mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-13 16:12:30 +01:00
Replaces stool structures with stool items
This commit is contained in:
@@ -55,8 +55,8 @@
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break
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if(O.density || O.anchored || istype(O,/obj/structure/closet))
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continue
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if(istype(O, /obj/structure/stool/bed)) //This is only necessary because of rollerbeds and swivel chairs.
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var/obj/structure/stool/bed/B = O
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if(istype(O, /obj/structure/bed)) //This is only necessary because of rollerbeds and swivel chairs.
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var/obj/structure/bed/B = O
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if(B.buckled_mob)
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continue
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O.loc = src
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@@ -1,4 +1,4 @@
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/obj/structure/stool/bed/chair/e_chair
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/obj/structure/bed/chair/e_chair
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name = "electric chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "echair0"
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@@ -6,14 +6,14 @@
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var/obj/item/assembly/shock_kit/part = null
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var/last_time = 1.0
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/obj/structure/stool/bed/chair/e_chair/New()
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/obj/structure/bed/chair/e_chair/New()
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..()
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overlays += image('icons/obj/objects.dmi', src, "echair_over", MOB_LAYER + 1, dir)
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return
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/obj/structure/stool/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(loc)
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var/obj/structure/bed/chair/C = new /obj/structure/bed/chair(loc)
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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C.set_dir(dir)
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part.loc = loc
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@@ -23,7 +23,7 @@
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return
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return
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/obj/structure/stool/bed/chair/e_chair/verb/toggle()
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/obj/structure/bed/chair/e_chair/verb/toggle()
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set name = "Toggle Electric Chair"
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set category = "Object"
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set src in oview(1)
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@@ -37,13 +37,13 @@
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usr << "<span class='notice'>You switch [on ? "on" : "off"] [src].</span>"
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return
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/obj/structure/stool/bed/chair/e_chair/rotate()
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/obj/structure/bed/chair/e_chair/rotate()
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..()
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overlays.Cut()
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overlays += image('icons/obj/objects.dmi', src, "echair_over", MOB_LAYER + 1, dir) //there's probably a better way of handling this, but eh. -Pete
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return
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/obj/structure/stool/bed/chair/e_chair/proc/shock()
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/obj/structure/bed/chair/e_chair/proc/shock()
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if(!on)
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return
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if(last_time + 50 > world.time)
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@@ -156,7 +156,7 @@
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//old style retardo-cart
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/obj/structure/stool/bed/chair/janicart
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/obj/structure/bed/chair/janicart
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name = "janicart"
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "pussywagon"
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@@ -169,12 +169,12 @@
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var/callme = "pimpin' ride" //how do people refer to it?
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/obj/structure/stool/bed/chair/janicart/New()
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/obj/structure/bed/chair/janicart/New()
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create_reagents(100)
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update_layer()
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/obj/structure/stool/bed/chair/janicart/examine(mob/user)
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/obj/structure/bed/chair/janicart/examine(mob/user)
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if(!..(user, 1))
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return
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@@ -183,7 +183,7 @@
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user << "\A [mybag] is hanging on the [callme]."
