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https://github.com/CHOMPstation/CHOMPstation.git
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Merge remote-tracking branch 'upstream/dev-freeze' into dev-freeze
Conflicts: baystation12.dme code/modules/mob/living/carbon/human/unarmed_attack.dm
This commit is contained in:
@@ -228,11 +228,15 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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src << "<span class='warning'>You have no body.</span>"
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return
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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usr << "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>"
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usr << "<span class='warning'>Another consciousness is in your body... it is resisting you.</span>"
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return
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if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
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var/obj/effect/rune/R = locate() in mind.current.loc //whilst corpse is alive, we can only reenter the body if it's on the rune
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if(!(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"])) //astral journeying rune
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if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
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var/found_rune
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for(var/obj/effect/rune/R in mind.current.loc) //whilst corpse is alive, we can only reenter the body if it's on the rune
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if(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) // Found an astral journey rune.
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found_rune = 1
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break
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if(!found_rune)
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usr << "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>"
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return
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mind.current.ajourn=0
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@@ -52,7 +52,7 @@
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if(stat == DEAD)
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return 0
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if(!gibbed)
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if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
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src.visible_message("<b>\The [src.name]</b> [deathmessage]")
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stat = DEAD
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@@ -24,6 +24,8 @@
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if (message)
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log_emote("[name]/[key] : [message]")
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var/list/seeing_obj = list() //For objs that need to see emotes. You can use see_emote(), which is based off of hear_talk()
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//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
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// Maybe some people are okay with that.
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@@ -37,10 +39,21 @@
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if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
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M.show_message(message)
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for(var/I in view(world.view, get_turf(usr))) //get_turf is needed to stop weirdness with x-ray.
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if(istype(I, /mob/))
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var/mob/M = I
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for(var/obj/O in M.contents)
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seeing_obj |= O
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else if(istype(I, /obj/))
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var/obj/O = I
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seeing_obj |= O
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// Type 1 (Visual) emotes are sent to anyone in view of the item
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if (m_type & 1)
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for (var/mob/O in viewers(src, null))
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//for (var/mob/O in viewers(src, null))
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for (var/mob/O in viewers(get_turf(src), null)) //This may break people with x-ray being able to see emotes across walls,
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//but this saves many headaches down the road, involving mechs and pAIs.
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//x-ray is so rare these days anyways.
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if(O.status_flags & PASSEMOTES)
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@@ -52,8 +65,13 @@
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O.show_message(message, m_type)
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for(var/obj/O in seeing_obj)
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spawn(0)
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if(O) //It's possible that it could be deleted in the meantime.
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O.see_emote(src, message, 1)
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// Type 2 (Audible) emotes are sent to anyone in hear range
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// of the *LOCATION* -- this is important for pAIs to be heard
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// of the *LOCATION* -- this is important for AIs/pAIs to be heard
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else if (m_type & 2)
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for (var/mob/O in hearers(get_turf(src), null))
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@@ -67,19 +85,24 @@
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O.show_message(message, m_type)
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for(var/obj/O in seeing_obj)
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spawn(0)
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if(O) //It's possible that it could be deleted in the meantime.
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O.see_emote(src, message, 2)
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/mob/proc/emote_dead(var/message)
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if(client.prefs.muted & MUTE_DEADCHAT)
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src << "\red You cannot send deadchat emotes (muted)."
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src << "<span class='danger'>You cannot send deadchat emotes (muted).</span>"
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return
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if(!(client.prefs.toggles & CHAT_DEAD))
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src << "\red You have deadchat muted."
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src << "<span class='danger'>You have deadchat muted.</span>"
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return
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if(!src.client.holder)
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if(!dsay_allowed)
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src << "\red Deadchat is globally muted"
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if(!config.dsay_allowed)
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src << "<span class='danger'>Deadchat is globally muted.</span>"
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return
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@@ -25,22 +25,21 @@
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hear_sleep(message)
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return
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var/style = "body"
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//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
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if (language && (language.flags & NONVERBAL))
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if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
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message = stars(message)
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if(!say_understands(speaker,language))
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if(istype(speaker,/mob/living/simple_animal))
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var/mob/living/simple_animal/S = speaker
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message = pick(S.speak)
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else
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message = stars(message)
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if(language)
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style = language.colour
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if(!(language && (language.flags & INNATE))) // skip understanding checks for INNATE languages
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if(!say_understands(speaker,language))
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if(istype(speaker,/mob/living/simple_animal))
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var/mob/living/simple_animal/S = speaker
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message = pick(S.speak)
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else
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if(language)
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message = language.scramble(message)
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else
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message = stars(message)
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var/speaker_name = speaker.name
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if(istype(speaker, /mob/living/carbon/human))
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@@ -61,12 +60,16 @@
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message = "<b>[message]</b>"
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if(sdisabilities & DEAF || ear_deaf)
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if(speaker == src)
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src << "<span class='warning'>You cannot hear yourself speak!</span>"
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else
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src << "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear \him."
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if(!language || !(language.flags & INNATE)) // INNATE is the flag for audible-emote-language, so we don't want to show an "x talks but you cannot hear them" message if it's set
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if(speaker == src)
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src << "<span class='warning'>You cannot hear yourself speak!</span>"
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else
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src << "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear \him."
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else
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src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][verb], <span class='message'><span class='[style]'>\"[message]\"</span></span></span>"
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if(language)
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src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][language.format_message(message, verb)]</span>"
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else
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src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][verb], <span class='message'><span class='body'>\"[message]\"</span></span></span>"
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if (speech_sound && (get_dist(speaker, src) <= world.view && src.z == speaker.z))
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var/turf/source = speaker? get_turf(speaker) : get_turf(src)
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src.playsound_local(source, speech_sound, sound_vol, 1)
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@@ -83,29 +86,28 @@
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var/track = null
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var/style = "body"
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//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
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if (language && (language.flags & NONVERBAL))
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if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
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message = stars(message)
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if(!say_understands(speaker,language))
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if(istype(speaker,/mob/living/simple_animal))
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var/mob/living/simple_animal/S = speaker
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if(S.speak && S.speak.len)
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message = pick(S.speak)
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if(!(language && (language.flags & INNATE))) // skip understanding checks for INNATE languages
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if(!say_understands(speaker,language))
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if(istype(speaker,/mob/living/simple_animal))
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var/mob/living/simple_animal/S = speaker
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if(S.speak && S.speak.len)
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message = pick(S.speak)
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else
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return
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else
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return
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else
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if(language)
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message = language.scramble(language)
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else
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message = stars(message)
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if(hard_to_hear)
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message = stars(message)
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if(language)
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style = language.colour
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if(hard_to_hear)
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message = stars(message)
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var/speaker_name = speaker.name
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if(vname)
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@@ -165,13 +167,18 @@
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speaker_name = "[speaker.real_name] ([speaker_name])"
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track = "[speaker_name] (<a href='byond://?src=\ref[src];track=\ref[speaker]'>follow</a>)"
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var/formatted
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if(language)
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formatted = language.format_message_radio(message, verb)
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else
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formatted = "[verb], <span class=\"body\">\"[message]\"</span>"
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if(sdisabilities & DEAF || ear_deaf)
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if(prob(20))
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src << "<span class='warning'>You feel your headset vibrate but can hear nothing from it!</span>"
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else if(track)
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src << "[part_a][track][part_b][verb], <span class=\"[style]\">\"[message]\"</span></span></span>"
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src << "[part_a][track][part_b][formatted]</span></span>"
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else
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src << "[part_a][speaker_name][part_b][verb], <span class=\"[style]\">\"[message]\"</span></span></span>"
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src << "[part_a][speaker_name][part_b][formatted]</span></span>"
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/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
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if(!client)
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+136
-22
@@ -10,28 +10,79 @@
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var/exclaim_verb = "exclaims" // Used when sentence ends in a !
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var/whisper_verb // Optional. When not specified speech_verb + quietly/softly is used instead.
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var/signlang_verb = list() // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
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var/colour = "body" // CSS style to use for strings in this language.
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var/colour = "body" // CSS style to use for strings in this language.
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var/key = "x" // Character used to speak in language eg. :o for Unathi.
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var/flags = 0 // Various language flags.
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var/native // If set, non-native speakers will have trouble speaking.
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var/list/syllables // Used when scrambling text for a non-speaker.
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var/list/space_chance = 55 // Likelihood of getting a space in the random scramble string.
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/datum/language/proc/get_random_name(var/gender, name_count=2, syllable_count=4)
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if(!syllables || !syllables.len)
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if(gender==FEMALE)
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return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
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else
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return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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var/full_name = ""
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var/new_name = ""
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for(var/i = 0;i<name_count;i++)
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new_name = ""
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for(var/x = rand(Floor(syllable_count/2),syllable_count);x>0;x--)
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new_name += pick(syllables)
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full_name += " [capitalize(lowertext(new_name))]"
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|
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return "[trim(full_name)]"
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/datum/language/proc/scramble(var/input)
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|
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if(!syllables || !syllables.len)
|
||||
return stars(input)
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|
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var/input_size = length(input)
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var/scrambled_text = ""
|
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var/capitalize = 1
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|
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while(length(scrambled_text) < input_size)
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var/next = pick(syllables)
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if(capitalize)
|
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next = capitalize(next)
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capitalize = 0
|
||||
scrambled_text += next
|
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var/chance = rand(100)
|
||||
if(chance <= 5)
|
||||
scrambled_text += ". "
|
||||
capitalize = 1
|
||||
else if(chance > 5 && chance <= space_chance)
|
||||
scrambled_text += " "
|
||||
|
||||
scrambled_text = trim(scrambled_text)
|
||||
var/ending = copytext(scrambled_text, length(scrambled_text))
|
||||
if(ending == ".")
|
||||
scrambled_text = copytext(scrambled_text,1,length(scrambled_text)-1)
|
||||
scrambled_text += copytext(input, length(input))
|
||||
return scrambled_text
|
||||
|
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/datum/language/proc/format_message(message, verb)
|
||||
return "[verb], <span class='message'><span class='[colour]'>\"[capitalize(message)]\"</span></span>"
|
||||
|
||||
/datum/language/proc/format_message_radio(message, verb)
|
||||
return "[verb], <span class='[colour]'>\"[capitalize(message)]\"</span>"
|
||||
|
||||
/datum/language/proc/get_talkinto_msg_range(message)
|
||||
// if you yell, you'll be heard from two tiles over instead of one
|
||||
return (copytext(message, length(message)) == "!") ? 2 : 1
|
||||
|
||||
/datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
log_say("[key_name(speaker)] : ([name]) [message]")
|
||||
|
||||
if(!speaker_mask) speaker_mask = speaker.name
|
||||
var/msg = "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span> [format_message(message, get_spoken_verb(message))]</span></i>"
|
||||
|
||||
for(var/mob/player in player_list)
|
||||
|
||||
var/understood = 0
|
||||
|
||||
if(istype(player,/mob/dead))
|
||||
understood = 1
|
||||
else if((src in player.languages) && check_special_condition(player))
|
||||
understood = 1
|
||||
|
||||
if(understood)
|
||||
if(!speaker_mask) speaker_mask = speaker.name
|
||||
var/msg = "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span> <span class='message'>[speech_verb], \"<span class='[colour]'>[message]</span><span class='message'>\"</span></span></i>"
|
||||
player << "[msg]"
|
||||
if(istype(player,/mob/dead) || ((src in player.languages) && check_special_condition(player)))
|
||||
player << msg
|
||||
|
||||
/datum/language/proc/check_special_condition(var/mob/other)
|
||||
return 1
|
||||
@@ -44,6 +95,23 @@
|
||||
return ask_verb
|
||||
return speech_verb
|
||||
|
||||
// Noise "language", for audible emotes.
|
||||
/datum/language/noise
|
||||
name = "Noise"
|
||||
desc = "Noises"
|
||||
key = ""
|
||||
flags = RESTRICTED|NONGLOBAL|INNATE|NO_TALK_MSG
|
||||
|
||||
/datum/language/noise/format_message(message, verb)
|
||||
return "<span class='message'><span class='[colour]'>[message]</span></span>"
|
||||
|
||||
/datum/language/noise/format_message_radio(message, verb)
|
||||
return "<span class='[colour]'>[message]</span>"
|
||||
|
||||
/datum/language/noise/get_talkinto_msg_range(message)
|
||||
// if you make a loud noise (screams etc), you'll be heard from 4 tiles over instead of two
|
||||
return (copytext(message, length(message)) == "!") ? 4 : 2
|
||||
|
||||
/datum/language/unathi
|
||||
name = "Sinta'unathi"
|
||||
desc = "The common language of Moghes, composed of sibilant hisses and rattles. Spoken natively by Unathi."
|
||||
@@ -53,6 +121,14 @@
|
||||
colour = "soghun"
|
||||
key = "o"
|
||||
flags = WHITELISTED
|
||||
syllables = list("ss","ss","ss","ss","skak","seeki","resh","las","esi","kor","sh")
|
||||
|
||||
/datum/language/unathi/get_random_name()
|
||||
|
||||
var/new_name = ..()
|
||||
while(findtextEx(new_name,"sss",1,null))
|
||||
new_name = replacetext(new_name, "sss", "ss")
|
||||
return capitalize(new_name)
|
||||
|
||||
/datum/language/tajaran
|
||||
name = "Siik'tajr"
|
||||
@@ -63,6 +139,19 @@
|
||||
colour = "tajaran"
|
||||
key = "j"
|
||||
flags = WHITELISTED
|
||||
syllables = list("rr","rr","tajr","kir","raj","kii","mir","kra","ahk","nal","vah","khaz","jri","ran","darr", \
|
||||
"mi","jri","dynh","manq","rhe","zar","rrhaz","kal","chur","eech","thaa","dra","jurl","mah","sanu","dra","ii'r", \
|
||||
"ka","aasi","far","wa","baq","ara","qara","zir","sam","mak","hrar","nja","rir","khan","jun","dar","rik","kah", \
|
||||
"hal","ket","jurl","mah","tul","cresh","azu","ragh")
|
||||
|
||||
/datum/language/tajaran/get_random_name(var/gender)
|
||||
|
||||
var/new_name = ..(gender,1)
|
||||
if(prob(80))
|
||||
new_name += " [pick(list("Hadii","Kaytam","Zhan-Khazan","Hharar","Njarir'Akhan"))]"
|
||||
else
|
||||
new_name += ..(gender,1)
|
||||
return new_name
|
||||
|
||||
/datum/language/skrell
|
||||
name = "Skrellian"
|
||||
@@ -73,6 +162,7 @@
|
||||
colour = "skrell"
|
||||
key = "k"
|
||||
flags = WHITELISTED
|
||||
syllables = list("qr","qrr","xuq","qil","quum","xuqm","vol","xrim","zaoo","qu-uu","qix","qoo","zix","*","!")
|
||||
|
||||
/datum/language/vox
|
||||
name = "Vox-pidgin"
|
||||
@@ -82,7 +172,12 @@
|
||||
exclaim_verb = "SHRIEKS"
|
||||
colour = "vox"
|
||||
key = "5"
|
||||
flags = RESTRICTED
|
||||
flags = WHITELISTED
|
||||
syllables = list("ti","ti","ti","hi","hi","ki","ki","ki","ki","ya","ta","ha","ka","ya","chi","cha","kah", \
|
||||
"SKRE","AHK","EHK","RAWK","KRA","AAA","EEE","KI","II","KRI","KA")
|
||||
|
||||
/datum/language/vox/get_random_name()
|
||||
return ..(FEMALE,1,6)
|
||||
|
||||
/datum/language/diona
|
||||
name = "Rootspeak"
|
||||
@@ -93,6 +188,12 @@
|
||||
colour = "soghun"
|
||||
key = "q"
|
||||
flags = RESTRICTED
|
||||
syllables = list("hs","zt","kr","st","sh")
|
||||
|
||||
/datum/language/diona/get_random_name()
|
||||
var/new_name = "[pick(list("To Sleep Beneath","Wind Over","Embrace of","Dreams of","Witnessing","To Walk Beneath","Approaching the"))]"
|
||||
new_name += " [pick(list("the Void","the Sky","Encroaching Night","Planetsong","Starsong","the Wandering Star","the Empty Day","Daybreak","Nightfall","the Rain"))]"
|
||||
return new_name
|
||||
|
||||
/datum/language/common
|
||||
name = "Galactic Common"
|
||||
@@ -101,6 +202,7 @@
|
||||
whisper_verb = "whispers"
|
||||
key = "0"
|
||||
flags = RESTRICTED
|
||||
syllables = list("blah","blah","blah","bleh","meh","neh","nah","wah")
|
||||
|
||||
//TODO flag certain languages to use the mob-type specific say_quote and then get rid of these.
|
||||
/datum/language/common/get_spoken_verb(var/msg_end)
|
||||
@@ -116,9 +218,10 @@
|
||||
desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
|
||||
speech_verb = "says"
|
||||
whisper_verb = "whispers"
|
||||
colour = "rough"
|
||||
colour = "solcom"
|
||||
key = "1"
|
||||
flags = RESTRICTED
|
||||
syllables = list("tao","shi","tzu","yi","com","be","is","i","op","vi","ed","lec","mo","cle","te","dis","e")
|
||||
|
||||
/datum/language/human/get_spoken_verb(var/msg_end)
|
||||
switch(msg_end)
|
||||
@@ -135,6 +238,15 @@
|
||||
speech_verb = "enunciates"
|
||||
colour = "say_quote"
|
||||
key = "2"
|
||||
space_chance = 100
|
||||
syllables = list("lorem", "ipsum", "dolor", "sit", "amet", "consectetur", "adipiscing", "elit",
|
||||
"sed", "do", "eiusmod", "tempor", "incididunt", "ut", "labore", "et", "dolore",
|
||||
"magna", "aliqua", "ut", "enim", "ad", "minim", "veniam", "quis", "nostrud",
|
||||
"exercitation", "ullamco", "laboris", "nisi", "ut", "aliquip", "ex", "ea", "commodo",
|
||||
"consequat", "duis", "aute", "irure", "dolor", "in", "reprehenderit", "in",
|
||||
"voluptate", "velit", "esse", "cillum", "dolore", "eu", "fugiat", "nulla",
|
||||
"pariatur", "excepteur", "sint", "occaecat", "cupidatat", "non", "proident", "sunt",
|
||||
"in", "culpa", "qui", "officia", "deserunt", "mollit", "anim", "id", "est", "laborum")
|
||||
|
||||
/datum/language/gutter
|
||||
name = "Gutter"
|
||||
@@ -142,6 +254,7 @@
|
||||
speech_verb = "growls"
|
||||
colour = "rough"
|
||||
key = "3"
|
||||
syllables = list ("gra","ba","ba","breh","bra","rah","dur","ra","ro","gro","go","ber","bar","geh","heh", "gra")
|
||||
|
||||
/datum/language/xenocommon
|
||||
name = "Xenomorph"
|
||||
@@ -152,6 +265,7 @@
|
||||
exclaim_verb = "hisses"
|
||||
key = "4"
|
||||
flags = RESTRICTED
|
||||
syllables = list("sss","sSs","SSS")
|
||||
|
||||
/datum/language/xenos
|
||||
name = "Hivemind"
|
||||
@@ -286,15 +400,14 @@
|
||||
return 1
|
||||
|
||||
/mob/proc/remove_language(var/rem_language)
|
||||
|
||||
languages.Remove(all_languages[rem_language])
|
||||
|
||||
return 0
|
||||
var/datum/language/L = all_languages[rem_language]
|
||||
. = (L in languages)
|
||||
languages.Remove(L)
|
||||
|
||||
// Can we speak this language, as opposed to just understanding it?
