Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev

Conflicts:
	baystation12.dme
	code/modules/projectiles/ammunition/bullets.dm
This commit is contained in:
Erthilo
2013-09-02 23:32:33 +01:00
146 changed files with 287 additions and 334 deletions
+1 -1
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@@ -4,7 +4,7 @@
/obj/structure/closet/walllocker
desc = "A wall mounted storage locker."
name = "Wall Locker"
icon = 'walllocker.dmi'
icon = 'icons/obj/walllocker.dmi'
icon_state = "wall-locker"
density = 0
anchored = 1
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/effect/sign/double/barsign
icon = 'barsigns.dmi'
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
anchored = 1
@@ -87,7 +87,7 @@
name = "drips of blood"
desc = "It's red."
gender = PLURAL
icon = 'drip.dmi'
icon = 'icons/effects/drip.dmi'
icon_state = "1"
amount = 0
@@ -141,7 +141,7 @@
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon = 'icons/effects/blood.dmi'
icon_state = "mucus"
random_icon_states = list("mucus")
var/list/datum/disease2/disease/virus2 = list()
+1 -1
View File
@@ -28,7 +28,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
// check if the mob can hear
if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
M << 'explosionfar.ogg'
M << 'sound/effects/explosionfar.ogg'
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
+2 -2
View File
@@ -113,7 +113,7 @@
name = "\improper S'rendarr's Hand leaf"
singular_name = "S'rendarr's Hand leaf"
desc = "A soft leaf that is rubbed on bruises."
icon = 'harvest.dmi'
icon = 'icons/obj/harvest.dmi'
icon_state = "cabbage"
heal_brute = 7
@@ -121,7 +121,7 @@
name = "\improper Messa's Tear leaf"
singular_name = "Messa's Tear leaf"
desc = "A cold leaf that is rubbed on burns."
icon = 'harvest.dmi'
icon = 'icons/obj/harvest.dmi'
icon_state = "ambrosiavulgaris"
heal_burn = 7
@@ -253,4 +253,4 @@ var/global/list/datum/stack_recipe/silver_recipes = list ( \
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
perunit = 2000
+1 -1
View File
@@ -54,4 +54,4 @@
icon_state = "liquidfood"
/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
return
return
@@ -2,7 +2,7 @@
#define MALFUNCTION_PERMANENT 2
/obj/item/weapon/implant
name = "implant"
icon = 'device.dmi'
icon = 'icons/obj/device.dmi'
icon_state = "implant"
var/implanted = null
var/mob/imp_in = null
@@ -121,7 +121,7 @@
/obj/item/weapon/implantcase/death_alarm
name = "Glass Case- 'Death Alarm'"
desc = "A case containing a death alarm implant."
icon = 'items.dmi'
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
New()
+1 -1
View File
@@ -5,7 +5,7 @@ var/global/list/cached_icons = list()
/obj/item/weapon/reagent_containers/glass/paint
desc = "It's a paint bucket."
name = "paint bucket"
icon = 'items.dmi'
icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral"
item_state = "paintcan"
m_amt = 200
@@ -111,4 +111,4 @@
maxcharge = 10000
maxcharge = 10000
m_amt = 0
g_amt = 0
g_amt = 0
@@ -794,7 +794,7 @@ LOOK FOR SURGERY.DM*/
//misc, formerly from code/defines/weapons.dm
/obj/item/weapon/bonegel
name = "bone gel"
icon = 'surgery.dmi'
icon = 'icons/obj/surgery.dmi'
icon_state = "bone-gel"
force = 0
w_class = 2.0
@@ -802,7 +802,7 @@ LOOK FOR SURGERY.DM*/
/obj/item/weapon/FixOVein
name = "FixOVein"
icon = 'surgery.dmi'
icon = 'icons/obj/surgery.dmi'
icon_state = "fixovein"
force = 0
throwforce = 1.0
@@ -812,7 +812,7 @@ LOOK FOR SURGERY.DM*/
/obj/item/weapon/bonesetter
name = "bone setter"
icon = 'surgery.dmi'
icon = 'icons/obj/surgery.dmi'
icon_state = "bone setter"
force = 8.0
throwforce = 9.0
+1 -1
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@@ -1,5 +1,5 @@
/obj/item/weapon/syndie
icon = 'syndieweapons.dmi'
icon = 'icons/obj/syndieweapons.dmi'
/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/structure/sign/double/barsign
icon = 'barsigns.dmi'
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
@@ -112,7 +112,7 @@
/obj/item/roller
name = "roller bed"
desc = "A collapsed roller bed that can be carried around."
icon = 'rollerbed.dmi'
icon = 'icons/obj/rollerbed.dmi'
icon_state = "folded"
w_class = 4.0 // Can't be put in backpacks. Oh well.
+2 -2
View File
@@ -105,12 +105,12 @@
if(reinf) new /obj/item/stack/rods(loc)
del(src)
else if (usr.a_intent == "hurt")
playsound(src.loc, 'glassknock.ogg', 80, 1)
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \
"You hear a banging sound.")
else
playsound(src.loc, 'glassknock.ogg', 80, 1)
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
usr.visible_message("[usr.name] knocks on the [src.name].", \
"You knock on the [src.name].", \
"You hear a knocking sound.")