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/obj/structure/stool/bed/chair/janicart/attackby(obj/item/I, mob/user)
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/obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/mop))
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if(reagents.total_volume > 1)
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reagents.trans_to(I, 2)
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@@ -200,7 +200,7 @@
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mybag = I
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/obj/structure/stool/bed/chair/janicart/attack_hand(mob/user)
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/obj/structure/bed/chair/janicart/attack_hand(mob/user)
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if(mybag)
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mybag.loc = get_turf(user)
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user.put_in_hands(mybag)
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@@ -209,7 +209,7 @@
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..()
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/obj/structure/stool/bed/chair/janicart/relaymove(mob/user, direction)
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/obj/structure/bed/chair/janicart/relaymove(mob/user, direction)
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if(user.stat || user.stunned || user.weakened || user.paralysis)
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unbuckle_mob()
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if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
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@@ -219,26 +219,26 @@
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user << "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>"
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/obj/structure/stool/bed/chair/janicart/Move()
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/obj/structure/bed/chair/janicart/Move()
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..()
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if(buckled_mob)
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if(buckled_mob.buckled == src)
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buckled_mob.loc = loc
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/obj/structure/stool/bed/chair/janicart/post_buckle_mob(mob/living/M)
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/obj/structure/bed/chair/janicart/post_buckle_mob(mob/living/M)
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update_mob()
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return ..()
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/obj/structure/stool/bed/chair/janicart/update_layer()
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/obj/structure/bed/chair/janicart/update_layer()
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if(dir == SOUTH)
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layer = FLY_LAYER
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else
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layer = OBJ_LAYER
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/obj/structure/stool/bed/chair/janicart/unbuckle_mob()
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/obj/structure/bed/chair/janicart/unbuckle_mob()
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var/mob/living/M = ..()
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if(M)
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M.pixel_x = 0
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@@ -246,7 +246,7 @@
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return M
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/obj/structure/stool/bed/chair/janicart/set_dir()
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/obj/structure/bed/chair/janicart/set_dir()
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..()
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update_layer()
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if(buckled_mob)
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@@ -257,7 +257,7 @@
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update_mob()
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/obj/structure/stool/bed/chair/janicart/proc/update_mob()
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/obj/structure/bed/chair/janicart/proc/update_mob()
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if(buckled_mob)
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buckled_mob.set_dir(dir)
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switch(dir)
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@@ -275,7 +275,7 @@
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buckled_mob.pixel_y = 7
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/obj/structure/stool/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
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/obj/structure/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
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if(buckled_mob)
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if(prob(85))
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return buckled_mob.bullet_act(Proj)
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@@ -1,14 +1,14 @@
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//Alium nests. Essentially beds with an unbuckle delay that only aliums can buckle mobs to.
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#define NEST_RESIST_TIME 1200
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/obj/structure/stool/bed/nest
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/obj/structure/bed/nest
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name = "alien nest"
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desc = "It's a gruesome pile of thick, sticky resin shaped like a nest."
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icon = 'icons/mob/alien.dmi'
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icon_state = "nest"
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var/health = 100
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/obj/structure/stool/bed/nest/user_unbuckle_mob(mob/user as mob)
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/obj/structure/bed/nest/user_unbuckle_mob(mob/user as mob)
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if(buckled_mob)
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if(buckled_mob.buckled == src)
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if(buckled_mob != user)
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@@ -36,7 +36,7 @@
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src.add_fingerprint(user)
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return
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/obj/structure/stool/bed/nest/user_buckle_mob(mob/M as mob, mob/user as mob)
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/obj/structure/bed/nest/user_buckle_mob(mob/M as mob, mob/user as mob)
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if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
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return
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@@ -68,7 +68,7 @@
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src.add_fingerprint(user)
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return
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/obj/structure/stool/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
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var/aforce = W.force
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health = max(0, health - aforce)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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@@ -76,7 +76,7 @@
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M.show_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
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healthcheck()
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/obj/structure/stool/bed/nest/proc/healthcheck()
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/obj/structure/bed/nest/proc/healthcheck()
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if(health <=0)
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density = 0
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del(src)
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@@ -7,119 +7,63 @@
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/*
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* Beds
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*/
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/obj/structure/stool/bed
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/obj/structure/bed
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name = "bed"
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desc = "This is used to lie in, sleep in or strap on."
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icon = 'icons/obj/objects.dmi'
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icon_state = "bed"
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pressure_resistance = 15
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anchored = 1
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can_buckle = 1
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buckle_lying = 1
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//var/mob/living/buckled_mob
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//var/movable = 0 // For mobility checks
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/obj/structure/stool/bed/psych
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/obj/structure/bed/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if (prob(50))
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del(src)
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return
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if(3.0)
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if (prob(5))
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del(src)
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return
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/obj/structure/bed/blob_act()
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if(prob(75))
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new /obj/item/stack/sheet/metal(src.loc)
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del(src)
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/obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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new /obj/item/stack/sheet/metal(src.loc)
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del(src)
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else
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..()
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/obj/structure/bed/psych
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name = "psychiatrists couch"
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desc = "For prime comfort during psychiatric evaluations."