|
||||
/mob/proc/can_speak(datum/language/speaking)
|
||||
|
||||
return (universal_speak || speaking in src.languages)
|
||||
return (universal_speak || (speaking && speaking.flags & INNATE) || speaking in src.languages)
|
||||
|
||||
//TBD
|
||||
/mob/verb/check_languages()
|
||||
@@ -305,7 +418,8 @@
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
dat += "<b>[L.name] (:[L.key])</b><br/>[L.desc]<br/><br/>"
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
dat += "<b>[L.name] (:[L.key])</b><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
return
|
||||
@@ -15,21 +15,12 @@
|
||||
if(copytext(message,1,2) == "*")
|
||||
return emote(copytext(message,2))
|
||||
|
||||
var/datum/language/speaking = null
|
||||
|
||||
if(length(message) >= 2)
|
||||
var/channel_prefix = copytext(message, 1 ,3)
|
||||
if(languages.len)
|
||||
for(var/datum/language/L in languages)
|
||||
if(lowertext(channel_prefix) == ":[L.key]")
|
||||
verb = L.speech_verb
|
||||
speaking = L
|
||||
break
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
|
||||
if(speaking)
|
||||
message = trim(copytext(message,3))
|
||||
message = copytext(message, 2+length(speaking.key))
|
||||
|
||||
message = capitalize(trim_left(message))
|
||||
message = trim(message)
|
||||
|
||||
if(!message || stat)
|
||||
return
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/obj/item/device/mmi/digital/New()
|
||||
src.brainmob = new(src)
|
||||
src.brainmob.add_language("Binary")
|
||||
src.brainmob.add_language("Robot Talk")
|
||||
src.brainmob.loc = src
|
||||
src.brainmob.container = src
|
||||
src.brainmob.stat = 0
|
||||
@@ -18,7 +18,7 @@
|
||||
return
|
||||
|
||||
/obj/item/device/mmi
|
||||
name = "Man-Machine Interface"
|
||||
name = "man-machine interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "mmi_empty"
|
||||
@@ -116,7 +116,7 @@
|
||||
return
|
||||
|
||||
/obj/item/device/mmi/radio_enabled
|
||||
name = "Radio-enabled Man-Machine Interface"
|
||||
name = "radio-enabled man-machine interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
@@ -165,4 +165,4 @@
|
||||
brainmob.emp_damage += rand(10,20)
|
||||
if(3)
|
||||
brainmob.emp_damage += rand(0,10)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -55,4 +55,7 @@
|
||||
canmove = 1
|
||||
use_me = 1 //If it can move, let it emote
|
||||
else canmove = 0
|
||||
return canmove
|
||||
return canmove
|
||||
|
||||
/mob/living/carbon/brain/binarycheck()
|
||||
return istype(loc, /obj/item/device/mmi/digital)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
|
||||
/obj/item/organ/brain/proc/transfer_identity(var/mob/living/carbon/H)
|
||||
name = "[H]'s brain"
|
||||
name = "\the [H]'s [initial(src.name)]"
|
||||
brainmob = new(src)
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
@@ -39,7 +39,7 @@
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
|
||||
brainmob << "\blue You feel slightly disoriented. That's normal when you're just a brain."
|
||||
brainmob << "<span class='notice'>You feel slightly disoriented. That's normal when you're just a [initial(src.name)].</span>"
|
||||
callHook("debrain", list(brainmob))
|
||||
|
||||
/obj/item/organ/brain/examine(mob/user) // -- TLE
|
||||
@@ -72,4 +72,23 @@
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.transfer_to(target)
|
||||
else
|
||||
target.key = brainmob.key
|
||||
target.key = brainmob.key
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/slime
|
||||
name = "slime core"
|
||||
desc = "A complex, organic knot of jelly and crystalline particles."
|
||||
prosthetic_name = null
|
||||
prosthetic_icon = null
|
||||
robotic = 2
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "green slime extract"
|
||||
|
||||
/obj/item/organ/brain/golem
|
||||
name = "chem"
|
||||
desc = "A tightly furled roll of paper, covered with indecipherable runes."
|
||||
prosthetic_name = null
|
||||
prosthetic_icon = null
|
||||
robotic = 2
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll"
|
||||
@@ -1,7 +1,9 @@
|
||||
/mob/living/carbon/brain/death(gibbed)
|
||||
if(!gibbed && istype(container, /obj/item/device/mmi)) //If not gibbed but in a container.
|
||||
container.icon_state = "mmi_dead"
|
||||
return ..(gibbed,"beeps shrilly as the MMI flatlines!")
|
||||
return ..(gibbed,"beeps shrilly as the MMI flatlines!")
|
||||
else
|
||||
return ..(gibbed,"no message")
|
||||
|
||||
/mob/living/carbon/brain/gib()
|
||||
if(istype(container, /obj/item/device/mmi))
|
||||
|
||||
@@ -6,13 +6,31 @@
|
||||
if(!(container && istype(container, /obj/item/device/mmi)))
|
||||
return //No MMI, can't speak, bucko./N
|
||||
else
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if(speaking)
|
||||
message = copytext(message, 2+length(speaking.key))
|
||||
var/verb = "says"
|
||||
var/ending = copytext(message, length(message))
|
||||
if (speaking)
|
||||
verb = speaking.get_spoken_verb(ending)
|
||||
else
|
||||
if(ending=="!")
|
||||
verb=pick("exclaims","shouts","yells")
|
||||
if(ending=="?")
|
||||
verb="asks"
|
||||
|
||||
if(prob(emp_damage*4))
|
||||
if(prob(10))//10% chane to drop the message entirely
|
||||
return
|
||||
else
|
||||
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
|
||||
|
||||
if(speaking && speaking.flags & HIVEMIND)
|
||||
speaking.broadcast(src,trim(message))
|
||||
return
|
||||
|
||||
if(istype(container, /obj/item/device/mmi/radio_enabled))
|
||||
var/obj/item/device/mmi/radio_enabled/R = container
|
||||
if(R.radio)
|
||||
spawn(0) R.radio.hear_talk(src, sanitize(message))
|
||||
..()
|
||||
spawn(0) R.radio.hear_talk(src, trim(sanitize(message)), verb, speaking)
|
||||
..(trim(message), speaking, verb)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
for(var/mob/N in viewers(src, null))
|
||||
if(N.client)
|
||||
N.show_message(text("\red <B>[M] bursts out of [src]!</B>"), 2)
|
||||
. = ..(null,1)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/attack_hand(mob/M as mob)
|
||||
if(!istype(M, /mob/living/carbon)) return
|
||||
@@ -510,4 +510,14 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/can_use_vents()
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
|
||||
if(buckled)
|
||||
return 0
|
||||
stop_pulling()
|
||||
src << "<span class='warning'>You slipped on [slipped_on]!</span>"
|
||||
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
Stun(stun_duration)
|
||||
Weaken(Floor(stun_duration/2))
|
||||
return 1
|
||||
@@ -1,5 +1,12 @@
|
||||
/mob/living/carbon/human/gib()
|
||||
|
||||
for(var/datum/organ/internal/I in internal_organs)
|
||||
var/obj/item/organ/current_organ = I.remove()
|
||||
if(current_organ)
|
||||
if(istype(loc,/turf))
|
||||
current_organ.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30)
|
||||
current_organ.removed(src)
|
||||
|
||||
for(var/datum/organ/external/E in src.organs)
|
||||
if(istype(E, /datum/organ/external/chest))
|
||||
continue
|
||||
@@ -8,12 +15,8 @@
|
||||
// Override the current limb status and don't cause an explosion
|
||||
E.droplimb(1,1)
|
||||
|
||||
..(species ? species.gibbed_anim : "gibbed-h")
|
||||
|
||||
if(species)
|
||||
hgibs(loc, viruses, dna, species.flesh_color, species.blood_color)
|
||||
else
|
||||
hgibs(loc, viruses, dna)
|
||||
..(species.gibbed_anim)
|
||||
gibs(loc, viruses, dna, null, species.flesh_color, species.blood_color)
|
||||
|
||||
/mob/living/carbon/human/dust()
|
||||
if(species)
|
||||
@@ -65,21 +68,6 @@
|
||||
|
||||
return ..(gibbed,species.death_message)
|
||||
|
||||
/mob/living/carbon/human/proc/makeSkeleton()
|
||||
if(SKELETON in src.mutations) return
|
||||
|
||||
if(f_style)
|
||||
f_style = "Shaved"
|
||||
if(h_style)
|
||||
h_style = "Bald"
|
||||
update_hair(0)
|
||||
|
||||
mutations.Add(SKELETON)
|
||||
status_flags |= DISFIGURED
|
||||
update_body(0)
|
||||
update_mutantrace()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/ChangeToHusk()
|
||||
if(HUSK in mutations) return
|
||||
|
||||
@@ -92,10 +80,23 @@
|
||||
mutations.Add(HUSK)
|
||||
status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools
|
||||
update_body(0)
|
||||
update_mutantrace()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/Drain()
|
||||
ChangeToHusk()
|
||||
//mutations |= NOCLONE
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/ChangeToSkeleton()
|
||||
if(SKELETON in src.mutations) return
|
||||
|
||||
if(f_style)
|
||||
f_style = "Shaved"
|
||||
if(h_style)
|
||||
h_style = "Bald"
|
||||
update_hair(0)
|
||||
|
||||
mutations.Add(SKELETON)
|
||||
status_flags |= DISFIGURED
|
||||
update_body(0)
|
||||
return
|
||||
|
||||
@@ -52,7 +52,10 @@
|
||||
t_his = "her"
|
||||
t_him = "her"
|
||||
|
||||
msg += "<EM>[src.name]</EM>!\n"
|
||||
msg += "<EM>[src.name]</EM>"
|
||||
if(species.name != "Human")
|
||||
msg += ", a <b><font color='[species.flesh_color]'>[species.name]</font></b>"
|
||||
msg += "!\n"
|
||||
|
||||
//uniform
|
||||
if(w_uniform && !skipjumpsuit)
|
||||
|
||||
@@ -38,8 +38,6 @@
|
||||
|
||||
if(dna)
|
||||
dna.real_name = real_name
|
||||
|
||||
prev_gender = gender // Debug for plural genders
|
||||
make_blood()
|
||||
|
||||
/mob/living/carbon/human/Stat()
|
||||
@@ -730,13 +728,8 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/get_species()
|
||||
|
||||
if(!species)
|
||||
set_species()
|
||||
|
||||
if(dna && dna.mutantrace == "golem")
|
||||
return "Animated Construct"
|
||||
|
||||
return species.name
|
||||
|
||||
/mob/living/carbon/human/proc/play_xylophone()
|
||||
@@ -756,13 +749,13 @@
|
||||
|
||||
if(!lastpuke)
|
||||
lastpuke = 1
|
||||
src << "<spawn class='warning'>You feel nauseous..."
|
||||
src << "<span class='warning'>You feel nauseous...</span>"
|
||||
spawn(150) //15 seconds until second warning
|
||||
src << "<spawn class='warning'>You feel like you are about to throw up!"
|
||||
src << "<span class='warning'>You feel like you are about to throw up!</span>"
|
||||
spawn(100) //and you have 10 more for mad dash to the bucket
|
||||
Stun(5)
|
||||
|
||||
src.visible_message("<spawn class='warning'>[src] throws up!","<spawn class='warning'>You throw up!")
|
||||
src.visible_message("<span class='warning'>[src] throws up!</span>","<span class='warning'>You throw up!</span>")
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
var/turf/location = loc
|
||||
@@ -949,7 +942,11 @@
|
||||
vessel.add_reagent("blood",560-vessel.total_volume)
|
||||
fixblood()
|
||||
|
||||
for (var/obj/item/weapon/organ/head/H in world)
|
||||
// Fix up any missing organs.
|
||||
// This will ignore any prosthetics in the prefs currently.
|
||||
species.create_organs(src)
|
||||
|
||||
for (var/obj/item/organ/brain/H in world)
|
||||
if(H.brainmob)
|
||||
if(H.brainmob.real_name == src.real_name)
|
||||
if(H.brainmob.mind)
|
||||
@@ -965,6 +962,9 @@
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
|
||||
losebreath = 0
|
||||
failed_last_breath = 0 //So mobs that died of oxyloss don't revive and have perpetual out of breath.
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/is_lung_ruptured()
|
||||
@@ -1146,6 +1146,13 @@
|
||||
vessel.add_reagent("blood",560-vessel.total_volume)
|
||||
fixblood()
|
||||
|
||||
// Rebuild the HUD. If they aren't logged in then login() should reinstantiate it for them.
|
||||
if(client && client.screen)
|
||||
client.screen.len = null
|
||||
if(hud_used)
|
||||
del(hud_used)
|
||||
hud_used = new /datum/hud(src)
|
||||
|
||||
if(species)
|
||||
return 1
|
||||
else
|
||||
@@ -1286,3 +1293,8 @@
|
||||
if(eyes && istype(eyes) && !eyes.status & ORGAN_CUT_AWAY)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/slip(var/slipped_on, stun_duration=8)
|
||||
if((species.flags & NO_SLIP) || (shoes && (shoes.flags & NOSLIP)))
|
||||
return 0
|
||||
..(slipped_on,stun_duration)
|
||||
@@ -230,7 +230,7 @@
|
||||
return W.afterattack(target,src)
|
||||
|
||||
var/randn = rand(1, 100)
|
||||
if (randn <= 25)
|
||||
if(!(species.flags & NO_SLIP) && randn <= 25)
|
||||
apply_effect(3, WEAKEN, run_armor_check(affecting, "melee"))
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("\red <B>[M] has pushed [src]!</B>")
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
var/co2_alert = 0
|
||||
var/fire_alert = 0
|
||||
var/pressure_alert = 0
|
||||
var/prev_gender = null // Debug for plural genders
|
||||
var/temperature_alert = 0
|
||||
var/in_stasis = 0
|
||||
|
||||
@@ -44,14 +43,6 @@
|
||||
|
||||
..()
|
||||
|
||||
/*
|
||||
//This code is here to try to determine what causes the gender switch to plural error. Once the error is tracked down and fixed, this code should be deleted
|
||||
//Also delete var/prev_gender once this is removed.
|
||||
if(prev_gender != gender)
|
||||
prev_gender = gender
|
||||
if(gender in list(PLURAL, NEUTER))
|
||||
message_admins("[src] ([ckey]) gender has been changed to plural or neuter. Please record what has happened recently to the person and then notify coders. (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?priv_msg=\ref[src]'>PM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[src]'>JMP</A>)")
|
||||
*/
|
||||
//Apparently, the person who wrote this code designed it so that
|
||||
//blinded get reset each cycle and then get activated later in the
|
||||
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
||||
@@ -94,8 +85,10 @@
|
||||
//Disabilities
|
||||
handle_disabilities()
|
||||
|
||||
//Organ failure.
|
||||
//Organs and blood
|
||||
handle_organs()
|
||||
handle_blood()
|
||||
stabilize_body_temperature() //Body temperature adjusts itself (self-regulation)
|
||||
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
@@ -927,64 +920,6 @@
|
||||
|
||||
return min(1,thermal_protection)
|
||||
|
||||
/*
|
||||
proc/add_fire_protection(var/temp)
|
||||
var/fire_prot = 0
|
||||
if(head)
|
||||
if(head.protective_temperature > temp)
|
||||
fire_prot += (head.protective_temperature/10)
|
||||
if(wear_mask)
|
||||
if(wear_mask.protective_temperature > temp)
|
||||
fire_prot += (wear_mask.protective_temperature/10)
|
||||
if(glasses)
|
||||
if(glasses.protective_temperature > temp)
|
||||
fire_prot += (glasses.protective_temperature/10)
|
||||
if(ears)
|
||||
if(ears.protective_temperature > temp)
|
||||
fire_prot += (ears.protective_temperature/10)
|
||||
if(wear_suit)
|
||||
if(wear_suit.protective_temperature > temp)
|
||||
fire_prot += (wear_suit.protective_temperature/10)
|
||||
if(w_uniform)
|
||||
if(w_uniform.protective_temperature > temp)
|
||||
fire_prot += (w_uniform.protective_temperature/10)
|
||||
if(gloves)
|
||||
if(gloves.protective_temperature > temp)
|
||||
fire_prot += (gloves.protective_temperature/10)
|
||||
if(shoes)
|
||||
if(shoes.protective_temperature > temp)
|
||||
fire_prot += (shoes.protective_temperature/10)
|
||||
|
||||
return fire_prot
|
||||
|
||||
proc/handle_temperature_damage(body_part, exposed_temperature, exposed_intensity)
|
||||
if(nodamage)
|
||||
return
|
||||
//world <<"body_part = [body_part], exposed_temperature = [exposed_temperature], exposed_intensity = [exposed_intensity]"
|
||||
var/discomfort = min(abs(exposed_temperature - bodytemperature)*(exposed_intensity)/2000000, 1.0)
|
||||
|
||||
if(exposed_temperature > bodytemperature)
|
||||
discomfort *= 4
|
||||
|
||||
if(mutantrace == "plant")
|
||||
discomfort *= TEMPERATURE_DAMAGE_COEFFICIENT * 2 //I don't like magic numbers. I'll make mutantraces a datum with vars sometime later. -- Urist
|
||||
else
|
||||
discomfort *= TEMPERATURE_DAMAGE_COEFFICIENT //Dangercon 2011 - now with less magic numbers!
|
||||
//world <<"[discomfort]"
|
||||
|
||||
switch(body_part)
|
||||
if(HEAD)
|
||||
apply_damage(2.5*discomfort, BURN, "head")
|
||||
if(UPPER_TORSO)
|
||||
apply_damage(2.5*discomfort, BURN, "chest")
|
||||
if(LEGS)
|
||||
apply_damage(0.6*discomfort, BURN, "l_leg")
|
||||
apply_damage(0.6*discomfort, BURN, "r_leg")
|
||||
if(ARMS)
|
||||
apply_damage(0.4*discomfort, BURN, "l_arm")
|
||||
apply_damage(0.4*discomfort, BURN, "r_arm")
|
||||
*/
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
|
||||
if(reagents && !(species.flags & IS_SYNTHETIC)) //Synths don't process reagents.
|
||||
@@ -1022,7 +957,7 @@
|
||||
adjustOxyLoss(-(light_amount))
|
||||
//TODO: heal wounds, heal broken limbs.
|
||||
|
||||
if(dna && dna.mutantrace == "shadow")
|
||||
if(species.light_dam)
|
||||
var/light_amount = 0
|
||||
if(isturf(loc))
|
||||
var/turf/T = loc
|
||||
@@ -1030,30 +965,11 @@
|
||||
if(A)
|
||||
if(A.lighting_use_dynamic) light_amount = T.lighting_lumcount
|
||||
else light_amount = 10
|
||||
if(light_amount > 2) //if there's enough light, start dying
|
||||
if(light_amount > species.light_dam) //if there's enough light, start dying
|
||||
take_overall_damage(1,1)
|
||||
else if (light_amount < 2) //heal in the dark
|
||||
else //heal in the dark
|
||||
heal_overall_damage(1,1)
|
||||
|
||||
/* //The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
|
||||
if(FAT in mutations)
|
||||
if(overeatduration < 100)
|
||||
src << "\blue You feel fit again!"
