Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs

Conflicts:
	code/modules/clothing/spacesuits/rig/rig.dm
This commit is contained in:
PsiOmega
2015-08-29 10:06:18 +02:00
148 changed files with 6540 additions and 5250 deletions
+1
View File
@@ -4,6 +4,7 @@
icon_state = "x2"
anchored = 1.0
unacidable = 1
simulated = 0
/obj/effect/landmark/New()
..()
+9 -8
View File
@@ -1142,21 +1142,22 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(choice == 1)
if (id)
remove_id()
return 1
else
var/obj/item/I = user.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
user.drop_item()
if (istype(I, /obj/item/weapon/card/id) && user.unEquip(I))
I.loc = src
id = I
return 1
else
var/obj/item/weapon/card/I = user.get_active_hand()
if (istype(I, /obj/item/weapon/card/id) && I:registered_name)
if (istype(I, /obj/item/weapon/card/id) && I:registered_name && user.unEquip(I))
var/obj/old_id = id
user.drop_item()
I.loc = src
id = I
user.put_in_hands(old_id)
return
return 1
return 0
// access to status display signals
/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
@@ -1184,9 +1185,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
else
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
id_check(user, 2)
user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
updateSelfDialog()//Update self dialog on success.
if(id_check(user, 2))
user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
updateSelfDialog()//Update self dialog on success.
return //Return in case of failed check or when successful.
updateSelfDialog()//For the non-input related code.
else if(istype(C, /obj/item/device/paicard) && !src.pai)
+11 -7
View File
@@ -105,12 +105,13 @@
if(istype(ai.loc, /turf/))
new /obj/structure/AIcore/deactivated(get_turf(ai))
ai.carded = 1
admin_attack_log(user, ai, "Carded with [src.name]", "Was carded with [src.name]", "used the [src.name] to card")
src.name = "[initial(name)] - [ai.name]"
ai.loc = src
ai.cancel_camera()
ai.destroy_eyeobj(src)
ai.cancel_camera()
ai.control_disabled = 1
ai.aiRestorePowerRoutine = 0
carded_ai = ai
@@ -120,10 +121,14 @@
if(user.client)
user << "<span class='notice'><b>Transfer successful:</b></span> [ai.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
ai.canmove = 1
update_icon()
return 1
/obj/item/device/aicard/proc/clear()
if(carded_ai && istype(carded_ai.loc, /turf))
carded_ai.canmove = 0
carded_ai.carded = 0
name = initial(name)
carded_ai = null
update_icon()
@@ -140,10 +145,9 @@
carded_ai.show_message(rendered, type)
..()
/*
/obj/item/device/aicard/relaymove(var/mob/user, var/direction)
if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
var/obj/item/rig_module/module = src.loc.loc
if(!module.holder || !direction)
return
module.holder.forced_move(direction)*/
if(user.stat || user.stunned)
return
var/obj/item/weapon/rig/rig = src.get_rig()
if(istype(rig))
rig.forced_move(direction, user)
+8 -16
View File
@@ -16,14 +16,9 @@
/obj/item/device/flashlight/initialize()
..()
if(on)
icon_state = "[initial(icon_state)]-on"
set_light(brightness_on)
else
icon_state = initial(icon_state)
set_light(0)
update_icon()
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
/obj/item/device/flashlight/update_icon()
if(on)
icon_state = "[initial(icon_state)]-on"
set_light(brightness_on)
@@ -36,7 +31,7 @@
user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
return 0
on = !on
update_brightness(user)
update_icon()
user.update_action_buttons()
return 1
@@ -171,11 +166,7 @@
on = 0
src.force = initial(src.force)
src.damtype = initial(src.damtype)
if(ismob(loc))
var/mob/U = loc
update_brightness(U)
else
update_brightness(null)
update_icon()
/obj/item/device/flashlight/flare/attack_self(mob/user)
@@ -206,10 +197,11 @@
on = 1 //Bio-luminesence has one setting, on.
