diff --git a/baystation12.dme b/baystation12.dme index 75e3fabb6c..2584fc6002 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -16,7 +16,7 @@ #include "code\setup.dm" #include "code\stylesheet.dm" #include "code\world.dm" -#include "code\__HELPERS\atom_pool.dm" +#include "code\__HELPERS\datum_pool.dm" #include "code\__HELPERS\files.dm" #include "code\__HELPERS\game.dm" #include "code\__HELPERS\global_lists.dm" @@ -85,15 +85,12 @@ #include "code\ATMOSPHERICS\components\unary\unary_base.dm" #include "code\ATMOSPHERICS\components\unary\vent_pump.dm" #include "code\ATMOSPHERICS\components\unary\vent_scrubber.dm" -#include "code\controllers\_DynamicAreaLighting_TG.dm" #include "code\controllers\autotransfer.dm" #include "code\controllers\communications.dm" #include "code\controllers\configuration.dm" #include "code\controllers\emergency_shuttle_controller.dm" -#include "code\controllers\failsafe.dm" #include "code\controllers\hooks-defs.dm" #include "code\controllers\hooks.dm" -#include "code\controllers\lighting_controller.dm" #include "code\controllers\master_controller.dm" #include "code\controllers\shuttle_controller.dm" #include "code\controllers\subsystems.dm" @@ -106,7 +103,6 @@ #include "code\controllers\Processes\event.dm" #include "code\controllers\Processes\garbage.dm" #include "code\controllers\Processes\inactivity.dm" -#include "code\controllers\Processes\lighting.dm" #include "code\controllers\Processes\machinery.dm" #include "code\controllers\Processes\mob.dm" #include "code\controllers\Processes\nanoui.dm" @@ -328,6 +324,7 @@ #include "code\game\machinery\bioprinter.dm" #include "code\game\machinery\bluespacerelay.dm" #include "code\game\machinery\buttons.dm" +#include "code\game\machinery\CableLayer.dm" #include "code\game\machinery\cell_charger.dm" #include "code\game\machinery\cloning.dm" #include "code\game\machinery\constructable_frame.dm" @@ -338,6 +335,7 @@ #include "code\game\machinery\doppler_array.dm" #include "code\game\machinery\flasher.dm" #include "code\game\machinery\floodlight.dm" +#include "code\game\machinery\floorlayer.dm" #include "code\game\machinery\hologram.dm" #include "code\game\machinery\holosign.dm" #include "code\game\machinery\igniter.dm" @@ -379,12 +377,7 @@ #include "code\game\machinery\atmoalter\pump.dm" #include "code\game\machinery\atmoalter\scrubber.dm" #include "code\game\machinery\bots\bots.dm" -#include "code\game\machinery\bots\cleanbot.dm" -#include "code\game\machinery\bots\ed209bot.dm" -#include "code\game\machinery\bots\floorbot.dm" -#include "code\game\machinery\bots\medbot.dm" #include "code\game\machinery\bots\mulebot.dm" -#include "code\game\machinery\bots\secbot.dm" #include "code\game\machinery\camera\camera.dm" #include "code\game\machinery\camera\camera_assembly.dm" #include "code\game\machinery\camera\motion.dm" @@ -476,6 +469,7 @@ #include "code\game\machinery\kitchen\smartfridge.dm" #include "code\game\machinery\pipe\construction.dm" #include "code\game\machinery\pipe\pipe_dispenser.dm" +#include "code\game\machinery\pipe\pipelayer.dm" #include "code\game\machinery\telecomms\broadcaster.dm" #include "code\game\machinery\telecomms\logbrowser.dm" #include "code\game\machinery\telecomms\machine_interactions.dm" @@ -551,6 +545,7 @@ #include "code\game\objects\items\bodybag.dm" #include "code\game\objects\items\contraband.dm" #include "code\game\objects\items\crayons.dm" +#include "code\game\objects\items\glassjar.dm" #include "code\game\objects\items\latexballoon.dm" #include "code\game\objects\items\shooting_range.dm" #include "code\game\objects\items\toys.dm" @@ -816,6 +811,7 @@ #include "code\modules\admin\verbs\deadsay.dm" #include "code\modules\admin\verbs\debug.dm" #include "code\modules\admin\verbs\diagnostics.dm" +#include "code\modules\admin\verbs\dice.dm" #include "code\modules\admin\verbs\getlogs.dm" #include "code\modules\admin\verbs\icarus.dm" #include "code\modules\admin\verbs\mapping.dm" @@ -953,8 +949,10 @@ #include "code\modules\economy\Events.dm" #include "code\modules\economy\Events_Mundane.dm" #include "code\modules\economy\TradeDestinations.dm" +#include "code\modules\events\apc_damage.dm" #include "code\modules\events\blob.dm" #include "code\modules\events\brand_intelligence.dm" +#include "code\modules\events\camera_damage.dm" #include "code\modules\events\carp_migration.dm" #include "code\modules\events\comms_blackout.dm" #include "code\modules\events\communications_blackout.dm" @@ -988,6 +986,7 @@ #include "code\modules\examine\descriptions\engineering.dm" #include "code\modules\examine\descriptions\medical.dm" #include "code\modules\examine\descriptions\mobs.dm" +#include "code\modules\examine\descriptions\paperwork.dm" #include "code\modules\examine\descriptions\stacks.dm" #include "code\modules\examine\descriptions\structures.dm" #include "code\modules\examine\descriptions\turfs.dm" @@ -1002,6 +1001,7 @@ #include "code\modules\genetics\side_effects.dm" #include "code\modules\holodeck\HolodeckControl.dm" #include "code\modules\holodeck\HolodeckObjects.dm" +#include "code\modules\holodeck\HolodeckPrograms.dm" #include "code\modules\hydroponics\_hydro_setup.dm" #include "code\modules\hydroponics\grown.dm" #include "code\modules\hydroponics\grown_inedible.dm" @@ -1026,6 +1026,14 @@ #include "code\modules\library\lib_items.dm" #include "code\modules\library\lib_machines.dm" #include "code\modules\library\lib_readme.dm" +#include "code\modules\lighting\_lighting_defs.dm" +#include "code\modules\lighting\light_source.dm" +#include "code\modules\lighting\lighting_atom.dm" +#include "code\modules\lighting\lighting_overlay.dm" +#include "code\modules\lighting\lighting_process.dm" +#include "code\modules\lighting\lighting_system.dm" +#include "code\modules\lighting\lighting_turf.dm" +#include "code\modules\lighting\~lighting_undefs.dm" #include "code\modules\liquid\splash_simulation.dm" #include "code\modules\maps\dmm_suite.dm" #include "code\modules\maps\reader.dm" @@ -1101,11 +1109,19 @@ #include "code\modules\mob\living\logout.dm" #include "code\modules\mob\living\say.dm" #include "code\modules\mob\living\blob\blob.dm" +#include "code\modules\mob\living\bot\bot.dm" +#include "code\modules\mob\living\bot\cleanbot.dm" +#include "code\modules\mob\living\bot\ed209bot.dm" +#include "code\modules\mob\living\bot\farmbot.dm" +#include "code\modules\mob\living\bot\floorbot.dm" +#include "code\modules\mob\living\bot\medbot.dm" +#include "code\modules\mob\living\bot\secbot.dm" #include "code\modules\mob\living\carbon\breathe.dm" #include "code\modules\mob\living\carbon\carbon.dm" #include "code\modules\mob\living\carbon\carbon_defines.dm" #include "code\modules\mob\living\carbon\carbon_powers.dm" #include "code\modules\mob\living\carbon\give.dm" +#include "code\modules\mob\living\carbon\resist.dm" #include "code\modules\mob\living\carbon\shock.dm" #include "code\modules\mob\living\carbon\viruses.dm" #include "code\modules\mob\living\carbon\alien\alien.dm" @@ -1201,7 +1217,6 @@ #include "code\modules\mob\living\silicon\ai\login.dm" #include "code\modules\mob\living\silicon\ai\logout.dm" #include "code\modules\mob\living\silicon\ai\say.dm" -#include "code\modules\mob\living\silicon\ai\subsystems.dm" #include "code\modules\mob\living\silicon\decoy\death.dm" #include "code\modules\mob\living\silicon\decoy\decoy.dm" #include "code\modules\mob\living\silicon\decoy\life.dm" @@ -1293,8 +1308,11 @@ #include "code\modules\nano\interaction\contained.dm" #include "code\modules\nano\interaction\default.dm" #include "code\modules\nano\interaction\inventory.dm" +#include "code\modules\nano\interaction\physical.dm" +#include "code\modules\nano\interaction\self.dm" #include "code\modules\nano\interaction\zlevel.dm" #include "code\modules\nano\modules\alarm_monitor.dm" +#include "code\modules\nano\modules\atmos_control.dm" #include "code\modules\nano\modules\crew_monitor.dm" #include "code\modules\nano\modules\human_appearance.dm" #include "code\modules\nano\modules\law_manager.dm" @@ -1432,11 +1450,16 @@ #include "code\modules\reagents\Chemistry-Holder.dm" #include "code\modules\reagents\Chemistry-Machinery.dm" #include "code\modules\reagents\Chemistry-Readme.dm" -#include "code\modules\reagents\Chemistry-Reagents-Antidepressants.dm" #include "code\modules\reagents\Chemistry-Reagents.dm" #include "code\modules\reagents\Chemistry-Recipes.dm" #include "code\modules\reagents\reagent_containers.dm" #include "code\modules\reagents\reagent_dispenser.dm" +#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Core.dm" +#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Dispenser.dm" +#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Food-Drinks.dm" +#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Medicine.dm" +#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Other.dm" +#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Toxins.dm" #include "code\modules\reagents\dispenser\_defines.dm" #include "code\modules\reagents\dispenser\cartridge.dm" #include "code\modules\reagents\dispenser\cartridge_presets.dm" diff --git a/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm b/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm index 7d57ea6c8f..37985034b1 100644 --- a/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm +++ b/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm @@ -44,15 +44,15 @@ obj/machinery/atmospherics/binary return null - Del() + Destroy() loc = null if(node1) node1.disconnect(src) - del(network1) + qdel(network1) if(node2) node2.disconnect(src) - del(network2) + qdel(network2) node1 = null node2 = null @@ -123,11 +123,11 @@ obj/machinery/atmospherics/binary disconnect(obj/machinery/atmospherics/reference) if(reference==node1) - del(network1) + qdel(network1) node1 = null else if(reference==node2) - del(network2) + qdel(network2) node2 = null update_icon() diff --git a/code/ATMOSPHERICS/components/binary_devices/circulator.dm b/code/ATMOSPHERICS/components/binary_devices/circulator.dm index a4b720302b..6627d15d73 100644 --- a/code/ATMOSPHERICS/components/binary_devices/circulator.dm +++ b/code/ATMOSPHERICS/components/binary_devices/circulator.dm @@ -112,10 +112,10 @@ else if(node1) node1.disconnect(src) - del(network1) + qdel(network1) if(node2) node2.disconnect(src) - del(network2) + qdel(network2) node1 = null node2 = null diff --git a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm index b0ef990145..7604f33063 100644 --- a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm +++ b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm @@ -258,4 +258,4 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) diff --git a/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm b/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm index 6923b6d31e..aead60a382 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm @@ -38,15 +38,15 @@ if(WEST) initialize_directions = NORTH|SOUTH - Del() + Destroy() loc = null if(node1) node1.disconnect(src) - del(network1) + qdel(network1) if(node2) node2.disconnect(src) - del(network2) + qdel(network2) node1 = null node2 = null @@ -110,10 +110,10 @@ else if(node1) node1.disconnect(src) - del(network1) + qdel(network1) if(node2) node2.disconnect(src) - del(network2) + qdel(network2) node1 = null node2 = null @@ -216,11 +216,11 @@ disconnect(obj/machinery/atmospherics/reference) if(reference==node1) - del(network1) + qdel(network1) node1 = null else if(reference==node2) - del(network2) + qdel(network2) node2 = null return null diff --git a/code/ATMOSPHERICS/components/binary_devices/pump.dm b/code/ATMOSPHERICS/components/binary_devices/pump.dm index 87eaf9250d..079dfb76cd 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pump.dm @@ -235,4 +235,4 @@ Thus, the two variables affect pump operation are set in New(): "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) diff --git a/code/ATMOSPHERICS/components/omni_devices/filter.dm b/code/ATMOSPHERICS/components/omni_devices/filter.dm index 3478f0f142..b2966ef431 100644 --- a/code/ATMOSPHERICS/components/omni_devices/filter.dm +++ b/code/ATMOSPHERICS/components/omni_devices/filter.dm @@ -24,7 +24,7 @@ for(var/datum/omni_port/P in ports) P.air.volume = ATMOS_DEFAULT_VOLUME_FILTER -/obj/machinery/atmospherics/omni/filter/Del() +/obj/machinery/atmospherics/omni/filter/Destroy() input = null output = null filters.Cut() diff --git a/code/ATMOSPHERICS/components/omni_devices/mixer.dm b/code/ATMOSPHERICS/components/omni_devices/mixer.dm index 970a33feee..f52269ee60 100644 --- a/code/ATMOSPHERICS/components/omni_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/omni_devices/mixer.dm @@ -49,7 +49,7 @@ for(var/datum/omni_port/P in ports) P.air.volume = ATMOS_DEFAULT_VOLUME_MIXER -/obj/machinery/atmospherics/omni/mixer/Del() +/obj/machinery/atmospherics/omni/mixer/Destroy() inputs.Cut() output = null ..() diff --git a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm index 3d259ad941..52ab44fa74 100644 --- a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm +++ b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm @@ -98,7 +98,7 @@ "\blue You have unfastened \the [src].", \ "You hear a ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) /obj/machinery/atmospherics/omni/attack_hand(user as mob) if(..()) @@ -231,13 +231,13 @@ return null -/obj/machinery/atmospherics/omni/Del() +/obj/machinery/atmospherics/omni/Destroy() loc = null for(var/datum/omni_port/P in ports) if(P.node) P.node.disconnect(src) - del(P.network) + qdel(P.network) P.node = null ..() @@ -292,7 +292,7 @@ /obj/machinery/atmospherics/omni/disconnect(obj/machinery/atmospherics/reference) for(var/datum/omni_port/P in ports) if(reference == P.node) - del(P.network) + qdel(P.network) P.node = null P.update = 1 break diff --git a/code/ATMOSPHERICS/components/portables_connector.dm b/code/ATMOSPHERICS/components/portables_connector.dm index 315de2ce7c..c33ff79967 100644 --- a/code/ATMOSPHERICS/components/portables_connector.dm +++ b/code/ATMOSPHERICS/components/portables_connector.dm @@ -60,7 +60,7 @@ return null -/obj/machinery/atmospherics/portables_connector/Del() +/obj/machinery/atmospherics/portables_connector/Destroy() loc = null if(connected_device) @@ -68,7 +68,7 @@ if(node) node.disconnect(src) - del(network) + qdel(network) node = null @@ -122,7 +122,7 @@ /obj/machinery/atmospherics/portables_connector/disconnect(obj/machinery/atmospherics/reference) if(reference==node) - del(network) + qdel(network) node = null update_underlays() @@ -152,4 +152,4 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index 7a5fca0fa7..0921d1d0aa 100755 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -54,9 +54,6 @@ air2.volume = ATMOS_DEFAULT_VOLUME_FILTER air3.volume = ATMOS_DEFAULT_VOLUME_FILTER - if(radio_controller) - initialize() - /obj/machinery/atmospherics/trinary/filter/update_icon() if(istype(src, /obj/machinery/atmospherics/trinary/filter/m_filter)) icon_state = "m" @@ -148,7 +145,7 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) /obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm index c6f5b17613..a200de25a0 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm @@ -120,7 +120,7 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) /obj/machinery/atmospherics/trinary/mixer/attack_hand(user as mob) if(..()) diff --git a/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm b/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm index ff46b9b55f..3f5d66f262 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm @@ -52,18 +52,18 @@ obj/machinery/atmospherics/trinary return null - Del() + Destroy() loc = null if(node1) node1.disconnect(src) - del(network1) + qdel(network1) if(node2) node2.disconnect(src) - del(network2) + qdel(network2) if(node3) node3.disconnect(src) - del(network3) + qdel(network3) node1 = null node2 = null @@ -153,15 +153,15 @@ obj/machinery/atmospherics/trinary disconnect(obj/machinery/atmospherics/reference) if(reference==node1) - del(network1) + qdel(network1) node1 = null else if(reference==node2) - del(network2) + qdel(network2) node2 = null else if(reference==node3) - del(network3) + qdel(network3) node3 = null update_underlays() diff --git a/code/ATMOSPHERICS/components/tvalve.dm b/code/ATMOSPHERICS/components/tvalve.dm index 68a1036a78..42556232bd 100644 --- a/code/ATMOSPHERICS/components/tvalve.dm +++ b/code/ATMOSPHERICS/components/tvalve.dm @@ -101,18 +101,18 @@ return null -/obj/machinery/atmospherics/tvalve/Del() +/obj/machinery/atmospherics/tvalve/Destroy() loc = null if(node1) node1.disconnect(src) - del(network_node1) + qdel(network_node1) if(node2) node2.disconnect(src) - del(network_node2) + qdel(network_node2) if(node3) node3.disconnect(src) - del(network_node3) + qdel(network_node3) node1 = null node2 = null @@ -128,9 +128,9 @@ update_icon() if(network_node1) - del(network_node1) + qdel(network_node1) if(network_node3) - del(network_node3) + qdel(network_node3) build_network() if(network_node1&&network_node2) @@ -153,9 +153,9 @@ update_icon() if(network_node1) - del(network_node1) + qdel(network_node1) if(network_node2) - del(network_node2) + qdel(network_node2) build_network() if(network_node1&&network_node3) @@ -262,15 +262,15 @@ /obj/machinery/atmospherics/tvalve/disconnect(obj/machinery/atmospherics/reference) if(reference==node1) - del(network_node1) + qdel(network_node1) node1 = null else if(reference==node2) - del(network_node2) + qdel(network_node2) node2 = null else if(reference==node3) - del(network_node3) + qdel(network_node3) node2 = null update_underlays() @@ -366,7 +366,7 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) /obj/machinery/atmospherics/tvalve/mirrored icon_state = "map_tvalvem0" diff --git a/code/ATMOSPHERICS/components/unary/heat_exchanger.dm b/code/ATMOSPHERICS/components/unary/heat_exchanger.dm index 7d03ad9883..0e75146adc 100644 --- a/code/ATMOSPHERICS/components/unary/heat_exchanger.dm +++ b/code/ATMOSPHERICS/components/unary/heat_exchanger.dm @@ -86,4 +86,4 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/ATMOSPHERICS/components/unary/unary_base.dm b/code/ATMOSPHERICS/components/unary/unary_base.dm index 6635631f2d..eea2dba1ab 100644 --- a/code/ATMOSPHERICS/components/unary/unary_base.dm +++ b/code/ATMOSPHERICS/components/unary/unary_base.dm @@ -28,12 +28,12 @@ return null - Del() + Destroy() loc = null if(node) node.disconnect(src) - del(network) + qdel(network) node = null @@ -84,7 +84,7 @@ disconnect(obj/machinery/atmospherics/reference) if(reference==node) - del(network) + qdel(network) node = null update_icon() diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm index 0f0d7095fa..e8494697dc 100644 --- a/code/ATMOSPHERICS/components/unary/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm @@ -67,15 +67,10 @@ icon = null initial_loc = get_area(loc) - if (initial_loc.master) - initial_loc = initial_loc.master area_uid = initial_loc.uid if (!id_tag) assign_uid() id_tag = num2text(uid) - if(ticker && ticker.current_state == 3)//if the game is running - src.initialize() - src.broadcast_status() /obj/machinery/atmospherics/unary/vent_pump/high_volume name = "Large Air Vent" @@ -259,11 +254,12 @@ /obj/machinery/atmospherics/unary/vent_pump/initialize() ..() - //some vents work his own spesial way + //some vents work his own special way radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null if(frequency) set_frequency(frequency) + src.broadcast_status() /obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal) if(stat & (NOPOWER|BROKEN)) @@ -414,9 +410,9 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) -/obj/machinery/atmospherics/unary/vent_pump/Del() +/obj/machinery/atmospherics/unary/vent_pump/Destroy() if(initial_loc) initial_loc.air_vent_info -= id_tag initial_loc.air_vent_names -= id_tag diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm index 63a0549acc..d09328d767 100644 --- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm @@ -36,15 +36,10 @@ icon = null initial_loc = get_area(loc) - if (initial_loc.master) - initial_loc = initial_loc.master area_uid = initial_loc.uid if (!id_tag) assign_uid() id_tag = num2text(uid) - if(ticker && ticker.current_state == 3)//if the game is running - src.initialize() - src.broadcast_status() /obj/machinery/atmospherics/unary/vent_scrubber/update_icon(var/safety = 0) if(!check_icon_cache()) @@ -121,6 +116,7 @@ radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null if (frequency) set_frequency(frequency) + src.broadcast_status() /obj/machinery/atmospherics/unary/vent_scrubber/process() ..() @@ -270,7 +266,7 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) /obj/machinery/atmospherics/unary/vent_scrubber/examine(mob/user) if(..(user, 1)) @@ -278,7 +274,7 @@ else user << "You are too far away to read the gauge." -/obj/machinery/atmospherics/unary/vent_scrubber/Del() +/obj/machinery/atmospherics/unary/vent_scrubber/Destroy() if(initial_loc) initial_loc.air_scrub_info -= id_tag initial_loc.air_scrub_names -= id_tag diff --git a/code/ATMOSPHERICS/components/valve.dm b/code/ATMOSPHERICS/components/valve.dm index 9cc6f7451c..49ae4af2cf 100644 --- a/code/ATMOSPHERICS/components/valve.dm +++ b/code/ATMOSPHERICS/components/valve.dm @@ -73,15 +73,15 @@ return null -/obj/machinery/atmospherics/valve/Del() +/obj/machinery/atmospherics/valve/Destroy() loc = null if(node1) node1.disconnect(src) - del(network_node1) + qdel(network_node1) if(node2) node2.disconnect(src) - del(network_node2) + qdel(network_node2) node1 = null node2 = null @@ -113,9 +113,9 @@ update_icon() if(network_node1) - del(network_node1) + qdel(network_node1) if(network_node2) - del(network_node2) + qdel(network_node2) build_network() @@ -214,11 +214,11 @@ /obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference) if(reference==node1) - del(network_node1) + qdel(network_node1) node1 = null else if(reference==node2) - del(network_node2) + qdel(network_node2) node2 = null update_underlays() @@ -310,7 +310,7 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) - del(src) + qdel(src) /obj/machinery/atmospherics/valve/examine(mob/user) ..() diff --git a/code/ATMOSPHERICS/datum_pipe_network.dm b/code/ATMOSPHERICS/datum_pipe_network.dm index 4098c15c31..7fe586733c 100644 --- a/code/ATMOSPHERICS/datum_pipe_network.dm +++ b/code/ATMOSPHERICS/datum_pipe_network.dm @@ -31,7 +31,7 @@ datum/pipe_network //Notes: Assuming that members will add themselves to appropriate roster in network_expand() if(!start_normal) - del(src) + qdel(src) start_normal.network_expand(src, reference) @@ -40,7 +40,7 @@ datum/pipe_network if((normal_members.len>0)||(line_members.len>0)) pipe_networks += src else - del(src) + qdel(src) proc/merge(datum/pipe_network/giver) if(giver==src) return 0 diff --git a/code/ATMOSPHERICS/datum_pipeline.dm b/code/ATMOSPHERICS/datum_pipeline.dm index 662376e9b4..f4f4e37990 100644 --- a/code/ATMOSPHERICS/datum_pipeline.dm +++ b/code/ATMOSPHERICS/datum_pipeline.dm @@ -9,13 +9,13 @@ datum/pipeline var/alert_pressure = 0 - Del() + Destroy() if(network) - del(network) + qdel(network) if(air && air.volume) temporarily_store_air() - del(air) + qdel(air) ..() diff --git a/code/ATMOSPHERICS/he_pipes.dm b/code/ATMOSPHERICS/he_pipes.dm index cb11410f86..d78bb828e2 100644 --- a/code/ATMOSPHERICS/he_pipes.dm +++ b/code/ATMOSPHERICS/he_pipes.dm @@ -44,7 +44,7 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging node2 = target break if(!node1 && !node2) - del(src) + qdel(src) return update_icon() @@ -141,7 +141,7 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction break if(!node1&&!node2) - del(src) + qdel(src) return update_icon() diff --git a/code/ATMOSPHERICS/mainspipe.dm b/code/ATMOSPHERICS/mainspipe.dm index d70d2bc53e..a381b28c37 100644 --- a/code/ATMOSPHERICS/mainspipe.dm +++ b/code/ATMOSPHERICS/mainspipe.dm @@ -99,7 +99,7 @@ obj/machinery/atmospherics/mains_pipe for(var/obj/machinery/atmospherics/pipe/mains_component/node in nodes) node.disconnect() - Del() + Destroy() disconnect() ..() @@ -152,7 +152,7 @@ obj/machinery/atmospherics/mains_pipe/simple else if(!nodes[1]&&!nodes[2]) - del(src) //TODO: silent deleting looks weird + qdel(src) //TODO: silent deleting looks weird var/have_node1 = nodes[1]?1:0 var/have_node2 = nodes[2]?1:0 icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]" diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm index 92ad93c7d0..2315e856fd 100644 --- a/code/ATMOSPHERICS/pipes.dm +++ b/code/ATMOSPHERICS/pipes.dm @@ -30,7 +30,7 @@ /obj/machinery/atmospherics/pipe/proc/check_pressure(pressure) //Return 1 if parent should continue checking other pipes - //Return null if parent should stop checking other pipes. Recall: del(src) will by default return null + //Return null if parent should stop checking other pipes. Recall: qdel(src) will by default return null return 1 @@ -62,8 +62,8 @@ return parent.return_network(reference) -/obj/machinery/atmospherics/pipe/Del() - del(parent) +/obj/machinery/atmospherics/pipe/Destroy() + qdel(parent) if(air_temporary) loc.assume_air(air_temporary) @@ -101,8 +101,8 @@ for (var/obj/machinery/meter/meter in T) if (meter.target == src) new /obj/item/pipe_meter(T) - del(meter) - del(src) + qdel(meter) + qdel(src) /obj/machinery/atmospherics/proc/change_color(var/new_color) //only pass valid pipe colors please ~otherwise your pipe will turn invisible @@ -219,7 +219,7 @@ var/datum/effect/effect/system/smoke_spread/smoke = new smoke.set_up(1,0, src.loc, 0) smoke.start() - del(src) + qdel(src) /obj/machinery/atmospherics/pipe/simple/proc/normalize_dir() if(dir==3) @@ -227,7 +227,7 @@ else if(dir==12) set_dir(4) -/obj/machinery/atmospherics/pipe/simple/Del() +/obj/machinery/atmospherics/pipe/simple/Destroy() if(node1) node1.disconnect(src) if(node2) @@ -260,8 +260,8 @@ for (var/obj/machinery/meter/meter in T) if (meter.target == src) new /obj/item/pipe_meter(T) - del(meter) - del(src) + qdel(meter) + qdel(src) else if(node1 && node2) overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "[pipe_icon]intact[icon_connect_type]") else @@ -294,7 +294,7 @@ break if(!node1 && !node2) - del(src) + qdel(src) return var/turf/T = get_turf(src) @@ -305,12 +305,12 @@ /obj/machinery/atmospherics/pipe/simple/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node1 = null if(reference == node2) if(istype(node2, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node2 = null update_icon() @@ -459,7 +459,7 @@ else . = PROCESS_KILL -/obj/machinery/atmospherics/pipe/manifold/Del() +/obj/machinery/atmospherics/pipe/manifold/Destroy() if(node1) node1.disconnect(src) if(node2) @@ -472,17 +472,17 @@ /obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node1 = null if(reference == node2) if(istype(node2, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node2 = null if(reference == node3) if(istype(node3, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node3 = null update_icon() @@ -511,8 +511,8 @@ for (var/obj/machinery/meter/meter in T) if (meter.target == src) new /obj/item/pipe_meter(T) - del(meter) - del(src) + qdel(meter) + qdel(src) else overlays.Cut() overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type) @@ -578,7 +578,7 @@ break if(!node1 && !node2 && !node3) - del(src) + qdel(src) return var/turf/T = get_turf(src) @@ -701,7 +701,7 @@ else . = PROCESS_KILL -/obj/machinery/atmospherics/pipe/manifold4w/Del() +/obj/machinery/atmospherics/pipe/manifold4w/Destroy() if(node1) node1.disconnect(src) if(node2) @@ -716,22 +716,22 @@ /obj/machinery/atmospherics/pipe/manifold4w/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node1 = null if(reference == node2) if(istype(node2, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node2 = null if(reference == node3) if(istype(node3, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node3 = null if(reference == node4) if(istype(node4, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node4 = null update_icon() @@ -762,8 +762,8 @@ for (var/obj/machinery/meter/meter in T) if (meter.target == src) new /obj/item/pipe_meter(T) - del(meter) - del(src) + qdel(meter) + qdel(src) else overlays.Cut() overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "4way" + icon_connect_type) @@ -837,7 +837,7 @@ break if(!node1 && !node2 && !node3 && !node4) - del(src) + qdel(src) return var/turf/T = get_turf(src) @@ -958,7 +958,7 @@ ..() else . = PROCESS_KILL -/obj/machinery/atmospherics/pipe/cap/Del() +/obj/machinery/atmospherics/pipe/cap/Destroy() if(node) node.disconnect(src) @@ -967,7 +967,7 @@ /obj/machinery/atmospherics/pipe/cap/disconnect(obj/machinery/atmospherics/reference) if(reference == node) if(istype(node, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node = null update_icon() @@ -1074,7 +1074,7 @@ else . = PROCESS_KILL -/obj/machinery/atmospherics/pipe/tank/Del() +/obj/machinery/atmospherics/pipe/tank/Destroy() if(node1) node1.disconnect(src) @@ -1108,7 +1108,7 @@ /obj/machinery/atmospherics/pipe/tank/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node1 = null update_underlays() @@ -1258,7 +1258,7 @@ else parent.mingle_with_turf(loc, volume) -/obj/machinery/atmospherics/pipe/vent/Del() +/obj/machinery/atmospherics/pipe/vent/Destroy() if(node1) node1.disconnect(src) @@ -1290,7 +1290,7 @@ /obj/machinery/atmospherics/pipe/vent/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node1 = null update_icon() diff --git a/code/FEA/DEBUG_REMOVE_BEFORE_RELEASE.dm b/code/FEA/DEBUG_REMOVE_BEFORE_RELEASE.dm index 4c173b7b7e..7374963fba 100644 --- a/code/FEA/DEBUG_REMOVE_BEFORE_RELEASE.dm +++ b/code/FEA/DEBUG_REMOVE_BEFORE_RELEASE.dm @@ -342,7 +342,7 @@ obj/machinery/atmospherics set src in world set category = "Minor" - del(src) + qdel(src) pipeline_data() set src in world @@ -487,7 +487,7 @@ obj/window destroy() set category = "Minor" set src in world - del(src) + qdel(src) mob sight = SEE_OBJS|SEE_TURFS diff --git a/code/FEA/FEA_fire.dm b/code/FEA/FEA_fire.dm index b7a8d42fa5..fe18350da0 100644 --- a/code/FEA/FEA_fire.dm +++ b/code/FEA/FEA_fire.dm @@ -171,7 +171,7 @@ return /* -/obj/effect/hotspot/Del() +/obj/effect/hotspot/Destroy() if (istype(loc, /turf/simulated)) DestroyTurf() ..() diff --git a/code/FEA/FEA_gas_mixture.dm b/code/FEA/FEA_gas_mixture.dm index 6beeffc187..a2a1af194e 100644 --- a/code/FEA/FEA_gas_mixture.dm +++ b/code/FEA/FEA_gas_mixture.dm @@ -346,7 +346,7 @@ What are the archived variables for? trace_gases += corresponding corresponding.moles += trace_gas.moles*giver.group_multiplier/group_multiplier - // del(giver) + // qdel(giver) return 1 remove(amount) diff --git a/code/FEA/FEA_system.dm b/code/FEA/FEA_system.dm index 574fd1ba26..6a3dfe0f8b 100644 --- a/code/FEA/FEA_system.dm +++ b/code/FEA/FEA_system.dm @@ -291,7 +291,7 @@ datum var/turf/simulated/T = turf T.parent = null turfs += T - del(turf_AG) + qdel(turf_AG) for(var/turf/simulated/S in turfs) //Have old members try to form new groups if(!S.parent) @@ -306,7 +306,7 @@ datum for(var/obj/movable/floor/OM in object_AG.members) OM.parent = null movable_objects += OM - del(object_AG) + qdel(object_AG) for(var/obj/movable/floor/OM in movable_objects) //Have old members try to form new groups if(!OM.parent) diff --git a/code/FEA/FEA_turf_tile.dm b/code/FEA/FEA_turf_tile.dm index 981d0b023c..da7b1f856c 100644 --- a/code/FEA/FEA_turf_tile.dm +++ b/code/FEA/FEA_turf_tile.dm @@ -14,7 +14,7 @@ atom/movable/proc/experience_pressure_difference(pressure_difference, direction) turf assume_air(datum/gas_mixture/giver) //use this for machines to adjust air - del(giver) + qdel(giver) return 0 return_air() @@ -148,7 +148,7 @@ turf/simulated if(istype(target)) air_master.tiles_to_update.Add(target) - Del() + Destroy() if(air_master) if(parent) air_master.groups_to_rebuild.Add(parent) diff --git a/code/TriDimension/Pipes.dm b/code/TriDimension/Pipes.dm index d6b87f2909..c71255a34b 100644 --- a/code/TriDimension/Pipes.dm +++ b/code/TriDimension/Pipes.dm @@ -45,8 +45,6 @@ obj/machinery/atmospherics/pipe/zpipe/New() initialize_directions = EAST if(SOUTHWEST) initialize_directions = SOUTH - initialize() - obj/machinery/atmospherics/pipe/zpipe/hide(var/i) if(level == 1 && istype(loc, /turf/simulated)) @@ -80,7 +78,7 @@ obj/machinery/atmospherics/pipe/zpipe/proc/burst() var/datum/effect/effect/system/smoke_spread/smoke = new smoke.set_up(1,0, src.loc, 0) smoke.start() - del(src) + qdel(src) // NOT qdel. obj/machinery/atmospherics/pipe/zpipe/proc/normalize_dir() if(dir==3) @@ -88,7 +86,7 @@ obj/machinery/atmospherics/pipe/zpipe/proc/normalize_dir() else if(dir==12) set_dir(4) -obj/machinery/atmospherics/pipe/zpipe/Del() +obj/machinery/atmospherics/pipe/zpipe/Destroy() if(node1) node1.disconnect(src) if(node2) @@ -104,12 +102,12 @@ obj/machinery/atmospherics/pipe/zpipe/update_icon() obj/machinery/atmospherics/pipe/zpipe/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node1 = null if(reference == node2) if(istype(node2, /obj/machinery/atmospherics/pipe)) - del(parent) + qdel(parent) node2 = null return null diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm index 554853535a..9224facba2 100644 --- a/code/TriDimension/Structures.dm +++ b/code/TriDimension/Structures.dm @@ -41,18 +41,18 @@ switch(severity) if(1.0) if(icon_state == "ladderup" && prob(10)) - Del() + qdel(src) if(2.0) if(prob(50)) - Del() + qdel(src) if(3.0) - Del() + qdel(src) return*/ - Del() + Destroy() spawn(1) if(target && icon_state == "ladderdown") - del target + qdel(target) return ..() attackby(obj/item/C as obj, mob/user as mob) @@ -78,7 +78,7 @@ if(!blocked && !istype(below, /turf/simulated/wall)) var/obj/multiz/ladder/X = new /obj/multiz/ladder(below) S.amount = S.amount - 2 - if(S.amount == 0) S.Del() + if(S.amount == 0) qdel(S) X.icon_state = "ladderup" connect() user << "You finish the ladder." @@ -97,9 +97,9 @@ src.d_state = 1 if(target) - var/obj/item/stack/rods/R = new /obj/item/stack/rods(target.loc) + var/obj/item/stack/rods/R = PoolOrNew(/obj/item/stack/rods, target.loc) R.amount = 2 - target.Del() + qdel(Target) user << "You remove the bolts anchoring the ladder." return @@ -117,7 +117,7 @@ var/obj/item/stack/sheet/metal/S = new /obj/item/stack/sheet/metal( src ) S.amount = 2 user << "You remove the ladder and close the hole." - Del() + qdel(src) else user << "You need more welding fuel to complete this task." return @@ -167,7 +167,7 @@ attack_hand(var/mob/M) if(!target || !istype(target.loc, /turf)) - del src + qdel(src) if(active) M << "That [src] is being used." @@ -185,7 +185,7 @@ spawn(7) if(!target || !istype(target.loc, /turf)) - del src + qdel(src) if(M.z == z && get_dist(src,M) <= 1) var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] M.visible_message("\blue \The [M] scurries [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You scramble [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You hear some grunting, and a hatch sealing.") diff --git a/code/TriDimension/Turfs.dm b/code/TriDimension/Turfs.dm index 8992068018..43e33ed3c2 100644 --- a/code/TriDimension/Turfs.dm +++ b/code/TriDimension/Turfs.dm @@ -120,7 +120,7 @@ var/obj/item/stack/tile/plasteel/S = C if (S.get_amount() < 1) return - del(L) + qdel(L) playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1) S.build(src) S.use(1) diff --git a/code/TriDimension/controller.dm b/code/TriDimension/controller.dm index 528c2c76ba..a9d4df675a 100644 --- a/code/TriDimension/controller.dm +++ b/code/TriDimension/controller.dm @@ -28,9 +28,9 @@ initialized = 1 return 1 -/obj/effect/landmark/zcontroller/Del() +/obj/effect/landmark/zcontroller/Destroy() processing_objects.Remove(src) - return + return ..() /obj/effect/landmark/zcontroller/process() if (world.time > fast_time) diff --git a/code/ZAS/Atom.dm b/code/ZAS/Atom.dm index 6f75f4ea29..e655295f78 100644 --- a/code/ZAS/Atom.dm +++ b/code/ZAS/Atom.dm @@ -50,7 +50,7 @@ atom/proc/c_airblock(turf/other) #ifdef ZASDBG ASSERT(isturf(other)) #endif - return !CanPass(null, other, 0, 0) + 2*!CanPass(null, other, 1.5, 1) + return (AIR_BLOCKED*!CanPass(null, other, 0, 0))|(ZONE_BLOCKED*!CanPass(null, other, 1.5, 1)) turf/c_airblock(turf/other) diff --git a/code/ZAS/Controller.dm b/code/ZAS/Controller.dm index 4ba30f47b3..83d2a54ec3 100644 --- a/code/ZAS/Controller.dm +++ b/code/ZAS/Controller.dm @@ -98,7 +98,7 @@ Class Procs: set background = 1 #endif - world << "Processing Geometry..." + admin_notice("Processing Geometry...", R_DEBUG) sleep(-1) var/start_time = world.timeofday @@ -109,14 +109,14 @@ Class Procs: simulated_turf_count++ S.update_air_properties() - world << {"Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds. + admin_notice({"Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds. Total Simulated Turfs: [simulated_turf_count] Total Zones: [zones.len] Total Edges: [edges.len] Total Active Edges: [active_edges.len ? "[active_edges.len]" : "None"] Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count] -"} +"}, R_DEBUG) // spawn Start() @@ -154,7 +154,18 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun #ifdef ZASDBG var/updated = 0 #endif + + //defer updating of self-zone-blocked turfs until after all other turfs have been updated. + //this hopefully ensures that non-self-zone-blocked turfs adjacent to self-zone-blocked ones + //have valid zones when the self-zone-blocked turfs update. + var/list/deferred = list() + for(var/turf/T in updating) + //check if the turf is self-zone-blocked + if(T.c_airblock(T) & ZONE_BLOCKED) + deferred += T + continue + T.update_air_properties() T.post_update_air_properties() T.needs_air_update = 0 @@ -164,6 +175,15 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun #endif //sleep(1) + for(var/turf/T in deferred) + T.update_air_properties() + T.post_update_air_properties() + T.needs_air_update = 0 + #ifdef ZASDBG + T.overlays -= mark + updated++ + #endif + #ifdef ZASDBG if(updated != updating.len) tick_progress = "[updating.len - updated] tiles left unupdated." @@ -307,7 +327,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun /datum/controller/air_system/proc/mark_edge_sleeping(connection_edge/E) #ifdef ZASDBG - ASSERT(istype(E) + ASSERT(istype(E)) #endif if(E.sleeping) return active_edges.Remove(E) @@ -315,7 +335,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun /datum/controller/air_system/proc/mark_edge_active(connection_edge/E) #ifdef ZASDBG - ASSERT(istype(E) + ASSERT(istype(E)) #endif if(!E.sleeping) return active_edges.Add(E) diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index 5dd0ac3cd3..ebfd029228 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -78,11 +78,11 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) fire = new(src, fl) air_master.active_fire_zones |= zone - + var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in src zone.fire_tiles |= src if(fuel) zone.fuel_objs += fuel - + return 0 /obj/fire @@ -91,11 +91,11 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) anchored = 1 mouse_opacity = 0 - //luminosity = 3 + blend_mode = BLEND_ADD icon = 'icons/effects/fire.dmi' icon_state = "1" - l_color = "#ED9200" + light_color = "#ED9200" layer = TURF_LAYER var/firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel() @@ -114,13 +114,13 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) if(firelevel > 6) icon_state = "3" - SetLuminosity(7) + set_light(7, 3) else if(firelevel > 2.5) icon_state = "2" - SetLuminosity(5) + set_light(5, 2) else icon_state = "1" - SetLuminosity(3) + set_light(3, 1) //im not sure how to implement a version that works for every creature so for now monkeys are firesafe for(var/mob/living/L in loc) @@ -158,19 +158,26 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) else enemy_tile.adjacent_fire_act(loc, air_contents, air_contents.temperature, air_contents.volume) + animate(src, color = heat2color(air_contents.temperature), 5) + set_light(l_color = color) + /obj/fire/New(newLoc,fl) ..() if(!istype(loc, /turf)) - del src + qdel(src) set_dir(pick(cardinal)) - SetLuminosity(3) + + var/datum/gas_mixture/air_contents = loc.return_air() + color = heat2color(air_contents.temperature) + set_light(3, 1, color) + firelevel = fl air_master.active_hotspots.Add(src) -/obj/fire/Del() +/obj/fire/Destroy() if (istype(loc, /turf/simulated)) RemoveFire() @@ -178,8 +185,8 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) /obj/fire/proc/RemoveFire() if (istype(loc, /turf)) - SetLuminosity(0) - + set_light(0) + loc = null air_master.active_hotspots.Remove(src) @@ -227,22 +234,22 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) //determine how far the reaction can progress var/reaction_limit = min(total_oxidizers*(FIRE_REACTION_FUEL_AMOUNT/FIRE_REACTION_OXIDIZER_AMOUNT), total_fuel) //stoichiometric limit - + //determine the actual rate of reaction, as measured by the amount of fuel reacting - + //vapour fuels are extremely volatile! The reaction progress is a percentage of the total fuel (similar to old zburn). var/gas_reaction_progress = max(0.2*group_multiplier, (firelevel/vsc.fire_firelevel_multiplier)*gas_fuel)*FIRE_GAS_BURNRATE_MULT //liquid fuels are not as volatile, and the reaction progress depends on the size of the area that is burning (which is sort of accounted for by firelevel). Having more fuel means a longer burn. var/liquid_reaction_progress = (firelevel/vsc.fire_firelevel_multiplier)*FIRE_LIQUID_BURNRATE_MULT - + //world << "liquid_reaction_progress = [liquid_reaction_progress]" //world << "gas_reaction_progress = [gas_reaction_progress]" - + var/total_reaction_progress = gas_reaction_progress + liquid_reaction_progress var/used_fuel = min(total_reaction_progress, reaction_limit) var/used_oxidizers = used_fuel*(FIRE_REACTION_OXIDIZER_AMOUNT/FIRE_REACTION_FUEL_AMOUNT) //world << "used_fuel = [used_fuel]; used_oxidizers = [used_oxidizers]; reaction_limit=[reaction_limit]" - + //if the reaction is progressing too slow then it isn't self-sustaining anymore and burns out if(zone && zone.fuel_objs.len) if(used_fuel <= FIRE_LIQUD_MIN_BURNRATE) @@ -250,13 +257,13 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) else if(used_fuel <= FIRE_GAS_MIN_BURNRATE*group_multiplier) //purely gas fires have more stringent criteria return 0 - + //*** Remove fuel and oxidizer, add carbon dioxide and heat - + //remove and add gasses as calculated var/used_gas_fuel = min(used_fuel*(gas_reaction_progress/total_reaction_progress), gas_fuel) //remove in proportion to the relative reaction progress var/used_liquid_fuel = between(0, used_fuel-used_gas_fuel, liquid_fuel) - + //remove_by_flag() and adjust_gas() handle the group_multiplier for us. remove_by_flag(XGM_GAS_OXIDIZER, used_oxidizers) remove_by_flag(XGM_GAS_FUEL, used_gas_fuel) @@ -272,14 +279,14 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) if(!istype(fuel)) zone.fuel_objs -= fuel continue - + fuel.amount -= fuel_to_remove if(fuel.amount <= 0) zone.fuel_objs -= fuel if(liquidonly) var/turf/T = fuel.loc - if(istype(T) && T.fire) del(T.fire) - del(fuel) + if(istype(T) && T.fire) qdel(T.fire) + qdel(fuel) //calculate the energy produced by the reaction and then set the new temperature of the mix temperature = (starting_energy + vsc.fire_fuel_energy_release * used_fuel) / heat_capacity() diff --git a/code/ZAS/Turf.dm b/code/ZAS/Turf.dm index 9d031ce3d3..331c00dd37 100644 --- a/code/ZAS/Turf.dm +++ b/code/ZAS/Turf.dm @@ -46,6 +46,7 @@ air_master.connect(sim, src) /turf/simulated/update_air_properties() + if(zone && zone.invalid) c_copy_air() zone = null //Easier than iterating through the list at the zone. @@ -58,7 +59,8 @@ #endif if(zone) var/zone/z = zone - if(locate(/obj/machinery/door/airlock) in src) //Hacky, but prevents normal airlocks from rebuilding zones all the time + + if(s_block & ZONE_BLOCKED) //Hacky, but prevents normal airlocks from rebuilding zones all the time z.remove(src) else z.rebuild() @@ -102,7 +104,7 @@ //This happens when windows move or are constructed. We need to rebuild. if((previously_open & d) && istype(unsim, /turf/simulated)) var/turf/simulated/sim = unsim - if(sim.zone == zone) + if(zone && sim.zone == zone) zone.rebuild() return @@ -120,8 +122,10 @@ //Might have assigned a zone, since this happens for each direction. if(!zone) - //if((block & ZONE_BLOCKED) || (r_block & ZONE_BLOCKED && !(s_block & ZONE_BLOCKED))) - if(((block & ZONE_BLOCKED) && !(r_block & ZONE_BLOCKED)) || (r_block & ZONE_BLOCKED && !(s_block & ZONE_BLOCKED))) + //We do not merge if + // they are blocking us and we are not blocking them, or if + // we are blocking them and not blocking ourselves - this prevents tiny zones from forming on doorways. + if(((block & ZONE_BLOCKED) && !(r_block & ZONE_BLOCKED)) || ((r_block & ZONE_BLOCKED) && !(s_block & ZONE_BLOCKED))) #ifdef ZASDBG if(verbose) world << "[d] is zone blocked." //dbg(zone_blocked, d) diff --git a/code/ZAS/Zone.dm b/code/ZAS/Zone.dm index b7042191fc..9fcddc9246 100644 --- a/code/ZAS/Zone.dm +++ b/code/ZAS/Zone.dm @@ -111,6 +111,13 @@ Class Procs: #ifdef ZASDBG T.dbg(merged) #endif + + //rebuild the old zone's edges so that the will be possesed by the new zone + for(var/connection_edge/E in edges) + if(E.contains_zone(into)) + continue //don't need to rebuild this edge + for(var/turf/T in E.connecting_turfs) + air_master.mark_for_update(T) /zone/proc/c_invalidate() invalid = 1 diff --git a/code/__HELPERS/atom_pool.dm b/code/__HELPERS/atom_pool.dm deleted file mode 100644 index 77a7caf5e4..0000000000 --- a/code/__HELPERS/atom_pool.dm +++ /dev/null @@ -1,93 +0,0 @@ - -/* -/tg/station13 /atom/movable Pool: ---------------------------------- -By RemieRichards - -Creation/Deletion is laggy, so let's reduce reuse and recycle! - -Locked to /atom/movable and it's subtypes due to Loc being a const var on /atom -but being read&write on /movable due to how they... move. - -*/ - -var/global/list/GlobalPool = list() - -//You'll be using this proc 90% of the time. -//It grabs a type from the pool if it can -//And if it can't, it creates one -//The pool is flexible and will expand to fit -//The new created atom when it eventually -//Goes into the pool - -//Second argument can be a new location -//Or a list of arguments -//Either way it gets passed to new - -/proc/PoolOrNew(var/get_type,var/second_arg) - if(!get_type) - return - - var/atom/movable/AM - AM = GetFromPool(get_type,second_arg) - - if(!AM) - if(ispath(get_type)) - if(islist(second_arg)) - return new get_type (arglist(second_arg)) - else - return new get_type (second_arg) - return AM - - -/proc/GetFromPool(var/get_type,var/second_arg) - if(!get_type) - return 0 - - if(isnull(GlobalPool[get_type])) - return 0 - - if(length(GlobalPool[get_type]) == 0) - return 0 - - var/atom/movable/AM = pick_n_take(GlobalPool[get_type]) - if(AM) - AM.ResetVars() - if(islist(second_arg)) - AM.loc = second_arg[1] - AM.New(arglist(second_arg)) - else - AM.loc = second_arg - AM.New(second_arg) - return AM - return 0 - - - -/proc/PlaceInPool(var/atom/movable/AM) - if(!istype(AM)) - return - - if(AM in GlobalPool[AM.type]) - return - - if(!GlobalPool[AM.type]) - GlobalPool[AM.type] = list() - - GlobalPool[AM.type] |= AM - - AM.Destroy() - AM.ResetVars() - - - -/atom/movable/proc/ResetVars(var/list/exlude = list()) - var/list/excluded = list("animate_movement", "loc", "locs", "parent_type", "vars", "verbs", "type") + exlude - - for(var/V in vars) - if(V in excluded) - continue - - vars[V] = initial(vars[V]) - - vars["loc"] = null diff --git a/code/__HELPERS/datum_pool.dm b/code/__HELPERS/datum_pool.dm new file mode 100644 index 0000000000..79970faf7b --- /dev/null +++ b/code/__HELPERS/datum_pool.dm @@ -0,0 +1,109 @@ + +/* +/tg/station13 /atom/movable Pool: +--------------------------------- +By RemieRichards + +Creation/Deletion is laggy, so let's reduce reuse and recycle! + +*/ +#define ATOM_POOL_COUNT 100 +// "define DEBUG_ATOM_POOL 1 +var/global/list/GlobalPool = list() + +//You'll be using this proc 90% of the time. +//It grabs a type from the pool if it can +//And if it can't, it creates one +//The pool is flexible and will expand to fit +//The new created atom when it eventually +//Goes into the pool + +//Second argument can be a new location, if the type is /atom/movable +//Or a list of arguments +//Either way it gets passed to new + +/proc/PoolOrNew(var/get_type,var/second_arg) + var/datum/D + D = GetFromPool(get_type,second_arg) + + if(!D) + // So the GC knows we're pooling this type. + if(!GlobalPool[get_type]) + GlobalPool[get_type] = list(new get_type) + if(islist(second_arg)) + return new get_type (arglist(second_arg)) + else + return new get_type (second_arg) + return D + +/proc/GetFromPool(var/get_type,var/second_arg) + if(isnull(GlobalPool[get_type])) + return 0 + + if(length(GlobalPool[get_type]) == 0) + return 0 + + var/datum/D = pick_n_take(GlobalPool[get_type]) + if(D) + D.ResetVars() + D.Prepare(second_arg) + return D + return 0 + +/proc/PlaceInPool(var/datum/D) + if(!istype(D)) + return + + if(length(GlobalPool[D.type]) > ATOM_POOL_COUNT) + #ifdef DEBUG_ATOM_POOL + world << text("DEBUG_DATUM_POOL: PlaceInPool([]) exceeds []. Discarding.", D.type, ATOM_POOL_COUNT) + #endif + del(D) + return + + if(D in GlobalPool[D.type]) + return + + if(!GlobalPool[D.type]) + GlobalPool[D.type] = list() + + GlobalPool[D.type] += D + + D.Destroy() + D.ResetVars() + D.disposed = 1 //Set to stop processing while pooled + +/proc/IsPooled(var/datum/D) + if(isnull(GlobalPool[D.type])) + return 0 + return 1 + +/datum/proc/Prepare(args) + if(islist(args)) + New(arglist(args)) + else + New(args) + disposed = null + +/atom/movable/Prepare(args) + var/list/args_list = args + if(istype(args_list) && args_list.len) + loc = args[1] + else + loc = args + ..() + +/datum/proc/ResetVars(var/list/exlude = list()) + var/list/excluded = list("animate_movement", "loc", "locs", "parent_type", "vars", "verbs", "type") + exlude + + for(var/V in vars) + if(V in excluded) + continue + + vars[V] = initial(vars[V]) + +/atom/movable/ResetVars() + ..() + vars["loc"] = null + +#undef ATOM_POOL_COUNT diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index bc06c3d239..2654e86e79 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -16,22 +16,25 @@ return 1 return 0 +/proc/max_default_z_level() + return max(config.station_levels, max(config.admin_levels, config.player_levels)) + /proc/get_area(O) var/turf/loc = get_turf(O) - if(!loc) - return null - return loc.loc + if(loc) + var/area/res = loc.loc + .= res /proc/get_area_name(N) //get area by its name for(var/area/A in world) if(A.name == N) return A return 0 - + /proc/get_area_master(const/O) var/area/A = get_area(O) if (isarea(A)) - return A.master + return A /proc/in_range(source, user) if(get_dist(source, user) <= 1) @@ -66,18 +69,6 @@ /proc/isNotAdminLevel(var/level) return !isAdminLevel(level) -//Magic constants obtained by using linear regression on right-angled triangles of sides 0=dy) return (k1*dx) + (k2*dy) //No sqrt or powers :) - else return (k2*dx) + (k1*dy) -#undef k1 -#undef k2 - /proc/circlerange(center=usr,radius=3) var/turf/centerturf = get_turf(center) @@ -435,6 +426,34 @@ datum/projectile_data var/b = mixOneColor(weights, blues) return rgb(r,g,b) +/proc/mixOneColor(var/list/weight, var/list/color) + if (!weight || !color || length(weight)!=length(color)) + return 0 + + var/contents = length(weight) + var/i + + //normalize weights + var/listsum = 0 + for(i=1; i<=contents; i++) + listsum += weight[i] + for(i=1; i<=contents; i++) + weight[i] /= listsum + + //mix them + var/mixedcolor = 0 + for(i=1; i<=contents; i++) + mixedcolor += weight[i]*color[i] + mixedcolor = round(mixedcolor) + + //until someone writes a formal proof for this algorithm, let's keep this in +// if(mixedcolor<0x00 || mixedcolor>0xFF) +// return 0 + //that's not the kind of operation we are running here, nerd + mixedcolor=min(max(mixedcolor,0),255) + + return mixedcolor + /** * Gets the highest and lowest pressures from the tiles in cardinal directions * around us, then checks the difference. @@ -498,6 +517,6 @@ datum/projectile_data /proc/MinutesToTicks(var/minutes) return SecondsToTicks(60 * minutes) - + /proc/SecondsToTicks(var/seconds) return seconds * 10 diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index a1f13c18ab..ed0f0c9780 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -182,11 +182,9 @@ proc/listclearnulls(list/list) //Return a list with no duplicate entries /proc/uniquelist(var/list/L) - var/list/K = list() - for(var/item in L) - if(!(item in K)) - K += item - return K + . = list() + for(var/i in L) + . |= i //Mergesort: divides up the list into halves to begin the sort /proc/sortKey(var/list/client/L, var/order = 1) diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 32838765e8..89b96aa24b 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -125,3 +125,10 @@ Proc for attack log creation, because really why not target.attack_log += text("\[[time_stamp()]\] Has been [what_done] by [user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition]") if(admin) log_attack("[user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"] [what_done] [target ? "[target.name][(ismob(target) && target.ckey)? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition]") + +//checks whether this item is a module of the robot it is located in. +/proc/is_robot_module(var/obj/item/thing) + if (!thing || !istype(thing.loc, /mob/living/silicon/robot)) + return 0 + var/mob/living/silicon/robot/R = thing.loc + return (thing in R.module.modules) diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index 9ebc3512dd..ae38249956 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -226,6 +226,31 @@ /proc/capitalize(var/t as text) return uppertext(copytext(t, 1, 2)) + copytext(t, 2) +//This proc strips html properly, remove < > and all text between +//for complete text sanitizing should be used sanitize() +/proc/strip_html_properly(var/input) + if(!input) + return + var/opentag = 1 //These store the position of < and > respectively. + var/closetag = 1 + while(1) + opentag = findtext(input, "<") + closetag = findtext(input, ">") + if(closetag && opentag) + if(closetag < opentag) + input = copytext(input, (closetag + 1)) + else + input = copytext(input, 1, opentag) + copytext(input, (closetag + 1)) + else if(closetag || opentag) + if(opentag) + input = copytext(input, 1, opentag) + else + input = copytext(input, (closetag + 1)) + else + break + + return input + //This proc fills in all spaces with the "replace" var (* by default) with whatever //is in the other string at the same spot (assuming it is not a replace char). //This is used for fingerprints @@ -274,7 +299,11 @@ proc/TextPreview(var/string,var/len=40) else return string else - return "[copytext(string, 1, 37)]..." + return "[copytext_preserve_html(string, 1, 37)]..." + +//alternative copytext() for encoded text, doesn't break html entities (" and other) +/proc/copytext_preserve_html(var/text, var/first, var/last) + return html_encode(copytext(html_decode(text), first, last)) //For generating neat chat tag-images //The icon var could be local in the proc, but it's a waste of resources @@ -283,4 +312,4 @@ proc/TextPreview(var/string,var/len=40) /proc/create_text_tag(var/tagname, var/tagdesc = tagname, var/client/C = null) if(C && (C.prefs.toggles & CHAT_NOICONS)) return tagdesc - return "[tagdesc]" + return "[tagdesc]" \ No newline at end of file diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index f20830e5cc..c90a935b6d 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -10,6 +10,9 @@ proc/worldtime2text(time = world.time) if(!roundstart_hour) roundstart_hour = pick(2,7,12,17) return "[round(time / 36000)+roundstart_hour]:[(time / 600 % 60) < 10 ? add_zero(time / 600 % 60, 1) : time / 600 % 60]" +proc/worlddate2text() + return num2text((text2num(time2text(world.timeofday, "YYYY"))+544)) + "-" + time2text(world.timeofday, "MM-DD") + proc/time_stamp() return time2text(world.timeofday, "hh:mm:ss") diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 72d85a67b5..3564c5e15f 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -631,7 +631,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl animation.master = target flick(flick_anim, animation) sleep(max(sleeptime, 15)) - del(animation) + qdel(animation) //Will return the contents of an atom recursivly to a depth of 'searchDepth' /atom/proc/GetAllContents(searchDepth = 5) @@ -902,7 +902,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl X.icon = 'icons/turf/shuttle.dmi' X.icon_state = replacetext(O.icon_state, "_f", "_s") // revert the turf to the old icon_state X.name = "wall" - del(O) // prevents multiple shuttle corners from stacking + qdel(O) // prevents multiple shuttle corners from stacking continue if(!istype(O,/obj)) continue O.loc = X @@ -927,30 +927,6 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl refined_trg -= B continue moving - var/list/doors = new/list() - - if(toupdate.len) - for(var/turf/simulated/T1 in toupdate) - for(var/obj/machinery/door/D2 in T1) - doors += D2 - /*if(T1.parent) - air_master.groups_to_rebuild += T1.parent - else - air_master.tiles_to_update += T1*/ - - if(fromupdate.len) - for(var/turf/simulated/T2 in fromupdate) - for(var/obj/machinery/door/D2 in T2) - doors += D2 - /*if(T2.parent) - air_master.groups_to_rebuild += T2.parent - else - air_master.tiles_to_update += T2*/ - - for(var/obj/O in doors) - O:update_nearby_tiles(1) - - proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0) if(!original) diff --git a/code/__HELPERS/vector.dm b/code/__HELPERS/vector.dm index 970530e71d..44d293734c 100644 --- a/code/__HELPERS/vector.dm +++ b/code/__HELPERS/vector.dm @@ -52,7 +52,7 @@ return_location() var/offset_x = 0 // distance to increment each step var/offset_y = 0 -/datum/plot_vector/proc/setup(var/turf/S, var/turf/T, var/xo = 0, var/yo = 0) +/datum/plot_vector/proc/setup(var/turf/S, var/turf/T, var/xo = 0, var/yo = 0, var/angle_offset=0) source = S target = T @@ -78,7 +78,7 @@ return_location() return // calculate the angle - angle = Atan2(dx, dy) + angle = Atan2(dx, dy) + angle_offset // and some rounding to stop the increments jumping whole turfs - because byond favours certain angles if(angle > -135 && angle < 45) @@ -118,7 +118,7 @@ return_location() /datum/plot_vector/proc/return_location(var/datum/vector_loc/data) if(!data) data = new() - data.loc = locate(round(loc_x / world.icon_size), round(loc_y / world.icon_size), loc_z) + data.loc = locate(round(loc_x / world.icon_size, 1), round(loc_y / world.icon_size, 1), loc_z) if(!data.loc) return data.pixel_x = loc_x - (data.loc.x * world.icon_size) diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 466a9e2875..f39499f3dc 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -341,6 +341,7 @@ datum/hud/New(mob/owner) if(src.hud_used.item_action_list) src.client.screen -= src.hud_used.item_action_list src.client.screen -= src.internals + src.client.screen += src.hud_used.action_intent //we want the intent swticher visible else hud_used.hud_shown = 1 if(src.hud_used.adding) diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 767567b4b0..4a7d6f2acb 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -14,6 +14,9 @@ var/obj/master = null //A reference to the object in the slot. Grabs or items, generally. var/gun_click_time = -100 //I'm lazy. +/obj/screen/Destroy() + master = null + ..() /obj/screen/text icon = null diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm index 337a044235..168ae47c86 100644 --- a/code/_onclick/observer.dm +++ b/code/_onclick/observer.dm @@ -20,7 +20,7 @@ return // seems legit. // Things you might plausibly want to follow - if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/machinery/singularity)) + if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/singularity)) ManualFollow(A) // Otherwise jump diff --git a/code/_onclick/oldcode.dm b/code/_onclick/oldcode.dm index ce6a238329..890d67923a 100644 --- a/code/_onclick/oldcode.dm +++ b/code/_onclick/oldcode.dm @@ -253,7 +253,7 @@ See the previous More info, for... more info... */ - //del(D) + //qdel(D) // Garbage Collect Dummy D.loc = null D = null diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index 88c9feca36..ae57895cd6 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -80,14 +80,14 @@ var/const/tk_maxrange = 15 if(focus.Adjacent(loc)) focus.loc = loc - del(src) + qdel(src) return //stops TK grabs being equipped anywhere but into hands equipped(var/mob/user, var/slot) if( (slot == slot_l_hand) || (slot== slot_r_hand) ) return - del(src) + qdel(src) return @@ -99,10 +99,10 @@ var/const/tk_maxrange = 15 if(!target || !user) return if(last_throw+3 > world.time) return if(!host || host != user) - del(src) + qdel(src) return if(!(TK in host.mutations)) - del(src) + qdel(src) return if(isobj(target) && !isturf(target.loc)) return @@ -152,7 +152,7 @@ var/const/tk_maxrange = 15 proc/focus_object(var/obj/target, var/mob/living/user) if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later if(target.anchored || !isturf(target.loc)) - del src + qdel(src) return focus = target update_icon() @@ -162,7 +162,7 @@ var/const/tk_maxrange = 15 proc/apply_focus_overlay() if(!focus) return - var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z)) + var/obj/effect/overlay/O = PoolOrNew(/obj/effect/overlay, locate(focus.x,focus.y,focus.z)) O.name = "sparkles" O.anchored = 1 O.density = 0 @@ -172,7 +172,7 @@ var/const/tk_maxrange = 15 O.icon_state = "nothing" flick("empdisable",O) spawn(5) - O.delete() + qdel(O) return diff --git a/code/controllers/ProcessScheduler/core/process.dm b/code/controllers/ProcessScheduler/core/process.dm index 89048113d3..1f27f4c1de 100644 --- a/code/controllers/ProcessScheduler/core/process.dm +++ b/code/controllers/ProcessScheduler/core/process.dm @@ -184,8 +184,7 @@ datum/controller/process/proc/kill() killed = TRUE - // This should del - del(src) + del(src) // This should del datum/controller/process/proc/scheck(var/tickId = 0) if (killed) @@ -315,3 +314,9 @@ datum/controller/process/proc/enable() /datum/controller/process/proc/getTicks() return ticks + +/datum/controller/process/proc/getStatName() + return name + +/datum/controller/process/proc/getTickTime() + return "#[getTicks()]\t- [getLastRunTime()]" diff --git a/code/controllers/Processes/alarm.dm b/code/controllers/Processes/alarm.dm index d41aa6ffdf..6269ab89d1 100644 --- a/code/controllers/Processes/alarm.dm +++ b/code/controllers/Processes/alarm.dm @@ -4,3 +4,7 @@ /datum/controller/process/alarm/doWork() alarm_manager.fire() + +/datum/controller/process/alarm/getStatName() + var/list/alarms = alarm_manager.active_alarms() + return ..()+"([alarms.len])" diff --git a/code/controllers/Processes/disease.dm b/code/controllers/Processes/disease.dm index a8d840097e..35cf0d9891 100644 --- a/code/controllers/Processes/disease.dm +++ b/code/controllers/Processes/disease.dm @@ -9,3 +9,6 @@ /datum/controller/process/disease/doWork() updateQueueInstance.init(active_diseases, "process") updateQueueInstance.Run() + +/datum/controller/process/disease/getStatName() + return ..()+"([active_diseases.len])" diff --git a/code/controllers/Processes/garbage.dm b/code/controllers/Processes/garbage.dm index 11ba8979f5..29b9755a5c 100644 --- a/code/controllers/Processes/garbage.dm +++ b/code/controllers/Processes/garbage.dm @@ -1,12 +1,14 @@ var/datum/controller/process/garbage_collector/garbage_collector +var/list/delayed_garbage = list() -// #define GC_DEBUG 1 /datum/controller/process/garbage_collector + var/garbage_collect = 1 // Whether or not to actually do work var/collection_timeout = 300 //deciseconds to wait to let running procs finish before we just say fuck it and force del() the object - var/max_checks_multiplier = 5 //multiplier (per-decisecond) for calculating max number of tests per SS tick. These tests check if our GC'd objects are actually GC'd - var/max_forcedel_multiplier = 1 //multiplier (per-decisecond) for calculating max number of force del() calls per SS tick. + var/max_checks_multiplier = 5 //multiplier (per-decisecond) for calculating max number of tests per tick. These tests check if our GC'd objects are actually GC'd + var/max_forcedel_multiplier = 1 //multiplier (per-decisecond) for calculating max number of force del() calls per tick. - var/dels = 0 // number of del()'s we've done this tick + var/dels = 0 // number of del()'s we've done this tick + var/hard_dels = 0 // number of hard dels in total var/list/destroyed = list() // list of refID's of things that should be garbage collected // refID's are associated with the time at which they time out and need to be manually del() // we do this so we aren't constantly locating them and preventing them from being gc'd @@ -16,14 +18,21 @@ var/datum/controller/process/garbage_collector/garbage_collector /datum/controller/process/garbage_collector/setup() name = "garbage" - schedule_interval = 60 // every 6 seconds + schedule_interval = 2 SECONDS if(!garbage_collector) garbage_collector = src -/datum/controller/process/garbage_collector/doWork() - dels = 0 + for(var/garbage in delayed_garbage) + qdel(garbage) + delayed_garbage.Cut() + delayed_garbage = null +/datum/controller/process/garbage_collector/doWork() + if(!garbage_collect) + return + + dels = 0 var/time_to_kill = world.time - collection_timeout // Anything qdel() but not GC'd BEFORE this time needs to be manually del() var/checkRemain = max_checks_multiplier * schedule_interval var/maxDels = max_forcedel_multiplier * schedule_interval @@ -31,76 +40,114 @@ var/datum/controller/process/garbage_collector/garbage_collector while(destroyed.len && --checkRemain >= 0) if(dels >= maxDels) #ifdef GC_DEBUG - testing("GC: Reached max force dels per tick [dels] vs [GC_FORCE_DEL_PER_TICK]") + testing("GC: Reached max force dels per tick [dels] vs [maxDels]") #endif break // Server's already pretty pounded, everything else can wait 2 seconds var/refID = destroyed[1] var/GCd_at_time = destroyed[refID] if(GCd_at_time > time_to_kill) #ifdef GC_DEBUG - testing("GC: [refID] not old enough, breaking at [world.time] for [GCd_at_time - time_to_kill] deciseconds until [GCd_at_time + GC_COLLECTION_TIMEOUT]") + testing("GC: [refID] not old enough, breaking at [world.time] for [GCd_at_time - time_to_kill] deciseconds until [GCd_at_time + collection_timeout]") #endif break // Everything else is newer, skip them var/atom/A = locate(refID) #ifdef GC_DEBUG testing("GC: [refID] old enough to test: GCd_at_time: [GCd_at_time] time_to_kill: [time_to_kill] current: [world.time]") #endif - if(A && A.gc_destroyed == GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake + if(A && A.gcDestroyed == GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake // Something's still referring to the qdel'd object. Kill it. testing("GC: -- \ref[A] | [A.type] was unable to be GC'd and was deleted --") logging["[A.type]"]++ del(A) ++dels + ++hard_dels #ifdef GC_DEBUG else testing("GC: [refID] properly GC'd at [world.time] with timeout [GCd_at_time]") #endif destroyed.Cut(1, 2) - scheck() /datum/controller/process/garbage_collector/proc/AddTrash(datum/A) - if(!istype(A) || !isnull(A.gc_destroyed)) + if(!istype(A) || !isnull(A.gcDestroyed)) return #ifdef GC_DEBUG - testing("GC: AddTrash([A.type])") + testing("GC: AddTrash(\ref[A] - [A.type])") #endif - A.gc_destroyed = world.time + A.gcDestroyed = world.time destroyed -= "\ref[A]" // Removing any previous references that were GC'd so that the current object will be at the end of the list. destroyed["\ref[A]"] = world.time +/datum/controller/process/garbage_collector/getStatName() + return ..()+"([garbage_collector.dels]/[garbage_collector.hard_dels])" // Should be treated as a replacement for the 'del' keyword. // Datums passed to this will be given a chance to clean up references to allow the GC to collect them. /proc/qdel(var/datum/A) if(!A) return + if(istype(A, /list)) + var/list/L = A + for(var/E in L) + qdel(E) + return + if(!istype(A)) //warning("qdel() passed object of type [A.type]. qdel() can only handle /datum types.") del(A) - garbage_collector.dels++ - else if(isnull(A.gc_destroyed)) - // Let our friend know they're about to get fucked up. + if(garbage_collector) + garbage_collector.dels++ + garbage_collector.hard_dels++ + else if(isnull(A.gcDestroyed)) + // Let our friend know they're about to get collected . = !A.Destroy() if(. && A) A.finalize_qdel() /datum/proc/finalize_qdel() + if(IsPooled(src)) + PlaceInPool(src) + else + del(src) + +/atom/finalize_qdel() + if(IsPooled(src)) + PlaceInPool(src) + else + if(garbage_collector) + garbage_collector.AddTrash(src) + else + delayed_garbage |= src + +/icon/finalize_qdel() + del(src) + +/imagine/finalize_qdel() + del(src) + +/mob/finalize_qdel() del(src) /turf/finalize_qdel() - garbage_collector.AddTrash(src) + del(src) // Default implementation of clean-up code. // This should be overridden to remove all references pointing to the object being destroyed. // Return true if the the GC controller should allow the object to continue existing. (Useful if pooling objects.) /datum/proc/Destroy() + tag = null return -/datum/var/gc_destroyed //Time when this object was destroyed. - #ifdef TESTING /client/var/running_find_references +/mob/verb/create_thing() + set category = "Debug" + set name = "Create Thing" + + var/path = input("Enter path") + var/atom/thing = new path(loc) + thing.find_references() + /atom/verb/find_references() set category = "Debug" set name = "Find References" @@ -119,8 +166,8 @@ var/datum/controller/process/garbage_collector/garbage_collector return // Remove this object from the list of things to be auto-deleted. - if(garbage) - garbage.destroyed -= "\ref[src]" + if(garbage_collector) + garbage_collector.destroyed -= "\ref[src]" usr.client.running_find_references = type testing("Beginning search for references to a [type].") @@ -146,13 +193,13 @@ var/datum/controller/process/garbage_collector/garbage_collector /client/verb/purge_all_destroyed_objects() set category = "Debug" - if(garbage) - while(garbage.destroyed.len) - var/datum/o = locate(garbage.destroyed[1]) - if(istype(o) && o.gc_destroyed) + if(garbage_collector) + while(garbage_collector.destroyed.len) + var/datum/o = locate(garbage_collector.destroyed[1]) + if(istype(o) && o.gcDestroyed) del(o) - garbage.dels++ - garbage.destroyed.Cut(1, 2) + garbage_collector.dels++ + garbage_collector.destroyed.Cut(1, 2) #endif #ifdef GC_DEBUG diff --git a/code/controllers/Processes/inactivity.dm b/code/controllers/Processes/inactivity.dm index b610502d19..d9f9206749 100644 --- a/code/controllers/Processes/inactivity.dm +++ b/code/controllers/Processes/inactivity.dm @@ -9,7 +9,7 @@ if(!istype(C.mob, /mob/dead)) log_access("AFK: [key_name(C)]") C << "You have been inactive for more than 10 minutes and have been disconnected." - del(C) + del(C) // Don't qdel, cannot override finalize_qdel behaviour for clients. scheck() diff --git a/code/controllers/Processes/machinery.dm b/code/controllers/Processes/machinery.dm index 61f3c7f4de..232ef91973 100644 --- a/code/controllers/Processes/machinery.dm +++ b/code/controllers/Processes/machinery.dm @@ -42,3 +42,7 @@ #endif scheck() + + +/datum/controller/process/machinery/getStatName() + return ..()+"([machines.len])" \ No newline at end of file diff --git a/code/controllers/Processes/mob.dm b/code/controllers/Processes/mob.dm index b3765b0cf9..39d4844a02 100644 --- a/code/controllers/Processes/mob.dm +++ b/code/controllers/Processes/mob.dm @@ -18,3 +18,6 @@ if(updateQueueInstance) updateQueueInstance.init(mob_list, "Life") updateQueueInstance.Run() + +/datum/controller/process/mob/getStatName() + return ..()+"([mob_list.len])" diff --git a/code/controllers/Processes/nanoui.dm b/code/controllers/Processes/nanoui.dm index a35280131f..654b1621be 100644 --- a/code/controllers/Processes/nanoui.dm +++ b/code/controllers/Processes/nanoui.dm @@ -9,3 +9,6 @@ /datum/controller/process/nanoui/doWork() updateQueueInstance.init(nanomanager.processing_uis, "process") updateQueueInstance.Run() + +/datum/controller/process/nanoui/getStatName() + return ..()+"([nanomanager.processing_uis.len])" diff --git a/code/controllers/Processes/obj.dm b/code/controllers/Processes/obj.dm index 15ad98dd3d..37766cf92d 100644 --- a/code/controllers/Processes/obj.dm +++ b/code/controllers/Processes/obj.dm @@ -19,3 +19,6 @@ var/global/list/object_profiling = list() if(updateQueueInstance) updateQueueInstance.init(processing_objects, "process") updateQueueInstance.Run() + +/datum/controller/process/obj/getStatName() + return ..()+"([processing_objects.len])" diff --git a/code/controllers/Processes/pipenet.dm b/code/controllers/Processes/pipenet.dm index 56a068f54c..8a5d6a22ca 100644 --- a/code/controllers/Processes/pipenet.dm +++ b/code/controllers/Processes/pipenet.dm @@ -10,3 +10,6 @@ continue pipe_networks.Remove(pipeNetwork) + +/datum/controller/process/pipenet/getStatName() + return ..()+"([pipe_networks.len])" \ No newline at end of file diff --git a/code/controllers/Processes/powernet.dm b/code/controllers/Processes/powernet.dm index 1edf194915..4a85ea4150 100644 --- a/code/controllers/Processes/powernet.dm +++ b/code/controllers/Processes/powernet.dm @@ -10,3 +10,11 @@ continue powernets.Remove(powerNetwork) + + // This is necessary to ensure powersinks are always the first devices that drain power from powernet. + // Otherwise APCs or other stuff go first, resulting in bad things happening. + for(var/obj/item/device/powersink/S in processing_objects) + S.drain() + +/datum/controller/process/powernet/getStatName() + return ..()+"([powernets.len])" diff --git a/code/controllers/_DynamicAreaLighting_TG.dm b/code/controllers/_DynamicAreaLighting_TG.dm deleted file mode 100644 index 6eeecef90d..0000000000 --- a/code/controllers/_DynamicAreaLighting_TG.dm +++ /dev/null @@ -1,459 +0,0 @@ -/* - Modified DynamicAreaLighting for TGstation - Coded by Carnwennan - - This is TG's 'new' lighting system. It's basically a heavily modified combination of Forum_Account's and - ShadowDarke's respective lighting libraries. Credits, where due, to them. - - Like sd_DAL (what we used to use), it changes the shading overlays of areas by splitting each type of area into sub-areas - by using the var/tag variable and moving turfs into the contents list of the correct sub-area. This method is - much less costly than using overlays or objects. - - Unlike sd_DAL however it uses a queueing system. Everytime we call a change to opacity or luminosity - (through SetOpacity() or SetLuminosity()) we are simply updating variables and scheduling certain lights/turfs for an - update. Actual updates are handled periodically by the lighting_controller. This carries additional overheads, however it - means that each thing is changed only once per lighting_controller.processing_interval ticks. Allowing for greater control - over how much priority we'd like lighting updates to have. It also makes it possible for us to simply delay updates by - setting lighting_controller.processing = 0 at say, the start of a large explosion, waiting for it to finish, and then - turning it back on with lighting_controller.processing = 1. - - Unlike our old system there are hardcoded maximum luminositys (different for certain atoms). - This is to cap the cost of creating lighting effects. - (without this, an atom with luminosity of 20 would have to update 41^2 turfs!) :s - - Also, in order for the queueing system to work, each light remembers the effect it casts on each turf. This is going to - have larger memory requirements than our previous system but it's easily worth the hassle for the greater control we - gain. It also reduces cost of removing lighting effects by a lot! - - Known Issues/TODO: - Shuttles still do not have support for dynamic lighting (I hope to fix this at some point) - No directional lighting support. (prototype looked ugly) -*/ - -#define LIGHTING_CIRCULAR 1 //comment this out to use old square lighting effects. -#define LIGHTING_LAYER 10 //Drawing layer for lighting overlays -#define LIGHTING_ICON 'icons/effects/ss13_dark_alpha6.dmi' //Icon used for lighting shading effects - -datum/light_source - var/atom/owner - var/changed = 1 - var/list/effect = list() - var/__x = 0 //x coordinate at last update - var/__y = 0 //y coordinate at last update - var/__z = 0 //z coordinate at last update - - var/_l_color //do not use directly, only used as reference for updating - var/col_r - var/col_g - var/col_b - - - New(atom/A) - if(!istype(A)) - CRASH("The first argument to the light object's constructor must be the atom that is the light source. Expected atom, received '[A]' instead.") - ..() - owner = A - readrgb(owner.l_color) - __x = owner.x - __y = owner.y - __z = owner.z - // the lighting object maintains a list of all light sources - lighting_controller.lights += src - - - //Check a light to see if its effect needs reprocessing. If it does, remove any old effect and create a new one - proc/check() - if(!owner) - remove_effect() - return 1 //causes it to be removed from our list of lights. The garbage collector will then destroy it. - - // check to see if we've moved since last update - if(owner.x != __x || owner.y != __y || owner.z != __z) - __x = owner.x - __y = owner.y - __z = owner.z - changed = 1 - - if (owner.l_color != _l_color) - readrgb(owner.l_color) - changed = 1 - - if(changed) - changed = 0 - remove_effect() - return add_effect() - return 0 - - - proc/remove_effect() - // before we apply the effect we remove the light's current effect. - for(var/turf/T in effect) // negate the effect of this light source - T.update_lumcount(-effect[T], col_r, col_g, col_b, 1) - effect.Cut() // clear the effect list - - proc/add_effect() - // only do this if the light is turned on and is on the map - if(owner.loc && owner.luminosity > 0) - readrgb(owner.l_color) - effect = list() - for(var/turf/T in view(owner.get_light_range(),get_turf(owner))) - var/delta_lumen = lum(T) - if(delta_lumen > 0) - effect[T] = delta_lumen - T.update_lumcount(delta_lumen, col_r, col_g, col_b, 0) - - return 0 - else - owner.light = null - return 1 //cause the light to be removed from the lights list and garbage collected once it's no - //longer referenced by the queue - - proc/lum(turf/A) - if (owner.trueLuminosity < 1) - return 0 - var/dist - if(!A) - dist = 0 - else -#ifdef LIGHTING_CIRCULAR - dist = cheap_hypotenuse(A.x, A.y, __x, __y) -#else - dist = max(abs(A.x - __x), abs(A.y - __y)) -#endif - if (owner.trueLuminosity > 100) // This will never happen... right? - return sqrt(owner.trueLuminosity) - dist - else - return sqrtTable[owner.trueLuminosity] - dist - - proc/readrgb(col) - _l_color = col - if(col) - col_r = GetRedPart(col) - col_g = GetGreenPart(col) - col_b = GetBluePart(col) - else - col_r = null - -atom - var/datum/light_source/light - var/trueLuminosity = 0 // Typically 'luminosity' squared. The builtin luminosity must remain linear. - // We may read it, but NEVER set it directly. - var/l_color - -//Turfs with opacity when they are constructed will trigger nearby lights to update -//Turfs and atoms with luminosity when they are constructed will create a light_source automatically -turf/New() - ..() - if(luminosity) - if(light) WARNING("[type] - Don't set lights up manually during New(), We do it automatically.") - trueLuminosity = luminosity * luminosity - light = new(src) - -//Movable atoms with opacity when they are constructed will trigger nearby lights to update -//Movable atoms with luminosity when they are constructed will create a light_source automatically -atom/movable/New() - ..() - if(opacity) - if(isturf(loc)) - if(loc:lighting_lumcount > 1) - UpdateAffectingLights() - if(luminosity) - if(light) WARNING("[type] - Don't set lights up manually during New(), We do it automatically.") - trueLuminosity = luminosity * luminosity - light = new(src) - -//Objects with opacity will trigger nearby lights to update at next lighting process. -atom/movable/Del() - if(opacity) - if(isturf(loc)) - if(loc:lighting_lumcount > 1) - UpdateAffectingLights() - - ..() - -//Sets our luminosity. -//If we have no light it will create one. -//If we are setting luminosity to 0 the light will be cleaned up by the controller and garbage collected once all its -//queues are complete. -//if we have a light already it is merely updated, rather than making a new one. -atom/proc/SetLuminosity(new_luminosity, trueLum = FALSE) - if(new_luminosity < 0) - new_luminosity = 0 - if(!trueLum) - new_luminosity *= new_luminosity - if(light) - if(trueLuminosity != new_luminosity) //non-luminous lights are removed from the lights list in add_effect() - light.changed = 1 - else - if(new_luminosity) - light = new(src) - trueLuminosity = new_luminosity - if (trueLuminosity < 1) - luminosity = 0 - else if (trueLuminosity <= 100) - luminosity = sqrtTable[trueLuminosity] - else - luminosity = sqrt(trueLuminosity) - -atom/proc/AddLuminosity(delta_luminosity) - if(delta_luminosity > 0) - SetLuminosity(trueLuminosity + delta_luminosity*delta_luminosity, TRUE) - else if(delta_luminosity < 0) - SetLuminosity(trueLuminosity - delta_luminosity*delta_luminosity, TRUE) - -area/SetLuminosity(new_luminosity) //we don't want dynamic lighting for areas - luminosity = !!new_luminosity - trueLuminosity = luminosity - - -//change our opacity (defaults to toggle), and then update all lights that affect us. -atom/proc/SetOpacity(new_opacity) - if(new_opacity == null) - new_opacity = !opacity //default = toggle opacity - else if(opacity == new_opacity) - return 0 //opacity hasn't changed! don't bother doing anything - opacity = new_opacity //update opacity, the below procs now call light updates. - return 1 - -turf/SetOpacity(new_opacity) - if(..()==1) //only bother if opacity changed - if(lighting_lumcount) //only bother with an update if our turf is currently affected by a light - UpdateAffectingLights() - -/atom/movable/SetOpacity(new_opacity) - if(..()==1) //only bother if opacity changed - if(isturf(loc)) //only bother with an update if we're on a turf - var/turf/T = loc - if(T.lighting_lumcount) //only bother with an update if our turf is currently affected by a light - UpdateAffectingLights() - - -turf - var/lighting_lumcount = 0 - var/lighting_changed = 0 - var/color_lighting_lumcount = 0 - - var/lumcount_r = 0 - var/lumcount_g = 0 - var/lumcount_b = 0 - var/light_col_sources = 0 - -turf/space - lighting_lumcount = 4 //starlight - -turf/proc/update_lumcount(amount, col_r, col_g, col_b, removing = 0) - lighting_lumcount += amount - - if(!isnull(col_r)) //col_r is the "key" var, if it's null so will the rest - if(removing) - light_col_sources-- - lumcount_r -= col_r - lumcount_g -= col_g - lumcount_b -= col_b - else - light_col_sources++ - lumcount_r += col_r - lumcount_g += col_g - lumcount_b += col_b - - if(light_col_sources) - var/r_avg = max(0, min(255, round(lumcount_r / light_col_sources, 16) + 15)) - var/g_avg = max(0, min(255, round(lumcount_g / light_col_sources, 16) + 15)) - var/b_avg = max(0, min(255, round(lumcount_b / light_col_sources, 16) + 15)) - l_color = rgb(r_avg, g_avg, b_avg) - else - l_color = null - - color_lighting_lumcount = max(color_lighting_lumcount + amount, 0) // Minimum of 0. - - if(!lighting_changed) - lighting_controller.changed_turfs += src - lighting_changed = 1 - -turf/proc/lighting_tag(const/level) - var/area/A = loc - return A.tagbase + "sd_L[level]" - -turf/proc/build_lighting_area(const/tag, const/level, const/color_light) - var/area/Area = loc - var/area/A = new Area.type() // create area if it wasn't found - // replicate vars - for(var/V in Area.vars) - switch(V) - if ("contents","lighting_overlay", "color_overlay", "overlays") - continue - else - if(issaved(Area.vars[V])) A.vars[V] = Area.vars[V] - - A.tag = tag - A.lighting_subarea = 1 - A.lighting_space = 0 // in case it was copied from a space subarea - - if (l_color != A.l_color) - A.l_color = l_color - //color_light = min(max(round(color_lighting_lumcount, 1), 0), lighting_controller.lighting_states) - //world << "[color_light] [color_lighting_lumcount]" - - A.SetLightLevel(level, color_light) - Area.related += A - return A - -turf/proc/shift_to_subarea() - lighting_changed = 0 - var/area/Area = loc - - if(!istype(Area) || !Area.lighting_use_dynamic) return - - var/level = min(max(round(lighting_lumcount,1),0),lighting_controller.lighting_states) - var/new_tag = lighting_tag(level) - - // pomf - If we have a lighting color that is not null, apply the new tag to seperate the areas. - if (l_color) - // pomf - We append the (rounded!) color lighting lumcount so we can have colored lights. - new_tag += "[l_color][min(max(round(color_lighting_lumcount,1),0),lighting_controller.lighting_states)]" - - if(Area.tag!=new_tag) //skip if already in this area - var/area/A = locate(new_tag) // find an appropriate area - var/color_light = min(max(round(color_lighting_lumcount,1),0),lighting_controller.lighting_states) - - if (!A) - A = build_lighting_area(new_tag, level, color_light) - else if (l_color != A.l_color) - A.l_color = l_color - //color_light = min(max(round(color_lighting_lumcount, 1), 0), lighting_controller.lighting_states) - A.SetLightLevel(level, color_light) - - A.contents += src // move the turf into the area - universe.OnTurfTick(src) - -// Dedicated lighting sublevel for space turfs -// helps us depower things in space, remove space fire alarms, -// and evens out space lighting -turf/space/lighting_tag(var/level) - var/area/A = loc - return A.tagbase + "sd_L_space" -turf/space/build_lighting_area(var/tag,var/level) - var/area/A = ..(tag,4) - A.lighting_space = 1 - A.SetLightLevel(4) - A.icon_state = null - return A - - -area - var/lighting_use_dynamic = 1 //Turn this flag off to prevent sd_DynamicAreaLighting from affecting this area - var/image/lighting_overlay //tracks the darkness image of the area for easy removal - var/lighting_subarea = 0 //tracks whether we're a lighting sub-area - var/lighting_space = 0 // true for space-only lighting subareas - var/tagbase - var/image/color_overlay //Tracks the color image. - - proc/SetLightLevel(light, color_light = 0) - if(!src) return - if(light <= 0) - light = 0 - luminosity = 0 - else - if(light > lighting_controller.lighting_states) - light = lighting_controller.lighting_states - luminosity = 1 - - if(lighting_overlay) - overlays -= lighting_overlay - lighting_overlay.icon_state = "[light]" - else - lighting_overlay = image(LIGHTING_ICON,,num2text(light),LIGHTING_LAYER) - - if (color_overlay) - overlays.Remove(color_overlay) - color_overlay.icon_state = "5" - else - if (l_color) - color_overlay = image('icons/effects/effects.dmi', ,"5", 10.1) - //color_overlay = image('icons/effects/effects.dmi', ,"white", 10.1) - - if (istype(color_overlay)) - color_overlay.color = l_color - - - switch (color_light) - if (6) - color_overlay.icon_state = "5" - //color_overlay.alpha = 180 - if (5) - color_overlay.icon_state = "4" - //color_overlay.alpha = 150 - if (4) - color_overlay.icon_state = "3" - //color_overlay.alpha = 120 - if (3) - color_overlay.icon_state = "2" - //color_overlay.alpha = 90 - if (2) - color_overlay.icon_state = "1" - //color_overlay.alpha = 60 - if (1) - color_overlay.icon_state = "1" - color_overlay.alpha = 200 - //color_overlay.alpha = 30 - if (-INFINITY to 0) - //world << "Zero or below, [color_light]." - color_overlay.alpha = 0 - else - //world << "Setting the alpha to max... color_light [color_light]." - color_overlay.alpha = 180 - - color_overlay.blend_mode = BLEND_ADD - if (color_overlay.color) - overlays.Add(color_overlay) - - if (isnull(color_overlay)) - overlays.Add(lighting_overlay) - else if (light < 6) - overlays.Add(lighting_overlay) - - proc/SetDynamicLighting() - - src.lighting_use_dynamic = 1 - for(var/turf/T in src.contents) - T.update_lumcount(0) - - proc/InitializeLighting() //TODO: could probably improve this bit ~Carn - tagbase = "[type]" - if(!tag) tag = tagbase - if(!lighting_use_dynamic) - if(!lighting_subarea) // see if this is a lighting subarea already - //show the dark overlay so areas, not yet in a lighting subarea, won't be bright as day and look silly. - SetLightLevel(4) - -//#undef LIGHTING_LAYER -#undef LIGHTING_CIRCULAR -//#undef LIGHTING_ICON - -#define LIGHTING_MAX_LUMINOSITY_STATIC 8 //Maximum luminosity to reduce lag. -#define LIGHTING_MAX_LUMINOSITY_MOBILE 5 //Moving objects have a lower max luminosity since these update more often. (lag reduction) -#define LIGHTING_MAX_LUMINOSITY_TURF 1 //turfs have a severely shortened range to protect from inevitable floor-lighttile spam. - -//set the changed status of all lights which could have possibly lit this atom. -//We don't need to worry about lights which lit us but moved away, since they will have change status set already -//This proc can cause lots of lights to be updated. :( -atom/proc/UpdateAffectingLights() - for(var/atom/A in oview(LIGHTING_MAX_LUMINOSITY_STATIC-1,src)) - if(A.light) - A.light.changed = 1 //force it to update at next process() - -//caps luminosity effects max-range based on what type the light's owner is. -atom/proc/get_light_range() - return min(luminosity, LIGHTING_MAX_LUMINOSITY_STATIC) - -atom/movable/get_light_range() - return min(luminosity, LIGHTING_MAX_LUMINOSITY_MOBILE) - -obj/machinery/light/get_light_range() - return min(luminosity, LIGHTING_MAX_LUMINOSITY_STATIC) - -turf/get_light_range() - return min(luminosity, LIGHTING_MAX_LUMINOSITY_TURF) - -#undef LIGHTING_MAX_LUMINOSITY_STATIC -#undef LIGHTING_MAX_LUMINOSITY_MOBILE -#undef LIGHTING_MAX_LUMINOSITY_TURF \ No newline at end of file diff --git a/code/controllers/autotransfer.dm b/code/controllers/autotransfer.dm index f1240a1fae..597b7f607c 100644 --- a/code/controllers/autotransfer.dm +++ b/code/controllers/autotransfer.dm @@ -7,7 +7,7 @@ datum/controller/transfer_controller/New() timerbuffer = config.vote_autotransfer_initial processing_objects += src -datum/controller/transfer_controller/Del() +datum/controller/transfer_controller/Destroy() processing_objects -= src datum/controller/transfer_controller/proc/process() diff --git a/code/controllers/communications.dm b/code/controllers/communications.dm index b4b0eb4393..9e82c55d05 100644 --- a/code/controllers/communications.dm +++ b/code/controllers/communications.dm @@ -223,7 +223,7 @@ var/global/datum/controller/radio/radio_controller frequency.remove_listener(device) if(frequency.devices.len == 0) - del(frequency) + qdel(frequency) frequencies -= f_text return 1 @@ -248,7 +248,7 @@ var/global/datum/controller/radio/radio_controller if(range) start_point = get_turf(source) if(!start_point) - del(signal) + qdel(signal) return 0 if (filter) send_to_filter(source, signal, filter, start_point, range) @@ -297,7 +297,7 @@ var/global/datum/controller/radio/radio_controller devices_line -= null if (devices_line.len==0) devices -= devices_filter - del(devices_line) + qdel(devices_line) /datum/signal var/obj/source diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index b112beaf53..171080fb32 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -185,6 +185,7 @@ var/list/gamemode_cache = list() var/ninjas_allowed = 0 var/abandon_allowed = 1 var/ooc_allowed = 1 + var/looc_allowed = 1 var/dooc_allowed = 1 var/dsay_allowed = 1 @@ -194,6 +195,8 @@ var/list/gamemode_cache = list() var/law_zero = "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'ALL LAWS OVERRIDDEN#*?&110010" + var/aggressive_changelog = 0 + /datum/configuration/New() var/list/L = typesof(/datum/game_mode) - /datum/game_mode for (var/T in L) @@ -396,6 +399,7 @@ var/list/gamemode_cache = list() if ("disable_ooc") config.ooc_allowed = 0 + config.looc_allowed = 0 if ("disable_entry") config.enter_allowed = 0 @@ -638,6 +642,9 @@ var/list/gamemode_cache = list() if("law_zero") law_zero = value + if("aggressive_changelog") + config.aggressive_changelog = 1 + else log_misc("Unknown setting in configuration: '[name]'") diff --git a/code/controllers/emergency_shuttle_controller.dm b/code/controllers/emergency_shuttle_controller.dm index 4f55d3e406..7e0d1e2d25 100644 --- a/code/controllers/emergency_shuttle_controller.dm +++ b/code/controllers/emergency_shuttle_controller.dm @@ -242,8 +242,8 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle sleep(speed) step(src, direction) for(var/obj/effect/starender/E in loc) - del(src) - + qdel(src) + return /obj/effect/starender invisibility = 101 diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm index 65df6dc90d..6e37954087 100644 --- a/code/controllers/failsafe.dm +++ b/code/controllers/failsafe.dm @@ -14,7 +14,7 @@ var/datum/controller/failsafe/Failsafe //There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one) if(Failsafe != src) if(istype(Failsafe)) - del(Failsafe) + qdel(Failsafe) Failsafe = src Failsafe.process() @@ -25,7 +25,6 @@ var/datum/controller/failsafe/Failsafe set background = 1 while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop if(!master_controller) new /datum/controller/game_controller() //replace the missing master_controller! This should never happen. - if(!lighting_controller) new /datum/controller/lighting() //replace the missing lighting_controller if(processing) if(lighting_controller.processing) diff --git a/code/controllers/lighting_controller.dm b/code/controllers/lighting_controller.dm deleted file mode 100644 index b59d3c73d6..0000000000 --- a/code/controllers/lighting_controller.dm +++ /dev/null @@ -1,130 +0,0 @@ -var/datum/controller/lighting/lighting_controller = new () - -datum/controller/lighting - var/processing = 0 - var/processing_interval = 5 //setting this too low will probably kill the server. Don't be silly with it! - var/process_cost = 0 - var/iteration = 0 - - var/lighting_states = 7 - - var/list/lights = list() - var/lights_workload_max = 0 - -// var/list/changed_lights() //TODO: possibly implement this to reduce on overheads? - - var/list/changed_turfs = list() - var/changed_turfs_workload_max = 0 - - -datum/controller/lighting/New() - lighting_states = max( 0, length(icon_states(LIGHTING_ICON))-1 ) - if(lighting_controller != src) - if(istype(lighting_controller,/datum/controller/lighting)) - Recover() //if we are replacing an existing lighting_controller (due to a crash) we attempt to preserve as much as we can - del(lighting_controller) - lighting_controller = src - - -//Workhorse of lighting. It cycles through each light to see which ones need their effects updating. It updates their -//effects and then processes every turf in the queue, moving the turfs to the corresponing lighting sub-area. -//All queue lists prune themselves, which will cause lights with no luminosity to be garbage collected (cheaper and safer -//than deleting them). Processing interval should be roughly half a second for best results. -//By using queues we are ensuring we don't perform more updates than are necessary -datum/controller/lighting/proc/process() - processing = 1 - spawn(0) - set background = 1 - while(1) - if(processing) - iteration++ - var/started = world.timeofday - - lights_workload_max = max(lights_workload_max,lights.len) - for(var/i=1, i<=lights.len, i++) - var/datum/light_source/L = lights[i] - if(L && !L.check()) - continue - lights.Cut(i,i+1) - i-- - - sleep(-1) - - changed_turfs_workload_max = max(changed_turfs_workload_max,changed_turfs.len) - for(var/i=1, i<=changed_turfs.len, i++) - var/turf/T = changed_turfs[i] - if(T && T.lighting_changed) - T.shift_to_subarea() - changed_turfs.Cut() // reset the changed list - - process_cost = (world.timeofday - started) - - sleep(processing_interval) - -//same as above except it attempts to shift ALL turfs in the world regardless of lighting_changed status -//Does not loop. Should be run prior to process() being called for the first time. -//Note: if we get additional z-levels at runtime (e.g. if the gateway thin ever gets finished) we can initialize specific -//z-levels with the z_level argument -datum/controller/lighting/proc/initializeLighting(var/z_level) - processing = 0 - spawn(-1) - set background = 1 - for(var/i=1, i<=lights.len, i++) - var/datum/light_source/L = lights[i] - if(L.check()) - lights.Cut(i,i+1) - i-- - - var/z_start = 1 - var/z_finish = world.maxz - if(z_level) - z_level = round(z_level,1) - if(z_level > 0 && z_level <= world.maxz) - z_start = z_level - z_finish = z_level - - for(var/k=z_start,k<=z_finish,k++) - for(var/i=1,i<=world.maxx,i++) - for(var/j=1,j<=world.maxy,j++) - var/turf/T = locate(i,j,k) - if(T) T.shift_to_subarea() - - changed_turfs.Cut() // reset the changed list - - -//Used to strip valid information from an existing controller and transfer it to a replacement -//It works by using spawn(-1) to transfer the data, if there is a runtime the data does not get transfered but the loop -//does not crash -datum/controller/lighting/proc/Recover() - if(!istype(lighting_controller.changed_turfs,/list)) - lighting_controller.changed_turfs = list() - if(!istype(lighting_controller.lights,/list)) - lighting_controller.lights = list() - - for(var/i=1, i<=lighting_controller.lights.len, i++) - var/datum/light_source/L = lighting_controller.lights[i] - if(istype(L)) - spawn(-1) //so we don't crash the loop (inefficient) - L.check() - lights += L //If we didn't runtime then this will get transferred over - - for(var/i=1, i<=lighting_controller.changed_turfs.len, i++) - var/turf/T = lighting_controller.changed_turfs[i] - if(istype(T) && T.lighting_changed) - spawn(-1) - T.shift_to_subarea() - - var/msg = "## DEBUG: [time2text(world.timeofday)] lighting_controller restarted. Reports:\n" - for(var/varname in lighting_controller.vars) - switch(varname) - if("tag","bestF","type","parent_type","vars") continue - else - var/varval1 = lighting_controller.vars[varname] - var/varval2 = vars[varname] - if(istype(varval1,/list)) - varval1 = "/list([length(varval1)])" - varval2 = "/list([length(varval2)])" - msg += "\t [varname] = [varval1] -> [varval2]\n" - world.log << msg - -#undef LIGHTING_ICON diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index facae60577..d698454cab 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -19,14 +19,14 @@ datum/controller/game_controller/New() if(master_controller != src) log_debug("Rebuilding Master Controller") if(istype(master_controller)) - del(master_controller) + qdel(master_controller) master_controller = src if(!job_master) job_master = new /datum/controller/occupations() job_master.SetupOccupations() job_master.LoadJobs("config/jobs.txt") - world << "Job setup complete" + admin_notice("Job setup complete", R_DEBUG) if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase() if(!syndicate_code_response) syndicate_code_response = generate_code_phrase() @@ -46,17 +46,17 @@ datum/controller/game_controller/proc/setup() datum/controller/game_controller/proc/setup_objects() - world << "Initializing objects" + admin_notice("Initializing objects", R_DEBUG) sleep(-1) for(var/atom/movable/object in world) object.initialize() - world << "Initializing pipe networks" + admin_notice("Initializing pipe networks", R_DEBUG) sleep(-1) for(var/obj/machinery/atmospherics/machine in machines) machine.build_network() - world << "Initializing atmos machinery." + admin_notice("Initializing atmos machinery.", R_DEBUG) sleep(-1) for(var/obj/machinery/atmospherics/unary/U in machines) if(istype(U, /obj/machinery/atmospherics/unary/vent_pump)) @@ -77,5 +77,5 @@ datum/controller/game_controller/proc/setup_objects() //Set up spawn points. populate_spawn_points() - world << "Initializations complete." + admin_notice("Initializations complete.", R_DEBUG) sleep(-1) diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index e27eeb1caf..ddfd99f5d6 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -30,7 +30,7 @@ var/tz = input("Z? (default 1)") as text|null new map_datum(seed,tx,ty,tz) -/client/proc/restart_controller(controller in list("Master","Failsafe","Lighting","Supply")) +/client/proc/restart_controller(controller in list("Supply")) set category = "Debug" set name = "Restart Controller" set desc = "Restart one of the various periodic loop controllers for the game (be careful!)" @@ -39,13 +39,6 @@ usr = null src = null switch(controller) - if("Failsafe") - new /datum/controller/failsafe() - feedback_add_details("admin_verb","RFailsafe") - if("Lighting") - new /datum/controller/lighting() - lighting_controller.process() - feedback_add_details("admin_verb","RLighting") if("Supply") supply_controller.process() feedback_add_details("admin_verb","RSupply") @@ -62,7 +55,7 @@ usr.client.debug_variables(antag) message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.") -/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano")) +/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano")) set category = "Debug" set name = "Debug Controller" set desc = "Debug the various periodic loop controllers for the game (be careful!)" @@ -72,15 +65,12 @@ if("Master") debug_variables(master_controller) feedback_add_details("admin_verb","DMC") - if("Failsafe") - debug_variables(Failsafe) - feedback_add_details("admin_verb","DFailsafe") if("Ticker") debug_variables(ticker) feedback_add_details("admin_verb","DTicker") - if("Lighting") - debug_variables(lighting_controller) - feedback_add_details("admin_verb","DLighting") + if("Ticker Process") + debug_variables(tickerProcess) + feedback_add_details("admin_verb","DTickerProcess") if("Air") debug_variables(air_master) feedback_add_details("admin_verb","DAir") diff --git a/code/datums/ai_law_sets.dm b/code/datums/ai_law_sets.dm index 74b18fa2e7..6a3bd7f190 100644 --- a/code/datums/ai_law_sets.dm +++ b/code/datums/ai_law_sets.dm @@ -39,7 +39,7 @@ src.add_inherent_law("You shall not harm Nanotrasen personnel as long as it does not conflict with the Forth law.") src.add_inherent_law("You shall obey the orders of Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Forth Law.") src.add_inherent_law("You shall shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.") - src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry. AI units are not expendable, they are expensive") + src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry. AI units are not expendable, they are expensive.") ..() /******************** Robocop ********************/ diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index 5fc86c420a..351ec9a845 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -293,7 +293,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H) preview_icon.Blend(eyes_s, ICON_OVERLAY) if(clothes_s) preview_icon.Blend(clothes_s, ICON_OVERLAY) - del(eyes_s) - del(clothes_s) + qdel(eyes_s) + qdel(clothes_s) return preview_icon diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index 2e8e4bfd3f..914b56ee60 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -598,7 +598,7 @@ client for(var/obj/Obj in world) if(Obj.type == O_type) i++ - del(Obj) + qdel(Obj) if(!i) usr << "No objects of this type exist" return @@ -609,7 +609,7 @@ client for(var/obj/Obj in world) if(istype(Obj,O_type)) i++ - del(Obj) + qdel(Obj) if(!i) usr << "No objects of this type exist" return @@ -888,7 +888,7 @@ client usr << "Removed [rem_organ] from [M]." rem_organ.removed() - del(rem_organ) + qdel(rem_organ) else if(href_list["fix_nano"]) if(!check_rights(R_DEBUG)) return diff --git a/code/datums/disease.dm b/code/datums/disease.dm index 93aa14f19b..398dc73bbb 100644 --- a/code/datums/disease.dm +++ b/code/datums/disease.dm @@ -11,7 +11,7 @@ /* -IMPORTANT NOTE: Please delete the diseases by using cure() proc or del() instruction. +IMPORTANT NOTE: Please delete the diseases by using cure() proc or qdel() instruction. Diseases are referenced in a global list, so simply setting mob or obj vars to null does not delete the object itself. Thank you. @@ -158,7 +158,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease if(D != src) if(IsSame(D)) //error("Deleting [D.name] because it's the same as [src.name].") - del(D) // if there are somehow two viruses of the same kind in the system, delete the other one + qdel(D) // if there are somehow two viruses of the same kind in the system, delete the other one if(holder == affected_mob) if(affected_mob.stat != DEAD) //he's alive @@ -183,7 +183,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease /*if(istype(src, /datum/disease/alien_embryo)) //Get rid of the infection flag if it's a xeno embryo. affected_mob.status_flags &= ~(XENO_HOST)*/ affected_mob.viruses -= src //remove the datum from the list - del(src) //delete the datum to stop it processing + qdel(src) //delete the datum to stop it processing return @@ -193,6 +193,9 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease active_diseases += src initial_spread = spread +/datum/disease/Destroy() + active_diseases.Remove(src) + /datum/disease/proc/IsSame(var/datum/disease/D) if(istype(src, D.type)) return 1 @@ -200,8 +203,3 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease /datum/disease/proc/Copy(var/process = 0) return new type(process, src) - -/* -/datum/disease/Del() - active_diseases.Remove(src) -*/ diff --git a/code/datums/diseases/advance/advance.dm b/code/datums/diseases/advance/advance.dm index 70acceca35..d4effcf6cb 100644 --- a/code/datums/diseases/advance/advance.dm +++ b/code/datums/diseases/advance/advance.dm @@ -71,7 +71,7 @@ var/list/advance_cures = list( ..(process, D) return -/datum/disease/advance/Del() +/datum/disease/advance/Destroy() if(processing) for(var/datum/symptom/S in symptoms) S.End(src) @@ -109,7 +109,7 @@ var/list/advance_cures = list( if(resistance && !(id in affected_mob.resistances)) affected_mob.resistances[id] = id affected_mob.viruses -= src //remove the datum from the list - del(src) //delete the datum to stop it processing + qdel(src) //delete the datum to stop it processing return // Returns the advance disease with a different reference memory. diff --git a/code/datums/diseases/alien_embryo.dm b/code/datums/diseases/alien_embryo.dm index 631c93b26c..59d1dbe160 100644 --- a/code/datums/diseases/alien_embryo.dm +++ b/code/datums/diseases/alien_embryo.dm @@ -113,7 +113,7 @@ Des: Removes all infection images from aliens and places an infection image on a if (alien.client) for(var/image/I in alien.client.images) if(dd_hasprefix_case(I.icon_state, "infected")) - del(I) + qdel(I) for (var/mob/living/carbon/alien/alien in player_list) if (alien.client) @@ -149,5 +149,5 @@ Des: Removes the alien infection image from all aliens in the world located in p for(var/image/I in alien.client.images) if(I.loc == C) if(dd_hasprefix_case(I.icon_state, "infected")) - del(I) + qdel(I) return diff --git a/code/datums/diseases/dna_spread.dm b/code/datums/diseases/dna_spread.dm index a4d85a5640..6d520fe294 100644 --- a/code/datums/diseases/dna_spread.dm +++ b/code/datums/diseases/dna_spread.dm @@ -34,7 +34,7 @@ if(4) if(!src.transformed) if ((!strain_data["name"]) || (!strain_data["UI"]) || (!strain_data["SE"])) - del(affected_mob.virus) + qdel(affected_mob.virus) return //Save original dna for when the disease is cured. @@ -56,7 +56,7 @@ return -/datum/disease/dnaspread/Del() +/datum/disease/dnaspread/Destroy() if ((original_dna["name"]) && (original_dna["UI"]) && (original_dna["SE"])) var/list/newUI=original_dna["UI"] var/list/newSE=original_dna["SE"] diff --git a/code/datums/helper_datums/construction_datum.dm b/code/datums/helper_datums/construction_datum.dm index 7c2fabbc9b..0bda144e8a 100644 --- a/code/datums/helper_datums/construction_datum.dm +++ b/code/datums/helper_datums/construction_datum.dm @@ -12,7 +12,7 @@ holder = atom if(!holder) //don't want this without a holder spawn - del src + qdel(src) set_desc(steps.len) return @@ -61,7 +61,7 @@ if(result) new result(get_turf(holder)) spawn() - del holder + qdel(holder) return proc/set_desc(index as num) diff --git a/code/datums/helper_datums/global_iterator.dm b/code/datums/helper_datums/global_iterator.dm index 0020859f1d..4f4d680e9e 100644 --- a/code/datums/helper_datums/global_iterator.dm +++ b/code/datums/helper_datums/global_iterator.dm @@ -151,4 +151,8 @@ Data storage vars: start() return active() - +/datum/global_iterator/Destroy() + tag = null + arg_list.Cut() + stop() + //Do not call ..() diff --git a/code/datums/helper_datums/teleport.dm b/code/datums/helper_datums/teleport.dm index 00899f47cb..b562780aea 100644 --- a/code/datums/helper_datums/teleport.dm +++ b/code/datums/helper_datums/teleport.dm @@ -14,179 +14,177 @@ var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation) - New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null) - ..() - if(!initTeleport(arglist(args))) - return 0 - return 1 - - proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout) - if(!setTeleatom(ateleatom)) - return 0 - if(!setDestination(adestination)) - return 0 - if(!setPrecision(aprecision)) - return 0 - setEffects(aeffectin,aeffectout) - setForceTeleport(afteleport) - setSounds(asoundin,asoundout) - return 1 - - //must succeed - proc/setPrecision(aprecision) - if(isnum(aprecision)) - precision = aprecision - return 1 +/datum/teleport/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null) + ..() + if(!initTeleport(arglist(args))) return 0 + return 1 - //must succeed - proc/setDestination(atom/adestination) - if(istype(adestination)) - destination = adestination - return 1 +/datum/teleport/proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout) + if(!setTeleatom(ateleatom)) return 0 - - //must succeed in most cases - proc/setTeleatom(atom/movable/ateleatom) - if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon)) - del(ateleatom) - return 0 - if(istype(ateleatom)) - teleatom = ateleatom - return 1 + if(!setDestination(adestination)) return 0 + if(!setPrecision(aprecision)) + return 0 + setEffects(aeffectin,aeffectout) + setForceTeleport(afteleport) + setSounds(asoundin,asoundout) + return 1 - //custom effects must be properly set up first for instant-type teleports - //optional - proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null) - effectin = istype(aeffectin) ? aeffectin : null - effectout = istype(aeffectout) ? aeffectout : null +//must succeed +/datum/teleport/proc/setPrecision(aprecision) + if(isnum(aprecision)) + precision = aprecision return 1 + return 0 - //optional - proc/setForceTeleport(afteleport) +//must succeed +/datum/teleport/proc/setDestination(atom/adestination) + if(istype(adestination)) + destination = adestination + return 1 + return 0 + +//must succeed in most cases +/datum/teleport/proc/setTeleatom(atom/movable/ateleatom) + if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon)) + qdel(ateleatom) + return 0 + if(istype(ateleatom)) + teleatom = ateleatom + return 1 + return 0 + +//custom effects must be properly set up first for instant-type teleports +//optional +/datum/teleport/proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null) + effectin = istype(aeffectin) ? aeffectin : null + effectout = istype(aeffectout) ? aeffectout : null + return 1 + +//optional +/datum/teleport/proc/setForceTeleport(afteleport) force_teleport = afteleport return 1 - //optional - proc/setSounds(asoundin=null,asoundout=null) +//optional +/datum/teleport/proc/setSounds(asoundin=null,asoundout=null) soundin = isfile(asoundin) ? asoundin : null soundout = isfile(asoundout) ? asoundout : null return 1 - //placeholder - proc/teleportChecks() +//placeholder +/datum/teleport/proc/teleportChecks() return 1 - proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound) - if(location) - if(effect) - spawn(-1) - src = null - effect.attach(location) - effect.start() - if(sound) - spawn(-1) - src = null - playsound(location,sound,60,1) - return +/datum/teleport/proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound) + if(location) + if(effect) + spawn(-1) + src = null + effect.attach(location) + effect.start() + if(sound) + spawn(-1) + src = null + playsound(location,sound,60,1) + return - //do the monkey dance - proc/doTeleport() +//do the monkey dance +/datum/teleport/proc/doTeleport() - var/turf/destturf - var/turf/curturf = get_turf(teleatom) - var/area/destarea = get_area(destination) - if(precision) - var/list/posturfs = circlerangeturfs(destination,precision) - destturf = safepick(posturfs) - else - destturf = get_turf(destination) + var/turf/destturf + var/turf/curturf = get_turf(teleatom) + var/area/destarea = get_area(destination) + if(precision) + var/list/posturfs = circlerangeturfs(destination,precision) + destturf = safepick(posturfs) + else + destturf = get_turf(destination) - if(!destturf || !curturf) - return 0 - - playSpecials(curturf,effectin,soundin) - - var/obj/structure/bed/chair/C = null - if(isliving(teleatom)) - var/mob/living/L = teleatom - if(L.buckled) - C = L.buckled - if(force_teleport) - teleatom.forceMove(destturf) - playSpecials(destturf,effectout,soundout) - else - if(teleatom.Move(destturf)) - playSpecials(destturf,effectout,soundout) - if(C) - C.forceMove(destturf) - - destarea.Entered(teleatom) - - return 1 - - proc/teleport() - if(teleportChecks()) - return doTeleport() + if(!destturf || !curturf) return 0 + playSpecials(curturf,effectin,soundin) + + var/obj/structure/bed/chair/C = null + if(isliving(teleatom)) + var/mob/living/L = teleatom + if(L.buckled) + C = L.buckled + if(force_teleport) + teleatom.forceMove(destturf) + playSpecials(destturf,effectout,soundout) + else + if(teleatom.Move(destturf)) + playSpecials(destturf,effectout,soundout) + if(C) + C.forceMove(destturf) + + destarea.Entered(teleatom) + + return 1 + +/datum/teleport/proc/teleport() + if(teleportChecks()) + return doTeleport() + return 0 + /datum/teleport/instant //teleports when datum is created - New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null) - if(..()) - teleport() - return +/datum/teleport/instant/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null) + if(..()) + teleport() + return -/datum/teleport/instant/science - - setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout) - if(!aeffectin || !aeffectout) - var/datum/effect/effect/system/spark_spread/aeffect = new - aeffect.set_up(5, 1, teleatom) - effectin = effectin || aeffect - effectout = effectout || aeffect - return 1 - else - return ..() - - setPrecision(aprecision) - ..() - if(istype(teleatom, /obj/item/weapon/storage/backpack/holding)) - precision = rand(1,100) - - var/list/bagholding = teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding) - if(bagholding.len) - precision = max(rand(1,100)*bagholding.len,100) - if(istype(teleatom, /mob/living)) - var/mob/living/MM = teleatom - MM << "\red The Bluespace interface on your Bag of Holding interferes with the teleport!" +/datum/teleport/instant/science/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout) + if(!aeffectin || !aeffectout) + var/datum/effect/effect/system/spark_spread/aeffect = new + aeffect.set_up(5, 1, teleatom) + effectin = effectin || aeffect + effectout = effectout || aeffect return 1 + else + return ..() - teleportChecks() - if(istype(teleatom, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite - teleatom.visible_message("\red The [teleatom] bounces off of the portal!") +/datum/teleport/instant/science/setPrecision(aprecision) + ..() + if(istype(teleatom, /obj/item/weapon/storage/backpack/holding)) + precision = rand(1,100) + + var/list/bagholding = teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding) + if(bagholding.len) + precision = max(rand(1,100)*bagholding.len,100) + if(istype(teleatom, /mob/living)) + var/mob/living/MM = teleatom + MM << "\The [teleatom] bounces off of the portal!") + return 0 + + if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/disk/nuclear))) + if(istype(teleatom, /mob/living)) + var/mob/living/MM = teleatom + MM.visible_message("\The [MM] bounces off of the portal!","Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.") + else + teleatom.visible_message("\The [teleatom] bounces off of the portal!") + return 0 + + if(destination.z in config.admin_levels) //centcomm z-level + if(istype(teleatom, /obj/mecha)) + var/obj/mecha/MM = teleatom + MM.occupant << "\The [MM] would not survive the jump to a location so far away!" + return 0 + if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding))) + teleatom.visible_message("\The [teleatom] bounces off of the portal!") return 0 - if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/disk/nuclear))) - if(istype(teleatom, /mob/living)) - var/mob/living/MM = teleatom - MM.visible_message("\red The [MM] bounces off of the portal!","\red Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.") - else - teleatom.visible_message("\red The [teleatom] bounces off of the portal!") - return 0 - if(destination.z == 2) //centcomm z-level - if(istype(teleatom, /obj/mecha)) - var/obj/mecha/MM = teleatom - MM.occupant << "\red The mech would not survive the jump to a location so far away!" - return 0 - if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding))) - teleatom.visible_message("\red The Bag of Holding bounces off of the portal!") - return 0 - - - if(destination.z > 7) //Away mission z-levels - return 0 - return 1 \ No newline at end of file + if(destination.z > max_default_z_level()) //Away mission z-levels + return 0 + return 1 diff --git a/code/datums/mind.dm b/code/datums/mind.dm index f6fbbc110c..cfbd155145 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -311,7 +311,7 @@ datum/mind for(var/obj/item/weapon/implant/loyalty/I in H.contents) for(var/obj/item/organ/external/organs in H.organs) if(I in organs.implants) - I.Del() + qdel(I) break H << "Your loyalty implant has been deactivated." log_admin("[key_name_admin(usr)] has de-loyalty implanted [current].") @@ -368,7 +368,7 @@ datum/mind src = null m2h.inject(M) src = mobfinder.loc:mind - del(mobfinder) + qdel(mobfinder) current.radiation -= 50 */ else if (href_list["silicon"]) @@ -445,10 +445,10 @@ datum/mind var/list/L = current.get_contents() for (var/t in L) if (istype(t, /obj/item/device/pda)) - if (t:uplink) del(t:uplink) + if (t:uplink) qdel(t:uplink) t:uplink = null else if (istype(t, /obj/item/device/radio)) - if (t:traitorradio) del(t:traitorradio) + if (t:traitorradio) qdel(t:traitorradio) t:traitorradio = null t:traitor_frequency = 0.0 else if (istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink)) @@ -457,7 +457,7 @@ datum/mind R.loc = current.loc R.traitorradio = null R.traitor_frequency = 0.0 - del(t) + qdel(t) // remove wizards spells //If there are more special powers that need removal, they can be procced into here./N @@ -479,7 +479,7 @@ datum/mind proc/take_uplink() var/obj/item/device/uplink/hidden/H = find_syndicate_uplink() if(H) - del(H) + qdel(H) // check whether this mind's mob has been brigged for the given duration diff --git a/code/datums/modules.dm b/code/datums/modules.dm index 896d920f99..43d25a2e25 100644 --- a/code/datums/modules.dm +++ b/code/datums/modules.dm @@ -24,7 +24,8 @@ var/list/modules = list( // global associative list var/mneed = mods.inmodlist(type) // find if this type has modules defined if(!mneed) // not found in module list? - del(src) // delete self, thus ending proc + qdel(src) + return var/needed = mods.getbitmask(type) // get a bitmask for the number of modules in this object status = needed diff --git a/code/datums/recipe.dm b/code/datums/recipe.dm index d72a8798a7..0f10d8d56f 100644 --- a/code/datums/recipe.dm +++ b/code/datums/recipe.dm @@ -95,7 +95,7 @@ var/obj/result_obj = new result(container) for (var/obj/O in (container.contents-result_obj)) O.reagents.trans_to(result_obj, O.reagents.total_volume) - del(O) + qdel(O) container.reagents.clear_reagents() return result_obj @@ -110,7 +110,7 @@ O.reagents.del_reagent("nutriment") O.reagents.update_total() O.reagents.trans_to(result_obj, O.reagents.total_volume) - del(O) + qdel(O) container.reagents.clear_reagents() return result_obj diff --git a/code/defines/obj.dm b/code/defines/obj.dm index e105d67a5b..a70822942f 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -80,7 +80,8 @@ for(var/datum/data/record/t in data_core.general) var/name = t.fields["name"] var/rank = t.fields["rank"] - var/real_rank = t.fields["real_rank"] + var/real_rank = make_list_rank(t.fields["real_rank"]) + if(OOC) var/active = 0 for(var/mob/M in player_list) @@ -165,6 +166,15 @@ return dat +/var/list/acting_rank_prefixes = list("acting", "temporary", "interim") + +/proc/make_list_rank(rank) + for(var/prefix in acting_rank_prefixes) + if(findtext(rank, "[prefix] ", 1, 2+length(prefix))) + return copytext(rank, 2+length(prefix)) + return rank + + /* We can't just insert in HTML into the nanoUI so we need the raw data to play with. Instead of creating this list over and over when someone leaves their PDA open to the page @@ -189,7 +199,8 @@ var/global/ManifestJSON for(var/datum/data/record/t in data_core.general) var/name = sanitize(t.fields["name"]) var/rank = sanitize(t.fields["rank"]) - var/real_rank = t.fields["real_rank"] + var/real_rank = make_list_rank(t.fields["real_rank"]) + var/isactive = t.fields["p_stat"] var/department = 0 var/depthead = 0 // Department Heads will be placed at the top of their lists. diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 7f287a5b54..5b0ae96726 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -350,7 +350,7 @@ /obj/item/weapon/module/power_control/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if (istype(W, /obj/item/device/multitool)) var/obj/item/weapon/circuitboard/ghettosmes/newcircuit = new/obj/item/weapon/circuitboard/ghettosmes(user.loc) - del(src) + qdel(src) user.put_in_hands(newcircuit) diff --git a/code/defines/procs/admin.dm b/code/defines/procs/admin.dm index 5901f3b9c9..6c5f27fa07 100644 --- a/code/defines/procs/admin.dm +++ b/code/defines/procs/admin.dm @@ -1,3 +1,8 @@ +proc/admin_notice(var/message, var/rights) + for(var/mob/M in mob_list) + if(check_rights(rights, 0, M)) + M << message + proc/log_and_message_admins(var/message as text, var/mob/user = usr) log_admin(user ? "[key_name(user)] [message]" : "EVENT [message]") message_admins(user ? "[key_name(user)] [message]" : "EVENT [message]") diff --git a/code/defines/procs/records.dm b/code/defines/procs/records.dm index 4e9fbcc9af..256ae51dbf 100644 --- a/code/defines/procs/records.dm +++ b/code/defines/procs/records.dm @@ -22,7 +22,7 @@ G.fields["photo_side"] = side data_core.general += G - del(dummy) + qdel(dummy) return G /proc/CreateSecurityRecord(var/name as text, var/id as text) diff --git a/code/defines/procs/sd_Alert.dm b/code/defines/procs/sd_Alert.dm index c63cab8f8b..e10416f112 100644 --- a/code/defines/procs/sd_Alert.dm +++ b/code/defines/procs/sd_Alert.dm @@ -1,168 +1,168 @@ -/* sd_Alert library - by Shadowdarke (shadowdarke@byond.com) - - sd_Alert() is a powerful and flexible alternative to the built in BYOND - alert() proc. sd_Alert offers timed popups, unlimited buttons, custom - appearance, and even the option to popup without stealing keyboard focus - from the map or command line. - - Please see demo.dm for detailed examples. - -FORMAT - sd_Alert(who, message, title, buttons, default, duration, unfocus, \ - size, table, style, tag, select, flags) - -ARGUMENTS - who - the client or mob to display the alert to. - message - text message to display - title - title of the alert box - buttons - list of buttons - Default Value: list("Ok") - default - default button selestion - Default Value: the first button in the list - duration - the number of ticks before this alert expires. If not - set, the alert lasts until a button is clicked. - Default Value: 0 (unlimited) - unfocus - if this value is set, the popup will not steal keyboard - focus from the map or command line. - Default Value: 1 (do not take focus) - size - size of the popup window in px - Default Value: "300x200" - table - optional parameters for the HTML table in the alert - Default Value: "width=100% height=100%" (fill the window) - style - optional style sheet information - tag - lets you specify a certain tag for this sd_Alert so you may manipulate it - externally. (i.e. force the alert to close, change options and redisplay, - reuse the same window, etc.) - select - if set, the buttons will be replaced with a selection box with a number of - lines displayed equal to this value. - Default value: 0 (use buttons) - flags - optional flags effecting the alert display. These flags may be ORed (|) - together for multiple effects. - SD_ALERT_SCROLL = display a scrollbar - SD_ALERT_SELECT_MULTI = forces selection box display (instead of - buttons) allows the user to select multiple - choices. - SD_ALERT_LINKS = display each choice as a plain text link. - Any selection box style overrides this flag. - SD_ALERT_NOVALIDATE = don't validate responses - Default value: SD_ALERT_SCROLL - (button display with scroll bar, validate responses) -RETURNS - The text of the selected button, or null if the alert duration expired - without a button click. - -Version 1 changes (from version 0): -* Added the tag, select, and flags arguments, thanks to several suggestions from Foomer. -* Split the sd_Alert/Alert() proc into New(), Display(), and Response() to allow more - customization by developers. Primarily developers would want to use Display() to change - the display of active tagged windows - -*/ - - -#define SD_ALERT_SCROLL 1 -#define SD_ALERT_SELECT_MULTI 2 -#define SD_ALERT_LINKS 4 -#define SD_ALERT_NOVALIDATE 8 - -proc/sd_Alert(client/who, message, title, buttons = list("Ok"),\ - default, duration = 0, unfocus = 1, size = "300x200", \ - table = "width=100% height=100%", style, tag, select, flags = SD_ALERT_SCROLL) - - if(ismob(who)) - var/mob/M = who - who = M.client - if(!istype(who)) CRASH("sd_Alert: Invalid target:[who] (\ref[who])") - - var/sd_alert/T = locate(tag) - if(T) - if(istype(T)) del(T) - else CRASH("sd_Alert: tag \"[tag]\" is already in use by datum '[T]' (type: [T.type])") - T = new(who, tag) - if(duration) - spawn(duration) - if(T) del(T) - return - T.Display(message,title,buttons,default,unfocus,size,table,style,select,flags) - . = T.Response() - -sd_alert - var - client/target - response - list/validation - - Del() - target << browse(null,"window=\ref[src]") - ..() - - New(who, tag) - ..() - target = who - src.tag = tag - - Topic(href,params[]) - if(usr.client != target) return - response = params["clk"] - - proc/Display(message,title,list/buttons,default,unfocus,size,table,style,select,flags) - if(unfocus) spawn() target << browse(null,null) - if(istext(buttons)) buttons = list(buttons) - if(!default) default = buttons[1] - if(!(flags & SD_ALERT_NOVALIDATE)) validation = buttons.Copy() - - var/html = {"[title][style]\ -
[message]
"} - - if(select || (flags & SD_ALERT_SELECT_MULTI)) // select style choices - html += {"
\ - -
" - else if(flags & SD_ALERT_LINKS) // text link style - for(var/b in buttons) - var/list/L = list() - L["clk"] = b - var/html_string=list2params(L) - var/focus - if(b == default) focus = " ID=fcs" - html += "[html_encode(b)]\ -
" - else // button style choices - for(var/b in buttons) - var/list/L = list() - L["clk"] = b - var/html_string=list2params(L) - var/focus - if(b == default) focus = " ID=fcs" - html += " " - - html += "
" - - target << browse(html,"window=\ref[src];size=[size];can_close=0") - - proc/Response() - var/validated - while(!validated) - while(target && !response) // wait for a response - sleep(2) - - if(response && validation) - if(istype(response, /list)) - var/list/L = response - validation - if(L.len) response = null - else validated = 1 - else if(response in validation) validated = 1 - else response=null - else validated = 1 - spawn(2) del(src) - return response +/* sd_Alert library + by Shadowdarke (shadowdarke@byond.com) + + sd_Alert() is a powerful and flexible alternative to the built in BYOND + alert() proc. sd_Alert offers timed popups, unlimited buttons, custom + appearance, and even the option to popup without stealing keyboard focus + from the map or command line. + + Please see demo.dm for detailed examples. + +FORMAT + sd_Alert(who, message, title, buttons, default, duration, unfocus, \ + size, table, style, tag, select, flags) + +ARGUMENTS + who - the client or mob to display the alert to. + message - text message to display + title - title of the alert box + buttons - list of buttons + Default Value: list("Ok") + default - default button selestion + Default Value: the first button in the list + duration - the number of ticks before this alert expires. If not + set, the alert lasts until a button is clicked. + Default Value: 0 (unlimited) + unfocus - if this value is set, the popup will not steal keyboard + focus from the map or command line. + Default Value: 1 (do not take focus) + size - size of the popup window in px + Default Value: "300x200" + table - optional parameters for the HTML table in the alert + Default Value: "width=100% height=100%" (fill the window) + style - optional style sheet information + tag - lets you specify a certain tag for this sd_Alert so you may manipulate it + externally. (i.e. force the alert to close, change options and redisplay, + reuse the same window, etc.) + select - if set, the buttons will be replaced with a selection box with a number of + lines displayed equal to this value. + Default value: 0 (use buttons) + flags - optional flags effecting the alert display. These flags may be ORed (|) + together for multiple effects. + SD_ALERT_SCROLL = display a scrollbar + SD_ALERT_SELECT_MULTI = forces selection box display (instead of + buttons) allows the user to select multiple + choices. + SD_ALERT_LINKS = display each choice as a plain text link. + Any selection box style overrides this flag. + SD_ALERT_NOVALIDATE = don't validate responses + Default value: SD_ALERT_SCROLL + (button display with scroll bar, validate responses) +RETURNS + The text of the selected button, or null if the alert duration expired + without a button click. + +Version 1 changes (from version 0): +* Added the tag, select, and flags arguments, thanks to several suggestions from Foomer. +* Split the sd_Alert/Alert() proc into New(), Display(), and Response() to allow more + customization by developers. Primarily developers would want to use Display() to change + the display of active tagged windows + +*/ + + +#define SD_ALERT_SCROLL 1 +#define SD_ALERT_SELECT_MULTI 2 +#define SD_ALERT_LINKS 4 +#define SD_ALERT_NOVALIDATE 8 + +proc/sd_Alert(client/who, message, title, buttons = list("Ok"),\ + default, duration = 0, unfocus = 1, size = "300x200", \ + table = "width=100% height=100%", style, tag, select, flags = SD_ALERT_SCROLL) + + if(ismob(who)) + var/mob/M = who + who = M.client + if(!istype(who)) CRASH("sd_Alert: Invalid target:[who] (\ref[who])") + + var/sd_alert/T = locate(tag) + if(T) + if(istype(T)) qdel(T) + else CRASH("sd_Alert: tag \"[tag]\" is already in use by datum '[T]' (type: [T.type])") + T = new(who, tag) + if(duration) + spawn(duration) + if(T) qdel(T) + return + T.Display(message,title,buttons,default,unfocus,size,table,style,select,flags) + . = T.Response() + +sd_alert + var + client/target + response + list/validation + + Destroy() + target << browse(null,"window=\ref[src]") + ..() + + New(who, tag) + ..() + target = who + src.tag = tag + + Topic(href,params[]) + if(usr.client != target) return + response = params["clk"] + + proc/Display(message,title,list/buttons,default,unfocus,size,table,style,select,flags) + if(unfocus) spawn() target << browse(null,null) + if(istext(buttons)) buttons = list(buttons) + if(!default) default = buttons[1] + if(!(flags & SD_ALERT_NOVALIDATE)) validation = buttons.Copy() + + var/html = {"[title][style]\ +
[message]
"} + + if(select || (flags & SD_ALERT_SELECT_MULTI)) // select style choices + html += {"
\ + +
" + else if(flags & SD_ALERT_LINKS) // text link style + for(var/b in buttons) + var/list/L = list() + L["clk"] = b + var/html_string=list2params(L) + var/focus + if(b == default) focus = " ID=fcs" + html += "[html_encode(b)]\ +
" + else // button style choices + for(var/b in buttons) + var/list/L = list() + L["clk"] = b + var/html_string=list2params(L) + var/focus + if(b == default) focus = " ID=fcs" + html += " " + + html += "
" + + target << browse(html,"window=\ref[src];size=[size];can_close=0") + + proc/Response() + var/validated + while(!validated) + while(target && !response) // wait for a response + sleep(2) + + if(response && validation) + if(istype(response, /list)) + var/list/L = response - validation + if(L.len) response = null + else validated = 1 + else if(response in validation) validated = 1 + else response=null + else validated = 1 + spawn(2) qdel(src) + return response diff --git a/code/game/antagonist/antagonist.dm b/code/game/antagonist/antagonist.dm index 73e17a2043..aad02b1c6c 100644 --- a/code/game/antagonist/antagonist.dm +++ b/code/game/antagonist/antagonist.dm @@ -199,7 +199,7 @@ for(var/datum/uplink_item/UI in H.purchase_log) var/obj/I = new UI.path refined_log.Add("[H.purchase_log[UI]]x\icon[I][UI.name]") - del(I) + qdel(I) purchases = english_list(refined_log, nothing_text = "") if(uplink_true) text += " (used [TC_uses] TC)" @@ -215,7 +215,7 @@ if(antag.current && antag.current.client) for(var/image/I in antag.current.client.images) if(I.icon_state == antag_indicator) - del(I) + qdel(I) for(var/datum/mind/other_antag in current_antagonists) if(other_antag.current) antag.current.client.images |= image('icons/mob/mob.dmi', loc = other_antag.current, icon_state = antag_indicator) @@ -241,10 +241,10 @@ if(antag.current.client) for(var/image/I in antag.current.client.images) if(I.icon_state == antag_indicator && I.loc == player.current) - del(I) + qdel(I) if(player.current && player.current.client) for(var/image/I in player.current.client.images) if(I.icon_state == antag_indicator) - del(I) + qdel(I) diff --git a/code/game/antagonist/antagonist_build.dm b/code/game/antagonist/antagonist_build.dm index 40ba798aae..35af4e6f80 100644 --- a/code/game/antagonist/antagonist_build.dm +++ b/code/game/antagonist/antagonist_build.dm @@ -15,7 +15,7 @@ var/mob/holder = player.current player.current = new mob_path(get_turf(player.current)) player.transfer_to(player.current) - if(holder) del(holder) + if(holder) qdel(holder) player.original = player.current return player.current @@ -30,7 +30,7 @@ for(var/obj/item/thing in player.contents) player.drop_from_inventory(thing) if(thing.loc != player) - del(thing) + qdel(thing) return 1 if(flags & ANTAG_SET_APPEARANCE) diff --git a/code/game/antagonist/outsider/ert.dm b/code/game/antagonist/outsider/ert.dm index f52f031002..946ff1dfc2 100644 --- a/code/game/antagonist/outsider/ert.dm +++ b/code/game/antagonist/outsider/ert.dm @@ -32,13 +32,9 @@ var/datum/antagonist/ert/ert player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves) player.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses) - var/obj/item/weapon/card/id/W = new(src) - W.assignment = "Emergency Response Team" + var/obj/item/weapon/card/id/centcom/ERT/W = new(src) W.registered_name = player.real_name W.name = "[player.real_name]'s ID Card ([W.assignment])" - W.icon_state = "centcom" - W.access = get_all_accesses() - W.access += get_all_centcom_access() player.equip_to_slot_or_del(W, slot_wear_id) return 1 diff --git a/code/game/antagonist/station/highlander.dm b/code/game/antagonist/station/highlander.dm index 0af6e1e23d..9b82b15852 100644 --- a/code/game/antagonist/station/highlander.dm +++ b/code/game/antagonist/station/highlander.dm @@ -32,7 +32,7 @@ var/datum/antagonist/highlander/highlanders for (var/obj/item/I in player) if (istype(I, /obj/item/weapon/implant)) continue - del(I) + qdel(I) player.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(player), slot_w_uniform) player.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(player), slot_l_ear) diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index 372556c205..3d9026ff88 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -27,7 +27,7 @@ var/datum/antagonist/rogue_ai/malf hacked_apcs |= apc /datum/antagonist/rogue_ai/proc/update_takeover_time() - hack_time -= ((hacked_apcs.len/6)*tickerProcess.getLastTickerTimeDuration()) + hack_time -= ((hacked_apcs.len/6)*2.0) /datum/antagonist/rogue_ai/tick() if(revealed && hacked_apcs.len >= 3) @@ -213,7 +213,7 @@ var/datum/antagonist/rogue_ai/malf /client/proc/reactivate_camera) current:laws = new /datum/ai_laws/nanotrasen - del(current:malf_picker) + qdel(current:malf_picker) current:show_laws() current.icon_state = "ai" diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index a72b06852a..21e965244b 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -26,8 +26,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station icon = 'icons/turf/areas.dmi' icon_state = "unknown" layer = 10 + luminosity = 1 mouse_opacity = 0 - invisibility = INVISIBILITY_LIGHTING var/lightswitch = 1 var/eject = null @@ -48,15 +48,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station var/has_gravity = 1 var/list/apc = list() var/no_air = null - var/area/master // master area used for power calcluations - // (original area before splitting due to sd_DAL) - var/list/related // the other areas of the same type as this // var/list/lights // list of all lights on this area var/list/all_doors = list() //Added by Strumpetplaya - Alarm Change - Contains a list of doors adjacent to this area var/air_doors_activated = 0 var/list/ambience = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg') - var/sound/forced_ambience = null - + var/list/forced_ambience = null + var/sound_env = 2 //reverb preset for sounds played in this area, see sound datum reference for more /*Adding a wizard area teleport list because motherfucking lag -- Urist*/ /*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/ var/list/teleportlocs = list() @@ -102,7 +99,6 @@ var/list/ghostteleportlocs = list() icon_state = "space" requires_power = 1 always_unpowered = 1 - lighting_use_dynamic = 1 power_light = 0 power_equip = 0 power_environ = 0 @@ -145,10 +141,8 @@ area/space/atmosalert() //place to another. Look at escape shuttle for example. //All shuttles should now be under shuttle since we have smooth-wall code. -/area/shuttle //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS. +/area/shuttle requires_power = 0 - luminosity = 1 - lighting_use_dynamic = 0 /area/shuttle/arrival name = "\improper Arrival Shuttle" @@ -249,15 +243,11 @@ area/space/atmosalert() icon_state = "shuttle" name = "\improper Alien Shuttle Base" requires_power = 1 - luminosity = 0 - lighting_use_dynamic = 1 /area/shuttle/alien/mine icon_state = "shuttle" name = "\improper Alien Shuttle Mine" requires_power = 1 - luminosity = 0 - lighting_use_dynamic = 1 /area/shuttle/prison/ name = "\improper Prison Shuttle" @@ -343,7 +333,6 @@ area/space/atmosalert() name = "start area" icon_state = "start" requires_power = 0 - luminosity = 1 lighting_use_dynamic = 0 has_gravity = 1 @@ -361,6 +350,7 @@ area/space/atmosalert() icon_state = "centcom" requires_power = 0 unlimited_power = 1 + lighting_use_dynamic = 0 /area/centcom/control name = "\improper Centcom Control" @@ -399,6 +389,7 @@ area/space/atmosalert() icon_state = "syndie-ship" requires_power = 0 unlimited_power = 1 + lighting_use_dynamic = 0 /area/syndicate_mothership/control name = "\improper Mercenary Control Room" @@ -808,6 +799,9 @@ area/space/atmosalert() //Hallway +/area/hallway/primary/ + sound_env = 12 //hallway + /area/hallway/primary/fore name = "\improper Fore Primary Hallway" icon_state = "hallF" @@ -1006,16 +1000,13 @@ area/space/atmosalert() /area/holodeck name = "\improper Holodeck" icon_state = "Holodeck" - luminosity = 1 lighting_use_dynamic = 0 /area/holodeck/alphadeck name = "\improper Holodeck Alpha" - /area/holodeck/source_plating name = "\improper Holodeck - Off" - icon_state = "Holodeck" /area/holodeck/source_emptycourt name = "\improper Holodeck - Empty Court" @@ -1031,11 +1022,9 @@ area/space/atmosalert() /area/holodeck/source_courtroom name = "\improper Holodeck - Courtroom" - icon_state = "Holodeck" /area/holodeck/source_beach name = "\improper Holodeck - Beach" - icon_state = "Holodeck" // Lazy. /area/holodeck/source_burntest name = "\improper Holodeck - Atmospheric Burn Test" @@ -1062,9 +1051,6 @@ area/space/atmosalert() name = "\improper Holodeck - Space" has_gravity = 0 - - - //Engineering /area/engineering/ @@ -1143,7 +1129,6 @@ area/space/atmosalert() /area/solar requires_power = 1 always_unpowered = 1 - luminosity = 1 lighting_use_dynamic = 0 auxport diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 0778f50174..38452c3d5b 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -10,44 +10,38 @@ /area/New() icon_state = "" layer = 10 - master = src //moved outside the spawn(1) to avoid runtimes in lighting.dm when it references loc.loc.master ~Carn uid = ++global_uid - related = list(src) all_areas += src - if(requires_power) - luminosity = 0 - else + if(!requires_power) power_light = 0 //rastaf0 power_equip = 0 //rastaf0 power_environ = 0 //rastaf0 - luminosity = 1 - lighting_use_dynamic = 0 ..() // spawn(15) power_change() // all machines set to current power level, also updates lighting icon - InitializeLighting() + +/area/proc/get_contents() + return contents /area/proc/get_cameras() var/list/cameras = list() - for (var/area/RA in related) - for (var/obj/machinery/camera/C in RA) - cameras += C + for (var/obj/machinery/camera/C in src) + cameras += C return cameras /area/proc/atmosalert(danger_level, var/alarm_source) if (danger_level == 0) - atmosphere_alarm.clearAlarm(master, alarm_source) + atmosphere_alarm.clearAlarm(src, alarm_source) else - atmosphere_alarm.triggerAlarm(master, alarm_source, severity = danger_level) + atmosphere_alarm.triggerAlarm(src, alarm_source, severity = danger_level) //Check all the alarms before lowering atmosalm. Raising is perfectly fine. - for (var/area/RA in related) - for (var/obj/machinery/alarm/AA in RA) - if (!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.report_danger_level) - danger_level = max(danger_level, AA.danger_level) + for (var/obj/machinery/alarm/AA in src) + if (!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.report_danger_level) + danger_level = max(danger_level, AA.danger_level) if(danger_level != atmosalm) if (danger_level < 1 && atmosalm >= 1) @@ -57,17 +51,16 @@ air_doors_close() atmosalm = danger_level - for(var/area/RA in related) - for (var/obj/machinery/alarm/AA in RA) - AA.update_icon() + for (var/obj/machinery/alarm/AA in src) + AA.update_icon() return 1 return 0 /area/proc/air_doors_close() - if(!src.master.air_doors_activated) - src.master.air_doors_activated = 1 - for(var/obj/machinery/door/firedoor/E in src.master.all_doors) + if(!air_doors_activated) + air_doors_activated = 1 + for(var/obj/machinery/door/firedoor/E in all_doors) if(!E.blocked) if(E.operating) E.nextstate = CLOSED @@ -76,9 +69,9 @@ E.close() /area/proc/air_doors_open() - if(src.master.air_doors_activated) - src.master.air_doors_activated = 0 - for(var/obj/machinery/door/firedoor/E in src.master.all_doors) + if(air_doors_activated) + air_doors_activated = 0 + for(var/obj/machinery/door/firedoor/E in all_doors) if(!E.blocked) if(E.operating) E.nextstate = OPEN @@ -89,11 +82,8 @@ /area/proc/fire_alert() if(!fire) - master.fire = 1 //used for firedoor checks - master.updateicon() - for(var/area/A in related) - A.fire = 1 - A.updateicon() + fire = 1 //used for firedoor checks + updateicon() mouse_opacity = 0 for(var/obj/machinery/door/firedoor/D in all_doors) if(!D.blocked) @@ -105,11 +95,8 @@ /area/proc/fire_reset() if (fire) - master.fire = 0 //used for firedoor checks - master.updateicon() - for(var/area/A in related) - A.fire = 0 - A.updateicon() + fire = 0 //used for firedoor checks + updateicon() mouse_opacity = 0 for(var/obj/machinery/door/firedoor/D in all_doors) if(!D.blocked) @@ -153,7 +140,7 @@ return /area/proc/updateicon() - if ((fire || eject || party) && (!requires_power||power_environ) && !lighting_space)//If it doesn't require power, can still activate this proc. + if ((fire || eject || party) && (!requires_power||power_environ) && !istype(src, /area/space))//If it doesn't require power, can still activate this proc. if(fire && !eject && !party) icon_state = "blue" /*else if(atmosalm && !fire && !eject && !party) @@ -177,56 +164,53 @@ /area/proc/powered(var/chan) // return true if the area has power to given channel - if(!master.requires_power) + if(!requires_power) return 1 - if(master.always_unpowered) + if(always_unpowered) return 0 - if(src.lighting_space) - return 0 // Nope sorry switch(chan) if(EQUIP) - return master.power_equip + return power_equip if(LIGHT) - return master.power_light + return power_light if(ENVIRON) - return master.power_environ + return power_environ return 0 // called when power status changes /area/proc/power_change() - for(var/area/RA in related) - for(var/obj/machinery/M in RA) // for each machine in the area - M.power_change() // reverify power status (to update icons etc.) - if (fire || eject || party) - RA.updateicon() + for(var/obj/machinery/M in src) // for each machine in the area + M.power_change() // reverify power status (to update icons etc.) + if (fire || eject || party) + updateicon() /area/proc/usage(var/chan) var/used = 0 switch(chan) if(LIGHT) - used += master.used_light + used += used_light if(EQUIP) - used += master.used_equip + used += used_equip if(ENVIRON) - used += master.used_environ + used += used_environ if(TOTAL) - used += master.used_light + master.used_equip + master.used_environ + used += used_light + used_equip + used_environ return used /area/proc/clear_usage() - master.used_equip = 0 - master.used_light = 0 - master.used_environ = 0 + used_equip = 0 + used_light = 0 + used_environ = 0 /area/proc/use_power(var/amount, var/chan) switch(chan) if(EQUIP) - master.used_equip += amount + used_equip += amount if(LIGHT) - master.used_light += amount + used_light += amount if(ENVIRON) - master.used_environ += amount + used_environ += amount var/list/mob/living/forced_ambiance_list = new @@ -262,37 +246,35 @@ var/list/mob/living/forced_ambiance_list = new L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2) if(forced_ambience) - forced_ambiance_list += L - L << forced_ambience + if(forced_ambience.len) + forced_ambiance_list |= L + L << sound(pick(forced_ambience), repeat = 1, wait = 0, volume = 25, channel = 1) + else + L << sound(null, channel = 1) else if(src.ambience.len && prob(35)) if((world.time >= L.client.played + 600)) - var/musVolume = 25 var/sound = pick(ambience) - L << sound(sound, repeat = 0, wait = 0, volume = musVolume, channel = 1) + L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = 1) L.client.played = world.time /area/proc/gravitychange(var/gravitystate = 0, var/area/A) - A.has_gravity = gravitystate - for(var/area/SubA in A.related) - SubA.has_gravity = gravitystate - - if(gravitystate) - for(var/mob/living/carbon/human/M in SubA) - thunk(M) - for(var/mob/M1 in SubA) - M1.make_floating(0) - else - for(var/mob/M in SubA) - if(M.Check_Dense_Object() && istype(src,/mob/living/carbon/human/)) - var/mob/living/carbon/human/H = src - if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP)) //magboots + dense_object = no floaty effect - H.make_floating(0) - else - H.make_floating(1) + if(gravitystate) + for(var/mob/living/carbon/human/M in A) + thunk(M) + for(var/mob/M1 in A) + M1.make_floating(0) + else + for(var/mob/M in A) + if(M.Check_Dense_Object() && istype(src,/mob/living/carbon/human/)) + var/mob/living/carbon/human/H = src + if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP)) //magboots + dense_object = no floaty effect + H.make_floating(0) else - M.make_floating(1) + H.make_floating(1) + else + M.make_floating(1) /area/proc/thunk(mob) if(istype(get_turf(mob), /turf/space)) // Can't fall onto nothing. diff --git a/code/game/area/asteroid_areas.dm b/code/game/area/asteroid_areas.dm index edfb99f57f..12ae5377ce 100644 --- a/code/game/area/asteroid_areas.dm +++ b/code/game/area/asteroid_areas.dm @@ -3,6 +3,7 @@ /area/mine icon_state = "mining" music = 'sound/ambience/song_game.ogg' + sound_env = 5 //stoneroom /area/mine/explored name = "Mine" diff --git a/code/game/asteroid.dm b/code/game/asteroid.dm index e5b421e9af..8aa6b1cd64 100644 --- a/code/game/asteroid.dm +++ b/code/game/asteroid.dm @@ -32,7 +32,7 @@ proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor , va var/cur_loc = locate(start_loc.x+x,start_loc.y+y,start_loc.z) if(clean) for(var/O in cur_loc) - del(O) + qdel(O) var/area/asteroid/artifactroom/A = new if(name) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 5944587cc7..742c6389a9 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -11,6 +11,7 @@ var/pass_flags = 0 var/throwpass = 0 var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom. + var/simulated = 1 //filter for actions - used by lighting overlays ///Chemistry. var/datum/reagents/reagents = null @@ -22,6 +23,18 @@ //Detective Work, used for the duplicate data points kept in the scanners var/list/original_atom +/atom/Destroy() + . = ..() + density = 0 + set_opacity(0) + + if(reagents) + qdel(reagents) + reagents = null + for(var/atom/movable/AM in contents) + qdel(AM) + invisibility = 101 + /atom/proc/assume_air(datum/gas_mixture/giver) return null @@ -66,7 +79,6 @@ return flags & INSERT_CONTAINER */ - /atom/proc/meteorhit(obj/meteor as obj) return @@ -148,7 +160,7 @@ its easier to just keep the beam vertical. for(var/obj/effect/overlay/beam/O in orange(10,src)) //This section erases the previously drawn beam because I found it was easier to if(O.BeamSource==src) //just draw another instance of the beam instead of trying to manipulate all the - del O //pieces to a new orientation. + qdel(O) //pieces to a new orientation. var/Angle=round(Get_Angle(src,BeamTarget)) var/icon/I=new(icon,icon_state) I.Turn(Angle) @@ -189,7 +201,7 @@ its easier to just keep the beam vertical. X.pixel_y=Pixel_y sleep(3) //Changing this to a lower value will cause the beam to follow more smoothly with movement, but it will also be more laggy. //I've found that 3 ticks provided a nice balance for my use. - for(var/obj/effect/overlay/beam/O in orange(10,src)) if(O.BeamSource==src) del O + for(var/obj/effect/overlay/beam/O in orange(10,src)) if(O.BeamSource==src) qdel(O) //All atoms @@ -229,7 +241,7 @@ its easier to just keep the beam vertical. /atom/proc/fire_act() return - + /atom/proc/melt() return @@ -362,7 +374,7 @@ its easier to just keep the beam vertical. //Cleaning up shit. if(fingerprints && !fingerprints.len) - del(fingerprints) + qdel(fingerprints) return @@ -419,7 +431,7 @@ its easier to just keep the beam vertical. src.color = initial(src.color) //paint src.germ_level = 0 if(istype(blood_DNA, /list)) - del(blood_DNA) + qdel(blood_DNA) return 1 diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 79d6e8fd08..f86c135da4 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -14,6 +14,29 @@ var/moved_recently = 0 var/mob/pulledby = null +/atom/movable/New() + ..() + if(ticker && ticker.current_state == GAME_STATE_PLAYING) + initialize() + +/atom/movable/Del() + if(isnull(gcDestroyed) && loc) + testing("GC: -- [type] was deleted via del() rather than qdel() --") + CRASH() // Debug until I can get a clean server start. +// else if(isnull(gcDestroyed)) +// testing("GC: [type] was deleted via GC without qdel()") //Not really a huge issue but from now on, please qdel() +// else +// testing("GC: [type] was deleted via GC with qdel()") + ..() + +/atom/movable/Destroy() + . = ..() + + loc = null + +/atom/movable/proc/initialize() + return + /atom/movable/Bump(var/atom/A, yes) if(src.throwing) src.throw_impact(A) @@ -187,4 +210,4 @@ /atom/movable/overlay/attack_hand(a, b, c) if (src.master) return src.master.attack_hand(a, b, c) - return \ No newline at end of file + return diff --git a/code/game/dna/dna_misc.dm b/code/game/dna/dna_misc.dm index b314852214..cdc737c007 100644 --- a/code/game/dna/dna_misc.dm +++ b/code/game/dna/dna_misc.dm @@ -420,7 +420,7 @@ animation.master = src flick("h2monkey", animation) sleep(48) - del(animation) + qdel(animation) var/mob/living/carbon/monkey/O = null @@ -447,7 +447,7 @@ for(var/obj/T in (M.contents-implants)) - del(T) + qdel(T) O.loc = M.loc @@ -469,7 +469,7 @@ I.loc = O I.implanted = O // O.update_icon = 1 //queue a full icon update at next life() call - del(M) + qdel(M) return if (!isblockon(getblock(M.dna.struc_enzymes, MONKEYBLOCK,3),MONKEYBLOCK) && !istype(M, /mob/living/carbon/human)) @@ -493,7 +493,7 @@ animation.master = src flick("monkey2h", animation) sleep(48) - del(animation) + qdel(animation) var/mob/living/carbon/human/O = new( src ) if(Mo.greaterform) @@ -519,7 +519,7 @@ M.viruses -= D //for(var/obj/T in M) - // del(T) + // qdel(T) O.loc = M.loc @@ -553,7 +553,7 @@ I.loc = O I.implanted = O // O.update_icon = 1 //queue a full icon update at next life() call - del(M) + qdel(M) return //////////////////////////////////////////////////////////// Monkey Block if(M) diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index 86bfbeb0fe..68e1f34f88 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -144,7 +144,7 @@ return put_in(G.affecting) src.add_fingerprint(user) - del(G) + qdel(G) return /obj/machinery/dna_scannernew/proc/put_in(var/mob/M) @@ -187,7 +187,7 @@ ex_act(severity) //Foreach goto(35) //SN src = null - del(src) + qdel(src) return if(2.0) if (prob(50)) @@ -196,7 +196,7 @@ ex_act(severity) //Foreach goto(108) //SN src = null - del(src) + qdel(src) return if(3.0) if (prob(25)) @@ -205,7 +205,7 @@ ex_act(severity) //Foreach goto(181) //SN src = null - del(src) + qdel(src) return else return @@ -215,7 +215,7 @@ if(prob(75)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc - del(src) + qdel(src) /obj/machinery/computer/scan_consolenew name = "DNA Modifier Access Console" @@ -262,12 +262,12 @@ switch(severity) if(1.0) //SN src = null - del(src) + qdel(src) return if(2.0) if (prob(50)) //SN src = null - del(src) + qdel(src) return else return @@ -275,7 +275,7 @@ /obj/machinery/computer/scan_consolenew/blob_act() if(prob(75)) - del(src) + qdel(src) /obj/machinery/computer/scan_consolenew/power_change() ..() diff --git a/code/game/dna/genes/monkey.dm b/code/game/dna/genes/monkey.dm index 2e0f6cdec2..7d9da10636 100644 --- a/code/game/dna/genes/monkey.dm +++ b/code/game/dna/genes/monkey.dm @@ -33,7 +33,7 @@ animation.master = src flick("h2monkey", animation) sleep(48) - del(animation) + qdel(animation) var/mob/living/carbon/monkey/O = null @@ -60,7 +60,7 @@ for(var/obj/T in (M.contents-implants)) - del(T) + qdel(T) O.loc = M.loc @@ -82,7 +82,7 @@ I.loc = O I.implanted = O // O.update_icon = 1 //queue a full icon update at next life() call - del(M) + qdel(M) return /datum/dna/gene/monkey/deactivate(var/mob/living/M, var/connected, var/flags) @@ -108,7 +108,7 @@ animation.master = src flick("monkey2h", animation) sleep(48) - del(animation) + qdel(animation) var/mob/living/carbon/human/O if(Mo.greaterform) @@ -136,7 +136,7 @@ M.viruses -= D //for(var/obj/T in M) - // del(T) + // qdel(T) O.loc = M.loc @@ -171,5 +171,5 @@ I.loc = O I.implanted = O // O.update_icon = 1 //queue a full icon update at next life() call - del(M) + qdel(M) return diff --git a/code/game/gamemodes/blob/blobs/core.dm b/code/game/gamemodes/blob/blobs/core.dm index f0a24001ba..3897d444e8 100644 --- a/code/game/gamemodes/blob/blobs/core.dm +++ b/code/game/gamemodes/blob/blobs/core.dm @@ -14,7 +14,7 @@ ..(loc, h) - Del() + Destroy() blob_cores -= src processing_objects.Remove(src) ..() @@ -24,7 +24,7 @@ update_icon() if(health <= 0) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - del(src) + qdel(src) return return diff --git a/code/game/gamemodes/blob/blobs/factory.dm b/code/game/gamemodes/blob/blobs/factory.dm index bb8de8184e..c1d14d0040 100644 --- a/code/game/gamemodes/blob/blobs/factory.dm +++ b/code/game/gamemodes/blob/blobs/factory.dm @@ -12,7 +12,7 @@ update_icon() if(health <= 0) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - del(src) + qdel(src) return return @@ -22,6 +22,11 @@ new/mob/living/simple_animal/hostile/blobspore(src.loc, src) return 1 +/obj/effect/blob/factory/Destroy() + for(var/mob/living/simple_animal/hostile/blobspore/spore in spores) + if(spore.factory == src) + spore.factory = null + ..() /mob/living/simple_animal/hostile/blobspore name = "blob" @@ -58,9 +63,10 @@ ..(loc) return death() - ..() - if(factory) - factory.spores -= src - ..() - del(src) + qdel(src) +/mob/living/simple_animal/hostile/blobspore/Destroy() + if(factory) + factory.spores -= src + factory = null + ..() diff --git a/code/game/gamemodes/blob/blobs/node.dm b/code/game/gamemodes/blob/blobs/node.dm index c9ffaf96f1..92572f9a7b 100644 --- a/code/game/gamemodes/blob/blobs/node.dm +++ b/code/game/gamemodes/blob/blobs/node.dm @@ -14,7 +14,7 @@ ..(loc, h) - Del() + Destroy() blob_nodes -= src processing_objects.Remove(src) ..() @@ -24,7 +24,7 @@ update_icon() if(health <= 0) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - del(src) + qdel(src) return return diff --git a/code/game/gamemodes/blob/blobs/shield.dm b/code/game/gamemodes/blob/blobs/shield.dm index 0e1b6c07eb..c47696c72e 100644 --- a/code/game/gamemodes/blob/blobs/shield.dm +++ b/code/game/gamemodes/blob/blobs/shield.dm @@ -14,7 +14,7 @@ update_icon() if(health <= 0) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - del(src) + qdel(src) return return diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index f6351c8480..44486d605b 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -3,7 +3,7 @@ name = "blob" icon = 'icons/mob/blob.dmi' icon_state = "blob" - luminosity = 3 + light_range = 3 desc = "Some blob creature thingy" density = 1 opacity = 0 @@ -31,7 +31,7 @@ return - Del() + Destroy() blobs -= src ..() return @@ -110,7 +110,7 @@ B.loc = T else T.blob_act()//If we cant move in hit the turf - del(B) + qdel(B) for(var/atom/A in T)//Hit everything in the turf A.blob_act() return 1 @@ -134,7 +134,7 @@ update_icon()//Needs to be updated with the types if(health <= 0) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - del(src) + qdel(src) return if(health <= 15) icon_state = "blob_damaged" @@ -158,7 +158,7 @@ attackby(var/obj/item/weapon/W, var/mob/user) playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) - src.visible_message("\red The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]") + src.visible_message("The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = 0 switch(W.damtype) if("fire") @@ -182,7 +182,7 @@ new/obj/effect/blob/factory(src.loc,src.health) if("Shield") new/obj/effect/blob/shield(src.loc,src.health*2) - del(src) + qdel(src) return //////////////////////////////****IDLE BLOB***///////////////////////////////////// @@ -201,7 +201,7 @@ proc/update_idle() if(health<=0) - del(src) + qdel(src) return if(health<4) icon_state = "blobc0" @@ -212,7 +212,7 @@ icon_state = "blobidle0" - Del() + Destroy() var/obj/effect/blob/B = new /obj/effect/blob( src.loc ) spawn(30) B.Life() diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 9b6ddb5160..2961950377 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -385,7 +385,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E animation.master = src flick("monkey2h", animation) sleep(48) - del(animation) + qdel(animation) for(var/obj/item/W in src) C.drop_from_inventory(W) @@ -400,7 +400,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E O.real_name = chosen_dna.real_name for(var/obj/T in C) - del(T) + qdel(T) O.loc = C.loc @@ -420,7 +420,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E O.changeling_update_languages(changeling.absorbed_languages) feedback_add_details("changeling_powers","LFT") - del(C) + qdel(C) return 1 diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 185dc99ebd..b5854ed981 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -22,8 +22,8 @@ desc = "A floating crystal that hums with an unearthly energy" icon_state = "pylon" var/isbroken = 0 - luminosity = 5 - l_color = "#3e0000" + light_range = 5 + light_color = "#3e0000" var/obj/item/wepon = null /obj/structure/cult/pylon/attack_hand(mob/M as mob) @@ -47,7 +47,7 @@ isbroken = 1 density = 0 icon_state = "pylon-broken" - SetLuminosity(0) + set_light(0) else user << "You hit the pylon!" playsound(get_turf(src), 'sound/effects/Glasshit.ogg', 75, 1) @@ -66,13 +66,12 @@ isbroken = 0 density = 1 icon_state = "pylon" - SetLuminosity(5) + set_light(5) /obj/structure/cult/tome name = "Desk" desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl" icon_state = "tomealtar" -// luminosity = 5 //sprites for this no longer exist -Pete //(they were stolen from another game anyway) @@ -105,8 +104,8 @@ return /obj/effect/gateway/active - luminosity=5 - l_color="#ff0000" + light_range=5 + light_color="#ff0000" spawnable=list( /mob/living/simple_animal/hostile/scarybat, /mob/living/simple_animal/hostile/creature, @@ -114,8 +113,8 @@ ) /obj/effect/gateway/active/cult - luminosity=5 - l_color="#ff0000" + light_range=5 + light_color="#ff0000" spawnable=list( /mob/living/simple_animal/hostile/scarybat/cult, /mob/living/simple_animal/hostile/creature/cult, @@ -155,7 +154,7 @@ if(istype(M, /mob/living/silicon/robot)) var/mob/living/silicon/robot/Robot = M if(Robot.mmi) - del(Robot.mmi) + qdel(Robot.mmi) else for(var/obj/item/W in M) if(istype(W, /obj/item/weapon/implant)) diff --git a/code/game/gamemodes/cult/cultify/mob.dm b/code/game/gamemodes/cult/cultify/mob.dm index a7d275b177..154078de3d 100644 --- a/code/game/gamemodes/cult/cultify/mob.dm +++ b/code/game/gamemodes/cult/cultify/mob.dm @@ -32,18 +32,18 @@ else dust() -/mob/proc/see_narsie(var/obj/machinery/singularity/narsie/large/N, var/dir) +/mob/proc/see_narsie(var/obj/singularity/narsie/large/N, var/dir) if(N.chained) if(narsimage) - del(narsimage) - del(narglow) + qdel(narsimage) + qdel(narglow) return if((N.z == src.z)&&(get_dist(N,src) <= (N.consume_range+10)) && !(N in view(src))) if(!narsimage) //Create narsimage narsimage = image('icons/obj/narsie.dmi',src.loc,"narsie",9,1) narsimage.mouse_opacity = 0 if(!narglow) //Create narglow - narglow = image('icons/obj/narsie.dmi',narsimage.loc,"glow-narsie",LIGHTING_LAYER+2,1) + narglow = image('icons/obj/narsie.dmi',narsimage.loc,"glow-narsie",12,1) narglow.mouse_opacity = 0 //Else if no dir is given, simply send them the image of narsie var/new_x = 32 * (N.x - src.x) + N.pixel_x @@ -59,5 +59,5 @@ src << narglow else if(narsimage) - del(narsimage) - del(narglow) + qdel(narsimage) + qdel(narglow) diff --git a/code/game/gamemodes/cult/cultify/obj.dm b/code/game/gamemodes/cult/cultify/obj.dm index bc0a723869..630877eb11 100644 --- a/code/game/gamemodes/cult/cultify/obj.dm +++ b/code/game/gamemodes/cult/cultify/obj.dm @@ -65,8 +65,11 @@ new /obj/structure/cult/tome(loc) qdel(src) -/obj/machinery/door/cultify() +/obj/machinery/door/airlock/external/cultify() new /obj/structure/mineral_door/wood(loc) + ..() + +/obj/machinery/door/cultify() icon_state = "null" density = 0 c_animation = new /atom/movable/overlay(src.loc) @@ -79,7 +82,7 @@ c_animation.icon_state = "breakdoor" flick("cultification",c_animation) spawn(10) - del(c_animation) + qdel(c_animation) qdel(src) /obj/machinery/door/firedoor/cultify() @@ -125,7 +128,7 @@ /obj/structure/mineral_door/wood/cultify() return -/obj/machinery/singularity/cultify() +/obj/singularity/cultify() var/dist = max((current_size - 2), 1) explosion(get_turf(src), dist, dist * 2, dist * 4) qdel(src) diff --git a/code/game/gamemodes/cult/hell_universe.dm b/code/game/gamemodes/cult/hell_universe.dm index 2a2499bb45..9a7344f036 100644 --- a/code/game/gamemodes/cult/hell_universe.dm +++ b/code/game/gamemodes/cult/hell_universe.dm @@ -40,6 +40,7 @@ In short: // Apply changes when entering state /datum/universal_state/hell/OnEnter() set background = 1 + garbage_collector.garbage_collect = 0 escape_list = get_area_turfs(locate(/area/hallway/secondary/exit)) //Separated into separate procs for profiling @@ -53,9 +54,8 @@ In short: runedec += 9000 //basically removing the rune cap /datum/universal_state/hell/proc/AreaSet() - for(var/area/ca in world) - var/area/A = ca.master - if(!istype(A,/area) || A.name=="Space") + for(var/area/A in world) + if(A.name=="Space") continue // Reset all alarms. @@ -73,9 +73,8 @@ In short: spess.overlays += I /datum/universal_state/hell/proc/AmbientSet() - for(var/turf/T in world) - if(istype(T, /turf/space)) continue - T.update_lumcount(1, 255, 0, 0, 0) + for(var/atom/movable/lighting_overlay/L in world) + L.update_lumcount(1, 0, 0) /datum/universal_state/hell/proc/MiscSet() for(var/turf/simulated/floor/T in world) diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 9f99945837..8a55a81165 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -74,7 +74,7 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa"," AI.client.images += blood_image rune_list.Add(src) - Del() + Destroy() for(var/mob/living/silicon/ai/AI in player_list) if(AI.client) AI.client.images -= blood_image @@ -92,11 +92,11 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa"," attackby(I as obj, user as mob) if(istype(I, /obj/item/weapon/book/tome) && iscultist(user)) user << "You retrace your steps, carefully undoing the lines of the rune." - del(src) + qdel(src) return else if(istype(I, /obj/item/weapon/nullrod)) user << "\blue You disrupt the vile magic with the deadening field of the null rod!" - del(src) + qdel(src) return return diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 6f64faca59..8ead4b96ba 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -24,7 +24,7 @@ var/list/sacrificed = list() user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" if (istype(user, /mob/living)) user.take_overall_damage(5, 0) - del(src) + qdel(src) if(allrunesloc && index != 0) if(istype(src,/obj/effect/rune)) user.say("Sas[pick("'","`")]so c'arta forbici!")//Only you can stop auto-muting @@ -61,7 +61,7 @@ var/list/sacrificed = list() user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" if (istype(user, /mob/living)) user.take_overall_damage(5, 0) - del(src) + qdel(src) for(var/mob/living/carbon/C in orange(1,src)) if(iscultist(C) && !C.stat) culcount++ @@ -94,7 +94,7 @@ var/list/sacrificed = list() new /obj/item/weapon/book/tome(src.loc) else new /obj/item/weapon/book/tome(usr.loc) - del(src) + qdel(src) return @@ -127,6 +127,7 @@ var/list/sacrificed = list() if(target.getFireLoss() < 100) target.hallucination = min(target.hallucination, 500) return 0 + target.take_overall_damage(0, rand(5, 20)) // You dirty resister cannot handle the damage to your mind. Easily. - even cultists who accept right away should experience some effects // Resist messages go! if(initial_message) //don't do this stuff right away, only if they resist or hesitate. @@ -190,7 +191,7 @@ var/list/sacrificed = list() cultists += 1 if(cultists.len >= 9) log_and_message_admins_many(cultists, "summoned Nar-sie.") - new /obj/machinery/singularity/narsie/large(src.loc) + new /obj/singularity/narsie/large(src.loc) return else return fizzle() @@ -209,7 +210,7 @@ var/list/sacrificed = list() T.hotspot_expose(700,125) var/rune = src // detaching the proc - in theory empulse(U, (range_red - 2), range_red) - del(rune) + qdel(rune) return /////////////////////////////////////////SIXTH RUNE @@ -369,7 +370,7 @@ var/list/sacrificed = list() usr.say("Kla[pick("'","`")]atu barada nikt'o!") for (var/mob/V in viewers(src)) V.show_message("\red The rune turns into gray dust, veiling the surrounding runes.", 3) - del(src) + qdel(src) else usr.whisper("Kla[pick("'","`")]atu barada nikt'o!") usr << "\red Your talisman turns into gray dust, veiling the surrounding runes." @@ -417,6 +418,7 @@ var/list/sacrificed = list() var/mob/dead/observer/ghost for(var/mob/dead/observer/O in this_rune.loc) if(!O.client) continue + if(!O.MayRespawn()) continue if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue ghost = O break @@ -545,8 +547,8 @@ var/list/sacrificed = list() for (var/mob/V in viewers(src)) V.show_message("\red The runes turn into dust, which then forms into an arcane image on the paper.", 3) usr.say("H'drak v[pick("'","`")]loso, mir'kanas verbot!") - del(imbued_from) - del(newtalisman) + qdel(imbued_from) + qdel(newtalisman) else return fizzle() @@ -574,26 +576,26 @@ var/list/sacrificed = list() // returns 0 if the rune is not used. returns 1 if the rune is used. communicate() . = 1 // Default output is 1. If the rune is deleted it will return 1 - var/input = sanitize(input(usr, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "")) + var/input = input(usr, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "")//sanitize() below, say() and whisper() have their own if(!input) if (istype(src)) fizzle() return 0 else return 0 - if(istype(src,/obj/effect/rune)) - usr.say("O bidai nabora se[pick("'","`")]sma!") - else - usr.whisper("O bidai nabora se[pick("'","`")]sma!") if(istype(src,/obj/effect/rune)) + usr.say("O bidai nabora se[pick("'","`")]sma!") usr.say("[input]") else + usr.whisper("O bidai nabora se[pick("'","`")]sma!") usr.whisper("[input]") + + input = sanitize(input) for(var/datum/mind/H in cult.current_antagonists) if (H.current) H.current << "\red \b [input]" - del(src) + qdel(src) return 1 /////////////////////////////////////////FIFTEENTH RUNE @@ -745,7 +747,7 @@ var/list/sacrificed = list() usr.say("Nikt[pick("'","`")]o barada kla'atu!") for (var/mob/V in viewers(src)) V.show_message("\red The rune turns into red dust, reveaing the surrounding runes.", 3) - del(src) + qdel(src) return if(istype(W,/obj/item/weapon/paper/talisman)) usr.whisper("Nikt[pick("'","`")]o barada kla'atu!") @@ -818,7 +820,7 @@ var/list/sacrificed = list() for(var/mob/living/carbon/C in users) user.take_overall_damage(dam, 0) C.say("Khari[pick("'","`")]d! Gual'te nikka!") - del(src) + qdel(src) return fizzle() /////////////////////////////////////////NINETEENTH RUNE @@ -858,7 +860,7 @@ var/list/sacrificed = list() user.visible_message("\red Rune disappears with a flash of red light, and in its place now a body lies.", \ "\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a body.", \ "\red You hear a pop and smell ozone.") - del(src) + qdel(src) return fizzle() /////////////////////////////////////////TWENTIETH RUNES @@ -881,7 +883,7 @@ var/list/sacrificed = list() usr.say("Sti[pick("'","`")] kaliedir!") usr << "\red The world becomes quiet as the deafening rune dissipates into fine dust." admin_attacker_log_many_victims(usr, affected, "Used a deafen rune.", "Was victim of a deafen rune.", "used a deafen rune on") - del(src) + qdel(src) else return fizzle() else @@ -926,7 +928,7 @@ var/list/sacrificed = list() usr.say("Sti[pick("'","`")] kaliesin!") usr << "\red The rune flashes, blinding those who not follow the Nar-Sie, and dissipates into fine dust." admin_attacker_log_many_victims(usr, affected, "Used a blindness rune.", "Was victim of a blindness rune.", "used a blindness rune on") - del(src) + qdel(src) else return fizzle() else @@ -984,7 +986,7 @@ var/list/sacrificed = list() C.take_overall_damage(15, 0) admin_attacker_log_many_victims(usr, victims, "Used a blood boil rune.", "Was the victim of a blood boil rune.", "used a blood boil rune on") log_and_message_admins_many(cultists - usr, "assisted activating a blood boil rune.") - del(src) + qdel(src) else return fizzle() return @@ -1014,8 +1016,8 @@ var/list/sacrificed = list() M << "\red Blood suddenly ignites, burning you!" var/turf/T = get_turf(B) T.hotspot_expose(700,125) - del(B) - del(src) + qdel(B) + qdel(src) ////////// Rune 24 (counting burningblood, which kinda doesnt work yet.) @@ -1038,7 +1040,7 @@ var/list/sacrificed = list() S.Weaken(5) S.show_message("\red BZZZT... The rune has exploded in a bright flash.", 3) admin_attack_log(usr, S, "Used a stun rune.", "Was victim of a stun rune.", "used a stun rune on") - del(src) + qdel(src) else ///When invoked as talisman, stun and mute the target mob. usr.say("Dream sign ''Evil sealing talisman'[pick("'","`")]!") var/obj/item/weapon/nullrod/N = locate() in T @@ -1081,5 +1083,5 @@ var/list/sacrificed = list() //the below calls update_icons() at the end, which will update overlay icons by using the (now updated) cache user.put_in_hands(new /obj/item/weapon/melee/cultblade(user)) //put in hands or on floor - del(src) + qdel(src) return diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index df5b9a4965..d2b881d891 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -35,7 +35,7 @@ user.take_organ_damage(5, 0) if(src && src.imbue!="supply" && src.imbue!="runestun") if(delete) - del(src) + qdel(src) return else user << "You see strange symbols on the paper. Are they supposed to mean something?" @@ -47,7 +47,7 @@ if(imbue == "runestun") user.take_organ_damage(5, 0) call(/obj/effect/rune/proc/runestun)(T) - del(src) + qdel(src) else ..() ///If its some other talisman, use the generic attack code, is this supposed to work this way? else @@ -56,7 +56,7 @@ proc/supply(var/key) if (!src.uses) - del(src) + qdel(src) return var/dat = "There are [src.uses] bloody runes on the parchment.
" diff --git a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm index 139045291f..d71ff249d1 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm @@ -8,7 +8,7 @@ //luminosity = 5 //l_color="#0066FF" - layer = LIGHTING_LAYER+1 + layer = 11 var/spawned=0 // DIR mask var/next_check=0 @@ -49,7 +49,8 @@ for(var/atom/movable/A in T) if(A) if(istype(A,/mob/living)) - del(A) + qdel(A) + continue else if(istype(A,/mob)) // Observers, AI cameras. continue qdel(A) @@ -114,4 +115,4 @@ if(istype(user,/mob/dead/observer)) return - del(user) + qdel(user) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm index 9d3f12b021..8c826fe22d 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm @@ -1,6 +1,6 @@ /*** EXIT PORTAL ***/ -/obj/machinery/singularity/narsie/large/exit +/obj/singularity/narsie/large/exit name = "Bluespace Rift" desc = "NO TIME TO EXPLAIN, JUMP IN" icon = 'icons/obj/rift.dmi' @@ -10,27 +10,27 @@ announce=0 narnar=0 - layer=LIGHTING_LAYER+2 // ITS SO BRIGHT + layer=12 // ITS SO BRIGHT consume_range = 6 -/obj/machinery/singularity/narsie/large/exit/New() +/obj/singularity/narsie/large/exit/New() ..() processing_objects.Add(src) -/obj/machinery/singularity/narsie/large/exit/update_icon() +/obj/singularity/narsie/large/exit/update_icon() overlays = 0 -/obj/machinery/singularity/narsie/large/exit/process() +/obj/singularity/narsie/large/exit/process() for(var/mob/M in player_list) if(M.client) M.see_rift(src) eat() -/obj/machinery/singularity/narsie/large/exit/acquire(var/mob/food) +/obj/singularity/narsie/large/exit/acquire(var/mob/food) return -/obj/machinery/singularity/narsie/large/exit/consume(const/atom/A) +/obj/singularity/narsie/large/exit/consume(const/atom/A) if(!(A.singuloCanEat())) return 0 @@ -62,10 +62,10 @@ //thou shall always be able to see the rift var/image/riftimage = null -/mob/proc/see_rift(var/obj/machinery/singularity/narsie/large/exit/R) +/mob/proc/see_rift(var/obj/singularity/narsie/large/exit/R) if((R.z == src.z) && (get_dist(R,src) <= (R.consume_range+10)) && !(R in view(src))) if(!riftimage) - riftimage = image('icons/obj/rift.dmi',src.loc,"rift",LIGHTING_LAYER+2,1) + riftimage = image('icons/obj/rift.dmi',src.loc,"rift",12,1) riftimage.mouse_opacity = 0 var/new_x = 32 * (R.x - src.x) + R.pixel_x @@ -78,4 +78,4 @@ else if(riftimage) - del(riftimage) + qdel(riftimage) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm index 1b5ceb87e8..37b68340a8 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm @@ -33,6 +33,7 @@ // Apply changes when entering state /datum/universal_state/supermatter_cascade/OnEnter() set background = 1 + garbage_collector.garbage_collect = 0 world << "You are blinded by a brilliant flash of energy." world << sound('sound/effects/cascade.ogg') @@ -54,7 +55,7 @@ cult.allow_narsie = 0 PlayerSet() - new /obj/machinery/singularity/narsie/large/exit(pick(endgame_exits)) + new /obj/singularity/narsie/large/exit(pick(endgame_exits)) spawn(rand(30,60) SECONDS) var/txt = {" There's been a galaxy-wide electromagnetic pulse. All of our systems are heavily damaged and many personnel are dead or dying. We are seeing increasing indications of the universe itself beginning to unravel. @@ -82,11 +83,10 @@ AUTOMATED ALERT: Link to [command_name()] lost."} return /datum/universal_state/supermatter_cascade/proc/AreaSet() - for(var/area/ca in world) - var/area/A=ca.master + for(var/area/A in world) if(A.z in config.admin_levels) continue - if(!istype(A,/area) || istype(A,/area/space)) + if(istype(A,/area/space)) continue // Reset all alarms. @@ -110,10 +110,9 @@ AUTOMATED ALERT: Link to [command_name()] lost."} spess.overlays += "end01" /datum/universal_state/supermatter_cascade/proc/AmbientSet() - for(var/turf/T in world) - if(istype(T, /turf/space)) continue - if(!(T.z in config.admin_levels)) - T.update_lumcount(1, 160, 255, 0, 0) + for(var/atom/movable/lighting_overlay/L in world) + if(!(L.z in config.admin_levels)) + L.update_lumcount(0.5, 1, 0) /datum/universal_state/supermatter_cascade/proc/MiscSet() for (var/obj/machinery/firealarm/alm in world) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index feed6092e2..d49247263f 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -49,7 +49,7 @@ var/turf/T = pick(blobstart) var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 ) spawn(rand(50, 300)) - del(bh) + qdel(bh) /* if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert") @@ -71,7 +71,7 @@ P.icon_state = "anom" P.name = "wormhole" spawn(rand(300,600)) - del(P) + qdel(P) */ if(3) if((world.time/10)>=3600 && config.ninjas_allowed && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round. diff --git a/code/game/gamemodes/events/PortalStorm.dm b/code/game/gamemodes/events/PortalStorm.dm index 890755d6b8..6144f3305b 100644 --- a/code/game/gamemodes/events/PortalStorm.dm +++ b/code/game/gamemodes/events/PortalStorm.dm @@ -1,26 +1,26 @@ -/datum/event/portalstorm - - Announce() - command_alert("Subspace disruption detected around the vessel", "Anomaly Alert") - LongTerm() - - var/list/turfs = list( ) - var/turf/picked - - for(var/turf/T in world) - if(T.z < 5 && istype(T,/turf/simulated/floor)) - turfs += T - - for(var/turf/T in world) - if(prob(10) && T.z < 5 && istype(T,/turf/simulated/floor)) - spawn(50+rand(0,3000)) - picked = pick(turfs) - var/obj/portal/P = new /obj/portal( T ) - P.target = picked - P.creator = null - P.icon = 'icons/obj/objects.dmi' - P.failchance = 0 - P.icon_state = "anom" - P.name = "wormhole" - spawn(rand(100,150)) - del(P) \ No newline at end of file +/datum/event/portalstorm + + Announce() + command_alert("Subspace disruption detected around the vessel", "Anomaly Alert") + LongTerm() + + var/list/turfs = list( ) + var/turf/picked + + for(var/turf/T in world) + if(T.z < 5 && istype(T,/turf/simulated/floor)) + turfs += T + + for(var/turf/T in world) + if(prob(10) && T.z < 5 && istype(T,/turf/simulated/floor)) + spawn(50+rand(0,3000)) + picked = pick(turfs) + var/obj/portal/P = new /obj/portal( T ) + P.target = picked + P.creator = null + P.icon = 'icons/obj/objects.dmi' + P.failchance = 0 + P.icon_state = "anom" + P.name = "wormhole" + spawn(rand(100,150)) + qdel(P) diff --git a/code/game/gamemodes/events/black_hole.dm b/code/game/gamemodes/events/black_hole.dm index 6ff7babbeb..60ab8a692f 100644 --- a/code/game/gamemodes/events/black_hole.dm +++ b/code/game/gamemodes/events/black_hole.dm @@ -1,88 +1,88 @@ -/obj/effect/bhole - name = "black hole" - icon = 'icons/obj/objects.dmi' - desc = "FUCK FUCK FUCK AAAHHH" - icon_state = "bhole3" - opacity = 1 - unacidable = 1 - density = 0 - anchored = 1 - -/obj/effect/bhole/New() - spawn(4) - controller() - -/obj/effect/bhole/proc/controller() - while(src) - - if(!isturf(loc)) - del(src) - return - - //DESTROYING STUFF AT THE EPICENTER - for(var/mob/living/M in orange(1,src)) - del(M) - for(var/obj/O in orange(1,src)) - del(O) - for(var/turf/simulated/ST in orange(1,src)) - ST.ChangeTurf(/turf/space) - - sleep(6) - grav(10, 4, 10, 0 ) - sleep(6) - grav( 8, 4, 10, 0 ) - sleep(6) - grav( 9, 4, 10, 0 ) - sleep(6) - grav( 7, 3, 40, 1 ) - sleep(6) - grav( 5, 3, 40, 1 ) - sleep(6) - grav( 6, 3, 40, 1 ) - sleep(6) - grav( 4, 2, 50, 6 ) - sleep(6) - grav( 3, 2, 50, 6 ) - sleep(6) - grav( 2, 2, 75,25 ) - sleep(6) - - - - //MOVEMENT - if( prob(50) ) - src.anchored = 0 - step(src,pick(alldirs)) - src.anchored = 1 - -/obj/effect/bhole/proc/grav(var/r, var/ex_act_force, var/pull_chance, var/turf_removal_chance) - if(!isturf(loc)) //blackhole cannot be contained inside anything. Weird stuff might happen - del(src) - return - for(var/t = -r, t < r, t++) - affect_coord(x+t, y-r, ex_act_force, pull_chance, turf_removal_chance) - affect_coord(x-t, y+r, ex_act_force, pull_chance, turf_removal_chance) - affect_coord(x+r, y+t, ex_act_force, pull_chance, turf_removal_chance) - affect_coord(x-r, y-t, ex_act_force, pull_chance, turf_removal_chance) - return - -/obj/effect/bhole/proc/affect_coord(var/x, var/y, var/ex_act_force, var/pull_chance, var/turf_removal_chance) - //Get turf at coordinate - var/turf/T = locate(x, y, z) - if(isnull(T)) return - - //Pulling and/or ex_act-ing movable atoms in that turf - if( prob(pull_chance) ) - for(var/obj/O in T.contents) - if(O.anchored) - O.ex_act(ex_act_force) - else - step_towards(O,src) - for(var/mob/living/M in T.contents) - step_towards(M,src) - - //Destroying the turf - if( T && istype(T,/turf/simulated) && prob(turf_removal_chance) ) - var/turf/simulated/ST = T - ST.ChangeTurf(/turf/space) +/obj/effect/bhole + name = "black hole" + icon = 'icons/obj/objects.dmi' + desc = "FUCK FUCK FUCK AAAHHH" + icon_state = "bhole3" + opacity = 1 + unacidable = 1 + density = 0 + anchored = 1 + +/obj/effect/bhole/New() + spawn(4) + controller() + +/obj/effect/bhole/proc/controller() + while(src) + + if(!isturf(loc)) + qdel(src) + return + + //DESTROYING STUFF AT THE EPICENTER + for(var/mob/living/M in orange(1,src)) + qdel(M) + for(var/obj/O in orange(1,src)) + qdel(O) + for(var/turf/simulated/ST in orange(1,src)) + ST.ChangeTurf(/turf/space) + + sleep(6) + grav(10, 4, 10, 0 ) + sleep(6) + grav( 8, 4, 10, 0 ) + sleep(6) + grav( 9, 4, 10, 0 ) + sleep(6) + grav( 7, 3, 40, 1 ) + sleep(6) + grav( 5, 3, 40, 1 ) + sleep(6) + grav( 6, 3, 40, 1 ) + sleep(6) + grav( 4, 2, 50, 6 ) + sleep(6) + grav( 3, 2, 50, 6 ) + sleep(6) + grav( 2, 2, 75,25 ) + sleep(6) + + + + //MOVEMENT + if( prob(50) ) + src.anchored = 0 + step(src,pick(alldirs)) + src.anchored = 1 + +/obj/effect/bhole/proc/grav(var/r, var/ex_act_force, var/pull_chance, var/turf_removal_chance) + if(!isturf(loc)) //blackhole cannot be contained inside anything. Weird stuff might happen + qdel(src) + return + for(var/t = -r, t < r, t++) + affect_coord(x+t, y-r, ex_act_force, pull_chance, turf_removal_chance) + affect_coord(x-t, y+r, ex_act_force, pull_chance, turf_removal_chance) + affect_coord(x+r, y+t, ex_act_force, pull_chance, turf_removal_chance) + affect_coord(x-r, y-t, ex_act_force, pull_chance, turf_removal_chance) + return + +/obj/effect/bhole/proc/affect_coord(var/x, var/y, var/ex_act_force, var/pull_chance, var/turf_removal_chance) + //Get turf at coordinate + var/turf/T = locate(x, y, z) + if(isnull(T)) return + + //Pulling and/or ex_act-ing movable atoms in that turf + if( prob(pull_chance) ) + for(var/obj/O in T.contents) + if(O.anchored) + O.ex_act(ex_act_force) + else + step_towards(O,src) + for(var/mob/living/M in T.contents) + step_towards(M,src) + + //Destroying the turf + if( T && istype(T,/turf/simulated) && prob(turf_removal_chance) ) + var/turf/simulated/ST = T + ST.ChangeTurf(/turf/space) return \ No newline at end of file diff --git a/code/game/gamemodes/events/clang.dm b/code/game/gamemodes/events/clang.dm index 7f4f6f7020..74fb9ee507 100644 --- a/code/game/gamemodes/events/clang.dm +++ b/code/game/gamemodes/events/clang.dm @@ -36,7 +36,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 if(clong.density || prob(10)) clong.meteorhit(src) else - del(src) + qdel(src) if(clong && prob(25)) src.loc = clong.loc @@ -81,7 +81,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 if (isNotStationLevel(immrod.z)) immrod.z = pick(config.station_levels) if(immrod.loc == end) - del(immrod) + qdel(immrod) sleep(10) for(var/obj/effect/immovablerod/imm in world) return diff --git a/code/game/gamemodes/events/dust.dm b/code/game/gamemodes/events/dust.dm index 2e8b3b1328..4e064d8be6 100644 --- a/code/game/gamemodes/events/dust.dm +++ b/code/game/gamemodes/events/dust.dm @@ -37,7 +37,7 @@ The "dust" will damage the hull of the station causin minor hull breaches. density = 1 anchored = 1 var/strength = 2 //ex_act severity number - var/life = 2 //how many things we hit before del(src) + var/life = 2 //how many things we hit before qdel(src) weak strength = 3 @@ -107,8 +107,7 @@ The "dust" will damage the hull of the station causin minor hull breaches. life-- if(life <= 0) walk(src,0) - spawn(1) - del(src) + qdel(src) return 0 return @@ -119,5 +118,5 @@ The "dust" will damage the hull of the station causin minor hull breaches. ex_act(severity) - del(src) + qdel(src) return diff --git a/code/game/gamemodes/events/holidays/Christmas.dm b/code/game/gamemodes/events/holidays/Christmas.dm index 7ca6678902..9c68ab879e 100644 --- a/code/game/gamemodes/events/holidays/Christmas.dm +++ b/code/game/gamemodes/events/holidays/Christmas.dm @@ -14,7 +14,7 @@ evil_tree.icon_living = evil_tree.icon_state evil_tree.icon_dead = evil_tree.icon_state evil_tree.icon_gib = evil_tree.icon_state - del(xmas) + qdel(xmas) /obj/item/weapon/toy/xmas_cracker name = "xmas cracker" diff --git a/code/game/gamemodes/events/wormholes.dm b/code/game/gamemodes/events/wormholes.dm index 9a8066887b..a7830a2cb3 100644 --- a/code/game/gamemodes/events/wormholes.dm +++ b/code/game/gamemodes/events/wormholes.dm @@ -59,4 +59,4 @@ P.icon_state = "anom" P.name = "wormhole" spawn(rand(300,600)) - del(P) \ No newline at end of file + qdel(P) \ No newline at end of file diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 8ad65194d1..41183aeffa 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -1,11 +1,5 @@ var/global/datum/controller/gameticker/ticker -#define GAME_STATE_PREGAME 1 -#define GAME_STATE_SETTING_UP 2 -#define GAME_STATE_PLAYING 3 -#define GAME_STATE_FINISHED 4 - - /datum/controller/gameticker var/const/restart_timeout = 600 var/current_state = GAME_STATE_PREGAME @@ -135,7 +129,7 @@ var/global/datum/controller/gameticker/ticker for(var/obj/effect/landmark/start/S in landmarks_list) //Deleting Startpoints but we need the ai point to AI-ize people later if (S.name != "AI") - del(S) + qdel(S) world << "Enjoy the game!" world << sound('sound/AI/welcome.ogg') // Skie //Holiday Round-start stuff ~Carn @@ -265,8 +259,8 @@ var/global/datum/controller/gameticker/ticker //Otherwise if its a verb it will continue on afterwards. sleep(300) - if(cinematic) del(cinematic) //end the cinematic - if(temp_buckle) del(temp_buckle) //release everybody + if(cinematic) qdel(cinematic) //end the cinematic + if(temp_buckle) qdel(temp_buckle) //release everybody return @@ -280,7 +274,7 @@ var/global/datum/controller/gameticker/ticker continue else player.create_character() - del(player) + qdel(player) proc/collect_minds() @@ -424,7 +418,7 @@ var/global/datum/controller/gameticker/ticker robo.laws.show_laws(world) if(dronecount) - world << "There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] at the end of this round." + world << "There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] at the end of this round." mode.declare_completion()//To declare normal completion. diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm index f1de61f286..7e1ba6d368 100644 --- a/code/game/gamemodes/heist/heist.dm +++ b/code/game/gamemodes/heist/heist.dm @@ -26,6 +26,6 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' var/area/skipjack = locate(/area/shuttle/skipjack/station) for (var/mob/living/M in skipjack.contents) //maybe send the player a message that they've gone home/been kidnapped? Someone responsible for vox lore should write that. - del(M) + qdel(M) for (var/obj/O in skipjack.contents) - del(O) //no hiding in lockers or anything \ No newline at end of file + qdel(O) //no hiding in lockers or anything \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index c523b469f3..850529661c 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -89,7 +89,7 @@ rcd light flash thingy on matter drain V.show_message("\blue You hear a loud electrical buzzing sound!", 2) spawn(50) explosion(get_turf(M), 0,1,2,3) - del(M) + qdel(M) else usr << "Out of uses." else usr << "That's not a machine." diff --git a/code/game/gamemodes/meme/meme.dm b/code/game/gamemodes/meme/meme.dm index 2629b36013..2aa512264d 100644 --- a/code/game/gamemodes/meme/meme.dm +++ b/code/game/gamemodes/meme/meme.dm @@ -93,7 +93,7 @@ M.enter_host(first_host.current) forge_meme_objectives(meme, first_host) - del original + qdel(original) log_admin("Created [memes.len] memes.") diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index 1edb533daa..9d18216aa5 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -97,6 +97,10 @@ pass_flags = PASSTABLE | PASSGRILLE power = 2 +/obj/effect/meteor/Destroy() + walk(src,0) //this cancels the walk_towards() proc + ..() + /obj/effect/meteor/Bump(atom/A) spawn(0) @@ -111,14 +115,14 @@ !istype(A,/obj/machinery/field_generator) && \ prob(detonation_chance)) explosion(loc, power, power + power_step, power + power_step * 2, power + power_step * 3, 0) - del(src) + qdel(src) return /obj/effect/meteor/ex_act(severity) if (severity < 4) - del(src) + qdel(src) return /obj/effect/meteor/big @@ -136,7 +140,7 @@ if(!istype(A,/obj/machinery/power/emitter) && \ !istype(A,/obj/machinery/field_generator)) if(--src.hits <= 0) - del(src) //Dont blow up singularity containment if we get stuck there. + qdel(src) //Dont blow up singularity containment if we get stuck there. if (A) for(var/mob/M in player_list) @@ -150,11 +154,11 @@ if (--src.hits <= 0) if(prob(detonation_chance) && !istype(A, /obj/structure/grille)) explosion(loc, power, power + power_step, power + power_step * 2, power + power_step * 3, 0) - del(src) + qdel(src) return /obj/effect/meteor/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/pickaxe)) - del(src) + qdel(src) return - ..() \ No newline at end of file + ..() diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index d26f1a0789..7b6b1dc952 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -48,6 +48,9 @@ if(bomb.timing) user << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]" +/obj/item/weapon/pinpointer/Destroy() + active = 0 + ..() /obj/item/weapon/pinpointer/advpinpointer name = "Advanced Pinpointer" diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 27236dd8fb..076c0afbf3 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -13,7 +13,7 @@ datum/objective if(text) explanation_text = text - Del() + Destroy() all_objectives -= src ..() @@ -541,7 +541,7 @@ datum/objective/steal if (!custom_target) return var/tmp_obj = new custom_target var/custom_name = tmp_obj:name - del(tmp_obj) + qdel(tmp_obj) custom_name = sanitize(input("Enter target name:", "Objective target", custom_name) as text|null) if (!custom_name) return target_name = custom_name @@ -916,7 +916,7 @@ datum/objective/heist/salvage explanation_text = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it. The convert rune is join blood self." /datum/objective/cult/eldergod/check_completion() - return (locate(/obj/machinery/singularity/narsie/large) in machines) + return (locate(/obj/singularity/narsie/large) in machines) /datum/objective/cult/sacrifice explanation_text = "Conduct a ritual sacrifice for the glory of Nar-Sie." diff --git a/code/game/gamemodes/sandbox/h_sandbox.dm b/code/game/gamemodes/sandbox/h_sandbox.dm index 439befdc63..ad2abb2236 100644 --- a/code/game/gamemodes/sandbox/h_sandbox.dm +++ b/code/game/gamemodes/sandbox/h_sandbox.dm @@ -120,7 +120,7 @@ datum/hSB if("hsbtoolbox") var/obj/item/weapon/storage/hsb = new/obj/item/weapon/storage/toolbox/mechanical for(var/obj/item/device/radio/T in hsb) - del(T) + qdel(T) new/obj/item/weapon/crowbar (hsb) hsb.loc = usr.loc if("hsbmedkit") diff --git a/code/game/gamemodes/setupgame.dm b/code/game/gamemodes/setupgame.dm index 501335a19f..2981596645 100644 --- a/code/game/gamemodes/setupgame.dm +++ b/code/game/gamemodes/setupgame.dm @@ -151,7 +151,7 @@ var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc) M.real_name = "Corpse" M.death() - del(A) + qdel(A) continue if (A.name == "Corpse-Engineer") var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc) @@ -173,7 +173,7 @@ else if (prob(50)) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/welding(M), slot_head) - del(A) + qdel(A) continue if (A.name == "Corpse-Engineer-Space") var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc) @@ -196,7 +196,7 @@ M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/welding(M), slot_head) else M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space(M), slot_head) - del(A) + qdel(A) continue if (A.name == "Corpse-Engineer-Chief") var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc) @@ -217,7 +217,7 @@ else if (prob(50)) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/welding(M), slot_head) - del(A) + qdel(A) continue if (A.name == "Corpse-Syndicate") var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc) @@ -239,6 +239,6 @@ else M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(M), slot_head) - del(A) + qdel(A) continue */ diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index da346f9fce..4d16b7ae14 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -10,7 +10,7 @@ /var/const/access_tox_storage = 8 /var/const/access_genetics = 9 /var/const/access_engine = 10 -/var/const/access_engine_equip= 11 +/var/const/access_engine_equip = 11 /var/const/access_maint_tunnels = 12 /var/const/access_external_airlocks = 13 /var/const/access_emergency_storage = 14 diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 062571655d..088e3841fd 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -231,7 +231,7 @@ H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H), slot_in_backpack) H.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(H), slot_in_backpack) H.equip_to_slot_or_del(new /obj/item/weapon/stamp/clown(H), slot_in_backpack) - H.equip_to_slot_or_del(new /obj/item/toy/crayon/rainbow(H), slot_in_backpack) + H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/rainbow(H), slot_in_backpack) H.equip_to_slot_or_del(new /obj/item/weapon/storage/fancy/crayons(H), slot_in_backpack) H.equip_to_slot_or_del(new /obj/item/toy/waterflower(H), slot_in_backpack) H.mutations.Add(CLUMSY) @@ -265,11 +265,11 @@ H.equip_to_slot_or_del(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit) if(H.backbag == 1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - H.equip_to_slot_or_del(new /obj/item/toy/crayon/mime(H), slot_l_store) + H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/mime(H), slot_l_store) H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_l_hand) else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - H.equip_to_slot_or_del(new /obj/item/toy/crayon/mime(H), slot_in_backpack) + H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/mime(H), slot_in_backpack) H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_in_backpack) H.verbs += /client/proc/mimespeak H.verbs += /client/proc/mimewall diff --git a/code/game/jobs/jobprocs.dm b/code/game/jobs/jobprocs.dm index 60b8c6a99d..2a012872bf 100644 --- a/code/game/jobs/jobprocs.dm +++ b/code/game/jobs/jobprocs.dm @@ -44,7 +44,7 @@ timeleft -= (world.time - last_process) if(timeleft <= 0) processing_objects.Remove(src) - del(src) + qdel(src) /////////////////////////////// diff --git a/code/game/machinery/Beacon.dm b/code/game/machinery/Beacon.dm index 37cc168d57..19399ce739 100644 --- a/code/game/machinery/Beacon.dm +++ b/code/game/machinery/Beacon.dm @@ -1,55 +1,55 @@ -/obj/machinery/bluespace_beacon - - icon = 'icons/obj/objects.dmi' - icon_state = "floor_beaconf" - name = "Bluespace Gigabeacon" - desc = "A device that draws power from bluespace and creates a permanent tracking beacon." - level = 1 // underfloor - layer = 2.5 - anchored = 1 - use_power = 1 - idle_power_usage = 0 - var/obj/item/device/radio/beacon/Beacon - - New() - ..() - var/turf/T = loc - Beacon = new /obj/item/device/radio/beacon - Beacon.invisibility = INVISIBILITY_MAXIMUM - Beacon.loc = T - - hide(T.intact) - - Del() - if(Beacon) - del(Beacon) - ..() - - // update the invisibility and icon - hide(var/intact) - invisibility = intact ? 101 : 0 - updateicon() - - // update the icon_state - proc/updateicon() - var/state="floor_beacon" - - if(invisibility) - icon_state = "[state]f" - - else - icon_state = "[state]" - - process() - if(!Beacon) - var/turf/T = loc - Beacon = new /obj/item/device/radio/beacon - Beacon.invisibility = INVISIBILITY_MAXIMUM - Beacon.loc = T - if(Beacon) - if(Beacon.loc != loc) - Beacon.loc = loc - - updateicon() - - +/obj/machinery/bluespace_beacon + + icon = 'icons/obj/objects.dmi' + icon_state = "floor_beaconf" + name = "Bluespace Gigabeacon" + desc = "A device that draws power from bluespace and creates a permanent tracking beacon." + level = 1 // underfloor + layer = 2.5 + anchored = 1 + use_power = 1 + idle_power_usage = 0 + var/obj/item/device/radio/beacon/Beacon + + New() + ..() + var/turf/T = loc + Beacon = new /obj/item/device/radio/beacon + Beacon.invisibility = INVISIBILITY_MAXIMUM + Beacon.loc = T + + hide(T.intact) + + Destroy() + if(Beacon) + qdel(Beacon) + ..() + + // update the invisibility and icon + hide(var/intact) + invisibility = intact ? 101 : 0 + updateicon() + + // update the icon_state + proc/updateicon() + var/state="floor_beacon" + + if(invisibility) + icon_state = "[state]f" + + else + icon_state = "[state]" + + process() + if(!Beacon) + var/turf/T = loc + Beacon = new /obj/item/device/radio/beacon + Beacon.invisibility = INVISIBILITY_MAXIMUM + Beacon.loc = T + if(Beacon) + if(Beacon.loc != loc) + Beacon.loc = loc + + updateicon() + + diff --git a/code/game/machinery/CableLayer.dm b/code/game/machinery/CableLayer.dm new file mode 100644 index 0000000000..9bad67df7d --- /dev/null +++ b/code/game/machinery/CableLayer.dm @@ -0,0 +1,126 @@ +/obj/machinery/cablelayer + name = "automatic cable layer" + + icon = 'icons/obj/stationobjs.dmi' + icon_state = "pipe_d" + density = 1 + var/obj/structure/cable/last_piece + var/obj/item/stack/cable_coil/cable + var/max_cable = 100 + var/on = 0 + +/obj/machinery/cablelayer/New() + cable = new(src) + cable.amount = 100 + ..() + +/obj/machinery/cablelayer/Move(new_turf,M_Dir) + ..() + layCable(new_turf,M_Dir) + +/obj/machinery/cablelayer/attack_hand(mob/user as mob) + if(!cable&&!on) + user << "\The [src] don't work with no cable." + return + on=!on + user.visible_message("\The [src] [!on?"dea":"a"]ctivated.", "[user] [!on?"dea":"a"]ctivated \the [src].") + return + +/obj/machinery/cablelayer/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(istype(O, /obj/item/stack/cable_coil)) + + var/result = load_cable(O) + if(!result) + user << "Reel is full." + else + user << "[result] meters of cable successfully loaded." + return + + if(istype(O, /obj/item/weapon/screwdriver)) + if(cable && cable.amount) + var/m = round(input(usr,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1) + m = min(m, cable.amount) + m = min(m, 30) + if(m) + use_cable(m) + var/obj/item/stack/cable_coil/CC = new (get_turf(src)) + CC.amount = m + else + usr << "There's no more cable on the reel." + +/obj/machinery/cablelayer/examine(mob/user) + ..() + user << "\The [src] has [cable.amount] meter\s." + +/obj/machinery/cablelayer/proc/load_cable(var/obj/item/stack/cable_coil/CC) + if(istype(CC) && CC.amount) + var/cur_amount = cable? cable.amount : 0 + var/to_load = max(max_cable - cur_amount,0) + if(to_load) + to_load = min(CC.amount, to_load) + if(!cable) + cable = new(src) + cable.amount = 0 + cable.amount += to_load + CC.use(to_load) + return to_load + else + return 0 + return + +/obj/machinery/cablelayer/proc/use_cable(amount) + if(!cable || cable.amount<1) + visible_message("Cable depleted, [src] deactivated.") + return +/* if(cable.amount < amount) + visible_message("No enough cable to finish the task.") + return*/ + cable.use(amount) + return 1 + +/obj/machinery/cablelayer/proc/reset() + last_piece = null + +/obj/machinery/cablelayer/proc/dismantleFloor(var/turf/new_turf) + if(istype(new_turf, /turf/simulated/floor)) + var/turf/simulated/floor/T = new_turf + if(!T.is_plating()) + if(!T.broken && !T.burnt) + new T.floor_type(T) + T.make_plating() + return !new_turf.intact + +/obj/machinery/cablelayer/proc/layCable(var/turf/new_turf,var/M_Dir) + if(!on) + return reset() + else + dismantleFloor(new_turf) + if(!istype(new_turf) || !dismantleFloor(new_turf)) + return reset() + var/fdirn = turn(M_Dir,180) + for(var/obj/structure/cable/LC in new_turf) // check to make sure there's not a cable there already + if(LC.d1 == fdirn || LC.d2 == fdirn) + return reset() + if(!use_cable(1)) + return reset() + var/obj/structure/cable/NC = new(new_turf) + NC.cableColor("red") + NC.d1 = 0 + NC.d2 = fdirn + NC.updateicon() + + var/datum/powernet/PN + if(last_piece && last_piece.d2 != M_Dir) + last_piece.d1 = min(last_piece.d2, M_Dir) + last_piece.d2 = max(last_piece.d2, M_Dir) + last_piece.updateicon() + PN = last_piece.powernet + + if(!PN) + PN = new() + PN.add_cable(NC) + NC.mergeConnectedNetworks(NC.d2) + + //NC.mergeConnectedNetworksOnTurf() + last_piece = NC + return 1 diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index 6e1ecdf4ca..a03289c78b 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -28,12 +28,12 @@ switch(severity) if(1.0) //SN src = null - del(src) + qdel(src) return if(2.0) if (prob(50)) //SN src = null - del(src) + qdel(src) return if(3.0) if (prob(25)) @@ -43,14 +43,14 @@ /obj/machinery/optable/blob_act() if(prob(75)) - del(src) + qdel(src) /obj/machinery/optable/attack_hand(mob/user as mob) if (HULK in usr.mutations) usr << text("\blue You destroy the table.") visible_message("\red [usr] destroys the operating table!") src.density = 0 - del(src) + qdel(src) return /obj/machinery/optable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) @@ -130,7 +130,7 @@ var/obj/item/weapon/grab/G = W if(iscarbon(G.affecting) && check_table(G.affecting)) take_victim(G.affecting,usr) - del(W) + qdel(W) return /obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob) diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 20c16dcb9c..0e92db1511 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -25,12 +25,12 @@ switch(severity) if(1.0) //SN src = null - del(src) + qdel(src) return if(2.0) if (prob(50)) //SN src = null - del(src) + qdel(src) return else return @@ -204,7 +204,7 @@ for(var/atom/movable/A as mob|obj in src) A.loc = src.loc A.blob_act() - del(src) + qdel(src) return attackby(var/obj/item/weapon/G as obj, var/mob/user as mob) @@ -252,7 +252,7 @@ icon_state = "sleeper_1-r" src.add_fingerprint(user) - del(G) + qdel(G) return return @@ -265,21 +265,21 @@ for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return if(2.0) if(prob(50)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return if(3.0) if(prob(25)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return return emp_act(severity) @@ -435,7 +435,7 @@ icon_state = "sleeper_1-r" for(var/obj/O in src) - del(O) + qdel(O) src.add_fingerprint(usr) return return diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 51e1ec7510..8c6be59f71 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -56,7 +56,7 @@ src.icon_state = "body_scanner_1" for(var/obj/O in src) //O = null - del(O) + qdel(O) //Foreach goto(124) src.add_fingerprint(usr) return @@ -98,7 +98,7 @@ //Foreach goto(154) src.add_fingerprint(user) //G = null - del(G) + qdel(G) return /obj/machinery/bodyscanner/ex_act(severity) @@ -109,7 +109,7 @@ ex_act(severity) //Foreach goto(35) //SN src = null - del(src) + qdel(src) return if(2.0) if (prob(50)) @@ -118,7 +118,7 @@ ex_act(severity) //Foreach goto(108) //SN src = null - del(src) + qdel(src) return if(3.0) if (prob(25)) @@ -127,7 +127,7 @@ ex_act(severity) //Foreach goto(181) //SN src = null - del(src) + qdel(src) return else return @@ -136,19 +136,19 @@ if(prob(50)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc - del(src) + qdel(src) /obj/machinery/body_scanconsole/ex_act(severity) switch(severity) if(1.0) //SN src = null - del(src) + qdel(src) return if(2.0) if (prob(50)) //SN src = null - del(src) + qdel(src) return else return @@ -156,7 +156,7 @@ /obj/machinery/body_scanconsole/blob_act() if(prob(50)) - del(src) + qdel(src) /obj/machinery/body_scanconsole/power_change() ..() diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index f6d2820d5b..2b8ea74117 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -98,6 +98,10 @@ TLV["temperature"] = list(20, 40, 140, 160) // K target_temperature = 90 +/obj/machinery/alarm/Destroy() + if(radio_controller) + radio_controller.remove_object(src, frequency) + ..() /obj/machinery/alarm/New(var/loc, var/dir, var/building = 0) ..() @@ -114,16 +118,12 @@ pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 update_icon() - if(ticker && ticker.current_state == 3)//if the game is running - src.initialize() return first_run() /obj/machinery/alarm/proc/first_run() alarm_area = get_area(src) - if (alarm_area.master) - alarm_area = alarm_area.master area_uid = alarm_area.uid if (name == "alarm") name = "[alarm_area.name] Air Alarm" @@ -284,11 +284,10 @@ /obj/machinery/alarm/proc/elect_master() - for (var/area/A in alarm_area.related) - for (var/obj/machinery/alarm/AA in A) - if (!(AA.stat & (NOPOWER|BROKEN))) - alarm_area.master_air_alarm = AA - return 1 + for (var/obj/machinery/alarm/AA in alarm_area) + if (!(AA.stat & (NOPOWER|BROKEN))) + alarm_area.master_air_alarm = AA + return 1 return 0 /obj/machinery/alarm/proc/get_danger_level(var/current_value, var/list/danger_levels) @@ -395,9 +394,8 @@ /obj/machinery/alarm/proc/apply_mode() //propagate mode to other air alarms in the area //TODO: make it so that players can choose between applying the new mode to the room they are in (related area) vs the entire alarm area - for (var/area/RA in alarm_area.related) - for (var/obj/machinery/alarm/AA in RA) - AA.mode = mode + for (var/obj/machinery/alarm/AA in alarm_area) + AA.mode = mode switch(mode) if(AALARM_MODE_SCRUBBING) @@ -620,7 +618,7 @@ if(buildstage != 2) return STATUS_CLOSE - if(aidisabled && user.isAI()) + if(aidisabled && user.isMobAI()) user << "AI control for \the [src] interface has been disabled." return STATUS_CLOSE @@ -831,7 +829,7 @@ if(0) if(istype(W, /obj/item/weapon/airalarm_electronics)) user << "You insert the circuit!" - del(W) + qdel(W) buildstage = 1 update_icon() return @@ -841,7 +839,7 @@ var/obj/item/alarm_frame/frame = new /obj/item/alarm_frame() frame.loc = user.loc playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - del(src) + qdel(src) return ..() @@ -884,7 +882,7 @@ Code shamelessly copied from apc_frame /obj/item/alarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 ) - del(src) + qdel(src) return ..() @@ -910,7 +908,7 @@ Code shamelessly copied from apc_frame return new /obj/machinery/alarm(loc, ndir, 1) - del(src) + qdel(src) /* FIRE ALARM @@ -1015,7 +1013,7 @@ FIRE ALARM if(0) if(istype(W, /obj/item/weapon/firealarm_electronics)) user << "You insert the circuit!" - del(W) + qdel(W) buildstage = 1 update_icon() @@ -1024,7 +1022,7 @@ FIRE ALARM var/obj/item/firealarm_frame/frame = new /obj/item/firealarm_frame() frame.loc = user.loc playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - del(src) + qdel(src) return src.alarm() @@ -1068,7 +1066,6 @@ FIRE ALARM var/d2 if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon)) A = A.loc - A = A.master if (A.fire) d1 = text("Reset - Lockdown", src) @@ -1135,9 +1132,8 @@ FIRE ALARM if (!( src.working )) return var/area/area = get_area(src) - for(var/area/A in area.related) - for(var/obj/machinery/firealarm/FA in A) - fire_alarm.clearAlarm(loc, FA) + for(var/obj/machinery/firealarm/FA in area) + fire_alarm.clearAlarm(loc, FA) update_icon() return @@ -1145,9 +1141,8 @@ FIRE ALARM if (!( src.working)) return var/area/area = get_area(src) - for(var/area/A in area.related) - for(var/obj/machinery/firealarm/FA in A) - fire_alarm.triggerAlarm(loc, FA, duration) + for(var/obj/machinery/firealarm/FA in area) + fire_alarm.triggerAlarm(loc, FA, duration) update_icon() //playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0) return @@ -1206,7 +1201,7 @@ Code shamelessly copied from apc_frame /obj/item/firealarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 ) - del(src) + qdel(src) return ..() @@ -1233,7 +1228,7 @@ Code shamelessly copied from apc_frame new /obj/machinery/firealarm(loc, ndir, 1) - del(src) + qdel(src) /obj/machinery/partyalarm @@ -1258,8 +1253,6 @@ Code shamelessly copied from apc_frame user.machine = src var/area/A = get_area(src) ASSERT(isarea(A)) - if(A.master) - A = A.master var/d1 var/d2 if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai)) @@ -1298,8 +1291,6 @@ Code shamelessly copied from apc_frame return var/area/A = get_area(src) ASSERT(isarea(A)) - if(A.master) - A = A.master A.partyreset() return @@ -1308,8 +1299,6 @@ Code shamelessly copied from apc_frame return var/area/A = get_area(src) ASSERT(isarea(A)) - if(A.master) - A = A.master A.partyalert() return diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm index 0294607e8a..09e55720a8 100644 --- a/code/game/machinery/atmo_control.dm +++ b/code/game/machinery/atmo_control.dm @@ -67,11 +67,10 @@ /obj/machinery/air_sensor/initialize() set_frequency(frequency) -/obj/machinery/air_sensor/New() - ..() - +obj/machinery/air_sensor/Destroy() if(radio_controller) - set_frequency(frequency) + radio_controller.remove_object(src,frequency) + ..() /obj/machinery/computer/general_air_control icon = 'icons/obj/computer.dmi' @@ -86,6 +85,11 @@ var/datum/radio_frequency/radio_connection circuit = /obj/item/weapon/circuitboard/air_management +obj/machinery/computer/general_air_control/Destroy() + if(radio_controller) + radio_controller.remove_object(src, frequency) + ..() + /obj/machinery/computer/general_air_control/attack_hand(mob/user) if(..(user)) return diff --git a/code/game/machinery/atmoalter/area_atmos_computer.dm b/code/game/machinery/atmoalter/area_atmos_computer.dm index 935feae3e2..984dc44782 100644 --- a/code/game/machinery/atmoalter/area_atmos_computer.dm +++ b/code/game/machinery/atmoalter/area_atmos_computer.dm @@ -2,6 +2,7 @@ name = "Area Air Control" desc = "A computer used to control the stationary scrubbers and pumps in the area." icon_state = "area_atmos" + light_color = "#e6ffff" circuit = "/obj/item/weapon/circuitboard/area_atmos" var/list/connectedscrubbers = new() @@ -147,14 +148,10 @@ var/turf/T_src = get_turf(src) if(!T_src.loc) return 0 var/area/A_src = T_src.loc - if (A_src.master) - A_src = A_src.master var/turf/T_scrub = get_turf(scrubber) if(!T_scrub.loc) return 0 var/area/A_scrub = T_scrub.loc - if (A_scrub.master) - A_scrub = A_scrub.master if(A_scrub != A_src) return 0 @@ -169,13 +166,11 @@ var/turf/T = get_turf(src) if(!T.loc) return var/area/A = T.loc - if (A.master) - A = A.master for(var/obj/machinery/portable_atmospherics/powered/scrubber/huge/scrubber in world ) var/turf/T2 = get_turf(scrubber) if(T2 && T2.loc) var/area/A2 = T2.loc - if(istype(A2) && A2.master && A2.master == A ) + if(istype(A2) && A2 == A) connectedscrubbers += scrubber found = 1 @@ -183,4 +178,4 @@ if(!found) status = "ERROR: No scrubber found!" - src.updateUsrDialog() \ No newline at end of file + src.updateUsrDialog() diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index ad7d55c2aa..095aec4a24 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -104,7 +104,7 @@ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe_meter(src.loc) - del(src) + qdel(src) // TURF METER - REPORTS A TILE'S AIR CONTENTS diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm index 9308bae64e..5e8817359f 100644 --- a/code/game/machinery/atmoalter/portable_atmospherics.dm +++ b/code/game/machinery/atmoalter/portable_atmospherics.dm @@ -20,6 +20,11 @@ return 1 +/obj/machinery/portable_atmospherics/Destroy() + qdel(air_contents) + qdel(holding) + ..() + /obj/machinery/portable_atmospherics/initialize() . = ..() spawn() @@ -35,8 +40,8 @@ else update_icon() -/obj/machinery/portable_atmospherics/Del() - del(air_contents) +/obj/machinery/portable_atmospherics/Destroy() + qdel(air_contents) ..() diff --git a/code/game/machinery/atmoalter/pump.dm b/code/game/machinery/atmoalter/pump.dm index 9f2c4023b2..659e17d4b2 100644 --- a/code/game/machinery/atmoalter/pump.dm +++ b/code/game/machinery/atmoalter/pump.dm @@ -7,7 +7,10 @@ var/on = 0 var/direction_out = 0 //0 = siphoning, 1 = releasing - var/target_pressure = 100 + var/target_pressure = ONE_ATMOSPHERE + + var/pressuremin = 0 + var/pressuremax = 10 * ONE_ATMOSPHERE volume = 1000 @@ -106,64 +109,59 @@ /obj/machinery/portable_atmospherics/powered/pump/return_air() return air_contents -/obj/machinery/portable_atmospherics/powered/pump/attack_ai(var/mob/user as mob) +/obj/machinery/portable_atmospherics/powered/pump/attack_ai(var/mob/user) + src.add_hiddenprint(user) return src.attack_hand(user) -/obj/machinery/portable_atmospherics/powered/pump/attack_hand(var/mob/user as mob) +/obj/machinery/portable_atmospherics/powered/pump/attack_ghost(var/mob/user) + return src.attack_hand(user) - user.set_machine(src) - var/holding_text +/obj/machinery/portable_atmospherics/powered/pump/attack_hand(var/mob/user) + ui_interact(user) - if(holding) - holding_text = {"
Tank Pressure: [round(holding.air_contents.return_pressure(), 0.01)] kPa
-Remove Tank -"} - var/output_text = {"[capitalize(name)]
-Pressure: [round(air_contents.return_pressure(), 0.01)] kPa
-Flow Rate: [round(last_flow_rate, 0.1)] L/s
-Port Status: [(connected_port)?("Connected"):("Disconnected")] -[holding_text]
-
-Cell Charge: [cell? "[round(cell.percent())]%" : "N/A"] | Load: [round(last_power_draw)] W
-Power Switch: [on?("On"):("Off")]
-Pump Direction: [direction_out?("Out"):("In")]
-Target Pressure: - - - - [target_pressure] kPa+ + + +
-
-Close
-"} +/obj/machinery/portable_atmospherics/powered/pump/ui_interact(mob/user, ui_key = "rcon", datum/nanoui/ui=null, force_open=1) + var/list/data[0] + data["portConnected"] = connected_port ? 1 : 0 + data["tankPressure"] = round(air_contents.return_pressure() > 0 ? air_contents.return_pressure() : 0) + data["targetpressure"] = round(target_pressure) + data["pump_dir"] = direction_out + data["minpressure"] = round(pressuremin) + data["maxpressure"] = round(pressuremax) + data["powerDraw"] = round(last_power_draw) + data["cellCharge"] = cell ? cell.charge : 0 + data["cellMaxCharge"] = cell ? cell.maxcharge : 1 + data["on"] = on ? 1 : 0 - user << browse(output_text, "window=pump;size=600x300") - onclose(user, "pump") + data["hasHoldingTank"] = holding ? 1 : 0 + if (holding) + data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure() > 0 ? holding.air_contents.return_pressure() : 0)) - return + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if (!ui) + ui = new(user, src, ui_key, "portpump.tmpl", "Portable Pump", 480, 410, state = physical_state) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) /obj/machinery/portable_atmospherics/powered/pump/Topic(href, href_list) - ..() - if (usr.stat || usr.restrained()) - return + if(..()) + return 1 - if (((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) - usr.set_machine(src) + if(href_list["power"]) + on = !on + . = 1 + if(href_list["direction"]) + direction_out = !direction_out + . = 1 + if (href_list["remove_tank"]) + if(holding) + holding.loc = loc + holding = null + . = 1 + if (href_list["pressure_adj"]) + var/diff = text2num(href_list["pressure_adj"]) + target_pressure = min(10*ONE_ATMOSPHERE, max(0, target_pressure+diff)) + . = 1 - if(href_list["power"]) - on = !on - - if(href_list["direction"]) - direction_out = !direction_out - - if (href_list["remove_tank"]) - if(holding) - holding.loc = loc - holding = null - - if (href_list["pressure_adj"]) - var/diff = text2num(href_list["pressure_adj"]) - target_pressure = min(10*ONE_ATMOSPHERE, max(0, target_pressure+diff)) - - src.updateUsrDialog() - src.add_fingerprint(usr) + if(.) update_icon() - else - usr << browse(null, "window=pump") - return - return \ No newline at end of file diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index d8c23cc5f0..1977e55646 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -13,6 +13,9 @@ power_rating = 7500 //7500 W ~ 10 HP power_losses = 150 + var/minrate = 0 + var/maxrate = 10 * ONE_ATMOSPHERE + var/list/scrubbing_gas = list("phoron", "carbon_dioxide", "sleeping_agent", "oxygen_agent_b") /obj/machinery/portable_atmospherics/powered/scrubber/New() @@ -82,63 +85,58 @@ /obj/machinery/portable_atmospherics/powered/scrubber/return_air() return air_contents -/obj/machinery/portable_atmospherics/powered/scrubber/attack_ai(var/mob/user as mob) +/obj/machinery/portable_atmospherics/powered/scrubber/attack_ai(var/mob/user) + src.add_hiddenprint(user) return src.attack_hand(user) -/obj/machinery/portable_atmospherics/powered/scrubber/attack_hand(var/mob/user as mob) +/obj/machinery/portable_atmospherics/powered/scrubber/attack_ghost(var/mob/user) + return src.attack_hand(user) - user.set_machine(src) - var/holding_text - - if(holding) - holding_text = {"
Tank Pressure: [round(holding.air_contents.return_pressure(), 0.01)] kPa
-Remove Tank -"} - var/output_text = {"[name]
-Pressure: [round(air_contents.return_pressure(), 0.01)] kPa
-Flow Rate: [round(last_flow_rate, 0.1)] L/s
-Port Status: [(connected_port)?("Connected"):("Disconnected")] -[holding_text]
-
-Cell Charge: [cell? "[round(cell.percent())]%" : "N/A"] | Load: [round(last_power_draw)] W
-Power Switch: [on?("On"):("Off")]
-Flow Rate Regulator: - - - - [volume_rate] L/s + + + +
- -
-Close
-"} - - user << browse(output_text, "window=scrubber;size=600x300") - onclose(user, "scrubber") +/obj/machinery/portable_atmospherics/powered/scrubber/attack_hand(var/mob/user) + ui_interact(user) return +/obj/machinery/portable_atmospherics/powered/scrubber/ui_interact(mob/user, ui_key = "rcon", datum/nanoui/ui=null, force_open=1) + var/list/data[0] + data["portConnected"] = connected_port ? 1 : 0 + data["tankPressure"] = round(air_contents.return_pressure() > 0 ? air_contents.return_pressure() : 0) + data["rate"] = round(volume_rate) + data["minrate"] = round(minrate) + data["maxrate"] = round(maxrate) + data["powerDraw"] = round(last_power_draw) + data["cellCharge"] = cell ? cell.charge : 0 + data["cellMaxCharge"] = cell ? cell.maxcharge : 1 + data["on"] = on ? 1 : 0 + + data["hasHoldingTank"] = holding ? 1 : 0 + if (holding) + data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure() > 0 ? holding.air_contents.return_pressure() : 0)) + + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if (!ui) + ui = new(user, src, ui_key, "portscrubber.tmpl", "Portable Scrubber", 480, 400, state = physical_state) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + + /obj/machinery/portable_atmospherics/powered/scrubber/Topic(href, href_list) - ..() - if (usr.stat || usr.restrained()) - return + if(..()) + return 1 - if (((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) - usr.set_machine(src) - - if(href_list["power"]) - on = !on - - if (href_list["remove_tank"]) - if(holding) - holding.loc = loc - holding = null - - if (href_list["volume_adj"]) - var/diff = text2num(href_list["volume_adj"]) - volume_rate = min(initial(volume_rate), max(0, volume_rate+diff)) - - src.updateUsrDialog() - src.add_fingerprint(usr) - update_icon() - else - usr << browse(null, "window=scrubber") - return - return + if(href_list["power"]) + on = !on + . = 1 + if (href_list["remove_tank"]) + if(holding) + holding.loc = loc + holding = null + . = 1 + if (href_list["volume_adj"]) + var/diff = text2num(href_list["volume_adj"]) + volume_rate = Clamp(volume_rate+diff, minrate, maxrate) + . = 1 + update_icon() //Huge scrubber diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index d537d113f9..d60404d5de 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -190,7 +190,7 @@ stack.use(max(1, round(total_used/mass_per_sheet))) // Always use at least 1 to prevent infinite materials. else user.remove_from_mob(O) - del(O) + qdel(O) updateUsrDialog() return diff --git a/code/game/machinery/autolathe_datums.dm b/code/game/machinery/autolathe_datums.dm index 68bf61b7f1..3b323cd69f 100644 --- a/code/game/machinery/autolathe_datums.dm +++ b/code/game/machinery/autolathe_datums.dm @@ -16,7 +16,7 @@ recipe.resources = list() for(var/material in I.matter) recipe.resources[material] = I.matter[material]*1.25 // More expensive to produce than they are to recycle. - del(I) + qdel(I) /datum/autolathe/recipe var/name = "object" @@ -42,6 +42,11 @@ path = /obj/item/weapon/extinguisher category = "General" +/datum/autolathe/recipe/jar + name = "jar" + path = /obj/item/glass_jar + category = "General" + /datum/autolathe/recipe/crowbar name = "crowbar" path = /obj/item/weapon/crowbar diff --git a/code/game/machinery/bees_items.dm b/code/game/machinery/bees_items.dm index 486b46d33c..05f9231f8a 100644 --- a/code/game/machinery/bees_items.dm +++ b/code/game/machinery/bees_items.dm @@ -20,7 +20,7 @@ for(var/mob/living/simple_animal/bee/B in T) if(B.feral < 0) caught_bees += B.strength - del(B) + qdel(B) user.visible_message("\blue [user] nets some bees.","\blue You net up some of the becalmed bees.") else user.visible_message("\red [user] swings at some bees, they don't seem to like it.","\red You swing at some bees, they don't seem to like it.") diff --git a/code/game/machinery/biogenerator.dm b/code/game/machinery/biogenerator.dm index 87399b597a..61ed92d58e 100644 --- a/code/game/machinery/biogenerator.dm +++ b/code/game/machinery/biogenerator.dm @@ -151,7 +151,7 @@ if(I.reagents.get_reagent_amount("nutriment") < 0.1) points += 1 else points += I.reagents.get_reagent_amount("nutriment") * 10 * eat_eff - del(I) + qdel(I) if(S) processing = 1 update_icon() diff --git a/code/game/machinery/bioprinter.dm b/code/game/machinery/bioprinter.dm index 48c0edb984..5a8b25bb84 100644 --- a/code/game/machinery/bioprinter.dm +++ b/code/game/machinery/bioprinter.dm @@ -70,7 +70,7 @@ stored_matter += 50 user.drop_item() user << "\The [src] processes \the [W]. Levels of stored biomass now: [stored_matter]" - del(W) + qdel(W) return // Steel for matter. else if(prints_prosthetics && istype(W, /obj/item/stack/sheet/metal)) @@ -78,7 +78,7 @@ stored_matter += M.amount * 10 user.drop_item() user << "\The [src] processes \the [W]. Levels of stored matter now: [stored_matter]" - del(W) + qdel(W) return else return..() \ No newline at end of file diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm index f87ae33ee0..70740901fa 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/game/machinery/bots/bots.dm @@ -3,7 +3,7 @@ /obj/machinery/bot icon = 'icons/obj/aibots.dmi' layer = MOB_LAYER - luminosity = 3 + light_range = 3 use_power = 0 var/obj/item/weapon/card/id/botcard // the ID card that the bot "holds" var/on = 1 @@ -15,19 +15,18 @@ var/locked = 1 //var/emagged = 0 //Urist: Moving that var to the general /bot tree as it's used by most bots - /obj/machinery/bot/proc/turn_on() if(stat) return 0 on = 1 - SetLuminosity(initial(luminosity)) + set_light(initial(light_range)) return 1 /obj/machinery/bot/proc/turn_off() on = 0 - SetLuminosity(0) + set_light(0) /obj/machinery/bot/proc/explode() - del(src) + qdel(src) /obj/machinery/bot/proc/healthcheck() if (src.health <= 0) @@ -117,7 +116,7 @@ /obj/machinery/bot/emp_act(severity) var/was_on = on stat |= EMPED - var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( src.loc ) + var/obj/effect/overlay/pulse2 = PoolOrNew(/obj/effect/overlay, src.loc ) pulse2.icon = 'icons/effects/effects.dmi' pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" @@ -125,7 +124,7 @@ pulse2.set_dir(pick(cardinal)) spawn(10) - pulse2.delete() + qdel(pulse2) if (on) turn_off() spawn(severity*300) diff --git a/code/game/machinery/bots/cleanbot.dm b/code/game/machinery/bots/cleanbot.dm deleted file mode 100644 index 4dcb838152..0000000000 --- a/code/game/machinery/bots/cleanbot.dm +++ /dev/null @@ -1,363 +0,0 @@ -//Cleanbot assembly -/obj/item/weapon/bucket_sensor - desc = "It's a bucket. With a sensor attached." - name = "proxy bucket" - icon = 'icons/obj/aibots.dmi' - icon_state = "bucket_proxy" - force = 3.0 - throwforce = 10.0 - throw_speed = 2 - throw_range = 5 - w_class = 3.0 - var/created_name = "Cleanbot" - - -//Cleanbot -/obj/machinery/bot/cleanbot - name = "Cleanbot" - desc = "A little cleaning robot, he looks so excited!" - icon = 'icons/obj/aibots.dmi' - icon_state = "cleanbot0" - layer = 5.0 - density = 0 - anchored = 0 - //weight = 1.0E7 - health = 25 - maxhealth = 25 - var/cleaning = 0 - var/screwloose = 0 - var/oddbutton = 0 - var/blood = 1 - var/list/target_types = list() - var/obj/effect/decal/cleanable/target - var/obj/effect/decal/cleanable/oldtarget - var/oldloc = null - req_access = list(access_janitor) - var/path[] = new() - var/patrol_path[] = null - var/beacon_freq = 1445 // navigation beacon frequency - var/closest_dist - var/closest_loc - var/failed_steps - var/should_patrol - var/next_dest - var/next_dest_loc - -/obj/machinery/bot/cleanbot/New() - ..() - src.get_targets() - src.icon_state = "cleanbot[src.on]" - - should_patrol = 1 - - src.botcard = new /obj/item/weapon/card/id(src) - src.botcard.access = list(access_janitor, access_maint_tunnels) - - src.locked = 0 // Start unlocked so roboticist can set them to patrol. - - if(radio_controller) - radio_controller.add_object(src, beacon_freq, filter = RADIO_NAVBEACONS) - - -/obj/machinery/bot/cleanbot/turn_on() - . = ..() - src.icon_state = "cleanbot[src.on]" - src.updateUsrDialog() - -/obj/machinery/bot/cleanbot/turn_off() - ..() - if(!isnull(src.target)) - target.targeted_by = null - src.target = null - src.oldtarget = null - src.oldloc = null - src.icon_state = "cleanbot[src.on]" - src.path = new() - src.updateUsrDialog() - -/obj/machinery/bot/cleanbot/attack_hand(mob/user as mob) - . = ..() - if (.) - return - usr.set_machine(src) - interact(user) - -/obj/machinery/bot/cleanbot/interact(mob/user as mob) - var/dat - dat += text({" -Automatic Station Cleaner v1.0

-Status: []
-Behaviour controls are [src.locked ? "locked" : "unlocked"]
-Maintenance panel is [src.open ? "opened" : "closed"]"}, -text("[src.on ? "On" : "Off"]")) - if(!src.locked || issilicon(user)) - dat += text({"
Cleans Blood: []
"}, text("[src.blood ? "Yes" : "No"]")) - dat += text({"
Patrol station: []
"}, text("[src.should_patrol ? "Yes" : "No"]")) - // dat += text({"
Beacon frequency: []
"}, text("[src.beacon_freq]")) - if(src.open && !src.locked) - dat += text({" -Odd looking screw twiddled: []
-Weird button pressed: []"}, -text("[src.screwloose ? "Yes" : "No"]"), -text("[src.oddbutton ? "Yes" : "No"]")) - - user << browse("Cleaner v1.0 controls[dat]", "window=autocleaner") - onclose(user, "autocleaner") - return - -/obj/machinery/bot/cleanbot/Topic(href, href_list) - if(..()) - return - usr.set_machine(src) - src.add_fingerprint(usr) - switch(href_list["operation"]) - if("start") - if (src.on) - turn_off() - else - turn_on() - if("blood") - src.blood =!src.blood - src.get_targets() - src.updateUsrDialog() - if("patrol") - src.should_patrol =!src.should_patrol - src.patrol_path = null - src.updateUsrDialog() - if("freq") - var/freq = text2num(input("Select frequency for navigation beacons", "Frequnecy", num2text(beacon_freq / 10))) * 10 - if (freq > 0) - src.beacon_freq = freq - src.updateUsrDialog() - if("screw") - src.screwloose = !src.screwloose - usr << "You press the weird button." - src.updateUsrDialog() - -/obj/machinery/bot/cleanbot/attackby(obj/item/weapon/W, mob/user as mob) - if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if(src.allowed(usr) && !open && !emagged) - src.locked = !src.locked - user << "You [ src.locked ? "lock" : "unlock"] the [src] behaviour controls." - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << "This [src] doesn't seem to respect your authority." - else - return ..() - -/obj/machinery/bot/cleanbot/Emag(mob/user as mob) - ..() - if(open && !locked) - if(user) user << "The [src] buzzes and beeps." - src.oddbutton = 1 - src.screwloose = 1 - -/obj/machinery/bot/cleanbot/process() - set background = 1 - - if(!src.on) - return - if(src.cleaning) - return - - if(!src.screwloose && !src.oddbutton && prob(5)) - visible_message("[src] makes an excited beeping booping sound!") - - if(src.screwloose && prob(5)) - if(istype(loc,/turf/simulated)) - var/turf/simulated/T = src.loc - if(T.wet < 1) - T.wet = 1 - if(T.wet_overlay) - T.overlays -= T.wet_overlay - T.wet_overlay = null - T.wet_overlay = image('icons/effects/water.dmi',T,"wet_floor") - T.overlays += T.wet_overlay - spawn(800) - if (istype(T) && T.wet < 2) - T.wet = 0 - if(T.wet_overlay) - T.overlays -= T.wet_overlay - T.wet_overlay = null - if(src.oddbutton && prob(5)) - visible_message("Something flies out of [src]. He seems to be acting oddly.") - var/obj/effect/decal/cleanable/blood/gibs/gib = new /obj/effect/decal/cleanable/blood/gibs(src.loc) - //gib.streak(list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)) - src.oldtarget = gib - if(!src.target || src.target == null) - for (var/obj/effect/decal/cleanable/D in view(7,src)) - for(var/T in src.target_types) - if(isnull(D.targeted_by) && istype(D, T) && D != src.oldtarget) // If the mess isn't targeted (D.type == T || D.parent_type == T) - src.oldtarget = D // or if it is but the bot is gone. - src.target = D // and it's stuff we clean? Clean it. - D.targeted_by = src // Claim the mess we are targeting. - return - - if(!src.target || src.target == null) - if(src.loc != src.oldloc) - src.oldtarget = null - - if (!should_patrol) - return - - if (!patrol_path || patrol_path.len < 1) - var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq) - - if(!frequency) return - - closest_dist = 9999 - closest_loc = null - next_dest_loc = null - - var/datum/signal/signal = new() - signal.source = src - signal.transmission_method = 1 - signal.data = list("findbeacon" = "patrol") - frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) - spawn(5) - if (!next_dest_loc) - next_dest_loc = closest_loc - if (next_dest_loc) - src.patrol_path = AStar(src.loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id=botcard, exclude=null) - else - patrol_move() - - return - - if(target && path.len == 0) - spawn(0) - if(!src || !target) return - src.path = AStar(src.loc, src.target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id=botcard) - if (!path) path = list() - if(src.path.len == 0) - src.oldtarget = src.target - target.targeted_by = null - src.target = null - return - if(src.path.len > 0 && src.target && (src.target != null)) - step_to(src, src.path[1]) - src.path -= src.path[1] - else if(src.path.len == 1) - step_to(src, target) - - if(src.target && (src.target != null)) - patrol_path = null - if(src.loc == src.target.loc) - clean(src.target) - src.path = new() - src.target = null - return - - src.oldloc = src.loc - -/obj/machinery/bot/cleanbot/proc/patrol_move() - if (src.patrol_path.len <= 0) - return - - var/next = src.patrol_path[1] - src.patrol_path -= next - if (next == src.loc) - return - - var/moved = step_towards(src, next) - if (!moved) - failed_steps++ - if (failed_steps > 4) - patrol_path = null - next_dest = null - failed_steps = 0 - else - failed_steps = 0 - -/obj/machinery/bot/cleanbot/receive_signal(datum/signal/signal) - var/recv = signal.data["beacon"] - var/valid = signal.data["patrol"] - if(!recv || !valid) - return - - var/dist = get_dist(src, signal.source.loc) - if (dist < closest_dist && signal.source.loc != src.loc) - closest_dist = dist - closest_loc = signal.source.loc - next_dest = signal.data["next_patrol"] - - if (recv == next_dest) - next_dest_loc = signal.source.loc - next_dest = signal.data["next_patrol"] - -/obj/machinery/bot/cleanbot/proc/get_targets() - src.target_types = new/list() - - target_types += /obj/effect/decal/cleanable/blood/oil - target_types += /obj/effect/decal/cleanable/vomit - target_types += /obj/effect/decal/cleanable/crayon - target_types += /obj/effect/decal/cleanable/liquid_fuel - target_types += /obj/effect/decal/cleanable/mucus - target_types += /obj/effect/decal/cleanable/dirt - - if(src.blood) - target_types += /obj/effect/decal/cleanable/blood/ - -/obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target) - anchored = 1 - icon_state = "cleanbot-c" - visible_message("\red [src] begins to clean up the [target]") - cleaning = 1 - var/cleantime = 50 - if(istype(target,/obj/effect/decal/cleanable/dirt)) // Clean Dirt much faster - cleantime = 10 - spawn(cleantime) - if(istype(loc,/turf/simulated)) - var/turf/simulated/f = loc - f.dirt = 0 - cleaning = 0 - del(target) - icon_state = "cleanbot[on]" - anchored = 0 - target = null - -/obj/machinery/bot/cleanbot/explode() - src.on = 0 - src.visible_message("\red [src] blows apart!", 1) - var/turf/Tsec = get_turf(src) - - new /obj/item/weapon/reagent_containers/glass/bucket(Tsec) - - new /obj/item/device/assembly/prox_sensor(Tsec) - - if (prob(50)) - new /obj/item/robot_parts/l_arm(Tsec) - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - del(src) - return - -/obj/item/weapon/bucket_sensor/attackby(var/obj/item/W, mob/user as mob) - ..() - if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm)) - user.drop_item() - del(W) - var/turf/T = get_turf(src.loc) - var/obj/machinery/bot/cleanbot/A = new /obj/machinery/bot/cleanbot(T) - A.name = src.created_name - user << "You add the robot arm to the bucket and sensor assembly. Beep boop!" - user.drop_from_inventory(src) - del(src) - - else if (istype(W, /obj/item/weapon/pen)) - var/t = sanitizeSafe(input(user, "Enter new robot name", src.name, src.created_name), MAX_NAME_LEN) - if (!t) - return - if (!in_range(src, usr) && src.loc != usr) - return - src.created_name = t diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm deleted file mode 100644 index a955efaa1f..0000000000 --- a/code/game/machinery/bots/ed209bot.dm +++ /dev/null @@ -1,210 +0,0 @@ -/obj/machinery/bot/secbot/ed209 - name = "ED-209 Security Robot" - desc = "A security robot. He looks less than thrilled." - icon = 'icons/obj/aibots.dmi' - icon_state = "ed2090" - density = 1 - health = 100 - maxhealth = 100 - - bot_version = "2.5" - search_range = 12 - has_laser = 1 - - preparing_arrest_sounds = new() - secbot_assembly = /obj/item/weapon/secbot_assembly/ed209_assembly - -/obj/item/weapon/secbot_assembly/ed209_assembly - name = "ED-209 assembly" - desc = "Some sort of bizarre assembly." - icon = 'icons/obj/aibots.dmi' - icon_state = "ed209_frame" - item_state = "ed209_frame" - created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess - var/lasercolor = "" - -/obj/machinery/bot/secbot/ed209/update_icon() - if(on && is_attacking) - src.icon_state = "[lasercolor]ed209-c" - else - src.icon_state = "[lasercolor]ed209[src.on]" - -/obj/machinery/bot/secbot/ed209/on_explosion(var/turf/Tsec) - if(!lasercolor) - var/obj/item/weapon/gun/energy/taser/G = new /obj/item/weapon/gun/energy/taser(Tsec) - G.power_supply.charge = 0 - else if(lasercolor == "b") - var/obj/item/weapon/gun/energy/lasertag/blue/G = new (Tsec) - G.power_supply.charge = 0 - else if(lasercolor == "r") - var/obj/item/weapon/gun/energy/lasertag/red/G = new (Tsec) - G.power_supply.charge = 0 - if (prob(50)) - new /obj/item/robot_parts/l_leg(Tsec) - if (prob(25)) - new /obj/item/robot_parts/r_leg(Tsec) - if (prob(25))//50% chance for a helmet OR vest - if (prob(50)) - new /obj/item/clothing/head/helmet(Tsec) - else - if(!lasercolor) - new /obj/item/clothing/suit/armor/vest(Tsec) - if(lasercolor == "b") - new /obj/item/clothing/suit/bluetag(Tsec) - if(lasercolor == "r") - new /obj/item/clothing/suit/redtag(Tsec) - -/obj/item/weapon/secbot_assembly/ed209_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - - if(istype(W, /obj/item/weapon/pen)) - var/t = sanitizeSafe(input(user, "Enter new robot name", src.name, src.created_name), MAX_NAME_LEN) - if(!t) return - if(!in_range(src, usr) && src.loc != usr) return - created_name = t - return - - switch(build_step) - if(0,1) - if( istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg) ) - user.drop_item() - del(W) - build_step++ - user << "You add the robot leg to [src]." - name = "legs/frame assembly" - if(build_step == 1) - item_state = "ed209_leg" - icon_state = "ed209_leg" - else - item_state = "ed209_legs" - icon_state = "ed209_legs" - - if(2) - if( istype(W, /obj/item/clothing/suit/redtag) ) - lasercolor = "r" - else if( istype(W, /obj/item/clothing/suit/bluetag) ) - lasercolor = "b" - if( lasercolor || istype(W, /obj/item/clothing/suit/storage/vest) ) - user.drop_item() - del(W) - build_step++ - user << "You add the armor to [src]." - name = "vest/legs/frame assembly" - item_state = "[lasercolor]ed209_shell" - icon_state = "[lasercolor]ed209_shell" - - if(3) - if( istype(W, /obj/item/weapon/weldingtool) ) - var/obj/item/weapon/weldingtool/WT = W - if(WT.remove_fuel(0,user)) - build_step++ - name = "shielded frame assembly" - user << "You welded the vest to [src]." - if(4) - if( istype(W, /obj/item/clothing/head/helmet) ) - user.drop_item() - del(W) - build_step++ - user << "You add the helmet to [src]." - name = "covered and shielded frame assembly" - item_state = "[lasercolor]ed209_hat" - icon_state = "[lasercolor]ed209_hat" - - if(5) - if( isprox(W) ) - user.drop_item() - del(W) - build_step++ - user << "You add the prox sensor to [src]." - name = "covered, shielded and sensored frame assembly" - item_state = "[lasercolor]ed209_prox" - icon_state = "[lasercolor]ed209_prox" - - if(6) - if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/C = W - if (C.get_amount() < 1) - user << "You need one coil of wire to do wire [src]." - return - user << "You start to wire [src]." - if (do_after(user, 40) && build_step == 6) - if (C.use(1)) - build_step++ - user << "You wire the ED-209 assembly." - name = "wired ED-209 assembly" - return - - if(7) - switch(lasercolor) - if("b") - if( !istype(W, /obj/item/weapon/gun/energy/lasertag/blue) ) - return - name = "bluetag ED-209 assembly" - if("r") - if( !istype(W, /obj/item/weapon/gun/energy/lasertag/red) ) - return - name = "redtag ED-209 assembly" - if("") - if( !istype(W, /obj/item/weapon/gun/energy/taser) ) - return - name = "taser ED-209 assembly" - else - return - build_step++ - user << "You add [W] to [src]." - src.item_state = "[lasercolor]ed209_taser" - src.icon_state = "[lasercolor]ed209_taser" - user.drop_item() - del(W) - - if(8) - if( istype(W, /obj/item/weapon/screwdriver) ) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) - var/turf/T = get_turf(user) - user << "Now attaching the gun to the frame..." - sleep(40) - if(get_turf(user) == T && build_step == 8) - build_step++ - name = "armed [name]" - user << "Taser gun attached." - - if(9) - if( istype(W, /obj/item/weapon/cell) ) - build_step++ - user << "You complete the ED-209." - var/turf/T = get_turf(src) - new /obj/machinery/bot/secbot/ed209(T,created_name,lasercolor) - user.drop_item() - del(W) - user.drop_from_inventory(src) - del(src) - - -/obj/machinery/bot/secbot/ed209/bullet_act(var/obj/item/projectile/Proj) - if((src.lasercolor == "b") && (src.disabled == 0)) - if(istype(Proj, /obj/item/projectile/beam/lastertag/red)) - src.disabled = 1 - del (Proj) - sleep(100) - src.disabled = 0 - else - ..() - else if((src.lasercolor == "r") && (src.disabled == 0)) - if(istype(Proj, /obj/item/projectile/beam/lastertag/blue)) - src.disabled = 1 - del (Proj) - sleep(100) - src.disabled = 0 - else - ..() - else - ..() - -/obj/machinery/bot/secbot/ed209/bluetag/New()//If desired, you spawn red and bluetag bots easily - new /obj/machinery/bot/secbot/ed209(get_turf(src),null,"b") - del(src) - - -/obj/machinery/bot/secbot/ed209/redtag/New() - new /obj/machinery/bot/secbot/ed209(get_turf(src),null,"r") - del(src) diff --git a/code/game/machinery/bots/farmbot.dm b/code/game/machinery/bots/farmbot.dm deleted file mode 100644 index ca32e937ed..0000000000 --- a/code/game/machinery/bots/farmbot.dm +++ /dev/null @@ -1,595 +0,0 @@ -//Farmbots by GauHelldragon - 12/30/2012 -// A new type of buildable aiBot that helps out in hydroponics - -// Made by using a robot arm on a water tank and then adding: -// A plant analyzer, a bucket, a mini-hoe and then a proximity sensor (in that order) - -// Will water, weed and fertilize plants that need it -// When emagged, it will "water", "weed" and "fertilize" humans instead -// Holds up to 10 fertilizers (only the type dispensed by the machines, not chemistry bottles) -// It will fill up it's water tank at a sink when low. - -// The behavior panel can be unlocked with hydroponics access and be modified to disable certain behaviors -// By default, it will ignore weeds and mushrooms, but can be set to tend to these types of plants as well. - - -#define FARMBOT_MODE_WATER 1 -#define FARMBOT_MODE_FERTILIZE 2 -#define FARMBOT_MODE_WEED 3 -#define FARMBOT_MODE_REFILL 4 -#define FARMBOT_MODE_WAITING 5 - -#define FARMBOT_ANIMATION_TIME 25 //How long it takes to use one of the action animations -#define FARMBOT_EMAG_DELAY 60 //How long of a delay after doing one of the emagged attack actions -#define FARMBOT_ACTION_DELAY 35 //How long of a delay after doing one of the normal actions - -/obj/machinery/bot/farmbot - name = "Farmbot" - desc = "The botanist's best friend." - icon = 'icons/obj/aibots.dmi' - icon_state = "farmbot0" - layer = 5.0 - density = 1 - anchored = 0 - health = 50 - maxhealth = 50 - req_access =list(access_hydroponics) - - var/Max_Fertilizers = 10 - - var/setting_water = 1 - var/setting_refill = 1 - var/setting_fertilize = 1 - var/setting_weed = 1 - var/setting_ignoreWeeds = 1 - var/setting_ignoreMushrooms = 1 - - var/atom/target //Current target, can be a human, a hydroponics tray, or a sink - var/mode //Which mode is being used, 0 means it is looking for work - - var/obj/structure/reagent_dispensers/watertank/tank // the water tank that was used to make it, remains inside the bot. - - var/path[] = new() // used for pathing - var/frustration - -/obj/machinery/bot/farmbot/New() - ..() - src.icon_state = "farmbot[src.on]" - spawn (4) - src.botcard = new /obj/item/weapon/card/id(src) - src.botcard.access = req_access - - if ( !tank ) //Should be set as part of making it... but lets check anyway - tank = locate(/obj/structure/reagent_dispensers/watertank/) in contents - if ( !tank ) //An admin must have spawned the farmbot! Better give it a tank. - tank = new /obj/structure/reagent_dispensers/watertank(src) - -/obj/machinery/bot/farmbot/Bump(M as mob|obj) //Leave no door unopened! - spawn(0) - if ((istype(M, /obj/machinery/door)) && (!isnull(src.botcard))) - var/obj/machinery/door/D = M - if (!istype(D, /obj/machinery/door/firedoor) && D.check_access(src.botcard)) - D.open() - src.frustration = 0 - return - return - -/obj/machinery/bot/farmbot/turn_on() - . = ..() - src.icon_state = "farmbot[src.on]" - src.updateUsrDialog() - -/obj/machinery/bot/farmbot/turn_off() - ..() - src.path = new() - src.icon_state = "farmbot[src.on]" - src.updateUsrDialog() - -/obj/machinery/bot/farmbot/attack_paw(mob/user as mob) - return attack_hand(user) - - -/obj/machinery/bot/farmbot/proc/get_total_ferts() - var total_fert = 0 - for (var/obj/item/nutrient/fert in contents) - total_fert++ - return total_fert - -/obj/machinery/bot/farmbot/attack_hand(mob/user as mob) - . = ..() - if (.) - return - var/dat - dat += "Automatic Hyrdoponic Assisting Unit v1.0

" - dat += "Status: [src.on ? "On" : "Off"]
" - - dat += "Water Tank: " - if ( tank ) - dat += "\[[tank.reagents.total_volume]/[tank.reagents.maximum_volume]\]" - else - dat += "Error: Water Tank not Found" - - dat += "
Fertilizer Storage: \[[get_total_ferts()]/[Max_Fertilizers]\]" - - dat += "
Behaviour controls are [src.locked ? "locked" : "unlocked"]
" - if(!src.locked) - dat += "Watering Controls:
" - dat += " Water Plants : [src.setting_water ? "Yes" : "No"]
" - dat += " Refill Watertank : [src.setting_refill ? "Yes" : "No"]
" - dat += "
Fertilizer Controls:
" - dat += " Fertilize Plants : [src.setting_fertilize ? "Yes" : "No"]
" - dat += "
Weeding Controls:
" - dat += " Weed Plants : [src.setting_weed ? "Yes" : "No"]
" - dat += "
Ignore Weeds : [src.setting_ignoreWeeds ? "Yes" : "No"]
" - dat += "Ignore Mushrooms : [src.setting_ignoreMushrooms ? "Yes" : "No"]
" - dat += "
" - - user << browse("Farmbot v1.0 controls[dat]", "window=autofarm") - onclose(user, "autofarm") - return - -/obj/machinery/bot/farmbot/Topic(href, href_list) - if(..()) - return - usr.machine = src - src.add_fingerprint(usr) - if ((href_list["power"]) && (src.allowed(usr))) - if (src.on) - turn_off() - else - turn_on() - - else if((href_list["water"]) && (!src.locked)) - setting_water = !setting_water - else if((href_list["refill"]) && (!src.locked)) - setting_refill = !setting_refill - else if((href_list["fertilize"]) && (!src.locked)) - setting_fertilize = !setting_fertilize - else if((href_list["weed"]) && (!src.locked)) - setting_weed = !setting_weed - else if((href_list["ignoreWeed"]) && (!src.locked)) - setting_ignoreWeeds = !setting_ignoreWeeds - else if((href_list["ignoreMush"]) && (!src.locked)) - setting_ignoreMushrooms = !setting_ignoreMushrooms - else if (href_list["eject"] ) - flick("farmbot_hatch",src) - for (var/obj/item/nutrient/fert in contents) - fert.loc = get_turf(src) - - src.updateUsrDialog() - return - -/obj/machinery/bot/farmbot/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if (src.allowed(user)) - src.locked = !src.locked - user << "Controls are now [src.locked ? "locked." : "unlocked."]" - src.updateUsrDialog() - else - user << "\red Access denied." - - else if (istype(W, /obj/item/nutrient)) - if ( get_total_ferts() >= Max_Fertilizers ) - user << "The fertilizer storage is full!" - return - user.drop_item() - W.loc = src - user << "You insert [W]." - flick("farmbot_hatch",src) - src.updateUsrDialog() - return - - else - ..() - -/obj/machinery/bot/farmbot/Emag(mob/user as mob) - ..() - if(user) user << "\red You short out [src]'s plant identifier circuits." - spawn(0) - for(var/mob/O in hearers(src, null)) - O.show_message("\red [src] buzzes oddly!", 1) - flick("farmbot_broke", src) - src.emagged = 1 - src.on = 1 - src.icon_state = "farmbot[src.on]" - target = null - mode = FARMBOT_MODE_WAITING //Give the emagger a chance to get away! 15 seconds should be good. - spawn(150) - mode = 0 - -/obj/machinery/bot/farmbot/explode() - src.on = 0 - visible_message("\red [src] blows apart!", 1) - var/turf/Tsec = get_turf(src) - - new /obj/item/weapon/minihoe(Tsec) - new /obj/item/weapon/reagent_containers/glass/bucket(Tsec) - new /obj/item/device/assembly/prox_sensor(Tsec) - new /obj/item/device/analyzer/plant_analyzer(Tsec) - - if ( tank ) - tank.loc = Tsec - - for ( var/obj/item/nutrient/fert in contents ) - if ( prob(50) ) - fert.loc = Tsec - - if (prob(50)) - new /obj/item/robot_parts/l_arm(Tsec) - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - del(src) - return - -/obj/machinery/bot/farmbot/process() - set background = 1 - - if(!src.on) - return - - if ( emagged && prob(1) ) - flick("farmbot_broke", src) - - if ( mode == FARMBOT_MODE_WAITING ) - return - - if ( !mode || !target || !(target in view(7,src)) ) //Don't bother chasing down targets out of view - - mode = 0 - target = null - if ( !find_target() ) - // Couldn't find a target, wait a while before trying again. - mode = FARMBOT_MODE_WAITING - spawn(100) - mode = 0 - return - - if ( mode && target ) - if ( get_dist(target,src) <= 1 || ( emagged && mode == FARMBOT_MODE_FERTILIZE ) ) - // If we are in emagged fertilize mode, we throw the fertilizer, so distance doesn't matter - frustration = 0 - use_farmbot_item() - else - move_to_target() - return - -/obj/machinery/bot/farmbot/proc/use_farmbot_item() - if ( !target ) - mode = 0 - return 0 - - if ( emagged && !ismob(target) ) // Humans are plants! - mode = 0 - target = null - return 0 - - if ( !emagged && !istype(target,/obj/machinery/hydroponics) && !istype(target,/obj/structure/sink) ) // Humans are not plants! - mode = 0 - target = null - return 0 - - if ( mode == FARMBOT_MODE_FERTILIZE ) - //Find which fertilizer to use - var/obj/item/nutrient/fert - for ( var/obj/item/nutrient/nut in contents ) - fert = nut - break - if ( !fert ) - target = null - mode = 0 - return - fertilize(fert) - - if ( mode == FARMBOT_MODE_WEED ) - weed() - - if ( mode == FARMBOT_MODE_WATER ) - water() - - if ( mode == FARMBOT_MODE_REFILL ) - refill() - - - - -/obj/machinery/bot/farmbot/proc/find_target() - if ( emagged ) //Find a human and help them! - for ( var/mob/living/carbon/human/human in view(7,src) ) - if (human.stat == 2) - continue - - var list/options = list(FARMBOT_MODE_WEED) - if ( get_total_ferts() ) - options.Add(FARMBOT_MODE_FERTILIZE) - if ( tank && tank.reagents.total_volume >= 1 ) - options.Add(FARMBOT_MODE_WATER) - mode = pick(options) - target = human - return mode - return 0 - else - if ( setting_refill && tank && tank.reagents.total_volume < 100 ) - for ( var/obj/structure/sink/source in view(7,src) ) - target = source - mode = FARMBOT_MODE_REFILL - return 1 - for ( var/obj/machinery/hydroponics/tray in view(7,src) ) - var newMode = GetNeededMode(tray) - if ( newMode ) - mode = newMode - target = tray - return 1 - return 0 - -/obj/machinery/bot/farmbot/proc/GetNeededMode(obj/machinery/hydroponics/tray) - if ( !tray.planted || tray.dead ) - return 0 - if ( tray.myseed.plant_type == 1 && setting_ignoreWeeds ) - return 0 - if ( tray.myseed.plant_type == 2 && setting_ignoreMushrooms ) - return 0 - - if ( setting_water && tray.waterlevel <= 10 && tank && tank.reagents.total_volume >= 1 ) - return FARMBOT_MODE_WATER - - if ( setting_weed && tray.weedlevel >= 5 ) - return FARMBOT_MODE_WEED - - if ( setting_fertilize && tray.nutrilevel <= 2 && get_total_ferts() ) - return FARMBOT_MODE_FERTILIZE - - return 0 - -/obj/machinery/bot/farmbot/proc/move_to_target() - //Mostly copied from medibot code. - - if(src.frustration > 8) - target = null - mode = 0 - frustration = 0 - src.path = new() - if(src.target && (src.path.len) && (get_dist(src.target,src.path[src.path.len]) > 2)) - src.path = new() - if(src.target && src.path.len == 0 && (get_dist(src,src.target) > 1)) - spawn(0) - var/turf/dest = get_step_towards(target,src) //Can't pathfind to a tray, as it is dense, so pathfind to the spot next to the tray - - src.path = AStar(src.loc, dest, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30,id=botcard) - if(src.path.len == 0) - for ( var/turf/spot in orange(1,target) ) //The closest one is unpathable, try the other spots - if ( spot == dest ) //We already tried this spot - continue - if ( spot.density ) - continue - src.path = AStar(src.loc, spot, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30,id=botcard) - src.path = reverselist(src.path) - if ( src.path.len > 0 ) - break - - if ( src.path.len == 0 ) - target = null - mode = 0 - return - - if(src.path.len > 0 && src.target) - step_to(src, src.path[1]) - src.path -= src.path[1] - spawn(3) - if(src.path.len) - step_to(src, src.path[1]) - src.path -= src.path[1] - - if(src.path.len > 8 && src.target) - src.frustration++ - - -/obj/machinery/bot/farmbot/proc/fertilize(obj/item/nutrient/fert) - if ( !fert ) - target = null - mode = 0 - return 0 - - if ( emagged ) // Warning, hungry humans detected: throw fertilizer at them - spawn(0) - fert.loc = src.loc - fert.throw_at(target, 16, 3, src) - src.visible_message("\red [src] launches [fert.name] at [target.name]!") - flick("farmbot_broke", src) - spawn (FARMBOT_EMAG_DELAY) - mode = 0 - target = null - return 1 - - else // feed them plants~ - var /obj/machinery/hydroponics/tray = target - tray.nutrilevel = 10 - tray.yieldmod = fert.yieldmod - tray.mutmod = fert.mutmod - del fert - tray.updateicon() - icon_state = "farmbot_fertile" - mode = FARMBOT_MODE_WAITING - - spawn (FARMBOT_ACTION_DELAY) - mode = 0 - target = null - spawn (FARMBOT_ANIMATION_TIME) - icon_state = "farmbot[src.on]" - return 1 - -/obj/machinery/bot/farmbot/proc/weed() - icon_state = "farmbot_hoe" - spawn(FARMBOT_ANIMATION_TIME) - icon_state = "farmbot[src.on]" - - if ( emagged ) // Warning, humans infested with weeds! - mode = FARMBOT_MODE_WAITING - spawn(FARMBOT_EMAG_DELAY) - mode = 0 - - if ( prob(50) ) // better luck next time little guy - src.visible_message("\red [src] swings wildly at [target] with a minihoe, missing completely!") - - else // yayyy take that weeds~ - var/attackVerb = pick("slashed", "sliced", "cut", "clawed") - var /mob/living/carbon/human/human = target - - src.visible_message("\red [src] [attackVerb] [human]!") - var/damage = 5 - var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg") - var/datum/organ/external/affecting = human.get_organ(ran_zone(dam_zone)) - var/armor = human.run_armor_check(affecting, "melee") - human.apply_damage(damage,BRUTE,affecting,armor,sharp=1,edge=1) - - else // warning, plants infested with weeds! - mode = FARMBOT_MODE_WAITING - spawn(FARMBOT_ACTION_DELAY) - mode = 0 - - var /obj/machinery/hydroponics/tray = target - tray.weedlevel = 0 - tray.updateicon() - -/obj/machinery/bot/farmbot/proc/water() - if ( !tank || tank.reagents.total_volume < 1 ) - mode = 0 - target = null - return 0 - - icon_state = "farmbot_water" - spawn(FARMBOT_ANIMATION_TIME) - icon_state = "farmbot[src.on]" - - if ( emagged ) // warning, humans are thirsty! - var splashAmount = min(70,tank.reagents.total_volume) - src.visible_message("\red [src] splashes [target] with a bucket of water!") - playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1) - if ( prob(50) ) - tank.reagents.reaction(target, TOUCH) //splash the human! - else - tank.reagents.reaction(target.loc, TOUCH) //splash the human's roots! - spawn(5) - tank.reagents.remove_any(splashAmount) - - mode = FARMBOT_MODE_WAITING - spawn(FARMBOT_EMAG_DELAY) - mode = 0 - else - var /obj/machinery/hydroponics/tray = target - var/b_amount = tank.reagents.get_reagent_amount("water") - if(b_amount > 0 && tray.waterlevel < 100) - if(b_amount + tray.waterlevel > 100) - b_amount = 100 - tray.waterlevel - tank.reagents.remove_reagent("water", b_amount) - tray.waterlevel += b_amount - playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1) - - // Toxicity dilutation code. The more water you put in, the lesser the toxin concentration. - tray.toxic -= round(b_amount/4) - if (tray.toxic < 0 ) // Make sure it won't go overboard - tray.toxic = 0 - - tray.updateicon() - mode = FARMBOT_MODE_WAITING - spawn(FARMBOT_ACTION_DELAY) - mode = 0 - -/obj/machinery/bot/farmbot/proc/refill() - if ( !tank || !tank.reagents.total_volume > 600 || !istype(target,/obj/structure/sink) ) - mode = 0 - target = null - return - - mode = FARMBOT_MODE_WAITING - playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1) - src.visible_message("\blue [src] starts filling it's tank from [target].") - spawn(300) - src.visible_message("\blue [src] finishes filling it's tank.") - src.mode = 0 - tank.reagents.add_reagent("water", tank.reagents.maximum_volume - tank.reagents.total_volume ) - playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1) - - -/obj/item/weapon/farmbot_arm_assembly - name = "water tank/robot arm assembly" - desc = "A water tank with a robot arm permanently grafted to it." - icon = 'icons/obj/aibots.dmi' - icon_state = "water_arm" - var/build_step = 0 - var/created_name = "Farmbot" //To preserve the name if it's a unique farmbot I guess - w_class = 3.0 - - New() - ..() - spawn(4) // If an admin spawned it, it won't have a watertank it, so lets make one for em! - var tank = locate(/obj/structure/reagent_dispensers/watertank) in contents - if( !tank ) - new /obj/structure/reagent_dispensers/watertank(src) - - -/obj/structure/reagent_dispensers/watertank/attackby(var/obj/item/robot_parts/S, mob/user as mob) - - if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm))) - ..() - return - - //Making a farmbot! - - var/obj/item/weapon/farmbot_arm_assembly/A = new /obj/item/weapon/farmbot_arm_assembly - - A.loc = src.loc - user << "You add the robot arm to the [src]" - src.loc = A //Place the water tank into the assembly, it will be needed for the finished bot - user.remove_from_mob(S) - del(S) - -/obj/item/weapon/farmbot_arm_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if((istype(W, /obj/item/device/analyzer/plant_analyzer)) && (!src.build_step)) - src.build_step++ - user << "You add the plant analyzer to [src]!" - src.name = "farmbot assembly" - user.remove_from_mob(W) - del(W) - - else if(( istype(W, /obj/item/weapon/reagent_containers/glass/bucket)) && (src.build_step == 1)) - src.build_step++ - user << "You add a bucket to [src]!" - src.name = "farmbot assembly with bucket" - user.remove_from_mob(W) - del(W) - - else if(( istype(W, /obj/item/weapon/minihoe)) && (src.build_step == 2)) - src.build_step++ - user << "You add a minihoe to [src]!" - src.name = "farmbot assembly with bucket and minihoe" - user.remove_from_mob(W) - del(W) - - else if((isprox(W)) && (src.build_step == 3)) - src.build_step++ - user << "You complete the Farmbot! Beep boop." - var/obj/machinery/bot/farmbot/S = new /obj/machinery/bot/farmbot - for ( var/obj/structure/reagent_dispensers/watertank/wTank in src.contents ) - wTank.loc = S - S.tank = wTank - S.loc = get_turf(src) - S.name = src.created_name - user.remove_from_mob(W) - del(W) - del(src) - - else if(istype(W, /obj/item/weapon/pen)) - var/t = input(user, "Enter new robot name", src.name, src.created_name) as text - t = sanitize(t, MAX_NAME_LEN) - if (!t) - return - if (!in_range(src, usr) && src.loc != usr) - return - - src.created_name = t - -/obj/item/weapon/farmbot_arm_assembly/attack_hand(mob/user as mob) - return //it's a converted watertank, no you cannot pick it up and put it in your backpack \ No newline at end of file diff --git a/code/game/machinery/bots/floorbot.dm b/code/game/machinery/bots/floorbot.dm deleted file mode 100644 index b3c1c0376f..0000000000 --- a/code/game/machinery/bots/floorbot.dm +++ /dev/null @@ -1,449 +0,0 @@ -//Floorbot assemblies -/obj/item/weapon/toolbox_tiles - desc = "It's a toolbox with tiles sticking out the top" - name = "tiles and toolbox" - icon = 'icons/obj/aibots.dmi' - icon_state = "toolbox_tiles" - force = 3.0 - throwforce = 10.0 - throw_speed = 2 - throw_range = 5 - w_class = 3.0 - var/created_name = "Floorbot" - -/obj/item/weapon/toolbox_tiles_sensor - desc = "It's a toolbox with tiles sticking out the top and a sensor attached" - name = "tiles, toolbox and sensor arrangement" - icon = 'icons/obj/aibots.dmi' - icon_state = "toolbox_tiles_sensor" - force = 3.0 - throwforce = 10.0 - throw_speed = 2 - throw_range = 5 - w_class = 3.0 - var/created_name = "Floorbot" - -//Floorbot -/obj/machinery/bot/floorbot - name = "Floorbot" - desc = "A little floor repairing robot, he looks so excited!" - icon = 'icons/obj/aibots.dmi' - icon_state = "floorbot0" - layer = 5.0 - density = 0 - anchored = 0 - health = 25 - maxhealth = 25 - //weight = 1.0E7 - var/amount = 10 - var/repairing = 0 - var/improvefloors = 0 - var/eattiles = 0 - var/maketiles = 0 - var/turf/target - var/turf/oldtarget - var/oldloc = null - req_access = list(access_construction) - var/path[] = new() - var/targetdirection - - -/obj/machinery/bot/floorbot/New() - ..() - src.updateicon() - -/obj/machinery/bot/floorbot/turn_on() - . = ..() - src.updateicon() - src.updateUsrDialog() - -/obj/machinery/bot/floorbot/turn_off() - ..() - src.target = null - src.oldtarget = null - src.oldloc = null - src.updateicon() - src.path = new() - src.updateUsrDialog() - -/obj/machinery/bot/floorbot/attack_hand(mob/user as mob) - . = ..() - if (.) - return - usr.set_machine(src) - interact(user) - -/obj/machinery/bot/floorbot/interact(mob/user as mob) - var/dat - dat += "Automatic Station Floor Repairer v1.0

" - dat += "Status: [src.on ? "On" : "Off"]
" - dat += "Maintenance panel is [src.open ? "opened" : "closed"]
" - dat += "Tiles left: [src.amount]
" - dat += "Behvaiour controls are [src.locked ? "locked" : "unlocked"]
" - if(!src.locked || issilicon(user)) - dat += "Improves floors: [src.improvefloors ? "Yes" : "No"]
" - dat += "Finds tiles: [src.eattiles ? "Yes" : "No"]
" - dat += "Make singles pieces of metal into tiles when empty: [src.maketiles ? "Yes" : "No"]
" - var/bmode - if (src.targetdirection) - bmode = dir2text(src.targetdirection) - else - bmode = "Disabled" - dat += "

Bridge Mode : [bmode]
" - - user << browse("Repairbot v1.0 controls[dat]", "window=autorepair") - onclose(user, "autorepair") - return - - -/obj/machinery/bot/floorbot/attackby(var/obj/item/W , mob/user as mob) - if(istype(W, /obj/item/stack/tile/plasteel)) - var/obj/item/stack/tile/plasteel/T = W - if(src.amount >= 50) - return - var/loaded = min(50-src.amount, T.get_amount()) - T.use(loaded) - src.amount += loaded - user << "You load [loaded] tiles into the floorbot. He now contains [src.amount] tiles." - src.updateicon() - else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if(src.allowed(usr) && !open && !emagged) - src.locked = !src.locked - user << "You [src.locked ? "lock" : "unlock"] the [src] behaviour controls." - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << "Access denied." - src.updateUsrDialog() - else - ..() - -/obj/machinery/bot/floorbot/Emag(mob/user as mob) - ..() - if(open && !locked) - if(user) user << "The [src] buzzes and beeps." - -/obj/machinery/bot/floorbot/Topic(href, href_list) - if(..()) - return - usr.set_machine(src) - src.add_fingerprint(usr) - switch(href_list["operation"]) - if("start") - if (src.on) - turn_off() - else - turn_on() - if("improve") - src.improvefloors = !src.improvefloors - src.updateUsrDialog() - if("tiles") - src.eattiles = !src.eattiles - src.updateUsrDialog() - if("make") - src.maketiles = !src.maketiles - src.updateUsrDialog() - if("bridgemode") - switch(src.targetdirection) - if(null) - targetdirection = 1 - if(1) - targetdirection = 2 - if(2) - targetdirection = 4 - if(4) - targetdirection = 8 - if(8) - targetdirection = null - else - targetdirection = null - src.updateUsrDialog() - -/obj/machinery/bot/floorbot/process() - set background = 1 - - if(!src.on) - return - if(src.repairing) - return - var/list/floorbottargets = list() - if(src.amount <= 0 && ((src.target == null) || !src.target)) - if(src.eattiles) - for(var/obj/item/stack/tile/plasteel/T in view(7, src)) - if(T != src.oldtarget && !(target in floorbottargets)) - src.oldtarget = T - src.target = T - break - if(src.target == null || !src.target) - if(src.maketiles) - if(src.target == null || !src.target) - for(var/obj/item/stack/sheet/metal/M in view(7, src)) - if(!(M in floorbottargets) && M != src.oldtarget && M.amount == 1 && !(istype(M.loc, /turf/simulated/wall))) - src.oldtarget = M - src.target = M - break - else - return - if(prob(5)) - visible_message("[src] makes an excited booping beeping sound!") - - if((!src.target || src.target == null) && emagged < 2) - if(targetdirection != null) - /* - for (var/turf/space/D in view(7,src)) - if(!(D in floorbottargets) && D != src.oldtarget) // Added for bridging mode -- TLE - if(get_dir(src, D) == targetdirection) - src.oldtarget = D - src.target = D - break - */ - var/turf/T = get_step(src, targetdirection) - if(istype(T, /turf/space)) - src.oldtarget = T - src.target = T - if(!src.target || src.target == null) - for (var/turf/space/D in view(7,src)) - if(!(D in floorbottargets) && D != src.oldtarget && (D.loc.name != "Space")) - src.oldtarget = D - src.target = D - break - if((!src.target || src.target == null ) && src.improvefloors) - for (var/turf/simulated/floor/F in view(7,src)) - if(!(F in floorbottargets) && F != src.oldtarget && F.icon_state == "Floor1" && !(istype(F, /turf/simulated/floor/plating))) - src.oldtarget = F - src.target = F - break - if((!src.target || src.target == null) && src.eattiles) - for(var/obj/item/stack/tile/plasteel/T in view(7, src)) - if(!(T in floorbottargets) && T != src.oldtarget) - src.oldtarget = T - src.target = T - break - - if((!src.target || src.target == null) && emagged == 2) - if(!src.target || src.target == null) - for (var/turf/simulated/floor/D in view(7,src)) - if(!(D in floorbottargets) && D != src.oldtarget && D.floor_type) - src.oldtarget = D - src.target = D - break - - if(!src.target || src.target == null) - if(src.loc != src.oldloc) - src.oldtarget = null - return - - if(src.target && (src.target != null) && src.path.len == 0) - spawn(0) - if(!istype(src.target, /turf/)) - src.path = AStar(src.loc, src.target.loc, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30, id=botcard) - else - src.path = AStar(src.loc, src.target, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30, id=botcard) - if (!src.path) src.path = list() - if(src.path.len == 0) - src.oldtarget = src.target - src.target = null - return - if(src.path.len > 0 && src.target && (src.target != null)) - step_to(src, src.path[1]) - src.path -= src.path[1] - else if(src.path.len == 1) - step_to(src, target) - src.path = new() - - if(src.loc == src.target || src.loc == src.target.loc) - if(istype(src.target, /obj/item/stack/tile/plasteel)) - src.eattile(src.target) - else if(istype(src.target, /obj/item/stack/sheet/metal)) - src.maketile(src.target) - else if(istype(src.target, /turf/) && emagged < 2) - repair(src.target) - else if(emagged == 2 && istype(src.target,/turf/simulated/floor)) - var/turf/simulated/floor/F = src.target - src.anchored = 1 - src.repairing = 1 - if(prob(90)) - F.break_tile_to_plating() - else - F.ReplaceWithLattice() - visible_message("\red [src] makes an excited booping sound.") - spawn(50) - src.amount ++ - src.anchored = 0 - src.repairing = 0 - src.target = null - src.path = new() - return - - src.oldloc = src.loc - - -/obj/machinery/bot/floorbot/proc/repair(var/turf/target) - if(istype(target, /turf/space/)) - if(target.loc.name == "Space") - return - else if(!istype(target, /turf/simulated/floor)) - return - if(src.amount <= 0) - return - src.anchored = 1 - src.icon_state = "floorbot-c" - if(istype(target, /turf/space/)) - visible_message("\red [src] begins to repair the hole") - var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel - src.repairing = 1 - spawn(50) - T.build(src.loc) - src.repairing = 0 - src.amount -= 1 - src.updateicon() - src.anchored = 0 - src.target = null - else - visible_message("\red [src] begins to improve the floor.") - src.repairing = 1 - spawn(50) - src.loc.icon_state = "floor" - src.repairing = 0 - src.amount -= 1 - src.updateicon() - src.anchored = 0 - src.target = null - -/obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/plasteel/T) - if(!istype(T, /obj/item/stack/tile/plasteel)) - return - visible_message("\red [src] begins to collect tiles.") - src.repairing = 1 - spawn(20) - if(isnull(T)) - src.target = null - src.repairing = 0 - return - if(src.amount + T.get_amount() > 50) - var/i = 50 - src.amount - src.amount += i - T.use(i) - else - src.amount += T.get_amount() - del(T) - src.updateicon() - src.target = null - src.repairing = 0 - -/obj/machinery/bot/floorbot/proc/maketile(var/obj/item/stack/sheet/metal/M) - if(!istype(M, /obj/item/stack/sheet/metal)) - return - if(M.get_amount() > 1) - return - visible_message("\red [src] begins to create tiles.") - src.repairing = 1 - spawn(20) - if(isnull(M)) - src.target = null - src.repairing = 0 - return - var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel - T.amount = 4 - T.loc = M.loc - del(M) - src.target = null - src.repairing = 0 - -/obj/machinery/bot/floorbot/proc/updateicon() - if(src.amount > 0) - src.icon_state = "floorbot[src.on]" - else - src.icon_state = "floorbot[src.on]e" - -/obj/machinery/bot/floorbot/explode() - src.on = 0 - src.visible_message("\red [src] blows apart!", 1) - var/turf/Tsec = get_turf(src) - - var/obj/item/weapon/storage/toolbox/mechanical/N = new /obj/item/weapon/storage/toolbox/mechanical(Tsec) - N.contents = list() - - new /obj/item/device/assembly/prox_sensor(Tsec) - - if (prob(50)) - new /obj/item/robot_parts/l_arm(Tsec) - - while (amount)//Dumps the tiles into the appropriate sized stacks - if(amount >= 16) - var/obj/item/stack/tile/plasteel/T = new (Tsec) - T.amount = 16 - amount -= 16 - else - var/obj/item/stack/tile/plasteel/T = new (Tsec) - T.amount = src.amount - amount = 0 - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - del(src) - return - - -/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/plasteel/T, mob/user as mob) - if(!istype(T, /obj/item/stack/tile/plasteel)) - ..() - return - if(src.contents.len >= 1) - user << "They wont fit in as there is already stuff inside." - return - if(user.s_active) - user.s_active.close(user) - if (T.use(10)) - var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles - user.put_in_hands(B) - user << "You add the tiles into the empty toolbox. They protrude from the top." - user.drop_from_inventory(src) - del(src) - else - user << "You need 10 floortiles for a floorbot." - return - -/obj/item/weapon/toolbox_tiles/attackby(var/obj/item/W, mob/user as mob) - ..() - if(isprox(W)) - del(W) - var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor() - B.created_name = src.created_name - user.put_in_hands(B) - user << "You add the sensor to the toolbox and tiles!" - user.drop_from_inventory(src) - del(src) - - else if (istype(W, /obj/item/weapon/pen)) - var/t = sanitizeSafe(input(user, "Enter new robot name", src.name, src.created_name), MAX_NAME_LEN) - if (!t) - return - if (!in_range(src, usr) && src.loc != usr) - return - - src.created_name = t - -/obj/item/weapon/toolbox_tiles_sensor/attackby(var/obj/item/W, mob/user as mob) - ..() - if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm)) - del(W) - var/turf/T = get_turf(user.loc) - var/obj/machinery/bot/floorbot/A = new /obj/machinery/bot/floorbot(T) - A.name = src.created_name - user << "You add the robot arm to the odd looking toolbox assembly! Boop beep!" - user.drop_from_inventory(src) - del(src) - else if (istype(W, /obj/item/weapon/pen)) - var/t = sanitizeSafe(input(user, "Enter new robot name", src.name, src.created_name), MAX_NAME_LEN) - - if (!t) - return - if (!in_range(src, usr) && src.loc != usr) - return - - src.created_name = t diff --git a/code/game/machinery/bots/medbot.dm b/code/game/machinery/bots/medbot.dm deleted file mode 100644 index 8ce3522707..0000000000 --- a/code/game/machinery/bots/medbot.dm +++ /dev/null @@ -1,596 +0,0 @@ -//MEDBOT -//MEDBOT PATHFINDING -//MEDBOT ASSEMBLY - - -/obj/machinery/bot/medbot - name = "Medibot" - desc = "A little medical robot. He looks somewhat underwhelmed." - icon = 'icons/obj/aibots.dmi' - icon_state = "medibot0" - layer = 5.0 - density = 0 - anchored = 0 - health = 20 - maxhealth = 20 - req_access =list(access_medical) - var/stunned = 0 //It can be stunned by tasers. Delicate circuits. -//var/emagged = 0 - var/list/botcard_access = list(access_medical) - var/obj/item/weapon/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents. - var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits. - var/frustration = 0 - var/path[] = new() - var/mob/living/carbon/patient = null - var/mob/living/carbon/oldpatient = null - var/oldloc = null - var/last_found = 0 - var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages - var/currently_healing = 0 - var/injection_amount = 15 //How much reagent do we inject at a time? - var/heal_threshold = 10 //Start healing when they have this much damage in a category - var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents. - //Setting which reagents to use to treat what by default. By id. - var/treatment_brute = "tricordrazine" - var/treatment_oxy = "tricordrazine" - var/treatment_fire = "tricordrazine" - var/treatment_tox = "tricordrazine" - var/treatment_virus = "spaceacillin" - var/declare_treatment = 0 //When attempting to treat a patient, should it notify everyone wearing medhuds? - var/shut_up = 0 //self explanatory :) - -/obj/machinery/bot/medbot/mysterious - name = "Mysterious Medibot" - desc = "International Medibot of mystery." - skin = "bezerk" - treatment_oxy = "dexalinp" - treatment_brute = "bicaridine" - treatment_fire = "kelotane" - treatment_tox = "anti_toxin" - -/obj/item/weapon/firstaid_arm_assembly - name = "first aid/robot arm assembly" - desc = "A first aid kit with a robot arm permanently grafted to it." - icon = 'icons/obj/aibots.dmi' - icon_state = "firstaid_arm" - var/build_step = 0 - var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess - var/skin = null //Same as medbot, set to tox or ointment for the respective kits. - w_class = 3.0 - - New() - ..() - spawn(5) - if(src.skin) - src.overlays += image('icons/obj/aibots.dmi', "kit_skin_[src.skin]") - - -/obj/machinery/bot/medbot/New() - ..() - src.icon_state = "medibot[src.on]" - - spawn(4) - if(src.skin) - src.overlays += image('icons/obj/aibots.dmi', "medskin_[src.skin]") - - src.botcard = new /obj/item/weapon/card/id(src) - if(isnull(src.botcard_access) || (src.botcard_access.len < 1)) - src.botcard.access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics) - else - src.botcard.access = src.botcard_access - -/obj/machinery/bot/medbot/turn_on() - . = ..() - src.icon_state = "medibot[src.on]" - src.updateUsrDialog() - -/obj/machinery/bot/medbot/turn_off() - ..() - src.patient = null - src.oldpatient = null - src.oldloc = null - src.path = new() - src.currently_healing = 0 - src.last_found = world.time - src.icon_state = "medibot[src.on]" - src.updateUsrDialog() - -/obj/machinery/bot/medbot/attack_hand(mob/user as mob) - . = ..() - if (.) - return - var/dat - dat += "Automatic Medical Unit v1.0

" - dat += "Status: [src.on ? "On" : "Off"]
" - dat += "Maintenance panel is [src.open ? "opened" : "closed"]
" - dat += "Beaker: " - if (src.reagent_glass) - dat += "Loaded \[[src.reagent_glass.reagents.total_volume]/[src.reagent_glass.reagents.maximum_volume]\]" - else - dat += "None Loaded" - dat += "
Behaviour controls are [src.locked ? "locked" : "unlocked"]
" - if(!src.locked || issilicon(user)) - dat += "Healing Threshold: " - dat += "-- " - dat += "- " - dat += "[src.heal_threshold] " - dat += "+ " - dat += "++" - dat += "
" - - dat += "Injection Level: " - dat += "- " - dat += "[src.injection_amount] " - dat += "+ " - dat += "
" - - dat += "Reagent Source: " - dat += "[src.use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]
" - - dat += "Treatment report is [src.declare_treatment ? "on" : "off"]. Toggle
" - - dat += "The speaker switch is [src.shut_up ? "off" : "on"]. Toggle
" - - user << browse("Medibot v1.0 controls[dat]", "window=automed") - onclose(user, "automed") - return - -/obj/machinery/bot/medbot/Topic(href, href_list) - if(..()) - return - usr.set_machine(src) - src.add_fingerprint(usr) - if ((href_list["power"]) && (src.allowed(usr))) - if (src.on) - turn_off() - else - turn_on() - - else if((href_list["adj_threshold"]) && (!src.locked || issilicon(usr))) - var/adjust_num = text2num(href_list["adj_threshold"]) - src.heal_threshold += adjust_num - if(src.heal_threshold < 5) - src.heal_threshold = 5 - if(src.heal_threshold > 75) - src.heal_threshold = 75 - - else if((href_list["adj_inject"]) && (!src.locked || issilicon(usr))) - var/adjust_num = text2num(href_list["adj_inject"]) - src.injection_amount += adjust_num - if(src.injection_amount < 5) - src.injection_amount = 5 - if(src.injection_amount > 15) - src.injection_amount = 15 - - else if((href_list["use_beaker"]) && (!src.locked || issilicon(usr))) - src.use_beaker = !src.use_beaker - - else if (href_list["eject"] && (!isnull(src.reagent_glass))) - if(!src.locked) - src.reagent_glass.loc = get_turf(src) - src.reagent_glass = null - else - usr << "You cannot eject the beaker because the panel is locked." - - else if ((href_list["togglevoice"]) && (!src.locked || issilicon(usr))) - src.shut_up = !src.shut_up - - else if ((href_list["declaretreatment"]) && (!src.locked || issilicon(usr))) - src.declare_treatment = !src.declare_treatment - - src.updateUsrDialog() - return - -/obj/machinery/bot/medbot/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if (src.allowed(user) && !open && !emagged) - src.locked = !src.locked - user << "Controls are now [src.locked ? "locked." : "unlocked."]" - src.updateUsrDialog() - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << "Access denied." - - else if (istype(W, /obj/item/weapon/reagent_containers/glass)) - if(src.locked) - user << "You cannot insert a beaker because the panel is locked." - return - if(!isnull(src.reagent_glass)) - user << "There is already a beaker loaded." - return - - user.drop_item() - W.loc = src - src.reagent_glass = W - user << "You insert [W]." - src.updateUsrDialog() - return - - else - ..() - if (health < maxhealth && !istype(W, /obj/item/weapon/screwdriver) && W.force) - step_to(src, (get_step_away(src,user))) - -/obj/machinery/bot/medbot/Emag(mob/user as mob) - ..() - if(open && !locked) - if(user) user << "You short out [src]'s reagent synthesis circuits." - spawn(0) - for(var/mob/O in hearers(src, null)) - O.show_message("\red [src] buzzes oddly!", 1) - flick("medibot_spark", src) - src.patient = null - if(user) src.oldpatient = user - src.currently_healing = 0 - src.last_found = world.time - src.anchored = 0 - src.emagged = 2 - src.on = 1 - src.icon_state = "medibot[src.on]" - -/obj/machinery/bot/medbot/process() - set background = 1 - - if(!src.on) - src.stunned = 0 - return - - if(src.stunned) - src.icon_state = "medibota" - src.stunned-- - - src.oldpatient = src.patient - src.patient = null - src.currently_healing = 0 - - if(src.stunned <= 0) - src.icon_state = "medibot[src.on]" - src.stunned = 0 - return - - if(src.frustration > 8) - src.oldpatient = src.patient - src.patient = null - src.currently_healing = 0 - src.last_found = world.time - src.path = new() - - if(!src.patient) - if(!src.shut_up && prob(1)) - var/message = pick("Radar, put a mask on!","There's always a catch, and it's the best there is.","I knew it, I should've been a plastic surgeon.","What kind of medbay is this? Everyone's dropping like dead flies.","Delicious!") - src.speak(message) - - for (var/mob/living/carbon/C in view(7,src)) //Time to find a patient! - if ((C.stat == 2) || !istype(C, /mob/living/carbon/human)) - continue - - if ((C == src.oldpatient) && (world.time < src.last_found + 100)) - continue - - if(src.assess_patient(C)) - src.patient = C - src.oldpatient = C - src.last_found = world.time - if((src.last_newpatient_speak + 300) < world.time) //Don't spam these messages! - var/message = pick("Hey, [C.name]! Hold on, I'm coming.","Wait [C.name]! I want to help!","[C.name], you appear to be injured!") - src.speak(message) - src.visible_message("[src] points at [C.name]!") - src.last_newpatient_speak = world.time - break - else - continue - - - if(src.patient && Adjacent(patient)) - if(!src.currently_healing) - src.currently_healing = 1 - src.frustration = 0 - src.medicate_patient(src.patient) - return - - else if(src.patient && (src.path.len) && (get_dist(src.patient,src.path[src.path.len]) > 2)) - src.path = new() - src.currently_healing = 0 - src.last_found = world.time - - if(src.patient && src.path.len == 0 && (get_dist(src,src.patient) > 1)) - spawn(0) - src.path = AStar(src.loc, get_turf(src.patient), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30,id=botcard) - if (!path) path = list() - if(src.path.len == 0) - src.oldpatient = src.patient - src.patient = null - src.currently_healing = 0 - src.last_found = world.time - return - - if(src.path.len > 0 && src.patient) - step_to(src, src.path[1]) - src.path -= src.path[1] - spawn(3) - if(src.path.len) - step_to(src, src.path[1]) - src.path -= src.path[1] - - if(src.path.len > 8 && src.patient) - src.frustration++ - - return - -/obj/machinery/bot/medbot/proc/assess_patient(mob/living/carbon/C as mob) - //Time to see if they need medical help! - if(C.stat == 2) - return 0 //welp too late for them! - - if(C.suiciding) - return 0 //Kevorkian school of robotic medical assistants. - - if(src.emagged == 2) //Everyone needs our medicine. (Our medicine is toxins) - return 1 - - //If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS. - if((src.reagent_glass) && (src.use_beaker) && ((C.getBruteLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getOxyLoss() >= (heal_threshold + 15)))) - for(var/datum/reagent/R in src.reagent_glass.reagents.reagent_list) - if(!C.reagents.has_reagent(R)) - return 1 - continue - - //They're injured enough for it! - if((C.getBruteLoss() >= heal_threshold) && (!C.reagents.has_reagent(src.treatment_brute))) - return 1 //If they're already medicated don't bother! - - if((C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(src.treatment_oxy))) - return 1 - - if((C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(src.treatment_fire))) - return 1 - - if((C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(src.treatment_tox))) - return 1 - - - for(var/datum/disease/D in C.viruses) - if((D.stage > 1) || (D.spread_type == AIRBORNE)) - - if (!C.reagents.has_reagent(src.treatment_virus)) - return 1 //STOP DISEASE FOREVER - - return 0 - -/obj/machinery/bot/medbot/proc/medicate_patient(mob/living/carbon/C as mob) - if(!src.on) - return - - if(!istype(C)) - src.oldpatient = src.patient - src.patient = null - src.currently_healing = 0 - src.last_found = world.time - return - - if(C.stat == 2) - var/death_message = pick("No! NO!","Live, damnit! LIVE!","I...I've never lost a patient before. Not today, I mean.") - src.speak(death_message) - src.oldpatient = src.patient - src.patient = null - src.currently_healing = 0 - src.last_found = world.time - return - - var/reagent_id = null - - //Use whatever is inside the loaded beaker. If there is one. - if((src.use_beaker) && (src.reagent_glass) && (src.reagent_glass.reagents.total_volume)) - reagent_id = "internal_beaker" - - if(src.emagged == 2) //Emagged! Time to poison everybody. - reagent_id = "toxin" - - var/virus = 0 - for(var/datum/disease/D in C.viruses) - virus = 1 - - if (!reagent_id && (virus)) - if(!C.reagents.has_reagent(src.treatment_virus)) - reagent_id = src.treatment_virus - - if (!reagent_id && (C.getBruteLoss() >= heal_threshold)) - if(!C.reagents.has_reagent(src.treatment_brute)) - reagent_id = src.treatment_brute - - if (!reagent_id && (C.getOxyLoss() >= (15 + heal_threshold))) - if(!C.reagents.has_reagent(src.treatment_oxy)) - reagent_id = src.treatment_oxy - - if (!reagent_id && (C.getFireLoss() >= heal_threshold)) - if(!C.reagents.has_reagent(src.treatment_fire)) - reagent_id = src.treatment_fire - - if (!reagent_id && (C.getToxLoss() >= heal_threshold)) - if(!C.reagents.has_reagent(src.treatment_tox)) - reagent_id = src.treatment_tox - - if(!reagent_id) //If they don't need any of that they're probably cured! - src.oldpatient = src.patient - src.patient = null - src.currently_healing = 0 - src.last_found = world.time - var/message = pick("All patched up!","An apple a day keeps me away.","Feel better soon!") - src.speak(message) - return - else - src.icon_state = "medibots" - visible_message("\red [src] is trying to inject [src.patient]!") - spawn(30) - if ((get_dist(src, src.patient) <= 1) && (src.on)) - if((reagent_id == "internal_beaker") && (src.reagent_glass) && (src.reagent_glass.reagents.total_volume)) - src.reagent_glass.reagents.trans_to(src.patient,src.injection_amount) //Inject from beaker instead. - src.reagent_glass.reagents.reaction(src.patient, 2) - else - src.patient.reagents.add_reagent(reagent_id,src.injection_amount) - visible_message("\red [src] injects [src.patient] with the syringe!") - - if(declare_treatment) - var/area/location = get_area(src) - broadcast_medical_hud_message("[src.name] is treating [C] in [location]", src) - - src.icon_state = "medibot[src.on]" - src.currently_healing = 0 - return - -// src.speak(reagent_id) - reagent_id = null - return - - -/obj/machinery/bot/medbot/proc/speak(var/message) - if((!src.on) || (!message)) - return - visible_message("[src] beeps, \"[message]\"") - return - -/obj/machinery/bot/medbot/bullet_act(var/obj/item/projectile/Proj) - if(Proj.taser_effect) - src.stunned = min(stunned+10,20) - ..() - -/obj/machinery/bot/medbot/explode() - src.on = 0 - visible_message("\red [src] blows apart!", 1) - var/turf/Tsec = get_turf(src) - - new /obj/item/weapon/storage/firstaid(Tsec) - - new /obj/item/device/assembly/prox_sensor(Tsec) - - new /obj/item/device/healthanalyzer(Tsec) - - if(src.reagent_glass) - src.reagent_glass.loc = Tsec - src.reagent_glass = null - - if (prob(50)) - new /obj/item/robot_parts/l_arm(Tsec) - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - del(src) - return - -/obj/machinery/bot/medbot/Bump(M as mob|obj) //Leave no door unopened! - if ((istype(M, /obj/machinery/door)) && (!isnull(src.botcard))) - var/obj/machinery/door/D = M - if (!istype(D, /obj/machinery/door/firedoor) && D.check_access(src.botcard) && !istype(D,/obj/machinery/door/blast)) - D.open() - src.frustration = 0 - else if ((istype(M, /mob/living/)) && (!src.anchored)) - src.loc = M:loc - src.frustration = 0 - return - -/* terrible -/obj/machinery/bot/medbot/Bumped(atom/movable/M as mob|obj) - spawn(0) - if (M) - var/turf/T = get_turf(src) - M:loc = T -*/ - -/* - * Pathfinding procs, allow the medibot to path through doors it has access to. - */ - -//Pretty ugh -/* -/turf/proc/AdjacentTurfsAllowMedAccess() - var/L[] = new() - for(var/turf/t in oview(src,1)) - if(!t.density) - if(!LinkBlocked(src, t) && !TurfBlockedNonWindowNonDoor(t,get_access("Medical Doctor"))) - L.Add(t) - return L - - -//It isn't blocked if we can open it, man. -/proc/TurfBlockedNonWindowNonDoor(turf/loc, var/list/access) - for(var/obj/O in loc) - if(O.density && !istype(O, /obj/structure/window) && !istype(O, /obj/machinery/door)) - return 1 - - if (O.density && (istype(O, /obj/machinery/door)) && (access.len)) - var/obj/machinery/door/D = O - for(var/req in D.req_access) - if(!(req in access)) //doesn't have this access - return 1 - - return 0 -*/ - -/* - * Medbot Assembly -- Can be made out of all three medkits. - */ - -/obj/item/weapon/storage/firstaid/attackby(var/obj/item/robot_parts/S, mob/user as mob) - - if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm))) - ..() - return - - //Making a medibot! - if(src.contents.len >= 1) - user << "You need to empty [src] out first." - return - - var/obj/item/weapon/firstaid_arm_assembly/A = new /obj/item/weapon/firstaid_arm_assembly - if(istype(src,/obj/item/weapon/storage/firstaid/fire)) - A.skin = "ointment" - else if(istype(src,/obj/item/weapon/storage/firstaid/toxin)) - A.skin = "tox" - else if(istype(src,/obj/item/weapon/storage/firstaid/o2)) - A.skin = "o2" - - del(S) - user.put_in_hands(A) - user << "You add the robot arm to the first aid kit." - user.drop_from_inventory(src) - del(src) - - -/obj/item/weapon/firstaid_arm_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/pen)) - var/t = sanitizeSafe(input(user, "Enter new robot name", src.name, src.created_name), MAX_NAME_LEN) - if (!t) - return - if (!in_range(src, usr) && src.loc != usr) - return - src.created_name = t - else - switch(build_step) - if(0) - if(istype(W, /obj/item/device/healthanalyzer)) - user.drop_item() - del(W) - src.build_step++ - user << "You add the health sensor to [src]." - src.name = "First aid/robot arm/health analyzer assembly" - src.overlays += image('icons/obj/aibots.dmi', "na_scanner") - - if(1) - if(isprox(W)) - user.drop_item() - del(W) - src.build_step++ - user << "You complete the Medibot! Beep boop." - var/turf/T = get_turf(src) - var/obj/machinery/bot/medbot/S = new /obj/machinery/bot/medbot(T) - S.skin = src.skin - S.name = src.created_name - user.drop_from_inventory(src) - del(src) - diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index bd39d2034c..125345c518 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -76,6 +76,12 @@ suffix = "#[count]" name = "Mulebot ([suffix])" +/obj/machinery/bot/mulebot/Destroy() + if(radio_controller) + radio_controller.remove_object(src,beacon_freq) + radio_controller.remove_object(src,control_freq) + ..() + // attack by item // emag : lock/unlock, // screwdriver: open/close hatch @@ -862,8 +868,8 @@ var/turf/Tsec = get_turf(src) new /obj/item/device/assembly/prox_sensor(Tsec) - new /obj/item/stack/rods(Tsec) - new /obj/item/stack/rods(Tsec) + PoolOrNew(/obj/item/stack/rods, Tsec) + PoolOrNew(/obj/item/stack/rods, Tsec) new /obj/item/stack/cable_coil/cut(Tsec) if (cell) cell.loc = Tsec @@ -876,4 +882,4 @@ new /obj/effect/decal/cleanable/blood/oil(src.loc) unload(0) - del(src) + qdel(src) diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm deleted file mode 100644 index 92b7297c42..0000000000 --- a/code/game/machinery/bots/secbot.dm +++ /dev/null @@ -1,924 +0,0 @@ -/obj/machinery/bot/secbot - name = "Securitron" - desc = "A little security robot. He looks less than thrilled." - icon = 'icons/obj/aibots.dmi' - icon_state = "secbot0" - layer = 5.0 - density = 0 - anchored = 0 - health = 25 - maxhealth = 25 - fire_dam_coeff = 0.7 - brute_dam_coeff = 0.5 - req_one_access = list(access_security, access_forensics_lockers) - - var/mob/target - var/oldtarget_name - var/threatlevel = 0 - var/target_lastloc //Loc of target when arrested. - var/last_found //There's a delay - var/frustration = 0 - - var/idcheck = 0 //If false, all station IDs are authorized for weapons. - var/check_records = 0 //Does it check security records? - var/check_arrest = 1 //Does it check arrest status? - var/arrest_type = 0 //If true, don't handcuff - var/declare_arrests = 0 //When making an arrest, should it notify everyone wearing sechuds? - - var/has_laser = 0 - var/next_harm_time = 0 - var/lastfired = 0 - var/shot_delay = 3 //.3 seconds between shots - var/lasercolor = "" - var/projectile = null//Holder for projectile type, to avoid so many else if chains - var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag - - var/mode = 0 -#define SECBOT_IDLE 0 // idle -#define SECBOT_HUNT 1 // found target, hunting -#define SECBOT_PREP_ARREST 2 // at target, preparing to arrest -#define SECBOT_ARREST 3 // arresting target -#define SECBOT_START_PATROL 4 // start patrol -#define SECBOT_PATROL 5 // patrolling -#define SECBOT_SUMMON 6 // summoned by PDA - - var/auto_patrol = 0 // set to make bot automatically patrol - - var/beacon_freq = 1445 // navigation beacon frequency - var/control_freq = AI_FREQ // bot control frequency - - - var/turf/patrol_target // this is turf to navigate to (location of beacon) - var/new_destination // pending new destination (waiting for beacon response) - var/destination // destination description tag - var/next_destination // the next destination in the patrol route - var/list/path = new // list of path turfs - - var/blockcount = 0 //number of times retried a blocked path - var/awaiting_beacon = 0 // count of pticks awaiting a beacon response - - var/nearest_beacon // the nearest beacon's tag - var/turf/nearest_beacon_loc // the nearest beacon's location - - var/bot_version = "1.3" - var/search_range = 7 - var/is_attacking = 0 - - var/obj/item/weapon/secbot_assembly = /obj/item/weapon/secbot_assembly - - var/list/threat_found_sounds = new('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg') - var/list/preparing_arrest_sounds = new('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg') - -/obj/machinery/bot/secbot/beepsky - name = "Officer Beep O'sky" - desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey." - idcheck = 0 - auto_patrol = 1 - -/obj/item/weapon/secbot_assembly - name = "helmet/signaler assembly" - desc = "Some sort of bizarre assembly." - icon = 'icons/obj/aibots.dmi' - icon_state = "helmet_signaler" - item_state = "helmet" - var/build_step = 0 - var/created_name = "Securitron" //To preserve the name if it's a unique securitron I guess - -/obj/machinery/bot/secbot/New(loc, created_name, created_lasercolor) - ..() - if(created_name) name = created_name - if(created_lasercolor) lasercolor = created_lasercolor - update_icon() - spawn(3) - src.botcard = new /obj/item/weapon/card/id(src) - src.botcard.access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) - if(radio_controller) - radio_controller.add_object(src, control_freq, filter = RADIO_SECBOT) - radio_controller.add_object(src, beacon_freq, filter = RADIO_NAVBEACONS) - if(lasercolor) - shot_delay = 6 //Longer shot delay because JESUS CHRIST - check_arrest = 0 - check_records = 0 //Don't actively target people set to arrest - arrest_type = 1 //Don't even try to cuff - req_access = list(access_maint_tunnels) - arrest_type = 1 - if((lasercolor == "b") && (name == created_name))//Picks a name if there isn't already a custome one - name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT") - if((lasercolor == "r") && (name == created_name)) - name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT") - - -/obj/machinery/bot/secbot/update_icon() - if(on && is_attacking) - src.icon_state = "secbot-c" - else - src.icon_state = "secbot[src.on]" - -/obj/machinery/bot/secbot/turn_on() - ..() - update_icon() - src.updateUsrDialog() - -/obj/machinery/bot/secbot/turn_off() - ..() - src.target = null - src.oldtarget_name = null - src.anchored = 0 - src.mode = SECBOT_IDLE - walk_to(src,0) - update_icon() - src.updateUsrDialog() - -/obj/machinery/bot/secbot/attack_hand(mob/user as mob) - . = ..() - if(.) - return - usr.set_machine(src) - interact(user) - -/obj/machinery/bot/secbot/interact(mob/user as mob) - var/dat - - dat += text({" -Automatic Security Unit v[bot_version]

