mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-30 15:36:21 +01:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts: .travis.yml code/_helpers/lists.dm code/game/objects/structures/crates_lockers/closets/secure/engineering.dm code/global.dm code/modules/client/preferences.dm code/modules/client/preferences_savefile.dm code/modules/reagents/dispenser/dispenser2.dm polaris.dme
This commit is contained in:
@@ -1,271 +1,11 @@
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/* Alien Effects!
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* Contains:
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* effect/alien
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* Resin
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* Weeds
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* Acid
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* Egg
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*/
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/*
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* effect/alien
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*/
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/obj/effect/alien
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name = "alien thing"
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desc = "theres something alien about this"
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icon = 'icons/mob/alien.dmi'
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/*
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* Resin
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*/
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/obj/effect/alien/resin
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name = "resin"
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desc = "Looks like some kind of slimy growth."
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icon_state = "resin"
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density = 1
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opacity = 1
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anchored = 1
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var/health = 200
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//var/mob/living/affecting = null
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/obj/effect/alien/resin/wall
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name = "resin wall"
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desc = "Purple slime solidified into a wall."
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icon_state = "resinwall" //same as resin, but consistency ho!
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/obj/effect/alien/resin/membrane
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name = "resin membrane"
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desc = "Purple slime just thin enough to let light pass through."
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icon_state = "resinmembrane"
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opacity = 0
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health = 120
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/obj/effect/alien/resin/New()
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..()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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/obj/effect/alien/resin/Destroy()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = initial(T.thermal_conductivity)
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..()
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/obj/effect/alien/resin/proc/healthcheck()
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if(health <=0)
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density = 0
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qdel(src)
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return
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/obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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healthcheck()
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return
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/obj/effect/alien/resin/ex_act(severity)
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switch(severity)
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if(1.0)
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health-=50
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if(2.0)
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health-=50
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if(3.0)
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if (prob(50))
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health-=50
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else
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health-=25
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healthcheck()
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return
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/obj/effect/alien/resin/hitby(AM as mob|obj)
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..()
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='danger'>[src] was hit by [AM].</span>", 1)
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var/tforce = 0
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if(ismob(AM))
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tforce = 10
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else
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tforce = AM:throwforce
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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health = max(0, health - tforce)
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healthcheck()
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..()
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return
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/obj/effect/alien/resin/attack_hand()
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usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if (HULK in usr.mutations)
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usr << "<span class='notice'>You easily destroy the [name].</span>"
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for(var/mob/O in oviewers(src))
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O.show_message("<span class='warning'>[usr] destroys the [name]!</span>", 1)
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health = 0
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else
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// Aliens can get straight through these.
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if(istype(usr,/mob/living/carbon))
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var/mob/living/carbon/M = usr
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if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
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for(var/mob/O in oviewers(src))
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O.show_message("<span class='warning'>[usr] strokes the [name] and it melts away!</span>", 1)
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health = 0
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healthcheck()
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return
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usr << "<span class='notice'>You claw at the [name].</span>"
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for(var/mob/O in oviewers(src))
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O.show_message("<span class='warning'>[usr] claws at the [name]!</span>", 1)
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health -= rand(5,10)
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healthcheck()
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return
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/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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var/aforce = W.force
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health = max(0, health - aforce)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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healthcheck()
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..()
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return
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/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group) return 0
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return !opacity
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return !density
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/*
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* Weeds
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*/
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#define NODERANGE 3
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/obj/effect/alien/weeds
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name = "weeds"
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desc = "Weird purple weeds."
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icon_state = "weeds"
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anchored = 1
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density = 0
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layer = 2
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var/health = 15
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var/obj/effect/alien/weeds/node/linked_node = null
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/obj/effect/alien/weeds/node
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icon_state = "weednode"
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name = "purple sac"
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desc = "Weird purple octopus-like thing."
