Saycode fixes 2: Electric Boogaloo

Binary channel now doesn't crop out the entire message when used.
Simple Animals won't talk while dead.
Poly/Parrots can use the radio and learn new phrases.
This commit is contained in:
Ccomp5950
2014-04-25 00:45:35 -05:00
parent dc715a4560
commit 500fbdf99f
4 changed files with 87 additions and 20 deletions
+2 -3
View File
@@ -123,9 +123,8 @@ var/list/department_radio_keys = list(
for(var/mob/M in listening)
if(M.client)
M << speech_bubble
M.hear_say(message,verb,speaking,alt_name, italics, src)
M << speech_bubble
M.hear_say(message,verb,speaking,alt_name, italics, src)
log_say("[name]/[key] : [message]")
+12 -15
View File
@@ -163,13 +163,15 @@
if (!message)
return
var/message_a = say_quote(message)
var/rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
var/verb = say_quote(message)
var/rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[verb], \"[message]\"</span></span></i>"
for (var/mob/living/S in living_mob_list)
if(S.robot_talk_understand && (S.robot_talk_understand == robot_talk_understand)) // This SHOULD catch everything caught by the one below, but I'm not going to change it.
if(istype(S , /mob/living/silicon/ai))
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[message_a]</span></span></i>"
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[verb], \"[message]\"</span></span></i>"
S.show_message(renderedAI, 2)
else
S.show_message(rendered, 2)
@@ -177,7 +179,7 @@
else if (S.binarycheck())
if(istype(S , /mob/living/silicon/ai))
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[message_a]</span></span></i>"
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[verb], \"[message]\"</span></span></i>"
S.show_message(renderedAI, 2)
else
S.show_message(rendered, 2)
@@ -190,22 +192,17 @@
for (var/mob/M in listening)
if(!istype(M, /mob/living/silicon) && !M.robot_talk_understand)
heard += M
if (length(heard))
var/message_b
message_b = "beep beep beep"
message_b = say_quote(message_b)
message_b = "<i>[message_b]</i>"
rendered = "<i><span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span></i>"
var/message_beep
verb = "beeps"
message_beep = "beep beep beep"
rendered = "<i><span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[verb], \"[message_beep]\"</span></span></i>"
for (var/mob/M in heard)
M.show_message(rendered, 2)
message = say_quote(message)
rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[verb], \"[message]\"</span></span></i>"
for (var/mob/M in dead_mob_list)
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
@@ -703,3 +703,55 @@
ears = new /obj/item/device/radio/headset/headset_eng(src)
available_channels = list(":e")
..()
/mob/living/simple_animal/parrot/say(var/message)
if(stat)
return
var/verb = "says"
if(speak_emote.len)
verb = pick(speak_emote)
var/message_mode=""
if(copytext(message,1,2) == ";")
message_mode = "headset"
message = copytext(message,2)
if(length(message) >= 2)
var/channel_prefix = copytext(message, 1 ,3)
message_mode = department_radio_keys[channel_prefix]
if(copytext(message,1,2) == ":")
var/positioncut = 3
message = trim(copytext(message,positioncut))
message = capitalize(trim_left(message))
if(message_mode)
if(message_mode in radiochannels)
if(ears && istype(ears,/obj/item/device/radio))
ears.talk_into(src,message, message_mode, verb, null)
..(message)
/mob/living/simple_animal/parrot/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
if(prob(50))
parrot_hear(message)
..(message,verb,language,alt_name,italics,speaker)
/mob/living/simple_animal/parrot/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0)
if(prob(50))
parrot_hear("[pick(available_channels)] [message]")
..(message,verb,language,part_a,part_b,speaker,hard_to_hear)
/mob/living/simple_animal/parrot/proc/parrot_hear(var/message="")
if(!message || stat)
return
speech_buffer.Add(message)
@@ -15,7 +15,7 @@
var/turns_per_move = 1
var/turns_since_move = 0
universal_speak = 1
universal_speak = 0 //No, just no.
var/meat_amount = 0
var/meat_type
var/stop_automated_movement = 0 //Use this to temporarely stop random movement or to if you write special movement code for animals.
@@ -453,4 +453,23 @@
del(target_locked)
overlays = null
if (targeted_by && target_locked)
overlays += target_locked
overlays += target_locked
/mob/living/simple_animal/say(var/message)
if(stat)
return
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
if(stat)
return
var/verb = "says"
if(speak_emote.len)
verb = pick(speak_emote)
message = capitalize(trim_left(message))
..(message, null, verb)