mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-25 21:16:39 +01:00
Fix most nullspace items, rewrite floor tiles not to del() on every place/remove
This commit is contained in:
@@ -15,9 +15,15 @@
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var/obj/item/device/encryptionkey/keyslot2 = null
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maxf = 1489
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var/ks1type = /obj/item/device/encryptionkey
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var/ks2type = null
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/obj/item/device/radio/headset/New()
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..()
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keyslot1 = new /obj/item/device/encryptionkey/
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if(ks1type)
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keyslot1 = new ks1type(src)
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if(ks2type)
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keyslot2 = new ks2type(src)
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recalculateChannels(1)
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/obj/item/device/radio/headset/examine(mob/user)
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@@ -25,7 +31,7 @@
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return
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user << "The following channels are built-in:"
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user << radio_desc
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user << radio_desc
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/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
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if (channel == "special")
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@@ -50,76 +56,68 @@
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/obj/item/device/radio/headset/syndicate
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/syndicate/New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/syndicate
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syndie = 1
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recalculateChannels(1)
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ks1type = /obj/item/device/encryptionkey/syndicate
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/obj/item/device/radio/headset/binary
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/binary/New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/binary
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recalculateChannels(1)
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ks1type = /obj/item/device/encryptionkey/binary
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force."
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icon_state = "sec_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sec
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ks2type = /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls."
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icon_state = "eng_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_eng
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ks2type = /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists who cannot decide between departments."
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icon_state = "rob_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_rob
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ks2type = /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_med
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ks2type = /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sci
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ks2type = /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science."
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icon_state = "med_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
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ks2type = /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_com
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ks2type = /obj/item/device/encryptionkey/headset_com
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/obj/item/device/radio/headset/heads/captain
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name = "captain's headset"
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desc = "The headset of the boss."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/captain
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ks2type = /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
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name = "AI Subspace Transceiver"
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@@ -127,7 +125,7 @@
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icon = 'icons/obj/robot_component.dmi'
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icon_state = "radio"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/ai_integrated
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ks2type = /obj/item/device/encryptionkey/heads/ai_integrated
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var/myAi = null // Atlantis: Reference back to the AI which has this radio.
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var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
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@@ -141,35 +139,35 @@
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desc = "Headset of the researching God."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/rd
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ks2type = /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "head of security's headset"
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desc = "The headset of the man who protects your worthless lifes."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/hos
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ks2type = /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/ce
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name = "chief engineer's headset"
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desc = "The headset of the guy who is in charge of morons"
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/ce
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ks2type = /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "chief medical officer's headset"
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desc = "The headset of the highly trained medical chief."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
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ks2type = /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "head of personnel's headset"
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desc = "The headset of the guy who will one day be captain."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/hop
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ks2type = /obj/item/device/encryptionkey/heads/hop
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/*
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/obj/item/device/radio/headset/headset_mine
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name = "mining radio headset"
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@@ -190,14 +188,14 @@
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desc = "A headset used by the QM and his slaves."
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icon_state = "cargo_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
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ks2type = /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_service
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
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icon_state = "srv_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_service
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ks2type = /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/ert
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name = "CentCom Response Team headset"
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@@ -205,7 +203,7 @@
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icon_state = "com_headset"
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item_state = "headset"
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freerange = 1
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keyslot2 = new /obj/item/device/encryptionkey/ert
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ks2type = /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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