/obj/item/device/flashlight/slime/New()
..()
set_light(brightness_on)
spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
update_brightness()
icon_state = initial(icon_state)
/obj/item/device/flashlight/slime/update_icon()
return
/obj/item/device/flashlight/slime/attack_self(mob/user)
return //Bio-luminescence does not toggle.
+6 -6
View File
@@ -10,12 +10,12 @@
var/looking_for_personality = 0
var/mob/living/silicon/pai/pai
/*/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
var/obj/item/rig_module/module = src.loc.loc
if(!module.holder || !direction)
return
module.holder.forced_move(direction)*/
/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
if(user.stat || user.stunned)
return
var/obj/item/weapon/rig/rig = src.get_rig()
if(istype(rig))
rig.forced_move(direction, user)
/obj/item/device/paicard/New()
..()
@@ -365,10 +365,10 @@ datum/uplink_item/dd_SortValue()
item_cost = 7
path = /obj/item/weapon/aiModule/syndicate
/datum/uplink_item/item/tools/singularity_beacon
name = "Singularity Beacon (DANGER!)"
/datum/uplink_item/item/tools/supply_beacon
name = "Hacked Supply Beacon (DANGER!)"
item_cost = 7
path = /obj/item/device/radio/beacon/syndicate
path = /obj/item/supply_beacon
/datum/uplink_item/item/tools/teleporter
name = "Teleporter Circuit Board"
@@ -622,7 +622,7 @@ var/image/default_abstract_uplink_icon
if(!user)
return 0
var/obj/item/weapon/card/id/I = GetIdCard(user)
var/obj/item/weapon/card/id/I = user.GetIdCard()
var/datum/data/record/random_general_record
var/datum/data/record/random_medical_record
if(data_core.general.len)
+2 -2
View File
@@ -33,12 +33,12 @@ obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
if(isnull(insults))
playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
user.show_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>",1)
user.audible_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
else
if(insults > 0)
playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)
// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
user.show_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>")
user.audible_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
insults--
else
user << "<span class='danger'>*BZZZZZZZZT*</span>"
@@ -31,10 +31,10 @@
R.modtype = initial(R.modtype)
R.hands.icon_state = initial(R.hands.icon_state)
R.choose_icon(1, R.set_module_sprites(list("Default" = "robot")))
R.notify_ai(ROBOT_NOTIFICATION_MODULE_RESET, R.module.name)
R.module.Reset(R)
qdel(R.module)
R.module = null
R.updatename("Default")
return 1
+3 -5
View File
@@ -184,11 +184,9 @@
if(!uses_charge)
amount -= used
if (amount <= 0)
spawn(0) //delete the empty stack once the current context yields
if (amount <= 0) //check again in case someone transferred stuff to us
if(usr)
usr.remove_from_mob(src)
qdel(src)
if(usr)
usr.remove_from_mob(src)
qdel(src) //should be safe to qdel immediately since if someone is still using this stack it will persist for a little while longer
return 1
else
if(get_amount() < used)
+32 -16
View File
@@ -122,8 +122,9 @@
return 0
/obj/item/weapon/card/id/proc/show(mob/user as mob)
user << browse_rsc(front, "front.png")
user << browse_rsc(side, "side.png")
if(front && side)
user << browse_rsc(front, "front.png")
user << browse_rsc(side, "side.png")
var/datum/browser/popup = new(user, "idcard", name, 600, 250)
popup.set_content(dat())
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
@@ -137,17 +138,21 @@
front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
side = getFlatIcon(M, WEST, always_use_defdir = 1)
/obj/item/weapon/card/id/proc/set_owner_info(var/mob/living/carbon/human/H)
if(!H || !H.dna)
return
age = H.age
blood_type = H.dna.b_type
dna_hash = H.dna.unique_enzymes
fingerprint_hash = md5(H.dna.uni_identity)
registered_name = H.real_name
sex = capitalize(H.gender)
set_id_photo(H)
update_name()
/mob/proc/set_id_info(var/obj/item/weapon/card/id/id_card)
id_card.age = 0
id_card.registered_name = real_name
