diff --git a/code/_helpers/mobs.dm b/code/_helpers/mobs.dm index 725812066c..708363f5f8 100644 --- a/code/_helpers/mobs.dm +++ b/code/_helpers/mobs.dm @@ -213,6 +213,8 @@ Proc for attack log creation, because really why not /proc/do_after(mob/user, delay, atom/target = null, needhand = 1, progress = 1, var/incapacitation_flags = INCAPACITATION_DEFAULT) if(!user) return 0 + if(!delay) + return 1 //Okay. Done. var/atom/target_loc = null if(target) target_loc = target.loc diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index b4ccda29ec..033077b00c 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -67,6 +67,7 @@ syringestab(target, user) return + var/injtime = time // Calculated 'true' injection time (as added to by hardsuits and whatnot), 66% of this goes to warmup, then every 33% after injects 5u switch(mode) if(SYRINGE_DRAW) if(!reagents.get_free_space()) @@ -170,9 +171,10 @@ to_chat(user, "You cannot inject a robotic limb.") return + var/warmup_time = 0 //None if we're using this on ourselves. + var/cycle_time = injtime*0.33 //33% of the time slept between 5u doses if(ismob(target) && target != user) - - var/injtime = time //Injecting through a hardsuit takes longer due to needing to find a port. + warmup_time = injtime*0.66 //66% of the time is warmup if(istype(H)) if(H.wear_suit) @@ -188,33 +190,38 @@ return if(injtime == time) - user.visible_message("[user] is trying to inject [target] with [visible_name]!") + user.visible_message("[user] is trying to inject [target] with [visible_name]!","You begin injecting [target] with [visible_name].") else - user.visible_message("[user] begins hunting for an injection port on [target]'s suit!") + user.visible_message("[user] begins hunting for an injection port on [target]'s suit!","You begin hunting for an injection port on [target]'s suit!") - user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) + //The warmup + user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) + if(!do_after(user,warmup_time,target)) + return - if(!do_mob(user, target, injtime)) - return - - user.visible_message("[user] injects [target] with the syringe!") - - var/trans - if(ismob(target)) - var/contained = reagentlist() - trans = reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD) - dirty(target,affected) //VOREStation Add - admin_inject_log(user, target, src, contained, trans) - else - trans = reagents.trans_to_obj(target, amount_per_transfer_from_this) - if(trans) - to_chat(user, "You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.") - else - to_chat(user, "The syringe is empty.") + var/trans = 0 + var/contained = reagentlist() + while(reagents.total_volume) + if(ismob(target)) + trans += reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD) + else + trans += reagents.trans_to_obj(target, amount_per_transfer_from_this) + update_icon() + if(!reagents.total_volume || !do_after(user,cycle_time,target)) + break + if (reagents.total_volume <= 0 && mode == SYRINGE_INJECT) mode = SYRINGE_DRAW update_icon() + if(trans) + to_chat(user, "You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.") + admin_inject_log(user, target, src, contained, trans) + else + to_chat(user, "The syringe is empty.") + + dirty(target,affected) //VOREStation Add + return /* VOREStation Edit - See syringes_vr.dm /obj/item/weapon/reagent_containers/syringe/update_icon()