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icon_state = "psychbed"
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/obj/structure/stool/bed/alien
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/obj/structure/bed/alien
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name = "resting contraption"
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desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
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icon_state = "abed"
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/*/obj/structure/stool/bed/Del()
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unbuckle()
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..()
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return
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/obj/structure/stool/bed/attack_hand(mob/user as mob)
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manual_unbuckle(user)
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return
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/obj/structure/stool/bed/MouseDrop(atom/over_object)
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return
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/obj/structure/stool/bed/MouseDrop_T(mob/M as mob, mob/user as mob)
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if(!istype(M)) return
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buckle_mob(M, user)
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return
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/obj/structure/stool/bed/proc/afterbuckle(mob/M as mob) // Called after somebody buckled / unbuckled
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return
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/obj/structure/stool/bed/proc/unbuckle()
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if(buckled_mob)
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if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt
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buckled_mob.buckled = null
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buckled_mob.anchored = initial(buckled_mob.anchored)
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buckled_mob.update_canmove()
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var/M = buckled_mob
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buckled_mob = null
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afterbuckle(M)
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return
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/obj/structure/stool/bed/proc/manual_unbuckle(mob/user as mob)
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if(buckled_mob)
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if(buckled_mob.buckled == src)
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if(buckled_mob != user)
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buckled_mob.visible_message(\
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"\blue [buckled_mob.name] was unbuckled by [user.name]!",\
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"You were unbuckled from [src] by [user.name].",\
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"You hear metal clanking")
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else
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buckled_mob.visible_message(\
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"\blue [buckled_mob.name] unbuckled \himself!",\
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"You unbuckle yourself from [src].",\
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"You hear metal clanking")
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unbuckle()
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src.add_fingerprint(user)
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return 1
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return 0
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/obj/structure/stool/bed/proc/buckle_mob(mob/M as mob, mob/user as mob)
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if (!ticker)
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user << "You can't buckle anyone in before the game starts."
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if (!ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || M.pinned.len || istype(user, /mob/living/silicon/pai) )
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return
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if (istype(M, /mob/living/carbon/slime))
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user << "The [M] is too squishy to buckle in."
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return
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unbuckle()
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if (M == usr)
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M.visible_message(\
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"\blue [M.name] buckles in!",\
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"You buckle yourself to [src].",\
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"You hear metal clanking")
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else
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M.visible_message(\
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"\blue [M.name] is buckled in to [src] by [user.name]!",\
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"You are buckled in to [src] by [user.name].",\
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"You hear metal clanking")
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M.buckled = src
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M.loc = src.loc
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M.set_dir(src.dir)
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M.update_canmove()
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src.buckled_mob = M
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src.add_fingerprint(user)
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afterbuckle(M)
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return*/
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/*
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* Roller beds
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*/
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/obj/structure/stool/bed/roller
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/obj/structure/bed/roller
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name = "roller bed"
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icon = 'icons/obj/rollerbed.dmi'
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icon_state = "down"
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anchored = 0
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/obj/structure/stool/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/roller_holder))
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if(buckled_mob)
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user_unbuckle_mob(user)
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@@ -139,7 +83,7 @@
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w_class = 4.0 // Can't be put in backpacks. Oh well.
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/obj/item/roller/attack_self(mob/user)
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var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc)
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var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc)
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R.add_fingerprint(user)
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del(src)
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@@ -173,13 +117,13 @@
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return
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user << "\blue You deploy the roller bed."
