Merge pull request #4731 from Anewbe/phase_pistol

Phase pistol
This commit is contained in:
Neerti
2018-02-06 14:06:17 -05:00
committed by GitHub
7 changed files with 70 additions and 5 deletions
+2 -2
View File
@@ -782,7 +782,7 @@ obj/item/clothing/suit/storage/toggle/peacoat
hooded = TRUE
hoodtype = /obj/item/clothing/head/hood/explorer
siemens_coefficient = 0.9
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50) // Inferior to sec vests in bullet/laser but better for environmental protection.
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35) // Inferior to sec vests in bullet/laser but better for environmental protection.
allowed = list(
/obj/item/device/flashlight,
/obj/item/weapon/gun,
@@ -807,7 +807,7 @@ obj/item/clothing/suit/storage/toggle/peacoat
flags_inv = HIDEEARS | BLOCKHAIR
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50)
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35)
/obj/item/clothing/suit/varsity
name = "black varsity jacket"
@@ -25,6 +25,16 @@
charge_cost = 480
projectile_type = /obj/item/projectile/ion
/obj/item/weapon/gun/energy/phasegun
name = "phase pistol"
desc = "The NT Mk26 EW Apollo is an energy handgun, specifically designed for use against wildlife."
icon_state = "phase"
item_state = "taser" //I don't have an in-hand sprite, taser will be fine
slot_flags = SLOT_BELT|SLOT_HOLSTER
charge_cost = 300
projectile_type = /obj/item/projectile/energy/phase
/obj/item/weapon/gun/energy/decloner
name = "biological demolecularisor"
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
@@ -195,4 +195,10 @@
light_color = "#0000FF"
embed_chance = 0
muzzle_type = /obj/effect/projectile/pulse/muzzle
muzzle_type = /obj/effect/projectile/pulse/muzzle
/obj/item/projectile/energy/phase
kill_count = 4
damage = 5
SA_bonus_damage = 55 // 60 total on animals.
SA_vulnerability = SA_ANIMAL