mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-22 19:46:36 +01:00
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts: code/modules/clothing/spacesuits/rig/rig.dm
This commit is contained in:
@@ -4,6 +4,7 @@
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icon_state = "x2"
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anchored = 1.0
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unacidable = 1
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simulated = 0
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||||
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/obj/effect/landmark/New()
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..()
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@@ -1142,21 +1142,22 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if(choice == 1)
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if (id)
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remove_id()
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return 1
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else
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var/obj/item/I = user.get_active_hand()
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if (istype(I, /obj/item/weapon/card/id))
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user.drop_item()
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if (istype(I, /obj/item/weapon/card/id) && user.unEquip(I))
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I.loc = src
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id = I
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return 1
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else
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var/obj/item/weapon/card/I = user.get_active_hand()
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if (istype(I, /obj/item/weapon/card/id) && I:registered_name)
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if (istype(I, /obj/item/weapon/card/id) && I:registered_name && user.unEquip(I))
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var/obj/old_id = id
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user.drop_item()
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I.loc = src
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id = I
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user.put_in_hands(old_id)
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return
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return 1
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return 0
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// access to status display signals
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/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
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@@ -1184,9 +1185,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
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if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
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id_check(user, 2)
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user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
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updateSelfDialog()//Update self dialog on success.
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if(id_check(user, 2))
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user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
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updateSelfDialog()//Update self dialog on success.
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return //Return in case of failed check or when successful.
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updateSelfDialog()//For the non-input related code.
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else if(istype(C, /obj/item/device/paicard) && !src.pai)
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@@ -105,12 +105,13 @@
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if(istype(ai.loc, /turf/))
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new /obj/structure/AIcore/deactivated(get_turf(ai))
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ai.carded = 1
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admin_attack_log(user, ai, "Carded with [src.name]", "Was carded with [src.name]", "used the [src.name] to card")
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src.name = "[initial(name)] - [ai.name]"
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ai.loc = src
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ai.cancel_camera()
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ai.destroy_eyeobj(src)
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ai.cancel_camera()
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ai.control_disabled = 1
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ai.aiRestorePowerRoutine = 0
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carded_ai = ai
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@@ -120,10 +121,14 @@
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if(user.client)
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user << "<span class='notice'><b>Transfer successful:</b></span> [ai.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
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ai.canmove = 1
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update_icon()
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return 1
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/obj/item/device/aicard/proc/clear()
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if(carded_ai && istype(carded_ai.loc, /turf))
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carded_ai.canmove = 0
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carded_ai.carded = 0
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name = initial(name)
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carded_ai = null
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update_icon()
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@@ -140,10 +145,9 @@
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carded_ai.show_message(rendered, type)
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..()
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/*
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/obj/item/device/aicard/relaymove(var/mob/user, var/direction)
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if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
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var/obj/item/rig_module/module = src.loc.loc
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if(!module.holder || !direction)
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return
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module.holder.forced_move(direction)*/
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if(user.stat || user.stunned)
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return
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var/obj/item/weapon/rig/rig = src.get_rig()
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if(istype(rig))
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rig.forced_move(direction, user)
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@@ -16,14 +16,9 @@
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/obj/item/device/flashlight/initialize()
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..()
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if(on)
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icon_state = "[initial(icon_state)]-on"
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set_light(brightness_on)
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else
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icon_state = initial(icon_state)
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set_light(0)
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update_icon()
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/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
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/obj/item/device/flashlight/update_icon()
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if(on)
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icon_state = "[initial(icon_state)]-on"
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set_light(brightness_on)
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@@ -36,7 +31,7 @@
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user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
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return 0
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on = !on
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update_brightness(user)
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update_icon()
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user.update_action_buttons()
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return 1
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@@ -171,11 +166,7 @@
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on = 0
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src.force = initial(src.force)
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src.damtype = initial(src.damtype)
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if(ismob(loc))
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var/mob/U = loc
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update_brightness(U)
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else
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update_brightness(null)
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update_icon()
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/obj/item/device/flashlight/flare/attack_self(mob/user)
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@@ -206,10 +197,11 @@
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on = 1 //Bio-luminesence has one setting, on.
