SYNC: Map changes for lighting

This commit is contained in:
Arokha Sieyes
2018-05-30 00:56:12 -04:00
parent c0c091ed4a
commit 4ff48da96a
7 changed files with 389 additions and 63 deletions
+4 -4
View File
@@ -164,9 +164,9 @@
active_power_usage = 20 // VOREStation Edit - Keep lights at 20 power
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
var/on = 0 // 1 if on, 0 if off
var/brightness_range = 8 // luminosity when on, also used in power calculation
var/brightness_range = 10 // luminosity when on, also used in power calculation //VOREStation Edit - 8->10
var/brightness_power = 0.8
var/brightness_color = LIGHT_COLOR_INCANDESCENT_TUBE
var/brightness_color = LIGHT_COLOR_FLUORESCENT_TUBE //VOREStation Edit - Our tubes are whiter
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
var/flickering = 0
var/light_type = /obj/item/weapon/light/tube // the type of light item
@@ -185,7 +185,7 @@
icon_state = "bulb1"
base_state = "bulb"
fitting = "bulb"
brightness_range = 4
brightness_range = 5 //VOREStation Edit - 4->5
brightness_color = LIGHT_COLOR_INCANDESCENT_BULB
desc = "A small lighting fixture."
light_type = /obj/item/weapon/light/bulb
@@ -196,7 +196,7 @@
icon_state = "flamp1"
base_state = "flamp"
fitting = "bulb"
brightness_range = 5
brightness_range = 8 //VOREStation Edit - 4->8
plane = OBJ_PLANE
layer = OBJ_LAYER
brightness_color = LIGHT_COLOR_INCANDESCENT_BULB