|
||||
mutations.Remove(FAT)
|
||||
update_mutantrace(0)
|
||||
update_mutations(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_suit()
|
||||
else
|
||||
if(overeatduration > 500)
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
update_mutantrace(0)
|
||||
update_mutations(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_suit()
|
||||
*/
|
||||
|
||||
// nutrition decrease
|
||||
if (nutrition > 0 && stat != 2)
|
||||
nutrition = max (0, nutrition - HUNGER_FACTOR)
|
||||
@@ -1070,22 +986,6 @@
|
||||
take_overall_damage(2,0)
|
||||
traumatic_shock++
|
||||
|
||||
if (drowsyness)
|
||||
drowsyness--
|
||||
eye_blurry = max(2, eye_blurry)
|
||||
if (prob(5))
|
||||
sleeping += 1
|
||||
Paralyse(5)
|
||||
|
||||
confused = max(0, confused - 1)
|
||||
// decrement dizziness counter, clamped to 0
|
||||
if(resting)
|
||||
dizziness = max(0, dizziness - 15)
|
||||
jitteriness = max(0, jitteriness - 15)
|
||||
else
|
||||
dizziness = max(0, dizziness - 3)
|
||||
jitteriness = max(0, jitteriness - 3)
|
||||
|
||||
if(!(species.flags & IS_SYNTHETIC)) handle_trace_chems()
|
||||
|
||||
updatehealth()
|
||||
@@ -1101,10 +1001,6 @@
|
||||
silent = 0
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
updatehealth() //TODO
|
||||
if(!in_stasis)
|
||||
stabilize_body_temperature() //Body temperature adjusts itself
|
||||
handle_organs() //Optimized.
|
||||
handle_blood()
|
||||
|
||||
if(health <= config.health_threshold_dead || (species.has_organ["brain"] && !has_brain()))
|
||||
death()
|
||||
@@ -1119,13 +1015,6 @@
|
||||
if( (getOxyLoss() > 50) || (config.health_threshold_crit > health) )
|
||||
Paralyse(3)
|
||||
|
||||
/* Done by handle_breath()
|
||||
if( health <= 20 && prob(1) )
|
||||
spawn(0)
|
||||
emote("gasp")
|
||||
if(!reagents.has_reagent("inaprovaline"))
|
||||
adjustOxyLoss(1)*/
|
||||
|
||||
if(hallucination)
|
||||
if(hallucination >= 20)
|
||||
if(prob(3))
|
||||
@@ -1168,22 +1057,17 @@
|
||||
if( prob(2) && health && !hal_crit )
|
||||
spawn(0)
|
||||
emote("snore")
|
||||
else if(resting)
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-3)
|
||||
//CONSCIOUS
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-1)
|
||||
|
||||
//Periodically double-check embedded_flag
|
||||
if(embedded_flag && !(life_tick % 10))
|
||||
var/list/E
|
||||
E = get_visible_implants(0)
|
||||
if(!E.len)
|
||||
embedded_flag = 0
|
||||
|
||||
|
||||
//Eyes
|
||||
//Check rig first because it's two-check and other checks will override it.
|
||||
if(istype(back,/obj/item/weapon/rig))
|
||||
@@ -1223,9 +1107,28 @@
|
||||
else if(ear_damage < 25) //ear damage heals slowly under this threshold. otherwise you'll need earmuffs
|
||||
ear_damage = max(ear_damage-0.05, 0)
|
||||
|
||||
//Resting
|
||||
if(resting)
|
||||
dizziness = max(0, dizziness - 15)
|
||||
jitteriness = max(0, jitteriness - 15)
|
||||
adjustHalLoss(-3)
|
||||
else
|
||||
dizziness = max(0, dizziness - 3)
|
||||
jitteriness = max(0, jitteriness - 3)
|
||||
adjustHalLoss(-1)
|
||||
|
||||
//Other
|
||||
handle_statuses()
|
||||
|
||||
if (drowsyness)
|
||||
drowsyness--
|
||||
eye_blurry = max(2, eye_blurry)
|
||||
if (prob(5))
|
||||
sleeping += 1
|
||||
Paralyse(5)
|
||||
|
||||
confused = max(0, confused - 1)
|
||||
|
||||
// If you're dirty, your gloves will become dirty, too.
|
||||
if(gloves && germ_level > gloves.germ_level && prob(10))
|
||||
gloves.germ_level += 1
|
||||
@@ -1346,14 +1249,6 @@
|
||||
sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_in_dark = species.darksight
|
||||
see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : SEE_INVISIBLE_LIVING
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("slime")
|
||||
see_in_dark = 3
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
if("shadow")
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
|
||||
if(XRAY in mutations)
|
||||
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
@@ -1484,7 +1379,7 @@
|
||||
if(eye_blurry) client.screen += global_hud.blurry
|
||||
if(druggy) client.screen += global_hud.druggy
|
||||
|
||||
if(tinted_weldhelh)
|
||||
if(config.welder_vision)
|
||||
var/found_welder
|
||||
if(istype(glasses, /obj/item/clothing/glasses/welding))
|
||||
var/obj/item/clothing/glasses/welding/O = glasses
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
//parse the language code and consume it
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if(speaking)
|
||||
message = copytext(message,3)
|
||||
message = copytext(message,2+length(speaking.key))
|
||||
else if(species.default_language)
|
||||
speaking = all_languages[species.default_language]
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
|
||||
message = capitalize(trim(message))
|
||||
message = trim(message)
|
||||
|
||||
if(speech_problem_flag)
|
||||
var/list/handle_r = handle_speech_problems(message)
|
||||
@@ -132,10 +132,14 @@
|
||||
if(used_radios.len)
|
||||
italics = 1
|
||||
message_range = 1
|
||||
|
||||
if(speaking)
|
||||
message_range = speaking.get_talkinto_msg_range(message)
|
||||
var/msg
|
||||
if(!speaking || !(speaking.flags & NO_TALK_MSG))
|
||||
msg = "<span class='notice'>\The [src] talks into \the [used_radios[1]]</span>"
|
||||
for(var/mob/living/M in hearers(5, src))
|
||||
if(M != src)
|
||||
M.show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "the radio."]</span>")
|
||||
if((M != src) && msg)
|
||||
M.show_message(msg)
|
||||
if (speech_sound)
|
||||
sound_vol *= 0.5
|
||||
|
||||
|
||||
@@ -1,542 +0,0 @@
|
||||
/*
|
||||
Datum-based species. Should make for much cleaner and easier to maintain mutantrace code.
|
||||
*/
|
||||
|
||||
/datum/species
|
||||
|
||||
var/name // Species name.
|
||||
var/name_plural
|
||||
|
||||
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
|
||||
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
|
||||
var/prone_icon // If set, draws this from icobase when mob is prone.
|
||||
var/eyes = "eyes_s" // Icon for eyes.
|
||||
|
||||
var/primitive // Lesser form, if any (ie. monkey for humans)
|
||||
var/tail // Name of tail image in species effects icon file.
|
||||
var/list/unarmed_attacks = null // For empty hand harm-intent attack
|
||||
var/datum/hud_data/hud
|
||||
var/hud_type
|
||||
var/slowdown = 0
|
||||
var/gluttonous // Can eat some mobs. 1 for monkeys, 2 for people.
|
||||
var/rarity_value = 1 // Relative rarity/collector value for this species. Only used by ninja and cultists atm.
|
||||
var/list/unarmed_types = list(/datum/unarmed_attack, /datum/unarmed_attack/bite)
|
||||
|
||||
var/language // Default racial language, if any.
|
||||
// Default language is used when 'say' is used without modifiers.
|
||||
var/default_language = "Galactic Common"
|
||||
var/secondary_langs = list() // The names of secondary languages that are available to this species.
|
||||
var/mutantrace // Safeguard due to old code.
|
||||
var/list/speech_sounds // A list of sounds to potentially play when speaking.
|
||||
var/list/speech_chance
|
||||
var/has_fine_manipulation = 1 // Can use small items.
|
||||
var/insulated // Immune to electrocution and glass shards to the feet.
|
||||
|
||||
// Some species-specific gibbing data.
|
||||
var/gibbed_anim = "gibbed-h"
|
||||
var/dusted_anim = "dust-h"
|
||||
var/remains_type = /obj/effect/decal/remains/xeno
|
||||
var/death_sound
|
||||
var/death_message = "seizes up and falls limp, their eyes dead and lifeless..."
|
||||
|
||||
var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
|
||||
var/poison_type = "phoron" // Poisonous air.
|
||||
var/exhale_type = "carbon_dioxide" // Exhaled gas type.
|
||||
|
||||
var/total_health = 100 //Point at which the mob will enter crit.
|
||||
|
||||
var/cold_level_1 = 260 // Cold damage level 1 below this point.
|
||||
var/cold_level_2 = 200 // Cold damage level 2 below this point.
|
||||
var/cold_level_3 = 120 // Cold damage level 3 below this point.
|
||||
|
||||
var/heat_level_1 = 360 // Heat damage level 1 above this point.
|
||||
var/heat_level_2 = 400 // Heat damage level 2 above this point.
|
||||
var/heat_level_3 = 1000 // Heat damage level 2 above this point.
|
||||
|
||||
var/body_temperature = 310.15 //non-IS_SYNTHETIC species will try to stabilize at this temperature. (also affects temperature processing)
|
||||
var/synth_temp_gain = 0 //IS_SYNTHETIC species will gain this much temperature every second
|
||||
var/reagent_tag //Used for metabolizing reagents.
|
||||
|
||||
var/darksight = 2
|
||||
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
|
||||
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
|
||||
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
|
||||
var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
|
||||
|
||||
var/brute_mod = null // Physical damage reduction/malus.
|
||||
var/burn_mod = null // Burn damage reduction/malus.
|
||||
|
||||
var/flags = 0 // Various specific features.
|
||||
|
||||
var/list/abilities = list() // For species-derived or admin-given powers
|
||||
|
||||
var/blood_color = "#A10808" //Red.
|
||||
var/flesh_color = "#FFC896" //Pink.
|
||||
var/base_color //Used when setting species.
|
||||
|
||||
//Used in icon caching.
|
||||
var/race_key = 0
|
||||
var/icon/icon_template
|
||||
|
||||
// Species-specific abilities.
|
||||
var/list/inherent_verbs
|
||||
var/list/has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"lungs" = /datum/organ/internal/lungs,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"appendix" = /datum/organ/internal/appendix,
|
||||
"eyes" = /datum/organ/internal/eyes
|
||||
)
|
||||
|
||||
/datum/species/New()
|
||||
if(hud_type)
|
||||
hud = new hud_type()
|
||||
else
|
||||
hud = new()
|
||||
|
||||
unarmed_attacks = list()
|
||||
for(var/u_type in unarmed_types)
|
||||
unarmed_attacks += new u_type()
|
||||
|
||||
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
|
||||
|
||||
//Trying to work out why species changes aren't fixing organs properly.
|
||||
if(H.organs) H.organs.Cut()
|
||||
if(H.internal_organs) H.internal_organs.Cut()
|
||||
if(H.organs_by_name) H.organs_by_name.Cut()
|
||||
if(H.internal_organs_by_name) H.internal_organs_by_name.Cut()
|
||||
|
||||
H.organs = list()
|
||||
H.internal_organs = list()
|
||||
H.organs_by_name = list()
|
||||
H.internal_organs_by_name = list()
|
||||
|
||||
//This is a basic humanoid limb setup.
|
||||
H.organs_by_name["chest"] = new/datum/organ/external/chest()
|
||||
H.organs_by_name["groin"] = new/datum/organ/external/groin(H.organs_by_name["chest"])
|
||||
H.organs_by_name["head"] = new/datum/organ/external/head(H.organs_by_name["chest"])
|
||||
H.organs_by_name["l_arm"] = new/datum/organ/external/l_arm(H.organs_by_name["chest"])
|
||||
H.organs_by_name["r_arm"] = new/datum/organ/external/r_arm(H.organs_by_name["chest"])
|
||||
H.organs_by_name["r_leg"] = new/datum/organ/external/r_leg(H.organs_by_name["groin"])
|
||||
H.organs_by_name["l_leg"] = new/datum/organ/external/l_leg(H.organs_by_name["groin"])
|
||||
H.organs_by_name["l_hand"] = new/datum/organ/external/l_hand(H.organs_by_name["l_arm"])
|
||||
H.organs_by_name["r_hand"] = new/datum/organ/external/r_hand(H.organs_by_name["r_arm"])
|
||||
H.organs_by_name["l_foot"] = new/datum/organ/external/l_foot(H.organs_by_name["l_leg"])
|
||||
H.organs_by_name["r_foot"] = new/datum/organ/external/r_foot(H.organs_by_name["r_leg"])
|
||||
|
||||
for(var/organ in has_organ)
|
||||
var/organ_type = has_organ[organ]
|
||||
H.internal_organs_by_name[organ] = new organ_type(H)
|
||||
|
||||
for(var/name in H.organs_by_name)
|
||||
H.organs += H.organs_by_name[name]
|
||||
|
||||
for(var/datum/organ/external/O in H.organs)
|
||||
O.owner = H
|
||||
|
||||
if(flags & IS_SYNTHETIC)
|
||||
for(var/datum/organ/external/E in H.organs)
|
||||
if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue
|
||||
E.status |= ORGAN_ROBOT
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
I.mechanize()
|
||||
|
||||
/datum/species/proc/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
|
||||
var/t_him = "them"
|
||||
switch(target.gender)
|
||||
if(MALE)
|
||||
t_him = "him"
|
||||
if(FEMALE)
|
||||
t_him = "her"
|
||||
|
||||
H.visible_message("<span class='notice'>[H] hugs [target] to make [t_him] feel better!</span>", \
|
||||
"<span class='notice'>You hug [target] to make [t_him] feel better!</span>")
|
||||
|
||||
/datum/species/proc/remove_inherent_verbs(var/mob/living/carbon/human/H)
|
||||
if(inherent_verbs)
|
||||
for(var/verb_path in inherent_verbs)
|
||||
H.verbs -= verb_path
|
||||
return
|
||||
|
||||
/datum/species/proc/add_inherent_verbs(var/mob/living/carbon/human/H)
|
||||
if(inherent_verbs)
|
||||
for(var/verb_path in inherent_verbs)
|
||||
H.verbs |= verb_path
|
||||
return
|
||||
|
||||
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment.
|
||||
add_inherent_verbs(H)
|
||||
|
||||
/datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns).
|
||||
if(flags & IS_SYNTHETIC)
|
||||
H.h_style = ""
|
||||
spawn(100)
|
||||
H.update_hair()
|
||||
return
|
||||
|
||||
// Only used for alien plasma weeds atm, but could be used for Dionaea later.
|
||||
/datum/species/proc/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
// Used to update alien icons for aliens.
|
||||
/datum/species/proc/handle_login_special(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
// As above.
|
||||
/datum/species/proc/handle_logout_special(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
// Builds the HUD using species-specific icons and usable slots.
|
||||
/datum/species/proc/build_hud(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
// Grabs the window recieved when you click-drag someone onto you.
|
||||
/datum/species/proc/get_inventory_dialogue(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
//Used by xenos understanding larvae and dionaea understanding nymphs.
|
||||
/datum/species/proc/can_understand(var/mob/other)
|
||||
return
|
||||
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
name_plural = "Humans"
|
||||
language = "Sol Common"
|
||||
primitive = /mob/living/carbon/monkey
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
|
||||
|
||||
flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
|
||||
|
||||
//If you wanted to add a species-level ability:
|
||||
/*abilities = list(/client/proc/test_ability)*/
|
||||
|
||||
/datum/species/unathi
|
||||
name = "Unathi"
|
||||
name_plural = "Unathi"
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_lizard.dmi'
|
||||
language = "Sinta'unathi"
|
||||
tail = "sogtail"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
|
||||
primitive = /mob/living/carbon/monkey/unathi
|
||||
darksight = 3
|
||||
gluttonous = 1
|
||||
|
||||
cold_level_1 = 280 //Default 260 - Lower is better
|
||||
cold_level_2 = 220 //Default 200
|
||||
cold_level_3 = 130 //Default 120
|
||||
|
||||
heat_level_1 = 420 //Default 360 - Higher is better
|
||||
heat_level_2 = 480 //Default 400
|
||||
heat_level_3 = 1100 //Default 1000
|
||||
|
||||
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
flesh_color = "#34AF10"
|
||||
|
||||
reagent_tag = IS_UNATHI
|
||||
base_color = "#066000"
|
||||
|
||||
/datum/species/tajaran
|
||||
name = "Tajara"
|
||||
name_plural = "Tajaran"
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
language = "Siik'tajr"
|
||||
tail = "tajtail"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
|
||||
darksight = 8
|
||||
|
||||
cold_level_1 = 200 //Default 260
|
||||
cold_level_2 = 140 //Default 200
|
||||
cold_level_3 = 80 //Default 120
|
||||
|
||||
heat_level_1 = 330 //Default 360
|
||||
heat_level_2 = 380 //Default 400
|
||||
heat_level_3 = 800 //Default 1000
|
||||
|
||||
primitive = /mob/living/carbon/monkey/tajara
|
||||
|
||||
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
flesh_color = "#AFA59E"
|
||||
base_color = "#333333"
|
||||
|
||||
/datum/species/skrell
|
||||
name = "Skrell"
|
||||
name_plural = "Skrell"
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
eyes = "skrell_eyes_s"
|
||||
language = "Skrellian"
|
||||
primitive = /mob/living/carbon/monkey/skrell
|
||||
unarmed_types = list(/datum/unarmed_attack/punch)
|
||||
|
||||
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
|
||||
|
||||
flesh_color = "#8CD7A3"
|
||||
blood_color = "#1D2CBF"
|
||||
|
||||
reagent_tag = IS_SKRELL
|
||||
|
||||
/datum/species/vox
|
||||
name = "Vox"
|
||||
name_plural = "Vox"
|
||||
icobase = 'icons/mob/human_races/r_vox.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
default_language = "Vox-pidgin"
|
||||
language = "Galactic Common"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
|
||||
rarity_value = 2
|
||||
|
||||
speech_sounds = list('sound/voice/shriek1.ogg')
|
||||
speech_chance = 20
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
insulated = 1
|
||||
|
||||
flags = NO_SCAN | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
reagent_tag = IS_VOX
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/leap
|
||||
)
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"lungs" = /datum/organ/internal/lungs,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"eyes" = /datum/organ/internal/eyes,
|
||||
"stack" = /datum/organ/internal/stack/vox
|
||||
)
|
||||
|
||||
/datum/species/vox/armalis
|
||||
name = "Vox Armalis"
|
||||
name_plural = "Vox"
|
||||
icobase = 'icons/mob/human_races/r_armalis.dmi'
|
||||
deform = 'icons/mob/human_races/r_armalis.dmi'
|
||||
rarity_value = 10
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
heat_level_1 = 2000
|
||||
heat_level_2 = 3000
|
||||
heat_level_3 = 4000
|
||||
|
||||
brute_mod = 0.2
|
||||
burn_mod = 0.2
|
||||
|
||||
eyes = "blank_eyes"
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
|
||||
flags = NO_SCAN | NO_BLOOD | NO_PAIN | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
tail = "armalis_tail"
|
||||
icon_template = 'icons/mob/human_races/r_armalis.dmi'
|
||||
|
||||
reagent_tag = IS_VOX
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/leap,
|
||||
/mob/living/carbon/human/proc/gut,
|
||||
/mob/living/carbon/human/proc/commune
|
||||
)
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
name_plural = "Dionaea"
|
||||
icobase = 'icons/mob/human_races/r_diona.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_plant.dmi'
|
||||
language = "Rootspeak"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/diona)
|
||||
primitive = /mob/living/carbon/alien/diona
|
||||
slowdown = 7
|
||||
rarity_value = 3
|
||||
|
||||
has_organ = list(
|
||||
"nutrient channel" = /datum/organ/internal/diona/nutrients,
|
||||
"neural strata" = /datum/organ/internal/diona/strata,
|
||||
"response node" = /datum/organ/internal/diona/node,
|
||||
"gas bladder" = /datum/organ/internal/diona/bladder,
|
||||
"polyp segment" = /datum/organ/internal/diona/polyp,
|
||||
"anchoring ligament" = /datum/organ/internal/diona/ligament
|
||||
)
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = -1
|
||||
|
||||
cold_level_1 = 50
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
heat_level_1 = 2000
|
||||
heat_level_2 = 3000
|
||||
heat_level_3 = 4000
|
||||
|
||||
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
|
||||
|
||||
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#004400"
|
||||
flesh_color = "#907E4A"
|
||||
|
||||
reagent_tag = IS_DIONA
|
||||
|
||||
/datum/species/diona/can_understand(var/mob/other)
|
||||
var/mob/living/carbon/alien/diona/D = other
|
||||
if(istype(D))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/species/diona/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
H.gender = NEUTER
|
||||
return ..()
|
||||
|
||||
/datum/species/diona/handle_death(var/mob/living/carbon/human/H)
|
||||
|
||||
var/mob/living/carbon/alien/diona/S = new(get_turf(H))
|
||||
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(S)
|
||||
|
||||
for(var/mob/living/carbon/alien/diona/D in H.contents)
|
||||
if(D.client)
|
||||
D.loc = H.loc
|
||||
else
|
||||
del(D)
|
||||
|
||||
H.visible_message("\red[H] splits apart with a wet slithering noise!")