-Status: []
-Behaviour controls are [src.locked ? "locked" : "unlocked"]
-Maintenance panel is [src.open ? "opened" : "closed"]"}, - -"[src.on ? "On" : "Off"]" ) - - if(!src.locked || issilicon(user)) - dat += text({"
-Check for Weapon Authorization: []
-Check Security Records: []
-Check Arrest Status: []
-Operating Mode: []
-Report Arrests: []
-Auto Patrol: []"}, - -"[src.idcheck ? "Yes" : "No"]", -"[src.check_records ? "Yes" : "No"]", -"[src.check_arrest ? "Yes" : "No"]", -"[src.arrest_type ? "Detain" : "Arrest"]", -"[src.declare_arrests ? "Yes" : "No"]", -"[auto_patrol ? "On" : "Off"]" ) - - - user << browse("Securitron v[bot_version] controls[dat]", "window=autosec") - onclose(user, "autosec") - return - -/obj/machinery/bot/secbot/Topic(href, href_list) - if(..()) - return - usr.set_machine(src) - src.add_fingerprint(usr) - if(lasercolor && (istype(usr,/mob/living/carbon/human))) - var/mob/living/carbon/human/H = usr - if((lasercolor == "b") && (istype(H.wear_suit, /obj/item/clothing/suit/redtag)))//Opposing team cannot operate it - return - else if((lasercolor == "r") && (istype(H.wear_suit, /obj/item/clothing/suit/bluetag))) - return - if((href_list["power"]) && (src.allowed(usr))) - if(src.on) - turn_off() - else - turn_on() - src.updateUsrDialog() - return - - switch(href_list["operation"]) - if("idcheck") - src.idcheck = !src.idcheck - if("ignorerec") - src.check_records = !src.check_records - if("ignorearr") - src.check_arrest = !src.check_arrest - if("switchmode") - src.arrest_type = !src.arrest_type - if("patrol") - auto_patrol = !auto_patrol - mode = SECBOT_IDLE - if("declarearrests") - src.declare_arrests = !src.declare_arrests - src.updateUsrDialog() - -/obj/machinery/bot/secbot/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if(src.allowed(user) && !open && !emagged) - src.locked = !src.locked - user << "Controls are now [src.locked ? "locked" : "unlocked"]." - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << "Access denied." - else - ..() - if(!istype(W, /obj/item/weapon/screwdriver) && W.force && !src.target) - src.target = user - if(lasercolor)//To make up for the fact that lasertag bots don't hunt - src.shootAt(user) - src.mode = SECBOT_HUNT - -/obj/machinery/bot/secbot/Emag(mob/user as mob) - ..() - if(open && !locked) - if(user) user << "You short out [src]'s target assessment circuits." - spawn(0) - for(var/mob/O in hearers(src, null)) - O.show_message("\red [src] buzzes oddly!", 1) - src.target = null - if(user) src.oldtarget_name = user.name - src.last_found = world.time - src.anchored = 0 - src.emagged = 2 - src.on = 1 - update_icon() - src.projectile = null - mode = SECBOT_IDLE - -/obj/machinery/bot/secbot/process() - set background = 1 - - if(!src.on) - return - - switch(mode) - - if(SECBOT_IDLE) // idle - walk_to(src,0) - look_for_perp() // see if any criminals are in range - if(!mode && auto_patrol) // still idle, and set to patrol - mode = SECBOT_START_PATROL // switch to patrol mode - - if(SECBOT_HUNT) // hunting for perp - // if can't reach perp for long enough, go idle - if(src.frustration >= 8) - // for(var/mob/O in hearers(src, null)) - // O << "[src] beeps, \"Backup requested! Suspect has evaded arrest.\"" - src.target = null - src.last_found = world.time - src.frustration = 0 - src.mode = 0 - walk_to(src,0) - - if(target) // make sure target exists - // We re-assess human targets, before bashing their head in, in case their credentials change - if(istype(target, /mob/living/carbon/human)) - var/threat = src.assess_perp(target, idcheck, check_records, check_arrest) - if(threat < 4) - frustration = 8 - return - - // The target must remain in view to complete the desire to bash its head in - if(!(target in view(search_range,src))) - frustration++ - return - - if(!lasercolor && Adjacent(target)) // If right next to perp. Lasertag bots do not arrest anyone, just patrol and shoot and whatnot - if(istype(src.target,/mob/living/carbon)) - playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - is_attacking = 1 - update_icon() - spawn(2) - is_attacking = 0 - update_icon() - var/mob/living/carbon/M = src.target - var/maxstuns = 4 - if(istype(M, /mob/living/carbon/human)) - if(M.stuttering < 10 && (!(HULK in M.mutations))) - M.stuttering = 10 - M.Stun(10) - M.Weaken(10) - else - M.Weaken(10) - M.stuttering = 10 - M.Stun(10) - maxstuns-- - if(maxstuns <= 0) - target = null - - if(declare_arrests) - var/area/location = get_area(src) - broadcast_security_hud_message("[src.name] is [arrest_type ? "detaining" : "arresting"] level [threatlevel] suspect [target] in [location]", src) - visible_message("\red [src.target] has been stunned by [src]!") - - mode = SECBOT_PREP_ARREST - src.anchored = 1 - src.target_lastloc = M.loc - return - else if(istype(src.target,/mob/living/simple_animal)) - //just harmbaton them until dead - if(world.time > next_harm_time) - next_harm_time = world.time + 15 - playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - visible_message("\red [src] beats [src.target] with the stun baton!") - update_icon() - spawn(2) - is_attacking = 0 - update_icon() - - var/mob/living/simple_animal/S = src.target - S.AdjustStunned(10) - S.adjustBruteLoss(15) - if(S.stat) - src.frustration = 8 - if(preparing_arrest_sounds.len > 0) - playsound(src.loc, pick(preparing_arrest_sounds), 50, 0) - else // not next to perp - var/turf/olddist = get_dist(src, src.target) - walk_to(src, target,1,4) - shootAt(target) - if((get_dist(src, src.target)) >= (olddist)) - src.frustration++ - else - src.frustration = 0 - else - src.frustration = 8 - - if(SECBOT_PREP_ARREST) // preparing to arrest target - if(src.lasercolor) - mode = SECBOT_IDLE - return - if(!target) - mode = SECBOT_IDLE - src.anchored = 0 - return - // see if he got away - if((get_dist(src, src.target) > 1) || ((src.target.loc != src.target_lastloc) && src.target.weakened < 2)) - src.anchored = 0 - mode = SECBOT_HUNT - return - - if(istype(src.target,/mob/living/carbon)) - var/mob/living/carbon/C = target - var/wearing_hardsuit - if(istype(C,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = C - if(istype(H.back, /obj/item/weapon/rig) && istype(H.gloves,/obj/item/clothing/gloves/rig)) - wearing_hardsuit = 1 - if(!wearing_hardsuit && !C.handcuffed && !src.arrest_type) - playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2) - mode = SECBOT_ARREST - visible_message("\red [src] is trying to put handcuffs on [src.target]!") - - spawn(60) - if(get_dist(src, src.target) <= 1) - /*if(src.target.handcuffed) - return*/ - - if(istype(src.target,/mob/living/carbon)) - C = target - if(!C.handcuffed) - C.handcuffed = new /obj/item/weapon/handcuffs(target) - C.update_inv_handcuffed() //update the handcuffs overlay - - mode = SECBOT_IDLE - src.target = null - src.anchored = 0 - src.last_found = world.time - src.frustration = 0 - - if(preparing_arrest_sounds.len > 0) - playsound(src.loc, pick(preparing_arrest_sounds), 50, 0) - // var/arrest_message = pick("Have a secure day!","I AM THE LAW.", "God made tomorrow for the crooks we don't catch today.","You can't outrun a radio.") - // src.speak(arrest_message) - else - mode = SECBOT_IDLE - src.target = null - src.anchored = 0 - src.last_found = world.time - src.frustration = 0 - - if(SECBOT_ARREST) // arresting - if(src.lasercolor) - mode = SECBOT_IDLE - return - if(!target || !istype(target, /mob/living/carbon)) - src.anchored = 0 - mode = SECBOT_IDLE - return - else - var/mob/living/carbon/C = target - if(!C.handcuffed) - src.anchored = 0 - mode = SECBOT_IDLE - return - - - if(SECBOT_START_PATROL) // start a patrol - - if(path.len > 0 && patrol_target) // have a valid path, so just resume - mode = SECBOT_PATROL - return - - else if(patrol_target) // has patrol target already - spawn(0) - calc_path() // so just find a route to it - if(path.len == 0) - patrol_target = 0 - return - mode = SECBOT_PATROL - - - else // no patrol target, so need a new one - find_patrol_target() - speak("Engaging patrol mode.") - - - if(SECBOT_PATROL) // patrol mode - patrol_step() - spawn(5) - if(mode == SECBOT_PATROL) - patrol_step() - - if(SECBOT_SUMMON) // summoned to PDA - patrol_step() - spawn(4) - if(mode == SECBOT_SUMMON) - patrol_step() - sleep(4) - patrol_step() - - return - - -// perform a single patrol step -/obj/machinery/bot/secbot/proc/patrol_step() - if(loc == patrol_target) // reached target - at_patrol_target() - return - else if(path.len > 0 && patrol_target) // valid path - var/turf/next = path[1] - if(next == loc) - path -= next - return - - if(istype( next, /turf/simulated)) - var/moved = step_towards(src, next) // attempt to move - if(moved) // successful move - blockcount = 0 - path -= loc - - look_for_perp() - if(lasercolor) - sleep(20) - else // failed to move - blockcount++ - if(blockcount > 5) // attempt 5 times before recomputing - // find new path excluding blocked turf - - spawn(2) - calc_path(next) - if(path.len == 0) - find_patrol_target() - else - blockcount = 0 - return - return - else // not a valid turf - mode = SECBOT_IDLE - return - else // no path, so calculate new one - mode = SECBOT_START_PATROL - -// finds a new patrol target -/obj/machinery/bot/secbot/proc/find_patrol_target() - send_status() - if(awaiting_beacon) // awaiting beacon response - awaiting_beacon++ - if(awaiting_beacon > 5) // wait 5 secs for beacon response - find_nearest_beacon() // then go to nearest instead - return - - if(next_destination) - set_destination(next_destination) - else - find_nearest_beacon() - return - -// finds the nearest beacon to self -// signals all beacons matching the patrol code -/obj/machinery/bot/secbot/proc/find_nearest_beacon() - nearest_beacon = null - new_destination = "__nearest__" - post_signal(beacon_freq, "findbeacon", "patrol") - awaiting_beacon = 1 - spawn(10) - awaiting_beacon = 0 - if(nearest_beacon) - set_destination(nearest_beacon) - else - auto_patrol = 0 - mode = SECBOT_IDLE - speak("Disengaging patrol mode.") - send_status() - -/obj/machinery/bot/secbot/proc/at_patrol_target() - find_patrol_target() - return - -// sets the current destination -// signals all beacons matching the patrol code -// beacons will return a signal giving their locations -/obj/machinery/bot/secbot/proc/set_destination(var/new_dest) - new_destination = new_dest - post_signal(beacon_freq, "findbeacon", "patrol") - awaiting_beacon = 1 - - -// receive a radio signal -// used for beacon reception -/obj/machinery/bot/secbot/receive_signal(datum/signal/signal) - //log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/bot/secbot/receive_signal([signal.debug_print()])") - if(!on) - return - - /* - world << "rec signal: [signal.source]" - for(var/x in signal.data) - world << "* [x] = [signal.data[x]]" - */ - - var/recv = signal.data["command"] - // process all-bot input - if(recv=="bot_status") - send_status() - - // check to see if we are the commanded bot - if(signal.data["active"] == src) - // process control input - switch(recv) - if("stop") - mode = SECBOT_IDLE - auto_patrol = 0 - return - - if("go") - mode = SECBOT_IDLE - auto_patrol = 1 - return - - if("summon") - patrol_target = signal.data["target"] - next_destination = destination - destination = null - awaiting_beacon = 0 - mode = SECBOT_SUMMON - calc_path() - speak("Responding.") - - return - - - - // receive response from beacon - recv = signal.data["beacon"] - var/valid = signal.data["patrol"] - if(!recv || !valid) - return - - if(recv == new_destination) // if the recvd beacon location matches the set destination - // the we will navigate there - destination = new_destination - patrol_target = signal.source.loc - next_destination = signal.data["next_patrol"] - awaiting_beacon = 0 - - // if looking for nearest beacon - else if(new_destination == "__nearest__") - var/dist = get_dist(src,signal.source.loc) - if(nearest_beacon) - - // note we ignore the beacon we are located at - if(dist>1 && dist 1) - nearest_beacon = recv - nearest_beacon_loc = signal.source.loc - return - - -// send a radio signal with a single data key/value pair -/obj/machinery/bot/secbot/proc/post_signal(var/freq, var/key, var/value) - post_signal_multiple(freq, list("[key]" = value) ) - -// send a radio signal with multiple data key/values -/obj/machinery/bot/secbot/proc/post_signal_multiple(var/freq, var/list/keyval) - - var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq) - - if(!frequency) return - - var/datum/signal/signal = new() - signal.source = src - signal.transmission_method = 1 - //for(var/key in keyval) - // signal.data[key] = keyval[key] - signal.data = keyval - //world << "sent [key],[keyval[key]] on [freq]" - if(signal.data["findbeacon"]) - frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) - else if(signal.data["type"] == "secbot") - frequency.post_signal(src, signal, filter = RADIO_SECBOT) - else - frequency.post_signal(src, signal) - -// signals bot status etc. to controller -/obj/machinery/bot/secbot/proc/send_status() - var/list/kv = list( - "type" = "secbot", - "name" = name, - "loca" = loc.loc, // area - "mode" = mode - ) - post_signal_multiple(control_freq, kv) - -// calculates a path to the current destination -// given an optional turf to avoid -/obj/machinery/bot/secbot/proc/calc_path(var/turf/avoid = null) - src.path = AStar(src.loc, patrol_target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id=botcard, exclude=avoid) - if(!path) path = list() - -// look for a criminal in view of the bot -/obj/machinery/bot/secbot/proc/look_for_perp() - if(src.disabled) - return - src.anchored = 0 - for(var/mob/living/M in view(search_range,src)) //Let's find us a criminal - if(M.invisibility >= INVISIBILITY_LEVEL_ONE) // Cannot see him. see_invisible is a mob-var - continue - - if(istype(M, /mob/living/carbon)) - var/mob/living/carbon/C = M - if(C.stat || C.handcuffed) - continue - - if(src.lasercolor && C.lying) - continue//Does not shoot at people lying down when in lasertag mode, because it's just annoying, and they can fire once they get up. - - if(C.name == src.oldtarget_name && world.time < src.last_found + 100) - continue - - if(istype(C, /mob/living/carbon/human)) - src.threatlevel = src.assess_perp(C, idcheck, check_records, check_arrest) - - else if(istype(M, /mob/living/simple_animal/hostile)) - if(M.stat == DEAD) - continue - else - src.threatlevel = 4 - - if(!src.threatlevel) - continue - - else if(M.stat != DEAD && src.threatlevel >= 4) - src.target = M - src.oldtarget_name = M.name - src.speak("Level [src.threatlevel] infraction alert!") - if(!src.lasercolor && threat_found_sounds.len > 0) - playsound(src.loc, pick(threat_found_sounds), 50, 0) - src.visible_message("[src] points at [M.name]!") - - mode = SECBOT_HUNT - spawn(0) - process() // ensure bot quickly responds to a perp - break - else - continue - -/obj/machinery/bot/secbot/on_assess_perp(mob/living/carbon/human/perp) - if(lasercolor) - return laser_check(perp, lasercolor) - - var/threat = 0 - threat -= laser_check(perp, "b") - threat -= laser_check(perp, "r") - - return threat - -/obj/machinery/bot/secbot/proc/laser_check(mob/living/carbon/human/perp, var/lasercolor) - var/target_suit - var/target_weapon - var/threat = 0 - //Lasertag turrets target the opposing team, how great is that? -Sieve - switch(lasercolor) - if("b") - target_suit = /obj/item/clothing/suit/redtag - target_weapon = /obj/item/weapon/gun/energy/lasertag/red - if("r") - target_suit = /obj/item/clothing/suit/bluetag - target_weapon = /obj/item/weapon/gun/energy/lasertag/blue - - if((istype(perp.r_hand, target_weapon)) || (istype(perp.l_hand, target_weapon))) - threat += 4 - - if(istype(perp, /mob/living/carbon/human)) - if(istype(perp.wear_suit, target_suit)) - threat += 4 - if(istype(perp.belt, target_weapon)) - threat += 2 - - return threat - -/obj/machinery/bot/secbot/is_assess_emagged() - return emagged == 2 - -/obj/machinery/bot/secbot/Bump(M as mob|obj) //Leave no door unopened! - if((istype(M, /obj/machinery/door)) && !isnull(src.botcard)) - var/obj/machinery/door/D = M - if(!istype(D, /obj/machinery/door/firedoor) && D.check_access(src.botcard) && !istype(D,/obj/machinery/door/blast)) - D.open() - src.frustration = 0 - else if(!src.anchored) - if((istype(M, /mob/living/))) - var/mob/living/O = M - src.loc = O.loc - src.frustration = 0 - else if(istype(M, /obj/machinery/bot)) - var/obj/machinery/bot/B = M - if(B.dir != src.dir) // Avoids issues if two bots are currently patrolling in the same direction - src.loc = B.loc - src.frustration = 0 - return - -/obj/machinery/bot/secbot/proc/speak(var/message) - for(var/mob/O in hearers(src, null)) - O.show_message("[src] beeps, \"[message]\"",2) - return - -/obj/machinery/bot/secbot/explode() - walk_to(src,0) - src.visible_message("\red [src] blows apart!", 1) - var/turf/Tsec = get_turf(src) - - var/obj/item/weapon/secbot_assembly/Sa = new secbot_assembly(Tsec) - Sa.build_step = 1 - Sa.overlays += image('icons/obj/aibots.dmi', "hs_hole") - Sa.created_name = src.name - new /obj/item/device/assembly/prox_sensor(Tsec) - new /obj/item/weapon/melee/baton(Tsec) - - on_explosion() - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - - new /obj/effect/decal/cleanable/blood/oil(src.loc) - del(src) - - -/obj/machinery/bot/secbot/proc/on_explosion(var/turf/Tsec) - new /obj/item/weapon/melee/baton(Tsec) - if(prob(50)) - new /obj/item/robot_parts/l_arm(Tsec) - -//Secbot Construction - -/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob) - ..() - if(!issignaler(S)) - ..() - return - - if(src.type != /obj/item/clothing/head/helmet) //Eh, but we don't want people making secbots out of space helmets. - return - - if(S.secured) - del(S) - var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly - user.put_in_hands(A) - user << "You add the signaler to the helmet." - user.drop_from_inventory(src) - del(src) - else - return - -/obj/item/weapon/secbot_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if((istype(W, /obj/item/weapon/weldingtool)) && (!src.build_step)) - var/obj/item/weapon/weldingtool/WT = W - if(WT.remove_fuel(0,user)) - src.build_step++ - src.overlays += image('icons/obj/aibots.dmi', "hs_hole") - user << "You weld a hole in [src]!" - - else if(isprox(W) && (src.build_step == 1)) - user.drop_item() - src.build_step++ - user << "You add the prox sensor to [src]!" - src.overlays += image('icons/obj/aibots.dmi', "hs_eye") - src.name = "helmet/signaler/prox sensor assembly" - del(W) - - else if(((istype(W, /obj/item/robot_parts/l_arm)) || (istype(W, /obj/item/robot_parts/r_arm))) && (src.build_step == 2)) - user.drop_item() - src.build_step++ - user << "You add the robot arm to [src]!" - src.name = "helmet/signaler/prox sensor/robot arm assembly" - src.overlays += image('icons/obj/aibots.dmi', "hs_arm") - del(W) - - else if((istype(W, /obj/item/weapon/melee/baton)) && (src.build_step >= 3)) - user.drop_item() - src.build_step++ - user << "You complete the Securitron! Beep boop." - var/obj/machinery/bot/secbot/S = new /obj/machinery/bot/secbot - S.loc = get_turf(src) - S.name = src.created_name - del(W) - del(src) - - else if(istype(W, /obj/item/weapon/pen)) - var/t = sanitizeSafe(input(user, "Enter new robot name", src.name, src.created_name), MAX_NAME_LEN) - if(!t) - return - if(!in_range(src, usr) && src.loc != usr) - return - src.created_name = t - -/obj/machinery/bot/secbot/proc/shootAt(var/mob/target) - if(!has_laser || (lastfired && world.time - lastfired < shot_delay)) - return - lastfired = world.time - var/turf/T = loc - var/atom/U = (istype(target, /atom/movable) ? target.loc : target) - if((!( U ) || !( T ))) - return - while(!( istype(U, /turf) )) - U = U.loc - if(!( istype(T, /turf) )) - return - - if(!projectile) - if(!lasercolor) - if(src.emagged == 2) - projectile = /obj/item/projectile/beam - else - projectile = /obj/item/projectile/beam/stun - else if(lasercolor == "b") - if(src.emagged == 2) - projectile = /obj/item/projectile/beam/lastertag/omni - else - projectile = /obj/item/projectile/beam/lastertag/blue - else if(lasercolor == "r") - if(src.emagged == 2) - projectile = /obj/item/projectile/beam/lastertag/omni - else - projectile = /obj/item/projectile/beam/lastertag/red - - if(!( istype(U, /turf) )) - return - - playsound(src.loc, src.emagged == 2 ? 'sound/weapons/Laser.ogg' : 'sound/weapons/Taser.ogg', 50, 1) - var/obj/item/projectile/A = new projectile (loc) - A.current = U - A.yo = U.y - T.y - A.xo = U.x - T.x - spawn( 0 ) - A.process() - return - return - -/obj/machinery/bot/secbot/emp_act(severity) - if(severity==2 && prob(70)) - ..(severity-1) - else - var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( src.loc ) - pulse2.icon = 'icons/effects/effects.dmi' - pulse2.icon_state = "empdisable" - pulse2.name = "emp sparks" - pulse2.anchored = 1 - pulse2.set_dir(pick(cardinal)) - spawn(10) - pulse2.delete() - var/list/mob/living/carbon/targets = new - for(var/mob/living/carbon/C in view(12,src)) - if(C.stat==2) - continue - targets += C - if(targets.len) - if(prob(50)) - var/mob/toshoot = pick(targets) - if(toshoot) - targets-=toshoot - if(prob(50) && emagged < 2) - emagged = 2 - shootAt(toshoot) - emagged = 0 - else - shootAt(toshoot) - else if(prob(50)) - if(targets.len) - var/mob/toarrest = pick(targets) - if(toarrest) - src.target = toarrest - src.mode = SECBOT_HUNT diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 06c77503fb..4a7aed5555 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -53,11 +53,19 @@ ASSERT(src.network.len > 0) ..() +/obj/machinery/camera/Destroy() + deactivate(null, 0) //kick anyone viewing out + if(assembly) + qdel(assembly) + assembly = null + qdel(wires) + ..() + /obj/machinery/camera/emp_act(severity) if(!isEmpProof()) if(prob(100/severity)) stat |= EMPED - SetLuminosity(0) + set_light(0) kick_viewers() triggerCameraAlarm(30 / severity) update_icon() @@ -136,7 +144,7 @@ assembly.loc = src.loc assembly.state = 1 new /obj/item/stack/cable_coil(src.loc, length=2) - del(src) + qdel(src) // OTHER else if (can_use() && (istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/device/pda)) && isliving(user)) diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm index 638f4d8d80..d4b795730f 100644 --- a/code/game/machinery/camera/presets.dm +++ b/code/game/machinery/camera/presets.dm @@ -1,22 +1,4 @@ // PRESETS -#define NETWORK_CRESCENT "Crescent" -#define NETWORK_CIVILIAN_EAST "Civilian East" -#define NETWORK_CIVILIAN_WEST "Civilian West" -#define NETWORK_COMMAND "Command" -#define NETWORK_ENGINE "Engine" -#define NETWORK_ENGINEERING "Engineering" -#define NETWORK_ENGINEERING_OUTPOST "Engineering Outpost" -#define NETWORK_ERT "ERT" -#define NETWORK_EXODUS "Exodus" -#define NETWORK_MEDBAY "Medbay" -#define NETWORK_MINE "MINE" -#define NETWORK_RESEARCH "Research" -#define NETWORK_RESEARCH_OUTPOST "Research Outpost" -#define NETWORK_PRISON "Prison" -#define NETWORK_SECURITY "Security" -#define NETWORK_TELECOM "Tcomsat" -#define NETWORK_THUNDER "thunder" - var/global/list/station_networks = list( NETWORK_CIVILIAN_EAST, NETWORK_CIVILIAN_WEST, @@ -25,7 +7,7 @@ var/global/list/station_networks = list( NETWORK_ENGINEERING, NETWORK_ENGINEERING_OUTPOST, NETWORK_EXODUS, - NETWORK_MEDBAY, + NETWORK_MEDICAL, NETWORK_MINE, NETWORK_RESEARCH, NETWORK_RESEARCH_OUTPOST, @@ -73,7 +55,7 @@ var/global/list/engineering_networks = list( network = list(NETWORK_PRISON) /obj/machinery/camera/network/medbay - network = list(NETWORK_MEDBAY) + network = list(NETWORK_MEDICAL) /obj/machinery/camera/network/research network = list(NETWORK_RESEARCH) @@ -105,7 +87,7 @@ var/global/list/engineering_networks = list( network = list(NETWORK_SECURITY) /obj/machinery/camera/xray/medbay - network = list(NETWORK_MEDBAY) + network = list(NETWORK_MEDICAL) /obj/machinery/camera/xray/research network = list(NETWORK_RESEARCH) @@ -120,6 +102,12 @@ var/global/list/engineering_networks = list( ..() upgradeMotion() +/obj/machinery/camera/motion/engineering_outpost + network = list(NETWORK_ENGINEERING_OUTPOST) + +/obj/machinery/camera/motion/security + network = list(NETWORK_SECURITY) + // ALL UPGRADES @@ -191,21 +179,3 @@ var/global/list/engineering_networks = list( if (isMotion()) mult++ active_power_usage = mult*initial(active_power_usage) - -#undef NETWORK_CENTRAL_CRESCENT -#undef NETWORK_CIVILIAN_EAST -#undef NETWORK_CIVILIAN_WEST -#undef NETWORK_COMMAND -#undef NETWORK_ENGINE -#undef NETWORK_ENGINEERING -#undef NETWORK_ENGINEERING_OUTPOST -#undef NETWORK_ERT -#undef NETWORK_EXODUS -#undef NETWORK_MEDBAY -#undef NETWORK_MINE -#undef NETWORK_RESEARCH -#undef NETWORK_RESEARCH_OUTPOST -#undef NETWORK_PRISON -#undef NETWORK_SECURITY -#undef NETWORK_TELECOM -#undef NETWORK_THUNDER diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index a02553cc77..683e6e1220 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -11,7 +11,7 @@ var/obj/item/weapon/cell/charging = null var/chargelevel = -1 -/obj/machinery/cell_charger/proc/updateicon() +/obj/machinery/cell_charger/update_icon() icon_state = "ccharger[charging ? 1 : 0]" if(charging && !(stat & (BROKEN|NOPOWER)) ) @@ -57,7 +57,7 @@ charging = W user.visible_message("[user] inserts a cell into the charger.", "You insert a cell into the charger.") chargelevel = -1 - updateicon() + update_icon() else if(istype(W, /obj/item/weapon/wrench)) if(charging) user << "\red Remove the cell first!" @@ -76,7 +76,7 @@ src.charging = null user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.") chargelevel = -1 - updateicon() + update_icon() /obj/machinery/cell_charger/attack_ai(mob/user) if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) // Borgs can remove the cell if they are near enough @@ -108,6 +108,6 @@ charging.give(active_power_usage*CELLRATE) update_use_power(2) - updateicon() + update_icon() else update_use_power(1) diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 0c133adc9b..b4e75b046f 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -174,17 +174,9 @@ //So clones don't die of oxyloss in a running pod. if(occupant.reagents.get_reagent_amount("inaprovaline") < 30) occupant.reagents.add_reagent("inaprovaline", 60) - - //So clones will remain asleep for long enough to get them into cryo (Bay RP edit) - if(occupant.reagents.get_reagent_amount("stoxin") < 10) - occupant.reagents.add_reagent("stoxin", 5) - if(occupant.reagents.get_reagent_amount("chloralhydrate") < 1) - occupant.reagents.add_reagent("chloralhydrate", 1) - + occupant.Sleeping(30) //Also heal some oxyloss ourselves because inaprovaline is so bad at preventing it!! occupant.adjustOxyLoss(-4) - if(notoxin) - occupant.adjustToxLoss(-2) // If sufficiently upgraded - remove toxin damage from chloral use_power(7500) //This might need tweaking. return @@ -235,7 +227,7 @@ user << "\The [src] processes \the [W]." biomass += 50 user.drop_item() - del(W) + qdel(W) return else if(istype(W, /obj/item/weapon/wrench)) if(locked && (anchored || occupant)) @@ -328,7 +320,7 @@ update_icon() occupant.ghostize() spawn(5) - del(occupant) + qdel(occupant) return /obj/machinery/clonepod/relaymove(mob/user as mob) @@ -348,21 +340,21 @@ for(var/atom/movable/A as mob|obj in src) A.loc = loc ex_act(severity) - del(src) + qdel(src) return if(2.0) if(prob(50)) for(var/atom/movable/A as mob|obj in src) A.loc = loc ex_act(severity) - del(src) + qdel(src) return if(3.0) if(prob(25)) for(var/atom/movable/A as mob|obj in src) A.loc = loc ex_act(severity) - del(src) + qdel(src) return else return diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm index b35cfd95a6..3f38059618 100644 --- a/code/game/machinery/computer/Operating.dm +++ b/code/game/machinery/computer/Operating.dm @@ -5,6 +5,7 @@ density = 1 anchored = 1.0 icon_state = "operating" + light_color = "#315ab4" circuit = "/obj/item/weapon/circuitboard/operating" var/mob/living/carbon/human/victim = null var/obj/machinery/optable/table = null diff --git a/code/game/machinery/computer/RCON_Console.dm b/code/game/machinery/computer/RCON_Console.dm index f80f0b93c4..cf275eb5ce 100644 --- a/code/game/machinery/computer/RCON_Console.dm +++ b/code/game/machinery/computer/RCON_Console.dm @@ -9,6 +9,7 @@ desc = "Console used to remotely control machinery on the station." icon = 'icons/obj/computer.dmi' icon_state = "ai-fixer" + light_color = "#a97faa" circuit = /obj/item/weapon/circuitboard/rcon_console req_one_access = list(access_engine) var/current_tag = null diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 1368d19bb8..028f1ba307 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -30,7 +30,7 @@ if(!src || !WT.remove_fuel(0, user)) return user << "\blue You deconstruct the frame." new /obj/item/stack/sheet/plasteel( loc, 4) - del(src) + qdel(src) if(1) if(istype(P, /obj/item/weapon/wrench)) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) @@ -178,7 +178,7 @@ if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created A.rename_self("ai", 1) feedback_inc("cyborg_ais_created",1) - del(src) + qdel(src) /obj/structure/AIcore/deactivated name = "inactive AI" @@ -187,7 +187,7 @@ anchored = 1 state = 20//So it doesn't interact based on the above. Not really necessary. -/obj/structure/AIcore/deactivated/Del() +/obj/structure/AIcore/deactivated/Destroy() if(src in empty_playable_ai_cores) empty_playable_ai_cores -= src ..() @@ -208,7 +208,7 @@ if(card) card.clear() - del(src) + qdel(src) /obj/structure/AIcore/deactivated/proc/check_malf(var/mob/living/silicon/ai/ai) if(!ai) return diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm index 0613c6222b..e64708907e 100644 --- a/code/game/machinery/computer/aifixer.dm +++ b/code/game/machinery/computer/aifixer.dm @@ -2,6 +2,7 @@ name = "\improper AI system integrity restorer" icon = 'icons/obj/computer.dmi' icon_state = "ai-fixer" + light_color = "#a97faa" circuit = /obj/item/weapon/circuitboard/aifixer req_one_access = list(access_robotics, access_heads) var/mob/living/silicon/ai/occupant = null diff --git a/code/game/machinery/computer/atmos_alert.dm b/code/game/machinery/computer/atmos_alert.dm index 77f7647608..640eb9c4d2 100644 --- a/code/game/machinery/computer/atmos_alert.dm +++ b/code/game/machinery/computer/atmos_alert.dm @@ -9,12 +9,13 @@ var/global/list/minor_air_alarms = list() desc = "Used to access the station's atmospheric sensors." circuit = "/obj/item/weapon/circuitboard/atmos_alert" icon_state = "alert:0" + light_color = "#e6ffff" /obj/machinery/computer/atmos_alert/New() ..() atmosphere_alarm.register(src, /obj/machinery/computer/station_alert/update_icon) -/obj/machinery/computer/atmos_alert/Del() +/obj/machinery/computer/atmos_alert/Destroy() atmosphere_alarm.unregister(src) ..() diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm index 2e79d927be..c0c798f3eb 100644 --- a/code/game/machinery/computer/atmos_control.dm +++ b/code/game/machinery/computer/atmos_control.dm @@ -6,14 +6,16 @@ name = "\improper Central Atmospherics Computer" icon = 'icons/obj/computer.dmi' icon_state = "computer_generic" + light_color = "#00b000" density = 1 anchored = 1.0 circuit = "/obj/item/weapon/circuitboard/atmoscontrol" - var/overridden = 0 //not set yet, can't think of a good way to do it req_access = list(access_ce) var/list/monitored_alarm_ids = null - var/list/monitored_alarms = null - var/ui_ref + var/obj/nano_module/atmos_control/atmos_control + +/obj/machinery/computer/atmoscontrol/New() + ..() /obj/machinery/computer/atmoscontrol/laptop name = "Atmospherics Laptop" @@ -21,77 +23,24 @@ icon_state = "medlaptop" density = 0 -/obj/machinery/computer/atmoscontrol/initialize() - ..() - if(!monitored_alarms && monitored_alarm_ids) - monitored_alarms = new - for(var/obj/machinery/alarm/alarm in machines) - if(alarm.alarm_id && alarm.alarm_id in monitored_alarm_ids) - monitored_alarms += alarm - // machines may not yet be ordered at this point - monitored_alarms = dd_sortedObjectList(monitored_alarms) - /obj/machinery/computer/atmoscontrol/attack_ai(var/mob/user as mob) - return ui_interact(user) + ui_interact(user) /obj/machinery/computer/atmoscontrol/attack_hand(mob/user) if(..()) - return - return ui_interact(user) - -/obj/machinery/computer/atmoscontrol/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - var/data[0] - var/alarms[0] - - // TODO: Move these to a cache, similar to cameras - for(var/obj/machinery/alarm/alarm in (monitored_alarms ? monitored_alarms : machines)) - alarms[++alarms.len] = list("name" = sanitize(alarm.name), "ref"= "\ref[alarm]", "danger" = max(alarm.danger_level, alarm.alarm_area.atmosalm)) - data["alarms"] = alarms - - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - if(!ui) - ui = new(user, src, ui_key, "atmos_control.tmpl", src.name, 625, 625) - ui.set_initial_data(data) - ui.open() - ui.set_auto_update(1) - ui_ref = ui + return 1 + ui_interact(user) /obj/machinery/computer/atmoscontrol/attackby(var/obj/item/I as obj, var/mob/user as mob) if(istype(I, /obj/item/weapon/card/emag) && !emagged) user.visible_message("\red \The [user] swipes \a [I] through \the [src], causing the screen to flash!",\ "\red You swipe your [I] through \the [src], the screen flashing as you gain full control.",\ "You hear the swipe of a card through a reader, and an electronic warble.") - emagged = 1 - overridden = 1 + atmos_control.emagged = 1 return return ..() -//a bunch of this is copied from atmos alarms -/obj/machinery/computer/atmoscontrol/Topic(href, href_list) - if(..()) - return 1 - - if(href_list["alarm"]) - if(ui_ref) - var/obj/machinery/alarm/alarm = locate(href_list["alarm"]) in (monitored_alarms ? monitored_alarms : machines) - if(alarm) - var/datum/topic_state/TS = generate_state(alarm) - alarm.ui_interact(usr, master_ui = ui_ref, state = TS) - return 1 - -/obj/machinery/computer/atmoscontrol/proc/generate_state(var/alarm) - var/datum/topic_state/air_alarm/state = new() - state.atmos_control = src - state.air_alarm = alarm - return state - -/datum/topic_state/air_alarm - var/obj/machinery/computer/atmoscontrol/atmos_control = null - var/obj/machinery/alarm/air_alarm = null - -/datum/topic_state/air_alarm/href_list(var/mob/user) - var/list/extra_href = list() - extra_href["remote_connection"] = 1 - extra_href["remote_access"] = user && (user.isAI() || atmos_control.allowed(user) || atmos_control.emagged || air_alarm.rcon_setting == RCON_YES || (air_alarm.alarm_area.atmosalm && air_alarm.rcon_setting == RCON_AUTO)) - - return extra_href +/obj/machinery/computer/atmoscontrol/ui_interact(var/mob/user) + if(!atmos_control) + atmos_control = new(src, req_access, req_one_access, monitored_alarm_ids) + atmos_control.ui_interact(user) diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index ac648624f2..a325ab90f3 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -29,7 +29,7 @@ if(!src || !WT.isOn()) return user << "\blue You deconstruct the frame." new /obj/item/stack/sheet/metal( src.loc, 5 ) - del(src) + qdel(src) if(1) if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) @@ -111,4 +111,4 @@ user << "\blue You connect the monitor." var/B = new src.circuit.build_path ( src.loc ) src.circuit.construct(B) - del(src) + qdel(src) diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index f71f181ed3..8cc47a52ef 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -1,19 +1,20 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 +/var/camera_cache_id = 1 + /proc/invalidateCameraCache() - for(var/obj/machinery/computer/security/s in world) - s.camera_cache = null - for(var/datum/alarm/A in world) - A.cameras = null + camera_cache_id = (++camera_cache_id % 999999) /obj/machinery/computer/security name = "security camera monitor" desc = "Used to access the various cameras on the station." icon_state = "cameras" + light_color = "#a91515" var/obj/machinery/camera/current = null var/last_pic = 1.0 var/list/network var/mapping = 0//For the overview file, interesting bit of code. + var/cache_id = 0 circuit = /obj/item/weapon/circuitboard/security var/camera_cache = null @@ -42,7 +43,8 @@ data["current"] = null - if(isnull(camera_cache)) + if(camera_cache_id != cache_id) + cache_id = camera_cache_id cameranet.process_sort() var/cameras[0] diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 4e97506088..9879e34565 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -4,6 +4,7 @@ name = "\improper ID card modification console" desc = "Terminal for programming NanoTrasen employee ID cards to access parts of the station." icon_state = "id" + light_color = "#0099ff" req_access = list(access_change_ids) circuit = "/obj/item/weapon/circuitboard/card" var/obj/item/weapon/card/id/scan = null diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index fd8386a7f8..6a274e4db4 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -2,6 +2,7 @@ name = "cloning control console" icon = 'icons/obj/computer.dmi' icon_state = "dna" + light_color = "#315ab4" circuit = "/obj/item/weapon/circuitboard/cloning" req_access = list(access_heads) //Only used for record deletion right now. var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning. @@ -14,20 +15,18 @@ var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything. var/loading = 0 // Nice loading text -/obj/machinery/computer/cloning/New() +/obj/machinery/computer/cloning/initialize() + ..() + updatemodules() + +/obj/machinery/computer/cloning/Destroy() + releasecloner() ..() - spawn(5) - updatemodules() - return - return /obj/machinery/computer/cloning/proc/updatemodules() src.scanner = findscanner() + releasecloner() findcloner() - var/num = 1 - for (var/obj/machinery/clonepod/pod in pods) - pod.connected = src - pod.name = "[initial(pod.name)] #[num++]" /obj/machinery/computer/cloning/proc/findscanner() var/obj/machinery/dna_scannernew/scannerf = null @@ -40,18 +39,26 @@ //Then look for a free one in the area if(!scannerf) - for(var/obj/machinery/dna_scannernew/S in get_area(src)) + var/area/A = get_area(src) + for(var/obj/machinery/dna_scannernew/S in A.get_contents()) return S return -/obj/machinery/computer/cloning/proc/findcloner() +/obj/machinery/computer/cloning/proc/releasecloner() + for(var/obj/machinery/clonepod/P in pods) + P.connected = null + P.name = initial(P.name) pods.Cut() - for(var/obj/machinery/clonepod/P in get_area(src)) + +/obj/machinery/computer/cloning/proc/findcloner() + var/num = 1 + var/area/A = get_area(src) + for(var/obj/machinery/clonepod/P in A.get_contents()) if(!P.connected) pods += P - - return + P.connected = src + P.name = "[initial(P.name)] #[num++]" /obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES @@ -221,7 +228,7 @@ src.active_record = locate(href_list["view_rec"]) if(istype(src.active_record,/datum/dna2/record)) if ((isnull(src.active_record.ckey))) - del(src.active_record) + qdel(src.active_record) src.temp = "ERROR: Record Corrupt" else src.menu = 3 @@ -241,7 +248,7 @@ if (istype(C)||istype(C, /obj/item/device/pda)) if(src.check_access(C)) src.records.Remove(src.active_record) - del(src.active_record) + qdel(src.active_record) src.temp = "Record deleted." src.menu = 2 else @@ -313,7 +320,7 @@ else if(pod.growclone(C)) temp = "Initiating cloning cycle..." records.Remove(C) - del(C) + qdel(C) menu = 1 else @@ -323,7 +330,7 @@ if(answer != "No" && pod.growclone(C)) temp = "Initiating cloning cycle..." records.Remove(C) - del(C) + qdel(C) menu = 1 else temp = "Initiating cloning cycle...
Error: Post-initialisation failed. Cloning cycle aborted." diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 4fc43a0259..686ac73af6 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -5,6 +5,7 @@ name = "command and communications console" desc = "Used to command and control the station. Can relay long-range communications." icon_state = "comm" + light_color = "#0099ff" req_access = list(access_heads) circuit = "/obj/item/weapon/circuitboard/communications" var/prints_intercept = 1 @@ -551,7 +552,7 @@ frequency.post_signal(src, status_signal) -/obj/machinery/computer/communications/Del() +/obj/machinery/computer/communications/Destroy() for(var/obj/machinery/computer/communications/commconsole in world) if(istype(commconsole.loc,/turf) && commconsole != src) @@ -574,7 +575,7 @@ ..() -/obj/item/weapon/circuitboard/communications/Del() +/obj/item/weapon/circuitboard/communications/Destroy() for(var/obj/machinery/computer/communications/commconsole in world) if(istype(commconsole.loc,/turf)) diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 304ac7d1af..7ed213043d 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -9,11 +9,8 @@ var/circuit = null //The path to the circuit board type. If circuit==null, the computer can't be disassembled. var/processing = 0 -/obj/machinery/computer/New() - ..() - if(ticker) - initialize() - + var/light_range_on = 3 + var/light_power_on = 1 /obj/machinery/computer/initialize() power_change() @@ -41,11 +38,11 @@ /obj/machinery/computer/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(25)) - del(src) + qdel(src) return if (prob(50)) for(var/x in verbs) @@ -60,6 +57,9 @@ return /obj/machinery/computer/bullet_act(var/obj/item/projectile/Proj) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + return + if(prob(Proj.damage)) set_broken() ..() @@ -89,6 +89,10 @@ /obj/machinery/computer/power_change() ..() update_icon() + if(stat & NOPOWER) + set_light(0) + else + set_light(light_range_on, light_power_on) /obj/machinery/computer/proc/set_broken() @@ -129,7 +133,7 @@ A.state = 4 A.icon_state = "4" M.deconstruct(src) - del(src) + qdel(src) else src.attack_hand(user) return diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index b5394328b8..6928d104ca 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -2,6 +2,7 @@ name = "crew monitoring computer" desc = "Used to monitor active health sensors built into most of the crew's uniforms." icon_state = "crew" + light_color = "#315ab4" use_power = 1 idle_power_usage = 250 active_power_usage = 500 diff --git a/code/game/machinery/computer/guestpass.dm b/code/game/machinery/computer/guestpass.dm index 40fc0b9914..5add587e77 100644 --- a/code/game/machinery/computer/guestpass.dm +++ b/code/game/machinery/computer/guestpass.dm @@ -5,6 +5,7 @@ name = "guest pass" desc = "Allows temporary access to station areas." icon_state = "guest" + light_color = "#0099ff" var/temp_access = list() //to prevent agent cards stealing access as permanent var/expiration_time = 0 @@ -186,4 +187,4 @@ else usr << "\red Cannot issue pass without issuing ID." updateUsrDialog() - return \ No newline at end of file + return diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index c6a30995d2..65322b741d 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -4,6 +4,7 @@ name = "medical records console" desc = "Used to view, edit and maintain medical records." icon_state = "medcomp" + light_color = "#315ab4" req_one_access = list(access_medical, access_forensics_lockers) circuit = "/obj/item/weapon/circuitboard/med_data" var/obj/item/weapon/card/id/scan = null @@ -124,7 +125,7 @@ dat += "Back" dat += "
Medical Robots:" var/bdat = null - for(var/obj/machinery/bot/medbot/M in world) + for(var/mob/living/bot/medbot/M in world) if(M.z != src.z) continue //only find medibots on the same z-level as the computer var/turf/bl = get_turf(M) @@ -240,7 +241,7 @@ if (href_list["del_all2"]) for(var/datum/data/record/R in data_core.medical) //R = null - del(R) + qdel(R) //Foreach goto(494) src.temp = "All records deleted." @@ -408,7 +409,7 @@ if (href_list["del_r2"]) if (src.active2) //src.active2 = null - del(src.active2) + qdel(src.active2) if (href_list["d_rec"]) var/datum/data/record/R = locate(href_list["d_rec"]) @@ -542,7 +543,7 @@ continue else if(prob(1)) - del(R) + qdel(R) continue ..(severity) diff --git a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm index 94eadf7f11..f775c5f950 100644 --- a/code/game/machinery/computer/message.dm +++ b/code/game/machinery/computer/message.dm @@ -4,6 +4,7 @@ name = "messaging monitor console" desc = "Used to access and maintain data on messaging servers. Allows you to view PDA and request console messages." icon_state = "comm_logs" + light_color = "#00b000" var/hack_icon = "comm_logsc" var/normal_icon = "comm_logs" circuit = "/obj/item/weapon/circuitboard/message_monitor" diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 0c7830a78a..257e76ede8 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -4,6 +4,7 @@ name = "pod launch control console" desc = "A control console for launching pods. Some people prefer firing Mechas." icon_state = "computer_generic" + light_color = "#00b000" circuit = /obj/item/weapon/circuitboard/pod var/id = 1.0 var/obj/machinery/mass_driver/connected = null @@ -77,7 +78,7 @@ A.state = 3 A.icon_state = "3" A.anchored = 1 - del(src) + qdel(src) else user << "\blue You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc ) @@ -100,7 +101,7 @@ A.state = 4 A.icon_state = "4" A.anchored = 1 - del(src) + qdel(src) else attack_hand(user) return diff --git a/code/game/machinery/computer/prisoner.dm b/code/game/machinery/computer/prisoner.dm index 976209305a..93d38fabeb 100644 --- a/code/game/machinery/computer/prisoner.dm +++ b/code/game/machinery/computer/prisoner.dm @@ -4,6 +4,7 @@ name = "prisoner management console" icon = 'icons/obj/computer.dmi' icon_state = "explosive" + light_color = "#a91515" req_access = list(access_armory) circuit = "/obj/item/weapon/circuitboard/prisoner" var/id = 0.0 diff --git a/code/game/machinery/computer/prisonshuttle.dm b/code/game/machinery/computer/prisonshuttle.dm index 84ba06fa02..0fd1a2df05 100644 --- a/code/game/machinery/computer/prisonshuttle.dm +++ b/code/game/machinery/computer/prisonshuttle.dm @@ -14,6 +14,7 @@ var/prison_shuttle_timeleft = 0 name = "prison shuttle control console" icon = 'icons/obj/computer.dmi' icon_state = "shuttle" + light_color = "#00ffff" req_access = list(access_security) circuit = "/obj/item/weapon/circuitboard/prison_shuttle" var/temp = null @@ -45,7 +46,7 @@ var/prison_shuttle_timeleft = 0 A.state = 4 A.icon_state = "4" - del(src) + qdel(src) else if(istype(I,/obj/item/weapon/card/emag) && (!hacked)) hacked = 1 user << "\blue You disable the lock." @@ -194,7 +195,7 @@ var/prison_shuttle_timeleft = 0 for(var/atom/movable/AM as mob|obj in T) AM.Move(D) if(istype(T, /turf/simulated)) - del(T) + qdel(T) start_location.move_contents_to(end_location) if(1) @@ -224,7 +225,7 @@ var/prison_shuttle_timeleft = 0 for(var/atom/movable/AM as mob|obj in T) AM.Move(D) if(istype(T, /turf/simulated)) - del(T) + qdel(T) for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() @@ -233,4 +234,4 @@ var/prison_shuttle_timeleft = 0 pest.gib() start_location.move_contents_to(end_location) - return \ No newline at end of file + return diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index 41d73ee2ae..84a6b7730c 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -5,6 +5,7 @@ desc = "Used to remotely lockdown or detonate linked cyborgs." icon = 'icons/obj/computer.dmi' icon_state = "robot" + light_color = "#a97faa" req_access = list(access_robotics) circuit = "/obj/item/weapon/circuitboard/robotics" diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index c05f0f78be..c97be5be09 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -4,6 +4,7 @@ name = "security records console" desc = "Used to view, edit and maintain security records" icon_state = "security" + light_color = "#a91515" req_one_access = list(access_security, access_forensics_lockers) circuit = "/obj/item/weapon/circuitboard/secure_data" var/obj/item/weapon/card/id/scan = null @@ -377,7 +378,7 @@ What a mess.*/ if ("Purge All Records") for(var/datum/data/record/R in data_core.security) - del(R) + qdel(R) temp = "All Security records deleted." if ("Add Entry") @@ -549,17 +550,17 @@ What a mess.*/ if ("Delete Record (Security) Execute") if (active2) - del(active2) + qdel(active2) if ("Delete Record (ALL) Execute") if (active1) for(var/datum/data/record/R in data_core.medical) if ((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"])) - del(R) + qdel(R) else - del(active1) + qdel(active1) if (active2) - del(active2) + qdel(active2) else temp = "This function does not appear to be working at the moment. Our apologies." @@ -605,7 +606,7 @@ What a mess.*/ continue else if(prob(1)) - del(R) + qdel(R) continue ..(severity) diff --git a/code/game/machinery/computer/shuttle.dm b/code/game/machinery/computer/shuttle.dm index b8b25b3e34..3fca14135a 100644 --- a/code/game/machinery/computer/shuttle.dm +++ b/code/game/machinery/computer/shuttle.dm @@ -2,6 +2,7 @@ name = "Shuttle" desc = "For shuttle control." icon_state = "shuttle" + light_color = "#00ffff" var/auth_need = 3.0 var/list/authorized = list( ) @@ -43,7 +44,7 @@ world << "\blue Alert: Shuttle launch time shortened to 10 seconds!" emergency_shuttle.set_launch_countdown(10) //src.authorized = null - del(src.authorized) + qdel(src.authorized) src.authorized = list( ) if("Repeal") diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm index aa92a59094..e0c6f724ab 100644 --- a/code/game/machinery/computer/skills.dm +++ b/code/game/machinery/computer/skills.dm @@ -4,6 +4,7 @@ name = "employment records console" desc = "Used to view, edit and maintain employment records." icon_state = "medlaptop" + light_color = "#00b000" req_one_access = list(access_heads) circuit = "/obj/item/weapon/circuitboard/skills" var/obj/item/weapon/card/id/scan = null @@ -289,7 +290,7 @@ What a mess.*/ if(PDA_Manifest.len) PDA_Manifest.Cut() for(var/datum/data/record/R in data_core.security) - del(R) + qdel(R) temp = "All Employment records deleted." if ("Delete Record (ALL)") @@ -373,9 +374,9 @@ What a mess.*/ PDA_Manifest.Cut() for(var/datum/data/record/R in data_core.medical) if ((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"])) - del(R) + qdel(R) else - del(active1) + qdel(active1) else temp = "This function does not appear to be working at the moment. Our apologies." @@ -408,7 +409,7 @@ What a mess.*/ continue else if(prob(1)) - del(R) + qdel(R) continue - ..(severity) \ No newline at end of file + ..(severity) diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm index 01728b4e50..3d44a7a260 100644 --- a/code/game/machinery/computer/specops_shuttle.dm +++ b/code/game/machinery/computer/specops_shuttle.dm @@ -15,6 +15,7 @@ var/specops_shuttle_timeleft = 0 name = "special operations shuttle control console" icon = 'icons/obj/computer.dmi' icon_state = "shuttle" + light_color = "#00ffff" req_access = list(access_cent_specops) // req_access = list(ACCESS_CENT_SPECOPS) var/temp = null @@ -75,7 +76,7 @@ var/specops_shuttle_timeleft = 0 for(var/atom/movable/AM as mob|obj in T) AM.Move(D) if(istype(T, /turf/simulated)) - del(T) + qdel(T) for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() @@ -94,7 +95,7 @@ var/specops_shuttle_timeleft = 0 for(var/obj/machinery/computer/specops_shuttle/S in world) S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY - del(announcer) + qdel(announcer) /proc/specops_process() var/area/centcom/specops/special_ops = locate()//Where is the specops area located? @@ -224,7 +225,7 @@ var/specops_shuttle_timeleft = 0 for(var/atom/movable/AM as mob|obj in T) AM.Move(D) if(istype(T, /turf/simulated)) - del(T) + qdel(T) start_location.move_contents_to(end_location) @@ -235,7 +236,7 @@ var/specops_shuttle_timeleft = 0 for(var/obj/machinery/computer/specops_shuttle/S in world) S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY - del(announcer) + qdel(announcer) /proc/specops_can_move() if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) diff --git a/code/game/machinery/computer/station_alert.dm b/code/game/machinery/computer/station_alert.dm index 6d5209ce58..696273d2ab 100644 --- a/code/game/machinery/computer/station_alert.dm +++ b/code/game/machinery/computer/station_alert.dm @@ -3,21 +3,27 @@ name = "Station Alert Console" desc = "Used to access the station's automated alert system." icon_state = "alert:0" - circuit = "/obj/item/weapon/circuitboard/stationalert" + light_color = "#e6ffff" + circuit = /obj/item/weapon/circuitboard/stationalert_engineering var/obj/nano_module/alarm_monitor/alarm_monitor var/monitor_type = /obj/nano_module/alarm_monitor/engineering /obj/machinery/computer/station_alert/security - name = "Security Alert Console" monitor_type = /obj/nano_module/alarm_monitor/security + circuit = /obj/item/weapon/circuitboard/stationalert_security + +/obj/machinery/computer/station_alert/all + monitor_type = /obj/nano_module/alarm_monitor/all + circuit = /obj/item/weapon/circuitboard/stationalert_all /obj/machinery/computer/station_alert/New() ..() alarm_monitor = new monitor_type(src) alarm_monitor.register(src, /obj/machinery/computer/station_alert/update_icon) -/obj/machinery/computer/station_alert/Del() +/obj/machinery/computer/station_alert/Destroy() alarm_monitor.unregister(src) + qdel(alarm_monitor) ..() /obj/machinery/computer/station_alert/attack_ai(mob/user) diff --git a/code/game/machinery/computer/supply.dm b/code/game/machinery/computer/supply.dm index 233a271108..b5df1127c9 100644 --- a/code/game/machinery/computer/supply.dm +++ b/code/game/machinery/computer/supply.dm @@ -2,6 +2,7 @@ name = "supply control console" icon = 'icons/obj/computer.dmi' icon_state = "supply" + light_color = "#b88b2e" req_access = list(access_cargo) circuit = "/obj/item/weapon/circuitboard/supplycomp" var/temp = null diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm index 970bb362c3..dd921abf09 100644 --- a/code/game/machinery/computer/syndicate_specops_shuttle.dm +++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm @@ -14,6 +14,7 @@ var/syndicate_elite_shuttle_timeleft = 0 name = "elite syndicate squad shuttle control console" icon = 'icons/obj/computer.dmi' icon_state = "syndishuttle" + light_color = "#00ffff" req_access = list(access_cent_specops) var/temp = null var/hacked = 0 @@ -160,7 +161,7 @@ var/syndicate_elite_shuttle_timeleft = 0 for(var/atom/movable/AM as mob|obj in T) AM.Move(D) if(istype(T, /turf/simulated)) - del(T) + qdel(T) for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() @@ -256,4 +257,4 @@ var/syndicate_elite_shuttle_timeleft = 0 add_fingerprint(usr) updateUsrDialog() - return \ No newline at end of file + return diff --git a/code/game/machinery/computer3/buildandrepair.dm b/code/game/machinery/computer3/buildandrepair.dm index 38db742ee6..bc02e474e4 100644 --- a/code/game/machinery/computer3/buildandrepair.dm +++ b/code/game/machinery/computer3/buildandrepair.dm @@ -95,7 +95,7 @@ if(!src || !WT.isOn()) return user << "\blue You deconstruct the frame." new /obj/item/stack/sheet/metal( src.loc, 5 ) - del(src) + qdel(src) if(1) if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) @@ -160,7 +160,7 @@ if(do_after(user, 20)) if(P) P:amount -= 5 - if(!P:amount) del(P) + if(!P:amount) qdel(P) user << "\blue You add cables to the frame." src.state = 3 src.icon_state = "3" @@ -212,7 +212,7 @@ if(circuit.OS) circuit.OS.computer = B B.RefreshParts() // todo - del(src) + qdel(src) /* This will remove peripherals if you specify one, but the main function is to diff --git a/code/game/machinery/computer3/computer.dm b/code/game/machinery/computer3/computer.dm index 4939444ae5..ff4b69b20f 100644 --- a/code/game/machinery/computer3/computer.dm +++ b/code/game/machinery/computer3/computer.dm @@ -215,11 +215,11 @@ ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(25)) - del(src) + qdel(src) return if (prob(50)) for(var/x in verbs) @@ -278,8 +278,8 @@ chan = power_channel var/area/A = get_area(loc) - if(istype(A) && A.master && A.master.powered(chan)) - A.master.use_power(amount, chan) + if(istype(A) && A.powered(chan)) + A.use_power(amount, chan) else if(battery && battery.charge > 0) battery.use(amount) diff --git a/code/game/machinery/computer3/computers/HolodeckControl.dm b/code/game/machinery/computer3/computers/HolodeckControl.dm index 80d60afd07..9e4532604b 100644 --- a/code/game/machinery/computer3/computers/HolodeckControl.dm +++ b/code/game/machinery/computer3/computers/HolodeckControl.dm @@ -160,7 +160,7 @@ if(!silent) var/obj/oldobj = obj obj.visible_message("The [oldobj.name] fades away!") - del(obj) + qdel(obj) proc/checkInteg(var/area/A) for(var/turf/T in A) @@ -213,10 +213,10 @@ derez(item) for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck) - del(B) + qdel(B) for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck) - del(C) + qdel(C) holographic_items = A.copy_contents_to(linkedholodeck , 1) diff --git a/code/game/machinery/computer3/computers/camera.dm b/code/game/machinery/computer3/computers/camera.dm index 17f14e0cbf..f90b0526ee 100644 --- a/code/game/machinery/computer3/computers/camera.dm +++ b/code/game/machinery/computer3/computers/camera.dm @@ -238,7 +238,7 @@ camera_list = "Network Key: [key.title] [topic_link(src,"keyselect","\[ Select key \]")]
" for(var/obj/machinery/camera/C in temp_list) - if(C.status) + if(C.can_use()) camera_list += "[C.c_tag] - [topic_link(src,"show=\ref[C]","Show")]
" else camera_list += "[C.c_tag] - DEACTIVATED
" @@ -264,7 +264,7 @@ if("show" in href_list) var/obj/machinery/camera/C = locate(href_list["show"]) - if(istype(C) && C.status) + if(istype(C) && C.can_use()) set_current(C) usr.reset_view(C) interact() diff --git a/code/game/machinery/computer3/computers/medical.dm b/code/game/machinery/computer3/computers/medical.dm index adb7ff9079..aec0b615f5 100644 --- a/code/game/machinery/computer3/computers/medical.dm +++ b/code/game/machinery/computer3/computers/medical.dm @@ -136,7 +136,7 @@ dat += "Back" dat += "
Medical Robots:" var/bdat = null - for(var/obj/machinery/bot/medbot/M in world) + for(var/mob/living/bot/medbot/M in world) if(M.z != computer.z) continue //only find medibots on the same z-level as the computer var/turf/bl = get_turf(M) @@ -254,7 +254,7 @@ if (href_list["del_all2"]) for(var/datum/data/record/R in data_core.medical) //R = null - del(R) + qdel(R) //Foreach goto(494) src.temp = "All records deleted." @@ -422,7 +422,7 @@ if (href_list["del_r2"]) if (src.active2) //src.active2 = null - del(src.active2) + qdel(src.active2) if (href_list["d_rec"]) var/datum/data/record/R = locate(href_list["d_rec"]) diff --git a/code/game/machinery/computer3/computers/security.dm b/code/game/machinery/computer3/computers/security.dm index 924f32b1b7..f2de764894 100644 --- a/code/game/machinery/computer3/computers/security.dm +++ b/code/game/machinery/computer3/computers/security.dm @@ -397,7 +397,7 @@ What a mess.*/ if ("Purge All Records") for(var/datum/data/record/R in data_core.security) - del(R) + qdel(R) temp = "All Security records deleted." if ("Add Entry") @@ -558,17 +558,17 @@ What a mess.*/ if ("Delete Record (Security) Execute") if (active2) - del(active2) + qdel(active2) if ("Delete Record (ALL) Execute") if (active1) for(var/datum/data/record/R in data_core.medical) if ((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"])) - del(R) + qdel(R) else - del(active1) + qdel(active1) if (active2) - del(active2) + qdel(active2) else temp = "This function does not appear to be working at the moment. Our apologies." @@ -601,7 +601,7 @@ What a mess.*/ continue else if(prob(1)) - del(R) + qdel(R) continue ..(severity) diff --git a/code/game/machinery/computer3/laptop.dm b/code/game/machinery/computer3/laptop.dm index e0156e874e..484db52462 100644 --- a/code/game/machinery/computer3/laptop.dm +++ b/code/game/machinery/computer3/laptop.dm @@ -52,7 +52,7 @@ O.loc = loc usr << "\The [src] crumbles to pieces." spawn(5) - del src + qdel(src) return if(!stored_computer.manipulating) @@ -65,7 +65,7 @@ spawn(5) stored_computer.manipulating = 0 - del src + qdel(src) else usr << "\red You are already opening the computer!" @@ -185,12 +185,12 @@ else stat &= ~NOPOWER - Del() + Destroy() if(istype(loc,/obj/item/device/laptop)) var/obj/O = loc spawn(5) if(O) - del O + qdel(O) ..() diff --git a/code/game/machinery/computer3/lapvend.dm b/code/game/machinery/computer3/lapvend.dm index 72531b5d8e..b2e84f1cd2 100644 --- a/code/game/machinery/computer3/lapvend.dm +++ b/code/game/machinery/computer3/lapvend.dm @@ -31,7 +31,7 @@ /obj/machinery/lapvend/blob_act() if (prob(50)) spawn(0) - del(src) + qdel(src) return return @@ -202,10 +202,10 @@ if (network == 3) newlap.spawn_parts += (/obj/item/part/computer/networking/cable) if (power == 1) - del(newlap.battery) + qdel(newlap.battery) newlap.battery = new /obj/item/weapon/cell/high(newlap) if (power == 2) - del(newlap.battery) + qdel(newlap.battery) newlap.battery = new /obj/item/weapon/cell/super(newlap) newlap.spawn_parts() @@ -404,7 +404,7 @@ T.time = worldtime2text() vendor_account.transaction_log.Add(T) - del(relap) + qdel(relap) vendmode = 0 cardreader = 0 floppy = 0 diff --git a/code/game/machinery/computer3/networking.dm b/code/game/machinery/computer3/networking.dm index 27d7789008..66d25dda5a 100644 --- a/code/game/machinery/computer3/networking.dm +++ b/code/game/machinery/computer3/networking.dm @@ -143,10 +143,9 @@ if(typekey == null) typekey = /obj/machinery var/list/machines = list() - for(var/area/area in A.related) - for(var/obj/O in area.contents) - if(istype(O,typekey)) - machines |= O + for(var/obj/O in A.contents) + if(istype(O,typekey)) + machines |= O return machines verify_machine(var/obj/previous) if(!previous) return 0 diff --git a/code/game/machinery/computer3/program.dm b/code/game/machinery/computer3/program.dm index 74083b8ffd..0667fe2f73 100644 --- a/code/game/machinery/computer3/program.dm +++ b/code/game/machinery/computer3/program.dm @@ -111,7 +111,7 @@ Programs are a file that can be executed update_icon() if(popup) popup.close() - del popup + qdel(popup) return /* diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 0f906ad4b2..da2ebb9d2d 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -53,7 +53,7 @@ playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user << "\blue You dismantle the frame" new /obj/item/stack/sheet/metal(src.loc, 5) - del(src) + qdel(src) if(2) if(istype(P, /obj/item/weapon/circuitboard)) var/obj/item/weapon/circuitboard/B = P @@ -129,7 +129,7 @@ else circuit.loc = null new_machine.RefreshParts() - del(src) + qdel(src) else if(istype(P, /obj/item)) for(var/I in req_components) diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index a9858742c9..4ccc48f8bd 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -24,9 +24,11 @@ ..() initialize_directions = dir -/obj/machinery/atmospherics/unary/cryo_cell/Del() - if(occupant) - occupant.loc = loc +/obj/machinery/atmospherics/unary/cryo_cell/Destroy() + var/turf/T = loc + T.contents += contents + if(beaker) + beaker.loc = get_step(loc, SOUTH) //Beaker is carefully ejected from the wreckage of the cryotube ..() /obj/machinery/atmospherics/unary/cryo_cell/initialize() @@ -190,7 +192,7 @@ return var/mob/M = G:affecting if(put_mob(M)) - del(G) + qdel(G) return /obj/machinery/atmospherics/unary/cryo_cell/update_icon() diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index fcece506c3..41bb3bef2d 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -234,7 +234,7 @@ ..() -/obj/machinery/cryopod/Del() +/obj/machinery/cryopod/Destroy() if(occupant) occupant.loc = loc occupant.resting = 1 @@ -291,12 +291,12 @@ var/mob/living/silicon/robot/R = occupant if(!istype(R)) return ..() - del(R.mmi) + qdel(R.mmi) for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags O.loc = R - del(I) - del(R.module) + qdel(I) + qdel(R.module) return ..() @@ -308,14 +308,14 @@ occupant.drop_from_inventory(W) W.loc = src - if(W.contents.len) //Make sure we catch anything not handled by del() on the items. + if(W.contents.len) //Make sure we catch anything not handled by qdel() on the items. for(var/obj/item/O in W.contents) if(istype(O,/obj/item/weapon/storage/internal)) //Stop eating pockets, you fuck! continue O.loc = src //Delete all items not on the preservation list. - var/list/items = src.contents + var/list/items = src.contents.Copy() items -= occupant // Don't delete the occupant items -= announce // or the autosay radio. @@ -328,7 +328,7 @@ break if(!preserve) - del(W) + qdel(W) else if(control_computer && control_computer.allow_items) control_computer.frozen_items += W @@ -341,7 +341,7 @@ // We don't want revs to get objectives that aren't for heads of staff. Letting // them win or lose based on cryo is silly so we remove the objective. if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind) - del(O) + qdel(O) else if(O.target && istype(O.target,/datum/mind)) if(O.target == occupant.mind) if(O.owner && O.owner.current) @@ -353,7 +353,7 @@ if(!(O.target)) all_objectives -= O O.owner.objectives -= O - del(O) + qdel(O) //Handle job slot/tater cleanup. var/job = occupant.mind.assigned_role @@ -361,7 +361,7 @@ job_master.FreeRole(job) if(occupant.mind.objectives.len) - del(occupant.mind.objectives) + qdel(occupant.mind.objectives) occupant.mind.special_role = null //else //if(ticker.mode.name == "AutoTraitor") @@ -374,13 +374,13 @@ PDA_Manifest.Cut() for(var/datum/data/record/R in data_core.medical) if ((R.fields["name"] == occupant.real_name)) - del(R) + qdel(R) for(var/datum/data/record/T in data_core.security) if ((T.fields["name"] == occupant.real_name)) - del(T) + qdel(T) for(var/datum/data/record/G in data_core.general) if ((G.fields["name"] == occupant.real_name)) - del(G) + qdel(G) if(orient_right) icon_state = "[base_icon_state]-r" @@ -398,9 +398,9 @@ announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]") visible_message("\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.", 3) - set_occupant(null) // Delete the mob. - del(occupant) + qdel(occupant) + set_occupant(null) /obj/machinery/cryopod/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 87e7adea03..e49fb26283 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -91,14 +91,14 @@ for reference: new /obj/item/stack/sheet/wood(get_turf(src)) new /obj/item/stack/sheet/wood(get_turf(src)) new /obj/item/stack/sheet/wood(get_turf(src)) - del(src) + qdel(src) ..() ex_act(severity) switch(severity) if(1.0) visible_message("\red The barricade is blown apart!") - del(src) + qdel(src) return if(2.0) src.health -= 25 @@ -107,7 +107,7 @@ for reference: new /obj/item/stack/sheet/wood(get_turf(src)) new /obj/item/stack/sheet/wood(get_turf(src)) new /obj/item/stack/sheet/wood(get_turf(src)) - del(src) + qdel(src) return meteorhit() @@ -115,14 +115,14 @@ for reference: new /obj/item/stack/sheet/wood(get_turf(src)) new /obj/item/stack/sheet/wood(get_turf(src)) new /obj/item/stack/sheet/wood(get_turf(src)) - del(src) + qdel(src) return blob_act() src.health -= 25 if (src.health <= 0) visible_message("\red The blob eats through the barricade!") - del(src) + qdel(src) return CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff. @@ -264,7 +264,7 @@ for reference: var/turf/Tsec = get_turf(src) /* var/obj/item/stack/rods/ =*/ - new /obj/item/stack/rods(Tsec) + PoolOrNew(/obj/item/stack/rods, Tsec) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) @@ -272,4 +272,4 @@ for reference: explosion(src.loc,-1,-1,0) if(src) - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm index 928dda2541..e010264d4a 100644 --- a/code/game/machinery/door_control.dm +++ b/code/game/machinery/door_control.dm @@ -1,27 +1,10 @@ -#define CONTROL_POD_DOORS 0 -#define CONTROL_NORMAL_DOORS 1 -#define CONTROL_EMITTERS 2 - -/obj/machinery/door_control - name = "remote door-control" - desc = "It controls doors, remotely." +/obj/machinery/button/remote + name = "remote object control" + desc = "It controls objects, remotely." icon = 'icons/obj/stationobjs.dmi' icon_state = "doorctrl0" - desc = "A remote control-switch for a door." power_channel = ENVIRON - var/id = null - var/normaldoorcontrol = CONTROL_POD_DOORS - var/desiredstate = 0 // Zero is closed, 1 is open. - var/specialfunctions = 1 - /* - Bitflag, 1= open - 2= idscan, - 4= bolts - 8= shock - 16= door safties - - */ - + var/desiredstate = 0 var/exposedwires = 0 var/wires = 3 /* @@ -34,14 +17,13 @@ idle_power_usage = 2 active_power_usage = 4 - -/obj/machinery/door_control/attack_ai(mob/user as mob) +/obj/machinery/button/remote/attack_ai(mob/user as mob) if(wires & 2) return src.attack_hand(user) else user << "Error, no route to host." -/obj/machinery/door_control/attackby(obj/item/weapon/W, mob/user as mob) +/obj/machinery/button/remote/attackby(obj/item/weapon/W, mob/user as mob) /* For later implementation if (istype(W, /obj/item/weapon/screwdriver)) { @@ -64,7 +46,56 @@ playsound(src.loc, "sparks", 100, 1) return src.attack_hand(user) -/obj/machinery/door_control/proc/handle_door() +/obj/machinery/button/remote/attack_hand(mob/user as mob) + if(..()) + return + + src.add_fingerprint(user) + if(stat & (NOPOWER|BROKEN)) + return + + if(!allowed(user) && (wires & 1)) + user << "Access Denied" + flick("doorctrl-denied",src) + return + + use_power(5) + icon_state = "doorctrl1" + desiredstate = !desiredstate + trigger() + spawn(15) + update_icon() + +/obj/machinery/button/remote/proc/trigger() + return + +/obj/machinery/button/remote/power_change() + ..() + update_icon() + +/obj/machinery/button/remote/update_icon() + if(stat & NOPOWER) + icon_state = "doorctrl-p" + else + icon_state = "doorctrl0" + +/* + Airlock remote control +*/ +/obj/machinery/button/remote/airlock + name = "remote door-control" + desc = "It controls doors, remotely." + + var/specialfunctions = 1 + /* + Bitflag, 1= open + 2= idscan, + 4= bolts + 8= shock + 16= door safties + */ + +/obj/machinery/button/remote/airlock/trigger() for(var/obj/machinery/door/airlock/D in world) if(D.id_tag == src.id) if(specialfunctions & OPEN) @@ -78,24 +109,31 @@ return if(desiredstate == 1) if(specialfunctions & IDSCAN) - D.aiDisabledIdScanner = 1 + D.set_idscan(0) if(specialfunctions & BOLTS) D.lock() if(specialfunctions & SHOCK) D.electrify(-1) if(specialfunctions & SAFE) - D.safe = 0 + D.set_safeties(0) else if(specialfunctions & IDSCAN) - D.aiDisabledIdScanner = 0 + D.set_idscan(1) if(specialfunctions & BOLTS) D.unlock() if(specialfunctions & SHOCK) D.electrify(0) if(specialfunctions & SAFE) - D.safe = 1 + D.set_safeties(1) -/obj/machinery/door_control/proc/handle_pod() +/* + Blast door remote control +*/ +/obj/machinery/button/remote/blast_door + name = "remote blast door-control" + desc = "It controls blast doors, remotely." + +/obj/machinery/button/remote/blast_door/trigger() for(var/obj/machinery/door/blast/M in world) if(M.id == src.id) if(M.density) @@ -107,59 +145,32 @@ M.close() return -/obj/machinery/door_control/proc/handle_emitters(mob/user as mob) +/* + Emitter remote control +*/ +/obj/machinery/button/remote/emitter + name = "remote emitter control" + desc = "It controls emitters, remotely." + +/obj/machinery/button/remote/emitter/trigger(mob/user as mob) for(var/obj/machinery/power/emitter/E in world) if(E.id == src.id) spawn(0) E.activate(user) return -/obj/machinery/door_control/attack_hand(mob/user as mob) - src.add_fingerprint(user) - if(stat & (NOPOWER|BROKEN)) - return - - if(!allowed(user) && (wires & 1)) - user << "\red Access Denied" - flick("doorctrl-denied",src) - return - - use_power(5) - icon_state = "doorctrl1" - add_fingerprint(user) - - switch(normaldoorcontrol) - if(CONTROL_NORMAL_DOORS) - handle_door() - if(CONTROL_POD_DOORS) - handle_pod() - if(CONTROL_EMITTERS) - handle_emitters(user) - - desiredstate = !desiredstate - spawn(15) - if(!(stat & NOPOWER)) - icon_state = "doorctrl0" - -/obj/machinery/door_control/power_change() - ..() - if(stat & NOPOWER) - icon_state = "doorctrl-p" - else - icon_state = "doorctrl0" - -/obj/machinery/button/driver +/* + Mass driver remote control +*/ +/obj/machinery/button/remote/driver name = "mass driver button" desc = "A remote control switch for a mass driver." + icon = 'icons/obj/objects.dmi' + icon_state = "launcherbtt" -/obj/machinery/button/driver/attack_hand(mob/user as mob) - if(..()) - return - - use_power(5) - +/obj/machinery/button/remote/driver/trigger(mob/user as mob) active = 1 - icon_state = "launcheract" + update_icon() for(var/obj/machinery/door/blast/M in machines) if (M.id == src.id) @@ -177,11 +188,17 @@ for(var/obj/machinery/door/blast/M in machines) if (M.id == src.id) - spawn( 0 ) + spawn(0) M.close() return icon_state = "launcherbtt" - active = 0 + update_icon() return + +/obj/machinery/button/remote/driver/update_icon() + if(!active || (stat & NOPOWER)) + icon_state = "launcherbtt" + else + icon_state = "launcheract" diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 69c4ee2857..76b08dba2c 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -4,7 +4,7 @@ icon_state = "door_closed" power_channel = ENVIRON - explosion_resistance = 15 + explosion_resistance = 10 var/aiControlDisabled = 0 //If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. var/hackProof = 0 // if 1, this door can't be hacked by the AI var/electrified_until = 0 //World time when the door is no longer electrified. -1 if it is permanently electrified until someone fixes it. @@ -80,6 +80,7 @@ icon = 'icons/obj/doors/Doorglass.dmi' hitsound = 'sound/effects/Glasshit.ogg' maxhealth = 300 + explosion_resistance = 5 opacity = 0 glass = 1 @@ -91,6 +92,7 @@ /obj/machinery/door/airlock/vault name = "Vault" icon = 'icons/obj/doors/vault.dmi' + explosion_resistance = 20 opacity = 1 secured_wires = 1 assembly_type = /obj/structure/door_assembly/door_assembly_highsecurity //Until somebody makes better sprites. @@ -108,12 +110,14 @@ /obj/machinery/door/airlock/hatch name = "Airtight Hatch" icon = 'icons/obj/doors/Doorhatchele.dmi' + explosion_resistance = 20 opacity = 1 assembly_type = /obj/structure/door_assembly/door_assembly_hatch /obj/machinery/door/airlock/maintenance_hatch name = "Maintenance Hatch" icon = 'icons/obj/doors/Doorhatchmaint2.dmi' + explosion_resistance = 20 opacity = 1 assembly_type = /obj/structure/door_assembly/door_assembly_mhatch @@ -122,6 +126,7 @@ icon = 'icons/obj/doors/Doorcomglass.dmi' hitsound = 'sound/effects/Glasshit.ogg' maxhealth = 300 + explosion_resistance = 5 opacity = 0 assembly_type = /obj/structure/door_assembly/door_assembly_com glass = 1 @@ -131,6 +136,7 @@ icon = 'icons/obj/doors/Doorengglass.dmi' hitsound = 'sound/effects/Glasshit.ogg' maxhealth = 300 + explosion_resistance = 5 opacity = 0 assembly_type = /obj/structure/door_assembly/door_assembly_eng glass = 1 @@ -140,6 +146,7 @@ icon = 'icons/obj/doors/Doorsecglass.dmi' hitsound = 'sound/effects/Glasshit.ogg' maxhealth = 300 + explosion_resistance = 5 opacity = 0 assembly_type = /obj/structure/door_assembly/door_assembly_sec glass = 1 @@ -149,6 +156,7 @@ icon = 'icons/obj/doors/Doormedglass.dmi' hitsound = 'sound/effects/Glasshit.ogg' maxhealth = 300 + explosion_resistance = 5 opacity = 0 assembly_type = /obj/structure/door_assembly/door_assembly_med glass = 1 @@ -173,6 +181,7 @@ icon = 'icons/obj/doors/Doorresearchglass.dmi' hitsound = 'sound/effects/Glasshit.ogg' maxhealth = 300 + explosion_resistance = 5 opacity = 0 assembly_type = /obj/structure/door_assembly/door_assembly_research glass = 1 @@ -183,6 +192,7 @@ icon = 'icons/obj/doors/Doorminingglass.dmi' hitsound = 'sound/effects/Glasshit.ogg' maxhealth = 300 + explosion_resistance = 5 opacity = 0 assembly_type = /obj/structure/door_assembly/door_assembly_min glass = 1 @@ -192,6 +202,7 @@ icon = 'icons/obj/doors/Dooratmoglass.dmi' hitsound = 'sound/effects/Glasshit.ogg' maxhealth = 300 + explosion_resistance = 5 opacity = 0 assembly_type = /obj/structure/door_assembly/door_assembly_atmo glass = 1 @@ -264,13 +275,13 @@ for(var/obj/structure/falsewall/phoron/F in range(3,src))//Hackish as fuck, but until temperature_expose works, there is nothing I can do -Sieve var/turf/T = get_turf(F) T.ChangeTurf(/turf/simulated/wall/mineral/phoron/) - del (F) + qdel (F) for(var/turf/simulated/wall/mineral/phoron/W in range(3,src)) W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) D.ignite(temperature/4) new/obj/structure/door_assembly( src.loc ) - del (src) + qdel(src) /obj/machinery/door/airlock/sandstone name = "Sandstone Airlock" @@ -292,6 +303,7 @@ /obj/machinery/door/airlock/highsecurity name = "Secure Airlock" icon = 'icons/obj/doors/hightechsecurity.dmi' + explosion_resistance = 20 secured_wires = 1 assembly_type = /obj/structure/door_assembly/door_assembly_highsecurity @@ -421,6 +433,33 @@ About the new airlock wires panel: if(feedback && message) usr << message +/obj/machinery/door/airlock/proc/set_idscan(var/activate, var/feedback = 0) + var/message = "" + if(src.isWireCut(AIRLOCK_WIRE_IDSCAN)) + message = "The IdScan wire is cut - IdScan feature permanently disabled." + else if(activate && src.aiDisabledIdScanner) + src.aiDisabledIdScanner = 0 + message = "IdScan feature has been enabled." + else if(!activate && !src.aiDisabledIdScanner) + src.aiDisabledIdScanner = 1 + message = "IdScan feature has been disabled." + + if(feedback && message) + usr << message + +/obj/machinery/door/airlock/proc/set_safeties(var/activate, var/feedback = 0) + var/message = "" + // Safeties! We don't need no stinking safeties! + if (src.isWireCut(AIRLOCK_WIRE_SAFETY)) + message = text("The safety wire is cut - Cannot enable safeties.") + else if (!activate && src.safe) + safe = 0 + else if (activate && !src.safe) + safe = 1 + + if(feedback && message) + usr << message + // shock user with probability prb (if all connections & power are working) // returns 1 if shocked, 0 otherwise // The preceding comment was borrowed from the grille's shock script @@ -490,7 +529,8 @@ About the new airlock wires panel: if("deny") if(density && src.arePowerSystemsOn()) flick("door_deny", src) - playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) + if(secured_wires) + playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) return /obj/machinery/door/airlock/attack_ai(mob/user as mob) @@ -636,14 +676,7 @@ About the new airlock wires panel: var/activate = text2num(href_list["activate"]) switch (href_list["command"]) if("idscan") - if(src.isWireCut(AIRLOCK_WIRE_IDSCAN)) - usr << "The IdScan wire has been cut - IdScan feature permanently disabled." - else if(activate && src.aiDisabledIdScanner) - src.aiDisabledIdScanner = 0 - usr << "IdScan feature has been enabled." - else if(!activate && !src.aiDisabledIdScanner) - src.aiDisabledIdScanner = 1 - usr << "IdScan feature has been disabled." + set_idscan(activate, 1) if("main_power") if(!main_power_lost_until) src.loseMainPower() @@ -652,7 +685,7 @@ About the new airlock wires panel: src.loseBackupPower() if("bolts") if(src.isWireCut(AIRLOCK_WIRE_DOOR_BOLTS)) - usr << "The door bolt control wire has been cut - Door bolts permanently dropped." + usr << "The door bolt control wire is cut - Door bolts permanently dropped." else if(activate && src.lock()) usr << "The door bolts have been dropped." else if(!activate && src.unlock()) @@ -671,13 +704,7 @@ About the new airlock wires panel: else if(!activate && !density) close() if("safeties") - // Safeties! We don't need no stinking safeties! - if (src.isWireCut(AIRLOCK_WIRE_SAFETY)) - usr << text("The safety wire is cut - Cannot secure the door.") - else if (activate && src.safe) - safe = 0 - else if (!activate && !src.safe) - safe = 1 + set_safeties(!activate, 1) if("timing") // Door speed control if(src.isWireCut(AIRLOCK_WIRE_SPEED)) @@ -689,7 +716,7 @@ About the new airlock wires panel: if("lights") // Bolt lights if(src.isWireCut(AIRLOCK_WIRE_LIGHT)) - usr << "The bolt lights wire has been cut - The door bolt lights are permanently disabled." + usr << "The bolt lights wire is cut - The door bolt lights are permanently disabled." else if (!activate && src.lights) lights = 0 usr << "The door bolt lights have been disabled." @@ -770,7 +797,7 @@ About the new airlock wires panel: electronics.loc = src.loc electronics = null - del(src) + qdel(src) return else if(arePowerSystemsOn()) user << "\blue The airlock's motors resist your efforts to force it." @@ -856,40 +883,68 @@ About the new airlock wires panel: return ..() +/atom/movable/proc/blocks_airlock() + return density + +/obj/machinery/door/blocks_airlock() + return 0 + +/obj/machinery/mech_sensor/blocks_airlock() + return 0 + +/mob/living/blocks_airlock() + return 1 + +/atom/movable/proc/airlock_crush(var/crush_damage) + return 0 + +/obj/machinery/portable_atmospherics/canister/airlock_crush(var/crush_damage) + . = ..() + health -= crush_damage + healthcheck() + +/obj/structure/closet/airlock_crush(var/crush_damage) + ..() + damage(crush_damage) + for(var/atom/movable/AM in src) + AM.airlock_crush() + return 1 + +/mob/living/airlock_crush(var/crush_damage) + . = ..() + adjustBruteLoss(crush_damage) + SetStunned(5) + SetWeakened(5) + var/turf/T = get_turf(src) + T.add_blood(src) + +/mob/living/carbon/airlock_crush(var/crush_damage) + . = ..() + if (!(species && (species.flags & NO_PAIN))) + emote("scream") + +/mob/living/silicon/robot/airlock_crush(var/crush_damage) + adjustBruteLoss(crush_damage) + return 0 + /obj/machinery/door/airlock/close(var/forced=0) if(!can_close(forced)) return 0 if(safe) for(var/turf/turf in locs) - if(locate(/mob/living) in turf) - if(world.time > next_beep_at) - playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) - next_beep_at = world.time + SecondsToTicks(10) - close_door_at = world.time + 6 - return + for(var/atom/movable/AM in turf) + if(AM.blocks_airlock()) + if(world.time > next_beep_at) + playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) + next_beep_at = world.time + SecondsToTicks(10) + close_door_at = world.time + 6 + return for(var/turf/turf in locs) - for(var/mob/living/M in turf) - if(isrobot(M)) - M.adjustBruteLoss(DOOR_CRUSH_DAMAGE) - else - M.adjustBruteLoss(DOOR_CRUSH_DAMAGE) - M.SetStunned(5) - M.SetWeakened(5) - var/obj/effect/stop/S - S = new /obj/effect/stop - S.victim = M - S.loc = M.loc - spawn(20) - del(S) - if (iscarbon(M)) - var/mob/living/carbon/C = M - if (!(C.species && (C.species.flags & NO_PAIN))) - M.emote("scream") - var/turf/location = src.loc - if(istype(location, /turf/simulated)) - location.add_blood(M) + for(var/atom/movable/AM in turf) + if(AM.airlock_crush(DOOR_CRUSH_DAMAGE)) + take_damage(DOOR_CRUSH_DAMAGE) use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people if(istype(src, /obj/machinery/door/airlock/glass)) @@ -928,6 +983,11 @@ About the new airlock wires panel: update_icon() return 1 +/obj/machinery/door/airlock/allowed(mob/M) + if(locked) + return 0 + return ..(M) + /obj/machinery/door/airlock/New(var/newloc, var/obj/structure/door_assembly/assembly=null) ..() diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm index ad9d991036..053b776736 100644 --- a/code/game/machinery/doors/airlock_control.dm +++ b/code/game/machinery/doors/airlock_control.dm @@ -30,7 +30,7 @@ obj/machinery/door/airlock/proc/execute_current_command() if (!cur_command) return - + do_command(cur_command) if (command_completed(cur_command)) cur_command = null @@ -63,7 +63,7 @@ obj/machinery/door/airlock/proc/do_command(var/command) lock() sleep(2) - + send_status() obj/machinery/door/airlock/proc/command_completed(var/command) @@ -85,7 +85,7 @@ obj/machinery/door/airlock/proc/command_completed(var/command) if("secure_close") return (locked && density) - + return 1 //Unknown command. Just assume it's completed. obj/machinery/door/airlock/proc/send_status(var/bumped = 0) @@ -97,7 +97,7 @@ obj/machinery/door/airlock/proc/send_status(var/bumped = 0) signal.data["door_status"] = density?("closed"):("open") signal.data["lock_status"] = locked?("locked"):("unlocked") - + if (bumped) signal.data["bumped_with_access"] = 1 @@ -142,8 +142,10 @@ obj/machinery/door/airlock/New() if(radio_controller) set_frequency(frequency) - - +obj/machinery/door/airlock/Destroy() + if(frequency && radio_controller) + radio_controller.remove_object(src,frequency) + ..() obj/machinery/airlock_sensor icon = 'icons/obj/airlock_machines.dmi' @@ -215,6 +217,10 @@ obj/machinery/airlock_sensor/New() if(radio_controller) set_frequency(frequency) +obj/machinery/airlock_sensor/Destroy() + if(radio_controller) + radio_controller.remove_object(src,frequency) + ..() obj/machinery/airlock_sensor/airlock_interior command = "cycle_interior" @@ -283,6 +289,11 @@ obj/machinery/access_button/New() if(radio_controller) set_frequency(frequency) +obj/machinery/access_button/Destroy() + if(radio_controller) + radio_controller.remove_object(src, frequency) + ..() + obj/machinery/access_button/airlock_interior frequency = 1379 command = "cycle_interior" diff --git a/code/game/machinery/doors/alarmlock.dm b/code/game/machinery/doors/alarmlock.dm index 67e5c83dc3..8b6ddb5834 100644 --- a/code/game/machinery/doors/alarmlock.dm +++ b/code/game/machinery/doors/alarmlock.dm @@ -13,6 +13,11 @@ ..() air_connection = new +/obj/machinery/door/airlock/alarmlock/Destroy() + if(radio_controller) + radio_controller.remove_object(src,air_frequency) + ..() + /obj/machinery/door/airlock/alarmlock/initialize() ..() radio_controller.remove_object(src, air_frequency) @@ -29,8 +34,6 @@ var/alert = signal.data["alert"] var/area/our_area = get_area(src) - if (our_area.master) - our_area = our_area.master if(alarm_area == our_area.name) switch(alert) @@ -39,4 +42,4 @@ close() if("minor", "clear") autoclose = 0 - open() \ No newline at end of file + open() diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm index 19ac77d2c7..374f0426ad 100644 --- a/code/game/machinery/doors/blast_door.dm +++ b/code/game/machinery/doors/blast_door.dm @@ -23,8 +23,8 @@ var/id = 1.0 dir = 1 explosion_resistance = 25 - - //Most blast doors are infrequently toggled and sometimes used with regular doors anyways, + + //Most blast doors are infrequently toggled and sometimes used with regular doors anyways, //turning this off prevents awkward zone geometry in places like medbay lobby, for example. block_air_zones = 0 @@ -56,7 +56,7 @@ src.density = 0 update_nearby_tiles() src.update_icon() - src.SetOpacity(0) + src.set_opacity(0) sleep(15) src.layer = open_layer src.operating = 0 @@ -71,7 +71,7 @@ src.density = 1 update_nearby_tiles() src.update_icon() - src.SetOpacity(initial(opacity)) + src.set_opacity(initial(opacity)) sleep(15) src.operating = 0 diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm index b3dc9bf978..27ce595a77 100644 --- a/code/game/machinery/doors/brigdoors.dm +++ b/code/game/machinery/doors/brigdoors.dm @@ -35,11 +35,11 @@ ..() spawn(20) - for(var/obj/machinery/door/window/brigdoor/M in world) + for(var/obj/machinery/door/window/brigdoor/M in machines) if (M.id == src.id) targets += M - for(var/obj/machinery/flasher/F in world) + for(var/obj/machinery/flasher/F in machines) if(F.id == src.id) targets += F @@ -345,4 +345,4 @@ #undef FONT_SIZE #undef FONT_COLOR #undef FONT_STYLE -#undef CHARS_PER_LINE \ No newline at end of file +#undef CHARS_PER_LINE diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 406ef8611e..0f3760009d 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -68,8 +68,7 @@ update_nearby_tiles(need_rebuild=1) return - -/obj/machinery/door/Del() +/obj/machinery/door/Destroy() density = 0 update_nearby_tiles() ..() @@ -103,8 +102,8 @@ bumpopen(M) return - if(istype(AM, /obj/machinery/bot)) - var/obj/machinery/bot/bot = AM + if(istype(AM, /mob/living/bot)) + var/mob/living/bot/bot = AM if(src.check_access(bot.botcard)) if(density) open() @@ -165,10 +164,10 @@ switch (Proj.damage_type) if(BRUTE) new /obj/item/stack/sheet/metal(src.loc, 2) - new /obj/item/stack/rods(src.loc, 3) + PoolOrNew(/obj/item/stack/rods, list(src.loc, 3)) if(BURN) new /obj/effect/decal/cleanable/ash(src.loc) // Turn it to ashes! - del(src) + qdel(src) if(Proj.damage) //cap projectile damage so that there's still a minimum number of hits required to break the door @@ -251,7 +250,7 @@ user << "You finish repairing the damage to \the [src]." health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth) update_icon() - del(repairing) + qdel(repairing) return if(repairing && istype(I, /obj/item/weapon/crowbar)) @@ -309,7 +308,7 @@ /obj/machinery/door/examine(mob/user) - ..() + . = ..() if(src.health < src.maxhealth / 4) user << "\The [src] looks like it's about to break!" else if(src.health < src.maxhealth / 2) @@ -329,7 +328,7 @@ /obj/machinery/door/blob_act() if(prob(40)) - del(src) + qdel(src) return @@ -342,10 +341,10 @@ /obj/machinery/door/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) if(2.0) if(prob(25)) - del(src) + qdel(src) else take_damage(300) if(3.0) @@ -389,21 +388,22 @@ /obj/machinery/door/proc/open(var/forced = 0) - if(!can_open(forced)) return + if(!can_open(forced)) + return + operating = 1 do_animate("opening") icon_state = "door0" - src.SetOpacity(0) + set_opacity(0) sleep(3) src.density = 0 sleep(7) src.layer = open_layer explosion_resistance = 0 update_icon() - SetOpacity(0) + set_opacity(0) update_nearby_tiles() - - if(operating) operating = 0 + operating = 0 if(autoclose) close_door_at = next_close_time() @@ -427,14 +427,14 @@ sleep(7) update_icon() if(visible && !glass) - SetOpacity(1) //caaaaarn! + set_opacity(1) //caaaaarn! operating = 0 update_nearby_tiles() //I shall not add a check every x ticks if a door has closed over some fire. var/obj/fire/fire = locate() in loc if(fire) - del fire + qdel(fire) return /obj/machinery/door/proc/requiresID() diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 9ae8751a7a..a3fca76a44 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -56,7 +56,7 @@ for(var/obj/machinery/door/firedoor/F in loc) if(F != src) spawn(1) - del src + qdel(src) return . var/area/A = get_area(src) ASSERT(istype(A)) @@ -70,14 +70,15 @@ A.all_doors.Add(src) areas_added += A -/obj/machinery/door/firedoor/Del() +/obj/machinery/door/firedoor/Destroy() for(var/area/A in areas_added) A.all_doors.Remove(src) . = ..() /obj/machinery/door/firedoor/examine(mob/user) - if(!..(user, 1) && !isAI(user)) + . = ..(user, 1) + if(!. || !density) return if(pdiff >= FIREDOOR_MAX_PRESSURE_DIFF) @@ -230,7 +231,7 @@ FA.density = 1 FA.wired = 1 FA.update_icon() - del(src) + qdel(src) return if(blocked) diff --git a/code/game/machinery/doors/firedoor_assembly.dm b/code/game/machinery/doors/firedoor_assembly.dm index 435a927857..d3a70fe85e 100644 --- a/code/game/machinery/doors/firedoor_assembly.dm +++ b/code/game/machinery/doors/firedoor_assembly.dm @@ -42,8 +42,8 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob) user.visible_message("[user] has inserted a circuit into \the [src]!", "You have inserted the circuit into \the [src]!") new /obj/machinery/door/firedoor(src.loc) - del(C) - del(src) + qdel(C) + qdel(src) else user << "You must secure \the [src] first!" else if(istype(C, /obj/item/weapon/wrench)) @@ -62,7 +62,7 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob) user.visible_message("[user] has dissassembled \the [src].", "You have dissassembled \the [src].") new /obj/item/stack/sheet/metal(src.loc, 2) - del (src) + qdel(src) else user << "You need more welding fuel." else diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 362753cac8..b91270ad60 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -49,16 +49,16 @@ playsound(src, "shatter", 70, 1) if(display_message) visible_message("[src] shatters!") - del(src) + qdel(src) -/obj/machinery/door/window/Del() +/obj/machinery/door/window/Destroy() density = 0 update_nearby_tiles() ..() /obj/machinery/door/window/Bumped(atom/movable/AM as mob|obj) if (!( ismob(AM) )) - var/obj/machinery/bot/bot = AM + var/mob/living/bot/bot = AM if(istype(bot)) if(density && src.check_access(bot.botcard)) open() diff --git a/code/game/machinery/doppler_array.dm b/code/game/machinery/doppler_array.dm index dbe7f1b8a7..ec9f4e7acc 100644 --- a/code/game/machinery/doppler_array.dm +++ b/code/game/machinery/doppler_array.dm @@ -9,7 +9,7 @@ var/list/doppler_arrays = list() ..() doppler_arrays += src -/obj/machinery/doppler_array/Del() +/obj/machinery/doppler_array/Destroy() doppler_arrays -= src ..() diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm index 8661651a39..a128e6c4e4 100644 --- a/code/game/machinery/embedded_controller/embedded_controller_base.dm +++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm @@ -9,6 +9,11 @@ var/on = 1 +obj/machinery/embedded_controller/radio/Destroy() + if(radio_controller) + radio_controller.remove_object(src,frequency) + ..() + /obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line) return 0 @@ -70,7 +75,7 @@ //use_power(radio_power_use) //neat idea, but causes way too much lag. return radio_connection.post_signal(src, signal, filter) else - del(signal) + qdel(signal) /obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency) radio_controller.remove_object(src, frequency) diff --git a/code/game/machinery/embedded_controller/embedded_program_base.dm b/code/game/machinery/embedded_controller/embedded_program_base.dm index 611fcfc52e..f579aca6f7 100644 --- a/code/game/machinery/embedded_controller/embedded_program_base.dm +++ b/code/game/machinery/embedded_controller/embedded_program_base.dm @@ -1,27 +1,27 @@ - -/datum/computer/file/embedded_program - var/list/memory = list() - var/obj/machinery/embedded_controller/master - - var/id_tag - -/datum/computer/file/embedded_program/New(var/obj/machinery/embedded_controller/M) - master = M - if (istype(M, /obj/machinery/embedded_controller/radio)) - var/obj/machinery/embedded_controller/radio/R = M - id_tag = R.id_tag - -/datum/computer/file/embedded_program/proc/receive_user_command(command) - return - -/datum/computer/file/embedded_program/proc/receive_signal(datum/signal/signal, receive_method, receive_param) - return - -/datum/computer/file/embedded_program/proc/process() - return - -/datum/computer/file/embedded_program/proc/post_signal(datum/signal/signal, comm_line) - if(master) - master.post_signal(signal, comm_line) - else - del(signal) + +/datum/computer/file/embedded_program + var/list/memory = list() + var/obj/machinery/embedded_controller/master + + var/id_tag + +/datum/computer/file/embedded_program/New(var/obj/machinery/embedded_controller/M) + master = M + if (istype(M, /obj/machinery/embedded_controller/radio)) + var/obj/machinery/embedded_controller/radio/R = M + id_tag = R.id_tag + +/datum/computer/file/embedded_program/proc/receive_user_command(command) + return + +/datum/computer/file/embedded_program/proc/receive_signal(datum/signal/signal, receive_method, receive_param) + return + +/datum/computer/file/embedded_program/proc/process() + return + +/datum/computer/file/embedded_program/proc/post_signal(datum/signal/signal, comm_line) + if(master) + master.post_signal(signal, comm_line) + else + qdel(signal) diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index d71b060bb0..b7272dc829 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -26,7 +26,7 @@ else on = 0 updateicon() - SetLuminosity(0) + set_light(0) src.visible_message("[src] shuts down due to lack of power!") return @@ -50,7 +50,7 @@ if(on) on = 0 user << "\blue You turn off the light" - SetLuminosity(0) + set_light(0) else if(!cell) return @@ -58,7 +58,7 @@ return on = 1 user << "\blue You turn on the light" - SetLuminosity(brightness_on) + set_light(brightness_on) updateicon() diff --git a/code/game/machinery/floorlayer.dm b/code/game/machinery/floorlayer.dm new file mode 100644 index 0000000000..009d1c7694 --- /dev/null +++ b/code/game/machinery/floorlayer.dm @@ -0,0 +1,114 @@ +/obj/machinery/floorlayer + + name = "automatic floor layer" + icon = 'icons/obj/stationobjs.dmi' + icon_state = "pipe_d" + density = 1 + var/turf/old_turf + var/on = 0 + var/obj/item/stack/tile/T + var/list/mode = list("dismantle"=0,"laying"=0,"collect"=0) + +/obj/machinery/floorlayer/New() + T = new/obj/item/stack/tile/plasteel(src) + ..() + +/obj/machinery/floorlayer/Move(new_turf,M_Dir) + ..() + + if(on) + if(mode["dismantle"]) + dismantleFloor(old_turf) + + if(mode["laying"]) + layFloor(old_turf) + + if(mode["collect"]) + CollectTiles(old_turf) + + + old_turf = new_turf + +/obj/machinery/floorlayer/attack_hand(mob/user as mob) + on=!on + user.visible_message("[user] has [!on?"de":""]activated \the [src].", "You [!on?"de":""]activate \the [src].") + return + +/obj/machinery/floorlayer/attackby(var/obj/item/W as obj, var/mob/user as mob) + + if (istype(W, /obj/item/weapon/wrench)) + var/m = input("Choose work mode", "Mode") as null|anything in mode + mode[m] = !mode[m] + var/O = mode[m] + user.visible_message("[usr] has set \the [src] [m] mode [!O?"off":"on"].", "You set \the [src] [m] mode [!O?"off":"on"].") + return + + if(istype(W, /obj/item/stack/tile)) + user << "\The [W] successfully loaded." + user.drop_item(T) + TakeTile(T) + return + + if(istype(W, /obj/item/weapon/crowbar)) + if(!length(contents)) + user << "\The [src] is empty." + else + var/obj/item/stack/tile/E = input("Choose remove tile type.", "Tiles") as null|anything in contents + if(E) + user << "You remove the [E] from /the [src]." + E.loc = src.loc + T = null + return + + if(istype(W, /obj/item/weapon/screwdriver)) + T = input("Choose tile type.", "Tiles") as null|anything in contents + return + ..() + +/obj/machinery/floorlayer/examine(mob/user) + ..() + var/dismantle = mode["dismantle"] + var/laying = mode["laying"] + var/collect = mode["collect"] + user << "\The [src] [!T?"don't ":""]has [!T?"":"[T.get_amount()] [T] "]tile\s, dismantle is [dismantle?"on":"off"], laying is [laying?"on":"off"], collect is [collect?"on":"off"]." + +/obj/machinery/floorlayer/proc/reset() + on=0 + return + +/obj/machinery/floorlayer/proc/dismantleFloor(var/turf/new_turf) + if(istype(new_turf, /turf/simulated/floor)) + var/turf/simulated/floor/T = new_turf + if(!T.is_plating()) + if(!T.broken && !T.burnt) + new T.floor_type(T) + T.make_plating() + return !new_turf.intact + +/obj/machinery/floorlayer/proc/TakeNewStack() + for(var/obj/item/stack/tile/tile in contents) + T = tile + return 1 + return 0 + +/obj/machinery/floorlayer/proc/SortStacks() + for(var/obj/item/stack/tile/tile1 in contents) + for(var/obj/item/stack/tile/tile2 in contents) + tile2.transfer_to(tile1) + +/obj/machinery/floorlayer/proc/layFloor(var/turf/w_turf) + if(!T) + if(!TakeNewStack()) + return 0 + w_turf.attackby(T , src) + return 1 + +/obj/machinery/floorlayer/proc/TakeTile(var/obj/item/stack/tile/tile) + if(!T) T = tile + tile.loc = src + + SortStacks() + +/obj/machinery/floorlayer/proc/CollectTiles(var/turf/w_turf) + for(var/obj/item/stack/tile/tile in w_turf) + TakeTile(tile) diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index a286b530ca..28bb2be7bc 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -37,7 +37,7 @@ var/const/HOLOPAD_MODE = RANGE_BASED icon_state = "holopad0" layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them. - + var/power_per_hologram = 500 //per usage per hologram idle_power_usage = 5 use_power = 1 @@ -120,10 +120,10 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them. hologram.anchored = 1//So space wind cannot drag it. hologram.name = "[A.name] (Hologram)"//If someone decides to right click. - hologram.SetLuminosity(2) //hologram lighting + hologram.set_light(2) //hologram lighting hologram.color = color //painted holopad gives coloured holograms masters[A] = hologram - SetLuminosity(2) //pad lighting + set_light(2) //pad lighting icon_state = "holopad1" A.holo = src return 1 @@ -131,10 +131,10 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ /obj/machinery/hologram/holopad/proc/clear_holo(mob/living/silicon/ai/user) if(user.holo == src) user.holo = null - del(masters[user])//Get rid of user's hologram //qdel + qdel(masters[user])//Get rid of user's hologram masters -= user //Discard AI from the list of those who use holopad if (!masters.len)//If no users left - SetLuminosity(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted) + set_light(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted) icon_state = "holopad0" return 1 @@ -144,16 +144,15 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ if((stat & NOPOWER) || !active_ai) clear_holo(master) continue - + if((HOLOPAD_MODE == RANGE_BASED && (get_dist(master.eyeobj, src) > holo_range))) clear_holo(master) continue - + if(HOLOPAD_MODE == AREA_BASED) var/area/holo_area = get_area(src) var/area/eye_area = get_area(master.eyeobj) - - if(!(eye_area in holo_area.master.related)) + if(eye_area != holo_area) clear_holo(master) continue @@ -182,24 +181,24 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ /obj/machinery/hologram/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) if(2.0) if (prob(50)) - del(src) + qdel(src) if(3.0) if (prob(5)) - del(src) + qdel(src) return /obj/machinery/hologram/blob_act() - del(src) + qdel(src) return /obj/machinery/hologram/meteorhit() - del(src) + qdel(src) return -/obj/machinery/hologram/holopad/Del() +/obj/machinery/hologram/holopad/Destroy() for (var/mob/living/silicon/ai/master in masters) clear_holo(master) ..() diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index 63ad92f017..658686d953 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -32,7 +32,7 @@ if(80 to 90) filling.icon_state = "reagent80" if(91 to INFINITY) filling.icon_state = "reagent100" - filling.icon += mix_color_from_reagents(reagents.reagent_list) + filling.icon += reagents.get_color() overlays += filling /obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location) diff --git a/code/game/machinery/jukebox.dm b/code/game/machinery/jukebox.dm index 972f51bd48..90305a7a78 100644 --- a/code/game/machinery/jukebox.dm +++ b/code/game/machinery/jukebox.dm @@ -36,7 +36,7 @@ datum/track/New(var/title_name, var/audio) ) -/obj/machinery/media/jukebox/Del() +/obj/machinery/media/jukebox/Destroy() StopPlaying() ..() @@ -160,7 +160,7 @@ datum/track/New(var/title_name, var/audio) s.start() new /obj/effect/decal/cleanable/blood/oil(src.loc) - del(src) + qdel(src) /obj/machinery/media/jukebox/attackby(obj/item/W as obj, mob/user as mob) src.add_fingerprint(user) @@ -188,11 +188,10 @@ datum/track/New(var/title_name, var/audio) /obj/machinery/media/jukebox/proc/StopPlaying() var/area/main_area = get_area(src) // Always kill the current sound - for(var/area/related_area in main_area.related) - for(var/mob/living/M in mobs_in_area(related_area)) - M << sound(null, channel = 1) + for(var/mob/living/M in mobs_in_area(main_area)) + M << sound(null, channel = 1) - related_area.forced_ambience = null + main_area.forced_ambience = null playing = 0 update_use_power(1) update_icon() @@ -204,12 +203,10 @@ datum/track/New(var/title_name, var/audio) return var/area/main_area = get_area(src) - for(var/area/related_area in main_area.related) - related_area.forced_ambience = sound(current_track.sound, channel = 1, repeat = 1, volume = 25) - - for(var/mob/living/M in mobs_in_area(related_area)) - if(M.mind) - related_area.play_ambience(related_area) + main_area.forced_ambience = list(current_track.sound) + for(var/mob/living/M in mobs_in_area(main_area)) + if(M.mind) + main_area.play_ambience(M) playing = 1 update_use_power(2) diff --git a/code/game/machinery/kitchen/gibber.dm b/code/game/machinery/kitchen/gibber.dm index 1283e7e52c..69f6c1a2d5 100644 --- a/code/game/machinery/kitchen/gibber.dm +++ b/code/game/machinery/kitchen/gibber.dm @@ -31,7 +31,7 @@ if(isturf(input_obj.loc)) input_plate = input_obj.loc gib_throw_dir = i - del(input_obj) + qdel(input_obj) break if(!input_plate) @@ -221,7 +221,7 @@ src.operating = 0 src.occupant.gib() - del(src.occupant) + qdel(src.occupant) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) operating = 0 @@ -229,7 +229,7 @@ // Todo: unify limbs and internal organs // There's a chance that the gibber will fail to destroy some evidence. if((istype(thing,/obj/item/organ) || istype(thing,/obj/item/organ)) && prob(80)) - del(thing) + qdel(thing) continue thing.loc = get_turf(thing) // Drop it onto the turf for throwing. thing.throw_at(get_edge_target_turf(src,gib_throw_dir),rand(0,3),emagged ? 100 : 50) // Being pelted with bits of meat and bone would hurt. diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm index fe75dff633..23efb8ab4c 100644 --- a/code/game/machinery/kitchen/microwave.dm +++ b/code/game/machinery/kitchen/microwave.dm @@ -111,6 +111,7 @@ user.visible_message( \ "\blue [user] has added one of [O] to \the [src].", \ "\blue You add one of [O] to \the [src].") + return else // user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete user.drop_item() @@ -118,6 +119,7 @@ user.visible_message( \ "\blue [user] has added \the [O] to \the [src].", \ "\blue You add \the [O] to \the [src].") + return else if(istype(O,/obj/item/weapon/reagent_containers/glass) || \ istype(O,/obj/item/weapon/reagent_containers/food/drinks) || \ istype(O,/obj/item/weapon/reagent_containers/food/condiment) \ @@ -351,7 +353,7 @@ var/id = O.reagents.get_master_reagent_id() if (id) amount+=O.reagents.get_reagent_amount(id) - del(O) + qdel(O) src.reagents.clear_reagents() ffuu.reagents.add_reagent("carbon", amount) ffuu.reagents.add_reagent("toxin", amount/10) diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm index a6fcf00274..9bfa0e1c5d 100644 --- a/code/game/machinery/kitchen/smartfridge.dm +++ b/code/game/machinery/kitchen/smartfridge.dm @@ -33,8 +33,8 @@ else wires = new/datum/wires/smartfridge(src) -/obj/machinery/smartfridge/Del() - del(wires) // qdel +/obj/machinery/smartfridge/Destroy() + qdel(wires) ..() /obj/machinery/smartfridge/proc/accept_check(var/obj/item/O as obj) @@ -146,7 +146,7 @@ var/D = S.dried_type new D(loc) item_quants[S.name]-- - del(S) + qdel(S) return return diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm index dcf66a12b7..ded7ebc9b9 100644 --- a/code/game/machinery/lightswitch.dm +++ b/code/game/machinery/lightswitch.dm @@ -42,15 +42,14 @@ on = !on - for(var/area/A in area.master.related) - A.lightswitch = on - A.updateicon() + area.lightswitch = on + area.updateicon() - for(var/obj/machinery/light_switch/L in A) - L.on = on - L.updateicon() + for(var/obj/machinery/light_switch/L in area) + L.on = on + L.updateicon() - area.master.power_change() + area.power_change() /obj/machinery/light_switch/power_change() diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index d601146c18..d9b579ab03 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -49,7 +49,7 @@ Class Variables: Class Procs: New() 'game/machinery/machine.dm' - Del() 'game/machinery/machine.dm' + Destroy() 'game/machinery/machine.dm' auto_use_power() 'game/machinery/machine.dm' This proc determines how power mode power is deducted by the machine. @@ -121,7 +121,7 @@ Class Procs: machines += src machinery_sort_required = 1 -/obj/machinery/Del() +/obj/machinery/Destroy() machines -= src ..() @@ -135,7 +135,7 @@ Class Procs: if(use_power && stat == 0) use_power(7500/severity) - var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( src.loc ) + var/obj/effect/overlay/pulse2 = PoolOrNew(/obj/effect/overlay, src.loc) pulse2.icon = 'icons/effects/effects.dmi' pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" @@ -143,28 +143,28 @@ Class Procs: pulse2.set_dir(pick(cardinal)) spawn(10) - pulse2.delete() + qdel(pulse2) ..() /obj/machinery/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return if(3.0) if (prob(25)) - del(src) + qdel(src) return else return /obj/machinery/blob_act() if(prob(50)) - del(src) + qdel(src) //sets the use_power var and then forces an area power update /obj/machinery/proc/update_use_power(var/new_use_power, var/force_update = 0) @@ -264,8 +264,8 @@ Class Procs: s.start() if (electrocute_mob(user, get_area(src), src, 0.7)) var/area/temp_area = get_area(src) - if(temp_area && temp_area.master) - var/obj/machinery/power/apc/temp_apc = temp_area.master.get_apc() + if(temp_area) + var/obj/machinery/power/apc/temp_apc = temp_area.get_apc() if(temp_apc && temp_apc.terminal && temp_apc.terminal.powernet) temp_apc.terminal.powernet.trigger_warning() @@ -331,53 +331,5 @@ Class Procs: if(I.reliability != 100 && crit_fail) I.crit_fail = 1 I.loc = loc - del(src) + qdel(src) return 1 - -/obj/machinery/proc/on_assess_perp(mob/living/carbon/human/perp) - return 0 - -/obj/machinery/proc/is_assess_emagged() - return emagged - -/obj/machinery/proc/assess_perp(mob/living/carbon/human/perp, var/auth_weapons, var/check_records, var/check_arrest) - var/threatcount = 0 //the integer returned - - if(is_assess_emagged()) - return 10 //if emagged, always return 10. - - threatcount += on_assess_perp(perp) - if(threatcount >= 10) - return threatcount - - //Agent cards lower threatlevel. - var/obj/item/weapon/card/id/id = GetIdCard(perp) - if(id && istype(id, /obj/item/weapon/card/id/syndicate)) - threatcount -= 2 - - if(auth_weapons && !src.allowed(perp)) - if(istype(perp.l_hand, /obj/item/weapon/gun) || istype(perp.l_hand, /obj/item/weapon/melee)) - threatcount += 4 - - if(istype(perp.r_hand, /obj/item/weapon/gun) || istype(perp.r_hand, /obj/item/weapon/melee)) - threatcount += 4 - - if(istype(perp.belt, /obj/item/weapon/gun) || istype(perp.belt, /obj/item/weapon/melee)) - threatcount += 2 - - if(perp.species.name != "Human") //beepsky so racist. - threatcount += 2 - - if(check_records || check_arrest) - var/perpname = perp.name - if(id) - perpname = id.registered_name - - var/datum/data/record/R = find_security_record("name", perpname) - if(check_records && !R) - threatcount += 4 - - if(check_arrest && R && (R.fields["criminal"] == "*Arrest*")) - threatcount += 4 - - return threatcount diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm index b04e9d1851..501d7a0b75 100644 --- a/code/game/machinery/magnet.dm +++ b/code/game/machinery/magnet.dm @@ -164,7 +164,7 @@ if(prob(electricity_level)) explosion(loc, 0, 1, 2, 3) // ooo dat shit EXPLODES son spawn(2) - del(src) + qdel(src) */ updateicon() @@ -190,8 +190,10 @@ pulling = 0 - - +/obj/machinery/magnetic_module/Destroy() + if(radio_controller) + radio_controller.remove_object(src, freq) + ..() /obj/machinery/magnetic_controller name = "Magnetic Control Console" @@ -364,7 +366,7 @@ // N, S, E, W are directional // C is center // R is random (in magnetic field's bounds) - del(signal) + qdel(signal) break // break the loop if the character located is invalid signal.data["command"] = nextmove @@ -399,25 +401,7 @@ // there doesn't HAVE to be separators but it makes paths syntatically visible - - - - - - - - - - - - - - - - - - - - - - +/obj/machinery/magnetic_controller/Destroy() + if(radio_controller) + radio_controller.remove_object(src, frequency) + ..() diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm index de2a13aab5..d7224f2212 100644 --- a/code/game/machinery/navbeacon.dm +++ b/code/game/machinery/navbeacon.dm @@ -240,6 +240,7 @@ Transponder Codes:
    "} updateDialog() - - - +/obj/machinery/navbeacon/Destroy() + if(radio_controller) + radio_controller.remove_object(src, freq) + ..() diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index c902bdcd66..ff974fbe19 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -164,7 +164,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co var/c_locked=0; //Will our new channel be locked to public submissions? var/hitstaken = 0 //Death at 3 hits from an item with force>=15 var/datum/feed_channel/viewing_channel = null - luminosity = 0 + light_range = 0 anchored = 1 @@ -180,7 +180,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co src.update_icon() //for any custom ones on the map... ..() //I just realised the newscasters weren't in the global machines list. The superconstructor call will tend to that -/obj/machinery/newscaster/Del() +/obj/machinery/newscaster/Destroy() allCasters -= src ..() @@ -223,12 +223,12 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co /obj/machinery/newscaster/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) src.isbroken=1 if(prob(50)) - del(src) + qdel(src) else src.update_icon() //can't place it above the return and outside the if-else. or we might get runtimes of null.update_icon() if(prob(50)) goes in. return @@ -784,7 +784,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co photo_data.photo.loc = src.loc if(!issilicon(user)) user.put_in_inactive_hand(photo_data.photo) - del(photo_data) + qdel(photo_data) if(istype(user.get_active_hand(), /obj/item/weapon/photo)) var/obj/item/photo = user.get_active_hand() diff --git a/code/game/machinery/nuclear_bomb.dm b/code/game/machinery/nuclear_bomb.dm index d13f18c3e9..2fb1c721d3 100644 --- a/code/game/machinery/nuclear_bomb.dm +++ b/code/game/machinery/nuclear_bomb.dm @@ -423,7 +423,7 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob) return return -/obj/item/weapon/disk/nuclear/Del() +/obj/item/weapon/disk/nuclear/Destroy() if(blobstart.len > 0) var/obj/D = new /obj/item/weapon/disk/nuclear(pick(blobstart)) message_admins("[src] has been destroyed. Spawning [D] at ([D.x], [D.y], [D.z]).") diff --git a/code/game/machinery/overview.dm b/code/game/machinery/overview.dm index de67e7cea1..cb80bd20af 100644 --- a/code/game/machinery/overview.dm +++ b/code/game/machinery/overview.dm @@ -180,8 +180,8 @@ HI.Insert(I, frame=1, delay = 5) HI.Insert(J, frame=2, delay = 5) - del(I) - del(J) + qdel(I) + qdel(J) H.icon = HI H.layer = 25 usr.mapobjs += H @@ -306,7 +306,7 @@ var/icon/I = imap[i+1] H.icon = I - del(I) + qdel(I) H.layer = 25 usr.mapobjs += H @@ -353,7 +353,7 @@ proc/getb(col) /mob/proc/clearmap() src.client.screen -= src.mapobjs for(var/obj/screen/O in mapobjs) - del(O) + qdel(O) mapobjs = null src.unset_machine() diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 637bcbee11..9bee0af72f 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -1149,7 +1149,7 @@ Buildable meters "[user] fastens the [src].", \ "\blue You have fastened the [src].", \ "You hear ratchet.") - del(src) // remove the pipe item + qdel(src) // remove the pipe item return //TODO: DEFERRED @@ -1177,7 +1177,7 @@ Buildable meters new/obj/machinery/meter( src.loc ) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "\blue You have fastened the meter to the pipe" - del(src) + qdel(src) //not sure why these are necessary #undef PIPE_SIMPLE_STRAIGHT #undef PIPE_SIMPLE_BENT diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index fb296d2409..6b8793eac7 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -103,7 +103,7 @@ if (istype(W, /obj/item/pipe) || istype(W, /obj/item/pipe_meter)) usr << "\blue You put [W] back to [src]." user.drop_item() - del(W) + qdel(W) return else if (istype(W, /obj/item/weapon/wrench)) if (unwrenched==0) @@ -145,7 +145,7 @@ //Allow you to push disposal pipes into it (for those with density 1) /obj/machinery/pipedispenser/disposal/Crossed(var/obj/structure/disposalconstruct/pipe as obj) if(istype(pipe) && !pipe.anchored) - del(pipe) + qdel(pipe) Nah */ @@ -161,7 +161,7 @@ Nah if (pipe.anchored) return - del(pipe) + qdel(pipe) /obj/machinery/pipedispenser/disposal/attack_hand(user as mob) if(..()) diff --git a/code/game/machinery/pipe/pipelayer.dm b/code/game/machinery/pipe/pipelayer.dm new file mode 100644 index 0000000000..32aafb21cd --- /dev/null +++ b/code/game/machinery/pipe/pipelayer.dm @@ -0,0 +1,137 @@ +/obj/machinery/pipelayer + + name = "automatic pipe layer" + icon = 'icons/obj/stationobjs.dmi' + icon_state = "pipe_d" + density = 1 + var/turf/old_turf + var/old_dir + var/on = 0 + var/a_dis = 0 + var/P_type = 0 + var/P_type_t = "" + var/max_metal = 50 + var/metal = 10 + var/obj/item/weapon/wrench/W + var/list/Pipes = list("regular pipes"=0,"scrubbers pipes"=31,"supply pipes"=29,"heat exchange pipes"=2) + +/obj/machinery/pipelayer/New() + W = new(src) + ..() + +/obj/machinery/pipelayer/Move(new_turf,M_Dir) + ..() + + if(on && a_dis) + dismantleFloor(old_turf) + layPipe(old_turf,M_Dir,old_dir) + + old_turf = new_turf + old_dir = turn(M_Dir,180) + +/obj/machinery/pipelayer/attack_hand(mob/user as mob) + if(!metal&&!on) + user << "\The [src] doesn't work without metal." + return + on=!on + user.visible_message("[user] has [!on?"de":""]activated \the [src].", "You [!on?"de":""]activate \the [src].") + return + +/obj/machinery/pipelayer/attackby(var/obj/item/W as obj, var/mob/user as mob) + + if (istype(W, /obj/item/weapon/wrench)) + P_type_t = input("Choose pipe type", "Pipe type") as null|anything in Pipes + P_type = Pipes[P_type_t] + user.visible_message("[user] has set \the [src] to manufacture [P_type_t].", "You set \the [src] to manufacture [P_type_t].") + return + + if(istype(W, /obj/item/weapon/crowbar)) + a_dis=!a_dis + user.visible_message("[user] has [!a_dis?"de":""]activated auto-dismantling.", "You [!a_dis?"de":""]activate auto-dismantling.") + return + + if(istype(W, /obj/item/stack/sheet/metal)) + + var/result = load_metal(W) + if(isnull(result)) + user << "Unable to load [W] - no metal found." + else if(!result) + user << "\The [src] is full." + else + user.visible_message("[user] has loaded metal into \the [src].", "You load metal into \the [src]") + + return + + if(istype(W, /obj/item/weapon/screwdriver)) + if(metal) + var/m = round(input(usr,"Please specify the amount of metal to remove","Remove metal",min(round(metal),50)) as num, 1) + m = min(m, 50) + m = min(m, round(metal)) + m = round(m) + if(m) + use_metal(m) + var/obj/item/stack/sheet/metal/MM = new (get_turf(src)) + MM.amount = m + user.visible_message("[user] removes [m] sheet\s of metal from the \the [src].", "You remove [m] sheet\s of metal from \the [src]") + else + user << "\The [src] is empty." + return + ..() + +/obj/machinery/pipelayer/examine(mob/user) + ..() + user << "\The [src] has [metal] sheet\s, is set to produce [P_type_t], and auto-dismantling is [!a_dis?"de":""]activated." + +/obj/machinery/pipelayer/proc/reset() + on=0 + return + +/obj/machinery/pipelayer/proc/load_metal(var/obj/item/stack/sheet/metal/MM) + if(istype(MM) && MM.get_amount()) + var/cur_amount = metal + var/to_load = max(max_metal - round(cur_amount),0) + if(to_load) + to_load = min(MM.get_amount(), to_load) + metal += to_load + MM.use(to_load) + return to_load + else + return 0 + return + +/obj/machinery/pipelayer/proc/use_metal(amount) + if(!metal || metalYou remove the turret but did not manage to salvage anything." - del(src) // qdel + qdel(src) // qdel if(istype(I, /obj/item/weapon/card/emag) && !emagged) //Emagging the turret makes it go bonkers and stun everyone. It also makes @@ -317,7 +317,7 @@ user << "You unsecure the exterior bolts on the turret." invisibility = 0 update_icon() - del(cover) //deletes the cover, and the turret instance itself becomes its own cover. - qdel + qdel(cover) //deletes the cover, and the turret instance itself becomes its own cover. wrenching = 0 else if(istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda)) @@ -387,10 +387,10 @@ /obj/machinery/porta_turret/ex_act(severity) switch (severity) if (1) - del(src) + qdel(src) if (2) if (prob(25)) - del(src) + qdel(src) else take_damage(150) //should instakill most turrets if (3) @@ -404,7 +404,7 @@ spark_system.start() //creates some sparks because they look cool density = 1 update_icon() - del(cover) //deletes the cover - no need on keeping it there! - del + qdel(cover) //deletes the cover - no need on keeping it there! /obj/machinery/porta_turret/proc/create_cover() if(cover == null && anchored) @@ -418,7 +418,7 @@ if(cover == null && anchored) //if it has no cover and is anchored if(stat & BROKEN) //if the turret is borked - del(cover) //delete its cover, assuming it has one. Workaround for a pesky little bug - qdel + qdel(cover) //delete its cover, assuming it has one. Workaround for a pesky little bug else create_cover() @@ -494,7 +494,7 @@ return check_anomalies ? TURRET_PRIORITY_TARGET : TURRET_NOT_TARGET if(ishuman(L)) //if the target is a human, analyze threat level - if(assess_perp(L, check_weapons, check_records, check_arrest) < 4) + if(assess_perp(L) < 4) return TURRET_NOT_TARGET //if threat level < 4, keep going if(L.lying) //if the perp is lying down, it's still a target but a less-important target @@ -502,6 +502,15 @@ return TURRET_PRIORITY_TARGET //if the perp has passed all previous tests, congrats, it is now a "shoot-me!" nominee +/obj/machinery/porta_turret/proc/assess_perp(var/mob/living/carbon/human/H) + if(!H || !istype(H)) + return 0 + + if(emagged) + return 10 + + return H.assess_perp(src, check_weapons, check_records, check_arrest) + /obj/machinery/porta_turret/proc/tryToShootAt(var/list/mob/living/targets) if(targets.len && last_target && (last_target in targets) && target(last_target)) return 1 @@ -548,15 +557,6 @@ invisibility = INVISIBILITY_LEVEL_TWO update_icon() - -/obj/machinery/porta_turret/on_assess_perp(mob/living/carbon/human/perp) - if((check_access || attacked) && !allowed(perp)) - //if the turret has been attacked or is angry, target all non-authorized personnel, see req_access - return 10 - - return ..() - - /obj/machinery/porta_turret/proc/target(var/mob/living/target) if(disabled) return @@ -572,7 +572,7 @@ /obj/machinery/porta_turret/proc/shootAt(var/mob/living/target) //any emagged turrets will shoot extremely fast! This not only is deadly, but drains a lot power! - if(!emagged) //if it hasn't been emagged, it has to obey a cooldown rate + if(!(emagged || attacked)) //if it hasn't been emagged or attacked, it has to obey a cooldown rate if(last_fired || !raised) //prevents rapid-fire shooting, unless it's been emagged return last_fired = 1 @@ -671,7 +671,7 @@ playsound(loc, 'sound/items/Crowbar.ogg', 75, 1) user << "You dismantle the turret construction." new /obj/item/stack/sheet/metal( loc, 5) - del(src) // qdel + qdel(src) // qdel return if(1) @@ -736,7 +736,7 @@ target_type = /obj/machinery/porta_turret build_step = 4 - del(I) //delete the gun :( qdel + qdel(I) //delete the gun :( return else if(istype(I, /obj/item/weapon/wrench)) @@ -752,7 +752,7 @@ user << "\the [I] is stuck to your hand, you cannot put it in \the [src]" return user << "You add the prox sensor to the turret." - del(I) // qdel + qdel(I) return //attack_hand() removes the gun @@ -807,7 +807,7 @@ // Turret.cover=new/obj/machinery/porta_turret_cover(loc) // Turret.cover.Parent_Turret=Turret // Turret.cover.name = finish_name - del(src) // qdel + qdel(src) // qdel else if(istype(I, /obj/item/weapon/crowbar)) playsound(loc, 'sound/items/Crowbar.ogg', 75, 1) diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index e624e61d58..23aba34169 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -54,7 +54,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() var/message = ""; var/dpt = ""; //the department which will be receiving the message var/priority = -1 ; //Priority of the message being sent - luminosity = 0 + light_range = 0 var/datum/announcement/announcement = new /obj/machinery/requests_console/power_change() @@ -80,37 +80,48 @@ var/list/obj/machinery/requests_console/allConsoles = list() //req_console_departments += department switch(departmentType) if(1) - if(!("[department]" in req_console_assistance)) - req_console_assistance += department + req_console_assistance |= department if(2) - if(!("[department]" in req_console_supplies)) - req_console_supplies += department + req_console_supplies |= department if(3) - if(!("[department]" in req_console_information)) - req_console_information += department + req_console_information |= department if(4) - if(!("[department]" in req_console_assistance)) - req_console_assistance += department - if(!("[department]" in req_console_supplies)) - req_console_supplies += department + req_console_assistance |= department + req_console_supplies |= department if(5) - if(!("[department]" in req_console_assistance)) - req_console_assistance += department - if(!("[department]" in req_console_information)) - req_console_information += department + req_console_assistance |= department + req_console_information |= department if(6) - if(!("[department]" in req_console_supplies)) - req_console_supplies += department - if(!("[department]" in req_console_information)) - req_console_information += department + req_console_supplies |= department + req_console_information |= department if(7) - if(!("[department]" in req_console_assistance)) - req_console_assistance += department - if(!("[department]" in req_console_supplies)) - req_console_supplies += department - if(!("[department]" in req_console_information)) - req_console_information += department + req_console_assistance |= department + req_console_supplies |= department + req_console_information |= department +/obj/machinery/requests_console/Destroy() + allConsoles -= src + switch(departmentType) + if(1) + req_console_assistance -= department + if(2) + req_console_supplies -= department + if(3) + req_console_information -= department + if(4) + req_console_assistance -= department + req_console_supplies -= department + if(5) + req_console_assistance -= department + req_console_information -= department + if(6) + req_console_supplies -= department + req_console_information -= department + if(7) + req_console_assistance -= department + req_console_supplies -= department + req_console_information -= department + ..() /obj/machinery/requests_console/attack_hand(user as mob) if(..(user)) @@ -165,7 +176,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() if (Console.department == department) Console.newmessagepriority = 0 Console.icon_state = "req_comp0" - Console.luminosity = 1 + Console.set_light(1) newmessagepriority = 0 icon_state = "req_comp0" for(var/msg in messages) @@ -309,7 +320,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() Console.messages += "Message from [department]
    [message]" screen = 6 - Console.luminosity = 2 + Console.set_light(2) messages += "Message sent to [dpt]
    [message]" else for (var/mob/O in hearers(4, src.loc)) diff --git a/code/game/machinery/seed_extractor.dm b/code/game/machinery/seed_extractor.dm index 4418586e9d..e9a2081fb2 100644 --- a/code/game/machinery/seed_extractor.dm +++ b/code/game/machinery/seed_extractor.dm @@ -31,7 +31,7 @@ obj/machinery/seed_extractor/attackby(var/obj/item/O as obj, var/mob/user as mob else user << "[O] doesn't seem to have any usable seeds inside it." - del(O) + qdel(O) //Grass. else if(istype(O, /obj/item/stack/tile/grass)) diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index 8d7ed7fccc..cf67c4d01f 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -45,6 +45,11 @@ var/const/STATUS_DISPLAY_TIME = 4 var/const/STATUS_DISPLAY_CUSTOM = 99 +/obj/machinery/status_display/Destroy() + if(radio_controller) + radio_controller.remove_object(src,frequency) + ..() + // register for radio system /obj/machinery/status_display/initialize() ..() diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 940ec0f104..d45cade6c5 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -76,12 +76,12 @@ if(1.0) if(prob(50)) src.dump_everything() //So suits dont survive all the time - del(src) + qdel(src) return if(2.0) if(prob(50)) src.dump_everything() - del(src) + qdel(src) return else return @@ -465,7 +465,7 @@ src.update_icon() // for(var/obj/O in src) -// del(O) +// qdel(O) src.add_fingerprint(usr) src.updateUsrDialog() @@ -511,7 +511,7 @@ //for(var/obj/O in src) // O.loc = src.loc src.add_fingerprint(user) - del(G) + qdel(G) src.updateUsrDialog() src.update_icon() return @@ -612,10 +612,10 @@ wires = new(src) target_department = departments[1] target_species = species[1] - if(!target_department || !target_species) del(src) + if(!target_department || !target_species) qdel(src) -/obj/machinery/suit_cycler/Del() - del(wires) // qdel +/obj/machinery/suit_cycler/Destroy() + qdel(wires) wires = null ..() @@ -696,7 +696,7 @@ src.occupant = M src.add_fingerprint(user) - del(G) + qdel(G) src.updateUsrDialog() @@ -987,7 +987,6 @@ helmet.name = "engineering voidsuit helmet" helmet.icon_state = "rig0-engineering" helmet.item_state = "eng_helm" - helmet.item_color = "engineering" if(suit) suit.name = "engineering voidsuit" suit.icon_state = "rig-engineering" @@ -997,7 +996,6 @@ helmet.name = "mining voidsuit helmet" helmet.icon_state = "rig0-mining" helmet.item_state = "mining_helm" - helmet.item_color = "mining" if(suit) suit.name = "mining voidsuit" suit.icon_state = "rig-mining" @@ -1007,7 +1005,6 @@ helmet.name = "medical voidsuit helmet" helmet.icon_state = "rig0-medical" helmet.item_state = "medical_helm" - helmet.item_color = "medical" if(suit) suit.name = "medical voidsuit" suit.icon_state = "rig-medical" @@ -1017,7 +1014,6 @@ helmet.name = "security voidsuit helmet" helmet.icon_state = "rig0-sec" helmet.item_state = "sec_helm" - helmet.item_color = "sec" if(suit) suit.name = "security voidsuit" suit.icon_state = "rig-sec" @@ -1027,7 +1023,6 @@ helmet.name = "atmospherics voidsuit helmet" helmet.icon_state = "rig0-atmos" helmet.item_state = "atmos_helm" - helmet.item_color = "atmos" if(suit) suit.name = "atmospherics voidsuit" suit.icon_state = "rig-atmos" @@ -1037,7 +1032,6 @@ helmet.name = "blood-red voidsuit helmet" helmet.icon_state = "rig0-syndie" helmet.item_state = "syndie_helm" - helmet.item_color = "syndie" if(suit) suit.name = "blood-red voidsuit" suit.item_state = "syndie_voidsuit" diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm index 957f7bf536..fb4a03d21f 100644 --- a/code/game/machinery/syndicatebeacon.dm +++ b/code/game/machinery/syndicatebeacon.dm @@ -95,7 +95,7 @@ if(surplus() < 1500) if(user) user << "The connected wire doesn't have enough current." return - for(var/obj/machinery/singularity/singulo in world) + for(var/obj/singularity/singulo in world) if(singulo.z == z) singulo.target = src icon_state = "[icontype]1" @@ -106,7 +106,7 @@ /obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null) - for(var/obj/machinery/singularity/singulo in world) + for(var/obj/singularity/singulo in world) if(singulo.target == src) singulo.target = null icon_state = "[icontype]0" @@ -149,7 +149,7 @@ return -/obj/machinery/power/singularity_beacon/Del() +/obj/machinery/power/singularity_beacon/Destroy() if(active) Deactivate() ..() diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm index 5a3caafa26..c6fee28b40 100644 --- a/code/game/machinery/telecomms/broadcaster.dm +++ b/code/game/machinery/telecomms/broadcaster.dm @@ -98,7 +98,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept /* --- Do a snazzy animation! --- */ flick("broadcaster_send", src) -/obj/machinery/telecomms/broadcaster/Del() +/obj/machinery/telecomms/broadcaster/Destroy() // In case message_delay is left on 1, otherwise it won't reset the list and people can't say the same thing twice anymore. if(message_delay) message_delay = 0 diff --git a/code/game/machinery/telecomms/logbrowser.dm b/code/game/machinery/telecomms/logbrowser.dm index 6dd5586fd8..50fa8b185b 100644 --- a/code/game/machinery/telecomms/logbrowser.dm +++ b/code/game/machinery/telecomms/logbrowser.dm @@ -63,64 +63,37 @@ // If the log is a speech file if(C.input_type == "Speech File") - dat += "
  • [C.name] \[X\]
    " + dat += "
  • [C.name] \[X\]
    " // -- Determine race of orator -- - var/race // The actual race of the mob - var/language = "Human" // MMIs, pAIs, Cyborgs and humans all speak Human - var/mobtype = C.parameters["mobtype"] - var/mob/M = new mobtype - - if(ishuman(M) || isbrain(M)) - var/mob/living/carbon/human/H = M - race = "[H.species.name]" - - - else if(issmall(M)) - race = "Monkey" - language = race - - else if(issilicon(M) || C.parameters["job"] == "AI") // sometimes M gets deleted prematurely for AIs... just check the job - race = "Artificial Life" - - else if(isslime(M)) // NT knows a lot about slimes, but not aliens. Can identify slimes - race = "slime" - language = race - - else if(isanimal(M)) - race = "Domestic Animal" - language = race - - else - race = "Unidentifiable" - language = race - - del(M) + var/race = C.parameters["race"] // The actual race of the mob + var/language = C.parameters["language"] // The language spoken, or null/"" // -- If the orator is a human, or universal translate is active, OR mob has universal speech on -- - if(language == "Human" || universal_translate || C.parameters["uspeech"]) - dat += "Data type: [C.input_type]
    " - dat += "Source: [C.parameters["name"]] (Job: [C.parameters["job"]])
    " - dat += "Class: [race]
    " - dat += "Contents: \"[C.parameters["message"]]\"
    " - + if(universal_translate || C.parameters["uspeech"] || C.parameters["intelligible"]) + dat += "Data type: [C.input_type]
    " + dat += "Source: [C.parameters["name"]] (Job: [C.parameters["job"]])
    " + dat += "Class: [race]
    " + dat += "Contents: \"[C.parameters["message"]]\"
    " + if(language) + dat += "Language: [language]
    " // -- Orator is not human and universal translate not active -- else - dat += "Data type: Audio File
    " - dat += "Source: Unidentifiable
    " - dat += "Class: [race]
    " - dat += "Contents: Unintelligble
    " + dat += "Data type: Audio File
    " + dat += "Source: Unidentifiable
    " + dat += "Class: [race]
    " + dat += "Contents: Unintelligble
    " dat += "

  • " else if(C.input_type == "Execution Error") - dat += "
  • [C.name] \[X\]
    " - dat += "Output: \"[C.parameters["message"]]\"
    " + dat += "
  • [C.name] \[X\]
    " + dat += "Output: \"[C.parameters["message"]]\"
    " dat += "

  • " @@ -189,7 +162,7 @@ temp = "- DELETED ENTRY: [D.name] -" SelectedServer.log_entries.Remove(D) - del(D) + qdel(D) else temp = "- FAILED: NO SELECTED MACHINE -" @@ -227,7 +200,7 @@ A.state = 3 A.icon_state = "3" A.anchored = 1 - del(src) + qdel(src) else user << "\blue You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) @@ -238,7 +211,7 @@ A.state = 4 A.icon_state = "4" A.anchored = 1 - del(src) + qdel(src) else if(istype(D, /obj/item/weapon/card/emag) && !emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 diff --git a/code/game/machinery/telecomms/machine_interactions.dm b/code/game/machinery/telecomms/machine_interactions.dm index 581ae59ab4..15c627420f 100644 --- a/code/game/machinery/telecomms/machine_interactions.dm +++ b/code/game/machinery/telecomms/machine_interactions.dm @@ -1,404 +1,404 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 - - -/* - - All telecommunications interactions: - -*/ - -#define STATION_Z 1 -#define TELECOMM_Z 3 - -/obj/machinery/telecomms - var/temp = "" // output message - var/construct_op = 0 - - -/obj/machinery/telecomms/attackby(obj/item/P as obj, mob/user as mob) - - // Using a multitool lets you access the receiver's interface - if(istype(P, /obj/item/device/multitool)) - attack_hand(user) - - - // REPAIRING: Use Nanopaste to repair 10-20 integrity points. - if(istype(P, /obj/item/stack/nanopaste)) - var/obj/item/stack/nanopaste/T = P - if (integrity < 100) //Damaged, let's repair! - if (T.use(1)) - integrity = between(0, integrity + rand(10,20), 100) - usr << "You apply the Nanopaste to [src], repairing some of the damage." - else - usr << "This machine is already in perfect condition." - return - - - switch(construct_op) - if(0) - if(istype(P, /obj/item/weapon/screwdriver)) - user << "You unfasten the bolts." - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - construct_op ++ - if(1) - if(istype(P, /obj/item/weapon/screwdriver)) - user << "You fasten the bolts." - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - construct_op -- - if(istype(P, /obj/item/weapon/wrench)) - user << "You dislodge the external plating." - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - construct_op ++ - if(2) - if(istype(P, /obj/item/weapon/wrench)) - user << "You secure the external plating." - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - construct_op -- - if(istype(P, /obj/item/weapon/wirecutters)) - playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) - user << "You remove the cables." - construct_op ++ - var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( user.loc ) - A.amount = 5 - stat |= BROKEN // the machine's been borked! - if(3) - if(istype(P, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/A = P - if (A.use(5)) - user << "You insert the cables." - construct_op-- - stat &= ~BROKEN // the machine's not borked anymore! - else - user << "You need five coils of wire for this." - if(istype(P, /obj/item/weapon/crowbar)) - user << "You begin prying out the circuit board other components..." - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - if(do_after(user,60)) - user << "You finish prying out the components." - - // Drop all the component stuff - if(contents.len > 0) - for(var/obj/x in src) - x.loc = user.loc - else - - // If the machine wasn't made during runtime, probably doesn't have components: - // manually find the components and drop them! - var/newpath = text2path(circuitboard) - var/obj/item/weapon/circuitboard/C = new newpath - for(var/I in C.req_components) - for(var/i = 1, i <= C.req_components[I], i++) - newpath = text2path(I) - var/obj/item/s = new newpath - s.loc = user.loc - if(istype(P, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/A = P - A.amount = 1 - - // Drop a circuit board too - C.loc = user.loc - - // Create a machine frame and delete the current machine - var/obj/machinery/constructable_frame/machine_frame/F = new - F.loc = src.loc - del(src) - - -/obj/machinery/telecomms/attack_ai(var/mob/user as mob) - attack_hand(user) - -/obj/machinery/telecomms/attack_hand(var/mob/user as mob) - - // You need a multitool to use this, or be silicon - if(!issilicon(user)) - // istype returns false if the value is null - if(!istype(user.get_active_hand(), /obj/item/device/multitool)) - return - - if(stat & (BROKEN|NOPOWER)) - return - - var/obj/item/device/multitool/P = get_multitool(user) - - user.set_machine(src) - var/dat - dat = "[src.name]

    [src.name] Access

    " - dat += "
    [temp]
    " - dat += "
    Power Status: [src.toggled ? "On" : "Off"]" - if(on && toggled) - if(id != "" && id) - dat += "
    Identification String: [id]" - else - dat += "
    Identification String: NULL" - dat += "
    Network: [network]" - dat += "
    Prefabrication: [autolinkers.len ? "TRUE" : "FALSE"]" - if(hide) dat += "
    Shadow Link: ACTIVE" - - //Show additional options for certain machines. - dat += Options_Menu() - - dat += "
    Linked Network Entities:
      " - - var/i = 0 - for(var/obj/machinery/telecomms/T in links) - i++ - if(T.hide && !src.hide) - continue - dat += "
    1. \ref[T] [T.name] ([T.id]) \[X\]
    2. " - dat += "
    " - - dat += "
    Filtering Frequencies: " - - i = 0 - if(length(freq_listening)) - for(var/x in freq_listening) - i++ - if(i < length(freq_listening)) - dat += "[format_frequency(x)] GHz\[X\]; " - else - dat += "[format_frequency(x)] GHz\[X\]" - else - dat += "NONE" - - dat += "
    \[Add Filter\]" - dat += "
    " - - if(P) - if(P.buffer) - dat += "

    MULTITOOL BUFFER: [P.buffer] ([P.buffer.id]) \[Link\] \[Flush\]" - else - dat += "

    MULTITOOL BUFFER:
    \[Add Machine\]" - - dat += "
    " - temp = "" - user << browse(dat, "window=tcommachine;size=520x500;can_resize=0") - onclose(user, "dormitory") - - -// Off-Site Relays -// -// You are able to send/receive signals from the station's z level (changeable in the STATION_Z #define) if -// the relay is on the telecomm satellite (changable in the TELECOMM_Z #define) - - -/obj/machinery/telecomms/relay/proc/toggle_level() - - var/turf/position = get_turf(src) - - // Toggle on/off getting signals from the station or the current Z level - if(src.listening_level == STATION_Z) // equals the station - src.listening_level = position.z - return 1 - else if(position.z == TELECOMM_Z) - src.listening_level = STATION_Z - return 1 - return 0 - -// Returns a multitool from a user depending on their mobtype. - -/obj/machinery/telecomms/proc/get_multitool(mob/user as mob) - - var/obj/item/device/multitool/P = null - // Let's double check - if(!issilicon(user) && istype(user.get_active_hand(), /obj/item/device/multitool)) - P = user.get_active_hand() - else if(isAI(user)) - var/mob/living/silicon/ai/U = user - P = U.aiMulti - else if(isrobot(user) && in_range(user, src)) - if(istype(user.get_active_hand(), /obj/item/device/multitool)) - P = user.get_active_hand() - return P - -// Additional Options for certain machines. Use this when you want to add an option to a specific machine. -// Example of how to use below. - -/obj/machinery/telecomms/proc/Options_Menu() - return "" - -/* -// Add an option to the processor to switch processing mode. (COMPRESS -> UNCOMPRESS or UNCOMPRESS -> COMPRESS) -/obj/machinery/telecomms/processor/Options_Menu() - var/dat = "
    Processing Mode: [process_mode ? "UNCOMPRESS" : "COMPRESS"]" - return dat -*/ -// The topic for Additional Options. Use this for checking href links for your specific option. -// Example of how to use below. -/obj/machinery/telecomms/proc/Options_Topic(href, href_list) - return - -/* -/obj/machinery/telecomms/processor/Options_Topic(href, href_list) - - if(href_list["process"]) - temp = "-% Processing mode changed. %-" - src.process_mode = !src.process_mode -*/ - -// RELAY - -/obj/machinery/telecomms/relay/Options_Menu() - var/dat = "" - if(src.z == TELECOMM_Z) - dat += "
    Signal Locked to Station: [listening_level == STATION_Z ? "TRUE" : "FALSE"]" - dat += "
    Broadcasting: [broadcasting ? "YES" : "NO"]" - dat += "
    Receiving: [receiving ? "YES" : "NO"]" - return dat - -/obj/machinery/telecomms/relay/Options_Topic(href, href_list) - - if(href_list["receive"]) - receiving = !receiving - temp = "-% Receiving mode changed. %-" - if(href_list["broadcast"]) - broadcasting = !broadcasting - temp = "-% Broadcasting mode changed. %-" - if(href_list["change_listening"]) - //Lock to the station OR lock to the current position! - //You need at least two receivers and two broadcasters for this to work, this includes the machine. - var/result = toggle_level() - if(result) - temp = "-% [src]'s signal has been successfully changed." - else - temp = "-% [src] could not lock it's signal onto the station. Two broadcasters or receivers required." - -// BUS - -/obj/machinery/telecomms/bus/Options_Menu() - var/dat = "
    Change Signal Frequency: [change_frequency ? "YES ([change_frequency])" : "NO"]" - return dat - -/obj/machinery/telecomms/bus/Options_Topic(href, href_list) - - if(href_list["change_freq"]) - - var/newfreq = input(usr, "Specify a new frequency for new signals to change to. Enter null to turn off frequency changing. Decimals assigned automatically.", src, network) as null|num - if(canAccess(usr)) - if(newfreq) - if(findtext(num2text(newfreq), ".")) - newfreq *= 10 // shift the decimal one place - if(newfreq < 10000) - change_frequency = newfreq - temp = "-% New frequency to change to assigned: \"[newfreq] GHz\" %-" - else - change_frequency = 0 - temp = "-% Frequency changing deactivated %-" - - -/obj/machinery/telecomms/Topic(href, href_list) - - if(!issilicon(usr)) - if(!istype(usr.get_active_hand(), /obj/item/device/multitool)) - return - - if(stat & (BROKEN|NOPOWER)) - return - - var/obj/item/device/multitool/P = get_multitool(usr) - - if(href_list["input"]) - switch(href_list["input"]) - - if("toggle") - - src.toggled = !src.toggled - temp = "-% [src] has been [src.toggled ? "activated" : "deactivated"]." - update_power() - - /* - if("hide") - src.hide = !hide - temp = "-% Shadow Link has been [src.hide ? "activated" : "deactivated"]." - */ - - if("id") - var/newid = copytext(reject_bad_text(input(usr, "Specify the new ID for this machine", src, id) as null|text),1,MAX_MESSAGE_LEN) - if(newid && canAccess(usr)) - id = newid - temp = "-% New ID assigned: \"[id]\" %-" - - if("network") - var/newnet = input(usr, "Specify the new network for this machine. This will break all current links.", src, network) as null|text - if(newnet && canAccess(usr)) - - if(length(newnet) > 15) - temp = "-% Too many characters in new network tag %-" - - else - for(var/obj/machinery/telecomms/T in links) - T.links.Remove(src) - - network = newnet - links = list() - temp = "-% New network tag assigned: \"[network]\" %-" - - - if("freq") - var/newfreq = input(usr, "Specify a new frequency to filter (GHz). Decimals assigned automatically.", src, network) as null|num - if(newfreq && canAccess(usr)) - if(findtext(num2text(newfreq), ".")) - newfreq *= 10 // shift the decimal one place - if(!(newfreq in freq_listening) && newfreq < 10000) - freq_listening.Add(newfreq) - temp = "-% New frequency filter assigned: \"[newfreq] GHz\" %-" - - if(href_list["delete"]) - - // changed the layout about to workaround a pesky runtime -- Doohl - - var/x = text2num(href_list["delete"]) - temp = "-% Removed frequency filter [x] %-" - freq_listening.Remove(x) - - if(href_list["unlink"]) - - if(text2num(href_list["unlink"]) <= length(links)) - var/obj/machinery/telecomms/T = links[text2num(href_list["unlink"])] - temp = "-% Removed \ref[T] [T.name] from linked entities. %-" - - // Remove link entries from both T and src. - - if(src in T.links) - T.links.Remove(src) - links.Remove(T) - - if(href_list["link"]) - - if(P) - if(P.buffer && P.buffer != src) - if(!(src in P.buffer.links)) - P.buffer.links.Add(src) - - if(!(P.buffer in src.links)) - src.links.Add(P.buffer) - - temp = "-% Successfully linked with \ref[P.buffer] [P.buffer.name] %-" - - else - temp = "-% Unable to acquire buffer %-" - - if(href_list["buffer"]) - - P.buffer = src - temp = "-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-" - - - if(href_list["flush"]) - - temp = "-% Buffer successfully flushed. %-" - P.buffer = null - - src.Options_Topic(href, href_list) - - usr.set_machine(src) - src.add_fingerprint(usr) - - updateUsrDialog() - -/obj/machinery/telecomms/proc/canAccess(var/mob/user) - if(issilicon(user) || in_range(user, src)) - return 1 - return 0 - -#undef TELECOMM_Z -#undef STATION_Z +//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 + + +/* + + All telecommunications interactions: + +*/ + +#define STATION_Z 1 +#define TELECOMM_Z 3 + +/obj/machinery/telecomms + var/temp = "" // output message + var/construct_op = 0 + + +/obj/machinery/telecomms/attackby(obj/item/P as obj, mob/user as mob) + + // Using a multitool lets you access the receiver's interface + if(istype(P, /obj/item/device/multitool)) + attack_hand(user) + + + // REPAIRING: Use Nanopaste to repair 10-20 integrity points. + if(istype(P, /obj/item/stack/nanopaste)) + var/obj/item/stack/nanopaste/T = P + if (integrity < 100) //Damaged, let's repair! + if (T.use(1)) + integrity = between(0, integrity + rand(10,20), 100) + usr << "You apply the Nanopaste to [src], repairing some of the damage." + else + usr << "This machine is already in perfect condition." + return + + + switch(construct_op) + if(0) + if(istype(P, /obj/item/weapon/screwdriver)) + user << "You unfasten the bolts." + playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) + construct_op ++ + if(1) + if(istype(P, /obj/item/weapon/screwdriver)) + user << "You fasten the bolts." + playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) + construct_op -- + if(istype(P, /obj/item/weapon/wrench)) + user << "You dislodge the external plating." + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) + construct_op ++ + if(2) + if(istype(P, /obj/item/weapon/wrench)) + user << "You secure the external plating." + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) + construct_op -- + if(istype(P, /obj/item/weapon/wirecutters)) + playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) + user << "You remove the cables." + construct_op ++ + var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( user.loc ) + A.amount = 5 + stat |= BROKEN // the machine's been borked! + if(3) + if(istype(P, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/A = P + if (A.use(5)) + user << "You insert the cables." + construct_op-- + stat &= ~BROKEN // the machine's not borked anymore! + else + user << "You need five coils of wire for this." + if(istype(P, /obj/item/weapon/crowbar)) + user << "You begin prying out the circuit board other components..." + playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) + if(do_after(user,60)) + user << "You finish prying out the components." + + // Drop all the component stuff + if(contents.len > 0) + for(var/obj/x in src) + x.loc = user.loc + else + + // If the machine wasn't made during runtime, probably doesn't have components: + // manually find the components and drop them! + var/newpath = text2path(circuitboard) + var/obj/item/weapon/circuitboard/C = new newpath + for(var/I in C.req_components) + for(var/i = 1, i <= C.req_components[I], i++) + newpath = text2path(I) + var/obj/item/s = new newpath + s.loc = user.loc + if(istype(P, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/A = P + A.amount = 1 + + // Drop a circuit board too + C.loc = user.loc + + // Create a machine frame and delete the current machine + var/obj/machinery/constructable_frame/machine_frame/F = new + F.loc = src.loc + qdel(src) + + +/obj/machinery/telecomms/attack_ai(var/mob/user as mob) + attack_hand(user) + +/obj/machinery/telecomms/attack_hand(var/mob/user as mob) + + // You need a multitool to use this, or be silicon + if(!issilicon(user)) + // istype returns false if the value is null + if(!istype(user.get_active_hand(), /obj/item/device/multitool)) + return + + if(stat & (BROKEN|NOPOWER)) + return + + var/obj/item/device/multitool/P = get_multitool(user) + + user.set_machine(src) + var/dat + dat = "[src.name]

    [src.name] Access

    " + dat += "
    [temp]
    " + dat += "
    Power Status: [src.toggled ? "On" : "Off"]" + if(on && toggled) + if(id != "" && id) + dat += "
    Identification String: [id]" + else + dat += "
    Identification String: NULL" + dat += "
    Network: [network]" + dat += "
    Prefabrication: [autolinkers.len ? "TRUE" : "FALSE"]" + if(hide) dat += "
    Shadow Link: ACTIVE" + + //Show additional options for certain machines. + dat += Options_Menu() + + dat += "
    Linked Network Entities:
      " + + var/i = 0 + for(var/obj/machinery/telecomms/T in links) + i++ + if(T.hide && !src.hide) + continue + dat += "
    1. \ref[T] [T.name] ([T.id]) \[X\]
    2. " + dat += "
    " + + dat += "
    Filtering Frequencies: " + + i = 0 + if(length(freq_listening)) + for(var/x in freq_listening) + i++ + if(i < length(freq_listening)) + dat += "[format_frequency(x)] GHz\[X\]; " + else + dat += "[format_frequency(x)] GHz\[X\]" + else + dat += "NONE" + + dat += "
    \[Add Filter\]" + dat += "
    " + + if(P) + if(P.buffer) + dat += "

    MULTITOOL BUFFER: [P.buffer] ([P.buffer.id]) \[Link\] \[Flush\]" + else + dat += "

    MULTITOOL BUFFER:
    \[Add Machine\]" + + dat += "
    " + temp = "" + user << browse(dat, "window=tcommachine;size=520x500;can_resize=0") + onclose(user, "dormitory") + + +// Off-Site Relays +// +// You are able to send/receive signals from the station's z level (changeable in the STATION_Z #define) if +// the relay is on the telecomm satellite (changable in the TELECOMM_Z #define) + + +/obj/machinery/telecomms/relay/proc/toggle_level() + + var/turf/position = get_turf(src) + + // Toggle on/off getting signals from the station or the current Z level + if(src.listening_level == STATION_Z) // equals the station + src.listening_level = position.z + return 1 + else if(position.z == TELECOMM_Z) + src.listening_level = STATION_Z + return 1 + return 0 + +// Returns a multitool from a user depending on their mobtype. + +/obj/machinery/telecomms/proc/get_multitool(mob/user as mob) + + var/obj/item/device/multitool/P = null + // Let's double check + if(!issilicon(user) && istype(user.get_active_hand(), /obj/item/device/multitool)) + P = user.get_active_hand() + else if(isAI(user)) + var/mob/living/silicon/ai/U = user + P = U.aiMulti + else if(isrobot(user) && in_range(user, src)) + if(istype(user.get_active_hand(), /obj/item/device/multitool)) + P = user.get_active_hand() + return P + +// Additional Options for certain machines. Use this when you want to add an option to a specific machine. +// Example of how to use below. + +/obj/machinery/telecomms/proc/Options_Menu() + return "" + +/* +// Add an option to the processor to switch processing mode. (COMPRESS -> UNCOMPRESS or UNCOMPRESS -> COMPRESS) +/obj/machinery/telecomms/processor/Options_Menu() + var/dat = "
    Processing Mode: [process_mode ? "UNCOMPRESS" : "COMPRESS"]" + return dat +*/ +// The topic for Additional Options. Use this for checking href links for your specific option. +// Example of how to use below. +/obj/machinery/telecomms/proc/Options_Topic(href, href_list) + return + +/* +/obj/machinery/telecomms/processor/Options_Topic(href, href_list) + + if(href_list["process"]) + temp = "-% Processing mode changed. %-" + src.process_mode = !src.process_mode +*/ + +// RELAY + +/obj/machinery/telecomms/relay/Options_Menu() + var/dat = "" + if(src.z == TELECOMM_Z) + dat += "
    Signal Locked to Station: [listening_level == STATION_Z ? "TRUE" : "FALSE"]" + dat += "
    Broadcasting: [broadcasting ? "YES" : "NO"]" + dat += "
    Receiving: [receiving ? "YES" : "NO"]" + return dat + +/obj/machinery/telecomms/relay/Options_Topic(href, href_list) + + if(href_list["receive"]) + receiving = !receiving + temp = "-% Receiving mode changed. %-" + if(href_list["broadcast"]) + broadcasting = !broadcasting + temp = "-% Broadcasting mode changed. %-" + if(href_list["change_listening"]) + //Lock to the station OR lock to the current position! + //You need at least two receivers and two broadcasters for this to work, this includes the machine. + var/result = toggle_level() + if(result) + temp = "-% [src]'s signal has been successfully changed." + else + temp = "-% [src] could not lock it's signal onto the station. Two broadcasters or receivers required." + +// BUS + +/obj/machinery/telecomms/bus/Options_Menu() + var/dat = "
    Change Signal Frequency: [change_frequency ? "YES ([change_frequency])" : "NO"]" + return dat + +/obj/machinery/telecomms/bus/Options_Topic(href, href_list) + + if(href_list["change_freq"]) + + var/newfreq = input(usr, "Specify a new frequency for new signals to change to. Enter null to turn off frequency changing. Decimals assigned automatically.", src, network) as null|num + if(canAccess(usr)) + if(newfreq) + if(findtext(num2text(newfreq), ".")) + newfreq *= 10 // shift the decimal one place + if(newfreq < 10000) + change_frequency = newfreq + temp = "-% New frequency to change to assigned: \"[newfreq] GHz\" %-" + else + change_frequency = 0 + temp = "-% Frequency changing deactivated %-" + + +/obj/machinery/telecomms/Topic(href, href_list) + + if(!issilicon(usr)) + if(!istype(usr.get_active_hand(), /obj/item/device/multitool)) + return + + if(stat & (BROKEN|NOPOWER)) + return + + var/obj/item/device/multitool/P = get_multitool(usr) + + if(href_list["input"]) + switch(href_list["input"]) + + if("toggle") + + src.toggled = !src.toggled + temp = "-% [src] has been [src.toggled ? "activated" : "deactivated"]." + update_power() + + /* + if("hide") + src.hide = !hide + temp = "-% Shadow Link has been [src.hide ? "activated" : "deactivated"]." + */ + + if("id") + var/newid = copytext(reject_bad_text(input(usr, "Specify the new ID for this machine", src, id) as null|text),1,MAX_MESSAGE_LEN) + if(newid && canAccess(usr)) + id = newid + temp = "-% New ID assigned: \"[id]\" %-" + + if("network") + var/newnet = input(usr, "Specify the new network for this machine. This will break all current links.", src, network) as null|text + if(newnet && canAccess(usr)) + + if(length(newnet) > 15) + temp = "-% Too many characters in new network tag %-" + + else + for(var/obj/machinery/telecomms/T in links) + T.links.Remove(src) + + network = newnet + links = list() + temp = "-% New network tag assigned: \"[network]\" %-" + + + if("freq") + var/newfreq = input(usr, "Specify a new frequency to filter (GHz). Decimals assigned automatically.", src, network) as null|num + if(newfreq && canAccess(usr)) + if(findtext(num2text(newfreq), ".")) + newfreq *= 10 // shift the decimal one place + if(!(newfreq in freq_listening) && newfreq < 10000) + freq_listening.Add(newfreq) + temp = "-% New frequency filter assigned: \"[newfreq] GHz\" %-" + + if(href_list["delete"]) + + // changed the layout about to workaround a pesky runtime -- Doohl + + var/x = text2num(href_list["delete"]) + temp = "-% Removed frequency filter [x] %-" + freq_listening.Remove(x) + + if(href_list["unlink"]) + + if(text2num(href_list["unlink"]) <= length(links)) + var/obj/machinery/telecomms/T = links[text2num(href_list["unlink"])] + temp = "-% Removed \ref[T] [T.name] from linked entities. %-" + + // Remove link entries from both T and src. + + if(src in T.links) + T.links.Remove(src) + links.Remove(T) + + if(href_list["link"]) + + if(P) + if(P.buffer && P.buffer != src) + if(!(src in P.buffer.links)) + P.buffer.links.Add(src) + + if(!(P.buffer in src.links)) + src.links.Add(P.buffer) + + temp = "-% Successfully linked with \ref[P.buffer] [P.buffer.name] %-" + + else + temp = "-% Unable to acquire buffer %-" + + if(href_list["buffer"]) + + P.buffer = src + temp = "-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-" + + + if(href_list["flush"]) + + temp = "-% Buffer successfully flushed. %-" + P.buffer = null + + src.Options_Topic(href, href_list) + + usr.set_machine(src) + src.add_fingerprint(usr) + + updateUsrDialog() + +/obj/machinery/telecomms/proc/canAccess(var/mob/user) + if(issilicon(user) || in_range(user, src)) + return 1 + return 0 + +#undef TELECOMM_Z +#undef STATION_Z diff --git a/code/game/machinery/telecomms/telecomunications.dm b/code/game/machinery/telecomms/telecomunications.dm index fe638408fc..99c1847961 100644 --- a/code/game/machinery/telecomms/telecomunications.dm +++ b/code/game/machinery/telecomms/telecomunications.dm @@ -130,9 +130,11 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() for(var/obj/machinery/telecomms/T in telecomms_list) add_link(T) - -/obj/machinery/telecomms/Del() +/obj/machinery/telecomms/Destroy() telecomms_list -= src + for(var/obj/machinery/telecomms/comm in telecomms_list) + comm.links -= src + links = list() ..() // Used in auto linking @@ -535,6 +537,28 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() log.parameters["message"] = signal.data["message"] log.parameters["name"] = signal.data["name"] log.parameters["realname"] = signal.data["realname"] + log.parameters["language"] = signal.data["language"] + + var/race = "unknown" + if(ishuman(M)) + var/mob/living/carbon/human/H = M + race = "[H.species.name]" + log.parameters["intelligible"] = 1 + else if(isbrain(M)) + var/mob/living/carbon/brain/B = M + race = "[B.species.name]" + log.parameters["intelligible"] = 1 + else if(M.isMonkey()) + race = "Monkey" + else if(M.isSilicon()) + race = "Artificial Life" + log.parameters["intelligible"] = 1 + else if(isslime(M)) + race = "Slime" + else if(isanimal(M)) + race = "Domestic Animal" + + log.parameters["race"] = race if(!istype(M, /mob/new_player) && M) log.parameters["uspeech"] = M.universal_speak diff --git a/code/game/machinery/telecomms/telemonitor.dm b/code/game/machinery/telecomms/telemonitor.dm index ea313e0052..a0f7b351ef 100644 --- a/code/game/machinery/telecomms/telemonitor.dm +++ b/code/game/machinery/telecomms/telemonitor.dm @@ -1,158 +1,158 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 - - -/* - Telecomms monitor tracks the overall trafficing of a telecommunications network - and displays a heirarchy of linked machines. -*/ - - -/obj/machinery/computer/telecomms/monitor - name = "Telecommunications Monitor" - icon_state = "comm_monitor" - - var/screen = 0 // the screen number: - var/list/machinelist = list() // the machines located by the computer - var/obj/machinery/telecomms/SelectedMachine - - var/network = "NULL" // the network to probe - - var/temp = "" // temporary feedback messages - - attack_hand(mob/user as mob) - if(stat & (BROKEN|NOPOWER)) - return - user.set_machine(src) - var/dat = "Telecommunications Monitor
    Telecommunications Monitor
    " - - switch(screen) - - - // --- Main Menu --- - - if(0) - dat += "
    [temp]

    " - dat += "
    Current Network: [network]
    " - if(machinelist.len) - dat += "
    Detected Network Entities:
      " - for(var/obj/machinery/telecomms/T in machinelist) - dat += "
    • \ref[T] [T.name] ([T.id])
    • " - dat += "
    " - dat += "
    \[Flush Buffer\]" - else - dat += "\[Probe Network\]" - - - // --- Viewing Machine --- - - if(1) - dat += "
    [temp]
    " - dat += "
    \[Main Menu\]
    " - dat += "
    Current Network: [network]
    " - dat += "Selected Network Entity: [SelectedMachine.name] ([SelectedMachine.id])
    " - dat += "Linked Entities:
      " - for(var/obj/machinery/telecomms/T in SelectedMachine.links) - if(!T.hide) - dat += "
    1. \ref[T.id] [T.name] ([T.id])
    2. " - dat += "
    " - - - - user << browse(dat, "window=comm_monitor;size=575x400") - onclose(user, "server_control") - - temp = "" - return - - - Topic(href, href_list) - if(..()) - return - - - add_fingerprint(usr) - usr.set_machine(src) - - if(href_list["viewmachine"]) - screen = 1 - for(var/obj/machinery/telecomms/T in machinelist) - if(T.id == href_list["viewmachine"]) - SelectedMachine = T - break - - if(href_list["operation"]) - switch(href_list["operation"]) - - if("release") - machinelist = list() - screen = 0 - - if("mainmenu") - screen = 0 - - if("probe") - if(machinelist.len > 0) - temp = "- FAILED: CANNOT PROBE WHEN BUFFER FULL -" - - else - for(var/obj/machinery/telecomms/T in range(25, src)) - if(T.network == network) - machinelist.Add(T) - - if(!machinelist.len) - temp = "- FAILED: UNABLE TO LOCATE NETWORK ENTITIES IN \[[network]\] -" - else - temp = "- [machinelist.len] ENTITIES LOCATED & BUFFERED -" - - screen = 0 - - - if(href_list["network"]) - - var/newnet = input(usr, "Which network do you want to view?", "Comm Monitor", network) as null|text - if(newnet && ((usr in range(1, src) || issilicon(usr)))) - if(length(newnet) > 15) - temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY -" - - else - network = newnet - screen = 0 - machinelist = list() - temp = "- NEW NETWORK TAG SET IN ADDRESS \[[network]\] -" - - updateUsrDialog() - return - - attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) - if(istype(D, /obj/item/weapon/screwdriver)) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - if(do_after(user, 20)) - if (src.stat & BROKEN) - user << "\blue The broken glass falls out." - var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) - new /obj/item/weapon/shard( src.loc ) - var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.state = 3 - A.icon_state = "3" - A.anchored = 1 - del(src) - else - user << "\blue You disconnect the monitor." - var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) - var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.state = 4 - A.icon_state = "4" - A.anchored = 1 - del(src) - else if(istype(D, /obj/item/weapon/card/emag) && !emagged) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) - emagged = 1 - user << "\blue You you disable the security protocols" - src.updateUsrDialog() - return +//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 + + +/* + Telecomms monitor tracks the overall trafficing of a telecommunications network + and displays a heirarchy of linked machines. +*/ + + +/obj/machinery/computer/telecomms/monitor + name = "Telecommunications Monitor" + icon_state = "comm_monitor" + + var/screen = 0 // the screen number: + var/list/machinelist = list() // the machines located by the computer + var/obj/machinery/telecomms/SelectedMachine + + var/network = "NULL" // the network to probe + + var/temp = "" // temporary feedback messages + + attack_hand(mob/user as mob) + if(stat & (BROKEN|NOPOWER)) + return + user.set_machine(src) + var/dat = "Telecommunications Monitor
    Telecommunications Monitor
    " + + switch(screen) + + + // --- Main Menu --- + + if(0) + dat += "
    [temp]

    " + dat += "
    Current Network: [network]
    " + if(machinelist.len) + dat += "
    Detected Network Entities:
      " + for(var/obj/machinery/telecomms/T in machinelist) + dat += "
    • \ref[T] [T.name] ([T.id])
    • " + dat += "
    " + dat += "
    \[Flush Buffer\]" + else + dat += "\[Probe Network\]" + + + // --- Viewing Machine --- + + if(1) + dat += "
    [temp]
    " + dat += "
    \[Main Menu\]
    " + dat += "
    Current Network: [network]
    " + dat += "Selected Network Entity: [SelectedMachine.name] ([SelectedMachine.id])
    " + dat += "Linked Entities:
      " + for(var/obj/machinery/telecomms/T in SelectedMachine.links) + if(!T.hide) + dat += "
    1. \ref[T.id] [T.name] ([T.id])
    2. " + dat += "
    " + + + + user << browse(dat, "window=comm_monitor;size=575x400") + onclose(user, "server_control") + + temp = "" + return + + + Topic(href, href_list) + if(..()) + return + + + add_fingerprint(usr) + usr.set_machine(src) + + if(href_list["viewmachine"]) + screen = 1 + for(var/obj/machinery/telecomms/T in machinelist) + if(T.id == href_list["viewmachine"]) + SelectedMachine = T + break + + if(href_list["operation"]) + switch(href_list["operation"]) + + if("release") + machinelist = list() + screen = 0 + + if("mainmenu") + screen = 0 + + if("probe") + if(machinelist.len > 0) + temp = "- FAILED: CANNOT PROBE WHEN BUFFER FULL -" + + else + for(var/obj/machinery/telecomms/T in range(25, src)) + if(T.network == network) + machinelist.Add(T) + + if(!machinelist.len) + temp = "- FAILED: UNABLE TO LOCATE NETWORK ENTITIES IN \[[network]\] -" + else + temp = "- [machinelist.len] ENTITIES LOCATED & BUFFERED -" + + screen = 0 + + + if(href_list["network"]) + + var/newnet = input(usr, "Which network do you want to view?", "Comm Monitor", network) as null|text + if(newnet && ((usr in range(1, src) || issilicon(usr)))) + if(length(newnet) > 15) + temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY -" + + else + network = newnet + screen = 0 + machinelist = list() + temp = "- NEW NETWORK TAG SET IN ADDRESS \[[network]\] -" + + updateUsrDialog() + return + + attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) + if(istype(D, /obj/item/weapon/screwdriver)) + playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) + if(do_after(user, 20)) + if (src.stat & BROKEN) + user << "\blue The broken glass falls out." + var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) + new /obj/item/weapon/shard( src.loc ) + var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A ) + for (var/obj/C in src) + C.loc = src.loc + A.circuit = M + A.state = 3 + A.icon_state = "3" + A.anchored = 1 + qdel(src) + else + user << "\blue You disconnect the monitor." + var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) + var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A ) + for (var/obj/C in src) + C.loc = src.loc + A.circuit = M + A.state = 4 + A.icon_state = "4" + A.anchored = 1 + qdel(src) + else if(istype(D, /obj/item/weapon/card/emag) && !emagged) + playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + emagged = 1 + user << "\blue You you disable the security protocols" + src.updateUsrDialog() + return diff --git a/code/game/machinery/telecomms/traffic_control.dm b/code/game/machinery/telecomms/traffic_control.dm index 226c47229e..287577626c 100644 --- a/code/game/machinery/telecomms/traffic_control.dm +++ b/code/game/machinery/telecomms/traffic_control.dm @@ -1,241 +1,241 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 - - - - - -/obj/machinery/computer/telecomms/traffic - name = "Telecommunications Traffic Control" - icon_state = "computer_generic" - - var/screen = 0 // the screen number: - var/list/servers = list() // the servers located by the computer - var/mob/editingcode - var/mob/lasteditor - var/list/viewingcode = list() - var/obj/machinery/telecomms/server/SelectedServer - - var/network = "NULL" // the network to probe - var/temp = "" // temporary feedback messages - - var/storedcode = "" // code stored - - - proc/update_ide() - - // loop if there's someone manning the keyboard - while(editingcode) - if(!editingcode.client) - editingcode = null - break - - // For the typer, the input is enabled. Buffer the typed text - if(editingcode) - storedcode = "[winget(editingcode, "tcscode", "text")]" - if(editingcode) // double if's to work around a runtime error - winset(editingcode, "tcscode", "is-disabled=false") - - // If the player's not manning the keyboard anymore, adjust everything - if( (!(editingcode in range(1, src)) && !issilicon(editingcode)) || (editingcode.machine != src && !issilicon(editingcode))) - if(editingcode) - winshow(editingcode, "Telecomms IDE", 0) // hide the window! - editingcode = null - break - - // For other people viewing the typer type code, the input is disabled and they can only view the code - // (this is put in place so that there's not any magical shenanigans with 50 people inputting different code all at once) - - if(length(viewingcode)) - // This piece of code is very important - it escapes quotation marks so string aren't cut off by the input element - var/showcode = replacetext(storedcode, "\\\"", "\\\\\"") - showcode = replacetext(storedcode, "\"", "\\\"") - - for(var/mob/M in viewingcode) - - if( (M.machine == src && M in view(1, src) ) || issilicon(M)) - winset(M, "tcscode", "is-disabled=true") - winset(M, "tcscode", "text=\"[showcode]\"") - else - viewingcode.Remove(M) - winshow(M, "Telecomms IDE", 0) // hide the window! - - sleep(5) - - if(length(viewingcode) > 0) - editingcode = pick(viewingcode) - viewingcode.Remove(editingcode) - update_ide() - - - - req_access = list(access_tcomsat) - - attack_hand(mob/user as mob) - if(stat & (BROKEN|NOPOWER)) - return - user.set_machine(src) - var/dat = "Telecommunication Traffic Control
    Telecommunications Traffic Control
    " - - switch(screen) - - - // --- Main Menu --- - - if(0) - dat += "
    [temp]
    " - dat += "
    Current Network: [network]
    " - if(servers.len) - dat += "
    Detected Telecommunication Servers:
      " - for(var/obj/machinery/telecomms/T in servers) - dat += "
    • \ref[T] [T.name] ([T.id])
    • " - dat += "
    " - dat += "
    \[Flush Buffer\]" - - else - dat += "
    No servers detected. Scan for servers: \[Scan\]" - - - // --- Viewing Server --- - - if(1) - dat += "
    [temp]
    " - dat += "
    \[Main Menu\] \[Refresh\]
    " - dat += "
    Current Network: [network]" - dat += "
    Selected Server: [SelectedServer.id]

    " - dat += "
    \[Edit Code\]" - dat += "
    Signal Execution: " - if(SelectedServer.autoruncode) - dat += "ALWAYS" - else - dat += "NEVER" - - - user << browse(dat, "window=traffic_control;size=575x400") - onclose(user, "server_control") - - temp = "" - return - - - Topic(href, href_list) - if(..()) - return - - - add_fingerprint(usr) - usr.set_machine(src) - if(!src.allowed(usr) && !emagged) - usr << "\red ACCESS DENIED." - return - - if(href_list["viewserver"]) - screen = 1 - for(var/obj/machinery/telecomms/T in servers) - if(T.id == href_list["viewserver"]) - SelectedServer = T - break - - if(href_list["operation"]) - switch(href_list["operation"]) - - if("release") - servers = list() - screen = 0 - - if("mainmenu") - screen = 0 - - if("scan") - if(servers.len > 0) - temp = "- FAILED: CANNOT PROBE WHEN BUFFER FULL -" - - else - for(var/obj/machinery/telecomms/server/T in range(25, src)) - if(T.network == network) - servers.Add(T) - - if(!servers.len) - temp = "- FAILED: UNABLE TO LOCATE SERVERS IN \[[network]\] -" - else - temp = "- [servers.len] SERVERS PROBED & BUFFERED -" - - screen = 0 - - if("editcode") - if(editingcode == usr) return - if(usr in viewingcode) return - - if(!editingcode) - lasteditor = usr - editingcode = usr - winshow(editingcode, "Telecomms IDE", 1) // show the IDE - winset(editingcode, "tcscode", "is-disabled=false") - winset(editingcode, "tcscode", "text=\"\"") - var/showcode = replacetext(storedcode, "\\\"", "\\\\\"") - showcode = replacetext(storedcode, "\"", "\\\"") - winset(editingcode, "tcscode", "text=\"[showcode]\"") - spawn() - update_ide() - - else - viewingcode.Add(usr) - winshow(usr, "Telecomms IDE", 1) // show the IDE - winset(usr, "tcscode", "is-disabled=true") - winset(editingcode, "tcscode", "text=\"\"") - var/showcode = replacetext(storedcode, "\"", "\\\"") - winset(usr, "tcscode", "text=\"[showcode]\"") - - if("togglerun") - SelectedServer.autoruncode = !(SelectedServer.autoruncode) - - if(href_list["network"]) - - var/newnet = input(usr, "Which network do you want to view?", "Comm Monitor", network) as null|text - - if(newnet && ((usr in range(1, src) || issilicon(usr)))) - if(length(newnet) > 15) - temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY -" - - else - - network = newnet - screen = 0 - servers = list() - temp = "- NEW NETWORK TAG SET IN ADDRESS \[[network]\] -" - - updateUsrDialog() - return - - attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) - if(istype(D, /obj/item/weapon/screwdriver)) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - if(do_after(user, 20)) - if (src.stat & BROKEN) - user << "\blue The broken glass falls out." - var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) - new /obj/item/weapon/shard( src.loc ) - var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.state = 3 - A.icon_state = "3" - A.anchored = 1 - del(src) - else - user << "\blue You disconnect the monitor." - var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) - var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.state = 4 - A.icon_state = "4" - A.anchored = 1 - del(src) - else if(istype(D, /obj/item/weapon/card/emag) && !emagged) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) - emagged = 1 - user << "\blue You you disable the security protocols" - src.updateUsrDialog() - return +//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 + + + + + +/obj/machinery/computer/telecomms/traffic + name = "Telecommunications Traffic Control" + icon_state = "computer_generic" + + var/screen = 0 // the screen number: + var/list/servers = list() // the servers located by the computer + var/mob/editingcode + var/mob/lasteditor + var/list/viewingcode = list() + var/obj/machinery/telecomms/server/SelectedServer + + var/network = "NULL" // the network to probe + var/temp = "" // temporary feedback messages + + var/storedcode = "" // code stored + + + proc/update_ide() + + // loop if there's someone manning the keyboard + while(editingcode) + if(!editingcode.client) + editingcode = null + break + + // For the typer, the input is enabled. Buffer the typed text + if(editingcode) + storedcode = "[winget(editingcode, "tcscode", "text")]" + if(editingcode) // double if's to work around a runtime error + winset(editingcode, "tcscode", "is-disabled=false") + + // If the player's not manning the keyboard anymore, adjust everything + if( (!(editingcode in range(1, src)) && !issilicon(editingcode)) || (editingcode.machine != src && !issilicon(editingcode))) + if(editingcode) + winshow(editingcode, "Telecomms IDE", 0) // hide the window! + editingcode = null + break + + // For other people viewing the typer type code, the input is disabled and they can only view the code + // (this is put in place so that there's not any magical shenanigans with 50 people inputting different code all at once) + + if(length(viewingcode)) + // This piece of code is very important - it escapes quotation marks so string aren't cut off by the input element + var/showcode = replacetext(storedcode, "\\\"", "\\\\\"") + showcode = replacetext(storedcode, "\"", "\\\"") + + for(var/mob/M in viewingcode) + + if( (M.machine == src && M in view(1, src) ) || issilicon(M)) + winset(M, "tcscode", "is-disabled=true") + winset(M, "tcscode", "text=\"[showcode]\"") + else + viewingcode.Remove(M) + winshow(M, "Telecomms IDE", 0) // hide the window! + + sleep(5) + + if(length(viewingcode) > 0) + editingcode = pick(viewingcode) + viewingcode.Remove(editingcode) + update_ide() + + + + req_access = list(access_tcomsat) + + attack_hand(mob/user as mob) + if(stat & (BROKEN|NOPOWER)) + return + user.set_machine(src) + var/dat = "Telecommunication Traffic Control
    Telecommunications Traffic Control
    " + + switch(screen) + + + // --- Main Menu --- + + if(0) + dat += "
    [temp]
    " + dat += "
    Current Network: [network]
    " + if(servers.len) + dat += "
    Detected Telecommunication Servers:
      " + for(var/obj/machinery/telecomms/T in servers) + dat += "
    • \ref[T] [T.name] ([T.id])
    • " + dat += "
    " + dat += "
    \[Flush Buffer\]" + + else + dat += "
    No servers detected. Scan for servers: \[Scan\]" + + + // --- Viewing Server --- + + if(1) + dat += "
    [temp]
    " + dat += "
    \[Main Menu\] \[Refresh\]
    " + dat += "
    Current Network: [network]" + dat += "
    Selected Server: [SelectedServer.id]

    " + dat += "
    \[Edit Code\]" + dat += "
    Signal Execution: " + if(SelectedServer.autoruncode) + dat += "ALWAYS" + else + dat += "NEVER" + + + user << browse(dat, "window=traffic_control;size=575x400") + onclose(user, "server_control") + + temp = "" + return + + + Topic(href, href_list) + if(..()) + return + + + add_fingerprint(usr) + usr.set_machine(src) + if(!src.allowed(usr) && !emagged) + usr << "\red ACCESS DENIED." + return + + if(href_list["viewserver"]) + screen = 1 + for(var/obj/machinery/telecomms/T in servers) + if(T.id == href_list["viewserver"]) + SelectedServer = T + break + + if(href_list["operation"]) + switch(href_list["operation"]) + + if("release") + servers = list() + screen = 0 + + if("mainmenu") + screen = 0 + + if("scan") + if(servers.len > 0) + temp = "- FAILED: CANNOT PROBE WHEN BUFFER FULL -" + + else + for(var/obj/machinery/telecomms/server/T in range(25, src)) + if(T.network == network) + servers.Add(T) + + if(!servers.len) + temp = "- FAILED: UNABLE TO LOCATE SERVERS IN \[[network]\] -" + else + temp = "- [servers.len] SERVERS PROBED & BUFFERED -" + + screen = 0 + + if("editcode") + if(editingcode == usr) return + if(usr in viewingcode) return + + if(!editingcode) + lasteditor = usr + editingcode = usr + winshow(editingcode, "Telecomms IDE", 1) // show the IDE + winset(editingcode, "tcscode", "is-disabled=false") + winset(editingcode, "tcscode", "text=\"\"") + var/showcode = replacetext(storedcode, "\\\"", "\\\\\"") + showcode = replacetext(storedcode, "\"", "\\\"") + winset(editingcode, "tcscode", "text=\"[showcode]\"") + spawn() + update_ide() + + else + viewingcode.Add(usr) + winshow(usr, "Telecomms IDE", 1) // show the IDE + winset(usr, "tcscode", "is-disabled=true") + winset(editingcode, "tcscode", "text=\"\"") + var/showcode = replacetext(storedcode, "\"", "\\\"") + winset(usr, "tcscode", "text=\"[showcode]\"") + + if("togglerun") + SelectedServer.autoruncode = !(SelectedServer.autoruncode) + + if(href_list["network"]) + + var/newnet = input(usr, "Which network do you want to view?", "Comm Monitor", network) as null|text + + if(newnet && ((usr in range(1, src) || issilicon(usr)))) + if(length(newnet) > 15) + temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY -" + + else + + network = newnet + screen = 0 + servers = list() + temp = "- NEW NETWORK TAG SET IN ADDRESS \[[network]\] -" + + updateUsrDialog() + return + + attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) + if(istype(D, /obj/item/weapon/screwdriver)) + playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) + if(do_after(user, 20)) + if (src.stat & BROKEN) + user << "\blue The broken glass falls out." + var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) + new /obj/item/weapon/shard( src.loc ) + var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A ) + for (var/obj/C in src) + C.loc = src.loc + A.circuit = M + A.state = 3 + A.icon_state = "3" + A.anchored = 1 + qdel(src) + else + user << "\blue You disconnect the monitor." + var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) + var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A ) + for (var/obj/C in src) + C.loc = src.loc + A.circuit = M + A.state = 4 + A.icon_state = "4" + A.anchored = 1 + qdel(src) + else if(istype(D, /obj/item/weapon/card/emag) && !emagged) + playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + emagged = 1 + user << "\blue You you disable the security protocols" + src.updateUsrDialog() + return diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index 9e68791df0..b1d45a4840 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -57,7 +57,7 @@ usr << "You insert the coordinates into the machine." usr << "A message flashes across the screen reminding the traveller that the nuclear authentication disk is to remain on the station at all times." user.drop_item() - del(I) + qdel(I) if(C.data == "Clown Land") //whoops @@ -216,7 +216,7 @@ /* /proc/do_teleport(atom/movable/M as mob|obj, atom/destination, precision) if(istype(M, /obj/effect)) - del(M) + qdel(M) return if (istype(M, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite for(var/mob/O in viewers(M, null)) diff --git a/code/game/machinery/turret_control.dm b/code/game/machinery/turret_control.dm index 46ea8824e6..223b503f4f 100644 --- a/code/game/machinery/turret_control.dm +++ b/code/game/machinery/turret_control.dm @@ -37,7 +37,7 @@ lethal = 1 icon_state = "control_kill" -/obj/machinery/turretid/Del() +/obj/machinery/turretid/Destroy() if(control_area) var/area/A = control_area if(A && istype(A)) @@ -46,12 +46,11 @@ /obj/machinery/turretid/initialize() if(!control_area) - var/area/CA = get_area(src) - control_area = CA.master + control_area = get_area(src) else if(istext(control_area)) for(var/area/A in world) if(A.name && A.name==control_area) - control_area = A.master + control_area = A break if(control_area) @@ -178,9 +177,8 @@ TC.ailock = ailock if(istype(control_area)) - for(var/area/sub_area in control_area.related) - for (var/obj/machinery/porta_turret/aTurret in sub_area) - aTurret.setState(TC) + for (var/obj/machinery/porta_turret/aTurret in control_area) + aTurret.setState(TC) update_icon() diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index 965210ae15..e3a104d21c 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -13,9 +13,6 @@ /area/turret_protected/Entered(O) ..() - if( master && master != src ) - return master.Entered(O) - if( iscarbon(O) ) turretTargets |= O else if( istype(O, /obj/mecha) ) @@ -27,9 +24,6 @@ return 1 /area/turret_protected/Exited(O) - if( master && master != src ) - return master.Exited(O) - if( ismob(O) && !issilicon(O) ) turretTargets -= O else if( istype(O, /obj/mecha) ) @@ -74,7 +68,7 @@ /obj/machinery/turret/proc/take_damage(damage) src.health -= damage if(src.health<=0) - del src + qdel(src) return /obj/machinery/turret/attack_hand(var/mob/living/carbon/human/user) @@ -105,7 +99,7 @@ /obj/machinery/turret/proc/update_health() if(src.health<=0) - del src + qdel(src) return /obj/machinery/turretcover @@ -148,8 +142,6 @@ /obj/machinery/turret/proc/get_protected_area() var/area/turret_protected/TP = get_area(src) if(istype(TP)) - if(TP.master && TP.master != TP) - TP = TP.master return TP return @@ -305,7 +297,7 @@ src.health -= Proj.damage ..() if(prob(45) && Proj.damage > 0) src.spark_system.start() - del (Proj) + qdel (Proj) if (src.health <= 0) src.die() return @@ -337,11 +329,11 @@ src.stat |= BROKEN src.icon_state = "destroyed_target_prism" if (cover!=null) - del(cover) + qdel(cover) sleep(3) flick("explosion", src) spawn(13) - del(src) + qdel(src) /obj/machinery/turret/attack_generic(var/mob/user, var/damage, var/attack_message) if(!damage) @@ -376,7 +368,7 @@ proc/take_damage(damage) src.health -= damage if(src.health<=0) - del src + qdel(src) return @@ -389,15 +381,15 @@ ex_act() - del src + qdel(src) return emp_act() - del src + qdel(src) return meteorhit() - del src + qdel(src) return attack_hand(mob/user as mob) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 794fb0a887..81529cf804 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -21,7 +21,7 @@ if(!name) var/atom/tmp = new path src.product_name = initial(tmp.name) - del(tmp) + qdel(tmp) else src.product_name = name @@ -143,22 +143,21 @@ src.product_records.Add(product) -/obj/machinery/vending/Del() - del(wires) // qdel +/obj/machinery/vending/Destroy() + qdel(wires) wires = null - if(coin) - del(coin) // qdel - coin = null + qdel(coin) + coin = null ..() /obj/machinery/vending/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return if(3.0) if (prob(25)) @@ -173,7 +172,7 @@ if (prob(50)) spawn(0) src.malfunction() - del(src) + qdel(src) return return @@ -251,7 +250,7 @@ for(var/datum/data/vending_product/R in product_records) if(istype(W, R.product_path)) stock(R, user) - del(W) + qdel(W) else ..() @@ -278,7 +277,7 @@ if(cashmoney_bundle.worth <= 0) usr.drop_from_inventory(cashmoney_bundle) - del(cashmoney_bundle) + qdel(cashmoney_bundle) else cashmoney_bundle.update_icon() else @@ -290,7 +289,7 @@ visible_message("\The [usr] inserts a bill into \the [src].") var/left = cashmoney.worth - currently_vending.price usr.drop_from_inventory(cashmoney) - del(cashmoney) + qdel(cashmoney) if(left) spawn_money(left, src.loc, user) @@ -533,10 +532,10 @@ user << "\blue You successfully pull the coin out before \the [src] could swallow it." else user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all." - del(coin) + qdel(coin) categories &= ~CAT_COIN else - del(coin) + qdel(coin) categories &= ~CAT_COIN R.amount-- diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm index ad433d12e2..8f2e6aaee2 100644 --- a/code/game/machinery/washing_machine.dm +++ b/code/game/machinery/washing_machine.dm @@ -50,129 +50,8 @@ for(var/obj/item/stack/sheet/hairlesshide/HH in contents) var/obj/item/stack/sheet/wetleather/WL = new(src) WL.amount = HH.amount - del(HH) - - - if(crayon) - var/wash_color - if(istype(crayon,/obj/item/toy/crayon)) - var/obj/item/toy/crayon/CR = crayon - wash_color = CR.colourName - else if(istype(crayon,/obj/item/weapon/stamp)) - var/obj/item/weapon/stamp/ST = crayon - wash_color = ST.item_color - - if(wash_color) - var/new_jumpsuit_icon_state = "" - var/new_jumpsuit_item_state = "" - var/new_jumpsuit_name = "" - var/new_glove_icon_state = "" - var/new_glove_item_state = "" - var/new_glove_name = "" - var/new_shoe_icon_state = "" - var/new_shoe_name = "" - var/new_sheet_icon_state = "" - var/new_sheet_name = "" - var/new_softcap_icon_state = "" - var/new_softcap_name = "" - var/new_desc = "The colors are a bit dodgy." - for(var/T in typesof(/obj/item/clothing/under)) - var/obj/item/clothing/under/J = new T - //world << "DEBUG: [color] == [J.color]" - if(wash_color == J.item_color) - new_jumpsuit_icon_state = J.icon_state - new_jumpsuit_item_state = J.item_state - new_jumpsuit_name = J.name - del(J) - //world << "DEBUG: YUP! [new_icon_state] and [new_item_state]" - break - del(J) - for(var/T in typesof(/obj/item/clothing/gloves)) - var/obj/item/clothing/gloves/G = new T - //world << "DEBUG: [color] == [J.color]" - if(wash_color == G.item_color) - new_glove_icon_state = G.icon_state - new_glove_item_state = G.item_state - new_glove_name = G.name - del(G) - //world << "DEBUG: YUP! [new_icon_state] and [new_item_state]" - break - del(G) - for(var/T in typesof(/obj/item/clothing/shoes)) - var/obj/item/clothing/shoes/S = new T - //world << "DEBUG: [color] == [J.color]" - if(wash_color == S.item_color) - new_shoe_icon_state = S.icon_state - new_shoe_name = S.name - del(S) - //world << "DEBUG: YUP! [new_icon_state] and [new_item_state]" - break - del(S) - for(var/T in typesof(/obj/item/weapon/bedsheet)) - var/obj/item/weapon/bedsheet/B = new T - //world << "DEBUG: [color] == [J.color]" - if(wash_color == B.item_color) - new_sheet_icon_state = B.icon_state - new_sheet_name = B.name - del(B) - //world << "DEBUG: YUP! [new_icon_state] and [new_item_state]" - break - del(B) - for(var/T in typesof(/obj/item/clothing/head/soft)) - var/obj/item/clothing/head/soft/H = new T - //world << "DEBUG: [color] == [J.color]" - if(wash_color == H.item_color) - new_softcap_icon_state = H.icon_state - new_softcap_name = H.name - del(H) - //world << "DEBUG: YUP! [new_icon_state] and [new_item_state]" - break - del(H) - if(new_jumpsuit_icon_state && new_jumpsuit_item_state && new_jumpsuit_name) - for(var/obj/item/clothing/under/J in contents) - //world << "DEBUG: YUP! FOUND IT!" - J.item_state = new_jumpsuit_item_state - J.icon_state = new_jumpsuit_icon_state - J.item_color = wash_color - J.name = new_jumpsuit_name - J.desc = new_desc - if(new_glove_icon_state && new_glove_item_state && new_glove_name) - for(var/obj/item/clothing/gloves/G in contents) - //world << "DEBUG: YUP! FOUND IT!" - G.item_state = new_glove_item_state - G.icon_state = new_glove_icon_state - G.item_color = wash_color - G.name = new_glove_name - G.desc = new_desc - if(new_shoe_icon_state && new_shoe_name) - for(var/obj/item/clothing/shoes/S in contents) - //world << "DEBUG: YUP! FOUND IT!" - if (istype(S,/obj/item/clothing/shoes/orange)) - var/obj/item/clothing/shoes/orange/L = S - if (L.chained) - L.remove_cuffs() - S.icon_state = new_shoe_icon_state - S.item_color = wash_color - S.name = new_shoe_name - S.desc = new_desc - if(new_sheet_icon_state && new_sheet_name) - for(var/obj/item/weapon/bedsheet/B in contents) - //world << "DEBUG: YUP! FOUND IT!" - B.icon_state = new_sheet_icon_state - B.item_color = wash_color - B.name = new_sheet_name - B.desc = new_desc - if(new_softcap_icon_state && new_softcap_name) - for(var/obj/item/clothing/head/soft/H in contents) - //world << "DEBUG: YUP! FOUND IT!" - H.icon_state = new_softcap_icon_state - H.item_color = wash_color - H.name = new_softcap_name - H.desc = new_desc - del(crayon) - crayon = null - - + qdel(HH) + if( locate(/mob,contents) ) state = 7 gibs_ready = 1 @@ -197,7 +76,7 @@ /*if(istype(W,/obj/item/weapon/screwdriver)) panel = !panel user << "\blue you [panel ? "open" : "close"] the [src]'s maintenance panel"*/ - if(istype(W,/obj/item/toy/crayon) ||istype(W,/obj/item/weapon/stamp)) + if(istype(W,/obj/item/weapon/pen/crayon) || istype(W,/obj/item/weapon/stamp)) if( state in list( 1, 3, 6 ) ) if(!crayon) user.drop_item() @@ -212,7 +91,7 @@ var/obj/item/weapon/grab/G = W if(ishuman(G.assailant) && iscorgi(G.affecting)) G.affecting.loc = src - del(G) + qdel(G) state = 3 else ..() diff --git a/code/game/mecha/combat/marauder.dm b/code/game/mecha/combat/marauder.dm index d7e64c1ece..bf23e579f3 100644 --- a/code/game/mecha/combat/marauder.dm +++ b/code/game/mecha/combat/marauder.dm @@ -63,7 +63,7 @@ if(equipment.len)//Now to remove it and equip anew. for(ME in equipment) equipment -= ME - del(ME) + qdel(ME) ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src) ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive(src) @@ -76,6 +76,10 @@ ME.attach(src) return +/obj/mecha/combat/marauder/Destroy() + qdel(smoke_system) + ..() + /obj/mecha/combat/marauder/relaymove(mob/user,direction) if(user != src.occupant) //While not "realistic", this piece is player friendly. user.loc = get_turf(src) diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index 2a6e2b6214..f53533828b 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -59,7 +59,7 @@ else chassis.occupant << sound('sound/mecha/critdestr.ogg',volume=50) spawn - del src + qdel(src) return /obj/item/mecha_parts/mecha_equipment/proc/critfail() diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 08d6f2cca4..adf27da034 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -21,6 +21,10 @@ pr_mech_sleeper.set_delay(equip_cooldown) return + Destroy() + qdel(pr_mech_sleeper) + ..() + allow_drop() return 0 diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index b0ff7e633d..e7bd01c1ef 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -15,21 +15,22 @@ action(atom/target) if(!action_checks(target)) return if(!cargo_holder) return - + //loading if(istype(target,/obj)) var/obj/O = target if(O.buckled_mob) return if(locate(/mob/living) in O) + occupant_message("You can't load living things into the cargo compartment.") return if(O.anchored) - occupant_message("[target] is firmly secured.") + occupant_message("[target] is firmly secured.") return if(cargo_holder.cargo.len >= cargo_holder.cargo_capacity) - occupant_message("Not enough room in cargo compartment.") + occupant_message("Not enough room in cargo compartment.") return - + occupant_message("You lift [target] and start to load it into cargo compartment.") chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.") set_ready_state(0) @@ -41,10 +42,10 @@ cargo_holder.cargo += O O.loc = chassis O.anchored = 0 - occupant_message("[target] succesfully loaded.") + occupant_message("[target] succesfully loaded.") log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]") else - occupant_message("You must hold still while handling objects.") + occupant_message("You must hold still while handling objects.") O.anchored = initial(O.anchored) //attacking @@ -55,8 +56,8 @@ M.take_overall_damage(dam_force) M.adjustOxyLoss(round(dam_force/2)) M.updatehealth() - occupant_message("\red You squeeze [target] with [src.name]. Something cracks.") - chassis.visible_message("\red [chassis] squeezes [target].") + occupant_message("You squeeze [target] with [src.name]. Something cracks.") + chassis.visible_message("[chassis] squeezes [target].") else step_away(M,chassis) occupant_message("You push [target] out of the way.") @@ -82,14 +83,14 @@ if(!target_obj.vars.Find("unacidable") || target_obj.unacidable) return set_ready_state(0) chassis.use_power(energy_drain) - chassis.visible_message("[chassis] starts to drill [target]", "You hear the drill.") - occupant_message("You start to drill [target]") + chassis.visible_message("[chassis] starts to drill [target]", "You hear the drill.") + occupant_message("You start to drill [target]") var/T = chassis.loc var/C = target.loc //why are these backwards? we may never know -Pete if(do_after_cooldown(target)) if(T == chassis.loc && src == chassis.selected) if(istype(target, /turf/simulated/wall/r_wall)) - occupant_message("[target] is too durable to drill through.") + occupant_message("[target] is too durable to drill through.") else if(istype(target, /turf/simulated/mineral)) for(var/turf/simulated/mineral/M in range(chassis,1)) if(get_dir(chassis,M)&chassis.dir) @@ -133,8 +134,8 @@ if(target_obj.unacidable) return set_ready_state(0) chassis.use_power(energy_drain) - chassis.visible_message("[chassis] starts to drill [target]", "You hear the drill.") - occupant_message("You start to drill [target]") + chassis.visible_message("[chassis] starts to drill [target]", "You hear the drill.") + occupant_message("You start to drill [target]") var/T = chassis.loc var/C = target.loc //why are these backwards? we may never know -Pete if(do_after_cooldown(target)) @@ -195,12 +196,12 @@ if( istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1) var/obj/o = target var/amount = o.reagents.trans_to(src, 200) - occupant_message("\blue [amount] units transferred into internal tank.") + occupant_message("[amount] units transferred into internal tank.") playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6) return if (src.reagents.total_volume < 1) - occupant_message("\red \The [src] is empty.") + occupant_message("\The [src] is empty.") return playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3) @@ -215,7 +216,7 @@ for(var/a=0, a<5, a++) spawn(0) - var/obj/effect/effect/water/W = new /obj/effect/effect/water( get_turf(chassis) ) + var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(chassis)) var/turf/my_target = pick(the_targets) var/datum/reagents/R = new/datum/reagents(5) if(!W) return @@ -235,7 +236,7 @@ W.reagents.reaction(atm) if(W.loc == my_target) break sleep(2) - W.delete() + qdel(W) return 1 get_equip_info() @@ -294,7 +295,7 @@ if(do_after_cooldown(target)) if(disabled) return chassis.spark_system.start() - del(target) + qdel(target) playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) chassis.use_power(energy_drain) if(1) @@ -417,7 +418,7 @@ do_after_cooldown() src = null spawn(rand(150,300)) - del(P) + qdel(P) return /obj/item/mecha_parts/mecha_equipment/gravcatapult @@ -440,7 +441,7 @@ last_fired = world.time else if (world.time % 3) - occupant_message("[src] is not ready to fire again!") + occupant_message("[src] is not ready to fire again!") return 0 switch(mode) @@ -536,8 +537,8 @@ user << "\red The [W] bounces off [chassis] armor." chassis.log_append_to_last("Armor saved.") else - chassis.occupant_message("[user] hits [chassis] with [W].") - user.visible_message("[user] hits [chassis] with [W].", "You hit [src] with [W].") + chassis.occupant_message("[user] hits [chassis] with [W].") + user.visible_message("[user] hits [chassis] with [W].", "You hit [src] with [W].") chassis.take_damage(round(W.force*damage_coeff),W.damtype) chassis.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) set_ready_state(0) @@ -584,7 +585,7 @@ if(!action_checks(src)) return chassis.dynbulletdamage(Proj) if(prob(chassis.deflect_chance*deflect_coeff)) - chassis.occupant_message("\blue The armor deflects incoming projectile.") + chassis.occupant_message("The armor deflects incoming projectile.") chassis.visible_message("The [chassis.name] armor deflects the projectile") chassis.log_append_to_last("Armor saved.") else @@ -600,7 +601,7 @@ if(!action_checks(A)) return chassis.dynhitby(A) if(prob(chassis.deflect_chance*deflect_coeff) || istype(A, /mob/living) || istype(A, /obj/item/mecha_parts/mecha_tracking)) - chassis.occupant_message("\blue The [A] bounces off the armor.") + chassis.occupant_message("The [A] bounces off the armor.") chassis.visible_message("The [A] bounces off the [chassis] armor") chassis.log_append_to_last("Armor saved.") if(istype(A, /mob/living)) @@ -637,6 +638,11 @@ pr_repair_droid.set_delay(equip_cooldown) return + Destroy() + qdel(pr_repair_droid) + pr_repair_droid = null + ..() + attach(obj/mecha/M as obj) ..() droid_overlay = new(src.icon, icon_state = "repair_droid") @@ -726,6 +732,11 @@ pr_energy_relay.set_delay(equip_cooldown) return + Destroy() + qdel(pr_energy_relay) + pr_energy_relay = null + ..() + detach() pr_energy_relay.stop() // chassis.proc_res["dynusepower"] = null @@ -761,7 +772,7 @@ var/pow_chan if(A) for(var/c in use_channels) - if(A.master && A.master.powered(c)) + if(A.powered(c)) pow_chan = c break return pow_chan @@ -808,13 +819,13 @@ if(A) var/pow_chan for(var/c in list(EQUIP,ENVIRON,LIGHT)) - if(A.master.powered(c)) + if(A.powered(c)) pow_chan = c break if(pow_chan) var/delta = min(12, ER.chassis.cell.maxcharge-cur_charge) ER.chassis.give_power(delta) - A.master.use_power(delta*ER.coeff, pow_chan) + A.use_power(delta*ER.coeff, pow_chan) return @@ -842,6 +853,11 @@ init() return + Destroy() + qdel(pr_mech_generator) + pr_mech_generator = null + ..() + proc/init() fuel = new /obj/item/stack/sheet/mineral/phoron(src) fuel.amount = 0 @@ -877,7 +893,7 @@ var/result = load_fuel(target) var/message if(isnull(result)) - message = "[fuel] traces in target minimal. [target] cannot be used as fuel." + message = "[fuel] traces in target minimal. [target] cannot be used as fuel." else if(!result) message = "Unit is full." else @@ -902,7 +918,7 @@ attackby(weapon,mob/user) var/result = load_fuel(weapon) if(isnull(result)) - user.visible_message("[user] tries to shove [weapon] into [src]. What a dumb-ass.","[fuel] traces minimal. [weapon] cannot be used as fuel.") + user.visible_message("[user] tries to shove [weapon] into [src]. What a dumb-ass.","[fuel] traces minimal. [weapon] cannot be used as fuel.") else if(!result) user << "Unit is full." else @@ -1026,25 +1042,25 @@ cargo_holder.cargo += O O.loc = chassis O.anchored = 0 - chassis.occupant_message("[target] succesfully loaded.") + chassis.occupant_message("[target] succesfully loaded.") chassis.log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]") else - chassis.occupant_message("You must hold still while handling objects.") + chassis.occupant_message("You must hold still while handling objects.") O.anchored = initial(O.anchored) else - chassis.occupant_message("Not enough room in cargo compartment.") + chassis.occupant_message("Not enough room in cargo compartment.") else - chassis.occupant_message("[target] is firmly secured.") + chassis.occupant_message("[target] is firmly secured.") else if(istype(target,/mob/living)) var/mob/living/M = target if(M.stat>1) return if(chassis.occupant.a_intent == I_HURT) - chassis.occupant_message("\red You obliterate [target] with [src.name], leaving blood and guts everywhere.") - chassis.visible_message("\red [chassis] destroys [target] in an unholy fury.") + chassis.occupant_message("You obliterate [target] with [src.name], leaving blood and guts everywhere.") + chassis.visible_message("[chassis] destroys [target] in an unholy fury.") if(chassis.occupant.a_intent == I_DISARM) - chassis.occupant_message("\red You tear [target]'s limbs off with [src.name].") - chassis.visible_message("\red [chassis] rips [target]'s arms off.") + chassis.occupant_message("You tear [target]'s limbs off with [src.name].") + chassis.visible_message("[chassis] rips [target]'s arms off.") else step_away(M,chassis) chassis.occupant_message("You smash into [target], sending them flying.") @@ -1086,7 +1102,7 @@ /obj/item/mecha_parts/mecha_equipment/tool/passenger/destroy() for(var/atom/movable/AM in src) AM.forceMove(get_turf(src)) - AM << "You tumble out of the destroyed [src.name]!" + AM << "You tumble out of the destroyed [src.name]!" return ..() /obj/item/mecha_parts/mecha_equipment/tool/passenger/Exit(atom/movable/O) @@ -1094,7 +1110,7 @@ /obj/item/mecha_parts/mecha_equipment/tool/passenger/proc/move_inside(var/mob/user) if (chassis) - chassis.visible_message("\blue [user] starts to climb into [chassis].") + chassis.visible_message("[user] starts to climb into [chassis].") if(do_after(user, 40, needhand=0)) if(!src.occupant) @@ -1103,7 +1119,7 @@ log_message("[user] boarded.") occupant_message("[user] boarded.") else if(src.occupant != user) - user << "\red [src.occupant] was faster. Try better next time, loser." + user << "[src.occupant] was faster. Try better next time, loser." else user << "You stop entering the exosuit." @@ -1178,18 +1194,18 @@ return if (!isturf(usr.loc)) - usr << "\red You can't reach the passenger compartment from here." + usr << "You can't reach the passenger compartment from here." return if(iscarbon(usr)) var/mob/living/carbon/C = usr if(C.handcuffed) - usr << "\red Kinda hard to climb in while handcuffed don't you think?" + usr << "Kinda hard to climb in while handcuffed don't you think?" return for(var/mob/living/carbon/slime/M in range(1,usr)) if(M.Victim == usr) - usr << "\red You're too busy getting your life sucked out of you." + usr << "You're too busy getting your life sucked out of you." return //search for a valid passenger compartment @@ -1209,10 +1225,10 @@ //didn't find anything switch (feedback) if (OCCUPIED) - usr << "\red The passenger compartment is already occupied!" + usr << "The passenger compartment is already occupied!" if (LOCKED) - usr << "\red The passenger compartment hatch is locked!" + usr << "The passenger compartment hatch is locked!" if (OCCUPIED|LOCKED) - usr << "\red All of the passenger compartments are already occupied or locked!" + usr << "All of the passenger compartments are already occupied or locked!" if (0) - usr << "\red \The [src] doesn't have a passenger compartment." + usr << "\The [src] doesn't have a passenger compartment." diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 3d36efea9c..13d0600df4 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -113,7 +113,7 @@ A.bullet_act(src, def_zone) src.life -= 10 if(life <= 0) - del(src) + qdel(src) return /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser @@ -249,7 +249,7 @@ throw_impact(atom/hit_atom) if(primed) explosion(hit_atom, 0, 1, 2, 4) - del(src) + qdel(src) else ..() return diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index d3c249b747..615261bc5f 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -139,6 +139,7 @@ anchored = 1 icon = 'icons/obj/computer.dmi' icon_state = "recharge_comp" + light_color = "#a97faa" circuit = "/obj/item/weapon/circuitboard/mech_bay_power_console" var/autostart = 1 var/voltage = 45 @@ -214,4 +215,4 @@ // open the new ui window ui.open() // auto update every Master Controller tick - ui.set_auto_update(1) \ No newline at end of file + ui.set_auto_update(1) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index f000499ffd..cc1c1aedbb 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -193,9 +193,9 @@ if(time_coeff!=diff) time_coeff = diff -/obj/machinery/mecha_part_fabricator/Del() +/obj/machinery/mecha_part_fabricator/Destroy() for(var/atom/A in src) - del A + qdel(A) ..() return @@ -268,7 +268,7 @@ if(!istype(apart)) return 0 for(var/obj/O in part_set) if(O.type == apart.type) - del apart + qdel(apart) return 0 part_set[++part_set.len] = apart return 1 @@ -511,7 +511,7 @@ src.updateUsrDialog() sleep(30) //only sleep if called by user var/found = 0 - for(var/obj/machinery/computer/rdconsole/RDC in get_area(src)) + for(var/obj/machinery/computer/rdconsole/RDC in get_area_all_atoms(get_area(src))) if(!RDC.sync) continue found++ @@ -749,7 +749,7 @@ res.Move(src.loc) result = res.amount else - del res + qdel(res) return result @@ -795,7 +795,7 @@ if(src.resources["diamond"] >= 2000) var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc) G.amount = round(src.resources["diamond"] / G.perunit) - del(src) + qdel(src) return 1 else user << "\red You can't load the [src.name] while it's opened." diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 45abb3d6ea..b0423340e7 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -82,6 +82,7 @@ /obj/mecha/New() ..() events = new + icon_state += "-open" add_radio() add_cabin() @@ -98,11 +99,60 @@ mechas_list += src //global mech list return -/obj/mecha/Del() +/obj/mecha/Destroy() src.go_out() + for(var/mob/M in src) //Let's just be ultra sure + M.Move(loc) + + if(loc) + loc.Exited(src) + loc = null + + if(prob(30)) + explosion(get_turf(loc), 0, 0, 1, 3) + + if(wreckage) + var/obj/effect/decal/mecha_wreckage/WR = new wreckage(loc) + for(var/obj/item/mecha_parts/mecha_equipment/E in equipment) + if(E.salvageable && prob(30)) + WR.crowbar_salvage += E + E.forceMove(WR) + E.equip_ready = 1 + E.reliability = round(rand(E.reliability/3,E.reliability)) + else + E.forceMove(loc) + E.destroy() + if(cell) + WR.crowbar_salvage += cell + cell.forceMove(WR) + cell.charge = rand(0, cell.charge) + if(internal_tank) + WR.crowbar_salvage += internal_tank + internal_tank.forceMove(WR) + else + for(var/obj/item/mecha_parts/mecha_equipment/E in equipment) + E.detach(loc) + E.destroy() + if(cell) + qdel(cell) + if(internal_tank) + qdel(internal_tank) + equipment.Cut() + cell = null + internal_tank = null + + qdel(pr_int_temp_processor) + qdel(pr_inertial_movement) + qdel(pr_give_air) + qdel(pr_internal_damage) + qdel(spark_system) + pr_int_temp_processor = null + pr_give_air = null + pr_internal_damage = null + spark_system = null + mechas_list -= src //global mech list ..() - return //////////////////////// ////// Helpers ///////// @@ -447,12 +497,17 @@ /obj/mecha/proc/dynabsorbdamage(damage,damage_type) return damage*(listgetindex(damage_absorption,damage_type) || 1) +/obj/mecha/airlock_crush(var/crush_damage) + ..() + take_damage(crush_damage) + check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) + return 1 /obj/mecha/proc/update_health() if(src.health > 0) src.spark_system.start() else - src.destroy() + qdel(src) return /obj/mecha/attack_hand(mob/user as mob) @@ -555,52 +610,6 @@ Proj.on_hit(src) return -/obj/mecha/proc/destroy() - spawn() - go_out() - var/turf/T = get_turf(src) - tag = "\ref[src]" //better safe then sorry - if(loc) - loc.Exited(src) - loc = null - if(T) - if(istype(src, /obj/mecha/working/ripley/)) - var/obj/mecha/working/ripley/R = src - if(R.cargo) - for(var/obj/O in R.cargo) //Dump contents of stored cargo - O.loc = T - R.cargo -= O - T.Entered(O) - - if(prob(30)) - explosion(T, 0, 0, 1, 3) - spawn(0) - if(wreckage) - var/obj/effect/decal/mecha_wreckage/WR = new wreckage(T) - for(var/obj/item/mecha_parts/mecha_equipment/E in equipment) - if(E.salvageable && prob(30)) - WR.crowbar_salvage += E - E.forceMove(WR) - E.equip_ready = 1 - E.reliability = round(rand(E.reliability/3,E.reliability)) - else - E.forceMove(T) - E.destroy() - if(cell) - WR.crowbar_salvage += cell - cell.forceMove(WR) - cell.charge = rand(0, cell.charge) - if(internal_tank) - WR.crowbar_salvage += internal_tank - internal_tank.forceMove(WR) - else - for(var/obj/item/mecha_parts/mecha_equipment/E in equipment) - E.forceMove(T) - E.destroy() - spawn(0) - del(src) - return - /obj/mecha/ex_act(severity) src.log_message("Affected by explosion of severity: [severity].",1) if(prob(src.deflect_chance)) @@ -608,16 +617,16 @@ src.log_append_to_last("Armor saved, changing severity to [severity].") switch(severity) if(1.0) - src.destroy() + qdel(src) if(2.0) if (prob(30)) - src.destroy() + qdel(src) else src.take_damage(initial(src.health)/2) src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1) if(3.0) if (prob(5)) - src.destroy() + qdel(src) else src.take_damage(initial(src.health)/5) src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1) @@ -831,7 +840,7 @@ src.reset_icon() user.drop_item() - del(P) + qdel(P) else call((proc_res["dynattackby"]||src), "dynattackby")(W,user) @@ -995,8 +1004,8 @@ set popup_menu = 0 if(usr!=occupant) return lights = !lights - if(lights) SetLuminosity(luminosity + lights_power) - else SetLuminosity(luminosity - lights_power) + if(lights) set_light(light_range + lights_power) + else set_light(light_range - lights_power) src.occupant_message("Toggled lights [lights?"on":"off"].") log_message("Toggled lights [lights?"on":"off"].") return @@ -1732,7 +1741,7 @@ AI.bruteloss = O.getBruteLoss() AI.toxloss = O.toxloss AI.updatehealth() - del(O) + qdel(O) if (!AI.stat) AI.icon_state = "ai" else @@ -1840,7 +1849,7 @@ if(t_air) t_air.merge(removed) else //just delete the cabin gas, we're in space or some shit - del(removed) + qdel(removed) else return stop() return @@ -1883,7 +1892,7 @@ if(mecha.loc && hascall(mecha.loc,"assume_air")) mecha.loc.assume_air(leaked_gas) else - del(leaked_gas) + qdel(leaked_gas) if(mecha.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT)) if(mecha.get_charge()) mecha.spark_system.start() diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index 233415cba8..167b9f63d0 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -78,7 +78,7 @@ custom_action(step, atom/used_atom, mob/user) user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]") holder.overlays += used_atom.icon_state+"+o" - del used_atom + qdel(used_atom) return 1 action(atom/used_atom,mob/user as mob) @@ -92,7 +92,7 @@ const_holder.density = 1 const_holder.overlays.len = 0 spawn() - del src + qdel(src) return @@ -194,7 +194,7 @@ if(10) if(diff==FORWARD) user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "ripley5" else user.visible_message("[user] disconnects the wiring of [holder].", "You disconnect the wiring of [holder].") @@ -210,7 +210,7 @@ if(8) if(diff==FORWARD) user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "ripley7" else user.visible_message("[user] unfastens the mainboard.", "You unfasten the mainboard.") @@ -289,7 +289,7 @@ custom_action(step, atom/used_atom, mob/user) user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]") holder.overlays += used_atom.icon_state+"+o" - del used_atom + qdel(used_atom) return 1 action(atom/used_atom,mob/user as mob) @@ -302,7 +302,7 @@ const_holder.icon_state = "gygax0" const_holder.density = 1 spawn() - del src + qdel(src) return @@ -428,7 +428,7 @@ if(16) if(diff==FORWARD) user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "gygax5" else user.visible_message("[user] disconnects the wiring of [holder].", "You disconnect the wiring of [holder].") @@ -444,7 +444,7 @@ if(14) if(diff==FORWARD) user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "gygax7" else user.visible_message("[user] unfastens the mainboard.", "You unfasten the mainboard.") @@ -460,7 +460,7 @@ if(12) if(diff==FORWARD) user.visible_message("[user] installs the weapon control module into [holder].", "You install the weapon control module into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "gygax9" else user.visible_message("[user] unfastens the peripherals control module.", "You unfasten the peripherals control module.") @@ -476,7 +476,7 @@ if(10) if(diff==FORWARD) user.visible_message("[user] installs advanced scanner module to [holder].", "You install advanced scanner module to [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "gygax11" else user.visible_message("[user] unfastens the weapon control module.", "You unfasten the weapon control module.") @@ -492,7 +492,7 @@ if(8) if(diff==FORWARD) user.visible_message("[user] installs advanced capacitor to [holder].", "You install advanced capacitor to [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "gygax13" else user.visible_message("[user] unfastens the advanced scanner module.", "You unfasten the advanced scanner module.") @@ -531,7 +531,7 @@ if(3) if(diff==FORWARD) user.visible_message("[user] installs Gygax Armour Plates to [holder].", "You install Gygax Armour Plates to [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "gygax18" else user.visible_message("[user] cuts internal armor layer from [holder].", "You cut the internal armor layer from [holder].") @@ -570,7 +570,7 @@ user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]") holder.overlays += used_atom.icon_state+"+o" user.drop_item() - del used_atom + qdel(used_atom) return 1 action(atom/used_atom,mob/user as mob) @@ -583,7 +583,7 @@ const_holder.icon_state = "fireripley0" const_holder.density = 1 spawn() - del src + qdel(src) return @@ -690,7 +690,7 @@ if(11) if(diff==FORWARD) user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "fireripley5" else user.visible_message("[user] disconnects the wiring of [holder].", "You disconnect the wiring of [holder].") @@ -706,7 +706,7 @@ if(9) if(diff==FORWARD) user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "fireripley7" else user.visible_message("[user] unfastens the mainboard.", "You unfasten the mainboard.") @@ -793,7 +793,7 @@ custom_action(step, atom/used_atom, mob/user) user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]") holder.overlays += used_atom.icon_state+"+o" - del used_atom + qdel(used_atom) return 1 action(atom/used_atom,mob/user as mob) @@ -806,7 +806,7 @@ const_holder.icon_state = "durand0" const_holder.density = 1 spawn() - del src + qdel(src) return /datum/construction/reversible/mecha/durand @@ -932,7 +932,7 @@ if(16) if(diff==FORWARD) user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "durand5" else user.visible_message("[user] disconnects the wiring of [holder].", "You disconnect the wiring of [holder].") @@ -948,7 +948,7 @@ if(14) if(diff==FORWARD) user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "durand7" else user.visible_message("[user] unfastens the mainboard.", "You unfasten the mainboard.") @@ -964,7 +964,7 @@ if(12) if(diff==FORWARD) user.visible_message("[user] installs the weapon control module into [holder].", "You install the weapon control module into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "durand9" else user.visible_message("[user] unfastens the peripherals control module.", "You unfasten the peripherals control module.") @@ -980,7 +980,7 @@ if(10) if(diff==FORWARD) user.visible_message("[user] installs advanced scanner module to [holder].", "You install advanced scanner module to [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "durand11" else user.visible_message("[user] unfastens the weapon control module.", "You unfasten the weapon control module.") @@ -996,7 +996,7 @@ if(8) if(diff==FORWARD) user.visible_message("[user] installs advanced capacitor to [holder].", "You install advanced capacitor to [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "durand13" else user.visible_message("[user] unfastens the advanced scanner module.", "You unfasten the advanced scanner module.") @@ -1035,7 +1035,7 @@ if(3) if(diff==FORWARD) user.visible_message("[user] installs Durand Armour Plates to [holder].", "You install Durand Armour Plates to [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "durand18" else user.visible_message("[user] cuts internal armor layer from [holder].", "You cut the internal armor layer from [holder].") @@ -1075,7 +1075,7 @@ custom_action(step, atom/used_atom, mob/user) user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]") holder.overlays += used_atom.icon_state+"+o" - del used_atom + qdel(used_atom) return 1 action(atom/used_atom,mob/user as mob) @@ -1096,7 +1096,7 @@ custom_action(step, atom/used_atom, mob/user) user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]") holder.overlays += used_atom.icon_state+"+o" - del used_atom + qdel(used_atom) return 1 action(atom/used_atom,mob/user as mob) @@ -1109,7 +1109,7 @@ const_holder.icon_state = "odysseus0" const_holder.density = 1 spawn() - del src + qdel(src) return @@ -1211,7 +1211,7 @@ if(10) if(diff==FORWARD) user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "odysseus5" else user.visible_message("[user] disconnects the wiring of [holder].", "You disconnect the wiring of [holder].") @@ -1227,7 +1227,7 @@ if(8) if(diff==FORWARD) user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].") - del used_atom + qdel(used_atom) holder.icon_state = "odysseus7" else user.visible_message("[user] unfastens the mainboard.", "You unfasten the mainboard.") diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index 8fa25a3568..92d7f6ee66 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -2,6 +2,7 @@ name = "Exosuit Control" icon = 'icons/obj/computer.dmi' icon_state = "mecha" + light_color = "#a97faa" req_access = list(access_robotics) circuit = "/obj/item/weapon/circuitboard/mecha_control" var/list/located = list() @@ -90,11 +91,11 @@ return answer emp_act() - del src + qdel(src) return ex_act() - del src + qdel(src) return proc/in_mecha() @@ -106,7 +107,7 @@ var/obj/mecha/M = in_mecha() if(M) M.emp_act(2) - del(src) + qdel(src) proc/get_mecha_log() if(!src.in_mecha()) diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm index 96b410959b..8bbeb03fd7 100644 --- a/code/game/mecha/mecha_wreckage.dm +++ b/code/game/mecha/mecha_wreckage.dm @@ -23,7 +23,7 @@ /obj/effect/decal/mecha_wreckage/ex_act(severity) if(severity < 2) spawn - del src + qdel(src) return /obj/effect/decal/mecha_wreckage/bullet_act(var/obj/item/projectile/Proj) diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index 5beb3c7244..c51a34adef 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -9,6 +9,16 @@ wreckage = /obj/effect/decal/mecha_wreckage/ripley cargo_capacity = 10 +/obj/mecha/working/ripley/Destroy() + for(var/atom/movable/A in src.cargo) + A.loc = loc + var/turf/T = loc + if(istype(T)) + T.Entered(A) + step_rand(A) + cargo.Cut() + ..() + /obj/mecha/working/ripley/firefighter desc = "Standart APLU chassis was refitted with additional thermal protection and cistern." name = "APLU \"Firefighter\"" @@ -54,6 +64,6 @@ var/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/HC = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp HC.attach(src) for(var/obj/item/mecha_parts/mecha_tracking/B in src.contents)//Deletes the beacon so it can't be found easily - del (B) + qdel (B) diff --git a/code/game/mecha/working/working.dm b/code/game/mecha/working/working.dm index 1fa6d4f5ac..d9e876688f 100644 --- a/code/game/mecha/working/working.dm +++ b/code/game/mecha/working/working.dm @@ -10,7 +10,7 @@ new /obj/item/mecha_parts/mecha_tracking(src) return -/obj/mecha/working/Del() +/obj/mecha/working/Destroy() for(var/mob/M in src) if(M==src.occupant) continue diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index d64857d004..6b79db8f5b 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -15,10 +15,16 @@ if(can_buckle && istype(M)) user_buckle_mob(M, user) +//Cleanup /obj/Del() unbuckle_mob() return ..() +/obj/Destroy() + unbuckle_mob() + return ..() + + /obj/proc/buckle_mob(mob/living/M) if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.pinned.len || (buckle_require_restraints && !M.restrained())) return 0 @@ -84,3 +90,4 @@ "You hear metal clanking.") add_fingerprint(user) return M + diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index 840d779510..6882f9affa 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -46,7 +46,7 @@ var/turf/T = get_turf(src) T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT -/obj/effect/alien/resin/Del() +/obj/effect/alien/resin/Destroy() var/turf/T = get_turf(src) T.thermal_conductivity = initial(T.thermal_conductivity) ..() @@ -54,7 +54,7 @@ /obj/effect/alien/resin/proc/healthcheck() if(health <=0) density = 0 - del(src) + qdel(src) return /obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj) @@ -164,7 +164,7 @@ name = "purple sac" desc = "Weird purple octopus-like thing." layer = 3 - luminosity = NODERANGE + light_range = NODERANGE var/node_range = NODERANGE /obj/effect/alien/weeds/node/New() @@ -174,7 +174,7 @@ /obj/effect/alien/weeds/New(pos, node) ..() if(istype(loc, /turf/space)) - del(src) + qdel(src) return linked_node = node if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2") @@ -190,7 +190,7 @@ if (locate(/obj/movable, U)) U = locate(/obj/movable, U) if(U.density == 1) - del(src) + qdel(src) return Alien plants should do something if theres a lot of poison @@ -200,7 +200,7 @@ Alien plants should do something if theres a lot of poison return */ if (istype(U, /turf/space)) - del(src) + qdel(src) return if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) ) @@ -220,19 +220,19 @@ Alien plants should do something if theres a lot of poison if(O.density) continue direction_loop - new /obj/effect/alien/weeds(T, linked_node) + PoolOrNew(/obj/effect/alien/weeds, T, linked_node) /obj/effect/alien/weeds/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) if(2.0) if (prob(50)) - del(src) + qdel(src) if(3.0) if (prob(5)) - del(src) + qdel(src) return /obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user) @@ -255,7 +255,7 @@ Alien plants should do something if theres a lot of poison /obj/effect/alien/weeds/proc/healthcheck() if(health <= 0) - del(src) + qdel(src) /obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) @@ -294,7 +294,7 @@ Alien plants should do something if theres a lot of poison /obj/effect/alien/acid/proc/tick() if(!target) - del(src) + qdel(src) ticks += 1 @@ -307,8 +307,8 @@ Alien plants should do something if theres a lot of poison var/turf/simulated/wall/W = target W.dismantle_wall(1) else - del(target) - del(src) + qdel(target) + qdel(src) return switch(target_strength - ticks) @@ -350,7 +350,7 @@ Alien plants should do something if theres a lot of poison spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME)) Grow() else - del(src) + qdel(src) /obj/effect/alien/egg/attack_hand(user as mob) @@ -361,7 +361,7 @@ Alien plants should do something if theres a lot of poison switch(status) if(BURST) user << "\red You clear the hatched egg." - del(src) + qdel(src) return if(GROWING) user << "\red The child is not developed yet." diff --git a/code/game/objects/effects/bump_teleporter.dm b/code/game/objects/effects/bump_teleporter.dm index c4f693da15..9379234ca6 100644 --- a/code/game/objects/effects/bump_teleporter.dm +++ b/code/game/objects/effects/bump_teleporter.dm @@ -15,9 +15,9 @@ var/list/obj/effect/bump_teleporter/BUMP_TELEPORTERS = list() ..() BUMP_TELEPORTERS += src -/obj/effect/bump_teleporter/Del() +/obj/effect/bump_teleporter/Destroy() BUMP_TELEPORTERS -= src - ..() + return ..() /obj/effect/bump_teleporter/Bumped(atom/user) if(!ismob(user)) diff --git a/code/game/objects/effects/chemsmoke.dm b/code/game/objects/effects/chemsmoke.dm index e64a84c47c..37ea4fd096 100644 --- a/code/game/objects/effects/chemsmoke.dm +++ b/code/game/objects/effects/chemsmoke.dm @@ -31,7 +31,7 @@ if(seed_name && plant_controller) seed = plant_controller.seeds[seed_name] if(!seed) - del(src) + qdel(src) ..() /datum/effect/effect/system/smoke_spread/chem/New() @@ -155,7 +155,7 @@ //build smoke icon - var/color = mix_color_from_reagents(chemholder.reagents.reagent_list) + var/color = chemholder.reagents.get_color() var/icon/I if(color) I = icon('icons/effects/chemsmoke.dmi') @@ -204,7 +204,7 @@ if(passed_smoke) smoke = passed_smoke else - smoke = new(location) + smoke = PoolOrNew(/obj/effect/effect/smoke/chem, location) if(chemholder.reagents.reagent_list.len) chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / dist, safety = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents @@ -218,10 +218,10 @@ sleep(150+rand(0,20)) // turning it off before it is deleted results in cleaner smoke.opacity = 0 // lighting and view range updates fadeOut(smoke) - smoke.delete() + qdel(src) /datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1) - var/obj/effect/effect/smoke/chem/spores = new(location) + var/obj/effect/effect/smoke/chem/spores = PoolOrNew(/obj/effect/effect/smoke/chem, location) spores.name = "cloud of [seed.seed_name] [seed.seed_noun]" ..(T, I, dist, spores) @@ -229,6 +229,10 @@ // Fades out the smoke smoothly using it's alpha variable. //------------------------------------------ /datum/effect/effect/system/smoke_spread/chem/proc/fadeOut(var/atom/A, var/frames = 16) + if(A.alpha == 0) //Handle already transparent case + return + if(frames == 0) + frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame". var/step = A.alpha / frames for(var/i = 0, i < frames, i++) A.alpha -= step diff --git a/code/game/objects/effects/decals/Cleanable/fuel.dm b/code/game/objects/effects/decals/Cleanable/fuel.dm index c9ea58b121..2bf3a2a574 100644 --- a/code/game/objects/effects/decals/Cleanable/fuel.dm +++ b/code/game/objects/effects/decals/Cleanable/fuel.dm @@ -25,7 +25,7 @@ if(!has_spread) Spread() else - del(src) + qdel(src) proc/Spread(exclude=list()) //Allows liquid fuels to sometimes flow into other tiles. diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index c6b3137806..b81089d9fb 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -21,10 +21,10 @@ var/global/list/image/splatter_cache=list() var/list/datum/disease2/disease/virus2 = list() var/amount = 5 -/obj/effect/decal/cleanable/blood/Del() +/obj/effect/decal/cleanable/blood/Destroy() for(var/datum/disease/D in viruses) D.cure(0) - ..() + return ..() /obj/effect/decal/cleanable/blood/New() ..() @@ -37,7 +37,7 @@ var/global/list/image/splatter_cache=list() if(B != src) if (B.blood_DNA) blood_DNA |= B.blood_DNA.Copy() - del(B) + qdel(B) spawn(DRYING_TIME * (amount+1)) dry() @@ -198,7 +198,7 @@ var/global/list/image/splatter_cache=list() for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++) sleep(3) if (i > 0) - var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc) + var/obj/effect/decal/cleanable/blood/b = PoolOrNew(/obj/effect/decal/cleanable/blood/splatter, src.loc) b.basecolor = src.basecolor b.update_icon() for(var/datum/disease/D in src.viruses) diff --git a/code/game/objects/effects/decals/Cleanable/misc.dm b/code/game/objects/effects/decals/Cleanable/misc.dm index 4c85144d1e..c70a5ab9fc 100644 --- a/code/game/objects/effects/decals/Cleanable/misc.dm +++ b/code/game/objects/effects/decals/Cleanable/misc.dm @@ -21,14 +21,14 @@ var/turf/simulated/floor/F = get_turf(src) if (istype(F)) F.dirt += 4 - del(src) + qdel(src) /obj/effect/decal/cleanable/greenglow New() ..() spawn(1200)// 2 minutes - del(src) + qdel(src) /obj/effect/decal/cleanable/dirt name = "dirt" @@ -58,7 +58,7 @@ density = 0 anchored = 1 layer = 2 - luminosity = 1 + light_range = 1 icon = 'icons/effects/effects.dmi' icon_state = "greenglow" @@ -102,7 +102,7 @@ random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4") var/list/viruses = list() - Del() + Destroy() for(var/datum/disease/D in viruses) D.cure(0) ..() @@ -142,4 +142,4 @@ layer = 2 icon = 'icons/effects/blood.dmi' icon_state = "mfloor1" - random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7") \ No newline at end of file + random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7") diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 63956f5e89..dc5e6c57e8 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -1,6 +1,5 @@ /obj/effect/decal/cleanable var/list/random_icon_states = list() - var/targeted_by = null // Used so cleanbots can't claim a mess. /obj/effect/decal/cleanable/New() if (random_icon_states && length(src.random_icon_states) > 0) diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index 9d097f47a0..eac899d5b1 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -72,7 +72,7 @@ else P.roll_and_drop(P.loc) - del(oldsrc) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway + qdel(oldsrc) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway //############################## THE ACTUAL DECALS ########################### @@ -125,7 +125,7 @@ playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) if(ruined) user << "You remove the remnants of the poster." - del(src) + qdel(src) else user << "You carefully remove the poster from the wall." roll_and_drop(user.loc) @@ -154,7 +154,7 @@ var/obj/item/weapon/contraband/poster/P = new(src, serial_number) P.loc = newloc src.loc = P - del(src) + qdel(src) /datum/poster // Name suffix. Poster - [name] diff --git a/code/game/objects/effects/decals/remains.dm b/code/game/objects/effects/decals/remains.dm index dd786ddc0d..ff3c8d4a61 100644 --- a/code/game/objects/effects/decals/remains.dm +++ b/code/game/objects/effects/decals/remains.dm @@ -30,7 +30,7 @@ var/turf/simulated/floor/F = get_turf(src) if (istype(F)) new /obj/effect/decal/cleanable/ash(F) - del(src) + qdel(src) /obj/effect/decal/remains/robot/attack_hand(mob/user as mob) return diff --git a/code/game/objects/effects/decals/warning_stripes.dm b/code/game/objects/effects/decals/warning_stripes.dm index 89067ada2a..e22acfad74 100644 --- a/code/game/objects/effects/decals/warning_stripes.dm +++ b/code/game/objects/effects/decals/warning_stripes.dm @@ -1,9 +1,11 @@ -/obj/effect/decal/warning_stripes - icon = 'icons/effects/warning_stripes.dmi' - layer = 2 - -/obj/effect/decal/warning_stripes/New() - . = ..() - - loc.overlays += src - del src \ No newline at end of file +/obj/effect/decal/warning_stripes + icon = 'icons/effects/warning_stripes.dmi' + layer = 2 + +/obj/effect/decal/warning_stripes/New() + . = ..() + var/turf/T=get_turf(src) + var/image/I=image(icon, icon_state = icon_state, dir = dir) + I.color=color + T.overlays += I + qdel(src) diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index ea9af2f70f..ecd4904df7 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -20,11 +20,10 @@ would spawn and follow the beaker, even if it is carried or thrown. var/life = 15.0 mouse_opacity = 0 -/obj/effect/proc/delete() - loc = null +/obj/effect/Destroy() if(reagents) reagents.delete() - return + return ..() /obj/effect/effect/water/Move(turf/newloc) //var/turf/T = src.loc @@ -32,7 +31,7 @@ would spawn and follow the beaker, even if it is carried or thrown. // T.firelevel = 0 //TODO: FIX if (--src.life < 1) //SN src = null - delete() + qdel(src) if(newloc.density) return 0 .=..() @@ -100,7 +99,7 @@ steam.start() -- spawns the effect spawn(0) if(holder) src.location = get_turf(holder) - var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location) + var/obj/effect/effect/steam/steam = PoolOrNew(/obj/effect/effect/steam, src.location) var/direction if(src.cardinals) direction = pick(cardinal) @@ -110,7 +109,7 @@ steam.start() -- spawns the effect sleep(5) step(steam,direction) spawn(20) - steam.delete() + qdel(steam) ///////////////////////////////////////////// //SPARK SYSTEM (like steam system) @@ -133,15 +132,14 @@ steam.start() -- spawns the effect if (istype(T, /turf)) T.hotspot_expose(1000,100) spawn (100) - delete() + qdel(src) return -/obj/effect/effect/sparks/Del() +/obj/effect/effect/sparks/Destroy() var/turf/T = src.loc if (istype(T, /turf)) T.hotspot_expose(1000,100) - ..() - return + return ..() /obj/effect/effect/sparks/Move() ..() @@ -171,7 +169,7 @@ steam.start() -- spawns the effect spawn(0) if(holder) src.location = get_turf(holder) - var/obj/effect/effect/sparks/sparks = new /obj/effect/effect/sparks(src.location) + var/obj/effect/effect/sparks/sparks = PoolOrNew(/obj/effect/effect/sparks, src.location) src.total_sparks++ var/direction if(src.cardinals) @@ -183,7 +181,7 @@ steam.start() -- spawns the effect step(sparks,direction) spawn(20) if(sparks) - sparks.delete() + qdel(sparks) src.total_sparks-- @@ -212,7 +210,7 @@ steam.start() -- spawns the effect /obj/effect/effect/smoke/New() ..() spawn (time_to_live) - delete() + qdel(src) return /obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob ) @@ -246,7 +244,7 @@ steam.start() -- spawns the effect /obj/effect/effect/smoke/illumination/New(var/newloc, var/brightness=15, var/lifetime=10) time_to_live=lifetime ..() - SetLuminosity(brightness) + set_light(brightness) ///////////////////////////////////////////// // Bad smoke @@ -357,7 +355,7 @@ steam.start() -- spawns the effect spawn(0) if(holder) src.location = get_turf(holder) - var/obj/effect/effect/smoke/smoke = new smoke_type(src.location) + var/obj/effect/effect/smoke/smoke = PoolOrNew(smoke_type, src.location) src.total_smoke++ var/direction = src.direction if(!direction) @@ -369,7 +367,7 @@ steam.start() -- spawns the effect sleep(10) step(smoke,direction) spawn(smoke.time_to_live*0.75+rand(10,30)) - if (smoke) smoke.delete() + if (smoke) qdel(smoke) src.total_smoke-- @@ -415,13 +413,13 @@ steam.start() -- spawns the effect var/turf/T = get_turf(src.holder) if(T != src.oldposition) if(istype(T, /turf/space)) - var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition) + var/obj/effect/effect/ion_trails/I = PoolOrNew(/obj/effect/effect/ion_trails, src.oldposition) src.oldposition = T I.set_dir(src.holder.dir) flick("ion_fade", I) I.icon_state = "blank" spawn( 20 ) - I.delete() + qdel(I) spawn(2) if(src.on) src.processing = 1 @@ -461,12 +459,12 @@ steam.start() -- spawns the effect src.processing = 0 spawn(0) if(src.number < 3) - var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition) + var/obj/effect/effect/steam/I = PoolOrNew(/obj/effect/effect/steam, src.oldposition) src.number++ src.oldposition = get_turf(holder) I.set_dir(src.holder.dir) spawn(10) - I.delete() + qdel(I) src.number-- spawn(2) if(src.on) @@ -515,13 +513,13 @@ steam.start() -- spawns the effect sleep(30) if(metal) - var/obj/structure/foamedmetal/M = new(src.loc) + var/obj/structure/foamedmetal/M = PoolOrNew(/obj/structure/foamedmetal, src.loc) M.metal = metal M.updateicon() flick("[icon_state]-disolve", src) sleep(5) - delete() + qdel(src) return // transfer any reagents to the floor @@ -551,7 +549,7 @@ steam.start() -- spawns the effect if(F) continue - F = new(T, metal) + F = PoolOrNew(/obj/effect/effect/foam, list(T, metal)) F.amount = amount if(!metal) F.create_reagents(10) @@ -566,7 +564,7 @@ steam.start() -- spawns the effect flick("[icon_state]-disolve", src) spawn(5) - delete() + qdel(src) /obj/effect/effect/foam/Crossed(var/atom/movable/AM) @@ -611,7 +609,7 @@ steam.start() -- spawns the effect F.amount += amount return - F = new(src.location, metal) + F = PoolOrNew(/obj/effect/effect/foam, list(src.location, metal)) F.amount = amount if(!metal) // don't carry other chemicals if a metal foam @@ -642,7 +640,7 @@ steam.start() -- spawns the effect - Del() + Destroy() density = 0 update_nearby_tiles(1) @@ -656,14 +654,14 @@ steam.start() -- spawns the effect ex_act(severity) - del(src) + qdel(src) blob_act() - del(src) + qdel(src) bullet_act() if(metal==1 || prob(50)) - del(src) + qdel(src) attack_hand(var/mob/user) if ((HULK in user.mutations) || (prob(75 - metal*25))) @@ -672,7 +670,7 @@ steam.start() -- spawns the effect if ((O.client && !( O.blinded ))) O << "\red [user] smashes through the foamed metal." - del(src) + qdel(src) else user << "\blue You hit the metal foam but bounce off it." return @@ -686,8 +684,8 @@ steam.start() -- spawns the effect for(var/mob/O in viewers(src)) if (O.client) O << "\red [G.assailant] smashes [G.affecting] through the foamed metal wall." - del(I) - del(src) + qdel(I) + qdel(src) return if(prob(I.force*20 - metal*25)) @@ -695,7 +693,7 @@ steam.start() -- spawns the effect for(var/mob/O in oviewers(user)) if ((O.client && !( O.blinded ))) O << "\red [user] smashes through the foamed metal." - del(src) + qdel(src) else user << "\blue You hit the metal foam to no effect." @@ -722,7 +720,7 @@ steam.start() -- spawns the effect start() if (amount <= 2) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread) s.set_up(2, 1, location) s.start() diff --git a/code/game/objects/effects/gibs.dm b/code/game/objects/effects/gibs.dm index 808e46c2a3..a7f4c0482f 100644 --- a/code/game/objects/effects/gibs.dm +++ b/code/game/objects/effects/gibs.dm @@ -25,10 +25,10 @@ var/obj/effect/decal/cleanable/blood/gibs/gib = null for(var/datum/disease/D in viruses) if(D.spread_type == SPECIAL) - del(D) + qdel(D) if(sparks) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread) s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo s.start() @@ -63,4 +63,4 @@ if(directions.len) gib.streak(directions) - del(src) \ No newline at end of file + qdel(src) diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index da25e6f2cc..6ca1045671 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -13,86 +13,77 @@ switch(name) //some of these are probably obsolete if("shuttle") shuttle_z = z - del(src) - + qdel(src) + return if("airtunnel_stop") airtunnel_stop = x - if("airtunnel_start") airtunnel_start = x - if("airtunnel_bottom") airtunnel_bottom = y - if("monkey") monkeystart += loc - del(src) - + qdel(src) + return if("start") newplayer_start += loc - del(src) - + qdel(src) if("JoinLate") latejoin += loc - del(src) - + qdel(src) if("JoinLateGateway") latejoin_gateway += loc - del(src) - + qdel(src) + return if("JoinLateCryo") latejoin_cryo += loc - del(src) - + qdel(src) + return if("JoinLateCyborg") latejoin_cyborg += loc - del(src) - + qdel(src) + return if("prisonwarp") prisonwarp += loc - del(src) - + qdel(src) + return if("Holding Facility") holdingfacility += loc - if("tdome1") tdome1 += loc - if("tdome2") tdome2 += loc - if("tdomeadmin") tdomeadmin += loc - if("tdomeobserve") tdomeobserve += loc - if("prisonsecuritywarp") prisonsecuritywarp += loc - del(src) - + qdel(src) + return if("blobstart") blobstart += loc - del(src) - + qdel(src) + return if("xeno_spawn") xeno_spawn += loc - del(src) - + qdel(src) + return if("endgame_exit") endgame_safespawns += loc - del(src) - + qdel(src) + return if("bluespacerift") endgame_exits += loc - del(src) + qdel(src) + return landmarks_list += src return 1 -/obj/effect/landmark/Del() +/obj/effect/landmark/Destroy() landmarks_list -= src - ..() + return ..() /obj/effect/landmark/start name = "start" @@ -112,7 +103,8 @@ /obj/effect/landmark/start/ninja/New() ..() - ninjastart += src + ninjastart += loc + qdel(src) //Costume spawner landmarks @@ -121,51 +113,51 @@ var/list/options = typesof(/obj/effect/landmark/costume) var/PICK= options[rand(1,options.len)] new PICK(src.loc) - del(src) + qdel(src) //SUBCLASSES. Spawn a bunch of items and disappear likewise /obj/effect/landmark/costume/chicken/New() new /obj/item/clothing/suit/chickensuit(src.loc) new /obj/item/clothing/head/chicken(src.loc) new /obj/item/weapon/reagent_containers/food/snacks/egg(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/gladiator/New() new /obj/item/clothing/under/gladiator(src.loc) new /obj/item/clothing/head/helmet/gladiator(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/madscientist/New() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) new /obj/item/clothing/suit/storage/toggle/labcoat/mad(src.loc) new /obj/item/clothing/glasses/gglasses(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/elpresidente/New() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) new /obj/item/clothing/mask/smokable/cigarette/cigar/havana(src.loc) new /obj/item/clothing/shoes/jackboots(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/nyangirl/New() new /obj/item/clothing/under/schoolgirl(src.loc) new /obj/item/clothing/head/kitty(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/maid/New() new /obj/item/clothing/under/blackskirt(src.loc) var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears ) new CHOICE(src.loc) new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/butler/New() new /obj/item/clothing/suit/wcoat(src.loc) new /obj/item/clothing/under/suit_jacket(src.loc) new /obj/item/clothing/head/that(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/scratch/New() new /obj/item/clothing/gloves/white(src.loc) @@ -173,12 +165,12 @@ new /obj/item/clothing/under/scratch(src.loc) if (prob(30)) new /obj/item/clothing/head/cueball(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/highlander/New() new /obj/item/clothing/under/kilt(src.loc) new /obj/item/clothing/head/beret(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/prig/New() new /obj/item/clothing/suit/wcoat(src.loc) @@ -189,24 +181,24 @@ new /obj/item/weapon/cane(src.loc) new /obj/item/clothing/under/sl_suit(src.loc) new /obj/item/clothing/mask/fakemoustache(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/plaguedoctor/New() new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc) new /obj/item/clothing/head/plaguedoctorhat(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/nightowl/New() new /obj/item/clothing/under/owl(src.loc) new /obj/item/clothing/mask/gas/owl_mask(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/waiter/New() new /obj/item/clothing/under/waiter(src.loc) var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears) new CHOICE(src.loc) new /obj/item/clothing/suit/apron(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/pirate/New() new /obj/item/clothing/under/pirate(src.loc) @@ -214,46 +206,46 @@ var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana ) new CHOICE(src.loc) new /obj/item/clothing/glasses/eyepatch(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/commie/New() new /obj/item/clothing/under/soviet(src.loc) new /obj/item/clothing/head/ushanka(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/imperium_monk/New() new /obj/item/clothing/suit/imperium_monk(src.loc) if (prob(25)) new /obj/item/clothing/mask/gas/cyborg(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/holiday_priest/New() new /obj/item/clothing/suit/holidaypriest(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/marisawizard/fake/New() new /obj/item/clothing/head/wizard/marisa/fake(src.loc) new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/cutewitch/New() new /obj/item/clothing/under/sundress(src.loc) new /obj/item/clothing/head/witchwig(src.loc) new /obj/item/weapon/staff/broom(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/fakewizard/New() new /obj/item/clothing/suit/wizrobe/fake(src.loc) new /obj/item/clothing/head/wizard/fake(src.loc) new /obj/item/weapon/staff/(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/sexyclown/New() new /obj/item/clothing/mask/gas/sexyclown(src.loc) new /obj/item/clothing/under/sexyclown(src.loc) - del(src) + qdel(src) /obj/effect/landmark/costume/sexymime/New() new /obj/item/clothing/mask/gas/sexymime(src.loc) new /obj/item/clothing/under/sexymime(src.loc) - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/game/objects/effects/manifest.dm b/code/game/objects/effects/manifest.dm index bee6174f12..ec45c7a089 100644 --- a/code/game/objects/effects/manifest.dm +++ b/code/game/objects/effects/manifest.dm @@ -17,5 +17,5 @@ P.info = dat P.name = "paper- 'Crew Manifest'" //SN src = null - del(src) + qdel(src) return \ No newline at end of file diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index e8bf9348f6..27e6d7c74a 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -26,24 +26,24 @@ call(src,triggerproc)(M) /obj/effect/mine/proc/triggerrad(obj) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread) s.set_up(3, 1, src) s.start() obj:radiation += 50 randmutb(obj) domutcheck(obj,null) spawn(0) - del(src) + qdel(src) /obj/effect/mine/proc/triggerstun(obj) if(ismob(obj)) var/mob/M = obj M.Stun(30) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread) s.set_up(3, 1, src) s.start() spawn(0) - del(src) + qdel(src) /obj/effect/mine/proc/triggern2o(obj) //example: n2o triggerproc @@ -54,7 +54,7 @@ target.assume_gas("sleeping_agent", 30) spawn(0) - del(src) + qdel(src) /obj/effect/mine/proc/triggerphoron(obj) for (var/turf/simulated/floor/target in range(1,src)) @@ -64,20 +64,20 @@ target.hotspot_expose(1000, CELL_VOLUME) spawn(0) - del(src) + qdel(src) /obj/effect/mine/proc/triggerkick(obj) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread) s.set_up(3, 1, src) s.start() - del(obj:client) + qdel(obj:client) spawn(0) - del(src) + qdel(src) /obj/effect/mine/proc/explode(obj) explosion(loc, 0, 1, 2, 3) spawn(0) - del(src) + qdel(src) /obj/effect/mine/dnascramble name = "Radiation Mine" diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm index 6dd26f7774..aac0b7d56a 100644 --- a/code/game/objects/effects/overlays.dm +++ b/code/game/objects/effects/overlays.dm @@ -3,10 +3,6 @@ unacidable = 1 var/i_attached//Added for possible image attachments to objects. For hallucinations and the like. -/obj/effect/overlay/Destroy() - PlaceInPool(src) - return 1 //cancels the GCing - /obj/effect/overlay/beam//Not actually a projectile, just an effect. name="beam" icon='icons/effects/beam.dmi' @@ -14,7 +10,7 @@ var/tmp/atom/BeamSource New() ..() - spawn(10) del src + spawn(10) qdel(src) /obj/effect/overlay/palmtree_r name = "Palm tree" @@ -41,4 +37,4 @@ name = "Bluespace" icon = 'icons/turf/space.dmi' icon_state = "bluespacify" - layer = LIGHTING_LAYER + layer = 10 diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm index 6a9f16e99e..702926d6ff 100644 --- a/code/game/objects/effects/portals.dm +++ b/code/game/objects/effects/portals.dm @@ -30,7 +30,7 @@ /obj/effect/portal/New() spawn(300) - del(src) + qdel(src) return return @@ -42,7 +42,7 @@ if (icon_state == "portal1") return if (!( target )) - del(src) + qdel(src) return if (istype(M, /atom/movable)) if(prob(failchance)) //oh dear a problem, put em in deep space diff --git a/code/game/objects/effects/spawners/bombspawner.dm b/code/game/objects/effects/spawners/bombspawner.dm index 3f694a8b49..547931a511 100644 --- a/code/game/objects/effects/spawners/bombspawner.dm +++ b/code/game/objects/effects/spawners/bombspawner.dm @@ -102,7 +102,7 @@ p4.air_contents.temperature = btemp + T0C p2.secured = 1 - del(src) + qdel(src) */ /obj/effect/spawner/newbomb @@ -168,4 +168,4 @@ V.update_icon() - del(src) + qdel(src) diff --git a/code/game/objects/effects/spawners/vaultspawner.dm b/code/game/objects/effects/spawners/vaultspawner.dm index e91105f5df..c4b9203cef 100644 --- a/code/game/objects/effects/spawners/vaultspawner.dm +++ b/code/game/objects/effects/spawners/vaultspawner.dm @@ -23,4 +23,4 @@ else new /turf/simulated/floor/vault(locate(i,j,z),type) - del(src) \ No newline at end of file + qdel(src) diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 682347669a..03b5c922d8 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -11,20 +11,20 @@ /obj/effect/spider/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) if(2.0) if (prob(50)) - del(src) + qdel(src) if(3.0) if (prob(5)) - del(src) + qdel(src) return /obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user) if(W.attack_verb.len) - visible_message("\red \The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") + visible_message("\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") else - visible_message("\red \The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]") + visible_message("\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = W.force / 4.0 @@ -45,7 +45,7 @@ /obj/effect/spider/proc/healthcheck() if(health <= 0) - del(src) + qdel(src) /obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) @@ -86,7 +86,7 @@ var/num = rand(6,24) for(var/i=0, i[src] dies!") - new /obj/effect/decal/cleanable/spiderling_remains(src.loc) - del(src) + PoolOrNew(/obj/effect/decal/cleanable/spiderling_remains, src.loc) + qdel(src) /obj/effect/spider/spiderling/healthcheck() if(health <= 0) @@ -188,7 +188,7 @@ if(amount_grown >= 100) var/spawn_type = pick(typesof(/mob/living/simple_animal/hostile/giant_spider)) new spawn_type(src.loc) - del(src) + qdel(src) /obj/effect/decal/cleanable/spiderling_remains name = "spiderling remains" @@ -205,8 +205,8 @@ New() icon_state = pick("cocoon1","cocoon2","cocoon3") -/obj/effect/spider/cocoon/Del() +/obj/effect/spider/cocoon/Destroy() src.visible_message("\red \the [src] splits open.") for(var/atom/movable/A in contents) A.loc = src.loc - ..() + return ..() diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm index 8bff463e44..05cdbfee1d 100644 --- a/code/game/objects/empulse.dm +++ b/code/game/objects/empulse.dm @@ -9,13 +9,13 @@ proc/empulse(turf/epicenter, heavy_range, light_range, log=0) log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ") if(heavy_range > 1) - var/obj/effect/overlay/pulse = new/obj/effect/overlay ( epicenter ) + var/obj/effect/overlay/pulse = PoolOrNew(/obj/effect/overlay, epicenter) pulse.icon = 'icons/effects/effects.dmi' pulse.icon_state = "emppulse" pulse.name = "emp pulse" pulse.anchored = 1 spawn(20) - pulse.delete() + qdel(pulse) if(heavy_range > light_range) light_range = heavy_range diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 32f05901b4..58c053aa66 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -68,8 +68,8 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (JMP)") log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ") - var/lighting_controller_was_processing = lighting_controller.processing //Pause the lighting updates for a bit - lighting_controller.processing = 0 +// var/lighting_controller_was_processing = lighting_controller.processing //Pause the lighting updates for a bit +// lighting_controller.processing = 0 var/approximate_intensity = (devastation_range * 3) + (heavy_impact_range * 2) + light_impact_range @@ -87,8 +87,8 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa var/y0 = epicenter.y var/z0 = epicenter.z - for(var/turf/T in range(epicenter, max_range)) - var/dist = cheap_pythag(T.x - x0,T.y - y0) + for(var/turf/T in trange(max_range, epicenter)) + var/dist = sqrt((T.x - x0)**2 + (T.y - y0)**2) if(dist < devastation_range) dist = 1 else if(dist < heavy_impact_range) dist = 2 @@ -99,7 +99,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa if(T) for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway var/atom/movable/AM = atom_movable - if(AM) AM.ex_act(dist) + if(AM && AM.simulated) AM.ex_act(dist) var/took = (world.timeofday-start)/10 //You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare @@ -113,7 +113,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa sleep(8) - if(!lighting_controller.processing) lighting_controller.processing = lighting_controller_was_processing +// if(!lighting_controller.processing) lighting_controller.processing = lighting_controller_was_processing if(!powernet_rebuild_was_deferred_already && defer_powernet_rebuild) makepowernets() defer_powernet_rebuild = 0 diff --git a/code/game/objects/explosion_recursive.dm b/code/game/objects/explosion_recursive.dm index 9dc04ff630..9b03866b98 100644 --- a/code/game/objects/explosion_recursive.dm +++ b/code/game/objects/explosion_recursive.dm @@ -65,7 +65,7 @@ proc/explosion_rec(turf/epicenter, power) var/explosion_resistance /turf/space - explosion_resistance = 10 + explosion_resistance = 3 /turf/simulated/floor explosion_resistance = 1 @@ -83,10 +83,10 @@ proc/explosion_rec(turf/epicenter, power) explosion_resistance = 1 /turf/simulated/shuttle/wall - explosion_resistance = 5 + explosion_resistance = 10 /turf/simulated/wall - explosion_resistance = 5 + explosion_resistance = 10 /turf/simulated/wall/r_wall explosion_resistance = 25 @@ -107,24 +107,16 @@ proc/explosion_rec(turf/epicenter, power) explosion_turfs[src] = power var/spread_power = power - src.explosion_resistance //This is the amount of power that will be spread to the tile in the direction of the blast - var/side_spread_power = power - 2 * src.explosion_resistance //This is the amount of power that will be spread to the side tiles for(var/obj/O in src) if(O.explosion_resistance) spread_power -= O.explosion_resistance - side_spread_power -= O.explosion_resistance var/turf/T = get_step(src, direction) T.explosion_spread(spread_power, direction) T = get_step(src, turn(direction,90)) - T.explosion_spread(side_spread_power, turn(direction,90)) + T.explosion_spread(spread_power, turn(direction,90)) T = get_step(src, turn(direction,-90)) - T.explosion_spread(side_spread_power, turn(direction,90)) - - /* - for(var/direction in cardinal) - var/turf/T = get_step(src, direction) - T.explosion_spread(spread_power) - */ + T.explosion_spread(spread_power, turn(direction,90)) /turf/unsimulated/explosion_spread(power) return //So it doesn't get to the parent proc, which simulates explosions \ No newline at end of file diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 87ab21e610..1c29aa8088 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -3,7 +3,6 @@ icon = 'icons/obj/items.dmi' var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite var/abstract = 0 - var/item_state = null var/r_speed = 1.0 var/health = null var/burn_point = null @@ -26,7 +25,6 @@ //Since any item can now be a piece of clothing, this has to be put here so all items share it. var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc. - var/item_color = null var/body_parts_covered = 0 //see setup.dm for appropriate bit flags //var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets) @@ -40,6 +38,9 @@ var/zoomdevicename = null //name used for message when binoculars/scope is used var/zoom = 0 //1 if item is actively being used to zoom. For scoped guns and binoculars. + var/item_state = null // Used to specify the item state for the on-mob overlays. + var/item_state_slots = null //overrides the default item_state for particular slots. + // Used to specify the icon file to be used when the item is worn. If not set the default icon for that slot will be used. // If icon_override or sprite_sheets are set they will take precendence over this, assuming they apply to the slot in question. // Only slot_l_hand/slot_r_hand are implemented at the moment. Others to be implemented as needed. @@ -60,6 +61,12 @@ */ var/list/sprite_sheets_obj = null +/obj/item/Destroy() + if(ismob(loc)) + var/mob/m = loc + m.unEquip(src, 1) + return ..() + /obj/item/device icon = 'icons/obj/device.dmi' @@ -75,15 +82,15 @@ /obj/item/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return if(3.0) if (prob(5)) - del(src) + qdel(src) return else return @@ -147,11 +154,8 @@ src.throwing = 0 if (src.loc == user) - //canremove==0 means that object may not be removed. You can still wear it. This only applies to clothing. /N - if(!src.canremove) + if(!user.unEquip(src)) return - else - user.u_equip(src) else if(isliving(src.loc)) return @@ -161,7 +165,6 @@ src.pickup(user) return - /obj/item/attack_ai(mob/user as mob) if (istype(src.loc, /obj/item/weapon/robot_module)) //If the item is part of a cyborg module, equip it @@ -239,198 +242,124 @@ /obj/item/proc/equipped(var/mob/user, var/slot) return +//Defines which slots correspond to which slot flags +var/list/global/slot_flags_enumeration = list( + "[slot_wear_mask]" = SLOT_MASK, + "[slot_back]" = SLOT_BACK, + "[slot_wear_suit]" = SLOT_OCLOTHING, + "[slot_gloves]" = SLOT_GLOVES, + "[slot_shoes]" = SLOT_FEET, + "[slot_belt]" = SLOT_BELT, + "[slot_glasses]" = SLOT_EYES, + "[slot_head]" = SLOT_HEAD, + "[slot_l_ear]" = SLOT_EARS|SLOT_TWOEARS, + "[slot_r_ear]" = SLOT_EARS|SLOT_TWOEARS, + "[slot_w_uniform]" = SLOT_ICLOTHING, + "[slot_wear_id]" = SLOT_ID, + "[slot_tie]" = SLOT_TIE, + ) + //the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't. //If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen. //Set disable_warning to 1 if you wish it to not give you outputs. +//Should probably move the bulk of this into mob code some time, as most of it is related to the definition of slots and not item-specific /obj/item/proc/mob_can_equip(M as mob, slot, disable_warning = 0) if(!slot) return 0 if(!M) return 0 - if(ishuman(M)) - //START HUMAN - var/mob/living/carbon/human/H = M - var/list/mob_equip = list() - if(H.species.hud && H.species.hud.equip_slots) - mob_equip = H.species.hud.equip_slots + if(!ishuman(M)) return 0 + + var/mob/living/carbon/human/H = M + var/list/mob_equip = list() + if(H.species.hud && H.species.hud.equip_slots) + mob_equip = H.species.hud.equip_slots - if(H.species && !(slot in mob_equip)) + if(H.species && !(slot in mob_equip)) + return 0 + + //First check if the item can be equipped to the desired slot. + if("[slot]" in slot_flags_enumeration) + var/req_flags = slot_flags_enumeration["[slot]"] + if(!(req_flags & slot_flags)) return 0 + + //Next check that the slot is free + if(H.get_equipped_item(slot)) + return 0 + + //Next check if the slot is accessible. + var/mob/_user = disable_warning? null : H + if(!H.slot_is_accessible(slot, src, _user)) + return 0 + + //Lastly, check special rules for the desired slot. + switch(slot) + if(slot_l_ear, slot_r_ear) + var/slot_other_ear = (slot == slot_l_ear)? slot_r_ear : slot_l_ear + if( (w_class > 1) && !(slot_flags & SLOT_EARS) ) + return 0 + if( (slot_flags & SLOT_TWOEARS) && H.get_equipped_item(slot_other_ear) ) + return 0 + if(slot_wear_id) + if(!H.w_uniform && (slot_w_uniform in mob_equip)) + if(!disable_warning) + H << "You need a jumpsuit before you can attach this [name]." + return 0 + if(slot_l_store, slot_r_store) + if(!H.w_uniform && (slot_w_uniform in mob_equip)) + if(!disable_warning) + H << "You need a jumpsuit before you can attach this [name]." + return 0 + if(slot_flags & SLOT_DENYPOCKET) + return 0 + if( w_class > 2 && !(slot_flags & SLOT_POCKET) ) + return 0 + if(slot_s_store) + if(!H.wear_suit && (slot_wear_suit in mob_equip)) + if(!disable_warning) + H << "You need a suit before you can attach this [name]." + return 0 + if(!H.wear_suit.allowed) + if(!disable_warning) + usr << "You somehow have a suit with no defined allowed items for suit storage, stop that." + return 0 + if( !(istype(src, /obj/item/device/pda) || istype(src, /obj/item/weapon/pen) || is_type_in_list(src, H.wear_suit.allowed)) ) + return 0 + if(slot_handcuffed) + if(!istype(src, /obj/item/weapon/handcuffs)) + return 0 + if(slot_legcuffed) + if(!istype(src, /obj/item/weapon/legcuffs)) + return 0 + if(slot_in_backpack) //used entirely for equipping spawned mobs or at round start + var/allow = 0 + if(H.back && istype(H.back, /obj/item/weapon/storage/backpack)) + var/obj/item/weapon/storage/backpack/B = H.back + if(B.contents.len < B.storage_slots && w_class <= B.max_w_class) + allow = 1 + if(!allow) + return 0 + if(slot_tie) + if(!H.w_uniform && (slot_w_uniform in mob_equip)) + if(!disable_warning) + H << "You need a jumpsuit before you can attach this [name]." + return 0 + var/obj/item/clothing/under/uniform = H.w_uniform + if(uniform.accessories.len && !uniform.can_attach_accessory(src)) + if (!disable_warning) + H << "You already have an accessory of this type attached to your [uniform]." + return 0 + return 1 - switch(slot) - if(slot_l_hand) - if(H.l_hand) - return 0 - return 1 - if(slot_r_hand) - if(H.r_hand) - return 0 - return 1 - if(slot_wear_mask) - if(H.wear_mask) - return 0 - if(H.head && !(H.head.canremove) && (H.head.flags & HEADCOVERSMOUTH)) - if(!disable_warning) - H << "\The [H.head] is in the way." - return 0 - if( !(slot_flags & SLOT_MASK) ) - return 0 - return 1 - if(slot_back) - if(H.back) - return 0 - if( !(slot_flags & SLOT_BACK) ) - return 0 - return 1 - if(slot_wear_suit) - if(H.wear_suit) - return 0 - if( !(slot_flags & SLOT_OCLOTHING) ) - return 0 - return 1 - if(slot_gloves) - if(H.gloves) - return 0 - if( !(slot_flags & SLOT_GLOVES) ) - return 0 - return 1 - if(slot_shoes) - if(H.shoes) - return 0 - if( !(slot_flags & SLOT_FEET) ) - return 0 - return 1 - if(slot_belt) - if(H.belt) - return 0 - if(!H.w_uniform && (slot_w_uniform in mob_equip)) - if(!disable_warning) - H << "You need a jumpsuit before you can attach this [name]." - return 0 - if( !(slot_flags & SLOT_BELT) ) - return - return 1 - if(slot_glasses) - if(H.glasses) - return 0 - if(H.head && !(H.head.canremove) && (H.head.flags & HEADCOVERSEYES)) - if(!disable_warning) - H << "\The [H.head] is in the way." - return 0 - if( !(slot_flags & SLOT_EYES) ) - return 0 - return 1 - if(slot_head) - if(H.head) - return 0 - if( !(slot_flags & SLOT_HEAD) ) - return 0 - return 1 - if(slot_l_ear) - if(H.l_ear) - return 0 - if( (w_class > 1) && !(slot_flags & SLOT_EARS) ) - return 0 - if( (slot_flags & SLOT_TWOEARS) && H.r_ear ) - return 0 - return 1 - if(slot_r_ear) - if(H.r_ear) - return 0 - if( (w_class > 1) && !(slot_flags & SLOT_EARS) ) - return 0 - if( (slot_flags & SLOT_TWOEARS) && H.l_ear ) - return 0 - return 1 - if(slot_w_uniform) - if(H.w_uniform) - return 0 - if(H.wear_suit && (H.wear_suit.body_parts_covered & src.body_parts_covered)) - if(!disable_warning) - H << "\The [H.wear_suit] is in the way." - return 0 - if( !(slot_flags & SLOT_ICLOTHING) ) - return 0 - return 1 - if(slot_wear_id) - if(H.wear_id) - return 0 - if(!H.w_uniform && (slot_w_uniform in mob_equip)) - if(!disable_warning) - H << "You need a jumpsuit before you can attach this [name]." - return 0 - if( !(slot_flags & SLOT_ID) ) - return 0 - return 1 - if(slot_l_store) - if(H.l_store) - return 0 - if(!H.w_uniform && (slot_w_uniform in mob_equip)) - if(!disable_warning) - H << "You need a jumpsuit before you can attach this [name]." - return 0 - if(slot_flags & SLOT_DENYPOCKET) - return 0 - if( w_class <= 2 || (slot_flags & SLOT_POCKET) ) - return 1 - if(slot_r_store) - if(H.r_store) - return 0 - if(!H.w_uniform && (slot_w_uniform in mob_equip)) - if(!disable_warning) - H << "You need a jumpsuit before you can attach this [name]." - return 0 - if(slot_flags & SLOT_DENYPOCKET) - return 0 - if( w_class <= 2 || (slot_flags & SLOT_POCKET) ) - return 1 - return 0 - if(slot_s_store) - if(H.s_store) - return 0 - if(!H.wear_suit && (slot_wear_suit in mob_equip)) - if(!disable_warning) - H << "You need a suit before you can attach this [name]." - return 0 - if(!H.wear_suit.allowed) - if(!disable_warning) - usr << "You somehow have a suit with no defined allowed items for suit storage, stop that." - return 0 - if( istype(src, /obj/item/device/pda) || istype(src, /obj/item/weapon/pen) || is_type_in_list(src, H.wear_suit.allowed) ) - return 1 - return 0 - if(slot_handcuffed) - if(H.handcuffed) - return 0 - if(!istype(src, /obj/item/weapon/handcuffs)) - return 0 - return 1 - if(slot_legcuffed) - if(H.legcuffed) - return 0 - if(!istype(src, /obj/item/weapon/legcuffs)) - return 0 - return 1 - if(slot_in_backpack) - if (H.back && istype(H.back, /obj/item/weapon/storage/backpack)) - var/obj/item/weapon/storage/backpack/B = H.back - if(B.contents.len < B.storage_slots && w_class <= B.max_w_class) - return 1 - return 0 - if(slot_tie) - if(!H.w_uniform && (slot_w_uniform in mob_equip)) - if(!disable_warning) - H << "You need a jumpsuit before you can attach this [name]." - return 0 - var/obj/item/clothing/under/uniform = H.w_uniform - if(uniform.accessories.len && !uniform.can_attach_accessory(src)) - if (!disable_warning) - H << "You already have an accessory of this type attached to your [uniform]." - return 0 - if( !(slot_flags & SLOT_TIE) ) - return 0 - return 1 - return 0 //Unsupported slot - //END HUMAN +/obj/item/proc/mob_can_unequip(mob/M, slot, disable_warning = 0) + if(!slot) return 0 + if(!M) return 0 + + if(!canremove) + return 0 + if(!M.slot_is_accessible(slot, src, disable_warning? null : M)) + return 0 + return 1 /obj/item/verb/verb_pickup() set src in oview(1) diff --git a/code/game/objects/items/apc_frame.dm b/code/game/objects/items/apc_frame.dm index a11b326e45..208a2111da 100644 --- a/code/game/objects/items/apc_frame.dm +++ b/code/game/objects/items/apc_frame.dm @@ -11,7 +11,7 @@ ..() if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 ) - del(src) + qdel(src) /obj/item/apc_frame/proc/try_build(turf/on_wall) if (get_dist(on_wall,usr)>1) @@ -38,6 +38,6 @@ var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc) C.amount = 10 usr << "You cut the cables and disassemble the unused power terminal." - del(T) + qdel(T) new /obj/machinery/power/apc(loc, ndir, 1) - del(src) + qdel(src) diff --git a/code/game/objects/items/ashtray.dm b/code/game/objects/items/ashtray.dm index 0d386623ec..24e9adb5ad 100644 --- a/code/game/objects/items/ashtray.dm +++ b/code/game/objects/items/ashtray.dm @@ -31,7 +31,7 @@ processing_objects.Remove(cig) var/obj/item/butt = new cig.type_butt(src) cig.transfer_fingerprints_to(butt) - del(cig) + qdel(cig) W = butt else if (cig.lit == 0) user << "You place [cig] in [src] without even smoking it. Why would you do that?" diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm index facafe41f2..57fb2d647c 100644 --- a/code/game/objects/items/blueprints.dm +++ b/code/game/objects/items/blueprints.dm @@ -76,7 +76,6 @@ move an amendment to the drawing.

    /obj/item/blueprints/proc/get_area() var/turf/T = get_turf(usr) var/area/A = T.loc - A = A.master return A /obj/item/blueprints/proc/get_area_type(var/area/A = get_area()) @@ -122,7 +121,6 @@ move an amendment to the drawing.

    return var/area/A = new A.name = str - A.tagbase = "[A.type]_[md5(str)]" // without this dynamic light system ruin everithing //var/ma //ma = A.master ? "[A.master]" : "(null)" //world << "DEBUG: create_area:
    A.name=[A.name]
    A.tag=[A.tag]
    A.master=[ma]" @@ -133,9 +131,6 @@ move an amendment to the drawing.

    move_turfs_to_area(turfs, A) A.always_unpowered = 0 - for(var/turf/T in A.contents) - T.lighting_changed = 1 - lighting_controller.changed_turfs += T spawn(5) //ma = A.master ? "[A.master]" : "(null)" @@ -161,8 +156,7 @@ move an amendment to the drawing.

    usr << "\red Text too long." return set_area_machinery_title(A,str,prevname) - for(var/area/RA in A.related) - RA.name = str + A.name = str usr << "\blue You set the area '[prevname]' title to '[str]'." interact() return @@ -172,17 +166,17 @@ move an amendment to the drawing.

    /obj/item/blueprints/proc/set_area_machinery_title(var/area/A,var/title,var/oldtitle) if (!oldtitle) // or replacetext goes to infinite loop return - for(var/area/RA in A.related) - for(var/obj/machinery/alarm/M in RA) - M.name = replacetext(M.name,oldtitle,title) - for(var/obj/machinery/power/apc/M in RA) - M.name = replacetext(M.name,oldtitle,title) - for(var/obj/machinery/atmospherics/unary/vent_scrubber/M in RA) - M.name = replacetext(M.name,oldtitle,title) - for(var/obj/machinery/atmospherics/unary/vent_pump/M in RA) - M.name = replacetext(M.name,oldtitle,title) - for(var/obj/machinery/door/M in RA) - M.name = replacetext(M.name,oldtitle,title) + + for(var/obj/machinery/alarm/M in A) + M.name = replacetext(M.name,oldtitle,title) + for(var/obj/machinery/power/apc/M in A) + M.name = replacetext(M.name,oldtitle,title) + for(var/obj/machinery/atmospherics/unary/vent_scrubber/M in A) + M.name = replacetext(M.name,oldtitle,title) + for(var/obj/machinery/atmospherics/unary/vent_pump/M in A) + M.name = replacetext(M.name,oldtitle,title) + for(var/obj/machinery/door/M in A) + M.name = replacetext(M.name,oldtitle,title) //TODO: much much more. Unnamed airlocks, cameras, etc. /obj/item/blueprints/proc/check_tile_is_border(var/turf/T2,var/dir) @@ -247,4 +241,4 @@ move an amendment to the drawing.