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/obj/item/device/flashlight/slime/New()
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..()
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set_light(brightness_on)
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spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
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update_brightness()
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icon_state = initial(icon_state)
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/obj/item/device/flashlight/slime/update_icon()
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return
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/obj/item/device/flashlight/slime/attack_self(mob/user)
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return //Bio-luminescence does not toggle.
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@@ -10,12 +10,12 @@
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var/looking_for_personality = 0
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var/mob/living/silicon/pai/pai
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/*/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
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if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
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var/obj/item/rig_module/module = src.loc.loc
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if(!module.holder || !direction)
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return
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module.holder.forced_move(direction)*/
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/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
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if(user.stat || user.stunned)
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return
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var/obj/item/weapon/rig/rig = src.get_rig()
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if(istype(rig))
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rig.forced_move(direction, user)
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/obj/item/device/paicard/New()
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..()
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@@ -365,10 +365,10 @@ datum/uplink_item/dd_SortValue()
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item_cost = 7
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path = /obj/item/weapon/aiModule/syndicate
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/datum/uplink_item/item/tools/singularity_beacon
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name = "Singularity Beacon (DANGER!)"
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/datum/uplink_item/item/tools/supply_beacon
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name = "Hacked Supply Beacon (DANGER!)"
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item_cost = 7
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path = /obj/item/device/radio/beacon/syndicate
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path = /obj/item/supply_beacon
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/datum/uplink_item/item/tools/teleporter
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name = "Teleporter Circuit Board"
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@@ -622,7 +622,7 @@ var/image/default_abstract_uplink_icon
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if(!user)
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return 0
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var/obj/item/weapon/card/id/I = GetIdCard(user)
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var/obj/item/weapon/card/id/I = user.GetIdCard()
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var/datum/data/record/random_general_record
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var/datum/data/record/random_medical_record
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if(data_core.general.len)
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@@ -33,12 +33,12 @@ obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
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if(isnull(insults))
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playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
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user.show_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>",1)
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user.audible_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
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else
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if(insults > 0)
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playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)
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// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