id_card.sex = capitalize(gender)
id_card.set_id_photo(src)
if(dna)
id_card.blood_type = dna.b_type
id_card.dna_hash = dna.unique_enzymes
id_card.fingerprint_hash= md5(dna.uni_identity)
id_card.update_name()
/mob/living/carbon/human/set_id_info(var/obj/item/weapon/card/id/id_card)
..()
id_card.age = age
/obj/item/weapon/card/id/proc/dat()
var/dat = ("<table><tr><td>")
@@ -213,9 +218,20 @@
item_state = "gold_id"
registered_name = "Captain"
assignment = "Captain"
New()
access = get_all_station_access()
..()
/obj/item/weapon/card/id/captains_spare/New()
access = get_all_station_access()
..()
/obj/item/weapon/card/id/synthetic
name = "\improper Synthetic ID"
desc = "Access module for NanoTrasen Synthetics"
icon_state = "id-robot"
item_state = "tdgreen"
assignment = "Synthetic"
/obj/item/weapon/card/id/synthetic/New()
access = get_all_station_access()
..()
/obj/item/weapon/card/id/centcom
name = "\improper CentCom. ID"
@@ -6,12 +6,11 @@ var/global/list/syndicate_ids = list()
origin_tech = list(TECH_ILLEGAL = 3)
var/electronic_warfare = 1
var/registered_user = null
var/list/initial_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
syndicate_ids += src
..()
access = initial_access.Copy()
access = syndicate_access.Copy()
/obj/item/weapon/card/id/syndicate/Destroy()
syndicate_ids -= src
@@ -39,8 +38,8 @@ var/global/list/syndicate_ids = list()
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
if(!registered_user)
registered_user = user
set_owner_info(user)
user << "<span class='notice'>The microscanner marks you as its owner, preventing others some accessing its internals.</span>"
user.set_id_info(src)
user << "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>"
if(registered_user == user)
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
if("Edit")
@@ -163,7 +162,7 @@ var/global/list/syndicate_ids = list()
if("Factory Reset")
if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
age = initial(age)
access = initial_access.Copy()
access = syndicate_access.Copy()
assignment = initial(assignment)
blood_type = initial(blood_type)
dna_hash = initial(dna_hash)
@@ -224,6 +224,9 @@
//Set the stop_messages to stop it from printing messages
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(!istype(W)) return //Not an item
if(!usr.canUnEquip(W))
return 0
if(src.loc == W)
return 0 //Means the item is already in the storage item
+1
View File
@@ -9,6 +9,7 @@
throwforce = 0
w_class = 3
origin_tech = "materials=1"
matter = list(DEFAULT_WALL_MATERIAL = 18750)
var/deployed = 0
/obj/item/weapon/beartrap/suicide_act(mob/user)
+13 -1
View File
@@ -33,9 +33,21 @@
CouldNotUseTopic(usr)
return 1
/obj/CanUseTopic(var/mob/user, var/datum/topic_state/state)
if(user.CanUseObjTopic(src))
return ..()
user << "<span class='danger'>\icon[src]Access Denied!</span>"
return STATUS_CLOSE
/mob/living/silicon/CanUseObjTopic(var/obj/O)
return O.allowed(src)
/mob/proc/CanUseObjTopic()
return 1
/obj/proc/CouldUseTopic(var/mob/user)
var/atom/host = nano_host()
host.add_fingerprint(user)
host.add_hiddenprint(user)
/obj/proc/CouldNotUseTopic(var/mob/user)
// Nada
@@ -210,6 +210,7 @@
if(istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
return 0
if(istype(W,/obj/item/tk_grab))
return 0
if(istype(W, /obj/item/weapon/weldingtool))
@@ -257,11 +258,9 @@
return
if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis)
return
if((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
if((!( istype(O, /atom/movable) ) || O.anchored || !Adjacent(user) || !Adjacent(O) || !user.Adjacent(O) || user.contents.Find(src)))
return
if(user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems
return
if(!istype(user.loc, /turf)) // are you in a container/closet/pod/etc?
if(!isturf(user.loc)) // are you in a container/closet/pod/etc?
return
if(!src.opened)
return
+81 -87
View File
@@ -7,6 +7,7 @@
var/health = 200
var/cover = 50 //how much cover the girder provides against projectiles.
