From 4a762d7459328d5f9302bfec7d02ebf93bdb592b Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sun, 22 Feb 2015 23:28:06 -0500 Subject: [PATCH] Adjusts bullet penetration to account for reduced damage --- code/modules/projectiles/projectile/bullets.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 8e147ca125..f2c2caadef 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -43,10 +43,10 @@ var/chance = 0 if(istype(A, /turf/simulated/wall)) var/turf/simulated/wall/W = A - chance = round(damage/W.damage_cap*180) + chance = round(damage/W.damage_cap*250) else if(istype(A, /obj/machinery/door)) var/obj/machinery/door/D = A - chance = round(damage/D.maxhealth*100) + chance = round(damage/D.maxhealth*150) else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder)) chance = 100 else if(istype(A, /obj/machinery) || istype(A, /obj/structure))