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user.show_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>")
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user.audible_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
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insults--
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else
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user << "<span class='danger'>*BZZZZZZZZT*</span>"
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@@ -31,10 +31,10 @@
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R.modtype = initial(R.modtype)
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R.hands.icon_state = initial(R.hands.icon_state)
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R.choose_icon(1, R.set_module_sprites(list("Default" = "robot")))
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R.notify_ai(ROBOT_NOTIFICATION_MODULE_RESET, R.module.name)
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R.module.Reset(R)
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qdel(R.module)
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R.module = null
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R.updatename("Default")
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return 1
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@@ -184,11 +184,9 @@
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if(!uses_charge)
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amount -= used
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if (amount <= 0)
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spawn(0) //delete the empty stack once the current context yields
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if (amount <= 0) //check again in case someone transferred stuff to us
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if(usr)
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usr.remove_from_mob(src)
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qdel(src)
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if(usr)
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usr.remove_from_mob(src)
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qdel(src) //should be safe to qdel immediately since if someone is still using this stack it will persist for a little while longer
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return 1
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else
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if(get_amount() < used)
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@@ -122,8 +122,9 @@
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return 0
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/obj/item/weapon/card/id/proc/show(mob/user as mob)
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user << browse_rsc(front, "front.png")
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user << browse_rsc(side, "side.png")
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if(front && side)
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user << browse_rsc(front, "front.png")
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user << browse_rsc(side, "side.png")
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var/datum/browser/popup = new(user, "idcard", name, 600, 250)
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popup.set_content(dat())
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popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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@@ -137,17 +138,21 @@
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front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
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side = getFlatIcon(M, WEST, always_use_defdir = 1)
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/obj/item/weapon/card/id/proc/set_owner_info(var/mob/living/carbon/human/H)
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if(!H || !H.dna)
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||||
return
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||||
age = H.age
|
||||
blood_type = H.dna.b_type
|
||||
dna_hash = H.dna.unique_enzymes
|
||||
fingerprint_hash = md5(H.dna.uni_identity)
|
||||
registered_name = H.real_name
|
||||
sex = capitalize(H.gender)
|
||||
set_id_photo(H)
|
||||
update_name()
|
||||
/mob/proc/set_id_info(var/obj/item/weapon/card/id/id_card)
|
||||
id_card.age = 0
|
||||
id_card.registered_name = real_name
|
||||
id_card.sex = capitalize(gender)
|
||||
id_card.set_id_photo(src)
|
||||
|
||||
if(dna)
|
||||
id_card.blood_type = dna.b_type
|
||||
id_card.dna_hash = dna.unique_enzymes
|
||||
id_card.fingerprint_hash= md5(dna.uni_identity)
|
||||
id_card.update_name()
|
||||
|
||||
/mob/living/carbon/human/set_id_info(var/obj/item/weapon/card/id/id_card)
|
||||
..()
|
||||
id_card.age = age
|
||||
|
||||
/obj/item/weapon/card/id/proc/dat()
|
||||
var/dat = ("<table><tr><td>")
|
||||
@@ -213,9 +218,20 @@
|
||||
item_state = "gold_id"
|
||||
registered_name = "Captain"
|
||||
