From ddef1f29b8c5cf358c9a0787b88fda3a0b9beb1e Mon Sep 17 00:00:00 2001 From: Verkister Date: Sat, 24 Mar 2018 11:33:47 +0200 Subject: [PATCH] Removes an inconsistency in custom species code This line had no real use at all. It may even have contributed to various issues. All basic humanoid species have had their appearances constructed onto an existing blank 32x32 icon_state named and called for as "nothing" inside the effects.dmi. There are no untitled blanks either inside the effects.dmi file, so the funky deviant custom species icon_states would never have had any proper fallback. --- code/modules/mob/living/carbon/human/species/station/blank_vr.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/species/station/blank_vr.dm b/code/modules/mob/living/carbon/human/species/station/blank_vr.dm index cfa512be54..6cefffb7de 100644 --- a/code/modules/mob/living/carbon/human/species/station/blank_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/blank_vr.dm @@ -87,7 +87,6 @@ //Set up a mob H.species = new_copy - H.icon_state = lowertext(new_copy.get_bodytype()) if(new_copy.holder_type) H.holder_type = new_copy.holder_type