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layer = 3
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light_range = NODERANGE
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var/node_range = NODERANGE
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/obj/effect/alien/weeds/node/New()
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..(src.loc, src)
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/obj/effect/alien/weeds/New(pos, node)
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..()
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if(istype(loc, /turf/space))
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qdel(src)
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return
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linked_node = node
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if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
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spawn(rand(150, 200))
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if(src)
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Life()
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return
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/obj/effect/alien/weeds/proc/Life()
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set background = 1
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var/turf/U = get_turf(src)
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/*
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if (locate(/obj/movable, U))
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U = locate(/obj/movable, U)
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if(U.density == 1)
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qdel(src)
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return
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Alien plants should do something if theres a lot of poison
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if(U.poison> 200000)
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health -= round(U.poison/200000)
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update()
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return
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*/
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if (istype(U, /turf/space))
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qdel(src)
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return
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if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) )
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return
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direction_loop:
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for(var/dirn in cardinal)
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var/turf/T = get_step(src, dirn)
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if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
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continue
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// if (locate(/obj/movable, T)) // don't propogate into movables
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// continue
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for(var/obj/O in T)
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if(O.density)
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continue direction_loop
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PoolOrNew(/obj/effect/alien/weeds, T, linked_node)
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/obj/effect/alien/weeds/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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if(2.0)
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if (prob(50))
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qdel(src)
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if(3.0)
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if (prob(5))
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qdel(src)
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return
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/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(W.attack_verb.len)
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visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
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else
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visible_message("<span class='danger'>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
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var/damage = W.force / 4.0
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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damage = 15
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playsound(loc, 'sound/items/Welder.ogg', 100, 1)
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health -= damage
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healthcheck()
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/obj/effect/alien/weeds/proc/healthcheck()
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if(health <= 0)
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qdel(src)
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/obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300 + T0C)
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health -= 5
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healthcheck()
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#undef NODERANGE
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/*
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* Acid
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*/
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/obj/effect/alien/acid
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/obj/effect/acid
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name = "acid"
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desc = "Burbling corrossive stuff. I wouldn't want to touch it."
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desc = "Burbling corrosive stuff. Probably a bad idea to roll around in it."
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icon_state = "acid"
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icon = 'icons/mob/alien.dmi'
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density = 0
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opacity = 0
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@@ -275,9 +15,9 @@ Alien plants should do something if theres a lot of poison
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var/ticks = 0
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var/target_strength = 0
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/obj/effect/alien/acid/New(loc, target)
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/obj/effect/acid/New(loc, supplied_target)
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..(loc)
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src.target = target
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target = supplied_target
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if(isturf(target)) // Turf take twice as long to take down.
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target_strength = 8
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@@ -285,17 +25,13 @@ Alien plants should do something if theres a lot of poison
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target_strength = 4
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tick()
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/obj/effect/alien/acid/proc/tick()
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/obj/effect/acid/proc/tick()
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if(!target)
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qdel(src)
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ticks += 1
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ticks++
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if(ticks >= target_strength)
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for(var/mob/O in hearers(src, null))
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O.show_message("<span class='alium'>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</span>", 1)
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target.visible_message("<span class='alium'>\The [target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
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if(istype(target, /turf/simulated/wall)) // I hate turf code.
