diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index a2dda1e400..60447703f5 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -297,7 +297,7 @@ else if((istype(I, /obj/item/weapon/wrench))) if(on || raised) - user << "" + user << "You cannot unsecure an active turret!" return if(wrenching) user << "Someone is already [anchored ? "un" : ""]securing the turret!" diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index e239527a4f..e91647b4e1 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -3180,17 +3180,17 @@ datum if(!data) data = 1 data++ M.dizziness +=6 - if(data >= 15 && data <45) - if (!M.stuttering) M.stuttering = 1 - M.stuttering += 3 - else if(data >= 45 && prob(50) && data <55) - M.confused = max(M.confused+3,0) - else if(data >=55) - M.druggy = max(M.druggy, 55) - else if(data >=200) - M.adjustToxLoss(2) + switch(data) + if(15 to 45) + M.stuttering = max(M.stuttering+3,0) + if(45 to 55) + if (prob(50)) + M.confused = max(M.confused+3,0) + if(55 to 200) + M.druggy = max(M.druggy, 55) + if(200 to INFINITY) + M.adjustToxLoss(2) ..() - return neurotoxin name = "Neurotoxin" @@ -3210,17 +3210,17 @@ datum if(!data) data = 1 data++ M.dizziness +=6 - if(data >= 15 && data <45) - if (!M.stuttering) M.stuttering = 1 - M.stuttering += 3 - else if(data >= 45 && prob(50) && data <55) - M.confused = max(M.confused+3,0) - else if(data >=55) - M.druggy = max(M.druggy, 55) - else if(data >=200) - M.adjustToxLoss(2) + switch(data) + if(15 to 45) + M.stuttering = max(M.stuttering+3,0) + if(45 to 55) + if (prob(50)) + M.confused = max(M.confused+3,0) + if(55 to 200) + M.druggy = max(M.druggy, 55) + if(200 to INFINITY) + M.adjustToxLoss(2) ..() - return hippies_delight name = "Hippies' Delight"