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Head Paint
Adds code for head paint markings
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@@ -1,6 +1,5 @@
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/datum/sprite_accessory/marking/ch
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icon = 'icons/mob/human_races/markings_ch.dmi'
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orca_head
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name = "Orca head"
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icon_state = "orca_head"
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@@ -28,6 +27,24 @@
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_ARM,BP_R_ARM)
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species_allowed = list(SPECIES_AKULA)
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zangoose_belly
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name = "Mongoose Cat Belly Marking"
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icon_state = "test"
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body_parts = list(BP_TORSO)
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species_allowed = list(SPECIES_HUMAN, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_ZORREN_FLAT, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the default hairstyles.
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head_paint_front
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name = "Head Paint Front"
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icon_state = "paintfront"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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head_paint_back
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name = "Head Paint"
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icon_state = "paint"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/tail/special/orca_tail
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name = "Orca Tail"
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