diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm index 0338667aea..dd9e2dd3c6 100644 --- a/code/modules/mob/hear_say.dm +++ b/code/modules/mob/hear_say.dm @@ -126,17 +126,26 @@ if(istype(src, /mob/living/silicon/ai) && !hard_to_hear) part_a = "\[[worldtime2text()]\]" + part_a var/jobname // the mob's "job" - var/mob/living/carbon/human/impersonating //The crewmember being impersonated, if any. + var/mob/living/carbon/human/impersonating //The crew member being impersonated, if any. if (ishuman(speaker)) var/mob/living/carbon/human/H = speaker - if((H.wear_id && istype(H.wear_id,/obj/item/weapon/card/id/syndicate)) && (H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/gas/voice))) - + if(H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/gas/voice)) changed_voice = 1 - var/mob/living/carbon/human/I = locate(speaker_name) + var/list/impersonated = new() + var/mob/living/carbon/human/I = impersonated[speaker_name] - if(I) + if(!I) + for(var/mob/living/carbon/human/M in mob_list) + if(M.real_name == speaker_name) + I = M + impersonated[speaker_name] = I + break + + // If I's display name is currently different from the voice name and using an agent ID then don't impersonate + // as this would allow the AI to track I and realize the mismatch. + if(I && !(I.name != speaker_name && I.wear_id && istype(I.wear_id,/obj/item/weapon/card/id/syndicate))) impersonating = I jobname = impersonating.get_assignment() else