Adds wallets to loadout menu

This commit is contained in:
Hubblenaut
2016-03-18 13:07:38 +01:00
parent e8d65eb901
commit 5c1e5a89e6
3 changed files with 39 additions and 33 deletions
@@ -73,18 +73,16 @@
else
return ..()
/obj/item/weapon/storage/wallet/random/New()
..()
var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
var/item2_type
if(prob(50))
item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
spawn(2)
if(item1_type)
new item1_type(src)
if(item2_type)
new item2_type(src)
if(item3_type)
new item3_type(src)
var/amount = rand(50, 100) + rand(50, 100) // Triangular distribution from 100 to 200
var/obj/item/weapon/spacecash/SC = null
for(var/i in list(100, 50, 20, 10, 5, 1))
if(amount < i)
continue
SC = new(src)
while(amount >= i)
amount -= i
SC.adjust_worth(i, 0)
SC.update_icon()