|
||||
|
||||
/datum/species/machine
|
||||
name = "Machine"
|
||||
name_plural = "machines"
|
||||
|
||||
icobase = 'icons/mob/human_races/r_machine.dmi'
|
||||
deform = 'icons/mob/human_races/r_machine.dmi'
|
||||
language = "Tradeband"
|
||||
unarmed_types = list(/datum/unarmed_attack/punch)
|
||||
rarity_value = 2
|
||||
|
||||
eyes = "blank_eyes"
|
||||
brute_mod = 0.5
|
||||
burn_mod = 1
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 50
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
heat_level_1 = 500 //gives them about 25 seconds in space before taking damage
|
||||
heat_level_2 = 1000
|
||||
heat_level_3 = 2000
|
||||
|
||||
synth_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
|
||||
|
||||
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | IS_SYNTHETIC
|
||||
|
||||
blood_color = "#1F181F"
|
||||
flesh_color = "#575757"
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
)
|
||||
|
||||
// Called when using the shredding behavior.
|
||||
/datum/species/proc/can_shred(var/mob/living/carbon/human/H)
|
||||
|
||||
if(H.a_intent != "hurt")
|
||||
return 0
|
||||
|
||||
for(var/datum/unarmed_attack/attack in unarmed_attacks)
|
||||
if(!attack.is_usable(H))
|
||||
continue
|
||||
if(attack.shredding)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/hud_data
|
||||
var/icon // If set, overrides ui_style.
|
||||
var/has_a_intent = 1 // Set to draw intent box.
|
||||
var/has_m_intent = 1 // Set to draw move intent box.
|
||||
var/has_warnings = 1 // Set to draw environment warnings.
|
||||
var/has_pressure = 1 // Draw the pressure indicator.
|
||||
var/has_nutrition = 1 // Draw the nutrition indicator.
|
||||
var/has_bodytemp = 1 // Draw the bodytemp indicator.
|
||||
var/has_hands = 1 // Set to draw shand.
|
||||
var/has_drop = 1 // Set to draw drop button.
|
||||
var/has_throw = 1 // Set to draw throw button.
|
||||
var/has_resist = 1 // Set to draw resist button.
|
||||
var/has_internals = 1 // Set to draw the internals toggle button.
|
||||
var/list/equip_slots = list() // Checked by mob_can_equip().
|
||||
|
||||
// Contains information on the position and tag for all inventory slots
|
||||
// to be drawn for the mob. This is fairly delicate, try to avoid messing with it
|
||||
// unless you know exactly what it does.
|
||||
var/list/gear = list(
|
||||
"i_clothing" = list("loc" = ui_iclothing, "slot" = slot_w_uniform, "state" = "center", "toggle" = 1, "dir" = SOUTH),
|
||||
"o_clothing" = list("loc" = ui_oclothing, "slot" = slot_wear_suit, "state" = "equip", "toggle" = 1, "dir" = SOUTH),
|
||||
"mask" = list("loc" = ui_mask, "slot" = slot_wear_mask, "state" = "equip", "toggle" = 1, "dir" = NORTH),
|
||||
"gloves" = list("loc" = ui_gloves, "slot" = slot_gloves, "state" = "gloves", "toggle" = 1),
|
||||
"eyes" = list("loc" = ui_glasses, "slot" = slot_glasses, "state" = "glasses","toggle" = 1),
|
||||
"l_ear" = list("loc" = ui_l_ear, "slot" = slot_l_ear, "state" = "ears", "toggle" = 1),
|
||||
"r_ear" = list("loc" = ui_r_ear, "slot" = slot_r_ear, "state" = "ears", "toggle" = 1),
|
||||
"head" = list("loc" = ui_head, "slot" = slot_head, "state" = "hair", "toggle" = 1),
|
||||
"shoes" = list("loc" = ui_shoes, "slot" = slot_shoes, "state" = "shoes", "toggle" = 1),
|
||||
"suit storage" = list("loc" = ui_sstore1, "slot" = slot_s_store, "state" = "belt", "dir" = 8),
|
||||
"back" = list("loc" = ui_back, "slot" = slot_back, "state" = "back", "dir" = NORTH),
|
||||
"id" = list("loc" = ui_id, "slot" = slot_wear_id, "state" = "id", "dir" = NORTH),
|
||||
"storage1" = list("loc" = ui_storage1, "slot" = slot_l_store, "state" = "pocket"),
|
||||
"storage2" = list("loc" = ui_storage2, "slot" = slot_r_store, "state" = "pocket"),
|
||||
"belt" = list("loc" = ui_belt, "slot" = slot_belt, "state" = "belt")
|
||||
)
|
||||
|
||||
/datum/hud_data/New()
|
||||
..()
|
||||
for(var/slot in gear)
|
||||
equip_slots |= gear[slot]["slot"]
|
||||
|
||||
if(has_hands)
|
||||
equip_slots |= slot_l_hand
|
||||
equip_slots |= slot_r_hand
|
||||
equip_slots |= slot_handcuffed
|
||||
|
||||
if(slot_back in equip_slots)
|
||||
equip_slots |= slot_in_backpack
|
||||
|
||||
if(slot_w_uniform in equip_slots)
|
||||
equip_slots |= slot_tie
|
||||
|
||||
equip_slots |= slot_legcuffed
|
||||
@@ -0,0 +1,25 @@
|
||||
/datum/species/shadow
|
||||
name = "Shadow"
|
||||
name_plural = "shadows"
|
||||
|
||||
icobase = 'icons/mob/human_races/r_shadow.dmi'
|
||||
deform = 'icons/mob/human_races/r_shadow.dmi'
|
||||
|
||||
language = "Sol Common" //todo?
|
||||
unarmed_types = list(/datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/sharp)
|
||||
light_dam = 2
|
||||
darksight = 8
|
||||
has_organ = list()
|
||||
|
||||
blood_color = "#CCCCCC"
|
||||
flesh_color = "#AAAAAA"
|
||||
|
||||
remains_type = /obj/effect/decal/cleanable/ash
|
||||
death_message = "dissolves into ash..."
|
||||
|
||||
flags = IS_RESTRICTED | NO_BLOOD | NO_POISON | NO_SCAN | NO_SLIP | NO_POISON
|
||||
|
||||
/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
|
||||
spawn(1)
|
||||
new /obj/effect/decal/cleanable/ash(H.loc)
|
||||
del(H)
|
||||
@@ -0,0 +1,97 @@
|
||||
/datum/species/vox
|
||||
name = "Vox"
|
||||
name_plural = "Vox"
|
||||
icobase = 'icons/mob/human_races/r_vox.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
default_language = "Vox-pidgin"
|
||||
language = "Galactic Common"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
|
||||
rarity_value = 2
|
||||
blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
|
||||
scavenging vermin who prey on isolated stations, ships or planets to keep their own ancient arkships \
|
||||
alive. They are four to five feet tall, reptillian, beaked, tailed and quilled; human crews often \
|
||||
refer to them as 'shitbirds' for their violent and offensive nature, as well as their horrible \
|
||||
smell.<br/><br/>Most humans will never meet a Vox raider, instead learning of this insular species through \
|
||||
dealing with their traders and merchants; those that do rarely enjoy the experience."
|
||||
|
||||
speech_sounds = list('sound/voice/shriek1.ogg')
|
||||
speech_chance = 20
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
insulated = 1
|
||||
|
||||
flags = IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
reagent_tag = IS_VOX
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/leap
|
||||
)
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"lungs" = /datum/organ/internal/lungs,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"eyes" = /datum/organ/internal/eyes,
|
||||
"stack" = /datum/organ/internal/stack/vox
|
||||
)
|
||||
|
||||
/datum/species/vox/get_random_name(var/gender)
|
||||
var/datum/language/species_language = all_languages[default_language]
|
||||
return species_language.get_random_name(gender)
|
||||
|
||||
/datum/species/vox/armalis
|
||||
name = "Vox Armalis"
|
||||
name_plural = "Vox"
|
||||
icobase = 'icons/mob/human_races/r_armalis.dmi'
|
||||
deform = 'icons/mob/human_races/r_armalis.dmi'
|
||||
rarity_value = 10
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
heat_level_1 = 2000
|
||||
heat_level_2 = 3000
|
||||
heat_level_3 = 4000
|
||||
|
||||
brute_mod = 0.2
|
||||
burn_mod = 0.2
|
||||
|
||||
eyes = "blank_eyes"
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
|
||||
flags = IS_RESTRICTED | NO_SCAN | NO_BLOOD | NO_PAIN | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
tail = "armalis_tail"
|
||||
icon_template = 'icons/mob/human_races/r_armalis.dmi'
|
||||
|
||||
reagent_tag = IS_VOX
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/leap,
|
||||
/mob/living/carbon/human/proc/gut,
|
||||
/mob/living/carbon/human/proc/commune
|
||||
)
|
||||
@@ -0,0 +1,217 @@
|
||||
/*
|
||||
Datum-based species. Should make for much cleaner and easier to maintain race code.
|
||||
*/
|
||||
|
||||
/datum/species
|
||||
|
||||
// Descriptors and strings.
|
||||
var/name // Species name.
|
||||
var/name_plural // Pluralized name (since "[name]s" is not always valid)
|
||||
var/blurb = "A completely nondescript species." // A brief lore summary for use in the chargen screen.
|
||||
|
||||
// Icon/appearance vars.
|
||||
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
|
||||
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
|
||||
var/prone_icon // If set, draws this from icobase when mob is prone.
|
||||
var/eyes = "eyes_s" // Icon for eyes.
|
||||
var/blood_color = "#A10808" // Red.
|
||||
var/flesh_color = "#FFC896" // Pink.
|
||||
var/base_color // Used by changelings. Should also be used for icon previes..
|
||||
var/tail // Name of tail image in species effects icon file.
|
||||
var/race_key = 0 // Used for mob icon cache string.
|
||||
var/icon/icon_template // Used for mob icon generation for non-32x32 species.
|
||||
|
||||
// Language/culture vars.
|
||||
var/default_language = "Galactic Common" // Default language is used when 'say' is used without modifiers.
|
||||
var/language = "Galactic Common" // Default racial language, if any.
|
||||
var/secondary_langs = list() // The names of secondary languages that are available to this species.
|
||||
var/list/speech_sounds // A list of sounds to potentially play when speaking.
|
||||
var/list/speech_chance // The likelihood of a speech sound playing.
|
||||
|
||||
// Combat vars.
|
||||
var/total_health = 100 // Point at which the mob will enter crit.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat.
|
||||
/datum/unarmed_attack,
|
||||
/datum/unarmed_attack/bite
|
||||
)
|
||||
var/list/unarmed_attacks = null // For empty hand harm-intent attack
|
||||
var/brute_mod = null // Physical damage reduction/malus.
|
||||
var/burn_mod = null // Burn damage reduction/malus.
|
||||
|
||||
// Death vars.
|
||||
var/gibber_type = /obj/effect/gibspawner/human
|
||||
var/remains_type = /obj/effect/decal/remains/xeno
|
||||
var/gibbed_anim = "gibbed-h"
|
||||
var/dusted_anim = "dust-h"
|
||||
var/death_sound
|
||||
var/death_message = "seizes up and falls limp, their eyes dead and lifeless..."
|
||||
|
||||
// Environment tolerance/life processes vars.
|
||||
var/reagent_tag //Used for metabolizing reagents.
|
||||
var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
|
||||
var/poison_type = "phoron" // Poisonous air.
|
||||
var/exhale_type = "carbon_dioxide" // Exhaled gas type.
|
||||
var/cold_level_1 = 260 // Cold damage level 1 below this point.
|
||||
var/cold_level_2 = 200 // Cold damage level 2 below this point.
|
||||
var/cold_level_3 = 120 // Cold damage level 3 below this point.
|
||||
var/heat_level_1 = 360 // Heat damage level 1 above this point.
|
||||
var/heat_level_2 = 400 // Heat damage level 2 above this point.
|
||||
var/heat_level_3 = 1000 // Heat damage level 2 above this point.
|
||||
var/synth_temp_gain = 0 // IS_SYNTHETIC species will gain this much temperature every second
|
||||
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
|
||||
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
|
||||
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
|
||||
var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
|
||||
var/light_dam // If set, mob will be damaged in light over this value and heal in light below its negative.
|
||||
var/body_temperature = 310.15 // Non-IS_SYNTHETIC species will try to stabilize at this temperature.
|
||||
// (also affects temperature processing)
|
||||
// HUD data vars.
|
||||
var/datum/hud_data/hud
|
||||
var/hud_type
|
||||
|
||||
// Body/form vars.
|
||||
var/list/inherent_verbs // Species-specific verbs.
|
||||
var/has_fine_manipulation = 1 // Can use small items.
|
||||
var/insulated // Immune to electrocution and glass shards to the feet.
|
||||
var/darksight = 2 // Native darksight distance.
|
||||
var/flags = 0 // Various specific features.
|
||||
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
|
||||
var/primitive // Lesser form, if any (ie. monkey for humans)
|
||||
var/gluttonous // Can eat some mobs. 1 for monkeys, 2 for people.
|
||||
var/rarity_value = 1 // Relative rarity/collector value for this species.
|
||||
// Determines the organs that the species spawns with and
|
||||
var/list/has_organ = list( // which required-organ checks are conducted.
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"lungs" = /datum/organ/internal/lungs,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"appendix" = /datum/organ/internal/appendix,
|
||||
"eyes" = /datum/organ/internal/eyes
|
||||
)
|
||||
|
||||
/datum/species/New()
|
||||
if(hud_type)
|
||||
hud = new hud_type()
|
||||
else
|
||||
hud = new()
|
||||
|
||||
unarmed_attacks = list()
|
||||
for(var/u_type in unarmed_types)
|
||||
unarmed_attacks += new u_type()
|
||||
|
||||
/datum/species/proc/get_random_name(var/gender)
|
||||
var/datum/language/species_language = all_languages[language]
|
||||
return species_language.get_random_name(gender)
|
||||
|
||||
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
|
||||
|
||||
//Trying to work out why species changes aren't fixing organs properly.
|
||||
if(H.organs) H.organs.Cut()
|
||||
if(H.internal_organs) H.internal_organs.Cut()
|
||||
if(H.organs_by_name) H.organs_by_name.Cut()
|
||||
if(H.internal_organs_by_name) H.internal_organs_by_name.Cut()
|
||||
|
||||
H.organs = list()
|
||||
H.internal_organs = list()
|
||||
H.organs_by_name = list()
|
||||
H.internal_organs_by_name = list()
|
||||
|
||||
//This is a basic humanoid limb setup.
|
||||
H.organs_by_name["chest"] = new/datum/organ/external/chest()
|
||||
H.organs_by_name["groin"] = new/datum/organ/external/groin(H.organs_by_name["chest"])
|
||||
H.organs_by_name["head"] = new/datum/organ/external/head(H.organs_by_name["chest"])
|
||||
H.organs_by_name["l_arm"] = new/datum/organ/external/l_arm(H.organs_by_name["chest"])
|
||||
H.organs_by_name["r_arm"] = new/datum/organ/external/r_arm(H.organs_by_name["chest"])
|
||||
H.organs_by_name["r_leg"] = new/datum/organ/external/r_leg(H.organs_by_name["groin"])
|
||||
H.organs_by_name["l_leg"] = new/datum/organ/external/l_leg(H.organs_by_name["groin"])
|
||||
H.organs_by_name["l_hand"] = new/datum/organ/external/l_hand(H.organs_by_name["l_arm"])
|
||||
H.organs_by_name["r_hand"] = new/datum/organ/external/r_hand(H.organs_by_name["r_arm"])
|
||||
H.organs_by_name["l_foot"] = new/datum/organ/external/l_foot(H.organs_by_name["l_leg"])
|
||||
H.organs_by_name["r_foot"] = new/datum/organ/external/r_foot(H.organs_by_name["r_leg"])
|
||||
|
||||
for(var/organ in has_organ)
|
||||
var/organ_type = has_organ[organ]
|
||||
H.internal_organs_by_name[organ] = new organ_type(H)
|
||||
|
||||
for(var/name in H.organs_by_name)
|
||||
H.organs += H.organs_by_name[name]
|
||||
|
||||
for(var/datum/organ/external/O in H.organs)
|
||||
O.owner = H
|
||||
|
||||
if(flags & IS_SYNTHETIC)
|
||||
for(var/datum/organ/external/E in H.organs)
|
||||
if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue
|
||||
E.status |= ORGAN_ROBOT
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
I.mechanize()
|
||||
|
||||
/datum/species/proc/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
|
||||
var/t_him = "them"
|
||||
switch(target.gender)
|
||||
if(MALE)
|
||||
t_him = "him"
|
||||
if(FEMALE)
|
||||
t_him = "her"
|
||||
|
||||
H.visible_message("<span class='notice'>[H] hugs [target] to make [t_him] feel better!</span>", \
|
||||
"<span class='notice'>You hug [target] to make [t_him] feel better!</span>")
|
||||
|
||||
/datum/species/proc/remove_inherent_verbs(var/mob/living/carbon/human/H)
|
||||
if(inherent_verbs)
|
||||
for(var/verb_path in inherent_verbs)
|
||||
H.verbs -= verb_path
|
||||
return
|
||||
|
||||
/datum/species/proc/add_inherent_verbs(var/mob/living/carbon/human/H)
|
||||
if(inherent_verbs)
|
||||
for(var/verb_path in inherent_verbs)
|
||||
H.verbs |= verb_path
|
||||
return
|
||||
|
||||
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment.
|
||||
add_inherent_verbs(H)
|
||||
|
||||
/datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns).
|
||||
return
|
||||
|
||||
// Only used for alien plasma weeds atm, but could be used for Dionaea later.
|
||||
/datum/species/proc/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
// Used to update alien icons for aliens.
|
||||
/datum/species/proc/handle_login_special(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
// As above.
|
||||
/datum/species/proc/handle_logout_special(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
// Builds the HUD using species-specific icons and usable slots.
|
||||
/datum/species/proc/build_hud(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
// Grabs the window recieved when you click-drag someone onto you.
