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Redo to Fix Mistake With Icons
That was annoying with how that went.... Bad idea to overwrite the files with direct copy-pasta'ing from Polaris. Idea: Do it again but make a different name and copy the desired icon_state. Yay! It works!
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@@ -30,7 +30,8 @@
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H.drop_from_inventory(W)
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//teleport person to cell
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H.loc = pick(prisonwarp)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
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//CHOMPStation edit TFF 22/9/19 - refactor of prison jumpsuit
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
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else
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//teleport security person
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@@ -1011,7 +1011,8 @@
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M.loc = prison_cell
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/prisoner = M
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
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//CHOMPStation edit TFF 22/9/19 - refactor of prison jumpsuit
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(prisoner), slot_w_uniform)
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
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M << "<font color='red'>You have been sent to the prison station!</font>"
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@@ -35,7 +35,8 @@
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M.loc = pick(prisonwarp)
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/prisoner = M
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
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//CHOMPStation edit TFF 22/9/19 - refactor of prison jumpsuit
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(prisoner), slot_w_uniform)
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
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spawn(50)
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M << "<font color='red'>You have been sent to the prison station!</font>"
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@@ -30,13 +30,18 @@
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icon_state = "grey"
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rolled_sleeves = 0
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//TFF 21/9/19 - add a different icon_state to both jumpsuits, orange and prison. Refactors orange and prison jumpsuit slightly.
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/obj/item/clothing/under/color/orange
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name = "orange jumpsuit"
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desc = "It's standardized prisoner-wear. Its suit sensors are permanently set to the \"Tracking\" position."
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icon_state = "orange"
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rolled_sleeves = 0
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/obj/item/clothing/under/color/prison
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name = "prison jumpsuit"
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desc = "It's standardized prisoner-wear. Its suit sensors are permanently set to the \"Tracking\" position."
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icon_state = "prison"
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has_sensor = 2
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sensor_mode = 3
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rolled_sleeves = 0
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/obj/item/clothing/under/color/pink
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name = "pink jumpsuit"
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