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Untitle Goose Update
Allows Geese to carry items ++Egg++
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@@ -5,7 +5,9 @@
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icon_state = "goose"
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icon_living = "goose"
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icon_dead = "goose_dead"
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has_hands = 1
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faction = "geese"
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intelligence_level = SA_ANIMAL
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@@ -50,6 +52,25 @@
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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var/honking = 0
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New()
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..()
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if (prob(10))
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name = "Untitled Goose"
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melee_damage_lower = 0 //Massive damage reduction, will be balanced with toxin injection
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melee_damage_upper = 1
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hostile = 0
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retaliate = 1
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cooperative = 1
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maxHealth = 50
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health = 50
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honk()
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honking = 1
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Life()
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..()
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if(honking && prob(1))
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honk()
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/mob/living/simple_animal/hostile/goose/set_target()
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. = ..()
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@@ -58,3 +79,9 @@
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/mob/living/simple_animal/hostile/goose/Process_Spacemove(var/check_drift = 0)
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return 1 // VOREStation Edit No drifting in space!
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/mob/living/simple_animal/hostile/goose/proc/honk()
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playsound(M.loc, 'sound/items/bikehorn.ogg', 50, 1) //playceholder, will be actual honk later
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