|
||||
/datum/species/proc/get_inventory_dialogue(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
//Used by xenos understanding larvae and dionaea understanding nymphs.
|
||||
/datum/species/proc/can_understand(var/mob/other)
|
||||
return
|
||||
|
||||
// Called when using the shredding behavior.
|
||||
/datum/species/proc/can_shred(var/mob/living/carbon/human/H)
|
||||
|
||||
if(H.a_intent != "hurt")
|
||||
return 0
|
||||
|
||||
for(var/datum/unarmed_attack/attack in unarmed_attacks)
|
||||
if(!attack.is_usable(H))
|
||||
continue
|
||||
if(attack.shredding)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
@@ -0,0 +1,263 @@
|
||||
//Species unarmed attacks
|
||||
/datum/unarmed_attack
|
||||
var/attack_verb = list("attack") // Empty hand hurt intent verb.
|
||||
var/attack_noun = list("fist")
|
||||
var/damage = 0 // Extra empty hand attack damage.
|
||||
var/attack_sound = "punch"
|
||||
var/miss_sound = 'sound/weapons/punchmiss.ogg'
|
||||
var/shredding = 0 // Calls the old attack_alien() behavior on objects/mobs when on harm intent.
|
||||
var/sharp = 0
|
||||
var/edge = 0
|
||||
|
||||
/datum/unarmed_attack/proc/is_usable(var/mob/living/carbon/human/user)
|
||||
if(user.restrained())
|
||||
return 0
|
||||
|
||||
// Check if they have a functioning hand.
|
||||
var/datum/organ/external/E = user.organs_by_name["l_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/unarmed_attack/proc/apply_effects(var/mob/living/carbon/human/user,var/mob/living/carbon/human/target,var/armour,var/attack_damage,var/zone)
|
||||
|
||||
var/stun_chance = rand(0, 100)
|
||||
|
||||
if(attack_damage >= 5 && armour < 2 && !(target == user) && stun_chance <= attack_damage * 5) // 25% standard chance
|
||||
switch(zone) // strong punches can have effects depending on where they hit
|
||||
if("head", "mouth", "eyes")
|
||||
// Induce blurriness
|
||||
target.visible_message("<span class='danger'>[target] looks dazed.</span>", "<span class='danger'>You see stars.</span>")
|
||||
target.apply_effect(attack_damage*2, EYE_BLUR, armour)
|
||||
if("l_arm", "l_hand")
|
||||
if (target.l_hand)
|
||||
// Disarm left hand
|
||||
target.visible_message("<span class='danger'>[src] [pick("dropped", "let go off")] \the [target.l_hand][pick("", " with a scream")]!</span>")
|
||||
target.drop_l_hand()
|
||||
if("r_arm", "r_hand")
|
||||
if (target.r_hand)
|
||||
// Disarm right hand
|
||||
target.visible_message("<span class='danger'>[src] [pick("dropped", "let go off")] \the [target.r_hand][pick("", " with a scream")]!</span>")
|
||||
target.drop_r_hand()
|
||||
if("chest")
|
||||
if(!target.lying)
|
||||
var/turf/T = get_step(get_turf(target), get_dir(get_turf(user), get_turf(target)))
|
||||
if(!T.density)
|
||||
step(target, get_dir(get_turf(user), get_turf(target)))
|
||||
target.visible_message("<span class='danger'>[pick("[target] was sent flying backward!", "[target] staggers back from the impact!")]</span>")
|
||||
else
|
||||
target.visible_message("<span class='danger'>[target] slams into [T]!</span>")
|
||||
if(prob(50))
|
||||
target.set_dir(reverse_dir[target.dir])
|
||||
target.apply_effect(attack_damage * 0.4, WEAKEN, armour)
|
||||
if("groin")
|
||||
target.visible_message("<span class='warning'>[target] looks like \he is in pain!</span>", "<span class='warning'>[(target.gender=="female") ? "Oh god that hurt!" : "Oh no, not your[pick("testicles", "crown jewels", "clockweights", "family jewels", "marbles", "bean bags", "teabags", "sweetmeats", "goolies")]!"]</span>")
|
||||
target.apply_effects(stutter = attack_damage * 2, agony = attack_damage* 3, blocked = armour)
|
||||
if("l_leg", "l_foot", "r_leg", "r_foot")
|
||||
if(!target.lying)
|
||||
target.visible_message("<span class='warning'>[src] gives way slightly.</span>")
|
||||
target.apply_effect(attack_damage*3, AGONY, armour)
|
||||
else if(attack_damage >= 5 && !(target == user) && (stun_chance + attack_damage * 5 >= 100) && armour < 2) // Chance to get the usual throwdown as well (25% standard chance)
|
||||
if(!target.lying)
|
||||
target.visible_message("<span class='danger'>[target] [pick("slumps", "falls", "drops")] down to the ground!</span>")
|
||||
else
|
||||
target.visible_message("<span class='danger'>[target] has been weakened!</span>")
|
||||
target.apply_effect(3, WEAKEN, armour)
|
||||
|
||||
/datum/unarmed_attack/proc/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [affecting.display_name]!</span>")
|
||||
playsound(user.loc, attack_sound, 25, 1, -1)
|
||||
|
||||
/datum/unarmed_attack/bite
|
||||
attack_verb = list("bit")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
shredding = 0
|
||||
damage = 0
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
/datum/unarmed_attack/bite/sharp //eye teeth
|
||||
attack_verb = list("bit", "chomped on")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
shredding = 0
|
||||
damage = 5
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/datum/unarmed_attack/bite/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
if (user.wear_mask && istype(user.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return 0
|
||||
if (user == target && (zone == "head" || zone == "eyes" || zone == "mouth"))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/unarmed_attack/punch
|
||||
attack_verb = list("punched")
|
||||
attack_noun = list("fist")
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/punch/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5) // We expect damage input of 1 to 5 for this proc. But we leave this check juuust in case.
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [organ]!</span>")
|
||||
return 0
|
||||
|
||||
if(!target.lying)
|
||||
switch(zone)
|
||||
if("head", "mouth", "eyes")
|
||||
// ----- HEAD ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] slapped [target] across \his cheek!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] struck [target] in the head[pick("", " with a closed fist")]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] gave [target] a resounding slap to the face!</span>")
|
||||
if("chest", "l_arm", "r_arm", "l_hand", "r_hand", "groin", "l_leg", "r_let", "l_foot", "r_foot")
|
||||
// ----- BODY ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] slapped [target]'s [organ]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target] in \his [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] slammed \his [pick(attack_noun)] into [target]'s [organ]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] [pick("punched", "threw a punch", "struck", "slapped", "rammed their [pick(attack_noun)] into")] [target]'s [organ]!</span>")
|
||||
|
||||
/datum/unarmed_attack/kick
|
||||
attack_verb = list("kicked", "kneed")
|
||||
attack_noun = list("kick")
|
||||
attack_sound = "swing_hit"
|
||||
damage = 1
|
||||
|
||||
/datum/unarmed_attack/kick/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
if (target.legcuffed)
|
||||
return 0
|
||||
|
||||
if(!(zone in list("l_leg", "r_leg", "l_foot", "r_foot", "groin")))
|
||||
return 0
|
||||
|
||||
var/datum/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/unarmed_attack/kick/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
switch(zone)
|
||||
if("groin", "l_leg", "r_leg")
|
||||
// -- LOWER BODY -- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] gave [target] a light [pick(attack_noun)] to the [organ]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target] in \his [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] landed a strong [pick(attack_noun)] against [target]'s [organ]!</span>")
|
||||
if("l_foot", "r_foot")
|
||||
// ----- FEET ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 4) user.visible_message("<span class='danger'>[user] kicked [target] in \his [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] stomped down hard on [target]'s [organ]!</span>")
|
||||
|
||||
/datum/unarmed_attack/stomp
|
||||
attack_verb = null
|
||||
attack_noun = list("kick")
|
||||
attack_sound = "swing_hit"
|
||||
damage = 3
|
||||
|
||||
/datum/unarmed_attack/stomp/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
if (target.legcuffed)
|
||||
return 0
|
||||
|
||||
if (target.lying && !user.lying)
|
||||
var/datum/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/unarmed_attack/stomp/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
switch(attack_damage)
|
||||
if(1 to 3)
|
||||
user.visible_message("<span class='danger'>[user] [pick("gave a kick against", "kicked against", "stomped down on", "slammed their foot into")] [target]'s [organ]!</span>")
|
||||
if(4 to 5)
|
||||
user.visible_message("<span class='danger'>[user] [pick("landed a strong kick against", "kicked against", "stomped down hard on", "rammed their foot into")] [target]'s [organ]!</span>")
|
||||
|
||||
/datum/unarmed_attack/diona
|
||||
attack_verb = list("lashed", "bludgeoned")
|
||||
attack_noun = list("tendril")
|
||||
damage = 5
|
||||
|
||||
/datum/unarmed_attack/claws
|
||||
attack_verb = list("scratched", "clawed", "slashed")
|
||||
attack_noun = list("claws")
|
||||
attack_sound = 'sound/weapons/slice.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
damage = 5
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/datum/unarmed_attack/claws/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/skill = user.skills["combat"]
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
|
||||
if(!skill) skill = 1
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [affecting.display_name]!</span>")
|
||||
return 0
|
||||
|
||||
switch(zone)
|
||||
if("head", "mouth", "eyes")
|
||||
// ----- HEAD ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target] across \his cheek!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target]'s [pick("head", "neck")] [pick("", "", "", "with spread [pick(attack_noun)]")]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[pick("[user] [pick(attack_verb)] [target] across \his face!", "[user] rakes \his [pick(attack_noun)] across [target]'s face!")]</span>")
|
||||
if("chest", "l_arm", "r_arm", "l_hand", "r_hand", "groin", "l_leg", "r_leg", "l_foot", "r_foot")
|
||||
// ----- BODY ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target]'s [affecting.display_name]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [pick("", "", "the side of")] [target]'s [affecting.display_name]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] tears \his [pick(attack_noun)] deep into [target]'s [affecting.display_name]!</span>")
|
||||
|
||||
/datum/unarmed_attack/claws/strong
|
||||
attack_verb = list("slash")
|
||||
damage = 10
|
||||
shredding = 1
|
||||
|
||||
/datum/unarmed_attack/bite/strong
|
||||
attack_verb = list("maul")
|
||||
damage = 15
|
||||
shredding = 1
|
||||
|
||||
/datum/unarmed_attack/slime_glomp
|
||||
attack_verb = list("glomped")
|
||||
attack_noun = list("body")
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/slime_glomp/apply_effects()
|
||||
//Todo, maybe have a chance of causing an electrical shock?
|
||||
return
|
||||
@@ -0,0 +1,53 @@
|
||||
/datum/hud_data
|
||||
var/icon // If set, overrides ui_style.
|
||||
var/has_a_intent = 1 // Set to draw intent box.
|
||||
var/has_m_intent = 1 // Set to draw move intent box.
|
||||
var/has_warnings = 1 // Set to draw environment warnings.
|
||||
var/has_pressure = 1 // Draw the pressure indicator.
|
||||
var/has_nutrition = 1 // Draw the nutrition indicator.
|
||||
var/has_bodytemp = 1 // Draw the bodytemp indicator.
|
||||
var/has_hands = 1 // Set to draw shand.
|
||||
var/has_drop = 1 // Set to draw drop button.
|
||||
var/has_throw = 1 // Set to draw throw button.
|
||||
var/has_resist = 1 // Set to draw resist button.
|
||||
var/has_internals = 1 // Set to draw the internals toggle button.
|
||||
var/list/equip_slots = list() // Checked by mob_can_equip().
|
||||
|
||||
// Contains information on the position and tag for all inventory slots
|
||||
// to be drawn for the mob. This is fairly delicate, try to avoid messing with it
|
||||
// unless you know exactly what it does.
|
||||
var/list/gear = list(
|
||||
"i_clothing" = list("loc" = ui_iclothing, "slot" = slot_w_uniform, "state" = "center", "toggle" = 1, "dir" = SOUTH),
|
||||
"o_clothing" = list("loc" = ui_oclothing, "slot" = slot_wear_suit, "state" = "equip", "toggle" = 1, "dir" = SOUTH),
|
||||
"mask" = list("loc" = ui_mask, "slot" = slot_wear_mask, "state" = "equip", "toggle" = 1, "dir" = NORTH),
|
||||
"gloves" = list("loc" = ui_gloves, "slot" = slot_gloves, "state" = "gloves", "toggle" = 1),
|
||||
"eyes" = list("loc" = ui_glasses, "slot" = slot_glasses, "state" = "glasses","toggle" = 1),
|
||||
"l_ear" = list("loc" = ui_l_ear, "slot" = slot_l_ear, "state" = "ears", "toggle" = 1),
|
||||
"r_ear" = list("loc" = ui_r_ear, "slot" = slot_r_ear, "state" = "ears", "toggle" = 1),
|
||||
"head" = list("loc" = ui_head, "slot" = slot_head, "state" = "hair", "toggle" = 1),
|
||||
"shoes" = list("loc" = ui_shoes, "slot" = slot_shoes, "state" = "shoes", "toggle" = 1),
|
||||
"suit storage" = list("loc" = ui_sstore1, "slot" = slot_s_store, "state" = "belt", "dir" = 8),
|
||||
"back" = list("loc" = ui_back, "slot" = slot_back, "state" = "back", "dir" = NORTH),
|
||||
"id" = list("loc" = ui_id, "slot" = slot_wear_id, "state" = "id", "dir" = NORTH),
|
||||
"storage1" = list("loc" = ui_storage1, "slot" = slot_l_store, "state" = "pocket"),
|
||||
"storage2" = list("loc" = ui_storage2, "slot" = slot_r_store, "state" = "pocket"),
|
||||
"belt" = list("loc" = ui_belt, "slot" = slot_belt, "state" = "belt")
|
||||
)
|
||||
|
||||
/datum/hud_data/New()
|
||||
..()
|
||||
for(var/slot in gear)
|
||||
equip_slots |= gear[slot]["slot"]
|
||||
|
||||
if(has_hands)
|
||||
equip_slots |= slot_l_hand
|
||||
equip_slots |= slot_r_hand
|
||||
equip_slots |= slot_handcuffed
|
||||
|
||||
if(slot_back in equip_slots)
|
||||
equip_slots |= slot_in_backpack
|
||||
|
||||
if(slot_w_uniform in equip_slots)
|
||||
equip_slots |= slot_tie
|
||||
|
||||
equip_slots |= slot_legcuffed
|
||||
@@ -0,0 +1,30 @@
|
||||
/datum/species/golem
|
||||
name = "Golem"
|
||||
name_plural = "golems"
|
||||
|
||||
icobase = 'icons/mob/human_races/r_golem.dmi'
|
||||
deform = 'icons/mob/human_races/r_golem.dmi'
|
||||
|
||||
language = "Sol Common" //todo?
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch)
|
||||
flags = IS_RESTRICTED | NO_BREATHE | NO_PAIN | NO_BLOOD | IS_SYNTHETIC | NO_SCAN | NO_POISON
|
||||
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
|
||||
blood_color = "#515573"
|
||||
flesh_color = "#137E8F"
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /datum/organ/internal/brain/golem
|
||||
)
|
||||
|
||||
death_message = "becomes completely motionless..."
|
||||
|
||||
/datum/species/golem/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
if(H.mind)
|
||||
H.mind.assigned_role = "Golem"
|
||||
H.mind.special_role = "Golem"
|
||||
H.real_name = "adamantine golem ([rand(1, 1000)])"
|
||||
H.name = H.real_name
|
||||
..()
|
||||
@@ -0,0 +1,24 @@
|
||||
/datum/species/slime
|
||||
name = "Slime"
|
||||
name_plural = "slimes"
|
||||
|
||||
icobase = 'icons/mob/human_races/r_slime.dmi'
|
||||
deform = 'icons/mob/human_races/r_slime.dmi'
|
||||
|
||||
language = "Sol Common" //todo?
|
||||
unarmed_types = list(/datum/unarmed_attack/slime_glomp)
|
||||
flags = IS_RESTRICTED | NO_BLOOD | NO_SCAN | NO_SLIP | NO_BREATHE
|
||||
darksight = 3
|
||||
|
||||
blood_color = "#05FF9B"
|
||||
flesh_color = "#05FFFB"
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /datum/organ/internal/brain/slime
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
)
|
||||
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
@@ -0,0 +1,211 @@
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
name_plural = "Humans"
|
||||
language = "Sol Common"
|
||||
primitive = /mob/living/carbon/monkey
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
|
||||
blurb = "Humanity originated in the Sol system, and over the last five centuries has spread \
|
||||
colonies across a wide swathe of space. They hold a wide range of forms and creeds.<br/><br/> \
|
||||
While the central Sol government maintains control of its far-flung people, powerful corporate \
|
||||
interests, rampant cyber and bio-augmentation and secretive factions make life on most human \
|
||||
worlds tumultous at best."
|
||||
|
||||
flags = CAN_JOIN | HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
|
||||
|
||||
/datum/species/unathi
|
||||
name = "Unathi"
|
||||
name_plural = "Unathi"
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_lizard.dmi'
|
||||
language = "Sinta'unathi"
|
||||
tail = "sogtail"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
|
||||
primitive = /mob/living/carbon/monkey/unathi
|
||||
darksight = 3
|
||||
gluttonous = 1
|
||||
|
||||
blurb = "A heavily reptillian species, Unathi (or 'Sinta as they call themselves) hail from the \
|
||||
Uuosa-Eso system, which roughly translates to 'burning mother'.<br/><br/>Coming from a harsh, radioactive \
|
||||
desert planet, they mostly hold ideals of honesty, virtue, martial combat and bravery above all \
|
||||
else, frequently even their own lives. They prefer warmer temperatures than most species and \
|
||||
their native tongue is a heavy hissing laungage called Sinta'Unathi."
|
||||
|
||||
cold_level_1 = 280 //Default 260 - Lower is better
|
||||
cold_level_2 = 220 //Default 200
|
||||
cold_level_3 = 130 //Default 120
|
||||
|
||||
heat_level_1 = 420 //Default 360 - Higher is better
|
||||
heat_level_2 = 480 //Default 400
|
||||
heat_level_3 = 1100 //Default 1000
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
flesh_color = "#34AF10"
|
||||
|
||||
reagent_tag = IS_UNATHI
|
||||
base_color = "#066000"
|
||||
|
||||
/datum/species/tajaran
|
||||
name = "Tajara"
|
||||
name_plural = "Tajaran"
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
language = "Siik'tajr"
|
||||
tail = "tajtail"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
|
||||
darksight = 8
|
||||
blurb = "The Tajaran race is a species of feline-like bipeds hailing from the planet of Ahdomai in the \
|
||||
S'randarr system. They have been brought up into the space age by the Humans and Skrell, and have been \
|
||||
influenced heavily by their long history of Slavemaster rule. They have a structured, clan-influenced way \
|
||||
of family and politics. They prefer colder environments, and speak a variety of languages, mostly Siik'Maas, \
|
||||
using unique inflections their mouths form."
|
||||
|
||||
cold_level_1 = 200 //Default 260
|
||||
cold_level_2 = 140 //Default 200
|
||||
cold_level_3 = 80 //Default 120
|
||||
|
||||
heat_level_1 = 330 //Default 360
|
||||
heat_level_2 = 380 //Default 400
|
||||
heat_level_3 = 800 //Default 1000
|
||||
|
||||
primitive = /mob/living/carbon/monkey/tajara
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
flesh_color = "#AFA59E"
|
||||
base_color = "#333333"
|
||||
|
||||
/datum/species/skrell
|
||||
name = "Skrell"
|
||||
name_plural = "Skrell"
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
eyes = "skrell_eyes_s"
|
||||
language = "Skrellian"
|
||||
primitive = /mob/living/carbon/monkey/skrell
|
||||
unarmed_types = list(/datum/unarmed_attack/punch)
|
||||
blurb = "An amphibious species, Skrell come from the star system known as Qerr'Vallis, which translates to 'Star of \
|
||||
the royals' or 'Light of the Crown'.<br/><br/>Skrell are a highly advanced and logical race who live under the rule \
|
||||
of the Qerr'Katish, a caste within their society which keeps the empire of the Skrell running smoothly. Skrell are \
|
||||
herbivores on the whole and tend to be co-operative with the other species of the galaxy, although they rarely reveal \
|
||||
the secrets of their empire to their allies."