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var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc)
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var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc)
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R.add_fingerprint(user)
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del(held)
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held = null
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/obj/structure/stool/bed/roller/Move()
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/obj/structure/bed/roller/Move()
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..()
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if(buckled_mob)
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if(buckled_mob.buckled == src)
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@@ -187,7 +131,7 @@
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else
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buckled_mob = null
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/obj/structure/stool/bed/roller/post_buckle_mob(mob/living/M as mob)
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/obj/structure/bed/roller/post_buckle_mob(mob/living/M as mob)
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if(M == buckled_mob)
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M.pixel_y = 6
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M.old_y = 6
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@@ -201,7 +145,7 @@
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return ..()
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/obj/structure/stool/bed/roller/MouseDrop(over_object, src_location, over_location)
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/obj/structure/bed/roller/MouseDrop(over_object, src_location, over_location)
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..()
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if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
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if(!ishuman(usr)) return
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@@ -1,4 +1,4 @@
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/obj/structure/stool/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete
|
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/obj/structure/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete
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name = "chair"
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||||
desc = "You sit in this. Either by will or force."
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icon_state = "chair"
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@@ -6,13 +6,13 @@
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||||
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var/propelled = 0 // Check for fire-extinguisher-driven chairs
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||||
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/obj/structure/stool/bed/chair/New()
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||||
/obj/structure/bed/chair/New()
|
||||
..()
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||||
spawn(3) //sorry. i don't think there's a better way to do this.
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||||
update_layer()
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||||
return
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||||
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/obj/structure/stool/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/structure/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if(istype(W, /obj/item/assembly/shock_kit))
|
||||
var/obj/item/assembly/shock_kit/SK = W
|
||||
@@ -20,7 +20,7 @@
|
||||
user << "<span class='notice'>[SK] is not ready to be attached!</span>"
|
||||
return
|
||||
user.drop_item()
|
||||
var/obj/structure/stool/bed/chair/e_chair/E = new /obj/structure/stool/bed/chair/e_chair(src.loc)
|
||||
var/obj/structure/bed/chair/e_chair/E = new /obj/structure/bed/chair/e_chair(src.loc)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
E.set_dir(dir)
|
||||
E.part = SK
|
||||
@@ -28,26 +28,26 @@
|
||||
SK.master = E
|
||||
del(src)
|
||||
|
||||
/obj/structure/stool/bed/chair/attack_tk(mob/user as mob)
|
||||
/obj/structure/bed/chair/attack_tk(mob/user as mob)
|
||||
if(buckled_mob)
|
||||
..()
|
||||
else
|
||||
rotate()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/proc/update_layer()
|
||||
/obj/structure/bed/chair/proc/update_layer()
|
||||
if(src.dir == NORTH)
|
||||
src.layer = FLY_LAYER
|
||||
else
|
||||
src.layer = OBJ_LAYER
|
||||
|
||||
/obj/structure/stool/bed/chair/set_dir()
|
||||
/obj/structure/bed/chair/set_dir()
|
||||
..()
|
||||
update_layer()
|
||||
if(buckled_mob)
|
||||
buckled_mob.set_dir(dir)
|
||||
|
||||
/obj/structure/stool/bed/chair/verb/rotate()
|
||||
/obj/structure/bed/chair/verb/rotate()
|
||||
set name = "Rotate Chair"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
@@ -67,17 +67,17 @@
|
||||
return
|
||||
|
||||
// Chair types
|
||||
/obj/structure/stool/bed/chair/wood/normal
|
||||
/obj/structure/bed/chair/wood/normal
|
||||
icon_state = "wooden_chair"
|
||||
name = "wooden chair"
|
||||
desc = "Old is never too old to not be in fashion."
|
||||
|
||||
/obj/structure/stool/bed/chair/wood/wings
|
||||
/obj/structure/bed/chair/wood/wings
|
||||
icon_state = "wooden_chair_wings"
|
||||
name = "wooden chair"
|
||||
desc = "Old is never too old to not be in fashion."
|
||||
|
||||
/obj/structure/stool/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/structure/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
new /obj/item/stack/sheet/wood(src.loc)
|
||||
@@ -85,45 +85,45 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy
|
||||
/obj/structure/bed/chair/comfy
|
||||
name = "comfy chair"
|
||||
desc = "It looks comfy."