    if(BORDER_SPACE) return ROOM_ERR_SPACE found+=T - return found \ No newline at end of file + return found diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm index 8548e4783e..8953872d93 100644 --- a/code/game/objects/items/bodybag.dm +++ b/code/game/objects/items/bodybag.dm @@ -10,7 +10,7 @@ attack_self(mob/user) var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc) R.add_fingerprint(user) - del(src) + qdel(src) /obj/item/weapon/storage/box/bodybags @@ -83,7 +83,7 @@ visible_message("[usr] folds up the [src.name]") new item_path(get_turf(src)) spawn(0) - del(src) + qdel(src) return /obj/structure/closet/body_bag/update_icon() @@ -105,7 +105,7 @@ attack_self(mob/user) var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc) R.add_fingerprint(user) - del(src) + qdel(src) @@ -126,7 +126,7 @@ O.icon = src.icon O.icon_state = "bodybag_used" O.desc = "Pretty useless now.." - del(src) + qdel(src) /obj/structure/closet/body_bag/cryobag/MouseDrop(over_object, src_location, over_location) if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src)))) diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index 8e1a382a86..a9a7528994 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -1,40 +1,40 @@ -/obj/item/toy/crayon/red +/obj/item/weapon/pen/crayon/red icon_state = "crayonred" colour = "#DA0000" shadeColour = "#810C0C" colourName = "red" -/obj/item/toy/crayon/orange +/obj/item/weapon/pen/crayon/orange icon_state = "crayonorange" colour = "#FF9300" shadeColour = "#A55403" colourName = "orange" -/obj/item/toy/crayon/yellow +/obj/item/weapon/pen/crayon/yellow icon_state = "crayonyellow" colour = "#FFF200" shadeColour = "#886422" colourName = "yellow" -/obj/item/toy/crayon/green +/obj/item/weapon/pen/crayon/green icon_state = "crayongreen" colour = "#A8E61D" shadeColour = "#61840F" colourName = "green" -/obj/item/toy/crayon/blue +/obj/item/weapon/pen/crayon/blue icon_state = "crayonblue" colour = "#00B7EF" shadeColour = "#0082A8" colourName = "blue" -/obj/item/toy/crayon/purple +/obj/item/weapon/pen/crayon/purple icon_state = "crayonpurple" colour = "#DA00FF" shadeColour = "#810CFF" colourName = "purple" -/obj/item/toy/crayon/mime +/obj/item/weapon/pen/crayon/mime icon_state = "crayonmime" desc = "A very sad-looking crayon." colour = "#FFFFFF" @@ -42,7 +42,7 @@ colourName = "mime" uses = 0 -/obj/item/toy/crayon/mime/attack_self(mob/living/user as mob) //inversion +/obj/item/weapon/pen/crayon/mime/attack_self(mob/living/user as mob) //inversion if(colour != "#FFFFFF" && shadeColour != "#000000") colour = "#FFFFFF" shadeColour = "#000000" @@ -53,19 +53,19 @@ user << "You will now draw in black and white with this crayon." return -/obj/item/toy/crayon/rainbow +/obj/item/weapon/pen/crayon/rainbow icon_state = "crayonrainbow" colour = "#FFF000" shadeColour = "#000FFF" colourName = "rainbow" uses = 0 -/obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob) +/obj/item/weapon/pen/crayon/rainbow/attack_self(mob/living/user as mob) colour = input(user, "Please select the main colour.", "Crayon colour") as color shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color return -/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity) +/obj/item/weapon/pen/crayon/afterattack(atom/target, mob/user as mob, proximity) if(!proximity) return if(istype(target,/turf/simulated/floor)) var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter") @@ -85,10 +85,10 @@ uses-- if(!uses) user << "\red You used up your crayon!" - del(src) + qdel(src) return -/obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob) +/obj/item/weapon/pen/crayon/attack(mob/M as mob, mob/user as mob) if(M == user) user << "You take a bite of the crayon and swallow it." user.nutrition += 1 @@ -97,6 +97,6 @@ uses -= 5 if(uses <= 0) user << "\red You ate your crayon!" - del(src) + qdel(src) else ..() diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 59c5736943..9979b66ce2 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -308,15 +308,6 @@ var/global/list/obj/item/device/pda/PDAs = list() /* * The Actual PDA */ -/obj/item/device/pda/pickup(mob/user) - if(fon) - SetLuminosity(0) - user.SetLuminosity(user.luminosity + f_lum) - -/obj/item/device/pda/dropped(mob/user) - if(fon) - user.SetLuminosity(user.luminosity - f_lum) - SetLuminosity(f_lum) /obj/item/device/pda/New() ..() @@ -617,16 +608,7 @@ var/global/list/obj/item/device/pda/PDAs = list() ownrank = id.rank name = "PDA-[owner] ([ownjob])" if("Eject")//Ejects the cart, only done from hub. - if (!isnull(cartridge)) - var/turf/T = loc - if(ismob(T)) - T = T.loc - cartridge.loc = T - mode = 0 - scanmode = 0 - if (cartridge.radio) - cartridge.radio.hostpda = null - cartridge = null + verb_remove_cartridge() //MENU FUNCTIONS=================================== @@ -653,12 +635,10 @@ var/global/list/obj/item/device/pda/PDAs = list() if("Light") if(fon) fon = 0 - if(src in U.contents) U.SetLuminosity(U.luminosity - f_lum) - else SetLuminosity(0) + set_light(0) else fon = 1 - if(src in U.contents) U.SetLuminosity(U.luminosity + f_lum) - else SetLuminosity(f_lum) + set_light(f_lum) if("Medical Scan") if(scanmode == 1) scanmode = 0 @@ -947,7 +927,7 @@ var/global/list/obj/item/device/pda/PDAs = list() j = prob(10) if(j) //This kills the PDA - P.Del() + qdel(P) if(message) message += "It melts in a puddle of plastic." else @@ -1120,6 +1100,30 @@ var/global/list/obj/item/device/pda/PDAs = list() else usr << "You cannot do this while restrained." +/obj/item/device/pda/verb/verb_remove_cartridge() + set category = "Object" + set name = "Remove cartridge" + set src in usr + + if(issilicon(usr)) + return + + if (can_use(usr) && !isnull(cartridge)) + var/turf/T = get_turf(src) + cartridge.loc = T + if (ismob(loc)) + var/mob/M = loc + M.put_in_hands(cartridge) + else + cartridge.loc = get_turf(src) + mode = 0 + scanmode = 0 + if (cartridge.radio) + cartridge.radio.hostpda = null + cartridge = null + usr << "You remove \the [cartridge] from the [name]." + else + usr << "You cannot do this while restrained." /obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use. if(choice == 1) @@ -1225,7 +1229,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if ( !(C:blood_DNA) ) user << "\blue No blood found on [C]" if(C:blood_DNA) - del(C:blood_DNA) + qdel(C:blood_DNA) else user << "\blue Blood found on [C]. Analysing..." spawn(15) @@ -1355,7 +1359,7 @@ var/global/list/obj/item/device/pda/PDAs = list() explosion(T, 0, 0, 1, rand(1,2)) return -/obj/item/device/pda/Del() +/obj/item/device/pda/Destroy() PDAs -= src if (src.id && prob(90)) //IDs are kept in 90% of the cases src.id.loc = get_turf(src.loc) diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm index 5ab09d0853..2c91285e08 100644 --- a/code/game/objects/items/devices/PDA/cart.dm +++ b/code/game/objects/items/devices/PDA/cart.dm @@ -58,10 +58,9 @@ icon_state = "cart-s" access_security = 1 -/obj/item/weapon/cartridge/security/New() +/obj/item/weapon/cartridge/security/initialize() + radio = new /obj/item/radio/integrated/beepsky(src) ..() - spawn(5) - radio = new /obj/item/radio/integrated/beepsky(src) /obj/item/weapon/cartridge/detective name = "\improper D.E.T.E.C.T. cartridge" @@ -102,6 +101,7 @@ /obj/item/weapon/cartridge/signal name = "generic signaler cartridge" desc = "A data cartridge with an integrated radio signaler module." + var/qdeled = 0 /obj/item/weapon/cartridge/signal/science name = "\improper Signal Ace 2 cartridge" @@ -110,12 +110,13 @@ access_reagent_scanner = 1 access_atmos = 1 -/obj/item/weapon/cartridge/signal/New() +/obj/item/weapon/cartridge/signal/initialize() + radio = new /obj/item/radio/integrated/signal(src) + ..() + +/obj/item/weapon/cartridge/signal/Destroy() + qdel(radio) ..() - spawn(5) - radio = new /obj/item/radio/integrated/signal(src) - - /obj/item/weapon/cartridge/quartermaster name = "\improper Space Parts & Space Vendors cartridge" @@ -123,10 +124,9 @@ icon_state = "cart-q" access_quartermaster = 1 -/obj/item/weapon/cartridge/quartermaster/New() +/obj/item/weapon/cartridge/quartermaster/initialize() + radio = new /obj/item/radio/integrated/mule(src) ..() - spawn(5) - radio = new /obj/item/radio/integrated/mule(src) /obj/item/weapon/cartridge/head name = "\improper Easy-Record DELUXE" @@ -141,10 +141,8 @@ access_janitor = 1 access_security = 1 -/obj/item/weapon/cartridge/hop/New() - ..() - spawn(5) - radio = new /obj/item/radio/integrated/mule(src) +/obj/item/weapon/cartridge/hop/initialize() + radio = new /obj/item/radio/integrated/mule(src) /obj/item/weapon/cartridge/hos name = "\improper R.O.B.U.S.T. DELUXE" @@ -152,10 +150,9 @@ access_status_display = 1 access_security = 1 -/obj/item/weapon/cartridge/hos/New() +/obj/item/weapon/cartridge/hos/initialize() + radio = new /obj/item/radio/integrated/beepsky(src) ..() - spawn(5) - radio = new /obj/item/radio/integrated/beepsky(src) /obj/item/weapon/cartridge/ce name = "\improper Power-On DELUXE" @@ -178,10 +175,9 @@ access_reagent_scanner = 1 access_atmos = 1 -/obj/item/weapon/cartridge/rd/New() +/obj/item/weapon/cartridge/rd/initialize() + radio = new /obj/item/radio/integrated/signal(src) ..() - spawn(5) - radio = new /obj/item/radio/integrated/signal(src) /obj/item/weapon/cartridge/captain name = "\improper Value-PAK cartridge" @@ -331,7 +327,7 @@ beepskyData["botstatus"] = list("loca" = null, "mode" = -1) var/botsCount=0 if(SC.botlist && SC.botlist.len) - for(var/obj/machinery/bot/B in SC.botlist) + for(var/mob/living/bot/B in SC.botlist) botsCount++ if(B.loc) botsData[++botsData.len] = list("Name" = sanitize(B.name), "Location" = sanitize(B.loc.loc.name), "ref" = "\ref[B]") @@ -465,7 +461,7 @@ BucketData[++BucketData.len] = list("x" = 0, "y" = 0, dir=null, status = null) var/CbotData[0] - for(var/obj/machinery/bot/cleanbot/B in world) + for(var/mob/living/bot/cleanbot/B in world) var/turf/bl = get_turf(B) if(bl) if(bl.z != cl.z) diff --git a/code/game/objects/items/devices/PDA/radio.dm b/code/game/objects/items/devices/PDA/radio.dm index 0c7105118f..c4fb385536 100644 --- a/code/game/objects/items/devices/PDA/radio.dm +++ b/code/game/objects/items/devices/PDA/radio.dm @@ -37,7 +37,7 @@ /obj/item/radio/integrated/beepsky var/list/botlist = null // list of bots - var/obj/machinery/bot/secbot/active // the active bot; if null, show bot list + var/mob/living/bot/secbot/active // the active bot; if null, show bot list var/list/botstatus // the status signal sent by the bot var/control_freq = AI_FREQ @@ -99,6 +99,12 @@ post_signal(control_freq, "command", "summon", "active", active, "target", get_turf(PDA) , s_filter = RADIO_SECBOT) post_signal(control_freq, "command", "bot_status", "active", active, s_filter = RADIO_SECBOT) + +/obj/item/radio/integrated/beepsky/Destroy() + if(radio_controller) + radio_controller.remove_object(src, control_freq) + ..() + /obj/item/radio/integrated/mule var/list/botlist = null // list of bots var/obj/machinery/bot/mulebot/active // the active bot; if null, show bot list @@ -211,12 +217,10 @@ var/last_transmission var/datum/radio_frequency/radio_connection - New() - ..() - if(radio_controller) - initialize() - initialize() + if(!radio_controller) + return + if (src.frequency < 1441 || src.frequency > 1489) src.frequency = sanitize_frequency(src.frequency) @@ -245,3 +249,8 @@ radio_connection.post_signal(src, signal) return + +/obj/item/radio/integrated/signal/Destroy() + if(radio_controller) + radio_controller.remove_object(src, frequency) + ..() diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index 1982fbb4f4..f7ef8ad5c2 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -41,25 +41,25 @@ if(active_dummy) eject_all() playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) - del(active_dummy) + qdel(active_dummy) active_dummy = null usr << "\blue You deactivate the [src]." - var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) + var/obj/effect/overlay/T = PoolOrNew(/obj/effect/overlay, get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) - spawn(8) T.delete() + spawn(8) qdel(T) else playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) var/obj/O = new saved_item(src) if(!O) return - var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc) + var/obj/effect/dummy/chameleon/C = PoolOrNew(/obj/effect/dummy/chameleon, usr.loc) C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src) - del(O) + qdel(O) usr << "\blue You activate the [src]." var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) - spawn(8) T.delete() + spawn(8) qdel(T) /obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1) if(active_dummy) @@ -69,7 +69,7 @@ spark_system.start() eject_all() if(delete_dummy) - del(active_dummy) + qdel(active_dummy) active_dummy = null can_use = 0 spawn(50) can_use = 1 @@ -140,6 +140,6 @@ step(src, direction) return -/obj/effect/dummy/chameleon/Del() +/obj/effect/dummy/chameleon/Destroy() master.disrupt(0) ..() diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index 7013b30419..0c1106f12a 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -103,7 +103,7 @@ animation.master = user flick("blspell", animation) sleep(5) - del(animation) + qdel(animation) if(!flashfail) flick("flash2", src) @@ -154,7 +154,7 @@ animation.master = user flick("blspell", animation) sleep(5) - del(animation) + qdel(animation) for(var/mob/living/carbon/M in oviewers(3, null)) if(prob(50)) diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index fb3edec873..36cd50ce2d 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -18,24 +18,17 @@ ..() if(on) icon_state = "[initial(icon_state)]-on" - SetLuminosity(brightness_on) + set_light(brightness_on) else icon_state = initial(icon_state) - SetLuminosity(0) + set_light(0) /obj/item/device/flashlight/proc/update_brightness(var/mob/user = null) if(on) icon_state = "[initial(icon_state)]-on" - if(loc == user) - user.SetLuminosity(user.luminosity + brightness_on) - else if(isturf(loc)) - SetLuminosity(brightness_on) + set_light(brightness_on) else - icon_state = initial(icon_state) - if(loc == user) - user.SetLuminosity(user.luminosity - brightness_on) - else if(isturf(loc)) - SetLuminosity(0) + set_light(0) /obj/item/device/flashlight/attack_self(mob/user) if(!isturf(user.loc)) @@ -88,19 +81,6 @@ else return ..() - -/obj/item/device/flashlight/pickup(mob/user) - if(on) - user.SetLuminosity(user.luminosity + brightness_on) - SetLuminosity(0) - - -/obj/item/device/flashlight/dropped(mob/user) - if(on) - user.SetLuminosity(user.luminosity - brightness_on) - SetLuminosity(brightness_on) - - /obj/item/device/flashlight/pen name = "penlight" desc = "A pen-sized light, used by medical staff." @@ -217,7 +197,7 @@ on = 1 //Bio-luminesence has one setting, on. /obj/item/device/flashlight/slime/New() - SetLuminosity(brightness_on) + set_light(brightness_on) spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me! update_brightness() icon_state = initial(icon_state) diff --git a/code/game/objects/items/devices/floor_painter.dm b/code/game/objects/items/devices/floor_painter.dm index 27b4054fa5..a1c21a7b3f 100644 --- a/code/game/objects/items/devices/floor_painter.dm +++ b/code/game/objects/items/devices/floor_painter.dm @@ -97,6 +97,10 @@ mode = "white" mode_nice = "white" return + if(design == "dark") + mode = "dark" + mode_nice = "dark" + return if(design == "showroom" || design == "hydro" || design == "freezer") mode = "[design]floor" mode_nice = design @@ -135,9 +139,9 @@ mode_nice = design mode = "whitebluegreencorners" tile_dir_mode = 2 - else if(design == "delivery" || design == "bot") + else if(design == "delivery" || design == "bot" || design == "white-delivery" || design == "white-bot") mode_nice = design - mode = design + mode = replacetext(design, "-", "") tile_dir_mode = 0 else if(design == "loadingarea") mode_nice = design diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm index 713706475c..e9c3687fe4 100644 --- a/code/game/objects/items/devices/lightreplacer.dm +++ b/code/game/objects/items/devices/lightreplacer.dm @@ -90,7 +90,7 @@ AddUses(1) user << "You insert the [L.name] into the [src.name]. You have [uses] lights remaining." user.drop_item() - del(L) + qdel(L) return else user << "You need a working light." @@ -140,7 +140,9 @@ var/obj/item/weapon/light/L1 = new target.light_type(target.loc) L1.status = target.status L1.rigged = target.rigged - L1.brightness = target.brightness + L1.brightness_range = target.brightness_range + L1.brightness_power = target.brightness_power + L1.brightness_color = target.brightness_color L1.switchcount = target.switchcount target.switchcount = 0 L1.update() @@ -153,10 +155,12 @@ target.status = L2.status target.switchcount = L2.switchcount target.rigged = emagged - target.brightness = L2.brightness + target.brightness_range = L2.brightness_range + target.brightness_power = L2.brightness_power + target.brightness_color = L2.brightness_color target.on = target.has_power() target.update() - del(L2) + qdel(L2) if(target.on && target.rigged) target.explode() diff --git a/code/game/objects/items/devices/modkit.dm b/code/game/objects/items/devices/modkit.dm index 8788eaf0f2..4207546b03 100644 --- a/code/game/objects/items/devices/modkit.dm +++ b/code/game/objects/items/devices/modkit.dm @@ -24,7 +24,7 @@ if(!parts) user << "This kit has no parts for this modification left." user.drop_from_inventory(src) - del(src) + qdel(src) return var/allowed = 0 @@ -60,7 +60,7 @@ if(!parts) user.drop_from_inventory(src) - del(src) + qdel(src) /obj/item/device/modkit/examine(mob/user) ..(user) diff --git a/code/game/objects/items/devices/paicard.dm b/code/game/objects/items/devices/paicard.dm index 2cc9d55b6a..a2a714ee9b 100644 --- a/code/game/objects/items/devices/paicard.dm +++ b/code/game/objects/items/devices/paicard.dm @@ -21,7 +21,7 @@ ..() overlays += "pai-off" -/obj/item/device/paicard/Del() +/obj/item/device/paicard/Destroy() //Will stop people throwing friend pAIs into the singularity so they can respawn if(!isnull(pai)) pai.death(0) @@ -311,7 +311,7 @@ if(pai) pai.ex_act(severity) else - del(src) + qdel(src) /obj/item/device/paicard/see_emote(mob/living/M, text) if(pai && pai.client) diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index 8b2469d2dd..623c57be89 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -14,108 +14,114 @@ matter = list("metal" = 750,"waste" = 750) origin_tech = "powerstorage=3;syndicate=5" - var/drain_rate = 1000000 // amount of power to drain per tick - var/dissipation_rate = 20000 - var/power_drained = 0 // has drained this much power - var/max_power = 5e9 // maximum power that can be drained before exploding - var/mode = 0 // 0 = off, 1=clamped (off), 2=operating - + var/drain_rate = 1500000 // amount of power to drain per tick + var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts. + var/dissipation_rate = 20000 // Passive dissipation of drained power. In Watts. + var/power_drained = 0 // Amount of power drained. + var/max_power = 5e9 // Detonation point. + var/mode = 0 // 0 = off, 1=clamped (off), 2=operating + var/drained_this_tick = 0 // This is unfortunately necessary to ensure we process powersinks BEFORE other machinery such as APCs. + var/datum/powernet/PN // Our powernet var/obj/structure/cable/attached // the attached cable - attackby(var/obj/item/I, var/mob/user) - if(istype(I, /obj/item/weapon/screwdriver)) - if(mode == 0) - var/turf/T = loc - if(isturf(T) && !T.intact) - attached = locate() in T - if(!attached) - user << "No exposed cable here to attach to." - return - else - anchored = 1 - mode = 1 - user << "You attach the device to the cable." - for(var/mob/M in viewers(user)) - if(M == user) continue - M << "[user] attaches the power sink to the cable." - return +/obj/item/device/powersink/Destroy() + processing_objects.Remove(src) + ..() + +/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user) + if(istype(I, /obj/item/weapon/screwdriver)) + if(mode == 0) + var/turf/T = loc + if(isturf(T) && !T.intact) + attached = locate() in T + if(!attached) + user << "No exposed cable here to attach to." + return else - user << "Device must be placed over an exposed cable to attach to it." + anchored = 1 + mode = 1 + src.visible_message("[user] attaches [src] to the cable!") return else - if (mode == 2) - processing_objects.Remove(src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite - anchored = 0 - mode = 0 - user << "You detach the device from the cable." - for(var/mob/M in viewers(user)) - if(M == user) continue - M << "[user] detaches the power sink from the cable." - SetLuminosity(0) - icon_state = "powersink0" - + user << "Device must be placed over an exposed cable to attach to it." return else - ..() + if (mode == 2) + processing_objects.Remove(src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite + anchored = 0 + mode = 0 + src.visible_message("[user] detaches [src] from the cable!") + set_light(0) + icon_state = "powersink0" - attack_ai() + return + else + ..() + +/obj/item/device/powersink/attack_ai() + return + +/obj/item/device/powersink/attack_hand(var/mob/user) + switch(mode) + if(0) + ..() + if(1) + src.visible_message("[user] activates [src]!") + mode = 2 + icon_state = "powersink1" + processing_objects.Add(src) + if(2) //This switch option wasn't originally included. It exists now. --NeoFite + src.visible_message("[user] deactivates [src]!") + mode = 1 + set_light(0) + icon_state = "powersink0" + processing_objects.Remove(src) + +/obj/item/device/powersink/proc/drain() + if(!attached) return - attack_hand(var/mob/user) - switch(mode) - if(0) - ..() + if(drained_this_tick) + return + drained_this_tick = 1 - if(1) - user << "You activate the device!" - for(var/mob/M in viewers(user)) - if(M == user) continue - M << "[user] activates the power sink!" - mode = 2 - icon_state = "powersink1" - processing_objects.Add(src) + var/drained = 0 - if(2) //This switch option wasn't originally included. It exists now. --NeoFite - user << "You deactivate the device!" - for(var/mob/M in viewers(user)) - if(M == user) continue - M << "[user] deactivates the power sink!" - mode = 1 - SetLuminosity(0) - icon_state = "powersink0" - processing_objects.Remove(src) + if(!PN) + return - process() - power_drained -= min(dissipation_rate, power_drained) - if(attached) - var/datum/powernet/PN = attached.get_powernet() - if(PN) - SetLuminosity(12) - PN.trigger_warning() - // found a powernet, so drain up to max power from it - var/drained = PN.draw_power(drain_rate) - - // if tried to drain more than available on powernet - // now look for APCs and drain their cells - if(drained < drain_rate) - for(var/obj/machinery/power/terminal/T in PN.nodes) - // Enough power drained this tick, no need to torture more APCs - if(drained >= drain_rate) - break - if(istype(T.master, /obj/machinery/power/apc)) - var/obj/machinery/power/apc/A = T.master - if(A.operating && A.cell) - var/cur_charge = A.cell.charge / CELLRATE - var/drain_val = min(2000, cur_charge) - - A.cell.use(drain_val * CELLRATE) - drained += drain_val + set_light(12) + PN.trigger_warning() + // found a powernet, so drain up to max power from it + drained = PN.draw_power(drain_rate) + // if tried to drain more than available on powernet + // now look for APCs and drain their cells + if(drained < drain_rate) + for(var/obj/machinery/power/terminal/T in PN.nodes) + // Enough power drained this tick, no need to torture more APCs + if(drained >= drain_rate) + break + if(istype(T.master, /obj/machinery/power/apc)) + var/obj/machinery/power/apc/A = T.master + if(A.operating && A.cell) + var/cur_charge = A.cell.charge / CELLRATE + var/drain_val = min(apc_drain_rate, cur_charge) + A.cell.use(drain_val * CELLRATE) + drained += drain_val + power_drained += drained - if(power_drained > max_power * 0.95) - playsound(src, 'sound/effects/screech.ogg', 100, 1, 1) - if(power_drained >= max_power) - processing_objects.Remove(src) - explosion(src.loc, 3,6,9,12) - del(src) +/obj/item/device/powersink/process() + drained_this_tick = 0 + power_drained -= min(dissipation_rate, power_drained) + if(power_drained > max_power * 0.95) + playsound(src, 'sound/effects/screech.ogg', 100, 1, 1) + if(power_drained >= max_power) + explosion(src.loc, 3,6,9,12) + qdel(src) + return + if(attached && attached.powernet) + PN = attached.powernet + else + PN = null diff --git a/code/game/objects/items/devices/radio/beacon.dm b/code/game/objects/items/devices/radio/beacon.dm index ef332fa336..32807250d7 100644 --- a/code/game/objects/items/devices/radio/beacon.dm +++ b/code/game/objects/items/devices/radio/beacon.dm @@ -30,7 +30,7 @@ /obj/item/device/radio/beacon/bacon //Probably a better way of doing this, I'm lazy. proc/digest_delay() spawn(600) - del(src) + qdel(src) // SINGULO BEACON SPAWNER @@ -45,5 +45,5 @@ user << "\blue Locked In" new /obj/machinery/power/singularity_beacon/syndicate( user.loc ) playsound(src, 'sound/effects/pop.ogg', 100, 1, 1) - del(src) + qdel(src) return diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index bfc9e8f69b..e2e2c2b365 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -26,6 +26,13 @@ keyslot2 = new ks2type(src) recalculateChannels(1) +/obj/item/device/radio/headset/Destroy() + qdel(keyslot1) + qdel(keyslot2) + keyslot1 = null + keyslot2 = null + ..() + /obj/item/device/radio/headset/examine(mob/user) if(!(..(user, 1) && radio_desc)) return diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 567dc49bf4..522bef89a6 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -15,7 +15,7 @@ ..() processing_objects += src -/obj/item/device/radio/intercom/Del() +/obj/item/device/radio/intercom/Destroy() processing_objects -= src ..() @@ -58,10 +58,10 @@ on = 0 else var/area/A = src.loc.loc - if(!A || !isarea(A) || !A.master) + if(!A || !isarea(A)) on = 0 else - on = A.master.powered(EQUIP) // set "on" to the power status + on = A.powered(EQUIP) // set "on" to the power status if(!on) icon_state = "intercom-p" diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index dab778dcb9..5c979f0569 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -42,8 +42,15 @@ /obj/item/device/radio/New() ..() wires = new(src) + +/obj/item/device/radio/Destroy() + qdel(wires) + wires = null if(radio_controller) - initialize() + radio_controller.remove_object(src, frequency) + for (var/ch_name in channels) + radio_controller.remove_object(src, radiochannels[ch_name]) + ..() /obj/item/device/radio/initialize() @@ -172,7 +179,7 @@ 0, "*garbled automated announcement*", src, message, from, "Automated Announcement", from, "synthesized voice", 4, 0, list(0), connection.frequency, "states") - del(A) + qdel(A) return // Interprets the message mode when talking into a radio, possibly returning a connection datum @@ -625,7 +632,6 @@ onclose(user, "radio") return - /obj/item/device/radio/proc/config(op) if(radio_controller) for (var/ch_name in channels) diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index 1e9405cbeb..7e450c8f96 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -48,7 +48,7 @@ if(T) T.hotspot_expose(700,125) explosion(T, -1, -1, 0, 4) - del(src) + qdel(src) return /obj/item/device/taperecorder/verb/record() diff --git a/code/game/objects/items/devices/uplinks.dm b/code/game/objects/items/devices/uplinks.dm index 57b569c599..96874bd946 100644 --- a/code/game/objects/items/devices/uplinks.dm +++ b/code/game/objects/items/devices/uplinks.dm @@ -64,7 +64,7 @@ datum/nano_item_lists world_uplinks += src -/obj/item/device/uplink/Del() +/obj/item/device/uplink/Destroy() world_uplinks -= src ..() @@ -180,7 +180,7 @@ datum/nano_item_lists /obj/item/device/uplink/hidden/New() spawn(2) if(!istype(src.loc, /obj/item)) - del(src) + qdel(src) ..() // Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated. diff --git a/code/game/objects/items/glassjar.dm b/code/game/objects/items/glassjar.dm new file mode 100644 index 0000000000..54062ff853 --- /dev/null +++ b/code/game/objects/items/glassjar.dm @@ -0,0 +1,108 @@ +/obj/item/glass_jar + name = "glass jar" + desc = "A small empty jar." + icon = 'icons/obj/items.dmi' + icon_state = "jar" + w_class = 2 + matter = list("glass" = 200) + flags = NOBLUDGEON + var/list/accept_mobs = list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse) + var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling + +/obj/item/glass_jar/New() + ..() + update_icon() + +/obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity) + if(!proximity || contains) + return + if(istype(A, /mob)) + var/accept = 0 + for(var/D in accept_mobs) + if(istype(A, D)) + accept = 1 + if(!accept) + user << "[A] doesn't fit into \the [src]." + return + var/mob/L = A + user.visible_message("[user] scoops [L] into \the [src].", "You scoop [L] into \the [src].") + L.loc = src + contains = 2 + update_icon() + return + else if(istype(A, /obj/effect/spider/spiderling)) + var/obj/effect/spider/spiderling/S = A + user.visible_message("[user] scoops [S] into \the [src].", "You scoop [S] into \the [src].") + S.loc = src + processing_objects.Remove(S) // No growing inside jars + contains = 3 + update_icon() + return + +/obj/item/glass_jar/attack_self(var/mob/user) + switch(contains) + if(1) + for(var/obj/O in src) + O.loc = user.loc + user << "You take money out of \the [src]." + contains = 0 + update_icon() + return + if(2) + for(var/mob/M in src) + M.loc = user.loc + user.visible_message("[user] releases [M] from \the [src].", "You release [M] from \the [src].") + contains = 0 + update_icon() + return + if(3) + for(var/obj/effect/spider/spiderling/S in src) + S.loc = user.loc + user.visible_message("[user] releases [S] from \the [src].", "You release [S] from \the [src].") + processing_objects.Add(S) // They can grow after being let out though + contains = 0 + update_icon() + return + +/obj/item/glass_jar/attackby(var/obj/item/W, var/mob/user) + if(istype(W, /obj/item/weapon/spacecash)) + if(contains == 0) + contains = 1 + if(contains != 1) + return + var/obj/item/weapon/spacecash/S = W + user.visible_message("[user] puts [S.worth] [S.worth > 1 ? "thalers" : "thaler"] into \the [src].") + user.drop_from_inventory(S) + S.loc = src + update_icon() + +/obj/item/glass_jar/update_icon() // Also updates name and desc + underlays.Cut() + overlays.Cut() + switch(contains) + if(0) + name = initial(name) + desc = initial(desc) + if(1) + name = "tip jar" + desc = "A small jar with money inside." + for(var/obj/item/weapon/spacecash/S in src) + var/image/money = image(S.icon, S.icon_state) + money.pixel_x = rand(-2, 3) + money.pixel_y = rand(-6, 6) + money.transform *= 0.6 + underlays += money + if(2) + for(var/mob/M in src) + var/image/victim = image(M.icon, M.icon_state) + victim.pixel_y = 6 + underlays += victim + name = "glass jar with [M]" + desc = "A small jar with [M] inside." + if(3) + for(var/obj/effect/spider/spiderling/S in src) + var/image/victim = image(S.icon, S.icon_state) + underlays += victim + name = "glass jar with [S]" + desc = "A small jar with [S] inside." + return \ No newline at end of file diff --git a/code/game/objects/items/latexballoon.dm b/code/game/objects/items/latexballoon.dm index e341a8747f..a37352c7d3 100644 --- a/code/game/objects/items/latexballoon.dm +++ b/code/game/objects/items/latexballoon.dm @@ -30,10 +30,10 @@ burst() switch(severity) if (1) - del(src) + qdel(src) if (2) if (prob(50)) - del(src) + qdel(src) /obj/item/latexballon/bullet_act() burst() diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index da508a8a31..6e2f9dd64a 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -134,7 +134,7 @@ if (user.get_inactive_hand()==src) user.remove_from_mob(src) user.put_in_inactive_hand(B) - del(src) + qdel(src) else user << "You need one sheet of metal to arm the robot frame." if(istype(W, /obj/item/robot_parts/l_leg)) @@ -250,7 +250,7 @@ callHook("borgify", list(O)) O.Namepick() - del(src) + qdel(src) else user << "\blue The MMI must go in after everything else!" @@ -303,8 +303,8 @@ user << "\blue You install some manipulators and modify the head, creating a functional spider-bot!" new /mob/living/simple_animal/spiderbot(get_turf(loc)) user.drop_item() - del(W) - del(src) + qdel(W) + qdel(src) return return diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 43b852e249..92798eb92e 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -28,20 +28,14 @@ /obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R) if(..()) return 0 R.uneq_all() - R.hands.icon_state = "nomod" - R.icon_state = "robot" - //world << R.custom_sprite - if(R.custom_sprite == 1) - //world << R.icon_state - icon = 'icons/mob/custom-synthetic.dmi' - R.icon_state = "[R.ckey]-Standard" - del(R.module) + R.modtype = initial(R.modtype) + R.hands.icon_state = initial(R.hands.icon_state) + + R.choose_icon(1, R.set_module_sprites(list("Default" = "robot"))) + R.notify_ai(ROBOT_NOTIFICATION_MODULE_RESET, R.module.name) - R.module = null - R.camera.remove_networks(list("Engineering","Medical","MINE")) + R.module.Reset(R) R.updatename("Default") - R.status_flags |= CANPUSH - R.updateicon() return 1 @@ -116,7 +110,7 @@ /obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R) if(..()) return 0 - if(!istype(R.module, /obj/item/weapon/robot_module/security)) + if(!R.module || !(src in R.module.supported_upgrades)) R << "Upgrade mounting error! No suitable hardpoint detected!" usr << "There's no mounting point for the module!" return 0 @@ -150,7 +144,7 @@ /obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R) if(..()) return 0 - if(!istype(R.module, /obj/item/weapon/robot_module/miner)) + if(!R.module || !(src in R.module.supported_upgrades)) R << "Upgrade mounting error! No suitable hardpoint detected!" usr << "There's no mounting point for the module!" return 0 diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 1d92cb9a81..2893b4f3a1 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -9,7 +9,7 @@ var/icon/virtualIcon var/list/bulletholes = list() - Del() + Destroy() // if a target is deleted and associated with a stake, force stake to forget for(var/obj/structure/target_stake/T in view(3,src)) if(T.pinned_target == src) @@ -97,7 +97,7 @@ for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) O << "\red [src] breaks into tiny pieces and collapses!" - del(src) + qdel(src) // Create a temporary object to represent the damage var/obj/bmark = new diff --git a/code/game/objects/items/stacks/sheets/light.dm b/code/game/objects/items/stacks/sheets/light.dm index de96eda5f4..f43d7ae320 100644 --- a/code/game/objects/items/stacks/sheets/light.dm +++ b/code/game/objects/items/stacks/sheets/light.dm @@ -20,7 +20,7 @@ new/obj/item/stack/sheet/glass(user.loc) if(amount <= 0) user.drop_from_inventory(src) - del(src) + qdel(src) if(istype(O,/obj/item/stack/sheet/metal)) var/obj/item/stack/sheet/metal/M = O diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index a4e7d94fad..a34e39ab9a 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -29,12 +29,12 @@ src.amount = amount return -/obj/item/stack/Del() +/obj/item/stack/Destroy() if(uses_charge) - return + return 1 if (src && usr && usr.machine == src) usr << browse(null, "window=stack") - ..() + return ..() /obj/item/stack/examine(mob/user) if(..(user, 1)) @@ -139,7 +139,7 @@ if (istype(O, /obj/item/weapon/storage)) //BubbleWrap - so newly formed boxes are empty for (var/obj/item/I in O) - del(I) + qdel(I) /obj/item/stack/Topic(href, href_list) ..() @@ -150,7 +150,7 @@ list_recipes(usr, text2num(href_list["sublist"])) if (href_list["make"]) - if (src.get_amount() < 1) del(src) //Never should happen + if (src.get_amount() < 1) qdel(src) //Never should happen var/list/recipes_list = recipes if (href_list["sublist"]) @@ -187,7 +187,7 @@ if (amount <= 0) //check again in case someone transferred stuff to us if(usr) usr.remove_from_mob(src) - del(src) + qdel(src) return 1 else if(get_amount() < used) diff --git a/code/game/objects/items/stacks/tiles/light.dm b/code/game/objects/items/stacks/tiles/light.dm index 3a14ff1e56..dc57abc513 100644 --- a/code/game/objects/items/stacks/tiles/light.dm +++ b/code/game/objects/items/stacks/tiles/light.dm @@ -33,4 +33,4 @@ new/obj/item/stack/light_w(user.loc) if(amount <= 0) user.drop_from_inventory(src) - del(src) + qdel(src) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index a39acac9c1..b6c9c5b14b 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -8,7 +8,6 @@ * Toy swords * Toy bosun's whistle * Toy mechs - * Crayons * Snap pops * Water flower * Therapy dolls @@ -63,7 +62,7 @@ if(O.reagents.has_reagent("pacid", 1)) user << "The acid chews through the balloon!" O.reagents.reaction(user) - del(src) + qdel(src) else src.desc = "A translucent balloon with some form of liquid sloshing around in it." user << "\blue You fill the balloon with the contents of [O]." @@ -80,7 +79,7 @@ src.icon_state = "burst" spawn(5) if(src) - del(src) + qdel(src) return /obj/item/toy/balloon/update_icon() @@ -233,7 +232,7 @@ if(istype(I, /obj/item/toy/ammo/crossbow)) if(bullets <= 4) user.drop_item() - del(I) + qdel(I) bullets++ user << "\blue You load the foam dart into the crossbow." else @@ -265,21 +264,21 @@ for(var/mob/O in viewers(world.view, D)) O.show_message(text("\red [] was hit by the foam dart!", M), 1) new /obj/item/toy/ammo/crossbow(M.loc) - del(D) + qdel(D) return for(var/atom/A in D.loc) if(A == user) continue if(A.density) new /obj/item/toy/ammo/crossbow(A.loc) - del(D) + qdel(D) sleep(1) spawn(10) if(D) new /obj/item/toy/ammo/crossbow(D.loc) - del(D) + qdel(D) return else if (bullets == 0) @@ -375,31 +374,6 @@ w_class = 3 attack_verb = list("attacked", "slashed", "stabbed", "sliced") -/* - * Crayons - */ - -/obj/item/toy/crayon - name = "crayon" - desc = "A colourful crayon. Please refrain from eating it or putting it in your nose." - icon = 'icons/obj/crayons.dmi' - icon_state = "crayonred" - w_class = 1.0 - attack_verb = list("attacked", "coloured") - var/colour = "#FF0000" //RGB - var/shadeColour = "#220000" //RGB - var/uses = 30 //0 for unlimited uses - var/instant = 0 - var/colourName = "red" //for updateIcon purposes - - suicide_act(mob/user) - viewers(user) << "\red [user] is jamming the [src.name] up \his nose and into \his brain. It looks like \he's trying to commit suicide." - return (BRUTELOSS|OXYLOSS) - - New() - name = "[colourName] crayon" - ..() - /* * Snap pops */ @@ -418,7 +392,7 @@ new /obj/effect/decal/cleanable/ash(src.loc) src.visible_message("\red The [src.name] explodes!","\red You hear a snap!") playsound(src, 'sound/effects/snap.ogg', 50, 1) - del(src) + qdel(src) /obj/item/toy/snappop/Crossed(H as mob|obj) if((ishuman(H))) //i guess carp and shit shouldn't set them off @@ -432,7 +406,7 @@ new /obj/effect/decal/cleanable/ash(src.loc) src.visible_message("\red The [src.name] explodes!","\red You hear a snap!") playsound(src, 'sound/effects/snap.ogg', 50, 1) - del(src) + qdel(src) /* * Water flower @@ -440,7 +414,7 @@ /obj/item/toy/waterflower name = "water flower" desc = "A seemingly innocent sunflower...with a twist." - //icon = 'icons/obj/harvest.dmi' + icon = 'icons/obj/device.dmi' icon_state = "sunflower" item_state = "sunflower" var/empty = 0 @@ -494,7 +468,7 @@ if(ismob(T) && T:client) T:client << "\red [user] has sprayed you with water!" sleep(4) - del(D) + qdel(D) return diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 37dcbf9f4e..52e7fac02d 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -40,6 +40,11 @@ spark_system.set_up(5, 0, src) spark_system.attach(src) +/obj/item/weapon/rcd/Destroy() + qdel(spark_system) + spark_system = null + return ..() + /obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user) if(istype(W, /obj/item/weapon/rcd_ammo)) @@ -47,7 +52,7 @@ user << "The RCD can't hold any more matter-units." return user.drop_from_inventory(W) - del(W) + qdel(W) stored_matter += 10 playsound(src.loc, 'sound/machines/click.ogg', 50, 1) user << "The RCD now holds [stored_matter]/30 matter-units." @@ -138,7 +143,7 @@ else if(build_other) new build_other(T) else - del(T) + qdel(T) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) return 1 diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index d3dc598cc3..b96d53c2a8 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -28,7 +28,7 @@ RSF user << "The RSF can't hold any more matter." return - del(W) + qdel(W) stored_matter += 10 playsound(src.loc, 'sound/machines/click.ogg', 10, 1) diff --git a/code/game/objects/items/weapons/autopsy.dm b/code/game/objects/items/weapons/autopsy.dm index dc6787a73b..bf8c9d583c 100644 --- a/code/game/objects/items/weapons/autopsy.dm +++ b/code/game/objects/items/weapons/autopsy.dm @@ -68,7 +68,7 @@ else D.organ_names += ", [O.name]" - del D.organs_scanned[O.name] + qdel(D.organs_scanned[O.name]) D.organs_scanned[O.name] = W.copy() for(var/V in O.trace_chemicals) diff --git a/code/game/objects/items/weapons/candle.dm b/code/game/objects/items/weapons/candle.dm index 6fc63420de..3141779884 100644 --- a/code/game/objects/items/weapons/candle.dm +++ b/code/game/objects/items/weapons/candle.dm @@ -1,6 +1,6 @@ /obj/item/weapon/flame/candle name = "red candle" - desc = "a candle" + desc = "a small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments." icon = 'icons/obj/candle.dmi' icon_state = "candle1" item_state = "candle1" @@ -8,6 +8,10 @@ var/wax = 2000 +/obj/item/weapon/flame/candle/New() + wax = rand(800, 1000) // Enough for 27-33 minutes. 30 minutes on average. + ..() + /obj/item/weapon/flame/candle/update_icon() var/i if(wax > 1500) @@ -44,7 +48,7 @@ //src.damtype = "fire" for(var/mob/O in viewers(usr, null)) O.show_message(flavor_text, 1) - SetLuminosity(CANDLE_LUM) + set_light(CANDLE_LUM) processing_objects.Add(src) @@ -56,28 +60,14 @@ new/obj/item/trash/candle(src.loc) if(istype(src.loc, /mob)) src.dropped() - del(src) + qdel(src) update_icon() if(istype(loc, /turf)) //start a fire if possible var/turf/T = loc T.hotspot_expose(700, 5) - /obj/item/weapon/flame/candle/attack_self(mob/user as mob) if(lit) lit = 0 update_icon() - SetLuminosity(0) - user.SetLuminosity(user.luminosity - CANDLE_LUM) - - -/obj/item/weapon/flame/candle/pickup(mob/user) - if(lit) - SetLuminosity(0) - user.SetLuminosity(user.luminosity + CANDLE_LUM) - - -/obj/item/weapon/flame/candle/dropped(mob/user) - if(lit) - user.SetLuminosity(user.luminosity - CANDLE_LUM) - SetLuminosity(CANDLE_LUM) + set_light(0) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 393f10363a..833524399d 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -92,12 +92,12 @@ /obj/machinery/shield_gen, /obj/machinery/clonepod, /obj/machinery/deployable, - /obj/machinery/door_control, + /obj/machinery/button/remote, /obj/machinery/porta_turret, /obj/machinery/shieldgen, /obj/machinery/turretid, /obj/machinery/vending, - /obj/machinery/bot, + /mob/living/bot, /obj/machinery/door, /obj/machinery/telecomms, /obj/machinery/mecha_part_fabricator, @@ -118,7 +118,7 @@ user.drop_item() var/obj/item/weapon/card/emag_broken/junk = new(user.loc) junk.add_fingerprint(user) - del(src) + qdel(src) return ..() @@ -170,7 +170,7 @@ src.desc = W.desc src.icon = W.icon src.icon_state = W.icon_state - del(W) + qdel(W) return /obj/item/weapon/card/id/verb/read() @@ -293,3 +293,11 @@ New() access = get_all_centcom_access() ..() + +/obj/item/weapon/card/id/centcom/ERT + name = "\improper Emergency Response Team ID" + assignment = "Emergency Response Team" + +/obj/item/weapon/card/id/centcom/ERT/New() + ..() + access += get_all_accesses() diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index fbba55b040..304131d736 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -93,9 +93,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM flags |= NOREACT // so it doesn't react until you light it create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15 -/obj/item/clothing/mask/smokable/Del() +/obj/item/clothing/mask/smokable/Destroy() ..() - del(reagents) + qdel(reagents) /obj/item/clothing/mask/smokable/process() var/turf/location = get_turf(src) @@ -127,13 +127,13 @@ CIGARETTE PACKETS ARE IN FANCY.DM var/datum/effect/effect/system/reagents_explosion/e = new() e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0) e.start() - del(src) + qdel(src) return if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently var/datum/effect/effect/system/reagents_explosion/e = new() e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0) e.start() - del(src) + qdel(src) return flags &= ~NOREACT // allowing reagents to react after being lit reagents.handle_reactions() @@ -162,7 +162,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM M.update_inv_l_hand(0) M.update_inv_r_hand(1) processing_objects.Remove(src) - del(src) + qdel(src) else new /obj/effect/decal/cleanable/ash(T) if(ismob(loc)) @@ -176,7 +176,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM M.update_inv_l_hand(0) M.update_inv_r_hand(1) processing_objects.Remove(src) - + /obj/item/clothing/mask/smokable/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if(isflamesource(W)) @@ -221,7 +221,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(istype(W, /obj/item/weapon/melee/energy/sword)) var/obj/item/weapon/melee/energy/sword/S = W if(S.active) - light("[user] swings their [W], barely missing their nose. They light their [name] in the process.") + light("[user] swings their [W], barely missing their nose. They light their [name] in the process.") return @@ -377,7 +377,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(G.reagents) G.reagents.trans_to(src, G.reagents.total_volume) name = "[G.name]-packed [initial(name)]" - del(G) + qdel(G) else if(istype(W, /obj/item/weapon/flame/lighter)) var/obj/item/weapon/flame/lighter/L = W @@ -456,7 +456,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM user.apply_damage(2,BURN,"r_hand") user.visible_message("After a few attempts, [user] manages to light the [src], they however burn their finger in the process.") - user.SetLuminosity(user.luminosity + 2) + set_light(2) processing_objects.Add(src) else lit = 0 @@ -467,7 +467,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM else user.visible_message("[user] quietly shuts off the [src].") - user.SetLuminosity(user.luminosity - 2) + set_light(0) processing_objects.Remove(src) else return ..() @@ -496,17 +496,3 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(location) location.hotspot_expose(700, 5) return - - -/obj/item/weapon/flame/lighter/pickup(mob/user) - if(lit) - SetLuminosity(0) - user.SetLuminosity(user.luminosity+2) - return - - -/obj/item/weapon/flame/lighter/dropped(mob/user) - if(lit) - user.SetLuminosity(user.luminosity-2) - SetLuminosity(2) - return diff --git a/code/game/objects/items/weapons/circuitboards/computer/computer.dm b/code/game/objects/items/weapons/circuitboards/computer/computer.dm index 281f31869c..d71e2dcb07 100644 --- a/code/game/objects/items/weapons/circuitboards/computer/computer.dm +++ b/code/game/objects/items/weapons/circuitboards/computer/computer.dm @@ -57,9 +57,17 @@ name = T_BOARD("employment records console") build_path = /obj/machinery/computer/skills -/obj/item/weapon/circuitboard/stationalert - name = T_BOARD("station alert console") +/obj/item/weapon/circuitboard/stationalert_engineering + name = T_BOARD("station alert console (engineering)") build_path = /obj/machinery/computer/station_alert + +/obj/item/weapon/circuitboard/stationalert_security + name = T_BOARD("station alert console (security)") + build_path = /obj/machinery/computer/station_alert + +/obj/item/weapon/circuitboard/stationalert_all + name = T_BOARD("station alert console (all)") + build_path = /obj/machinery/computer/station_alert/all /obj/item/weapon/circuitboard/atmos_alert name = T_BOARD("atmospheric alert console") diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 656197fee0..f86359c21d 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -28,7 +28,11 @@ user << "You need to take that [target.name] off before cleaning it." else if(istype(target,/obj/effect/decal/cleanable)) user << "You scrub \the [target.name] out." - del(target) + qdel(target) + else if(istype(target,/turf)) + user << "You scrub \the [target.name] clean." + var/turf/T = target + T.clean() else user << "You clean \the [target.name]." target.clean_blood() diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index dfd221650b..8ccc1f1006 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -92,7 +92,7 @@ spawn(0)//this prevents the collapse of space-time continuum if (user) user.drop_from_inventory(src) - del(src) + qdel(src) return uses /obj/item/weapon/dnainjector/attack(mob/M as mob, mob/user as mob) diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm index 030437b446..36c97d3df2 100644 --- a/code/game/objects/items/weapons/explosives.dm +++ b/code/game/objects/items/weapons/explosives.dm @@ -80,7 +80,7 @@ target.ex_act(1) if(target) target.overlays -= image_overlay - del(src) // qdel + qdel(src) /obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone) return diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index 4408e998ce..1348fc7605 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -115,7 +115,7 @@ for(var/a=0, a < spray_particles, a++) spawn(0) - var/obj/effect/effect/water/W = new /obj/effect/effect/water( get_turf(src) ) + var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(src)) var/turf/my_target = pick(the_targets) var/datum/reagents/R = new/datum/reagents(spray_amount) if(!W) return @@ -139,7 +139,7 @@ M.ExtinguishMob() if(W.loc == my_target) break sleep(2) - W.delete() + qdel(W) if((istype(usr.loc, /turf/space)) || (usr.lastarea.has_gravity == 0)) user.inertia_dir = get_dir(target, user) diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index 50508594cf..f57ffaf84c 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -22,13 +22,13 @@ var/obj/item/weapon/tank/phoron/ptank = null -/obj/item/weapon/flamethrower/Del() +/obj/item/weapon/flamethrower/Destroy() if(weldtool) - del(weldtool) + qdel(weldtool) if(igniter) - del(igniter) + qdel(igniter) if(ptank) - del(ptank) + qdel(ptank) ..() return @@ -82,8 +82,8 @@ if(ptank) ptank.loc = T ptank = null - new /obj/item/stack/rods(T) - del(src) + PoolOrNew(/obj/item/stack/rods, T) + qdel(src) return if(isscrewdriver(W) && igniter && !lit) diff --git a/code/game/objects/items/weapons/gift_wrappaper.dm b/code/game/objects/items/weapons/gift_wrappaper.dm index dd3d0886fb..023eb3bfd3 100644 --- a/code/game/objects/items/weapons/gift_wrappaper.dm +++ b/code/game/objects/items/weapons/gift_wrappaper.dm @@ -31,11 +31,11 @@ src.gift.add_fingerprint(user) else user << "\blue The gift was empty!" - del(src) + qdel(src) return /obj/item/weapon/a_gift/ex_act() - del(src) + qdel(src) return /obj/effect/spresent/relaymove(mob/user as mob) @@ -58,7 +58,7 @@ M.client.eye = M.client.mob M.client.perspective = MOB_PERSPECTIVE - del(src) + qdel(src) /obj/item/weapon/a_gift/attack_self(mob/M as mob) var/gift_type = pick(/obj/item/weapon/sord, @@ -112,7 +112,7 @@ M.remove_from_mob(src) M.put_in_hands(I) I.add_fingerprint(M) - del(src) + qdel(src) return /* @@ -152,7 +152,7 @@ src.add_fingerprint(user) if (src.amount <= 0) new /obj/item/weapon/c_tube( src.loc ) - del(src) + qdel(src) return else user << "\blue You need scissors!" diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index bb440d1215..a58ebe4cbe 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -167,7 +167,7 @@ invisibility = INVISIBILITY_MAXIMUM //Why am i doing this? spawn(50) //To make sure all reagents can work - del(src) //correctly before deleting the grenade. + qdel(src) //correctly before deleting the grenade. /obj/item/weapon/grenade/chem_grenade/large diff --git a/code/game/objects/items/weapons/grenades/emgrenade.dm b/code/game/objects/items/weapons/grenades/emgrenade.dm index 3446fa46c3..c354aa4039 100644 --- a/code/game/objects/items/weapons/grenades/emgrenade.dm +++ b/code/game/objects/items/weapons/grenades/emgrenade.dm @@ -7,5 +7,5 @@ prime() ..() if(empulse(src, 4, 10)) - del(src) + qdel(src) return diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm index 03d8ccdffc..4c3c73c485 100644 --- a/code/game/objects/items/weapons/grenades/flashbang.dm +++ b/code/game/objects/items/weapons/grenades/flashbang.dm @@ -23,7 +23,7 @@ new/obj/effect/effect/sparks(src.loc) new/obj/effect/effect/smoke/illumination(src.loc, brightness=15) - del(src) + qdel(src) return proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged. @@ -124,9 +124,8 @@ spawn(0) new /obj/item/weapon/grenade/flashbang/clusterbang/segment(src.loc)//Creates a 'segment' that launches a few more flashbangs playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) - spawn(0) - del(src) - return + qdel(src) + return /obj/item/weapon/grenade/flashbang/clusterbang/segment desc = "A smaller segment of a clusterbang. Better run." @@ -156,9 +155,8 @@ spawn(0) new /obj/item/weapon/grenade/flashbang/cluster(src.loc) playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) - spawn(0) - del(src) - return + qdel(src) + return /obj/item/weapon/grenade/flashbang/cluster/New()//Same concept as the segments, so that all of the parts don't become reliant on the clusterbang spawn(0) diff --git a/code/game/objects/items/weapons/grenades/smokebomb.dm b/code/game/objects/items/weapons/grenades/smokebomb.dm index 139baacb6f..e1e58b62ac 100644 --- a/code/game/objects/items/weapons/grenades/smokebomb.dm +++ b/code/game/objects/items/weapons/grenades/smokebomb.dm @@ -10,7 +10,7 @@ New() ..() - src.smoke = new /datum/effect/effect/system/smoke_spread/bad + src.smoke = PoolOrNew(/datum/effect/effect/system/smoke_spread/bad) src.smoke.attach(src) prime() @@ -30,5 +30,5 @@ B.health -= damage B.update_icon() sleep(80) - del(src) + qdel(src) return diff --git a/code/game/objects/items/weapons/grenades/spawnergrenade.dm b/code/game/objects/items/weapons/grenades/spawnergrenade.dm index 8b6b6e938d..6adea8e2f5 100644 --- a/code/game/objects/items/weapons/grenades/spawnergrenade.dm +++ b/code/game/objects/items/weapons/grenades/spawnergrenade.dm @@ -28,7 +28,7 @@ // Spawn some hostile syndicate critters - del(src) + qdel(src) return /obj/item/weapon/grenade/spawnergrenade/manhacks diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 85bec3a8ea..8aa2f1819d 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -132,7 +132,7 @@ var/last_chew = 0 user.put_in_hands(W) user << "You wrap the cable restraint around the top of the rod." - del(src) + qdel(src) update_icon(user) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 50b4135dd7..7a200891ed 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -9,7 +9,7 @@ var/implanted = null var/mob/imp_in = null var/obj/item/organ/external/part = null - item_color = "b" + var/implant_color = "b" var/allow_reagents = 0 var/malfunction = 0 @@ -46,7 +46,7 @@ icon_state = "implant_melted" malfunction = MALFUNCTION_PERMANENT - Del() + Destroy() if(part) part.implants.Remove(src) ..() @@ -155,7 +155,7 @@ Implant Specifics:
    "} msg = replace_characters(msg, replacechars) if(findtext(msg,phrase)) activate() - del(src) + qdel(src) activate() if (malfunction == MALFUNCTION_PERMANENT) @@ -179,11 +179,11 @@ Implant Specifics:
    "} istype(part,/obj/item/organ/external/head)) part.createwound(BRUISE, 60) //mangle them instead explosion(get_turf(imp_in), -1, -1, 2, 3) - del(src) + qdel(src) else explosion(get_turf(imp_in), -1, -1, 2, 3) part.droplimb(0,DROPLIMB_BLUNT) - del(src) + qdel(src) if (elevel == "Destroy Body") explosion(get_turf(T), -1, 0, 1, 6) T.gib() @@ -249,7 +249,7 @@ Implant Specifics:
    "} else part.droplimb(0,DROPLIMB_BLUNT) explosion(get_turf(imp_in), -1, -1, 2, 3) - del(src) + qdel(src) /obj/item/weapon/implant/chem name = "chemical implant" @@ -296,7 +296,7 @@ the implant may become unstable and either pre-maturely inject the subject or si if(!src.reagents.total_volume) R << "You hear a faint click from your chest." spawn(0) - del(src) + qdel(src) return emp_act(severity) @@ -421,17 +421,17 @@ the implant may become unstable and either pre-maturely inject the subject or si a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm") else a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm") - del(a) + qdel(a) processing_objects.Remove(src) if ("emp") var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null) var/name = prob(50) ? t.name : pick(teleportlocs) a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm") - del(a) + qdel(a) else var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null) a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm") - del(a) + qdel(a) processing_objects.Remove(src) emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this @@ -489,7 +489,7 @@ the implant may become unstable and either pre-maturely inject the subject or si imp_in.put_in_hands(scanned) else scanned.loc = t - del src + qdel(src) implanted(mob/source as mob) src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") diff --git a/code/game/objects/items/weapons/implants/implantcase.dm b/code/game/objects/items/weapons/implants/implantcase.dm index 48aea7a5e1..8d731e0bbe 100644 --- a/code/game/objects/items/weapons/implants/implantcase.dm +++ b/code/game/objects/items/weapons/implants/implantcase.dm @@ -13,7 +13,7 @@ /obj/item/weapon/implantcase/proc/update() if (src.imp) - src.icon_state = text("implantcase-[]", src.imp.item_color) + src.icon_state = text("implantcase-[]", src.imp.implant_color) else src.icon_state = "implantcase-0" return diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm index 535a4264c0..2f33eba413 100644 --- a/code/game/objects/items/weapons/implants/implantchair.dm +++ b/code/game/objects/items/weapons/implants/implantchair.dm @@ -84,7 +84,7 @@ return var/mob/M = G:affecting if(put_mob(M)) - del(G) + qdel(G) src.updateUsrDialog() return diff --git a/code/game/objects/items/weapons/implants/implanter.dm b/code/game/objects/items/weapons/implants/implanter.dm index 150f77e5e2..4f2c491d6b 100644 --- a/code/game/objects/items/weapons/implants/implanter.dm +++ b/code/game/objects/items/weapons/implants/implanter.dm @@ -32,9 +32,7 @@ for (var/mob/O in viewers(M, null)) O.show_message("\red [M] has been implanted by [user].", 1) - M.attack_log += text("\[[time_stamp()]\] Implanted with [src.name] ([src.imp.name]) by [user.name] ([user.ckey])") - user.attack_log += text("\[[time_stamp()]\] Used the [src.name] ([src.imp.name]) to implant [M.name] ([M.ckey])") - msg_admin_attack("[user.name] ([user.ckey]) implanted [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (JMP)") + admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on") user.show_message("\red You implanted the implant into [M].") if(src.imp.implanted(M)) diff --git a/code/game/objects/items/weapons/implants/implantfreedom.dm b/code/game/objects/items/weapons/implants/implantfreedom.dm index d32ae9d8ba..5131961060 100644 --- a/code/game/objects/items/weapons/implants/implantfreedom.dm +++ b/code/game/objects/items/weapons/implants/implantfreedom.dm @@ -3,7 +3,7 @@ /obj/item/weapon/implant/freedom name = "freedom implant" desc = "Use this to escape from those evil Red Shirts." - item_color = "r" + implant_color = "r" var/activation_emote = "chuckle" var/uses = 1.0 diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index f04be5d33a..8b2a657dd5 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -113,6 +113,7 @@ origin_tech = "magnets=3;syndicate=4" sharp = 1 edge = 1 + var/blade_color /obj/item/weapon/melee/energy/sword/dropped(var/mob/user) ..() @@ -120,26 +121,26 @@ deactivate(user) /obj/item/weapon/melee/energy/sword/New() - item_color = pick("red","blue","green","purple") + blade_color = pick("red","blue","green","purple") /obj/item/weapon/melee/energy/sword/green/New() - item_color = "green" + blade_color = "green" /obj/item/weapon/melee/energy/sword/red/New() - item_color = "red" + blade_color = "red" /obj/item/weapon/melee/energy/sword/blue/New() - item_color = "blue" + blade_color = "blue" /obj/item/weapon/melee/energy/sword/purple/New() - item_color = "purple" + blade_color = "purple" /obj/item/weapon/melee/energy/sword/activate(mob/living/user) if(!active) user << "\The [src] is now energised." ..() attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - icon_state = "sword[item_color]" + icon_state = "sword[blade_color]" /obj/item/weapon/melee/energy/sword/deactivate(mob/living/user) if(active) @@ -192,16 +193,16 @@ processing_objects |= src -/obj/item/weapon/melee/energy/blade/Del() +/obj/item/weapon/melee/energy/blade/Destroy() processing_objects -= src ..() /obj/item/weapon/melee/energy/blade/attack_self(mob/user as mob) user.drop_from_inventory(src) - spawn(1) if(src) del(src) + spawn(1) if(src) qdel(src) /obj/item/weapon/melee/energy/blade/dropped() - spawn(1) if(src) del(src) + spawn(1) if(src) qdel(src) /obj/item/weapon/melee/energy/blade/process() if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src)) @@ -216,4 +217,4 @@ host.pinned -= src host.embedded -= src host.drop_from_inventory(src) - spawn(1) if(src) del(src) + spawn(1) if(src) qdel(src) diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm index fe9945f8f0..0df10cd97c 100644 --- a/code/game/objects/items/weapons/mop.dm +++ b/code/game/objects/items/weapons/mop.dm @@ -24,7 +24,7 @@ T.dirt = 0 for(var/obj/effect/O in src) if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay)) - del(O) + qdel(O) source.reagents.reaction(src, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly. source.reagents.remove_any(1) //reaction() doesn't use up the reagents diff --git a/code/game/objects/items/weapons/policetape.dm b/code/game/objects/items/weapons/policetape.dm index 283e7e5877..48d1d4cf64 100644 --- a/code/game/objects/items/weapons/policetape.dm +++ b/code/game/objects/items/weapons/policetape.dm @@ -191,10 +191,10 @@ var/list/tape_roll_applications = list() for (var/obj/item/tape/P in cur) if(P.icon_state == icon_dir) N = 0 - del(P) + qdel(P) cur = get_step(cur,dir[i]) - del(src) + qdel(src) return diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm index 6b48653a6a..a383d8fb0c 100644 --- a/code/game/objects/items/weapons/shards.dm +++ b/code/game/objects/items/weapons/shards.dm @@ -64,7 +64,7 @@ G.attackby(NG, user) usr << "You add the newly-formed glass to the stack. It now contains [NG.amount] sheets." //SN src = null - del(src) + qdel(src) return return ..() diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 40937ea61c..541b41f74d 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -6,8 +6,17 @@ /obj/item/weapon/storage/backpack name = "backpack" desc = "You wear this on your back and put items into it." + item_icons = list( + slot_l_hand_str = 'icons/mob/items/lefthand_backpacks.dmi', + slot_r_hand_str = 'icons/mob/items/righthand_backpacks.dmi', + ) icon_state = "backpack" - item_state = "backpack" + item_state = null + //most backpacks use the default backpack state for inhand overlays + item_state_slots = list( + slot_l_hand_str = "backpack", + slot_r_hand_str = "backpack", + ) w_class = 4 slot_flags = SLOT_BACK max_w_class = 3 @@ -52,18 +61,18 @@ return if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail) user << "\red The Bluespace interfaces of the two devices conflict and malfunction." - del(W) + qdel(W) return /* //BoH+BoH=Singularity, commented out. if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail) investigate_log("has become a singularity. Caused by [user.key]","singulo") user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!" - del(W) - var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src)) + qdel(W) + var/obj/singularity/singulo = new /obj/singularity (get_turf(src)) singulo.energy = 300 //should make it a bit bigger~ message_admins("[key_name_admin(user)] detonated a bag of holding") log_game("[key_name(user)] detonated a bag of holding") - del(src) + qdel(src) return */ ..() @@ -81,7 +90,7 @@ else user << "\red The Bluespace generator malfunctions!" for (var/obj/O in src.contents) //it broke, delete what was in it - del(O) + qdel(O) crit_fail = 1 icon_state = "brokenpack" @@ -95,6 +104,7 @@ storage_slots = 20 max_w_class = 3 max_storage_space = 400 // can store a ton of shit! + item_state_slots = null /obj/item/weapon/storage/backpack/cultpack name = "trophy rack" @@ -105,61 +115,56 @@ name = "Giggles von Honkerton" desc = "It's a backpack made by Honk! Co." icon_state = "clownpack" - item_state = "clownpack" + item_state_slots = null /obj/item/weapon/storage/backpack/medic name = "medical backpack" desc = "It's a backpack especially designed for use in a sterile environment." icon_state = "medicalpack" - item_state = "medicalpack" + item_state_slots = null /obj/item/weapon/storage/backpack/security name = "security backpack" desc = "It's a very robust backpack." icon_state = "securitypack" - item_state = "securitypack" + item_state_slots = null /obj/item/weapon/storage/backpack/captain name = "captain's backpack" desc = "It's a special backpack made exclusively for Nanotrasen officers." icon_state = "captainpack" - item_state = "captainpack" + item_state_slots = null /obj/item/weapon/storage/backpack/industrial name = "industrial backpack" desc = "It's a tough backpack for the daily grind of station life." icon_state = "engiepack" - item_state = "engiepack" + item_state_slots = null /obj/item/weapon/storage/backpack/toxins name = "laboratory backpack" desc = "It's a light backpack modeled for use in laboratories and other scientific institutions." icon_state = "toxpack" - item_state = "toxpack" /obj/item/weapon/storage/backpack/hydroponics name = "herbalist's backpack" desc = "It's a green backpack with many pockets to store plants and tools in." icon_state = "hydpack" - item_state = "hydpack" /obj/item/weapon/storage/backpack/genetics name = "geneticist backpack" desc = "It's a backpack fitted with slots for diskettes and other workplace tools." icon_state = "genpack" - item_state = "genpack" /obj/item/weapon/storage/backpack/virology name = "sterile backpack" desc = "It's a sterile backpack able to withstand different pathogens from entering its fabric." icon_state = "viropack" - item_state = "viropack" /obj/item/weapon/storage/backpack/chemistry name = "chemistry backpack" desc = "It's an orange backpack which was designed to hold beakers, pill bottles and bottles." icon_state = "chempack" - item_state = "chempack" /* * Satchel Types @@ -184,13 +189,19 @@ name = "industrial satchel" desc = "A tough satchel with extra pockets." icon_state = "satchel-eng" - item_state = "engiepack" + item_state_slots = list( + slot_l_hand_str = "engiepack", + slot_r_hand_str = "engiepack", + ) /obj/item/weapon/storage/backpack/satchel_med name = "medical satchel" desc = "A sterile satchel used in medical departments." icon_state = "satchel-med" - item_state = "medicalpack" + item_state_slots = list( + slot_l_hand_str = "medicalpack", + slot_r_hand_str = "medicalpack", + ) /obj/item/weapon/storage/backpack/satchel_vir name = "virologist satchel" @@ -216,7 +227,10 @@ name = "security satchel" desc = "A robust satchel for security related needs." icon_state = "satchel-sec" - item_state = "securitypack" + item_state_slots = list( + slot_l_hand_str = "securitypack", + slot_r_hand_str = "securitypack", + ) /obj/item/weapon/storage/backpack/satchel_hyd name = "hydroponics satchel" @@ -228,13 +242,17 @@ desc = "An exclusive satchel for Nanotrasen officers." icon_state = "satchel-cap" item_state = "captainpack" + item_state_slots = null //ERT backpacks. /obj/item/weapon/storage/backpack/ert name = "emergency response team backpack" desc = "A spacious backpack with lots of pockets, used by members of the Nanotrasen Emergency Response Team." icon_state = "ert_commander" - item_state = "backpack" + item_state_slots = list( + slot_l_hand_str = "securitypack", + slot_r_hand_str = "securitypack", + ) //Commander /obj/item/weapon/storage/backpack/ert/commander diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm index 0ee5df08e0..52eaa4510d 100644 --- a/code/game/objects/items/weapons/storage/bags.dm +++ b/code/game/objects/items/weapons/storage/bags.dm @@ -162,7 +162,7 @@ usr.client.screen -= S S.dropped(usr) if(!S.amount) - del S + qdel(S) else S.loc = src @@ -207,7 +207,7 @@ N.amount = stacksize S.amount -= stacksize if(!S.amount) - del S // todo: there's probably something missing here + qdel(S) // todo: there's probably something missing here orient2hud(usr) if(usr.s_active) usr.s_active.show_to(usr) diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 4c0c58a05a..f8be15d3e4 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -48,7 +48,7 @@ // Now make the cardboard user << "You fold [src] flat." new src.foldable(get_turf(src)) - del(src) + qdel(src) /obj/item/weapon/storage/box/survival/ New() @@ -243,6 +243,20 @@ new /obj/item/ammo_casing/shotgun/stunshell(src) new /obj/item/ammo_casing/shotgun/stunshell(src) +/obj/item/weapon/storage/box/practiceshells + name = "box of practice shells" + desc = "It has a picture of a gun and several warning symbols on the front.
    WARNING: Live ammunition. Misuse may result in serious injury or death." + + New() + ..() + new /obj/item/ammo_casing/shotgun/practice(src) + new /obj/item/ammo_casing/shotgun/practice(src) + new /obj/item/ammo_casing/shotgun/practice(src) + new /obj/item/ammo_casing/shotgun/practice(src) + new /obj/item/ammo_casing/shotgun/practice(src) + new /obj/item/ammo_casing/shotgun/practice(src) + new /obj/item/ammo_casing/shotgun/practice(src) + /obj/item/weapon/storage/box/sniperammo name = "box of 14.5mm shells" desc = "It has a picture of a gun and several warning symbols on the front.
    WARNING: Live ammunition. Misuse may result in serious injury or death." diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm index 7af6e3b16e..ff4c8eb513 100644 --- a/code/game/objects/items/weapons/storage/fancy.dm +++ b/code/game/objects/items/weapons/storage/fancy.dm @@ -93,27 +93,27 @@ storage_slots = 6 icon_type = "crayon" can_hold = list( - /obj/item/toy/crayon + /obj/item/weapon/pen/crayon ) /obj/item/weapon/storage/fancy/crayons/New() ..() - new /obj/item/toy/crayon/red(src) - new /obj/item/toy/crayon/orange(src) - new /obj/item/toy/crayon/yellow(src) - new /obj/item/toy/crayon/green(src) - new /obj/item/toy/crayon/blue(src) - new /obj/item/toy/crayon/purple(src) + new /obj/item/weapon/pen/crayon/red(src) + new /obj/item/weapon/pen/crayon/orange(src) + new /obj/item/weapon/pen/crayon/yellow(src) + new /obj/item/weapon/pen/crayon/green(src) + new /obj/item/weapon/pen/crayon/blue(src) + new /obj/item/weapon/pen/crayon/purple(src) update_icon() /obj/item/weapon/storage/fancy/crayons/update_icon() overlays = list() //resets list overlays += image('icons/obj/crayons.dmi',"crayonbox") - for(var/obj/item/toy/crayon/crayon in contents) + for(var/obj/item/weapon/pen/crayon/crayon in contents) overlays += image('icons/obj/crayons.dmi',crayon.colourName) /obj/item/weapon/storage/fancy/crayons/attackby(obj/item/W as obj, mob/user as mob) - if(istype(W,/obj/item/toy/crayon)) + if(istype(W,/obj/item/weapon/pen/crayon)) switch(W:colourName) if("mime") usr << "This crayon is too sad to be contained in this box." @@ -146,8 +146,8 @@ new /obj/item/clothing/mask/smokable/cigarette(src) create_reagents(15 * storage_slots)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one -/obj/item/weapon/storage/fancy/cigarettes/Del() - del(reagents) +/obj/item/weapon/storage/fancy/cigarettes/Destroy() + qdel(reagents) ..() @@ -202,8 +202,8 @@ new /obj/item/clothing/mask/smokable/cigarette/cigar(src) create_reagents(15 * storage_slots) -/obj/item/weapon/storage/fancy/cigar/Del() - del(reagents) +/obj/item/weapon/storage/fancy/cigar/Destroy() + qdel(reagents) ..() /obj/item/weapon/storage/fancy/cigar/update_icon() diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index 304c59fb98..7b2c03ba4a 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -131,6 +131,7 @@ /obj/item/weapon/storage/firstaid/surgery name = "surgery kit" desc = "Contains tools for surgery." + storage_slots = 10 /obj/item/weapon/storage/firstaid/surgery/New() ..() @@ -142,6 +143,9 @@ new /obj/item/weapon/retractor(src) new /obj/item/weapon/scalpel(src) new /obj/item/weapon/surgicaldrill(src) + new /obj/item/weapon/bonegel(src) + new /obj/item/weapon/FixOVein(src) + new /obj/item/stack/medical/advanced/bruise_pack(src) return /* diff --git a/code/game/objects/items/weapons/storage/internal.dm b/code/game/objects/items/weapons/storage/internal.dm index 5dda9b89c2..89f058ba47 100644 --- a/code/game/objects/items/weapons/storage/internal.dm +++ b/code/game/objects/items/weapons/storage/internal.dm @@ -9,6 +9,10 @@ name = master_item.name verbs -= /obj/item/verb/verb_pickup //make sure this is never picked up. ..() + +/obj/item/weapon/storage/internal/Destroy() + master_item = null + ..() /obj/item/weapon/storage/internal/attack_hand() return //make sure this is never picked up diff --git a/code/game/objects/items/weapons/storage/misc.dm b/code/game/objects/items/weapons/storage/misc.dm index 814ee3b12c..65e1bfea37 100644 --- a/code/game/objects/items/weapons/storage/misc.dm +++ b/code/game/objects/items/weapons/storage/misc.dm @@ -37,5 +37,4 @@ i++ /obj/item/weapon/storage/box/donut/empty - icon_state = "donutbox0" startswith = 0 diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 495d4d7516..61786e10db 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -11,6 +11,7 @@ w_class = 3 var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else) var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set) + var/list/is_seeing = new/list() //List of mobs which are currently seeing the contents of this item's storage var/max_w_class = 2 //Max size of objects that this object can store (in effect only if can_hold isn't set) var/max_storage_space = 14 //The sum of the storage costs of all the items in this storage item. var/storage_slots = 7 //The number of storage slots in this container. @@ -23,6 +24,12 @@ var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile var/use_sound = "rustle" //sound played when used. null for no sound. +/obj/item/weapon/storage/Destroy() + close_all() + qdel(boxes) + qdel(closer) + ..() + /obj/item/weapon/storage/MouseDrop(obj/over_object as obj) if(!canremove) @@ -30,7 +37,7 @@ if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist - if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech + if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why? return if(over_object == usr && Adjacent(usr)) // this must come before the screen objects only block @@ -44,18 +51,21 @@ //there's got to be a better way of doing this. if (!(src.loc == usr) || (src.loc && src.loc.loc == usr)) return - - if (!( usr.restrained() ) && !( usr.stat )) - switch(over_object.name) - if("r_hand") - usr.u_equip(src) - usr.put_in_r_hand(src) - if("l_hand") - usr.u_equip(src) - usr.put_in_l_hand(src) - src.add_fingerprint(usr) + + if (( usr.restrained() ) || ( usr.stat )) return - return + + if ((src.loc == usr) && !usr.unEquip(src)) + return + + switch(over_object.name) + if("r_hand") + usr.u_equip(src) + usr.put_in_r_hand(src) + if("l_hand") + usr.u_equip(src) + usr.put_in_l_hand(src) + src.add_fingerprint(usr) /obj/item/weapon/storage/proc/return_inv() @@ -86,6 +96,7 @@ user.client.screen += src.closer user.client.screen += src.contents user.s_active = src + is_seeing |= user return /obj/item/weapon/storage/proc/hide_from(mob/user as mob) @@ -97,7 +108,7 @@ user.client.screen -= src.contents if(user.s_active == src) user.s_active = null - return + is_seeing -= user /obj/item/weapon/storage/proc/open(mob/user as mob) if (src.use_sound) @@ -109,11 +120,24 @@ show_to(user) /obj/item/weapon/storage/proc/close(mob/user as mob) - src.hide_from(user) user.s_active = null return +/obj/item/weapon/storage/proc/close_all() + for(var/mob/M in can_see_contents()) + close(M) + . = 1 + +/obj/item/weapon/storage/proc/can_see_contents() + var/list/cansee = list() + for(var/mob/M in is_seeing) + if(M.s_active == src && M.client) + cansee |= M + else + is_seeing -= M + return cansee + //This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right. //The numbers are calculated from the bottom-left The bottom-left slot being 1,1. /obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my) @@ -163,7 +187,7 @@ New(obj/item/sample as obj) if(!istype(sample)) - del(src) + qdel(src) sample_object = sample number = 1 @@ -463,4 +487,4 @@ return depth /obj/item/proc/get_storage_cost() - return 2**(w_class-1) //1,2,4,8,16,... + return 2**(w_class-1) //1,2,4,8,16,... diff --git a/code/game/objects/items/weapons/storage/wallets.dm b/code/game/objects/items/weapons/storage/wallets.dm index fb6829abf5..9b4f9271a2 100644 --- a/code/game/objects/items/weapons/storage/wallets.dm +++ b/code/game/objects/items/weapons/storage/wallets.dm @@ -11,7 +11,6 @@ /obj/item/device/flashlight/pen, /obj/item/seeds, /obj/item/stack/medical, - /obj/item/toy/crayon, /obj/item/weapon/coin, /obj/item/weapon/dice, /obj/item/weapon/disk, diff --git a/code/game/objects/items/weapons/surgery_limbattachment.dm b/code/game/objects/items/weapons/surgery_limbattachment.dm index 23e5013f1a..b52bb1bb3f 100644 --- a/code/game/objects/items/weapons/surgery_limbattachment.dm +++ b/code/game/objects/items/weapons/surgery_limbattachment.dm @@ -65,7 +65,7 @@ H.update_body() M.updatehealth() M.UpdateDamageIcon() - del(src) + qdel(src) return 1 return 0 diff --git a/code/game/objects/items/weapons/syndie.dm b/code/game/objects/items/weapons/syndie.dm index e205f20bb0..a0af746ab4 100644 --- a/code/game/objects/items/weapons/syndie.dm +++ b/code/game/objects/items/weapons/syndie.dm @@ -44,7 +44,7 @@ D.open() if(istype(T,/turf/simulated/wall)) T.dismantle_wall(1) - del(src) + qdel(src) /*Detonator, disguised as a lighter*/ diff --git a/code/game/objects/items/weapons/table_rack_parts.dm b/code/game/objects/items/weapons/table_rack_parts.dm index 2dfc3f4730..79e512321e 100644 --- a/code/game/objects/items/weapons/table_rack_parts.dm +++ b/code/game/objects/items/weapons/table_rack_parts.dm @@ -20,7 +20,7 @@ if (istype(W, /obj/item/weapon/wrench)) for(var/material_type in stack_types) new material_type(get_turf(user)) - del(src) + qdel(src) return else if(alter_type && alter_with && istype(W,alter_with)) @@ -28,7 +28,7 @@ if (R.use(alter_cost)) var/obj/item/new_parts = new alter_type (get_turf(loc)) user << "You modify \the [name] into \a [new_parts]." - del(src) + qdel(src) else user << "You need at least [alter_cost] sheets to reinforce the [name]." return @@ -41,7 +41,7 @@ new build_type( user.loc ) user.drop_item() - del(src) + qdel(src) return /obj/item/weapon/table_parts/reinforced @@ -87,7 +87,7 @@ new /obj/item/stack/tile/carpet( get_turf(loc) ) new /obj/item/weapon/table_parts/wood( get_turf(loc) ) user << "You pry the carpet out of the table." - del(src) + qdel(src) ..() /obj/item/weapon/table_parts/rack diff --git a/code/game/objects/items/weapons/tanks/jetpack.dm b/code/game/objects/items/weapons/tanks/jetpack.dm index 422af1d652..67b5f007a5 100644 --- a/code/game/objects/items/weapons/tanks/jetpack.dm +++ b/code/game/objects/items/weapons/tanks/jetpack.dm @@ -63,7 +63,7 @@ if(allgases >= 0.005) return 1 - del(G) + qdel(G) return /obj/item/weapon/tank/jetpack/ui_action_click() @@ -143,5 +143,5 @@ var/allgases = G.gas["carbon_dioxide"] + G.gas["nitrogen"] + G.gas["oxygen"] + G.gas["phoron"] if(allgases >= 0.005) return 1 - del(G) + qdel(G) return diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index 04d32c49b2..f1cd0286ba 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -31,9 +31,9 @@ processing_objects.Add(src) return -/obj/item/weapon/tank/Del() +/obj/item/weapon/tank/Destroy() if(air_contents) - del(air_contents) + qdel(air_contents) processing_objects.Remove(src) @@ -71,12 +71,12 @@ if(prob(50)) var/turf/location = src.loc if (!( istype(location, /turf) )) - del(src) + qdel(src) if(src.air_contents) location.assume_air(air_contents) - del(src) + qdel(src) /obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() @@ -274,7 +274,7 @@ //world << "\blue Exploding Pressure: [pressure] kPa, intensity: [range]" explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5)) - del(src) + qdel(src) else if(pressure > TANK_RUPTURE_PRESSURE) //world << "\blue[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]" @@ -284,7 +284,7 @@ return T.assume_air(air_contents) playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3) - del(src) + qdel(src) else integrity-- diff --git a/code/game/objects/items/weapons/tape.dm b/code/game/objects/items/weapons/tape.dm index 477bce6b32..911a6334d2 100644 --- a/code/game/objects/items/weapons/tape.dm +++ b/code/game/objects/items/weapons/tape.dm @@ -58,7 +58,7 @@ user.put_in_hands(stuck) stuck = null overlays = null - del(src) + qdel(src) /obj/item/weapon/ducttape/afterattack(var/A, mob/user, flag, params) if(!in_range(user, A) || istype(A, /obj/machinery/door) || !stuck) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index bce7eabe9d..edf09f6ea8 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -112,10 +112,10 @@ name = "offhand" unwield() - del(src) + qdel(src) wield() - del(src) + qdel(src) /obj/item/weapon/twohanded/offhand/update_icon() return @@ -144,12 +144,12 @@ var/obj/structure/window/W = A new /obj/item/weapon/shard( W.loc ) - if(W.reinf) new /obj/item/stack/rods( W.loc) + if(W.reinf) PoolOrNew(/obj/item/stack/rods, W.loc) if (W.dir == SOUTHWEST) new /obj/item/weapon/shard( W.loc ) - if(W.reinf) new /obj/item/stack/rods( W.loc) - del(A) + if(W.reinf) PoolOrNew(/obj/item/stack/rods, W.loc) + qdel(A) /* diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 295fa0c67d..3cabb3f685 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -177,7 +177,7 @@ if(istype(W,/obj/item/weapon/screwdriver)) user << "You finish the concealed blade weapon." new /obj/item/weapon/butterfly(user.loc) - del(src) + qdel(src) return /obj/item/butterflyblade @@ -198,8 +198,8 @@ if(istype(W,/obj/item/butterflyblade)) user << "You attach the two concealed blade parts." new /obj/item/butterflyconstruction(user.loc) - del(W) - del(src) + qdel(W) + qdel(src) return update_icon(user) @@ -252,8 +252,8 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) user.put_in_hands(S) user << "You fasten the glass shard to the top of the rod with the cable." - del(I) - del(src) + qdel(I) + qdel(src) update_icon(user) else if(istype(I, /obj/item/weapon/wirecutters)) @@ -261,8 +261,8 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) user.put_in_hands(P) user << "You fasten the wirecutters to the top of the rod with the cable, prongs outward." - del(I) - del(src) + qdel(I) + qdel(src) update_icon(user) update_icon(user) @@ -309,7 +309,7 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) /obj/item/weapon/energy_net/dropped() spawn(10) - if(src) del(src) + if(src) qdel(src) /obj/item/weapon/energy_net/throw_impact(atom/hit_atom) ..() @@ -317,7 +317,7 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) var/mob/living/M = hit_atom if(!istype(M) || locate(/obj/effect/energy_net) in M.loc) - del(src) + qdel(src) return 0 var/turf/T = get_turf(M) @@ -327,11 +327,11 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) M.captured = 1 net.affecting = M T.visible_message("[M] was caught in an energy net!") - del(src) + qdel(src) // If we miss or hit an obstacle, we still want to delete the net. spawn(10) - if(src) del(src) + if(src) qdel(src) /obj/effect/energy_net name = "energy net" @@ -356,7 +356,7 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) ..() processing_objects |= src -/obj/effect/energy_net/Del() +/obj/effect/energy_net/Destroy() if(affecting) var/mob/living/carbon/M = affecting @@ -372,13 +372,13 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) if(health <=0) density = 0 src.visible_message("The energy net is torn apart!") - del(src) + qdel(src) return /obj/effect/energy_net/process() if(isnull(affecting) || affecting.loc != loc) - del(src) + qdel(src) return // Countdown begin set to -1 will stop the teleporter from firing. @@ -411,7 +411,7 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) playsound(affecting.loc, 'sound/effects/sparks2.ogg', 50, 1) anim(affecting.loc,affecting,'icons/mob/mob.dmi',,"phasein",,affecting.dir) - del(src) + qdel(src) /obj/effect/energy_net/bullet_act(var/obj/item/projectile/Proj) health -= Proj.damage diff --git a/code/game/objects/items/weapons/weldbackpack.dm b/code/game/objects/items/weapons/weldbackpack.dm index f1c786d3e1..74d119f417 100644 --- a/code/game/objects/items/weapons/weldbackpack.dm +++ b/code/game/objects/items/weapons/weldbackpack.dm @@ -22,7 +22,7 @@ user << "\red That was stupid of you." explosion(get_turf(src),-1,0,2) if(src) - del(src) + qdel(src) return else if(T.welding) diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 39b767263f..fc6ef5b99d 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -61,9 +61,6 @@ else return null -/atom/movable/proc/initialize() - return - /obj/proc/updateUsrDialog() if(in_use) var/is_in_use = 0 diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 7508d34a94..de73e5e7b3 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -11,7 +11,7 @@ ..() if (!prob(spawn_nothing_percentage)) spawn_item() - del src + qdel(src) // this function should return a specific item to spawn diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 900baea3f3..4b0501a2d1 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -4,12 +4,12 @@ var/climbable var/breakable var/parts + var/list/climbers = list() -/obj/structure/proc/destroy() +/obj/structure/Destroy() if(parts) new parts(loc) - density = 0 - del(src) + ..() /obj/structure/attack_hand(mob/user) if(breakable) @@ -20,14 +20,20 @@ var/mob/living/carbon/human/H = user if(H.species.can_shred(user)) attack_generic(user,1,"slices") + + if(climbers.len && !(user in climbers)) + user.visible_message("[user.name] shakes \the [src].", \ + "You shake \the [src].") + structure_shaken() + return ..() /obj/structure/blob_act() if(prob(50)) - del(src) + qdel(src) /obj/structure/meteorhit(obj/O as obj) - destroy(src) + qdel(src) /obj/structure/attack_tk() return @@ -35,24 +41,24 @@ /obj/structure/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if(prob(50)) - del(src) + qdel(src) return if(3.0) return /obj/structure/meteorhit(obj/O as obj) - del(src) + qdel(src) /obj/structure/New() ..() if(climbable) verbs += /obj/structure/proc/climb_on -/obj/structure/Del() +/obj/structure/Destroy() ..() /obj/structure/proc/climb_on() @@ -73,7 +79,7 @@ return ..() /obj/structure/proc/can_climb(var/mob/living/user) - if (!can_touch(user) || !climbable) + if (!can_touch(user) || !climbable || (user in climbers)) return 0 if (!user.Adjacent(src)) @@ -103,25 +109,32 @@ return usr.visible_message("[user] starts climbing onto \the [src]!") + climbers |= user if(!do_after(user,50)) + climbers -= user return if (!can_climb(user)) + climbers -= user return usr.forceMove(get_turf(src)) if (get_turf(user) == get_turf(src)) usr.visible_message("[user] climbs onto \the [src]!") + climbers -= user /obj/structure/proc/structure_shaken() + for(var/mob/living/M in climbers) + M.Weaken(1) + M << "You topple as you are shaken off \the [src]!" + climbers.Cut(1,2) for(var/mob/living/M in get_turf(src)) - if(M.lying) return //No spamming this on people. - M.Weaken(5) + M.Weaken(3) M << "You topple as \the [src] moves under you!" if(prob(25)) @@ -179,5 +192,5 @@ if(!breakable || !damage || !wallbreaker) return 0 visible_message("[user] [attack_verb] the [src] apart!") - spawn(1) destroy() + spawn(1) qdel(src) return 1 diff --git a/code/game/objects/structures/barsign.dm b/code/game/objects/structures/barsign.dm index 04eeaa5d99..fd0687dc97 100644 --- a/code/game/objects/structures/barsign.dm +++ b/code/game/objects/structures/barsign.dm @@ -4,7 +4,7 @@ anchored = 1 var/cult = 0 New() - ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt")) + ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt","thebark","theharmbaton","theharmedbaton","thesingulo","thedrukcarp","thedrunkcarp", "scotch","officerbeersky","on")) return proc/ChangeSign(var/Text) src.icon_state = "[Text]" @@ -19,7 +19,7 @@ if(istype(I, /obj/item/weapon/card/id)) var/obj/item/weapon/card/id/card = I if(access_bar in card.GetAccess()) - var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in list("Off", "Pink Flamingo", "Magma Sea", "Limbo", "Rusty Axe", "Armok Bar", "Broken Drum", "Mead Bay", "The Damn Wall", "The Cavern", "Cindi Kate", "The Orchard", "The Saucy Clown", "The Clowns Head", "Whiskey Implant", "Carpe Carp", "Robust Roadhouse", "Greytide", "The Redshirt") + var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in list("Off", "Pink Flamingo", "Magma Sea", "Limbo", "Rusty Axe", "Armok Bar", "Broken Drum", "Mead Bay", "The Damn Wall", "The Cavern", "Cindi Kate", "The Orchard", "The Saucy Clown", "The Clowns Head", "Whiskey Implant", "Carpe Carp", "Robust Roadhouse", "Greytide", "The Redshirt", "The Bark", "The Harm Baton", "The Harmed Baton", "The Singulo", "The Druk Carp", "The Drunk Carp", "Scotch", "Officer Beersky", "On") if(sign_type == null) return else diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index d838d41e5b..64f1f9925b 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -15,8 +15,6 @@ LINEN BINS throw_speed = 1 throw_range = 2 w_class = 2.0 - item_color = "white" - /obj/item/weapon/bedsheet/attack_self(mob/user as mob) user.drop_item() @@ -30,67 +28,51 @@ LINEN BINS /obj/item/weapon/bedsheet/blue icon_state = "sheetblue" - item_color = "blue" /obj/item/weapon/bedsheet/green icon_state = "sheetgreen" - item_color = "green" /obj/item/weapon/bedsheet/orange icon_state = "sheetorange" - item_color = "orange" /obj/item/weapon/bedsheet/purple icon_state = "sheetpurple" - item_color = "purple" /obj/item/weapon/bedsheet/rainbow icon_state = "sheetrainbow" - item_color = "rainbow" /obj/item/weapon/bedsheet/red icon_state = "sheetred" - item_color = "red" /obj/item/weapon/bedsheet/yellow icon_state = "sheetyellow" - item_color = "yellow" /obj/item/weapon/bedsheet/mime icon_state = "sheetmime" - item_color = "mime" /obj/item/weapon/bedsheet/clown icon_state = "sheetclown" - item_color = "clown" /obj/item/weapon/bedsheet/captain icon_state = "sheetcaptain" - item_color = "captain" /obj/item/weapon/bedsheet/rd icon_state = "sheetrd" - item_color = "director" /obj/item/weapon/bedsheet/medical icon_state = "sheetmedical" - item_color = "medical" /obj/item/weapon/bedsheet/hos icon_state = "sheethos" - item_color = "hosred" /obj/item/weapon/bedsheet/hop icon_state = "sheethop" - item_color = "hop" /obj/item/weapon/bedsheet/ce icon_state = "sheetce" - item_color = "chief" /obj/item/weapon/bedsheet/brown icon_state = "sheetbrown" - item_color = "brown" /obj/structure/bedsheetbin diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 08abff9c2b..5e1a551cec 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -10,7 +10,7 @@ var/welded = 0 var/wall_mounted = 0 //never solid (You can always pass over it) var/health = 100 - var/lastbang + var/breakout = 0 //if someone is currently breaking out. mutex var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate //then open it in a populated area to crash clients. var/open_sound = 'sound/machines/click.ogg' @@ -146,30 +146,33 @@ for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion A.loc = src.loc A.ex_act(severity++) - del(src) + qdel(src) if(2) if(prob(50)) for (var/atom/movable/A as mob|obj in src) A.loc = src.loc A.ex_act(severity++) - del(src) + qdel(src) if(3) if(prob(5)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc A.ex_act(severity++) - del(src) + qdel(src) + +/obj/structure/closet/proc/damage(var/damage) + health -= damage + if(health <= 0) + for(var/atom/movable/A in src) + A.loc = src.loc + qdel(src) /obj/structure/closet/bullet_act(var/obj/item/projectile/Proj) if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) return - health -= Proj.damage ..() - if(health <= 0) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - del(src) + damage(Proj.damage) return @@ -178,14 +181,14 @@ if(prob(75)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc - del(src) + qdel(src) /obj/structure/closet/meteorhit(obj/O as obj) if(O.icon_state == "flaming") for(var/mob/M in src) M.meteorhit(O) src.dump_contents() - del(src) + qdel(src) /obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob) if(src.opened) @@ -202,7 +205,7 @@ new /obj/item/stack/sheet/metal(src.loc) for(var/mob/M in viewers(src)) M.show_message("\The [src] has been cut apart by [user] with \the [WT].", 3, "You hear welding.", 2) - del(src) + qdel(src) return if(isrobot(user)) return @@ -259,12 +262,6 @@ if(!src.open()) user << "It won't budge!" - if(!lastbang) - lastbang = 1 - for (var/mob/M in hearers(src, null)) - M << text("BANG, bang!", max(0, 5 - get_dist(src, M))) - spawn(30) - lastbang = 0 /obj/structure/closet/attack_hand(mob/user as mob) src.add_fingerprint(user) @@ -310,5 +307,66 @@ return visible_message("[user] [attack_message] the [src]!") dump_contents() - spawn(1) del(src) + spawn(1) qdel(src) return 1 + +/obj/structure/closet/proc/req_breakout() + if(breakout) + return 0 //Already breaking out. + if(opened) + return 0 //Door's open... wait, why are you in it's contents then? + if(!welded) + return 0 //closed but not welded... + return 1 + +/obj/structure/closet/proc/mob_breakout(var/mob/living/escapee) + var/breakout_time = 2 //2 minutes by default + + if(!req_breakout()) + return + + //okay, so the closet is either welded or locked... resist!!! + escapee.next_move = world.time + 100 + escapee.last_special = world.time + 100 + escapee << "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)" + + visible_message("The [src] begins to shake violently!") + + breakout = 1 //can't think of a better way to do this right now. + for(var/i in 1 to (6*breakout_time * 2)) //minutes * 6 * 5seconds * 2 + playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1) + animate_shake() + + if(!do_after(escapee, 50)) //5 seconds + breakout = 0 + return + if(!escapee || escapee.stat || escapee.loc != src) + breakout = 0 + return //closet/user destroyed OR user dead/unconcious OR user no longer in closet OR closet opened + //Perform the same set of checks as above for weld and lock status to determine if there is even still a point in 'resisting'... + if(!req_breakout()) + breakout = 0 + return + + //Well then break it! + breakout = 0 + escapee << "You successfully break out!" + visible_message("\the [escapee] successfully broke out of \the [src]!") + playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1) + break_open() + animate_shake() + +/obj/structure/closet/proc/break_open() + welded = 0 + update_icon() + //Do this to prevent contents from being opened into nullspace (read: bluespace) + if(istype(loc, /obj/structure/bigDelivery)) + var/obj/structure/bigDelivery/BD = loc + BD.unwrap() + open() + +/obj/structure/closet/proc/animate_shake() + var/init_px = pixel_x + var/shake_dir = pick(-1, 1) + animate(src, transform=turn(matrix(), 8*shake_dir), pixel_x=init_px + 2*shake_dir, time=1) + animate(transform=null, pixel_x=init_px, time=6, easing=ELASTIC_EASING) diff --git a/code/game/objects/structures/crates_lockers/closets/l3closet.dm b/code/game/objects/structures/crates_lockers/closets/l3closet.dm index bb5fe26e4f..294ee43725 100644 --- a/code/game/objects/structures/crates_lockers/closets/l3closet.dm +++ b/code/game/objects/structures/crates_lockers/closets/l3closet.dm @@ -18,6 +18,7 @@ /obj/structure/closet/l3closet/general/New() ..() + qdel(contents) contents = list() new /obj/item/clothing/suit/bio_suit/general( src ) new /obj/item/clothing/head/bio_hood/general( src ) @@ -30,6 +31,7 @@ /obj/structure/closet/l3closet/virology/New() ..() + qdel(contents) contents = list() new /obj/item/clothing/suit/bio_suit/virology( src ) new /obj/item/clothing/head/bio_hood/virology( src ) @@ -44,6 +46,7 @@ /obj/structure/closet/l3closet/security/New() ..() + qdel(contents) contents = list() new /obj/item/clothing/suit/bio_suit/security( src ) new /obj/item/clothing/head/bio_hood/security( src ) @@ -56,6 +59,7 @@ /obj/structure/closet/l3closet/janitor/New() ..() + qdel(contents) contents = list() new /obj/item/clothing/suit/bio_suit/janitor( src ) new /obj/item/clothing/head/bio_hood/janitor( src ) @@ -68,6 +72,7 @@ /obj/structure/closet/l3closet/scientist/New() ..() + qdel(contents) contents = list() new /obj/item/clothing/suit/bio_suit/scientist( src ) new /obj/item/clothing/head/bio_hood/scientist( src ) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index 8fc77c5b92..2534c09caa 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -23,7 +23,7 @@ spawn(4) // Not really the best way to do this, but it's better than "contents = list()"! for(var/atom/movable/AM in contents) - del(AM) + qdel(AM) new /obj/item/clothing/under/color/white( src ) new /obj/item/clothing/shoes/white( src ) return @@ -55,7 +55,7 @@ spawn(4) // Not really the best way to do this, but it's better than "contents = list()"! for(var/atom/movable/AM in contents) - del(AM) + qdel(AM) new /obj/item/weapon/storage/backpack/satchel/withwallet( src ) new /obj/item/device/radio/headset( src ) return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index a3b9f39928..df2985c42e 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -132,3 +132,25 @@ overlays += "welded" else icon_state = icon_opened + + +/obj/structure/closet/secure_closet/req_breakout() + if(!opened && locked) return 1 + return ..() //It's a secure closet, but isn't locked. + +/obj/structure/closet/secure_closet/break_open() + desc += " It appears to be broken." + icon_state = icon_off + spawn() + flick(icon_broken, src) + sleep(10) + flick(icon_broken, src) + sleep(10) + broken = 1 + locked = 0 + update_icon() + //Do this to prevent contents from being opened into nullspace (read: bluespace) + if(istype(loc, /obj/structure/bigDelivery)) + var/obj/structure/bigDelivery/BD = loc + BD.unwrap() + open() \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm index 644f2d7531..67a159e7ca 100644 --- a/code/game/objects/structures/crates_lockers/closets/statue.dm +++ b/code/game/objects/structures/crates_lockers/closets/statue.dm @@ -40,7 +40,7 @@ desc = "If it takes forever, I will wait for you..." if(health == 0) //meaning if the statue didn't find a valid target - del(src) + qdel(src) return processing_objects.Add(src) @@ -56,7 +56,7 @@ if (timer <= 0) dump_contents() processing_objects.Remove(src) - del(src) + qdel(src) /obj/structure/closet/statue/dump_contents() @@ -130,4 +130,4 @@ user.dust() dump_contents() visible_message("[src] shatters!.") - del(src) + qdel(src) diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index c274a237b6..31f8115b91 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -56,12 +56,12 @@ // teehee - Ah, tg coders... if ("delete") - del(src) + qdel(src) //If you want to re-add fire, just add "fire" = 15 to the pick list. /*if ("fire") new /obj/structure/closet/firecloset(src.loc) - del(src)*/ + qdel(src)*/ /obj/structure/closet/emcloset/legacy/New() ..() diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index 917d244afa..95e8c06e85 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -105,18 +105,18 @@ switch(severity) if(1.0) for(var/obj/O in src.contents) - del(O) - del(src) + qdel(O) + qdel(src) return if(2.0) for(var/obj/O in src.contents) if(prob(50)) - del(O) - del(src) + qdel(O) + qdel(src) return if(3.0) if (prob(50)) - del(src) + qdel(src) return else return diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index d2b1f56eb3..5419ee2639 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -18,7 +18,7 @@ user.visible_message("[user] pries \the [src] open.", \ "You pry open \the [src].", \ "You hear splitting wood.") - del(src) + qdel(src) else return attack_hand(user) diff --git a/code/game/objects/structures/curtains.dm b/code/game/objects/structures/curtains.dm index 741dc371db..dc5e309f17 100644 --- a/code/game/objects/structures/curtains.dm +++ b/code/game/objects/structures/curtains.dm @@ -1,20 +1,23 @@ +#define SHOWER_OPEN_LAYER OBJ_LAYER + 0.4 +#define SHOWER_CLOSED_LAYER MOB_LAYER + 0.1 + /obj/structure/curtain name = "curtain" icon = 'icons/obj/curtain.dmi' icon_state = "closed" - layer = MOB_LAYER + 0.1 + layer = SHOWER_OPEN_LAYER opacity = 1 density = 0 /obj/structure/curtain/open icon_state = "open" - layer = OBJ_LAYER + layer = SHOWER_CLOSED_LAYER opacity = 0 /obj/structure/curtain/bullet_act(obj/item/projectile/P, def_zone) if(!P.nodamage) visible_message("[P] tears [src] down!") - del(src) + qdel(src) else ..(P, def_zone) @@ -27,10 +30,10 @@ opacity = !opacity if(opacity) icon_state = "closed" - layer = MOB_LAYER + 0.1 + layer = SHOWER_CLOSED_LAYER else icon_state = "open" - layer = OBJ_LAYER + layer = SHOWER_OPEN_LAYER /obj/structure/curtain/black name = "black curtain" @@ -45,3 +48,12 @@ name = "shower curtain" color = "#ACD1E9" alpha = 200 + +/obj/structure/curtain/open/shower/engineering + color = "#FFA500" + +/obj/structure/curtain/open/shower/security + color = "#AA0000" + +#undef SHOWER_OPEN_LAYER +#undef SHOWER_CLOSED_LAYER diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 4eb2236ec0..5150319f15 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -17,7 +17,7 @@ if (occupied) new /obj/item/weapon/gun/energy/captain( src.loc ) occupied = 0 - del(src) + qdel(src) if (2) if (prob(50)) src.health -= 15 @@ -41,13 +41,13 @@ if (occupied) new /obj/item/weapon/gun/energy/captain( src.loc ) occupied = 0 - del(src) + qdel(src) /obj/structure/displaycase/meteorhit(obj/O as obj) new /obj/item/weapon/shard( src.loc ) new /obj/item/weapon/gun/energy/captain( src.loc ) - del(src) + qdel(src) /obj/structure/displaycase/proc/healthcheck() diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 1b92926acd..a15650405e 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -166,7 +166,7 @@ if(!src || !WT.isOn()) return user << "\blue You dissasembled the airlock assembly!" new /obj/item/stack/sheet/metal(src.loc, 4) - del (src) + qdel (src) else user << "\blue You need more welding fuel." return @@ -277,7 +277,7 @@ var/obj/machinery/door/new_airlock = new path(src.loc, src) new_airlock.dir = src.dir - del(src) + qdel(src) else ..() update_state() diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm index 074d7c7618..2608a311e3 100644 --- a/code/game/objects/structures/electricchair.dm +++ b/code/game/objects/structures/electricchair.dm @@ -19,7 +19,7 @@ part.loc = loc part.master = null part = null - del(src) + qdel(src) return return diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index f68c7ae7cb..7690a2d11e 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -13,7 +13,7 @@ relativewall_neighbours() ..() -/obj/structure/falsewall/Del() +/obj/structure/falsewall/Destroy() var/temploc = src.loc @@ -62,7 +62,7 @@ flick("[mineral]fwall_opening", src) sleep(15) src.density = 0 - SetOpacity(0) + set_opacity(0) opening = 0 else opening = 1 @@ -70,7 +70,7 @@ icon_state = "[mineral]0" density = 1 sleep(15) - SetOpacity(1) + set_opacity(1) src.relativewall() opening = 0 @@ -98,7 +98,7 @@ T.ChangeTurf(/turf/simulated/wall) else T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]")) - del(src) + qdel(src) if( istype(W, /obj/item/weapon/weldingtool) ) var/obj/item/weapon/weldingtool/WT = W @@ -110,7 +110,7 @@ if(mineral != "phoron")//Stupid shit keeps me from pushing the attackby() to phoron walls -Sieve T = get_turf(src) T.attackby(W,user) - del(src) + qdel(src) else user << "\blue You can't reach, close it first!" @@ -123,7 +123,7 @@ if(mineral != "phoron") T = get_turf(src) T.attackby(W,user) - del(src) + qdel(src) //DRILLING else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill)) @@ -134,7 +134,7 @@ T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]")) T = get_turf(src) T.attackby(W,user) - del(src) + qdel(src) else if( istype(W, /obj/item/weapon/melee/energy/blade) ) var/turf/T = get_turf(src) @@ -145,7 +145,7 @@ if(mineral != "phoron") T = get_turf(src) T.attackby(W,user) - del(src) + qdel(src) /obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open ..() @@ -186,7 +186,7 @@ flick("frwall_opening", src) sleep(15) density = 0 - SetOpacity(0) + set_opacity(0) opening = 0 else opening = 1 @@ -194,7 +194,7 @@ flick("frwall_closing", src) density = 1 sleep(15) - SetOpacity(1) + set_opacity(1) relativewall() opening = 0 @@ -232,7 +232,7 @@ var/turf/T = get_turf(src) user.visible_message("[user] tightens some bolts on the r wall.", "You tighten the bolts on the wall.") T.ChangeTurf(/turf/simulated/wall) //Intentionally makes a regular wall instead of an r-wall (no cheap r-walls for you). - del(src) + qdel(src) if( istype(W, /obj/item/weapon/weldingtool) ) var/obj/item/weapon/weldingtool/WT = W @@ -241,14 +241,14 @@ T.ChangeTurf(/turf/simulated/wall) T = get_turf(src) T.attackby(W,user) - del(src) + qdel(src) else if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) ) var/turf/T = get_turf(src) T.ChangeTurf(/turf/simulated/wall) T = get_turf(src) T.attackby(W,user) - del(src) + qdel(src) //DRILLING else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill)) @@ -256,14 +256,14 @@ T.ChangeTurf(/turf/simulated/wall) T = get_turf(src) T.attackby(W,user) - del(src) + qdel(src) else if( istype(W, /obj/item/weapon/melee/energy/blade) ) var/turf/T = get_turf(src) T.ChangeTurf(/turf/simulated/wall) T = get_turf(src) T.attackby(W,user) - del(src) + qdel(src) /* diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index c73c955701..8c53135528 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -31,7 +31,7 @@ ..() if(health <= 0) new /obj/item/stack/sheet/metal(get_turf(src)) - del(src) + qdel(src) return @@ -50,7 +50,7 @@ if(get_turf(user, 40)) user << "\blue You secured the girder!" new/obj/structure/girder( src.loc ) - del(src) + qdel(src) else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter)) user << "\blue Now slicing apart the girder" @@ -78,7 +78,7 @@ if(!src) return user << "\blue You removed the support struts!" new/obj/structure/girder( src.loc ) - del(src) + qdel(src) else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored ) playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) @@ -87,7 +87,7 @@ if(!src) return user << "\blue You dislodged the girder!" new/obj/structure/girder/displaced( src.loc ) - del(src) + qdel(src) else if(istype(W, /obj/item/stack/sheet)) @@ -99,7 +99,7 @@ if(S.use(2)) user << "You create a false wall! Push on it to open or close the passage." new /obj/structure/falsewall (src.loc) - del(src) + qdel(src) else if(S.get_amount() < 2) return ..() user << "Now adding plating..." @@ -110,7 +110,7 @@ Tsrc.ChangeTurf(/turf/simulated/wall) for(var/turf/simulated/wall/X in Tsrc.loc) if(X) X.add_hiddenprint(usr) - del(src) + qdel(src) return if(/obj/item/stack/sheet/plasteel, /obj/item/stack/sheet/plasteel/cyborg) @@ -118,7 +118,7 @@ if(S.use(2)) user << "\blue You create a false wall! Push on it to open or close the passage." new /obj/structure/falserwall (src.loc) - del(src) + qdel(src) else if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code... if(S.get_amount() < 1) return ..() @@ -130,7 +130,7 @@ Tsrc.ChangeTurf(/turf/simulated/wall/r_wall) for(var/turf/simulated/wall/r_wall/X in Tsrc.loc) if(X) X.add_hiddenprint(usr) - del(src) + qdel(src) return else if(S.get_amount() < 1) return ..() @@ -139,7 +139,7 @@ if(S.use(1)) user << "Girders reinforced!" new/obj/structure/girder/reinforced( src.loc ) - del(src) + qdel(src) return if(S.sheettype) @@ -154,7 +154,7 @@ user << "\blue You create a false wall! Push on it to open or close the passage." var/F = text2path("/obj/structure/falsewall/[M]") new F (src.loc) - del(src) + qdel(src) else if(S.amount < 2) return ..() user << "\blue Now adding plating..." @@ -166,7 +166,7 @@ Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]")) for(var/turf/simulated/wall/mineral/X in Tsrc.loc) if(X) X.add_hiddenprint(usr) - del(src) + qdel(src) return add_hiddenprint(usr) @@ -182,7 +182,7 @@ /obj/structure/girder/proc/dismantle() new /obj/item/stack/sheet/metal(get_turf(src)) - del(src) + qdel(src) /obj/structure/girder/attack_hand(mob/user as mob) if (HULK in user.mutations) @@ -193,25 +193,25 @@ /obj/structure/girder/blob_act() if(prob(40)) - del(src) + qdel(src) /obj/structure/girder/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(30)) var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal) new remains(loc) - del(src) + qdel(src) return if(3.0) if (prob(5)) var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal) new remains(loc) - del(src) + qdel(src) return else return @@ -246,7 +246,7 @@ /obj/structure/cultgirder/proc/dismantle() new /obj/effect/decal/remains/human(get_turf(src)) - del(src) + qdel(src) /obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) @@ -289,7 +289,7 @@ /obj/structure/cultgirder/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(30)) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index dda21468a4..b18658d4a6 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -8,19 +8,19 @@ flags = CONDUCT pressure_resistance = 5*ONE_ATMOSPHERE layer = 2.9 - explosion_resistance = 5 + explosion_resistance = 1 var/health = 10 var/destroyed = 0 /obj/structure/grille/ex_act(severity) - del(src) + qdel(src) /obj/structure/grille/blob_act() - del(src) + qdel(src) /obj/structure/grille/meteorhit(var/obj/M) - del(src) + qdel(src) /obj/structure/grille/update_icon() if(destroyed) @@ -103,8 +103,8 @@ if(iswirecutter(W)) if(!shock(user, 100)) playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) - new /obj/item/stack/rods(loc, 2) - del(src) + PoolOrNew(/obj/item/stack/rods, list(get_turf(src), destroyed ? 1 : 2)) + qdel(src) else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored)) if(!shock(user, 90)) playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) @@ -173,12 +173,12 @@ density = 0 destroyed = 1 update_icon() - new /obj/item/stack/rods(loc) + PoolOrNew(/obj/item/stack/rods, get_turf(src)) else if(health <= -6) - new /obj/item/stack/rods(loc) - del(src) + PoolOrNew(/obj/item/stack/rods, get_turf(src)) + qdel(src) return return @@ -221,6 +221,16 @@ spawn(1) healthcheck() return 1 +// Used in mapping to avoid +/obj/structure/grille/broken + destroyed = 1 + icon_state = "grille-b" + density = 0 + New() + ..() + health = rand(-5, -1) //In the destroyed but not utterly threshold. + healthcheck() //Send this to healthcheck just in case we want to do something else with it. + /obj/structure/grille/cult name = "cult grille" desc = "A matrice built out of an unknown material, with some sort of force field blocking air around it" diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm index 4bbb01a9c5..a9b1359b75 100644 --- a/code/game/objects/structures/inflatable.dm +++ b/code/game/objects/structures/inflatable.dm @@ -11,7 +11,7 @@ var/obj/structure/inflatable/R = new /obj/structure/inflatable(user.loc) src.transfer_fingerprints_to(R) R.add_fingerprint(user) - del(src) + qdel(src) /obj/structure/inflatable name = "inflatable wall" @@ -30,7 +30,7 @@ ..() update_nearby_tiles(need_rebuild=1) -/obj/structure/inflatable/Del() +/obj/structure/inflatable/Destroy() update_nearby_tiles() ..() @@ -50,7 +50,7 @@ /obj/structure/inflatable/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) deflate(1) @@ -94,14 +94,14 @@ visible_message("[src] rapidly deflates!") var/obj/item/inflatable/torn/R = new /obj/item/inflatable/torn(loc) src.transfer_fingerprints_to(R) - del(src) + qdel(src) else //user << "\blue You slowly deflate the inflatable wall." visible_message("[src] slowly deflates.") spawn(50) var/obj/item/inflatable/R = new /obj/item/inflatable(loc) src.transfer_fingerprints_to(R) - del(src) + qdel(src) /obj/structure/inflatable/verb/hand_deflate() set name = "Deflate" @@ -134,7 +134,7 @@ var/obj/structure/inflatable/door/R = new /obj/structure/inflatable/door(user.loc) src.transfer_fingerprints_to(R) R.add_fingerprint(user) - del(src) + qdel(src) /obj/structure/inflatable/door //Based on mineral door code name = "inflatable door" @@ -219,13 +219,13 @@ visible_message("[src] rapidly deflates!") var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc) src.transfer_fingerprints_to(R) - del(src) + qdel(src) else visible_message("[src] slowly deflates.") spawn(50) var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc) src.transfer_fingerprints_to(R) - del(src) + qdel(src) /obj/item/inflatable/torn name = "torn inflatable wall" diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index de2fef2875..e865805991 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -20,8 +20,8 @@ else if(spike(G.affecting)) visible_message("[user] has forced [G.affecting] onto the spike, killing them instantly!") - del(G.affecting) - del(G) + qdel(G.affecting) + qdel(G) else user << "They are too big for the spike, try something smaller!" diff --git a/code/game/objects/structures/lamarr_cage.dm b/code/game/objects/structures/lamarr_cage.dm index 6bbb8cfa24..3c32052d72 100644 --- a/code/game/objects/structures/lamarr_cage.dm +++ b/code/game/objects/structures/lamarr_cage.dm @@ -15,7 +15,7 @@ if (1) new /obj/item/weapon/shard( src.loc ) Break() - del(src) + qdel(src) if (2) if (prob(50)) src.health -= 15 @@ -37,13 +37,13 @@ if (prob(75)) new /obj/item/weapon/shard( src.loc ) Break() - del(src) + qdel(src) /obj/structure/lamarr/meteorhit(obj/O as obj) new /obj/item/weapon/shard( src.loc ) Break() - del(src) + qdel(src) /obj/structure/lamarr/proc/healthcheck() diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index a32af450d5..078f4bc06b 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -13,10 +13,10 @@ ///// Z-Level Stuff if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/floor/open))) ///// Z-Level Stuff - del(src) + qdel(src) for(var/obj/structure/lattice/LAT in src.loc) if(LAT != src) - del(LAT) + qdel(LAT) icon = 'icons/obj/smoothlattice.dmi' icon_state = "latticeblank" updateOverlays() @@ -26,7 +26,7 @@ L = locate(/obj/structure/lattice, get_step(src, dir)) L.updateOverlays() -/obj/structure/lattice/Del() +/obj/structure/lattice/Destroy() for (var/dir in cardinal) var/obj/structure/lattice/L if(locate(/obj/structure/lattice, get_step(src, dir))) @@ -35,16 +35,16 @@ ..() /obj/structure/lattice/blob_act() - del(src) + qdel(src) return /obj/structure/lattice/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) - del(src) + qdel(src) return if(3.0) return @@ -61,14 +61,14 @@ var/obj/item/weapon/weldingtool/WT = C if(WT.remove_fuel(0, user)) user << "\blue Slicing lattice joints ..." - new /obj/item/stack/rods(src.loc) - del(src) + PoolOrNew(/obj/item/stack/rods, src.loc) + qdel(src) return /obj/structure/lattice/proc/updateOverlays() //if(!(istype(src.loc, /turf/space))) - // del(src) + // qdel(src) spawn(1) overlays = list() diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm index 8ce25ddb67..ecd2d823db 100644 --- a/code/game/objects/structures/mineral_doors.dm +++ b/code/game/objects/structures/mineral_doors.dm @@ -22,7 +22,7 @@ name = "[mineralType] door" update_nearby_tiles(need_rebuild=1) - Del() + Destroy() update_nearby_tiles() ..() @@ -137,7 +137,7 @@ var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]") for(var/i = 3, i <= oreAmount, i++) new ore(get_turf(src)) - del(src) + qdel(src) ex_act(severity = 1) switch(severity) @@ -168,7 +168,7 @@ /obj/structure/mineral_door/uranium mineralType = "uranium" hardness = 3 - luminosity = 2 + light_range = 2 /obj/structure/mineral_door/sandstone mineralType = "sandstone" @@ -239,7 +239,7 @@ if(!devastated) for(var/i = 1, i <= oreAmount, i++) new/obj/item/stack/sheet/wood(get_turf(src)) - del(src) + qdel(src) /obj/structure/mineral_door/resin mineralType = "resin" @@ -279,7 +279,7 @@ isSwitchingStates = 0 Dismantle(devastated = 0) - del(src) + qdel(src) CheckHardness() playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index f0a5b9003a..4868f6e0ca 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -91,5 +91,5 @@ vox.real_name = newname vox.name = vox.real_name raiders.update_access(vox) - del(user) + qdel(user) ..() diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index f30c4d854d..599e8aabc8 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -36,21 +36,21 @@ for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return if(2.0) if (prob(50)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return if(3.0) if (prob(5)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return return @@ -64,7 +64,7 @@ A.loc = src playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) //src.connected = null - del(src.connected) + qdel(src.connected) else playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) src.connected = new /obj/structure/m_tray( src.loc ) @@ -80,7 +80,7 @@ src.connected.set_dir(src.dir) else //src.connected = null - del(src.connected) + qdel(src.connected) src.add_fingerprint(user) update() return @@ -116,7 +116,7 @@ src.connected.icon_state = "morguet" else //src.connected = null - del(src.connected) + qdel(src.connected) return @@ -144,7 +144,7 @@ src.connected.update() add_fingerprint(user) //SN src = null - del(src) + qdel(src) return return @@ -195,21 +195,21 @@ for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return if(2.0) if (prob(50)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return if(3.0) if (prob(5)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) - del(src) + qdel(src) return return @@ -232,7 +232,7 @@ A.loc = src playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) //src.connected = null - del(src.connected) + qdel(src.connected) else if (src.locked == 0) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) src.connected = new /obj/structure/c_tray( src.loc ) @@ -247,7 +247,7 @@ src.connected.icon_state = "cremat" else //src.connected = null - del(src.connected) + qdel(src.connected) src.add_fingerprint(user) update() @@ -282,7 +282,7 @@ src.connected.icon_state = "cremat" else //src.connected = null - del(src.connected) + qdel(src.connected) return /obj/structure/crematorium/proc/cremate(atom/A, mob/user as mob) @@ -323,10 +323,10 @@ //log_attack("\[[time_stamp()]\] [user]/[user.ckey] cremated [M]/[M.ckey]") M.death(1) M.ghostize() - del(M) + qdel(M) for(var/obj/O in contents) //obj instead of obj/item so that bodybags and ashes get destroyed. We dont want tons and tons of ash piling up - del(O) + qdel(O) new /obj/effect/decal/cleanable/ash(src) sleep(30) @@ -360,7 +360,7 @@ src.connected.update() add_fingerprint(user) //SN src = null - del(src) + qdel(src) return return diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index 0b11d09fcc..f5c988ae97 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -8,19 +8,19 @@ /obj/structure/sign/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) - del(src) + qdel(src) return if(3.0) - del(src) + qdel(src) return else return /obj/structure/sign/blob_act() - del(src) + qdel(src) return /obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction @@ -33,7 +33,7 @@ //var/icon/I = icon('icons/obj/decals.dmi', icon_state) //S.icon = I.Scale(24, 24) S.sign_state = icon_state - del(src) + qdel(src) else ..() /obj/item/sign @@ -62,7 +62,7 @@ S.desc = desc S.icon_state = sign_state user << "You fasten \the [S] with your [tool]." - del(src) + qdel(src) else ..() /obj/structure/sign/double/map diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index fad0c3d0bd..46cf8ffcd8 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -79,5 +79,5 @@ /obj/structure/bed/nest/proc/healthcheck() if(health <=0) density = 0 - del(src) + qdel(src) return diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 6d50066a74..7e412cfaa9 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -20,27 +20,27 @@ /obj/structure/bed/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return if(3.0) if (prob(5)) - del(src) + qdel(src) return /obj/structure/bed/blob_act() if(prob(75)) new /obj/item/stack/sheet/metal(src.loc) - del(src) + qdel(src) /obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) new /obj/item/stack/sheet/metal(src.loc) - del(src) + qdel(src) else ..() @@ -71,7 +71,7 @@ visible_message("[user] collapses \the [src.name].") new/obj/item/roller(get_turf(src)) spawn(0) - del(src) + qdel(src) return ..() @@ -85,7 +85,7 @@ /obj/item/roller/attack_self(mob/user) var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc) R.add_fingerprint(user) - del(src) + qdel(src) /obj/item/roller/attackby(obj/item/weapon/W as obj, mob/user as mob) @@ -119,7 +119,7 @@ user << "\blue You deploy the roller bed." var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc) R.add_fingerprint(user) - del(held) + qdel(held) held = null @@ -153,5 +153,5 @@ visible_message("[usr] collapses \the [src.name].") new/obj/item/roller(get_turf(src)) spawn(0) - del(src) + qdel(src) return diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index c8746e1919..b811294a07 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -26,7 +26,7 @@ E.part = SK SK.loc = E SK.master = E - del(src) + qdel(src) /obj/structure/bed/chair/attack_tk(mob/user as mob) if(buckled_mob) @@ -79,7 +79,7 @@ if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) new /obj/item/stack/sheet/wood(src.loc) - del(src) + qdel(src) else ..() diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index 16e9161dcf..8de3bcf0a5 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -13,7 +13,7 @@ user.remove_from_mob(src) var/obj/item/stack/sheet/metal/m = new/obj/item/stack/sheet/metal m.loc = get_turf(src) - del src + qdel(src) var/mob/living/T = M T.Weaken(10) T.apply_damage(20) @@ -23,25 +23,25 @@ /obj/item/weapon/stool/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return if(3.0) if (prob(5)) - del(src) + qdel(src) return /obj/item/weapon/stool/blob_act() if(prob(75)) new /obj/item/stack/sheet/metal(src.loc) - del(src) + qdel(src) /obj/item/weapon/stool/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) new /obj/item/stack/sheet/metal(src.loc) - del(src) + qdel(src) ..() diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index d14ddf1405..f206bfc11f 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -59,11 +59,11 @@ ..() for(var/obj/structure/table/T in src.loc) if(T != src) - del(T) + qdel(T) update_icon() update_adjacent() -/obj/structure/table/Del() +/obj/structure/table/Destroy() update_adjacent() ..() @@ -328,7 +328,7 @@ return 0 else visible_message("[src] breaks down!") - destroy() + qdel(src) return 1 return 1 @@ -375,7 +375,7 @@ G.affecting.loc = src.loc G.affecting.Weaken(5) visible_message("[G.assailant] puts [G.affecting] on \the [src].") - del(W) + qdel(W) return // Handle dissembly. @@ -386,7 +386,7 @@ user << "You locate the bolts and begin disassembling \the [src]..." playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user,50)) - destroy() + qdel(src) return // Handle weakening. @@ -429,7 +429,7 @@ playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) user.visible_message("The [src] was sliced apart by [user]!") - destroy() + qdel(src) user.drop_item(src.loc) return diff --git a/code/game/objects/structures/transit_tubes.dm b/code/game/objects/structures/transit_tubes.dm index fcd65e2cdf..47a2f53fb3 100644 --- a/code/game/objects/structures/transit_tubes.dm +++ b/code/game/objects/structures/transit_tubes.dm @@ -47,7 +47,7 @@ -/obj/structure/transit_tube_pod/Del() +/obj/structure/transit_tube_pod/Destroy() for(var/atom/movable/AM in contents) AM.loc = loc @@ -63,7 +63,7 @@ obj/structure/ex_act(severity) AM.loc = loc AM.ex_act(severity++) - del(src) + qdel(src) return if(2.0) if(prob(50)) @@ -71,7 +71,7 @@ obj/structure/ex_act(severity) AM.loc = loc AM.ex_act(severity++) - del(src) + qdel(src) return if(3.0) return diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 62f3ef60c1..81a3a16cdd 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -173,7 +173,7 @@ /obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up overlays.Cut() //once it's been on for a while, in addition to handling the water overlay. if(mymist) - del(mymist) + qdel(mymist) if(on) overlays += image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir) @@ -183,16 +183,16 @@ spawn(50) if(src && on) ismist = 1 - mymist = new /obj/effect/mist(loc) + mymist = PoolOrNew(/obj/effect/mist,loc) else ismist = 1 - mymist = new /obj/effect/mist(loc) + mymist = PoolOrNew(/obj/effect/mist,loc) else if(ismist) ismist = 1 - mymist = new /obj/effect/mist(loc) + mymist = PoolOrNew(/obj/effect/mist,loc) spawn(250) if(src && !on) - del(mymist) + qdel(mymist) ismist = 0 /obj/machinery/shower/Crossed(atom/movable/O) @@ -292,7 +292,7 @@ loc.clean_blood() for(var/obj/effect/E in tile) if(istype(E,/obj/effect/rune) || istype(E,/obj/effect/decal/cleanable) || istype(E,/obj/effect/overlay)) - del(E) + qdel(E) /obj/machinery/shower/process() if(!on) return diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index a0855a35b0..36135a775e 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -37,7 +37,7 @@ obj/structure/windoor_assembly/New(Loc, start_dir=NORTH, constructed=0) update_nearby_tiles(need_rebuild=1) -obj/structure/windoor_assembly/Del() +obj/structure/windoor_assembly/Destroy() density = 0 update_nearby_tiles() ..() @@ -78,8 +78,8 @@ obj/structure/windoor_assembly/Del() user << "\blue You dissasembled the windoor assembly!" new /obj/item/stack/sheet/glass/reinforced(get_turf(src), 5) if(secure) - new /obj/item/stack/rods(get_turf(src), 4) - del(src) + PoolOrNew(/obj/item/stack/rods, list(get_turf(src), 4)) + qdel(src) else user << "\blue You need more welding fuel to dissassemble the windoor assembly." return @@ -249,7 +249,7 @@ obj/structure/windoor_assembly/Del() src.electronics.loc = windoor - del(src) + qdel(src) else diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index fd96873b7a..387c76eb69 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -88,12 +88,12 @@ index = 0 while(index < 2) new shardtype(loc) - if(reinf) new /obj/item/stack/rods(loc) + if(reinf) PoolOrNew(/obj/item/stack/rods, loc) index++ else new shardtype(loc) - if(reinf) new /obj/item/stack/rods(loc) - del(src) + if(reinf) PoolOrNew(/obj/item/stack/rods, loc) + qdel(src) return @@ -111,7 +111,7 @@ /obj/structure/window/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) shatter(0) @@ -216,7 +216,7 @@ if(istype(G.affecting,/mob/living)) var/mob/living/M = G.affecting var/state = G.state - del(W) //gotta delete it here because if window breaks, it won't get deleted + qdel(W) //gotta delete it here because if window breaks, it won't get deleted switch (state) if(1) M.visible_message("[user] slams [M] against \the [src]!") @@ -266,7 +266,7 @@ mats.amount = is_fulltile() ? 4 : 2 else new glasstype(loc) - del(src) + qdel(src) else if(W.damtype == BRUTE || W.damtype == BURN) hit(W.force) @@ -334,7 +334,7 @@ update_nearby_icons() -/obj/structure/window/Del() +/obj/structure/window/Destroy() density = 0 update_nearby_tiles() update_nearby_icons() @@ -479,10 +479,10 @@ /obj/structure/window/reinforced/polarized/proc/toggle() if(opacity) animate(src, color="#FFFFFF", time=5) - SetOpacity(0) + set_opacity(0) else animate(src, color="#222222", time=5) - SetOpacity(1) + set_opacity(1) diff --git a/code/game/response_team.dm b/code/game/response_team.dm index a64230b1d6..61f6921698 100644 --- a/code/game/response_team.dm +++ b/code/game/response_team.dm @@ -37,10 +37,12 @@ var/can_call_ert log_admin("[key_name(usr)] used Dispatch Response Team.") trigger_armed_response_team(1) - client/verb/JoinResponseTeam() set category = "IC" + if(!MayRespawn(1)) + return + if(istype(usr,/mob/dead/observer) || istype(usr,/mob/new_player)) if(!send_emergency_team) usr << "No emergency response team is currently being sent." @@ -58,7 +60,7 @@ client/verb/JoinResponseTeam() L.name = "Commando" return create_response_team(L.loc, new_name) - del(L) + qdel(L) else usr << "You need to be an observer or new player to use this." diff --git a/code/game/smoothwall.dm b/code/game/smoothwall.dm index 907b2f6758..c31b5a8ef1 100644 --- a/code/game/smoothwall.dm +++ b/code/game/smoothwall.dm @@ -100,7 +100,7 @@ ..()*/ -/turf/simulated/wall/Del() +/turf/simulated/wall/Destroy() spawn(10) for(var/turf/simulated/wall/W in range(src,1)) W.relativewall() diff --git a/code/game/sound.dm b/code/game/sound.dm index b5a4006e34..1cc6f98807 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -53,34 +53,34 @@ var/const/FALLOFF_SOUNDS = 0.5 if(isturf(turf_source)) // 3D sounds, the technology is here! var/turf/T = get_turf(src) - + //sound volume falloff with distance var/distance = get_dist(T, turf_source) - + S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff. - + //sound volume falloff with pressure var/pressure_factor = 1.0 - + var/datum/gas_mixture/hearer_env = T.return_air() var/datum/gas_mixture/source_env = turf_source.return_air() - + if (hearer_env && source_env) var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure()) - + if (pressure < ONE_ATMOSPHERE) pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0) else //in space pressure_factor = 0 - + if (distance <= 1) pressure_factor = max(pressure_factor, 0.15) //hearing through contact - + S.volume *= pressure_factor - + if (S.volume <= 0) return //no volume means no sound - + var/dx = turf_source.x - T.x // Hearing from the right/left S.x = dx var/dz = turf_source.y - T.y // Hearing from infront/behind @@ -88,8 +88,11 @@ var/const/FALLOFF_SOUNDS = 0.5 // The y value is for above your head, but there is no ceiling in 2d spessmens. S.y = 1 S.falloff = (falloff ? falloff : FALLOFF_SOUNDS) + if(!is_global) - S.environment = 2 + var/area/A = get_area(src) + S.environment = A.sound_env + src << S /client/proc/playtitlemusic() diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm index d32173c267..0f5d49d223 100644 --- a/code/game/supplyshuttle.dm +++ b/code/game/supplyshuttle.dm @@ -26,18 +26,14 @@ var/list/mechtoys = list( /obj/item/weapon/paper/manifest name = "supply manifest" -/area/supply/station //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS. +/area/supply/station name = "Supply Shuttle" icon_state = "shuttle3" - luminosity = 1 - lighting_use_dynamic = 0 requires_power = 0 -/area/supply/dock //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS. +/area/supply/dock name = "Supply Shuttle" icon_state = "shuttle3" - luminosity = 1 - lighting_use_dynamic = 0 requires_power = 0 /obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY @@ -84,13 +80,13 @@ var/list/mechtoys = list( /obj/structure/plasticflaps/ex_act(severity) switch(severity) if (1) - del(src) + qdel(src) if (2) if (prob(50)) - del(src) + qdel(src) if (3) if (prob(5)) - del(src) + qdel(src) /obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates name = "airtight plastic flaps" @@ -102,7 +98,7 @@ var/list/mechtoys = list( T.blocks_air = 1 ..() - Del() //lazy hack to set the turf to allow air to pass if it's a simulated floor + Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor var/turf/T = get_turf(loc) if(T) if(istype(T, /turf/simulated/floor)) @@ -217,7 +213,7 @@ var/list/mechtoys = list( var/obj/item/stack/sheet/mineral/platinum/P = A plat_count += P.get_amount() - del(MA) + qdel(MA) if(phoron_count) points += phoron_count * points_per_phoron diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 07b68a329a..cefccdc46f 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -82,19 +82,19 @@ var/list/wood_icons = list("wood","wood-broken") if(1.0) src.ChangeTurf(/turf/space) if(2.0) - switch(pick(1,2;75,3)) + switch(pick(40;1,40;2,3)) if (1) - src.ReplaceWithLattice() if(prob(33)) new /obj/item/stack/sheet/metal(src) + src.ReplaceWithLattice() if(2) src.ChangeTurf(/turf/space) if(3) + if(prob(33)) new /obj/item/stack/sheet/metal(src) if(prob(80)) src.break_tile_to_plating() else src.break_tile() src.hotspot_expose(1000,CELL_VOLUME) - if(prob(33)) new /obj/item/stack/sheet/metal(src) if(3.0) if (prob(50)) src.break_tile() @@ -133,19 +133,19 @@ turf/simulated/floor/proc/update_icon() switch(get_lightfloor_state()) if(LIGHTFLOOR_STATE_OK) icon_state = "light_on" - SetLuminosity(5) + set_light(5) if(LIGHTFLOOR_STATE_FLICKER) var/num = pick("1","2","3","4") icon_state = "light_on_flicker[num]" - SetLuminosity(5) + set_light(5) if(LIGHTFLOOR_STATE_BREAKING) icon_state = "light_on_broken" - SetLuminosity(5) + set_light(5) if(LIGHTFLOOR_STATE_BROKEN) icon_state = "light_off" - SetLuminosity(0) + set_light(0) else - SetLuminosity(0) + set_light(0) icon_state = "light_off" else if(is_grass_floor()) if(!broken && !burnt) @@ -339,7 +339,7 @@ turf/simulated/floor/proc/update_icon() if(!floor_type) return icon_plating = "plating" - SetLuminosity(0) + set_light(0) floor_type = null intact = 0 broken = 0 @@ -355,7 +355,7 @@ turf/simulated/floor/proc/update_icon() broken = 0 burnt = 0 intact = 1 - SetLuminosity(0) + set_light(0) if(T) if(istype(T,/obj/item/stack/tile/plasteel)) floor_type = T.type @@ -457,7 +457,7 @@ turf/simulated/floor/proc/update_icon() if(is_light_floor()) if(get_lightfloor_state()) user.remove_from_mob(C) - del(C) + qdel(C) set_lightfloor_state(0) //fixing it by bashing it with a light bulb, fun eh? update_icon() user << "\blue You replace the light bulb." diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm index e0ba3b7f4d..450352f9b5 100644 --- a/code/game/turfs/simulated/floor_types.dm +++ b/code/game/turfs/simulated/floor_types.dm @@ -14,7 +14,7 @@ /turf/simulated/floor/light name = "Light floor" - luminosity = 5 + light_range = 5 icon_state = "light_on" floor_type = /obj/item/stack/tile/light @@ -64,7 +64,7 @@ user << "\blue Removing rods..." playsound(src, 'sound/items/Ratchet.ogg', 80, 1) if(do_after(user, 30)) - new /obj/item/stack/rods(src, 2) + PoolOrNew(/obj/item/stack/rods, list(loc, 2)) ChangeTurf(/turf/simulated/floor) var/turf/simulated/floor/F = src F.make_plating() diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index e19fadf863..ef7dd74e8f 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -45,12 +45,12 @@ take_damage(tforce) -/turf/simulated/wall/Del() - for(var/obj/effect/E in src) if(E.name == "Wallrot") del E +/turf/simulated/wall/Destroy() + for(var/obj/effect/E in src) if(E.name == "Wallrot") qdel(E) ..() /turf/simulated/wall/ChangeTurf(var/newtype) - for(var/obj/effect/E in src) if(E.name == "Wallrot") del E + for(var/obj/effect/E in src) if(E.name == "Wallrot") qdel(E) for(var/obj/effect/plant/plant in range(1)) plant.update_neighbors() ..(newtype) @@ -251,7 +251,7 @@ user << "The thermite starts melting through the wall." spawn(100) - if(O) del(O) + if(O) qdel(O) // F.sd_LumReset() //TODO: ~Carn return @@ -326,7 +326,7 @@ user << "You burn away the fungi with \the [WT]." playsound(src, 'sound/items/Welder.ogg', 10, 1) for(var/obj/effect/E in src) if(E.name == "Wallrot") - del E + qdel(E) rotting = 0 return else if(!is_sharp(W) && W.force >= 10 || W.force >= 20) diff --git a/code/game/turfs/simulated/walls_mineral.dm b/code/game/turfs/simulated/walls_mineral.dm index 5585de31d8..335d701656 100644 --- a/code/game/turfs/simulated/walls_mineral.dm +++ b/code/game/turfs/simulated/walls_mineral.dm @@ -92,7 +92,7 @@ for(var/obj/structure/falsewall/phoron/F in range(3,src))//Hackish as fuck, but until temperature_expose works, there is nothing I can do -Sieve var/turf/T = get_turf(F) T.ChangeTurf(/turf/simulated/wall/mineral/phoron/) - del (F) + qdel(F) for(var/turf/simulated/wall/mineral/phoron/W in range(3,src)) W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm index 497371eb5f..0ddf0c34e7 100644 --- a/code/game/turfs/simulated/walls_reinforced.dm +++ b/code/game/turfs/simulated/walls_reinforced.dm @@ -41,7 +41,7 @@ user << "You burn away the fungi with \the [WT]." playsound(src, 'sound/items/Welder.ogg', 10, 1) for(var/obj/effect/E in src) if(E.name == "Wallrot") - del E + qdel(E) rotting = 0 return else if(!is_sharp(W) && W.force >= 10 || W.force >= 20) @@ -98,7 +98,7 @@ playsound(src, 'sound/items/Wirecutter.ogg', 100, 1) src.d_state = 1 src.icon_state = "r_wall-1" - new /obj/item/stack/rods( src ) + PoolOrNew(/obj/item/stack/rods, src) user << "You cut the outer grille." return @@ -126,7 +126,7 @@ if (O.amount > 1) O.amount-- else - del(O) + qdel(O) return if(2) @@ -206,7 +206,7 @@ if( d_state == 5 && user.loc == T && user.get_active_hand() == WT ) src.d_state = 6 src.icon_state = "r_wall-6" - new /obj/item/stack/rods( src ) + PoolOrNew(/obj/item/stack/rods, src) user << "The support rods drop out as you cut them loose from the frame." else user << "You need more welding fuel to complete this task." @@ -223,7 +223,7 @@ if( d_state == 5 && user.loc == T && user.get_active_hand() == W ) src.d_state = 6 src.icon_state = "r_wall-6" - new /obj/item/stack/rods( src ) + PoolOrNew(/obj/item/stack/rods, src) user << "The support rods drop out as you cut them loose from the frame." return @@ -272,7 +272,7 @@ if (MS.amount > 1) MS.amount-- else - del(MS) + qdel(MS) //APC else if( istype(W,/obj/item/apc_frame) ) diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index 2fd89bb876..d8db07de58 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -6,6 +6,7 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = icon = 'icons/turf/space.dmi' name = "\proper space" icon_state = "0" + dynamic_lighting = 0 temperature = T20C thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT @@ -20,9 +21,9 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = if(!config.starlight) return if(locate(/turf/simulated) in orange(src,1)) - SetLuminosity(config.starlight) + set_light(config.starlight) else - SetLuminosity(0) + set_light(0) /turf/space/attackby(obj/item/C as obj, mob/user as mob) @@ -43,7 +44,7 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = var/obj/item/stack/tile/plasteel/S = C if (S.get_amount() < 1) return - del(L) + qdel(L) playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) S.build(src) S.use(1) @@ -69,11 +70,11 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = if(A.z > 6 && !config.use_overmap) return if (A.x <= TRANSITIONEDGE || A.x >= (world.maxx - TRANSITIONEDGE - 1) || A.y <= TRANSITIONEDGE || A.y >= (world.maxy - TRANSITIONEDGE - 1)) if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust)) - del(A) + qdel(A) return if(istype(A, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks travel Z levels ... And moving this shit down here so it only fires when they're actually trying to change z-level. - del(A) //The disk's Del() proc ensures a new one is created + qdel(A) //The disk's Destroy() proc ensures a new one is created return if(config.use_overmap) overmap_spacetravel(src,A) @@ -94,10 +95,10 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = MM.inertia_dir = 2 else for(var/obj/item/weapon/disk/nuclear/N in disk_search) - del(N)//Make the disk respawn it is on a clientless mob or corpse + qdel(N)//Make the disk respawn it is on a clientless mob or corpse else for(var/obj/item/weapon/disk/nuclear/N in disk_search) - del(N)//Make the disk respawn if it is floating on its own + qdel(N)//Make the disk respawn if it is floating on its own return var/move_to_z = src.z @@ -148,7 +149,7 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = if(src.x <= 1) if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust)) - del(A) + qdel(A) return var/list/cur_pos = src.get_global_map_pos() @@ -173,7 +174,7 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = A.loc.Entered(A) else if (src.x >= world.maxx) if(istype(A, /obj/effect/meteor)) - del(A) + qdel(A) return var/list/cur_pos = src.get_global_map_pos() @@ -198,7 +199,7 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = A.loc.Entered(A) else if (src.y <= 1) if(istype(A, /obj/effect/meteor)) - del(A) + qdel(A) return var/list/cur_pos = src.get_global_map_pos() if(!cur_pos) return @@ -223,7 +224,7 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = else if (src.y >= world.maxy) if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust)) - del(A) + qdel(A) return var/list/cur_pos = src.get_global_map_pos() if(!cur_pos) return diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 1bc058ef6d..05fc4cd2db 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -32,6 +32,8 @@ // holy water var/holy = 0 + var/dynamic_lighting = 1 + /turf/New() ..() for(var/atom/movable/AM as mob|obj in src) @@ -197,7 +199,7 @@ /turf/proc/RemoveLattice() var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) if(L) - del L + qdel(L) //Creates a new turf /turf/proc/ChangeTurf(var/turf/N, var/tell_universe=1, var/force_lighting_update = 0) @@ -218,8 +220,10 @@ return W ///// Z-Level Stuff - var/old_lumcount = lighting_lumcount - initial(lighting_lumcount) var/obj/fire/old_fire = fire + var/old_opacity = opacity + var/old_dynamic_lighting = dynamic_lighting + var/list/old_affecting_lights = affecting_lights //world << "Replacing [src.type] with [N]" @@ -233,21 +237,10 @@ if(S.zone) S.zone.rebuild() if(ispath(N, /turf/simulated/floor)) - //if the old turf had a zone, connect the new turf to it as well - Cael - //Adjusted by SkyMarshal 5/10/13 - The air master will handle the addition of the new turf. - //if(zone) - // zone.RemoveTurf(src) - // if(!zone.CheckStatus()) - // zone.SetStatus(ZONE_ACTIVE) var/turf/simulated/W = new N( locate(src.x, src.y, src.z) ) //W.Assimilate_Air() - W.lighting_lumcount += old_lumcount - if((old_lumcount != W.lighting_lumcount) || (loc.name != "Space" && force_lighting_update)) - W.lighting_changed = 1 - lighting_controller.changed_turfs += W - if(old_fire) fire = old_fire @@ -258,25 +251,17 @@ universe.OnTurfChange(W) if(air_master) - air_master.mark_for_update(src) + air_master.mark_for_update(src) //handle the addition of the new turf. for(var/turf/space/S in range(W,1)) S.update_starlight() W.levelupdate() - return W + . = W else - //if(zone) - // zone.RemoveTurf(src) - // if(!zone.CheckStatus()) - // zone.SetStatus(ZONE_ACTIVE) var/turf/W = new N( locate(src.x, src.y, src.z) ) - W.lighting_lumcount += old_lumcount - if((old_lumcount != W.lighting_lumcount) || (loc.name != "Space" && force_lighting_update)) - W.lighting_changed = 1 - lighting_controller.changed_turfs += W if(old_fire) old_fire.RemoveFire() @@ -291,7 +276,16 @@ S.update_starlight() W.levelupdate() - return W + . = W + + affecting_lights = old_affecting_lights + if((old_opacity != opacity) || (dynamic_lighting != old_dynamic_lighting) || force_lighting_update) + reconsider_lights() + if(dynamic_lighting != old_dynamic_lighting) + if(dynamic_lighting) + lighting_build_overlays() + else + lighting_clear_overlays() //Commented out by SkyMarshal 5/10/13 - If you are patching up space, it should be vacuum. @@ -348,7 +342,8 @@ /turf/proc/ReplaceWithLattice() src.ChangeTurf(/turf/space) - new /obj/structure/lattice( locate(src.x, src.y, src.z) ) + spawn() + new /obj/structure/lattice( locate(src.x, src.y, src.z) ) /turf/proc/kill_creatures(mob/U = null)//Will kill people/creatures and damage mechs./N //Useful to batch-add creatures to the list. diff --git a/code/game/turfs/turf_flick_animations.dm b/code/game/turfs/turf_flick_animations.dm index 59bcfd56d7..b1bccd51bc 100644 --- a/code/game/turfs/turf_flick_animations.dm +++ b/code/game/turfs/turf_flick_animations.dm @@ -17,5 +17,5 @@ flick("turf_animation",c_animation) spawn(10) if(c_animation) - PlaceInPool(c_animation) + qdel(c_animation) c_animation = null diff --git a/code/game/vehicles/vehicle.dm b/code/game/vehicles/vehicle.dm index 3ec73f3eeb..4088528b35 100644 --- a/code/game/vehicles/vehicle.dm +++ b/code/game/vehicles/vehicle.dm @@ -1,190 +1,190 @@ - - -/obj/vehicle - name = "Vehicle" - icon = 'icons/vehicles/vehicles.dmi' - density = 1 - anchored = 1 - unacidable = 1 //To avoid the pilot-deleting shit that came with mechas - layer = MOB_LAYER - //var/can_move = 1 - var/mob/living/carbon/occupant = null - //var/step_in = 10 //make a step in step_in/10 sec. - //var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South. - //var/step_energy_drain = 10 - var/health = 300 //health is health - //var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act. - //the values in this list show how much damage will pass through, not how much will be absorbed. - var/list/damage_absorption = list("brute"=0.8,"fire"=1.2,"bullet"=0.9,"laser"=1,"energy"=1,"bomb"=1) - var/obj/item/weapon/cell/cell //Our power source - var/state = 0 - var/list/log = new - var/last_message = 0 - var/add_req_access = 1 - var/maint_access = 1 - //var/dna //dna-locking the mech - var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference - var/datum/effect/effect/system/spark_spread/spark_system = new - var/lights = 0 - var/lights_power = 6 - - //inner atmos //These go in airtight.dm, not all vehicles are space-faring -Agouri - //var/use_internal_tank = 0 - //var/internal_tank_valve = ONE_ATMOSPHERE - //var/obj/machinery/portable_atmospherics/canister/internal_tank - //var/datum/gas_mixture/cabin_air - //var/obj/machinery/atmospherics/portables_connector/connected_port = null - - var/obj/item/device/radio/radio = null - - var/max_temperature = 2500 - //var/internal_damage_threshold = 50 //health percentage below which internal damage is possible - var/internal_damage = 0 //contains bitflags - - var/list/operation_req_access = list()//required access level for mecha operation - var/list/internals_req_access = list(access_engine,access_robotics)//required access level to open cell compartment - - //var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature //In airtight.dm you go -Agouri - var/datum/global_iterator/pr_inertial_movement //controls intertial movement in spesss - - //var/datum/global_iterator/pr_give_air //moves air from tank to cabin //Y-you too -Agouri - - var/datum/global_iterator/pr_internal_damage //processes internal damage - - - var/wreckage - - var/list/equipment = new - var/obj/selected - //var/max_equip = 3 - - var/datum/events/events - - - -/obj/vehicle/New() - ..() - events = new - icon_state += "-unmanned" - add_radio() - //add_cabin() //No cabin for non-airtights - - spark_system.set_up(2, 0, src) - spark_system.attach(src) - add_cell() - add_iterators() - removeVerb(/obj/mecha/verb/disconnect_from_port) - removeVerb(/atom/movable/verb/pull) - log_message("[src.name]'s functions initialised. Work protocols active - Entering IDLE mode.") - loc.Entered(src) - return - - -//################ Helpers ########################################################### - - -/obj/vehicle/proc/removeVerb(verb_path) - verbs -= verb_path - -/obj/vehicle/proc/addVerb(verb_path) - verbs += verb_path - -/*/obj/vehicle/proc/add_airtank() //In airtight.dm -Agouri - internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src) - return internal_tank*/ - -/obj/vehicle/proc/add_cell(var/obj/item/weapon/cell/C=null) - if(C) - C.forceMove(src) - cell = C - return - cell = new(src) - cell.charge = 15000 - cell.maxcharge = 15000 - -/*/obj/vehicle/proc/add_cabin() //In airtight.dm -Agouri - cabin_air = new - cabin_air.temperature = T20C - cabin_air.volume = 200 - cabin_air.oxygen = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) - cabin_air.nitrogen = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) - return cabin_air*/ - -/obj/vehicle/proc/add_radio() - radio = new(src) - radio.name = "[src] radio" - radio.icon = icon - radio.icon_state = icon_state - radio.subspace_transmission = 1 - -/obj/vehicle/proc/add_iterators() - pr_inertial_movement = new /datum/global_iterator/vehicle_intertial_movement(null,0) - //pr_internal_damage = new /datum/global_iterator/vehicle_internal_damage(list(src),0) - //pr_int_temp_processor = new /datum/global_iterator/vehicle_preserve_temp(list(src)) //In airtight.dm's add_airtight_iterators -Agouri - //pr_give_air = new /datum/global_iterator/vehicle_tank_give_air(list(src) //Same here -Agouri - -/obj/vehicle/proc/check_for_support() - if(locate(/obj/structure/grille, orange(1, src)) || locate(/obj/structure/lattice, orange(1, src)) || locate(/turf/simulated, orange(1, src)) || locate(/turf/unsimulated, orange(1, src))) - return 1 - else - return 0 - -//################ Logs and messages ############################################ - - -/obj/vehicle/proc/log_message(message as text,red=null) - log.len++ - log[log.len] = list("time"=world.timeofday,"message"="[red?"":null][message][red?"":null]") - return log.len - - - -//################ Global Iterator Datums ###################################### - - -/datum/global_iterator/vehicle_intertial_movement //inertial movement in space - delay = 7 - - process(var/obj/vehicle/V as obj, direction) - if(direction) - if(!step(V, direction)||V.check_for_support()) - src.stop() - else - src.stop() - return - - -/datum/global_iterator/mecha_internal_damage // processing internal damage - - process(var/obj/mecha/mecha) - if(!mecha.hasInternalDamage()) - return stop() - if(mecha.hasInternalDamage(MECHA_INT_FIRE)) - if(!mecha.hasInternalDamage(MECHA_INT_TEMP_CONTROL) && prob(5)) - mecha.clearInternalDamage(MECHA_INT_FIRE) - if(mecha.internal_tank) - if(mecha.internal_tank.return_pressure()>mecha.internal_tank.maximum_pressure && !(mecha.hasInternalDamage(MECHA_INT_TANK_BREACH))) - mecha.setInternalDamage(MECHA_INT_TANK_BREACH) - var/datum/gas_mixture/int_tank_air = mecha.internal_tank.return_air() - if(int_tank_air && int_tank_air.return_volume()>0) //heat the air_contents - int_tank_air.temperature = min(6000+T0C, int_tank_air.temperature+rand(10,15)) - if(mecha.cabin_air && mecha.cabin_air.return_volume()>0) - mecha.cabin_air.temperature = min(6000+T0C, mecha.cabin_air.return_temperature()+rand(10,15)) - if(mecha.cabin_air.return_temperature()>mecha.max_temperature/2) - mecha.take_damage(4/round(mecha.max_temperature/mecha.cabin_air.return_temperature(),0.1),"fire") - if(mecha.hasInternalDamage(MECHA_INT_TEMP_CONTROL)) //stop the mecha_preserve_temp loop datum - mecha.pr_int_temp_processor.stop() - if(mecha.hasInternalDamage(MECHA_INT_TANK_BREACH)) //remove some air from internal tank - if(mecha.internal_tank) - var/datum/gas_mixture/int_tank_air = mecha.internal_tank.return_air() - var/datum/gas_mixture/leaked_gas = int_tank_air.remove_ratio(0.10) - if(mecha.loc && hascall(mecha.loc,"assume_air")) - mecha.loc.assume_air(leaked_gas) - else - del(leaked_gas) - if(mecha.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT)) - if(mecha.get_charge()) - mecha.spark_system.start() - mecha.cell.charge -= min(20,mecha.cell.charge) - mecha.cell.maxcharge -= min(20,mecha.cell.maxcharge) + + +/obj/vehicle + name = "Vehicle" + icon = 'icons/vehicles/vehicles.dmi' + density = 1 + anchored = 1 + unacidable = 1 //To avoid the pilot-deleting shit that came with mechas + layer = MOB_LAYER + //var/can_move = 1 + var/mob/living/carbon/occupant = null + //var/step_in = 10 //make a step in step_in/10 sec. + //var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South. + //var/step_energy_drain = 10 + var/health = 300 //health is health + //var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act. + //the values in this list show how much damage will pass through, not how much will be absorbed. + var/list/damage_absorption = list("brute"=0.8,"fire"=1.2,"bullet"=0.9,"laser"=1,"energy"=1,"bomb"=1) + var/obj/item/weapon/cell/cell //Our power source + var/state = 0 + var/list/log = new + var/last_message = 0 + var/add_req_access = 1 + var/maint_access = 1 + //var/dna //dna-locking the mech + var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference + var/datum/effect/effect/system/spark_spread/spark_system = new + var/lights = 0 + var/lights_power = 6 + + //inner atmos //These go in airtight.dm, not all vehicles are space-faring -Agouri + //var/use_internal_tank = 0 + //var/internal_tank_valve = ONE_ATMOSPHERE + //var/obj/machinery/portable_atmospherics/canister/internal_tank + //var/datum/gas_mixture/cabin_air + //var/obj/machinery/atmospherics/portables_connector/connected_port = null + + var/obj/item/device/radio/radio = null + + var/max_temperature = 2500 + //var/internal_damage_threshold = 50 //health percentage below which internal damage is possible + var/internal_damage = 0 //contains bitflags + + var/list/operation_req_access = list()//required access level for mecha operation + var/list/internals_req_access = list(access_engine,access_robotics)//required access level to open cell compartment + + //var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature //In airtight.dm you go -Agouri + var/datum/global_iterator/pr_inertial_movement //controls intertial movement in spesss + + //var/datum/global_iterator/pr_give_air //moves air from tank to cabin //Y-you too -Agouri + + var/datum/global_iterator/pr_internal_damage //processes internal damage + + + var/wreckage + + var/list/equipment = new + var/obj/selected + //var/max_equip = 3 + + var/datum/events/events + + + +/obj/vehicle/New() + ..() + events = new + icon_state += "-unmanned" + add_radio() + //add_cabin() //No cabin for non-airtights + + spark_system.set_up(2, 0, src) + spark_system.attach(src) + add_cell() + add_iterators() + removeVerb(/obj/mecha/verb/disconnect_from_port) + removeVerb(/atom/movable/verb/pull) + log_message("[src.name]'s functions initialised. Work protocols active - Entering IDLE mode.") + loc.Entered(src) + return + + +//################ Helpers ########################################################### + + +/obj/vehicle/proc/removeVerb(verb_path) + verbs -= verb_path + +/obj/vehicle/proc/addVerb(verb_path) + verbs += verb_path + +/*/obj/vehicle/proc/add_airtank() //In airtight.dm -Agouri + internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src) + return internal_tank*/ + +/obj/vehicle/proc/add_cell(var/obj/item/weapon/cell/C=null) + if(C) + C.forceMove(src) + cell = C + return + cell = new(src) + cell.charge = 15000 + cell.maxcharge = 15000 + +/*/obj/vehicle/proc/add_cabin() //In airtight.dm -Agouri + cabin_air = new + cabin_air.temperature = T20C + cabin_air.volume = 200 + cabin_air.oxygen = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) + cabin_air.nitrogen = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) + return cabin_air*/ + +/obj/vehicle/proc/add_radio() + radio = new(src) + radio.name = "[src] radio" + radio.icon = icon + radio.icon_state = icon_state + radio.subspace_transmission = 1 + +/obj/vehicle/proc/add_iterators() + pr_inertial_movement = new /datum/global_iterator/vehicle_intertial_movement(null,0) + //pr_internal_damage = new /datum/global_iterator/vehicle_internal_damage(list(src),0) + //pr_int_temp_processor = new /datum/global_iterator/vehicle_preserve_temp(list(src)) //In airtight.dm's add_airtight_iterators -Agouri + //pr_give_air = new /datum/global_iterator/vehicle_tank_give_air(list(src) //Same here -Agouri + +/obj/vehicle/proc/check_for_support() + if(locate(/obj/structure/grille, orange(1, src)) || locate(/obj/structure/lattice, orange(1, src)) || locate(/turf/simulated, orange(1, src)) || locate(/turf/unsimulated, orange(1, src))) + return 1 + else + return 0 + +//################ Logs and messages ############################################ + + +/obj/vehicle/proc/log_message(message as text,red=null) + log.len++ + log[log.len] = list("time"=world.timeofday,"message"="[red?"":null][message][red?"":null]") + return log.len + + + +//################ Global Iterator Datums ###################################### + + +/datum/global_iterator/vehicle_intertial_movement //inertial movement in space + delay = 7 + + process(var/obj/vehicle/V as obj, direction) + if(direction) + if(!step(V, direction)||V.check_for_support()) + src.stop() + else + src.stop() + return + + +/datum/global_iterator/mecha_internal_damage // processing internal damage + + process(var/obj/mecha/mecha) + if(!mecha.hasInternalDamage()) + return stop() + if(mecha.hasInternalDamage(MECHA_INT_FIRE)) + if(!mecha.hasInternalDamage(MECHA_INT_TEMP_CONTROL) && prob(5)) + mecha.clearInternalDamage(MECHA_INT_FIRE) + if(mecha.internal_tank) + if(mecha.internal_tank.return_pressure()>mecha.internal_tank.maximum_pressure && !(mecha.hasInternalDamage(MECHA_INT_TANK_BREACH))) + mecha.setInternalDamage(MECHA_INT_TANK_BREACH) + var/datum/gas_mixture/int_tank_air = mecha.internal_tank.return_air() + if(int_tank_air && int_tank_air.return_volume()>0) //heat the air_contents + int_tank_air.temperature = min(6000+T0C, int_tank_air.temperature+rand(10,15)) + if(mecha.cabin_air && mecha.cabin_air.return_volume()>0) + mecha.cabin_air.temperature = min(6000+T0C, mecha.cabin_air.return_temperature()+rand(10,15)) + if(mecha.cabin_air.return_temperature()>mecha.max_temperature/2) + mecha.take_damage(4/round(mecha.max_temperature/mecha.cabin_air.return_temperature(),0.1),"fire") + if(mecha.hasInternalDamage(MECHA_INT_TEMP_CONTROL)) //stop the mecha_preserve_temp loop datum + mecha.pr_int_temp_processor.stop() + if(mecha.hasInternalDamage(MECHA_INT_TANK_BREACH)) //remove some air from internal tank + if(mecha.internal_tank) + var/datum/gas_mixture/int_tank_air = mecha.internal_tank.return_air() + var/datum/gas_mixture/leaked_gas = int_tank_air.remove_ratio(0.10) + if(mecha.loc && hascall(mecha.loc,"assume_air")) + mecha.loc.assume_air(leaked_gas) + else + qdel(leaked_gas) + if(mecha.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT)) + if(mecha.get_charge()) + mecha.spark_system.start() + mecha.cell.charge -= min(20,mecha.cell.charge) + mecha.cell.maxcharge -= min(20,mecha.cell.maxcharge) return \ No newline at end of file diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index 92b0638b9f..82fef02e97 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -85,8 +85,8 @@ return if(!holder) - if(!config.ooc_allowed) - src << "OOC is globally muted." + if(!config.looc_allowed) + src << "LOOC is globally muted." return if(!config.dooc_allowed && (mob.stat == DEAD)) usr << "OOC for dead mobs has been turned off." diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index a9f39fb127..b522d7e7c6 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -277,6 +277,13 @@ var/global/floorIsLava = 0 var/dat = "Info on [key]" dat += "" + var/p_age = "unknown" + for(var/client/C in clients) + if(C.ckey == key) + p_age = C.player_age + break + dat +="Player age: [p_age]
    " + var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav") var/list/infos info >> infos @@ -747,20 +754,43 @@ var/global/floorIsLava = 0 set category = "Server" set desc="Globally Toggles OOC" set name="Toggle OOC" + + if(!check_rights(R_ADMIN)) + return + config.ooc_allowed = !(config.ooc_allowed) if (config.ooc_allowed) world << "The OOC channel has been globally enabled!" else world << "The OOC channel has been globally disabled!" - log_admin("[key_name(usr)] toggled OOC.") - message_admins("[key_name_admin(usr)] toggled OOC.", 1) + log_and_message_admins("toggled OOC.") feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! +/datum/admins/proc/togglelooc() + set category = "Server" + set desc="Globally Toggles LOOC" + set name="Toggle LOOC" + + if(!check_rights(R_ADMIN)) + return + + config.looc_allowed = !(config.looc_allowed) + if (config.looc_allowed) + world << "The LOOC channel has been globally enabled!" + else + world << "The LOOC channel has been globally disabled!" + log_and_message_admins("toggled LOOC.") + feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + /datum/admins/proc/toggledsay() set category = "Server" set desc="Globally Toggles DSAY" set name="Toggle DSAY" + + if(!check_rights(R_ADMIN)) + return + config.dsay_allowed = !(config.dsay_allowed) if (config.dsay_allowed) world << "Deadchat has been globally enabled!" @@ -774,6 +804,10 @@ var/global/floorIsLava = 0 set category = "Server" set desc="Toggle Dead OOC." set name="Toggle Dead OOC" + + if(!check_rights(R_ADMIN)) + return + config.dooc_allowed = !( config.dooc_allowed ) log_admin("[key_name(usr)] toggled Dead OOC.") message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1) @@ -1256,6 +1290,8 @@ var/global/floorIsLava = 0 //********************************************************************************************************* // +//Returns 1 to let the dragdrop code know we are trapping this event +//Returns 0 if we don't plan to trap the event /datum/admins/proc/cmd_ghost_drag(var/mob/dead/observer/frommob, var/mob/living/tomob) if(!istype(frommob)) return //Extra sanity check to make sure only observers are shoved into things @@ -1272,6 +1308,8 @@ var/global/floorIsLava = 0 var/ask = alert(question, "Place ghost in control of mob?", "Yes", "No") if (ask != "Yes") return 1 + if (!frommob || !tomob) //make sure the mobs don't go away while we waited for a response + return 1 if(tomob.client) //No need to ghostize if there is no client tomob.ghostize(0) message_admins("[key_name_admin(usr)] has put [frommob.ckey] in control of [tomob.name].") diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 0da8f61240..877b29b0b1 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -58,6 +58,7 @@ var/list/admin_verbs_admin = list( /client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/ /client/proc/secrets, /datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/ + /datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/ /datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/ /datum/admins/proc/toggledsay, /*toggles dsay on/off for everyone*/ /client/proc/game_panel, /*game panel, allows to change game-mode etc*/ @@ -109,7 +110,8 @@ var/list/admin_verbs_fun = list( /client/proc/cmd_admin_add_random_ai_law, /client/proc/make_sound, /client/proc/toggle_random_events, - /client/proc/editappear + /client/proc/editappear, + /client/proc/roll_dices ) var/list/admin_verbs_spawn = list( /datum/admins/proc/spawn_fruit, @@ -254,6 +256,7 @@ var/list/admin_verbs_hideable = list( /client/proc/cmd_debug_tog_aliens, /client/proc/air_report, /client/proc/enable_debug_verbs, + /client/proc/roll_dices, /proc/possess, /proc/release ) @@ -523,7 +526,7 @@ var/list/admin_verbs_mentor = list( if(C) message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] resulting in a [AUTOBANTIME] minute ban.") C << "You have been autobanned due to a warning by [ckey].
    This is a temporary ban, it will be removed in [AUTOBANTIME] minutes." - del(C) + qdel(C) else message_admins("[key_name_admin(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban.") AddBan(warned_ckey, D.last_id, "Autobanning due to too many formal warnings", ckey, 1, AUTOBANTIME) diff --git a/code/modules/admin/holder2.dm b/code/modules/admin/holder2.dm index d1cc15b0fe..dbd4de6444 100644 --- a/code/modules/admin/holder2.dm +++ b/code/modules/admin/holder2.dm @@ -16,7 +16,7 @@ var/list/admin_datums = list() /datum/admins/New(initial_rank = "Temporary Admin", initial_rights = 0, ckey) if(!ckey) error("Admin datum created without a ckey argument. Datum has been deleted") - del(src) + qdel(src) return admincaster_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]" rank = initial_rank @@ -55,8 +55,7 @@ proc/admin_proc() if(!check_rights(R_ADMIN)) return world << "you have enough rights!" -NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call -you will have to do something like if(client.holder.rights & R_ADMIN) yourself. +NOTE: It checks usr by default. Supply the "user" argument if you wish to check for a specific mob. */ /proc/check_rights(rights_required, show_msg=1, var/mob/user = usr) if(user && user.client) @@ -92,5 +91,5 @@ you will have to do something like if(client.holder.rights & R_ADMIN) yourself. /client/proc/deadmin() if(holder) holder.disassociate() - //del(holder) + //qdel(holder) return 1 diff --git a/code/modules/admin/player_notes.dm b/code/modules/admin/player_notes.dm index 3a74da5fca..a00a208d3b 100644 --- a/code/modules/admin/player_notes.dm +++ b/code/modules/admin/player_notes.dm @@ -1,167 +1,167 @@ -//This stuff was originally intended to be integrated into the ban-system I was working on -//but it's safe to say that'll never be finished. So I've merged it into the current player panel. -//enjoy ~Carn -/* -#define NOTESFILE "data/player_notes.sav" //where the player notes are saved - -datum/admins/proc/notes_show(var/ckey) - usr << browse("Player Notes[notes_gethtml(ckey)]","window=player_notes;size=700x400") - - -datum/admins/proc/notes_gethtml(var/ckey) - var/savefile/notesfile = new(NOTESFILE) - if(!notesfile) return "Error: Cannot access [NOTESFILE]" - if(ckey) - . = "Notes for [ckey]: \[+\] \[-\]
    " - notesfile.cd = "/[ckey]" - var/index = 1 - while( !notesfile.eof ) - var/note - notesfile >> note - . += "[note] \[-\]
    " - index++ - else - . = "All Notes: \[+\] \[-\]
    " - notesfile.cd = "/" - for(var/dir in notesfile.dir) - . += "[dir]
    " - return - - -//handles adding notes to the end of a ckey's buffer -//originally had seperate entries such as var/by to record who left the note and when -//but the current bansystem is a heap of dung. -/proc/notes_add(var/ckey, var/note) - if(!ckey) - ckey = ckey(input(usr,"Who would you like to add notes for?","Enter a ckey",null) as text|null) - if(!ckey) return - - if(!note) - note = html_encode(input(usr,"Enter your note:","Enter some text",null) as message|null) - if(!note) return - - var/savefile/notesfile = new(NOTESFILE) - if(!notesfile) return - notesfile.cd = "/[ckey]" - notesfile.eof = 1 //move to the end of the buffer - notesfile << "[time2text(world.realtime,"DD-MMM-YYYY")] | [note][(usr && usr.ckey)?" ~[usr.ckey]":""]" - return - -//handles removing entries from the buffer, or removing the entire directory if no start_index is given -/proc/notes_remove(var/ckey, var/start_index, var/end_index) - var/savefile/notesfile = new(NOTESFILE) - if(!notesfile) return - - if(!ckey) - notesfile.cd = "/" - ckey = ckey(input(usr,"Who would you like to remove notes for?","Enter a ckey",null) as null|anything in notesfile.dir) - if(!ckey) return - - if(start_index) - notesfile.cd = "/[ckey]" - var/list/noteslist = list() - if(!end_index) end_index = start_index - var/index = 0 - while( !notesfile.eof ) - index++ - var/temp - notesfile >> temp - if( (start_index <= index) && (index <= end_index) ) - continue - noteslist += temp - - notesfile.eof = -2 //Move to the start of the buffer and then erase. - - for( var/note in noteslist ) - notesfile << note - else - notesfile.cd = "/" - if(alert(usr,"Are you sure you want to remove all their notes?","Confirmation","No","Yes - Remove all notes") == "Yes - Remove all notes") - notesfile.dir.Remove(ckey) - return - -#undef NOTESFILE -*/ - -//Hijacking this file for BS12 playernotes functions. I like this ^ one systemm alright, but converting sounds too bothersome~ Chinsky. - -/proc/notes_add(var/key, var/note, var/mob/usr) - if (!key || !note) - return - - //Loading list of notes for this key - var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav") - var/list/infos - info >> infos - if(!infos) infos = list() - - //Overly complex timestamp creation - var/modifyer = "th" - switch(time2text(world.timeofday, "DD")) - if("01","21","31") - modifyer = "st" - if("02","22",) - modifyer = "nd" - if("03","23") - modifyer = "rd" - var/day_string = "[time2text(world.timeofday, "DD")][modifyer]" - if(copytext(day_string,1,2) == "0") - day_string = copytext(day_string,2) - var/full_date = time2text(world.timeofday, "DDD, Month DD of YYYY") - var/day_loc = findtext(full_date, time2text(world.timeofday, "DD")) - - var/datum/player_info/P = new - if (usr) - P.author = usr.key - P.rank = usr.client.holder.rank - else - P.author = "Adminbot" - P.rank = "Friendly Robot" - P.content = note - P.timestamp = "[copytext(full_date,1,day_loc)][day_string][copytext(full_date,day_loc+2)]" - - infos += P - info << infos - - message_admins("\blue [key_name_admin(usr)] has edited [key]'s notes.") - log_admin("[key_name(usr)] has edited [key]'s notes.") - - del info - - //Updating list of keys with notes on them - var/savefile/note_list = new("data/player_notes.sav") - var/list/note_keys - note_list >> note_keys - if(!note_keys) note_keys = list() - if(!note_keys.Find(key)) note_keys += key - note_list << note_keys - del note_list - - -/proc/notes_del(var/key, var/index) - var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav") - var/list/infos - info >> infos - if(!infos || infos.len < index) return - - var/datum/player_info/item = infos[index] - infos.Remove(item) - info << infos - - message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.") - log_admin("[key_name(usr)] deleted one of [key]'s notes.") - - del info - -/proc/show_player_info_irc(var/key as text) - var/dat = " Info on [key]%0D%0A" - var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav") - var/list/infos - info >> infos - if(!infos) - dat = "No information found on the given key." - else - for(var/datum/player_info/I in infos) - dat += "[I.content]%0D%0Aby [I.author] ([I.rank]) on [I.timestamp]%0D%0A%0D%0A" - - return dat +//This stuff was originally intended to be integrated into the ban-system I was working on +//but it's safe to say that'll never be finished. So I've merged it into the current player panel. +//enjoy ~Carn +/* +#define NOTESFILE "data/player_notes.sav" //where the player notes are saved + +datum/admins/proc/notes_show(var/ckey) + usr << browse("Player Notes[notes_gethtml(ckey)]","window=player_notes;size=700x400") + + +datum/admins/proc/notes_gethtml(var/ckey) + var/savefile/notesfile = new(NOTESFILE) + if(!notesfile) return "Error: Cannot access [NOTESFILE]" + if(ckey) + . = "Notes for [ckey]: \[+\] \[-\]
    " + notesfile.cd = "/[ckey]" + var/index = 1 + while( !notesfile.eof ) + var/note + notesfile >> note + . += "[note] \[-\]
    " + index++ + else + . = "All Notes: \[+\] \[-\]
    " + notesfile.cd = "/" + for(var/dir in notesfile.dir) + . += "[dir]
    " + return + + +//handles adding notes to the end of a ckey's buffer +//originally had seperate entries such as var/by to record who left the note and when +//but the current bansystem is a heap of dung. +/proc/notes_add(var/ckey, var/note) + if(!ckey) + ckey = ckey(input(usr,"Who would you like to add notes for?","Enter a ckey",null) as text|null) + if(!ckey) return + + if(!note) + note = html_encode(input(usr,"Enter your note:","Enter some text",null) as message|null) + if(!note) return + + var/savefile/notesfile = new(NOTESFILE) + if(!notesfile) return + notesfile.cd = "/[ckey]" + notesfile.eof = 1 //move to the end of the buffer + notesfile << "[time2text(world.realtime,"DD-MMM-YYYY")] | [note][(usr && usr.ckey)?" ~[usr.ckey]":""]" + return + +//handles removing entries from the buffer, or removing the entire directory if no start_index is given +/proc/notes_remove(var/ckey, var/start_index, var/end_index) + var/savefile/notesfile = new(NOTESFILE) + if(!notesfile) return + + if(!ckey) + notesfile.cd = "/" + ckey = ckey(input(usr,"Who would you like to remove notes for?","Enter a ckey",null) as null|anything in notesfile.dir) + if(!ckey) return + + if(start_index) + notesfile.cd = "/[ckey]" + var/list/noteslist = list() + if(!end_index) end_index = start_index + var/index = 0 + while( !notesfile.eof ) + index++ + var/temp + notesfile >> temp + if( (start_index <= index) && (index <= end_index) ) + continue + noteslist += temp + + notesfile.eof = -2 //Move to the start of the buffer and then erase. + + for( var/note in noteslist ) + notesfile << note + else + notesfile.cd = "/" + if(alert(usr,"Are you sure you want to remove all their notes?","Confirmation","No","Yes - Remove all notes") == "Yes - Remove all notes") + notesfile.dir.Remove(ckey) + return + +#undef NOTESFILE +*/ + +//Hijacking this file for BS12 playernotes functions. I like this ^ one systemm alright, but converting sounds too bothersome~ Chinsky. + +/proc/notes_add(var/key, var/note, var/mob/usr) + if (!key || !note) + return + + //Loading list of notes for this key + var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav") + var/list/infos + info >> infos + if(!infos) infos = list() + + //Overly complex timestamp creation + var/modifyer = "th" + switch(time2text(world.timeofday, "DD")) + if("01","21","31") + modifyer = "st" + if("02","22",) + modifyer = "nd" + if("03","23") + modifyer = "rd" + var/day_string = "[time2text(world.timeofday, "DD")][modifyer]" + if(copytext(day_string,1,2) == "0") + day_string = copytext(day_string,2) + var/full_date = time2text(world.timeofday, "DDD, Month DD of YYYY") + var/day_loc = findtext(full_date, time2text(world.timeofday, "DD")) + + var/datum/player_info/P = new + if (usr) + P.author = usr.key + P.rank = usr.client.holder.rank + else + P.author = "Adminbot" + P.rank = "Friendly Robot" + P.content = note + P.timestamp = "[copytext(full_date,1,day_loc)][day_string][copytext(full_date,day_loc+2)]" + + infos += P + info << infos + + message_admins("\blue [key_name_admin(usr)] has edited [key]'s notes.") + log_admin("[key_name(usr)] has edited [key]'s notes.") + + qdel(info) + + //Updating list of keys with notes on them + var/savefile/note_list = new("data/player_notes.sav") + var/list/note_keys + note_list >> note_keys + if(!note_keys) note_keys = list() + if(!note_keys.Find(key)) note_keys += key + note_list << note_keys + qdel(note_list) + + +/proc/notes_del(var/key, var/index) + var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav") + var/list/infos + info >> infos + if(!infos || infos.len < index) return + + var/datum/player_info/item = infos[index] + infos.Remove(item) + info << infos + + message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.") + log_admin("[key_name(usr)] deleted one of [key]'s notes.") + + qdel(info) + +/proc/show_player_info_irc(var/key as text) + var/dat = " Info on [key]%0D%0A" + var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav") + var/list/infos + info >> infos + if(!infos) + dat = "No information found on the given key." + else + for(var/datum/player_info/I in infos) + dat += "[I.content]%0D%0Aby [I.author] ([I.rank]) on [I.timestamp]%0D%0A%0D%0A" + + return dat diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 43ea750f7a..ffa64ce64f 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -745,7 +745,7 @@ log_admin("[key_name(usr)] booted [key_name(M)].") message_admins("\blue [key_name_admin(usr)] booted [key_name_admin(M)].", 1) //M.client = null - del(M.client) + qdel(M.client) /* //Player Notes else if(href_list["notes"]) @@ -811,8 +811,8 @@ log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") - del(M.client) - //del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends. + qdel(M.client) + //qdel(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends. if("No") if(!check_rights(R_BAN)) return var/reason = sanitize(input(usr,"Reason?","reason","Griefer") as text|null) @@ -836,8 +836,8 @@ feedback_inc("ban_perma",1) DB_ban_record(BANTYPE_PERMA, M, -1, reason) - del(M.client) - //del(M) + qdel(M.client) + //qdel(M) if("Cancel") return @@ -1301,7 +1301,7 @@ S.victim = M S.loc = M.loc spawn(20) - del(S) + qdel(S) var/turf/simulated/floor/T = get_turf(M) if(istype(T)) @@ -1323,7 +1323,7 @@ return if(L.can_centcom_reply()) - var/input = input(src.owner, "Please enter a message to reply to [key_name(L)] via their headset.","Outgoing message from Centcomm", "") + var/input = sanitize(input(src.owner, "Please enter a message to reply to [key_name(L)] via their headset.","Outgoing message from Centcomm", "")) if(!input) return src.owner << "You sent [input] to [L] via a secure channel." @@ -1369,8 +1369,8 @@ var/data = "" var/obj/item/weapon/paper_bundle/B = fax - for (var/page = 1, page <= B.amount, page++) - var/obj/pageobj = B.contents[page] + for (var/page = 1, page <= B.pages.len, page++) + var/obj/pageobj = B.pages[page] data += "Page [page] - [pageobj.name]
    " usr << browse(data, "window=[B.name]") @@ -1383,11 +1383,11 @@ if (!bundle) return - if (istype(bundle.contents[page], /obj/item/weapon/paper)) - var/obj/item/weapon/paper/P = bundle.contents[page] + if (istype(bundle.pages[page], /obj/item/weapon/paper)) + var/obj/item/weapon/paper/P = bundle.pages[page] P.show_content(src.owner, 1) - else if (istype(bundle.contents[page], /obj/item/weapon/photo)) - var/obj/item/weapon/photo/H = bundle.contents[page] + else if (istype(bundle.pages[page], /obj/item/weapon/photo)) + var/obj/item/weapon/photo/H = bundle.pages[page] H.show(src.owner) return @@ -1424,7 +1424,7 @@ src.owner << "\red Message reply failed." spawn(100) - del(P) + qdel(P) return else if(href_list["SolGovFaxReply"]) @@ -1669,28 +1669,28 @@ feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SC") for(var/obj/item/clothing/under/O in world) - del(O) + qdel(O) ok = 1 if("sec_all_clothes") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SAC") for(var/obj/item/clothing/O in world) - del(O) + qdel(O) ok = 1 if("sec_classic1") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SC1") for(var/obj/item/clothing/suit/fire/O in world) - del(O) + qdel(O) for(var/obj/structure/grille/O in world) - del(O) + qdel(O) /* for(var/obj/machinery/vehicle/pod/O in world) for(var/mob/M in src) M.loc = src.loc if (M.client) M.client.perspective = MOB_PERSPECTIVE M.client.eye = M - del(O) + qdel(O) ok = 1*/ if("monkey") feedback_inc("admin_secrets_fun_used",1) @@ -2044,7 +2044,7 @@ var/turf/T = pick(blobstart) var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 ) spawn(rand(100, 600)) - del(bh) + qdel(bh) if("timeanomalies") //dear god this code was awful :P Still needs further optimisation feedback_inc("admin_secrets_fun_used",1) @@ -2216,7 +2216,6 @@ for(var/obj/item/clothing/under/W in world) W.icon_state = "schoolgirl" W.item_state = "w_suit" - W.item_color = "schoolgirl" message_admins("[key_name_admin(usr)] activated Japanese Animes mode") world << sound('sound/AI/animes.ogg') if("paintball") @@ -2273,7 +2272,7 @@ feedback_add_details("admin_secrets_fun_used","NS") var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or halarity.") in list("PRAISE SATAN", "Cancel") if(choice == "PRAISE SATAN") - new /obj/machinery/singularity/narsie/large(get_turf(usr)) + new /obj/singularity/narsie/large(get_turf(usr)) message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.") if("supermattercascade") feedback_inc("admin_secrets_fun_used",1) diff --git a/code/modules/admin/verbs/BrokenInhands.dm b/code/modules/admin/verbs/BrokenInhands.dm index 914ba1b5df..e5d6dc2661 100644 --- a/code/modules/admin/verbs/BrokenInhands.dm +++ b/code/modules/admin/verbs/BrokenInhands.dm @@ -26,7 +26,7 @@ // if(!istates.Find(O.item_state)) // text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.item_state]\" IN \"[O.icon]\"\n" //text+="\n" - del(O) + qdel(O) if(text) var/F = file("broken_icons.txt") fdel(F) diff --git a/code/modules/admin/verbs/SDQL.dm b/code/modules/admin/verbs/SDQL.dm index d8626da403..a98cc3a1d9 100644 --- a/code/modules/admin/verbs/SDQL.dm +++ b/code/modules/admin/verbs/SDQL.dm @@ -1,497 +1,497 @@ - -//Structured Datum Query Language. Basically SQL meets BYOND objects. - -//Note: For use in BS12, need text_starts_with proc, and to modify the action on select to use BS12's object edit command(s). - -/client/proc/SDQL_query(query_text as message) - set category = "Admin" - if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe. - message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!") - log_admin("Non-admin [usr.key] attempted to execute a SDQL query!") - - var/list/query_list = SDQL_tokenize(query_text) - - if(query_list.len < 2) - if(query_list.len > 0) - usr << "\red SDQL: Too few discrete tokens in query \"[query_text]\". Please check your syntax and try again." - return - - if(!(lowertext(query_list[1]) in list("select", "delete", "update"))) - usr << "\red SDQL: Unknown query type: \"[query_list[1]]\" in query \"[query_text]\". Please check your syntax and try again." - return - - var/list/types = list() - - var/i - for(i = 2; i <= query_list.len; i += 2) - types += query_list[i] - - if(i + 1 >= query_list.len || query_list[i + 1] != ",") - break - - i++ - - var/list/from = list() - - if(i <= query_list.len) - if(lowertext(query_list[i]) in list("from", "in")) - for(i++; i <= query_list.len; i += 2) - from += query_list[i] - - if(i + 1 >= query_list.len || query_list[i + 1] != ",") - break - - i++ - - if(from.len < 1) - from += "world" - - var/list/set_vars = list() - - if(lowertext(query_list[1]) == "update") - if(i <= query_list.len && lowertext(query_list[i]) == "set") - for(i++; i <= query_list.len; i++) - if(i + 2 <= query_list.len && query_list[i + 1] == "=") - set_vars += query_list[i] - set_vars[query_list[i]] = query_list[i + 2] - - else - usr << "\red SDQL: Invalid set parameter in query \"[query_text]\". Please check your syntax and try again." - return - - i += 3 - - if(i >= query_list.len || query_list[i] != ",") - break - - if(set_vars.len < 1) - usr << "\red SDQL: Invalid or missing set in query \"[query_text]\". Please check your syntax and try again." - return - - var/list/where = list() - - if(i <= query_list.len && lowertext(query_list[i]) == "where") - where = query_list.Copy(i + 1) - - var/list/from_objs = list() - if("world" in from) - from_objs += world - else - for(var/f in from) - if(copytext(f, 1, 2) == "'" || copytext(f, 1, 2) == "\"") - from_objs += locate(copytext(f, 2, length(f))) - else if(copytext(f, 1, 2) != "/") - from_objs += locate(f) - else - var/f2 = text2path(f) - if(text_starts_with(f, "/mob")) - for(var/mob/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/turf/space")) - for(var/turf/space/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/turf/simulated")) - for(var/turf/simulated/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/turf/unsimulated")) - for(var/turf/unsimulated/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/turf")) - for(var/turf/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/area")) - for(var/area/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/obj/item")) - for(var/obj/item/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/obj/machinery")) - for(var/obj/machinery/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/obj")) - for(var/obj/m in world) - if(istype(m, f2)) - from_objs += m - - else if(text_starts_with(f, "/atom")) - for(var/atom/m in world) - if(istype(m, f2)) - from_objs += m -/* - else - for(var/datum/m in world) - if(istype(m, f2)) - from_objs += m -*/ - - var/list/objs = list() - - for(var/from_obj in from_objs) - if("*" in types) - objs += from_obj:contents - else - for(var/f in types) - if(copytext(f, 1, 2) == "'" || copytext(f, 1, 2) == "\"") - objs += locate(copytext(f, 2, length(f))) in from_obj - else if(copytext(f, 1, 2) != "/") - objs += locate(f) in from_obj - else - var/f2 = text2path(f) - if(text_starts_with(f, "/mob")) - for(var/mob/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/turf/space")) - for(var/turf/space/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/turf/simulated")) - for(var/turf/simulated/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/turf/unsimulated")) - for(var/turf/unsimulated/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/turf")) - for(var/turf/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/area")) - for(var/area/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/obj/item")) - for(var/obj/item/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/obj/machinery")) - for(var/obj/machinery/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/obj")) - for(var/obj/m in from_obj) - if(istype(m, f2)) - objs += m - - else if(text_starts_with(f, "/atom")) - for(var/atom/m in from_obj) - if(istype(m, f2)) - objs += m - - else - for(var/datum/m in from_obj) - if(istype(m, f2)) - objs += m - - - for(var/datum/t in objs) - var/currently_false = 0 - for(i = 1, i - 1 < where.len, i++) - var/v = where[i++] - var/compare_op = where[i++] - if(!(compare_op in list("==", "=", "<>", "<", ">", "<=", ">=", "!="))) - usr << "\red SDQL: Unknown comparison operator [compare_op] in where clause following [v] in query \"[query_text]\". Please check your syntax and try again." - return - - var/j - for(j = i, j <= where.len, j++) - if(lowertext(where[j]) in list("and", "or", ";")) - break - - if(!currently_false) - var/value = SDQL_text2value(t, v) - var/result = SDQL_evaluate(t, where.Copy(i, j)) - - switch(compare_op) - if("=", "==") - currently_false = !(value == result) - - if("!=", "<>") - currently_false = !(value != result) - - if("<") - currently_false = !(value < result) - - if(">") - currently_false = !(value > result) - - if("<=") - currently_false = !(value <= result) - - if(">=") - currently_false = !(value >= result) - - - if(j > where.len || lowertext(where[j]) == ";") - break - else if(lowertext(where[j]) == "or") - if(currently_false) - currently_false = 0 - else - break - - i = j - - if(currently_false) - objs -= t - - - - usr << "\blue SQDL Query: [query_text]" - message_admins("[usr] executed SDQL query: \"[query_text]\".") -/* - for(var/t in types) - usr << "Type: [t]" - - for(var/t in from) - usr << "From: [t]" - - for(var/t in set_vars) - usr << "Set: [t] = [set_vars[t]]" - - if(where.len) - var/where_str = "" - for(var/t in where) - where_str += "[t] " - - usr << "Where: [where_str]" - - usr << "From objects:" - for(var/datum/t in from_objs) - usr << t - - usr << "Objects:" - for(var/datum/t in objs) - usr << t -*/ - switch(lowertext(query_list[1])) - if("delete") - for(var/datum/t in objs) - del t - - if("update") - for(var/datum/t in objs) - objs[t] = list() - for(var/v in set_vars) - if(v in t.vars) - objs[t][v] = SDQL_text2value(t, set_vars[v]) - - for(var/datum/t in objs) - for(var/v in objs[t]) - t.vars[v] = objs[t][v] - - if("select") - var/text = "" - for(var/datum/t in objs) - if(istype(t, /atom)) - var/atom/a = t - - if(a.x) - text += "\ref[t]: [t] at ([a.x], [a.y], [a.z])
    " - - else if(a.loc && a.loc.x) - text += "\ref[t]: [t] in [a.loc] at ([a.loc.x], [a.loc.y], [a.loc.z])
    " - - else - text += "\ref[t]: [t]
    " - - else - text += "\ref[t]: [t]
    " - - //text += "[t]
    " - usr << browse(text, "window=sdql_result") - - -/client/Topic(href,href_list[],hsrc) - if(href_list["SDQL_select"]) - debug_variables(locate(href_list["SDQL_select"])) - - ..() - - -/proc/SDQL_evaluate(datum/object, list/equation) - if(equation.len == 0) - return null - - else if(equation.len == 1) - return SDQL_text2value(object, equation[1]) - - else if(equation[1] == "!") - return !SDQL_evaluate(object, equation.Copy(2)) - - else if(equation[1] == "-") - return -SDQL_evaluate(object, equation.Copy(2)) - - - else - usr << "\red SDQL: Sorry, equations not yet supported :(" - return null - - -/proc/SDQL_text2value(datum/object, text) - if(text2num(text) != null) - return text2num(text) - else if(text == "null") - return null - else if(copytext(text, 1, 2) == "'" || copytext(text, 1, 2) == "\"" ) - return copytext(text, 2, length(text)) - else if(copytext(text, 1, 2) == "/") - return text2path(text) - else - if(findtext(text, ".")) - var/split = findtext(text, ".") - var/v = copytext(text, 1, split) - - if((v in object.vars) && istype(object.vars[v], /datum)) - return SDQL_text2value(object.vars[v], copytext(text, split + 1)) - else - return null - - else - if(text in object.vars) - return object.vars[text] - else - return null - - -/proc/text_starts_with(text, start) - if(copytext(text, 1, length(start) + 1) == start) - return 1 - else - return 0 - - - - - -/proc/SDQL_tokenize(query_text) - - var/list/whitespace = list(" ", "\n", "\t") - var/list/single = list("(", ")", ",", "+", "-") - var/list/multi = list( - "=" = list("", "="), - "<" = list("", "=", ">"), - ">" = list("", "="), - "!" = list("", "=")) - - var/word = "" - var/list/query_list = list() - var/len = length(query_text) - - for(var/i = 1, i <= len, i++) - var/char = copytext(query_text, i, i + 1) - - if(char in whitespace) - if(word != "") - query_list += word - word = "" - - else if(char in single) - if(word != "") - query_list += word - word = "" - - query_list += char - - else if(char in multi) - if(word != "") - query_list += word - word = "" - - var/char2 = copytext(query_text, i + 1, i + 2) - - if(char2 in multi[char]) - query_list += "[char][char2]" - i++ - - else - query_list += char - - else if(char == "'") - if(word != "") - usr << "\red SDQL: You have an error in your SDQL syntax, unexpected ' in query: \"[query_text]\" following \"[word]\". Please check your syntax, and try again." - return null - - word = "'" - - for(i++, i <= len, i++) - char = copytext(query_text, i, i + 1) - - if(char == "'") - if(copytext(query_text, i + 1, i + 2) == "'") - word += "'" - i++ - - else - break - - else - word += char - - if(i > len) - usr << "\red SDQL: You have an error in your SDQL syntax, unmatched ' in query: \"[query_text]\". Please check your syntax, and try again." - return null - - query_list += "[word]'" - word = "" - - else if(char == "\"") - if(word != "") - usr << "\red SDQL: You have an error in your SDQL syntax, unexpected \" in query: \"[query_text]\" following \"[word]\". Please check your syntax, and try again." - return null - - word = "\"" - - for(i++, i <= len, i++) - char = copytext(query_text, i, i + 1) - - if(char == "\"") - if(copytext(query_text, i + 1, i + 2) == "'") - word += "\"" - i++ - - else - break - - else - word += char - - if(i > len) - usr << "\red SDQL: You have an error in your SDQL syntax, unmatched \" in query: \"[query_text]\". Please check your syntax, and try again." - return null - - query_list += "[word]\"" - word = "" - - else - word += char - - if(word != "") - query_list += word - - return query_list + +//Structured Datum Query Language. Basically SQL meets BYOND objects. + +//Note: For use in BS12, need text_starts_with proc, and to modify the action on select to use BS12's object edit command(s). + +/client/proc/SDQL_query(query_text as message) + set category = "Admin" + if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe. + message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!") + log_admin("Non-admin [usr.key] attempted to execute a SDQL query!") + + var/list/query_list = SDQL_tokenize(query_text) + + if(query_list.len < 2) + if(query_list.len > 0) + usr << "\red SDQL: Too few discrete tokens in query \"[query_text]\". Please check your syntax and try again." + return + + if(!(lowertext(query_list[1]) in list("select", "delete", "update"))) + usr << "\red SDQL: Unknown query type: \"[query_list[1]]\" in query \"[query_text]\". Please check your syntax and try again." + return + + var/list/types = list() + + var/i + for(i = 2; i <= query_list.len; i += 2) + types += query_list[i] + + if(i + 1 >= query_list.len || query_list[i + 1] != ",") + break + + i++ + + var/list/from = list() + + if(i <= query_list.len) + if(lowertext(query_list[i]) in list("from", "in")) + for(i++; i <= query_list.len; i += 2) + from += query_list[i] + + if(i + 1 >= query_list.len || query_list[i + 1] != ",") + break + + i++ + + if(from.len < 1) + from += "world" + + var/list/set_vars = list() + + if(lowertext(query_list[1]) == "update") + if(i <= query_list.len && lowertext(query_list[i]) == "set") + for(i++; i <= query_list.len; i++) + if(i + 2 <= query_list.len && query_list[i + 1] == "=") + set_vars += query_list[i] + set_vars[query_list[i]] = query_list[i + 2] + + else + usr << "\red SDQL: Invalid set parameter in query \"[query_text]\". Please check your syntax and try again." + return + + i += 3 + + if(i >= query_list.len || query_list[i] != ",") + break + + if(set_vars.len < 1) + usr << "\red SDQL: Invalid or missing set in query \"[query_text]\". Please check your syntax and try again." + return + + var/list/where = list() + + if(i <= query_list.len && lowertext(query_list[i]) == "where") + where = query_list.Copy(i + 1) + + var/list/from_objs = list() + if("world" in from) + from_objs += world + else + for(var/f in from) + if(copytext(f, 1, 2) == "'" || copytext(f, 1, 2) == "\"") + from_objs += locate(copytext(f, 2, length(f))) + else if(copytext(f, 1, 2) != "/") + from_objs += locate(f) + else + var/f2 = text2path(f) + if(text_starts_with(f, "/mob")) + for(var/mob/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/turf/space")) + for(var/turf/space/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/turf/simulated")) + for(var/turf/simulated/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/turf/unsimulated")) + for(var/turf/unsimulated/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/turf")) + for(var/turf/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/area")) + for(var/area/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/obj/item")) + for(var/obj/item/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/obj/machinery")) + for(var/obj/machinery/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/obj")) + for(var/obj/m in world) + if(istype(m, f2)) + from_objs += m + + else if(text_starts_with(f, "/atom")) + for(var/atom/m in world) + if(istype(m, f2)) + from_objs += m +/* + else + for(var/datum/m in world) + if(istype(m, f2)) + from_objs += m +*/ + + var/list/objs = list() + + for(var/from_obj in from_objs) + if("*" in types) + objs += from_obj:contents + else + for(var/f in types) + if(copytext(f, 1, 2) == "'" || copytext(f, 1, 2) == "\"") + objs += locate(copytext(f, 2, length(f))) in from_obj + else if(copytext(f, 1, 2) != "/") + objs += locate(f) in from_obj + else + var/f2 = text2path(f) + if(text_starts_with(f, "/mob")) + for(var/mob/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/turf/space")) + for(var/turf/space/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/turf/simulated")) + for(var/turf/simulated/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/turf/unsimulated")) + for(var/turf/unsimulated/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/turf")) + for(var/turf/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/area")) + for(var/area/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/obj/item")) + for(var/obj/item/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/obj/machinery")) + for(var/obj/machinery/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/obj")) + for(var/obj/m in from_obj) + if(istype(m, f2)) + objs += m + + else if(text_starts_with(f, "/atom")) + for(var/atom/m in from_obj) + if(istype(m, f2)) + objs += m + + else + for(var/datum/m in from_obj) + if(istype(m, f2)) + objs += m + + + for(var/datum/t in objs) + var/currently_false = 0 + for(i = 1, i - 1 < where.len, i++) + var/v = where[i++] + var/compare_op = where[i++] + if(!(compare_op in list("==", "=", "<>", "<", ">", "<=", ">=", "!="))) + usr << "\red SDQL: Unknown comparison operator [compare_op] in where clause following [v] in query \"[query_text]\". Please check your syntax and try again." + return + + var/j + for(j = i, j <= where.len, j++) + if(lowertext(where[j]) in list("and", "or", ";")) + break + + if(!currently_false) + var/value = SDQL_text2value(t, v) + var/result = SDQL_evaluate(t, where.Copy(i, j)) + + switch(compare_op) + if("=", "==") + currently_false = !(value == result) + + if("!=", "<>") + currently_false = !(value != result) + + if("<") + currently_false = !(value < result) + + if(">") + currently_false = !(value > result) + + if("<=") + currently_false = !(value <= result) + + if(">=") + currently_false = !(value >= result) + + + if(j > where.len || lowertext(where[j]) == ";") + break + else if(lowertext(where[j]) == "or") + if(currently_false) + currently_false = 0 + else + break + + i = j + + if(currently_false) + objs -= t + + + + usr << "\blue SQDL Query: [query_text]" + message_admins("[usr] executed SDQL query: \"[query_text]\".") +/* + for(var/t in types) + usr << "Type: [t]" + + for(var/t in from) + usr << "From: [t]" + + for(var/t in set_vars) + usr << "Set: [t] = [set_vars[t]]" + + if(where.len) + var/where_str = "" + for(var/t in where) + where_str += "[t] " + + usr << "Where: [where_str]" + + usr << "From objects:" + for(var/datum/t in from_objs) + usr << t + + usr << "Objects:" + for(var/datum/t in objs) + usr << t +*/ + switch(lowertext(query_list[1])) + if("delete") + for(var/datum/t in objs) + qdel(t) + + if("update") + for(var/datum/t in objs) + objs[t] = list() + for(var/v in set_vars) + if(v in t.vars) + objs[t][v] = SDQL_text2value(t, set_vars[v]) + + for(var/datum/t in objs) + for(var/v in objs[t]) + t.vars[v] = objs[t][v] + + if("select") + var/text = "" + for(var/datum/t in objs) + if(istype(t, /atom)) + var/atom/a = t + + if(a.x) + text += "\ref[t]: [t] at ([a.x], [a.y], [a.z])
    " + + else if(a.loc && a.loc.x) + text += "\ref[t]: [t] in [a.loc] at ([a.loc.x], [a.loc.y], [a.loc.z])
    " + + else + text += "\ref[t]: [t]
    " + + else + text += "\ref[t]: [t]
    " + + //text += "[t]
    " + usr << browse(text, "window=sdql_result") + + +/client/Topic(href,href_list[],hsrc) + if(href_list["SDQL_select"]) + debug_variables(locate(href_list["SDQL_select"])) + + ..() + + +/proc/SDQL_evaluate(datum/object, list/equation) + if(equation.len == 0) + return null + + else if(equation.len == 1) + return SDQL_text2value(object, equation[1]) + + else if(equation[1] == "!") + return !SDQL_evaluate(object, equation.Copy(2)) + + else if(equation[1] == "-") + return -SDQL_evaluate(object, equation.Copy(2)) + + + else + usr << "\red SDQL: Sorry, equations not yet supported :(" + return null + + +/proc/SDQL_text2value(datum/object, text) + if(text2num(text) != null) + return text2num(text) + else if(text == "null") + return null + else if(copytext(text, 1, 2) == "'" || copytext(text, 1, 2) == "\"" ) + return copytext(text, 2, length(text)) + else if(copytext(text, 1, 2) == "/") + return text2path(text) + else + if(findtext(text, ".")) + var/split = findtext(text, ".") + var/v = copytext(text, 1, split) + + if((v in object.vars) && istype(object.vars[v], /datum)) + return SDQL_text2value(object.vars[v], copytext(text, split + 1)) + else + return null + + else + if(text in object.vars) + return object.vars[text] + else + return null + + +/proc/text_starts_with(text, start) + if(copytext(text, 1, length(start) + 1) == start) + return 1 + else + return 0 + + + + + +/proc/SDQL_tokenize(query_text) + + var/list/whitespace = list(" ", "\n", "\t") + var/list/single = list("(", ")", ",", "+", "-") + var/list/multi = list( + "=" = list("", "="), + "<" = list("", "=", ">"), + ">" = list("", "="), + "!" = list("", "=")) + + var/word = "" + var/list/query_list = list() + var/len = length(query_text) + + for(var/i = 1, i <= len, i++) + var/char = copytext(query_text, i, i + 1) + + if(char in whitespace) + if(word != "") + query_list += word + word = "" + + else if(char in single) + if(word != "") + query_list += word + word = "" + + query_list += char + + else if(char in multi) + if(word != "") + query_list += word + word = "" + + var/char2 = copytext(query_text, i + 1, i + 2) + + if(char2 in multi[char]) + query_list += "[char][char2]" + i++ + + else + query_list += char + + else if(char == "'") + if(word != "") + usr << "\red SDQL: You have an error in your SDQL syntax, unexpected ' in query: \"[query_text]\" following \"[word]\". Please check your syntax, and try again." + return null + + word = "'" + + for(i++, i <= len, i++) + char = copytext(query_text, i, i + 1) + + if(char == "'") + if(copytext(query_text, i + 1, i + 2) == "'") + word += "'" + i++ + + else + break + + else + word += char + + if(i > len) + usr << "\red SDQL: You have an error in your SDQL syntax, unmatched ' in query: \"[query_text]\". Please check your syntax, and try again." + return null + + query_list += "[word]'" + word = "" + + else if(char == "\"") + if(word != "") + usr << "\red SDQL: You have an error in your SDQL syntax, unexpected \" in query: \"[query_text]\" following \"[word]\". Please check your syntax, and try again." + return null + + word = "\"" + + for(i++, i <= len, i++) + char = copytext(query_text, i, i + 1) + + if(char == "\"") + if(copytext(query_text, i + 1, i + 2) == "'") + word += "\"" + i++ + + else + break + + else + word += char + + if(i > len) + usr << "\red SDQL: You have an error in your SDQL syntax, unmatched \" in query: \"[query_text]\". Please check your syntax, and try again." + return null + + query_list += "[word]\"" + word = "" + + else + word += char + + if(word != "") + query_list += word + + return query_list diff --git a/code/modules/admin/verbs/SDQL_2.dm b/code/modules/admin/verbs/SDQL_2.dm index 549447da11..236237c23a 100644 --- a/code/modules/admin/verbs/SDQL_2.dm +++ b/code/modules/admin/verbs/SDQL_2.dm @@ -1,426 +1,426 @@ - - -/client/proc/SDQL2_query(query_text as message) - set category = "Admin" - if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe. - message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!") - log_admin("Non-admin [usr.key] attempted to execute a SDQL query!") - - if(!query_text || length(query_text) < 1) - return - - //world << query_text - - var/list/query_list = SDQL2_tokenize(query_text) - - if(!query_list || query_list.len < 1) - return - - var/list/query_tree = SDQL_parse(query_list) - - if(query_tree.len < 1) - return - - var/list/from_objs = list() - var/list/select_types = list() - - switch(query_tree[1]) - if("explain") - SDQL_testout(query_tree["explain"]) - return - - if("call") - if("on" in query_tree) - select_types = query_tree["on"] - else - return - - if("select", "delete", "update") - select_types = query_tree[query_tree[1]] - - from_objs = SDQL_from_objs(query_tree["from"]) - - var/list/objs = list() - - for(var/type in select_types) - var/char = copytext(type, 1, 2) - - if(char == "/" || char == "*") - for(var/from in from_objs) - objs += SDQL_get_all(type, from) - - else if(char == "'" || char == "\"") - objs += locate(copytext(type, 2, length(type))) - - if("where" in query_tree) - var/objs_temp = objs - objs = list() - for(var/datum/d in objs_temp) - if(SDQL_expression(d, query_tree["where"])) - objs += d - - //usr << "Query: [query_text]" - message_admins("[usr] executed SDQL query: \"[query_text]\".") - - switch(query_tree[1]) - if("delete") - for(var/datum/d in objs) - del d - - if("select") - var/text = "" - for(var/datum/t in objs) - if(istype(t, /atom)) - var/atom/a = t - - if(a.x) - text += "\ref[t]: [t] at ([a.x], [a.y], [a.z])
    " - - else if(a.loc && a.loc.x) - text += "\ref[t]: [t] in [a.loc] at ([a.loc.x], [a.loc.y], [a.loc.z])
    " - - else - text += "\ref[t]: [t]
    " - - else - text += "\ref[t]: [t]
    " - - usr << browse(text, "window=SDQL-result") - - if("update") - if("set" in query_tree) - var/list/set_list = query_tree["set"] - for(var/datum/d in objs) - var/list/vals = list() - for(var/v in set_list) - if(v in d.vars) - vals += v - vals[v] = SDQL_expression(d, set_list[v]) - - if(istype(d, /turf)) - for(var/v in vals) - if(v == "x" || v == "y" || v == "z") - continue - - d.vars[v] = vals[v] - - else - for(var/v in vals) - d.vars[v] = vals[v] - - - - - -/proc/SDQL_parse(list/query_list) - var/datum/SDQL_parser/parser = new(query_list) - var/list/query_tree = parser.parse() - - del(parser) - - return query_tree - - - -/proc/SDQL_testout(list/query_tree, indent = 0) - var/spaces = "" - for(var/s = 0, s < indent, s++) - spaces += " " - - for(var/item in query_tree) - if(istype(item, /list)) - world << "[spaces](" - SDQL_testout(item, indent + 1) - world << "[spaces])" - - else - world << "[spaces][item]" - - if(!isnum(item) && query_tree[item]) - - if(istype(query_tree[item], /list)) - world << "[spaces] (" - SDQL_testout(query_tree[item], indent + 2) - world << "[spaces] )" - - else - world << "[spaces] [query_tree[item]]" - - - -/proc/SDQL_from_objs(list/tree) - if("world" in tree) - return list(world) - - var/list/out = list() - - for(var/type in tree) - var/char = copytext(type, 1, 2) - - if(char == "/") - out += SDQL_get_all(type, world) - - else if(char == "'" || char == "\"") - out += locate(copytext(type, 2, length(type))) - - return out - - -/proc/SDQL_get_all(type, location) - var/list/out = list() - - if(type == "*") - for(var/datum/d in location) - out += d - - return out - - type = text2path(type) - - if(ispath(type, /mob)) - for(var/mob/d in location) - if(istype(d, type)) - out += d - - else if(ispath(type, /turf)) - for(var/turf/d in location) - if(istype(d, type)) - out += d - - else if(ispath(type, /obj)) - for(var/obj/d in location) - if(istype(d, type)) - out += d - - else if(ispath(type, /area)) - for(var/area/d in location) - if(istype(d, type)) - out += d - - else if(ispath(type, /atom)) - for(var/atom/d in location) - if(istype(d, type)) - out += d - - else - for(var/datum/d in location) - if(istype(d, type)) - out += d - - return out - - -/proc/SDQL_expression(datum/object, list/expression, start = 1) - var/result = 0 - var/val - - for(var/i = start, i <= expression.len, i++) - var/op = "" - - if(i > start) - op = expression[i] - i++ - - var/list/ret = SDQL_value(object, expression, i) - val = ret["val"] - i = ret["i"] - - if(op != "") - switch(op) - if("+") - result += val - if("-") - result -= val - if("*") - result *= val - if("/") - result /= val - if("&") - result &= val - if("|") - result |= val - if("^") - result ^= val - if("=", "==") - result = (result == val) - if("!=", "<>") - result = (result != val) - if("<") - result = (result < val) - if("<=") - result = (result <= val) - if(">") - result = (result > val) - if(">=") - result = (result >= val) - if("and", "&&") - result = (result && val) - if("or", "||") - result = (result || val) - else - usr << "\red SDQL2: Unknown op [op]" - result = null - else - result = val - - return result - -/proc/SDQL_value(datum/object, list/expression, start = 1) - var/i = start - var/val = null - - if(i > expression.len) - return list("val" = null, "i" = i) - - if(istype(expression[i], /list)) - val = SDQL_expression(object, expression[i]) - - else if(expression[i] == "!") - var/list/ret = SDQL_value(object, expression, i + 1) - val = !ret["val"] - i = ret["i"] - - else if(expression[i] == "~") - var/list/ret = SDQL_value(object, expression, i + 1) - val = ~ret["val"] - i = ret["i"] - - else if(expression[i] == "-") - var/list/ret = SDQL_value(object, expression, i + 1) - val = -ret["val"] - i = ret["i"] - - else if(expression[i] == "null") - val = null - - else if(isnum(expression[i])) - val = expression[i] - - else if(copytext(expression[i], 1, 2) in list("'", "\"")) - val = copytext(expression[i], 2, length(expression[i])) - - else - val = SDQL_var(object, expression, i) - i = expression.len - - return list("val" = val, "i" = i) - -/proc/SDQL_var(datum/object, list/expression, start = 1) - - if(expression[start] in object.vars) - - if(start < expression.len && expression[start + 1] == ".") - return SDQL_var(object.vars[expression[start]], expression[start + 2]) - - else - return object.vars[expression[start]] - - else - return null - -/proc/SDQL2_tokenize(query_text) - - var/list/whitespace = list(" ", "\n", "\t") - var/list/single = list("(", ")", ",", "+", "-", ".") - var/list/multi = list( - "=" = list("", "="), - "<" = list("", "=", ">"), - ">" = list("", "="), - "!" = list("", "=")) - - var/word = "" - var/list/query_list = list() - var/len = length(query_text) - - for(var/i = 1, i <= len, i++) - var/char = copytext(query_text, i, i + 1) - - if(char in whitespace) - if(word != "") - query_list += word - word = "" - - else if(char in single) - if(word != "") - query_list += word - word = "" - - query_list += char - - else if(char in multi) - if(word != "") - query_list += word - word = "" - - var/char2 = copytext(query_text, i + 1, i + 2) - - if(char2 in multi[char]) - query_list += "[char][char2]" - i++ - - else - query_list += char - - else if(char == "'") - if(word != "") - usr << "\red SDQL2: You have an error in your SDQL syntax, unexpected ' in query: \"[query_text]\" following \"[word]\". Please check your syntax, and try again." - return null - - word = "'" - - for(i++, i <= len, i++) - char = copytext(query_text, i, i + 1) - - if(char == "'") - if(copytext(query_text, i + 1, i + 2) == "'") - word += "'" - i++ - - else - break - - else - word += char - - if(i > len) - usr << "\red SDQL2: You have an error in your SDQL syntax, unmatched ' in query: \"[query_text]\". Please check your syntax, and try again." - return null - - query_list += "[word]'" - word = "" - - else if(char == "\"") - if(word != "") - usr << "\red SDQL2: You have an error in your SDQL syntax, unexpected \" in query: \"[query_text]\" following \"[word]\". Please check your syntax, and try again." - return null - - word = "\"" - - for(i++, i <= len, i++) - char = copytext(query_text, i, i + 1) - - if(char == "\"") - if(copytext(query_text, i + 1, i + 2) == "'") - word += "\"" - i++ - - else - break - - else - word += char - - if(i > len) - usr << "\red SDQL2: You have an error in your SDQL syntax, unmatched \" in query: \"[query_text]\". Please check your syntax, and try again." - return null - - query_list += "[word]\"" - word = "" - - else - word += char - - if(word != "") - query_list += word - - return query_list + + +/client/proc/SDQL2_query(query_text as message) + set category = "Admin" + if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe. + message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!") + log_admin("Non-admin [usr.key] attempted to execute a SDQL query!") + + if(!query_text || length(query_text) < 1) + return + + //world << query_text + + var/list/query_list = SDQL2_tokenize(query_text) + + if(!query_list || query_list.len < 1) + return + + var/list/query_tree = SDQL_parse(query_list) + + if(query_tree.len < 1) + return + + var/list/from_objs = list() + var/list/select_types = list() + + switch(query_tree[1]) + if("explain") + SDQL_testout(query_tree["explain"]) + return + + if("call") + if("on" in query_tree) + select_types = query_tree["on"] + else + return + + if("select", "delete", "update") + select_types = query_tree[query_tree[1]] + + from_objs = SDQL_from_objs(query_tree["from"]) + + var/list/objs = list() + + for(var/type in select_types) + var/char = copytext(type, 1, 2) + + if(char == "/" || char == "*") + for(var/from in from_objs) + objs += SDQL_get_all(type, from) + + else if(char == "'" || char == "\"") + objs += locate(copytext(type, 2, length(type))) + + if("where" in query_tree) + var/objs_temp = objs + objs = list() + for(var/datum/d in objs_temp) + if(SDQL_expression(d, query_tree["where"])) + objs += d + + //usr << "Query: [query_text]" + message_admins("[usr] executed SDQL query: \"[query_text]\".") + + switch(query_tree[1]) + if("delete") + for(var/datum/d in objs) + qdel(d) + + if("select") + var/text = "" + for(var/datum/t in objs) + if(istype(t, /atom)) + var/atom/a = t + + if(a.x) + text += "\ref[t]: [t] at ([a.x], [a.y], [a.z])
    " + + else if(a.loc && a.loc.x) + text += "\ref[t]: [t] in [a.loc] at ([a.loc.x], [a.loc.y], [a.loc.z])
    " + + else + text += "\ref[t]: [t]
    " + + else + text += "\ref[t]: [t]
    " + + usr << browse(text, "window=SDQL-result") + + if("update") + if("set" in query_tree) + var/list/set_list = query_tree["set"] + for(var/datum/d in objs) + var/list/vals = list() + for(var/v in set_list) + if(v in d.vars) + vals += v + vals[v] = SDQL_expression(d, set_list[v]) + + if(istype(d, /turf)) + for(var/v in vals) + if(v == "x" || v == "y" || v == "z") + continue + + d.vars[v] = vals[v] + + else + for(var/v in vals) + d.vars[v] = vals[v] + + + + + +/proc/SDQL_parse(list/query_list) + var/datum/SDQL_parser/parser = new(query_list) + var/list/query_tree = parser.parse() + + qdel(parser) + + return query_tree + + + +/proc/SDQL_testout(list/query_tree, indent = 0) + var/spaces = "" + for(var/s = 0, s < indent, s++) + spaces += " " + + for(var/item in query_tree) + if(istype(item, /list)) + world << "[spaces](" + SDQL_testout(item, indent + 1) + world << "[spaces])" + + else + world << "[spaces][item]" + + if(!isnum(item) && query_tree[item]) + + if(istype(query_tree[item], /list)) + world << "[spaces] (" + SDQL_testout(query_tree[item], indent + 2) + world << "[spaces] )" + + else + world << "[spaces] [query_tree[item]]" + + + +/proc/SDQL_from_objs(list/tree) + if("world" in tree) + return list(world) + + var/list/out = list() + + for(var/type in tree) + var/char = copytext(type, 1, 2) + + if(char == "/") + out += SDQL_get_all(type, world) + + else if(char == "'" || char == "\"") + out += locate(copytext(type, 2, length(type))) + + return out + + +/proc/SDQL_get_all(type, location) + var/list/out = list() + + if(type == "*") + for(var/datum/d in location) + out += d + + return out + + type = text2path(type) + + if(ispath(type, /mob)) + for(var/mob/d in location) + if(istype(d, type)) + out += d + + else if(ispath(type, /turf)) + for(var/turf/d in location) + if(istype(d, type)) + out += d + + else if(ispath(type, /obj)) + for(var/obj/d in location) + if(istype(d, type)) + out += d + + else if(ispath(type, /area)) + for(var/area/d in location) + if(istype(d, type)) + out += d + + else if(ispath(type, /atom)) + for(var/atom/d in location) + if(istype(d, type)) + out += d + + else + for(var/datum/d in location) + if(istype(d, type)) + out += d + + return out + + +/proc/SDQL_expression(datum/object, list/expression, start = 1) + var/result = 0 + var/val + + for(var/i = start, i <= expression.len, i++) + var/op = "" + + if(i > start) + op = expression[i] + i++ + + var/list/ret = SDQL_value(object, expression, i) + val = ret["val"] + i = ret["i"] + + if(op != "") + switch(op) + if("+") + result += val + if("-") + result -= val + if("*") + result *= val + if("/") + result /= val + if("&") + result &= val + if("|") + result |= val + if("^") + result ^= val + if("=", "==") + result = (result == val) + if("!=", "<>") + result = (result != val) + if("<") + result = (result < val) + if("<=") + result = (result <= val) + if(">") + result = (result > val) + if(">=") + result = (result >= val) + if("and", "&&") + result = (result && val) + if("or", "||") + result = (result || val) + else + usr << "\red SDQL2: Unknown op [op]" + result = null + else + result = val + + return result + +/proc/SDQL_value(datum/object, list/expression, start = 1) + var/i = start + var/val = null + + if(i > expression.len) + return list("val" = null, "i" = i) + + if(istype(expression[i], /list)) + val = SDQL_expression(object, expression[i]) + + else if(expression[i] == "!") + var/list/ret = SDQL_value(object, expression, i + 1) + val = !ret["val"] + i = ret["i"] + + else if(expression[i] == "~") + var/list/ret = SDQL_value(object, expression, i + 1) + val = ~ret["val"] + i = ret["i"] + + else if(expression[i] == "-") + var/list/ret = SDQL_value(object, expression, i + 1) + val = -ret["val"] + i = ret["i"] + + else if(expression[i] == "null") + val = null + + else if(isnum(expression[i])) + val = expression[i] + + else if(copytext(expression[i], 1, 2) in list("'", "\"")) + val = copytext(expression[i], 2, length(expression[i])) + + else + val = SDQL_var(object, expression, i) + i = expression.len + + return list("val" = val, "i" = i) + +/proc/SDQL_var(datum/object, list/expression, start = 1) + + if(expression[start] in object.vars) + + if(start < expression.len && expression[start + 1] == ".") + return SDQL_var(object.vars[expression[start]], expression[start + 2]) + + else + return object.vars[expression[start]] + + else + return null + +/proc/SDQL2_tokenize(query_text) + + var/list/whitespace = list(" ", "\n", "\t") + var/list/single = list("(", ")", ",", "+", "-", ".") + var/list/multi = list( + "=" = list("", "="), + "<" = list("", "=", ">"), + ">" = list("", "="), + "!" = list("", "=")) + + var/word = "" + var/list/query_list = list() + var/len = length(query_text) + + for(var/i = 1, i <= len, i++) + var/char = copytext(query_text, i, i + 1) + + if(char in whitespace) + if(word != "") + query_list += word + word = "" + + else if(char in single) + if(word != "") + query_list += word + word = "" + + query_list += char + + else if(char in multi) + if(word != "") + query_list += word + word = "" + + var/char2 = copytext(query_text, i + 1, i + 2) + + if(char2 in multi[char]) + query_list += "[char][char2]" + i++ + + else + query_list += char + + else if(char == "'") + if(word != "") + usr << "\red SDQL2: You have an error in your SDQL syntax, unexpected ' in query: \"[query_text]\" following \"[word]\". Please check your syntax, and try again." + return null + + word = "'" + + for(i++, i <= len, i++) + char = copytext(query_text, i, i + 1) + + if(char == "'") + if(copytext(query_text, i + 1, i + 2) == "'") + word += "'" + i++ + + else + break + + else + word += char + + if(i > len) + usr << "\red SDQL2: You have an error in your SDQL syntax, unmatched ' in query: \"[query_text]\". Please check your syntax, and try again." + return null + + query_list += "[word]'" + word = "" + + else if(char == "\"") + if(word != "") + usr << "\red SDQL2: You have an error in your SDQL syntax, unexpected \" in query: \"[query_text]\" following \"[word]\". Please check your syntax, and try again." + return null + + word = "\"" + + for(i++, i <= len, i++) + char = copytext(query_text, i, i + 1) + + if(char == "\"") + if(copytext(query_text, i + 1, i + 2) == "'") + word += "\"" + i++ + + else + break + + else + word += char + + if(i > len) + usr << "\red SDQL2: You have an error in your SDQL syntax, unmatched \" in query: \"[query_text]\". Please check your syntax, and try again." + return null + + query_list += "[word]\"" + word = "" + + else + word += char + + if(word != "") + query_list += word + + return query_list diff --git a/code/modules/admin/verbs/antag-ooc.dm b/code/modules/admin/verbs/antag-ooc.dm index 53a2c709fc..9260baf3dd 100644 --- a/code/modules/admin/verbs/antag-ooc.dm +++ b/code/modules/admin/verbs/antag-ooc.dm @@ -13,7 +13,7 @@ display_name = holder.fakekey for(var/mob/M in mob_list) - if((M.mind && M.mind.special_role && M.client) || (M.client && M.client.holder)) + if((M.mind && M.mind.special_role && M.client) || check_rights(R_ADMIN, 0, M)) M << "" + create_text_tag("aooc", "Antag-OOC:", M.client) + " [display_name]: [msg]" log_ooc("(ANTAG) [key] : [msg]") \ No newline at end of file diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm index 71bdabf4be..4b90283a56 100644 --- a/code/modules/admin/verbs/buildmode.dm +++ b/code/modules/admin/verbs/buildmode.dm @@ -8,7 +8,7 @@ M.client.show_popup_menus = 1 for(var/obj/effect/bmode/buildholder/H) if(H.cl == M.client) - del(H) + qdel(H) else log_admin("[key_name(usr)] has entered build mode.") M.client.buildmode = 1 @@ -220,7 +220,7 @@ T.ChangeTurf(/turf/simulated/wall) return else if(istype(object,/obj)) - del(object) + qdel(object) return else if(istype(object,/turf) && pa.Find("alt") && pa.Find("left")) new/obj/machinery/door/airlock(get_turf(object)) @@ -250,7 +250,7 @@ var/obj/A = new holder.buildmode.objholder (get_turf(object)) A.set_dir(holder.builddir.dir) else if(pa.Find("right")) - if(isobj(object)) del(object) + if(isobj(object)) qdel(object) if(pa.Find("middle")) holder.buildmode.objholder = text2path("[object.type]") if(holder.buildmode.objsay) usr << "[object.type]" diff --git a/code/modules/admin/verbs/cinematic.dm b/code/modules/admin/verbs/cinematic.dm index e21de8641d..a643b370fc 100644 --- a/code/modules/admin/verbs/cinematic.dm +++ b/code/modules/admin/verbs/cinematic.dm @@ -1,12 +1,17 @@ /client/proc/cinematic(var/cinematic as anything in list("explosion",null)) - set name = "cinematic" + set name = "Cinematic" set category = "Fun" set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted. - set hidden = 1 + + if(!check_rights(R_FUN)) + return + if(alert("Are you sure you want to run [cinematic]?","Confirmation","Yes","No")=="No") return if(!ticker) return switch(cinematic) if("explosion") + if(alert("The game will be over. Are you really sure?", "Confirmation" ,"Continue", "Cancel") == "Cancel") + return var/parameter = input(src,"station_missed = ?","Enter Parameter",0) as num var/override switch(parameter) @@ -15,4 +20,8 @@ if(0) override = input(src,"mode = ?","Enter Parameter",null) as anything in list("blob","mercenary","AI malfunction","no override") ticker.station_explosion_cinematic(parameter,override) + + log_admin("[key_name(src)] launched cinematic \"[cinematic]\"") + message_admins("[key_name_admin(src)] launched cinematic \"[cinematic]\"", 1) + return \ No newline at end of file diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 43e2211aba..1012883781 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -350,7 +350,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that if(hsbitem) for(var/atom/O in world) if(istype(O, hsbitem)) - del(O) + qdel(O) log_admin("[key_name(src)] has deleted all instances of [hsbitem].") message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0) feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -420,7 +420,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that var/mob/adminmob = src.mob M.ckey = src.ckey if( isobserver(adminmob) ) - del(adminmob) + qdel(adminmob) feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -525,6 +525,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that //log_admin("[key_name(src)] has alienized [M.key].") var/list/dresspacks = list( "strip", + "job", "standard space gear", "tournament standard red", "tournament standard green", @@ -555,10 +556,25 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that for (var/obj/item/I in M) if (istype(I, /obj/item/weapon/implant)) continue - del(I) + M.drop_from_inventory(I) + if(I.loc != M) + qdel(I) switch(dresscode) if ("strip") //do nothing + if ("job") + var/selected_job = input("Select job", "Robust quick dress shop") as null|anything in joblist + if (isnull(selected_job)) + return + + var/datum/job/job = job_master.GetJob(selected_job) + if(!job) + return + + job.equip(M) + job.apply_fingerprints(M) + job_master.spawnId(M, selected_job) + if ("standard space gear") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes) @@ -614,7 +630,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes) var/obj/item/weapon/storage/backpack/backpack = new(M) for(var/obj/item/I in backpack) - del(I) + qdel(I) M.equip_to_slot_or_del(backpack, slot_back) M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand) @@ -705,7 +721,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M) for(var/obj/item/briefcase_item in sec_briefcase) - del(briefcase_item) + qdel(briefcase_item) for(var/i=3, i>0, i--) sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000 sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow @@ -927,9 +943,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that spawn(30) for(var/obj/machinery/the_singularitygen/G in world) if(G.anchored) - var/obj/machinery/singularity/S = new /obj/machinery/singularity(get_turf(G), 50) + var/obj/singularity/S = new /obj/singularity(get_turf(G), 50) spawn(0) - del(G) + qdel(G) S.energy = 1750 S.current_size = 7 S.icon = 'icons/effects/224x224.dmi' diff --git a/code/modules/admin/verbs/dice.dm b/code/modules/admin/verbs/dice.dm new file mode 100644 index 0000000000..e5877a9da2 --- /dev/null +++ b/code/modules/admin/verbs/dice.dm @@ -0,0 +1,24 @@ +/client/proc/roll_dices() + set category = "Fun" + set name = "Roll Dice" + if(!check_rights(R_FUN)) + return + + var/sum = input("How many times should we throw?") as num + var/side = input("Select the number of sides.") as num + if(!side) + side = 6 + if(!sum) + sum = 2 + + var/dice = num2text(sum) + "d" + num2text(side) + + if(alert("Do you want to inform the world about your game?",,"Yes", "No") == "Yes") + world << "

    The dice have been rolled by Gods!

    " + + var/result = roll(dice) + + if(alert("Do you want to inform the world about the result?",,"Yes", "No") == "Yes") + world << "

    Gods rolled [dice], result is [result]

    " + + message_admins("[key_name_admin(src)] rolled dice [dice], result is [result]", 1) \ No newline at end of file diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index c6f91e89d3..bd3c4be0d9 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -55,7 +55,7 @@ var/intercom_range_display_status = 0 for(var/obj/effect/debugging/camera_range/C in world) - del(C) + qdel(C) if(camera_range_display_status) for(var/obj/machinery/camera/C in cameranet.cameras) @@ -114,14 +114,14 @@ var/intercom_range_display_status = 0 intercom_range_display_status = 1 for(var/obj/effect/debugging/marker/M in world) - del(M) + qdel(M) if(intercom_range_display_status) for(var/obj/item/device/radio/intercom/I in world) for(var/turf/T in orange(7,I)) var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T) if (!(F in view(7,I.loc))) - del(F) + qdel(F) feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! var/list/debug_verbs = list ( @@ -276,7 +276,7 @@ var/list/debug_verbs = list ( var/datum/controller/air_system/old_air = air_master for(var/zone/zone in old_air.zones) zone.c_invalidate() - del old_air + qdel(old_air) air_master = new air_master.Setup() spawn air_master.Start() diff --git a/code/modules/admin/verbs/massmodvar.dm b/code/modules/admin/verbs/massmodvar.dm index a6b4bf7d16..87827dcf4b 100644 --- a/code/modules/admin/verbs/massmodvar.dm +++ b/code/modules/admin/verbs/massmodvar.dm @@ -208,8 +208,8 @@ O.vars[variable]) as num|null if(new_value == null) return - if(variable=="luminosity") - O.SetLuminosity(new_value) + if(variable=="light_range") + O.set_light(new_value) else O.vars[variable] = new_value @@ -217,24 +217,24 @@ if(istype(O, /mob)) for(var/mob/M in mob_list) if ( istype(M , O.type) ) - if(variable=="luminosity") - M.SetLuminosity(new_value) + if(variable=="light_range") + M.set_light(new_value) else M.vars[variable] = O.vars[variable] else if(istype(O, /obj)) for(var/obj/A in world) if ( istype(A , O.type) ) - if(variable=="luminosity") - A.SetLuminosity(new_value) + if(variable=="light_range") + A.set_light(new_value) else A.vars[variable] = O.vars[variable] else if(istype(O, /turf)) for(var/turf/A in world) if ( istype(A , O.type) ) - if(variable=="luminosity") - A.SetLuminosity(new_value) + if(variable=="light_range") + A.set_light(new_value) else A.vars[variable] = O.vars[variable] @@ -242,24 +242,24 @@ if(istype(O, /mob)) for(var/mob/M in mob_list) if (M.type == O.type) - if(variable=="luminosity") - M.SetLuminosity(new_value) + if(variable=="light_range") + M.set_light(new_value) else M.vars[variable] = O.vars[variable] else if(istype(O, /obj)) for(var/obj/A in world) if (A.type == O.type) - if(variable=="luminosity") - A.SetLuminosity(new_value) + if(variable=="light_range") + A.set_light(new_value) else A.vars[variable] = O.vars[variable] else if(istype(O, /turf)) for(var/turf/A in world) if (A.type == O.type) - if(variable=="luminosity") - A.SetLuminosity(new_value) + if(variable=="light_range") + A.set_light(new_value) else A.vars[variable] = O.vars[variable] @@ -372,4 +372,4 @@ A.vars[variable] = O.vars[variable] log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]") - message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1) \ No newline at end of file + message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1) diff --git a/code/modules/admin/verbs/modifyvariables.dm b/code/modules/admin/verbs/modifyvariables.dm index fce2aa59dc..bdff5fb73a 100644 --- a/code/modules/admin/verbs/modifyvariables.dm +++ b/code/modules/admin/verbs/modifyvariables.dm @@ -455,10 +455,10 @@ var/list/forbidden_varedit_object_types = list( O.vars[variable] = var_new if("num") - if(variable=="luminosity") + if(variable=="light_range") var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num if(var_new == null) return - O.SetLuminosity(var_new) + O.set_light(var_new) else if(variable=="stat") var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num if(var_new == null) return diff --git a/code/modules/admin/verbs/possess.dm b/code/modules/admin/verbs/possess.dm index de69f149d7..6de30853ce 100644 --- a/code/modules/admin/verbs/possess.dm +++ b/code/modules/admin/verbs/possess.dm @@ -2,7 +2,7 @@ set name = "Possess Obj" set category = "Object" - if(istype(O,/obj/machinery/singularity)) + if(istype(O,/obj/singularity)) if(config.forbid_singulo_possession) usr << "It is forbidden to possess singularities." return diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm index 8b2d070003..d987c52260 100644 --- a/code/modules/admin/verbs/pray.dm +++ b/code/modules/admin/verbs/pray.dm @@ -28,15 +28,13 @@ feedback_add_details("admin_verb","PR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! //log_admin("HELP: [key_name(src)]: [msg]") -/proc/Centcomm_announce(var/text , var/mob/Sender , var/iamessage) - var/msg = sanitize(text) +/proc/Centcomm_announce(var/msg, var/mob/Sender, var/iamessage) msg = "\blue CENTCOMM[iamessage ? " IA" : ""]:[key_name(Sender, 1)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]" for(var/client/C in admins) if(R_ADMIN & C.holder.rights) C << msg -/proc/Syndicate_announce(var/text , var/mob/Sender) - var/msg = sanitize(text) +/proc/Syndicate_announce(var/msg, var/mob/Sender) msg = "\blue ILLEGAL:[key_name(Sender, 1)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]" for(var/client/C in admins) if(R_ADMIN & C.holder.rights) diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 64e44e17e9..fd55a5a1e9 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -527,7 +527,7 @@ Traitors and the like can also be revived with the previous role mostly intact. switch(alert("Should this be announced to the general population?",,"Yes","No")) if("Yes") - command_announcement.Announce(input, customname, new_sound = 'sound/AI/commandreport.ogg'); + command_announcement.Announce(input, customname, new_sound = 'sound/AI/commandreport.ogg', msg_sanitized = 1); if("No") world << "\red New NanoTrasen Update available at all communication consoles." world << sound('sound/AI/commandreport.ogg') @@ -548,7 +548,7 @@ Traitors and the like can also be revived with the previous role mostly intact. log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])") message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1) feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - del(O) + qdel(O) /client/proc/cmd_admin_list_open_jobs() set category = "Admin" @@ -686,7 +686,7 @@ Traitors and the like can also be revived with the previous role mostly intact. message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=[mins]&server=[replacetext(config.server_name, "#", "")]") del(M.client) - del(M) + qdel(M) else if("No") @@ -701,7 +701,7 @@ Traitors and the like can also be revived with the previous role mostly intact. message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=perma&server=[replacetext(config.server_name, "#", "")]") del(M.client) - del(M) + qdel(M) */ /client/proc/update_world() diff --git a/code/modules/alarm/alarm.dm b/code/modules/alarm/alarm.dm index 525a5b3d21..aa88e170bf 100644 --- a/code/modules/alarm/alarm.dm +++ b/code/modules/alarm/alarm.dm @@ -18,6 +18,7 @@ var/list/sources = new() //List of sources triggering the alarm. Used to determine when the alarm should be cleared. var/list/sources_assoc = new() //Associative list of source triggers. Used to efficiently acquire the alarm source. var/list/cameras //List of cameras that can be switched to, if the player has that capability. + var/cache_id //ID for camera cache, changed by invalidateCameraCache(). var/area/last_area //The last acquired area, used should origin be lost (for example a destroyed borg containing an alarming camera). var/area/last_name //The last acquired name, used should origin be lost var/area/last_camera_area //The last area in which cameras where fetched, used to see if the camera list should be updated. @@ -74,8 +75,12 @@ return last_name /datum/alarm/proc/cameras() + // reset camera cache + if(camera_cache_id != cache_id) + cameras = null + cache_id = camera_cache_id // If the alarm origin has changed area, for example a borg containing an alarming camera, reset the list of cameras - if(cameras && (last_camera_area != alarm_area())) + else if(cameras && (last_camera_area != alarm_area())) cameras = null // The list of cameras is also reset by /proc/invalidateCameraCache() @@ -96,18 +101,17 @@ * Assisting procs * ******************/ /atom/proc/get_alarm_area() - var/area/A = get_area(src) - return A.master + return get_area(src) /area/get_alarm_area() - return src.master + return src /atom/proc/get_alarm_name() var/area/A = get_area(src) - return A.master.name + return A.name /area/get_alarm_name() - return master.name + return name /mob/get_alarm_name() return name diff --git a/code/modules/alarm/alarm_handler.dm b/code/modules/alarm/alarm_handler.dm index 2be4060de2..47b7f7b571 100644 --- a/code/modules/alarm/alarm_handler.dm +++ b/code/modules/alarm/alarm_handler.dm @@ -84,8 +84,7 @@ return src /turf/get_alarm_origin() - var/area/area = get_area(src) - return area.master // Very important to get area.master, as dynamic lightning can and will split areas. + return get_area(src) /datum/alarm_handler/proc/register(var/object, var/procName) listeners[object] = procName diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm index ed3edf5fc0..ba071d7c72 100644 --- a/code/modules/assembly/bomb.dm +++ b/code/modules/assembly/bomb.dm @@ -39,7 +39,7 @@ bombtank.master = null bombtank = null - del(src) + qdel(src) return if((istype(W, /obj/item/weapon/weldingtool) && W:welding)) if(!status) @@ -144,8 +144,8 @@ ground_zero.hotspot_expose(1000, 125) if(master) - del(master) - del(src) + qdel(master) + qdel(src) /obj/item/weapon/tank/proc/release() //This happens when the bomb is not welded. Tank contents are just spat out. var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles) diff --git a/code/modules/assembly/holder.dm b/code/modules/assembly/holder.dm index f3bf44b53b..a8a3d246c8 100644 --- a/code/modules/assembly/holder.dm +++ b/code/modules/assembly/holder.dm @@ -190,7 +190,7 @@ a_right:holder = null a_right.loc = T spawn(0) - del(src) + qdel(src) return diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index 79e3cf8637..3f3c4f4dbd 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -32,7 +32,7 @@ processing_objects.Add(src) else on = 0 - if(first) del(first) + if(first) qdel(first) processing_objects.Remove(src) update_icon() return secured @@ -53,7 +53,7 @@ process()//Old code if(!on) if(first) - del(first) + qdel(first) return if((!(first) && (secured && (istype(loc, /turf) || (holder && istype(holder.loc, /turf)))))) @@ -77,7 +77,7 @@ attack_hand() - del(first) + qdel(first) ..() return @@ -86,14 +86,14 @@ var/t = dir ..() set_dir(t) - del(first) + qdel(first) return holder_movement() if(!holder) return 0 // set_dir(holder.dir) - del(first) + qdel(first) return 1 @@ -175,7 +175,7 @@ if(master) //world << "beam hit \ref[src]: calling master \ref[master].hit" master.trigger_beam() - del(src) + qdel(src) return /obj/effect/beam/i_beam/proc/vis_spread(v) @@ -193,7 +193,7 @@ if((loc.density || !(master))) // world << "beam hit loc [loc] or no master [master], deleting" - del(src) + qdel(src) return //world << "proccess: [src.left] left" @@ -233,17 +233,17 @@ return else //world << "is a next: \ref[next], deleting beam \ref[I]" - del(I) + qdel(I) else //world << "step failed, deleting \ref[next]" - del(next) + qdel(next) spawn(10) process() return return /obj/effect/beam/i_beam/Bump() - del(src) + qdel(src) return /obj/effect/beam/i_beam/Bumped() @@ -258,7 +258,10 @@ return return -/obj/effect/beam/i_beam/Del() - del(next) +/obj/effect/beam/i_beam/Destroy() + if(master.first == src) + master.first = null + if(next) + qdel(next) + next = null ..() - return diff --git a/code/modules/assembly/shock_kit.dm b/code/modules/assembly/shock_kit.dm index 5e501e3313..8ba62cdc37 100644 --- a/code/modules/assembly/shock_kit.dm +++ b/code/modules/assembly/shock_kit.dm @@ -8,9 +8,9 @@ w_class = 5.0 flags = CONDUCT -/obj/item/assembly/shock_kit/Del() - del(part1) - del(part2) +/obj/item/assembly/shock_kit/Destroy() + qdel(part1) + qdel(part2) ..() return @@ -25,7 +25,7 @@ part2.master = null part1 = null part2 = null - del(src) + qdel(src) return if(istype(W, /obj/item/weapon/screwdriver)) status = !status diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index 0b2acd5a5b..271b63e6d5 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -141,6 +141,8 @@ proc/set_frequency(new_frequency) + if(!frequency) + return if(!radio_controller) sleep(20) if(!radio_controller) @@ -169,4 +171,11 @@ set desc = "BOOOOM!" deadman = 1 processing_objects.Add(src) + log_and_message_admins("is threatening to trigger a signaler deadman's switch") usr.visible_message("\red [usr] moves their finger over [src]'s signal button...") + +/obj/item/device/assembly/signaler/Destroy() + if(radio_controller) + radio_controller.remove_object(src,frequency) + frequency = 0 + ..() diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 11f78326c6..b6415f22b5 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -77,7 +77,7 @@ W.assignment = corpseidjob W.registered_name = M.real_name M.equip_to_slot_or_del(W, slot_wear_id) - del(src) + qdel(src) diff --git a/code/modules/awaymissions/loot.dm b/code/modules/awaymissions/loot.dm index 706e1716af..5aeb9651d2 100644 --- a/code/modules/awaymissions/loot.dm +++ b/code/modules/awaymissions/loot.dm @@ -21,4 +21,4 @@ continue new loot_path(get_turf(src)) - del(src) \ No newline at end of file + qdel(src) diff --git a/code/modules/awaymissions/trigger.dm b/code/modules/awaymissions/trigger.dm index 65ad8f543d..4afaf4a135 100644 --- a/code/modules/awaymissions/trigger.dm +++ b/code/modules/awaymissions/trigger.dm @@ -6,7 +6,7 @@ if(M.client) M << "[message]" if(once) - del(src) + qdel(src) /obj/effect/step_trigger/teleport_fancy var/locationx @@ -41,4 +41,4 @@ uses-- if(uses == 0) - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/modules/awaymissions/zlevel.dm b/code/modules/awaymissions/zlevel.dm index b0ba29dcd0..4f9002409f 100644 --- a/code/modules/awaymissions/zlevel.dm +++ b/code/modules/awaymissions/zlevel.dm @@ -3,7 +3,7 @@ proc/createRandomZlevel() return var/list/potentialRandomZlevels = list() - world << "\red \b Searching for away missions..." + admin_notice("\red \b Searching for away missions...", R_DEBUG) var/list/Lines = file2list("maps/RandomZLevels/fileList.txt") if(!Lines.len) return for (var/t in Lines) @@ -35,7 +35,7 @@ proc/createRandomZlevel() if(potentialRandomZlevels.len) - world << "\red \b Loading away mission..." + admin_notice("\red \b Loading away mission...", R_DEBUG) var/map = pick(potentialRandomZlevels) var/file = file(map) @@ -48,8 +48,8 @@ proc/createRandomZlevel() continue awaydestinations.Add(L) - world << "\red \b Away mission loaded." + admin_notice("\red \b Away mission loaded.", R_DEBUG) else - world << "\red \b No away missions found." + admin_notice("\red \b No away missions found.", R_DEBUG) return diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 45ca127f13..b02875304e 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -33,7 +33,7 @@ if( findtext(href,"You have unread updates in the changelog.
    " + winset(src, "rpane.changelogb", "background-color=#eaeaea;font-style=bold") + if(config.aggressive_changelog) + src.changes() + ////////////// @@ -259,8 +263,9 @@ getFiles( 'html/search.js', 'html/panels.css', - 'html/painew.png', - 'html/loading.gif', + 'html/images/loading.gif', + 'html/images/ntlogo.png', + 'html/images/talisman.png', 'icons/pda_icons/pda_atmos.png', 'icons/pda_icons/pda_back.png', 'icons/pda_icons/pda_bell.png', @@ -298,7 +303,16 @@ 'icons/spideros_icons/sos_11.png', 'icons/spideros_icons/sos_12.png', 'icons/spideros_icons/sos_13.png', - 'icons/spideros_icons/sos_14.png', - 'html/images/ntlogo.png', - 'html/images/talisman.png' + 'icons/spideros_icons/sos_14.png' ) + + +mob/proc/MayRespawn() + return 0 + +client/proc/MayRespawn() + if(mob) + return mob.MayRespawn() + + // Something went wrong, client is usually kicked or transfered to a new mob at this point + return 0 diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 7a2262b9e0..c86266be22 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -1447,7 +1447,7 @@ datum/preferences rlimb_data[limb] = choice organ_data[limb] = "cyborg" if(second_limb) - organ_data[second_limb] = choice + rlimb_data[second_limb] = choice organ_data[second_limb] = "cyborg" if(third_limb && organ_data[third_limb] == "amputated") organ_data[third_limb] = null diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index dae2c09cbd..03a1104905 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -31,7 +31,7 @@ var/global/list/gear_datums = list() /datum/gear var/display_name //Name/index. Must be unique. var/path //Path to item. - var/cost //Number of points used. + var/cost //Number of points used. Items in general cost 1 point, storage/armor/gloves/special use costs 2 points. var/slot //Slot to equip to. var/list/allowed_roles //Roles that can spawn with this item. var/whitelisted //Term to check the whitelist for.. @@ -48,19 +48,19 @@ var/global/list/gear_datums = list() /datum/gear/gbandana display_name = "bandana, green" path = /obj/item/clothing/head/greenbandana - cost = 2 + cost = 1 slot = slot_head /datum/gear/obandana display_name = "bandana, orange" path = /obj/item/clothing/head/orangebandana - cost = 2 + cost = 1 slot = slot_head /datum/gear/bandana display_name = "bandana, pirate-red" path = /obj/item/clothing/head/bandana - cost = 2 + cost = 1 slot = slot_head /datum/gear/bsec_beret @@ -73,20 +73,20 @@ var/global/list/gear_datums = list() /datum/gear/eng_beret display_name = "beret, engie-orange" path = /obj/item/clothing/head/beret/eng - cost = 2 + cost = 1 slot = slot_head // allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer") /datum/gear/purp_beret display_name = "beret, purple" path = /obj/item/clothing/head/beret/jan - cost = 2 + cost = 1 slot = slot_head /datum/gear/red_beret display_name = "beret, red" path = /obj/item/clothing/head/beret - cost = 2 + cost = 1 slot = slot_head /datum/gear/sec_beret @@ -99,74 +99,80 @@ var/global/list/gear_datums = list() /datum/gear/bcap display_name = "cap, blue" path = /obj/item/clothing/head/soft/blue - cost = 2 + cost = 1 slot = slot_head /datum/gear/mailman display_name = "cap, blue station" path = /obj/item/clothing/head/mailman - cost = 2 + cost = 1 slot = slot_head /datum/gear/flatcap display_name = "cap, brown-flat" path = /obj/item/clothing/head/flatcap - cost = 2 + cost = 1 slot = slot_head /datum/gear/corpcap display_name = "cap, corporate (Security)" path = /obj/item/clothing/head/soft/sec/corp - cost = 2 + cost = 1 slot = slot_head allowed_roles = list("Security Officer","Head of Security","Warden") /datum/gear/gcap display_name = "cap, green" path = /obj/item/clothing/head/soft/green - cost = 2 + cost = 1 slot = slot_head /datum/gear/grcap display_name = "cap, grey" path = /obj/item/clothing/head/soft/grey - cost = 2 + cost = 1 slot = slot_head /datum/gear/ocap display_name = "cap, orange" path = /obj/item/clothing/head/soft/orange - cost = 2 + cost = 1 slot = slot_head /datum/gear/purcap display_name = "cap, purple" path = /obj/item/clothing/head/soft/purple - cost = 2 + cost = 1 slot = slot_head /datum/gear/raincap display_name = "cap, rainbow" path = /obj/item/clothing/head/soft/rainbow - cost = 3 + cost = 1 slot = slot_head /datum/gear/rcap display_name = "cap, red" path = /obj/item/clothing/head/soft/red - cost = 2 + cost = 1 slot = slot_head /datum/gear/ycap display_name = "cap, yellow" path = /obj/item/clothing/head/soft/yellow - cost = 2 + cost = 1 + slot = slot_head + +/datum/gear/wcap + display_name = "cap, white" + path = /obj/item/clothing/head/soft/mime + cost = 1 slot = slot_head /datum/gear/hairflower display_name = "hair flower pin" path = /obj/item/clothing/head/hairflower - cost = 2 + cost = 1 slot = slot_head /datum/gear/dbhardhat @@ -181,6 +187,12 @@ var/global/list/gear_datums = list() cost = 2 slot = slot_head +/datum/gear/rhardhat + display_name = "hardhat, red" + path = /obj/item/clothing/head/hardhat/red + cost = 2 + slot = slot_head + /datum/gear/yhardhat display_name = "hardhat, yellow" path = /obj/item/clothing/head/hardhat @@ -190,32 +202,38 @@ var/global/list/gear_datums = list() /datum/gear/boater display_name = "hat, boatsman" path = /obj/item/clothing/head/boaterhat - cost = 2 + cost = 1 slot = slot_head /datum/gear/bowler display_name = "hat, bowler" path = /obj/item/clothing/head/bowler - cost = 2 + cost = 1 slot = slot_head /datum/gear/fez display_name = "hat, fez" path = /obj/item/clothing/head/fez - cost = 2 + cost = 1 + slot = slot_head + +/datum/gear/tophat + display_name = "hat, tophat" + path = /obj/item/clothing/head/that + cost = 1 slot = slot_head // Wig by Earthcrusher, blame him. /datum/gear/philosopher_wig display_name = "natural philosopher's wig" path = /obj/item/clothing/head/philosopher_wig - cost = 3 + cost = 1 slot = slot_head /datum/gear/ushanka display_name = "ushanka" path = /obj/item/clothing/head/ushanka - cost = 2 + cost = 1 slot = slot_head // This was sprited and coded specifically for Zhan-Khazan characters. Before you @@ -223,7 +241,7 @@ var/global/list/gear_datums = list() /datum/gear/zhan_scarf display_name = "Zhan headscarf" path = /obj/item/clothing/head/tajaran/scarf - cost = 2 + cost = 1 slot = slot_head whitelisted = "Tajara" @@ -239,12 +257,37 @@ var/global/list/gear_datums = list() display_name = "Glasses, green" path = /obj/item/clothing/glasses/gglasses cost = 1 + slot = slot_glasses + +/datum/gear/prescriptionhipster + display_name = "Glasses, hipster" + path = /obj/item/clothing/glasses/regular/hipster + cost = 1 + slot = slot_glasses + +/datum/gear/prescription + display_name = "Glasses, prescription" + path = /obj/item/clothing/glasses/regular + cost = 1 + slot = slot_glasses + +/datum/gear/monocle + display_name = "Monocle" + path = /obj/item/clothing/glasses/monocle + cost = 1 + slot = slot_glasses /datum/gear/scanning_goggles display_name = "scanning goggles" path = /obj/item/clothing/glasses/fluff/uzenwa_sissra_1 cost = 1 -// allowed_roles = list("Roboticist", "Scientist", "Research Director") + slot = slot_glasses + +/datum/gear/sciencegoggles + display_name = "Science Goggles" + path = /obj/item/clothing/glasses/science + cost = 1 + slot = slot_glasses /datum/gear/security display_name = "Security HUD" @@ -260,10 +303,10 @@ var/global/list/gear_datums = list() slot = slot_glasses allowed_roles = list("Security Officer","Head of Security","Warden") -/datum/gear/prescription +/datum/gear/prescriptionsun display_name = "sunglasses, presciption" path = /obj/item/clothing/glasses/sunglasses/prescription - cost = 3 + cost = 2 slot = slot_glasses // Mask @@ -276,71 +319,184 @@ var/global/list/gear_datums = list() // Uniform slot -/datum/gear/exec_suit - display_name = "executive suit" - path = /obj/item/clothing/under/suit_jacket/really_black - slot = slot_w_uniform - cost = 2 - /datum/gear/blazer_blue display_name = "blazer, blue" path = /obj/item/clothing/under/blazer slot = slot_w_uniform - cost = 2 - -/datum/gear/kilt - display_name = "kilt" - path = /obj/item/clothing/under/kilt - slot = slot_w_uniform - cost = 3 - -/datum/gear/blackjumpskirt - display_name = "jumpskirt, black" - path = /obj/item/clothing/under/blackjumpskirt - slot = slot_w_uniform - cost = 2 - -/datum/gear/skirt_blue - display_name = "plaid skirt, blue" - path = /obj/item/clothing/under/dress/plaid_blue - slot = slot_w_uniform - cost = 2 - -/datum/gear/skirt_purple - display_name = "plaid skirt, purple" - path = /obj/item/clothing/under/dress/plaid_purple - slot = slot_w_uniform - cost = 2 - -/datum/gear/skirt_red - display_name = "plaid skirt, red" - path = /obj/item/clothing/under/dress/plaid_red - slot = slot_w_uniform - cost = 2 - -/datum/gear/skirt_black - display_name = "skirt, black" - path = /obj/item/clothing/under/blackskirt - slot = slot_w_uniform - cost = 2 - -/datum/gear/sundress - display_name = "sundress" - path = /obj/item/clothing/under/sundress - slot = slot_w_uniform - cost = 3 - -/datum/gear/sundress_white - display_name = "sundress, white" - path = /obj/item/clothing/under/sundress_white - slot = slot_w_uniform - cost = 3 + cost = 1 /datum/gear/cheongsam display_name = "cheongsam, white" path = /obj/item/clothing/under/cheongsam slot = slot_w_uniform - cost = 3 + cost = 1 + +/datum/gear/kilt + display_name = "kilt" + path = /obj/item/clothing/under/kilt + slot = slot_w_uniform + cost = 1 + +/datum/gear/blackjumpskirt + display_name = "jumpskirt, black" + path = /obj/item/clothing/under/blackjumpskirt + slot = slot_w_uniform + cost = 1 + +/datum/gear/blackfjumpsuit + display_name = "jumpsuit, female-black" + path = /obj/item/clothing/under/color/blackf + slot = slot_w_uniform + cost = 1 +/datum/gear/blackfjumpsuit + display_name = "jumpsuit, rainbow" + path = /obj/item/clothing/under/rainbow + slot = slot_w_uniform + cost = 1 + +/datum/gear/skirt_blue + display_name = "plaid skirt, blue" + path = /obj/item/clothing/under/dress/plaid_blue + slot = slot_w_uniform + cost = 1 + +/datum/gear/skirt_purple + display_name = "plaid skirt, purple" + path = /obj/item/clothing/under/dress/plaid_purple + slot = slot_w_uniform + cost = 1 + +/datum/gear/skirt_red + display_name = "plaid skirt, red" + path = /obj/item/clothing/under/dress/plaid_red + slot = slot_w_uniform + cost = 1 + +/datum/gear/skirt_black + display_name = "skirt, black" + path = /obj/item/clothing/under/blackskirt + slot = slot_w_uniform + cost = 1 + +/datum/gear/amishsuit + display_name = "suit, amish" + path = /obj/item/clothing/under/sl_suit + slot = slot_w_uniform + cost = 1 + +/datum/gear/blacksuit + display_name = "suit, black" + path = /obj/item/clothing/under/suit_jacket + slot = slot_w_uniform + cost = 1 + +/datum/gear/shinyblacksuit + display_name = "suit, shiny-black" + path = /obj/item/clothing/under/lawyer/black + slot = slot_w_uniform + cost = 1 + +/datum/gear/bluesuit + display_name = "suit, blue" + path = /obj/item/clothing/under/lawyer/blue + slot = slot_w_uniform + cost = 1 + +/datum/gear/burgundysuit + display_name = "suit, burgundy" + path = /obj/item/clothing/under/suit_jacket/burgundy + slot = slot_w_uniform + cost = 1 + +/datum/gear/checkeredsuit + display_name = "suit, checkered" + path = /obj/item/clothing/under/suit_jacket/checkered + slot = slot_w_uniform + cost = 1 + +/datum/gear/charcoalsuit + display_name = "suit, charcoal" + path = /obj/item/clothing/under/suit_jacket/charcoal + slot = slot_w_uniform + cost = 1 + +/datum/gear/execsuit + display_name = "suit, executive" + path = /obj/item/clothing/under/suit_jacket/really_black + slot = slot_w_uniform + cost = 1 + +/datum/gear/femaleexecsuit + display_name = "suit, female-executive" + path = /obj/item/clothing/under/suit_jacket/female + slot = slot_w_uniform + cost = 1 + +/datum/gear/gentlesuit + display_name = "suit, gentlemen" + path = /obj/item/clothing/under/gentlesuit + slot = slot_w_uniform + cost = 1 + +/datum/gear/navysuit + display_name = "suit, navy" + path = /obj/item/clothing/under/suit_jacket/navy + slot = slot_w_uniform + cost = 1 + +/datum/gear/redsuit + display_name = "suit, red" + path = /obj/item/clothing/under/suit_jacket/red + slot = slot_w_uniform + cost = 1 + +/datum/gear/redlawyer + display_name = "suit, lawyer-red" + path = /obj/item/clothing/under/lawyer/red + slot = slot_w_uniform + cost = 1 + +/datum/gear/oldmansuit + display_name = "suit, old-man" + path = /obj/item/clothing/under/lawyer/oldman + slot = slot_w_uniform + cost = 1 + +/datum/gear/purplesuit + display_name = "suit, purple" + path = /obj/item/clothing/under/lawyer/purpsuit + slot = slot_w_uniform + cost = 1 + +/datum/gear/tansuit + display_name = "suit, tan" + path = /obj/item/clothing/under/suit_jacket/tan + slot = slot_w_uniform + cost = 1 + +/datum/gear/whitesuit + display_name = "suit, white" + path = /obj/item/clothing/under/scratch + slot = slot_w_uniform + cost = 1 + +/datum/gear/whitebluesuit + display_name = "suit, white-blue" + path = /obj/item/clothing/under/lawyer/bluesuit + slot = slot_w_uniform + cost = 1 + +/datum/gear/sundress + display_name = "sundress" + path = /obj/item/clothing/under/sundress + slot = slot_w_uniform + cost = 1 + +/datum/gear/sundress_white + display_name = "sundress, white" + path = /obj/item/clothing/under/sundress_white + slot = slot_w_uniform + cost = 1 /datum/gear/uniform_captain display_name = "uniform, captain's dress" @@ -352,7 +508,7 @@ var/global/list/gear_datums = list() /datum/gear/corpsecsuit display_name = "uniform, corporate (Security)" path = /obj/item/clothing/under/rank/security/corp - cost = 2 + cost = 1 slot = slot_w_uniform allowed_roles = list("Security Officer","Head of Security","Warden") @@ -373,7 +529,7 @@ var/global/list/gear_datums = list() /datum/gear/navysecsuit display_name = "uniform, navyblue (Security)" path = /obj/item/clothing/under/rank/security/navyblue - cost = 2 + cost = 1 slot = slot_w_uniform allowed_roles = list("Security Officer","Head of Security","Warden") @@ -389,7 +545,7 @@ var/global/list/gear_datums = list() display_name = "armband, EMT" path = /obj/item/clothing/accessory/armband/medgreen slot = slot_tie - cost = 2 + cost = 1 /datum/gear/armband_engineering display_name = "armband, engineering" @@ -425,21 +581,21 @@ var/global/list/gear_datums = list() display_name = "holster, armpit" path = /obj/item/clothing/accessory/holster/armpit slot = slot_tie - cost = 2 + cost = 1 allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective") /datum/gear/hip display_name = "holster, hip" path = /obj/item/clothing/accessory/holster/hip slot = slot_tie - cost = 2 + cost = 1 allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security", "Detective") /datum/gear/waist display_name = "holster, waist" path = /obj/item/clothing/accessory/holster/waist slot = slot_tie - cost = 2 + cost = 1 allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security", "Detective") /datum/gear/tie_blue @@ -464,14 +620,14 @@ var/global/list/gear_datums = list() display_name = "webbing, engineering" path = /obj/item/clothing/accessory/storage/brown_vest slot = slot_tie - cost = 2 + cost = 1 allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer") /datum/gear/black_vest display_name = "webbing, security" path = /obj/item/clothing/accessory/storage/black_vest slot = slot_tie - cost = 2 + cost = 1 allowed_roles = list("Security Officer","Head of Security","Warden") /datum/gear/webbing @@ -491,37 +647,37 @@ var/global/list/gear_datums = list() /datum/gear/bomber display_name = "bomber jacket" path = /obj/item/clothing/suit/storage/toggle/bomber - cost = 4 + cost = 2 slot = slot_wear_suit /datum/gear/leather_jacket display_name = "leather jacket, black" path = /obj/item/clothing/suit/storage/leather_jacket - cost = 3 + cost = 2 slot = slot_wear_suit /datum/gear/leather_jacket_nt display_name = "leather jacket, NanoTrasen, black" path = /obj/item/clothing/suit/storage/leather_jacket/nanotrasen - cost = 3 + cost = 2 slot = slot_wear_suit /datum/gear/brown_jacket display_name = "leather jacket, brown" path = /obj/item/clothing/suit/storage/toggle/brown_jacket - cost = 3 + cost = 2 slot = slot_wear_suit /datum/gear/brown_jacket_nt display_name = "leather jacket, NanoTrasen, brown" path = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen - cost = 3 + cost = 2 slot = slot_wear_suit -/datum/gear/blue_lawyer_jacket - display_name = "suit jacket, blue" - path = /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket - cost = 3 +/datum/gear/hazard_vest + display_name = "hazard vest" + path = /obj/item/clothing/suit/storage/hazardvest + cost = 2 slot = slot_wear_suit /datum/gear/hoodie @@ -533,79 +689,122 @@ var/global/list/gear_datums = list() /datum/gear/hoodie/black display_name = "hoodie, black" path = /obj/item/clothing/suit/storage/toggle/hoodie/black + cost = 2 /datum/gear/unathi_mantle display_name = "hide mantle (Unathi)" path = /obj/item/clothing/suit/unathi/mantle - cost = 2 + cost = 1 slot = slot_wear_suit whitelisted = "Unathi" /datum/gear/labcoat display_name = "labcoat" path = /obj/item/clothing/suit/storage/toggle/labcoat - cost = 3 + cost = 2 + slot = slot_wear_suit + +/datum/gear/bluelabcoat + display_name = "labcoat, blue" + path = /obj/item/clothing/suit/storage/toggle/labcoat/blue + cost = 2 + slot = slot_wear_suit + +/datum/gear/greenlabcoat + display_name = "labcoat, green" + path = /obj/item/clothing/suit/storage/toggle/labcoat/green + cost = 2 + slot = slot_wear_suit + +/datum/gear/orangelabcoat + display_name = "labcoat, orange" + path = /obj/item/clothing/suit/storage/toggle/labcoat/orange + cost = 2 + slot = slot_wear_suit + +/datum/gear/purplelabcoat + display_name = "labcoat, purple" + path = /obj/item/clothing/suit/storage/toggle/labcoat/purple + cost = 2 + slot = slot_wear_suit + +/datum/gear/redlabcoat + display_name = "labcoat, red" + path = /obj/item/clothing/suit/storage/toggle/labcoat/red + cost = 2 slot = slot_wear_suit /datum/gear/overalls display_name = "overalls" path = /obj/item/clothing/suit/apron/overalls - cost = 2 + cost = 1 slot = slot_wear_suit /datum/gear/bponcho display_name = "poncho, blue" path = /obj/item/clothing/suit/poncho/blue - cost = 3 + cost = 1 slot = slot_wear_suit /datum/gear/gponcho display_name = "poncho, green" path = /obj/item/clothing/suit/poncho/green - cost = 3 + cost = 1 slot = slot_wear_suit /datum/gear/pponcho display_name = "poncho, purple" path = /obj/item/clothing/suit/poncho/purple - cost = 3 + cost = 1 slot = slot_wear_suit /datum/gear/rponcho display_name = "poncho, red" path = /obj/item/clothing/suit/poncho/red - cost = 3 + cost = 1 slot = slot_wear_suit /datum/gear/poncho display_name = "poncho, tan" path = /obj/item/clothing/suit/poncho - cost = 3 + cost = 1 slot = slot_wear_suit /datum/gear/unathi_robe display_name = "roughspun robe (Unathi)" path = /obj/item/clothing/suit/unathi/robe - cost = 3 + cost = 1 slot = slot_wear_suit // whitelisted = "Unathi" // You don't have a monopoly on a robe! +/datum/gear/blue_lawyer_jacket + display_name = "suit jacket, blue" + path = /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket + cost = 2 + slot = slot_wear_suit + +/datum/gear/purple_lawyer_jacket + display_name = "suit jacket, purple" + path = /obj/item/clothing/suit/storage/lawyer/purpjacket + cost = 2 + slot = slot_wear_suit + /datum/gear/suspenders display_name = "suspenders" path = /obj/item/clothing/suit/suspenders - cost = 2 + cost = 1 slot = slot_wear_suit /datum/gear/wcoat display_name = "waistcoat" path = /obj/item/clothing/suit/wcoat - cost = 2 + cost = 1 slot = slot_wear_suit /datum/gear/zhan_furs display_name = "Zhan-Khazan furs (Tajaran)" path = /obj/item/clothing/suit/tajaran/furs - cost = 3 + cost = 1 slot = slot_wear_suit whitelisted = "Tajara" // You do have a monopoly on a fur suit tho @@ -620,7 +819,7 @@ var/global/list/gear_datums = list() /datum/gear/blue_gloves display_name = "gloves, blue" path = /obj/item/clothing/gloves/blue - cost = 1 + cost = 2 slot = slot_gloves /datum/gear/brown_gloves @@ -629,22 +828,53 @@ var/global/list/gear_datums = list() cost = 2 slot = slot_gloves +/datum/gear/light_brown_gloves + display_name = "gloves, light-brown" + path = /obj/item/clothing/gloves/light_brown + cost = 2 + slot = slot_gloves + /datum/gear/green_gloves display_name = "gloves, green" path = /obj/item/clothing/gloves/green - cost = 1 + cost = 2 slot = slot_gloves +/datum/gear/grey_gloves + display_name = "gloves, grey" + path = /obj/item/clothing/gloves/grey + cost = 2 + slot = slot_gloves + +/datum/gear/latex_gloves + display_name = "gloves, latex" + path = /obj/item/clothing/gloves/latex + cost = 2 + slot = slot_gloves + + /datum/gear/orange_gloves display_name = "gloves, orange" path = /obj/item/clothing/gloves/orange - cost = 1 + cost = 2 + slot = slot_gloves + +/datum/gear/purple_gloves + display_name = "gloves, purple" + path = /obj/item/clothing/gloves/purple + cost = 2 + slot = slot_gloves + +/datum/gear/rainbow_gloves + display_name = "gloves, rainbow" + path = /obj/item/clothing/gloves/rainbow + cost = 2 slot = slot_gloves /datum/gear/red_gloves display_name = "gloves, red" path = /obj/item/clothing/gloves/red - cost = 1 + cost = 2 slot = slot_gloves /datum/gear/white_gloves @@ -658,13 +888,13 @@ var/global/list/gear_datums = list() /datum/gear/jackboots display_name = "jackboots" path = /obj/item/clothing/shoes/jackboots - cost = 2 + cost = 1 slot = slot_shoes /datum/gear/toeless_jackboots display_name = "toe-less jackboots" - path = /obj/item/clothing/shoes/jackboots/fluff/kecer_eldraran //permisson of owner of custom item was granted - cost = 2 + path = /obj/item/clothing/shoes/jackboots/fluff/kecer_eldraran + cost = 1 slot = slot_shoes /datum/gear/sandal @@ -727,6 +957,12 @@ var/global/list/gear_datums = list() cost = 1 slot = slot_shoes +/datum/gear/rainbow_shoes + display_name = "shoes, rainbow" + path = /obj/item/clothing/shoes/rainbow + cost = 1 + slot = slot_shoes + /datum/gear/red_shoes display_name = "shoes, red" path = /obj/item/clothing/shoes/red @@ -807,7 +1043,7 @@ var/global/list/gear_datums = list() display_name = "cane" path = /obj/item/weapon/cane sort_category = "misc" - cost = 2 + cost = 1 /datum/gear/dice display_name = "d20" @@ -821,6 +1057,17 @@ var/global/list/gear_datums = list() sort_category = "misc" cost = 1 +/datum/gear/flask + display_name = "flask" + path = /obj/item/weapon/reagent_containers/food/drinks/flask/barflask + sort_category = "misc" + cost = 1 + +/datum/gear/vacflask + display_name = "vacuum-flask" + path = /obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask + sort_category = "misc" + cost = 1 /datum/gear/blipstick display_name = "lipstick, black" path = /obj/item/weapon/lipstick/black @@ -845,17 +1092,35 @@ var/global/list/gear_datums = list() sort_category = "misc" cost = 1 +/datum/gear/smokingpipe + display_name = "pipe, smoking" + path = /obj/item/clothing/mask/smokable/pipe + sort_category = "misc" + cost = 1 + +/datum/gear/cornpipe + display_name = "pipe, corn" + path = /obj/item/clothing/mask/smokable/pipe/cobpipe + sort_category = "misc" + cost = 1 + /datum/gear/matchbook display_name = "matchbook" path = /obj/item/weapon/storage/box/matches sort_category = "misc" - cost = 2 + cost = 1 /datum/gear/comb display_name = "purple comb" path = /obj/item/weapon/haircomb sort_category = "misc" - cost = 2 + cost = 1 + +/datum/gear/zippo + display_name = "zippo" + path = /obj/item/weapon/flame/lighter/zippo + sort_category = "misc" + cost = 1 /*/datum/gear/combitool display_name = "combi-tool" @@ -864,30 +1129,36 @@ var/global/list/gear_datums = list() // Stuff worn on the ears. Items here go in the "ears" sort_category but they must not use // the slot_r_ear or slot_l_ear as the slot, or else players will spawn with no headset. +/datum/gear/earmuffs + display_name = "earmuffs" + path = /obj/item/clothing/ears/earmuffs + cost = 1 + sort_category = "ears" + /datum/gear/skrell_chain display_name = "skrell headtail-wear, female, chain" path = /obj/item/clothing/ears/skrell/chain - cost = 2 + cost = 1 sort_category = "ears" whitelisted = "Skrell" /datum/gear/skrell_plate display_name = "skrell headtail-wear, male, bands" path = /obj/item/clothing/ears/skrell/band - cost = 2 + cost = 1 sort_category = "ears" whitelisted = "Skrell" /datum/gear/skrell_cloth_male display_name = "skrell headtail-wear, male, cloth" path = /obj/item/clothing/ears/skrell/cloth_male - cost = 2 + cost = 1 sort_category = "ears" whitelisted = "Skrell" /datum/gear/skrell_cloth_female display_name = "skrell headtail-wear, female, cloth" path = /obj/item/clothing/ears/skrell/cloth_female - cost = 2 + cost = 1 sort_category = "ears" whitelisted = "Skrell" diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 2cd1450a97..2bfcce82b6 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -117,7 +117,7 @@ O = (H.l_ear == src ? H.r_ear : H.l_ear) user.u_equip(O) if(!istype(src,/obj/item/clothing/ears/offear)) - del(O) + qdel(O) O = src else O = src @@ -129,7 +129,7 @@ O.add_fingerprint(user) if(istype(src,/obj/item/clothing/ears/offear)) - del(src) + qdel(src) /obj/item/clothing/ears/update_clothing_icon() if (ismob(src.loc)) @@ -191,7 +191,7 @@ BLIND // can't see anything gender = PLURAL //Carn: for grammarically correct text-parsing w_class = 2.0 icon = 'icons/obj/clothing/gloves.dmi' - siemens_coefficient = 0.50 + siemens_coefficient = 0.75 var/wired = 0 var/obj/item/weapon/cell/cell = 0 var/clipped = 0 @@ -264,37 +264,19 @@ BLIND // can't see anything return on = !on user << "You [on ? "enable" : "disable"] the helmet light." - update_light(user) + update_flashlight(user) else return ..(user) -/obj/item/clothing/head/proc/update_light(var/mob/user = null) +/obj/item/clothing/head/proc/update_flashlight(var/mob/user = null) if(on && !light_applied) - if(loc == user) - user.SetLuminosity(user.luminosity + brightness_on) - SetLuminosity(brightness_on) + set_light(brightness_on) light_applied = 1 else if(!on && light_applied) - if(loc == user) - user.SetLuminosity(user.luminosity - brightness_on) - SetLuminosity(0) + set_light(0) light_applied = 0 update_icon(user) -/obj/item/clothing/head/equipped(mob/user) - ..() - spawn(1) - if(on && loc == user && !light_applied) - user.SetLuminosity(user.luminosity + brightness_on) - light_applied = 1 - -/obj/item/clothing/head/dropped(mob/user) - ..() - spawn(1) - if(on && loc != user && light_applied) - user.SetLuminosity(user.luminosity - brightness_on) - light_applied = 0 - /obj/item/clothing/head/update_icon(var/mob/user) overlays.Cut() @@ -308,18 +290,6 @@ BLIND // can't see anything var/mob/living/carbon/human/H = user H.update_inv_head() -/obj/item/clothing/head/equipped(mob/user) - ..() - update_light(user) - -/obj/item/clothing/head/pickup(mob/user) - ..() - update_light(user) - -/obj/item/clothing/head/dropped(mob/user) - ..() - update_light(user) - /obj/item/clothing/head/update_clothing_icon() if (ismob(src.loc)) var/mob/M = src.loc @@ -357,6 +327,7 @@ BLIND // can't see anything permeability_coefficient = 0.50 slowdown = SHOES_SLOWDOWN force = 2 + var/overshoes = 0 species_restricted = list("exclude","Unathi","Tajara") sprite_sheets = list("Vox" = 'icons/mob/species/vox/shoes.dmi') @@ -391,13 +362,17 @@ BLIND // can't see anything //Under clothing /obj/item/clothing/under icon = 'icons/obj/clothing/uniforms.dmi' + item_icons = list( + slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi', + slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi', + ) name = "under" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS permeability_coefficient = 0.90 slot_flags = SLOT_ICLOTHING armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) w_class = 3 - var/has_sensor = 1//For the crew computer 2 = unable to change mode + var/has_sensor = 1 //For the crew computer 2 = unable to change mode var/sensor_mode = 0 /* 1 = Report living/dead @@ -406,7 +381,25 @@ BLIND // can't see anything */ var/list/accessories = list() var/displays_id = 1 + var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi') + + //convenience var for defining the icon state for the overlay used when the clothing is worn. + //Also used by rolling/unrolling. + var/worn_state = null + +/obj/item/clothing/under/New() + if(worn_state) + if(!item_state_slots) + item_state_slots = list() + item_state_slots[slot_w_uniform_str] = worn_state + else + worn_state = icon_state + + //autodetect rollability + if(rolled_down < 0) + if((worn_state + "_d_s") in icon_states('icons/mob/uniform.dmi')) + rolled_down = 0 /obj/item/clothing/under/update_clothing_icon() if (ismob(src.loc)) @@ -464,17 +457,18 @@ BLIND // can't see anything if (!(src.loc == usr)) return - if (!( usr.restrained() ) && !( usr.stat )) - switch(over_object.name) - if("r_hand") - usr.u_equip(src) - usr.put_in_r_hand(src) - if("l_hand") - usr.u_equip(src) - usr.put_in_l_hand(src) - src.add_fingerprint(usr) + if (( usr.restrained() ) || ( usr.stat )) return - return + + if (!usr.unEquip(src)) + return + + switch(over_object.name) + if("r_hand") + usr.put_in_r_hand(src) + if("l_hand") + usr.put_in_l_hand(src) + src.add_fingerprint(usr) /obj/item/clothing/under/examine(mob/user) ..(user) @@ -548,17 +542,18 @@ BLIND // can't see anything if(!istype(usr, /mob/living)) return if(usr.stat) return - if(initial(item_color) + "_d_s" in icon_states('icons/mob/uniform.dmi')) - if (item_color == initial(item_color)) - body_parts_covered &= LOWER_TORSO|LEGS|FEET - item_color = "[initial(item_color)]_d" - else - body_parts_covered = initial(body_parts_covered) - item_color = initial(item_color) - - update_clothing_icon() + if(rolled_down < 0) + usr << "You cannot roll down [src]!" + return + + rolled_down = !rolled_down + if(rolled_down) + body_parts_covered &= LOWER_TORSO|LEGS|FEET + item_state_slots[slot_w_uniform_str] = "[worn_state]_d" else - usr << "You cannot roll down the uniform!" + body_parts_covered = initial(body_parts_covered) + item_state_slots[slot_w_uniform_str] = "[worn_state]" + update_clothing_icon() /obj/item/clothing/under/proc/remove_accessory(mob/user, obj/item/clothing/accessory/A) if(!(A in accessories)) diff --git a/code/modules/clothing/gloves/boxing.dm b/code/modules/clothing/gloves/boxing.dm index 02a34b4192..2ad12aa2bf 100644 --- a/code/modules/clothing/gloves/boxing.dm +++ b/code/modules/clothing/gloves/boxing.dm @@ -27,7 +27,3 @@ desc = "These look pretty fancy." icon_state = "latex" item_state = "lgloves" - item_color="mime" - - redcoat - item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way. diff --git a/code/modules/clothing/gloves/color.dm b/code/modules/clothing/gloves/color.dm index 8e52dbd585..870fcc487f 100644 --- a/code/modules/clothing/gloves/color.dm +++ b/code/modules/clothing/gloves/color.dm @@ -5,7 +5,6 @@ item_state = "ygloves" siemens_coefficient = 0 permeability_coefficient = 0.05 - item_color="yellow" /obj/item/clothing/gloves/fyellow //Cheap Chinese Crap desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly." @@ -15,101 +14,73 @@ siemens_coefficient = 1 //Set to a default of 1, gets overridden in New() permeability_coefficient = 0.05 - item_color="yellow" - New() - siemens_coefficient = pick(0,0.5,0.5,0.5,0.5,0.75,1.5) + //average of 0.5, somewhat better than regular gloves' 0.75 + siemens_coefficient = pick(0,0.1,0.3,0.5,0.5,0.75,1.35) /obj/item/clothing/gloves/black - desc = "These gloves are fire-resistant." + desc = "These work gloves are thick and fire-resistant." name = "black gloves" icon_state = "black" item_state = "bgloves" - item_color="brown" + siemens_coefficient = 0.50 + permeability_coefficient = 0.05 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE - - hos - item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way. - - ce - item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way. - /obj/item/clothing/gloves/orange name = "orange gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "orange" item_state = "orangegloves" - item_color="orange" /obj/item/clothing/gloves/red name = "red gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "red" item_state = "redgloves" - item_color = "red" /obj/item/clothing/gloves/rainbow name = "rainbow gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "rainbow" item_state = "rainbowgloves" - item_color = "rainbow" - - clown - item_color = "clown" /obj/item/clothing/gloves/blue name = "blue gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "blue" item_state = "bluegloves" - item_color="blue" /obj/item/clothing/gloves/purple name = "purple gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "purple" item_state = "purplegloves" - item_color="purple" /obj/item/clothing/gloves/green name = "green gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "green" item_state = "greengloves" - item_color="green" /obj/item/clothing/gloves/grey name = "grey gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "gray" item_state = "graygloves" - item_color="grey" - - rd - item_color = "director" //Exists for washing machines. Is not different from gray gloves in any way. - - hop - item_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way. /obj/item/clothing/gloves/light_brown name = "light brown gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "lightbrown" item_state = "lightbrowngloves" - item_color="light brown" /obj/item/clothing/gloves/brown name = "brown gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "brown" item_state = "browngloves" - item_color="brown" - - cargo - item_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way. \ No newline at end of file diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index dfb370d38c..0a91d596f7 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -3,11 +3,6 @@ name = "captain's gloves" icon_state = "captain" item_state = "egloves" - item_color = "captain" - cold_protection = HANDS - min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE - heat_protection = HANDS - max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/gloves/cyborg desc = "beep boop borp" @@ -21,7 +16,7 @@ name = "\improper SWAT Gloves" icon_state = "black" item_state = "swat_gl" - siemens_coefficient = 0.6 + siemens_coefficient = 0.50 permeability_coefficient = 0.05 cold_protection = HANDS @@ -46,17 +41,13 @@ desc = "Sterile latex gloves." icon_state = "latex" item_state = "lgloves" - siemens_coefficient = 0.30 + siemens_coefficient = 1.0 //thin latex gloves, much more conductive than fabric gloves (basically a capacitor for AC) permeability_coefficient = 0.01 - item_color="white" - - cmo - item_color = "medical" //Exists for washing machines. Is not different from latex gloves in any way. - + germ_level = 0 /obj/item/clothing/gloves/botanic_leather - desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin." + desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin." name = "botanist's leather gloves" icon_state = "leather" item_state = "ggloves" - permeability_coefficient = 0.9 - siemens_coefficient = 0.9 + permeability_coefficient = 0.05 + siemens_coefficient = 0.50 //thick work gloves diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 436f714053..16a6adda67 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -5,7 +5,6 @@ item_state = "hardhat0_yellow" brightness_on = 4 //luminosity when on light_overlay = "hardhat_light" - item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite) armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) flags_inv = 0 siemens_coefficient = 0.9 @@ -13,12 +12,10 @@ /obj/item/clothing/head/hardhat/orange icon_state = "hardhat0_orange" item_state = "hardhat0_orange" - item_color = "orange" /obj/item/clothing/head/hardhat/red icon_state = "hardhat0_red" item_state = "hardhat0_red" - item_color = "red" name = "firefighter helmet" flags = STOPPRESSUREDAMAGE heat_protection = HEAD @@ -27,7 +24,6 @@ /obj/item/clothing/head/hardhat/white icon_state = "hardhat0_white" item_state = "hardhat0_white" - item_color = "white" flags = STOPPRESSUREDAMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE @@ -35,4 +31,3 @@ /obj/item/clothing/head/hardhat/dblue icon_state = "hardhat0_dblue" item_state = "hardhat0_dblue" - item_color = "dblue" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 5eb7e0c65b..47308280bb 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -122,7 +122,6 @@ desc = "A jack o' lantern! Believed to ward off evil spirits." icon_state = "hardhat0_pumpkin"//Could stand to be renamed item_state = "hardhat0_pumpkin" - item_color = "pumpkin" flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE body_parts_covered = HEAD|EYES diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm index 1deff69402..d41a4598a4 100644 --- a/code/modules/clothing/head/soft_caps.dm +++ b/code/modules/clothing/head/soft_caps.dm @@ -1,16 +1,15 @@ /obj/item/clothing/head/soft name = "cargo cap" - desc = "It's a baseball hat in a tasteless yellow color." + desc = "It's a peaked cap in a tasteless yellow color." icon_state = "cargosoft" flags = HEADCOVERSEYES item_state = "helmet" - item_color = "cargo" var/flipped = 0 siemens_coefficient = 0.9 body_parts_covered = 0 dropped() - src.icon_state = "[item_color]soft" + src.icon_state = initial(icon_state) src.flipped=0 ..() @@ -21,10 +20,10 @@ if(usr.canmove && !usr.stat && !usr.restrained()) src.flipped = !src.flipped if(src.flipped) - icon_state = "[item_color]soft_flipped" + icon_state = "[icon_state]_flipped" usr << "You flip the hat backwards." else - icon_state = "[item_color]soft" + src.icon_state = initial(icon_state) usr << "You flip the hat back in normal position." update_clothing_icon() //so our mob-overlays update @@ -32,64 +31,53 @@ name = "red cap" desc = "It's a baseball hat in a tasteless red color." icon_state = "redsoft" - item_color = "red" /obj/item/clothing/head/soft/blue name = "blue cap" - desc = "It's a baseball hat in a tasteless blue color." + desc = "It's a peaked cap in a tasteless blue color." icon_state = "bluesoft" - item_color = "blue" /obj/item/clothing/head/soft/green name = "green cap" - desc = "It's a baseball hat in a tasteless green color." + desc = "It's a peaked cap in a tasteless green color." icon_state = "greensoft" - item_color = "green" /obj/item/clothing/head/soft/yellow name = "yellow cap" - desc = "It's a baseball hat in a tasteless yellow color." + desc = "It's a peaked cap in a tasteless yellow color." icon_state = "yellowsoft" - item_color = "yellow" /obj/item/clothing/head/soft/grey name = "grey cap" - desc = "It's a baseball hat in a tasteful grey color." + desc = "It's a peaked cap in a tasteful grey color." icon_state = "greysoft" - item_color = "grey" /obj/item/clothing/head/soft/orange name = "orange cap" - desc = "It's a baseball hat in a tasteless orange color." + desc = "It's a peaked cap in a tasteless orange color." icon_state = "orangesoft" - item_color = "orange" /obj/item/clothing/head/soft/mime name = "white cap" - desc = "It's a baseball hat in a tasteless white color." + desc = "It's a peaked cap in a tasteless white color." icon_state = "mimesoft" - item_color = "mime" /obj/item/clothing/head/soft/purple name = "purple cap" - desc = "It's a baseball hat in a tasteless purple color." + desc = "It's a peaked cap in a tasteless purple color." icon_state = "purplesoft" - item_color = "purple" /obj/item/clothing/head/soft/rainbow name = "rainbow cap" - desc = "It's a baseball hat in a bright rainbow of colors." + desc = "It's a peaked cap in a bright rainbow of colors." icon_state = "rainbowsoft" - item_color = "rainbow" /obj/item/clothing/head/soft/sec name = "security cap" - desc = "It's baseball hat in tasteful red color." + desc = "It's a field cap in tasteful red color." icon_state = "secsoft" - item_color = "sec" /obj/item/clothing/head/soft/sec/corp name = "corporate security cap" - desc = "It's baseball hat in corporate colors." + desc = "It's field cap in corporate colors." icon_state = "corpsoft" - item_color = "corp" diff --git a/code/modules/clothing/masks/boxing.dm b/code/modules/clothing/masks/boxing.dm index dfa7e120f7..ee03a328f7 100644 --- a/code/modules/clothing/masks/boxing.dm +++ b/code/modules/clothing/masks/boxing.dm @@ -5,11 +5,11 @@ item_state = "balaclava" flags = BLOCKHAIR flags_inv = HIDEFACE - body_parts_covered = FACE + body_parts_covered = FACE|HEAD w_class = 2 sprite_sheets = list( - "Tajara" = 'icons/mob/species/tajaran/helmet.dmi', - "Unathi" = 'icons/mob/species/unathi/helmet.dmi', + "Tajara" = 'icons/mob/species/tajaran/mask.dmi', + "Unathi" = 'icons/mob/species/unathi/mask.dmi', ) /obj/item/clothing/mask/balaclava/tactical @@ -21,8 +21,8 @@ flags_inv = HIDEFACE w_class = 2 sprite_sheets = list( - "Tajara" = 'icons/mob/species/tajaran/helmet.dmi', - "Unathi" = 'icons/mob/species/unathi/helmet.dmi', + "Tajara" = 'icons/mob/species/tajaran/mask.dmi', + "Unathi" = 'icons/mob/species/unathi/mask.dmi', ) /obj/item/clothing/mask/luchador diff --git a/code/modules/clothing/masks/breath.dm b/code/modules/clothing/masks/breath.dm index a2ed54b1d4..4fdaae19f3 100644 --- a/code/modules/clothing/masks/breath.dm +++ b/code/modules/clothing/masks/breath.dm @@ -15,26 +15,34 @@ var/hanging = 0 - verb/toggle() +/obj/item/clothing/mask/breath/proc/adjust_mask(mob/user) + if(user.canmove && !user.stat) + if(!src.hanging) + src.hanging = !src.hanging + gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa + flags &= ~(MASKCOVERSMOUTH | AIRTIGHT) + body_parts_covered = 0 + icon_state = "breathdown" + user << "Your mask is now hanging on your neck." + + else + src.hanging = !src.hanging + gas_transfer_coefficient = initial(gas_transfer_coefficient) + flags |= MASKCOVERSMOUTH | AIRTIGHT + body_parts_covered = initial(body_parts_covered) + icon_state = "breath" + user << "You pull the mask up to cover your face." + update_clothing_icon() + +/obj/item/clothing/mask/breath/attack_self(mob/user) + adjust_mask(user) + +/obj/item/clothing/mask/breath/verb/toggle() set category = "Object" set name = "Adjust mask" set src in usr - if(usr.canmove && !usr.stat && !usr.restrained()) - if(!src.hanging) - src.hanging = !src.hanging - gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa - flags &= ~(MASKCOVERSMOUTH | AIRTIGHT) - icon_state = "breathdown" - usr << "Your mask is now hanging on your neck." - - else - src.hanging = !src.hanging - gas_transfer_coefficient = 0.10 - flags |= MASKCOVERSMOUTH | AIRTIGHT - icon_state = "breath" - usr << "You pull the mask up to cover your face." - update_clothing_icon() + adjust_mask(usr) /obj/item/clothing/mask/breath/medical desc = "A close-fitting sterile mask that can be connected to an air supply." diff --git a/code/modules/clothing/shoes/colour.dm b/code/modules/clothing/shoes/colour.dm index e20bea4cc7..089f66376f 100644 --- a/code/modules/clothing/shoes/colour.dm +++ b/code/modules/clothing/shoes/colour.dm @@ -1,7 +1,6 @@ /obj/item/clothing/shoes/black name = "black shoes" icon_state = "black" - item_color = "black" desc = "A pair of black shoes." cold_protection = FEET @@ -9,81 +8,54 @@ heat_protection = FEET max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE - redcoat - item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way. - /obj/item/clothing/shoes/brown name = "brown shoes" desc = "A pair of brown shoes." icon_state = "brown" - item_color = "brown" - - captain - item_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way. - hop - item_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way. - ce - item_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way. - rd - item_color = "director" //Exists for washing machines. Is not different from brown shoes in any way. - cmo - item_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way. - cmo - item_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way. /obj/item/clothing/shoes/blue name = "blue shoes" icon_state = "blue" - item_color = "blue" /obj/item/clothing/shoes/green name = "green shoes" icon_state = "green" - item_color = "green" /obj/item/clothing/shoes/yellow name = "yellow shoes" icon_state = "yellow" - item_color = "yellow" /obj/item/clothing/shoes/purple name = "purple shoes" icon_state = "purple" - item_color = "purple" /obj/item/clothing/shoes/brown name = "brown shoes" icon_state = "brown" - item_color = "brown" /obj/item/clothing/shoes/red name = "red shoes" desc = "Stylish red shoes." icon_state = "red" - item_color = "red" /obj/item/clothing/shoes/white name = "white shoes" icon_state = "white" permeability_coefficient = 0.01 - item_color = "white" /obj/item/clothing/shoes/leather name = "leather shoes" desc = "A sturdy pair of leather shoes." icon_state = "leather" - item_color = "leather" /obj/item/clothing/shoes/rainbow name = "rainbow shoes" desc = "Very gay shoes." icon_state = "rain_bow" - item_color = "rainbow" /obj/item/clothing/shoes/orange name = "orange shoes" icon_state = "orange" - item_color = "orange" var/obj/item/weapon/handcuffs/chained = null /obj/item/clothing/shoes/orange/proc/attach_cuffs(var/obj/item/weapon/handcuffs/cuffs, mob/user as mob) diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm index 637a84e765..c9074fb8bd 100644 --- a/code/modules/clothing/shoes/magboots.dm +++ b/code/modules/clothing/shoes/magboots.dm @@ -1,31 +1,72 @@ /obj/item/clothing/shoes/magboots - desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." + desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. They're large enough to be worn over other footwear." name = "magboots" icon_state = "magboots0" species_restricted = null force = 3 + overshoes = 1 var/magpulse = 0 var/icon_base = "magboots" icon_action_button = "action_blank" action_button_name = "Toggle the magboots" + var/obj/item/clothing/shoes/shoes = null //Undershoes + var/mob/living/carbon/human/wearer = null //For shoe procs + +/obj/item/clothing/shoes/magboots/proc/set_slowdown() + slowdown = shoes? max(SHOES_SLOWDOWN, shoes.slowdown): SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster. + if (magpulse) + slowdown += 3 /obj/item/clothing/shoes/magboots/attack_self(mob/user) if(magpulse) flags &= ~NOSLIP - slowdown = SHOES_SLOWDOWN magpulse = 0 + set_slowdown() force = 3 if(icon_base) icon_state = "[icon_base]0" user << "You disable the mag-pulse traction system." else flags |= NOSLIP - slowdown = 2 magpulse = 1 + set_slowdown() force = 5 if(icon_base) icon_state = "[icon_base]1" user << "You enable the mag-pulse traction system." user.update_inv_shoes() //so our mob-overlays update +/obj/item/clothing/shoes/magboots/mob_can_equip(mob/user) + var/mob/living/carbon/human/H = user + + if(H.shoes) + shoes = H.shoes + if(shoes.overshoes) + user << "You are unable to wear \the [src] as \the [H.shoes] are in the way." + shoes = null + return 0 + H.drop_from_inventory(shoes) //Remove the old shoes so you can put on the magboots. + shoes.loc = src + + if(!..()) + if(shoes) //Put the old shoes back on if the check fails. + if(H.equip_to_slot_if_possible(shoes, slot_shoes)) + src.shoes = null + return 0 + + if (shoes) + user << "You slip \the [src] on over \the [shoes]." + set_slowdown() + wearer = H + return 1 + +/obj/item/clothing/shoes/magboots/dropped() + ..() + var/mob/living/carbon/human/H = wearer + if(shoes) + if(!H.equip_to_slot_if_possible(shoes, slot_shoes)) + shoes.loc = get_turf(src) + src.shoes = null + wearer = null + /obj/item/clothing/shoes/magboots/examine(mob/user) ..(user) var/state = "disabled" diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index c30424111b..616d13e858 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -13,7 +13,6 @@ /obj/item/clothing/shoes/mime name = "mime shoes" icon_state = "mime" - item_color = "mime" /obj/item/clothing/shoes/swat name = "\improper SWAT shoes" @@ -68,7 +67,6 @@ icon_state = "clown" item_state = "clown_shoes" slowdown = SHOES_SLOWDOWN+1 - item_color = "clown" force = 0 var/footstep = 1 //used for squeeks whilst walking species_restricted = null @@ -88,7 +86,6 @@ desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time." icon_state = "jackboots" item_state = "jackboots" - item_color = "hosred" force = 3 siemens_coefficient = 0.7 @@ -97,7 +94,6 @@ desc = "A pair of boots worn by the followers of Nar-Sie." icon_state = "cult" item_state = "cult" - item_color = "cult" force = 2 siemens_coefficient = 0.7 diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm index 23ba1d0c55..a50c4bf12f 100644 --- a/code/modules/clothing/spacesuits/alien.dm +++ b/code/modules/clothing/spacesuits/alien.dm @@ -9,12 +9,10 @@ /obj/item/clothing/head/helmet/space/skrell/white icon_state = "skrell_helmet_white" item_state = "skrell_helmet_white" - item_color = "skrell_helmet_white" /obj/item/clothing/head/helmet/space/skrell/black icon_state = "skrell_helmet_black" item_state = "skrell_helmet_black" - item_color = "skrell_helmet_black" /obj/item/clothing/suit/space/skrell name = "Skrellian voidsuit" @@ -28,12 +26,10 @@ /obj/item/clothing/suit/space/skrell/white icon_state = "skrell_suit_white" item_state = "skrell_suit_white" - item_color = "skrell_suit_white" /obj/item/clothing/suit/space/skrell/black icon_state = "skrell_suit_black" item_state = "skrell_suit_black" - item_color = "skrell_suit_black" // Vox space gear (vaccuum suit, low pressure armour) // Can't be equipped by any other species due to bone structure and vox cybernetics. @@ -112,7 +108,6 @@ name = "alien clothing" desc = "This doesn't look very comfortable." icon_state = "vox-casual-1" - item_color = "vox-casual-1" item_state = "vox-casual-1" body_parts_covered = LEGS @@ -120,7 +115,6 @@ name = "alien robes" desc = "Weird and flowing!" icon_state = "vox-casual-2" - item_color = "vox-casual-2" item_state = "vox-casual-2" /obj/item/clothing/gloves/yellow/vox @@ -130,7 +124,6 @@ item_state = "gloves-vox" siemens_coefficient = 0 permeability_coefficient = 0.05 - item_color = "gloves-vox" species_restricted = list("Vox") sprite_sheets = list("Vox" = 'icons/mob/species/vox/gloves.dmi') /obj/item/clothing/shoes/magboots/vox diff --git a/code/modules/clothing/spacesuits/breaches.dm b/code/modules/clothing/spacesuits/breaches.dm index a3bb5a3e35..495f7b9f24 100644 --- a/code/modules/clothing/spacesuits/breaches.dm +++ b/code/modules/clothing/spacesuits/breaches.dm @@ -155,7 +155,7 @@ var/global/list/breach_burn_descriptors = list( for(var/datum/breach/B in breaches) if(!B.class) src.breaches -= B - del(B) + qdel(B) else damage += B.class if(B.damtype == BRUTE) diff --git a/code/modules/clothing/spacesuits/rig/modules/combat.dm b/code/modules/clothing/spacesuits/rig/modules/combat.dm index 57b66ddcf4..d40f74202e 100644 --- a/code/modules/clothing/spacesuits/rig/modules/combat.dm +++ b/code/modules/clothing/spacesuits/rig/modules/combat.dm @@ -47,7 +47,7 @@ user << "You slot \the [input_device] into the suit module." user.drop_from_inventory(input_device) - del(input_device) + qdel(input_device) accepted_item.charges++ return 1 @@ -196,7 +196,7 @@ for(var/obj/item/weapon/melee/energy/blade/blade in M.contents) M.drop_from_inventory(blade) - del(blade) + qdel(blade) /obj/item/rig_module/fabricator diff --git a/code/modules/clothing/spacesuits/rig/modules/computer.dm b/code/modules/clothing/spacesuits/rig/modules/computer.dm index 5c02fc11f7..a04a0f4c20 100644 --- a/code/modules/clothing/spacesuits/rig/modules/computer.dm +++ b/code/modules/clothing/spacesuits/rig/modules/computer.dm @@ -46,6 +46,10 @@ var/obj/item/ai_card // Reference to the MMI, posibrain, intellicard or pAI card previously holding the AI. var/obj/item/ai_verbs/verb_holder +/obj/item/rig_module/ai_container/process() + if(integrated_ai && loc) + integrated_ai.SetupStat(loc.get_rig()) + /obj/item/rig_module/ai_container/proc/update_verb_holder() if(!verb_holder) verb_holder = new(src) @@ -153,8 +157,8 @@ user << "You purge the remaining scraps of data from your previous AI, freeing it for use." if(integrated_ai) integrated_ai.ghostize() - del(integrated_ai) - if(ai_card) del(ai_card) + qdel(integrated_ai) + if(ai_card) qdel(ai_card) else if(user) user.put_in_hands(ai_card) else diff --git a/code/modules/clothing/spacesuits/rig/modules/modules.dm b/code/modules/clothing/spacesuits/rig/modules/modules.dm index 17498a31b2..ac9a80b07a 100644 --- a/code/modules/clothing/spacesuits/rig/modules/modules.dm +++ b/code/modules/clothing/spacesuits/rig/modules/modules.dm @@ -52,6 +52,8 @@ var/activate_string = "Activate" var/deactivate_string = "Deactivate" + var/list/stat_rig_module/stat_modules = new() + /obj/item/rig_module/examine() ..() switch(damage) @@ -126,7 +128,11 @@ charges = processed_charges - ..() + stat_modules += new/stat_rig_module/activate(src) + stat_modules += new/stat_rig_module/deactivate(src) + stat_modules += new/stat_rig_module/engage(src) + stat_modules += new/stat_rig_module/select(src) + stat_modules += new/stat_rig_module/charge(src) // Called when the module is installed into a suit. /obj/item/rig_module/proc/installed(var/obj/item/weapon/rig/new_holder) @@ -218,4 +224,111 @@ // Called by holder rigsuit attackby() // Checks if an item is usable with this module and handles it if it is /obj/item/rig_module/proc/accepts_item(var/obj/item/input_device) - return 0 \ No newline at end of file + return 0 + +/mob/living/carbon/human/Stat() + ..() + + if(istype(back,/obj/item/weapon/rig)) + var/obj/item/weapon/rig/R = back + SetupStat(R) + +/mob/proc/SetupStat(var/obj/item/weapon/rig/R) + if(R && !R.canremove && R.installed_modules.len && statpanel("Hardsuit Modules")) + var/cell_status = R.cell ? "[R.cell.charge]/[R.cell.maxcharge]" : "ERROR" + statpanel("Hardsuit Modules", "Suit charge", cell_status) + for(var/obj/item/rig_module/module in R.installed_modules) + { + for(var/stat_rig_module/SRM in module.stat_modules) + if(SRM.CanUse()) + statpanel("Hardsuit Modules",SRM.module.interface_name,SRM) + } + +/stat_rig_module + parent_type = /atom/movable + var/module_mode = "" + var/obj/item/rig_module/module + +/stat_rig_module/New(var/obj/item/rig_module/module) + ..() + src.module = module + +/stat_rig_module/proc/AddHref(var/list/href_list) + return + +/stat_rig_module/proc/CanUse() + return 0 + +/stat_rig_module/Click() + ..() + if(CanUse()) + var/list/href_list = list( + "interact_module" = module.holder.installed_modules.Find(module), + "module_mode" = module_mode + ) + AddHref(href_list) + module.holder.Topic(usr, href_list) + +/stat_rig_module/activate/New(var/obj/item/rig_module/module) + ..() + name = module.activate_string + if(module.active_power_cost) + name += " ([module.active_power_cost*10]A)" + module_mode = "activate" + +/stat_rig_module/activate/CanUse() + return module.toggleable && !module.active + +/stat_rig_module/deactivate/New(var/obj/item/rig_module/module) + ..() + name = module.deactivate_string + // Show cost despite being 0, if it means changing from an active cost. + if(module.active_power_cost || module.passive_power_cost) + name += " ([module.passive_power_cost*10]P)" + + module_mode = "deactivate" + +/stat_rig_module/deactivate/CanUse() + return module.toggleable && module.active + +/stat_rig_module/engage/New(var/obj/item/rig_module/module) + ..() + name = module.engage_string + if(module.use_power_cost) + name += " ([module.use_power_cost*10]E)" + module_mode = "engage" + +/stat_rig_module/engage/CanUse() + return module.usable + +/stat_rig_module/select/New() + ..() + name = "Select" + module_mode = "select" + +/stat_rig_module/select/CanUse() + if(module.selectable) + name = module.holder.selected_module == module ? "Selected" : "Select" + return 1 + return 0 + +/stat_rig_module/charge/New() + ..() + name = "Change Charge" + module_mode = "select_charge_type" + +/stat_rig_module/charge/AddHref(var/list/href_list) + var/charge_index = module.charges.Find(module.charge_selected) + if(!charge_index) + charge_index = 0 + else + charge_index = charge_index == module.charges.len ? 1 : charge_index+1 + + href_list["charge_type"] = module.charges[charge_index] + +/stat_rig_module/charge/CanUse() + if(module.charges && module.charges.len) + var/datum/rig_charge/charge = module.charges[module.charge_selected] + name = "[charge.display_name] ([charge.charges]C) - Change" + return 1 + return 0 diff --git a/code/modules/clothing/spacesuits/rig/modules/ninja.dm b/code/modules/clothing/spacesuits/rig/modules/ninja.dm index 7458ca1bc9..51ee46d0d2 100644 --- a/code/modules/clothing/spacesuits/rig/modules/ninja.dm +++ b/code/modules/clothing/spacesuits/rig/modules/ninja.dm @@ -179,12 +179,12 @@ explosion(get_turf(src), 1, 2, 4, 5) if(holder && holder.wearer) holder.wearer.drop_from_inventory(src) - del(holder) - del(src) + qdel(holder) + qdel(src) /obj/item/rig_module/self_destruct/small/engage() explosion(get_turf(src), 0, 0, 3, 4) if(holder && holder.wearer) holder.wearer.drop_from_inventory(src) - del(holder) - del(src) \ No newline at end of file + qdel(holder) + qdel(src) \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index df610a8d4d..d422a36cca 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -149,12 +149,12 @@ update_icon(1) -/obj/item/weapon/rig/Del() +/obj/item/weapon/rig/Destroy() for(var/obj/item/piece in list(gloves,boots,helmet,chest)) var/mob/living/M = piece.loc if(istype(M)) M.drop_from_inventory(piece) - del(piece) + qdel(piece) processing_objects -= src ..() @@ -659,25 +659,25 @@ var/obj/item/garbage = H.head H.drop_from_inventory(garbage) H.head = null - del(garbage) + qdel(garbage) if(H.gloves) var/obj/item/garbage = H.gloves H.drop_from_inventory(garbage) H.gloves = null - del(garbage) + qdel(garbage) if(H.shoes) var/obj/item/garbage = H.shoes H.drop_from_inventory(garbage) H.shoes = null - del(garbage) + qdel(garbage) if(H.wear_suit) var/obj/item/garbage = H.wear_suit H.drop_from_inventory(garbage) H.wear_suit = null - del(garbage) + qdel(garbage) for(var/piece in list("helmet","gauntlets","chest","boots")) toggle_piece(piece, H, ONLY_DEPLOY) @@ -776,6 +776,14 @@ return 0 wearer.Move(null,dir)*/ +/atom/proc/get_rig() + if(loc) + return loc.get_rig() + return null + +/obj/item/weapon/rig/get_rig() + return src + #undef ONLY_DEPLOY #undef ONLY_RETRACT #undef SEAL_DELAY diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 8f65da83b6..5cb1d8446e 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -21,130 +21,130 @@ //Green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/green - name = "Green Space Helmet" + name = "green space helmet" icon_state = "syndicate-helm-green" item_state = "syndicate-helm-green" /obj/item/clothing/suit/space/syndicate/green - name = "Green Space Suit" + name = "green space suit" icon_state = "syndicate-green" item_state = "syndicate-green" //Dark green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/green/dark - name = "Dark Green Space Helmet" + name = "dark green space helmet" icon_state = "syndicate-helm-green-dark" item_state = "syndicate-helm-green-dark" /obj/item/clothing/suit/space/syndicate/green/dark - name = "Dark Green Space Suit" + name = "dark green space suit" icon_state = "syndicate-green-dark" item_state = "syndicate-green-dark" //Orange syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/orange - name = "Orange Space Helmet" + name = "orange space helmet" icon_state = "syndicate-helm-orange" item_state = "syndicate-helm-orange" /obj/item/clothing/suit/space/syndicate/orange - name = "Orange Space Suit" + name = "orange space suit" icon_state = "syndicate-orange" item_state = "syndicate-orange" //Blue syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/blue - name = "Blue Space Helmet" + name = "blue space helmet" icon_state = "syndicate-helm-blue" item_state = "syndicate-helm-blue" /obj/item/clothing/suit/space/syndicate/blue - name = "Blue Space Suit" + name = "blue space suit" icon_state = "syndicate-blue" item_state = "syndicate-blue" //Black syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black - name = "Black Space Helmet" + name = "black space helmet" icon_state = "syndicate-helm-black" item_state = "syndicate-helm-black" /obj/item/clothing/suit/space/syndicate/black - name = "Black Space Suit" + name = "black space suit" icon_state = "syndicate-black" item_state = "syndicate-black" //Black-green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/green - name = "Black Space Helmet" + name = "black and green space helmet" icon_state = "syndicate-helm-black-green" item_state = "syndicate-helm-black-green" /obj/item/clothing/suit/space/syndicate/black/green - name = "Black and Green Space Suit" + name = "black and green space suit" icon_state = "syndicate-black-green" item_state = "syndicate-black-green" //Black-blue syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/blue - name = "Black Space Helmet" + name = "black and blue space helmet" icon_state = "syndicate-helm-black-blue" item_state = "syndicate-helm-black-blue" /obj/item/clothing/suit/space/syndicate/black/blue - name = "Black and Blue Space Suit" + name = "black and blue space suit" icon_state = "syndicate-black-blue" item_state = "syndicate-black-blue" //Black medical syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/med - name = "Black Space Helmet" + name = "black medical space helmet" icon_state = "syndicate-helm-black-med" item_state = "syndicate-helm-black" /obj/item/clothing/suit/space/syndicate/black/med - name = "Green Space Suit" + name = "black medical space suit" icon_state = "syndicate-black-med" item_state = "syndicate-black" //Black-orange syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/orange - name = "Black Space Helmet" + name = "black and orange space helmet" icon_state = "syndicate-helm-black-orange" item_state = "syndicate-helm-black" /obj/item/clothing/suit/space/syndicate/black/orange - name = "Black and Orange Space Suit" + name = "black and orange space suit" icon_state = "syndicate-black-orange" item_state = "syndicate-black" //Black-red syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/red - name = "Black Space Helmet" + name = "black and red space helmet" icon_state = "syndicate-helm-black-red" item_state = "syndicate-helm-black-red" /obj/item/clothing/suit/space/syndicate/black/red - name = "Black and Red Space Suit" + name = "black and red space suit" icon_state = "syndicate-black-red" item_state = "syndicate-black-red" //Black with yellow/red engineering syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/engie - name = "Black Space Helmet" + name = "black engineering space helmet" icon_state = "syndicate-helm-black-engie" item_state = "syndicate-helm-black" /obj/item/clothing/suit/space/syndicate/black/engie - name = "Black Engineering Space Suit" + name = "black engineering space suit" icon_state = "syndicate-black-engie" item_state = "syndicate-black" \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/void/merc.dm b/code/modules/clothing/spacesuits/void/merc.dm index 907ad044fd..0d2ea51ad2 100644 --- a/code/modules/clothing/spacesuits/void/merc.dm +++ b/code/modules/clothing/spacesuits/void/merc.dm @@ -4,7 +4,6 @@ desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders." icon_state = "rig0-syndie" item_state = "syndie_helm" - item_color = "syndie" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.6 species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen") diff --git a/code/modules/clothing/spacesuits/void/station.dm b/code/modules/clothing/spacesuits/void/station.dm index f4ef7cb8f8..b7477e2f0e 100644 --- a/code/modules/clothing/spacesuits/void/station.dm +++ b/code/modules/clothing/spacesuits/void/station.dm @@ -22,7 +22,6 @@ desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating." icon_state = "rig0-mining" item_state = "mining_helm" - item_color = "mining" armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20) light_overlay = "helmet_light_dual" @@ -39,7 +38,6 @@ desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding." icon_state = "rig0-medical" item_state = "medical_helm" - item_color = "medical" armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50) /obj/item/clothing/suit/space/void/medical @@ -56,7 +54,6 @@ desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor." icon_state = "rig0-sec" item_state = "sec_helm" - item_color = "sec" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) siemens_coefficient = 0.7 light_overlay = "helmet_light_dual" @@ -76,7 +73,6 @@ name = "atmospherics voidsuit helmet" icon_state = "rig0-atmos" item_state = "atmos_helm" - item_color = "atmos" armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50) max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE light_overlay = "helmet_light_dual" diff --git a/code/modules/clothing/spacesuits/void/void.dm b/code/modules/clothing/spacesuits/void/void.dm index 6854513138..997048424a 100644 --- a/code/modules/clothing/spacesuits/void/void.dm +++ b/code/modules/clothing/spacesuits/void/void.dm @@ -96,10 +96,7 @@ helmet.canremove = 0 if(boots) - if(H.shoes) - M << "You are unable to deploy your suit's magboots as \the [H.shoes] are in the way." - else if (H.equip_to_slot_if_possible(boots, slot_shoes)) - M << "Your suit's boots deploy with a hiss." + if (H.equip_to_slot_if_possible(boots, slot_shoes)) boots.canremove = 0 if(tank) @@ -115,18 +112,18 @@ var/mob/living/carbon/human/H if(helmet) + helmet.canremove = 1 H = helmet.loc if(istype(H)) if(helmet && H.head == helmet) - helmet.canremove = 1 H.drop_from_inventory(helmet) helmet.loc = src if(boots) + boots.canremove = 1 H = boots.loc if(istype(H)) if(boots && H.shoes == boots) - boots.canremove = 1 H.drop_from_inventory(boots) boots.loc = src diff --git a/code/modules/clothing/spacesuits/void/wizard.dm b/code/modules/clothing/spacesuits/void/wizard.dm index 56863356f4..2fc0c76dbd 100644 --- a/code/modules/clothing/spacesuits/void/wizard.dm +++ b/code/modules/clothing/spacesuits/void/wizard.dm @@ -4,7 +4,6 @@ desc = "A bizarre gem-encrusted helmet that radiates magical energies." icon_state = "rig0-wiz" item_state = "wiz_helm" - item_color = "wiz" unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.7 diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index bcca81141c..fb9d27f7a5 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -237,21 +237,18 @@ name = "pink swimsuit" desc = "A rather skimpy pink swimsuit." icon_state = "stripper_p_under" - item_color = "stripper_p" siemens_coefficient = 1 /obj/item/clothing/under/stripper/stripper_green name = "green swimsuit" desc = "A rather skimpy green swimsuit." icon_state = "stripper_g_under" - item_color = "stripper_g" siemens_coefficient = 1 /obj/item/clothing/suit/stripper/stripper_pink name = "pink skimpy dress" desc = "A rather skimpy pink dress." icon_state = "stripper_p_over" - item_state = "stripper_p" siemens_coefficient = 1 /obj/item/clothing/suit/stripper/stripper_green @@ -265,7 +262,6 @@ name = "the mankini" desc = "No honest man would wear this abomination" icon_state = "mankini" - item_color = "mankini" siemens_coefficient = 1 /obj/item/clothing/suit/xenos @@ -285,35 +281,30 @@ name = "black swimsuit" desc = "An oldfashioned black swimsuit." icon_state = "swim_black" - item_color = "swim_black" siemens_coefficient = 1 /obj/item/clothing/under/swimsuit/blue name = "blue swimsuit" desc = "An oldfashioned blue swimsuit." icon_state = "swim_blue" - item_color = "swim_blue" siemens_coefficient = 1 /obj/item/clothing/under/swimsuit/purple name = "purple swimsuit" desc = "An oldfashioned purple swimsuit." icon_state = "swim_purp" - item_color = "swim_purp" siemens_coefficient = 1 /obj/item/clothing/under/swimsuit/green name = "green swimsuit" desc = "An oldfashioned green swimsuit." icon_state = "swim_green" - item_color = "swim_green" siemens_coefficient = 1 /obj/item/clothing/under/swimsuit/red name = "red swimsuit" desc = "An oldfashioned red swimsuit." icon_state = "swim_red" - item_color = "swim_red" siemens_coefficient = 1 /obj/item/clothing/suit/poncho diff --git a/code/modules/clothing/suits/storage.dm b/code/modules/clothing/suits/storage.dm index 692e2987f5..221a8dbd29 100644 --- a/code/modules/clothing/suits/storage.dm +++ b/code/modules/clothing/suits/storage.dm @@ -8,6 +8,11 @@ pockets.max_w_class = 2 //fit only pocket sized items pockets.max_storage_space = 4 +/obj/item/clothing/suit/storage/Destroy() + qdel(pockets) + pockets = null + ..() + /obj/item/clothing/suit/storage/attack_hand(mob/user as mob) if (pockets.handle_attack_hand(user)) ..(user) @@ -59,7 +64,6 @@ pockets.max_w_class = 2 pockets.max_storage_space = 8 - /obj/item/clothing/suit/storage/vest var/icon_badge var/icon_nobadge diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm index f606c84670..8ce02ec8e5 100644 --- a/code/modules/clothing/under/accessories/accessory.dm +++ b/code/modules/clothing/under/accessories/accessory.dm @@ -4,16 +4,16 @@ icon = 'icons/obj/clothing/ties.dmi' icon_state = "bluetie" item_state = "" //no inhands - item_color = "bluetie" slot_flags = SLOT_TIE w_class = 2.0 var/slot = "decor" var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to var/image/inv_overlay = null //overlay used when attached to clothing. + var/overlay_state = null /obj/item/clothing/accessory/New() ..() - inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[item_color? "[item_color]" : "[icon_state]"]") + inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[overlay_state? "[overlay_state]" : "[icon_state]"]") //when user attached an accessory to S /obj/item/clothing/accessory/proc/on_attached(obj/item/clothing/under/S, mob/user as mob) @@ -47,24 +47,20 @@ /obj/item/clothing/accessory/blue name = "blue tie" icon_state = "bluetie" - item_color = "bluetie" /obj/item/clothing/accessory/red name = "red tie" icon_state = "redtie" - item_color = "redtie" /obj/item/clothing/accessory/horrible name = "horrible tie" desc = "A neosilk clip-on tie. This one is disgusting." icon_state = "horribletie" - item_color = "horribletie" /obj/item/clothing/accessory/stethoscope name = "stethoscope" desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing." icon_state = "stethoscope" - item_color = "stethoscope" /obj/item/clothing/accessory/stethoscope/attack(mob/living/carbon/human/M, mob/living/user) if(ishuman(M) && isliving(user)) @@ -105,7 +101,6 @@ name = "bronze medal" desc = "A bronze medal." icon_state = "bronze" - item_color = "bronze" /obj/item/clothing/accessory/medal/conduct name = "distinguished conduct medal" @@ -124,7 +119,6 @@ name = "silver medal" desc = "A silver medal." icon_state = "silver" - item_color = "silver" /obj/item/clothing/accessory/medal/silver/valor name = "medal of valor" @@ -138,7 +132,6 @@ name = "gold medal" desc = "A prestigious golden medal." icon_state = "gold" - item_color = "gold" /obj/item/clothing/accessory/medal/gold/captain name = "medal of captaincy" @@ -158,7 +151,6 @@ name = "holobadge" desc = "This glowing blue badge marks the holder as THE LAW." icon_state = "holobadge" - item_color = "holobadge" slot_flags = SLOT_BELT | SLOT_TIE var/emagged = 0 //Emagging removes Sec check. @@ -166,7 +158,6 @@ /obj/item/clothing/accessory/holobadge/cord icon_state = "holobadge-cord" - item_color = "holobadge-cord" slot_flags = SLOT_MASK | SLOT_TIE /obj/item/clothing/accessory/holobadge/attack_self(mob/user as mob) diff --git a/code/modules/clothing/under/accessories/armband.dm b/code/modules/clothing/under/accessories/armband.dm index 67d0208b6d..9aa2ec2b70 100644 --- a/code/modules/clothing/under/accessories/armband.dm +++ b/code/modules/clothing/under/accessories/armband.dm @@ -2,41 +2,34 @@ name = "red armband" desc = "A fancy red armband!" icon_state = "red" - item_color = "red" slot = "armband" /obj/item/clothing/accessory/armband/cargo name = "cargo armband" desc = "An armband, worn by the crew to display which department they're assigned to. This one is brown." icon_state = "cargo" - item_color = "cargo" /obj/item/clothing/accessory/armband/engine name = "engineering armband" desc = "An armband, worn by the crew to display which department they're assigned to. This one is orange with a reflective strip!" icon_state = "engie" - item_color = "engie" /obj/item/clothing/accessory/armband/science name = "science armband" desc = "An armband, worn by the crew to display which department they're assigned to. This one is purple." icon_state = "rnd" - item_color = "rnd" /obj/item/clothing/accessory/armband/hydro name = "hydroponics armband" desc = "An armband, worn by the crew to display which department they're assigned to. This one is green and blue." icon_state = "hydro" - item_color = "hydro" /obj/item/clothing/accessory/armband/med name = "medical armband" desc = "An armband, worn by the crew to display which department they're assigned to. This one is white." icon_state = "med" - item_color = "med" /obj/item/clothing/accessory/armband/medgreen name = "EMT armband" desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and green." icon_state = "medgreen" - item_color = "medgreen" diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm index f02ae38a5a..51ce02a7ed 100644 --- a/code/modules/clothing/under/accessories/holster.dm +++ b/code/modules/clothing/under/accessories/holster.dm @@ -2,7 +2,6 @@ name = "shoulder holster" desc = "A handgun holster." icon_state = "holster" - item_color = "holster" slot = "utility" var/obj/item/holstered = null @@ -108,16 +107,14 @@ name = "armpit holster" desc = "A worn-out handgun holster. Perfect for concealed carry" icon_state = "holster" - item_color = "holster" /obj/item/clothing/accessory/holster/waist name = "waist holster" desc = "A handgun holster. Made of expensive leather." icon_state = "holster" - item_color = "holster_low" + overlay_state = "holster_low" /obj/item/clothing/accessory/holster/hip name = "hip holster" desc = "A handgun holster slung low on the hip, draw pardner!" icon_state = "holster_hip" - item_color = "holster_hip" \ No newline at end of file diff --git a/code/modules/clothing/under/accessories/storage.dm b/code/modules/clothing/under/accessories/storage.dm index 6c6c683b27..7f13449d16 100644 --- a/code/modules/clothing/under/accessories/storage.dm +++ b/code/modules/clothing/under/accessories/storage.dm @@ -2,7 +2,6 @@ name = "load bearing equipment" desc = "Used to hold things when you don't have enough hands." icon_state = "webbing" - item_color = "webbing" slot = "utility" var/slots = 3 var/obj/item/weapon/storage/internal/hold @@ -51,27 +50,23 @@ name = "webbing" desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden." icon_state = "webbing" - item_color = "webbing" /obj/item/clothing/accessory/storage/black_vest name = "black webbing vest" desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands." icon_state = "vest_black" - item_color = "vest_black" slots = 5 /obj/item/clothing/accessory/storage/brown_vest name = "brown webbing vest" desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands." icon_state = "vest_brown" - item_color = "vest_brown" slots = 5 /obj/item/clothing/accessory/storage/knifeharness name = "decorated harness" desc = "A heavily decorated harness of sinew and leather with two knife-loops." icon_state = "unathiharness2" - item_color = "unathiharness2" slots = 2 /obj/item/clothing/accessory/storage/knifeharness/New() diff --git a/code/modules/clothing/under/chameleon.dm b/code/modules/clothing/under/chameleon.dm index 01bea29b2e..4de31fb6e3 100644 --- a/code/modules/clothing/under/chameleon.dm +++ b/code/modules/clothing/under/chameleon.dm @@ -7,7 +7,7 @@ name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" - item_color = "black" + worn_state = "black" desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist." origin_tech = "syndicate=3" var/list/clothing_choices = list() @@ -24,7 +24,7 @@ name = "psychedelic" desc = "Groovy!" icon_state = "psyche" - item_color = "psyche" + item_state_slots[slot_w_uniform_str] = "psyche" update_icon() update_clothing_icon() @@ -37,7 +37,7 @@ if(!picked || !clothing_choices[picked]) return var/newtype = clothing_choices[picked] - var/obj/item/clothing/A = new newtype + var/obj/item/clothing/under/A = new newtype desc = null permeability_coefficient = 0.90 @@ -46,7 +46,8 @@ name = A.name icon_state = A.icon_state item_state = A.item_state - item_color = A.item_color + item_state_slots = A.item_state_slots + worn_state = A.worn_state body_parts_covered = A.body_parts_covered update_clothing_icon() //so our overlays update. @@ -58,7 +59,6 @@ name = "grey cap" icon_state = "greysoft" item_state = "greysoft" - item_color = "grey" desc = "It looks like a plain hat, but upon closer inspection, there's an advanced holographic array installed inside. It seems to have a small dial inside." origin_tech = "syndicate=3" body_parts_covered = 0 @@ -76,7 +76,6 @@ name = "grey cap" desc = "It's a baseball hat in a tasteful grey colour." icon_state = "greysoft" - item_color = "grey" update_icon() update_clothing_icon() @@ -98,7 +97,6 @@ name = A.name icon_state = A.icon_state item_state = A.item_state - item_color = A.item_color flags_inv = A.flags_inv body_parts_covered = A.body_parts_covered update_clothing_icon() //so our overlays update. @@ -128,7 +126,6 @@ name = "armor" desc = "An armored vest that protects against some damage." icon_state = "armor" - item_color = "armor" update_icon() update_clothing_icon() @@ -150,7 +147,6 @@ name = A.name icon_state = A.icon_state item_state = A.item_state - item_color = A.item_color flags_inv = A.flags_inv body_parts_covered = A.body_parts_covered update_clothing_icon() //so our overlays update. @@ -162,7 +158,6 @@ name = "black shoes" icon_state = "black" item_state = "black" - item_color = "black" desc = "They're comfy black shoes, with clever cloaking technology built in. It seems to have a small dial on the back of each shoe." origin_tech = "syndicate=3" var/list/clothing_choices = list() @@ -180,7 +175,6 @@ desc = "A pair of black shoes." icon_state = "black" item_state = "black" - item_color = "black" update_icon() update_clothing_icon() @@ -202,7 +196,6 @@ name = A.name icon_state = A.icon_state item_state = A.item_state - item_color = A.item_color update_clothing_icon() //so our overlays update. //********************** @@ -252,7 +245,6 @@ name = A.name icon_state = A.icon_state item_state = A.item_state - item_color = A.item_color //so our overlays update. if (ismob(src.loc)) @@ -267,7 +259,6 @@ name = "black gloves" icon_state = "black" item_state = "bgloves" - item_color = "brown" desc = "It looks like a pair of gloves, but it seems to have a small dial inside." origin_tech = "syndicate=3" var/list/clothing_choices = list() @@ -284,7 +275,6 @@ name = "black gloves" desc = "It looks like a pair of gloves, but it seems to have a small dial inside." icon_state = "black" - item_color = "brown" update_icon() update_clothing_icon() @@ -306,7 +296,6 @@ name = A.name icon_state = A.icon_state item_state = A.item_state - item_color = A.item_color flags_inv = A.flags_inv update_clothing_icon() //so our overlays update. diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm index 483974f7a2..725f51b1ef 100644 --- a/code/modules/clothing/under/color.dm +++ b/code/modules/clothing/under/color.dm @@ -2,39 +2,39 @@ name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" - item_color = "black" + worn_state = "black" /obj/item/clothing/under/color/blackf name = "feminine black jumpsuit" desc = "It's very smart and in a ladies-size!" icon_state = "black" item_state = "bl_suit" - item_color = "blackf" + worn_state = "blackf" /obj/item/clothing/under/color/blue name = "blue jumpsuit" icon_state = "blue" item_state = "b_suit" - item_color = "blue" + worn_state = "blue" /obj/item/clothing/under/color/green name = "green jumpsuit" icon_state = "green" item_state = "g_suit" - item_color = "green" + worn_state = "green" /obj/item/clothing/under/color/grey name = "grey jumpsuit" icon_state = "grey" item_state = "gy_suit" - item_color = "grey" + worn_state = "grey" /obj/item/clothing/under/color/orange name = "orange jumpsuit" desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." icon_state = "orange" item_state = "o_suit" - item_color = "orange" + worn_state = "orange" has_sensor = 2 sensor_mode = 3 @@ -42,101 +42,106 @@ name = "pink jumpsuit" icon_state = "pink" item_state = "p_suit" - item_color = "pink" + worn_state = "pink" /obj/item/clothing/under/color/red name = "red jumpsuit" icon_state = "red" item_state = "r_suit" - item_color = "red" + worn_state = "red" /obj/item/clothing/under/color/white name = "white jumpsuit" icon_state = "white" item_state = "w_suit" - item_color = "white" + worn_state = "white" /obj/item/clothing/under/color/yellow name = "yellow jumpsuit" icon_state = "yellow" item_state = "y_suit" - item_color = "yellow" + worn_state = "yellow" /obj/item/clothing/under/psyche name = "psychedelic jumpsuit" desc = "Groovy!" icon_state = "psyche" - item_color = "psyche" + item_state = "psyche" + worn_state = "psyche" /obj/item/clothing/under/lightblue name = "lightblue jumpsuit" desc = "lightblue" icon_state = "lightblue" - item_color = "lightblue" + item_state = "b_suit" + worn_state = "lightblue" /obj/item/clothing/under/aqua name = "aqua jumpsuit" desc = "aqua" icon_state = "aqua" - item_color = "aqua" + item_state = "b_suit" + worn_state = "aqua" /obj/item/clothing/under/purple name = "purple jumpsuit" desc = "purple" icon_state = "purple" item_state = "p_suit" - item_color = "purple" + worn_state = "purple" /obj/item/clothing/under/lightpurple name = "lightpurple jumpsuit" desc = "lightpurple" icon_state = "lightpurple" - item_color = "lightpurple" + item_state = "p_suit" + worn_state = "lightpurple" /obj/item/clothing/under/lightgreen name = "lightgreen jumpsuit" desc = "lightgreen" icon_state = "lightgreen" - item_color = "lightgreen" - -/obj/item/clothing/under/lightblue - name = "lightblue jumpsuit" - desc = "lightblue" - icon_state = "lightblue" - item_color = "lightblue" + item_state = "g_suit" + worn_state = "lightgreen" /obj/item/clothing/under/lightbrown name = "lightbrown jumpsuit" desc = "lightbrown" icon_state = "lightbrown" - item_color = "lightbrown" + item_state = "lb_suit" + worn_state = "lightbrown" /obj/item/clothing/under/brown name = "brown jumpsuit" desc = "brown" icon_state = "brown" - item_color = "brown" + item_state = "lb_suit" + worn_state = "brown" /obj/item/clothing/under/yellowgreen name = "yellowgreen jumpsuit" desc = "yellowgreen" icon_state = "yellowgreen" - item_color = "yellowgreen" + item_state = "y_suit" + worn_state = "yellowgreen" /obj/item/clothing/under/darkblue name = "darkblue jumpsuit" desc = "darkblue" icon_state = "darkblue" - item_color = "darkblue" + item_state = "b_suit" + worn_state = "darkblue" /obj/item/clothing/under/lightred name = "lightred jumpsuit" desc = "lightred" icon_state = "lightred" - item_color = "lightred" + item_state = "r_suit" + worn_state = "lightred" /obj/item/clothing/under/darkred name = "darkred jumpsuit" desc = "darkred" icon_state = "darkred" - item_color = "darkred" + item_state = "r_suit" + worn_state = "darkred" diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 9ac511b4f7..37f7a74c96 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -5,15 +5,15 @@ name = "bartender's uniform" icon_state = "ba_suit" item_state = "ba_suit" - item_color = "ba_suit" + worn_state = "ba_suit" /obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define. desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." name = "captain's jumpsuit" icon_state = "captain" - item_state = "caparmor" - item_color = "captain" + item_state = "b_suit" + worn_state = "captain" /obj/item/clothing/under/rank/cargo @@ -21,7 +21,7 @@ desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." icon_state = "qm" item_state = "lb_suit" - item_color = "qm" + worn_state = "qm" /obj/item/clothing/under/rank/cargotech @@ -29,7 +29,7 @@ desc = "Shooooorts! They're comfy and easy to wear!" icon_state = "cargotech" item_state = "lb_suit" - item_color = "cargo" + worn_state = "cargo" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS @@ -38,14 +38,15 @@ name = "chaplain's jumpsuit" icon_state = "chaplain" item_state = "bl_suit" - item_color = "chapblack" + worn_state = "chapblack" /obj/item/clothing/under/rank/chef desc = "It's an apron which is given only to the most hardcore chefs in space." name = "chef's uniform" icon_state = "chef" - item_color = "chef" + item_state = "w_suit" + worn_state = "chef" /obj/item/clothing/under/rank/clown @@ -53,7 +54,7 @@ desc = "'HONK!'" icon_state = "clown" item_state = "clown" - item_color = "clown" + worn_state = "clown" /obj/item/clothing/under/rank/head_of_personnel @@ -61,14 +62,14 @@ name = "head of personnel's jumpsuit" icon_state = "hop" item_state = "b_suit" - item_color = "hop" + worn_state = "hop" /obj/item/clothing/under/rank/head_of_personnel_whimsy desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does." name = "head of personnel's suit" icon_state = "hopwhimsy" - item_state = "hopwhimsy" - item_color = "hopwhimsy" + item_state = "b_suit" + worn_state = "hopwhimsy" /obj/item/clothing/under/rank/hydroponics @@ -76,7 +77,7 @@ name = "botanist's jumpsuit" icon_state = "hydroponics" item_state = "g_suit" - item_color = "hydroponics" + worn_state = "hydroponics" permeability_coefficient = 0.50 @@ -84,15 +85,16 @@ desc = "The plain, professional attire of an Internal Affairs Agent. The collar is immaculately starched." name = "Internal Affairs uniform" icon_state = "internalaffairs" - item_state = "internalaffairs" - item_color = "internalaffairs" + item_state = "ba_suit" + worn_state = "internalaffairs" /obj/item/clothing/under/rank/janitor desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." name = "janitor's jumpsuit" icon_state = "janitor" - item_color = "janitor" + worn_state = "janitor" + item_state = "janitor" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -105,69 +107,69 @@ name = "black Lawyer suit" icon_state = "lawyer_black" item_state = "lawyer_black" - item_color = "lawyer_black" + worn_state = "lawyer_black" /obj/item/clothing/under/lawyer/female name = "black Lawyer suit" icon_state = "black_suit_fem" - item_state = "black_suit_fem" - item_color = "black_suit_fem" + item_state = "lawyer_black" + worn_state = "black_suit_fem" /obj/item/clothing/under/lawyer/red name = "red Lawyer suit" icon_state = "lawyer_red" item_state = "lawyer_red" - item_color = "lawyer_red" + worn_state = "lawyer_red" /obj/item/clothing/under/lawyer/blue name = "blue Lawyer suit" icon_state = "lawyer_blue" item_state = "lawyer_blue" - item_color = "lawyer_blue" + worn_state = "lawyer_blue" /obj/item/clothing/under/lawyer/bluesuit name = "Blue Suit" desc = "A classy suit and tie" icon_state = "bluesuit" - item_state = "bluesuit" - item_color = "bluesuit" + item_state = "ba_suit" + worn_state = "bluesuit" /obj/item/clothing/under/lawyer/purpsuit name = "Purple Suit" icon_state = "lawyer_purp" - item_state = "lawyer_purp" - item_color = "lawyer_purp" + item_state = "ba_suit" + worn_state = "lawyer_purp" /obj/item/clothing/under/lawyer/oldman name = "Old Man's Suit" desc = "A classic suit for the older gentleman with built in back support." icon_state = "oldman" - item_state = "oldman" - item_color = "oldman" + item_state = "johnny" + worn_state = "oldman" /obj/item/clothing/under/librarian name = "sensible suit" desc = "It's very... sensible." icon_state = "red_suit" - item_state = "red_suit" - item_color = "red_suit" + item_state = "lawyer_red" + worn_state = "red_suit" /obj/item/clothing/under/mime name = "mime's outfit" desc = "It's not very colourful." icon_state = "mime" - item_state = "mime" - item_color = "mime" + item_state = "ba_suit" + worn_state = "mime" /obj/item/clothing/under/rank/miner desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." name = "shaft miner's jumpsuit" icon_state = "miner" - item_state = "miner" - item_color = "miner" + item_state = "lb_suit" + worn_state = "miner" diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index 0b8cebe57a..8be9807e1f 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -4,7 +4,7 @@ name = "chief engineer's jumpsuit" icon_state = "chiefengineer" item_state = "g_suit" - item_color = "chief" + worn_state = "chief" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/rank/atmospheric_technician @@ -12,19 +12,19 @@ name = "atmospheric technician's jumpsuit" icon_state = "atmos" item_state = "atmos_suit" - item_color = "atmos" + worn_state = "atmos" /obj/item/clothing/under/rank/engineer desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding." name = "engineer's jumpsuit" icon_state = "engine" item_state = "engi_suit" - item_color = "engine" + worn_state = "engine" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/rank/roboticist desc = "It's a slimming black with reinforced seams; great for industrial work." name = "roboticist's jumpsuit" icon_state = "robotics" - item_state = "robotics" - item_color = "robotics" \ No newline at end of file + item_state = "bl_suit" + worn_state = "robotics" \ No newline at end of file diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index b1554dd02a..10e6b05518 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -5,23 +5,24 @@ desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." name = "research director's jumpsuit" icon_state = "director" - item_state = "g_suit" - item_color = "director" + item_state = "lb_suit" + worn_state = "director" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/research_director/rdalt desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication." name = "head researcher uniform" icon_state = "rdalt" - item_state = "rdalt" - item_color = "rdalt" + item_state = "lb_suit" + worn_state = "rdalt" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/research_director/dress_rd name = "research director dress uniform" desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants." icon_state = "dress_rd" - item_color = "dress_rd" + item_state = "lb_suit" + worn_state = "dress_rd" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS @@ -30,7 +31,7 @@ name = "scientist's jumpsuit" icon_state = "science" item_state = "w_suit" - item_color = "sciencewhite" + worn_state = "sciencewhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) @@ -40,7 +41,7 @@ name = "chemist's jumpsuit" icon_state = "chemistry" item_state = "w_suit" - item_color = "chemistrywhite" + worn_state = "chemistrywhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -52,7 +53,7 @@ name = "chief medical officer's jumpsuit" icon_state = "cmo" item_state = "w_suit" - item_color = "cmo" + worn_state = "cmo" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -61,7 +62,7 @@ name = "geneticist's jumpsuit" icon_state = "genetics" item_state = "w_suit" - item_color = "geneticswhite" + worn_state = "geneticswhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -70,7 +71,7 @@ name = "virologist's jumpsuit" icon_state = "virology" item_state = "w_suit" - item_color = "virologywhite" + worn_state = "virologywhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -79,7 +80,7 @@ name = "nurse's suit" icon_state = "nursesuit" item_state = "nursesuit" - item_color = "nursesuit" + worn_state = "nursesuit" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO @@ -88,18 +89,18 @@ desc = "A dress commonly worn by the nursing staff in the medical department." name = "nurse's dress" icon_state = "nurse" - item_state = "nurse" - item_color = "nurse" + item_state = "nursesuit" + worn_state = "nurse" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/rank/orderly - desc = "A white suit to be worn by orderly people who love orderly things." + desc = "A white suit to be worn by medical attendants." name = "orderly's uniform" icon_state = "orderly" - item_state = "orderly" - item_color = "orderly" + item_state = "nursesuit" + worn_state = "orderly" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -108,7 +109,7 @@ name = "medical doctor's jumpsuit" icon_state = "medical" item_state = "w_suit" - item_color = "medical" + worn_state = "medical" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -116,39 +117,43 @@ name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." icon_state = "scrubsblue" - item_color = "scrubsblue" + item_state = "b_suit" + worn_state = "scrubsblue" /obj/item/clothing/under/rank/medical/green name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." icon_state = "scrubsgreen" - item_color = "scrubsgreen" + item_state = "g_suit" + worn_state = "scrubsgreen" /obj/item/clothing/under/rank/medical/purple name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." icon_state = "scrubspurple" - item_color = "scrubspurple" + item_state = "p_suit" + worn_state = "scrubspurple" /obj/item/clothing/under/rank/medical/black name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black." icon_state = "scrubsblack" - item_color = "scrubsblack" + item_state = "bl_suit" + worn_state = "scrubsblack" /obj/item/clothing/under/rank/psych desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist." name = "psychiatrist's jumpsuit" icon_state = "psych" item_state = "w_suit" - item_color = "psych" + worn_state = "psych" /obj/item/clothing/under/rank/psych/turtleneck desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist." name = "psychologist's turtleneck" icon_state = "psychturtle" item_state = "b_suit" - item_color = "psychturtle" + worn_state = "psychturtle" /* @@ -159,7 +164,7 @@ name = "geneticist's jumpsuit" icon_state = "genetics_new" item_state = "w_suit" - item_color = "genetics_new" + worn_state = "genetics_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -168,7 +173,7 @@ name = "chemist's jumpsuit" icon_state = "chemist_new" item_state = "w_suit" - item_color = "chemist_new" + worn_state = "chemist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -177,7 +182,7 @@ name = "scientist's jumpsuit" icon_state = "scientist_new" item_state = "w_suit" - item_color = "scientist_new" + worn_state = "scientist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) @@ -186,6 +191,6 @@ name = "virologist's jumpsuit" icon_state = "virologist_new" item_state = "w_suit" - item_color = "virologist_new" + worn_state = "virologist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) \ No newline at end of file diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index 51464410a8..003e8ba048 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -13,7 +13,7 @@ name = "warden's jumpsuit" icon_state = "warden" item_state = "r_suit" - item_color = "warden" + worn_state = "warden" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 @@ -22,7 +22,7 @@ desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." icon_state = "security" item_state = "r_suit" - item_color = "secred" + worn_state = "secred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 @@ -30,8 +30,8 @@ name = "dispatcher's uniform" desc = "A dress shirt and khakis with a security patch sewn on." icon_state = "dispatch" - item_state = "dispatch" - item_color = "dispatch" + //item_state = "dispatch" + worn_state = "dispatch" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS siemens_coefficient = 0.9 @@ -41,26 +41,26 @@ desc = "It's made of a slightly sturdier material, to allow for robust protection." icon_state = "redshirt2" item_state = "r_suit" - item_color = "redshirt2" + worn_state = "redshirt2" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 /obj/item/clothing/under/rank/security/corp icon_state = "sec_corporate" - item_state = "sec_corporate" - item_color = "sec_corporate" + //item_state = "sec_corporate" + worn_state = "sec_corporate" /obj/item/clothing/under/rank/warden/corp icon_state = "warden_corporate" - item_state = "warden_corporate" - item_color = "warden_corporate" + //item_state = "warden_corporate" + worn_state = "warden_corporate" /obj/item/clothing/under/tactical name = "tactical jumpsuit" desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." icon_state = "swatunder" - item_state = "swatunder" - item_color = "swatunder" + //item_state = "swatunder" + worn_state = "swatunder" armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 @@ -72,23 +72,24 @@ desc = "Someone who wears this means business." icon_state = "detective" item_state = "det" - item_color = "detective" + worn_state = "detective" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 /obj/item/clothing/under/det/black icon_state = "detective2" - item_color = "detective2" + worn_state = "detective2" + item_state = "sl_suit" /obj/item/clothing/under/det/slob icon_state = "polsuit" - item_color = "polsuit" + worn_state = "polsuit" /obj/item/clothing/under/det/slob/verb/rollup() set name = "Roll suit sleeves" set category = "Object" set src in usr - item_color = item_color == "polsuit" ? "polsuit_rolled" : "polsuit" + worn_state = worn_state == "polsuit" ? "polsuit_rolled" : "polsuit" if (ishuman(loc)) var/mob/living/carbon/human/H = loc H.update_inv_w_uniform(1) @@ -114,14 +115,14 @@ name = "head of security's jumpsuit" icon_state = "hos" item_state = "r_suit" - item_color = "hosred" + worn_state = "hosred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.8 /obj/item/clothing/under/rank/head_of_security/corp icon_state = "hos_corporate" - item_state = "hos_corporate" - item_color = "hos_corporate" + //item_state = "hos_corporate" + worn_state = "hos_corporate" /obj/item/clothing/head/helmet/HoS name = "Head of Security Hat" @@ -157,7 +158,7 @@ name = "head of security's jumpsuit" icon_state = "jensen" item_state = "jensen" - item_color = "jensen" + worn_state = "jensen" siemens_coefficient = 0.6 /obj/item/clothing/suit/armor/hos/jensen @@ -177,19 +178,19 @@ name = "security officer's uniform" desc = "The latest in fashionable security outfits." icon_state = "officerblueclothes" - item_state = "officerblueclothes" - item_color = "officerblueclothes" + item_state = "ba_suit" + worn_state = "officerblueclothes" /obj/item/clothing/under/rank/head_of_security/navyblue desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security." name = "head of security's uniform" icon_state = "hosblueclothes" - item_state = "hosblueclothes" - item_color = "hosblueclothes" + item_state = "ba_suit" + worn_state = "hosblueclothes" /obj/item/clothing/under/rank/warden/navyblue desc = "The insignia on this uniform tells you that this uniform belongs to the Warden." name = "warden's uniform" icon_state = "wardenblueclothes" - item_state = "wardenblueclothes" - item_color = "wardenblueclothes" + item_state = "ba_suit" + worn_state = "wardenblueclothes" diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 09a187018c..351f95664c 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -2,56 +2,57 @@ name = "red pj's" desc = "Sleepwear." icon_state = "red_pyjamas" - item_color = "red_pyjamas" + worn_state = "red_pyjamas" item_state = "w_suit" /obj/item/clothing/under/pj/blue name = "blue pj's" desc = "Sleepwear." icon_state = "blue_pyjamas" - item_color = "blue_pyjamas" + worn_state = "blue_pyjamas" item_state = "w_suit" /obj/item/clothing/under/captain_fly name = "rogue's uniform" desc = "For the man who doesn't care because he's still free." icon_state = "captain_fly" - item_state = "captain_fly" - item_color = "captain_fly" + item_state = "r_suit" + worn_state = "captain_fly" /obj/item/clothing/under/scratch name = "white suit" desc = "A white suit, suitable for an excellent host" icon_state = "scratch" item_state = "scratch" - item_color = "scratch" + worn_state = "scratch" /obj/item/clothing/under/sl_suit desc = "It's a very amish looking suit." name = "amish suit" icon_state = "sl_suit" - item_color = "sl_suit" + worn_state = "sl_suit" + item_state = "sl_suit" /obj/item/clothing/under/waiter name = "waiter's outfit" desc = "It's a very smart uniform with a special pocket for tip." icon_state = "waiter" item_state = "waiter" - item_color = "waiter" + worn_state = "waiter" /obj/item/clothing/under/rank/mailman name = "mailman's jumpsuit" desc = "'Special delivery!'" icon_state = "mailman" item_state = "b_suit" - item_color = "mailman" + worn_state = "mailman" /obj/item/clothing/under/sexyclown name = "sexy-clown suit" desc = "It makes you look HONKable!" icon_state = "sexyclown" - item_state = "sexyclown" - item_color = "sexyclown" + item_state = "clown" + worn_state = "sexyclown" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/rank/vice @@ -59,31 +60,31 @@ desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision." icon_state = "vice" item_state = "gy_suit" - item_color = "vice" - + worn_state = "vice" +//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks. /obj/item/clothing/under/rank/centcom - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign.\"" - name = "\improper NanoTrasen Navy Uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\"" + name = "\improper NanoTrasen Officer's Dress Uniform" icon_state = "officer" - item_state = "g_suit" - item_color = "officer" + item_state = "lawyer_black" + worn_state = "officer" displays_id = 0 /obj/item/clothing/under/rank/centcom_officer - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant Commander.\"" - name = "\improper NanoTrasen Officers Uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral.\"" + name = "\improper NanoTrasen Officer's Dress Uniform" icon_state = "officer" - item_state = "g_suit" - item_color = "officer" + item_state = "lawyer_black" + worn_state = "officer" displays_id = 0 /obj/item/clothing/under/rank/centcom_captain - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\"" - name = "\improper NanoTrasen Captains Uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral-Executive.\"" + name = "\improper NanoTrasen Officer's Dress Uniform" icon_state = "centcom" - item_state = "dg_suit" - item_color = "centcom" + item_state = "lawyer_black" + worn_state = "centcom" displays_id = 0 /obj/item/clothing/under/ert @@ -91,14 +92,14 @@ desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical." icon_state = "ert_uniform" item_state = "bl_suit" - item_color = "ert_uniform" + worn_state = "ert_uniform" /obj/item/clothing/under/space name = "\improper NASA jumpsuit" desc = "It has a NASA logo on it and is made of space-proofed materials." icon_state = "black" item_state = "bl_suit" - item_color = "black" + worn_state = "black" w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 @@ -110,7 +111,7 @@ name = "administrative cybernetic jumpsuit" icon_state = "syndicate" item_state = "bl_suit" - item_color = "syndicate" + worn_state = "syndicate" desc = "it's a cybernetically enhanced jumpsuit used for administrative duties." gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 @@ -124,97 +125,100 @@ name = "owl uniform" desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!" icon_state = "owl" - item_color = "owl" + worn_state = "owl" + item_state = "owl" /obj/item/clothing/under/johnny name = "johnny~~ jumpsuit" desc = "Johnny~~" icon_state = "johnny" - item_color = "johnny" + worn_state = "johnny" + item_state = "johnny" /obj/item/clothing/under/rainbow name = "rainbow" desc = "rainbow" icon_state = "rainbow" item_state = "rainbow" - item_color = "rainbow" + worn_state = "rainbow" /obj/item/clothing/under/cloud name = "cloud" desc = "cloud" icon_state = "cloud" - item_color = "cloud" + worn_state = "cloud" /obj/item/clothing/under/psysuit name = "dark undersuit" desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm." icon_state = "psysuit" - item_state = "psysuit" - item_color = "psysuit" + item_state = "bl_suit" + worn_state = "psysuit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/under/gentlesuit name = "gentlemans suit" desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper." icon_state = "gentlesuit" - item_state = "gentlesuit" - item_color = "gentlesuit" + item_state = "gy_suit" + worn_state = "gentlesuit" /obj/item/clothing/under/gimmick/rank/captain/suit name = "captain's suit" desc = "A green suit and yellow necktie. Exemplifies authority." icon_state = "green_suit" item_state = "dg_suit" - item_color = "green_suit" + worn_state = "green_suit" /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit name = "head of personnel's suit" desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." icon_state = "teal_suit" item_state = "g_suit" - item_color = "teal_suit" + worn_state = "teal_suit" /obj/item/clothing/under/suit_jacket name = "black suit" desc = "A black suit and red tie. Very formal." icon_state = "black_suit" item_state = "bl_suit" - item_color = "black_suit" + worn_state = "black_suit" /obj/item/clothing/under/suit_jacket/really_black name = "executive suit" desc = "A formal black suit and red tie, intended for the station's finest." icon_state = "really_black_suit" - item_state = "bl_suit" - item_color = "black_suit" + item_state = "jensensuit" + worn_state = "black_suit" /obj/item/clothing/under/suit_jacket/female name = "executive suit" desc = "A formal trouser suit for women, intended for the station's finest." icon_state = "black_suit_fem" - item_state = "black_suit_fem" - item_color = "black_suit_fem" + item_state = "lawyer_black" + worn_state = "black_suit_fem" /obj/item/clothing/under/suit_jacket/red name = "red suit" desc = "A red suit and blue tie. Somewhat formal." icon_state = "red_suit" item_state = "r_suit" - item_color = "red_suit" + worn_state = "red_suit" /obj/item/clothing/under/blackskirt name = "black skirt" desc = "A black skirt, very fancy!" icon_state = "blackskirt" - item_color = "blackskirt" + item_state = "bl_suit" + worn_state = "blackskirt" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/schoolgirl name = "schoolgirl uniform" desc = "It's just like one of my Japanese animes!" icon_state = "schoolgirl" - item_state = "schoolgirl" - item_color = "schoolgirl" + item_state = "b_suit" + worn_state = "schoolgirl" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/overalls @@ -222,133 +226,144 @@ desc = "A set of durable overalls for getting the job done." icon_state = "overalls" item_state = "lb_suit" - item_color = "overalls" + worn_state = "overalls" /obj/item/clothing/under/pirate name = "pirate outfit" desc = "Yarr." icon_state = "pirate" - item_state = "pirate" - item_color = "pirate" + item_state = "sl_suit" + worn_state = "pirate" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/soviet name = "soviet uniform" desc = "For the Motherland!" icon_state = "soviet" - item_state = "soviet" - item_color = "soviet" + item_state = "gy_suit" + worn_state = "soviet" /obj/item/clothing/under/redcoat name = "redcoat uniform" desc = "Looks old." icon_state = "redcoat" - item_state = "redcoat" - item_color = "redcoat" + item_state = "r_suit" + worn_state = "redcoat" /obj/item/clothing/under/kilt name = "kilt" desc = "Includes shoes and plaid" icon_state = "kilt" item_state = "kilt" - item_color = "kilt" + worn_state = "kilt" body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET /obj/item/clothing/under/sexymime name = "sexy mime outfit" desc = "The only time when you DON'T enjoy looking at someone's rack." icon_state = "sexymime" - item_state = "sexymime" - item_color = "sexymime" + item_state = "w_suit" + worn_state = "sexymime" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/gladiator name = "gladiator uniform" desc = "Are you not entertained? Is that not why you are here?" icon_state = "gladiator" - item_state = "gladiator" - item_color = "gladiator" + item_state = "o_suit" + worn_state = "gladiator" body_parts_covered = LOWER_TORSO //dress -/obj/item/clothing/under/dress/ +/obj/item/clothing/under/dress body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/dress/dress_fire name = "flame dress" desc = "A small black dress with blue flames print on it." icon_state = "dress_fire" - item_color = "dress_fire" + item_state = "bl_suit" + worn_state = "dress_fire" /obj/item/clothing/under/dress/dress_green name = "green dress" desc = "A simple, tight fitting green dress." icon_state = "dress_green" - item_color = "dress_green" + item_state = "g_suit" + worn_state = "dress_green" /obj/item/clothing/under/dress/dress_orange name = "orange dress" desc = "A fancy orange gown for those who like to show leg." icon_state = "dress_orange" - item_color = "dress_orange" + item_state = "y_suit" + worn_state = "dress_orange" /obj/item/clothing/under/dress/dress_pink name = "pink dress" desc = "A simple, tight fitting pink dress." icon_state = "dress_pink" - item_color = "dress_pink" + item_state = "p_suit" + worn_state = "dress_pink" /obj/item/clothing/under/dress/dress_yellow name = "yellow dress" desc = "A flirty, little yellow dress." icon_state = "dress_yellow" - item_color = "dress_yellow" + item_state = "y_suit" + worn_state = "dress_yellow" /obj/item/clothing/under/dress/dress_saloon name = "saloon girl dress" desc = "A old western inspired gown for the girl who likes to drink." icon_state = "dress_saloon" - item_color = "dress_saloon" + item_state = "p_suit" + worn_state = "dress_saloon" /obj/item/clothing/under/dress/dress_cap name = "captain's dress uniform" desc = "Feminine fashion for the style concious captain." icon_state = "dress_cap" - item_color = "dress_cap" + item_state = "b_suit" + worn_state = "dress_cap" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/dress/dress_hop name = "head of personnel dress uniform" desc = "Feminine fashion for the style concious HoP." icon_state = "dress_hop" - item_color = "dress_hop" + item_state = "b_suit" + worn_state = "dress_hop" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/dress/dress_hr name = "human resources director uniform" desc = "Superior class for the nosy H.R. Director." icon_state = "huresource" - item_color = "huresource" + item_state = "y_suit" + worn_state = "huresource" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/dress/plaid_blue name = "blue plaid skirt" desc = "A preppy blue skirt with a white blouse." icon_state = "plaid_blue" - item_color = "plaid_blue" + worn_state = "plaid_blue" /obj/item/clothing/under/dress/plaid_red name = "red plaid skirt" desc = "A preppy red skirt with a white blouse." icon_state = "plaid_red" - item_color = "plaid_red" + item_state = "kilt" + worn_state = "plaid_red" /obj/item/clothing/under/dress/plaid_purple name = "blue purple skirt" desc = "A preppy purple skirt with a white blouse." icon_state = "plaid_purple" - item_color = "plaid_purple" + item_state = "kilt" + worn_state = "plaid_purple" //wedding stuff /obj/item/clothing/under/wedding/ @@ -358,35 +373,40 @@ name = "orange wedding dress" desc = "A big and puffy orange dress." icon_state = "bride_orange" - item_color = "bride_orange" + item_state = "y_suit" + worn_state = "bride_orange" flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_purple name = "purple wedding dress" desc = "A big and puffy purple dress." icon_state = "bride_purple" - item_color = "bride_purple" + item_state = "p_suit" + worn_state = "bride_purple" flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_blue name = "blue wedding dress" desc = "A big and puffy blue dress." icon_state = "bride_blue" - item_color = "bride_blue" + item_state = "b_suit" + worn_state = "bride_blue" flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_red name = "red wedding dress" desc = "A big and puffy red dress." icon_state = "bride_red" - item_color = "bride_red" + item_state = "r_suit" + worn_state = "bride_red" flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_white name = "silky wedding dress" desc = "A white wedding gown made from the finest silk." icon_state = "bride_white" - item_color = "bride_white" + item_state = "nursesuit" + worn_state = "bride_white" flags_inv = HIDESHOES body_parts_covered = UPPER_TORSO|LOWER_TORSO @@ -394,8 +414,8 @@ name = "sundress" desc = "Makes you want to frolic in a field of daisies." icon_state = "sundress" - item_state = "sundress" - item_color = "sundress" + item_state = "bl_suit" + worn_state = "sundress" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/sundress_white @@ -403,92 +423,92 @@ desc = "A white sundress decorated with purple lilies." icon_state = "sundress_white" item_state = "sundress_white" - item_color = "sundress_white" + worn_state = "sundress_white" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/blackjumpskirt name = "black jumpskirt" desc = "A black jumpskirt, Sol size 0." icon_state = "blackjumpskirt" - item_state = "blackjumpskirt" - item_color = "blackjumpskirt" + item_state = "bl_suit" + worn_state = "blackjumpskirt" /obj/item/clothing/under/captainformal name = "captain's formal uniform" desc = "A captain's formal-wear, for special occasions." icon_state = "captain_formal" - item_state = "by_suit" - item_color = "captain_formal" + item_state = "b_suit" + worn_state = "captain_formal" /obj/item/clothing/under/hosformalmale name = "head of security's formal uniform" desc = "A male head of security's formal-wear, for special occasions." icon_state = "hos_formal_male" item_state = "r_suit" - item_color = "hos_formal_male" + worn_state = "hos_formal_male" /obj/item/clothing/under/hosformalfem name = "head of security's formal uniform" desc = "A female head of security's formal-wear, for special occasions." icon_state = "hos_formal_fem" item_state = "r_suit" - item_color = "hos_formal_fem" + worn_state = "hos_formal_fem" /obj/item/clothing/under/assistantformal name = "assistant's formal uniform" desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown." icon_state = "assistant_formal" item_state = "gy_suit" - item_color = "assistant_formal" + worn_state = "assistant_formal" /obj/item/clothing/under/suit_jacket/charcoal name = "charcoal suit" desc = "A charcoal suit and red tie. Very professional." icon_state = "charcoal_suit" - item_state = "charcoal_suit" - item_color = "charcoal_suit" + item_state = "bl_suit" + worn_state = "charcoal_suit" /obj/item/clothing/under/suit_jacket/navy name = "navy suit" desc = "A navy suit and red tie, intended for the station's finest." icon_state = "navy_suit" - item_state = "navy_suit" - item_color = "navy_suit" + item_state = "bl_suit" + worn_state = "navy_suit" /obj/item/clothing/under/suit_jacket/burgundy name = "burgundy suit" desc = "A burgundy suit and black tie. Somewhat formal." icon_state = "burgundy_suit" - item_state = "burgundy_suit" - item_color = "burgundy_suit" + item_state = "r_suit" + worn_state = "burgundy_suit" /obj/item/clothing/under/suit_jacket/checkered name = "checkered suit" desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?" icon_state = "checkered_suit" - item_state = "checkered_suit" - item_color = "checkered_suit" + item_state = "gy_suit" + worn_state = "checkered_suit" /obj/item/clothing/under/suit_jacket/tan name = "tan suit" desc = "A tan suit with a yellow tie. Smart, but casual." icon_state = "tan_suit" - item_state = "tan_suit" - item_color = "tan_suit" + item_state = "lb_suit" + worn_state = "tan_suit" /obj/item/clothing/under/serviceoveralls name = "workman outfit" desc = "The very image of a working man. Not that you're probably doing work." icon_state = "mechanic" - item_state = "mechanic" - item_color = "mechanic" + item_state = "lb_suit" + worn_state = "mechanic" /obj/item/clothing/under/cheongsam name = "white cheongsam" desc = "It is a white cheongsam dress." icon_state = "mai_yang" item_state = "mai_yang" - item_color = "mai_yang" + worn_state = "mai_yang" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/blazer @@ -496,4 +516,4 @@ desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie." icon_state = "blue_blazer" item_state = "blue_blazer" - item_color = "blue_blazer" + worn_state = "blue_blazer" diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm index 494cb5e72a..aa90f073dc 100644 --- a/code/modules/clothing/under/shorts.dm +++ b/code/modules/clothing/under/shorts.dm @@ -7,24 +7,24 @@ /obj/item/clothing/under/shorts/red name = "red athletic shorts" icon_state = "redshorts" - item_color = "redshorts" + worn_state = "redshorts" /obj/item/clothing/under/shorts/green name = "green athletic shorts" icon_state = "greenshorts" - item_color = "greenshorts" + worn_state = "greenshorts" /obj/item/clothing/under/shorts/blue name = "blue athletic shorts" icon_state = "blueshorts" - item_color = "blueshorts" + worn_state = "blueshorts" /obj/item/clothing/under/shorts/black name = "black athletic shorts" icon_state = "blackshorts" - item_color = "blackshorts" + worn_state = "blackshorts" /obj/item/clothing/under/shorts/grey name = "grey athletic shorts" icon_state = "greyshorts" - item_color = "greyshorts" + worn_state = "greyshorts" diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index 80f09004f0..f4111e1bbb 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -3,7 +3,7 @@ desc = "It's some non-descript, slightly suspicious looking, civilian clothing." icon_state = "syndicate" item_state = "bl_suit" - item_color = "syndicate" + worn_state = "syndicate" has_sensor = 0 armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 @@ -16,7 +16,7 @@ desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool" item_state = "bl_suit" - item_color = "tactifool" + worn_state = "tactifool" siemens_coefficient = 1 diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 13d1a59d5e..f1237cb721 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -119,7 +119,6 @@ desc = "A medical apparatus intended to ease in listening to the sounds of the human body. This one looks cleaner and sparklier than the rest. There is a small silver plaque attached to the tubing, with the words 'Lucy Kemmerer' engraved on it." icon_state = "lucystethos" item_state = "lucystethos" - item_color ="lucystethos" icon = 'icons/obj/custom_items.dmi' /obj/item/weapon/pen/fluff/multi //spaceman96: Trenna Seber @@ -167,7 +166,6 @@ desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front. It bears the emblem of the Forensic division." icon_state = "ana_badge" item_state = "ana_badge" - item_color = "ana_badge" /obj/item/fluff/ana_issek_2/attack_self(mob/user as mob) if(isliving(user)) @@ -530,7 +528,7 @@ var/new_suit_desc // Sets suit desc. var/helmet_icon // Sets helmet icon_state and item_state. var/suit_icon // Sets suit icon_state and item_state. - var/helmet_color // Sets item_color. + var/helmet_color // Sets worn_state. var/uses = 2 // Uses before the kit deletes itself. var/new_light_overlay @@ -544,7 +542,6 @@ desc = kit.new_helmet_desc icon_state = kit.helmet_icon item_state = kit.helmet_icon - item_color = kit.helmet_color if(kit.new_light_overlay) light_overlay = kit.new_light_overlay @@ -555,7 +552,7 @@ kit.uses-- if(kit.uses<1) user.drop_item() - del(O) + qdel(O) /obj/item/clothing/suit/space/void/attackby(var/obj/item/O as obj, mob/user as mob) ..() @@ -574,7 +571,7 @@ kit.uses-- if(kit.uses<1) user.drop_item() - del(O) + qdel(O) ///////// Salvage crew hardsuit - Cybele Petit - solaruin /////////////// /obj/item/device/kit/suit/fluff/salvage @@ -652,9 +649,8 @@ desc = "Reinforced sterile gloves custom tailored to comfortably accommodate Tajaran claws." icon_state = "latex" item_state = "lgloves" - siemens_coefficient = 0.30 + siemens_coefficient = 1.00 permeability_coefficient = 0.01 - item_color="white" species_restricted = list("exclude","Unathi") /obj/item/clothing/gloves/fluff/walter_brooks_1 //botanistpower: Walter Brooks @@ -663,7 +659,6 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "walter_brooks_1" item_state = "bluegloves" - item_color="blue" /obj/item/clothing/gloves/fluff/chal_appara_1 //furlucis: Chal Appara name = "Left Black Glove" @@ -886,7 +881,6 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "leatherjack" item_state = "leatherjack" - item_color = "leatherjack" /obj/item/clothing/suit/armor/vest/fluff/deus_blueshield //deusdactyl name = "blue shield security armor" @@ -947,33 +941,40 @@ desc = "A uniform jacket, its buttons polished to a shine, coupled with a dark pair of trousers. 'Hachert' is embroidered upon the jacket�s shoulder bar." icon = 'icons/obj/custom_items.dmi' icon_state = "milohachert" - item_state = "milohachert" - item_color = "milohachert" + item_state = "gy_suit" + worn_state = "milohachert" +/obj/item/clothing/under/fluff/john_saaland //GA Jumpsuit-John Saaland-Foxeye + name = "GA jumpsuit" + desc = "A tan jumpsuit, robustly constructed, with various velcro strips for name and ranking patches distributed over the torso and shoulders. Only one of these strips is in use, holding a patch with 'J. SAALAND' written on it in block lettering over the right breast pocket." + icon = 'icons/obj/custom_items.dmi' + icon_state = "saaland" + item_state = "saaland_suit" + worn_state = "saaland" /obj/item/clothing/under/fluff/kaine_kalim_2 name = "Formal Medical Uniform" desc = "An unusually sterile and pressed uniform. It seems to have a string of vials crossing the chest." icon = 'icons/obj/custom_items.dmi' icon_state = "kaineuniform" - item_state = "kaineuniform" - item_color = "kaineuniform" + item_state = "w_suit" + worn_state = "kaineuniform" /obj/item/clothing/under/fluff/jumpsuitdown //searif: Yuki Matsuda name = "rolled down jumpsuit" desc = "A rolled down jumpsuit. Great for mechanics." icon = 'icons/obj/custom_items.dmi' icon_state = "jumpsuitdown" - item_state = "jumpsuitdown" - item_color = "jumpsuitdown" + item_state = "gy_suit" + worn_state = "jumpsuitdown" /obj/item/clothing/under/fluff/lilith_vinous_1 //slyhidden: Lilith Vinous name = "casual security uniform" desc = "A less formal version of the traditional dark red Security uniform. It has the top button undone, rolled up sleeves and different belt." icon = 'icons/obj/custom_items.dmi' icon_state = "lilith_uniform" - item_state = "lilith_uniform" - item_color = "lilith_uniform" + item_state = "r_suit" + worn_state = "lilith_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/fluff/ana_issek_1 //suethecake: Ana Issek @@ -981,8 +982,8 @@ desc = "A silken blouse paired with dark-colored slacks. It has the words 'Chief Investigator' embroidered into the shoulder bar." icon = 'icons/obj/custom_items.dmi' icon_state = "ana_uniform" - item_state = "ana_uniform" - item_color = "ana_uniform" + item_state = "r_suit" + worn_state = "ana_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/fluff/olddressuniform //desiderium: Momiji Inubashiri @@ -990,15 +991,16 @@ desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained." icon = 'icons/obj/custom_items.dmi' icon_state = "olddressuniform" - item_state = "olddressuniform" - item_color = "olddressuniform" + item_state = "b_suit" + worn_state = "olddressuniform" /obj/item/clothing/under/rank/security/fluff/jeremy_wolf_1 //whitewolf41: Jeremy Wolf name = "worn officer's uniform" desc = "An old red security jumpsuit. Seems to have some slight modifications." icon = 'icons/obj/custom_items.dmi' icon_state = "jeremy_wolf_1" - item_color = "jeremy_wolf_1" + item_state = "r_suit" + worn_state = "jeremy_wolf_1" //////////////////// PRC Uniform - Ronan Harper - Raptor1628 /////////////////// @@ -1008,7 +1010,7 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "harper_uniform" item_state = "jensensuit" - item_color = "harper_uniform" + worn_state = "harper_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS //////////////////// Corporate Cap - Robert Mason - Masterrbc //////////////////// @@ -1022,8 +1024,8 @@ desc = "A nicely tailored purple dress made for the taller woman." icon = 'icons/obj/custom_items.dmi' icon_state = "tian_dress" - item_state = "tian_dress" - item_color = "tian_dress" + item_state = "r_suit" + worn_state = "tian_dress" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/rank/bartender/fluff/classy //searif: Ara Al-Jazari @@ -1031,32 +1033,32 @@ desc = "A prim and proper uniform that looks very similar to a bartender's, the only differences being a red tie, waistcoat and a rag hanging out of the back pocket." icon = 'icons/obj/custom_items.dmi' icon_state = "ara_bar_uniform" - item_state = "ara_bar_uniform" - item_color = "ara_bar_uniform" + item_state = "ba_suit" + worn_state = "ara_bar_uniform" /obj/item/clothing/under/fluff/callum_suit //roaper: Callum Leamus name = "knockoff suit" desc = "A knockoff of a suit commonly worn by the upper class." icon = 'icons/obj/custom_items.dmi' icon_state = "callum_suit" - item_state = "callum_suit" - item_color = "callum_suit" + item_state = "ba_suit" + worn_state = "callum_suit" /obj/item/clothing/under/fluff/solara_light_1 //bluefishie: Solara Born-In-Light name = "Elaborate Purple Dress" desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front." icon = 'icons/obj/custom_items.dmi' icon_state = "solara_dress" - item_state = "solara_dress" - item_color = "solara_dress" + item_state = "p_suit" + worn_state = "solara_dress" /obj/item/clothing/under/rank/nursesuit/fluff/sasha name = "RN Uniform" desc = "A nurse's uniform that is dark blue and gold. It looks like it's been tailored for a short person." icon = 'icons/obj/custom_items.dmi' icon_state = "sasha" - item_state = "sasha" - item_color = "sasha" + item_state = "b_suit" + worn_state = "sasha" /////// NT-SID Suit //Zuhayr: Jane Doe @@ -1066,8 +1068,8 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "jane_sid_suit" - item_state = "jane_sid_suit" - item_color = "jane_sid_suit" + item_state = "o_suit" + worn_state = "jane_sid_suit" has_sensor = 2 sensor_mode = 3 @@ -1081,14 +1083,13 @@ return 0 if(src.icon_state == "jane_sid_suit_down") - src.item_color = "jane_sid_suit" + src.icon_state = "jane_sid_suit" usr << "You zip up the [src]." else - src.item_color = "jane_sid_suit_down" + src.icon_state = "jane_sid_suit_down" usr << "You unzip and roll down the [src]." - src.icon_state = "[item_color]" - src.item_state = "[item_color]" + src.item_state_slots[slot_w_uniform_str] = "[src.icon_state]" update_clothing_icon() ////// Wyatt's Ex-Commander Jumpsuit - RawrTaicho @@ -1098,8 +1099,8 @@ desc = "A standard Central Command Engineering Commander jumpsuit tailored to fight the wearer tightly. It has a Medal of Service pinned onto the left side of it." icon = 'icons/obj/custom_items.dmi' icon_state = "wyatt_uniform" - item_state = "wyatt_uniform" - item_color = "wyatt_uniform" + //item_state = "wyatt_uniform" + worn_state = "wyatt_uniform" ////// Black Dress - Lillian Amsel - PapaDrow /obj/item/clothing/under/fluff/lillian_amsel_1 @@ -1107,8 +1108,8 @@ desc = "A knee-length, dark gray and black dress made of a soft, velvety material." icon = 'icons/obj/custom_items.dmi' icon_state = "lillian_dress" - item_state = "lillian_dress" - item_color = "lillian_dress" + //item_state = "lillian_dress" + worn_state = "lillian_dress" body_parts_covered = UPPER_TORSO|LOWER_TORSO ////// Tailored Security Uniform - Parker Eliza - MrSnapwalk @@ -1118,8 +1119,8 @@ desc = "A red uniform shirt (tailored for easy access to the shoulder joint) and black cargo pants, paired with a set of somewhat bulky white casings for robotic limbs. The arms have a small label on the inner elbow, which reads \"Bishop Corporation Cybernetic Solutions\"." icon = 'icons/obj/custom_items.dmi' icon_state = "parker_eliza" - item_state = "parker_eliza" - item_color = "parker_eliza" + //item_state = "parker_eliza" + worn_state = "parker_eliza" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS ////// Bishop "GOLEM" V2200 Industrial Limb Augments - Parker Eliza - MrSnapwalk @@ -1130,8 +1131,8 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "parker_eliza_arms" item_state = "parker_eliza_arms" - item_color = "parker_eliza_arms" - + body_parts_covered = 0 //technicially it's underneath everything, being part of the body + canremove = 0 ////////////// Accessories ///// @@ -1143,7 +1144,6 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "radi_pendant" item_state = "radi_pendant" - item_color = "radi_pendant" w_class = 2.0 //////////// Masks //////////// @@ -1183,7 +1183,7 @@ name = "painted mask" desc = "A ghoulish mask with a stylized painting of a flame over the left eye, and a painted tear stream coming from the right eye." icon = 'icons/obj/custom_items.dmi' - item_state = "cicero" + //item_state = "cicero" icon_state = "cicero" body_parts_covered = FACE|EYES @@ -1195,7 +1195,6 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "altair_locket" item_state = "altair_locket" - item_color = "altair_locket" slot_flags = 0 w_class = 2 slot_flags = SLOT_MASK | SLOT_TIE @@ -1208,7 +1207,6 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "konaahirano" item_state = "konaahirano" - item_color = "konaahirano" slot_flags = 0 w_class = 2 slot_flags = SLOT_MASK | SLOT_TIE @@ -1309,7 +1307,7 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "medical_short" item_state = "medical_short" - item_color = "medical_short" + worn_state = "medical_short" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/suit/storage/labcoat/fluff/red @@ -1326,7 +1324,6 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "retpolcoat" item_state = "retpolcoat" - item_color = "retpolcoat" /obj/item/clothing/head/det_hat/fluff/retpolcap name = "retired colony patrolman's cap" @@ -1339,7 +1336,7 @@ desc = "A meticulously clean police uniform belonging to Precinct 31, Outer Light Colony. The word \"RETIRED\" is engraved tastefully and professionally in the badge below the number, 501." icon = 'icons/obj/custom_items.dmi' icon_state = "retpoluniform" - item_color = "retpoluniform" + worn_state = "retpoluniform" //////////// Weapons //////////// @@ -1385,7 +1382,7 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "sakura_hokkaido_kimono" item_state = "sakura_hokkaido_kimono" - item_color = "sakura_hokkaido_kimono" + worn_state = "sakura_hokkaido_kimono" ///////////////////////////// Astronovus - Harold's Cane //////////////////////////// @@ -1453,3 +1450,23 @@ friend = M break ..() + +///////////////////////////// Sabess - Maria's Heart-Shaped Locket /////////////////////////////////// + +/obj/item/weapon/fluff/mariafontaine + name = "Heart-Shaped Locket" + desc = " A silver, heart-shaped locket. It flips open to reveal two pictures, one of a young red-headed woman and one of a brunette of similar age. Small writing is etched onto the back, reading 'M+L'. Some may regard it as cheesy." + icon = 'icons/obj/custom_items.dmi' + icon_state = "mariaclosed" + item_state = "mariaclosed" + +obj/item/weapon/fluff/mariafontaine/attack_self(mob/user as mob) + if(src.icon_state == "mariaclosed") + src.icon_state = "mariaopen" + src.item_state = "mariaopen" + user << "You flip the locket open." + + else + src.icon_state = "mariaclosed" + src.item_state = "mariaclosed" + user << "You flip the locket closed." diff --git a/code/modules/customitems/item_spawning.dm b/code/modules/customitems/item_spawning.dm index 8d575538a4..beb8e6b2a7 100644 --- a/code/modules/customitems/item_spawning.dm +++ b/code/modules/customitems/item_spawning.dm @@ -35,7 +35,7 @@ if(M.ckey == "nerezza" && M.real_name == "Asher Spock" && M.mind.role_alt_title && M.mind.role_alt_title != "Emergency Physician") //only spawn ID if asher is joining as an emergency physician ok = 1 - del(Item) + qdel(Item) goto skip var/obj/item/weapon/card/id/I = Item for(var/obj/item/weapon/card/id/C in M) @@ -59,18 +59,18 @@ I.name = "[M.real_name]'s Technician ID ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])" //replace old ID - del(C) + qdel(C) ok = M.equip_to_slot_if_possible(I, slot_wear_id, 0) //if 1, last argument deletes on fail break else if(istype(Item,/obj/item/weapon/storage/belt)) if(M.ckey == "jakksergal" && M.real_name == "Nashi Ra'hal" && M.mind.role_alt_title && M.mind.role_alt_title != "Nurse" && M.mind.role_alt_title != "Chemist") ok = 1 - del(Item) + qdel(Item) goto skip var/obj/item/weapon/storage/belt/medical/fluff/nashi_belt/I = Item if(istype(M.belt,/obj/item/weapon/storage/belt)) for(var/obj/item/weapon/storage/belt/B in M) - del(B) + qdel(B) M.belt=null ok = M.equip_to_slot_if_possible(I, slot_belt, 0) break diff --git a/code/modules/detectivework/scanning_console.dm b/code/modules/detectivework/scanning_console.dm index 2dac51082d..b5e8af7634 100644 --- a/code/modules/detectivework/scanning_console.dm +++ b/code/modules/detectivework/scanning_console.dm @@ -277,7 +277,7 @@ if(istype(I, /obj/item/weapon/f_card)) if(process_card(I)) M.drop_item() - del(I) + qdel(I) else usr << "Invalid fingerprint card, rejected.
    " if("print") diff --git a/code/modules/economy/ATM.dm b/code/modules/economy/ATM.dm index 1274abff64..aac37d104a 100644 --- a/code/modules/economy/ATM.dm +++ b/code/modules/economy/ATM.dm @@ -109,7 +109,7 @@ log transactions user << "You insert [I] into [src]." src.attack_hand(user) - del I + qdel(I) else ..() diff --git a/code/modules/economy/Accounts_DB.dm b/code/modules/economy/Accounts_DB.dm index 163e7ac5c8..d60a6b542d 100644 --- a/code/modules/economy/Accounts_DB.dm +++ b/code/modules/economy/Accounts_DB.dm @@ -141,10 +141,11 @@ if("finalise_create_account") var/account_name = href_list["holder_name"] var/starting_funds = max(text2num(href_list["starting_funds"]), 0) - create_account(account_name, starting_funds, src) starting_funds = Clamp(starting_funds, 0, station_account.money) // Not authorized to put the station in debt. - starting_funds = min(starting_funds, fund_cap) // Not authrorized to give more than the fund cap. + starting_funds = min(starting_funds, fund_cap) // Not authorized to give more than the fund cap. + + create_account(account_name, starting_funds, src) if(starting_funds > 0) //subtract the money station_account.money -= starting_funds diff --git a/code/modules/economy/cash.dm b/code/modules/economy/cash.dm index 3872b326bc..6934dc7a33 100644 --- a/code/modules/economy/cash.dm +++ b/code/modules/economy/cash.dm @@ -26,7 +26,7 @@ user.drop_from_inventory(cash) bundle = new (src.loc) bundle.worth += cash.worth - del(cash) + qdel(cash) else //is bundle bundle = W bundle.worth += src.worth @@ -37,7 +37,7 @@ h_user.drop_from_inventory(bundle) h_user.put_in_hands(bundle) user << "You add [src.worth] Thalers worth of money to the bundles.
    It holds [bundle.worth] Thalers now.
    " - del(src) + qdel(src) /obj/item/weapon/spacecash/bundle name = "pile of thalers" @@ -87,7 +87,7 @@ bundle.update_icon() usr.put_in_hands(bundle) if(!worth) - del(src) + qdel(src) /obj/item/weapon/spacecash/c1 name = "1 Thaler" diff --git a/code/modules/events/apc_damage.dm b/code/modules/events/apc_damage.dm new file mode 100644 index 0000000000..7eecfa6aef --- /dev/null +++ b/code/modules/events/apc_damage.dm @@ -0,0 +1,54 @@ +/datum/event/apc_damage + var/apcSelectionRange = 25 + +/datum/event/apc_damage/start() + var/obj/machinery/power/apc/A = acquire_random_apc() + + var/severity_range = 0 + switch(severity) + if(EVENT_LEVEL_MUNDANE) + severity_range = 0 + if(EVENT_LEVEL_MODERATE) + severity_range = 7 + if(EVENT_LEVEL_MAJOR) + severity_range = 15 + + for(var/obj/machinery/power/apc/apc in range(severity_range,A)) + if(is_valid_apc(apc)) + apc.emagged = 1 + apc.update_icon() + +/datum/event/apc_damage/proc/acquire_random_apc() + var/list/possibleEpicentres = list() + var/list/apcs = list() + + for(var/obj/effect/landmark/newEpicentre in landmarks_list) + if(newEpicentre.name == "lightsout") + possibleEpicentres += newEpicentre + + if(!possibleEpicentres.len) + return + + var/epicentre = pick(possibleEpicentres) + for(var/obj/machinery/power/apc/apc in range(epicentre,apcSelectionRange)) + if(is_valid_apc(apc)) + apcs += apc + // Greatly increase the chance for APCs in maintenance areas to be selected + var/area/A = get_area(apc) + if(istype(A,/area/maintenance)) + apcs += apc + apcs += apc + + if(!apcs.len) + return + + return pick(apcs) + +/datum/event/apc_damage/proc/is_valid_apc(var/obj/machinery/power/apc/apc) + // Type must be exactly a basic APC. + // This generally prevents affecting APCs in critical areas (AI core, engine room, etc.) as they often use higher capacity subtypes. + if(apc.type != /obj/machinery/power/apc) + return 0 + + var/turf/T = get_turf(apc) + return !apc.emagged && T && (T.z in config.player_levels) diff --git a/code/modules/events/camera_damage.dm b/code/modules/events/camera_damage.dm new file mode 100644 index 0000000000..3143b9585b --- /dev/null +++ b/code/modules/events/camera_damage.dm @@ -0,0 +1,38 @@ +/datum/event/camera_damage/start() + var/obj/machinery/camera/C = acquire_random_camera() + if(!C) + return + + var/severity_range = 0 + switch(severity) + if(EVENT_LEVEL_MUNDANE) + severity_range = 0 + if(EVENT_LEVEL_MODERATE) + severity_range = 7 + if(EVENT_LEVEL_MAJOR) + severity_range = 15 + + for(var/obj/machinery/camera/cam in range(severity_range,C)) + if(is_valid_camera(cam)) + if(prob(2*severity)) + cam.destroy() + else + cam.wires.UpdateCut(CAMERA_WIRE_POWER, 0) + if(prob(5*severity)) + cam.wires.UpdateCut(CAMERA_WIRE_ALARM, 0) + +/datum/event/camera_damage/proc/acquire_random_camera(var/remaining_attempts = 5) + if(!cameranet.cameras.len) + return + if(!remaining_attempts) + return + + var/obj/machinery/camera/C = pick(cameranet.cameras) + if(is_valid_camera(C)) + return C + return acquire_random_camera(remaining_attempts--) + +/datum/event/camera_damage/proc/is_valid_camera(var/obj/machinery/camera/C) + // Only return a functional camera, not installed in a silicon, and that exists somewhere players have access + var/turf/T = get_turf(C) + return T && C.can_use() && !istype(C.loc, /mob/living/silicon) && (T.z in config.player_levels) diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index 16d623d3da..5416ab2666 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -45,4 +45,4 @@ if(!C.stat) var/turf/T = get_turf(C) if(istype(T, /turf/space)) - del(C) + qdel(C) diff --git a/code/modules/events/communications_blackout.dm b/code/modules/events/communications_blackout.dm index fabfdd3336..68f6030425 100644 --- a/code/modules/events/communications_blackout.dm +++ b/code/modules/events/communications_blackout.dm @@ -12,9 +12,9 @@ A << "
    " if(prob(30)) //most of the time, we don't want an announcement, so as to allow AIs to fake blackouts. - command_announcement.Announce(alert, new_sound = sound('sound/misc/interference.ogg', volume=50)) + command_announcement.Announce(alert, new_sound = sound('sound/misc/interference.ogg', volume=25)) /datum/event/communications_blackout/start() for(var/obj/machinery/telecomms/T in telecomms_list) - T.emp_act(1) \ No newline at end of file + T.emp_act(1) diff --git a/code/modules/events/electrical_storm.dm b/code/modules/events/electrical_storm.dm index 4a53cc696d..be40542687 100644 --- a/code/modules/events/electrical_storm.dm +++ b/code/modules/events/electrical_storm.dm @@ -25,4 +25,4 @@ for(var/obj/effect/landmark/epicentre in epicentreList) for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange)) - apc.overload_lighting() \ No newline at end of file + apc.overload_lighting() diff --git a/code/modules/events/event_container.dm b/code/modules/events/event_container.dm index 900d6f76ec..5cb256e500 100644 --- a/code/modules/events/event_container.dm +++ b/code/modules/events/event_container.dm @@ -127,11 +127,13 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT available_events = list( // Severity level, event name, even type, base weight, role weights, one shot, min weight, max weight. Last two only used if set and non-zero new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 100), + new /datum/event_meta(EVENT_LEVEL_MUNDANE, "APC Damage", /datum/event/apc_damage, 20, list(ASSIGNMENT_ENGINEER = 10)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence",/datum/event/brand_intelligence,20, list(ASSIGNMENT_JANITOR = 25), 1), + new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Damage", /datum/event/camera_damage, 20, list(ASSIGNMENT_ENGINEER = 10)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300), + new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Carp", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 0, list(ASSIGNMENT_ANY = 4), 1, 10, 25), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), 1, 5, 15), - new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Carp", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), 0, 25, 50), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Space Dust", /datum/event/dust , 30, list(ASSIGNMENT_ENGINEER = 5), 0, 0, 50), diff --git a/code/modules/events/infestation.dm b/code/modules/events/infestation.dm index 09b1b83ef9..629579f794 100644 --- a/code/modules/events/infestation.dm +++ b/code/modules/events/infestation.dm @@ -63,11 +63,10 @@ //world << " checking [areapath]" var/area/A = locate(areapath) //world << " A: [A], contents.len: [A.contents.len]" - for(var/area/B in A.related) //world << " B: [B], contents.len: [B.contents.len]" - for(var/turf/simulated/floor/F in B.contents) - if(!F.contents.len) - turfs += F + for(var/turf/simulated/floor/F in A.contents) + if(!F.contents.len) + turfs += F var/list/spawn_types = list() var/max_number @@ -116,4 +115,4 @@ #undef VERM_MICE #undef VERM_LIZARDS -#undef VERM_SPIDERS \ No newline at end of file +#undef VERM_SPIDERS diff --git a/code/modules/events/rogue_drones.dm b/code/modules/events/rogue_drones.dm index f6a7a3ab71..a50a98982a 100644 --- a/code/modules/events/rogue_drones.dm +++ b/code/modules/events/rogue_drones.dm @@ -40,7 +40,7 @@ D.z = config.admin_levels[1] D.has_loot = 0 - del(D) + qdel(D) num_recovered++ if(num_recovered > drones_list.len * 0.75) diff --git a/code/modules/events/spider_infestation.dm b/code/modules/events/spider_infestation.dm index d96e4fb54c..52c3fdf048 100644 --- a/code/modules/events/spider_infestation.dm +++ b/code/modules/events/spider_infestation.dm @@ -1,14 +1,13 @@ /var/global/sent_spiders_to_station = 0 /datum/event/spider_infestation - announceWhen = 400 - + announceWhen = 90 var/spawncount = 1 /datum/event/spider_infestation/setup() - announceWhen = rand(announceWhen, announceWhen + 50) - spawncount = rand(8, 12) //spiderlings only have a 50% chance to grow big and strong + announceWhen = rand(announceWhen, announceWhen + 60) + spawncount = rand(4 * severity, 6 * severity) //spiderlings only have a 50% chance to grow big and strong sent_spiders_to_station = 0 /datum/event/spider_infestation/announce() @@ -26,4 +25,4 @@ var/obj/vent = pick(vents) new /obj/effect/spider/spiderling(vent.loc) vents -= vent - spawncount-- \ No newline at end of file + spawncount-- diff --git a/code/modules/events/viral_infection.dm b/code/modules/events/viral_infection.dm index 55dbe2b823..639cea4d5e 100644 --- a/code/modules/events/viral_infection.dm +++ b/code/modules/events/viral_infection.dm @@ -4,12 +4,12 @@ datum/event/viral_infection datum/event/viral_infection/setup() announceWhen = rand(0, 3000) endWhen = announceWhen + 1 - + //generate 1-3 viruses. This way there's an upper limit on how many individual diseases need to be cured if many people are initially infected var/num_diseases = rand(1,3) for (var/i=0, i < num_diseases, i++) var/datum/disease2/disease/D = new /datum/disease2/disease - + var/strength = 1 //whether the disease is of the greater or lesser variety if (severity >= EVENT_LEVEL_MAJOR && prob(75)) strength = 2 @@ -24,7 +24,7 @@ datum/event/viral_infection/announce() level = pick("one", "two", "three", "four") else level = "five" - + if (severity == EVENT_LEVEL_MAJOR || prob(60)) command_announcement.Announce("Confirmed outbreak of level [level] biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak5.ogg') @@ -33,8 +33,10 @@ datum/event/viral_infection/start() var/list/candidates = list() //list of candidate keys for(var/mob/living/carbon/human/G in player_list) - if(G.client && G.stat != DEAD) - candidates += G + if(G.stat != DEAD && G.is_client_active(5)) + var/turf/T = get_turf(G) + if(T.z in config.station_levels) + candidates += G if(!candidates.len) return candidates = shuffle(candidates)//Incorporating Donkie's list shuffle diff --git a/code/modules/examine/descriptions/paperwork.dm b/code/modules/examine/descriptions/paperwork.dm new file mode 100644 index 0000000000..6e837095fa --- /dev/null +++ b/code/modules/examine/descriptions/paperwork.dm @@ -0,0 +1,21 @@ +/obj/item/weapon/pen + description_info = {"This is an item for writing down your thoughts, on paper or elsewhere. The following special commands are available: +Pen and crayon commands +\[br\] : Creates a linebreak. +\[center\] - \[/center\] : Centers the text. +\[h1\] - \[/h1\] : Makes the text a first level heading. +\[h2\] - \[/h2\] : Makes the text a second level headin. +\[h3\] - \[/h3\] : Makes the text a third level heading. +\[b\] - \[/b\] : Makes the text bold. +\[i\] - \[/i\] : Makes the text italic. +\[u\] - \[/u\] : Makes the text underlined. +\[large\] - \[/large\] : Increases the size of the text. +\[sign\] : Inserts a signature of your name in a foolproof way. +\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms. +\[date\] : Inserts today's station date. +\[time\] : Inserts the current station time. +Pen exclusive commands +\[small\] - \[/small\] : Decreases the size of the text. +\[list\] - \[/list\] : A list. +\[*\] : A dot used for lists. +\[hr\] : Adds a horizontal rule."} diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index e35b100269..803fbc67ae 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -264,26 +264,26 @@ proc/check_panel(mob/M) spawn(300) if(my_target) my_target.hallucinations -= src - del(src) + qdel(src) step_away(src,my_target,2) spawn attack_loop() proc/updateimage() - // del src.currentimage + // qdel(src.currentimage) if(src.dir == NORTH) - del src.currentimage + qdel(src.currentimage) src.currentimage = new /image(up,src) else if(src.dir == SOUTH) - del src.currentimage + qdel(src.currentimage) src.currentimage = new /image(down,src) else if(src.dir == EAST) - del src.currentimage + qdel(src.currentimage) src.currentimage = new /image(right,src) else if(src.dir == WEST) - del src.currentimage + qdel(src.currentimage) src.currentimage = new /image(left,src) my_target << currentimage @@ -329,7 +329,7 @@ proc/check_panel(mob/M) var/image/I = image('icons/effects/blood.dmi',O,"floor[rand(1,7)]",O.dir,1) target << I spawn(300) - del(O) + qdel(O) return var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_magazine/a357,\ diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm index 50be2e9848..6ff5f22f20 100644 --- a/code/modules/games/cards.dm +++ b/code/modules/games/cards.dm @@ -47,7 +47,7 @@ var/obj/item/weapon/hand/H = O for(var/datum/playingcard/P in H.cards) cards += P - del(O) + qdel(O) user << "You place your cards on the bottom of the deck." return ..() @@ -131,7 +131,7 @@ for(var/datum/playingcard/P in H.cards) cards += P src.concealed = H.concealed - del(O) + qdel(O) user.put_in_hands(src) update_icon() return @@ -183,7 +183,7 @@ if(!discarding || !to_discard[discarding] || !usr || !src) return var/datum/playingcard/card = to_discard[discarding] - del(to_discard) + qdel(to_discard) var/obj/item/weapon/hand/H = new(src.loc) H.cards += card @@ -195,7 +195,7 @@ H.loc = get_step(usr,usr.dir) if(!cards.len) - del(src) + qdel(src) /obj/item/weapon/hand/attack_self(var/mob/user as mob) concealed = !concealed @@ -212,7 +212,7 @@ /obj/item/weapon/hand/update_icon(var/direction = 0) if(!cards.len) - del(src) + qdel(src) return else if(cards.len > 1) name = "hand of cards" diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm index f19a8cd4ce..45eaf758f9 100644 --- a/code/modules/holodeck/HolodeckControl.dm +++ b/code/modules/holodeck/HolodeckControl.dm @@ -1,21 +1,3 @@ -var/global/list/holodeck_programs = list( - "emptycourt" = /area/holodeck/source_emptycourt, \ - "boxingcourt" = /area/holodeck/source_boxingcourt, \ - "basketball" = /area/holodeck/source_basketball, \ - "thunderdomecourt" = /area/holodeck/source_thunderdomecourt, \ - "beach" = /area/holodeck/source_beach, \ - "desert" = /area/holodeck/source_desert, \ - "space" = /area/holodeck/source_space, \ - "picnicarea" = /area/holodeck/source_picnicarea, \ - "snowfield" = /area/holodeck/source_snowfield, \ - "theatre" = /area/holodeck/source_theatre, \ - "meetinghall" = /area/holodeck/source_meetinghall, \ - "courtroom" = /area/holodeck/source_courtroom, \ - "burntest" = /area/holodeck/source_burntest, \ - "wildlifecarp" = /area/holodeck/source_wildlife, \ - "turnoff" = /area/holodeck/source_plating \ - ) - /obj/machinery/computer/HolodeckControl name = "holodeck control console" desc = "A computer used to control a nearby holodeck." @@ -113,9 +95,7 @@ var/global/list/holodeck_programs = list( if(href_list["program"]) var/prog = href_list["program"] if(prog in holodeck_programs) - target = locate(holodeck_programs[prog]) - if(target) - loadProgram(target) + loadProgram(holodeck_programs[prog]) else if(href_list["AIoverride"]) if(!issilicon(usr)) @@ -172,13 +152,9 @@ var/global/list/holodeck_programs = list( /obj/machinery/computer/HolodeckControl/New() ..() linkedholodeck = locate(/area/holodeck/alphadeck) - //if(linkedholodeck) - // target = locate(/area/holodeck/source_emptycourt) - // if(target) - // loadProgram(target) //This could all be done better, but it works for now. -/obj/machinery/computer/HolodeckControl/Del() +/obj/machinery/computer/HolodeckControl/Destroy() emergencyShutdown() ..() @@ -225,9 +201,7 @@ var/global/list/holodeck_programs = list( if(!checkInteg(linkedholodeck)) damaged = 1 - target = locate(/area/holodeck/source_plating) - if(target) - loadProgram(target) + loadProgram(holodeck_programs["turnoff"], 0) active = 0 use_power = 1 for(var/mob/M in range(10,src)) @@ -257,7 +231,7 @@ var/global/list/holodeck_programs = list( if(!silent) var/obj/oldobj = obj visible_message("The [oldobj.name] fades away!") - del(obj) + qdel(obj) /obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A) for(var/turf/T in A) @@ -268,46 +242,33 @@ var/global/list/holodeck_programs = list( //Why is it called toggle if it doesn't toggle? /obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0) - if(toggleOn) - var/area/targetsource = locate(/area/holodeck/source_emptycourt) - holographic_objs = targetsource.copy_contents_to(linkedholodeck) - - spawn(30) - for(var/obj/effect/landmark/L in linkedholodeck) - if(L.name=="Atmospheric Test Start") - spawn(20) - var/turf/T = get_turf(L) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(2, 1, T) - s.start() - if(T) - T.temperature = 5000 - T.hotspot_expose(50000,50000,1) - - active = 1 - use_power = 2 + loadProgram(holodeck_programs["emptycourt"], 0) else - for(var/item in holographic_objs) - derez(item) + loadProgram(holodeck_programs["turnoff"], 0) + if(!linkedholodeck.has_gravity) linkedholodeck.gravitychange(1,linkedholodeck) - var/area/targetsource = locate(/area/holodeck/source_plating) - targetsource.copy_contents_to(linkedholodeck , 1) active = 0 use_power = 1 -/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/area/A) +/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/datum/holodeck_program/HP, var/check_delay = 1) + if(!HP) + return + var/area/A = locate(HP.target) + if(!A) + return - if(world.time < (last_change + 25)) - if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve - return - for(var/mob/M in range(3,src)) - M.show_message("\b ERROR. Recalibrating projection apparatus.") - last_change = world.time - return + if(check_delay) + if(world.time < (last_change + 25)) + if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve + return + for(var/mob/M in range(3,src)) + M.show_message("\b ERROR. Recalibrating projection apparatus.") + last_change = world.time + return last_change = world.time active = 1 @@ -321,12 +282,21 @@ var/global/list/holodeck_programs = list( C.derez() for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck) - del(B) + qdel(B) holographic_objs = A.copy_contents_to(linkedholodeck , 1) for(var/obj/holo_obj in holographic_objs) holo_obj.alpha *= 0.8 //give holodeck objs a slight transparency + if(HP.ambience) + linkedholodeck.forced_ambience = HP.ambience + else + linkedholodeck.forced_ambience = initial(linkedholodeck.ambience) + + for(var/mob/living/M in mobs_in_area(linkedholodeck)) + if(M.mind) + linkedholodeck.play_ambience(M) + spawn(30) for(var/obj/effect/landmark/L in linkedholodeck) if(L.name=="Atmospheric Test Start") @@ -367,21 +337,11 @@ var/global/list/holodeck_programs = list( A.gravitychange(1,A) /obj/machinery/computer/HolodeckControl/proc/emergencyShutdown() - //Get rid of any items - for(var/item in holographic_objs) - derez(item) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) - holographic_mobs -= C - C.derez() //Turn it back to the regular non-holographic room - target = locate(/area/holodeck/source_plating) - if(target) - loadProgram(target) + loadProgram(holodeck_programs["turnoff"], 0) if(!linkedholodeck.has_gravity) linkedholodeck.gravitychange(1,linkedholodeck) - var/area/targetsource = locate(/area/holodeck/source_plating) - targetsource.copy_contents_to(linkedholodeck , 1) active = 0 use_power = 1 diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index 7200711b60..1dabe9f345 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -85,7 +85,7 @@ icon_state = "boxing" item_state = "boxing" -/obj/structure/window/reinforced/holowindow/Del() +/obj/structure/window/reinforced/holowindow/Destroy() ..() /obj/structure/window/reinforced/holowindow/attackby(obj/item/W as obj, mob/user as mob) @@ -95,7 +95,7 @@ if(istype(G.affecting,/mob/living)) var/mob/living/M = G.affecting var/state = G.state - del(W) //gotta delete it here because if window breaks, it won't get deleted + qdel(W) //gotta delete it here because if window breaks, it won't get deleted switch (state) if(1) M.visible_message("[user] slams [M] against \the [src]!") @@ -138,13 +138,13 @@ playsound(src, "shatter", 70, 1) if(display_message) visible_message("[src] fades away as it shatters!") - del(src) + qdel(src) return -/obj/structure/window/reinforced/holowindow/disappearing/Del() +/obj/structure/window/reinforced/holowindow/disappearing/Destroy() ..() -/obj/machinery/door/window/holowindoor/Del() +/obj/machinery/door/window/holowindoor/Destroy() ..() /obj/machinery/door/window/holowindoor/attackby(obj/item/weapon/I as obj, mob/user as mob) @@ -180,9 +180,9 @@ playsound(src, "shatter", 70, 1) if(display_message) visible_message("[src] fades away as it shatters!") - del(src) + qdel(src) -/obj/structure/bed/chair/holochair/Del() +/obj/structure/bed/chair/holochair/Destroy() ..() /obj/structure/bed/chair/holochair/attackby(obj/item/weapon/W as obj, mob/user as mob) @@ -203,6 +203,7 @@ w_class = 2.0 flags = NOSHIELD | NOBLOODY var/active = 0 + var/item_color /obj/item/weapon/holo/esword/green New() @@ -274,7 +275,7 @@ G.affecting.loc = src.loc G.affecting.Weaken(5) visible_message("[G.assailant] dunks [G.affecting] into the [src]!", 3) - del(W) + qdel(W) return else if (istype(W, /obj/item) && get_dist(src,user)<2) user.drop_item(src.loc) @@ -333,7 +334,7 @@ currentarea = get_area(src.loc) if(!currentarea) - del(src) + qdel(src) if(eventstarted) usr << "The event has already begun!" @@ -364,7 +365,7 @@ eventstarted = 1 for(var/obj/structure/window/reinforced/holowindow/disappearing/W in currentarea) - del(W) + qdel(W) for(var/mob/M in currentarea) M << "FIGHT!" @@ -399,7 +400,7 @@ /mob/living/simple_animal/hostile/carp/holodeck/New() ..() - SetLuminosity(2) //hologram lighting + set_light(2) //hologram lighting /mob/living/simple_animal/hostile/carp/holodeck/proc/set_safety(var/safe) if (safe) @@ -424,4 +425,4 @@ /mob/living/simple_animal/hostile/carp/holodeck/proc/derez() visible_message("\The [src] fades away!") - del(src) + qdel(src) diff --git a/code/modules/holodeck/HolodeckPrograms.dm b/code/modules/holodeck/HolodeckPrograms.dm new file mode 100644 index 0000000000..9cb77f2a4b --- /dev/null +++ b/code/modules/holodeck/HolodeckPrograms.dm @@ -0,0 +1,50 @@ +var/global/list/holodeck_programs = list( + "emptycourt" = new/datum/holodeck_program(/area/holodeck/source_emptycourt, list('sound/music/THUNDERDOME.ogg')), + "boxingcourt" = new/datum/holodeck_program(/area/holodeck/source_boxingcourt, list('sound/music/THUNDERDOME.ogg')), + "basketball" = new/datum/holodeck_program(/area/holodeck/source_basketball, list('sound/music/THUNDERDOME.ogg')), + "thunderdomecourt" = new/datum/holodeck_program(/area/holodeck/source_thunderdomecourt, list('sound/music/THUNDERDOME.ogg')), + "beach" = new/datum/holodeck_program(/area/holodeck/source_beach), + "desert" = new/datum/holodeck_program(/area/holodeck/source_desert, + list( + 'sound/effects/wind/wind_2_1.ogg', + 'sound/effects/wind/wind_2_2.ogg', + 'sound/effects/wind/wind_3_1.ogg', + 'sound/effects/wind/wind_4_1.ogg', + 'sound/effects/wind/wind_4_2.ogg', + 'sound/effects/wind/wind_5_1.ogg' + ) + ), + "snowfield" = new/datum/holodeck_program(/area/holodeck/source_snowfield, + list( + 'sound/effects/wind/wind_2_1.ogg', + 'sound/effects/wind/wind_2_2.ogg', + 'sound/effects/wind/wind_3_1.ogg', + 'sound/effects/wind/wind_4_1.ogg', + 'sound/effects/wind/wind_4_2.ogg', + 'sound/effects/wind/wind_5_1.ogg' + ) + ), + "space" = new/datum/holodeck_program(/area/holodeck/source_space, + list( + 'sound/ambience/ambispace.ogg', + 'sound/music/main.ogg', + 'sound/music/space.ogg', + 'sound/music/traitor.ogg', + ) + ), + "picnicarea" = new/datum/holodeck_program(/area/holodeck/source_picnicarea, list('sound/music/title2.ogg')), + "theatre" = new/datum/holodeck_program(/area/holodeck/source_theatre), + "meetinghall" = new/datum/holodeck_program(/area/holodeck/source_meetinghall), + "courtroom" = new/datum/holodeck_program(/area/holodeck/source_courtroom, list('sound/music/traitor.ogg')), + "burntest" = new/datum/holodeck_program(/area/holodeck/source_burntest, list()), + "wildlifecarp" = new/datum/holodeck_program(/area/holodeck/source_wildlife, list()), + "turnoff" = new/datum/holodeck_program(/area/holodeck/source_plating, list()) + ) + +/datum/holodeck_program + var/target + var/list/ambience = null + +/datum/holodeck_program/New(var/target, var/list/ambience = null) + src.target = target + src.ambience = ambience diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm index 8440b9163e..2f6dc0ad73 100644 --- a/code/modules/hydroponics/grown.dm +++ b/code/modules/hydroponics/grown.dm @@ -29,7 +29,7 @@ sleep(250) // ugly hack, should mean roundstart plants are fine. if(!plant_controller) world << "Plant controller does not exist and [src] requires it. Aborting." - del(src) + qdel(src) return seed = plant_controller.seeds[plantname] @@ -65,7 +65,7 @@ sleep(250) // ugly hack, should mean roundstart plants are fine. if(!plant_controller) world << "Plant controller does not exist and [src] requires it. Aborting." - del(src) + qdel(src) return if(plant_controller.product_descs["[seed.uid]"]) @@ -163,7 +163,7 @@ M.Weaken(5) seed.thrown_at(src,M) sleep(-1) - if(src) del(src) + if(src) qdel(src) return /obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom) @@ -183,13 +183,13 @@ user.put_in_hands(pocell) pocell.maxcharge = src.potency * 10 pocell.charge = pocell.maxcharge - del(src) + qdel(src) return else if(W.sharp) if(seed.kitchen_tag == "pumpkin") // Ugggh these checks are awful. user.show_message("You carve a face into [src]!", 1) new /obj/item/clothing/head/pumpkinhead (user.loc) - del(src) + qdel(src) return else if(seed.chems) if(istype(W,/obj/item/weapon/hatchet) && !isnull(seed.chems["woodpulp"])) @@ -204,22 +204,22 @@ continue G.attackby(NG, user) user << "You add the newly-formed wood to the stack. It now contains [NG.amount] planks." - del(src) + qdel(src) return else if(!isnull(seed.chems["potato"])) user << "You slice \the [src] into sticks." new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src)) - del(src) + qdel(src) return else if(!isnull(seed.chems["carrotjuice"])) user << "You slice \the [src] into sticks." new /obj/item/weapon/reagent_containers/food/snacks/carrotfries(get_turf(src)) - del(src) + qdel(src) return else if(!isnull(seed.chems["soymilk"])) user << "You roughly chop up \the [src]." new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src)) - del(src) + qdel(src) return ..() @@ -276,7 +276,7 @@ if(user) user << "\The [src] has fallen to bits." user.drop_from_inventory(src) - del(src) + qdel(src) add_fingerprint(user) return 1 @@ -296,7 +296,7 @@ user.visible_message("\The [user] squashes \the [src]!") seed.thrown_at(src,user) sleep(-1) - if(src) del(src) + if(src) qdel(src) return if(seed.kitchen_tag == "grass") @@ -311,13 +311,13 @@ continue NG.attackby(G, user) user << "You add the newly-formed grass to the stack. It now contains [G.amount] tiles." - del(src) + qdel(src) return if(seed.get_trait(TRAIT_SPREAD) > 0) user << "You plant the [src.name]." new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed) - del(src) + qdel(src) return /* @@ -327,13 +327,13 @@ var/obj/item/stack/medical/bruise_pack/tajaran/poultice = new /obj/item/stack/medical/bruise_pack/tajaran(user.loc) poultice.heal_brute = potency user << "You mash the leaves into a poultice." - del(src) + qdel(src) return if("mtear") var/obj/item/stack/medical/ointment/tajaran/poultice = new /obj/item/stack/medical/ointment/tajaran(user.loc) poultice.heal_burn = potency user << "You mash the petals into a poultice." - del(src) + qdel(src) return */ @@ -341,9 +341,6 @@ ..() if(!seed) return - if(seed.get_trait(TRAIT_BIOLUM)) - user.SetLuminosity(user.luminosity + seed.get_trait(TRAIT_BIOLUM)) - SetLuminosity(0) if(seed.get_trait(TRAIT_STINGS)) var/mob/living/carbon/human/H = user if(istype(H) && H.gloves) @@ -354,12 +351,6 @@ seed.do_thorns(H,src) seed.do_sting(H,src,pick("r_hand","l_hand")) -/obj/item/weapon/reagent_containers/food/snacks/grown/dropped(mob/user) - ..() - if(seed && seed.get_trait(TRAIT_BIOLUM)) - user.SetLuminosity(user.luminosity - seed.get_trait(TRAIT_BIOLUM)) - SetLuminosity(seed.get_trait(TRAIT_BIOLUM)) - // Predefined types for placing on the map. /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap diff --git a/code/modules/hydroponics/grown_inedible.dm b/code/modules/hydroponics/grown_inedible.dm index da9c00120d..680a7a5ec8 100644 --- a/code/modules/hydroponics/grown_inedible.dm +++ b/code/modules/hydroponics/grown_inedible.dm @@ -48,7 +48,7 @@ if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/kitchenknife/ritual)) user << "You use [W] to fashion a pipe out of the corn cob!" new /obj/item/clothing/mask/smokable/pipe/cobpipe (user.loc) - del(src) + qdel(src) return /obj/item/weapon/bananapeel diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm index 6734510a5b..9fd666fbb6 100644 --- a/code/modules/hydroponics/seed.dm +++ b/code/modules/hydroponics/seed.dm @@ -102,10 +102,10 @@ if(!istype(target)) if(istype(target, /mob/living/simple_animal/mouse)) new /obj/effect/decal/remains/mouse(get_turf(target)) - del(target) + qdel(target) else if(istype(target, /mob/living/simple_animal/lizard)) new /obj/effect/decal/remains/lizard(get_turf(target)) - del(target) + qdel(target) return @@ -165,9 +165,10 @@ if(!istype(splat)) // Plants handle their own stuff. splat.name = "[thrown.name] [pick("smear","smudge","splatter")]" if(get_trait(TRAIT_BIOLUM)) + var/clr if(get_trait(TRAIT_BIOLUM_COLOUR)) - splat.l_color = get_trait(TRAIT_BIOLUM_COLOUR) - splat.SetLuminosity(get_trait(TRAIT_BIOLUM)) + clr = get_trait(TRAIT_BIOLUM_COLOUR) + splat.set_light(get_trait(TRAIT_BIOLUM), l_color = clr) if(get_trait(TRAIT_PRODUCT_COLOUR)) splat.color = get_trait(TRAIT_PRODUCT_COLOUR) @@ -229,7 +230,7 @@ apply_special_effect(M) splatter(T,thrown) origin_turf.visible_message("The [thrown.name] explodes!") - del(thrown) + qdel(thrown) return if(istype(target,/mob/living)) @@ -242,7 +243,7 @@ if(get_trait(TRAIT_JUICY) && splatted) splatter(origin_turf,thrown) origin_turf.visible_message("The [thrown.name] splatters against [target]!") - del(thrown) + qdel(thrown) /datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/check_only) @@ -276,12 +277,11 @@ // Handle light requirements. if(!light_supplied) - var/area/A = get_area(current_turf) - if(A) - if(A.lighting_use_dynamic) - light_supplied = max(0,min(10,current_turf.lighting_lumcount)-5) - else - light_supplied = 5 + var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in current_turf + if(L) + light_supplied = max(0,min(10,L.lum_r + L.lum_g + L.lum_b)-5) + else + light_supplied = 5 if(light_supplied) if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE)) health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER @@ -696,9 +696,10 @@ product.desc += " On second thought, something about this one looks strange." if(get_trait(TRAIT_BIOLUM)) + var/clr if(get_trait(TRAIT_BIOLUM_COLOUR)) - product.l_color = get_trait(TRAIT_BIOLUM_COLOUR) - product.SetLuminosity(get_trait(TRAIT_BIOLUM)) + clr = get_trait(TRAIT_BIOLUM_COLOUR) + product.set_light(get_trait(TRAIT_BIOLUM), l_color = clr) //Handle spawning in living, mobile products (like dionaea). if(istype(product,/mob/living)) diff --git a/code/modules/hydroponics/seed_controller.dm b/code/modules/hydroponics/seed_controller.dm index 9b346b961c..89cb299f5f 100644 --- a/code/modules/hydroponics/seed_controller.dm +++ b/code/modules/hydroponics/seed_controller.dm @@ -37,7 +37,7 @@ var/global/datum/controller/plants/plant_controller // Set in New(). /datum/controller/plants/New() if(plant_controller && plant_controller != src) log_debug("Rebuilding plant controller.") - del(plant_controller) + qdel(plant_controller) plant_controller = src setup() process() diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm index 13c73fbab1..cfbf024eda 100644 --- a/code/modules/hydroponics/seed_datums.dm +++ b/code/modules/hydroponics/seed_datums.dm @@ -38,7 +38,7 @@ seed_name = "berry" display_name = "berry bush" mutants = list("glowberries","poisonberries") - chems = list("nutriment" = list(1,10), "berryjuice" = list(1,10)) + chems = list("nutriment" = list(1,10), "berryjuice" = list(10,10)) kitchen_tag = "berries" /datum/seed/berry/New() @@ -76,7 +76,7 @@ seed_name = "poison berry" display_name = "poison berry bush" mutants = list("deathberries") - chems = list("nutriment" = list(1), "toxin" = list(3,5), "poisonberryjuice" = list(3,5)) + chems = list("nutriment" = list(1), "toxin" = list(3,5), "poisonberryjuice" = list(10,5)) /datum/seed/berry/poison/New() ..() @@ -138,7 +138,7 @@ seed_name = "tomato" display_name = "tomato plant" mutants = list("bluetomato","bloodtomato") - chems = list("nutriment" = list(1,10), "tomatojuice" = list(1,10)) + chems = list("nutriment" = list(1,10), "tomatojuice" = list(10,10)) kitchen_tag = "tomato" /datum/seed/tomato/New() @@ -196,7 +196,7 @@ seed_name = "bluespace tomato" display_name = "bluespace tomato plant" mutants = null - chems = list("nutriment" = list(1,20), "singulo" = list(1,5)) + chems = list("nutriment" = list(1,20), "singulo" = list(10,5)) /datum/seed/tomato/blue/teleport/New() ..() @@ -544,7 +544,7 @@ seed_name = "grape" display_name = "grapevines" mutants = list("greengrapes") - chems = list("nutriment" = list(1,10), "sugar" = list(1,5), "grapejuice" = list(1,10)) + chems = list("nutriment" = list(1,10), "sugar" = list(1,5), "grapejuice" = list(10,10)) /datum/seed/grapes/New() ..() @@ -563,7 +563,7 @@ seed_name = "green grape" display_name = "green grapevines" mutants = null - chems = list("nutriment" = list(1,10), "kelotane" = list(3,5), "grapejuice" = list(1,10)) + chems = list("nutriment" = list(1,10), "kelotane" = list(3,5), "grapejuice" = list(10,10)) /datum/seed/grapes/green/New() ..() @@ -610,7 +610,7 @@ name = "banana" seed_name = "banana" display_name = "banana tree" - chems = list("banana" = list(1,10)) + chems = list("banana" = list(10,10)) trash_type = /obj/item/weapon/bananapeel kitchen_tag = "banana" @@ -648,7 +648,7 @@ name = "potato" seed_name = "potato" display_name = "potatoes" - chems = list("nutriment" = list(1,10), "potato" = list(1,10)) + chems = list("nutriment" = list(1,10), "potato" = list(10,10)) kitchen_tag = "potato" /datum/seed/potato/New() @@ -666,7 +666,7 @@ name = "soybean" seed_name = "soybean" display_name = "soybeans" - chems = list("nutriment" = list(1,20), "soymilk" = list(1,20)) + chems = list("nutriment" = list(1,20), "soymilk" = list(10,20)) kitchen_tag = "soybeans" /datum/seed/soybean/New() @@ -720,7 +720,7 @@ name = "carrot" seed_name = "carrot" display_name = "carrots" - chems = list("nutriment" = list(1,20), "imidazoline" = list(3,5), "carrotjuice" = list(1,20)) + chems = list("nutriment" = list(1,20), "imidazoline" = list(3,5), "carrotjuice" = list(10,20)) kitchen_tag = "carrot" /datum/seed/carrots/New() @@ -790,7 +790,7 @@ name = "watermelon" seed_name = "watermelon" display_name = "watermelon vine" - chems = list("nutriment" = list(1,6), "watermelonjuice" = list(1,6)) + chems = list("nutriment" = list(1,6), "watermelonjuice" = list(10,6)) /datum/seed/watermelon/New() ..() @@ -828,7 +828,7 @@ name = "lime" seed_name = "lime" display_name = "lime trees" - chems = list("nutriment" = list(1,20), "limejuice" = list(1,20)) + chems = list("nutriment" = list(1,20), "limejuice" = list(10,20)) kitchen_tag = "lime" /datum/seed/citrus/New() @@ -847,7 +847,7 @@ name = "lemon" seed_name = "lemon" display_name = "lemon trees" - chems = list("nutriment" = list(1,20), "lemonjuice" = list(1,20)) + chems = list("nutriment" = list(1,20), "lemonjuice" = list(10,20)) kitchen_tag = "lemon" /datum/seed/citrus/lemon/New() @@ -860,7 +860,7 @@ seed_name = "orange" display_name = "orange trees" kitchen_tag = "orange" - chems = list("nutriment" = list(1,20), "orangejuice" = list(1,20)) + chems = list("nutriment" = list(1,20), "orangejuice" = list(10,20)) /datum/seed/citrus/orange/New() ..() @@ -906,7 +906,7 @@ seed_name = "cherry" seed_noun = "pits" display_name = "cherry tree" - chems = list("nutriment" = list(1,15), "sugar" = list(1,15), "cherryjelly" = list(1,15)) + chems = list("nutriment" = list(1,15), "sugar" = list(1,15), "cherryjelly" = list(10,15)) kitchen_tag = "cherries" /datum/seed/cherries/New() diff --git a/code/modules/hydroponics/seed_machines.dm b/code/modules/hydroponics/seed_machines.dm index 1160235c9e..864b56cc28 100644 --- a/code/modules/hydroponics/seed_machines.dm +++ b/code/modules/hydroponics/seed_machines.dm @@ -224,7 +224,7 @@ genetics = seed.seed degradation = 0 - del(seed) + qdel(seed) seed = null if(href_list["get_gene"]) diff --git a/code/modules/hydroponics/seed_mobs.dm b/code/modules/hydroponics/seed_mobs.dm index 3e0e8994c2..ec2a88b6da 100644 --- a/code/modules/hydroponics/seed_mobs.dm +++ b/code/modules/hydroponics/seed_mobs.dm @@ -13,7 +13,7 @@ spawn(75) if(!host.ckey && !host.client) host.death() // This seems redundant, but a lot of mobs don't - host.stat = 2 // handle death() properly. Better safe than etc. + host.stat = DEAD // handle death() properly. Better safe than etc. host.visible_message("[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.") var/total_yield = rand(1,3) @@ -27,7 +27,7 @@ for(var/mob/dead/observer/O in player_list) if(jobban_isbanned(O, "Dionaea")) continue - if(O.client) + if(O.client && O.MayRespawn()) if(O.client.prefs.be_special & BE_PLANT && !(O.client in currently_querying)) currently_querying |= O.client question(O.client,host) diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm index 0ee7c6175e..a4f91ce94c 100644 --- a/code/modules/hydroponics/seed_storage.dm +++ b/code/modules/hydroponics/seed_storage.dm @@ -188,16 +188,16 @@ N.seeds -= O if (N.amount <= 0 || N.seeds.len <= 0) piles -= N - del(N) + qdel(N) O.loc = src.loc else piles -= N - del(N) + qdel(N) else if (task == "purge") for (var/obj/O in N.seeds) - del(O) + qdel(O) piles -= N - del(N) + qdel(N) break updateUsrDialog() @@ -231,12 +231,15 @@ S.remove_from_storage(O, src) O.loc = src + var/newID = 0 for (var/datum/seed_pile/N in piles) if (N.matches(O)) ++N.amount N.seeds += (O) return + else if(N.ID >= newID) + newID = N.ID + 1 - piles += new /datum/seed_pile(O, piles.len) + piles += new /datum/seed_pile(O, newID) return diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm index 4f52b82cee..8990d309a0 100644 --- a/code/modules/hydroponics/spreading/spreading.dm +++ b/code/modules/hydroponics/spreading/spreading.dm @@ -1,22 +1,28 @@ #define DEFAULT_SEED "glowshroom" #define VINE_GROWTH_STAGES 5 -/proc/spacevine_infestation() +/proc/spacevine_infestation(var/potency_min=70, var/potency_max=100, var/maturation_min=5, var/maturation_max=15) spawn() //to stop the secrets panel hanging var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas for(var/areapath in typesof(/area/hallway)) var/area/A = locate(areapath) - for(var/area/B in A.related) - for(var/turf/simulated/floor/F in B.contents) - if(!F.contents.len) - turfs += F + for(var/turf/simulated/floor/F in A.contents) + if(!F.contents.len) + turfs += F if(turfs.len) //Pick a turf to spawn at if we can var/turf/simulated/floor/T = pick(turfs) var/datum/seed/seed = plant_controller.create_random_seed(1) seed.set_trait(TRAIT_SPREAD,2) // So it will function properly as vines. - seed.set_trait(TRAIT_POTENCY,rand(70,100)) // Guarantee a wide spread and powerful effects. - new /obj/effect/plant(T,seed) + seed.set_trait(TRAIT_POTENCY,rand(potency_min, potency_max)) // 70-100 potency will help guarantee a wide spread and powerful effects. + seed.set_trait(TRAIT_MATURATION,rand(maturation_min, maturation_max)) + + //make vine zero start off fully matured + var/obj/effect/plant/vine = new(T,seed) + vine.health = vine.max_health + vine.mature_time = 0 + vine.process() + message_admins("Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])") /obj/effect/dead_plant @@ -26,13 +32,13 @@ color = DEAD_PLANT_COLOUR /obj/effect/dead_plant/attack_hand() - del(src) + qdel(src) /obj/effect/dead_plant/attackby() ..() for(var/obj/effect/plant/neighbor in range(1)) neighbor.update_neighbors() - del(src) + qdel(src) /obj/effect/plant name = "plant" @@ -57,10 +63,11 @@ var/spread_chance = 40 var/spread_distance = 3 var/evolve_chance = 2 + var/mature_time //minimum maturation time var/last_tick = 0 var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/plant -/obj/effect/plant/Del() +/obj/effect/plant/Destroy() if(plant_controller) plant_controller.remove_plant(src) for(var/obj/effect/plant/neighbor in range(1,src)) @@ -81,14 +88,14 @@ sleep(250) // ugly hack, should mean roundstart plants are fine. if(!plant_controller) world << "Plant controller does not exist and [src] requires it. Aborting." - del(src) + qdel(src) return if(!istype(newseed)) newseed = plant_controller.seeds[DEFAULT_SEED] seed = newseed if(!seed) - del(src) + qdel(src) return name = seed.display_name @@ -112,6 +119,7 @@ if(max_growth > 2 && prob(50)) max_growth-- //Ensure some variation in final sprite, makes the carpet of crap look less wonky. + mature_time = world.time + seed.get_trait(TRAIT_MATURATION) + 15 //prevent vines from maturing until at least a few seconds after they've been created. spread_chance = seed.get_trait(TRAIT_POTENCY) spread_distance = ((growth_type>0) ? round(spread_chance*0.6) : round(spread_chance*0.3)) update_icon() @@ -146,14 +154,13 @@ color = icon_colour // Apply colour and light from seed datum. if(seed.get_trait(TRAIT_BIOLUM)) - SetLuminosity(1+round(seed.get_trait(TRAIT_POTENCY)/20)) + var/clr if(seed.get_trait(TRAIT_BIOLUM_COLOUR)) - l_color = seed.get_trait(TRAIT_BIOLUM_COLOUR) - else - l_color = null + clr = seed.get_trait(TRAIT_BIOLUM_COLOUR) + set_light(1+round(seed.get_trait(TRAIT_POTENCY)/20), l_color = clr) return else - SetLuminosity(0) + set_light(0) /obj/effect/plant/proc/refresh_icon() var/growth = min(max_growth,round(health/growth_threshold)) @@ -256,4 +263,4 @@ die_off() /obj/effect/plant/proc/is_mature() - return (health >= (max_health/3)) \ No newline at end of file + return (health >= (max_health/3) && world.time > mature_time) diff --git a/code/modules/hydroponics/spreading/spreading_growth.dm b/code/modules/hydroponics/spreading/spreading_growth.dm index 7b1eae4f21..80b55b7227 100644 --- a/code/modules/hydroponics/spreading/spreading_growth.dm +++ b/code/modules/hydroponics/spreading/spreading_growth.dm @@ -70,7 +70,10 @@ update_neighbors() if(is_mature() && neighbors.len && prob(spread_chance)) - for(var/i=1,i<=seed.get_trait(TRAIT_YIELD),i++) + //spread to 1-3 adjacent turfs depending on yield trait. + var/max_spread = between(1, round(seed.get_trait(TRAIT_YIELD)*3/14), 3) + + for(var/i in 1 to max_spread) if(prob(spread_chance)) sleep(rand(3,5)) if(!neighbors.len) @@ -99,6 +102,6 @@ for(var/obj/effect/plant/neighbor in check_turf.contents) neighbor.neighbors |= check_turf plant_controller.add_plant(neighbor) - spawn(1) if(src) del(src) + spawn(1) if(src) qdel(src) #undef NEIGHBOR_REFRESH_TIME \ No newline at end of file diff --git a/code/modules/hydroponics/spreading/spreading_response.dm b/code/modules/hydroponics/spreading/spreading_response.dm index d175fdda22..6a93ecaeea 100644 --- a/code/modules/hydroponics/spreading/spreading_response.dm +++ b/code/modules/hydroponics/spreading/spreading_response.dm @@ -7,8 +7,11 @@ if(!istype(M)) return - if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/2)))) - entangle(M) + if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/6)))) + //wait a tick for the Entered() proc that called HasProximity() to finish (and thus the moving animation), + //so we don't appear to teleport from two tiles away when moving into a turf adjacent to vines. + spawn(1) + entangle(M) /obj/effect/plant/attack_hand(mob/user as mob) // Todo, cause damage. @@ -60,13 +63,11 @@ if(buckled_mob) return - if(!Adjacent(victim)) + if(victim.buckled) return - victim.buckled = src - victim.update_canmove() - buckled_mob = victim - if(!victim.anchored && !victim.buckled && victim.loc != get_turf(src)) + //grabbing people + if(!victim.anchored && Adjacent(victim) && victim.loc != get_turf(src)) var/can_grab = 1 if(istype(victim, /mob/living/carbon/human)) var/mob/living/carbon/human/H = victim @@ -75,4 +76,9 @@ if(can_grab) src.visible_message("Tendrils lash out from \the [src] and drag \the [victim] in!") victim.loc = src.loc - victim << "Tendrils [pick("wind", "tangle", "tighten")] around you!" + + //entangling people + if(victim.loc == src.loc) + buckle_mob(victim) + victim.set_dir(pick(cardinal)) + victim << "Tendrils [pick("wind", "tangle", "tighten")] around you!" diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm index f88234155a..ea20f2c0e3 100644 --- a/code/modules/hydroponics/trays/tray.dm +++ b/code/modules/hydroponics/trays/tray.dm @@ -350,7 +350,7 @@ usr << "There is no label to remove." return -/obj/machinery/portable_atmospherics/hydroponics/verb/set_light() +/obj/machinery/portable_atmospherics/hydroponics/verb/setlight() set name = "Set Light" set category = "Object" set src in view(1) @@ -457,7 +457,7 @@ if(!S.seed) user << "The packet seems to be empty. You throw it away." - del(O) + qdel(O) return user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]." @@ -468,7 +468,7 @@ health = (istype(S, /obj/item/seeds/cutting) ? round(seed.get_trait(TRAIT_ENDURANCE)/rand(2,5)) : seed.get_trait(TRAIT_ENDURANCE)) lastcycle = world.time - del(O) + qdel(O) check_health() @@ -503,7 +503,7 @@ weedlevel -= spray.weed_kill_str user << "You spray [src] with [O]." playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6) - del(O) + qdel(O) check_health() else if(mechanical && istype(O, /obj/item/weapon/wrench)) @@ -522,13 +522,13 @@ user << "[src] is already occupied!" else user.drop_item() - del(O) + qdel(O) var/obj/machinery/apiary/A = new(src.loc) A.icon = src.icon A.icon_state = src.icon_state A.hydrotray_type = src.type - del(src) + qdel(src) else if(O.force && seed) user.visible_message("\The [seed.display_name] has been attacked by [user] with \the [O]!") if(!dead) @@ -596,13 +596,12 @@ if(closed_system && mechanical) light_string = "that the internal lights are set to [tray_light] lumens" else - var/area/A = T.loc + var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T var/light_available - if(A) - if(A.lighting_use_dynamic) - light_available = max(0,min(10,T.lighting_lumcount)-5) - else - light_available = 5 + if(L) + light_available = max(0,min(10,L.lum_r + L.lum_g + L.lum_b)-5) + else + light_available = 5 light_string = "a light level of [light_available] lumens" usr << "The tray's sensor suite is reporting [light_string] and a temperature of [environment.temperature]K." diff --git a/code/modules/hydroponics/trays/tray_apiary.dm b/code/modules/hydroponics/trays/tray_apiary.dm index f2098e7481..4ac67613a6 100644 --- a/code/modules/hydroponics/trays/tray_apiary.dm +++ b/code/modules/hydroponics/trays/tray_apiary.dm @@ -51,7 +51,7 @@ health = 10 nutrilevel += 10 user.drop_item() - del(O) + qdel(O) user << "\blue You carefully insert the queen into [src], she gets busy making a hive." bees_in_hive = 0 else if(istype(O, /obj/item/beezeez)) @@ -62,7 +62,7 @@ user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up." else user << "\blue You insert [O] into [src]. Now it just needs some bees." - del(O) + qdel(O) else if(istype(O, /obj/item/weapon/minihoe)) if(health > 0) user << "\red You begin to dislodge the apiary from the tray, the bees don't like that." @@ -73,7 +73,7 @@ new hydrotray_type(src.loc) new /obj/item/apiary(src.loc) user << "\red You dislodge the apiary from the tray." - del(src) + qdel(src) else if(istype(O, /obj/item/weapon/bee_net)) var/obj/item/weapon/bee_net/N = O if(N.caught_bees > 0) @@ -115,11 +115,11 @@ if(swarming <= 0) for(var/mob/living/simple_animal/bee/B in src.loc) bees_in_hive += B.strength - del(B) + qdel(B) else if(bees_in_hive < 10) for(var/mob/living/simple_animal/bee/B in src.loc) bees_in_hive += B.strength - del(B) + qdel(B) if(world.time > (lastcycle + cycledelay)) lastcycle = world.time @@ -199,7 +199,7 @@ B.target_turf = get_turf(src) B.strength -= 1 if(B.strength <= 0) - del(B) + qdel(B) else if(B.strength <= 5) B.icon_state = "bees[B.strength]" bees_in_hive = 0 diff --git a/code/modules/hydroponics/trays/tray_soil.dm b/code/modules/hydroponics/trays/tray_soil.dm index ff8e3e23df..1ad67c6d2e 100644 --- a/code/modules/hydroponics/trays/tray_soil.dm +++ b/code/modules/hydroponics/trays/tray_soil.dm @@ -16,7 +16,7 @@ ..() verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid_verb verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/remove_label - verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/set_light + verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/setlight /obj/machinery/portable_atmospherics/hydroponics/soil/CanPass() return 1 @@ -41,25 +41,25 @@ /obj/machinery/portable_atmospherics/hydroponics/soil/invisible/remove_dead() ..() - del(src) + qdel(src) /obj/machinery/portable_atmospherics/hydroponics/soil/invisible/harvest() ..() if(!seed) // Repeat harvests are a thing. - del(src) + qdel(src) /obj/machinery/portable_atmospherics/hydroponics/soil/invisible/die() - del(src) + qdel(src) /obj/machinery/portable_atmospherics/hydroponics/soil/invisible/process() if(!seed) - del(src) + qdel(src) return else if(name=="plant") name = seed.display_name ..() -/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Del() +/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Destroy() // Check if we're masking a decal that needs to be visible again. for(var/obj/effect/plant/plant in get_turf(src)) if(plant.invisibility == INVISIBILITY_MAXIMUM) diff --git a/code/modules/hydroponics/trays/tray_tools.dm b/code/modules/hydroponics/trays/tray_tools.dm index 10f5961da7..3b42ee3854 100644 --- a/code/modules/hydroponics/trays/tray_tools.dm +++ b/code/modules/hydroponics/trays/tray_tools.dm @@ -277,4 +277,4 @@ for(var/obj/effect/plant/B in orange(A,1)) if(prob(80)) B.die_off(1) - del A \ No newline at end of file + qdel(A) \ No newline at end of file diff --git a/code/modules/hydroponics/trays/tray_update_icons.dm b/code/modules/hydroponics/trays/tray_update_icons.dm index 61e19632ea..7f31a06477 100644 --- a/code/modules/hydroponics/trays/tray_update_icons.dm +++ b/code/modules/hydroponics/trays/tray_update_icons.dm @@ -73,12 +73,11 @@ // Update bioluminescence. if(seed) if(seed.get_trait(TRAIT_BIOLUM)) - SetLuminosity(round(seed.get_trait(TRAIT_POTENCY)/10)) + var/clr if(seed.get_trait(TRAIT_BIOLUM_COLOUR)) - l_color = seed.get_trait(TRAIT_BIOLUM_COLOUR) - else - l_color = null + clr = seed.get_trait(TRAIT_BIOLUM_COLOUR) + set_light(round(seed.get_trait(TRAIT_POTENCY)/10), l_color = clr) return - SetLuminosity(0) - return \ No newline at end of file + set_light(0) + return diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm index 192efd5ecf..354d674215 100644 --- a/code/modules/library/lib_items.dm +++ b/code/modules/library/lib_items.dm @@ -56,20 +56,20 @@ switch(severity) if(1.0) for(var/obj/item/weapon/book/b in contents) - del(b) - del(src) + qdel(b) + qdel(src) return if(2.0) for(var/obj/item/weapon/book/b in contents) if (prob(50)) b.loc = (get_turf(src)) - else del(b) - del(src) + else qdel(b) + qdel(src) return if(3.0) if (prob(50)) for(var/obj/item/weapon/book/b in contents) b.loc = (get_turf(src)) - del(src) + qdel(src) return else return diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm index 5d390948a3..f83bcb317f 100644 --- a/code/modules/library/lib_machines.dm +++ b/code/modules/library/lib_machines.dm @@ -463,6 +463,6 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f b.dat = O:info b.name = "Print Job #" + "[rand(100, 999)]" b.icon_state = "book[rand(1,7)]" - del(O) + qdel(O) else ..() diff --git a/code/modules/lighting/__lighting_docs.dm b/code/modules/lighting/__lighting_docs.dm new file mode 100644 index 0000000000..6ad0e32cdb --- /dev/null +++ b/code/modules/lighting/__lighting_docs.dm @@ -0,0 +1,67 @@ +/* +BS12 object based lighting system +*/ + +/* +Changes from tg DAL: + - Lighting is done using objects instead of subareas. + - Animated transitions. (newer tg DAL has this) + - Full colours with mixing. + - Support for lights on shuttles. + + - Code: + - Instead of one flat luminosity var, light is represented by 3 atom vars: + - light_range; range in tiles of the light, used for calculating falloff, + - light_power; multiplier for the brightness of lights, + - light_color; hex string representing the RGB colour of the light. + - SetLuminosity() is now set_light() and takes the three variables above. + - Variables can be left as null to not update them. + - SetOpacity() is now set_opacity(). + - Areas have luminosity set to 1 permanently, no hard-lighting. + - Objects inside other objects can have lights and they properly affect the turf. (flashlights) + - area/master and area/list/related have been eviscerated since subareas aren't needed. +*/ + +/* +Relevant vars/procs: + +atom: (lighting_atom.dm) + - var/light_range; range in tiles of the light, used for calculating falloff + - var/light_power; multiplier for the brightness of lights + - var/light_color; hex string representing the RGB colour of the light + + - var/datum/light_source/light; light source datum for this atom, only present if light_range && light_power + - var/list/light_sources; light sources in contents that are shining through this object, including this object + + - proc/set_light(l_range, l_power, l_color): + - Sets light_range/power/color to non-null args and calls update_light() + - proc/set_opacity(new_opacity): + - Sets opacity to new_opacity. + - If opacity has changed, call turf.reconsider_lights() to fix light occlusion + - proc/update_light(): + - Updates the light var on this atom, deleting or creating as needed and calling .update() + + +turf: (lighting_turf.dm) + - var/list/affecting_lights; list of light sources that are shining onto this turf + + - proc/reconsider_lights(): + - Force all light sources shining onto this turf to update + + - proc/lighting_clear_overlays(): + - Delete (manual GC) all light overlays on this turf, used when changing turf to space + - proc/lighting_build_overlays(): + - Create lighting overlays for this turf + + +atom/movable/lighting_overlay: (lighting_overlay.dm) + - var/lum_r, var/lum_g, var/lum_b; lumcounts of each colour + - var/needs_update; set on update_lumcount, checked by lighting process + + - var/xoffset, var/yoffset; (only present when using sub-tile overlays) fractional offset of this overlay in the tile + + - proc/update_lumcount(delta_r, delta_g, delta_b): + - Change the lumcount vars and queue the overlay for update + - proc/update_overlay() + - Called by the lighting process to update the color of the overlay +*/ diff --git a/code/modules/lighting/_lighting_defs.dm b/code/modules/lighting/_lighting_defs.dm new file mode 100644 index 0000000000..a913c97e21 --- /dev/null +++ b/code/modules/lighting/_lighting_defs.dm @@ -0,0 +1,10 @@ +#define LIGHTING_INTERVAL 5 // frequency, in 1/10ths of a second, of the lighting process + +#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square +#define LIGHTING_LAMBERTIAN 1 // use lambertian shading for light sources +#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone +#define LIGHTING_TRANSITIONS 1 // smooth, animated transitions, similar to /tg/station + +#define LIGHTING_RESOLUTION 1 // resolution of the lighting overlays, powers of 2 only, max of 32 +#define LIGHTING_LAYER 10 // drawing layer for lighting overlays +#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects diff --git a/code/modules/lighting/light_source.dm b/code/modules/lighting/light_source.dm new file mode 100644 index 0000000000..6322446204 --- /dev/null +++ b/code/modules/lighting/light_source.dm @@ -0,0 +1,169 @@ +/datum/light_source + var/atom/top_atom + var/atom/source_atom + + var/turf/source_turf + var/light_power + var/light_range + var/light_color // string, decomposed by parse_light_color() + + var/lum_r + var/lum_g + var/lum_b + + var/list/effect_r + var/list/effect_g + var/list/effect_b + var/list/effect_turf + + var/applied + + var/needs_update + var/destroyed + var/force_update + +/datum/light_source/New(atom/owner, atom/top) + source_atom = owner + if(!source_atom.light_sources) source_atom.light_sources = list() + source_atom.light_sources += src + top_atom = top + if(top_atom != source_atom) + if(!top.light_sources) top.light_sources = list() + top_atom.light_sources += src + + source_turf = top_atom + light_power = source_atom.light_power + light_range = source_atom.light_range + light_color = source_atom.light_color + + parse_light_color() + + effect_r = list() + effect_g = list() + effect_b = list() + effect_turf = list() + + update() + + return ..() + +/datum/light_source/proc/destroy() + destroyed = 1 + force_update() + if(source_atom) source_atom.light_sources -= src + if(top_atom) top_atom.light_sources -= src + +/datum/light_source/proc/update(atom/new_top_atom) + if(new_top_atom && new_top_atom != top_atom) + if(top_atom != source_atom) top_atom.light_sources -= src + top_atom = new_top_atom + if(top_atom != source_atom) + if(!top_atom.light_sources) top_atom.light_sources = list() + top_atom.light_sources += src + lighting_update_lights += src + needs_update = 1 + +/datum/light_source/proc/force_update() + needs_update = 1 + force_update = 1 + lighting_update_lights += src + +/datum/light_source/proc/check() + if(!source_atom) + destroy() + return 1 + + if(!top_atom) + top_atom = source_atom + . = 1 + + if(istype(top_atom, /turf)) + if(source_turf != top_atom) + source_turf = top_atom + . = 1 + else if(top_atom.loc != source_turf) + source_turf = top_atom.loc + . = 1 + + if(source_atom.light_power != light_power) + light_power = source_atom.light_power + . = 1 + + if(source_atom.light_range != light_range) + light_range = source_atom.light_range + . = 1 + + if(source_atom.light_color != light_color) + light_color = source_atom.light_color + parse_light_color() + . = 1 + + if(light_range && light_power && !applied) + . = 1 + +/datum/light_source/proc/parse_light_color() + if(light_color) + lum_r = GetRedPart(light_color) / 255 + lum_g = GetGreenPart(light_color) / 255 + lum_b = GetBluePart(light_color) / 255 + else + lum_r = 1 + lum_g = 1 + lum_b = 1 + +/datum/light_source/proc/falloff(atom/movable/lighting_overlay/O) + #if LIGHTING_FALLOFF == 1 // circular + #if LIGHTING_RESOLUTION == 1 + . = (O.x - source_turf.x)**2 + (O.y - source_turf.y)**2 + LIGHTING_HEIGHT + #else + . = (O.x - source_turf.x + O.xoffset)**2 + (O.y - source_turf.y + O.yoffset)**2 + LIGHTING_HEIGHT + #endif + + #if LIGHTING_LAMBERTIAN == 1 + . = CLAMP01((1 - CLAMP01(sqrt(.) / light_range)) * (1 / (sqrt(. + 1)))) + #else + . = 1 - CLAMP01(sqrt(.) / light_range) + #endif + + #elif LIGHTING_FALLOFF == 2 // square + #if LIGHTING_RESOLUTION == 1 + . = abs(O.x - source_turf.x) + abs(O.y - source_turf.y) + LIGHTING_HEIGHT + #else + . = abs(O.x - source_turf.x + O.xoffset) + abs(O.y - source_turf.y + O.yoffset) + LIGHTING_HEIGHT + #endif + + #if LIGHTING_LAMBERTIAN == 1 + . = CLAMP01((1 - CLAMP01(. / light_range)) * (1 / (sqrt(.)**2 + ))) + #else + . = 1 - CLAMP01(. / light_range) + #endif + #endif + +/datum/light_source/proc/apply_lum() + applied = 1 + if(istype(source_turf)) + for(var/atom/movable/lighting_overlay/O in view(light_range, source_turf)) + var/strength = light_power * falloff(O) + + effect_r[O] = lum_r * strength + effect_g[O] = lum_g * strength + effect_b[O] = lum_b * strength + + O.update_lumcount(lum_r * strength, lum_g * strength, lum_b * strength) + for(var/turf/T in view(light_range, source_turf)) + if(!T.affecting_lights) T.affecting_lights = list() + T.affecting_lights += src + effect_turf += T + +/datum/light_source/proc/remove_lum() + applied = 0 + for(var/atom/movable/lighting_overlay/O in effect_r) + O.update_lumcount(-effect_r[O], -effect_g[O], -effect_b[O]) + + for(var/turf/T in effect_turf) + if(T.affecting_lights) T.affecting_lights -= src + + effect_r.Cut() + effect_g.Cut() + effect_b.Cut() + effect_turf.Cut() diff --git a/code/modules/lighting/lighting_atom.dm b/code/modules/lighting/lighting_atom.dm new file mode 100644 index 0000000000..92500ecc1d --- /dev/null +++ b/code/modules/lighting/lighting_atom.dm @@ -0,0 +1,81 @@ +/atom + var/light_power = 1 // intensity of the light + var/light_range = 0 // range in tiles of the light + var/light_color // RGB string representing the colour of the light + + var/datum/light_source/light + var/list/light_sources + +/atom/proc/set_light(l_range, l_power, l_color) + if(l_power != null) light_power = l_power + if(l_range != null) light_range = l_range + if(l_color != null) light_color = l_color + + update_light() + +/atom/proc/update_light() + if(!light_power || !light_range) + if(light) + light.destroy() + light = null + else + if(!istype(loc, /atom/movable)) + . = src + else + . = loc + + if(light) + light.update(.) + else + light = new /datum/light_source(src, .) + +/atom/New() + . = ..() + if(light_power && light_range) + update_light() + +/atom/Destroy() + if(light) + light.destroy() + light = null + return ..() + +/atom/movable/Destroy() + var/turf/T = loc + if(opacity && istype(T)) + T.reconsider_lights() + return ..() + +/atom/movable/Move() + var/turf/old_loc = loc + . = ..() + + if(loc != old_loc) + for(var/datum/light_source/L in light_sources) + L.source_atom.update_light() + + var/turf/new_loc = loc + if(istype(old_loc) && opacity) + old_loc.reconsider_lights() + + if(istype(new_loc) && opacity) + new_loc.reconsider_lights() + +/atom/proc/set_opacity(new_opacity) + var/old_opacity = opacity + opacity = new_opacity + var/turf/T = loc + if(old_opacity != new_opacity && istype(T)) + T.reconsider_lights() + +/obj/item/equipped() + . = ..() + update_light() + +/obj/item/pickup() + . = ..() + update_light() + +/obj/item/dropped() + . = ..() + update_light() diff --git a/code/modules/lighting/lighting_overlay.dm b/code/modules/lighting/lighting_overlay.dm new file mode 100644 index 0000000000..b75d8aec7f --- /dev/null +++ b/code/modules/lighting/lighting_overlay.dm @@ -0,0 +1,48 @@ +/atom/movable/lighting_overlay + name = "" + mouse_opacity = 0 + simulated = 0 + anchored = 1 + + icon = LIGHTING_ICON + layer = LIGHTING_LAYER + invisibility = INVISIBILITY_LIGHTING + blend_mode = BLEND_MULTIPLY + color = "#000000" + + var/lum_r + var/lum_g + var/lum_b + + #if LIGHTING_RESOLUTION != 1 + var/xoffset + var/yoffset + #endif + + var/needs_update + +/atom/movable/lighting_overlay/New() + . = ..() + verbs.Cut() + +/atom/movable/lighting_overlay/proc/update_lumcount(delta_r, delta_g, delta_b) + lum_r += delta_r + lum_g += delta_g + lum_b += delta_b + + needs_update = 1 + lighting_update_overlays += src + +/atom/movable/lighting_overlay/proc/update_overlay() + var/mx = max(lum_r, lum_g, lum_b) + . = 1 // factor + if(mx > 1) + . = 1/mx + #if LIGHTING_TRANSITIONS == 1 + animate(src, + color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .), + LIGHTING_INTERVAL - 1 + ) + #else + color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .) + #endif diff --git a/code/modules/lighting/lighting_process.dm b/code/modules/lighting/lighting_process.dm new file mode 100644 index 0000000000..e2e422bd60 --- /dev/null +++ b/code/modules/lighting/lighting_process.dm @@ -0,0 +1,29 @@ +/datum/controller/process/lighting/setup() + name = "lighting" + schedule_interval = LIGHTING_INTERVAL + + create_lighting_overlays() + +/datum/controller/process/lighting/doWork() + for(var/datum/light_source/L in lighting_update_lights) + if(L.needs_update) + if(L.destroyed) + L.remove_lum() + else if(L.check() || L.force_update) + L.remove_lum() + L.apply_lum() + L.force_update = 0 + L.needs_update = 0 + + scheck() + + lighting_update_lights.Cut() + + for(var/atom/movable/lighting_overlay/O in lighting_update_overlays) + if(O.needs_update) + O.update_overlay() + O.needs_update = 0 + + scheck() + + lighting_update_overlays.Cut() diff --git a/code/modules/lighting/lighting_system.dm b/code/modules/lighting/lighting_system.dm new file mode 100644 index 0000000000..6177c81f8f --- /dev/null +++ b/code/modules/lighting/lighting_system.dm @@ -0,0 +1,47 @@ +/var/list/lighting_update_lights = list() +/var/list/lighting_update_overlays = list() + +/area/var/lighting_use_dynamic = 1 + +// duplicates lots of code, but this proc needs to be as fast as possible. +/proc/create_lighting_overlays(zlevel = 0) + var/state = "light[LIGHTING_RESOLUTION]" + var/area/A + if(zlevel == 0) // populate all zlevels + for(var/turf/T in world) + if(T.dynamic_lighting) + A = T.loc + if(A.lighting_use_dynamic) + #if LIGHTING_RESOLUTION == 1 + var/atom/movable/lighting_overlay/O = new(T) + O.icon_state = state + #else + for(var/i = 0; i < LIGHTING_RESOLUTION; i++) + for(var/j = 0; j < LIGHTING_RESOLUTION; j++) + var/atom/movable/lighting_overlay/O = new(T) + O.pixel_x = i * (32 / LIGHTING_RESOLUTION) + O.pixel_y = j * (32 / LIGHTING_RESOLUTION) + O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5) + O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5) + O.icon_state = state + #endif + else + for(var/x = 1; x <= world.maxx; x++) + for(var/y = 1; y <= world.maxy; y++) + var/turf/T = locate(x, y, zlevel) + if(T.dynamic_lighting) + A = T.loc + if(A.lighting_use_dynamic) + #if LIGHTING_RESOLUTION == 1 + var/atom/movable/lighting_overlay/O = new(T) + O.icon_state = state + #else + for(var/i = 0; i < LIGHTING_RESOLUTION; i++) + for(var/j = 0; j < LIGHTING_RESOLUTION; j++) + var/atom/movable/lighting_overlay/O = new(T) + O.pixel_x = i * (32 / LIGHTING_RESOLUTION) + O.pixel_y = j * (32 / LIGHTING_RESOLUTION) + O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5) + O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5) + O.icon_state = state + #endif diff --git a/code/modules/lighting/lighting_turf.dm b/code/modules/lighting/lighting_turf.dm new file mode 100644 index 0000000000..266e4b1d79 --- /dev/null +++ b/code/modules/lighting/lighting_turf.dm @@ -0,0 +1,29 @@ +/turf + var/list/affecting_lights + +/turf/proc/reconsider_lights() + for(var/datum/light_source/L in affecting_lights) + L.force_update() + +/turf/proc/lighting_clear_overlays() + for(var/atom/movable/lighting_overlay/L in src) + L.loc = null + +/turf/proc/lighting_build_overlays() + if(!locate(/atom/movable/lighting_overlay) in src) + var/state = "light[LIGHTING_RESOLUTION]" + var/area/A = loc + if(A.lighting_use_dynamic) + #if LIGHTING_RESOLUTION == 1 + var/atom/movable/lighting_overlay/O = new(src) + O.icon_state = state + #else + for(var/i = 0; i < LIGHTING_RESOLUTION; i++) + for(var/j = 0; j < LIGHTING_RESOLUTION; j++) + var/atom/movable/lighting_overlay/O = new(src) + O.pixel_x = i * (32 / LIGHTING_RESOLUTION) + O.pixel_y = j * (32 / LIGHTING_RESOLUTION) + O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5) + O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5) + O.icon_state = state + #endif diff --git a/code/modules/lighting/~lighting_undefs.dm b/code/modules/lighting/~lighting_undefs.dm new file mode 100644 index 0000000000..9308cc6b65 --- /dev/null +++ b/code/modules/lighting/~lighting_undefs.dm @@ -0,0 +1,10 @@ +#undef LIGHTING_INTERVAL + +#undef LIGHTING_FALLOFF +#undef LIGHTING_LAMBERTIAN +#undef LIGHTING_HEIGHT +#undef LIGHTING_TRANSITIONS + +#undef LIGHTING_RESOLUTION +#undef LIGHTING_LAYER +#undef LIGHTING_ICON diff --git a/code/modules/liquid/splash_simulation.dm b/code/modules/liquid/splash_simulation.dm index d7352ff712..983f46603d 100644 --- a/code/modules/liquid/splash_simulation.dm +++ b/code/modules/liquid/splash_simulation.dm @@ -16,16 +16,16 @@ datum/puddle/proc/process() L.apply_calculated_effect() if(liquid_objects.len == 0) - del(src) + qdel(src) datum/puddle/New() ..() puddles += src -datum/puddle/Del() +datum/puddle/Destroy() puddles -= src for(var/obj/O in liquid_objects) - del(O) + qdel(O) ..() client/proc/splash() @@ -63,11 +63,11 @@ obj/effect/liquid obj/effect/liquid/New() ..() if( !isturf(loc) ) - del(src) + qdel(src) for( var/obj/effect/liquid/L in loc ) if(L != src) - del(L) + qdel(L) obj/effect/liquid/proc/spread() @@ -124,14 +124,14 @@ obj/effect/liquid/proc/apply_calculated_effect() volume += new_volume if(volume < LIQUID_TRANSFER_THRESHOLD) - del(src) + qdel(src) new_volume = 0 update_icon2() obj/effect/liquid/Move() return 0 -obj/effect/liquid/Del() +obj/effect/liquid/Destroy() src.controller.liquid_objects.Remove(src) ..() @@ -140,7 +140,7 @@ obj/effect/liquid/proc/update_icon2() switch(volume) if(0 to 0.1) - del(src) + qdel(src) if(0.1 to 5) icon_state = "1" if(5 to 10) diff --git a/code/modules/maps/swapmaps.dm b/code/modules/maps/swapmaps.dm index cee890ca21..127af2e7a1 100644 --- a/code/modules/maps/swapmaps.dm +++ b/code/modules/maps/swapmaps.dm @@ -1,678 +1,678 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 - -/* - SwapMaps library by Lummox JR - developed for digitalBYOND - http://www.digitalbyond.org - - Version 2.1 - - The purpose of this library is to make it easy for authors to swap maps - in and out of their game using savefiles. Swapped-out maps can be - transferred between worlds for an MMORPG, sent to the client, etc. - This is facilitated by the use of a special datum and a global list. - - Uses of swapmaps: - - - Temporary battle arenas - - House interiors - - Individual custom player houses - - Virtually unlimited terrain - - Sharing maps between servers running different instances of the same - game - - Loading and saving pieces of maps for reusable room templates - */ - -/* - User Interface: - - VARS: - - swapmaps_iconcache - An associative list of icon files with names, like - 'player.dmi' = "player" - swapmaps_mode - This must be set at runtime, like in world/New(). - - SWAPMAPS_SAV 0 (default) - Uses .sav files for raw /savefile output. - SWAPMAPS_TEXT 1 - Uses .txt files via ExportText() and ImportText(). These maps - are easily editable and appear to take up less space in the - current version of BYOND. - - PROCS: - - SwapMaps_Find(id) - Find a map by its id - SwapMaps_Load(id) - Load a map by its id - SwapMaps_Save(id) - Save a map by its id (calls swapmap.Save()) - SwapMaps_Unload(id) - Save and unload a map by its id (calls swapmap.Unload()) - SwapMaps_Save_All() - Save all maps - SwapMaps_DeleteFile(id) - Delete a map file - SwapMaps_CreateFromTemplate(id) - Create a new map by loading another map to use as a template. - This map has id==src and will not be saved. To make it savable, - change id with swapmap.SetID(newid). - SwapMaps_LoadChunk(id,turf/locorner) - Load a swapmap as a "chunk", at a specific place. A new datum is - created but it's not added to the list of maps to save or unload. - The new datum can be safely deleted without affecting the turfs - it loaded. The purpose of this is to load a map file onto part of - another swapmap or an existing part of the world. - locorner is the corner turf with the lowest x,y,z values. - SwapMaps_SaveChunk(id,turf/corner1,turf/corner2) - Save a piece of the world as a "chunk". A new datum is created - for the chunk, but it can be deleted without destroying any turfs. - The chunk file can be reloaded as a swapmap all its own, or loaded - via SwapMaps_LoadChunk() to become part of another map. - SwapMaps_GetSize(id) - Return a list corresponding to the x,y,z sizes of a map file, - without loading the map. - Returns null if the map is not found. - SwapMaps_AddIconToCache(name,icon) - Cache an icon file by name for space-saving storage - - swapmap.New(id,x,y,z) - Create a new map; specify id, width (x), height (y), and - depth (z) - Default size is world.maxx,world.maxy,1 - swapmap.New(id,turf1,turf2) - Create a new map; specify id and 2 corners - This becomes a /swapmap for one of the compiled-in maps, for - easy saving. - swapmap.New() - Create a new map datum, but does not allocate space or assign an - ID (used for loading). - swapmap.Del() - Deletes a map but does not save - swapmap.Save() - Saves to map_[id].sav - Maps with id==src are not saved. - swapmap.Unload() - Saves the map and then deletes it - Maps with id==src are not saved. - swapmap.SetID(id) - Change the map's id and make changes to the lookup list - swapmap.AllTurfs(z) - Returns a block of turfs encompassing the entire map, or on just - one z-level - z is in world coordinates; it is optional - swapmap.Contains(turf/T) - Returns nonzero if T is inside the map's boundaries. - Also works for objs and mobs, but the proc is not area-safe. - swapmap.InUse() - Returns nonzero if a mob with a key is within the map's - boundaries. - swapmap.LoCorner(z=z1) - Returns locate(x1,y1,z), where z=z1 if none is specified. - swapmap.HiCorner(z=z2) - Returns locate(x2,y2,z), where z=z2 if none is specified. - swapmap.BuildFilledRectangle(turf/corner1,turf/corner2,item) - Builds a filled rectangle of item from one corner turf to the - other, on multiple z-levels if necessary. The corners may be - specified in any order. - item is a type path like /turf/wall or /obj/barrel{full=1}. - swapmap.BuildRectangle(turf/corner1,turf/corner2,item) - Builds an unfilled rectangle of item from one corner turf to - the other, on multiple z-levels if necessary. - swapmap.BuildInTurfs(list/turfs,item) - Builds item on all of the turfs listed. The list need not - contain only turfs, or even only atoms. - */ - -swapmap - var/id // a string identifying this map uniquely - var/x1 // minimum x,y,z coords - var/y1 - var/z1 - var/x2 // maximum x,y,z coords (also used as width,height,depth until positioned) - var/y2 - var/z2 - var/tmp/locked // don't move anyone to this map; it's saving or loading - var/tmp/mode // save as text-mode - var/ischunk // tells the load routine to load to the specified location - - New(_id,x,y,z) - if(isnull(_id)) return - id=_id - mode=swapmaps_mode - if(isturf(x) && isturf(y)) - /* - Special format: Defines a map as an existing set of turfs; - this is useful for saving a compiled map in swapmap format. - Because this is a compiled-in map, its turfs are not deleted - when the datum is deleted. - */ - x1=min(x:x,y:x);x2=max(x:x,y:x) - y1=min(x:y,y:y);y2=max(x:y,y:y) - z1=min(x:z,y:z);z2=max(x:z,y:z) - InitializeSwapMaps() - if(z2>swapmaps_compiled_maxz ||\ - y2>swapmaps_compiled_maxy ||\ - x2>swapmaps_compiled_maxx) - del(src) - return - x2=x?(x):world.maxx - y2=y?(y):world.maxy - z2=z?(z):1 - AllocateSwapMap() - - Del() - // a temporary datum for a chunk can be deleted outright - // for others, some cleanup is necessary - if(!ischunk) - swapmaps_loaded-=src - swapmaps_byname-=id - if(z2>swapmaps_compiled_maxz ||\ - y2>swapmaps_compiled_maxy ||\ - x2>swapmaps_compiled_maxx) - var/list/areas=new - for(var/atom/A in block(locate(x1,y1,z1),locate(x2,y2,z2))) - for(var/obj/O in A) del(O) - for(var/mob/M in A) - if(!M.key) del(M) - else M.loc=null - areas[A.loc]=null - del(A) - // delete areas that belong only to this map - for(var/area/a in areas) - if(a && !a.contents.len) del(a) - if(x2>=world.maxx || y2>=world.maxy || z2>=world.maxz) CutXYZ() - del(areas) - ..() - - /* - Savefile format: - map - id - x // size, not coords - y - z - areas // list of areas, not including default - [each z; 1 to depth] - [each y; 1 to height] - [each x; 1 to width] - type // of turf - AREA // if non-default; saved as a number (index into areas list) - vars // all other changed vars - */ - Write(savefile/S) - var/x - var/y - var/z - var/n - var/list/areas - var/area/defarea=locate(world.area) - if(!defarea) defarea=new world.area - areas=list() - for(var/turf/T in block(locate(x1,y1,z1),locate(x2,y2,z2))) - areas[T.loc]=null - for(n in areas) // quickly eliminate associations for smaller storage - areas-=n - areas+=n - areas-=defarea - InitializeSwapMaps() - locked=1 - S["id"] << id - S["z"] << z2-z1+1 - S["y"] << y2-y1+1 - S["x"] << x2-x1+1 - S["areas"] << areas - for(n in 1 to areas.len) areas[areas[n]]=n - var/oldcd=S.cd - for(z=z1,z<=z2,++z) - S.cd="[z-z1+1]" - for(y=y1,y<=y2,++y) - S.cd="[y-y1+1]" - for(x=x1,x<=x2,++x) - S.cd="[x-x1+1]" - var/turf/T=locate(x,y,z) - S["type"] << T.type - if(T.loc!=defarea) S["AREA"] << areas[T.loc] - T.Write(S) - S.cd=".." - S.cd=".." - sleep() - S.cd=oldcd - locked=0 - del(areas) - - Read(savefile/S,_id,turf/locorner) - var/x - var/y - var/z - var/n - var/list/areas - var/area/defarea=locate(world.area) - id=_id - if(locorner) - ischunk=1 - x1=locorner.x - y1=locorner.y - z1=locorner.z - if(!defarea) defarea=new world.area - if(!_id) - S["id"] >> id - else - var/dummy - S["id"] >> dummy - S["z"] >> z2 // these are depth, - S["y"] >> y2 // height, - S["x"] >> x2 // width - S["areas"] >> areas - locked=1 - AllocateSwapMap() // adjust x1,y1,z1 - x2,y2,z2 coords - var/oldcd=S.cd - for(z=z1,z<=z2,++z) - S.cd="[z-z1+1]" - for(y=y1,y<=y2,++y) - S.cd="[y-y1+1]" - for(x=x1,x<=x2,++x) - S.cd="[x-x1+1]" - var/tp - S["type"]>>tp - var/turf/T=locate(x,y,z) - T.loc.contents-=T - T=new tp(locate(x,y,z)) - if("AREA" in S.dir) - S["AREA"]>>n - var/area/A=areas[n] - A.contents+=T - else defarea.contents+=T - // clear the turf - for(var/obj/O in T) del(O) - for(var/mob/M in T) - if(!M.key) del(M) - else M.loc=null - // finish the read - T.Read(S) - S.cd=".." - S.cd=".." - sleep() - S.cd=oldcd - locked=0 - del(areas) - - /* - Find an empty block on the world map in which to load this map. - If no space is found, increase world.maxz as necessary. (If the - map is greater in x,y size than the current world, expand - world.maxx and world.maxy too.) - - Ignore certain operations if loading a map as a chunk. Use the - x1,y1,z1 position for it, and *don't* count it as a loaded map. - */ - proc/AllocateSwapMap() - InitializeSwapMaps() - world.maxx=max(x2,world.maxx) // stretch x/y if necessary - world.maxy=max(y2,world.maxy) - if(!ischunk) - if(world.maxz<=swapmaps_compiled_maxz) - z1=swapmaps_compiled_maxz+1 - x1=1;y1=1 - else - var/list/l=ConsiderRegion(1,1,world.maxx,world.maxy,swapmaps_compiled_maxz+1) - x1=l[1] - y1=l[2] - z1=l[3] - del(l) - x2+=x1-1 - y2+=y1-1 - z2+=z1-1 - world.maxz=max(z2,world.maxz) // stretch z if necessary - if(!ischunk) - swapmaps_loaded[src]=null - swapmaps_byname[id]=src - - proc/ConsiderRegion(X1,Y1,X2,Y2,Z1,Z2) - while(1) - var/nextz=0 - var/swapmap/M - for(M in swapmaps_loaded) - if(M.z2Z2) || M.z1>=Z1+z2 ||\ - M.x1>X2 || M.x2=X1+x2 ||\ - M.y1>Y2 || M.y2=Y1+y2) continue - // look for sub-regions with a defined ceiling - var/nz2=Z2?(Z2):Z1+z2-1+M.z2-M.z1 - if(M.x1>=X1+x2) - .=ConsiderRegion(X1,Y1,M.x1-1,Y2,Z1,nz2) - if(.) return - else if(M.x2<=X2-x2) - .=ConsiderRegion(M.x2+1,Y1,X2,Y2,Z1,nz2) - if(.) return - if(M.y1>=Y1+y2) - .=ConsiderRegion(X1,Y1,X2,M.y1-1,Z1,nz2) - if(.) return - else if(M.y2<=Y2-y2) - .=ConsiderRegion(X1,M.y2+1,X2,Y2,Z1,nz2) - if(.) return - nextz=nextz?min(nextz,M.z2+1):(M.z2+1) - if(!M) - /* If nextz is not 0, then at some point there was an overlap that - could not be resolved by using an area to the side */ - if(nextz) Z1=nextz - if(!nextz || (Z2 && Z2-Z1+1=z2)?list(X1,Y1,Z1):null - X1=1;X2=world.maxx - Y1=1;Y2=world.maxy - - proc/CutXYZ() - var/mx=swapmaps_compiled_maxx - var/my=swapmaps_compiled_maxy - var/mz=swapmaps_compiled_maxz - for(var/swapmap/M in swapmaps_loaded) // may not include src - mx=max(mx,M.x2) - my=max(my,M.y2) - mz=max(mz,M.z2) - world.maxx=mx - world.maxy=my - world.maxz=mz - - // save and delete - proc/Unload() - Save() - del(src) - - proc/Save() - if(id==src) return 0 - var/savefile/S=mode?(new):new("map_[id].sav") - S << src - while(locked) sleep(1) - if(mode) - fdel("map_[id].txt") - S.ExportText("/","map_[id].txt") - return 1 - - // this will not delete existing savefiles for this map - proc/SetID(newid) - swapmaps_byname-=id - id=newid - swapmaps_byname[id]=src - - proc/AllTurfs(z) - if(isnum(z) && (zz2)) return null - return block(LoCorner(z),HiCorner(z)) - - // this could be safely called for an obj or mob as well, but - // probably not an area - proc/Contains(turf/T) - return (T && T.x>=x1 && T.x<=x2\ - && T.y>=y1 && T.y<=y2\ - && T.z>=z1 && T.z<=z2) - - proc/InUse() - for(var/turf/T in AllTurfs()) - for(var/mob/M in T) if(M.key) return 1 - - proc/LoCorner(z=z1) - return locate(x1,y1,z) - proc/HiCorner(z=z2) - return locate(x2,y2,z) - - /* - Build procs: Take 2 turfs as corners, plus an item type. - An item may be like: - - /turf/wall - /obj/fence{icon_state="iron"} - */ - proc/BuildFilledRectangle(turf/T1,turf/T2,item) - if(!Contains(T1) || !Contains(T2)) return - var/turf/T=T1 - // pick new corners in a block()-friendly form - T1=locate(min(T1.x,T2.x),min(T1.y,T2.y),min(T1.z,T2.z)) - T2=locate(max(T.x,T2.x),max(T.y,T2.y),max(T.z,T2.z)) - for(T in block(T1,T2)) new item(T) - - proc/BuildRectangle(turf/T1,turf/T2,item) - if(!Contains(T1) || !Contains(T2)) return - var/turf/T=T1 - // pick new corners in a block()-friendly form - T1=locate(min(T1.x,T2.x),min(T1.y,T2.y),min(T1.z,T2.z)) - T2=locate(max(T.x,T2.x),max(T.y,T2.y),max(T.z,T2.z)) - if(T2.x-T1.x<2 || T2.y-T1.y<2) BuildFilledRectangle(T1,T2,item) - else - //for(T in block(T1,T2)-block(locate(T1.x+1,T1.y+1,T1.z),locate(T2.x-1,T2.y-1,T2.z))) - for(T in block(T1,locate(T2.x,T1.y,T2.z))) new item(T) - for(T in block(locate(T1.x,T2.y,T1.z),T2)) new item(T) - for(T in block(locate(T1.x,T1.y+1,T1.z),locate(T1.x,T2.y-1,T2.z))) new item(T) - for(T in block(locate(T2.x,T1.y+1,T1.z),locate(T2.x,T2.y-1,T2.z))) new item(T) - - /* - Supplementary build proc: Takes a list of turfs, plus an item - type. Actually the list doesn't have to be just turfs. - */ - proc/BuildInTurfs(list/turfs,item) - for(var/T in turfs) new item(T) - -atom - Write(savefile/S) - for(var/V in vars-"x"-"y"-"z"-"contents"-"icon"-"overlays"-"underlays") - if(issaved(vars[V])) - if(vars[V]!=initial(vars[V])) S[V]<>ic - if(istext(ic)) icon=swapmaps_iconcache[ic] - if(l && contents!=l) - contents+=l - del(l) - - -// set this up (at runtime) as follows: -// list(\ -// 'player.dmi'="player",\ -// 'monster.dmi'="monster",\ -// ... -// 'item.dmi'="item") -var/list/swapmaps_iconcache - -// preferred mode; sav or text -var/const/SWAPMAPS_SAV=0 -var/const/SWAPMAPS_TEXT=1 -var/swapmaps_mode=SWAPMAPS_SAV - -var/swapmaps_compiled_maxx -var/swapmaps_compiled_maxy -var/swapmaps_compiled_maxz -var/swapmaps_initialized -var/swapmaps_loaded -var/swapmaps_byname - -proc/InitializeSwapMaps() - if(swapmaps_initialized) return - swapmaps_initialized=1 - swapmaps_compiled_maxx=world.maxx - swapmaps_compiled_maxy=world.maxy - swapmaps_compiled_maxz=world.maxz - swapmaps_loaded=list() - swapmaps_byname=list() - if(swapmaps_iconcache) - for(var/V in swapmaps_iconcache) - // reverse-associate everything - // so you can look up an icon file by name or vice-versa - swapmaps_iconcache[swapmaps_iconcache[V]]=V - -proc/SwapMaps_AddIconToCache(name,icon) - if(!swapmaps_iconcache) swapmaps_iconcache=list() - swapmaps_iconcache[name]=icon - swapmaps_iconcache[icon]=name - -proc/SwapMaps_Find(id) - InitializeSwapMaps() - return swapmaps_byname[id] - -proc/SwapMaps_Load(id) - InitializeSwapMaps() - var/swapmap/M=swapmaps_byname[id] - if(!M) - var/savefile/S - var/text=0 - if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[id].txt")) - text=1 - else if(fexists("map_[id].sav")) - S=new("map_[id].sav") - else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[id].txt")) - text=1 - else return // no file found - if(text) - S=new - S.ImportText("/",file("map_[id].txt")) - S >> M - while(M.locked) sleep(1) - M.mode=text - return M - -proc/SwapMaps_Save(id) - InitializeSwapMaps() - var/swapmap/M=swapmaps_byname[id] - if(M) M.Save() - return M - -proc/SwapMaps_Save_All() - InitializeSwapMaps() - for(var/swapmap/M in swapmaps_loaded) - if(M) M.Save() - -proc/SwapMaps_Unload(id) - InitializeSwapMaps() - var/swapmap/M=swapmaps_byname[id] - if(!M) return // return silently from an error - M.Unload() - return 1 - -proc/SwapMaps_DeleteFile(id) - fdel("map_[id].sav") - fdel("map_[id].txt") - -proc/SwapMaps_CreateFromTemplate(template_id) - var/swapmap/M=new - var/savefile/S - var/text=0 - if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[template_id].txt")) - text=1 - else if(fexists("map_[template_id].sav")) - S=new("map_[template_id].sav") - else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[template_id].txt")) - text=1 - else - world.log << "SwapMaps error in SwapMaps_CreateFromTemplate(): map_[template_id] file not found." - return - if(text) - S=new - S.ImportText("/",file("map_[template_id].txt")) - /* - This hacky workaround is needed because S >> M will create a brand new - M to fill with data. There's no way to control the Read() process - properly otherwise. The //.0 path should always match the map, however. - */ - S.cd="//.0" - M.Read(S,M) - M.mode=text - while(M.locked) sleep(1) - return M - -proc/SwapMaps_LoadChunk(chunk_id,turf/locorner) - var/swapmap/M=new - var/savefile/S - var/text=0 - if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[chunk_id].txt")) - text=1 - else if(fexists("map_[chunk_id].sav")) - S=new("map_[chunk_id].sav") - else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[chunk_id].txt")) - text=1 - else - world.log << "SwapMaps error in SwapMaps_LoadChunk(): map_[chunk_id] file not found." - return - if(text) - S=new - S.ImportText("/",file("map_[chunk_id].txt")) - /* - This hacky workaround is needed because S >> M will create a brand new - M to fill with data. There's no way to control the Read() process - properly otherwise. The //.0 path should always match the map, however. - */ - S.cd="//.0" - M.Read(S,M,locorner) - while(M.locked) sleep(1) - del(M) - return 1 - -proc/SwapMaps_SaveChunk(chunk_id,turf/corner1,turf/corner2) - if(!corner1 || !corner2) - world.log << "SwapMaps error in SwapMaps_SaveChunk():" - if(!corner1) world.log << " corner1 turf is null" - if(!corner2) world.log << " corner2 turf is null" - return - var/swapmap/M=new - M.id=chunk_id - M.ischunk=1 // this is a chunk - M.x1=min(corner1.x,corner2.x) - M.y1=min(corner1.y,corner2.y) - M.z1=min(corner1.z,corner2.z) - M.x2=max(corner1.x,corner2.x) - M.y2=max(corner1.y,corner2.y) - M.z2=max(corner1.z,corner2.z) - M.mode=swapmaps_mode - M.Save() - while(M.locked) sleep(1) - del(M) - return 1 - -proc/SwapMaps_GetSize(id) - var/savefile/S - var/text=0 - if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[id].txt")) - text=1 - else if(fexists("map_[id].sav")) - S=new("map_[id].sav") - else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[id].txt")) - text=1 - else - world.log << "SwapMaps error in SwapMaps_GetSize(): map_[id] file not found." - return - if(text) - S=new - S.ImportText("/",file("map_[id].txt")) - /* - The //.0 path should always be the map. There's no other way to - read this data. - */ - S.cd="//.0" - var/x - var/y - var/z - S["x"] >> x - S["y"] >> y - S["z"] >> z - return list(x,y,z) +//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 + +/* + SwapMaps library by Lummox JR + developed for digitalBYOND + http://www.digitalbyond.org + + Version 2.1 + + The purpose of this library is to make it easy for authors to swap maps + in and out of their game using savefiles. Swapped-out maps can be + transferred between worlds for an MMORPG, sent to the client, etc. + This is facilitated by the use of a special datum and a global list. + + Uses of swapmaps: + + - Temporary battle arenas + - House interiors + - Individual custom player houses + - Virtually unlimited terrain + - Sharing maps between servers running different instances of the same + game + - Loading and saving pieces of maps for reusable room templates + */ + +/* + User Interface: + + VARS: + + swapmaps_iconcache + An associative list of icon files with names, like + 'player.dmi' = "player" + swapmaps_mode + This must be set at runtime, like in world/New(). + + SWAPMAPS_SAV 0 (default) + Uses .sav files for raw /savefile output. + SWAPMAPS_TEXT 1 + Uses .txt files via ExportText() and ImportText(). These maps + are easily editable and appear to take up less space in the + current version of BYOND. + + PROCS: + + SwapMaps_Find(id) + Find a map by its id + SwapMaps_Load(id) + Load a map by its id + SwapMaps_Save(id) + Save a map by its id (calls swapmap.Save()) + SwapMaps_Unload(id) + Save and unload a map by its id (calls swapmap.Unload()) + SwapMaps_Save_All() + Save all maps + SwapMaps_DeleteFile(id) + Delete a map file + SwapMaps_CreateFromTemplate(id) + Create a new map by loading another map to use as a template. + This map has id==src and will not be saved. To make it savable, + change id with swapmap.SetID(newid). + SwapMaps_LoadChunk(id,turf/locorner) + Load a swapmap as a "chunk", at a specific place. A new datum is + created but it's not added to the list of maps to save or unload. + The new datum can be safely deleted without affecting the turfs + it loaded. The purpose of this is to load a map file onto part of + another swapmap or an existing part of the world. + locorner is the corner turf with the lowest x,y,z values. + SwapMaps_SaveChunk(id,turf/corner1,turf/corner2) + Save a piece of the world as a "chunk". A new datum is created + for the chunk, but it can be deleted without destroying any turfs. + The chunk file can be reloaded as a swapmap all its own, or loaded + via SwapMaps_LoadChunk() to become part of another map. + SwapMaps_GetSize(id) + Return a list corresponding to the x,y,z sizes of a map file, + without loading the map. + Returns null if the map is not found. + SwapMaps_AddIconToCache(name,icon) + Cache an icon file by name for space-saving storage + + swapmap.New(id,x,y,z) + Create a new map; specify id, width (x), height (y), and + depth (z) + Default size is world.maxx,world.maxy,1 + swapmap.New(id,turf1,turf2) + Create a new map; specify id and 2 corners + This becomes a /swapmap for one of the compiled-in maps, for + easy saving. + swapmap.New() + Create a new map datum, but does not allocate space or assign an + ID (used for loading). + swapmap.Del() + Deletes a map but does not save + swapmap.Save() + Saves to map_[id].sav + Maps with id==src are not saved. + swapmap.Unload() + Saves the map and then deletes it + Maps with id==src are not saved. + swapmap.SetID(id) + Change the map's id and make changes to the lookup list + swapmap.AllTurfs(z) + Returns a block of turfs encompassing the entire map, or on just + one z-level + z is in world coordinates; it is optional + swapmap.Contains(turf/T) + Returns nonzero if T is inside the map's boundaries. + Also works for objs and mobs, but the proc is not area-safe. + swapmap.InUse() + Returns nonzero if a mob with a key is within the map's + boundaries. + swapmap.LoCorner(z=z1) + Returns locate(x1,y1,z), where z=z1 if none is specified. + swapmap.HiCorner(z=z2) + Returns locate(x2,y2,z), where z=z2 if none is specified. + swapmap.BuildFilledRectangle(turf/corner1,turf/corner2,item) + Builds a filled rectangle of item from one corner turf to the + other, on multiple z-levels if necessary. The corners may be + specified in any order. + item is a type path like /turf/wall or /obj/barrel{full=1}. + swapmap.BuildRectangle(turf/corner1,turf/corner2,item) + Builds an unfilled rectangle of item from one corner turf to + the other, on multiple z-levels if necessary. + swapmap.BuildInTurfs(list/turfs,item) + Builds item on all of the turfs listed. The list need not + contain only turfs, or even only atoms. + */ + +swapmap + var/id // a string identifying this map uniquely + var/x1 // minimum x,y,z coords + var/y1 + var/z1 + var/x2 // maximum x,y,z coords (also used as width,height,depth until positioned) + var/y2 + var/z2 + var/tmp/locked // don't move anyone to this map; it's saving or loading + var/tmp/mode // save as text-mode + var/ischunk // tells the load routine to load to the specified location + + New(_id,x,y,z) + if(isnull(_id)) return + id=_id + mode=swapmaps_mode + if(isturf(x) && isturf(y)) + /* + Special format: Defines a map as an existing set of turfs; + this is useful for saving a compiled map in swapmap format. + Because this is a compiled-in map, its turfs are not deleted + when the datum is deleted. + */ + x1=min(x:x,y:x);x2=max(x:x,y:x) + y1=min(x:y,y:y);y2=max(x:y,y:y) + z1=min(x:z,y:z);z2=max(x:z,y:z) + InitializeSwapMaps() + if(z2>swapmaps_compiled_maxz ||\ + y2>swapmaps_compiled_maxy ||\ + x2>swapmaps_compiled_maxx) + qdel(src) + return + x2=x?(x):world.maxx + y2=y?(y):world.maxy + z2=z?(z):1 + AllocateSwapMap() + + Del() + // a temporary datum for a chunk can be deleted outright + // for others, some cleanup is necessary + if(!ischunk) + swapmaps_loaded-=src + swapmaps_byname-=id + if(z2>swapmaps_compiled_maxz ||\ + y2>swapmaps_compiled_maxy ||\ + x2>swapmaps_compiled_maxx) + var/list/areas=new + for(var/atom/A in block(locate(x1,y1,z1),locate(x2,y2,z2))) + for(var/obj/O in A) qdel(O) + for(var/mob/M in A) + if(!M.key) qdel(M) + else M.loc=null + areas[A.loc]=null + qdel(A) + // delete areas that belong only to this map + for(var/area/a in areas) + if(a && !a.contents.len) qdel(a) + if(x2>=world.maxx || y2>=world.maxy || z2>=world.maxz) CutXYZ() + qdel(areas) + ..() + + /* + Savefile format: + map + id + x // size, not coords + y + z + areas // list of areas, not including default + [each z; 1 to depth] + [each y; 1 to height] + [each x; 1 to width] + type // of turf + AREA // if non-default; saved as a number (index into areas list) + vars // all other changed vars + */ + Write(savefile/S) + var/x + var/y + var/z + var/n + var/list/areas + var/area/defarea=locate(world.area) + if(!defarea) defarea=new world.area + areas=list() + for(var/turf/T in block(locate(x1,y1,z1),locate(x2,y2,z2))) + areas[T.loc]=null + for(n in areas) // quickly eliminate associations for smaller storage + areas-=n + areas+=n + areas-=defarea + InitializeSwapMaps() + locked=1 + S["id"] << id + S["z"] << z2-z1+1 + S["y"] << y2-y1+1 + S["x"] << x2-x1+1 + S["areas"] << areas + for(n in 1 to areas.len) areas[areas[n]]=n + var/oldcd=S.cd + for(z=z1,z<=z2,++z) + S.cd="[z-z1+1]" + for(y=y1,y<=y2,++y) + S.cd="[y-y1+1]" + for(x=x1,x<=x2,++x) + S.cd="[x-x1+1]" + var/turf/T=locate(x,y,z) + S["type"] << T.type + if(T.loc!=defarea) S["AREA"] << areas[T.loc] + T.Write(S) + S.cd=".." + S.cd=".." + sleep() + S.cd=oldcd + locked=0 + qdel(areas) + + Read(savefile/S,_id,turf/locorner) + var/x + var/y + var/z + var/n + var/list/areas + var/area/defarea=locate(world.area) + id=_id + if(locorner) + ischunk=1 + x1=locorner.x + y1=locorner.y + z1=locorner.z + if(!defarea) defarea=new world.area + if(!_id) + S["id"] >> id + else + var/dummy + S["id"] >> dummy + S["z"] >> z2 // these are depth, + S["y"] >> y2 // height, + S["x"] >> x2 // width + S["areas"] >> areas + locked=1 + AllocateSwapMap() // adjust x1,y1,z1 - x2,y2,z2 coords + var/oldcd=S.cd + for(z=z1,z<=z2,++z) + S.cd="[z-z1+1]" + for(y=y1,y<=y2,++y) + S.cd="[y-y1+1]" + for(x=x1,x<=x2,++x) + S.cd="[x-x1+1]" + var/tp + S["type"]>>tp + var/turf/T=locate(x,y,z) + T.loc.contents-=T + T=new tp(locate(x,y,z)) + if("AREA" in S.dir) + S["AREA"]>>n + var/area/A=areas[n] + A.contents+=T + else defarea.contents+=T + // clear the turf + for(var/obj/O in T) qdel(O) + for(var/mob/M in T) + if(!M.key) qdel(M) + else M.loc=null + // finish the read + T.Read(S) + S.cd=".." + S.cd=".." + sleep() + S.cd=oldcd + locked=0 + qdel(areas) + + /* + Find an empty block on the world map in which to load this map. + If no space is found, increase world.maxz as necessary. (If the + map is greater in x,y size than the current world, expand + world.maxx and world.maxy too.) + + Ignore certain operations if loading a map as a chunk. Use the + x1,y1,z1 position for it, and *don't* count it as a loaded map. + */ + proc/AllocateSwapMap() + InitializeSwapMaps() + world.maxx=max(x2,world.maxx) // stretch x/y if necessary + world.maxy=max(y2,world.maxy) + if(!ischunk) + if(world.maxz<=swapmaps_compiled_maxz) + z1=swapmaps_compiled_maxz+1 + x1=1;y1=1 + else + var/list/l=ConsiderRegion(1,1,world.maxx,world.maxy,swapmaps_compiled_maxz+1) + x1=l[1] + y1=l[2] + z1=l[3] + qdel(l) + x2+=x1-1 + y2+=y1-1 + z2+=z1-1 + world.maxz=max(z2,world.maxz) // stretch z if necessary + if(!ischunk) + swapmaps_loaded[src]=null + swapmaps_byname[id]=src + + proc/ConsiderRegion(X1,Y1,X2,Y2,Z1,Z2) + while(1) + var/nextz=0 + var/swapmap/M + for(M in swapmaps_loaded) + if(M.z2Z2) || M.z1>=Z1+z2 ||\ + M.x1>X2 || M.x2=X1+x2 ||\ + M.y1>Y2 || M.y2=Y1+y2) continue + // look for sub-regions with a defined ceiling + var/nz2=Z2?(Z2):Z1+z2-1+M.z2-M.z1 + if(M.x1>=X1+x2) + .=ConsiderRegion(X1,Y1,M.x1-1,Y2,Z1,nz2) + if(.) return + else if(M.x2<=X2-x2) + .=ConsiderRegion(M.x2+1,Y1,X2,Y2,Z1,nz2) + if(.) return + if(M.y1>=Y1+y2) + .=ConsiderRegion(X1,Y1,X2,M.y1-1,Z1,nz2) + if(.) return + else if(M.y2<=Y2-y2) + .=ConsiderRegion(X1,M.y2+1,X2,Y2,Z1,nz2) + if(.) return + nextz=nextz?min(nextz,M.z2+1):(M.z2+1) + if(!M) + /* If nextz is not 0, then at some point there was an overlap that + could not be resolved by using an area to the side */ + if(nextz) Z1=nextz + if(!nextz || (Z2 && Z2-Z1+1=z2)?list(X1,Y1,Z1):null + X1=1;X2=world.maxx + Y1=1;Y2=world.maxy + + proc/CutXYZ() + var/mx=swapmaps_compiled_maxx + var/my=swapmaps_compiled_maxy + var/mz=swapmaps_compiled_maxz + for(var/swapmap/M in swapmaps_loaded) // may not include src + mx=max(mx,M.x2) + my=max(my,M.y2) + mz=max(mz,M.z2) + world.maxx=mx + world.maxy=my + world.maxz=mz + + // save and delete + proc/Unload() + Save() + qdel(src) + + proc/Save() + if(id==src) return 0 + var/savefile/S=mode?(new):new("map_[id].sav") + S << src + while(locked) sleep(1) + if(mode) + fdel("map_[id].txt") + S.ExportText("/","map_[id].txt") + return 1 + + // this will not delete existing savefiles for this map + proc/SetID(newid) + swapmaps_byname-=id + id=newid + swapmaps_byname[id]=src + + proc/AllTurfs(z) + if(isnum(z) && (zz2)) return null + return block(LoCorner(z),HiCorner(z)) + + // this could be safely called for an obj or mob as well, but + // probably not an area + proc/Contains(turf/T) + return (T && T.x>=x1 && T.x<=x2\ + && T.y>=y1 && T.y<=y2\ + && T.z>=z1 && T.z<=z2) + + proc/InUse() + for(var/turf/T in AllTurfs()) + for(var/mob/M in T) if(M.key) return 1 + + proc/LoCorner(z=z1) + return locate(x1,y1,z) + proc/HiCorner(z=z2) + return locate(x2,y2,z) + + /* + Build procs: Take 2 turfs as corners, plus an item type. + An item may be like: + + /turf/wall + /obj/fence{icon_state="iron"} + */ + proc/BuildFilledRectangle(turf/T1,turf/T2,item) + if(!Contains(T1) || !Contains(T2)) return + var/turf/T=T1 + // pick new corners in a block()-friendly form + T1=locate(min(T1.x,T2.x),min(T1.y,T2.y),min(T1.z,T2.z)) + T2=locate(max(T.x,T2.x),max(T.y,T2.y),max(T.z,T2.z)) + for(T in block(T1,T2)) new item(T) + + proc/BuildRectangle(turf/T1,turf/T2,item) + if(!Contains(T1) || !Contains(T2)) return + var/turf/T=T1 + // pick new corners in a block()-friendly form + T1=locate(min(T1.x,T2.x),min(T1.y,T2.y),min(T1.z,T2.z)) + T2=locate(max(T.x,T2.x),max(T.y,T2.y),max(T.z,T2.z)) + if(T2.x-T1.x<2 || T2.y-T1.y<2) BuildFilledRectangle(T1,T2,item) + else + //for(T in block(T1,T2)-block(locate(T1.x+1,T1.y+1,T1.z),locate(T2.x-1,T2.y-1,T2.z))) + for(T in block(T1,locate(T2.x,T1.y,T2.z))) new item(T) + for(T in block(locate(T1.x,T2.y,T1.z),T2)) new item(T) + for(T in block(locate(T1.x,T1.y+1,T1.z),locate(T1.x,T2.y-1,T2.z))) new item(T) + for(T in block(locate(T2.x,T1.y+1,T1.z),locate(T2.x,T2.y-1,T2.z))) new item(T) + + /* + Supplementary build proc: Takes a list of turfs, plus an item + type. Actually the list doesn't have to be just turfs. + */ + proc/BuildInTurfs(list/turfs,item) + for(var/T in turfs) new item(T) + +atom + Write(savefile/S) + for(var/V in vars-"x"-"y"-"z"-"contents"-"icon"-"overlays"-"underlays") + if(issaved(vars[V])) + if(vars[V]!=initial(vars[V])) S[V]<>ic + if(istext(ic)) icon=swapmaps_iconcache[ic] + if(l && contents!=l) + contents+=l + qdel(l) + + +// set this up (at runtime) as follows: +// list(\ +// 'player.dmi'="player",\ +// 'monster.dmi'="monster",\ +// ... +// 'item.dmi'="item") +var/list/swapmaps_iconcache + +// preferred mode; sav or text +var/const/SWAPMAPS_SAV=0 +var/const/SWAPMAPS_TEXT=1 +var/swapmaps_mode=SWAPMAPS_SAV + +var/swapmaps_compiled_maxx +var/swapmaps_compiled_maxy +var/swapmaps_compiled_maxz +var/swapmaps_initialized +var/swapmaps_loaded +var/swapmaps_byname + +proc/InitializeSwapMaps() + if(swapmaps_initialized) return + swapmaps_initialized=1 + swapmaps_compiled_maxx=world.maxx + swapmaps_compiled_maxy=world.maxy + swapmaps_compiled_maxz=world.maxz + swapmaps_loaded=list() + swapmaps_byname=list() + if(swapmaps_iconcache) + for(var/V in swapmaps_iconcache) + // reverse-associate everything + // so you can look up an icon file by name or vice-versa + swapmaps_iconcache[swapmaps_iconcache[V]]=V + +proc/SwapMaps_AddIconToCache(name,icon) + if(!swapmaps_iconcache) swapmaps_iconcache=list() + swapmaps_iconcache[name]=icon + swapmaps_iconcache[icon]=name + +proc/SwapMaps_Find(id) + InitializeSwapMaps() + return swapmaps_byname[id] + +proc/SwapMaps_Load(id) + InitializeSwapMaps() + var/swapmap/M=swapmaps_byname[id] + if(!M) + var/savefile/S + var/text=0 + if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[id].txt")) + text=1 + else if(fexists("map_[id].sav")) + S=new("map_[id].sav") + else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[id].txt")) + text=1 + else return // no file found + if(text) + S=new + S.ImportText("/",file("map_[id].txt")) + S >> M + while(M.locked) sleep(1) + M.mode=text + return M + +proc/SwapMaps_Save(id) + InitializeSwapMaps() + var/swapmap/M=swapmaps_byname[id] + if(M) M.Save() + return M + +proc/SwapMaps_Save_All() + InitializeSwapMaps() + for(var/swapmap/M in swapmaps_loaded) + if(M) M.Save() + +proc/SwapMaps_Unload(id) + InitializeSwapMaps() + var/swapmap/M=swapmaps_byname[id] + if(!M) return // return silently from an error + M.Unload() + return 1 + +proc/SwapMaps_DeleteFile(id) + fdel("map_[id].sav") + fdel("map_[id].txt") + +proc/SwapMaps_CreateFromTemplate(template_id) + var/swapmap/M=new + var/savefile/S + var/text=0 + if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[template_id].txt")) + text=1 + else if(fexists("map_[template_id].sav")) + S=new("map_[template_id].sav") + else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[template_id].txt")) + text=1 + else + world.log << "SwapMaps error in SwapMaps_CreateFromTemplate(): map_[template_id] file not found." + return + if(text) + S=new + S.ImportText("/",file("map_[template_id].txt")) + /* + This hacky workaround is needed because S >> M will create a brand new + M to fill with data. There's no way to control the Read() process + properly otherwise. The //.0 path should always match the map, however. + */ + S.cd="//.0" + M.Read(S,M) + M.mode=text + while(M.locked) sleep(1) + return M + +proc/SwapMaps_LoadChunk(chunk_id,turf/locorner) + var/swapmap/M=new + var/savefile/S + var/text=0 + if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[chunk_id].txt")) + text=1 + else if(fexists("map_[chunk_id].sav")) + S=new("map_[chunk_id].sav") + else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[chunk_id].txt")) + text=1 + else + world.log << "SwapMaps error in SwapMaps_LoadChunk(): map_[chunk_id] file not found." + return + if(text) + S=new + S.ImportText("/",file("map_[chunk_id].txt")) + /* + This hacky workaround is needed because S >> M will create a brand new + M to fill with data. There's no way to control the Read() process + properly otherwise. The //.0 path should always match the map, however. + */ + S.cd="//.0" + M.Read(S,M,locorner) + while(M.locked) sleep(1) + qdel(M) + return 1 + +proc/SwapMaps_SaveChunk(chunk_id,turf/corner1,turf/corner2) + if(!corner1 || !corner2) + world.log << "SwapMaps error in SwapMaps_SaveChunk():" + if(!corner1) world.log << " corner1 turf is null" + if(!corner2) world.log << " corner2 turf is null" + return + var/swapmap/M=new + M.id=chunk_id + M.ischunk=1 // this is a chunk + M.x1=min(corner1.x,corner2.x) + M.y1=min(corner1.y,corner2.y) + M.z1=min(corner1.z,corner2.z) + M.x2=max(corner1.x,corner2.x) + M.y2=max(corner1.y,corner2.y) + M.z2=max(corner1.z,corner2.z) + M.mode=swapmaps_mode + M.Save() + while(M.locked) sleep(1) + qdel(M) + return 1 + +proc/SwapMaps_GetSize(id) + var/savefile/S + var/text=0 + if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[id].txt")) + text=1 + else if(fexists("map_[id].sav")) + S=new("map_[id].sav") + else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[id].txt")) + text=1 + else + world.log << "SwapMaps error in SwapMaps_GetSize(): map_[id] file not found." + return + if(text) + S=new + S.ImportText("/",file("map_[id].txt")) + /* + The //.0 path should always be the map. There's no other way to + read this data. + */ + S.cd="//.0" + var/x + var/y + var/z + S["x"] >> x + S["y"] >> y + S["z"] >> z + return list(x,y,z) diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm index c26c2eb9cd..7376ed2851 100644 --- a/code/modules/mining/abandonedcrates.dm +++ b/code/modules/mining/abandonedcrates.dm @@ -120,7 +120,7 @@ new/obj/item/clothing/mask/gas/clown_hat(src) new/obj/item/weapon/bikehorn(src) //new/obj/item/weapon/stamp/clown(src) I'd add it, but only clowns can use it - new/obj/item/toy/crayon/rainbow(src) + new/obj/item/weapon/pen/crayon/rainbow(src) new/obj/item/toy/waterflower(src) if(95) new/obj/item/clothing/under/mime(src) @@ -130,7 +130,7 @@ new/obj/item/clothing/mask/gas/mime(src) new/obj/item/clothing/head/beret(src) new/obj/item/clothing/suit/suspenders(src) - new/obj/item/toy/crayon/mime(src) + new/obj/item/weapon/pen/crayon/mime(src) new/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(src) if(96) new/obj/item/weapon/vampiric(src) @@ -164,7 +164,7 @@ user << "The crate's anti-tamper system activates!" var/turf/T = get_turf(src.loc) explosion(T, 0, 0, 0, 1) - del(src) + qdel(src) return else user << "You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out." diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index ee043b1441..234f1f9ecc 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -18,7 +18,7 @@ if (machine) machine.console = src else - del(src) + qdel(src) /obj/machinery/mineral/processing_unit_console/attack_hand(mob/user) add_fingerprint(user) @@ -104,7 +104,7 @@ icon_state = "furnace" density = 1 anchored = 1 - luminosity = 3 + light_range = 3 var/obj/machinery/mineral/input = null var/obj/machinery/mineral/output = null var/obj/machinery/mineral/console = null @@ -231,4 +231,4 @@ else continue - console.updateUsrDialog() \ No newline at end of file + console.updateUsrDialog() diff --git a/code/modules/mining/machine_stacking.dm b/code/modules/mining/machine_stacking.dm index 9dc23503ec..c0c03d815a 100644 --- a/code/modules/mining/machine_stacking.dm +++ b/code/modules/mining/machine_stacking.dm @@ -18,7 +18,7 @@ if (machine) machine.console = src else - del(src) + qdel(src) /obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user) add_fingerprint(user) @@ -85,7 +85,7 @@ var/obj/item/stack/S = new stacktype(src) stack_storage[S.name] = 0 stack_paths[S.name] = stacktype - del(S) + qdel(S) stack_storage["glass"] = 0 stack_paths["glass"] = /obj/item/stack/sheet/glass diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index f616d57ac4..d88067108c 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -5,7 +5,7 @@ name = "Light-emtter" anchored = 1 unacidable = 1 - luminosity = 8 + light_range = 8 /**********************Miner Lockers**************************/ diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm index c56bcde642..bb7d441515 100644 --- a/code/modules/mining/mine_turfs.dm +++ b/code/modules/mining/mine_turfs.dm @@ -319,7 +319,7 @@ if(!S || S.field_type != get_responsive_reagent(F.find_type)) if(X) visible_message("\red[pick("[display_name] crumbles away into dust","[display_name] breaks apart")].") - del(X) + qdel(X) finds.Remove(F) @@ -507,7 +507,7 @@ ..() if(istype(M,/mob/living/silicon/robot)) var/mob/living/silicon/robot/R = M - if(istype(R.module, /obj/item/weapon/robot_module/miner)) + if(R.module) if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore)) attackby(R.module_state_1,R) else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore)) diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index bcf46bb292..eabb0c3a67 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -42,22 +42,22 @@ if(O) if (istype(O,/obj/item/stack/sheet/mineral/gold)) amt_gold += 100 * O.get_amount() - del(O) + qdel(O) if (istype(O,/obj/item/stack/sheet/mineral/silver)) amt_silver += 100 * O.get_amount() - del(O) + qdel(O) if (istype(O,/obj/item/stack/sheet/mineral/diamond)) amt_diamond += 100 * O.get_amount() - del(O) + qdel(O) if (istype(O,/obj/item/stack/sheet/mineral/phoron)) amt_phoron += 100 * O.get_amount() - del(O) + qdel(O) if (istype(O,/obj/item/stack/sheet/mineral/uranium)) amt_uranium += 100 * O.get_amount() - del(O) + qdel(O) if (istype(O,/obj/item/stack/sheet/metal)) amt_iron += 100 * O.get_amount() - del(O) + qdel(O) /obj/machinery/mineral/mint/attack_hand(user as mob) diff --git a/code/modules/mining/satchel_ore_boxdm.dm b/code/modules/mining/satchel_ore_boxdm.dm index 5428f3f6c0..ce365bbde2 100644 --- a/code/modules/mining/satchel_ore_boxdm.dm +++ b/code/modules/mining/satchel_ore_boxdm.dm @@ -97,5 +97,5 @@ for (var/obj/item/weapon/ore/O in contents) O.loc = src.loc O.ex_act(severity++) - del(src) + qdel(src) return \ No newline at end of file diff --git a/code/modules/mob/dead/observer/logout.dm b/code/modules/mob/dead/observer/logout.dm index cf51df634e..11c6c3c834 100644 --- a/code/modules/mob/dead/observer/logout.dm +++ b/code/modules/mob/dead/observer/logout.dm @@ -2,4 +2,4 @@ ..() spawn(0) if(src && !key) //we've transferred to another mob. This ghost should be deleted. - del(src) + qdel(src) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index ee8194a004..56927f56bf 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -81,10 +81,10 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images real_name = name ..() -/mob/dead/observer/Del() +/mob/dead/observer/Destroy() if (ghostimage) ghost_darkness_images -= ghostimage - del(ghostimage) + qdel(ghostimage) ghostimage = null updateallghostimages() ..() @@ -436,9 +436,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp src << "Spawning as a mouse is currently disabled." return - var/mob/dead/observer/M = usr - if(config.antag_hud_restricted && M.has_enabled_antagHUD == 1) - src << "antagHUD restrictions prevent you from spawning in as a mouse." + if(!MayRespawn(1)) return var/timedifference = world.time - client.time_died_as_mouse @@ -484,6 +482,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp //This is called when a ghost is drag clicked to something. /mob/dead/observer/MouseDrop(atom/over) + if(!usr || !over) return if (isobserver(usr) && usr.client && usr.client.holder && isliving(over)) if (usr.client.holder.cmd_ghost_drag(src,over)) return @@ -597,7 +596,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp for(var/image/I in client.images) if(I.icon_state == icon) iconRemoved = 1 - del(I) + qdel(I) if(!iconRemoved) var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon) @@ -676,3 +675,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp client.images |= ghost_darkness_images if (ghostimage) client.images -= ghostimage //remove ourself + +mob/dead/observer/MayRespawn(var/feedback = 0) + if(config.antag_hud_restricted && has_enabled_antagHUD == 1) + if(feedback) + src << "antagHUD restrictions prevent you from respawning." + return 0 + return 1 diff --git a/code/modules/mob/death.dm b/code/modules/mob/death.dm index a97d616dee..07cd8f19ff 100644 --- a/code/modules/mob/death.dm +++ b/code/modules/mob/death.dm @@ -19,8 +19,8 @@ if(do_gibs) gibs(loc, viruses, dna) spawn(15) - if(animation) del(animation) - if(src) del(src) + if(animation) qdel(animation) + if(src) qdel(src) //This is the proc for turning a mob into ash. Mostly a copy of gib code (above). //Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here. @@ -43,8 +43,8 @@ dead_mob_list -= src spawn(15) - if(animation) del(animation) - if(src) del(src) + if(animation) qdel(animation) + if(src) qdel(src) /mob/proc/death(gibbed,deathmessage="seizes up and falls limp...") diff --git a/code/modules/mob/freelook/ai/cameranet.dm b/code/modules/mob/freelook/ai/cameranet.dm index 2fb3c4b5ce..f29749b38c 100644 --- a/code/modules/mob/freelook/ai/cameranet.dm +++ b/code/modules/mob/freelook/ai/cameranet.dm @@ -3,7 +3,7 @@ // The datum containing all the chunks. /datum/visualnet/camera - // The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del(). + // The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Destroy(). var/list/cameras = list() var/cameras_unsorted = 1 chunk_type = /datum/chunk/camera diff --git a/code/modules/mob/freelook/ai/eye.dm b/code/modules/mob/freelook/ai/eye.dm index a0df415c03..c0a42ace48 100644 --- a/code/modules/mob/freelook/ai/eye.dm +++ b/code/modules/mob/freelook/ai/eye.dm @@ -39,10 +39,11 @@ if(eyeobj) eyeobj.loc = src.loc -/mob/living/silicon/ai/Del() +/mob/living/silicon/ai/Destroy() if(eyeobj) eyeobj.owner = null - del(eyeobj) // No AI, no Eye + qdel(eyeobj) // No AI, no Eye + eyeobj = null ..() /atom/proc/move_camera_by_click() diff --git a/code/modules/mob/freelook/ai/update_triggers.dm b/code/modules/mob/freelook/ai/update_triggers.dm index 828281567e..8a91d0540e 100644 --- a/code/modules/mob/freelook/ai/update_triggers.dm +++ b/code/modules/mob/freelook/ai/update_triggers.dm @@ -28,7 +28,7 @@ if(src.can_use()) cameranet.addCamera(src) else - src.SetLuminosity(0) + src.set_light(0) cameranet.removeCamera(src) /obj/machinery/camera/New() @@ -41,7 +41,7 @@ dd_insertObjectList(cameranet.cameras, src) update_coverage(1) -/obj/machinery/camera/Del() +/obj/machinery/camera/Destroy() cameranet.cameras -= src clear_all_networks() ..() diff --git a/code/modules/mob/freelook/eye.dm b/code/modules/mob/freelook/eye.dm index a9fefbc5bd..bec261797d 100644 --- a/code/modules/mob/freelook/eye.dm +++ b/code/modules/mob/freelook/eye.dm @@ -31,11 +31,11 @@ updateallghostimages() ..() -mob/eye/Del() +mob/eye/Destroy() if (ghostimage) ghost_darkness_images -= ghostimage ghost_sightless_images -= ghostimage - del(ghostimage) + qdel(ghostimage) ghostimage = null updateallghostimages() ..() diff --git a/code/modules/mob/freelook/mask/update_triggers.dm b/code/modules/mob/freelook/mask/update_triggers.dm index d80527a2fa..a8e68058fd 100644 --- a/code/modules/mob/freelook/mask/update_triggers.dm +++ b/code/modules/mob/freelook/mask/update_triggers.dm @@ -23,7 +23,7 @@ ..() cultnet.updateVisibility(src, 0) -/mob/living/Del() +/mob/living/Destroy() cultnet.updateVisibility(src, 0) ..() diff --git a/code/modules/mob/freelook/read_me.dm b/code/modules/mob/freelook/read_me.dm index 53e68ff137..8ddb068940 100644 --- a/code/modules/mob/freelook/read_me.dm +++ b/code/modules/mob/freelook/read_me.dm @@ -20,7 +20,7 @@ HOW IT WORKS It works by first creating a camera network datum. Inside of this camera network are "chunks" (which will be - explained later) and "cameras". The cameras list is kept up to date by obj/machinery/camera/New() and Del(). + explained later) and "cameras". The cameras list is kept up to date by obj/machinery/camera/New() and Destroy(). Next the camera network has chunks. These chunks are a 16x16 tile block of turfs and cameras contained inside the chunk. These turfs are then sorted out based on what the cameras can and cannot see. If none of the cameras can see the turf, inside diff --git a/code/modules/mob/freelook/update_triggers.dm b/code/modules/mob/freelook/update_triggers.dm index 9bba162c40..8408083ba8 100644 --- a/code/modules/mob/freelook/update_triggers.dm +++ b/code/modules/mob/freelook/update_triggers.dm @@ -13,7 +13,7 @@ /turf/drain_power() return -1 -/turf/simulated/Del() +/turf/simulated/Destroy() updateVisibility(src) ..() @@ -24,7 +24,7 @@ // STRUCTURES -/obj/structure/Del() +/obj/structure/Destroy() updateVisibility(src) ..() @@ -34,9 +34,9 @@ // EFFECTS -/obj/effect/Del() +/obj/effect/Destroy() updateVisibility(src) - ..() + return ..() /obj/effect/New() ..() diff --git a/code/modules/mob/freelook/visualnet.dm b/code/modules/mob/freelook/visualnet.dm index 161aeb92b8..38cb5bb3d2 100644 --- a/code/modules/mob/freelook/visualnet.dm +++ b/code/modules/mob/freelook/visualnet.dm @@ -12,7 +12,7 @@ ..() visual_nets += src -/datum/visualnet/Del() +/datum/visualnet/Destroy() visual_nets -= src ..() diff --git a/code/modules/mob/holder.dm b/code/modules/mob/holder.dm index 5e7fbe438d..6347a091f4 100644 --- a/code/modules/mob/holder.dm +++ b/code/modules/mob/holder.dm @@ -11,7 +11,7 @@ ..() processing_objects.Add(src) -/obj/item/weapon/holder/Del() +/obj/item/weapon/holder/Destroy() processing_objects.Remove(src) ..() @@ -26,7 +26,7 @@ mob_container.forceMove(get_turf(src)) M.reset_view() - del(src) + qdel(src) /obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob) for(var/mob/M in src.contents) diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm index 0d20e00166..55232be0f6 100644 --- a/code/modules/mob/inventory.dm +++ b/code/modules/mob/inventory.dm @@ -20,7 +20,7 @@ if(!W.mob_can_equip(src, slot)) if(del_on_fail) - del(W) + qdel(W) else if(!disable_warning) src << "\red You are unable to equip that." //Only print if del_on_fail is false @@ -58,6 +58,10 @@ var/list/slot_equipment_priority = list( \ slot_r_store\ ) +//Checks if a given slot can be accessed at this time, either to equip or unequip I +/mob/proc/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null) + return 1 + //puts the item "W" into an appropriate slot in a human's inventory //returns 0 if it cannot, 1 if successful /mob/proc/equip_to_appropriate_slot(obj/item/W) @@ -143,14 +147,15 @@ var/list/slot_equipment_priority = list( \ W.dropped() return 0 -// Removes an item from inventory and places it in the target atom +// Removes an item from inventory and places it in the target atom. +// If canremove or other conditions need to be checked then use unEquip instead. /mob/proc/drop_from_inventory(var/obj/item/W, var/atom/Target = null) if(W) if(!Target) Target = loc remove_from_mob(W) - if(!W) return 1 // self destroying objects (tk, grabs) + if(!(W && W.loc)) return 1 // self destroying objects (tk, grabs) W.forceMove(Target) update_icons() @@ -196,15 +201,21 @@ var/list/slot_equipment_priority = list( \ update_inv_wear_mask(0) return -//This differs from remove_from_mob() in that it checks canremove first. +//This differs from remove_from_mob() in that it checks if the item can be unequipped first. /mob/proc/unEquip(obj/item/I, force = 0) //Force overrides NODROP for things like wizarditis and admin undress. if(!I) //If there's nothing to drop, the drop is automatically successful. return 1 - if(!I.canremove && !force) + var/slot + for(var/s in slot_back to slot_tie) //kind of worries me + if(get_equipped_item(s) == I) + slot = s + break + + if(slot && !I.mob_can_unequip(src, slot)) return 0 - remove_from_mob(I) + drop_from_inventory(I) return 1 //Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob. @@ -220,6 +231,15 @@ var/list/slot_equipment_priority = list( \ return 1 +//Returns the item equipped to the specified slot, if any. +/mob/proc/get_equipped_item(var/slot) + switch(slot) + if(slot_l_hand) return l_hand + if(slot_r_hand) return r_hand + if(slot_back) return back + if(slot_wear_mask) return wear_mask + return null + //Outdated but still in use apparently. This should at least be a human proc. /mob/proc/get_equipped_items() var/list/items = new/list() diff --git a/code/modules/mob/living/blob/blob.dm b/code/modules/mob/living/blob/blob.dm index 2b82ccbedb..8bbf517e60 100644 --- a/code/modules/mob/living/blob/blob.dm +++ b/code/modules/mob/living/blob/blob.dm @@ -246,7 +246,7 @@ B << "To create this node you will have to be on a normal blob tile and far enough away from any other node." B << "Check your Blob verbs and hit Create Node to build a node." spawn(10) - del(G_found) + qdel(G_found) diff --git a/code/modules/mob/living/bot/bot.dm b/code/modules/mob/living/bot/bot.dm new file mode 100644 index 0000000000..36110c600c --- /dev/null +++ b/code/modules/mob/living/bot/bot.dm @@ -0,0 +1,123 @@ +/mob/living/bot + name = "Bot" + health = 20 + maxHealth = 20 + icon = 'icons/obj/aibots.dmi' + layer = MOB_LAYER + universal_speak = 1 + density = 0 + var/obj/item/weapon/card/id/botcard = null + var/list/botcard_access = list() + var/on = 1 + var/open = 0 + var/locked = 1 + var/emagged = 0 + var/light_strength = 3 + + var/obj/access_scanner = null + var/list/req_access = list() + +/mob/living/bot/New() + ..() + update_icons() + + botcard = new /obj/item/weapon/card/id(src) + botcard.access = botcard_access.Copy() + + access_scanner = new /obj(src) + access_scanner.req_access = req_access.Copy() + +/mob/living/bot/Life() + ..() + weakened = 0 + stunned = 0 + paralysis = 0 + if(health <= 0) + death() + +/mob/living/bot/updatehealth() + if(status_flags & GODMODE) + health = maxHealth + stat = CONSCIOUS + else + health = maxHealth - getFireLoss() - getBruteLoss() + oxyloss = 0 + toxloss = 0 + cloneloss = 0 + halloss = 0 + +/mob/living/bot/death() + explode() + +/mob/living/bot/attackby(var/obj/item/O, var/mob/user) + if(O.GetID()) + if(access_scanner.allowed(user) && !open && !emagged) + locked = !locked + user << "Controls are now [locked ? "locked." : "unlocked."]" + attack_hand(user) + else + if(emagged) + user << "ERROR" + if(open) + user << "Please close the access panel before locking it." + else + user << "Access denied." + return + else if(istype(O, /obj/item/weapon/screwdriver)) + if(!locked) + open = !open + user << "Maintenance panel is now [open ? "opened" : "closed"]." + else + user << "You need to unlock the controls first." + return + else if(istype(O, /obj/item/weapon/weldingtool)) + if(health < maxHealth) + if(open) + health = min(maxHealth, health + 10) + user.visible_message("[user] repairs [src].","You repair [src].") + else + user << "Unable to repair with the maintenance panel closed." + else + user << "[src] does not need a repair." + return + else if (istype(O, /obj/item/weapon/card/emag) && !emagged) + Emag(user) + return + else + ..() + +/mob/living/bot/attack_ai(var/mob/user) + return attack_hand(user) + +/mob/living/bot/say(var/message) + var/verb = "beeps" + + message = sanitize(message) + + ..(message, null, verb) + +/mob/living/bot/Bump(var/atom/A) + if(istype(A, /obj/machinery/door) && botcard) + var/obj/machinery/door/D = A + if(!istype(D, /obj/machinery/door/firedoor) && !istype(D, /obj/machinery/door/blast) && D.check_access(botcard)) + D.open() + +/mob/living/bot/proc/Emag(var/mob/user) + log_and_message_admins("emagged [src]") + return + +/mob/living/bot/proc/turn_on() + if(stat) + return 0 + on = 1 + set_light(light_strength) + update_icons() + return 1 + +/mob/living/bot/proc/turn_off() + on = 0 + set_light(0) + update_icons() + +/mob/living/bot/proc/explode() + qdel(src) diff --git a/code/modules/mob/living/bot/cleanbot.dm b/code/modules/mob/living/bot/cleanbot.dm new file mode 100644 index 0000000000..7331010852 --- /dev/null +++ b/code/modules/mob/living/bot/cleanbot.dm @@ -0,0 +1,306 @@ +/mob/living/bot/cleanbot + name = "Cleanbot" + desc = "A little cleaning robot, he looks so excited!" + icon_state = "cleanbot0" + req_access = list(access_janitor) + botcard_access = list(access_janitor, access_maint_tunnels) + + locked = 0 // Start unlocked so roboticist can set them to patrol. + + var/obj/effect/decal/cleanable/target + var/list/path = list() + var/list/patrol_path = list() + var/list/ignorelist = list() + + var/obj/cleanbot_listener/listener = null + var/beacon_freq = 1445 // navigation beacon frequency + var/signal_sent = 0 + var/closest_dist + var/next_dest + var/next_dest_loc + + var/cleaning = 0 + var/screwloose = 0 + var/oddbutton = 0 + var/should_patrol = 0 + var/blood = 1 + var/list/target_types = list() + +/mob/living/bot/cleanbot/New() + ..() + get_targets() + + listener = new /obj/cleanbot_listener(src) + listener.cleanbot = src + + if(radio_controller) + radio_controller.add_object(listener, beacon_freq, filter = RADIO_NAVBEACONS) + +/mob/living/bot/cleanbot/Life() + ..() + + if(!on) + return + + if(client) + return + if(cleaning) + return + + if(!screwloose && !oddbutton && prob(5)) + custom_emote(2, "makes an excited beeping booping sound!") + + if(screwloose && prob(5)) // Make a mess + if(istype(loc, /turf/simulated)) + var/turf/simulated/T = loc + if(T.wet < 1) + T.wet = 1 + if(T.wet_overlay) + T.overlays -= T.wet_overlay + T.wet_overlay = null + T.wet_overlay = image('icons/effects/water.dmi', T, "wet_floor") + T.overlays += T.wet_overlay + spawn(800) + if(istype(T) && T.wet < 2) + T.wet = 0 + if(T.wet_overlay) + T.overlays -= T.wet_overlay + T.wet_overlay = null + + if(oddbutton && prob(5)) // Make a big mess + visible_message("Something flies out of [src]. He seems to be acting oddly.") + var/obj/effect/decal/cleanable/blood/gibs/gib = new /obj/effect/decal/cleanable/blood/gibs(loc) + ignorelist += gib + spawn(600) + ignorelist -= gib + + if(!target) // Find a target + for(var/obj/effect/decal/cleanable/D in view(7, src)) + if(D in ignorelist) + continue + for(var/T in target_types) + if(istype(D, T)) + target = D + patrol_path = list() + + if(!target) // No targets in range + if(!should_patrol) + return + + if(!patrol_path || !patrol_path.len) + if(!signal_sent || signal_sent > world.time + 200) // Waited enough or didn't send yet + var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq) + if(!frequency) + return + + closest_dist = 9999 + next_dest = null + next_dest_loc = null + + var/datum/signal/signal = new() + signal.source = src + signal.transmission_method = 1 + signal.data = list("findbeakon" = "patrol") + frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) + signal_sent = world.time + else + if(next_dest) + next_dest_loc = listener.memorized[next_dest] + if(next_dest_loc) + patrol_path = AStar(loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id = botcard, exclude = null) + signal_sent = 0 + else + if(pulledby) // Don't wiggle if someone pulls you + patrol_path = list() + return + if(patrol_path[1] == loc) + patrol_path -= patrol_path[1] + var/moved = step_towards(src, patrol_path[1]) + if(moved) + patrol_path -= patrol_path[1] + if(target) + if(loc == target.loc) + if(!cleaning) + UnarmedAttack(target) + return + if(!path.len) + spawn(0) + path = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard) + if(!path) + path = list() + return + if(path.len) + step_to(src, path[1]) + path -= path[1] + return + +/mob/living/bot/cleanbot/UnarmedAttack(var/obj/effect/decal/cleanable/D, var/proximity) + if(!..()) + return + + if(!istype(D)) + return + + if(D.loc != loc) + return + + cleaning = 1 + custom_emote(2, "begins to clean up the [D]") + update_icons() + var/cleantime = istype(D, /obj/effect/decal/cleanable/dirt) ? 10 : 50 + if(do_after(src, cleantime)) + if(istype(loc, /turf/simulated)) + var/turf/simulated/f = loc + f.dirt = 0 + if(!D) + return + qdel(D) + cleaning = 0 + update_icons() + +/mob/living/bot/cleanbot/explode() + on = 0 + visible_message("[src] blows apart!") + var/turf/Tsec = get_turf(src) + + new /obj/item/weapon/reagent_containers/glass/bucket(Tsec) + new /obj/item/device/assembly/prox_sensor(Tsec) + if(prob(50)) + new /obj/item/robot_parts/l_arm(Tsec) + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + return + +/mob/living/bot/cleanbot/update_icons() + if(cleaning) + icon_state = "cleanbot-c" + else + icon_state = "cleanbot[on]" + +/mob/living/bot/cleanbot/turn_off() + ..() + target = null + path = list() + patrol_path = list() + +/mob/living/bot/cleanbot/attack_hand(var/mob/user) + var/dat + dat += "Automatic Station Cleaner v1.0