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
|
||||
|
||||
flesh_color = "#8CD7A3"
|
||||
blood_color = "#1D2CBF"
|
||||
|
||||
reagent_tag = IS_SKRELL
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
name_plural = "Dionaea"
|
||||
icobase = 'icons/mob/human_races/r_diona.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_plant.dmi'
|
||||
language = "Rootspeak"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/diona)
|
||||
primitive = /mob/living/carbon/alien/diona
|
||||
slowdown = 7
|
||||
rarity_value = 3
|
||||
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
|
||||
species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
|
||||
there is no effective upper limit to the number that can fuse in gestalt, and reports exist of the Epsilon Ursae \
|
||||
Minoris primary being ringed with a cloud of singing space-station-sized entities.<br/><br/>The Dionaea coexist peacefully with \
|
||||
all known species, especially the Skrell. Their communal mind makes them slow to react, and they have difficulty understanding \
|
||||
even the simplest concepts of other minds. Their alien physiology allows them survive happily off a diet of nothing but light, \
|
||||
water and other radiation."
|
||||
|
||||
has_organ = list(
|
||||
"nutrient channel" = /datum/organ/internal/diona/nutrients,
|
||||
"neural strata" = /datum/organ/internal/diona/strata,
|
||||
"response node" = /datum/organ/internal/diona/node,
|
||||
"gas bladder" = /datum/organ/internal/diona/bladder,
|
||||
"polyp segment" = /datum/organ/internal/diona/polyp,
|
||||
"anchoring ligament" = /datum/organ/internal/diona/ligament
|
||||
)
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = -1
|
||||
|
||||
cold_level_1 = 50
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
heat_level_1 = 2000
|
||||
heat_level_2 = 3000
|
||||
heat_level_3 = 4000
|
||||
|
||||
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#004400"
|
||||
flesh_color = "#907E4A"
|
||||
|
||||
reagent_tag = IS_DIONA
|
||||
|
||||
/datum/species/diona/can_understand(var/mob/other)
|
||||
var/mob/living/carbon/alien/diona/D = other
|
||||
if(istype(D))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/species/diona/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
H.gender = NEUTER
|
||||
return ..()
|
||||
|
||||
/datum/species/diona/handle_death(var/mob/living/carbon/human/H)
|
||||
|
||||
var/mob/living/carbon/alien/diona/S = new(get_turf(H))
|
||||
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(S)
|
||||
|
||||
for(var/mob/living/carbon/alien/diona/D in H.contents)
|
||||
if(D.client)
|
||||
D.loc = H.loc
|
||||
else
|
||||
del(D)
|
||||
|
||||
H.visible_message("\red[H] splits apart with a wet slithering noise!")
|
||||
|
||||
/datum/species/machine
|
||||
name = "Machine"
|
||||
name_plural = "machines"
|
||||
|
||||
icobase = 'icons/mob/human_races/r_machine.dmi'
|
||||
deform = 'icons/mob/human_races/r_machine.dmi'
|
||||
language = "Tradeband"
|
||||
unarmed_types = list(/datum/unarmed_attack/punch)
|
||||
rarity_value = 2
|
||||
|
||||
eyes = "blank_eyes"
|
||||
brute_mod = 0.5
|
||||
burn_mod = 1
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 50
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
heat_level_1 = 500 //gives them about 25 seconds in space before taking damage
|
||||
heat_level_2 = 1000
|
||||
heat_level_3 = 2000
|
||||
|
||||
synth_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | IS_SYNTHETIC
|
||||
|
||||
blood_color = "#1F181F"
|
||||
flesh_color = "#575757"
|
||||
|
||||
has_organ = list() //TODO: Positronic brain.
|
||||
|
||||
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
if(flags & IS_SYNTHETIC)
|
||||
H.h_style = ""
|
||||
spawn(100)
|
||||
if(H) H.update_hair()
|
||||
+1
-1
@@ -38,7 +38,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/New()
|
||||
if(aliens_allowed)
|
||||
if(config.aliens_allowed)
|
||||
..()
|
||||
else
|
||||
del(src)
|
||||
+1
-1
@@ -83,7 +83,7 @@
|
||||
set desc = "Lay an egg to produce huggers to impregnate prey with."
|
||||
set category = "Abilities"
|
||||
|
||||
if(!aliens_allowed)
|
||||
if(!config.aliens_allowed)
|
||||
src << "You begin to lay an egg, but hesitate. You suspect it isn't allowed."
|
||||
verbs -= /mob/living/carbon/human/proc/lay_egg
|
||||
return
|
||||
+1
-1
@@ -25,7 +25,7 @@
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
flags = NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
|
||||
flags = IS_RESTRICTED | NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
|
||||
|
||||
reagent_tag = IS_XENOS
|
||||
|
||||
@@ -1,261 +0,0 @@
|
||||
//Species unarmed attacks
|
||||
/datum/unarmed_attack
|
||||
var/attack_verb = list("attack") // Empty hand hurt intent verb.
|
||||
var/attack_noun = list("fist")
|
||||
var/damage = 0 // Extra empty hand attack damage.
|
||||
var/attack_sound = "punch"
|
||||
var/miss_sound = 'sound/weapons/punchmiss.ogg'
|
||||
var/shredding = 0 // Calls the old attack_alien() behavior on objects/mobs when on harm intent.
|
||||
var/sharp = 0
|
||||
var/edge = 0
|
||||
|
||||
/datum/unarmed_attack/proc/is_usable(var/mob/living/carbon/human/user)
|
||||
if(user.restrained())
|
||||
return 0
|
||||
|
||||
// Check if they have a functioning hand.
|
||||
var/datum/organ/external/E = user.organs_by_name["l_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/unarmed_attack/proc/get_unarmed_damage()
|
||||
return damage
|
||||
|
||||
/datum/unarmed_attack/proc/apply_effects(var/mob/living/carbon/human/user,var/mob/living/carbon/human/target,var/armour,var/attack_damage,var/zone)
|
||||
|
||||
var/stun_chance = rand(0, 100)
|
||||
|
||||
if(attack_damage >= 5 && armour < 2 && !(target == user) && stun_chance <= attack_damage * 5) // 25% standard chance
|
||||
switch(zone) // strong punches can have effects depending on where they hit
|
||||
if("head", "mouth", "eyes")
|
||||
// Induce blurriness
|
||||
target.visible_message("<span class='danger'>[target] looks dazed.</span>", "<span class='danger'>You see stars.</span>")
|
||||
target.apply_effect(attack_damage*2, EYE_BLUR, armour)
|
||||
if("l_arm", "l_hand")
|
||||
if (target.l_hand)
|
||||
// Disarm left hand
|
||||
target.visible_message("<span class='danger'>[src] [pick("dropped", "let go off")] \the [target.l_hand][pick("", " with a scream")]!</span>")
|
||||
target.drop_l_hand()
|
||||
if("r_arm", "r_hand")
|
||||
if (target.r_hand)
|
||||
// Disarm right hand
|
||||
target.visible_message("<span class='danger'>[src] [pick("dropped", "let go off")] \the [target.r_hand][pick("", " with a scream")]!</span>")
|
||||
target.drop_r_hand()
|
||||
if("chest")
|
||||
if(!target.lying)
|
||||
var/turf/T = get_step(get_turf(target), get_dir(get_turf(user), get_turf(target)))
|
||||
if(!T.density)
|
||||
step(target, get_dir(get_turf(user), get_turf(target)))
|
||||
target.visible_message("<span class='danger'>[pick("[target] was sent flying backward!", "[target] staggers back from the impact!")]</span>")
|
||||
else
|
||||
target.visible_message("<span class='danger'>[target] slams into [T]!</span>")
|
||||
if(prob(50))
|
||||
target.set_dir(reverse_dir[target.dir])
|
||||
target.apply_effect(attack_damage * 0.4, WEAKEN, armour)
|
||||
if("groin")
|
||||
target.visible_message("<span class='warning'>[target] looks like \he is in pain!</span>", "<span class='warning'>[(target.gender=="female") ? "Oh god that hurt!" : "Oh no, not your[pick("testicles", "crown jewels", "clockweights", "family jewels", "marbles", "bean bags", "teabags", "sweetmeats", "goolies")]!"]</span>")
|
||||
target.apply_effects(stutter = attack_damage * 2, agony = attack_damage* 3, blocked = armour)
|
||||
if("l_leg", "l_foot", "r_leg", "r_foot")
|
||||
if(!target.lying)
|
||||
target.visible_message("<span class='warning'>[src] gives way slightly.</span>")
|
||||
target.apply_effect(attack_damage*3, AGONY, armour)
|
||||
else if(attack_damage >= 5 && !(target == user) && (stun_chance + attack_damage * 5 >= 100) && armour < 2) // Chance to get the usual throwdown as well (25% standard chance)
|
||||
if(!target.lying)
|
||||
target.visible_message("<span class='danger'>[target] [pick("slumps", "falls", "drops")] down to the ground!</span>")
|
||||
else
|
||||
target.visible_message("<span class='danger'>[target] has been weakened!</span>")
|
||||
target.apply_effect(3, WEAKEN, armour)
|
||||
|
||||
/datum/unarmed_attack/proc/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [affecting.display_name]!</span>")
|
||||
playsound(user.loc, attack_sound, 25, 1, -1)
|
||||
|
||||
/datum/unarmed_attack/bite
|
||||
attack_verb = list("bit")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
shredding = 0
|
||||
damage = 0
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
/datum/unarmed_attack/bite/sharp //eye teeth
|
||||
attack_verb = list("bit", "chomped on")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
shredding = 0
|
||||
damage = 5
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/datum/unarmed_attack/bite/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
if (user.wear_mask && istype(user.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return 0
|
||||
if (user == target && (zone == "head" || zone == "eyes" || zone == "mouth"))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/unarmed_attack/punch
|
||||
attack_verb = list("punched")
|
||||
attack_noun = list("fist")
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/punch/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5) // We expect damage input of 1 to 5 for this proc. But we leave this check juuust in case.
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [organ]!</span>")
|
||||
return 0
|
||||
|
||||
if(!target.lying)
|
||||
switch(zone)
|
||||
if("head", "mouth", "eyes")
|
||||
// ----- HEAD ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] slapped [target] across \his cheek!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] struck [target] in the head[pick("", " with a closed fist")]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] gave [target] a resounding slap to the face!</span>")
|
||||
if("chest", "l_arm", "r_arm", "l_hand", "r_hand", "groin", "l_leg", "r_let", "l_foot", "r_foot")
|
||||
// ----- BODY ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] slapped [target]'s [organ]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target] in \his [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] slammed \his [pick(attack_noun)] into [target]'s [organ]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] [pick("punched", "threw a punch", "struck", "slapped", "rammed their [pick(attack_noun)] into")] [target]'s [organ]!</span>")
|
||||
|
||||
/datum/unarmed_attack/kick
|
||||
attack_verb = list("kicked", "kneed")
|
||||
attack_noun = list("kick", "knee strike")
|
||||
attack_sound = "swing_hit"
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/kick/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
if (user.legcuffed)
|
||||
return 0
|
||||
|
||||
if(!(zone in list("l_leg", "r_leg", "l_foot", "r_foot", "groin")))
|
||||
return 0
|
||||
|
||||
var/datum/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/unarmed_attack/kick/get_unarmed_damage(var/mob/living/carbon/human/user)
|
||||
var/obj/item/clothing/shoes = user.shoes
|
||||
if(!istype(shoes))
|
||||
return damage
|
||||
return damage + (shoes ? shoes.unarmed_damage : 0)
|
||||
|
||||
/datum/unarmed_attack/kick/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] gave [target] a light [pick(attack_noun)] to the [organ]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target] in \his [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] landed a strong [pick(attack_noun)] against [target]'s [organ]!</span>")
|
||||
|
||||
/datum/unarmed_attack/stomp
|
||||
attack_verb = null
|
||||
attack_noun = list("kick")
|
||||
attack_sound = "swing_hit"
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/stomp/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
if (user.legcuffed)
|
||||
return 0
|
||||
|
||||
if (!user.lying && (target.lying || zone in list("l_foot", "r_foot")))
|
||||
if(target.grabbed_by == user && target.lying)
|
||||
return 0
|
||||
var/datum/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/unarmed_attack/stomp/get_unarmed_damage(var/mob/living/carbon/human/user)
|
||||
var/obj/item/clothing/shoes = user.shoes
|
||||
return damage + (shoes ? shoes.unarmed_damage : 0)
|
||||
|
||||
/datum/unarmed_attack/stomp/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
var/obj/item/clothing/shoes = user.shoes
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] [pick("clomped on", "treaded on")] [target]'s [organ]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick("stomped down on", "slammed their [shoes ? copytext(shoes.name, 1, -1) : "foot"] down onto")] [target]'s [organ]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] [pick("landed a devastating stomp on", "stomped down hard on", "slammed their [shoes ? copytext(shoes.name, 1, -1) : "foot"] down hard onto")] [target]'s [organ]!</span>")
|
||||
|
||||
/datum/unarmed_attack/diona
|
||||
attack_verb = list("lashed", "bludgeoned")
|
||||
attack_noun = list("tendril")
|
||||
damage = 5
|
||||
|
||||
/datum/unarmed_attack/claws
|
||||
attack_verb = list("scratched", "clawed", "slashed")
|
||||
attack_noun = list("claws")
|
||||
attack_sound = 'sound/weapons/slice.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
damage = 5
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/datum/unarmed_attack/claws/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/skill = user.skills["combat"]
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
|
||||
if(!skill) skill = 1
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [affecting.display_name]!</span>")
|
||||
return 0
|
||||
|
||||
switch(zone)
|
||||
if("head", "mouth", "eyes")
|
||||
// ----- HEAD ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target] across \his cheek!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target]'s [pick("head", "neck")] [pick("", "", "", "with spread [pick(attack_noun)]")]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[pick("[user] [pick(attack_verb)] [target] across \his face!", "[user] rakes \his [pick(attack_noun)] across [target]'s face!")]</span>")
|
||||
if("chest", "l_arm", "r_arm", "l_hand", "r_hand", "groin", "l_leg", "r_leg", "l_foot", "r_foot")
|
||||
// ----- BODY ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target]'s [affecting.display_name]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [pick("", "", "the side of")] [target]'s [affecting.display_name]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] tears \his [pick(attack_noun)] deep into [target]'s [affecting.display_name]!</span>")
|
||||
|
||||
/datum/unarmed_attack/claws/strong
|
||||
attack_verb = list("slash")
|
||||
damage = 10
|
||||
shredding = 1
|
||||
|
||||
/datum/unarmed_attack/bite/strong
|
||||
attack_verb = list("maul")
|
||||
damage = 15
|
||||
shredding = 1
|
||||
|
||||
@@ -68,7 +68,6 @@ There are several things that need to be remembered:
|
||||
|
||||
> There are also these special cases:
|
||||
update_mutations() //handles updating your appearance for certain mutations. e.g TK head-glows
|
||||
update_mutantrace() //handles updating your appearance after setting the mutantrace var
|
||||
UpdateDamageIcon() //handles damage overlays for brute/burn damage //(will rename this when I geta round to it)
|
||||
update_body() //Handles updating your mob's icon to reflect their gender/race/complexion etc
|
||||
update_hair() //Handles updating your hair overlay (used to be update_face, but mouth and
|
||||
@@ -106,30 +105,29 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
*/
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
#define MUTANTRACE_LAYER 1
|
||||
#define MUTATIONS_LAYER 2
|
||||
#define DAMAGE_LAYER 3
|
||||
#define UNIFORM_LAYER 4
|
||||
#define TAIL_LAYER 5 //bs12 specific. this hack is probably gonna come back to haunt me
|
||||
#define ID_LAYER 6
|
||||
#define SHOES_LAYER 7
|
||||
#define GLOVES_LAYER 8
|
||||
#define SUIT_LAYER 9
|
||||
#define GLASSES_LAYER 10
|
||||
#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
|
||||
#define SUIT_STORE_LAYER 12
|
||||
#define BACK_LAYER 13
|
||||
#define HAIR_LAYER 14 //TODO: make part of head layer?
|
||||
#define EARS_LAYER 15
|
||||
#define FACEMASK_LAYER 16
|
||||
#define HEAD_LAYER 17
|
||||
#define COLLAR_LAYER 18
|
||||
#define HANDCUFF_LAYER 19
|
||||
#define LEGCUFF_LAYER 20
|
||||
#define L_HAND_LAYER 21
|
||||
#define R_HAND_LAYER 22
|
||||
#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 23
|
||||
#define MUTATIONS_LAYER 1
|
||||
#define DAMAGE_LAYER 2
|
||||
#define UNIFORM_LAYER 3
|
||||
#define TAIL_LAYER 4 //bs12 specific. this hack is probably gonna come back to haunt me
|
||||
#define ID_LAYER 5
|
||||
#define SHOES_LAYER 6
|
||||
#define GLOVES_LAYER 7
|
||||
#define SUIT_LAYER 8
|
||||
#define GLASSES_LAYER 9
|
||||
#define BELT_LAYER 10 //Possible make this an overlay of somethign required to wear a belt?
|
||||
#define SUIT_STORE_LAYER 11
|
||||
#define BACK_LAYER 12
|
||||
#define HAIR_LAYER 13 //TODO: make part of head layer?
|
||||
#define EARS_LAYER 14
|
||||
#define FACEMASK_LAYER 15
|
||||
#define HEAD_LAYER 16
|
||||
#define COLLAR_LAYER 17
|
||||
#define HANDCUFF_LAYER 18
|
||||
#define LEGCUFF_LAYER 19
|
||||
#define L_HAND_LAYER 20
|
||||
#define R_HAND_LAYER 21
|
||||
#define TARGETED_LAYER 22 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 22
|
||||
//////////////////////////////////
|
||||
|
||||
/mob/living/carbon/human
|
||||
@@ -271,8 +269,6 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
else
|
||||
|
||||
//BEGIN CACHED ICON GENERATION.