assignment = "Captain"
|
||||
New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
/obj/item/weapon/card/id/captains_spare/New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/synthetic
|
||||
name = "\improper Synthetic ID"
|
||||
desc = "Access module for NanoTrasen Synthetics"
|
||||
icon_state = "id-robot"
|
||||
item_state = "tdgreen"
|
||||
assignment = "Synthetic"
|
||||
|
||||
/obj/item/weapon/card/id/synthetic/New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
name = "\improper CentCom. ID"
|
||||
|
||||
@@ -6,12 +6,11 @@ var/global/list/syndicate_ids = list()
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/electronic_warfare = 1
|
||||
var/registered_user = null
|
||||
var/list/initial_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
|
||||
syndicate_ids += src
|
||||
..()
|
||||
access = initial_access.Copy()
|
||||
access = syndicate_access.Copy()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/Destroy()
|
||||
syndicate_ids -= src
|
||||
@@ -39,8 +38,8 @@ var/global/list/syndicate_ids = list()
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
if(!registered_user)
|
||||
registered_user = user
|
||||
set_owner_info(user)
|
||||
user << "<span class='notice'>The microscanner marks you as its owner, preventing others some accessing its internals.</span>"
|
||||
user.set_id_info(src)
|
||||
user << "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>"
|
||||
if(registered_user == user)
|
||||
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
|
||||
if("Edit")
|
||||
@@ -163,7 +162,7 @@ var/global/list/syndicate_ids = list()
|
||||
if("Factory Reset")
|
||||
if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
|
||||
age = initial(age)
|
||||
access = initial_access.Copy()
|
||||
access = syndicate_access.Copy()
|
||||
assignment = initial(assignment)
|
||||
blood_type = initial(blood_type)
|
||||
dna_hash = initial(dna_hash)
|
||||
|
||||
@@ -224,6 +224,9 @@
|
||||
//Set the stop_messages to stop it from printing messages
|
||||
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W)) return //Not an item
|
||||
|
||||
if(!usr.canUnEquip(W))
|
||||
return 0
|
||||
|
||||
if(src.loc == W)
|
||||
return 0 //Means the item is already in the storage item
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
throwforce = 0
|
||||
w_class = 3
|
||||
origin_tech = "materials=1"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||
var/deployed = 0
|
||||
|
||||
/obj/item/weapon/beartrap/suicide_act(mob/user)
|
||||
|
||||
@@ -33,9 +33,21 @@
|
||||
CouldNotUseTopic(usr)
|
||||
return 1
|
||||
|
||||
/obj/CanUseTopic(var/mob/user, var/datum/topic_state/state)
|
||||
if(user.CanUseObjTopic(src))
|
||||
return ..()
|
||||
user << "<span class='danger'>\icon[src]Access Denied!</span>"
|
||||
return STATUS_CLOSE
|
||||
|
||||
/mob/living/silicon/CanUseObjTopic(var/obj/O)
|
||||
return O.allowed(src)
|
||||
|
||||
/mob/proc/CanUseObjTopic()
|
||||
return 1
|
||||
|
||||
/obj/proc/CouldUseTopic(var/mob/user)
|
||||
var/atom/host = nano_host()
|
||||
host.add_fingerprint(user)
|
||||
host.add_hiddenprint(user)
|
||||
|
||||
/obj/proc/CouldNotUseTopic(var/mob/user)
|
||||
// Nada
|
||||
|
||||
@@ -210,6 +210,7 @@
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = W
|
||||
src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
|
||||
return 0
|
||||
if(istype(W,/obj/item/tk_grab))
|
||||
return 0
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
@@ -257,11 +258,9 @@
|
||||
return
|
||||
if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis)
|
||||
return
|
||||
if((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
|
||||
if((!( istype(O, /atom/movable) ) || O.anchored || !Adjacent(user) || !Adjacent(O) || !user.Adjacent(O) || user.contents.Find(src)))
|
||||
return
|
||||
if(user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems
|
||||
return
|
||||
if(!istype(user.loc, /turf)) // are you in a container/closet/pod/etc?
|
||||
if(!isturf(user.loc)) // are you in a container/closet/pod/etc?
|
||||
return
|
||||
if(!src.opened)
|
||||
return
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
var/health = 200
|
||||
var/cover = 50 //how much cover the girder provides against projectiles.
|
||||
var/material/reinf_material
|
||||
var/reinforcing = 0
|
||||
|
||||
/obj/structure/girder/displaced
|
||||
icon_state = "displaced"
|
||||
@@ -48,6 +49,7 @@
|
||||
health = min(health,initial(health))
|
||||
state = 0
|
||||
icon_state = initial(icon_state)
|
||||
reinforcing = 0
|
||||
if(reinf_material)
|
||||
reinforce_girder()
|
||||
|
||||
@@ -78,13 +80,18 @@
|
||||
user << "<span class='notice'>You drill through the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user << "<span class='notice'>Now unsecuring support struts...</span>"
|
||||
if(do_after(user,40))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You unsecured the support struts!</span>"
|
||||
state = 1
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(state == 2)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user << "<span class='notice'>Now unsecuring support struts...</span>"
