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@@ -782,7 +782,7 @@ obj/item/clothing/suit/storage/toggle/peacoat
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hooded = TRUE
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hoodtype = /obj/item/clothing/head/hood/explorer
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siemens_coefficient = 0.9
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50) // Inferior to sec vests in bullet/laser but better for environmental protection.
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35) // Inferior to sec vests in bullet/laser but better for environmental protection.
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allowed = list(
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/obj/item/device/flashlight,
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/obj/item/weapon/gun,
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@@ -807,7 +807,7 @@ obj/item/clothing/suit/storage/toggle/peacoat
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flags_inv = HIDEEARS | BLOCKHAIR
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50)
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35)
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/obj/item/clothing/suit/varsity
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name = "black varsity jacket"
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@@ -25,6 +25,16 @@
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charge_cost = 480
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projectile_type = /obj/item/projectile/ion
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/obj/item/weapon/gun/energy/phasegun
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name = "phase pistol"
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desc = "The NT Mk26 EW Apollo is an energy handgun, specifically designed for use against wildlife."
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icon_state = "phase"
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item_state = "taser" //I don't have an in-hand sprite, taser will be fine
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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charge_cost = 300
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projectile_type = /obj/item/projectile/energy/phase
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/obj/item/weapon/gun/energy/decloner
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name = "biological demolecularisor"
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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@@ -195,4 +195,10 @@
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light_color = "#0000FF"
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embed_chance = 0
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muzzle_type = /obj/effect/projectile/pulse/muzzle
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muzzle_type = /obj/effect/projectile/pulse/muzzle
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/obj/item/projectile/energy/phase
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kill_count = 4
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damage = 5
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SA_bonus_damage = 55 // 60 total on animals.
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SA_vulnerability = SA_ANIMAL
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