var/material/reinf_material
var/reinforcing = 0
/obj/structure/girder/displaced
icon_state = "displaced"
@@ -48,6 +49,7 @@
health = min(health,initial(health))
state = 0
icon_state = initial(icon_state)
reinforcing = 0
if(reinf_material)
reinforce_girder()
@@ -78,13 +80,18 @@
user << "<span class='notice'>You drill through the girder!</span>"
dismantle()
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user << "<span class='notice'>Now unsecuring support struts...</span>"
if(do_after(user,40))
if(!src) return
user << "<span class='notice'>You unsecured the support struts!</span>"
state = 1
else if(istype(W, /obj/item/weapon/screwdriver))
if(state == 2)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user << "<span class='notice'>Now unsecuring support struts...</span>"
if(do_after(user,40))
if(!src) return
user << "<span class='notice'>You unsecured the support struts!</span>"
state = 1
else if(anchored && !reinf_material)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
reinforcing = !reinforcing
user << "<span class='notice'>\The [src] can now be [reinforcing? "reinforced" : "constructed"]!</span>"
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
@@ -108,95 +115,82 @@
cover = 25
else if(istype(W, /obj/item/stack/material))
var/obj/item/stack/S = W
if(S.get_amount() < 2)
return ..()
var/material/M = S.get_material()
if(!istype(M))
return ..()
var/wall_fake
add_hiddenprint(usr)
if(M.integrity < 50)
user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
return
user << "<span class='notice'>You begin adding the plating...</span>"
if(!do_after(user,40) || !S.use(2))
return
if(anchored)
user << "<span class='notice'>You added the plating!</span>"
if(reinforcing && !reinf_material)
if(!reinforce_with_material(W, user))
return ..()
else
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
wall_fake = 1
if(!construct_wall(W, user))
return ..()
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall)
var/turf/simulated/wall/T = get_turf(src)
T.set_material(M, reinf_material)
if(wall_fake)
T.can_open = 1
T.add_hiddenprint(usr)
qdel(src)
return
else if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
user.drop_item()
P.loc = src.loc
user << "<span class='notice'>You fit the pipe into the [src]!</span>"
else
..()
return ..()
/obj/structure/girder/proc/construct_wall(obj/item/stack/material/S, mob/user)
if(S.get_amount() < 2)
user << "<span class='notice'>There isn't enough material here to construct a wall.</span>"
return 0
var/material/M = name_to_material[S.default_type]
if(!istype(M))
return 0
var/wall_fake
add_hiddenprint(usr)
if(M.integrity < 50)
user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
return 0
user << "<span class='notice'>You begin adding the plating...</span>"
if(!do_after(user,40) || !S.use(2))
return 1 //once we've gotten this far don't call parent attackby()
if(anchored)
user << "<span class='notice'>You added the plating!</span>"
else
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
wall_fake = 1
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall)
var/turf/simulated/wall/T = get_turf(src)
T.set_material(M, reinf_material)
if(wall_fake)
T.can_open = 1
T.add_hiddenprint(usr)
qdel(src)
return 1
/obj/structure/girder/proc/reinforce_with_material(obj/item/stack/material/S, mob/user) //if the verb is removed this can be renamed.
if(reinf_material)
user << "<span class='notice'>\The [src] is already reinforced.</span>"
return 0
if(S.get_amount() < 2)
user << "<span class='notice'>There isn't enough material here to reinforce the girder.</span>"
return 0
var/material/M = name_to_material[S.default_type]
if(!istype(M) || M.integrity < 50)
user << "You cannot reinforce \the [src] with that; it is too soft."
return 0
user << "<span class='notice'>Now reinforcing...</span>"
if (!do_after(user,40) || !S.use(2))
return 1 //don't call parent attackby() past this point
user << "<span class='notice'>You added reinforcement!</span>"
reinf_material = M
reinforce_girder()
return 1
/obj/structure/girder/proc/reinforce_girder()
cover = reinf_material.hardness
health = 500
state = 2
icon_state = "reinforced"
/obj/structure/girder/verb/reinforce_with_material()
set name = "Reinforce girder"
set desc = "Reinforce a girder with metal."
