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Adds do_surgery() behaviour for various items
Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
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@@ -24,8 +24,16 @@ REAGENT SCANNER
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origin_tech = list(TECH_MAGNET = 1, TECH_BIO = 1)
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var/mode = 1;
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/obj/item/device/healthanalyzer/do_surgery(mob/living/M, mob/living/user)
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if(user.a_intent != I_HELP) //in case it is ever used as a surgery tool
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return ..()
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scan_mob(M, user) //default surgery behaviour is just to scan as usual
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return 1
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/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
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/obj/item/device/healthanalyzer/attack(mob/living/M, mob/living/user)
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scan_mob(M, user)
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/obj/item/device/healthanalyzer/proc/scan_mob(mob/living/M, mob/living/user)
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if ((CLUMSY in user.mutations) && prob(50))
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user << text("<span class='warning'>You try to analyze the floor's vitals!</span>")
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for(var/mob/O in viewers(M, null))
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@@ -168,8 +176,7 @@ REAGENT SCANNER
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else
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user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]</span>")
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user.show_message("<span class='notice'>Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font></span>")
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src.add_fingerprint(user)
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return
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/obj/item/device/healthanalyzer/verb/toggle_mode()
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set name = "Switch Verbosity"
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