diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm index 59dfcdf015..e6b52d47e3 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm @@ -908,21 +908,17 @@ mob/living/carbon/proc/charmed() //TODO /datum/reagent/succubi_numbing/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) - var/effective_dose = dose - var/threshold = 1 - if(effective_dose < 1.5 * threshold) - M.eye_blurry = max(M.eye_blurry, 10) - else if(effective_dose < 5 * threshold) - M.Weaken(2) - M.drowsyness = max(M.drowsyness, 20) + M.eye_blurry = max(M.eye_blurry, 10) + M.Weaken(2) + M.drowsyness = max(M.drowsyness, 20) if(prob(7)) M.show_message("You start to feel weakened, your body seems heavy.") return /datum/reagent/succubi_paralize name = "Paralyzing Fluid" - id = "succubi_numbing" + id = "succubi_paralize" description = "A unknown liquid, it doesn't smell" metabolism= REM * 0.5 color = "#41029B" @@ -930,8 +926,8 @@ mob/living/carbon/proc/charmed() //TODO /datum/reagent/succubi_paralize/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) //will first keep it like that. lets see what it changes. if nothing, than I will rework the effect again - if(prob(7)) - M.Weaken(20) - M.eye_blurry = max(M.eye_blurry, 10) + M.Weaken(20) + M.eye_blurry = max(M.eye_blurry, 10) + if(prob(10)) M.show_message("You lose sensation of your body.") return