|
||||
|
||||
// Why don't we just make skeletons/shadows/golems a species? ~Z
|
||||
var/race_icon = (skeleton ? 'icons/mob/human_races/r_skeleton.dmi' : species.icobase)
|
||||
var/deform_icon = (skeleton ? 'icons/mob/human_races/r_skeleton.dmi' : species.icobase)
|
||||
|
||||
@@ -478,26 +474,6 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
overlays_standing[MUTATIONS_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/update_mutantrace(var/update_icons=1)
|
||||
var/fat
|
||||
|
||||
if( FAT in mutations )
|
||||
fat = "fat"
|
||||
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("golem","slime","shadow","adamantine")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
else
|
||||
overlays_standing[MUTANTRACE_LAYER] = null
|
||||
|
||||
if(!dna || !(dna.mutantrace in list("golem","metroid")))
|
||||
update_body(0)
|
||||
|
||||
update_hair(0)
|
||||
if(update_icons) update_icons()
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
/mob/living/carbon/human/update_targeted(var/update_icons=1)
|
||||
if (targeted_by && target_locked)
|
||||
@@ -514,8 +490,10 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/regenerate_icons()
|
||||
..()
|
||||
if(monkeyizing) return
|
||||
|
||||
update_mutations(0)
|
||||
update_mutantrace(0)
|
||||
update_body(0)
|
||||
update_hair(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_id(0)
|
||||
update_inv_gloves(0)
|
||||
@@ -972,7 +950,6 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
return face_lying_image
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
#undef MUTANTRACE_LAYER
|
||||
#undef MUTATIONS_LAYER
|
||||
#undef DAMAGE_LAYER
|
||||
#undef UNIFORM_LAYER
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
//parse the language code and consume it
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if (speaking)
|
||||
message = copytext(message,3)
|
||||
message = copytext(message,2+length(speaking.key))
|
||||
|
||||
whisper_say(message, speaking, alt_name)
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
else
|
||||
var/adverb = pick("quietly", "softly")
|
||||
verb = "[speaking.speech_verb] [adverb]"
|
||||
not_heard = "[verb] something [adverb]"
|
||||
not_heard = "[speaking.speech_verb] something [adverb]"
|
||||
else
|
||||
not_heard = "[verb] something" //TODO get rid of the null language and just prevent speech if language is null
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
for (var/obj/O in view(message_range, src))
|
||||
spawn (0)
|
||||
if (O)
|
||||
O.hear_talk(src, message) //O.hear_talk(src, message, verb, speaking)
|
||||
O.hear_talk(src, message, verb, speaking)
|
||||
|
||||
var/list/eavesdropping = hearers(eavesdropping_range, src)
|
||||
eavesdropping -= src
|
||||
|
||||
@@ -342,9 +342,8 @@
|
||||
|
||||
if(istype(L, /mob/living/carbon/human) && dna) //Ignore slime(wo)men
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna)
|
||||
if(H.dna.mutantrace == "slime")
|
||||
continue
|
||||
if(H.species.name == "Slime")
|
||||
continue
|
||||
|
||||
if(!L.canmove) // Only one slime can latch on at a time.
|
||||
var/notarget = 0
|
||||
@@ -575,3 +574,6 @@
|
||||
if (Leader) return 0
|
||||
if (holding_still) return 0
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/slime/slip() //Can't slip something without legs.
|
||||
return 0
|
||||
@@ -678,90 +678,6 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
target.enahnced = 1
|
||||
del(src)*/
|
||||
|
||||
////////Adamantine Golem stuff I dunno where else to put it
|
||||
|
||||
// This will eventually be removed.
|
||||
|
||||
/obj/item/clothing/under/golem
|
||||
name = "adamantine skin"
|
||||
desc = "a golem's skin"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
item_color = "golem"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
canremove = 0
|
||||
|
||||
/obj/item/clothing/suit/golem
|
||||
name = "adamantine shell"
|
||||
desc = "a golem's thick outter shell"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
canremove = 0
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/shoes/golem
|
||||
name = "golem's feet"
|
||||
desc = "sturdy adamantine feet"
|
||||
icon_state = "golem"
|
||||
item_state = null
|
||||
canremove = 0
|
||||
flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
|
||||
|
||||
/obj/item/clothing/mask/gas/golem
|
||||
name = "golem's face"
|
||||
desc = "the imposing face of an adamantine golem"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
canremove = 0
|
||||
siemens_coefficient = 0
|
||||
unacidable = 1
|
||||
|
||||
/obj/item/clothing/mask/gas/golem
|
||||
name = "golem's face"
|
||||
desc = "the imposing face of an adamantine golem"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
canremove = 0
|
||||
siemens_coefficient = 0
|
||||
unacidable = 1
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/golem
|
||||
name = "golem's hands"
|
||||
desc = "strong adamantine hands"
|
||||
icon_state = "golem"
|
||||
item_state = null
|
||||
siemens_coefficient = 0
|
||||
canremove = 0
|
||||
|
||||
|
||||
/obj/item/clothing/head/space/golem
|
||||
icon_state = "golem"
|
||||
item_state = "dermal"
|
||||
item_color = "dermal"
|
||||
name = "golem's head"
|
||||
desc = "a golem's head"
|
||||
canremove = 0
|
||||
unacidable = 1
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/effect/golemrune
|
||||
anchored = 1
|
||||
desc = "a strange rune used to create golems. It glows when spirits are nearby."
|
||||
@@ -797,16 +713,8 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
if(!ghost)
|
||||
user << "The rune fizzles uselessly. There is no spirit nearby."
|
||||
return
|
||||
var/mob/living/carbon/human/G = new /mob/living/carbon/human
|
||||
G.dna.mutantrace = "adamantine"
|
||||
G.real_name = text("Adamantine Golem ([rand(1, 1000)])")
|
||||
G.equip_to_slot_or_del(new /obj/item/clothing/under/golem(G), slot_w_uniform)
|
||||
G.equip_to_slot_or_del(new /obj/item/clothing/suit/golem(G), slot_wear_suit)
|
||||
G.equip_to_slot_or_del(new /obj/item/clothing/shoes/golem(G), slot_shoes)
|
||||
G.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/golem(G), slot_wear_mask)
|
||||
G.equip_to_slot_or_del(new /obj/item/clothing/gloves/golem(G), slot_gloves)
|
||||
//G.equip_to_slot_or_del(new /obj/item/clothing/head/space/golem(G), slot_head)
|
||||
G.loc = src.loc
|
||||
var/mob/living/carbon/human/G = new(src.loc)
|
||||
G.set_species("Golem")
|
||||
G.key = ghost.key
|
||||
G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost."
|
||||
del (src)
|
||||
|
||||
@@ -82,18 +82,6 @@
|
||||
update_icons()
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/unathi/New()
|
||||
..()
|
||||
dna.mutantrace = "lizard"
|
||||
|
||||
/mob/living/carbon/monkey/skrell/New()
|
||||
..()
|
||||
dna.mutantrace = "skrell"
|
||||
|
||||
/mob/living/carbon/monkey/tajara/New()
|
||||
..()
|
||||
dna.mutantrace = "tajaran"
|
||||
|
||||
/mob/living/carbon/monkey/movement_delay()
|
||||
var/tally = 0
|
||||
if(reagents)
|
||||
|
||||
@@ -838,4 +838,7 @@
|
||||
return 1
|
||||
|
||||
/mob/living/proc/has_eyes()
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/mob/living/proc/slip(var/slipped_on,stun_duration=8)
|
||||
return 0
|
||||
@@ -570,7 +570,7 @@ var/list/ai_verbs_default = list(
|
||||
if(!C.can_use())
|
||||
continue
|
||||
|
||||
var/list/tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS,1)
|
||||
var/list/tempnetwork = difflist(C.network,restricted_camera_networks,1)
|
||||
if(tempnetwork.len)
|
||||
for(var/i in tempnetwork)
|
||||
cameralist[i] = i
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
/turf
|
||||
var/image/obscured
|
||||
|
||||
/turf/drain_power()
|
||||
return -1
|
||||
|
||||
/turf/proc/visibilityChanged()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
@@ -90,13 +93,13 @@
|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
var/list/open_networks = difflist(network,restricted_camera_networks) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
|
||||
cameranet.addCamera(src)
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
cameranet.cameras -= src
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
|
||||
var/list/open_networks = difflist(network,restricted_camera_networks)
|
||||
if(open_networks.len)
|
||||
cameranet.removeCamera(src)
|
||||
..()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
src.laws.add_ion_law(law)
|
||||
for(var/mob/living/silicon/robot/R in mob_list)
|
||||
if(R.lawupdate && (R.connected_ai == src))
|
||||
R << "\red " + law + "\red...LAWS UPDATED"
|
||||
R.show_laws()
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_checklaws()
|
||||
set category = "AI Commands"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/mob/living/silicon/gib()
|
||||
..("gibbed-r")
|
||||
robogibs(loc, viruses)
|
||||
gibs(loc, viruses, null, /obj/effect/gibspawner/robot)
|
||||
|
||||
/mob/living/silicon/dust()
|
||||
..("dust-r", /obj/effect/decal/remains/robot)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/obj/item/alarm_frame,
|
||||
/obj/item/firealarm_frame,
|
||||
/obj/item/weapon/table_parts,
|
||||
/obj/item/weapon/rack_parts,
|
||||
/obj/item/weapon/table_parts/rack,
|
||||
/obj/item/weapon/camera_assembly,
|
||||
/obj/item/weapon/tank,
|
||||
/obj/item/weapon/circuitboard,
|
||||
|
||||
@@ -166,8 +166,9 @@
|
||||
src.sight &= ~SEE_MOBS
|
||||
src.sight &= ~SEE_TURFS
|
||||
src.sight &= ~SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
src.see_in_dark = 8 // see_in_dark means you can FAINTLY see in the dark, humans have a range of 3 or so, tajaran have it at 8
|
||||
src.see_invisible = SEE_INVISIBLE_LIVING // This is normal vision (25), setting it lower for normal vision means you don't "see" things like darkness since darkness
|
||||
// has a "invisible" value of 15
|
||||
|
||||
regular_hud_updates()
|
||||
|
||||
|
||||
@@ -11,25 +11,23 @@
|
||||
var/obj/item/borg/upgrade/jetpack = null
|
||||
var/list/stacktypes
|
||||
|
||||
emp_act(severity)
|
||||
if(modules)
|
||||
for(var/obj/O in modules)
|
||||
O.emp_act(severity)
|
||||
if(emag)
|
||||
emag.emp_act(severity)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
New()
|
||||
// src.modules += new /obj/item/device/flashlight(src) // Replaced by verb and integrated light which uses power.
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.emag = new /obj/item/toy/sword(src)
|
||||
src.emag.name = "Placeholder Emag Item"
|
||||
// src.jetpack = new /obj/item/toy/sword(src)
|
||||
// src.jetpack.name = "Placeholder Upgrade Item"
|
||||
return
|
||||
/obj/item/weapon/robot_module/emp_act(severity)
|
||||
if(modules)
|
||||
for(var/obj/O in modules)
|
||||
O.emp_act(severity)
|
||||
if(emag)
|
||||
emag.emp_act(severity)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/New()
|
||||
..()
|
||||
// Build initial inventory.
|
||||
if(stacktypes && stacktypes.len)
|
||||
for(var/stack_type in stacktypes)
|
||||
var/obj/item/stack/new_stack = new stack_type (src)
|
||||
new_stack.amount = stacktypes[stack_type]
|
||||
modules |= new_stack
|
||||
|
||||
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
|
||||
@@ -42,7 +40,7 @@
|
||||
if(!S)
|
||||
src.modules -= null
|
||||
S = new T(src)
|
||||
src.modules += S
|
||||
src.modules |= S
|
||||
S.amount = 1
|
||||
|
||||
if(S && S.amount < stacktypes[T])
|
||||
@@ -64,20 +62,19 @@
|
||||
R.add_language("Skrellian", 0)
|
||||
R.add_language("Gutter", 0)
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/standard
|
||||
name = "standard robot module"
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/melee/baton/loaded(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.emag = new /obj/item/weapon/melee/energy/sword(src)
|
||||
return
|
||||
/obj/item/weapon/robot_module/standard/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/melee/baton/loaded(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.emag = new /obj/item/weapon/melee/energy/sword(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/surgeon
|
||||
name = "surgeon robot module"
|
||||
@@ -86,29 +83,27 @@
|
||||
/obj/item/stack/nanopaste = 5
|
||||
)
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo/surgeon(src)
|
||||
src.modules += new /obj/item/weapon/scalpel(src)
|
||||
src.modules += new /obj/item/weapon/hemostat(src)
|
||||
src.modules += new /obj/item/weapon/retractor(src)
|
||||
src.modules += new /obj/item/weapon/cautery(src)
|
||||
src.modules += new /obj/item/weapon/bonegel(src)
|
||||
src.modules += new /obj/item/weapon/FixOVein(src)
|
||||
src.modules += new /obj/item/weapon/bonesetter(src)
|
||||
src.modules += new /obj/item/weapon/circular_saw(src)
|
||||
src.modules += new /obj/item/weapon/surgicaldrill(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
src.modules += new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
src.modules += new /obj/item/stack/nanopaste(src)
|
||||
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
|
||||
src.emag.reagents.add_reagent("pacid", 250)
|
||||
src.emag.name = "Polyacid spray"
|
||||
return
|
||||
/obj/item/weapon/robot_module/surgeon/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo/surgeon(src)
|
||||
src.modules += new /obj/item/weapon/scalpel(src)
|
||||
src.modules += new /obj/item/weapon/hemostat(src)
|
||||
src.modules += new /obj/item/weapon/retractor(src)
|
||||
src.modules += new /obj/item/weapon/cautery(src)
|
||||
src.modules += new /obj/item/weapon/bonegel(src)
|
||||
src.modules += new /obj/item/weapon/FixOVein(src)
|
||||
src.modules += new /obj/item/weapon/bonesetter(src)
|
||||
src.modules += new /obj/item/weapon/circular_saw(src)
|
||||
src.modules += new /obj/item/weapon/surgicaldrill(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
src.modules += new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
src.modules += new /obj/item/stack/nanopaste(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
src.emag.reagents.add_reagent("pacid", 250)
|
||||
src.emag.name = "Polyacid spray"
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/surgeon/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
if(src.emag)
|
||||
@@ -124,27 +119,25 @@
|
||||
/obj/item/stack/medical/splint = 5
|
||||
)
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/hud/med(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.modules += new /obj/item/device/reagent_scanner/adv(src)
|
||||
src.modules += new /obj/item/roller_holder(src)
|
||||
src.modules += new /obj/item/stack/medical/ointment(src)
|
||||
src.modules += new /obj/item/stack/medical/bruise_pack(src)
|
||||
src.modules += new /obj/item/stack/medical/splint(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo/crisis(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
|
||||
src.emag.reagents.add_reagent("pacid", 250)
|
||||
src.emag.name = "Polyacid spray"
|
||||
return
|
||||
/obj/item/weapon/robot_module/crisis/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/hud/med(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.modules += new /obj/item/device/reagent_scanner/adv(src)
|
||||
src.modules += new /obj/item/roller_holder(src)
|
||||
src.modules += new /obj/item/stack/medical/ointment(src)
|
||||
src.modules += new /obj/item/stack/medical/bruise_pack(src)
|
||||
src.modules += new /obj/item/stack/medical/splint(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo/crisis(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
src.emag.reagents.add_reagent("pacid", 250)
|
||||
src.emag.name = "Polyacid spray"
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
|
||||
@@ -171,17 +164,17 @@
|
||||
/obj/item/stack/rods = 50
|
||||
)
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
src.modules += new /obj/item/weapon/rcd/borg(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
/obj/item/weapon/robot_module/construction/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
src.modules += new /obj/item/weapon/rcd/borg(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
|
||||
/obj/item/weapon/robot_module/engineering
|
||||
name = "engineering robot module"
|
||||
@@ -195,57 +188,39 @@
|
||||
/obj/item/stack/tile/plasteel = 15
|
||||
)
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
src.modules += new /obj/item/weapon/weldingtool/largetank(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/weapon/wirecutters(src)
|
||||
src.modules += new /obj/item/device/multitool(src)
|
||||
src.modules += new /obj/item/device/t_scanner(src)
|
||||
src.modules += new /obj/item/device/analyzer(src)
|
||||
src.modules += new /obj/item/taperoll/engineering(src)
|
||||
src.modules += new /obj/item/weapon/gripper(src)
|
||||
src.modules += new /obj/item/weapon/matter_decompiler(src)
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
|
||||
src.emag = new /obj/item/borg/stun(src)
|
||||
|
||||
var/obj/item/stack/sheet/metal/cyborg/M = new /obj/item/stack/sheet/metal/cyborg(src)
|
||||
M.amount = 50
|
||||
src.modules += M
|
||||
|
||||
var/obj/item/stack/sheet/glass/reinforced/cyborg/R = new (src)
|
||||
R.amount = 50
|
||||
src.modules += R
|
||||
|
||||
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src)
|
||||
G.amount = 50
|
||||
src.modules += G
|
||||
|
||||
var/obj/item/stack/cable_coil/robot/W = new /obj/item/stack/cable_coil/robot(src)
|
||||
W.amount = 50
|
||||
src.modules += W
|
||||
|
||||
return
|
||||
/obj/item/weapon/robot_module/engineering/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
src.modules += new /obj/item/weapon/weldingtool/largetank(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/weapon/wirecutters(src)
|
||||
src.modules += new /obj/item/device/multitool(src)
|
||||
src.modules += new /obj/item/device/t_scanner(src)
|
||||
src.modules += new /obj/item/device/analyzer(src)
|
||||
src.modules += new /obj/item/taperoll/engineering(src)
|
||||
src.modules += new /obj/item/weapon/gripper(src)
|
||||
src.modules += new /obj/item/weapon/matter_decompiler(src)
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
src.emag = new /obj/item/borg/stun(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/security
|
||||
name = "security robot module"
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/hud/sec(src)
|
||||
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
|
||||
src.modules += new /obj/item/weapon/melee/baton/robot(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src)
|
||||
src.modules += new /obj/item/taperoll/police(src)
|
||||
src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
|
||||
return
|
||||
/obj/item/weapon/robot_module/security/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/hud/sec(src)
|
||||
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
|
||||
src.modules += new /obj/item/weapon/melee/baton/robot(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src)
|
||||
src.modules += new /obj/item/taperoll/police(src)
|
||||
src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/security/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/device/flash/F = locate() in src.modules
|
||||
@@ -265,18 +240,17 @@
|
||||
/obj/item/weapon/robot_module/janitor
|
||||
name = "janitorial robot module"
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/soap/nanotrasen(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/trash(src)
|
||||
src.modules += new /obj/item/weapon/mop(src)
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
|
||||
src.emag.reagents.add_reagent("lube", 250)
|
||||
src.emag.name = "Lube spray"
|
||||
return
|
||||
/obj/item/weapon/robot_module/janitor/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/soap/nanotrasen(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/trash(src)
|
||||
src.modules += new /obj/item/weapon/mop(src)
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
src.emag.reagents.add_reagent("lube", 250)
|
||||
src.emag.name = "Lube spray"
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/janitor/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/device/lightreplacer/LR = locate() in src.modules
|
||||
@@ -288,65 +262,64 @@
|
||||
/obj/item/weapon/robot_module/butler
|
||||
name = "service robot module"
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
|
||||
/obj/item/weapon/robot_module/butler/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
|
||||
|
||||
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
|
||||
M.stored_matter = 30
|
||||
src.modules += M
|
||||
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
|
||||
M.stored_matter = 30
|
||||
src.modules += M
|
||||
|
||||
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
|
||||
|
||||
var/obj/item/weapon/flame/lighter/zippo/L = new /obj/item/weapon/flame/lighter/zippo(src)
|
||||
L.lit = 1
|
||||
src.modules += L
|
||||
var/obj/item/weapon/flame/lighter/zippo/L = new /obj/item/weapon/flame/lighter/zippo(src)
|
||||
L.lit = 1
|
||||
src.modules += L
|
||||
|
||||
src.modules += new /obj/item/weapon/tray/robotray(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
src.modules += new /obj/item/weapon/tray/robotray(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
src.emag.reagents = R
|
||||
R.my_atom = src.emag
|
||||
R.add_reagent("beer2", 50)
|
||||
src.emag.name = "Mickey Finn's Special Brew"
|
||||
return
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
src.emag.reagents = R
|
||||
R.my_atom = src.emag
|
||||
R.add_reagent("beer2", 50)
|
||||
src.emag.name = "Mickey Finn's Special Brew"
|
||||
return
|
||||
|
||||
add_languages(var/mob/living/silicon/robot/R)
|
||||
//full set of languages
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Sinta'unathi", 1)
|
||||
R.add_language("Siik'maas", 1)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 1)
|
||||
R.add_language("Rootspeak", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Gutter", 1)
|
||||
/obj/item/weapon/robot_module/butler/add_languages(var/mob/living/silicon/robot/R)
|
||||
//full set of languages
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Sinta'unathi", 1)
|
||||
R.add_language("Siik'maas", 1)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 1)
|
||||
R.add_language("Rootspeak", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Gutter", 1)
|
||||
|
||||
/obj/item/weapon/robot_module/clerical
|
||||
name = "clerical robot module"
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/pen/robopen(src)
|
||||
src.modules += new /obj/item/weapon/form_printer(src)
|
||||
src.modules += new /obj/item/weapon/gripper/paperwork(src)
|
||||
/obj/item/weapon/robot_module/clerical/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/pen/robopen(src)
|
||||
src.modules += new /obj/item/weapon/form_printer(src)
|
||||
src.modules += new /obj/item/weapon/gripper/paperwork(src)
|
||||
src.emag = new /obj/item/weapon/stamp/denied(src)
|
||||
|
||||
src.emag = new /obj/item/weapon/stamp/denied(src)
|
||||
|
||||
add_languages(var/mob/living/silicon/robot/R)
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Sinta'unathi", 1)
|
||||
R.add_language("Siik'maas", 1)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 1)
|
||||
R.add_language("Rootspeak", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Gutter", 1)
|
||||
/obj/item/weapon/robot_module/clerical/add_languages(var/mob/living/silicon/robot/R)
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Sinta'unathi", 1)
|
||||
R.add_language("Siik'maas", 1)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 1)
|
||||
R.add_language("Rootspeak", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Gutter", 1)
|
||||
|
||||
/obj/item/weapon/robot_module/butler/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules
|
||||
@@ -358,38 +331,35 @@
|
||||
/obj/item/weapon/robot_module/miner
|
||||
name = "miner robot module"
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/ore(src)
|
||||
src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src)
|
||||
src.modules += new /obj/item/weapon/gripper/miner(src)
|
||||
src.modules += new /obj/item/weapon/mining_scanner(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
return
|
||||
/obj/item/weapon/robot_module/miner/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/ore(src)
|
||||
src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src)
|
||||
src.modules += new /obj/item/weapon/gripper/miner(src)
|
||||
src.modules += new /obj/item/weapon/mining_scanner(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate
|
||||
name = "illegal robot module"
|
||||
|
||||
New(var/mob/living/silicon/robot/R)
|
||||
loc = R
|
||||
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/melee/energy/sword(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
|
||||
src.modules += new /obj/item/weapon/card/emag(src)
|
||||
|
||||
var/jetpack = new/obj/item/weapon/tank/jetpack/carbondioxide(src)
|
||||
src.modules += jetpack
|
||||
R.internals = jetpack
|
||||
|
||||
return
|
||||
/obj/item/weapon/robot_module/syndicate/New(var/mob/living/silicon/robot/R)
|
||||
..()
|
||||
loc = R
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/melee/energy/sword(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
|
||||
src.modules += new /obj/item/weapon/card/emag(src)
|
||||
var/jetpack = new/obj/item/weapon/tank/jetpack/carbondioxide(src)
|
||||
src.modules += jetpack
|
||||
R.internals = jetpack
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate/add_languages(var/mob/living/silicon/robot/R)
|
||||
//full set of languages
|
||||
@@ -403,18 +373,16 @@
|
||||
/obj/item/weapon/robot_module/combat
|
||||
name = "combat robot module"
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/thermal(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
|
||||
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.modules += new /obj/item/borg/combat/shield(src)
|
||||
src.modules += new /obj/item/borg/combat/mobility(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
|
||||
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/combat/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/thermal(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
|
||||
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.modules += new /obj/item/borg/combat/shield(src)
|
||||
src.modules += new /obj/item/borg/combat/mobility(src)
|
||||
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/drone
|
||||
name = "drone module"
|
||||
@@ -430,30 +398,23 @@
|
||||
/obj/item/stack/cable_coil/robot = 30
|
||||
)
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/weapon/weldingtool(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/weapon/wirecutters(src)
|
||||
src.modules += new /obj/item/device/multitool(src)
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.modules += new /obj/item/weapon/gripper(src)
|
||||
src.modules += new /obj/item/weapon/matter_decompiler(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/spray/cleaner/drone(src)
|
||||
/obj/item/weapon/robot_module/drone/New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/weldingtool(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/weapon/wirecutters(src)
|
||||
src.modules += new /obj/item/device/multitool(src)
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.modules += new /obj/item/weapon/gripper(src)
|
||||
src.modules += new /obj/item/weapon/matter_decompiler(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/spray/cleaner/drone(src)
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.emag.name = "Plasma Cutter"
|
||||
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.emag.name = "Plasma Cutter"
|
||||
|
||||
for(var/T in stacktypes)
|
||||
var/obj/item/stack/sheet/W = new T(src)
|
||||
W.amount = stacktypes[T]
|
||||
src.modules += W
|
||||
|
||||
return
|
||||
|
||||
add_languages(var/mob/living/silicon/robot/R)
|
||||
return //not much ROM to spare in that tiny microprocessor!