set src in view(1)
var/mob/living/user = usr
if(!istype(user) || !(user.l_hand || user.r_hand))
return
if(reinf_material)
user << "\The [src] is already reinforced."
return
var/obj/item/stack/material/S = user.l_hand
if(!istype(S))
S = user.r_hand
if(!istype(S))
user << "You cannot plate \the [src] with that."
return
if(S.get_amount() < 2)
user << "There is not enough material here to reinforce the girder."
return
var/material/M = S.get_material()
if(!istype(M) || M.integrity < 50)
user << "You cannot reinforce \the [src] with that; it is too soft."
return
user << "<span class='notice'>Now reinforcing...</span>"
if (!do_after(user,40) || !S.use(2))
return
user << "<span class='notice'>You added reinforcement!</span>"
reinf_material = M
reinforce_girder()
reinforcing = 0
/obj/structure/girder/proc/dismantle()
new /obj/item/stack/material/steel(get_turf(src))
+23 -29
View File
@@ -129,6 +129,7 @@
var/watertemp = "normal" //freezing, normal, or boiling
var/mobpresent = 0 //true if there is a mob on the shower's loc, this is to ease process()
var/is_washing = 0
var/list/temperature_settings = list("normal" = 310, "boiling" = T0C+100, "freezing" = T0C)
/obj/machinery/shower/New()
..()
@@ -150,7 +151,7 @@
if(on)
if (M.loc == loc)
wash(M)
check_heat(M)
process_heat(M)
for (var/atom/movable/G in src.loc)
G.clean_blood()
@@ -158,15 +159,11 @@
if(I.type == /obj/item/device/analyzer)
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
if(istype(I, /obj/item/weapon/wrench))
var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 50))
switch(watertemp)
if("normal")
watertemp = "freezing"
if("freezing")
watertemp = "boiling"
if("boiling")
watertemp = "normal"
watertemp = newtemp
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I].</span>")
add_fingerprint(user)
@@ -177,8 +174,8 @@
if(on)
overlays += image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
if(watertemp == "freezing")
return
if(temperature_settings[watertemp] < T20C)
return //no mist for cold water
if(!ismist)
spawn(50)
if(src && on)
@@ -200,7 +197,7 @@
wash(O)
if(ismob(O))
mobpresent += 1
check_heat(O)
process_heat(O)
/obj/machinery/shower/Uncrossed(atom/movable/O)
if(ismob(O))
@@ -304,8 +301,8 @@
if(!on) return
wash_floor()
if(!mobpresent) return
for(var/mob/living/carbon/C in loc)
check_heat(C)
for(var/mob/living/L in loc)
process_heat(L)
/obj/machinery/shower/proc/wash_floor()
if(!ismist && is_washing)
@@ -317,22 +314,19 @@
spawn(100)
is_washing = 0
/obj/machinery/shower/proc/check_heat(mob/M as mob)
if(!on || watertemp == "normal") return
if(iscarbon(M))
var/mob/living/carbon/C = M
if(watertemp == "freezing")
C.bodytemperature = max(80, C.bodytemperature - 80)
C << "<span class='warning'>The water is freezing!</span>"
return
if(watertemp == "boiling")
C.bodytemperature = min(500, C.bodytemperature + 35)
C.adjustFireLoss(5)
C << "<span class='danger'>The water is searing!</span>"
return
/obj/machinery/shower/proc/process_heat(mob/living/M)
if(!on || !istype(M)) return
var/temperature = temperature_settings[watertemp]
var/temp_adj = between(BODYTEMP_COOLING_MAX, temperature - M.bodytemperature, BODYTEMP_HEATING_MAX)
M.bodytemperature += temp_adj
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(temperature >= H.species.heat_level_1)
H << "<span class='danger'>The water is searing hot!</span>"
else if(temperature <= H.species.cold_level_1)
H << "<span class='warning'>The water is freezing cold!</span>"
/obj/item/weapon/bikehorn/rubberducky
name = "rubber ducky"