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1)
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@@ -306,135 +42,11 @@ Alien plants should do something if theres a lot of poison
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switch(target_strength - ticks)
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if(6)
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visible_message("<span class='alium'>[src.target] is holding up against the acid!</span>")
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visible_message("<span class='alium'>\The [src.target] is holding up against the acid!</span>")
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if(4)
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visible_message("<span class='alium'>[src.target]\s structure is being melted by the acid!</span>")
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visible_message("<span class='alium'>\The [src.target]\s structure is being melted by the acid!</span>")
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if(2)
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visible_message("<span class='alium'>[src.target] is struggling to withstand the acid!</span>")
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visible_message("<span class='alium'>\The [src.target] is struggling to withstand the acid!</span>")
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if(0 to 1)
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visible_message("<span class='alium'>[src.target] begins to crumble under the acid!</span>")
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spawn(rand(150, 200)) tick()
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/*
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* Egg
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*/
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/var/const //for the status var
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BURST = 0
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BURSTING = 1
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GROWING = 2
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GROWN = 3
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MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
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MAX_GROWTH_TIME = 3000
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/obj/effect/alien/egg
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desc = "It looks like a weird egg"
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name = "egg"
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icon_state = "egg_growing"
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density = 0
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anchored = 1
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var/health = 100
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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flags = PROXMOVE
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/obj/effect/alien/egg/New()
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if(config.aliens_allowed)
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..()
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spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
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Grow()
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else
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qdel(src)
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/obj/effect/alien/egg/attack_hand(user as mob)
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var/mob/living/carbon/M = user
|
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if(!istype(M) || !(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs))
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return attack_hand(user)
|
||||
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switch(status)
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if(BURST)
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user << "<span class='warning'>You clear the hatched egg.</span>"
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qdel(src)
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return
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||||
if(GROWING)
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user << "<span class='warning'>The child is not developed yet.</span>"
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return
|
||||
if(GROWN)
|
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user << "<span class='warning'>You retrieve the child.</span>"
|
||||
Burst(0)
|
||||
return
|
||||
|
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/obj/effect/alien/egg/proc/GetFacehugger()
|
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return locate(/obj/item/clothing/mask/facehugger) in contents
|
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|
||||
/obj/effect/alien/egg/proc/Grow()
|
||||
icon_state = "egg"
|
||||
status = GROWN
|
||||
new /obj/item/clothing/mask/facehugger(src)
|
||||
return
|
||||
|
||||
/obj/effect/alien/egg/proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
|
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if(status == GROWN || status == GROWING)
|
||||
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
|
||||
icon_state = "egg_hatched"
|
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flick("egg_opening", src)
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status = BURSTING
|
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spawn(15)
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status = BURST
|
||||
child.loc = get_turf(src)
|
||||
|
||||
if(kill && istype(child))
|
||||
child.Die()
|
||||
else
|
||||
for(var/mob/M in range(1,src))
|
||||
if(CanHug(M))
|
||||
child.Attach(M)
|
||||
break
|
||||
|
||||
/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(health <= 0)
|
||||
return
|
||||
if(W.attack_verb.len)
|
||||
src.visible_message("<span class='danger'>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
else
|
||||
src.visible_message("<span class='danger'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
var/damage = W.force / 4.0
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
src.health -= damage
|
||||
src.healthcheck()
|
||||
|
||||
|
||||
/obj/effect/alien/egg/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
Burst()
|
||||
|
||||
/obj/effect/alien/egg/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 500 + T0C)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
|
||||
/obj/effect/alien/egg/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(status == GROWN)
|
||||
if(!CanHug(AM))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = AM
|
||||
if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
|
||||
return
|
||||
|
||||
Burst(0)
|
||||
visible_message("<span class='alium'>\The [src.target] begins to crumble under the acid!</span>")
|
||||
spawn(rand(150, 200)) tick()
|
||||
@@ -4,14 +4,76 @@
|
||||
/obj/effect/effect/smoke/chem
|
||||
icon = 'icons/effects/chemsmoke.dmi'
|
||||
opacity = 0
|
||||
layer = 6
|
||||
time_to_live = 300
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSGLASS //PASSGLASS is fine here, it's just so the visual effect can "flow" around glass
|
||||
var/splash_amount = 10 //atoms moving through a smoke cloud get splashed with up to 10 units of reagent
|
||||
var/turf/destination
|
||||
|
||||
/obj/effect/effect/smoke/chem/New()
|
||||
/obj/effect/effect/smoke/chem/New(var/newloc, smoke_duration, turf/dest_turf = null, icon/cached_icon = null)
|
||||
time_to_live = smoke_duration
|
||||
|
||||
..()
|
||||
|
||||
create_reagents(500)
|
||||
return
|
||||
|
||||
if(cached_icon)
|
||||
icon = cached_icon
|
||||
|
||||
set_dir(pick(cardinal))
|
||||
pixel_x = -32 + rand(-8, 8)
|
||||
pixel_y = -32 + rand(-8, 8)
|
||||
|
||||
//switching opacity on after the smoke has spawned, and then turning it off before it is deleted results in cleaner
|
||||
//lighting and view range updates (Is this still true with the new lighting system?)