|
||||
/obj/item/weapon/robot_module/drone/add_languages(var/mob/living/silicon/robot/R)
|
||||
return //not much ROM to spare in that tiny microprocessor!
|
||||
|
||||
/obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/weapon/reagent_containers/spray/cleaner/C = locate() in src.modules
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if (speaking)
|
||||
verb = speaking.speech_verb
|
||||
message = copytext(message,3)
|
||||
message = trim(copytext(message,2+length(speaking.key)))
|
||||
|
||||
if(speaking.flags & HIVEMIND)
|
||||
speaking.broadcast(src,trim(message))
|
||||
@@ -102,7 +102,7 @@
|
||||
if("department")
|
||||
switch(bot_type)
|
||||
if(IS_AI)
|
||||
return AI.holopad_talk(message)
|
||||
return AI.holopad_talk(message, verb, speaking)
|
||||
if(IS_ROBOT)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return R.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
@@ -110,7 +110,7 @@
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return P.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
return 0
|
||||
|
||||
|
||||
if("general")
|
||||
switch(bot_type)
|
||||
if(IS_AI)
|
||||
@@ -149,7 +149,7 @@
|
||||
return ..(message,speaking,verb)
|
||||
|
||||
//For holopads only. Usable by AI.
|
||||
/mob/living/silicon/ai/proc/holopad_talk(var/message)
|
||||
/mob/living/silicon/ai/proc/holopad_talk(var/message, verb, datum/language/speaking)
|
||||
|
||||
log_say("[key_name(src)] : [message]")
|
||||
|
||||
@@ -160,16 +160,22 @@
|
||||
|
||||
var/obj/machinery/hologram/holopad/T = src.holo
|
||||
if(T && T.hologram && T.master == src)//If there is a hologram and its master is the user.
|
||||
var/verb = say_quote(message)
|
||||
|
||||
//Human-like, sorta, heard by those who understand humans.
|
||||
var/rendered_a = "<span class='game say'><span class='name'>[name]</span> [verb], <span class='message'>\"[message]\"</span></span>"
|
||||
|
||||
var/rendered_a
|
||||
//Speach distorted, heard by those who do not understand AIs.
|
||||
var/message_stars = stars(message)
|
||||
var/rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [verb], <span class='message'>\"[message_stars]\"</span></span>"
|
||||
var/rendered_b
|
||||
|
||||
if(speaking)
|
||||
rendered_a = "<span class='game say'><span class='name'>[name]</span> [speaking.format_message(message, verb)]</span>"
|
||||
rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [speaking.format_message(message_stars, verb)]</span>"
|
||||
src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [speaking.format_message(message, verb)]</span></i>"//The AI can "hear" its own message.
|
||||
else
|
||||
rendered_a = "<span class='game say'><span class='name'>[name]</span> [verb], <span class='message'>\"[message]\"</span></span>"
|
||||
rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [verb], <span class='message'>\"[message_stars]\"</span></span>"
|
||||
src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [verb], <span class='message'><span class='body'>\"[message]\"</span></span></span></i>"//The AI can "hear" its own message.
|
||||
|
||||
src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [verb], <span class='message'>[message]</span></span></i>"//The AI can "hear" its own message.
|
||||
for(var/mob/M in hearers(T.loc))//The location is the object, default distance.
|
||||
if(M.say_understands(src))//If they understand AI speak. Humans and the like will be able to.
|
||||
M.show_message(rendered_a, 2)
|
||||
@@ -182,6 +188,34 @@
|
||||
return
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/proc/holopad_emote(var/message) //This is called when the AI uses the 'me' verb while using a holopad.
|
||||
|
||||
log_emote("[key_name(src)] : [message]")
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/obj/machinery/hologram/holopad/T = src.holo
|
||||
if(T && T.hologram && T.master == src)
|
||||
var/rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message]</span></span>"
|
||||
src << "<i><span class='game say'>Holopad action relayed, <span class='name'>[real_name]</span> <span class='message'>[message]</span></span></i>"
|
||||
|
||||
for(var/mob/M in viewers(T.loc))
|
||||
M.show_message(rendered, 2)
|
||||
else //This shouldn't occur, but better safe then sorry.
|
||||
src << "No holopad connected."
|
||||
return
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/emote(var/act, var/type, var/message)
|
||||
var/obj/machinery/hologram/holopad/T = src.holo
|
||||
if(T && T.hologram && T.master == src) //Is the AI using a holopad?
|
||||
src.holopad_emote(message)
|
||||
else //Emote normally, then.
|
||||
..()
|
||||
|
||||
#undef IS_AI
|
||||
#undef IS_ROBOT
|
||||
#undef IS_PAI
|
||||
|
||||
@@ -203,7 +203,8 @@
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
dat += "<b>[L.name] (:[L.key])</b><br/>Speech Synthesizer: <i>[(L in speech_synthesizer_langs)? "YES":"NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
dat += "<b>[L.name] (:[L.key])</b><br/>Speech Synthesizer: <i>[(L in speech_synthesizer_langs)? "YES":"NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
return
|
||||
@@ -277,4 +278,4 @@
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
updatehealth()
|
||||
updatehealth()
|
||||
|
||||
@@ -208,7 +208,7 @@
|
||||
held_item.loc = src.loc
|
||||
held_item = null
|
||||
|
||||
robogibs(src.loc, viruses)
|
||||
gibs(loc, viruses, null, null, /obj/effect/gibspawner/robot) //TODO: use gib() or refactor spiderbots into synthetics.
|
||||
src.Del()
|
||||
return
|
||||
|
||||
|
||||
@@ -95,7 +95,10 @@
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
Move(get_step(src,pick(cardinal)))
|
||||
/var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
moving_to = pick(cardinal)
|
||||
dir = moving_to //How about we turn them the direction they are moving, yay.
|
||||
Move(get_step(src,moving_to))
|
||||
turns_since_move = 0
|
||||
|
||||
//Speaking
|
||||
@@ -198,9 +201,6 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/gib()
|
||||
if(meat_amount && meat_type)
|
||||
for(var/i = 0; i < meat_amount; i++)
|
||||
new meat_type(src.loc)
|
||||
..(icon_gib,1)
|
||||
|
||||
/mob/living/simple_animal/emote(var/act, var/type, var/desc)
|
||||
@@ -228,7 +228,7 @@
|
||||
if("help")
|
||||
if (health > 0)
|
||||
M.visible_message("\blue [M] [response_help] \the [src]")
|
||||
|
||||
|
||||
if("disarm")
|
||||
M.visible_message("\blue [M] [response_disarm] \the [src]")
|
||||
//TODO: Push the mob away or something
|
||||
@@ -255,43 +255,43 @@
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user) //Marker -Agouri
|
||||
|
||||
if(istype(O, /obj/item/stack/medical))
|
||||
|
||||
if(stat != DEAD)
|
||||
var/obj/item/stack/medical/MED = O
|
||||
if(health < maxHealth)
|
||||
if(MED.get_amount() >= 1)
|
||||
adjustBruteLoss(-MED.heal_brute)
|
||||
MED.use(1)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\blue [user] applies the [MED] on [src]")
|
||||
if(stat != DEAD && health < maxHealth)
|
||||
var/obj/item/stack/medical/medical_pack = O
|
||||
if(medical_pack.use(1))
|
||||
adjustBruteLoss(-medical_pack.heal_brute)
|
||||
visible_message("<span class='warning'>\The [user] applies the [medical_pack] to \the [src].</span>")
|
||||
else
|
||||
user << "\blue this [src] is dead, medical items won't bring it back to life."
|
||||
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
|
||||
new meat_type (get_turf(src))
|
||||
if(prob(95))
|
||||
user << "<span class='warning'>\The [src] cannot benefit from medical items in its current state.</span>"
|
||||
return
|
||||
|
||||
else if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
|
||||
var/actual_meat_amount = max(1,(meat_amount/2))
|
||||
if(meat_type && actual_meat_amount>0 && (stat == DEAD))
|
||||
for(var/i=0;i<actual_meat_amount;i++)
|
||||
var/obj/item/meat = new meat_type(get_turf(src))
|
||||
meat.name = "[src.name] [meat.name]"
|
||||
if(small)
|
||||
user.visible_message("<span class='danger'>[user] chops up \the [src]!</span>")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
del(src)
|
||||
return
|
||||
gib()
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] butchers \the [src] messily!</span>")
|
||||
gib()
|
||||
return
|
||||
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
adjustBruteLoss(damage)
|
||||
visible_message("<span class='danger'>\The [src] has been attacked with \the [O] by [user].</span>")
|
||||
else
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
adjustBruteLoss(damage)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
|
||||
user << "<span class='danger'>This weapon is ineffective; it does no damage.</span>"
|
||||
visible_message("<span class='danger'>\The [user] gently taps [src] with the [O].</span>")
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
var/tally = 0 //Incase I need to add stuff other than "speed" later
|
||||
@@ -371,4 +371,4 @@
|
||||
|
||||
message = capitalize(trim_left(message))
|
||||
|
||||
..(message, null, verb)
|
||||
..(message, null, verb)
|
||||
|
||||
@@ -392,14 +392,14 @@ var/list/slot_equipment_priority = list( \
|
||||
set name = "Respawn"
|
||||
set category = "OOC"
|
||||
|
||||
if (!( abandon_allowed ))
|
||||
usr << "\blue Respawn is disabled."
|
||||
if (!( config.abandon_allowed ))
|
||||
usr << "<span class='notice'>Respawn is disabled.</span>"
|
||||
return
|
||||
if ((stat != 2 || !( ticker )))
|
||||
usr << "\blue <B>You must be dead to use this!</B>"
|
||||
usr << "<span class='notice'><B>You must be dead to use this!</B></span>"
|
||||
return
|
||||
if (ticker.mode.name == "meteor" || ticker.mode.name == "epidemic") //BS12 EDIT
|
||||
usr << "\blue Respawn is disabled for this roundtype."
|
||||
usr << "<span class='notice'>Respawn is disabled for this roundtype.</span>"
|
||||
return
|
||||
else
|
||||
var/deathtime = world.time - src.timeofdeath
|
||||
@@ -1159,4 +1159,4 @@ mob/proc/yank_out_object()
|
||||
return 0
|
||||
|
||||
/mob/proc/updateicon()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
usr << "\red The round is either not ready, or has already finished..."
|
||||
return
|
||||
|
||||
if(client.prefs.species != "Human")
|
||||
if(client.prefs.species != "Human" && !check_rights(R_ADMIN, 0))
|
||||
if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist)
|
||||
src << alert("You are currently not whitelisted to play [client.prefs.species].")
|
||||
return 0
|
||||
@@ -162,8 +162,11 @@
|
||||
|
||||
if(href_list["SelectedJob"])
|
||||
|
||||
if(!enter_allowed)
|
||||
usr << "\blue There is an administrative lock on entering the game!"
|
||||
if(!config.enter_allowed)
|
||||
usr << "<span class='notice'>There is an administrative lock on entering the game!</span>"
|
||||
return
|
||||
else if(ticker && ticker.mode && ticker.mode.explosion_in_progress)
|
||||
usr << "<span class='danger'>The station is currently exploding. Joining would go poorly.</span>"
|
||||
return
|
||||
|
||||
if(client.prefs.species != "Human")
|
||||
@@ -172,8 +175,8 @@
|
||||
return 0
|
||||
|
||||
var/datum/species/S = all_species[client.prefs.species]
|
||||
if(!(S.flags & IS_WHITELISTED))
|
||||
src << alert("Your current species,[client.prefs.species], is not available for play on the station.")
|
||||
if(!(S.flags & CAN_JOIN))
|
||||
src << alert("Your current species, [client.prefs.species], is not available for play on the station.")
|
||||
return 0
|
||||
|
||||
AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint)
|
||||
@@ -293,8 +296,8 @@
|
||||
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
|
||||
usr << "\red The round is either not ready, or has already finished..."
|
||||
return 0
|
||||
if(!enter_allowed)
|
||||
usr << "\blue There is an administrative lock on entering the game!"
|
||||
if(!config.enter_allowed)
|
||||
usr << "<span class='notice'>There is an administrative lock on entering the game!</span>"
|
||||
return 0
|
||||
if(!IsJobAvailable(rank))
|
||||
src << alert("[rank] is not available. Please try another.")
|
||||
|
||||
+10
-4
@@ -44,16 +44,16 @@
|
||||
|
||||
/mob/proc/say_dead(var/message)
|
||||
if(say_disabled) //This is here to try to identify lag problems
|
||||
usr << "\red Speech is currently admin-disabled."
|
||||
usr << "<span class='danger'>Speech is currently admin-disabled.</span>"
|
||||
return
|
||||
|
||||
if(!src.client.holder)
|
||||
if(!dsay_allowed)
|
||||
src << "\red Deadchat is globally muted"
|
||||
if(!config.dsay_allowed)
|
||||
src << "<span class='danger'>Deadchat is globally muted.</span>"
|
||||
return
|
||||
|
||||
if(client && !(client.prefs.toggles & CHAT_DEAD))
|
||||
usr << "\red You have deadchat muted."
|
||||
usr << "<span class='danger'>You have deadchat muted.</span>"
|
||||
return
|
||||
|
||||
say_dead_direct("[pick("complains","moans","whines","laments","blubbers")], <span class='message'>\"[message]\"</span>", src)
|
||||
@@ -79,6 +79,9 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(speaking.flags & INNATE)
|
||||
return 1
|
||||
|
||||
//Language check.
|
||||
for(var/datum/language/L in src.languages)
|
||||
if(speaking.name == L.name)
|
||||
@@ -142,6 +145,9 @@
|
||||
//parses the language code (e.g. :j) from text, such as that supplied to say.
|
||||
//returns the language object only if the code corresponds to a language that src can speak, otherwise null.
|
||||
/mob/proc/parse_language(var/message)
|
||||
if(length(message) >= 1 && copytext(message,1,2) == "!")
|
||||
return all_languages["Noise"]
|
||||
|
||||
if(length(message) >= 2)
|
||||
var/language_prefix = lowertext(copytext(message, 1 ,3))
|
||||
var/datum/language/L = language_keys[language_prefix]
|
||||
|
||||
Reference in New Issue
Block a user