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Skeletons can now play their ribcages like xylophones! FUCKING SPOOKY!
- Must not be wearing a suit or uniform, done by clicking on self with help intent - Removed a leftover debug message git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4820 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -214,6 +214,8 @@
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if(status == "")
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status = "OK"
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src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.getDisplayName(),status),1)
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if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
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H.play_xylophone()
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else
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var/t_him = "it"
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if (src.gender == MALE)
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@@ -644,4 +644,14 @@
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/mob/living/carbon/human/proc/check_dna()
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dna.check_integrity(src)
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return
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/mob/living/carbon/human/proc/play_xylophone()
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if(!src.xylophone)
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visible_message("\red [src] begins playing his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.")
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var/song = pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg')
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playsound(loc, song, 50, 1, -1)
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xylophone = 1
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spawn(1200)
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xylophone=0
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return
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@@ -49,4 +49,6 @@
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var/miming = null //Toggle for the mime's abilities.
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var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
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var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
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var/xylophone = 0 //For the spoooooooky xylophone cooldown
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