|
||||
icon_state = "comfychair"
|
||||
color = rgb(255,255,255)
|
||||
var/image/armrest = null
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/New()
|
||||
/obj/structure/bed/chair/comfy/New()
|
||||
armrest = image("icons/obj/objects.dmi", "comfychair_armrest")
|
||||
armrest.layer = MOB_LAYER + 0.1
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/post_buckle_mob()
|
||||
/obj/structure/bed/chair/comfy/post_buckle_mob()
|
||||
if(buckled_mob)
|
||||
overlays += armrest
|
||||
else
|
||||
overlays -= armrest
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/brown
|
||||
/obj/structure/bed/chair/comfy/brown
|
||||
color = rgb(255,113,0)
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/beige
|
||||
/obj/structure/bed/chair/comfy/beige
|
||||
color = rgb(255,253,195)
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/teal
|
||||
/obj/structure/bed/chair/comfy/teal
|
||||
color = rgb(0,255,255)
|
||||
|
||||
/obj/structure/stool/bed/chair/office
|
||||
/obj/structure/bed/chair/office
|
||||
anchored = 0
|
||||
buckle_movable = 1
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/black
|
||||
/obj/structure/bed/chair/comfy/black
|
||||
color = rgb(167,164,153)
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/lime
|
||||
/obj/structure/bed/chair/comfy/lime
|
||||
color = rgb(255,251,0)
|
||||
|
||||
/obj/structure/stool/bed/chair/office/Move()
|
||||
/obj/structure/bed/chair/office/Move()
|
||||
..()
|
||||
if(buckled_mob)
|
||||
var/mob/living/occupant = buckled_mob
|
||||
@@ -138,7 +138,7 @@
|
||||
else
|
||||
unbuckle_mob()
|
||||
|
||||
/obj/structure/stool/bed/chair/office/Bump(atom/A)
|
||||
/obj/structure/bed/chair/office/Bump(atom/A)
|
||||
..()
|
||||
if(!buckled_mob) return
|
||||
|
||||
@@ -163,8 +163,8 @@
|
||||
victim.apply_damage(10, BRUTE, def_zone, blocked)
|
||||
occupant.visible_message("<span class='danger'>[occupant] crashed into \the [A]!</span>")
|
||||
|
||||
/obj/structure/stool/bed/chair/office/light
|
||||
/obj/structure/bed/chair/office/light
|
||||
icon_state = "officechair_white"
|
||||
|
||||
/obj/structure/stool/bed/chair/office/dark
|
||||
/obj/structure/bed/chair/office/dark
|
||||
icon_state = "officechair_dark"
|
||||
|
||||
@@ -1,81 +1,11 @@
|
||||
/obj/structure/stool
|
||||
/obj/item/weapon/stool
|
||||
name = "stool"
|
||||
desc = "Apply butt."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "stool"
|
||||
anchored = 1.0
|
||||
pressure_resistance = 15
|
||||
|
||||
/obj/structure/stool/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/structure/stool/blob_act()
|
||||
if(prob(75))
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/structure/stool/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/structure/stool/MouseDrop(atom/over_object)
|
||||
if(istype(over_object, /mob/living/carbon/human) && type == /obj/structure/stool) //i am sorry for this, but the inheritance mess requires it
|
||||
var/mob/living/carbon/human/H = over_object
|
||||
if (H==usr && !H.restrained() && !H.stat && in_range(src, over_object))
|
||||
var/obj/item/weapon/stool/S = new/obj/item/weapon/stool()
|
||||
S.origin = src
|
||||
src.loc = S
|
||||
H.put_in_hands(S)
|
||||
H.visible_message("\red [H] grabs [src] from the floor!", "\red You grab [src] from the floor!")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/stool
|
||||
name = "stool"
|
||||
desc = "Uh-hoh, bar is heating up."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "stool"
|
||||
force = 10
|
||||
throwforce = 10
|
||||
w_class = 5.0
|
||||
var/obj/structure/stool/origin = null
|
||||
|
||||
/obj/item/weapon/stool/proc/deploy(var/mob/user)
|
||||
|
||||
if(!origin)
|
||||
del src
|
||||
|
||||
origin.loc = get_turf(src)
|
||||
|
||||
if(user)
|
||||
user.u_equip(src)
|
||||
user.visible_message("\blue [user] puts [src] down.", "\blue You put [src] down.")
