Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-12-14 16:38:46 +00:00
parent 8c1f50297a
commit 3f5b76aff0
83 changed files with 454 additions and 475 deletions
+3 -3
View File
@@ -884,8 +884,8 @@ steam.start() -- spawns the effect
M.pulling = null
M << "\blue You slipped on the foam!"
playsound(src.loc, 'slip.ogg', 50, 1, -3)
M.stunned = 5
M.weakened = 2
M.Stun(5)
M.Weaken(2)
/datum/effect/effect/system/foam_spread
@@ -1094,7 +1094,7 @@ steam.start() -- spawns the effect
for(var/mob/M in viewers(1, location))
if (prob (50 * amount))
M << "\red The explosion knocks you down."
M.weakened += rand (1, 5)
M.Weaken(rand(1,5))
return
else
var/devastation = -1