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https://github.com/CHOMPstation/CHOMPstation.git
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Merge pull request #3687 from VOREStation/aro-ssao-ex
Exclude some things from SSAO
This commit is contained in:
@@ -58,7 +58,7 @@ What is the naming convention for planes or layers?
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#define ATMOS_LAYER 2.4 // Pipe-like atmos machinery that goes on the floor, like filters.
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#define ABOVE_UTILITY 2.5 // Above stuff like pipes and wires
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#define TURF_PLANE -45 // Turfs themselves, most flooring
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#define ABOVE_TURF_LAYER 2.1 // Snow and such
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#define ABOVE_TURF_LAYER 2.1 // Snow and wallmounted/floormounted equipment
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#define DECAL_PLANE -44 // Permanent decals
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#define DIRTY_PLANE -43 // Nonpermanent decals
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#define BLOOD_PLANE -42 // Blood is really dirty, but we can do special stuff if we separate it
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@@ -36,6 +36,8 @@
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name = "alarm"
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icon = 'icons/obj/monitors.dmi'
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icon_state = "alarm0"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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use_power = 1
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idle_power_usage = 80
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@@ -804,6 +806,8 @@ FIRE ALARM
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desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "fire0"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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var/detecting = 1.0
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var/working = 1.0
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var/time = 10.0
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@@ -2,6 +2,8 @@
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name = "button"
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icon = 'icons/obj/objects.dmi'
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icon_state = "launcherbtt"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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desc = "A remote control switch for something."
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var/id = null
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var/active = 0
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@@ -205,6 +205,8 @@
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name = "Telescreen"
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desc = "Used for watching an empty arena."
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icon_state = "wallframe"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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icon_keyboard = null
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icon_screen = null
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light_range_on = 0
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@@ -78,6 +78,8 @@
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/obj/machinery/computer/guestpass
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name = "guest pass terminal"
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icon_state = "guest"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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icon_keyboard = null
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icon_screen = "pass"
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density = 0
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@@ -2,6 +2,15 @@
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name = "\improper Emergency Shutter System"
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desc = "Emergency air-tight shutter, capable of sealing off breached areas. This model fits flush with the walls, and has a panel in the floor for maintenance."
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icon = 'icons/obj/doors/DoorHazardHidden.dmi'
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plane = TURF_PLANE
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/obj/machinery/door/firedoor/glass/hidden/open()
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. = ..()
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plane = TURF_PLANE
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/obj/machinery/door/firedoor/glass/hidden/close()
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. = ..()
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plane = OBJ_PLANE
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/obj/machinery/door/firedoor/glass/hidden/steel
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name = "\improper Emergency Shutter System"
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@@ -35,7 +35,8 @@ var/const/HOLOPAD_MODE = RANGE_BASED
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icon_state = "holopad0"
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show_messages = 1
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circuit = /obj/item/weapon/circuitboard/holopad
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layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them.
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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var/power_per_hologram = 500 //per usage per hologram
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idle_power_usage = 5
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use_power = 1
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@@ -125,6 +125,8 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
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desc = "A standard newsfeed handler for use on commercial space stations. All the news you absolutely have no use for, in one place!"
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icon = 'icons/obj/terminals.dmi'
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icon_state = "newscaster_normal"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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var/isbroken = 0 //1 if someone banged it with something heavy
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var/ispowered = 1 //starts powered, changes with power_change()
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//var/list/datum/feed_channel/channel_list = list() //This list will contain the names of the feed channels. Each name will refer to a data region where the messages of the feed channels are stored.
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@@ -249,6 +249,8 @@ obj/machinery/recharger
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name = "wall recharger"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "wrecharger0"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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active_power_usage = 25000 //25 kW , It's more specialized than the standalone recharger (guns, batons, and flashlights only) so make it more powerful
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allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/gun/magnetic, /obj/item/weapon/melee/baton, /obj/item/device/flashlight, /obj/item/weapon/cell/device)
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icon_state_charged = "wrecharger2"
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@@ -28,6 +28,8 @@ var/list/obj/machinery/requests_console/allConsoles = list()
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anchored = 1
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icon = 'icons/obj/terminals.dmi'
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icon_state = "req_comp0"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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circuit = /obj/item/weapon/circuitboard/request
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var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
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var/list/message_log = list() //List of all messages
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@@ -12,6 +12,8 @@
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/obj/machinery/status_display
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icon = 'icons/obj/status_display.dmi'
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icon_state = "frame"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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name = "status display"
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anchored = 1
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density = 0
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@@ -3,6 +3,8 @@
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desc = "Talk through this."
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icon = 'icons/obj/radio_vr.dmi' //VOREStation Edit - New Icon
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icon_state = "intercom"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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w_class = ITEMSIZE_LARGE
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canhear_range = 2
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@@ -313,6 +313,8 @@
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icon_opened = "medical_wall_open"
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icon_broken = "medical_wall_spark"
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icon_off = "medical_wall_off"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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density = 0
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wall_mounted = 1
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@@ -215,6 +215,8 @@
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icon_state = "hydrant"
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icon_closed = "hydrant"
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icon_opened = "hydrant_open"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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density = 0
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wall_mounted = 1
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@@ -3,6 +3,8 @@
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_closed"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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density = 0
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var/obj/item/weapon/extinguisher/has_extinguisher
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@@ -3,7 +3,8 @@
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anchored = 1
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opacity = 0
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density = 0
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layer = ABOVE_JUNK_LAYER
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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w_class = ITEMSIZE_NORMAL
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/obj/structure/sign/ex_act(severity)
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@@ -19,7 +19,8 @@
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var/light_range_on = 2
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light_color = "#64C864"
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layer = ABOVE_WINDOW_LAYER
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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var/mob/watching_mob = null
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var/image/small_station_map = null
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@@ -64,6 +64,8 @@
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desc = "A control terminal for the area electrical systems."
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icon = 'icons/obj/power_vr.dmi' //VOREStation Edit - New Icon
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icon_state = "apc0"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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use_power = 0
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req_access = list(access_engine_equip)
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@@ -5,6 +5,8 @@
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desc = "..."
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icon = 'icons/obj/objects.dmi'
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icon_state = "watertank"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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density = 1
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anchored = 0
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pressure_resistance = 2*ONE_ATMOSPHERE
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