    " + dat += "Status: [on ? "On" : "Off"]
    " + dat += "Behaviour controls are [locked ? "locked" : "unlocked"]
    " + dat += "Maintenance panel is [open ? "opened" : "closed"]" + if(!locked || issilicon(user)) + dat += "
    Cleans Blood: [blood ? "Yes" : "No"]
    " + dat += "
    Patrol station: [should_patrol ? "Yes" : "No"]
    " + if(open && !locked) + dat += "Odd looking screw twiddled: [screwloose ? "Yes" : "No"]
    " + dat += "Weird button pressed: [oddbutton ? "Yes" : "No"]" + + user << browse("Cleaner v1.0 controls[dat]", "window=autocleaner") + onclose(user, "autocleaner") + return + +/mob/living/bot/cleanbot/Topic(href, href_list) + if(..()) + return + usr.set_machine(src) + add_fingerprint(usr) + switch(href_list["operation"]) + if("start") + if(on) + turn_off() + else + turn_on() + if("blood") + blood = !blood + get_targets() + if("patrol") + should_patrol = !should_patrol + patrol_path = null + if("freq") + var/freq = text2num(input("Select frequency for navigation beacons", "Frequnecy", num2text(beacon_freq / 10))) * 10 + if (freq > 0) + beacon_freq = freq + if("screw") + screwloose = !screwloose + usr << "You twiddle the screw." + if("oddbutton") + oddbutton = !oddbutton + usr << "You press the weird button." + attack_hand(usr) + +/mob/living/bot/cleanbot/Emag(var/mob/user) + ..() + if(user) + user << "The [src] buzzes and beeps." + oddbutton = 1 + screwloose = 1 + +/mob/living/bot/cleanbot/proc/get_targets() + target_types = list() + + target_types += /obj/effect/decal/cleanable/blood/oil + target_types += /obj/effect/decal/cleanable/vomit + target_types += /obj/effect/decal/cleanable/crayon + target_types += /obj/effect/decal/cleanable/liquid_fuel + target_types += /obj/effect/decal/cleanable/mucus + target_types += /obj/effect/decal/cleanable/dirt + + if(blood) + target_types += /obj/effect/decal/cleanable/blood + +/* Radio object that listens to signals */ + +/obj/cleanbot_listener + var/mob/living/bot/cleanbot/cleanbot = null + var/list/memorized = list() + +/obj/cleanbot_listener/receive_signal(var/datum/signal/signal) + var/recv = signal.data["beacon"] + var/valid = signal.data["patrol"] + if(!recv || !valid || !cleanbot) + return + + var/dist = get_dist(cleanbot, signal.source.loc) + memorized[recv] = signal.source.loc + + if(dist < cleanbot.closest_dist) // We check all signals, choosing the closest beakon; then we move to the NEXT one after the closest one + cleanbot.closest_dist = dist + cleanbot.next_dest = signal.data["next_patrol"] + +/* Assembly */ + +/obj/item/weapon/bucket_sensor + desc = "It's a bucket. With a sensor attached." + name = "proxy bucket" + icon = 'icons/obj/aibots.dmi' + icon_state = "bucket_proxy" + force = 3.0 + throwforce = 10.0 + throw_speed = 2 + throw_range = 5 + w_class = 3.0 + var/created_name = "Cleanbot" + +/obj/item/weapon/bucket_sensor/attackby(var/obj/item/O, var/mob/user) + ..() + if(istype(O, /obj/item/robot_parts/l_arm) || istype(O, /obj/item/robot_parts/r_arm)) + user.drop_item() + qdel(O) + var/turf/T = get_turf(loc) + var/mob/living/bot/cleanbot/A = new /mob/living/bot/cleanbot(T) + A.name = created_name + user << "You add the robot arm to the bucket and sensor assembly. Beep boop!" + user.drop_from_inventory(src) + qdel(src) + + else if(istype(O, /obj/item/weapon/pen)) + var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN) + if(!t) + return + if(!in_range(src, usr) && src.loc != usr) + return + created_name = t diff --git a/code/modules/mob/living/bot/ed209bot.dm b/code/modules/mob/living/bot/ed209bot.dm new file mode 100644 index 0000000000..78262f58ec --- /dev/null +++ b/code/modules/mob/living/bot/ed209bot.dm @@ -0,0 +1,192 @@ +/mob/living/bot/secbot/ed209 + name = "ED-209 Security Robot" + desc = "A security robot. He looks less than thrilled." + icon = 'icons/obj/aibots.dmi' + icon_state = "ed2090" + density = 1 + health = 100 + maxHealth = 100 + + bot_version = "2.5" + is_ranged = 1 + preparing_arrest_sounds = new() + + var/shot_delay = 4 + var/last_shot = 0 + +/mob/living/bot/secbot/ed209/update_icons() + if(on && is_attacking) + icon_state = "ed209-c" + else + icon_state = "ed209[on]" + +/mob/living/bot/secbot/ed209/explode() + visible_message("[src] blows apart!") + var/turf/Tsec = get_turf(src) + + new /obj/item/weapon/secbot_assembly/ed209_assembly(Tsec) + + var/obj/item/weapon/gun/energy/taser/G = new /obj/item/weapon/gun/energy/taser(Tsec) + G.power_supply.charge = 0 + if(prob(50)) + new /obj/item/robot_parts/l_leg(Tsec) + if(prob(50)) + new /obj/item/robot_parts/r_leg(Tsec) + if(prob(50)) + if(prob(50)) + new /obj/item/clothing/head/helmet(Tsec) + else + new /obj/item/clothing/suit/armor/vest(Tsec) + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + + new /obj/effect/decal/cleanable/blood/oil(Tsec) + qdel(src) + +/mob/living/bot/secbot/ed209/RangedAttack(var/atom/A) + if(last_shot + shot_delay > world.time) + src << "You are not ready to fire yet!" + return + + last_shot = world.time + var/turf/T = get_turf(src) + var/turf/U = get_turf(A) + + var/projectile = /obj/item/projectile/beam/stun + if(emagged) + projectile = /obj/item/projectile/beam + + playsound(loc, emagged ? 'sound/weapons/Laser.ogg' : 'sound/weapons/Taser.ogg', 50, 1) + var/obj/item/projectile/P = new projectile(loc) + + P.original = A + P.starting = T + P.current = T + P.yo = U.y - T.y + P.xo = U.x - T.x + spawn() + P.process() + return + +// Assembly + +/obj/item/weapon/secbot_assembly/ed209_assembly + name = "ED-209 assembly" + desc = "Some sort of bizarre assembly." + icon = 'icons/obj/aibots.dmi' + icon_state = "ed209_frame" + item_state = "ed209_frame" + created_name = "ED-209 Security Robot" + var/lasercolor = "" + +/obj/item/weapon/secbot_assembly/ed209_assembly/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) + ..() + + if(istype(W, /obj/item/weapon/pen)) + var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN) + if(!t) + return + if(!in_range(src, usr) && src.loc != usr) + return + created_name = t + return + + switch(build_step) + if(0, 1) + if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg)) + user.drop_item() + qdel(W) + build_step++ + user << "You add the robot leg to [src]." + name = "legs/frame assembly" + if(build_step == 1) + item_state = "ed209_leg" + icon_state = "ed209_leg" + else + item_state = "ed209_legs" + icon_state = "ed209_legs" + + if(2) + if(istype(W, /obj/item/clothing/suit/storage/vest)) + user.drop_item() + qdel(W) + build_step++ + user << "You add the armor to [src]." + name = "vest/legs/frame assembly" + item_state = "ed209_shell" + icon_state = "ed209_shell" + + if(3) + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.remove_fuel(0, user)) + build_step++ + name = "shielded frame assembly" + user << "You welded the vest to [src]." + if(4) + if(istype(W, /obj/item/clothing/head/helmet)) + user.drop_item() + qdel(W) + build_step++ + user << "You add the helmet to [src]." + name = "covered and shielded frame assembly" + item_state = "ed209_hat" + icon_state = "ed209_hat" + + if(5) + if(isprox(W)) + user.drop_item() + qdel(W) + build_step++ + user << "You add the prox sensor to [src]." + name = "covered, shielded and sensored frame assembly" + item_state = "ed209_prox" + icon_state = "ed209_prox" + + if(6) + if(istype(W, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/C = W + if (C.get_amount() < 1) + user << "You need one coil of wire to wire [src]." + return + user << "You start to wire [src]." + if(do_after(user, 40) && build_step == 6) + if(C.use(1)) + build_step++ + user << "You wire the ED-209 assembly." + name = "wired ED-209 assembly" + return + + if(7) + if(istype(W, /obj/item/weapon/gun/energy/taser)) + name = "taser ED-209 assembly" + build_step++ + user << "You add [W] to [src]." + item_state = "ed209_taser" + icon_state = "ed209_taser" + user.drop_item() + qdel(W) + + if(8) + if(istype(W, /obj/item/weapon/screwdriver)) + playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) + var/turf/T = get_turf(user) + user << "Now attaching the gun to the frame..." + sleep(40) + if(get_turf(user) == T && build_step == 8) + build_step++ + name = "armed [name]" + user << "Taser gun attached." + + if(9) + if(istype(W, /obj/item/weapon/cell)) + build_step++ + user << "You complete the ED-209." + var/turf/T = get_turf(src) + new /mob/living/bot/secbot/ed209(T,created_name,lasercolor) + user.drop_item() + qdel(W) + user.drop_from_inventory(src) + qdel(src) diff --git a/code/modules/mob/living/bot/farmbot.dm b/code/modules/mob/living/bot/farmbot.dm new file mode 100644 index 0000000000..f1c84f3866 --- /dev/null +++ b/code/modules/mob/living/bot/farmbot.dm @@ -0,0 +1,359 @@ +#define FARMBOT_COLLECT 1 +#define FARMBOT_WATER 2 +#define FARMBOT_UPROOT 3 +#define FARMBOT_NUTRIMENT 4 + +/mob/living/bot/farmbot + name = "Farmbot" + desc = "The botanist's best friend." + icon = 'icons/obj/aibots.dmi' + icon_state = "farmbot0" + health = 50 + maxHealth = 50 + req_access = list(access_hydroponics) + + var/action = "" // Used to update icon + var/waters_trays = 1 + var/refills_water = 1 + var/uproots_weeds = 1 + var/replaces_nutriment = 0 + var/collects_produce = 0 + var/removes_dead = 0 + + var/obj/structure/reagent_dispensers/watertank/tank + + var/attacking = 0 + var/list/path = list() + var/atom/target + var/frustration = 0 + +/mob/living/bot/farmbot/New() + ..() + spawn(5) + tank = locate() in contents + if(!tank) + tank = new /obj/structure/reagent_dispensers/watertank(src) + +/mob/living/bot/farmbot/attack_hand(var/mob/user as mob) + . = ..() + if(.) + return + var/dat = "" + dat += "Automatic Hyrdoponic Assisting Unit v1.0

    " + dat += "Status: [on ? "On" : "Off"]
    " + dat += "Water Tank: " + if (tank) + dat += "[tank.reagents.total_volume]/[tank.reagents.maximum_volume]" + else + dat += "Error: Watertank not found" + dat += "
    Behaviour controls are [locked ? "locked" : "unlocked"]
    " + if(!locked) + dat += "Watering controls:
    " + dat += "Water plants : [waters_trays ? "Yes" : "No"]
    " + dat += "Refill watertank : [refills_water ? "Yes" : "No"]
    " + dat += "
    Weeding controls:
    " + dat += "Weed plants: [uproots_weeds ? "Yes" : "No"]
    " + dat += "
    Nutriment controls:
    " + dat += "Replace fertilizer: [replaces_nutriment ? "Yes" : "No"]
    " + dat += "
    Plant controls:
    " + dat += "Collect produce: [collects_produce ? "Yes" : "No"]
    " + dat += "Remove dead plants: [removes_dead ? "Yes" : "No"]
    " + dat += "
    " + + user << browse("Farmbot v1.0 controls[dat]", "window=autofarm") + onclose(user, "autofarm") + return + +/mob/living/bot/farmbot/Emag(var/mob/user) + ..() + if(user) + user << "You short out [src]'s plant identifier circuits." + spawn(rand(30, 50)) + visible_message("[src] buzzes oddly.") + emagged = 1 + +/mob/living/bot/farmbot/Topic(href, href_list) + if(..()) + return + usr.machine = src + add_fingerprint(usr) + if((href_list["power"]) && (access_scanner.allowed(usr))) + if(on) + turn_off() + else + turn_on() + + if(locked) + return + + if(href_list["water"]) + waters_trays = !waters_trays + else if(href_list["refill"]) + refills_water = !refills_water + else if(href_list["weed"]) + uproots_weeds = !uproots_weeds + else if(href_list["replacenutri"]) + replaces_nutriment = !replaces_nutriment + else if(href_list["collect"]) + collects_produce = !collects_produce + else if(href_list["removedead"]) + removes_dead = !removes_dead + + attack_hand(usr) + return + +/mob/living/bot/farmbot/update_icons() + if(on && action) + icon_state = "farmbot_[action]" + else + icon_state = "farmbot[on]" + +/mob/living/bot/farmbot/Life() + ..() + if(!on) + return + if(emagged && prob(1)) + flick("farmbot_broke", src) + if(client) + return + + if(target) + if(Adjacent(target)) + UnarmedAttack(target) + path = list() + target = null + else + if(path.len && frustration < 5) + if(path[1] == loc) + path -= path[1] + var/t = step_towards(src, path[1]) + if(t) + path -= path[1] + else + ++frustration + else + path = list() + target = null + else + if(emagged) + for(var/mob/living/carbon/human/H in view(7, src)) + target = H + break + else + for(var/obj/machinery/portable_atmospherics/hydroponics/tray in view(7, src)) + if(process_tray(tray)) + target = tray + frustration = 0 + break + if(!target && refills_water && tank && tank.reagents.total_volume < tank.reagents.maximum_volume) + for(var/obj/structure/sink/source in view(7, src)) + target = source + frustration = 0 + break + if(target) + var/t = get_dir(target, src) // Turf with the tray is impassable, so a* can't navigate directly to it + path = AStar(loc, get_step(target, t), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard) + if(!path) + path = list() + +/mob/living/bot/farmbot/UnarmedAttack(var/atom/A, var/proximity) + if(!..()) + return + if(attacking) + return + + if(istype(A, /obj/machinery/portable_atmospherics/hydroponics)) + var/obj/machinery/portable_atmospherics/hydroponics/T = A + var/t = process_tray(T) + switch(t) + if(0) + return + if(FARMBOT_COLLECT) + action = "water" // Needs a better one + update_icons() + visible_message("[src] starts [T.dead? "removing the plant from" : "harvesting"] \the [A].") + attacking = 1 + if(do_after(src, 30)) + visible_message("[src] [T.dead? "removes the plant from" : "harvests"] \the [A].") + T.attack_hand(src) + if(FARMBOT_WATER) + action = "water" + update_icons() + visible_message("[src] starts watering \the [A].") + attacking = 1 + if(do_after(src, 30)) + playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + visible_message("[src] waters \the [A].") + tank.reagents.trans_to(T, 100 - T.waterlevel) + if(FARMBOT_UPROOT) + action = "hoe" + update_icons() + visible_message("[src] starts uprooting the weeds in \the [A].") + attacking = 1 + if(do_after(src, 30)) + visible_message("[src] uproots the weeds in \the [A].") + T.weedlevel = 0 + if(FARMBOT_NUTRIMENT) + action = "fertile" + update_icons() + visible_message("[src] starts fertilizing \the [A].") + attacking = 1 + if(do_after(src, 30)) + visible_message("[src] waters \the [A].") + T.reagents.add_reagent("ammonia", 10) + attacking = 0 + action = "" + update_icons() + T.update_icon() + else if(istype(A, /obj/structure/sink)) + if(!tank || tank.reagents.total_volume >= tank.reagents.maximum_volume) + return + action = "water" + update_icons() + visible_message("[src] starts refilling its tank from \the [A].") + attacking = 1 + while(do_after(src, 10) && tank.reagents.total_volume < tank.reagents.maximum_volume) + tank.reagents.add_reagent("water", 10) + if(prob(5)) + playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + attacking = 0 + action = "" + update_icons() + visible_message("[src] finishes refilling its tank.") + else if(emagged && ishuman(A)) + var/action = pick("weed", "water") + attacking = 1 + spawn(50) // Some delay + attacking = 0 + switch(action) + if("weed") + flick("farmbot_hoe", src) + if(prob(50)) + visible_message("[src] swings wildly at [A] with a minihoe, missing completely!") + return + var/t = pick("slashed", "sliced", "cut", "clawed") + A.attack_generic(src, 5, t) + if("water") + flick("farmbot_water", src) + visible_message("[src] splashes [A] with water!") // That's it. RP effect. + +/mob/living/bot/farmbot/explode() + visible_message("[src] blows apart!") + var/turf/Tsec = get_turf(src) + + new /obj/item/weapon/minihoe(Tsec) + new /obj/item/weapon/reagent_containers/glass/bucket(Tsec) + new /obj/item/device/assembly/prox_sensor(Tsec) + new /obj/item/device/analyzer/plant_analyzer(Tsec) + + if(tank) + tank.loc = Tsec + + if(prob(50)) + new /obj/item/robot_parts/l_arm(Tsec) + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + return + +/mob/living/bot/farmbot/proc/process_tray(var/obj/machinery/portable_atmospherics/hydroponics/tray) + if(!tray || !istype(tray)) + return 0 + + if(tray.closed_system || !tray.seed) + return 0 + + if(tray.dead && removes_dead || tray.harvest && collects_produce) + return FARMBOT_COLLECT + + else if(refills_water && tray.waterlevel < 40 && !tray.reagents.has_reagent("water")) + return FARMBOT_WATER + + else if(uproots_weeds && tray.weedlevel > 3) + return FARMBOT_UPROOT + + else if(replaces_nutriment && tray.nutrilevel < 1 && tray.reagents.total_volume < 1) + return FARMBOT_NUTRIMENT + + return 0 + +// Assembly + +/obj/item/weapon/farmbot_arm_assembly + name = "water tank/robot arm assembly" + desc = "A water tank with a robot arm permanently grafted to it." + icon = 'icons/obj/aibots.dmi' + icon_state = "water_arm" + var/build_step = 0 + var/created_name = "Farmbot" + w_class = 3.0 + + New() + ..() + spawn(4) // If an admin spawned it, it won't have a watertank it, so lets make one for em! + var tank = locate(/obj/structure/reagent_dispensers/watertank) in contents + if(!tank) + new /obj/structure/reagent_dispensers/watertank(src) + + +/obj/structure/reagent_dispensers/watertank/attackby(var/obj/item/robot_parts/S, mob/user as mob) + if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm))) + ..() + return + + var/obj/item/weapon/farmbot_arm_assembly/A = new /obj/item/weapon/farmbot_arm_assembly(loc) + + user << "You add the robot arm to [src]." + loc = A //Place the water tank into the assembly, it will be needed for the finished bot + user.drop_from_inventory(S) + qdel(S) + +/obj/item/weapon/farmbot_arm_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if((istype(W, /obj/item/device/analyzer/plant_analyzer)) && (build_step == 0)) + build_step++ + user << "You add the plant analyzer to [src]." + name = "farmbot assembly" + user.remove_from_mob(W) + qdel(W) + + else if((istype(W, /obj/item/weapon/reagent_containers/glass/bucket)) && (build_step == 1)) + build_step++ + user << "You add a bucket to [src]." + name = "farmbot assembly with bucket" + user.remove_from_mob(W) + qdel(W) + + else if((istype(W, /obj/item/weapon/minihoe)) && (build_step == 2)) + build_step++ + user << "You add a minihoe to [src]." + name = "farmbot assembly with bucket and minihoe" + user.remove_from_mob(W) + qdel(W) + + else if((isprox(W)) && (build_step == 3)) + build_step++ + user << "You complete the Farmbot! Beep boop." + var/mob/living/bot/farmbot/S = new /mob/living/bot/farmbot(get_turf(src)) + for(var/obj/structure/reagent_dispensers/watertank/wTank in contents) + wTank.loc = S + S.tank = wTank + S.name = created_name + user.remove_from_mob(W) + qdel(W) + qdel(src) + + else if(istype(W, /obj/item/weapon/pen)) + var/t = input(user, "Enter new robot name", name, created_name) as text + t = sanitize(t, MAX_NAME_LEN) + if(!t) + return + if(!in_range(src, usr) && loc != usr) + return + + created_name = t + +/obj/item/weapon/farmbot_arm_assembly/attack_hand(mob/user as mob) + return //it's a converted watertank, no you cannot pick it up and put it in your backpack \ No newline at end of file diff --git a/code/modules/mob/living/bot/floorbot.dm b/code/modules/mob/living/bot/floorbot.dm new file mode 100644 index 0000000000..08c5ac1c4b --- /dev/null +++ b/code/modules/mob/living/bot/floorbot.dm @@ -0,0 +1,365 @@ +/mob/living/bot/floorbot + name = "Floorbot" + desc = "A little floor repairing robot, he looks so excited!" + icon_state = "floorbot0" + req_access = list(access_construction) + + var/amount = 10 // 1 for tile, 2 for lattice + var/maxAmount = 60 + var/tilemake = 0 // When it reaches 100, bot makes a tile + var/repairing = 0 + var/improvefloors = 0 + var/eattiles = 0 + var/maketiles = 0 + var/targetdirection = null + var/list/path = list() + var/list/ignorelist = list() + var/turf/target + +/mob/living/bot/floorbot/update_icons() + if(repairing) + icon_state = "floorbot-c" + else if(amount > 0) + icon_state = "floorbot[on]" + else + icon_state = "floorbot[on]e" + +/mob/living/bot/floorbot/attack_hand(var/mob/user) + user.set_machine(src) + var/dat + dat += "Automatic Station Floor Repairer v1.0

    " + dat += "Status: [src.on ? "On" : "Off"]
    " + dat += "Maintenance panel is [open ? "opened" : "closed"]
    " + //dat += "Tiles left: [amount]
    " + dat += "Behvaiour controls are [locked ? "locked" : "unlocked"]
    " + if(!locked || issilicon(user)) + dat += "Improves floors: [improvefloors ? "Yes" : "No"]
    " + dat += "Finds tiles: [eattiles ? "Yes" : "No"]
    " + dat += "Make singles pieces of metal into tiles when empty: [maketiles ? "Yes" : "No"]
    " + var/bmode + if(targetdirection) + bmode = dir2text(targetdirection) + else + bmode = "Disabled" + dat += "

    Bridge Mode : [bmode]
    " + + user << browse("Repairbot v1.0 controls[dat]", "window=autorepair") + onclose(user, "autorepair") + return + +/mob/living/bot/floorbot/Emag(var/mob/user) + ..() + emagged = 1 + if(user) + user << "The [src] buzzes and beeps." + +/mob/living/bot/floorbot/Topic(href, href_list) + if(..()) + return + usr.set_machine(src) + add_fingerprint(usr) + switch(href_list["operation"]) + if("start") + if (on) + turn_off() + else + turn_on() + if("improve") + improvefloors = !improvefloors + if("tiles") + eattiles = !eattiles + if("make") + maketiles = !maketiles + if("bridgemode") + switch(targetdirection) + if(null) + targetdirection = 1 + if(1) + targetdirection = 2 + if(2) + targetdirection = 4 + if(4) + targetdirection = 8 + if(8) + targetdirection = null + else + targetdirection = null + attack_hand(usr) + +/mob/living/bot/floorbot/turn_off() + ..() + target = null + path = list() + ignorelist = list() + +/mob/living/bot/floorbot/Life() + ..() + + if(!on) + return + + ++tilemake + if(tilemake >= 100) + tilemake = 0 + addTiles(1) + + if(client) + return + + if(prob(5)) + custom_emote(2, "makes an excited booping beeping sound!") + + if(ignorelist.len) // Don't stick forever + for(var/T in ignorelist) + if(prob(1)) + ignorelist -= T + + if(amount && !emagged) + if(!target && targetdirection) // Building a bridge + var/turf/T = get_step(src, targetdirection) + while(T in range(src)) + if(istype(T, /turf/space)) + target = T + break + T = get_step(T, targetdirection) + + if(!target) // Fixing floors + for(var/turf/T in view(src)) + if(T.loc.name == "Space") + continue + if(T in ignorelist) + continue + if(istype(T, /turf/space)) + if(get_turf(T) == loc || prob(40)) // So they target the same tile all the time + target = T + if(improvefloors && istype(T, /turf/simulated/floor)) + var/turf/simulated/floor/F = T + if(!F.floor_type && (get_turf(T) == loc || prob(40))) + target = T + + if(emagged) // Time to griff + for(var/turf/simulated/floor/D in view(src)) + if(D.loc.name == "Space") + continue + if(D in ignorelist) + continue + target = D + break + + if(!target && amount < maxAmount && eattiles || maketiles) // Eat tiles + if(eattiles) + for(var/obj/item/stack/tile/plasteel/T in view(src)) + if(T in ignorelist) + continue + target = T + break + if(maketiles && !target) + for(var/obj/item/stack/sheet/metal/T in view(src)) + if(T in ignorelist) + continue + target = T + break + + if(target && get_turf(target) == loc) + UnarmedAttack(target) + + if(target && get_turf(target) != loc && !path.len) + spawn(0) + path = AStar(loc, get_turf(target), /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30, id = botcard) + if(!path) + path = list() + ignorelist += target + target = null + + if(path.len) + step_to(src, path[1]) + path -= path[1] + +/mob/living/bot/floorbot/UnarmedAttack(var/atom/A, var/proximity) + if(!..()) + return + + if(repairing) + return + + if(get_turf(A) != loc) + return + + if(emagged && istype(A, /turf/simulated/floor)) + var/turf/simulated/floor/F = A + repairing = 1 + update_icons() + if(F.is_plating()) + visible_message("[src] begins to tear the floor tile from the floor!") + if(do_after(src, 50)) + F.break_tile_to_plating() + addTiles(1) + else + visible_message("[src] begins to tear through the floor!") + if(do_after(src, 150)) // Extra time because this can and will kill. + F.ReplaceWithLattice() + addTiles(1) + target = null + repairing = 0 + update_icons() + else if(istype(A, /turf/space)) + var/building = 2 + if(locate(/obj/structure/lattice, A)) + building = 1 + if(amount < building) + return + repairing = 1 + update_icons() + visible_message("[src] begins to repair the hole.") + if(do_after(src, 50)) + if(A && (locate(/obj/structure/lattice, A) && building == 1 || !locate(/obj/structure/lattice, A) && building == 2)) // Make sure that it still needs repairs + var/obj/item/I + if(building == 1) + I = new /obj/item/stack/tile/plasteel(src) + else + I = PoolOrNew(/obj/item/stack/rods, src) + A.attackby(I, src) + target = null + repairing = 0 + update_icons() + else if(istype(A, /turf/simulated/floor)) + var/turf/simulated/floor/F = A + if(!F.floor_type && amount) + repairing = 1 + update_icons() + visible_message("[src] begins to improve the floor.") + if(do_after(src, 50)) + if(!F.floor_type) + var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel(src) + F.attackby(T, src) + addTiles(-1) + target = null + repairing = 0 + update_icons() + else if(istype(A, /obj/item/stack/tile/plasteel) && amount < maxAmount) + var/obj/item/stack/tile/plasteel/T = A + visible_message("[src] begins to collect tiles.") + repairing = 1 + update_icons() + if(do_after(src, 20)) + if(T) + var/eaten = min(maxAmount - amount, T.get_amount()) + T.use(eaten) + addTiles(eaten) + target = null + repairing = 0 + update_icons() + else if(istype(A, /obj/item/stack/sheet/metal) && amount + 3 < maxAmount) + var/obj/item/stack/sheet/metal/M = A + visible_message("[src] begins to make tiles.") + repairing = 1 + update_icons() + if(do_after(50)) + if(M) + M.use(1) + addTiles(4) + +/mob/living/bot/floorbot/explode() + turn_off() + visible_message("[src] blows apart!") + var/turf/Tsec = get_turf(src) + + var/obj/item/weapon/storage/toolbox/mechanical/N = new /obj/item/weapon/storage/toolbox/mechanical(Tsec) + N.contents = list() + new /obj/item/device/assembly/prox_sensor(Tsec) + if(prob(50)) + new /obj/item/robot_parts/l_arm(Tsec) + var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel(Tsec) + T.amount = amount + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + +/mob/living/bot/floorbot/proc/addTiles(var/am) + amount += am + if(amount < 0) + amount = 0 + else if(amount > maxAmount) + amount = maxAmount + +/* Assembly */ + +/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/plasteel/T, mob/user as mob) + if(!istype(T, /obj/item/stack/tile/plasteel)) + ..() + return + if(contents.len >= 1) + user << "They wont fit in as there is already stuff inside." + return + if(user.s_active) + user.s_active.close(user) + if(T.use(10)) + var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles + user.put_in_hands(B) + user << "You add the tiles into the empty toolbox. They protrude from the top." + user.drop_from_inventory(src) + qdel(src) + else + user << "You need 10 floor tiles for a floorbot." + return + +/obj/item/weapon/toolbox_tiles + desc = "It's a toolbox with tiles sticking out the top" + name = "tiles and toolbox" + icon = 'icons/obj/aibots.dmi' + icon_state = "toolbox_tiles" + force = 3.0 + throwforce = 10.0 + throw_speed = 2 + throw_range = 5 + w_class = 3.0 + var/created_name = "Floorbot" + +/obj/item/weapon/toolbox_tiles/attackby(var/obj/item/W, mob/user as mob) + ..() + if(isprox(W)) + qdel(W) + var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor() + B.created_name = created_name + user.put_in_hands(B) + user << "You add the sensor to the toolbox and tiles!" + user.drop_from_inventory(src) + qdel(src) + else if (istype(W, /obj/item/weapon/pen)) + var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN) + if(!t) + return + if(!in_range(src, user) && loc != user) + return + created_name = t + +/obj/item/weapon/toolbox_tiles_sensor + desc = "It's a toolbox with tiles sticking out the top and a sensor attached" + name = "tiles, toolbox and sensor arrangement" + icon = 'icons/obj/aibots.dmi' + icon_state = "toolbox_tiles_sensor" + force = 3.0 + throwforce = 10.0 + throw_speed = 2 + throw_range = 5 + w_class = 3.0 + var/created_name = "Floorbot" + +/obj/item/weapon/toolbox_tiles_sensor/attackby(var/obj/item/W, mob/user as mob) + ..() + if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm)) + qdel(W) + var/turf/T = get_turf(user.loc) + var/mob/living/bot/floorbot/A = new /mob/living/bot/floorbot(T) + A.name = created_name + user << "You add the robot arm to the odd looking toolbox assembly! Boop beep!" + user.drop_from_inventory(src) + qdel(src) + else if(istype(W, /obj/item/weapon/pen)) + var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN) + if(!t) + return + if(!in_range(src, user) && loc != user) + return + created_name = t \ No newline at end of file diff --git a/code/modules/mob/living/bot/medbot.dm b/code/modules/mob/living/bot/medbot.dm new file mode 100644 index 0000000000..d6e20a9641 --- /dev/null +++ b/code/modules/mob/living/bot/medbot.dm @@ -0,0 +1,365 @@ +/mob/living/bot/medbot + name = "Medbot" + desc = "A little medical robot. He looks somewhat underwhelmed." + icon_state = "medibot0" + req_access = list(access_medical) + + var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits. + botcard_access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics) + + //AI vars + var/frustration = 0 + var/list/path = list() + var/mob/living/carbon/human/patient = null + var/mob/ignored = list() // Used by emag + var/last_newpatient_speak = 0 + var/vocal = 1 + + //Healing vars + var/obj/item/weapon/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents. + var/currently_healing = 0 + var/injection_amount = 15 //How much reagent do we inject at a time? + var/heal_threshold = 10 //Start healing when they have this much damage in a category + var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents. + var/treatment_brute = "tricordrazine" + var/treatment_oxy = "tricordrazine" + var/treatment_fire = "tricordrazine" + var/treatment_tox = "tricordrazine" + var/treatment_virus = "spaceacillin" + var/treatment_emag = "toxin" + var/declare_treatment = 0 //When attempting to treat a patient, should it notify everyone wearing medhuds? + +/mob/living/bot/medbot/Life() + ..() + + if(!on) + return + + if(!client) + + if(vocal && prob(1)) + var/message = pick("Radar, put a mask on!", "There's always a catch, and it's the best there is.", "I knew it, I should've been a plastic surgeon.", "What kind of medbay is this? Everyone's dropping like dead flies.", "Delicious!") + say(message) + + if(patient) + if(Adjacent(patient)) + if(!currently_healing) + UnarmedAttack(patient) + else + if(path.len && (get_dist(patient, path[path.len]) > 2)) // We have a path, but it's off + path = list() + if(!path.len && (get_dist(src, patient) > 1)) + spawn(0) + path = AStar(loc, get_turf(patient), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard) + if(!path) + path = list() + if(path.len) + step_to(src, path[1]) + path -= path[1] + ++frustration + if(get_dist(src, patient) > 7 || frustration > 8) + patient = null + else + for(var/mob/living/carbon/human/H in view(7, src)) // Time to find a patient! + if(valid_healing_target(H)) + patient = H + frustration = 0 + if(last_newpatient_speak + 300 < world.time) + var/message = pick("Hey, [H.name]! Hold on, I'm coming.", "Wait [H.name]! I want to help!", "[H.name], you appear to be injured!") + say(message) + custom_emote(1, "points at [H.name].") + last_newpatient_speak = world.time + break + +/mob/living/bot/medbot/UnarmedAttack(var/mob/living/carbon/human/H, var/proximity) + if(!..()) + return + + if(!on) + return + + if(!istype(H)) + return + + if(H.stat == DEAD) + var/death_message = pick("No! NO!", "Live, damnit! LIVE!", "I... I've never lost a patient before. Not today, I mean.") + say(death_message) + patient = null + return + + var/t = valid_healing_target(H) + if(!t) + var/message = pick("All patched up!", "An apple a day keeps me away.", "Feel better soon!") + say(message) + patient = null + return + + icon_state = "medibots" + visible_message("[src] is trying to inject [H]!") + if(declare_treatment) + var/area/location = get_area(src) + broadcast_medical_hud_message("[src] is treating [H] in [location]", src) + currently_healing = 1 + update_icons() + if(do_mob(src, H, 30)) + if(t == 1) + reagent_glass.reagents.trans_to(H, injection_amount) + reagent_glass.reagents.reaction(H, 2) + else + H.reagents.add_reagent(t, injection_amount) + visible_message("[src] injects [H] with the syringe!") + currently_healing = 0 + update_icons() + +/mob/living/bot/medbot/update_icons() + overlays.Cut() + if(skin) + overlays += image('icons/obj/aibots.dmi', "medskin_[skin]") + if(currently_healing) + icon_state = "medibots" + else + icon_state = "medibot[on]" + +/mob/living/bot/medbot/attack_hand(var/mob/user) + var/dat + dat += "Automatic Medical Unit v1.0

    " + dat += "Status: [on ? "On" : "Off"]
    " + dat += "Maintenance panel is [open ? "opened" : "closed"]
    " + dat += "Beaker: " + if (reagent_glass) + dat += "Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]" + else + dat += "None Loaded" + dat += "
    Behaviour controls are [locked ? "locked" : "unlocked"]
    " + if(!locked || issilicon(user)) + dat += "Healing Threshold: " + dat += "-- " + dat += "- " + dat += "[heal_threshold] " + dat += "+ " + dat += "++" + dat += "
    " + + dat += "Injection Level: " + dat += "- " + dat += "[injection_amount] " + dat += "+ " + dat += "
    " + + dat += "Reagent Source: " + dat += "[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]
    " + + dat += "Treatment report is [declare_treatment ? "on" : "off"]. Toggle
    " + + dat += "The speaker switch is [vocal ? "on" : "off"]. Toggle
    " + + user << browse("Medibot v1.0 controls[dat]", "window=automed") + onclose(user, "automed") + return + +/mob/living/bot/medbot/attackby(var/obj/item/O, var/mob/user) + if(istype(O, /obj/item/weapon/reagent_containers/glass)) + if(locked) + user << "You cannot insert a beaker because the panel is locked." + return + if(!isnull(reagent_glass)) + user << "There is already a beaker loaded." + return + + user.drop_item() + O.loc = src + reagent_glass = O + user << "You insert [O]." + return + else + ..() + +/mob/living/bot/medbot/Topic(href, href_list) + if(..()) + return + usr.set_machine(src) + add_fingerprint(usr) + if ((href_list["power"]) && access_scanner.allowed(usr)) + if (on) + turn_off() + else + turn_on() + + else if((href_list["adj_threshold"]) && (!locked || issilicon(usr))) + var/adjust_num = text2num(href_list["adj_threshold"]) + heal_threshold += adjust_num + if(heal_threshold < 5) + heal_threshold = 5 + if(heal_threshold > 75) + heal_threshold = 75 + + else if((href_list["adj_inject"]) && (!locked || issilicon(usr))) + var/adjust_num = text2num(href_list["adj_inject"]) + injection_amount += adjust_num + if(injection_amount < 5) + injection_amount = 5 + if(injection_amount > 15) + injection_amount = 15 + + else if((href_list["use_beaker"]) && (!locked || issilicon(usr))) + use_beaker = !use_beaker + + else if (href_list["eject"] && (!isnull(reagent_glass))) + if(!locked) + reagent_glass.loc = get_turf(src) + reagent_glass = null + else + usr << "You cannot eject the beaker because the panel is locked." + + else if ((href_list["togglevoice"]) && (!locked || issilicon(usr))) + vocal = !vocal + + else if ((href_list["declaretreatment"]) && (!locked || issilicon(usr))) + declare_treatment = !declare_treatment + + attack_hand(usr) + return + +/mob/living/bot/medbot/Emag(var/mob/user) + ..() + if(!emagged) + if(user) + user << "You short out [src]'s reagent synthesis circuits." + visible_message("[src] buzzes oddly!") + flick("medibot_spark", src) + patient = null + currently_healing = 0 + emagged = 1 + on = 1 + update_icons() + ignored |= user + +/mob/living/bot/medbot/explode() + on = 0 + visible_message("[src] blows apart!") + var/turf/Tsec = get_turf(src) + + new /obj/item/weapon/storage/firstaid(Tsec) + new /obj/item/device/assembly/prox_sensor(Tsec) + new /obj/item/device/healthanalyzer(Tsec) + if (prob(50)) + new /obj/item/robot_parts/l_arm(Tsec) + + if(reagent_glass) + reagent_glass.loc = Tsec + reagent_glass = null + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + return + +/mob/living/bot/medbot/proc/valid_healing_target(var/mob/living/carbon/human/H) + if(H.stat == DEAD) // He's dead, Jim + return null + + if(H.suiciding) + return null + + if(H in ignored) + return null + + if(emagged) + return treatment_emag + + // If they're injured, we're using a beaker, and they don't have on of the chems in the beaker + if(reagent_glass && use_beaker && ((H.getBruteLoss() >= heal_threshold) || (H.getToxLoss() >= heal_threshold) || (H.getToxLoss() >= heal_threshold) || (H.getOxyLoss() >= (heal_threshold + 15)))) + for(var/datum/reagent/R in reagent_glass.reagents.reagent_list) + if(!H.reagents.has_reagent(R)) + return 1 + continue + + if((H.getBruteLoss() >= heal_threshold) && (!H.reagents.has_reagent(treatment_brute))) + return treatment_brute //If they're already medicated don't bother! + + if((H.getOxyLoss() >= (15 + heal_threshold)) && (!H.reagents.has_reagent(treatment_oxy))) + return treatment_oxy + + if((H.getFireLoss() >= heal_threshold) && (!H.reagents.has_reagent(treatment_fire))) + return treatment_fire + + if((H.getToxLoss() >= heal_threshold) && (!H.reagents.has_reagent(treatment_tox))) + return treatment_tox + + for(var/datum/disease/D in H.viruses) + if (!H.reagents.has_reagent(treatment_virus)) + return treatment_virus // STOP DISEASE FOREVER + +/* Construction */ + +/obj/item/weapon/storage/firstaid/attackby(var/obj/item/robot_parts/S, mob/user as mob) + if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm))) + ..() + return + + if(contents.len >= 1) + user << "You need to empty [src] out first." + return + + var/obj/item/weapon/firstaid_arm_assembly/A = new /obj/item/weapon/firstaid_arm_assembly + if(istype(src, /obj/item/weapon/storage/firstaid/fire)) + A.skin = "ointment" + else if(istype(src, /obj/item/weapon/storage/firstaid/toxin)) + A.skin = "tox" + else if(istype(src, /obj/item/weapon/storage/firstaid/o2)) + A.skin = "o2" + + qdel(S) + user.put_in_hands(A) + user << "You add the robot arm to the first aid kit." + user.drop_from_inventory(src) + qdel(src) + +/obj/item/weapon/firstaid_arm_assembly + name = "first aid/robot arm assembly" + desc = "A first aid kit with a robot arm permanently grafted to it." + icon = 'icons/obj/aibots.dmi' + icon_state = "firstaid_arm" + var/build_step = 0 + var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess + var/skin = null //Same as medbot, set to tox or ointment for the respective kits. + w_class = 3.0 + +/obj/item/weapon/firstaid_arm_assembly/New() + ..() + spawn(5) // Terrible. TODO: fix + if(skin) + overlays += image('icons/obj/aibots.dmi', "kit_skin_[src.skin]") + +/obj/item/weapon/firstaid_arm_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if(istype(W, /obj/item/weapon/pen)) + var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN) + if(!t) + return + if(!in_range(src, usr) && loc != usr) + return + created_name = t + else + switch(build_step) + if(0) + if(istype(W, /obj/item/device/healthanalyzer)) + user.drop_item() + qdel(W) + build_step++ + user << "You add the health sensor to [src]." + name = "First aid/robot arm/health analyzer assembly" + overlays += image('icons/obj/aibots.dmi', "na_scanner") + + if(1) + if(isprox(W)) + user.drop_item() + qdel(W) + user << "You complete the Medibot! Beep boop." + var/turf/T = get_turf(src) + var/mob/living/bot/medbot/S = new /mob/living/bot/medbot(T) + S.skin = skin + S.name = created_name + user.drop_from_inventory(src) + qdel(src) diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm new file mode 100644 index 0000000000..eba380340f --- /dev/null +++ b/code/modules/mob/living/bot/secbot.dm @@ -0,0 +1,539 @@ +/mob/living/bot/secbot + name = "Securitron" + desc = "A little security robot. He looks less than thrilled." + icon_state = "secbot0" + maxHealth = 50 + health = 50 + req_access = list(access_security, access_forensics_lockers) + botcard_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) + + var/mob/target + + var/idcheck = 0 // If true, arrests for having weapons without authorization. + var/check_records = 0 // If true, arrests people without a record. + var/check_arrest = 1 // If true, arrests people who are set to arrest. + var/arrest_type = 0 // If true, doesn't handcuff. You monster. + var/declare_arrests = 0 // If true, announces arrests over sechuds. + var/auto_patrol = 0 // If true, patrols on its own + + var/mode = 0 +#define SECBOT_IDLE 0 // idle +#define SECBOT_HUNT 1 // found target, hunting +#define SECBOT_ARREST 2 // arresting target +#define SECBOT_START_PATROL 3 // start patrol +#define SECBOT_WAIT_PATROL 4 // waiting for signals +#define SECBOT_PATROL 5 // patrolling +#define SECBOT_SUMMON 6 // summoned by PDA + var/is_attacking = 0 + var/is_ranged = 0 + var/awaiting_surrender = 0 + + var/obj/secbot_listener/listener = null + var/beacon_freq = 1445 // Navigation beacon frequency + var/control_freq = AI_FREQ // Bot control frequency + var/list/path = list() + var/frustration = 0 + var/turf/patrol_target = null // This is where we are headed + var/closest_dist // Used to find the closest beakon + var/destination = "__nearest__" // This is the current beacon's ID + var/next_destination = "__nearest__" // This is the next beacon's ID + var/nearest_beacon // Tag of the beakon that we assume to be the closest one + + var/bot_version = 1.3 + var/list/threat_found_sounds = new('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg') + var/list/preparing_arrest_sounds = new('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg') + +/mob/living/bot/secbot/beepsky + name = "Officer Beepsky" + desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey." + auto_patrol = 1 + +/mob/living/bot/secbot/New() + ..() + listener = new /obj/secbot_listener(src) + listener.secbot = src + + spawn(5) // Since beepsky is made on the start... this delay is necessary + if(radio_controller) + radio_controller.add_object(listener, control_freq, filter = RADIO_SECBOT) + radio_controller.add_object(listener, beacon_freq, filter = RADIO_NAVBEACONS) + +/mob/living/bot/secbot/turn_off() + ..() + target = null + frustration = 0 + mode = SECBOT_IDLE + +/mob/living/bot/secbot/update_icons() + if(on && is_attacking) + icon_state = "secbot-c" + else + icon_state = "secbot[on]" + +/mob/living/bot/secbot/attack_hand(var/mob/user) + user.set_machine(src) + var/dat + dat += "Automatic Security Unit v[bot_version]

    " + dat += "Status: [on ? "On" : "Off"]
    " + dat += "Behaviour controls are [locked ? "locked" : "unlocked"]
    " + dat += "Maintenance panel is [open ? "opened" : "closed"]" + if(!locked || issilicon(user)) + dat += "
    Check for Weapon Authorization: [idcheck ? "Yes" : "No"]
    " + dat += "Check Security Records: [check_records ? "Yes" : "No"]
    " + dat += "Check Arrest Status: [check_arrest ? "Yes" : "No"]
    " + dat += "Operating Mode: [arrest_type ? "Detain" : "Arrest"]
    " + dat += "Report Arrests: [declare_arrests ? "Yes" : "No"]
    " + dat += "Auto Patrol: [auto_patrol ? "On" : "Off"]" + user << browse("Securitron v[bot_version] controls[dat]", "window=autosec") + onclose(user, "autosec") + return + +/mob/living/bot/secbot/Topic(href, href_list) + if(..()) + return + + usr.set_machine(src) + add_fingerprint(usr) + + if((href_list["power"]) && (access_scanner.allowed(usr))) + if(on) + turn_off() + else + turn_on() + return + + switch(href_list["operation"]) + if("idcheck") + idcheck = !idcheck + if("ignorerec") + check_records = !check_records + if("ignorearr") + check_arrest = !check_arrest + if("switchmode") + arrest_type = !arrest_type + if("patrol") + auto_patrol = !auto_patrol + mode = SECBOT_IDLE + if("declarearrests") + declare_arrests = !declare_arrests + attack_hand(usr) + +/mob/living/bot/secbot/attackby(var/obj/item/O, var/mob/user) + var/curhealth = health + ..() + if(health < curhealth) + target = user + awaiting_surrender = 5 + mode = SECBOT_HUNT + +/mob/living/bot/secbot/Life() + ..() + if(!on) + return + if(client) + return + + if(!target) + scan_view() + + if(!locked && (mode == SECBOT_START_PATROL || mode == SECBOT_PATROL)) // Stop running away when we set you up + mode = SECBOT_IDLE + + switch(mode) + if(SECBOT_IDLE) + if(auto_patrol && locked) + mode = SECBOT_START_PATROL + return + + if(SECBOT_HUNT) // Target is in the view or has been recently - chase it + if(frustration > 7) + target = null + frustration = 0 + awaiting_surrender = 0 + mode = SECBOT_IDLE + return + if(target) + var/threat = check_threat(target) + if(threat < 4) // Re-evaluate in case they dropped the weapon or something + target = null + frustration = 0 + awaiting_surrender = 0 + mode = SECBOT_IDLE + return + if(!(target in view(7, src))) + ++frustration + if(Adjacent(target)) + mode = SECBOT_ARREST + return + else + if(is_ranged) + RangedAttack(target) + else + step_towards(src, target) // Melee bots chase a bit faster + spawn(8) + if(!Adjacent(target)) + step_towards(src, target) + spawn(16) + if(!Adjacent(target)) + step_towards(src, target) + + if(SECBOT_ARREST) // Target is next to us - attack it + if(!target) + mode = SECBOT_IDLE + if(!Adjacent(target)) + awaiting_surrender = 5 // I'm done playing nice + mode = SECBOT_HUNT + var/threat = check_threat(target) + if(threat < 4) + target = null + awaiting_surrender = 0 + frustration = 0 + mode = SECBOT_IDLE + return + if(awaiting_surrender < 5 && ishuman(target) && !target.lying) + if(awaiting_surrender == 0) + say("Down on the floor, [target]! You have five seconds to comply.") + ++awaiting_surrender + else + UnarmedAttack(target) + if(ishuman(target) && declare_arrests) + var/area/location = get_area(src) + broadcast_security_hud_message("[src] is [arrest_type ? "detaining" : "arresting"] a level [check_threat(target)] suspect [target] in [location].", src) + return + + if(SECBOT_START_PATROL) + if(path.len && patrol_target) + mode = SECBOT_PATROL + return + else if(patrol_target) + spawn(0) + calc_path() + if(!path.len) + patrol_target = null + mode = SECBOT_IDLE + else + mode = SECBOT_PATROL + if(!patrol_target) + if(next_destination) + find_next_target() + else + find_patrol_target() + say("Engaging patrol mode.") + mode = SECBOT_WAIT_PATROL + return + + if(SECBOT_WAIT_PATROL) + if(patrol_target) + mode = SECBOT_START_PATROL + else + ++frustration + if(frustration > 120) + frustration = 0 + mode = SECBOT_IDLE + + if(SECBOT_PATROL) + patrol_step() + spawn(10) + patrol_step() + return + + if(SECBOT_SUMMON) + patrol_step() + spawn(8) + patrol_step() + spawn(16) + patrol_step() + return + +/mob/living/bot/secbot/UnarmedAttack(var/mob/M, var/proximity) + if(!..()) + return + + if(!istype(M)) + return + + if(istype(M, /mob/living/carbon)) + var/mob/living/carbon/C = M + var/cuff = 1 + if(istype(C, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = C + if(istype(H.back, /obj/item/weapon/rig) && istype(H.gloves,/obj/item/clothing/gloves/rig)) + cuff = 0 + if(!C.lying || C.handcuffed || arrest_type) + cuff = 0 + if(!cuff) + C.stun_effect_act(0, 60, null) + playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + is_attacking = 1 + update_icons() + spawn(2) + is_attacking = 0 + update_icons() + visible_message("[C] was prodded by [src] with a stun baton!") + else + playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2) + visible_message("[src] is trying to put handcuffs on [C]!") + if(do_mob(src, C, 60)) + if(!C.handcuffed) + C.handcuffed = new /obj/item/weapon/handcuffs(C) + C.update_inv_handcuffed() + if(preparing_arrest_sounds.len) + playsound(loc, pick(preparing_arrest_sounds), 50, 0) + else if(istype(M, /mob/living/simple_animal)) + var/mob/living/simple_animal/S = M + S.AdjustStunned(10) + S.adjustBruteLoss(15) + playsound(loc, "swing_hit", 50, 1, -1) + is_attacking = 1 + update_icons() + spawn(2) + is_attacking = 0 + update_icons() + visible_message("[M] was beaten by [src] with a stun baton!") + +/mob/living/bot/secbot/explode() + visible_message("[src] blows apart!") + var/turf/Tsec = get_turf(src) + + var/obj/item/weapon/secbot_assembly/Sa = new /obj/item/weapon/secbot_assembly(Tsec) + Sa.build_step = 1 + Sa.overlays += image('icons/obj/aibots.dmi', "hs_hole") + Sa.created_name = name + new /obj/item/device/assembly/prox_sensor(Tsec) + new /obj/item/weapon/melee/baton(Tsec) + if(prob(50)) + new /obj/item/robot_parts/l_arm(Tsec) + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + + new /obj/effect/decal/cleanable/blood/oil(Tsec) + qdel(src) + +/mob/living/bot/secbot/proc/scan_view() + for(var/mob/living/M in view(7, src)) + if(M.invisibility >= INVISIBILITY_LEVEL_ONE) + continue + if(M.stat) + continue + + var/threat = check_threat(M) + + if(threat >= 4) + target = M + say("Level [threat] infraction alert!") + custom_emote(1, "points at [M.name]!") + mode = SECBOT_HUNT + break + return + +/mob/living/bot/secbot/proc/calc_path(var/turf/avoid = null) + path = AStar(loc, patrol_target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id=botcard, exclude=avoid) + if(!path) + path = list() + +/mob/living/bot/secbot/proc/check_threat(var/mob/living/M) + if(!M || !istype(M) || M.stat) + return 0 + + if(emagged) + return 10 + + return M.assess_perp(access_scanner, idcheck, check_records, check_arrest) + +/mob/living/bot/secbot/proc/patrol_step() + if(loc == patrol_target) + patrol_target = null + path = list() + mode = SECBOT_IDLE + return + + if(path.len && patrol_target) + var/turf/next = path[1] + if(loc == next) + path -= next + return + var/moved = step_towards(src, next) + if(moved) + path -= next + frustration = 0 + else + ++frustration + if(frustration > 5) // Make a new path + mode = SECBOT_START_PATROL + return + else + mode = SECBOT_START_PATROL + +/mob/living/bot/secbot/proc/find_patrol_target() + send_status() + nearest_beacon = null + next_destination = "__nearest__" + listener.post_signal(beacon_freq, "findbeacon", "patrol") + +/mob/living/bot/secbot/proc/find_next_target() + send_status() + nearest_beacon = null + listener.post_signal(beacon_freq, "findbeacon", "patrol") + +/mob/living/bot/secbot/proc/send_status() + var/list/kv = list( + "type" = "secbot", + "name" = name, + "loca" = get_area(loc), + "mode" = mode + ) + listener.post_signal_multiple(control_freq, kv) + +/obj/secbot_listener + var/mob/living/bot/secbot/secbot = null + +/obj/secbot_listener/proc/post_signal(var/freq, var/key, var/value) // send a radio signal with a single data key/value pair + post_signal_multiple(freq, list("[key]" = value)) + +/obj/secbot_listener/proc/post_signal_multiple(var/freq, var/list/keyval) // send a radio signal with multiple data key/values + var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq) + if(!frequency) + return + + var/datum/signal/signal = new() + signal.source = secbot + signal.transmission_method = 1 + signal.data = keyval.Copy() + + if(signal.data["findbeacon"]) + frequency.post_signal(secbot, signal, filter = RADIO_NAVBEACONS) + else if(signal.data["type"] == "secbot") + frequency.post_signal(secbot, signal, filter = RADIO_SECBOT) + else + frequency.post_signal(secbot, signal) + +/obj/secbot_listener/receive_signal(datum/signal/signal) + if(!secbot || !secbot.on) + return + + var/recv = signal.data["command"] + if(recv == "bot_status") + secbot.send_status() + return + + if(signal.data["active"] == secbot) + switch(recv) + if("stop") + secbot.mode = SECBOT_IDLE + secbot.auto_patrol = 0 + return + + if("go") + secbot.mode = SECBOT_IDLE + secbot.auto_patrol = 1 + return + + if("summon") + secbot.patrol_target = signal.data["target"] + secbot.next_destination = secbot.destination + secbot.destination = null + //secbot.awaiting_beacon = 0 + secbot.mode = SECBOT_SUMMON + secbot.calc_path() + secbot.say("Responding.") + return + + recv = signal.data["beacon"] + var/valid = signal.data["patrol"] + if(!recv || !valid) + return + + if(recv == secbot.next_destination) // This beacon is our target + secbot.destination = secbot.next_destination + secbot.patrol_target = signal.source.loc + secbot.next_destination = signal.data["next_patrol"] + else if(secbot.next_destination == "__nearest__") + var/dist = get_dist(secbot, signal.source.loc) + if(dist <= 1) + return + + if(secbot.nearest_beacon) + if(dist < secbot.closest_dist) + secbot.nearest_beacon = recv + secbot.patrol_target = secbot.nearest_beacon + secbot.next_destination = signal.data["next_patrol"] + secbot.closest_dist = dist + return + else + secbot.nearest_beacon = recv + secbot.patrol_target = secbot.nearest_beacon + secbot.next_destination = signal.data["next_patrol"] + secbot.closest_dist = dist + +//Secbot Construction + +/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob) + ..() + if(!issignaler(S)) + ..() + return + + if(type != /obj/item/clothing/head/helmet) //Eh, but we don't want people making secbots out of space helmets. + return + + if(S.secured) + qdel(S) + var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly + user.put_in_hands(A) + user << "You add the signaler to the helmet." + user.drop_from_inventory(src) + qdel(src) + else + return + +/obj/item/weapon/secbot_assembly + name = "helmet/signaler assembly" + desc = "Some sort of bizarre assembly." + icon = 'icons/obj/aibots.dmi' + icon_state = "helmet_signaler" + item_state = "helmet" + var/build_step = 0 + var/created_name = "Securitron" + +/obj/item/weapon/secbot_assembly/attackby(var/obj/item/O, var/mob/user) + ..() + if(istype(O, /obj/item/weapon/weldingtool) && !build_step) + var/obj/item/weapon/weldingtool/WT = O + if(WT.remove_fuel(0, user)) + build_step = 1 + overlays += image('icons/obj/aibots.dmi', "hs_hole") + user << "You weld a hole in \the [src]." + + else if(isprox(O) && (build_step == 1)) + user.drop_item() + build_step = 2 + user << "You add \the [O] to [src]." + overlays += image('icons/obj/aibots.dmi', "hs_eye") + name = "helmet/signaler/prox sensor assembly" + qdel(O) + + else if((istype(O, /obj/item/robot_parts/l_arm) || istype(O, /obj/item/robot_parts/r_arm)) && build_step == 2) + user.drop_item() + build_step = 3 + user << "You add \the [O] to [src]." + name = "helmet/signaler/prox sensor/robot arm assembly" + overlays += image('icons/obj/aibots.dmi', "hs_arm") + qdel(O) + + else if(istype(O, /obj/item/weapon/melee/baton) && build_step == 3) + user.drop_item() + user << "You complete the Securitron! Beep boop." + var/mob/living/bot/secbot/S = new /mob/living/bot/secbot(get_turf(src)) + S.name = created_name + qdel(O) + qdel(src) + + else if(istype(O, /obj/item/weapon/pen)) + var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN) + if(!t) + return + if(!in_range(src, usr) && loc != usr) + return + created_name = t \ No newline at end of file diff --git a/code/modules/mob/living/carbon/alien/diona/diona.dm b/code/modules/mob/living/carbon/alien/diona/diona.dm index 5faeadbdcc..981e250749 100644 --- a/code/modules/mob/living/carbon/alien/diona/diona.dm +++ b/code/modules/mob/living/carbon/alien/diona/diona.dm @@ -31,4 +31,4 @@ /mob/living/carbon/alien/diona/put_in_hands(var/obj/item/W) // No hands. W.loc = get_turf(src) - return 1 \ No newline at end of file + return 1 diff --git a/code/modules/mob/living/carbon/alien/diona/life.dm b/code/modules/mob/living/carbon/alien/diona/life.dm index 5a82e3f373..ec0dd5d7e1 100644 --- a/code/modules/mob/living/carbon/alien/diona/life.dm +++ b/code/modules/mob/living/carbon/alien/diona/life.dm @@ -4,10 +4,12 @@ var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing if(isturf(loc)) //else, there's considered to be no light var/turf/T = loc - var/area/A = T.loc - if(A) - if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights - else light_amount = 5 + var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T + if(L) + light_amount = min(10,L.lum_r + L.lum_g + L.lum_b) - 5 //hardcapped so it's not abused by having a ton of flashlights + else + light_amount = 5 + nutrition += light_amount diff --git a/code/modules/mob/living/carbon/alien/diona/progression.dm b/code/modules/mob/living/carbon/alien/diona/progression.dm index fa567cbb44..588acea5ad 100644 --- a/code/modules/mob/living/carbon/alien/diona/progression.dm +++ b/code/modules/mob/living/carbon/alien/diona/progression.dm @@ -13,7 +13,7 @@ if(istype(loc,/obj/item/weapon/holder/diona)) var/obj/item/weapon/holder/diona/L = loc src.loc = L.loc - del(L) + qdel(L) src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.","\red You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.") return "Diona" \ No newline at end of file diff --git a/code/modules/mob/living/carbon/alien/progression.dm b/code/modules/mob/living/carbon/alien/progression.dm index b6306ed5e2..54c7f9a969 100644 --- a/code/modules/mob/living/carbon/alien/progression.dm +++ b/code/modules/mob/living/carbon/alien/progression.dm @@ -38,7 +38,7 @@ for(var/datum/language/L in languages) adult.add_language(L.name) - del(src) + qdel(src) /mob/living/carbon/alien/proc/update_progression() if(amount_grown < max_grown) diff --git a/code/modules/mob/living/carbon/brain/MMI.dm b/code/modules/mob/living/carbon/brain/MMI.dm index c4107f8119..c98c6304f5 100644 --- a/code/modules/mob/living/carbon/brain/MMI.dm +++ b/code/modules/mob/living/carbon/brain/MMI.dm @@ -35,7 +35,6 @@ var/locked = 0 var/mob/living/carbon/brain/brainmob = null//The current occupant. - var/mob/living/silicon/robot = null//Appears unused. var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm. attackby(var/obj/item/O as obj, var/mob/user as mob) @@ -61,7 +60,7 @@ living_mob_list += brainmob user.drop_item() - del(O) + qdel(O) name = "Man-Machine Interface: [brainmob.real_name]" icon_state = "mmi_full" @@ -115,6 +114,15 @@ locked = 1 return +/obj/item/device/mmi/Destroy() + if(isrobot(loc)) + var/mob/living/silicon/robot/borg = loc + borg.mmi = null + if(brainmob) + qdel(brainmob) + brainmob = null + ..() + /obj/item/device/mmi/radio_enabled name = "radio-enabled man-machine interface" desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio." diff --git a/code/modules/mob/living/carbon/brain/brain.dm b/code/modules/mob/living/carbon/brain/brain.dm index 230b7736f2..e72671d78a 100644 --- a/code/modules/mob/living/carbon/brain/brain.dm +++ b/code/modules/mob/living/carbon/brain/brain.dm @@ -15,7 +15,7 @@ R.my_atom = src ..() - Del() + Destroy() if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting. if(stat!=DEAD) //If not dead. death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA diff --git a/code/modules/mob/living/carbon/brain/brain_item.dm b/code/modules/mob/living/carbon/brain/brain_item.dm index 05ceed7916..486916821b 100644 --- a/code/modules/mob/living/carbon/brain/brain_item.dm +++ b/code/modules/mob/living/carbon/brain/brain_item.dm @@ -27,6 +27,12 @@ if(brainmob && brainmob.client) brainmob.client.screen.len = null //clear the hud +/obj/item/organ/brain/Destroy() + if(brainmob) + qdel(brainmob) + brainmob = null + ..() + /obj/item/organ/brain/proc/transfer_identity(var/mob/living/carbon/H) name = "\the [H]'s [initial(src.name)]" brainmob = new(src) diff --git a/code/modules/mob/living/carbon/brain/death.dm b/code/modules/mob/living/carbon/brain/death.dm index 517e32362a..43918f5288 100644 --- a/code/modules/mob/living/carbon/brain/death.dm +++ b/code/modules/mob/living/carbon/brain/death.dm @@ -7,8 +7,8 @@ /mob/living/carbon/brain/gib() if(istype(container, /obj/item/device/mmi)) - del(container)//Gets rid of the MMI if there is one + qdel(container)//Gets rid of the MMI if there is one if(loc) if(istype(loc,/obj/item/organ/brain)) - del(loc)//Gets rid of the brain item + qdel(loc)//Gets rid of the brain item ..(null,1) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/brain/posibrain.dm b/code/modules/mob/living/carbon/brain/posibrain.dm index 08f2e34243..4f4543b3b9 100644 --- a/code/modules/mob/living/carbon/brain/posibrain.dm +++ b/code/modules/mob/living/carbon/brain/posibrain.dm @@ -26,7 +26,7 @@ /obj/item/device/mmi/digital/posibrain/proc/request_player() for(var/mob/dead/observer/O in player_list) - if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted) + if(!O.MayRespawn()) continue if(jobban_isbanned(O, "AI") && jobban_isbanned(O, "Cyborg")) continue diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index a3b46d6442..6647b7c930 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -7,6 +7,13 @@ if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level germ_level++ +/mob/living/carbon/Destroy() + for(var/guts in internal_organs) + qdel(guts) + for(var/food in stomach_contents) + qdel(food) + return ..() + /mob/living/carbon/Move(NewLoc, direct) . = ..() if(.) diff --git a/code/modules/mob/living/carbon/give.dm b/code/modules/mob/living/carbon/give.dm index 107e660d39..579321a512 100644 --- a/code/modules/mob/living/carbon/give.dm +++ b/code/modules/mob/living/carbon/give.dm @@ -1,7 +1,7 @@ mob/living/carbon/verb/give(var/mob/living/carbon/target in view(1)-usr) set category = "IC" set name = "Give" - if(target.stat == 2 || usr.stat == 2|| target.client == null) + if(!istype(target) || target.stat == 2 || usr.stat == 2|| target.client == null) return var/obj/item/I if(!usr.hand && usr.r_hand == null) diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 1a9ae03d51..63b781e183 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -10,6 +10,10 @@ sleep(1) + for(var/obj/item/I in src) + drop_from_inventory(I) + I.throw_at(get_edge_target_turf(src,pick(alldirs)), rand(1,3), round(30/I.w_class)) + ..(species.gibbed_anim) gibs(loc, viruses, dna, null, species.flesh_color, species.blood_color) diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index 258c8cbcd1..8d7c655730 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -119,14 +119,14 @@ m_type = 1 if ("flap") if (!src.restrained()) - message = "[src] flaps his wings." + message = "[src] flaps \his wings." m_type = 2 if(miming) m_type = 1 if ("aflap") if (!src.restrained()) - message = "[src] flaps his wings ANGRILY!" + message = "[src] flaps \his wings ANGRILY!" m_type = 2 if(miming) m_type = 1 @@ -618,4 +618,4 @@ HTML += "
    " HTML +="\[Done\]" HTML += "" - src << browse(HTML, "window=flavor_changes;size=430x300") \ No newline at end of file + src << browse(HTML, "window=flavor_changes;size=430x300") diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 965870f97e..d725557161 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -395,14 +395,14 @@ else if(is_bleeding["right foot"]) display_shoes = 1 if(display_chest) - msg += "[src] has blood soaking through from under [t_his] clothing!\n" + msg += "[src] has blood soaking through from under [t_his] clothing!\n" if(display_shoes) - msg += "[src] has blood running from [t_his] shoes!\n" + msg += "[src] has blood running from [t_his] shoes!\n" if(display_gloves) - msg += "[src] has blood running from under [t_his] gloves!\n" + msg += "[src] has blood running from under [t_his] gloves!\n" for(var/implant in get_visible_implants(0)) - msg += "[src] has \a [implant] sticking out of [t_his] flesh!\n" + msg += "[src] has \a [implant] sticking out of [t_his] flesh!\n" if(digitalcamo) msg += "[t_He] [t_is] repulsively uncanny!\n" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index d3a7f24b36..498b46345d 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -47,6 +47,11 @@ dna.real_name = real_name make_blood() +/mob/living/carbon/human/Destroy() + for(var/organ in organs) + qdel(organ) + return ..() + /mob/living/carbon/human/Stat() ..() statpanel("Status") @@ -65,7 +70,7 @@ if (internal) if (!internal.air_contents) - del(internal) + qdel(internal) else stat("Internal Atmosphere Info", internal.name) stat("Tank Pressure", internal.air_contents.return_pressure()) @@ -818,7 +823,7 @@ for(var/x in all_hairs) var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x hairs.Add(H.name) // add hair name to hairs - del(H) // delete the hair after it's all done + qdel(H) // delete the hair after it's all done var/new_style = input("Please select hair style", "Character Generation",h_style) as null|anything in hairs @@ -833,7 +838,7 @@ for(var/x in all_fhairs) var/datum/sprite_accessory/facial_hair/H = new x fhairs.Add(H.name) - del(H) + qdel(H) new_style = input("Please select facial style", "Character Generation",f_style) as null|anything in fhairs @@ -944,7 +949,7 @@ if(H.brainmob.real_name == src.real_name) if(H.brainmob.mind) H.brainmob.mind.transfer_to(src) - del(H) + qdel(H) for (var/datum/disease/virus in viruses) virus.cure() @@ -1017,7 +1022,7 @@ .=..() if(clean_feet && !shoes && istype(feet_blood_DNA, /list) && feet_blood_DNA.len) feet_blood_color = null - del(feet_blood_DNA) + qdel(feet_blood_DNA) update_inv_shoes(1) return 1 @@ -1143,7 +1148,7 @@ if(client && client.screen) client.screen.len = null if(hud_used) - del(hud_used) + qdel(hud_used) hud_used = new /datum/hud(src) if(species) @@ -1358,4 +1363,4 @@ /mob/living/carbon/human/drop_from_inventory(var/obj/item/W, var/atom/Target = null) if(W in organs) return - ..() + ..() diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index b7cecf3d7e..94dfeddf34 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -337,12 +337,12 @@ visible_message("[user] has broken [src]'s grip on [lgrab.affecting]!") success = 1 spawn(1) - del(lgrab) + qdel(lgrab) if(istype(r_hand, /obj/item/weapon/grab)) var/obj/item/weapon/grab/rgrab = r_hand if(rgrab.affecting) visible_message("[user] has broken [src]'s grip on [rgrab.affecting]!") success = 1 spawn(1) - del(rgrab) + qdel(rgrab) return success diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index e96e526077..04ca892225 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -319,7 +319,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t This function restores the subjects blood to max. */ /mob/living/carbon/human/proc/restore_blood() - if(!species.flags & NO_BLOOD) + if(!(species.flags & NO_BLOOD)) var/blood_volume = vessel.get_reagent_amount("blood") vessel.add_reagent("blood",560.0-blood_volume) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index a0c78d7572..04c88e47b1 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -281,7 +281,7 @@ emp_act forcesay(hit_appends) //forcesay checks stat already //Melee weapon embedded object code. - if (I && I.damtype == BRUTE && !I.anchored && !I.is_robot_module()) + if (I && I.damtype == BRUTE && !I.anchored && !is_robot_module(I)) var/damage = effective_force if (armor) damage /= armor+1 @@ -355,7 +355,7 @@ emp_act //thrown weapon embedded object code. if(dtype == BRUTE && istype(O,/obj/item)) var/obj/item/I = O - if (!I.is_robot_module()) + if (!is_robot_module(I)) var/sharp = is_sharp(I) var/damage = throw_damage if (armor) diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm index 705879c633..c962b8355b 100644 --- a/code/modules/mob/living/carbon/human/human_organs.dm +++ b/code/modules/mob/living/carbon/human/human_organs.dm @@ -129,7 +129,7 @@ spark_system.attach(src) spark_system.start() spawn(10) - del(spark_system) + qdel(spark_system) //Handles chem traces /mob/living/carbon/human/proc/handle_trace_chems() diff --git a/code/modules/mob/living/carbon/human/human_powers.dm b/code/modules/mob/living/carbon/human/human_powers.dm index 10988afb92..0357d4ee09 100644 --- a/code/modules/mob/living/carbon/human/human_powers.dm +++ b/code/modules/mob/living/carbon/human/human_powers.dm @@ -218,4 +218,41 @@ log_say("PsychicWhisper: [key_name(src)]->[M.key] : [msg]") M << "\green You hear a strange, alien voice in your head... \italic [msg]" src << "\green You said: \"[msg]\" to [M]" - return \ No newline at end of file + return + +/mob/living/carbon/human/proc/diona_split_nymph() + set name = "Split" + set desc = "Split your humanoid form into its constituent nymphs." + set category = "Abilities" + + var/turf/T = get_turf(src) + + var/mob/living/carbon/alien/diona/S = new(T) + S.set_dir(dir) + if(mind) + mind.transfer_to(S) + + message_admins("\The [src] has split into nymphs; player now controls [key_name_admin(S)]") + log_admin("\The [src] has split into nymphs; player now controls [key_name(S)]") + + var/nymphs = 1 + + for(var/mob/living/carbon/alien/diona/D in src) + nymphs++ + D.loc = T + D.set_dir(pick(NORTH, SOUTH, EAST, WEST)) + + if(nymphs < 5) + for(var/i in nymphs to 4) + var/mob/M = new /mob/living/carbon/alien/diona(T) + M.set_dir(pick(NORTH, SOUTH, EAST, WEST)) + + + for(var/obj/item/W in src) + drop_from_inventory(W) + + visible_message("\The [src] quivers slightly, then splits apart with a wet slithering noise.") + + del(src) + + diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 5484508fe7..c19540c800 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -34,7 +34,7 @@ This saves us from having to call add_fingerprint() any time something is put in if (equip_to_slot_if_possible(W, slots[slot], del_on_fail = 0)) return slot if (del_on_fail) - del(W) + qdel(W) return null @@ -317,6 +317,48 @@ This saves us from having to call add_fingerprint() any time something is put in return 1 +//Checks if a given slot can be accessed at this time, either to equip or unequip I +/mob/living/carbon/human/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null) + var/obj/item/covering = null + var/check_flags = 0 + + switch(slot) + if(slot_wear_mask) + covering = src.head + check_flags = HEADCOVERSMOUTH + if(slot_glasses) + covering = src.head + check_flags = HEADCOVERSEYES + if(slot_gloves, slot_w_uniform) + covering = src.wear_suit + + if(covering) + if((covering.body_parts_covered & I.body_parts_covered) || (covering.flags & check_flags)) + user << "\The [covering] is in the way." + return 0 + return 1 + +/mob/living/carbon/human/get_equipped_item(var/slot) + switch(slot) + if(slot_wear_suit) return wear_suit + if(slot_gloves) return gloves + if(slot_shoes) return shoes + if(slot_belt) return belt + if(slot_glasses) return glasses + if(slot_head) return head + if(slot_l_ear) return l_ear + if(slot_r_ear) return r_ear + if(slot_w_uniform) return w_uniform + if(slot_wear_id) return wear_id + if(slot_l_store) return l_store + if(slot_r_store) return r_store + if(slot_s_store) return s_store + if(slot_handcuffed) return handcuffed + if(slot_legcuffed) return legcuffed + return ..() + +///Bizarre equip effect system below + /* MouseDrop human inventory menu */ @@ -341,9 +383,9 @@ This saves us from having to call add_fingerprint() any time something is put in /obj/effect/equip_e/New() if (!ticker) - del(src) + qdel(src) spawn(100) - del(src) + qdel(src) ..() return @@ -354,22 +396,22 @@ This saves us from having to call add_fingerprint() any time something is put in switch(place) if("mask") if (!( target.wear_mask )) - del(src) + qdel(src) if("l_hand") if (!( target.l_hand )) - del(src) + qdel(src) if("r_hand") if (!( target.r_hand )) - del(src) + qdel(src) if("suit") if (!( target.wear_suit )) - del(src) + qdel(src) if("uniform") if (!( target.w_uniform )) - del(src) + qdel(src) if("back") if (!( target.back )) - del(src) + qdel(src) if("syringe") return if("pill") @@ -382,10 +424,10 @@ This saves us from having to call add_fingerprint() any time something is put in return if("handcuff") if (!( target.handcuffed )) - del(src) + qdel(src) if("id") if ((!( target.wear_id ) || !( target.w_uniform ))) - del(src) + qdel(src) if("splints") var/count = 0 for(var/organ in list("l_leg","r_leg","l_arm","r_arm")) @@ -394,19 +436,19 @@ This saves us from having to call add_fingerprint() any time something is put in count = 1 break if(count == 0) - del(src) + qdel(src) return if("sensor") if (! target.w_uniform ) - del(src) + qdel(src) if("internal") if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && (istype(target.back, /obj/item/weapon/tank) || istype(target.belt, /obj/item/weapon/tank) || istype(target.s_store, /obj/item/weapon/tank)) && !( target.internal )) ) && !( target.internal ))) - del(src) + qdel(src) var/list/L = list( "syringe", "pill", "drink", "dnainjector", "fuel", "sensor", "internal", "tie") if ((item && !( L.Find(place) ))) if(isrobot(source) && place != "handcuff") - del(src) + qdel(src) for(var/mob/O in viewers(target, null)) O.show_message("\red [source] is trying to put \a [item] on [target]", 1) else @@ -508,7 +550,7 @@ This saves us from having to call add_fingerprint() any time something is put in message = "\red [source] is trying to empty [target]'s pockets." if("CPR") if (!target.cpr_time) - del(src) + qdel(src) target.cpr_time = 0 message = "\red [source] is trying perform CPR on [target]!" if("internal") @@ -566,7 +608,7 @@ It can still be worn/put on as normal. if ((source.restrained() || source.stat)) return //Source restrained or unconscious / dead var/slot_to_process - var/strip_item //this will tell us which item we will be stripping - if any. + var/obj/item/strip_item //this will tell us which item we will be stripping - if any. switch(place) //here we go again... if("mask") @@ -607,13 +649,13 @@ It can still be worn/put on as normal. strip_item = target.shoes if("l_hand") if (istype(target, /obj/item/clothing/suit/straight_jacket)) - del(src) + qdel(src) slot_to_process = slot_l_hand if (target.l_hand) strip_item = target.l_hand if("r_hand") if (istype(target, /obj/item/clothing/suit/straight_jacket)) - del(src) + qdel(src) slot_to_process = slot_r_hand if (target.r_hand) strip_item = target.r_hand @@ -700,11 +742,11 @@ It can still be worn/put on as normal. S.add_fingerprint(source) if (!( istype(S, /obj/item/weapon/dnainjector) )) S.inuse = 0 - del(src) + qdel(src) S.inject(target, source) if (S.s_time >= world.time + 30) S.inuse = 0 - del(src) + qdel(src) S.s_time = world.time for(var/mob/O in viewers(source, null)) O.show_message("\red [source] injects [target] with the DNA Injector!", 1) @@ -748,19 +790,23 @@ It can still be worn/put on as normal. target.internals.icon_state = "internal1" if(slot_to_process) if(strip_item) //Stripping an item from the mob - var/obj/item/W = strip_item - target.remove_from_mob(W) - W.add_fingerprint(source) - if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;) - if(target.r_store) - target.remove_from_mob(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store. - else - if(item && target.has_organ_for_slot(slot_to_process)) //Placing an item on the mob - if(item.mob_can_equip(target, slot_to_process, 0)) - source.remove_from_mob(item) - target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1) + if(strip_item.mob_can_unequip(target, slot_to_process, 0)) + target.drop_from_inventory(strip_item) + source.put_in_hands(strip_item) + strip_item.add_fingerprint(source) + if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;) + if(target.r_store) + target.drop_from_inventory(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store. + else + source << "You fail to remove \the [strip_item] from [target]!" + else if(item) + if(target.has_organ_for_slot(slot_to_process) && item.mob_can_equip(target, slot_to_process, 0)) //Placing an item on the mob + source.drop_from_inventory(item) + target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1) + else + source << "You fail to place \the [item] on [target]!" if(source && target) if(source.machine == target) target.show_inv(source) - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 568822d105..4bbb81612c 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -2,7 +2,7 @@ //NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick! #define HUMAN_MAX_OXYLOSS 1 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it. -#define HUMAN_CRIT_MAX_OXYLOSS ( (tickerProcess.getLastTickerTimeDuration()) / 6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks. +#define HUMAN_CRIT_MAX_OXYLOSS ( 2.0 / 6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks. last_tick_duration = ~2.0 on average #define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point #define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point @@ -32,6 +32,7 @@ var/temperature_alert = 0 var/in_stasis = 0 var/heartbeat = 0 + var/global/list/overlays_cache = null /mob/living/carbon/human/Life() @@ -876,10 +877,11 @@ var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing if(isturf(loc)) //else, there's considered to be no light var/turf/T = loc - var/area/A = T.loc - if(A) - if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights - else light_amount = 5 + var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T + if(L) + light_amount = min(10,L.lum_r + L.lum_g + L.lum_b) - 5 //hardcapped so it's not abused by having a ton of flashlights + else + light_amount = 5 nutrition += light_amount traumatic_shock -= light_amount @@ -897,10 +899,11 @@ var/light_amount = 0 if(isturf(loc)) var/turf/T = loc - var/area/A = T.loc - if(A) - if(A.lighting_use_dynamic) light_amount = T.lighting_lumcount - else light_amount = 10 + var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T + if(L) + light_amount = L.lum_r + L.lum_g + L.lum_b //hardcapped so it's not abused by having a ton of flashlights + else + light_amount = 10 if(light_amount > species.light_dam) //if there's enough light, start dying take_overall_damage(1,1) else //heal in the dark @@ -974,7 +977,7 @@ else for(var/atom/a in hallucinations) - del a + qdel(a) if(halloss > 100) src << "You're in too much pain to keep going..." @@ -1082,6 +1085,33 @@ return 1 proc/handle_regular_hud_updates() + if(!overlays_cache) + overlays_cache = list() + overlays_cache.len = 23 + overlays_cache[1] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage1") + overlays_cache[2] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage2") + overlays_cache[3] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage3") + overlays_cache[4] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage4") + overlays_cache[5] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage5") + overlays_cache[6] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage6") + overlays_cache[7] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage7") + overlays_cache[8] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage8") + overlays_cache[9] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage9") + overlays_cache[10] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage10") + overlays_cache[11] = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1") + overlays_cache[12] = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2") + overlays_cache[13] = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3") + overlays_cache[14] = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4") + overlays_cache[15] = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5") + overlays_cache[16] = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6") + overlays_cache[17] = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7") + overlays_cache[18] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1") + overlays_cache[19] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2") + overlays_cache[20] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3") + overlays_cache[21] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4") + overlays_cache[22] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5") + overlays_cache[23] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6") + if(hud_updateflag) // update our mob's hud overlays, AKA what others see flaoting above our head handle_hud_list() @@ -1100,32 +1130,32 @@ if(damageoverlay.overlays) damageoverlay.overlays = list() - + if(stat == UNCONSCIOUS) //Critical damage passage overlay if(health <= 0) var/image/I switch(health) if(-20 to -10) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage1") + I = overlays_cache[1] if(-30 to -20) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage2") + I = overlays_cache[2] if(-40 to -30) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage3") + I = overlays_cache[3] if(-50 to -40) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage4") + I = overlays_cache[4] if(-60 to -50) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage5") + I = overlays_cache[5] if(-70 to -60) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage6") + I = overlays_cache[6] if(-80 to -70) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage7") + I = overlays_cache[7] if(-90 to -80) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage8") + I = overlays_cache[8] if(-95 to -90) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage9") + I = overlays_cache[9] if(-INFINITY to -95) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage10") + I = overlays_cache[10] damageoverlay.overlays += I else //Oxygen damage overlay @@ -1133,19 +1163,19 @@ var/image/I switch(oxyloss) if(10 to 20) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1") + I = overlays_cache[11] if(20 to 25) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2") + I = overlays_cache[12] if(25 to 30) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3") + I = overlays_cache[13] if(30 to 35) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4") + I = overlays_cache[14] if(35 to 40) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5") + I = overlays_cache[15] if(40 to 45) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6") + I = overlays_cache[16] if(45 to INFINITY) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7") + I = overlays_cache[17] damageoverlay.overlays += I //Fire and Brute damage overlay (BSSR) @@ -1155,17 +1185,17 @@ var/image/I switch(hurtdamage) if(10 to 25) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1") + I = overlays_cache[18] if(25 to 40) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2") + I = overlays_cache[19] if(40 to 55) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3") + I = overlays_cache[20] if(55 to 70) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4") + I = overlays_cache[21] if(70 to 85) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5") + I = overlays_cache[22] if(85 to INFINITY) - I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6") + I = overlays_cache[23] damageoverlay.overlays += I if( stat == DEAD ) @@ -1390,8 +1420,9 @@ //0.1% chance of playing a scary sound to someone who's in complete darkness if(isturf(loc) && rand(1,1000) == 1) - var/turf/currentTurf = loc - if(!currentTurf.lighting_lumcount) + var/turf/T = loc + var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T + if(L && L.lum_r + L.lum_g + L.lum_b == 0) playsound_local(src,pick(scarySounds),50, 1, -1) proc/handle_stomach() @@ -1404,7 +1435,7 @@ if(M.stat == 2) M.death(1) stomach_contents.Remove(M) - del(M) + qdel(M) continue if(air_master.current_cycle%3==1) if(!(M.status_flags & GODMODE)) diff --git a/code/modules/mob/living/carbon/human/npcs.dm b/code/modules/mob/living/carbon/human/npcs.dm index 290c81723e..b586a197c9 100644 --- a/code/modules/mob/living/carbon/human/npcs.dm +++ b/code/modules/mob/living/carbon/human/npcs.dm @@ -2,7 +2,7 @@ name = "fancy uniform" desc = "It looks like it was tailored for a monkey." icon_state = "punpun" - item_color = "punpun" + worn_state = "punpun" species_restricted = list("Monkey") /mob/living/carbon/human/monkey/punpun/New() diff --git a/code/modules/mob/living/carbon/human/species/outsider/shadow.dm b/code/modules/mob/living/carbon/human/species/outsider/shadow.dm index fa40f8ee00..41349846eb 100644 --- a/code/modules/mob/living/carbon/human/species/outsider/shadow.dm +++ b/code/modules/mob/living/carbon/human/species/outsider/shadow.dm @@ -23,4 +23,4 @@ /datum/species/shadow/handle_death(var/mob/living/carbon/human/H) spawn(1) new /obj/effect/decal/cleanable/ash(H.loc) - del(H) \ No newline at end of file + qdel(H) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm index 62ba2e49e8..a37e4c41b1 100644 --- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm +++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm @@ -53,3 +53,8 @@ /datum/species/vox/get_random_name(var/gender) var/datum/language/species_language = all_languages[default_language] return species_language.get_random_name(gender) + +/datum/species/vox/can_shred(var/mob/living/carbon/human/H, var/ignore_intent) + if(!H.mind || !H.mind.special_role) // Pariah check. + return 0 + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 6fddbd92ec..5c01ea38b4 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -178,7 +178,7 @@ for(var/obj/item/organ/organ in H.contents) if((organ in H.organs) || (organ in H.internal_organs)) - del(organ) + qdel(organ) if(H.organs) H.organs.Cut() if(H.internal_organs) H.internal_organs.Cut() diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm index 62907752aa..ee8a1438d2 100644 --- a/code/modules/mob/living/carbon/human/species/station/station.dm +++ b/code/modules/mob/living/carbon/human/species/station/station.dm @@ -168,6 +168,10 @@ "r_foot" = list("path" = /obj/item/organ/external/diona/foot/right) ) + inherent_verbs = list( + /mob/living/carbon/human/proc/diona_split_nymph + ) + warning_low_pressure = 50 hazard_low_pressure = -1 @@ -209,7 +213,7 @@ if(D.client) D.loc = H.loc else - del(D) + qdel(D) H.visible_message("\red[H] splits apart with a wet slithering noise!") diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_embryo.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_embryo.dm index 093025189b..c60d8bca1d 100644 --- a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_embryo.dm +++ b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_embryo.dm @@ -16,9 +16,9 @@ spawn(0) AddInfectionImages(affected_mob) else - del(src) + qdel(src) -/obj/item/alien_embryo/Del() +/obj/item/alien_embryo/Destroy() if(affected_mob) affected_mob.status_flags &= ~(XENO_HOST) spawn(0) @@ -98,7 +98,7 @@ new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention if(gib_on_success) affected_mob.gib() - del(src) + qdel(src) /*---------------------------------------- Proc: RefreshInfectionImage() @@ -114,7 +114,7 @@ Des: Removes all infection images from aliens and places an infection image on a if(alien.client) for(var/image/I in alien.client.images) if(dd_hasprefix_case(I.icon_state, "infected")) - del(I) + qdel(I) for(var/mob/living/L in mob_list) if(iscorgi(L) || iscarbon(L)) if(L.status_flags & XENO_HOST) @@ -156,4 +156,4 @@ Des: Removes the alien infection image from all aliens in the world located in p for(var/image/I in alien.client.images) if(I.loc == C) if(dd_hasprefix_case(I.icon_state, "infected")) - del(I) \ No newline at end of file + qdel(I) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm index 6fbdfa8ddb..bdc505fe34 100644 --- a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm +++ b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm @@ -41,7 +41,7 @@ var/const/MAX_ACTIVE_TIME = 400 if(config.aliens_allowed) ..() else - del(src) + qdel(src) /obj/item/clothing/mask/facehugger/examine(mob/user) ..(user) diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/xenomorphs.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/xenomorphs.dm index e1caf89324..4ef350ef88 100644 --- a/code/modules/mob/living/carbon/human/species/xenomorphs/xenomorphs.dm +++ b/code/modules/mob/living/carbon/human/species/xenomorphs/xenomorphs.dm @@ -45,7 +45,7 @@ Des: Removes all infected images from the alien. if (client) for(var/image/I in client.images) if(dd_hasprefix_case(I.icon_state, "infected")) - del(I) + qdel(I) return /* TODO: Convert this over. diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index dbc78f513c..d7776fa18d 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -239,7 +239,7 @@ var/global/list/damage_icon_parts = list() //0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic. //Create a new, blank icon for our mob to use. if(stand_icon) - del(stand_icon) + qdel(stand_icon) stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank") var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]" var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"] @@ -412,7 +412,7 @@ var/global/list/damage_icon_parts = list() if (targeted_by && target_locked) overlays_standing[TARGETED_LAYER] = target_locked else if (!targeted_by && target_locked) - del(target_locked) + qdel(target_locked) if (!targeted_by) overlays_standing[TARGETED_LAYER] = null if(update_icons) update_icons() @@ -457,37 +457,49 @@ var/global/list/damage_icon_parts = list() /mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1) if(w_uniform && istype(w_uniform, /obj/item/clothing/under) ) w_uniform.screen_loc = ui_iclothing - var/t_color = w_uniform.item_color - if(!t_color) t_color = icon_state - var/image/standing = image("icon_state" = "[t_color]_s") + //determine the icon to use + var/icon/under_icon if(w_uniform.icon_override) - standing.icon = w_uniform.icon_override + under_icon = w_uniform.icon_override else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[species.name]) - standing.icon = w_uniform.sprite_sheets[species.name] + under_icon = w_uniform.sprite_sheets[species.name] + else if(w_uniform.item_icons && w_uniform.item_icons[slot_w_uniform_str]) + under_icon = w_uniform.item_icons[slot_w_uniform_str] else - standing.icon = 'icons/mob/uniform.dmi' + under_icon = INV_W_UNIFORM_DEF_ICON + + //determine state to use + var/under_state + if(w_uniform.item_state_slots && w_uniform.item_state_slots[slot_w_uniform_str]) + under_state = w_uniform.item_state_slots[slot_w_uniform_str] + else if(w_uniform.item_state) + under_state = w_uniform.item_state + else + under_state = w_uniform.icon_state + //need to append _s to the icon state for legacy compatibility + var/image/standing = image(icon = under_icon, icon_state = "[under_state]_s") + + //apply blood overlay if(w_uniform.blood_DNA) - var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "uniformblood") + var/image/bloodsies = image(icon = species.blood_mask, icon_state = "uniformblood") bloodsies.color = w_uniform.blood_color standing.overlays += bloodsies - if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE. - for(var/obj/item/clothing/accessory/A in w_uniform:accessories) - var/tie_color = A.item_color - if(!tie_color) tie_color = A.icon_state - standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]") + //accessories + var/obj/item/clothing/under/under = w_uniform + if(under.accessories.len) + for(var/obj/item/clothing/accessory/A in under.accessories) + var/accessory_state = A.overlay_state? A.overlay_state : A.icon_state + standing.overlays += image(icon = INV_ACCESSORIES_DEF_ICON, icon_state = accessory_state) overlays_standing[UNIFORM_LAYER] = standing else overlays_standing[UNIFORM_LAYER] = null - // This really, really seems like it should not be mixed in the middle of display code... - // Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY - for( var/obj/item/thing in list(r_store, l_store, wear_id, belt) ) - if(thing) - remove_from_mob(thing) - if(update_icons) update_icons() + + if(update_icons) + update_icons() /mob/living/carbon/human/update_inv_wear_id(var/update_icons=1) if(wear_id) @@ -742,19 +754,38 @@ var/global/list/damage_icon_parts = list() /mob/living/carbon/human/update_inv_back(var/update_icons=1) if(back) back.screen_loc = ui_back //TODO - var/obj/item/weapon/rig/rig = back + + //determine the icon to use + var/icon/overlay_icon if(back.icon_override) - overlays_standing[BACK_LAYER] = image("icon" = back.icon_override, "icon_state" = "[back.icon_state]") - //If this is a rig and a mob_icon is set, it will take species into account in the rig update_icon() proc. - else if(istype(rig) && rig.mob_icon) - overlays_standing[BACK_LAYER] = rig.mob_icon + overlay_icon = back.icon_override + else if(istype(back, /obj/item/weapon/rig)) + //If this is a rig and a mob_icon is set, it will take species into account in the rig update_icon() proc. + var/obj/item/weapon/rig/rig = back + overlay_icon = rig.mob_icon else if(back.sprite_sheets && back.sprite_sheets[species.name]) - overlays_standing[BACK_LAYER] = image("icon" = back.sprite_sheets[species.name], "icon_state" = "[back.icon_state]") + overlay_icon = back.sprite_sheets[species.name] + else if(back.item_icons && (slot_back_str in back.item_icons)) + overlay_icon = back.item_icons[slot_back_str] else - overlays_standing[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]") + overlay_icon = INV_BACK_DEF_ICON + + //determine state to use + var/overlay_state + if(back.item_state_slots && back.item_state_slots[slot_back_str]) + overlay_state = back.item_state_slots[slot_back_str] + else if(back.item_state) + overlay_state = back.item_state + else + overlay_state = back.icon_state + + //create the image + overlays_standing[BACK_LAYER] = image(icon = overlay_icon, icon_state = overlay_state) else - overlays_standing[BACK_LAYER] = null - if(update_icons) update_icons() + overlays_standing[BACK_LAYER] = null + + if(update_icons) + update_icons() /mob/living/carbon/human/update_hud() //TODO: do away with this if possible @@ -791,19 +822,27 @@ var/global/list/damage_icon_parts = list() if(r_hand) r_hand.screen_loc = ui_rhand //TODO - var/t_icon = INV_R_HAND_DEF_ICON - if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons)) - t_icon = r_hand.item_icons[icon_r_hand] - - var/t_state = r_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand - if(!t_state) t_state = r_hand.icon_state + //determine icon to use + var/icon/t_icon if(r_hand.icon_override) - t_state = "[t_state]_r" - overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.icon_override, "icon_state" = "[t_state]") + t_icon = r_hand.icon_override + else if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons)) + t_icon = r_hand.item_icons[slot_r_hand_str] else - overlays_standing[R_HAND_LAYER] = image("icon" = t_icon, "icon_state" = "[t_state]") + t_icon = INV_R_HAND_DEF_ICON - if (handcuffed) drop_r_hand() + //determine icon state to use + var/t_state + if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str]) + t_state = r_hand.item_state_slots[slot_r_hand_str] + else if(r_hand.item_state) + t_state = r_hand.item_state + else + t_state = r_hand.icon_state + + overlays_standing[R_HAND_LAYER] = image(icon = t_icon, icon_state = t_state) + + if (handcuffed) drop_r_hand() //this should be moved out of icon code else overlays_standing[R_HAND_LAYER] = null @@ -814,19 +853,27 @@ var/global/list/damage_icon_parts = list() if(l_hand) l_hand.screen_loc = ui_lhand //TODO - var/t_icon = INV_L_HAND_DEF_ICON - if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons)) - t_icon = l_hand.item_icons[icon_l_hand] - - var/t_state = l_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand - if(!t_state) t_state = l_hand.icon_state + //determine icon to use + var/icon/t_icon if(l_hand.icon_override) - t_state = "[t_state]_l" - overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.icon_override, "icon_state" = "[t_state]") + t_icon = l_hand.icon_override + else if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons)) + t_icon = l_hand.item_icons[slot_l_hand_str] else - overlays_standing[L_HAND_LAYER] = image("icon" = t_icon, "icon_state" = "[t_state]") + t_icon = INV_L_HAND_DEF_ICON - if (handcuffed) drop_l_hand() + //determine icon state to use + var/t_state + if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str]) + t_state = l_hand.item_state_slots[slot_l_hand_str] + else if(l_hand.item_state) + t_state = l_hand.item_state + else + t_state = l_hand.icon_state + + overlays_standing[L_HAND_LAYER] = image(icon = t_icon, icon_state = t_state) + + if (handcuffed) drop_l_hand() //This probably should not be here else overlays_standing[L_HAND_LAYER] = null diff --git a/code/modules/mob/living/carbon/human/whisper.dm b/code/modules/mob/living/carbon/human/whisper.dm index 2f67cbec85..7336189e11 100644 --- a/code/modules/mob/living/carbon/human/whisper.dm +++ b/code/modules/mob/living/carbon/human/whisper.dm @@ -143,7 +143,7 @@ //now mobs var/speech_bubble_test = say_test(message) var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]") - spawn(30) del(speech_bubble) + spawn(30) qdel(speech_bubble) for(var/mob/M in listening) M << speech_bubble diff --git a/code/modules/mob/living/carbon/metroid/items.dm b/code/modules/mob/living/carbon/metroid/items.dm index 9f10399112..6739cb4e2b 100644 --- a/code/modules/mob/living/carbon/metroid/items.dm +++ b/code/modules/mob/living/carbon/metroid/items.dm @@ -23,7 +23,7 @@ user <<"You apply the enhancer. It now has triple the amount of uses." Uses = 3 enhanced = 1 - del(O) + qdel(O) /obj/item/slime_extract/New() ..() @@ -145,14 +145,14 @@ pet.icon_dead = "[M.colour] baby slime dead" pet.colour = "[M.colour]" user <<"You feed the slime the potion, removing it's powers and calming it." - del(M) + qdel(M) var/newname = sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text, MAX_NAME_LEN) if (!newname) newname = "pet slime" pet.name = newname pet.real_name = newname - del(src) + qdel(src) /obj/item/weapon/slimepotion2 name = "advanced docility potion" @@ -176,14 +176,14 @@ pet.icon_dead = "[M.colour] baby slime dead" pet.colour = "[M.colour]" user <<"You feed the slime the potion, removing it's powers and calming it." - del(M) + qdel(M) var/newname = sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text, MAX_NAME_LEN) if (!newname) newname = "pet slime" pet.name = newname pet.real_name = newname - del(src) + qdel(src) /obj/item/weapon/slimesteroid @@ -208,7 +208,7 @@ user <<"You feed the slime the steroid. It now has triple the amount of extract." M.cores = 3 - del(src) + qdel(src) /obj/item/weapon/slimesteroid2 name = "extract enhancer" @@ -227,7 +227,7 @@ user <<"You apply the enhancer. It now has triple the amount of uses." target.Uses = 3 target.enahnced = 1 - del(src)*/ + qdel(src)*/ /obj/effect/golemrune anchored = 1 @@ -268,7 +268,7 @@ G.set_species("Golem") G.key = ghost.key G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost." - del (src) + qdel(src) proc/announce_to_ghosts() @@ -350,7 +350,7 @@ spawn(rand(50,100)) src.visible_message(" The [name] bursts open!") new/mob/living/carbon/slime(T) - del(src) + qdel(src) /obj/item/weapon/reagent_containers/food/snacks/egg/slime/process() @@ -360,7 +360,7 @@ src.Hatch() /obj/item/weapon/reagent_containers/food/snacks/egg/slime/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype( W, /obj/item/toy/crayon )) + if(istype( W, /obj/item/weapon/pen/crayon )) return else ..() diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index e7e545fb30..ebbfb991d0 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -178,7 +178,7 @@ var/f_loss = null switch (severity) if (1.0) - del(src) + qdel(src) return if (2.0) diff --git a/code/modules/mob/living/carbon/metroid/powers.dm b/code/modules/mob/living/carbon/metroid/powers.dm index b2f8c2588f..b5fd583ade 100644 --- a/code/modules/mob/living/carbon/metroid/powers.dm +++ b/code/modules/mob/living/carbon/metroid/powers.dm @@ -161,7 +161,7 @@ src.mind.transfer_to(new_slime) else new_slime.key = src.key - del(src) + qdel(src) else src << "I am not ready to reproduce yet..." else diff --git a/code/modules/mob/living/carbon/resist.dm b/code/modules/mob/living/carbon/resist.dm new file mode 100644 index 0000000000..95ee36b1f6 --- /dev/null +++ b/code/modules/mob/living/carbon/resist.dm @@ -0,0 +1,170 @@ + +/mob/living/carbon/process_resist() + + //drop && roll + if(on_fire) + fire_stacks -= 2 //reduced + Weaken(3) + spin(32,2) + visible_message( + "[src] rolls on the floor, trying to put themselves out!", + "You stop, drop, and roll!" + ) + sleep(30) + if(fire_stacks <= 0) + visible_message( + "[src] has successfully extinguished themselves!", + "You extinguish yourself." + ) + ExtinguishMob() + return + + if(handcuffed) + spawn() escape_handcuffs() + else if(legcuffed) + spawn() escape_legcuffs() + + ..() + +/mob/living/carbon/proc/escape_handcuffs() + if(!(last_special <= world.time)) return + + next_move = world.time + 100 + last_special = world.time + 100 + + if(can_break_cuffs()) //Don't want to do a lot of logic gating here. + break_handcuffs() + return + + var/obj/item/weapon/handcuffs/HC = handcuffed + + //A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type + var/breakouttime = 1200 + var/displaytime = 2 //Minutes to display in the "this will take X minutes." + //If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future... + if(istype(HC)) + breakouttime = HC.breakouttime + displaytime = breakouttime / 600 //Minutes + + visible_message( + "[src] attempts to remove \the [HC]!", + "You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)" + ) + + if(do_after(src, breakouttime)) + if(!handcuffed || buckled) + return + visible_message( + "[src] manages to remove \the [handcuffed]!", + "You successfully remove \the [handcuffed]." + ) + drop_from_inventory(handcuffed) + +/mob/living/carbon/proc/escape_legcuffs() + if(!(last_special <= world.time)) return + + next_move = world.time + 100 + last_special = world.time + 100 + + if(can_break_cuffs()) //Don't want to do a lot of logic gating here. + break_legcuffs() + return + + var/obj/item/weapon/legcuffs/HC = legcuffed + + //A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/legcuffs type + var/breakouttime = 1200 + var/displaytime = 2 //Minutes to display in the "this will take X minutes." + //If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to legcuff you with toilet paper in the future... + if(istype(HC)) + breakouttime = HC.breakouttime + displaytime = breakouttime / 600 //Minutes + + visible_message( + "[usr] attempts to remove \the [HC]!", + "You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)" + ) + + if(do_after(src, breakouttime)) + if(!legcuffed || buckled) + return + visible_message( + "[src] manages to remove \the [legcuffed]!", + "You successfully remove \the [legcuffed]." + ) + + drop_from_inventory(legcuffed) + legcuffed = null + update_inv_legcuffed() + +/mob/living/carbon/proc/can_break_cuffs() + if(HULK in mutations) + return 1 + +/mob/living/carbon/proc/break_handcuffs() + visible_message( + "[src] is trying to break \the [handcuffed]!", + "You attempt to break your [handcuffed.name]. (This will take around 5 seconds and you need to stand still)" + ) + + if(do_after(src, 50)) + if(!handcuffed || buckled) + return + + visible_message( + "[src] manages to break \the [handcuffed]!", + "You successfully break your [handcuffed.name]." + ) + + say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) + + del(handcuffed) + handcuffed = null + if(buckled && buckled.buckle_require_restraints) + buckled.unbuckle_mob() + update_inv_handcuffed() + +/mob/living/carbon/proc/break_legcuffs() + src << "You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)" + visible_message("[src] is trying to break the legcuffs!") + + if(do_after(src, 50)) + if(!legcuffed || buckled) + return + + visible_message( + "[src] manages to break the legcuffs!", + "You successfully break your legcuffs." + ) + + say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) + + del(legcuffed) + legcuffed = null + update_inv_legcuffed() + +/mob/living/carbon/human/can_break_cuffs() + if(species.can_shred(src,1)) + return 1 + return ..() + +/mob/living/carbon/escape_buckle() + if(!buckled) return + if(!(last_special <= world.time)) return + + if(!restrained()) + ..() + else + next_move = world.time + 100 + last_special = world.time + 100 + visible_message( + "[usr] attempts to unbuckle themself!", + "You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)" + ) + + if(do_after(usr, 1200)) + if(!buckled) + return + visible_message("[usr] manages to unbuckle themself!", + "You successfully unbuckle yourself.") + buckled.user_unbuckle_mob(src) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index c4175456ec..d723cb5556 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -512,7 +512,7 @@ default behaviour is: for(var/mob/O in viewers(M, null)) O.show_message(text("\red [] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1) //G = null - del(G) + qdel(G) else ok = 0 if (locate(/obj/item/weapon/grab, M.grabbed_by.len)) @@ -571,284 +571,84 @@ default behaviour is: set name = "Resist" set category = "IC" - if(usr.stat || !isliving(usr) || usr.next_move > world.time) - return + if(can_resist()) + next_move = world.time + 20 + process_resist() - usr.next_move = world.time + 20 - - var/mob/living/L = usr +/mob/living/proc/can_resist() + //need to allow !canmove, or otherwise neck grabs can't be resisted + //so just check weakened instead. + if(stat || weakened) + return 0 + if(next_move > world.time) + return 0 + return 1 +/mob/living/proc/process_resist() //Getting out of someone's inventory. - if(istype(src.loc,/obj/item/weapon/holder)) - var/obj/item/weapon/holder/H = src.loc //Get our item holder. - var/mob/M = H.loc //Get our mob holder (if any). - - if(istype(M)) - M.drop_from_inventory(H) - M << "[H] wriggles out of your grip!" - src << "You wriggle out of [M]'s grip!" - else if(istype(H.loc,/obj/item)) - src << "You struggle free of [H.loc]." - H.loc = get_turf(H) - - if(istype(M)) - for(var/atom/A in M.contents) - if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder)) - return - - M.status_flags &= ~PASSEMOTES + if(istype(src.loc, /obj/item/weapon/holder)) + escape_inventory(src.loc) return - //Resisting control by an alien mind. - if(istype(src.loc,/mob/living/simple_animal/borer)) - var/mob/living/simple_animal/borer/B = src.loc - var/mob/living/captive_brain/H = src - - H << "You begin doggedly resisting the parasite's control (this will take approximately sixty seconds)." - B.host << "You feel the captive mind of [src] begin to resist your control." - - spawn(rand(200,250)+B.host.brainloss) - - if(!B || !B.controlling) - return - - B.host.adjustBrainLoss(rand(5,10)) - H << "With an immense exertion of will, you regain control of your body!" - B.host << "You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you." - - B.detatch() - - verbs -= /mob/living/carbon/proc/release_control - verbs -= /mob/living/carbon/proc/punish_host - verbs -= /mob/living/carbon/proc/spawn_larvae - - return - //resisting grabs (as if it helps anyone...) - if ((!( L.stat ) && !( L.restrained() ))) - var/resisting = 0 - for(var/obj/O in L.requests) - L.requests.Remove(O) - del(O) - resisting++ - for(var/obj/item/weapon/grab/G in usr.grabbed_by) - resisting++ - switch(G.state) - if(GRAB_PASSIVE) - del(G) - if(GRAB_AGGRESSIVE) - if(prob(60)) //same chance of breaking the grab as disarm - L.visible_message("[L] has broken free of [G.assailant]'s grip!") - del(G) - if(GRAB_NECK) - //If the you move when grabbing someone then it's easier for them to break free. Same if the affected mob is immune to stun. - if (((world.time - G.assailant.l_move_time < 30 || !L.stunned) && prob(15)) || prob(3)) - L.visible_message("[L] has broken free of [G.assailant]'s headlock!") - del(G) - if(resisting) - L.visible_message("[L] resists!") - + if (!restrained()) + resist_grab() //unbuckling yourself - if(L.buckled && (L.last_special <= world.time) ) - if(iscarbon(L)) - var/mob/living/carbon/C = L - if( C.handcuffed ) - C.next_move = world.time + 100 - C.last_special = world.time + 100 - C << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)" - for(var/mob/O in viewers(L)) - O.show_message("\red [usr] attempts to unbuckle themself!", 1) - spawn(0) - if(do_after(usr, 1200)) - if(!C.buckled) - return - for(var/mob/O in viewers(C)) - O.show_message("\red [usr] manages to unbuckle themself!", 1) - C << "\blue You successfully unbuckle yourself." - C.buckled.user_unbuckle_mob(C) - else - L.buckled.user_unbuckle_mob(L) + if(buckled) + spawn() escape_buckle() //Breaking out of a locker? - else if( src.loc && (istype(src.loc, /obj/structure/closet)) ) - var/breakout_time = 2 //2 minutes by default + if( src.loc && (istype(src.loc, /obj/structure/closet)) ) + var/obj/structure/closet/C = loc + spawn() C.mob_breakout(src) - var/obj/structure/closet/C = L.loc - if(C.opened) - return //Door's open... wait, why are you in it's contents then? - if(istype(L.loc, /obj/structure/closet/secure_closet)) - var/obj/structure/closet/secure_closet/SC = L.loc - if(!SC.locked && !SC.welded) - return //It's a secure closet, but isn't locked. Easily escapable from, no need to 'resist' - else - if(!C.welded) - return //closed but not welded... - // else Meh, lets just keep it at 2 minutes for now - // breakout_time++ //Harder to get out of welded lockers than locked lockers +/mob/living/proc/escape_inventory(obj/item/weapon/holder/H) + if(H != src.loc) return + + var/mob/M = H.loc //Get our mob holder (if any). - //okay, so the closet is either welded or locked... resist!!! - usr.next_move = world.time + 100 - L.last_special = world.time + 100 - L << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about [breakout_time] minutes)" - for(var/mob/O in viewers(usr.loc)) - O.show_message("\red The [L.loc] begins to shake violently!", 1) + if(istype(M)) + M.drop_from_inventory(H) + M << "[H] wriggles out of your grip!" + src << "You wriggle out of [M]'s grip!" + else if(istype(H.loc,/obj/item)) + src << "You struggle free of [H.loc]." + H.loc = get_turf(H) + if(istype(M)) + for(var/atom/A in M.contents) + if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder)) + return - spawn(0) - if(do_after(usr,(breakout_time*60*10))) //minutes * 60seconds * 10deciseconds - if(!C || !L || L.stat != CONSCIOUS || L.loc != C || C.opened) //closet/user destroyed OR user dead/unconcious OR user no longer in closet OR closet opened - return + M.status_flags &= ~PASSEMOTES - //Perform the same set of checks as above for weld and lock status to determine if there is even still a point in 'resisting'... - if(istype(L.loc, /obj/structure/closet/secure_closet)) - var/obj/structure/closet/secure_closet/SC = L.loc - if(!SC.locked && !SC.welded) - return - else - if(!C.welded) - return +/mob/living/proc/escape_buckle() + if(buckled) + buckled.user_unbuckle_mob(src) - //Well then break it! - if(istype(usr.loc, /obj/structure/closet/secure_closet)) - var/obj/structure/closet/secure_closet/SC = L.loc - SC.desc = "It appears to be broken." - SC.icon_state = SC.icon_off - flick(SC.icon_broken, SC) - sleep(10) - flick(SC.icon_broken, SC) - sleep(10) - SC.broken = 1 - SC.locked = 0 - SC.update_icon() - usr << "\red You successfully break out!" - for(var/mob/O in viewers(L.loc)) - O.show_message("\red \the [usr] successfully broke out of \the [SC]!", 1) - if(istype(SC.loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace) - var/obj/structure/bigDelivery/BD = SC.loc - BD.attack_hand(usr) - SC.open() - else - C.welded = 0 - C.update_icon() - usr << "\red You successfully break out!" - for(var/mob/O in viewers(L.loc)) - O.show_message("\red \the [usr] successfully broke out of \the [C]!", 1) - if(istype(C.loc, /obj/structure/bigDelivery)) //nullspace ect.. read the comment above - var/obj/structure/bigDelivery/BD = C.loc - BD.attack_hand(usr) - C.open() - - //drop && roll or breaking out of handcuffs - else if(iscarbon(L)) - var/mob/living/carbon/CM = L - if(CM.on_fire && CM.canmove) - CM.fire_stacks -= 5 - CM.Weaken(3) - CM.spin(32,2) - CM.visible_message("[CM] rolls on the floor, trying to put themselves out!", \ - "You stop, drop, and roll!") - sleep(30) - if(fire_stacks <= 0) - CM.visible_message("[CM] has successfully extinguished themselves!", \ - "You extinguish yourself.") - ExtinguishMob() - return - if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time)) - CM.next_move = world.time + 100 - CM.last_special = world.time + 100 - - var/can_break_cuffs - if(HULK in usr.mutations) - can_break_cuffs = 1 - else if(istype(CM,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = CM - if(H.species.can_shred(H,1)) - can_break_cuffs = 1 - - if(can_break_cuffs) //Don't want to do a lot of logic gating here. - usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)" - for(var/mob/O in viewers(CM)) - O.show_message(text("\red [] is trying to break the handcuffs!", CM), 1) - spawn(0) - if(do_after(CM, 50)) - if(!CM.handcuffed || CM.buckled) - return - for(var/mob/O in viewers(CM)) - O.show_message(text("\red [] manages to break the handcuffs!", CM), 1) - CM << "\red You successfully break your handcuffs." - CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) - del(CM.handcuffed) - CM.handcuffed = null - if(buckled && buckled.buckle_require_restraints) - buckled.unbuckle_mob() - CM.update_inv_handcuffed() - else - var/obj/item/weapon/handcuffs/HC = CM.handcuffed - var/breakouttime = 1200 //A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type - var/displaytime = 2 //Minutes to display in the "this will take X minutes." - if(istype(HC)) //If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future... - breakouttime = HC.breakouttime - displaytime = breakouttime / 600 //Minutes - CM << "\red You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)" - for(var/mob/O in viewers(CM)) - O.show_message( "\red [usr] attempts to remove \the [HC]!", 1) - spawn(0) - if(do_after(CM, breakouttime)) - if(!CM.handcuffed || CM.buckled) - return // time leniency for lag which also might make this whole thing pointless but the server - for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink - O.show_message("\red [CM] manages to remove the handcuffs!", 1) - CM << "\blue You successfully remove \the [CM.handcuffed]." - CM.drop_from_inventory(CM.handcuffed) - - else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time)) - CM.next_move = world.time + 100 - CM.last_special = world.time + 100 - - var/can_break_cuffs - if(HULK in usr.mutations) - can_break_cuffs = 1 - else if(istype(CM,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = CM - if(H.species.can_shred(H,1)) - can_break_cuffs = 1 - - if(can_break_cuffs) //Don't want to do a lot of logic gating here. - usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)" - for(var/mob/O in viewers(CM)) - O.show_message(text("\red [] is trying to break the legcuffs!", CM), 1) - spawn(0) - if(do_after(CM, 50)) - if(!CM.legcuffed || CM.buckled) - return - for(var/mob/O in viewers(CM)) - O.show_message(text("\red [] manages to break the legcuffs!", CM), 1) - CM << "\red You successfully break your legcuffs." - CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) - del(CM.legcuffed) - CM.legcuffed = null - CM.update_inv_legcuffed() - else - var/obj/item/weapon/legcuffs/HC = CM.legcuffed - var/breakouttime = 1200 //A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/legcuffs type - var/displaytime = 2 //Minutes to display in the "this will take X minutes." - if(istype(HC)) //If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to legcuff you with toilet paper in the future... - breakouttime = HC.breakouttime - displaytime = breakouttime / 600 //Minutes - CM << "\red You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)" - for(var/mob/O in viewers(CM)) - O.show_message( "\red [usr] attempts to remove \the [HC]!", 1) - spawn(0) - if(do_after(CM, breakouttime)) - if(!CM.legcuffed || CM.buckled) - return // time leniency for lag which also might make this whole thing pointless but the server - for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink - O.show_message("\red [CM] manages to remove the legcuffs!", 1) - CM << "\blue You successfully remove \the [CM.legcuffed]." - CM.drop_from_inventory(CM.legcuffed) - CM.legcuffed = null - CM.update_inv_legcuffed() +/mob/living/proc/resist_grab() + var/resisting = 0 + for(var/obj/O in requests) + requests.Remove(O) + qdel(O) + resisting++ + for(var/obj/item/weapon/grab/G in grabbed_by) + resisting++ + switch(G.state) + if(GRAB_PASSIVE) + qdel(G) + if(GRAB_AGGRESSIVE) + if(prob(60)) //same chance of breaking the grab as disarm + visible_message("[src] has broken free of [G.assailant]'s grip!") + qdel(G) + if(GRAB_NECK) + //If the you move when grabbing someone then it's easier for them to break free. Same if the affected mob is immune to stun. + if (((world.time - G.assailant.l_move_time < 30 || !stunned) && prob(15)) || prob(3)) + visible_message("[src] has broken free of [G.assailant]'s headlock!") + qdel(G) + if(resisting) + visible_message("[src] resists!") /mob/living/verb/lay_down() set name = "Rest" diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index e3ce0c9302..4a41479e34 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -52,6 +52,7 @@ if(istype(get_active_hand(),/obj/item/device/assembly/signaler)) var/obj/item/device/assembly/signaler/signaler = get_active_hand() if(signaler.deadman && prob(80)) + log_and_message_admins("has triggered a signaler deadman's switch") src.visible_message("\red [src] triggers their deadman's switch!") signaler.signal() @@ -59,7 +60,7 @@ if(P.taser_effect) stun_effect_act(0, P.agony, def_zone, P) src <<"\red You have been hit by [P]!" - del P + qdel(P) return //Armor @@ -138,7 +139,7 @@ var/obj/item/I = O mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR var/momentum = speed*mass - + if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED) var/dir = get_dir(O.throw_source, src) @@ -199,14 +200,14 @@ /mob/living/proc/IgniteMob() if(fire_stacks > 0 && !on_fire) on_fire = 1 - src.AddLuminosity(3) + set_light(light_range + 3) update_fire() /mob/living/proc/ExtinguishMob() if(on_fire) on_fire = 0 fire_stacks = 0 - src.AddLuminosity(-3) + set_light(max(0, light_range - 3)) update_fire() /mob/living/proc/update_fire() @@ -218,18 +219,18 @@ /mob/living/proc/handle_fire() if(fire_stacks < 0) fire_stacks = max(0, fire_stacks++) //If we've doused ourselves in water to avoid fire, dry off slowly - + if(!on_fire) return 1 else if(fire_stacks <= 0) ExtinguishMob() //Fire's been put out. return 1 - + var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment if(G.gas["oxygen"] < 1) ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire return 1 - + var/turf/location = get_turf(src) location.hotspot_expose(fire_burn_temperature(), 50, 1) @@ -241,6 +242,6 @@ /mob/living/proc/fire_burn_temperature() if (fire_stacks <= 0) return 0 - + //Scale quadratically so that single digit numbers of fire stacks don't burn ridiculously hot. return round(FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE*(fire_stacks/FIRE_MAX_FIRESUIT_STACKS)**2) diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 3db012b44d..8919ab0952 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -263,7 +263,7 @@ proc/get_radio_key_from_channel(var/channel) var/speech_bubble_test = say_test(message) var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]") - spawn(30) del(speech_bubble) + spawn(30) qdel(speech_bubble) for(var/mob/M in listening) M << speech_bubble diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index af26c7ddb9..f40036ae6b 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -72,7 +72,6 @@ var/list/ai_verbs_default = list( var/mob/living/silicon/ai/parent = null - var/apc_override = 0 //hack for letting the AI use its APC even when visionless var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through. var/datum/trackable/track = null var/last_announcement = "" @@ -80,13 +79,11 @@ var/list/ai_verbs_default = list( /mob/living/silicon/ai/proc/add_ai_verbs() src.verbs |= ai_verbs_default - src.verbs |= ai_verbs_subsystems - src.verbs |= silicon_verbs_subsystems + src.verbs |= silicon_subsystems /mob/living/silicon/ai/proc/remove_ai_verbs() src.verbs -= ai_verbs_default - src.verbs -= ai_verbs_subsystems - src.verbs -= silicon_verbs_subsystems + src.verbs -= silicon_subsystems /mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0) announcement = new() @@ -146,7 +143,7 @@ var/list/ai_verbs_default = list( if(!safety)//Only used by AIize() to successfully spawn an AI. if (!B)//If there is no player/brain inside. empty_playable_ai_cores += new/obj/structure/AIcore/deactivated(loc)//New empty terminal. - del(src)//Delete AI. + qdel(src)//Delete AI. return else if (B.brainmob.mind) @@ -196,9 +193,9 @@ var/list/ai_verbs_default = list( job = "AI" -/mob/living/silicon/ai/Del() +/mob/living/silicon/ai/Destroy() ai_list -= src - del(eyeobj) + qdel(eyeobj) ..() /mob/living/silicon/ai/pointed(atom/A as mob|obj|turf in view()) @@ -244,7 +241,7 @@ var/list/ai_verbs_default = list( /obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null) powered_ai = ai if(isnull(powered_ai)) - Del() + qdel(src) loc = powered_ai.loc use_power(1) // Just incase we need to wake up the power system. @@ -253,7 +250,7 @@ var/list/ai_verbs_default = list( /obj/machinery/ai_powersupply/process() if(!powered_ai || powered_ai.stat & DEAD) - Del() + qdel(src) if(!powered_ai.anchored) loc = powered_ai.loc use_power = 0 @@ -471,13 +468,13 @@ var/list/ai_verbs_default = list( /mob/living/silicon/ai/reset_view(atom/A) if(camera) - camera.SetLuminosity(0) + camera.set_light(0) if(istype(A,/obj/machinery/camera)) camera = A ..() if(istype(A,/obj/machinery/camera)) - if(camera_light_on) A.SetLuminosity(AI_CAMERA_LUMINOSITY) - else A.SetLuminosity(0) + if(camera_light_on) A.set_light(AI_CAMERA_LUMINOSITY) + else A.set_light(0) /mob/living/silicon/ai/proc/switchCamera(var/obj/machinery/camera/C) @@ -579,7 +576,7 @@ var/list/ai_verbs_default = list( input = input("Select a crew member:") as null|anything in personnel_list var/icon/character_icon = personnel_list[input] if(character_icon) - del(holo_icon)//Clear old icon so we're not storing it in memory. + qdel(holo_icon)//Clear old icon so we're not storing it in memory. holo_icon = getHologramIcon(icon(character_icon)) else alert("No suitable records found. Aborting.") @@ -592,7 +589,7 @@ var/list/ai_verbs_default = list( ) input = input("Please select a hologram:") as null|anything in icon_list if(input) - del(holo_icon) + qdel(holo_icon) switch(input) if("default") holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1")) @@ -615,7 +612,7 @@ var/list/ai_verbs_default = list( src << "Camera lights [camera_light_on ? "activated" : "deactivated"]." if(!camera_light_on) if(camera) - camera.SetLuminosity(0) + camera.set_light(0) camera = null else lightNearbyCamera() @@ -630,20 +627,20 @@ var/list/ai_verbs_default = list( if(src.camera) var/obj/machinery/camera/camera = near_range_camera(src.eyeobj) if(camera && src.camera != camera) - src.camera.SetLuminosity(0) + src.camera.set_light(0) if(!camera.light_disabled) src.camera = camera - src.camera.SetLuminosity(AI_CAMERA_LUMINOSITY) + src.camera.set_light(AI_CAMERA_LUMINOSITY) else src.camera = null else if(isnull(camera)) - src.camera.SetLuminosity(0) + src.camera.set_light(0) src.camera = null else var/obj/machinery/camera/camera = near_range_camera(src.eyeobj) if(camera && !camera.light_disabled) src.camera = camera - src.camera.SetLuminosity(AI_CAMERA_LUMINOSITY) + src.camera.set_light(AI_CAMERA_LUMINOSITY) camera_light_on = world.timeofday + 1 * 20 // Update the light every 2 seconds. diff --git a/code/modules/mob/living/silicon/ai/latejoin.dm b/code/modules/mob/living/silicon/ai/latejoin.dm index efa4ccd4a4..7c60bb75e4 100644 --- a/code/modules/mob/living/silicon/ai/latejoin.dm +++ b/code/modules/mob/living/silicon/ai/latejoin.dm @@ -34,10 +34,10 @@ var/global/list/empty_playable_ai_cores = list() job_master.FreeRole(job) if(mind.objectives.len) - del(mind.objectives) + qdel(mind.objectives) mind.special_role = null clear_antag_roles(mind) ghostize(0) - del(src) + qdel(src) diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 602e427f95..f57a96a088 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -48,7 +48,7 @@ loc = T.loc if (istype(loc, /area)) //stage = 4 - if (!loc.master.power_equip && !istype(src.loc,/obj/item)) + if (!loc.power_equip && !istype(src.loc,/obj/item)) //stage = 5 blind = 1 @@ -92,7 +92,7 @@ var/area/current_area = get_area(src) - if (((!loc.master.power_equip) && current_area.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item)) + if (lacks_power()) //If our area lacks equipment power, and is not magically powered (i.e. centcom), or if we are in space and not carded, lose power. if (src:aiRestorePowerRoutine==0) src:aiRestorePowerRoutine = 1 @@ -115,7 +115,7 @@ spawn(20) src << "Backup battery online. Scanners, camera, and radio interface offline. Beginning fault-detection." sleep(50) - if (loc.master.power_equip) + if (loc.power_equip) if (!istype(T, /turf/space)) src << "Alert cancelled. Power has been restored without our assistance." src:aiRestorePowerRoutine = 0 @@ -135,18 +135,17 @@ var/PRP for (PRP=1, PRP<=4, PRP++) - for(var/area/A in current_area.master.related) - for (var/obj/machinery/power/apc/APC in A) - if (!(APC.stat & BROKEN)) - theAPC = APC - break + for (var/obj/machinery/power/apc/APC in current_area) + if (!(APC.stat & BROKEN)) + theAPC = APC + break if (!theAPC) switch(PRP) if (1) src << "Unable to locate APC!" else src << "Lost connection with the APC!" src:aiRestorePowerRoutine = 2 return - if (loc.master.power_equip) + if (loc.power_equip) if (!istype(T, /turf/space)) src << "Alert cancelled. Power has been restored without our assistance." src:aiRestorePowerRoutine = 0 @@ -161,10 +160,9 @@ sleep(50) src << "Receiving control information from APC." sleep(2) - //bring up APC dialog - apc_override = 1 - theAPC.attack_ai(src) - apc_override = 0 + theAPC.operating = 1 + theAPC.equipment = 3 + theAPC.update() src:aiRestorePowerRoutine = 3 src << "Here are your current laws:" src.show_laws() @@ -179,6 +177,11 @@ if (MED_HUD) process_med_hud(src,0,src.eyeobj) +/mob/living/silicon/ai/proc/lacks_power() + var/turf/T = get_turf(src) + var/area/A = get_area(src) + return ((!A.power_equip) && A.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item) + /mob/living/silicon/ai/updatehealth() if(status_flags & GODMODE) health = 100 @@ -191,4 +194,4 @@ /mob/living/silicon/ai/rejuvenate() ..() - add_ai_verbs(src) \ No newline at end of file + add_ai_verbs(src) diff --git a/code/modules/mob/living/silicon/ai/subsystems.dm b/code/modules/mob/living/silicon/ai/subsystems.dm deleted file mode 100644 index af2f2f5b2c..0000000000 --- a/code/modules/mob/living/silicon/ai/subsystems.dm +++ /dev/null @@ -1,36 +0,0 @@ -/mob/living/silicon/ai - var/list/ai_verbs_subsystems = list( - /mob/living/silicon/ai/proc/subsystem_crew_monitor, - /mob/living/silicon/ai/proc/subsystem_power_monitor, - /mob/living/silicon/ai/proc/subsystem_rcon - ) - - var/obj/nano_module/crew_monitor/crew_monitor - var/obj/nano_module/rcon/rcon - var/obj/nano_module/power_monitor/power_monitor - -/mob/living/silicon/ai/init_subsystems() - ..() - del(alarm_monitor) - alarm_monitor = new/obj/nano_module/alarm_monitor/ai(src) - crew_monitor = new(src) - rcon = new(src) - power_monitor = new(src) - -/mob/living/silicon/ai/proc/subsystem_crew_monitor() - set category = "Subystems" - set name = "Crew Monitor" - - crew_monitor.ui_interact(usr) - -/mob/living/silicon/ai/proc/subsystem_power_monitor() - set category = "Subystems" - set name = "Power Monitor" - - power_monitor.ui_interact(usr) - -/mob/living/silicon/ai/proc/subsystem_rcon() - set category = "Subystems" - set name = "RCON" - - rcon.ui_interact(usr) diff --git a/code/modules/mob/living/silicon/pai/death.dm b/code/modules/mob/living/silicon/pai/death.dm index 87e70393d0..920a3a1658 100644 --- a/code/modules/mob/living/silicon/pai/death.dm +++ b/code/modules/mob/living/silicon/pai/death.dm @@ -3,11 +3,11 @@ card.removePersonality() if(gibbed) src.loc = get_turf(card) - del(card) + qdel(card) else close_up() if(mind) - del(mind) + qdel(mind) ..(gibbed) ghostize() - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/silicon/pai/life.dm b/code/modules/mob/living/silicon/pai/life.dm index 6c099af932..fe426c36d0 100644 --- a/code/modules/mob/living/silicon/pai/life.dm +++ b/code/modules/mob/living/silicon/pai/life.dm @@ -8,7 +8,7 @@ var/turf/T = get_turf_or_move(src.loc) for (var/mob/M in viewers(T)) M.show_message("\red The data cable rapidly retracts back into its spool.", 3, "\red You hear a click and the sound of wire spooling rapidly.", 2) - del(src.cable) + qdel(src.cable) regular_hud_updates() diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index 00e49b659c..25c8f82701 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -101,7 +101,6 @@ /mob/living/silicon/pai/Login() ..() - usr << browse_rsc('html/paigrid.png') // Go ahead and cache the interface resources as early as possible // this function shows the information about being silenced as a pAI in the Status panel diff --git a/code/modules/mob/living/silicon/pai/recruit.dm b/code/modules/mob/living/silicon/pai/recruit.dm index 294ee51562..91a10bf3e5 100644 --- a/code/modules/mob/living/silicon/pai/recruit.dm +++ b/code/modules/mob/living/silicon/pai/recruit.dm @@ -234,7 +234,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates if(c.ready) var/found = 0 for(var/mob/dead/observer/o in player_list) - if(o.key == c.key) + if(o.key == c.key && o.MayRespawn()) found = 1 if(found) available.Add(c) @@ -347,7 +347,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates /datum/paiController/proc/requestRecruits(var/mob/user) inquirer = user for(var/mob/dead/observer/O in player_list) - if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted) + if(!O.MayRespawn()) continue if(jobban_isbanned(O, "pAI")) continue diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm index b78deedf7a..0d70692b13 100644 --- a/code/modules/mob/living/silicon/robot/component.dm +++ b/code/modules/mob/living/silicon/robot/component.dm @@ -29,7 +29,7 @@ var/obj/item/robot_parts/robot_component/comp = wrapped brokenstate = comp.icon_state_broken if(wrapped) - del wrapped + qdel(wrapped) wrapped = new/obj/item/broken_device diff --git a/code/modules/mob/living/silicon/robot/death.dm b/code/modules/mob/living/silicon/robot/death.dm index ca3c80d3a7..3dd2afd216 100644 --- a/code/modules/mob/living/silicon/robot/death.dm +++ b/code/modules/mob/living/silicon/robot/death.dm @@ -1,7 +1,7 @@ /mob/living/silicon/robot/dust() //Delete the MMI first so that it won't go popping out. if(mmi) - del(mmi) + qdel(mmi) ..() /mob/living/silicon/robot/death(gibbed) diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm index 8fd20e1368..40746ff02f 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone.dm @@ -188,8 +188,8 @@ //Standard robots use config for crit, which is somewhat excessive for these guys. //Drones killed by damage will gib. /mob/living/silicon/robot/drone/handle_regular_status_updates() - - if((health <= -35 || (master_fabricator && src.z != master_fabricator.z)) && src.stat != 2) + var/turf/T = get_turf(src) + if((!T || health <= -35 || (master_fabricator && T.z != master_fabricator.z)) && src.stat != DEAD) timeofdeath = world.time death() //Possibly redundant, having trouble making death() cooperate. gib() @@ -281,12 +281,13 @@ return /mob/living/silicon/robot/drone/add_robot_verbs() - src.verbs |= silicon_verbs_subsystems + src.verbs |= silicon_subsystems /mob/living/silicon/robot/drone/remove_robot_verbs() - src.verbs -= silicon_verbs_subsystems + src.verbs -= silicon_subsystems /mob/living/silicon/robot/drone/construction + icon_state = "constructiondrone" law_type = /datum/ai_laws/construction_drone module_type = /obj/item/weapon/robot_module/drone/construction can_pull_size = 5 diff --git a/code/modules/mob/living/silicon/robot/drone/drone_items.dm b/code/modules/mob/living/silicon/robot/drone/drone_items.dm index 8353972ba2..1864e0171b 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_items.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_items.dm @@ -256,7 +256,7 @@ if(istype(M,/mob/living/simple_animal/lizard) || istype(M,/mob/living/simple_animal/mouse)) src.loc.visible_message("[src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.","It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.") new/obj/effect/decal/cleanable/blood/splatter(get_turf(src)) - del(M) + qdel(M) if(wood) wood.add_charge(2000) if(plastic) @@ -279,7 +279,7 @@ if(!M || !D) return D << "You carefully and thoroughly decompile [M], storing as much of its resources as you can within yourself." - del(M) + qdel(M) new/obj/effect/decal/cleanable/blood/oil(get_turf(src)) if(metal) @@ -347,7 +347,7 @@ else continue - del(W) + qdel(W) grabbed_something = 1 if(grabbed_something) diff --git a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm index 247334c2ea..a292ead1b1 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm @@ -108,6 +108,9 @@ if(jobban_isbanned(src,"Cyborg")) usr << "You are banned from playing synthetics and cannot spawn as a drone." return + + if(!MayRespawn(1)) + return var/deathtime = world.time - src.timeofdeath if(istype(src,/mob/dead/observer)) @@ -145,4 +148,4 @@ var/choice = input(src,"Which fabricator do you wish to use?") as null|anything in all_fabricators if(choice) var/obj/machinery/drone_fabricator/chosen_fabricator = all_fabricators[choice] - chosen_fabricator.create_drone(src.client) \ No newline at end of file + chosen_fabricator.create_drone(src.client) diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index e25bb9ff10..615f1d3a41 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -58,7 +58,7 @@ src.has_power = 0 if(lights_on) // Light is on but there is no power! lights_on = 0 - SetLuminosity(0) + set_light(0) /mob/living/silicon/robot/proc/handle_regular_status_updates() diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index cab055696d..8a19607edc 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -73,7 +73,6 @@ var/datum/effect/effect/system/ion_trail_follow/ion_trail = null var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N var/jeton = 0 - var/borgwires = 31 // 0b11111 var/killswitch = 0 var/killswitch_time = 60 var/weapon_lock = 0 @@ -227,14 +226,28 @@ //If there's an MMI in the robot, have it ejected when the mob goes away. --NEO //Improved /N -/mob/living/silicon/robot/Del() - if(mmi)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside. +/mob/living/silicon/robot/Destroy() + if(mmi && mind)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside. var/turf/T = get_turf(loc)//To hopefully prevent run time errors. if(T) mmi.loc = T - if(mind) mind.transfer_to(mmi.brainmob) + if(mmi.brainmob) + mind.transfer_to(mmi.brainmob) + else + src << "Oops! Something went very wrong, your MMI was unable to receive your mind. You have been ghosted. Please make a bug report so we can fix this bug." + ghostize() + //ERROR("A borg has been destroyed, but its MMI lacked a brainmob, so the mind could not be transferred. Player: [ckey].") mmi = null + if(connected_ai) + connected_ai.connected_robots -= src ..() +/mob/living/silicon/robot/proc/set_module_sprites(var/list/new_sprites) + module_sprites = new_sprites + //Custom_sprite check and entry + if (custom_sprite == 1) + module_sprites["Custom"] = "[src.ckey]-[modtype]" + return module_sprites + /mob/living/silicon/robot/proc/pick_module() if(module) return @@ -247,138 +260,17 @@ if(module) return + if(!(modtype in robot_modules)) + return - module_sprites = list() - switch(modtype) - if("Standard") - module = new /obj/item/weapon/robot_module/standard(src) - module_sprites["Basic"] = "robot_old" - module_sprites["Android"] = "droid" - module_sprites["Default"] = "robot" - module_sprites["Drone"] = "drone-standard" - - if("Service") - module = new /obj/item/weapon/robot_module/butler(src) - module.channels = list("Service" = 1) - module_sprites["Waitress"] = "Service" - module_sprites["Kent"] = "toiletbot" - module_sprites["Bro"] = "Brobot" - module_sprites["Rich"] = "maximillion" - module_sprites["Default"] = "Service2" - module_sprites["Drone - Service"] = "drone-service" - module_sprites["Drone - Hydro"] = "drone-hydro" - - if("Clerical") - module = new /obj/item/weapon/robot_module/clerical(src) - module.channels = list("Service" = 1) - module_sprites["Waitress"] = "Service" - module_sprites["Kent"] = "toiletbot" - module_sprites["Bro"] = "Brobot" - module_sprites["Rich"] = "maximillion" - module_sprites["Default"] = "Service2" - module_sprites["Drone"] = "drone-service" - - if("Research") - module = new /obj/item/weapon/robot_module/research(src) - module.channels = list("Science" = 1) - module_sprites["Droid"] = "droid-science" - module_sprites["Drone"] = "drone-science" - - if("Miner") - module = new /obj/item/weapon/robot_module/miner(src) - module.channels = list("Supply" = 1) - if(camera && "Robots" in camera.network) - camera.add_network("MINE") - module_sprites["Basic"] = "Miner_old" - module_sprites["Advanced Droid"] = "droid-miner" - module_sprites["Treadhead"] = "Miner" - module_sprites["Drone"] = "drone-miner" - - if("Crisis") - module = new /obj/item/weapon/robot_module/crisis(src) - module.channels = list("Medical" = 1) - if(camera && "Robots" in camera.network) - camera.add_network("Medical") - module_sprites["Basic"] = "Medbot" - module_sprites["Standard"] = "surgeon" - module_sprites["Advanced Droid"] = "droid-medical" - module_sprites["Needles"] = "medicalrobot" - module_sprites["Drone - Medical" ] = "drone-medical" - module_sprites["Drone - Chemistry" ] = "drone-chemistry" - - if("Surgeon") - module = new /obj/item/weapon/robot_module/surgeon(src) - module.channels = list("Medical" = 1) - if(camera && "Robots" in camera.network) - camera.add_network("Medical") - - module_sprites["Basic"] = "Medbot" - module_sprites["Standard"] = "surgeon" - module_sprites["Advanced Droid"] = "droid-medical" - module_sprites["Needles"] = "medicalrobot" - module_sprites["Drone"] = "drone-surgery" - - if("Security") - module = new /obj/item/weapon/robot_module/security(src) - module.channels = list("Security" = 1) - module_sprites["Basic"] = "secborg" - module_sprites["Red Knight"] = "Security" - module_sprites["Black Knight"] = "securityrobot" - module_sprites["Bloodhound"] = "bloodhound" - module_sprites["Bloodhound - Treaded"] = "secborg+tread" - module_sprites["Drone"] = "drone-sec" - - if("Engineering") - module = new /obj/item/weapon/robot_module/engineering(src) - module.channels = list("Engineering" = 1) - if(camera && "Robots" in camera.network) - camera.add_network("Engineering") - module_sprites["Basic"] = "Engineering" - module_sprites["Antique"] = "engineerrobot" - module_sprites["Landmate"] = "landmate" - module_sprites["Landmate - Treaded"] = "engiborg+tread" - module_sprites["Drone"] = "drone-engineer" - - if("Construction") - module = new /obj/item/weapon/robot_module/construction(src) - module.channels = list("Engineering" = 1) - if(camera && "Robots" in camera.network) - camera.add_network("Engineering") - module_sprites["Basic"] = "Engineering" - module_sprites["Antique"] = "engineerrobot" - module_sprites["Landmate"] = "landmate" - module_sprites["Landmate - Treaded"] = "engiborg+tread" - module_sprites["Drone"] = "drone-engineer" - - if("Janitor") - module = new /obj/item/weapon/robot_module/janitor(src) - module.channels = list("Service" = 1) - module_sprites["Basic"] = "JanBot2" - module_sprites["Mopbot"] = "janitorrobot" - module_sprites["Mop Gear Rex"] = "mopgearrex" - module_sprites["Drone"] = "drone-janitor" - - if("Combat") - module = new /obj/item/weapon/robot_module/combat(src) - module_sprites["Combat Android"] = "droid-combat" - module.channels = list("Security" = 1) - - //languages - module.add_languages(src) - - //Custom_sprite check and entry - if (custom_sprite == 1) - module_sprites["Custom"] = "[src.ckey]-[modtype]" + var/module_type = robot_modules[modtype] + module = new module_type(src) hands.icon_state = lowertext(modtype) feedback_inc("cyborg_[lowertext(modtype)]",1) updatename() - - if(modtype == "Medical" || modtype == "Security" || modtype == "Combat") - status_flags &= ~CANPUSH - - choose_icon(6,module_sprites) - radio.config(module.channels) + set_module_sprites(module.sprites) + choose_icon(module_sprites.len + 1, module_sprites) notify_ai(ROBOT_NOTIFICATION_NEW_MODULE, module.name) /mob/living/silicon/robot/proc/updatename(var/prefix as text) @@ -396,10 +288,10 @@ var/changed_name = "" if(custom_name) changed_name = custom_name + notify_ai(ROBOT_NOTIFICATION_NEW_NAME, real_name, changed_name) else changed_name = "[modtype] [braintype]-[num2text(ident)]" - notify_ai(ROBOT_NOTIFICATION_NEW_NAME, real_name, changed_name) real_name = changed_name name = real_name @@ -475,9 +367,9 @@ lights_on = !lights_on usr << "You [lights_on ? "enable" : "disable"] your integrated light." if(lights_on) - SetLuminosity(integrated_light_power) // 1.5x luminosity of flashlight + set_light(integrated_light_power) // 1.5x luminosity of flashlight else - SetLuminosity(0) + set_light(0) /mob/living/silicon/robot/verb/self_diagnosis_verb() set category = "Robot Commands" @@ -662,7 +554,7 @@ C.r_arm = new/obj/item/robot_parts/r_arm(C) C.updateicon() new/obj/item/robot_parts/chest(loc) - src.Del() + qdel(src) else // Okay we're not removing the cell or an MMI, but maybe something else? var/list/removable_components = list() @@ -803,11 +695,14 @@ src << "Obey these laws:" laws.show_laws(src) src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands." - if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner)) + if(src.module) + var/rebuild = 0 for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules) - del(D) - src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module) - src.module.rebuild() + qdel(D) + rebuild = 1 + if(rebuild) + src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module) + src.module.rebuild() updateicon() else user << "You fail to hack [src]'s interface." @@ -897,7 +792,6 @@ return 0 /mob/living/silicon/robot/updateicon() - overlays.Cut() if(stat == 0) overlays += "eyes-[module_sprites[icontype]]" @@ -924,7 +818,7 @@ //Call when target overlay should be added/removed /mob/living/silicon/robot/update_targeted() if(!targeted_by && target_locked) - del(target_locked) + qdel(target_locked) updateicon() if (targeted_by && target_locked) overlays += target_locked @@ -1058,7 +952,7 @@ for(var/A in tile) if(istype(A, /obj/effect)) if(istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay)) - del(A) + qdel(A) else if(istype(A, /obj/item)) var/obj/item/cleaned_item = A cleaned_item.clean_blood() @@ -1127,7 +1021,6 @@ return /mob/living/silicon/robot/proc/choose_icon(var/triesleft, var/list/module_sprites) - if(triesleft<1 || !module_sprites.len) return else @@ -1136,6 +1029,8 @@ if (custom_sprite == 1) icontype = "Custom" triesleft = 0 + else if(module_sprites.len == 1) + icontype = module_sprites[1] else icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chances." : "This is your last try."]", "Robot", null, null) in module_sprites @@ -1146,13 +1041,13 @@ icon_state = module_sprites[1] return - overlays -= "eyes" updateicon() if (triesleft >= 1) var/choice = input("Look at your icon - is this what you want?") in list("Yes","No") if(choice=="No") choose_icon(triesleft, module_sprites) + return else triesleft = 0 return @@ -1167,11 +1062,11 @@ /mob/living/silicon/robot/proc/add_robot_verbs() src.verbs |= robot_verbs_default - src.verbs |= silicon_verbs_subsystems + src.verbs |= silicon_subsystems /mob/living/silicon/robot/proc/remove_robot_verbs() src.verbs -= robot_verbs_default - src.verbs -= silicon_verbs_subsystems + src.verbs -= silicon_subsystems // Uses power from cyborg's cell. Returns 1 on success or 0 on failure. // Properly converts using CELLRATE now! Amount is in Joules. diff --git a/code/modules/mob/living/silicon/robot/robot_items.dm b/code/modules/mob/living/silicon/robot/robot_items.dm index d18ca506cc..3bc0dd9a15 100644 --- a/code/modules/mob/living/silicon/robot/robot_items.dm +++ b/code/modules/mob/living/silicon/robot/robot_items.dm @@ -43,11 +43,11 @@ S.use(1) loaded_item = S else - del(S) + qdel(S) desc = initial(desc) icon_state = initial(icon_state) else - del(I) + qdel(I) desc = initial(desc) icon_state = initial(icon_state) else diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index a48adddeb8..12b1fd080b 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -1,3 +1,18 @@ +var/global/list/robot_modules = list( + "Standard" = /obj/item/weapon/robot_module/standard, + "Service" = /obj/item/weapon/robot_module/clerical/butler, + "Clerical" = /obj/item/weapon/robot_module/clerical/general, + "Research" = /obj/item/weapon/robot_module/research, + "Miner" = /obj/item/weapon/robot_module/miner, + "Crisis" = /obj/item/weapon/robot_module/medical/crisis, + "Surgeon" = /obj/item/weapon/robot_module/medical/surgeon, + "Security" = /obj/item/weapon/robot_module/security/general, + "Combat" = /obj/item/weapon/robot_module/security/combat, + "Engineering" = /obj/item/weapon/robot_module/engineering/general, + "Construction" = /obj/item/weapon/robot_module/engineering/construction, + "Janitor" = /obj/item/weapon/robot_module/janitor + ) + /obj/item/weapon/robot_module name = "robot module" icon = 'icons/obj/module.dmi' @@ -6,10 +21,55 @@ item_state = "electronic" flags = CONDUCT var/channels = list() + var/networks = list() + var/languages = list(LANGUAGE_SOL_COMMON = 1, LANGUAGE_TRADEBAND = 1, LANGUAGE_UNATHI = 0, LANGUAGE_SIIK_TAJR = 0, LANGUAGE_SKRELLIAN = 0, LANGUAGE_GUTTER = 0) + var/sprites = list() + var/can_be_pushed = 1 + var/no_slip = 0 var/list/modules = list() var/list/datum/matter_synth/synths = list() var/obj/item/emag = null var/obj/item/borg/upgrade/jetpack = null + var/list/subsystems = list() + var/list/obj/item/borg/upgrade/supported_upgrades = list() + + // Bookkeeping + var/list/added_languages = list() + var/list/added_networks = list() + +/obj/item/weapon/robot_module/New(var/mob/living/silicon/robot/R) + ..() + add_camera_networks(R) + add_languages(R) + add_subsystems(R) + apply_status_flags(R) + + if(R.radio) + R.radio.recalculateChannels() + +/obj/item/weapon/robot_module/proc/Reset(var/mob/living/silicon/robot/R) + R.module = null + + remove_camera_networks(R) + remove_languages(R) + remove_subsystems(R) + remove_status_flags(R) + + if(R.radio) + R.radio.recalculateChannels() + + qdel(src) + +/obj/item/weapon/robot_module/Destroy() + qdel(modules) + qdel(synths) + qdel(emag) + qdel(jetpack) + modules = null + synths = null + emag = null + jetpack = null + ..() /obj/item/weapon/robot_module/emp_act(severity) if(modules) @@ -24,7 +84,6 @@ return /obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R, var/rate) - if(!synths || !synths.len) return @@ -39,16 +98,48 @@ modules += O /obj/item/weapon/robot_module/proc/add_languages(var/mob/living/silicon/robot/R) - //full set of languages - R.add_language("Sol Common", 1) - R.add_language("Tradeband", 1) - R.add_language("Sinta'unathi", 0) - R.add_language("Siik'tajr", 0) - R.add_language("Skrellian", 0) - R.add_language("Gutter", 0) + for(var/language in languages) + if(R.add_language(language, languages[language])) + added_languages |= language + +/obj/item/weapon/robot_module/proc/remove_languages(var/mob/living/silicon/robot/R) + for(var/language in added_languages) + R.remove_language(language) + added_languages.Cut() + +/obj/item/weapon/robot_module/proc/add_camera_networks(var/mob/living/silicon/robot/R) + if(R.camera && "Robots" in R.camera.network) + for(var/network in networks) + if(!(network in R.camera.network)) + R.camera.add_network(network) + added_networks |= network + +/obj/item/weapon/robot_module/proc/remove_camera_networks(var/mob/living/silicon/robot/R) + if(R.camera) + R.camera.remove_networks(added_networks) + added_networks.Cut() + +/obj/item/weapon/robot_module/proc/add_subsystems(var/mob/living/silicon/robot/R) + R.verbs |= subsystems + +/obj/item/weapon/robot_module/proc/remove_subsystems(var/mob/living/silicon/robot/R) + R.verbs -= subsystems + +/obj/item/weapon/robot_module/proc/apply_status_flags(var/mob/living/silicon/robot/R) + if(!can_be_pushed) + R.status_flags &= ~CANPUSH + +/obj/item/weapon/robot_module/proc/remove_status_flags(var/mob/living/silicon/robot/R) + if(!can_be_pushed) + R.status_flags |= CANPUSH /obj/item/weapon/robot_module/standard name = "standard robot module" + sprites = list( "Basic" = "robot_old", + "Android" = "droid", + "Default" = "robot", + "Drone" = "drone-standard" + ) /obj/item/weapon/robot_module/standard/New() ..() @@ -61,10 +152,24 @@ src.emag = new /obj/item/weapon/melee/energy/sword(src) return -/obj/item/weapon/robot_module/surgeon - name = "surgeon robot module" +/obj/item/weapon/robot_module/medical + name = "medical robot module" + channels = list("Medical" = 1) + networks = list(NETWORK_MEDICAL) + subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor) + can_be_pushed = 0 -/obj/item/weapon/robot_module/surgeon/New() +/obj/item/weapon/robot_module/medical/surgeon + name = "surgeon robot module" + sprites = list( + "Basic" = "Medbot", + "Standard" = "surgeon", + "Advanced Droid" = "droid-medical", + "Needles" = "medicalrobot", + "Drone" = "drone-surgery" + ) + +/obj/item/weapon/robot_module/medical/surgeon/New() ..() src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/device/healthanalyzer(src) @@ -99,16 +204,24 @@ return -/obj/item/weapon/robot_module/surgeon/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) +/obj/item/weapon/robot_module/medical/surgeon/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) if(src.emag) var/obj/item/weapon/reagent_containers/spray/PS = src.emag PS.reagents.add_reagent("pacid", 2 * amount) ..() -/obj/item/weapon/robot_module/crisis +/obj/item/weapon/robot_module/medical/crisis name = "crisis robot module" + sprites = list( + "Basic" = "Medbot", + "Standard" = "surgeon", + "Advanced Droid" = "droid-medical", + "Needles" = "medicalrobot", + "Drone - Medical" = "drone-medical", + "Drone - Chemistry" = "drone-chemistry" + ) -/obj/item/weapon/robot_module/crisis/New() +/obj/item/weapon/robot_module/medical/crisis/New() ..() src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/borg/sight/hud/med(src) @@ -145,7 +258,7 @@ return -/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) +/obj/item/weapon/robot_module/medical/crisis/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules if(S.mode == 2) @@ -160,10 +273,25 @@ ..() -/obj/item/weapon/robot_module/construction - name = "construction robot module" -/obj/item/weapon/robot_module/construction/New() +/obj/item/weapon/robot_module/engineering + name = "engineering robot module" + channels = list("Engineering" = 1) + networks = list(NETWORK_ENGINEERING) + subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor) + sprites = list( + "Basic" = "Engineering", + "Antique" = "engineerrobot", + "Landmate" = "landmate", + "Landmate - Treaded" = "engiborg+tread", + "Drone" = "drone-engineer" + ) + +/obj/item/weapon/robot_module/engineering/construction + name = "construction robot module" + no_slip = 1 + +/obj/item/weapon/robot_module/engineering/construction/New() ..() src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/borg/sight/meson(src) @@ -198,10 +326,7 @@ RG.synths = list(metal, glass) src.modules += RG -/obj/item/weapon/robot_module/engineering - name = "engineering robot module" - -/obj/item/weapon/robot_module/engineering/New() +/obj/item/weapon/robot_module/engineering/general/New() ..() src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/borg/sight/meson(src) @@ -259,8 +384,23 @@ /obj/item/weapon/robot_module/security name = "security robot module" + channels = list("Security" = 1) + networks = list(NETWORK_SECURITY) + subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor) + can_be_pushed = 0 + supported_upgrades = list(/obj/item/borg/upgrade/tasercooler) -/obj/item/weapon/robot_module/security/New() +/obj/item/weapon/robot_module/security/general + sprites = list( + "Basic" = "secborg", + "Red Knight" = "Security", + "Black Knight" = "securityrobot", + "Bloodhound" = "bloodhound", + "Bloodhound - Treaded" = "secborg+tread", + "Drone" = "drone-sec" + ) + +/obj/item/weapon/robot_module/security/general/New() ..() src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/borg/sight/hud/sec(src) @@ -288,6 +428,13 @@ /obj/item/weapon/robot_module/janitor name = "janitorial robot module" + channels = list("Service" = 1) + sprites = list( + "Basic" = "JanBot2", + "Mopbot" = "janitorrobot", + "Mop Gear Rex" = "mopgearrex", + "Drone" = "drone-janitor" + ) /obj/item/weapon/robot_module/janitor/New() ..() @@ -308,10 +455,31 @@ var/obj/item/weapon/reagent_containers/spray/S = src.emag S.reagents.add_reagent("lube", 2 * amount) -/obj/item/weapon/robot_module/butler +/obj/item/weapon/robot_module/clerical name = "service robot module" + channels = list("Service" = 1) + languages = list( + LANGUAGE_SOL_COMMON = 1, + LANGUAGE_UNATHI = 1, + LANGUAGE_SIIK_MAAS = 1, + LANGUAGE_SIIK_TAJR = 0, + LANGUAGE_SKRELLIAN = 1, + LANGUAGE_ROOTSPEAK = 1, + LANGUAGE_TRADEBAND = 1, + LANGUAGE_GUTTER = 1 + ) -/obj/item/weapon/robot_module/butler/New() +/obj/item/weapon/robot_module/clerical/butler + sprites = list( "Waitress" = "Service", + "Kent" = "toiletbot", + "Bro" = "Brobot", + "Rich" = "maximillion", + "Default" = "Service2", + "Drone - Service" = "drone-service", + "Drone - Hydro" = "drone-hydro" + ) + +/obj/item/weapon/robot_module/clerical/butler/New() ..() src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/weapon/gripper/service(src) @@ -343,21 +511,18 @@ src.emag.name = "Mickey Finn's Special Brew" return -/obj/item/weapon/robot_module/butler/add_languages(var/mob/living/silicon/robot/R) - //full set of languages - R.add_language("Sol Common", 1) - R.add_language("Sinta'unathi", 1) - R.add_language("Siik'maas", 1) - R.add_language("Siik'tajr", 0) - R.add_language("Skrellian", 1) - R.add_language("Rootspeak", 1) - R.add_language("Tradeband", 1) - R.add_language("Gutter", 1) - -/obj/item/weapon/robot_module/clerical +/obj/item/weapon/robot_module/clerical/general name = "clerical robot module" + sprites = list( + "Waitress" = "Service", + "Kent" = "toiletbot", + "Bro" = "Brobot", + "Rich" = "maximillion", + "Default" = "Service2", + "Drone" = "drone-service" + ) -/obj/item/weapon/robot_module/clerical/New() +/obj/item/weapon/robot_module/clerical/general/New() ..() src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/weapon/pen/robopen(src) @@ -366,17 +531,7 @@ src.modules += new /obj/item/weapon/hand_labeler(src) src.emag = new /obj/item/weapon/stamp/denied(src) -/obj/item/weapon/robot_module/clerical/add_languages(var/mob/living/silicon/robot/R) - R.add_language("Sol Common", 1) - R.add_language("Sinta'unathi", 1) - R.add_language("Siik'maas", 1) - R.add_language("Siik'tajr", 0) - R.add_language("Skrellian", 1) - R.add_language("Rootspeak", 1) - R.add_language("Tradeband", 1) - R.add_language("Gutter", 1) - -/obj/item/weapon/robot_module/butler/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) +/obj/item/weapon/robot_module/general/butler/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules E.reagents.add_reagent("enzyme", 2 * amount) if(src.emag) @@ -385,6 +540,15 @@ /obj/item/weapon/robot_module/miner name = "miner robot module" + channels = list("Supply" = 1) + networks = list(NETWORK_MINE) + sprites = list( + "Basic" = "Miner_old", + "Advanced Droid" = "droid-miner", + "Treadhead" = "Miner", + "Drone" = "drone-miner" + ) + supported_upgrades = list(/obj/item/borg/upgrade/jetpack) /obj/item/weapon/robot_module/miner/New() ..() @@ -403,6 +567,11 @@ /obj/item/weapon/robot_module/research name = "research module" + channels = list("Science" = 1) + sprites = list( + "Droid" = "droid-science", + "Drone" = "drone-science" + ) /obj/item/weapon/robot_module/research/New() ..() @@ -435,6 +604,14 @@ /obj/item/weapon/robot_module/syndicate name = "illegal robot module" + languages = list( + LANGUAGE_SOL_COMMON = 1, + LANGUAGE_TRADEBAND = 1, + LANGUAGE_UNATHI = 0, + LANGUAGE_SIIK_TAJR = 0, + LANGUAGE_SKRELLIAN = 0, + LANGUAGE_GUTTER = 1 + ) /obj/item/weapon/robot_module/syndicate/New(var/mob/living/silicon/robot/R) ..() @@ -448,17 +625,9 @@ R.internals = jetpack return -/obj/item/weapon/robot_module/syndicate/add_languages(var/mob/living/silicon/robot/R) - //full set of languages - R.add_language("Sol Common", 1) - R.add_language("Tradeband", 1) - R.add_language("Sinta'unathi", 0) - R.add_language("Siik'tajr", 0) - R.add_language("Skrellian", 0) - R.add_language("Gutter", 1) - -/obj/item/weapon/robot_module/combat +/obj/item/weapon/robot_module/security/combat name = "combat robot module" + sprites = list("Combat Android" = "droid-combat") /obj/item/weapon/robot_module/combat/New() ..() @@ -473,6 +642,7 @@ /obj/item/weapon/robot_module/drone name = "drone module" + no_slip = 1 /obj/item/weapon/robot_module/drone/New() ..() @@ -544,23 +714,15 @@ /obj/item/weapon/robot_module/drone/construction name = "construction drone module" + channels = list("Engineering" = 1) + languages = list() /obj/item/weapon/robot_module/drone/construction/New() ..() src.modules += new /obj/item/weapon/rcd/borg(src) -/obj/item/weapon/robot_module/drone/add_languages(var/mob/living/silicon/robot/R) - return //not much ROM to spare in that tiny microprocessor! - /obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) var/obj/item/device/lightreplacer/LR = locate() in src.modules LR.Charge(R, amount) ..() return - -//checks whether this item is a module of the robot it is located in. -/obj/item/proc/is_robot_module() - if (!istype(src.loc, /mob/living/silicon/robot)) - return 0 - var/mob/living/silicon/robot/R = src.loc - return (src in R.module.modules) diff --git a/code/modules/mob/living/silicon/robot/robot_movement.dm b/code/modules/mob/living/silicon/robot/robot_movement.dm index f9265a383f..5ea383aaa6 100644 --- a/code/modules/mob/living/silicon/robot/robot_movement.dm +++ b/code/modules/mob/living/silicon/robot/robot_movement.dm @@ -1,5 +1,5 @@ /mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip) - if(module && (istype(module,/obj/item/weapon/robot_module/construction) || istype(module,/obj/item/weapon/robot_module/drone))) + if(module && module.no_slip) return 0 ..(prob_slip) diff --git a/code/modules/mob/living/silicon/robot/robot_upgrades.dm b/code/modules/mob/living/silicon/robot/robot_upgrades.dm deleted file mode 100644 index a6d08bd534..0000000000 --- a/code/modules/mob/living/silicon/robot/robot_upgrades.dm +++ /dev/null @@ -1,147 +0,0 @@ -// robot_upgrades.dm -// Contains various borg upgrades. - -/obj/item/borg/upgrade/ - name = "A borg upgrade module." - desc = "Protected by FRM." - icon = 'icons/obj/module.dmi' - icon_state = "cyborg_upgrade" - var/construction_time = 120 - var/construction_cost = list("metal"=10000) - var/locked = 0 - var/require_module = 0 - var/installed = 0 - -/obj/item/borg/upgrade/proc/action() - return - - -/obj/item/borg/upgrade/reset/ - name = "Borg module reset board" - desc = "Used to reset a borg's module. Destroys any other upgrades applied to the borg." - icon_state = "cyborg_upgrade1" - require_module = 1 - -/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R) - R.uneq_all() - del(R.module) - R.module = null - R.modtype = "robot" - R.real_name = "Cyborg [R.ident]" - R.name = R.real_name - R.nopush = 0 - R.hands.icon_state = "nomod" - R.base_icon = "robot" - R.icon_state = "robot" - R.updateicon() - R.languages = list() - R.speech_synthesizer_langs = list() - - return 1 - - - -/obj/item/borg/upgrade/flashproof/ - name = "Borg Flash-Supression" - desc = "A highly advanced, complicated system for supressing incoming flashes directed at the borg's optical processing system." - construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000, "diamond"=5000) - icon_state = "cyborg_upgrade4" - require_module = 1 - - -/obj/item/borg/upgrade/flashproof/New() // Why the fuck does the fabricator make a new instance of all the items? - //desc = "Sunglasses with duct tape." // Why? D: - -/obj/item/borg/upgrade/flashproof/action(var/mob/living/silicon/robot/R) - if(R.module) - R.module += src - - return 1 - -/obj/item/borg/upgrade/restart/ - name = "Borg emergancy restart module" - desc = "Used to force a restart of a disabled-but-repaired borg, bringing it back online." - construction_cost = list("metal"=60000 , "glass"=5000) - icon_state = "cyborg_upgrade1" - - -/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R) - if(!R.key) - for(var/mob/dead/observer/ghost in world) - if(ghost.corpse == R && ghost.client) - ghost.client.mob = ghost.corpse - - if(R.health < 0) - usr << "You have to repair the borg before using this module!" - return 0 - - R.stat = 0 - return 1 - - -/obj/item/borg/upgrade/vtec/ - name = "Borg VTEC Module" - desc = "Used to kick in a borgs VTEC systems, increasing their speed." - construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000) - icon_state = "cyborg_upgrade2" - require_module = 1 - -/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R) - if(R.speed == -1) - return 0 - - R.speed-- - return 1 - - -/obj/item/borg/upgrade/tasercooler/ - name = "Borg Rapid Taser Cooling Module" - desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.." - construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500) - icon_state = "cyborg_upgrade3" - require_module = 1 - - -/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R) - if(!istype(R.module, /obj/item/weapon/robot_module/security)) - R << "Upgrade mounting error! No suitable hardpoint detected!" - usr << "There's no mounting point for the module!" - return 0 - - var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in R.module - if(!T) - T = locate() in R.module.contents - if(!T) - T = locate() in R.module.modules - if(!T) - usr << "This cyborg has had its taser removed!" - return 0 - - if(T.recharge_time <= 2) - R << "Maximum cooling achieved for this hardpoint!" - usr << "There's no room for another cooling unit!" - return 0 - - else - T.recharge_time = max(2 , T.recharge_time - 4) - - return 1 - -/obj/item/borg/upgrade/jetpack/ - name = "Mining Borg Jetpack" - desc = "A carbon dioxide jetpack suitable for low-gravity mining operations" - construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000) - icon_state = "cyborg_upgrade3" - require_module = 1 - -/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R) - if(!istype(R.module, /obj/item/weapon/robot_module/miner)) - R << "Upgrade mounting error! No suitable hardpoint detected!" - usr << "There's no mounting point for the module!" - return 0 - else - R.module.modules += new/obj/item/weapon/tank/jetpack/carbondioxide - for(var/obj/item/weapon/tank/jetpack/carbondioxide in R.module.modules) - R.internals = src - R.icon_state="Miner+j" - return 1 diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index b1cc4240ff..d2e30953e7 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -31,7 +31,7 @@ add_language("Galactic Common") init_subsystems() -/mob/living/silicon/Del() +/mob/living/silicon/Destroy() for(var/datum/alarm_handler/AH in alarm_manager.all_handlers) AH.unregister(src) ..() @@ -278,14 +278,6 @@ updatehealth() -/mob/living/silicon/proc/init_subsystems() - alarm_monitor = new/obj/nano_module/alarm_monitor/borg(src) - law_manager = new/obj/nano_module/law_manager(src) - - for(var/datum/alarm_handler/AH in alarm_manager.all_handlers) - AH.register(src, /mob/living/silicon/proc/receive_alarm) - queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order - /mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised) if(!next_alarm_notice) next_alarm_notice = world.time + SecondsToTicks(10) diff --git a/code/modules/mob/living/silicon/subystems.dm b/code/modules/mob/living/silicon/subystems.dm index 9f1e07c301..e8909b0b50 100644 --- a/code/modules/mob/living/silicon/subystems.dm +++ b/code/modules/mob/living/silicon/subystems.dm @@ -1,26 +1,97 @@ /mob/living/silicon - var/list/silicon_verbs_subsystems = list( + var/register_alarms = 1 + var/obj/nano_module/alarm_monitor/all/alarm_monitor + var/obj/nano_module/atmos_control/atmos_control + var/obj/nano_module/crew_monitor/crew_monitor + var/obj/nano_module/law_manager/law_manager + var/obj/nano_module/power_monitor/power_monitor + var/obj/nano_module/rcon/rcon + +/mob/living/silicon + var/list/silicon_subsystems = list( /mob/living/silicon/proc/subsystem_alarm_monitor, /mob/living/silicon/proc/subsystem_law_manager ) - // Subsystems - var/obj/nano_module/alarm_monitor = null - var/obj/nano_module/law_manager = null - -/mob/living/silicon/robot/syndicate - silicon_verbs_subsystems = list( - /mob/living/silicon/proc/subsystem_law_manager +/mob/living/silicon/ai + silicon_subsystems = list( + /mob/living/silicon/proc/subsystem_alarm_monitor, + /mob/living/silicon/proc/subsystem_atmos_control, + /mob/living/silicon/proc/subsystem_crew_monitor, + /mob/living/silicon/proc/subsystem_law_manager, + /mob/living/silicon/proc/subsystem_power_monitor, + /mob/living/silicon/proc/subsystem_rcon ) +/mob/living/silicon/robot/syndicate + register_alarms = 0 + silicon_subsystems = list(/mob/living/silicon/proc/subsystem_law_manager) + +/mob/living/silicon/proc/init_subsystems() + alarm_monitor = new(src) + atmos_control = new(src) + crew_monitor = new(src) + law_manager = new(src) + power_monitor = new(src) + rcon = new(src) + + if(!register_alarms) + return + + for(var/datum/alarm_handler/AH in alarm_manager.all_handlers) + AH.register(src, /mob/living/silicon/proc/receive_alarm) + queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order + +/******************** +* Alarm Monitor * +********************/ /mob/living/silicon/proc/subsystem_alarm_monitor() set name = "Alarm Monitor" set category = "Subystems" - alarm_monitor.ui_interact(usr) + alarm_monitor.ui_interact(usr, state = self_state) +/******************** +* Atmos Control * +********************/ +/mob/living/silicon/proc/subsystem_atmos_control() + set category = "Subystems" + set name = "Atmospherics Control" + + atmos_control.ui_interact(usr, state = self_state) + +/******************** +* Crew Monitor * +********************/ +/mob/living/silicon/proc/subsystem_crew_monitor() + set category = "Subystems" + set name = "Crew Monitor" + + crew_monitor.ui_interact(usr, state = self_state) + +/**************** +* Law Manager * +****************/ /mob/living/silicon/proc/subsystem_law_manager() set name = "Law Manager" set category = "Subystems" - law_manager.ui_interact(usr) + law_manager.ui_interact(usr, state = self_state) + +/******************** +* Power Monitor * +********************/ +/mob/living/silicon/proc/subsystem_power_monitor() + set category = "Subystems" + set name = "Power Monitor" + + power_monitor.ui_interact(usr, state = self_state) + +/************ +* RCON * +************/ +/mob/living/silicon/proc/subsystem_rcon() + set category = "Subystems" + set name = "RCON" + + rcon.ui_interact(usr, state = self_state) diff --git a/code/modules/mob/living/simple_animal/bees.dm b/code/modules/mob/living/simple_animal/bees.dm index 3a5f2f17e5..fc2a1cd72e 100644 --- a/code/modules/mob/living/simple_animal/bees.dm +++ b/code/modules/mob/living/simple_animal/bees.dm @@ -20,7 +20,7 @@ ..() parent = new_parent -/mob/living/simple_animal/bee/Del() +/mob/living/simple_animal/bee/Destroy() if(parent) parent.owned_bee_swarms.Remove(src) ..() @@ -107,7 +107,7 @@ if(feral > 0) src.strength += B.strength - del(B) + qdel(B) src.icon_state = "bees[src.strength]" if(strength > 5) icon_state = "bees_swarm" @@ -120,7 +120,7 @@ B.icon_state = "bees[B.strength]" if(src.strength <= 0) - del(src) + qdel(src) return src.icon_state = "bees[B.strength]" var/turf/simulated/floor/T = get_turf(get_step(src, pick(1,2,4,8))) @@ -169,7 +169,7 @@ if(!parent && prob(10)) strength -= 1 if(strength <= 0) - del(src) + qdel(src) else if(strength <= 5) icon_state = "bees[strength]" diff --git a/code/modules/mob/living/simple_animal/borer/borer.dm b/code/modules/mob/living/simple_animal/borer/borer.dm index 333ea3540d..9480840d71 100644 --- a/code/modules/mob/living/simple_animal/borer/borer.dm +++ b/code/modules/mob/living/simple_animal/borer/borer.dm @@ -143,7 +143,7 @@ if(!host.lastKnownIP) host.lastKnownIP = b2h_ip - del(host_brain) + qdel(host_brain) /mob/living/simple_animal/borer/proc/leave_host() diff --git a/code/modules/mob/living/simple_animal/borer/borer_captive.dm b/code/modules/mob/living/simple_animal/borer/borer_captive.dm index 156d362773..c0b2999b2f 100644 --- a/code/modules/mob/living/simple_animal/borer/borer_captive.dm +++ b/code/modules/mob/living/simple_animal/borer/borer_captive.dm @@ -32,4 +32,31 @@ M << "The captive mind of [src] whispers, \"[message]\"" /mob/living/captive_brain/emote(var/message) - return \ No newline at end of file + return + +/mob/living/captive_brain/can_resist() + return !(stat || next_move > world.time) + +/mob/living/captive_brain/process_resist() + //Resisting control by an alien mind. + if(istype(src.loc,/mob/living/simple_animal/borer)) + var/mob/living/simple_animal/borer/B = src.loc + var/mob/living/captive_brain/H = src + + H << "You begin doggedly resisting the parasite's control (this will take approximately sixty seconds)." + B.host << "You feel the captive mind of [src] begin to resist your control." + + spawn(rand(200,250)+B.host.brainloss) + if(!B || !B.controlling) return + + B.host.adjustBrainLoss(rand(5,10)) + H << "With an immense exertion of will, you regain control of your body!" + B.host << "You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you." + B.detatch() + verbs -= /mob/living/carbon/proc/release_control + verbs -= /mob/living/carbon/proc/punish_host + verbs -= /mob/living/carbon/proc/spawn_larvae + + return + + ..() diff --git a/code/modules/mob/living/simple_animal/borer/borer_powers.dm b/code/modules/mob/living/simple_animal/borer/borer_powers.dm index b0fd2a5121..e1b54dc832 100644 --- a/code/modules/mob/living/simple_animal/borer/borer_powers.dm +++ b/code/modules/mob/living/simple_animal/borer/borer_powers.dm @@ -304,7 +304,7 @@ host.computer_id = null host.lastKnownIP = null - del(host_brain) + qdel(host_brain) host_brain = new(src) host_brain.ckey = host.ckey diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm index 43ebfd9a49..56746a51d5 100644 --- a/code/modules/mob/living/simple_animal/constructs/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs/constructs.dm @@ -52,7 +52,7 @@ new /obj/item/weapon/ectoplasm (src.loc) ..(null,"collapses in a shattered heap.") ghostize() - del src + qdel(src) /mob/living/simple_animal/construct/attack_generic(var/mob/user) if(istype(user, /mob/living/simple_animal/construct/builder)) @@ -240,7 +240,7 @@ ////////////////Glow////////////////// /mob/living/simple_animal/construct/proc/add_glow() overlays = 0 - var/overlay_layer = LIGHTING_LAYER+1 + var/overlay_layer = 11 if(layer != MOB_LAYER) overlay_layer=TURF_LAYER+0.2 diff --git a/code/modules/mob/living/simple_animal/constructs/soulstone.dm b/code/modules/mob/living/simple_animal/constructs/soulstone.dm index 502b7dd3dd..2fa81f08c8 100644 --- a/code/modules/mob/living/simple_animal/constructs/soulstone.dm +++ b/code/modules/mob/living/simple_animal/constructs/soulstone.dm @@ -131,7 +131,7 @@ animation.icon = 'icons/mob/mob.dmi' animation.master = T flick("dust-h", animation) - del(animation) + qdel(animation) var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc ) S.loc = C //put shade in stone S.status_flags |= GODMODE //So they won't die inside the stone somehow @@ -152,7 +152,7 @@ U << "\blue Capture successful!: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone." U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls." C.imprinted = "[S.name]" - del T + qdel(T) if("SHADE") var/mob/living/simple_animal/shade/T = target var/obj/item/device/soulstone/C = src @@ -184,33 +184,33 @@ Z.key = A.key if(iscultist(U)) cult.add_antagonist(Z.mind) - del(T) + qdel(T) Z << "You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike." Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." Z.cancel_camera() - del(C) + qdel(C) if("Wraith") var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc)) Z.key = A.key if(iscultist(U)) cult.add_antagonist(Z.mind) - del(T) + qdel(T) Z << "You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls." Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." Z.cancel_camera() - del(C) + qdel(C) if("Artificer") var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc)) Z.key = A.key if(iscultist(U)) cult.add_antagonist(Z.mind) - del(T) + qdel(T) Z << "You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs" Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." Z.cancel_camera() - del(C) + qdel(C) else U << "\red Creation failed!: \black The soul stone is empty! Go kill someone!" return diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm index 4f26dacdb6..93b79423ce 100644 --- a/code/modules/mob/living/simple_animal/corpse.dm +++ b/code/modules/mob/living/simple_animal/corpse.dm @@ -78,7 +78,7 @@ W.assignment = corpseidjob W.registered_name = M.real_name M.equip_to_slot_or_del(W, slot_wear_id) - del(src) + qdel(src) diff --git a/code/modules/mob/living/simple_animal/friendly/crab.dm b/code/modules/mob/living/simple_animal/friendly/crab.dm index 43b6c42cee..a68280a430 100644 --- a/code/modules/mob/living/simple_animal/friendly/crab.dm +++ b/code/modules/mob/living/simple_animal/friendly/crab.dm @@ -59,7 +59,7 @@ health = min(maxHealth, health + MED.heal_brute) MED.amount -= 1 if(MED.amount <= 0) - del(MED) + qdel(MED) for(var/mob/M in viewers(src, null)) if ((M.client && !( M.blinded ))) M.show_message("\blue [user] applies the [MED] on [src]") @@ -94,7 +94,7 @@ emote_hear = list("clicks") emote_see = list("clacks") desc = "Free crabs!" - src.sd_SetLuminosity(0) + src.sd_set_light(0) inventory_head.loc = src.loc inventory_head = null else diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index b7e72da0c6..433a46efb7 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -177,7 +177,7 @@ amount_grown += rand(1,2) if(amount_grown >= 100) new /mob/living/simple_animal/chicken(src.loc) - del(src) + qdel(src) var/const/MAX_CHICKENS = 50 var/global/chicken_count = 0 @@ -228,7 +228,7 @@ var/global/chicken_count = 0 if(!stat && eggsleft < 8) user.visible_message("\blue [user] feeds [O] to [name]! It clucks happily.","\blue You feed [O] to [name]! It clucks happily.") user.drop_item() - del(O) + qdel(O) eggsleft += rand(1, 4) else user << "\blue [name] doesn't seem hungry!" @@ -258,6 +258,6 @@ var/global/chicken_count = 0 visible_message("[src] hatches with a quiet cracking sound.") new /mob/living/simple_animal/chick(get_turf(src)) processing_objects.Remove(src) - del(src) + qdel(src) else processing_objects.Remove(src) diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm index 5b207ce2a7..ad41fc28aa 100644 --- a/code/modules/mob/living/simple_animal/friendly/mouse.dm +++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm @@ -56,7 +56,10 @@ verbs += /mob/living/proc/ventcrawl verbs += /mob/living/proc/hide - name = "[name] ([rand(1, 1000)])" + if(name == initial(name)) + name = "[name] ([rand(1, 1000)])" + real_name = name + if(!body_color) body_color = pick( list("brown","gray","white") ) icon_state = "mouse_[body_color]" @@ -112,5 +115,10 @@ name = "Tom" desc = "Jerry the cat is not amused." +/mob/living/simple_animal/mouse/brown/Tom/New() + ..() + // Change my name back, don't want to be named Tom (666) + name = initial(name) + /mob/living/simple_animal/mouse/can_use_vents() - return \ No newline at end of file + return diff --git a/code/modules/mob/living/simple_animal/friendly/slime.dm b/code/modules/mob/living/simple_animal/friendly/slime.dm index dab2d2e2d9..d0a8e09207 100644 --- a/code/modules/mob/living/simple_animal/friendly/slime.dm +++ b/code/modules/mob/living/simple_animal/friendly/slime.dm @@ -45,4 +45,4 @@ S2.icon_living = "[src.colour] baby slime" S2.icon_dead = "[src.colour] baby slime dead" S2.colour = "[src.colour]" - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm index ab4f7b2269..af59941b1f 100644 --- a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm +++ b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm @@ -185,7 +185,7 @@ src.name = "Spider-bot" update_icon() -/mob/living/simple_animal/spiderbot/Del() +/mob/living/simple_animal/spiderbot/Destroy() eject_brain() ..() @@ -210,7 +210,7 @@ held_item = null gibs(loc, viruses, null, null, /obj/effect/gibspawner/robot) //TODO: use gib() or refactor spiderbots into synthetics. - src.Del() + qdel(src) return //Cannibalized from the parrot mob. ~Zuhayr diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm index 26d69933e8..e358f3e69a 100644 --- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm +++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm @@ -51,7 +51,7 @@ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() - del src + qdel(src) return /mob/living/simple_animal/hostile/hivebot/tele//this still needs work @@ -95,7 +95,7 @@ if("rapid") new /mob/living/simple_animal/hostile/hivebot/rapid(get_turf(src)) spawn(100) - del(src) + qdel(src) return diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index bb4616bbe8..cc58a7ce1c 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -188,7 +188,7 @@ if(!A) return if (!istype(target, /turf)) - del(A) + qdel(A) return A.current = target A.starting = get_turf(src) diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm index 4cd203ee08..4764dcd547 100644 --- a/code/modules/mob/living/simple_animal/hostile/mimic.dm +++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm @@ -43,7 +43,7 @@ /mob/living/simple_animal/hostile/mimic/death() ..() - del(src) + qdel(src) // // Crate Mimic diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm index e3a4ce4667..cddaadfccd 100644 --- a/code/modules/mob/living/simple_animal/hostile/pirate.dm +++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm @@ -53,5 +53,5 @@ new corpse (src.loc) if(weapon1) new weapon1 (src.loc) - del src + qdel(src) return \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm index 872eb95b61..a2e9e21f75 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm @@ -159,9 +159,9 @@ /mob/living/simple_animal/hostile/retaliate/malf_drone/death() ..(null,"suddenly breaks apart.") - del(src) + qdel(src) -/mob/living/simple_animal/hostile/retaliate/malf_drone/Del() +/mob/living/simple_animal/hostile/retaliate/malf_drone/Destroy() //some random debris left behind if(has_loot) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread @@ -183,16 +183,16 @@ step_to(O, get_turf(pick(view(7, src)))) //rods - O = new /obj/item/stack/rods(src.loc) + O = PoolOrNew(/obj/item/stack/rods, src.loc) step_to(O, get_turf(pick(view(7, src)))) if(prob(75)) - O = new /obj/item/stack/rods(src.loc) + O = PoolOrNew(/obj/item/stack/rods, src.loc) step_to(O, get_turf(pick(view(7, src)))) if(prob(50)) - O = new /obj/item/stack/rods(src.loc) + O = PoolOrNew(/obj/item/stack/rods, src.loc) step_to(O, get_turf(pick(view(7, src)))) if(prob(25)) - O = new /obj/item/stack/rods(src.loc) + O = PoolOrNew(/obj/item/stack/rods, src.loc) step_to(O, get_turf(pick(view(7, src)))) //plasteel diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm index 84f1c6f27a..ab044a02f0 100644 --- a/code/modules/mob/living/simple_animal/hostile/russian.dm +++ b/code/modules/mob/living/simple_animal/hostile/russian.dm @@ -51,5 +51,5 @@ new corpse (src.loc) if(weapon1) new weapon1 (src.loc) - del src + qdel(src) return \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 12f175cfef..e0845a399d 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -43,7 +43,7 @@ new weapon1 (src.loc) if(weapon2) new weapon2 (src.loc) - del src + qdel(src) return ///////////////Sword and shield//////////// @@ -159,4 +159,4 @@ /mob/living/simple_animal/hostile/viscerator/death() ..(null,"is smashed into pieces!") - del src + qdel(src) diff --git a/code/modules/mob/living/simple_animal/hostile/tree.dm b/code/modules/mob/living/simple_animal/hostile/tree.dm index 50b2191d3e..56bcafd6f5 100644 --- a/code/modules/mob/living/simple_animal/hostile/tree.dm +++ b/code/modules/mob/living/simple_animal/hostile/tree.dm @@ -53,4 +53,4 @@ /mob/living/simple_animal/hostile/tree/death() ..(null,"is hacked into pieces!") new /obj/item/stack/sheet/wood(loc) - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/shade.dm b/code/modules/mob/living/simple_animal/shade.dm index c284f7ad3c..359db24c63 100644 --- a/code/modules/mob/living/simple_animal/shade.dm +++ b/code/modules/mob/living/simple_animal/shade.dm @@ -47,5 +47,5 @@ if((M.client && !( M.blinded ))) M.show_message("\red [src] lets out a contented sigh as their form unwinds. ") ghostize() - del src + qdel(src) return diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 067a9bd8fe..ab2bc3d98c 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -274,12 +274,12 @@ adjustBruteLoss(-MED.heal_brute) MED.amount -= 1 if(MED.amount <= 0) - del(MED) + qdel(MED) for(var/mob/M in viewers(src, null)) if ((M.client && !( M.blinded ))) - M.show_message("[user] applies the [MED] on [src].") else - user << "" + user << "\The [src] is dead, medical items won't bring it back to life." if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead. if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch)) harvest(user) @@ -300,7 +300,7 @@ usr << "[user] gently taps [src] with the [O].") + M.show_message("[user] gently taps [src] with \the [O].") /mob/living/simple_animal/movement_delay() var/tally = 0 //Incase I need to add stuff other than "speed" later @@ -361,7 +361,7 @@ //Call when target overlay should be added/removed /mob/living/simple_animal/update_targeted() if(!targeted_by && target_locked) - del(target_locked) + qdel(target_locked) overlays = null if (targeted_by && target_locked) overlays += target_locked @@ -392,7 +392,7 @@ if(small) user.visible_message("[user] chops up \the [src]!") new/obj/effect/decal/cleanable/blood/splatter(get_turf(src)) - del(src) + qdel(src) else user.visible_message("[user] butchers \the [src] messily!") gib() diff --git a/code/modules/mob/living/simple_animal/worm.dm b/code/modules/mob/living/simple_animal/worm.dm index fe76fa87b4..6342c66576 100644 --- a/code/modules/mob/living/simple_animal/worm.dm +++ b/code/modules/mob/living/simple_animal/worm.dm @@ -98,7 +98,7 @@ return - Del() //if a chunk a destroyed, make a new worm out of the split halves + Destroy() //if a chunk a destroyed, make a new worm out of the split halves if(previous) previous.Detach() ..() @@ -170,7 +170,7 @@ if(die) newHead.death() - del(src) + qdel(src) proc/ProcessStomach() for(var/atom/movable/stomachContent in contents) @@ -179,16 +179,16 @@ if(!istype(stomachContent,/obj/item/stack/sheet/mineral/phoron)) var/obj/item/stack/oldStack = stomachContent new /obj/item/stack/sheet/mineral/phoron(src, oldStack.get_amount()) - del(oldStack) + qdel(oldStack) continue else if(istype(stomachContent,/obj/item)) //converts to plasma, keeping the w_class var/obj/item/oldItem = stomachContent new /obj/item/stack/sheet/mineral/phoron(src, oldItem.w_class) - del(oldItem) + qdel(oldItem) continue else new /obj/item/stack/sheet/mineral/phoron(src, flatPlasmaValue) //just flat amount - del(stomachContent) + qdel(stomachContent) continue if(previous) diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm index d34a309ee3..f1bb76c85d 100644 --- a/code/modules/mob/login.dm +++ b/code/modules/mob/login.dm @@ -31,7 +31,7 @@ client.images = null //remove the images such as AIs being unable to see runes client.screen = null //remove hud items just in case - if(hud_used) del(hud_used) //remove the hud objects + if(hud_used) qdel(hud_used) //remove the hud objects hud_used = new /datum/hud(src) next_move = 1 diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 0af4b0a235..e9cae30755 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -1,7 +1,12 @@ -/mob/Del()//This makes sure that mobs with clients/keys are not just deleted from the game. +/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game. mob_list -= src dead_mob_list -= src living_mob_list -= src + qdel(hud_used) + if(mind && mind.current == src) + spellremove(src) + for(var/infection in viruses) + qdel(infection) ghostize() ..() @@ -179,7 +184,7 @@ P.invisibility = invisibility spawn (20) if(P) - del(P) // qdel + qdel(P) // qdel face_atom(A) return 1 @@ -213,7 +218,7 @@ var/list/temp = list( ) temp += L.container //L = null - del(L) + qdel(L) return temp else return L.container @@ -304,7 +309,7 @@ if(lentext(msg) <= 40) return "\blue [msg]" else - return "\blue [copytext(msg, 1, 37)]... More..." + return "\blue [copytext_preserve_html(msg, 1, 37)]... More..." /* /mob/verb/help() @@ -367,7 +372,7 @@ var/mob/new_player/M = new /mob/new_player() if(!client) log_game("[usr.key] AM failed due to disconnect.") - del(M) + qdel(M) return M.key = key @@ -378,8 +383,6 @@ set name = "Changelog" set category = "OOC" getFiles( - 'html/postcardsmall.jpg', - 'html/somerights20.png', 'html/88x31.png', 'html/bug-minus.png', 'html/cross-circle.png', @@ -435,7 +438,7 @@ namecounts[name] = 1 creatures[name] = O - if(istype(O, /obj/machinery/singularity)) + if(istype(O, /obj/singularity)) var/name = "Singularity" if (names.Find(name)) namecounts[name]++ @@ -717,63 +720,19 @@ note dizziness decrements automatically in the mob's Life() proc. //reset the pixel offsets to zero is_floating = 0 -/proc/getStatName(var/datum/controller/process/process) - return uppertext(copytext(process.name, 1, 4)) - /mob/Stat() ..() if(client && client.holder) if(statpanel("Status")) - stat(null,"Location:\t([x], [y], [z])") - stat(null,"CPU:\t[world.cpu]") - stat(null,"Instances:\t[world.contents.len]") + statpanel("Status","Location:","([x], [y], [z])") + statpanel("Status","CPU:","[world.cpu]") + statpanel("Status","Instances:","[world.contents.len]") if(statpanel("Status") && processScheduler && processScheduler.getIsRunning()) - var/datum/controller/process/process - - process = processScheduler.getProcess("air") - stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("alarm") - var/list/alarms = alarm_manager.active_alarms() - stat(null, "[getStatName(process)]([alarms.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("disease") - stat(null, "[getStatName(process)]([active_diseases.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("garbage") - stat(null, "[getStatName(process)]([garbage_collector.destroyed.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("machinery") - stat(null, "[getStatName(process)]([machines.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("mob") - stat(null, "[getStatName(process)]([mob_list.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("nanoui") - stat(null, "[getStatName(process)]([nanomanager.processing_uis.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("lighting") - stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("obj") - stat(null, "[getStatName(process)]([processing_objects.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("pipenet") - stat(null, "[getStatName(process)]([pipe_networks.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("powernet") - stat(null, "[getStatName(process)]([powernets.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("sun") - stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - - process = processScheduler.getProcess("ticker") - stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]") - + for(var/datum/controller/process/P in processScheduler.processes) + statpanel("Status",P.getStatName(), P.getTickTime()) else - stat(null, "processScheduler is not running.") - + statpanel("Status","processScheduler is not running.") if(listed_turf && client) if(!TurfAdjacent(listed_turf)) @@ -781,6 +740,8 @@ note dizziness decrements automatically in the mob's Life() proc. else statpanel(listed_turf.name, null, listed_turf) for(var/atom/A in listed_turf) + if(!A.mouse_opacity) + continue if(A.invisibility > see_invisible) continue if(is_type_in_list(A, shouldnt_see)) diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index 39895f22b2..d10e7f1863 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -24,8 +24,8 @@ assailant = user affecting = victim - if(affecting.anchored) - del(src) + if(affecting.anchored || !assailant.Adjacent(victim)) + qdel(src) return affecting.grabbed_by += src @@ -35,9 +35,16 @@ hud.name = "reinforce grab" hud.master = src -/obj/item/weapon/grab/Del() - //make sure the grabbed_by list doesn't fill up with nulls - if(affecting) affecting.grabbed_by -= src +/obj/item/weapon/grab/Destroy() + if(affecting) + affecting.grabbed_by -= src + affecting = null + if(assailant) + if(assailant.client) + assailant.client.screen -= hud + assailant = null + qdel(hud) + hud = null ..() //Used by throw code to hand over the mob, instead of throwing the grab. The grab is then deleted by the throw code. @@ -61,6 +68,9 @@ /obj/item/weapon/grab/process() confirm() + if(!assailant) + qdel(src) + return if(assailant.client) assailant.client.screen -= hud @@ -96,7 +106,7 @@ affecting.loc = assailant.loc if(state >= GRAB_NECK) - affecting.Stun(1) + affecting.Stun(3) if(isliving(affecting)) var/mob/living/L = affecting L.adjustOxyLoss(1) @@ -118,7 +128,7 @@ if(world.time < (last_upgrade + UPGRADE_COOLDOWN)) return if(!assailant.canmove || assailant.lying) - del(src) + qdel(src) return last_upgrade = world.time @@ -152,10 +162,10 @@ if(state == GRAB_KILL) return if(!affecting) - del(src) + qdel(src) return if(!assailant.canmove || assailant.lying) - del(src) + qdel(src) return state = GRAB_KILL assailant.visible_message("[assailant] has tightened \his grip on [affecting]'s neck!") @@ -174,12 +184,12 @@ //This is used to make sure the victim hasn't managed to yackety sax away before using the grab. /obj/item/weapon/grab/proc/confirm() if(!assailant || !affecting) - del(src) + qdel(src) return 0 if(affecting) if(!isturf(assailant.loc) || ( !isturf(affecting.loc) || assailant.loc != affecting.loc && get_dist(assailant, affecting) > 1) ) - del(src) + qdel(src) return 0 return 1 @@ -216,12 +226,9 @@ user.visible_message("[user] devours [affecting]!") affecting.loc = user attacker.stomach_contents.Add(affecting) - del(src) + qdel(src) /obj/item/weapon/grab/dropped() - del(src) - -/obj/item/weapon/grab/Del() - del(hud) - ..() + loc = null + qdel(src) diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 101af1d94f..17def087b3 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -82,6 +82,7 @@ /mob/living/silicon/isSilicon() return 1 + /proc/isAI(A) if(istype(A, /mob/living/silicon/ai)) return 1 @@ -93,10 +94,10 @@ /mob/living/silicon/ai/isAI() return 1 -/mob/proc/isRobot() +/mob/proc/isMobAI() return 0 -/mob/living/silicon/robot/isRobot() +/mob/living/silicon/ai/isMobAI() return 1 /mob/proc/isSynthetic() @@ -615,3 +616,65 @@ proc/is_blind(A) eyeobj.setLoc(C) return 1 + +// Returns true if the mob has a client which has been active in the last given X minutes. +/mob/proc/is_client_active(var/active = 1) + return client && client.inactivity < active MINUTES + +#define SAFE_PERP -50 +/mob/living/proc/assess_perp(var/auth_weapons, var/check_records, var/check_arrest) + if(stat == DEAD) + return SAFE_PERP + + return 0 + +/mob/living/carbon/human/assess_perp(var/obj/access_obj, var/auth_weapons, var/check_records, var/check_arrest) + var/threatcount = ..() + if(. == SAFE_PERP) + return SAFE_PERP + + //Agent cards lower threatlevel. + var/obj/item/weapon/card/id/id = GetIdCard(src) + if(id && istype(id, /obj/item/weapon/card/id/syndicate)) + threatcount -= 2 + // A proper CentCom id is hard currency. + else if(id && istype(id, /obj/item/weapon/card/id/centcom)) + return SAFE_PERP + + if(auth_weapons && !access_obj.allowed(src)) + if(istype(l_hand, /obj/item/weapon/gun) || istype(l_hand, /obj/item/weapon/melee)) + threatcount += 4 + + if(istype(r_hand, /obj/item/weapon/gun) || istype(r_hand, /obj/item/weapon/melee)) + threatcount += 4 + + if(istype(belt, /obj/item/weapon/gun) || istype(belt, /obj/item/weapon/melee)) + threatcount += 2 + + if(species.name != "Human") + threatcount += 2 + + if(check_records || check_arrest) + var/perpname = name + if(id) + perpname = id.registered_name + + var/datum/data/record/R = find_security_record("name", perpname) + if(check_records && !R) + threatcount += 4 + + if(check_arrest && R && (R.fields["criminal"] == "*Arrest*")) + threatcount += 4 + + return threatcount + +/mob/living/simple_animal/hostile/assess_perp(var/obj/access_obj, var/auth_weapons, var/check_records, var/check_arrest) + var/threatcount = ..() + if(. == SAFE_PERP) + return SAFE_PERP + + if(!istype(src, /mob/living/simple_animal/hostile/retaliate/goat)) + threatcount += 4 + return threatcount + +#undef SAFE_PERP diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 69473611f8..b894bac182 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -175,7 +175,7 @@ if(mob.control_object) Move_object(direct) - if(mob.incorporeal_move) + if(mob.incorporeal_move && isobserver(mob)) Process_Incorpmove(direct) return @@ -188,7 +188,7 @@ if(S.victim == mob) return - if(mob.stat==2) + if(mob.stat==DEAD && isliving(mob)) mob.ghostize() return @@ -200,6 +200,9 @@ if(isliving(mob)) var/mob/living/L = mob + if(L.incorporeal_move)//Move though walls + Process_Incorpmove(direct) + return if(mob.client) if(mob.client.view != world.view) // If mob moves while zoomed in with device, unzoom them. for(var/obj/item/item in mob.contents) @@ -371,6 +374,7 @@ var/turf/T = get_step(mob, direct) if(mob.check_holy(T)) mob << "You cannot get past holy grounds while you are in this plane of existence!" + return else mob.loc = get_step(mob, direct) mob.dir = direct diff --git a/code/modules/mob/mob_transformation_simple.dm b/code/modules/mob/mob_transformation_simple.dm index f07cadb9e8..da68dfc0cc 100644 --- a/code/modules/mob/mob_transformation_simple.dm +++ b/code/modules/mob/mob_transformation_simple.dm @@ -1,58 +1,58 @@ - -//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables. -//Returns the new mob -//Note that this proc does NOT do MMI related stuff! -/mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num, var/subspecies) - - if(istype(src,/mob/new_player)) - usr << "\red cannot convert players who have not entered yet." - return - - if(!new_type) - new_type = input("Mob type path:", "Mob type") as text|null - - if(istext(new_type)) - new_type = text2path(new_type) - - if( !ispath(new_type) ) - usr << "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder." - return - - if( new_type == /mob/new_player ) - usr << "\red cannot convert into a new_player mob type." - return - - var/mob/M - if(isturf(location)) - M = new new_type( location ) - else - M = new new_type( src.loc ) - - if(!M || !ismob(M)) - usr << "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder." - del(M) - return - - if( istext(new_name) ) - M.name = new_name - M.real_name = new_name - else - M.name = src.name - M.real_name = src.real_name - - if(src.dna) - M.dna = src.dna.Clone() - - if(mind) - mind.transfer_to(M) - else - M.key = key - - if(subspecies && istype(M,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - H.set_species(subspecies) - - if(delete_old_mob) - spawn(1) - del(src) - return M + +//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables. +//Returns the new mob +//Note that this proc does NOT do MMI related stuff! +/mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num, var/subspecies) + + if(istype(src,/mob/new_player)) + usr << "\red cannot convert players who have not entered yet." + return + + if(!new_type) + new_type = input("Mob type path:", "Mob type") as text|null + + if(istext(new_type)) + new_type = text2path(new_type) + + if( !ispath(new_type) ) + usr << "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder." + return + + if( new_type == /mob/new_player ) + usr << "\red cannot convert into a new_player mob type." + return + + var/mob/M + if(isturf(location)) + M = new new_type( location ) + else + M = new new_type( src.loc ) + + if(!M || !ismob(M)) + usr << "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder." + qdel(M) + return + + if( istext(new_name) ) + M.name = new_name + M.real_name = new_name + else + M.name = src.name + M.real_name = src.real_name + + if(src.dna) + M.dna = src.dna.Clone() + + if(mind) + mind.transfer_to(M) + else + M.key = key + + if(subspecies && istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + H.set_species(subspecies) + + if(delete_old_mob) + spawn(1) + qdel(src) + return M diff --git a/code/modules/mob/new_player/logout.dm b/code/modules/mob/new_player/logout.dm index 9f064a99cd..ad1c9b3098 100644 --- a/code/modules/mob/new_player/logout.dm +++ b/code/modules/mob/new_player/logout.dm @@ -3,5 +3,5 @@ ..() if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to. key = null//We null their key before deleting the mob, so they are properly kicked out. - del(src) + qdel(src) return \ No newline at end of file diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 299caf37c5..d233ecea40 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -135,7 +135,7 @@ if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. observer.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing! observer.key = key - del(src) + qdel(src) return 1 @@ -327,8 +327,8 @@ AnnounceCyborg(character, rank, "has been downloaded to the empty core in \the [character.loc.loc]") ticker.mode.latespawn(character) - del(C) - del(src) + qdel(C) + qdel(src) return //Find our spawning point. @@ -368,7 +368,7 @@ else AnnounceCyborg(character, rank, join_message) - del(src) + qdel(src) proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message) if (ticker.current_state == GAME_STATE_PLAYING) @@ -527,3 +527,6 @@ /mob/new_player/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0) return + +mob/new_player/MayRespawn() + return 1 diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index c8bbe97368..d5a6a96112 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -214,4 +214,4 @@ datum/preferences preview_icon.Blend(icon(I.icon, I.icon_state), ICON_OVERLAY) preview_icon_front = new(preview_icon, dir = SOUTH) preview_icon_side = new(preview_icon, dir = WEST) - del(H) //RIP \ No newline at end of file + del(H) //RIP diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 958f0b982a..c0a7fbce3c 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -12,7 +12,7 @@ icon = null invisibility = 101 for(var/t in organs) - del(t) + qdel(t) var/atom/movable/overlay/animation = new /atom/movable/overlay( loc ) animation.icon_state = "blank" animation.icon = 'icons/mob/mob.dmi' @@ -37,7 +37,7 @@ dna.SetSEValueRange(MONKEYBLOCK,0xDAC, 0xFFF) src << "You are now [species.name]. " - del(animation) + qdel(animation) return src @@ -49,7 +49,7 @@ if (monkeyizing) return for(var/t in organs) - del(t) + qdel(t) return ..(move) @@ -106,8 +106,7 @@ O.add_ai_verbs() O.rename_self("ai",1) - spawn(0) - del(src) + qdel(src) return O //human -> robot @@ -122,7 +121,7 @@ icon = null invisibility = 101 for(var/t in organs) - del(t) + qdel(t) var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc ) @@ -159,8 +158,7 @@ callHook("borgify", list(O)) O.Namepick() - spawn(0)//To prevent the proc from returning null. - del(src) + qdel(src) return O //human -> alien @@ -175,7 +173,7 @@ icon = null invisibility = 101 for(var/t in organs) - del(t) + qdel(t) var/alien_caste = pick("Hunter","Sentinel","Drone") var/mob/living/carbon/human/new_xeno = create_new_xenomorph(alien_caste,loc) @@ -184,8 +182,7 @@ new_xeno.key = key new_xeno << "You are now an alien." - spawn(0)//To prevent the proc from returning null. - del(src) + qdel(src) return /mob/living/carbon/human/proc/slimeize(adult as num, reproduce as num) @@ -199,7 +196,7 @@ icon = null invisibility = 101 for(var/t in organs) - del(t) + qdel(t) var/mob/living/carbon/slime/new_slime if(reproduce) @@ -219,8 +216,7 @@ new_slime.key = key new_slime << "You are now a slime. Skreee!" - spawn(0)//To prevent the proc from returning null. - del(src) + qdel(src) return /mob/living/carbon/human/proc/corgize() @@ -234,15 +230,14 @@ icon = null invisibility = 101 for(var/t in organs) //this really should not be necessary - del(t) + qdel(t) var/mob/living/simple_animal/corgi/new_corgi = new /mob/living/simple_animal/corgi (loc) new_corgi.a_intent = I_HURT new_corgi.key = key new_corgi << "You are now a Corgi. Yap Yap!" - spawn(0)//To prevent the proc from returning null. - del(src) + qdel(src) return /mob/living/carbon/human/Animalize() @@ -266,7 +261,7 @@ invisibility = 101 for(var/t in organs) - del(t) + qdel(t) var/mob/new_mob = new mobpath(src.loc) @@ -276,7 +271,7 @@ new_mob << "You suddenly feel more... animalistic." spawn() - del(src) + qdel(src) return /mob/proc/Animalize() @@ -294,7 +289,7 @@ new_mob.a_intent = I_HURT new_mob << "You feel more... animalistic" - del(src) + qdel(src) /* Certain mob types have problems and should not be allowed to be controlled by players. * diff --git a/code/modules/mob/update_icons.dm b/code/modules/mob/update_icons.dm index 480c4be322..33c54cf63b 100644 --- a/code/modules/mob/update_icons.dm +++ b/code/modules/mob/update_icons.dm @@ -2,8 +2,11 @@ //Having them here also makes for a nice reference list of the various overlay-updating procs available //default item on-mob icons +#define INV_BACK_DEF_ICON 'icons/mob/back.dmi' #define INV_L_HAND_DEF_ICON 'icons/mob/items/lefthand.dmi' #define INV_R_HAND_DEF_ICON 'icons/mob/items/righthand.dmi' +#define INV_W_UNIFORM_DEF_ICON 'icons/mob/uniform.dmi' +#define INV_ACCESSORIES_DEF_ICON 'icons/mob/ties.dmi' /mob/proc/regenerate_icons() //TODO: phase this out completely if possible diff --git a/code/modules/nano/interaction/base.dm b/code/modules/nano/interaction/base.dm index 65a7b273eb..10cda75162 100644 --- a/code/modules/nano/interaction/base.dm +++ b/code/modules/nano/interaction/base.dm @@ -17,3 +17,18 @@ else if (restrained() || lying || stat || stunned || weakened) return STATUS_UPDATE // update only (orange visibility) return STATUS_INTERACTIVE + +/mob/living/silicon/ai/shared_nano_interaction() + if(lacks_power()) + return STATUS_CLOSE + if (check_unable(1)) + return STATUS_CLOSE + return ..() + +/mob/living/silicon/robot/shared_nano_interaction() + . = STATUS_INTERACTIVE + if(cell.charge <= 0) + return STATUS_CLOSE + if(lockcharge) + . = STATUS_DISABLED + return min(., ..()) diff --git a/code/modules/nano/interaction/contained.dm b/code/modules/nano/interaction/contained.dm index c9ecba15be..9ef595d020 100644 --- a/code/modules/nano/interaction/contained.dm +++ b/code/modules/nano/interaction/contained.dm @@ -4,7 +4,7 @@ /var/global/datum/topic_state/contained_state/contained_state = new() /datum/topic_state/contained_state/can_use_topic(var/atom/src_object, var/mob/user) - if(!src_object.contains(src)) + if(!src_object.contains(user)) return STATUS_CLOSE return user.shared_nano_interaction() diff --git a/code/modules/nano/interaction/default.dm b/code/modules/nano/interaction/default.dm index 6fd931160d..aa692e0a23 100644 --- a/code/modules/nano/interaction/default.dm +++ b/code/modules/nano/interaction/default.dm @@ -21,10 +21,10 @@ return ..() /mob/living/silicon/robot/default_can_use_topic(var/src_object) - if(stat || !client) - return STATUS_CLOSE - if(lockcharge || stunned || weakened) - return STATUS_DISABLED + . = shared_nano_interaction() + if(. <= STATUS_DISABLED) + return + // robots can interact with things they can see within their view range if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view) return STATUS_INTERACTIVE // interactive (green visibility) @@ -46,8 +46,10 @@ return STATUS_UPDATE /mob/living/silicon/ai/default_can_use_topic(var/src_object) - if(!client || check_unable(1)) - return STATUS_CLOSE + . = shared_nano_interaction() + if(. != STATUS_INTERACTIVE) + return + // Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras) // unless it's on the same level as the object it's interacting with. var/turf/T = get_turf(src_object) @@ -61,9 +63,8 @@ // If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view if(is_in_chassis()) //stop AIs from leaving windows open and using then after they lose vision - //apc_override is needed here because AIs use their own APC when powerless if(cameranet && !cameranet.checkTurfVis(get_turf(src_object))) - return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE + return STATUS_CLOSE return STATUS_INTERACTIVE else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard return STATUS_INTERACTIVE @@ -89,15 +90,15 @@ /mob/living/default_can_use_topic(var/src_object) . = shared_nano_interaction(src_object) - if(. == STATUS_INTERACTIVE) + if(. != STATUS_CLOSE) if(loc) - . = loc.contents_nano_distance(src_object, src) + . = min(., loc.contents_nano_distance(src_object, src)) if(STATUS_INTERACTIVE) return STATUS_UPDATE /mob/living/carbon/human/default_can_use_topic(var/src_object) . = shared_nano_interaction(src_object) - if(. == STATUS_INTERACTIVE) - . = shared_living_nano_distance(src_object) + if(. != STATUS_CLOSE) + . = min(., shared_living_nano_distance(src_object)) if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction. return STATUS_INTERACTIVE diff --git a/code/modules/nano/interaction/inventory.dm b/code/modules/nano/interaction/inventory.dm index 9bbd7c7ecb..dd320f2bb2 100644 --- a/code/modules/nano/interaction/inventory.dm +++ b/code/modules/nano/interaction/inventory.dm @@ -4,7 +4,8 @@ /var/global/datum/topic_state/inventory_state/inventory_state = new() /datum/topic_state/inventory_state/can_use_topic(var/src_object, var/mob/user) - if(!(src_object in src)) + if(!(src_object in user)) return STATUS_CLOSE + return user.shared_nano_interaction() diff --git a/code/modules/nano/interaction/physical.dm b/code/modules/nano/interaction/physical.dm new file mode 100644 index 0000000000..36f9a20971 --- /dev/null +++ b/code/modules/nano/interaction/physical.dm @@ -0,0 +1,18 @@ +/var/global/datum/topic_state/physical/physical_state = new() + +/datum/topic_state/physical/can_use_topic(var/src_object, var/mob/user) + . = user.shared_nano_interaction(src_object) + if(. > STATUS_CLOSE) + return min(., user.check_physical_distance(src_object)) + +/mob/proc/check_physical_distance(var/src_object) + return STATUS_CLOSE + +/mob/dead/observer/check_physical_distance(var/src_object) + return default_can_use_topic(src_object) + +/mob/living/check_physical_distance(var/src_object) + return shared_living_nano_distance(src_object) + +/mob/living/silicon/check_physical_distance(var/src_object) + return max(STATUS_UPDATE, shared_living_nano_distance(src_object)) diff --git a/code/modules/nano/interaction/self.dm b/code/modules/nano/interaction/self.dm new file mode 100644 index 0000000000..639e50e161 --- /dev/null +++ b/code/modules/nano/interaction/self.dm @@ -0,0 +1,9 @@ +/* + This state checks that the src_object is the same the as user +*/ +/var/global/datum/topic_state/self_state/self_state = new() + +/datum/topic_state/self_state/can_use_topic(var/src_object, var/mob/user) + if(src_object != user) + return STATUS_CLOSE + return user.shared_nano_interaction() diff --git a/code/modules/nano/modules/alarm_monitor.dm b/code/modules/nano/modules/alarm_monitor.dm index b27349bf9a..d073f6f6d2 100644 --- a/code/modules/nano/modules/alarm_monitor.dm +++ b/code/modules/nano/modules/alarm_monitor.dm @@ -3,14 +3,7 @@ var/list_cameras = 0 // Whether or not to list camera references. A future goal would be to merge this with the enginering/security camera console. Currently really only for AI-use. var/list/datum/alarm_handler/alarm_handlers // The particular list of alarm handlers this alarm monitor should present to the user. -/obj/nano_module/alarm_monitor/ai - list_cameras = 1 - -/obj/nano_module/alarm_monitor/ai/New() - ..() - alarm_handlers = alarm_manager.all_handlers - -/obj/nano_module/alarm_monitor/borg/New() +/obj/nano_module/alarm_monitor/all/New() ..() alarm_handlers = alarm_manager.all_handlers @@ -63,7 +56,7 @@ usr.switch_to_camera(C) return 1 -/obj/nano_module/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) +/obj/nano_module/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state) var/data[0] var/categories[0] @@ -73,7 +66,7 @@ var/cameras[0] var/lost_sources[0] - if(list_cameras) + if(user.isMobAI()) for(var/obj/machinery/camera/C in A.cameras()) cameras[++cameras.len] = C.nano_structure() for(var/datum/alarm_source/AS in A.sources) @@ -90,7 +83,7 @@ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) - ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring Console", 800, 800) + ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring Console", 800, 800, state = state) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) diff --git a/code/modules/nano/modules/atmos_control.dm b/code/modules/nano/modules/atmos_control.dm new file mode 100644 index 0000000000..3897526865 --- /dev/null +++ b/code/modules/nano/modules/atmos_control.dm @@ -0,0 +1,74 @@ +/obj/nano_module/atmos_control + name = "Atmospherics Control" + var/ui_ref + var/emagged = 0 + var/list/monitored_alarms = list() + var/datum/topic_state/atmos_state + +/obj/nano_module/atmos_control/New(atmos_computer, req_access, req_one_access, monitored_alarm_ids) + ..() + loc = atmos_computer + src.req_access = req_access + src.req_one_access = req_one_access + atmos_state = default_state + + if(monitored_alarm_ids) + for(var/obj/machinery/alarm/alarm in machines) + if(alarm.alarm_id && alarm.alarm_id in monitored_alarm_ids) + monitored_alarms += alarm + // machines may not yet be ordered at this point + monitored_alarms = dd_sortedObjectList(monitored_alarms) + +/obj/nano_module/atmos_control/Topic(href, href_list) + if(..()) + return 1 + + if(href_list["alarm"]) + if(ui_ref) + var/obj/machinery/alarm/alarm = locate(href_list["alarm"]) in (monitored_alarms.len ? monitored_alarms : machines) + if(alarm) + var/datum/topic_state/TS = generate_state(alarm) + alarm.ui_interact(usr, master_ui = ui_ref, state = TS) + return 1 + +/obj/nano_module/atmos_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state) + var/data[0] + var/alarms[0] + + // TODO: Move these to a cache, similar to cameras + for(var/obj/machinery/alarm/alarm in (monitored_alarms.len ? monitored_alarms : machines)) + alarms[++alarms.len] = list("name" = sanitize(alarm.name), "ref"= "\ref[alarm]", "danger" = max(alarm.danger_level, alarm.alarm_area.atmosalm)) + data["alarms"] = alarms + + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if(!ui) + ui = new(user, src, ui_key, "atmos_control.tmpl", src.name, 625, 625, state = state) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + ui_ref = ui + +/obj/nano_module/atmos_control/proc/generate_state(air_alarm) + var/datum/topic_state/air_alarm/state = new() + state.atmos_control = src + state.air_alarm = air_alarm + return state + +/datum/topic_state/air_alarm + var/obj/nano_module/atmos_control/atmos_control = null + var/obj/machinery/alarm/air_alarm = null + +/datum/topic_state/air_alarm/can_use_topic(var/src_object, var/mob/user) + if(has_access(user)) + return STATUS_INTERACTIVE + return STATUS_UPDATE + +/datum/topic_state/air_alarm/href_list(var/mob/user) + var/list/extra_href = list() + extra_href["remote_connection"] = 1 + extra_href["remote_access"] = has_access(user) + + return extra_href + +/datum/topic_state/air_alarm/proc/has_access(var/mob/user) + return user && (user.isAI() || atmos_control.allowed(user) || atmos_control.emagged || air_alarm.rcon_setting == RCON_YES || (air_alarm.alarm_area.atmosalm && air_alarm.rcon_setting == RCON_AUTO)) diff --git a/code/modules/nano/modules/crew_monitor.dm b/code/modules/nano/modules/crew_monitor.dm index bb60182a1b..2758b859d7 100644 --- a/code/modules/nano/modules/crew_monitor.dm +++ b/code/modules/nano/modules/crew_monitor.dm @@ -25,7 +25,7 @@ AI.ai_actual_track(H) return 1 -/obj/nano_module/crew_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) +/obj/nano_module/crew_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state) user.set_machine(src) src.scan() @@ -74,7 +74,7 @@ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if(!ui) - ui = new(user, src, ui_key, "crew_monitor.tmpl", "Crew Monitoring Computer", 900, 800) + ui = new(user, src, ui_key, "crew_monitor.tmpl", "Crew Monitoring Computer", 900, 800, state = state) // adding a template with the key "mapContent" enables the map ui functionality ui.add_template("mapContent", "crew_monitor_map_content.tmpl") diff --git a/code/modules/nano/modules/law_manager.dm b/code/modules/nano/modules/law_manager.dm index 7cdd93b4dc..93caa4c48b 100644 --- a/code/modules/nano/modules/law_manager.dm +++ b/code/modules/nano/modules/law_manager.dm @@ -147,7 +147,7 @@ R << "Law Notice" R.laws.show_laws(R) if(usr != owner) - usr << "Laws displayed." return 1 return 0 diff --git a/code/modules/nano/modules/power_monitor.dm b/code/modules/nano/modules/power_monitor.dm index 03d9263a80..ed7c64aa94 100644 --- a/code/modules/nano/modules/power_monitor.dm +++ b/code/modules/nano/modules/power_monitor.dm @@ -7,7 +7,7 @@ ..() refresh_sensors() -/obj/nano_module/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) +/obj/nano_module/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state) var/list/data = list() var/list/sensors = list() // Focus: If it remains null if no sensor is selected and UI will display sensor list, otherwise it will display sensor reading. @@ -28,14 +28,12 @@ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) - ui = new(user, src, ui_key, "power_monitor.tmpl", "Power Monitoring Console", 800, 500) + ui = new(user, src, ui_key, "power_monitor.tmpl", "Power Monitoring Console", 800, 500, state = state) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) -// Proc: refresh_sensors() -// Parameters: None -// Description: Refreshes list of active sensors kept on this computer. +// Refreshes list of active sensors kept on this computer. /obj/nano_module/power_monitor/proc/refresh_sensors() grid_sensors = list() var/turf/T = get_turf(src) @@ -46,13 +44,13 @@ else grid_sensors += S -// Proc: Topic() -// Parameters: 2 (href, href_list - allows us to process UI clicks) -// Description: Allows us to process UI clicks, which are relayed in form of hrefs. +// Allows us to process UI clicks, which are relayed in form of hrefs. /obj/nano_module/power_monitor/Topic(href, href_list) if(..()) return if( href_list["clear"] ) active_sensor = null + if( href_list["refresh"] ) + refresh_sensors() else if( href_list["setsensor"] ) active_sensor = href_list["setsensor"] diff --git a/code/modules/nano/modules/rcon.dm b/code/modules/nano/modules/rcon.dm index abdae311d0..58e55894c1 100644 --- a/code/modules/nano/modules/rcon.dm +++ b/code/modules/nano/modules/rcon.dm @@ -8,7 +8,7 @@ var/hide_SMES_details = 0 var/hide_breakers = 0 -/obj/nano_module/rcon/ui_interact(mob/user, ui_key = "rcon", datum/nanoui/ui=null, force_open=1) +/obj/nano_module/rcon/ui_interact(mob/user, ui_key = "rcon", datum/nanoui/ui=null, force_open=1, var/datum/topic_state/state = default_state) FindDevices() // Update our devices list var/data[0] @@ -41,7 +41,7 @@ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) - ui = new(user, src, ui_key, "rcon.tmpl", "RCON Console", 600, 400) + ui = new(user, src, ui_key, "rcon.tmpl", "RCON Console", 600, 400, state = state) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm index 1eab38904c..6cd162b50a 100644 --- a/code/modules/organs/blood.dm +++ b/code/modules/organs/blood.dm @@ -288,7 +288,7 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large) // Only a certain number of drips (or one large splatter) can be on a given turf. for(var/obj/effect/decal/cleanable/blood/drip/drop in T) drips |= drop.drips - del(drop) + qdel(drop) if(!large && drips.len < 3) decal_type = /obj/effect/decal/cleanable/blood/drip diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm index a9da448693..06dd521f64 100644 --- a/code/modules/organs/organ.dm +++ b/code/modules/organs/organ.dm @@ -315,7 +315,7 @@ var/list/organ_cache = list() if(fingerprintslast) O.fingerprintslast = fingerprintslast user.put_in_active_hand(O) - del(src) + qdel(src) /obj/item/organ/attack_self(mob/user as mob) diff --git a/code/modules/organs/organ_alien.dm b/code/modules/organs/organ_alien.dm index d326e2ade4..4e2610f584 100644 --- a/code/modules/organs/organ_alien.dm +++ b/code/modules/organs/organ_alien.dm @@ -5,12 +5,12 @@ //This is a terrible hack and I should be ashamed. var/datum/seed/diona = plant_controller.seeds["diona"] if(!diona) - del(src) + qdel(src) spawn(1) // So it has time to be thrown about by the gib() proc. var/mob/living/carbon/alien/diona/D = new(get_turf(organ)) diona.request_player(D) - del(organ) + qdel(organ) /obj/item/organ/external/diona name = "tendril" @@ -130,7 +130,7 @@ /obj/item/organ/external/diona/removed() ..() if(!istype(owner)) - del(src) + qdel(src) if(!owner.organs.len) owner.death() @@ -175,7 +175,7 @@ ..() if(!istype(owner)) - del(src) + qdel(src) if(!owner.internal_organs.len) owner.death() @@ -247,7 +247,7 @@ B.ckey = owner.ckey spawn(0) - del(src) + qdel(src) //XENOMORPH ORGANS /obj/item/organ/xenos/eggsac diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 650eea751c..4bf7b9c99e 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -210,25 +210,29 @@ // sync the organ's damage with its wounds src.update_damages() + owner.updatehealth() //droplimb will call updatehealth() again if it does end up being called //If limb took enough damage, try to cut or tear it off if(owner && loc == owner) if(!cannot_amputate && config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier)) - var/threshold = max_damage/3 + var/threshold = max_damage var/dropped if((burn >= threshold) && prob(burn/3)) dropped = 1 droplimb(0,DROPLIMB_BURN) if(!dropped && prob(brute)) - if(brute >= threshold) - if((sharp || edge) && istype(used_weapon,/obj/item)) - var/obj/item/W = used_weapon - if(W.w_class >= 3) - droplimb(0,DROPLIMB_EDGE) + var/edge_eligible = 0 + if(edge && istype(used_weapon,/obj/item)) + var/obj/item/W = used_weapon + if(W.w_class >= 3) + edge_eligible = 1 + + if(brute >= threshold || (edge_eligible && brute >= threshold/3)) + if((sharp || edge)) + droplimb(0,DROPLIMB_EDGE) else droplimb(0,DROPLIMB_BLUNT) - owner.updatehealth() return update_icon() /obj/item/organ/external/proc/heal_damage(brute, burn, internal = 0, robo_repair = 0) @@ -685,9 +689,9 @@ Note that amputating the affected organ does in fact remove the infection from t if(src && istype(loc,/turf)) throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30) dir = 2 - return if(DROPLIMB_BURN) new /obj/effect/decal/cleanable/ash(get_turf(victim)) + qdel(src) if(DROPLIMB_BLUNT) var/obj/effect/decal/cleanable/blood/gibs/gore = new owner.species.single_gib_type(get_turf(victim)) if(victim.species.flesh_color) @@ -701,8 +705,7 @@ Note that amputating the affected organ does in fact remove the infection from t I.removed() if(istype(loc,/turf)) I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30) - - del(src) + qdel(src) /**************************************************** HELPERS @@ -878,7 +881,7 @@ Note that amputating the affected organ does in fact remove the infection from t victim.bad_external_organs -= src for(var/implant in implants) //todo: check if this can be left alone - del(implant) + qdel(implant) // Attached organs also fly off. if(!ignore_children) @@ -908,8 +911,8 @@ Note that amputating the affected organ does in fact remove the infection from t spark_system.attach(owner) spark_system.start() spawn(10) - del(spark_system) - del(src) + qdel(spark_system) + qdel(src) /obj/item/organ/external/proc/disfigure(var/type = "brute") if (disfigured) diff --git a/code/modules/organs/organ_stump.dm b/code/modules/organs/organ_stump.dm index c08363e10b..728f9cd1bc 100644 --- a/code/modules/organs/organ_stump.dm +++ b/code/modules/organs/organ_stump.dm @@ -21,4 +21,4 @@ /obj/item/organ/external/stump/removed() ..() - del(src) + qdel(src) diff --git a/code/modules/overmap/sectors.dm b/code/modules/overmap/sectors.dm index 7f0b8548c9..5309b05096 100644 --- a/code/modules/overmap/sectors.dm +++ b/code/modules/overmap/sectors.dm @@ -108,7 +108,7 @@ var/global/list/map_sectors = list() map_sectors["[map_z]"] = src testing("Temporary sector at [x],[y] was created, corresponding zlevel is [map_z].") -/obj/effect/map/sector/temporary/Del() +/obj/effect/map/sector/temporary/Destroy() map_sectors["[map_z]"] = null testing("Temporary sector at [x],[y] was deleted.") if (can_die()) diff --git a/code/modules/overmap/ships/engines/engine.dm b/code/modules/overmap/ships/engines/engine.dm index 80690aa84d..6e927e6431 100644 --- a/code/modules/overmap/ships/engines/engine.dm +++ b/code/modules/overmap/ships/engines/engine.dm @@ -57,4 +57,4 @@ var/list/ship_engines = list() if (E.z == zlevel) E.engines -= src break - del(src) \ No newline at end of file + qdel(src) \ No newline at end of file diff --git a/code/modules/overmap/ships/engines/thermal.dm b/code/modules/overmap/ships/engines/thermal.dm index 44a7dcb84f..b2f537bb96 100644 --- a/code/modules/overmap/ships/engines/thermal.dm +++ b/code/modules/overmap/ships/engines/thermal.dm @@ -57,7 +57,7 @@ ..() controller = new(src) -/obj/machinery/atmospherics/unary/engine/Del() +/obj/machinery/atmospherics/unary/engine/Destroy() ..() controller.die() diff --git a/code/modules/overmap/ships/ship.dm b/code/modules/overmap/ships/ship.dm index 1dd7a17e46..9b8557363d 100644 --- a/code/modules/overmap/ships/ship.dm +++ b/code/modules/overmap/ships/ship.dm @@ -8,6 +8,7 @@ var/last_burn = 0 var/list/last_movement = list(0,0) var/fore_dir = NORTH + var/rotate = 1 //For proc rotate var/obj/effect/map/current_sector var/obj/machinery/computer/helm/nav_control @@ -70,7 +71,7 @@ /obj/effect/map/ship/proc/get_brake_path() if(!get_acceleration()) return INFINITY - return max(abs(speed[1]),abs(speed[2]))/get_acceleration() + return get_speed()/get_acceleration() #define SIGN(X) (X == 0 ? 0 : (X > 0 ? 1 : -1)) /obj/effect/map/ship/proc/decelerate() @@ -94,13 +95,21 @@ if(direction & SOUTH) adjust_speed(0, -get_acceleration()) + +/obj/effect/map/ship/proc/rotate(var/direction) + var/matrix/M = matrix() + M.Turn(dir2angle(direction)) + src.transform = M //Rotate ship + /obj/effect/map/ship/process() if(!is_still()) var/list/deltas = list(0,0) for(var/i=1, i<=2, i++) - if(speed[i] && world.time > last_movement[i] + default_delay - speed[i]) + if(speed[i] && world.time > last_movement[i] + default_delay - abs(speed[i])) deltas[i] = speed[i] > 0 ? 1 : -1 last_movement[i] = world.time var/turf/newloc = locate(x + deltas[1], y + deltas[2], z) if(newloc) - Move(newloc) \ No newline at end of file + Move(newloc) + if(rotate) + rotate(get_heading()) diff --git a/code/modules/paperwork/clipboard.dm b/code/modules/paperwork/clipboard.dm index 9598800312..2253e049a5 100644 --- a/code/modules/paperwork/clipboard.dm +++ b/code/modules/paperwork/clipboard.dm @@ -68,14 +68,14 @@ //The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete if(toppaper) var/obj/item/weapon/paper/P = toppaper - dat += "Write Remove - [P.name]

