Remove combat medkit from station spawns

It's pretty damn powerful for something you can just randomly find in several spots on the station.
This commit is contained in:
Arokha Sieyes
2018-02-26 15:26:27 -05:00
parent 9ba3dfbea5
commit 5bf8dd9caa
+8
View File
@@ -199,3 +199,11 @@
T = get_step_rand(this_mob) || T
if(T)
this_mob.forceMove(T)
//Just overriding this here, no more super medkit so those can be reserved for PoIs and such
/obj/random/firstaid/item_to_spawn()
return pick(prob(4);/obj/item/weapon/storage/firstaid/regular,
prob(3);/obj/item/weapon/storage/firstaid/toxin,
prob(3);/obj/item/weapon/storage/firstaid/o2,
prob(2);/obj/item/weapon/storage/firstaid/adv,
prob(3);/obj/item/weapon/storage/firstaid/fire)