diff --git a/code/_helpers/mobs.dm b/code/_helpers/mobs.dm
index 725812066c..708363f5f8 100644
--- a/code/_helpers/mobs.dm
+++ b/code/_helpers/mobs.dm
@@ -213,6 +213,8 @@ Proc for attack log creation, because really why not
/proc/do_after(mob/user, delay, atom/target = null, needhand = 1, progress = 1, var/incapacitation_flags = INCAPACITATION_DEFAULT)
if(!user)
return 0
+ if(!delay)
+ return 1 //Okay. Done.
var/atom/target_loc = null
if(target)
target_loc = target.loc
diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm
index b4ccda29ec..033077b00c 100644
--- a/code/modules/reagents/reagent_containers/syringes.dm
+++ b/code/modules/reagents/reagent_containers/syringes.dm
@@ -67,6 +67,7 @@
syringestab(target, user)
return
+ var/injtime = time // Calculated 'true' injection time (as added to by hardsuits and whatnot), 66% of this goes to warmup, then every 33% after injects 5u
switch(mode)
if(SYRINGE_DRAW)
if(!reagents.get_free_space())
@@ -170,9 +171,10 @@
to_chat(user, "You cannot inject a robotic limb.")
return
+ var/warmup_time = 0 //None if we're using this on ourselves.
+ var/cycle_time = injtime*0.33 //33% of the time slept between 5u doses
if(ismob(target) && target != user)
-
- var/injtime = time //Injecting through a hardsuit takes longer due to needing to find a port.
+ warmup_time = injtime*0.66 //66% of the time is warmup
if(istype(H))
if(H.wear_suit)
@@ -188,33 +190,38 @@
return
if(injtime == time)
- user.visible_message("[user] is trying to inject [target] with [visible_name]!")
+ user.visible_message("[user] is trying to inject [target] with [visible_name]!","You begin injecting [target] with [visible_name].")
else
- user.visible_message("[user] begins hunting for an injection port on [target]'s suit!")
+ user.visible_message("[user] begins hunting for an injection port on [target]'s suit!","You begin hunting for an injection port on [target]'s suit!")
- user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
+ //The warmup
+ user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
+ if(!do_after(user,warmup_time,target))
+ return
- if(!do_mob(user, target, injtime))
- return
-
- user.visible_message("[user] injects [target] with the syringe!")
-
- var/trans
- if(ismob(target))
- var/contained = reagentlist()
- trans = reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD)
- dirty(target,affected) //VOREStation Add
- admin_inject_log(user, target, src, contained, trans)
- else
- trans = reagents.trans_to_obj(target, amount_per_transfer_from_this)
- if(trans)
- to_chat(user, "You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.")
- else
- to_chat(user, "The syringe is empty.")
+ var/trans = 0
+ var/contained = reagentlist()
+ while(reagents.total_volume)
+ if(ismob(target))
+ trans += reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD)
+ else
+ trans += reagents.trans_to_obj(target, amount_per_transfer_from_this)
+ update_icon()
+ if(!reagents.total_volume || !do_after(user,cycle_time,target))
+ break
+
if (reagents.total_volume <= 0 && mode == SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
+ if(trans)
+ to_chat(user, "You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.")
+ admin_inject_log(user, target, src, contained, trans)
+ else
+ to_chat(user, "The syringe is empty.")
+
+ dirty(target,affected) //VOREStation Add
+
return
/* VOREStation Edit - See syringes_vr.dm
/obj/item/weapon/reagent_containers/syringe/update_icon()