|
||||
opacity = 1
|
||||
|
||||
//float over to our destination, if we have one
|
||||
destination = dest_turf
|
||||
if(destination)
|
||||
walk_to(src, destination)
|
||||
|
||||
/obj/effect/effect/smoke/chem/Destroy()
|
||||
opacity = 0
|
||||
fadeOut()
|
||||
..()
|
||||
|
||||
/obj/effect/effect/smoke/chem/Move()
|
||||
var/list/oldlocs = view(1, src)
|
||||
. = ..()
|
||||
if(.)
|
||||
for(var/turf/T in view(1, src) - oldlocs)
|
||||
for(var/atom/movable/AM in T)
|
||||
if(!istype(AM, /obj/effect/effect/smoke/chem))
|
||||
reagents.splash(AM, splash_amount, copy = 1)
|
||||
if(loc == destination)
|
||||
bound_width = 96
|
||||
bound_height = 96
|
||||
|
||||
/obj/effect/effect/smoke/chem/Crossed(atom/movable/AM)
|
||||
..()
|
||||
if(!istype(AM, /obj/effect/effect/smoke/chem))
|
||||
reagents.splash(AM, splash_amount, copy = 1)
|
||||
|
||||
/obj/effect/effect/smoke/chem/proc/initial_splash()
|
||||
for(var/turf/T in view(1, src))
|
||||
for(var/atom/movable/AM in T)
|
||||
if(!istype(AM, /obj/effect/effect/smoke/chem))
|
||||
reagents.splash(AM, splash_amount, copy = 1)
|
||||
|
||||
// Fades out the smoke smoothly using it's alpha variable.
|
||||
/obj/effect/effect/smoke/chem/proc/fadeOut(var/frames = 16)
|
||||
if(!alpha) return //already transparent
|
||||
|
||||
frames = max(frames, 1) //We will just assume that by 0 frames, the coder meant "during one frame".
|
||||
var/alpha_step = round(alpha / frames)
|
||||
while(alpha > 0)
|
||||
alpha = max(0, alpha - alpha_step)
|
||||
sleep(world.tick_lag)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Chem Smoke Effect System
|
||||
/////////////////////////////////////////////
|
||||
/datum/effect/effect/system/smoke_spread/chem
|
||||
smoke_type = /obj/effect/effect/smoke/chem
|
||||
var/obj/chemholder
|
||||
@@ -115,13 +177,21 @@
|
||||
else
|
||||
I = icon('icons/effects/96x96.dmi', "smoke")
|
||||
|
||||
//Calculate smoke duration
|
||||
var/smoke_duration = 150
|
||||
|
||||
var/pressure = 0
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
if(environment) pressure = environment.return_pressure()
|
||||
smoke_duration = between(5, smoke_duration*pressure/(ONE_ATMOSPHERE/3), smoke_duration)
|
||||
|
||||
var/const/arcLength = 2.3559 //distance between each smoke cloud
|
||||
|
||||
for(var/i = 0, i < range, i++) //calculate positions for smoke coverage - then spawn smoke
|
||||
var/radius = i * 1.5
|
||||
if(!radius)
|
||||
spawn(0)
|
||||
spawnSmoke(location, I, 1)
|
||||
spawnSmoke(location, I, 1, 1)
|
||||
continue
|
||||
|
||||
var/offset = 0
|
||||
@@ -146,43 +216,26 @@
|
||||
// Randomizes and spawns the smoke effect.
