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@@ -89,7 +89,7 @@
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var/obj/item/weapon/grab/G = I
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//Has to be aggressive grab, has to be living click-er and non-silicon grabbed
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if((G.state >= GRAB_AGGRESSIVE) && (isliving(user) && !issilicon(G.affecting)))
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if((G.state >= GRAB_AGGRESSIVE) && (isliving(user) && (!issilicon(G.affecting) || ispAI(G.affecting))))//Chompstation edit, lets pAI be eaten
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var/mob/living/attacker = user // Typecast to living
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