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22 March 2018
-
Chaoko99 updated:
-
01 April 2018
+
18 May 2019
+
TheFurryFeline updated:
+
+ - Adding neglected emergency shutters near Mech Bay doors in the windows to a vacuum area and the same is done for several other places where emergency shutters were lacking. Also adjusts a secret area a bit.
+ - Slight change to Exploration POI object.
+ - Updates some manuals objs for more up-to-date information.
+
+
kcin2001 updated:
+
+ - Fixes Black and Red Hooded Cloak's Hood - missing hood definition resolved. Also fixes the display of the wrong colour sprite for the hood being on.
+
+
+
15 May 2019
+
TheFurryFeline updated:
+
+ - Fix Elevator LateSpawn spawnpoint. You'll be able to spawn in and out, the location of your exit saved and kept if you have Save Spawn Location enabled in character setup.
+ - Add Synthmorph Morgue camera.
+
+
24 May 2018
Anewbe updated:
@@ -227,113 +243,22 @@
05 March 2018
Anewbe updated:
- - Medical Doctors and EMTs spawn with white medkits.
+ - Removes Command Liaison, Bridge Secretary, Hydroponicist, Prospector, Sanitation Technician, Professor, and Historian alt-titles.
+ - Removed universal translators from the loadout.
+ - RnD can print earpiece translators.
- Cameron653 updated:
+ Mechoid updated:
- - Adds a xenoarch excavation tool, craftable in R&D. Allows depth selection of 1-30
- - Adds a xenoarch multitool, craftable in R&D. Has xenoarch counter, measure tool, and depth scanner all in one.
-
- Heroman3003 updated:
-
- - Attaching exosuit equipment with a gripper correctly removes it from the gripper.
- - Engineering gripper can no longer duplicate frame parts.
-
- MistyLuminescence updated:
-
- - Wallets can now hold a wider variety of objects.
-
- Woodrat updated:
-
- - Added two 44 cal revolvers.
- - Added 44 cal speedloader for revolvers.
- - Added 44 cal rubber rounds.
- - Fixed the icon_state for 'structure/plushie/carp' and the random first aid kit spawner.
- - Added a random chance tool spawn for power tools (most of the time it should still just be regular tools).
- - Adjusted the spawn rate of medkits, combat medkits should be more rare.
- - Cash split into its own loot item.
- - Plushies split into large and small plushies.
- - All the extra plushie spawns added to the random plushie spawn.
- - Eightball and conch shell added to toy spawns.
- - Added spawn points for the large plushies, cash, and the power tools to the station.
-
- battlefieldCommander updated:
-
- - Added permanent markers, an alternative to crayons.
- - The chemistry recipe for paint now uses marker ink instead of crayon dust.
- - Removed crayon boxes from the map. They can still be ordered from cargo in case you need a snack.
-
-
- 15 March 2018
- Anewbe updated:
-
- - Pills and ingested reagents actually process at half speed, rather than just ignoring half of the reagents.
- - Robotic limbs now need internal repair at 30 composite damage, rather than 30 of burn or brute.
- - Syringes now inject their entire payload with one click, but in 5 unit increments. There is a delay in between each of these.
- - Assisted robotic organs (internals, eyes) are less vulnerable to EMP.
- - Lifelike robotic organs (currently VeyMed) are more vulnerable to EMP.
-
- Cerebulon updated:
-
- - Added Akhani language for Tajaran.
- - Fixed incorrect singular form of Tajaran in several places.
-
- MisterLayne updated:
-
- - Added a version of the ED-209 called the ED-CLN. It is a more efficient Cleanbot.
- - Reinforced snowballs can now actually be made in a reasonable time limit.
+ - Add a surgical operation for repairing the brainstem of a decapitated individual.
+ - Add a permanent modifier for frankensteining individuals.
Nerezza updated:
- - Broken APCs can be bashed open with slightly smaller objects now. This means wrenches are acceptable, no need to hunt down a fire extinguisher.
- - EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those have been a volume inventory for some time now. RIP ghetto satchel.
- - CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.
- - Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables internals.
- - Offline rigsuits/hardsuits are no longer considered valid air supplies by the internals button. Before, your internals would instantly shut off before you could get a breath out of the rigsuit. Now, the internals button will look for a different tank instead.
- - Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial rigsuits/hardsuits. Unathi sprites to come soon!
- - Sifwood floor tiles now correctly use their double-stacked icon instead of disappearing.
+ - Package bomb detonators can be re-bound by hitting the new package bomb with them.
- Woodrat updated:
+ PrismaticGynoid updated:
- - Added in a weapons crate for explorers that has bolt action rifles.
- - Weapon powercells can be ordered from cargo (security access crate).
- - Automatic weapons crate split into two crates now. One for SMGs one for the rifle. Minor adjustments to other munitions and security supply packs as well.
- - The automatic weapons ammo crate has also been split.
- - Names of the crates for the munitions and security catogory supply packs have been adjusted slightly. In certain places contents also adjusted.
- - Holoplant now comes in a crate.
-
-
- 05 March 2018
- Anewbe updated:
-
- - Prometheans can now wear underwear.
-
- Hubblenaut updated:
-
- - If a cycling airlock is already near the target pressure, pressing the buttons will toggle the doors instead of making it reenter the cycle process.
-
- JonathanHybrid updated:
-
- - Replaced the method of facesitting, you don't need to have a trait anymore! You instead use grab, pin them down and aim at head. (I recommend using subtles for them to read your messages~)
- - Replaced the image of SS13 to chomper's logo! :D
-
- Leshana updated:
-
- - Enables round-to-round persistence of a few aspects of characters. More accurately, it automates updating your character setup. None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you. ALL of these changes are optional, toggled on the VORE tab of character setup.
- - Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time. Departing thru the elevators will set your spawn location to elevators etc.
- - Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss)
- - Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc)
- - Your markings are saved so they will be the same as when they were at end of round.
- - Replaced hard coded numbers for weight gain with constant defines.
- - Added admin verbs for debugging the scheduled process controllers.
-
- Leshana and mustafakalash updated:
-
- - A new 'planetary' mode for airlocks which makes them purge the chamber contents to the exterior atmosphere before filling with clean air, and vice versa.
-
- chaoko99 updated:
-
- - Added mapmerge PY to the ools directory of the Vorestation repository.
+ - The succumb verb will now work on species that can't take oxyloss damage.
28 February 2018
@@ -4623,4 +4548,4 @@
Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.