diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
index 59dfcdf015..e6b52d47e3 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
@@ -908,21 +908,17 @@ mob/living/carbon/proc/charmed() //TODO
/datum/reagent/succubi_numbing/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- var/effective_dose = dose
- var/threshold = 1
- if(effective_dose < 1.5 * threshold)
- M.eye_blurry = max(M.eye_blurry, 10)
- else if(effective_dose < 5 * threshold)
- M.Weaken(2)
- M.drowsyness = max(M.drowsyness, 20)
+ M.eye_blurry = max(M.eye_blurry, 10)
+ M.Weaken(2)
+ M.drowsyness = max(M.drowsyness, 20)
if(prob(7))
M.show_message("You start to feel weakened, your body seems heavy.")
return
/datum/reagent/succubi_paralize
name = "Paralyzing Fluid"
- id = "succubi_numbing"
+ id = "succubi_paralize"
description = "A unknown liquid, it doesn't smell"
metabolism= REM * 0.5
color = "#41029B"
@@ -930,8 +926,8 @@ mob/living/carbon/proc/charmed() //TODO
/datum/reagent/succubi_paralize/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) //will first keep it like that. lets see what it changes. if nothing, than I will rework the effect again
- if(prob(7))
- M.Weaken(20)
- M.eye_blurry = max(M.eye_blurry, 10)
+ M.Weaken(20)
+ M.eye_blurry = max(M.eye_blurry, 10)
+ if(prob(10))
M.show_message("You lose sensation of your body.")
return