|
||||
// Also handles deleting the smoke once the effect is finished.
|
||||
//------------------------------------------
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1, var/obj/effect/effect/smoke/chem/passed_smoke)
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/smoke_duration, var/dist = 1, var/splash_initial=0, var/obj/effect/effect/smoke/chem/passed_smoke)
|
||||
|
||||
var/obj/effect/effect/smoke/chem/smoke
|
||||
if(passed_smoke)
|
||||
smoke = passed_smoke
|
||||
else
|
||||
smoke = PoolOrNew(/obj/effect/effect/smoke/chem, location)
|
||||
smoke = PoolOrNew(/obj/effect/effect/smoke/chem, list(location, smoke_duration + rand(0, 20), T, I))
|
||||
|
||||
if(chemholder.reagents.reagent_list.len)
|
||||
chemholder.reagents.trans_to_obj(smoke, chemholder.reagents.total_volume / dist, copy = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
|
||||
smoke.icon = I
|
||||
smoke.layer = 6
|
||||
smoke.set_dir(pick(cardinal))
|
||||
smoke.pixel_x = -32 + rand(-8, 8)
|
||||
smoke.pixel_y = -32 + rand(-8, 8)
|
||||
walk_to(smoke, T)
|
||||
smoke.opacity = 1 //switching opacity on after the smoke has spawned, and then
|
||||
sleep(150+rand(0,20)) // turning it off before it is deleted results in cleaner
|
||||
smoke.opacity = 0 // lighting and view range updates
|
||||
fadeOut(smoke)
|
||||
qdel(src)
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
|
||||
//Kinda ugly, but needed unless the system is reworked
|
||||
if(splash_initial)
|
||||
smoke.initial_splash()
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/smoke_duration, var/icon/I, var/dist = 1)
|
||||
var/obj/effect/effect/smoke/chem/spores = PoolOrNew(/obj/effect/effect/smoke/chem, location)
|
||||
spores.name = "cloud of [seed.seed_name] [seed.seed_noun]"
|
||||
..(T, I, dist, spores)
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/fadeOut(var/atom/A, var/frames = 16) // Fades out the smoke smoothly using it's alpha variable.
|
||||
if(A.alpha == 0) //Handle already transparent case
|
||||
return
|
||||
if(frames == 0)
|
||||
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
|
||||
var/step = A.alpha / frames
|
||||
for(var/i = 0, i < frames, i++)
|
||||
A.alpha -= step
|
||||
sleep(world.tick_lag)
|
||||
return
|
||||
..(T, I, smoke_duration, dist, spores)
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/smokeFlow() // Smoke pathfinder. Uses a flood fill method based on zones to quickly check what turfs the smoke (airflow) can actually reach.
|
||||
|
||||
@@ -52,10 +52,6 @@
|
||||
prisonsecuritywarp += loc
|
||||
qdel(src)
|
||||
return
|
||||
if("blobstart")
|
||||
blobstart += loc
|
||||
qdel(src)
|
||||
return
|
||||
if("xeno_spawn")
|
||||
xeno_spawn += loc
|
||||
qdel(src)
|
||||
|
||||
@@ -105,27 +105,61 @@
|
||||
qdel(src)
|
||||
*/
|
||||
|
||||
/client/proc/spawn_tanktransferbomb()
|
||||
set category = "Debug"
|
||||
set desc = "Spawn a tank transfer valve bomb"
|
||||
set name = "Instant TTV"
|
||||
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/obj/effect/spawner/newbomb/proto = /obj/effect/spawner/newbomb/radio/custom
|
||||
|
||||
var/p = input("Enter phoron amount (mol):","Phoron", initial(proto.phoron_amt)) as num|null
|
||||
if(p == null) return
|
||||
|
||||
var/o = input("Enter oxygen amount (mol):","Oxygen", initial(proto.oxygen_amt)) as num|null
|
||||
if(o == null) return
|
||||
|
||||
var/c = input("Enter carbon dioxide amount (mol):","Carbon Dioxide", initial(proto.carbon_amt)) as num|null
|
||||
if(c == null) return
|
||||
|
||||
new /obj/effect/spawner/newbomb/radio/custom(get_turf(mob), p, o, c)
|
||||
|
||||
/obj/effect/spawner/newbomb
|
||||
name = "bomb"
|
||||
name = "TTV bomb"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
var/btype = 0 // 0=radio, 1=prox, 2=time
|
||||
|
||||
var/assembly_type = /obj/item/device/assembly/signaler
|
||||
|
||||
//Note that the maximum amount of gas you can put in a 70L air tank at 1013.25 kPa and 519K is 16.44 mol.
