diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 3739811fc0..3edf5a848a 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -406,12 +406,12 @@ set_opacity(0) sleep(3) src.density = 0 + update_nearby_tiles() sleep(7) src.layer = open_layer explosion_resistance = 0 update_icon() set_opacity(0) - update_nearby_tiles() operating = 0 if(autoclose) @@ -433,12 +433,12 @@ src.density = 1 explosion_resistance = initial(explosion_resistance) src.layer = closed_layer + update_nearby_tiles() sleep(7) update_icon() if(visible && !glass) set_opacity(1) //caaaaarn! operating = 0 - update_nearby_tiles() //I shall not add a check every x ticks if a door has closed over some fire. var/obj/fire/fire = locate() in loc diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm index 2131e977ac..0ecc220ae2 100644 --- a/code/modules/admin/verbs/buildmode.dm +++ b/code/modules/admin/verbs/buildmode.dm @@ -296,3 +296,4 @@ if(pa.Find("right")) if(holder.throw_atom) holder.throw_atom.throw_at(object, 10, 1) + log_admin("[key_name(usr)] threw [holder.throw_atom] at [object]")