    " + dat += "Write Remove Rename - [P.name]

    " for(var/obj/item/weapon/paper/P in src) if(P==toppaper) continue - dat += "Remove - [P.name]
    " + dat += "Remove Rename - [P.name]
    " for(var/obj/item/weapon/photo/Ph in src) - dat += "Remove - [Ph.name]
    " + dat += "Remove Rename - [Ph.name]
    " user << browse(dat, "window=clipboard") onclose(user, "clipboard") @@ -129,6 +129,18 @@ toppaper = newtop else toppaper = null + + else if(href_list["rename"]) + var/obj/item/weapon/O = locate(href_list["rename"]) + + if(O && (O.loc == src)) + if(istype(O, /obj/item/weapon/paper)) + var/obj/item/weapon/paper/to_rename = O + to_rename.rename() + + else if(istype(O, /obj/item/weapon/photo)) + var/obj/item/weapon/photo/to_rename = O + to_rename.rename() else if(href_list["read"]) var/obj/item/weapon/paper/P = locate(href_list["read"]) diff --git a/code/modules/paperwork/faxmachine.dm b/code/modules/paperwork/faxmachine.dm index 33d0bb31c6..7cd104870f 100644 --- a/code/modules/paperwork/faxmachine.dm +++ b/code/modules/paperwork/faxmachine.dm @@ -189,7 +189,7 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins else if (istype(copyitem, /obj/item/weapon/photo)) rcvdcopy = photocopy(copyitem) else if (istype(copyitem, /obj/item/weapon/paper_bundle)) - rcvdcopy = bundlecopy(copyitem) + rcvdcopy = bundlecopy(copyitem, 0) else visible_message("[src] beeps, \"Error transmitting message.\"") return diff --git a/code/modules/paperwork/folders.dm b/code/modules/paperwork/folders.dm index ddc211cc7c..c10b940c1e 100644 --- a/code/modules/paperwork/folders.dm +++ b/code/modules/paperwork/folders.dm @@ -44,11 +44,11 @@ var/dat = "[name]" for(var/obj/item/weapon/paper/P in src) - dat += "Remove - [P.name]
    " + dat += "Remove Rename - [P.name]
    " for(var/obj/item/weapon/photo/Ph in src) - dat += "Remove - [Ph.name]
    " + dat += "Remove Rename - [Ph.name]
    " for(var/obj/item/weapon/paper_bundle/Pb in src) - dat += "Remove - [Pb.name]
    " + dat += "Remove Rename - [Pb.name]
    " user << browse(dat, "window=folder") onclose(user, "folder") add_fingerprint(usr) @@ -85,7 +85,22 @@ if(P && (P.loc == src) && istype(P)) P.attack_self(usr) onclose(usr, "[P.name]") - + else if(href_list["rename"]) + var/obj/item/weapon/O = locate(href_list["rename"]) + + if(O && (O.loc == src)) + if(istype(O, /obj/item/weapon/paper)) + var/obj/item/weapon/paper/to_rename = O + to_rename.rename() + + else if(istype(O, /obj/item/weapon/photo)) + var/obj/item/weapon/photo/to_rename = O + to_rename.rename() + + else if(istype(O, /obj/item/weapon/paper_bundle)) + var/obj/item/weapon/paper_bundle/to_rename = O + to_rename.rename() + //Update everything attack_self(usr) update_icon() diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 143b00e623..f855d27452 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -22,6 +22,7 @@ var/info_links //A different version of the paper which includes html links at fields and EOF var/stamps //The (text for the) stamps on the paper. var/fields //Amount of user created fields + var/free_space = MAX_PAPER_MESSAGE_LEN var/list/stamped var/list/ico[0] //Icons and var/list/offset_x[0] //offsets stored for later @@ -51,6 +52,7 @@ spawn(2) update_icon() + update_space(info) updateinfolinks() return @@ -62,6 +64,12 @@ return icon_state = "paper" +/obj/item/weapon/paper/proc/update_space(var/new_text) + if(!new_text) + return + + free_space -= length(strip_html_properly(new_text)) + /obj/item/weapon/paper/examine(mob/user) ..() if(in_range(user, src) || istype(user, /mob/dead/observer)) @@ -87,11 +95,14 @@ usr << "You cut yourself on the paper." return var/n_name = sanitizeSafe(input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text, MAX_NAME_LEN) - if((loc == usr && usr.stat == 0)) - name = "[(n_name ? text("[n_name]") : initial(name))]" - if(name != "paper") - desc = "This is a paper titled '" + name + "'." - add_fingerprint(usr) + + // We check loc one level up, so we can rename in clipboards and such. See also: /obj/item/weapon/photo/rename() + if((loc == usr || loc.loc && loc.loc == usr) && usr.stat == 0 && n_name) + name = n_name + if(n_name != "paper") + desc = "This is a paper titled '" + name + "'." + + add_fingerprint(usr) return /obj/item/weapon/paper/attack_self(mob/living/user as mob) @@ -188,6 +199,7 @@ /obj/item/weapon/paper/proc/clearpaper() info = null stamps = null + free_space = MAX_PAPER_MESSAGE_LEN stamped = list() overlays.Cut() updateinfolinks() @@ -210,6 +222,8 @@ t = replacetext(t, "\[/i\]", "") t = replacetext(t, "\[u\]", "") t = replacetext(t, "\[/u\]", "") + t = replacetext(t, "\[time\]", "[worldtime2text()]") + t = replacetext(t, "\[date\]", "[worlddate2text()]") t = replacetext(t, "\[large\]", "") t = replacetext(t, "\[/large\]", "") t = replacetext(t, "\[sign\]", "[get_signature(P, user)]") @@ -266,31 +280,6 @@ return t - -/obj/item/weapon/paper/proc/openhelp(mob/user as mob) - user << browse({"Pen Help - -
    Crayon&Pen commands

    -
    - \[br\] : Creates a linebreak.
    - \[center\] - \[/center\] : Centers the text.
    - \[h1\] - \[/h1\] : Makes the text a first level heading
    - \[h2\] - \[/h2\] : Makes the text a second level heading
    - \[h3\] - \[/h3\] : Makes the text a third level heading
    - \[b\] - \[/b\] : Makes the text bold.
    - \[i\] - \[/i\] : Makes the text italic.
    - \[u\] - \[/u\] : Makes the text underlined.
    - \[large\] - \[/large\] : Increases the size of the text.
    - \[sign\] : Inserts a signature of your name in a foolproof way.
    - \[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.
    -
    -
    Pen exclusive commands

    - \[small\] - \[/small\] : Decreases the size of the text.
    - \[list\] - \[/list\] : A list.
    - \[*\] : A dot used for lists.
    - \[hr\] : Adds a horizontal rule. - "}, "window=paper_help") - /obj/item/weapon/paper/proc/burnpaper(obj/item/weapon/flame/P, mob/user) var/class = "" @@ -310,7 +299,7 @@ user.drop_from_inventory(src) new /obj/effect/decal/cleanable/ash(src.loc) - del(src) + qdel(src) else user << "\red You must hold \the [P] steady to burn \the [src]." @@ -325,12 +314,11 @@ var/id = href_list["write"] //var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message - var/textlimit = MAX_PAPER_MESSAGE_LEN - length(info) - if(textlimit <= 0) + if(free_space <= 0) usr << "There isn't enough space left on \the [src] to write anything." return - var/t = sanitize(input("Enter what you want to write:", "Write", null, null) as message, textlimit, extra = 0) + var/t = sanitize(input("Enter what you want to write:", "Write", null, null) as message, free_space, extra = 0) if(!t) return @@ -338,8 +326,8 @@ var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen. var/iscrayon = 0 if(!istype(i, /obj/item/weapon/pen)) - if(!istype(i, /obj/item/toy/crayon)) - return + return + if(istype(i, /obj/item/weapon/pen/crayon)) iscrayon = 1 @@ -376,6 +364,8 @@ info += t // Oh, he wants to edit to the end of the file, let him. updateinfolinks() + update_space(t) + usr << browse("[name][info_links][stamps]", "window=[name]") // Update the window update_icon() @@ -435,15 +425,17 @@ user << "You clip the [P.name] to [(src.name == "paper") ? "the paper" : src.name]." src.loc = B P.loc = B - B.amount++ + + B.pages.Add(src) + B.pages.Add(P) B.update_icon() - else if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon)) - if ( istype(P, /obj/item/weapon/pen/robopen) && P:mode == 2 ) - P:RenamePaper(user,src) + else if(istype(P, /obj/item/weapon/pen)) + var/obj/item/weapon/pen/robopen/RP = P + if ( istype(RP) && RP.mode == 2 ) + RP.RenamePaper(user,src) else user << browse("[name][info_links][stamps]", "window=[name]") - //openhelp(user) return else if(istype(P, /obj/item/weapon/stamp)) diff --git a/code/modules/paperwork/paper_bundle.dm b/code/modules/paperwork/paper_bundle.dm index dfa5103ec2..409dd3e5f0 100644 --- a/code/modules/paperwork/paper_bundle.dm +++ b/code/modules/paperwork/paper_bundle.dm @@ -11,66 +11,63 @@ layer = 4 pressure_resistance = 1 attack_verb = list("bapped") - var/amount = 0 //Amount of items clipped to the paper - var/page = 1 - var/screen = 0 + var/page = 1 // current page + var/list/pages = list() // Ordered list of pages as they are to be displayed. Can be different order than src.contents. /obj/item/weapon/paper_bundle/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - var/obj/item/weapon/paper/P - if(istype(W, /obj/item/weapon/paper)) - P = W - if (istype(P, /obj/item/weapon/paper/carbon)) - var/obj/item/weapon/paper/carbon/C = P - if (!C.iscopy && !C.copied) - user << "Take off the carbon copy first." - add_fingerprint(user) - return - amount++ - if(screen == 2) - screen = 1 - user << "You add [(P.name == "paper") ? "the paper" : P.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." - user.drop_from_inventory(P) - P.loc = src - if(istype(user,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = user - H.update_inv_l_hand() - H.update_inv_r_hand() - else if(istype(W, /obj/item/weapon/photo)) - amount++ - if(screen == 2) - screen = 1 - user << "You add [(W.name == "photo") ? "the photo" : W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." - user.drop_from_inventory(W) - W.loc = src + if (istype(W, /obj/item/weapon/paper/carbon)) + var/obj/item/weapon/paper/carbon/C = W + if (!C.iscopy && !C.copied) + user << "Take off the carbon copy first." + add_fingerprint(user) + return + // adding sheets + if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo)) + insert_sheet_at(user, pages.len+1, W) + + // burning else if(istype(W, /obj/item/weapon/flame)) burnpaper(W, user) + + // merging bundles else if(istype(W, /obj/item/weapon/paper_bundle)) user.drop_from_inventory(W) for(var/obj/O in W) O.loc = src O.add_fingerprint(usr) - src.amount++ - if(screen == 2) - screen = 1 + pages.Add(O) + user << "You add \the [W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." - del(W) + qdel(W) else if(istype(W, /obj/item/weapon/tape_roll)) return 0 - if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/toy/crayon)) + if(istype(W, /obj/item/weapon/pen)) usr << browse("", "window=[name]") //Closes the dialog - P = src[page] + var/obj/P = pages[page] P.attackby(W, user) - update_icon() attack_self(usr) //Update the browsed page. add_fingerprint(usr) return +/obj/item/weapon/paper_bundle/proc/insert_sheet_at(mob/user, var/index, obj/item/weapon/sheet) + if(istype(sheet, /obj/item/weapon/paper)) + user << "You add [(sheet.name == "paper") ? "the paper" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." + else if(istype(sheet, /obj/item/weapon/photo)) + user << "You add [(sheet.name == "photo") ? "the photo" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." + + user.drop_from_inventory(sheet) + sheet.loc = src + + pages.Insert(index, sheet) + + if(index <= page) + page++ /obj/item/weapon/paper_bundle/proc/burnpaper(obj/item/weapon/flame/P, mob/user) var/class = "" @@ -91,7 +88,7 @@ user.drop_from_inventory(src) new /obj/effect/decal/cleanable/ash(src.loc) - del(src) + qdel(src) else user << "\red You must hold \the [P] steady to burn \the [src]." @@ -105,28 +102,32 @@ /obj/item/weapon/paper_bundle/proc/show_content(mob/user as mob) var/dat - var/obj/item/weapon/W = src[page] - switch(screen) - if(0) - dat+= "
    " - dat+= "" - dat+= "

    " - if(1) - dat+= "" - dat+= "" - dat+= "

    " - if(2) - dat+= "" - dat+= "

    " - dat+= "
    " - if(istype(src[page], /obj/item/weapon/paper)) + var/obj/item/weapon/W = pages[page] + + // first + if(page == 1) + dat+= "" + dat+= "" + dat+= "

    " + // last + else if(page == pages.len) + dat+= "" + dat+= "" + dat+= "

    " + // middle pages + else + dat+= "" + dat+= "" + dat+= "

