From 3d522b83142b08a31585fcffc06188a1ba14fa9f Mon Sep 17 00:00:00 2001 From: Razgriz Date: Thu, 14 Feb 2019 21:17:06 -0700 Subject: [PATCH] Medichines HEV sound effects --- code/modules/nifsoft/software/05_health.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/nifsoft/software/05_health.dm b/code/modules/nifsoft/software/05_health.dm index 2337d58029..37727c7851 100644 --- a/code/modules/nifsoft/software/05_health.dm +++ b/code/modules/nifsoft/software/05_health.dm @@ -61,16 +61,20 @@ if(HP_percent >= 0.9) if(mode) nif.notify("User Status: NORMAL. Medichines deactivating.") + H << 'sound/voice/nifmed_normal.ogg' deactivate() return TRUE else if(!mode && HP_percent < 0.8) nif.notify("User Status: INJURED. Commencing medichine routines.",TRUE) + H << 'sound/voice/nifmed_injured.ogg' activate() else if(mode == 1 && HP_percent < 0.2) nif.notify("User Status: DANGER. Seek medical attention!",TRUE) + H << 'sound/voice/nifmed_danger.ogg' mode = 2 else if(mode == 2 && HP_percent < -0.4) nif.notify("User Status: CRITICAL. Notifying medical, and starting emergency stasis!",TRUE) + H << 'sound/voice/nifmed_critical.ogg' mode = 3 if(!ishuman(H.loc)) //Not notified in case of vore, for gameplay purposes. var/turf/T = get_turf(H)