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Updating stools/stool padding.
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@@ -79,17 +79,7 @@
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var/wetness = 30 //Reduced when exposed to high temperautres
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var/drying_threshold_temperature = 500 //Kelvin to start drying
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/obj/item/stack/material/leather
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name = "leather"
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desc = "The by-product of mob grinding."
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singular_name = "leather piece"
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icon_state = "sheet-leather"
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origin_tech = "materials=2"
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//Step one - dehairing.
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/obj/item/stack/material/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if( istype(W, /obj/item/weapon/material/knife) || \
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istype(W, /obj/item/weapon/material/kitchen/utensil/knife) || \
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