|
||||
|
||||
del src
|
||||
|
||||
/obj/item/weapon/stool/dropped(mob/user as mob)
|
||||
..()
|
||||
if(istype(loc,/turf/))
|
||||
deploy(user)
|
||||
|
||||
/obj/item/weapon/stool/attack_self(mob/user as mob)
|
||||
..()
|
||||
deploy(user)
|
||||
w_class = 5
|
||||
|
||||
/obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob)
|
||||
if (prob(5) && istype(M,/mob/living))
|
||||
@@ -89,3 +19,29 @@
|
||||
T.apply_damage(20)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/stool/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/stool/blob_act()
|
||||
if(prob(75))
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/stool/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
del(src)
|
||||
..()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/structure/stool/bed/chair/wheelchair
|
||||
/obj/structure/bed/chair/wheelchair
|
||||
name = "wheelchair"
|
||||
desc = "You sit in this. Either by will or force."
|
||||
icon_state = "wheelchair"
|
||||
@@ -10,7 +10,7 @@
|
||||
var/bloodiness
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/set_dir()
|
||||
/obj/structure/bed/chair/wheelchair/set_dir()
|
||||
..()
|
||||
overlays = null
|
||||
var/image/O = image(icon = 'icons/obj/objects.dmi', icon_state = "w_overlay", layer = FLY_LAYER, dir = src.dir)
|
||||
@@ -18,7 +18,7 @@
|
||||
if(buckled_mob)
|
||||
buckled_mob.set_dir(dir)
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/relaymove(mob/user, direction)
|
||||
/obj/structure/bed/chair/wheelchair/relaymove(mob/user, direction)
|
||||
// Redundant check?
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
|
||||
if(user==pulling)
|
||||
@@ -79,7 +79,7 @@
|
||||
create_track()
|
||||
driving = 0
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/Move()
|
||||
/obj/structure/bed/chair/wheelchair/Move()
|
||||
..()
|
||||
if(buckled_mob)
|
||||
var/mob/living/occupant = buckled_mob
|
||||
@@ -102,14 +102,14 @@
|
||||
if (occupant && (src.loc != occupant.loc))
|
||||
src.loc = occupant.loc // Failsafe to make sure the wheelchair stays beneath the occupant after driving
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/attack_hand(mob/living/user as mob)
|
||||
/obj/structure/bed/chair/wheelchair/attack_hand(mob/living/user as mob)
|
||||
if (pulling)
|
||||
MouseDrop(usr)
|
||||
else
|
||||
user_unbuckle_mob(user)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/MouseDrop(over_object, src_location, over_location)
|
||||
/obj/structure/bed/chair/wheelchair/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if(over_object == usr && in_range(src, usr))
|
||||
if(!ishuman(usr)) return
|
||||
@@ -133,7 +133,7 @@
|
||||
pulling = null
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/Bump(atom/A)
|
||||
/obj/structure/bed/chair/wheelchair/Bump(atom/A)
|
||||
..()
|
||||
if(!buckled_mob) return
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
else
|
||||
occupant.visible_message("<span class='danger'>[occupant] crashed into \the [A]!</span>")
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/proc/create_track()
|
||||
/obj/structure/bed/chair/wheelchair/proc/create_track()
|
||||
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
|
||||
var/newdir = get_dir(get_step(loc, dir), loc)
|
||||
if(newdir == dir)
|
||||
@@ -184,7 +184,7 @@
|
||||
B.set_dir(newdir)
|
||||
bloodiness--
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
/obj/structure/bed/chair/wheelchair/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
if(M == pulling)
|
||||
pulling = null
|
||||
usr.pulledby = null
|
||||
|
||||
Reference in New Issue
Block a user