|
||||
if(do_after(user,40))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You unsecured the support struts!</span>"
|
||||
state = 1
|
||||
else if(anchored && !reinf_material)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
reinforcing = !reinforcing
|
||||
user << "<span class='notice'>\The [src] can now be [reinforcing? "reinforced" : "constructed"]!</span>"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
@@ -108,95 +115,82 @@
|
||||
cover = 25
|
||||
|
||||
else if(istype(W, /obj/item/stack/material))
|
||||
|
||||
var/obj/item/stack/S = W
|
||||
if(S.get_amount() < 2)
|
||||
return ..()
|
||||
|
||||
var/material/M = S.get_material()
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
var/wall_fake
|
||||
add_hiddenprint(usr)
|
||||
|
||||
if(M.integrity < 50)
|
||||
user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You begin adding the plating...</span>"
|
||||
|
||||
if(!do_after(user,40) || !S.use(2))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
user << "<span class='notice'>You added the plating!</span>"
|
||||
if(reinforcing && !reinf_material)
|
||||
if(!reinforce_with_material(W, user))
|
||||
return ..()
|
||||
else
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
wall_fake = 1
|
||||
if(!construct_wall(W, user))
|
||||
return ..()
|
||||
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall)
|
||||
var/turf/simulated/wall/T = get_turf(src)
|
||||
T.set_material(M, reinf_material)
|
||||
if(wall_fake)
|
||||
T.can_open = 1
|
||||
T.add_hiddenprint(usr)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/pipe))
|
||||
var/obj/item/pipe/P = W
|
||||
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
|
||||
user.drop_item()
|
||||
P.loc = src.loc
|
||||
user << "<span class='notice'>You fit the pipe into the [src]!</span>"
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/structure/girder/proc/construct_wall(obj/item/stack/material/S, mob/user)
|
||||
if(S.get_amount() < 2)
|
||||
user << "<span class='notice'>There isn't enough material here to construct a wall.</span>"
|
||||
return 0
|
||||
|
||||
var/material/M = name_to_material[S.default_type]
|
||||
if(!istype(M))
|
||||
return 0
|
||||
|
||||
var/wall_fake
|
||||
add_hiddenprint(usr)
|
||||
|
||||
if(M.integrity < 50)
|
||||
user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
|
||||
return 0
|
||||
|
||||
user << "<span class='notice'>You begin adding the plating...</span>"
|
||||
|
||||
if(!do_after(user,40) || !S.use(2))
|
||||
return 1 //once we've gotten this far don't call parent attackby()
|
||||
|
||||
if(anchored)
|
||||
user << "<span class='notice'>You added the plating!</span>"
|
||||
else
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
wall_fake = 1
|
||||
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall)
|
||||
var/turf/simulated/wall/T = get_turf(src)
|
||||
T.set_material(M, reinf_material)
|
||||
if(wall_fake)
|
||||
T.can_open = 1
|
||||
T.add_hiddenprint(usr)
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/obj/structure/girder/proc/reinforce_with_material(obj/item/stack/material/S, mob/user) //if the verb is removed this can be renamed.
|
||||
if(reinf_material)
|
||||
user << "<span class='notice'>\The [src] is already reinforced.</span>"
|
||||
return 0
|
||||
|
||||
if(S.get_amount() < 2)
|
||||
user << "<span class='notice'>There isn't enough material here to reinforce the girder.</span>"
|
||||
return 0
|
||||
|
||||
var/material/M = name_to_material[S.default_type]
|
||||
if(!istype(M) || M.integrity < 50)
|
||||
user << "You cannot reinforce \the [src] with that; it is too soft."
|
||||
return 0
|
||||
|
||||
user << "<span class='notice'>Now reinforcing...</span>"
|
||||
if (!do_after(user,40) || !S.use(2))
|
||||
return 1 //don't call parent attackby() past this point
|
||||
user << "<span class='notice'>You added reinforcement!</span>"
|
||||
|
||||
reinf_material = M
|
||||
reinforce_girder()
|
||||
return 1
|
||||
|
||||
/obj/structure/girder/proc/reinforce_girder()
|
||||
cover = reinf_material.hardness
|
||||
health = 500
|
||||
state = 2
|
||||
icon_state = "reinforced"
|
||||
|
||||
/obj/structure/girder/verb/reinforce_with_material()
|
||||
set name = "Reinforce girder"
|
||||
set desc = "Reinforce a girder with metal."
|
||||
set src in view(1)
|
||||
|
||||
var/mob/living/user = usr
|
||||
if(!istype(user) || !(user.l_hand || user.r_hand))
|
||||
return
|
||||
|
||||
if(reinf_material)
|
||||
user << "\The [src] is already reinforced."
|
||||
return
|
||||
|
||||
var/obj/item/stack/material/S = user.l_hand
|
||||
if(!istype(S))
|
||||
S = user.r_hand
|
||||
if(!istype(S))
|
||||
user << "You cannot plate \the [src] with that."
|
||||
return
|
||||
|
||||
if(S.get_amount() < 2)
|
||||
user << "There is not enough material here to reinforce the girder."
|
||||
return
|
||||
|
||||
var/material/M = S.get_material()
|
||||
if(!istype(M) || M.integrity < 50)
|
||||
user << "You cannot reinforce \the [src] with that; it is too soft."