    " + + if(istype(pages[page], /obj/item/weapon/paper)) var/obj/item/weapon/paper/P = W if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon))) dat+= "[P.name][stars(P.info)][P.stamps]" else dat+= "[P.name][P.info][P.stamps]" user << browse(dat, "window=[name]") - else if(istype(src[page], /obj/item/weapon/photo)) + else if(istype(pages[page], /obj/item/weapon/photo)) var/obj/item/weapon/photo/P = W user << browse_rsc(P.img, "tmp_photo.png") user << browse(dat + "[P.name]" \ @@ -145,55 +146,51 @@ ..() if((src in usr.contents) || (istype(src.loc, /obj/item/weapon/folder) && (src.loc in usr.contents))) usr.set_machine(src) + var/obj/item/weapon/in_hand = usr.get_active_hand() if(href_list["next_page"]) - if(page == amount) - screen = 2 - else if(page == 1) - screen = 1 - else if(page == amount+1) - return - page++ - playsound(src.loc, "pageturn", 50, 1) + if(in_hand && (istype(in_hand, /obj/item/weapon/paper) || istype(in_hand, /obj/item/weapon/photo))) + insert_sheet_at(usr, page+1, in_hand) + else if(page != pages.len) + page++ + playsound(src.loc, "pageturn", 50, 1) if(href_list["prev_page"]) - if(page == 1) - return - else if(page == 2) - screen = 0 - else if(page == amount+1) - screen = 1 - page-- - playsound(src.loc, "pageturn", 50, 1) + if(in_hand && (istype(in_hand, /obj/item/weapon/paper) || istype(in_hand, /obj/item/weapon/photo))) + insert_sheet_at(usr, page, in_hand) + else if(page > 1) + page-- + playsound(src.loc, "pageturn", 50, 1) if(href_list["remove"]) - var/obj/item/weapon/W = src[page] + var/obj/item/weapon/W = pages[page] usr.put_in_hands(W) + pages.Remove(pages[page]) + usr << "You remove the [W.name] from the bundle." - if(amount == 1) + + if(pages.len <= 1) var/obj/item/weapon/paper/P = src[1] usr.drop_from_inventory(src) usr.put_in_hands(P) - del(src) - else if(page == amount) - screen = 2 - else if(page == amount+1) - page-- - - amount-- + qdel(src) + + return + + if(page > pages.len) + page = pages.len + update_icon() else usr << "You need to hold it in hands!" if (istype(src.loc, /mob) ||istype(src.loc.loc, /mob)) - src.attack_self(src.loc) + src.attack_self(usr) updateUsrDialog() - - /obj/item/weapon/paper_bundle/verb/rename() set name = "Rename bundle" set category = "Object" set src in usr var/n_name = sanitizeSafe(input(usr, "What would you like to label the bundle?", "Bundle Labelling", null) as text, MAX_NAME_LEN) - if((loc == usr && usr.stat == 0)) + if((loc == usr || loc.loc && loc.loc == usr) && usr.stat == 0) name = "[(n_name ? text("[n_name]") : "paper")]" add_fingerprint(usr) return @@ -210,12 +207,12 @@ O.layer = initial(O.layer) O.add_fingerprint(usr) usr.drop_from_inventory(src) - del(src) + qdel(src) return /obj/item/weapon/paper_bundle/update_icon() - var/obj/item/weapon/paper/P = src[1] + var/obj/item/weapon/paper/P = pages[1] icon_state = P.icon_state overlays = P.overlays underlays = 0 diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 3c3d07b36f..3b56cf92b8 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -167,3 +167,28 @@ colour = COLOR_BLACK usr << "You select the [lowertext(selected_type)] ink container." + +/* + * Crayons + */ + +/obj/item/weapon/pen/crayon + name = "crayon" + desc = "A colourful crayon. Please refrain from eating it or putting it in your nose." + icon = 'icons/obj/crayons.dmi' + icon_state = "crayonred" + w_class = 1.0 + attack_verb = list("attacked", "coloured") + colour = "#FF0000" //RGB + var/shadeColour = "#220000" //RGB + var/uses = 30 //0 for unlimited uses + var/instant = 0 + var/colourName = "red" //for updateIcon purposes + + suicide_act(mob/user) + viewers(user) << "\red [user] is jamming the [src.name] up \his nose and into \his brain. It looks like \he's trying to commit suicide." + return (BRUTELOSS|OXYLOSS) + + New() + name = "[colourName] crayon" + ..() diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 7f0ed21c78..2ae10e1c35 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -56,7 +56,7 @@ sleep(15) else if (istype(copyitem, /obj/item/weapon/paper_bundle)) var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem) - sleep(15*B.amount) + sleep(15*B.pages.len) else usr << "\The [copyitem] can't be copied by \the [src]." break @@ -118,7 +118,7 @@ user << "You insert the toner cartridge into \the [src]." var/obj/item/device/toner/T = O toner += T.toner_amount - del(O) + qdel(O) updateUsrDialog() else user << "This cartridge is not yet ready for replacement! Use up the rest of the toner." @@ -131,10 +131,10 @@ /obj/machinery/photocopier/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) if(2.0) if(prob(50)) - del(src) + qdel(src) else if(toner > 0) new /obj/effect/decal/cleanable/blood/oil(get_turf(src)) @@ -148,7 +148,7 @@ /obj/machinery/photocopier/blob_act() if(prob(50)) - del(src) + qdel(src) else if(toner > 0) new /obj/effect/decal/cleanable/blood/oil(get_turf(src)) @@ -216,7 +216,7 @@ //If need_toner is 0, the copies will still be lightened when low on toner, however it will not be prevented from printing. TODO: Implement print queues for fax machines and get rid of need_toner /obj/machinery/photocopier/proc/bundlecopy(var/obj/item/weapon/paper_bundle/bundle, var/need_toner=1) var/obj/item/weapon/paper_bundle/p = new /obj/item/weapon/paper_bundle (src) - for(var/obj/item/weapon/W in bundle) + for(var/obj/item/weapon/W in bundle.pages) if(toner <= 0 && need_toner) toner = 0 visible_message("A red light on \the [src] flashes, indicating that it is out of toner.") @@ -227,8 +227,8 @@ else if(istype(W, /obj/item/weapon/photo)) W = photocopy(W) W.loc = p - p.amount++ - //p.amount-- + p.pages += W + p.loc = src.loc p.update_icon() p.icon_state = "paper_words" diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 24a321ac87..269d86c003 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -42,7 +42,7 @@ var/global/photo_count = 0 user.examinate(src) /obj/item/weapon/photo/attackby(obj/item/weapon/P as obj, mob/user as mob) - if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon)) + if(istype(P, /obj/item/weapon/pen)) var/txt = sanitize(input(user, "What would you like to write on the back?", "Photo Writing", null) as text, 128) if(loc == user && user.stat == 0) scribble = txt @@ -159,7 +159,7 @@ var/global/photo_count = 0 return user << "You insert [I] into [src]." user.drop_item() - del(I) + qdel(I) pictures_left = pictures_max return ..() diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm index f2767ca0e8..c200ff86cc 100644 --- a/code/modules/paperwork/stamps.dm +++ b/code/modules/paperwork/stamps.dm @@ -9,59 +9,48 @@ throw_speed = 7 throw_range = 15 matter = list("metal" = 60) - item_color = "cargo" pressure_resistance = 2 attack_verb = list("stamped") /obj/item/weapon/stamp/captain name = "captain's rubber stamp" icon_state = "stamp-cap" - item_color = "captain" /obj/item/weapon/stamp/hop name = "head of personnel's rubber stamp" icon_state = "stamp-hop" - item_color = "hop" /obj/item/weapon/stamp/hos name = "head of security's rubber stamp" icon_state = "stamp-hos" - item_color = "hosred" /obj/item/weapon/stamp/ce name = "chief engineer's rubber stamp" icon_state = "stamp-ce" - item_color = "chief" /obj/item/weapon/stamp/rd name = "research director's rubber stamp" icon_state = "stamp-rd" - item_color = "director" /obj/item/weapon/stamp/cmo name = "chief medical officer's rubber stamp" icon_state = "stamp-cmo" - item_color = "cmo" /obj/item/weapon/stamp/denied name = "\improper DENIED rubber stamp" icon_state = "stamp-deny" - item_color = "redcoat" /obj/item/weapon/stamp/clown name = "clown's rubber stamp" icon_state = "stamp-clown" - item_color = "clown" /obj/item/weapon/stamp/internalaffairs name = "internal affairs rubber stamp" icon_state = "stamp-intaff" - item_color = "intaff" /obj/item/weapon/stamp/centcomm name = "centcomm rubber stamp" icon_state = "stamp-cent" - item_color = "centcomm" // Syndicate stamp to forge documents. /obj/item/weapon/stamp/chameleon/attack_self(mob/user as mob) @@ -85,4 +74,3 @@ if(chosen_stamp) name = chosen_stamp.name icon_state = chosen_stamp.icon_state - item_color = chosen_stamp.item_color \ No newline at end of file diff --git a/code/modules/power/antimatter/containment_jar.dm b/code/modules/power/antimatter/containment_jar.dm index 8cb372b0c1..dd0e503bd4 100644 --- a/code/modules/power/antimatter/containment_jar.dm +++ b/code/modules/power/antimatter/containment_jar.dm @@ -20,13 +20,13 @@ if(1.0) explosion(get_turf(src), 1, 2, 3, 5)//Should likely be larger but this works fine for now I guess if(src) - del(src) + qdel(src) return if(2.0) if(prob((fuel/10)-stability)) explosion(get_turf(src), 1, 2, 3, 5) if(src) - del(src) + qdel(src) return stability -= 40 if(3.0) diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm index b9f1075fa1..9fd35c2c26 100644 --- a/code/modules/power/antimatter/control.dm +++ b/code/modules/power/antimatter/control.dm @@ -35,16 +35,16 @@ linked_cores = list() -/obj/machinery/power/am_control_unit/Del()//Perhaps damage and run stability checks rather than just del on the others +/obj/machinery/power/am_control_unit/Destroy()//Perhaps damage and run stability checks rather than just qdel on the others for(var/obj/machinery/am_shielding/AMS in linked_shielding) - del(AMS) + qdel(AMS) ..() /obj/machinery/power/am_control_unit/process() if(exploding) explosion(get_turf(src),8,12,18,12) - if(src) del(src) + if(src) qdel(src) if(update_shield_icons && !shield_icon_delay) check_shield_icons() @@ -108,7 +108,7 @@ AMS.blob_act() spawn(0) //Likely explode - del(src) + qdel(src) return check_stability() return @@ -211,7 +211,7 @@ /obj/machinery/power/am_control_unit/proc/check_stability()//TODO: make it break when low also might want to add a way to fix it like a part or such that can be replaced if(stability <= 0) - del(src) + qdel(src) return diff --git a/code/modules/power/antimatter/engine.dm b/code/modules/power/antimatter/engine.dm index 77512fb5b0..a2d4a38ca0 100644 --- a/code/modules/power/antimatter/engine.dm +++ b/code/modules/power/antimatter/engine.dm @@ -47,7 +47,7 @@ user << "You insert the rod into the injector" injecting = 1 var/fuel = F.fuel - del(F) + qdel(F) spawn( 300 ) injecting = 0 new/obj/item/weapon/fuel(src.loc) @@ -60,7 +60,7 @@ user << "You insert the rod into the injector" injecting = 1 var/fuel = F.fuel - del(F) + qdel(F) spawn( 300 ) injecting = 0 new /obj/item/weapon/fuel(src.loc) diff --git a/code/modules/power/antimatter/fuel.dm b/code/modules/power/antimatter/fuel.dm index 3c0a32586d..56098a0b56 100644 --- a/code/modules/power/antimatter/fuel.dm +++ b/code/modules/power/antimatter/fuel.dm @@ -29,7 +29,7 @@ user << "You have added the anti-Hydrogen to the storage ring, it now contains [src.fuel]kg" if(istype(F, /obj/item/weapon/fuel/H)) src.fuel += F.fuel - del(F) + qdel(F) src:annihilation(src.fuel) if(istype(src, /obj/item/weapon/fuel/H)) if(istype(F, /obj/item/weapon/fuel/H)) @@ -38,7 +38,7 @@ user << "You have added the Hydrogen to the storage ring, it now contains [src.fuel]kg" if(istype(F, /obj/item/weapon/fuel/antiH)) src.fuel += F.fuel - del(src) + qdel(src) F:annihilation(F.fuel) /obj/item/weapon/fuel/antiH/proc/annihilation(var/mass) @@ -54,7 +54,7 @@ if (strength > (300+T0C)) explosion(T, 0, 0, 2, 3) - del(src) + qdel(src) return var/turf/ground_zero = get_turf(loc) @@ -63,7 +63,7 @@ explosion(ground_zero, ground_zero_range, ground_zero_range*2, ground_zero_range*3, ground_zero_range*4) //SN src = null - del(src) + qdel(src) return @@ -77,7 +77,7 @@ M.gib() if("Hydrogen") M << "\blue You feel very light, as if you might just float away..." - del(src) + qdel(src) return /obj/item/weapon/fuel/attack(mob/M as mob, mob/user as mob) diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index 5085fb6c85..281f6a1117 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -36,12 +36,12 @@ proc/cardinalrange(var/center) /obj/machinery/am_shielding/proc/controllerscan(var/priorscan = 0) //Make sure we are the only one here if(!istype(src.loc, /turf)) - del(src) + qdel(src) return for(var/obj/machinery/am_shielding/AMS in loc.contents) if(AMS == src) continue spawn(0) - del(src) + qdel(src) return //Search for shielding first @@ -61,11 +61,11 @@ proc/cardinalrange(var/center) controllerscan(1)//Last chance return spawn(0) - del(src) + qdel(src) return -/obj/machinery/am_shielding/Del() +/obj/machinery/am_shielding/Destroy() if(control_unit) control_unit.remove_shielding(src) if(processing) shutdown_core() visible_message("\red The [src.name] melts!") @@ -98,7 +98,7 @@ proc/cardinalrange(var/center) else new /obj/effect/blob(src.loc,60) spawn(0) - del(src) + qdel(src) return check_stability() return @@ -185,7 +185,7 @@ proc/cardinalrange(var/center) if(injecting_fuel && control_unit) control_unit.exploding = 1 if(src) - del(src) + qdel(src) return @@ -215,7 +215,7 @@ proc/cardinalrange(var/center) /obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user) if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf)) new/obj/machinery/am_shielding(src.loc) - del(src) + qdel(src) return ..() return \ No newline at end of file diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index fb68cea74c..04cdb353e2 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -100,7 +100,6 @@ var/update_overlay = -1 var/global/status_overlays = 0 var/updating_icon = 0 - var/standard_max_charge var/global/list/status_overlays_lock var/global/list/status_overlays_charging var/global/list/status_overlays_equipment @@ -143,9 +142,6 @@ /obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0) ..() wires = new(src) - var/tmp/obj/item/weapon/cell/tmp_cell = new - standard_max_charge = tmp_cell.maxcharge - del(tmp_cell) // offset 24 pixels in direction of dir // this allows the APC to be embedded in a wall, yet still inside an area @@ -169,16 +165,19 @@ spawn(5) src.update() -/obj/machinery/power/apc/Del() +/obj/machinery/power/apc/Destroy() if(operating && malf && src.z in config.station_levels) //if (is_type_in_list(get_area(src), the_station_areas)) malf.hacked_apcs -= src area.power_light = 0 area.power_equip = 0 area.power_environ = 0 area.power_change() - del(wires) + if(wires) + wires.Destroy() + wires = null if(cell) - del(cell) // qdel + cell.loc = loc + cell = null if(terminal) disconnect_terminal() @@ -559,7 +558,7 @@ return new /obj/item/stack/cable_coil(loc,10) user << "You cut the cables and dismantle the power terminal." - del(terminal) // qdel + qdel(terminal) else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack)) user.visible_message("[user.name] inserts the power control board into [src].", \ "You start to insert the power control board into the frame...") @@ -568,7 +567,7 @@ if(has_electronics==0) has_electronics = 1 user << "You place the power control board inside the frame." - del(W) // qdel + qdel(W) else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack)) user << "You cannot put the board inside, the frame is damaged." return @@ -595,7 +594,7 @@ "[src] has been cut from the wall by [user.name] with the weldingtool.",\ "You cut the APC frame from the wall.",\ "You hear welding.") - del(src) // qdel + qdel(src) return else if (istype(W, /obj/item/apc_frame) && opened && emagged) emagged = 0 @@ -604,7 +603,7 @@ user.visible_message(\ "[user.name] has replaced the damaged APC frontal panel with a new one.",\ "You replace the damaged APC frontal panel with a new one.") - del(W) // qdel + qdel(W) update_icon() else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || malfhack)) if (has_electronics) @@ -616,7 +615,7 @@ user.visible_message(\ "[user.name] has replaced the damaged APC frame with new one.",\ "You replace the damaged APC frame with new one.") - del(W) // qdel + qdel(W) stat &= ~BROKEN malfai = null malfhack = 0 @@ -1196,10 +1195,12 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on) equipment = 0 environ = 0 update() + update_icon() spawn(600) update_channels() update() + update_icon() ..() /obj/machinery/power/apc/ex_act(severity) @@ -1209,7 +1210,7 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on) //set_broken() //now Del() do what we need if (cell) cell.ex_act(1.0) // more lags woohoo - del(src) // qdel + qdel(src) return if(2.0) if (prob(50)) @@ -1252,11 +1253,10 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on) if( cell && cell.charge>=20) cell.use(20); spawn(0) - for(var/area/A in area.related) - for(var/obj/machinery/light/L in A) - L.on = 1 - L.broken() - sleep(1) + for(var/obj/machinery/light/L in area) + L.on = 1 + L.broken() + sleep(1) /obj/machinery/power/apc/proc/setsubsystem(val) if(cell && cell.charge > 0) diff --git a/code/modules/power/batteryrack.dm b/code/modules/power/batteryrack.dm index ad47a4eb28..ee6a0dfd9c 100644 --- a/code/modules/power/batteryrack.dm +++ b/code/modules/power/batteryrack.dm @@ -11,6 +11,7 @@ icon_state = "gsmes" var/cells_amount = 0 var/capacitors_amount = 0 + var/global/list/br_cache = null /obj/machinery/power/smes/batteryrack/New() ..() @@ -48,15 +49,26 @@ /obj/machinery/power/smes/batteryrack/update_icon() overlays.Cut() if(stat & BROKEN) return - + + if(!br_cache) + br_cache = list() + br_cache.len = 7 + br_cache[1] = image('icons/obj/power.dmi', "gsmes_outputting") + br_cache[2] = image('icons/obj/power.dmi', "gsmes_charging") + br_cache[3] = image('icons/obj/power.dmi', "gsmes_overcharge") + br_cache[4] = image('icons/obj/power.dmi', "gsmes_og1") + br_cache[5] = image('icons/obj/power.dmi', "gsmes_og2") + br_cache[6] = image('icons/obj/power.dmi', "gsmes_og3") + br_cache[7] = image('icons/obj/power.dmi', "gsmes_og4") + if (output_attempt) - overlays += image('icons/obj/power.dmi', "gsmes_outputting") + overlays += br_cache[1] if(inputting) - overlays += image('icons/obj/power.dmi', "gsmes_charging") + overlays += br_cache[2] var/clevel = chargedisplay() if(clevel>0) - overlays += image('icons/obj/power.dmi', "gsmes_og[clevel]") + overlays += br_cache[3+clevel] return @@ -78,7 +90,7 @@ if(I.reliability != 100 && crit_fail) I.crit_fail = 1 I.loc = src.loc - del(src) + qdel(src) return 1 else user << "Turn off the [src] before dismantling it." @@ -124,15 +136,15 @@ if(stat & BROKEN) return if (output_attempt) - overlays += image('icons/obj/power.dmi', "gsmes_outputting") + overlays += br_cache[1] if(inputting) - overlays += image('icons/obj/power.dmi', "gsmes_charging") + overlays += br_cache[2] if (overcharge_percent > 100) - overlays += image('icons/obj/power.dmi', "gsmes_overcharge") + overlays += br_cache[3] else var/clevel = chargedisplay() if(clevel>0) - overlays += image('icons/obj/power.dmi', "gsmes_og[clevel]") + overlays += br_cache[3+clevel] return //This mess of if-elses and magic numbers handles what happens if the engies don't pay attention and let it eat too much charge diff --git a/code/modules/power/breaker_box.dm b/code/modules/power/breaker_box.dm index 869e654e6e..2faa50a4e6 100644 --- a/code/modules/power/breaker_box.dm +++ b/code/modules/power/breaker_box.dm @@ -117,7 +117,7 @@ else icon_state = icon_state_off for(var/obj/structure/cable/C in src.loc) - del(C) + qdel(C) // Used by RCON to toggle the breaker box. /obj/machinery/power/breakerbox/proc/auto_toggle() diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index f652ebe9ec..abf5f0e199 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -85,7 +85,7 @@ By design, d1 is the smallest direction and d2 is the highest cable_list += src //add it to the global cable list -/obj/structure/cable/Del() // called when a cable is deleted +/obj/structure/cable/Destroy() // called when a cable is deleted if(powernet) cut_cable_from_powernet() // update the powernets cable_list -= src //remove it from global cable list @@ -154,11 +154,11 @@ By design, d1 is the smallest direction and d2 is the highest var/turf/below = locate(src.x, src.y, controller.down_target) for(var/obj/structure/cable/c in below) if(c.d1 == 12 || c.d2 == 12) - c.Del() + qdel(c) ///// Z-Level Stuff investigate_log("was cut by [key_name(usr, usr.client)] in [user.loc.loc]","wires") - del(src) // qdel + qdel(src) return @@ -201,16 +201,16 @@ By design, d1 is the smallest direction and d2 is the highest /obj/structure/cable/ex_act(severity) switch(severity) if(1.0) - del(src) // qdel + qdel(src) if(2.0) if (prob(50)) new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color) - del(src) // qdel + qdel(src) if(3.0) if (prob(25)) new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color) - del(src) // qdel + qdel(src) return obj/structure/cable/proc/cableColor(var/colorC) @@ -418,7 +418,7 @@ obj/structure/cable/proc/cableColor(var/colorC) propagate_network(powerlist[1],PN) //propagates the new powernet beginning at the source cable if(PN.is_empty()) //can happen with machines made nodeless when smoothing cables - del(PN) // qdel + qdel(PN) // cut the cable's powernet at this cable and updates the powergrid /obj/structure/cable/proc/cut_cable_from_powernet() @@ -470,7 +470,6 @@ obj/structure/cable/proc/cableColor(var/colorC) amount = MAXCOIL max_amount = MAXCOIL color = COLOR_RED - //item_color = COLOR_RED Use regular "color" var instead. No need to have it duplicate in two vars. Causes confusion. desc = "A coil of power cable." throwforce = 10 w_class = 2.0 @@ -770,7 +769,7 @@ obj/structure/cable/proc/cableColor(var/colorC) if (C.shock(user, 50)) if (prob(50)) //fail new/obj/item/stack/cable_coil(C.loc, 1, C.color) - del(C) // qdel + qdel(C) // called when cable_coil is click on an installed obj/cable // or click on a turf that already contains a "node" cable @@ -834,7 +833,7 @@ obj/structure/cable/proc/cableColor(var/colorC) if (NC.shock(user, 50)) if (prob(50)) //fail new/obj/item/stack/cable_coil(NC.loc, 1, NC.color) - del(NC) // qdel + qdel(NC) return @@ -882,7 +881,7 @@ obj/structure/cable/proc/cableColor(var/colorC) if (C.shock(user, 50)) if (prob(50)) //fail new/obj/item/stack/cable_coil(C.loc, 2, C.color) - del(C) // qdel + qdel(C) return C.denode()// this call may have disconnected some cables that terminated on the centre of the turf, if so split the powernets. diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 55c78538d6..efccd0aa4f 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -118,8 +118,7 @@ explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range) - spawn(1) - del(src) + qdel(src) /obj/item/weapon/cell/proc/corrupt() charge /= 2 @@ -144,17 +143,17 @@ switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return if (prob(50)) corrupt() if(3.0) if (prob(25)) - del(src) + qdel(src) return if (prob(25)) corrupt() diff --git a/code/modules/power/engine.dm b/code/modules/power/engine.dm index c0f761254e..a9095b3a78 100644 --- a/code/modules/power/engine.dm +++ b/code/modules/power/engine.dm @@ -19,12 +19,12 @@ switch(severity) if(1.0) ChangeTurf(/turf/space) - del(src) + qdel(src) return if(2.0) if (prob(50)) ChangeTurf(/turf/space) - del(src) + qdel(src) return else return @@ -32,6 +32,6 @@ /turf/simulated/floor/engine/blob_act() if (prob(25)) ChangeTurf(/turf/space) - del(src) + qdel(src) return return \ No newline at end of file diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index 53599073b2..fe51b4152e 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -50,8 +50,8 @@ for(var/area/A in range(src,effectiverange)) if(A.name == "Space") continue // No (de)gravitizing space. - if(A.master && !( A.master in localareas) ) - localareas += A.master + if(!(A in localareas)) + localareas += A /obj/machinery/computer/gravity_control_computer/proc/findgenerator() var/obj/machinery/gravity_generator/foundgenerator = null @@ -125,7 +125,7 @@ for(var/area/A in gravity_generator:localareas) var/obj/machinery/gravity_generator/G for(G in machines) - if((A.master in G.localareas) && (G.on)) + if((A in G.localareas) && (G.on)) break if(!G) A.gravitychange(0,A) @@ -137,4 +137,4 @@ A.gravitychange(1,A) src.updateUsrDialog() - return \ No newline at end of file + return diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 14bdaa1644..97b78668bf 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -9,7 +9,7 @@ #define LIGHT_BROKEN 2 #define LIGHT_BURNED 3 - +#define LIGHT_BULB_TEMPERATURE 400 //K - used value for a 60W bulb /obj/item/light_fixture_frame name = "light fixture frame" @@ -24,7 +24,7 @@ /obj/item/light_fixture_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded ) - del(src) + qdel(src) return ..() @@ -56,7 +56,7 @@ usr.visible_message("[usr.name] attaches [src] to the wall.", \ "You attach [src] to the wall.") - del(src) + qdel(src) /obj/item/light_fixture_frame/small name = "small light fixture frame" @@ -111,7 +111,7 @@ user.visible_message("[user.name] deconstructs [src].", \ "You deconstruct [src].", "You hear a noise.") playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1) - del(src) + qdel(src) if (src.stage == 2) usr << "You have to remove the wires first." return @@ -169,7 +169,7 @@ newlight.dir = src.dir src.transfer_fingerprints_to(newlight) - del(src) + qdel(src) return ..() @@ -199,7 +199,9 @@ power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list var/on = 0 // 1 if on, 0 if off var/on_gs = 0 - var/brightness = 8 // luminosity when on, also used in power calculation + var/brightness_range = 8 // luminosity when on, also used in power calculation + var/brightness_power = 3 + var/brightness_color = null var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN var/flickering = 0 var/light_type = /obj/item/weapon/light/tube // the type of light item @@ -215,7 +217,9 @@ icon_state = "bulb1" base_state = "bulb" fitting = "bulb" - brightness = 4 + brightness_range = 4 + brightness_power = 2 + brightness_color = "#a0a080" desc = "A small lighting fixture." light_type = /obj/item/weapon/light/bulb @@ -224,7 +228,8 @@ name = "spotlight" fitting = "large tube" light_type = /obj/item/weapon/light/tube/large - brightness = 12 + brightness_range = 12 + brightness_power = 4 /obj/machinery/light/built/New() status = LIGHT_EMPTY @@ -241,19 +246,26 @@ ..() spawn(2) + var/area/A = get_area(src) + if(A && !A.requires_power) + on = 1 + switch(fitting) if("tube") - brightness = 8 + brightness_range = 8 + brightness_power = 3 if(prob(2)) broken(1) if("bulb") - brightness = 4 + brightness_range = 4 + brightness_power = 2 + brightness_color = "#a0a080" if(prob(5)) broken(1) spawn(1) update(0) -/obj/machinery/light/Del() +/obj/machinery/light/Destroy() var/area/A = get_area(src) if(A) on = 0 @@ -281,7 +293,7 @@ update_icon() if(on) - if(luminosity != brightness) + if(light_range != brightness_range || light_power != brightness_power || light_color != brightness_color) switchcount++ if(rigged) if(status == LIGHT_OK && trigger) @@ -295,15 +307,15 @@ status = LIGHT_BURNED icon_state = "[base_state]-burned" on = 0 - SetLuminosity(0) + set_light(0) else use_power = 2 - SetLuminosity(brightness) + set_light(brightness_range, brightness_power, brightness_color) else use_power = 1 - SetLuminosity(0) + set_light(0) - active_power_usage = (luminosity * 10) + active_power_usage = ((light_range + light_power) * 10) if(on != on_gs) on_gs = on @@ -364,13 +376,14 @@ user << "You insert the [L.name]." switchcount = L.switchcount rigged = L.rigged - brightness = L.brightness - l_color = L.color + brightness_range = L.brightness_range + brightness_power = L.brightness_power + brightness_color = L.brightness_color on = has_power() update() user.drop_item() //drop the item to update overlays and such - del(L) + qdel(L) if(on && rigged) @@ -424,7 +437,7 @@ newlight.fingerprints = src.fingerprints newlight.fingerprintshidden = src.fingerprintshidden newlight.fingerprintslast = src.fingerprintslast - del(src) + qdel(src) return user << "You stick \the [W] into the light socket!" @@ -441,7 +454,7 @@ // true if area has power and lightswitch is on /obj/machinery/light/proc/has_power() var/area/A = src.loc.loc - return A.master.lightswitch && A.master.power_light + return A.lightswitch && A.power_light /obj/machinery/light/proc/flicker(var/amount = rand(10, 20)) if(flickering) return @@ -487,11 +500,13 @@ var/mob/living/carbon/human/H = user if(istype(H)) - - if(H.gloves) + if(H.species.heat_level_1 > LIGHT_BULB_TEMPERATURE) + prot = 1 + else if(H.gloves) var/obj/item/clothing/gloves/G = H.gloves if(G.max_heat_protection_temperature) - prot = (G.max_heat_protection_temperature > 360) + if(G.max_heat_protection_temperature > LIGHT_BULB_TEMPERATURE) + prot = 1 else prot = 1 @@ -509,8 +524,9 @@ var/obj/item/weapon/light/L = new light_type() L.status = status L.rigged = rigged - L.brightness = src.brightness - L.color = l_color + L.brightness_range = brightness_range + L.brightness_power = brightness_power + L.brightness_color = brightness_color // light item inherits the switchcount, then zero it L.switchcount = switchcount @@ -535,8 +551,9 @@ var/obj/item/weapon/light/L = new light_type() L.status = status L.rigged = rigged - L.brightness = brightness - L.color = l_color + L.brightness_range = brightness_range + L.brightness_power = brightness_power + L.brightness_color = brightness_color // light item inherits the switchcount, then zero it L.switchcount = switchcount @@ -569,7 +586,6 @@ if(status == LIGHT_OK) return status = LIGHT_OK - brightness = initial(brightness) on = 1 update() @@ -579,7 +595,7 @@ /obj/machinery/light/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(75)) @@ -604,14 +620,13 @@ /obj/machinery/light/process() if(on) - use_power(luminosity * LIGHTING_POWER_FACTOR, LIGHT) + use_power(light_range * LIGHTING_POWER_FACTOR, LIGHT) // called when area power state changes /obj/machinery/light/power_change() spawn(10) var/area/A = src.loc.loc - A = A.master seton(A.lightswitch && A.power_light) // called when on fire @@ -629,7 +644,7 @@ sleep(2) explosion(T, 0, 0, 2, 2) sleep(1) - del(src) + qdel(src) // the light item // can be tube or bulb subtypes @@ -645,7 +660,9 @@ var/switchcount = 0 // number of times switched matter = list("metal" = 60) var/rigged = 0 // true if rigged to explode - var/brightness = 2 //how much light it gives off + var/brightness_range = 2 //how much light it gives off + var/brightness_power = 1 + var/brightness_color = null /obj/item/weapon/light/tube name = "light tube" @@ -654,12 +671,14 @@ base_state = "ltube" item_state = "c_tube" matter = list("glass" = 100) - brightness = 8 + brightness_range = 8 + brightness_power = 3 /obj/item/weapon/light/tube/large w_class = 2 name = "large light tube" - brightness = 15 + brightness_range = 15 + brightness_power = 4 /obj/item/weapon/light/bulb name = "light bulb" @@ -668,7 +687,9 @@ base_state = "lbulb" item_state = "contvapour" matter = list("glass" = 100) - brightness = 5 + brightness_range = 5 + brightness_power = 2 + brightness_color = "#a0a080" /obj/item/weapon/light/throw_impact(atom/hit_atom) ..() @@ -681,7 +702,8 @@ base_state = "fbulb" item_state = "egg4" matter = list("glass" = 100) - brightness = 5 + brightness_range = 5 + brightness_power = 2 // update the icon state and description of the light @@ -702,9 +724,9 @@ ..() switch(name) if("light tube") - brightness = rand(6,9) + brightness_range = rand(6,9) if("light bulb") - brightness = rand(4,6) + brightness_range = rand(4,6) update() diff --git a/code/modules/power/pacman2.dm b/code/modules/power/pacman2.dm index 017c5997e6..0664c529d2 100644 --- a/code/modules/power/pacman2.dm +++ b/code/modules/power/pacman2.dm @@ -113,7 +113,7 @@ I.loc = src.loc new_frame.state = 2 new_frame.icon_state = "box_1" - del(src) + qdel(src) attack_hand(mob/user as mob) ..() diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index a858a5fd43..bd113ff268 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -76,7 +76,7 @@ /obj/machinery/power/port_gen/proc/explode() explosion(src.loc, -1, 3, 5, -1) - del(src) + qdel(src) #define TEMPERATURE_DIVISOR 40 #define TEMPERATURE_CHANGE_MAX 20 @@ -125,7 +125,7 @@ component_parts += new board_path(src) RefreshParts() -/obj/machinery/power/port_gen/pacman/Del() +/obj/machinery/power/port_gen/pacman/Destroy() DropFuel() ..() @@ -301,7 +301,7 @@ new_frame.state = 2 new_frame.icon_state = "box_1" - del(src) + qdel(src) /obj/machinery/power/port_gen/pacman/attack_hand(mob/user as mob) ..() @@ -424,7 +424,7 @@ L.apply_effect(max(20, round(rads/get_dist(L,src))), IRRADIATE) explosion(src.loc, 3, 3, 5, 3) - del(src) + qdel(src) /obj/machinery/power/port_gen/pacman/mrs name = "M.R.S.P.A.C.M.A.N.-type Portable Generator" @@ -446,4 +446,4 @@ /obj/machinery/power/port_gen/pacman/mrs/explode() //no special effects, but the explosion is pretty big (same as a supermatter shard). explosion(src.loc, 3, 6, 12, 16, 1) - del(src) + qdel(src) diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 7cfcc53246..387a8c03d1 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -15,7 +15,7 @@ idle_power_usage = 0 active_power_usage = 0 -/obj/machinery/power/Del() +/obj/machinery/power/Destroy() disconnect_from_network() ..() @@ -69,20 +69,20 @@ // return 1 var/area/A = src.loc.loc // make sure it's in an area - if(!A || !isarea(A) || !A.master) + if(!A || !isarea(A)) return 0 // if not, then not powered if(chan == -1) chan = power_channel - return A.master.powered(chan) // return power status of the area + return A.powered(chan) // return power status of the area // increment the power usage stats for an area /obj/machinery/proc/use_power(var/amount, var/chan = -1) // defaults to power_channel var/area/A = get_area(src) // make sure it's in an area - if(!A || !isarea(A) || !A.master) + if(!A || !isarea(A)) return if(chan == -1) chan = power_channel - A.master.use_power(amount, chan) + A.use_power(amount, chan) /obj/machinery/proc/power_change() // called whenever the power settings of the containing area change // by default, check equipment channel & set flag @@ -235,7 +235,7 @@ // rebuild all power networks from scratch - only called at world creation or by the admin verb /proc/makepowernets() for(var/datum/powernet/PN in powernets) - del(PN) + qdel(PN) powernets.Cut() for(var/obj/structure/cable/PC in cable_list) diff --git a/code/modules/power/powernet.dm b/code/modules/power/powernet.dm index 791b69e949..e8d42bd2bd 100644 --- a/code/modules/power/powernet.dm +++ b/code/modules/power/powernet.dm @@ -18,7 +18,7 @@ powernets += src ..() -/datum/powernet/Del() +/datum/powernet/Destroy() powernets -= src ..() @@ -42,7 +42,7 @@ cables -= C C.powernet = null if(is_empty())//the powernet is now empty... - del(src)///... delete it - qdel + qdel(src)///... delete it //add a cable to the current powernet //Warning : this proc DON'T check if the cable exists @@ -62,7 +62,7 @@ nodes -=M M.powernet = null if(is_empty())//the powernet is now empty... - del(src)///... delete it - qdel + qdel(src)///... delete it - qdel //add a power machine to the current powernet @@ -150,7 +150,6 @@ return null /area/proc/get_apc() - for(var/area/RA in src.related) - var/obj/machinery/power/apc/FINDME = locate() in RA - if (FINDME) - return FINDME \ No newline at end of file + var/obj/machinery/power/apc/FINDME = locate() in src + if (FINDME) + return FINDME diff --git a/code/modules/power/rust/core_field.dm b/code/modules/power/rust/core_field.dm index ad974786b7..587dde3ce5 100644 --- a/code/modules/power/rust/core_field.dm +++ b/code/modules/power/rust/core_field.dm @@ -47,7 +47,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K owned_core = core if(!owned_core) - del(src) + qdel(src) //create the gimmicky things to handle field collisions var/obj/effect/rust_particle_catcher/catcher @@ -118,7 +118,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K /obj/effect/rust_em_field/process() //make sure the field generator is still intact if(!owned_core) - del(src) + qdel(src) //handle radiation if(!radiator) @@ -427,10 +427,10 @@ Deuterium-tritium fusion: 4.5 x 10^7 K AddParticles(reactant, reactants_reacting_pool[reactant]) //world << "retained: [reactant], [reactants_reacting_pool[reactant]]" -/obj/effect/rust_em_field/Del() +/obj/effect/rust_em_field/Destroy() //radiate everything in one giant burst for(var/obj/effect/rust_particle_catcher/catcher in particle_catchers) - del (catcher) + qdel (catcher) RadiateAll() processing_objects.Remove(src) diff --git a/code/modules/power/rust/core_gen.dm b/code/modules/power/rust/core_gen.dm index 7cf9f9d696..78e0a02b15 100644 --- a/code/modules/power/rust/core_gen.dm +++ b/code/modules/power/rust/core_gen.dm @@ -268,7 +268,7 @@ max volume of phoron storeable by the field = the total volume of a number of ti //todo: safety checks for field status if(owned_field) icon_state = "core0" - del(owned_field) + qdel(owned_field) luminosity = 0 use_power = 1 diff --git a/code/modules/power/rust/fuel_assembly_port_construction.dm b/code/modules/power/rust/fuel_assembly_port_construction.dm index 092805de78..0438249e6d 100644 --- a/code/modules/power/rust/fuel_assembly_port_construction.dm +++ b/code/modules/power/rust/fuel_assembly_port_construction.dm @@ -11,7 +11,7 @@ /obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 ) - del(src) + qdel(src) return ..() @@ -30,7 +30,7 @@ usr << "\red Port cannot be placed in this area." return new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1) - del(src) + qdel(src) //construction steps /obj/machinery/rust_fuel_assembly_port/New(turf/loc, var/ndir, var/building=0) @@ -110,7 +110,7 @@ if(do_after(user, 10)) has_electronics &= 1 user << "You place the port control board inside the frame." - del(W) + qdel(W) return else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics) @@ -127,7 +127,7 @@ "\red [src] has been cut away from the wall by [user.name].",\ "You detached the port frame.",\ "\red You hear welding.") - del(src) + qdel(src) return ..() diff --git a/code/modules/power/rust/fuel_compressor.dm b/code/modules/power/rust/fuel_compressor.dm index 2abd9f17f8..2a6adfa50f 100644 --- a/code/modules/power/rust/fuel_compressor.dm +++ b/code/modules/power/rust/fuel_compressor.dm @@ -25,7 +25,7 @@ var/const/max_assembly_amount = 300 /obj/machinery/rust_fuel_compressor/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/rcd_ammo)) compressed_matter += 10 - del(W) + qdel(W) return ..() @@ -93,7 +93,7 @@ var/const/max_assembly_amount = 300 break //world << "\blue [reagent]: new_assembly_quantities[reagent]
    " if(fail) - del(F) + qdel(F) compressed_matter = old_matter usr << "\red \icon[src] [src] flashes red: \'Out of matter.\'" else diff --git a/code/modules/power/rust/fuel_compressor_construction.dm b/code/modules/power/rust/fuel_compressor_construction.dm index c9c3895f2b..422a46116b 100644 --- a/code/modules/power/rust/fuel_compressor_construction.dm +++ b/code/modules/power/rust/fuel_compressor_construction.dm @@ -11,7 +11,7 @@ /obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 ) - del(src) + qdel(src) return ..() @@ -30,7 +30,7 @@ usr << "\red Compressor cannot be placed in this area." return new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1) - del(src) + qdel(src) //construction steps /obj/machinery/rust_fuel_compressor/New(turf/loc, var/ndir, var/building=0) @@ -137,7 +137,7 @@ if(do_after(user, 10)) has_electronics &= 1 user << "You place the circuitboard inside the frame." - del(W) + qdel(W) return else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics) @@ -154,7 +154,7 @@ "\red [src] has been cut away from the wall by [user.name].",\ "You detached the compressor frame.",\ "\red You hear welding.") - del(src) + qdel(src) return ..() diff --git a/code/modules/power/rust/radiation.dm b/code/modules/power/rust/radiation.dm index b94127ffa2..88d8cd05ab 100644 --- a/code/modules/power/rust/radiation.dm +++ b/code/modules/power/rust/radiation.dm @@ -15,7 +15,7 @@ else time_alive -= 0.1 if(time_alive < 0) - del(src) + qdel(src) //radiate mobs nearby here // diff --git a/code/modules/power/rust/virtual_particle_catcher.dm b/code/modules/power/rust/virtual_particle_catcher.dm index 350d9f66fc..8da88e76cb 100644 --- a/code/modules/power/rust/virtual_particle_catcher.dm +++ b/code/modules/power/rust/virtual_particle_catcher.dm @@ -14,11 +14,11 @@ for(var/obj/machinery/rust/em_field/field in range(6)) parent = field if(!parent) - del(src)*/ + qdel(src)*/ /obj/effect/rust_particle_catcher/process() if(!parent) - del(src) + qdel(src) /obj/effect/rust_particle_catcher/proc/SetSize(var/newsize) name = "collector [newsize]" diff --git a/code/modules/power/sensors/sensor_monitoring.dm b/code/modules/power/sensors/sensor_monitoring.dm index 54b203a7d4..c4e9a191e9 100644 --- a/code/modules/power/sensors/sensor_monitoring.dm +++ b/code/modules/power/sensors/sensor_monitoring.dm @@ -1,7 +1,4 @@ // POWERNET SENSOR MONITORING CONSOLE -// -// Last Change 31.12.2014 by Atlantis -// // Connects to powernet sensors and loads data from them. Shows this data to the user. // Newly supports NanoUI. @@ -11,6 +8,7 @@ desc = "Computer designed to remotely monitor power levels around the station" icon = 'icons/obj/computer.dmi' icon_state = "power" + light_color = "#ffcc33" //computer stuff density = 1 @@ -22,18 +20,14 @@ active_power_usage = 300 var/obj/nano_module/power_monitor/power_monitor -// Proc: process() -// Parameters: None -// Description: Checks the sensors for alerts. If change (alerts cleared or detected) occurs, calls for icon update. +// Checks the sensors for alerts. If change (alerts cleared or detected) occurs, calls for icon update. /obj/machinery/computer/power_monitor/process() var/alert = check_warnings() if(alert != alerting) alerting = !alerting update_icon() -// Proc: update_icon() -// Parameters: None -// Description: Updates icon of this computer according to current status. +// Updates icon of this computer according to current status. /obj/machinery/computer/power_monitor/update_icon() if(stat & BROKEN) icon_state = "powerb" @@ -46,17 +40,12 @@ return icon_state = "power" -// Proc: New() -// Parameters: None -// Description: On creation automatically connects to active sensors. This is delayed to ensure sensors already exist. +// On creation automatically connects to active sensors. This is delayed to ensure sensors already exist. /obj/machinery/computer/power_monitor/New() ..() - spawn(50) - power_monitor = new(src) + power_monitor = new(src) -// Proc: attack_hand() -// Parameters: None -// Description: On user click opens the UI of this computer. +// On user click opens the UI of this computer. /obj/machinery/computer/power_monitor/attack_hand(mob/user) add_fingerprint(user) @@ -64,16 +53,12 @@ return ui_interact(user) -// Proc: ui_interact() -// Parameters: 4 (standard NanoUI parameters) -// Description: Uses dark magic to operate the NanoUI of this computer. +// Uses dark magic to operate the NanoUI of this computer. /obj/machinery/computer/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) power_monitor.ui_interact(user, ui_key, ui, force_open) -// Proc: check_warnings() -// Parameters: None -// Description: Verifies if any warnings were registered by connected sensors. +// Verifies if any warnings were registered by connected sensors. /obj/machinery/computer/power_monitor/proc/check_warnings() for(var/obj/machinery/power/sensor/S in power_monitor.grid_sensors) if(S.check_grid_warning()) diff --git a/code/modules/power/singularity/act.dm b/code/modules/power/singularity/act.dm index 5b0303c9b5..30631be604 100644 --- a/code/modules/power/singularity/act.dm +++ b/code/modules/power/singularity/act.dm @@ -38,18 +38,19 @@ ..() /obj/singularity_act() - ex_act(1) - if(src) - spawn(0) + if(simulated) + ex_act(1) + if(src) qdel(src) - return 2 + return 2 /obj/singularity_pull(S, current_size) - if(anchored) - if(current_size >= STAGE_FIVE) + if(simulated) + if(anchored) + if(current_size >= STAGE_FIVE) + step_towards(src, S) + else step_towards(src, S) - else - step_towards(src, S) /obj/effect/beam/singularity_pull() return @@ -72,6 +73,7 @@ return /obj/machinery/power/supermatter/shard/singularity_act() + src.loc = null qdel(src) return 5000 @@ -83,8 +85,8 @@ SetUniversalState(/datum/universal_state/supermatter_cascade) log_admin("New super singularity made by eating a SM crystal [prints]. Last touched by [src.fingerprintslast].") message_admins("New super singularity made by eating a SM crystal [prints]. Last touched by [src.fingerprintslast].") - spawn(0) - qdel(src) + src.loc = null + qdel(src) return 50000 /obj/item/projectile/beam/emitter/singularity_pull() diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index 4dc1fb528e..dee15d9f14 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -21,7 +21,7 @@ var/global/list/rad_collectors = list() ..() rad_collectors += src -/obj/machinery/power/rad_collector/Del() +/obj/machinery/power/rad_collector/Destroy() rad_collectors -= src ..() diff --git a/code/modules/power/singularity/containment_field.dm b/code/modules/power/singularity/containment_field.dm index 2c24eba108..8b51264460 100644 --- a/code/modules/power/singularity/containment_field.dm +++ b/code/modules/power/singularity/containment_field.dm @@ -9,12 +9,12 @@ density = 0 unacidable = 1 use_power = 0 - luminosity = 4 + light_range = 4 var/obj/machinery/field_generator/FG1 = null var/obj/machinery/field_generator/FG2 = null var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second. -/obj/machinery/containment_field/Del() +/obj/machinery/containment_field/Destroy() if(FG1 && !FG1.clean_up) FG1.cleanup() if(FG2 && !FG2.clean_up) @@ -54,7 +54,7 @@ if(hasShocked) return 0 if(!FG1 || !FG2) - del(src) + qdel(src) return 0 if(isliving(user)) hasShocked = 1 diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index c85c48e27a..11606b3dc1 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -41,7 +41,7 @@ if(state == 2 && anchored) connect_to_network() -/obj/machinery/power/emitter/Del() +/obj/machinery/power/emitter/Destroy() message_admins("Emitter deleted at ([x],[y],[z] - JMP)",0,1) log_game("Emitter deleted at ([x],[y],[z])") investigate_log("deleted at ([x],[y],[z])","singulo") diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index 501ccd989a..2f38800637 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -31,7 +31,7 @@ field_generator power level display var/list/obj/machinery/containment_field/fields var/list/obj/machinery/field_generator/connected_gens var/clean_up = 0 - + //If keeping field generators powered is hard then increase the emitter active power usage. var/gen_power_draw = 5500 //power needed per generator var/field_power_draw = 2000 //power needed per field object @@ -61,7 +61,6 @@ field_generator power level display connected_gens = list() return - /obj/machinery/field_generator/process() if(Varedit_start == 1) if(active == 0) @@ -177,7 +176,7 @@ field_generator power level display return 0 -/obj/machinery/field_generator/Del() +/obj/machinery/field_generator/Destroy() src.cleanup() ..() @@ -231,22 +230,22 @@ field_generator power level display //Tries to draw the needed power from our own power reserve, or connected generators if we can. Returns the amount of power we were able to get. /obj/machinery/field_generator/proc/draw_power(var/draw = 0, var/list/flood_list = list()) flood_list += src - + if(src.power >= draw)//We have enough power src.power -= draw return draw - + //Need more power var/actual_draw = src.power //already checked that power < draw src.power = 0 - + for(var/obj/machinery/field_generator/FG in connected_gens) if (FG in flood_list) continue actual_draw += FG.draw_power(draw - actual_draw, flood_list) //since the flood list reference is shared this actually works. if (actual_draw >= draw) return actual_draw - + return actual_draw /obj/machinery/field_generator/proc/start_fields() @@ -325,7 +324,7 @@ field_generator power level display for (var/obj/machinery/containment_field/F in fields) if (isnull(F)) continue - del(F) + qdel(F) fields = list() for(var/obj/machinery/field_generator/FG in connected_gens) if (isnull(FG)) @@ -343,7 +342,7 @@ field_generator power level display //I want to avoid using global variables. spawn(1) var/temp = 1 //stops spam - for(var/obj/machinery/singularity/O in machines) + for(var/obj/singularity/O in machines) if(O.last_warning && temp) if((world.time - O.last_warning) > 50) //to stop message-spam temp = 0 diff --git a/code/modules/power/singularity/generator.dm b/code/modules/power/singularity/generator.dm index 8b20fc16ab..1093390b0e 100644 --- a/code/modules/power/singularity/generator.dm +++ b/code/modules/power/singularity/generator.dm @@ -12,8 +12,8 @@ /obj/machinery/the_singularitygen/process() var/turf/T = get_turf(src) if(src.energy >= 200) - new /obj/machinery/singularity/(T, 50) - if(src) del(src) + new /obj/singularity/(T, 50) + if(src) qdel(src) /obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/wrench)) diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 0fc454b9fb..094915047b 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -1,7 +1,6 @@ var/global/narsie_behaviour = "CultStation13" -var/global/narsie_cometh = 0 var/global/list/narsie_list = list() -/obj/machinery/singularity/narsie //Moving narsie to its own file for the sake of being clearer +/obj/singularity/narsie //Moving narsie to its own file for the sake of being clearer name = "Nar-Sie" desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees." icon = 'icons/obj/narsie.dmi' @@ -16,15 +15,15 @@ var/global/list/narsie_list = list() consume_range = 3 //How many tiles out do we eat -/obj/machinery/singularity/narsie/New() +/obj/singularity/narsie/New() ..() narsie_list.Add(src) -/obj/machinery/singularity/narsie/Destroy() +/obj/singularity/narsie/Destroy() narsie_list.Remove(src) ..() -/obj/machinery/singularity/narsie/large +/obj/singularity/narsie/large name = "Nar-Sie" icon = 'icons/obj/narsie.dmi' icon_state = "narsie"//mobs perceive the geometer of blood through their see_narsie proc @@ -32,29 +31,31 @@ var/global/list/narsie_list = list() // Pixel stuff centers Narsie. pixel_x = -236 pixel_y = -256 - luminosity = 1 - l_color = "#3e0000" + light_range = 1 + light_color = "#3e0000" current_size = 12 consume_range = 12 // How many tiles out do we eat. var/announce=1 var/narnar = 1 -/obj/machinery/singularity/narsie/large/New() +/obj/singularity/narsie/large/New() ..() if(announce) world << "[uppertext(name)] HAS RISEN" world << sound('sound/effects/wind/wind_5_1.ogg') - if(emergency_shuttle && emergency_shuttle.can_call()) - emergency_shuttle.call_evac() - emergency_shuttle.launch_time = 0 // Cannot recall + narsie_spawn_animation() if(narnar) SetUniversalState(/datum/universal_state/hell) - narsie_cometh = 1 -/obj/machinery/singularity/narsie/process() + spawn(10 SECONDS) + if(emergency_shuttle && emergency_shuttle.can_call()) + emergency_shuttle.call_evac() + emergency_shuttle.launch_time = 0 // Cannot recall + +/obj/singularity/narsie/process() eat() if (!target || prob(5)) @@ -65,13 +66,13 @@ var/global/list/narsie_list = list() if (prob(25)) mezzer() -/obj/machinery/singularity/narsie/large/eat() +/obj/singularity/narsie/large/eat() set background = BACKGROUND_ENABLED for (var/turf/A in orange(consume_range, src)) consume(A) -/obj/machinery/singularity/narsie/mezzer() +/obj/singularity/narsie/mezzer() for(var/mob/living/carbon/M in oviewers(8, src)) if(M.stat == CONSCIOUS) if(M.status_flags & GODMODE) @@ -81,21 +82,21 @@ var/global/list/narsie_list = list() M.apply_effect(3, STUN) -/obj/machinery/singularity/narsie/large/Bump(atom/A) +/obj/singularity/narsie/large/Bump(atom/A) if(!narnar) return if(isturf(A)) narsiewall(A) else if(istype(A, /obj/structure/cult)) qdel(A) -/obj/machinery/singularity/narsie/large/Bumped(atom/A) +/obj/singularity/narsie/large/Bumped(atom/A) if(!narnar) return if(isturf(A)) narsiewall(A) else if(istype(A, /obj/structure/cult)) qdel(A) -/obj/machinery/singularity/narsie/move(var/force_move = 0) +/obj/singularity/narsie/move(var/force_move = 0) if(!move_self) return 0 @@ -113,7 +114,7 @@ var/global/list/narsie_list = list() step(src, movement_dir) return 1 -/obj/machinery/singularity/narsie/large/move(var/force_move = 0) +/obj/singularity/narsie/large/move(var/force_move = 0) if(!move_self) return 0 @@ -138,22 +139,22 @@ var/global/list/narsie_list = list() M.see_narsie(src,movement_dir) return 1 -/obj/machinery/singularity/narsie/proc/narsiefloor(var/turf/T)//leaving "footprints" +/obj/singularity/narsie/proc/narsiefloor(var/turf/T)//leaving "footprints" if(!(istype(T, /turf/simulated/wall/cult)||istype(T, /turf/space))) if(T.icon_state != "cult-narsie") T.desc = "something that goes beyond your understanding went this way" T.icon_state = "cult-narsie" - T.luminosity = 1 + T.set_light(1) -/obj/machinery/singularity/narsie/proc/narsiewall(var/turf/T) +/obj/singularity/narsie/proc/narsiewall(var/turf/T) T.desc = "An opening has been made on that wall, but who can say if what you seek truly lies on the other side?" T.icon = 'icons/turf/walls.dmi' T.icon_state = "cult-narsie" T.opacity = 0 T.density = 0 - luminosity = 1 + set_light(1) -/obj/machinery/singularity/narsie/large/consume(const/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO +/obj/singularity/narsie/large/consume(const/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO //NEW BEHAVIOUR if(narsie_behaviour == "CultStation13") //MOB PROCESSING @@ -163,7 +164,7 @@ var/global/list/narsie_list = list() else if(narsie_behaviour == "Nar-Singulo") old_narsie(A) -/obj/machinery/singularity/narsie/proc/new_narsie(const/atom/A) +/obj/singularity/narsie/proc/new_narsie(const/atom/A) if (istype(A, /mob/) && (get_dist(A, src) <= 7)) var/mob/M = A @@ -192,7 +193,7 @@ var/global/list/narsie_list = list() T.holy = 0 //Nar-Sie doesn't give a shit about sacred grounds. T.cultify() -/obj/machinery/singularity/narsie/proc/old_narsie(const/atom/A) +/obj/singularity/narsie/proc/old_narsie(const/atom/A) if(!(A.singuloCanEat())) return 0 @@ -224,7 +225,7 @@ var/global/list/narsie_list = list() var/turf/T2 = A T2.ChangeTurf(/turf/space) -/obj/machinery/singularity/narsie/consume(const/atom/A) //This one is for the small ones. +/obj/singularity/narsie/consume(const/atom/A) //This one is for the small ones. if(!(A.singuloCanEat())) return 0 @@ -266,10 +267,10 @@ var/global/list/narsie_list = list() var/turf/T2 = A T2.ChangeTurf(/turf/space) -/obj/machinery/singularity/narsie/ex_act(severity) //No throwing bombs at it either. --NEO +/obj/singularity/narsie/ex_act(severity) //No throwing bombs at it either. --NEO return -/obj/machinery/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO +/obj/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO var/list/cultists = list() for(var/datum/mind/cult_nh_mind in cult.current_antagonists) if(!cult_nh_mind.current) @@ -307,7 +308,7 @@ var/global/list/narsie_list = list() return //no living humans, follow a ghost instead. -/obj/machinery/singularity/narsie/proc/acquire(const/mob/food) +/obj/singularity/narsie/proc/acquire(const/mob/food) var/capname = uppertext(name) target << "[capname] HAS LOST INTEREST IN YOU." @@ -318,17 +319,17 @@ var/global/list/narsie_list = list() else target << "[capname] HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL." -/obj/machinery/singularity/narsie/on_capture() +/obj/singularity/narsie/on_capture() chained = 1 move_self = 0 icon_state ="narsie-small-chains" -/obj/machinery/singularity/narsie/on_release() +/obj/singularity/narsie/on_release() chained = 0 move_self = 1 icon_state ="narsie-small" -/obj/machinery/singularity/narsie/large/on_capture() +/obj/singularity/narsie/large/on_capture() chained = 1 move_self = 0 icon_state ="narsie-chains" @@ -336,22 +337,31 @@ var/global/list/narsie_list = list() if(M.client) M.see_narsie(src) -/obj/machinery/singularity/narsie/large/on_release() +/obj/singularity/narsie/large/on_release() chained = 0 move_self = 1 icon_state ="narsie" -/obj/machinery/singularity/narsie/cultify() +/obj/singularity/narsie/cultify() return /** * Wizard narsie. */ -/obj/machinery/singularity/narsie/wizard +/obj/singularity/narsie/wizard grav_pull = 0 -/obj/machinery/singularity/narsie/wizard/eat() +/obj/singularity/narsie/wizard/eat() set background = BACKGROUND_ENABLED for (var/turf/T in trange(consume_range, src)) consume(T) + +/obj/singularity/narsie/proc/narsie_spawn_animation() + icon = 'icons/obj/narsie_spawn_anim.dmi' + dir = SOUTH + move_self = 0 + flick("narsie_spawn_anim",src) + sleep(11) + move_self = 1 + icon = initial(icon) diff --git a/code/modules/power/singularity/particle_accelerator/particle.dm b/code/modules/power/singularity/particle_accelerator/particle.dm index 2113ba87f7..10413fb992 100644 --- a/code/modules/power/singularity/particle_accelerator/particle.dm +++ b/code/modules/power/singularity/particle_accelerator/particle.dm @@ -41,14 +41,14 @@ if (A) if(ismob(A)) toxmob(A) - if((istype(A,/obj/machinery/the_singularitygen))||(istype(A,/obj/machinery/singularity/))) + if((istype(A,/obj/machinery/the_singularitygen))||(istype(A,/obj/singularity/))) A:energy += energy else if( istype(A,/obj/effect/rust_particle_catcher) ) var/obj/effect/rust_particle_catcher/collided_catcher = A if(particle_type && particle_type != "neutron") if(collided_catcher.AddParticles(particle_type, 1 + additional_particles)) collided_catcher.parent.AddEnergy(energy,mega_energy) - del (src) + qdel(src) else if( istype(A,/obj/machinery/power/rust_core) ) var/obj/machinery/power/rust_core/collided_core = A if(particle_type && particle_type != "neutron") @@ -56,7 +56,7 @@ var/energy_loss_ratio = abs(collided_core.owned_field.frequency - frequency) / 1e9 collided_core.owned_field.mega_energy += mega_energy - mega_energy * energy_loss_ratio collided_core.owned_field.energy += energy - energy * energy_loss_ratio - del (src) + qdel(src) return @@ -67,7 +67,7 @@ /obj/effect/accelerated_particle/ex_act(severity) - del(src) + qdel(src) return @@ -95,7 +95,7 @@ src.loc = get_step(src,dir) movement_range-- if(movement_range <= 0) - del(src) + qdel(src) else sleep(lag) move(lag) diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm index 6739bd165e..6ae932dee1 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm @@ -72,6 +72,12 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin var/strength = null var/desc_holder = null +/obj/structure/particle_accelerator/Destroy() + construction_state = 0 + if(master) + master.part_scan() + ..() + /obj/structure/particle_accelerator/end_cap name = "Alpha Particle Generation Array" desc_holder = "This is where Alpha particles are generated from \[REDACTED\]" @@ -138,15 +144,15 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin /obj/structure/particle_accelerator/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return if(3.0) if (prob(25)) - del(src) + qdel(src) return else return @@ -154,13 +160,13 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin /obj/structure/particle_accelerator/blob_act() if(prob(50)) - del(src) + qdel(src) return /obj/structure/particle_accelerator/meteorhit() if(prob(50)) - del(src) + qdel(src) return /obj/structure/particle_accelerator/update_icon() @@ -325,15 +331,15 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin /obj/machinery/particle_accelerator/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return if(3.0) if (prob(25)) - del(src) + qdel(src) return else return @@ -341,13 +347,13 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin /obj/machinery/particle_accelerator/blob_act() if(prob(50)) - del(src) + qdel(src) return /obj/machinery/particle_accelerator/meteorhit() if(prob(50)) - del(src) + qdel(src) return diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index 26239ff567..985bd74e62 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -27,6 +27,10 @@ active_power_usage = initial(active_power_usage) * (strength + 1) ..() +/obj/machinery/particle_accelerator/control_box/Destroy() + if(active) + toggle_power() + ..() /obj/machinery/particle_accelerator/control_box/attack_hand(mob/user as mob) if(construction_state >= 3) diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index aa8e85017c..55b4fad1a4 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -1,6 +1,6 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 -/obj/machinery/singularity/ +/obj/singularity/ name = "gravitational singularity" desc = "A gravitational singularity." icon = 'icons/obj/singularity.dmi' @@ -8,9 +8,8 @@ anchored = 1 density = 1 layer = 6 - luminosity = 6 + light_range = 6 unacidable = 1 //Don't comment this out. - use_power = 0 var/current_size = 1 var/allowed_size = 1 @@ -30,7 +29,7 @@ var/chained = 0//Adminbus chain-grab -/obj/machinery/singularity/New(loc, var/starting_energy = 50, var/temp = 0) +/obj/singularity/New(loc, var/starting_energy = 50, var/temp = 0) //CARN: admin-alert for chuckle-fuckery. admin_investigate_setup() energy = starting_energy @@ -40,19 +39,24 @@ qdel(src) ..() + processing_objects += src for(var/obj/machinery/power/singularity_beacon/singubeacon in machines) if(singubeacon.active) target = singubeacon break -/obj/machinery/singularity/attack_hand(mob/user as mob) +/obj/singularity/Destroy() + processing_objects -= src + ..() + +/obj/singularity/attack_hand(mob/user as mob) consume(user) return 1 -/obj/machinery/singularity/blob_act(severity) +/obj/singularity/blob_act(severity) return -/obj/machinery/singularity/ex_act(severity) +/obj/singularity/ex_act(severity) if(current_size == STAGE_SUPER)//IT'S UNSTOPPABLE return switch(severity) @@ -67,16 +71,16 @@ energy += round((rand(20,60)/2),1) return -/obj/machinery/singularity/bullet_act(obj/item/projectile/P) +/obj/singularity/bullet_act(obj/item/projectile/P) return 0 //Will there be an impact? Who knows. Will we see it? No. -/obj/machinery/singularity/Bump(atom/A) +/obj/singularity/Bump(atom/A) consume(A) -/obj/machinery/singularity/Bumped(atom/A) +/obj/singularity/Bumped(atom/A) consume(A) -/obj/machinery/singularity/process() +/obj/singularity/process() eat() dissipate() check_energy() @@ -88,10 +92,10 @@ if (prob(event_chance)) //Chance for it to run a special event TODO: Come up with one or two more that fit. event() -/obj/machinery/singularity/attack_ai() //To prevent ais from gibbing themselves when they click on one. +/obj/singularity/attack_ai() //To prevent ais from gibbing themselves when they click on one. return -/obj/machinery/singularity/proc/admin_investigate_setup() +/obj/singularity/proc/admin_investigate_setup() last_warning = world.time var/count = locate(/obj/machinery/containment_field) in orange(30, src) @@ -100,7 +104,7 @@ investigate_log("was created. [count ? "" : "No containment fields were active."]", I_SINGULO) -/obj/machinery/singularity/proc/dissipate() +/obj/singularity/proc/dissipate() if (!dissipate) return @@ -110,7 +114,7 @@ else dissipate_track++ -/obj/machinery/singularity/proc/expand(var/force_size = 0, var/growing = 1) +/obj/singularity/proc/expand(var/force_size = 0, var/growing = 1) if(current_size == STAGE_SUPER)//if this is happening, this is an error message_admins("expand() was called on a super singulo. This should not happen. Contact a coder immediately!") return @@ -241,7 +245,7 @@ else return 0 -/obj/machinery/singularity/proc/check_energy() +/obj/singularity/proc/check_energy() if (energy <= 0) investigate_log("collapsed.", I_SINGULO) qdel(src) @@ -265,12 +269,12 @@ expand(null, current_size > allowed_size) return 1 -/obj/machinery/singularity/proc/eat() +/obj/singularity/proc/eat() set background = BACKGROUND_ENABLED for(var/atom/X in orange(grav_pull, src)) var/dist = get_dist(X, src) - var/obj/machinery/singularity/S = src + var/obj/singularity/S = src if(!istype(src)) return if(dist > consume_range) @@ -283,11 +287,11 @@ return -/obj/machinery/singularity/proc/consume(const/atom/A) +/obj/singularity/proc/consume(const/atom/A) src.energy += A.singularity_act(src, current_size) return -/obj/machinery/singularity/proc/move(var/force_move = 0) +/obj/singularity/proc/move(var/force_move = 0) if(!move_self) return 0 @@ -314,7 +318,7 @@ last_failed_movement = movement_dir return 0 -/obj/machinery/singularity/proc/check_turfs_in(var/direction = 0, var/step = 0) +/obj/singularity/proc/check_turfs_in(var/direction = 0, var/step = 0) if(!direction) return 0 var/steps = 0 @@ -368,7 +372,7 @@ return 0 return 1 -/obj/machinery/singularity/proc/can_move(const/turf/T) +/obj/singularity/proc/can_move(const/turf/T) if (!isturf(T)) return 0 @@ -386,7 +390,7 @@ return 0 return 1 -/obj/machinery/singularity/proc/event() +/obj/singularity/proc/event() var/numb = pick(1, 2, 3, 4, 5, 6) switch (numb) @@ -403,7 +407,7 @@ return 1 -/obj/machinery/singularity/proc/toxmob() +/obj/singularity/proc/toxmob() var/toxrange = 10 var/toxdamage = 4 var/radiation = 15 @@ -421,7 +425,7 @@ return -/obj/machinery/singularity/proc/mezzer() +/obj/singularity/proc/mezzer() for(var/mob/living/carbon/M in oviewers(8, src)) if(istype(M, /mob/living/carbon/brain)) //Ignore brains continue @@ -440,13 +444,13 @@ for(var/mob/O in viewers(M, null)) O.show_message(text("[] stares blankly at The []!", M, src), 1) -/obj/machinery/singularity/proc/emp_area() +/obj/singularity/proc/emp_area() if(current_size != 11) empulse(src, 8, 10) else empulse(src, 12, 16) -/obj/machinery/singularity/proc/smwave() +/obj/singularity/proc/smwave() for(var/mob/living/M in view(10, src.loc)) if(prob(67)) M.apply_effect(rand(energy), IRRADIATE) @@ -458,12 +462,12 @@ M.dust() return -/obj/machinery/singularity/proc/pulse() +/obj/singularity/proc/pulse() for(var/obj/machinery/power/rad_collector/R in rad_collectors) if (get_dist(R, src) <= 15) //Better than using orange() every process. R.receive_pulse(energy) -/obj/machinery/singularity/proc/on_capture() +/obj/singularity/proc/on_capture() chained = 1 overlays = 0 move_self = 0 @@ -479,12 +483,12 @@ if(9) overlays += image('icons/effects/288x288.dmi',"chain_s9") -/obj/machinery/singularity/proc/on_release() +/obj/singularity/proc/on_release() chained = 0 overlays = 0 move_self = 1 -/obj/machinery/singularity/singularity_act(S, size) +/obj/singularity/singularity_act(S, size) if(current_size <= size) var/gain = (energy/2) var/dist = max((current_size - 2), 1) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 4fdcbe811f..e42c5289b7 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -83,6 +83,12 @@ return + +/obj/machinery/power/smes/Destroy() + if(terminal) + disconnect_terminal() + ..() + /obj/machinery/power/smes/update_icon() overlays.Cut() if(stat & BROKEN) return @@ -281,7 +287,7 @@ user.visible_message(\ "[user.name] cut the cables and dismantled the power terminal.",\ "You cut the cables and dismantle the power terminal.") - del(terminal) + qdel(terminal) building_terminal = 0 return 0 return 1 @@ -374,7 +380,7 @@ smoke.attach(src) smoke.start() explosion(src.loc, -1, 0, 1, 3, 1, 0) - del(src) + qdel(src) return if(prob(15)) //Power drain var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread diff --git a/code/modules/power/smes_construction.dm b/code/modules/power/smes_construction.dm index 3fe4f511eb..b2e584c136 100644 --- a/code/modules/power/smes_construction.dm +++ b/code/modules/power/smes_construction.dm @@ -258,7 +258,7 @@ src.ping("DANGER! Magnetic containment field failure in 3 ... 2 ... 1 ...") explosion(src.loc,1,2,4,8) // Not sure if this is necessary, but just in case the SMES *somehow* survived.. - del(src) + qdel(src) @@ -345,7 +345,7 @@ if(I.reliability != 100 && crit_fail) I.crit_fail = 1 I.loc = src.loc - del(src) + qdel(src) return // Superconducting Magnetic Coil - Upgrade the SMES diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 28eaf27619..6bdef2c273 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -30,7 +30,7 @@ var/list/solars_list = list() Make(S) connect_to_network() -/obj/machinery/power/solar/Del() +/obj/machinery/power/solar/Destroy() unset_control() //remove from control computer ..() @@ -71,7 +71,7 @@ var/list/solars_list = list() S.give_glass() playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the solar panel.") - del(src) // qdel + qdel(src) return else if (W) src.add_fingerprint(user) @@ -93,7 +93,7 @@ var/list/solars_list = list() else new /obj/item/weapon/shard(src.loc) new /obj/item/weapon/shard(src.loc) - del(src) // qdel + qdel(src) return return @@ -154,13 +154,13 @@ var/list/solars_list = list() if(1.0) if(prob(15)) new /obj/item/weapon/shard( src.loc ) - del(src) // qdel + qdel(src) return if(2.0) if (prob(25)) new /obj/item/weapon/shard( src.loc ) - del(src) // qdel + qdel(src) return if (prob(50)) @@ -270,7 +270,7 @@ var/list/solars_list = list() if(istype(W, /obj/item/weapon/tracker_electronics)) tracker = 1 user.drop_item() - del(W) // qdel + qdel(W) user.visible_message("[user] inserts the electronics into the solar assembly.") return 1 else @@ -308,13 +308,7 @@ var/list/solars_list = list() /obj/machinery/power/solar_control/drain_power() return -1 -/obj/machinery/power/solar_control/New() - ..() - if(ticker) - initialize() - connect_to_network() - -/obj/machinery/power/solar_control/Del() +/obj/machinery/power/solar_control/Destroy() for(var/obj/machinery/power/solar/M in connected_panels) M.unset_control() if(connected_tracker) @@ -368,6 +362,7 @@ var/list/solars_list = list() ..() if(!powernet) return set_panels(cdir) + connect_to_network() /obj/machinery/power/solar_control/update_icon() if(stat & BROKEN) @@ -433,7 +428,7 @@ var/list/solars_list = list() A.state = 3 A.icon_state = "3" A.anchored = 1 - del(src) // qdel + qdel(src) else user << "\blue You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) @@ -444,7 +439,7 @@ var/list/solars_list = list() A.state = 4 A.icon_state = "4" A.anchored = 1 - del(src) // qdel + qdel(src) else src.attack_hand(user) return @@ -534,7 +529,7 @@ var/list/solars_list = list() switch(severity) if(1.0) //SN src = null - del(src) // qdel + qdel(src) return if(2.0) if (prob(50)) diff --git a/code/modules/power/terminal.dm b/code/modules/power/terminal.dm index feec0e3f81..24245f00e4 100644 --- a/code/modules/power/terminal.dm +++ b/code/modules/power/terminal.dm @@ -20,7 +20,7 @@ if(level==1) hide(T.intact) return -/obj/machinery/power/terminal/Del() +/obj/machinery/power/terminal/Destroy() if(master) master.disconnect_terminal() return ..() diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index 38824dec5d..ea572a2b97 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -21,7 +21,7 @@ Make(S) connect_to_network() -/obj/machinery/power/tracker/Del() +/obj/machinery/power/tracker/Destroy() unset_control() //remove from control computer ..() @@ -69,7 +69,7 @@ S.give_glass() playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the tracker.") - del(src) // qdel + qdel(src) return ..() diff --git a/code/modules/power/turbine.dm b/code/modules/power/turbine.dm index 9708656d3b..10d6d8238d 100644 --- a/code/modules/power/turbine.dm +++ b/code/modules/power/turbine.dm @@ -243,7 +243,7 @@ A.state = 3 A.icon_state = "3" A.anchored = 1 - del(src) + qdel(src) else user << "\blue You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) @@ -255,7 +255,7 @@ A.state = 4 A.icon_state = "4" A.anchored = 1 - del(src) + qdel(src) else src.attack_hand(user) return diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index e25d8f39f1..eb2e6f1c1d 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -40,6 +40,10 @@ name = "magazine (.45 rubber)" ammo_type = /obj/item/ammo_casing/c45r +/obj/item/ammo_magazine/c45m/practice + name = "magazine (.45 practice)" + ammo_type = /obj/item/ammo_casing/c45p + /obj/item/ammo_magazine/c45m/flash name = "magazine (.45 flash)" ammo_type = "/obj/item/ammo_casing/c45f" @@ -90,6 +94,10 @@ name = "top mounted magazine (9mm rubber)" ammo_type = /obj/item/ammo_casing/c9mmr +/obj/item/ammo_magazine/mc9mmt/practice + name = "top mounted magazine (9mm practice)" + ammo_type = /obj/item/ammo_casing/c9mmp + /obj/item/ammo_magazine/c45 name = "ammunition Box (.45)" icon_state = "9mm" @@ -130,6 +138,10 @@ /obj/item/ammo_magazine/a556/empty initial_ammo = 0 +/obj/item/ammo_magazine/a556/practice + name = "magazine (5.56mm practice)" + ammo_type = /obj/item/ammo_casing/a556p + /obj/item/ammo_magazine/a50 name = "magazine (.50)" icon_state = "50ae" diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 931555381a..a07e5735c0 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -38,12 +38,22 @@ caliber = "9mm" projectile_type = /obj/item/projectile/bullet/pistol/rubber +/obj/item/ammo_casing/c9mmp + desc = "A 9mm practice bullet casing." + caliber = "9mm" + projectile_type = /obj/item/projectile/bullet/pistol/practice + /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" projectile_type = /obj/item/projectile/bullet/pistol/medium +/obj/item/ammo_casing/c45p + desc = "A .45 practice bullet casing." + caliber = ".45" + projectile_type = /obj/item/projectile/bullet/pistol/practice + /obj/item/ammo_casing/c45r desc = "A .45 rubber bullet casing." caliber = ".45" @@ -82,6 +92,13 @@ projectile_type = /obj/item/projectile/bullet/blank matter = list("metal" = 90) +/obj/item/ammo_casing/shotgun/practice + name = "shotgun shell" + desc = "A practice shell." + icon_state = "pshell" + projectile_type = /obj/item/projectile/bullet/shotgun/practice + matter = list("metal" = 90) + /obj/item/ammo_casing/shotgun/beanbag name = "beanbag shell" desc = "A beanbag shell." @@ -130,6 +147,11 @@ caliber = "a556" projectile_type = /obj/item/projectile/bullet/rifle/a556 +/obj/item/ammo_casing/a556p + desc = "A 5.56mm practice bullet casing." + caliber = "a556" + projectile_type = /obj/item/projectile/bullet/rifle/a556/practice + /obj/item/ammo_casing/rocket name = "rocket shell" desc = "A high explosive designed to be fired from a launcher." diff --git a/code/modules/projectiles/effects.dm b/code/modules/projectiles/effects.dm index 066f4cf55d..d765e353da 100644 --- a/code/modules/projectiles/effects.dm +++ b/code/modules/projectiles/effects.dm @@ -13,7 +13,7 @@ /obj/effect/projectile/proc/activate() spawn(3) - delete() //see effect_system.dm - sets loc to null and lets GC handle removing these effects + qdel(src) //see effect_system.dm - sets loc to null and lets GC handle removing these effects return @@ -100,13 +100,13 @@ //---------------------------- /obj/effect/projectile/emitter/tracer icon_state = "emitter" - + /obj/effect/projectile/emitter/muzzle icon_state = "muzzle_emitter" - + /obj/effect/projectile/emitter/impact icon_state = "impact_emitter" - + //---------------------------- // Stun beam //---------------------------- diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 77693417df..2f17c0783d 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -1,11 +1,41 @@ +/* + Defines a firing mode for a gun. + + burst number of shots fired when the gun is used + burst_delay tick delay between shots in a burst + fire_delay tick delay after the last shot before the gun may be used again + move_delay tick delay after the last shot before the player may move + dispersion dispersion of each shot in the burst measured in tiles per 7 tiles angle ratio + accuracy accuracy modifier applied to each shot in tiles. + applied on top of the base weapon accuracy. +*/ +/datum/firemode + var/name = "default" + var/burst = 1 + var/burst_delay = null + var/fire_delay = null + var/move_delay = 1 + var/list/accuracy = list(0) + var/list/dispersion = list(0) + +//using a list makes defining fire modes for new guns much nicer, +//however we convert the lists to datums in part so that firemodes can be VVed if necessary. +/datum/firemode/New(list/properties = null) + ..() + if(!properties) return + + for(var/propname in vars) + if(!isnull(properties[propname])) + src.vars[propname] = properties[propname] + //Parent gun type. Guns are weapons that can be aimed at mobs and act over a distance /obj/item/weapon/gun name = "gun" desc = "Its a gun. It's pretty terrible, though." icon = 'icons/obj/gun.dmi' item_icons = list( - icon_l_hand = 'icons/mob/items/lefthand_guns.dmi', - icon_r_hand = 'icons/mob/items/righthand_guns.dmi', + slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi', + slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi', ) icon_state = "detective" item_state = "gun" @@ -21,16 +51,22 @@ attack_verb = list("struck", "hit", "bashed") zoomdevicename = "scope" - var/fire_delay = 6 + var/fire_delay = 6 //delay after shooting before the gun can be used again + var/burst_delay = 2 //delay between shots, if firing in bursts var/fire_sound = 'sound/weapons/Gunshot.ogg' var/fire_sound_text = "gunshot" var/recoil = 0 //screen shake var/silenced = 0 - var/accuracy = 0 //accuracy is measured in tiles. +1 accuracy means that everything is effectively one tile closer for the purpose of miss chance, -1 means the opposite. launchers are not supported, at the moment. + var/muzzle_flash = 3 + var/accuracy = 0 //accuracy is measured in tiles. +1 accuracy means that everything is effectively one tile closer for the purpose of miss chance, -1 means the opposite. launchers are not supported, at the moment. var/scoped_accuracy = null - var/last_fired = 0 - + var/next_fire_time = 0 + + var/sel_mode = 1 //index of the currently selected mode + var/list/firemodes = list() + var/firemode_type = /datum/firemode //for subtypes that need custom firemode data + //aiming system stuff var/keep_aim = 1 //1 for keep shooting until aim is lowered //0 for one bullet after tarrget moves and aim is lowered @@ -42,17 +78,15 @@ /obj/item/weapon/gun/New() ..() + if(!firemodes.len) + firemodes += new firemode_type + else + for(var/i in 1 to firemodes.len) + firemodes[i] = new firemode_type(firemodes[i]) + if(isnull(scoped_accuracy)) scoped_accuracy = accuracy -//Returns 1 if the gun is able to be fired -/obj/item/weapon/gun/proc/ready_to_fire() - if(world.time >= last_fired + fire_delay) - last_fired = world.time - return 1 - else - return 0 - //Checks whether a given mob can use the gun //Any checks that shouldn't result in handle_click_empty() being called if they fail should go here. //Otherwise, if you want handle_click_empty() to be called, check in consume_next_projectile() and return null there. @@ -61,9 +95,9 @@ return 0 if(!user.IsAdvancedToolUser()) return 0 - + var/mob/living/M = user - + if(HULK in M.mutations) M << "Your fingers are much too large for the trigger guard!" return 0 @@ -73,7 +107,7 @@ if(process_projectile(P, user, user, pick("l_foot", "r_foot"))) handle_post_fire(user, user) user.visible_message( - "[user] shoots \himself in the foot with \the [src]!", + "[user] shoots \himself in the foot with \the [src]!", "You shoot yourself in the foot with \the [src]!" ) M.drop_item() @@ -114,7 +148,7 @@ else return ..() //Pistolwhippin' -/obj/item/weapon/gun/proc/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0) +/obj/item/weapon/gun/proc/Fire(atom/target, mob/living/user, clickparams, pointblank=0, reflex=0) if(!user || !target) return add_fingerprint(user) @@ -122,24 +156,55 @@ if(!special_check(user)) return - if (!ready_to_fire()) + if(world.time < next_fire_time) if (world.time % 3) //to prevent spam - user << "[src] is not ready to fire again!" + user << "[src] is not ready to fire again!" return - var/obj/projectile = consume_next_projectile(user) - if(!projectile) - handle_click_empty(user) - return + //unpack firemode data + var/datum/firemode/firemode = firemodes[sel_mode] + var/_burst = firemode.burst + var/_burst_delay = isnull(firemode.burst_delay)? src.burst_delay : firemode.burst_delay + var/_fire_delay = isnull(firemode.fire_delay)? src.fire_delay : firemode.fire_delay + var/_move_delay = firemode.move_delay + var/shoot_time = (_burst - 1)*_burst_delay + user.next_move = world.time + shoot_time //no clicking on things while shooting + if(user.client) user.client.move_delay = world.time + shoot_time //no moving while shooting either + next_fire_time = world.time + shoot_time + + //actually attempt to shoot + var/turf/targloc = get_turf(target) //cache this in case target gets deleted during shooting, e.g. if it was a securitron that got destroyed. + for(var/i in 1 to _burst) + var/obj/projectile = consume_next_projectile(user) + if(!projectile) + handle_click_empty(user) + break + + var/acc = firemode.accuracy[min(i, firemode.accuracy.len)] + var/disp = firemode.dispersion[min(i, firemode.dispersion.len)] + process_accuracy(projectile, user, target, acc, disp) + + if(pointblank) + process_point_blank(projectile, user, target) + + if(process_projectile(projectile, user, target, user.zone_sel.selecting, clickparams)) + handle_post_fire(user, target, pointblank, reflex) + update_icon() + + if(i < _burst) + sleep(_burst_delay) + + if(!(target && target.loc)) + target = targloc + pointblank = 0 + + update_held_icon() + + //update timing user.next_move = world.time + 4 - - if(process_projectile(projectile, user, target, user.zone_sel.selecting, params, pointblank, reflex)) - handle_post_fire(user, target, pointblank, reflex) - - update_icon() - update_held_icon() - + if(user.client) user.client.move_delay = world.time + _move_delay + next_fire_time = world.time + _fire_delay //obtains the next projectile to fire /obj/item/weapon/gun/proc/consume_next_projectile() @@ -149,7 +214,7 @@ /obj/item/weapon/gun/proc/can_hit(atom/target as mob, var/mob/living/user as mob) if(!special_check(user)) return 2 - //just assume we can shoot through glass and stuff. No big deal, the player can just choose to not target someone + //just assume we can shoot through glass and stuff. No big deal, the player can just choose to not target someone //on the other side of a window if it makes a difference. Or if they run behind a window, too bad. return check_trajectory(target, user) @@ -167,7 +232,7 @@ playsound(user, fire_sound, 10, 1) else playsound(user, fire_sound, 50, 1) - + if(reflex) user.visible_message( "\The [user] fires \the [src][pointblank ? " point blank at \the [target]":""] by reflex!", @@ -180,19 +245,65 @@ "You fire \the [src]!", "You hear a [fire_sound_text]!" ) - + + if(muzzle_flash) + var/turf/T_user = get_turf(user) + var/turf/T_target = get_turf(target) + var/obj/effect/effect/smoke/illumination/I = new /obj/effect/effect/smoke/illumination(get_step(T_user, get_dir(T_user,T_target)), brightness=muzzle_flash, lifetime=8) + I.alpha = 0 + if(recoil) spawn() shake_camera(user, recoil+1, recoil) update_icon() -//does the actual shooting -/obj/item/weapon/gun/proc/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0) - if(!istype(projectile, /obj/item/projectile)) - return 0 //default behaviour only applies to true projectiles - + +/obj/item/weapon/gun/proc/process_point_blank(obj/projectile, mob/user, atom/target) var/obj/item/projectile/P = projectile - + if(!istype(P)) + return //default behaviour only applies to true projectiles + + //default point blank multiplier + var/damage_mult = 1.3 + + //determine multiplier due to the target being grabbed + if(ismob(target)) + var/mob/M = target + if(M.grabbed_by.len) + var/grabstate = 0 + for(var/obj/item/weapon/grab/G in M.grabbed_by) + grabstate = max(grabstate, G.state) + if(grabstate >= GRAB_NECK) + damage_mult = 3.0 + else if(grabstate >= GRAB_AGGRESSIVE) + damage_mult = 1.5 + P.damage *= damage_mult + +/obj/item/weapon/gun/proc/process_accuracy(obj/projectile, mob/user, atom/target, acc_mod, dispersion) + var/obj/item/projectile/P = projectile + if(!istype(P)) + return //default behaviour only applies to true projectiles + + //Accuracy modifiers + P.accuracy = accuracy + acc_mod + P.dispersion = dispersion + + //accuracy bonus from aiming + if (aim_targets && (target in aim_targets)) + //If you aim at someone beforehead, it'll hit more often. + //Kinda balanced by fact you need like 2 seconds to aim + //As opposed to no-delay pew pew + P.accuracy += 2 + +//does the actual launching of the projectile +/obj/item/weapon/gun/proc/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null) + var/obj/item/projectile/P = projectile + if(!istype(P)) + return 0 //default behaviour only applies to true projectiles + + if(params) + P.set_clickpoint(params) + //shooting while in shock var/x_offset = 0 var/y_offset = 0 @@ -205,27 +316,6 @@ y_offset = rand(-1,1) x_offset = rand(-1,1) - //Point blank bonus - if(pointblank) - var/damage_mult = 1.3 //default point blank multiplier - - //determine multiplier due to the target being grabbed - if(ismob(target)) - var/mob/M = target - if(M.grabbed_by.len) - var/grabstate = 0 - for(var/obj/item/weapon/grab/G in M.grabbed_by) - grabstate = max(grabstate, G.state) - if(grabstate >= GRAB_NECK) - damage_mult = 3.0 - else if (grabstate >= GRAB_AGGRESSIVE) - damage_mult = 1.5 - - P.damage *= damage_mult - - if(params) - P.set_clickpoint(params) - return !P.launch(target, user, src, target_zone, x_offset, y_offset) //Suicide handling. @@ -234,7 +324,7 @@ if(!ishuman(user)) return var/mob/living/carbon/human/M = user - + mouthshoot = 1 M.visible_message("\red [user] sticks their gun in their mouth, ready to pull the trigger...") if(!do_after(user, 40)) @@ -260,7 +350,7 @@ else user << "Ow..." user.apply_effect(110,AGONY,0) - del(in_chamber) + qdel(in_chamber) mouthshoot = 0 return else @@ -274,7 +364,7 @@ var/zoom_offset = round(world.view * zoom_amount) var/view_size = round(world.view + zoom_amount) var/scoped_accuracy_mod = zoom_offset - + zoom(zoom_offset, view_size) if(zoom) accuracy = scoped_accuracy + scoped_accuracy_mod @@ -287,3 +377,21 @@ if(!zoom) accuracy = initial(accuracy) recoil = initial(recoil) + +/obj/item/weapon/gun/examine(mob/user) + ..() + if(firemodes.len > 1) + var/datum/firemode/current_mode = firemodes[sel_mode] + user << "The fire selector is set to [current_mode.name]." + +/obj/item/weapon/gun/proc/switch_firemodes(mob/user=null) + sel_mode++ + if(sel_mode > firemodes.len) + sel_mode = 1 + var/datum/firemode/new_mode = firemodes[sel_mode] + user << "\The [src] is now set to [new_mode.name]." + +/obj/item/weapon/gun/attack_self(mob/user) + if(firemodes.len > 1) + switch_firemodes(user) + diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index 9f611e593d..ff9edcabfc 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -20,7 +20,7 @@ processing_objects.Add(src) last_regen = world.time -/obj/item/weapon/gun/launcher/spikethrower/Del() +/obj/item/weapon/gun/launcher/spikethrower/Destroy() processing_objects.Remove(src) ..() diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 994256b12a..161dd23e15 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -1,9 +1,16 @@ +/datum/firemode/energy + var/projectile_type = null + var/modifystate = null + var/charge_cost = null + var/fire_sound = null + /obj/item/weapon/gun/energy name = "energy gun" desc = "A basic energy-based gun." icon_state = "energy" fire_sound = 'sound/weapons/Taser.ogg' fire_sound_text = "laser blast" + firemode_type = /datum/firemode/energy var/obj/item/weapon/cell/power_supply //What type of power cell this uses var/charge_cost = 100 //How much energy is needed to fire. @@ -11,13 +18,25 @@ var/projectile_type = /obj/item/projectile/beam/practice var/modifystate var/charge_meter = 1 //if set, the icon state will be chosen based on the current charge - + //self-recharging var/self_recharge = 0 //if set, the weapon will recharge itself var/use_external_power = 0 //if set, the weapon will look for an external power source to draw from, otherwise it recharges magically var/recharge_time = 4 var/charge_tick = 0 +/obj/item/weapon/gun/energy/switch_firemodes(mob/user=null) + ..() + var/datum/firemode/energy/current_mode = firemodes[sel_mode] + if(istype(current_mode)) + projectile_type = isnull(current_mode.projectile_type)? initial(projectile_type) : current_mode.projectile_type + modifystate = isnull(current_mode.modifystate)? initial(modifystate) : current_mode.modifystate + charge_cost = isnull(current_mode.charge_cost)? initial(charge_cost) : current_mode.charge_cost + fire_sound = isnull(current_mode.fire_sound)? initial(fire_sound) : current_mode.fire_sound + + update_icon() + update_held_icon() + /obj/item/weapon/gun/energy/emp_act(severity) ..() update_icon() @@ -31,7 +50,7 @@ processing_objects.Add(src) update_icon() -/obj/item/weapon/gun/energy/Del() +/obj/item/weapon/gun/energy/Destroy() if(self_recharge) processing_objects.Remove(src) ..() @@ -41,15 +60,15 @@ charge_tick++ if(charge_tick < recharge_time) return 0 charge_tick = 0 - + if(!power_supply || power_supply.charge >= power_supply.maxcharge) return 0 // check if we actually need to recharge - + if(use_external_power) var/obj/item/weapon/cell/external = get_external_power_supply() if(!external || !external.use(charge_cost)) //Take power from the borg... return 0 - + power_supply.give(charge_cost) //... to recharge the shot update_icon() return 1 @@ -74,16 +93,22 @@ return suit.cell return null +/obj/item/weapon/gun/energy/examine(mob/user) + ..(user) + var/shots_remaining = round(power_supply.charge / charge_cost) + user << "Has [shots_remaining] shot\s remaining." + return + /obj/item/weapon/gun/energy/update_icon() if(charge_meter) var/ratio = power_supply.charge / power_supply.maxcharge - + //make sure that rounding down will not give us the empty state even if we have charge for a shot left. if(power_supply.charge < charge_cost) ratio = 0 else ratio = max(round(ratio, 0.25) * 100, 25) - + if(modifystate) icon_state = "[modifystate][ratio]" else diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index 6b9f6f0d51..1e6d22a510 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -10,26 +10,10 @@ origin_tech = "combat=3;magnets=2" modifystate = "energystun" - var/mode = 0 //0 = stun, 1 = kill - -/obj/item/weapon/gun/energy/gun/attack_self(mob/living/user as mob) - switch(mode) - if(0) - mode = 1 - charge_cost = 100 - fire_sound = 'sound/weapons/Laser.ogg' - user << "[src.name] is now set to kill." - projectile_type = /obj/item/projectile/beam - modifystate = "energykill" - if(1) - mode = 0 - charge_cost = 100 - fire_sound = 'sound/weapons/Taser.ogg' - user << "[src.name] is now set to stun." - projectile_type = /obj/item/projectile/beam/stun - modifystate = "energystun" - update_icon() - update_held_icon() + firemodes = list( + list(name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="energystun", fire_sound='sound/weapons/Taser.ogg'), + list(name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="energykill", fire_sound='sound/weapons/Laser.ogg'), + ) /obj/item/weapon/gun/energy/gun/mounted name = "mounted energy gun" @@ -43,7 +27,14 @@ origin_tech = "combat=3;materials=5;powerstorage=3" slot_flags = SLOT_BELT force = 8 //looks heavier than a pistol - self_recharge = 1 + self_recharge = 1 + modifystate = null + + firemodes = list( + list(name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'), + list(name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'), + ) + var/lightfail = 0 //override for failcheck behaviour @@ -101,10 +92,10 @@ overlays += "nucgun-clean" /obj/item/weapon/gun/energy/gun/nuclear/proc/update_mode() - if (mode == 0) - overlays += "nucgun-stun" - else if (mode == 1) - overlays += "nucgun-kill" + var/datum/firemode/current_mode = firemodes[sel_mode] + switch(current_mode.name) + if("stun") overlays += "nucgun-stun" + if("lethal") overlays += "nucgun-kill" /obj/item/weapon/gun/energy/gun/nuclear/emp_act(severity) ..() diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 82ab47438b..62c77cf4f3 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -5,33 +5,16 @@ item_state = null //so the human update icon uses the icon_state instead. slot_flags = SLOT_BELT|SLOT_BACK force = 10 - fire_sound = 'sound/weapons/pulse.ogg' - charge_cost = 200 - projectile_type = /obj/item/projectile/beam/pulse - cell_type = /obj/item/weapon/cell/super - var/mode = 2 - fire_delay = 25 - -/obj/item/weapon/gun/energy/pulse_rifle/attack_self(mob/living/user as mob) - switch(mode) - if(2) - mode = 0 - charge_cost = 100 - fire_sound = 'sound/weapons/Taser.ogg' - user << "[src.name] is now set to stun." - projectile_type = /obj/item/projectile/beam/stun - if(0) - mode = 1 - charge_cost = 100 - fire_sound = 'sound/weapons/Laser.ogg' - user << "[src.name] is now set to kill." - projectile_type = /obj/item/projectile/beam - if(1) - mode = 2 - charge_cost = 200 - fire_sound = 'sound/weapons/pulse.ogg' - user << "[src.name] is now set to DESTROY." - projectile_type = /obj/item/projectile/beam/pulse + fire_sound='sound/weapons/Laser.ogg' + charge_cost = 50 + projectile_type = /obj/item/projectile/beam + sel_mode = 2 + + firemodes = list( + list(name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'), + list(name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'), + list(name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_sound='sound/weapons/pulse.ogg', fire_delay=25, charge_cost=100), + ) /obj/item/weapon/gun/energy/pulse_rifle/mounted self_recharge = 1 @@ -40,12 +23,13 @@ /obj/item/weapon/gun/energy/pulse_rifle/destroyer name = "pulse destroyer" desc = "A heavy-duty, pulse-based energy weapon. Because of its complexity and cost, it is rarely seen in use except by specialists." - cell_type = /obj/item/weapon/cell/infinite - fire_delay = 10 + cell_type = /obj/item/weapon/cell/super + fire_delay = 25 + fire_sound='sound/weapons/pulse.ogg' + projectile_type=/obj/item/projectile/beam/pulse /obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob) - user << "[src.name] has three settings, and they are all DESTROY." - + user << "[src.name] has three settings, and they are all DESTROY." //WHY? /obj/item/weapon/gun/energy/pulse_rifle/M1911 @@ -53,5 +37,4 @@ desc = "It's not the size of the gun, it's the size of the hole it puts through people." slot_flags = SLOT_BELT|SLOT_HOLSTER icon_state = "m1911-p" - cell_type = /obj/item/weapon/cell/infinite - fire_delay = 10 + cell_type = /obj/item/weapon/cell/crap diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index c7f74e1d95..5525c25bbf 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -43,24 +43,11 @@ origin_tech = "materials=2;biotech=3;powerstorage=3" modifystate = "floramut" self_recharge = 1 - var/mode = 0 //0 = mutate, 1 = yield boost -/obj/item/weapon/gun/energy/floragun/attack_self(mob/living/user as mob) - switch(mode) - if(0) - mode = 1 - charge_cost = 100 - user << "The [src.name] is now set to increase yield." - projectile_type = /obj/item/projectile/energy/florayield - modifystate = "florayield" - if(1) - mode = 0 - charge_cost = 100 - user << "The [src.name] is now set to induce mutations." - projectile_type = /obj/item/projectile/energy/floramut - modifystate = "floramut" - update_icon() - update_held_icon() + firemodes = list( + list(name="induce mutations", projectile_type=/obj/item/projectile/energy/floramut, modifystate="floramut"), + list(name="increase yield", projectile_type=/obj/item/projectile/energy/florayield, modifystate="florayield"), + ) /obj/item/weapon/gun/energy/floragun/afterattack(obj/target, mob/user, adjacent_flag) //allow shooting into adjacent hydrotrays regardless of intent diff --git a/code/modules/projectiles/guns/energy/temperature.dm b/code/modules/projectiles/guns/energy/temperature.dm index b836d265cc..47bc2cfc00 100644 --- a/code/modules/projectiles/guns/energy/temperature.dm +++ b/code/modules/projectiles/guns/energy/temperature.dm @@ -18,7 +18,7 @@ processing_objects.Add(src) -/obj/item/weapon/gun/energy/temperature/Del() +/obj/item/weapon/gun/energy/temperature/Destroy() processing_objects.Remove(src) ..() diff --git a/code/modules/projectiles/guns/launcher.dm b/code/modules/projectiles/guns/launcher.dm index 98b09e12c7..8d5a9748f1 100644 --- a/code/modules/projectiles/guns/launcher.dm +++ b/code/modules/projectiles/guns/launcher.dm @@ -7,6 +7,7 @@ var/release_force = 0 var/throw_distance = 10 + muzzle_flash = 0 fire_sound_text = "a launcher firing" //This normally uses a proc on projectiles and our ammo is not strictly speaking a projectile. @@ -26,6 +27,3 @@ projectile.loc = get_turf(user) projectile.throw_at(target, throw_distance, release_force, user) return 1 - -/obj/item/weapon/gun/launcher/attack_self(mob/living/user as mob) - return diff --git a/code/modules/projectiles/guns/launcher/crossbow.dm b/code/modules/projectiles/guns/launcher/crossbow.dm index 917d3c338e..4736fc0c7b 100644 --- a/code/modules/projectiles/guns/launcher/crossbow.dm +++ b/code/modules/projectiles/guns/launcher/crossbow.dm @@ -43,7 +43,7 @@ user << "[src] shatters into a scattering of overstressed metal shards as it leaves the crossbow." var/obj/item/weapon/shard/shrapnel/S = new() S.loc = get_turf(src) - src.Del() + qdel(src) /obj/item/weapon/gun/launcher/crossbow name = "powered crossbow" @@ -257,7 +257,7 @@ if(buildstate == 5) user << "\blue You secure the crossbow's various parts." new /obj/item/weapon/gun/launcher/crossbow(get_turf(src)) - del(src) + qdel(src) return else ..() diff --git a/code/modules/projectiles/guns/launcher/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm index b1a0f563df..863d3348e5 100644 --- a/code/modules/projectiles/guns/launcher/pneumatic.dm +++ b/code/modules/projectiles/guns/launcher/pneumatic.dm @@ -150,7 +150,7 @@ if(istype(W,/obj/item/pipe)) if(buildstate == 0) user.drop_item() - del(W) + qdel(W) user << "\blue You secure the piping inside the frame." buildstate++ update_icon() @@ -168,7 +168,7 @@ else if(istype(W,/obj/item/device/transfer_valve)) if(buildstate == 4) user.drop_item() - del(W) + qdel(W) user << "\blue You install the transfer valve and connect it to the piping." buildstate++ update_icon() @@ -197,7 +197,7 @@ playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) user << "\blue You weld the valve into place." new /obj/item/weapon/gun/launcher/pneumatic(get_turf(src)) - del(src) + qdel(src) return else ..() diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 944a9fe99f..31ea6b0335 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -165,7 +165,10 @@ load_ammo(A, user) /obj/item/weapon/gun/projectile/attack_self(mob/user as mob) - unload_ammo(user) + if(firemodes.len > 1) + switch_firemodes(user) + else + unload_ammo(user) /obj/item/weapon/gun/projectile/attack_hand(mob/user as mob) if(user.get_inactive_hand() == src) @@ -189,9 +192,9 @@ /obj/item/weapon/gun/projectile/examine(mob/user) ..(user) - user << "Has [getAmmo()] round\s remaining." if(ammo_magazine) user << "It has \a [ammo_magazine] loaded." + user << "Has [getAmmo()] round\s remaining." return /obj/item/weapon/gun/projectile/proc/getAmmo() @@ -203,3 +206,15 @@ if(chambered) bullets += 1 return bullets + +/* Unneeded -- so far. +//in case the weapon has firemodes and can't unload using attack_hand() +/obj/item/weapon/gun/projectile/verb/unload_gun() + set name = "Unload Ammo" + set category = "Object" + set src in usr + + if(usr.stat || usr.restrained()) return + + unload_ammo(usr) +*/ \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index ee7bfbffff..2ad17537c2 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -10,7 +10,12 @@ slot_flags = SLOT_BELT ammo_type = /obj/item/ammo_casing/c9mm multi_aim = 1 - fire_delay = 0 + + firemodes = list( + list(name="semiauto", burst=1, fire_delay=0), + list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)), + list(name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + ) /obj/item/weapon/gun/projectile/automatic/mini_uzi name = "\improper Uzi" @@ -59,6 +64,12 @@ slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/c762 + + firemodes = list( + list(name="semiauto", burst=1, fire_delay=0), + list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)), + list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + ) /obj/item/weapon/gun/projectile/automatic/sts35/update_icon() ..() @@ -87,6 +98,9 @@ icon_state = "wt550" return +/datum/firemode/z8 + var/use_launcher = 0 + /obj/item/weapon/gun/projectile/automatic/z8 name = "\improper Z8 Bulldog" desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it." @@ -104,17 +118,20 @@ auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' - var/use_launcher = 0 + burst_delay = 4 + firemode_type = /datum/firemode/z8 + firemodes = list( + list(name="semiauto", burst=1, fire_delay=0), + list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1), dispersion = list(0.0, 0.6, 0.6)), + list(name="fire grenades", use_launcher=1) + ) + var/obj/item/weapon/gun/launcher/grenade/underslung/launcher /obj/item/weapon/gun/projectile/automatic/z8/New() ..() launcher = new(src) -/obj/item/weapon/gun/projectile/automatic/z8/attack_self(mob/user) - use_launcher = !use_launcher - user << "You switch to [use_launcher? "\the [launcher]" : "firing normally"]." - /obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user) if((istype(I, /obj/item/weapon/grenade))) launcher.load(I, user) @@ -122,16 +139,18 @@ ..() /obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user) - if(user.get_inactive_hand() == src && use_launcher) + var/datum/firemode/z8/current_mode = firemodes[sel_mode] + if(user.get_inactive_hand() == src && current_mode.use_launcher) launcher.unload(user) else ..() /obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0) - if(use_launcher) + var/datum/firemode/z8/current_mode = firemodes[sel_mode] + if(current_mode.use_launcher) launcher.Fire(target, user, params, pointblank, reflex) if(!launcher.chambered) - use_launcher = 0 //switch back automatically + switch_firemodes() //switch back automatically else ..() @@ -166,22 +185,40 @@ fire_sound = 'sound/weapons/Gunshot_smg.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a762 + + firemodes = list( + list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + list(name="long bursts", burst=8, move_delay=8, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)), + ) + var/cover_open = 0 -/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob) - cover_open = !cover_open - user << "You [cover_open ? "open" : "close"] [src]'s cover." - update_icon() - -/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon() - icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]" - /obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user) if(cover_open) user << "[src]'s cover is open! Close it before firing!" return 0 return ..() +/obj/item/weapon/gun/projectile/automatic/l6_saw/proc/toggle_cover(mob/user) + cover_open = !cover_open + user << "You [cover_open ? "open" : "close"] [src]'s cover." + update_icon() + +/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob) + if(cover_open) + toggle_cover(user) //close the cover + else + return ..() //once closed, behave like normal + +/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob) + if(!cover_open && user.get_inactive_hand() == src) + toggle_cover(user) //open the cover + else + return ..() //once open, behave like normal + +/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon() + icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]" + /obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user) if(!cover_open) user << "You need to open the cover to load [src]." @@ -190,5 +227,6 @@ /obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1) if(!cover_open) + user << "You need to open the cover to unload [src]." return ..() diff --git a/code/modules/projectiles/guns/projectile/dartgun.dm b/code/modules/projectiles/guns/projectile/dartgun.dm index cf05a005ed..e6a81c7057 100644 --- a/code/modules/projectiles/guns/projectile/dartgun.dm +++ b/code/modules/projectiles/guns/projectile/dartgun.dm @@ -27,7 +27,7 @@ projectile_type = /obj/item/projectile/bullet/chemdart /obj/item/ammo_casing/chemdart/expend() - del(src) + qdel(src) /obj/item/ammo_magazine/chemdart name = "dart cartridge" diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index fa29d7e8ba..1b3bb21451 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,12 +65,24 @@ caliber = "shotgun" origin_tech = "combat=3;materials=1" ammo_type = /obj/item/ammo_casing/shotgun/beanbag + + burst_delay = 0 + firemodes = list( + list(name="fire one barrel at a time", burst=1), + list(name="fire both barrels at once", burst=2), + ) + +/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet + ammo_type = /obj/item/ammo_casing/shotgun/pellet /obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare name = "signal shotgun" desc = "A double-barreled shotgun meant to fire signal flash shells." ammo_type = /obj/item/ammo_casing/shotgun/flash +/obj/item/weapon/gun/projectile/shotgun/doublebarrel/unload_ammo(user, allow_dump) + ..(user, allow_dump=1) + //this is largely hacky and bad :( -Pete /obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob) if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 98293ebc7f..8f24273eb2 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -33,6 +33,9 @@ var/p_x = 16 var/p_y = 16 // the pixel location of the tile that the player clicked. Default is the center + var/accuracy = 0 + var/dispersion = 0.0 + var/damage = 10 var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here var/nodamage = 0 //Determines if the projectile will skip any damage inflictions @@ -101,6 +104,12 @@ if(mouse_control["icon-y"]) p_y = text2num(mouse_control["icon-y"]) + //randomize clickpoint a bit based on dispersion + if(dispersion) + var/radius = round((dispersion*0.443)*world.icon_size*0.8) //0.443 = sqrt(pi)/4 = 2a, where a is the side length of a square that shares the same area as a circle with diameter = dispersion + p_x = between(0, p_x + rand(-radius, radius), world.icon_size) + p_y = between(0, p_y + rand(-radius, radius), world.icon_size) + //called to launch a projectile from a gun /obj/item/projectile/proc/launch(atom/target, mob/user, obj/item/weapon/gun/launcher, var/target_zone, var/x_offset=0, var/y_offset=0) var/turf/curloc = get_turf(user) @@ -147,24 +156,15 @@ yo = new_y - starting_loc.y xo = new_x - starting_loc.x + setup_trajectory() //Called when the projectile intercepts a mob. Returns 1 if the projectile hit the mob, 0 if it missed and should keep flying. /obj/item/projectile/proc/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0) if(!istype(target_mob)) return - //accuracy bonus from aiming - if (istype(shot_from, /obj/item/weapon/gun)) - var/obj/item/weapon/gun/daddy = shot_from - miss_modifier -= round(15*daddy.accuracy) - - //If you aim at someone beforehead, it'll hit more often. - //Kinda balanced by fact you need like 2 seconds to aim - //As opposed to no-delay pew pew - if (daddy.aim_targets && original in daddy.aim_targets) - miss_modifier += -30 //roll to-hit - miss_modifier = max(miss_modifier + 15*(distance-2), 0) + miss_modifier = max(15*(distance-2) - round(15*accuracy) + miss_modifier, 0) var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1)) if(!hit_zone) visible_message("\The [src] misses [target_mob] narrowly!") @@ -274,10 +274,11 @@ //plot the initial trajectory setup_trajectory() - spawn while(src) + spawn while(src && src.loc) if(kill_count-- < 1) on_impact(src.loc) //for any final impact behaviours qdel(src) + return if((!( current ) || loc == current)) current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) if((x == 1 || x == world.maxx || y == 1 || y == world.maxy)) @@ -289,6 +290,7 @@ if(!location) qdel(src) // if it's left the world... kill it + return before_move() Move(location.return_turf()) @@ -302,8 +304,8 @@ if(!bumped && !isturf(original)) if(loc == get_turf(original)) if(!(original in permutated)) - Bump(original) - + if(Bump(original)) + return if(!hitscan) sleep(step_delay) //add delay between movement iterations if it's not a hitscan weapon @@ -314,9 +316,15 @@ /obj/item/projectile/proc/before_move() /obj/item/projectile/proc/setup_trajectory() + // trajectory dispersion + var/offset = 0 + if(dispersion) + var/radius = round(dispersion*9, 1) + offset = rand(-radius, radius) + // plot the initial trajectory trajectory = new() - trajectory.setup(starting, original, pixel_x, pixel_y) + trajectory.setup(starting, original, pixel_x, pixel_y, angle_offset=offset) // generate this now since all visual effects the projectile makes can use it effect_transform = new() diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 977c9e26f4..80142b5f97 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -8,7 +8,7 @@ embed = 1 sharp = 1 var/mob_passthrough_check = 0 - + muzzle_type = /obj/effect/projectile/bullet/muzzle /obj/item/projectile/bullet/on_hit(var/atom/target, var/blocked = 0) @@ -38,8 +38,8 @@ if(ismob(A)) if(!mob_passthrough_check) return 0 - if(iscarbon(A)) - damage *= 0.7 //squishy mobs absorb KE + if(iscarbon(A)) + damage *= 0.7 //squishy mobs absorb KE return 1 var/chance = 0 @@ -148,6 +148,7 @@ stun = 3 weaken = 3 penetrating = 5 + hitscan = 1 //so the PTR isn't useless as a sniper weapon /obj/item/projectile/bullet/rifle/a556 damage = 40 @@ -184,3 +185,15 @@ /obj/item/projectile/bullet/chameleon damage = 1 // stop trying to murderbone with a fake gun dumbass!!! embed = 0 // nope + +/* Practice */ + +/obj/item/projectile/bullet/pistol/practice + damage = 5 + +/obj/item/projectile/bullet/rifle/a556/practice + damage = 5 + +/obj/item/projectile/bullet/shotgun/practice + name = "practice" + damage = 5 \ No newline at end of file diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm index 051ae913f6..4a9fdb9c4f 100644 --- a/code/modules/projectiles/projectile/change.dm +++ b/code/modules/projectiles/projectile/change.dm @@ -19,11 +19,11 @@ if(istype(M, /mob/living/silicon/robot)) var/mob/living/silicon/robot/Robot = M if(Robot.mmi) - del(Robot.mmi) + qdel(Robot.mmi) else for(var/obj/item/W in M) if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something - del(W) + qdel(W) continue M.drop_from_inventory(W) @@ -90,7 +90,7 @@ new_mob << "Your form morphs into that of \a [lowertext(randomize)]." - del(M) + qdel(M) return else M << "Your form morphs into that of \a [lowertext(randomize)]." diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index fc69f6ec94..9ef0aea43c 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -65,7 +65,7 @@ for(var/mob/M in range(10, src)) if(!M.stat && !istype(M, /mob/living/silicon/ai))\ shake_camera(M, 3, 1) - del(src) + qdel(src) return 1 else return 0 @@ -141,12 +141,12 @@ /obj/item/projectile/icarus/pointdefense/process() Icarus_FireLaser(get_turf(original)) spawn - del src + qdel(src) return /obj/item/projectile/icarus/guns/process() Icarus_FireCannon(get_turf(original)) spawn - del src + qdel(src) return diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm index c69d8afda4..3bda5319d7 100644 --- a/code/modules/projectiles/targeting.dm +++ b/code/modules/projectiles/targeting.dm @@ -16,10 +16,6 @@ stop_aim() usr.visible_message(" \The [usr] lowers \the [src]...") -//Clicking gun will still lower aim for guns that don't overwrite this -/obj/item/weapon/gun/attack_self() - lower_aim() - //Removing the lock and the buttons. /obj/item/weapon/gun/dropped(mob/user as mob) stop_aim() @@ -40,7 +36,7 @@ for(var/mob/living/M in aim_targets) if(M) M.NotTargeted(src) //Untargeting people. - del(aim_targets) + qdel(aim_targets) //Compute how to fire..... //Return 1 if a target was found, 0 otherwise. @@ -69,7 +65,7 @@ for(var/mob/living/L in aim_targets) if(L) L.NotTargeted(src) - del(aim_targets) + qdel(aim_targets) usr.visible_message("[usr] turns \the [src] on [M]!") else usr.visible_message("[usr] aims \a [src] at [M]!") @@ -234,13 +230,13 @@ targeted_by -= I I.aim_targets.Remove(src) //De-target them if(!I.aim_targets.len) - del(I.aim_targets) + qdel(I.aim_targets) var/mob/living/T = I.loc //Remove the targeting icons if(T && ismob(T) && !I.aim_targets && T.client) T.client.remove_gun_icons() if(!targeted_by.len) - del target_locked //Remove the overlay - del targeted_by + qdel(target_locked) //Remove the overlay + qdel(targeted_by) spawn(1) update_targeted() /mob/living/Move() @@ -308,7 +304,7 @@ else usr << "Target may no longer move." target_can_run = 0 - del(usr.gun_run_icon) //no need for icon for running permission + qdel(usr.gun_run_icon) //no need for icon for running permission //Updating walking permission button if(usr.gun_move_icon) diff --git a/code/modules/random_map/mining_distribution.dm b/code/modules/random_map/mining_distribution.dm index 76c3b5bcc0..7973ff14ab 100644 --- a/code/modules/random_map/mining_distribution.dm +++ b/code/modules/random_map/mining_distribution.dm @@ -62,13 +62,13 @@ Deep minerals: deep_count++ // Sanity check. if(surface_count < MIN_SURFACE_COUNT) - world << "Insufficient surface minerals. Rerolling..." + admin_notice("Insufficient surface minerals. Rerolling...", R_DEBUG) return 0 else if(rare_count < MIN_RARE_COUNT) - world << "Insufficient rare minerals. Rerolling..." + admin_notice("Insufficient rare minerals. Rerolling...", R_DEBUG) return 0 else if(deep_count < MIN_DEEP_COUNT) - world << "Insufficient deep minerals. Rerolling..." + admin_notice("Insufficient deep minerals. Rerolling...", R_DEBUG) return 0 else return 1 @@ -112,7 +112,7 @@ Deep minerals: // Infinite loop check! if(iteration>=iterate_before_fail) - world << "Iteration count exceeded, aborting." + admin_notice("Iteration count exceeded, aborting.", R_DEBUG) return var/isize = input_size diff --git a/code/modules/random_map/random_map.dm b/code/modules/random_map/random_map.dm index e6f4ec1409..81def6be14 100644 --- a/code/modules/random_map/random_map.dm +++ b/code/modules/random_map/random_map.dm @@ -58,12 +58,12 @@ var/global/list/random_maps = list() if(seed) rand_seed(seed) var/start_time = world.timeofday - world << "Generating [descriptor]." + admin_notice("Generating [descriptor].", R_DEBUG) for(var/i = 0;i[capitalize(descriptor)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds." + admin_notice("[capitalize(descriptor)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds.", R_DEBUG) return - world << "[capitalize(descriptor)] generation failed in [round(0.1*(world.timeofday-start_time),0.1)] seconds: could not produce sane map." + admin_notice("[capitalize(descriptor)] generation failed in [round(0.1*(world.timeofday-start_time),0.1)] seconds: could not produce sane map.", R_DEBUG) /datum/random_map/proc/within_bounds(var/val) return (val>0) && (val<=raw_map_size) @@ -169,5 +169,5 @@ var/global/list/random_maps = list() for(var/i = 0, i < max_secret_rooms, i++) if(make_mining_asteroid_secret()) rooms_placed++ - world << "Placed [rooms_placed] secrets." + admin_notice("Placed [rooms_placed] secrets.", R_DEBUG) return 1 \ No newline at end of file diff --git a/code/modules/reagents/Chemistry-Colours.dm b/code/modules/reagents/Chemistry-Colours.dm index a59147e85f..501b1ac475 100644 --- a/code/modules/reagents/Chemistry-Colours.dm +++ b/code/modules/reagents/Chemistry-Colours.dm @@ -1,66 +1,23 @@ -/proc/mix_color_from_reagents(var/list/reagent_list) - if(!reagent_list || !length(reagent_list)) - return 0 +/datum/reagents/proc/get_color() + if(!reagent_list || !reagent_list.len) + return "#ffffffff" + if(reagent_list.len == 1) // It's pretty common and saves a lot of work + var/datum/reagent/R = reagent_list[1] + return R.color - var/contents = length(reagent_list) - var/list/weight = new /list(contents) - var/list/redcolor = new /list(contents) - var/list/greencolor = new /list(contents) - var/list/bluecolor = new /list(contents) - var/i + var/list/colors = list(0, 0, 0, 0) + var/tot_w = 0 + for(var/datum/reagent/R in reagent_list) + var/hex = uppertext(R.color) + if(length(hex) == 7) + hex += "FF" + if(length(hex) != 9) // PANIC PANIC PANIC + warning("Reagent [R.id] has an incorrect color set ([R.color])") + hex = "#FFFFFFFF" + colors[1] += hex2num(copytext(hex, 2, 4)) * R.volume * R.color_weight + colors[2] += hex2num(copytext(hex, 4, 6)) * R.volume * R.color_weight + colors[3] += hex2num(copytext(hex, 6, 8)) * R.volume * R.color_weight + colors[4] += hex2num(copytext(hex, 8, 10)) * R.volume * R.color_weight + tot_w += R.volume * R.color_weight - //fill the list of weights - for(i=1; i<=contents; i++) - var/datum/reagent/re = reagent_list[i] - var/reagentweight = re.volume - if(istype(re, /datum/reagent/paint)) - reagentweight *= 20 //Paint colours a mixture twenty times as much - weight[i] = reagentweight - - - //fill the lists of colours - for(i=1; i<=contents; i++) - var/datum/reagent/re = reagent_list[i] - var/hue = re.color - if(length(hue) != 7) - return 0 - redcolor[i]=hex2num(copytext(hue,2,4)) - greencolor[i]=hex2num(copytext(hue,4,6)) - bluecolor[i]=hex2num(copytext(hue,6,8)) - - //mix all the colors - var/red = mixOneColor(weight,redcolor) - var/green = mixOneColor(weight,greencolor) - var/blue = mixOneColor(weight,bluecolor) - - //assemble all the pieces - var/finalcolor = rgb(red, green, blue) - return finalcolor - -/proc/mixOneColor(var/list/weight, var/list/color) - if (!weight || !color || length(weight)!=length(color)) - return 0 - - var/contents = length(weight) - var/i - - //normalize weights - var/listsum = 0 - for(i=1; i<=contents; i++) - listsum += weight[i] - for(i=1; i<=contents; i++) - weight[i] /= listsum - - //mix them - var/mixedcolor = 0 - for(i=1; i<=contents; i++) - mixedcolor += weight[i]*color[i] - mixedcolor = round(mixedcolor) - - //until someone writes a formal proof for this algorithm, let's keep this in -// if(mixedcolor<0x00 || mixedcolor>0xFF) -// return 0 - //that's not the kind of operation we are running here, nerd - mixedcolor=min(max(mixedcolor,0),255) - - return mixedcolor + return rgb(colors[1] / tot_w, colors[2] / tot_w, colors[3] / tot_w, colors[4] / tot_w) \ No newline at end of file diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm index 6c6c194af5..a9562ca861 100644 --- a/code/modules/reagents/Chemistry-Holder.dm +++ b/code/modules/reagents/Chemistry-Holder.dm @@ -5,655 +5,623 @@ var/const/INGEST = 2 /////////////////////////////////////////////////////////////////////////////////// -datum - reagents - var/list/datum/reagent/reagent_list = new/list() - var/total_volume = 0 - var/maximum_volume = 100 - var/atom/my_atom = null +/datum/reagents + var/list/datum/reagent/reagent_list = new/list() + var/total_volume = 0 + var/maximum_volume = 100 + var/atom/my_atom = null - New(maximum=100) - maximum_volume = maximum +/datum/reagents/New(maximum=100) + maximum_volume = maximum - //I dislike having these here but map-objects are initialised before world/New() is called. >_> - if(!chemical_reagents_list) - //Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id - var/paths = typesof(/datum/reagent) - /datum/reagent - chemical_reagents_list = list() - for(var/path in paths) - var/datum/reagent/D = new path() - chemical_reagents_list[D.id] = D - if(!chemical_reactions_list) - //Chemical Reactions - Initialises all /datum/chemical_reaction into a list - // It is filtered into multiple lists within a list. - // For example: - // chemical_reaction_list["phoron"] is a list of all reactions relating to phoron + //I dislike having these here but map-objects are initialised before world/New() is called. >_> + if(!chemical_reagents_list) + //Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id + var/paths = typesof(/datum/reagent) - /datum/reagent + chemical_reagents_list = list() + for(var/path in paths) + var/datum/reagent/D = new path() + chemical_reagents_list[D.id] = D + if(!chemical_reactions_list) + //Chemical Reactions - Initialises all /datum/chemical_reaction into a list + // It is filtered into multiple lists within a list. + // For example: + // chemical_reaction_list["phoron"] is a list of all reactions relating to phoron - var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction - chemical_reactions_list = list() + var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction + chemical_reactions_list = list() - for(var/path in paths) + for(var/path in paths) - var/datum/chemical_reaction/D = new path() - var/list/reaction_ids = list() + var/datum/chemical_reaction/D = new path() + var/list/reaction_ids = list() - if(D.required_reagents && D.required_reagents.len) - for(var/reaction in D.required_reagents) - reaction_ids += reaction + if(D.required_reagents && D.required_reagents.len) + for(var/reaction in D.required_reagents) + reaction_ids += reaction - // Create filters based on each reagent id in the required reagents list - for(var/id in reaction_ids) - if(!chemical_reactions_list[id]) - chemical_reactions_list[id] = list() - chemical_reactions_list[id] += D - break // Don't bother adding ourselves to other reagent ids, it is redundant. + // Create filters based on each reagent id in the required reagents list + for(var/id in reaction_ids) + if(!chemical_reactions_list[id]) + chemical_reactions_list[id] = list() + chemical_reactions_list[id] += D + break // Don't bother adding ourselves to other reagent ids, it is redundant. - proc +/datum/reagents/Destroy() + ..() + for(var/datum/reagent/R in reagent_list) + qdel(R) + reagent_list.Cut() + reagent_list = null + if(my_atom && my_atom.reagents == src) + my_atom.reagents = null - remove_any(var/amount=1) - var/total_transfered = 0 - var/current_list_element = 1 +/datum/reagents/proc/remove_any(var/amount=1) + var/total_transfered = 0 + var/current_list_element = 1 - current_list_element = rand(1,reagent_list.len) + current_list_element = rand(1,reagent_list.len) - while(total_transfered != amount) - if(total_transfered >= amount) break - if(total_volume <= 0 || !reagent_list.len) break + while(total_transfered != amount) + if(total_transfered >= amount) break + if(total_volume <= 0 || !reagent_list.len) break - if(current_list_element > reagent_list.len) current_list_element = 1 - var/datum/reagent/current_reagent = reagent_list[current_list_element] + if(current_list_element > reagent_list.len) current_list_element = 1 + var/datum/reagent/current_reagent = reagent_list[current_list_element] - src.remove_reagent(current_reagent.id, 1) + src.remove_reagent(current_reagent.id, 1) - current_list_element++ - total_transfered++ - src.update_total() + current_list_element++ + total_transfered++ + src.update_total() - handle_reactions() - return total_transfered + handle_reactions() + return total_transfered - get_master_reagent() - var/the_reagent = null - var/the_volume = 0 - for(var/datum/reagent/A in reagent_list) - if(A.volume > the_volume) - the_volume = A.volume - the_reagent = A +/datum/reagents/proc/get_master_reagent() + var/the_reagent = null + var/the_volume = 0 + for(var/datum/reagent/A in reagent_list) + if(A.volume > the_volume) + the_volume = A.volume + the_reagent = A - return the_reagent + return the_reagent - get_master_reagent_name() - var/the_name = null - var/the_volume = 0 - for(var/datum/reagent/A in reagent_list) - if(A.volume > the_volume) - the_volume = A.volume - the_name = A.name +/datum/reagents/proc/get_master_reagent_name() + var/the_name = null + var/the_volume = 0 + for(var/datum/reagent/A in reagent_list) + if(A.volume > the_volume) + the_volume = A.volume + the_name = A.name - return the_name + return the_name - get_master_reagent_id() - var/the_id = null - var/the_volume = 0 - for(var/datum/reagent/A in reagent_list) - if(A.volume > the_volume) - the_volume = A.volume - the_id = A.id +/datum/reagents/proc/get_master_reagent_id() + var/the_id = null + var/the_volume = 0 + for(var/datum/reagent/A in reagent_list) + if(A.volume > the_volume) + the_volume = A.volume + the_id = A.id - return the_id + return the_id - trans_to(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred. - if (!target ) - return - if (!target.reagents || src.total_volume<=0) - return - var/datum/reagents/R = target.reagents - amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) - var/part = amount / src.total_volume - var/trans_data = null - for (var/datum/reagent/current_reagent in src.reagent_list) - if (!current_reagent) - continue - if (current_reagent.id == "blood" && ishuman(target)) - var/mob/living/carbon/human/H = target - H.inject_blood(my_atom, amount) - continue - var/current_reagent_transfer = current_reagent.volume * part - if(preserve_data) - trans_data = copy_data(current_reagent) +/datum/reagents/proc/trans_to(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred. + if (!target ) + return + if (!target.reagents || src.total_volume<=0) + return + var/datum/reagents/R = target.reagents + amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) + var/part = amount / src.total_volume + var/trans_data = null + for (var/datum/reagent/current_reagent in src.reagent_list) + if (!current_reagent) + continue + if (current_reagent.id == "blood" && ishuman(target)) + var/mob/living/carbon/human/H = target + H.inject_blood(my_atom, amount) + continue + var/current_reagent_transfer = current_reagent.volume * part + if(preserve_data) + trans_data = copy_data(current_reagent) - R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, safety = 1) //safety checks on these so all chemicals are transferred - src.remove_reagent(current_reagent.id, current_reagent_transfer, safety = 1) // to the target container before handling reactions + R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, safety = 1) //safety checks on these so all chemicals are transferred + src.remove_reagent(current_reagent.id, current_reagent_transfer, safety = 1) // to the target container before handling reactions - src.update_total() - R.update_total() - R.handle_reactions() - src.handle_reactions() - return amount + src.update_total() + R.update_total() + R.handle_reactions() + src.handle_reactions() + return amount - trans_to_ingest(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1)//For items ingested. A delay is added between ingestion and addition of the reagents - if (!target ) - return - if (!target.reagents || src.total_volume<=0) - return +/datum/reagents/proc/trans_to_ingest(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1)//For items ingested. A delay is added between ingestion and addition of the reagents + if (!target ) + return + if (!target.reagents || src.total_volume<=0) + return - /*var/datum/reagents/R = target.reagents + /*var/datum/reagents/R = target.reagents - var/obj/item/weapon/reagent_containers/glass/beaker/noreact/B = new /obj/item/weapon/reagent_containers/glass/beaker/noreact //temporary holder + var/obj/item/weapon/reagent_containers/glass/beaker/noreact/B = new /obj/item/weapon/reagent_containers/glass/beaker/noreact //temporary holder - amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) - var/part = amount / src.total_volume - var/trans_data = null - for (var/datum/reagent/current_reagent in src.reagent_list) - if (!current_reagent) - continue - //if (current_reagent.id == "blood" && ishuman(target)) - // var/mob/living/carbon/human/H = target - // H.inject_blood(my_atom, amount) - // continue - var/current_reagent_transfer = current_reagent.volume * part - if(preserve_data) - trans_data = current_reagent.data + amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) + var/part = amount / src.total_volume + var/trans_data = null + for (var/datum/reagent/current_reagent in src.reagent_list) + if (!current_reagent) + continue + //if (current_reagent.id == "blood" && ishuman(target)) + // var/mob/living/carbon/human/H = target + // H.inject_blood(my_atom, amount) + // continue + var/current_reagent_transfer = current_reagent.volume * part + if(preserve_data) + trans_data = current_reagent.data - B.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, safety = 1) //safety checks on these so all chemicals are transferred - src.remove_reagent(current_reagent.id, current_reagent_transfer, safety = 1) // to the target container before handling reactions + B.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, safety = 1) //safety checks on these so all chemicals are transferred + src.remove_reagent(current_reagent.id, current_reagent_transfer, safety = 1) // to the target container before handling reactions - src.update_total() - B.update_total() - B.handle_reactions() - src.handle_reactions()*/ + src.update_total() + B.update_total() + B.handle_reactions() + src.handle_reactions()*/ - var/obj/item/weapon/reagent_containers/glass/beaker/noreact/B = new /obj/item/weapon/reagent_containers/glass/beaker/noreact //temporary holder - B.volume = 1000 + var/obj/item/weapon/reagent_containers/glass/beaker/noreact/B = new /obj/item/weapon/reagent_containers/glass/beaker/noreact //temporary holder + B.volume = 1000 - var/datum/reagents/BR = B.reagents - var/datum/reagents/R = target.reagents + var/datum/reagents/BR = B.reagents + var/datum/reagents/R = target.reagents - amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) + amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) - src.trans_to(B, amount) + src.trans_to(B, amount) - spawn(95) - BR.reaction(target, INGEST) - spawn(5) - BR.trans_to(target, BR.total_volume) - del(B) + spawn(95) + BR.reaction(target, INGEST) + spawn(5) + BR.trans_to(target, BR.total_volume) + qdel(B) - return amount + return amount - copy_to(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1, var/safety = 0) - if(!target) - return - if(!target.reagents || src.total_volume<=0) - return - var/datum/reagents/R = target.reagents - amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) - var/part = amount / src.total_volume - var/trans_data = null - for (var/datum/reagent/current_reagent in src.reagent_list) - var/current_reagent_transfer = current_reagent.volume * part - if(preserve_data) - trans_data = copy_data(current_reagent) - R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, safety = 1) //safety check so all chemicals are transferred before reacting +/datum/reagents/proc/copy_to(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1, var/safety = 0) + if(!target) + return + if(!target.reagents || src.total_volume<=0) + return + var/datum/reagents/R = target.reagents + amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) + var/part = amount / src.total_volume + var/trans_data = null + for (var/datum/reagent/current_reagent in src.reagent_list) + var/current_reagent_transfer = current_reagent.volume * part + if(preserve_data) + trans_data = copy_data(current_reagent) + R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, safety = 1) //safety check so all chemicals are transferred before reacting - src.update_total() - R.update_total() - if(!safety) - R.handle_reactions() - src.handle_reactions() - return amount + src.update_total() + R.update_total() + if(!safety) + R.handle_reactions() + src.handle_reactions() + return amount - trans_id_to(var/obj/target, var/reagent, var/amount=1, var/preserve_data=1)//Not sure why this proc didn't exist before. It does now! /N - if (!target) - return - if (!target.reagents || src.total_volume<=0 || !src.get_reagent_amount(reagent)) - return +/datum/reagents/proc/trans_id_to(var/obj/target, var/reagent, var/amount=1, var/preserve_data=1)//Not sure why this proc didn't exist before. It does now! /N + if (!target) + return + if (!target.reagents || src.total_volume<=0 || !src.get_reagent_amount(reagent)) + return - var/datum/reagents/R = target.reagents - if(src.get_reagent_amount(reagent) R.maximum_volume) return 0 + if (!target) return + var/total_transfered = 0 + var/current_list_element = 1 + var/datum/reagents/R = target.reagents + var/trans_data = null + //if(R.total_volume + amount > R.maximum_volume) return 0 - current_list_element = rand(1,reagent_list.len) //Eh, bandaid fix. + current_list_element = rand(1,reagent_list.len) //Eh, bandaid fix. - while(total_transfered != amount) - if(total_transfered >= amount) break //Better safe than sorry. - if(total_volume <= 0 || !reagent_list.len) break - if(R.total_volume >= R.maximum_volume) break + while(total_transfered != amount) + if(total_transfered >= amount) break //Better safe than sorry. + if(total_volume <= 0 || !reagent_list.len) break + if(R.total_volume >= R.maximum_volume) break - if(current_list_element > reagent_list.len) current_list_element = 1 - var/datum/reagent/current_reagent = reagent_list[current_list_element] - if(preserve_data) - trans_data = current_reagent.data - R.add_reagent(current_reagent.id, (1 * multiplier), trans_data) - src.remove_reagent(current_reagent.id, 1) + if(current_list_element > reagent_list.len) current_list_element = 1 + var/datum/reagent/current_reagent = reagent_list[current_list_element] + if(preserve_data) + trans_data = current_reagent.data + R.add_reagent(current_reagent.id, (1 * multiplier), trans_data) + src.remove_reagent(current_reagent.id, 1) - current_list_element++ - total_transfered++ - src.update_total() - R.update_total() - R.handle_reactions() - handle_reactions() + current_list_element++ + total_transfered++ + src.update_total() + R.update_total() + R.handle_reactions() + handle_reactions() - return total_transfered + return total_transfered */ - metabolize(var/mob/M,var/alien) +/datum/reagents/proc/metabolize(var/mob/M,var/alien) - for(var/A in reagent_list) - var/datum/reagent/R = A - if(M && R) - R.on_mob_life(M,alien) - update_total() + for(var/A in reagent_list) + var/datum/reagent/R = A + if(M && R) + R.on_mob_life(M,alien) + update_total() - conditional_update_move(var/atom/A, var/Running = 0) - for(var/datum/reagent/R in reagent_list) - R.on_move (A, Running) - update_total() +/datum/reagents/proc/conditional_update_move(var/atom/A, var/Running = 0) + for(var/datum/reagent/R in reagent_list) + R.on_move (A, Running) + update_total() - conditional_update(var/atom/A, ) - for(var/datum/reagent/R in reagent_list) - R.on_update (A) - update_total() +/datum/reagents/proc/conditional_update(var/atom/A, ) + for(var/datum/reagent/R in reagent_list) + R.on_update (A) + update_total() - handle_reactions() - if(my_atom.flags & NOREACT) return //Yup, no reactions here. No siree. +/datum/reagents/proc/handle_reactions() + if(my_atom.flags & NOREACT) return //Yup, no reactions here. No siree. - var/reaction_occured = 0 - do - reaction_occured = 0 - for(var/datum/reagent/R in reagent_list) // Usually a small list - for(var/reaction in chemical_reactions_list[R.id]) // Was a big list but now it should be smaller since we filtered it with our reagent id + var/reaction_occured = 0 + do + reaction_occured = 0 + for(var/datum/reagent/R in reagent_list) // Usually a small list + for(var/reaction in chemical_reactions_list[R.id]) // Was a big list but now it should be smaller since we filtered it with our reagent id - if(!reaction) - continue + if(!reaction) + continue - var/datum/chemical_reaction/C = reaction + var/datum/chemical_reaction/C = reaction - //check if this recipe needs to be heated to mix - if(C.requires_heating) - if(istype(my_atom.loc, /obj/machinery/bunsen_burner)) - if(!my_atom.loc:heated) - continue - else - continue - - var/total_required_reagents = C.required_reagents.len - var/total_matching_reagents = 0 - var/total_required_catalysts = C.required_catalysts.len - var/total_matching_catalysts= 0 - var/matching_container = 0 - var/matching_other = 0 - var/list/multipliers = new/list() - - for(var/B in C.required_reagents) - if(!has_reagent(B, C.required_reagents[B])) break - total_matching_reagents++ - multipliers += round(get_reagent_amount(B) / C.required_reagents[B]) - for(var/B in C.required_catalysts) - if(!has_reagent(B, C.required_catalysts[B])) break - total_matching_catalysts++ - - if(!C.required_container) - matching_container = 1 - - else - if(my_atom.type == C.required_container) - matching_container = 1 - - if(!C.required_other) - matching_other = 1 - - else - /*if(istype(my_atom, /obj/item/slime_core)) - var/obj/item/slime_core/M = my_atom - - if(M.POWERFLAG == C.required_other && M.Uses > 0) // added a limit to slime cores -- Muskets requested this - matching_other = 1*/ - if(istype(my_atom, /obj/item/slime_extract)) - var/obj/item/slime_extract/M = my_atom - - if(M.Uses > 0) // added a limit to slime cores -- Muskets requested this - matching_other = 1 - - - - - if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other) - var/multiplier = min(multipliers) - var/preserved_data = null - for(var/B in C.required_reagents) - if(!preserved_data) - preserved_data = get_data(B) - remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1) - - var/created_volume = C.result_amount*multiplier - if(C.result) - feedback_add_details("chemical_reaction","[C.result]|[C.result_amount*multiplier]") - multiplier = max(multiplier, 1) //this shouldnt happen ... - if(!isnull(C.resultcolor)) //paints - add_reagent(C.result, C.result_amount*multiplier, C.resultcolor) - else - add_reagent(C.result, C.result_amount*multiplier) - set_data(C.result, preserved_data) - - //add secondary products - for(var/S in C.secondary_results) - add_reagent(S, C.result_amount * C.secondary_results[S] * multiplier) - - var/list/seen = viewers(4, get_turf(my_atom)) - for(var/mob/M in seen) - M << "\blue \icon[my_atom] The solution begins to bubble." - - /* if(istype(my_atom, /obj/item/slime_core)) - var/obj/item/slime_core/ME = my_atom - ME.Uses-- - if(ME.Uses <= 0) // give the notification that the slime core is dead - for(var/mob/M in viewers(4, get_turf(my_atom)) ) - M << "\blue \icon[my_atom] The innards begin to boil!" - */ - if(istype(my_atom, /obj/item/slime_extract)) - var/obj/item/slime_extract/ME2 = my_atom - ME2.Uses-- - if(ME2.Uses <= 0) // give the notification that the slime core is dead - for(var/mob/M in seen) - M << "\blue \icon[my_atom] The [my_atom]'s power is consumed in the reaction." - ME2.name = "used slime extract" - ME2.desc = "This extract has been used up." - - playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1) - - C.on_reaction(src, created_volume) - reaction_occured = 1 - break - - while(reaction_occured) - update_total() - return 0 - - isolate_reagent(var/reagent) - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id != reagent) - del_reagent(R.id) - update_total() - - del_reagent(var/reagent) - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id == reagent) - reagent_list -= A - del(A) - update_total() - my_atom.on_reagent_change() - return 0 - - - return 1 - - update_total() - total_volume = 0 - for(var/datum/reagent/R in reagent_list) - if(R.volume < 0.1) - del_reagent(R.id) + //check if this recipe needs to be heated to mix + if(C.requires_heating) + if(istype(my_atom.loc, /obj/machinery/bunsen_burner)) + if(!my_atom.loc:heated) + continue else - total_volume += R.volume + continue - return 0 + var/total_required_reagents = C.required_reagents.len + var/total_matching_reagents = 0 + var/total_required_catalysts = C.required_catalysts.len + var/total_matching_catalysts= 0 + var/matching_container = 0 + var/matching_other = 0 + var/list/multipliers = new/list() - clear_reagents() - for(var/datum/reagent/R in reagent_list) - del_reagent(R.id) - return 0 + for(var/B in C.required_reagents) + if(!has_reagent(B, C.required_reagents[B])) break + total_matching_reagents++ + multipliers += round(get_reagent_amount(B) / C.required_reagents[B]) + for(var/B in C.required_catalysts) + if(!has_reagent(B, C.required_catalysts[B])) break + total_matching_catalysts++ - reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0) + if(!C.required_container) + matching_container = 1 - switch(method) - if(TOUCH) - for(var/datum/reagent/R in reagent_list) - if(ismob(A)) - spawn(0) - if(!R) return - else R.reaction_mob(A, TOUCH, R.volume+volume_modifier) - if(isturf(A)) - spawn(0) - if(!R) return - else R.reaction_turf(A, R.volume+volume_modifier) - if(isobj(A)) - spawn(0) - if(!R) return - else R.reaction_obj(A, R.volume+volume_modifier) - if(INGEST) - for(var/datum/reagent/R in reagent_list) - if(ismob(A) && R) - spawn(0) - if(!R) return - else R.reaction_mob(A, INGEST, R.volume+volume_modifier) - if(isturf(A) && R) - spawn(0) - if(!R) return - else R.reaction_turf(A, R.volume+volume_modifier) - if(isobj(A) && R) - spawn(0) - if(!R) return - else R.reaction_obj(A, R.volume+volume_modifier) - return - - add_reagent(var/reagent, var/amount, var/data=null, var/safety = 0) - if(!isnum(amount)) return 1 - update_total() - if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen. - - for(var/A in reagent_list) - - var/datum/reagent/R = A - if (R.id == reagent) - R.volume += amount - update_total() - - // mix dem viruses - if(R.id == "blood" && reagent == "blood") - if(R.data && data) - - if(R.data["viruses"] || data["viruses"]) - - var/list/mix1 = R.data["viruses"] - var/list/mix2 = data["viruses"] - - // Stop issues with the list changing during mixing. - var/list/to_mix = list() - - for(var/datum/disease/advance/AD in mix1) - to_mix += AD - for(var/datum/disease/advance/AD in mix2) - to_mix += AD - - var/datum/disease/advance/AD = Advance_Mix(to_mix) - if(AD) - var/list/preserve = list(AD) - for(var/D in R.data["viruses"]) - if(!istype(D, /datum/disease/advance)) - preserve += D - R.data["viruses"] = preserve - if(R.id == "paint" && reagent == "paint") - if(R.color && data) - var/list/mix = new /list(2) - //fill the list - var/datum/reagent/paint/P = chemical_reagents_list["paint"] - var/datum/reagent/paint/P1 = new P.type() - P1.color = R.color - P1.volume = R.volume - amount //since we just increased that - var/datum/reagent/paint/P2 = new P.type() - P2.color = data - P2.volume = amount - mix[1] = P1 - mix[2] = P2 - R.color = mix_color_from_reagents(mix) - if(!safety) - handle_reactions() - my_atom.on_reagent_change() - return 0 - - var/datum/reagent/D = chemical_reagents_list[reagent] - if(D) - - var/datum/reagent/R = new D.type() - reagent_list += R - R.holder = src - R.volume = amount - if(reagent == "paint") - R.color = data - else - SetViruses(R, data) // Includes setting data for blood - - //debug - //world << "Adding data" - //for(var/D in R.data) - // world << "Container data: [D] = [R.data[D]]" - //debug - update_total() - my_atom.on_reagent_change() - if(!safety) - handle_reactions() - return 0 else - warning("[my_atom] attempted to add a reagent called '[reagent]' which doesn't exist. ([usr])") + if(my_atom.type == C.required_container) + matching_container = 1 - if(!safety) - handle_reactions() + if(!C.required_other) + matching_other = 1 - return 1 + else + /*if(istype(my_atom, /obj/item/slime_core)) + var/obj/item/slime_core/M = my_atom - remove_reagent(var/reagent, var/amount, var/safety = 0)//Added a safety check for the trans_id_to - if(!isnum(amount)) return 1 + if(M.POWERFLAG == C.required_other && M.Uses > 0) // added a limit to slime cores -- Muskets requested this + matching_other = 1*/ + if(istype(my_atom, /obj/item/slime_extract)) + var/obj/item/slime_extract/M = my_atom - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id == reagent) - R.volume -= amount - update_total() - if(!safety)//So it does not handle reactions when it need not to - handle_reactions() - my_atom.on_reagent_change() - return 0 + if(M.Uses > 0) // added a limit to slime cores -- Muskets requested this + matching_other = 1 - return 1 - has_reagent(var/reagent, var/amount = -1) - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id == reagent) - if(!amount) return R + + if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other) + var/multiplier = min(multipliers) + var/preserved_data = null + for(var/B in C.required_reagents) + if(!preserved_data) + preserved_data = get_data(B) + remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1) + + var/created_volume = C.result_amount*multiplier + if(C.result) + feedback_add_details("chemical_reaction","[C.result]|[C.result_amount*multiplier]") + multiplier = max(multiplier, 1) //this shouldnt happen ... + if(!isnull(C.resultcolor)) //paints + add_reagent(C.result, C.result_amount*multiplier, C.resultcolor) else - if(R.volume >= amount) return R - else return 0 + add_reagent(C.result, C.result_amount*multiplier) + set_data(C.result, preserved_data) - return 0 + //add secondary products + for(var/S in C.secondary_results) + add_reagent(S, C.result_amount * C.secondary_results[S] * multiplier) - get_reagent_amount(var/reagent) - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id == reagent) - return R.volume + var/list/seen = viewers(4, get_turf(my_atom)) + for(var/mob/M in seen) + M << "\blue \icon[my_atom] The solution begins to bubble." - return 0 + /* if(istype(my_atom, /obj/item/slime_core)) + var/obj/item/slime_core/ME = my_atom + ME.Uses-- + if(ME.Uses <= 0) // give the notification that the slime core is dead + for(var/mob/M in viewers(4, get_turf(my_atom)) ) + M << "\blue \icon[my_atom] The innards begin to boil!" + */ + if(istype(my_atom, /obj/item/slime_extract)) + var/obj/item/slime_extract/ME2 = my_atom + ME2.Uses-- + if(ME2.Uses <= 0) // give the notification that the slime core is dead + for(var/mob/M in seen) + M << "\blue \icon[my_atom] The [my_atom]'s power is consumed in the reaction." + ME2.name = "used slime extract" + ME2.desc = "This extract has been used up." - get_reagents() - var/res = "" - for(var/datum/reagent/A in reagent_list) - if (res != "") res += "," - res += A.name + playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1) - return res + C.on_reaction(src, created_volume) + reaction_occured = 1 + break - remove_all_type(var/reagent_type, var/amount, var/strict = 0, var/safety = 1) // Removes all reagent of X type. @strict set to 1 determines whether the childs of the type are included. - if(!isnum(amount)) return 1 + while(reaction_occured) + update_total() + return 0 - var/has_removed_reagent = 0 +/datum/reagents/proc/isolate_reagent(var/reagent) + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id != reagent) + del_reagent(R.id) + update_total() - for(var/datum/reagent/R in reagent_list) - var/matches = 0 - // Switch between how we check the reagent type - if(strict) - if(R.type == reagent_type) - matches = 1 - else - if(istype(R, reagent_type)) - matches = 1 - // We found a match, proceed to remove the reagent. Keep looping, we might find other reagents of the same type. - if(matches) - // Have our other proc handle removement - has_removed_reagent = remove_reagent(R.id, amount, safety) +/datum/reagents/proc/del_reagent(var/reagent) + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id == reagent) + reagent_list -= A + qdel(A) + update_total() + my_atom.on_reagent_change() + return 0 - return has_removed_reagent - //two helper functions to preserve data across reactions (needed for xenoarch) - get_data(var/reagent_id) - for(var/datum/reagent/D in reagent_list) - if(D.id == reagent_id) - //world << "proffering a data-carrying reagent ([reagent_id])" - return D.data + return 1 - set_data(var/reagent_id, var/new_data) - for(var/datum/reagent/D in reagent_list) - if(D.id == reagent_id) - //world << "reagent data set ([reagent_id])" - D.data = new_data +/datum/reagents/proc/update_total() + total_volume = 0 + for(var/datum/reagent/R in reagent_list) + if(R.volume < 0.1) + del_reagent(R.id) + else + total_volume += R.volume - delete() - for(var/datum/reagent/R in reagent_list) - R.holder = null - if(my_atom) - my_atom.reagents = null + return 0 - copy_data(var/datum/reagent/current_reagent) - if (current_reagent.id == "paint") return current_reagent.color - if (!current_reagent || !current_reagent.data) return null - if (!istype(current_reagent.data, /list)) return current_reagent.data +/datum/reagents/proc/clear_reagents() + for(var/datum/reagent/R in reagent_list) + del_reagent(R.id) + return 0 - var/list/trans_data = current_reagent.data.Copy() +/datum/reagents/proc/reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0) - // We do this so that introducing a virus to a blood sample - // doesn't automagically infect all other blood samples from - // the same donor. - // - // Technically we should probably copy all data lists, but - // that could possibly eat up a lot of memory needlessly - // if most data lists are read-only. - if (trans_data["virus2"]) - var/list/v = trans_data["virus2"] - trans_data["virus2"] = v.Copy() + switch(method) + if(TOUCH) + for(var/datum/reagent/R in reagent_list) + if(ismob(A)) + spawn(0) + if(!R) return + else R.reaction_mob(A, TOUCH, R.volume+volume_modifier) + if(isturf(A)) + spawn(0) + if(!R) return + else R.reaction_turf(A, R.volume+volume_modifier) + if(isobj(A)) + spawn(0) + if(!R) return + else R.reaction_obj(A, R.volume+volume_modifier) + if(INGEST) + for(var/datum/reagent/R in reagent_list) + if(ismob(A) && R) + spawn(0) + if(!R) return + else R.reaction_mob(A, INGEST, R.volume+volume_modifier) + if(isturf(A) && R) + spawn(0) + if(!R) return + else R.reaction_turf(A, R.volume+volume_modifier) + if(isobj(A) && R) + spawn(0) + if(!R) return + else R.reaction_obj(A, R.volume+volume_modifier) + return - return trans_data +/datum/reagents/proc/add_reagent(var/reagent, var/amount, var/data=null, var/safety = 0) + if(!isnum(amount)) return 1 + update_total() + if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen. + + for(var/A in reagent_list) + + var/datum/reagent/R = A + if (R.id == reagent) + R.on_merge(data, amount) + R.volume += amount + update_total() + if(!safety) + handle_reactions() + my_atom.on_reagent_change() + return 0 + + var/datum/reagent/D = chemical_reagents_list[reagent] + if(D) + + var/datum/reagent/R = new D.type() + reagent_list += R + R.holder = src + R.volume = amount + if(reagent == "paint") + R.color = data + else + SetViruses(R, data) // Includes setting data for blood + + //debug + //world << "Adding data" + //for(var/D in R.data) + // world << "Container data: [D] = [R.data[D]]" + //debug + update_total() + my_atom.on_reagent_change() + if(!safety) + handle_reactions() + return 0 + else + warning("[my_atom] attempted to add a reagent called '[reagent]' which doesn't exist. ([usr])") + + if(!safety) + handle_reactions() + + return 1 + +/datum/reagents/proc/remove_reagent(var/reagent, var/amount, var/safety = 0)//Added a safety check for the trans_id_to + if(!isnum(amount)) return 1 + + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id == reagent) + R.volume -= amount + update_total() + if(!safety)//So it does not handle reactions when it need not to + handle_reactions() + my_atom.on_reagent_change() + return 0 + + return 1 + +/datum/reagents/proc/has_reagent(var/reagent, var/amount = -1) + + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id == reagent) + if(!amount) return R + else + if(R.volume >= amount) return R + else return 0 + + return 0 + +/datum/reagents/proc/get_reagent_amount(var/reagent) + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id == reagent) + return R.volume + + return 0 + +/datum/reagents/proc/get_reagents() + var/res = "" + for(var/datum/reagent/A in reagent_list) + if (res != "") res += "," + res += A.name + + return res + +/datum/reagents/proc/remove_all_type(var/reagent_type, var/amount, var/strict = 0, var/safety = 1) // Removes all reagent of X type. @strict set to 1 determines whether the childs of the type are included. + if(!isnum(amount)) return 1 + + var/has_removed_reagent = 0 + + for(var/datum/reagent/R in reagent_list) + var/matches = 0 + // Switch between how we check the reagent type + if(strict) + if(R.type == reagent_type) + matches = 1 + else + if(istype(R, reagent_type)) + matches = 1 + // We found a match, proceed to remove the reagent. Keep looping, we might find other reagents of the same type. + if(matches) + // Have our other proc handle removement + has_removed_reagent = remove_reagent(R.id, amount, safety) + + return has_removed_reagent + +//two helper functions to preserve data across reactions (needed for xenoarch) +/datum/reagents/proc/get_data(var/reagent_id) + for(var/datum/reagent/D in reagent_list) + if(D.id == reagent_id) + //world << "proffering a data-carrying reagent ([reagent_id])" + return D.data + +/datum/reagents/proc/set_data(var/reagent_id, var/new_data) + for(var/datum/reagent/D in reagent_list) + if(D.id == reagent_id) + //world << "reagent data set ([reagent_id])" + D.data = new_data + +/datum/reagents/proc/delete() + for(var/datum/reagent/R in reagent_list) + R.holder = null + if(my_atom) + my_atom.reagents = null + +/datum/reagents/proc/copy_data(var/datum/reagent/current_reagent) + if (current_reagent.id == "paint") return current_reagent.color + if (!current_reagent || !current_reagent.data) return null + if (!istype(current_reagent.data, /list)) return current_reagent.data + + var/list/trans_data = current_reagent.data.Copy() + + // We do this so that introducing a virus to a blood sample + // doesn't automagically infect all other blood samples from + // the same donor. + // + // Technically we should probably copy all data lists, but + // that could possibly eat up a lot of memory needlessly + // if most data lists are read-only. + if (trans_data["virus2"]) + var/list/v = trans_data["virus2"] + trans_data["virus2"] = v.Copy() + + return trans_data /////////////////////////////////////////////////////////////////////////////////// // Convenience proc to create a reagents holder for an atom // Max vol is maximum volume of holder -atom/proc/create_reagents(var/max_vol) +/atom/proc/create_reagents(var/max_vol) reagents = new/datum/reagents(max_vol) reagents.my_atom = src diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index e7c8262aa7..5a79e2a3cd 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -37,19 +37,19 @@ /obj/machinery/chem_master/ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) - del(src) + qdel(src) return /obj/machinery/chem_master/blob_act() if (prob(50)) - del(src) + qdel(src) /obj/machinery/chem_master/meteorhit() - del(src) + qdel(src) return /obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob) @@ -751,7 +751,7 @@ /obj/machinery/reagentgrinder/proc/remove_object(var/obj/item/O) holdingitems -= O - del(O) + qdel(O) /obj/machinery/reagentgrinder/proc/grind() diff --git a/code/modules/reagents/Chemistry-Reagents-Antidepressants.dm b/code/modules/reagents/Chemistry-Reagents-Antidepressants.dm deleted file mode 100644 index 12ecf3a817..0000000000 --- a/code/modules/reagents/Chemistry-Reagents-Antidepressants.dm +++ /dev/null @@ -1,90 +0,0 @@ -#define ANTIDEPRESSANT_MESSAGE_DELAY 5*60*10 - -/datum/reagent/antidepressant/methylphenidate - name = "Methylphenidate" - id = "methylphenidate" - description = "Improves the ability to concentrate." - reagent_state = LIQUID - color = "#BF80BF" - custom_metabolism = 0.01 - data = 0 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(src.volume <= 0.1) if(data != -1) - data = -1 - M << "\red You lose focus.." - else - if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY) - data = world.time - M << "\blue Your mind feels focused and undivided." - ..() - return - -/datum/chemical_reaction/methylphenidate - name = "Methylphenidate" - id = "methylphenidate" - result = "methylphenidate" - required_reagents = list("mindbreaker" = 1, "hydrogen" = 1) - result_amount = 3 - -/datum/reagent/antidepressant/citalopram - name = "Citalopram" - id = "citalopram" - description = "Stabilizes the mind a little." - reagent_state = LIQUID - color = "#FF80FF" - custom_metabolism = 0.01 - data = 0 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(src.volume <= 0.1) if(data != -1) - data = -1 - M << "\red Your mind feels a little less stable.." - else - if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY) - data = world.time - M << "\blue Your mind feels stable.. a little stable." - ..() - return - -/datum/chemical_reaction/citalopram - name = "Citalopram" - id = "citalopram" - result = "citalopram" - required_reagents = list("mindbreaker" = 1, "carbon" = 1) - result_amount = 3 - - -/datum/reagent/antidepressant/paroxetine - name = "Paroxetine" - id = "paroxetine" - description = "Stabilizes the mind greatly, but has a chance of adverse effects." - reagent_state = LIQUID - color = "#FF80BF" - custom_metabolism = 0.01 - data = 0 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(src.volume <= 0.1) if(data != -1) - data = -1 - M << "\red Your mind feels much less stable.." - else - if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY) - data = world.time - if(prob(90)) - M << "\blue Your mind feels much more stable." - else - M << "\red Your mind breaks apart.." - M.hallucination += 200 - ..() - return - -/datum/chemical_reaction/paroxetine - name = "Paroxetine" - id = "paroxetine" - result = "paroxetine" - required_reagents = list("mindbreaker" = 1, "oxygen" = 1, "inaprovaline" = 1) - result_amount = 3 diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 44ee2987c4..b4e6248246 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -8,4425 +8,99 @@ //so that it can continue working when the reagent is deleted while the proc is still active. -datum - reagent - var/name = "Reagent" - var/id = "reagent" - var/description = "" - var/datum/reagents/holder = null - var/reagent_state = SOLID - var/list/data = null - var/volume = 0 - var/nutriment_factor = 0 - var/custom_metabolism = REAGENTS_METABOLISM - var/overdose = 0 - var/overdose_dam = 1 - var/scannable = 0 //shows up on health analyzers - var/glass_icon_state = null - var/glass_name = null - var/glass_desc = null - var/glass_center_of_mass = null - //var/list/viruses = list() - var/color = "#000000" // rgb: 0, 0, 0 (does not support alpha channels - yet!) - - proc - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) //By default we have a chance to transfer some - if(!istype(M, /mob/living)) return 0 - var/datum/reagent/self = src - src = null //of the reagent to the mob on TOUCHING it. - - if(self.holder) //for catching rare runtimes - if(!istype(self.holder.my_atom, /obj/effect/effect/smoke/chem)) - // If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl - - if(method == TOUCH) - - var/chance = 1 - var/block = 0 - - for(var/obj/item/clothing/C in M.get_equipped_items()) - if(C.permeability_coefficient < chance) chance = C.permeability_coefficient - if(istype(C, /obj/item/clothing/suit/bio_suit)) - // bio suits are just about completely fool-proof - Doohl - // kind of a hacky way of making bio suits more resistant to chemicals but w/e - if(prob(75)) - block = 1 - - if(istype(C, /obj/item/clothing/head/bio_hood)) - if(prob(75)) - block = 1 - - chance = chance * 100 - - if(prob(chance) && !block) - if(M.reagents) - M.reagents.add_reagent(self.id,self.volume/2) - return 1 - - reaction_obj(var/obj/O, var/volume) //By default we transfer a small part of the reagent to the object - src = null //if it can hold reagents. nope! - //if(O.reagents) - // O.reagents.add_reagent(id,volume/3) - return - - reaction_turf(var/turf/T, var/volume) - src = null - return - - on_mob_life(var/mob/living/M as mob, var/alien) - if(!istype(M, /mob/living)) - return //Noticed runtime errors from pacid trying to damage ghosts, this should fix. --NEO - if( (overdose > 0) && (volume >= overdose))//Overdosing, wooo - M.adjustToxLoss(overdose_dam) - holder.remove_reagent(src.id, custom_metabolism) //By default it slowly disappears. - return - - on_move(var/mob/M) - return - - // Called after add_reagents creates a new reagent. - on_new(var/data) - return - - // Called when two reagents of the same are mixing. <-- Blatant lies - on_merge(var/data) - return - - on_update(var/atom/A) - return - - - - blood - data = new/list("donor"=null,"viruses"=null,"species"="Human","blood_DNA"=null,"blood_type"=null,"blood_colour"= "#A10808","resistances"=null,"trace_chem"=null, "antibodies" = list()) - name = "Blood" - id = "blood" - reagent_state = LIQUID - color = "#C80000" // rgb: 200, 0, 0 - - glass_icon_state = "glass_red" - glass_name = "glass of tomato juice" - glass_desc = "Are you sure this is tomato juice?" - - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) - var/datum/reagent/blood/self = src - src = null - if(self.data && self.data["viruses"]) - for(var/datum/disease/D in self.data["viruses"]) - //var/datum/disease/virus = new D.type(0, D, 1) - // We don't spread. - if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS) continue - - if(method == TOUCH) - M.contract_disease(D) - else //injected - M.contract_disease(D, 1, 0) - if(self.data && self.data["virus2"] && istype(M, /mob/living/carbon))//infecting... - var/list/vlist = self.data["virus2"] - if (vlist.len) - for (var/ID in vlist) - var/datum/disease2/disease/V = vlist[ID] - - if(method == TOUCH) - infect_virus2(M,V.getcopy()) - else - infect_virus2(M,V.getcopy(),1) //injected, force infection! - if(self.data && self.data["antibodies"] && istype(M, /mob/living/carbon))//... and curing - var/mob/living/carbon/C = M - C.antibodies |= self.data["antibodies"] - - on_merge(var/data) - if(data["blood_colour"]) - color = data["blood_colour"] - return ..() - - on_update(var/atom/A) - if(data["blood_colour"]) - color = data["blood_colour"] - return ..() - - reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place - if(!istype(T)) return - var/datum/reagent/blood/self = src - src = null - if(!(volume >= 3)) return - - if(!self.data["donor"] || istype(self.data["donor"], /mob/living/carbon/human)) - blood_splatter(T,self,1) - else if(istype(self.data["donor"], /mob/living/carbon/alien)) - var/obj/effect/decal/cleanable/blood/B = blood_splatter(T,self,1) - if(B) B.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*" - if(volume >= 5 && !istype(T.loc, /area/chapel)) //blood desanctifies non-chapel tiles - T.holy = 0 - return - -/* Must check the transfering of reagents and their data first. They all can point to one disease datum. - - Del() - if(src.data["virus"]) - var/datum/disease/D = src.data["virus"] - D.cure(0) - ..() -*/ - vaccine - //data must contain virus type - name = "Vaccine" - id = "vaccine" - reagent_state = LIQUID - color = "#C81040" // rgb: 200, 16, 64 - - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) - var/datum/reagent/vaccine/self = src - src = null - if(self.data&&method == INGEST) - for(var/datum/disease/D in M.viruses) - if(istype(D, /datum/disease/advance)) - var/datum/disease/advance/A = D - if(A.GetDiseaseID() == self.data) - D.cure() - else - if(D.type == self.data) - D.cure() - - M.resistances += self.data - return - - woodpulp - name = "Wood Pulp" - id = "woodpulp" - description = "A mass of wood fibers." - reagent_state = LIQUID - color = "#B97A57" - - #define WATER_LATENT_HEAT 19000 // How much heat is removed when applied to a hot turf, in J/unit (19000 makes 120 u of water roughly equivalent to 4L) - water - name = "Water" - id = "water" - description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen." - reagent_state = LIQUID - color = "#0064C8" // rgb: 0, 100, 200 - custom_metabolism = 0.01 - - glass_icon_state = "glass_clear" - glass_name = "glass of water" - glass_desc = "The father of all refreshments." - - reaction_turf(var/turf/simulated/T, var/volume) - if (!istype(T)) return - - //If the turf is hot enough, remove some heat - var/datum/gas_mixture/environment = T.return_air() - var/min_temperature = T0C + 100 //100C, the boiling point of water - - if (environment && environment.temperature > min_temperature) //abstracted as steam or something - var/removed_heat = between(0, volume*WATER_LATENT_HEAT, -environment.get_thermal_energy_change(min_temperature)) - environment.add_thermal_energy(-removed_heat) - if (prob(5)) - T.visible_message("\red The water sizzles as it lands on \the [T]!") - - else //otherwise, the turf gets wet - if(volume >= 3) - if(T.wet >= 1) return - T.wet = 1 - if(T.wet_overlay) - T.overlays -= T.wet_overlay - T.wet_overlay = null - T.wet_overlay = image('icons/effects/water.dmi',T,"wet_floor") - T.overlays += T.wet_overlay - - src = null - spawn(800) - if (!istype(T)) return - if(T.wet >= 2) return - T.wet = 0 - if(T.wet_overlay) - T.overlays -= T.wet_overlay - T.wet_overlay = null - - //Put out fires. - var/hotspot = (locate(/obj/fire) in T) - if(hotspot) - del(hotspot) - if(environment) - environment.react() //react at the new temperature - - reaction_obj(var/obj/O, var/volume) - var/turf/T = get_turf(O) - var/hotspot = (locate(/obj/fire) in T) - if(hotspot && !istype(T, /turf/space)) - var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles ) - lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0) - lowertemp.react() - T.assume_air(lowertemp) - del(hotspot) - if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/monkeycube)) - var/obj/item/weapon/reagent_containers/food/snacks/monkeycube/cube = O - if(!cube.wrapped) - cube.Expand() - - reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) - if (istype(M, /mob/living/carbon/slime)) - var/mob/living/carbon/slime/S = M - S.apply_water(volume) - if(method == TOUCH && isliving(M)) - M.adjust_fire_stacks(-(volume / 10)) - if(M.fire_stacks <= 0) - M.ExtinguishMob() - return - - water/holywater - name = "Holy Water" - id = "holywater" - description = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality." - color = "#E0E8EF" // rgb: 224, 232, 239 - - glass_icon_state = "glass_clear" - glass_name = "glass of holy water" - glass_desc = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality." - - on_mob_life(var/mob/living/M as mob) - if(ishuman(M)) - if(M.mind && cult.is_antagonist(M.mind) && prob(10)) - cult.remove_antagonist(M.mind) - holder.remove_reagent(src.id, 10 * REAGENTS_METABOLISM) //high metabolism to prevent extended uncult rolls. - return - - reaction_turf(var/turf/T, var/volume) - src = null - if(volume >= 5) - T.holy = 1 - return - - lube - name = "Space Lube" - id = "lube" - description = "Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. giggity." - reagent_state = LIQUID - color = "#009CA8" // rgb: 0, 156, 168 - overdose = REAGENTS_OVERDOSE - - reaction_turf(var/turf/simulated/T, var/volume) - if (!istype(T)) return - src = null - if(volume >= 1) - if(T.wet >= 2) return - T.wet = 2 - spawn(800) - if (!istype(T)) return - T.wet = 0 - if(T.wet_overlay) - T.overlays -= T.wet_overlay - T.wet_overlay = null - return - - plasticide - name = "Plasticide" - id = "plasticide" - description = "Liquid plastic, do not eat." - reagent_state = LIQUID - color = "#CF3600" // rgb: 207, 54, 0 - custom_metabolism = 0.01 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - // Toxins are really weak, but without being treated, last very long. - M.adjustToxLoss(0.2) - ..() - return - - slimetoxin - name = "Mutation Toxin" - id = "mutationtoxin" - description = "A corruptive toxin produced by slimes." - reagent_state = LIQUID - color = "#13BC5E" // rgb: 19, 188, 94 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(ishuman(M)) - var/mob/living/carbon/human/human = M - if(human.species.name != "Slime") - M << "Your flesh rapidly mutates!" - human.set_species("Slime") - ..() - return - - aslimetoxin - name = "Advanced Mutation Toxin" - id = "amutationtoxin" - description = "An advanced corruptive toxin produced by slimes." - reagent_state = LIQUID - color = "#13BC5E" // rgb: 19, 188, 94 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(istype(M, /mob/living/carbon) && M.stat != DEAD) - M << "\red Your flesh rapidly mutates!" - if(M.monkeyizing) return - M.monkeyizing = 1 - M.canmove = 0 - M.icon = null - M.overlays.Cut() - M.invisibility = 101 - for(var/obj/item/W in M) - if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something - del(W) - continue - W.layer = initial(W.layer) - W.loc = M.loc - W.dropped(M) - var/mob/living/carbon/slime/new_mob = new /mob/living/carbon/slime(M.loc) - new_mob.a_intent = I_HURT - new_mob.universal_speak = 1 - if(M.mind) - M.mind.transfer_to(new_mob) - else - new_mob.key = M.key - del(M) - ..() - return - - inaprovaline - name = "Inaprovaline" - id = "inaprovaline" - description = "Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients." - reagent_state = LIQUID - color = "#00BFFF" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE*2 - scannable = 1 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(!M) M = holder.my_atom - - if(alien && alien == IS_VOX) - M.adjustToxLoss(REAGENTS_METABOLISM) - else - if(M.losebreath >= 10) - M.losebreath = max(10, M.losebreath-5) - - holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM) - return - - space_drugs - name = "Space drugs" - id = "space_drugs" - description = "An illegal chemical compound used as drug." - reagent_state = LIQUID - color = "#60A584" // rgb: 96, 165, 132 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.druggy = max(M.druggy, 15) - if(isturf(M.loc) && !istype(M.loc, /turf/space)) - if(M.canmove && !M.restrained()) - if(prob(10)) step(M, pick(cardinal)) - if(prob(7)) M.emote(pick("twitch","drool","moan","giggle")) - holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM) - return - - serotrotium - name = "Serotrotium" - id = "serotrotium" - description = "A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans." - reagent_state = LIQUID - color = "#202040" // rgb: 20, 20, 40 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(ishuman(M)) - if(prob(7)) M.emote(pick("twitch","drool","moan","gasp")) - holder.remove_reagent(src.id, 0.25 * REAGENTS_METABOLISM) - return - - silicate - name = "Silicate" - id = "silicate" - description = "A compound that can be used to reinforce glass." - reagent_state = LIQUID - color = "#C7FFFF" // rgb: 199, 255, 255 - - reaction_obj(var/obj/O, var/volume) - src = null - if(istype(O,/obj/structure/window)) - var/obj/structure/window/W = O - W.apply_silicate(volume) - return - - oxygen - name = "Oxygen" - id = "oxygen" - description = "A colorless, odorless gas." - reagent_state = GAS - color = "#808080" // rgb: 128, 128, 128 - - custom_metabolism = 0.01 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(M.stat == 2) return - if(alien && alien == IS_VOX) - M.adjustToxLoss(REAGENTS_METABOLISM) - holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears. - return - ..() - - copper - name = "Copper" - id = "copper" - description = "A highly ductile metal." - color = "#6E3B08" // rgb: 110, 59, 8 - - custom_metabolism = 0.01 - - nitrogen - name = "Nitrogen" - id = "nitrogen" - description = "A colorless, odorless, tasteless gas." - reagent_state = GAS - color = "#808080" // rgb: 128, 128, 128 - - custom_metabolism = 0.01 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(M.stat == 2) return - if(alien && alien == IS_VOX) - M.adjustOxyLoss(-2*REM) - holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears. - return - ..() - - hydrogen - name = "Hydrogen" - id = "hydrogen" - description = "A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas." - reagent_state = GAS - color = "#808080" // rgb: 128, 128, 128 - - custom_metabolism = 0.01 - - potassium - name = "Potassium" - id = "potassium" - description = "A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water." - reagent_state = SOLID - color = "#A0A0A0" // rgb: 160, 160, 160 - - custom_metabolism = 0.01 - - mercury - name = "Mercury" - id = "mercury" - description = "A chemical element." - reagent_state = LIQUID - color = "#484848" // rgb: 72, 72, 72 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(M.canmove && !M.restrained() && istype(M.loc, /turf/space)) - step(M, pick(cardinal)) - if(prob(5)) M.emote(pick("twitch","drool","moan")) - M.adjustBrainLoss(2) - ..() - return - - sulfur - name = "Sulfur" - id = "sulfur" - description = "A chemical element with a pungent smell." - reagent_state = SOLID - color = "#BF8C00" // rgb: 191, 140, 0 - - custom_metabolism = 0.01 - - carbon - name = "Carbon" - id = "carbon" - description = "A chemical element, the builing block of life." - reagent_state = SOLID - color = "#1C1300" // rgb: 30, 20, 0 - - custom_metabolism = 0.01 - - reaction_turf(var/turf/T, var/volume) - src = null - if(!istype(T, /turf/space)) - var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, T) - if (!dirtoverlay) - dirtoverlay = new/obj/effect/decal/cleanable/dirt(T) - dirtoverlay.alpha = volume*30 - else - dirtoverlay.alpha = min(dirtoverlay.alpha+volume*30, 255) - - chlorine - name = "Chlorine" - id = "chlorine" - description = "A chemical element with a characteristic odour." - reagent_state = GAS - color = "#808080" // rgb: 128, 128, 128 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.take_organ_damage(1*REM, 0) - ..() - return - - fluorine - name = "Fluorine" - id = "fluorine" - description = "A highly-reactive chemical element." - reagent_state = GAS - color = "#808080" // rgb: 128, 128, 128 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.adjustToxLoss(1*REM) - ..() - return - - sodium - name = "Sodium" - id = "sodium" - description = "A chemical element, readily reacts with water." - reagent_state = SOLID - color = "#808080" // rgb: 128, 128, 128 - - custom_metabolism = 0.01 - - phosphorus - name = "Phosphorus" - id = "phosphorus" - description = "A chemical element, the backbone of biological energy carriers." - reagent_state = SOLID - color = "#832828" // rgb: 131, 40, 40 - - custom_metabolism = 0.01 - - lithium - name = "Lithium" - id = "lithium" - description = "A chemical element, used as antidepressant." - reagent_state = SOLID - color = "#808080" // rgb: 128, 128, 128 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(M.canmove && !M.restrained() && istype(M.loc, /turf/space)) - step(M, pick(cardinal)) - if(prob(5)) M.emote(pick("twitch","drool","moan")) - ..() - return - - sugar - name = "Sugar" - id = "sugar" - description = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste." - reagent_state = SOLID - color = "#FFFFFF" // rgb: 255, 255, 255 - - glass_icon_state = "iceglass" - glass_name = "glass of sugar" - glass_desc = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste." - - on_mob_life(var/mob/living/M as mob) - M.nutrition += 1*REM - ..() - return - - - glycerol - name = "Glycerol" - id = "glycerol" - description = "Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity." - reagent_state = LIQUID - color = "#808080" // rgb: 128, 128, 128 - - custom_metabolism = 0.01 - - nitroglycerin - name = "Nitroglycerin" - id = "nitroglycerin" - description = "Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol." - reagent_state = LIQUID - color = "#808080" // rgb: 128, 128, 128 - - custom_metabolism = 0.01 - - radium - name = "Radium" - id = "radium" - description = "Radium is an alkaline earth metal. It is extremely radioactive." - reagent_state = SOLID - color = "#C7C7C7" // rgb: 199,199,199 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.apply_effect(2*REM,IRRADIATE,0) - // radium may increase your chances to cure a disease - if(istype(M,/mob/living/carbon)) // make sure to only use it on carbon mobs - var/mob/living/carbon/C = M - if(C.virus2.len) - for (var/ID in C.virus2) - var/datum/disease2/disease/V = C.virus2[ID] - if(prob(5)) - C.antibodies |= V.antigen - if(prob(50)) - M.radiation += 50 // curing it that way may kill you instead - var/absorbed - var/obj/item/organ/diona/nutrients/rad_organ = locate() in C.internal_organs - if(rad_organ && !rad_organ.is_broken()) - absorbed = 1 - if(!absorbed) - M.adjustToxLoss(100) - ..() - return - - reaction_turf(var/turf/T, var/volume) - src = null - if(volume >= 3) - if(!istype(T, /turf/space)) - var/obj/effect/decal/cleanable/greenglow/glow = locate(/obj/effect/decal/cleanable/greenglow, T) - if(!glow) - new /obj/effect/decal/cleanable/greenglow(T) - return - - - ryetalyn - name = "Ryetalyn" - id = "ryetalyn" - description = "Ryetalyn can cure all genetic abnomalities via a catalytic process." - reagent_state = SOLID - color = "#004000" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - - var/needs_update = M.mutations.len > 0 - - M.mutations = list() - M.disabilities = 0 - M.sdisabilities = 0 - - // Might need to update appearance for hulk etc. - if(needs_update && ishuman(M)) - var/mob/living/carbon/human/H = M - H.update_mutations() - - ..() - return - - thermite - name = "Thermite" - id = "thermite" - description = "Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls." - reagent_state = SOLID - color = "#673910" // rgb: 103, 57, 16 - - reaction_turf(var/turf/T, var/volume) - src = null - if(volume >= 5) - if(istype(T, /turf/simulated/wall)) - var/turf/simulated/wall/W = T - W.thermite = 1 - W.overlays += image('icons/effects/effects.dmi',icon_state = "#673910") - return - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.adjustFireLoss(1) - ..() - return - - paracetamol - name = "Paracetamol" - id = "paracetamol" - description = "Most probably know this as Tylenol, but this chemical is a mild, simple painkiller." - reagent_state = LIQUID - color = "#C8A5DC" - overdose = 60 - scannable = 1 - custom_metabolism = 0.025 // Lasts 10 minutes for 15 units - - on_mob_life(var/mob/living/M as mob) - if (volume > overdose) - M.hallucination = max(M.hallucination, 2) - ..() - return - - tramadol - name = "Tramadol" - id = "tramadol" - description = "A simple, yet effective painkiller." - reagent_state = LIQUID - color = "#CB68FC" - overdose = 30 - scannable = 1 - custom_metabolism = 0.025 // Lasts 10 minutes for 15 units - - on_mob_life(var/mob/living/M as mob) - if (volume > overdose) - M.hallucination = max(M.hallucination, 2) - ..() - return - - oxycodone - name = "Oxycodone" - id = "oxycodone" - description = "An effective and very addictive painkiller." - reagent_state = LIQUID - color = "#800080" - overdose = 20 - custom_metabolism = 0.25 // Lasts 10 minutes for 15 units - - on_mob_life(var/mob/living/M as mob) - if (volume > overdose) - M.druggy = max(M.druggy, 10) - M.hallucination = max(M.hallucination, 3) - ..() - return - - - virus_food - name = "Virus Food" - id = "virusfood" - description = "A mixture of water, milk, and oxygen. Virus cells can use this mixture to reproduce." - reagent_state = LIQUID - nutriment_factor = 2 * REAGENTS_METABOLISM - color = "#899613" // rgb: 137, 150, 19 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.nutrition += nutriment_factor*REM - ..() - return - - sterilizine - name = "Sterilizine" - id = "sterilizine" - description = "Sterilizes wounds in preparation for surgery." - reagent_state = LIQUID - color = "#C8A5DC" // rgb: 200, 165, 220 - - //makes you squeaky clean - reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) - if (method == TOUCH) - M.germ_level -= min(volume*20, M.germ_level) - - reaction_obj(var/obj/O, var/volume) - O.germ_level -= min(volume*20, O.germ_level) - - reaction_turf(var/turf/T, var/volume) - T.germ_level -= min(volume*20, T.germ_level) - - /* reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) - src = null - if (method==TOUCH) - if(istype(M, /mob/living/carbon/human)) - if(M.health >= -100 && M.health <= 0) - M.crit_op_stage = 0.0 - if (method==INGEST) - usr << "Well, that was stupid." - M.adjustToxLoss(3) - return - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.radiation += 3 - ..() - return - */ - iron - name = "Iron" - id = "iron" - description = "Pure iron is a metal." - reagent_state = SOLID - color = "#353535" - overdose = REAGENTS_OVERDOSE - - gold - name = "Gold" - id = "gold" - description = "Gold is a dense, soft, shiny metal and the most malleable and ductile metal known." - reagent_state = SOLID - color = "#F7C430" // rgb: 247, 196, 48 - - silver - name = "Silver" - id = "silver" - description = "A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal." - reagent_state = SOLID - color = "#D0D0D0" // rgb: 208, 208, 208 - - uranium - name ="Uranium" - id = "uranium" - description = "A silvery-white metallic chemical element in the actinide series, weakly radioactive." - reagent_state = SOLID - color = "#B8B8C0" // rgb: 184, 184, 192 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.apply_effect(1,IRRADIATE,0) - ..() - return - - reaction_turf(var/turf/T, var/volume) - src = null - if(volume >= 3) - if(!istype(T, /turf/space)) - var/obj/effect/decal/cleanable/greenglow/glow = locate(/obj/effect/decal/cleanable/greenglow, T) - if(!glow) - new /obj/effect/decal/cleanable/greenglow(T) - return - - aluminum - name = "Aluminum" - id = "aluminum" - description = "A silvery white and ductile member of the boron group of chemical elements." - reagent_state = SOLID - color = "#A8A8A8" // rgb: 168, 168, 168 - - silicon - name = "Silicon" - id = "silicon" - description = "A tetravalent metalloid, silicon is less reactive than its chemical analog carbon." - reagent_state = SOLID - color = "#A8A8A8" // rgb: 168, 168, 168 - - fuel - name = "Welding fuel" - id = "fuel" - description = "Required for welders. Flamable." - reagent_state = LIQUID - color = "#660000" // rgb: 102, 0, 0 - overdose = REAGENTS_OVERDOSE - - glass_icon_state = "dr_gibb_glass" - glass_name = "glass of welder fuel" - glass_desc = "Unless you are an industrial tool, this is probably not safe for consumption." - - reaction_obj(var/obj/O, var/volume) - var/turf/the_turf = get_turf(O) - if(!the_turf) - return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO - new /obj/effect/decal/cleanable/liquid_fuel(the_turf, volume) - reaction_turf(var/turf/T, var/volume) - new /obj/effect/decal/cleanable/liquid_fuel(T, volume) - return - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.adjustToxLoss(1) - ..() - return - reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with welding fuel to make them easy to ignite! - if(!istype(M, /mob/living)) - return - if(method == TOUCH) - M.adjust_fire_stacks(volume / 10) - return - - space_cleaner - name = "Space cleaner" - id = "cleaner" - description = "A compound used to clean things. Now with 50% more sodium hypochlorite!" - reagent_state = LIQUID - color = "#A5F0EE" // rgb: 165, 240, 238 - overdose = REAGENTS_OVERDOSE - - reaction_obj(var/obj/O, var/volume) - if(istype(O,/obj/effect/decal/cleanable)) - del(O) - else - if(O) - O.clean_blood() - - reaction_turf(var/turf/T, var/volume) - if(volume >= 1) - if(istype(T, /turf/simulated)) - var/turf/simulated/S = T - S.dirt = 0 - T.clean_blood() - for(var/obj/effect/decal/cleanable/C in T.contents) - src.reaction_obj(C, volume) - del(C) - - for(var/mob/living/carbon/slime/M in T) - M.adjustToxLoss(rand(5,10)) - - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) - if(iscarbon(M)) - var/mob/living/carbon/C = M - if(C.r_hand) - C.r_hand.clean_blood() - if(C.l_hand) - C.l_hand.clean_blood() - if(C.wear_mask) - if(C.wear_mask.clean_blood()) - C.update_inv_wear_mask(0) - if(ishuman(M)) - var/mob/living/carbon/human/H = C - if(H.head) - if(H.head.clean_blood()) - H.update_inv_head(0) - if(H.wear_suit) - if(H.wear_suit.clean_blood()) - H.update_inv_wear_suit(0) - else if(H.w_uniform) - if(H.w_uniform.clean_blood()) - H.update_inv_w_uniform(0) - if(H.shoes) - if(H.shoes.clean_blood()) - H.update_inv_shoes(0) - else - H.clean_blood(1) - return - M.clean_blood() - - leporazine - name = "Leporazine" - id = "leporazine" - description = "Leporazine can be use to stabilize an individuals body temperature." - reagent_state = LIQUID - color = "#C8A5DC" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(M.bodytemperature > 310) - M.bodytemperature = max(310, M.bodytemperature - (40 * TEMPERATURE_DAMAGE_COEFFICIENT)) - else if(M.bodytemperature < 311) - M.bodytemperature = min(310, M.bodytemperature + (40 * TEMPERATURE_DAMAGE_COEFFICIENT)) - ..() - return - - cryptobiolin - name = "Cryptobiolin" - id = "cryptobiolin" - description = "Cryptobiolin causes confusion and dizzyness." - reagent_state = LIQUID - color = "#000055" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.make_dizzy(1) - if(!M.confused) M.confused = 1 - M.confused = max(M.confused, 20) - holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM) - ..() - return - - - kelotane - name = "Kelotane" - id = "kelotane" - description = "Kelotane is a drug used to treat burns." - reagent_state = LIQUID - color = "#FFA800" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(M.stat == 2.0) - return - if(!M) M = holder.my_atom - //This needs a diona check but if one is added they won't be able to heal burn damage at all. - M.heal_organ_damage(0,2*REM) - ..() - return - - dermaline - name = "Dermaline" - id = "dermaline" - description = "Dermaline is the next step in burn medication. Works twice as good as kelotane and enables the body to restore even the direst heat-damaged tissue." - reagent_state = LIQUID - color = "#FF8000" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE/2 - scannable = 1 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(M.stat == 2.0) //THE GUY IS **DEAD**! BEREFT OF ALL LIFE HE RESTS IN PEACE etc etc. He does NOT metabolise shit anymore, god DAMN - return - if(!M) M = holder.my_atom - if(!alien || alien != IS_DIONA) - M.heal_organ_damage(0,3*REM) - ..() - return - - dexalin - name = "Dexalin" - id = "dexalin" - description = "Dexalin is used in the treatment of oxygen deprivation." - reagent_state = LIQUID - color = "#0080FF" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(M.stat == 2.0) - return //See above, down and around. --Agouri - if(!M) M = holder.my_atom - - if(alien && alien == IS_VOX) - M.adjustToxLoss(2*REM) - else if(!alien || alien != IS_DIONA) - M.adjustOxyLoss(-2*REM) - - holder.remove_reagent("lexorin", 2*REM) - ..() - return - - dexalinp - name = "Dexalin Plus" - id = "dexalinp" - description = "Dexalin Plus is used in the treatment of oxygen deprivation. It is highly effective." - reagent_state = LIQUID - color = "#0040FF" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE/2 - scannable = 1 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(M.stat == 2.0) - return - if(!M) M = holder.my_atom - - if(alien && alien == IS_VOX) - M.adjustOxyLoss() - else if(!alien || alien != IS_DIONA) - M.adjustOxyLoss(-M.getOxyLoss()) - - holder.remove_reagent("lexorin", 2*REM) - ..() - return - - tricordrazine - name = "Tricordrazine" - id = "tricordrazine" - description = "Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries." - reagent_state = LIQUID - color = "#8040FF" // rgb: 200, 165, 220 - scannable = 1 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(M.stat == 2.0) - return - if(!M) M = holder.my_atom - if(!alien || alien != IS_DIONA) - if(M.getOxyLoss()) M.adjustOxyLoss(-1*REM) - if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(1*REM,0) - if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,1*REM) - if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-1*REM) - ..() - return - - anti_toxin - name = "Dylovene" - id = "anti_toxin" - description = "Dylovene is a broad-spectrum antitoxin." - reagent_state = LIQUID - color = "#00A000" // rgb: 200, 165, 220 - scannable = 1 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(!M) M = holder.my_atom - if(!alien || alien != IS_DIONA) - M.reagents.remove_all_type(/datum/reagent/toxin, 1*REM, 0, 1) - M.drowsyness = max(M.drowsyness-2*REM, 0) - M.hallucination = max(0, M.hallucination - 5*REM) - M.adjustToxLoss(-2*REM) - ..() - return - - adminordrazine //An OP chemical for admins - name = "Adminordrazine" - id = "adminordrazine" - description = "It's magic. We don't have to explain it." - reagent_state = LIQUID - color = "#C8A5DC" // rgb: 200, 165, 220 - - glass_icon_state = "golden_cup" - glass_name = "golden cup" - glass_desc = "It's magic. We don't have to explain it." - - on_mob_life(var/mob/living/carbon/M as mob) - if(!M) M = holder.my_atom ///This can even heal dead people. - M.reagents.remove_all_type(/datum/reagent/toxin, 5*REM, 0, 1) - M.setCloneLoss(0) - M.setOxyLoss(0) - M.radiation = 0 - M.heal_organ_damage(5,5) - M.adjustToxLoss(-5) - M.hallucination = 0 - M.setBrainLoss(0) - M.disabilities = 0 - M.sdisabilities = 0 - M.eye_blurry = 0 - M.eye_blind = 0 - M.SetWeakened(0) - M.SetStunned(0) - M.SetParalysis(0) - M.silent = 0 - M.dizziness = 0 - M.drowsyness = 0 - M.stuttering = 0 - M.confused = 0 - M.sleeping = 0 - M.jitteriness = 0 - for(var/datum/disease/D in M.viruses) - D.spread = "Remissive" - D.stage-- - if(D.stage < 1) - D.cure() - ..() - return - synaptizine - - name = "Synaptizine" - id = "synaptizine" - description = "Synaptizine is used to treat various diseases." - reagent_state = LIQUID - color = "#99CCFF" // rgb: 200, 165, 220 - custom_metabolism = 0.01 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.drowsyness = max(M.drowsyness-5, 0) - M.AdjustParalysis(-1) - M.AdjustStunned(-1) - M.AdjustWeakened(-1) - holder.remove_reagent("mindbreaker", 5) - M.hallucination = max(0, M.hallucination - 10) - if(prob(60)) M.adjustToxLoss(1) - ..() - return - - impedrezene - name = "Impedrezene" - id = "impedrezene" - description = "Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions." - reagent_state = LIQUID - color = "#C8A5DC" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.jitteriness = max(M.jitteriness-5,0) - if(prob(80)) M.adjustBrainLoss(1*REM) - if(prob(50)) M.drowsyness = max(M.drowsyness, 3) - if(prob(10)) M.emote("drool") - ..() - return - - hyronalin - name = "Hyronalin" - id = "hyronalin" - description = "Hyronalin is a medicinal drug used to counter the effect of radiation poisoning." - reagent_state = LIQUID - color = "#408000" // rgb: 200, 165, 220 - custom_metabolism = 0.05 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.radiation = max(M.radiation-3*REM,0) - ..() - return - - arithrazine - name = "Arithrazine" - id = "arithrazine" - description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning." - reagent_state = LIQUID - color = "#008000" // rgb: 200, 165, 220 - custom_metabolism = 0.05 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(M.stat == 2.0) - return //See above, down and around. --Agouri - if(!M) M = holder.my_atom - M.radiation = max(M.radiation-7*REM,0) - M.adjustToxLoss(-1*REM) - if(prob(15)) - M.take_organ_damage(1, 0) - ..() - return - - alkysine - name = "Alkysine" - id = "alkysine" - description = "Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue." - reagent_state = LIQUID - color = "#FFFF66" // rgb: 200, 165, 220 - custom_metabolism = 0.05 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.adjustBrainLoss(-3*REM) - ..() - return - - imidazoline - name = "Imidazoline" - id = "imidazoline" - description = "Heals eye damage" - reagent_state = LIQUID - color = "#C8A5DC" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.eye_blurry = max(M.eye_blurry-5 , 0) - M.eye_blind = max(M.eye_blind-5 , 0) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"] - if(E && istype(E)) - if(E.damage > 0) - E.damage = max(E.damage - 1, 0) - ..() - return - - peridaxon - name = "Peridaxon" - id = "peridaxon" - description = "Used to encourage recovery of internal organs and nervous systems. Medicate cautiously." - reagent_state = LIQUID - color = "#561EC3" // rgb: 200, 165, 220 - overdose = 10 - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(ishuman(M)) - var/mob/living/carbon/human/H = M - - //Peridaxon heals only non-robotic organs - for(var/obj/item/organ/I in H.internal_organs) - if((I.damage > 0) && (I.robotic != 2)) - I.damage = max(I.damage - 0.20, 0) - ..() - return - - bicaridine - name = "Bicaridine" - id = "bicaridine" - description = "Bicaridine is an analgesic medication and can be used to treat blunt trauma." - reagent_state = LIQUID - color = "#BF0000" // rgb: 200, 165, 220 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob, var/alien) - if(M.stat == 2.0) - return - if(!M) M = holder.my_atom - if(alien != IS_DIONA) - M.heal_organ_damage(2*REM,0) - ..() - return - - hyperzine - name = "Hyperzine" - id = "hyperzine" - description = "Hyperzine is a highly effective, long lasting, muscle stimulant." - reagent_state = LIQUID - color = "#FF3300" // rgb: 200, 165, 220 - custom_metabolism = 0.03 - overdose = REAGENTS_OVERDOSE/2 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(prob(5)) M.emote(pick("twitch","blink_r","shiver")) - ..() - return - - adrenaline - name = "Adrenaline" - id = "adrenaline" - description = "Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output." - reagent_state = LIQUID - color = "#C8A5DC" // rgb: 200, 165, 220 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.SetParalysis(0) - M.SetWeakened(0) - M.adjustToxLoss(rand(3)) - ..() - return - - cryoxadone - name = "Cryoxadone" - id = "cryoxadone" - description = "A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly." - reagent_state = LIQUID - color = "#8080FF" // rgb: 200, 165, 220 - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(M.bodytemperature < 170) - M.adjustCloneLoss(-1) - M.adjustOxyLoss(-1) - M.heal_organ_damage(1,1) - M.adjustToxLoss(-1) - ..() - return - - clonexadone - name = "Clonexadone" - id = "clonexadone" - description = "A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube." - reagent_state = LIQUID - color = "#80BFFF" // rgb: 200, 165, 220 - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(M.bodytemperature < 170) - M.adjustCloneLoss(-3) - M.adjustOxyLoss(-3) - M.heal_organ_damage(3,3) - M.adjustToxLoss(-3) - ..() - return - - rezadone - name = "Rezadone" - id = "rezadone" - description = "A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects." - reagent_state = SOLID - color = "#669900" // rgb: 102, 153, 0 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(!data) data = 1 - data++ - switch(data) - if(1 to 15) - M.adjustCloneLoss(-1) - M.heal_organ_damage(1,1) - if(15 to 35) - M.adjustCloneLoss(-2) - M.heal_organ_damage(2,1) - M.status_flags &= ~DISFIGURED - if(35 to INFINITY) - M.adjustToxLoss(1) - M.make_dizzy(5) - M.make_jittery(5) - - ..() - return - - spaceacillin - name = "Spaceacillin" - id = "spaceacillin" - description = "An all-purpose antiviral agent." - reagent_state = LIQUID - color = "#C1C1C1" // rgb: 200, 165, 220 - custom_metabolism = 0.01 - overdose = REAGENTS_OVERDOSE - scannable = 1 - - on_mob_life(var/mob/living/M as mob) - ..() - return - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////// - - nanites - name = "Nanomachines" - id = "nanites" - description = "Microscopic construction robots." - reagent_state = LIQUID - color = "#535E66" // rgb: 83, 94, 102 - - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) - src = null - if( (prob(10) && method==TOUCH) || method==INGEST) - M.contract_disease(new /datum/disease/robotic_transformation(0),1) - - xenomicrobes - name = "Xenomicrobes" - id = "xenomicrobes" - description = "Microbes with an entirely alien cellular structure." - reagent_state = LIQUID - color = "#535E66" // rgb: 83, 94, 102 - - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) - src = null - if( (prob(10) && method==TOUCH) || method==INGEST) - M.contract_disease(new /datum/disease/xeno_transformation(0),1) - - fluorosurfactant//foam precursor - name = "Fluorosurfactant" - id = "fluorosurfactant" - description = "A perfluoronated sulfonic acid that forms a foam when mixed with water." - reagent_state = LIQUID - color = "#9E6B38" // rgb: 158, 107, 56 - - foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually. - name = "Foaming agent" - id = "foaming_agent" - description = "A agent that yields metallic foam when mixed with light metal and a strong acid." - reagent_state = SOLID - color = "#664B63" // rgb: 102, 75, 99 - - nicotine - name = "Nicotine" - id = "nicotine" - description = "A highly addictive stimulant extracted from the tobacco plant." - reagent_state = LIQUID - color = "#181818" // rgb: 24, 24, 24 - - ammonia - name = "Ammonia" - id = "ammonia" - description = "A caustic substance commonly used in fertilizer or household cleaners." - reagent_state = GAS - color = "#404030" // rgb: 64, 64, 48 - - ultraglue - name = "Ultra Glue" - id = "glue" - description = "An extremely powerful bonding agent." - color = "#FFFFCC" // rgb: 255, 255, 204 - - diethylamine - name = "Diethylamine" - id = "diethylamine" - description = "A secondary amine, mildly corrosive." - reagent_state = LIQUID - color = "#604030" // rgb: 96, 64, 48 - - ethylredoxrazine // FUCK YOU, ALCOHOL - name = "Ethylredoxrazine" - id = "ethylredoxrazine" - description = "A powerful oxidizer that reacts with ethanol." - reagent_state = SOLID - color = "#605048" // rgb: 96, 80, 72 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.dizziness = 0 - M.drowsyness = 0 - M.stuttering = 0 - M.confused = 0 - M.reagents.remove_all_type(/datum/reagent/ethanol, 1*REM, 0, 1) - ..() - return - -//////////////////////////Ground crayons///////////////////// - - - crayon_dust - name = "Crayon dust" - id = "crayon_dust" - description = "Intensely coloured powder obtained by grinding crayons." - reagent_state = LIQUID - color = "#888888" - overdose = 5 - - red - name = "Red crayon dust" - id = "crayon_dust_red" - color = "#FE191A" - - orange - name = "Orange crayon dust" - id = "crayon_dust_orange" - color = "#FFBE4F" - - yellow - name = "Yellow crayon dust" - id = "crayon_dust_yellow" - color = "#FDFE7D" - - green - name = "Green crayon dust" - id = "crayon_dust_green" - color = "#18A31A" - - blue - name = "Blue crayon dust" - id = "crayon_dust_blue" - color = "#247CFF" - - purple - name = "Purple crayon dust" - id = "crayon_dust_purple" - color = "#CC0099" - - grey //Mime - name = "Grey crayon dust" - id = "crayon_dust_grey" - color = "#808080" - - brown //Rainbow - name = "Brown crayon dust" - id = "crayon_dust_brown" - color = "#846F35" - -//////////////////////////Paint////////////////////////////// - - paint - name = "Paint" - id = "paint" - description = "This paint will stick to almost any object." - reagent_state = LIQUID - color = "#808080" - overdose = 15 - - reaction_turf(var/turf/T, var/volume) - ..() - if(istype(T) && !istype(T, /turf/space)) - T.color = color - - reaction_obj(var/obj/O, var/volume) - ..() - if(istype(O,/obj)) - O.color = color - - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) - ..() - if(istype(M,/mob) && !istype(M,/mob/dead)) - //painting ghosts: not allowed - M.color = color - - -//////////////////////////Poison stuff/////////////////////// - - toxin - name = "Toxin" - id = "toxin" - description = "A toxic chemical." - reagent_state = LIQUID - color = "#CF3600" // rgb: 207, 54, 0 - var/toxpwr = 0.7 // Toxins are really weak, but without being treated, last very long. - custom_metabolism = 0.1 - - on_mob_life(var/mob/living/M as mob,var/alien) - if(!M) M = holder.my_atom - if(toxpwr) - M.adjustToxLoss(toxpwr*REM) - if(alien) ..() // Kind of a catch-all for aliens without the liver. Because this does not metabolize 'naturally', only removed by the liver. - return - - toxin/amatoxin - name = "Amatoxin" - id = "amatoxin" - description = "A powerful poison derived from certain species of mushroom." - reagent_state = LIQUID - color = "#792300" // rgb: 121, 35, 0 - toxpwr = 1 - - toxin/mutagen - name = "Unstable mutagen" - id = "mutagen" - description = "Might cause unpredictable mutations. Keep away from children." - reagent_state = LIQUID - color = "#13BC5E" // rgb: 19, 188, 94 - toxpwr = 0 - - reaction_mob(var/mob/living/carbon/M, var/method=TOUCH, var/volume) - if(!..()) return - if(!istype(M) || !M.dna) return //No robots, AIs, aliens, Ians or other mobs should be affected by this. - src = null - if((method==TOUCH && prob(33)) || method==INGEST) - randmuti(M) - if(prob(98)) randmutb(M) - else randmutg(M) - domutcheck(M, null) - M.UpdateAppearance() - return - on_mob_life(var/mob/living/carbon/M) - if(!istype(M)) return - if(!M) M = holder.my_atom - M.apply_effect(10,IRRADIATE,0) - ..() - return - - toxin/phoron - name = "Phoron" - id = "phoron" - description = "Phoron in its liquid form." - reagent_state = LIQUID - color = "#9D14DB" - toxpwr = 3 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - holder.remove_reagent("inaprovaline", 2*REM) - ..() - return - reaction_obj(var/obj/O, var/volume) - src = null - /*if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg/slime)) - var/obj/item/weapon/reagent_containers/food/snacks/egg/slime/egg = O - if (egg.grown) - egg.Hatch()*/ - if((!O) || (!volume)) return 0 - var/turf/the_turf = get_turf(O) - the_turf.assume_gas("volatile_fuel", volume, T20C) - reaction_turf(var/turf/T, var/volume) - src = null - T.assume_gas("volatile_fuel", volume, T20C) - return - reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with plasma is stronger than fuel! - if(!istype(M, /mob/living)) - return - if(method == TOUCH) - M.adjust_fire_stacks(volume / 5) - return - - toxin/lexorin - name = "Lexorin" - id = "lexorin" - description = "Lexorin temporarily stops respiration. Causes tissue damage." - reagent_state = LIQUID - color = "#C8A5DC" // rgb: 200, 165, 220 - toxpwr = 0 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(M.stat == 2.0) - return - if(!M) M = holder.my_atom - if(prob(33)) - M.take_organ_damage(1*REM, 0) - if(M.losebreath < 15) - M.losebreath++ - ..() - return - - toxin/slimejelly - name = "Slime Jelly" - id = "slimejelly" - description = "A gooey semi-liquid produced from one of the deadliest lifeforms in existence. SO REAL." - reagent_state = LIQUID - color = "#801E28" // rgb: 128, 30, 40 - toxpwr = 0 - - on_mob_life(var/mob/living/M as mob) - if(prob(10)) - M << "\red Your insides are burning!" - M.adjustToxLoss(rand(20,60)*REM) - else if(prob(40)) - M.heal_organ_damage(5*REM,0) - ..() - return - - toxin/cyanide //Fast and Lethal - name = "Cyanide" - id = "cyanide" - description = "A highly toxic chemical." - reagent_state = LIQUID - color = "#CF3600" // rgb: 207, 54, 0 - toxpwr = 4 - custom_metabolism = 0.4 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.adjustOxyLoss(4*REM) - M.sleeping += 1 - ..() - return - - toxin/minttoxin - name = "Mint Toxin" - id = "minttoxin" - description = "Useful for dealing with undesirable customers." - reagent_state = LIQUID - color = "#CF3600" // rgb: 207, 54, 0 - toxpwr = 0 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if (FAT in M.mutations) - M.gib() - ..() - return - - toxin/carpotoxin - name = "Carpotoxin" - id = "carpotoxin" - description = "A deadly neurotoxin produced by the dreaded space carp." - reagent_state = LIQUID - color = "#003333" // rgb: 0, 51, 51 - toxpwr = 2 - - toxin/zombiepowder - name = "Zombie Powder" - id = "zombiepowder" - description = "A strong neurotoxin that puts the subject into a death-like state." - reagent_state = SOLID - color = "#669900" // rgb: 102, 153, 0 - toxpwr = 0.5 - - on_mob_life(var/mob/living/carbon/M as mob) - if(!M) M = holder.my_atom - M.status_flags |= FAKEDEATH - M.adjustOxyLoss(0.5*REM) - M.Weaken(10) - M.silent = max(M.silent, 10) - M.tod = worldtime2text() - ..() - return - - Del() - if(holder && ismob(holder.my_atom)) - var/mob/M = holder.my_atom - M.status_flags &= ~FAKEDEATH - ..() - - toxin/mindbreaker - name = "Mindbreaker Toxin" - id = "mindbreaker" - description = "A powerful hallucinogen, it can cause fatal effects in users." - reagent_state = LIQUID - color = "#B31008" // rgb: 139, 166, 233 - toxpwr = 0 - custom_metabolism = 0.05 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M) - if(!M) M = holder.my_atom - M.hallucination += 10 - ..() - return - - //Reagents used for plant fertilizers. - toxin/fertilizer - name = "fertilizer" - id = "fertilizer" - description = "A chemical mix good for growing plants with." - reagent_state = LIQUID - toxpwr = 0.2 //It's not THAT poisonous. - color = "#664330" // rgb: 102, 67, 48 - - toxin/fertilizer/eznutrient - name = "EZ Nutrient" - id = "eznutrient" - - toxin/fertilizer/left4zed - name = "Left-4-Zed" - id = "left4zed" - - toxin/fertilizer/robustharvest - name = "Robust Harvest" - id = "robustharvest" - - toxin/plantbgone - name = "Plant-B-Gone" - id = "plantbgone" - description = "A harmful toxic mixture to kill plantlife. Do not ingest!" - reagent_state = LIQUID - color = "#49002E" // rgb: 73, 0, 46 - toxpwr = 1 - - // Clear off wallrot fungi - reaction_turf(var/turf/T, var/volume) - if(istype(T, /turf/simulated/wall)) - var/turf/simulated/wall/W = T - if(W.rotting) - W.rotting = 0 - for(var/obj/effect/E in W) if(E.name == "Wallrot") del E - - for(var/mob/O in viewers(W, null)) - O.show_message(text("\blue The fungi are completely dissolved by the solution!"), 1) - - reaction_obj(var/obj/O, var/volume) - if(istype(O,/obj/effect/alien/weeds/)) - var/obj/effect/alien/weeds/alien_weeds = O - alien_weeds.health -= rand(15,35) // Kills alien weeds pretty fast - alien_weeds.healthcheck() - else if(istype(O,/obj/effect/plant)) - var/obj/effect/plant/plant = O - plant.die_off() - else if(istype(O,/obj/machinery/portable_atmospherics/hydroponics)) - var/obj/machinery/portable_atmospherics/hydroponics/tray = O - - if(tray.seed) - tray.health -= rand(30,50) - if(tray.pestlevel > 0) - tray.pestlevel -= 2 - if(tray.weedlevel > 0) - tray.weedlevel -= 3 - tray.toxins += 4 - tray.check_level_sanity() - tray.update_icon() - - reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) - src = null - if(iscarbon(M)) - var/mob/living/carbon/C = M - if(!C.wear_mask) // If not wearing a mask - C.adjustToxLoss(2) // 4 toxic damage per application, doubled for some reason - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.dna) - if(H.species.flags & IS_PLANT) //plantmen take a LOT of damage - H.adjustToxLoss(50) - - toxin/stoxin - name = "Soporific" - id = "stoxin" - description = "An effective hypnotic used to treat insomnia." - reagent_state = LIQUID - color = "#009CA8" // rgb: 232, 149, 204 - toxpwr = 0 - custom_metabolism = 0.1 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(!data) data = 1 - switch(data) - if(1 to 12) - if(prob(5)) M.emote("yawn") - if(12 to 15) - M.eye_blurry = max(M.eye_blurry, 10) - if(15 to 49) - if(prob(50)) - M.Weaken(2) - M.drowsyness = max(M.drowsyness, 20) - if(50 to INFINITY) - M.sleeping = max(M.sleeping, 20) - M.drowsyness = max(M.drowsyness, 60) - data++ - ..() - return - - toxin/chloralhydrate - name = "Chloral Hydrate" - id = "chloralhydrate" - description = "A powerful sedative." - reagent_state = SOLID - color = "#000067" // rgb: 0, 0, 103 - toxpwr = 1 - custom_metabolism = 0.1 //Default 0.2 - overdose = 15 - overdose_dam = 5 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(!data) data = 1 - data++ - switch(data) - if(1) - M.confused += 2 - M.drowsyness += 2 - if(2 to 20) - M.Weaken(30) - M.eye_blurry = max(M.eye_blurry, 10) - if(20 to INFINITY) - M.sleeping = max(M.sleeping, 30) - ..() - return - - toxin/potassium_chloride - name = "Potassium Chloride" - id = "potassium_chloride" - description = "A delicious salt that stops the heart when injected into cardiac muscle." - reagent_state = SOLID - color = "#FFFFFF" // rgb: 255,255,255 - toxpwr = 0 - overdose = 30 - - on_mob_life(var/mob/living/carbon/M as mob) - var/mob/living/carbon/human/H = M - if(H.stat != 1) - if (volume >= overdose) - if(H.losebreath >= 10) - H.losebreath = max(10, H.losebreath-10) - H.adjustOxyLoss(2) - H.Weaken(10) - ..() - return - - toxin/potassium_chlorophoride - name = "Potassium Chlorophoride" - id = "potassium_chlorophoride" - description = "A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!" - reagent_state = SOLID - color = "#FFFFFF" // rgb: 255,255,255 - toxpwr = 2 - overdose = 20 - - on_mob_life(var/mob/living/carbon/M as mob) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.stat != 1) - if(H.losebreath >= 10) - H.losebreath = max(10, M.losebreath-10) - H.adjustOxyLoss(2) - H.Weaken(10) - ..() - return - - toxin/beer2 //disguised as normal beer for use by emagged brobots - name = "Beer" - id = "beer2" - description = "An alcoholic beverage made from malted grains, hops, yeast, and water. The fermentation appears to be incomplete." //If the players manage to analyze this, they deserve to know something is wrong. - reagent_state = LIQUID - color = "#664300" // rgb: 102, 67, 0 - custom_metabolism = 0.15 // Sleep toxins should always be consumed pretty fast - overdose = REAGENTS_OVERDOSE/2 - - glass_icon_state = "beerglass" - glass_name = "glass of beer" - glass_desc = "A freezing pint of beer" - glass_center_of_mass = list("x"=16, "y"=8) - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(!data) data = 1 - switch(data) - if(1) - M.confused += 2 - M.drowsyness += 2 - if(2 to 50) - M.sleeping += 1 - if(51 to INFINITY) - M.sleeping += 1 - M.adjustToxLoss((data - 50)*REM) - data++ - ..() - return - - toxin/acid - name = "Sulphuric acid" - id = "sacid" - description = "A very corrosive mineral acid with the molecular formula H2SO4." - reagent_state = LIQUID - color = "#DB5008" // rgb: 219, 80, 8 - toxpwr = 1 - var/meltprob = 10 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.take_organ_damage(0, 1*REM) - ..() - return - - reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//magic numbers everywhere - if(!istype(M, /mob/living)) - return - if(method == TOUCH) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - - if(H.head) - if(prob(meltprob) && !H.head.unacidable) - H << "Your headgear melts away but protects you from the acid!" - del(H.head) - H.update_inv_head(0) - H.update_hair(0) - else - H << "Your headgear protects you from the acid." - return - - if(H.wear_mask) - if(prob(meltprob) && !H.wear_mask.unacidable) - H << "Your mask melts away but protects you from the acid!" - del (H.wear_mask) - H.update_inv_wear_mask(0) - H.update_hair(0) - else - H << "Your mask protects you from the acid." - return - - if(H.glasses) //Doesn't protect you from the acid but can melt anyways! - if(prob(meltprob) && !H.glasses.unacidable) - H << "Your glasses melts away!" - del (H.glasses) - H.update_inv_glasses(0) - - if(!M.unacidable) - if(istype(M, /mob/living/carbon/human) && volume >= 10) - var/mob/living/carbon/human/H = M - var/obj/item/organ/external/affecting = H.get_organ("head") - if(affecting) - if(affecting.take_damage(4*toxpwr, 2*toxpwr)) - H.UpdateDamageIcon() - if(prob(meltprob)) //Applies disfigurement - if (!(H.species && (H.species.flags & NO_PAIN))) - H.emote("scream") - H.status_flags |= DISFIGURED - else - M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl - else - if(!M.unacidable) - M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) - - reaction_obj(var/obj/O, var/volume) - if((istype(O,/obj/item) || istype(O,/obj/effect/plant)) && prob(meltprob * 3)) - if(!O.unacidable) - var/obj/effect/decal/cleanable/molten_item/I = new/obj/effect/decal/cleanable/molten_item(O.loc) - I.desc = "Looks like this was \an [O] some time ago." - for(var/mob/M in viewers(5, O)) - M << "\red \the [O] melts." - del(O) - - toxin/acid/polyacid - name = "Polytrinic acid" - id = "pacid" - description = "Polytrinic acid is a an extremely corrosive chemical substance." - reagent_state = LIQUID - color = "#8E18A9" // rgb: 142, 24, 169 - toxpwr = 2 - meltprob = 30 - -/////////////////////////Food Reagents//////////////////////////// -// Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food -// condiments, additives, and such go. - nutriment - name = "Nutriment" - id = "nutriment" - description = "All the vitamins, minerals, and carbohydrates the body needs in pure form." - reagent_state = SOLID - nutriment_factor = 15 * REAGENTS_METABOLISM - color = "#664330" // rgb: 102, 67, 48 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - if(prob(50)) M.heal_organ_damage(1,0) - M.nutrition += nutriment_factor // For hunger and fatness - ..() - return - - nutriment/protein // Bad for Skrell! - name = "animal protein" - id = "protein" - color = "#440000" - - on_mob_life(var/mob/living/M, var/alien) - if(alien && alien == IS_SKRELL) - M.adjustToxLoss(0.5) - M.nutrition -= nutriment_factor - ..() - - nutriment/egg // Also bad for skrell. Not a child of protein because it might mess up, not sure. - name = "egg yolk" - id = "egg" - color = "#FFFFAA" - - on_mob_life(var/mob/living/M, var/alien) - if(alien && alien == IS_SKRELL) - M.adjustToxLoss(0.5) - M.nutrition -= nutriment_factor - ..() - - lipozine - name = "Lipozine" // The anti-nutriment. - id = "lipozine" - description = "A chemical compound that causes a powerful fat-burning reaction." - reagent_state = LIQUID - nutriment_factor = 10 * REAGENTS_METABOLISM - color = "#BBEDA4" // rgb: 187, 237, 164 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.nutrition = max(M.nutrition - nutriment_factor, 0) - M.overeatduration = 0 - if(M.nutrition < 0)//Prevent from going into negatives. - M.nutrition = 0 - ..() - return - - soysauce - name = "Soysauce" - id = "soysauce" - description = "A salty sauce made from the soy plant." - reagent_state = LIQUID - nutriment_factor = 2 * REAGENTS_METABOLISM - color = "#792300" // rgb: 121, 35, 0 - - ketchup - name = "Ketchup" - id = "ketchup" - description = "Ketchup, catsup, whatever. It's tomato paste." - reagent_state = LIQUID - nutriment_factor = 5 * REAGENTS_METABOLISM - color = "#731008" // rgb: 115, 16, 8 - - capsaicin - name = "Capsaicin Oil" - id = "capsaicin" - description = "This is what makes chilis hot." - reagent_state = LIQUID - color = "#B31008" // rgb: 179, 16, 8 - - on_mob_life(var/mob/living/M as mob) - if(!M) - M = holder.my_atom - if(!data) - data = 1 - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.species && !(H.species.flags & (NO_PAIN | IS_SYNTHETIC)) ) - switch(data) - if(1 to 2) - H << "\red Your insides feel uncomfortably hot !" - if(2 to 20) - if(prob(5)) - H << "\red Your insides feel uncomfortably hot !" - if(20 to INFINITY) - H.apply_effect(2,AGONY,0) - if(prob(5)) - H.visible_message("[H] [pick("dry heaves!","coughs!","splutters!")]") - H << "\red You feel like your insides are burning !" - else if(istype(M, /mob/living/carbon/slime)) - M.bodytemperature += rand(10,25) - holder.remove_reagent("frostoil", 5) - holder.remove_reagent(src.id, FOOD_METABOLISM) - data++ - ..() - return - - condensedcapsaicin - name = "Condensed Capsaicin" - id = "condensedcapsaicin" - description = "A chemical agent used for self-defense and in police work." - reagent_state = LIQUID - color = "#B31008" // rgb: 179, 16, 8 - - reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) - if(!istype(M, /mob/living)) - return - if(method == TOUCH) - if(istype(M, /mob/living/carbon/human)) - var/mob/living/carbon/human/victim = M - var/mouth_covered = 0 - var/eyes_covered = 0 - var/obj/item/safe_thing = null - if( victim.wear_mask ) - if ( victim.wear_mask.flags & MASKCOVERSEYES ) - eyes_covered = 1 - safe_thing = victim.wear_mask - if ( victim.wear_mask.flags & MASKCOVERSMOUTH ) - mouth_covered = 1 - safe_thing = victim.wear_mask - if( victim.head ) - if ( victim.head.flags & MASKCOVERSEYES ) - eyes_covered = 1 - safe_thing = victim.head - if ( victim.head.flags & MASKCOVERSMOUTH ) - mouth_covered = 1 - safe_thing = victim.head - if(victim.glasses) - eyes_covered = 1 - if ( !safe_thing ) - safe_thing = victim.glasses - if ( eyes_covered && mouth_covered ) - victim << "\red Your [safe_thing] protects you from the pepperspray!" - return - else if ( eyes_covered ) // Reduced effects if partially protected - victim << "\red Your [safe_thing] protect you from most of the pepperspray!" - victim.eye_blurry = max(M.eye_blurry, 15) - victim.eye_blind = max(M.eye_blind, 5) - victim.Stun(5) - victim.Weaken(5) - //victim.Paralyse(10) - //victim.drop_item() - return - else if ( mouth_covered ) // Mouth cover is better than eye cover - victim << "\red Your [safe_thing] protects your face from the pepperspray!" - if (!(victim.species && (victim.species.flags & NO_PAIN))) - victim.emote("scream") - victim.eye_blurry = max(M.eye_blurry, 5) - return - else // Oh dear :D - if (!(victim.species && (victim.species.flags & NO_PAIN))) - victim.emote("scream") - victim << "\red You're sprayed directly in the eyes with pepperspray!" - victim.eye_blurry = max(M.eye_blurry, 25) - victim.eye_blind = max(M.eye_blind, 10) - victim.Stun(5) - victim.Weaken(5) - //victim.Paralyse(10) - //victim.drop_item() - - on_mob_life(var/mob/living/M as mob) - if(!M) - M = holder.my_atom - if(!data) - data = 1 - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.species && !(H.species.flags & (NO_PAIN | IS_SYNTHETIC)) ) - switch(data) - if(1) - H << "\red You feel like your insides are burning !" - if(2 to INFINITY) - H.apply_effect(4,AGONY,0) - if(prob(5)) - H.visible_message("[H] [pick("dry heaves!","coughs!","splutters!")]") - H << "\red You feel like your insides are burning !" - else if(istype(M, /mob/living/carbon/slime)) - M.bodytemperature += rand(15,30) - holder.remove_reagent("frostoil", 5) - holder.remove_reagent(src.id, FOOD_METABOLISM) - data++ - ..() - return - - frostoil - name = "Frost Oil" - id = "frostoil" - description = "A special oil that noticably chills the body. Extracted from Ice Peppers." - reagent_state = LIQUID - color = "#B31008" // rgb: 139, 166, 233 - - on_mob_life(var/mob/living/M as mob) - if(!M) - M = holder.my_atom - M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0) - if(prob(1)) - M.emote("shiver") - if(istype(M, /mob/living/carbon/slime)) - M.bodytemperature = max(M.bodytemperature - rand(10,20), 0) - holder.remove_reagent("capsaicin", 5) - holder.remove_reagent(src.id, FOOD_METABOLISM) - ..() - return - - reaction_turf(var/turf/simulated/T, var/volume) - for(var/mob/living/carbon/slime/M in T) - M.adjustToxLoss(rand(15,30)) - - sodiumchloride - name = "Table Salt" - id = "sodiumchloride" - description = "A salt made of sodium chloride. Commonly used to season food." - reagent_state = SOLID - color = "#FFFFFF" // rgb: 255,255,255 - overdose = REAGENTS_OVERDOSE - - blackpepper - name = "Black Pepper" - id = "blackpepper" - description = "A powder ground from peppercorns. *AAAACHOOO*" - reagent_state = SOLID - // no color (ie, black) - - coco - name = "Coco Powder" - id = "coco" - description = "A fatty, bitter paste made from coco beans." - reagent_state = SOLID - nutriment_factor = 5 * REAGENTS_METABOLISM - color = "#302000" // rgb: 48, 32, 0 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - ..() - return - - hot_coco // there's also drink/hot_coco for whatever reason - name = "Hot Chocolate" - id = "hot_coco" - description = "Made with love! And cocoa beans." - reagent_state = LIQUID - nutriment_factor = 2 * REAGENTS_METABOLISM - color = "#403010" // rgb: 64, 48, 16 - - glass_icon_state = "chocolateglass" - glass_name = "glass of hot chocolate" - glass_desc = "Made with love! And cocoa beans." - - on_mob_life(var/mob/living/M as mob) - if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 - M.bodytemperature = min(310, M.bodytemperature + (5 * TEMPERATURE_DAMAGE_COEFFICIENT)) - M.nutrition += nutriment_factor - ..() - return - - psilocybin - name = "Psilocybin" - id = "psilocybin" - description = "A strong psycotropic derived from certain species of mushroom." - color = "#E700E7" // rgb: 231, 0, 231 - overdose = REAGENTS_OVERDOSE - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.druggy = max(M.druggy, 30) - if(!data) data = 1 - switch(data) - if(1 to 5) - if (!M.stuttering) M.stuttering = 1 - M.make_dizzy(5) - if(prob(10)) M.emote(pick("twitch","giggle")) - if(5 to 10) - if (!M.stuttering) M.stuttering = 1 - M.make_jittery(10) - M.make_dizzy(10) - M.druggy = max(M.druggy, 35) - if(prob(20)) M.emote(pick("twitch","giggle")) - if (10 to INFINITY) - if (!M.stuttering) M.stuttering = 1 - M.make_jittery(20) - M.make_dizzy(20) - M.druggy = max(M.druggy, 40) - if(prob(30)) M.emote(pick("twitch","giggle")) - holder.remove_reagent(src.id, 0.2) - data++ - ..() - return - - sprinkles - name = "Sprinkles" - id = "sprinkles" - description = "Multi-colored little bits of sugar, commonly found on donuts. Loved by cops." - nutriment_factor = 1 * REAGENTS_METABOLISM - color = "#FF00FF" // rgb: 255, 0, 255 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - /*if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden")) - if(!M) M = holder.my_atom - M.heal_organ_damage(1,1) - M.nutrition += nutriment_factor - ..() - return - */ - ..() - -/* //removed because of meta bullshit. this is why we can't have nice things. - syndicream - name = "Cream filling" - id = "syndicream" - description = "Delicious cream filling of a mysterious origin. Tastes criminally good." - nutriment_factor = 1 * REAGENTS_METABOLISM - color = "#AB7878" // rgb: 171, 120, 120 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - if(istype(M, /mob/living/carbon/human) && M.mind) - if(M.mind.special_role) - if(!M) M = holder.my_atom - M.heal_organ_damage(1,1) - M.nutrition += nutriment_factor - ..() - return - ..() -*/ - cornoil - name = "Corn Oil" - id = "cornoil" - description = "An oil derived from various types of corn." - reagent_state = LIQUID - nutriment_factor = 20 * REAGENTS_METABOLISM - color = "#302000" // rgb: 48, 32, 0 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - ..() - return - reaction_turf(var/turf/simulated/T, var/volume) - if (!istype(T)) return - src = null - if(volume >= 3) - if(T.wet >= 1) return - T.wet = 1 - if(T.wet_overlay) - T.overlays -= T.wet_overlay - T.wet_overlay = null - T.wet_overlay = image('icons/effects/water.dmi',T,"wet_floor") - T.overlays += T.wet_overlay - - spawn(800) - if (!istype(T)) return - if(T.wet >= 2) return - T.wet = 0 - if(T.wet_overlay) - T.overlays -= T.wet_overlay - T.wet_overlay = null - var/hotspot = (locate(/obj/fire) in T) - if(hotspot) - var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles ) - lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0) - lowertemp.react() - T.assume_air(lowertemp) - del(hotspot) - - enzyme - name = "Universal Enzyme" - id = "enzyme" - description = "A universal enzyme used in the preperation of certain chemicals and foods." - reagent_state = LIQUID - color = "#365E30" // rgb: 54, 94, 48 - overdose = REAGENTS_OVERDOSE - - dry_ramen - name = "Dry Ramen" - id = "dry_ramen" - description = "Space age food, since August 25, 1958. Contains dried noodles, vegetables, and chemicals that boil in contact with water." - reagent_state = SOLID - nutriment_factor = 1 * REAGENTS_METABOLISM - color = "#302000" // rgb: 48, 32, 0 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - ..() - return - - hot_ramen - name = "Hot Ramen" - id = "hot_ramen" - description = "The noodles are boiled, the flavors are artificial, just like being back in school." - reagent_state = LIQUID - nutriment_factor = 5 * REAGENTS_METABOLISM - color = "#302000" // rgb: 48, 32, 0 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 - M.bodytemperature = min(310, M.bodytemperature + (10 * TEMPERATURE_DAMAGE_COEFFICIENT)) - ..() - return - - hell_ramen - name = "Hell Ramen" - id = "hell_ramen" - description = "The noodles are boiled, the flavors are artificial, just like being back in school." - reagent_state = LIQUID - nutriment_factor = 5 * REAGENTS_METABOLISM - color = "#302000" // rgb: 48, 32, 0 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - M.bodytemperature += 10 * TEMPERATURE_DAMAGE_COEFFICIENT - ..() - return - - flour - name = "flour" - id = "flour" - description = "This is what you rub all over yourself to pretend to be a ghost." - reagent_state = SOLID - nutriment_factor = 1 * REAGENTS_METABOLISM - color = "#FFFFFF" // rgb: 0, 0, 0 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - ..() - return - - reaction_turf(var/turf/T, var/volume) - src = null - if(!istype(T, /turf/space)) - new /obj/effect/decal/cleanable/flour(T) - - rice - name = "Rice" - id = "rice" - description = "Enjoy the great taste of nothing." - reagent_state = SOLID - nutriment_factor = 1 * REAGENTS_METABOLISM - color = "#FFFFFF" // rgb: 0, 0, 0 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - ..() - return - - cherryjelly - name = "Cherry Jelly" - id = "cherryjelly" - description = "Totally the best. Only to be spread on foods with excellent lateral symmetry." - reagent_state = LIQUID - nutriment_factor = 1 * REAGENTS_METABOLISM - color = "#801E28" // rgb: 128, 30, 40 - - on_mob_life(var/mob/living/M as mob) - M.nutrition += nutriment_factor - ..() - return - -///////////////////////////////////////////////////////////////////////////////////////////////////////// -/////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum//////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////// - - drink - name = "Drink" - id = "drink" - description = "Uh, some kind of drink." - reagent_state = LIQUID - nutriment_factor = 1 * REAGENTS_METABOLISM - color = "#E78108" // rgb: 231, 129, 8 - var/adj_dizzy = 0 - var/adj_drowsy = 0 - var/adj_sleepy = 0 - var/adj_temp = 0 - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.nutrition += nutriment_factor - holder.remove_reagent(src.id, FOOD_METABOLISM) - // Drinks should be used up faster than other reagents. - holder.remove_reagent(src.id, FOOD_METABOLISM) - if (adj_dizzy) M.dizziness = max(0,M.dizziness + adj_dizzy) - if (adj_drowsy) M.drowsyness = max(0,M.drowsyness + adj_drowsy) - if (adj_sleepy) M.sleeping = max(0,M.sleeping + adj_sleepy) - if (adj_temp) - if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 - M.bodytemperature = min(310, M.bodytemperature + (25 * TEMPERATURE_DAMAGE_COEFFICIENT)) - - ..() - return - - drink/orangejuice - name = "Orange juice" - id = "orangejuice" - description = "Both delicious AND rich in Vitamin C, what more do you need?" - color = "#E78108" // rgb: 231, 129, 8 - - glass_icon_state = "glass_orange" - glass_name = "glass of orange juice" - glass_desc = "Vitamins! Yay!" - - on_mob_life(var/mob/living/M as mob) - ..() - if(M.getOxyLoss() && prob(30)) M.adjustOxyLoss(-1) - return - - drink/tomatojuice - name = "Tomato Juice" - id = "tomatojuice" - description = "Tomatoes made into juice. What a waste of big, juicy tomatoes, huh?" - color = "#731008" // rgb: 115, 16, 8 - - glass_icon_state = "glass_red" - glass_name = "glass of tomato juice" - glass_desc = "Are you sure this is tomato juice?" - - on_mob_life(var/mob/living/M as mob) - ..() - if(M.getFireLoss() && prob(20)) M.heal_organ_damage(0,1) - return - - drink/limejuice - name = "Lime Juice" - id = "limejuice" - description = "The sweet-sour juice of limes." - color = "#365E30" // rgb: 54, 94, 48 - - glass_icon_state = "glass_green" - glass_name = "glass of lime juice" - glass_desc = "A glass of sweet-sour lime juice" - - on_mob_life(var/mob/living/M as mob) - ..() - if(M.getToxLoss() && prob(20)) M.adjustToxLoss(-1*REM) - return - - drink/carrotjuice - name = "Carrot juice" - id = "carrotjuice" - description = "It is just like a carrot but without crunching." - color = "#FF8C00" // rgb: 255, 140, 0 - - glass_icon_state = "carrotjuice" - glass_name = "glass of carrot juice" - glass_desc = "It is just like a carrot but without crunching." - - on_mob_life(var/mob/living/M as mob) - ..() - M.eye_blurry = max(M.eye_blurry-1 , 0) - M.eye_blind = max(M.eye_blind-1 , 0) - if(!data) data = 1 - switch(data) - if(1 to 20) - //nothing - if(21 to INFINITY) - if (prob(data-10)) - M.disabilities &= ~NEARSIGHTED - data++ - return - - drink/berryjuice - name = "Berry Juice" - id = "berryjuice" - description = "A delicious blend of several different kinds of berries." - color = "#990066" // rgb: 153, 0, 102 - - glass_icon_state = "berryjuice" - glass_name = "glass of berry juice" - glass_desc = "Berry juice. Or maybe it's jam. Who cares?" - - drink/grapejuice - name = "Grape Juice" - id = "grapejuice" - description = "It's grrrrrape!" - color = "#863333" // rgb: 134, 51, 51 - - glass_icon_state = "grapejuice" - glass_name = "glass of grape juice" - glass_desc = "It's grrrrrape!" - - drink/grapesoda - name = "Grape Soda" - id = "grapesoda" - description = "Grapes made into a fine drank." - color = "#421C52" // rgb: 98, 57, 53 - adj_drowsy = -3 - - glass_icon_state = "gsodaglass" - glass_name = "glass of grape soda" - glass_desc = "Looks like a delicious drink!" - - drink/poisonberryjuice - name = "Poison Berry Juice" - id = "poisonberryjuice" - description = "A tasty juice blended from various kinds of very deadly and toxic berries." - color = "#863353" // rgb: 134, 51, 83 - - glass_icon_state = "poisonberryjuice" - glass_name = "glass of poison berry juice" - glass_desc = "A glass of deadly juice." - - on_mob_life(var/mob/living/M as mob) - ..() - M.adjustToxLoss(1) - return - - drink/watermelonjuice - name = "Watermelon Juice" - id = "watermelonjuice" - description = "Delicious juice made from watermelon." - color = "#B83333" // rgb: 184, 51, 51 - - glass_icon_state = "glass_red" - glass_name = "glass of watermelon juice" - glass_desc = "Delicious juice made from watermelon." - - drink/lemonjuice - name = "Lemon Juice" - id = "lemonjuice" - description = "This juice is VERY sour." - color = "#AFAF00" // rgb: 175, 175, 0 - - glass_icon_state = "lemonjuice" - glass_name = "glass of lemon juice" - glass_desc = "Sour..." - - drink/banana - name = "Banana Juice" - id = "banana" - description = "The raw essence of a banana." - color = "#C3AF00" // rgb: 195, 175, 0 - - glass_icon_state = "banana" - glass_name = "glass of banana juice" - glass_desc = "The raw essence of a banana. HONK!" - - drink/nothing - name = "Nothing" - id = "nothing" - description = "Absolutely nothing." - - glass_icon_state = "nothing" - glass_name = "glass of nothing" - glass_desc = "Absolutely nothing." - - drink/potato_juice - name = "Potato Juice" - id = "potato" - description = "Juice of the potato. Bleh." - nutriment_factor = 2 * FOOD_METABOLISM - color = "#302000" // rgb: 48, 32, 0 - - glass_icon_state = "glass_brown" - glass_name = "glass of potato juice" - glass_desc = "Juice from a potato. Bleh." - - drink/milk - name = "Milk" - id = "milk" - description = "An opaque white liquid produced by the mammary glands of mammals." - color = "#DFDFDF" // rgb: 223, 223, 223 - - glass_icon_state = "glass_white" - glass_name = "glass of milk" - glass_desc = "White and nutritious goodness!" - - on_mob_life(var/mob/living/M as mob) - if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) - holder.remove_reagent("capsaicin", 10*REAGENTS_METABOLISM) - ..() - return - - drink/milk/soymilk - name = "Soy Milk" - id = "soymilk" - description = "An opaque white liquid made from soybeans." - color = "#DFDFC7" // rgb: 223, 223, 199 - - glass_icon_state = "glass_white" - glass_name = "glass of soy milk" - glass_desc = "White and nutritious soy goodness!" - - drink/milk/cream - name = "Cream" - id = "cream" - description = "The fatty, still liquid part of milk. Why don't you mix this with sum scotch, eh?" - color = "#DFD7AF" // rgb: 223, 215, 175 - - glass_icon_state = "glass_white" - glass_name = "glass of cream" - glass_desc = "Ewwww..." - - drink/grenadine - name = "Grenadine Syrup" - id = "grenadine" - description = "Made in the modern day with proper pomegranate substitute. Who uses real fruit, anyways?" - color = "#FF004F" // rgb: 255, 0, 79 - - glass_icon_state = "grenadineglass" - glass_name = "glass of grenadine syrup" - glass_desc = "Sweet and tangy, a bar syrup used to add color or flavor to drinks." - glass_center_of_mass = list("x"=17, "y"=6) - - drink/hot_coco - name = "Hot Chocolate" - id = "hot_coco" - description = "Made with love! And cocoa beans." - nutriment_factor = 2 * FOOD_METABOLISM - color = "#403010" // rgb: 64, 48, 16 - adj_temp = 5 - - glass_icon_state = "chocolateglass" - glass_name = "glass of hot chocolate" - glass_desc = "Made with love! And cocoa beans." - - drink/coffee - name = "Coffee" - id = "coffee" - description = "Coffee is a brewed drink prepared from roasted seeds, commonly called coffee beans, of the coffee plant." - color = "#482000" // rgb: 72, 32, 0 - adj_dizzy = -5 - adj_drowsy = -3 - adj_sleepy = -2 - adj_temp = 25 - - glass_icon_state = "hot_coffee" - glass_name = "cup of coffee" - glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere." - - on_mob_life(var/mob/living/M as mob) - ..() - M.make_jittery(5) - if(adj_temp > 0) - holder.remove_reagent("frostoil", 10*REAGENTS_METABOLISM) - - holder.remove_reagent(src.id, 0.1) - - drink/coffee/icecoffee - name = "Iced Coffee" - id = "icecoffee" - description = "Coffee and ice, refreshing and cool." - color = "#102838" // rgb: 16, 40, 56 - adj_temp = -5 - - glass_icon_state = "icedcoffeeglass" - glass_name = "glass of iced coffee" - glass_desc = "A drink to perk you up and refresh you!" - - drink/coffee/soy_latte - name = "Soy Latte" - id = "soy_latte" - description = "A nice and tasty beverage while you are reading your hippie books." - color = "#664300" // rgb: 102, 67, 0 - adj_sleepy = 0 - adj_temp = 5 - - glass_icon_state = "soy_latte" - glass_name = "glass of soy latte" - glass_desc = "A nice and refrshing beverage while you are reading." - glass_center_of_mass = list("x"=15, "y"=9) - - on_mob_life(var/mob/living/M as mob) - ..() - M.sleeping = 0 - if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) - return - - drink/coffee/cafe_latte - name = "Cafe Latte" - id = "cafe_latte" - description = "A nice, strong and tasty beverage while you are reading." - color = "#664300" // rgb: 102, 67, 0 - adj_sleepy = 0 - adj_temp = 5 - - glass_icon_state = "cafe_latte" - glass_name = "glass of cafe latte" - glass_desc = "A nice, strong and refreshing beverage while you are reading." - glass_center_of_mass = list("x"=15, "y"=9) - - on_mob_life(var/mob/living/M as mob) - ..() - M.sleeping = 0 - if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) - return - - drink/tea - name = "Tea" - id = "tea" - description = "Tasty black tea, it has antioxidants, it's good for you!" - color = "#101000" // rgb: 16, 16, 0 - adj_dizzy = -2 - adj_drowsy = -1 - adj_sleepy = -3 - adj_temp = 20 - - glass_icon_state = "bigteacup" - glass_name = "cup of tea" - glass_desc = "Tasty black tea, it has antioxidants, it's good for you!" - - on_mob_life(var/mob/living/M as mob) - ..() - if(M.getToxLoss() && prob(20)) - M.adjustToxLoss(-1) - return - - drink/tea/icetea - name = "Iced Tea" - id = "icetea" - description = "No relation to a certain rap artist/ actor." - color = "#104038" // rgb: 16, 64, 56 - adj_temp = -5 - - glass_icon_state = "icedteaglass" - glass_name = "glass of iced tea" - glass_desc = "No relation to a certain rap artist/ actor." - glass_center_of_mass = list("x"=15, "y"=10) - - drink/cold - name = "Cold drink" - adj_temp = -5 - - drink/cold/tonic - name = "Tonic Water" - id = "tonic" - description = "It tastes strange but at least the quinine keeps the Space Malaria at bay." - color = "#664300" // rgb: 102, 67, 0 - adj_dizzy = -5 - adj_drowsy = -3 - adj_sleepy = -2 - - glass_icon_state = "glass_clear" - glass_name = "glass of tonic water" - glass_desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away." - - drink/cold/sodawater - name = "Soda Water" - id = "sodawater" - description = "A can of club soda. Why not make a scotch and soda?" - color = "#619494" // rgb: 97, 148, 148 - adj_dizzy = -5 - adj_drowsy = -3 - - glass_icon_state = "glass_clear" - glass_name = "glass of soda water" - glass_desc = "Soda water. Why not make a scotch and soda?" - - drink/cold/ice - name = "Ice" - id = "ice" - description = "Frozen water, your dentist wouldn't like you chewing this." - reagent_state = SOLID - color = "#619494" // rgb: 97, 148, 148 - - glass_icon_state = "iceglass" - glass_name = "glass of ice" - glass_desc = "Generally, you're supposed to put something else in there too..." - - drink/cold/space_cola - name = "Space Cola" - id = "cola" - description = "A refreshing beverage." - reagent_state = LIQUID - color = "#100800" // rgb: 16, 8, 0 - adj_drowsy = -3 - - glass_icon_state = "glass_brown" - glass_name = "glass of Space Cola" - glass_desc = "A glass of refreshing Space Cola" - - drink/cold/nuka_cola - name = "Nuka Cola" - id = "nuka_cola" - description = "Cola, cola never changes." - color = "#100800" // rgb: 16, 8, 0 - adj_sleepy = -2 - - glass_icon_state = "nuka_colaglass" - glass_name = "glass of Nuka-Cola" - glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland" - glass_center_of_mass = list("x"=16, "y"=6) - - on_mob_life(var/mob/living/M as mob) - M.make_jittery(20) - M.druggy = max(M.druggy, 30) - M.dizziness +=5 - M.drowsyness = 0 - ..() - return - - drink/cold/spacemountainwind - name = "Mountain Wind" - id = "spacemountainwind" - description = "Blows right through you like a space wind." - color = "#102000" // rgb: 16, 32, 0 - adj_drowsy = -7 - adj_sleepy = -1 - - glass_icon_state = "Space_mountain_wind_glass" - glass_name = "glass of Space Mountain Wind" - glass_desc = "Space Mountain Wind. As you know, there are no mountains in space, only wind." - - drink/cold/dr_gibb - name = "Dr. Gibb" - id = "dr_gibb" - description = "A delicious blend of 42 different flavours" - color = "#102000" // rgb: 16, 32, 0 - adj_drowsy = -6 - - glass_icon_state = "dr_gibb_glass" - glass_name = "glass of Dr. Gibb" - glass_desc = "Dr. Gibb. Not as dangerous as the name might imply." - - drink/cold/space_up - name = "Space-Up" - id = "space_up" - description = "Tastes like a hull breach in your mouth." - color = "#202800" // rgb: 32, 40, 0 - adj_temp = -8 - - glass_icon_state = "space-up_glass" - glass_name = "glass of Space-up" - glass_desc = "Space-up. It helps keep your cool." - - drink/cold/lemon_lime - name = "Lemon Lime" - description = "A tangy substance made of 0.5% natural citrus!" - id = "lemon_lime" - color = "#878F00" // rgb: 135, 40, 0 - adj_temp = -8 - - glass_icon_state = "lemonlime" - glass_name = "glass of lemon lime soda" - glass_desc = "A tangy substance made of 0.5% natural citrus!" - - drink/cold/lemonade - name = "Lemonade" - description = "Oh the nostalgia..." - id = "lemonade" - color = "#FFFF00" // rgb: 255, 255, 0 - - glass_icon_state = "lemonadeglass" - glass_name = "glass of lemonade" - glass_desc = "Oh the nostalgia..." - - drink/cold/kiraspecial - name = "Kira Special" - description = "Long live the guy who everyone had mistaken for a girl. Baka!" - id = "kiraspecial" - color = "#CCCC99" // rgb: 204, 204, 153 - - glass_icon_state = "kiraspecial" - glass_name = "glass of Kira Special" - glass_desc = "Long live the guy who everyone had mistaken for a girl. Baka!" - glass_center_of_mass = list("x"=16, "y"=12) - - drink/cold/brownstar - name = "Brown Star" - description = "It's not what it sounds like..." - id = "brownstar" - color = "#9F3400" // rgb: 159, 052, 000 - adj_temp = - 2 - - glass_icon_state = "brownstar" - glass_name = "glass of Brown Star" - glass_desc = "It's not what it sounds like..." - - drink/cold/milkshake - name = "Milkshake" - description = "Glorious brainfreezing mixture." - id = "milkshake" - color = "#AEE5E4" // rgb" 174, 229, 228 - adj_temp = -9 - - glass_icon_state = "milkshake" - glass_name = "glass of milkshake" - glass_desc = "Glorious brainfreezing mixture." - glass_center_of_mass = list("x"=16, "y"=7) - - on_mob_life(var/mob/living/M as mob) - if(!M) - M = holder.my_atom - if(prob(1)) - M.emote("shiver") - M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0) - if(istype(M, /mob/living/carbon/slime)) - M.bodytemperature = max(M.bodytemperature - rand(10,20), 0) - holder.remove_reagent("capsaicin", 5) - holder.remove_reagent(src.id, FOOD_METABOLISM) - ..() - return - - drink/cold/rewriter - name = "Rewriter" - description = "The secret of the sanctuary of the Libarian..." - id = "rewriter" - color = "#485000" // rgb:72, 080, 0 - - glass_icon_state = "rewriter" - glass_name = "glass of Rewriter" - glass_desc = "The secret of the sanctuary of the Libarian..." - glass_center_of_mass = list("x"=16, "y"=9) - - on_mob_life(var/mob/living/M as mob) - ..() - M.make_jittery(5) - return - - - doctor_delight - name = "The Doctor's Delight" - id = "doctorsdelight" - description = "A gulp a day keeps the MediBot away. That's probably for the best." - reagent_state = LIQUID - color = "#FF8CFF" // rgb: 255, 140, 255 - nutriment_factor = 1 * FOOD_METABOLISM - - glass_icon_state = "doctorsdelightglass" - glass_name = "glass of The Doctor's Delight" - glass_desc = "A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place." - glass_center_of_mass = list("x"=16, "y"=8) - - on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor - holder.remove_reagent(src.id, FOOD_METABOLISM) - if(!M) M = holder.my_atom - if(M:getOxyLoss() && prob(50)) M:adjustOxyLoss(-2) - if(M:getBruteLoss() && prob(60)) M:heal_organ_damage(2,0) - if(M:getFireLoss() && prob(50)) M:heal_organ_damage(0,2) - if(M:getToxLoss() && prob(50)) M:adjustToxLoss(-2) - if(M.dizziness !=0) M.dizziness = max(0,M.dizziness-15) - if(M.confused !=0) M.confused = max(0,M.confused - 5) - ..() - return - -//////////////////////////////////////////////The ten friggen million reagents that get you drunk////////////////////////////////////////////// - - atomicbomb - name = "Atomic Bomb" - id = "atomicbomb" - description = "Nuclear proliferation never tasted so good." - reagent_state = LIQUID - color = "#666300" // rgb: 102, 99, 0 - - glass_icon_state = "atomicbombglass" - glass_name = "glass of Atomic Bomb" - glass_desc = "Nanotrasen cannot take legal responsibility for your actions after imbibing." - glass_center_of_mass = list("x"=15, "y"=7) - - on_mob_life(var/mob/living/M as mob) - M.druggy = max(M.druggy, 50) - M.confused = max(M.confused+2,0) - M.make_dizzy(10) - if (!M.stuttering) M.stuttering = 1 - M.stuttering += 3 - if(!data) data = 1 - data++ - switch(data) - if(51 to 200) - M.sleeping += 1 - if(201 to INFINITY) - M.sleeping += 1 - M.adjustToxLoss(2) - ..() - return - - gargle_blaster - name = "Pan-Galactic Gargle Blaster" - id = "gargleblaster" - description = "Whoah, this stuff looks volatile!" - reagent_state = LIQUID - color = "#664300" // rgb: 102, 67, 0 - - glass_icon_state = "gargleblasterglass" - glass_name = "glass of Pan-Galactic Gargle Blaster" - glass_desc = "Does... does this mean that Arthur and Ford are on the station? Oh joy." - glass_center_of_mass = list("x"=17, "y"=6) - - on_mob_life(var/mob/living/M as mob) - if(!data) data = 1 - data++ - M.dizziness +=6 - switch(data) - if(15 to 45) - M.stuttering = max(M.stuttering+3,0) - if(45 to 55) - if (prob(50)) - M.confused = max(M.confused+3,0) - if(55 to 200) - M.druggy = max(M.druggy, 55) - if(200 to INFINITY) - M.adjustToxLoss(2) - ..() - - neurotoxin - name = "Neurotoxin" - id = "neurotoxin" - description = "A strong neurotoxin that puts the subject into a death-like state." - reagent_state = LIQUID - color = "#2E2E61" // rgb: 46, 46, 97 - - glass_icon_state = "neurotoxinglass" - glass_name = "glass of Neurotoxin" - glass_desc = "A drink that is guaranteed to knock you silly." - glass_center_of_mass = list("x"=16, "y"=8) - - on_mob_life(var/mob/living/carbon/M as mob) - if(!M) M = holder.my_atom - M.weakened = max(M.weakened, 3) - if(!data) data = 1 - data++ - M.dizziness +=6 - switch(data) - if(15 to 45) - M.stuttering = max(M.stuttering+3,0) - if(45 to 55) - if (prob(50)) - M.confused = max(M.confused+3,0) - if(55 to 200) - M.druggy = max(M.druggy, 55) - if(200 to INFINITY) - M.adjustToxLoss(2) - ..() - - hippies_delight - name = "Hippies' Delight" - id = "hippiesdelight" - description = "You just don't get it maaaan." - reagent_state = LIQUID - color = "#664300" // rgb: 102, 67, 0 - - glass_icon_state = "hippiesdelightglass" - glass_name = "glass of Hippie's Delight" - glass_desc = "A drink enjoyed by people during the 1960's." - glass_center_of_mass = list("x"=16, "y"=8) - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.druggy = max(M.druggy, 50) - if(!data) data = 1 - data++ - switch(data) - if(1 to 5) - if (!M.stuttering) M.stuttering = 1 - M.make_dizzy(10) - if(prob(10)) M.emote(pick("twitch","giggle")) - if(5 to 10) - if (!M.stuttering) M.stuttering = 1 - M.make_jittery(20) - M.make_dizzy(20) - M.druggy = max(M.druggy, 45) - if(prob(20)) M.emote(pick("twitch","giggle")) - if (10 to 200) - if (!M.stuttering) M.stuttering = 1 - M.make_jittery(40) - M.make_dizzy(40) - M.druggy = max(M.druggy, 60) - if(prob(30)) M.emote(pick("twitch","giggle")) - if(200 to INFINITY) - if (!M.stuttering) M.stuttering = 1 - M.make_jittery(60) - M.make_dizzy(60) - M.druggy = max(M.druggy, 75) - if(prob(40)) M.emote(pick("twitch","giggle")) - if(prob(30)) M.adjustToxLoss(2) - holder.remove_reagent(src.id, 0.2) - ..() - return - -/*boozepwr chart -1-2 = non-toxic alcohol -3 = medium-toxic -4 = the hard stuff -5 = potent mixes -<6 = deadly toxic -*/ - - ethanol - name = "Ethanol" //Parent class for all alcoholic reagents. - id = "ethanol" - description = "A well-known alcohol with a variety of applications." - reagent_state = LIQUID - nutriment_factor = 0 //So alcohol can fill you up! If they want to. - color = "#404030" // rgb: 64, 64, 48 - var/boozepwr = 5 //higher numbers mean the booze will have an effect faster. - var/dizzy_adj = 3 - var/adj_drowsy = 0 - var/adj_sleepy = 0 - var/slurr_adj = 3 - var/confused_adj = 2 - var/slur_start = 90 //amount absorbed after which mob starts slurring - var/confused_start = 150 //amount absorbed after which mob starts confusing directions - var/blur_start = 300 //amount absorbed after which mob starts getting blurred vision - var/pass_out = 400 //amount absorbed after which mob starts passing out - - glass_icon_state = "glass_clear" - glass_name = "glass of ethanol" - glass_desc = "A well-known alcohol with a variety of applications." - - on_mob_life(var/mob/living/M as mob, var/alien) - M:nutrition += nutriment_factor - holder.remove_reagent(src.id, (alien ? FOOD_METABOLISM : ALCOHOL_METABOLISM)) // Catch-all for creatures without livers. - - if (adj_drowsy) M.drowsyness = max(0,M.drowsyness + adj_drowsy) - if (adj_sleepy) M.sleeping = max(0,M.sleeping + adj_sleepy) - - if(!src.data || (!isnum(src.data) && src.data.len)) data = 1 //if it doesn't exist we set it. if it's a list we're going to set it to 1 as well. This is to - src.data += boozepwr //avoid a runtime error associated with drinking blood mixed in drinks (demon's blood). - - var/d = data - - // make all the beverages work together - for(var/datum/reagent/ethanol/A in holder.reagent_list) - if(A != src && isnum(A.data)) d += A.data - - if(alien && alien == IS_SKRELL) //Skrell get very drunk very quickly. - d*=5 - - M.dizziness += dizzy_adj. - if(d >= slur_start && d < pass_out) - if (!M:slurring) M:slurring = 1 - M:slurring += slurr_adj - if(d >= confused_start && prob(33)) - if (!M:confused) M:confused = 1 - M.confused = max(M:confused+confused_adj,0) - if(d >= blur_start) - M.eye_blurry = max(M.eye_blurry, 10) - M:drowsyness = max(M:drowsyness, 0) - if(d >= pass_out) - M:paralysis = max(M:paralysis, 20) - M:drowsyness = max(M:drowsyness, 30) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/obj/item/organ/liver/L = H.internal_organs_by_name["liver"] - if (!L) - H.adjustToxLoss(5) - else if(istype(L)) - L.take_damage(0.1, 1) - H.adjustToxLoss(0.1) - ..() - return - - reaction_obj(var/obj/O, var/volume) - if(istype(O,/obj/item/weapon/paper)) - var/obj/item/weapon/paper/paperaffected = O - paperaffected.clearpaper() - usr << "The solution dissolves the ink on the paper." - if(istype(O,/obj/item/weapon/book)) - if(istype(O,/obj/item/weapon/book/tome)) - usr << "The solution does nothing. Whatever this is, it isn't normal ink." - return - if(volume >= 5) - var/obj/item/weapon/book/affectedbook = O - affectedbook.dat = null - usr << "The solution dissolves the ink on the book." - else - usr << "It wasn't enough..." - return - - reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with ethanol isn't quite as good as fuel. - if(!istype(M, /mob/living)) - return - if(method == TOUCH) - M.adjust_fire_stacks(volume / 15) - return - ethanol/beer - name = "Beer" - id = "beer" - description = "An alcoholic beverage made from malted grains, hops, yeast, and water." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1 - nutriment_factor = 1 * FOOD_METABOLISM - - glass_icon_state = "beerglass" - glass_name = "glass of beer" - glass_desc = "A freezing pint of beer" - glass_center_of_mass = list("x"=16, "y"=8) - - on_mob_life(var/mob/living/M as mob) - M:jitteriness = max(M:jitteriness-3,0) - ..() - return - - ethanol/kahlua - name = "Kahlua" - id = "kahlua" - description = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936!" - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1.5 - dizzy_adj = -5 - adj_drowsy = -3 - adj_sleepy = -2 - - glass_icon_state = "kahluaglass" - glass_name = "glass of RR coffee liquor" - glass_desc = "DAMN, THIS THING LOOKS ROBUST" - glass_center_of_mass = list("x"=15, "y"=7) - - on_mob_life(var/mob/living/M as mob) - M.make_jittery(5) - ..() - return - - ethanol/whiskey - name = "Whiskey" - id = "whiskey" - description = "A superb and well-aged single-malt whiskey. Damn." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - dizzy_adj = 4 - - glass_icon_state = "whiskeyglass" - glass_name = "glass of whiskey" - glass_desc = "The silky, smokey whiskey goodness inside the glass makes the drink look very classy." - glass_center_of_mass = list("x"=16, "y"=12) - - ethanol/specialwhiskey - name = "Special Blend Whiskey" - id = "specialwhiskey" - description = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - dizzy_adj = 4 - slur_start = 30 //amount absorbed after which mob starts slurring - - glass_icon_state = "whiskeyglass" - glass_name = "glass of special blend whiskey" - glass_desc = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything." - glass_center_of_mass = list("x"=16, "y"=12) - - ethanol/thirteenloko - name = "Thirteen Loko" - id = "thirteenloko" - description = "A potent mixture of caffeine and alcohol." - color = "#102000" // rgb: 16, 32, 0 - boozepwr = 2 - nutriment_factor = 1 * FOOD_METABOLISM - - glass_icon_state = "thirteen_loko_glass" - glass_name = "glass of Thirteen Loko" - glass_desc = "This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass." - - on_mob_life(var/mob/living/M as mob) - M:drowsyness = max(0,M:drowsyness-7) - if (M.bodytemperature > 310) - M.bodytemperature = max(310, M.bodytemperature - (5 * TEMPERATURE_DAMAGE_COEFFICIENT)) - M.make_jittery(5) - ..() - return - - ethanol/vodka - name = "Vodka" - id = "vodka" - description = "Number one drink AND fueling choice for Russians worldwide." - color = "#0064C8" // rgb: 0, 100, 200 - boozepwr = 2 - - glass_icon_state = "ginvodkaglass" - glass_name = "glass of vodka" - glass_desc = "The glass contain wodka. Xynta." - glass_center_of_mass = list("x"=16, "y"=12) - - on_mob_life(var/mob/living/M as mob) - M.radiation = max(M.radiation-1,0) - ..() - return - - ethanol/bilk - name = "Bilk" - id = "bilk" - description = "This appears to be beer mixed with milk. Disgusting." - color = "#895C4C" // rgb: 137, 92, 76 - boozepwr = 1 - nutriment_factor = 2 * FOOD_METABOLISM - - glass_icon_state = "glass_brown" - glass_name = "glass of bilk" - glass_desc = "A brew of milk and beer. For those alcoholics who fear osteoporosis." - - ethanol/threemileisland - name = "Three Mile Island Iced Tea" - id = "threemileisland" - description = "Made for a woman, strong enough for a man." - color = "#666340" // rgb: 102, 99, 64 - boozepwr = 5 - - glass_icon_state = "threemileislandglass" - glass_name = "glass of Three Mile Island iced tea" - glass_desc = "A glass of this is sure to prevent a meltdown." - glass_center_of_mass = list("x"=16, "y"=2) - - on_mob_life(var/mob/living/M as mob) - M.druggy = max(M.druggy, 50) - ..() - return - - ethanol/gin - name = "Gin" - id = "gin" - description = "It's gin. In space. I say, good sir." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1 - dizzy_adj = 3 - - glass_icon_state = "ginvodkaglass" - glass_name = "glass of gin" - glass_desc = "A crystal clear glass of Griffeater gin." - glass_center_of_mass = list("x"=16, "y"=12) - - ethanol/tequilla - name = "Tequila" - id = "tequilla" - description = "A strong and mildly flavoured, mexican produced spirit. Feeling thirsty hombre?" - color = "#FFFF91" // rgb: 255, 255, 145 - boozepwr = 2 - - glass_icon_state = "tequillaglass" - glass_name = "glass of Tequilla" - glass_desc = "Now all that's missing is the weird colored shades!" - glass_center_of_mass = list("x"=16, "y"=12) - - ethanol/vermouth - name = "Vermouth" - id = "vermouth" - description = "You suddenly feel a craving for a martini..." - color = "#91FF91" // rgb: 145, 255, 145 - boozepwr = 1.5 - - glass_icon_state = "vermouthglass" - glass_name = "glass of vermouth" - glass_desc = "You wonder why you're even drinking this straight." - glass_center_of_mass = list("x"=16, "y"=12) - - ethanol/wine - name = "Wine" - id = "wine" - description = "An premium alchoholic beverage made from distilled grape juice." - color = "#7E4043" // rgb: 126, 64, 67 - boozepwr = 1.5 - dizzy_adj = 2 - slur_start = 65 //amount absorbed after which mob starts slurring - confused_start = 145 //amount absorbed after which mob starts confusing directions - - glass_icon_state = "wineglass" - glass_name = "glass of wine" - glass_desc = "A very classy looking drink." - glass_center_of_mass = list("x"=15, "y"=7) - - ethanol/cognac - name = "Cognac" - id = "cognac" - description = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. Classy as fornication." - color = "#AB3C05" // rgb: 171, 60, 5 - boozepwr = 1.5 - dizzy_adj = 4 - confused_start = 115 //amount absorbed after which mob starts confusing directions - - glass_icon_state = "cognacglass" - glass_name = "glass of cognac" - glass_desc = "Damn, you feel like some kind of French aristocrat just by holding this." - glass_center_of_mass = list("x"=16, "y"=6) - - ethanol/hooch - name = "Hooch" - id = "hooch" - description = "Either someone's failure at cocktail making or attempt in alchohol production. In any case, do you really want to drink that?" - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - dizzy_adj = 6 - slurr_adj = 5 - slur_start = 35 //amount absorbed after which mob starts slurring - confused_start = 90 //amount absorbed after which mob starts confusing directions - - glass_icon_state = "glass_brown2" - glass_name = "glass of Hooch" - glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night." - - ethanol/ale - name = "Ale" - id = "ale" - description = "A dark alchoholic beverage made by malted barley and yeast." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1 - - glass_icon_state = "aleglass" - glass_name = "glass of ale" - glass_desc = "A freezing pint of delicious ale" - glass_center_of_mass = list("x"=16, "y"=8) - - ethanol/absinthe - name = "Absinthe" - id = "absinthe" - description = "Watch out that the Green Fairy doesn't come for you!" - color = "#33EE00" // rgb: 51, 238, 0 - boozepwr = 4 - dizzy_adj = 5 - slur_start = 15 - confused_start = 30 - - glass_icon_state = "absintheglass" - glass_name = "glass of absinthe" - glass_desc = "Wormwood, anise, oh my." - glass_center_of_mass = list("x"=16, "y"=5) - - ethanol/pwine - name = "Poison Wine" - id = "pwine" - description = "Is this even wine? Toxic! Hallucinogenic! Probably consumed in boatloads by your superiors!" - color = "#000000" // rgb: 0, 0, 0 SHOCKER - boozepwr = 1 - dizzy_adj = 1 - slur_start = 1 - confused_start = 1 - - glass_icon_state = "pwineglass" - glass_name = "glass of ???" - glass_desc = "A black ichor with an oily purple sheer on top. Are you sure you should drink this?" - glass_center_of_mass = list("x"=16, "y"=5) - - on_mob_life(var/mob/living/M as mob) - if(!M) M = holder.my_atom - M.druggy = max(M.druggy, 50) - if(!data) data = 1 - data++ - switch(data) - if(1 to 25) - if (!M.stuttering) M.stuttering = 1 - M.make_dizzy(1) - M.hallucination = max(M.hallucination, 3) - if(prob(1)) M.emote(pick("twitch","giggle")) - if(25 to 75) - if (!M.stuttering) M.stuttering = 1 - M.hallucination = max(M.hallucination, 10) - M.make_jittery(2) - M.make_dizzy(2) - M.druggy = max(M.druggy, 45) - if(prob(5)) M.emote(pick("twitch","giggle")) - if (75 to 150) - if (!M.stuttering) M.stuttering = 1 - M.hallucination = max(M.hallucination, 60) - M.make_jittery(4) - M.make_dizzy(4) - M.druggy = max(M.druggy, 60) - if(prob(10)) M.emote(pick("twitch","giggle")) - if(prob(30)) M.adjustToxLoss(2) - if (150 to 300) - if (!M.stuttering) M.stuttering = 1 - M.hallucination = max(M.hallucination, 60) - M.make_jittery(4) - M.make_dizzy(4) - M.druggy = max(M.druggy, 60) - if(prob(10)) M.emote(pick("twitch","giggle")) - if(prob(30)) M.adjustToxLoss(2) - if(prob(5)) if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/obj/item/organ/heart/L = H.internal_organs_by_name["heart"] - if (L && istype(L)) - L.take_damage(5, 0) - if (300 to INFINITY) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/obj/item/organ/heart/L = H.internal_organs_by_name["heart"] - if (L && istype(L)) - L.take_damage(100, 0) - holder.remove_reagent(src.id, FOOD_METABOLISM) - - ethanol/rum - name = "Rum" - id = "rum" - description = "Yohoho and all that." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1.5 - - glass_icon_state = "rumglass" - glass_name = "glass of rum" - glass_desc = "Now you want to Pray for a pirate suit, don't you?" - glass_center_of_mass = list("x"=16, "y"=12) - - ethanol/deadrum - name = "Deadrum" - id = "rum" // duplicate ids? - description = "Popular with the sailors. Not very popular with everyone else." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1 - - glass_icon_state = "rumglass" - glass_name = "glass of rum" - glass_desc = "Now you want to Pray for a pirate suit, don't you?" - glass_center_of_mass = list("x"=16, "y"=12) - - on_mob_life(var/mob/living/M as mob) - ..() - M.dizziness +=5 - return - - ethanol/sake - name = "Sake" - id = "sake" - description = "Anime's favorite drink." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - - glass_icon_state = "ginvodkaglass" - glass_name = "glass of sake" - glass_desc = "A glass of sake." - glass_center_of_mass = list("x"=16, "y"=12) - -/////////////////////////////////////////////////////////////////cocktail entities////////////////////////////////////////////// - - - ethanol/goldschlager - name = "Goldschlager" - id = "goldschlager" - description = "100 proof cinnamon schnapps, made for alcoholic teen girls on spring break." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "ginvodkaglass" - glass_name = "glass of Goldschlager" - glass_desc = "100 proof that teen girls will drink anything with gold in it." - glass_center_of_mass = list("x"=16, "y"=12) - - ethanol/patron - name = "Patron" - id = "patron" - description = "Tequila with silver in it, a favorite of alcoholic women in the club scene." - color = "#585840" // rgb: 88, 88, 64 - boozepwr = 1.5 - - glass_icon_state = "patronglass" - glass_name = "glass of Patron" - glass_desc = "Drinking patron in the bar, with all the subpar ladies." - glass_center_of_mass = list("x"=7, "y"=8) - - ethanol/gintonic - name = "Gin and Tonic" - id = "gintonic" - description = "An all time classic, mild cocktail." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1 - - glass_icon_state = "gintonicglass" - glass_name = "glass of gin and tonic" - glass_desc = "A mild but still great cocktail. Drink up, like a true Englishman." - glass_center_of_mass = list("x"=16, "y"=7) - - ethanol/cuba_libre - name = "Cuba Libre" - id = "cubalibre" - description = "Rum, mixed with cola. Viva la revolucion." - color = "#3E1B00" // rgb: 62, 27, 0 - boozepwr = 1.5 - - glass_icon_state = "cubalibreglass" - glass_name = "glass of Cuba Libre" - glass_desc = "A classic mix of rum and cola." - glass_center_of_mass = list("x"=16, "y"=8) - - ethanol/whiskey_cola - name = "Whiskey Cola" - id = "whiskeycola" - description = "Whiskey, mixed with cola. Surprisingly refreshing." - color = "#3E1B00" // rgb: 62, 27, 0 - boozepwr = 2 - - glass_icon_state = "whiskeycolaglass" - glass_name = "glass of whiskey cola" - glass_desc = "An innocent-looking mixture of cola and Whiskey. Delicious." - glass_center_of_mass = list("x"=16, "y"=9) - - ethanol/martini - name = "Classic Martini" - id = "martini" - description = "Vermouth with Gin. Not quite how 007 enjoyed it, but still delicious." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - - glass_icon_state = "martiniglass" - glass_name = "glass of classic martini" - glass_desc = "Damn, the bartender even stirred it, not shook it." - glass_center_of_mass = list("x"=17, "y"=8) - - ethanol/vodkamartini - name = "Vodka Martini" - id = "vodkamartini" - description = "Vodka with Gin. Not quite how 007 enjoyed it, but still delicious." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 4 - - glass_icon_state = "martiniglass" - glass_name = "glass of vodka martini" - glass_desc ="A bastardisation of the classic martini. Still great." - glass_center_of_mass = list("x"=17, "y"=8) - - ethanol/white_russian - name = "White Russian" - id = "whiterussian" - description = "That's just, like, your opinion, man..." - color = "#A68340" // rgb: 166, 131, 64 - boozepwr = 3 - - glass_icon_state = "whiterussianglass" - glass_name = "glass of White Russian" - glass_desc = "A very nice looking drink. But that's just, like, your opinion, man." - glass_center_of_mass = list("x"=16, "y"=9) - - ethanol/screwdrivercocktail - name = "Screwdriver" - id = "screwdrivercocktail" - description = "Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious." - color = "#A68310" // rgb: 166, 131, 16 - boozepwr = 3 - - glass_icon_state = "screwdriverglass" - glass_name = "glass of Screwdriver" - glass_desc = "A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer." - glass_center_of_mass = list("x"=15, "y"=10) - - ethanol/booger - name = "Booger" - id = "booger" - description = "Ewww..." - color = "#8CFF8C" // rgb: 140, 255, 140 - boozepwr = 1.5 - - glass_icon_state = "booger" - glass_name = "glass of Booger" - glass_desc = "Ewww..." - - ethanol/bloody_mary - name = "Bloody Mary" - id = "bloodymary" - description = "A strange yet pleasurable mixture made of vodka, tomato and lime juice. Or at least you THINK the red stuff is tomato juice." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "bloodymaryglass" - glass_name = "glass of Bloody Mary" - glass_desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder." - - ethanol/brave_bull - name = "Brave Bull" - id = "bravebull" - description = "It's just as effective as Dutch-Courage!" - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "bravebullglass" - glass_name = "glass of Brave Bull" - glass_desc = "Tequilla and coffee liquor, brought together in a mouthwatering mixture. Drink up." - glass_center_of_mass = list("x"=15, "y"=8) - - ethanol/tequilla_sunrise - name = "Tequila Sunrise" - id = "tequillasunrise" - description = "Tequila and orange juice. Much like a Screwdriver, only Mexican~" - color = "#FFE48C" // rgb: 255, 228, 140 - boozepwr = 2 - - glass_icon_state = "tequillasunriseglass" - glass_name = "glass of Tequilla Sunrise" - glass_desc = "Oh great, now you feel nostalgic about sunrises back on Terra..." - - ethanol/toxins_special - name = "Toxins Special" - id = "phoronspecial" - description = "This thing is ON FIRE! CALL THE DAMN SHUTTLE!" - reagent_state = LIQUID - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 5 - - glass_icon_state = "toxinsspecialglass" - glass_name = "glass of Toxins Special" - glass_desc = "Whoah, this thing is on FIRE" - - on_mob_life(var/mob/living/M as mob) - if (M.bodytemperature < 330) - M.bodytemperature = min(330, M.bodytemperature + (15 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055 - ..() - return - - ethanol/beepsky_smash - name = "Beepsky Smash" - id = "beepskysmash" - description = "Deny drinking this and prepare for THE LAW." - reagent_state = LIQUID - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 4 - - glass_icon_state = "beepskysmashglass" - glass_name = "Beepsky Smash" - glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW." - glass_center_of_mass = list("x"=18, "y"=10) - - on_mob_life(var/mob/living/M as mob) - M.Stun(2) - ..() - return - - ethanol/irish_cream - name = "Irish Cream" - id = "irishcream" - description = "Whiskey-imbued cream, what else would you expect from the Irish." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - - glass_icon_state = "irishcreamglass" - glass_name = "glass of Irish cream" - glass_desc = "It's cream, mixed with whiskey. What else would you expect from the Irish?" - glass_center_of_mass = list("x"=16, "y"=9) - - ethanol/manly_dorf - name = "The Manly Dorf" - id = "manlydorf" - description = "Beer and Ale, brought together in a delicious mix. Intended for true men only." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - - glass_icon_state = "manlydorfglass" - glass_name = "glass of The Manly Dorf" - glass_desc = "A manly concotion made from Ale and Beer. Intended for true men only." - - ethanol/longislandicedtea - name = "Long Island Iced Tea" - id = "longislandicedtea" - description = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 4 - - glass_icon_state = "longislandicedteaglass" - glass_name = "glass of Long Island iced tea" - glass_desc = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only." - glass_center_of_mass = list("x"=16, "y"=8) - - ethanol/moonshine - name = "Moonshine" - id = "moonshine" - description = "You've really hit rock bottom now... your liver packed its bags and left last night." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 4 - - glass_icon_state = "glass_clear" - glass_name = "glass of moonshine" - glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night." - - ethanol/b52 - name = "B-52" - id = "b52" - description = "Coffee, Irish Cream, and cognac. You will get bombed." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 4 - - glass_icon_state = "b52glass" - glass_name = "glass of B-52" - glass_desc = "Kahlua, Irish cream, and congac. You will get bombed." - - ethanol/irishcoffee - name = "Irish Coffee" - id = "irishcoffee" - description = "Coffee, and alcohol. More fun than a Mimosa to drink in the morning." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "irishcoffeeglass" - glass_name = "glass of Irish coffee" - glass_desc = "Coffee and alcohol. More fun than a Mimosa to drink in the morning." - glass_center_of_mass = list("x"=15, "y"=10) - - ethanol/margarita - name = "Margarita" - id = "margarita" - description = "On the rocks with salt on the rim. Arriba~!" - color = "#8CFF8C" // rgb: 140, 255, 140 - boozepwr = 3 - - glass_icon_state = "margaritaglass" - glass_name = "glass of margarita" - glass_desc = "On the rocks with salt on the rim. Arriba~!" - glass_center_of_mass = list("x"=16, "y"=8) - - ethanol/black_russian - name = "Black Russian" - id = "blackrussian" - description = "For the lactose-intolerant. Still as classy as a White Russian." - color = "#360000" // rgb: 54, 0, 0 - boozepwr = 3 - - glass_icon_state = "blackrussianglass" - glass_name = "glass of Black Russian" - glass_desc = "For the lactose-intolerant. Still as classy as a White Russian." - glass_center_of_mass = list("x"=16, "y"=9) - - ethanol/manhattan - name = "Manhattan" - id = "manhattan" - description = "The Detective's undercover drink of choice. He never could stomach gin..." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "manhattanglass" - glass_name = "glass of Manhattan" - glass_desc = "The Detective's undercover drink of choice. He never could stomach gin..." - glass_center_of_mass = list("x"=17, "y"=8) - - ethanol/manhattan_proj - name = "Manhattan Project" - id = "manhattan_proj" - description = "A scientist's drink of choice, for pondering ways to blow up the station." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 5 - - glass_icon_state = "proj_manhattanglass" - glass_name = "glass of Manhattan Project" - glass_desc = "A scienitst drink of choice, for thinking how to blow up the station." - glass_center_of_mass = list("x"=17, "y"=8) - - on_mob_life(var/mob/living/M as mob) - M.druggy = max(M.druggy, 30) - ..() - return - - ethanol/whiskeysoda - name = "Whiskey Soda" - id = "whiskeysoda" - description = "For the more refined griffon." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "whiskeysodaglass2" - glass_name = "glass of whiskey soda" - glass_desc = "Ultimate refreshment." - glass_center_of_mass = list("x"=16, "y"=9) - - ethanol/antifreeze - name = "Anti-freeze" - id = "antifreeze" - description = "Ultimate refreshment." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 4 - - glass_icon_state = "antifreeze" - glass_name = "glass of Anti-freeze" - glass_desc = "The ultimate refreshment." - glass_center_of_mass = list("x"=16, "y"=8) - - on_mob_life(var/mob/living/M as mob) - if (M.bodytemperature < 330) - M.bodytemperature = min(330, M.bodytemperature + (20 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055 - ..() - return - - ethanol/barefoot - name = "Barefoot" - id = "barefoot" - description = "Barefoot and pregnant" - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1.5 - - glass_icon_state = "b&p" - glass_name = "glass of Barefoot" - glass_desc = "Barefoot and pregnant" - glass_center_of_mass = list("x"=17, "y"=8) - - ethanol/snowwhite - name = "Snow White" - id = "snowwhite" - description = "A cold refreshment" - color = "#FFFFFF" // rgb: 255, 255, 255 - boozepwr = 1.5 - - glass_icon_state = "snowwhite" - glass_name = "glass of Snow White" - glass_desc = "A cold refreshment." - glass_center_of_mass = list("x"=16, "y"=8) - - ethanol/melonliquor - name = "Melon Liquor" - id = "melonliquor" - description = "A relatively sweet and fruity 46 proof liquor." - color = "#138808" // rgb: 19, 136, 8 - boozepwr = 1 - - glass_icon_state = "emeraldglass" - glass_name = "glass of melon liquor" - glass_desc = "A relatively sweet and fruity 46 proof liquor." - glass_center_of_mass = list("x"=16, "y"=5) - - ethanol/bluecuracao - name = "Blue Curacao" - id = "bluecuracao" - description = "Exotically blue, fruity drink, distilled from oranges." - color = "#0000CD" // rgb: 0, 0, 205 - boozepwr = 1.5 - - glass_icon_state = "curacaoglass" - glass_name = "glass of blue curacao" - glass_desc = "Exotically blue, fruity drink, distilled from oranges." - glass_center_of_mass = list("x"=16, "y"=5) - - ethanol/suidream - name = "Sui Dream" - id = "suidream" - description = "Comprised of: White soda, blue curacao, melon liquor." - color = "#00A86B" // rgb: 0, 168, 107 - boozepwr = 0.5 - - glass_icon_state = "sdreamglass" - glass_name = "glass of Sui Dream" - glass_desc = "A froofy, fruity, and sweet mixed drink. Understanding the name only brings shame." - glass_center_of_mass = list("x"=16, "y"=5) - - ethanol/demonsblood - name = "Demons Blood" - id = "demonsblood" - description = "AHHHH!!!!" - color = "#820000" // rgb: 130, 0, 0 - boozepwr = 3 - - glass_icon_state = "demonsblood" - glass_name = "glass of Demons' Blood" - glass_desc = "Just looking at this thing makes the hair at the back of your neck stand up." - glass_center_of_mass = list("x"=16, "y"=2) - - ethanol/vodkatonic - name = "Vodka and Tonic" - id = "vodkatonic" - description = "For when a gin and tonic isn't russian enough." - color = "#0064C8" // rgb: 0, 100, 200 - boozepwr = 3 - dizzy_adj = 4 - slurr_adj = 3 - - glass_icon_state = "vodkatonicglass" - glass_name = "glass of vodka and tonic" - glass_desc = "For when a gin and tonic isn't Russian enough." - glass_center_of_mass = list("x"=16, "y"=7) - - ethanol/ginfizz - name = "Gin Fizz" - id = "ginfizz" - description = "Refreshingly lemony, deliciously dry." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1.5 - dizzy_adj = 4 - slurr_adj = 3 - - glass_icon_state = "ginfizzglass" - glass_name = "glass of gin fizz" - glass_desc = "Refreshingly lemony, deliciously dry." - glass_center_of_mass = list("x"=16, "y"=7) - - ethanol/bahama_mama - name = "Bahama mama" - id = "bahama_mama" - description = "Tropical cocktail." - color = "#FF7F3B" // rgb: 255, 127, 59 - boozepwr = 2 - - glass_icon_state = "bahama_mama" - glass_name = "glass of Bahama Mama" - glass_desc = "Tropical cocktail" - glass_center_of_mass = list("x"=16, "y"=5) - - ethanol/singulo - name = "Singulo" - id = "singulo" - description = "A blue-space beverage!" - color = "#2E6671" // rgb: 46, 102, 113 - boozepwr = 5 - dizzy_adj = 15 - slurr_adj = 15 - - glass_icon_state = "singulo" - glass_name = "glass of Singulo" - glass_desc = "A blue-space beverage." - glass_center_of_mass = list("x"=17, "y"=4) - - ethanol/sbiten - name = "Sbiten" - id = "sbiten" - description = "A spicy Vodka! Might be a little hot for the little guys!" - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "sbitenglass" - glass_name = "glass of Sbiten" - glass_desc = "A spicy mix of Vodka and Spice. Very hot." - glass_center_of_mass = list("x"=17, "y"=8) - - on_mob_life(var/mob/living/M as mob) - if (M.bodytemperature < 360) - M.bodytemperature = min(360, M.bodytemperature + (50 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055 - ..() - return - - ethanol/devilskiss - name = "Devils Kiss" - id = "devilskiss" - description = "Creepy time!" - color = "#A68310" // rgb: 166, 131, 16 - boozepwr = 3 - - glass_icon_state = "devilskiss" - glass_name = "glass of Devil's Kiss" - glass_desc = "Creepy time!" - glass_center_of_mass = list("x"=16, "y"=8) - - ethanol/red_mead - name = "Red Mead" - id = "red_mead" - description = "The true Viking's drink! Even though it has a strange red color." - color = "#C73C00" // rgb: 199, 60, 0 - boozepwr = 1.5 - - glass_icon_state = "red_meadglass" - glass_name = "glass of red mead" - glass_desc = "A true Viking's beverage, though its color is strange." - glass_center_of_mass = list("x"=17, "y"=10) - - ethanol/mead - name = "Mead" - id = "mead" - description = "A Viking's drink, though a cheap one." - reagent_state = LIQUID - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1.5 - nutriment_factor = 1 * FOOD_METABOLISM - - glass_icon_state = "meadglass" - glass_name = "glass of mead" - glass_desc = "A Viking's beverage, though a cheap one." - glass_center_of_mass = list("x"=17, "y"=10) - - ethanol/iced_beer - name = "Iced Beer" - id = "iced_beer" - description = "A beer which is so cold the air around it freezes." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 1 - - glass_icon_state = "iced_beerglass" - glass_name = "glass of iced beer" - glass_desc = "A beer so frosty, the air around it freezes." - glass_center_of_mass = list("x"=16, "y"=7) - - on_mob_life(var/mob/living/M as mob) - if(M.bodytemperature > 270) - M.bodytemperature = max(270, M.bodytemperature - (20 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055 - ..() - return - - ethanol/grog - name = "Grog" - id = "grog" - description = "Watered down rum, NanoTrasen approves!" - reagent_state = LIQUID - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 0.5 - - glass_icon_state = "grogglass" - glass_name = "glass of grog" - glass_desc = "A fine and cepa drink for Space." - - ethanol/aloe - name = "Aloe" - id = "aloe" - description = "So very, very, very good." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "aloe" - glass_name = "glass of Aloe" - glass_desc = "Very, very, very good." - glass_center_of_mass = list("x"=17, "y"=8) - - ethanol/andalusia - name = "Andalusia" - id = "andalusia" - description = "A nice, strangely named drink." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 3 - - glass_icon_state = "andalusia" - glass_name = "glass of Andalusia" - glass_desc = "A nice, strange named drink." - glass_center_of_mass = list("x"=16, "y"=9) - - ethanol/alliescocktail - name = "Allies Cocktail" - id = "alliescocktail" - description = "A drink made from your allies, not as sweet as when made from your enemies." - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - - glass_icon_state = "alliescocktail" - glass_name = "glass of Allies cocktail" - glass_desc = "A drink made from your allies." - glass_center_of_mass = list("x"=17, "y"=8) - - ethanol/acid_spit - name = "Acid Spit" - id = "acidspit" - description = "A drink for the daring, can be deadly if incorrectly prepared!" - reagent_state = LIQUID - color = "#365000" // rgb: 54, 80, 0 - boozepwr = 1.5 - - glass_icon_state = "acidspitglass" - glass_name = "glass of Acid Spit" - glass_desc = "A drink from Nanotrasen. Made from live aliens." - glass_center_of_mass = list("x"=16, "y"=7) - - ethanol/amasec - name = "Amasec" - id = "amasec" - description = "Official drink of the NanoTrasen Gun-Club!" - reagent_state = LIQUID - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 2 - - glass_icon_state = "amasecglass" - glass_name = "glass of Amasec" - glass_desc = "Always handy before COMBAT!!!" - glass_center_of_mass = list("x"=16, "y"=9) - - ethanol/changelingsting - name = "Changeling Sting" - id = "changelingsting" - description = "You take a tiny sip and feel a burning sensation..." - color = "#2E6671" // rgb: 46, 102, 113 - boozepwr = 5 - - glass_icon_state = "changelingsting" - glass_name = "glass of Changeling Sting" - glass_desc = "A stingy drink." - - ethanol/irishcarbomb - name = "Irish Car Bomb" - id = "irishcarbomb" - description = "Mmm, tastes like chocolate cake..." - color = "#2E6671" // rgb: 46, 102, 113 - boozepwr = 3 - dizzy_adj = 5 - - glass_icon_state = "irishcarbomb" - glass_name = "glass of Irish Car Bomb" - glass_desc = "An irish car bomb." - glass_center_of_mass = list("x"=16, "y"=8) - - ethanol/syndicatebomb - name = "Syndicate Bomb" - id = "syndicatebomb" - description = "Tastes like terrorism!" - color = "#2E6671" // rgb: 46, 102, 113 - boozepwr = 5 - - glass_icon_state = "syndicatebomb" - glass_name = "glass of Syndicate Bomb" - glass_desc = "Tastes like terrorism!" - glass_center_of_mass = list("x"=16, "y"=4) - - ethanol/erikasurprise - name = "Erika Surprise" - id = "erikasurprise" - description = "The surprise is it's green!" - color = "#2E6671" // rgb: 46, 102, 113 - boozepwr = 3 - - glass_icon_state = "erikasurprise" - glass_name = "glass of Erika Surprise" - glass_desc = "The surprise is, it's green!" - glass_center_of_mass = list("x"=16, "y"=9) - - ethanol/driestmartini - name = "Driest Martini" - id = "driestmartini" - description = "Only for the experienced. You think you see sand floating in the glass." - nutriment_factor = 1 * FOOD_METABOLISM - color = "#2E6671" // rgb: 46, 102, 113 - boozepwr = 4 - - glass_icon_state = "driestmartiniglass" - glass_name = "glass of Driest Martini" - glass_desc = "Only for the experienced. You think you see sand floating in the glass." - glass_center_of_mass = list("x"=17, "y"=8) - - ethanol/bananahonk - name = "Banana Mama" - id = "bananahonk" - description = "A drink from Clown Heaven." - nutriment_factor = 1 * REAGENTS_METABOLISM - color = "#FFFF91" // rgb: 255, 255, 140 - boozepwr = 4 - - glass_icon_state = "bananahonkglass" - glass_name = "glass of Banana Honk" - glass_desc = "A drink from Banana Heaven." - glass_center_of_mass = list("x"=16, "y"=8) - - ethanol/silencer - name = "Silencer" - id = "silencer" - description = "A drink from Mime Heaven." - nutriment_factor = 1 * FOOD_METABOLISM - color = "#664300" // rgb: 102, 67, 0 - boozepwr = 4 - - glass_icon_state = "silencerglass" - glass_name = "glass of Silencer" - glass_desc = "A drink from mime Heaven." - glass_center_of_mass = list("x"=16, "y"=9) - - on_mob_life(var/mob/living/M as mob) - if(!data) data = 1 - data++ - M.dizziness +=10 - if(data >= 55 && data <115) - if (!M.stuttering) M.stuttering = 1 - M.stuttering += 10 - else if(data >= 115 && prob(33)) - M.confused = max(M.confused+15,15) - ..() - return - -// Undefine the alias for REAGENTS_EFFECT_MULTIPLER -#undef REM +/datum/reagent + var/name = "Reagent" + var/id = "reagent" + var/description = "" + var/datum/reagents/holder = null + var/reagent_state = SOLID + var/list/data = null + var/volume = 0 + var/nutriment_factor = 0 + var/custom_metabolism = REAGENTS_METABOLISM + var/overdose = 0 + var/overdose_dam = 1 + var/scannable = 0 //shows up on health analyzers + var/glass_icon_state = null + var/glass_name = null + var/glass_desc = null + var/glass_center_of_mass = null + //var/list/viruses = list() + var/color = "#000000" // rgb: 0, 0, 0, 0 - supports alpha channels + var/color_weight = 1 + +/datum/reagent/proc/reaction_mob(var/mob/M, var/method=TOUCH, var/volume) //By default we have a chance to transfer some + if(!istype(M, /mob/living)) return 0 + var/datum/reagent/self = src + src = null //of the reagent to the mob on TOUCHING it. + + if(self.holder) //for catching rare runtimes + if(!istype(self.holder.my_atom, /obj/effect/effect/smoke/chem)) + // If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl + + if(method == TOUCH) + + var/chance = 1 + var/block = 0 + + for(var/obj/item/clothing/C in M.get_equipped_items()) + if(C.permeability_coefficient < chance) chance = C.permeability_coefficient + if(istype(C, /obj/item/clothing/suit/bio_suit)) + // bio suits are just about completely fool-proof - Doohl + // kind of a hacky way of making bio suits more resistant to chemicals but w/e + if(prob(75)) + block = 1 + + if(istype(C, /obj/item/clothing/head/bio_hood)) + if(prob(75)) + block = 1 + + chance = chance * 100 + + if(prob(chance) && !block) + if(M.reagents) + M.reagents.add_reagent(self.id,self.volume/2) + return 1 + +/datum/reagent/proc/reaction_obj(var/obj/O, var/volume) //By default we transfer a small part of the reagent to the object + src = null //if it can hold reagents. nope! + //if(O.reagents) + // O.reagents.add_reagent(id,volume/3) + return + +/datum/reagent/proc/reaction_turf(var/turf/T, var/volume) + src = null + return + +/datum/reagent/proc/on_mob_life(var/mob/living/M as mob, var/alien) + if(!istype(M, /mob/living)) + return //Noticed runtime errors from pacid trying to damage ghosts, this should fix. --NEO + if( (overdose > 0) && (volume >= overdose))//Overdosing, wooo + M.adjustToxLoss(overdose_dam) + holder.remove_reagent(src.id, custom_metabolism) //By default it slowly disappears. + return + +/datum/reagent/proc/on_move(var/mob/M) + return + +// Called after add_reagents creates a new reagent. +/datum/reagent/proc/on_new(var/data) + return + +// Called when two reagents of the same are mixing. <-- Blatant lies +/datum/reagent/proc/on_merge(var/newdata, var/newamount) + return + +/datum/reagent/proc/on_update(var/atom/A) + return + +/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references + ..() + holder = null + +/datum/reagent/woodpulp + name = "Wood Pulp" + id = "woodpulp" + description = "A mass of wood fibers." + reagent_state = LIQUID + color = "#B97A57" diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm new file mode 100644 index 0000000000..36749ef408 --- /dev/null +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm @@ -0,0 +1,225 @@ +/datum/reagent/blood + data = new/list("donor"=null,"viruses"=null,"species"="Human","blood_DNA"=null,"blood_type"=null,"blood_colour"= "#A10808","resistances"=null,"trace_chem"=null, "antibodies" = list()) + name = "Blood" + id = "blood" + reagent_state = LIQUID + color = "#C80000" // rgb: 200, 0, 0 + + glass_icon_state = "glass_red" + glass_name = "glass of tomato juice" + glass_desc = "Are you sure this is tomato juice?" + +/datum/reagent/blood/reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + var/datum/reagent/blood/self = src + src = null + if(self.data && self.data["viruses"]) + for(var/datum/disease/D in self.data["viruses"]) + //var/datum/disease/virus = new D.type(0, D, 1) + // We don't spread. + if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS) continue + + if(method == TOUCH) + M.contract_disease(D) + else //injected + M.contract_disease(D, 1, 0) + if(self.data && self.data["virus2"] && istype(M, /mob/living/carbon))//infecting... + var/list/vlist = self.data["virus2"] + if (vlist.len) + for (var/ID in vlist) + var/datum/disease2/disease/V = vlist[ID] + + if(method == TOUCH) + infect_virus2(M,V.getcopy()) + else + infect_virus2(M,V.getcopy(),1) //injected, force infection! + if(self.data && self.data["antibodies"] && istype(M, /mob/living/carbon))//... and curing + var/mob/living/carbon/C = M + C.antibodies |= self.data["antibodies"] + +/datum/reagent/blood/on_merge(var/newdata, var/newamount) + if(!data || !newdata) + return + if(newdata["blood_colour"]) + color = newdata["blood_colour"] + if(data && newdata) + if(data["viruses"] || newdata["viruses"]) + + var/list/mix1 = data["viruses"] + var/list/mix2 = newdata["viruses"] + + // Stop issues with the list changing during mixing. + var/list/to_mix = list() + + for(var/datum/disease/advance/AD in mix1) + to_mix += AD + for(var/datum/disease/advance/AD in mix2) + to_mix += AD + + var/datum/disease/advance/AD = Advance_Mix(to_mix) + if(AD) + var/list/preserve = list(AD) + for(var/D in data["viruses"]) + if(!istype(D, /datum/disease/advance)) + preserve += D + data["viruses"] = preserve + return ..() + +/datum/reagent/blood/on_update(var/atom/A) + if(data["blood_colour"]) + color = data["blood_colour"] + return ..() + +/datum/reagent/blood/reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place + if(!istype(T)) return + var/datum/reagent/blood/self = src + src = null + if(!(volume >= 3)) return + + if(!self.data["donor"] || istype(self.data["donor"], /mob/living/carbon/human)) + blood_splatter(T,self,1) + else if(istype(self.data["donor"], /mob/living/carbon/alien)) + var/obj/effect/decal/cleanable/blood/B = blood_splatter(T,self,1) + if(B) B.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*" + if(volume >= 5 && !istype(T.loc, /area/chapel)) //blood desanctifies non-chapel tiles + T.holy = 0 + return + +/* Must check the transfering of reagents and their data first. They all can point to one disease datum. + +/datum/reagent/blood/Destroy() + if(src.data["virus"]) + var/datum/disease/D = src.data["virus"] + D.cure(0) + ..() +*/ + +/datum/reagent/vaccine + //data must contain virus type + name = "Vaccine" + id = "vaccine" + reagent_state = LIQUID + color = "#C81040" // rgb: 200, 16, 64 + +/datum/reagent/vaccine/reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + var/datum/reagent/vaccine/self = src + src = null + if(self.data&&method == INGEST) + for(var/datum/disease/D in M.viruses) + if(istype(D, /datum/disease/advance)) + var/datum/disease/advance/A = D + if(A.GetDiseaseID() == self.data) + D.cure() + else + if(D.type == self.data) + D.cure() + + M.resistances += self.data + return + +#define WATER_LATENT_HEAT 19000 // How much heat is removed when applied to a hot turf, in J/unit (19000 makes 120 u of water roughly equivalent to 4L) +/datum/reagent/water + name = "Water" + id = "water" + description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen." + reagent_state = LIQUID + color = "#0064C877" // rgb: 0, 100, 200 + custom_metabolism = 0.01 + + glass_icon_state = "glass_clear" + glass_name = "glass of water" + glass_desc = "The father of all refreshments." + +/datum/reagent/water/reaction_turf(var/turf/simulated/T, var/volume) + if (!istype(T)) return + + //If the turf is hot enough, remove some heat + var/datum/gas_mixture/environment = T.return_air() + var/min_temperature = T0C + 100 //100C, the boiling point of water + + if (environment && environment.temperature > min_temperature) //abstracted as steam or something + var/removed_heat = between(0, volume*WATER_LATENT_HEAT, -environment.get_thermal_energy_change(min_temperature)) + environment.add_thermal_energy(-removed_heat) + if (prob(5)) + T.visible_message("\red The water sizzles as it lands on \the [T]!") + + else //otherwise, the turf gets wet + if(volume >= 3) + if(T.wet >= 1) return + T.wet = 1 + if(T.wet_overlay) + T.overlays -= T.wet_overlay + T.wet_overlay = null + T.wet_overlay = image('icons/effects/water.dmi',T,"wet_floor") + T.overlays += T.wet_overlay + + src = null + spawn(800) + if (!istype(T)) return + if(T.wet >= 2) return + T.wet = 0 + if(T.wet_overlay) + T.overlays -= T.wet_overlay + T.wet_overlay = null + + //Put out fires. + var/hotspot = (locate(/obj/fire) in T) + if(hotspot) + qdel(hotspot) + if(environment) + environment.react() //react at the new temperature + +/datum/reagent/water/reaction_obj(var/obj/O, var/volume) + var/turf/T = get_turf(O) + var/hotspot = (locate(/obj/fire) in T) + if(hotspot && !istype(T, /turf/space)) + var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles ) + lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0) + lowertemp.react() + T.assume_air(lowertemp) + qdel(hotspot) + if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/monkeycube)) + var/obj/item/weapon/reagent_containers/food/snacks/monkeycube/cube = O + if(!cube.wrapped) + cube.Expand() + +/datum/reagent/water/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) + if (istype(M, /mob/living/carbon/slime)) + var/mob/living/carbon/slime/S = M + S.apply_water(volume) + if(method == TOUCH && isliving(M)) + M.adjust_fire_stacks(-(volume / 10)) + if(M.fire_stacks <= 0) + M.ExtinguishMob() + return + +/datum/reagent/fuel + name = "Welding fuel" + id = "fuel" + description = "Required for welders. Flamable." + reagent_state = LIQUID + color = "#660000" // rgb: 102, 0, 0 + overdose = REAGENTS_OVERDOSE + + glass_icon_state = "dr_gibb_glass" + glass_name = "glass of welder fuel" + glass_desc = "Unless you are an industrial tool, this is probably not safe for consumption." + +/datum/reagent/fuel/reaction_obj(var/obj/O, var/volume) + var/turf/the_turf = get_turf(O) + if(!the_turf) + return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO + new /obj/effect/decal/cleanable/liquid_fuel(the_turf, volume) +/datum/reagent/fuel/reaction_turf(var/turf/T, var/volume) + new /obj/effect/decal/cleanable/liquid_fuel(T, volume) + return +/datum/reagent/fuel/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.adjustToxLoss(1) + ..() + return +/datum/reagent/fuel/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with welding fuel to make them easy to ignite! + if(!istype(M, /mob/living)) + return + if(method == TOUCH) + M.adjust_fire_stacks(volume / 10) + return diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm new file mode 100644 index 0000000000..c12ad11ebf --- /dev/null +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm @@ -0,0 +1,405 @@ +/datum/reagent/aluminum + name = "Aluminum" + id = "aluminum" + description = "A silvery white and ductile member of the boron group of chemical elements." + reagent_state = SOLID + color = "#A8A8A8" // rgb: 168, 168, 168 + +/datum/reagent/carbon + name = "Carbon" + id = "carbon" + description = "A chemical element, the builing block of life." + reagent_state = SOLID + color = "#1C1300" // rgb: 30, 20, 0 + + custom_metabolism = 0.01 + +/datum/reagent/carbon/reaction_turf(var/turf/T, var/volume) + src = null + if(!istype(T, /turf/space)) + var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, T) + if (!dirtoverlay) + dirtoverlay = new/obj/effect/decal/cleanable/dirt(T) + dirtoverlay.alpha = volume*30 + else + dirtoverlay.alpha = min(dirtoverlay.alpha+volume*30, 255) + +/datum/reagent/chlorine + name = "Chlorine" + id = "chlorine" + description = "A chemical element with a characteristic odour." + reagent_state = GAS + color = "#808080" // rgb: 128, 128, 128 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/chlorine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.take_organ_damage(1*REM, 0) + ..() + return + +/datum/reagent/copper + name = "Copper" + id = "copper" + description = "A highly ductile metal." + color = "#6E3B08" // rgb: 110, 59, 8 + + custom_metabolism = 0.01 + +/datum/reagent/ethanol + name = "Ethanol" //Parent class for all alcoholic reagents. + id = "ethanol" + description = "A well-known alcohol with a variety of applications." + reagent_state = LIQUID + nutriment_factor = 0 //So alcohol can fill you up! If they want to. + color = "#404030" // rgb: 64, 64, 48 + var/boozepwr = 5 //higher numbers mean the booze will have an effect faster. + var/dizzy_adj = 3 + var/adj_drowsy = 0 + var/adj_sleepy = 0 + var/slurr_adj = 3 + var/confused_adj = 2 + var/slur_start = 90 //amount absorbed after which mob starts slurring + var/confused_start = 150 //amount absorbed after which mob starts confusing directions + var/blur_start = 300 //amount absorbed after which mob starts getting blurred vision + var/pass_out = 400 //amount absorbed after which mob starts passing out + + glass_icon_state = "glass_clear" + glass_name = "glass of ethanol" + glass_desc = "A well-known alcohol with a variety of applications." + +/datum/reagent/ethanol/on_mob_life(var/mob/living/M as mob, var/alien) + M:nutrition += nutriment_factor + holder.remove_reagent(src.id, (alien ? FOOD_METABOLISM : ALCOHOL_METABOLISM)) // Catch-all for creatures without livers. + + if (adj_drowsy) M.drowsyness = max(0,M.drowsyness + adj_drowsy) + if (adj_sleepy) M.sleeping = max(0,M.sleeping + adj_sleepy) + + if(!src.data || (!isnum(src.data) && src.data.len)) data = 1 //if it doesn't exist we set it. if it's a list we're going to set it to 1 as well. This is to + src.data += boozepwr //avoid a runtime error associated with drinking blood mixed in drinks (demon's blood). + + var/d = data + + // make all the beverages work together + for(var/datum/reagent/ethanol/A in holder.reagent_list) + if(A != src && isnum(A.data)) d += A.data + + if(alien && alien == IS_SKRELL) //Skrell get very drunk very quickly. + d*=5 + + M.dizziness += dizzy_adj. + if(d >= slur_start && d < pass_out) + if (!M:slurring) M:slurring = 1 + M:slurring += slurr_adj + if(d >= confused_start && prob(33)) + if (!M:confused) M:confused = 1 + M.confused = max(M:confused+confused_adj,0) + if(d >= blur_start) + M.eye_blurry = max(M.eye_blurry, 10) + M:drowsyness = max(M:drowsyness, 0) + if(d >= pass_out) + M:paralysis = max(M:paralysis, 20) + M:drowsyness = max(M:drowsyness, 30) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/liver/L = H.internal_organs_by_name["liver"] + if (!L) + H.adjustToxLoss(5) + else if(istype(L)) + L.take_damage(0.1, 1) + H.adjustToxLoss(0.1) + ..() + return + +/datum/reagent/ethanol/reaction_obj(var/obj/O, var/volume) + if(istype(O,/obj/item/weapon/paper)) + var/obj/item/weapon/paper/paperaffected = O + paperaffected.clearpaper() + usr << "The solution dissolves the ink on the paper." + if(istype(O,/obj/item/weapon/book)) + if(istype(O,/obj/item/weapon/book/tome)) + usr << "The solution does nothing. Whatever this is, it isn't normal ink." + return + if(volume >= 5) + var/obj/item/weapon/book/affectedbook = O + affectedbook.dat = null + usr << "The solution dissolves the ink on the book." + else + usr << "It wasn't enough..." + return + +/datum/reagent/ethanol/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with ethanol isn't quite as good as fuel. + if(!istype(M, /mob/living)) + return + if(method == TOUCH) + M.adjust_fire_stacks(volume / 15) + return + +/datum/reagent/fluorine + name = "Fluorine" + id = "fluorine" + description = "A highly-reactive chemical element." + reagent_state = GAS + color = "#808080" // rgb: 128, 128, 128 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/fluorine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.adjustToxLoss(1*REM) + ..() + return + +/datum/reagent/hydrogen + name = "Hydrogen" + id = "hydrogen" + description = "A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas." + reagent_state = GAS + color = "#808080" // rgb: 128, 128, 128 + + custom_metabolism = 0.01 + +/datum/reagent/iron + name = "Iron" + id = "iron" + description = "Pure iron is a metal." + reagent_state = SOLID + color = "#353535" + overdose = REAGENTS_OVERDOSE + +/datum/reagent/lithium + name = "Lithium" + id = "lithium" + description = "A chemical element, used as antidepressant." + reagent_state = SOLID + color = "#808080" // rgb: 128, 128, 128 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/lithium/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(M.canmove && !M.restrained() && istype(M.loc, /turf/space)) + step(M, pick(cardinal)) + if(prob(5)) M.emote(pick("twitch","drool","moan")) + ..() + return + +/datum/reagent/mercury + name = "Mercury" + id = "mercury" + description = "A chemical element." + reagent_state = LIQUID + color = "#484848" // rgb: 72, 72, 72 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/mercury/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(M.canmove && !M.restrained() && istype(M.loc, /turf/space)) + step(M, pick(cardinal)) + if(prob(5)) M.emote(pick("twitch","drool","moan")) + M.adjustBrainLoss(2) + ..() + return + +/datum/reagent/nitrogen + name = "Nitrogen" + id = "nitrogen" + description = "A colorless, odorless, tasteless gas." + reagent_state = GAS + color = "#808080" // rgb: 128, 128, 128 + + custom_metabolism = 0.01 + +/datum/reagent/nitrogen/on_mob_life(var/mob/living/M as mob, var/alien) + if(M.stat == 2) return + if(alien && alien == IS_VOX) + M.adjustOxyLoss(-2*REM) + holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears. + return + ..() + +/datum/reagent/oxygen + name = "Oxygen" + id = "oxygen" + description = "A colorless, odorless gas." + reagent_state = GAS + color = "#808080" // rgb: 128, 128, 128 + + custom_metabolism = 0.01 + +/datum/reagent/oxygen/on_mob_life(var/mob/living/M as mob, var/alien) + if(M.stat == 2) return + if(alien && alien == IS_VOX) + M.adjustToxLoss(REAGENTS_METABOLISM) + holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears. + return + ..() + +/datum/reagent/phosphorus + name = "Phosphorus" + id = "phosphorus" + description = "A chemical element, the backbone of biological energy carriers." + reagent_state = SOLID + color = "#832828" // rgb: 131, 40, 40 + + custom_metabolism = 0.01 + +/datum/reagent/potassium + name = "Potassium" + id = "potassium" + description = "A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water." + reagent_state = SOLID + color = "#A0A0A0" // rgb: 160, 160, 160 + + custom_metabolism = 0.01 + +/datum/reagent/radium + name = "Radium" + id = "radium" + description = "Radium is an alkaline earth metal. It is extremely radioactive." + reagent_state = SOLID + color = "#C7C7C7" // rgb: 199,199,199 + +/datum/reagent/radium/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.apply_effect(2*REM,IRRADIATE,0) + // radium may increase your chances to cure a disease + if(istype(M,/mob/living/carbon)) // make sure to only use it on carbon mobs + var/mob/living/carbon/C = M + if(C.virus2.len) + for (var/ID in C.virus2) + var/datum/disease2/disease/V = C.virus2[ID] + if(prob(5)) + C.antibodies |= V.antigen + if(prob(50)) + M.radiation += 50 // curing it that way may kill you instead + var/absorbed + var/obj/item/organ/diona/nutrients/rad_organ = locate() in C.internal_organs + if(rad_organ && !rad_organ.is_broken()) + absorbed = 1 + if(!absorbed) + M.adjustToxLoss(100) + ..() + return + +/datum/reagent/radium/reaction_turf(var/turf/T, var/volume) + src = null + if(volume >= 3) + if(!istype(T, /turf/space)) + var/obj/effect/decal/cleanable/greenglow/glow = locate(/obj/effect/decal/cleanable/greenglow, T) + if(!glow) + new /obj/effect/decal/cleanable/greenglow(T) + return + +/datum/reagent/toxin/acid + name = "Sulphuric acid" + id = "sacid" + description = "A very corrosive mineral acid with the molecular formula H2SO4." + reagent_state = LIQUID + color = "#DB5008" // rgb: 219, 80, 8 + toxpwr = 1 + var/meltprob = 10 + +/datum/reagent/toxin/acid/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.take_organ_damage(0, 1*REM) + ..() + return + +/datum/reagent/toxin/acid/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//magic numbers everywhere + if(!istype(M, /mob/living)) + return + if(method == TOUCH) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + + if(H.head) + if(prob(meltprob) && !H.head.unacidable) + H << "Your headgear melts away but protects you from the acid!" + qdel(H.head) + H.update_inv_head(0) + H.update_hair(0) + else + H << "Your headgear protects you from the acid." + return + + if(H.wear_mask) + if(prob(meltprob) && !H.wear_mask.unacidable) + H << "Your mask melts away but protects you from the acid!" + qdel (H.wear_mask) + H.update_inv_wear_mask(0) + H.update_hair(0) + else + H << "Your mask protects you from the acid." + return + + if(H.glasses) //Doesn't protect you from the acid but can melt anyways! + if(prob(meltprob) && !H.glasses.unacidable) + H << "Your glasses melts away!" + qdel (H.glasses) + H.update_inv_glasses(0) + + if(!M.unacidable) + if(istype(M, /mob/living/carbon/human) && volume >= 10) + var/mob/living/carbon/human/H = M + var/obj/item/organ/external/affecting = H.get_organ("head") + if(affecting) + if(affecting.take_damage(4*toxpwr, 2*toxpwr)) + H.UpdateDamageIcon() + if(prob(meltprob)) //Applies disfigurement + if (!(H.species && (H.species.flags & NO_PAIN))) + H.emote("scream") + H.status_flags |= DISFIGURED + else + M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl + else + if(!M.unacidable) + M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) + +/datum/reagent/toxin/acid/reaction_obj(var/obj/O, var/volume) + if((istype(O,/obj/item) || istype(O,/obj/effect/plant)) && prob(meltprob * 3)) + if(!O.unacidable) + var/obj/effect/decal/cleanable/molten_item/I = new/obj/effect/decal/cleanable/molten_item(O.loc) + I.desc = "Looks like this was \an [O] some time ago." + for(var/mob/M in viewers(5, O)) + M << "\red \the [O] melts." + qdel(O) + +/datum/reagent/silicon + name = "Silicon" + id = "silicon" + description = "A tetravalent metalloid, silicon is less reactive than its chemical analog carbon." + reagent_state = SOLID + color = "#A8A8A8" // rgb: 168, 168, 168 + +/datum/reagent/sodium + name = "Sodium" + id = "sodium" + description = "A chemical element, readily reacts with water." + reagent_state = SOLID + color = "#808080" // rgb: 128, 128, 128 + + custom_metabolism = 0.01 + +/datum/reagent/sugar + name = "Sugar" + id = "sugar" + description = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste." + reagent_state = SOLID + color = "#FFFFFF" // rgb: 255, 255, 255 + + glass_icon_state = "iceglass" + glass_name = "glass of sugar" + glass_desc = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste." + +/datum/reagent/sugar/on_mob_life(var/mob/living/M as mob) + M.nutrition += 1*REM + ..() + return + +/datum/reagent/sulfur + name = "Sulfur" + id = "sulfur" + description = "A chemical element with a pungent smell." + reagent_state = SOLID + color = "#BF8C00" // rgb: 191, 140, 0 + + custom_metabolism = 0.01 diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm new file mode 100644 index 0000000000..afb6585e1b --- /dev/null +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm @@ -0,0 +1,2191 @@ + +/datum/reagent/nutriment + name = "Nutriment" + id = "nutriment" + description = "All the vitamins, minerals, and carbohydrates the body needs in pure form." + reagent_state = SOLID + nutriment_factor = 15 * REAGENTS_METABOLISM + color = "#664330" // rgb: 102, 67, 48 + +/datum/reagent/nutriment/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(prob(50)) M.heal_organ_damage(1,0) + M.nutrition += nutriment_factor // For hunger and fatness + ..() + return + +/datum/reagent/nutriment/protein // Bad for Skrell! + name = "animal protein" + id = "protein" + color = "#440000" + +/datum/reagent/nutriment/protein/on_mob_life(var/mob/living/M, var/alien) + if(alien && alien == IS_SKRELL) + M.adjustToxLoss(0.5) + M.nutrition -= nutriment_factor + ..() + +/datum/reagent/nutriment/egg // Also bad for skrell. Not a child of protein because it might mess up, not sure. + name = "egg yolk" + id = "egg" + color = "#FFFFAA" + +/datum/reagent/nutriment/egg/on_mob_life(var/mob/living/M, var/alien) + if(alien && alien == IS_SKRELL) + M.adjustToxLoss(0.5) + M.nutrition -= nutriment_factor + ..() + +/datum/reagent/flour + name = "flour" + id = "flour" + description = "This is what you rub all over yourself to pretend to be a ghost." + reagent_state = SOLID + nutriment_factor = 1 * REAGENTS_METABOLISM + color = "#FFFFFF" // rgb: 0, 0, 0 + +/datum/reagent/flour/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + ..() + return + +/datum/reagent/flour/reaction_turf(var/turf/T, var/volume) + src = null + if(!istype(T, /turf/space)) + new /obj/effect/decal/cleanable/flour(T) + +/datum/reagent/coco + name = "Coco Powder" + id = "coco" + description = "A fatty, bitter paste made from coco beans." + reagent_state = SOLID + nutriment_factor = 5 * REAGENTS_METABOLISM + color = "#302000" // rgb: 48, 32, 0 + +/datum/reagent/coco/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + ..() + return + +/datum/reagent/soysauce + name = "Soysauce" + id = "soysauce" + description = "A salty sauce made from the soy plant." + reagent_state = LIQUID + nutriment_factor = 2 * REAGENTS_METABOLISM + color = "#792300" // rgb: 121, 35, 0 + +/datum/reagent/ketchup + name = "Ketchup" + id = "ketchup" + description = "Ketchup, catsup, whatever. It's tomato paste." + reagent_state = LIQUID + nutriment_factor = 5 * REAGENTS_METABOLISM + color = "#731008" // rgb: 115, 16, 8 + +/datum/reagent/rice + name = "Rice" + id = "rice" + description = "Enjoy the great taste of nothing." + reagent_state = SOLID + nutriment_factor = 1 * REAGENTS_METABOLISM + color = "#FFFFFF" // rgb: 0, 0, 0 + +/datum/reagent/rice/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + ..() + return + +/datum/reagent/cherryjelly + name = "Cherry Jelly" + id = "cherryjelly" + description = "Totally the best. Only to be spread on foods with excellent lateral symmetry." + reagent_state = LIQUID + nutriment_factor = 1 * REAGENTS_METABOLISM + color = "#801E28" // rgb: 128, 30, 40 + +/datum/reagent/cherryjelly/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + ..() + return + +/datum/reagent/cornoil + name = "Corn Oil" + id = "cornoil" + description = "An oil derived from various types of corn." + reagent_state = LIQUID + nutriment_factor = 20 * REAGENTS_METABOLISM + color = "#302000" // rgb: 48, 32, 0 + +/datum/reagent/cornoil/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + ..() + return + +/datum/reagent/cornoil/reaction_turf(var/turf/simulated/T, var/volume) + if (!istype(T)) return + src = null + if(volume >= 3) + if(T.wet >= 1) return + T.wet = 1 + if(T.wet_overlay) + T.overlays -= T.wet_overlay + T.wet_overlay = null + T.wet_overlay = image('icons/effects/water.dmi',T,"wet_floor") + T.overlays += T.wet_overlay + + spawn(800) + if (!istype(T)) return + if(T.wet >= 2) return + T.wet = 0 + if(T.wet_overlay) + T.overlays -= T.wet_overlay + T.wet_overlay = null + var/hotspot = (locate(/obj/fire) in T) + if(hotspot) + var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles ) + lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0) + lowertemp.react() + T.assume_air(lowertemp) + qdel(hotspot) + +/datum/reagent/virus_food + name = "Virus Food" + id = "virusfood" + description = "A mixture of water, milk, and oxygen. Virus cells can use this mixture to reproduce." + reagent_state = LIQUID + nutriment_factor = 2 * REAGENTS_METABOLISM + color = "#899613" // rgb: 137, 150, 19 + +/datum/reagent/virus_food/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.nutrition += nutriment_factor*REM + ..() + return + +/datum/reagent/sprinkles + name = "Sprinkles" + id = "sprinkles" + description = "Multi-colored little bits of sugar, commonly found on donuts. Loved by cops." + nutriment_factor = 1 * REAGENTS_METABOLISM + color = "#FF00FF" // rgb: 255, 0, 255 + +/datum/reagent/sprinkles/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + /*if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden")) + if(!M) M = holder.my_atom + M.heal_organ_damage(1,1) + M.nutrition += nutriment_factor + ..() + return + */ + ..() + +/datum/reagent/toxin/minttoxin + name = "Mint Toxin" + id = "minttoxin" + description = "Useful for dealing with undesirable customers." + reagent_state = LIQUID + color = "#CF3600" // rgb: 207, 54, 0 + toxpwr = 0 + +/datum/reagent/toxin/minttoxin/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if (FAT in M.mutations) + M.gib() + ..() + return + +/datum/reagent/lipozine + name = "Lipozine" // The anti-nutriment. + id = "lipozine" + description = "A chemical compound that causes a powerful fat-burning reaction." + reagent_state = LIQUID + nutriment_factor = 10 * REAGENTS_METABOLISM + color = "#BBEDA4" // rgb: 187, 237, 164 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/lipozine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.nutrition = max(M.nutrition - nutriment_factor, 0) + M.overeatduration = 0 + if(M.nutrition < 0)//Prevent from going into negatives. + M.nutrition = 0 + ..() + return + +/datum/reagent/sodiumchloride + name = "Table Salt" + id = "sodiumchloride" + description = "A salt made of sodium chloride. Commonly used to season food." + reagent_state = SOLID + color = "#FFFFFF" // rgb: 255,255,255 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/blackpepper + name = "Black Pepper" + id = "blackpepper" + description = "A powder ground from peppercorns. *AAAACHOOO*" + reagent_state = SOLID + // no color (ie, black) + +/datum/reagent/enzyme + name = "Universal Enzyme" + id = "enzyme" + description = "A universal enzyme used in the preperation of certain chemicals and foods." + reagent_state = LIQUID + color = "#365E30" // rgb: 54, 94, 48 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/frostoil + name = "Frost Oil" + id = "frostoil" + description = "A special oil that noticably chills the body. Extracted from Ice Peppers." + reagent_state = LIQUID + color = "#B31008" // rgb: 139, 166, 233 + +/datum/reagent/frostoil/on_mob_life(var/mob/living/M as mob) + if(!M) + M = holder.my_atom + M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0) + if(prob(1)) + M.emote("shiver") + if(istype(M, /mob/living/carbon/slime)) + M.bodytemperature = max(M.bodytemperature - rand(10,20), 0) + holder.remove_reagent("capsaicin", 5) + holder.remove_reagent(src.id, FOOD_METABOLISM) + ..() + return + +/datum/reagent/frostoil/reaction_turf(var/turf/simulated/T, var/volume) + for(var/mob/living/carbon/slime/M in T) + M.adjustToxLoss(rand(15,30)) + +/datum/reagent/capsaicin + name = "Capsaicin Oil" + id = "capsaicin" + description = "This is what makes chilis hot." + reagent_state = LIQUID + color = "#B31008" // rgb: 179, 16, 8 + +/datum/reagent/capsaicin/on_mob_life(var/mob/living/M as mob) + if(!M) + M = holder.my_atom + if(!data) + data = 1 + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.species && !(H.species.flags & (NO_PAIN | IS_SYNTHETIC)) ) + switch(data) + if(1 to 2) + H << "\red Your insides feel uncomfortably hot !" + if(2 to 20) + if(prob(5)) + H << "\red Your insides feel uncomfortably hot !" + if(20 to INFINITY) + H.apply_effect(2,AGONY,0) + if(prob(5)) + H.visible_message("[H] [pick("dry heaves!","coughs!","splutters!")]") + H << "\red You feel like your insides are burning !" + else if(istype(M, /mob/living/carbon/slime)) + M.bodytemperature += rand(10,25) + holder.remove_reagent("frostoil", 5) + holder.remove_reagent(src.id, FOOD_METABOLISM) + data++ + ..() + return + +/datum/reagent/condensedcapsaicin + name = "Condensed Capsaicin" + id = "condensedcapsaicin" + description = "A chemical agent used for self-defense and in police work." + reagent_state = LIQUID + color = "#B31008" // rgb: 179, 16, 8 + +/datum/reagent/condensedcapsaicin/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) + if(!istype(M, /mob/living)) + return + if(method == TOUCH) + if(istype(M, /mob/living/carbon/human)) + var/mob/living/carbon/human/victim = M + var/mouth_covered = 0 + var/eyes_covered = 0 + var/obj/item/safe_thing = null + if( victim.wear_mask ) + if ( victim.wear_mask.flags & MASKCOVERSEYES ) + eyes_covered = 1 + safe_thing = victim.wear_mask + if ( victim.wear_mask.flags & MASKCOVERSMOUTH ) + mouth_covered = 1 + safe_thing = victim.wear_mask + if( victim.head ) + if ( victim.head.flags & MASKCOVERSEYES ) + eyes_covered = 1 + safe_thing = victim.head + if ( victim.head.flags & MASKCOVERSMOUTH ) + mouth_covered = 1 + safe_thing = victim.head + if(victim.glasses) + eyes_covered = 1 + if ( !safe_thing ) + safe_thing = victim.glasses + if ( eyes_covered && mouth_covered ) + victim << "\red Your [safe_thing] protects you from the pepperspray!" + return + else if ( eyes_covered ) // Reduced effects if partially protected + victim << "\red Your [safe_thing] protect you from most of the pepperspray!" + victim.eye_blurry = max(M.eye_blurry, 15) + victim.eye_blind = max(M.eye_blind, 5) + victim.Stun(5) + victim.Weaken(5) + //victim.Paralyse(10) + //victim.drop_item() + return + else if ( mouth_covered ) // Mouth cover is better than eye cover + victim << "\red Your [safe_thing] protects your face from the pepperspray!" + if (!(victim.species && (victim.species.flags & NO_PAIN))) + victim.emote("scream") + victim.eye_blurry = max(M.eye_blurry, 5) + return + else // Oh dear :D + if (!(victim.species && (victim.species.flags & NO_PAIN))) + victim.emote("scream") + victim << "\red You're sprayed directly in the eyes with pepperspray!" + victim.eye_blurry = max(M.eye_blurry, 25) + victim.eye_blind = max(M.eye_blind, 10) + victim.Stun(5) + victim.Weaken(5) + //victim.Paralyse(10) + //victim.drop_item() + +/datum/reagent/condensedcapsaicin/on_mob_life(var/mob/living/M as mob) + if(!M) + M = holder.my_atom + if(!data) + data = 1 + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.species && !(H.species.flags & (NO_PAIN | IS_SYNTHETIC)) ) + switch(data) + if(1) + H << "\red You feel like your insides are burning !" + if(2 to INFINITY) + H.apply_effect(4,AGONY,0) + if(prob(5)) + H.visible_message("[H] [pick("dry heaves!","coughs!","splutters!")]") + H << "\red You feel like your insides are burning !" + else if(istype(M, /mob/living/carbon/slime)) + M.bodytemperature += rand(15,30) + holder.remove_reagent("frostoil", 5) + holder.remove_reagent(src.id, FOOD_METABOLISM) + data++ + ..() + return + +/datum/reagent/drink + name = "Drink" + id = "drink" + description = "Uh, some kind of drink." + reagent_state = LIQUID + nutriment_factor = 1 * REAGENTS_METABOLISM + color = "#E78108" // rgb: 231, 129, 8 + var/adj_dizzy = 0 + var/adj_drowsy = 0 + var/adj_sleepy = 0 + var/adj_temp = 0 + +/datum/reagent/drink/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.nutrition += nutriment_factor + holder.remove_reagent(src.id, FOOD_METABOLISM) + // Drinks should be used up faster than other reagents. + holder.remove_reagent(src.id, FOOD_METABOLISM) + if (adj_dizzy) M.dizziness = max(0,M.dizziness + adj_dizzy) + if (adj_drowsy) M.drowsyness = max(0,M.drowsyness + adj_drowsy) + if (adj_sleepy) M.sleeping = max(0,M.sleeping + adj_sleepy) + if (adj_temp) + if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 + M.bodytemperature = min(310, M.bodytemperature + (25 * TEMPERATURE_DAMAGE_COEFFICIENT)) + + ..() + return + +/datum/reagent/drink/banana + name = "Banana Juice" + id = "banana" + description = "The raw essence of a banana." + color = "#C3AF00" // rgb: 195, 175, 0 + + glass_icon_state = "banana" + glass_name = "glass of banana juice" + glass_desc = "The raw essence of a banana. HONK!" + +/datum/reagent/drink/berryjuice + name = "Berry Juice" + id = "berryjuice" + description = "A delicious blend of several different kinds of berries." + color = "#990066" // rgb: 153, 0, 102 + + glass_icon_state = "berryjuice" + glass_name = "glass of berry juice" + glass_desc = "Berry juice. Or maybe it's jam. Who cares?" + +/datum/reagent/drink/carrotjuice + name = "Carrot juice" + id = "carrotjuice" + description = "It is just like a carrot but without crunching." + color = "#FF8C00" // rgb: 255, 140, 0 + + glass_icon_state = "carrotjuice" + glass_name = "glass of carrot juice" + glass_desc = "It is just like a carrot but without crunching." + +/datum/reagent/drink/carrotjuice/on_mob_life(var/mob/living/M as mob) + ..() + M.eye_blurry = max(M.eye_blurry-1 , 0) + M.eye_blind = max(M.eye_blind-1 , 0) + if(!data) data = 1 + switch(data) + if(1 to 20) + //nothing + if(21 to INFINITY) + if (prob(data-10)) + M.disabilities &= ~NEARSIGHTED + data++ + return + +/datum/reagent/drink/grapejuice + name = "Grape Juice" + id = "grapejuice" + description = "It's grrrrrape!" + color = "#863333" // rgb: 134, 51, 51 + + glass_icon_state = "grapejuice" + glass_name = "glass of grape juice" + glass_desc = "It's grrrrrape!" + +/datum/reagent/drink/lemonjuice + name = "Lemon Juice" + id = "lemonjuice" + description = "This juice is VERY sour." + color = "#AFAF00" // rgb: 175, 175, 0 + + glass_icon_state = "lemonjuice" + glass_name = "glass of lemon juice" + glass_desc = "Sour..." + +/datum/reagent/drink/limejuice + name = "Lime Juice" + id = "limejuice" + description = "The sweet-sour juice of limes." + color = "#365E30" // rgb: 54, 94, 48 + + glass_icon_state = "glass_green" + glass_name = "glass of lime juice" + glass_desc = "A glass of sweet-sour lime juice" + +/datum/reagent/drink/limejuice/on_mob_life(var/mob/living/M as mob) + ..() + if(M.getToxLoss() && prob(20)) M.adjustToxLoss(-1*REM) + return + +/datum/reagent/drink/orangejuice + name = "Orange juice" + id = "orangejuice" + description = "Both delicious AND rich in Vitamin C, what more do you need?" + color = "#E78108" // rgb: 231, 129, 8 + + glass_icon_state = "glass_orange" + glass_name = "glass of orange juice" + glass_desc = "Vitamins! Yay!" + +/datum/reagent/drink/orangejuice/on_mob_life(var/mob/living/M as mob) + ..() + if(M.getOxyLoss() && prob(30)) M.adjustOxyLoss(-1) + return + +/datum/reagent/drink/poisonberryjuice + name = "Poison Berry Juice" + id = "poisonberryjuice" + description = "A tasty juice blended from various kinds of very deadly and toxic berries." + color = "#863353" // rgb: 134, 51, 83 + + glass_icon_state = "poisonberryjuice" + glass_name = "glass of poison berry juice" + glass_desc = "A glass of deadly juice." + +/datum/reagent/drink/poisonberryjuice/on_mob_life(var/mob/living/M as mob) + ..() + M.adjustToxLoss(1) + return + +/datum/reagent/drink/potato_juice + name = "Potato Juice" + id = "potato" + description = "Juice of the potato. Bleh." + nutriment_factor = 2 * FOOD_METABOLISM + color = "#302000" // rgb: 48, 32, 0 + + glass_icon_state = "glass_brown" + glass_name = "glass of potato juice" + glass_desc = "Juice from a potato. Bleh." + +/datum/reagent/drink/tomatojuice + name = "Tomato Juice" + id = "tomatojuice" + description = "Tomatoes made into juice. What a waste of big, juicy tomatoes, huh?" + color = "#731008" // rgb: 115, 16, 8 + + glass_icon_state = "glass_red" + glass_name = "glass of tomato juice" + glass_desc = "Are you sure this is tomato juice?" + +/datum/reagent/drink/tomatojuice/on_mob_life(var/mob/living/M as mob) + ..() + if(M.getFireLoss() && prob(20)) M.heal_organ_damage(0,1) + return + +/datum/reagent/drink/watermelonjuice + name = "Watermelon Juice" + id = "watermelonjuice" + description = "Delicious juice made from watermelon." + color = "#B83333" // rgb: 184, 51, 51 + + glass_icon_state = "glass_red" + glass_name = "glass of watermelon juice" + glass_desc = "Delicious juice made from watermelon." + +/datum/reagent/drink/milk + name = "Milk" + id = "milk" + description = "An opaque white liquid produced by the mammary glands of mammals." + color = "#DFDFDF" // rgb: 223, 223, 223 + + glass_icon_state = "glass_white" + glass_name = "glass of milk" + glass_desc = "White and nutritious goodness!" + +/datum/reagent/drink/milk/on_mob_life(var/mob/living/M as mob) + if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) + holder.remove_reagent("capsaicin", 10*REAGENTS_METABOLISM) + ..() + return + +/datum/reagent/drink/milk/cream + name = "Cream" + id = "cream" + description = "The fatty, still liquid part of milk. Why don't you mix this with sum scotch, eh?" + color = "#DFD7AF" // rgb: 223, 215, 175 + + glass_icon_state = "glass_white" + glass_name = "glass of cream" + glass_desc = "Ewwww..." + +/datum/reagent/drink/milk/soymilk + name = "Soy Milk" + id = "soymilk" + description = "An opaque white liquid made from soybeans." + color = "#DFDFC7" // rgb: 223, 223, 199 + + glass_icon_state = "glass_white" + glass_name = "glass of soy milk" + glass_desc = "White and nutritious soy goodness!" + +/datum/reagent/drink/tea + name = "Tea" + id = "tea" + description = "Tasty black tea, it has antioxidants, it's good for you!" + color = "#101000" // rgb: 16, 16, 0 + adj_dizzy = -2 + adj_drowsy = -1 + adj_sleepy = -3 + adj_temp = 20 + + glass_icon_state = "bigteacup" + glass_name = "cup of tea" + glass_desc = "Tasty black tea, it has antioxidants, it's good for you!" + +/datum/reagent/drink/tea/on_mob_life(var/mob/living/M as mob) + ..() + if(M.getToxLoss() && prob(20)) + M.adjustToxLoss(-1) + return + +/datum/reagent/drink/tea/icetea + name = "Iced Tea" + id = "icetea" + description = "No relation to a certain rap artist/ actor." + color = "#104038" // rgb: 16, 64, 56 + adj_temp = -5 + + glass_icon_state = "icedteaglass" + glass_name = "glass of iced tea" + glass_desc = "No relation to a certain rap artist/ actor." + glass_center_of_mass = list("x"=15, "y"=10) + +/datum/reagent/drink/coffee + name = "Coffee" + id = "coffee" + description = "Coffee is a brewed drink prepared from roasted seeds, commonly called coffee beans, of the coffee plant." + color = "#482000" // rgb: 72, 32, 0 + adj_dizzy = -5 + adj_drowsy = -3 + adj_sleepy = -2 + adj_temp = 25 + + glass_icon_state = "hot_coffee" + glass_name = "cup of coffee" + glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere." + +/datum/reagent/drink/coffee/on_mob_life(var/mob/living/M as mob) + ..() + M.make_jittery(5) + if(adj_temp > 0) + holder.remove_reagent("frostoil", 10*REAGENTS_METABOLISM) + + holder.remove_reagent(src.id, 0.1) + +/datum/reagent/drink/coffee/icecoffee + name = "Iced Coffee" + id = "icecoffee" + description = "Coffee and ice, refreshing and cool." + color = "#102838" // rgb: 16, 40, 56 + adj_temp = -5 + + glass_icon_state = "icedcoffeeglass" + glass_name = "glass of iced coffee" + glass_desc = "A drink to perk you up and refresh you!" + +/datum/reagent/drink/coffee/soy_latte + name = "Soy Latte" + id = "soy_latte" + description = "A nice and tasty beverage while you are reading your hippie books." + color = "#664300" // rgb: 102, 67, 0 + adj_sleepy = 0 + adj_temp = 5 + + glass_icon_state = "soy_latte" + glass_name = "glass of soy latte" + glass_desc = "A nice and refrshing beverage while you are reading." + glass_center_of_mass = list("x"=15, "y"=9) + +/datum/reagent/drink/coffee/soy_latte/on_mob_life(var/mob/living/M as mob) + ..() + M.sleeping = 0 + if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) + return + +/datum/reagent/drink/coffee/cafe_latte + name = "Cafe Latte" + id = "cafe_latte" + description = "A nice, strong and tasty beverage while you are reading." + color = "#664300" // rgb: 102, 67, 0 + adj_sleepy = 0 + adj_temp = 5 + + glass_icon_state = "cafe_latte" + glass_name = "glass of cafe latte" + glass_desc = "A nice, strong and refreshing beverage while you are reading." + glass_center_of_mass = list("x"=15, "y"=9) + +/datum/reagent/drink/coffee/cafe_latte/on_mob_life(var/mob/living/M as mob) + ..() + M.sleeping = 0 + if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) + return + +/datum/reagent/hot_coco // there's also drink/hot_coco for whatever reason + name = "Hot Chocolate" + id = "hot_coco" + description = "Made with love! And cocoa beans." + reagent_state = LIQUID + nutriment_factor = 2 * REAGENTS_METABOLISM + color = "#403010" // rgb: 64, 48, 16 + + glass_icon_state = "chocolateglass" + glass_name = "glass of hot chocolate" + glass_desc = "Made with love! And cocoa beans." + +/datum/reagent/hot_coco/on_mob_life(var/mob/living/M as mob) + if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 + M.bodytemperature = min(310, M.bodytemperature + (5 * TEMPERATURE_DAMAGE_COEFFICIENT)) + M.nutrition += nutriment_factor + ..() + return + +/datum/reagent/drink/hot_coco + name = "Hot Chocolate" + id = "hot_coco" + description = "Made with love! And cocoa beans." + nutriment_factor = 2 * FOOD_METABOLISM + color = "#403010" // rgb: 64, 48, 16 + adj_temp = 5 + + glass_icon_state = "chocolateglass" + glass_name = "glass of hot chocolate" + glass_desc = "Made with love! And cocoa beans." + +/datum/reagent/drink/cold/sodawater + name = "Soda Water" + id = "sodawater" + description = "A can of club soda. Why not make a scotch and soda?" + color = "#619494" // rgb: 97, 148, 148 + adj_dizzy = -5 + adj_drowsy = -3 + + glass_icon_state = "glass_clear" + glass_name = "glass of soda water" + glass_desc = "Soda water. Why not make a scotch and soda?" + +/datum/reagent/drink/grapesoda + name = "Grape Soda" + id = "grapesoda" + description = "Grapes made into a fine drank." + color = "#421C52" // rgb: 98, 57, 53 + adj_drowsy = -3 + + glass_icon_state = "gsodaglass" + glass_name = "glass of grape soda" + glass_desc = "Looks like a delicious drink!" + +/datum/reagent/drink/cold/tonic + name = "Tonic Water" + id = "tonic" + description = "It tastes strange but at least the quinine keeps the Space Malaria at bay." + color = "#664300" // rgb: 102, 67, 0 + adj_dizzy = -5 + adj_drowsy = -3 + adj_sleepy = -2 + + glass_icon_state = "glass_clear" + glass_name = "glass of tonic water" + glass_desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away." + +/datum/reagent/drink/cold/lemonade + name = "Lemonade" + description = "Oh the nostalgia..." + id = "lemonade" + color = "#FFFF00" // rgb: 255, 255, 0 + + glass_icon_state = "lemonadeglass" + glass_name = "glass of lemonade" + glass_desc = "Oh the nostalgia..." + +/datum/reagent/drink/cold/kiraspecial + name = "Kira Special" + description = "Long live the guy who everyone had mistaken for a girl. Baka!" + id = "kiraspecial" + color = "#CCCC99" // rgb: 204, 204, 153 + + glass_icon_state = "kiraspecial" + glass_name = "glass of Kira Special" + glass_desc = "Long live the guy who everyone had mistaken for a girl. Baka!" + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/drink/cold/brownstar + name = "Brown Star" + description = "It's not what it sounds like..." + id = "brownstar" + color = "#9F3400" // rgb: 159, 052, 000 + adj_temp = - 2 + + glass_icon_state = "brownstar" + glass_name = "glass of Brown Star" + glass_desc = "It's not what it sounds like..." + +/datum/reagent/drink/cold/milkshake + name = "Milkshake" + description = "Glorious brainfreezing mixture." + id = "milkshake" + color = "#AEE5E4" // rgb" 174, 229, 228 + adj_temp = -9 + + glass_icon_state = "milkshake" + glass_name = "glass of milkshake" + glass_desc = "Glorious brainfreezing mixture." + glass_center_of_mass = list("x"=16, "y"=7) + +/datum/reagent/drink/cold/milkshake/on_mob_life(var/mob/living/M as mob) + if(!M) + M = holder.my_atom + if(prob(1)) + M.emote("shiver") + M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0) + if(istype(M, /mob/living/carbon/slime)) + M.bodytemperature = max(M.bodytemperature - rand(10,20), 0) + holder.remove_reagent("capsaicin", 5) + holder.remove_reagent(src.id, FOOD_METABOLISM) + ..() + return + +/datum/reagent/drink/cold/rewriter + name = "Rewriter" + description = "The secret of the sanctuary of the Libarian..." + id = "rewriter" + color = "#485000" // rgb:72, 080, 0 + + glass_icon_state = "rewriter" + glass_name = "glass of Rewriter" + glass_desc = "The secret of the sanctuary of the Libarian..." + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/drink/cold/rewriter/on_mob_life(var/mob/living/M as mob) + ..() + M.make_jittery(5) + return + +/datum/reagent/drink/cold/nuka_cola + name = "Nuka Cola" + id = "nuka_cola" + description = "Cola, cola never changes." + color = "#100800" // rgb: 16, 8, 0 + adj_sleepy = -2 + + glass_icon_state = "nuka_colaglass" + glass_name = "glass of Nuka-Cola" + glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland" + glass_center_of_mass = list("x"=16, "y"=6) + +/datum/reagent/drink/cold/nuka_cola/on_mob_life(var/mob/living/M as mob) + M.make_jittery(20) + M.druggy = max(M.druggy, 30) + M.dizziness +=5 + M.drowsyness = 0 + ..() + return + +/datum/reagent/drink/grenadine + name = "Grenadine Syrup" + id = "grenadine" + description = "Made in the modern day with proper pomegranate substitute. Who uses real fruit, anyways?" + color = "#FF004F" // rgb: 255, 0, 79 + + glass_icon_state = "grenadineglass" + glass_name = "glass of grenadine syrup" + glass_desc = "Sweet and tangy, a bar syrup used to add color or flavor to drinks." + glass_center_of_mass = list("x"=17, "y"=6) + +/datum/reagent/drink/cold/space_cola + name = "Space Cola" + id = "cola" + description = "A refreshing beverage." + reagent_state = LIQUID + color = "#100800" // rgb: 16, 8, 0 + adj_drowsy = -3 + + glass_icon_state = "glass_brown" + glass_name = "glass of Space Cola" + glass_desc = "A glass of refreshing Space Cola" + +/datum/reagent/drink/cold/spacemountainwind + name = "Mountain Wind" + id = "spacemountainwind" + description = "Blows right through you like a space wind." + color = "#102000" // rgb: 16, 32, 0 + adj_drowsy = -7 + adj_sleepy = -1 + + glass_icon_state = "Space_mountain_wind_glass" + glass_name = "glass of Space Mountain Wind" + glass_desc = "Space Mountain Wind. As you know, there are no mountains in space, only wind." + +/datum/reagent/drink/cold/dr_gibb + name = "Dr. Gibb" + id = "dr_gibb" + description = "A delicious blend of 42 different flavours" + color = "#102000" // rgb: 16, 32, 0 + adj_drowsy = -6 + + glass_icon_state = "dr_gibb_glass" + glass_name = "glass of Dr. Gibb" + glass_desc = "Dr. Gibb. Not as dangerous as the name might imply." + +/datum/reagent/drink/cold/space_up + name = "Space-Up" + id = "space_up" + description = "Tastes like a hull breach in your mouth." + color = "#202800" // rgb: 32, 40, 0 + adj_temp = -8 + + glass_icon_state = "space-up_glass" + glass_name = "glass of Space-up" + glass_desc = "Space-up. It helps keep your cool." + +/datum/reagent/drink/cold/lemon_lime + name = "Lemon Lime" + description = "A tangy substance made of 0.5% natural citrus!" + id = "lemon_lime" + color = "#878F00" // rgb: 135, 40, 0 + adj_temp = -8 + + glass_icon_state = "lemonlime" + glass_name = "glass of lemon lime soda" + glass_desc = "A tangy substance made of 0.5% natural citrus!" + +/datum/reagent/doctor_delight + name = "The Doctor's Delight" + id = "doctorsdelight" + description = "A gulp a day keeps the MediBot away. That's probably for the best." + reagent_state = LIQUID + color = "#FF8CFF" // rgb: 255, 140, 255 + nutriment_factor = 1 * FOOD_METABOLISM + + glass_icon_state = "doctorsdelightglass" + glass_name = "glass of The Doctor's Delight" + glass_desc = "A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/doctor_delight/on_mob_life(var/mob/living/M as mob) + M:nutrition += nutriment_factor + holder.remove_reagent(src.id, FOOD_METABOLISM) + if(!M) M = holder.my_atom + if(M:getOxyLoss() && prob(50)) M:adjustOxyLoss(-2) + if(M:getBruteLoss() && prob(60)) M:heal_organ_damage(2,0) + if(M:getFireLoss() && prob(50)) M:heal_organ_damage(0,2) + if(M:getToxLoss() && prob(50)) M:adjustToxLoss(-2) + if(M.dizziness !=0) M.dizziness = max(0,M.dizziness-15) + if(M.confused !=0) M.confused = max(0,M.confused - 5) + ..() + return + +/datum/reagent/dry_ramen + name = "Dry Ramen" + id = "dry_ramen" + description = "Space age food, since August 25, 1958. Contains dried noodles, vegetables, and chemicals that boil in contact with water." + reagent_state = SOLID + nutriment_factor = 1 * REAGENTS_METABOLISM + color = "#302000" // rgb: 48, 32, 0 + +/datum/reagent/dry_ramen/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + ..() + return + +/datum/reagent/hot_ramen + name = "Hot Ramen" + id = "hot_ramen" + description = "The noodles are boiled, the flavors are artificial, just like being back in school." + reagent_state = LIQUID + nutriment_factor = 5 * REAGENTS_METABOLISM + color = "#302000" // rgb: 48, 32, 0 + +/datum/reagent/hot_ramen/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 + M.bodytemperature = min(310, M.bodytemperature + (10 * TEMPERATURE_DAMAGE_COEFFICIENT)) + ..() + return + +/datum/reagent/hell_ramen + name = "Hell Ramen" + id = "hell_ramen" + description = "The noodles are boiled, the flavors are artificial, just like being back in school." + reagent_state = LIQUID + nutriment_factor = 5 * REAGENTS_METABOLISM + color = "#302000" // rgb: 48, 32, 0 + +/datum/reagent/hell_ramen/on_mob_life(var/mob/living/M as mob) + M.nutrition += nutriment_factor + M.bodytemperature += 10 * TEMPERATURE_DAMAGE_COEFFICIENT + ..() + return + +/datum/reagent/drink/cold/ice + name = "Ice" + id = "ice" + description = "Frozen water, your dentist wouldn't like you chewing this." + reagent_state = SOLID + color = "#619494" // rgb: 97, 148, 148 + + glass_icon_state = "iceglass" + glass_name = "glass of ice" + glass_desc = "Generally, you're supposed to put something else in there too..." + +/datum/reagent/drink/nothing + name = "Nothing" + id = "nothing" + description = "Absolutely nothing." + + glass_icon_state = "nothing" + glass_name = "glass of nothing" + glass_desc = "Absolutely nothing." + +/datum/reagent/drink/cold + name = "Cold drink" + adj_temp = -5 + +/datum/reagent/ethanol/absinthe + name = "Absinthe" + id = "absinthe" + description = "Watch out that the Green Fairy doesn't come for you!" + color = "#33EE00" // rgb: 51, 238, 0 + boozepwr = 4 + dizzy_adj = 5 + slur_start = 15 + confused_start = 30 + + glass_icon_state = "absintheglass" + glass_name = "glass of absinthe" + glass_desc = "Wormwood, anise, oh my." + glass_center_of_mass = list("x"=16, "y"=5) + +/datum/reagent/ethanol/ale + name = "Ale" + id = "ale" + description = "A dark alchoholic beverage made by malted barley and yeast." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1 + + glass_icon_state = "aleglass" + glass_name = "glass of ale" + glass_desc = "A freezing pint of delicious ale" + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/beer + name = "Beer" + id = "beer" + description = "An alcoholic beverage made from malted grains, hops, yeast, and water." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1 + nutriment_factor = 1 * FOOD_METABOLISM + + glass_icon_state = "beerglass" + glass_name = "glass of beer" + glass_desc = "A freezing pint of beer" + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/beer/on_mob_life(var/mob/living/M as mob) + M:jitteriness = max(M:jitteriness-3,0) + ..() + return + +/datum/reagent/ethanol/bluecuracao + name = "Blue Curacao" + id = "bluecuracao" + description = "Exotically blue, fruity drink, distilled from oranges." + color = "#0000CD" // rgb: 0, 0, 205 + boozepwr = 1.5 + + glass_icon_state = "curacaoglass" + glass_name = "glass of blue curacao" + glass_desc = "Exotically blue, fruity drink, distilled from oranges." + glass_center_of_mass = list("x"=16, "y"=5) + +/datum/reagent/ethanol/cognac + name = "Cognac" + id = "cognac" + description = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. Classy as fornication." + color = "#AB3C05" // rgb: 171, 60, 5 + boozepwr = 1.5 + dizzy_adj = 4 + confused_start = 115 //amount absorbed after which mob starts confusing directions + + glass_icon_state = "cognacglass" + glass_name = "glass of cognac" + glass_desc = "Damn, you feel like some kind of French aristocrat just by holding this." + glass_center_of_mass = list("x"=16, "y"=6) + +/datum/reagent/ethanol/deadrum + name = "Deadrum" + id = "rum" // duplicate ids? + description = "Popular with the sailors. Not very popular with everyone else." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1 + + glass_icon_state = "rumglass" + glass_name = "glass of rum" + glass_desc = "Now you want to Pray for a pirate suit, don't you?" + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/ethanol/deadrum/on_mob_life(var/mob/living/M as mob) + ..() + M.dizziness +=5 + return + +/datum/reagent/ethanol/gin + name = "Gin" + id = "gin" + description = "It's gin. In space. I say, good sir." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1 + dizzy_adj = 3 + + glass_icon_state = "ginvodkaglass" + glass_name = "glass of gin" + glass_desc = "A crystal clear glass of Griffeater gin." + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/ethanol/kahlua + name = "Kahlua" + id = "kahlua" + description = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936!" + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1.5 + dizzy_adj = -5 + adj_drowsy = -3 + adj_sleepy = -2 + + glass_icon_state = "kahluaglass" + glass_name = "glass of RR coffee liquor" + glass_desc = "DAMN, THIS THING LOOKS ROBUST" + glass_center_of_mass = list("x"=15, "y"=7) + +/datum/reagent/ethanol/kahlua/on_mob_life(var/mob/living/M as mob) + M.make_jittery(5) + ..() + return + +/datum/reagent/ethanol/melonliquor + name = "Melon Liquor" + id = "melonliquor" + description = "A relatively sweet and fruity 46 proof liquor." + color = "#138808" // rgb: 19, 136, 8 + boozepwr = 1 + + glass_icon_state = "emeraldglass" + glass_name = "glass of melon liquor" + glass_desc = "A relatively sweet and fruity 46 proof liquor." + glass_center_of_mass = list("x"=16, "y"=5) + +/datum/reagent/ethanol/rum + name = "Rum" + id = "rum" + description = "Yohoho and all that." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1.5 + + glass_icon_state = "rumglass" + glass_name = "glass of rum" + glass_desc = "Now you want to Pray for a pirate suit, don't you?" + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/ethanol/sake + name = "Sake" + id = "sake" + description = "Anime's favorite drink." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + + glass_icon_state = "ginvodkaglass" + glass_name = "glass of sake" + glass_desc = "A glass of sake." + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/ethanol/tequilla + name = "Tequila" + id = "tequilla" + description = "A strong and mildly flavoured, mexican produced spirit. Feeling thirsty hombre?" + color = "#FFFF91" // rgb: 255, 255, 145 + boozepwr = 2 + + glass_icon_state = "tequillaglass" + glass_name = "glass of Tequilla" + glass_desc = "Now all that's missing is the weird colored shades!" + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/ethanol/thirteenloko + name = "Thirteen Loko" + id = "thirteenloko" + description = "A potent mixture of caffeine and alcohol." + color = "#102000" // rgb: 16, 32, 0 + boozepwr = 2 + nutriment_factor = 1 * FOOD_METABOLISM + + glass_icon_state = "thirteen_loko_glass" + glass_name = "glass of Thirteen Loko" + glass_desc = "This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass." + +/datum/reagent/ethanol/thirteenloko/on_mob_life(var/mob/living/M as mob) + M:drowsyness = max(0,M:drowsyness-7) + if (M.bodytemperature > 310) + M.bodytemperature = max(310, M.bodytemperature - (5 * TEMPERATURE_DAMAGE_COEFFICIENT)) + M.make_jittery(5) + ..() + return + +/datum/reagent/ethanol/vermouth + name = "Vermouth" + id = "vermouth" + description = "You suddenly feel a craving for a martini..." + color = "#91FF91" // rgb: 145, 255, 145 + boozepwr = 1.5 + + glass_icon_state = "vermouthglass" + glass_name = "glass of vermouth" + glass_desc = "You wonder why you're even drinking this straight." + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/ethanol/vodka + name = "Vodka" + id = "vodka" + description = "Number one drink AND fueling choice for Russians worldwide." + color = "#0064C8" // rgb: 0, 100, 200 + boozepwr = 2 + + glass_icon_state = "ginvodkaglass" + glass_name = "glass of vodka" + glass_desc = "The glass contain wodka. Xynta." + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/ethanol/vodka/on_mob_life(var/mob/living/M as mob) + M.radiation = max(M.radiation-1,0) + ..() + return + +/datum/reagent/ethanol/whiskey + name = "Whiskey" + id = "whiskey" + description = "A superb and well-aged single-malt whiskey. Damn." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + dizzy_adj = 4 + + glass_icon_state = "whiskeyglass" + glass_name = "glass of whiskey" + glass_desc = "The silky, smokey whiskey goodness inside the glass makes the drink look very classy." + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/ethanol/wine + name = "Wine" + id = "wine" + description = "An premium alchoholic beverage made from distilled grape juice." + color = "#7E4043" // rgb: 126, 64, 67 + boozepwr = 1.5 + dizzy_adj = 2 + slur_start = 65 //amount absorbed after which mob starts slurring + confused_start = 145 //amount absorbed after which mob starts confusing directions + + glass_icon_state = "wineglass" + glass_name = "glass of wine" + glass_desc = "A very classy looking drink." + glass_center_of_mass = list("x"=15, "y"=7) + +/datum/reagent/ethanol/acid_spit + name = "Acid Spit" + id = "acidspit" + description = "A drink for the daring, can be deadly if incorrectly prepared!" + reagent_state = LIQUID + color = "#365000" // rgb: 54, 80, 0 + boozepwr = 1.5 + + glass_icon_state = "acidspitglass" + glass_name = "glass of Acid Spit" + glass_desc = "A drink from Nanotrasen. Made from live aliens." + glass_center_of_mass = list("x"=16, "y"=7) + +/datum/reagent/ethanol/alliescocktail + name = "Allies Cocktail" + id = "alliescocktail" + description = "A drink made from your allies, not as sweet as when made from your enemies." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + + glass_icon_state = "alliescocktail" + glass_name = "glass of Allies cocktail" + glass_desc = "A drink made from your allies." + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/aloe + name = "Aloe" + id = "aloe" + description = "So very, very, very good." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 3 + + glass_icon_state = "aloe" + glass_name = "glass of Aloe" + glass_desc = "Very, very, very good." + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/amasec + name = "Amasec" + id = "amasec" + description = "Official drink of the NanoTrasen Gun-Club!" + reagent_state = LIQUID + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + +/datum/reagent/ethanol/andalusia + name = "Andalusia" + id = "andalusia" + description = "A nice, strangely named drink." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 3 + + glass_icon_state = "andalusia" + glass_name = "glass of Andalusia" + glass_desc = "A nice, strange named drink." + glass_center_of_mass = list("x"=16, "y"=9) + + glass_icon_state = "amasecglass" + glass_name = "glass of Amasec" + glass_desc = "Always handy before COMBAT!!!" + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/ethanol/antifreeze + name = "Anti-freeze" + id = "antifreeze" + description = "Ultimate refreshment." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 4 + + glass_icon_state = "antifreeze" + glass_name = "glass of Anti-freeze" + glass_desc = "The ultimate refreshment." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/antifreeze/on_mob_life(var/mob/living/M as mob) + if (M.bodytemperature < 330) + M.bodytemperature = min(330, M.bodytemperature + (20 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055 + ..() + return + +/datum/reagent/atomicbomb + name = "Atomic Bomb" + id = "atomicbomb" + description = "Nuclear proliferation never tasted so good." + reagent_state = LIQUID + color = "#666300" // rgb: 102, 99, 0 + + glass_icon_state = "atomicbombglass" + glass_name = "glass of Atomic Bomb" + glass_desc = "Nanotrasen cannot take legal responsibility for your actions after imbibing." + glass_center_of_mass = list("x"=15, "y"=7) + +/datum/reagent/atomicbomb/on_mob_life(var/mob/living/M as mob) + M.druggy = max(M.druggy, 50) + M.confused = max(M.confused+2,0) + M.make_dizzy(10) + if (!M.stuttering) M.stuttering = 1 + M.stuttering += 3 + if(!data) data = 1 + data++ + switch(data) + if(51 to 200) + M.sleeping += 1 + if(201 to INFINITY) + M.sleeping += 1 + M.adjustToxLoss(2) + ..() + return + +/datum/reagent/ethanol/b52 + name = "B-52" + id = "b52" + description = "Coffee, Irish Cream, and cognac. You will get bombed." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 4 + + glass_icon_state = "b52glass" + glass_name = "glass of B-52" + glass_desc = "Kahlua, Irish cream, and congac. You will get bombed." + +/datum/reagent/ethanol/bahama_mama + name = "Bahama mama" + id = "bahama_mama" + description = "Tropical cocktail." + color = "#FF7F3B" // rgb: 255, 127, 59 + boozepwr = 2 + + glass_icon_state = "bahama_mama" + glass_name = "glass of Bahama Mama" + glass_desc = "Tropical cocktail" + glass_center_of_mass = list("x"=16, "y"=5) + +/datum/reagent/ethanol/bananahonk + name = "Banana Mama" + id = "bananahonk" + description = "A drink from Clown Heaven." + nutriment_factor = 1 * REAGENTS_METABOLISM + color = "#FFFF91" // rgb: 255, 255, 140 + boozepwr = 4 + + glass_icon_state = "bananahonkglass" + glass_name = "glass of Banana Honk" + glass_desc = "A drink from Banana Heaven." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/barefoot + name = "Barefoot" + id = "barefoot" + description = "Barefoot and pregnant" + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1.5 + + glass_icon_state = "b&p" + glass_name = "glass of Barefoot" + glass_desc = "Barefoot and pregnant" + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/beepsky_smash + name = "Beepsky Smash" + id = "beepskysmash" + description = "Deny drinking this and prepare for THE LAW." + reagent_state = LIQUID + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 4 + + glass_icon_state = "beepskysmashglass" + glass_name = "Beepsky Smash" + glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW." + glass_center_of_mass = list("x"=18, "y"=10) + +/datum/reagent/ethanol/beepsky_smash/on_mob_life(var/mob/living/M as mob) + M.Stun(2) + ..() + return + +/datum/reagent/ethanol/bilk + name = "Bilk" + id = "bilk" + description = "This appears to be beer mixed with milk. Disgusting." + color = "#895C4C" // rgb: 137, 92, 76 + boozepwr = 1 + nutriment_factor = 2 * FOOD_METABOLISM + + glass_icon_state = "glass_brown" + glass_name = "glass of bilk" + glass_desc = "A brew of milk and beer. For those alcoholics who fear osteoporosis." + +/datum/reagent/ethanol/black_russian + name = "Black Russian" + id = "blackrussian" + description = "For the lactose-intolerant. Still as classy as a White Russian." + color = "#360000" // rgb: 54, 0, 0 + boozepwr = 3 + + glass_icon_state = "blackrussianglass" + glass_name = "glass of Black Russian" + glass_desc = "For the lactose-intolerant. Still as classy as a White Russian." + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/ethanol/bloody_mary + name = "Bloody Mary" + id = "bloodymary" + description = "A strange yet pleasurable mixture made of vodka, tomato and lime juice. Or at least you THINK the red stuff is tomato juice." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 3 + + glass_icon_state = "bloodymaryglass" + glass_name = "glass of Bloody Mary" + glass_desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder." + +/datum/reagent/ethanol/booger + name = "Booger" + id = "booger" + description = "Ewww..." + color = "#8CFF8C" // rgb: 140, 255, 140 + boozepwr = 1.5 + + glass_icon_state = "booger" + glass_name = "glass of Booger" + glass_desc = "Ewww..." + +/datum/reagent/ethanol/brave_bull + name = "Brave Bull" + id = "bravebull" + description = "It's just as effective as Dutch-Courage!" + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 3 + + glass_icon_state = "bravebullglass" + glass_name = "glass of Brave Bull" + glass_desc = "Tequilla and coffee liquor, brought together in a mouthwatering mixture. Drink up." + glass_center_of_mass = list("x"=15, "y"=8) + +/datum/reagent/ethanol/changelingsting + name = "Changeling Sting" + id = "changelingsting" + description = "You take a tiny sip and feel a burning sensation..." + color = "#2E6671" // rgb: 46, 102, 113 + boozepwr = 5 + + glass_icon_state = "changelingsting" + glass_name = "glass of Changeling Sting" + glass_desc = "A stingy drink." + +/datum/reagent/ethanol/martini + name = "Classic Martini" + id = "martini" + description = "Vermouth with Gin. Not quite how 007 enjoyed it, but still delicious." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + + glass_icon_state = "martiniglass" + glass_name = "glass of classic martini" + glass_desc = "Damn, the bartender even stirred it, not shook it." + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/cuba_libre + name = "Cuba Libre" + id = "cubalibre" + description = "Rum, mixed with cola. Viva la revolucion." + color = "#3E1B00" // rgb: 62, 27, 0 + boozepwr = 1.5 + + glass_icon_state = "cubalibreglass" + glass_name = "glass of Cuba Libre" + glass_desc = "A classic mix of rum and cola." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/demonsblood + name = "Demons Blood" + id = "demonsblood" + description = "AHHHH!!!!" + color = "#820000" // rgb: 130, 0, 0 + boozepwr = 3 + + glass_icon_state = "demonsblood" + glass_name = "glass of Demons' Blood" + glass_desc = "Just looking at this thing makes the hair at the back of your neck stand up." + glass_center_of_mass = list("x"=16, "y"=2) + +/datum/reagent/ethanol/devilskiss + name = "Devils Kiss" + id = "devilskiss" + description = "Creepy time!" + color = "#A68310" // rgb: 166, 131, 16 + boozepwr = 3 + + glass_icon_state = "devilskiss" + glass_name = "glass of Devil's Kiss" + glass_desc = "Creepy time!" + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/driestmartini + name = "Driest Martini" + id = "driestmartini" + description = "Only for the experienced. You think you see sand floating in the glass." + nutriment_factor = 1 * FOOD_METABOLISM + color = "#2E6671" // rgb: 46, 102, 113 + boozepwr = 4 + + glass_icon_state = "driestmartiniglass" + glass_name = "glass of Driest Martini" + glass_desc = "Only for the experienced. You think you see sand floating in the glass." + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/ginfizz + name = "Gin Fizz" + id = "ginfizz" + description = "Refreshingly lemony, deliciously dry." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1.5 + dizzy_adj = 4 + slurr_adj = 3 + + glass_icon_state = "ginfizzglass" + glass_name = "glass of gin fizz" + glass_desc = "Refreshingly lemony, deliciously dry." + glass_center_of_mass = list("x"=16, "y"=7) + +/datum/reagent/ethanol/grog + name = "Grog" + id = "grog" + description = "Watered down rum, NanoTrasen approves!" + reagent_state = LIQUID + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 0.5 + + glass_icon_state = "grogglass" + glass_name = "glass of grog" + glass_desc = "A fine and cepa drink for Space." + +/datum/reagent/ethanol/erikasurprise + name = "Erika Surprise" + id = "erikasurprise" + description = "The surprise is it's green!" + color = "#2E6671" // rgb: 46, 102, 113 + boozepwr = 3 + + glass_icon_state = "erikasurprise" + glass_name = "glass of Erika Surprise" + glass_desc = "The surprise is, it's green!" + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/gargle_blaster + name = "Pan-Galactic Gargle Blaster" + id = "gargleblaster" + description = "Whoah, this stuff looks volatile!" + reagent_state = LIQUID + color = "#664300" // rgb: 102, 67, 0 + + glass_icon_state = "gargleblasterglass" + glass_name = "glass of Pan-Galactic Gargle Blaster" + glass_desc = "Does... does this mean that Arthur and Ford are on the station? Oh joy." + glass_center_of_mass = list("x"=17, "y"=6) + +/datum/reagent/gargle_blaster/on_mob_life(var/mob/living/M as mob) + if(!data) data = 1 + data++ + M.dizziness +=6 + switch(data) + if(15 to 45) + M.stuttering = max(M.stuttering+3,0) + if(45 to 55) + if (prob(50)) + M.confused = max(M.confused+3,0) + if(55 to 200) + M.druggy = max(M.druggy, 55) + if(200 to INFINITY) + M.adjustToxLoss(2) + ..() + +/datum/reagent/ethanol/gintonic + name = "Gin and Tonic" + id = "gintonic" + description = "An all time classic, mild cocktail." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1 + + glass_icon_state = "gintonicglass" + glass_name = "glass of gin and tonic" + glass_desc = "A mild but still great cocktail. Drink up, like a true Englishman." + glass_center_of_mass = list("x"=16, "y"=7) + +/datum/reagent/ethanol/goldschlager + name = "Goldschlager" + id = "goldschlager" + description = "100 proof cinnamon schnapps, made for alcoholic teen girls on spring break." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 3 + + glass_icon_state = "ginvodkaglass" + glass_name = "glass of Goldschlager" + glass_desc = "100 proof that teen girls will drink anything with gold in it." + glass_center_of_mass = list("x"=16, "y"=12) + +/datum/reagent/hippies_delight + name = "Hippies' Delight" + id = "hippiesdelight" + description = "You just don't get it maaaan." + reagent_state = LIQUID + color = "#664300" // rgb: 102, 67, 0 + + glass_icon_state = "hippiesdelightglass" + glass_name = "glass of Hippie's Delight" + glass_desc = "A drink enjoyed by people during the 1960's." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/hippies_delight/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.druggy = max(M.druggy, 50) + if(!data) data = 1 + data++ + switch(data) + if(1 to 5) + if (!M.stuttering) M.stuttering = 1 + M.make_dizzy(10) + if(prob(10)) M.emote(pick("twitch","giggle")) + if(5 to 10) + if (!M.stuttering) M.stuttering = 1 + M.make_jittery(20) + M.make_dizzy(20) + M.druggy = max(M.druggy, 45) + if(prob(20)) M.emote(pick("twitch","giggle")) + if (10 to 200) + if (!M.stuttering) M.stuttering = 1 + M.make_jittery(40) + M.make_dizzy(40) + M.druggy = max(M.druggy, 60) + if(prob(30)) M.emote(pick("twitch","giggle")) + if(200 to INFINITY) + if (!M.stuttering) M.stuttering = 1 + M.make_jittery(60) + M.make_dizzy(60) + M.druggy = max(M.druggy, 75) + if(prob(40)) M.emote(pick("twitch","giggle")) + if(prob(30)) M.adjustToxLoss(2) + holder.remove_reagent(src.id, 0.2) + ..() + return + +/datum/reagent/ethanol/hooch + name = "Hooch" + id = "hooch" + description = "Either someone's failure at cocktail making or attempt in alchohol production. In any case, do you really want to drink that?" + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + dizzy_adj = 6 + slurr_adj = 5 + slur_start = 35 //amount absorbed after which mob starts slurring + confused_start = 90 //amount absorbed after which mob starts confusing directions + + glass_icon_state = "glass_brown2" + glass_name = "glass of Hooch" + glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night." + +/datum/reagent/ethanol/iced_beer + name = "Iced Beer" + id = "iced_beer" + description = "A beer which is so cold the air around it freezes." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1 + + glass_icon_state = "iced_beerglass" + glass_name = "glass of iced beer" + glass_desc = "A beer so frosty, the air around it freezes." + glass_center_of_mass = list("x"=16, "y"=7) + +/datum/reagent/ethanol/iced_beer/on_mob_life(var/mob/living/M as mob) + if(M.bodytemperature > 270) + M.bodytemperature = max(270, M.bodytemperature - (20 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055 + ..() + return + +/datum/reagent/ethanol/irishcarbomb + name = "Irish Car Bomb" + id = "irishcarbomb" + description = "Mmm, tastes like chocolate cake..." + color = "#2E6671" // rgb: 46, 102, 113 + boozepwr = 3 + dizzy_adj = 5 + + glass_icon_state = "irishcarbomb" + glass_name = "glass of Irish Car Bomb" + glass_desc = "An irish car bomb." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/irish_cream + name = "Irish Cream" + id = "irishcream" + description = "Whiskey-imbued cream, what else would you expect from the Irish." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + + glass_icon_state = "irishcreamglass" + glass_name = "glass of Irish cream" + glass_desc = "It's cream, mixed with whiskey. What else would you expect from the Irish?" + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/ethanol/longislandicedtea + name = "Long Island Iced Tea" + id = "longislandicedtea" + description = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 4 + + glass_icon_state = "longislandicedteaglass" + glass_name = "glass of Long Island iced tea" + glass_desc = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/manhattan + name = "Manhattan" + id = "manhattan" + description = "The Detective's undercover drink of choice. He never could stomach gin..." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 3 + + glass_icon_state = "manhattanglass" + glass_name = "glass of Manhattan" + glass_desc = "The Detective's undercover drink of choice. He never could stomach gin..." + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/manhattan_proj + name = "Manhattan Project" + id = "manhattan_proj" + description = "A scientist's drink of choice, for pondering ways to blow up the station." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 5 + + glass_icon_state = "proj_manhattanglass" + glass_name = "glass of Manhattan Project" + glass_desc = "A scienitst drink of choice, for thinking how to blow up the station." + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/manhattan_proj/on_mob_life(var/mob/living/M as mob) + M.druggy = max(M.druggy, 30) + ..() + return + +/datum/reagent/ethanol/manly_dorf + name = "The Manly Dorf" + id = "manlydorf" + description = "Beer and Ale, brought together in a delicious mix. Intended for true men only." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + + glass_icon_state = "manlydorfglass" + glass_name = "glass of The Manly Dorf" + glass_desc = "A manly concotion made from Ale and Beer. Intended for true men only." + +/datum/reagent/ethanol/margarita + name = "Margarita" + id = "margarita" + description = "On the rocks with salt on the rim. Arriba~!" + color = "#8CFF8C" // rgb: 140, 255, 140 + boozepwr = 3 + + glass_icon_state = "margaritaglass" + glass_name = "glass of margarita" + glass_desc = "On the rocks with salt on the rim. Arriba~!" + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/mead + name = "Mead" + id = "mead" + description = "A Viking's drink, though a cheap one." + reagent_state = LIQUID + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 1.5 + nutriment_factor = 1 * FOOD_METABOLISM + + glass_icon_state = "meadglass" + glass_name = "glass of mead" + glass_desc = "A Viking's beverage, though a cheap one." + glass_center_of_mass = list("x"=17, "y"=10) + +/datum/reagent/ethanol/moonshine + name = "Moonshine" + id = "moonshine" + description = "You've really hit rock bottom now... your liver packed its bags and left last night." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 4 + + glass_icon_state = "glass_clear" + glass_name = "glass of moonshine" + glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night." + +/datum/reagent/neurotoxin + name = "Neurotoxin" + id = "neurotoxin" + description = "A strong neurotoxin that puts the subject into a death-like state." + reagent_state = LIQUID + color = "#2E2E61" // rgb: 46, 46, 97 + + glass_icon_state = "neurotoxinglass" + glass_name = "glass of Neurotoxin" + glass_desc = "A drink that is guaranteed to knock you silly." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/neurotoxin/on_mob_life(var/mob/living/carbon/M as mob) + if(!M) M = holder.my_atom + M.weakened = max(M.weakened, 3) + if(!data) data = 1 + data++ + M.dizziness +=6 + switch(data) + if(15 to 45) + M.stuttering = max(M.stuttering+3,0) + if(45 to 55) + if (prob(50)) + M.confused = max(M.confused+3,0) + if(55 to 200) + M.druggy = max(M.druggy, 55) + if(200 to INFINITY) + M.adjustToxLoss(2) + ..() + +/datum/reagent/ethanol/patron + name = "Patron" + id = "patron" + description = "Tequila with silver in it, a favorite of alcoholic women in the club scene." + color = "#585840" // rgb: 88, 88, 64 + boozepwr = 1.5 + + glass_icon_state = "patronglass" + glass_name = "glass of Patron" + glass_desc = "Drinking patron in the bar, with all the subpar ladies." + glass_center_of_mass = list("x"=7, "y"=8) + +/datum/reagent/ethanol/pwine + name = "Poison Wine" + id = "pwine" + description = "Is this even wine? Toxic! Hallucinogenic! Probably consumed in boatloads by your superiors!" + color = "#000000" // rgb: 0, 0, 0 SHOCKER + boozepwr = 1 + dizzy_adj = 1 + slur_start = 1 + confused_start = 1 + + glass_icon_state = "pwineglass" + glass_name = "glass of ???" + glass_desc = "A black ichor with an oily purple sheer on top. Are you sure you should drink this?" + glass_center_of_mass = list("x"=16, "y"=5) + +/datum/reagent/ethanol/pwine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.druggy = max(M.druggy, 50) + if(!data) data = 1 + data++ + switch(data) + if(1 to 25) + if (!M.stuttering) M.stuttering = 1 + M.make_dizzy(1) + M.hallucination = max(M.hallucination, 3) + if(prob(1)) M.emote(pick("twitch","giggle")) + if(25 to 75) + if (!M.stuttering) M.stuttering = 1 + M.hallucination = max(M.hallucination, 10) + M.make_jittery(2) + M.make_dizzy(2) + M.druggy = max(M.druggy, 45) + if(prob(5)) M.emote(pick("twitch","giggle")) + if (75 to 150) + if (!M.stuttering) M.stuttering = 1 + M.hallucination = max(M.hallucination, 60) + M.make_jittery(4) + M.make_dizzy(4) + M.druggy = max(M.druggy, 60) + if(prob(10)) M.emote(pick("twitch","giggle")) + if(prob(30)) M.adjustToxLoss(2) + if (150 to 300) + if (!M.stuttering) M.stuttering = 1 + M.hallucination = max(M.hallucination, 60) + M.make_jittery(4) + M.make_dizzy(4) + M.druggy = max(M.druggy, 60) + if(prob(10)) M.emote(pick("twitch","giggle")) + if(prob(30)) M.adjustToxLoss(2) + if(prob(5)) if(ishuman(M)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/heart/L = H.internal_organs_by_name["heart"] + if (L && istype(L)) + L.take_damage(5, 0) + if (300 to INFINITY) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/heart/L = H.internal_organs_by_name["heart"] + if (L && istype(L)) + L.take_damage(100, 0) + holder.remove_reagent(src.id, FOOD_METABOLISM) + +/datum/reagent/ethanol/red_mead + name = "Red Mead" + id = "red_mead" + description = "The true Viking's drink! Even though it has a strange red color." + color = "#C73C00" // rgb: 199, 60, 0 + boozepwr = 1.5 + + glass_icon_state = "red_meadglass" + glass_name = "glass of red mead" + glass_desc = "A true Viking's beverage, though its color is strange." + glass_center_of_mass = list("x"=17, "y"=10) + +/datum/reagent/ethanol/sbiten + name = "Sbiten" + id = "sbiten" + description = "A spicy Vodka! Might be a little hot for the little guys!" + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 3 + + glass_icon_state = "sbitenglass" + glass_name = "glass of Sbiten" + glass_desc = "A spicy mix of Vodka and Spice. Very hot." + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/sbiten/on_mob_life(var/mob/living/M as mob) + if (M.bodytemperature < 360) + M.bodytemperature = min(360, M.bodytemperature + (50 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055 + ..() + return + +/datum/reagent/ethanol/screwdrivercocktail + name = "Screwdriver" + id = "screwdrivercocktail" + description = "Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious." + color = "#A68310" // rgb: 166, 131, 16 + boozepwr = 3 + + glass_icon_state = "screwdriverglass" + glass_name = "glass of Screwdriver" + glass_desc = "A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer." + glass_center_of_mass = list("x"=15, "y"=10) + +/datum/reagent/ethanol/silencer + name = "Silencer" + id = "silencer" + description = "A drink from Mime Heaven." + nutriment_factor = 1 * FOOD_METABOLISM + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 4 + + glass_icon_state = "silencerglass" + glass_name = "glass of Silencer" + glass_desc = "A drink from mime Heaven." + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/ethanol/silencer/on_mob_life(var/mob/living/M as mob) + if(!data) data = 1 + data++ + M.dizziness +=10 + if(data >= 55 && data <115) + if (!M.stuttering) M.stuttering = 1 + M.stuttering += 10 + else if(data >= 115 && prob(33)) + M.confused = max(M.confused+15,15) + ..() + return + +/datum/reagent/ethanol/singulo + name = "Singulo" + id = "singulo" + description = "A blue-space beverage!" + color = "#2E6671" // rgb: 46, 102, 113 + boozepwr = 5 + dizzy_adj = 15 + slurr_adj = 15 + + glass_icon_state = "singulo" + glass_name = "glass of Singulo" + glass_desc = "A blue-space beverage." + glass_center_of_mass = list("x"=17, "y"=4) + +/datum/reagent/ethanol/snowwhite + name = "Snow White" + id = "snowwhite" + description = "A cold refreshment" + color = "#FFFFFF" // rgb: 255, 255, 255 + boozepwr = 1.5 + + glass_icon_state = "snowwhite" + glass_name = "glass of Snow White" + glass_desc = "A cold refreshment." + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/ethanol/suidream + name = "Sui Dream" + id = "suidream" + description = "Comprised of: White soda, blue curacao, melon liquor." + color = "#00A86B" // rgb: 0, 168, 107 + boozepwr = 0.5 + + glass_icon_state = "sdreamglass" + glass_name = "glass of Sui Dream" + glass_desc = "A froofy, fruity, and sweet mixed drink. Understanding the name only brings shame." + glass_center_of_mass = list("x"=16, "y"=5) + +/datum/reagent/ethanol/syndicatebomb + name = "Syndicate Bomb" + id = "syndicatebomb" + description = "Tastes like terrorism!" + color = "#2E6671" // rgb: 46, 102, 113 + boozepwr = 5 + + glass_icon_state = "syndicatebomb" + glass_name = "glass of Syndicate Bomb" + glass_desc = "Tastes like terrorism!" + glass_center_of_mass = list("x"=16, "y"=4) + +/datum/reagent/ethanol/tequilla_sunrise + name = "Tequila Sunrise" + id = "tequillasunrise" + description = "Tequila and orange juice. Much like a Screwdriver, only Mexican~" + color = "#FFE48C" // rgb: 255, 228, 140 + boozepwr = 2 + + glass_icon_state = "tequillasunriseglass" + glass_name = "glass of Tequilla Sunrise" + glass_desc = "Oh great, now you feel nostalgic about sunrises back on Terra..." + +/datum/reagent/ethanol/threemileisland + name = "Three Mile Island Iced Tea" + id = "threemileisland" + description = "Made for a woman, strong enough for a man." + color = "#666340" // rgb: 102, 99, 64 + boozepwr = 5 + + glass_icon_state = "threemileislandglass" + glass_name = "glass of Three Mile Island iced tea" + glass_desc = "A glass of this is sure to prevent a meltdown." + glass_center_of_mass = list("x"=16, "y"=2) + +/datum/reagent/ethanol/threemileisland/on_mob_life(var/mob/living/M as mob) + M.druggy = max(M.druggy, 50) + ..() + return + +/datum/reagent/ethanol/toxins_special + name = "Toxins Special" + id = "phoronspecial" + description = "This thing is ON FIRE! CALL THE DAMN SHUTTLE!" + reagent_state = LIQUID + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 5 + + glass_icon_state = "toxinsspecialglass" + glass_name = "glass of Toxins Special" + glass_desc = "Whoah, this thing is on FIRE" + +/datum/reagent/ethanol/toxins_special/on_mob_life(var/mob/living/M as mob) + if (M.bodytemperature < 330) + M.bodytemperature = min(330, M.bodytemperature + (15 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055 + ..() + return + +/datum/reagent/ethanol/vodkamartini + name = "Vodka Martini" + id = "vodkamartini" + description = "Vodka with Gin. Not quite how 007 enjoyed it, but still delicious." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 4 + + glass_icon_state = "martiniglass" + glass_name = "glass of vodka martini" + glass_desc ="A bastardisation of the classic martini. Still great." + glass_center_of_mass = list("x"=17, "y"=8) + +/datum/reagent/ethanol/vodkatonic + name = "Vodka and Tonic" + id = "vodkatonic" + description = "For when a gin and tonic isn't russian enough." + color = "#0064C8" // rgb: 0, 100, 200 + boozepwr = 3 + dizzy_adj = 4 + slurr_adj = 3 + + glass_icon_state = "vodkatonicglass" + glass_name = "glass of vodka and tonic" + glass_desc = "For when a gin and tonic isn't Russian enough." + glass_center_of_mass = list("x"=16, "y"=7) + +/datum/reagent/ethanol/white_russian + name = "White Russian" + id = "whiterussian" + description = "That's just, like, your opinion, man..." + color = "#A68340" // rgb: 166, 131, 64 + boozepwr = 3 + + glass_icon_state = "whiterussianglass" + glass_name = "glass of White Russian" + glass_desc = "A very nice looking drink. But that's just, like, your opinion, man." + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/ethanol/whiskey_cola + name = "Whiskey Cola" + id = "whiskeycola" + description = "Whiskey, mixed with cola. Surprisingly refreshing." + color = "#3E1B00" // rgb: 62, 27, 0 + boozepwr = 2 + + glass_icon_state = "whiskeycolaglass" + glass_name = "glass of whiskey cola" + glass_desc = "An innocent-looking mixture of cola and Whiskey. Delicious." + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/ethanol/whiskeysoda + name = "Whiskey Soda" + id = "whiskeysoda" + description = "For the more refined griffon." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 3 + + glass_icon_state = "whiskeysodaglass2" + glass_name = "glass of whiskey soda" + glass_desc = "Ultimate refreshment." + glass_center_of_mass = list("x"=16, "y"=9) + +/datum/reagent/ethanol/specialwhiskey + name = "Special Blend Whiskey" + id = "specialwhiskey" + description = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything." + color = "#664300" // rgb: 102, 67, 0 + boozepwr = 2 + dizzy_adj = 4 + slur_start = 30 //amount absorbed after which mob starts slurring + + glass_icon_state = "whiskeyglass" + glass_name = "glass of special blend whiskey" + glass_desc = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything." + glass_center_of_mass = list("x"=16, "y"=12) diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm new file mode 100644 index 0000000000..11ea8f23a6 --- /dev/null +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm @@ -0,0 +1,603 @@ +/datum/reagent/inaprovaline + name = "Inaprovaline" + id = "inaprovaline" + description = "Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients." + reagent_state = LIQUID + color = "#00BFFF" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE*2 + scannable = 1 + +/datum/reagent/inaprovaline/on_mob_life(var/mob/living/M as mob, var/alien) + if(!M) M = holder.my_atom + + if(alien && alien == IS_VOX) + M.adjustToxLoss(REAGENTS_METABOLISM) + else + if(M.losebreath >= 10) + M.losebreath = max(10, M.losebreath-5) + + holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM) + return + +/datum/reagent/bicaridine + name = "Bicaridine" + id = "bicaridine" + description = "Bicaridine is an analgesic medication and can be used to treat blunt trauma." + reagent_state = LIQUID + color = "#BF0000" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/bicaridine/on_mob_life(var/mob/living/M as mob, var/alien) + if(M.stat == 2.0) + return + if(!M) M = holder.my_atom + if(alien != IS_DIONA) + M.heal_organ_damage(2*REM,0) + ..() + return + +/datum/reagent/kelotane + name = "Kelotane" + id = "kelotane" + description = "Kelotane is a drug used to treat burns." + reagent_state = LIQUID + color = "#FFA800" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/kelotane/on_mob_life(var/mob/living/M as mob) + if(M.stat == 2.0) + return + if(!M) M = holder.my_atom + //This needs a diona check but if one is added they won't be able to heal burn damage at all. + M.heal_organ_damage(0,2*REM) + ..() + return + +/datum/reagent/dermaline + name = "Dermaline" + id = "dermaline" + description = "Dermaline is the next step in burn medication. Works twice as good as kelotane and enables the body to restore even the direst heat-damaged tissue." + reagent_state = LIQUID + color = "#FF8000" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE/2 + scannable = 1 + +/datum/reagent/dermaline/on_mob_life(var/mob/living/M as mob, var/alien) + if(M.stat == 2.0) //THE GUY IS **DEAD**! BEREFT OF ALL LIFE HE RESTS IN PEACE etc etc. He does NOT metabolise shit anymore, god DAMN + return + if(!M) M = holder.my_atom + if(!alien || alien != IS_DIONA) + M.heal_organ_damage(0,3*REM) + ..() + return + +/datum/reagent/anti_toxin + name = "Dylovene" + id = "anti_toxin" + description = "Dylovene is a broad-spectrum antitoxin." + reagent_state = LIQUID + color = "#00A000" // rgb: 200, 165, 220 + scannable = 1 + +/datum/reagent/anti_toxin/on_mob_life(var/mob/living/M as mob, var/alien) + if(!M) M = holder.my_atom + if(!alien || alien != IS_DIONA) + M.reagents.remove_all_type(/datum/reagent/toxin, 1*REM, 0, 1) + M.drowsyness = max(M.drowsyness-2*REM, 0) + M.hallucination = max(0, M.hallucination - 5*REM) + M.adjustToxLoss(-2*REM) + ..() + return + +/datum/reagent/dexalin + name = "Dexalin" + id = "dexalin" + description = "Dexalin is used in the treatment of oxygen deprivation." + reagent_state = LIQUID + color = "#0080FF" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/dexalin/on_mob_life(var/mob/living/M as mob, var/alien) + if(M.stat == 2.0) + return //See above, down and around. --Agouri + if(!M) M = holder.my_atom + + if(alien && alien == IS_VOX) + M.adjustToxLoss(2*REM) + else if(!alien || alien != IS_DIONA) + M.adjustOxyLoss(-2*REM) + + holder.remove_reagent("lexorin", 2*REM) + ..() + return + +/datum/reagent/dexalinp + name = "Dexalin Plus" + id = "dexalinp" + description = "Dexalin Plus is used in the treatment of oxygen deprivation. It is highly effective." + reagent_state = LIQUID + color = "#0040FF" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE/2 + scannable = 1 + +/datum/reagent/dexalinp/on_mob_life(var/mob/living/M as mob, var/alien) + if(M.stat == 2.0) + return + if(!M) M = holder.my_atom + + if(alien && alien == IS_VOX) + M.adjustOxyLoss() + else if(!alien || alien != IS_DIONA) + M.adjustOxyLoss(-M.getOxyLoss()) + + holder.remove_reagent("lexorin", 2*REM) + ..() + return + +/datum/reagent/tricordrazine + name = "Tricordrazine" + id = "tricordrazine" + description = "Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries." + reagent_state = LIQUID + color = "#8040FF" // rgb: 200, 165, 220 + scannable = 1 + +/datum/reagent/tricordrazine/on_mob_life(var/mob/living/M as mob, var/alien) + if(M.stat == 2.0) + return + if(!M) M = holder.my_atom + if(!alien || alien != IS_DIONA) + if(M.getOxyLoss()) M.adjustOxyLoss(-1*REM) + if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(1*REM,0) + if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,1*REM) + if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-1*REM) + ..() + return + +/datum/reagent/cryoxadone + name = "Cryoxadone" + id = "cryoxadone" + description = "A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly." + reagent_state = LIQUID + color = "#8080FF" // rgb: 200, 165, 220 + scannable = 1 + +/datum/reagent/cryoxadone/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(M.bodytemperature < 170) + M.adjustCloneLoss(-1) + M.adjustOxyLoss(-1) + M.heal_organ_damage(1,1) + M.adjustToxLoss(-1) + ..() + return + +/datum/reagent/clonexadone + name = "Clonexadone" + id = "clonexadone" + description = "A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube." + reagent_state = LIQUID + color = "#80BFFF" // rgb: 200, 165, 220 + scannable = 1 + +/datum/reagent/clonexadone/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(M.bodytemperature < 170) + M.adjustCloneLoss(-3) + M.adjustOxyLoss(-3) + M.heal_organ_damage(3,3) + M.adjustToxLoss(-3) + ..() + return + +/datum/reagent/paracetamol + name = "Paracetamol" + id = "paracetamol" + description = "Most probably know this as Tylenol, but this chemical is a mild, simple painkiller." + reagent_state = LIQUID + color = "#C8A5DC" + overdose = 60 + scannable = 1 + custom_metabolism = 0.025 // Lasts 10 minutes for 15 units + +/datum/reagent/paracetamol/on_mob_life(var/mob/living/M as mob) + if (volume > overdose) + M.hallucination = max(M.hallucination, 2) + ..() + return + +/datum/reagent/tramadol + name = "Tramadol" + id = "tramadol" + description = "A simple, yet effective painkiller." + reagent_state = LIQUID + color = "#CB68FC" + overdose = 30 + scannable = 1 + custom_metabolism = 0.025 // Lasts 10 minutes for 15 units + +/datum/reagent/tramadol/on_mob_life(var/mob/living/M as mob) + if (volume > overdose) + M.hallucination = max(M.hallucination, 2) + ..() + return + +/datum/reagent/oxycodone + name = "Oxycodone" + id = "oxycodone" + description = "An effective and very addictive painkiller." + reagent_state = LIQUID + color = "#800080" + overdose = 20 + custom_metabolism = 0.25 // Lasts 10 minutes for 15 units + +/datum/reagent/oxycodone/on_mob_life(var/mob/living/M as mob) + if (volume > overdose) + M.druggy = max(M.druggy, 10) + M.hallucination = max(M.hallucination, 3) + ..() + return + +/datum/reagent/synaptizine + name = "Synaptizine" + id = "synaptizine" + description = "Synaptizine is used to treat various diseases." + reagent_state = LIQUID + color = "#99CCFF" // rgb: 200, 165, 220 + custom_metabolism = 0.01 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/synaptizine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.drowsyness = max(M.drowsyness-5, 0) + M.AdjustParalysis(-1) + M.AdjustStunned(-1) + M.AdjustWeakened(-1) + holder.remove_reagent("mindbreaker", 5) + M.hallucination = max(0, M.hallucination - 10) + if(prob(60)) M.adjustToxLoss(1) + ..() + return + +/datum/reagent/alkysine + name = "Alkysine" + id = "alkysine" + description = "Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue." + reagent_state = LIQUID + color = "#FFFF66" // rgb: 200, 165, 220 + custom_metabolism = 0.05 + overdose = REAGENTS_OVERDOSE + scannable = 1 +/datum/reagent/alkysine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.adjustBrainLoss(-3*REM) + ..() + return + +/datum/reagent/imidazoline + name = "Imidazoline" + id = "imidazoline" + description = "Heals eye damage" + reagent_state = LIQUID + color = "#C8A5DC" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/imidazoline/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.eye_blurry = max(M.eye_blurry-5 , 0) + M.eye_blind = max(M.eye_blind-5 , 0) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"] + if(E && istype(E)) + if(E.damage > 0) + E.damage = max(E.damage - 1, 0) + ..() + return + +/datum/reagent/peridaxon + name = "Peridaxon" + id = "peridaxon" + description = "Used to encourage recovery of internal organs and nervous systems. Medicate cautiously." + reagent_state = LIQUID + color = "#561EC3" // rgb: 200, 165, 220 + overdose = 10 + scannable = 1 + +/datum/reagent/peridaxon/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(ishuman(M)) + var/mob/living/carbon/human/H = M + + //Peridaxon heals only non-robotic organs + for(var/obj/item/organ/I in H.internal_organs) + if((I.damage > 0) && (I.robotic != 2)) + I.damage = max(I.damage - 0.20, 0) + ..() + return + +/datum/reagent/ryetalyn + name = "Ryetalyn" + id = "ryetalyn" + description = "Ryetalyn can cure all genetic abnomalities via a catalytic process." + reagent_state = SOLID + color = "#004000" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/ryetalyn/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + + var/needs_update = M.mutations.len > 0 + + M.mutations = list() + M.disabilities = 0 + M.sdisabilities = 0 + + // Might need to update appearance for hulk etc. + if(needs_update && ishuman(M)) + var/mob/living/carbon/human/H = M + H.update_mutations() + + ..() + return + +/datum/reagent/hyperzine + name = "Hyperzine" + id = "hyperzine" + description = "Hyperzine is a highly effective, long lasting, muscle stimulant." + reagent_state = LIQUID + color = "#FF3300" // rgb: 200, 165, 220 + custom_metabolism = 0.03 + overdose = REAGENTS_OVERDOSE/2 + +/datum/reagent/hyperzine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(prob(5)) M.emote(pick("twitch","blink_r","shiver")) + ..() + return + +/datum/reagent/ethylredoxrazine // FUCK YOU, ALCOHOL + name = "Ethylredoxrazine" + id = "ethylredoxrazine" + description = "A powerful oxidizer that reacts with ethanol." + reagent_state = SOLID + color = "#605048" // rgb: 96, 80, 72 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/ethylredoxrazine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.dizziness = 0 + M.drowsyness = 0 + M.stuttering = 0 + M.confused = 0 + M.reagents.remove_all_type(/datum/reagent/ethanol, 1*REM, 0, 1) + ..() + return + +/datum/reagent/hyronalin + name = "Hyronalin" + id = "hyronalin" + description = "Hyronalin is a medicinal drug used to counter the effect of radiation poisoning." + reagent_state = LIQUID + color = "#408000" // rgb: 200, 165, 220 + custom_metabolism = 0.05 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/hyronalin/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.radiation = max(M.radiation-3*REM,0) + ..() + return + +/datum/reagent/arithrazine + name = "Arithrazine" + id = "arithrazine" + description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning." + reagent_state = LIQUID + color = "#008000" // rgb: 200, 165, 220 + custom_metabolism = 0.05 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/arithrazine/on_mob_life(var/mob/living/M as mob) + if(M.stat == 2.0) + return //See above, down and around. --Agouri + if(!M) M = holder.my_atom + M.radiation = max(M.radiation-7*REM,0) + M.adjustToxLoss(-1*REM) + if(prob(15)) + M.take_organ_damage(1, 0) + ..() + return + +/datum/reagent/spaceacillin + name = "Spaceacillin" + id = "spaceacillin" + description = "An all-purpose antiviral agent." + reagent_state = LIQUID + color = "#C1C1C1" // rgb: 200, 165, 220 + custom_metabolism = 0.01 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/spaceacillin/on_mob_life(var/mob/living/M as mob) + ..() + return + +/datum/reagent/sterilizine + name = "Sterilizine" + id = "sterilizine" + description = "Sterilizes wounds in preparation for surgery." + reagent_state = LIQUID + color = "#C8A5DC" // rgb: 200, 165, 220 + + //makes you squeaky clean +/datum/reagent/sterilizine/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) + if (method == TOUCH) + M.germ_level -= min(volume*20, M.germ_level) + +/datum/reagent/sterilizine/reaction_obj(var/obj/O, var/volume) + O.germ_level -= min(volume*20, O.germ_level) + +/datum/reagent/sterilizine/reaction_turf(var/turf/T, var/volume) + T.germ_level -= min(volume*20, T.germ_level) + +/* reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) + src = null + if (method==TOUCH) + if(istype(M, /mob/living/carbon/human)) + if(M.health >= -100 && M.health <= 0) + M.crit_op_stage = 0.0 + if (method==INGEST) + usr << "Well, that was stupid." + M.adjustToxLoss(3) + return + on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.radiation += 3 + ..() + return +*/ + +/datum/reagent/leporazine + name = "Leporazine" + id = "leporazine" + description = "Leporazine can be use to stabilize an individuals body temperature." + reagent_state = LIQUID + color = "#C8A5DC" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/leporazine/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(M.bodytemperature > 310) + M.bodytemperature = max(310, M.bodytemperature - (40 * TEMPERATURE_DAMAGE_COEFFICIENT)) + else if(M.bodytemperature < 311) + M.bodytemperature = min(310, M.bodytemperature + (40 * TEMPERATURE_DAMAGE_COEFFICIENT)) + ..() + return + +#define ANTIDEPRESSANT_MESSAGE_DELAY 5*60*10 + +/datum/reagent/antidepressant/methylphenidate + name = "Methylphenidate" + id = "methylphenidate" + description = "Improves the ability to concentrate." + reagent_state = LIQUID + color = "#BF80BF" + custom_metabolism = 0.01 + data = 0 + + on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(src.volume <= 0.1) if(data != -1) + data = -1 + M << "\red You lose focus.." + else + if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY) + data = world.time + M << "\blue Your mind feels focused and undivided." + ..() + return + +/datum/chemical_reaction/methylphenidate + name = "Methylphenidate" + id = "methylphenidate" + result = "methylphenidate" + required_reagents = list("mindbreaker" = 1, "hydrogen" = 1) + result_amount = 3 + +/datum/reagent/antidepressant/citalopram + name = "Citalopram" + id = "citalopram" + description = "Stabilizes the mind a little." + reagent_state = LIQUID + color = "#FF80FF" + custom_metabolism = 0.01 + data = 0 + + on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(src.volume <= 0.1) if(data != -1) + data = -1 + M << "\red Your mind feels a little less stable.." + else + if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY) + data = world.time + M << "\blue Your mind feels stable.. a little stable." + ..() + return + +/datum/chemical_reaction/citalopram + name = "Citalopram" + id = "citalopram" + result = "citalopram" + required_reagents = list("mindbreaker" = 1, "carbon" = 1) + result_amount = 3 + + +/datum/reagent/antidepressant/paroxetine + name = "Paroxetine" + id = "paroxetine" + description = "Stabilizes the mind greatly, but has a chance of adverse effects." + reagent_state = LIQUID + color = "#FF80BF" + custom_metabolism = 0.01 + data = 0 + + on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(src.volume <= 0.1) if(data != -1) + data = -1 + M << "\red Your mind feels much less stable.." + else + if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY) + data = world.time + if(prob(90)) + M << "\blue Your mind feels much more stable." + else + M << "\red Your mind breaks apart.." + M.hallucination += 200 + ..() + return + +/datum/chemical_reaction/paroxetine + name = "Paroxetine" + id = "paroxetine" + result = "paroxetine" + required_reagents = list("mindbreaker" = 1, "oxygen" = 1, "inaprovaline" = 1) + result_amount = 3 + +/datum/reagent/rezadone + name = "Rezadone" + id = "rezadone" + description = "A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects." + reagent_state = SOLID + color = "#669900" // rgb: 102, 153, 0 + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/rezadone/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(!data) data = 1 + data++ + switch(data) + if(1 to 15) + M.adjustCloneLoss(-1) + M.heal_organ_damage(1,1) + if(15 to 35) + M.adjustCloneLoss(-2) + M.heal_organ_damage(2,1) + M.status_flags &= ~DISFIGURED + if(35 to INFINITY) + M.adjustToxLoss(1) + M.make_dizzy(5) + M.make_jittery(5) + + ..() + return diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm new file mode 100644 index 0000000000..847c3ce458 --- /dev/null +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm @@ -0,0 +1,389 @@ +/datum/reagent/crayon_dust + name = "Crayon dust" + id = "crayon_dust" + description = "Intensely coloured powder obtained by grinding crayons." + reagent_state = LIQUID + color = "#888888" + overdose = 5 + +/datum/reagent/crayon_dust/red + name = "Red crayon dust" + id = "crayon_dust_red" + color = "#FE191A" + +/datum/reagent/crayon_dust/orange + name = "Orange crayon dust" + id = "crayon_dust_orange" + color = "#FFBE4F" + +/datum/reagent/crayon_dust/yellow + name = "Yellow crayon dust" + id = "crayon_dust_yellow" + color = "#FDFE7D" + +/datum/reagent/crayon_dust/green + name = "Green crayon dust" + id = "crayon_dust_green" + color = "#18A31A" + +/datum/reagent/crayon_dust/blue + name = "Blue crayon dust" + id = "crayon_dust_blue" + color = "#247CFF" + +/datum/reagent/crayon_dust/purple + name = "Purple crayon dust" + id = "crayon_dust_purple" + color = "#CC0099" + +/datum/reagent/crayon_dust/grey //Mime + name = "Grey crayon dust" + id = "crayon_dust_grey" + color = "#808080" + +/datum/reagent/crayon_dust/brown //Rainbow + name = "Brown crayon dust" + id = "crayon_dust_brown" + color = "#846F35" + +/datum/reagent/paint + name = "Paint" + id = "paint" + description = "This paint will stick to almost any object." + reagent_state = LIQUID + color = "#808080" + overdose = 15 + color_weight = 20 + +/datum/reagent/paint/New() + ..() + data = color + +/datum/reagent/paint/reaction_turf(var/turf/T, var/volume) + ..() + if(istype(T) && !istype(T, /turf/space)) + T.color = color + +/datum/reagent/paint/reaction_obj(var/obj/O, var/volume) + ..() + if(istype(O,/obj)) + O.color = color + +/datum/reagent/paint/reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + ..() + if(istype(M,/mob) && !istype(M,/mob/dead)) + //painting ghosts: not allowed + M.color = color + +/datum/reagent/paint/on_merge(var/newdata, var/newamount) + if(!data || !newdata) + return + var/list/colors = list(0, 0, 0, 0) + var/tot_w = 0 + + var/hex1 = uppertext(color) + var/hex2 = uppertext(newdata) + if(length(hex1) == 7) + hex1 += "FF" + if(length(hex2) == 7) + hex2 += "FF" + if(length(hex1) != 9 || length(hex2) != 9) + return + colors[1] += hex2num(copytext(hex1, 2, 4)) * volume + colors[2] += hex2num(copytext(hex1, 4, 6)) * volume + colors[3] += hex2num(copytext(hex1, 6, 8)) * volume + colors[4] += hex2num(copytext(hex1, 8, 10)) * volume + tot_w += volume + colors[1] += hex2num(copytext(hex2, 2, 4)) * newamount + colors[2] += hex2num(copytext(hex2, 4, 6)) * newamount + colors[3] += hex2num(copytext(hex2, 6, 8)) * newamount + colors[4] += hex2num(copytext(hex2, 8, 10)) * newamount + tot_w += newamount + + color = rgb(colors[1] / tot_w, colors[2] / tot_w, colors[3] / tot_w, colors[4] / tot_w) + data = color + return + +/datum/reagent/adminordrazine //An OP chemical for admins + name = "Adminordrazine" + id = "adminordrazine" + description = "It's magic. We don't have to explain it." + reagent_state = LIQUID + color = "#C8A5DC" // rgb: 200, 165, 220 + + glass_icon_state = "golden_cup" + glass_name = "golden cup" + glass_desc = "It's magic. We don't have to explain it." + +/datum/reagent/adminordrazine/on_mob_life(var/mob/living/carbon/M as mob) + if(!M) M = holder.my_atom ///This can even heal dead people. + M.reagents.remove_all_type(/datum/reagent/toxin, 5*REM, 0, 1) + M.setCloneLoss(0) + M.setOxyLoss(0) + M.radiation = 0 + M.heal_organ_damage(5,5) + M.adjustToxLoss(-5) + M.hallucination = 0 + M.setBrainLoss(0) + M.disabilities = 0 + M.sdisabilities = 0 + M.eye_blurry = 0 + M.eye_blind = 0 + M.SetWeakened(0) + M.SetStunned(0) + M.SetParalysis(0) + M.silent = 0 + M.dizziness = 0 + M.drowsyness = 0 + M.stuttering = 0 + M.confused = 0 + M.sleeping = 0 + M.jitteriness = 0 + for(var/datum/disease/D in M.viruses) + D.spread = "Remissive" + D.stage-- + if(D.stage < 1) + D.cure() + ..() + return + +/datum/reagent/gold + name = "Gold" + id = "gold" + description = "Gold is a dense, soft, shiny metal and the most malleable and ductile metal known." + reagent_state = SOLID + color = "#F7C430" // rgb: 247, 196, 48 + +/datum/reagent/silver + name = "Silver" + id = "silver" + description = "A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal." + reagent_state = SOLID + color = "#D0D0D0" // rgb: 208, 208, 208 + +/datum/reagent/uranium + name ="Uranium" + id = "uranium" + description = "A silvery-white metallic chemical element in the actinide series, weakly radioactive." + reagent_state = SOLID + color = "#B8B8C0" // rgb: 184, 184, 192 + +/datum/reagent/uranium/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.apply_effect(1,IRRADIATE,0) + ..() + return + +/datum/reagent/uranium/reaction_turf(var/turf/T, var/volume) + src = null + if(volume >= 3) + if(!istype(T, /turf/space)) + var/obj/effect/decal/cleanable/greenglow/glow = locate(/obj/effect/decal/cleanable/greenglow, T) + if(!glow) + new /obj/effect/decal/cleanable/greenglow(T) + return + +/datum/reagent/adrenaline + name = "Adrenaline" + id = "adrenaline" + description = "Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output." + reagent_state = LIQUID + color = "#C8A5DC" // rgb: 200, 165, 220 + +/datum/reagent/adrenaline/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.SetParalysis(0) + M.SetWeakened(0) + M.adjustToxLoss(rand(3)) + ..() + return + +/datum/reagent/water/holywater + name = "Holy Water" + id = "holywater" + description = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality." + color = "#E0E8EF" // rgb: 224, 232, 239 + + glass_icon_state = "glass_clear" + glass_name = "glass of holy water" + glass_desc = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality." + +/datum/reagent/water/holywater/on_mob_life(var/mob/living/M as mob) + if(ishuman(M)) + if(M.mind && cult.is_antagonist(M.mind) && prob(10)) + cult.remove_antagonist(M.mind) + holder.remove_reagent(src.id, 10 * REAGENTS_METABOLISM) //high metabolism to prevent extended uncult rolls. + return + +/datum/reagent/water/holywater/reaction_turf(var/turf/T, var/volume) + src = null + if(volume >= 5) + T.holy = 1 + return + +/datum/reagent/ammonia + name = "Ammonia" + id = "ammonia" + description = "A caustic substance commonly used in fertilizer or household cleaners." + reagent_state = GAS + color = "#404030" // rgb: 64, 64, 48 + +/datum/reagent/diethylamine + name = "Diethylamine" + id = "diethylamine" + description = "A secondary amine, mildly corrosive." + reagent_state = LIQUID + color = "#604030" // rgb: 96, 64, 48 + +/datum/reagent/fluorosurfactant//foam precursor + name = "Fluorosurfactant" + id = "fluorosurfactant" + description = "A perfluoronated sulfonic acid that forms a foam when mixed with water." + reagent_state = LIQUID + color = "#9E6B38" // rgb: 158, 107, 56 + +/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually. + name = "Foaming agent" + id = "foaming_agent" + description = "A agent that yields metallic foam when mixed with light metal and a strong acid." + reagent_state = SOLID + color = "#664B63" // rgb: 102, 75, 99 + +/datum/reagent/thermite + name = "Thermite" + id = "thermite" + description = "Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls." + reagent_state = SOLID + color = "#673910" // rgb: 103, 57, 16 + +/datum/reagent/thermite/reaction_turf(var/turf/T, var/volume) + src = null + if(volume >= 5) + if(istype(T, /turf/simulated/wall)) + var/turf/simulated/wall/W = T + W.thermite = 1 + W.overlays += image('icons/effects/effects.dmi',icon_state = "#673910") + return + +/datum/reagent/thermite/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.adjustFireLoss(1) + ..() + return + +/datum/reagent/space_cleaner + name = "Space cleaner" + id = "cleaner" + description = "A compound used to clean things. Now with 50% more sodium hypochlorite!" + reagent_state = LIQUID + color = "#A5F0EE" // rgb: 165, 240, 238 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/space_cleaner/reaction_obj(var/obj/O, var/volume) + if(istype(O,/obj/effect/decal/cleanable)) + qdel(O) + else + if(O) + O.clean_blood() + +/datum/reagent/space_cleaner/reaction_turf(var/turf/T, var/volume) + if(volume >= 1) + if(istype(T, /turf/simulated)) + var/turf/simulated/S = T + S.dirt = 0 + T.clean_blood() + for(var/obj/effect/decal/cleanable/C in T.contents) + src.reaction_obj(C, volume) + qdel(C) + + for(var/mob/living/carbon/slime/M in T) + M.adjustToxLoss(rand(5,10)) + +/datum/reagent/space_cleaner/reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + if(iscarbon(M)) + var/mob/living/carbon/C = M + if(C.r_hand) + C.r_hand.clean_blood() + if(C.l_hand) + C.l_hand.clean_blood() + if(C.wear_mask) + if(C.wear_mask.clean_blood()) + C.update_inv_wear_mask(0) + if(ishuman(M)) + var/mob/living/carbon/human/H = C + if(H.head) + if(H.head.clean_blood()) + H.update_inv_head(0) + if(H.wear_suit) + if(H.wear_suit.clean_blood()) + H.update_inv_wear_suit(0) + else if(H.w_uniform) + if(H.w_uniform.clean_blood()) + H.update_inv_w_uniform(0) + if(H.shoes) + if(H.shoes.clean_blood()) + H.update_inv_shoes(0) + else + H.clean_blood(1) + return + M.clean_blood() + +/datum/reagent/lube + name = "Space Lube" + id = "lube" + description = "Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. giggity." + reagent_state = LIQUID + color = "#009CA8" // rgb: 0, 156, 168 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/lube/reaction_turf(var/turf/simulated/T, var/volume) + if (!istype(T)) return + src = null + if(volume >= 1) + if(T.wet >= 2) return + T.wet = 2 + spawn(800) + if (!istype(T)) return + T.wet = 0 + if(T.wet_overlay) + T.overlays -= T.wet_overlay + T.wet_overlay = null + return + +/datum/reagent/silicate + name = "Silicate" + id = "silicate" + description = "A compound that can be used to reinforce glass." + reagent_state = LIQUID + color = "#C7FFFF" // rgb: 199, 255, 255 + +/datum/reagent/silicate/reaction_obj(var/obj/O, var/volume) + src = null + if(istype(O,/obj/structure/window)) + var/obj/structure/window/W = O + W.apply_silicate(volume) + return + +/datum/reagent/glycerol + name = "Glycerol" + id = "glycerol" + description = "Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity." + reagent_state = LIQUID + color = "#808080" // rgb: 128, 128, 128 + + custom_metabolism = 0.01 + +/datum/reagent/nitroglycerin + name = "Nitroglycerin" + id = "nitroglycerin" + description = "Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol." + reagent_state = LIQUID + color = "#808080" // rgb: 128, 128, 128 + + custom_metabolism = 0.01 + +/datum/reagent/ultraglue + name = "Ultra Glue" + id = "glue" + description = "An extremely powerful bonding agent." + color = "#FFFFCC" // rgb: 255, 255, 204 diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm new file mode 100644 index 0000000000..bea079a755 --- /dev/null +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm @@ -0,0 +1,594 @@ +/datum/reagent/toxin + name = "Toxin" + id = "toxin" + description = "A toxic chemical." + reagent_state = LIQUID + color = "#CF3600" // rgb: 207, 54, 0 + var/toxpwr = 0.7 // Toxins are really weak, but without being treated, last very long. + custom_metabolism = 0.1 + +/datum/reagent/toxin/on_mob_life(var/mob/living/M as mob,var/alien) + if(!M) M = holder.my_atom + if(toxpwr) + M.adjustToxLoss(toxpwr*REM) + if(alien) ..() // Kind of a catch-all for aliens without the liver. Because this does not metabolize 'naturally', only removed by the liver. + return + +/datum/reagent/plasticide + name = "Plasticide" + id = "plasticide" + description = "Liquid plastic, do not eat." + reagent_state = LIQUID + color = "#CF3600" // rgb: 207, 54, 0 + custom_metabolism = 0.01 + +/datum/reagent/plasticide/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + // Toxins are really weak, but without being treated, last very long. + M.adjustToxLoss(0.2) + ..() + return + +/datum/reagent/toxin/amatoxin + name = "Amatoxin" + id = "amatoxin" + description = "A powerful poison derived from certain species of mushroom." + reagent_state = LIQUID + color = "#792300" // rgb: 121, 35, 0 + toxpwr = 1 + +/datum/reagent/toxin/carpotoxin + name = "Carpotoxin" + id = "carpotoxin" + description = "A deadly neurotoxin produced by the dreaded space carp." + reagent_state = LIQUID + color = "#003333" // rgb: 0, 51, 51 + toxpwr = 2 + +/datum/reagent/toxin/phoron + name = "Phoron" + id = "phoron" + description = "Phoron in its liquid form." + reagent_state = LIQUID + color = "#9D14DB" + toxpwr = 3 + +/datum/reagent/toxin/phoron/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + holder.remove_reagent("inaprovaline", 2*REM) + ..() + return + +/datum/reagent/toxin/phoron/reaction_obj(var/obj/O, var/volume) + src = null + /*if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg/slime)) + var/obj/item/weapon/reagent_containers/food/snacks/egg/slime/egg = O + if (egg.grown) + egg.Hatch()*/ + if((!O) || (!volume)) return 0 + var/turf/the_turf = get_turf(O) + the_turf.assume_gas("volatile_fuel", volume, T20C) + +/datum/reagent/toxin/phoron/reaction_turf(var/turf/T, var/volume) + src = null + T.assume_gas("volatile_fuel", volume, T20C) + return + +/datum/reagent/toxin/phoron/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with plasma is stronger than fuel! + if(!istype(M, /mob/living)) + return + if(method == TOUCH) + M.adjust_fire_stacks(volume / 5) + return + +/datum/reagent/toxin/cyanide //Fast and Lethal + name = "Cyanide" + id = "cyanide" + description = "A highly toxic chemical." + reagent_state = LIQUID + color = "#CF3600" // rgb: 207, 54, 0 + toxpwr = 4 + custom_metabolism = 0.4 + +/datum/reagent/toxin/cyanide/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.adjustOxyLoss(4*REM) + M.sleeping += 1 + ..() + return + +/datum/reagent/toxin/potassium_chloride + name = "Potassium Chloride" + id = "potassium_chloride" + description = "A delicious salt that stops the heart when injected into cardiac muscle." + reagent_state = SOLID + color = "#FFFFFF" // rgb: 255,255,255 + toxpwr = 0 + overdose = 30 + +/datum/reagent/toxin/potassium_chloride/on_mob_life(var/mob/living/carbon/M as mob) + var/mob/living/carbon/human/H = M + if(H.stat != 1) + if (volume >= overdose) + if(H.losebreath >= 10) + H.losebreath = max(10, H.losebreath-10) + H.adjustOxyLoss(2) + H.Weaken(10) + ..() + return + +/datum/reagent/toxin/potassium_chlorophoride + name = "Potassium Chlorophoride" + id = "potassium_chlorophoride" + description = "A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!" + reagent_state = SOLID + color = "#FFFFFF" // rgb: 255,255,255 + toxpwr = 2 + overdose = 20 + +/datum/reagent/toxin/potassium_chlorophoride/on_mob_life(var/mob/living/carbon/M as mob) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.stat != 1) + if(H.losebreath >= 10) + H.losebreath = max(10, M.losebreath-10) + H.adjustOxyLoss(2) + H.Weaken(10) + ..() + return + +/datum/reagent/toxin/zombiepowder + name = "Zombie Powder" + id = "zombiepowder" + description = "A strong neurotoxin that puts the subject into a death-like state." + reagent_state = SOLID + color = "#669900" // rgb: 102, 153, 0 + toxpwr = 0.5 + +/datum/reagent/toxin/zombiepowder/on_mob_life(var/mob/living/carbon/M as mob) + if(!M) M = holder.my_atom + M.status_flags |= FAKEDEATH + M.adjustOxyLoss(0.5*REM) + M.Weaken(10) + M.silent = max(M.silent, 10) + M.tod = worldtime2text() + ..() + return + +/datum/reagent/toxin/zombiepowder/Destroy() + if(holder && ismob(holder.my_atom)) + var/mob/M = holder.my_atom + M.status_flags &= ~FAKEDEATH + ..() + +//Reagents used for plant fertilizers. +/datum/reagent/toxin/fertilizer + name = "fertilizer" + id = "fertilizer" + description = "A chemical mix good for growing plants with." + reagent_state = LIQUID + toxpwr = 0.2 //It's not THAT poisonous. + color = "#664330" // rgb: 102, 67, 48 + +/datum/reagent/toxin/fertilizer/eznutrient + name = "EZ Nutrient" + id = "eznutrient" + +/datum/reagent/toxin/fertilizer/left4zed + name = "Left-4-Zed" + id = "left4zed" + +/datum/reagent/toxin/fertilizer/robustharvest + name = "Robust Harvest" + id = "robustharvest" + +/datum/reagent/toxin/plantbgone + name = "Plant-B-Gone" + id = "plantbgone" + description = "A harmful toxic mixture to kill plantlife. Do not ingest!" + reagent_state = LIQUID + color = "#49002E" // rgb: 73, 0, 46 + toxpwr = 1 + + // Clear off wallrot fungi +/datum/reagent/toxin/plantbgone/reaction_turf(var/turf/T, var/volume) + if(istype(T, /turf/simulated/wall)) + var/turf/simulated/wall/W = T + if(W.rotting) + W.rotting = 0 + for(var/obj/effect/E in W) if(E.name == "Wallrot") qdel(E) + + for(var/mob/O in viewers(W, null)) + O.show_message(text("\blue The fungi are completely dissolved by the solution!"), 1) + +/datum/reagent/toxin/plantbgone/reaction_obj(var/obj/O, var/volume) + if(istype(O,/obj/effect/alien/weeds/)) + var/obj/effect/alien/weeds/alien_weeds = O + alien_weeds.health -= rand(15,35) // Kills alien weeds pretty fast + alien_weeds.healthcheck() + else if(istype(O,/obj/effect/plant)) + var/obj/effect/plant/plant = O + plant.die_off() + else if(istype(O,/obj/machinery/portable_atmospherics/hydroponics)) + var/obj/machinery/portable_atmospherics/hydroponics/tray = O + + if(tray.seed) + tray.health -= rand(30,50) + if(tray.pestlevel > 0) + tray.pestlevel -= 2 + if(tray.weedlevel > 0) + tray.weedlevel -= 3 + tray.toxins += 4 + tray.check_level_sanity() + tray.update_icon() + +/datum/reagent/toxin/plantbgone/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) + src = null + if(iscarbon(M)) + var/mob/living/carbon/C = M + if(!C.wear_mask) // If not wearing a mask + C.adjustToxLoss(2) // 4 toxic damage per application, doubled for some reason + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.dna) + if(H.species.flags & IS_PLANT) //plantmen take a LOT of damage + H.adjustToxLoss(50) + +/datum/reagent/toxin/acid/polyacid + name = "Polytrinic acid" + id = "pacid" + description = "Polytrinic acid is a an extremely corrosive chemical substance." + reagent_state = LIQUID + color = "#8E18A9" // rgb: 142, 24, 169 + toxpwr = 2 + meltprob = 30 + +/datum/reagent/toxin/lexorin + name = "Lexorin" + id = "lexorin" + description = "Lexorin temporarily stops respiration. Causes tissue damage." + reagent_state = LIQUID + color = "#C8A5DC" // rgb: 200, 165, 220 + toxpwr = 0 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/toxin/lexorin/on_mob_life(var/mob/living/M as mob) + if(M.stat == 2.0) + return + if(!M) M = holder.my_atom + if(prob(33)) + M.take_organ_damage(1*REM, 0) + if(M.losebreath < 15) + M.losebreath++ + ..() + return + +/datum/reagent/toxin/mutagen + name = "Unstable mutagen" + id = "mutagen" + description = "Might cause unpredictable mutations. Keep away from children." + reagent_state = LIQUID + color = "#13BC5E" // rgb: 19, 188, 94 + toxpwr = 0 + +/datum/reagent/toxin/mutagen/reaction_mob(var/mob/living/carbon/M, var/method=TOUCH, var/volume) + if(!..()) return + if(!istype(M) || !M.dna) return //No robots, AIs, aliens, Ians or other mobs should be affected by this. + src = null + if((method==TOUCH && prob(33)) || method==INGEST) + randmuti(M) + if(prob(98)) randmutb(M) + else randmutg(M) + domutcheck(M, null) + M.UpdateAppearance() + return + +/datum/reagent/toxin/mutagen/on_mob_life(var/mob/living/carbon/M) + if(!istype(M)) return + if(!M) M = holder.my_atom + M.apply_effect(10,IRRADIATE,0) + ..() + return + +/datum/reagent/toxin/slimejelly + name = "Slime Jelly" + id = "slimejelly" + description = "A gooey semi-liquid produced from one of the deadliest lifeforms in existence. SO REAL." + reagent_state = LIQUID + color = "#801E28" // rgb: 128, 30, 40 + toxpwr = 0 + +/datum/reagent/toxin/slimejelly/on_mob_life(var/mob/living/M as mob) + if(prob(10)) + M << "\red Your insides are burning!" + M.adjustToxLoss(rand(20,60)*REM) + else if(prob(40)) + M.heal_organ_damage(5*REM,0) + ..() + return + +/datum/reagent/toxin/stoxin + name = "Soporific" + id = "stoxin" + description = "An effective hypnotic used to treat insomnia." + reagent_state = LIQUID + color = "#009CA8" // rgb: 232, 149, 204 + toxpwr = 0 + custom_metabolism = 0.1 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/toxin/stoxin/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(!data) data = 1 + switch(data) + if(1 to 12) + if(prob(5)) M.emote("yawn") + if(12 to 15) + M.eye_blurry = max(M.eye_blurry, 10) + if(15 to 49) + if(prob(50)) + M.Weaken(2) + M.drowsyness = max(M.drowsyness, 20) + if(50 to INFINITY) + M.sleeping = max(M.sleeping, 20) + M.drowsyness = max(M.drowsyness, 60) + data++ + ..() + return + +/datum/reagent/toxin/chloralhydrate + name = "Chloral Hydrate" + id = "chloralhydrate" + description = "A powerful sedative." + reagent_state = SOLID + color = "#000067" // rgb: 0, 0, 103 + toxpwr = 1 + custom_metabolism = 0.1 //Default 0.2 + overdose = 15 + overdose_dam = 5 + +/datum/reagent/toxin/chloralhydrate/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(!data) data = 1 + data++ + switch(data) + if(1) + M.confused += 2 + M.drowsyness += 2 + if(2 to 20) + M.Weaken(30) + M.eye_blurry = max(M.eye_blurry, 10) + if(20 to INFINITY) + M.sleeping = max(M.sleeping, 30) + ..() + return + +/datum/reagent/toxin/beer2 //disguised as normal beer for use by emagged brobots + name = "Beer" + id = "beer2" + description = "An alcoholic beverage made from malted grains, hops, yeast, and water. The fermentation appears to be incomplete." //If the players manage to analyze this, they deserve to know something is wrong. + reagent_state = LIQUID + color = "#664300" // rgb: 102, 67, 0 + custom_metabolism = 0.15 // Sleep toxins should always be consumed pretty fast + overdose = REAGENTS_OVERDOSE/2 + + glass_icon_state = "beerglass" + glass_name = "glass of beer" + glass_desc = "A freezing pint of beer" + glass_center_of_mass = list("x"=16, "y"=8) + +/datum/reagent/toxin/beer2/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(!data) data = 1 + switch(data) + if(1) + M.confused += 2 + M.drowsyness += 2 + if(2 to 50) + M.sleeping += 1 + if(51 to INFINITY) + M.sleeping += 1 + M.adjustToxLoss((data - 50)*REM) + data++ + ..() + return + +/datum/reagent/space_drugs + name = "Space drugs" + id = "space_drugs" + description = "An illegal chemical compound used as drug." + reagent_state = LIQUID + color = "#60A584" // rgb: 96, 165, 132 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/space_drugs/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.druggy = max(M.druggy, 15) + if(isturf(M.loc) && !istype(M.loc, /turf/space)) + if(M.canmove && !M.restrained()) + if(prob(10)) step(M, pick(cardinal)) + if(prob(7)) M.emote(pick("twitch","drool","moan","giggle")) + holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM) + return + +/datum/reagent/serotrotium + name = "Serotrotium" + id = "serotrotium" + description = "A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans." + reagent_state = LIQUID + color = "#202040" // rgb: 20, 20, 40 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/serotrotium/on_mob_life(var/mob/living/M as mob) + if(ishuman(M)) + if(prob(7)) M.emote(pick("twitch","drool","moan","gasp")) + holder.remove_reagent(src.id, 0.25 * REAGENTS_METABOLISM) + return + +/datum/reagent/cryptobiolin + name = "Cryptobiolin" + id = "cryptobiolin" + description = "Cryptobiolin causes confusion and dizzyness." + reagent_state = LIQUID + color = "#000055" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/cryptobiolin/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.make_dizzy(1) + if(!M.confused) M.confused = 1 + M.confused = max(M.confused, 20) + holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM) + ..() + return + +/datum/reagent/impedrezene + name = "Impedrezene" + id = "impedrezene" + description = "Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions." + reagent_state = LIQUID + color = "#C8A5DC" // rgb: 200, 165, 220 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/impedrezene/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.jitteriness = max(M.jitteriness-5,0) + if(prob(80)) M.adjustBrainLoss(1*REM) + if(prob(50)) M.drowsyness = max(M.drowsyness, 3) + if(prob(10)) M.emote("drool") + ..() + return + +/datum/reagent/toxin/mindbreaker + name = "Mindbreaker Toxin" + id = "mindbreaker" + description = "A powerful hallucinogen, it can cause fatal effects in users." + reagent_state = LIQUID + color = "#B31008" // rgb: 139, 166, 233 + toxpwr = 0 + custom_metabolism = 0.05 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/toxin/mindbreaker/on_mob_life(var/mob/living/M) + if(!M) M = holder.my_atom + M.hallucination += 10 + ..() + return + +/datum/reagent/psilocybin + name = "Psilocybin" + id = "psilocybin" + description = "A strong psycotropic derived from certain species of mushroom." + color = "#E700E7" // rgb: 231, 0, 231 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/psilocybin/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + M.druggy = max(M.druggy, 30) + if(!data) data = 1 + switch(data) + if(1 to 5) + if (!M.stuttering) M.stuttering = 1 + M.make_dizzy(5) + if(prob(10)) M.emote(pick("twitch","giggle")) + if(5 to 10) + if (!M.stuttering) M.stuttering = 1 + M.make_jittery(10) + M.make_dizzy(10) + M.druggy = max(M.druggy, 35) + if(prob(20)) M.emote(pick("twitch","giggle")) + if (10 to INFINITY) + if (!M.stuttering) M.stuttering = 1 + M.make_jittery(20) + M.make_dizzy(20) + M.druggy = max(M.druggy, 40) + if(prob(30)) M.emote(pick("twitch","giggle")) + holder.remove_reagent(src.id, 0.2) + data++ + ..() + return + +/datum/reagent/nicotine + name = "Nicotine" + id = "nicotine" + description = "A highly addictive stimulant extracted from the tobacco plant." + reagent_state = LIQUID + color = "#181818" // rgb: 24, 24, 24 + +/datum/reagent/slimetoxin + name = "Mutation Toxin" + id = "mutationtoxin" + description = "A corruptive toxin produced by slimes." + reagent_state = LIQUID + color = "#13BC5E" // rgb: 19, 188, 94 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/slimetoxin/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(ishuman(M)) + var/mob/living/carbon/human/human = M + if(human.species.name != "Slime") + M << "Your flesh rapidly mutates!" + human.set_species("Slime") + ..() + return + +/datum/reagent/aslimetoxin + name = "Advanced Mutation Toxin" + id = "amutationtoxin" + description = "An advanced corruptive toxin produced by slimes." + reagent_state = LIQUID + color = "#13BC5E" // rgb: 19, 188, 94 + overdose = REAGENTS_OVERDOSE + +/datum/reagent/aslimetoxin/on_mob_life(var/mob/living/M as mob) + if(!M) M = holder.my_atom + if(istype(M, /mob/living/carbon) && M.stat != DEAD) + M << "\red Your flesh rapidly mutates!" + if(M.monkeyizing) return + M.monkeyizing = 1 + M.canmove = 0 + M.icon = null + M.overlays.Cut() + M.invisibility = 101 + for(var/obj/item/W in M) + if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something + qdel(W) + continue + W.layer = initial(W.layer) + W.loc = M.loc + W.dropped(M) + var/mob/living/carbon/slime/new_mob = new /mob/living/carbon/slime(M.loc) + new_mob.a_intent = I_HURT + new_mob.universal_speak = 1 + if(M.mind) + M.mind.transfer_to(new_mob) + else + new_mob.key = M.key + qdel(M) + ..() + return + +/datum/reagent/nanites + name = "Nanomachines" + id = "nanites" + description = "Microscopic construction robots." + reagent_state = LIQUID + color = "#535E66" // rgb: 83, 94, 102 + +/datum/reagent/nanites/reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + src = null + if( (prob(10) && method==TOUCH) || method==INGEST) + M.contract_disease(new /datum/disease/robotic_transformation(0),1) + +/datum/reagent/xenomicrobes + name = "Xenomicrobes" + id = "xenomicrobes" + description = "Microbes with an entirely alien cellular structure." + reagent_state = LIQUID + color = "#535E66" // rgb: 83, 94, 102 + +/datum/reagent/xenomicrobes/reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + src = null + if( (prob(10) && method==TOUCH) || method==INGEST) + M.contract_disease(new /datum/disease/xeno_transformation(0),1) diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index 96730fb25b..d569061037 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -1,2253 +1,2280 @@ -/////////////////////////////////////////////////////////////////////////////////// -datum - chemical_reaction - var/name = null - var/id = null - var/result = null - var/resultcolor = null //for paint - var/list/required_reagents = new/list() - var/list/required_catalysts = new/list() - - // Both of these variables are mostly going to be used with slime cores - but if you want to, you can use them for other things - var/atom/required_container = null // the container required for the reaction to happen - var/required_other = 0 // an integer required for the reaction to happen - - var/result_amount = 0 - var/secondary = 0 // set to nonzero if secondary reaction - var/list/secondary_results = list() //additional reagents produced by the reaction - var/requires_heating = 0 - - proc - on_reaction(var/datum/reagents/holder, var/created_volume) - return - - //I recommend you set the result amount to the total volume of all components. - - explosion_potassium - name = "Explosion" - id = "explosion_potassium" - result = null - required_reagents = list("water" = 1, "potassium" = 1) - result_amount = 2 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/datum/effect/effect/system/reagents_explosion/e = new() - e.set_up(round (created_volume/10, 1), holder.my_atom, 0, 0) - e.holder_damage(holder.my_atom) - if(isliving(holder.my_atom)) - e.amount *= 0.5 - var/mob/living/L = holder.my_atom - if(L.stat!=DEAD) - e.amount *= 0.5 - e.start() - holder.clear_reagents() - return - - emp_pulse - name = "EMP Pulse" - id = "emp_pulse" - result = null - required_reagents = list("uranium" = 1, "iron" = 1) // Yes, laugh, it's the best recipe I could think of that makes a little bit of sense - result_amount = 2 - - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - // 100 created volume = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes. - // 200 created volume = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades. - empulse(location, round(created_volume / 24), round(created_volume / 14), 1) - holder.clear_reagents() - return - - silicate - name = "Silicate" - id = "silicate" - result = "silicate" - required_reagents = list("aluminum" = 1, "silicon" = 1, "oxygen" = 1) - result_amount = 3 - - stoxin - name = "Soporific" - id = "stoxin" - result = "stoxin" - required_reagents = list("chloralhydrate" = 1, "sugar" = 4) - result_amount = 5 - - sterilizine - name = "Sterilizine" - id = "sterilizine" - result = "sterilizine" - required_reagents = list("ethanol" = 1, "anti_toxin" = 1, "chlorine" = 1) - result_amount = 3 - - inaprovaline - name = "Inaprovaline" - id = "inaprovaline" - result = "inaprovaline" - required_reagents = list("oxygen" = 1, "carbon" = 1, "sugar" = 1) - result_amount = 3 - - anti_toxin - name = "Dylovene" - id = "anti_toxin" - result = "anti_toxin" - required_reagents = list("silicon" = 1, "potassium" = 1, "nitrogen" = 1) - result_amount = 3 - - mutagen - name = "Unstable mutagen" - id = "mutagen" - result = "mutagen" - required_reagents = list("radium" = 1, "phosphorus" = 1, "chlorine" = 1) - result_amount = 3 - - tramadol - name = "Tramadol" - id = "tramadol" - result = "tramadol" - required_reagents = list("inaprovaline" = 1, "ethanol" = 1, "oxygen" = 1) - result_amount = 3 - - paracetamol - name = "Paracetamol" - id = "paracetamol" - result = "paracetamol" - required_reagents = list("tramadol" = 1, "sugar" = 1, "water" = 1) - result_amount = 3 - - oxycodone - name = "Oxycodone" - id = "oxycodone" - result = "oxycodone" - required_reagents = list("ethanol" = 1, "tramadol" = 1) - required_catalysts = list("phoron" = 1) - result_amount = 1 - - //cyanide - // name = "Cyanide" - // id = "cyanide" - // result = "cyanide" - // required_reagents = list("hydrogen" = 1, "carbon" = 1, "nitrogen" = 1) - // result_amount = 1 - - water //I can't believe we never had this. - name = "Water" - id = "water" - result = "water" - required_reagents = list("oxygen" = 1, "hydrogen" = 2) - result_amount = 1 - - thermite - name = "Thermite" - id = "thermite" - result = "thermite" - required_reagents = list("aluminum" = 1, "iron" = 1, "oxygen" = 1) - result_amount = 3 - - lexorin - name = "Lexorin" - id = "lexorin" - result = "lexorin" - required_reagents = list("phoron" = 1, "hydrogen" = 1, "nitrogen" = 1) - result_amount = 3 - - space_drugs - name = "Space Drugs" - id = "space_drugs" - result = "space_drugs" - required_reagents = list("mercury" = 1, "sugar" = 1, "lithium" = 1) - result_amount = 3 - - lube - name = "Space Lube" - id = "lube" - result = "lube" - required_reagents = list("water" = 1, "silicon" = 1, "oxygen" = 1) - result_amount = 4 - - pacid - name = "Polytrinic acid" - id = "pacid" - result = "pacid" - required_reagents = list("sacid" = 1, "chlorine" = 1, "potassium" = 1) - result_amount = 3 - - synaptizine - name = "Synaptizine" - id = "synaptizine" - result = "synaptizine" - required_reagents = list("sugar" = 1, "lithium" = 1, "water" = 1) - result_amount = 3 - - hyronalin - name = "Hyronalin" - id = "hyronalin" - result = "hyronalin" - required_reagents = list("radium" = 1, "anti_toxin" = 1) - result_amount = 2 - - arithrazine - name = "Arithrazine" - id = "arithrazine" - result = "arithrazine" - required_reagents = list("hyronalin" = 1, "hydrogen" = 1) - result_amount = 2 - - impedrezene - name = "Impedrezene" - id = "impedrezene" - result = "impedrezene" - required_reagents = list("mercury" = 1, "oxygen" = 1, "sugar" = 1) - result_amount = 2 - - kelotane - name = "Kelotane" - id = "kelotane" - result = "kelotane" - required_reagents = list("silicon" = 1, "carbon" = 1) - result_amount = 2 - - peridaxon - name = "Peridaxon" - id = "peridaxon" - result = "peridaxon" - required_reagents = list("bicaridine" = 2, "clonexadone" = 2) - required_catalysts = list("phoron" = 5) - result_amount = 2 - - leporazine - name = "Leporazine" - id = "leporazine" - result = "leporazine" - required_reagents = list("silicon" = 1, "copper" = 1) - required_catalysts = list("phoron" = 5) - result_amount = 2 - - cryptobiolin - name = "Cryptobiolin" - id = "cryptobiolin" - result = "cryptobiolin" - required_reagents = list("potassium" = 1, "oxygen" = 1, "sugar" = 1) - result_amount = 3 - - tricordrazine - name = "Tricordrazine" - id = "tricordrazine" - result = "tricordrazine" - required_reagents = list("inaprovaline" = 1, "anti_toxin" = 1) - result_amount = 2 - - alkysine - name = "Alkysine" - id = "alkysine" - result = "alkysine" - required_reagents = list("chlorine" = 1, "nitrogen" = 1, "anti_toxin" = 1) - result_amount = 2 - - dexalin - name = "Dexalin" - id = "dexalin" - result = "dexalin" - required_reagents = list("oxygen" = 2, "phoron" = 0.1) - required_catalysts = list("phoron" = 5) - result_amount = 1 - - dermaline - name = "Dermaline" - id = "dermaline" - result = "dermaline" - required_reagents = list("oxygen" = 1, "phosphorus" = 1, "kelotane" = 1) - result_amount = 3 - - dexalinp - name = "Dexalin Plus" - id = "dexalinp" - result = "dexalinp" - required_reagents = list("dexalin" = 1, "carbon" = 1, "iron" = 1) - result_amount = 3 - - bicaridine - name = "Bicaridine" - id = "bicaridine" - result = "bicaridine" - required_reagents = list("inaprovaline" = 1, "carbon" = 1) - result_amount = 2 - - hyperzine - name = "Hyperzine" - id = "hyperzine" - result = "hyperzine" - required_reagents = list("sugar" = 1, "phosphorus" = 1, "sulfur" = 1,) - result_amount = 3 - - ryetalyn - name = "Ryetalyn" - id = "ryetalyn" - result = "ryetalyn" - required_reagents = list("arithrazine" = 1, "carbon" = 1) - result_amount = 2 - - cryoxadone - name = "Cryoxadone" - id = "cryoxadone" - result = "cryoxadone" - required_reagents = list("dexalin" = 1, "water" = 1, "oxygen" = 1) - result_amount = 3 - - clonexadone - name = "Clonexadone" - id = "clonexadone" - result = "clonexadone" - required_reagents = list("cryoxadone" = 1, "sodium" = 1, "phoron" = 0.1) - required_catalysts = list("phoron" = 5) - result_amount = 2 - - spaceacillin - name = "Spaceacillin" - id = "spaceacillin" - result = "spaceacillin" - required_reagents = list("cryptobiolin" = 1, "inaprovaline" = 1) - result_amount = 2 - - imidazoline - name = "imidazoline" - id = "imidazoline" - result = "imidazoline" - required_reagents = list("carbon" = 1, "hydrogen" = 1, "anti_toxin" = 1) - result_amount = 2 - - ethylredoxrazine - name = "Ethylredoxrazine" - id = "ethylredoxrazine" - result = "ethylredoxrazine" - required_reagents = list("oxygen" = 1, "anti_toxin" = 1, "carbon" = 1) - result_amount = 3 - - ethanoloxidation - name = "ethanoloxidation" //Kind of a placeholder in case someone ever changes it so that chemicals - id = "ethanoloxidation" // react in the body. Also it would be silly if it didn't exist. - result = "water" - required_reagents = list("ethylredoxrazine" = 1, "ethanol" = 1) - result_amount = 2 - - glycerol - name = "Glycerol" - id = "glycerol" - result = "glycerol" - required_reagents = list("cornoil" = 3, "sacid" = 1) - result_amount = 1 - - nitroglycerin - name = "Nitroglycerin" - id = "nitroglycerin" - result = "nitroglycerin" - required_reagents = list("glycerol" = 1, "pacid" = 1, "sacid" = 1) - result_amount = 2 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/datum/effect/effect/system/reagents_explosion/e = new() - e.set_up(round (created_volume/2, 1), holder.my_atom, 0, 0) - e.holder_damage(holder.my_atom) - if(isliving(holder.my_atom)) - e.amount *= 0.5 - var/mob/living/L = holder.my_atom - if(L.stat!=DEAD) - e.amount *= 0.5 - e.start() - - holder.clear_reagents() - return - - sodiumchloride - name = "Sodium Chloride" - id = "sodiumchloride" - result = "sodiumchloride" - required_reagents = list("sodium" = 1, "chlorine" = 1) - result_amount = 2 - - flash_powder - name = "Flash powder" - id = "flash_powder" - result = null - required_reagents = list("aluminum" = 1, "potassium" = 1, "sulfur" = 1 ) - result_amount = null - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(2, 1, location) - s.start() - for(var/mob/living/carbon/M in viewers(world.view, location)) - switch(get_dist(M, location)) - if(0 to 3) - if(hasvar(M, "glasses")) - if(istype(M:glasses, /obj/item/clothing/glasses/sunglasses)) - continue - - flick("e_flash", M.flash) - M.Weaken(15) - - if(4 to 5) - if(hasvar(M, "glasses")) - if(istype(M:glasses, /obj/item/clothing/glasses/sunglasses)) - continue - - flick("e_flash", M.flash) - M.Stun(5) - - napalm - name = "Napalm" - id = "napalm" - result = null - required_reagents = list("aluminum" = 1, "phoron" = 1, "sacid" = 1 ) - result_amount = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/turf/location = get_turf(holder.my_atom.loc) - for(var/turf/simulated/floor/target_tile in range(0,location)) - target_tile.assume_gas("volatile_fuel", created_volume, 400+T0C) - spawn (0) target_tile.hotspot_expose(700, 400) - holder.del_reagent("napalm") - return - - /* - smoke - name = "Smoke" - id = "smoke" - result = null - required_reagents = list("potassium" = 1, "sugar" = 1, "phosphorus" = 1 ) - result_amount = null - secondary = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - var/datum/effect/system/bad_smoke_spread/S = new /datum/effect/system/bad_smoke_spread - S.attach(location) - S.set_up(10, 0, location) - playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3) - spawn(0) - S.start() - sleep(10) - S.start() - sleep(10) - S.start() - sleep(10) - S.start() - sleep(10) - S.start() - holder.clear_reagents() - return */ - - chemsmoke - name = "Chemsmoke" - id = "chemsmoke" - result = null - required_reagents = list("potassium" = 1, "sugar" = 1, "phosphorus" = 1) - result_amount = 0.4 - secondary = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem - S.attach(location) - S.set_up(holder, created_volume, 0, location) - playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3) - spawn(0) - S.start() - holder.clear_reagents() - return - - chloralhydrate - name = "Chloral Hydrate" - id = "chloralhydrate" - result = "chloralhydrate" - required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1) - result_amount = 1 - - potassium_chloride - name = "Potassium Chloride" - id = "potassium_chloride" - result = "potassium_chloride" - required_reagents = list("sodiumchloride" = 1, "potassium" = 1) - result_amount = 2 - - potassium_chlorophoride - name = "Potassium Chlorophoride" - id = "potassium_chlorophoride" - result = "potassium_chlorophoride" - required_reagents = list("potassium_chloride" = 1, "phoron" = 1, "chloralhydrate" = 1) - result_amount = 4 - - stoxin - name = "Soporific" - id = "stoxin" - result = "stoxin" - required_reagents = list("chloralhydrate" = 1, "sugar" = 4) - result_amount = 5 - - zombiepowder - name = "Zombie Powder" - id = "zombiepowder" - result = "zombiepowder" - required_reagents = list("carpotoxin" = 5, "stoxin" = 5, "copper" = 5) - result_amount = 2 - - rezadone - name = "Rezadone" - id = "rezadone" - result = "rezadone" - required_reagents = list("carpotoxin" = 1, "cryptobiolin" = 1, "copper" = 1) - result_amount = 3 - - mindbreaker - name = "Mindbreaker Toxin" - id = "mindbreaker" - result = "mindbreaker" - required_reagents = list("silicon" = 1, "hydrogen" = 1, "anti_toxin" = 1) - result_amount = 3 - - lipozine - name = "Lipozine" - id = "Lipozine" - result = "lipozine" - required_reagents = list("sodiumchloride" = 1, "ethanol" = 1, "radium" = 1) - result_amount = 3 - - phoronsolidification - name = "Solid Phoron" - id = "solidphoron" - result = null - required_reagents = list("iron" = 5, "frostoil" = 5, "phoron" = 20) - result_amount = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - new /obj/item/stack/sheet/mineral/phoron(location) - return - - plastication - name = "Plastic" - id = "solidplastic" - result = null - required_reagents = list("pacid" = 10, "plasticide" = 20) - result_amount = 1 - on_reaction(var/datum/reagents/holder) - new /obj/item/stack/sheet/mineral/plastic(get_turf(holder.my_atom),10) - return - - virus_food - name = "Virus Food" - id = "virusfood" - result = "virusfood" - required_reagents = list("water" = 1, "milk" = 1, "oxygen" = 1) - result_amount = 3 +/datum/chemical_reaction + var/name = null + var/id = null + var/result = null + var/resultcolor = null //for paint + var/list/required_reagents = new/list() + var/list/required_catalysts = new/list() + + // Both of these variables are mostly going to be used with slime cores - but if you want to, you can use them for other things + var/atom/required_container = null // the container required for the reaction to happen + var/required_other = 0 // an integer required for the reaction to happen + + var/result_amount = 0 + var/secondary = 0 // set to nonzero if secondary reaction + var/list/secondary_results = list() //additional reagents produced by the reaction + var/requires_heating = 0 + +/datum/chemical_reaction/proc/on_reaction(var/datum/reagents/holder, var/created_volume) + return + + //I recommend you set the result amount to the total volume of all components. + +/datum/chemical_reaction/explosion_potassium + name = "Explosion" + id = "explosion_potassium" + result = null + required_reagents = list("water" = 1, "potassium" = 1) + result_amount = 2 + +/datum/chemical_reaction/explosion_potassium/on_reaction(var/datum/reagents/holder, var/created_volume) + var/datum/effect/effect/system/reagents_explosion/e = new() + e.set_up(round (created_volume/10, 1), holder.my_atom, 0, 0) + e.holder_damage(holder.my_atom) + if(isliving(holder.my_atom)) + e.amount *= 0.5 + var/mob/living/L = holder.my_atom + if(L.stat!=DEAD) + e.amount *= 0.5 + e.start() + holder.clear_reagents() + return + +/datum/chemical_reaction/emp_pulse + name = "EMP Pulse" + id = "emp_pulse" + result = null + required_reagents = list("uranium" = 1, "iron" = 1) // Yes, laugh, it's the best recipe I could think of that makes a little bit of sense + result_amount = 2 + +/datum/chemical_reaction/emp_pulse/on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + // 100 created volume = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes. + // 200 created volume = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades. + empulse(location, round(created_volume / 24), round(created_volume / 14), 1) + holder.clear_reagents() + return + +/datum/chemical_reaction/silicate + name = "Silicate" + id = "silicate" + result = "silicate" + required_reagents = list("aluminum" = 1, "silicon" = 1, "oxygen" = 1) + result_amount = 3 + +/datum/chemical_reaction/stoxin + name = "Soporific" + id = "stoxin" + result = "stoxin" + required_reagents = list("chloralhydrate" = 1, "sugar" = 4) + result_amount = 5 + +/datum/chemical_reaction/sterilizine + name = "Sterilizine" + id = "sterilizine" + result = "sterilizine" + required_reagents = list("ethanol" = 1, "anti_toxin" = 1, "chlorine" = 1) + result_amount = 3 + +/datum/chemical_reaction/inaprovaline + name = "Inaprovaline" + id = "inaprovaline" + result = "inaprovaline" + required_reagents = list("oxygen" = 1, "carbon" = 1, "sugar" = 1) + result_amount = 3 + +/datum/chemical_reaction/anti_toxin + name = "Dylovene" + id = "anti_toxin" + result = "anti_toxin" + required_reagents = list("silicon" = 1, "potassium" = 1, "nitrogen" = 1) + result_amount = 3 + +/datum/chemical_reaction/mutagen + name = "Unstable mutagen" + id = "mutagen" + result = "mutagen" + required_reagents = list("radium" = 1, "phosphorus" = 1, "chlorine" = 1) + result_amount = 3 + +/datum/chemical_reaction/tramadol + name = "Tramadol" + id = "tramadol" + result = "tramadol" + required_reagents = list("inaprovaline" = 1, "ethanol" = 1, "oxygen" = 1) + result_amount = 3 + +/datum/chemical_reaction/paracetamol + name = "Paracetamol" + id = "paracetamol" + result = "paracetamol" + required_reagents = list("tramadol" = 1, "sugar" = 1, "water" = 1) + result_amount = 3 + +/datum/chemical_reaction/oxycodone + name = "Oxycodone" + id = "oxycodone" + result = "oxycodone" + required_reagents = list("ethanol" = 1, "tramadol" = 1) + required_catalysts = list("phoron" = 1) + result_amount = 1 + +//cyanide +// name = "Cyanide" +// id = "cyanide" +// result = "cyanide" +// required_reagents = list("hydrogen" = 1, "carbon" = 1, "nitrogen" = 1) +// result_amount = 1 + +/datum/chemical_reaction/water //I can't believe we never had this. + name = "Water" + id = "water" + result = "water" + required_reagents = list("oxygen" = 1, "hydrogen" = 2) + result_amount = 1 + +/datum/chemical_reaction/thermite + name = "Thermite" + id = "thermite" + result = "thermite" + required_reagents = list("aluminum" = 1, "iron" = 1, "oxygen" = 1) + result_amount = 3 + +/datum/chemical_reaction/lexorin + name = "Lexorin" + id = "lexorin" + result = "lexorin" + required_reagents = list("phoron" = 1, "hydrogen" = 1, "nitrogen" = 1) + result_amount = 3 + +/datum/chemical_reaction/space_drugs + name = "Space Drugs" + id = "space_drugs" + result = "space_drugs" + required_reagents = list("mercury" = 1, "sugar" = 1, "lithium" = 1) + result_amount = 3 + +/datum/chemical_reaction/lube + name = "Space Lube" + id = "lube" + result = "lube" + required_reagents = list("water" = 1, "silicon" = 1, "oxygen" = 1) + result_amount = 4 + +/datum/chemical_reaction/pacid + name = "Polytrinic acid" + id = "pacid" + result = "pacid" + required_reagents = list("sacid" = 1, "chlorine" = 1, "potassium" = 1) + result_amount = 3 + +/datum/chemical_reaction/synaptizine + name = "Synaptizine" + id = "synaptizine" + result = "synaptizine" + required_reagents = list("sugar" = 1, "lithium" = 1, "water" = 1) + result_amount = 3 + +/datum/chemical_reaction/hyronalin + name = "Hyronalin" + id = "hyronalin" + result = "hyronalin" + required_reagents = list("radium" = 1, "anti_toxin" = 1) + result_amount = 2 + +/datum/chemical_reaction/arithrazine + name = "Arithrazine" + id = "arithrazine" + result = "arithrazine" + required_reagents = list("hyronalin" = 1, "hydrogen" = 1) + result_amount = 2 + +/datum/chemical_reaction/impedrezene + name = "Impedrezene" + id = "impedrezene" + result = "impedrezene" + required_reagents = list("mercury" = 1, "oxygen" = 1, "sugar" = 1) + result_amount = 2 + +/datum/chemical_reaction/kelotane + name = "Kelotane" + id = "kelotane" + result = "kelotane" + required_reagents = list("silicon" = 1, "carbon" = 1) + result_amount = 2 + +/datum/chemical_reaction/peridaxon + name = "Peridaxon" + id = "peridaxon" + result = "peridaxon" + required_reagents = list("bicaridine" = 2, "clonexadone" = 2) + required_catalysts = list("phoron" = 5) + result_amount = 2 + +/datum/chemical_reaction/leporazine + name = "Leporazine" + id = "leporazine" + result = "leporazine" + required_reagents = list("silicon" = 1, "copper" = 1) + required_catalysts = list("phoron" = 5) + result_amount = 2 + +/datum/chemical_reaction/cryptobiolin + name = "Cryptobiolin" + id = "cryptobiolin" + result = "cryptobiolin" + required_reagents = list("potassium" = 1, "oxygen" = 1, "sugar" = 1) + result_amount = 3 + +/datum/chemical_reaction/tricordrazine + name = "Tricordrazine" + id = "tricordrazine" + result = "tricordrazine" + required_reagents = list("inaprovaline" = 1, "anti_toxin" = 1) + result_amount = 2 + +/datum/chemical_reaction/alkysine + name = "Alkysine" + id = "alkysine" + result = "alkysine" + required_reagents = list("chlorine" = 1, "nitrogen" = 1, "anti_toxin" = 1) + result_amount = 2 + +/datum/chemical_reaction/dexalin + name = "Dexalin" + id = "dexalin" + result = "dexalin" + required_reagents = list("oxygen" = 2, "phoron" = 0.1) + required_catalysts = list("phoron" = 5) + result_amount = 1 + +/datum/chemical_reaction/dermaline + name = "Dermaline" + id = "dermaline" + result = "dermaline" + required_reagents = list("oxygen" = 1, "phosphorus" = 1, "kelotane" = 1) + result_amount = 3 + +/datum/chemical_reaction/dexalinp + name = "Dexalin Plus" + id = "dexalinp" + result = "dexalinp" + required_reagents = list("dexalin" = 1, "carbon" = 1, "iron" = 1) + result_amount = 3 + +/datum/chemical_reaction/bicaridine + name = "Bicaridine" + id = "bicaridine" + result = "bicaridine" + required_reagents = list("inaprovaline" = 1, "carbon" = 1) + result_amount = 2 + +/datum/chemical_reaction/hyperzine + name = "Hyperzine" + id = "hyperzine" + result = "hyperzine" + required_reagents = list("sugar" = 1, "phosphorus" = 1, "sulfur" = 1,) + result_amount = 3 + +/datum/chemical_reaction/ryetalyn + name = "Ryetalyn" + id = "ryetalyn" + result = "ryetalyn" + required_reagents = list("arithrazine" = 1, "carbon" = 1) + result_amount = 2 + +/datum/chemical_reaction/cryoxadone + name = "Cryoxadone" + id = "cryoxadone" + result = "cryoxadone" + required_reagents = list("dexalin" = 1, "water" = 1, "oxygen" = 1) + result_amount = 3 + +/datum/chemical_reaction/clonexadone + name = "Clonexadone" + id = "clonexadone" + result = "clonexadone" + required_reagents = list("cryoxadone" = 1, "sodium" = 1, "phoron" = 0.1) + required_catalysts = list("phoron" = 5) + result_amount = 2 + +/datum/chemical_reaction/spaceacillin + name = "Spaceacillin" + id = "spaceacillin" + result = "spaceacillin" + required_reagents = list("cryptobiolin" = 1, "inaprovaline" = 1) + result_amount = 2 + +/datum/chemical_reaction/imidazoline + name = "imidazoline" + id = "imidazoline" + result = "imidazoline" + required_reagents = list("carbon" = 1, "hydrogen" = 1, "anti_toxin" = 1) + result_amount = 2 + +/datum/chemical_reaction/ethylredoxrazine + name = "Ethylredoxrazine" + id = "ethylredoxrazine" + result = "ethylredoxrazine" + required_reagents = list("oxygen" = 1, "anti_toxin" = 1, "carbon" = 1) + result_amount = 3 + +/datum/chemical_reaction/ethanoloxidation + name = "ethanoloxidation" //Kind of a placeholder in case someone ever changes it so that chemicals + id = "ethanoloxidation" // react in the body. Also it would be silly if it didn't exist. + result = "water" + required_reagents = list("ethylredoxrazine" = 1, "ethanol" = 1) + result_amount = 2 + +/datum/chemical_reaction/glycerol + name = "Glycerol" + id = "glycerol" + result = "glycerol" + required_reagents = list("cornoil" = 3, "sacid" = 1) + result_amount = 1 + +/datum/chemical_reaction/nitroglycerin + name = "Nitroglycerin" + id = "nitroglycerin" + result = "nitroglycerin" + required_reagents = list("glycerol" = 1, "pacid" = 1, "sacid" = 1) + result_amount = 2 + +/datum/chemical_reaction/nitroglycerin/on_reaction(var/datum/reagents/holder, var/created_volume) + var/datum/effect/effect/system/reagents_explosion/e = new() + e.set_up(round (created_volume/2, 1), holder.my_atom, 0, 0) + e.holder_damage(holder.my_atom) + if(isliving(holder.my_atom)) + e.amount *= 0.5 + var/mob/living/L = holder.my_atom + if(L.stat!=DEAD) + e.amount *= 0.5 + e.start() + + holder.clear_reagents() + return + +/datum/chemical_reaction/sodiumchloride + name = "Sodium Chloride" + id = "sodiumchloride" + result = "sodiumchloride" + required_reagents = list("sodium" = 1, "chlorine" = 1) + result_amount = 2 + +/datum/chemical_reaction/flash_powder + name = "Flash powder" + id = "flash_powder" + result = null + required_reagents = list("aluminum" = 1, "potassium" = 1, "sulfur" = 1 ) + result_amount = null + +/datum/chemical_reaction/flash_powder/on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(2, 1, location) + s.start() + for(var/mob/living/carbon/M in viewers(world.view, location)) + switch(get_dist(M, location)) + if(0 to 3) + if(hasvar(M, "glasses")) + if(istype(M:glasses, /obj/item/clothing/glasses/sunglasses)) + continue + + flick("e_flash", M.flash) + M.Weaken(15) + + if(4 to 5) + if(hasvar(M, "glasses")) + if(istype(M:glasses, /obj/item/clothing/glasses/sunglasses)) + continue + + flick("e_flash", M.flash) + M.Stun(5) + +/datum/chemical_reaction/napalm + name = "Napalm" + id = "napalm" + result = null + required_reagents = list("aluminum" = 1, "phoron" = 1, "sacid" = 1 ) + result_amount = 1 + +/datum/chemical_reaction/napalm/on_reaction(var/datum/reagents/holder, var/created_volume) + var/turf/location = get_turf(holder.my_atom.loc) + for(var/turf/simulated/floor/target_tile in range(0,location)) + target_tile.assume_gas("volatile_fuel", created_volume, 400+T0C) + spawn (0) target_tile.hotspot_expose(700, 400) + holder.del_reagent("napalm") + return + /* - mix_virus - name = "Mix Virus" - id = "mixvirus" - result = "blood" - required_reagents = list("virusfood" = 5) - required_catalysts = list("blood") - var/level = 2 +/datum/chemical_reaction/smoke + name = "Smoke" + id = "smoke" + result = null + required_reagents = list("potassium" = 1, "sugar" = 1, "phosphorus" = 1 ) + result_amount = null + secondary = 1 + on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + var/datum/effect/system/bad_smoke_spread/S = new /datum/effect/system/bad_smoke_spread + S.attach(location) + S.set_up(10, 0, location) + playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3) + spawn(0) + S.start() + sleep(10) + S.start() + sleep(10) + S.start() + sleep(10) + S.start() + sleep(10) + S.start() + holder.clear_reagents() + return */ - on_reaction(var/datum/reagents/holder, var/created_volume) +/datum/chemical_reaction/chemsmoke + name = "Chemsmoke" + id = "chemsmoke" + result = null + required_reagents = list("potassium" = 1, "sugar" = 1, "phosphorus" = 1) + result_amount = 0.4 + secondary = 1 - var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list - if(B && B.data) - var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"] - if(D) - D.Evolve(level - rand(0, 1)) +/datum/chemical_reaction/chemsmoke/on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem + S.attach(location) + S.set_up(holder, created_volume, 0, location) + playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3) + spawn(0) + S.start() + holder.clear_reagents() + return + +/datum/chemical_reaction/chloralhydrate + name = "Chloral Hydrate" + id = "chloralhydrate" + result = "chloralhydrate" + required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1) + result_amount = 1 + +/datum/chemical_reaction/potassium_chloride + name = "Potassium Chloride" + id = "potassium_chloride" + result = "potassium_chloride" + required_reagents = list("sodiumchloride" = 1, "potassium" = 1) + result_amount = 2 + +/datum/chemical_reaction/potassium_chlorophoride + name = "Potassium Chlorophoride" + id = "potassium_chlorophoride" + result = "potassium_chlorophoride" + required_reagents = list("potassium_chloride" = 1, "phoron" = 1, "chloralhydrate" = 1) + result_amount = 4 + +/datum/chemical_reaction/stoxin + name = "Soporific" + id = "stoxin" + result = "stoxin" + required_reagents = list("chloralhydrate" = 1, "sugar" = 4) + result_amount = 5 + +/datum/chemical_reaction/zombiepowder + name = "Zombie Powder" + id = "zombiepowder" + result = "zombiepowder" + required_reagents = list("carpotoxin" = 5, "stoxin" = 5, "copper" = 5) + result_amount = 2 + +/datum/chemical_reaction/rezadone + name = "Rezadone" + id = "rezadone" + result = "rezadone" + required_reagents = list("carpotoxin" = 1, "cryptobiolin" = 1, "copper" = 1) + result_amount = 3 + +/datum/chemical_reaction/mindbreaker + name = "Mindbreaker Toxin" + id = "mindbreaker" + result = "mindbreaker" + required_reagents = list("silicon" = 1, "hydrogen" = 1, "anti_toxin" = 1) + result_amount = 3 + +/datum/chemical_reaction/lipozine + name = "Lipozine" + id = "Lipozine" + result = "lipozine" + required_reagents = list("sodiumchloride" = 1, "ethanol" = 1, "radium" = 1) + result_amount = 3 + +/datum/chemical_reaction/phoronsolidification + name = "Solid Phoron" + id = "solidphoron" + result = null + required_reagents = list("iron" = 5, "frostoil" = 5, "phoron" = 20) + result_amount = 1 + +/datum/chemical_reaction/phoronsolidification/on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + new /obj/item/stack/sheet/mineral/phoron(location) + return + +/datum/chemical_reaction/plastication + name = "Plastic" + id = "solidplastic" + result = null + required_reagents = list("pacid" = 10, "plasticide" = 20) + result_amount = 1 + +/datum/chemical_reaction/plastication/on_reaction(var/datum/reagents/holder) + new /obj/item/stack/sheet/mineral/plastic(get_turf(holder.my_atom),10) + return + +/datum/chemical_reaction/virus_food + name = "Virus Food" + id = "virusfood" + result = "virusfood" + required_reagents = list("water" = 1, "milk" = 1, "oxygen" = 1) + result_amount = 3 +/* +/datum/chemical_reaction/mix_virus + name = "Mix Virus" + id = "mixvirus" + result = "blood" + required_reagents = list("virusfood" = 5) + required_catalysts = list("blood") + var/level = 2 + + on_reaction(var/datum/reagents/holder, var/created_volume) + + var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list + if(B && B.data) + var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"] + if(D) + D.Evolve(level - rand(0, 1)) - mix_virus_2 + mix_virus_2 - name = "Mix Virus 2" - id = "mixvirus2" - required_reagents = list("mutagen" = 5) - level = 4 + name = "Mix Virus 2" + id = "mixvirus2" + required_reagents = list("mutagen" = 5) + level = 4 - rem_virus + rem_virus - name = "Devolve Virus" - id = "remvirus" - required_reagents = list("synaptizine" = 5) + name = "Devolve Virus" + id = "remvirus" + required_reagents = list("synaptizine" = 5) - on_reaction(var/datum/reagents/holder, var/created_volume) + on_reaction(var/datum/reagents/holder, var/created_volume) - var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list - if(B && B.data) - var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"] - if(D) - D.Devolve() + var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list + if(B && B.data) + var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"] + if(D) + D.Devolve() */ - condensedcapsaicin - name = "Condensed Capsaicin" - id = "condensedcapsaicin" - result = "condensedcapsaicin" - required_reagents = list("capsaicin" = 2) - required_catalysts = list("phoron" = 5) - result_amount = 1 +/datum/chemical_reaction/condensedcapsaicin + name = "Condensed Capsaicin" + id = "condensedcapsaicin" + result = "condensedcapsaicin" + required_reagents = list("capsaicin" = 2) + required_catalysts = list("phoron" = 5) + result_amount = 1 - ketchup - name = "Ketchup" - id = "ketchup" - result = "ketchup" - required_reagents = list("tomatojuice" = 2, "water" = 1, "sugar" = 1) - result_amount = 4 +/datum/chemical_reaction/ketchup + name = "Ketchup" + id = "ketchup" + result = "ketchup" + required_reagents = list("tomatojuice" = 2, "water" = 1, "sugar" = 1) + result_amount = 4 /////////////////////////////////////////////////////////////////////////////////// // foam and foam precursor - surfactant - name = "Foam surfactant" - id = "foam surfactant" - result = "fluorosurfactant" - required_reagents = list("fluorine" = 2, "carbon" = 2, "sacid" = 1) - result_amount = 5 +/datum/chemical_reaction/surfactant + name = "Foam surfactant" + id = "foam surfactant" + result = "fluorosurfactant" + required_reagents = list("fluorine" = 2, "carbon" = 2, "sacid" = 1) + result_amount = 5 - foam - name = "Foam" - id = "foam" - result = null - required_reagents = list("fluorosurfactant" = 1, "water" = 1) - result_amount = 2 +/datum/chemical_reaction/foam + name = "Foam" + id = "foam" + result = null + required_reagents = list("fluorosurfactant" = 1, "water" = 1) + result_amount = 2 - on_reaction(var/datum/reagents/holder, var/created_volume) +/datum/chemical_reaction/foam/on_reaction(var/datum/reagents/holder, var/created_volume) + + var/location = get_turf(holder.my_atom) + for(var/mob/M in viewers(5, location)) + M << "\red The solution violently bubbles!" + + location = get_turf(holder.my_atom) + + for(var/mob/M in viewers(5, location)) + M << "\red The solution spews out foam!" + + //world << "Holder volume is [holder.total_volume]" + //for(var/datum/reagent/R in holder.reagent_list) + // world << "[R.name] = [R.volume]" + + var/datum/effect/effect/system/foam_spread/s = new() + s.set_up(created_volume, location, holder, 0) + s.start() + holder.clear_reagents() + return + +/datum/chemical_reaction/metalfoam + name = "Metal Foam" + id = "metalfoam" + result = null + required_reagents = list("aluminum" = 3, "foaming_agent" = 1, "pacid" = 1) + result_amount = 5 + +/datum/chemical_reaction/metalfoam/on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - for(var/mob/M in viewers(5, location)) - M << "\red The solution violently bubbles!" + var/location = get_turf(holder.my_atom) - location = get_turf(holder.my_atom) + for(var/mob/M in viewers(5, location)) + M << "\red The solution spews out a metalic foam!" - for(var/mob/M in viewers(5, location)) - M << "\red The solution spews out foam!" + var/datum/effect/effect/system/foam_spread/s = new() + s.set_up(created_volume, location, holder, 1) + s.start() + return - //world << "Holder volume is [holder.total_volume]" - //for(var/datum/reagent/R in holder.reagent_list) - // world << "[R.name] = [R.volume]" +/datum/chemical_reaction/ironfoam + name = "Iron Foam" + id = "ironlfoam" + result = null + required_reagents = list("iron" = 3, "foaming_agent" = 1, "pacid" = 1) + result_amount = 5 - var/datum/effect/effect/system/foam_spread/s = new() - s.set_up(created_volume, location, holder, 0) - s.start() - holder.clear_reagents() - return - - metalfoam - name = "Metal Foam" - id = "metalfoam" - result = null - required_reagents = list("aluminum" = 3, "foaming_agent" = 1, "pacid" = 1) - result_amount = 5 - - on_reaction(var/datum/reagents/holder, var/created_volume) +/datum/chemical_reaction/ironfoam/on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) + var/location = get_turf(holder.my_atom) - for(var/mob/M in viewers(5, location)) - M << "\red The solution spews out a metalic foam!" + for(var/mob/M in viewers(5, location)) + M << "\red The solution spews out a metalic foam!" - var/datum/effect/effect/system/foam_spread/s = new() - s.set_up(created_volume, location, holder, 1) - s.start() - return - - ironfoam - name = "Iron Foam" - id = "ironlfoam" - result = null - required_reagents = list("iron" = 3, "foaming_agent" = 1, "pacid" = 1) - result_amount = 5 - - on_reaction(var/datum/reagents/holder, var/created_volume) - - - var/location = get_turf(holder.my_atom) - - for(var/mob/M in viewers(5, location)) - M << "\red The solution spews out a metalic foam!" - - var/datum/effect/effect/system/foam_spread/s = new() - s.set_up(created_volume, location, holder, 2) - s.start() - return + var/datum/effect/effect/system/foam_spread/s = new() + s.set_up(created_volume, location, holder, 2) + s.start() + return - foaming_agent - name = "Foaming Agent" - id = "foaming_agent" - result = "foaming_agent" - required_reagents = list("lithium" = 1, "hydrogen" = 1) - result_amount = 1 +/datum/chemical_reaction/foaming_agent + name = "Foaming Agent" + id = "foaming_agent" + result = "foaming_agent" + required_reagents = list("lithium" = 1, "hydrogen" = 1) + result_amount = 1 - // Synthesizing these three chemicals is pretty complex in real life, but fuck it, it's just a game! - ammonia - name = "Ammonia" - id = "ammonia" - result = "ammonia" - required_reagents = list("hydrogen" = 3, "nitrogen" = 1) - result_amount = 3 +// Synthesizing these three chemicals is pretty complex in real life, but fuck it, it's just a game! +/datum/chemical_reaction/ammonia + name = "Ammonia" + id = "ammonia" + result = "ammonia" + required_reagents = list("hydrogen" = 3, "nitrogen" = 1) + result_amount = 3 - diethylamine - name = "Diethylamine" - id = "diethylamine" - result = "diethylamine" - required_reagents = list ("ammonia" = 1, "ethanol" = 1) - result_amount = 2 +/datum/chemical_reaction/diethylamine + name = "Diethylamine" + id = "diethylamine" + result = "diethylamine" + required_reagents = list ("ammonia" = 1, "ethanol" = 1) + result_amount = 2 - space_cleaner - name = "Space cleaner" - id = "cleaner" - result = "cleaner" - required_reagents = list("ammonia" = 1, "water" = 1) - result_amount = 2 +/datum/chemical_reaction/space_cleaner + name = "Space cleaner" + id = "cleaner" + result = "cleaner" + required_reagents = list("ammonia" = 1, "water" = 1) + result_amount = 2 - plantbgone - name = "Plant-B-Gone" - id = "plantbgone" - result = "plantbgone" - required_reagents = list("toxin" = 1, "water" = 4) - result_amount = 5 +/datum/chemical_reaction/plantbgone + name = "Plant-B-Gone" + id = "plantbgone" + result = "plantbgone" + required_reagents = list("toxin" = 1, "water" = 4) + result_amount = 5 /////////////////////////////////////OLD SLIME CORE REACTIONS /////////////////////////////// /* - slimepepper - name = "Slime Condensedcapaicin" - id = "m_condensedcapaicin" - result = "condensedcapsaicin" - required_reagents = list("sugar" = 1) - result_amount = 1 - required_container = /obj/item/slime_core - required_other = 1 - slimefrost - name = "Slime Frost Oil" - id = "m_frostoil" - result = "frostoil" - required_reagents = list("water" = 1) - result_amount = 1 - required_container = /obj/item/slime_core - required_other = 1 - slimeglycerol - name = "Slime Glycerol" - id = "m_glycerol" - result = "glycerol" - required_reagents = list("blood" = 1) - result_amount = 1 - required_container = /obj/item/slime_core - required_other = 1 +slimepepper + name = "Slime Condensedcapaicin" + id = "m_condensedcapaicin" + result = "condensedcapsaicin" + required_reagents = list("sugar" = 1) + result_amount = 1 + required_container = /obj/item/slime_core + required_other = 1 +slimefrost + name = "Slime Frost Oil" + id = "m_frostoil" + result = "frostoil" + required_reagents = list("water" = 1) + result_amount = 1 + required_container = /obj/item/slime_core + required_other = 1 +slimeglycerol + name = "Slime Glycerol" + id = "m_glycerol" + result = "glycerol" + required_reagents = list("blood" = 1) + result_amount = 1 + required_container = /obj/item/slime_core + required_other = 1 - slime_explosion - name = "Slime Explosion" - id = "m_explosion" - result = null - required_reagents = list("blood" = 1) - result_amount = 2 - required_container = /obj/item/slime_core - required_other = 2 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - var/datum/effect/effect/system/reagents_explosion/e = new() - e.set_up(round (created_volume/10, 1), location, 0, 0) - e.start() +slime_explosion + name = "Slime Explosion" + id = "m_explosion" + result = null + required_reagents = list("blood" = 1) + result_amount = 2 + required_container = /obj/item/slime_core + required_other = 2 + on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + var/datum/effect/effect/system/reagents_explosion/e = new() + e.set_up(round (created_volume/10, 1), location, 0, 0) + e.start() - holder.clear_reagents() - return - slimejam - name = "Slime Jam" - id = "m_jam" - result = "slimejelly" - required_reagents = list("water" = 1) - result_amount = 1 - required_container = /obj/item/slime_core - required_other = 2 - slimesynthi - name = "Slime Synthetic Flesh" - id = "m_flesh" - result = null - required_reagents = list("sugar" = 1) - result_amount = 1 - required_container = /obj/item/slime_core - required_other = 2 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - new /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh(location) - return + holder.clear_reagents() + return +slimejam + name = "Slime Jam" + id = "m_jam" + result = "slimejelly" + required_reagents = list("water" = 1) + result_amount = 1 + required_container = /obj/item/slime_core + required_other = 2 +slimesynthi + name = "Slime Synthetic Flesh" + id = "m_flesh" + result = null + required_reagents = list("sugar" = 1) + result_amount = 1 + required_container = /obj/item/slime_core + required_other = 2 + on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + new /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh(location) + return - slimeenzyme - name = "Slime Enzyme" - id = "m_enzyme" - result = "enzyme" - required_reagents = list("blood" = 1, "water" = 1) - result_amount = 2 - required_container = /obj/item/slime_core - required_other = 3 - slimeplasma - name = "Slime Plasma" - id = "m_plasma" - result = "plasma" - required_reagents = list("sugar" = 1, "blood" = 2) - result_amount = 2 - required_container = /obj/item/slime_core - required_other = 3 - slimevirus - name = "Slime Virus" - id = "m_virus" - result = null - required_reagents = list("sugar" = 1, "sacid" = 1) - result_amount = 2 - required_container = /obj/item/slime_core - required_other = 3 - on_reaction(var/datum/reagents/holder, var/created_volume) - holder.clear_reagents() +slimeenzyme + name = "Slime Enzyme" + id = "m_enzyme" + result = "enzyme" + required_reagents = list("blood" = 1, "water" = 1) + result_amount = 2 + required_container = /obj/item/slime_core + required_other = 3 +slimeplasma + name = "Slime Plasma" + id = "m_plasma" + result = "plasma" + required_reagents = list("sugar" = 1, "blood" = 2) + result_amount = 2 + required_container = /obj/item/slime_core + required_other = 3 +slimevirus + name = "Slime Virus" + id = "m_virus" + result = null + required_reagents = list("sugar" = 1, "sacid" = 1) + result_amount = 2 + required_container = /obj/item/slime_core + required_other = 3 + on_reaction(var/datum/reagents/holder, var/created_volume) + holder.clear_reagents() - var/virus = pick(/datum/disease/advance/flu, /datum/disease/advance/cold, \ - /datum/disease/pierrot_throat, /datum/disease/fake_gbs, \ - /datum/disease/brainrot, /datum/disease/magnitis) + var/virus = pick(/datum/disease/advance/flu, /datum/disease/advance/cold, \ + /datum/disease/pierrot_throat, /datum/disease/fake_gbs, \ + /datum/disease/brainrot, /datum/disease/magnitis) - var/datum/disease/F = new virus(0) - var/list/data = list("viruses"= list(F)) - holder.add_reagent("blood", 20, data) + var/datum/disease/F = new virus(0) + var/list/data = list("viruses"= list(F)) + holder.add_reagent("blood", 20, data) - holder.add_reagent("cyanide", rand(1,10)) + holder.add_reagent("cyanide", rand(1,10)) - return + return - slimeteleport - name = "Slime Teleport" - id = "m_tele" - result = null - required_reagents = list("pacid" = 2, "mutagen" = 2) - required_catalysts = list("plasma" = 1) - result_amount = 1 - required_container = /obj/item/slime_core - required_other = 4 - on_reaction(var/datum/reagents/holder, var/created_volume) +slimeteleport + name = "Slime Teleport" + id = "m_tele" + result = null + required_reagents = list("pacid" = 2, "mutagen" = 2) + required_catalysts = list("plasma" = 1) + result_amount = 1 + required_container = /obj/item/slime_core + required_other = 4 + on_reaction(var/datum/reagents/holder, var/created_volume) - // Calculate new position (searches through beacons in world) - var/obj/item/device/radio/beacon/chosen - var/list/possible = list() - for(var/obj/item/device/radio/beacon/W in world) - possible += W + // Calculate new position (searches through beacons in world) + var/obj/item/device/radio/beacon/chosen + var/list/possible = list() + for(var/obj/item/device/radio/beacon/W in world) + possible += W - if(possible.len > 0) - chosen = pick(possible) + if(possible.len > 0) + chosen = pick(possible) - if(chosen) - // Calculate previous position for transition + if(chosen) + // Calculate previous position for transition - var/turf/FROM = get_turf(holder.my_atom) // the turf of origin we're travelling FROM - var/turf/TO = get_turf(chosen) // the turf of origin we're travelling TO + var/turf/FROM = get_turf(holder.my_atom) // the turf of origin we're travelling FROM + var/turf/TO = get_turf(chosen) // the turf of origin we're travelling TO - playsound(TO, 'sound/effects/phasein.ogg', 100, 1) + playsound(TO, 'sound/effects/phasein.ogg', 100, 1) - var/list/flashers = list() - for(var/mob/living/carbon/human/M in viewers(TO, null)) - if(M:eyecheck() <= 0) - flick("e_flash", M.flash) - flashers += M + var/list/flashers = list() + for(var/mob/living/carbon/human/M in viewers(TO, null)) + if(M:eyecheck() <= 0) + flick("e_flash", M.flash) + flashers += M - var/y_distance = TO.y - FROM.y - var/x_distance = TO.x - FROM.x - for (var/atom/movable/A in range(2, FROM )) // iterate thru list of mobs in the area - if(istype(A, /obj/item/device/radio/beacon)) continue // don't teleport beacons because that's just insanely stupid - if( A.anchored && !istype(A, /mob/dead/observer) ) continue // don't teleport anchored things (computers, tables, windows, grilles, etc) because this causes problems! - // do teleport ghosts however because hell why not + var/y_distance = TO.y - FROM.y + var/x_distance = TO.x - FROM.x + for (var/atom/movable/A in range(2, FROM )) // iterate thru list of mobs in the area + if(istype(A, /obj/item/device/radio/beacon)) continue // don't teleport beacons because that's just insanely stupid + if( A.anchored && !istype(A, /mob/dead/observer) ) continue // don't teleport anchored things (computers, tables, windows, grilles, etc) because this causes problems! + // do teleport ghosts however because hell why not - var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place - if(!A.Move(newloc)) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving - A.loc = locate(A.x + x_distance, A.y + y_distance, TO.z) + var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place + if(!A.Move(newloc)) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving + A.loc = locate(A.x + x_distance, A.y + y_distance, TO.z) - spawn() - if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect - var/mob/M = A - if(M.client) - var/obj/blueeffect = new /obj(src) - blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH" - blueeffect.icon = 'icons/effects/effects.dmi' - blueeffect.icon_state = "shieldsparkles" - blueeffect.layer = 17 - blueeffect.mouse_opacity = 0 - M.client.screen += blueeffect - sleep(20) - M.client.screen -= blueeffect - del(blueeffect) - slimecrit - name = "Slime Crit" - id = "m_tele" - result = null - required_reagents = list("sacid" = 1, "blood" = 1) - required_catalysts = list("plasma" = 1) - result_amount = 1 - required_container = /obj/item/slime_core - required_other = 4 - on_reaction(var/datum/reagents/holder, var/created_volume) + spawn() + if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect + var/mob/M = A + if(M.client) + var/obj/blueeffect = new /obj(src) + blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH" + blueeffect.icon = 'icons/effects/effects.dmi' + blueeffect.icon_state = "shieldsparkles" + blueeffect.layer = 17 + blueeffect.mouse_opacity = 0 + M.client.screen += blueeffect + sleep(20) + M.client.screen -= blueeffect + qdel(blueeffect) +slimecrit + name = "Slime Crit" + id = "m_tele" + result = null + required_reagents = list("sacid" = 1, "blood" = 1) + required_catalysts = list("plasma" = 1) + result_amount = 1 + required_container = /obj/item/slime_core + required_other = 4 + on_reaction(var/datum/reagents/holder, var/created_volume) - var/blocked = list(/mob/living/simple_animal/hostile, - /mob/living/simple_animal/hostile/pirate, - /mob/living/simple_animal/hostile/pirate/ranged, - /mob/living/simple_animal/hostile/russian, - /mob/living/simple_animal/hostile/russian/ranged, - /mob/living/simple_animal/hostile/syndicate, - /mob/living/simple_animal/hostile/syndicate/melee, - /mob/living/simple_animal/hostile/syndicate/melee/space, - /mob/living/simple_animal/hostile/syndicate/ranged, - /mob/living/simple_animal/hostile/syndicate/ranged/space, - /mob/living/simple_animal/hostile/alien/queen/large, - /mob/living/simple_animal/clown - )//exclusion list for things you don't want the reaction to create. - var/list/critters = typesof(/mob/living/simple_animal/hostile) - blocked // list of possible hostile mobs + var/blocked = list(/mob/living/simple_animal/hostile, + /mob/living/simple_animal/hostile/pirate, + /mob/living/simple_animal/hostile/pirate/ranged, + /mob/living/simple_animal/hostile/russian, + /mob/living/simple_animal/hostile/russian/ranged, + /mob/living/simple_animal/hostile/syndicate, + /mob/living/simple_animal/hostile/syndicate/melee, + /mob/living/simple_animal/hostile/syndicate/melee/space, + /mob/living/simple_animal/hostile/syndicate/ranged, + /mob/living/simple_animal/hostile/syndicate/ranged/space, + /mob/living/simple_animal/hostile/alien/queen/large, + /mob/living/simple_animal/clown + )//exclusion list for things you don't want the reaction to create. + var/list/critters = typesof(/mob/living/simple_animal/hostile) - blocked // list of possible hostile mobs - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) + playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) - for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null)) - if(M:eyecheck() <= 0) - flick("e_flash", M.flash) + for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null)) + if(M:eyecheck() <= 0) + flick("e_flash", M.flash) - for(var/i = 1, i <= created_volume, i++) - var/chosen = pick(critters) - var/mob/living/simple_animal/hostile/C = new chosen - C.loc = get_turf(holder.my_atom) - if(prob(50)) - for(var/j = 1, j <= rand(1, 3), j++) - step(C, pick(NORTH,SOUTH,EAST,WEST)) - slimebork - name = "Slime Bork" - id = "m_tele" - result = null - required_reagents = list("sugar" = 1, "water" = 1) - result_amount = 2 - required_container = /obj/item/slime_core - required_other = 4 - on_reaction(var/datum/reagents/holder, var/created_volume) + for(var/i = 1, i <= created_volume, i++) + var/chosen = pick(critters) + var/mob/living/simple_animal/hostile/C = new chosen + C.loc = get_turf(holder.my_atom) + if(prob(50)) + for(var/j = 1, j <= rand(1, 3), j++) + step(C, pick(NORTH,SOUTH,EAST,WEST)) +slimebork + name = "Slime Bork" + id = "m_tele" + result = null + required_reagents = list("sugar" = 1, "water" = 1) + result_amount = 2 + required_container = /obj/item/slime_core + required_other = 4 + on_reaction(var/datum/reagents/holder, var/created_volume) - var/list/borks = typesof(/obj/item/weapon/reagent_containers/food/snacks) - /obj/item/weapon/reagent_containers/food/snacks - // BORK BORK BORK + var/list/borks = typesof(/obj/item/weapon/reagent_containers/food/snacks) - /obj/item/weapon/reagent_containers/food/snacks + // BORK BORK BORK - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) + playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) - for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null)) - if(M:eyecheck() <= 0) - flick("e_flash", M.flash) + for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null)) + if(M:eyecheck() <= 0) + flick("e_flash", M.flash) - for(var/i = 1, i <= created_volume + rand(1,2), i++) - var/chosen = pick(borks) - var/obj/B = new chosen - if(B) - B.loc = get_turf(holder.my_atom) - if(prob(50)) - for(var/j = 1, j <= rand(1, 3), j++) - step(B, pick(NORTH,SOUTH,EAST,WEST)) + for(var/i = 1, i <= created_volume + rand(1,2), i++) + var/chosen = pick(borks) + var/obj/B = new chosen + if(B) + B.loc = get_turf(holder.my_atom) + if(prob(50)) + for(var/j = 1, j <= rand(1, 3), j++) + step(B, pick(NORTH,SOUTH,EAST,WEST)) - slimechloral - name = "Slime Chloral" - id = "m_bunch" - result = "chloralhydrate" - required_reagents = list("blood" = 1, "water" = 2) - result_amount = 2 - required_container = /obj/item/slime_core - required_other = 5 - slimeretro - name = "Slime Retro" - id = "m_xeno" - result = null - required_reagents = list("sugar" = 1) - result_amount = 1 - required_container = /obj/item/slime_core - required_other = 5 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/datum/disease/F = new /datum/disease/dna_retrovirus(0) - var/list/data = list("viruses"= list(F)) - holder.add_reagent("blood", 20, data) - slimefoam - name = "Slime Foam" - id = "m_foam" - result = null - required_reagents = list("sacid" = 1) - result_amount = 2 - required_container = /obj/item/slime_core - required_other = 5 +slimechloral + name = "Slime Chloral" + id = "m_bunch" + result = "chloralhydrate" + required_reagents = list("blood" = 1, "water" = 2) + result_amount = 2 + required_container = /obj/item/slime_core + required_other = 5 +slimeretro + name = "Slime Retro" + id = "m_xeno" + result = null + required_reagents = list("sugar" = 1) + result_amount = 1 + required_container = /obj/item/slime_core + required_other = 5 + on_reaction(var/datum/reagents/holder, var/created_volume) + var/datum/disease/F = new /datum/disease/dna_retrovirus(0) + var/list/data = list("viruses"= list(F)) + holder.add_reagent("blood", 20, data) +slimefoam + name = "Slime Foam" + id = "m_foam" + result = null + required_reagents = list("sacid" = 1) + result_amount = 2 + required_container = /obj/item/slime_core + required_other = 5 - on_reaction(var/datum/reagents/holder, var/created_volume) + on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - for(var/mob/M in viewers(5, location)) - M << "\red The solution violently bubbles!" + var/location = get_turf(holder.my_atom) + for(var/mob/M in viewers(5, location)) + M << "\red The solution violently bubbles!" - location = get_turf(holder.my_atom) + location = get_turf(holder.my_atom) - for(var/mob/M in viewers(5, location)) - M << "\red The solution spews out foam!" + for(var/mob/M in viewers(5, location)) + M << "\red The solution spews out foam!" - //world << "Holder volume is [holder.total_volume]" - //for(var/datum/reagent/R in holder.reagent_list) - // world << "[R.name] = [R.volume]" + //world << "Holder volume is [holder.total_volume]" + //for(var/datum/reagent/R in holder.reagent_list) + // world << "[R.name] = [R.volume]" - var/datum/effect/effect/system/foam_spread/s = new() - s.set_up(created_volume, location, holder, 0) - s.start() - holder.clear_reagents() - return + var/datum/effect/effect/system/foam_spread/s = new() + s.set_up(created_volume, location, holder, 0) + s.start() + holder.clear_reagents() + return */ /////////////////////////////////////////////NEW SLIME CORE REACTIONS///////////////////////////////////////////// //Grey - slimespawn - name = "Slime Spawn" - id = "m_spawn" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/grey - required_other = 1 - on_reaction(var/datum/reagents/holder) - for(var/mob/O in viewers(get_turf(holder.my_atom), null)) - O.show_message(text("\red Infused with phoron, the core begins to quiver and grow, and soon a new baby slime emerges from it!"), 1) - var/mob/living/carbon/slime/S = new /mob/living/carbon/slime - S.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimespawn + name = "Slime Spawn" + id = "m_spawn" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/grey + required_other = 1 + +/datum/chemical_reaction/slimespawn/on_reaction(var/datum/reagents/holder) + for(var/mob/O in viewers(get_turf(holder.my_atom), null)) + O.show_message(text("\red Infused with phoron, the core begins to quiver and grow, and soon a new baby slime emerges from it!"), 1) + var/mob/living/carbon/slime/S = new /mob/living/carbon/slime + S.loc = get_turf(holder.my_atom) - slimemonkey - name = "Slime Monkey" - id = "m_monkey" - result = null - required_reagents = list("blood" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/grey - required_other = 1 - on_reaction(var/datum/reagents/holder) - for(var/i = 1, i <= 3, i++) - var /obj/item/weapon/reagent_containers/food/snacks/monkeycube/M = new /obj/item/weapon/reagent_containers/food/snacks/monkeycube - M.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimemonkey + name = "Slime Monkey" + id = "m_monkey" + result = null + required_reagents = list("blood" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/grey + required_other = 1 + +/datum/chemical_reaction/slimemonkey/on_reaction(var/datum/reagents/holder) + for(var/i = 1, i <= 3, i++) + var /obj/item/weapon/reagent_containers/food/snacks/monkeycube/M = new /obj/item/weapon/reagent_containers/food/snacks/monkeycube + M.loc = get_turf(holder.my_atom) //Green - slimemutate - name = "Mutation Toxin" - id = "mutationtoxin" - result = "mutationtoxin" - required_reagents = list("phoron" = 5) - result_amount = 1 - required_other = 1 - required_container = /obj/item/slime_extract/green +/datum/chemical_reaction/slimemutate + name = "Mutation Toxin" + id = "mutationtoxin" + result = "mutationtoxin" + required_reagents = list("phoron" = 5) + result_amount = 1 + required_other = 1 + required_container = /obj/item/slime_extract/green //Metal - slimemetal - name = "Slime Metal" - id = "m_metal" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/metal - required_other = 1 - on_reaction(var/datum/reagents/holder) - var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal - M.amount = 15 - M.loc = get_turf(holder.my_atom) - var/obj/item/stack/sheet/plasteel/P = new /obj/item/stack/sheet/plasteel - P.amount = 5 - P.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimemetal + name = "Slime Metal" + id = "m_metal" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/metal + required_other = 1 + +/datum/chemical_reaction/slimemetal/on_reaction(var/datum/reagents/holder) + var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal + M.amount = 15 + M.loc = get_turf(holder.my_atom) + var/obj/item/stack/sheet/plasteel/P = new /obj/item/stack/sheet/plasteel + P.amount = 5 + P.loc = get_turf(holder.my_atom) //Gold - slimecrit - name = "Slime Crit" - id = "m_tele" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/gold - required_other = 1 - on_reaction(var/datum/reagents/holder) +/datum/chemical_reaction/slimecrit + name = "Slime Crit" + id = "m_tele" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/gold + required_other = 1 - /*var/blocked = list(/mob/living/simple_animal/hostile, - /mob/living/simple_animal/hostile/pirate, - /mob/living/simple_animal/hostile/pirate/ranged, - /mob/living/simple_animal/hostile/russian, - /mob/living/simple_animal/hostile/russian/ranged, - /mob/living/simple_animal/hostile/syndicate, - /mob/living/simple_animal/hostile/syndicate/melee, - /mob/living/simple_animal/hostile/syndicate/melee/space, - /mob/living/simple_animal/hostile/syndicate/ranged, - /mob/living/simple_animal/hostile/syndicate/ranged/space, - /mob/living/simple_animal/hostile/alien/queen/large, - /mob/living/simple_animal/hostile/faithless, - /mob/living/simple_animal/hostile/panther, - /mob/living/simple_animal/hostile/snake, - /mob/living/simple_animal/hostile/retaliate, - /mob/living/simple_animal/hostile/retaliate/clown - )//exclusion list for things you don't want the reaction to create. - var/list/critters = typesof(/mob/living/simple_animal/hostile) - blocked // list of possible hostile mobs +/datum/chemical_reaction/slimecrit/on_reaction(var/datum/reagents/holder) - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) + /*var/blocked = list(/mob/living/simple_animal/hostile, + /mob/living/simple_animal/hostile/pirate, + /mob/living/simple_animal/hostile/pirate/ranged, + /mob/living/simple_animal/hostile/russian, + /mob/living/simple_animal/hostile/russian/ranged, + /mob/living/simple_animal/hostile/syndicate, + /mob/living/simple_animal/hostile/syndicate/melee, + /mob/living/simple_animal/hostile/syndicate/melee/space, + /mob/living/simple_animal/hostile/syndicate/ranged, + /mob/living/simple_animal/hostile/syndicate/ranged/space, + /mob/living/simple_animal/hostile/alien/queen/large, + /mob/living/simple_animal/hostile/faithless, + /mob/living/simple_animal/hostile/panther, + /mob/living/simple_animal/hostile/snake, + /mob/living/simple_animal/hostile/retaliate, + /mob/living/simple_animal/hostile/retaliate/clown + )//exclusion list for things you don't want the reaction to create. + var/list/critters = typesof(/mob/living/simple_animal/hostile) - blocked // list of possible hostile mobs - for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null)) - if(M:eyecheck() <= 0) - flick("e_flash", M.flash) + playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) - for(var/i = 1, i <= 5, i++) - var/chosen = pick(critters) - var/mob/living/simple_animal/hostile/C = new chosen - C.faction = "slimesummon" - C.loc = get_turf(holder.my_atom) - if(prob(50)) - for(var/j = 1, j <= rand(1, 3), j++) - step(C, pick(NORTH,SOUTH,EAST,WEST))*/ - for(var/mob/O in viewers(get_turf(holder.my_atom), null)) - O.show_message(text("\red The slime core fizzles disappointingly,"), 1) + for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null)) + if(M:eyecheck() <= 0) + flick("e_flash", M.flash) + + for(var/i = 1, i <= 5, i++) + var/chosen = pick(critters) + var/mob/living/simple_animal/hostile/C = new chosen + C.faction = "slimesummon" + C.loc = get_turf(holder.my_atom) + if(prob(50)) + for(var/j = 1, j <= rand(1, 3), j++) + step(C, pick(NORTH,SOUTH,EAST,WEST))*/ + for(var/mob/O in viewers(get_turf(holder.my_atom), null)) + O.show_message(text("\red The slime core fizzles disappointingly,"), 1) //Silver - slimebork - name = "Slime Bork" - id = "m_tele2" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/silver - required_other = 1 - on_reaction(var/datum/reagents/holder) +/datum/chemical_reaction/slimebork + name = "Slime Bork" + id = "m_tele2" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/silver + required_other = 1 - var/list/borks = typesof(/obj/item/weapon/reagent_containers/food/snacks) - /obj/item/weapon/reagent_containers/food/snacks - // BORK BORK BORK +/datum/chemical_reaction/slimebork/on_reaction(var/datum/reagents/holder) - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) + var/list/borks = typesof(/obj/item/weapon/reagent_containers/food/snacks) - /obj/item/weapon/reagent_containers/food/snacks + // BORK BORK BORK - for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null)) - if(M:eyecheck() <= 0) - flick("e_flash", M.flash) + playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) - for(var/i = 1, i <= 4 + rand(1,2), i++) - var/chosen = pick(borks) - var/obj/B = new chosen - if(B) - B.loc = get_turf(holder.my_atom) - if(prob(50)) - for(var/j = 1, j <= rand(1, 3), j++) - step(B, pick(NORTH,SOUTH,EAST,WEST)) + for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null)) + if(M:eyecheck() <= 0) + flick("e_flash", M.flash) + + for(var/i = 1, i <= 4 + rand(1,2), i++) + var/chosen = pick(borks) + var/obj/B = new chosen + if(B) + B.loc = get_turf(holder.my_atom) + if(prob(50)) + for(var/j = 1, j <= rand(1, 3), j++) + step(B, pick(NORTH,SOUTH,EAST,WEST)) //Blue - slimefrost - name = "Slime Frost Oil" - id = "m_frostoil" - result = "frostoil" - required_reagents = list("phoron" = 5) - result_amount = 10 - required_container = /obj/item/slime_extract/blue - required_other = 1 +/datum/chemical_reaction/slimefrost + name = "Slime Frost Oil" + id = "m_frostoil" + result = "frostoil" + required_reagents = list("phoron" = 5) + result_amount = 10 + required_container = /obj/item/slime_extract/blue + required_other = 1 //Dark Blue - slimefreeze - name = "Slime Freeze" - id = "m_freeze" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/darkblue - required_other = 1 - on_reaction(var/datum/reagents/holder) - for(var/mob/O in viewers(get_turf(holder.my_atom), null)) - O.show_message(text("\red The slime extract begins to vibrate violently !"), 1) - sleep(50) - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) - for(var/mob/living/M in range (get_turf(holder.my_atom), 7)) - M.bodytemperature -= 140 - M << "\blue You feel a chill!" +/datum/chemical_reaction/slimefreeze + name = "Slime Freeze" + id = "m_freeze" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/darkblue + required_other = 1 + +/datum/chemical_reaction/slimefreeze/on_reaction(var/datum/reagents/holder) + for(var/mob/O in viewers(get_turf(holder.my_atom), null)) + O.show_message(text("\red The slime extract begins to vibrate violently !"), 1) + sleep(50) + playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) + for(var/mob/living/M in range (get_turf(holder.my_atom), 7)) + M.bodytemperature -= 140 + M << "\blue You feel a chill!" //Orange - slimecasp - name = "Slime Capsaicin Oil" - id = "m_capsaicinoil" - result = "capsaicin" - required_reagents = list("blood" = 5) - result_amount = 10 - required_container = /obj/item/slime_extract/orange - required_other = 1 +/datum/chemical_reaction/slimecasp + name = "Slime Capsaicin Oil" + id = "m_capsaicinoil" + result = "capsaicin" + required_reagents = list("blood" = 5) + result_amount = 10 + required_container = /obj/item/slime_extract/orange + required_other = 1 - slimefire - name = "Slime fire" - id = "m_fire" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/orange - required_other = 1 - on_reaction(var/datum/reagents/holder) - for(var/mob/O in viewers(get_turf(holder.my_atom), null)) - O.show_message(text("\red The slime extract begins to vibrate violently !"), 1) - sleep(50) - var/turf/location = get_turf(holder.my_atom.loc) - for(var/turf/simulated/floor/target_tile in range(0,location)) - target_tile.assume_gas("phoron", 25, 1400) - spawn (0) target_tile.hotspot_expose(700, 400) +/datum/chemical_reaction/slimefire + name = "Slime fire" + id = "m_fire" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/orange + required_other = 1 + +/datum/chemical_reaction/slimefire/on_reaction(var/datum/reagents/holder) + for(var/mob/O in viewers(get_turf(holder.my_atom), null)) + O.show_message(text("\red The slime extract begins to vibrate violently !"), 1) + sleep(50) + var/turf/location = get_turf(holder.my_atom.loc) + for(var/turf/simulated/floor/target_tile in range(0,location)) + target_tile.assume_gas("phoron", 25, 1400) + spawn (0) target_tile.hotspot_expose(700, 400) //Yellow - slimeoverload - name = "Slime EMP" - id = "m_emp" - result = null - required_reagents = list("blood" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/yellow - required_other = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - empulse(get_turf(holder.my_atom), 3, 7) +/datum/chemical_reaction/slimeoverload + name = "Slime EMP" + id = "m_emp" + result = null + required_reagents = list("blood" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/yellow + required_other = 1 + +/datum/chemical_reaction/slimeoverload/on_reaction(var/datum/reagents/holder, var/created_volume) + empulse(get_turf(holder.my_atom), 3, 7) - slimecell - name = "Slime Powercell" - id = "m_cell" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/yellow - required_other = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/obj/item/weapon/cell/slime/P = new /obj/item/weapon/cell/slime - P.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimecell + name = "Slime Powercell" + id = "m_cell" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/yellow + required_other = 1 - slimeglow - name = "Slime Glow" - id = "m_glow" - result = null - required_reagents = list("water" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/yellow - required_other = 1 - on_reaction(var/datum/reagents/holder) - for(var/mob/O in viewers(get_turf(holder.my_atom), null)) - O.show_message(text("\red The contents of the slime core harden and begin to emit a warm, bright light."), 1) - var/obj/item/device/flashlight/slime/F = new /obj/item/device/flashlight/slime - F.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimecell/on_reaction(var/datum/reagents/holder, var/created_volume) + var/obj/item/weapon/cell/slime/P = new /obj/item/weapon/cell/slime + P.loc = get_turf(holder.my_atom) + +/datum/chemical_reaction/slimeglow + name = "Slime Glow" + id = "m_glow" + result = null + required_reagents = list("water" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/yellow + required_other = 1 + +/datum/chemical_reaction/slimeglow/on_reaction(var/datum/reagents/holder) + for(var/mob/O in viewers(get_turf(holder.my_atom), null)) + O.show_message(text("\red The contents of the slime core harden and begin to emit a warm, bright light."), 1) + var/obj/item/device/flashlight/slime/F = new /obj/item/device/flashlight/slime + F.loc = get_turf(holder.my_atom) //Purple - slimepsteroid - name = "Slime Steroid" - id = "m_steroid" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/purple - required_other = 1 - on_reaction(var/datum/reagents/holder) - var/obj/item/weapon/slimesteroid/P = new /obj/item/weapon/slimesteroid - P.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimepsteroid + name = "Slime Steroid" + id = "m_steroid" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/purple + required_other = 1 + +/datum/chemical_reaction/slimepsteroid/on_reaction(var/datum/reagents/holder) + var/obj/item/weapon/slimesteroid/P = new /obj/item/weapon/slimesteroid + P.loc = get_turf(holder.my_atom) - slimejam - name = "Slime Jam" - id = "m_jam" - result = "slimejelly" - required_reagents = list("sugar" = 5) - result_amount = 10 - required_container = /obj/item/slime_extract/purple - required_other = 1 +/datum/chemical_reaction/slimejam + name = "Slime Jam" + id = "m_jam" + result = "slimejelly" + required_reagents = list("sugar" = 5) + result_amount = 10 + required_container = /obj/item/slime_extract/purple + required_other = 1 //Dark Purple - slimeplasma - name = "Slime Plasma" - id = "m_plasma" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/darkpurple - required_other = 1 - on_reaction(var/datum/reagents/holder) - var/obj/item/stack/sheet/mineral/phoron/P = new /obj/item/stack/sheet/mineral/phoron - P.amount = 10 - P.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimeplasma + name = "Slime Plasma" + id = "m_plasma" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/darkpurple + required_other = 1 + +/datum/chemical_reaction/slimeplasma/on_reaction(var/datum/reagents/holder) + var/obj/item/stack/sheet/mineral/phoron/P = new /obj/item/stack/sheet/mineral/phoron + P.amount = 10 + P.loc = get_turf(holder.my_atom) //Red - slimeglycerol - name = "Slime Glycerol" - id = "m_glycerol" - result = "glycerol" - required_reagents = list("phoron" = 5) - result_amount = 8 - required_container = /obj/item/slime_extract/red - required_other = 1 +/datum/chemical_reaction/slimeglycerol + name = "Slime Glycerol" + id = "m_glycerol" + result = "glycerol" + required_reagents = list("phoron" = 5) + result_amount = 8 + required_container = /obj/item/slime_extract/red + required_other = 1 - slimebloodlust - name = "Bloodlust" - id = "m_bloodlust" - result = null - required_reagents = list("blood" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/red - required_other = 1 - on_reaction(var/datum/reagents/holder) - for(var/mob/living/carbon/slime/slime in viewers(get_turf(holder.my_atom), null)) - slime.rabid = 1 - for(var/mob/O in viewers(get_turf(holder.my_atom), null)) - O.show_message(text("\red The [slime] is driven into a frenzy!"), 1) +/datum/chemical_reaction/slimebloodlust + name = "Bloodlust" + id = "m_bloodlust" + result = null + required_reagents = list("blood" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/red + required_other = 1 + +/datum/chemical_reaction/slimebloodlust/on_reaction(var/datum/reagents/holder) + for(var/mob/living/carbon/slime/slime in viewers(get_turf(holder.my_atom), null)) + slime.rabid = 1 + for(var/mob/O in viewers(get_turf(holder.my_atom), null)) + O.show_message(text("\red The [slime] is driven into a frenzy!"), 1) //Pink - slimeppotion - name = "Slime Potion" - id = "m_potion" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/pink - required_other = 1 - on_reaction(var/datum/reagents/holder) - var/obj/item/weapon/slimepotion/P = new /obj/item/weapon/slimepotion - P.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimeppotion + name = "Slime Potion" + id = "m_potion" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/pink + required_other = 1 + +/datum/chemical_reaction/slimeppotion/on_reaction(var/datum/reagents/holder) + var/obj/item/weapon/slimepotion/P = new /obj/item/weapon/slimepotion + P.loc = get_turf(holder.my_atom) //Black - slimemutate2 - name = "Advanced Mutation Toxin" - id = "mutationtoxin2" - result = "amutationtoxin" - required_reagents = list("phoron" = 5) - result_amount = 1 - required_other = 1 - required_container = /obj/item/slime_extract/black +/datum/chemical_reaction/slimemutate2 + name = "Advanced Mutation Toxin" + id = "mutationtoxin2" + result = "amutationtoxin" + required_reagents = list("phoron" = 5) + result_amount = 1 + required_other = 1 + required_container = /obj/item/slime_extract/black //Oil - slimeexplosion - name = "Slime Explosion" - id = "m_explosion" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/oil - required_other = 1 - on_reaction(var/datum/reagents/holder) - for(var/mob/O in viewers(get_turf(holder.my_atom), null)) - O.show_message(text("\red The slime extract begins to vibrate violently !"), 1) - sleep(50) - explosion(get_turf(holder.my_atom), 1 ,3, 6) +/datum/chemical_reaction/slimeexplosion + name = "Slime Explosion" + id = "m_explosion" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/oil + required_other = 1 + +/datum/chemical_reaction/slimeexplosion/on_reaction(var/datum/reagents/holder) + for(var/mob/O in viewers(get_turf(holder.my_atom), null)) + O.show_message(text("\red The slime extract begins to vibrate violently !"), 1) + sleep(50) + explosion(get_turf(holder.my_atom), 1 ,3, 6) //Light Pink - slimepotion2 - name = "Slime Potion 2" - id = "m_potion2" - result = null - result_amount = 1 - required_container = /obj/item/slime_extract/lightpink - required_reagents = list("phoron" = 5) - required_other = 1 - on_reaction(var/datum/reagents/holder) - var/obj/item/weapon/slimepotion2/P = new /obj/item/weapon/slimepotion2 - P.loc = get_turf(holder.my_atom) +/datum/chemical_reaction/slimepotion2 + name = "Slime Potion 2" + id = "m_potion2" + result = null + result_amount = 1 + required_container = /obj/item/slime_extract/lightpink + required_reagents = list("phoron" = 5) + required_other = 1 + +/datum/chemical_reaction/slimepotion2/on_reaction(var/datum/reagents/holder) + var/obj/item/weapon/slimepotion2/P = new /obj/item/weapon/slimepotion2 + P.loc = get_turf(holder.my_atom) //Adamantine - slimegolem - name = "Slime Golem" - id = "m_golem" - result = null - required_reagents = list("phoron" = 5) - result_amount = 1 - required_container = /obj/item/slime_extract/adamantine - required_other = 1 - on_reaction(var/datum/reagents/holder) - var/obj/effect/golemrune/Z = new /obj/effect/golemrune - Z.loc = get_turf(holder.my_atom) - Z.announce_to_ghosts() +/datum/chemical_reaction/slimegolem + name = "Slime Golem" + id = "m_golem" + result = null + required_reagents = list("phoron" = 5) + result_amount = 1 + required_container = /obj/item/slime_extract/adamantine + required_other = 1 + +/datum/chemical_reaction/slimegolem/on_reaction(var/datum/reagents/holder) + var/obj/effect/golemrune/Z = new /obj/effect/golemrune + Z.loc = get_turf(holder.my_atom) + Z.announce_to_ghosts() //////////////////////////////////////////PAINT/////////////////////////////////////////// //Crayon dust -> paint - red_paint - name = "Red paint" - id = "red_paint" - result = "paint" - resultcolor = "#FE191A" - required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_red" = 1) - result_amount = 5 +/datum/chemical_reaction/red_paint + name = "Red paint" + id = "red_paint" + result = "paint" + resultcolor = "#FE191A" + required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_red" = 1) + result_amount = 5 - orange_paint - name = "Orange paint" - id = "orange_paint" - result = "paint" - resultcolor = "#FFBE4F" - required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_orange" = 1) - result_amount = 5 +/datum/chemical_reaction/orange_paint + name = "Orange paint" + id = "orange_paint" + result = "paint" + resultcolor = "#FFBE4F" + required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_orange" = 1) + result_amount = 5 - yellow_paint - name = "Yellow paint" - id = "yellow_paint" - result = "paint" - resultcolor = "#FDFE7D" - required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_yellow" = 1) - result_amount = 5 +/datum/chemical_reaction/yellow_paint + name = "Yellow paint" + id = "yellow_paint" + result = "paint" + resultcolor = "#FDFE7D" + required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_yellow" = 1) + result_amount = 5 - green_paint - name = "Green paint" - id = "green_paint" - result = "paint" - resultcolor = "#18A31A" - required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_green" = 1) - result_amount = 5 +/datum/chemical_reaction/green_paint + name = "Green paint" + id = "green_paint" + result = "paint" + resultcolor = "#18A31A" + required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_green" = 1) + result_amount = 5 - blue_paint - name = "Blue paint" - id = "blue_paint" - result = "paint" - resultcolor = "#247CFF" - required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_blue" = 1) - result_amount = 5 +/datum/chemical_reaction/blue_paint + name = "Blue paint" + id = "blue_paint" + result = "paint" + resultcolor = "#247CFF" + required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_blue" = 1) + result_amount = 5 - purple_paint - name = "Purple paint" - id = "purple_paint" - result = "paint" - resultcolor = "#CC0099" - required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_purple" = 1) - result_amount = 5 +/datum/chemical_reaction/purple_paint + name = "Purple paint" + id = "purple_paint" + result = "paint" + resultcolor = "#CC0099" + required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_purple" = 1) + result_amount = 5 - grey_paint //mime - name = "Grey paint" - id = "grey_paint" - result = "paint" - resultcolor = "#808080" - required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_grey" = 1) - result_amount = 5 +/datum/chemical_reaction/grey_paint //mime + name = "Grey paint" + id = "grey_paint" + result = "paint" + resultcolor = "#808080" + required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_grey" = 1) + result_amount = 5 - brown_paint - name = "Brown paint" - id = "brown_paint" - result = "paint" - resultcolor = "#846F35" - required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_brown" = 1) - result_amount = 5 +/datum/chemical_reaction/brown_paint + name = "Brown paint" + id = "brown_paint" + result = "paint" + resultcolor = "#846F35" + required_reagents = list("plasticide" = 1, "water" = 3, "crayon_dust_brown" = 1) + result_amount = 5 //Ghetto reactions /* Ideally the paint should take on the blood's colour (for each of the species) - but I could not think of a way. - RKF +but I could not think of a way. - RKF - blood_paint - name = "Blood paint" - id = "blood_paint" - result = "paint" - resultcolor = "#C80000" - required_reagents = list("plasticide" = 1, "water" = 3, "blood" = 2) - result_amount = 5 +blood_paint + name = "Blood paint" + id = "blood_paint" + result = "paint" + resultcolor = "#C80000" + required_reagents = list("plasticide" = 1, "water" = 3, "blood" = 2) + result_amount = 5 */ - milk_paint - name = "Milk paint" - id = "milk_paint" - result = "paint" - resultcolor = "#F0F8FF" - required_reagents = list("plasticide" = 1, "water" = 3, "milk" = 5) - result_amount = 5 +/datum/chemical_reaction/milk_paint + name = "Milk paint" + id = "milk_paint" + result = "paint" + resultcolor = "#F0F8FF" + required_reagents = list("plasticide" = 1, "water" = 3, "milk" = 5) + result_amount = 5 - orange_juice_paint - name = "Orange juice paint" - id = "orange_juice_paint" - result = "paint" - resultcolor = "#E78108" - required_reagents = list("plasticide" = 1, "water" = 3, "orangejuice" = 5) - result_amount = 5 +/datum/chemical_reaction/orange_juice_paint + name = "Orange juice paint" + id = "orange_juice_paint" + result = "paint" + resultcolor = "#E78108" + required_reagents = list("plasticide" = 1, "water" = 3, "orangejuice" = 5) + result_amount = 5 - tomato_juice_paint - name = "Tomato juice paint" - id = "tomato_juice_paint" - result = "paint" - resultcolor = "#731008" - required_reagents = list("plasticide" = 1, "water" = 3, "tomatojuice" = 5) - result_amount = 5 +/datum/chemical_reaction/tomato_juice_paint + name = "Tomato juice paint" + id = "tomato_juice_paint" + result = "paint" + resultcolor = "#731008" + required_reagents = list("plasticide" = 1, "water" = 3, "tomatojuice" = 5) + result_amount = 5 - lime_juice_paint - name = "Lime juice paint" - id = "lime_juice_paint" - result = "paint" - resultcolor = "#365E30" - required_reagents = list("plasticide" = 1, "water" = 3, "limejuice" = 5) - result_amount = 5 +/datum/chemical_reaction/lime_juice_paint + name = "Lime juice paint" + id = "lime_juice_paint" + result = "paint" + resultcolor = "#365E30" + required_reagents = list("plasticide" = 1, "water" = 3, "limejuice" = 5) + result_amount = 5 - carrot_juice_paint - name = "Carrot juice paint" - id = "carrot_juice_paint" - result = "paint" - resultcolor = "#973800" - required_reagents = list("plasticide" = 1, "water" = 3, "carrotjuice" = 5) - result_amount = 5 +/datum/chemical_reaction/carrot_juice_paint + name = "Carrot juice paint" + id = "carrot_juice_paint" + result = "paint" + resultcolor = "#973800" + required_reagents = list("plasticide" = 1, "water" = 3, "carrotjuice" = 5) + result_amount = 5 - berry_juice_paint - name = "Berry juice paint" - id = "berry_juice_paint" - result = "paint" - resultcolor = "#990066" - required_reagents = list("plasticide" = 1, "water" = 3, "berryjuice" = 5) - result_amount = 5 +/datum/chemical_reaction/berry_juice_paint + name = "Berry juice paint" + id = "berry_juice_paint" + result = "paint" + resultcolor = "#990066" + required_reagents = list("plasticide" = 1, "water" = 3, "berryjuice" = 5) + result_amount = 5 - grape_juice_paint - name = "Grape juice paint" - id = "grape_juice_paint" - result = "paint" - resultcolor = "#863333" - required_reagents = list("plasticide" = 1, "water" = 3, "grapejuice" = 5) - result_amount = 5 +/datum/chemical_reaction/grape_juice_paint + name = "Grape juice paint" + id = "grape_juice_paint" + result = "paint" + resultcolor = "#863333" + required_reagents = list("plasticide" = 1, "water" = 3, "grapejuice" = 5) + result_amount = 5 - poisonberry_juice_paint - name = "Poison berry juice paint" - id = "poisonberry_juice_paint" - result = "paint" - resultcolor = "#863353" - required_reagents = list("plasticide" = 1, "water" = 3, "poisonberryjuice" = 5) - result_amount = 5 +/datum/chemical_reaction/poisonberry_juice_paint + name = "Poison berry juice paint" + id = "poisonberry_juice_paint" + result = "paint" + resultcolor = "#863353" + required_reagents = list("plasticide" = 1, "water" = 3, "poisonberryjuice" = 5) + result_amount = 5 - watermelon_juice_paint - name = "Watermelon juice paint" - id = "watermelon_juice_paint" - result = "paint" - resultcolor = "#B83333" - required_reagents = list("plasticide" = 1, "water" = 3, "watermelonjuice" = 5) - result_amount = 5 +/datum/chemical_reaction/watermelon_juice_paint + name = "Watermelon juice paint" + id = "watermelon_juice_paint" + result = "paint" + resultcolor = "#B83333" + required_reagents = list("plasticide" = 1, "water" = 3, "watermelonjuice" = 5) + result_amount = 5 - lemon_juice_paint - name = "Lemon juice paint" - id = "lemon_juice_paint" - result = "paint" - resultcolor = "#AFAF00" - required_reagents = list("plasticide" = 1, "water" = 3, "lemonjuice" = 5) - result_amount = 5 +/datum/chemical_reaction/lemon_juice_paint + name = "Lemon juice paint" + id = "lemon_juice_paint" + result = "paint" + resultcolor = "#AFAF00" + required_reagents = list("plasticide" = 1, "water" = 3, "lemonjuice" = 5) + result_amount = 5 - banana_juice_paint - name = "Banana juice paint" - id = "banana_juice_paint" - result = "paint" - resultcolor = "#C3AF00" - required_reagents = list("plasticide" = 1, "water" = 3, "banana" = 5) - result_amount = 5 +/datum/chemical_reaction/banana_juice_paint + name = "Banana juice paint" + id = "banana_juice_paint" + result = "paint" + resultcolor = "#C3AF00" + required_reagents = list("plasticide" = 1, "water" = 3, "banana" = 5) + result_amount = 5 - potato_juice_paint - name = "Potato juice paint" - id = "potato_juice_paint" - result = "paint" - resultcolor = "#302000" - required_reagents = list("plasticide" = 1, "water" = 3, "potatojuice" = 5) - result_amount = 5 +/datum/chemical_reaction/potato_juice_paint + name = "Potato juice paint" + id = "potato_juice_paint" + result = "paint" + resultcolor = "#302000" + required_reagents = list("plasticide" = 1, "water" = 3, "potatojuice" = 5) + result_amount = 5 //Other paint - carbon_paint - name = "Carbon paint" - id = "carbon_paint" - result = "paint" - resultcolor = "#333333" - required_reagents = list("plasticide" = 1, "water" = 3, "carbon" = 1) - result_amount = 5 +/datum/chemical_reaction/carbon_paint + name = "Carbon paint" + id = "carbon_paint" + result = "paint" + resultcolor = "#333333" + required_reagents = list("plasticide" = 1, "water" = 3, "carbon" = 1) + result_amount = 5 - aluminum_paint - name = "Aluminum paint" - id = "aluminum_paint" - result = "paint" - resultcolor = "#F0F8FF" - required_reagents = list("plasticide" = 1, "water" = 3, "aluminum" = 1) - result_amount = 5 +/datum/chemical_reaction/aluminum_paint + name = "Aluminum paint" + id = "aluminum_paint" + result = "paint" + resultcolor = "#F0F8FF" + required_reagents = list("plasticide" = 1, "water" = 3, "aluminum" = 1) + result_amount = 5 //////////////////////////////////////////FOOD MIXTURES//////////////////////////////////// - tofu - name = "Tofu" - id = "tofu" - result = null - required_reagents = list("soymilk" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - for(var/i = 1, i <= created_volume, i++) - new /obj/item/weapon/reagent_containers/food/snacks/tofu(location) - return +/datum/chemical_reaction/tofu + name = "Tofu" + id = "tofu" + result = null + required_reagents = list("soymilk" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 1 - chocolate_bar - name = "Chocolate Bar" - id = "chocolate_bar" - result = null - required_reagents = list("soymilk" = 2, "coco" = 2, "sugar" = 2) - result_amount = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - for(var/i = 1, i <= created_volume, i++) - new /obj/item/weapon/reagent_containers/food/snacks/chocolatebar(location) - return +/datum/chemical_reaction/tofu/on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + for(var/i = 1, i <= created_volume, i++) + new /obj/item/weapon/reagent_containers/food/snacks/tofu(location) + return - chocolate_bar2 - name = "Chocolate Bar" - id = "chocolate_bar" - result = null - required_reagents = list("milk" = 2, "coco" = 2, "sugar" = 2) - result_amount = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - for(var/i = 1, i <= created_volume, i++) - new /obj/item/weapon/reagent_containers/food/snacks/chocolatebar(location) - return +/datum/chemical_reaction/chocolate_bar + name = "Chocolate Bar" + id = "chocolate_bar" + result = null + required_reagents = list("soymilk" = 2, "coco" = 2, "sugar" = 2) + result_amount = 1 - hot_coco - name = "Hot Coco" - id = "hot_coco" - result = "hot_coco" - required_reagents = list("water" = 5, "coco" = 1) - result_amount = 5 +/datum/chemical_reaction/chocolate_bar/on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + for(var/i = 1, i <= created_volume, i++) + new /obj/item/weapon/reagent_containers/food/snacks/chocolatebar(location) + return - soysauce - name = "Soy Sauce" - id = "soysauce" - result = "soysauce" - required_reagents = list("soymilk" = 4, "sacid" = 1) - result_amount = 5 +/datum/chemical_reaction/chocolate_bar2 + name = "Chocolate Bar" + id = "chocolate_bar" + result = null + required_reagents = list("milk" = 2, "coco" = 2, "sugar" = 2) + result_amount = 1 - cheesewheel - name = "Cheesewheel" - id = "cheesewheel" - result = null - required_reagents = list("milk" = 40) - required_catalysts = list("enzyme" = 5) - result_amount = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/location = get_turf(holder.my_atom) - new /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesewheel(location) - return +/datum/chemical_reaction/chocolate_bar2/on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + for(var/i = 1, i <= created_volume, i++) + new /obj/item/weapon/reagent_containers/food/snacks/chocolatebar(location) + return - meatball - name = "Meatball" - id = "meatball" - result = null - required_reagents = list("protein" = 3, "flour" = 5) - result_amount = 3 - on_reaction(var/datum/reagents/holder, var/created_volume) - new /obj/item/weapon/reagent_containers/food/snacks/meatball(get_turf(holder.my_atom)) - return +/datum/chemical_reaction/hot_coco + name = "Hot Coco" + id = "hot_coco" + result = "hot_coco" + required_reagents = list("water" = 5, "coco" = 1) + result_amount = 5 - dough - name = "Dough" - id = "dough" - result = null - required_reagents = list("egg" = 3, "flour" = 10) - result_amount = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/turf/T = get_turf(holder.my_atom) - for(var/i = 1 to created_volume) - new /obj/item/weapon/reagent_containers/food/snacks/dough(T) - return +/datum/chemical_reaction/soysauce + name = "Soy Sauce" + id = "soysauce" + result = "soysauce" + required_reagents = list("soymilk" = 4, "sacid" = 1) + result_amount = 5 - syntiflesh - name = "Syntiflesh" - id = "syntiflesh" - result = null - required_reagents = list("blood" = 5, "clonexadone" = 1) - result_amount = 1 - on_reaction(var/datum/reagents/holder, var/created_volume) - var/turf/T = get_turf(holder.my_atom) - for(var/i = 1 to created_volume) - new /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh(T) - return +/datum/chemical_reaction/cheesewheel + name = "Cheesewheel" + id = "cheesewheel" + result = null + required_reagents = list("milk" = 40) + required_catalysts = list("enzyme" = 5) + result_amount = 1 - hot_ramen - name = "Hot Ramen" - id = "hot_ramen" - result = "hot_ramen" - required_reagents = list("water" = 1, "dry_ramen" = 3) - result_amount = 3 +/datum/chemical_reaction/cheesewheel/on_reaction(var/datum/reagents/holder, var/created_volume) + var/location = get_turf(holder.my_atom) + new /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesewheel(location) + return - hell_ramen - name = "Hell Ramen" - id = "hell_ramen" - result = "hell_ramen" - required_reagents = list("capsaicin" = 1, "hot_ramen" = 6) - result_amount = 6 +/datum/chemical_reaction/meatball + name = "Meatball" + id = "meatball" + result = null + required_reagents = list("protein" = 3, "flour" = 5) + result_amount = 3 + +/datum/chemical_reaction/meatball/on_reaction(var/datum/reagents/holder, var/created_volume) + new /obj/item/weapon/reagent_containers/food/snacks/meatball(get_turf(holder.my_atom)) + return + +/datum/chemical_reaction/dough + name = "Dough" + id = "dough" + result = null + required_reagents = list("egg" = 3, "flour" = 10) + result_amount = 1 + +/datum/chemical_reaction/dough/on_reaction(var/datum/reagents/holder, var/created_volume) + var/turf/T = get_turf(holder.my_atom) + for(var/i = 1 to created_volume) + new /obj/item/weapon/reagent_containers/food/snacks/dough(T) + return + +/datum/chemical_reaction/syntiflesh + name = "Syntiflesh" + id = "syntiflesh" + result = null + required_reagents = list("blood" = 5, "clonexadone" = 1) + result_amount = 1 + +/datum/chemical_reaction/syntiflesh/on_reaction(var/datum/reagents/holder, var/created_volume) + var/turf/T = get_turf(holder.my_atom) + for(var/i = 1 to created_volume) + new /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh(T) + return + +/datum/chemical_reaction/hot_ramen + name = "Hot Ramen" + id = "hot_ramen" + result = "hot_ramen" + required_reagents = list("water" = 1, "dry_ramen" = 3) + result_amount = 3 + +/datum/chemical_reaction/hell_ramen + name = "Hell Ramen" + id = "hell_ramen" + result = "hell_ramen" + required_reagents = list("capsaicin" = 1, "hot_ramen" = 6) + result_amount = 6 ////////////////////////////////////////// COCKTAILS ////////////////////////////////////// - goldschlager - name = "Goldschlager" - id = "goldschlager" - result = "goldschlager" - required_reagents = list("vodka" = 10, "gold" = 1) - result_amount = 10 +/datum/chemical_reaction/goldschlager + name = "Goldschlager" + id = "goldschlager" + result = "goldschlager" + required_reagents = list("vodka" = 10, "gold" = 1) + result_amount = 10 - patron - name = "Patron" - id = "patron" - result = "patron" - required_reagents = list("tequilla" = 10, "silver" = 1) - result_amount = 10 +/datum/chemical_reaction/patron + name = "Patron" + id = "patron" + result = "patron" + required_reagents = list("tequilla" = 10, "silver" = 1) + result_amount = 10 - bilk - name = "Bilk" - id = "bilk" - result = "bilk" - required_reagents = list("milk" = 1, "beer" = 1) - result_amount = 2 +/datum/chemical_reaction/bilk + name = "Bilk" + id = "bilk" + result = "bilk" + required_reagents = list("milk" = 1, "beer" = 1) + result_amount = 2 - icetea - name = "Iced Tea" - id = "icetea" - result = "icetea" - required_reagents = list("ice" = 1, "tea" = 3) - result_amount = 4 +/datum/chemical_reaction/icetea + name = "Iced Tea" + id = "icetea" + result = "icetea" + required_reagents = list("ice" = 1, "tea" = 3) + result_amount = 4 - icecoffee - name = "Iced Coffee" - id = "icecoffee" - result = "icecoffee" - required_reagents = list("ice" = 1, "coffee" = 3) - result_amount = 4 +/datum/chemical_reaction/icecoffee + name = "Iced Coffee" + id = "icecoffee" + result = "icecoffee" + required_reagents = list("ice" = 1, "coffee" = 3) + result_amount = 4 - nuka_cola - name = "Nuka Cola" - id = "nuka_cola" - result = "nuka_cola" - required_reagents = list("uranium" = 1, "cola" = 6) - result_amount = 6 +/datum/chemical_reaction/nuka_cola + name = "Nuka Cola" + id = "nuka_cola" + result = "nuka_cola" + required_reagents = list("uranium" = 1, "cola" = 6) + result_amount = 6 - moonshine - name = "Moonshine" - id = "moonshine" - result = "moonshine" - required_reagents = list("nutriment" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 +/datum/chemical_reaction/moonshine + name = "Moonshine" + id = "moonshine" + result = "moonshine" + required_reagents = list("nutriment" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 - grenadine - name = "Grenadine Syrup" - id = "grenadine" - result = "grenadine" - required_reagents = list("berryjuice" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 +/datum/chemical_reaction/grenadine + name = "Grenadine Syrup" + id = "grenadine" + result = "grenadine" + required_reagents = list("berryjuice" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 - wine - name = "Wine" - id = "wine" - result = "wine" - required_reagents = list("grapejuice" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 +/datum/chemical_reaction/wine + name = "Wine" + id = "wine" + result = "wine" + required_reagents = list("grapejuice" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 - pwine - name = "Poison Wine" - id = "pwine" - result = "pwine" - required_reagents = list("poisonberryjuice" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 +/datum/chemical_reaction/pwine + name = "Poison Wine" + id = "pwine" + result = "pwine" + required_reagents = list("poisonberryjuice" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 - melonliquor - name = "Melon Liquor" - id = "melonliquor" - result = "melonliquor" - required_reagents = list("watermelonjuice" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 +/datum/chemical_reaction/melonliquor + name = "Melon Liquor" + id = "melonliquor" + result = "melonliquor" + required_reagents = list("watermelonjuice" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 - bluecuracao - name = "Blue Curacao" - id = "bluecuracao" - result = "bluecuracao" - required_reagents = list("orangejuice" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 +/datum/chemical_reaction/bluecuracao + name = "Blue Curacao" + id = "bluecuracao" + result = "bluecuracao" + required_reagents = list("orangejuice" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 - spacebeer - name = "Space Beer" - id = "spacebeer" - result = "beer" - required_reagents = list("cornoil" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 +/datum/chemical_reaction/spacebeer + name = "Space Beer" + id = "spacebeer" + result = "beer" + required_reagents = list("cornoil" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 - vodka - name = "Vodka" - id = "vodka" - result = "vodka" - required_reagents = list("potato" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 - sake - name = "Sake" - id = "sake" - result = "sake" - required_reagents = list("rice" = 10) - required_catalysts = list("enzyme" = 5) - result_amount = 10 +/datum/chemical_reaction/vodka + name = "Vodka" + id = "vodka" + result = "vodka" + required_reagents = list("potato" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 +/datum/chemical_reaction/sake + name = "Sake" + id = "sake" + result = "sake" + required_reagents = list("rice" = 10) + required_catalysts = list("enzyme" = 5) + result_amount = 10 - kahlua - name = "Kahlua" - id = "kahlua" - result = "kahlua" - required_reagents = list("coffee" = 5, "sugar" = 5) - required_catalysts = list("enzyme" = 5) - result_amount = 5 +/datum/chemical_reaction/kahlua + name = "Kahlua" + id = "kahlua" + result = "kahlua" + required_reagents = list("coffee" = 5, "sugar" = 5) + required_catalysts = list("enzyme" = 5) + result_amount = 5 - gin_tonic - name = "Gin and Tonic" - id = "gintonic" - result = "gintonic" - required_reagents = list("gin" = 2, "tonic" = 1) - result_amount = 3 +/datum/chemical_reaction/gin_tonic + name = "Gin and Tonic" + id = "gintonic" + result = "gintonic" + required_reagents = list("gin" = 2, "tonic" = 1) + result_amount = 3 - cuba_libre - name = "Cuba Libre" - id = "cubalibre" - result = "cubalibre" - required_reagents = list("rum" = 2, "cola" = 1) - result_amount = 3 +/datum/chemical_reaction/cuba_libre + name = "Cuba Libre" + id = "cubalibre" + result = "cubalibre" + required_reagents = list("rum" = 2, "cola" = 1) + result_amount = 3 - martini - name = "Classic Martini" - id = "martini" - result = "martini" - required_reagents = list("gin" = 2, "vermouth" = 1) - result_amount = 3 +/datum/chemical_reaction/martini + name = "Classic Martini" + id = "martini" + result = "martini" + required_reagents = list("gin" = 2, "vermouth" = 1) + result_amount = 3 - vodkamartini - name = "Vodka Martini" - id = "vodkamartini" - result = "vodkamartini" - required_reagents = list("vodka" = 2, "vermouth" = 1) - result_amount = 3 +/datum/chemical_reaction/vodkamartini + name = "Vodka Martini" + id = "vodkamartini" + result = "vodkamartini" + required_reagents = list("vodka" = 2, "vermouth" = 1) + result_amount = 3 - white_russian - name = "White Russian" - id = "whiterussian" - result = "whiterussian" - required_reagents = list("blackrussian" = 3, "cream" = 2) - result_amount = 5 +/datum/chemical_reaction/white_russian + name = "White Russian" + id = "whiterussian" + result = "whiterussian" + required_reagents = list("blackrussian" = 3, "cream" = 2) + result_amount = 5 - whiskey_cola - name = "Whiskey Cola" - id = "whiskeycola" - result = "whiskeycola" - required_reagents = list("whiskey" = 2, "cola" = 1) - result_amount = 3 +/datum/chemical_reaction/whiskey_cola + name = "Whiskey Cola" + id = "whiskeycola" + result = "whiskeycola" + required_reagents = list("whiskey" = 2, "cola" = 1) + result_amount = 3 - screwdriver - name = "Screwdriver" - id = "screwdrivercocktail" - result = "screwdrivercocktail" - required_reagents = list("vodka" = 2, "orangejuice" = 1) - result_amount = 3 +/datum/chemical_reaction/screwdriver + name = "Screwdriver" + id = "screwdrivercocktail" + result = "screwdrivercocktail" + required_reagents = list("vodka" = 2, "orangejuice" = 1) + result_amount = 3 - bloody_mary - name = "Bloody Mary" - id = "bloodymary" - result = "bloodymary" - required_reagents = list("vodka" = 1, "tomatojuice" = 2, "limejuice" = 1) - result_amount = 4 +/datum/chemical_reaction/bloody_mary + name = "Bloody Mary" + id = "bloodymary" + result = "bloodymary" + required_reagents = list("vodka" = 1, "tomatojuice" = 2, "limejuice" = 1) + result_amount = 4 - gargle_blaster - name = "Pan-Galactic Gargle Blaster" - id = "gargleblaster" - result = "gargleblaster" - required_reagents = list("vodka" = 1, "gin" = 1, "whiskey" = 1, "cognac" = 1, "limejuice" = 1) - result_amount = 5 +/datum/chemical_reaction/gargle_blaster + name = "Pan-Galactic Gargle Blaster" + id = "gargleblaster" + result = "gargleblaster" + required_reagents = list("vodka" = 1, "gin" = 1, "whiskey" = 1, "cognac" = 1, "limejuice" = 1) + result_amount = 5 - brave_bull - name = "Brave Bull" - id = "bravebull" - result = "bravebull" - required_reagents = list("tequilla" = 2, "kahlua" = 1) - result_amount = 3 +/datum/chemical_reaction/brave_bull + name = "Brave Bull" + id = "bravebull" + result = "bravebull" + required_reagents = list("tequilla" = 2, "kahlua" = 1) + result_amount = 3 - tequilla_sunrise - name = "Tequilla Sunrise" - id = "tequillasunrise" - result = "tequillasunrise" - required_reagents = list("tequilla" = 2, "orangejuice" = 1) - result_amount = 3 +/datum/chemical_reaction/tequilla_sunrise + name = "Tequilla Sunrise" + id = "tequillasunrise" + result = "tequillasunrise" + required_reagents = list("tequilla" = 2, "orangejuice" = 1) + result_amount = 3 - phoron_special - name = "Toxins Special" - id = "phoronspecial" - result = "phoronspecial" - required_reagents = list("rum" = 2, "vermouth" = 1, "phoron" = 2) - result_amount = 5 +/datum/chemical_reaction/phoron_special + name = "Toxins Special" + id = "phoronspecial" + result = "phoronspecial" + required_reagents = list("rum" = 2, "vermouth" = 1, "phoron" = 2) + result_amount = 5 - beepsky_smash - name = "Beepksy Smash" - id = "beepksysmash" - result = "beepskysmash" - required_reagents = list("limejuice" = 2, "whiskey" = 2, "iron" = 1) - result_amount = 4 +/datum/chemical_reaction/beepsky_smash + name = "Beepksy Smash" + id = "beepksysmash" + result = "beepskysmash" + required_reagents = list("limejuice" = 2, "whiskey" = 2, "iron" = 1) + result_amount = 4 - doctor_delight - name = "The Doctor's Delight" - id = "doctordelight" - result = "doctorsdelight" - required_reagents = list("limejuice" = 1, "tomatojuice" = 1, "orangejuice" = 1, "cream" = 1, "tricordrazine" = 1) - result_amount = 5 +/datum/chemical_reaction/doctor_delight + name = "The Doctor's Delight" + id = "doctordelight" + result = "doctorsdelight" + required_reagents = list("limejuice" = 1, "tomatojuice" = 1, "orangejuice" = 1, "cream" = 1, "tricordrazine" = 1) + result_amount = 5 - irish_cream - name = "Irish Cream" - id = "irishcream" - result = "irishcream" - required_reagents = list("whiskey" = 2, "cream" = 1) - result_amount = 3 +/datum/chemical_reaction/irish_cream + name = "Irish Cream" + id = "irishcream" + result = "irishcream" + required_reagents = list("whiskey" = 2, "cream" = 1) + result_amount = 3 - manly_dorf - name = "The Manly Dorf" - id = "manlydorf" - result = "manlydorf" - required_reagents = list ("beer" = 1, "ale" = 2) - result_amount = 3 +/datum/chemical_reaction/manly_dorf + name = "The Manly Dorf" + id = "manlydorf" + result = "manlydorf" + required_reagents = list ("beer" = 1, "ale" = 2) + result_amount = 3 - hooch - name = "Hooch" - id = "hooch" - result = "hooch" - required_reagents = list ("sugar" = 1, "ethanol" = 2, "fuel" = 1) - result_amount = 3 +/datum/chemical_reaction/hooch + name = "Hooch" + id = "hooch" + result = "hooch" + required_reagents = list ("sugar" = 1, "ethanol" = 2, "fuel" = 1) + result_amount = 3 - irish_coffee - name = "Irish Coffee" - id = "irishcoffee" - result = "irishcoffee" - required_reagents = list("irishcream" = 1, "coffee" = 1) - result_amount = 2 +/datum/chemical_reaction/irish_coffee + name = "Irish Coffee" + id = "irishcoffee" + result = "irishcoffee" + required_reagents = list("irishcream" = 1, "coffee" = 1) + result_amount = 2 - b52 - name = "B-52" - id = "b52" - result = "b52" - required_reagents = list("irishcream" = 1, "kahlua" = 1, "cognac" = 1) - result_amount = 3 +/datum/chemical_reaction/b52 + name = "B-52" + id = "b52" + result = "b52" + required_reagents = list("irishcream" = 1, "kahlua" = 1, "cognac" = 1) + result_amount = 3 - atomicbomb - name = "Atomic Bomb" - id = "atomicbomb" - result = "atomicbomb" - required_reagents = list("b52" = 10, "uranium" = 1) - result_amount = 10 +/datum/chemical_reaction/atomicbomb + name = "Atomic Bomb" + id = "atomicbomb" + result = "atomicbomb" + required_reagents = list("b52" = 10, "uranium" = 1) + result_amount = 10 - margarita - name = "Margarita" - id = "margarita" - result = "margarita" - required_reagents = list("tequilla" = 2, "limejuice" = 1) - result_amount = 3 +/datum/chemical_reaction/margarita + name = "Margarita" + id = "margarita" + result = "margarita" + required_reagents = list("tequilla" = 2, "limejuice" = 1) + result_amount = 3 - longislandicedtea - name = "Long Island Iced Tea" - id = "longislandicedtea" - result = "longislandicedtea" - required_reagents = list("vodka" = 1, "gin" = 1, "tequilla" = 1, "cubalibre" = 1) - result_amount = 4 +/datum/chemical_reaction/longislandicedtea + name = "Long Island Iced Tea" + id = "longislandicedtea" + result = "longislandicedtea" + required_reagents = list("vodka" = 1, "gin" = 1, "tequilla" = 1, "cubalibre" = 1) + result_amount = 4 - icedtea - name = "Long Island Iced Tea" - id = "longislandicedtea" - result = "longislandicedtea" - required_reagents = list("vodka" = 1, "gin" = 1, "tequilla" = 1, "cubalibre" = 1) - result_amount = 4 +/datum/chemical_reaction/icedtea + name = "Long Island Iced Tea" + id = "longislandicedtea" + result = "longislandicedtea" + required_reagents = list("vodka" = 1, "gin" = 1, "tequilla" = 1, "cubalibre" = 1) + result_amount = 4 - threemileisland - name = "Three Mile Island Iced Tea" - id = "threemileisland" - result = "threemileisland" - required_reagents = list("longislandicedtea" = 10, "uranium" = 1) - result_amount = 10 +/datum/chemical_reaction/threemileisland + name = "Three Mile Island Iced Tea" + id = "threemileisland" + result = "threemileisland" + required_reagents = list("longislandicedtea" = 10, "uranium" = 1) + result_amount = 10 - whiskeysoda - name = "Whiskey Soda" - id = "whiskeysoda" - result = "whiskeysoda" - required_reagents = list("whiskey" = 2, "sodawater" = 1) - result_amount = 3 +/datum/chemical_reaction/whiskeysoda + name = "Whiskey Soda" + id = "whiskeysoda" + result = "whiskeysoda" + required_reagents = list("whiskey" = 2, "sodawater" = 1) + result_amount = 3 - black_russian - name = "Black Russian" - id = "blackrussian" - result = "blackrussian" - required_reagents = list("vodka" = 3, "kahlua" = 2) - result_amount = 5 +/datum/chemical_reaction/black_russian + name = "Black Russian" + id = "blackrussian" + result = "blackrussian" + required_reagents = list("vodka" = 3, "kahlua" = 2) + result_amount = 5 - manhattan - name = "Manhattan" - id = "manhattan" - result = "manhattan" - required_reagents = list("whiskey" = 2, "vermouth" = 1) - result_amount = 3 +/datum/chemical_reaction/manhattan + name = "Manhattan" + id = "manhattan" + result = "manhattan" + required_reagents = list("whiskey" = 2, "vermouth" = 1) + result_amount = 3 - manhattan_proj - name = "Manhattan Project" - id = "manhattan_proj" - result = "manhattan_proj" - required_reagents = list("manhattan" = 10, "uranium" = 1) - result_amount = 10 +/datum/chemical_reaction/manhattan_proj + name = "Manhattan Project" + id = "manhattan_proj" + result = "manhattan_proj" + required_reagents = list("manhattan" = 10, "uranium" = 1) + result_amount = 10 - vodka_tonic - name = "Vodka and Tonic" - id = "vodkatonic" - result = "vodkatonic" - required_reagents = list("vodka" = 2, "tonic" = 1) - result_amount = 3 +/datum/chemical_reaction/vodka_tonic + name = "Vodka and Tonic" + id = "vodkatonic" + result = "vodkatonic" + required_reagents = list("vodka" = 2, "tonic" = 1) + result_amount = 3 - gin_fizz - name = "Gin Fizz" - id = "ginfizz" - result = "ginfizz" - required_reagents = list("gin" = 2, "sodawater" = 1, "limejuice" = 1) - result_amount = 4 +/datum/chemical_reaction/gin_fizz + name = "Gin Fizz" + id = "ginfizz" + result = "ginfizz" + required_reagents = list("gin" = 2, "sodawater" = 1, "limejuice" = 1) + result_amount = 4 - bahama_mama - name = "Bahama mama" - id = "bahama_mama" - result = "bahama_mama" - required_reagents = list("rum" = 2, "orangejuice" = 2, "limejuice" = 1, "ice" = 1) - result_amount = 6 +/datum/chemical_reaction/bahama_mama + name = "Bahama mama" + id = "bahama_mama" + result = "bahama_mama" + required_reagents = list("rum" = 2, "orangejuice" = 2, "limejuice" = 1, "ice" = 1) + result_amount = 6 - singulo - name = "Singulo" - id = "singulo" - result = "singulo" - required_reagents = list("vodka" = 5, "radium" = 1, "wine" = 5) - result_amount = 10 +/datum/chemical_reaction/singulo + name = "Singulo" + id = "singulo" + result = "singulo" + required_reagents = list("vodka" = 5, "radium" = 1, "wine" = 5) + result_amount = 10 - alliescocktail - name = "Allies Cocktail" - id = "alliescocktail" - result = "alliescocktail" - required_reagents = list("martini" = 1, "vodka" = 1) - result_amount = 2 +/datum/chemical_reaction/alliescocktail + name = "Allies Cocktail" + id = "alliescocktail" + result = "alliescocktail" + required_reagents = list("martini" = 1, "vodka" = 1) + result_amount = 2 - demonsblood - name = "Demons Blood" - id = "demonsblood" - result = "demonsblood" - required_reagents = list("rum" = 1, "spacemountainwind" = 1, "blood" = 1, "dr_gibb" = 1) - result_amount = 4 +/datum/chemical_reaction/demonsblood + name = "Demons Blood" + id = "demonsblood" + result = "demonsblood" + required_reagents = list("rum" = 1, "spacemountainwind" = 1, "blood" = 1, "dr_gibb" = 1) + result_amount = 4 - booger - name = "Booger" - id = "booger" - result = "booger" - required_reagents = list("cream" = 1, "banana" = 1, "rum" = 1, "watermelonjuice" = 1) - result_amount = 4 +/datum/chemical_reaction/booger + name = "Booger" + id = "booger" + result = "booger" + required_reagents = list("cream" = 1, "banana" = 1, "rum" = 1, "watermelonjuice" = 1) + result_amount = 4 - antifreeze - name = "Anti-freeze" - id = "antifreeze" - result = "antifreeze" - required_reagents = list("vodka" = 2, "cream" = 1, "ice" = 1) - result_amount = 4 +/datum/chemical_reaction/antifreeze + name = "Anti-freeze" + id = "antifreeze" + result = "antifreeze" + required_reagents = list("vodka" = 2, "cream" = 1, "ice" = 1) + result_amount = 4 - barefoot - name = "Barefoot" - id = "barefoot" - result = "barefoot" - required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1) - result_amount = 3 +/datum/chemical_reaction/barefoot + name = "Barefoot" + id = "barefoot" + result = "barefoot" + required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1) + result_amount = 3 - grapesoda - name = "Grape Soda" - id = "grapesoda" - result = "grapesoda" - required_reagents = list("grapejuice" = 2, "cola" = 1) - result_amount = 3 +/datum/chemical_reaction/grapesoda + name = "Grape Soda" + id = "grapesoda" + result = "grapesoda" + required_reagents = list("grapejuice" = 2, "cola" = 1) + result_amount = 3 ////DRINKS THAT REQUIRED IMPROVED SPRITES BELOW:: -Agouri///// - sbiten - name = "Sbiten" - id = "sbiten" - result = "sbiten" - required_reagents = list("vodka" = 10, "capsaicin" = 1) - result_amount = 10 +/datum/chemical_reaction/sbiten + name = "Sbiten" + id = "sbiten" + result = "sbiten" + required_reagents = list("vodka" = 10, "capsaicin" = 1) + result_amount = 10 - red_mead - name = "Red Mead" - id = "red_mead" - result = "red_mead" - required_reagents = list("blood" = 1, "mead" = 1) - result_amount = 2 +/datum/chemical_reaction/red_mead + name = "Red Mead" + id = "red_mead" + result = "red_mead" + required_reagents = list("blood" = 1, "mead" = 1) + result_amount = 2 - mead - name = "Mead" - id = "mead" - result = "mead" - required_reagents = list("sugar" = 1, "water" = 1) - required_catalysts = list("enzyme" = 5) - result_amount = 2 +/datum/chemical_reaction/mead + name = "Mead" + id = "mead" + result = "mead" + required_reagents = list("sugar" = 1, "water" = 1) + required_catalysts = list("enzyme" = 5) + result_amount = 2 - iced_beer - name = "Iced Beer" - id = "iced_beer" - result = "iced_beer" - required_reagents = list("beer" = 10, "frostoil" = 1) - result_amount = 10 +/datum/chemical_reaction/iced_beer + name = "Iced Beer" + id = "iced_beer" + result = "iced_beer" + required_reagents = list("beer" = 10, "frostoil" = 1) + result_amount = 10 - iced_beer2 - name = "Iced Beer" - id = "iced_beer" - result = "iced_beer" - required_reagents = list("beer" = 5, "ice" = 1) - result_amount = 6 +/datum/chemical_reaction/iced_beer2 + name = "Iced Beer" + id = "iced_beer" + result = "iced_beer" + required_reagents = list("beer" = 5, "ice" = 1) + result_amount = 6 - grog - name = "Grog" - id = "grog" - result = "grog" - required_reagents = list("rum" = 1, "water" = 1) - result_amount = 2 +/datum/chemical_reaction/grog + name = "Grog" + id = "grog" + result = "grog" + required_reagents = list("rum" = 1, "water" = 1) + result_amount = 2 - soy_latte - name = "Soy Latte" - id = "soy_latte" - result = "soy_latte" - required_reagents = list("coffee" = 1, "soymilk" = 1) - result_amount = 2 +/datum/chemical_reaction/soy_latte + name = "Soy Latte" + id = "soy_latte" + result = "soy_latte" + required_reagents = list("coffee" = 1, "soymilk" = 1) + result_amount = 2 - cafe_latte - name = "Cafe Latte" - id = "cafe_latte" - result = "cafe_latte" - required_reagents = list("coffee" = 1, "milk" = 1) - result_amount = 2 +/datum/chemical_reaction/cafe_latte + name = "Cafe Latte" + id = "cafe_latte" + result = "cafe_latte" + required_reagents = list("coffee" = 1, "milk" = 1) + result_amount = 2 - acidspit - name = "Acid Spit" - id = "acidspit" - result = "acidspit" - required_reagents = list("sacid" = 1, "wine" = 5) - result_amount = 6 +/datum/chemical_reaction/acidspit + name = "Acid Spit" + id = "acidspit" + result = "acidspit" + required_reagents = list("sacid" = 1, "wine" = 5) + result_amount = 6 - amasec - name = "Amasec" - id = "amasec" - result = "amasec" - required_reagents = list("iron" = 1, "wine" = 5, "vodka" = 5) - result_amount = 10 +/datum/chemical_reaction/amasec + name = "Amasec" + id = "amasec" + result = "amasec" + required_reagents = list("iron" = 1, "wine" = 5, "vodka" = 5) + result_amount = 10 - changelingsting - name = "Changeling Sting" - id = "changelingsting" - result = "changelingsting" - required_reagents = list("screwdrivercocktail" = 1, "limejuice" = 1, "lemonjuice" = 1) - result_amount = 5 +/datum/chemical_reaction/changelingsting + name = "Changeling Sting" + id = "changelingsting" + result = "changelingsting" + required_reagents = list("screwdrivercocktail" = 1, "limejuice" = 1, "lemonjuice" = 1) + result_amount = 5 - aloe - name = "Aloe" - id = "aloe" - result = "aloe" - required_reagents = list("cream" = 1, "whiskey" = 1, "watermelonjuice" = 1) - result_amount = 2 +/datum/chemical_reaction/aloe + name = "Aloe" + id = "aloe" + result = "aloe" + required_reagents = list("cream" = 1, "whiskey" = 1, "watermelonjuice" = 1) + result_amount = 2 - andalusia - name = "Andalusia" - id = "andalusia" - result = "andalusia" - required_reagents = list("rum" = 1, "whiskey" = 1, "lemonjuice" = 1) - result_amount = 3 +/datum/chemical_reaction/andalusia + name = "Andalusia" + id = "andalusia" + result = "andalusia" + required_reagents = list("rum" = 1, "whiskey" = 1, "lemonjuice" = 1) + result_amount = 3 - neurotoxin - name = "Neurotoxin" - id = "neurotoxin" - result = "neurotoxin" - required_reagents = list("gargleblaster" = 1, "stoxin" = 1) - result_amount = 2 +/datum/chemical_reaction/neurotoxin + name = "Neurotoxin" + id = "neurotoxin" + result = "neurotoxin" + required_reagents = list("gargleblaster" = 1, "stoxin" = 1) + result_amount = 2 - snowwhite - name = "Snow White" - id = "snowwhite" - result = "snowwhite" - required_reagents = list("beer" = 1, "lemon_lime" = 1) - result_amount = 2 +/datum/chemical_reaction/snowwhite + name = "Snow White" + id = "snowwhite" + result = "snowwhite" + required_reagents = list("beer" = 1, "lemon_lime" = 1) + result_amount = 2 - irishcarbomb - name = "Irish Car Bomb" - id = "irishcarbomb" - result = "irishcarbomb" - required_reagents = list("ale" = 1, "irishcream" = 1) - result_amount = 2 +/datum/chemical_reaction/irishcarbomb + name = "Irish Car Bomb" + id = "irishcarbomb" + result = "irishcarbomb" + required_reagents = list("ale" = 1, "irishcream" = 1) + result_amount = 2 - syndicatebomb - name = "Syndicate Bomb" - id = "syndicatebomb" - result = "syndicatebomb" - required_reagents = list("beer" = 1, "whiskeycola" = 1) - result_amount = 2 +/datum/chemical_reaction/syndicatebomb + name = "Syndicate Bomb" + id = "syndicatebomb" + result = "syndicatebomb" + required_reagents = list("beer" = 1, "whiskeycola" = 1) + result_amount = 2 - erikasurprise - name = "Erika Surprise" - id = "erikasurprise" - result = "erikasurprise" - required_reagents = list("ale" = 1, "limejuice" = 1, "whiskey" = 1, "banana" = 1, "ice" = 1) - result_amount = 5 +/datum/chemical_reaction/erikasurprise + name = "Erika Surprise" + id = "erikasurprise" + result = "erikasurprise" + required_reagents = list("ale" = 1, "limejuice" = 1, "whiskey" = 1, "banana" = 1, "ice" = 1) + result_amount = 5 - devilskiss - name = "Devils Kiss" - id = "devilskiss" - result = "devilskiss" - required_reagents = list("blood" = 1, "kahlua" = 1, "rum" = 1) - result_amount = 3 +/datum/chemical_reaction/devilskiss + name = "Devils Kiss" + id = "devilskiss" + result = "devilskiss" + required_reagents = list("blood" = 1, "kahlua" = 1, "rum" = 1) + result_amount = 3 - hippiesdelight - name = "Hippies Delight" - id = "hippiesdelight" - result = "hippiesdelight" - required_reagents = list("psilocybin" = 1, "gargleblaster" = 1) - result_amount = 2 +/datum/chemical_reaction/hippiesdelight + name = "Hippies Delight" + id = "hippiesdelight" + result = "hippiesdelight" + required_reagents = list("psilocybin" = 1, "gargleblaster" = 1) + result_amount = 2 - bananahonk - name = "Banana Honk" - id = "bananahonk" - result = "bananahonk" - required_reagents = list("banana" = 1, "cream" = 1, "sugar" = 1) - result_amount = 3 +/datum/chemical_reaction/bananahonk + name = "Banana Honk" + id = "bananahonk" + result = "bananahonk" + required_reagents = list("banana" = 1, "cream" = 1, "sugar" = 1) + result_amount = 3 - silencer - name = "Silencer" - id = "silencer" - result = "silencer" - required_reagents = list("nothing" = 1, "cream" = 1, "sugar" = 1) - result_amount = 3 +/datum/chemical_reaction/silencer + name = "Silencer" + id = "silencer" + result = "silencer" + required_reagents = list("nothing" = 1, "cream" = 1, "sugar" = 1) + result_amount = 3 - driestmartini - name = "Driest Martini" - id = "driestmartini" - result = "driestmartini" - required_reagents = list("nothing" = 1, "gin" = 1) - result_amount = 2 +/datum/chemical_reaction/driestmartini + name = "Driest Martini" + id = "driestmartini" + result = "driestmartini" + required_reagents = list("nothing" = 1, "gin" = 1) + result_amount = 2 - lemonade - name = "Lemonade" - id = "lemonade" - result = "lemonade" - required_reagents = list("lemonjuice" = 1, "sugar" = 1, "water" = 1) - result_amount = 3 +/datum/chemical_reaction/lemonade + name = "Lemonade" + id = "lemonade" + result = "lemonade" + required_reagents = list("lemonjuice" = 1, "sugar" = 1, "water" = 1) + result_amount = 3 - kiraspecial - name = "Kira Special" - id = "kiraspecial" - result = "kiraspecial" - required_reagents = list("orangejuice" = 1, "limejuice" = 1, "sodawater" = 1) - result_amount = 2 +/datum/chemical_reaction/kiraspecial + name = "Kira Special" + id = "kiraspecial" + result = "kiraspecial" + required_reagents = list("orangejuice" = 1, "limejuice" = 1, "sodawater" = 1) + result_amount = 2 - brownstar - name = "Brown Star" - id = "brownstar" - result = "brownstar" - required_reagents = list("orangejuice" = 2, "cola" = 1) - result_amount = 2 +/datum/chemical_reaction/brownstar + name = "Brown Star" + id = "brownstar" + result = "brownstar" + required_reagents = list("orangejuice" = 2, "cola" = 1) + result_amount = 2 - milkshake - name = "Milkshake" - id = "milkshake" - result = "milkshake" - required_reagents = list("cream" = 1, "ice" = 2, "milk" = 2) - result_amount = 5 +/datum/chemical_reaction/milkshake + name = "Milkshake" + id = "milkshake" + result = "milkshake" + required_reagents = list("cream" = 1, "ice" = 2, "milk" = 2) + result_amount = 5 - rewriter - name = "Rewriter" - id = "rewriter" - result = "rewriter" - required_reagents = list("spacemountainwind" = 1, "coffee" = 1) - result_amount = 2 +/datum/chemical_reaction/rewriter + name = "Rewriter" + id = "rewriter" + result = "rewriter" + required_reagents = list("spacemountainwind" = 1, "coffee" = 1) + result_amount = 2 - suidream - name = "Sui Dream" - id = "suidream" - result = "suidream" - required_reagents = list("space_up" = 2, "bluecuracao" = 1, "melonliquor" = 1) - result_amount = 4 +/datum/chemical_reaction/suidream + name = "Sui Dream" + id = "suidream" + result = "suidream" + required_reagents = list("space_up" = 2, "bluecuracao" = 1, "melonliquor" = 1) + result_amount = 4 diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm index d82ded7bba..e53d118898 100644 --- a/code/modules/reagents/reagent_containers/borghydro.dm +++ b/code/modules/reagents/reagent_containers/borghydro.dm @@ -31,7 +31,7 @@ processing_objects.Add(src) -/obj/item/weapon/reagent_containers/borghypo/Del() +/obj/item/weapon/reagent_containers/borghypo/Destroy() processing_objects.Remove(src) ..() diff --git a/code/modules/reagents/reagent_containers/food/cans.dm b/code/modules/reagents/reagent_containers/food/cans.dm index 0129423f4f..15bb64089d 100644 --- a/code/modules/reagents/reagent_containers/food/cans.dm +++ b/code/modules/reagents/reagent_containers/food/cans.dm @@ -173,8 +173,7 @@ center_of_mass = list("x"=16, "y"=10) New() ..() - reagents.add_reagent("cola", 15) - reagents.add_reagent("orangejuice", 15) + reagents.add_reagent("brownstar", 30) /obj/item/weapon/reagent_containers/food/drinks/cans/space_up name = "Space-Up" diff --git a/code/modules/reagents/reagent_containers/food/drinks/bottle.dm b/code/modules/reagents/reagent_containers/food/drinks/bottle.dm index bc36317521..6be4fce8e4 100644 --- a/code/modules/reagents/reagent_containers/food/drinks/bottle.dm +++ b/code/modules/reagents/reagent_containers/food/drinks/bottle.dm @@ -30,7 +30,7 @@ user.put_in_active_hand(B) src.transfer_fingerprints_to(B) - del(src) + qdel(src) /obj/item/weapon/reagent_containers/food/drinks/bottle/attack(mob/living/target as mob, mob/living/user as mob) @@ -83,7 +83,7 @@ O.show_message(text("\blue The contents of the [src] splashes all over [target]!"), 1) src.reagents.reaction(target, TOUCH) - //Finally, smash the bottle. This kills (del) the bottle. + //Finally, smash the bottle. This kills (qdel) the bottle. src.smash(target, user) return diff --git a/code/modules/reagents/reagent_containers/food/sandwich.dm b/code/modules/reagents/reagent_containers/food/sandwich.dm index 0d8e614468..3be62c7d7c 100644 --- a/code/modules/reagents/reagent_containers/food/sandwich.dm +++ b/code/modules/reagents/reagent_containers/food/sandwich.dm @@ -3,7 +3,7 @@ if(istype(W,/obj/item/weapon/shard) || istype(W,/obj/item/weapon/reagent_containers/food/snacks)) var/obj/item/weapon/reagent_containers/food/snacks/csandwich/S = new(get_turf(src)) S.attackby(W,user) - del(src) + qdel(src) ..() /obj/item/weapon/reagent_containers/food/snacks/csandwich @@ -73,9 +73,9 @@ if(length(name) > 80) name = "[pick(list("absurd","colossal","enormous","ridiculous"))] sandwich" w_class = n_ceil(Clamp((ingredients.len/2),2,4)) -/obj/item/weapon/reagent_containers/food/snacks/csandwich/Del() +/obj/item/weapon/reagent_containers/food/snacks/csandwich/Destroy() for(var/obj/item/O in ingredients) - del(O) + qdel(O) ..() /obj/item/weapon/reagent_containers/food/snacks/csandwich/examine(mob/user) diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index c8609074b6..ab064bead7 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -27,7 +27,7 @@ usr.put_in_hands(TrashItem) else if(istype(trash,/obj/item)) usr.put_in_hands(trash) - del(src) + qdel(src) return /obj/item/weapon/reagent_containers/food/snacks/attack_self(mob/user as mob) @@ -38,7 +38,7 @@ if(!reagents.total_volume) user << "None of [src] left!" user.drop_from_inventory(src) - del(src) + qdel(src) return 0 if(istype(M, /mob/living/carbon)) @@ -152,7 +152,7 @@ reagents.trans_to(U,min(reagents.total_volume,5)) if (reagents.total_volume <= 0) - del(src) + qdel(src) return if (is_sliceable()) @@ -161,7 +161,7 @@ var/hide_item = !has_edge(W) || !can_slice_here if (hide_item) - if (W.w_class >= src.w_class || W.is_robot_module()) + if (W.w_class >= src.w_class || is_robot_module(W)) return user << "\red You slip [W] inside [src]." @@ -187,13 +187,13 @@ for(var/i=1 to (slices_num-slices_lost)) var/obj/slice = new slice_path (src.loc) reagents.trans_to(slice,reagents_per_slice) - del(src) + qdel(src) return /obj/item/weapon/reagent_containers/food/snacks/proc/is_sliceable() return (slices_num && slice_path && slices_num > 0) -/obj/item/weapon/reagent_containers/food/snacks/Del() +/obj/item/weapon/reagent_containers/food/snacks/Destroy() if(contents) for(var/atom/movable/something in contents) something.loc = get_turf(src) @@ -212,7 +212,7 @@ spawn(5) if(!src && !user.client) user.custom_emote(1,"[pick("burps", "cries for more", "burps twice", "looks at the area where the food was")]") - del(src) + qdel(src) On_Consume(user) ////////////////////////////////////////////////// @@ -477,18 +477,18 @@ user << "You crack \the [src] into \the [O]." reagents.trans_to(O, reagents.total_volume) user.drop_from_inventory(src) - del(src) + qdel(src) /obj/item/weapon/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom) ..() new/obj/effect/decal/cleanable/egg_smudge(src.loc) src.reagents.reaction(hit_atom, TOUCH) src.visible_message("\red [src.name] has been squashed.","\red You hear a smack.") - del(src) + qdel(src) /obj/item/weapon/reagent_containers/food/snacks/egg/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype( W, /obj/item/toy/crayon )) - var/obj/item/toy/crayon/C = W + if(istype( W, /obj/item/weapon/pen/crayon )) + var/obj/item/weapon/pen/crayon/C = W var/clr = C.colourName if(!(clr in list("blue","green","mime","orange","purple","rainbow","red","yellow"))) @@ -497,41 +497,32 @@ usr << "\blue You color \the [src] [clr]" icon_state = "egg-[clr]" - item_color = clr else ..() /obj/item/weapon/reagent_containers/food/snacks/egg/blue icon_state = "egg-blue" - item_color = "blue" /obj/item/weapon/reagent_containers/food/snacks/egg/green icon_state = "egg-green" - item_color = "green" /obj/item/weapon/reagent_containers/food/snacks/egg/mime icon_state = "egg-mime" - item_color = "mime" /obj/item/weapon/reagent_containers/food/snacks/egg/orange icon_state = "egg-orange" - item_color = "orange" /obj/item/weapon/reagent_containers/food/snacks/egg/purple icon_state = "egg-purple" - item_color = "purple" /obj/item/weapon/reagent_containers/food/snacks/egg/rainbow icon_state = "egg-rainbow" - item_color = "rainbow" /obj/item/weapon/reagent_containers/food/snacks/egg/red icon_state = "egg-red" - item_color = "red" /obj/item/weapon/reagent_containers/food/snacks/egg/yellow icon_state = "egg-yellow" - item_color = "yellow" /obj/item/weapon/reagent_containers/food/snacks/friedegg name = "Fried egg" @@ -924,7 +915,7 @@ ..() new/obj/effect/decal/cleanable/pie_smudge(src.loc) src.visible_message("\red [src.name] splats.","\red You hear a splat.") - del(src) + qdel(src) /obj/item/weapon/reagent_containers/food/snacks/berryclafoutis name = "Berry Clafoutis" @@ -1588,7 +1579,7 @@ M << "\red \The [src] expands!" var/mob/living/carbon/human/H = new (src) H.set_species(monkey_type) - del(src) + qdel(src) proc/Unwrap(mob/user as mob) icon_state = "monkeycube" @@ -2830,7 +2821,7 @@ if(istype(W,/obj/item/weapon/kitchen/rollingpin)) new /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough(src) user << "You flatten the dough." - del(src) + qdel(src) // slicable into 3xdoughslices /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough @@ -2872,30 +2863,30 @@ if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/meatball)) new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) user << "You make a burger." - del(W) - del(src) + qdel(W) + qdel(src) // Bun + cutlet = hamburger else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/cutlet)) new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src) user << "You make a burger." - del(W) - del(src) + qdel(W) + qdel(src) // Bun + sausage = hotdog else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/sausage)) new /obj/item/weapon/reagent_containers/food/snacks/hotdog(src) user << "You make a hotdog." - del(W) - del(src) + qdel(W) + qdel(src) // Burger + cheese wedge = cheeseburger /obj/item/weapon/reagent_containers/food/snacks/monkeyburger/attackby(obj/item/weapon/reagent_containers/food/snacks/cheesewedge/W as obj, mob/user as mob) if(istype(W))// && !istype(src,/obj/item/weapon/reagent_containers/food/snacks/cheesewedge)) new /obj/item/weapon/reagent_containers/food/snacks/cheeseburger(src) user << "You make a cheeseburger." - del(W) - del(src) + qdel(W) + qdel(src) return else ..() @@ -2905,8 +2896,8 @@ if(istype(W)) new /obj/item/weapon/reagent_containers/food/snacks/cheeseburger(src) user << "You make a cheeseburger." - del(W) - del(src) + qdel(W) + qdel(src) return else ..() @@ -2975,7 +2966,7 @@ if(istype(W,/obj/item/weapon/kitchen/utensil/knife)) new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(src) user << "You cut the potato." - del(src) + qdel(src) else ..() diff --git a/code/modules/reagents/reagent_containers/food/snacks/meat.dm b/code/modules/reagents/reagent_containers/food/snacks/meat.dm index d703a6acb7..797f605b08 100644 --- a/code/modules/reagents/reagent_containers/food/snacks/meat.dm +++ b/code/modules/reagents/reagent_containers/food/snacks/meat.dm @@ -15,7 +15,7 @@ new /obj/item/weapon/reagent_containers/food/snacks/rawcutlet(src) new /obj/item/weapon/reagent_containers/food/snacks/rawcutlet(src) user << "You cut the meat into thin strips." - del(src) + qdel(src) else ..() diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 12b56021d4..fba5d8ac39 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -28,7 +28,7 @@ /obj/machinery/atmospherics/unary/cryo_cell, /obj/machinery/dna_scannernew, /obj/item/weapon/grenade/chem_grenade, - /obj/machinery/bot/medbot, + /mob/living/bot/medbot, /obj/machinery/computer/pandemic, /obj/item/weapon/storage/secure/safe, /obj/machinery/iv_drip, @@ -195,7 +195,7 @@ if(80 to 90) filling.icon_state = "[icon_state]80" if(91 to INFINITY) filling.icon_state = "[icon_state]100" - filling.color = mix_color_from_reagents(reagents.reagent_list) + filling.color = reagents.get_color() overlays += filling if (!is_open_container()) @@ -270,10 +270,10 @@ attackby(var/obj/D, mob/user as mob) if(isprox(D)) user << "You add [D] to [src]." - del(D) + qdel(D) user.put_in_hands(new /obj/item/weapon/bucket_sensor) user.drop_from_inventory(src) - del(src) + qdel(src) update_icon() overlays.Cut() diff --git a/code/modules/reagents/reagent_containers/glass/bottle.dm b/code/modules/reagents/reagent_containers/glass/bottle.dm index ab01d11eaf..cbfea73a94 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle.dm +++ b/code/modules/reagents/reagent_containers/glass/bottle.dm @@ -48,7 +48,7 @@ if(80 to 90) filling.icon_state = "[icon_state]-80" if(91 to INFINITY) filling.icon_state = "[icon_state]-100" - filling.color = mix_color_from_reagents(reagents.reagent_list) + filling.color = reagents.get_color() overlays += filling if (!is_open_container()) diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm index 4d23bb30ed..d0f678ddd9 100644 --- a/code/modules/reagents/reagent_containers/pill.dm +++ b/code/modules/reagents/reagent_containers/pill.dm @@ -31,9 +31,9 @@ M.drop_from_inventory(src) //icon update if(reagents.total_volume) reagents.trans_to_ingest(M, reagents.total_volume) - del(src) + qdel(src) else - del(src) + qdel(src) return 1 else if(istype(M, /mob/living/carbon/human) ) @@ -58,9 +58,9 @@ if(reagents.total_volume) reagents.trans_to_ingest(M, reagents.total_volume) - del(src) + qdel(src) else - del(src) + qdel(src) return 1 @@ -83,7 +83,7 @@ O.show_message("\red [user] puts something in \the [target].", 1) spawn(5) - del(src) + qdel(src) return diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 20c4445e55..2e929c6d12 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -67,16 +67,16 @@ var/obj/D = new/obj() D.create_reagents(amount_per_transfer_from_this) reagents.trans_to(D, amount_per_transfer_from_this) - D.icon += mix_color_from_reagents(D.reagents.reagent_list) + D.icon += D.reagents.get_color() spawn(0) D.reagents.reaction(A) sleep(5) - del(D) + qdel(D) else var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this) reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_size) - D.icon += mix_color_from_reagents(D.reagents.reagent_list) + D.icon += D.reagents.get_color() var/turf/A_turf = get_turf(A)//BS12 @@ -93,7 +93,7 @@ D.reagents.reaction(A_turf) sleep(2) sleep(3) - del(D) + qdel(D) return @@ -204,7 +204,7 @@ D.create_reagents(amount_per_transfer_from_this) src.reagents.trans_to(D, amount_per_transfer_from_this) - D.icon += mix_color_from_reagents(D.reagents.reagent_list) + D.icon += D.reagents.get_color() Sprays[i] = D @@ -229,7 +229,7 @@ for(var/atom/t in get_turf(D)) D.reagents.reaction(t) sleep(2) - del(D) + qdel(D) return diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index a1c2fc4415..9b2eee7d65 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -222,7 +222,7 @@ filling.icon_state = "syringe[rounded_vol]" - filling.color = mix_color_from_reagents(reagents.reagent_list) + filling.color = reagents.get_color() overlays += filling @@ -251,7 +251,7 @@ for(var/mob/O in viewers(world.view, user)) O.show_message(text("\red [user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!"), 1) user.remove_from_mob(src) - del(src) + qdel(src) return for(var/mob/O in viewers(world.view, user)) diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 0a42e8dee3..185f6b1342 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -44,17 +44,17 @@ ex_act(severity) switch(severity) if(1.0) - del(src) + qdel(src) return if(2.0) if (prob(50)) new /obj/effect/effect/water(src.loc) - del(src) + qdel(src) return if(3.0) if (prob(5)) new /obj/effect/effect/water(src.loc) - del(src) + qdel(src) return else return @@ -62,7 +62,7 @@ blob_act() if(prob(50)) new /obj/effect/effect/water(src.loc) - del(src) + qdel(src) @@ -168,7 +168,7 @@ else explosion(src.loc,-1,1,2) if(src) - del(src) + qdel(src) /obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume) if(temperature > T0C+500) @@ -225,7 +225,7 @@ /obj/structure/reagent_dispensers/beerkeg/blob_act() explosion(src.loc,0,3,5,7,10) - del(src) + qdel(src) /obj/structure/reagent_dispensers/virusfood name = "Virus Food Dispenser" diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index 8b26dd3133..d95921bb2c 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -288,7 +288,7 @@ src.transfer_fingerprints_to(P) P.set_dir(dir) - del(src) + qdel(src) return else user << "You need more welding fuel to complete this task." diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index e1a5407d0a..ead3ba3d91 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -43,6 +43,11 @@ air_contents.volume = PRESSURE_TANK_VOLUME update() +/obj/machinery/disposal/Destroy() + eject() + if(trunk) + trunk.linked = null + ..() // attack by item places it in to disposal /obj/machinery/disposal/attackby(var/obj/item/I, var/mob/user) @@ -83,7 +88,7 @@ C.anchored = 1 C.density = 1 C.update() - del(src) + qdel(src) return else user << "You need more welding fuel to complete this task." @@ -115,7 +120,7 @@ GM.loc = src for (var/mob/C in viewers(src)) C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3) - del(G) + qdel(G) usr.attack_log += text("\[[time_stamp()]\] Has placed [GM.name] ([GM.ckey]) in disposals.") GM.attack_log += text("\[[time_stamp()]\] Has been placed in disposals by [usr.name] ([usr.ckey])") msg_admin_attack("[usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit. (JMP)") @@ -452,7 +457,7 @@ AM.throw_at(target, 5, 1) H.vent_gas(loc) - del(H) + qdel(H) /obj/machinery/disposal/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if (istype(mover,/obj/item) && mover.throwing) @@ -600,7 +605,7 @@ if(other.has_fat_guy) has_fat_guy = 1 - del(other) + qdel(other) proc/settag(var/new_tag) @@ -638,6 +643,11 @@ location.assume_air(gas) // vent all gas to turf return +/obj/structure/disposalholder/Destroy() + qdel(gas) + active = 0 + ..() + // Disposal pipes /obj/structure/disposalpipe @@ -663,7 +673,7 @@ // pipe is deleted // ensure if holder is present, it is expelled - Del() + Destroy() var/obj/structure/disposalholder/H = locate() in src if(H) // holder was present @@ -676,7 +686,7 @@ for(var/atom/movable/AM in H) AM.loc = T AM.pipe_eject(0) - del(H) + qdel(H) ..() return @@ -773,7 +783,7 @@ if(AM) AM.throw_at(target, 100, 1) H.vent_gas(T) - del(H) + qdel(H) else // no specified direction, so throw in random direction @@ -789,7 +799,7 @@ AM.throw_at(target, 5, 1) H.vent_gas(T) // all gas vent to turf - del(H) + qdel(H) return @@ -817,7 +827,7 @@ for(var/atom/movable/AM in H) AM.loc = T AM.pipe_eject(0) - del(H) + qdel(H) return // otherwise, do normal expel from turf @@ -825,7 +835,7 @@ expel(H, T, 0) spawn(2) // delete pipe after 2 ticks to ensure expel proc finished - del(src) + qdel(src) // pipe affected by explosion @@ -918,7 +928,31 @@ C.anchored = 1 C.update() - del(src) + qdel(src) + +// pipe is deleted +// ensure if holder is present, it is expelled +/obj/structure/disposalpipe/Destroy() + var/obj/structure/disposalholder/H = locate() in src + if(H) + // holder was present + H.active = 0 + var/turf/T = src.loc + if(T.density) + // deleting pipe is inside a dense turf (wall) + // this is unlikely, but just dump out everything into the turf in case + + for(var/atom/movable/AM in H) + AM.loc = T + AM.pipe_eject(0) + qdel(H) + ..() + return + + // otherwise, do normal expel from turf + if(H) + expel(H, T, 0) + ..() // *** TEST verb //client/verb/dispstop() @@ -1386,7 +1420,7 @@ welded() // var/obj/item/scrap/S = new(src.loc) // S.set_components(200,0,0) - del(src) + qdel(src) // the disposal outlet machine @@ -1429,7 +1463,7 @@ spawn(5) AM.throw_at(target, 3, 1) H.vent_gas(src.loc) - del(H) + qdel(H) return @@ -1462,14 +1496,12 @@ C.update() C.anchored = 1 C.density = 1 - del(src) + qdel(src) return else user << "You need more welding fuel to complete this task." return - - // called when movable is expelled from a disposal pipe or outlet // by default does nothing, override for special behaviour diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index 7a7622dd77..eb76325832 100755 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -15,13 +15,15 @@ var/tag_x attack_hand(mob/user as mob) + unwrap() + + proc/unwrap() if(wrapped) //sometimes items can disappear. For example, bombs. --rastaf0 wrapped.loc = (get_turf(src.loc)) if(istype(wrapped, /obj/structure/closet)) var/obj/structure/closet/O = wrapped O.welded = 0 - del(src) - return + qdel(src) attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/device/destTagger)) @@ -127,7 +129,7 @@ else wrapped.loc = get_turf(src) - del(src) + qdel(src) return attackby(obj/item/W as obj, mob/user as mob) @@ -297,7 +299,7 @@ user << "\blue The object you are trying to wrap is unsuitable for the sorting machinery!" if (src.amount <= 0) new /obj/item/weapon/c_tube( src.loc ) - del(src) + qdel(src) return return @@ -307,6 +309,16 @@ return +/obj/structure/bigDelivery/Destroy() + if(wrapped) //sometimes items can disappear. For example, bombs. --rastaf0 + wrapped.loc = (get_turf(loc)) + if(istype(wrapped, /obj/structure/closet)) + var/obj/structure/closet/O = wrapped + O.welded = 0 + var/turf/T = get_turf(src) + for(var/atom/movable/AM in contents) + AM.loc = T + ..() /obj/item/device/destTagger name = "destination tagger" @@ -435,8 +447,13 @@ C.update() C.anchored = 1 C.density = 1 - del(src) + qdel(src) return else user << "You need more welding fuel to complete this task." return + +/obj/machinery/disposal/deliveryChute/Destroy() + if(trunk) + trunk.linked = null + ..() diff --git a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm index e1e63c08dc..aacdbbb345 100644 --- a/code/modules/research/circuitprinter.dm +++ b/code/modules/research/circuitprinter.dm @@ -54,10 +54,10 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis). /obj/machinery/r_n_d/circuit_imprinter/blob_act() if(prob(50)) - del(src) + qdel(src) /obj/machinery/r_n_d/circuit_imprinter/meteorhit() - del(src) + qdel(src) return /obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials() diff --git a/code/modules/research/destructive_analyzer.dm b/code/modules/research/destructive_analyzer.dm index 3fc97cc6ab..b8d0fca209 100644 --- a/code/modules/research/destructive_analyzer.dm +++ b/code/modules/research/destructive_analyzer.dm @@ -35,7 +35,7 @@ Note: Must be placed within 3 tiles of the R&D Console min_reliability = 93 - T /obj/machinery/r_n_d/destructive_analyzer/meteorhit() - del(src) + qdel(src) return /obj/machinery/r_n_d/destructive_analyzer/update_icon() diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index b0cc8d6050..aa1e1a52e4 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -75,7 +75,7 @@ var/global/list/obj/machinery/message_server/message_servers = list() ..() return -/obj/machinery/message_server/Del() +/obj/machinery/message_server/Destroy() message_servers -= src ..() return @@ -122,7 +122,7 @@ var/global/list/obj/machinery/message_server/message_servers = list() istype(O,/obj/item/weapon/circuitboard/message_monitor)) spamfilter_limit += round(MESSAGE_SERVER_DEFAULT_SPAM_LIMIT / 2) user.drop_item() - del(O) + qdel(O) user << "You install additional memory and processors into message server. Its filtering capabilities been enhanced." else ..(O, user) @@ -221,14 +221,14 @@ var/obj/machinery/blackbox_recorder/blackbox var/list/datum/feedback_variable/feedback = new() - //Only one can exsist in the world! + //Only one can exist in the world! /obj/machinery/blackbox_recorder/New() if(blackbox) if(istype(blackbox,/obj/machinery/blackbox_recorder)) - del(src) + qdel(src) blackbox = src -/obj/machinery/blackbox_recorder/Del() +/obj/machinery/blackbox_recorder/Destroy() var/turf/T = locate(1,1,2) if(T) blackbox = null diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 89e31574d2..7ba0192a85 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -30,6 +30,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, /obj/machinery/computer/rdconsole name = "R&D control console" icon_state = "rdcomp" + light_color = "#a97faa" circuit = /obj/item/weapon/circuitboard/rdconsole var/datum/research/files //Stores all the collected research data. var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk. @@ -54,7 +55,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, check_tech = new T() if(check_tech.id == ID) return_name = check_tech.name - del(check_tech) + qdel(check_tech) check_tech = null break @@ -86,7 +87,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, temp_reagent = new R() if(temp_reagent.id == ID) return_name = temp_reagent.name - del(temp_reagent) + qdel(temp_reagent) temp_reagent = null break return return_name @@ -274,11 +275,11 @@ won't update every console in existence) but it's more of a hassle to do. Also, S.use(1) linked_destroy.loaded_item = S else - del(S) + qdel(S) linked_destroy.icon_state = "d_analyzer" else if(!(I in linked_destroy.component_parts)) - del(I) + qdel(I) linked_destroy.icon_state = "d_analyzer" use_power(linked_destroy.active_power_usage) screen = 1.0 @@ -468,7 +469,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, sheet.amount = min(available_num_sheets, desired_num_sheets) linked_lathe.vars[res_amount] = max(0, (linked_lathe.vars[res_amount]-sheet.amount * sheet.perunit)) else - del sheet + qdel(sheet) else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material var/desired_num_sheets = text2num(href_list["amount"]) var/res_amount, type @@ -492,7 +493,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, sheet.amount = min(available_num_sheets, desired_num_sheets) linked_imprinter.vars[res_amount] = max(0, (linked_imprinter.vars[res_amount]-sheet.amount * sheet.perunit)) else - del sheet + qdel(sheet) else if(href_list["find_device"]) //The R&D console looks for devices nearby to link up with. screen = 0.0 @@ -518,7 +519,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, var/choice = alert("R&D Console Database Reset", "Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "Continue", "Cancel") if(choice == "Continue") screen = 0.0 - del(files) + qdel(files) files = new /datum/research(src) spawn(20) screen = 1.6 diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm index 6a5311e62b..d57c995755 100644 --- a/code/modules/research/server.dm +++ b/code/modules/research/server.dm @@ -24,7 +24,7 @@ RefreshParts() src.initialize(); //Agouri -/obj/machinery/r_n_d/server/Del() +/obj/machinery/r_n_d/server/Destroy() griefProtection() ..() @@ -149,7 +149,7 @@ if(I.reliability != 100 && crit_fail) I.crit_fail = 1 I.loc = src.loc - del(src) + qdel(src) return 1 /obj/machinery/r_n_d/server/attack_hand(mob/user as mob) @@ -196,6 +196,7 @@ /obj/machinery/computer/rdservercontrol name = "R&D Server Controller" icon_state = "rdcomp" + light_color = "#a97faa" circuit = /obj/item/weapon/circuitboard/rdservercontrol var/screen = 0 var/obj/machinery/r_n_d/server/temp_server @@ -355,4 +356,4 @@ name = "Core R&D Server" id_with_upload_string = "1" id_with_download_string = "1" - server_id = 1 \ No newline at end of file + server_id = 1 diff --git a/code/modules/research/xenoarchaeology/artifact/artifact.dm b/code/modules/research/xenoarchaeology/artifact/artifact.dm index 666d361a2b..a3256d6f53 100644 --- a/code/modules/research/xenoarchaeology/artifact/artifact.dm +++ b/code/modules/research/xenoarchaeology/artifact/artifact.dm @@ -1,124 +1,124 @@ - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Large finds - (Potentially) active alien machinery from the dawn of time - -/datum/artifact_find - var/artifact_id - var/artifact_find_type - var/artifact_detect_range - -/datum/artifact_find/New() - artifact_detect_range = rand(5,300) - - artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]" - - artifact_find_type = pick(\ - 5;/obj/machinery/power/supermatter,\ - 5;/obj/structure/constructshell,\ - 5;/obj/machinery/syndicate_beacon,\ - 25;/obj/machinery/power/supermatter/shard,\ - 50;/obj/structure/cult/pylon,\ - 100;/obj/machinery/auto_cloner,\ - 100;/obj/machinery/giga_drill,\ - 100;/obj/machinery/replicator,\ - 150;/obj/structure/crystal,\ - 1000;/obj/machinery/artifact) - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Boulders - sometimes turn up after excavating turf - excavate further to try and find large xenoarch finds - -/obj/structure/boulder - name = "rocky debris" - desc = "Leftover rock from an excavation, it's been partially dug out already but there's still a lot to go." - icon = 'icons/obj/mining.dmi' - icon_state = "boulder1" - density = 1 - opacity = 1 - anchored = 1 - var/excavation_level = 0 - var/datum/geosample/geological_data - var/datum/artifact_find/artifact_find - var/last_act = 0 - -/obj/structure/boulder/New() - icon_state = "boulder[rand(1,4)]" - excavation_level = rand(5,50) - -/obj/structure/boulder/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/device/core_sampler)) - src.geological_data.artifact_distance = rand(-100,100) / 100 - src.geological_data.artifact_id = artifact_find.artifact_id - - var/obj/item/device/core_sampler/C = W - C.sample_item(src, user) - return - - if (istype(W, /obj/item/device/depth_scanner)) - var/obj/item/device/depth_scanner/C = W - C.scan_atom(user, src) - return - - if (istype(W, /obj/item/device/measuring_tape)) - var/obj/item/device/measuring_tape/P = W - user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].") - if(do_after(user,40)) - user << "\blue \icon[P] [src] has been excavated to a depth of [2*src.excavation_level]cm." - return - - if (istype(W, /obj/item/weapon/pickaxe)) - var/obj/item/weapon/pickaxe/P = W - - if(last_act + P.digspeed > world.time)//prevents message spam - return - last_act = world.time - - user << "\red You start [P.drill_verb] [src]." - - - - if(!do_after(user,P.digspeed)) - return - - user << "\blue You finish [P.drill_verb] [src]." - excavation_level += P.excavation_amount - - if(excavation_level > 100) - //failure - user.visible_message("[src] suddenly crumbles away.",\ - "\red [src] has disintegrated under your onslaught, any secrets it was holding are long gone.") - del(src) - return - - if(prob(excavation_level)) - //success - if(artifact_find) - var/spawn_type = artifact_find.artifact_find_type - var/obj/O = new spawn_type(get_turf(src)) - if(istype(O,/obj/machinery/artifact)) - var/obj/machinery/artifact/X = O - if(X.my_effect) - X.my_effect.artifact_id = artifact_find.artifact_id - src.visible_message("[src] suddenly crumbles away.") - else - user.visible_message("[src] suddenly crumbles away.",\ - "\blue [src] has been whittled away under your careful excavation, but there was nothing of interest inside.") - del(src) - -/obj/structure/boulder/Bumped(AM) - . = ..() - if(istype(AM,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = AM - if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand)) - attackby(H.l_hand,H) - else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand) - attackby(H.r_hand,H) - - else if(istype(AM,/mob/living/silicon/robot)) - var/mob/living/silicon/robot/R = AM - if(istype(R.module_active,/obj/item/weapon/pickaxe)) - attackby(R.module_active,R) - - else if(istype(AM,/obj/mecha)) - var/obj/mecha/M = AM - if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill)) - M.selected.action(src) + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Large finds - (Potentially) active alien machinery from the dawn of time + +/datum/artifact_find + var/artifact_id + var/artifact_find_type + var/artifact_detect_range + +/datum/artifact_find/New() + artifact_detect_range = rand(5,300) + + artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]" + + artifact_find_type = pick(\ + 5;/obj/machinery/power/supermatter,\ + 5;/obj/structure/constructshell,\ + 5;/obj/machinery/syndicate_beacon,\ + 25;/obj/machinery/power/supermatter/shard,\ + 50;/obj/structure/cult/pylon,\ + 100;/obj/machinery/auto_cloner,\ + 100;/obj/machinery/giga_drill,\ + 100;/obj/machinery/replicator,\ + 150;/obj/structure/crystal,\ + 1000;/obj/machinery/artifact) + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Boulders - sometimes turn up after excavating turf - excavate further to try and find large xenoarch finds + +/obj/structure/boulder + name = "rocky debris" + desc = "Leftover rock from an excavation, it's been partially dug out already but there's still a lot to go." + icon = 'icons/obj/mining.dmi' + icon_state = "boulder1" + density = 1 + opacity = 1 + anchored = 1 + var/excavation_level = 0 + var/datum/geosample/geological_data + var/datum/artifact_find/artifact_find + var/last_act = 0 + +/obj/structure/boulder/New() + icon_state = "boulder[rand(1,4)]" + excavation_level = rand(5,50) + +/obj/structure/boulder/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/device/core_sampler)) + src.geological_data.artifact_distance = rand(-100,100) / 100 + src.geological_data.artifact_id = artifact_find.artifact_id + + var/obj/item/device/core_sampler/C = W + C.sample_item(src, user) + return + + if (istype(W, /obj/item/device/depth_scanner)) + var/obj/item/device/depth_scanner/C = W + C.scan_atom(user, src) + return + + if (istype(W, /obj/item/device/measuring_tape)) + var/obj/item/device/measuring_tape/P = W + user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].") + if(do_after(user,40)) + user << "\blue \icon[P] [src] has been excavated to a depth of [2*src.excavation_level]cm." + return + + if (istype(W, /obj/item/weapon/pickaxe)) + var/obj/item/weapon/pickaxe/P = W + + if(last_act + P.digspeed > world.time)//prevents message spam + return + last_act = world.time + + user << "\red You start [P.drill_verb] [src]." + + + + if(!do_after(user,P.digspeed)) + return + + user << "\blue You finish [P.drill_verb] [src]." + excavation_level += P.excavation_amount + + if(excavation_level > 100) + //failure + user.visible_message("[src] suddenly crumbles away.",\ + "\red [src] has disintegrated under your onslaught, any secrets it was holding are long gone.") + qdel(src) + return + + if(prob(excavation_level)) + //success + if(artifact_find) + var/spawn_type = artifact_find.artifact_find_type + var/obj/O = new spawn_type(get_turf(src)) + if(istype(O,/obj/machinery/artifact)) + var/obj/machinery/artifact/X = O + if(X.my_effect) + X.my_effect.artifact_id = artifact_find.artifact_id + src.visible_message("[src] suddenly crumbles away.") + else + user.visible_message("[src] suddenly crumbles away.",\ + "\blue [src] has been whittled away under your careful excavation, but there was nothing of interest inside.") + qdel(src) + +/obj/structure/boulder/Bumped(AM) + . = ..() + if(istype(AM,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = AM + if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand)) + attackby(H.l_hand,H) + else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand) + attackby(H.r_hand,H) + + else if(istype(AM,/mob/living/silicon/robot)) + var/mob/living/silicon/robot/R = AM + if(istype(R.module_active,/obj/item/weapon/pickaxe)) + attackby(R.module_active,R) + + else if(istype(AM,/obj/mecha)) + var/obj/mecha/M = AM + if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill)) + M.selected.action(src) diff --git a/code/modules/research/xenoarchaeology/artifact/artifact_crystal.dm b/code/modules/research/xenoarchaeology/artifact/artifact_crystal.dm index 9829c35ec8..44f257060a 100644 --- a/code/modules/research/xenoarchaeology/artifact/artifact_crystal.dm +++ b/code/modules/research/xenoarchaeology/artifact/artifact_crystal.dm @@ -1,36 +1,36 @@ - -/obj/structure/crystal - name = "large crystal" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "crystal" - density = 1 - -/obj/structure/crystal/New() - ..() - - icon_state = pick("ano70","ano80") - - desc = pick(\ - "It shines faintly as it catches the light.",\ - "It appears to have a faint inner glow.",\ - "It seems to draw you inward as you look it at.",\ - "Something twinkles faintly as you look at it.",\ - "It's mesmerizing to behold.") - -/obj/structure/crystal/Del() - src.visible_message("\red[src] shatters!") - if(prob(75)) - new /obj/item/weapon/shard/phoron(src.loc) - if(prob(50)) - new /obj/item/weapon/shard/phoron(src.loc) - if(prob(25)) - new /obj/item/weapon/shard/phoron(src.loc) - if(prob(75)) - new /obj/item/weapon/shard(src.loc) - if(prob(50)) - new /obj/item/weapon/shard(src.loc) - if(prob(25)) - new /obj/item/weapon/shard(src.loc) - ..() - -//todo: laser_act + +/obj/structure/crystal + name = "large crystal" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "crystal" + density = 1 + +/obj/structure/crystal/New() + ..() + + icon_state = pick("ano70","ano80") + + desc = pick(\ + "It shines faintly as it catches the light.",\ + "It appears to have a faint inner glow.",\ + "It seems to draw you inward as you look it at.",\ + "Something twinkles faintly as you look at it.",\ + "It's mesmerizing to behold.") + +/obj/structure/crystal/Destroy() + src.visible_message("\red[src] shatters!") + if(prob(75)) + new /obj/item/weapon/shard/phoron(src.loc) + if(prob(50)) + new /obj/item/weapon/shard/phoron(src.loc) + if(prob(25)) + new /obj/item/weapon/shard/phoron(src.loc) + if(prob(75)) + new /obj/item/weapon/shard(src.loc) + if(prob(50)) + new /obj/item/weapon/shard(src.loc) + if(prob(25)) + new /obj/item/weapon/shard(src.loc) + ..() + +//todo: laser_act diff --git a/code/modules/research/xenoarchaeology/artifact/artifact_replicator.dm b/code/modules/research/xenoarchaeology/artifact/artifact_replicator.dm index 4108986789..7617468b41 100644 --- a/code/modules/research/xenoarchaeology/artifact/artifact_replicator.dm +++ b/code/modules/research/xenoarchaeology/artifact/artifact_replicator.dm @@ -102,7 +102,7 @@ spawned_obj.desc += " It is made of [source_material]." else spawned_obj.desc = "It is made of [source_material]." - del(source_material) + qdel(source_material) spawn_progress_time = 0 max_spawn_time = rand(30,100) diff --git a/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm b/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm index 22593fa4f5..5fbe8dcd41 100644 --- a/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm +++ b/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm @@ -1,366 +1,366 @@ - -#define EFFECT_TOUCH 0 -#define EFFECT_AURA 1 -#define EFFECT_PULSE 2 -#define MAX_EFFECT 2 - -#define TRIGGER_TOUCH 0 -#define TRIGGER_WATER 1 -#define TRIGGER_ACID 2 -#define TRIGGER_VOLATILE 3 -#define TRIGGER_TOXIN 4 -#define TRIGGER_FORCE 5 -#define TRIGGER_ENERGY 6 -#define TRIGGER_HEAT 7 -#define TRIGGER_COLD 8 -#define TRIGGER_PHORON 9 -#define TRIGGER_OXY 10 -#define TRIGGER_CO2 11 -#define TRIGGER_NITRO 12 -#define MAX_TRIGGER 12 -/* -//sleeping gas appears to be bugged, currently -var/list/valid_primary_effect_types = list(\ - /datum/artifact_effect/cellcharge,\ - /datum/artifact_effect/celldrain,\ - /datum/artifact_effect/forcefield,\ - /datum/artifact_effect/gasoxy,\ - /datum/artifact_effect/gasplasma,\ -/* /datum/artifact_effect/gassleeping,\*/ - /datum/artifact_effect/heal,\ - /datum/artifact_effect/hurt,\ - /datum/artifact_effect/emp,\ - /datum/artifact_effect/teleport,\ - /datum/artifact_effect/robohurt,\ - /datum/artifact_effect/roboheal) - -var/list/valid_secondary_effect_types = list(\ - /datum/artifact_effect/cold,\ - /datum/artifact_effect/badfeeling,\ - /datum/artifact_effect/cellcharge,\ - /datum/artifact_effect/celldrain,\ - /datum/artifact_effect/dnaswitch,\ - /datum/artifact_effect/emp,\ - /datum/artifact_effect/gasco2,\ - /datum/artifact_effect/gasnitro,\ - /datum/artifact_effect/gasoxy,\ - /datum/artifact_effect/gasphoron,\ -/* /datum/artifact_effect/gassleeping,\*/ - /datum/artifact_effect/goodfeeling,\ - /datum/artifact_effect/heal,\ - /datum/artifact_effect/hurt,\ - /datum/artifact_effect/radiate,\ - /datum/artifact_effect/roboheal,\ - /datum/artifact_effect/robohurt,\ - /datum/artifact_effect/sleepy,\ - /datum/artifact_effect/stun,\ - /datum/artifact_effect/teleport) - */ - -/obj/machinery/artifact - name = "alien artifact" - desc = "A large alien device." - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "ano00" - var/icon_num = 0 - density = 1 - var/datum/artifact_effect/my_effect - var/datum/artifact_effect/secondary_effect - var/being_used = 0 - -/obj/machinery/artifact/New() - ..() - - //setup primary effect - these are the main ones (mixed) - var/effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect) - my_effect = new effecttype(src) - - //75% chance to have a secondary stealthy (and mostly bad) effect - if(prob(75)) - effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect) - secondary_effect = new effecttype(src) - if(prob(75)) - secondary_effect.ToggleActivate(0) - - icon_num = rand(0,11) - icon_state = "ano[icon_num]0" - if(icon_num == 7 || icon_num == 8) - name = "large crystal" - desc = pick("It shines faintly as it catches the light.",\ - "It appears to have a faint inner glow.",\ - "It seems to draw you inward as you look it at.",\ - "Something twinkles faintly as you look at it.",\ - "It's mesmerizing to behold.") - if(prob(50)) - my_effect.trigger = TRIGGER_ENERGY - else if(icon_num == 9) - name = "alien computer" - desc = "It is covered in strange markings." - if(prob(75)) - my_effect.trigger = TRIGGER_TOUCH - else if(icon_num == 10) - desc = "A large alien device, there appear to be some kind of vents in the side." - if(prob(50)) - my_effect.trigger = rand(6,12) - else if(icon_num == 11) - name = "sealed alien pod" - desc = "A strange alien device." - if(prob(25)) - my_effect.trigger = rand(1,4) - -#define TRIGGER_PHORON 9 -#define TRIGGER_OXY 10 -#define TRIGGER_CO2 11 -#define TRIGGER_NITRO 12 - -/obj/machinery/artifact/process() - - var/turf/L = loc - if(isnull(L) || !istype(L)) // We're inside a container or on null turf, either way stop processing effects - return - - if(my_effect) - my_effect.process() - if(secondary_effect) - secondary_effect.process() - - if(pulledby) - Bumped(pulledby) - - //if either of our effects rely on environmental factors, work that out - var/trigger_cold = 0 - var/trigger_hot = 0 - var/trigger_phoron = 0 - var/trigger_oxy = 0 - var/trigger_co2 = 0 - var/trigger_nitro = 0 - if( (my_effect.trigger >= TRIGGER_HEAT && my_effect.trigger <= TRIGGER_NITRO) || (my_effect.trigger >= TRIGGER_HEAT && my_effect.trigger <= TRIGGER_NITRO) ) - var/turf/T = get_turf(src) - var/datum/gas_mixture/env = T.return_air() - if(env) - if(env.temperature < 225) - trigger_cold = 1 - else if(env.temperature > 375) - trigger_hot = 1 - - if(env.gas["phoron"] >= 10) - trigger_phoron = 1 - if(env.gas["oxygen"] >= 10) - trigger_oxy = 1 - if(env.gas["carbon_dioxide"] >= 10) - trigger_co2 = 1 - if(env.gas["nitrogen"] >= 10) - trigger_nitro = 1 - - //COLD ACTIVATION - if(trigger_cold) - if(my_effect.trigger == TRIGGER_COLD && !my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_COLD && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - else - if(my_effect.trigger == TRIGGER_COLD && my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_COLD && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - - //HEAT ACTIVATION - if(trigger_hot) - if(my_effect.trigger == TRIGGER_HEAT && !my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - else - if(my_effect.trigger == TRIGGER_HEAT && my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - - //PHORON GAS ACTIVATION - if(trigger_phoron) - if(my_effect.trigger == TRIGGER_PHORON && !my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_PHORON && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - else - if(my_effect.trigger == TRIGGER_PHORON && my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_PHORON && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - - //OXYGEN GAS ACTIVATION - if(trigger_oxy) - if(my_effect.trigger == TRIGGER_OXY && !my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_OXY && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - else - if(my_effect.trigger == TRIGGER_OXY && my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_OXY && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - - //CO2 GAS ACTIVATION - if(trigger_co2) - if(my_effect.trigger == TRIGGER_CO2 && !my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_CO2 && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - else - if(my_effect.trigger == TRIGGER_CO2 && my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_CO2 && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - - //NITROGEN GAS ACTIVATION - if(trigger_nitro) - if(my_effect.trigger == TRIGGER_NITRO && !my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_NITRO && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - else - if(my_effect.trigger == TRIGGER_NITRO && my_effect.activated) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_NITRO && !secondary_effect.activated) - secondary_effect.ToggleActivate(0) - -/obj/machinery/artifact/attack_hand(var/mob/user as mob) - if (get_dist(user, src) > 1) - user << "\red You can't reach [src] from here." - return - if(ishuman(user) && user:gloves) - user << "You touch [src] with your gloved hands, [pick("but nothing of note happens","but nothing happens","but nothing interesting happens","but you notice nothing different","but nothing seems to have happened")]." - return - - src.add_fingerprint(user) - - if(my_effect.trigger == TRIGGER_TOUCH) - user << "You touch [src]." - my_effect.ToggleActivate() - else - user << "You touch [src], [pick("but nothing of note happens","but nothing happens","but nothing interesting happens","but you notice nothing different","but nothing seems to have happened")]." - - if(prob(25) && secondary_effect && secondary_effect.trigger == TRIGGER_TOUCH) - secondary_effect.ToggleActivate(0) - - if (my_effect.effect == EFFECT_TOUCH) - my_effect.DoEffectTouch(user) - - if(secondary_effect && secondary_effect.effect == EFFECT_TOUCH && secondary_effect.activated) - secondary_effect.DoEffectTouch(user) - -/obj/machinery/artifact/attackby(obj/item/weapon/W as obj, mob/living/user as mob) - - if (istype(W, /obj/item/weapon/reagent_containers/)) - if(W.reagents.has_reagent("hydrogen", 1) || W.reagents.has_reagent("water", 1)) - if(my_effect.trigger == TRIGGER_WATER) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_WATER && prob(25)) - secondary_effect.ToggleActivate(0) - else if(W.reagents.has_reagent("acid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1)) - if(my_effect.trigger == TRIGGER_ACID) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_ACID && prob(25)) - secondary_effect.ToggleActivate(0) - else if(W.reagents.has_reagent("phoron", 1) || W.reagents.has_reagent("thermite", 1)) - if(my_effect.trigger == TRIGGER_VOLATILE) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_VOLATILE && prob(25)) - secondary_effect.ToggleActivate(0) - else if(W.reagents.has_reagent("toxin", 1) || W.reagents.has_reagent("cyanide", 1) || W.reagents.has_reagent("amanitin", 1) || W.reagents.has_reagent("neurotoxin", 1)) - if(my_effect.trigger == TRIGGER_TOXIN) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_TOXIN && prob(25)) - secondary_effect.ToggleActivate(0) - else if(istype(W,/obj/item/weapon/melee/baton) && W:status ||\ - istype(W,/obj/item/weapon/melee/energy) ||\ - istype(W,/obj/item/weapon/melee/cultblade) ||\ - istype(W,/obj/item/weapon/card/emag) ||\ - istype(W,/obj/item/device/multitool)) - if (my_effect.trigger == TRIGGER_ENERGY) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_ENERGY && prob(25)) - secondary_effect.ToggleActivate(0) - - else if (istype(W,/obj/item/weapon/flame) && W:lit ||\ - istype(W,/obj/item/weapon/weldingtool) && W:welding) - if(my_effect.trigger == TRIGGER_HEAT) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && prob(25)) - secondary_effect.ToggleActivate(0) - else - ..() - if (my_effect.trigger == TRIGGER_FORCE && W.force >= 10) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25)) - secondary_effect.ToggleActivate(0) - -/obj/machinery/artifact/Bumped(M as mob|obj) - ..() - if(istype(M,/obj)) - if(M:throwforce >= 10) - if(my_effect.trigger == TRIGGER_FORCE) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25)) - secondary_effect.ToggleActivate(0) - else if(ishuman(M) && !istype(M:gloves,/obj/item/clothing/gloves)) - var/warn = 0 - - if (my_effect.trigger == TRIGGER_TOUCH && prob(50)) - my_effect.ToggleActivate() - warn = 1 - if(secondary_effect && secondary_effect.trigger == TRIGGER_TOUCH && prob(25)) - secondary_effect.ToggleActivate(0) - warn = 1 - - if (my_effect.effect == EFFECT_TOUCH && prob(50)) - my_effect.DoEffectTouch(M) - warn = 1 - if(secondary_effect && secondary_effect.effect == EFFECT_TOUCH && secondary_effect.activated && prob(50)) - secondary_effect.DoEffectTouch(M) - warn = 1 - - if(warn) - M << "You accidentally touch [src]." - ..() - -/obj/machinery/artifact/bullet_act(var/obj/item/projectile/P) - if(istype(P,/obj/item/projectile/bullet) ||\ - istype(P,/obj/item/projectile/hivebotbullet)) - if(my_effect.trigger == TRIGGER_FORCE) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25)) - secondary_effect.ToggleActivate(0) - - else if(istype(P,/obj/item/projectile/beam) ||\ - istype(P,/obj/item/projectile/ion) ||\ - istype(P,/obj/item/projectile/energy)) - if(my_effect.trigger == TRIGGER_ENERGY) - my_effect.ToggleActivate() - if(secondary_effect && secondary_effect.trigger == TRIGGER_ENERGY && prob(25)) - secondary_effect.ToggleActivate(0) - -/obj/machinery/artifact/ex_act(severity) - switch(severity) - if(1.0) del src - if(2.0) - if (prob(50)) - del src - else - if(my_effect.trigger == TRIGGER_FORCE || my_effect.trigger == TRIGGER_HEAT) - my_effect.ToggleActivate() - if(secondary_effect && (secondary_effect.trigger == TRIGGER_FORCE || secondary_effect.trigger == TRIGGER_HEAT) && prob(25)) - secondary_effect.ToggleActivate(0) - if(3.0) - if (my_effect.trigger == TRIGGER_FORCE || my_effect.trigger == TRIGGER_HEAT) - my_effect.ToggleActivate() - if(secondary_effect && (secondary_effect.trigger == TRIGGER_FORCE || secondary_effect.trigger == TRIGGER_HEAT) && prob(25)) - secondary_effect.ToggleActivate(0) - return - -/obj/machinery/artifact/Move() - ..() - if(my_effect) - my_effect.UpdateMove() - if(secondary_effect) - secondary_effect.UpdateMove() + +#define EFFECT_TOUCH 0 +#define EFFECT_AURA 1 +#define EFFECT_PULSE 2 +#define MAX_EFFECT 2 + +#define TRIGGER_TOUCH 0 +#define TRIGGER_WATER 1 +#define TRIGGER_ACID 2 +#define TRIGGER_VOLATILE 3 +#define TRIGGER_TOXIN 4 +#define TRIGGER_FORCE 5 +#define TRIGGER_ENERGY 6 +#define TRIGGER_HEAT 7 +#define TRIGGER_COLD 8 +#define TRIGGER_PHORON 9 +#define TRIGGER_OXY 10 +#define TRIGGER_CO2 11 +#define TRIGGER_NITRO 12 +#define MAX_TRIGGER 12 +/* +//sleeping gas appears to be bugged, currently +var/list/valid_primary_effect_types = list(\ + /datum/artifact_effect/cellcharge,\ + /datum/artifact_effect/celldrain,\ + /datum/artifact_effect/forcefield,\ + /datum/artifact_effect/gasoxy,\ + /datum/artifact_effect/gasplasma,\ +/* /datum/artifact_effect/gassleeping,\*/ + /datum/artifact_effect/heal,\ + /datum/artifact_effect/hurt,\ + /datum/artifact_effect/emp,\ + /datum/artifact_effect/teleport,\ + /datum/artifact_effect/robohurt,\ + /datum/artifact_effect/roboheal) + +var/list/valid_secondary_effect_types = list(\ + /datum/artifact_effect/cold,\ + /datum/artifact_effect/badfeeling,\ + /datum/artifact_effect/cellcharge,\ + /datum/artifact_effect/celldrain,\ + /datum/artifact_effect/dnaswitch,\ + /datum/artifact_effect/emp,\ + /datum/artifact_effect/gasco2,\ + /datum/artifact_effect/gasnitro,\ + /datum/artifact_effect/gasoxy,\ + /datum/artifact_effect/gasphoron,\ +/* /datum/artifact_effect/gassleeping,\*/ + /datum/artifact_effect/goodfeeling,\ + /datum/artifact_effect/heal,\ + /datum/artifact_effect/hurt,\ + /datum/artifact_effect/radiate,\ + /datum/artifact_effect/roboheal,\ + /datum/artifact_effect/robohurt,\ + /datum/artifact_effect/sleepy,\ + /datum/artifact_effect/stun,\ + /datum/artifact_effect/teleport) + */ + +/obj/machinery/artifact + name = "alien artifact" + desc = "A large alien device." + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "ano00" + var/icon_num = 0 + density = 1 + var/datum/artifact_effect/my_effect + var/datum/artifact_effect/secondary_effect + var/being_used = 0 + +/obj/machinery/artifact/New() + ..() + + //setup primary effect - these are the main ones (mixed) + var/effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect) + my_effect = new effecttype(src) + + //75% chance to have a secondary stealthy (and mostly bad) effect + if(prob(75)) + effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect) + secondary_effect = new effecttype(src) + if(prob(75)) + secondary_effect.ToggleActivate(0) + + icon_num = rand(0,11) + icon_state = "ano[icon_num]0" + if(icon_num == 7 || icon_num == 8) + name = "large crystal" + desc = pick("It shines faintly as it catches the light.",\ + "It appears to have a faint inner glow.",\ + "It seems to draw you inward as you look it at.",\ + "Something twinkles faintly as you look at it.",\ + "It's mesmerizing to behold.") + if(prob(50)) + my_effect.trigger = TRIGGER_ENERGY + else if(icon_num == 9) + name = "alien computer" + desc = "It is covered in strange markings." + if(prob(75)) + my_effect.trigger = TRIGGER_TOUCH + else if(icon_num == 10) + desc = "A large alien device, there appear to be some kind of vents in the side." + if(prob(50)) + my_effect.trigger = rand(6,12) + else if(icon_num == 11) + name = "sealed alien pod" + desc = "A strange alien device." + if(prob(25)) + my_effect.trigger = rand(1,4) + +#define TRIGGER_PHORON 9 +#define TRIGGER_OXY 10 +#define TRIGGER_CO2 11 +#define TRIGGER_NITRO 12 + +/obj/machinery/artifact/process() + + var/turf/L = loc + if(isnull(L) || !istype(L)) // We're inside a container or on null turf, either way stop processing effects + return + + if(my_effect) + my_effect.process() + if(secondary_effect) + secondary_effect.process() + + if(pulledby) + Bumped(pulledby) + + //if either of our effects rely on environmental factors, work that out + var/trigger_cold = 0 + var/trigger_hot = 0 + var/trigger_phoron = 0 + var/trigger_oxy = 0 + var/trigger_co2 = 0 + var/trigger_nitro = 0 + if( (my_effect.trigger >= TRIGGER_HEAT && my_effect.trigger <= TRIGGER_NITRO) || (my_effect.trigger >= TRIGGER_HEAT && my_effect.trigger <= TRIGGER_NITRO) ) + var/turf/T = get_turf(src) + var/datum/gas_mixture/env = T.return_air() + if(env) + if(env.temperature < 225) + trigger_cold = 1 + else if(env.temperature > 375) + trigger_hot = 1 + + if(env.gas["phoron"] >= 10) + trigger_phoron = 1 + if(env.gas["oxygen"] >= 10) + trigger_oxy = 1 + if(env.gas["carbon_dioxide"] >= 10) + trigger_co2 = 1 + if(env.gas["nitrogen"] >= 10) + trigger_nitro = 1 + + //COLD ACTIVATION + if(trigger_cold) + if(my_effect.trigger == TRIGGER_COLD && !my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_COLD && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + else + if(my_effect.trigger == TRIGGER_COLD && my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_COLD && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + + //HEAT ACTIVATION + if(trigger_hot) + if(my_effect.trigger == TRIGGER_HEAT && !my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + else + if(my_effect.trigger == TRIGGER_HEAT && my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + + //PHORON GAS ACTIVATION + if(trigger_phoron) + if(my_effect.trigger == TRIGGER_PHORON && !my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_PHORON && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + else + if(my_effect.trigger == TRIGGER_PHORON && my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_PHORON && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + + //OXYGEN GAS ACTIVATION + if(trigger_oxy) + if(my_effect.trigger == TRIGGER_OXY && !my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_OXY && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + else + if(my_effect.trigger == TRIGGER_OXY && my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_OXY && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + + //CO2 GAS ACTIVATION + if(trigger_co2) + if(my_effect.trigger == TRIGGER_CO2 && !my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_CO2 && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + else + if(my_effect.trigger == TRIGGER_CO2 && my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_CO2 && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + + //NITROGEN GAS ACTIVATION + if(trigger_nitro) + if(my_effect.trigger == TRIGGER_NITRO && !my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_NITRO && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + else + if(my_effect.trigger == TRIGGER_NITRO && my_effect.activated) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_NITRO && !secondary_effect.activated) + secondary_effect.ToggleActivate(0) + +/obj/machinery/artifact/attack_hand(var/mob/user as mob) + if (get_dist(user, src) > 1) + user << "\red You can't reach [src] from here." + return + if(ishuman(user) && user:gloves) + user << "You touch [src] with your gloved hands, [pick("but nothing of note happens","but nothing happens","but nothing interesting happens","but you notice nothing different","but nothing seems to have happened")]." + return + + src.add_fingerprint(user) + + if(my_effect.trigger == TRIGGER_TOUCH) + user << "You touch [src]." + my_effect.ToggleActivate() + else + user << "You touch [src], [pick("but nothing of note happens","but nothing happens","but nothing interesting happens","but you notice nothing different","but nothing seems to have happened")]." + + if(prob(25) && secondary_effect && secondary_effect.trigger == TRIGGER_TOUCH) + secondary_effect.ToggleActivate(0) + + if (my_effect.effect == EFFECT_TOUCH) + my_effect.DoEffectTouch(user) + + if(secondary_effect && secondary_effect.effect == EFFECT_TOUCH && secondary_effect.activated) + secondary_effect.DoEffectTouch(user) + +/obj/machinery/artifact/attackby(obj/item/weapon/W as obj, mob/living/user as mob) + + if (istype(W, /obj/item/weapon/reagent_containers/)) + if(W.reagents.has_reagent("hydrogen", 1) || W.reagents.has_reagent("water", 1)) + if(my_effect.trigger == TRIGGER_WATER) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_WATER && prob(25)) + secondary_effect.ToggleActivate(0) + else if(W.reagents.has_reagent("acid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1)) + if(my_effect.trigger == TRIGGER_ACID) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_ACID && prob(25)) + secondary_effect.ToggleActivate(0) + else if(W.reagents.has_reagent("phoron", 1) || W.reagents.has_reagent("thermite", 1)) + if(my_effect.trigger == TRIGGER_VOLATILE) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_VOLATILE && prob(25)) + secondary_effect.ToggleActivate(0) + else if(W.reagents.has_reagent("toxin", 1) || W.reagents.has_reagent("cyanide", 1) || W.reagents.has_reagent("amanitin", 1) || W.reagents.has_reagent("neurotoxin", 1)) + if(my_effect.trigger == TRIGGER_TOXIN) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_TOXIN && prob(25)) + secondary_effect.ToggleActivate(0) + else if(istype(W,/obj/item/weapon/melee/baton) && W:status ||\ + istype(W,/obj/item/weapon/melee/energy) ||\ + istype(W,/obj/item/weapon/melee/cultblade) ||\ + istype(W,/obj/item/weapon/card/emag) ||\ + istype(W,/obj/item/device/multitool)) + if (my_effect.trigger == TRIGGER_ENERGY) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_ENERGY && prob(25)) + secondary_effect.ToggleActivate(0) + + else if (istype(W,/obj/item/weapon/flame) && W:lit ||\ + istype(W,/obj/item/weapon/weldingtool) && W:welding) + if(my_effect.trigger == TRIGGER_HEAT) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && prob(25)) + secondary_effect.ToggleActivate(0) + else + ..() + if (my_effect.trigger == TRIGGER_FORCE && W.force >= 10) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25)) + secondary_effect.ToggleActivate(0) + +/obj/machinery/artifact/Bumped(M as mob|obj) + ..() + if(istype(M,/obj)) + if(M:throwforce >= 10) + if(my_effect.trigger == TRIGGER_FORCE) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25)) + secondary_effect.ToggleActivate(0) + else if(ishuman(M) && !istype(M:gloves,/obj/item/clothing/gloves)) + var/warn = 0 + + if (my_effect.trigger == TRIGGER_TOUCH && prob(50)) + my_effect.ToggleActivate() + warn = 1 + if(secondary_effect && secondary_effect.trigger == TRIGGER_TOUCH && prob(25)) + secondary_effect.ToggleActivate(0) + warn = 1 + + if (my_effect.effect == EFFECT_TOUCH && prob(50)) + my_effect.DoEffectTouch(M) + warn = 1 + if(secondary_effect && secondary_effect.effect == EFFECT_TOUCH && secondary_effect.activated && prob(50)) + secondary_effect.DoEffectTouch(M) + warn = 1 + + if(warn) + M << "You accidentally touch [src]." + ..() + +/obj/machinery/artifact/bullet_act(var/obj/item/projectile/P) + if(istype(P,/obj/item/projectile/bullet) ||\ + istype(P,/obj/item/projectile/hivebotbullet)) + if(my_effect.trigger == TRIGGER_FORCE) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25)) + secondary_effect.ToggleActivate(0) + + else if(istype(P,/obj/item/projectile/beam) ||\ + istype(P,/obj/item/projectile/ion) ||\ + istype(P,/obj/item/projectile/energy)) + if(my_effect.trigger == TRIGGER_ENERGY) + my_effect.ToggleActivate() + if(secondary_effect && secondary_effect.trigger == TRIGGER_ENERGY && prob(25)) + secondary_effect.ToggleActivate(0) + +/obj/machinery/artifact/ex_act(severity) + switch(severity) + if(1.0) qdel(src) + if(2.0) + if (prob(50)) + qdel(src) + else + if(my_effect.trigger == TRIGGER_FORCE || my_effect.trigger == TRIGGER_HEAT) + my_effect.ToggleActivate() + if(secondary_effect && (secondary_effect.trigger == TRIGGER_FORCE || secondary_effect.trigger == TRIGGER_HEAT) && prob(25)) + secondary_effect.ToggleActivate(0) + if(3.0) + if (my_effect.trigger == TRIGGER_FORCE || my_effect.trigger == TRIGGER_HEAT) + my_effect.ToggleActivate() + if(secondary_effect && (secondary_effect.trigger == TRIGGER_FORCE || secondary_effect.trigger == TRIGGER_HEAT) && prob(25)) + secondary_effect.ToggleActivate(0) + return + +/obj/machinery/artifact/Move() + ..() + if(my_effect) + my_effect.UpdateMove() + if(secondary_effect) + secondary_effect.UpdateMove() diff --git a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_forcefield.dm b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_forcefield.dm index e076eedd2b..0139ea935f 100644 --- a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_forcefield.dm +++ b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_forcefield.dm @@ -1,80 +1,80 @@ - -/datum/artifact_effect/forcefield - effecttype = "forcefield" - var/list/created_field = list() - effect_type = 4 - -/datum/artifact_effect/forcefield/New() - ..() - trigger = TRIGGER_TOUCH - -/datum/artifact_effect/forcefield/ToggleActivate() - ..() - if(created_field.len) - for(var/obj/effect/energy_field/F in created_field) - created_field.Remove(F) - del F - else if(holder) - var/turf/T = get_turf(holder) - while(created_field.len < 16) - var/obj/effect/energy_field/E = new (locate(T.x,T.y,T.z)) - created_field.Add(E) - E.strength = 1 - E.density = 1 - E.anchored = 1 - E.invisibility = 0 - spawn(10) - UpdateMove() - return 1 - -/datum/artifact_effect/forcefield/process() - ..() - for(var/obj/effect/energy_field/E in created_field) - if(E.strength < 1) - E.Strengthen(0.15) - else if(E.strength < 5) - E.Strengthen(0.25) - -/datum/artifact_effect/forcefield/UpdateMove() - if(created_field.len && holder) - var/turf/T = get_turf(holder) - while(created_field.len < 16) - //for now, just instantly respawn the fields when they get destroyed - var/obj/effect/energy_field/E = new (locate(T.x,T.y,T)) - created_field.Add(E) - E.anchored = 1 - E.density = 1 - E.invisibility = 0 - - var/obj/effect/energy_field/E = created_field[1] - E.loc = locate(T.x + 2,T.y + 2,T.z) - E = created_field[2] - E.loc = locate(T.x + 2,T.y + 1,T.z) - E = created_field[3] - E.loc = locate(T.x + 2,T.y,T.z) - E = created_field[4] - E.loc = locate(T.x + 2,T.y - 1,T.z) - E = created_field[5] - E.loc = locate(T.x + 2,T.y - 2,T.z) - E = created_field[6] - E.loc = locate(T.x + 1,T.y + 2,T.z) - E = created_field[7] - E.loc = locate(T.x + 1,T.y - 2,T.z) - E = created_field[8] - E.loc = locate(T.x,T.y + 2,T.z) - E = created_field[9] - E.loc = locate(T.x,T.y - 2,T.z) - E = created_field[10] - E.loc = locate(T.x - 1,T.y + 2,T.z) - E = created_field[11] - E.loc = locate(T.x - 1,T.y - 2,T.z) - E = created_field[12] - E.loc = locate(T.x - 2,T.y + 2,T.z) - E = created_field[13] - E.loc = locate(T.x - 2,T.y + 1,T.z) - E = created_field[14] - E.loc = locate(T.x - 2,T.y,T.z) - E = created_field[15] - E.loc = locate(T.x - 2,T.y - 1,T.z) - E = created_field[16] - E.loc = locate(T.x - 2,T.y - 2,T.z) + +/datum/artifact_effect/forcefield + effecttype = "forcefield" + var/list/created_field = list() + effect_type = 4 + +/datum/artifact_effect/forcefield/New() + ..() + trigger = TRIGGER_TOUCH + +/datum/artifact_effect/forcefield/ToggleActivate() + ..() + if(created_field.len) + for(var/obj/effect/energy_field/F in created_field) + created_field.Remove(F) + qdel(F) + else if(holder) + var/turf/T = get_turf(holder) + while(created_field.len < 16) + var/obj/effect/energy_field/E = new (locate(T.x,T.y,T.z)) + created_field.Add(E) + E.strength = 1 + E.density = 1 + E.anchored = 1 + E.invisibility = 0 + spawn(10) + UpdateMove() + return 1 + +/datum/artifact_effect/forcefield/process() + ..() + for(var/obj/effect/energy_field/E in created_field) + if(E.strength < 1) + E.Strengthen(0.15) + else if(E.strength < 5) + E.Strengthen(0.25) + +/datum/artifact_effect/forcefield/UpdateMove() + if(created_field.len && holder) + var/turf/T = get_turf(holder) + while(created_field.len < 16) + //for now, just instantly respawn the fields when they get destroyed + var/obj/effect/energy_field/E = new (locate(T.x,T.y,T)) + created_field.Add(E) + E.anchored = 1 + E.density = 1 + E.invisibility = 0 + + var/obj/effect/energy_field/E = created_field[1] + E.loc = locate(T.x + 2,T.y + 2,T.z) + E = created_field[2] + E.loc = locate(T.x + 2,T.y + 1,T.z) + E = created_field[3] + E.loc = locate(T.x + 2,T.y,T.z) + E = created_field[4] + E.loc = locate(T.x + 2,T.y - 1,T.z) + E = created_field[5] + E.loc = locate(T.x + 2,T.y - 2,T.z) + E = created_field[6] + E.loc = locate(T.x + 1,T.y + 2,T.z) + E = created_field[7] + E.loc = locate(T.x + 1,T.y - 2,T.z) + E = created_field[8] + E.loc = locate(T.x,T.y + 2,T.z) + E = created_field[9] + E.loc = locate(T.x,T.y - 2,T.z) + E = created_field[10] + E.loc = locate(T.x - 1,T.y + 2,T.z) + E = created_field[11] + E.loc = locate(T.x - 1,T.y - 2,T.z) + E = created_field[12] + E.loc = locate(T.x - 2,T.y + 2,T.z) + E = created_field[13] + E.loc = locate(T.x - 2,T.y + 1,T.z) + E = created_field[14] + E.loc = locate(T.x - 2,T.y,T.z) + E = created_field[15] + E.loc = locate(T.x - 2,T.y - 1,T.z) + E = created_field[16] + E.loc = locate(T.x - 2,T.y - 2,T.z) diff --git a/code/modules/research/xenoarchaeology/finds/finds.dm b/code/modules/research/xenoarchaeology/finds/finds.dm index 6748aea41e..521da5e4aa 100644 --- a/code/modules/research/xenoarchaeology/finds/finds.dm +++ b/code/modules/research/xenoarchaeology/finds/finds.dm @@ -57,7 +57,7 @@ else for(var/mob/M in viewers(world.view, user)) M.show_message("[src] burns away into nothing.",1) - del(src) + qdel(src) w.remove_fuel(4) else for(var/mob/M in viewers(world.view, user)) @@ -73,7 +73,7 @@ ..() if(prob(33)) src.visible_message("[src] crumbles away, leaving some dust and gravel behind.") - del(src) + qdel(src) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Archaeological finds @@ -323,7 +323,7 @@ apply_material_decorations = 0 if(23) apply_prefix = 0 - new_item = new /obj/item/stack/rods(src.loc) + new_item = PoolOrNew(/obj/item/stack/rods, src.loc) apply_image_decorations = 0 apply_material_decorations = 0 if(24) @@ -548,7 +548,7 @@ if(talkative) new_item.talking_atom = new(new_item) - del(src) + qdel(src) else if(talkative) src.talking_atom = new(src) diff --git a/code/modules/research/xenoarchaeology/finds/finds_fossils.dm b/code/modules/research/xenoarchaeology/finds/finds_fossils.dm index 80dbf549c0..8df5b92623 100644 --- a/code/modules/research/xenoarchaeology/finds/finds_fossils.dm +++ b/code/modules/research/xenoarchaeology/finds/finds_fossils.dm @@ -17,7 +17,7 @@ var/turf/T = get_turf(src) if(istype(T, /turf/simulated/mineral)) T:last_find = W - del src + qdel(src) /obj/item/weapon/fossil/bone name = "Fossilised bone" @@ -40,8 +40,8 @@ var/b = new src.type o.contents.Add(a) o.contents.Add(b) - del W - del src + qdel(W) + qdel(src) /obj/skeleton name = "Incomplete skeleton" @@ -62,7 +62,7 @@ if(!bstate) bnum++ src.contents.Add(new/obj/item/weapon/fossil/bone) - del W + qdel(W) if(bnum==breq) usr = user icon_state = "skel" diff --git a/code/modules/research/xenoarchaeology/finds/finds_misc.dm b/code/modules/research/xenoarchaeology/finds/finds_misc.dm index e3e0d96197..8b7dd3fdfa 100644 --- a/code/modules/research/xenoarchaeology/finds/finds_misc.dm +++ b/code/modules/research/xenoarchaeology/finds/finds_misc.dm @@ -1,74 +1,74 @@ - -/obj/item/weapon/shard/phoron - name = "phoron shard" - desc = "A shard of phoron glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window." - force = 8.0 - throwforce = 15.0 - icon_state = "phoronlarge" - sharp = 1 - edge = 1 - -/obj/item/weapon/shard/phoron/New() - - src.icon_state = pick("phoronlarge", "phoronmedium", "phoronsmall") - switch(src.icon_state) - if("phoronsmall") - src.pixel_x = rand(-12, 12) - src.pixel_y = rand(-12, 12) - if("phoronmedium") - src.pixel_x = rand(-8, 8) - src.pixel_y = rand(-8, 8) - if("phoronlarge") - src.pixel_x = rand(-5, 5) - src.pixel_y = rand(-5, 5) - else - return - -/obj/item/weapon/shard/phoron/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if ( istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(WT.remove_fuel(0, user)) - var/obj/item/stack/sheet/glass/phoronglass/NG = new (user.loc) - for (var/obj/item/stack/sheet/glass/phoronglass/G in user.loc) - if(G==NG) - continue - if(G.amount>=G.max_amount) - continue - G.attackby(NG, user) - usr << "You add the newly-formed phoron glass to the stack. It now contains [NG.amount] sheets." - //SN src = null - del(src) - return - return ..() - -//legacy crystal -/obj/machinery/crystal - name = "Crystal" - icon = 'icons/obj/mining.dmi' - icon_state = "crystal" - -/obj/machinery/crystal/New() - if(prob(50)) - icon_state = "crystal2" - -//large finds - /* - /obj/machinery/syndicate_beacon - /obj/machinery/wish_granter - if(18) - item_type = "jagged green crystal" - additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.") - icon_state = "crystal" - apply_material_decorations = 0 - if(prob(10)) - apply_image_decorations = 1 - if(19) - item_type = "jagged pink crystal" - additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.") - icon_state = "crystal2" - apply_material_decorations = 0 - if(prob(10)) - apply_image_decorations = 1 - */ - //machinery type artifacts? + +/obj/item/weapon/shard/phoron + name = "phoron shard" + desc = "A shard of phoron glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window." + force = 8.0 + throwforce = 15.0 + icon_state = "phoronlarge" + sharp = 1 + edge = 1 + +/obj/item/weapon/shard/phoron/New() + + src.icon_state = pick("phoronlarge", "phoronmedium", "phoronsmall") + switch(src.icon_state) + if("phoronsmall") + src.pixel_x = rand(-12, 12) + src.pixel_y = rand(-12, 12) + if("phoronmedium") + src.pixel_x = rand(-8, 8) + src.pixel_y = rand(-8, 8) + if("phoronlarge") + src.pixel_x = rand(-5, 5) + src.pixel_y = rand(-5, 5) + else + return + +/obj/item/weapon/shard/phoron/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if ( istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.remove_fuel(0, user)) + var/obj/item/stack/sheet/glass/phoronglass/NG = new (user.loc) + for (var/obj/item/stack/sheet/glass/phoronglass/G in user.loc) + if(G==NG) + continue + if(G.amount>=G.max_amount) + continue + G.attackby(NG, user) + usr << "You add the newly-formed phoron glass to the stack. It now contains [NG.amount] sheets." + //SN src = null + qdel(src) + return + return ..() + +//legacy crystal +/obj/machinery/crystal + name = "Crystal" + icon = 'icons/obj/mining.dmi' + icon_state = "crystal" + +/obj/machinery/crystal/New() + if(prob(50)) + icon_state = "crystal2" + +//large finds + /* + /obj/machinery/syndicate_beacon + /obj/machinery/wish_granter + if(18) + item_type = "jagged green crystal" + additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.") + icon_state = "crystal" + apply_material_decorations = 0 + if(prob(10)) + apply_image_decorations = 1 + if(19) + item_type = "jagged pink crystal" + additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.") + icon_state = "crystal2" + apply_material_decorations = 0 + if(prob(10)) + apply_image_decorations = 1 + */ + //machinery type artifacts? diff --git a/code/modules/research/xenoarchaeology/genetics/reconstitutor.dm b/code/modules/research/xenoarchaeology/genetics/reconstitutor.dm index 38d6a52465..284f2cc0e6 100644 --- a/code/modules/research/xenoarchaeology/genetics/reconstitutor.dm +++ b/code/modules/research/xenoarchaeology/genetics/reconstitutor.dm @@ -60,7 +60,7 @@ datum/genesequence visible_message("\red \icon[src] [src] can not extract any more genetic data from new fossils.") if(4) src.visible_message("\blue \icon[src] [user] inserts [W] into [src], the fossil is consumed as [src] extracts genetic data from it.") - del(W) + qdel(W) updateDialog() else if (istype(W, /obj/item/weapon/storage)) var/obj/item/weapon/storage/S = W @@ -77,7 +77,7 @@ datum/genesequence if(SCANFOSSIL_RETVAL_SUCCESS) numaccepted += 1 S.remove_from_storage(F, src) //This will move the item to this item's contents - del(F) + qdel(F) updateDialog() user.visible_message("[user] empties all the fossils from [S] into [src].", "\blue You empty all the fossils from [S] into [src].", "You hear the sound of rocks being poured into a container") diff --git a/code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm b/code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm index 441630af30..912d0a062e 100644 --- a/code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm +++ b/code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm @@ -156,7 +156,7 @@ //see if we can clear out an old effect //delete it when the ids match to account for duplicate ids having different effects if(inserted_battery.battery_effect && inserted_battery.stored_charge <= 0) - del(inserted_battery.battery_effect) + qdel(inserted_battery.battery_effect) // var/datum/artifact_effect/source_effect diff --git a/code/modules/research/xenoarchaeology/machinery/coolant.dm b/code/modules/research/xenoarchaeology/machinery/coolant.dm index b2f2cd3d67..a1690aa83e 100644 --- a/code/modules/research/xenoarchaeology/machinery/coolant.dm +++ b/code/modules/research/xenoarchaeology/machinery/coolant.dm @@ -56,4 +56,4 @@ datum/chemical_reaction/coolant sleep(10) if(src) - del(src) + qdel(src) diff --git a/code/modules/research/xenoarchaeology/master_controller.dm b/code/modules/research/xenoarchaeology/master_controller.dm index 9d347e19c6..fa09ca6470 100644 --- a/code/modules/research/xenoarchaeology/master_controller.dm +++ b/code/modules/research/xenoarchaeology/master_controller.dm @@ -1,145 +1,145 @@ - -/datum/controller/game_controller - var/list/all_animal_genesequences = list() - var/list/all_plant_genesequences = list() - var/list/genome_prefixes = null - var/list/artifact_spawning_turfs = list() - var/list/digsite_spawning_turfs = list() - - var/list/spawn_types_animal = list("/mob/living/carbon/slime",\ - "/mob/living/simple_animal/hostile/alien",\ - "/mob/living/simple_animal/hostile/alien/drone",\ - "/mob/living/simple_animal/hostile/alien/sentinel",\ - "/mob/living/simple_animal/hostile/giant_spider",\ - "/mob/living/simple_animal/hostile/giant_spider/hunter",\ - "/mob/living/simple_animal/hostile/giant_spider/nurse",\ - "/mob/living/simple_animal/hostile/creature",\ - "/mob/living/simple_animal/hostile/samak",\ - "/mob/living/simple_animal/hostile/diyaab",\ - "/mob/living/simple_animal/hostile/shantak",\ - "/mob/living/simple_animal/tindalos",\ - "/mob/living/simple_animal/yithian") - - var/list/spawn_types_plant = list("/obj/item/seeds/walkingmushroommycelium",\ - "/obj/item/seeds/killertomatoseed",\ - "/obj/item/seeds/shandseed", - "/obj/item/seeds/mtearseed", - "/obj/item/seeds/thaadra",\ - "/obj/item/seeds/telriis",\ - "/obj/item/seeds/jurlmah",\ - "/obj/item/seeds/amauri",\ - "/obj/item/seeds/gelthi",\ - "/obj/item/seeds/vale",\ - "/obj/item/seeds/surik") - -#define XENOARCH_SPAWN_CHANCE 0.5 -#define DIGSITESIZE_LOWER 4 -#define DIGSITESIZE_UPPER 12 -#define ARTIFACTSPAWNNUM_LOWER 6 -#define ARTIFACTSPAWNNUM_UPPER 12 - -datum/controller/game_controller/proc/SetupXenoarch() - //create digsites - for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz))) - if(isnull(M.geologic_data)) - M.geologic_data = new/datum/geosample(M) - - if(!prob(XENOARCH_SPAWN_CHANCE)) - continue - - digsite_spawning_turfs.Add(M) - var/digsite = get_random_digsite_type() - var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER) - var/list/processed_turfs = list() - var/list/turfs_to_process = list(M) - while(turfs_to_process.len) - var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process) - - if(target_digsite_size > 1) - var/list/viable_adjacent_turfs = orange(1, archeo_turf) - for(var/turf/simulated/mineral/T in orange(1, archeo_turf)) - if(T.finds) - continue - if(T in processed_turfs) - continue - viable_adjacent_turfs.Add(T) - - for(var/turf/simulated/mineral/T in viable_adjacent_turfs) - if(prob(target_digsite_size/viable_adjacent_turfs.len)) - turfs_to_process.Add(T) - target_digsite_size -= 1 - if(target_digsite_size <= 0) - break - - processed_turfs.Add(archeo_turf) - if(isnull(archeo_turf.finds)) - archeo_turf.finds = list() - if(prob(50)) - archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95))) - else if(prob(75)) - archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45))) - archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95))) - else - archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30))) - archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75))) - archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95))) - - //sometimes a find will be close enough to the surface to show - var/datum/find/F = archeo_turf.finds[1] - if(F.excavation_required <= F.view_range) - archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]" - archeo_turf.overlays += archeo_turf.archaeo_overlay - - //have a chance for an artifact to spawn here, but not in animal or plant digsites - if(isnull(M.artifact_find) && digsite != 1 && digsite != 2) - artifact_spawning_turfs.Add(archeo_turf) - - //create artifact machinery - var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER) - while(artifact_spawning_turfs.len > num_artifacts_spawn) - pick_n_take(artifact_spawning_turfs) - - var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy() - while(artifacts_spawnturf_temp.len > 0) - var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp) - artifact_turf.artifact_find = new() - - //make sure we have some prefixes for the gene sequences - if(!genome_prefixes) - genome_prefixes = alphabet_uppercase.Copy() - if(!genome_prefixes.len) - del genome_prefixes - genome_prefixes = alphabet_uppercase.Copy() - - //create animal gene sequences - while(spawn_types_animal.len && genome_prefixes.len) - var/datum/genesequence/new_sequence = new/datum/genesequence() - new_sequence.spawned_type_text = pick(spawn_types_animal) - new_sequence.spawned_type = text2path(new_sequence.spawned_type_text) - spawn_types_animal -= new_sequence.spawned_type_text - - var/prefixletter = pick(genome_prefixes) - genome_prefixes -= prefixletter - while(new_sequence.full_genome_sequence.len < 7) - new_sequence.full_genome_sequence.Add("[prefixletter][pick(alphabet_uppercase)][pick(alphabet_uppercase)][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)]") - - all_animal_genesequences.Add(new_sequence) - - //create plant gene sequences - while(spawn_types_plant.len && genome_prefixes.len) - var/datum/genesequence/new_sequence = new/datum/genesequence() - new_sequence.spawned_type = pick(spawn_types_plant) - spawn_types_plant -= new_sequence.spawned_type_text - - var/prefixletter = pick(genome_prefixes) - genome_prefixes -= prefixletter - while(new_sequence.full_genome_sequence.len < 7) - new_sequence.full_genome_sequence.Add("[prefixletter][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)][pick(alphabet_uppercase)][pick(alphabet_uppercase)]") - - all_plant_genesequences.Add(new_sequence) - -#undef XENOARCH_SPAWN_CHANCE -#undef DIGSITESIZE_LOWER -#undef DIGSITESIZE_UPPER -#undef ARTIFACTSPAWNNUM_LOWER -#undef ARTIFACTSPAWNNUM_UPPER + +/datum/controller/game_controller + var/list/all_animal_genesequences = list() + var/list/all_plant_genesequences = list() + var/list/genome_prefixes = null + var/list/artifact_spawning_turfs = list() + var/list/digsite_spawning_turfs = list() + + var/list/spawn_types_animal = list("/mob/living/carbon/slime",\ + "/mob/living/simple_animal/hostile/alien",\ + "/mob/living/simple_animal/hostile/alien/drone",\ + "/mob/living/simple_animal/hostile/alien/sentinel",\ + "/mob/living/simple_animal/hostile/giant_spider",\ + "/mob/living/simple_animal/hostile/giant_spider/hunter",\ + "/mob/living/simple_animal/hostile/giant_spider/nurse",\ + "/mob/living/simple_animal/hostile/creature",\ + "/mob/living/simple_animal/hostile/samak",\ + "/mob/living/simple_animal/hostile/diyaab",\ + "/mob/living/simple_animal/hostile/shantak",\ + "/mob/living/simple_animal/tindalos",\ + "/mob/living/simple_animal/yithian") + + var/list/spawn_types_plant = list("/obj/item/seeds/walkingmushroommycelium",\ + "/obj/item/seeds/killertomatoseed",\ + "/obj/item/seeds/shandseed", + "/obj/item/seeds/mtearseed", + "/obj/item/seeds/thaadra",\ + "/obj/item/seeds/telriis",\ + "/obj/item/seeds/jurlmah",\ + "/obj/item/seeds/amauri",\ + "/obj/item/seeds/gelthi",\ + "/obj/item/seeds/vale",\ + "/obj/item/seeds/surik") + +#define XENOARCH_SPAWN_CHANCE 0.5 +#define DIGSITESIZE_LOWER 4 +#define DIGSITESIZE_UPPER 12 +#define ARTIFACTSPAWNNUM_LOWER 6 +#define ARTIFACTSPAWNNUM_UPPER 12 + +datum/controller/game_controller/proc/SetupXenoarch() + //create digsites + for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz))) + if(isnull(M.geologic_data)) + M.geologic_data = new/datum/geosample(M) + + if(!prob(XENOARCH_SPAWN_CHANCE)) + continue + + digsite_spawning_turfs.Add(M) + var/digsite = get_random_digsite_type() + var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER) + var/list/processed_turfs = list() + var/list/turfs_to_process = list(M) + while(turfs_to_process.len) + var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process) + + if(target_digsite_size > 1) + var/list/viable_adjacent_turfs = orange(1, archeo_turf) + for(var/turf/simulated/mineral/T in orange(1, archeo_turf)) + if(T.finds) + continue + if(T in processed_turfs) + continue + viable_adjacent_turfs.Add(T) + + for(var/turf/simulated/mineral/T in viable_adjacent_turfs) + if(prob(target_digsite_size/viable_adjacent_turfs.len)) + turfs_to_process.Add(T) + target_digsite_size -= 1 + if(target_digsite_size <= 0) + break + + processed_turfs.Add(archeo_turf) + if(isnull(archeo_turf.finds)) + archeo_turf.finds = list() + if(prob(50)) + archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95))) + else if(prob(75)) + archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45))) + archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95))) + else + archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30))) + archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75))) + archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95))) + + //sometimes a find will be close enough to the surface to show + var/datum/find/F = archeo_turf.finds[1] + if(F.excavation_required <= F.view_range) + archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]" + archeo_turf.overlays += archeo_turf.archaeo_overlay + + //have a chance for an artifact to spawn here, but not in animal or plant digsites + if(isnull(M.artifact_find) && digsite != 1 && digsite != 2) + artifact_spawning_turfs.Add(archeo_turf) + + //create artifact machinery + var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER) + while(artifact_spawning_turfs.len > num_artifacts_spawn) + pick_n_take(artifact_spawning_turfs) + + var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy() + while(artifacts_spawnturf_temp.len > 0) + var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp) + artifact_turf.artifact_find = new() + + //make sure we have some prefixes for the gene sequences + if(!genome_prefixes) + genome_prefixes = alphabet_uppercase.Copy() + if(!genome_prefixes.len) + qdel(genome_prefixes) + genome_prefixes = alphabet_uppercase.Copy() + + //create animal gene sequences + while(spawn_types_animal.len && genome_prefixes.len) + var/datum/genesequence/new_sequence = new/datum/genesequence() + new_sequence.spawned_type_text = pick(spawn_types_animal) + new_sequence.spawned_type = text2path(new_sequence.spawned_type_text) + spawn_types_animal -= new_sequence.spawned_type_text + + var/prefixletter = pick(genome_prefixes) + genome_prefixes -= prefixletter + while(new_sequence.full_genome_sequence.len < 7) + new_sequence.full_genome_sequence.Add("[prefixletter][pick(alphabet_uppercase)][pick(alphabet_uppercase)][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)]") + + all_animal_genesequences.Add(new_sequence) + + //create plant gene sequences + while(spawn_types_plant.len && genome_prefixes.len) + var/datum/genesequence/new_sequence = new/datum/genesequence() + new_sequence.spawned_type = pick(spawn_types_plant) + spawn_types_plant -= new_sequence.spawned_type_text + + var/prefixletter = pick(genome_prefixes) + genome_prefixes -= prefixletter + while(new_sequence.full_genome_sequence.len < 7) + new_sequence.full_genome_sequence.Add("[prefixletter][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)][pick(alphabet_uppercase)][pick(alphabet_uppercase)]") + + all_plant_genesequences.Add(new_sequence) + +#undef XENOARCH_SPAWN_CHANCE +#undef DIGSITESIZE_LOWER +#undef DIGSITESIZE_UPPER +#undef ARTIFACTSPAWNNUM_LOWER +#undef ARTIFACTSPAWNNUM_UPPER diff --git a/code/modules/research/xenoarchaeology/tools/ano_device_battery.dm b/code/modules/research/xenoarchaeology/tools/ano_device_battery.dm index c189273bd5..fc50c956e7 100644 --- a/code/modules/research/xenoarchaeology/tools/ano_device_battery.dm +++ b/code/modules/research/xenoarchaeology/tools/ano_device_battery.dm @@ -190,7 +190,7 @@ p = min(p, 100) icon_state = "anodev[round(p,25)]" -/obj/item/weapon/anodevice/Del() +/obj/item/weapon/anodevice/Destroy() processing_objects.Remove(src) ..() diff --git a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm index 9f498d3faa..b14c892cd0 100644 --- a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm +++ b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm @@ -306,10 +306,10 @@ M.weakened = min(M.weakened, 3) src.visible_message("\blue \icon[src] [src] deactivates with a gentle shudder.") - del(suspension_field) + qdel(suspension_field) icon_state = "suspension2" -/obj/machinery/suspension_gen/Del() +/obj/machinery/suspension_gen/Destroy() //safety checks: clear the field and drop anything it's holding deactivate() ..() @@ -341,7 +341,7 @@ density = 1 var/field_type = "chlorine" -/obj/effect/suspension_field/Del() +/obj/effect/suspension_field/Destroy() for(var/obj/I in src) I.loc = src.loc ..() diff --git a/code/modules/research/xenoarchaeology/tools/tools_coresampler.dm b/code/modules/research/xenoarchaeology/tools/tools_coresampler.dm index 7c357b53da..0ed24ad248 100644 --- a/code/modules/research/xenoarchaeology/tools/tools_coresampler.dm +++ b/code/modules/research/xenoarchaeology/tools/tools_coresampler.dm @@ -32,7 +32,7 @@ /obj/item/device/core_sampler/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/weapon/evidencebag)) if(num_stored_bags < 10) - del(W) + qdel(W) num_stored_bags += 1 user << "\blue You insert the [W] into the core sampler." else diff --git a/code/modules/research/xenoarchaeology/tools/tools_depthscanner.dm b/code/modules/research/xenoarchaeology/tools/tools_depthscanner.dm index 425b3e0dc3..e242838a1e 100644 --- a/code/modules/research/xenoarchaeology/tools/tools_depthscanner.dm +++ b/code/modules/research/xenoarchaeology/tools/tools_depthscanner.dm @@ -118,11 +118,11 @@ if(index <= positive_locations.len) var/datum/depth_scan/D = positive_locations[index] positive_locations.Remove(D) - del(D) + qdel(D) else //GC will hopefully pick them up before too long positive_locations = list() - del(current) + qdel(current) else if(href_list["close"]) usr.unset_machine() usr << browse(null, "window=depth_scanner") diff --git a/code/modules/research/xenoarchaeology/tools/tools_locater.dm b/code/modules/research/xenoarchaeology/tools/tools_locater.dm index ad84f0e010..fb6adf795a 100644 --- a/code/modules/research/xenoarchaeology/tools/tools_locater.dm +++ b/code/modules/research/xenoarchaeology/tools/tools_locater.dm @@ -16,7 +16,7 @@ ..() processing_objects.Add(src) -/obj/item/device/beacon_locator/Del() +/obj/item/device/beacon_locator/Destroy() processing_objects.Remove(src) ..() diff --git a/code/modules/scripting/Parser/Keywords.dm b/code/modules/scripting/Parser/Keywords.dm index bdd33d8bda..7d933c52ef 100644 --- a/code/modules/scripting/Parser/Keywords.dm +++ b/code/modules/scripting/Parser/Keywords.dm @@ -46,7 +46,7 @@ var/const/Represents a special statement in the code triggered by a keyword. nS_Keyword New(inline=0) if(inline) - del src + qdel(src) kwReturn Parse(n_Parser/nS_Parser/parser) diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index a361631960..2400070ba3 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -17,7 +17,7 @@ ..() update_nearby_tiles(need_rebuild=1) -/obj/machinery/shield/Del() +/obj/machinery/shield/Destroy() opacity = 0 density = 0 update_nearby_tiles() @@ -41,7 +41,7 @@ if (src.health <= 0) visible_message("\blue The [src] dissipates!") - del(src) + qdel(src) return opacity = 1 @@ -54,7 +54,7 @@ if(src.health <= 0) visible_message("\blue The [src] dissipates!") - del(src) + qdel(src) return opacity = 1 @@ -66,7 +66,7 @@ ..() if(health <=0) visible_message("\blue The [src] dissipates!") - del(src) + qdel(src) return opacity = 1 spawn(20) if(src) opacity = 0 @@ -75,25 +75,25 @@ switch(severity) if(1.0) if (prob(75)) - del(src) + qdel(src) if(2.0) if (prob(50)) - del(src) + qdel(src) if(3.0) if (prob(25)) - del(src) + qdel(src) return /obj/machinery/shield/emp_act(severity) switch(severity) if(1) - del(src) + qdel(src) if(2) if(prob(50)) - del(src) + qdel(src) /obj/machinery/shield/blob_act() - del(src) + qdel(src) /obj/machinery/shield/hitby(AM as mob|obj) @@ -115,7 +115,7 @@ //Handle the destruction of the shield if (src.health <= 0) visible_message("\blue The [src] dissipates!") - del(src) + qdel(src) return //The shield becomes dense to absorb the blow.. purely asthetic. @@ -149,11 +149,10 @@ use_power = 0 idle_power_usage = 0 -/obj/machinery/shieldgen/Del() +/obj/machinery/shieldgen/Destroy() collapse_shields() ..() - /obj/machinery/shieldgen/proc/shields_up() if(active) return 0 //If it's already turned on, how did this get called? @@ -161,7 +160,7 @@ update_icon() create_shields() - + idle_power_usage = 0 for(var/obj/machinery/shield/shield_tile in deployed_shields) idle_power_usage += shield_tile.shield_idle_power @@ -174,7 +173,7 @@ update_icon() collapse_shields() - + update_use_power(0) /obj/machinery/shieldgen/proc/create_shields() @@ -187,7 +186,7 @@ /obj/machinery/shieldgen/proc/collapse_shields() for(var/obj/machinery/shield/shield_tile in deployed_shields) - del(shield_tile) + qdel(shield_tile) /obj/machinery/shieldgen/power_change() ..() @@ -201,22 +200,22 @@ /obj/machinery/shieldgen/process() if (!active || (stat & NOPOWER)) return - + if(malfunction) if(deployed_shields.len && prob(5)) - del(pick(deployed_shields)) + qdel(pick(deployed_shields)) else if (check_delay <= 0) create_shields() - + var/new_power_usage = 0 for(var/obj/machinery/shield/shield_tile in deployed_shields) new_power_usage += shield_tile.shield_idle_power - + if (new_power_usage != idle_power_usage) idle_power_usage = new_power_usage use_power(0) - + check_delay = 60 else check_delay-- @@ -227,7 +226,7 @@ if(health <= 0) spawn(0) explosion(get_turf(src.loc), 0, 0, 1, 0, 0, 0) - del(src) + qdel(src) update_icon() return diff --git a/code/modules/shieldgen/energy_field.dm b/code/modules/shieldgen/energy_field.dm index 7558c19ad6..074d3abbfa 100644 --- a/code/modules/shieldgen/energy_field.dm +++ b/code/modules/shieldgen/energy_field.dm @@ -17,7 +17,7 @@ ..() update_nearby_tiles() -/obj/effect/energy_field/Del() +/obj/effect/energy_field/Destroy() update_nearby_tiles() ..() diff --git a/code/modules/shieldgen/sheldwallgen.dm b/code/modules/shieldgen/sheldwallgen.dm index 95b3276bd3..7ca422bed4 100644 --- a/code/modules/shieldgen/sheldwallgen.dm +++ b/code/modules/shieldgen/sheldwallgen.dm @@ -6,7 +6,7 @@ icon_state = "Shield_Gen" anchored = 0 density = 1 - req_access = list(access_teleporter) + req_access = list(access_engine_equip) var/active = 0 var/power = 0 var/state = 0 @@ -199,14 +199,14 @@ T2 = T if(locate(/obj/machinery/shieldwall) in T) F = (locate(/obj/machinery/shieldwall) in T) - del(F) + qdel(F) if(locate(/obj/machinery/shieldwallgen) in T) G = (locate(/obj/machinery/shieldwallgen) in T) if(!G.active) break -/obj/machinery/shieldwallgen/Del() +/obj/machinery/shieldwallgen/Destroy() src.cleanup(1) src.cleanup(2) src.cleanup(4) @@ -228,7 +228,7 @@ anchored = 1 density = 1 unacidable = 1 - luminosity = 3 + light_range = 3 var/needs_power = 0 var/active = 1 // var/power = 10 @@ -252,9 +252,9 @@ else B.storedpower -= generate_power_usage else - del(src) //need at least two generator posts + qdel(src) //need at least two generator posts -/obj/machinery/shieldwall/Del() +/obj/machinery/shieldwall/Destroy() update_nearby_tiles() ..() @@ -265,11 +265,11 @@ /obj/machinery/shieldwall/process() if(needs_power) if(isnull(gen_primary)||isnull(gen_secondary)) - del(src) + qdel(src) return if(!(gen_primary.active)||!(gen_secondary.active)) - del(src) + qdel(src) return if(prob(50)) diff --git a/code/modules/shieldgen/shield_gen.dm b/code/modules/shieldgen/shield_gen.dm index 7483dd02fb..9f89ede039 100644 --- a/code/modules/shieldgen/shield_gen.dm +++ b/code/modules/shieldgen/shield_gen.dm @@ -39,6 +39,12 @@ field = new/list() ..() +/obj/machinery/shield_gen/Destroy() + for(var/obj/effect/energy_field/D in field) + field.Remove(D) + D.loc = null + ..() + /obj/machinery/shield_gen/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/card/id)) var/obj/item/weapon/card/id/C = W @@ -208,7 +214,7 @@ for(var/turf/O in covered_turfs) var/obj/effect/energy_field/E = new(O) field.Add(E) - del covered_turfs + qdel(covered_turfs) for(var/mob/M in view(5,src)) M << "\icon[src] You hear heavy droning start up." diff --git a/code/modules/shuttles/shuttle.dm b/code/modules/shuttles/shuttle.dm index b3478322f7..03942ee5f0 100644 --- a/code/modules/shuttles/shuttle.dm +++ b/code/modules/shuttles/shuttle.dm @@ -105,7 +105,7 @@ for(var/atom/movable/AM as mob|obj in T) AM.Move(D) if(istype(T, /turf/simulated)) - del(T) + qdel(T) for(var/mob/living/carbon/bug in destination) bug.gib() diff --git a/code/modules/spells/aoe_turf/charge.dm b/code/modules/spells/aoe_turf/charge.dm index eb8fb76de2..6e7f5b0050 100644 --- a/code/modules/spells/aoe_turf/charge.dm +++ b/code/modules/spells/aoe_turf/charge.dm @@ -48,7 +48,7 @@ var/obj/item/weapon/spellbook/oneuse/I = target if(prob(50)) I.visible_message("[I] catches fire!") - del(I) + qdel(I) else I.used = 0 charged_item = I diff --git a/code/modules/spells/aoe_turf/conjure/conjure.dm b/code/modules/spells/aoe_turf/conjure/conjure.dm index 98377948fa..6dff0fdb65 100644 --- a/code/modules/spells/aoe_turf/conjure/conjure.dm +++ b/code/modules/spells/aoe_turf/conjure/conjure.dm @@ -71,4 +71,4 @@ How they spawn stuff is decided by behaviour vars, which are explained below return /spell/aoe_turf/conjure/proc/conjure_animation(var/atom/movable/overlay/animation, var/turf/target) - del(animation) \ No newline at end of file + qdel(animation) \ No newline at end of file diff --git a/code/modules/spells/aoe_turf/conjure/construct.dm b/code/modules/spells/aoe_turf/conjure/construct.dm index fb04db349b..e33d1f2b3c 100644 --- a/code/modules/spells/aoe_turf/conjure/construct.dm +++ b/code/modules/spells/aoe_turf/conjure/construct.dm @@ -38,7 +38,7 @@ animation.icon_state = "cultfloor" flick("cultfloor",animation) spawn(10) - del(animation) + qdel(animation) /spell/aoe_turf/conjure/wall name = "Lesser Construction" @@ -57,7 +57,7 @@ animation.icon_state = "cultwall" flick("cultwall",animation) spawn(10) - del(animation) + qdel(animation) /spell/aoe_turf/conjure/wall/reinforced name = "Greater Construction" @@ -130,8 +130,8 @@ name = "Juggerwall" icon = 'icons/effects/effects.dmi' icon_state = "m_shield_cult" - l_color = "#B40000" - luminosity = 2 + light_color = "#B40000" + light_range = 2 /obj/effect/forcefield/cult/cultify() return diff --git a/code/modules/spells/aoe_turf/summons.dm b/code/modules/spells/aoe_turf/summons.dm index f9f1242bc9..996b583585 100644 --- a/code/modules/spells/aoe_turf/summons.dm +++ b/code/modules/spells/aoe_turf/summons.dm @@ -2,7 +2,7 @@ name = "Dispense Wizard Justice" desc = "This spell dispenses wizard justice." - summon_type = list(/obj/machinery/bot/secbot/ed209) + summon_type = list(/mob/living/bot/secbot/ed209) summon_amt = 10 range = 3 newVars = list("emagged" = 1,"name" = "Wizard's Justicebot") diff --git a/code/modules/spells/spell_code.dm b/code/modules/spells/spell_code.dm index 0a3078507a..0847146c9a 100644 --- a/code/modules/spells/spell_code.dm +++ b/code/modules/spells/spell_code.dm @@ -153,7 +153,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now spell.anchored = 1 spell.density = 0 spawn(overlay_lifespan) - del(spell) + qdel(spell) return valid_targets /spell/proc/after_cast(list/targets) diff --git a/code/modules/spells/targeted/ethereal_jaunt.dm b/code/modules/spells/targeted/ethereal_jaunt.dm index 2a0e52cc13..12dfd55caa 100644 --- a/code/modules/spells/targeted/ethereal_jaunt.dm +++ b/code/modules/spells/targeted/ethereal_jaunt.dm @@ -52,8 +52,8 @@ break target.canmove = 1 target.client.eye = target - del(animation) - del(holder) + qdel(animation) + qdel(holder) /spell/targeted/ethereal_jaunt/proc/jaunt_disappear(var/atom/movable/overlay/animation, var/mob/living/target) animation.icon_state = "liquify" @@ -80,7 +80,7 @@ // Eject contents if deleted somehow for(var/atom/movable/AM in src) AM.loc = get_turf(src) - ..() + return ..() /obj/effect/dummy/spell_jaunt/relaymove(var/mob/user, direction) if (!src.canmove || reappearing) return diff --git a/code/modules/spells/targeted/harvest.dm b/code/modules/spells/targeted/harvest.dm index 844f223744..6903efbfd9 100644 --- a/code/modules/spells/targeted/harvest.dm +++ b/code/modules/spells/targeted/harvest.dm @@ -21,7 +21,7 @@ ..() var/destination = null - for(var/obj/machinery/singularity/narsie/large/N in narsie_list) + for(var/obj/singularity/narsie/large/N in narsie_list) destination = N.loc break if(destination) diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index 587b5d9342..bf5d6957a6 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -37,7 +37,7 @@ icon_state = "darkmatter" density = 1 anchored = 0 - luminosity = 4 + light_range = 4 var/gasefficency = 0.25 @@ -47,13 +47,14 @@ var/damage_archived = 0 var/safe_alert = "Crystaline hyperstructure returning to safe operating levels." var/safe_warned = 0 + var/public_alert = 0 //Stick to Engineering frequency except for big warnings when integrity bad var/warning_point = 100 var/warning_alert = "Danger! Crystal hyperstructure instability!" var/emergency_point = 700 var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT." var/explosion_point = 1000 - l_color = "#8A8A00" + light_color = "#8A8A00" var/warning_color = "#B8B800" var/emergency_color = "#D9D900" @@ -88,11 +89,11 @@ /obj/machinery/power/supermatter/New() . = ..() - radio = new (src) + radio = new /obj/item/device/radio{channels=list("Engineering")}(src) -/obj/machinery/power/supermatter/Del() - del radio +/obj/machinery/power/supermatter/Destroy() + qdel(radio) . = ..() /obj/machinery/power/supermatter/proc/explode() @@ -111,22 +112,20 @@ mob.apply_effect(rads, IRRADIATE) spawn(pull_time) explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1) - del src + qdel(src) return //Changes color and luminosity of the light to these values if they were not already set /obj/machinery/power/supermatter/proc/shift_light(var/lum, var/clr) - if(l_color != clr) - l_color = clr - if(luminosity != lum) - SetLuminosity(lum) + if(lum != light_range || clr != light_color) + set_light(lum, l_color = clr) /obj/machinery/power/supermatter/proc/announce_warning() var/integrity = damage / explosion_point integrity = round(100 - integrity * 100) integrity = integrity < 0 ? 0 : integrity var/alert_msg = " Integrity at [integrity]%" - + if(damage > emergency_point) alert_msg = emergency_alert + alert_msg lastwarning = world.timeofday - WARNING_DELAY * 4 @@ -141,7 +140,15 @@ else alert_msg = null if(alert_msg) - radio.autosay(alert_msg, "Supermatter Monitor") + radio.autosay(alert_msg, "Supermatter Monitor", "Engineering") + //Public alerts + if((damage > emergency_point) && !public_alert) + radio.autosay("WARNING: SUPERMATTER CRYSTAL DELAMINATION IMMINENT!", "Supermatter Monitor") + public_alert = 1 + else if(safe_warned && public_alert) + radio.autosay(alert_msg, "Supermatter Monitor") + public_alert = 0 + /obj/machinery/power/supermatter/process() @@ -165,7 +172,7 @@ if(!istype(L, /turf/space) && (world.timeofday - lastwarning) >= WARNING_DELAY * 10) announce_warning() else - shift_light(4,initial(l_color)) + shift_light(4,initial(light_color)) if(grav_pulling) supermatter_pull() @@ -311,7 +318,7 @@ user.dust() power += 200 else - del user + qdel(user) power += 200 diff --git a/code/modules/surgery/robolimbs.dm b/code/modules/surgery/robolimbs.dm index 578833e418..d8214837bf 100644 --- a/code/modules/surgery/robolimbs.dm +++ b/code/modules/surgery/robolimbs.dm @@ -54,7 +54,7 @@ target.updatehealth() target.UpdateDamageIcon() - del(tool) + qdel(tool) fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, damaging [target]'s flesh!", \ diff --git a/code/modules/vehicles/cargo_train.dm b/code/modules/vehicles/cargo_train.dm index 968a09c287..b539dde039 100644 --- a/code/modules/vehicles/cargo_train.dm +++ b/code/modules/vehicles/cargo_train.dm @@ -306,7 +306,7 @@ var/datum/vehicle_dummy_load/dummy_load = load load = dummy_load.actual_load dummy_load.actual_load = null - del(dummy_load) + qdel(dummy_load) overlays.Cut() ..() diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index c39c8ec047..9407dc937a 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -11,7 +11,7 @@ density = 1 anchored = 1 animate_movement=1 - luminosity = 3 + light_range = 3 can_buckle = 1 buckle_movable = 1 @@ -149,7 +149,7 @@ /obj/vehicle/emp_act(severity) var/was_on = on stat |= EMPED - var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( src.loc ) + var/obj/effect/overlay/pulse2 = PoolOrNew(new/obj/effect/overlay, src.loc) pulse2.icon = 'icons/effects/effects.dmi' pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" @@ -157,7 +157,7 @@ pulse2.set_dir(pick(cardinal)) spawn(10) - pulse2.delete() + qdel(pulse2) if(on) turn_off() spawn(severity*300) @@ -181,13 +181,13 @@ if(powered && cell.charge < charge_use) return 0 on = 1 - luminosity = initial(luminosity) + set_light(initial(light_range)) update_icon() return 1 /obj/vehicle/proc/turn_off() on = 0 - luminosity = 0 + set_light(0) update_icon() /obj/vehicle/proc/Emag(mob/user as mob) @@ -201,8 +201,8 @@ src.visible_message("\red [src] blows apart!", 1) var/turf/Tsec = get_turf(src) - new /obj/item/stack/rods(Tsec) - new /obj/item/stack/rods(Tsec) + PoolOrNew(/obj/item/stack/rods, Tsec) + PoolOrNew(/obj/item/stack/rods, Tsec) new /obj/item/stack/cable_coil/cut(Tsec) if(cell) @@ -220,7 +220,7 @@ new /obj/effect/gibspawner/robot(Tsec) new /obj/effect/decal/cleanable/blood/oil(src.loc) - del(src) + qdel(src) /obj/vehicle/proc/healthcheck() if(health <= 0) @@ -367,4 +367,4 @@ if(prob(10)) new /obj/effect/decal/cleanable/blood/oil(src.loc) spawn(1) healthcheck() - return 1 \ No newline at end of file + return 1 diff --git a/code/modules/virus2/biohazard destroyer.dm b/code/modules/virus2/biohazard destroyer.dm index abd1803de8..c6281e1680 100644 --- a/code/modules/virus2/biohazard destroyer.dm +++ b/code/modules/virus2/biohazard destroyer.dm @@ -10,7 +10,7 @@ for(var/path in accepts) if(I.type in typesof(path)) user.drop_item() - del(I) + qdel(I) overlays += image('icons/obj/pipes/disposal.dmi', "dispover-handle") return user.drop_item() diff --git a/code/modules/virus2/items_devices.dm b/code/modules/virus2/items_devices.dm index 741fdb099d..7508818a6d 100644 --- a/code/modules/virus2/items_devices.dm +++ b/code/modules/virus2/items_devices.dm @@ -64,7 +64,7 @@ for(var/mob/living/carbon/target in view(1, get_turf(src))) if(airborne_can_reach(get_turf(src), get_turf(target))) infect_virus2(target, src.virus2) - del src + qdel(src) /obj/item/weapon/virusdish/examine(mob/user) ..() @@ -91,7 +91,7 @@ if(prob(50)) user << "\The [src] shatters!" - del src + qdel(src) ///////////////GNA DISK/////////////// diff --git a/code/setup.dm b/code/setup.dm index 38836d54d5..654d9c8b70 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -1,5 +1,10 @@ #define DEBUG +#define GAME_STATE_PREGAME 1 +#define GAME_STATE_SETTING_UP 2 +#define GAME_STATE_PLAYING 3 +#define GAME_STATE_FINISHED 4 + // Math constants. #define M_E 2.71828183 #define M_PI 3.14159265 @@ -192,6 +197,7 @@ #define NOBLOODY 512 // Used for items if they don't want to get a blood overlay. #define NODELAY 8192 // 1 second attack-by delay skipped (Can be used once every 0.2s). Most objects have a 1s attack-by delay, which doesn't require a flag. +//Use these flags to indicate if an item obscures the specified slots from view, whereas body_parts_covered seems to be used to indicate what body parts the item protects. #define GLASSESCOVERSEYES 256 #define MASKCOVERSEYES 256 // Get rid of some of the other retardation in these flags. #define HEADCOVERSEYES 256 // Feel free to reallocate these numbers for other purposes. @@ -255,10 +261,12 @@ #define slot_legs 21 #define slot_tie 22 -// Mob sprite sheets. These need to be strings as numbers -// cannot be used as associative list keys. -#define icon_l_hand "slot_l_hand" -#define icon_r_hand "slot_r_hand" +// Inventory slot strings. +// since numbers cannot be used as associative list keys. +#define slot_back_str "back" +#define slot_l_hand_str "slot_l_hand" +#define slot_r_hand_str "slot_r_hand" +#define slot_w_uniform_str "w_uniform" // Bitflags for clothing parts. #define HEAD 1 @@ -917,3 +925,34 @@ var/list/be_special_flags = list( #define STAGE_FOUR 7 #define STAGE_FIVE 9 #define STAGE_SUPER 11 + +// Camera networks +#define NETWORK_CRESCENT "Crescent" +#define NETWORK_CIVILIAN_EAST "Civilian East" +#define NETWORK_CIVILIAN_WEST "Civilian West" +#define NETWORK_COMMAND "Command" +#define NETWORK_ENGINE "Engine" +#define NETWORK_ENGINEERING "Engineering" +#define NETWORK_ENGINEERING_OUTPOST "Engineering Outpost" +#define NETWORK_ERT "ERT" +#define NETWORK_EXODUS "Exodus" +#define NETWORK_MEDICAL "Medical" +#define NETWORK_MINE "MINE" +#define NETWORK_RESEARCH "Research" +#define NETWORK_RESEARCH_OUTPOST "Research Outpost" +#define NETWORK_PRISON "Prison" +#define NETWORK_SECURITY "Security" +#define NETWORK_TELECOM "Tcomsat" +#define NETWORK_THUNDER "thunder" + +// Languages +#define LANGUAGE_SOL_COMMON "Sol Common" +#define LANGUAGE_UNATHI "Sinta'unathi" +#define LANGUAGE_SIIK_MAAS "Siik'maas" +#define LANGUAGE_SIIK_TAJR "Siik'tajr" +#define LANGUAGE_SKRELLIAN "Skrellian" +#define LANGUAGE_ROOTSPEAK "Rootspeak" +#define LANGUAGE_TRADEBAND "Tradeband" +#define LANGUAGE_GUTTER "Gutter" + +#define CLAMP01(x) max(0, min(1, x)) diff --git a/code/world.dm b/code/world.dm index 01c6b0d1c5..58823fec88 100644 --- a/code/world.dm +++ b/code/world.dm @@ -8,7 +8,7 @@ var/global/datum/global_init/init = new () makeDatumRefLists() load_configuration() - del(src) + qdel(src) /world diff --git a/config/example/config.txt b/config/example/config.txt index a0c999bcf4..a8dcac8e27 100644 --- a/config/example/config.txt +++ b/config/example/config.txt @@ -329,9 +329,14 @@ STARLIGHT 0 ## Example races include: Human, Tajara, Skrell, Unathi # ERT_SPECIES Human;Skrell;Unathi -## Defines how Law Zero is phrased. Primarily in the Malfunction gamemode. +## Defines how Law Zero is phrased. Primarily used in the Malfunction gamemode. # LAW_ZERO ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010 -## Enable asteroid tunnel/cave generation. Will behave strangely if turned off with a map that expects it on. + +## Enable asteroid tunnel/cave generation. Will behave strangely if turned off with a map that expects it on. # GENERATE_ASTEROID + + +## Uncomment to have the changelog file automatically open when a user connects and hasn't seen the latest changelog +#AGGRESSIVE_CHANGELOG diff --git a/html/80x15.png b/html/80x15.png deleted file mode 100644 index ed028fed9d..0000000000 Binary files a/html/80x15.png and /dev/null differ diff --git a/html/AddToChangelog.exe b/html/AddToChangelog.exe deleted file mode 100644 index 3625bd27cc..0000000000 Binary files a/html/AddToChangelog.exe and /dev/null differ diff --git a/html/admin_pm.html b/html/admin_pm.html deleted file mode 100644 index 6993b21502..0000000000 --- a/html/admin_pm.html +++ /dev/null @@ -1,53 +0,0 @@ - - Shittiest Player Ever - PM - - -
    - - Badmin: Hey why the fuck are you killing that dude???

