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Pathfinder Update (#3777)
* Pathfinder Update - Implimented Pathfinder, Command Exploration role - Added Deluxe Machete for Pathfinders (just a cosmetic reskin) - Added Pathfinder's office, between expedition prep and breifing - Expanded size of expedition shuttle - Ported Pilot and Explorer voidsuit from Baystation - Restored the old air tank on the expedition shuttle - Added a couple starter shelter capsules to exploration - The expedition shuttle now has toggled blast doors to cover the windows - Increases pay of pilots, SARs, and Explorers - Adds box of volunteer headsets to the Pathfinder's locker * Polaris Merge Compatability * Forgot some things * Moves PF from command to science * Requested changes Part 1 * Travis and Access Fix * Requested changes Part 2 * Resetting Maps Part 1 * Resetting Maps Part 2 * Replaces PF office airlock * Requested Changes Part 3 * Remove gateway access * Changes Locker/Door Access Req * Removes blast doors * Pilot voidsuit crate cost tweak
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@@ -54,7 +54,7 @@
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if(alt_title && !(alt_title in job.alt_titles))
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pref.player_alt_titles -= job.title
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/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 18, list/splitJobs = list("Chief Engineer"))
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/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 19, list/splitJobs = list("Chief Engineer")) //VOREStation Edit
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if(!job_master)
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return
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@@ -0,0 +1,42 @@
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//Exploration
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/obj/item/clothing/head/helmet/space/void/exploration
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name = "exploration voidsuit helmet"
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desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments."
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icon_state = "helm_explorer"
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item_state = "helm_explorer"
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armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
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light_overlay = "helmet_light_dual" //explorer_light
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/obj/item/clothing/suit/space/void/exploration
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name = "exploration voidsuit"
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desc = "A lightweight, radiation-resistant voidsuit, featuring the Explorer emblem on its chest plate. Designed for exploring unknown planetary environments."
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icon_state = "void_explorer"
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armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/device/healthanalyzer,/obj/item/device/gps,/obj/item/device/radio/beacon,/obj/item/weapon/shovel)
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/obj/item/clothing/suit/space/void/exploration/prepared
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helmet = /obj/item/clothing/head/helmet/space/void/exploration
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boots = /obj/item/clothing/shoes/magboots
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//Pilot
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/obj/item/clothing/head/helmet/space/void/pilot
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desc = "An atmos resistant helmet for space and planet exploration."
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name = "pilot voidsuit helmet"
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icon_state = "rig0_pilot"
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item_state = "pilot_helm"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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light_overlay = "helmet_light_dual"
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/obj/item/clothing/suit/space/void/pilot
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desc = "An atmos resistant voidsuit for space and planet exploration."
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icon_state = "rig-pilot"
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item_state = "rig-pilot"
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name = "pilot voidsuit"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/weapon/rcd)
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/obj/item/clothing/suit/space/void/pilot/prepared
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helmet = /obj/item/clothing/head/helmet/space/void/pilot
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boots = /obj/item/clothing/shoes/magboots
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