|
||||
return
|
||||
|
||||
user << "<span class='notice'>Now reinforcing...</span>"
|
||||
if (!do_after(user,40) || !S.use(2))
|
||||
return
|
||||
user << "<span class='notice'>You added reinforcement!</span>"
|
||||
|
||||
reinf_material = M
|
||||
reinforce_girder()
|
||||
|
||||
reinforcing = 0
|
||||
|
||||
/obj/structure/girder/proc/dismantle()
|
||||
new /obj/item/stack/material/steel(get_turf(src))
|
||||
|
||||
@@ -129,6 +129,7 @@
|
||||
var/watertemp = "normal" //freezing, normal, or boiling
|
||||
var/mobpresent = 0 //true if there is a mob on the shower's loc, this is to ease process()
|
||||
var/is_washing = 0
|
||||
var/list/temperature_settings = list("normal" = 310, "boiling" = T0C+100, "freezing" = T0C)
|
||||
|
||||
/obj/machinery/shower/New()
|
||||
..()
|
||||
@@ -150,7 +151,7 @@
|
||||
if(on)
|
||||
if (M.loc == loc)
|
||||
wash(M)
|
||||
check_heat(M)
|
||||
process_heat(M)
|
||||
for (var/atom/movable/G in src.loc)
|
||||
G.clean_blood()
|
||||
|
||||
@@ -158,15 +159,11 @@
|
||||
if(I.type == /obj/item/device/analyzer)
|
||||
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings
|
||||
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 50))
|
||||
switch(watertemp)
|
||||
if("normal")
|
||||
watertemp = "freezing"
|
||||
if("freezing")
|
||||
watertemp = "boiling"
|
||||
if("boiling")
|
||||
watertemp = "normal"
|
||||
watertemp = newtemp
|
||||
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I].</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -177,8 +174,8 @@
|
||||
|
||||
if(on)
|
||||
overlays += image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
|
||||
if(watertemp == "freezing")
|
||||
return
|
||||
if(temperature_settings[watertemp] < T20C)
|
||||
return //no mist for cold water
|
||||
if(!ismist)
|
||||
spawn(50)
|
||||
if(src && on)
|
||||
@@ -200,7 +197,7 @@
|
||||
wash(O)
|
||||
if(ismob(O))
|
||||
mobpresent += 1
|
||||
check_heat(O)
|
||||
process_heat(O)
|
||||
|
||||
/obj/machinery/shower/Uncrossed(atom/movable/O)
|
||||
if(ismob(O))
|
||||
@@ -304,8 +301,8 @@
|
||||
if(!on) return
|
||||
wash_floor()
|
||||
if(!mobpresent) return
|
||||
for(var/mob/living/carbon/C in loc)
|
||||
check_heat(C)
|
||||
for(var/mob/living/L in loc)
|
||||
process_heat(L)
|
||||
|
||||
/obj/machinery/shower/proc/wash_floor()
|
||||
if(!ismist && is_washing)
|
||||
@@ -317,22 +314,19 @@
|
||||
spawn(100)
|
||||
is_washing = 0
|
||||
|
||||
/obj/machinery/shower/proc/check_heat(mob/M as mob)
|
||||
if(!on || watertemp == "normal") return
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
|
||||
if(watertemp == "freezing")
|
||||
C.bodytemperature = max(80, C.bodytemperature - 80)
|
||||
C << "<span class='warning'>The water is freezing!</span>"
|
||||
return
|
||||
if(watertemp == "boiling")
|
||||
C.bodytemperature = min(500, C.bodytemperature + 35)
|
||||
C.adjustFireLoss(5)
|
||||
C << "<span class='danger'>The water is searing!</span>"
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/shower/proc/process_heat(mob/living/M)
|
||||
if(!on || !istype(M)) return
|
||||
|
||||
var/temperature = temperature_settings[watertemp]
|
||||
var/temp_adj = between(BODYTEMP_COOLING_MAX, temperature - M.bodytemperature, BODYTEMP_HEATING_MAX)
|
||||
M.bodytemperature += temp_adj
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(temperature >= H.species.heat_level_1)
|
||||
H << "<span class='danger'>The water is searing hot!</span>"
|
||||
else if(temperature <= H.species.cold_level_1)
|
||||
H << "<span class='warning'>The water is freezing cold!</span>"
|
||||
|
||||
/obj/item/weapon/bikehorn/rubberducky
|
||||
name = "rubber ducky"
|
||||
|
||||
Reference in New Issue
Block a user