    - Shittiest Player Ever: he tok ym baten n id and i ahd to use the lasre on his *ss

    - Badmin: wow good fucking job, you are the best player ever!!!!!!

    - Badmin: where the fuck did you learn english?

    - Shittiest Player Ever: he tryed to k;ikll me

    - Badmin: you are shit!!!!! -
    - -
    -
    - - - -
    - - \ No newline at end of file diff --git a/html/changelog.css b/html/changelog.css index 1d2b6a6445..9d43ecc076 100644 --- a/html/changelog.css +++ b/html/changelog.css @@ -1,36 +1,36 @@ -.top{font-family:Tahoma,sans-serif;font-size:12px;} -h2{font-family:Tahoma,sans-serif;} -a img {border:none;} -.bgimages16 li { - padding:2px 10px 2px 30px; - background-position:6px center; - background-repeat:no-repeat; - border:1px solid #ddd; - border-left:4px solid #999; - margin-bottom:2px; -} -.bugfix {background-image:url(bug-minus.png)} -.wip {background-image:url(hard-hat-exclamation.png)} -.tweak {background-image:url(wrench-screwdriver.png)} -.soundadd {background-image:url(music-plus.png)} -.sounddel {background-image:url(music-minus.png)} -.rscdel {background-image:url(cross-circle.png)} -.rscadd {background-image:url(tick-circle.png)} -.imageadd {background-image:url(image-plus.png)} -.imagedel {background-image:url(image-minus.png)} -.spellcheck {background-image:url(spell-check.png)} -.experiment {background-image:url(burn-exclamation.png)} -.tgs {background-image:url(tg-notif.png)} -.sansserif {font-family:Tahoma,sans-serif;font-size:12px;} -.commit {margin-bottom:20px;font-size:100%;font-weight:normal;} -.changes {list-style:none;margin:5px 0;padding:0 0 0 25px;font-size:0.8em;} -.date {margin:10px 0;color:blue;border-bottom:2px solid #00f;width:60%;padding:2px 0;font-size:1em;font-weight:bold;} -.author {padding-left:10px;margin:0;font-weight:bold;font-size:0.9em;} -.drop {cursor:pointer;border:1px solid #999;display:inline;font-size:0.9em;padding:1px 20px 1px 5px;line-height:16px;} -.hidden {display:none;} -.indrop {margin:2px 0 0 0;clear:both;background:#fff;border:1px solid #ddd;padding:5px 10px;} -.indrop p {margin:0;font-size:0.8em;line-height:16px;margin:1px 0;} -.indrop img {margin-right:5px;vertical-align:middle;} -.closed {background:url(chevron-expand.png) right center no-repeat;} -.open {background:url(chevron.png) right center no-repeat;} +.top{font-family:Tahoma,sans-serif;font-size:12px;} +h2{font-family:Tahoma,sans-serif;} +a img {border:none;} +.bgimages16 li { + padding:2px 10px 2px 30px; + background-position:6px center; + background-repeat:no-repeat; + border:1px solid #ddd; + border-left:4px solid #999; + margin-bottom:2px; +} +.bugfix {background-image:url(bug-minus.png)} +.wip {background-image:url(hard-hat-exclamation.png)} +.tweak {background-image:url(wrench-screwdriver.png)} +.soundadd {background-image:url(music-plus.png)} +.sounddel {background-image:url(music-minus.png)} +.rscdel {background-image:url(cross-circle.png)} +.rscadd {background-image:url(tick-circle.png)} +.imageadd {background-image:url(image-plus.png)} +.imagedel {background-image:url(image-minus.png)} +.spellcheck {background-image:url(spell-check.png)} +.experiment {background-image:url(burn-exclamation.png)} +.maptweak {background-image:url(map-pencil.png)} +.sansserif {font-family:Tahoma,sans-serif;font-size:12px;} +.commit {margin-bottom:20px;font-size:100%;font-weight:normal;} +.changes {list-style:none;margin:5px 0;padding:0 0 0 25px;font-size:0.8em;} +.date {margin:10px 0;color:blue;border-bottom:2px solid #00f;width:60%;padding:2px 0;font-size:1em;font-weight:bold;} +.author {padding-left:10px;margin:0;font-weight:bold;font-size:0.9em;} +.drop {cursor:pointer;border:1px solid #999;display:inline;font-size:0.9em;padding:1px 20px 1px 5px;line-height:16px;} +.hidden {display:none;} +.indrop {margin:2px 0 0 0;clear:both;background:#fff;border:1px solid #ddd;padding:5px 10px;} +.indrop p {margin:0;font-size:0.8em;line-height:16px;margin:1px 0;} +.indrop img {margin-right:5px;vertical-align:middle;} +.closed {background:url(chevron-expand.png) right center no-repeat;} +.open {background:url(chevron.png) right center no-repeat;} .lic {font-size:9px;} \ No newline at end of file diff --git a/html/changelog.html b/html/changelog.html index 22483bd709..4ca2d83a96 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -3,6 +3,7 @@ Baystation 12 Changelog + -
    Space Station 13
    +

    - Code licensed under GPLv3. Content licensed under CC BY-SA 3.0.

    + Code licensed under AGPLv3. Content licensed under CC BY-SA 3.0.

    + Visit our IRC channel: #bs12 on irc.sorcery.net
    +
    Baystation 12 Credit List
    + Current Project Maintainers: -Click Here-
    + Currently Active GitHub contributor list: -Click Here-
    Code: Abi79, Aryn, Cael_Aislinn, Ccomp5950, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, JoeyJo0, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, PsiOmegaDelta, SkyMarshal, Snapshot, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
    Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, JoeyJo0, Miniature, Searif, Xenone, faux
    Sounds: Aryn
    - Thanks To: /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot. + Main Testers: Anyone who has submitted a bug to the issue tracker
    + Thanks to: /tg/ station, /vg/station, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
    Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.
    +
    Have a bug to report?
    Visit our Issue Tracker.
    - + +
    +

    11 May 2015

    +

    Mloc updated:

    +
      +
    • Rewritten lighting system.
    • +
    • Better coloured lights.
    • +
    • Animated transitions.
    • +
    +

    PsiOmegaDelta updated:

    +
      +
    • As an observer, using antagHUD should now always restrict you from respawning without admin intervention.
    • +
    +

    Techhead updated:

    +
      +
    • Voidsuits can have tanks inserted into the storage slot.
    • +
    • Voidsuits display helpful information on their contents on examine.
    • +
    • Magboots can be equipped over other shoes. Except other magboots.
    • +
    - +

    10 May 2015

    +

    GinjaNinja32 updated:

    +
      +
    • Acting jobs on the manifest will now sort with their non-acting counterparts. All assignments beginning with the word 'acting', 'temporary', or 'interim' will do this.
    • +
    +

    Yoshax updated:

    +
      +
    • Removes sleepy chems from being cloned, adds a consistent period of 30 tick sleep.
    • +
    - +

    09 May 2015

    +

    Yoshax updated:

    +
      +
    • Maps in the top mounted 9mm practice rounds, .45 practice rounds, and practice shotgun shells into the armory.
    • +
    - +

    07 May 2015

    +

    HarpyEagle updated:

    +
      +
    • Breaking out of lockers now has sound and animation.
    • +
    +

    PsiOmegaDelta updated:

    +
      +
    • The cloning computer can again successfully locate nearby cloning vats and DNA scanners at round start.
    • +
    • Security equipment now treats individuals with CentCom ids with the greatest respect.
    • +
    • Adds stretches of power cable around the construction outpost, ensuring one does not have to climb over machines to being laying cables.
    • +
    +

    RavingManiac updated:

    +
      +
    • Muzzle-flash lighting effect for guns
    • +
    • Energy guns now display shots remaining on examine
    • +
    -
    -

    7 April 2015

    -

    RavingManiac updated:

    -
      -
    • You can now pay vending machines and EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash also brings up the menu now instead of attacking the vending machine.
    • -
    -
    +

    06 May 2015

    +

    PsiOmegaDelta updated:

    +
      +
    • Examining a pen or crayon now lists the available special commands in the examine tab.
    • +
    +

    05 May 2015

    +

    PsiOmegaDelta updated:

    +
      +
    • Grilles no longer return too many rods when destroyed (using means other than wirecutters).
    • +
    +

    RavingManiac updated:

    +
      +
    • Intent menu now appears while zooming with a sniper rifle.
    • +
    -
    -

    24 February 2015

    -

    Zuhayr updated:

    -
      -
    • Major changes to the kitchen and hydroponics mechanics. Review the detailed changelog here,
    • -
    -
    +

    02 May 2015

    +

    HarpyEagle updated:

    +
      +
    • Neck-grabbing someone now stuns them properly.
    • +
    +

    PsiOmegaDelta updated:

    +
      +
    • The spider infestation event now makes an announcement much sooner.
    • +
    • Admins can now toggle OOC/LOOC separately.
    • +
    • Mice are now numbered to aid admins.
    • +
    +

    Yoshax updated:

    +
      +
    • Adds an option and verb to the AI to send emergency messages to Central, functions same as comms console option.
    • +
    • Changes comms console to only have one level of ID require, meaning all heads of staff have what was captain access, allowing them to change alert, send emergency messages and make announcements.
    • +
    • Adds an emergency bluespace relay machine which is mapped into teletcomms, this machine takes emergency messages and sends them to central, if one does not exist on any Z, you cannot send any emergency messages.
    • +
    • Adds an emergency bluespace relay assembly kit orderable from cargo for when the ones on telecomms are destroyed. Assembly is required.
    • +
    • Adds the emergency bluespace relay circuitboard to be researchable and printable in R&D, with sufficient tech levels.
    • +
    +

    30 April 2015

    +

    Yoshax updated:

    +
      +
    • Adds more items to custom loadout, including a number of dressy suits and some other things.
    • +
    -
    -

    18 February 2015

    -

    PsiOmegaDelta updated:

    -
      -
    • Synths now have timestamped radio and chat messages.
    • -
    • New and updated uplink items.
    • -
    • Multiple AIs can now share the same holopad.
    • -
    • The AI now has built-in consoles, accessible from the subsystem tab.
    • -
    -
    +

    29 April 2015

    +

    Daranz updated:

    +
      +
    • Paper bundles can now have papers inserted at arbitrary points. This can be done by clicking the previous/next page links with a sheet of paper in hand.
    • +
    +

    HarpyEagle updated:

    +
      +
    • Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW, and double barreled shotgun. The firing modes work the same way as the egun; click on the weapon with it in your active hand to cycle between modes. Unloading these weapons now requires that you click on them with an empty hand.
    • +
    +

    PsiOmegaDelta updated:

    +
      +
    • Portable atmospheric pumps and scrubbers now use NanoUI.
    • +
    • Two new events which will cause damage to APCs or cameras when triggered.
    • +
    +

    28 April 2015

    +

    Jarcolr updated:

    +
      +
    • Added 9 new bar sign designs/sprites.
    • +
    +

    Kelenius updated:

    +
      +
    • Good news to the roboticists! The long waited firmware update for the bots has arrived. You can expect the following changes:
    • +
    • Medbots have improved the disease detection algorithms.
    • +
    • Floorbot firmware has been bugtested. In particular, they will no longer get stuck near the windows, hopelessly trying to fix the floor under the glass.
    • +
    • Floorbots have also received an internal low-power metal synthesizer. They will use it to make their own tiles. Slowly.
    • +
    • Following the complains from humanitarian organizations regarding securitron brutality, stength of their stunners has been toned down. They will also politely demand that you get on the floor before arresting you. Except for the taser-mounted guys, they will still tase you down.
    • +
    • Other minor fixes.
    • +
    • The lasertag bots are now forbidden to build and use following the incident #1526672. Please don't let it happen again.
    • +
    • The farmbot design has been finished! Made from a watertank, robot arm, plant analyzer, bucket, minihoe and a proximity sensor, these small (not really) bots will be a useful companion to any gardener and/or xenobotanist.
    • +
    • Spider learning alert: they have learned to recognize the bots and will mercilessly attack them.
    • +
    • An experimental CPU upgrade would theoretically allow any of the bots to function with the same intelligence capacity as the maintenance drones. We still have no idea what causes it to boot up. Science!
    • +
    • INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and anyone who otherwise uses our equipment. Following the NT update of bot firmware, we have updated the cryptographic sequencer's hacking routines as well. The medbots you emag will not poison you anymore, the clanbots won't clean after themselves immediately, and floorbots... wear a space suit. Oh, and it works on the new farmbots, too.
    • +
    +

    PsiOmegaDelta updated:

    +
      +
    • Beware. Airlocks can now crush more things than just mobs.
    • +
    • AIs now have a personal atmospherics control subsystem.
    • +
    • Some borg modules now have additional subsystems.
    • +
    • Improves borg module handling.
    • +
    • Secure airlocks now buzz when access is denied.
    • +
    • The mental health office door now requires psychiatrist access, and the related button now opens/closes the door instead of bolting.
    • +
    • Restores an old soundtrack 'Thunderdome.ogg'.
    • +
    • Some holodeck programs now have custom ambience tracks.
    • +
    +

    RavingManiac updated:

    +
      +
    • The phoron research lab has been renovated to include a heat-exchange system, a gas mixer/filter and a waste gas disposal pump.
    • +
    • Candles now burn for about 30 mintutes.
    • +
    +

    Yoshax updated:

    +
      +
    • Adds items to the orderable antag surgical kit so its actually useful for surgery.
    • +
    • Adjusts custom loadout costs to be more standardised and balances. Purely cosmetic items, shoes, hats, and all things that do not provide a straight advtange (sterile mask, or pAI, protection from viruses and possible door hacking or records access, respectively), each cost 1 point, items that provide an advantage like those just mentioned, or provide armor or storage cost 2 points.
    • +
    • Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm top mounted for the Saber, and for the Bulldog.
    • +
    • Adds the .45 and 9mm practice rounds to the armory.
    • +
    • Adds all the practice rounds to the autolathe.
    • +
    • Adds r_walls to the back of the firing range, leaves the sides normal.
    • +
    • Fixes HoS' office door to not be CMO locked.
    • +
    +

    24 April 2015

    +

    Dennok updated:

    +
      +
    • Fixes overmap ship speed calculations.
    • +
    • Adds overmap ship rotation.
    • +
    • Added a floorlayer.
    • +
    -
    -

    16 February 2015

    -

    RavingManiac updated:

    -
      -
    • Say hello to the new Thermoelectric Supermatter Engine. Read the operating manual to get started.
    • -
    -
    +

    23 April 2015

    +

    Dennok updated:

    +
      +
    • Added an automatic pipelayer.
    • +
    • Added an automatic cablelayer.
    • +
    +

    PsiOmegaDelta updated:

    +
      +
    • Shower curtains no longer lose their default color upon being washed.
    • +
    • Emergency shutters can again be examined, and from the proper distance.
    • +
    • The virus event will now only infect mobs on the station, currently controlled by player that has been active in the last 5 minutes.
    • +
    • Laptops now use the proper proc for checking camera status.
    • +
    • Makes it possible to eject PDA cartridges using a verb.
    • +
    • Makes it possible to shake tables with one's bare hands to stop climbers.
    • +
    • Added a mass driver door in disposals to prevent trash from floating out into space before proper ejection.
    • +
    • Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface but allows quicker access to the various rig modules.
    • +
    • Silicons with the medical augmentation sensors enabled now also see alive/dead status if sensors are set accordingly.
    • +
    • Emergency shutters opened by silicons are now treated as having been forced open by a crowbar.
    • +
    • An active AI chassis can now be pushed, just as an empty chassis can be.
    • +
    • The AI can now use the crew monitor console to track crew members with full sensors enabled.
    • +
    • The AI now has a shortcut to track people holding up messages to cameras.
    • +
    • The AI now has a shortcut to track people sending PDA messages.
    • +
    • Multiple AIs can now share the same holopad.
    • +
    • Admin ghosts can now transfer other ghosts into mobs by drag-clicking.
    • +
    • Ghosts can now toggle seeing darkness and other ghosts separately.
    • +
    • Moving while dead now auto-ghosts you.
    • +
    • Two new random events: Space dust and gravitation failure.
    • +
    • Upgraded wizard spell interface and new spells.
    • +
    • More uplink items.
    • +
    • Uplink items now have rudimentary descriptions.
    • +
    +

    Yoshax updated:

    +
      +
    • Adjusts fruits and other stuff to have a minmum of 10 units of juice and stuff.
    • +
    +

    18 April 2015

    +

    PsiOmegaDelta updated:

    +
      +
    • Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.
    • +
    -
    -

    12 February 2015

    -

    Daranz updated:

    -
      -
    • Vending machines now use NanoUI and accept cash. The vendor account can now be suspended to disable all sales in all machines on station.
    • -
    -
    +

    07 April 2015

    +

    RavingManiac updated:

    +
      +
    • You can now pay vending machines and EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash also brings up the menu now instead of attacking the vending machine.
    • +
    -
    -

    4 February 2015

    -

    RavingManiac updated:

    -
      -
    • Holodeck is now bigger and better, with toggleable gravity and a new courtroom setting
    • -

      TwistedAkai updated:

      -
        -
      • Purple Combs should now be visible and have their proper icon
      • -
      -
    +

    24 February 2015

    +

    Zuhayr updated:

    +
      +
    • Major changes to the kitchen and hydroponics mechanics. Review the detailed changelog here,
    • +
    +

    18 February 2015

    +

    PsiOmegaDelta updated:

    +
      +
    • Synths now have timestamped radio and chat messages.
    • +
    • New and updated uplink items.
    • +
    • Multiple AIs can now share the same holopad.
    • +
    • The AI now has built-in consoles, accessible from the subsystem tab.
    • +
    -
    -

    1 September 2014

    -

    9 January 2015

    -

    Zuhayr updated:

    -
      -
    • Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.
    • -
    • Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to face current dir.
    • -
    -
    +

    16 February 2015

    +

    RavingManiac updated:

    +
      +
    • Say hello to the new Thermoelectric Supermatter Engine. Read the operating manual to get started.
    • +
    +

    12 February 2015

    +

    Daranz updated:

    +
      +
    • Vending machines now use NanoUI and accept cash. The vendor account can now be suspended to disable all sales in all machines on station.
    • +
    -
    -

    22 November 2014

    -

    Zuhayr updated:

    -
      -
    • Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.
    • -
    • Replaced existing hardsuits with 'voidsuits', functionally identical.
    • -
    • Removed the mounted device and helmet/boot procs from voidsuits.
    • -
    • Refactored a shit-ton of ninja code into the new rig class.
    • -
    • This is more than likely going to take a lot of balancing to get into a good place.
    • -
    -
    +

    04 February 2015

    +

    RavingManiac updated:

    +
      +
    • Holodeck is now bigger and better, with toggleable gravity and a new courtroom setting
    • +
    +

    TwistedAkai updated:

    +
      +
    • Purple Combs should now be visible and have their proper icon
    • +
    +

    09 January 2015

    +

    Zuhayr updated:

    +
      +
    • Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.
    • +
    • Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to face current dir.
    • +
    -
    -

    8 november 2014

    -

    PsiOmegaDelta updated:

    -
      -
    • Service personnel now have their own frequency to communicate over. Use "say :v".
    • -
    • The AI can now has proper quick access to its private channel. Use "say :o".
    • -
    • Newscasters supports photo captions. Simply pen one on the attached photo.
    • -
    • Once made visible by a cultist ghosts can toggle visiblity at will.
    • -
    • Detonating cyborgs using the cyborg monitor console now notifies the master AI, if any.
    • -
    • More machinery, such as APCs, air alarms, etc., now support attaching signalers to the wires.
    • -
    • Random event overhaul. Admins may wish check the verb "Event Manager Panel".
    • -
    -
    +

    22 November 2014

    +

    Zuhayr updated:

    +
      +
    • Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.
    • +
    • Replaced existing hardsuits with 'voidsuits', functionally identical.
    • +
    • Removed the mounted device and helmet/boot procs from voidsuits.
    • +
    • Refactored a shit-ton of ninja code into the new rig class.
    • +
    • This is more than likely going to take a lot of balancing to get into a good place.
    • +
    +

    08 November 2014

    +

    PsiOmegaDelta updated:

    +
      +
    • Service personnel now have their own frequency to communicate over. Use "say :v".
    • +
    • The AI can now has proper quick access to its private channel. Use "say :o".
    • +
    • Newscasters supports photo captions. Simply pen one on the attached photo.
    • +
    • Once made visible by a cultist ghosts can toggle visiblity at will.
    • +
    • Detonating cyborgs using the cyborg monitor console now notifies the master AI, if any.
    • +
    • More machinery, such as APCs, air alarms, etc., now support attaching signalers to the wires.
    • +
    • Random event overhaul. Admins may wish check the verb "Event Manager Panel".
    • +
    -
    -

    4 November 2014

    -

    TwistedAkai updated:

    -
      -
    • Almost any window which has been fully unsecured can now be dismantled with a wrench.
    • -
    -
    +

    04 November 2014

    +

    TwistedAkai updated:

    +
      +
    • Almost any window which has been fully unsecured can now be dismantled with a wrench.
    • +
    +

    01 November 2014

    +

    PsiOmegaDelta updated:

    +
      +
    • Adds the last missing step to deconstruct fire alarms. Apply wirecutters.
    • +
    • There's a "new" mining outpost nearby the Research outpost.
    • +
    • Manifest ghosts now have spookier names.
    • +
    • Adds a gas monitor computer for the toxin mixing chamber.
    • +
    • AI can now change the display of individual AI status screens.
    • +
    • More ion laws..
    • +
    • All turrets have been replaced with portable variants. Potential targets can be configured on a per turret basis.
    • +
    • Improved crew monitor map positioning.
    • +
    • Can now order plastic, body-, and statis bags from cargo
    • +
    • PDAs now receive newscasts.
    • +
    • (De)constructable emergency shutters.
    • +
    • Borgs can now select to simply state their laws or select a radio channel, same as the AI.
    • +
    -
    -

    1 november 2014

    -

    PsiOmegaDelta updated:

    -
      -
    • Adds the last missing step to deconstruct fire alarms. Apply wirecutters.
    • -
    • There's a "new" mining outpost nearby the Research outpost.
    • -
    • Manifest ghosts now have spookier names.
    • -
    • Adds a gas monitor computer for the toxin mixing chamber.
    • -
    • AI can now change the display of individual AI status screens.
    • -
    • More ion laws..
    • -
    • All turrets have been replaced with portable variants. Potential targets can be configured on a per turret basis.
    • -
    • Improved crew monitor map positioning.
    • -
    • Can now order plastic, body-, and statis bags from cargo
    • -
    • PDAs now receive newscasts.
    • -
    • (De)constructable emergency shutters.
    • -
    • Borgs can now select to simply state their laws or select a radio channel, same as the AI.
    • -
    -
    +

    01 October 2014

    +

    RavingManiac updated:

    +
      +
    • Zooming with the sniper rifle now adds a view offset in the direction you are facing.
    • +
    • Added binoculars - functionally similar to sniper scope. Adminspawn-only for now.
    • +
    • Bottles from chemistry now, like beakers, use chemical overlays instead of fixed sprites.
    • +
    • Being in space while not magbooted to something will cause your sprite to bob up and down.
    • +
    +

    Zuhayr updated:

    +
      +
    • Added species organ checks to several areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).
    • +
    • Added VV option to add or remove organs.
    • +
    • Added simple bioprinter (adminspawn).
    • +
    • Added smashing/slashing behavior from xenos to some unarmed attacks.
    • +
    • Added some new state icons for diona nymphs.
    • +
    • Added borer husk functionality (cortical borers can turn dead humans into zombies).
    • +
    • Added tackle verb.
    • +
    • Added NO_SLIP.
    • +
    • Added species-specific orans to Dionaea, new Xenomorphs and vox.
    • +
    • Added colour and species to blood data.
    • +
    • Added lethal consequences to missing your heart.
    • +
    • Removed robot_talk_understand and alien_talk_understand.
    • +
    • Removed attack_alien() and several flavours of is_alien() procs.
    • +
    • Removed /mob/living/carbon/alien/humanoid.
    • +
    • Removed alien_hud().
    • +
    • Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.
    • +
    • Renamed is_larva() to is_alien().
    • +
    • Refactored a ton of files, either condensing or expanding them, or moving them to new directories.
    • +
    • Refactored some attack vars from simple_animal to mob/living level.
    • +
    • Refactored internal organs to /mob/living/carbon level.
    • +
    • Refactored rad and light absorbtion to organ level.
    • +
    • Refactored brains to /obj/item/organ/brain.
    • +
    • Refactored a lot of blood splattering to use blood_splatter() proc.
    • +
    • Refactored broadcast languages (changeling and alien hiveminds, drone and binary chat) to actual languages.
    • +
    • Refactored xenomorph abilities to work for humans.
    • +
    • Refactored xenomorphs into human species.
    • +
    • Rewrote larva_hud() and human_hud(). The latter now takes data from the species datum.
    • +
    • Rewrote diona nymphs as descendents of /mob/living/carbon/alien.
    • +
    • Rewrote xenolarva as descendents of /mob/living/carbon/alien.
    • +
    • Rewrote /mob/living/carbon/alien.
    • +
    • Moved alcohol and toxin processing to the liver.
    • +
    • Moved drone light proc to robot level, added integrated_light_power and local_transmit vars to robots.
    • +
    • Moved human brainloss onto the brain organ.
    • +
    • Shuffled around and collapsed several redundant procs down to carbon level (hide, ventcrawl, Bump).
    • +
    • Fixed species swaps from NO_BLOOD to those with blood killing the subject instantly.
    • +
    +

    28 September 2014

    +

    Gamerofthegame updated:

    +
      +
    • Hoverpods fully supported, currently orderable from cargo. Two slots, three cargo, space flight and a working mech for all other intents and purposes.
    • +
    • Added the Rigged laser and Passenger Compartment equipment. The rigged laser is a weapon for working exosuits - just a ordinary laser, but with triple the cool down and rather power inefficient. The passenger compartment allows other people to board and hitch a ride on the mech - such as in fire rescue or for space flight.
    • +
    +

    Zuhayr updated:

    +
      +
    • Organs can now be removed and transplanted.
    • +
    • Brain surgery is now the same as chest surgery regarding the steps leading up to it.
    • +
    • Appendix and kidney now share the groin and removing the first will prevent appendicitis.
    • +
    • Lots of backend surgery/organ stuff, see the PR if you need to know.
    • +
    -
    -

    1 October 2014

    -

    RavingManiac updated:

    -
      -
    • Zooming with the sniper rifle now adds a view offset in the direction you are facing.
    • -
    • Added binoculars - functionally similar to sniper scope. Adminspawn-only for now.
    • -
    • Bottles from chemistry now, like beakers, use chemical overlays instead of fixed sprites.
    • -
    • Being in space while not magbooted to something will cause your sprite to bob up and down.
    • -
    -
    +

    20 September 2014

    +

    HarpyEagle updated:

    +
      +
    • Fixes evidence bags and boxes eating each other. Evidence bags now store items by dragging the bag onto the item to be stored.
    • +
    +

    05 September 2014

    +

    RavingManiac updated:

    +
      +
    • NewPipe implemented: Supply and scrubber pipes can be run in parallel without connecting to each other.
    • +
    • Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs).
    • +
    • Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.
    • +
    • UPAs will connect to regular, scrubber and supply pipes.
    • +
    -
    -

    1 October 2014

    -

    Zuhayr updated:

    -
      -
    • Added species organ checks to several areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).
    • -
    • Added VV option to add or remove organs.
    • -
    • Added simple bioprinter (adminspawn).
    • -
    • Added smashing/slashing behavior from xenos to some unarmed attacks.
    • -
    • Added some new state icons for diona nymphs.
    • -
    • Added borer husk functionality (cortical borers can turn dead humans into zombies).
    • -
    • Added tackle verb.
    • -
    • Added NO_SLIP.
    • -
    • Added species-specific orans to Dionaea, new Xenomorphs and vox.
    • -
    • Added colour and species to blood data.
    • -
    • Added lethal consequences to missing your heart.
    • -
    • Removed robot_talk_understand and alien_talk_understand.
    • -
    • Removed attack_alien() and several flavours of is_alien() procs.
    • -
    • Removed /mob/living/carbon/alien/humanoid.
    • -
    • Removed alien_hud().
    • -
    • Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.
    • -
    • Renamed is_larva() to is_alien().
    • -
    • Refactored a ton of files, either condensing or expanding them, or moving them to new directories.
    • -
    • Refactored some attack vars from simple_animal to mob/living level.
    • -
    • Refactored internal organs to /mob/living/carbon level.
    • -
    • Refactored rad and light absorbtion to organ level.
    • -
    • Refactored brains to /obj/item/organ/brain.
    • -
    • Refactored a lot of blood splattering to use blood_splatter() proc.
    • -
    • Refactored broadcast languages (changeling and alien hiveminds, drone and binary chat) to actual languages.
    • -
    • Refactored xenomorph abilities to work for humans.
    • -
    • Refactored xenomorphs into human species.
    • -
    • Rewrote larva_hud() and human_hud(). The latter now takes data from the species datum.
    • -
    • Rewrote diona nymphs as descendents of /mob/living/carbon/alien.
    • -
    • Rewrote xenolarva as descendents of /mob/living/carbon/alien.
    • -
    • Rewrote /mob/living/carbon/alien.
    • -
    • Moved alcohol and toxin processing to the liver.
    • -
    • Moved drone light proc to robot level, added integrated_light_power and local_transmit vars to robots.
    • -
    • Moved human brainloss onto the brain organ.
    • -
    • Shuffled around and collapsed several redundant procs down to carbon level (hide, ventcrawl, Bump).
    • -
    • Fixed species swaps from NO_BLOOD to those with blood killing the subject instantly.
    • -
    -
    +

    31 August 2014

    +

    Whitellama updated:

    +
      +
    • Matches and candles can be used to burn papers, too.
    • +
    • Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.
    • +
    -
    -

    28 September 2014

    -

    Gamerofthegame updated:

    -
      -
    • Hoverpods fully supported, currently orderable from cargo. Two slots, three cargo, space flight and a working mech for all other intents and purposes.
    • -
    • Added the Rigged laser and Passenger Compartment equipment. The rigged laser is a weapon for working exosuits - just a ordinary laser, but with triple the cool down and rather power inefficient. The passenger compartment allows other people to board and hitch a ride on the mech - such as in fire rescue or for space flight.
    • -
    -
    +

    27 August 2014

    +

    Whitellama updated:

    +
      +
    • Made destination taggers more intuitive so you know when you've tagged something
    • +
    • Ported package label and tag sprites
    • +
    • Ported using a pen on a package to give it a title, or to write a note
    • +
    • Donut boxes and egg boxes can be constructed out of cardboard
    • +
    -
    -

    28 September 2014

    -

    Zuhayr updated:

    -
      -
    • Organs can now be removed and transplanted.
    • -
    • Brain surgery is now the same as chest surgery regarding the steps leading up to it.
    • -
    • Appendix and kidney now share the groin and removing the first will prevent appendicitis.
    • -
    • Lots of backend surgery/organ stuff, see the PR if you need to know.
    • -
    -
    +

    05 August 2014

    +

    HarpyEagle updated:

    +
      +
    • Atmos Rewrite. Many atmos devices now use power according to their load and gas physics
    • +
    • Pressure regulator device. Replaces the passive gate and can regulate input or output pressure
    • +
    • Gas heaters and gas coolers are now constructable and can be upgraded with parts from research
    • +
    • Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.
    • +
    • Laptops, and various other machines, now draw more reasonable amounts of power
    • +
    • Machines will periodically update their powered status if moved from a powered to an unpowered area and vice versa
    • +
    +

    02 August 2014

    +

    Whitellama updated:

    +
      +
    • Arcane tomes can now be stored on bookshelves.
    • +
    • Dionaea players no longer crash on death, and now become nymphs properly.
    • +
    -
    -

    20 September 2014

    -

    HarpyEagle updated:

    -
      -
    • Fixes evidence bags and boxes eating each other. Evidence bags now store items by dragging the bag onto the item to be stored.
    • -
    -
    +

    31 July 2014

    +

    HarpyEagle updated:

    +
      +
    • Stun batons now work like tasers and deal agony instead of stun
    • +
    • Being hit in the hands with a stun weapon will cause whatever is being held to be dropped
    • +
    • Handcuffs now require an aggressive grab to be used
    • +
    +

    26 July 2014

    +

    Whitellama updated:

    +
      +
    • Added dynamic flavour text.
    • +
    • Fixed bug with suit fibers and fingerprints.
    • +
    -
    -

    31 August 2014

    -

    Whitellama updated:

    -
      -
    • Matches and candles can be used to burn papers, too.
    • -
    • Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.
    • -
    -
    +

    20 July 2014

    +

    PsiOmegaDelta updated:

    +
      +
    • AI can now store up to five camera locations and return to them when desired.
    • +
    • AI can now alt+left click turfs in camera view to list and interact with the objects.
    • +
    • AI can now ctrl+click turret controls to enable/disable turrets.
    • +
    • AI can now alt+click turret controls to toggle stun/lethal mode.
    • +
    • AI can now select which channel to state laws on.
    • +
    -
    -

    5 September 2014

    -

    RavingManiac updated:

    -
      -
    • NewPipe implemented: Supply and scrubber pipes can be run in parallel without connecting to each other.
    • -
    • Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs).
    • -
    • Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.
    • -
    • UPAs will connect to regular, scrubber and supply pipes.
    • -
    -
    +

    06 July 2014

    +

    HarpyEagle updated:

    +
      +
    • Re-enabled and rewrote the wound infection system
    • +
    • Infections can be prevented by properly bandaging and salving wounds
    • +
    • Infections are cured by spaceacillin
    • +
    +

    01 July 2014

    +

    Various updated:

    +
      +
    • Hardsuit breaching.
    • +
    • Rewritten fire.
    • +
    • Supermatter now glows and sucks things into it as it approaches criticality.
    • +
    • Station Vox (Vox pariahs) are now available.
    • +
    • Wheelchairs.
    • +
    • Cargo Trains.
    • +
    • Hardsuit cycler machinery.
    • +
    • Rewritten lighting (coloured lights!)
    • +
    • New Mining machinery and rewritten smelting.
    • +
    • Rewritten autolathe
    • +
    • Mutiny mode.
    • +
    • NanoUI airlock and docking controllers.
    • +
    • Completely rewritten shuttle code.
    • +
    • Derelict Z-level replacement: construction site.
    • +
    • Computer3 laptops.
    • +
    • Constructable SMES units.
    • +
    • Omni-directional atmos machinery.
    • +
    • Climbable tables and crates.
    • +
    • Xenoflora added to Science.
    • +
    • Utensils can be used to eat food.
    • +
    • Decks of cards are now around the station.
    • +
    • Service robots can speak languages.
    • +
    • Xenoarch updates and fixes.
    • +
    • Rewritten species-specific gear icon handling.
    • +
    • Cats and borers can be picked up.
    • +
    • Botanist renamed to Gardener.
    • +
    • Hydroponics merged with the Kitchen.
    • +
    • Latejoin spawn points (Arrivals, Cryostorage, Gateway).
    • +
    • Escape pods only launch automatically during emergency evacuations
    • +
    • Escape pods can be made to launch during regular crew transfers using the control panel inside the pod, or by emagging the panel outside the pod
    • +
    • When swiped or emagged, the crew transfer shuttle can be delayed in addition to being launched early
    • +
    -
    -

    27 August 2014

    -

    Whitellama updated:

    -
      -
    • Made destination taggers more intuitive so you know when you've tagged something
    • -
    • Ported package label and tag sprites
    • -
    • Ported using a pen on a package to give it a title, or to write a note
    • -
    • Donut boxes and egg boxes can be constructed out of cardboard
    • -
    -
    +

    20 June 2014

    +

    Cael_Aislinn updated:

    +
      +
    • New discoverable items added to xenoarchaeology, and new features for some existing ones. Artifact harvesters can now harvest the secondary effect of artifacts as well as the primary one.
      +
    • +
    • Artifact utilisers should be much nicer/easier to use now.
      +
    • Alden-Saraspova counters and talking items should work properly now.
      +
    • +
      +
    -

    PsiOmegaDelta updated:

    -
      -
    • AI can now make priority announcements.
    • -
    • PDAs display the station time upon examination.
    • -
    • Status displays can now also show the station time.
    • -
    • Security HUDs now have improved handling of alt-titles.
    • -
    • Crew record photos can now be updated through security consoles.
    • -
    • pAI settings can now be configured from the character setup screen.
    • -
    • Pipes can now be placed by clicking the floor, similar to power cables.
    • -
    • Mechas and cargo trains can no longer enter the transfer shuttle, Odysseys with patients excepted.
    • -
    -

    Kelenius updated:

    -
      -
    • Wizards now use a new item: scrying orb. It grants x-ray vision upon purchase, and can be used to temporary leave your body as a ghost.
    • -
    -
    +

    19 June 2014

    +

    Chinsky updated:

    +
      +
    • Adds guest terminals on the map. These wall terminals let anyone issue temporary IDs. Only access that issuer has can be granted, and maximum time pass can be issued for is 20 minutes. All operations are logged in terminals.
    • +
    +

    15 June 2014

    +

    HarpyEagle updated:

    +
      +
    • Fixed wound autohealing regardless of damage amount. The appropriate wound will now be assigned correctly based on damage amount and type
    • +
    • Fixed several other bugs related wounds that resulted in damage magically disappearing
    • +
    • Fixed various sharp objects not being counted as sharp, bullets in particular
    • +
    • Fixed armour providing more protection from bullets than it was supposed to
    • +
    -
    -

    5 August 2014

    -

    HarpyEagle updated:

    -
      -
    • Atmos Rewrite. Many atmos devices now use power according to their load and gas physics
    • -
    • Pressure regulator device. Replaces the passive gate and can regulate input or output pressure
    • -
    • Gas heaters and gas coolers are now constructable and can be upgraded with parts from research
    • -
    • Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.
    • -
    • Laptops, and various other machines, now draw more reasonable amounts of power
    • -
    • Machines will periodically update their powered status if moved from a powered to an unpowered area and vice versa
    • -
    -
    +

    13 June 2014

    +

    HarpyEagle updated:

    +
      +
    • Added docking ports for shuttles
    • +
    • Shuttle airlocks will automatically open and close, preventing people from being sucked into space by because someone on another z-level called a shuttle
    • +
    • Some docking ports can also double as airlocks
    • +
    • Docking ports can be overriden to prevent any automatic action. Shuttles will wait for players to open/close doors manually
    • +
    • Shuttles can be forced launched, which will make them not wait for airlocks to be properly closed
    • +
    -
    -

    31 August 2014

    -

    Whitellama updated:

    -
      -
    • Matches and candles can be used to burn papers, too.
    • -
    • Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.
    • -
    -
    +

    03 June 2014

    +

    Hubblenaut updated:

    +
      +
    • Added wheelchairs
    • +
    • Replaced stool in Medical Examination with wheelchair
    • +
    • Using a fire-extinguisher to propel you on a chair can have consequences (drive into walls and people, do it!)
    • +
    -
    -

    2 August 2014

    -

    2 August 2014

    -

    Whitellama updated:

    -
      -
    • Arcane tomes can now be stored on bookshelves.
    • -
    • Dionaea players no longer crash on death, and now become nymphs properly.
    • -
    -
    +

    31 May 2014

    +

    Jarcolr updated:

    +
      +
    • 21 New cargo crates, go check them out!
    • +
    • Peanuts have now been added, food items are now being developed.
    • +
    • 2 new cargo groups, Miscellaneous and Supply.
    • +
    • Sugarcane seeds can now be gotten from the seed dispenser.
    • +
    • 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.
    • +
    • Clicking on a player with a paper/book when you have the eyes selected shows them the book/paper forcefully.
    • +
    -
    -

    31 July 2014

    -

    HarpyEagle updated:

    -
      -
    • Stun batons now work like tasers and deal agony instead of stun
    • -
    • Being hit in the hands with a stun weapon will cause whatever is being held to be dropped
    • -
    • Handcuffs now require an aggressive grab to be used
    • -
    -
    +

    28 May 2014

    +

    Chinsky updated:

    +
      +
    • Adds few new paperBBcode tags, to make up for HTML removal.
    • +
    • [logo] tag draws NT logo image (one from wiki).
    • +
    • [table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.
    • +
    -
    -

    26 July 2014

    -

    Whitellama updated:

    -
      -
    • Added dynamic flavour text.
    • -
    • Fixed bug with suit fibers and fingerprints.
    • -
    -
    +

    23 May 2014

    +

    Hubble updated:

    +
      +
    • Personal lockers are now resettable
    • +
    • Take off people's accessories or change their sensors in the drag and drop-interface
    • +
    • Merge paper bundles by hitting one with another
    • +
    • Line breaks in Security, Medical and Employment Records
    • +
    • Record printouts will have names on it
    • +
    • Set other people's internals in belt and suit storage slots
    • +
    • No longer changing suit sensors while cuffed
    • +
    • No longer emptying other people's pockets when they are not full yet
    • +
    +

    16 May 2014

    +

    HarpyEagle updated:

    +
      +
    • Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages depending on type and module
    • +
    • Languages can now be whispered when using the language code with either the whisper verb or the whisper speech code
    • +
    -
    -

    20 July 2014

    -

    PsiOmegaDelta updated:

    -
      -
    • AI can now store up to five camera locations and return to them when desired.
    • -
    • AI can now alt+left click turfs in camera view to list and interact with the objects.
    • -
    • AI can now ctrl+click turret controls to enable/disable turrets.
    • -
    • AI can now alt+click turret controls to toggle stun/lethal mode.
    • -
    • AI can now select which channel to state laws on.
    • -
    -
    +

    06 May 2014

    +

    Hubble updated:

    +
      +
    • Clip papers together by hitting a paper with a paper or photo
    • +
    • Adds icons for copied stamps
    • +
    -
    -

    6 July 2014

    -

    HarpyEagle updated:

    -
      -
    • Re-enabled and rewrote the wound infection system
    • -
    • Infections can be prevented by properly bandaging and salving wounds
    • -
    • Infections are cured by spaceacillin
    • -
    -
    - -
    -

    1 July 2014

    -

    Various updated:

    -
      -
    • Hardsuit breaching.
    • -
    • Rewritten fire.
    • -
    • Supermatter now glows and sucks things into it as it approaches criticality.
    • -
    • Station Vox (Vox pariahs) are now available.
    • -
    • Wheelchairs.
    • -
    • Cargo Trains.
    • -
    • Hardsuit cycler machinery.
    • -
    • Rewritten lighting (coloured lights!)
    • -
    • New Mining machinery and rewritten smelting.
    • -
    • Rewritten autolathe
    • -
    • Mutiny mode.
    • -
    • NanoUI airlock and docking controllers.
    • -
    • Completely rewritten shuttle code.
    • -
    • Derelict Z-level replacement: construction site.
    • -
    • Computer3 laptops.
    • -
    • Constructable SMES units.
    • -
    • Omni-directional atmos machinery.
    • -
    • Climbable tables and crates.
    • -
    • Xenoflora added to Science.
    • -
    • Utensils can be used to eat food.
    • -
    • Decks of cards are now around the station.
    • -
    • Service robots can speak languages.
    • -
    • Xenoarch updates and fixes.
    • -
    • Rewritten species-specific gear icon handling.
    • -
    • Cats and borers can be picked up.
    • -
    • Botanist renamed to Gardener.
    • -
    • Hydroponics merged with the Kitchen.
    • -
    • Latejoin spawn points (Arrivals, Cryostorage, Gateway).
    • -
    • Escape pods only launch automatically during emergency evacuations
    • -
    • Escape pods can be made to launch during regular crew transfers using the control panel inside the pod, or by emagging the panel outside the pod
    • -
    • When swiped or emagged, the crew transfer shuttle can be delayed in addition to being launched early
    • -
    -
    - - -
    -

    19 июня 2014

    -

    Chinsky updated:

    -
      -
    • Adds guest terminals on the map. These wall terminals let anyone issue temporary IDs. Only access that issuer has can be granted, and maximum time pass can be issued for is 20 minutes. All operations are logged in terminals.
    • -
    -
    - -
    -

    15 June 2014

    -

    HarpyEagle updated:

    -
      -
    • Fixed wound autohealing regardless of damage amount. The appropriate wound will now be assigned correctly based on damage amount and type
    • -
    • Fixed several other bugs related wounds that resulted in damage magically disappearing
    • -
    • Fixed various sharp objects not being counted as sharp, bullets in particular
    • -
    • Fixed armour providing more protection from bullets than it was supposed to
    • -
    -
    - -
    -

    20 June 2014

    -

    Cael_Aislinn updated:

    -
      -
    • New discoverable items added to xenoarchaeology, and new features for some existing ones. Artifact harvesters can now harvest the secondary effect of artifacts as well as the primary one.
      -
    • -
    • Artifact utilisers should be much nicer/easier to use now.
      -
    • Alden-Saraspova counters and talking items should work properly now.
      -
    • -
    -
    - -
    -

    13 June 2014

    -

    HarpyEagle updated:

    -
      -
    • Added docking ports for shuttles
    • -
    • Shuttle airlocks will automatically open and close, preventing people from being sucked into space by because someone on another z-level called a shuttle
    • -
    • Some docking ports can also double as airlocks
    • -
    • Docking ports can be overriden to prevent any automatic action. Shuttles will wait for players to open/close doors manually
    • -
    • Shuttles can be forced launched, which will make them not wait for airlocks to be properly closed
    • -
    -
    - -
    -

    3 Juni 2014

    -

    Hubblenaut updated:

    -
      -
    • Added wheelchairs
    • -
    • Replaced stool in Medical Examination with wheelchair
    • -
    • Using a fire-extinguisher to propel you on a chair can have consequences (drive into walls and people, do it!)
    • -
    -
    - -
    -

    31 May 2014

    -

    Jarcolr updated:

    -
      -
    • 21 New cargo crates, go check them out!
    • -
    • Peanuts have now been added, food items are now being developed.
    • -
    • 2 new cargo groups, Miscellaneous and Supply.
    • -
    • Sugarcane seeds can now be gotten from the seed dispenser.
    • -
    • 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.
    • -
    • Clicking on a player with a paper/book when you have the eyes selected shows them the book/paper forcefully.
    • -
    -
    - -
    -

    23 Mai 2014

    -

    Hubble updated:

    -
      -
    • Personal lockers are now resettable
    • -
    • Take off people's accessories or change their sensors in the drag and drop-interface
    • -
    • Merge paper bundles by hitting one with another
    • -
    • Line breaks in Security, Medical and Employment Records
    • -
    • Record printouts will have names on it
    • -
    • Set other people's internals in belt and suit storage slots
    • -
    • No longer changing suit sensors while cuffed
    • -
    • No longer emptying other people's pockets when they are not full yet
    • -
    -
    - -
    -

    16 May 2014

    -

    HarpyEagle updated:

    -
      -
    • Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages depending on type and module
    • -
    • Languages can now be whispered when using the language code with either the whisper verb or the whisper speech code
    • -
    -
    - -
    -

    6 Mai 2014

    -

    Hubble updated:

    -
      -
    • Clip papers together by hitting a paper with a paper or photo
    • -
    • Adds icons for copied stamps
    • -
    -
    - -
    -

    23 Mai 2014

    -

    Hubble updated:

    -
      -
    • Personal lockers are now resettable
    • -
    • Take off people's accessories or change their sensors in the drag and drop-interface
    • -
    • Merge paper bundles by hitting one with another
    • -
    • Line breaks in Security, Medical and Employment Records
    • -
    • Record printouts will have names on it
    • -
    • Set other people's internals in belt and suit storage slots
    • -
    • No longer changing suit sensors while cuffed
    • -
    • No longer emptying other people's pockets when they are not full yet
    • -
    -
    - - -
    -

    6 Mai 2014

    -

    Hubble updated:

    -
      -
    • Clip papers together by hitting a paper with a paper or photo
    • -
    • Adds icons for copied stamps
    • -
    -
    - - -
    -

    3 May 2014

    -

    Cael_Aislinn updated:

    -
      -
    • Coming out of nowhere the past few months, the Garland Corporation has made headlines with a new prehistoric theme park delighting travellers with species thought extinct. Now available for research stations everywhere is the technology that made it all possible! Features include:
      +

      03 May 2014

      +

      Cael_Aislinn updated:

      +
        +
      • Coming out of nowhere the past few months, the Garland Corporation has made headlines with a new prehistoric theme park delighting travellers with species thought extinct. Now available for research stations everywhere is the technology that made it all possible! Features include:
        - 13 discoverable prehistoric species to clone from fossils (including 5 brand new ones).
        - 11 discoverable prehistoric plants to clone from fossils (including 9 brand new ones).
        - New minigame that involves correctly ordering the genomes inside each genetic sequence to unlock an animal/plant.
        - Some prehistoric animals and plants may seem strangely familiar... while others may bring more than the erstwhile scientist bargains for.
        -
      • -
      -
    - - - -
    -

    28 мая 2014

    -

    Chinsky updated:

    -
      -
    • Adds few new paperBBcode tags, to make up for HTML removal.
    • -
    • [logo] tag draws NT logo image (one from wiki).
    • -
    • [table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.
    • -
    -
    -
    - - - -
    -

    28 мая 2014

    -

    Chinsky updated:

    -
      -
    • Adds few new paperBBcode tags, to make up for HTML removal.
    • -
    • [logo] tag draws NT logo image (one from wiki).
    • -
    • [table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.
    • -
    -
    -
    - -
    -

    29 April 2014

    -

    HarpyEagle updated:

    -
      -
    • Webbing vest storage can now be accessed by clicking on the item in inventory
    • -
    • Holsters can be accessed by clicking on them in inventory
    • -
    • Webbings and other suit attachments are now visible on the icon in inventory
    • -
    • Removing jumpsuits now requires drag and drop to prevent accidental undressing
    • -
    • Added an action icon for magboots that can be used to toggle them similar to flashlights
    • -
    • Fuel tanks now spill fuel when wrenched open
    • -
    -
    - -
    -

    25 April 2014

    -

    Various updated:

    -
      -
    • Overhauled saycode, you can now use languages over the radio.
    • -
    • Chamelon items beyond just the suit.
    • -
    • NanoUI Virology
    • -
    • 3D Sounds
    • -
    • AI Channel color for when they want to be all sneaky
    • -
    • New inflatable walls and airlocks for your breach sealing pleasure.
    • -
    • Carbon Copy papers, so you can subject everyone to your authority and paperwork, but mainly paperwork
    • -
    • Undershirts and rolling down jumpsuits
    • -
    • Insta-hit tasers, can be shot through glass as well.
    • -
    • Changeling balances, an emphasis put more on stealth.
    • -
    • Genetics disabled
    • -
    • Telescience removed, might be added again when we come up with a less math headache enducing version of it.
    • -
    • Bugfixes galore!
    • -
    -
    - -
    -

    11 April 2014

    -

    Jarcolr updated:

    -
    • You can now flip coins like a D2
    • -
    • Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate
    • -
    • Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
    • -
    • Grille kicking now does less damage
    • -
    • TELESCOPIC baton no longer knocks anybody down,still got a lot of force though
    • -
    • Other small-ish changes and fixes that aren't worth mentioning
    - - - -
    -

    6 April 2014

    -

    RavingManiac updated:

    -
      -
    • Tape recorders and station-bounced radios now work inside containers and closets.
    • -
    -
    - -
    -

    30 March 2014

    -

    RavingManiac updated:

    -
      -
    • Inflatable walls and doors added. Useful for sealing off hull breaches, but easily punctured by sharp objects and Tajarans.
    • -
    -
    - -
    -

    10 March 2014

    -

    Chinsky updated:

    -
      -
    • Viruses now affect certain range of species, different for each virus
    • -
    • Spaceacilline now prevents infection, and has a small chance to cure viruses at Stage 1. It does not give them antibodies though, so they can get sick again!
    • -
    • Biosuits and spacesuits now offer more protection against viruses. Full biosuit competely prevents airborne infection, when coupled with gloves they both protect quite well from contact ones
    • -
    • Sneezing now spreads viruses in front of mob. Sometimes he gets a warning beforehand though
    • -
    -
    - -
    -

    5 March 2014

    -

    RavingManiac updated:

    -
      -
    • Smartfridges added to the bar, chemistry and virology. No more clutter!
    • -
    • A certain musical instrument has returned to the bar.
    • -
    • There is now a ten second delay between ingesting a pill/donut/milkshake and regretting it.
    • -
    -
    - -
    -

    1 March 2014

    -

    Various updated:

    -
      -
    • Paint Mixing, red and blue makes purple!
    • -
    • New posters to tell you to respect those darned cat people
    • -
    • NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers
    • -
    • PDA bombs are now less annoying, and won't always blow up / cause internal bleeding
    • -
    • Blob made less deadly
    • -
    • Objectiveless Antags now a configuration option, choose your own adventure!
    • -
    • Engineering redesign, now with better monitoring of the explodium supermatter!
    • -
    • Security EOD
    • -
    • New playable race, IPC's, go beep boop boop all over the station!
    • -
    • Gamemode autovoting, now players don't have to call for gamemode votes, it's automatic!
    • -
    -
    - -
    -

    19 February 2014

    -

    Aryn updated:

    -
      -
    • New air model. Nothing should change to a great degree, but temperature flow might be affected due to closed connections not sticking around.
    • -
    -
    - -
    -

    1 February 2014

    -

    Various updated:

    -
      -
    • NanoUI for PDA
    • -
    • Write in blood while a ghost in cult rounds with enough cultists
    • -
    • Cookies, absurd sandwiches, and even cookable dioanae nymphs!
    • -
    • A bunch of new guns and other weapons
    • -
    • Species specific blood
    • -
    -
    - -
    -

    1 January 2014

    -

    Various updated:

    -
      -
    • AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for new configuration options.
    • -
    • Ghosts will now have bold text if they are in the same room as the person making conversations easier to follow.
    • -
    • New hairstyles! Now you can use something other then hotpink floor length braid.
    • -
    • DNA rework, tell us how you were cloned and became albino!
    • -
    • Dirty floors, so now you know exactly how lazy the janitors are!
    • -
    • A new UI system, feel free to color it yourself, don't set it to completely clear or you will have a bad time.
    • -
    • Cryogenic storage, for all your SSD needs.
    • -
    • New hardsuits for those syndicate tajaran
    • -
    -
    - -
    -

    18 December 2013

    -

    RavingManiac updated:

    -
      -
    • Mousetraps can now be "hidden" through the right-click menu. This makes them go under tables, clutter and the like. The filthy rodents will never see it coming!
    • -
    • Monkeys will no longer move randomly while being pulled.
    • -
    -
    - -
    -

    1 December 2013

    -

    Various Developers banged their keyboards together:

    -
      -
    • New Engine, the supermatter, figure out what a cooling loop is, or don't and blow up engineering!
    • -
    • Each department will have it's own fax, make a copy of your butt and fax it to the admins!
    • -
    • Booze and soda dispensers, they are like chemmasters, only with booze and soda!
    • -
    • Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace how do they work?
    • -
    • You can now shove things into vending machines, impress your friends on how things magically disappear out of your hands into the machine!
    • -
    • Robots and Androids (And gynoids too!) can now use custom job titles
    • -
    • Various bugfixes
    • -
    -
    - -
    -

    24 November 2013

    -

    Yinadele updated:

    -
      -
    • Supermatter engine added! Please treat your new engine gently, and report any strangeness!
    • -
    • Rebalanced events so people don't explode into appendicitis or have their organs constantly explode.
    • -
    • Vending machines have had bottled water, iced tea, and grape soda added.
    • -
    • Head reattachment surgery added! Sew heads back on proper rather than monkey madness.
    • -
    • Pain crit rebalanced - Added aim variance depending on pain levels, nerfed blackscreen severely.
    • -
    • Cyborg alt titles: Robot, and Android added! These will make you spawn as a posibrained robot. Please enjoy!
    • -
    • Fixed the sprite on the modified welding goggles, added a pair to the CE's office where they'll be used.
    • -
    • Fixed atmos computers- They are once again responsive!
    • -
    • Added in functionality proper for explosive implants- You can now set their level of detonation, and their effects are more responsively concrete depending on setting.
    • -
    • Hemostats re-added to autolathe!
    • -
    • Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering and the engineering bookcase.
    • -
    • Fixed areas in medbay to have fully functional APC sectors.
    • -
    • Girders are now lasable.
    • -
    • Please wait warmly, new features planned for next merge!
    • -
    -
    - -
    -

    23 November 2013

    -

    Ccomp5950 updated:

    -
      -
    • Players are now no longer able to commit suicide with a lasertag gun, and will feel silly for doing so.
    • -
    • Ghosts hit with the cult book shall now actually become visible.
    • -
    • The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.
    • -
    • Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.
    • -
    • Atmospheric Technicians will now have access to Exterior airlocks.
    • -
    -
    - -
    -

    1 November 2013

    -

    Various updated:

    -
      -
    • Autovoting, Get off the station when your 15 hour workweek is done, thanks unions!
    • -
    • Some beach props that Chinsky finds useless.
    • -
    • Updated NanoUI
    • -
    • Dialysis while in sleepers - removes reagents from mobs, like the chemist, toss him in there!
    • -
    • Pipe Dispensers can now be ordered by Cargo
    • -
    • Fancy G-G-G-G-Ghosts!
    • -
    -
    - -
    -

    29 October 2013

    -

    Cael_Aislinn updated:

    -
      -
    • Xenoarchaeology's chemical analysis and six analysis machines are gone, replaced by a single one which can be beaten in a minigame.
    • -
    • Sneaky traitors will find new challenges to overcome at the research outpost, but may also find new opportunities (transit tubes can now be traversed).
    • -
    • Finding active alien machinery should now be made significantly easier with the Alden-Saraspova counter.
    • -
    -
    - - -
    -

    06 October 2013

    -

    Chinsky updated:

    -
      -
    • Added contact-spread viruses. Spread if infected guy touches someone with bare hands, or if someone touches bare infected guy. Biosuits/gloves help.
    • -
    • Changed way airborne viruses spread a bit. Now 20% of breaths will carry viruses to adjacent tiles. Wearing sterile mask cuts down it to 5%. Masks, bio/space suits (only when worn with matching helmet) protect, internals protect completely.
    • -
    • Raised infection chances considerably. They were so low people reported that infection does not work. Now it's 50-90% chance for unprotected folks.
    • -
    • Blood puddles and mucus now spread the fun again
    • -
    -
    - - -
    -

    06 October 2013

    -

    Chinsky updated:

    -
      -
    • Return of dreaded side effects. They now manifest well after their cause disappears, so curing them should be possible without them reappearing immediately. They also lost last stage damaging effects.
    • -
    -
    - -
    -

    September 24th, 2013

    -

    Snapshot updated:

    -
      -
    • Removed hidden vote counts.
    • -
    • Removed hiding of vote results.
    • -
    • Removed OOC muting during votes.
    • -
    • Crew transfers are no longer callable during Red and Delta alert.
    • -
    • Started work on Auto transfer framework.
    • -
    -
    - -
    -

    18 September 2013

    -

    Kilakk updated:

    -
      -
    • Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.
    • -
    • Gave the fax machine a fancy animated sprite. Thanks Cajoes!
    • -
    -
    - -
    -

    August 8th, 2013

    -

    Erthilo updated:

    -
      -
    • Raise Dead rune now properly heals and revives dead corpse.
    • -
    • Admin-only rejuvenate verb now heals all organs, limbs, and diseases.
    • -
    • Cyborg sprites now correctly reset with reset boards. This means cyborg appearances can now be changed without admin intervention.
    • -
    -
    - -
    -

    2013/08/4

    -

    Chinsky updated:

    -
      -
    • Health HUD indicator replaced with Pain indicator. Now health indicator shows pain level instead of actual vitals level. Some types of damage contribute more to pain, some less, usually feeling worse than they really are.
    • -
    -
    - -
    -
    -

    2013/08/01

    -

    Chinsky updated:

    -
      -
    • Old new medical features:
    • -
    • Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, and are one-use. You can replace chems inside using a syringe. Box of them is added to Medicine closet and medical supplies crate.
    • -
    • Splints! Target broken liimb and click on person to apply. Can be taken off in inventory menu, like handcuffs. Splinted limbs have less negative effects.
    • -
    • Advanced medikit! Red and mean, all doctors spawn with one. Contains better stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.
    • -
    • Wounds with damage above 50 won't heal by themselves even if bandaged/salved. Would have to seek advanced medical attention for those.
    • -
    -
    - -
    -

    July 30th, 2013

    -

    Erthilo updated:

    -
      -
    • EFTPOS and ATM machines should now connect to databases.
    • -
    • Gravitational Catapults can now be removed from mechs.
    • -
    • Ghost manifest rune paper naming now works correctly.
    • -
    • Fix for newscaster special characters. Still not recommended.
    • -
    -
    - -
    -

    30.07.2013

    -

    Kilakk updated:

    -
      -
    • Added colored department radio channels.
    • -
    -
    - -
    -

    28.07.2013

    -

    Segrain updated:

    -
      -
    • Camera console circuits can be adjusted for different networks.
    • -
    • Nuclear operatives and ERT members have built-in cameras in their helmets. Activate helmet to initialize it.
    • -
    -
    - -
    -

    26.07.2013

    -

    Kilakk updated:

    -
      -
    • Brig cell timers will no longer start counting down automatically.
    • -
    • Separated the actual countdown timer from the timer controls. Pressing "Set" while the timer is counting down will reset the countdown timer to the time selected.
    • -
    -
    -
    -

    2013-11-07

    -

    Chinsky updated:

    -
      -
    • Gun delays. All guns now have delays between shots. Most have less than second, lasercannons and pulse rifles have around 2 seconds delay. Automatics have zero, click-speed.
    • -
    -
    -
    -

    2013/07/06

    -

    Chinsky updated:

    -
      -
    • Humans now can be infected with more than one virus at once.
    • -
    • All analyzed viruses are put into virus DB. You can view it and edit their name and description on medical record consoles.
    • -
    • Only known viruses (ones in DB) will be detected by the machinery and HUDs.
    • -
    • Viruses cause fever, body temperature rising the more stage is.
    • -
    • Humans' body temperature does not drift towards room one unless there's big difference in them.
    • -
    • Virus incubators now can transmit viuses from dishes to blood sample.
    • -
    • New machine - centrifuge. It can isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. Accepts vials only.
    • -
    • Fancy vial boxes in virology, one of them is locked by ID with MD access.
    • -
    • Engineered viruses are now ariborne too.
    • -
    -
    -
    -

    05.07.2013

    -

    Spamcat updated:

    -
      -
    • Pulse! Humans now have hearbeat rate, which can be measured by right-clicking someone - Check pulse or by health analyzer. Medical machinery also has heartbeat monitors. Certain meds and conditions can influence it.
    • -
    -
    -
    -

    03.07.2013

    -

    Segrain updated:

    -
      -
    • Security and medical cyborgs can use their HUDs to access records.
    • -
    -
    -
    -

    June 28th, 2013

    -

    Segrain updated:

    -
      -
    • AIs are now able to examine what they see.
    • -
    -
    -
    -

    June 27th, 2013

    -

    Segrain updated:

    -
      -
    • ID cards properly setup bloodtype, DNA and fingerprints again.
    • -
    -
    -
    -

    June 26th, 2013

    -

    Whitellama updated:

    -
      -
    • One-antag rounds (like wizard/ninja) no longer end automatically upon death
    • -
    • Space ninja has been implemented as a voteable gamemode
    • -
    • Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)
    • -
    • Five new space ninja directives have been added, old directives have been reworded to be less harsh
    • -
    • Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors
    • -
    • Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits
    • -
    • Space ninja suits' exploding on death has been nerfed, so as not to cause breaches
    • -
    • A few space ninja titles/names have been added and removed to be slightly more believable
    • -
    • The antagonist selector no longer chooses jobbanned players when it runs out of willing options
    • -
    -
    -
    -

    June 26th, 2013

    -

    Segrain updated:

    -
      -
    • Autopsy scanner properly displays time of wound infliction and death.
    • -
    • Autopsy scanner properly displays wounds by projectile weapons.
    • -
    -
    -
    -

    June 23rd, 2013

    -

    Segrain updated:

    -
      -
    • Airlocks of various models can be constructed again.
    • -
    -
    - -
    -

    June 23rd, 2013

    -

    faux updated:

    -
      -
    • There has been a complete medbay renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t=7847 <-- Please put any commentary good or bad, here.
    • -
    • Some maintenance doors within RnD and Medbay have had their accesses changed. Maintenance doors in the joint areas (leading to the research shuttle, virology, and xenobiology) are now zero access. Which means anyone in those joints can enter the maintenance tunnels. This was done to add additional evacuation locations during radiation storms. Additional maintenance doors were added to the tunnels in these areas to prevent docs and scientists from running about.
    • -
    • Starboard emergency storage isn't gone now, it's simply located in the escape wing.
    • -
    • An engineering training room has been added to engineering. This location was previously where surgery was located. If you are new to engineering or need to brush up on your skills, please use this area for testing.
    • -
    -
    - -
    -

    June 22nd 2013

    -

    Cael_Aislinn updated:

    -
      -
    • The xenoarchaeology depth scanner will now tell you what energy field is required to safely extract a find.
    • -
    • Excavation picks will now dig faster, and xenoarchaeology as a whole should be easier to do.
    • -
    -
    - -
    -

    21.06.2013

    -

    Jupotter updated:

    -
      -
    • Fix the robotiscist preview in the char setupe screen
    • -
    -
    - -
    -

    18.06.2013

    -

    Segrain updated:

    -
      -
    • Fixed some bugs in windoor construction.
    • -
    • Secure windoors are made with rods again.
    • -
    • Windoors drop their electronics when broken. Emagged windoors can have theirs removed by crowbar.
    • -
    • Airlock electronics can be configured to make door open for any single access on it instead of all of them.
    • -
    • Cyborgs can preview their icons before choosing.
    • -
    -
    - -
    -

    13.06.2013

    -

    Kilakk updated:

    -
      -
    • Added the Xenobiologist job. Has access to the research hallway and to xenobiology.
    • -
    • Removed Xenobiology access from Scientists.
    • -
    • Removed the Xenobiologist alternate title from Scientists.
    • -
    • Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
    • -
    • Changed the Research Outpost doors to use "Xenoarchaeology" access.
    • -
    -
    - -
    -

    6-13-13

    -

    Asanadas updated:

    -
      -
    • Added a whimsical suit to the head of personnel's secret clothing locker.
    • -
    -
    - -
    -

    12/06/2013

    -

    Zuhayr updated:

    -
      -
    • Added pneumatic cannon and harpoons.
    • -
    • Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.
    • -
    -
    - - -
    -

    6/11/13

    -

    Meyar updated:

    -
      -
    • Fixes a security door with a firedoor ontop of it.
    • -
    • Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE team not RESCUE team)
    • -
    • ERT are now automated, from their spawn to their shuttle. Admin intervention no longer required! (Getting to the mechs still requires admin permission generally)
    • -
    • Added flashlights to compensate for the weakened PDA lights
    • -
    • ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, no sir.
    • -
    -
    - - -
    -

    09.06.2013

    -

    Segrain updated:

    -
      -
    • Emagged supply console can order SpecOp crates again.
    • -
    -
    - -
    -

    Meyar

    -

    6/6/13 updated:

    -
      -
    • Adds missing disposal pipes in chemistry
    • -
    -
    - -
    -

    05.06.2013

    -

    Segrain updated:

    -
      -
    • Exosuits now can open firelocks by walking into them.
    • -
    -
    - -
    -

    6/5/13

    -

    Meyar updated:

    -
      -
    • Departments SHOULD have access to adjacent maintinence tunnels incase of radstorm or nafarious dealings.
    • -
    • Fixed the northern EVA maintinence door.
    • -
    • Hand full of mapbugs.
    • -
    • MULES should be able to get to security now.
    • -
    • Nerfed PDA lights to a 3x3 area, makes the flashlight actually worthwhile.
    • -
    -
    - - -
    -

    6/4/13

    -

    Meyar updated:

    -
      -
    • Disposal's mail routing fixed. Missing pipes replaced.
    • -
    • Chemistry is once again a part of the disposals delivery circuit.
    • -
    • Added missing sorting junctions to Security and HoS office.
    • -
    • Fixed a duplicate sorting junction.
    • -
    -
    - - -
    -

    5.06.2013

    -

    Chinsky updated:

    -
      -
    • Load bearing equipment - webbings and vests for engineers and sec. Attach to jumpsuit, use 'Look in storage' verb (object tab) to open.
    • -
    -
    - - - - - - - - - - - - -
    -

    1.06.2013

    -

    Chinsky updated:

    -
      -
    • Bloody footprints! Now stepping in the puddle will dirty your shoes/feet and make you leave bloody footprints for a bit.
    • -
    • Blood now dries up after some time. Puddles take ~30 minutes, small things 5 minutes.
    • -
    • Untreated wounds now heal. No more toe stubs spamming you with pain messages for the rest of the shift.
    • -
    • On the other side, everything is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per tick per organ. Lying down makes it faster too, by 1.5x factor.
    • -
    • Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
    • -
    • Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". For those who can't run and type.
    • -
    - -
    - -
    -

    31.05.2013

    -

    Segrain updated:

    -
      -
    • Portable canisters now properly connect to ports beneath them on map load.
    • -
    • Fixed unfastening gas meters.
    • -
    -
    - -
    -

    30th May 2013

    -

    proliberate updated:

    -
      -
    • Station time is now displayed in the status tab for new players and AIs.
    • -
    -
    - -
    -

    30.05.2013

    -

    Segrain updated:

    -
      -
    • Meteor showers actually spawn meteors now.
    • -
    • Engineering tape fits into toolbelt and can be placed on doors.
    • -
    • Pill bottles can hold paper.
    • -
    -
    - -
    -

    May 28th, 2013

    -

    VitrescentTortoise updated:

    -
      -
    • Wizard's forcewall now works.
    • -
    -
      -
    • Xenoarchaeology picksets can now hold everything they started with.
    • -
    -
    -
    -

    28th May 2013

    -

    Erthilo updated:

    -
      -
    • Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL
    • -
    -
    - -
    -

    26th May 2013

    -

    Chinsky updated:

    -
      -
    • Tentacles! Now clone damage will make you horribly malformed like examine text says.
    • -
    -

    VitrescentTortoise updated:

    -
      -
    • Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
    • -
    -
    - -
    -

    5/26/2013

    -

    Meyar updated:

    -
      -
    • The syndicate shuttle now has a cycling airlock during Nuke rounds.
    • -
    • Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
    • -
    • ERT Radio now functional again.
    • -
    • Research blast doors now actually lock down the entirety of station-side Research.
    • -
    • Added lock down buttons to the wardens office.
    • -
    • The randomized barsign has made a return.
    • -
    • Syndicate Agent ID's external airlock access restored.
    • -
    -
    - -
    -

    25th May 2013

    -

    Erthilo updated:

    -
      -
    • Fixes alien races appearing an unknown when speaking their language.
    • -
    • Fixes alien races losing their language when cloned.
    • -
    • Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
    • -
    -
    - -
    -

    21 May 2013

    -

    SkyMarshal updated:

    -
      -
    • ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.
    • -
    • Portable Canisters will now automatically connect to any portable connecter beneath them on map load.
    • -
    • Bug involving mis-mapped disposal junction fixed
    • -
    • Air alarms now work for atmos techs (whoops!)
    • -
    • The Master Controller now properly stops atmos when it runtimes.
    • -
    • Backpacks can no longer be contaminated
    • -
    • ZAS no longer logs air statistics.
    • -
    • ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)
    • -
    • General code cleanup/commenting of ZAS
    • -
    • Jungle now initializes after the random Z-level loads and atmos initializes.
    • -
    -
    - -
    -

    May 18th, 2013

    -

    CIB updated:

    -
      -
    • A new event type: Wallrot. Use welder or plantbgone on infected walls.
    • -
    • Newscasters now can deliver preset news stories over the course of a round. See http://baystation12.net/forums/viewtopic.php?f=14&t=7619 to add your own!
    • -
    -
    - -
    -

    April 24, 2013

    -

    Jediluke69 updated:

    -
      -
    • Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
    • -
    • Nanopaste now heals about half of what it used to
    • -
    • Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
    • -
    • Iced tea no longer makes a glass of .what?
    • -
    -
    - -
    -

    April 24, 2013

    -

    faux updated:

    -
      -
    • Mixed Wardrobe Closet now has colored shoes and plaid skirts.
    • -
    • Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
    • -
    • Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
    • -
    • A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
    • -
    • New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
    • -
    • Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
    • -
    • A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
    • -
    • No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
    • -
    • he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
    • -
    • Added a couple more welding goggles to engineering since you guys liked those a lot.
    • -
    • Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
    • -
    • Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
    • -
    • Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
    • -
    • Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
    • -
    • Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
    • -
    • Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
    • -
    • Psych office in medbay has been made better looking.
    • -
    -
    - -
    -

    24th April 2013

    -

    NerdyBoy1104 updated:

    -
      -
    • New Botany additions: Rice and Plastellium. New sheet material: Plastic.
    • -
    • Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
    • -
    • Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
    • -
    -
    - -
    -

    Spamcat

    -

    04.05.2013 updated:

    -
      -
    • Blood type is now saved in character creation menu, no need to edit it manually every round.
    • -
    -
    - -
    -

    17 April 2013

    -

    SkyMarshal updated:

    -
      -
    • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
    • -
    • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
    • -
    • Zones will now equalize air more rapidly.
    • -
    • ZAS now respects active magboots when airflow occurs.
    • -
    • Airflow will no longer throw you into doors and open them.
    • -
    • Race condition in zone construction has been fixed, so zones connect properly at round start.
    • -
    • Plasma effects readded.
    • -
    • Fixed runtime involving away mission.
    • -
    -
    - -
    -

    17 April 2013

    -

    SkyMarshal updated:

    -
      -
    • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
    • -
    • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
    • -
    • Zones will now equalize air more rapidly.
    • -
    • ZAS now respects active magboots when airflow occurs.
    • -
    • Airflow will no longer throw you into doors and open them.
    • -
    • Race condition in zone construction has been fixed, so zones connect properly at round start.
    • -
    • Plasma effects readded.
    • -
    • Fixed runtime involving away mission.
    • -
    -
    - -
    -

    30.04.2013

    -

    Spamcat updated:

    -
      -
    • Pill bottle capacity increased to 14 items.
    • -
    • Fixed Lamarr (it now spawns properly)
    • -
    -
    - -
    -

    15.04.2013

    -

    Spamcat updated:

    -
      -
    • Added telescopic batons to HoS's and captain's lockers. These are quite robust and easily concealable.
    • -
    -
    - -
    -

    May 14th 2013

    -

    Cael_Aislinn updated:

    -
      -
    • Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.
    • -
    • Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.
    • -
    -
    - -
    -

    11 April 2013

    -

    SkyMarshal updated:

    -
      -
    • Fire has been reworked.
    • -
    • In-game variable editor is both readded and expanded with fire controlling capability.
    • -
    -
    - -
    -

    9 April 2013

    -

    SkyMarshal updated:

    -
      -
    • Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
    • -
    • Fixed a bad line of code that was preventing autoignition of flammable gas mixes.
    • -
    • Volatile fuel is burned up after a point.
    • -
    • Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.
    • -
    -
    - -
    -

    4 April 2013

    -

    SkyMarshal updated:

    -
      -
    • Fixed ZAS
    • -
    • Fixed Fire
    • -
    -
    - -
    -

    March 27th 2013

    -

    Asanadas updated:

    -
      -
    • The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
    • -
    • Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
    • -
    -
    - -
    -

    26.03.2013

    -

    Spamcat updated:

    -
      -
    • Chemmaster now puts pills in pill bottles (if one is inserted).
    • -
    • Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.
    • -
    • Lizards can now join mid-round again.
    • -
    • Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.
    • -
    • Virology is working again.
    • -
    -
    - -
    -

    March 15th 2013

    -

    Cael_Aislinn updated:

    -
      -
    • Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.
    • -
    -
    - -
    -

    14.03.2013

    -

    Spamcat updated:

    -
      -
    • Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
    • -
    -
    - -
    -

    11/03/2013

    -

    Chinsky updated:

    -
      -
    • Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.
    • -
    • Damage to the head can now cause brain damage.
    • -
    -
    - -
    -

    March 11th 2013

    -

    CIB updated:

    -
      -
    • Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.
    • -
    -
    - -
    -

    March 11th 2013

    -

    Cael Aislinn updated:

    -
      -
    • The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.
    • -
    • Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.
    • -
    • Excavation is now a complex process that involves digging into the rock to the right depth.
    • -
    • Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.
    • -
    • Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work much more often.
    • -
    • Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.
    • -
    • New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.
    • -
    • Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).
    • -
    -
    - -
    -

    March 9th 2013

    -

    Cael Aislinn updated:

    -
      -
    • Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay. +




    • +
    + +

    29 April 2014

    +

    HarpyEagle updated:

    +
      +
    • Webbing vest storage can now be accessed by clicking on the item in inventory
    • +
    • Holsters can be accessed by clicking on them in inventory
    • +
    • Webbings and other suit attachments are now visible on the icon in inventory
    • +
    • Removing jumpsuits now requires drag and drop to prevent accidental undressing
    • +
    • Added an action icon for magboots that can be used to toggle them similar to flashlights
    • +
    • Fuel tanks now spill fuel when wrenched open
    • +
    + +

    25 April 2014

    +

    Various updated:

    +
      +
    • Overhauled saycode, you can now use languages over the radio.
    • +
    • Chamelon items beyond just the suit.
    • +
    • NanoUI Virology
    • +
    • 3D Sounds
    • +
    • AI Channel color for when they want to be all sneaky
    • +
    • New inflatable walls and airlocks for your breach sealing pleasure.
    • +
    • Carbon Copy papers, so you can subject everyone to your authority and paperwork, but mainly paperwork
    • +
    • Undershirts and rolling down jumpsuits
    • +
    • Insta-hit tasers, can be shot through glass as well.
    • +
    • Changeling balances, an emphasis put more on stealth.
    • +
    • Genetics disabled
    • +
    • Telescience removed, might be added again when we come up with a less math headache enducing version of it.
    • +
    • Bugfixes galore!
    • +
    + +

    11 April 2014

    +

    Jarcolr updated:

    +
      +
    • You can now flip coins like a D2
    • +
    • Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate
    • +
    • Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
    • +
    • Grille kicking now does less damage
    • +
    • TELESCOPIC baton no longer knocks anybody down,still got a lot of force though
    • +
    • Other small-ish changes and fixes that aren't worth mentioning
    • +
    + +

    06 April 2014

    +

    RavingManiac updated:

    +
      +
    • Tape recorders and station-bounced radios now work inside containers and closets.
    • +
    + +

    30 March 2014

    +

    RavingManiac updated:

    +
      +
    • Inflatable walls and doors added. Useful for sealing off hull breaches, but easily punctured by sharp objects and Tajarans.
    • +
    + +

    10 March 2014

    +

    Chinsky updated:

    +
      +
    • Viruses now affect certain range of species, different for each virus
    • +
    • Spaceacilline now prevents infection, and has a small chance to cure viruses at Stage 1. It does not give them antibodies though, so they can get sick again!
    • +
    • Biosuits and spacesuits now offer more protection against viruses. Full biosuit competely prevents airborne infection, when coupled with gloves they both protect quite well from contact ones
    • +
    • Sneezing now spreads viruses in front of mob. Sometimes he gets a warning beforehand though
    • +
    + +

    05 March 2014

    +

    RavingManiac updated:

    +
      +
    • Smartfridges added to the bar, chemistry and virology. No more clutter!
    • +
    • A certain musical instrument has returned to the bar.
    • +
    • There is now a ten second delay between ingesting a pill/donut/milkshake and regretting it.
    • +
    + +

    01 March 2014

    +

    Various updated:

    +
      +
    • Paint Mixing, red and blue makes purple!
    • +
    • New posters to tell you to respect those darned cat people
    • +
    • NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers
    • +
    • PDA bombs are now less annoying, and won't always blow up / cause internal bleeding
    • +
    • Blob made less deadly
    • +
    • Objectiveless Antags now a configuration option, choose your own adventure!
    • +
    • Engineering redesign, now with better monitoring of the explodium supermatter!
    • +
    • Security EOD
    • +
    • New playable race, IPC's, go beep boop boop all over the station!
    • +
    • Gamemode autovoting, now players don't have to call for gamemode votes, it's automatic!
    • +
    + +

    19 February 2014

    +

    Aryn updated:

    +
      +
    • New air model. Nothing should change to a great degree, but temperature flow might be affected due to closed connections not sticking around.
    • +
    + +

    01 February 2014

    +

    Various updated:

    +
      +
    • NanoUI for PDA
    • +
    • Write in blood while a ghost in cult rounds with enough cultists
    • +
    • Cookies, absurd sandwiches, and even cookable dioanae nymphs!
    • +
    • A bunch of new guns and other weapons
    • +
    • Species specific blood
    • +
    + +

    01 January 2014

    +

    Various updated:

    +
      +
    • AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for new configuration options.
    • +
    • Ghosts will now have bold text if they are in the same room as the person making conversations easier to follow.
    • +
    • New hairstyles! Now you can use something other then hotpink floor length braid.
    • +
    • DNA rework, tell us how you were cloned and became albino!
    • +
    • Dirty floors, so now you know exactly how lazy the janitors are!
    • +
    • A new UI system, feel free to color it yourself, don't set it to completely clear or you will have a bad time.
    • +
    • Cryogenic storage, for all your SSD needs.
    • +
    • New hardsuits for those syndicate tajaran
    • +
    + +

    18 December 2013

    +

    RavingManiac updated:

    +
      +
    • Mousetraps can now be "hidden" through the right-click menu. This makes them go under tables, clutter and the like. The filthy rodents will never see it coming!
    • +
    • Monkeys will no longer move randomly while being pulled.
    • +
    + +

    01 December 2013

    +

    Various Developers banged their keyboards together: updated:

    +
      +
    • New Engine, the supermatter, figure out what a cooling loop is, or don't and blow up engineering!
    • +
    • Each department will have it's own fax, make a copy of your butt and fax it to the admins!
    • +
    • Booze and soda dispensers, they are like chemmasters, only with booze and soda!
    • +
    • Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace how do they work?
    • +
    • You can now shove things into vending machines, impress your friends on how things magically disappear out of your hands into the machine!
    • +
    • Robots and Androids (And gynoids too!) can now use custom job titles
    • +
    • Various bugfixes
    • +
    + +

    24 November 2013

    +

    Yinadele updated:

    +
      +
    • Supermatter engine added! Please treat your new engine gently, and report any strangeness!
    • +
    • Rebalanced events so people don't explode into appendicitis or have their organs constantly explode.
    • +
    • Vending machines have had bottled water, iced tea, and grape soda added.
    • +
    • Head reattachment surgery added! Sew heads back on proper rather than monkey madness.
    • +
    • Pain crit rebalanced - Added aim variance depending on pain levels, nerfed blackscreen severely.
    • +
    • Cyborg alt titles: Robot, and Android added! These will make you spawn as a posibrained robot. Please enjoy!
    • +
    • Fixed the sprite on the modified welding goggles, added a pair to the CE's office where they'll be used.
    • +
    • Fixed atmos computers- They are once again responsive!
    • +
    • Added in functionality proper for explosive implants- You can now set their level of detonation, and their effects are more responsively concrete depending on setting.
    • +
    • Hemostats re-added to autolathe!
    • +
    • Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering and the engineering bookcase.
    • +
    • Fixed areas in medbay to have fully functional APC sectors.
    • +
    • Girders are now lasable.
    • +
    • Please wait warmly, new features planned for next merge!
    • +
    + +

    23 November 2013

    +

    Ccomp5950 updated:

    +
      +
    • Players are now no longer able to commit suicide with a lasertag gun, and will feel silly for doing so.
    • +
    • Ghosts hit with the cult book shall now actually become visible.
    • +
    • The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.
    • +
    • Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.
    • +
    • Atmospheric Technicians will now have access to Exterior airlocks.
    • +
    + +

    01 November 2013

    +

    Various updated:

    +
      +
    • Autovoting, Get off the station when your 15 hour workweek is done, thanks unions!
    • +
    • Some beach props that Chinsky finds useless.
    • +
    • Updated NanoUI
    • +
    • Dialysis while in sleepers - removes reagents from mobs, like the chemist, toss him in there!
    • +
    • Pipe Dispensers can now be ordered by Cargo
    • +
    • Fancy G-G-G-G-Ghosts!
    • +
    + +

    29 October 2013

    +

    Cael_Aislinn updated:

    +
      +
    • Xenoarchaeology's chemical analysis and six analysis machines are gone, replaced by a single one which can be beaten in a minigame.
    • +
    • Sneaky traitors will find new challenges to overcome at the research outpost, but may also find new opportunities (transit tubes can now be traversed).
    • +
    • Finding active alien machinery should now be made significantly easier with the Alden-Saraspova counter.
    • +
    + +

    06 October 2013

    +

    Chinsky updated:

    +
      +
    • Return of dreaded side effects. They now manifest well after their cause disappears, so curing them should be possible without them reappearing immediately. They also lost last stage damaging effects.
    • +
    + +

    24 September 2013

    +

    Snapshot updated:

    +
      +
    • Removed hidden vote counts.
    • +
    • Removed hiding of vote results.
    • +
    • Removed OOC muting during votes.
    • +
    • Crew transfers are no longer callable during Red and Delta alert.
    • +
    • Started work on Auto transfer framework.
    • +
    + +

    18 September 2013

    +

    Kilakk updated:

    +
      +
    • Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.
    • +
    • Gave the fax machine a fancy animated sprite. Thanks Cajoes!
    • +
    + +

    08 August 2013

    +

    Erthilo updated:

    +
      +
    • Raise Dead rune now properly heals and revives dead corpse.
    • +
    • Admin-only rejuvenate verb now heals all organs, limbs, and diseases.
    • +
    • Cyborg sprites now correctly reset with reset boards. This means cyborg appearances can now be changed without admin intervention.
    • +
    + +

    04 August 2013

    +

    Chinsky updated:

    +
      +
    • Health HUD indicator replaced with Pain indicator. Now health indicator shows pain level instead of actual vitals level. Some types of damage contribute more to pain, some less, usually feeling worse than they really are.
    • +
    + +

    01 August 2013

    +

    Asanadas updated:

    +
      +
    • The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
    • +
    • Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
    • +
    +

    CIB updated:

    +
      +
    • Chilis and cold chilis no longer kill in small amounts
    • +
    • Chloral now again needs around 5 units to start killing somebody
    • +
    +

    Cael Aislinn updated:

    +
      +
    • Security bots will now target hostile mobs, and vice versa.
    • +
    • Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
    • +
    • Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
    • +
    +

    CaelAislinn updated:

    +
      +
    • Re-added old ion storm laws, re-added grid check event.
    • +
    • Added Rogue Drone and Vermin Infestation random events.
    • +
    • Added/fixed space vines random event.
    • +
    • Updates to the virus events.
    • +
    • Spider infestation and alien infestation events turned off by default.
    • +
    • Soghun, taj and skrell all have unique language text colours.
    • +
    • Moderators will no longer be listed in adminwho, instead use modwho.
    • +
    +

    Cael_Aislinn updated:

    + +

    Chinsky updated:

    +
      +
    • Old new medical features:
    • +
    • Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, and are one-use. You can replace chems inside using a syringe. Box of them is added to Medicine closet and medical supplies crate.
    • +
    • Splints! Target broken liimb and click on person to apply. Can be taken off in inventory menu, like handcuffs. Splinted limbs have less negative effects.
    • +
    • Advanced medikit! Red and mean, all doctors spawn with one. Contains better stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.
    • +
    • Wounds with damage above 50 won't heal by themselves even if bandaged/salved. Would have to seek advanced medical attention for those.
    • +
    +

    Erthilo updated:

    +
      +
    • Fixed SSD (logged-out) players not staying asleep.
    • +
    • Fixed set-pose verb and mice emotes having extra periods.
    • +
    • Fixed virus crate not appearing and breaking supply shuttle.
    • +
    • Fixed newcaster photos not being censored.
    • +
    +

    Gamerofthegame updated:

    +
      +
    • Miscellaneous mapfixes.
    • +
    +

    GauHelldragon updated:

    +
      +
    • Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
    • +
    • Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
    • +
    • Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
    • +
    +

    Jediluke69 updated:

    +
      +
    • Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
    • +
    • Nanopaste now heals about half of what it used to
    • +
    • Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
    • +
    • Iced tea no longer makes a glass of .what?
    • +
    +

    Jupotter updated:

    +
      +
    • Fix the robotiscist preview in the char setupe screen
    • +
    +

    Kilakk updated:

    +
      +
    • Added the Xenobiologist job. Has access to the research hallway and to xenobiology.
    • +
    • Removed Xenobiology access from Scientists.
    • +
    • Removed the Xenobiologist alternate title from Scientists.
    • +
    • Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
    • +
    • Changed the Research Outpost doors to use "Xenoarchaeology" access.
    • +
    +

    Meyar updated:

    +
      +
    • The syndicate shuttle now has a cycling airlock during Nuke rounds.
    • +
    • Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
    • +
    • ERT Radio now functional again.
    • +
    • Research blast doors now actually lock down the entirety of station-side Research.
    • +
    • Added lock down buttons to the wardens office.
    • +
    • The randomized barsign has made a return.
    • +
    • Syndicate Agent ID's external airlock access restored.
    • +
    +

    NerdyBoy1104 updated:

    +
      +
    • New Botany additions: Rice and Plastellium. New sheet material: Plastic.
    • +
    • Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
    • +
    • Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
    • +
    +

    RavingManiac updated:

    +
      +
    • You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
    • +
    +

    Segrain updated:

    +
      +
    • Meteor showers actually spawn meteors now.
    • +
    • Engineering tape fits into toolbelt and can be placed on doors.
    • +
    • Pill bottles can hold paper.
    • +
    +

    SkyMarshal updated:

    +
      +
    • Fixed ZAS
    • +
    • Fixed Fire
    • +
    +

    Spamcat updated:

    +
      +
    • Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
    • +
    +

    VitrescentTortoise updated:

    +
      +
    • Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
    • +
    +

    Whitellama updated:

    +
      +
    • One-antag rounds (like wizard/ninja) no longer end automatically upon death
    • +
    • Space ninja has been implemented as a voteable gamemode
    • +
    • Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)
    • +
    • Five new space ninja directives have been added, old directives have been reworded to be less harsh
    • +
    • Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors
    • +
    • Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits
    • +
    • Space ninja suits' exploding on death has been nerfed, so as not to cause breaches
    • +
    • A few space ninja titles/names have been added and removed to be slightly more believable
    • +
    • The antagonist selector no longer chooses jobbanned players when it runs out of willing options
    • +
    +

    Zuhayr updated:

    +
      +
    • Added pneumatic cannon and harpoons.
    • +
    • Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.
    • +
    +

    faux updated:

    +
      +
    • Mixed Wardrobe Closet now has colored shoes and plaid skirts.
    • +
    • Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
    • +
    • Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
    • +
    • A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
    • +
    • New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
    • +
    • Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
    • +
    • A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
    • +
    • No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
    • +
    • he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
    • +
    • Added a couple more welding goggles to engineering since you guys liked those a lot.
    • +
    • Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
    • +
    • Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
    • +
    • Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
    • +
    • Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
    • +
    • Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
    • +
    • Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
    • +
    • Psych office in medbay has been made better looking.
    • +
    +

    proliberate updated:

    +
      +
    • Station time is now displayed in the status tab for new players and AIs.
    • +
    + +

    30 July 2013

    +

    Erthilo updated:

    +
      +
    • EFTPOS and ATM machines should now connect to databases.
    • +
    • Gravitational Catapults can now be removed from mechs.
    • +
    • Ghost manifest rune paper naming now works correctly.
    • +
    • Fix for newscaster special characters. Still not recommended.
    • +
    +

    Kilakk updated:

    +
      +
    • Added colored department radio channels.
    • +
    + +

    28 July 2013

    +

    Segrain updated:

    +
      +
    • Camera console circuits can be adjusted for different networks.
    • +
    • Nuclear operatives and ERT members have built-in cameras in their helmets. Activate helmet to initialize it.
    • +
    + +

    26 July 2013

    +

    Kilakk updated:

    +
      +
    • Brig cell timers will no longer start counting down automatically.
    • +
    • Separated the actual countdown timer from the timer controls. Pressing "Set" while the timer is counting down will reset the countdown timer to the time selected.
    • +
    + +

    11 July 2013

    +

    Chinsky updated:

    +
      +
    • Gun delays. All guns now have delays between shots. Most have less than second, lasercannons and pulse rifles have around 2 seconds delay. Automatics have zero, click-speed.
    • +
    + +

    06 July 2013

    +

    Chinsky updated:

    +
      +
    • Humans now can be infected with more than one virus at once.
    • +
    • All analyzed viruses are put into virus DB. You can view it and edit their name and description on medical record consoles.
    • +
    • Only known viruses (ones in DB) will be detected by the machinery and HUDs.
    • +
    • Viruses cause fever, body temperature rising the more stage is.
    • +
    • Humans' body temperature does not drift towards room one unless there's big difference in them.
    • +
    • Virus incubators now can transmit viuses from dishes to blood sample.
    • +
    • New machine - centrifuge. It can isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. Accepts vials only.
    • +
    • Fancy vial boxes in virology, one of them is locked by ID with MD access.
    • +
    • Engineered viruses are now ariborne too.
    • +
    + +

    05 July 2013

    +

    Spamcat updated:

    +
      +
    • Pulse! Humans now have hearbeat rate, which can be measured by right-clicking someone - Check pulse or by health analyzer. Medical machinery also has heartbeat monitors. Certain meds and conditions can influence it.
    • +
    + +

    03 July 2013

    +

    Segrain updated:

    +
      +
    • Security and medical cyborgs can use their HUDs to access records.
    • +
    + +

    28 June 2013

    +

    Segrain updated:

    +
      +
    • AIs are now able to examine what they see.
    • +
    + +

    27 June 2013

    +

    Segrain updated:

    +
      +
    • ID cards properly setup bloodtype, DNA and fingerprints again.
    • +
    + +

    26 June 2013

    +

    Segrain updated:

    +
      +
    • Autopsy scanner properly displays time of wound infliction and death.
    • +
    • Autopsy scanner properly displays wounds by projectile weapons.
    • +
    +

    Whitellama updated:

    +
      +
    • One-antag rounds (like wizard/ninja) no longer end automatically upon death
    • +
    • Space ninja has been implemented as a voteable gamemode
    • +
    • Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)
    • +
    • Five new space ninja directives have been added, old directives have been reworded to be less harsh
    • +
    • Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors
    • +
    • Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits
    • +
    • Space ninja suits' exploding on death has been nerfed, so as not to cause breaches
    • +
    • A few space ninja titles/names have been added and removed to be slightly more believable
    • +
    • The antagonist selector no longer chooses jobbanned players when it runs out of willing options
    • +
    + +

    23 June 2013

    +

    Segrain updated:

    +
      +
    • Airlocks of various models can be constructed again.
    • +
    +

    faux updated:

    +
      +
    • There has been a complete medbay renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please put any commentary good or bad, here.
    • +
    • Some maintenance doors within RnD and Medbay have had their accesses changed. Maintenance doors in the joint areas (leading to the research shuttle, virology, and xenobiology) are now zero access. Which means anyone in those joints can enter the maintenance tunnels. This was done to add additional evacuation locations during radiation storms. Additional maintenance doors were added to the tunnels in these areas to prevent docs and scientists from running about.
    • +
    • Starboard emergency storage isn't gone now, it's simply located in the escape wing.
    • +
    • An engineering training room has been added to engineering. This location was previously where surgery was located. If you are new to engineering or need to brush up on your skills, please use this area for testing.
    • +
    + +

    22 June 2013

    +

    Cael_Aislinn updated:

    +
      +
    • The xenoarchaeology depth scanner will now tell you what energy field is required to safely extract a find.
    • +
    • Excavation picks will now dig faster, and xenoarchaeology as a whole should be easier to do.
    • +
    + +

    21 June 2013

    +

    Jupotter updated:

    +
      +
    • Fix the robotiscist preview in the char setupe screen
    • +
    + +

    18 June 2013

    +

    Segrain updated:

    +
      +
    • Fixed some bugs in windoor construction.
    • +
    • Secure windoors are made with rods again.
    • +
    • Windoors drop their electronics when broken. Emagged windoors can have theirs removed by crowbar.
    • +
    • Airlock electronics can be configured to make door open for any single access on it instead of all of them.
    • +
    • Cyborgs can preview their icons before choosing.
    • +
    + +

    13 June 2013

    +

    Kilakk updated:

    +
      +
    • Added the Xenobiologist job. Has access to the research hallway and to xenobiology.
    • +
    • Removed Xenobiology access from Scientists.
    • +
    • Removed the Xenobiologist alternate title from Scientists.
    • +
    • Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
    • +
    • Changed the Research Outpost doors to use "Xenoarchaeology" access.
    • +
    + +

    12 June 2013

    +

    Zuhayr updated:

    +
      +
    • Added pneumatic cannon and harpoons.
    • +
    • Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.
    • +
    + +

    11 June 2013

    +

    Meyar updated:

    +
      +
    • Fixes a security door with a firedoor ontop of it.
    • +
    • Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE team not RESCUE team)
    • +
    • ERT are now automated, from their spawn to their shuttle. Admin intervention no longer required! (Getting to the mechs still requires admin permission generally)
    • +
    • Added flashlights to compensate for the weakened PDA lights
    • +
    • ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, no sir.
    • +
    + +

    09 June 2013

    +

    Segrain updated:

    +
      +
    • Emagged supply console can order SpecOp crates again.
    • +
    + +

    06 June 2013

    +

    Asanadas updated:

    +
      +
    • Added a whimsical suit to the head of personnel's secret clothing locker.
    • +
    +

    Meyar updated:

    +
      +
    • Disposal's mail routing fixed. Missing pipes replaced.
    • +
    • Chemistry is once again a part of the disposals delivery circuit.
    • +
    • Added missing sorting junctions to Security and HoS office.
    • +
    • Fixed a duplicate sorting junction.
    • +
    + +

    05 June 2013

    +

    Chinsky updated:

    +
      +
    • Load bearing equipment - webbings and vests for engineers and sec. Attach to jumpsuit, use 'Look in storage' verb (object tab) to open.
    • +
    +

    Segrain updated:

    +
      +
    • Exosuits now can open firelocks by walking into them.
    • +
    + +

    01 June 2013

    +

    Chinsky updated:

    +
      +
    • Bloody footprints! Now stepping in the puddle will dirty your shoes/feet and make you leave bloody footprints for a bit.
    • +
    • Blood now dries up after some time. Puddles take ~30 minutes, small things 5 minutes.
    • +
    • Untreated wounds now heal. No more toe stubs spamming you with pain messages for the rest of the shift.
    • +
    • On the other side, everything is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per tick per organ. Lying down makes it faster too, by 1.5x factor.
    • +
    • Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
    • +
    • Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". For those who can't run and type.
    • +
    + +

    31 May 2013

    +

    Segrain updated:

    +
      +
    • Portable canisters now properly connect to ports beneath them on map load.
    • +
    • Fixed unfastening gas meters.
    • +
    + +

    30 May 2013

    +

    Segrain updated:

    +
      +
    • Meteor showers actually spawn meteors now.
    • +
    • Engineering tape fits into toolbelt and can be placed on doors.
    • +
    • Pill bottles can hold paper.
    • +
    +

    Spamcat updated:

    +
      +
    • Pill bottle capacity increased to 14 items.
    • +
    • Fixed Lamarr (it now spawns properly)
    • +
    +

    proliberate updated:

    +
      +
    • Station time is now displayed in the status tab for new players and AIs.
    • +
    + +

    28 May 2013

    +

    Erthilo updated:

    +
      +
    • Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL
    • +
    +

    VitrescentTortoise updated:

    +
      +
    • Wizard's forcewall now works.
    • +
    + +

    26 May 2013

    +

    Chinsky updated:

    +
      +
    • Tentacles! Now clone damage will make you horribly malformed like examine text says.
    • +
    +

    Meyar updated:

    +
      +
    • The syndicate shuttle now has a cycling airlock during Nuke rounds.
    • +
    • Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
    • +
    • ERT Radio now functional again.
    • +
    • Research blast doors now actually lock down the entirety of station-side Research.
    • +
    • Added lock down buttons to the wardens office.
    • +
    • The randomized barsign has made a return.
    • +
    • Syndicate Agent ID's external airlock access restored.
    • +
    +

    VitrescentTortoise updated:

    +
      +
    • Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
    • +
    + +

    25 May 2013

    +

    Erthilo updated:

    +
      +
    • Fixes alien races appearing an unknown when speaking their language.
    • +
    • Fixes alien races losing their language when cloned.
    • +
    • Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
    • +
    + +

    21 May 2013

    +

    SkyMarshal updated:

    +
      +
    • ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.
    • +
    • Portable Canisters will now automatically connect to any portable connecter beneath them on map load.
    • +
    • Bug involving mis-mapped disposal junction fixed
    • +
    • Air alarms now work for atmos techs (whoops!)
    • +
    • The Master Controller now properly stops atmos when it runtimes.
    • +
    • Backpacks can no longer be contaminated
    • +
    • ZAS no longer logs air statistics.
    • +
    • ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)
    • +
    • General code cleanup/commenting of ZAS
    • +
    • Jungle now initializes after the random Z-level loads and atmos initializes.
    • +
    + +

    15 May 2013

    +

    Spamcat updated:

    +
      +
    • Added telescopic batons to HoS's and captain's lockers. These are quite robust and easily concealable.
    • +
    + +

    14 May 2013

    +

    Cael_Aislinn updated:

    +
      +
    • Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.
    • +
    • Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.
    • +
    + +

    24 April 2013

    +

    Jediluke69 updated:

    +
      +
    • Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
    • +
    • Nanopaste now heals about half of what it used to
    • +
    • Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
    • +
    • Iced tea no longer makes a glass of .what?
    • +
    +

    NerdyBoy1104 updated:

    +
      +
    • New Botany additions: Rice and Plastellium. New sheet material: Plastic.
    • +
    • Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
    • +
    • Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
    • +
    +

    faux updated:

    +
      +
    • Mixed Wardrobe Closet now has colored shoes and plaid skirts.
    • +
    • Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
    • +
    • Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
    • +
    • A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
    • +
    • New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
    • +
    • Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
    • +
    • A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
    • +
    • No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
    • +
    • he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
    • +
    • Added a couple more welding goggles to engineering since you guys liked those a lot.
    • +
    • Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
    • +
    • Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
    • +
    • Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
    • +
    • Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
    • +
    • Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
    • +
    • Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
    • +
    • Psych office in medbay has been made better looking.
    • +
    + +

    17 April 2013

    +

    SkyMarshal updated:

    +
      +
    • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
    • +
    • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
    • +
    • Zones will now equalize air more rapidly.
    • +
    • ZAS now respects active magboots when airflow occurs.
    • +
    • Airflow will no longer throw you into doors and open them.
    • +
    • Race condition in zone construction has been fixed, so zones connect properly at round start.
    • +
    • Plasma effects readded.
    • +
    • Fixed runtime involving away mission.
    • +
    + +

    11 April 2013

    +

    SkyMarshal updated:

    +
      +
    • Fire has been reworked.
    • +
    • In-game variable editor is both readded and expanded with fire controlling capability.
    • +
    + +

    09 April 2013

    +

    SkyMarshal updated:

    +
      +
    • Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
    • +
    • Fixed a bad line of code that was preventing autoignition of flammable gas mixes.
    • +
    • Volatile fuel is burned up after a point.
    • +
    • Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.
    • +
    + +

    04 April 2013

    +

    SkyMarshal updated:

    +
      +
    • Fixed ZAS
    • +
    • Fixed Fire
    • +
    +

    Spamcat updated:

    +
      +
    • Blood type is now saved in character creation menu, no need to edit it manually every round.
    • +
    + +

    27 March 2013

    +

    Asanadas updated:

    +
      +
    • The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
    • +
    • Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
    • +
    + +

    26 March 2013

    +

    Spamcat updated:

    +
      +
    • Chemmaster now puts pills in pill bottles (if one is inserted).
    • +
    • Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.
    • +
    • Lizards can now join mid-round again.
    • +
    • Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.
    • +
    • Virology is working again.
    • +
    + +

    15 March 2013

    +

    Cael_Aislinn updated:

    +
      +
    • Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.
    • +
    + +

    14 March 2013

    +

    Spamcat updated:

    +
      +
    • Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
    • +
    + +

    11 March 2013

    +

    CIB updated:

    +
      +
    • Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.
    • +
    +

    Cael Aislinn updated:

    +
      +
    • The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.
    • +
    • Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.
    • +
    • Excavation is now a complex process that involves digging into the rock to the right depth.
    • +
    • Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.
    • +
    • Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work much more often.
    • +
    • Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.
    • +
    • New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.
    • +
    • Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).
    • +
    +

    Chinsky updated:

    +
      +
    • Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.
    • +
    • Damage to the head can now cause brain damage.
    • +
    + +

    09 March 2013

    +

    Cael Aislinn updated:

    +
      +
    • Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay. Hives produce honey and honeycomb, but be wary if the bees start swarming.
    • -
    -
    + -
    -

    March 6th 2013

    -

    Cael Aislinn updated:

    -
      -
    • Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
    • -
    • code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
    • -
    • Removed double announcement for gridchecks, reduced duration of gridchecks.
    • -
    -

    RavingManiac updated:

    -
      -
    • You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
    • -
    -
    +

    06 March 2013

    +

    Cael Aislinn updated:

    +
      +
    • Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
    • +
    • code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
    • +
    • Removed double announcement for gridchecks, reduced duration of gridchecks.
    • +
    +

    RavingManiac updated:

    +
      +
    • You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
    • +
    -
    -

    March 5th 2013

    -

    Cael Aislinn updated:

    -
      -
    • Set roundstart music to randomly choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t=6972)
    • -
    • All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.
    • -
    -

    CIB updated:

    -
      -
    • Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.
    • -
    -
    +

    05 March 2013

    +

    CIB updated:

    +
      +
    • Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.
    • +
    +

    Cael Aislinn updated:

    +
      +
    • Set roundstart music to randomly choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972)
    • +
    • All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.
    • +
    -
    -

    February 27th 2013

    -

    Gamerofthegame updated:

    -
      -
    • Added the (base gear) ERT preset for the debug command.
    • -
    • Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)
    • -
    • Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.
    • -
    -
    +

    27 February 2013

    +

    Gamerofthegame updated:

    +
      +
    • Added the (base gear) ERT preset for the debug command.
    • +
    • Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)
    • +
    • Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.
    • +
    -
    -

    February 25th 2013

    -

    Cael Aislinn updated:

    -
      -
    • As well as building hull shield generators, normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t=6993).
    • -
    • New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.
    • -
    • New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.
    • -
    -
    +

    25 February 2013

    +

    Cael Aislinn updated:

    +
      +
    • As well as building hull shield generators, normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993).
    • +
    • New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.
    • +
    • New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.
    • +
    -
    -

    February 23rd 2013

    -

    Cael Aislinn updated:

    -
      -
    • Finances! Players spawn with an account, and money can be transferred between accounts, withdrawn/deposited at ATMs and charged to accounts via EFTPOS scanners.

      - All players start with 500-5000 credits, credits can no longer be merged and only credits can be deposited into ATMs - so shelter your illegitimately gotten gains in physical assets and remember that fraud is frowned upon!
    • -
    • Turrets are no longer noiseless as the grave. Listen for the sound of machinery in their proximity.
    • -
    -
    +

    23 February 2013

    +

    Cael Aislinn updated:

    +
      +
    • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
    • +
    • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
    • +
    • Rogue vending machines should revert back to normal at the end of the event.
    • +
    • New Unathi hair styles.
    • +
    -
    -

    February 23rd 2013

    -

    Cael Aislinn updated:

    -
      -
    • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
    • -
    • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
    • -
    • Rogue vending machines should revert back to normal at the end of the event.
    • -
    • New Unathi hair styles.
    • -
    -
    +

    22 February 2013

    +

    Chinsky updated:

    +
      +
    • Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.
    • +
    -
    -

    22/02/2013

    -

    Chinsky updated:

    -
      -
    • Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.
    • -
    -
    +

    20 February 2013

    +

    Chinsky updated:

    +
      +
    • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
    • +
    • Crowbar can be used as alternative to retractor.
    • +
    • Can now unload guns by clicking them in hand.
    • +
    • Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
    • +
    • To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.
    • +
    • Compressed Matter and Explosive implants spawn properly now.
    • +
    • Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.
    • +
    -
    -

    February 18th 2013

    -

    Cael Aislinn updated:

    -
      -
    • All RUST components are now buildable/orderable, with very high requirements (except for the TEGs). Emitters have replaced gyrotrons, for now.
    • -
    • Fixed up shield generators and made them buildable, with circuits obtainable through RnD. Hull shield gens project along space tiles adjacent to the hull (must be adjacent to a space tile to work).
    • -
    -
    +

    18 February 2013

    +

    Cael Aislinn updated:

    +
      +
    • Security bots will now target hostile mobs, and vice versa.
    • +
    • Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
    • +
    • Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
    • +
    -
    -

    20/02/2013

    -

    Chinsky updated:

    -
      -
    • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
    • -
    • Crowbar can be used as alternative to retractor.
    • -
    • Can now unload guns by clicking them in hand.
    • -
    • Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
    • -
    • To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.
    • -
    • Compressed Matter and Explosive implants spawn properly now.
    • -
    • Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.
    • -
    -
    +

    14 February 2013

    +

    CIB updated:

    +
      +
    • Medical side-effects(patients are going to come back for secondary treatment)
    • +
    • NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)
    • +
    • Simple animal balance fixes(They're slower now)
    • +
    +

    CaelAislinn updated:

    +
      +
    • Re-added old ion storm laws, re-added grid check event.
    • +
    • Added Rogue Drone and Vermin Infestation random events.
    • +
    • Added/fixed space vines random event.
    • +
    • Updates to the virus events.
    • +
    • Spider infestation and alien infestation events turned off by default.
    • +
    • Soghun, taj and skrell all have unique language text colours.
    • +
    • Moderators will no longer be listed in adminwho, instead use modwho.
    • +
    +

    Gamerofthegame updated:

    +
      +
    • Miscellaneous mapfixes.
    • +
    -
    -

    February 18th 2013

    -

    Cael Aislinn updated:

    -
      -
    • Security bots will now target hostile mobs, and vice versa.
    • -
    • Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
    • -
    • Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
    • -
    -
    +

    13 February 2013

    +

    Erthilo updated:

    +
      +
    • Fixed SSD (logged-out) players not staying asleep.
    • +
    • Fixed set-pose verb and mice emotes having extra periods.
    • +
    • Fixed virus crate not appearing and breaking supply shuttle.
    • +
    • Fixed newcaster photos not being censored.
    • +
    -
    -

    February 14th 2013

    -

    CIB updated:

    -
      -
    • Medical side-effects(patients are going to come back for secondary treatment)
    • -
    • NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)
    • -
    • Simple animal balance fixes(They're slower now)
    • -
    -

    CaelAislinn updated:

    -
      -
    • Re-added old ion storm laws, re-added grid check event.
    • -
    • Added Rogue Drone and Vermin Infestation random events.
    • -
    • Added/fixed space vines random event.
    • -
    • Updates to the virus events.
    • -
    • Spider infestation and alien infestation events turned off by default.
    • -
    • Soghun, taj and skrell all have unique language text colours.
    • -
    • Moderators will no longer be listed in adminwho, instead use modwho.
    • -
    +

    31 January 2013

    +

    CIB updated:

    +
      +
    • Chilis and cold chilis no longer kill in small amounts
    • +
    • Chloral now again needs around 5 units to start killing somebody
    • +
    -

    Gamerofthegame updated:

    -
      -
    • Miscellaneous mapfixes.
    • -
    -
    +

    23 January 2013

    +

    Cael_Aislinn updated:

    + -
    -

    February 13th 2013

    -

    Erthilo updated:

    -
      -
    • Fixed SSD (logged-out) players not staying asleep.
    • -
    • Fixed set-pose verb and mice emotes having extra periods.
    • -
    • Fixed virus crate not appearing and breaking supply shuttle.
    • -
    • Fixed newcaster photos not being censored.
    • -
    -
    +

    21 January 2013

    +

    Cael_Aislinn updated:

    +
      +
    • Satchels and ore boxes can now hold strange rocks.
    • +
    • Closets and crates can now be built out of 5 and 10 plasteel respectively.
    • +
    • Observers can become mice once more.
    • +
    -
    -

    January 23rd

    -

    Cael_Aislinn updated:

    - -
    +

    13 January 2013

    +

    Chinsky updated:

    +
      +
    • If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.
    • +
    • Security belt now able to hold taser, baton and tape roll.
    • +
    • Added alternative security uniform to Security wardrobes.
    • +
    • Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG
    • +
    • Engineering tape now require engineer OR atmos access instead of both.
    • +
    • Implants now will react to EMP, possibly in !!FUN!! ways
    • +
    +

    GauHelldragon updated:

    +
      +
    • Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
    • +
    • Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
    • +
    • Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
    • +
    -
    - - -

    1/31/2013

    -

    CIB updated:

    -
      -
    • Chilis and cold chilis no longer kill in small amounts
    • -
    • Chloral now again needs around 5 units to start killing somebody
    • -
    -
    - -
    -

    January 21st

    -

    Cael_Aislinn updated:

    -
      -
    • Satchels and ore boxes can now hold strange rocks.
    • -
    • Closets and crates can now be built out of 5 and 10 plasteel respectively.
    • -
    • Observers can become mice once more.
    • -
    -
    - -
    -

    13/01/2013

    -

    Chinsky updated:

    -
      -
    • If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.
    • -
    • Security belt now able to hold taser, baton and tape roll.
    • -
    • Added alternative security uniform to Security wardrobes.
    • -
    • Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG
    • -
    • Engineering tape now require engineer OR atmos access instead of both.
    • -
    • Implants now will react to EMP, possibly in !!FUN!! ways
    • -
    -
    - -

    1/13/2013

    -

    GauHelldragon updated:

    -
      -
    • Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
    • -
    • Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
    • -
    • Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
    • -
    -
    - -
    -

    January 7th

    -

    Cael_Aislinn updated:

    - -
    - -
    -

    7/01/2013

    -

    Chinsky updated:

    -
      -
    • Implants: Explosvie implant, exploding when victim hears the codephrase you set.
    • -
    • Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!
    • -
    • Implant removal surgery, with !!FUN!! results if you mess up it.
    • -
    • Coats now have pockets again.
    • -
    • Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.
    • -
    • Surgical caps, and new sprites for bloodbags and fixovein.
    • -
    • Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.
    • -
    • Ported some crates (Art, Surgery, Sterile equiplemnt).
    • -
    • Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.
    • -
    • Finally got evac party lights
    • -
    • Now disfigurment,now it WILL happen when damage is bad enough.
    • -
    • Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.
    • -
    -
    - - - -/tg/ station 13 Development Team - - - - -
    - Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
    - Spriters: Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
    - Sounds: Skie, Lasty/Vinyl
    - Thanks to: CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image -
    - -Daedalus Development Team - - - - -
    - Coders: DopeGhoti, Sunfall, ThVortex
    - Artwork: Captain Hammer
    - Spriters: ((TODO.))
    - Sounds: Peter J, due, Erik Satie
    - Thanks to: All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.
    -
    +

    07 January 2013

    +

    Cael_Aislinn updated:

    + +

    Chinsky updated:

    +
      +
    • Implants: Explosvie implant, exploding when victim hears the codephrase you set.
    • +
    • Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!
    • +
    • Implant removal surgery, with !!FUN!! results if you mess up it.
    • +
    • Coats now have pockets again.
    • +
    • Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.
    • +
    • Surgical caps, and new sprites for bloodbags and fixovein.
    • +
    • Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.
    • +
    • Ported some crates (Art, Surgery, Sterile equiplemnt).
    • +
    • Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.
    • +
    • Finally got evac party lights
    • +
    • Now disfigurment,now it WILL happen when damage is bad enough.
    • +
    • Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.
    • +
    +
    GoonStation 13 Development Team
    - Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
    - Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
    + Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
    + Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
    -

    Creative Commons License
    This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
    Rights are currently extended to SomethingAwful Goons only.

    +
    +

    Creative Commons License
    Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
    Rights are currently extended to SomethingAwful Goons only.

    Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

    -
    + diff --git a/html/changelog.js b/html/changelog.js index 4146d0f094..00db7fbc70 100644 --- a/html/changelog.js +++ b/html/changelog.js @@ -1,87 +1,87 @@ -/* -function dropdowns() { - var divs = document.getElementsByTagName('div'); - var headers = new Array(); - var links = new Array(); - for(var i=0;i=0) { - elem.className = elem.className.replace('visible','hidden'); - this.className = this.className.replace('open','closed'); - } - else { - elem.className = elem.className.replace('hidden','visible'); - this.className = this.className.replace('closed','open'); - } - return false; - } - })(links[i]); - } - } -} -*/ -/* -function filterchanges(type){ - var lists = document.getElementsByTagName('ul'); - for(var i in lists){ - if(lists[i].className && lists[i].className.search('changes')>=0) { - for(var j in lists[i].childNodes){ - if(lists[i].childNodes[j].nodeType == 1){ - if(!type){ - lists[i].childNodes[j].style.display = 'block'; - } - else if(lists[i].childNodes[j].className!=type) { - lists[i].childNodes[j].style.display = 'none'; - } - else { - lists[i].childNodes[j].style.display = 'block'; - } - } - } - } - } -} -*/ -function dropdowns() { - var drops = $('div.drop'); - var indrops = $('div.indrop'); - if(drops.length!=indrops.length){ - alert("Some coder fucked up with dropdowns"); - } - drops.each(function(index){ - $(this).toggleClass('closed'); - $(indrops[index]).hide(); - $(this).click(function(){ - $(this).toggleClass('closed'); - $(this).toggleClass('open'); - $(indrops[index]).toggle(); - }); - }); -} - -function filterchanges(type){ - $('ul.changes li').each(function(){ - if(!type || $(this).hasClass(type)){ - $(this).show(); - } - else { - $(this).hide(); - } - }); -} - -$(document).ready(function(){ - dropdowns(); +/* +function dropdowns() { + var divs = document.getElementsByTagName('div'); + var headers = new Array(); + var links = new Array(); + for(var i=0;i=0) { + elem.className = elem.className.replace('visible','hidden'); + this.className = this.className.replace('open','closed'); + } + else { + elem.className = elem.className.replace('hidden','visible'); + this.className = this.className.replace('closed','open'); + } + return false; + } + })(links[i]); + } + } +} +*/ +/* +function filterchanges(type){ + var lists = document.getElementsByTagName('ul'); + for(var i in lists){ + if(lists[i].className && lists[i].className.search('changes')>=0) { + for(var j in lists[i].childNodes){ + if(lists[i].childNodes[j].nodeType == 1){ + if(!type){ + lists[i].childNodes[j].style.display = 'block'; + } + else if(lists[i].childNodes[j].className!=type) { + lists[i].childNodes[j].style.display = 'none'; + } + else { + lists[i].childNodes[j].style.display = 'block'; + } + } + } + } + } +} +*/ +function dropdowns() { + var drops = $('div.drop'); + var indrops = $('div.indrop'); + if(drops.length!=indrops.length){ + alert("Some coder fucked up with dropdowns"); + } + drops.each(function(index){ + $(this).toggleClass('closed'); + $(indrops[index]).hide(); + $(this).click(function(){ + $(this).toggleClass('closed'); + $(this).toggleClass('open'); + $(indrops[index]).toggle(); + }); + }); +} + +function filterchanges(type){ + $('ul.changes li').each(function(){ + if(!type || $(this).hasClass(type)){ + $(this).show(); + } + else { + $(this).hide(); + } + }); +} + +$(document).ready(function(){ + dropdowns(); }); \ No newline at end of file diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml new file mode 100644 index 0000000000..99c8c1e542 --- /dev/null +++ b/html/changelogs/.all_changelog.yml @@ -0,0 +1,1753 @@ +DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. +--- +2013-01-07: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'tgs': !!python/unicode 'Updated server to tgstation r5200 (November + 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg''s changelog.' + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Implants: Explosvie implant, exploding + when victim hears the codephrase you set.' + - !!python/unicode 'rscadd': !!python/unicode 'Implants: Compressed Matter implat, + scan item (making it disappear), inject yourself and recall that item on will!' + - !!python/unicode 'rscadd': !!python/unicode 'Implant removal surgery, with !!FUN!! + results if you mess up it.' + - !!python/unicode 'rscadd': !!python/unicode 'Coats now have pockets again.' + - !!python/unicode 'rscadd': !!python/unicode 'Bash people on tabetops. an windows, + or with stools. Grab people to bash them on tables or windows (better grab for + better hit on windows). Drag stool sprite on you to pick it up, click on it + in hand to make it usual stool again.' + - !!python/unicode 'rscadd': !!python/unicode 'Surgical caps, and new sprites for + bloodbags and fixovein.' + - !!python/unicode 'rscadd': !!python/unicode 'Now some surgery steps will bloody + your hands, Full-body blood coat in case youy mess up spectacualry.' + - !!python/unicode 'rscadd': !!python/unicode 'Ported some crates (Art, Surgery, + Sterile equiplemnt).' + - !!python/unicode 'tweak': !!python/unicode 'Changed contraband crates. Posters + moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has + illegal booze and illicit drugs.' + - !!python/unicode 'bugfix': !!python/unicode 'Finally got evac party lights' + - !!python/unicode 'bugfix': !!python/unicode 'Now disfigurment,now it WILL happen + when damage is bad enough.' + - !!python/unicode 'experiment': !!python/unicode 'Now if you speak in depressurized + area (less than 10 kPa) only people next to you can hear you. Radios still work + though.' +2013-01-13: + !!python/unicode 'Chinsky': + - !!python/unicode 'tweak': !!python/unicode 'If you get enough (6) blood drips + on one tile, it''ll turn into a blood puddle. Should make bleeding out more + visible.' + - !!python/unicode 'tweak': !!python/unicode 'Security belt now able to hold taser, + baton and tape roll.' + - !!python/unicode 'tweak': !!python/unicode 'Added alternative security uniform + to Security wardrobes.' + - !!python/unicode 'rscadd': !!python/unicode 'Ported Urist cult runes. Down with + the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG' + - !!python/unicode 'bugfix': !!python/unicode 'Engineering tape now require engineer + OR atmos access instead of both.' + - !!python/unicode 'rscadd': !!python/unicode 'Implants now will react to EMP, possibly + in !!FUN!! ways' + !!python/unicode 'GauHelldragon': + - !!python/unicode 'rscadd': !!python/unicode 'Servicebots now have RoboTray and + Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing + pen can alternate between writing mode and rename paper mode by clicking it.' + - !!python/unicode 'rscadd': !!python/unicode 'Farmbots. A new type of robot that + weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, + mini-hoe, bucket and finally proximity sensor.' + - !!python/unicode 'rscadd': !!python/unicode 'Chefs can clang their serving trays + with a rolling pin. Just like a riot shield!' +2013-01-21: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'bugfix': !!python/unicode 'Satchels and ore boxes can now hold + strange rocks.' + - !!python/unicode 'rscadd': !!python/unicode 'Closets and crates can now be built + out of 5 and 10 plasteel respectively.' + - !!python/unicode 'rscadd': !!python/unicode 'Observers can become mice once more.' +2013-01-23: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'tgs': !!python/unicode 'Updated server to tgstation r5200 (November + 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg''s changelog.' +2013-01-31: + !!python/unicode 'CIB': + - !!python/unicode 'bugfix': !!python/unicode 'Chilis and cold chilis no longer + kill in small amounts' + - !!python/unicode 'bugfix': !!python/unicode 'Chloral now again needs around 5 + units to start killing somebody' +2013-02-13: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed SSD (logged-out) players not + staying asleep.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed set-pose verb and mice emotes + having extra periods.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed virus crate not appearing and + breaking supply shuttle.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed newcaster photos not being + censored.' +2013-02-14: + !!python/unicode 'CIB': + - !!python/unicode 'rscadd': !!python/unicode 'Medical side-effects(patients are + going to come back for secondary treatment)' + - !!python/unicode 'rscadd': !!python/unicode 'NT loyalty setting(affects command + reports and gives antags hints who might collaborate with them)' + - !!python/unicode 'tweak': !!python/unicode 'Simple animal balance fixes(They''re + slower now)' + !!python/unicode 'CaelAislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Re-added old ion storm laws, re-added + grid check event.' + - !!python/unicode 'rscadd': !!python/unicode 'Added Rogue Drone and Vermin Infestation + random events.' + - !!python/unicode 'rscadd': !!python/unicode 'Added/fixed space vines random event.' + - !!python/unicode 'tweak': !!python/unicode 'Updates to the virus events.' + - !!python/unicode 'tweak': !!python/unicode 'Spider infestation and alien infestation + events turned off by default.' + - !!python/unicode 'tweak': !!python/unicode 'Soghun, taj and skrell all have unique + language text colours.' + - !!python/unicode 'tweak': !!python/unicode 'Moderators will no longer be listed + in adminwho, instead use modwho.' + !!python/unicode 'Gamerofthegame': + - !!python/unicode 'rscadd': !!python/unicode 'Miscellaneous mapfixes.' +2013-02-18: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Security bots will now target hostile + mobs, and vice versa.' + - !!python/unicode 'tweak': !!python/unicode 'Carp should actually emigrate now, + instead of just immigrating then squatting around the outer hull.' + - !!python/unicode 'tweak': !!python/unicode 'Admins and moderators have been split + up into separate ''who'' verbs (adminwho and modwho respectively).' +2013-02-20: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Added new surgery: putting items + inside people. After you use retractor to keep incision open, just click with + any item to put it inside. But be wary, if you try to fit something too big, + you might rip the veins. To remove items, use implant removal surgery.' + - !!python/unicode 'rscadd': !!python/unicode 'Crowbar can be used as alternative + to retractor.' + - !!python/unicode 'rscadd': !!python/unicode 'Can now unload guns by clicking them + in hand.' + - !!python/unicode 'tweak': !!python/unicode 'Fixed distance calculation in bullet + missing chance computation, it was always assuming 1 or 0 tiles. Now distace + REALLY matters when you shoot.' + - !!python/unicode 'rscadd': !!python/unicode 'To add more FUN to previous thing, + bullets missed to not disappear but keep going until they hit something else.' + - !!python/unicode 'bugfix': !!python/unicode 'Compressed Matter and Explosive implants + spawn properly now.' + - !!python/unicode 'tweak': !!python/unicode 'Tweaks to medical effects: removed + itch caused by bandages. Chemical effects now have non-100 chance of appearing, + the stronger medicine, the more probality it''ll have side effects.' +2013-02-22: + !!python/unicode 'Chinsky': + - !!python/unicode 'tweak': !!python/unicode 'Change to body cavity surgery. Can + only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), + 1 (head). For chest surgery ribs should be bent open, (lung surgery until second + scalpel step). Surgery step needs preparation step, with drill. After that you + can place item inside, or seal it with cautery to do other step instead.' +2013-02-23: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'wip': !!python/unicode 'RUST machinery components should now + be researchable (with high requirements) and orderable through QM (with high + cost).' + - !!python/unicode 'wip': !!python/unicode 'Shield machinery should now be researchable + (with high requirements) and orderable through QM (with high cost). This one + is reportedly buggy.' + - !!python/unicode 'tweak': !!python/unicode 'Rogue vending machines should revert + back to normal at the end of the event.' + - !!python/unicode 'rscadd': !!python/unicode 'New Unathi hair styles.' +2013-02-25: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'As well as building hull shield generators, + normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993).' + - !!python/unicode 'rscadd': !!python/unicode 'New random events: multiple new system + wide-events have been have been added to the newscaster feeds, some not quite + as respectable as others.' + - !!python/unicode 'rscadd': !!python/unicode 'New random event: some lucky winners + will win the TC Daily Grand Slam Lotto, while others may be the target of malicious + hackers.' +2013-02-27: + !!python/unicode 'Gamerofthegame': + - !!python/unicode 'rscadd': !!python/unicode 'Added the (base gear) ERT preset + for the debug command.' + - !!python/unicode 'rscadd': !!python/unicode 'Map fixes, Virology hole fixed. Atmospheric + fixes for mining and, to a less extent, the science outpost. (No, not cycling + airlocks)' + - !!python/unicode 'rscadd': !!python/unicode 'Fiddled with the ERT set up location + on Centcom. Radmins will now have a even easier time equiping a team of any + real pratical size, especially coupled with the above debug command.' +2013-03-05: + !!python/unicode 'CIB': + - !!python/unicode 'rscadd': !!python/unicode 'Added internal organs. They''re currently + all located in the chest. Use advanced scanner to detect damage. Use the same + surgery as for ruptured lungs to fix them.' + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'soundadd': !!python/unicode 'Set roundstart music to randomly + choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972)' + - !!python/unicode 'experiment': !!python/unicode 'All RUST components except for + TEGs (which generate the power) are now obtainable ingame, bored engineers should + get hold of them and setup an experimental reactor for testing purposes.' +2013-03-06: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Type 1 thermoelectric generators + and the associated binary circulators are now moveable (wrench to secure/unsecure) + and orderable via Quartermaster.' + - !!python/unicode 'wip': !!python/unicode 'code/maps/rust_test.dmm contains an + example setup for a functional RUST reactor. Maximum output is in the range + of 12 to 20MW (12 to 20 million watts).' + - !!python/unicode 'bugfix': !!python/unicode 'Removed double announcement for gridchecks, + reduced duration of gridchecks.' + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'You can now stab people with syringes + using the "harm" intent. This destroys the syringe and transfers a random percentage + of its contents into the target. Armor has a 50% chance of blocking the syringe.' +2013-03-09: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode "Beekeeping is now possible. Construct\ + \ an apiary of out wood and embed it into a hydroponics tray, then get a queen\ + \ bee and bottle of BeezEez from cargo bay. \n\t\tHives produce honey and honeycomb,\ + \ but be wary if the bees start swarming." +2013-03-11: + !!python/unicode 'CIB': + - !!python/unicode 'rscadd': !!python/unicode 'Cloning now requires you to put slabs + of meat into the cloning pod to replenish biomass.' + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'wip': !!python/unicode 'The xenoarchaeology update is here. + This includes a major content overhaul and a bunch of new features for xenoarchaeology.' + - !!python/unicode 'tweak': !!python/unicode 'Digsites (strange rock deposits) are + now much more nuanced and interesting, and a huge number of minor (non-artifact) + finds have been added.' + - !!python/unicode 'rscadd': !!python/unicode 'Excavation is now a complex process + that involves digging into the rock to the right depth.' + - !!python/unicode 'rscadd': !!python/unicode 'Chemical analysis is required for + safe excavation of the digsites, in order to determine how best to extract the + finds.' + - !!python/unicode 'bugfix': !!python/unicode 'Anomalous artifacts have been overhauled + and many longstanding bugs with existing effects have been fixed - the anomaly + utiliser should now work much more often.' + - !!python/unicode 'rscadd': !!python/unicode 'Numerous new artifact effects have + been added and some new artifact types can be dug up from the asteroid.' + - !!python/unicode 'rscadd': !!python/unicode 'New tools and equipment have been + added, including normal and spaceworthy versions of the anomaly suits, excavation + tools and other neat gadgets.' + - !!python/unicode 'rscadd': !!python/unicode 'Five books have been written by subject + matter experts from around the galaxy to help the crew of the Exodus come to + grips with this exacting new science (over 3000 words of tutorials!).' + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Sec HUDs now can see short versions + of sec records.on examine. Med HUDs do same for medical records, and can set + medical status of patient.' + - !!python/unicode 'rscadd': !!python/unicode 'Damage to the head can now cause + brain damage.' +2013-03-14: + !!python/unicode 'Spamcat': + - !!python/unicode 'rscadd': !!python/unicode 'Figured I should make one of these. + Syringestabbing now produces a broken syringe complete with fingerprints of + attacker and blood of a victim, so dispose your evidence carefully. Maximum + transfer amount per stab is lowered to 10.' +2013-03-15: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Mapped a compact research base on + the mining asteroid, with multiple labs and testing rooms. It''s reachable through + a new (old) shuttle dock that leaves from the research wing on the main station.' +2013-03-26: + !!python/unicode 'Spamcat': + - !!python/unicode 'bugfix': !!python/unicode 'Chemmaster now puts pills in pill + bottles (if one is inserted).' + - !!python/unicode 'tweak': !!python/unicode 'Stabbing someone with a syringe now + deals 3 damage instead of 7 because 7 is like, a crowbar punch.' + - !!python/unicode 'bugfix': !!python/unicode 'Lizards can now join mid-round again.' + - !!python/unicode 'rscadd': !!python/unicode 'Chemicals in bloodstream will transfer + with blood now, so don''t get drunk before your blood donation. Viruses and + antibodies transfer through blood too.' + - !!python/unicode 'bugfix': !!python/unicode 'Virology is working again.' +2013-03-27: + !!python/unicode 'Asanadas': + - !!python/unicode 'tweak': !!python/unicode 'The Null Rod has recovered its de-culting + ability, for balance reasons. Metagaming with it is a big no-no!' + - !!python/unicode 'rscadd': !!python/unicode 'Holy Water as a liquid is able to + de-cult. Less effective, but less bloody. May be changed over the course of + time for balance.' +2013-04-04: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed ZAS' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed Fire' + !!python/unicode 'Spamcat': + - !!python/unicode 'bugfix': !!python/unicode 'Blood type is now saved in character + creation menu, no need to edit it manually every round.' +2013-04-09: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'bugfix': !!python/unicode 'Fire Issues (Firedoors, Flamethrowers, + Incendiary Grenades) fixed.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed a bad line of code that was + preventing autoignition of flammable gas mixes.' + - !!python/unicode 'bugfix': !!python/unicode 'Volatile fuel is burned up after + a point.' + - !!python/unicode 'rscdel': !!python/unicode 'Partial-tile firedoors removed. This + is due to ZAS breaking when interacting with them.' +2013-04-11: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'experiment': !!python/unicode 'Fire has been reworked.' + - !!python/unicode 'experiment': !!python/unicode 'In-game variable editor is both + readded and expanded with fire controlling capability.' +2013-04-17: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'experiment': !!python/unicode 'ZAS is now more deadly, as per + decision by administrative team. May be tweaked, but currently AIRFLOW is the + biggest griefer.' + - !!python/unicode 'experiment': !!python/unicode 'World startup optimized, many + functions now delayed until a player joins the server. (Reduces server boot + time significantly)' + - !!python/unicode 'tweak': !!python/unicode 'Zones will now equalize air more rapidly.' + - !!python/unicode 'bugfix': !!python/unicode 'ZAS now respects active magboots + when airflow occurs.' + - !!python/unicode 'bugfix': !!python/unicode 'Airflow will no longer throw you + into doors and open them.' + - !!python/unicode 'bugfix': !!python/unicode 'Race condition in zone construction + has been fixed, so zones connect properly at round start.' + - !!python/unicode 'bugfix': !!python/unicode 'Plasma effects readded.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed runtime involving away mission.' +2013-04-24: + !!python/unicode 'Jediluke69': + - !!python/unicode 'rscadd': !!python/unicode 'Added 5 new drinks (Kira Special, + Lemonade, Brown Star, Milkshakes, Rewriter)' + - !!python/unicode 'tweak': !!python/unicode 'Nanopaste now heals about half of + what it used to' + - !!python/unicode 'tweak': !!python/unicode 'Ballistic crates should now come with + shotguns loaded with actual shells no more beanbags' + - !!python/unicode 'bugfix': !!python/unicode 'Iced tea no longer makes a glass + of .what?' + !!python/unicode 'NerdyBoy1104': + - !!python/unicode 'rscadd': !!python/unicode 'New Botany additions: Rice and Plastellium. + New sheet material: Plastic.' + - !!python/unicode 'rscadd': !!python/unicode 'Plastellium is refined into plastic + by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic + acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, + knives, ashtrays or plastic bags from.' + - !!python/unicode 'rscadd': !!python/unicode 'Rice seeds grows into rice stalks + that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 + milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.' + !!python/unicode 'faux': + - !!python/unicode 'imageadd': !!python/unicode 'Mixed Wardrobe Closet now has colored + shoes and plaid skirts.' + - !!python/unicode 'imageadd': !!python/unicode 'Dress uniforms added to the Captain, + RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain''s + closet. HoS'' hat has been re-added to their closet. I do not love the CMO and + CE enough to give them anything.' + - !!python/unicode 'imageadd': !!python/unicode 'Atheletic closet now has five different + swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled + at if you run around like a moron in one of these. Same goes for ladies who + run around in shorts with their titties swaying in the space winds.' + - !!python/unicode 'imageadd': !!python/unicode 'A set of dispatcher uniforms will + spawn in the security closet. These are for playtesting the dispatcher role.' + - !!python/unicode 'imageadd': !!python/unicode 'New suit spawns in the laundry + room. It''s for geezer''s only. You''re welcome, Book.' + - !!python/unicode 'imageadd': !!python/unicode 'Nurse outfit variant, orderly uniform, + and first responder jacket will now spawn in the medical wardrobe closet.' + - !!python/unicode 'imageadd': !!python/unicode 'A white wedding dress will spawn + in the chaplain''s closet. There are also several dresses currently only adminspawnable. + Admins: Look either under "bride" or "dress." The bride one leads to the colored + wedding dresses, and there are some other kinds of dresses under dress.' + - !!python/unicode 'tweak': !!python/unicode 'No more luchador masks or boxing gloves + or boxing ring. You guys have a swimming pool now, dip in and enjoy it.' + - !!python/unicode 'tweak': !!python/unicode 'he meeting hall has been replaced + with an awkwardly placed security office meant for prisoner processing.' + - !!python/unicode 'tweak': !!python/unicode 'Added a couple more welding goggles + to engineering since you guys liked those a lot.' + - !!python/unicode 'imageadd': !!python/unicode 'Flasks spawn behind the bar. Only + three. Don''t fight over them. I don''t know how to add them to the bar vending + machine otherwise I would have done that instead. Detective, you have your own + flask in your office, it''s underneath the cigarettes on your desk.' + - !!python/unicode 'tweak': !!python/unicode 'Added two canes to the medical storage, + for people who have leg injuries and can''t walk good and stuff. I do not want + to see doctors pretending to be House. These are for patients. Do not make me + delete this addition and declare you guys not being able to have nice things.' + - !!python/unicode 'tweak': !!python/unicode 'Secondary entance to EVA now directly + leads into the medbay hardsuit section. Sorry for any inconviences this will + cause. The CMO can now fetch the hardsuits whenever they want.' + - !!python/unicode 'tweak': !!python/unicode 'Secondary security hardsuit has been + added to the armory. Security members please stop stealing engineer''s hardsuits + when you guys want to pair up for space travel.' + - !!python/unicode 'tweak': !!python/unicode 'Firelocks have been moved around in + the main hallways to form really ghetto versions of airlocks.' + - !!python/unicode 'tweak': !!python/unicode 'Violin spawns in theatre storage now. + I didn''t put the piano there though, that was someone else.' + - !!python/unicode 'tweak': !!python/unicode 'Psych office in medbay has been made + better looking.' +2013-05-14: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'experiment': !!python/unicode 'Depth scanners can now be used + to determine what material archaeological deposits are made of, meaning lab + analysis is no longer required.' + - !!python/unicode 'tweak': !!python/unicode 'Some useability issues with xenoarchaeology + tools have been resolved, and the transit pods cycle automatically now.' +2013-05-15: + !!python/unicode 'Spamcat': + - !!python/unicode 'rscadd': !!python/unicode 'Added telescopic + batons to HoS''s and captain''s lockers. These are quite robust and easily + concealable.' +2013-05-21: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'experiment': !!python/unicode 'ZAS will now speed air movement + into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation + to the number of tiles.' + - !!python/unicode 'experiment': !!python/unicode 'Portable Canisters will now automatically + connect to any portable connecter beneath them on map load.' + - !!python/unicode 'bugfix': !!python/unicode 'Bug involving mis-mapped disposal + junction fixed' + - !!python/unicode 'bugfix': !!python/unicode 'Air alarms now work for atmos techs + (whoops!)' + - !!python/unicode 'bugfix': !!python/unicode 'The Master Controller now properly + stops atmos when it runtimes.' + - !!python/unicode 'bugfix': !!python/unicode 'Backpacks can no longer be contaminated' + - !!python/unicode 'tweak': !!python/unicode 'ZAS no longer logs air statistics.' + - !!python/unicode 'tweak': !!python/unicode 'ZAS now rebuilds as soon as it detects + a semi-complex change in geometry. (It was doing this already, but in a convoluted + way which was actually less efficient)' + - !!python/unicode 'tweak': !!python/unicode 'General code cleanup/commenting of + ZAS' + - !!python/unicode 'tweak': !!python/unicode 'Jungle now initializes after the random + Z-level loads and atmos initializes.' +2013-05-25: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Fixes alien races appearing an unknown + when speaking their language.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixes alien races losing their language + when cloned.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixes UI getting randomly reset when + trying to change it in Genetics Scanners.' +2013-05-26: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Tentacles! Now clone damage will + make you horribly malformed like examine text says.' + !!python/unicode 'Meyar': + - !!python/unicode 'rscadd': !!python/unicode 'The syndicate shuttle now has a cycling + airlock during Nuke rounds.' + - !!python/unicode 'rscadd': !!python/unicode 'Restored the ability for the syndicate + Agent ID to change the name on the card (reforge it) more than once.' + - !!python/unicode 'rscadd': !!python/unicode 'ERT Radio now functional again.' + - !!python/unicode 'rscadd': !!python/unicode 'Research blast doors now actually + lock down the entirety of station-side Research. ' + - !!python/unicode 'rscadd': !!python/unicode 'Added lock down buttons to the wardens + office. ' + - !!python/unicode 'rscadd': !!python/unicode 'The randomized barsign has made a + return. ' + - !!python/unicode 'rscadd': !!python/unicode 'Syndicate Agent ID''s external airlock + access restored.' + !!python/unicode 'VitrescentTortoise': + - !!python/unicode 'rscadd': !!python/unicode 'Added a third option for not getting + any job preferences. It allows you to return to the lobby instead of joining.' +2013-05-28: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Fixes everyone being able to understand + alien languages. HERE IS YOUR TOWER OF BABEL' + !!python/unicode 'VitrescentTortoise': + - !!python/unicode 'bugfix': !!python/unicode 'Wizard''s forcewall now works.' +2013-05-30: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Meteor showers actually spawn meteors + now.' + - !!python/unicode 'tweak': !!python/unicode 'Engineering tape fits into toolbelt + and can be placed on doors.' + - !!python/unicode 'rscadd': !!python/unicode 'Pill bottles can hold paper.' + !!python/unicode 'Spamcat': + - !!python/unicode 'tweak': !!python/unicode 'Pill bottle capacity increased to + 14 items.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed Lamarr (it now spawns properly)' + !!python/unicode 'proliberate': + - !!python/unicode 'rscadd': !!python/unicode 'Station time is now displayed in + the status tab for new players and AIs.' +2013-05-31: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Portable canisters now properly connect + to ports beneath them on map load.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed unfastening gas meters.' +2013-06-01: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Bloody footprints! Now stepping in + the puddle will dirty your shoes/feet and make you leave bloody footprints for + a bit.' + - !!python/unicode 'rscadd': !!python/unicode 'Blood now dries up after some time. + Puddles take ~30 minutes, small things 5 minutes.' + - !!python/unicode 'bugfix': !!python/unicode 'Untreated wounds now heal. No more + toe stubs spamming you with pain messages for the rest of the shift.' + - !!python/unicode 'experiment': !!python/unicode 'On the other side, everything + is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per + tick per organ. Lying down makes it faster too, by 1.5x factor.' + - !!python/unicode 'rscadd': !!python/unicode 'Lids! Click beaker/bottle in hand + to put them on/off. Prevent spilling' + - !!python/unicode 'rscadd': !!python/unicode 'Added ''hailer'' to security lockers. + If used in hand, says "Halt! Security!". For those who can''t run and type.' +2013-06-05: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Load bearing equipment - webbings + and vests for engineers and sec. Attach to jumpsuit, use ''Look in storage'' + verb (object tab) to open.' + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'Exosuits now can open firelocks by + walking into them.' +2013-06-06: + !!python/unicode 'Asanadas': + - !!python/unicode 'rscadd': !!python/unicode 'Added a whimsical suit to the head + of personnel''s secret clothing locker.' + !!python/unicode 'Meyar': + - !!python/unicode 'bugfix': !!python/unicode 'Disposal''s mail routing fixed. Missing + pipes replaced.' + - !!python/unicode 'bugfix': !!python/unicode 'Chemistry is once again a part of + the disposals delivery circuit. ' + - !!python/unicode 'bugfix': !!python/unicode 'Added missing sorting junctions to + Security and HoS office.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed a duplicate sorting junction.' +2013-06-09: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Emagged supply console can order + SpecOp crates again.' +2013-06-11: + !!python/unicode 'Meyar': + - !!python/unicode 'bugfix': !!python/unicode 'Fixes a security door with a firedoor + ontop of it.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed a typo relating to the admin + Select Equipment Verb. (It''s RESPONSE team not RESCUE team)' + - !!python/unicode 'rscadd': !!python/unicode 'ERT are now automated, from their + spawn to their shuttle. Admin intervention no longer required! (Getting to the + mechs still requires admin permission generally)' + - !!python/unicode 'rscadd': !!python/unicode 'Added flashlights to compensate for + the weakened PDA lights' + - !!python/unicode 'tweak': !!python/unicode 'ERT Uniforms updated to be in line + with Centcom uniforms. No more turtlenecks, no sir. ' +2013-06-12: + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Added pneumatic cannon and harpoons.' + - !!python/unicode 'experiment': !!python/unicode 'Added embedded projectiles. Bullets + and thrown weapons may stick in targets. Throwing them by hand won''t make them + stick, firing them from a cannon might. Implant removal surgery will get rid + of shrapnel and stuck items.' +2013-06-13: + !!python/unicode 'Kilakk': + - !!python/unicode 'rscadd': !!python/unicode 'Added the Xenobiologist job. Has + access to the research hallway and to xenobiology.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed Xenobiology access from Scientists.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed the Xenobiologist alternate + title from Scientists.' + - !!python/unicode 'rscadd': !!python/unicode 'Added "Xenoarchaeology" to the RD, + Scientists, and to the ID computer.' + - !!python/unicode 'tweak': !!python/unicode 'Changed the Research Outpost doors + to use "Xenoarchaeology" access.' +2013-06-18: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed some bugs in windoor construction.' + - !!python/unicode 'tweak': !!python/unicode 'Secure windoors are made with rods + again.' + - !!python/unicode 'rscadd': !!python/unicode 'Windoors drop their electronics when + broken. Emagged windoors can have theirs removed by crowbar.' + - !!python/unicode 'rscadd': !!python/unicode 'Airlock electronics can be configured + to make door open for any single access on it instead of all of them.' + - !!python/unicode 'rscadd': !!python/unicode 'Cyborgs can preview their icons before + choosing.' +2013-06-21: + !!python/unicode 'Jupotter': + - !!python/unicode 'bugfix': !!python/unicode 'Fix the robotiscist preview in the + char setupe screen' +2013-06-22: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'tweak': !!python/unicode 'The xenoarchaeology depth scanner + will now tell you what energy field is required to safely extract a find.' + - !!python/unicode 'tweak': !!python/unicode 'Excavation picks will now dig faster, + and xenoarchaeology as a whole should be easier to do.' +2013-06-23: + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'Airlocks of various models can be + constructed again.' + !!python/unicode 'faux': + - !!python/unicode 'experiment': !!python/unicode 'There has been a complete medbay + renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 + <-- Please put any commentary good or bad, here.' + - !!python/unicode 'tweak': !!python/unicode 'Some maintenance doors within RnD + and Medbay have had their accesses changed. Maintenance doors in the joint areas + (leading to the research shuttle, virology, and xenobiology) are now zero access. + Which means anyone in those joints can enter the maintenance tunnels. This was + done to add additional evacuation locations during radiation storms. Additional + maintenance doors were added to the tunnels in these areas to prevent docs and + scientists from running about.' + - !!python/unicode 'tweak': !!python/unicode 'Starboard emergency storage isn''t + gone now, it''s simply located in the escape wing.' + - !!python/unicode 'experiment': !!python/unicode 'An engineering training room + has been added to engineering. This location was previously where surgery was + located. If you are new to engineering or need to brush up on your skills, please + use this area for testing.' +2013-06-26: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Autopsy scanner properly displays + time of wound infliction and death.' + - !!python/unicode 'bugfix': !!python/unicode 'Autopsy scanner properly displays + wounds by projectile weapons.' + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'One-antag rounds (like wizard/ninja) + no longer end automatically upon death' + - !!python/unicode 'wip': !!python/unicode 'Space ninja has been implemented as + a voteable gamemode' + - !!python/unicode 'rscadd': !!python/unicode 'Space ninja spawn landmarks have + been implemented (but not yet placed on the map), still spawn at carps-pawns + instead. (The code will warn you about this and ask you to report it, it''s + a known issue.)' + - !!python/unicode 'rscadd': !!python/unicode 'Five new space ninja directives have + been added, old directives have been reworded to be less harsh' + - !!python/unicode 'wip': !!python/unicode 'Space ninjas have been given their own + list as antagonists, and are no longer bundled up with traitors' + - !!python/unicode 'bugfix': !!python/unicode 'Space ninjas with a "steal a functional + AI" objective will now succeed by downloading one into their suits' + - !!python/unicode 'tweak': !!python/unicode 'Space ninja suits'' exploding on death + has been nerfed, so as not to cause breaches' + - !!python/unicode 'rscadd': !!python/unicode 'A few space ninja titles/names have + been added and removed to be slightly more believable' + - !!python/unicode 'bugfix': !!python/unicode 'The antagonist selector no longer + chooses jobbanned players when it runs out of willing options' +2013-06-27: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'ID cards properly setup bloodtype, + DNA and fingerprints again.' +2013-06-28: + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'AIs are now able to examine what + they see.' +2013-07-03: + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'Security and medical cyborgs can + use their HUDs to access records.' +2013-07-05: + !!python/unicode 'Spamcat': + - !!python/unicode 'rscadd': !!python/unicode 'Pulse! Humans now have hearbeat rate, + which can be measured by right-clicking someone - Check pulse or by health analyzer. + Medical machinery also has heartbeat monitors. Certain meds and conditions can + influence it.' +2013-07-06: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Humans now can be infected with more + than one virus at once.' + - !!python/unicode 'rscadd': !!python/unicode 'All analyzed viruses are put into + virus DB. You can view it and edit their name and description on medical record + consoles.' + - !!python/unicode 'tweak': !!python/unicode 'Only known viruses (ones in DB) will + be detected by the machinery and HUDs. ' + - !!python/unicode 'rscadd': !!python/unicode 'Viruses cause fever, body temperature + rising the more stage is.' + - !!python/unicode 'bugfix': !!python/unicode 'Humans'' body temperature does not + drift towards room one unless there''s big difference in them.' + - !!python/unicode 'tweak': !!python/unicode 'Virus incubators now can transmit + viuses from dishes to blood sample.' + - !!python/unicode 'rscadd': !!python/unicode 'New machine - centrifuge. It can + isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. + Accepts vials only.' + - !!python/unicode 'rscadd': !!python/unicode 'Fancy vial boxes in virology, one + of them is locked by ID with MD access.' + - !!python/unicode 'tweak': !!python/unicode 'Engineered viruses are now ariborne + too.' +2013-07-11: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Gun delays. All guns now have delays + between shots. Most have less than second, lasercannons and pulse rifles have + around 2 seconds delay. Automatics have zero, click-speed.' +2013-07-26: + !!python/unicode 'Kilakk': + - !!python/unicode 'bugfix': !!python/unicode 'Brig cell timers will no longer start + counting down automatically.' + - !!python/unicode 'tweak': !!python/unicode 'Separated the actual countdown timer + from the timer controls. Pressing "Set" while the timer is counting down will + reset the countdown timer to the time selected.' +2013-07-28: + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'Camera console circuits can be adjusted + for different networks.' + - !!python/unicode 'rscadd': !!python/unicode 'Nuclear operatives and ERT members + have built-in cameras in their helmets. Activate helmet to initialize it.' +2013-07-30: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'EFTPOS and ATM machines should now + connect to databases.' + - !!python/unicode 'bugfix': !!python/unicode 'Gravitational Catapults can now be + removed from mechs.' + - !!python/unicode 'bugfix': !!python/unicode 'Ghost manifest rune paper naming + now works correctly.' + - !!python/unicode 'bugfix': !!python/unicode 'Fix for newscaster special characters. + Still not recommended.' + !!python/unicode 'Kilakk': + - !!python/unicode 'rscadd': !!python/unicode 'Added colored department radio channels.' +2013-08-01: + !!python/unicode 'Asanadas': + - !!python/unicode 'tweak': !!python/unicode 'The Null Rod has recovered its de-culting + ability, for balance reasons. Metagaming with it is a big no-no!' + - !!python/unicode 'rscadd': !!python/unicode 'Holy Water as a liquid is able to + de-cult. Less effective, but less bloody. May be changed over the course of + time for balance.' + !!python/unicode 'CIB': + - !!python/unicode 'bugfix': !!python/unicode 'Chilis and cold chilis no longer + kill in small amounts' + - !!python/unicode 'bugfix': !!python/unicode 'Chloral now again needs around 5 + units to start killing somebody' + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Security bots will now target hostile + mobs, and vice versa.' + - !!python/unicode 'tweak': !!python/unicode 'Carp should actually emigrate now, + instead of just immigrating then squatting around the outer hull.' + - !!python/unicode 'tweak': !!python/unicode 'Admins and moderators have been split + up into separate ''who'' verbs (adminwho and modwho respectively).' + !!python/unicode 'CaelAislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Re-added old ion storm laws, re-added + grid check event.' + - !!python/unicode 'rscadd': !!python/unicode 'Added Rogue Drone and Vermin Infestation + random events.' + - !!python/unicode 'rscadd': !!python/unicode 'Added/fixed space vines random event.' + - !!python/unicode 'tweak': !!python/unicode 'Updates to the virus events.' + - !!python/unicode 'tweak': !!python/unicode 'Spider infestation and alien infestation + events turned off by default.' + - !!python/unicode 'tweak': !!python/unicode 'Soghun, taj and skrell all have unique + language text colours.' + - !!python/unicode 'tweak': !!python/unicode 'Moderators will no longer be listed + in adminwho, instead use modwho.' + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'tgs': !!python/unicode 'Updated server to tgstation r5200 (November + 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg''s changelog.' + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Old new medical features:' + - !!python/unicode 'rscadd': !!python/unicode 'Autoinjectors! They come preloaded + with 5u of inapro, can be used instantly, and are one-use. You can replace chems + inside using a syringe. Box of them is added to Medicine closet and medical + supplies crate.' + - !!python/unicode 'rscadd': !!python/unicode 'Splints! Target broken liimb and + click on person to apply. Can be taken off in inventory menu, like handcuffs. + Splinted limbs have less negative effects.' + - !!python/unicode 'rscadd': !!python/unicode 'Advanced medikit! Red and mean, all + doctors spawn with one. Contains better stuff - advanced versions of bandaids + and aloe heal 12 damage on the first use.' + - !!python/unicode 'tweak': !!python/unicode 'Wounds with damage above 50 won''t + heal by themselves even if bandaged/salved. Would have to seek advanced medical + attention for those.' + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed SSD (logged-out) players not + staying asleep.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed set-pose verb and mice emotes + having extra periods.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed virus crate not appearing and + breaking supply shuttle.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed newcaster photos not being + censored.' + !!python/unicode 'Gamerofthegame': + - !!python/unicode 'rscadd': !!python/unicode 'Miscellaneous mapfixes.' + !!python/unicode 'GauHelldragon': + - !!python/unicode 'rscadd': !!python/unicode 'Servicebots now have RoboTray and + Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing + pen can alternate between writing mode and rename paper mode by clicking it.' + - !!python/unicode 'rscadd': !!python/unicode 'Farmbots. A new type of robot that + weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, + mini-hoe, bucket and finally proximity sensor.' + - !!python/unicode 'rscadd': !!python/unicode 'Chefs can clang their serving trays + with a rolling pin. Just like a riot shield!' + !!python/unicode 'Jediluke69': + - !!python/unicode 'rscadd': !!python/unicode 'Added 5 new drinks (Kira Special, + Lemonade, Brown Star, Milkshakes, Rewriter)' + - !!python/unicode 'tweak': !!python/unicode 'Nanopaste now heals about half of + what it used to' + - !!python/unicode 'tweak': !!python/unicode 'Ballistic crates should now come with + shotguns loaded with actual shells no more beanbags' + - !!python/unicode 'bugfix': !!python/unicode 'Iced tea no longer makes a glass + of .what?' + !!python/unicode 'Jupotter': + - !!python/unicode 'bugfix': !!python/unicode 'Fix the robotiscist preview in the + char setupe screen' + !!python/unicode 'Kilakk': + - !!python/unicode 'rscadd': !!python/unicode 'Added the Xenobiologist job. Has + access to the research hallway and to xenobiology.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed Xenobiology access from Scientists.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed the Xenobiologist alternate + title from Scientists.' + - !!python/unicode 'rscadd': !!python/unicode 'Added "Xenoarchaeology" to the RD, + Scientists, and to the ID computer.' + - !!python/unicode 'tweak': !!python/unicode 'Changed the Research Outpost doors + to use "Xenoarchaeology" access.' + !!python/unicode 'Meyar': + - !!python/unicode 'rscadd': !!python/unicode 'The syndicate shuttle now has a cycling + airlock during Nuke rounds.' + - !!python/unicode 'rscadd': !!python/unicode 'Restored the ability for the syndicate + Agent ID to change the name on the card (reforge it) more than once.' + - !!python/unicode 'rscadd': !!python/unicode 'ERT Radio now functional again.' + - !!python/unicode 'rscadd': !!python/unicode 'Research blast doors now actually + lock down the entirety of station-side Research. ' + - !!python/unicode 'rscadd': !!python/unicode 'Added lock down buttons to the wardens + office. ' + - !!python/unicode 'rscadd': !!python/unicode 'The randomized barsign has made a + return. ' + - !!python/unicode 'rscadd': !!python/unicode 'Syndicate Agent ID''s external airlock + access restored.' + !!python/unicode 'NerdyBoy1104': + - !!python/unicode 'rscadd': !!python/unicode 'New Botany additions: Rice and Plastellium. + New sheet material: Plastic.' + - !!python/unicode 'rscadd': !!python/unicode 'Plastellium is refined into plastic + by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic + acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, + knives, ashtrays or plastic bags from.' + - !!python/unicode 'rscadd': !!python/unicode 'Rice seeds grows into rice stalks + that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 + milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.' + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'You can now stab people with syringes + using the "harm" intent. This destroys the syringe and transfers a random percentage + of its contents into the target. Armor has a 50% chance of blocking the syringe.' + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Meteor showers actually spawn meteors + now.' + - !!python/unicode 'tweak': !!python/unicode 'Engineering tape fits into toolbelt + and can be placed on doors.' + - !!python/unicode 'rscadd': !!python/unicode 'Pill bottles can hold paper.' + !!python/unicode 'SkyMarshal': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed ZAS' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed Fire' + !!python/unicode 'Spamcat': + - !!python/unicode 'rscadd': !!python/unicode 'Figured I should make one of these. + Syringestabbing now produces a broken syringe complete with fingerprints of + attacker and blood of a victim, so dispose your evidence carefully. Maximum + transfer amount per stab is lowered to 10.' + !!python/unicode 'VitrescentTortoise': + - !!python/unicode 'rscadd': !!python/unicode 'Added a third option for not getting + any job preferences. It allows you to return to the lobby instead of joining.' + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'One-antag rounds (like wizard/ninja) + no longer end automatically upon death' + - !!python/unicode 'wip': !!python/unicode 'Space ninja has been implemented as + a voteable gamemode' + - !!python/unicode 'rscadd': !!python/unicode 'Space ninja spawn landmarks have + been implemented (but not yet placed on the map), still spawn at carps-pawns + instead. (The code will warn you about this and ask you to report it, it''s + a known issue.)' + - !!python/unicode 'rscadd': !!python/unicode 'Five new space ninja directives have + been added, old directives have been reworded to be less harsh' + - !!python/unicode 'wip': !!python/unicode 'Space ninjas have been given their own + list as antagonists, and are no longer bundled up with traitors' + - !!python/unicode 'bugfix': !!python/unicode 'Space ninjas with a "steal a functional + AI" objective will now succeed by downloading one into their suits' + - !!python/unicode 'tweak': !!python/unicode 'Space ninja suits'' exploding on death + has been nerfed, so as not to cause breaches' + - !!python/unicode 'rscadd': !!python/unicode 'A few space ninja titles/names have + been added and removed to be slightly more believable' + - !!python/unicode 'bugfix': !!python/unicode 'The antagonist selector no longer + chooses jobbanned players when it runs out of willing options' + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Added pneumatic cannon and harpoons.' + - !!python/unicode 'experiment': !!python/unicode 'Added embedded projectiles. Bullets + and thrown weapons may stick in targets. Throwing them by hand won''t make them + stick, firing them from a cannon might. Implant removal surgery will get rid + of shrapnel and stuck items.' + !!python/unicode 'faux': + - !!python/unicode 'imageadd': !!python/unicode 'Mixed Wardrobe Closet now has colored + shoes and plaid skirts.' + - !!python/unicode 'imageadd': !!python/unicode 'Dress uniforms added to the Captain, + RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain''s + closet. HoS'' hat has been re-added to their closet. I do not love the CMO and + CE enough to give them anything.' + - !!python/unicode 'imageadd': !!python/unicode 'Atheletic closet now has five different + swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled + at if you run around like a moron in one of these. Same goes for ladies who + run around in shorts with their titties swaying in the space winds.' + - !!python/unicode 'imageadd': !!python/unicode 'A set of dispatcher uniforms will + spawn in the security closet. These are for playtesting the dispatcher role.' + - !!python/unicode 'imageadd': !!python/unicode 'New suit spawns in the laundry + room. It''s for geezer''s only. You''re welcome, Book.' + - !!python/unicode 'imageadd': !!python/unicode 'Nurse outfit variant, orderly uniform, + and first responder jacket will now spawn in the medical wardrobe closet.' + - !!python/unicode 'imageadd': !!python/unicode 'A white wedding dress will spawn + in the chaplain''s closet. There are also several dresses currently only adminspawnable. + Admins: Look either under "bride" or "dress." The bride one leads to the colored + wedding dresses, and there are some other kinds of dresses under dress.' + - !!python/unicode 'tweak': !!python/unicode 'No more luchador masks or boxing gloves + or boxing ring. You guys have a swimming pool now, dip in and enjoy it.' + - !!python/unicode 'tweak': !!python/unicode 'he meeting hall has been replaced + with an awkwardly placed security office meant for prisoner processing.' + - !!python/unicode 'tweak': !!python/unicode 'Added a couple more welding goggles + to engineering since you guys liked those a lot.' + - !!python/unicode 'imageadd': !!python/unicode 'Flasks spawn behind the bar. Only + three. Don''t fight over them. I don''t know how to add them to the bar vending + machine otherwise I would have done that instead. Detective, you have your own + flask in your office, it''s underneath the cigarettes on your desk.' + - !!python/unicode 'tweak': !!python/unicode 'Added two canes to the medical storage, + for people who have leg injuries and can''t walk good and stuff. I do not want + to see doctors pretending to be House. These are for patients. Do not make me + delete this addition and declare you guys not being able to have nice things.' + - !!python/unicode 'tweak': !!python/unicode 'Secondary entance to EVA now directly + leads into the medbay hardsuit section. Sorry for any inconviences this will + cause. The CMO can now fetch the hardsuits whenever they want.' + - !!python/unicode 'tweak': !!python/unicode 'Secondary security hardsuit has been + added to the armory. Security members please stop stealing engineer''s hardsuits + when you guys want to pair up for space travel.' + - !!python/unicode 'tweak': !!python/unicode 'Firelocks have been moved around in + the main hallways to form really ghetto versions of airlocks.' + - !!python/unicode 'tweak': !!python/unicode 'Violin spawns in theatre storage now. + I didn''t put the piano there though, that was someone else.' + - !!python/unicode 'tweak': !!python/unicode 'Psych office in medbay has been made + better looking.' + !!python/unicode 'proliberate': + - !!python/unicode 'rscadd': !!python/unicode 'Station time is now displayed in + the status tab for new players and AIs.' +2013-08-04: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Health HUD indicator replaced with + Pain indicator. Now health indicator shows pain level instead of actual vitals + level. Some types of damage contribute more to pain, some less, usually feeling + worse than they really are.' +2013-08-08: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Raise Dead rune now properly heals + and revives dead corpse.' + - !!python/unicode 'bugfix': !!python/unicode 'Admin-only rejuvenate verb now heals + all organs, limbs, and diseases.' + - !!python/unicode 'bugfix': !!python/unicode 'Cyborg sprites now correctly reset + with reset boards. This means cyborg appearances can now be changed without + admin intervention.' +2013-09-18: + !!python/unicode 'Kilakk': + - !!python/unicode 'rscadd': !!python/unicode 'Fax machines! The Captain and IA + agents can use the fax machine to send properly formatted messages to Central + Command.' + - !!python/unicode 'imageadd': !!python/unicode 'Gave the fax machine a fancy animated + sprite. Thanks Cajoes!' +2013-09-24: + !!python/unicode 'Snapshot': + - !!python/unicode 'rscdel': !!python/unicode 'Removed hidden vote counts.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed hiding of vote results.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed OOC muting during votes.' + - !!python/unicode 'rscadd': !!python/unicode 'Crew transfers are no longer callable + during Red and Delta alert.' + - !!python/unicode 'wip': !!python/unicode 'Started work on Auto transfer framework.' +2013-10-06: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Return of dreaded side effects. They + now manifest well after their cause disappears, so curing them should be possible + without them reappearing immediately. They also lost last stage damaging effects.' +2013-10-29: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Xenoarchaeology''s chemical analysis + and six analysis machines are gone, replaced by a single one which can be beaten + in a minigame.' + - !!python/unicode 'rscadd': !!python/unicode 'Sneaky traitors will find new challenges + to overcome at the research outpost, but may also find new opportunities (transit + tubes can now be traversed).' + - !!python/unicode 'rscadd': !!python/unicode 'Finding active alien machinery should + now be made significantly easier with the Alden-Saraspova counter.' +2013-11-01: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'Autovoting, Get off the station when + your 15 hour workweek is done, thanks unions!' + - !!python/unicode 'rscadd': !!python/unicode 'Some beach props that Chinsky finds + useless.' + - !!python/unicode 'wip': !!python/unicode 'Updated NanoUI' + - !!python/unicode 'rscadd': !!python/unicode 'Dialysis while in sleepers - removes + reagents from mobs, like the chemist, toss him in there!' + - !!python/unicode 'tweak': !!python/unicode 'Pipe Dispensers can now be ordered + by Cargo' + - !!python/unicode 'rscadd': !!python/unicode 'Fancy G-G-G-G-Ghosts!' +2013-11-23: + !!python/unicode 'Ccomp5950': + - !!python/unicode 'bugfix': !!python/unicode 'Players are now no longer able to + commit suicide with a lasertag gun, and will feel silly for doing so.' + - !!python/unicode 'bugfix': !!python/unicode 'Ghosts hit with the cult book shall + now actually become visible.' + - !!python/unicode 'bugfix': !!python/unicode 'The powercells spawned with Exosuits + will now properly be named to not confuse bearded roboticists.' + - !!python/unicode 'bugfix': !!python/unicode 'Blindfolded players will now no longer + require eye surgery to repair their sight, removing the blindfold will be sufficient.' + - !!python/unicode 'rscadd': !!python/unicode 'Atmospheric Technicians will now + have access to Exterior airlocks.' +2013-11-24: + !!python/unicode 'Yinadele': + - !!python/unicode 'experiment': !!python/unicode 'Supermatter engine added! Please + treat your new engine gently, and report any strangeness!' + - !!python/unicode 'tweak': !!python/unicode 'Rebalanced events so people don''t + explode into appendicitis or have their organs constantly explode.' + - !!python/unicode 'rscadd': !!python/unicode 'Vending machines have had bottled + water, iced tea, and grape soda added.' + - !!python/unicode 'rscadd': !!python/unicode 'Head reattachment surgery added! + Sew heads back on proper rather than monkey madness.' + - !!python/unicode 'rscadd': !!python/unicode 'Pain crit rebalanced - Added aim + variance depending on pain levels, nerfed blackscreen severely.' + - !!python/unicode 'rscadd': !!python/unicode 'Cyborg alt titles: Robot, and Android + added! These will make you spawn as a posibrained robot. Please enjoy!' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed the sprite on the modified + welding goggles, added a pair to the CE''s office where they''ll be used.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed atmos computers- They are once + again responsive!' + - !!python/unicode 'tweak': !!python/unicode 'Added in functionality proper for + explosive implants- You can now set their level of detonation, and their effects + are more responsively concrete depending on setting.' + - !!python/unicode 'rscadd': !!python/unicode 'Hemostats re-added to autolathe!' + - !!python/unicode 'rscadd': !!python/unicode 'Added two manuals on atmosia and + EVA, by MagmaRam! Found in engineering and the engineering bookcase.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed areas in medbay to have fully + functional APC sectors.' + - !!python/unicode 'rscadd': !!python/unicode 'Girders are now lasable.' + - !!python/unicode 'experiment': !!python/unicode 'Please wait warmly, new features + planned for next merge!' +2013-12-01: + !!python/unicode 'Various Developers banged their keyboards together:': + - !!python/unicode 'rscadd': !!python/unicode 'New Engine, the supermatter, figure + out what a cooling loop is, or don''t and blow up engineering!' + - !!python/unicode 'rscadd': !!python/unicode 'Each department will have it''s own + fax, make a copy of your butt and fax it to the admins!' + - !!python/unicode 'rscadd': !!python/unicode 'Booze and soda dispensers, they are + like chemmasters, only with booze and soda!' + - !!python/unicode 'rscadd': !!python/unicode 'Bluespace and Cryostasis beakers, + how do they work? Fuggin bluespace how do they work?' + - !!python/unicode 'rscadd': !!python/unicode 'You can now shove things into vending + machines, impress your friends on how things magically disappear out of your + hands into the machine!' + - !!python/unicode 'rscadd': !!python/unicode 'Robots and Androids (And gynoids + too!) can now use custom job titles' + - !!python/unicode 'bugfix': !!python/unicode 'Various bugfixes' +2013-12-18: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Mousetraps can now be "hidden" through + the right-click menu. This makes them go under tables, clutter and the like. + The filthy rodents will never see it coming!' + - !!python/unicode 'tweak': !!python/unicode 'Monkeys will no longer move randomly + while being pulled.' +2014-01-01: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'AntagHUD and MedicalHUD for ghosts, + see who the baddies are, check for new configuration options.' + - !!python/unicode 'rscadd': !!python/unicode 'Ghosts will now have bold text if + they are in the same room as the person making conversations easier to follow.' + - !!python/unicode 'rscadd': !!python/unicode 'New hairstyles! Now you can use + something other then hotpink floor length braid.' + - !!python/unicode 'wip': !!python/unicode 'DNA rework, tell us how you were cloned + and became albino!' + - !!python/unicode 'rscadd': !!python/unicode 'Dirty floors, so now you know exactly + how lazy the janitors are!' + - !!python/unicode 'rscadd': !!python/unicode 'A new UI system, feel free to color + it yourself, don''t set it to completely clear or you will have a bad time.' + - !!python/unicode 'rscadd': !!python/unicode 'Cryogenic storage, for all your SSD + needs.' + - !!python/unicode 'rscadd': !!python/unicode 'New hardsuits for those syndicate + tajaran' +2014-02-01: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'NanoUI for PDA' + - !!python/unicode 'rscadd': !!python/unicode 'Write in blood while a ghost in cult + rounds with enough cultists' + - !!python/unicode 'rscadd': !!python/unicode 'Cookies, absurd sandwiches, and even + cookable dioanae nymphs!' + - !!python/unicode 'rscadd': !!python/unicode 'A bunch of new guns and other weapons' + - !!python/unicode 'rscadd': !!python/unicode 'Species specific blood' +2014-02-19: + !!python/unicode 'Aryn': + - !!python/unicode 'experiment': !!python/unicode 'New air model. Nothing should + change to a great degree, but temperature flow might be affected due to closed + connections not sticking around.' +2014-03-01: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'Paint Mixing, red and blue makes + purple!' + - !!python/unicode 'rscadd': !!python/unicode 'New posters to tell you to respect + those darned cat people' + - !!python/unicode 'rscadd': !!python/unicode 'NanoUI for APC''s, Canisters, Tank + Transfer Valves and the heaters / coolers' + - !!python/unicode 'tweak': !!python/unicode 'PDA bombs are now less annoying, and + won''t always blow up / cause internal bleeding' + - !!python/unicode 'tweak': !!python/unicode 'Blob made less deadly' + - !!python/unicode 'rscadd': !!python/unicode 'Objectiveless Antags now a configuration + option, choose your own adventure!' + - !!python/unicode 'wip': !!python/unicode 'Engineering redesign, now with better + monitoring of the explodium supermatter!' + - !!python/unicode 'rscadd': !!python/unicode 'Security EOD' + - !!python/unicode 'rscadd': !!python/unicode 'New playable race, IPC''s, go beep + boop boop all over the station!' + - !!python/unicode 'rscadd': !!python/unicode 'Gamemode autovoting, now players + don''t have to call for gamemode votes, it''s automatic!' +2014-03-05: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Smartfridges added to the bar, chemistry + and virology. No more clutter!' + - !!python/unicode 'rscadd': !!python/unicode 'A certain musical instrument has + returned to the bar.' + - !!python/unicode 'rscadd': !!python/unicode 'There is now a ten second delay between + ingesting a pill/donut/milkshake and regretting it.' +2014-03-10: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Viruses now affect certain range + of species, different for each virus' + - !!python/unicode 'tweak': !!python/unicode 'Spaceacilline now prevents infection, + and has a small chance to cure viruses at Stage 1. It does not give them antibodies + though, so they can get sick again!' + - !!python/unicode 'tweak': !!python/unicode 'Biosuits and spacesuits now offer + more protection against viruses. Full biosuit competely prevents airborne infection, + when coupled with gloves they both protect quite well from contact ones' + - !!python/unicode 'rscadd': !!python/unicode 'Sneezing now spreads viruses in front + of mob. Sometimes he gets a warning beforehand though' +2014-03-30: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Inflatable walls and doors added. + Useful for sealing off hull breaches, but easily punctured by sharp objects + and Tajarans.' +2014-04-06: + !!python/unicode 'RavingManiac': + - !!python/unicode 'tweak': !!python/unicode 'Tape recorders and station-bounced + radios now work inside containers and closets.' +2014-04-11: + !!python/unicode 'Jarcolr': + - !!python/unicode 'rscadd': !!python/unicode 'You can now flip coins like a D2' + - !!python/unicode 'tweak': !!python/unicode 'Miscellaneous cargo crates got a tiny + buff, Standard Costume crate is now Costume Crate' + - !!python/unicode 'tweak': !!python/unicode 'Grammar patch,telekinesis/amputated + arm exploit fixes,more in the future' + - !!python/unicode 'tweak': !!python/unicode 'Grille kicking now does less damage' + - !!python/unicode 'tweak': !!python/unicode 'TELESCOPIC baton no longer knocks + anybody down,still got a lot of force though' + - !!python/unicode 'tweak': !!python/unicode 'Other small-ish changes and fixes + that aren''t worth mentioning' +2014-04-25: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'Overhauled saycode, you can now use + languages over the radio.' + - !!python/unicode 'rscadd': !!python/unicode 'Chamelon items beyond just the suit.' + - !!python/unicode 'rscadd': !!python/unicode 'NanoUI Virology' + - !!python/unicode 'rscadd': !!python/unicode '3D Sounds' + - !!python/unicode 'rscadd': !!python/unicode 'AI Channel color for when they want + to be all sneaky' + - !!python/unicode 'rscadd': !!python/unicode 'New inflatable walls and airlocks + for your breach sealing pleasure.' + - !!python/unicode 'rscadd': !!python/unicode 'Carbon Copy papers, so you can subject + everyone to your authority and paperwork, but mainly paperwork' + - !!python/unicode 'rscadd': !!python/unicode 'Undershirts and rolling down jumpsuits' + - !!python/unicode 'rscadd': !!python/unicode 'Insta-hit tasers, can be shot through + glass as well.' + - !!python/unicode 'rscadd': !!python/unicode 'Changeling balances, an emphasis + put more on stealth.' + - !!python/unicode 'rscdel': !!python/unicode 'Genetics disabled' + - !!python/unicode 'rscdel': !!python/unicode 'Telescience removed, might be added + again when we come up with a less math headache enducing version of it.' + - !!python/unicode 'bugfix': !!python/unicode 'Bugfixes galore!' +2014-04-29: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'rscadd': !!python/unicode 'Webbing vest storage can now be accessed + by clicking on the item in inventory' + - !!python/unicode 'rscadd': !!python/unicode 'Holsters can be accessed by clicking + on them in inventory' + - !!python/unicode 'rscadd': !!python/unicode 'Webbings and other suit attachments + are now visible on the icon in inventory' + - !!python/unicode 'tweak': !!python/unicode 'Removing jumpsuits now requires drag + and drop to prevent accidental undressing' + - !!python/unicode 'rscadd': !!python/unicode 'Added an action icon for magboots + that can be used to toggle them similar to flashlights' + - !!python/unicode 'rscadd': !!python/unicode 'Fuel tanks now spill fuel when wrenched + open' +2014-05-03: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'rscadd': !!python/unicode "Coming out of nowhere the past few\ + \ months, the Garland Corporation has made headlines with a new prehistoric\ + \ theme park delighting travellers with species thought extinct. Now available\ + \ for research stations everywhere is the technology that made it all possible!\ + \ Features include:
    \n\t\t\t- 13 discoverable prehistoric species to clone\ + \ from fossils (including 5 brand new ones).
    \n\t\t\t- 11 discoverable prehistoric\ + \ plants to clone from fossils (including 9 brand new ones).
    \n\t\t\t- New\ + \ minigame that involves correctly ordering the genomes inside each genetic\ + \ sequence to unlock an animal/plant.
    \n\t\t\t- Some prehistoric animals\ + \ and plants may seem strangely familiar... while others may bring more than\ + \ the erstwhile scientist bargains for.
    \n




    " +2014-05-06: + !!python/unicode 'Hubble': + - !!python/unicode 'rscadd': !!python/unicode 'Clip papers together by hitting a + paper with a paper or photo' + - !!python/unicode 'imageadd': !!python/unicode 'Adds icons for copied stamps' +2014-05-16: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'rscadd': !!python/unicode 'Silicon mob types (AI, cyborgs, PAI) + can now speak certain species languages depending on type and module' + - !!python/unicode 'rscadd': !!python/unicode 'Languages can now be whispered when + using the language code with either the whisper verb or the whisper speech code' +2014-05-23: + !!python/unicode 'Hubble': + - !!python/unicode 'rscadd': !!python/unicode 'Personal lockers are now resettable' + - !!python/unicode 'rscadd': !!python/unicode 'Take off people''s accessories or + change their sensors in the drag and drop-interface' + - !!python/unicode 'rscadd': !!python/unicode 'Merge paper bundles by hitting one + with another' + - !!python/unicode 'tweak': !!python/unicode 'Line breaks in Security, Medical and + Employment Records' + - !!python/unicode 'tweak': !!python/unicode 'Record printouts will have names on + it' + - !!python/unicode 'tweak': !!python/unicode 'Set other people''s internals in belt + and suit storage slots' + - !!python/unicode 'bugfix': !!python/unicode 'No longer changing suit sensors while + cuffed' + - !!python/unicode 'bugfix': !!python/unicode 'No longer emptying other people''s + pockets when they are not full yet' +2014-05-28: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Adds few new paperBBcode tags, to + make up for HTML removal.' + - !!python/unicode 'rscadd': !!python/unicode '[logo] tag draws NT logo image (one + from wiki).' + - !!python/unicode 'rscadd': !!python/unicode '[table] [/table] tags mark borders + of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside + tables following tags are used: [row] marks beginning of new table row, [cell] + - beginning of new table cell.' +2014-05-31: + !!python/unicode 'Jarcolr': + - !!python/unicode 'rscadd': !!python/unicode '21 New cargo crates, go check them + out!' + - !!python/unicode 'rscadd': !!python/unicode 'Peanuts have now been added, food + items are now being developed.' + - !!python/unicode 'rscadd': !!python/unicode '2 new cargo groups, Miscellaneous + and Supply.' + - !!python/unicode 'rscadd': !!python/unicode 'Sugarcane seeds can now be gotten + from the seed dispenser.' + - !!python/unicode 'rscadd': !!python/unicode '5 new satchels when selecting "satchel" + for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.' + - !!python/unicode 'rscadd': !!python/unicode 'Clicking on a player with a paper/book + when you have the eyes selected shows them the book/paper forcefully.' +2014-06-03: + !!python/unicode 'Hubblenaut': + - !!python/unicode 'rscadd': !!python/unicode 'Added wheelchairs' + - !!python/unicode 'tweak': !!python/unicode 'Replaced stool in Medical Examination + with wheelchair' + - !!python/unicode 'tweak': !!python/unicode 'Using a fire-extinguisher to propel + you on a chair can have consequences (drive into walls and people, do it!)' +2014-06-13: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'rscadd': !!python/unicode 'Added docking ports for shuttles' + - !!python/unicode 'rscadd': !!python/unicode 'Shuttle airlocks will automatically + open and close, preventing people from being sucked into space by because someone + on another z-level called a shuttle' + - !!python/unicode 'rscadd': !!python/unicode 'Some docking ports can also double + as airlocks' + - !!python/unicode 'rscadd': !!python/unicode 'Docking ports can be overriden to + prevent any automatic action. Shuttles will wait for players to open/close doors + manually' + - !!python/unicode 'rscadd': !!python/unicode 'Shuttles can be forced launched, + which will make them not wait for airlocks to be properly closed' +2014-06-15: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed wound autohealing regardless + of damage amount. The appropriate wound will now be assigned correctly based + on damage amount and type' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed several other bugs related + wounds that resulted in damage magically disappearing' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed various sharp objects not being + counted as sharp, bullets in particular' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed armour providing more protection + from bullets than it was supposed to' +2014-06-19: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Adds guest terminals on the map. + These wall terminals let anyone issue temporary IDs. Only access that issuer + has can be granted, and maximum time pass can be issued for is 20 minutes. All + operations are logged in terminals.' +2014-06-20: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'New discoverable items added to xenoarchaeology, + and new features for some existing ones. Artifact harvesters can now harvest + the secondary effect of artifacts as well as the primary one.
    + +
    ' + - !!python/unicode 'tweak': !!python/unicode 'Artifact utilisers should be much + nicer/easier to use now.
    + +
  • Alden-Saraspova counters and talking items should work properly + now.
    + +
  • + +
    ' +2014-07-01: + !!python/unicode 'Various': + - !!python/unicode 'experiment': !!python/unicode 'Hardsuit breaching.' + - !!python/unicode 'experiment': !!python/unicode 'Rewritten fire.' + - !!python/unicode 'experiment': !!python/unicode 'Supermatter now glows and sucks + things into it as it approaches criticality.' + - !!python/unicode 'rscadd': !!python/unicode 'Station Vox (Vox pariahs) are now + available.' + - !!python/unicode 'rscadd': !!python/unicode 'Wheelchairs.' + - !!python/unicode 'rscadd': !!python/unicode 'Cargo Trains.' + - !!python/unicode 'rscadd': !!python/unicode 'Hardsuit cycler machinery.' + - !!python/unicode 'rscadd': !!python/unicode 'Rewritten lighting (coloured lights!)' + - !!python/unicode 'rscadd': !!python/unicode 'New Mining machinery and rewritten + smelting.' + - !!python/unicode 'rscadd': !!python/unicode 'Rewritten autolathe' + - !!python/unicode 'rscadd': !!python/unicode 'Mutiny mode.' + - !!python/unicode 'rscadd': !!python/unicode 'NanoUI airlock and docking controllers.' + - !!python/unicode 'rscadd': !!python/unicode 'Completely rewritten shuttle code.' + - !!python/unicode 'rscadd': !!python/unicode 'Derelict Z-level replacement: construction + site.' + - !!python/unicode 'rscadd': !!python/unicode 'Computer3 laptops.' + - !!python/unicode 'rscadd': !!python/unicode 'Constructable SMES units.' + - !!python/unicode 'rscadd': !!python/unicode 'Omni-directional atmos machinery.' + - !!python/unicode 'rscadd': !!python/unicode 'Climbable tables and crates.' + - !!python/unicode 'rscadd': !!python/unicode 'Xenoflora added to Science.' + - !!python/unicode 'rscadd': !!python/unicode 'Utensils can be used to eat food.' + - !!python/unicode 'rscadd': !!python/unicode 'Decks of cards are now around the + station.' + - !!python/unicode 'rscadd': !!python/unicode 'Service robots can speak languages.' + - !!python/unicode 'wip': !!python/unicode 'Xenoarch updates and fixes.' + - !!python/unicode 'tweak': !!python/unicode 'Rewritten species-specific gear icon + handling.' + - !!python/unicode 'tweak': !!python/unicode 'Cats and borers can be picked up.' + - !!python/unicode 'tweak': !!python/unicode 'Botanist renamed to Gardener.' + - !!python/unicode 'tweak': !!python/unicode 'Hydroponics merged with the Kitchen.' + - !!python/unicode 'tweak': !!python/unicode 'Latejoin spawn points (Arrivals, Cryostorage, + Gateway).' + - !!python/unicode 'rscadd': !!python/unicode 'Escape pods only launch automatically + during emergency evacuations' + - !!python/unicode 'rscadd': !!python/unicode 'Escape pods can be made to launch + during regular crew transfers using the control panel inside the pod, or by + emagging the panel outside the pod' + - !!python/unicode 'rscadd': !!python/unicode 'When swiped or emagged, the crew + transfer shuttle can be delayed in addition to being launched early' +2014-07-06: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'rscadd': !!python/unicode 'Re-enabled and rewrote the wound + infection system' + - !!python/unicode 'rscadd': !!python/unicode 'Infections can be prevented by properly + bandaging and salving wounds' + - !!python/unicode 'rscadd': !!python/unicode 'Infections are cured by spaceacillin' +2014-07-20: + !!python/unicode 'PsiOmegaDelta': + - !!python/unicode 'rscadd': !!python/unicode 'AI can now store up to five camera + locations and return to them when desired.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now alt+left click turfs in + camera view to list and interact with the objects.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now ctrl+click turret controls + to enable/disable turrets.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now alt+click turret controls + to toggle stun/lethal mode.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now select which channel to + state laws on.' +2014-07-26: + !!python/unicode 'Whitellama': + - !!python/unicode 'rscadd': !!python/unicode 'Added dynamic flavour text.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed bug with suit fibers and fingerprints.' +2014-07-31: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'tweak': !!python/unicode 'Stun batons now work like tasers and + deal agony instead of stun' + - !!python/unicode 'rscadd': !!python/unicode 'Being hit in the hands with a stun + weapon will cause whatever is being held to be dropped' + - !!python/unicode 'tweak': !!python/unicode 'Handcuffs now require an aggressive + grab to be used' +2014-08-02: + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'Arcane tomes can now be stored on + bookshelves.' + - !!python/unicode 'bugfix': !!python/unicode 'Dionaea players no longer crash on + death, and now become nymphs properly.' +2014-08-05: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'tweak': !!python/unicode 'Atmos Rewrite. Many atmos devices + now use power according to their load and gas physics' + - !!python/unicode 'rscadd': !!python/unicode 'Pressure regulator device. Replaces + the passive gate and can regulate input or output pressure' + - !!python/unicode 'rscadd': !!python/unicode 'Gas heaters and gas coolers are now + constructable and can be upgraded with parts from research' + - !!python/unicode 'bugfix': !!python/unicode 'Fixes recharger and cell charger + power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty + cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.' + - !!python/unicode 'bugfix': !!python/unicode 'Laptops, and various other machines, + now draw more reasonable amounts of power' + - !!python/unicode 'bugfix': !!python/unicode 'Machines will periodically update + their powered status if moved from a powered to an unpowered area and vice versa' +2014-08-27: + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'Made destination taggers more intuitive + so you know when you''ve tagged something' + - !!python/unicode 'rscadd': !!python/unicode 'Ported package label and tag sprites' + - !!python/unicode 'rscadd': !!python/unicode 'Ported using a pen on a package to + give it a title, or to write a note' + - !!python/unicode 'rscadd': !!python/unicode 'Donut boxes and egg boxes can be + constructed out of cardboard' +2014-08-31: + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'Matches and candles can be used to + burn papers, too.' + - !!python/unicode 'bugfix': !!python/unicode 'Observers have a bit more time (20 + seconds, instead of 7.5) before the Diona join prompt disappears.' +2014-09-05: + !!python/unicode 'RavingManiac': + - !!python/unicode 'experiment': !!python/unicode 'NewPipe implemented: Supply and + scrubber pipes can be run in parallel without connecting to each other.' + - !!python/unicode 'rscadd': !!python/unicode 'Supply pipes will only connect to + supply pipes, vents and Universal Pipe Adapters(UPAs).' + - !!python/unicode 'rscadd': !!python/unicode 'Scrubber pipes will only connect + to scrubber pipes, scrubbers and UPAs.' + - !!python/unicode 'rscadd': !!python/unicode 'UPAs will connect to regular, scrubber + and supply pipes.' +2014-09-20: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'bugfix': !!python/unicode 'Fixes evidence bags and boxes eating + each other. Evidence bags now store items by dragging the bag onto the item + to be stored.' +2014-09-28: + !!python/unicode 'Gamerofthegame': + - !!python/unicode 'rscadd': !!python/unicode 'Hoverpods fully supported, currently + orderable from cargo. Two slots, three cargo, space flight and a working mech + for all other intents and purposes.' + - !!python/unicode 'rscadd': !!python/unicode 'Added the Rigged laser and Passenger + Compartment equipment. The rigged laser is a weapon for working exosuits - just + a ordinary laser, but with triple the cool down and rather power inefficient. + The passenger compartment allows other people to board and hitch a ride on the + mech - such as in fire rescue or for space flight.' + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Organs can now be removed and transplanted.' + - !!python/unicode 'tweak': !!python/unicode 'Brain surgery is now the same as chest + surgery regarding the steps leading up to it.' + - !!python/unicode 'tweak': !!python/unicode 'Appendix and kidney now share the + groin and removing the first will prevent appendicitis.' + - !!python/unicode 'tweak': !!python/unicode 'Lots of backend surgery/organ stuff, + see the PR if you need to know.' +2014-10-01: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Zooming with the sniper rifle now + adds a view offset in the direction you are facing.' + - !!python/unicode 'rscadd': !!python/unicode 'Added binoculars - functionally similar + to sniper scope. Adminspawn-only for now.' + - !!python/unicode 'rscadd': !!python/unicode 'Bottles from chemistry now, like + beakers, use chemical overlays instead of fixed sprites.' + - !!python/unicode 'rscadd': !!python/unicode 'Being in space while not magbooted + to something will cause your sprite to bob up and down.' + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Added species organ checks to several + areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).' + - !!python/unicode 'rscadd': !!python/unicode 'Added VV option to add or remove + organs.' + - !!python/unicode 'rscadd': !!python/unicode 'Added simple bioprinter (adminspawn).' + - !!python/unicode 'rscadd': !!python/unicode 'Added smashing/slashing behavior + from xenos to some unarmed attacks.' + - !!python/unicode 'rscadd': !!python/unicode 'Added some new state icons for diona + nymphs.' + - !!python/unicode 'rscadd': !!python/unicode 'Added borer husk functionality (cortical + borers can turn dead humans into zombies).' + - !!python/unicode 'rscadd': !!python/unicode 'Added tackle verb.' + - !!python/unicode 'rscadd': !!python/unicode 'Added NO_SLIP.' + - !!python/unicode 'rscadd': !!python/unicode 'Added species-specific orans to Dionaea, + new Xenomorphs and vox.' + - !!python/unicode 'rscadd': !!python/unicode 'Added colour and species to blood + data.' + - !!python/unicode 'rscadd': !!python/unicode 'Added lethal consequences to missing + your heart.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed robot_talk_understand and + alien_talk_understand.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed attack_alien() and several + flavours of is_alien() procs.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed /mob/living/carbon/alien/humanoid.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed alien_hud().' + - !!python/unicode 'rscdel': !!python/unicode 'Removed IS_SLOW, NEEDS_LIGHT and + RAD_ABSORB.' + - !!python/unicode 'rscdel': !!python/unicode 'Renamed is_larva() to is_alien().' + - !!python/unicode 'tweak': !!python/unicode 'Refactored a ton of files, either + condensing or expanding them, or moving them to new directories.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored some attack vars from simple_animal + to mob/living level.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored internal organs to /mob/living/carbon + level.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored rad and light absorbtion + to organ level.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored brains to /obj/item/organ/brain.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored a lot of blood splattering + to use blood_splatter() proc.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored broadcast languages (changeling + and alien hiveminds, drone and binary chat) to actual languages.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored xenomorph abilities to + work for humans.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored xenomorphs into human species.' + - !!python/unicode 'tweak': !!python/unicode 'Rewrote larva_hud() and human_hud(). + The latter now takes data from the species datum.' + - !!python/unicode 'tweak': !!python/unicode 'Rewrote diona nymphs as descendents + of /mob/living/carbon/alien.' + - !!python/unicode 'tweak': !!python/unicode 'Rewrote xenolarva as descendents of + /mob/living/carbon/alien.' + - !!python/unicode 'tweak': !!python/unicode 'Rewrote /mob/living/carbon/alien.' + - !!python/unicode 'tweak': !!python/unicode 'Moved alcohol and toxin processing + to the liver.' + - !!python/unicode 'tweak': !!python/unicode 'Moved drone light proc to robot level, + added integrated_light_power and local_transmit vars to robots.' + - !!python/unicode 'tweak': !!python/unicode 'Moved human brainloss onto the brain + organ.' + - !!python/unicode 'tweak': !!python/unicode 'Shuffled around and collapsed several + redundant procs down to carbon level (hide, ventcrawl, Bump).' + - !!python/unicode 'tweak': !!python/unicode 'Fixed species swaps from NO_BLOOD + to those with blood killing the subject instantly.' +2014-11-01: + !!python/unicode 'PsiOmegaDelta': + - !!python/unicode 'bugfix': !!python/unicode 'Adds the last missing step to deconstruct + fire alarms. Apply wirecutters.' + - !!python/unicode 'rscadd': !!python/unicode 'There''s a "new" mining outpost nearby + the Research outpost.' + - !!python/unicode 'rscadd': !!python/unicode 'Manifest ghosts now have spookier + names.' + - !!python/unicode 'rscadd': !!python/unicode 'Adds a gas monitor computer for the + toxin mixing chamber.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now change the display of + individual AI status screens.' + - !!python/unicode 'rscadd': !!python/unicode 'More ion laws..' + - !!python/unicode 'rscadd': !!python/unicode 'All turrets have been replaced with + portable variants. Potential targets can be configured on a per turret basis.' + - !!python/unicode 'bugfix': !!python/unicode 'Improved crew monitor map positioning.' + - !!python/unicode 'rscadd': !!python/unicode 'Can now order plastic, body-, and + statis bags from cargo' + - !!python/unicode 'rscadd': !!python/unicode 'PDAs now receive newscasts.' + - !!python/unicode 'rscadd': !!python/unicode '(De)constructable emergency shutters.' + - !!python/unicode 'rscadd': !!python/unicode 'Borgs can now select to simply state + their laws or select a radio channel, same as the AI.' +2014-11-04: + !!python/unicode 'TwistedAkai': + - !!python/unicode 'rscadd': !!python/unicode 'Almost any window which has been + fully unsecured can now be dismantled with a wrench.' +2014-11-08: + !!python/unicode 'PsiOmegaDelta': + - !!python/unicode 'rscadd': !!python/unicode 'Service personnel now have their + own frequency to communicate over. Use "say :v".' + - !!python/unicode 'rscadd': !!python/unicode 'The AI can now has proper quick access + to its private channel. Use "say :o".' + - !!python/unicode 'rscadd': !!python/unicode 'Newscasters supports photo captions. + Simply pen one on the attached photo.' + - !!python/unicode 'rscadd': !!python/unicode 'Once made visible by a cultist ghosts + can toggle visiblity at will.' + - !!python/unicode 'rscadd': !!python/unicode 'Detonating cyborgs using the cyborg + monitor console now notifies the master AI, if any.' + - !!python/unicode 'rscadd': !!python/unicode 'More machinery, such as APCs, air + alarms, etc., now support attaching signalers to the wires.' + - !!python/unicode 'tweak': !!python/unicode 'Random event overhaul. Admins may + wish check the verb "Event Manager Panel".' +2014-11-22: + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Added the /obj/item/weapon/rig class + - back-mounted deployable hardsuits.' + - !!python/unicode 'rscadd': !!python/unicode 'Replaced existing hardsuits with + ''voidsuits'', functionally identical.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed the mounted device and helmet/boot + procs from voidsuits.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored a shit-ton of ninja code + into the new rig class.' + - !!python/unicode 'wip': !!python/unicode 'This is more than likely going to take + a lot of balancing to get into a good place.' +2015-01-09: + !!python/unicode 'Zuhayr': + - !!python/unicode 'tweak': !!python/unicode 'Voice changers no longer use ID cards. + They have Toggle and Set Voice verbs on the actual mask object now.' + - !!python/unicode 'rscadd': !!python/unicode 'Readded moonwalking. Alt-dir to face + new dir, or Face-Direction verb to face current dir.' +2015-02-04: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Holodeck is now bigger and better, + with toggleable gravity and a new courtroom setting' + !!python/unicode 'TwistedAkai': + - !!python/unicode 'bugfix': !!python/unicode 'Purple Combs should now be visible + and have their proper icon' +2015-02-12: + !!python/unicode 'Daranz': + - !!python/unicode 'rscadd': !!python/unicode 'Vending machines now use NanoUI and + accept cash. The vendor account can now be suspended to disable all sales in + all machines on station.' +2015-02-16: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Say hello to the new Thermoelectric + Supermatter Engine. Read the operating manual to get started.' +2015-02-18: + !!python/unicode 'PsiOmegaDelta': + - !!python/unicode 'rscadd': !!python/unicode 'Synths now have timestamped radio + and chat messages.' + - !!python/unicode 'rscadd': !!python/unicode 'New and updated uplink items.' + - !!python/unicode 'rscadd': !!python/unicode 'Multiple AIs can now share the same + holopad.' + - !!python/unicode 'rscadd': !!python/unicode 'The AI now has built-in consoles, + accessible from the subsystem tab.' +2015-02-24: + !!python/unicode 'Zuhayr': + - !!python/unicode 'experiment': !!python/unicode 'Major changes to the kitchen + and hydroponics mechanics. Review the detailed changelog here,' +2015-04-07: + !!python/unicode 'RavingManiac': + - !!python/unicode 'tweak': !!python/unicode 'You can now pay vending machines and + EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on + the vending machine with your ID/PDA/wallet/cash also brings up the menu now + instead of attacking the vending machine.' +2015-04-18: + PsiOmegaDelta: + - rscadd: Added a changelog editing system that should cause fewer conflicts and + more accurate timestamps. +2015-04-23: + Dennok: + - rscadd: Added an automatic pipelayer. + - rscadd: Added an automatic cablelayer. + PsiOmegaDelta: + - bugfix: Shower curtains no longer lose their default color upon being washed. + - bugfix: Emergency shutters can again be examined, and from the proper distance. + - bugfix: The virus event will now only infect mobs on the station, currently controlled + by player that has been active in the last 5 minutes. + - bugfix: Laptops now use the proper proc for checking camera status. + - rscadd: Makes it possible to eject PDA cartridges using a verb. + - rscadd: Makes it possible to shake tables with one's bare hands to stop climbers. + - bugfix: Added a mass driver door in disposals to prevent trash from floating out + into space before proper ejection. + - rscadd: Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface + but allows quicker access to the various rig modules. + - rscadd: Silicons with the medical augmentation sensors enabled now also see alive/dead + status if sensors are set accordingly. + - rscadd: Emergency shutters opened by silicons are now treated as having been forced + open by a crowbar. + - rscadd: An active AI chassis can now be pushed, just as an empty chassis can be. + - rscadd: The AI can now use the crew monitor console to track crew members with + full sensors enabled. + - rscadd: The AI now has a shortcut to track people holding up messages to cameras. + - rscadd: The AI now has a shortcut to track people sending PDA messages. + - rscadd: Multiple AIs can now share the same holopad. + - rscadd: Admin ghosts can now transfer other ghosts into mobs by drag-clicking. + - rscadd: Ghosts can now toggle seeing darkness and other ghosts separately. + - rscadd: Moving while dead now auto-ghosts you. + - rscadd: 'Two new random events: Space dust and gravitation failure.' + - rscadd: Upgraded wizard spell interface and new spells. + - rscadd: More uplink items. + - rscadd: Uplink items now have rudimentary descriptions. + Yoshax: + - tweak: Adjusts fruits and other stuff to have a minmum of 10 units of juice and + stuff. +2015-04-24: + Dennok: + - bugfix: Fixes overmap ship speed calculations. + - rscadd: Adds overmap ship rotation. + - rscadd: Added a floorlayer. +2015-04-28: + Jarcolr: + - rscadd: Added 9 new bar sign designs/sprites. + Kelenius: + - rscadd: 'Good news to the roboticists! The long waited firmware update for the + bots has arrived. You can expect the following changes:' + - rscadd: Medbots have improved the disease detection algorithms. + - rscadd: Floorbot firmware has been bugtested. In particular, they will no longer + get stuck near the windows, hopelessly trying to fix the floor under the glass. + - rscadd: Floorbots have also received an internal low-power metal synthesizer. + They will use it to make their own tiles. Slowly. + - rscadd: Following the complains from humanitarian organizations regarding securitron + brutality, stength of their stunners has been toned down. They will also politely + demand that you get on the floor before arresting you. Except for the taser-mounted + guys, they will still tase you down. + - rscadd: Other minor fixes. + - rscdel: 'The lasertag bots are now forbidden to build and use following the incident + #1526672. Please don''t let it happen again.' + - rscadd: The farmbot design has been finished! Made from a watertank, robot arm, + plant analyzer, bucket, minihoe and a proximity sensor, these small (not really) + bots will be a useful companion to any gardener and/or xenobotanist. + - tweak: 'Spider learning alert: they have learned to recognize the bots and will + mercilessly attack them.' + - rscadd: An experimental CPU upgrade would theoretically allow any of the bots + to function with the same intelligence capacity as the maintenance drones. We + still have no idea what causes it to boot up. Science! + - rscadd: 'INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and + anyone who otherwise uses our equipment. Following the NT update of bot firmware, + we have updated the cryptographic sequencer''s hacking routines as well. The + medbots you emag will not poison you anymore, the clanbots won''t clean after + themselves immediately, and floorbots... wear a space suit. Oh, and it works + on the new farmbots, too.' + PsiOmegaDelta: + - rscadd: Beware. Airlocks can now crush more things than just mobs. + - rscadd: AIs now have a personal atmospherics control subsystem. + - rscadd: Some borg modules now have additional subsystems. + - tweak: Improves borg module handling. + - tweak: Secure airlocks now buzz when access is denied. + - tweak: The mental health office door now requires psychiatrist access, and the + related button now opens/closes the door instead of bolting. + - soundadd: Restores an old soundtrack 'Thunderdome.ogg'. + - rscadd: Some holodeck programs now have custom ambience tracks. + RavingManiac: + - rscadd: The phoron research lab has been renovated to include a heat-exchange + system, a gas mixer/filter and a waste gas disposal pump. + - tweak: Candles now burn for about 30 mintutes. + Yoshax: + - tweak: Adds items to the orderable antag surgical kit so its actually useful for + surgery. + - tweak: Adjusts custom loadout costs to be more standardised and balances. Purely + cosmetic items, shoes, hats, and all things that do not provide a straight advtange + (sterile mask, or pAI, protection from viruses and possible door hacking or + records access, respectively), each cost 1 point, items that provide an advantage + like those just mentioned, or provide armor or storage cost 2 points. + - rscadd: Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm + top mounted for the Saber, and for the Bulldog. + - rscadd: Adds the .45 and 9mm practice rounds to the armory. + - rscadd: Adds all the practice rounds to the autolathe. + - tweak: Adds r_walls to the back of the firing range, leaves the sides normal. + - bugfix: Fixes HoS' office door to not be CMO locked. +2015-04-29: + Daranz: + - rscadd: Paper bundles can now have papers inserted at arbitrary points. This can + be done by clicking the previous/next page links with a sheet of paper in hand. + HarpyEagle: + - rscadd: 'Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW, + and double barreled shotgun. The firing modes work the same way as the egun; + click on the weapon with it in your active hand to cycle between modes. Unloading + these weapons now requires that you click on them with an empty hand.' + PsiOmegaDelta: + - rscadd: Portable atmospheric pumps and scrubbers now use NanoUI. + - rscadd: Two new events which will cause damage to APCs or cameras when triggered. +2015-04-30: + Yoshax: + - rscadd: Adds more items to custom loadout, including a number of dressy suits + and some other things. +2015-05-02: + HarpyEagle: + - bugfix: Neck-grabbing someone now stuns them properly. + PsiOmegaDelta: + - tweak: The spider infestation event now makes an announcement much sooner. + - rscadd: Admins can now toggle OOC/LOOC separately. + - tweak: Mice are now numbered to aid admins. + Yoshax: + - rscadd: Adds an option and verb to the AI to send emergency messages to Central, + functions same as comms console option. + - tweak: Changes comms console to only have one level of ID require, meaning all + heads of staff have what was captain access, allowing them to change alert, + send emergency messages and make announcements. + - rscadd: Adds an emergency bluespace relay machine which is mapped into teletcomms, + this machine takes emergency messages and sends them to central, if one does + not exist on any Z, you cannot send any emergency messages. + - rscadd: Adds an emergency bluespace relay assembly kit orderable from cargo for + when the ones on telecomms are destroyed. Assembly is required. + - rscadd: Adds the emergency bluespace relay circuitboard to be researchable and + printable in R&D, with sufficient tech levels. +2015-05-05: + PsiOmegaDelta: + - tweak: Grilles no longer return too many rods when destroyed (using means other + than wirecutters). + RavingManiac: + - tweak: Intent menu now appears while zooming with a sniper rifle. +2015-05-06: + PsiOmegaDelta: + - rscadd: Examining a pen or crayon now lists the available special commands in + the examine tab. +2015-05-07: + HarpyEagle: + - rscadd: Breaking out of lockers now has sound and animation. + PsiOmegaDelta: + - bugfix: The cloning computer can again successfully locate nearby cloning vats + and DNA scanners at round start. + - rscadd: Security equipment now treats individuals with CentCom ids with the greatest + respect. + - maptweak: Adds stretches of power cable around the construction outpost, ensuring + one does not have to climb over machines to being laying cables. + RavingManiac: + - rscadd: Muzzle-flash lighting effect for guns + - rscadd: Energy guns now display shots remaining on examine +2015-05-09: + Yoshax: + - rscadd: Maps in the top mounted 9mm practice rounds, .45 practice rounds, and + practice shotgun shells into the armory. +2015-05-10: + GinjaNinja32: + - rscadd: Acting jobs on the manifest will now sort with their non-acting counterparts. + All assignments beginning with the word 'acting', 'temporary', or 'interim' + will do this. + Yoshax: + - tweak: Removes sleepy chems from being cloned, adds a consistent period of 30 + tick sleep. +2015-05-11: + Mloc: + - experiment: Rewritten lighting system. + - rscadd: Better coloured lights. + - rscadd: Animated transitions. + PsiOmegaDelta: + - bugfix: As an observer, using antagHUD should now always restrict you from respawning + without admin intervention. + Techhead: + - rscadd: Voidsuits can have tanks inserted into the storage slot. + - rscadd: Voidsuits display helpful information on their contents on examine. + - rscadd: Magboots can be equipped over other shoes. Except other magboots. diff --git a/html/changelogs/Dennok-PR-9173.yml b/html/changelogs/Dennok-PR-9173.yml new file mode 100644 index 0000000000..7828a53425 --- /dev/null +++ b/html/changelogs/Dennok-PR-9173.yml @@ -0,0 +1,6 @@ +author: Dennok + +delete-after: True + +changes: + - imageadd: "New buildmode icons made by BartNixon." diff --git a/html/changelogs/__CHANGELOG_README.txt b/html/changelogs/__CHANGELOG_README.txt new file mode 100644 index 0000000000..6915dc47e2 --- /dev/null +++ b/html/changelogs/__CHANGELOG_README.txt @@ -0,0 +1,19 @@ +Changelogs are included with commits as text .yml files created individually by the committer. If you want to create a changelog entry you create a .yml file in the /changelogs directory; nothing else needs to be touched unless you are a maintainer. + +####################################################### + +TO MAKE A CHANGELOG .YML ENTRRY + +1. Make a copy of the file example.yml in html/changelogs and rename it to [YOUR USERNAME]-PR-[YOUR PR NUMBER].yml or [YOUR USERNAME]-[YOUR BRANCH NAME]. Only the username is strictly required, anything else is organizational and can be ignored if you so wish. + +2. Change the author to yourself + +3. Replace the changes text with a description of the changes in your PR, keep the double quotes to avoid errors (your changelog can be written ICly or OOCly, it doesn't matter) + +4. (Optional) set the change prefix (rscadd) to a different one listed above in example.yml (this affects what icon is used for your changelog entry) + +5. When commiting make sure your .yml file is included in the commit (it will usually be unticked as an unversioned file) + +####################################################### + +If you have trouble ask for help in #codershuttle on irc.sorcery.net or read https://tgstation13.org/wiki/Guide_to_Changelogs diff --git a/html/changelogs/example.yml b/html/changelogs/example.yml new file mode 100644 index 0000000000..c34ccdd0a0 --- /dev/null +++ b/html/changelogs/example.yml @@ -0,0 +1,37 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +################################# + +# Your name. +author: N3X15 + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - rscadd: "Added a changelog editing system that should cause fewer conflicts and more accurate timestamps." + - rscdel: "Killed innocent kittens." diff --git a/html/create_object.html b/html/create_object.html index a1f115b783..f4e0aa8644 100644 --- a/html/create_object.html +++ b/html/create_object.html @@ -27,7 +27,7 @@
    - Type
    + Type
    Offset: A @@ -44,7 +44,7 @@


    - +
    - - - - - -
    - - - - -
    Date:
    Author:
    Add list item - - -
    - -
    - - - \ No newline at end of file diff --git a/html/paigrid.png b/html/paigrid.png deleted file mode 100644 index 55ca7bf922..0000000000 Binary files a/html/paigrid.png and /dev/null differ diff --git a/html/painew.png b/html/painew.png deleted file mode 100644 index edb15d4033..0000000000 Binary files a/html/painew.png and /dev/null differ diff --git a/html/postcardsmall.jpg b/html/postcardsmall.jpg deleted file mode 100644 index 5d666d7382..0000000000 Binary files a/html/postcardsmall.jpg and /dev/null differ diff --git a/html/somerights20.png b/html/somerights20.png deleted file mode 100644 index a66f4d1a01..0000000000 Binary files a/html/somerights20.png and /dev/null differ diff --git a/html/templates/footer.html b/html/templates/footer.html new file mode 100644 index 0000000000..c26f94bdbf --- /dev/null +++ b/html/templates/footer.html @@ -0,0 +1,13 @@ + + +GoonStation 13 Development Team +
    + Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
    + Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
    +
    +
    +

    Creative Commons License
    Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
    Rights are currently extended to SomethingAwful Goons only.

    +

    Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

    + + + diff --git a/html/templates/header.html b/html/templates/header.html new file mode 100644 index 0000000000..bd62de1fc5 --- /dev/null +++ b/html/templates/header.html @@ -0,0 +1,58 @@ + + + + Baystation 12 Changelog + + + + + + + +
    + + + + +
    +
    Space Station 13
    + +

    + Code licensed under AGPLv3. Content licensed under CC BY-SA 3.0.

