Making dogs rideable

I remember this was requested at some point.

Finally found the file that sets up all this stuff for the doggos, enjoy.
This commit is contained in:
Sharkmare
2019-03-05 15:37:55 +01:00
committed by GitHub
parent 1cf84db5bd
commit 469baf0dcd
@@ -126,6 +126,7 @@
/obj/item/weapon/robot_module/robot/knine
name = "k9 robot module"
can_buckle = 1
sprites = list(
"K9 hound" = "k9",
"K9 Alternative (Static)" = "k92",
@@ -194,6 +195,7 @@
/obj/item/weapon/robot_module/robot/medihound
name = "MediHound module"
can_buckle = 1
channels = list("Medical" = 1)
networks = list(NETWORK_MEDICAL)
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
@@ -268,7 +270,8 @@
..()
/obj/item/weapon/robot_module/robot/ert
name = "Emergency Responce module"
name = "Emergency Response module"
can_buckle = 1
channels = list("Security" = 1)
networks = list(NETWORK_SECURITY)
can_be_pushed = 0
@@ -314,6 +317,7 @@
/obj/item/weapon/robot_module/robot/scrubpup
name = "Custodial Hound module"
can_buckle = 1
sprites = list(
"Custodial Hound" = "scrubpup",
)
@@ -393,6 +397,7 @@
/obj/item/weapon/robot_module/robot/science
name = "Research Hound Module"
can_buckle = 1
sprites = list(
"Research Hound" = "science",
)
@@ -438,6 +443,7 @@
/obj/item/weapon/robot_module/robot/engiedog
name = "Construction Hound module"
can_buckle = 1
sprites = list(
"Pupdozer" = "pupdozer",
)