|
||||
var/phoron_amt = 10.96
|
||||
var/oxygen_amt = 16.44
|
||||
var/carbon_amt = 0.0
|
||||
|
||||
timer
|
||||
btype = 2
|
||||
/obj/effect/spawner/newbomb/timer
|
||||
name = "TTV bomb - timer"
|
||||
assembly_type = /obj/item/device/assembly/timer
|
||||
|
||||
syndicate
|
||||
/obj/effect/spawner/newbomb/timer/syndicate
|
||||
name = "TTV bomb - merc"
|
||||
//High yield bombs. Yes, it is possible to make these with toxins
|
||||
phoron_amt = 15.66
|
||||
oxygen_amt = 24.66
|
||||
|
||||
proximity
|
||||
btype = 1
|
||||
/obj/effect/spawner/newbomb/proximity
|
||||
name = "TTV bomb - proximity"
|
||||
assembly_type = /obj/item/device/assembly/prox_sensor
|
||||
|
||||
radio
|
||||
btype = 0
|
||||
|
||||
|
||||
/obj/effect/spawner/newbomb/New()
|
||||
/obj/effect/spawner/newbomb/radio/custom/New(var/newloc, ph, ox, co)
|
||||
if(ph != null) phoron_amt = ph
|
||||
if(ox != null) oxygen_amt = ox
|
||||
if(co != null) carbon_amt = co
|
||||
..()
|
||||
|
||||
/obj/effect/spawner/newbomb/New(newloc)
|
||||
..(newloc)
|
||||
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/phoron/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
@@ -137,28 +171,15 @@
|
||||
OT.master = V
|
||||
|
||||
PT.air_contents.temperature = PHORON_FLASHPOINT
|
||||
PT.air_contents.adjust_multi("phoron", 12, "carbon_dioxide", 8)
|
||||
PT.air_contents.gas["phoron"] = phoron_amt
|
||||
PT.air_contents.gas["carbon_dioxide"] = carbon_amt
|
||||
PT.air_contents.update_values()
|
||||
|
||||
OT.air_contents.temperature = PHORON_FLASHPOINT
|
||||
OT.air_contents.adjust_gas("oxygen", 20)
|
||||
OT.air_contents.gas["oxygen"] = oxygen_amt
|
||||
OT.air_contents.update_values()
|
||||
|
||||
var/obj/item/device/assembly/S
|
||||
|
||||
switch (src.btype)
|
||||
// radio
|
||||
if (0)
|
||||
|
||||
S = new/obj/item/device/assembly/signaler(V)
|
||||
|
||||
// proximity
|
||||
if (1)
|
||||
|
||||
S = new/obj/item/device/assembly/prox_sensor(V)
|
||||
|
||||
// timer
|
||||
if (2)
|
||||
|
||||
S = new/obj/item/device/assembly/timer(V)
|
||||
var/obj/item/device/assembly/S = new assembly_type(V)
|
||||
|
||||
|
||||
V.attached_device = S
|
||||
|
||||
Reference in New Issue
Block a user