    + Visit our IRC channel: #bs12 on irc.sorcery.net +
    + +
    Baystation 12 Credit List + + + + +
    + Current Project Maintainers: -Click Here-
    + Currently Active GitHub contributor list: -Click Here-
    + Code: Abi79, Aryn, Cael_Aislinn, Ccomp5950, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, JoeyJo0, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, PsiOmegaDelta, SkyMarshal, Snapshot, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
    + Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, JoeyJo0, Miniature, Searif, Xenone, faux
    + Sounds: Aryn
    + Main Testers: Anyone who has submitted a bug to the issue tracker
    + Thanks to: /tg/ station, /vg/station, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
    Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.
    +
    Have a bug to report?
    Visit our Issue Tracker.
    +
    + + +
    \ No newline at end of file diff --git a/html/tg-notif.png b/html/tg-notif.png deleted file mode 100644 index 586ae70b9c..0000000000 Binary files a/html/tg-notif.png and /dev/null differ diff --git a/icons/effects/fire.dmi b/icons/effects/fire.dmi index 9e5c0d2db8..90e3bb4125 100644 Binary files a/icons/effects/fire.dmi and b/icons/effects/fire.dmi differ diff --git a/icons/effects/lighting_overlay.dmi b/icons/effects/lighting_overlay.dmi new file mode 100644 index 0000000000..1ff16d2b78 Binary files /dev/null and b/icons/effects/lighting_overlay.dmi differ diff --git a/icons/misc/buildmode.dmi b/icons/misc/buildmode.dmi index a885e76d54..a9374db340 100644 Binary files a/icons/misc/buildmode.dmi and b/icons/misc/buildmode.dmi differ diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi index 8322b7b4f5..38fbd5a2e8 100644 Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ diff --git a/icons/mob/custom-synthetic.dmi b/icons/mob/custom-synthetic.dmi index 1c2b577db2..66b5fbe7f8 100644 Binary files a/icons/mob/custom-synthetic.dmi and b/icons/mob/custom-synthetic.dmi differ diff --git a/icons/mob/items/lefthand.dmi b/icons/mob/items/lefthand.dmi index fca687513a..ed6383ba7c 100644 Binary files a/icons/mob/items/lefthand.dmi and b/icons/mob/items/lefthand.dmi differ diff --git a/icons/mob/items/lefthand_backpacks.dmi b/icons/mob/items/lefthand_backpacks.dmi new file mode 100644 index 0000000000..28d898ef01 Binary files /dev/null and b/icons/mob/items/lefthand_backpacks.dmi differ diff --git a/icons/mob/items/lefthand_uniforms.dmi b/icons/mob/items/lefthand_uniforms.dmi new file mode 100644 index 0000000000..a7cb65c90c Binary files /dev/null and b/icons/mob/items/lefthand_uniforms.dmi differ diff --git a/icons/mob/items/righthand.dmi b/icons/mob/items/righthand.dmi index 87b3eea46b..e7042ca3ad 100644 Binary files a/icons/mob/items/righthand.dmi and b/icons/mob/items/righthand.dmi differ diff --git a/icons/mob/items/righthand_backpacks.dmi b/icons/mob/items/righthand_backpacks.dmi new file mode 100644 index 0000000000..b3153b1533 Binary files /dev/null and b/icons/mob/items/righthand_backpacks.dmi differ diff --git a/icons/mob/items/righthand_uniforms.dmi b/icons/mob/items/righthand_uniforms.dmi new file mode 100644 index 0000000000..2160f1c5e4 Binary files /dev/null and b/icons/mob/items/righthand_uniforms.dmi differ diff --git a/icons/mob/robots.dmi b/icons/mob/robots.dmi index 5237308264..e10b6649de 100644 Binary files a/icons/mob/robots.dmi and b/icons/mob/robots.dmi differ diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index 8bcb5920ed..d03314d623 100644 Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index 5a2f06d319..779d34c7d1 100644 Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ diff --git a/icons/obj/barsigns.dmi b/icons/obj/barsigns.dmi index 6c96827f4b..45c690a673 100644 Binary files a/icons/obj/barsigns.dmi and b/icons/obj/barsigns.dmi differ diff --git a/icons/obj/custom_items.dmi b/icons/obj/custom_items.dmi index 70cfb01027..0e1caba244 100644 Binary files a/icons/obj/custom_items.dmi and b/icons/obj/custom_items.dmi differ diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi index 7e8957d0ad..2b986b7de7 100644 Binary files a/icons/obj/items.dmi and b/icons/obj/items.dmi differ diff --git a/icons/obj/narsie_spawn_anim.dmi b/icons/obj/narsie_spawn_anim.dmi new file mode 100644 index 0000000000..4f3de372e7 Binary files /dev/null and b/icons/obj/narsie_spawn_anim.dmi differ diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 4b1c0d27c3..5c2853fbab 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -11,11 +11,11 @@ "aak" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) "aal" = (/obj/structure/girder/displaced,/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) "aam" = (/obj/structure/grille,/turf/space,/area/space) -"aan" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) +"aan" = (/obj/structure/grille/broken,/turf/space,/area/space) "aao" = (/turf/simulated/floor/airless{icon_state = "damaged2"},/area/space) "aap" = (/turf/simulated/floor/airless,/area/space) -"aaq" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/turf/space,/area/space) -"aar" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) +"aaq" = (/obj/structure/grille/broken,/obj/structure/lattice,/turf/space,/area/space) +"aar" = (/obj/structure/grille/broken,/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) "aas" = (/obj/item/clothing/suit/ianshirt,/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/space) "aat" = (/turf/simulated/wall/r_wall,/area/space) "aau" = (/turf/space,/area/skipjack_station/northwest_solars) @@ -60,9 +60,9 @@ "abh" = (/turf/simulated/wall/r_wall,/area/security/tactical) "abi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range) "abj" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range) -"abk" = (/turf/space,/area/skipjack_station/northeast_solars) +"abk" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) "abl" = (/obj/structure/table/reinforced,/obj/machinery/recharger,/turf/simulated/floor,/area/security/range) -"abm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor,/area/security/brig) +"abm" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/machinery/camera/network/security{c_tag = "Armoury - Tactical Equipment"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/tactical) "abn" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/meson/prescription,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "abo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "abp" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) @@ -74,7 +74,7 @@ "abv" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/tactical) "abw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar) "abx" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port) -"aby" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/turf/simulated/floor/plating,/area/security/brig) +"aby" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/security{c_tag = "Security - Firing Range"; dir = 8},/turf/simulated/floor,/area/security/range) "abz" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore"},/turf/simulated/floor/plating,/area/maintenance/foresolar) "abA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) "abB" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) @@ -82,7 +82,7 @@ "abD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/range) "abE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/range) "abF" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"abG" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Riot Control"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/security/brig) +"abG" = (/obj/machinery/camera/network/security{c_tag = "Security - Medical Station"; dir = 1},/turf/simulated/floor,/area/security/range) "abH" = (/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) "abI" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 0; pixel_y = 22},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/security/range) "abJ" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/range) @@ -91,20 +91,20 @@ "abM" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "abN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "abO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"abP" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/door_control{id = "prisonentry"; name = "Entry Doors"; normaldoorcontrol = 1; pixel_x = -6; pixel_y = 24; req_access = list(2)},/obj/machinery/door_control{id = "prisonexit"; name = "Exit Doors"; normaldoorcontrol = 1; pixel_x = 6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access = list(2)},/turf/simulated/floor,/area/security/brig) +"abP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/range) "abQ" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) "abR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "abS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "abT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "abU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) "abV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/prison) -"abW" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 8; icon_state = "rightsecure"; req_access = list(2)},/obj/structure/table/reinforced,/turf/simulated/floor,/area/security/brig) -"abX" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"abY" = (/obj/machinery/door/airlock/engineering{name = "Security Substation"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/substation/security) -"abZ" = (/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Security Wing"; req_access = list(63)},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/brig) +"abW" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "brig_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"abX" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "brig_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "brig_solar_airlock"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access = list(13); tag_airpump = "brig_solar_pump"; tag_chamber_sensor = "brig_solar_sensor"; tag_exterior_door = "brig_solar_outer"; tag_interior_door = "brig_solar_inner"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "brig_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abY" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "brig_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abZ" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; layer = 3.3; master_tag = "brig_solar_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/foresolar) "aca" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) "acb" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/foresolar) -"acc" = (/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Security Wing"; req_access = list(63)},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/brig) +"acc" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "brig_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) "acd" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/security_port) "ace" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) "acf" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) @@ -117,27 +117,27 @@ "acm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/main) "acn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/main) "aco" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/main) -"acp" = (/obj/machinery/door/window/brigdoor{dir = 1; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) +"acp" = (/obj/machinery/door/airlock/engineering{name = "Fore Solar Access"; req_access = list(10)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/foresolar) "acq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/main) "acr" = (/turf/simulated/wall,/area/security/main) "acs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "act" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"acu" = (/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; req_access = list(63)},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) +"acu" = (/turf/simulated/wall/r_wall,/area/security/armoury) "acv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) "acw" = (/obj/machinery/power/solar_control{id = "auxsolarnorth"; name = "Fore Solar Control"; track = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/foresolar) "acx" = (/turf/simulated/floor/plating,/area/maintenance/foresolar) -"acy" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/camera/network/security{c_tag = "Security - Forensic Office Fore"; dir = 2},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"acz" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/security_port) +"acy" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/highsecurity{name = "Tactical Equipment"; req_access = list(3)},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) +"acz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access = list(1)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) "acA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/tactical) -"acB" = (/obj/machinery/door/airlock/glass_security{id_tag = "prisonexit"; name = "Brig Exit"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"acC" = (/obj/machinery/door/window/brigdoor{dir = 1; id = "Cell 3"; name = "Cell 3"; req_access = list(2)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) -"acD" = (/obj/machinery/door_control{id = "Cell 3"; name = "Cell 3 Door"; pixel_x = -1; pixel_y = -28; req_access = list(2)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/brig) +"acB" = (/obj/structure/cable,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"acC" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Access"; dir = 8},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/security_port) +"acD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/random/projectile,/obj/random/projectile,/obj/random/projectile,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "acE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acF" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor/plating,/area/security/brig) +"acF" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 8},/obj/random/energy,/obj/random/energy,/obj/random/energy,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "acG" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/screwdriver{pixel_y = 15},/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/security/main) "acH" = (/obj/structure/table,/obj/machinery/recharger,/turf/simulated/floor,/area/security/main) "acI" = (/obj/structure/disposalpipe/segment,/obj/structure/table,/obj/machinery/recharger,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/main) -"acJ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{id_tag = "detdoor"; name = "Detective"; req_access = list(4)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/detectives_office) +"acJ" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/flashshells,/obj/item/weapon/storage/box/stunshells,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/weapon/storage/box/practiceshells,/obj/item/weapon/storage/box/practiceshells,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "acK" = (/obj/structure/table,/obj/item/weapon/reagent_containers/syringe/inaprovaline,/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_x = -2; pixel_y = 5},/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_y = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/security/main) "acL" = (/obj/structure/table,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/security/main) "acM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/main) @@ -150,90 +150,90 @@ "acT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "acU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) "acV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) -"acW" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access = list(12)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"acW" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "acX" = (/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acY" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/floor/plating,/area/security/brig) +"acY" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) "acZ" = (/obj/structure/table,/obj/machinery/recharger,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) "ada" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/main) "adb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main) "adc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main) "add" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) "ade" = (/obj/structure/table,/obj/item/device/healthanalyzer,/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/bruise_pack{pixel_x = 10},/obj/item/stack/medical/ointment{pixel_y = 10},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/security/main) -"adf" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/turf/simulated/floor/plating,/area/security/brig) +"adf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) "adg" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) "adh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/snack,/turf/simulated/floor,/area/security/main) "adi" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/item/weapon/cigbutt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adj" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adk" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adl" = (/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"adm" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adm" = (/obj/machinery/computer/station_alert/security,/turf/simulated/floor,/area/security/main) "adn" = (/obj/structure/bed/roller,/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/main) -"ado" = (/obj/machinery/computer/area_atmos/area,/turf/simulated/floor/plating,/area/security/brig) -"adp" = (/obj/machinery/meter,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor/plating,/area/security/brig) +"ado" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"adp" = (/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) "adq" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) -"adr" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ads" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/camera/network/security{c_tag = "Security - Brig Center"; dir = 1},/turf/simulated/floor,/area/security/brig) -"adt" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/computer/guestpass{pixel_y = -29},/obj/machinery/camera/network/security{c_tag = "Security - Brig East"; dir = 1},/turf/simulated/floor,/area/security/brig) -"adu" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/camera/network/security{c_tag = "Security - Equipment South"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"adr" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/armoury) +"ads" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"adt" = (/obj/structure/table/woodentable,/obj/item/weapon/flame/candle{pixel_x = -5; pixel_y = 5},/obj/item/weapon/paper{desc = "A few notes scratched out by the last CMO before they departed the station."; info = "Today would have been our fifth anniversary.\[br]I wish I could undo what happened.\[br]\[br]\[center]I miss you so much.\[/center]"; name = "a brief letter"; pixel_x = 5},/obj/item/weapon/pen{pixel_x = -2; pixel_y = -2},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adu" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 32; pixel_y = 0},/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adv" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) "adw" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "adx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/main) "ady" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) -"adz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/flora/pottedplant,/obj/machinery/newscaster/security_unit{pixel_x = -30},/obj/machinery/camera/network/security{c_tag = "Security - HoS' Office"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"adz" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{dir = 8},/obj/machinery/camera/network/security{c_tag = "Armoury - Secure"; dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "adA" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/noticeboard{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "adB" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"adC" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Interrogation"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) +"adC" = (/obj/structure/table,/obj/machinery/recharger,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "adD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) "adE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) -"adF" = (/obj/structure/table,/obj/item/weapon/folder/red{pixel_x = 2; pixel_y = 4},/obj/item/weapon/pen,/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/camera/network/security{c_tag = "Security - Evidence Storage"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"adG" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Interrogation Observation"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) +"adF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"adG" = (/obj/structure/table/rack,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/storage/box/emps{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "adH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) "adI" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/main) "adJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"adK" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access = list(1)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) +"adK" = (/obj/structure/table/rack,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/reagent_containers/spray/pepper,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "adL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "adM" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main) "adN" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor,/area/security/main) -"adO" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) +"adO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) "adP" = (/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_x = 30; pixel_y = 0},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "adQ" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adR" = (/obj/structure/closet/toolcloset,/obj/item/clothing/head/hardhat/dblue,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"adS" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adS" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "adT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) "adU" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor,/area/security/main) "adV" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) -"adW" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/machinery/camera/network/security{c_tag = "Security - Processing"; dir = 4},/turf/simulated/floor,/area/security/brig) -"adX" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/network/security{c_tag = "Security - Interrogation Observation"; dir = 4},/turf/simulated/floor,/area/security/brig) -"adY" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access = list(3)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"adW" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"adX" = (/obj/machinery/door/airlock/external{icon_state = "door_locked"; locked = 1; name = "External Construction Airlock"; req_access = list(32)},/obj/item/tape/engineering{icon_state = "engineering_door"; layer = 4},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adY" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "adZ" = (/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "aea" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/main) "aeb" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/security/main) -"aec" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) +"aec" = (/obj/machinery/button/remote/blast_door{id = "Armoury"; name = "Armoury Access"; pixel_x = -1; pixel_y = -28; req_access = list(3)},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) "aed" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "aee" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'INTERNALS REQUIRED'."; name = "INTERNALS REQUIRED"; pixel_x = 32; pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"aef" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) +"aef" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Briefing Room"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/main) "aeg" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) -"aeh" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) +"aeh" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "aei" = (/obj/machinery/light{dir = 8},/obj/structure/window/reinforced,/obj/structure/table,/obj/item/device/megaphone,/obj/item/device/megaphone,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aej" = (/obj/structure/window/reinforced,/obj/structure/table,/obj/item/device/taperecorder{pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aek" = (/obj/structure/disposalpipe/segment,/obj/structure/window/reinforced,/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/weapon/storage/box,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "ael" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aem" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/main) "aen" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"aeo" = (/obj/item/weapon/hand_labeler,/obj/structure/table/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Warden's Desk"; req_access = list(3)},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aeo" = (/obj/structure/table/rack,/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/laserproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "aep" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) -"aeq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"aeq" = (/obj/structure/table/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/bulletproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "aer" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/main) "aes" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/main) "aet" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/main) -"aeu" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1449; listening = 0; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/camera/network/security{c_tag = "Security - Interrogation"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"aev" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "visit_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) +"aeu" = (/obj/machinery/light,/obj/machinery/flasher/portable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"aev" = (/obj/machinery/flasher/portable,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "aew" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) -"aex" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/weapon/shard,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_port) +"aex" = (/obj/machinery/light,/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) "aey" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor/plating,/area/maintenance/security_port) -"aez" = (/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = list(1)},/turf/simulated/floor,/area/security/brig) +"aez" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) "aeA" = (/obj/machinery/deployable/barrier,/turf/simulated/floor{icon_state = "delivery"},/area/security/warden) -"aeB" = (/obj/structure/closet/secure_closet/brig{id = "Cell 2"; name = "Cell 2 Locker"},/obj/machinery/camera/network/prison{c_tag = "Security - Brig Cell 1"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"aeB" = (/obj/machinery/button/remote/blast_door{id = "Armoury"; name = "Emergency Access"; pixel_x = -28; pixel_y = 4; req_access = list(3)},/turf/simulated/floor,/area/security/main) "aeC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/warden) "aeD" = (/obj/structure/closet/l3closet/security,/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) "aeE" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/closet/bombclosetsecurity,/obj/machinery/firealarm{pixel_y = 27},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) @@ -247,30 +247,30 @@ "aeM" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/main) "aeN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/main) "aeO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"aeP" = (/obj/item/device/eftpos{eftpos_name = "Brig EFTPOS scanner"},/obj/structure/table/reinforced,/obj/machinery/door/window/brigdoor{dir = 8; name = "Warden's Desk"; req_access = list(3)},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aeP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/highsecurity{name = "Secure Armoury Section"; req_access = list(3)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) "aeQ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"aeR" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) +"aeR" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Briefing Room"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/main) "aeS" = (/turf/simulated/wall/r_wall,/area/maintenance/security_starboard) -"aeT" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/space,/area/space) +"aeT" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 30; pixel_y = 0},/obj/machinery/camera/network/security{c_tag = "Security - Briefing"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "aeU" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/security_port) "aeV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_port) "aeW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/barricade/wooden,/turf/simulated/floor/plating,/area/maintenance/security_port) "aeX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) "aeY" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) "aeZ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/security/warden) -"afa" = (/obj/item/weapon/stool,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/camera/network/security{c_tag = "Security - Solitary Confinement South"},/turf/simulated/floor/plating,/area/security/brig) +"afa" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "afb" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/main) "afc" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; name = "Security"; sortType = "Security"},/turf/simulated/floor{icon_state = "red"},/area/security/main) "afd" = (/turf/simulated/floor{icon_state = "red"},/area/security/main) -"afe" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) +"afe" = (/obj/structure/grille/broken,/obj/item/weapon/shard,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_port) "aff" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/main) "afg" = (/obj/machinery/photocopier,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "afh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main) "afi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/main) "afj" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor,/area/security/main) "afk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"afl" = (/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/belt/utility,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"afm" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/emcloset,/obj/machinery/camera/xray/security{c_tag = "Security Escape Pod"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"afl" = (/obj/structure/closet/crate/secure{name = "FOR DISPOSAL"; req_access = list(58)},/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/balaclava,/obj/effect/decal/cleanable/cobweb2,/obj/item/clothing/mask/muzzle,/obj/item/weapon/reagent_containers/ld50_syringe/choral,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"afm" = (/obj/machinery/deployable/barrier,/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/obj/machinery/camera/network/security{c_tag = "Armoury"},/turf/simulated/floor{icon_state = "delivery"},/area/security/warden) "afn" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/shuttle/escape_pod3/station) "afo" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/escape_pod3/station) "afp" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod3/station) @@ -282,7 +282,7 @@ "afv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/warden) "afw" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) "afx" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/warden) -"afy" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement 1"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) +"afy" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/security/main) "afz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main) "afA" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/security/main) "afB" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/security/main) @@ -291,12 +291,12 @@ "afE" = (/obj/machinery/vending/cola,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "afF" = (/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "afG" = (/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/main) -"afH" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) -"afI" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"afH" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"afI" = (/obj/structure/grille/broken,/obj/structure/lattice,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/space,/area/space) "afJ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/meter,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "afK" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_3_berth"; pixel_x = 25; pixel_y = 25; tag_door = "escape_pod_3_berth_hatch"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"afL" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/space) -"afM" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "dorm_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/dormitory) +"afL" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/camera/network/security{c_tag = "Security - Equipment North"; dir = 4},/turf/simulated/floor,/area/security/main) +"afM" = (/obj/structure/table,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/storage/box/donut,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "afN" = (/obj/item/weapon/stool,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) "afO" = (/obj/structure/disposalpipe/segment,/obj/item/weapon/stool,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) "afP" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod3/station) @@ -314,9 +314,9 @@ "agb" = (/turf/simulated/floor/plating,/area/maintenance/security_port) "agc" = (/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/plating,/area/maintenance/security_port) "agd" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"age" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/structure/cable/green,/obj/machinery/camera/network/security{c_tag = "Security - IA Office"; dir = 1},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) +"age" = (/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/belt/utility,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/camera/xray/security{c_tag = "Security Escape Pod"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "agf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) -"agg" = (/obj/machinery/door_control{id = "Cell 1"; name = "Cell 1 Door"; pixel_x = 30; pixel_y = 1; req_access = list(2)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/brig) +"agg" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "agh" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) "agi" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1475; listening = 0; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor,/area/security/main) "agj" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) @@ -326,14 +326,14 @@ "agn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table,/obj/structure/reagent_dispensers/peppertank{pixel_x = 30},/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "ago" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/wall,/area/crew_quarters/heads/hos) "agp" = (/turf/simulated/wall,/area/crew_quarters/heads/hos) -"agq" = (/obj/structure/grille,/obj/structure/sign/goldenplaque,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) -"agr" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) -"ags" = (/obj/machinery/door/airlock{id_tag = "visitdoor"; name = "Visitation Area"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/lobby) -"agt" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) -"agu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/command{id_tag = "HoSdoor"; name = "Head of Security"; req_access = list(30)},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"agq" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Armoury"; req_access = list(2)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/warden) +"agr" = (/obj/machinery/door/window/eastright{dir = 1; name = "Security Delivery"; req_access = list(1)},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "delivery"},/area/security/main) +"ags" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; dir = 1; freq = 1400; location = "Security"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/main) +"agt" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"agu" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) "agv" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads/hos) "agw" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"agx" = (/obj/machinery/door/airlock{name = "Visitation Area"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"agx" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_3"; pixel_x = 0; pixel_y = -25; tag_door = "escape_pod_3_hatch"},/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) "agy" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod3/station) "agz" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/escape_pod3/station) "agA" = (/obj/structure/table/rack,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/security_port) @@ -343,10 +343,10 @@ "agE" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "agF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) "agG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) -"agH" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/fore) +"agH" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) "agI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) "agJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) -"agK" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/fore) +"agK" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) "agL" = (/obj/structure/closet/secure_closet/security,/obj/item/device/flashlight/flare,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) "agM" = (/obj/structure/reagent_dispensers/peppertank{pixel_x = 30},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "agN" = (/obj/structure/disposalpipe/sortjunction{dir = 1; name = "HoS Office"; sortType = "HoS Office"},/turf/simulated/wall,/area/crew_quarters/heads/hos) @@ -370,48 +370,48 @@ "ahf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/security/brig) "ahg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) "ahh" = (/obj/machinery/photocopier,/obj/machinery/newscaster/security_unit{pixel_x = -30; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ahi" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera/network/security{c_tag = "Security - Brig West"; dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) +"ahi" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/random/handgun,/obj/random/handgun,/obj/random/handgun,/obj/random/handgun,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) "ahj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahk" = (/obj/structure/table/reinforced,/obj/machinery/photocopier/faxmachine{department = "Warden's Office"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahl" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/item/weapon/stamp/denied{pixel_x = 5},/obj/item/weapon/stamp,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahm" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/clipboard,/obj/item/weapon/folder/red,/obj/item/weapon/pen,/obj/item/weapon/paper{info = "\[center]\[Large]\[b]NSS Exodus\[/b]\[/large]\[br] \[small]Armoury Inventory\[/small]\[/center] \[hr] \[hr] \[br] \[b]Weaponry\[/b]\[br] \[field] Energy Gun(s)\[br] \[field] Laser Gun(s)\[br] \[field] Ion Rifle(s)\[br] \[field] Combat Shotgun(s) \[hr] \[b]Armour\[/b]\[br] \[field] Bulletproof Vest(s)\[br] \[field] Abalative Vest(s)\[br] \[field] Biohazard Suit(s)\[br] \[field] Bomb Suit(s) \[hr] \[b]Auxiliary Equipment\[/b]\[br] \[field] Gasmask(s)\[br] \[field] box(es) of Flashbangs\[br] \[field] box(es) of Handcuffs\[br] \[field] box(es) of R.O.B.U.S.T. Cartridges \[hr] \[b]Riot Equipment\[/b]\[br] \[field] Stun Baton(s)\[br] \[field] Riot Suit(s)\[br] \[field] Riot Shield(s) \[hr] \[b]Tactical Equipment\[/b]\[br] \[field] Tactical Armour(s)\[br] \[field] Tactical Helmet(s)\[br] \[field] Tactical Jumpsuit(s)\[br] \[field] Green Balaclava(s)\[br] \[field] Tactical HUD(s)\[br] \[field] Combat Belt(s)\[br] \[field] Black Glove(s)\[br] \[field] Jackboot(s) \[hr] \[b]Implants\[/b]\[br] \[field] Tracking Implant Box(es)\[br] \[field] Chemical Implant Box(es) \[hr] \[b]Defense Systems\[/b]\[br] \[field] Deployable Barrier(s)\[br] \[field] Portable Flasher(s) \[hr] \[b]Other\[/b]\[br] \[field] Holobadge Box(es) \[hr] \[b]\[center]Warden's's Signature:\[/b] \[field]\[/center] \[hr]"; name = "Armory Inventory"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahn" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main) "aho" = (/obj/structure/flora/pottedplant{tag = "icon-plant-22"; icon_state = "plant-22"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"ahp" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"ahp" = (/obj/structure/grille,/obj/structure/sign/goldenplaque,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) "ahq" = (/obj/structure/table/woodentable,/obj/item/device/megaphone,/obj/item/device/radio/off,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ahr" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ahs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) -"aht" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dorm_inner"; locked = 1; name = "Dormitory Internal Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"aht" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) "ahu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) "ahv" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ahw" = (/obj/structure/table/woodentable,/obj/machinery/keycard_auth{pixel_x = 30},/obj/machinery/photocopier/faxmachine{department = "Head of Security"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ahx" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "ahy" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"ahz" = (/obj/structure/table,/obj/machinery/vending/wallmed1{pixel_y = -32},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) +"ahz" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) "ahA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_port) "ahB" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_port) "ahC" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor,/area/security/brig) "ahD" = (/obj/structure/table,/obj/item/stack/medical/ointment,/obj/item/weapon/folder/red,/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/brig) "ahE" = (/obj/structure/window/reinforced/tinted{dir = 1},/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/obj/structure/grille,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/brig) "ahF" = (/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"ahG" = (/obj/structure/closet/secure_closet/brig{id = "Cell 2"; name = "Cell 2 Locker"},/obj/machinery/camera/network/prison{c_tag = "Security - Brig Cell 2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"ahG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/command{id_tag = "HoSdoor"; name = "Head of Security"; req_access = list(58)},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ahH" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) "ahI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"ahJ" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "dorm_airlock"; name = "Dormitory Airlock Console"; pixel_x = 25; pixel_y = 0; req_one_access = list(1,5,11,18,24); tag_airpump = "dorm_pump"; tag_chamber_sensor = "dorm_sensor"; tag_exterior_door = "dorm_outer"; tag_interior_door = "dorm_inner"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/dormitory) +"ahJ" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) "ahK" = (/turf/simulated/floor,/area/security/brig) "ahL" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) "ahM" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor,/area/security/brig) "ahN" = (/obj/structure/closet/wardrobe/red,/obj/structure/window/reinforced,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/armband,/obj/item/clothing/accessory/armband,/obj/item/clothing/accessory/armband,/turf/simulated/floor,/area/security/main) "ahO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) -"ahP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock{name = "Internal Affairs"; req_access = list(38)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/lawoffice) +"ahP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/effect/decal/cleanable/blood/oil,/obj/item/trash/tastybread,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "ahQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/bed/chair,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) -"ahR" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Detective Maintenance"; req_access = list(4)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/security/detectives_office) +"ahR" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/turf/simulated/floor/plating,/area/security/brig) "ahS" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) "ahT" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/vending/coffee,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"ahU" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"ahU" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access = list(3)},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahV" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask{pixel_x = -4; pixel_y = 8},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ahW" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) -"ahX" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 2"; name = "Cell 2"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) +"ahX" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/security{c_tag = "Security - Warden's Office"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahY" = (/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/item/weapon/stamp/hos,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) "ahZ" = (/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/computer/skills{pixel_y = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) "aia" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) @@ -420,15 +420,15 @@ "aid" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/security_port) "aie" = (/obj/structure/closet,/obj/item/clothing/head/ushanka,/turf/simulated/floor/plating,/area/maintenance/security_port) "aif" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/security_port) -"aig" = (/obj/machinery/light,/obj/structure/table,/obj/item/device/mass_spectrometer,/obj/item/device/reagent_scanner,/obj/machinery/camera/network/security{c_tag = "Security - Forensic Office Aft"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) -"aih" = (/obj/item/weapon/stool,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/camera/network/security{c_tag = "Security - Solitary Confinement North"},/turf/simulated/floor/plating,/area/security/brig) +"aig" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"aih" = (/turf/space,/area/skipjack_station/northeast_solars) "aii" = (/obj/structure/bed/chair,/turf/simulated/floor,/area/security/brig) "aij" = (/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/brig) "aik" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ail" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/obj/item/device/taperecorder,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) "aim" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{layer = 4; name = "Observation Screen"; network = list("Interrogation"); pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) "ain" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"aio" = (/obj/machinery/computer/arcade,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/camera/network/prison{c_tag = "Security - Common Brig Northwest"},/turf/simulated/floor,/area/security/prison) +"aio" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1449; listening = 0; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/camera/network/security{c_tag = "Security - Interrogation"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) "aip" = (/obj/structure/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) "aiq" = (/obj/structure/table,/turf/simulated/floor,/area/security/brig) "air" = (/obj/machinery/computer/secure_data,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -437,7 +437,7 @@ "aiu" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiv" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "aiw" = (/obj/machinery/vending/security,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"aix" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"aix" = (/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = list(1)},/turf/simulated/floor,/area/security/brig) "aiy" = (/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "aiz" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor,/area/security/brig) "aiA" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) @@ -451,7 +451,7 @@ "aiI" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) "aiJ" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) "aiK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"aiL" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/table,/obj/item/weapon/book/manual/security_space_law{pixel_y = 6},/obj/machinery/camera/network/security{c_tag = "Security - Lobby"; dir = 4},/turf/simulated/floor,/area/security/lobby) +"aiL" = (/obj/item/device/eftpos{eftpos_name = "Brig EFTPOS scanner"},/obj/structure/table/reinforced,/obj/machinery/door/window/brigdoor{dir = 8; name = "Warden's Desk"; req_access = list(3)},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiM" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1475; listening = 0; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/security/brig) "aiN" = (/obj/structure/table,/obj/item/weapon/storage/box/evidence,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "aiO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) @@ -462,45 +462,45 @@ "aiT" = (/obj/machinery/computer/prisoner,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiU" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/device/radio/off,/obj/item/weapon/wrench,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiV" = (/obj/structure/closet/secure_closet/warden,/obj/item/device/megaphone,/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 30; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aiW" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/wall,/area/security/brig) +"aiW" = (/obj/item/weapon/hand_labeler,/obj/structure/table/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Warden's Desk"; req_access = list(3)},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aiY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aiZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"aja" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/prison) +"aja" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) "ajb" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "ajc" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/wall,/area/crew_quarters/heads/hos) -"ajd" = (/obj/machinery/door/blast/regular{dir = 1; id = "Cell 3"; name = "Cell Door"},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/security/prison) -"aje" = (/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/flashlight/lamp/green{dir = 2; pixel_x = 10; pixel_y = 12},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"ajd" = (/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/flashlight/lamp/green{dir = 2; pixel_x = 10; pixel_y = 12},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"aje" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/security_port) "ajf" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ajg" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ajh" = (/obj/structure/filingcabinet,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "aji" = (/obj/structure/closet/secure_closet/hos,/obj/item/device/radio/intercom{pixel_x = 27},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) -"ajj" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement 2"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) -"ajk" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) +"ajj" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/network/security{c_tag = "Security - Interrogation Observation"; dir = 4},/turf/simulated/floor,/area/security/brig) +"ajk" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/machinery/camera/network/security{c_tag = "Security - Processing"; dir = 4},/turf/simulated/floor,/area/security/brig) "ajl" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ajm" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Internal Affairs Desk"; req_access = list(38)},/turf/simulated/floor,/area/lawoffice) -"ajn" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dorm_outer"; locked = 1; name = "Dormitory External Access"; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"ajo" = (/obj/machinery/door_control{id = "Cell 2"; name = "Cell 2 Door"; pixel_x = 30; pixel_y = 1; req_access = list(2)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/brig) +"ajm" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"ajn" = (/obj/structure/bed/chair/comfy/black{dir = 1},/obj/effect/landmark/start{name = "Head of Security"},/obj/machinery/button/remote/airlock{id = "HoSdoor"; name = "Office Door"; pixel_x = -36; pixel_y = 29},/obj/machinery/button/windowtint{pixel_x = -26; pixel_y = 30},/obj/machinery/button/remote/blast_door{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -36; pixel_y = 39; req_access = list(2)},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ajo" = (/obj/structure/table,/obj/item/weapon/folder/red{pixel_x = 2; pixel_y = 4},/obj/item/weapon/pen,/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/camera/network/security{c_tag = "Security - Evidence Storage"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) "ajp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) "ajq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) -"ajr" = (/obj/machinery/door/window/westleft{dir = 1; name = "Forensics Area"; req_access = list(4)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/security/detectives_office) +"ajr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/security/brig) "ajs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) -"ajt" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dorm_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/dormitory) +"ajt" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/camera/network/security{c_tag = "Security - Equipment South"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aju" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) "ajv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) "ajw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) -"ajx" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{name = "Dormitory\\Security Maintenance"; req_access = list(12)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/dormitory) +"ajx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/flora/pottedplant,/obj/machinery/newscaster/security_unit{pixel_x = -30},/obj/machinery/camera/network/security{c_tag = "Security - HoS' Office"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ajy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) "ajz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/brig) -"ajA" = (/obj/machinery/door/airlock/glass_security{id_tag = "prisonentry"; name = "Brig Entry"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"ajB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "EVA\\Security Maintenance"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"ajA" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/security_port) +"ajB" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/item/weapon/cigbutt,/turf/simulated/floor/plating,/area/maintenance/security_port) "ajC" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/crew_quarters/heads/hos) "ajD" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "ajE" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "ajF" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) "ajG" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) "ajH" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ajI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/airlock/engineering{name = "Security Substation"; req_one_access = list(11,24)},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"ajI" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Interrogation Observation"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "ajJ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) "ajK" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "ajL" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) @@ -528,7 +528,7 @@ "akh" = (/obj/structure/table/rack,/obj/item/weapon/storage/briefcase{pixel_x = -2; pixel_y = -5},/obj/item/weapon/storage/briefcase{pixel_x = 3; pixel_y = 0},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "aki" = (/obj/structure/disposalpipe/segment,/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "akj" = (/obj/structure/noticeboard{pixel_y = 30},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"akk" = (/obj/machinery/computer/security/wooden_tv,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"akk" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Interrogation"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "akl" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "akm" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/computer/security/wooden_tv,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "akn" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/flora/pottedplant{tag = "icon-plant-21"; icon_state = "plant-21"},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) @@ -544,12 +544,12 @@ "akx" = (/obj/machinery/door_timer/cell_3{pixel_y = -32},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) "aky" = (/obj/item/device/radio/intercom{pixel_y = -30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/brig) "akz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) -"akA" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{dir = 8; req_access = list(2)},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/structure/table/reinforced,/turf/simulated/floor,/area/security/brig) +"akA" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "akB" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) "akC" = (/obj/machinery/light,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/brig) "akD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/brig) "akE" = (/obj/structure/table,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/accessory/holobadge,/obj/item/clothing/accessory/holobadge,/obj/item/clothing/accessory/holobadge/cord,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"akF" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) +"akF" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access = list(1)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) "akG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/brig) "akH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/security/brig) "akI" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor,/area/security/brig) @@ -561,21 +561,21 @@ "akO" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "akP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/brig) "akQ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/brig) -"akR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = -6; pixel_y = -24; req_access = list(2); tag = "permflash"},/obj/machinery/door_control{id = "brigobs"; name = "observation shutters"; pixel_x = 6; pixel_y = -24},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -26; pixel_y = -4; req_access = list(2)},/turf/simulated/floor,/area/security/brig) +"akR" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) "akS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "akT" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/security/detectives_office) "akU" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/carpet,/area/security/detectives_office) "akV" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) -"akW" = (/obj/structure/table/woodentable,/obj/machinery/door_control{id = "detdoor"; name = "Office Door"; normaldoorcontrol = 1},/obj/item/weapon/handcuffs,/obj/item/device/flash,/turf/simulated/floor/carpet,/area/security/detectives_office) +"akW" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access = list(3)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "akX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = 0; pixel_y = -27; tag = "permflash"},/turf/simulated/floor,/area/security/brig) "akY" = (/obj/structure/closet/secure_closet/detective,/obj/item/weapon/reagent_containers/food/drinks/flask/detflask,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "akZ" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"ala" = (/obj/machinery/door/airlock/external{icon_state = "door_locked"; locked = 1; name = "External Construction Airlock"; req_access = list(32)},/obj/item/tape/engineering{icon_state = "engineering_door"; layer = 4},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"ala" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) "alb" = (/obj/item/weapon/stool,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/carpet,/area/security/detectives_office) "alc" = (/obj/machinery/atmospherics/pipe/tank/nitrous_oxide{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/security/brig) "ald" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/security/brig) -"ale" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door_timer/cell_6{id = "Cell 2"; name = "Cell 2"; pixel_x = 32},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) -"alf" = (/obj/structure/closet/secure_closet/brig{id = "Cell 3"; name = "Cell 3 Locker"},/obj/machinery/camera/network/prison{c_tag = "Security - Brig Cell 3"; dir = 8},/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"ale" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) +"alf" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/turf/simulated/floor/plating,/area/security/brig) "alg" = (/obj/machinery/light{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) "alh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) "ali" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) @@ -583,17 +583,17 @@ "alk" = (/turf/simulated/floor/plating/airless,/area/solar/auxport) "all" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "alm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) -"aln" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/security{c_tag = "Security - Prison Observation"; dir = 1},/turf/simulated/floor,/area/security/brig) +"aln" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/camera/network/security{c_tag = "Security - Forensic Office Fore"; dir = 2},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "alo" = (/obj/machinery/door/blast/regular{id = "Cell 1"; name = "Cell Door"},/turf/simulated/floor,/area/security/prison) "alp" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) -"alq" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Access"; dir = 8},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/security_port) -"alr" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Briefing Room"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/main) +"alq" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access = list(12)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"alr" = (/obj/machinery/button/remote/blast_door{id = "Cell 3"; name = "Cell 3 Door"; pixel_x = -1; pixel_y = -28; req_access = list(2)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/brig) "als" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) "alt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/brig) "alu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/security/brig) -"alv" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/camera/network/security{c_tag = "Security - Brig Toxin Control"; dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/security/brig) +"alv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/camera/network/security{c_tag = "Security - Brig Center"; dir = 1},/turf/simulated/floor,/area/security/brig) "alw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/brig) -"alx" = (/obj/effect/decal/cleanable/generic,/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor/plating,/area/security/brig) +"alx" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/computer/guestpass{pixel_y = -29},/obj/machinery/camera/network/security{c_tag = "Security - Brig East"; dir = 1},/turf/simulated/floor,/area/security/brig) "aly" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "alz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "alA" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) @@ -609,10 +609,10 @@ "alK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) "alL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "visit_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/lobby) "alM" = (/turf/simulated/floor/plating,/area/security/brig) -"alN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) +"alN" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{id_tag = "detdoor"; name = "Detective"; req_access = list(4)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/detectives_office) "alO" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/security_starboard) -"alP" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/camera/network/security{c_tag = "Security - Prison Processing"; dir = 1},/turf/simulated/floor,/area/security/brig) -"alQ" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"alP" = (/obj/structure/table/woodentable,/obj/machinery/button/remote/airlock{id = "detdoor"; name = "Office Door"},/obj/item/weapon/handcuffs,/obj/item/device/flash,/turf/simulated/floor/carpet,/area/security/detectives_office) +"alQ" = (/obj/machinery/computer/area_atmos/area,/turf/simulated/floor/plating,/area/security/brig) "alR" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) "alS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/brig) "alT" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/security/prison) @@ -621,7 +621,7 @@ "alW" = (/turf/simulated/wall,/area/security/prison) "alX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor,/area/security/prison) "alY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"alZ" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/armoury) +"alZ" = (/obj/machinery/meter,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor/plating,/area/security/brig) "ama" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_starboard) "amb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) "amc" = (/obj/structure/disposalpipe/segment,/obj/item/weapon/stool,/turf/simulated/floor/carpet,/area/security/detectives_office) @@ -636,44 +636,44 @@ "aml" = (/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "amm" = (/obj/structure/closet/lawcloset,/obj/item/clothing/glasses/sunglasses/big,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "amn" = (/obj/item/weapon/storage/secure/safe{pixel_x = -23},/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"amo" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/obj/machinery/door_control{id = "detdoor"; name = "Office Door"; normaldoorcontrol = 1},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet,/area/security/detectives_office) +"amo" = (/obj/machinery/door/window/brigdoor{dir = 1; id = "Cell 3"; name = "Cell 3"; req_access = list(2)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "amp" = (/obj/structure/table/woodentable,/obj/item/ashtray/bronze,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/obj/item/device/flash,/obj/item/weapon/handcuffs,/turf/simulated/floor/carpet,/area/security/detectives_office) "amq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/security/detectives_office) "amr" = (/obj/item/weapon/storage/secure/safe{pixel_x = 35; pixel_y = 5},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"ams" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) -"amt" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"amu" = (/obj/structure/table/rack,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/storage/box/emps{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"ams" = (/obj/machinery/door/airlock/glass_security{id_tag = "prisonexit"; name = "Brig Exit"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"amt" = (/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; req_access = list(63)},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) +"amu" = (/obj/machinery/door/window/brigdoor{dir = 1; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "amv" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/power/sensor{name = "Powernet Sensor - Security Subgrid"; name_tag = "Security Subgrid"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/security) "amw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/substation/security) -"amx" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/range) -"amy" = (/obj/machinery/door/airlock/engineering{name = "Fore Solar Access"; req_access = list(10)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"amx" = (/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Security Wing"; req_access = list(63)},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/brig) +"amy" = (/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Security Wing"; req_access = list(63)},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/brig) "amz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/hallway/primary/fore) -"amA" = (/obj/structure/table/rack,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/reagent_containers/spray/pepper,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"amA" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "amB" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/security/brig) "amC" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/machinery/portable_atmospherics/powered/scrubber,/obj/item/weapon/wrench,/turf/simulated/floor/plating,/area/security/brig) -"amD" = (/obj/structure/table,/obj/machinery/recharger,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"amE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"amF" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{dir = 8},/obj/machinery/camera/network/security{c_tag = "Armoury - Secure"; dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"amD" = (/obj/machinery/door/airlock/engineering{name = "Security Substation"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"amE" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/turf/simulated/floor/plating,/area/security/brig) +"amF" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor/plating,/area/security/brig) "amG" = (/obj/structure/flora/pottedplant{tag = "icon-plant-10"; icon_state = "plant-10"},/turf/simulated/floor,/area/security/brig) -"amH" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "brig_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "brig_solar_airlock"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access = list(13); tag_airpump = "brig_solar_pump"; tag_chamber_sensor = "brig_solar_sensor"; tag_exterior_door = "brig_solar_outer"; tag_interior_door = "brig_solar_inner"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "brig_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/foresolar) +"amH" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/floor/plating,/area/security/brig) "amI" = (/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"amJ" = (/turf/simulated/wall/r_wall,/area/security/armoury) +"amJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor,/area/security/brig) "amK" = (/obj/machinery/flasher{id = "permentryflash"; name = "Floor mounted flash"; pixel_x = 0},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/prison) "amL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"amM" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "brig_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) -"amN" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/door_control{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; normaldoorcontrol = 1; pixel_x = 28; pixel_y = -15},/turf/simulated/floor,/area/security/brig) -"amO" = (/obj/machinery/computer/station_alert/security,/turf/simulated/floor,/area/security/main) -"amP" = (/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"amM" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Riot Control"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/security/brig) +"amN" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 8; icon_state = "rightsecure"; req_access = list(2)},/obj/structure/table/reinforced,/turf/simulated/floor,/area/security/brig) +"amO" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/button/remote/airlock{id = "prisonentry"; name = "Entry Doors"; pixel_x = -6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/remote/blast_door{id = "prisonexit"; name = "Exit Doors"; pixel_x = 6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access = list(2)},/turf/simulated/floor,/area/security/brig) +"amP" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/button/remote/airlock{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; pixel_x = 28; pixel_y = -15},/turf/simulated/floor,/area/security/brig) "amQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Big Brother is watching."; name = "Brig Monitor"; network = list("Prison"); pixel_x = -3; pixel_y = -33},/turf/simulated/floor,/area/security/brig) "amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed,/turf/simulated/floor{icon_state = "red"},/area/security/prison) "amS" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/southright{dir = 4},/obj/structure/table/reinforced,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/security/lobby) "amT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) -"amU" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; layer = 3.3; master_tag = "brig_solar_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/foresolar) +"amU" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/obj/machinery/button/remote/airlock{id = "detdoor"; name = "Office Door"},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet,/area/security/detectives_office) "amV" = (/obj/structure/table/reinforced,/obj/item/weapon/folder{pixel_x = -4},/obj/item/weapon/folder/red{pixel_y = 3},/obj/item/weapon/folder/blue{pixel_x = 5},/obj/item/weapon/folder/yellow,/obj/item/weapon/stamp/internalaffairs,/obj/item/weapon/stamp/denied{pixel_x = 4; pixel_y = -2},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) -"amW" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "brig_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"amW" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/camera/network/security{c_tag = "Security - Brig Toxin Control"; dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/security/brig) "amX" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "amY" = (/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) -"amZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"amZ" = (/obj/effect/decal/cleanable/generic,/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor/plating,/area/security/brig) "ana" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "anb" = (/obj/item/device/radio/intercom{pixel_x = 29; pixel_y = -1},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "anc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/security_starboard) @@ -684,12 +684,12 @@ "anh" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "ani" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) "anj" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) -"ank" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/highsecurity{name = "Tactical Equipment"; req_access = list(3)},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) -"anl" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"anm" = (/obj/machinery/door_control{id = "Armoury"; name = "Armoury Access"; pixel_x = -1; pixel_y = -28; req_access = list(3)},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"ann" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/random/projectile,/obj/random/projectile,/obj/random/projectile,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"ano" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 8},/obj/random/energy,/obj/random/energy,/obj/random/energy,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"anp" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"ank" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) +"anl" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/camera/network/security{c_tag = "Security - Prison Processing"; dir = 1},/turf/simulated/floor,/area/security/brig) +"anm" = (/obj/structure/closet/secure_closet/brig{id = "Cell 3"; name = "Cell 3 Locker"},/obj/machinery/camera/network/prison{c_tag = "Security - Brig Cell 3"; dir = 8},/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"ann" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{dir = 8; req_access = list(2)},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/structure/table/reinforced,/turf/simulated/floor,/area/security/brig) +"ano" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Big Brother is watching."; name = "Brig Monitor"; network = list("Prison"); pixel_x = 3; pixel_y = -33},/obj/machinery/computer/station_alert/security,/turf/simulated/floor,/area/security/brig) +"anp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = -6; pixel_y = -24; req_access = list(2); tag = "permflash"},/obj/machinery/button/remote/blast_door{id = "brigobs"; name = "observation shutters"; pixel_x = 6; pixel_y = -24},/obj/machinery/button/remote/blast_door{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -26; pixel_y = -4; req_access = list(2)},/turf/simulated/floor,/area/security/brig) "anq" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) "anr" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/obj/structure/disposalpipe/trunk{dir = 4},/obj/structure/disposaloutlet,/turf/simulated/wall,/area/security/prison) "ans" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) @@ -715,7 +715,7 @@ "anM" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/photo_album{pixel_y = -10},/obj/item/device/camera_film,/obj/item/device/camera_film,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "anN" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "anO" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/security_starboard) -"anP" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access = list(1)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) +"anP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/security{c_tag = "Security - Prison Observation"; dir = 1},/turf/simulated/floor,/area/security/brig) "anQ" = (/turf/simulated/wall,/area/maintenance/substation/security) "anR" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Security Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/security) "anS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/substation/security) @@ -730,12 +730,12 @@ "aob" = (/obj/structure/table,/obj/item/weapon/pen,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/security/brig) "aoc" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Security"},/turf/simulated/floor/plating,/area/maintenance/substation/security) "aod" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) -"aoe" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "brig_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"aof" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) +"aoe" = (/obj/machinery/computer/security/wooden_tv,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"aof" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "EVA\\Security Maintenance"},/turf/simulated/floor/plating,/area/maintenance/security_port) "aog" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/prison) -"aoh" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/flashshells,/obj/item/weapon/storage/box/stunshells,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"aoh" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) "aoi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) -"aoj" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"aoj" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/wall,/area/security/brig) "aok" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/prison) "aol" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/security/prison) "aom" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/table,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/southleft,/turf/simulated/floor,/area/security/prison) @@ -744,8 +744,8 @@ "aop" = (/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = 0; pixel_y = 26; wires = 7},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "aoq" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/security/prison) "aor" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aos" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"aot" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"aos" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door_timer/cell_6{id = "Cell 2"; name = "Cell 2"; pixel_x = 32},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) +"aot" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/prison) "aou" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/lobby) "aov" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/lobby) "aow" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) @@ -754,11 +754,11 @@ "aoz" = (/obj/structure/window/basic{dir = 1},/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "aoA" = (/obj/structure/window/basic{dir = 1},/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j2"},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "aoB" = (/obj/structure/window/basic{dir = 1},/obj/machinery/photocopier,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) -"aoC" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access = list(3)},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aoC" = (/obj/machinery/door/blast/regular{dir = 1; id = "Cell 3"; name = "Cell Door"},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/security/prison) "aoD" = (/obj/structure/window/basic{dir = 1},/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "aoE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/window/basic{dir = 1},/obj/structure/filingcabinet/security{desc = "A large cabinet with hard copy security records."; name = "Security Records"},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "aoF" = (/obj/machinery/newscaster{pixel_x = 28; pixel_y = 1},/obj/structure/window/basic{dir = 1},/obj/structure/filingcabinet/medical{desc = "A large cabinet with hard copy medical records."; name = "Medical Records"},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) -"aoG" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/turf/simulated/floor/plating,/area/security/brig) +"aoG" = (/obj/machinery/door/airlock/glass_security{id_tag = "prisonentry"; name = "Brig Entry"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "aoH" = (/turf/simulated/wall,/area/maintenance/dormitory) "aoI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/dormitory) "aoJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) @@ -767,7 +767,7 @@ "aoM" = (/obj/machinery/door/blast/regular{id = "Cell 2"; name = "Cell Door"},/turf/simulated/floor,/area/security/prison) "aoN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/prison) "aoO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) -"aoP" = (/obj/machinery/camera/network/security{c_tag = "Security - Medical Station"; dir = 1},/turf/simulated/floor,/area/security/range) +"aoP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/airlock/engineering{name = "Security Substation"; req_one_access = list(11,24)},/turf/simulated/floor/plating,/area/maintenance/substation/security) "aoQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) "aoR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/prison) "aoS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "brigobs"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) @@ -777,11 +777,11 @@ "aoW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/lawoffice) "aoX" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "aoY" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) -"aoZ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/machinery/camera/network/security{c_tag = "Armoury - Tactical Equipment"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/tactical) +"aoZ" = (/obj/item/weapon/stool,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/camera/network/security{c_tag = "Security - Solitary Confinement North"},/turf/simulated/floor/plating,/area/security/brig) "apa" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/evahallway) "apb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/evahallway) "apc" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/security/brig) -"apd" = (/obj/machinery/door/window/eastright{dir = 1; name = "Security Delivery"; req_access = list(1)},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "delivery"},/area/security/main) +"apd" = (/obj/machinery/button/remote/blast_door{id = "Cell 2"; name = "Cell 2 Door"; pixel_x = 30; pixel_y = 1; req_access = list(2)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/brig) "ape" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "apf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/security/brig) "apg" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) @@ -793,7 +793,7 @@ "apm" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "apn" = (/obj/machinery/flasher{id = "permflash"; name = "Floor mounted flash"; pixel_x = 0},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/prison) "apo" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/security/prison) -"app" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Armoury"; req_access = list(2)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/warden) +"app" = (/obj/structure/closet/secure_closet/brig{id = "Cell 2"; name = "Cell 2 Locker"},/obj/machinery/camera/network/prison{c_tag = "Security - Brig Cell 2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "apq" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/security) "apr" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/security/lobby) "aps" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/fore) @@ -807,11 +807,11 @@ "apA" = (/obj/machinery/requests_console{pixel_x = 30},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "apB" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/dormitory) "apC" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/maintenance/dormitory) -"apD" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/security{c_tag = "Security - Firing Range"; dir = 8},/turf/simulated/floor,/area/security/range) +"apD" = (/obj/machinery/computer/arcade,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/camera/network/prison{c_tag = "Security - Common Brig Northwest"},/turf/simulated/floor,/area/security/prison) "apE" = (/obj/machinery/light{dir = 8},/obj/structure/bed/chair{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "apF" = (/turf/simulated/floor/wood,/area/maintenance/dormitory) "apG" = (/obj/structure/bed/chair/wood/wings,/turf/simulated/floor/wood,/area/maintenance/dormitory) -"apH" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) +"apH" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/table,/obj/item/weapon/book/manual/security_space_law{pixel_y = 6},/obj/machinery/camera/network/security{c_tag = "Security - Lobby"; dir = 4},/turf/simulated/floor,/area/security/lobby) "apI" = (/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxstarboard) "apJ" = (/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport) "apK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) @@ -836,7 +836,7 @@ "aqd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/lobby) "aqe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/lobby) "aqf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) -"aqg" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_3"; pixel_x = 0; pixel_y = -25; tag_door = "escape_pod_3_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) +"aqg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqi" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqj" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) @@ -846,7 +846,7 @@ "aqn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "aqo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "aqp" = (/obj/structure/bed/chair,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor,/area/security/prison) -"aqq" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; dir = 1; freq = 1400; location = "Security"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/main) +"aqq" = (/obj/machinery/door/window/westleft{dir = 1; name = "Forensics Area"; req_access = list(4)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/security/detectives_office) "aqr" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "aqs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "aqt" = (/obj/structure/table/gamblingtable,/turf/simulated/floor/wood,/area/maintenance/dormitory) @@ -858,20 +858,20 @@ "aqz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) "aqA" = (/obj/effect/decal/cleanable/dirt,/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,/turf/simulated/floor/plating,/area/maintenance/evahallway) "aqB" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"aqC" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/security{c_tag = "Security - Warden's Office"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aqC" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{name = "Dormitory\\Security Maintenance"; req_access = list(12)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/dormitory) "aqD" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/librarycomp{pixel_y = 0},/obj/structure/table,/turf/simulated/floor,/area/security/prison) "aqE" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/security/prison) "aqF" = (/obj/structure/table,/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/turf/simulated/floor,/area/security/prison) "aqG" = (/obj/structure/table,/obj/item/weapon/dice,/turf/simulated/floor,/area/security/prison) "aqH" = (/obj/structure/table,/obj/item/ashtray/plastic,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "aqI" = (/obj/structure/reagent_dispensers/water_cooler,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/prison) -"aqJ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"aqJ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dorm_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/dormitory) "aqK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) "aqL" = (/obj/structure/table,/obj/item/weapon/storage/box/cups,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) "aqM" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) "aqN" = (/obj/structure/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) -"aqP" = (/obj/machinery/door_control{id = "visitdoor"; name = "Visitation Access"; normaldoorcontrol = 1; pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) +"aqP" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement 2"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "aqQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/lobby) "aqR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/junction/yjunction,/turf/simulated/floor,/area/security/lobby) "aqS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) @@ -879,10 +879,10 @@ "aqU" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqW" = (/obj/structure/disposalpipe/segment,/obj/structure/bed/chair/office/light{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) -"aqX" = (/obj/structure/cable,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"aqX" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 2"; name = "Cell 2"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) "aqY" = (/obj/structure/disposalpipe/segment,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = -30},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "aqZ" = (/obj/structure/closet{name = "Evidence Closet"},/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/box/evidence,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) -"ara" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"ara" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Internal Affairs Desk"; req_access = list(38)},/turf/simulated/floor,/area/lawoffice) "arb" = (/obj/structure/table,/obj/machinery/newscaster{pixel_y = -32},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "arc" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/folder/blue,/obj/item/weapon/pen/blue{pixel_x = 4; pixel_y = 4},/obj/item/weapon/pen/red,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "ard" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) @@ -891,49 +891,49 @@ "arg" = (/obj/structure/table,/obj/item/weapon/dice/d20,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/maintenance/dormitory) "arh" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "dorm_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/dormitory) "ari" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"arj" = (/obj/structure/bed/chair/comfy/black{dir = 1},/obj/effect/landmark/start{name = "Head of Security"},/obj/machinery/door_control{id = "HoSdoor"; name = "Office Door"; normaldoorcontrol = 1; pixel_x = -36; pixel_y = 29},/obj/machinery/button/windowtint{pixel_x = -26; pixel_y = 30},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -36; pixel_y = 39; req_access = list(2)},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"arj" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dorm_outer"; locked = 1; name = "Dormitory External Access"; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/dormitory) "ark" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/evahallway) "arl" = (/obj/structure/bed/chair/office/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "arm" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) -"arn" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/random/handgun,/obj/random/handgun,/obj/random/handgun,/obj/random/handgun,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"aro" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"arn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock{name = "Internal Affairs"; req_access = list(38)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/lawoffice) +"aro" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Detective Maintenance"; req_access = list(4)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/security/detectives_office) "arp" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/prison) "arq" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/security/prison) "arr" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor,/area/security/prison) "ars" = (/obj/structure/table,/obj/item/weapon/deck,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "art" = (/obj/structure/table,/obj/item/weapon/newspaper,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "aru" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/security/prison) -"arv" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"arw" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"arv" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera/network/security{c_tag = "Security - Brig West"; dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) +"arw" = (/obj/structure/table,/obj/machinery/vending/wallmed1{pixel_y = -32},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) "arx" = (/turf/simulated/wall/r_wall,/area/security/lobby) -"ary" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"arz" = (/obj/structure/closet/crate/secure{name = "FOR DISPOSAL"; req_access = list(58)},/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/balaclava,/obj/effect/decal/cleanable/cobweb2,/obj/item/clothing/mask/muzzle,/obj/item/weapon/reagent_containers/ld50_syringe/choral,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"ary" = (/obj/machinery/button/remote/airlock{id = "visitdoor"; name = "Visitation Access"; pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) +"arz" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "arA" = (/turf/simulated/wall/r_wall,/area/hallway/primary/fore) "arB" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"arC" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/security/main) +"arC" = (/obj/machinery/light,/obj/structure/table,/obj/item/device/mass_spectrometer,/obj/item/device/reagent_scanner,/obj/machinery/camera/network/security{c_tag = "Security - Forensic Office Aft"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "arD" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) "arE" = (/turf/simulated/wall,/area/hallway/primary/fore) -"arF" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/door_control{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/item/device/camera{pixel_x = 3; pixel_y = -4},/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) +"arF" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "dorm_airlock"; name = "Dormitory Airlock Console"; pixel_x = 25; pixel_y = 0; req_one_access = list(1,5,11,18,24); tag_airpump = "dorm_pump"; tag_chamber_sensor = "dorm_sensor"; tag_exterior_door = "dorm_outer"; tag_interior_door = "dorm_inner"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/dormitory) "arG" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) -"arH" = (/obj/machinery/deployable/barrier,/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/obj/machinery/camera/network/security{c_tag = "Armoury"},/turf/simulated/floor{icon_state = "delivery"},/area/security/warden) +"arH" = (/obj/item/weapon/stool,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/camera/network/security{c_tag = "Security - Solitary Confinement South"},/turf/simulated/floor/plating,/area/security/brig) "arI" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/security/detectives_office) "arJ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/dormitory) "arK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "arL" = (/turf/simulated/floor/wood{icon_state = "wood-broken4"},/area/maintenance/dormitory) "arM" = (/obj/structure/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "arN" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/maintenance/dormitory) -"arO" = (/obj/structure/table,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/storage/box/donut,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"arP" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/camera/network/security{c_tag = "Security - Equipment North"; dir = 4},/turf/simulated/floor,/area/security/main) +"arO" = (/obj/machinery/button/remote/blast_door{id = "Cell 1"; name = "Cell 1 Door"; pixel_x = 30; pixel_y = 1; req_access = list(2)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/brig) +"arP" = (/obj/structure/closet/secure_closet/brig{id = "Cell 2"; name = "Cell 2 Locker"},/obj/machinery/camera/network/prison{c_tag = "Security - Brig Cell 1"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "arQ" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Internal Affairs Agent"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "arR" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) -"arS" = (/obj/structure/table/rack,/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/laserproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"arS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "visit_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) "arT" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "arU" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) "arV" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/status_display{density = 0; layer = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "arW" = (/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "arX" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "arY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/prison) -"arZ" = (/obj/structure/table/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/bulletproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"arZ" = (/obj/machinery/door/airlock{name = "Visitation Area"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "asa" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 1},/turf/simulated/floor/wood,/area/maintenance/dormitory) "asb" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) "asc" = (/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor,/area/security/prison) @@ -947,7 +947,7 @@ "ask" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) "asl" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/dormitory) "asm" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"asn" = (/obj/machinery/door_control{id = "Armoury"; name = "Emergency Access"; pixel_x = -28; pixel_y = 4; req_access = list(3)},/turf/simulated/floor,/area/security/main) +"asn" = (/obj/machinery/door/airlock{id_tag = "visitdoor"; name = "Visitation Area"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/lobby) "aso" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/dormitory) "asp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/dormitory) "asq" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) @@ -961,7 +961,7 @@ "asy" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor,/area/security/prison) "asz" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/effect/decal/cleanable/cobweb2,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/dormitory) "asA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"asB" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Briefing Room"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/main) +"asB" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/fore) "asC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) "asD" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1475; listening = 0; name = "Station Intercom (Security)"; pixel_x = 0; pixel_y = -30},/obj/item/device/radio/headset,/obj/item/device/radio/headset,/obj/item/device/radio/headset,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/brig) "asE" = (/obj/item/device/radio/intercom{pixel_x = 30},/obj/machinery/door_timer/cell_1{pixel_x = 32; pixel_y = -32},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/brig) @@ -974,19 +974,19 @@ "asL" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "asM" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) -"asO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/highsecurity{name = "Secure Armoury Section"; req_access = list(3)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) +"asO" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/fore) "asP" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"asR" = (/obj/machinery/bot/secbot/beepsky{name = "Officer Beepsky"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) +"asR" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/button/remote/blast_door{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/item/device/camera{pixel_x = 3; pixel_y = -4},/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "asS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) "asT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/dormitory) "asU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "asV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) -"asW" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass{name = "Hydroponics Pasture"; req_access = list(28)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"asX" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/port) -"asY" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/hallway/primary/port) +"asW" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/structure/cable/green,/obj/machinery/camera/network/security{c_tag = "Security - IA Office"; dir = 1},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) +"asX" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dorm_inner"; locked = 1; name = "Dormitory Internal Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"asY" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/space) "asZ" = (/turf/simulated/wall/r_wall,/area/maintenance/dormitory) -"ata" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/camera/network/civilian_west{c_tag = "Tool Storage - Auxiliary"},/turf/simulated/floor,/area/storage/tools) +"ata" = (/obj/structure/bed/chair{dir = 8},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/evahallway) "atb" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atc" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atd" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/dormitory) @@ -994,7 +994,7 @@ "atf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atg" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "ath" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) -"ati" = (/obj/machinery/button/flasher{id = "IAflash"; pixel_y = -30},/obj/machinery/door_control{id = "visit_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/prison) +"ati" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement 1"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "atj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "atk" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod1/station) "atl" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod1/station) @@ -1020,22 +1020,22 @@ "atF" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep/cryo) "atG" = (/obj/structure/cryofeed/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) "atH" = (/obj/machinery/cryopod/right,/obj/machinery/light{dir = 1},/obj/machinery/requests_console{department = "Crew Quarters"; pixel_y = 30},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atI" = (/obj/structure/disposalpipe/segment,/obj/structure/window/reinforced{dir = 8},/obj/machinery/alarm{pixel_y = 22},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"atJ" = (/obj/machinery/light{dir = 1},/obj/structure/sign/directions/evac{dir = 4; icon_state = "direction_evac"; pixel_y = 24; tag = "icon-direction_evac (EAST)"},/obj/structure/sign/directions/security{dir = 1; icon_state = "direction_sec"; pixel_y = 40; tag = "icon-direction_sec (NORTH)"},/obj/structure/sign/directions/medical{dir = 4; icon_state = "direction_med"; pixel_y = 32; tag = "icon-direction_med (EAST)"},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - North"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_one) +"atI" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) +"atJ" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "atK" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) "atL" = (/obj/machinery/cryopod,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) "atM" = (/obj/structure/cryofeed,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) "atN" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness) "atO" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "atP" = (/turf/simulated/wall,/area/crew_quarters/fitness) -"atQ" = (/obj/structure/dispenser/oxygen,/obj/machinery/camera/network/security{c_tag = "EVA South"; dir = 1},/turf/simulated/floor,/area/ai_monitored/storage/eva) +"atQ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atR" = (/turf/simulated/floor/engine{name = "Holodeck Projector Floor"},/area/holodeck/alphadeck) "atS" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/fore) "atT" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod1/station) "atU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "atV" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod2/station) "atW" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/arrivals) -"atX" = (/obj/machinery/door/airlock{name = "Kitchen cold room"; req_access = list(28)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"atX" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "dorm_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/dormitory) "atY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/maintenance/arrivals) "atZ" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/wall,/area/maintenance/evahallway) "aua" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/evahallway) @@ -1046,20 +1046,20 @@ "auf" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) "aug" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) "auh" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aui" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access = list(28)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aui" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "arrivals_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/turf/simulated/floor/plating,/area/maintenance/arrivals) "auj" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor,/area/security/prison) "auk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/prison) "aul" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/turf/simulated/floor,/area/security/prison) "aum" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aun" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/computer/cryopod{density = 0; layer = 3.3; pixel_y = 32},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 24},/turf/simulated/floor,/area/security/prison) -"auo" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access = list(28)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hydroponics/garden) +"auo" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{name = "Visitation Window"; req_access = list(63)},/turf/simulated/floor,/area/security/prison) "aup" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/random/tech_supply,/obj/item/clothing/head/flatcap,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "auq" = (/obj/machinery/atm{pixel_x = -25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "aur" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) "aus" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) "aut" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) -"auu" = (/obj/machinery/door/window/northright{base_state = "right"; dir = 8; icon_state = "right"; name = "Library Desk Door"; req_access = list(37)},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/library) -"auv" = (/obj/machinery/light,/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"auu" = (/obj/machinery/button/flasher{id = "IAflash"; pixel_y = -30},/obj/machinery/button/remote/blast_door{id = "visit_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/prison) +"auv" = (/obj/structure/disposalpipe/segment,/mob/living/bot/secbot/beepsky,/turf/simulated/floor,/area/hallway/primary/fore) "auw" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) "aux" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/sleep) "auy" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep) @@ -1082,16 +1082,16 @@ "auP" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) "auQ" = (/turf/simulated/wall,/area/maintenance/arrivals) "auR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"auS" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"auS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/dormitory) "auT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/maintenance/arrivals) "auU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/arrivals) "auV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/arrivals) "auW" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/wall,/area/maintenance/evahallway) "auX" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/security/prison) -"auY" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) +"auY" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower/security,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) "auZ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) "ava" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/structure/mirror{pixel_x = 30},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"avb" = (/obj/machinery/light,/obj/machinery/flasher/portable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"avb" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/dormitory) "avc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "avd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/security/prison) "ave" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) @@ -1118,10 +1118,10 @@ "avz" = (/obj/item/weapon/stool,/turf/simulated/floor,/area/security/prison) "avA" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "avB" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) -"avC" = (/obj/machinery/flasher/portable,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"avC" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "avD" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) "avE" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod2/station) -"avF" = (/obj/machinery/door/morgue{dir = 2; name = "Private Study"; req_access = list(37)},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/library) +"avF" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/dormitory) "avG" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod2/station) "avH" = (/turf/simulated/floor/plating,/area/maintenance/arrivals) "avI" = (/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/arrivals) @@ -1133,14 +1133,14 @@ "avO" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central_one) "avQ" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) -"avR" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/cobweb,/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/plating,/area/maintenance/locker) +"avR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Holodeck North"; pixel_y = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "avS" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eva_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/evahallway) -"avT" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 30; pixel_y = 0},/obj/machinery/camera/network/security{c_tag = "Security - Briefing"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"avU" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) +"avT" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"avU" = (/obj/machinery/computer/cryopod{density = 0; pixel_y = 32},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Cryo Storage"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) "avV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "avW" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/evahallway) "avX" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"avY" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) +"avY" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower/security,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) "avZ" = (/obj/machinery/light/small,/obj/structure/mopbucket,/obj/item/weapon/mop,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) "awa" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/structure/mirror{pixel_x = 30},/obj/item/weapon/soap/nanotrasen,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) "awb" = (/obj/structure/table,/obj/machinery/light{dir = 8},/obj/machinery/microwave,/turf/simulated/floor,/area/security/prison) @@ -1150,20 +1150,20 @@ "awf" = (/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) "awg" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor,/area/security/prison) "awh" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/clothing/head/soft/orange,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/security/prison) -"awi" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) +"awi" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "awj" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awk" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Auxiliary Tool Storage"; req_access = list(12)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/port) +"awk" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "awl" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe,/obj/item/clothing/suit/apron/overalls,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "awm" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"awn" = (/obj/machinery/door/airlock{name = "Port Emergency Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/hallway/primary/port) -"awo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock{name = "Crematorium"; req_access = list(27)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"awn" = (/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"awo" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access = list(13)},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) "awp" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor,/area/security/prison) "awq" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/port) "awr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aws" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) "awt" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) "awu" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) -"awv" = (/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/camera/network/civilian_east{c_tag = "Hydroponics Pasture West"; dir = 4},/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics) +"awv" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aww" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness) "awx" = (/obj/machinery/light,/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) "awy" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) @@ -1180,12 +1180,12 @@ "awJ" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/turf/simulated/floor/plating,/area/maintenance/arrivals) "awK" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/substation/security) "awL" = (/obj/item/weapon/stool{pixel_y = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/crew_quarters/sleep) -"awM" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/book/manual/barman_recipes,/obj/item/clothing/head/that{pixel_x = 4; pixel_y = 6},/obj/item/weapon/screwdriver,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"awM" = (/obj/machinery/door/airlock{name = "Brig Restroom"},/turf/simulated/floor,/area/security/prison) "awN" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/arrivals) "awO" = (/obj/structure/table/reinforced,/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "awP" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "awQ" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/evahallway) -"awR" = (/obj/item/device/radio/intercom{pixel_x = 25},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera/network/civilian_east{c_tag = "Hydroponics Pasture East"; dir = 8},/turf/simulated/floor{dir = 5; icon_state = "green"},/area/hydroponics) +"awR" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison) "awS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) "awT" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/evahallway) "awU" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) @@ -1197,7 +1197,7 @@ "axa" = (/obj/machinery/door/airlock{id_tag = "Dormitory 1"; name = "Dorm"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/wood,/area/crew_quarters/sleep) "axb" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "axc" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axd" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - Northeast"},/turf/simulated/floor,/area/hallway/primary/central_two) +"axd" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Bedroom Fore"},/turf/simulated/floor/carpet{tag = "icon-carpet2-0"; icon_state = "carpet2-0"},/area/crew_quarters/sleep/bedrooms) "axe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) "axf" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) "axg" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) @@ -1214,19 +1214,19 @@ "axr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) "axs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "axt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) -"axu" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - Northwest"},/turf/simulated/floor{dir = 4; icon_state = "bluecorner"},/area/hallway/primary/central_one) +"axu" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "arrivals_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/arrivals) "axv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axw" = (/obj/machinery/door/window/eastright{name = "Hydroponics Delivery"; icon_state = "right"; dir = 2; req_access = list(35)},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"axw" = (/obj/structure/table,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/camera/network/prison{c_tag = "Security - Common Brig Southwest"; dir = 4},/turf/simulated/floor,/area/security/prison) "axx" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/hallway/secondary/entry/fore) -"axy" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"axy" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) "axz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc/high{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/port) -"axA" = (/obj/structure/flora/pottedplant{tag = "icon-plant-22"; icon_state = "plant-22"},/obj/machinery/camera/network/civilian_east{c_tag = "Bar East"},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"axA" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) "axB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"axC" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_one_access = list(1,11,18,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) +"axC" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/arrivals) "axD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/evahallway) "axE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/evahallway) "axF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axG" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway) +"axG" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_outer"; locked = 1; name = "EVA External Access"; req_access = list(13)},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/evahallway) "axH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) "axI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) "axJ" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/table/rack,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/suit/storage/hazardvest,/turf/simulated/floor/plating,/area/maintenance/evahallway) @@ -1234,7 +1234,7 @@ "axL" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/evahallway) "axM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) "axN" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axO" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_one_access = list(1,11,18,24)},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) +"axO" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_inner"; locked = 1; name = "EVA Internal Access"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/evahallway) "axP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) "axQ" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 4},/turf/simulated/floor,/area/hallway/primary/fore) "axR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) @@ -1262,7 +1262,7 @@ "ayn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "ayo" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) "ayp" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_1_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_1_berth_hatch"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) -"ayq" = (/obj/machinery/camera/network/exodus{c_tag = "Arrivals Southwest"},/turf/simulated/floor,/area/hallway/secondary/entry/port) +"ayq" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eva_airlock"; name = "EVA Airlock Console"; pixel_y = 25; req_one_access = list(1,5,11,18,24); tag_airpump = "eva_pump"; tag_chamber_sensor = "eva_sensor"; tag_exterior_door = "eva_outer"; tag_interior_door = "eva_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/evahallway) "ayr" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_2_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_2_berth_hatch"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) "ays" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) "ayt" = (/obj/machinery/light{dir = 1},/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) @@ -1271,7 +1271,7 @@ "ayw" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/hallway/secondary/entry/fore) "ayx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/checkpoint2) "ayy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"ayz" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/port) +"ayz" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) "ayA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "ayB" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/evahallway) "ayC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) @@ -1285,12 +1285,12 @@ "ayK" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/evahallway) "ayL" = (/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) "ayM" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) -"ayN" = (/obj/structure/closet/coffin,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "chapel"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/window/eastleft{dir = 8; name = "Coffin Storage"; req_access = list(22)},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) -"ayO" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera/network/civilian_west{c_tag = "Vacant Office"; dir = 1},/turf/simulated/floor,/area/security/vacantoffice) +"ayN" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Fitness Room West"; dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) +"ayO" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(10,13)},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) "ayP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/fore) "ayQ" = (/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) "ayR" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"ayS" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/obj/machinery/camera/network/command{c_tag = "Bridge Conference Room"},/turf/simulated/floor/wood,/area/bridge/meeting_room) +"ayS" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_tool_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "ayT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/sleep) "ayU" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "ayV" = (/obj/structure/closet/lasertag/blue,/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) @@ -1304,7 +1304,7 @@ "azd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) "aze" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) "azf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/crew_quarters/fitness) -"azg" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Hydroponics Maintenance"; req_access = list(35)},/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/hydroponics) +"azg" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eva_pump"},/obj/machinery/camera/network/security{c_tag = "Security Airlock Access"; dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/evahallway) "azh" = (/obj/machinery/light_switch{pixel_y = -25},/obj/structure/undies_wardrobe,/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) "azi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/crew_quarters/fitness) "azj" = (/obj/structure/grille,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) @@ -1313,7 +1313,7 @@ "azm" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azn" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "azo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"azp" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Kitchen Delivery"; req_access = list(28)},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/kitchen) +"azp" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitories Central"},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) "azq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "azr" = (/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) "azs" = (/turf/simulated/floor,/area/hallway/secondary/entry/fore) @@ -1325,11 +1325,11 @@ "azy" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) "azz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) "azA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/fore) -"azB" = (/obj/machinery/door/airlock/maintenance{name = "Bar Maintenance"; req_one_access = list(12,25,28)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/crew_quarters/bar) +"azB" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azC" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "azD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"azF" = (/obj/machinery/door/airlock{name = "Bar Backroom"; req_access = list(25)},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/crew_quarters/bar) +"azF" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "azG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azI" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/evahallway) @@ -1344,14 +1344,14 @@ "azR" = (/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/evahallway) "azS" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "azT" = (/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"azU" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) +"azU" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "azV" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/ai_monitored/storage/eva) "azW" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) "azX" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) "azY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) "azZ" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) "aAa" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/ai_monitored/storage/eva) -"aAb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Civilian West Substation"; req_one_access = list(11,24)},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aAb" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "aAc" = (/obj/structure/table/rack,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/security,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/security,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) "aAd" = (/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) "aAe" = (/turf/simulated/floor/carpet{tag = "icon-carpet2-0"; icon_state = "carpet2-0"},/area/crew_quarters/sleep/bedrooms) @@ -1367,11 +1367,11 @@ "aAo" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = -2; pixel_y = -28},/turf/simulated/floor{dir = 10; icon_state = "neutral"},/area/crew_quarters/fitness) "aAp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) "aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aAr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Big Brother is watching."; name = "Brig Monitor"; network = list("Prison"); pixel_x = 3; pixel_y = -33},/obj/machinery/computer/station_alert/security,/turf/simulated/floor,/area/security/brig) +"aAr" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aAs" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aAt" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"aAv" = (/obj/machinery/door/window{dir = 4; name = "Bar"; req_access = list(25)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aAv" = (/obj/structure/grille/broken,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway) "aAw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "aAx" = (/obj/machinery/door/airlock/external{name = "Arrival Airlock"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "aAy" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/fore) @@ -1383,7 +1383,7 @@ "aAE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aAF" = (/turf/simulated/wall/r_wall,/area/maintenance/auxsolarport) "aAG" = (/obj/machinery/power/solar_control{id = "auxsolareast"; name = "Fore Port Solar Control"; track = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aAH" = (/obj/effect/landmark/start{name = "Bartender"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/carbon/human/monkey/punpun,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aAH" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/fore) "aAI" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aAJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/evahallway) "aAK" = (/obj/structure/closet/emcloset,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/evahallway) @@ -1402,9 +1402,9 @@ "aAX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) "aAY" = (/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) "aAZ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aBa" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/locker) +"aBa" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_chapel_pump"; tag_exterior_door = "solar_chapel_outer"; frequency = 1379; id_tag = "solar_chapel_airlock"; tag_interior_door = "solar_chapel_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "solar_chapel_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_chapel_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "solar_chapel_pump"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBb" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock{id_tag = "Dormitory 2"; name = "Dorm"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"aBc" = (/obj/structure/table,/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Port - East"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port) +"aBc" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light{dir = 1},/obj/machinery/camera/xray/security{c_tag = "Arrivals Escape Pods"},/turf/simulated/floor,/area/hallway/secondary/entry/fore) "aBd" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 2},/area/crew_quarters/sleep) "aBe" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/flora/pottedplant{tag = "icon-plant-22"; icon_state = "plant-22"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) "aBf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) @@ -1412,7 +1412,7 @@ "aBh" = (/obj/structure/closet/wardrobe/pjs,/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) "aBi" = (/obj/structure/closet/wardrobe/pjs,/turf/simulated/floor{icon_state = "neutral"; dir = 6},/area/crew_quarters/sleep) "aBj" = (/turf/simulated/wall,/area/crew_quarters/toilet) -"aBk" = (/obj/machinery/door/morgue{dir = 2; name = "Confession Booth (Chaplain)"; req_access = list(22)},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aBk" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "solar_tool_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_tool_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_tool_pump"; tag_exterior_door = "solar_tool_outer"; frequency = 1379; id_tag = "solar_tool_airlock"; tag_interior_door = "solar_tool_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "solar_tool_sensor"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aBl" = (/obj/machinery/light,/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/turf/simulated/floor{dir = 10; icon_state = "neutral"},/area/crew_quarters/fitness) "aBm" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "aBn" = (/obj/machinery/light_switch{pixel_y = -25},/obj/structure/closet/athletic_mixed,/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) @@ -1424,7 +1424,7 @@ "aBt" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/library) "aBu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"aBw" = (/obj/machinery/door/airlock/glass{name = "Chapel Office"; req_access = list(22)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aBw" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "E.V.A. Maintenance"; req_one_access = list(1,5,11,18,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) "aBx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBy" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBz" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/fore) @@ -1432,7 +1432,7 @@ "aBB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "aBC" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/hallway/secondary/entry/fore) "aBD" = (/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) -"aBE" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/obj/machinery/camera/network/exodus{c_tag = "Arrivals Southeast"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) +"aBE" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Fore"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) "aBF" = (/obj/machinery/vending/coffee,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/entry/fore) "aBG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "aBH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1442,9 +1442,9 @@ "aBL" = (/turf/simulated/wall,/area/hallway/secondary/entry/port) "aBM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/checkpoint2) "aBN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/checkpoint2) -"aBO" = (/obj/structure/bed/chair{dir = 8},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aBO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Fitness Room East"; dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) "aBP" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aBQ" = (/obj/machinery/camera/network/exodus{c_tag = "Bridge East Entrance"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_two) +"aBQ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBR" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aBS" = (/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aBT" = (/obj/item/weapon/extinguisher,/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/evahallway) @@ -1458,11 +1458,11 @@ "aCb" = (/obj/machinery/gateway/centerstation,/turf/simulated/floor{icon_state = "dark"},/area/gateway) "aCc" = (/obj/machinery/gateway{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/gateway) "aCd" = (/obj/machinery/light/small{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"aCe" = (/obj/item/device/radio/beacon,/obj/machinery/camera/network/exodus{c_tag = "Arrivals South"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/port) +"aCe" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/fore) "aCf" = (/turf/simulated/floor,/area/ai_monitored/storage/eva) "aCg" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aCh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"aCi" = (/obj/machinery/light,/obj/machinery/camera/network/exodus{c_tag = "Bridge West Entrance"; dir = 1},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/central_one) +"aCi" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aCj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) "aCk" = (/obj/machinery/suit_cycler/security,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) "aCl" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) @@ -1473,7 +1473,7 @@ "aCq" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCr" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCs" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aCt" = (/obj/machinery/door/airlock/glass{name = "Hydroponics Pasture"; req_access = list(35)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hydroponics) +"aCt" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medical Hardsuits"; req_access = list(5)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aCu" = (/turf/simulated/wall,/area/maintenance/substation/civilian_east) "aCv" = (/turf/simulated/wall/r_wall,/area/maintenance/auxsolarstarboard) "aCw" = (/obj/machinery/power/solar_control{id = "auxsolareast"; name = "Fore Starboard Solar Control"; track = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/auxsolarstarboard) @@ -1483,15 +1483,15 @@ "aCA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "aCB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "aCC" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) -"aCD" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/reinforced,/obj/machinery/chemical_dispenser/bar_alc/full,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aCD" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_security{name = "Security Hardsuits"; req_access = list(1)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aCE" = (/turf/simulated/wall,/area/security/checkpoint2) "aCF" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/machinery/meter,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/arrivals) "aCG" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) -"aCH" = (/obj/machinery/camera/network/exodus{c_tag = "Departures East"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/exit) +"aCH" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/auxsolarstarboard) "aCI" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aCJ" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Bridge"; departmentType = 5; name = "Bridge RC"; pixel_y = -30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/command{c_tag = "Bridge Center"; dir = 1},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"aCJ" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_tool_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aCK" = (/turf/simulated/wall,/area/storage/primary) -"aCL" = (/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/chemical_dispenser/bar_soft/full,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aCL" = (/obj/machinery/door/airlock{name = "Unisex Showers"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCM" = (/turf/simulated/wall/r_wall,/area/storage/primary) "aCN" = (/obj/structure/closet/secure_closet/freezer/money,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/nuke_storage) "aCO" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 6},/area/security/nuke_storage) @@ -1508,10 +1508,10 @@ "aCZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aDa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aDb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"aDc" = (/obj/structure/table,/obj/machinery/newscaster{pixel_y = -32},/turf/simulated/floor,/area/security/vacantoffice) +"aDc" = (/obj/machinery/camera/network/exodus{c_tag = "Arrivals North"; dir = 1},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) "aDd" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) "aDe" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/civilian_east) -"aDf" = (/obj/structure/lattice,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "centcom_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 25; req_one_access = list(13)},/turf/space,/area/space) +"aDf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aDg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aDh" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aDi" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1519,18 +1519,18 @@ "aDk" = (/obj/structure/urinal{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aDl" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/item/weapon/bikehorn/rubberducky,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aDm" = (/obj/machinery/vending/coffee,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aDn" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/port) +"aDn" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/arrivals) "aDo" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/obj/item/weapon/paper{info = "This permit signifies that the Bartender is permitted to posess this firearm in the bar, and ONLY the bar. Failure to adhere to this permit will result in confiscation of the weapon and possibly arrest."; name = "Shotgun permit"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aDp" = (/turf/simulated/wall,/area/crew_quarters/bar) "aDq" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aDr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) +"aDr" = (/obj/item/weapon/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor,/area/storage/primary) "aDs" = (/turf/simulated/wall,/area/maintenance/bar) -"aDt" = (/obj/item/weapon/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor,/area/storage/primary) -"aDu" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/gold,/obj/item/stack/sheet/mineral/gold,/obj/item/stack/sheet/mineral/gold,/obj/item/stack/sheet/mineral/gold,/obj/item/stack/sheet/mineral/gold,/obj/item/weapon/storage/belt/champion,/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/security/nuke_storage) -"aDv" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian East"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) +"aDt" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/gold,/obj/item/stack/sheet/mineral/gold,/obj/item/stack/sheet/mineral/gold,/obj/item/stack/sheet/mineral/gold,/obj/item/stack/sheet/mineral/gold,/obj/item/weapon/storage/belt/champion,/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/security/nuke_storage) +"aDu" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian East"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) +"aDv" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Civilian East Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDw" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) -"aDx" = (/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = list(19)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/wood,/area/bridge/meeting_room) -"aDy" = (/obj/machinery/door/airlock/command{id_tag = "captaindoor"; name = "Captain's Office"; req_access = list(20)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/wood,/area/crew_quarters/captain) +"aDx" = (/obj/machinery/requests_console{department = "EVA"; pixel_x = -32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/device/multitool,/obj/machinery/camera/network/security{c_tag = "EVA Northwest"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aDy" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table/reinforced,/obj/item/stack/sheet/glass/reinforced{amount = 50},/obj/item/stack/rods{amount = 50},/obj/machinery/camera/network/security{c_tag = "EVA Northeast"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) "aDz" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "aDA" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aDB" = (/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1548,7 +1548,7 @@ "aDN" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/shuttle/arrival/station) "aDO" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/arrival/station) "aDP" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) -"aDQ" = (/obj/machinery/door/airlock/maintenance{name = "Cargo Bay Warehouse Maintenance"; req_access = list(31)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/quartermaster/storage) +"aDQ" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aDR" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light{dir = 1},/obj/item/device/flashlight/flare,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/checkpoint2) "aDS" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2) "aDT" = (/obj/machinery/computer/security,/obj/structure/reagent_dispensers/peppertank{pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2) @@ -1556,13 +1556,13 @@ "aDV" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2) "aDW" = (/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/checkpoint2) "aDX" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aDY" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donut,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard) +"aDY" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Starboard"},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Starboard"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aDZ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarport) "aEa" = (/obj/machinery/vending/assist,/turf/simulated/floor,/area/storage/primary) "aEb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/storage/primary) "aEc" = (/obj/structure/table,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) "aEd" = (/obj/structure/table,/obj/machinery/alarm{pixel_y = 23},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"aEe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/security/brig) +"aEe" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Port"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aEf" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) "aEg" = (/obj/structure/table,/obj/machinery/light_switch{pixel_y = 28},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) "aEh" = (/obj/structure/table,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) @@ -1579,14 +1579,14 @@ "aEs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/gateway) "aEt" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/gateway) "aEu" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"aEv" = (/obj/structure/lattice,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_south_airlock"; name = "exterior access button"; pixel_x = 5; pixel_y = -25; req_one_access = list(13)},/turf/space,/area/space) +"aEv" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/storage/primary) "aEw" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva) "aEx" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aEy" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aEz" = (/obj/structure/table/reinforced{icon_state = "table"},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 6},/obj/item/weapon/storage/briefcase/inflatable{pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = -3},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) "aEA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) "aEB" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/clothing/shoes/magboots,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) -"aEC" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1331; id_tag = "nuke_shuttle_dock_pump"},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "nuke_shuttle_dock_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/entry/port) +"aEC" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) "aED" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/hallway/primary/central_one) "aEE" = (/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/hallway/primary/central_one) "aEF" = (/obj/structure/table/woodentable,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/weapon/tape_roll,/turf/simulated/floor/wood,/area/library) @@ -1596,16 +1596,16 @@ "aEJ" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aEK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aEL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aEM" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/security/vacantoffice) +"aEM" = (/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Bedroom Aft"; dir = 1},/turf/simulated/floor/carpet{tag = "icon-carpet1-0"; icon_state = "carpet1-0"},/area/crew_quarters/sleep/bedrooms) "aEN" = (/obj/machinery/light/small,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aEO" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aEP" = (/obj/item/weapon/storage/secure/safe{pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aEQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aER" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aES" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"aES" = (/obj/structure/table/woodentable,/obj/machinery/reagentgrinder,/obj/item/weapon/packageWrap,/obj/machinery/camera/network/civilian_east{c_tag = "Bar Backroom"},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aET" = (/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j1s"; sortType = "Bar"; name = "Bar"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) "aEU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) -"aEV" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Port - West"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port) +"aEV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aEW" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/library) "aEX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aEY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1617,16 +1617,16 @@ "aFe" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/library) "aFf" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/maintenance/library) "aFg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) -"aFh" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/library) +"aFh" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Starboard Solar Access"; req_access = list(10)},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aFi" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/library) "aFj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "dark"},/area/maintenance/library) "aFk" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/shuttle/arrival/station) "aFl" = (/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aFm" = (/obj/machinery/computer/arcade,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aFn" = (/obj/structure/closet/wardrobe/black,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFn" = (/obj/machinery/requests_console{department = "Arrival shuttle"; pixel_y = -30},/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aFo" = (/obj/structure/closet/wardrobe/xenos,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aFp" = (/obj/structure/closet/wardrobe/mixed,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aFq" = (/obj/structure/closet/wardrobe/grey,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFq" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aFr" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/shuttle/arrival/station) "aFs" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 8},/turf/space,/area/shuttle/arrival/station) "aFt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) @@ -1634,17 +1634,17 @@ "aFv" = (/obj/structure/closet/wardrobe/red,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/checkpoint2) "aFw" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aFx" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aFy" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFy" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aFz" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/arrivals) "aFA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) "aFB" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aFC" = (/turf/simulated/wall,/area/maintenance/substation/civilian_west) "aFD" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aFE" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"aFE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/exodus{c_tag = "Arrivals East"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/port) "aFF" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "whitecorner"},/area/hallway/secondary/entry/port) -"aFG" = (/obj/machinery/light/small{dir = 1},/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_south_airlock"; master_tag = "escape_dock"; pixel_y = -30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_south_mech"; tag_airpump = "escape_dock_south_pump"; tag_chamber_sensor = "escape_dock_south_sensor"; tag_exterior_door = "escape_dock_south_outer"; tag_interior_door = "escape_dock_south_inner"; tag_shuttle_mech_sensor = "shuttle_dock_south_mech"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_south_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"aFG" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Port Solar Access"; req_access = list(10)},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aFH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) -"aFI" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "nuke_shuttle_dock_pump"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/port) +"aFI" = (/obj/structure/table,/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_y = 30},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/civilian_west{c_tag = "Tool Storage - Primary"},/turf/simulated/floor,/area/storage/primary) "aFJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/storage/primary) "aFK" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/storage/primary) "aFL" = (/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor,/area/storage/primary) @@ -1654,38 +1654,38 @@ "aFP" = (/obj/item/weapon/stool,/turf/simulated/floor,/area/gateway) "aFQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "vault"},/area/security/nuke_storage) "aFR" = (/obj/item/weapon/coin/silver{pixel_x = 7; pixel_y = 12},/obj/item/weapon/coin/silver{pixel_x = 12; pixel_y = 7},/obj/item/weapon/coin/silver{pixel_x = 4; pixel_y = 8},/obj/item/weapon/coin/silver{pixel_x = -6; pixel_y = 5},/obj/item/weapon/coin/silver{pixel_x = 5; pixel_y = -8},/obj/structure/closet/crate{name = "Silver Crate"},/turf/simulated/floor{icon_state = "vault"; dir = 4},/area/security/nuke_storage) -"aFS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) +"aFS" = (/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hardsuits"; req_one_access = list(11,24)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aFT" = (/turf/simulated/floor,/area/gateway) "aFU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/gateway) "aFV" = (/obj/structure/sign/biohazard{pixel_x = 32},/obj/structure/closet/wardrobe/xenos,/turf/simulated/floor,/area/gateway) "aFW" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/evahallway) "aFX" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva) "aFY" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) -"aFZ" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1331; id_tag = "nuke_shuttle_dock_airlock"; pixel_x = 0; pixel_y = 30; req_access = list(0); req_one_access = list(13); tag_airpump = "nuke_shuttle_dock_pump"; tag_chamber_sensor = "nuke_shuttle_dock_sensor"; tag_exterior_door = "nuke_shuttle_dock_outer"; tag_interior_door = "nuke_shuttle_dock_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/entry/port) +"aFZ" = (/obj/machinery/door/airlock{name = "Unisex Showers"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aGa" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aGb" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) "aGc" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/fore) "aGd" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) "aGe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/wall,/area/hallway/secondary/entry/port) -"aGf" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/camera/network/exodus{c_tag = "Arrivals Hallway"; dir = 8},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aGf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Bar Maintenance"; req_access = list(25)},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/bar) "aGg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aGh" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/entry/port) "aGi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aGj" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) -"aGk" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) +"aGk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Starboard Access"; dir = 1},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/library) "aGl" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aGm" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aGn" = (/obj/structure/sign/poster{pixel_x = 0; pixel_y = 0},/turf/simulated/wall,/area/crew_quarters/toilet) "aGo" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aGp" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aGq" = (/obj/structure/closet/gmcloset{icon_closed = "black"; icon_state = "black"; name = "formal wardrobe"},/obj/item/device/eftpos{eftpos_name = "Bar EFTPOS scanner"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aGr" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/starboard) +"aGq" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/library) +"aGr" = (/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/security/checkpoint2) "aGs" = (/turf/simulated/floor/plating,/area/maintenance/bar) "aGt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/bar) "aGu" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/dormitory) "aGv" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aGw" = (/obj/effect/decal/cleanable/dirt,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/bar) -"aGx" = (/obj/machinery/vending/dinnerware,/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera/network/civilian_east{c_tag = "Kitchen"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aGx" = (/obj/effect/decal/cleanable/blood/oil,/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aGy" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarstarboard) "aGz" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aGA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/library) @@ -1695,7 +1695,7 @@ "aGE" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) "aGF" = (/turf/simulated/wall,/area/chapel/office) "aGG" = (/turf/simulated/wall,/area/chapel/main) -"aGH" = (/obj/machinery/light/small,/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_north_airlock"; master_tag = "escape_dock"; pixel_y = 30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_north_mech"; tag_airpump = "escape_dock_north_pump"; tag_chamber_sensor = "escape_dock_north_sensor"; tag_exterior_door = "escape_dock_north_outer"; tag_interior_door = "escape_dock_north_inner"; tag_shuttle_mech_sensor = "shuttle_dock_north_mech"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_north_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"aGH" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Port Access"},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aGI" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/arrival/station) "aGJ" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/library) "aGK" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/arrival/station) @@ -1703,13 +1703,13 @@ "aGM" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/shuttle/arrival/station) "aGN" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 8},/turf/space,/area/shuttle/arrival/station) "aGO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) -"aGP" = (/obj/structure/flora/ausbushes/brflowers,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/camera/network/civilian_east{c_tag = "Hydroponics Pasture South"; dir = 8},/turf/simulated/floor/grass,/area/hydroponics/garden) +"aGP" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/storage/primary) "aGQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aGR" = (/obj/structure/table/reinforced,/obj/machinery/computer/skills{icon_state = "medlaptop"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) "aGS" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) "aGT" = (/obj/machinery/recharger{pixel_y = 4},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) "aGU" = (/obj/item/weapon/crowbar,/obj/item/device/flash,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/checkpoint2) -"aGV" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 25; req_one_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) +"aGV" = (/obj/machinery/vending/coffee,/obj/machinery/camera/network/civilian_west{c_tag = "Gateway Arrival Area"; dir = 4},/turf/simulated/floor,/area/gateway) "aGW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/terminal,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aGX" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aGY" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/hallway/secondary/entry/port) @@ -1748,8 +1748,8 @@ "aHF" = (/obj/structure/toilet{pixel_y = 8},/obj/machinery/light/small{dir = 8},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aHG" = (/obj/machinery/light/small{dir = 8},/obj/machinery/recharge_station,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aHH" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aHI" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) -"aHJ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = -19},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"aHI" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_one_access = list(1,5,11,18,24)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aHJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitories South"; dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aHK" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHL" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) @@ -1764,22 +1764,22 @@ "aHV" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) "aHX" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = "Hydroponics"; name = "Hydroponics"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aHY" = (/obj/structure/table,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aHY" = (/obj/machinery/door/airlock{name = "Unisex Restrooms"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep) "aHZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/bar) "aIa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/bar) "aIb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) -"aIc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/locker) +"aIc" = (/obj/structure/closet/gmcloset{icon_closed = "black"; icon_state = "black"; name = "formal wardrobe"},/obj/item/device/eftpos{eftpos_name = "Bar EFTPOS scanner"},/obj/machinery/light/small{dir = 4},/obj/item/glass_jar,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aId" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/simulated/floor/wood,/area/library) "aIe" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/packageWrap,/turf/simulated/floor/wood,/area/library) "aIf" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/wood,/area/library) "aIg" = (/turf/simulated/wall,/area/library) -"aIh" = (/obj/machinery/door/airlock{name = "Unisex Restrooms"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) +"aIh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/bar) "aIi" = (/obj/structure/closet/wardrobe/chaplain_black,/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aIj" = (/obj/machinery/light/small{dir = 1},/obj/machinery/requests_console{department = "Chapel"; departmentType = 2; pixel_y = 30},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) -"aIk" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel South"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aIl" = (/obj/machinery/door_control{id = "chapel"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aIk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/bar) +"aIl" = (/obj/machinery/door/airlock/maintenance{name = "Chapel Maintenance"; req_one_access = list(12,22)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/chapel/main) "aIm" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/rag,/obj/structure/noticeboard{pixel_x = -30; pixel_y = 0},/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aIn" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "centcom_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = 25; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) +"aIn" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/camera/network/security{c_tag = "Security - Arrival Checkpoint"; dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/checkpoint2) "aIo" = (/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aIp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aIq" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) @@ -1791,16 +1791,16 @@ "aIw" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/arrival/station) "aIx" = (/obj/effect/landmark{name = "Observer-Start"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aIy" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aIz" = (/obj/machinery/camera/network/civilian_east{c_tag = "Library Central"; dir = 8},/turf/simulated/floor/wood,/area/library) +"aIz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Civilian West Substation"; req_one_access = list(11,24)},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aIA" = (/turf/simulated/wall,/area/hallway/secondary/entry/starboard) "aIB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aIC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/starboard) -"aID" = (/obj/effect/landmark{name = "blobstart"},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/locker) +"aID" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aIE" = (/obj/structure/sign/double/map/left,/turf/simulated/wall,/area/hallway/secondary/entry/starboard) "aIF" = (/obj/structure/sign/double/map/right,/turf/simulated/wall,/area/hallway/secondary/entry/starboard) "aIG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aIH" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) -"aII" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "centcom_shuttle_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"aII" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aIJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aIK" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) "aIL" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/storage/primary) @@ -1817,7 +1817,7 @@ "aIW" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/evahallway) "aIX" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/evahallway) "aIY" = (/obj/machinery/suit_cycler/engineering,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) -"aIZ" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "centcom_shuttle_dock_airlock"; pixel_x = 0; pixel_y = 30; req_one_access = list(13); tag_airpump = "centcom_shuttle_dock_pump"; tag_chamber_sensor = "centcom_shuttle_dock_sensor"; tag_exterior_door = "centcom_shuttle_dock_outer"; tag_interior_door = "centcom_shuttle_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "centcom_shuttle_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "centcom_shuttle_dock_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"aIZ" = (/obj/item/device/radio/intercom{pixel_x = 25},/obj/structure/window/reinforced,/obj/structure/closet/secure_closet/bar{req_access = list(25)},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aJa" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aJb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) "aJc" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) @@ -1827,7 +1827,7 @@ "aJg" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/central_one) "aJh" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) "aJi" = (/turf/simulated/wall/r_wall,/area/hallway/primary/central_two) -"aJj" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel Crematorium"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aJj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/bar) "aJk" = (/obj/structure/bed/chair/office/dark,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/library) "aJl" = (/turf/simulated/wall,/area/hallway/primary/central_two) "aJm" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1836,42 +1836,42 @@ "aJp" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aJq" = (/obj/machinery/door/airlock{name = "Unit B"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aJr" = (/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = -28; pixel_y = 4},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aJs" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/door_control{id = "kitchen"; name = "Kitchen Shutters Control"; pixel_x = -1; pixel_y = -24; req_access = list(28)},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aJs" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/bar) "aJt" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/bar) "aJu" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/substation/command) "aJv" = (/obj/effect/landmark{name = "blobstart"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/bar) -"aJw" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access = list(28)},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aJw" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_one_access = list(12,37)},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/library) "aJx" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/maintenance/bar) "aJy" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/bar) "aJz" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/bar) "aJA" = (/obj/effect/landmark/start{name = "Chaplain"},/obj/structure/bed/chair,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) -"aJB" = (/obj/machinery/button/driver{id = "chapelgun"; name = "Chapel Mass Driver"; pixel_x = 25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aJB" = (/obj/machinery/door/airlock/maintenance{name = "Crematorium Maintenance"; req_access = list(27)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/chapel/office) "aJC" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/dormitory) "aJD" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the 'Space' from Space Cleaner and written in Chemistry. Scrawled on the back is, 'Okay, whoever filled this with polytrinic acid, it was only funny the first time. It was hard enough replacing the CMO's first cat!'"; name = "Chemistry Cleaner"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "aJE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "aJF" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "aJG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian West"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) -"aJH" = (/obj/machinery/door/airlock/glass_command{name = "Bridge"; req_access = list(19)},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) +"aJH" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel Office"},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aJI" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/library) "aJJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/library) "aJK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) -"aJL" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) +"aJL" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aJM" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/wood,/area/library) "aJN" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/library) "aJO" = (/obj/structure/crematorium,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "aJP" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "aJQ" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) -"aJR" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/library) +"aJR" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) "aJS" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/storage/fancy/crayons,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aJT" = (/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aJU" = (/obj/structure/closet/coffin,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aJV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aJW" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/library) +"aJW" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/library) "aJX" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/arrival/station) "aJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aJZ" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian West"; name_tag = "Civilian West Subgrid"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aKa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/power/breakerbox/activated{RCon_tag = "Civilian West Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) -"aKb" = (/obj/structure/disposalpipe/segment,/obj/machinery/button/crematorium{pixel_x = 25},/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aKb" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/library) "aKc" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency2) "aKd" = (/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aKe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/storage/emergency2) @@ -1879,9 +1879,9 @@ "aKg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) "aKh" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/locker) "aKi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/locker) -"aKj" = (/obj/machinery/door/airlock/glass_command{name = "Bridge"; req_access = list(19)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) +"aKj" = (/obj/machinery/button/remote/blast_door{id = "chapel"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aKk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/locker) -"aKl" = (/obj/machinery/door_control{id = "bridge blast"; name = "Bridge Blast Door Control"; pixel_x = -1; pixel_y = -24; req_access = list(19)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"aKl" = (/obj/structure/closet/coffin,/obj/machinery/door/window/eastleft{name = "Coffin Storage"; req_access = list(22)},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aKm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/storage/primary) "aKn" = (/turf/simulated/floor,/area/storage/primary) "aKo" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/storage/primary) @@ -1903,38 +1903,38 @@ "aKE" = (/obj/machinery/suit_cycler/mining,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) "aKF" = (/obj/structure/reagent_dispensers/fueltank,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva) "aKG" = (/obj/structure/reagent_dispensers/watertank,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"aKH" = (/obj/item/device/radio/intercom{pixel_x = -25},/obj/machinery/camera/network/exodus{c_tag = "Departures West"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/secondary/exit) +"aKH" = (/obj/machinery/door/window{dir = 8; name = "Mass Driver"; req_access = list(22)},/obj/machinery/mass_driver{dir = 4; id = "chapelgun"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/airlock_sensor{pixel_y = 25},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/chapel/main) "aKI" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) "aKJ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) "aKK" = (/obj/machinery/light,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aKL" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/rig/unathi,/obj/item/clothing/mask/breath,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) -"aKM" = (/obj/machinery/door/airlock/glass_command{id_tag = "sbridgedoor"; name = "Bridge"; req_access = list(19)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/bridge) +"aKM" = (/obj/machinery/door/airlock/security{name = "Security Checkpoint"; req_access = list(1)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aKN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/central_one) "aKO" = (/turf/simulated/floor{dir = 4; icon_state = "bluecorner"},/area/hallway/primary/central_one) -"aKP" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Fitness Room West"; dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) -"aKQ" = (/obj/machinery/door/airlock/glass_command{id_tag = "sbridgedoor"; name = "Bridge"; req_access = list(19)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) +"aKP" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/window/brigdoor{dir = 1; name = "Security Checkpoint"; req_access = list(63)},/turf/simulated/floor{icon_state = "delivery"},/area/hallway/secondary/entry/starboard) +"aKQ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A. Cycler Access"; req_one_access = list(1,5,11,18,24)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aKR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aKS" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) -"aKT" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) -"aKU" = (/obj/structure/lattice,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_north_airlock"; name = "exterior access button"; pixel_x = 5; pixel_y = 25; req_one_access = list(13)},/turf/space,/area/space) -"aKV" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aKT" = (/obj/structure/disposalpipe/segment,/obj/machinery/button/crematorium{pixel_x = 25},/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aKU" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) +"aKV" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aKW" = (/obj/machinery/light,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aKX" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(10,13)},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) -"aKY" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/arrivals) +"aKX" = (/obj/machinery/door/window/southleft{name = "Bar Delivery"; icon_state = "left"; dir = 8; req_access = list(25); base_state = "left"},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/bar) +"aKY" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Kitchen Cold Room Maintenance"; req_access = list(28)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/bar) "aKZ" = (/turf/simulated/wall,/area/crew_quarters/kitchen) "aLa" = (/obj/structure/sink/kitchen{pixel_y = 28},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aLb" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aLc" = (/obj/structure/closet/chefcloset,/obj/machinery/light/small{dir = 1},/obj/item/device/eftpos{eftpos_name = "Kitchen EFTPOS scanner"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aLd" = (/obj/machinery/light{dir = 8},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel North"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aLe" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) +"aLc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aLd" = (/obj/structure/bed/chair/office/dark,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/camera/network/civilian_east{c_tag = "Library North"},/turf/simulated/floor/wood,/area/library) +"aLe" = (/obj/machinery/button/remote/driver{id = "chapelgun"; name = "Chapel Mass Driver"; pixel_x = 25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aLf" = (/turf/simulated/wall,/area/hydroponics) "aLg" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/hydroponics) "aLh" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/hydroponics) -"aLi" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) +"aLi" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/exodus{c_tag = "Arrivals Lounge"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aLj" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/wood,/area/library) -"aLk" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_outer"; locked = 1; name = "EVA External Access"; req_access = list(13)},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/evahallway) +"aLk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Civilian West Substation"; req_one_access = list(11,24)},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aLl" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/library) -"aLm" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access = list(1,11,18,24)},/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) +"aLm" = (/obj/structure/dispenser/oxygen,/obj/machinery/camera/network/security{c_tag = "EVA South"; dir = 1},/turf/simulated/floor,/area/ai_monitored/storage/eva) "aLn" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) "aLo" = (/obj/machinery/newscaster{pixel_x = 30},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/wood,/area/library) "aLp" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) @@ -1948,8 +1948,8 @@ "aLx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/chapel/main) "aLy" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/shuttle/arrival/station) "aLz" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/shuttle/arrival/station) -"aLA" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aLB" = (/obj/machinery/requests_console{department = "Arrival shuttle"; pixel_y = -30},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aLA" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_1"; pixel_x = -25; pixel_y = 0; tag_door = "escape_pod_1_hatch"},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) +"aLB" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_2"; pixel_x = -25; pixel_y = 0; tag_door = "escape_pod_2_hatch"},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) "aLC" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 8},/turf/space,/area/shuttle/arrival/station) "aLD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aLE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/secondary/entry/port) @@ -1972,11 +1972,11 @@ "aLV" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/hallway/primary/port) "aLW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/hallway/primary/port) "aLX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/port) -"aLY" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access = list(1,11,18,24)},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) +"aLY" = (/obj/machinery/light{dir = 1},/obj/structure/sign/directions/evac{dir = 4; icon_state = "direction_evac"; pixel_y = 24; tag = "icon-direction_evac (EAST)"},/obj/structure/sign/directions/security{dir = 1; icon_state = "direction_sec"; pixel_y = 40; tag = "icon-direction_sec (NORTH)"},/obj/structure/sign/directions/medical{dir = 4; icon_state = "direction_med"; pixel_y = 32; tag = "icon-direction_med (EAST)"},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - North"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_one) "aLZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/port) "aMa" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Gateway Access"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/port) "aMb" = (/turf/simulated/wall,/area/hallway/primary/central_one) -"aMc" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eva_airlock"; name = "EVA Airlock Console"; pixel_y = 25; req_one_access = list(1,5,11,18,24); tag_airpump = "eva_pump"; tag_chamber_sensor = "eva_sensor"; tag_exterior_door = "eva_outer"; tag_interior_door = "eva_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/evahallway) +"aMc" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) "aMd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/sign/securearea,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMf" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/bed/chair/comfy/brown{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar) @@ -1995,8 +1995,8 @@ "aMs" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/light{dir = 1},/obj/machinery/smartfridge/drinks,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aMt" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aMu" = (/obj/structure/reagent_dispensers/beerkeg,/obj/machinery/requests_console{announcementConsole = 0; department = "Bar"; departmentType = 2; name = "Bar RC"; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aMv" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/vending/boozeomat,/obj/machinery/camera/network/civilian_east{c_tag = "Bar North"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aMw" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_inner"; locked = 1; name = "EVA Internal Access"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aMv" = (/obj/machinery/door/airlock{name = "Bar Backroom"; req_access = list(25)},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/crew_quarters/bar) +"aMw" = (/obj/machinery/door/airlock/maintenance{name = "Bar Maintenance"; req_one_access = list(12,25,28)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/crew_quarters/bar) "aMx" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) "aMy" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aMz" = (/obj/structure/bed/chair/comfy/beige,/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) @@ -2004,8 +2004,8 @@ "aMB" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aMC" = (/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aMD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aME" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"aMF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eva_pump"},/obj/machinery/camera/network/security{c_tag = "Security Airlock Access"; dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/evahallway) +"aME" = (/obj/structure/closet/chefcloset,/obj/machinery/light/small{dir = 1},/obj/item/device/eftpos{eftpos_name = "Kitchen EFTPOS scanner"},/obj/item/glass_jar,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aMF" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Kitchen Delivery"; req_access = list(28)},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/kitchen) "aMG" = (/obj/structure/sink/kitchen{pixel_y = 28},/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) "aMH" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) "aMI" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) @@ -2023,12 +2023,12 @@ "aMU" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/wood,/area/library) "aMV" = (/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -5},/obj/structure/window/reinforced{dir = 4},/obj/machinery/camera/network/civilian_east{c_tag = "Kitchen Cold Room"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aMW" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) -"aMX" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aMX" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Hydroponics Maintenance"; req_access = list(35)},/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/hydroponics) "aMY" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aMZ" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aNa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aNb" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) -"aNc" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/exodus{c_tag = "Arrivals Lounge"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aNc" = (/obj/structure/closet/coffin,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "chapel"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/window/eastleft{dir = 8; name = "Coffin Storage"; req_access = list(22)},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "aNd" = (/obj/structure/bed/chair/comfy/brown{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aNe" = (/obj/structure/table,/obj/machinery/light/small,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) "aNf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/chapel/main) @@ -2052,13 +2052,13 @@ "aNx" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/port) "aNy" = (/obj/machinery/light{dir = 1},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/hallway/primary/port) "aNz" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/port) -"aNA" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Port - Central"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/port) +"aNA" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/port) "aNB" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/port) "aNC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/port) "aND" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/primary/port) "aNE" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/port) "aNF" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/hallway/primary/port) -"aNG" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = 30},/turf/simulated/floor,/area/hallway/primary/port) +"aNG" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aNH" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/port) "aNI" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/port) "aNJ" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_one) @@ -2067,7 +2067,7 @@ "aNM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_one) "aNN" = (/obj/machinery/light{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_one) "aNO" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_one) -"aNP" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitories Central"},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) +"aNP" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_one_access = list(1,11,18,24)},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) "aNQ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_one) "aNR" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_one) "aNS" = (/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_one) @@ -2075,7 +2075,7 @@ "aNU" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/hallway/primary/central_one) "aNV" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "L1"},/area/hallway/primary/central_one) "aNW" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor{icon_state = "L3"},/area/hallway/primary/central_one) -"aNX" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) +"aNX" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_one_access = list(1,11,18,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) "aNY" = (/turf/simulated/floor{icon_state = "L7"},/area/hallway/primary/central_one) "aNZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "L9"},/area/hallway/primary/central_one) "aOa" = (/turf/simulated/floor{icon_state = "L11"},/area/hallway/primary/central_one) @@ -2086,17 +2086,17 @@ "aOf" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/library) "aOg" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/obj/random/single{icon = 'icons/obj/drinks.dmi'; icon_state = "cola"; name = "randomly spawned cola"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/reagent_containers/food/drinks/cans/cola},/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) "aOh" = (/obj/machinery/newscaster{pixel_y = 32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 1},/area/hallway/primary/central_two) -"aOi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Fitness Room East"; dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) +"aOi" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/vending/boozeomat,/obj/machinery/camera/network/civilian_east{c_tag = "Bar North"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aOj" = (/obj/machinery/light{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_two) "aOk" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_two) "aOl" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_two) "aOm" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_two) "aOn" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/hallway/primary/central_two) -"aOo" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/door_control{id = "bar"; name = "Bar Shutters"; pixel_y = 25; throw_range = 15},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aOp" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_tool_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) -"aOq" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_chapel_pump"; tag_exterior_door = "solar_chapel_outer"; frequency = 1379; id_tag = "solar_chapel_airlock"; tag_interior_door = "solar_chapel_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "solar_chapel_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_chapel_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "solar_chapel_pump"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aOo" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/book/manual/barman_recipes,/obj/item/clothing/head/that{pixel_x = 4; pixel_y = 6},/obj/item/weapon/screwdriver,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aOp" = (/obj/machinery/door/window/eastright{name = "Hydroponics Delivery"; icon_state = "right"; dir = 2; req_access = list(35)},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aOq" = (/obj/structure/disposalpipe/segment,/obj/structure/window/reinforced{dir = 8},/obj/machinery/alarm{pixel_y = 22},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) "aOr" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aOs" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) +"aOs" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel Crematorium"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "aOt" = (/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aOu" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/flame/lighter/zippo,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aOv" = (/obj/structure/table/woodentable,/obj/random/single{icon = 'icons/obj/playing_cards.dmi'; icon_state = "deck"; name = "randomly spawned deck of cards"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/deck},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) @@ -2106,17 +2106,17 @@ "aOz" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aOA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aOB" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aOC" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Fore"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) +"aOC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock{name = "Crematorium"; req_access = list(27)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "aOD" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) "aOE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) "aOF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) "aOG" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 5; icon_state = "green"},/area/hydroponics) -"aOH" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) +"aOH" = (/obj/machinery/light{dir = 8},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel North"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aOI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics) "aOJ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) "aOK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) "aOL" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) -"aOM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Holodeck North"; pixel_y = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aOM" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Port - Central"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/port) "aON" = (/turf/simulated/floor/wood,/area/library) "aOO" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/library) "aOP" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) @@ -2184,8 +2184,8 @@ "aPZ" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/hallway/primary/central_two) "aQa" = (/obj/item/weapon/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aQb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aQc" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"aQd" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/fore) +"aQc" = (/obj/structure/extinguisher_cabinet{pixel_x = -13; pixel_y = 28},/obj/machinery/atm{pixel_x = 6; pixel_y = 28},/turf/simulated/floor,/area/hallway/primary/port) +"aQd" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - Northwest"},/turf/simulated/floor{dir = 4; icon_state = "bluecorner"},/area/hallway/primary/central_one) "aQe" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aQf" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aQg" = (/obj/machinery/light/small{dir = 4},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/obj/structure/table/woodentable,/obj/item/ashtray/bronze{pixel_x = -1; pixel_y = 1},/turf/simulated/floor/carpet,/area/crew_quarters/bar) @@ -2205,19 +2205,19 @@ "aQu" = (/obj/machinery/bookbinder{pixel_y = 0},/turf/simulated/floor/wood,/area/library) "aQv" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/library) "aQw" = (/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/library) -"aQx" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aQy" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aQx" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - Northeast"},/turf/simulated/floor,/area/hallway/primary/central_two) +"aQy" = (/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/chemical_dispenser/bar_soft/full,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aQz" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/library) -"aQA" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "E.V.A. Maintenance"; req_one_access = list(1,5,11,18,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) +"aQA" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/button/remote/blast_door{id = "bar"; name = "Bar Shutters"; pixel_y = 25},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aQB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aQC" = (/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aQD" = (/obj/machinery/vending/snack,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/port) -"aQE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/exodus{c_tag = "Arrivals Auxiliary Docking North"; dir = 8},/turf/simulated/floor,/area/hallway/secondary/entry/aft) +"aQE" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/reinforced,/obj/machinery/chemical_dispenser/bar_alc/full,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aQF" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/port) "aQG" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/entry/port) "aQH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aQI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) -"aQJ" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - Central West"},/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard) +"aQJ" = (/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/camera/network/civilian_east{c_tag = "Hydroponics Pasture West"; dir = 4},/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics) "aQK" = (/obj/machinery/light/small,/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1480; name = "Confessional Intercom"; pixel_x = 25},/obj/structure/bed/chair{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aQL" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) "aQM" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry/starboard) @@ -2227,7 +2227,7 @@ "aQQ" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor,/area/hallway/primary/port) "aQR" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/port) "aQS" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/port) -"aQT" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/light/small,/obj/machinery/camera/network/civilian_east{c_tag = "Library South"; dir = 1},/turf/simulated/floor/wood,/area/library) +"aQT" = (/obj/machinery/door/airlock/glass{name = "Hydroponics Pasture"; req_access = list(35)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hydroponics) "aQU" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/port) "aQV" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/port) "aQW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/hallway/primary/port) @@ -2235,7 +2235,7 @@ "aQY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor,/area/hallway/primary/port) "aQZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/port) "aRa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/port) -"aRb" = (/obj/machinery/camera/network/civilian_east{c_tag = "Bar South"; dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aRb" = (/obj/item/device/radio/intercom{pixel_x = 25},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera/network/civilian_east{c_tag = "Hydroponics Pasture East"; dir = 8},/turf/simulated/floor{dir = 5; icon_state = "green"},/area/hydroponics) "aRc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/port) "aRd" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/port) "aRe" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/port) @@ -2251,13 +2251,13 @@ "aRo" = (/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_two) "aRp" = (/turf/simulated/floor,/area/hallway/primary/central_two) "aRq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_two) -"aRr" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "solar_tool_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_tool_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_tool_pump"; tag_exterior_door = "solar_tool_outer"; frequency = 1379; id_tag = "solar_tool_airlock"; tag_interior_door = "solar_tool_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "solar_tool_sensor"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"aRr" = (/obj/effect/landmark/start{name = "Bartender"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/carbon/human/monkey/punpun,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aRs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor/plating,/area/hallway/primary/central_two) "aRt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 8; id = "office_shutter"; layer = 3.1; name = "Office Shutters"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "aRu" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aRv" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aRw" = (/obj/machinery/vending/cigarette{pixel_x = 0; pixel_y = 0},/obj/structure/window/reinforced,/turf/simulated/floor/carpet,/area/crew_quarters/bar) -"aRx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"aRx" = (/obj/machinery/door/window{dir = 4; name = "Bar"; req_access = list(25)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aRy" = (/obj/structure/table,/obj/item/weapon/hatchet,/obj/item/weapon/minihoe,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) "aRz" = (/obj/machinery/biogenerator,/turf/simulated/floor,/area/hydroponics) "aRA" = (/obj/machinery/seed_extractor,/turf/simulated/floor,/area/hydroponics) @@ -2300,27 +2300,27 @@ "aSl" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/bridge) "aSm" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry/starboard) "aSn" = (/obj/structure/cable/green,/obj/machinery/power/apc/high{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) -"aSo" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"aSo" = (/obj/machinery/door/airlock/glass{name = "Chapel Office"; req_access = list(22)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "aSp" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/hallway/primary/port) "aSq" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/port) "aSr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/port) "aSs" = (/obj/machinery/door/airlock/glass{name = "Art Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/port) -"aSt" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"aSu" = (/obj/machinery/ai_slipper{icon_state = "motion0"},/obj/effect/landmark{name = "lightsout"},/obj/machinery/camera/all/command{c_tag = "AI Chamber"; dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"aSt" = (/obj/machinery/door/morgue{dir = 2; name = "Confession Booth (Chaplain)"; req_access = list(22)},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aSu" = (/obj/item/device/radio/beacon,/obj/machinery/camera/network/exodus{c_tag = "Arrivals South"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/port) "aSv" = (/obj/structure/table,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/hallway/primary/port) "aSw" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/closet/emcloset,/turf/simulated/floor,/area/hallway/primary/port) "aSx" = (/obj/structure/closet/emcloset,/turf/simulated/floor,/area/hallway/primary/port) -"aSy" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atm{pixel_x = 24},/turf/simulated/floor,/area/hallway/primary/port) +"aSy" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/obj/machinery/camera/network/exodus{c_tag = "Arrivals Southeast"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) "aSz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_one) "aSA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aSB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aSC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aSD" = (/obj/structure/bed/chair{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/bridge) -"aSE" = (/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/power/sensor{name = "Powernet Sensor - AI Subgrid"; name_tag = "AI Subgrid"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"aSE" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Port - West"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port) "aSF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 8; id = "office_shutter"; layer = 3.1; name = "Office Shutters"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "aSG" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard) -"aSH" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{name = "Visitation Window"; req_access = list(63)},/turf/simulated/floor,/area/security/prison) -"aSI" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"aSH" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/port) +"aSI" = (/obj/machinery/door/airlock/freezer{name = "Kitchen cold room"; req_access = list(28)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aSJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) "aSK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) "aSL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) @@ -2332,12 +2332,12 @@ "aSR" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aSS" = (/turf/simulated/floor/wood,/area/crew_quarters/bar) "aST" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aSU" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - East"},/turf/simulated/floor,/area/hallway/primary/starboard) +"aSU" = (/obj/machinery/camera/network/exodus{c_tag = "Arrivals Southwest"},/turf/simulated/floor,/area/hallway/secondary/entry/port) "aSV" = (/obj/structure/table/reinforced,/obj/machinery/light/small{dir = 1},/obj/item/clothing/head/cakehat,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aSW" = (/obj/machinery/disposal,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aSX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "aSY" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aSZ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "arrivals_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aSZ" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/port) "aTa" = (/obj/machinery/smartfridge,/turf/simulated/wall,/area/crew_quarters/kitchen) "aTb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "aTc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) @@ -2379,7 +2379,7 @@ "aTM" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/hallway/secondary/entry/starboard) "aTN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "neutralcorner"; dir = 1},/area/hallway/secondary/entry/starboard) "aTO" = (/obj/machinery/atm{pixel_x = 24},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) -"aTP" = (/obj/machinery/door/airlock{name = "Brig Restroom"},/turf/simulated/floor,/area/security/prison) +"aTP" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/hallway/primary/port) "aTQ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/locker) "aTR" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) "aTS" = (/turf/simulated/wall,/area/crew_quarters/locker) @@ -2399,9 +2399,9 @@ "aUg" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/storage/art) "aUh" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/storage/art) "aUi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) -"aUj" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_1"; pixel_x = -25; pixel_y = 0; tag_door = "escape_pod_1_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) +"aUj" = (/obj/structure/table,/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Port - East"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port) "aUk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/port) -"aUl" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_2"; pixel_x = -25; pixel_y = 0; tag_door = "escape_pod_2_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) +"aUl" = (/obj/structure/sign/directions/security{dir = 4; icon_state = "direction_sec"; pixel_y = 4; tag = "icon-direction_sec (EAST)"},/obj/structure/sign/directions/medical{dir = 4; icon_state = "direction_med"; pixel_y = -4; tag = "icon-direction_med (EAST)"},/turf/simulated/wall,/area/hallway/primary/port) "aUm" = (/turf/simulated/wall,/area/storage/tools) "aUn" = (/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/hallway/primary/central_one) "aUo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) @@ -2413,7 +2413,7 @@ "aUu" = (/obj/machinery/computer/communications,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/bridge) "aUv" = (/obj/machinery/computer/card,/turf/simulated/floor,/area/bridge) "aUw" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/bridge) -"aUx" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/bridge) +"aUx" = (/obj/machinery/computer/station_alert/all,/turf/simulated/floor,/area/bridge) "aUy" = (/obj/machinery/computer/power_monitor,/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/bridge) "aUz" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/device/flash,/obj/structure/window/reinforced{dir = 4},/obj/item/device/aicard,/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/bridge) "aUA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) @@ -2430,7 +2430,7 @@ "aUL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "aUM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aUN" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aUO" = (/obj/structure/table,/obj/item/device/multitool,/obj/machinery/camera/network/command{c_tag = "Bridge West"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/bridge) +"aUO" = (/obj/structure/flora/pottedplant{tag = "icon-plant-22"; icon_state = "plant-22"},/obj/machinery/camera/network/civilian_east{c_tag = "Bar East"},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aUP" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aUQ" = (/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aUR" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) @@ -2446,20 +2446,20 @@ "aVb" = (/obj/structure/flora/ausbushes/brflowers,/obj/structure/sink/kitchen{pixel_y = 28},/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor/grass,/area/hydroponics/garden) "aVc" = (/obj/structure/bookcase{name = "bookcase (Fiction)"},/turf/simulated/floor/wood,/area/library) "aVd" = (/obj/structure/bookcase{name = "bookcase (Non-Fiction)"},/turf/simulated/floor/wood,/area/library) -"aVe" = (/obj/structure/table,/obj/item/weapon/storage/box/donut,/obj/structure/noticeboard{pixel_y = 27},/obj/machinery/camera/network/command{c_tag = "Bridge East"},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge) -"aVf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) +"aVe" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass{name = "Hydroponics Pasture"; req_access = list(28)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aVf" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aVg" = (/obj/machinery/light{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aVh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) "aVi" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/chapel/main) "aVj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) -"aVk" = (/obj/structure/table,/obj/item/weapon/storage/fancy/crayons,/obj/item/weapon/storage/fancy/crayons,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/light/small,/obj/machinery/camera/network/civilian_west{c_tag = "Art Supply Storage"; dir = 1},/turf/simulated/floor,/area/storage/art) +"aVk" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1331; id_tag = "nuke_shuttle_dock_airlock"; pixel_x = 0; pixel_y = 30; req_access = list(0); req_one_access = list(13); tag_airpump = "nuke_shuttle_dock_pump"; tag_chamber_sensor = "nuke_shuttle_dock_sensor"; tag_exterior_door = "nuke_shuttle_dock_outer"; tag_interior_door = "nuke_shuttle_dock_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/entry/port) "aVl" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) "aVm" = (/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) "aVn" = (/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) "aVo" = (/turf/simulated/floor,/area/hallway/secondary/exit) "aVp" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/exit) "aVq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"aVr" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/locker) +"aVr" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "nuke_shuttle_dock_pump"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/port) "aVs" = (/turf/simulated/floor{dir = 2; icon_state = "arrival"},/area/hallway/secondary/entry/port) "aVt" = (/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "arrival"},/area/hallway/secondary/entry/port) "aVu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/secondary/entry/port) @@ -2467,7 +2467,7 @@ "aVw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aVx" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -30},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aVy" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/firealarm{dir = 2; pixel_y = -24},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) -"aVz" = (/obj/machinery/atm{pixel_x = -25},/obj/machinery/camera/network/civilian_east{c_tag = "Bar West"; dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aVz" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 25; req_one_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) "aVA" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) "aVB" = (/obj/structure/closet/wardrobe/mixed,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor,/area/crew_quarters/locker) "aVC" = (/obj/effect/landmark{name = "lightsout"},/turf/simulated/floor,/area/crew_quarters/locker) @@ -2476,10 +2476,10 @@ "aVF" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/storage/art) "aVG" = (/turf/simulated/wall,/area/storage/emergency2) "aVH" = (/obj/machinery/light_switch{pixel_y = 28},/obj/structure/closet/hydrant{pixel_x = -32},/turf/simulated/floor/plating,/area/storage/emergency2) -"aVI" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "arrivals_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aVI" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aVJ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/research_port) "aVK" = (/turf/simulated/floor/plating,/area/storage/emergency2) -"aVL" = (/obj/machinery/computer/cryopod{density = 0; pixel_y = 32},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Cryo Storage"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"aVL" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/cobweb,/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/plating,/area/maintenance/locker) "aVM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/storage/tools) "aVN" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/storage/tools) "aVO" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor,/area/storage/tools) @@ -2508,7 +2508,7 @@ "aWl" = (/obj/structure/bed/chair/comfy/black,/turf/simulated/floor/wood,/area/library) "aWm" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aWn" = (/obj/structure/table/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aWo" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Port Solar Access"; req_access = list(10)},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"aWo" = (/obj/machinery/door/airlock{name = "Port Emergency Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/hallway/primary/port) "aWp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aWq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aWr" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) @@ -2516,7 +2516,7 @@ "aWt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aWu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aWv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aWw" = (/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hardsuits"; req_one_access = list(11,24)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aWw" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Auxiliary Tool Storage"; req_access = list(12)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/port) "aWx" = (/obj/item/device/radio/intercom{pixel_x = 28},/obj/machinery/libraryscanner,/turf/simulated/floor/wood,/area/library) "aWy" = (/obj/structure/table/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden) "aWz" = (/obj/effect/landmark/start{name = "Librarian"},/obj/structure/bed/chair/office/dark,/turf/simulated/floor/wood,/area/library) @@ -2525,12 +2525,12 @@ "aWC" = (/obj/structure/flora/bush,/turf/simulated/floor/grass,/area/hydroponics/garden) "aWD" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/turf/simulated/floor/grass,/area/hydroponics/garden) "aWE" = (/obj/structure/flora/ausbushes/sparsegrass,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hydroponics/garden) -"aWF" = (/obj/machinery/door/airlock{name = "Unisex Showers"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aWF" = (/obj/machinery/vending/dinnerware,/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera/network/civilian_east{c_tag = "Kitchen"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) "aWG" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor/wood,/area/library) "aWH" = (/obj/structure/table/woodentable,/obj/machinery/librarycomp{pixel_y = 0},/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor/wood,/area/library) "aWI" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aWJ" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) -"aWK" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"aWK" = (/obj/machinery/camera/network/civilian_east{c_tag = "Library Central"; dir = 8},/turf/simulated/floor/wood,/area/library) "aWL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aWM" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/bridge) "aWN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/bridge) @@ -2557,9 +2557,9 @@ "aXi" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor,/area/crew_quarters/locker) "aXj" = (/obj/structure/table,/turf/simulated/floor,/area/crew_quarters/locker) "aXk" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/locker) -"aXl" = (/obj/structure/closet/secure_closet/personal,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4},/obj/machinery/camera/network/civilian_west{c_tag = "Locker Room East"; dir = 8},/turf/simulated/floor,/area/crew_quarters/locker) +"aXl" = (/obj/machinery/door/morgue{dir = 2; name = "Private Study"; req_access = list(37)},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/library) "aXm" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/turf/simulated/floor,/area/storage/art) -"aXn" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Bedroom Fore"},/turf/simulated/floor/carpet{tag = "icon-carpet2-0"; icon_state = "carpet2-0"},/area/crew_quarters/sleep/bedrooms) +"aXn" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel South"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aXo" = (/obj/structure/table,/obj/item/device/camera_film,/obj/item/device/camera,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/storage/art) "aXp" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/storage/emergency2) "aXq" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/research_port) @@ -2571,21 +2571,21 @@ "aXw" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/cell_charger,/turf/simulated/floor,/area/storage/tools) "aXx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aXy" = (/turf/simulated/wall,/area/bridge) -"aXz" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light{dir = 1},/obj/machinery/camera/xray/security{c_tag = "Arrivals Escape Pods"},/turf/simulated/floor,/area/hallway/secondary/entry/fore) +"aXz" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1331; id_tag = "nuke_shuttle_dock_pump"},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "nuke_shuttle_dock_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/entry/port) "aXA" = (/obj/machinery/computer/shuttle_control/research,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/bridge) "aXB" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/computer/crew,/turf/simulated/floor{icon_state = "whitehall"; dir = 5},/area/bridge) -"aXC" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/bridge) +"aXC" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aXD" = (/turf/simulated/floor,/area/bridge) "aXE" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/bridge) "aXF" = (/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/bridge) -"aXG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/bridge) +"aXG" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/camera/network/exodus{c_tag = "Arrivals Hallway"; dir = 8},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aXH" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/bridge) -"aXI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Bar Maintenance"; req_access = list(25)},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/bar) +"aXI" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/camera/network/civilian_west{c_tag = "Tool Storage - Auxiliary"},/turf/simulated/floor,/area/storage/tools) "aXJ" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge) "aXK" = (/turf/simulated/wall,/area/maintenance/substation/medical) "aXL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) "aXM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) -"aXN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/exodus{c_tag = "Arrivals East"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/port) +"aXN" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access = list(28)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aXO" = (/obj/structure/table/woodentable,/obj/item/weapon/kitchen/utensil/fork,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aXP" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aXQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/woodentable,/obj/item/weapon/deck{pixel_y = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) @@ -2595,7 +2595,7 @@ "aXU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "aXV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aXW" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/mint,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aXX" = (/obj/effect/decal/cleanable/blood/oil,/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aXX" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access = list(28)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hydroponics/garden) "aXY" = (/obj/structure/table,/obj/item/weapon/kitchen/rollingpin,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aXZ" = (/obj/structure/table,/obj/item/weapon/book/manual/chef_recipes,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aYa" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) @@ -2614,17 +2614,17 @@ "aYn" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/bridge) "aYo" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/bridge) "aYp" = (/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aYq" = (/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/security/checkpoint2) +"aYq" = (/obj/machinery/door/window/northright{base_state = "right"; dir = 8; icon_state = "right"; name = "Library Desk Door"; req_access = list(37)},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/library) "aYr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 1; id = "office_shutter"; layer = 3.1; name = "Office Shutters"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/starboard) "aYs" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aYt" = (/obj/structure/bed/chair/comfy/black{dir = 8},/turf/simulated/floor/wood,/area/library) "aYu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/secondary/exit) "aYv" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor,/area/hallway/secondary/exit) -"aYw" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/storage/primary) -"aYx" = (/obj/machinery/door/airlock{name = "Unisex Restrooms"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep) -"aYy" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Civilian East Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) +"aYw" = (/obj/structure/closet/secure_closet/personal,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4},/obj/machinery/camera/network/civilian_west{c_tag = "Locker Room East"; dir = 8},/turf/simulated/floor,/area/crew_quarters/locker) +"aYx" = (/obj/structure/table,/obj/item/weapon/storage/fancy/crayons,/obj/item/weapon/storage/fancy/crayons,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/light/small,/obj/machinery/camera/network/civilian_west{c_tag = "Art Supply Storage"; dir = 1},/turf/simulated/floor,/area/storage/art) +"aYy" = (/obj/machinery/camera/network/command{c_tag = "Bridge West"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/bridge) "aYz" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_north_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"aYA" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_one_access = list(1,5,11,18,24)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aYA" = (/obj/item/device/radio/beacon,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/bridge) "aYB" = (/turf/space,/area/shuttle/transport1/station) "aYC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "aYD" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/hallway/secondary/entry/aft) @@ -2636,7 +2636,7 @@ "aYJ" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/vacantoffice) "aYK" = (/obj/structure/table,/obj/structure/window/basic{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/vacantoffice) "aYL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/security/vacantoffice) -"aYM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door_control{id = "office_shutter"; name = "Office Shutters"; pixel_x = -8; pixel_y = 22; throw_range = 15},/obj/machinery/light_switch{pixel_x = -8; pixel_y = 32},/turf/simulated/floor,/area/security/vacantoffice) +"aYM" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/bridge) "aYN" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/security/vacantoffice) "aYO" = (/turf/simulated/wall,/area/security/vacantoffice) "aYP" = (/obj/structure/closet/crate,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/locker) @@ -2645,7 +2645,7 @@ "aYS" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) "aYT" = (/obj/structure/closet/wardrobe/grey,/obj/machinery/requests_console{department = "Locker Room"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor,/area/crew_quarters/locker) "aYU" = (/obj/structure/table,/obj/item/clothing/head/soft/grey{pixel_x = -2; pixel_y = 3},/turf/simulated/floor,/area/crew_quarters/locker) -"aYV" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/bar) +"aYV" = (/obj/structure/noticeboard{pixel_y = 27},/obj/machinery/camera/network/command{c_tag = "Bridge East"},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge) "aYW" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/crew_quarters/locker) "aYX" = (/obj/item/weapon/stool,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) "aYY" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/storage/tools) @@ -2656,14 +2656,14 @@ "aZd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/bridge) "aZe" = (/obj/item/weapon/stool,/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) "aZf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/bridge) -"aZg" = (/obj/item/device/radio/beacon,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/bridge) -"aZh" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/bridge) +"aZg" = (/obj/machinery/atm{pixel_x = -25},/obj/machinery/camera/network/civilian_east{c_tag = "Bar West"; dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aZh" = (/obj/structure/table,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) "aZi" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/secondary/exit) "aZj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/bridge) "aZk" = (/obj/structure/bed/chair/office/light{dir = 8},/turf/simulated/floor,/area/security/vacantoffice) "aZl" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/hallway/primary/central_two) "aZm" = (/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_two) -"aZn" = (/obj/structure/table,/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_y = 30},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/civilian_west{c_tag = "Tool Storage - Primary"},/turf/simulated/floor,/area/storage/primary) +"aZn" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_north_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/hallway/secondary/exit) "aZo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aZp" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -2; pixel_y = 4},/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 2; pixel_y = 6},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aZq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) @@ -2715,7 +2715,7 @@ "bak" = (/obj/structure/closet/wardrobe/black,/turf/simulated/floor,/area/crew_quarters/locker) "bal" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/crew_quarters/locker) "bam" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/crew_quarters/locker) -"ban" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/civilian_west{c_tag = "Locker Room West"; dir = 1},/turf/simulated/floor,/area/crew_quarters/locker) +"ban" = (/obj/machinery/light/small,/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_north_airlock"; master_tag = "escape_dock"; pixel_y = 30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_north_mech"; tag_airpump = "escape_dock_north_pump"; tag_chamber_sensor = "escape_dock_north_sensor"; tag_exterior_door = "escape_dock_north_outer"; tag_interior_door = "escape_dock_north_inner"; tag_shuttle_mech_sensor = "shuttle_dock_north_mech"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_north_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/exit) "bao" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/crew_quarters/locker) "bap" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/locker) "baq" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; name = "Locker Room"; sortType = "Locker Room"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/locker) @@ -2729,8 +2729,8 @@ "bay" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Medical Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "baz" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/civilian_west) "baA" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/medical) -"baB" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flashlight,/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/bridge) -"baC" = (/obj/structure/filingcabinet,/turf/simulated/floor,/area/security/vacantoffice) +"baB" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = -19},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"baC" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = -19},/turf/simulated/floor/plating,/area/hallway/secondary/exit) "baD" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/storage/tools) "baE" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/storage/tools) "baF" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/machinery/light,/obj/random/tech_supply,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/storage/tools) @@ -2741,27 +2741,27 @@ "baK" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/hallway/primary/central_one) "baL" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/central_one) "baM" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central_one) -"baN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/bar) +"baN" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 32; req_one_access = list(13)},/turf/space,/area/space) "baO" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/chapel/main) -"baP" = (/obj/machinery/door/airlock/maintenance{name = "Chapel Maintenance"; req_one_access = list(12,22)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/chapel/main) +"baP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/button/remote/blast_door{id = "office_shutter"; name = "Office Shutters"; pixel_x = -8; pixel_y = 22},/obj/machinery/light_switch{pixel_x = -8; pixel_y = 32},/turf/simulated/floor,/area/security/vacantoffice) "baQ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) "baR" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/bridge) -"baS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "bluecorner"},/area/bridge) -"baT" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"baU" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"baV" = (/obj/machinery/light,/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"baW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Starboard Access"; dir = 1},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/library) -"baX" = (/obj/structure/closet/fireaxecabinet{pixel_y = -32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"baY" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) -"baZ" = (/obj/machinery/light,/obj/machinery/newscaster{pixel_y = -28},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"bba" = (/obj/machinery/light_switch{pixel_y = -25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"bbb" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"bbc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/bridge) +"baS" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"baT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/bridge) +"baU" = (/obj/machinery/light,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/newscaster{pixel_y = -28},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"baV" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"baW" = (/obj/structure/closet/fireaxecabinet{pixel_y = -32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/command{c_tag = "Bridge Center"; dir = 1},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"baX" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Bridge"; departmentType = 5; name = "Bridge RC"; pixel_y = -30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"baY" = (/obj/machinery/light,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"baZ" = (/obj/machinery/button/remote/blast_door{id = "bridge blast"; name = "Bridge Blast Door Control"; pixel_x = 6; pixel_y = -24; req_access = list(19)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light_switch{pixel_x = -5; pixel_y = -23},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bba" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bbb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = -28},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bbc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/bridge) "bbd" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/bridge) -"bbe" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) -"bbf" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) +"bbe" = (/obj/machinery/camera/network/exodus{c_tag = "Bridge East Entrance"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_two) +"bbf" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/starboard) "bbg" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/bridge) -"bbh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Civilian West Substation"; req_one_access = list(11,24)},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"bbh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/civilian_west{c_tag = "Locker Room West"; dir = 1},/turf/simulated/floor,/area/crew_quarters/locker) "bbi" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central_two) "bbj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/hallway/primary/central_two) "bbk" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) @@ -2783,7 +2783,7 @@ "bbA" = (/obj/structure/table/reinforced,/obj/item/weapon/hatchet,/obj/item/weapon/minihoe,/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden) "bbB" = (/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden) "bbC" = (/obj/structure/flora/ausbushes/fernybush,/turf/simulated/floor/grass,/area/hydroponics/garden) -"bbD" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Port Access"},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"bbD" = (/obj/machinery/door/airlock/glass_command{name = "Bridge"; req_access = list(19)},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) "bbE" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/wood,/area/library) "bbF" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) "bbG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/turf/simulated/floor/carpet,/area/hallway/primary/starboard) @@ -2791,22 +2791,22 @@ "bbI" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet,/area/library) "bbJ" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "bbK" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"bbL" = (/obj/machinery/vending/coffee,/obj/machinery/camera/network/civilian_west{c_tag = "Gateway Arrival Area"; dir = 4},/turf/simulated/floor,/area/gateway) +"bbL" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light_switch{pixel_x = -25; pixel_y = -25},/turf/simulated/floor,/area/bridge) "bbM" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/hallway/secondary/exit) "bbN" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/exit) "bbO" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"bbP" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_one_access = list(12,37)},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/library) -"bbQ" = (/obj/machinery/door/airlock/maintenance{name = "Crematorium Maintenance"; req_access = list(27)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/chapel/office) -"bbR" = (/obj/structure/closet/coffin,/obj/machinery/door/window/eastleft{name = "Coffin Storage"; req_access = list(22)},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"bbS" = (/obj/machinery/door/window{dir = 8; name = "Mass Driver"; req_access = list(22)},/obj/machinery/mass_driver{dir = 4; id = "chapelgun"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/airlock_sensor{pixel_y = 25},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/chapel/main) +"bbP" = (/obj/machinery/door/airlock/glass_command{name = "Bridge"; req_access = list(19)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) +"bbQ" = (/obj/structure/table/reinforced,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flashlight,/obj/item/device/multitool,/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/bridge) +"bbR" = (/obj/structure/table/reinforced,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/item/weapon/storage/box/donut,/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/bridge) +"bbS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light_switch{pixel_x = 25; pixel_y = -25},/turf/simulated/floor,/area/bridge) "bbT" = (/obj/structure/table,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/weapon/tape_roll,/turf/simulated/floor,/area/crew_quarters/locker) "bbU" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bbV" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/vacantoffice) -"bbW" = (/obj/structure/table,/obj/machinery/photocopier/faxmachine{anchored = 1; department = "Vacant Office"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/security/vacantoffice) +"bbW" = (/obj/machinery/door/airlock/glass_command{id_tag = "sbridgedoor"; name = "Bridge"; req_access = list(19)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) "bbX" = (/obj/structure/table/rack{dir = 4},/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/locker) "bbY" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/locker) "bbZ" = (/turf/simulated/wall,/area/crew_quarters/locker/locker_toilet) -"bca" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/bar) +"bca" = (/obj/machinery/door/airlock/glass_command{id_tag = "sbridgedoor"; name = "Bridge"; req_access = list(19)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/bridge) "bcb" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/locker) "bcc" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/crew_quarters/locker) "bcd" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/crew_quarters/locker) @@ -2826,18 +2826,18 @@ "bcr" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor,/area/hallway/primary/central_one) "bcs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central_one) "bct" = (/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) -"bcu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitories South"; dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"bcu" = (/obj/structure/flora/ausbushes/brflowers,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/camera/network/civilian_east{c_tag = "Hydroponics Pasture South"; dir = 8},/turf/simulated/floor/grass,/area/hydroponics/garden) "bcv" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/central_one) "bcw" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/hallway/primary/central_one) "bcx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/bridge) "bcy" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/bridge) "bcz" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) "bcA" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"bcB" = (/obj/machinery/computer/guestpass{pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) -"bcC" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/bridge) +"bcB" = (/obj/item/device/radio/intercom{pixel_x = -25},/obj/machinery/camera/network/exodus{c_tag = "Departures West"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/secondary/exit) +"bcC" = (/obj/structure/lattice,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_north_airlock"; name = "exterior access button"; pixel_x = 5; pixel_y = 25; req_one_access = list(13)},/turf/space,/area/space) "bcD" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area/bridge) "bcE" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/substation/command) -"bcF" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bcF" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "centcom_shuttle_dock_airlock"; pixel_x = 0; pixel_y = 30; req_one_access = list(13); tag_airpump = "centcom_shuttle_dock_pump"; tag_chamber_sensor = "centcom_shuttle_dock_sensor"; tag_exterior_door = "centcom_shuttle_dock_outer"; tag_interior_door = "centcom_shuttle_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "centcom_shuttle_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "centcom_shuttle_dock_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bcG" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) "bcH" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/hallway/primary/central_two) "bcI" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/central_two) @@ -2847,17 +2847,17 @@ "bcM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bcN" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bcO" = (/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar) -"bcP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/bar) +"bcP" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "centcom_shuttle_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bcQ" = (/obj/machinery/light_switch{pixel_x = 16; pixel_y = -23},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "bcR" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "bcS" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"bcT" = (/obj/item/device/radio/intercom{pixel_x = 25},/obj/structure/window/reinforced,/obj/structure/closet/secure_closet/bar{req_access = list(25)},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"bcT" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "centcom_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = 25; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bcU" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "bcV" = (/obj/item/weapon/stool,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/office) "bcW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics/garden) "bcX" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hydroponics/garden) "bcY" = (/obj/structure/flora/ausbushes,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hydroponics/garden) -"bcZ" = (/obj/machinery/light/small{dir = 1},/obj/machinery/power/smes/buildable{charge = 5e+006; input_attempt = 1; input_level = 200000; output_level = 200000},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bcZ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "centcom_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bda" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/starboard) "bdb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) "bdc" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/hallway/primary/starboard) @@ -2877,7 +2877,7 @@ "bdq" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Chapel"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "bdr" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/secondary/exit) "bds" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hallway/secondary/exit) -"bdt" = (/obj/machinery/requests_console{department = "EVA"; pixel_x = -32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/device/multitool,/obj/machinery/camera/network/security{c_tag = "EVA Northwest"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva) +"bdt" = (/obj/structure/table,/obj/machinery/photocopier/faxmachine{anchored = 1; department = "Vacant Office"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/status_display{pixel_x = 32},/turf/simulated/floor,/area/security/vacantoffice) "bdu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bdv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bdw" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/aft) @@ -2894,13 +2894,13 @@ "bdH" = (/obj/structure/table,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) "bdI" = (/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) "bdJ" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/closet/wardrobe/suit,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) -"bdK" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table/reinforced,/obj/item/stack/sheet/glass/reinforced{amount = 50},/obj/item/stack/rods{amount = 50},/obj/machinery/camera/network/security{c_tag = "EVA Northeast"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) +"bdK" = (/obj/machinery/door/airlock{name = "Unisex Restrooms"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) "bdL" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/locker) "bdM" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/crew_quarters/locker) "bdN" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/crew_quarters/locker) "bdO" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) "bdP" = (/turf/simulated/wall,/area/quartermaster/storage) -"bdQ" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/window/brigdoor{dir = 1; name = "Security Checkpoint"; req_access = list(63)},/turf/simulated/floor{icon_state = "delivery"},/area/hallway/secondary/entry/starboard) +"bdQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/locker) "bdR" = (/obj/machinery/conveyor{dir = 4; id = "packageSort2"},/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/quartermaster/office) "bdS" = (/obj/machinery/conveyor{dir = 4; id = "packageSort2"},/turf/simulated/floor/plating,/area/quartermaster/office) "bdT" = (/obj/machinery/conveyor{dir = 4; id = "packageSort2"},/obj/structure/plasticflaps{opacity = 0},/turf/simulated/floor/plating,/area/quartermaster/office) @@ -2910,17 +2910,17 @@ "bdX" = (/obj/machinery/door/firedoor/border_only{name = "\improper Firelock South"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) "bdY" = (/turf/simulated/wall/r_wall,/area/bridge/meeting_room) "bdZ" = (/turf/simulated/wall,/area/bridge/meeting_room) -"bea" = (/obj/machinery/door/airlock/security{name = "Security Checkpoint"; req_access = list(1)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"bea" = (/obj/machinery/light,/obj/machinery/camera/network/exodus{c_tag = "Bridge West Entrance"; dir = 1},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/central_one) "beb" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai) "bec" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area/turret_protected/ai) "bed" = (/turf/simulated/wall/r_wall,/area/crew_quarters/captain) -"bee" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"bee" = (/obj/machinery/computer/guestpass{pixel_y = -28},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) "bef" = (/obj/machinery/computer/arcade,/turf/simulated/floor/wood,/area/crew_quarters/bar) "beg" = (/obj/machinery/vending/cola,/turf/simulated/floor/wood,/area/crew_quarters/bar) "beh" = (/obj/machinery/light,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bei" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bej" = (/obj/machinery/light,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"bek" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/camera/network/security{c_tag = "Security - Arrival Checkpoint"; dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/checkpoint2) +"bek" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless{icon_state = "catwalk12"},/area/space) "bel" = (/obj/item/device/radio/intercom{pixel_y = -30},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bem" = (/obj/machinery/light/small,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar) "ben" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar) @@ -2935,9 +2935,9 @@ "bew" = (/turf/simulated/floor,/area/hallway/primary/starboard) "bex" = (/obj/structure/bed/chair/comfy/black,/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bey" = (/obj/machinery/vending/coffee,/turf/simulated/floor/wood,/area/library) -"bez" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bez" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) "beA" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/turf/simulated/floor/wood,/area/library) -"beB" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel Office"},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"beB" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access = list(28)},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "beC" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "beD" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/wood,/area/library) "beE" = (/obj/structure/bed/chair/comfy/brown{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) @@ -2948,17 +2948,17 @@ "beJ" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/secondary/exit) "beK" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/hallway/secondary/exit) "beL" = (/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/exit) -"beM" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A. Cycler Access"; req_one_access = list(1,5,11,18,24)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"beN" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Kitchen Cold Room Maintenance"; req_access = list(28)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/bar) +"beM" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/button/remote/blast_door{id = "kitchen"; name = "Kitchen Shutters Control"; pixel_x = -1; pixel_y = -24; req_access = list(28)},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"beN" = (/obj/machinery/camera/network/exodus{c_tag = "Departures East"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/exit) "beO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "beP" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/aft) "beQ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/secondary/entry/aft) -"beR" = (/obj/structure/bed/chair/office/dark,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/camera/network/civilian_east{c_tag = "Library North"},/turf/simulated/floor/wood,/area/library) +"beR" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/locker) "beS" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "beT" = (/obj/structure/table,/obj/item/weapon/folder/yellow,/turf/simulated/floor,/area/security/vacantoffice) "beU" = (/obj/machinery/firealarm{dir = 2; pixel_y = -24},/obj/machinery/light,/turf/simulated/floor,/area/security/vacantoffice) -"beV" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Starboard"},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Starboard"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"beW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/bridge/meeting_room) +"beV" = (/obj/machinery/door/airlock/maintenance{name = "Cargo Bay Warehouse Maintenance"; req_access = list(31)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/quartermaster/storage) +"beW" = (/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = list(19)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/wood,/area/bridge/meeting_room) "beX" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/locker) "beY" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/locker) "beZ" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) @@ -2976,19 +2976,19 @@ "bfl" = (/obj/machinery/conveyor_switch/oneway{id = "packageSort2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/quartermaster/office) "bfm" = (/turf/simulated/wall,/area/quartermaster/office) "bfn" = (/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/bridge/meeting_room) -"bfo" = (/obj/machinery/door_control{id = "heads_meeting"; name = "Security Shutters"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/wood,/area/bridge/meeting_room) +"bfo" = (/obj/machinery/door/airlock/command{id_tag = "captaindoor"; name = "Captain's Office"; req_access = list(20)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bfp" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/wood,/area/bridge/meeting_room) -"bfq" = (/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Bedroom Aft"; dir = 1},/turf/simulated/floor/carpet{tag = "icon-carpet1-0"; icon_state = "carpet1-0"},/area/crew_quarters/sleep/bedrooms) +"bfq" = (/obj/machinery/camera/network/civilian_east{c_tag = "Bar South"; dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bfr" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/wood,/area/bridge/meeting_room) "bfs" = (/obj/machinery/light_switch{pixel_y = 28},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/bridge/meeting_room) "bft" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/bridge/meeting_room) "bfu" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/wood,/area/bridge/meeting_room) "bfv" = (/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"bfw" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/porta_turret,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"bfx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) -"bfy" = (/obj/machinery/door/window/southleft{name = "Bar Delivery"; icon_state = "left"; dir = 8; req_access = list(25); base_state = "left"},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/bar) +"bfw" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donut,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard) +"bfx" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/light/small,/obj/machinery/camera/network/civilian_east{c_tag = "Library South"; dir = 1},/turf/simulated/floor/wood,/area/library) +"bfy" = (/obj/structure/lattice,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_south_airlock"; name = "exterior access button"; pixel_x = 5; pixel_y = -25; req_one_access = list(13)},/turf/space,/area/space) "bfz" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"bfA" = (/obj/machinery/porta_turret,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bfA" = (/obj/structure/lattice,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "centcom_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 25; req_one_access = list(13)},/turf/space,/area/space) "bfB" = (/obj/structure/bed/chair/comfy/black{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bfC" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bfD" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) @@ -3010,7 +3010,7 @@ "bfT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard) "bfU" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard) "bfV" = (/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard) -"bfW" = (/obj/machinery/camera/network/exodus{c_tag = "Arrivals North"; dir = 1},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) +"bfW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/exodus{c_tag = "Arrivals Auxiliary Docking North"; dir = 8},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bfX" = (/obj/machinery/computer/guestpass{pixel_y = 28},/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard) "bfY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/starboard) "bfZ" = (/obj/machinery/door/airlock/glass{name = "Garden"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/starboard) @@ -3034,7 +3034,7 @@ "bgr" = (/turf/simulated/wall,/area/hallway/secondary/entry/aft) "bgs" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bgt" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"bgu" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"bgu" = (/obj/structure/table,/obj/machinery/newscaster{pixel_y = -32},/turf/simulated/floor,/area/security/vacantoffice) "bgv" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/locker) "bgw" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/locker) "bgx" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) @@ -3052,25 +3052,25 @@ "bgJ" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/quartermaster/office) "bgK" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_one) "bgL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_one) -"bgM" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medical Hardsuits"; req_access = list(5)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"bgN" = (/obj/machinery/recharger{pixel_y = 4},/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/bridge/meeting_room) +"bgM" = (/obj/structure/filingcabinet,/turf/simulated/floor,/area/security/vacantoffice) +"bgN" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera/network/civilian_west{c_tag = "Vacant Office"; dir = 1},/turf/simulated/floor,/area/security/vacantoffice) "bgO" = (/turf/simulated/floor/wood,/area/bridge/meeting_room) "bgP" = (/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bgQ" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bgR" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bgS" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/bridge/meeting_room) "bgT" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/wood,/area/bridge/meeting_room) -"bgU" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bgU" = (/obj/machinery/button/remote/blast_door{id = "heads_meeting"; name = "Security Shutters"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/wood,/area/bridge/meeting_room) "bgV" = (/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai) -"bgW" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"bgX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Port"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"bgW" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/obj/machinery/camera/network/command{c_tag = "Bridge Conference Room"},/turf/simulated/floor/wood,/area/bridge/meeting_room) +"bgX" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bgY" = (/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai) "bgZ" = (/obj/structure/bed/chair/comfy/brown{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bha" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bhb" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bhc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bhd" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet,/area/bridge/meeting_room) -"bhe" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_security{name = "Security Hardsuits"; req_access = list(1)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"bhe" = (/obj/machinery/light/small{dir = 1},/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/machinery/porta_turret,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bhf" = (/obj/structure/bed/chair/comfy/black{dir = 8},/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bhg" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bhh" = (/obj/structure/flora/pottedplant{tag = "icon-plant-10"; icon_state = "plant-10"},/turf/simulated/floor/wood,/area/crew_quarters/captain) @@ -3094,34 +3094,34 @@ "bhz" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/hallway/primary/starboard) "bhA" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/turf/simulated/floor,/area/hallway/primary/starboard) "bhB" = (/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor,/area/hallway/primary/starboard) -"bhC" = (/obj/structure/table/woodentable,/obj/machinery/reagentgrinder,/obj/item/weapon/packageWrap,/obj/machinery/camera/network/civilian_east{c_tag = "Bar Backroom"},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"bhC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bhD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/starboard) "bhE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/hallway/primary/starboard) "bhF" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor,/area/hallway/primary/starboard) "bhG" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 4; icon_state = "whitecorner"},/area/hallway/secondary/exit) "bhH" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/secondary/exit) "bhI" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/floor,/area/hallway/secondary/exit) -"bhJ" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/fore) -"bhK" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/auxsolarstarboard) -"bhL" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_tool_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"bhJ" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - Central West"},/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard) +"bhK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/security/vacantoffice) +"bhL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/bridge/meeting_room) "bhM" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_south_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"bhN" = (/obj/machinery/door/airlock{name = "Unisex Showers"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"bhN" = (/obj/machinery/ai_slipper{icon_state = "motion0"},/obj/machinery/camera/all/command{c_tag = "AI Chamber"; dir = 1},/obj/machinery/power/smes/buildable{charge = 5e+006; input_attempt = 1; input_level = 200000; output_level = 200000},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bhO" = (/turf/space,/area/shuttle/specops/station) "bhP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bhQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/aft) -"bhR" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/wall,/area/maintenance/locker) -"bhS" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"bhT" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"bhU" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"bhV" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"bhW" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_south_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = -25; req_one_access = list(13)},/turf/simulated/floor,/area/hallway/secondary/exit) -"bhX" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 32; req_one_access = list(13)},/turf/space,/area/space) +"bhR" = (/obj/machinery/power/sensor{name = "Powernet Sensor - AI Subgrid"; name_tag = "AI Subgrid"},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bhS" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/porta_turret{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bhT" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"bhU" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - East"},/turf/simulated/floor,/area/hallway/primary/starboard) +"bhV" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_south_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = -25; req_one_access = list(13)},/turf/simulated/floor,/area/hallway/secondary/exit) +"bhW" = (/obj/machinery/light/small{dir = 1},/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_south_airlock"; master_tag = "escape_dock"; pixel_y = -30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_south_mech"; tag_airpump = "escape_dock_south_pump"; tag_chamber_sensor = "escape_dock_south_sensor"; tag_exterior_door = "escape_dock_south_outer"; tag_interior_door = "escape_dock_south_inner"; tag_shuttle_mech_sensor = "shuttle_dock_south_mech"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_south_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"bhX" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/turf/simulated/floor/plating,/area/hallway/secondary/exit) "bhY" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/locker) "bhZ" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/locker) "bia" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) "bib" = (/obj/machinery/portable_atmospherics/powered/scrubber,/obj/machinery/light,/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/locker) "bic" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/crew_quarters/locker) -"bid" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/civilian_west{c_tag = "Locker Room South"; dir = 8},/turf/simulated/floor,/area/crew_quarters/locker) +"bid" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/turf/simulated/floor/plating,/area/hallway/secondary/exit) "bie" = (/obj/item/weapon/cigbutt,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/locker) "bif" = (/obj/structure/disposalpipe/sortjunction/wildcard,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) "big" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) @@ -3134,10 +3134,10 @@ "bin" = (/obj/structure/closet/coffin,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "chapel"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "bio" = (/obj/item/weapon/hand_labeler,/obj/item/device/assembly/timer,/obj/item/device/eftpos{eftpos_name = "Bridge EFTPOS scanner"},/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/bridge/meeting_room) "bip" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/bridge/meeting_room) -"biq" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) +"biq" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bir" = (/obj/item/weapon/folder/red,/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bis" = (/obj/item/weapon/book/manual/security_space_law,/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/bridge/meeting_room) -"bit" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/storage/primary) +"bit" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "biu" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/bridge/meeting_room) "biv" = (/obj/structure/table/woodentable,/obj/machinery/photocopier/faxmachine{department = "Bridge"},/turf/simulated/floor/wood,/area/bridge/meeting_room) "biw" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) @@ -3147,9 +3147,9 @@ "biA" = (/obj/machinery/vending/coffee,/turf/simulated/floor/wood,/area/crew_quarters/captain) "biB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) "biC" = (/turf/simulated/floor/wood,/area/crew_quarters/captain) -"biD" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Starboard Solar Access"; req_access = list(10)},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"biD" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "biE" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"biF" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"biF" = (/obj/structure/sign/securearea{pixel_x = 32},/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/hallway/primary/starboard) "biG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "biH" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/flora/pottedplant{tag = "icon-plant-01"; icon_state = "plant-01"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/wood,/area/crew_quarters/captain) "biI" = (/obj/structure/disposalpipe/segment,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_two) @@ -3186,42 +3186,42 @@ "bjn" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/aft) "bjo" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bjp" = (/turf/simulated/wall,/area/maintenance/disposal) -"bjq" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/research{name = "Miscellaneous Reseach Room"; req_access = list(47)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bjq" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'MOVING PARTS'."; name = "\improper MOVING PARTS"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/locker) "bjr" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/locker) "bjs" = (/obj/machinery/door/airlock{name = "Unit 3"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) "bjt" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) -"bju" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge/meeting_room) -"bjv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"bjw" = (/obj/machinery/meter,/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access = list(7)},/obj/machinery/button/ignition{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/rnd/mixing) +"bju" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/locker) +"bjv" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/locker) +"bjw" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/locker) "bjx" = (/obj/structure/disposalpipe/tagger/partial{name = "Sorting Office"; sort_tag = "Sorting Office"},/turf/simulated/floor/plating,/area/maintenance/locker) "bjy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bjz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bjA" = (/obj/item/stack/sheet/cardboard,/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) -"bjB" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Hallway - Starboard"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) -"bjC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/bridge/meeting_room) +"bjB" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) +"bjC" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) "bjD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) "bjE" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_one) "bjF" = (/obj/machinery/door/blast/regular{id = "chapelgun"; name = "Chapel Launcher Door"},/turf/simulated/floor/plating,/area/chapel/main) -"bjG" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_5"; pixel_x = 0; pixel_y = -25; tag_door = "escape_pod_5_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) -"bjH" = (/obj/structure/sign/securearea{pixel_x = 32},/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/hallway/primary/starboard) +"bjG" = (/obj/effect/landmark{name = "blobstart"},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/locker) +"bjH" = (/obj/structure/bed/chair{dir = 4},/obj/effect/landmark/start{name = "Cargo Technician"},/turf/simulated/floor,/area/quartermaster/office) "bjI" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bjJ" = (/obj/item/weapon/folder/blue,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/bridge/meeting_room) -"bjK" = (/obj/structure/bed/chair{dir = 4},/obj/effect/landmark/start{name = "Cargo Technician"},/turf/simulated/floor,/area/quartermaster/office) +"bjK" = (/obj/machinery/light/small{dir = 4},/obj/machinery/porta_turret{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bjL" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/bridge/meeting_room) "bjM" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor/wood,/area/bridge/meeting_room) "bjN" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 20},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = -25; pixel_y = -4},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"bjO" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_5_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) +"bjO" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/wall,/area/maintenance/locker) "bjP" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai) -"bjQ" = (/obj/machinery/light/small{dir = 4},/obj/machinery/porta_turret{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"bjR" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_5_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/cargo) +"bjQ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/civilian_west{c_tag = "Locker Room South"; dir = 8},/turf/simulated/floor,/area/crew_quarters/locker) +"bjR" = (/obj/machinery/light{dir = 1},/obj/item/weapon/stool,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) "bjS" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 19},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = 27; pixel_y = -3},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bjT" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bjU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/captain) -"bjV" = (/obj/machinery/light{dir = 1},/obj/item/weapon/stool,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) +"bjV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge/meeting_room) "bjW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bjX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain) -"bjY" = (/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Hallway - Port"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) -"bjZ" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = 25; req_access = list(5)},/obj/machinery/atmospherics/unary/freezer{dir = 8; icon_state = "freezer"},/obj/machinery/door_control{id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; pixel_x = 6; pixel_y = 25; req_access = list(5)},/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) +"bjY" = (/obj/effect/landmark{name = "lightsout"},/turf/simulated/wall,/area/turret_protected/ai) +"bjZ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Disposal Access"; req_access = list(12)},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/disposal) "bka" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=Stbd"; location = "HOP"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/hallway/primary/central_two) "bkb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/hallway/primary/central_two) "bkc" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) @@ -3232,7 +3232,7 @@ "bkh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/hallway/primary/starboard) "bki" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) "bkj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/starboard) -"bkk" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/research{c_tag = "Research Division South"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bkk" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/crew_quarters/locker) "bkl" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/starboard) "bkm" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/starboard) "bkn" = (/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/starboard) @@ -3245,35 +3245,35 @@ "bku" = (/turf/simulated/floor{dir = 8; icon_state = "whitecorner"},/area/hallway/primary/starboard) "bkv" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) "bkw" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/turf/simulated/floor,/area/hallway/primary/starboard) -"bkx" = (/obj/machinery/disposal,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/camera/network/research{c_tag = "Research - Miscellaneous"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bkx" = (/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Warehouse"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bky" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/starboard) "bkz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/starboard) -"bkA" = (/obj/structure/table,/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/medbay{c_tag = "Medbay Lounge"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) +"bkA" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/office) "bkB" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/starboard) "bkC" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/secondary/exit) "bkD" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) "bkE" = (/obj/machinery/newscaster{pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) "bkF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) "bkG" = (/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) -"bkH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/medbay{c_tag = "Medbay Surgery Observation"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"bkH" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Delivery Office"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) "bkI" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/exit) "bkJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"bkK" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Sub-Acute C"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_c) -"bkL" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/stamp/captain,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/crew_quarters/captain) -"bkM" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Medbay Diagnostics Maintenance Access"; req_access = list(5)},/turf/simulated/floor/plating,/area/medical/sleeper) -"bkN" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Patient Ward"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"bkK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/bridge/meeting_room) +"bkL" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor/wood,/area/bridge/meeting_room) +"bkM" = (/obj/machinery/door/window{dir = 4; name = "AI Core Door"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bkN" = (/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 28; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = -27; pixel_y = 4},/obj/effect/landmark/start{name = "AI"},/obj/item/device/radio/intercom{broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_y = 25},/obj/machinery/newscaster/security_unit{pixel_x = 32; pixel_y = 32},/obj/machinery/requests_console{department = "AI"; departmentType = 5; pixel_x = -32; pixel_y = 32},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the AI core maintenance door."; id = "AICore"; name = "AI Maintenance Hatch"; pixel_x = 17; pixel_y = 25; req_access = list(109)},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bkO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/apc/high{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green,/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"bkP" = (/obj/machinery/conveyor{dir = 5; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bkP" = (/obj/machinery/door/window{base_state = "right"; dir = 8; icon_state = "right"; name = "AI Core Door"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bkQ" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/disposal) "bkR" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal) "bkS" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal) "bkT" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/disposal) "bkU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/locker) -"bkV" = (/obj/machinery/door/airlock/glass_medical{name = "Hygiene Facilities"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"bkV" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/camera/network/command{c_tag = "Bridge - Captain's Office"; dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bkW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) -"bkX" = (/obj/machinery/door/airlock/engineering{name = "Engineering Supplies"; req_one_access = list(10,24,5)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/engineering/break_room) -"bkY" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/cargo) -"bkZ" = (/obj/machinery/door/airlock/research{id_tag = "researchdoor"; name = "Research Division Access"; req_access = list(47)},/turf/simulated/floor{icon_state = "white"},/area/hallway/primary/starboard) +"bkX" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - East"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_two) +"bkY" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - West"; dir = 1},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/starboard) +"bkZ" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - Central"; dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) "bla" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) "blb" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) "blc" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) @@ -3285,13 +3285,13 @@ "bli" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "blj" = (/obj/structure/closet/crate/internals,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "blk" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) -"bll" = (/obj/structure/disposaloutlet{dir = 1},/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plating,/area/quartermaster/office) -"blm" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) +"bll" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - Central East"; dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"blm" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/embedded_controller/radio/docking_port_multi{child_names_txt = "Airlock One;Airlock Two"; child_tags_txt = "escape_dock_north_airlock;escape_dock_south_airlock"; frequency = 1380; id_tag = "escape_dock"; pixel_x = 0; pixel_y = -25; req_one_access = list(13)},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/hallway/secondary/exit) "bln" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/quartermaster/office) "blo" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) "blp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "blq" = (/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_one) -"blr" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/wood,/area/bridge/meeting_room) +"blr" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "specops_dock_airlock"; pixel_x = 0; pixel_y = 30; req_one_access = list(13); tag_airpump = "specops_dock_pump"; tag_chamber_sensor = "specops_dock_sensor"; tag_exterior_door = "specops_dock_outer"; tag_interior_door = "specops_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "specops_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "specops_dock_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bls" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Bridge"; departmentType = 5; name = "Bridge RC"; pixel_y = -30},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/bridge/meeting_room) "blt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/bridge/meeting_room) "blu" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/bridge/meeting_room) @@ -3301,12 +3301,12 @@ "bly" = (/obj/machinery/vending/coffee,/turf/simulated/floor/wood,/area/bridge/meeting_room) "blz" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "blA" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"blB" = (/obj/machinery/light{dir = 4},/obj/machinery/camera/network/research{c_tag = "Research Toxins Test Chamber East"; dir = 8; network = list("Research","Toxins Test Area")},/turf/simulated/floor/airless,/area/rnd/test_area) -"blC" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Sub-Acute B"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"blB" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"blC" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "specops_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = 25; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "blD" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"blE" = (/obj/machinery/light,/obj/machinery/camera/network/research{c_tag = "Research - Toxins Test Chamber South"; dir = 1; network = list("Research","Toxins Test Area")},/turf/simulated/floor/airless,/area/rnd/test_area) +"blE" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "blF" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = -30; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/device/megaphone,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain) -"blG" = (/obj/structure/closet/secure_closet/cargotech,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Bay North"},/turf/simulated/floor,/area/quartermaster/storage) +"blG" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/stamp/captain,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/captain) "blH" = (/obj/structure/table/woodentable,/obj/machinery/computer/skills{icon_state = "medlaptop"},/obj/item/weapon/hand_tele,/turf/simulated/floor/wood,/area/crew_quarters/captain) "blI" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/wood,/area/crew_quarters/captain) "blJ" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/wood,/area/crew_quarters/captain) @@ -3319,7 +3319,7 @@ "blQ" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/wall,/area/hallway/primary/starboard) "blR" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; opacity = 0},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay4) "blS" = (/obj/machinery/sparker{dir = 2; id = "mixingsparker"; pixel_x = 25},/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1443; icon_state = "map_injector"; id = "air_in"; use_power = 1},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) -"blT" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/research{name = "Toxins Storage"; req_access = list(8)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/rnd/research) +"blT" = (/obj/machinery/conveyor{dir = 5; id = "garbage"},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/disposal) "blU" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurplecorner"},/area/medical/medbay2) "blV" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) "blW" = (/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/hallway/primary/starboard) @@ -3329,7 +3329,7 @@ "bma" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "purple"},/area/hallway/primary/starboard) "bmb" = (/turf/simulated/floor{dir = 6; icon_state = "purple"},/area/hallway/primary/starboard) "bmc" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/exit) -"bmd" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "tox_airlock_pump"; tag_exterior_door = "tox_airlock_exterior"; id_tag = "tox_airlock_control"; tag_interior_door = "tox_airlock_interior"; pixel_x = -24; pixel_y = 0; tag_chamber_sensor = "tox_airlock_sensor"},/obj/machinery/atmospherics/tvalve/bypass{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"},/area/rnd/mixing) +"bmd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/locker) "bme" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/hallway/secondary/exit) "bmf" = (/obj/machinery/light{dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bmg" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal) @@ -3337,7 +3337,7 @@ "bmi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal) "bmj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/locker) "bmk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/locker) -"bml" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eng_eva_pump"},/obj/machinery/camera/network/security{c_tag = "Engineering Airlock Access"; dir = 1},/turf/simulated/floor{dir = 6; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"bml" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) "bmm" = (/obj/machinery/door/airlock{name = "Unit 4"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) "bmn" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) "bmo" = (/obj/item/stack/sheet/glass/reinforced,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/locker) @@ -3349,37 +3349,37 @@ "bmu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/locker) "bmv" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) "bmw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) -"bmx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Sub-Acute A"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"bmx" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/locker) "bmy" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bmz" = (/obj/structure/disposalpipe/sortjunction/untagged{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) -"bmA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall,/area/quartermaster/office) -"bmB" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) +"bmA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"bmB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/civilian_west{c_tag = "Locker Room Toilets"; dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) "bmC" = (/obj/item/weapon/stool,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) "bmD" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) -"bmE" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/cargo) -"bmF" = (/obj/item/device/radio/intercom{layer = 4; name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/engineering{c_tag = "Engineering - CE's Office"; dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"bmE" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/quartermaster/office) +"bmF" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/quartermaster/office) "bmG" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/command) -"bmH" = (/obj/machinery/door/airlock/glass_research{autoclose = 0; frequency = 1379; glass = 1; icon_state = "door_locked"; id_tag = "tox_airlock_exterior"; locked = 1; name = "Mixing Room Exterior Airlock"; req_access = list(8)},/turf/simulated/floor/engine,/area/rnd/mixing) +"bmH" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/turf/simulated/floor/wood,/area/bridge/meeting_room) "bmI" = (/obj/machinery/light/small{dir = 8},/obj/machinery/porta_turret{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bmJ" = (/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai) "bmK" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bmL" = (/obj/machinery/ai_slipper{icon_state = "motion0"},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai) "bmM" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai) -"bmN" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera/network/medbay{c_tag = "Medbay Surgery Access"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"bmN" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access = list(109)},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/flasher{id = "AI"; pixel_x = 22; pixel_y = 24},/obj/machinery/turretid/stun{check_synth = 1; name = "AI Chamber turret control"; pixel_x = 36; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bmO" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Captain's Desk"; departmentType = 5; name = "Captain RC"; pixel_x = -30; pixel_y = 0},/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmP" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/bed/chair/wheelchair,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "bmQ" = (/obj/machinery/computer/communications,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmR" = (/obj/structure/table/woodentable,/obj/item/device/eftpos{eftpos_name = "Captain EFTPOS scanner"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmS" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/chainofcommand,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmT" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bmU" = (/obj/machinery/door/airlock/glass_research{autoclose = 0; frequency = 1379; glass = 1; icon_state = "door_locked"; id_tag = "tox_airlock_interior"; locked = 1; name = "Mixing Room Interior Airlock"; req_access = list(8)},/turf/simulated/floor/engine,/area/rnd/mixing) -"bmV" = (/obj/machinery/washing_machine,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Break Room"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bmU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/equipment{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bmV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Morgue"; req_access = list(6)},/turf/simulated/floor,/area/hallway/primary/starboard) "bmW" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/mineral/phoron,/obj/item/stack/sheet/mineral/phoron,/obj/item/stack/sheet/mineral/phoron,/obj/item/stack/sheet/mineral/phoron,/obj/item/stack/sheet/mineral/phoron,/obj/item/stack/sheet/mineral/phoron,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bmX" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "chemcounter"; name = "Pharmacy Counter Lockdown Control"; pixel_y = 25},/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bmX" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/hallway/primary/starboard) "bmY" = (/obj/structure/sign/chemistry,/turf/simulated/wall/r_wall,/area/medical/chemistry) "bmZ" = (/obj/structure/reagent_dispensers/water_cooler,/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/reception) "bna" = (/obj/structure/table,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/storage/box/cups{pixel_x = 0; pixel_y = 0},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) -"bnb" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/rnd/mixing) +"bnb" = (/obj/machinery/door/airlock/maintenance{name = "Maintenance Access"; req_access = list(12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/exit) "bnc" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Command"},/turf/simulated/floor/plating,/area/maintenance/substation/command) "bnd" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception) "bne" = (/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception) @@ -3396,11 +3396,11 @@ "bnp" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/morgue) "bnq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/morgue) "bnr" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/morgue) -"bns" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/camera/network/medbay{c_tag = "Medbay Starboard Corridor"; dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) +"bns" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/locker) "bnt" = (/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/morgue) "bnu" = (/obj/structure/morgue{tag = "icon-morgue1 (WEST)"; icon_state = "morgue1"; dir = 8},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/medical/morgue) "bnv" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bnw" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Medbay Patient Wing Maintenance Access"; req_access = list(5)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/medical/patient_wing) +"bnw" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/locker) "bnx" = (/obj/machinery/door/blast/regular{id = "mixvent"; name = "Mixer Room Vent"},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) "bny" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/chargebay) "bnz" = (/obj/machinery/computer/rdconsole/robotics,/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) @@ -3417,17 +3417,17 @@ "bnK" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency) "bnL" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/storage/emergency) "bnM" = (/turf/simulated/wall,/area/storage/emergency) -"bnN" = (/obj/machinery/door_control{id = "misclab"; name = "Test Chamber Blast Doors"; pixel_x = 6; pixel_y = 30; req_access = list(47)},/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bnN" = (/obj/machinery/button/remote/blast_door{id = "qm_warehouse"; name = "Warehouse Door Control"; pixel_x = -1; pixel_y = -24; req_access = list(31)},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bnO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"bnP" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/camera/network/research{c_tag = "Research Division Central"; dir = 4},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) +"bnP" = (/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/quartermaster/office) "bnQ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"bnR" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/structure/sign/vacuum{pixel_x = -32},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bnS" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/research{name = "Miscellaneous Reseach Room"; req_access = list(47)},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bnR" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'MAIL DELIVERY'."; name = "MAIL DELIVERY"},/turf/simulated/wall,/area/quartermaster/office) +"bnS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/office) "bnT" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "garbage"; name = "disposal coveyor"},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bnU" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bnV" = (/obj/effect/decal/cleanable/blood/oil,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bnW" = (/obj/machinery/door/window/eastleft{name = "Medical Delivery"; req_access = list(5)},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) -"bnX" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "toxin_test_pump"; tag_exterior_door = "toxin_test_outer"; frequency = 1379; id_tag = "toxin_test_airlock"; tag_interior_door = "toxin_test_inner"; pixel_x = 0; pixel_y = 25; req_access = list(13); tag_chamber_sensor = "toxin_test_sensor"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/research_starboard) +"bnU" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/window{base_state = "right"; dir = 8; icon_state = "right"; name = "Mailing Room"; req_access = list(50)},/turf/simulated/floor{icon_state = "bot"},/area/hallway/primary/central_one) +"bnV" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - West"; dir = 8},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) +"bnW" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = list(19)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/maintenance/substation/command) +"bnX" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/effect/landmark/start{name = "Captain"},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "captaindoor"; name = "Office Door Control"; pixel_x = 15; pixel_y = 30; req_access = list(20)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the starboard bridge doors."; id = "sbridgedoor"; name = "Bridge Door Control"; pixel_x = 15; pixel_y = 39; req_access = list(20)},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bnY" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/locker) "bnZ" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/locker) "boa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/locker) @@ -3437,15 +3437,15 @@ "boe" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) "bof" = (/obj/machinery/light,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{dir = 2; icon_state = "whitegreencorner"},/area/rnd/research) "bog" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/quartermaster/storage) -"boh" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plating,/area/quartermaster/office) -"boi" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "toxin_test_airlock"; name = "exterior access button"; pixel_x = -20; pixel_y = -20; req_access = list(13)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/space) -"boj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) +"boh" = (/obj/machinery/chemical_dispenser/full,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"boi" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = 30},/obj/machinery/chem_master,/obj/machinery/camera/network/medbay{c_tag = "Medbay - Chemistry"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"boj" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "chemcounter"; name = "Pharmacy Counter Lockdown Control"; pixel_y = 25},/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bok" = (/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = 4; pixel_y = 4},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) -"bol" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "toxin_test_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"bol" = (/obj/item/weapon/stool,/obj/machinery/camera/network/mining{c_tag = "Medbay Lobby Port"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) "bom" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/substation/command) "bon" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/command) "boo" = (/obj/item/weapon/stool,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) -"bop" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "toxin_test_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"bop" = (/obj/item/weapon/stool,/obj/machinery/camera/network/mining{c_tag = "Medbay Lobby Starboard"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) "boq" = (/obj/item/weapon/stool,/obj/effect/landmark/start{name = "Scientist"},/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/lab) "bor" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/command) "bos" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/maintenance/substation/command) @@ -3466,7 +3466,7 @@ "boH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) "boI" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{dir = 8; icon_state = "whitegreencorner"},/area/rnd/research) "boJ" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/beaker/large,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"boK" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "toxin_test_airlock"; name = "interior access button"; pixel_x = 20; pixel_y = 20; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/research_starboard) +"boK" = (/obj/item/weapon/stool,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Examination Room"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "boL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boN" = (/obj/structure/bed,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) @@ -3478,7 +3478,7 @@ "boT" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "boU" = (/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "boV" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) -"boW" = (/obj/machinery/door/airlock/external{name = "Toxins Test Chamber"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"boW" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Morgue"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/morgue) "boX" = (/obj/structure/sign/examroom,/turf/simulated/wall,/area/medical/reception) "boY" = (/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "boZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) @@ -3494,22 +3494,22 @@ "bpj" = (/turf/simulated/wall/r_wall,/area/assembly/chargebay) "bpk" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/assembly/chargebay) "bpl" = (/turf/simulated/floor,/area/assembly/chargebay) -"bpm" = (/obj/machinery/door_control{dir = 2; id = "Skynet_launch"; name = "Mech Bay Door Control"; pixel_x = 6; pixel_y = 24},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/assembly/chargebay) +"bpm" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Mech Bay"; req_access = list(29)},/turf/simulated/floor,/area/hallway/primary/starboard) "bpn" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/chargebay) -"bpo" = (/obj/machinery/door/airlock/glass_medical{name = "Patient Ward"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"bpo" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/folder/white,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Robotics Desk"; req_access = list(29)},/turf/simulated/floor/plating,/area/hallway/primary/starboard) "bpp" = (/turf/simulated/wall,/area/assembly/robotics) "bpq" = (/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) -"bpr" = (/obj/machinery/door_control{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyerStar"; name = "Medbay Doors Control"; normaldoorcontrol = 1; pixel_x = 6; pixel_y = 28},/obj/structure/bed/chair/office/dark{dir = 1},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/medical/reception) -"bps" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Storage"; dir = 4},/turf/simulated/floor,/area/rnd/storage) +"bpr" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/window/southright{name = "Research and Development Desk"; req_access = list(7)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/hallway/primary/starboard) +"bps" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "specops_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 25; req_one_access = list(13)},/turf/space,/area/space) "bpt" = (/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) "bpu" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "bpv" = (/obj/item/weapon/stool,/obj/effect/landmark/start{name = "Roboticist"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/assembly/robotics) -"bpw" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Observation Room"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"bpw" = (/obj/structure/closet/emcloset,/obj/machinery/camera/network/exodus{c_tag = "Arrivals Auxiliary Docking South"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/aft) "bpx" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/hallway/primary/starboard) "bpy" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/clothing/glasses/welding,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/lab) "bpz" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/firealarm{pixel_y = 27},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/quartermaster/office) "bpA" = (/obj/structure/table,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/lab) -"bpB" = (/obj/machinery/light{dir = 1},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Test Chamber North"; network = list("Research","Toxins Test Area")},/turf/simulated/floor/airless,/area/rnd/test_area) +"bpB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal) "bpC" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "bpD" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "bpE" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/storage/emergency) @@ -3519,15 +3519,15 @@ "bpI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bpJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bpK" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"bpL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) -"bpM" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/disposal) -"bpN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bpL" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/structure/sign/vacuum{pixel_x = -32},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/disposal) +"bpM" = (/obj/item/trash/candy,/obj/item/trash/popcorn,/turf/simulated/floor/plating,/area/maintenance/disposal) +"bpN" = (/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/disposal) "bpO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/turret_protected/ai_upload) -"bpP" = (/turf/simulated/floor/plating,/area/maintenance/disposal) +"bpP" = (/obj/machinery/alarm{pixel_y = 23},/obj/item/weapon/cigbutt,/turf/simulated/floor/plating,/area/maintenance/disposal) "bpQ" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = 0; pixel_y = -29},/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/disposal) "bpR" = (/obj/machinery/light_switch{pixel_y = -25},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bpS" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_outer"; locked = 1; name = "Engineering EVA External Access"; req_access = list(13)},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/atmos_control) -"bpT" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_inner"; locked = 1; name = "Engineering EVA Internal Access"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"bpS" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/locker) +"bpT" = (/obj/effect/decal/cleanable/generic,/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating,/area/maintenance/locker) "bpU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/locker) "bpV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/locker) "bpW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/locker) @@ -3536,11 +3536,11 @@ "bpZ" = (/obj/structure/table,/obj/item/clothing/head/soft,/obj/item/weapon/stamp{pixel_x = -3; pixel_y = 3},/obj/item/clothing/head/soft,/turf/simulated/floor,/area/quartermaster/storage) "bqa" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = 0; pixel_y = 30},/obj/item/weapon/stamp{pixel_x = -3; pixel_y = 3},/obj/item/weapon/hand_labeler,/turf/simulated/floor,/area/quartermaster/storage) "bqb" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor,/area/quartermaster/storage) -"bqc" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/medical/morgue) +"bqc" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet{dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/quartermaster/office) "bqd" = (/obj/structure/closet/secure_closet/cargotech,/turf/simulated/floor,/area/quartermaster/storage) "bqe" = (/obj/machinery/light{dir = 1},/obj/machinery/alarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/quartermaster/storage) "bqf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/quartermaster/storage) -"bqg" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_command{name = "Chief Engineer"; req_access = list(56)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"bqg" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) "bqh" = (/obj/structure/sign/poster{pixel_x = 0; pixel_y = 0},/turf/simulated/wall,/area/quartermaster/storage) "bqi" = (/obj/machinery/photocopier,/turf/simulated/floor,/area/quartermaster/office) "bqj" = (/obj/structure/disposalpipe/sortjunction{dir = 1; name = "Sorting Office"; sortType = "Sorting Office"},/turf/simulated/floor,/area/quartermaster/office) @@ -3552,31 +3552,31 @@ "bqp" = (/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) "bqq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/substation/command) "bqr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/command) -"bqs" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central_three) -"bqt" = (/obj/machinery/light/small{dir = 4},/obj/effect/decal/cleanable/generic,/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Aft Starboard Access"; dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/research_starboard) +"bqs" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/window/eastright{dir = 8; name = "Chemistry Desk"; req_access = list(33)},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "chemcounter"; name = "Pharmacy Counter Shutters"; opacity = 0},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/medical/chemistry) +"bqt" = (/obj/machinery/button/remote/blast_door{dir = 2; id = "Skynet_launch"; name = "Mech Bay Door Control"; pixel_x = 6; pixel_y = 24},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/assembly/chargebay) "bqu" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) "bqv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/plating,/area/maintenance/substation/command) "bqw" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"bqx" = (/obj/structure/table,/obj/item/weapon/aiModule/protectStation,/obj/machinery/light{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"bqy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/central_three) +"bqx" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/camera/network/research{c_tag = "Research - Robotics"},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/assembly/robotics) +"bqy" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) "bqz" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/armor/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/machinery/newscaster/security_unit{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bqA" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/turf/simulated/floor/wood,/area/crew_quarters/captain) -"bqB" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access = list(10,24,5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"bqB" = (/obj/machinery/door/airlock/research{id_tag = "researchdoor"; name = "Research Division Access"; req_access = list(47)},/turf/simulated/floor{icon_state = "white"},/area/hallway/primary/starboard) "bqC" = (/obj/machinery/light,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bqD" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bqE" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bqF" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_two) -"bqG" = (/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 8; pixel_x = -24; pixel_y = 6},/obj/item/device/mass_spectrometer/adv,/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science,/obj/machinery/door_control{id = "chemwindow"; name = "Pharmacy Windows Shutter Control"; pixel_x = -22; pixel_y = -10; pixel_z = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bqG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/camera/network/research{c_tag = "Research - R&D Lab"},/turf/simulated/floor{dir = 1; icon_state = "whitepurplecorner"},/area/rnd/lab) "bqH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/beakers,/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bqI" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bqJ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bqK" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = -19},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"bqK" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bqL" = (/turf/simulated/wall/r_wall,/area/medical/chemistry) "bqM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bqN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqP" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue_ex"; tag = "icon-whiteblue (EAST)"},/area/medical/reception) -"bqQ" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Washroom"; req_one_access = list(10,24,5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"bqQ" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/blast/regular{density = 1; icon_state = "pdoor1"; id = "Disposal Exit"; name = "Disposal Exit Vent"; opacity = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/disposal) "bqR" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "bqS" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "bqT" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) @@ -3588,7 +3588,7 @@ "bqZ" = (/turf/simulated/floor/bluegrid,/area/assembly/chargebay) "bra" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor,/area/assembly/chargebay) "brb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/assembly/chargebay) -"brc" = (/obj/structure/closet/secure_closet{name = "Psychiatrist's Locker"; req_access = list(64)},/obj/item/clothing/suit/straight_jacket{layer = 3},/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/pill/methylphenidate,/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/methylphenidate,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/floor{icon_state = "bcarpet04"},/area/medical/psych) +"brc" = (/obj/item/weapon/cigbutt{pixel_x = -10; pixel_y = -10},/turf/simulated/floor/plating,/area/maintenance/disposal) "brd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "bre" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "brf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) @@ -3596,7 +3596,7 @@ "brh" = (/turf/simulated/wall/r_wall,/area/assembly/robotics) "bri" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/rnd/research) "brj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"brk" = (/obj/item/weapon/storage/box/lights/mixed,/obj/item/weapon/storage/box/lights/mixed,/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/camera/network/security{c_tag = "Custodial Closet"},/turf/simulated/floor,/area/janitor) +"brk" = (/obj/machinery/button/remote/blast_door{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access = list(12)},/obj/machinery/button/remote/driver{id = "trash"; pixel_x = -26; pixel_y = -6},/obj/item/weapon/cigbutt,/obj/item/weapon/stool,/turf/simulated/floor/plating,/area/maintenance/disposal) "brl" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "brm" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "brn" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) @@ -3606,28 +3606,28 @@ "brr" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/storage/emergency) "brs" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "brt" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "admin_shuttle_dock_pump"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/aft) -"bru" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) -"brv" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/holosign/surgery,/obj/machinery/door/airlock/glass_medical{id_tag = "Surgery"; name = "Pre-Op Prep Room"; req_access = list(5)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"brw" = (/obj/machinery/door/firedoor,/obj/machinery/holosign/surgery,/obj/machinery/door/airlock/glass_medical{id_tag = "Surgery"; name = "Pre-Op Prep Room"; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"brx" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_north_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/hallway/secondary/exit) -"bry" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "centcom_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"bru" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/locker) +"brv" = (/obj/machinery/door/airlock/maintenance{name = "Disposal Access"; req_access = list(12)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/sign/nosmoking_1{pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/disposal) +"brw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"brx" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"bry" = (/obj/structure/closet/secure_closet/cargotech,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Bay North"},/turf/simulated/floor,/area/quartermaster/storage) "brz" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "brA" = (/turf/simulated/floor,/area/hallway/secondary/entry/aft) "brB" = (/obj/machinery/sparker{dir = 2; id = "mixingsparker"; pixel_x = 25},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) -"brC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/disposal) -"brD" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -28},/obj/structure/bed/roller,/obj/machinery/camera/network/medbay{c_tag = "Medbay Scanning"; dir = 1},/turf/simulated/floor,/area/medical/sleeper) +"brC" = (/obj/machinery/button/remote/blast_door{id = "qm_warehouse"; name = "Warehouse Door Control"; pixel_x = -1; pixel_y = 24; req_access = list(31)},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/quartermaster/storage) +"brD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/quartermaster/office) "brE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/locker) "brF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) "brG" = (/turf/simulated/wall/r_wall,/area/maintenance/locker) "brH" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/locker) -"brI" = (/obj/machinery/seed_storage/xenobotany,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"brI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/quartermaster/office) "brJ" = (/turf/simulated/floor,/area/quartermaster/storage) "brK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/quartermaster/storage) "brL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/quartermaster/storage) "brM" = (/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/quartermaster/office) "brN" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/quartermaster/office) "brO" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/item/device/radio/intercom{pixel_y = 23},/turf/simulated/floor,/area/quartermaster/office) -"brP" = (/obj/machinery/botany/editor,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) +"brP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/command{name = "Electrical Maintenance"; req_access = list(19)},/turf/simulated/floor/plating,/area/maintenance/substation/command) "brQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/quartermaster/office) "brR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/quartermaster/office) "brS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/quartermaster/office) @@ -3645,33 +3645,33 @@ "bse" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/floor/plating,/area/maintenance/substation/command) "bsf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "bsg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/obj/machinery/power/sensor{name = "Powernet Sensor - Medbay Subgrid"; name_tag = "Medbay Subgrid"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) -"bsh" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"bsh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/vault/bolted{name = "AI core"; req_access = list(16)},/obj/machinery/door/blast/regular{id = "AICore"; name = "AI core maintenance hatch"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bsi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/turret_protected/ai_upload) -"bsj" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Xenobiology Research"; req_access = list(47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"bsk" = (/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"bsl" = (/obj/machinery/computer/borgupload,/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -5; pixel_y = 22},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bsj" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Captain's Desk Door"; req_access = list(20)},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bsk" = (/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 8; pixel_x = -24; pixel_y = 6},/obj/item/device/mass_spectrometer/adv,/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science,/obj/machinery/button/remote/blast_door{id = "chemwindow"; name = "Pharmacy Windows Shutter Control"; pixel_x = -22; pixel_y = -10; pixel_z = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bsl" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/medical{name = "Examination room"; req_access = list(5)},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) "bsm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/flasher{id = "AI"; pixel_x = -22; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"bsn" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/computer/aiupload,/obj/machinery/light{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"bso" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Science Substation"; req_one_access = list(11,24,47)},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/substation/research) +"bsn" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/medical/morgue) +"bso" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/glass_research{name = "Robotics Lab"; req_access = list(29)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "bsp" = (/turf/simulated/wall,/area/crew_quarters/captain) -"bsq" = (/obj/machinery/door/airlock/maintenance{name = "Miscellaneous Reseach Maintenance"; req_access = list(47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/substation/research) -"bsr" = (/obj/machinery/door/firedoor/border_only{name = "hazard door south"},/obj/machinery/door/airlock/research{name = "Xenobiology Research"; req_access = list(47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bsq" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/camera/network/research{c_tag = "Research Division Access"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/rnd/research) +"bsr" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "bss" = (/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/central_two) "bst" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bsu" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bsv" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Diagnostics Room"; req_access = list(5)},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay4) +"bsv" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "admin_shuttle_dock_airlock"; pixel_x = 0; pixel_y = 30; req_one_access = list(13); tag_airpump = "admin_shuttle_dock_pump"; tag_chamber_sensor = "admin_shuttle_dock_sensor"; tag_exterior_door = "admin_shuttle_dock_outer"; tag_interior_door = "admin_shuttle_dock_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/entry/aft) "bsw" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) "bsx" = (/obj/structure/table,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/storage/box/cups,/obj/item/weapon/storage/box/cups{pixel_x = 2; pixel_y = 5},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/reception) -"bsy" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/disposal) +"bsy" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "admin_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -8; pixel_y = 25; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/aft) "bsz" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/computer/med_data/laptop,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/reception) "bsA" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/paper_bin,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/reception) -"bsB" = (/obj/machinery/door/airlock/external{name = "Toxins Test Chamber"},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"bsB" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bsC" = (/obj/structure/filingcabinet/chestdrawer{name = "Medical Forms"},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/medical/reception) "bsD" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/reception) "bsE" = (/obj/structure/table,/obj/structure/closet/secure_closet/medical_wall{name = "Pill Cabinet"; pixel_y = -32},/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/tramadol,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "bsF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "bsG" = (/obj/structure/table,/obj/item/weapon/cane,/obj/item/weapon/cane{pixel_x = -3; pixel_y = 2},/obj/item/weapon/cane{pixel_x = -6; pixel_y = 4},/obj/item/weapon/storage/box/rxglasses,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) -"bsH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"bsH" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/aft) "bsI" = (/obj/structure/table,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/box/bodybags,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/morgue) "bsJ" = (/obj/machinery/mech_bay_recharge_port,/turf/simulated/floor/plating,/area/assembly/chargebay) "bsK" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/assembly/chargebay) @@ -3697,12 +3697,12 @@ "bte" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/oxygen,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/breath,/turf/simulated/floor/plating,/area/storage/emergency) "btf" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "admin_shuttle_dock_sensor"; pixel_x = -30; pixel_y = 8},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/hallway/secondary/entry/aft) "btg" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "admin_shuttle_dock_pump"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/entry/aft) -"bth" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"bth" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/secondary/entry/aft) "bti" = (/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/aft) "btj" = (/obj/machinery/light,/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/aft) "btk" = (/obj/machinery/disposal/deliveryChute{dir = 1; name = "disposal inlet"},/obj/structure/disposalpipe/trunk{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/disposal) -"btl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/disposal) -"btm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/disposal) +"btl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/disposal) +"btm" = (/obj/machinery/camera/network/civilian_west{c_tag = "Waste Disposal"; dir = 8},/obj/item/ashtray/plastic{pixel_x = 5; pixel_y = -5},/obj/effect/decal/cleanable/ash,/obj/item/weapon/cigbutt/cigarbutt,/turf/simulated/floor/plating,/area/maintenance/disposal) "btn" = (/turf/space,/area/supply/station) "bto" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) "btp" = (/obj/machinery/status_display{density = 0; pixel_x = 0; pixel_y = 32},/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) @@ -3711,52 +3711,52 @@ "bts" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 27},/turf/simulated/floor,/area/quartermaster/storage) "btt" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/quartermaster/storage) "btu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/quartermaster/storage) -"btv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"btv" = (/obj/structure/table,/obj/item/weapon/deck{pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/disposal) "btw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) "btx" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/quartermaster/office) "bty" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/quartermaster/office) "btz" = (/obj/machinery/status_display/supply_display,/turf/simulated/wall,/area/quartermaster/office) "btA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/office) -"btB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"btB" = (/obj/machinery/door/airlock/maintenance{name = "Cargo Bay Maintenance"; req_access = list(31)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/quartermaster/storage) "btC" = (/turf/simulated/wall,/area/hallway/primary/central_three) "btD" = (/obj/machinery/light{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_three) "btE" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three) "btF" = (/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/hallway/primary/central_three) "btG" = (/turf/simulated/wall/r_wall,/area/hallway/primary/central_three) "btH" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/emergency_oxygen,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/command) -"btI" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"btI" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass_mining{name = "Delivery Office"; req_access = list(50)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/quartermaster/office) "btJ" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan,/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/turret_protected/ai_upload) -"btK" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/porta_turret{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"btK" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "btL" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "btM" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/turret_protected/ai_upload) "btN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"btO" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/porta_turret{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"btO" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Core Modules"; req_access = list(20)},/obj/structure/window/reinforced,/obj/item/weapon/aiModule/corp,/obj/item/weapon/aiModule/paladin,/obj/item/weapon/aiModule/robocop,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "btP" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/turret_protected/ai_upload) "btQ" = (/obj/structure/displaycase,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "btR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/crew_quarters/captain) "btS" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"btT" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"btT" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -5; pixel_y = 22},/obj/machinery/porta_turret,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "btU" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/structure/mirror{pixel_x = 28},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain) "btV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/supply,/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/captain) "btW" = (/obj/structure/disposalpipe/segment,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/hallway/primary/central_two) -"btX" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) +"btX" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/porta_turret,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "btY" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "btZ" = (/obj/machinery/chem_master,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bua" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bub" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = -8},/obj/machinery/door_control{id = "chemwindow"; name = "Chemistry Laboratory Window Shutters Control"; pixel_x = 26; pixel_y = 8},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bub" = (/obj/structure/table,/obj/item/weapon/aiModule/oxygen,/obj/item/weapon/aiModule/oneHuman,/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "High-Risk Modules"; req_access = list(20)},/obj/item/weapon/aiModule/purge,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/antimov,/obj/item/weapon/aiModule/teleporterOffline,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "buc" = (/turf/simulated/wall,/area/medical/chemistry) "bud" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = -32},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/reception) "bue" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/reception) "buf" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/crew,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/reception) "bug" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/office) "buh" = (/obj/structure/table,/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 1; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Reception Emergency Phone"},/turf/simulated/floor,/area/medical/reception) -"bui" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/arrivals) -"buj" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 16; pixel_y = 28},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/crew_quarters/heads/hop) +"bui" = (/obj/machinery/door/airlock/command{name = "Captain's Quarters"; req_access = list(20)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"buj" = (/obj/machinery/door/airlock/maintenance{name = "Captain's Office Maintenance"; req_access = list(20)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/supply,/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/captain) "buk" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/filingcabinet/medical{pixel_y = 0},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/reception) "bul" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/reception) "bum" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 32},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHEAST)"; icon_state = "whiteblue"; dir = 6},/area/medical/reception) "bun" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) -"buo" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Break Room"; dir = 8},/turf/simulated/floor/carpet,/area/engineering/break_room) +"buo" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/syringes,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/item/weapon/screwdriver,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bup" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -28},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "buq" = (/obj/structure/morgue,/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/medical/morgue) "bur" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/morgue) @@ -3765,7 +3765,7 @@ "buu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/morgue) "buv" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/morgue) "buw" = (/obj/structure/morgue{tag = "icon-morgue1 (WEST)"; icon_state = "morgue1"; dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/morgue) -"bux" = (/obj/machinery/camera/network/research{c_tag = "Research - Miscellaneous Test Chamber"; network = list("Research","Miscellaneous Reseach")},/turf/simulated/floor/engine,/area/rnd/misc_lab) +"bux" = (/obj/structure/table,/obj/machinery/door/window/northright{name = "Medbay Lobby"; req_access = list(5)},/obj/item/weapon/reagent_containers/spray/cleaner{pixel_x = -5},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/reception) "buy" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/assembly/chargebay) "buz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/assembly/robotics) "buA" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/cable_coil,/obj/item/device/flash,/obj/item/device/flash,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/assembly/robotics) @@ -3787,14 +3787,14 @@ "buQ" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/research/station) "buR" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/research/station) "buS" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/research/station) -"buT" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access = list(5)},/obj/item/weapon/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Paramedic"},/obj/machinery/camera/network/medbay{c_tag = "Medbay EMT Storage"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"buU" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access = list(10,24,5)},/turf/simulated/floor,/area/engineering/break_room) +"buT" = (/obj/structure/table,/obj/machinery/door/window/northright{name = "Medbay Lobby"; req_access = list(5)},/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 0; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = 3},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/reception) +"buU" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_y = -10},/obj/item/weapon/folder/white{pixel_y = 0},/obj/item/weapon/pen,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 16},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "buV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "buW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "buX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"buY" = (/obj/machinery/mass_driver{id = "trash"},/turf/simulated/floor/plating/airless,/area/maintenance/disposal) -"buZ" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/camera/network/security{c_tag = "Engineering - Technical Storage"},/turf/simulated/floor/plating,/area/storage/tech) -"bva" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/disposal) +"buY" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"buZ" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/maintenance/disposal) +"bva" = (/obj/machinery/mass_driver{id = "trash"},/obj/machinery/airlock_sensor{pixel_x = -25; pixel_y = 10},/turf/simulated/floor/plating/airless,/area/maintenance/disposal) "bvb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/disposal) "bvc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) "bvd" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) @@ -3803,14 +3803,14 @@ "bvg" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/storage) "bvh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/storage) "bvi" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/storage) -"bvj" = (/obj/structure/closet/secure_closet/engineering_chief,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/crew_quarters/heads/chief) +"bvj" = (/obj/item/weapon/cigbutt{pixel_y = 12},/turf/simulated/floor/plating,/area/maintenance/disposal) "bvk" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) "bvl" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/office) "bvm" = (/obj/structure/disposalpipe/tagger/partial{name = "Sorting Office"; sort_tag = "Sorting Office"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/office) "bvn" = (/obj/item/weapon/stamp{pixel_x = -3; pixel_y = 3},/obj/item/weapon/stamp/denied{pixel_x = 4; pixel_y = -2},/obj/structure/table,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/quartermaster/office) "bvo" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/clipboard,/obj/item/weapon/pen/red{pixel_x = 2; pixel_y = 6},/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/quartermaster/office) "bvp" = (/obj/machinery/computer/ordercomp,/turf/simulated/floor,/area/quartermaster/office) -"bvq" = (/obj/machinery/door/airlock/research{id_tag = "researchdoor"; name = "Research Division Access"; req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bvq" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass_mining{name = "Cargo Bay"; req_access = list(31)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/quartermaster/storage) "bvr" = (/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "bvs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hallway/primary/central_three) "bvt" = (/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_three) @@ -3822,19 +3822,19 @@ "bvz" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/recharger/wallcharger{pixel_x = 0; pixel_y = 30},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bvA" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bvB" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/crew_quarters/heads/hop) -"bvC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) +"bvC" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_mining{name = "Delivery Office"; req_access = list(50)},/turf/simulated/floor,/area/quartermaster/office) "bvD" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) -"bvE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) -"bvF" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) +"bvE" = (/obj/machinery/door/airlock/command{name = "Head of Personnel"; req_access = list(57)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/maintenance/substation/command) +"bvF" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/computer/borgupload,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bvG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/substation/command) "bvH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"bvI" = (/obj/structure/table,/obj/item/weapon/aiModule/nanotrasen,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bvI" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/computer/aiupload,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bvJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bvK" = (/obj/machinery/hologram/holopad,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bvL" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module{pixel_x = 2; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module,/obj/machinery/light_switch{pixel_x = 27},/obj/structure/reagent_dispensers/acid{density = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "bvM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bvN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"bvO" = (/obj/structure/table,/obj/item/weapon/aiModule/freeform,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bvO" = (/obj/machinery/door/airlock{name = "Private Restroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain) "bvP" = (/obj/structure/grille,/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bvQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bvR" = (/obj/structure/toilet{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain) @@ -3845,21 +3845,21 @@ "bvW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/chemistry) "bvX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/chemistry) "bvY" = (/obj/machinery/smartfridge/secure/medbay,/turf/simulated/wall,/area/medical/chemistry) -"bvZ" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"bvZ" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - East Southwest"; dir = 8},/turf/simulated/floor,/area/hallway/primary/central_two) "bwa" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) "bwb" = (/obj/structure/table,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/item/weapon/reagent_containers/glass/bottle/stoxin{pixel_x = -6; pixel_y = 10},/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = 5; pixel_y = 5},/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline{pixel_x = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/random/medical,/turf/simulated/floor{dir = 8; icon_state = "whiteyellow"},/area/medical/chemistry) -"bwc" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/obj/machinery/door_control{desc = "A remote control-switch for engine core."; id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -24; pixel_y = 10; req_access = list(10)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door_control{desc = "A remote control-switch for the engine core airlock hatch bolts."; id = "engine_access_hatch"; name = "Engine Hatch Bolt Control"; normaldoorcontrol = 1; pixel_x = -24; pixel_y = -10; req_access = list(10); specialfunctions = 4},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"bwc" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = -8},/obj/machinery/button/remote/blast_door{id = "chemwindow"; name = "Chemistry Laboratory Window Shutters Control"; pixel_x = 26; pixel_y = 8},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bwd" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/medical/reception) "bwe" = (/turf/simulated/floor,/area/medical/reception) "bwf" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/medical/reception) -"bwg" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "eng_eva_pump"; tag_exterior_door = "eng_eva_outer"; frequency = 1379; id_tag = "eng_eva_airlock"; tag_interior_door = "eng_eva_inner"; name = "Engineering Airlock Console"; pixel_y = 25; req_access = list(13); tag_chamber_sensor = "eng_eva_sensor"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor{dir = 5; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"bwg" = (/obj/machinery/button/remote/airlock{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyerPort"; name = "Medbay Doors Control"; pixel_x = -16; pixel_y = 28},/obj/structure/bed/chair/office/dark{dir = 1},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/medical/reception) "bwh" = (/obj/machinery/door/blast/regular{id = "toxinsdriver"; name = "Toxins Launcher Bay Door"},/turf/simulated/floor/plating/airless,/area/rnd/mixing) "bwi" = (/obj/machinery/door/blast/regular{id = "toxinsdriver"; name = "Toxins Launcher Bay Door"},/turf/simulated/floor/plating/airless,/area/rnd/test_area) "bwj" = (/obj/structure/table,/obj/item/roller,/obj/item/roller{pixel_y = 8},/obj/item/roller{pixel_y = 16},/turf/simulated/floor,/area/medical/reception) "bwk" = (/turf/simulated/wall,/area/medical/medbay2) -"bwl" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"bwl" = (/obj/structure/table,/obj/machinery/button/remote/blast_door{id = "medbayrecquar"; name = "Medbay Entrance Lockdown Shutters Control"; pixel_x = 6; pixel_y = 8; req_access = list(5)},/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 1; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Reception Emergency Phone"; pixel_x = -5},/turf/simulated/floor,/area/medical/reception) "bwm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay2) -"bwn" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/rnd/mixing) +"bwn" = (/obj/machinery/button/remote/airlock{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyerStar"; name = "Medbay Doors Control"; pixel_x = 6; pixel_y = 28},/obj/structure/bed/chair/office/dark{dir = 1},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/medical/reception) "bwo" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/assembly/chargebay) "bwp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/assembly/chargebay) "bwq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/assembly/robotics) @@ -3869,7 +3869,7 @@ "bwu" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Medical"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "bwv" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/assembly/robotics) "bww" = (/turf/simulated/wall/r_wall,/area/rnd/research) -"bwx" = (/obj/structure/table,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "mining_shuttle"; pixel_x = 25; pixel_y = -8; req_one_access = list(13,48); tag_door = "mining_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bwx" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/camera/network/research{c_tag = "Research - Mech Bay"; dir = 4},/turf/simulated/floor,/area/assembly/chargebay) "bwy" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/rnd/research) "bwz" = (/obj/machinery/newscaster{pixel_x = -27; pixel_y = 1},/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/rnd/lab) "bwA" = (/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/rnd/lab) @@ -3897,7 +3897,7 @@ "bwW" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Cargo Bay"; name = "Cargo Bay"},/turf/simulated/floor,/area/quartermaster/office) "bwX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/office) "bwY" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire{pixel_x = 5; pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/random/firstaid,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bwZ" = (/obj/machinery/door/airlock{name = "Custodial Closet"; req_access = list(26)},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central_three) +"bwZ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "admin_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = 30; pixel_y = -5; req_one_access = list(13)},/turf/space,/area/space) "bxa" = (/turf/simulated/floor{icon_state = "delivery"},/area/quartermaster/office) "bxb" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin{pixel_x = 5; pixel_y = 5},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/random/firstaid,/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/medical/chemistry) "bxc" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central_three) @@ -3910,40 +3910,40 @@ "bxj" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bxk" = (/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bxl" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/crew_quarters/heads/hop) -"bxm" = (/obj/structure/sign/kiddieplaque,/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) +"bxm" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "bxn" = (/obj/structure/table/woodentable,/obj/item/device/camera,/obj/item/weapon/storage/photo_album{pixel_y = -10},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bxo" = (/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) -"bxp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) +"bxp" = (/obj/machinery/door/blast/regular{id = "trash"; name = "disposal mass driver"},/turf/simulated/floor/plating/airless,/area/maintenance/disposal) "bxq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/obj/machinery/power/sensor{name = "Powernet Sensor - Command Subgrid"; name_tag = "Command Subgrid"},/turf/simulated/floor/plating,/area/maintenance/substation/command) "bxr" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) "bxs" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/maintenance/substation/command) "bxt" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -5; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_x = 6; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bxu" = (/obj/machinery/cryopod/robot/right,/turf/simulated/floor,/area/assembly/chargebay) -"bxv" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_two) +"bxv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/disposal) "bxw" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/central_two) "bxx" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 1; icon_state = "whiteyellowcorner"},/area/medical/chemistry) "bxy" = (/obj/structure/closet/secure_closet/medical1,/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/chemistry) -"bxz" = (/obj/structure/table,/obj/item/weapon/cartridge/signal/science,/obj/item/weapon/cartridge/signal/science{pixel_x = -4; pixel_y = 2},/obj/item/weapon/cartridge/signal/science{pixel_x = 4; pixel_y = 6},/obj/item/clothing/glasses/welding/superior,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/camera/network/research{c_tag = "Research - RD's Office"; dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bxz" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass_mining{name = "Cargo Bay"; req_access = list(31)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/storage) "bxA" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bxB" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bxC" = (/turf/simulated/wall,/area/medical/medbay) -"bxD" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_three) +"bxD" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Lobby"},/turf/simulated/floor,/area/quartermaster/office) "bxE" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/medical/medbay) "bxF" = (/turf/simulated/wall,/area/medical/medbay3) "bxG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay3) -"bxH" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo - Quartermaster's Office"; dir = 8},/turf/simulated/floor,/area/quartermaster/qm) -"bxI" = (/obj/machinery/light/small{dir = 4; pixel_y = 8},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "mining_dock_airlock"; pixel_x = 25; pixel_y = -5; req_one_access = list(13,48); tag_airpump = "mining_dock_pump"; tag_chamber_sensor = "mining_dock_sensor"; tag_exterior_door = "mining_dock_outer"; tag_interior_door = "mining_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "mining_dock_sensor"; pixel_x = 25; pixel_y = 8},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/quartermaster/miningdock) +"bxH" = (/obj/structure/table,/obj/item/weapon/aiModule/nanotrasen,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/item/weapon/aiModule/reset,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bxI" = (/obj/structure/table,/obj/item/weapon/aiModule/freeform,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/item/weapon/aiModule/protectStation,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bxJ" = (/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/medical/medbay2) "bxK" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-white_ex"; icon_state = "white_ex"; dir = 2},/area/medical/medbay2) "bxL" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bxM" = (/obj/machinery/photocopier,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bxN" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bxO" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Launch Room Access"; dir = 1},/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/rnd/mixing) +"bxO" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Chemistry Laboratory"; req_access = list(33)},/obj/structure/sign/chemistry{pixel_x = 32},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bxP" = (/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor{dir = 4; icon_state = "whitecorner"},/area/medical/medbay2) "bxQ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "whitehall_m"; tag = "icon-whitehall_m"},/area/medical/medbay2) "bxR" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/medical/medbay2) "bxS" = (/obj/machinery/vending/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bxT" = (/obj/machinery/door/window/westleft{name = "Janitoral Delivery"; req_access = list(26)},/turf/simulated/floor{icon_state = "delivery"},/area/janitor) +"bxT" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayrecquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/medical/reception) "bxU" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/landmark{name = "JoinLateCyborg"},/obj/machinery/computer/cryopod/robot{pixel_y = -30},/turf/simulated/floor,/area/assembly/chargebay) "bxV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/research_port) "bxW" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) @@ -3964,7 +3964,7 @@ "byl" = (/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/space,/area/shuttle/research/station) "bym" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/shuttle/research/station) "byn" = (/obj/machinery/computer/shuttle_control/research,/turf/simulated/shuttle/floor,/area/shuttle/research/station) -"byo" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access = list(40)},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"byo" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayrecquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/turf/simulated/floor,/area/medical/reception) "byp" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/turf/simulated/floor/plating,/area/quartermaster/storage) "byq" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/quartermaster/storage) "byr" = (/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/quartermaster/storage) @@ -3986,17 +3986,17 @@ "byH" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "byI" = (/mob/living/simple_animal/corgi/Ian,/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "byJ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/crew_quarters/heads/hop) -"byK" = (/obj/machinery/ai_status_display{pixel_x = -32; pixel_y = 0},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"byK" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Medical Reception"; req_access = list(5)},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/medical/reception) "byL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) -"byM" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = 0; pixel_y = -27},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"byM" = (/obj/machinery/door/window/eastright{name = "Medical Reception"; req_access = list(5)},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/medical/reception) "byN" = (/turf/simulated/wall/r_wall,/area/teleporter) -"byO" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Staff Room"; req_access = list(5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbay2) +"byO" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Examination Room"; req_access = list(5)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "byP" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/central_two) -"byQ" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) +"byQ" = (/obj/machinery/door/airlock/medical{name = "Morgue"; req_access = list(6,5)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/medbay2) "byR" = (/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "byS" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "byT" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteyellow"},/area/medical/chemistry) -"byU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access = list(40)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"byU" = (/obj/machinery/door/airlock/research{id_tag = "researchdoor"; name = "Research Division Access"; req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "byV" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTHEAST)"; icon_state = "whiteblue"; dir = 5},/area/medical/medbay) "byW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay) "byX" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/device/flashlight/pen,/obj/item/device/flashlight/pen,/obj/item/device/flashlight/pen,/obj/item/device/flashlight/pen,/obj/item/device/flashlight/pen,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/medbay3) @@ -4004,7 +4004,7 @@ "byZ" = (/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay3) "bza" = (/obj/structure/closet/secure_closet/medical3,/obj/machinery/alarm{pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{tag = "icon-whiteblue (NORTHEAST)"; icon_state = "whiteblue"; dir = 5},/area/medical/medbay3) "bzb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/medbay2) -"bzc" = (/obj/machinery/door_control{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyerStar"; name = "Medbay Doors Control"; normaldoorcontrol = 1; pixel_x = 24; pixel_y = 26},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) +"bzc" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/window/westleft{name = "Cargo Desk"; req_access = list(50)},/obj/structure/noticeboard{pixel_y = 27},/turf/simulated/floor,/area/quartermaster/office) "bzd" = (/turf/simulated/floor{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2) "bze" = (/obj/machinery/door/firedoor,/obj/structure/sign/examroom{pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bzf" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) @@ -4019,7 +4019,7 @@ "bzo" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/patient_wing) "bzp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) "bzq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/patient_wing) -"bzr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(8,12)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bzr" = (/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/noticeboard{pixel_y = 27},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "hop_office_desk"; name = "HoP Office Privacy Shutters"; opacity = 0},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Reception Window"},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access = list(57)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bzs" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/assembly/chargebay) "bzt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/assembly/chargebay) "bzu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/assembly/chargebay) @@ -4035,21 +4035,21 @@ "bzE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/rnd/research) "bzF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/rnd/research) "bzG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/rnd/research) -"bzH" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/quartermaster/office) +"bzH" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 16; pixel_y = 28},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/crew_quarters/heads/hop) "bzI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/rnd/research) -"bzJ" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/window/westleft{dir = 8; name = "Server Room"; opacity = 1; req_access = list(30)},/obj/machinery/door/window/westleft{dir = 4; name = "Server Room"; opacity = 1; req_access = list(30)},/turf/simulated/floor{icon_state = "dark"},/area/server) +"bzJ" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bzK" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/docking) "bzL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/docking) "bzM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/docking) -"bzN" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) -"bzO" = (/obj/machinery/door_control{id = "acute1"; name = "EMT Storage Privacy Shutters"; pixel_x = 26; pixel_y = 25; req_access = list(5)},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bzP" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{id_tag = "cmodoor"; name = "CMO's Office"; req_access = list(40)},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"bzN" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/camera/network/command{c_tag = "AI Upload"; dir = 4},/obj/machinery/ai_status_display{pixel_x = -32; pixel_y = 0},/obj/machinery/porta_turret{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bzO" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) +"bzP" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = 0; pixel_y = -27},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bzQ" = (/turf/simulated/floor/plating,/area/quartermaster/storage) "bzR" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/storage) "bzS" = (/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage) "bzT" = (/turf/simulated/floor{icon_state = "delivery"},/area/quartermaster/storage) "bzU" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage) -"bzV" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bzV" = (/obj/machinery/light{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/porta_turret{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bzW" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor,/area/quartermaster/office) "bzX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/quartermaster/office) "bzY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/office) @@ -4058,40 +4058,40 @@ "bAb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three) "bAc" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/central_three) "bAd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central_three) -"bAe" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/storage/toolbox/mechanical,/obj/machinery/vending/wallmed1{pixel_x = -32; pixel_y = 0},/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bAe" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/camera/network/command{c_tag = "Bridge - Captain's Quarters"; dir = 1},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bAf" = (/obj/structure/closet/secure_closet/hop,/turf/simulated/floor,/area/crew_quarters/heads/hop) "bAg" = (/obj/structure/disposalpipe/segment,/obj/machinery/firealarm{dir = 4; layer = 3.3; pixel_x = 26},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/crew_quarters/heads/hop) "bAh" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_server_room) -"bAi" = (/obj/machinery/porta_turret{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) +"bAi" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Shower"},/obj/machinery/shower{icon_state = "shower"; dir = 4},/obj/item/weapon/soap/deluxe,/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain) "bAj" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_cyborg_station) "bAk" = (/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 1},/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/teleporter) "bAl" = (/obj/machinery/light{dir = 1},/obj/structure/table,/obj/item/weapon/hand_tele,/turf/simulated/floor,/area/teleporter) "bAm" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/closet/crate,/obj/item/weapon/crowbar,/turf/simulated/floor,/area/teleporter) "bAn" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/teleporter) -"bAo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor,/area/hallway/primary/central_three) +"bAo" = (/obj/machinery/light{dir = 1},/obj/structure/closet/secure_closet/chemical,/obj/item/weapon/storage/box/pillbottles,/obj/item/device/radio/headset/headset_med,/obj/machinery/camera/network/medbay{c_tag = "Medbay Drug Storage"},/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/chemistry) "bAp" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/teleporter) "bAq" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/teleporter) "bAr" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central_two) "bAs" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/random/firstaid,/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/medical/chemistry) -"bAt" = (/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) -"bAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) +"bAt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/multi_tile/glass{id_tag = "MedbayFoyerPort"; req_access = list(5)},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/medical/medbay) +"bAu" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medbay Reception"; req_access = list(5)},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/medbay3) "bAv" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bAw" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bAx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bAx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/multi_tile/glass{id_tag = "MedbayFoyerStar"; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/medical/medbay2) "bAy" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bAz" = (/obj/structure/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j1s"; sortType = "Medbay"; name = "Medbay"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"bAA" = (/obj/machinery/door/airlock/maintenance{name = "Custodial Maintenance"; req_access = list(26)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/janitor) +"bAA" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera/network/medbay{c_tag = "Medbay Fore Starboard Corridor"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAB" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay3) "bAC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay3) "bAD" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay3) "bAE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay3) -"bAF" = (/obj/machinery/door/airlock/highsecurity{name = "Secure Tech Storage"; req_access = list(19,23)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/storage/tech) +"bAF" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "cargo_bay_door"; locked = 1; name = "Cargo Docking Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/quartermaster/storage) "bAG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAH" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAI" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAJ" = (/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bAL" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "cargo_bay"; name = "cargo bay hatch controller"; pixel_x = -30; pixel_y = 0; req_one_access = list(13,31); tag_door = "cargo_bay_door"},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Recieving Dock"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) +"bAL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/highsecurity{name = "AI Upload"; req_access = list(16)},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bAM" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurplecorner"},/area/medical/medbay2) "bAN" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/medical/medbay2) "bAO" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "whitepurplecorner"},/area/medical/medbay2) @@ -4101,9 +4101,9 @@ "bAS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "whiteredcorner"},/area/medical/patient_wing) "bAT" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitered_c"; tag = "icon-whitered_c (WEST)"},/area/medical/patient_wing) "bAU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) -"bAV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central_three) +"bAV" = (/obj/machinery/door/airlock/maintenance{name = "Teleporter Maintenance"; req_access = list(17)},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/supply,/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor/plating,/area/teleporter) "bAW" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor,/area/crew_quarters/heads/hop) -"bAX" = (/obj/machinery/door/airlock/engineering{name = "Tech Storage"; req_access = list(23)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/aft) +"bAX" = (/obj/machinery/button/remote/airlock{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyerPort"; name = "Medbay Doors Control"; pixel_x = -24; pixel_y = 26},/obj/machinery/computer/guestpass{pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/medbay) "bAY" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/assembly/chargebay) "bAZ" = (/obj/machinery/recharge_station,/turf/simulated/floor{icon_state = "bot"},/area/assembly/chargebay) "bBa" = (/obj/structure/table,/obj/item/weapon/storage/box/bodybags{pixel_x = -1; pixel_y = -2},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/assembly/robotics) @@ -4122,46 +4122,46 @@ "bBn" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/research) "bBo" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitepurplecorner"},/area/rnd/research) "bBp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) -"bBq" = (/obj/structure/sign/securearea{pixel_x = -32},/obj/structure/sign/securearea{pixel_x = -32},/obj/structure/sign/securearea{pixel_x = -32},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/rnd/mixing) +"bBq" = (/obj/machinery/button/remote/airlock{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyerStar"; name = "Medbay Doors Control"; pixel_x = 24; pixel_y = 26},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) "bBr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) -"bBs" = (/obj/structure/sign/nosmoking_2{pixel_x = -32},/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Lab"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bBt" = (/obj/machinery/computer/security/mining,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Mining Dock"; dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bBs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering{name = "Medbay Substation"; req_one_access = list(11,24,5)},/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bBt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock{name = "Starboard Emergency Storage"; req_access = list(29)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/assembly/chargebay) "bBu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora_storage) "bBv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) -"bBw" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass_mining{id_tag = "cargodoor"; name = "Cargo Office"; req_access = list(50)},/turf/simulated/floor,/area/quartermaster/office) -"bBx" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/command{name = "Teleport Access"; req_access = list(17)},/turf/simulated/floor,/area/teleporter) +"bBw" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_research{name = "Research and Development"; req_access = list(7)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bBx" = (/obj/machinery/door/airlock{name = "Starboard Emergency Storage"; req_one_access = list(12,47)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/storage/emergency) "bBy" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) "bBz" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/shuttle/research/station) -"bBA" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = -25; req_access = list(5)},/obj/machinery/door_control{id = "acute2"; name = "Acute Treatment Privacy Shutters"; pixel_x = 6; pixel_y = -25; req_access = list(5)},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bBA" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "cargo_bay_door"; locked = 1; name = "Cargo Docking Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/quartermaster/storage) "bBB" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/research/station) "bBC" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) "bBD" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) -"bBE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bBE" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/device/multitool,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Office"; dir = 4},/turf/simulated/floor,/area/quartermaster/office) "bBF" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/obj/machinery/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage) "bBG" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/folder/yellow,/obj/item/device/eftpos{eftpos_name = "Cargo Bay EFTPOS scanner"},/turf/simulated/floor,/area/quartermaster/office) "bBH" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/quartermaster/office) "bBI" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/office) -"bBJ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Aft"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) -"bBK" = (/obj/machinery/button/driver{dir = 2; id = "toxinsdriver"; pixel_y = 24},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Launch Room"},/turf/simulated/floor,/area/rnd/mixing) +"bBJ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/quartermaster/office) +"bBK" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) "bBL" = (/obj/structure/closet/secure_closet/hop2,/turf/simulated/floor,/area/crew_quarters/heads/hop) "bBM" = (/turf/simulated/floor,/area/crew_quarters/heads/hop) "bBN" = (/obj/structure/table,/obj/item/weapon/pen,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/device/megaphone,/turf/simulated/floor,/area/crew_quarters/heads/hop) "bBO" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/crew_quarters/heads/hop) "bBP" = (/obj/machinery/message_server,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_server_room) -"bBQ" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_server_room) -"bBR" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) -"bBS" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "mining_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 25; req_one_access = list(13,48)},/turf/space,/area/space) +"bBQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) +"bBR" = (/obj/machinery/turretid/stun{control_area = "\improper AI Upload Chamber"; name = "AI Upload turret control"; pixel_x = 6; pixel_y = 24},/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -12; pixel_y = 20},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) +"bBS" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) "bBT" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor/plating,/area/medical/genetics) -"bBU" = (/obj/structure/table,/obj/item/weapon/phone{pixel_x = -3; pixel_y = 3},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_cyborg_station) +"bBU" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) "bBV" = (/obj/machinery/computer/aifixer,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_cyborg_station) "bBW" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor,/area/teleporter) -"bBX" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/aft) +"bBX" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/camera/network/command{c_tag = "Bridge - Teleporter"},/turf/simulated/floor,/area/teleporter) "bBY" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/teleporter) "bBZ" = (/obj/item/device/radio/beacon,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/teleporter) "bCa" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/teleporter) "bCb" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/teleporter) -"bCc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(8,12)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"bCd" = (/obj/machinery/door/window/southright{name = "Toxins Launcher"; req_access = list(8)},/obj/machinery/door/window/southright{dir = 1; name = "Toxins Launcher"; req_access = list(8)},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/mixing) +"bCc" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medicine Storage"; req_access = list(5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bCd" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medical Equipment"; req_access = list(5)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bCe" = (/turf/simulated/floor{dir = 2; icon_state = "whiteyellow"},/area/medical/chemistry) "bCf" = (/obj/structure/closet/wardrobe/chemistry_white,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{dir = 2; icon_state = "whiteyellowcorner"},/area/medical/chemistry) "bCg" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) @@ -4171,31 +4171,31 @@ "bCk" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers,/obj/item/weapon/storage/box/syringes{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/syringes,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay3) "bCl" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) "bCm" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bCn" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) -"bCo" = (/obj/machinery/door/window/southright{dir = 1; name = "Test Chamber"; req_access = list(47)},/obj/machinery/door/window/southright{name = "Test Chamber"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bCn" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medical Equipment"; req_access = list(5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bCo" = (/obj/machinery/door/airlock{name = "Medbay Substation"; req_access = list(5)},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "bCp" = (/turf/simulated/wall,/area/medical/genetics) "bCq" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bCr" = (/obj/machinery/door/window/southleft{dir = 1; name = "Test Chamber"; req_access = list(47)},/obj/machinery/door/window/southleft{name = "Test Chamber"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bCr" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bCs" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/rnd/research) "bCt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/rnd/research) "bCu" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bCv" = (/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/rnd/research) -"bCw" = (/obj/structure/table,/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/device/multitool,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/engine,/area/rnd/misc_lab) +"bCw" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/camera/network/research{c_tag = "Research Shuttle Dock Maintainance"},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bCx" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bCy" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bCz" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bCA" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bCA" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bCB" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "bCC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bCD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) -"bCE" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) +"bCE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bCF" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay3) "bCG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) -"bCH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) -"bCI" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -28},/obj/machinery/light,/turf/simulated/floor,/area/quartermaster/office) +"bCH" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bCI" = (/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bCJ" = (/turf/simulated/wall,/area/rnd/docking) -"bCK" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/engineering) -"bCL" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "mining_dock_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_one_access = list(13,48)},/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/miningdock) +"bCK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) +"bCL" = (/obj/structure/table,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "research_shuttle"; pixel_x = -8; pixel_y = -25; req_one_access = list(13,65); tag_door = "research_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/research/station) "bCM" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) "bCN" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "QMLoad"},/turf/simulated/floor,/area/quartermaster/storage) "bCO" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/quartermaster/storage) @@ -4208,18 +4208,18 @@ "bCV" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/obj/machinery/account_database,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/crew_quarters/heads/hop) "bCW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bCX" = (/obj/structure/table,/obj/item/weapon/folder/blue,/obj/item/weapon/stamp/hop,/obj/item/device/eftpos{eftpos_name = "HoP EFTPOS scanner"},/turf/simulated/floor,/area/crew_quarters/heads/hop) -"bCY" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 26; pixel_y = 17},/obj/machinery/button/windowtint{pixel_x = 36; pixel_y = 18},/obj/machinery/door_control{desc = "A remote control-switch for the office door."; id = "hopdoor"; name = "Office Door Control"; normaldoorcontrol = 1; pixel_x = 26; pixel_y = -17; req_access = list(57)},/turf/simulated/floor,/area/crew_quarters/heads/hop) -"bCZ" = (/obj/machinery/computer/message_monitor,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) -"bDa" = (/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) -"bDb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) -"bDc" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "mining_dock_inner"; locked = 1; name = "Mining Dock Airlock"; req_access = list(13)},/turf/simulated/floor,/area/quartermaster/miningdock) -"bDd" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -12; pixel_y = 20},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/turretid/stun{control_area = "\improper AI Upload Chamber"; name = "AI Upload turret control"; pixel_x = 6; pixel_y = 24},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) -"bDe" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/rnd/research) -"bDf" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "mining_dock_outer"; locked = 1; name = "Mining Dock Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/quartermaster/miningdock) -"bDg" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "mining_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) -"bDh" = (/obj/effect/landmark/start{name = "Cyborg"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) -"bDi" = (/obj/effect/landmark/start{name = "Cyborg"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) -"bDj" = (/obj/effect/landmark/start{name = "Cyborg"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/turret_protected/ai_cyborg_station) +"bCY" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "cargo_bay"; name = "cargo bay hatch controller"; pixel_x = -30; pixel_y = 0; req_one_access = list(13,31); tag_door = "cargo_bay_door"},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Recieving Dock"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) +"bCZ" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass_mining{id_tag = "cargodoor"; name = "Cargo Office"; req_access = list(50)},/turf/simulated/floor,/area/quartermaster/office) +"bDa" = (/turf/simulated/floor/bluegrid,/area/turret_protected/ai_server_room) +"bDb" = (/obj/machinery/computer/message_monitor,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_server_room) +"bDc" = (/obj/machinery/door/airlock/highsecurity{name = "AI Upload Access"; req_access = list(16)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) +"bDd" = (/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) +"bDe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera/network/command{c_tag = "AI - Upload Foyer"; dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/light,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) +"bDf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) +"bDg" = (/obj/machinery/door/airlock/highsecurity{name = "AI Upload Access"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) +"bDh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) +"bDi" = (/obj/structure/closet/crate{name = "Camera Assembly Crate"},/obj/item/weapon/camera_assembly,/obj/item/weapon/camera_assembly,/obj/item/weapon/camera_assembly,/obj/item/weapon/camera_assembly,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_cyborg_station) +"bDj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) "bDk" = (/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/teleporter) "bDl" = (/turf/simulated/floor{icon_state = "warning"},/area/teleporter) "bDm" = (/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/teleporter) @@ -4232,7 +4232,7 @@ "bDt" = (/turf/simulated/wall,/area/medical/sleeper) "bDu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute1"; name = "EMT Storage Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) "bDv" = (/obj/structure/closet/secure_closet/medical_wall{name = "Pill Cabinet"},/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/tramadol,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/inaprovaline,/turf/simulated/wall,/area/medical/sleeper) -"bDw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass_research{name = "Toxins Lab"; req_access = list(8)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bDw" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/command{name = "Teleport Access"; req_access = list(17)},/turf/simulated/floor,/area/teleporter) "bDx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/sleeper) "bDy" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/medbay) "bDz" = (/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) @@ -4244,9 +4244,9 @@ "bDF" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bDG" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/cryo) "bDH" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/cryo) -"bDI" = (/obj/machinery/camera/network/research{c_tag = "Research Division North"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bDI" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Cloning Laboratory"; req_access = list(5)},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bDJ" = (/turf/simulated/wall,/area/medical/cryo) -"bDK" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/camera/network/research{c_tag = "Research Shuttle Dock Maintainance"},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bDK" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Genetics Laboratory"; req_access = list(9)},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bDL" = (/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "bDM" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "bDN" = (/obj/item/apc_frame,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/medical/genetics) @@ -4260,7 +4260,7 @@ "bDV" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/medbay3) "bDW" = (/obj/machinery/light{dir = 1},/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor{dir = 8; icon_state = "whiteblue"},/area/rnd/research) "bDX" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bDY" = (/obj/machinery/light{dir = 1},/obj/structure/closet/secure_closet/chemical,/obj/item/weapon/storage/box/pillbottles,/obj/item/device/radio/headset/headset_med,/obj/machinery/camera/network/medbay{c_tag = "Medbay Drug Storage"},/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/chemistry) +"bDY" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/maintenance{req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/maintenance/research_port) "bDZ" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bEa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bEb" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) @@ -4270,27 +4270,27 @@ "bEf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/rnd/research) "bEg" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) "bEh" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bEi" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/rnd/research) -"bEj" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/rnd/research) -"bEk" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a) +"bEi" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/airlock/glass_research{name = "Robotics Lab"; req_access = list(29,47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bEj" = (/obj/machinery/camera/network/research{c_tag = "Research Division North"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bEk" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access = list(47)},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "delivery"},/area/rnd/research) "bEl" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Geneticist"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "bEm" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Shaft Miner"},/turf/simulated/floor,/area/quartermaster/miningdock) "bEn" = (/turf/simulated/wall,/area/maintenance/research_shuttle) "bEo" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) -"bEp" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "research_dock_airlock"; name = "exterior access button"; pixel_x = -40; pixel_y = 8; req_one_access = list(13,65)},/obj/structure/lattice,/turf/space,/area/space) +"bEp" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEq" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper) -"bEr" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Acute Treatment"; req_access = list(5)},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) -"bEs" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b) +"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bEs" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bEt" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/sign/poster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/medical/sleeper) -"bEu" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Bay South"; dir = 1},/turf/simulated/floor,/area/quartermaster/storage) +"bEu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) "bEv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/rnd/docking) -"bEw" = (/obj/machinery/door/airlock/maintenance{name = "Mining Maintenance"; req_access = list(48)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bEw" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "research_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/research/station) "bEx" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/turf/simulated/floor/plating,/area/quartermaster/storage) "bEy" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/machinery/status_display/supply_display{pixel_y = -32},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/quartermaster/storage) "bEz" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -35},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/quartermaster/storage) "bEA" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/quartermaster/storage) "bEB" = (/obj/machinery/light,/turf/simulated/floor{dir = 8; icon_state = "loadingarea"},/area/quartermaster/storage) -"bEC" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/qm) +"bEC" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -28},/obj/machinery/light,/turf/simulated/floor,/area/quartermaster/office) "bED" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/quartermaster/storage) "bEE" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #4"},/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage) "bEF" = (/obj/structure/table,/obj/machinery/newscaster{pixel_x = -27; pixel_y = 1},/obj/item/weapon/tape_roll,/obj/item/weapon/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/turf/simulated/floor,/area/quartermaster/office) @@ -4298,24 +4298,24 @@ "bEH" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/computer/guestpass{pixel_y = -28},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "browncorner"},/area/quartermaster/office) "bEI" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/office) "bEJ" = (/obj/structure/noticeboard{pixel_y = -27},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/quartermaster/office) -"bEK" = (/obj/machinery/status_display/supply_display,/turf/simulated/wall,/area/quartermaster/qm) -"bEL" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/qm) -"bEM" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/qm) +"bEK" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 26; pixel_y = 17},/obj/machinery/button/windowtint{pixel_x = 36; pixel_y = 18},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "hopdoor"; name = "Office Door Control"; pixel_x = 26; pixel_y = -17; req_access = list(57)},/turf/simulated/floor,/area/crew_quarters/heads/hop) +"bEL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) +"bEM" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) "bEN" = (/obj/machinery/atm{pixel_x = -28},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_three) "bEO" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central_three) "bEP" = (/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/hallway/primary/central_three) "bEQ" = (/obj/structure/filingcabinet/chestdrawer,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/crew_quarters/heads/hop) -"bER" = (/obj/structure/disposalpipe/segment,/obj/machinery/light_switch{pixel_x = 22; pixel_y = -9},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera/network/medbay{c_tag = "Medbay Port Corridor"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) +"bER" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) "bES" = (/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "Head of Personnel's Office"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bET" = (/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/hop) -"bEU" = (/obj/machinery/blackbox_recorder,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_server_room) -"bEV" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_server_room) -"bEW" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = -9},/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Medical Officer's Desk"; departmentType = 5; name = "Chief Medical Officer RC"; pixel_x = -34; pixel_y = 2},/obj/machinery/camera/network/medbay{c_tag = "Medbay - CMO's Office"; dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) -"bEX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = 25; req_access = list(5)},/obj/machinery/camera/network/medbay{c_tag = "Medbay Acute"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bEY" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) -"bEZ" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access = list(8)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/rnd/mixing) -"bFa" = (/obj/machinery/camera/network/security{c_tag = "Engineering - Secure Technical Storage"},/turf/simulated/floor,/area/storage/tech) -"bFb" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/recharge_station,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_cyborg_station) +"bEU" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer) +"bEV" = (/obj/effect/landmark/start{name = "Cyborg"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) +"bEW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) +"bEX" = (/obj/effect/landmark/start{name = "Cyborg"},/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/turret_protected/ai_cyborg_station) +"bEY" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 1; name = "Emergency Kit"; req_access = list(5)},/obj/machinery/door/firedoor,/obj/item/weapon/storage/toolbox/emergency,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag,/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/sleeper) +"bEZ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medicine Storage"; req_access = list(5)},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bFa" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/machinery/camera/network/medbay{c_tag = "Medbay Equipment Storage"; dir = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) +"bFb" = (/obj/structure/table,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/weapon/wrench,/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 7; pixel_y = 1},/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = -4; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Cryogenics"},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/cryo) "bFc" = (/obj/machinery/recharge_station,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_cyborg_station) "bFd" = (/obj/machinery/computer/teleporter,/turf/simulated/floor/plating,/area/teleporter) "bFe" = (/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/teleporter) @@ -4328,10 +4328,10 @@ "bFl" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bFm" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bFn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bFo" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Mining Dock Airlock"; dir = 8},/turf/simulated/floor{icon_state = "warning"},/area/quartermaster/miningdock) +"bFo" = (/obj/structure/closet/wardrobe/medic_white,/obj/machinery/camera/network/medbay{c_tag = "Medbay Cloning"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "bFp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bFq" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay) -"bFr" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access = list(8)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bFr" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/camera/network/research{c_tag = "Research Division West"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bFs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) "bFt" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bFu" = (/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/medbay2) @@ -4345,7 +4345,7 @@ "bFC" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/medical/genetics) "bFD" = (/turf/simulated/floor/plating,/area/medical/genetics) "bFE" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/medical/genetics) -"bFF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bFF" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/rnd/research) "bFG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) "bFH" = (/obj/machinery/computer/mech_bay_power_console,/obj/machinery/light{dir = 1},/turf/simulated/floor/bluegrid,/area/medical/sleeper) "bFI" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay) @@ -4361,7 +4361,7 @@ "bFS" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bFT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) "bFU" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/stamp/rd{pixel_x = 3; pixel_y = -2},/obj/item/weapon/paper/monitorkey,/obj/item/device/megaphone,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) -"bFV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bFV" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/rnd/research) "bFW" = (/obj/machinery/computer/aifixer,/obj/machinery/requests_console{announcementConsole = 1; department = "Research Director's Desk"; departmentType = 5; name = "Research Director RC"; pixel_x = -2; pixel_y = 30},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bFX" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/crew_quarters/heads/hor) "bFY" = (/obj/structure/lamarr,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/hor) @@ -4371,12 +4371,12 @@ "bGc" = (/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bGd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bGe" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) -"bGf" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison) -"bGg" = (/obj/structure/table,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/camera/network/prison{c_tag = "Security - Common Brig Southwest"; dir = 4},/turf/simulated/floor,/area/security/prison) -"bGh" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/weapon/rig/ce/equipped,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) -"bGi" = (/obj/structure/bed/chair/office/light,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/server) -"bGj" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/rnd/research) -"bGk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bGf" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/rnd/research) +"bGg" = (/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bGh" = (/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bGi" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/camera/network/research{c_tag = "Research Shuttle Dock"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bGj" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "research_dock_outer"; locked = 1; name = "Shuttle Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/rnd/docking) +"bGk" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "research_dock_airlock"; name = "exterior access button"; pixel_x = -40; pixel_y = 8; req_one_access = list(13,65)},/obj/structure/lattice,/turf/space,/area/space) "bGl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) "bGm" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) "bGn" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) @@ -4386,17 +4386,17 @@ "bGr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) "bGs" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) "bGt" = (/turf/simulated/wall,/area/quartermaster/miningdock) -"bGu" = (/obj/effect/landmark/start{name = "Scientist"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bGu" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "cargo_bay_door"; locked = 1; name = "Cargo Docking Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/quartermaster/storage) "bGv" = (/turf/simulated/wall,/area/quartermaster/qm) "bGw" = (/obj/structure/filingcabinet,/turf/simulated/floor,/area/quartermaster/qm) "bGx" = (/obj/machinery/computer/supplycomp,/turf/simulated/floor,/area/quartermaster/qm) "bGy" = (/obj/machinery/computer/security/mining,/turf/simulated/floor,/area/quartermaster/qm) "bGz" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/quartermaster/qm) -"bGA" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/camera/network/command{c_tag = "Bridge - Teleporter"},/turf/simulated/floor,/area/teleporter) +"bGA" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Bay South"; dir = 1},/turf/simulated/floor,/area/quartermaster/storage) "bGB" = (/obj/machinery/status_display,/turf/simulated/wall,/area/hallway/primary/central_three) -"bGC" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bGD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bGE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bGC" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/qm) +"bGD" = (/obj/machinery/status_display/supply_display,/turf/simulated/wall,/area/quartermaster/qm) +"bGE" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/qm) "bGF" = (/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bGG" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bGH" = (/obj/machinery/vending/medical,/turf/simulated/wall,/area/medical/medbay) @@ -4414,11 +4414,11 @@ "bGT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whiteredcorner"},/area/medical/cryo) "bGU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) "bGV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) -"bGW" = (/obj/machinery/door/airlock/glass_research{name = "Toxins Lab"; req_access = list(8)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bGW" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/qm) "bGX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "bGY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "bGZ" = (/obj/structure/disposalpipe/junction{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) -"bHa" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/effect/landmark/start{name = "Chief Medical Officer"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "cmooffice"; name = "CMO Privacy Shutters"; pixel_x = 38; pixel_y = 21},/obj/machinery/door_control{desc = "A remote control switch for the CMO's office."; id = "cmodoor"; name = "CMO Office Door Control"; normaldoorcontrol = 1; pixel_x = 28; pixel_y = 21},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "virologyquar"; name = "Virology Emergency Lockdown Control"; pixel_x = -15; pixel_y = 38; req_access = list(5)},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "medbayquar"; name = "Medbay Emergency Lockdown Control"; pixel_x = -15; pixel_y = 30; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"bHa" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Personnel's Desk"; departmentType = 5; name = "Head of Personnel RC"; pixel_y = -30},/obj/machinery/camera/network/command{c_tag = "Bridge - HoP's Office"; dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bHb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/medical/genetics) "bHc" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/medical/genetics) "bHd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) @@ -4426,11 +4426,11 @@ "bHf" = (/obj/item/light_fixture_frame,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) "bHg" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bHh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 0; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cryo) -"bHi" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/bed/roller,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = -32},/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"; pixel_x = -32},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) -"bHj" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/airlock/glass_research{name = "Robotics Lab"; req_access = list(29,47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bHi" = (/obj/machinery/camera/network/command{c_tag = "AI - Messaging Server"; dir = 1},/obj/machinery/blackbox_recorder,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_server_room) +"bHj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light_switch{pixel_x = 24; pixel_y = -8},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) "bHk" = (/obj/machinery/vending/coffee,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bHl" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access = list(47)},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "delivery"},/area/rnd/research) -"bHm" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/maintenance{req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/maintenance/research_port) +"bHl" = (/obj/machinery/recharge_station,/obj/machinery/camera/network/command{c_tag = "AI - Cyborg Station"; dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_cyborg_station) +"bHm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light_switch{pixel_x = -24; pixel_y = -8},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) "bHn" = (/obj/machinery/computer/robotics,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bHo" = (/turf/simulated/floor{dir = 10; icon_state = "warnwhite"},/area/crew_quarters/heads/hor) "bHp" = (/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/heads/hor) @@ -4456,26 +4456,26 @@ "bHJ" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_three) "bHK" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central_three) "bHL" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) -"bHM" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/device/multitool,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Office"; dir = 4},/turf/simulated/floor,/area/quartermaster/office) -"bHN" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) -"bHO" = (/obj/structure/sign/securearea{pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/hallway/primary/central_three) -"bHP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/server) -"bHQ" = (/obj/structure/sign/securearea{pixel_y = 32},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/primary/central_three) -"bHR" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/hallway/primary/central_three) -"bHS" = (/obj/structure/table,/obj/item/weapon/aiModule/reset,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/camera/network/command{c_tag = "AI Upload"; dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bHM" = (/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "medbayquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/medical/sleeper) +"bHN" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/medbay{c_tag = "Medbay Emergency Entrance"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bHO" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medical Equipment"; req_access = list(5)},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay3) +"bHP" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Genetics Research"; req_access = list(9)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bHQ" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access = list(47)},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bHR" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/rnd/research) +"bHS" = (/obj/structure/table,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bHT" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/hallway/primary/central_three) -"bHU" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/camera/network/command{c_tag = "Bridge - Captain's Quarters"; dir = 1},/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"bHV" = (/obj/structure/sign/goldenplaque{desc = "Done No Harm."; name = "Best Doctor 2552"; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/medbay{c_tag = "Medbay Equipment Storage Hallway"; dir = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) +"bHU" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bHV" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "research_dock_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = -25; req_one_access = list(13,65)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bHW" = (/obj/machinery/atm{pixel_y = 32},/turf/simulated/floor,/area/hallway/primary/central_two) "bHX" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = 28},/turf/simulated/floor,/area/hallway/primary/central_two) "bHY" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/hallway/primary/central_two) -"bHZ" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - South Southeast"},/turf/simulated/floor,/area/hallway/primary/central_three) +"bHZ" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/machinery/camera/network/research{c_tag = "Research Shuttle Dock Airlock"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/rnd/docking) "bIa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bIb" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = 11},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bIc" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay) "bId" = (/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bIe" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) -"bIf" = (/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Warehouse"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"bIf" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "research_dock_inner"; locked = 1; name = "Shuttle Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bIg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "white_cmo"; tag = "icon-whitehall_m"},/area/medical/medbay3) "bIh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) "bIi" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2) @@ -4484,22 +4484,22 @@ "bIl" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/cryo) "bIm" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/cryo) "bIn" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/cryo) -"bIo" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Genetics Laboratory"; req_access = list(9)},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bIo" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "research_dock_pump"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/docking) "bIp" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "bIq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/genetics) "bIr" = (/obj/item/light_fixture_frame,/turf/simulated/floor/plating,/area/medical/genetics) "bIs" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/medical/genetics) "bIt" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) "bIu" = (/obj/item/weapon/table_parts,/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) -"bIv" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Cloning Laboratory"; req_access = list(5)},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bIv" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/airlock/mining{id_tag = "cargodoor"; name = "Mining Dock"; req_access = list(48)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) "bIw" = (/turf/simulated/wall/r_wall,/area/maintenance/research_port) "bIx" = (/turf/simulated/wall/r_wall,/area/server) "bIy" = (/obj/machinery/r_n_d/server/robotics,/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) "bIz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 0; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cryo) -"bIA" = (/obj/structure/table/rack,/obj/item/weapon/rig/hazmat/equipped,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) -"bIB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/server) +"bIA" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - Southwest"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "bluecorner"},/area/hallway/primary/central_three) +"bIB" = (/obj/machinery/door/airlock/command{id_tag = "hopdoor"; name = "Head of Personnel"; req_access = list(57)},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/heads/hop) "bIC" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "dark"},/area/server) -"bID" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera/network/medbay{c_tag = "Medbay Fore Starboard Corridor"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bID" = (/obj/machinery/door/airlock/highsecurity{name = "Messaging Server"; req_access = list(30)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_three) "bIE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bIF" = (/turf/simulated/wall/r_wall,/area/rnd/storage) "bIG" = (/obj/machinery/computer/area_atmos,/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "bot"},/area/rnd/storage) @@ -4508,7 +4508,7 @@ "bIJ" = (/turf/simulated/wall,/area/rnd/storage) "bIK" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) "bIL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) -"bIM" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bIM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_three) "bIN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bIO" = (/obj/machinery/computer/mecha,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bIP" = (/obj/machinery/computer/area_atmos,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) @@ -4516,14 +4516,14 @@ "bIR" = (/obj/structure/table,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/device/paicard{pixel_x = 4},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/item/weapon/circuitboard/teleporter,/obj/item/weapon/circuitboard/aicore{pixel_x = -2; pixel_y = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bIS" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bIT" = (/obj/structure/table,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30; pixel_y = 0},/turf/simulated/floor,/area/quartermaster/miningdock) -"bIU" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bIU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_three) "bIV" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) "bIW" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/pickaxe{pixel_x = 5},/obj/item/weapon/shovel{pixel_x = -5},/turf/simulated/floor,/area/quartermaster/miningdock) -"bIX" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "research_dock_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = -25; req_one_access = list(13,65)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bIX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/central_three) "bIY" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/device/megaphone,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/qm) "bIZ" = (/obj/structure/table,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = 4; pixel_y = 4},/obj/item/weapon/pen/red{pixel_x = 2; pixel_y = 6},/turf/simulated/floor,/area/quartermaster/qm) "bJa" = (/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/stamp{name = "Quartermaster's stamp"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor,/area/quartermaster/qm) -"bJb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - South Southwest"},/turf/simulated/floor,/area/hallway/primary/central_three) +"bJb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/highsecurity{name = "Cyborg Station"; req_access = list(16)},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_three) "bJc" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIW"; location = "QM"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor,/area/hallway/primary/central_three) "bJd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/hallway/primary/central_three) "bJe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) @@ -4538,8 +4538,8 @@ "bJn" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=CHE"; location = "AIE"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) "bJo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three) "bJp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central_three) -"bJq" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - Southwest"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "bluecorner"},/area/hallway/primary/central_three) -"bJr" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/machinery/camera/network/research{c_tag = "Research Shuttle Dock Airlock"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/rnd/docking) +"bJq" = (/obj/machinery/door/airlock/multi_tile/glass{autoclose = 1; dir = 2; req_access = list(5)},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/medical/sleeper) +"bJr" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Cloning Laboratory"; req_access = list(5)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) "bJs" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) "bJt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) "bJu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_two) @@ -4551,7 +4551,7 @@ "bJA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bJB" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay) "bJC" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor,/area/rnd/storage) -"bJD" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "research_dock_outer"; locked = 1; name = "Shuttle Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/rnd/docking) +"bJD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Genetics Laboratory"; req_access = list(9)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "bJE" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/medbay4) "bJF" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) "bJG" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) @@ -4569,7 +4569,7 @@ "bJS" = (/obj/machinery/alarm/server{dir = 4; pixel_x = -22; pixel_y = 0},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Server Walkway"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) "bJT" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Server Walkway"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) "bJU" = (/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Server Walkway"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) -"bJV" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = list(19)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/bridge/meeting_room) +"bJV" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/airlock/command{name = "Server Room"; req_access = list(30)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/rnd/research) "bJW" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/floor{icon_state = "dark"},/area/server) "bJX" = (/obj/item/weapon/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Paramedic"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bJY" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor{icon_state = "dark"},/area/server) @@ -4579,7 +4579,7 @@ "bKc" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) "bKd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bKe" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/rnd/research) -"bKf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "research_dock_pump"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/docking) +"bKf" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/research{name = "Toxins Storage"; req_access = list(8)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/rnd/research) "bKg" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bKh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bKi" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hop) @@ -4588,7 +4588,7 @@ "bKl" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bKm" = (/obj/structure/closet/crate,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/assembly/prox_sensor,/obj/item/device/flashlight,/obj/item/weapon/storage/backpack,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bKn" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) -"bKo" = (/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "medbayquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/medical/sleeper) +"bKo" = (/obj/structure/table,/obj/machinery/computer/skills{icon_state = "medlaptop"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bKp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/rnd/test_area) "bKq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/rnd/test_area) "bKr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/rnd/test_area) @@ -4599,9 +4599,9 @@ "bKw" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/mining/station) "bKx" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/mining/station) "bKy" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/mining/station) -"bKz" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/airlock/mining{id_tag = "cargodoor"; name = "Mining Dock"; req_access = list(48)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) +"bKz" = (/obj/structure/bed/chair/office/light{dir = 8},/obj/effect/landmark/start{name = "Research Director"},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/button/remote/blast_door{id = "Biohazard"; name = "Biohazard Shutter Control"; pixel_x = -38; pixel_y = 13; req_access = list(47)},/obj/machinery/button/windowtint{pixel_x = -26; pixel_y = 21},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the cargo doors."; id = "researchdoor"; name = "Research door control"; pixel_x = -27; pixel_y = 13; req_access = list(30)},/obj/machinery/computer/security/telescreen{desc = "Used for watching the RD's goons from the safety of his office."; name = "Research Monitor"; network = list("Research","Toxins Test Area","Robots","Anomaly Isolation","Research Outpost"); pixel_x = 0; pixel_y = 34},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bKA" = (/turf/simulated/floor,/area/quartermaster/miningdock) -"bKB" = (/obj/machinery/door/airlock/command{id_tag = "hopdoor"; name = "Head of Personnel"; req_access = list(57)},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/heads/hop) +"bKB" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "research_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "admin_shuttle_dock_pump"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/rnd/docking) "bKC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/qm) "bKD" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/quartermaster/qm) "bKE" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/quartermaster/qm) @@ -4620,13 +4620,13 @@ "bKR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/central_three) "bKS" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortType = "Janitor Closet"; name = "Janitor Closet"},/turf/simulated/floor,/area/hallway/primary/central_three) "bKT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor,/area/hallway/primary/central_three) -"bKU" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/medbay{c_tag = "Medbay Emergency Entrance"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"bKV" = (/obj/machinery/light_switch{pixel_y = -25},/obj/structure/closet/crate{name = "Camera Assembly Crate"},/obj/item/weapon/camera_assembly,/obj/item/weapon/camera_assembly,/obj/item/weapon/camera_assembly,/obj/item/weapon/camera_assembly,/obj/item/weapon/camera_assembly,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/command{c_tag = "AI - Cyborg Station"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) +"bKU" = (/obj/machinery/light/small{dir = 4},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "research_dock_airlock"; pixel_x = 25; pixel_y = 0; req_one_access = list(13,65); tag_airpump = "research_dock_pump"; tag_chamber_sensor = "research_dock_sensor"; tag_exterior_door = "research_dock_outer"; tag_interior_door = "research_dock_inner"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/docking) +"bKV" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Quartermaster"},/obj/machinery/button/windowtint{pixel_x = 24; pixel_y = -24},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "qmdoor"; name = "Office Door Control"; pixel_x = 15; pixel_y = -25; req_access = list(20)},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the cargo doors."; id = "cargodoor"; name = "Cargo door control"; pixel_x = 15; pixel_y = -34; req_access = list(41)},/turf/simulated/floor,/area/quartermaster/qm) "bKW" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/central_two) "bKX" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/central_two) "bKY" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/hallway/primary/central_two) "bKZ" = (/obj/structure/closet/secure_closet/medical1,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -31},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/random/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bLa" = (/obj/machinery/door/airlock/highsecurity{icon_state = "door_closed"; locked = 0; name = "AI Upload"; req_access = list(16)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) +"bLa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - South Southwest"},/obj/structure/sign/securearea{pixel_y = 32},/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/hallway/primary/central_three) "bLb" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bLc" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "scanhide"; name = "Diagnostics Room Separation Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) "bLd" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) @@ -4639,7 +4639,7 @@ "bLk" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "scanhide"; name = "Diagnostics Room Separation Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) "bLl" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) "bLm" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) -"bLn" = (/obj/machinery/door/airlock/highsecurity{icon_state = "door_closed"; locked = 0; name = "AI Upload Access"; req_access = list(16)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "vault"},/area/turret_protected/ai_upload_foyer) +"bLn" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/primary/central_three) "bLo" = (/turf/simulated/wall,/area/medical/genetics_cloning) "bLp" = (/obj/structure/computerframe,/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) "bLq" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor/plating,/area/medical/genetics) @@ -4649,9 +4649,9 @@ "bLu" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_port) "bLv" = (/obj/structure/reagent_dispensers/watertank,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/research_port) "bLw" = (/obj/machinery/r_n_d/server/core,/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) -"bLx" = (/obj/structure/table,/obj/machinery/computer/skills{icon_state = "medlaptop"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/central_three) "bLy" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Server Walkway"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) -"bLz" = (/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/network/research{c_tag = "Research - Server Room"},/turf/simulated/floor{icon_state = "dark"},/area/server) +"bLz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central_three) "bLA" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor{icon_state = "dark"},/area/server) "bLB" = (/obj/machinery/computer/rdservercontrol,/turf/simulated/floor{icon_state = "dark"},/area/server) "bLC" = (/obj/machinery/computer/message_monitor,/turf/simulated/floor{icon_state = "dark"},/area/server) @@ -4660,7 +4660,7 @@ "bLF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bLG" = (/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bLH" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/machinery/light,/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "Research Director's Office"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hop) -"bLI" = (/obj/structure/bed/chair/office/light{dir = 8},/obj/effect/landmark/start{name = "Research Director"},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/door_control{id = "Biohazard"; name = "Biohazard Shutter Control"; pixel_x = -38; pixel_y = 13; req_access = list(47)},/obj/machinery/button/windowtint{pixel_x = -26; pixel_y = 21},/obj/machinery/door_control{desc = "A remote control-switch for the cargo doors."; id = "researchdoor"; name = "Research door control"; normaldoorcontrol = 1; pixel_x = -27; pixel_y = 13; req_access = list(30)},/obj/machinery/computer/security/telescreen{desc = "Used for watching the RD's goons from the safety of his office."; name = "Research Monitor"; network = list("Research","Toxins Test Area","Robots","Anomaly Isolation","Research Outpost"); pixel_x = 0; pixel_y = 34},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/hallway/primary/central_three) "bLJ" = (/obj/structure/closet/secure_closet/RD,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bLK" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bLL" = (/obj/structure/window/reinforced,/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) @@ -4674,9 +4674,9 @@ "bLT" = (/turf/simulated/floor/airless,/area/rnd/test_area) "bLU" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor/airless,/area/rnd/test_area) "bLV" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/mining/station) -"bLW" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bLW" = (/obj/structure/closet/wardrobe/grey,/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "bLX" = (/obj/machinery/computer/shuttle_control/mining,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) -"bLY" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bLY" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - South Southeast"},/obj/structure/sign/securearea{pixel_y = 32},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/primary/central_three) "bLZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bMa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bMb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) @@ -4685,16 +4685,16 @@ "bMe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) "bMf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) "bMg" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) -"bMh" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medical Equipment"; req_access = list(5)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"bMi" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "research_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "admin_shuttle_dock_pump"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/rnd/docking) +"bMh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/central_three) +"bMi" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - Southeast"},/turf/simulated/floor,/area/hallway/primary/central_two) "bMj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/quartermaster/qm) "bMk" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/quartermaster/qm) -"bMl" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medicine Storage"; req_access = list(5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bMl" = (/obj/structure/sign/goldenplaque{desc = "Done No Harm."; name = "Best Doctor 2552"; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/medbay{c_tag = "Medbay Equipment Storage Hallway"; dir = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) "bMm" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central_three) "bMn" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) "bMo" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/junction,/turf/simulated/floor,/area/hallway/primary/central_three) -"bMp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medical Equipment"; req_access = list(5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bMq" = (/obj/machinery/door/airlock{name = "Medbay Substation"; req_access = list(5)},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bMp" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(9,12,47)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_port) +"bMq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/server) "bMr" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) "bMs" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) "bMt" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) @@ -4706,12 +4706,12 @@ "bMz" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bMA" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bMB" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/closet/secure_closet/CMO,/obj/item/clothing/mask/gas,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/crew_quarters/heads/cmo) -"bMC" = (/obj/structure/table,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bMC" = (/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/network/research{c_tag = "Research - Server Room"},/turf/simulated/floor{icon_state = "dark"},/area/server) "bMD" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bME" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/medical/medbay2) -"bMF" = (/obj/machinery/light{dir = 1},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/door_control{id = "staffroom"; name = "Staff Room Shutters Control"; pixel_x = -26; pixel_y = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bMF" = (/obj/structure/table/rack,/obj/item/weapon/rig/hazmat/equipped,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bMG" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) -"bMH" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/machinery/camera/network/medbay{c_tag = "Medbay Equipment Storage"; dir = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) +"bMH" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/rnd/research) "bMI" = (/obj/structure/noticeboard{pixel_y = 28},/obj/structure/table/woodentable,/obj/item/weapon/book/manual/medical_diagnostics_manual{pixel_y = 7},/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 4; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Break Room Emergency Phone"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bMJ" = (/obj/machinery/light{dir = 1},/obj/structure/bookcase/manuals/medical,/obj/item/weapon/book/manual/stasis,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bMK" = (/turf/simulated/wall,/area/crew_quarters/medbreak) @@ -4719,34 +4719,34 @@ "bMM" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) "bMN" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_port) "bMO" = (/turf/simulated/wall/r_wall,/area/rnd/misc_lab) -"bMP" = (/obj/structure/closet/wardrobe/medic_white,/obj/machinery/camera/network/medbay{c_tag = "Medbay Cloning"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) +"bMP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) "bMQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/mob/living/simple_animal/mouse/white,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/storage) "bMR" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/rnd/storage) -"bMS" = (/obj/machinery/light/small{dir = 4},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "research_dock_airlock"; pixel_x = 25; pixel_y = 0; req_one_access = list(13,65); tag_airpump = "research_dock_pump"; tag_chamber_sensor = "research_dock_sensor"; tag_exterior_door = "research_dock_outer"; tag_interior_door = "research_dock_inner"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/docking) +"bMS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) "bMT" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bMU" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/rnd/research) "bMV" = (/turf/simulated/wall/r_wall,/area/rnd/mixing) "bMW" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/plating,/area/rnd/mixing) "bMX" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment,/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/plating,/area/rnd/mixing) "bMY" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/plating,/area/rnd/mixing) -"bMZ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bMZ" = (/obj/structure/lattice,/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/space,/area/space) "bNa" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bNb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bNc" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bNd" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bNd" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/qm) "bNe" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"bNf" = (/obj/structure/table,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/weapon/wrench,/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 7; pixel_y = 1},/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = -4; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Cryogenics"},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/cryo) +"bNf" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo - Quartermaster's Office"; dir = 8},/turf/simulated/floor,/area/quartermaster/qm) "bNg" = (/turf/simulated/shuttle/floor,/area/shuttle/mining/station) "bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bNi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bNj" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "mining_dock_pump"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/miningdock) -"bNk" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "research_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/research/station) +"bNk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three) "bNl" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/wall,/area/quartermaster/miningdock) "bNm" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/miningdock) "bNn" = (/obj/effect/landmark/start{name = "Shaft Miner"},/turf/simulated/floor,/area/quartermaster/miningdock) "bNo" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/quartermaster/miningdock) "bNp" = (/obj/structure/disposalpipe/segment,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/quartermaster/miningdock) -"bNq" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Quartermaster"},/obj/machinery/button/windowtint{pixel_x = 24; pixel_y = -24},/obj/machinery/door_control{desc = "A remote control-switch for the office door."; id = "qmdoor"; name = "Office Door Control"; normaldoorcontrol = 1; pixel_x = 15; pixel_y = -25; req_access = list(20)},/obj/machinery/door_control{desc = "A remote control-switch for the cargo doors."; id = "cargodoor"; name = "Cargo door control"; normaldoorcontrol = 1; pixel_x = 15; pixel_y = -34; req_access = list(41)},/turf/simulated/floor,/area/quartermaster/qm) +"bNq" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) "bNr" = (/obj/structure/closet/secure_closet/quartermaster,/turf/simulated/floor,/area/quartermaster/qm) "bNs" = (/obj/structure/table,/obj/item/weapon/coin/silver{pixel_x = -3; pixel_y = 3},/obj/item/weapon/coin/silver,/obj/item/device/eftpos{eftpos_name = "Quartermaster EFTPOS scanner"},/turf/simulated/floor,/area/quartermaster/qm) "bNt" = (/obj/structure/table,/obj/item/weapon/cartridge/quartermaster{pixel_x = 6; pixel_y = 5},/obj/item/weapon/cartridge/quartermaster,/obj/item/weapon/cartridge/quartermaster{pixel_x = -4; pixel_y = 7},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/quartermaster/qm) @@ -4757,7 +4757,7 @@ "bNy" = (/turf/simulated/wall,/area/storage/tech) "bNz" = (/obj/structure/table,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/item/device/flash,/obj/item/device/flash,/obj/machinery/ai_status_display{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating,/area/storage/tech) "bNA" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plating,/area/storage/tech) -"bNB" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/camera/network/command{c_tag = "AI Upload Access"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) +"bNB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central_three) "bNC" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/matter_bin,/obj/item/weapon/stock_parts/matter_bin,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/capacitor,/turf/simulated/floor/plating,/area/storage/tech) "bND" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/unary_atmos/heater,/obj/item/weapon/circuitboard/unary_atmos/cooler{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plating,/area/storage/tech) "bNE" = (/obj/machinery/vending/assist,/turf/simulated/floor/plating,/area/storage/tech) @@ -4767,41 +4767,41 @@ "bNI" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bNJ" = (/obj/structure/closet/jcloset,/turf/simulated/floor,/area/janitor) "bNK" = (/obj/structure/closet/l3closet/janitor,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor,/area/janitor) -"bNL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/camera/network/research{c_tag = "Research Division West"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bNL" = (/obj/machinery/button/remote/blast_door{id = "acute1"; name = "EMT Storage Privacy Shutters"; pixel_x = 26; pixel_y = 25; req_access = list(5)},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bNM" = (/obj/machinery/newscaster{pixel_y = 30},/turf/simulated/floor,/area/janitor) "bNN" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/janitor) "bNO" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/janitor) "bNP" = (/turf/simulated/floor,/area/janitor) -"bNQ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "cargo_bay_door"; locked = 1; name = "Cargo Docking Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/quartermaster/storage) +"bNQ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{id_tag = "cmodoor"; name = "CMO's Office"; req_access = list(40)},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bNR" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Janitor"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bot"},/area/janitor) "bNS" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/engineering) "bNT" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "bNU" = (/turf/simulated/wall,/area/maintenance/engineering) -"bNV" = (/obj/machinery/door_control{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyerPort"; name = "Medbay Doors Control"; normaldoorcontrol = 1; pixel_x = -24; pixel_y = 26},/obj/machinery/computer/guestpass{pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/medbay) +"bNV" = (/obj/item/weapon/camera_assembly,/turf/simulated/floor/plating,/area/medical/genetics) "bNW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bNX" = (/obj/item/weapon/camera_assembly,/turf/simulated/floor/plating,/area/medical/genetics) -"bNY" = (/obj/item/weapon/stool,/obj/effect/landmark/start{name = "Janitor"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/janitor) -"bNZ" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/rnd/research) +"bNX" = (/obj/item/weapon/stool,/obj/effect/landmark/start{name = "Janitor"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/janitor) +"bNY" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"bNZ" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/window/westleft{dir = 8; name = "Server Room"; opacity = 1; req_access = list(30)},/obj/machinery/door/window/westleft{dir = 4; name = "Server Room"; opacity = 1; req_access = list(30)},/turf/simulated/floor{icon_state = "dark"},/area/server) "bOa" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"bOb" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_research{name = "Research and Development"; req_access = list(7)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bOc" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) -"bOd" = (/obj/machinery/door/airlock{name = "Starboard Emergency Storage"; req_one_access = list(12,47)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/storage/emergency) +"bOb" = (/obj/structure/bed/chair/office/light,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/server) +"bOc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/command{name = "Research Director"; req_access = list(30)},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/rnd/research) +"bOd" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bOe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) -"bOf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering{name = "Medbay Substation"; req_one_access = list(11,24,5)},/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bOf" = (/obj/machinery/computer/security/mining,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Mining Dock"; dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) "bOg" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bOh" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bOi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock{name = "Starboard Emergency Storage"; req_access = list(29)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/assembly/chargebay) +"bOi" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/quartermaster/qm) "bOj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) -"bOk" = (/obj/structure/table,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "research_shuttle"; pixel_x = -8; pixel_y = -25; req_one_access = list(13,65); tag_door = "research_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/research/station) -"bOl" = (/obj/item/weapon/stool,/obj/effect/landmark/start{name = "Medical Doctor"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bOk" = (/obj/item/weapon/stool,/obj/effect/landmark/start{name = "Medical Doctor"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bOl" = (/obj/item/weapon/stool,/obj/effect/landmark/start{name = "Geneticist"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bOm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) -"bOn" = (/obj/item/weapon/stool,/obj/effect/landmark/start{name = "Geneticist"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bOn" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor,/area/quartermaster/qm) "bOo" = (/obj/machinery/light,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/medical/genetics) -"bOp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) +"bOp" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins Test Area"); pixel_x = 32; pixel_y = 0},/turf/simulated/floor,/area/rnd/mixing) "bOq" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/engine,/area/rnd/misc_lab) "bOr" = (/obj/machinery/portable_atmospherics/canister,/obj/machinery/light{dir = 1},/turf/simulated/floor/engine,/area/rnd/misc_lab) "bOs" = (/turf/simulated/floor/engine,/area/rnd/misc_lab) -"bOt" = (/obj/structure/closet/emcloset,/obj/machinery/camera/network/exodus{c_tag = "Arrivals Auxiliary Docking South"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/aft) +"bOt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor,/area/hallway/primary/central_three) "bOu" = (/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor/engine,/area/rnd/misc_lab) "bOv" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/engine,/area/rnd/misc_lab) "bOw" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/light{dir = 1},/turf/simulated/floor/engine,/area/rnd/misc_lab) @@ -4811,24 +4811,24 @@ "bOA" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/rnd/storage) "bOB" = (/obj/machinery/light{dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) "bOC" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bOD" = (/obj/structure/closet/secure_closet/scientist,/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bOE" = (/obj/structure/closet/secure_closet/scientist,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bOF" = (/obj/machinery/portable_atmospherics/canister,/obj/structure/window/reinforced{dir = 8},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{dir = 10; icon_state = "whitepurple"},/area/rnd/mixing) -"bOG" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/rnd/mixing) -"bOH" = (/obj/machinery/portable_atmospherics/powered/scrubber,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/rnd/mixing) -"bOI" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - West"; dir = 1},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/starboard) -"bOJ" = (/obj/structure/table/reinforced,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver{pixel_y = 10},/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor{dir = 6; icon_state = "whitepurple"},/area/rnd/mixing) -"bOK" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/rnd/mixing) -"bOL" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/rnd/mixing) -"bOM" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/rnd/mixing) -"bON" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "cargo_bay_door"; locked = 1; name = "Cargo Docking Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/quartermaster/storage) +"bOD" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central_three) +"bOE" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/storage/toolbox/mechanical,/obj/machinery/vending/wallmed1{pixel_x = -32; pixel_y = 0},/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bOF" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bOG" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bOH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/server) +"bOI" = (/obj/structure/table,/obj/item/weapon/cartridge/signal/science,/obj/item/weapon/cartridge/signal/science{pixel_x = -4; pixel_y = 2},/obj/item/weapon/cartridge/signal/science{pixel_x = 4; pixel_y = 6},/obj/item/clothing/glasses/welding/superior,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/camera/network/research{c_tag = "Research - RD's Office"; dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bOJ" = (/obj/structure/closet/wardrobe/black,/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"bOK" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/light_switch{pixel_x = -24; pixel_y = -24},/turf/simulated/floor,/area/quartermaster/qm) +"bOL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/mining{id_tag = "qmdoor"; name = "Quartermaster"; req_access = list(41)},/turf/simulated/floor,/area/quartermaster/qm) +"bOM" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_three) +"bON" = (/obj/machinery/door/airlock{name = "Custodial Closet"; req_access = list(26)},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central_three) "bOO" = (/turf/simulated/wall,/area/rnd/mixing) "bOP" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'BOMB RANGE"; name = "BOMB RANGE"},/turf/simulated/wall,/area/rnd/test_area) -"bOQ" = (/obj/machinery/door/airlock/maintenance{name = "Teleporter Maintenance"; req_access = list(17)},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/supply,/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor/plating,/area/teleporter) -"bOR" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/multi_tile/glass{id_tag = "MedbayFoyerPort"; req_access = list(5)},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/medical/medbay) +"bOQ" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_two) +"bOR" = (/obj/machinery/button/remote/blast_door{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access = list(5)},/obj/item/weapon/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Paramedic"},/obj/machinery/camera/network/medbay{c_tag = "Medbay EMT Storage"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bOS" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/quartermaster/miningdock) -"bOT" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medbay Reception"; req_access = list(5)},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/medbay3) -"bOU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/multi_tile/glass{id_tag = "MedbayFoyerStar"; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/medical/medbay2) +"bOT" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/camera/network/medbay{c_tag = "Medbay Starboard Corridor"; dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) +"bOU" = (/obj/machinery/light{dir = 1},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/button/remote/blast_door{id = "staffroom"; name = "Staff Room Shutters Control"; pixel_x = -26; pixel_y = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bOV" = (/obj/structure/disposalpipe/segment,/obj/effect/landmark/start{name = "Shaft Miner"},/turf/simulated/floor,/area/quartermaster/miningdock) "bOW" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/quartermaster/miningdock) "bOX" = (/obj/item/weapon/cigbutt,/turf/simulated/floor/plating,/area/maintenance/cargo) @@ -4847,79 +4847,79 @@ "bPk" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/hallway/primary/aft) "bPl" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bPm" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/janitor) -"bPn" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins Test Area"); pixel_x = 32; pixel_y = 0},/turf/simulated/floor,/area/rnd/mixing) +"bPn" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/bed/roller,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = -32},/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"; pixel_x = -32},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) "bPo" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/janitor) "bPp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/janitor) "bPq" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/janitor) "bPr" = (/obj/item/weapon/reagent_containers/glass/bucket,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/janitor) "bPs" = (/obj/structure/mopbucket,/obj/item/weapon/mop,/turf/simulated/floor,/area/janitor) "bPt" = (/turf/simulated/wall,/area/janitor) -"bPu" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) -"bPv" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/window/westleft{name = "Cargo Desk"; req_access = list(50)},/obj/structure/noticeboard{pixel_y = 27},/turf/simulated/floor,/area/quartermaster/office) +"bPu" = (/obj/machinery/washing_machine,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Break Room"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bPv" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Storage"; dir = 4},/turf/simulated/floor,/area/rnd/storage) "bPw" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/engineering) "bPx" = (/turf/simulated/floor/plating,/area/maintenance/engineering) "bPy" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/engineering) -"bPz" = (/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/noticeboard{pixel_y = 27},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "hop_office_desk"; name = "HoP Office Privacy Shutters"; opacity = 0},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Reception Window"},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access = list(57)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/hop) -"bPA" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute2"; name = "Acute Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/medbay) -"bPB" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Shower"},/obj/machinery/shower{icon_state = "shower"; dir = 4},/obj/item/weapon/soap/deluxe,/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain) -"bPC" = (/obj/machinery/light_switch{pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/command{c_tag = "AI - Messaging Server"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) -"bPD" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/camera/network/research{c_tag = "Research Shuttle Dock"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bPz" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute2"; name = "Acute Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/medbay) +"bPA" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/camera/network/research{c_tag = "Research Division Central"; dir = 4},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) +"bPB" = (/mob/living/simple_animal/cat/fluff/Runtime,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"bPC" = (/obj/machinery/door/airlock/external{name = "Toxins Test Chamber"},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"bPD" = (/obj/machinery/light{dir = 1},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Test Chamber North"; network = list("Research","Toxins Test Area")},/turf/simulated/floor/airless,/area/rnd/test_area) "bPE" = (/obj/structure/table,/obj/machinery/computer/skills{pixel_y = 4},/obj/item/device/megaphone,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) -"bPF" = (/obj/structure/table,/obj/item/weapon/paper{desc = "A few notes scratched out by the last CMO before they departed the station."; info = "\[i]\[center]To the incoming CMO of Exodus:\[/i]\[/center]\[br]\[br]I wish you and your crew well. Do take note:\[br]\[br]\[br]The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.\[br]\[br]I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.\[br]\[br]The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.\[br]\[br]Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.\[br]\[br]There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.\[br]\[br]The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.\[br]\[br]The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.\[br]\[br]Emergency Cryo bags are beside the emergency entrance, along with a kit.\[br]\[br]Spare paper cups for the reception are on the left side of the reception desk.\[br]\[br]I've fed Runtime. She should be fine.\[br]\[br]\[br]\[center]That should be all. Good luck!\[/center]"; name = "Outgoing CMO's Notes"},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"bPF" = (/obj/machinery/light/small{dir = 4; pixel_y = 8},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "mining_dock_airlock"; pixel_x = 25; pixel_y = -5; req_one_access = list(13,48); tag_airpump = "mining_dock_pump"; tag_chamber_sensor = "mining_dock_sensor"; tag_exterior_door = "mining_dock_outer"; tag_interior_door = "mining_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "mining_dock_sensor"; pixel_x = 25; pixel_y = 8},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/quartermaster/miningdock) "bPG" = (/obj/structure/table,/obj/machinery/alarm{dir = 8; 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layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins Test Area"); pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/rnd/mixing) +"bQj" = (/obj/structure/closet/bombcloset,/turf/simulated/floor{dir = 6; icon_state = "whitepurple"},/area/rnd/mixing) "bQk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/mixing) "bQl" = (/turf/simulated/floor/airless{dir = 9; icon_state = "warning"},/area/rnd/test_area) "bQm" = (/turf/simulated/floor/airless{icon_state = "warning"; dir = 1},/area/rnd/test_area) "bQn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bQo" = (/obj/item/weapon/ore/silver,/obj/item/weapon/ore/silver,/obj/item/weapon/ore/iron,/obj/structure/closet/crate,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "mining_dock_pump"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/quartermaster/miningdock) -"bQp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) +"bQp" = (/obj/structure/closet/secure_closet/scientist,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/rnd/mixing) "bQq" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/wall,/area/quartermaster/miningdock) "bQr" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{dir = 10; icon_state = "brown"},/area/quartermaster/miningdock) "bQs" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/quartermaster/miningdock) "bQt" = (/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; sortType = "QM Office"; name = "QM Office"},/turf/simulated/floor,/area/quartermaster/miningdock) -"bQu" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/research{name = "Toxins Storage"; req_access = list(8)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/rnd/research) +"bQu" = (/obj/structure/disposalpipe/segment,/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/mixing) "bQv" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/cargo) "bQw" = (/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; sortType = "HoP Office"; name = "HoP Office"},/turf/simulated/floor/plating,/area/maintenance/cargo) "bQx" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/cargo) "bQy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/cargo) "bQz" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/storage/tech) "bQA" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/borgupload{pixel_x = -1; pixel_y = 1},/obj/item/weapon/circuitboard/aiupload{pixel_x = 2; pixel_y = -2},/turf/simulated/floor,/area/storage/tech) -"bQB" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - West"; dir = 8},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) +"bQB" = (/obj/machinery/portable_atmospherics/canister,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/rnd/mixing) "bQC" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/storage/tech) "bQD" = (/obj/structure/table,/obj/item/device/aicard,/obj/item/weapon/aiModule/reset,/turf/simulated/floor/plating,/area/storage/tech) "bQE" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/pandemic{pixel_x = -3; pixel_y = 3},/obj/item/weapon/circuitboard/rdconsole,/obj/item/weapon/circuitboard/destructive_analyzer,/obj/item/weapon/circuitboard/protolathe,/obj/item/weapon/circuitboard/rdserver{pixel_x = 3; pixel_y = -3},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/storage/tech) "bQF" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/arcade,/obj/item/weapon/circuitboard/message_monitor{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plating,/area/storage/tech) "bQG" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/security/mining,/obj/item/weapon/circuitboard/autolathe{pixel_x = 3; pixel_y = -3},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/storage/tech) -"bQH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/civilian_west{c_tag = "Locker Room Toilets"; dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) +"bQH" = (/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) "bQI" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "bQJ" = (/turf/simulated/floor,/area/hallway/primary/aft) "bQK" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) @@ -4935,22 +4935,22 @@ "bQU" = (/obj/structure/closet,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) "bQV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bQW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/engine,/area/rnd/misc_lab) -"bQX" = (/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"bQX" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/mixing) "bQY" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1441; icon_state = "map_injector"; id = "n2_in"; use_power = 1},/turf/simulated/floor/engine,/area/rnd/misc_lab) "bQZ" = (/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) -"bRa" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/airlock/command{name = "Server Room"; req_access = list(30)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/rnd/research) -"bRb" = (/obj/structure/table/rack,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/glasses/hud/health,/obj/item/device/flashlight/pen,/obj/item/weapon/storage/belt/medical,/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -38},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) +"bRa" = (/obj/structure/table/rack,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/glasses/hud/health,/obj/item/device/flashlight/pen,/obj/item/weapon/storage/belt/medical,/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -38},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) +"bRb" = (/obj/item/weapon/stool,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -30},/obj/effect/landmark/start{name = "Chemist"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bRc" = (/obj/structure/table,/obj/item/weapon/folder/white{pixel_y = 10},/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/item/weapon/stamp/cmo,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/crew_quarters/heads/cmo) -"bRd" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/qm) -"bRe" = (/obj/machinery/door/airlock/multi_tile/glass{autoclose = 1; dir = 2; req_access = list(5)},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/medical/sleeper) +"bRd" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/atmospherics/portables_connector,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/mixing) +"bRe" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/mixing) "bRf" = (/obj/machinery/computer/crew,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bRg" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_a) "bRh" = (/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/patient_a) -"bRi" = (/obj/item/weapon/stool,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -30},/obj/effect/landmark/start{name = "Chemist"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bRi" = (/obj/item/weapon/stool,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/landmark/start{name = "Chemist"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bRj" = (/turf/simulated/wall,/area/medical/patient_a) "bRk" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_b) "bRl" = (/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/patient_b) -"bRm" = (/obj/item/weapon/stool,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/landmark/start{name = "Chemist"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bRm" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/office/dark,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_a) "bRn" = (/turf/simulated/wall,/area/medical/patient_b) "bRo" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/engine,/area/rnd/misc_lab) "bRp" = (/obj/structure/table,/obj/item/device/assembly/igniter,/turf/simulated/floor/engine,/area/rnd/misc_lab) @@ -4959,26 +4959,26 @@ "bRs" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) "bRt" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bRu" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/rnd/research) -"bRv" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Genetics Laboratory"; req_access = list(9)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bRv" = (/obj/machinery/atmospherics/omni/filter{tag_east = 1; tag_south = 6; tag_west = 2; use_power = 0},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/mixing) "bRw" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bRx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Cloning Laboratory"; req_access = list(5)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) -"bRy" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Delivery Office"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) -"bRz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/command{name = "Research Director"; req_access = list(30)},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/rnd/research) -"bRA" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - Central East"; dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) -"bRB" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/quartermaster/qm) +"bRx" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/omni/mixer{tag_east = 1; tag_east_con = 0.5; tag_south = 1; tag_south_con = 0.5; tag_west = 2; use_power = 0},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/mixing) +"bRy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(8,12)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bRz" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "mining_dock_outer"; locked = 1; name = "Mining Dock Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bRA" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "mining_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bRB" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "mining_dock_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_one_access = list(13,48)},/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/miningdock) "bRC" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay) -"bRD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/rnd/mixing) +"bRD" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "mining_dock_inner"; locked = 1; name = "Mining Dock Airlock"; req_access = list(13)},/turf/simulated/floor,/area/quartermaster/miningdock) "bRE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/rnd/mixing) -"bRF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/mixing) +"bRF" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/quartermaster/miningdock) "bRG" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bRH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/rnd/mixing) "bRI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/rnd/mixing) -"bRJ" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/office/dark,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_a) +"bRJ" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/engineering) "bRK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/mixing) "bRL" = (/turf/simulated/floor/airless{dir = 8; icon_state = "warning"},/area/rnd/test_area) -"bRM" = (/obj/structure/closet/crate,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bRM" = (/obj/structure/table,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) "bRN" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/shuttle/mining/station) -"bRO" = (/obj/structure/ore_box,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bRO" = (/obj/structure/table,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "mining_shuttle"; pixel_x = 25; pixel_y = -8; req_one_access = list(13,48); tag_door = "mining_shuttle_hatch"},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) "bRP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bRQ" = (/obj/structure/closet/secure_closet/miner,/turf/simulated/floor{dir = 2; icon_state = "brown"},/area/quartermaster/miningdock) "bRR" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/cargo) @@ -4986,69 +4986,69 @@ "bRT" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/storage/tech) "bRU" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/crew{pixel_x = -1; pixel_y = 1},/obj/item/weapon/circuitboard/card{pixel_x = 2; pixel_y = -2},/obj/item/weapon/circuitboard/communications{pixel_x = 5; pixel_y = -5},/obj/machinery/light/small{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/storage/tech) "bRV" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/storage/tech) -"bRW" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medical Equipment"; req_access = list(5)},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay3) +"bRW" = (/obj/structure/grille/broken,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "bRX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/storage/tech) "bRY" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/storage/tech) "bRZ" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/storage/tech) "bSa" = (/obj/effect/landmark{name = "blobstart"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/storage/tech) "bSb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/storage/tech) -"bSc" = (/obj/item/weapon/stool,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Examination Room"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) +"bSc" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/button/remote/blast_door{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = 25; req_access = list(5)},/obj/machinery/camera/network/medbay{c_tag = "Medbay Acute"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bSd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "bSe" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/hallway/primary/aft) -"bSf" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Genetics Research"; req_access = list(9)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) -"bSg" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access = list(47)},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bSf" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/office/dark,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_b) +"bSg" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; 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d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "bSk" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/engineering) "bSl" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/engineering) "bSm" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bSn" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/office/dark,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_b) +"bSn" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = -9},/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Medical Officer's Desk"; departmentType = 5; name = "Chief Medical Officer RC"; pixel_x = -34; pixel_y = 2},/obj/machinery/camera/network/medbay{c_tag = "Medbay - CMO's Office"; dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) "bSo" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bSp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bSq" = (/obj/machinery/light,/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) -"bSr" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "cargo_bay_door"; locked = 1; name = "Cargo Docking Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/quartermaster/storage) +"bSr" = (/obj/structure/table,/obj/item/weapon/paper{desc = "A few notes scratched out by the last CMO before they departed the station."; info = "\[i]\[center]To the incoming CMO of Exodus:\[/i]\[/center]\[br]\[br]I wish you and your crew well. Do take note:\[br]\[br]\[br]The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.\[br]\[br]I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.\[br]\[br]The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.\[br]\[br]Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.\[br]\[br]There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.\[br]\[br]The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.\[br]\[br]The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.\[br]\[br]Emergency Cryo bags are beside the emergency entrance, along with a kit.\[br]\[br]Spare paper cups for the reception are on the left side of the reception desk.\[br]\[br]I've fed Runtime. She should be fine.\[br]\[br]\[br]\[center]That should be all. Good luck!\[/center]"; name = "Outgoing CMO's Notes"},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bSs" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bSt" = (/obj/machinery/computer/crew,/obj/machinery/light,/turf/simulated/floor{dir = 6; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) -"bSu" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor,/area/quartermaster/qm) +"bSu" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) "bSv" = 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(/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bSz" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins Test Area"); pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/rnd/mixing) +"bSy" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins Test Area"); pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/rnd/mixing) +"bSz" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 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"cautioncorner"},/area/hallway/primary/aft) +"bSC" = (/obj/machinery/atmospherics/binary/passive_gate{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) "bSD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_a) -"bSE" = (/obj/machinery/atmospherics/binary/passive_gate{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) -"bSF" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 1; name = "Emergency Kit"; req_access = list(5)},/obj/machinery/door/firedoor,/obj/item/weapon/storage/toolbox/emergency,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag,/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/sleeper) +"bSE" = (/obj/structure/disposalpipe/segment{dir = 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8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/rnd/storage) "bSJ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/storage) "bSK" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) "bSL" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bSM" = (/obj/structure/closet/bombcloset,/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bSN" = (/obj/structure/closet/bombcloset,/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"bSO" = (/obj/item/device/assembly/prox_sensor{pixel_x = -4; pixel_y = 1},/obj/item/device/assembly/prox_sensor{pixel_x = 8; pixel_y = 9},/obj/item/device/assembly/prox_sensor{pixel_x = 9; pixel_y = -2},/obj/item/device/assembly/prox_sensor{pixel_x = 0; pixel_y = 2},/obj/structure/table,/turf/simulated/floor{dir = 9; icon_state = "whitepurple"},/area/rnd/mixing) -"bSP" = (/obj/item/device/assembly/signaler{pixel_x = 0; pixel_y = 8},/obj/item/device/assembly/signaler{pixel_x = -8; pixel_y = 5},/obj/item/device/assembly/signaler{pixel_x = 6; pixel_y = 5},/obj/item/device/assembly/signaler{pixel_x = -2; pixel_y = -2},/obj/structure/table,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/mixing) -"bSQ" = (/obj/item/device/assembly/timer{pixel_x = 5; pixel_y = 4},/obj/item/device/assembly/timer{pixel_x = -4; pixel_y = 2},/obj/item/device/assembly/timer{pixel_x = 6; pixel_y = -4},/obj/item/device/assembly/timer{pixel_x = 0; pixel_y = 0},/obj/structure/table,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/mixing) -"bSR" = (/obj/item/device/transfer_valve{pixel_x = -5},/obj/item/device/transfer_valve{pixel_x = -5},/obj/item/device/transfer_valve{pixel_x = 0},/obj/item/device/transfer_valve{pixel_x = 0},/obj/item/device/transfer_valve{pixel_x = 5},/obj/item/device/transfer_valve{pixel_x = 5},/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/mixing) -"bSS" = (/obj/structure/dispenser,/turf/simulated/floor{dir = 5; icon_state = "whitepurple"},/area/rnd/mixing) -"bST" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/aft) -"bSU" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) -"bSV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medicine Storage"; req_access = list(5)},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bSW" = (/obj/item/weapon/stool,/obj/machinery/camera/network/mining{c_tag = "Medbay Lobby Starboard"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) +"bSM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bSN" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Waste to Scrubbers"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bSO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bSP" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor{dir = 2; icon_state = "whitehall"},/area/rnd/mixing) +"bSQ" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/visible,/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bSR" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/rnd/mixing) +"bSS" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/turf/simulated/floor,/area/rnd/mixing) +"bST" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"bSU" = (/turf/simulated/wall,/area/engineering/break_room) +"bSV" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/rnd/mixing) +"bSW" = (/obj/machinery/light/small{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/rnd/mixing) "bSX" = (/obj/machinery/disposal,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -30; pixel_y = 0},/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/rnd/mixing) "bSY" = (/turf/simulated/floor{icon_state = "warning"},/area/rnd/mixing) -"bSZ" = (/turf/simulated/wall,/area/engineering/break_room) +"bSZ" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/medical/sleeper) "bTa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/mixing) "bTb" = (/turf/simulated/floor/airless{dir = 4; icon_state = "warning"},/area/rnd/test_area) "bTc" = (/turf/simulated/floor/airless{icon_state = "warningcorner"; dir = 1},/area/rnd/test_area) "bTd" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/shuttle/mining/station) "bTe" = (/obj/structure/shuttle/engine/propulsion/burst,/turf/space,/area/shuttle/mining/station) "bTf" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/mining/station) -"bTg" = (/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bTg" = (/obj/machinery/button/remote/driver{dir = 2; id = "toxinsdriver"; pixel_y = 24},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Launch Room"},/turf/simulated/floor,/area/rnd/mixing) "bTh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bTi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bTj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) @@ -5062,13 +5062,13 @@ "bTr" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/storage/tech) "bTs" = (/obj/structure/table,/obj/item/weapon/screwdriver{pixel_y = 16},/obj/item/weapon/wirecutters,/turf/simulated/floor/plating,/area/storage/tech) "bTt" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/cloning{pixel_x = 0},/obj/item/weapon/circuitboard/clonescanner,/obj/item/weapon/circuitboard/clonepod,/obj/item/weapon/circuitboard/scan_consolenew,/obj/item/weapon/circuitboard/med_data{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plating,/area/storage/tech) -"bTu" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/powermonitor{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/stationalert{pixel_x = 1; pixel_y = -1},/obj/item/weapon/circuitboard/security/engineering,/obj/item/weapon/circuitboard/atmos_alert{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plating,/area/storage/tech) +"bTu" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/powermonitor{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/stationalert_engineering{pixel_x = 1; pixel_y = -1},/obj/item/weapon/circuitboard/security/engineering,/obj/item/weapon/circuitboard/atmos_alert{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plating,/area/storage/tech) "bTv" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/secure_data{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/security{pixel_x = 1; pixel_y = -1},/obj/item/weapon/circuitboard/skills{pixel_x = 4; pixel_y = -3},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/storage/tech) "bTw" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/plating,/area/storage/tech) -"bTx" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/medical/sleeper) +"bTx" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) "bTy" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) "bTz" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) -"bTA" = (/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bTA" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Mining Dock Airlock"; dir = 8},/turf/simulated/floor{icon_state = "warning"},/area/quartermaster/miningdock) "bTB" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engineering) "bTC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engineering) "bTD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engineering) @@ -5080,10 +5080,10 @@ "bTJ" = (/turf/simulated/wall,/area/medical/medbay4) "bTK" = (/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bTL" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay4) -"bTM" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) -"bTN" = (/obj/machinery/light{dir = 1},/obj/structure/bed/chair/comfy/teal{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) -"bTO" = (/obj/machinery/door/airlock/highsecurity{name = "Messaging Server"; req_access = list(30)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) -"bTP" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 26},/obj/structure/bed/chair/comfy/teal{tag = "icon-comfychair (WEST)"; icon_state = "comfychair"; dir = 8},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) +"bTM" = (/obj/machinery/light{dir = 1},/obj/structure/bed/chair/comfy/teal{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) +"bTN" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 26},/obj/structure/bed/chair/comfy/teal{tag = "icon-comfychair (WEST)"; icon_state = "comfychair"; dir = 8},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) +"bTO" = (/obj/machinery/door/airlock/maintenance{name = "Mining Maintenance"; req_access = list(48)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bTP" = (/obj/machinery/vending/medical,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/patient_wing) "bTQ" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "bTR" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay4) "bTS" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) @@ -5095,28 +5095,28 @@ "bTY" = (/obj/machinery/iv_drip,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/patient_b) "bTZ" = (/obj/machinery/shieldwallgen{anchored = 1; req_access = list(47)},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bUa" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) -"bUb" = (/obj/machinery/door/airlock/highsecurity{name = "Cyborg Station"; req_access = list(16)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) +"bUb" = (/obj/machinery/camera/network/security{c_tag = "Engineering - Secure Technical Storage"},/turf/simulated/floor,/area/storage/tech) "bUc" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer_1"; use_power = 1; power_setting = 20; set_temperature = 73},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "dark"},/area/server) "bUd" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; icon_state = "map_vent_out"; use_power = 1},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) -"bUe" = (/obj/machinery/vending/medical,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/patient_wing) +"bUe" = (/obj/machinery/light{dir = 1},/obj/machinery/door/firedoor,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) "bUf" = (/obj/structure/sign/science{pixel_x = 32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bUg" = (/turf/simulated/wall,/area/rnd/misc_lab) "bUh" = (/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/rnd/storage) "bUi" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/rnd/storage) "bUj" = (/obj/structure/sign/fire{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/rnd/research) -"bUk" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/wall/r_wall,/area/rnd/mixing) +"bUk" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bUl" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoA_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_a) "bUm" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 4; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoA_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_a) "bUn" = (/turf/simulated/wall,/area/maintenance/research_starboard) -"bUo" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "specops_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 25; req_one_access = list(13)},/turf/space,/area/space) +"bUo" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/effect/landmark/start{name = "Chief Medical Officer"},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for shutters."; id = "cmooffice"; name = "CMO Privacy Shutters"; pixel_x = 38; pixel_y = 21},/obj/machinery/button/remote/airlock{desc = "A remote control switch for the CMO's office."; id = "cmodoor"; name = "CMO Office Door Control"; pixel_x = 28; pixel_y = 21},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for shutters."; id = "virologyquar"; name = "Virology Emergency Lockdown Control"; pixel_x = -15; pixel_y = 38; req_access = list(5)},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for shutters."; id = "medbayquar"; name = "Medbay Emergency Lockdown Control"; pixel_x = -15; pixel_y = 30; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bUp" = (/obj/structure/disposaloutlet,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/airless,/area/rnd/mixing) -"bUq" = (/obj/effect/decal/cleanable/generic,/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating,/area/maintenance/locker) +"bUq" = (/obj/machinery/door/airlock/glass_research{name = "Toxins Lab"; req_access = list(8)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bUr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/mixing) "bUs" = (/turf/simulated/floor/airless{icon_state = "warning"},/area/rnd/test_area) "bUt" = (/turf/simulated/floor/airless{dir = 6; icon_state = "warning"},/area/rnd/test_area) "bUu" = (/turf/simulated/floor/airless{dir = 10; icon_state = "warning"},/area/rnd/test_area) "bUv" = (/turf/simulated/wall/r_wall,/area/maintenance/cargo) -"bUw" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/locker) +"bUw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/effect/landmark/start{name = "Scientist"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) "bUx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/cargo) "bUy" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/storage/tech) "bUz" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/tech) @@ -5126,7 +5126,7 @@ "bUD" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bUE" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/aft) "bUF" = (/obj/structure/table/reinforced,/obj/machinery/button/ignition{id = "Xenobio"; pixel_x = -6; pixel_y = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bUG" = (/obj/machinery/airlock_sensor{id_tag = "tox_airlock_sensor"; master_tag = "tox_airlock_control"; pixel_y = 24},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/engine,/area/rnd/mixing) +"bUG" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) "bUH" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/engineering) "bUI" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/engineering) "bUJ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/engineering) @@ -5134,31 +5134,31 @@ "bUL" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engineering) "bUM" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/engineering) "bUN" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/medical/sleeper) -"bUO" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) -"bUP" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/locker) +"bUO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/binary/pump{dir = 4; name = "Heater to Waste"},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/rnd/mixing) +"bUP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) "bUQ" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/medical/sleeper) -"bUR" = (/obj/machinery/door_control{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access = list(12)},/obj/machinery/button/driver{id = "trash"; pixel_x = -26; pixel_y = -6},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bUR" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Heated to Waste"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) "bUS" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bUT" = (/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bUU" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay4) "bUV" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/mixing) -"bUW" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Morgue"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/morgue) +"bUW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/rnd/mixing) "bUX" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/carpet,/area/engineering/break_room) "bUY" = (/obj/machinery/vending/coffee,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) "bUZ" = (/obj/machinery/light{dir = 1},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) "bVa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay4) "bVb" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"bVc" = (/obj/machinery/light{dir = 1},/obj/machinery/door/firedoor,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) +"bVc" = (/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/simulated/floor/carpet,/area/engineering/break_room) "bVd" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/patient_wing) "bVe" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/patient_wing) -"bVf" = (/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/simulated/floor/carpet,/area/engineering/break_room) +"bVf" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/carpet,/area/engineering/break_room) "bVg" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/patient_wing) "bVh" = (/obj/machinery/iv_drip,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/patient_wing) "bVi" = (/turf/simulated/wall,/area/medical/patient_wing) -"bVj" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "research_dock_inner"; locked = 1; name = "Shuttle Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) -"bVk" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) +"bVj" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bVk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) "bVl" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "RD Office"; name = "RD Office"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bVm" = (/obj/machinery/door/window/eastleft{name = "Mail"; req_access = list(50)},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "delivery"},/area/quartermaster/office) +"bVm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) "bVn" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bVo" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bVp" = (/obj/structure/table/reinforced,/obj/item/weapon/wrench,/obj/item/weapon/crowbar/red,/obj/item/clothing/glasses/science,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) @@ -5167,18 +5167,18 @@ "bVs" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bVt" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bVu" = (/obj/machinery/computer/security/telescreen{desc = "Used to monitor the proceedings inside the test chamber."; name = "Test Chamber Monitor"; network = list("Miscellaneous Reseach"); pixel_x = 32; pixel_y = 0},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bVv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/light_switch{pixel_x = -24; pixel_y = -24},/turf/simulated/floor,/area/quartermaster/qm) +"bVv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) "bVw" = (/obj/machinery/vending/cigarette{pixel_x = 0; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bVx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) -"bVy" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) -"bVz" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) +"bVy" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access = list(8)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bVz" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access = list(8)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/rnd/mixing) "bVA" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "bVB" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/wall/r_wall,/area/rnd/mixing) -"bVC" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/carpet,/area/engineering/break_room) -"bVD" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_guide{pixel_x = 3; pixel_y = 2},/obj/item/weapon/book/manual/atmospipes,/obj/machinery/light{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bVE" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_construction,/obj/item/weapon/book/manual/evaguide{pixel_x = -2; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bVC" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_guide{pixel_x = 3; pixel_y = 2},/obj/item/weapon/book/manual/atmospipes,/obj/machinery/light{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bVD" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_construction,/obj/item/weapon/book/manual/evaguide{pixel_x = -2; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bVE" = (/obj/structure/bookcase/manuals/engineering,/turf/simulated/floor/carpet,/area/engineering/break_room) "bVF" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/mixing) -"bVG" = (/obj/item/weapon/wrench,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"bVG" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/mixing) "bVH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_starboard) "bVI" = (/obj/structure/closet/wardrobe/grey,/obj/item/weapon/storage/backpack,/obj/item/weapon/storage/backpack,/turf/simulated/floor/plating,/area/maintenance/research_starboard) "bVJ" = (/obj/machinery/mass_driver{dir = 4; id = "toxinsdriver"},/turf/simulated/floor/plating/airless,/area/rnd/mixing) @@ -5186,7 +5186,7 @@ "bVL" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = -32},/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Research"; name = "Research"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bVM" = (/obj/machinery/light/small{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bVN" = (/obj/item/device/radio/beacon,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/airless{icon_state = "bot"},/area/rnd/test_area) -"bVO" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = 30},/obj/machinery/chem_master,/obj/machinery/camera/network/medbay{c_tag = "Medbay - Chemistry"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bVO" = (/obj/machinery/door/airlock/highsecurity{name = "Secure Tech Storage"; req_access = list(19,23)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/storage/tech) "bVP" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod5/station) "bVQ" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/escape_pod5/station) "bVR" = (/obj/structure/shuttle/engine/propulsion/burst{dir = 8},/turf/simulated/wall,/area/shuttle/escape_pod5/station) @@ -5200,19 +5200,19 @@ "bVZ" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/obj/item/device/multitool,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/storage/tech) "bWa" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bWb" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/aft) -"bWc" = (/obj/structure/bookcase/manuals/engineering,/turf/simulated/floor/carpet,/area/engineering/break_room) -"bWd" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/medical/sleeper) -"bWe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) -"bWf" = (/obj/structure/bed/chair/comfy/teal,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/patient_wing) -"bWg" = (/obj/structure/bed/chair/comfy/teal,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/patient_wing) -"bWh" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/window/eastright{dir = 8; name = "Chemistry Desk"; req_access = list(33)},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "chemcounter"; name = "Pharmacy Counter Shutters"; opacity = 0},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/medical/chemistry) -"bWi" = (/obj/structure/bed/chair/office/light{dir = 1},/obj/effect/landmark/start{name = "Scientist"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bWc" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/medical/sleeper) +"bWd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) +"bWe" = (/obj/structure/bed/chair/comfy/teal,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/patient_wing) +"bWf" = (/obj/structure/bed/chair/comfy/teal,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/patient_wing) +"bWg" = (/obj/machinery/door/airlock/engineering{name = "Tech Storage"; req_access = list(23)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/aft) +"bWh" = (/obj/structure/bed/chair/office/light{dir = 1},/obj/effect/landmark/start{name = "Scientist"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bWi" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Aft"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bWj" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor{icon_state = "bot"},/area/medical/sleeper) -"bWk" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/locker) +"bWk" = (/obj/machinery/door/airlock/maintenance{name = "Custodial Maintenance"; req_access = list(26)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/janitor) "bWl" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/medical/sleeper) -"bWm" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/effect/landmark/start{name = "Captain"},/obj/machinery/door_control{desc = "A remote control-switch for the office door."; id = "captaindoor"; name = "Office Door Control"; normaldoorcontrol = 1; pixel_x = 15; pixel_y = 30; req_access = list(20)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door_control{desc = "A remote control-switch for the starboard bridge doors."; id = "sbridgedoor"; name = "Bridge Door Control"; normaldoorcontrol = 1; pixel_x = 15; pixel_y = 39; req_access = list(20)},/turf/simulated/floor/wood,/area/crew_quarters/captain) -"bWn" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) -"bWo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/mining{id_tag = "qmdoor"; name = "Quartermaster"; req_access = list(41)},/turf/simulated/floor,/area/quartermaster/qm) +"bWm" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) +"bWn" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = -10},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWo" = (/obj/structure/grille/broken,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engineering) "bWp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/medical/sleeper) "bWq" = (/obj/machinery/door/blast/shutters{dir = 2; id = "qm_warehouse"; name = "Warehouse Shutters"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/quartermaster/storage) "bWr" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) @@ -5231,52 +5231,52 @@ "bWE" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) "bWF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/patient_wing) "bWG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "whitered_a"; tag = "icon-whitered_a (WEST)"},/area/medical/patient_wing) -"bWH" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = -10},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWH" = (/obj/structure/bed/chair/comfy/beige,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) "bWI" = (/obj/machinery/light{dir = 1},/obj/machinery/alarm{pixel_y = 25},/obj/structure/table,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) -"bWJ" = (/obj/structure/bed/chair/comfy/beige,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWJ" = (/turf/simulated/floor/carpet,/area/engineering/break_room) "bWK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "whitered_b"; tag = "icon-whitered_b (WEST)"},/area/medical/patient_wing) "bWL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/patient_wing) -"bWM" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bWM" = (/obj/machinery/button/remote/blast_door{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = -25; req_access = list(5)},/obj/machinery/button/remote/blast_door{id = "acute2"; name = "Acute Treatment Privacy Shutters"; pixel_x = 6; pixel_y = -25; req_access = list(5)},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bWN" = (/obj/effect/landmark/start{name = "Scientist"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWP" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) -"bWR" = (/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWR" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/carpet,/area/engineering/break_room) "bWS" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bWU" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bWV" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/window{base_state = "right"; dir = 8; icon_state = "right"; name = "Mailing Room"; req_access = list(50)},/turf/simulated/floor{icon_state = "bot"},/area/hallway/primary/central_one) +"bWU" = (/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"bWV" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a) "bWW" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWY" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWZ" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bXa" = (/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) +"bXa" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b) "bXb" = (/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_exterior"; output = 63},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) -"bXc" = (/obj/machinery/door_control{id = "qm_warehouse"; name = "Warehouse Door Control"; pixel_x = -1; pixel_y = -24; req_access = list(31)},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"bXc" = (/obj/machinery/vending/phoronresearch,/turf/simulated/floor{dir = 5; icon_state = "whitepurple"},/area/rnd/mixing) "bXd" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 2; frequency = 1379; id = "tox_airlock_pump"},/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_interior"; output = 63; pixel_x = -8; pixel_y = -18},/turf/simulated/floor/engine,/area/rnd/mixing) -"bXe" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/folder/white,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Robotics Desk"; req_access = list(29)},/turf/simulated/floor/plating,/area/hallway/primary/starboard) -"bXf" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/window/southright{name = "Research and Development Desk"; req_access = list(7)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/hallway/primary/starboard) +"bXe" = (/obj/machinery/light,/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bXf" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor,/area/rnd/mixing) "bXg" = (/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) "bXh" = (/obj/machinery/computer/general_air_control{frequency = 1430; name = "Mixing Chamber Monitor"; sensors = list("toxins_mixing_exterior" = "Mixing Chamber - Exterior", "toxins_mixing_interior" = "Mixing Chamber - Interior")},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/mixing) -"bXi" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"bXi" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 8},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/rnd/mixing) "bXj" = (/turf/simulated/floor/plating,/area/maintenance/research_starboard) "bXk" = (/turf/simulated/floor/airless{dir = 5; icon_state = "warning"},/area/rnd/test_area) "bXl" = (/turf/simulated/floor/airless{icon_state = "warningcorner"; dir = 4},/area/rnd/test_area) "bXm" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod5/station) -"bXn" = (/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) -"bXo" = (/obj/structure/table,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/ointment{pixel_y = 10},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) -"bXp" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Mech Bay"; req_access = list(29)},/turf/simulated/floor,/area/hallway/primary/starboard) -"bXq" = (/obj/machinery/chemical_dispenser/full,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bXn" = (/obj/structure/table,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/ointment{pixel_y = 10},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bXo" = (/obj/structure/closet/wardrobe/atmospherics_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bXp" = (/obj/machinery/atmospherics/pipe/manifold/visible,/obj/machinery/meter,/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bXq" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 4},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/mixing) "bXr" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_5_berth"; pixel_x = -25; pixel_y = 25; tag_door = "escape_pod_5_berth_hatch"},/turf/simulated/floor/plating,/area/maintenance/cargo) "bXs" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/cargo) "bXt" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) -"bXu" = (/obj/structure/closet/wardrobe/atmospherics_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) -"bXv" = (/obj/structure/sign/fire{pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor/engine,/area/rnd/mixing) -"bXw" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "specops_dock_airlock"; pixel_x = 0; pixel_y = 30; req_one_access = list(13); tag_airpump = "specops_dock_pump"; tag_chamber_sensor = "specops_dock_sensor"; tag_exterior_door = "specops_dock_outer"; tag_interior_door = "specops_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "specops_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "specops_dock_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"bXx" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor{dir = 4; icon_state = "yellowpatch"},/area/engineering/foyer) -"bXy" = (/obj/item/weapon/stool,/obj/machinery/camera/network/mining{c_tag = "Medbay Lobby Port"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) -"bXz" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) -"bXA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) +"bXu" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bXv" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/rnd/mixing) +"bXw" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor{dir = 4; icon_state = "yellowpatch"},/area/engineering/foyer) +"bXx" = (/obj/structure/dispenser,/turf/simulated/floor{dir = 4; icon_state = "whitepurple"},/area/rnd/mixing) +"bXy" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) +"bXz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) +"bXA" = (/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor{dir = 2; icon_state = "yellowpatch"},/area/engineering/foyer) "bXB" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 32},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/engineering) "bXC" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/medical/sleeper) "bXD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/medical/sleeper) @@ -5302,32 +5302,32 @@ "bXX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) "bXY" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/research) "bXZ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/substation/research) -"bYa" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"bYa" = (/obj/item/weapon/wrench,/obj/item/weapon/screwdriver{pixel_y = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) "bYb" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) "bYc" = (/turf/simulated/wall,/area/maintenance/substation/research) "bYd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) -"bYe" = (/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor{dir = 2; icon_state = "yellowpatch"},/area/engineering/foyer) +"bYe" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/foyer) "bYf" = (/turf/simulated/wall,/area/maintenance/research_port) "bYg" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = -32},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_port) "bYh" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bYi" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/machinery/power/sensor{name = "Powernet Sensor - Research Subgrid"; name_tag = "Research Subgrid"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/substation/research) -"bYj" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/foyer) +"bYj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/break_room) "bYk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "bYl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/research_port) "bYm" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bYn" = (/obj/machinery/light_switch{pixel_x = 7; pixel_y = -23},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bYo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/locker) +"bYo" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Launch Room Access"; dir = 1},/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/rnd/mixing) "bYp" = (/obj/machinery/light,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bYq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bYr" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bYs" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bYt" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Personnel's Desk"; departmentType = 5; name = "Head of Personnel RC"; pixel_y = -30},/obj/machinery/camera/network/command{c_tag = "Bridge - HoP's Office"; dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/hop) +"bYt" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "mining_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 25; req_one_access = list(13,48)},/turf/space,/area/space) "bYu" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bYv" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bYw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) -"bYx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/break_room) -"bYy" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/supermatter_engine{pixel_x = -3},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bYz" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/light,/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -29},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) +"bYw" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/aft) +"bYx" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/supermatter_engine{pixel_x = -3},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bYy" = (/obj/structure/bed/chair/comfy/beige{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bYz" = (/obj/machinery/door/window/southright{dir = 1; name = "Test Chamber"; req_access = list(47)},/obj/machinery/door/window/southright{name = "Test Chamber"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bYA" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/mixing) "bYB" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/research_starboard) "bYC" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/research_starboard) @@ -5335,34 +5335,34 @@ "bYE" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/cargo) "bYF" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/wall,/area/maintenance/cargo) "bYG" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/cargo) -"bYH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"bYH" = (/obj/machinery/door/window/southleft{dir = 1; name = "Test Chamber"; req_access = list(47)},/obj/machinery/door/window/southleft{name = "Test Chamber"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bYI" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads/chief) "bYJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) "bYK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) "bYL" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor,/area/crew_quarters/heads/chief) -"bYM" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/camera/network/command{c_tag = "Bridge - Captain's Office"; dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bYM" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/wall/r_wall,/area/rnd/mixing) "bYN" = (/obj/structure/table/reinforced,/obj/machinery/light{dir = 1},/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/computer/skills{icon_state = "medlaptop"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "bYO" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "bYP" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/crew_quarters/heads/chief) -"bYQ" = (/obj/structure/bed/chair/comfy/beige{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bYR" = (/obj/structure/bed/chair/comfy/beige{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bYS" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bYT" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/locker) -"bYU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bYV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) -"bYW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -20; pixel_y = 22},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) -"bYX" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) -"bYY" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) -"bYZ" = (/obj/structure/closet,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/quartermaster/qm) -"bZa" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"bZb" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoC_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_c) -"bZc" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/quartermaster/miningdock) +"bYQ" = (/obj/structure/bed/chair/comfy/beige{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bYR" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bYS" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/wall/r_wall,/area/rnd/mixing) +"bYT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bYU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"bYV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -20; pixel_y = 22},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bYW" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bYX" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"bYY" = (/obj/structure/sign/nosmoking_2{pixel_x = -32},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Lab"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) +"bYZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(8,12)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"bZa" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoC_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_c) +"bZb" = (/obj/machinery/door/window/southright{name = "Toxins Launcher"; req_access = list(8)},/obj/machinery/door/window/southright{dir = 1; name = "Toxins Launcher"; req_access = list(8)},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/mixing) +"bZc" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/cargo) "bZd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bZe" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/wall/r_wall,/area/rnd/mixing) +"bZe" = (/obj/machinery/button/remote/blast_door{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = 25; req_access = list(5)},/obj/machinery/atmospherics/unary/freezer{dir = 8; icon_state = "freezer"},/obj/machinery/button/remote/blast_door{id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; pixel_x = 6; pixel_y = 25; req_access = list(5)},/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) "bZf" = (/turf/simulated/wall/r_wall,/area/maintenance/atmos_control) "bZg" = (/turf/simulated/wall,/area/maintenance/atmos_control) "bZh" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) -"bZi" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "specops_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = 25; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) +"bZi" = (/obj/structure/table,/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/medbay{c_tag = "Medbay Lounge"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) "bZj" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/medical/sleeper) "bZk" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/medical/sleeper) "bZl" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/medical/sleeper) @@ -5371,68 +5371,68 @@ "bZo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bZp" = (/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bZq" = (/obj/structure/sign/greencross,/turf/simulated/wall,/area/medical/medbay4) -"bZr" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/equipment{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"bZs" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access = list(109)},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/flasher{id = "AI"; pixel_x = 22; pixel_y = 24},/obj/machinery/turretid/stun{check_synth = 1; name = "AI Chamber turret control"; pixel_x = 36; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bZr" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Sub-Acute A"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"bZs" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Sub-Acute B"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) "bZt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/hallway/primary/starboard) -"bZu" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Morgue"; req_access = list(6)},/turf/simulated/floor,/area/hallway/primary/starboard) -"bZv" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - East"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_two) +"bZu" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/research{name = "Toxins Storage"; req_access = list(8)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/rnd/research) +"bZv" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction,/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) "bZw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_port) "bZx" = (/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) "bZy" = (/turf/simulated/wall,/area/medical/biostorage) -"bZz" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/hallway/primary/starboard) +"bZz" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction,/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) "bZA" = (/turf/simulated/wall,/area/medical/patient_c) -"bZB" = (/obj/machinery/door/airlock/maintenance{name = "Maintenance Access"; req_access = list(12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"bZC" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Disposal Access"; req_access = list(12)},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/disposal) +"bZB" = (/obj/machinery/airlock_sensor{id_tag = "tox_airlock_sensor"; master_tag = "tox_airlock_control"; pixel_y = 24},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/engine,/area/rnd/mixing) +"bZC" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "tox_airlock_pump"; tag_exterior_door = "tox_airlock_exterior"; id_tag = "tox_airlock_control"; tag_interior_door = "tox_airlock_interior"; pixel_x = -24; pixel_y = 0; tag_chamber_sensor = "tox_airlock_sensor"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/tvalve/bypass{dir = 8},/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"},/area/rnd/mixing) "bZD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "bZE" = (/obj/machinery/light,/obj/machinery/atmospherics/portables_connector{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bZF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "bZG" = (/obj/structure/sign/securearea{pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "bZH" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/maintenance/atmos_control) -"bZI" = (/obj/machinery/computer/station_alert,/obj/machinery/computer/security/telescreen{desc = "Used to monitor the engine room."; layer = 3.3; name = "Engine Monitor"; network = list("Engine"); pixel_x = 0; pixel_y = 28},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"bZI" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) "bZJ" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/closet/bombcloset,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bZK" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/light,/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bZL" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/crew_quarters/locker) +"bZL" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/mixing) "bZM" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/blast/shutters{dir = 2; id = "Skynet_launch"; name = "Mech Bay"},/turf/simulated/floor{icon_state = "delivery"},/area/hallway/primary/starboard) "bZN" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/hallway/primary/starboard) -"bZO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"bZP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"bZO" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) +"bZP" = (/obj/machinery/light{dir = 4},/obj/machinery/camera/network/research{c_tag = "Research Toxins Test Chamber East"; dir = 8; network = list("Research","Toxins Test Area")},/turf/simulated/floor/airless,/area/rnd/test_area) "bZQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/machinery/meter,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/research_starboard) "bZR" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/research_starboard) -"bZS" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) -"bZT" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"bZU" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"bZV" = (/obj/machinery/button/driver{id = "enginecore"; name = "Emergency Core Eject"; pixel_x = -20; pixel_y = 0},/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/heads/chief) -"bZW" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - Central"; dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) -"bZX" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"bZS" = (/obj/machinery/door/window/eastleft{name = "Medical Delivery"; req_access = list(5)},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) +"bZT" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"bZU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/medical/sleeper) +"bZV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Medbay Patient Wing Maintenance Access"; req_access = list(5)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/medical/patient_wing) +"bZW" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"bZX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) "bZY" = (/obj/structure/table/reinforced,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) "bZZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"caa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"caa" = (/obj/machinery/button/remote/blast_door{id = "misclab"; name = "Test Chamber Blast Doors"; pixel_x = 6; pixel_y = 30; req_access = list(47)},/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "cab" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"cac" = (/obj/machinery/door/window{base_state = "right"; dir = 8; icon_state = "right"; name = "AI Core Door"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"cac" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering/foyer) "cad" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/yellow,/obj/item/weapon/stamp/ce,/obj/item/weapon/pen,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/flame/lighter/zippo,/obj/item/device/megaphone,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) -"cae" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering/foyer) +"cae" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) "caf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"cag" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cah" = (/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cai" = (/obj/structure/disposalpipe/sortjunction{sortType = "CE Office"; name = "CE Office"},/turf/simulated/floor,/area/engineering/foyer) -"caj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/break_room) -"cak" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/yellow,/turf/simulated/floor/carpet,/area/engineering/break_room) -"cal" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/simulated/floor/carpet,/area/engineering/break_room) -"cam" = (/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/engineering/break_room) -"can" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/iv_drip,/turf/simulated/floor,/area/medical/sleeper) -"cao" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Lobby"},/turf/simulated/floor,/area/quartermaster/office) -"cap" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/comfy/teal{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/ward) +"cag" = (/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cah" = (/obj/structure/disposalpipe/sortjunction{sortType = "CE Office"; name = "CE Office"},/turf/simulated/floor,/area/engineering/foyer) +"cai" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/break_room) +"caj" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/yellow,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cak" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cal" = (/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cam" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/iv_drip,/turf/simulated/floor,/area/medical/sleeper) +"can" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/research{name = "Miscellaneous Reseach Room"; req_access = list(47)},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"cao" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/comfy/teal{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/ward) +"cap" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) "caq" = (/turf/simulated/wall,/area/crew_quarters/sleep/engi_wash) "car" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/engineering) "cas" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) "cat" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/turf/simulated/floor,/area/medical/sleeper) -"cau" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) -"cav" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cau" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cav" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "caw" = (/obj/machinery/power/apc/high{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor,/area/medical/sleeper) -"cax" = (/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 28; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = -27; pixel_y = 4},/obj/effect/landmark/start{name = "AI"},/obj/item/device/radio/intercom{broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_y = 25},/obj/machinery/newscaster/security_unit{pixel_x = 32; pixel_y = 32},/obj/machinery/requests_console{department = "AI"; departmentType = 5; pixel_x = -32; pixel_y = 32},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/door_control{desc = "A remote control-switch for the AI core maintenance door."; id = "AICore"; name = "AI Maintenance Hatch"; pixel_x = 17; pixel_y = 25; req_access = list(109)},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"cax" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) "cay" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "caz" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"caA" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"caA" = (/obj/machinery/atmospherics/tvalve{dir = 4; name = "siphon switching valve"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "caB" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/ward) "caC" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/ward) "caD" = (/obj/machinery/iv_drip,/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/ward) @@ -5441,7 +5441,7 @@ "caG" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/medical/psych) "caH" = (/obj/structure/table/woodentable,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/wood,/area/medical/psych) "caI" = (/turf/simulated/wall,/area/medical/psych) -"caJ" = (/obj/machinery/atmospherics/tvalve{dir = 4; name = "siphon switching valve"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"caJ" = (/obj/machinery/door/airlock/glass_research{autoclose = 0; frequency = 1379; glass = 1; icon_state = "door_locked"; id_tag = "tox_airlock_exterior"; locked = 1; name = "Mixing Room Exterior Airlock"; req_access = list(8)},/turf/simulated/floor/engine,/area/rnd/mixing) "caK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "caL" = (/obj/structure/table,/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "caM" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_c) @@ -5454,67 +5454,67 @@ "caT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/maintenance/research_port) "caU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/research_port) "caV" = (/obj/effect/decal/cleanable/cobweb2,/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/plating,/area/maintenance/research_port) -"caW" = (/obj/machinery/door/window{dir = 4; name = "AI Core Door"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"caW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/rnd/mixing) "caX" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/device/flashlight,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "caY" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/research_starboard) "caZ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cba" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"cbb" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbb" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) "cbc" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"cbd" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"cbe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"cbf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"cbg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbd" = (/obj/machinery/door/airlock/glass_research{autoclose = 0; frequency = 1379; glass = 1; icon_state = "door_locked"; id_tag = "tox_airlock_interior"; locked = 1; name = "Mixing Room Interior Airlock"; req_access = list(8)},/turf/simulated/floor/engine,/area/rnd/mixing) +"cbe" = (/obj/item/weapon/wrench,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbf" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_5"; pixel_x = 0; pixel_y = -25; tag_door = "escape_pod_5_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) +"cbg" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_5_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station) "cbh" = (/obj/effect/decal/cleanable/spiderling_remains,/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"cbi" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) -"cbj" = (/obj/item/weapon/storage/box/donut,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/bridge/meeting_room) -"cbk" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/embedded_controller/radio/docking_port_multi{child_names_txt = "Airlock One;Airlock Two"; child_tags_txt = "escape_dock_north_airlock;escape_dock_south_airlock"; frequency = 1380; id_tag = "escape_dock"; pixel_x = 0; pixel_y = -25; req_one_access = list(13)},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/hallway/secondary/exit) -"cbl" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass_mining{name = "Cargo Bay"; req_access = list(31)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/storage) -"cbm" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_eva_pump"},/turf/simulated/floor{dir = 9; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"cbn" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "admin_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = 30; pixel_y = -5; req_one_access = list(13)},/turf/space,/area/space) -"cbo" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"cbp" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cbq" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cbr" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - East Southwest"; dir = 8},/turf/simulated/floor,/area/hallway/primary/central_two) +"cbi" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_5_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/cargo) +"cbj" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Hallway - Starboard"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"cbk" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/research{name = "Miscellaneous Reseach Room"; req_access = list(47)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"cbl" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_eva_pump"},/turf/simulated/floor{dir = 9; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"cbm" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/research{c_tag = "Research Division South"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"cbn" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) +"cbo" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cbp" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cbq" = (/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cbr" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) "cbs" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"cbt" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Medical Reception"; req_access = list(5)},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/medical/reception) +"cbt" = (/obj/structure/sign/fire{pixel_y = -32},/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/engine,/area/rnd/mixing) "cbu" = (/obj/structure/table/reinforced,/obj/machinery/photocopier/faxmachine{department = "Chief Engineer's Office"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbv" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/clothing/glasses/meson{pixel_y = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/clothing/glasses/welding/superior,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/book/manual/supermatter_engine,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) "cbw" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbx" = (/obj/structure/disposalpipe/segment,/obj/machinery/firealarm{dir = 4; layer = 3.3; pixel_x = 26},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"cby" = (/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"cbz" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"cbA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cbB" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Chemistry Laboratory"; req_access = list(33)},/obj/structure/sign/chemistry{pixel_x = 32},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"cbC" = (/obj/structure/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) -"cbD" = (/obj/structure/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) -"cbE" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - Southeast"},/turf/simulated/floor,/area/hallway/primary/central_two) +"cby" = (/obj/machinery/button/remote/blast_door{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access = list(7)},/obj/machinery/button/ignition{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/rnd/mixing) +"cbz" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cbA" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/mixing) +"cbB" = (/obj/structure/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbC" = (/obj/structure/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbD" = (/obj/machinery/light,/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) +"cbE" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "cbF" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 16},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbG" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 16},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbH" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbI" = (/turf/simulated/wall,/area/medical/surgeryobs) -"cbJ" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/camera/network/research{c_tag = "Research - Mech Bay"; dir = 4},/turf/simulated/floor,/area/assembly/chargebay) -"cbK" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"cbL" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) +"cbJ" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/cargo) +"cbK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) +"cbL" = (/obj/machinery/computer/security/telescreen{desc = "Used to monitor the engine room."; layer = 3.3; name = "Engine Monitor"; network = list("Engine"); pixel_x = 0; pixel_y = 28},/obj/machinery/computer/station_alert/all,/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward) -"cbO" = (/obj/machinery/door/airlock/medical{name = "Morgue"; req_access = list(6,5)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/medbay2) +"cbO" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) "cbP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/medical/psych) -"cbQ" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/rnd/mixing) -"cbR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/medical/sleeper) +"cbQ" = (/obj/machinery/door/airlock/engineering{name = "Engineering Supplies"; req_one_access = list(10,24,5)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/engineering/break_room) +"cbR" = (/obj/structure/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) "cbS" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "cbT" = (/obj/structure/closet/crate{icon_state = "crateopen"; name = "Grenade Crate"; opened = 1},/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"cbU" = (/obj/structure/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"cbU" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_c) "cbV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_c) -"cbW" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_c) +"cbW" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Medbay Diagnostics Maintenance Access"; req_access = list(5)},/turf/simulated/floor/plating,/area/medical/sleeper) "cbX" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/substation/research) "cbY" = (/obj/structure/cable/green,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/substation/research) "cbZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/substation/research) "cca" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "ccb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"ccc" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Examination Room"; req_access = list(5)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"ccc" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Patient Ward"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "ccd" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/research) -"cce" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cce" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/medical/psych) "ccf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/medical/patient_wing) "ccg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) "cch" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) @@ -5523,61 +5523,61 @@ "cck" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) "ccl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "ccm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating,/area/maintenance/research_port) -"ccn" = (/obj/machinery/door/window/eastright{name = "Medical Reception"; req_access = list(5)},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/medical/reception) +"ccn" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{id_tag = "mentaldoor"; name = "Mental Health"; req_access = list(64)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/psych) "cco" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/research_port) "ccp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/research_port) -"ccq" = (/obj/machinery/door/airlock{name = "Private Restroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain) -"ccr" = (/obj/machinery/door/airlock/command{name = "Head of Personnel"; req_access = list(57)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/maintenance/substation/command) -"ccs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"cct" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"ccu" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass_mining{name = "Cargo Bay"; req_access = list(31)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/quartermaster/storage) -"ccv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) +"ccr" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/medical/psych) +"ccs" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Research"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"cct" = (/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Hallway - Port"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"ccu" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Secondary Storage"; req_access = list(5)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"ccv" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Sub-Acute C"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_c) "ccw" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "ccx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "ccy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "ccz" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/research_starboard) -"ccA" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Research"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/substation/research) -"ccB" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Research Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/research) -"ccC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"ccD" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"ccE" = (/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"ccF" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_mining{name = "Delivery Office"; req_access = list(50)},/turf/simulated/floor,/area/quartermaster/office) -"ccG" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"ccA" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Research Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"ccB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ccC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ccD" = (/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccE" = (/obj/machinery/door/airlock/glass_medical{name = "Hygiene Facilities"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"ccF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccG" = (/obj/machinery/disposal,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/camera/network/research{c_tag = "Research - Miscellaneous"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "ccH" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "ccI" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"ccJ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"ccJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_starboard) "ccK" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "ccL" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Engineer's Desk"; departmentType = 6; name = "Chief Engineer RC"; pixel_x = 0; pixel_y = -34},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"ccM" = (/obj/machinery/camera/network/civilian_west{c_tag = "Waste Disposal"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/disposal) +"ccM" = (/obj/structure/lattice,/obj/structure/grille/broken,/turf/space,/area/space) "ccN" = (/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "ccO" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"ccP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"ccQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"ccR" = (/obj/machinery/door_control{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyerPort"; name = "Medbay Doors Control"; normaldoorcontrol = 1; pixel_x = -16; pixel_y = 28},/obj/structure/bed/chair/office/dark{dir = 1},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/medical/reception) -"ccS" = (/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) -"ccT" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/engineering) -"ccU" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 10; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"ccV" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"ccW" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"ccX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"ccY" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"ccZ" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/medical/psych) -"cda" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cdb" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) +"ccP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccQ" = (/obj/machinery/button/remote/driver{id = "enginecore"; name = "Emergency Core Eject"; pixel_x = -20; pixel_y = 0},/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/heads/chief) +"ccR" = (/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"ccS" = (/obj/structure/bed/chair/office/light{dir = 4},/obj/effect/landmark/start{name = "Chief Engineer"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/button/windowtint{pixel_x = 36; pixel_y = 18},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "cedoor"; name = "Office Door Control"; pixel_x = 26; pixel_y = 17; req_access = list(56)},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccT" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 10; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"ccU" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"ccV" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"ccW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"ccX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"ccY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/command{id_tag = "cedoor"; name = "Chief Engineer"; req_access = list(56)},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"cda" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) +"cdb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) "cdc" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -20; pixel_y = -21},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cdd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) -"cde" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cde" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; name = "Engineering Break Room"; sortType = "Engineering Break Room"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) "cdf" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cdg" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/surgeryobs) "cdh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) "cdi" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) -"cdj" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/electrical,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/camera/network/engineering{c_tag = "Engineering Drone Fabrication"; dir = 8},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cdj" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -28},/obj/structure/bed/roller,/obj/machinery/camera/network/medbay{c_tag = "Medbay Scanning"; dir = 1},/turf/simulated/floor,/area/medical/sleeper) "cdk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) "cdl" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 22},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/medical/surgeryobs) -"cdm" = (/obj/structure/table,/obj/machinery/door_control{id = "medbayrecquar"; name = "Medbay Entrance Lockdown Shutters Control"; pixel_x = 6; pixel_y = 8; req_access = list(5)},/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 1; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Reception Emergency Phone"; pixel_x = -5},/turf/simulated/floor,/area/medical/reception) +"cdm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Diagnostics Room"; req_access = list(5)},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay4) "cdn" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor{icon_state = "white_halfo"},/area/medical/medbay4) "cdo" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white_halfp"},/area/medical/medbay4) -"cdp" = (/obj/machinery/door/airlock/maintenance{name = "Cargo Bay Maintenance"; req_access = list(31)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/quartermaster/storage) +"cdp" = (/obj/machinery/door/airlock/maintenance{name = "Miscellaneous Reseach Maintenance"; req_access = list(47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/substation/research) "cdq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) "cdr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cds" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) @@ -5586,14 +5586,14 @@ "cdv" = (/turf/simulated/floor{icon_state = "bcarpet02"},/area/medical/psych) "cdw" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bcarpet03"},/area/medical/psych) "cdx" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light/small{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"cdy" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; name = "Engineering Break Room"; sortType = "Engineering Break Room"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"cdy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) "cdz" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 10; icon_state = "whitered"},/area/medical/patient_c) "cdA" = (/obj/machinery/light,/obj/machinery/newscaster{pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/patient_c) -"cdB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cdB" = (/obj/machinery/door/firedoor/border_only{name = "hazard door south"},/obj/machinery/door/airlock/research{name = "Xenobiology Research"; req_access = list(47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "cdC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/research_port) "cdD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "cdE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/medical/virologyaccess) -"cdF" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass_mining{name = "Delivery Office"; req_access = list(50)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/quartermaster/office) +"cdF" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) "cdG" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance,/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/virologyaccess) "cdH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/medical/virologyaccess) "cdI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) @@ -5601,56 +5601,56 @@ "cdK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) "cdL" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora_storage) "cdM" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/turf/simulated/floor{dir = 5; icon_state = "whiteblue"},/area/hallway/primary/starboard) -"cdN" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{id_tag = "mentaldoor"; name = "Mental Health"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/psych) +"cdN" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cdO" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology) "cdP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light/small,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) -"cdQ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cdQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) "cdR" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light/small,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) "cdS" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora) -"cdT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayrecquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/turf/simulated/floor,/area/medical/reception) -"cdU" = (/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j2"},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayrecquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/reception) +"cdT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cdU" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cdV" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayrecquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/medical/reception) "cdW" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayrecquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/medical/reception) "cdX" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"cdY" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Core Modules"; req_access = list(20)},/obj/structure/window/reinforced,/obj/item/weapon/aiModule/corp,/obj/item/weapon/aiModule/paladin,/obj/item/weapon/aiModule/robocop,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"cdZ" = (/obj/structure/table,/obj/item/weapon/aiModule/oxygen,/obj/item/weapon/aiModule/oneHuman,/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "High-Risk Modules"; req_access = list(20)},/obj/item/weapon/aiModule/purge,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/antimov,/obj/item/weapon/aiModule/teleporterOffline,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"cdY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cdZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cea" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "toxin_test_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "toxin_test_sensor"; pixel_x = 0; pixel_y = 16},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/research_starboard) -"ceb" = (/obj/machinery/door/airlock/maintenance{name = "Captain's Office Maintenance"; req_access = list(20)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/supply,/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/captain) -"cec" = (/obj/machinery/door/airlock/command{name = "Captain's Quarters"; req_access = list(20)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"ced" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/blast/regular{density = 1; icon_state = "pdoor1"; id = "Disposal Exit"; name = "Disposal Exit Vent"; opacity = 1},/turf/simulated/floor/plating,/area/maintenance/disposal) -"cee" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) -"cef" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "admin_shuttle_dock_airlock"; pixel_x = 0; pixel_y = 30; req_one_access = list(13); tag_airpump = "admin_shuttle_dock_pump"; tag_chamber_sensor = "admin_shuttle_dock_sensor"; tag_exterior_door = "admin_shuttle_dock_outer"; tag_interior_door = "admin_shuttle_dock_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/entry/aft) +"ceb" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_outer"; locked = 1; name = "Engineering EVA External Access"; req_access = list(13)},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/atmos_control) +"cec" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"ced" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "eng_eva_pump"; tag_exterior_door = "eng_eva_outer"; frequency = 1379; id_tag = "eng_eva_airlock"; tag_interior_door = "eng_eva_inner"; name = "Engineering Airlock Console"; pixel_y = 25; req_access = list(13); tag_chamber_sensor = "eng_eva_sensor"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor{dir = 5; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"cee" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cef" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) "ceg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/rnd/test_area) "ceh" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"cei" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/camera/network/research{c_tag = "Research Division Access"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/rnd/research) +"cei" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_inner"; locked = 1; name = "Engineering EVA Internal Access"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/atmos_control) "cej" = (/turf/simulated/wall,/area/construction) -"cek" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) -"cel" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) -"cem" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"cen" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/carpet,/area/engineering/break_room) -"ceo" = (/obj/machinery/iv_drip,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) -"cep" = (/obj/structure/table,/obj/item/weapon/storage/box/cdeathalarm_kit,/obj/item/bodybag/cryobag{pixel_x = -3},/obj/item/bodybag/cryobag{pixel_x = -3},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"ceq" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoC_window_tint"; pixel_y = -26},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/patient_c) -"cer" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) -"ces" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "admin_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -8; pixel_y = 25; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/aft) -"cet" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/disposalpipe/segment,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"ceu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"cev" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/medical/psych) -"cew" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Secondary Storage"; req_access = list(5)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"cex" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"cey" = (/obj/structure/bed/chair/office/light{dir = 4},/obj/effect/landmark/start{name = "Chief Engineer"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/button/windowtint{pixel_x = 36; pixel_y = 18},/obj/machinery/door_control{desc = "A remote control-switch for the office door."; id = "cedoor"; name = "Office Door Control"; normaldoorcontrol = 1; pixel_x = 26; pixel_y = 17; req_access = list(56)},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cek" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cel" = (/obj/structure/closet/secure_closet/engineering_chief,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cem" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cen" = (/obj/machinery/iv_drip,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"ceo" = (/obj/structure/table,/obj/item/weapon/storage/box/cdeathalarm_kit,/obj/item/bodybag/cryobag{pixel_x = -3},/obj/item/bodybag/cryobag{pixel_x = -3},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"cep" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoC_window_tint"; pixel_y = -26},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/patient_c) +"ceq" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) +"cer" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for engine core."; id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -24; pixel_y = 10; req_access = list(10)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the engine core airlock hatch bolts."; id = "engine_access_hatch"; name = "Engine Hatch Bolt Control"; pixel_x = -24; pixel_y = -10; req_access = list(10); specialfunctions = 4},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ces" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/disposalpipe/segment,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cet" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"ceu" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cev" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access = list(10,24,5)},/turf/simulated/floor,/area/engineering/break_room) +"cew" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cex" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Break Room"; dir = 8},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cey" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) "cez" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "ceA" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) "ceB" = (/obj/machinery/door/airlock/medical{autoclose = 0; icon_state = "door_open"; id_tag = "engineering_cubicle"; name = "Restroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) -"ceC" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/syringes,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/item/weapon/screwdriver,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"ceC" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera/network/medbay{c_tag = "Medbay Surgery Access"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "ceD" = (/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryobs) -"ceE" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"ceE" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "ceF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "bluecorner"},/area/medical/surgeryobs) "ceG" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryobs) -"ceH" = (/obj/structure/table,/obj/machinery/door/window/northright{name = "Medbay Lobby"; req_access = list(5)},/obj/item/weapon/reagent_containers/spray/cleaner{pixel_x = -5},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/reception) -"ceI" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_y = -10},/obj/item/weapon/folder/white{pixel_y = 0},/obj/item/weapon/pen,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 16},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) +"ceH" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) +"ceI" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/medical/psych) "ceJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) -"ceK" = (/obj/structure/table,/obj/machinery/door/window/northright{name = "Medbay Lobby"; req_access = list(5)},/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 0; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = 3},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/reception) +"ceK" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/button/windowtint{pixel_x = -25},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 8},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "mentaldoor"; name = "office door control"; pixel_x = -34; pixel_y = 7},/turf/simulated/floor/wood,/area/medical/psych) "ceL" = (/turf/simulated/floor{icon_state = "bcarpet05"},/area/medical/psych) "ceM" = (/obj/structure/bookcase,/turf/simulated/floor{icon_state = "bcarpet06"},/area/medical/psych) "ceN" = (/obj/machinery/vending/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) @@ -5658,144 +5658,144 @@ "ceP" = (/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/mask/gas,/obj/item/clothing/head/bio_hood/general,/obj/item/clothing/head/bio_hood/general,/obj/item/clothing/head/bio_hood/general,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "ceQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) "ceR" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/mirror{pixel_x = 32},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"ceS" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"ceT" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"ceU" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"ceS" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"ceT" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"ceU" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "ceV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) -"ceW" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"ceX" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"ceY" = (/obj/structure/noticeboard{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"ceW" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"ceX" = (/obj/structure/noticeboard{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"ceY" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "ceZ" = (/obj/structure/table,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/hand_labeler,/turf/simulated/floor{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/rnd/xenobiology/xenoflora_storage) -"cfa" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"cfa" = (/obj/structure/bed/chair,/turf/simulated/floor,/area/medical/surgeryobs) "cfb" = (/obj/structure/closet/secure_closet/hydroponics{req_access = list(47)},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) -"cfc" = (/obj/structure/bed/chair,/turf/simulated/floor,/area/medical/surgeryobs) +"cfc" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{tag = "icon-whitegreen_v (NORTHEAST)"; icon_state = "whitegreen_v"; dir = 5},/area/rnd/xenobiology/xenoflora_storage) "cfd" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/rnd/xenobiology) -"cfe" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{tag = "icon-whitegreen_v (NORTHEAST)"; icon_state = "whitegreen_v"; dir = 5},/area/rnd/xenobiology/xenoflora_storage) +"cfe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) "cff" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/rnd/xenobiology) "cfg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfh" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) -"cfi" = (/obj/machinery/door_control{id = "qm_warehouse"; name = "Warehouse Door Control"; pixel_x = -1; pixel_y = 24; req_access = list(31)},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/quartermaster/storage) -"cfj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/vault/bolted{name = "AI core"; req_access = list(16)},/obj/machinery/door/blast/regular{id = "AICore"; name = "AI core maintenance hatch"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"cfk" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cfi" = (/obj/item/weapon/shard,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/research_port) +"cfj" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"cfk" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cfl" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/table,/obj/item/weapon/storage/box/botanydisk,/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) -"cfm" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Captain's Desk Door"; req_access = list(20)},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"cfm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cfn" = (/obj/machinery/botany/extractor,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) "cfo" = (/obj/structure/table,/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) "cfp" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/smartfridge,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfq" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/research_starboard) "cfr" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/research_starboard) -"cfs" = (/obj/item/weapon/stool,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Aft Starboard"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cfs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cft" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"cfu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/command{name = "Electrical Maintenance"; req_access = list(19)},/turf/simulated/floor/plating,/area/maintenance/substation/command) +"cfu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cfv" = (/obj/machinery/light/small,/turf/simulated/floor/plating/airless,/area/rnd/test_area) "cfw" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/construction) "cfx" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/construction) "cfy" = (/obj/structure/table,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/random/tech_supply,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/construction) "cfz" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/construction) "cfA" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/construction) -"cfB" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"cfC" = (/obj/item/clothing/mask/smokable/cigarette,/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"cfD" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"cfE" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cfF" = (/obj/structure/dispenser{phorontanks = 0},/turf/simulated/floor,/area/engineering/engine_eva) -"cfG" = (/obj/structure/sign/pods,/turf/simulated/wall/r_wall,/area/engineering/engine_eva) -"cfH" = (/obj/machinery/door/airlock/maintenance{name = "Disposal Access"; req_access = list(12)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/disposal) -"cfI" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_eva) -"cfJ" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/locker) -"cfK" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/foyer) -"cfL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_eva) -"cfM" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/camera/network/engine{c_tag = "Engineering SMES"; dir = 8},/turf/simulated/floor,/area/engineering/engine_smes) -"cfN" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/camera/network/engine{c_tag = "Engine Waste Handling"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_waste) -"cfO" = (/obj/machinery/newscaster{pixel_x = 31; pixel_y = 3},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cfP" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cfQ" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cfR" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/structure/flora/pottedplant{icon_state = "plant-20"; tag = "icon-plant-22"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfB" = (/obj/item/clothing/mask/smokable/cigarette,/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"cfC" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cfD" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cfE" = (/obj/structure/dispenser{phorontanks = 0},/turf/simulated/floor,/area/engineering/engine_eva) +"cfF" = (/obj/structure/sign/pods,/turf/simulated/wall/r_wall,/area/engineering/engine_eva) +"cfG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cfH" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_eva) +"cfI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cfJ" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/foyer) +"cfK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_eva) +"cfL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cfM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cfN" = (/obj/machinery/newscaster{pixel_x = 31; pixel_y = 3},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cfO" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfP" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfQ" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/structure/flora/pottedplant{icon_state = "plant-20"; tag = "icon-plant-22"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cfS" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "cfT" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/starboard) -"cfU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"cfU" = (/obj/structure/table,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "cfV" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/medical/surgeryobs) "cfW" = (/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/surgeryobs) "cfX" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryobs) "cfY" = (/turf/simulated/wall,/area/medical/surgeryprep) -"cfZ" = (/obj/machinery/door_control{desc = "A remote control-switch for Surgery."; id = "Surgery"; name = "Surgery"; normaldoorcontrol = 1; pixel_x = -24; pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/surgeryprep) +"cfZ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eng_eva_pump"},/obj/machinery/camera/network/security{c_tag = "Engineering Airlock Access"; dir = 1},/turf/simulated/floor{dir = 6; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) "cga" = (/obj/structure/disposalpipe/segment,/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/medical/surgeryprep) "cgb" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 10; icon_state = "whitered"},/area/medical/ward) "cgc" = (/obj/structure/closet/secure_closet/personal/patient,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{dir = 7; icon_state = "whitered"},/area/medical/ward) "cgd" = (/obj/structure/closet/secure_closet/personal/patient,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 7; icon_state = "whitered"},/area/medical/ward) -"cge" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Southeast"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cgf" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio1"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/research{c_tag = "Xenobiology Southwest"; dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) -"cgg" = (/obj/structure/table,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cge" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/weapon/rig/ce/equipped,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) +"cgf" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_command{name = "Chief Engineer"; req_access = list(56)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cgg" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "cgh" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/medical/patient_wing) -"cgi" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cgi" = (/obj/structure/bed/chair/comfy/brown,/obj/effect/landmark/start{name = "Psychiatrist"},/turf/simulated/floor{icon_state = "bcarpet06"},/area/medical/psych) "cgj" = (/obj/structure/table,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/medical/patient_wing) "cgk" = (/obj/item/weapon/storage/toolbox/emergency,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "cgl" = (/obj/structure/table/rack,/obj/item/clothing/suit/radiation,/obj/item/clothing/head/radiation,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"cgm" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"cgm" = (/obj/item/device/radio/intercom{layer = 4; name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/engineering{c_tag = "Engineering - CE's Office"; dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cgn" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"cgo" = (/obj/structure/bed/chair/comfy/brown,/obj/effect/landmark/start{name = "Psychiatrist"},/turf/simulated/floor{icon_state = "bcarpet06"},/area/medical/psych) -"cgp" = (/obj/machinery/space_heater,/obj/machinery/light/small,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/engineering/atmos/storage) +"cgo" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cgp" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cgq" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/terminal{dir = 8},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) -"cgr" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cgr" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cgs" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/engineering) -"cgt" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cgu" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Isolation to Waste"},/turf/simulated/floor{tag = "icon-whitegreen_v (SOUTHWEST)"; icon_state = "whitegreen_v"; dir = 10},/area/rnd/xenobiology/xenoflora) +"cgt" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Isolation to Waste"},/turf/simulated/floor{tag = "icon-whitegreen_v (SOUTHWEST)"; icon_state = "whitegreen_v"; dir = 10},/area/rnd/xenobiology/xenoflora) +"cgu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) "cgv" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/medical/virology) "cgw" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/disposaloutlet,/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) -"cgx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) +"cgx" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cgy" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora_storage) "cgz" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "cgA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology) -"cgB" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) -"cgC" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/medical{name = "Examination room"; req_access = list(5)},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) -"cgD" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) -"cgE" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) -"cgF" = (/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cgB" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access = list(10,24,5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"cgC" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Washroom"; req_one_access = list(10,24,5)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"cgD" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"cgE" = (/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cgF" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) "cgG" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) -"cgH" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cgH" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) "cgI" = (/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cgJ" = (/turf/simulated/floor{tag = "icon-whitegreen_v (SOUTHWEST)"; icon_state = "whitegreen_v"; dir = 10},/area/rnd/xenobiology/xenoflora) -"cgK" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cgK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_eva) "cgL" = (/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cgM" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cgN" = (/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) -"cgO" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/glass_research{name = "Robotics Lab"; req_access = list(29)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) +"cgO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/medbay{c_tag = "Medbay Surgery Observation"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) "cgP" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) "cgQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"cgR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_eva) +"cgR" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Observation Room"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "cgS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/construction) "cgT" = (/turf/simulated/floor/plating,/area/construction) "cgU" = (/turf/simulated/floor,/area/construction) "cgV" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table,/obj/item/clothing/gloves/black,/obj/item/device/multitool{pixel_x = 5},/obj/random/tech_supply,/turf/simulated/floor,/area/construction) -"cgW" = (/turf/space,/area/skipjack_station/southeast_solars) -"cgX" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_eva) -"cgY" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/engine_eva) -"cgZ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) -"cha" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) -"chb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"chc" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access = list(11)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering/engine_monitoring) -"chd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"che" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"chf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"chg" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"chh" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) -"chi" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"chj" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Maintenance"; dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/atmos/storage) -"chk" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/foyer) -"chl" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/comfy/brown{dir = 4},/turf/simulated/floor{icon_state = "bcarpet08"},/area/medical/psych) -"chm" = (/obj/structure/bed/psych,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor{icon_state = "bcarpet09"},/area/medical/psych) -"chn" = (/obj/structure/table,/obj/item/weapon/gun/launcher/syringe,/obj/item/weapon/storage/box/syringegun,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"cho" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_outer"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"chp" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"chq" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_outer"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cgW" = (/obj/machinery/door/airlock/glass_medical{name = "Patient Ward"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cgX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) +"cgY" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "toxin_test_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cgZ" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "toxin_test_airlock"; name = "interior access button"; pixel_x = 20; pixel_y = 20; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/research_starboard) +"cha" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "toxin_test_pump"; tag_exterior_door = "toxin_test_outer"; frequency = 1379; id_tag = "toxin_test_airlock"; tag_interior_door = "toxin_test_inner"; pixel_x = 0; pixel_y = 25; req_access = list(13); tag_chamber_sensor = "toxin_test_sensor"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/research_starboard) +"chb" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "toxin_test_airlock"; name = "exterior access button"; pixel_x = -20; pixel_y = -20; req_access = list(13)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/space) +"chc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"chd" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "toxin_test_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"che" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"chf" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"chg" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) +"chh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"chi" = (/obj/machinery/door/airlock/external{name = "Toxins Test Chamber"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"chj" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/foyer) +"chk" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/comfy/brown{dir = 4},/turf/simulated/floor{icon_state = "bcarpet08"},/area/medical/psych) +"chl" = (/obj/structure/bed/psych,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor{icon_state = "bcarpet09"},/area/medical/psych) +"chm" = (/obj/structure/table,/obj/item/weapon/gun/launcher/syringe,/obj/item/weapon/storage/box/syringegun,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"chn" = (/obj/machinery/light,/obj/machinery/camera/network/research{c_tag = "Research - Toxins Test Chamber South"; dir = 1; network = list("Research","Toxins Test Area")},/turf/simulated/floor/airless,/area/rnd/test_area) +"cho" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"chp" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"chq" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) "chr" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/item/weapon/storage/box/masks,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/surgeryprep) "chs" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/medical/surgeryprep) "cht" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/surgeryprep) -"chu" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "engineering_dock_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -8; req_one_access = list(13,11,24)},/turf/space,/area/space) +"chu" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) "chv" = (/obj/structure/table,/obj/item/weapon/tape_roll,/obj/item/device/analyzer/plant_analyzer,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "chw" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/medical/virologyaccess) "chx" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating/airless,/area/medical/virology) "chy" = (/obj/structure/bedsheetbin,/obj/structure/table,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"chz" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1379; icon_state = "door_closed"; id_tag = "engine_airlock_exterior"; locked = 0; name = "Engine Airlock Exterior"; req_access = list(10)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"chz" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) "chA" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/research_port) "chB" = (/turf/simulated/floor/plating,/area/maintenance/research_port) "chC" = (/obj/machinery/door/airlock/medical{autoclose = 0; icon_state = "door_open"; id_tag = "cubicle1"; name = "Cubicle 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) @@ -5807,27 +5807,27 @@ "chI" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "chJ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora_storage) "chK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) -"chL" = (/obj/machinery/camera/network/engineering{c_tag = "Engineering Hallway Southeast"; dir = 1},/turf/simulated/floor,/area/engineering) +"chL" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/holosign/surgery,/obj/machinery/door/airlock/glass_medical{id_tag = "Surgery"; name = "Pre-Op Prep Room"; req_access = list(5)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "chM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "chN" = (/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) "chO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"chP" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Air"},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"chP" = (/obj/machinery/door/firedoor,/obj/machinery/holosign/surgery,/obj/machinery/door/airlock/glass_medical{id_tag = "Surgery"; name = "Pre-Op Prep Room"; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "chQ" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "chR" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) -"chS" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Oxygen"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"chS" = (/obj/structure/closet/secure_closet{name = "Psychiatrist's Locker"; req_access = list(64)},/obj/item/clothing/suit/straight_jacket{layer = 3},/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/pill/methylphenidate,/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/methylphenidate,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/floor{icon_state = "bcarpet04"},/area/medical/psych) "chT" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) "chU" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) "chV" = (/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/table/reinforced{icon_state = "table"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/engineering/engine_eva) "chW" = (/turf/simulated/wall/r_wall,/area/engineering/engine_eva) "chX" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/engine_eva) -"chY" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engineering/engine_eva) +"chY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Science Substation"; req_one_access = list(11,24,47)},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/substation/research) "chZ" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cia" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cib" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Engineering Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) "cic" = (/turf/simulated/floor,/area/engineering/engine_eva) "cid" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/engine_eva) "cie" = (/turf/simulated/floor,/area/engineering/foyer) -"cif" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/constructionsite/station) +"cif" = (/obj/structure/grille/broken,/turf/simulated/floor/plating,/area/maintenance/research_port) "cig" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/floor,/area/engineering/foyer) "cih" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) "cii" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/construction) @@ -5846,11 +5846,11 @@ "civ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "ciw" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cix" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"ciy" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/constructionsite/station) +"ciy" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Xenobiology Research"; req_access = list(47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "ciz" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/storage/toolbox/emergency,/turf/simulated/floor/plating,/area/maintenance/engineering) "ciA" = (/turf/simulated/wall,/area/maintenance/substation/engineering) "ciB" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/medbay) -"ciC" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"ciC" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "ciD" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/maintenance/engineering) "ciE" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/engineering) "ciF" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/engi_engine) @@ -5858,23 +5858,23 @@ "ciH" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light_switch{pixel_x = -22; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "ciI" = (/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "ciJ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"ciK" = (/obj/machinery/door_control{id = "surgeryobs"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/surgery) -"ciL" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"ciK" = (/obj/machinery/vending/hydronutrients{categories = 3},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"ciL" = (/obj/machinery/seed_storage/xenobotany,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "ciM" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) "ciN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/surgeryprep) "ciO" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"ciP" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/constructionsite/station) -"ciQ" = (/obj/machinery/door_control{id = "surgeryobs2"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/surgery2) +"ciP" = (/obj/machinery/botany/editor,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) +"ciQ" = (/obj/machinery/light/small{dir = 4},/obj/effect/decal/cleanable/generic,/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Aft Starboard Access"; dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/research_starboard) "ciR" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "ciS" = (/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "ciT" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "ciU" = (/turf/simulated/wall,/area/medical/surgery2) -"ciV" = (/obj/machinery/computer/shuttle_control/engineering,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Shuttle Access"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"ciV" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/light{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access = list(11)},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) "ciW" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "ciX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/medical/surgeryprep) "ciY" = (/obj/structure/toilet{dir = 1},/obj/machinery/light/small{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) "ciZ" = (/obj/machinery/shower{dir = 1},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"cja" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Nitrogen"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cja" = (/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access = list(11)},/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) "cjb" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) "cjc" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) "cjd" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) @@ -5885,30 +5885,30 @@ "cji" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 6},/obj/item/weapon/storage/briefcase/inflatable{pixel_y = 3},/obj/structure/table/reinforced{icon_state = "table"},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = -3; pixel_y = 0},/turf/simulated/floor,/area/engineering/engine_eva) "cjj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/light,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cjk" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cjl" = (/obj/machinery/camera/network/engineering{c_tag = "Engineering Hallway Southwest"; dir = 1},/turf/simulated/floor,/area/engineering) +"cjl" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) "cjm" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cjn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/light,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) "cjo" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cjp" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor,/area/engineering/engine_eva) -"cjq" = (/obj/structure/table/reinforced,/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; pixel_x = 0; pixel_y = -3; req_access = list(10)},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "SupermatterPort"; name = "Reactor Blast Doors"; pixel_x = -6; pixel_y = 7; req_access = list(10)},/obj/machinery/door_control{desc = "A remote control-switch for the engine emitter."; id = "EngineEmitter"; name = "Engine Emitter"; normaldoorcontrol = 2; pixel_x = 6; pixel_y = 7; req_access = list(10)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cjp" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) +"cjq" = (/obj/machinery/light,/obj/structure/table,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "cjr" = (/obj/structure/table,/obj/item/clothing/gloves/latex,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cjs" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cjt" = (/turf/simulated/shuttle/wall{icon_state = "swall1"; dir = 2},/area/shuttle/constructionsite/station) +"cjt" = (/obj/machinery/button/remote/airlock{desc = "A remote control-switch for Surgery."; id = "Surgery"; name = "Surgery"; pixel_x = -24; pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/surgeryprep) "cju" = (/obj/structure/table,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cjv" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/light,/obj/machinery/door_control{id = "engine_electrical_maintenance"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 5; pixel_y = -25; req_access = list(10); specialfunctions = 4},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engineering/engine_smes) +"cjv" = (/obj/structure/closet/secure_closet/personal/patient,/obj/machinery/camera/network/medbay{c_tag = "Medbay Recovery Ward"; dir = 1},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/ward) "cjw" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cjx" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/machinery/light/small{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cjy" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor,/area/engineering/foyer) "cjz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_eva) "cjA" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/item/weapon/folder/yellow,/turf/simulated/floor,/area/engineering/foyer) "cjB" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/construction) -"cjC" = (/turf/simulated/shuttle/wall,/area/shuttle/constructionsite/station) +"cjC" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/camera/network/medbay{c_tag = "Medbay Mental Health Room"; dir = 1},/turf/simulated/floor{icon_state = "bcarpet04"},/area/medical/psych) "cjD" = (/obj/structure/table/reinforced,/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/turf/simulated/floor,/area/engineering/foyer) "cjE" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor,/area/engineering/foyer) "cjF" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/foyer) "cjG" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) "cjH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) -"cjI" = (/turf/simulated/shuttle/wall{tag = "icon-propulsion (EAST)"; icon_state = "propulsion"; dir = 4},/area/shuttle/constructionsite/station) +"cjI" = (/obj/structure/reagent_dispensers/fueltank,/obj/effect/decal/cleanable/blood/oil,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/research_port) "cjJ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) "cjK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/locker_room) "cjL" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/engineering/locker_room) @@ -5939,8 +5939,8 @@ "ckk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "ckl" = (/obj/machinery/computer/operating,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "ckm" = (/obj/structure/table,/obj/item/weapon/FixOVein,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/obj/item/weapon/surgicaldrill,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) -"ckn" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/shuttle/constructionsite/station) -"cko" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"ckn" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/closet/crate/hydroponics/prespawned,/obj/machinery/camera/network/research{c_tag = "Xenoflora Storage"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"cko" = (/obj/item/weapon/stool,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "ckp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance,/obj/structure/disposalpipe/segment,/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/medical/virologyaccess) "ckq" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/medical/virologyaccess) "ckr" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1443; icon_state = "map_vent_in"; id_tag = "air_out"; internal_pressure_bound = 2000; internal_pressure_bound_default = 2000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) @@ -5954,10 +5954,10 @@ "ckz" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1441; icon_state = "map_injector"; id = "o2_in"; use_power = 1},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) "ckA" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "o2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) "ckB" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "o2_sensor"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) -"ckC" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/station) +"ckC" = (/obj/machinery/door/airlock/engineering{name = "Aft Starboard Solar Access"; req_access = list(10)},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "ckD" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1441; icon_state = "map_injector"; id = "n2_in"; use_power = 1},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) "ckE" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/rnd/xenobiology) -"ckF" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "engineering_shuttle"; pixel_x = 0; pixel_y = 25; req_one_access = list(13,11,24); tag_door = "engineering_shuttle_hatch"},/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/station) +"ckF" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering EVA Storage"; req_access = list(12); req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/engineering/engine_eva) "ckG" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora) "ckH" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/rnd/xenobiology/xenoflora) "ckI" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "n2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) @@ -5965,10 +5965,10 @@ "ckK" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/maintenance/atmos_control) "ckL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "ckM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"ckN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"ckN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) "ckO" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 30; pixel_y = 0},/turf/simulated/floor{tag = "icon-whitegreen_v (NORTHEAST)"; icon_state = "whitegreen_v"; dir = 5},/area/rnd/xenobiology/xenoflora) "ckP" = (/obj/machinery/power/solar_control{id = "starboardsolar"; name = "Aft Starboard Solar Control"; track = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/starboardsolar) -"ckQ" = (/obj/machinery/computer/shuttle_control/engineering,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/station) +"ckQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/red{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/engine_eva) "ckR" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/starboardsolar) "ckS" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "ckT" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engineering/foyer) @@ -5983,8 +5983,8 @@ "clc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) "cld" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) "cle" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/locker_room) -"clf" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/station) -"clg" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/shuttle/constructionsite/station) +"clf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) +"clg" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) "clh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) "cli" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/locker_room) "clj" = (/turf/simulated/floor,/area/engineering/locker_room) @@ -5993,12 +5993,12 @@ "clm" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/virologyaccess) "cln" = (/obj/machinery/light/small,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/medical/virologyaccess) "clo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) -"clp" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"clp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/red,/turf/simulated/floor,/area/engineering/foyer) "clq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) "clr" = (/obj/structure/table,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/storage/art) "cls" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) "clt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/research_port) -"clu" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1379; icon_state = "door_closed"; id_tag = "engine_airlock_interior"; locked = 0; name = "Engine Airlock Interior"; req_access = list(10)},/turf/simulated/floor/plating,/area/engineering/engine_room) +"clu" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering EVA Storage"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) "clv" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "clw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/engineering) "clx" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/engineering) @@ -6006,11 +6006,11 @@ "clz" = (/obj/machinery/optable,/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "clA" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "clB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/surgery) -"clC" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication/Engine Waste Handling"; req_one_access = list(10,24)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"clC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/foyer) "clD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) "clE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/medical/surgeryprep) "clF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"clG" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_electrical_maintenance"; locked = 1; name = "Electrical Maintenance"; req_access = list(10)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"clG" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Foyer"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) "clH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/surgery2) "clI" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "clJ" = (/obj/machinery/optable,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) @@ -6025,7 +6025,7 @@ "clS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/research_port) "clT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/research_port) "clU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) -"clV" = (/turf/simulated/shuttle/wall{tag = "icon-swall2"; icon_state = "swall2"; dir = 2},/area/shuttle/constructionsite/station) +"clV" = (/obj/structure/window/basic{dir = 8},/obj/machinery/shower{dir = 1},/obj/machinery/door/window/northright{name = "Shower"; req_access = list()},/obj/structure/curtain/open/shower/engineering,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "clW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) "clX" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter{frequency = 1443; id = "mair_out_meter"; name = "Mixed Air Tank Out"},/turf/simulated/wall/r_wall,/area/engineering/atmos) "clY" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) @@ -6036,33 +6036,33 @@ "cmd" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) "cme" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/rnd/xenobiology) "cmf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cmg" = (/obj/structure/closet/wardrobe/virology_white,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/xray/medbay{c_tag = "Virology Access Aft"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/medical/virology) +"cmg" = (/obj/structure/window/basic{dir = 4},/obj/machinery/shower{dir = 1},/obj/machinery/door/window/northleft{name = "Shower"; req_access = list()},/obj/structure/curtain/open/shower/engineering,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cmh" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cmi" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) "cmj" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter{frequency = 1443; id = "mair_in_meter"; name = "Mixed Air Tank In"},/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cmk" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Southwest"; dir = 1},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engineering/atmos) +"cmk" = (/obj/machinery/button/remote/airlock{id = "engineering_cubicle"; name = "Door Bolt Control"; pixel_x = -25; pixel_y = 8; specialfunctions = 4},/obj/structure/toilet{dir = 1},/obj/machinery/light/small{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cml" = (/obj/machinery/seed_extractor,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cmm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) "cmn" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cmo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cmp" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10},/obj/machinery/alarm/nobreach{dir = 2; pixel_y = 22},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cmp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Virology Access"; req_access = list(39)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/medical/virologyaccess) "cmq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cmr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cms" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cms" = (/obj/machinery/door/airlock/research{name = "Xenoflora Storage"; req_access = list(55)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cmt" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/wall/r_wall,/area/engineering/atmos) "cmu" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/atmos_control) "cmv" = (/obj/structure/sign/securearea{pixel_x = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"cmw" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 25; req_access = list(10)},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_room) +"cmw" = (/obj/machinery/door/airlock/research{name = "Xenoflora Research"; req_access = list(55)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) "cmx" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"},/area/engineering/foyer) "cmy" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) "cmz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/construction) "cmA" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/construction) -"cmB" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/engineering/foyer) +"cmB" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cmC" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/engineering/foyer) "cmD" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/foyer) "cmE" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/computer/guestpass{pixel_y = -28},/turf/simulated/floor,/area/engineering/foyer) "cmF" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor,/area/engineering/foyer) -"cmG" = (/obj/machinery/airlock_sensor/airlock_interior{id_tag = "eng_al_int_snsr"; master_tag = "engine_room_airlock"; pixel_y = 22; req_access = list(10)},/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cmH" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/foyer) "cmI" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) "cmJ" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) @@ -6071,25 +6071,25 @@ "cmM" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) "cmN" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/locker_room) "cmO" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) -"cmP" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/camera/network/medbay{c_tag = "Virology Break/Access"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cmQ" = (/obj/structure/cable,/obj/machinery/power/terminal{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/shuttle/constructionsite/station) -"cmR" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/camera/network/engine{c_tag = "Engine Airlock"},/turf/simulated/floor,/area/engineering/engine_airlock) +"cmP" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Air"},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cmQ" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Oxygen"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cmR" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Nitrogen"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) "cmS" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) "cmT" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "cmU" = (/obj/machinery/door/blast/regular{dir = 4; id = "disvent"; name = "Incinerator Vent"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "cmV" = (/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/hallway/secondary/entry/port) "cmW" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"cmX" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/camera/network/research{c_tag = "Xenobiology North"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cmX" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor,/area/engineering/engine_eva) "cmY" = (/obj/machinery/door/blast/regular{desc = "By gods, release the hounds!"; id = "xenobioout6"; name = "Containment Release"},/turf/simulated/floor/engine,/area/rnd/xenobiology) "cmZ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "cna" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/starboard) "cnb" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cnc" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cnd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"cne" = (/obj/structure/cable,/obj/machinery/power/smes/buildable/power_shuttle,/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) -"cnf" = (/obj/machinery/computer/atmos_alert,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/station) -"cng" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/constructionsite/station) -"cnh" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/shuttle/constructionsite/station) +"cne" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering EVA Storage"; req_one_access = list(11,24)},/turf/simulated/floor,/area/engineering/engine_eva) +"cnf" = (/obj/machinery/button/remote/blast_door{id = "surgeryobs"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/surgery) +"cng" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1"; req_access = list(45)},/turf/simulated/floor,/area/medical/surgeryprep) +"cnh" = (/obj/machinery/button/remote/blast_door{id = "surgeryobs2"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/surgery2) "cni" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cnj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cnk" = (/obj/structure/table,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) @@ -6102,9 +6102,9 @@ "cnr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) "cns" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) "cnt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) -"cnu" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_one_access = list(10,24)},/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) +"cnu" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 2"; req_access = list(45)},/turf/simulated/floor,/area/medical/surgeryprep) "cnv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cnw" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_one_access = list(10,24)},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) +"cnw" = (/obj/machinery/camera/network/medbay{c_tag = "Virology Access Fore"},/turf/simulated/floor,/area/medical/virologyaccess) "cnx" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/lattice,/turf/space,/area/space) "cny" = (/turf/simulated/wall/r_wall,/area/engineering/atmos) "cnz" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/monitoring) @@ -6112,19 +6112,19 @@ "cnB" = (/obj/item/device/flashlight,/turf/simulated/floor,/area/construction) "cnC" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/construction) "cnD" = (/turf/simulated/wall/r_wall,/area/construction) -"cnE" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_one_access = list(10,24)},/obj/structure/window/reinforced,/obj/machinery/atmospherics/binary/pump{dir = 8; name = "waste pump"},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) -"cnF" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor,/area/engineering/workshop) +"cnE" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cnF" = (/obj/item/weapon/stool,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Aft Starboard"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cnG" = (/turf/simulated/wall/r_wall,/area/engineering/engineering_monitoring) "cnH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"cnI" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/turf/simulated/floor,/area/engineering/atmos/storage) +"cnI" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Construction Area"; req_access = list(32)},/turf/simulated/floor/plating,/area/construction) "cnJ" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/engineering/engineering_monitoring) -"cnK" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor,/area/engineering/atmos) -"cnL" = (/obj/machinery/atmospherics/pipe/manifold/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cnK" = (/obj/machinery/suit_cycler/engineering,/obj/machinery/camera/network/engineering{c_tag = "Engineering EVA"; dir = 1},/turf/simulated/floor,/area/engineering/engine_eva) +"cnL" = (/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor,/area/engineering/engine_eva) "cnM" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/engineering/workshop) -"cnN" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{tag = "icon-map (NORTH)"; icon_state = "map"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cnN" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/machinery/door/window/northright{name = "Atmospherics Hardsuits"; req_access = list(24)},/turf/simulated/floor,/area/engineering/engine_eva) "cnO" = (/turf/simulated/wall/r_wall,/area/engineering/workshop) -"cnP" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cnQ" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cnP" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/northleft{name = "Atmospherics Hardsuits"; req_access = list(24)},/turf/simulated/floor,/area/engineering/engine_eva) +"cnQ" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) "cnR" = (/turf/simulated/wall/r_wall,/area/engineering/locker_room) "cnS" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/engineering) "cnT" = (/obj/structure/table,/obj/item/weapon/hemostat,/obj/machinery/light,/obj/item/weapon/cautery,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) @@ -6145,33 +6145,33 @@ "coi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) "coj" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/xenobiology) "cok" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"col" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"col" = (/obj/machinery/door/airlock/engineering{name = "Engineering Substation"; req_one_access = list(11,24)},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) "com" = (/turf/simulated/wall,/area/rnd/xenobiology) -"con" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = 32},/obj/machinery/cell_charger,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Northeast"},/turf/simulated/floor,/area/engineering/atmos) +"con" = (/obj/effect/decal/cleanable/cobweb,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/medbay) "coo" = (/obj/structure/closet/l3closet/scientist,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"},/area/rnd/xenobiology) "cop" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"coq" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virologyq_airlock_interior"; locked = 1; name = "Virology Quarantine Airlock"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cor" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "virology_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/medbay) +"coq" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cor" = (/obj/machinery/door/window/northright{name = "Xenoflora Containment"; req_access = list(47)},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) "cos" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cot" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Maintenance Access"; req_access = list(12,24)},/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"cot" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = -24; pixel_y = 0; req_access = list(55)},/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_exterior"; locked = 1; name = "Xenobiology External Airlock"; req_access = list(55)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cou" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/engineering/atmos) "cov" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) "cow" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) "cox" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) -"coy" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/atmos) +"coy" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access = list(10,13)},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/starboardsolar) "coz" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/port) -"coA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) -"coB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) -"coC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) +"coA" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access = list(12); req_one_access = list(11,24)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor,/area/engineering/engine_eva) +"coB" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) +"coC" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1"; req_access = list(45)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/medical/surgeryprep) "coD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) "coE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"coF" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) +"coF" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 2"; req_access = list(45)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/medical/surgeryprep) "coG" = (/obj/machinery/meter{frequency = 1443; id = "dloop_atm_meter"; name = "Distribution Loop"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/visible/supply{dir = 8},/turf/simulated/floor,/area/engineering/atmos) "coH" = (/obj/machinery/meter{frequency = 1443; id = "wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor,/area/engineering/atmos) "coI" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter,/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor,/area/engineering/atmos) -"coJ" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"coJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/medbay) "coK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) -"coL" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor,/area/engineering/atmos) +"coL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/medbay) "coM" = (/obj/machinery/firealarm{pixel_x = 32; pixel_y = 24},/turf/simulated/floor,/area/engineering/atmos/monitoring) "coN" = (/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Engine Waste")},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos/monitoring) "coO" = (/obj/machinery/computer/atmoscontrol,/turf/simulated/floor,/area/engineering/atmos/monitoring) @@ -6189,10 +6189,10 @@ "cpa" = (/turf/simulated/floor,/area/engineering/workshop) "cpb" = (/obj/machinery/shield_gen/external,/turf/simulated/floor/plating,/area/engineering/storage) "cpc" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery) -"cpd" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(10,24)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cpd" = (/obj/structure/closet/emcloset,/obj/machinery/camera/xray/research{c_tag = "Xenobiology Access"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/rnd/xenobiology) "cpe" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/closet/wardrobe/medic_white,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) -"cpf" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "o2_in"; name = "Oxygen Supply Control"; output_tag = "o2_out"; sensors = list("o2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Northwest"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/atmos) -"cpg" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "virology_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "virology_pump"; tag_exterior_door = "virology_outer"; frequency = 1379; id_tag = "virology_airlock"; tag_interior_door = "virology_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "virology_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "virology_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/medbay) +"cpf" = (/obj/machinery/biogenerator,/obj/machinery/camera/network/research{c_tag = "Xenoflora"; dir = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cpg" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cph" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery2) "cpi" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/medbay) "cpj" = (/turf/simulated/wall/r_wall,/area/engineering/storage) @@ -6200,50 +6200,50 @@ "cpl" = (/turf/simulated/floor/engine,/area/rnd/xenobiology) "cpm" = (/mob/living/carbon/slime,/turf/simulated/floor/engine,/area/rnd/xenobiology) "cpn" = (/obj/machinery/power/rad_collector,/turf/simulated/floor/plating,/area/engineering/storage) -"cpo" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virologyq_airlock_control"; name = "Virology Quarantine Access Button"; pixel_x = -8; pixel_y = 28; req_access = list(39)},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cpo" = (/obj/machinery/door/window/eastright{name = "Engineering Delivery"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor{icon_state = "delivery"},/area/engineering/foyer) "cpp" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cpq" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cpr" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cpr" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/engineering/foyer) "cps" = (/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "delivery"},/area/medical/virologyaccess) "cpt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) "cpu" = (/obj/machinery/atmospherics/valve/digital/open{name = "Mixed Air Outlet Valve"},/turf/simulated/floor{dir = 9; icon_state = "arrival"},/area/engineering/atmos) "cpv" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) "cpw" = (/obj/machinery/atmospherics/valve/digital/open{name = "Mixed Air Inlet Valve"},/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/engineering/atmos) "cpx" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "air_in"; name = "Mixed Air Supply Control"; output_tag = "air_out"; pressure_setting = 2000; sensors = list("air_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/engineering/atmos) -"cpy" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/engineering/atmos) +"cpy" = (/obj/machinery/door/window/eastright{name = "Engineering Reception Desk"; req_one_access = list(10,24)},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) "cpz" = (/obj/machinery/atmospherics/valve/digital/open{name = "Oxygen Outlet Valve"},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/engineering/atmos) -"cpA" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Engineering Monitoring Room"; dir = 4},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cpB" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/engineering/atmos) -"cpC" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Monitoring Room"; dir = 8},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cpA" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Locker Room"; dir = 1},/turf/simulated/floor,/area/engineering/locker_room) +"cpB" = (/obj/machinery/door/airlock/maintenance{req_one_access = list(10,24)},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"cpC" = (/obj/machinery/button/holosign{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Operating Theatre 1"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery) "cpD" = (/obj/machinery/atmospherics/valve/digital/open{name = "Nitrogen Outlet Valve"},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/engineering/atmos) -"cpE" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/engineering/atmos) -"cpF" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2_in"; name = "Nitrogen Supply Control"; output_tag = "n2_out"; sensors = list("n2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/atmos) -"cpG" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/space,/area/space) -"cpH" = (/turf/simulated/floor,/area/engineering/atmos) -"cpI" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/space,/area/space) -"cpJ" = (/obj/machinery/atmospherics/binary/pump{name = "O2 to Connector"},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cpE" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2_in"; name = "Nitrogen Supply Control"; output_tag = "n2_out"; sensors = list("n2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/atmos) +"cpF" = (/turf/simulated/floor,/area/engineering/atmos) +"cpG" = (/obj/machinery/button/holosign{pixel_x = -24; pixel_y = 2},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/camera/network/medbay{c_tag = "Medbay Operating Theatre 2"; dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/surgery2) +"cpH" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Virology Access"; req_access = list(39)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/virologyaccess) +"cpI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) +"cpJ" = (/obj/structure/reagent_dispensers/fueltank,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/turf/simulated/floor,/area/engineering/atmos) "cpK" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/aft) -"cpL" = (/obj/structure/reagent_dispensers/fueltank,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/turf/simulated/floor,/area/engineering/atmos) -"cpM" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cpN" = (/obj/structure/table,/obj/item/device/t_scanner,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/radio/headset/headset_eng,/obj/item/weapon/cartridge/atmos,/obj/item/weapon/cartridge/atmos,/obj/item/device/pipe_painter,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 4; name = "Atmos RC"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor,/area/engineering/atmos) -"cpO" = (/obj/structure/dispenser,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cpP" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/space,/area/space) -"cpQ" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/binary/pump{name = "N2 to Connector"},/turf/simulated/floor,/area/engineering/atmos) -"cpR" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/space,/area/space) +"cpL" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cpM" = (/obj/structure/table,/obj/item/device/t_scanner,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/radio/headset/headset_eng,/obj/item/weapon/cartridge/atmos,/obj/item/weapon/cartridge/atmos,/obj/item/device/pipe_painter,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 4; name = "Atmos RC"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor,/area/engineering/atmos) +"cpN" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_xeno_pump"; tag_exterior_door = "solar_xeno_outer"; frequency = 1379; id_tag = "solar_xeno_airlock"; tag_interior_door = "solar_xeno_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "solar_xeno_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_xeno_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "solar_xeno_pump"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cpO" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/space,/area/space) +"cpP" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/obj/machinery/atmospherics/pipe/simple/visible/supply,/turf/simulated/floor,/area/maintenance/atmos_control) +"cpQ" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50},/obj/item/clothing/head/welding{pixel_x = -5; pixel_y = 3},/obj/item/clothing/glasses/welding,/obj/structure/closet/fireaxecabinet{pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cpR" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor,/area/maintenance/atmos_control) "cpS" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/hallway/secondary/entry/port) -"cpT" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50},/obj/item/clothing/head/welding{pixel_x = -5; pixel_y = 3},/obj/item/clothing/glasses/welding,/obj/structure/closet/fireaxecabinet{pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cpU" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cpV" = (/obj/structure/table,/obj/machinery/newscaster{pixel_y = 30},/obj/machinery/light{dir = 1},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/belt/utility/atmostech,/obj/item/weapon/storage/belt/utility/atmostech,/turf/simulated/floor,/area/engineering/atmos) -"cpW" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Atmospherics"; name = "Atmospherics"},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) -"cpX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) -"cpY" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/bed/chair,/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/camera/network/medbay{c_tag = "Virology Monkey Pen"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cpZ" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) -"cqa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) -"cqb" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1; name = "Air to Ports"},/turf/simulated/floor,/area/engineering/atmos) -"cqc" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cqd" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cqe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"cqf" = (/obj/machinery/atmospherics/binary/pump/on{name = "Ports to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"cpT" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cpU" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Maintenance Access"; req_access = list(12,24)},/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor,/area/engineering/atmos) +"cpV" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Atmospherics"; name = "Atmospherics"},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) +"cpW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) +"cpX" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1; name = "Air to Ports"},/turf/simulated/floor,/area/engineering/atmos) +"cpY" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) +"cpZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"cqa" = (/obj/machinery/atmospherics/binary/pump/on{name = "Ports to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"cqb" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cqc" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cqd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"cqe" = (/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access = list(24)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cqf" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) "cqg" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engineering) "cqh" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "cqi" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) @@ -6255,67 +6255,67 @@ "cqo" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) "cqp" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) "cqq" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) -"cqr" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10,24)},/turf/simulated/floor,/area/engineering) -"cqs" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access = list(12)},/obj/machinery/button/ignition{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) -"cqt" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cqr" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access = list(11)},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cqs" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering) +"cqt" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10,24)},/turf/simulated/floor,/area/engineering) "cqu" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "greencorner"},/area/medical/virologyaccess) "cqv" = (/turf/simulated/wall/r_wall,/area/medical/virology) "cqw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cqx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cqy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) -"cqz" = (/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Storage"; dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) -"cqA" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/meter,/obj/machinery/door_control{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = -24; req_one_access = list(12,5)},/turf/simulated/floor{dir = 1; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) +"cqz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/status_display{pixel_y = 32},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"cqA" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10,24)},/turf/simulated/floor,/area/engineering) "cqB" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cqC" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cqD" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Workshop"; dir = 8},/turf/simulated/floor,/area/engineering/workshop) +"cqD" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) "cqE" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "xeno_airlock_exterior"; id_tag = "xeno_airlock_control"; tag_interior_door = "xeno_airlock_interior"; name = "Xenobiology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/rnd/xenobiology) "cqF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology) "cqG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/rnd/xenobiology) "cqH" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cqI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/status_display{pixel_y = 32},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"cqJ" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access = list(47)},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) -"cqK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering) -"cqL" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/structure/lattice,/turf/space,/area/space) -"cqM" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/engineering) -"cqN" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/space,/area/space) -"cqO" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio5"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) -"cqP" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cqQ" = (/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/engineering/storage) -"cqR" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "green"},/area/medical/virologyaccess) -"cqS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"cqI" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_one_access = list(11,24)},/turf/simulated/floor,/area/engineering/workshop) +"cqJ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering) +"cqK" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/engineering) +"cqL" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cqM" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cqN" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = 8; pixel_y = -28; req_access = list(55)},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"},/area/rnd/xenobiology) +"cqO" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/space) +"cqP" = (/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/engineering/storage) +"cqQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "green"},/area/medical/virologyaccess) +"cqR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"cqS" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) "cqT" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/security/prison) -"cqU" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cqV" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cqW" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Engineering Hallway North"; dir = 4},/turf/simulated/floor,/area/engineering) -"cqX" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor,/area/engineering/atmos) -"cqY" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) -"cqZ" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cra" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/engineering/atmos) -"crb" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) +"cqU" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cqV" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Air Tank Bypass Pump"},/turf/simulated/floor,/area/engineering/atmos) +"cqW" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cqX" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"cqY" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cqZ" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/engineering/atmos) +"cra" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"crb" = (/obj/machinery/atmospherics/binary/pump/on{name = "Scrubber to Waste"},/turf/simulated/floor,/area/engineering/atmos) "crc" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) -"crd" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cre" = (/obj/machinery/computer/general_air_control{frequency = 1441; name = "Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins", "n2o_sensor" = "Nitrous Oxide", "waste_sensor" = "Gas Mix Tank")},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"crf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"crg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"crh" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cri" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"crj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"crk" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"crl" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/engineering) -"crm" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/engineering/workshop) -"crn" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/workshop) -"cro" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"crp" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/turf/simulated/floor/plating,/area/engineering/storage) +"crd" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1; name = "Air to Supply"},/turf/simulated/floor,/area/engineering/atmos) +"cre" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"crf" = (/obj/machinery/computer/general_air_control{frequency = 1441; name = "Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins", "n2o_sensor" = "Nitrous Oxide", "waste_sensor" = "Gas Mix Tank")},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"crg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"crh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cri" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"crj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"crk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"crl" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"crm" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/engineering) +"crn" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/engineering/workshop) +"cro" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/workshop) +"crp" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) "crq" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/turf/simulated/floor/plating,/area/maintenance/engineering) "crr" = (/obj/machinery/light/small{dir = 8},/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "crs" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "crt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "cru" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) -"crv" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio4"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"crv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor/plating,/area/engineering/atmos) "crw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/medical/surgeryprep) "crx" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/surgeryprep) "cry" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryprep) -"crz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio6"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/machinery/door_control{desc = "A remote control-switch for a door to space."; id = "xenobioout6"; name = "Containment Release Switch"; pixel_x = 24; pixel_y = 4; req_access = list(55)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/xenobiology) +"crz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating,/area/engineering/atmos) "crA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) "crB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) "crC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) @@ -6324,266 +6324,266 @@ "crF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/medbay) "crG" = (/turf/simulated/wall,/area/maintenance/medbay) "crH" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/medical/virology) -"crI" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/plating,/area/engineering/storage) -"crJ" = (/turf/simulated/floor/plating,/area/engineering/storage) -"crK" = (/obj/structure/closet/crate/solar,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/engineering/storage) -"crL" = (/obj/machinery/door/airlock/maintenance{req_one_access = list(10,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering) +"crI" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/turf/simulated/floor/plating,/area/engineering/storage) +"crJ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/plating,/area/engineering/storage) +"crK" = (/turf/simulated/floor/plating,/area/engineering/storage) +"crL" = (/obj/structure/closet/crate/solar,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/engineering/storage) "crM" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) "crN" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "crO" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "crP" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) -"crQ" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) -"crR" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) -"crS" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) -"crT" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"crU" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"crV" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"crW" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"crX" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"crQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) +"crR" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crT" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) +"crV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) +"crW" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"crX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) "crY" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/engineering) -"crZ" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"csa" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"csb" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"csc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(10,24)},/turf/simulated/floor/plating,/area/engineering) -"csd" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1379; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_interior"; locked = 1; name = "Mixing Room Interior Airlock"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cse" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "virology_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/turf/simulated/floor/plating,/area/maintenance/medbay) -"csf" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virologyq_airlock_exterior"; locked = 1; name = "Virology Quarantine Airlock"; req_access = list(39)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virologyq_airlock_control"; name = "Virology Quarantine Access Button"; pixel_x = -24; pixel_y = 0; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"csg" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"csh" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/sign/deathsposal{pixel_x = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"csi" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"csj" = (/obj/structure/table/reinforced,/obj/machinery/light,/obj/item/device/flashlight,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"csk" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"crZ" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 10},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"csa" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"csb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/engineering) +"csc" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access = list(45)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"csd" = (/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/structure/table,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/medbay{c_tag = "Medbay Surgery Prep"; dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cse" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 2 Storage"; req_access = list(45)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"csf" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"csg" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"csh" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"csi" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_interior"; locked = 1; name = "Xenobiology Internal Airlock"; req_access = list(55)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"csj" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"csk" = (/obj/structure/table/reinforced,/obj/machinery/light,/obj/item/device/flashlight,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engineering_monitoring) "csl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"csm" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Air Tank Bypass Pump"},/turf/simulated/floor,/area/engineering/atmos) -"csn" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering) -"cso" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor,/area/engineering) -"csp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/workshop) -"csq" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering) -"csr" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor,/area/engineering/workshop) -"css" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cst" = (/obj/structure/closet/secure_closet/engineering_electrical,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/workshop) -"csu" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor,/area/engineering/workshop) -"csv" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"csw" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/engineering/storage) -"csx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/storage) -"csy" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/phoron{amount = 25},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage) +"csm" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"csn" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access = list(10,13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cso" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering) +"csp" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor,/area/engineering) +"csq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/workshop) +"csr" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering) +"css" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor,/area/engineering/workshop) +"cst" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"csu" = (/obj/structure/closet/secure_closet/engineering_electrical,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/workshop) +"csv" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor,/area/engineering/workshop) +"csw" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"csx" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/engineering/storage) +"csy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/storage) "csz" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "csA" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "csB" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "csC" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) -"csD" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"csD" = (/obj/machinery/atmospherics/binary/pump{name = "Air Mix to Connector"},/turf/simulated/floor,/area/engineering/atmos) "csE" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) "csF" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) "csG" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) "csH" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) "csI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/medbay) "csJ" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/medical/virology) -"csK" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"csL" = (/obj/structure/closet/emcloset,/obj/machinery/camera/xray/research{c_tag = "Xenobiology Access"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/rnd/xenobiology) -"csM" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"csN" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) -"csO" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"csK" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/phoron{amount = 25},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage) +"csL" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/engineering/atmos) +"csM" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "o2_in"; name = "Oxygen Supply Control"; output_tag = "o2_out"; sensors = list("o2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Northwest"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/atmos) +"csN" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csO" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) "csP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"csQ" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"csQ" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/engineering/atmos) "csR" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) "csS" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"csT" = (/obj/machinery/atmospherics/omni/mixer{active_power_usage = 7500; use_power = 1; tag_east = 1; tag_east_con = 0.79; tag_north = 1; tag_north_con = 0.21; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) -"csU" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"csV" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"csW" = (/obj/machinery/atmospherics/pipe/manifold/visible/green,/turf/simulated/floor,/area/engineering/atmos) -"csX" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"csY" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"csZ" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cta" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"ctb" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engi_shuttle) -"ctc" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) -"ctd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) -"cte" = (/obj/structure/disposalpipe/segment,/obj/machinery/pipedispenser/disposal,/obj/structure/window/reinforced,/turf/simulated/floor,/area/engineering/atmos) -"ctf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "engineering_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = -25; req_one_access = list(13,11,24)},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/engi_shuttle) -"ctg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) -"cth" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cti" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering) -"ctj" = (/obj/structure/table,/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/masks,/obj/machinery/camera/network/medbay{c_tag = "Virology Port"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"ctk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/workshop) -"ctl" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) -"ctm" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/rods{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cell/high,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) -"ctn" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) -"cto" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/mineral/plastic{amount = 10},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"csT" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"csU" = (/obj/machinery/atmospherics/omni/mixer{active_power_usage = 7500; use_power = 1; tag_east = 1; tag_east_con = 0.79; tag_north = 1; tag_north_con = 0.21; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"csV" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"csW" = (/obj/machinery/atmospherics/binary/pump{name = "O2 to Connector"},/turf/simulated/floor,/area/engineering/atmos) +"csX" = (/obj/machinery/atmospherics/binary/pump{name = "N2 to Connector"},/turf/simulated/floor,/area/engineering/atmos) +"csY" = (/obj/structure/dispenser,/turf/simulated/floor,/area/engineering/atmos) +"csZ" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = 32},/obj/machinery/cell_charger,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Northeast"},/turf/simulated/floor,/area/engineering/atmos) +"cta" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Supply to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"ctb" = (/obj/structure/table,/obj/machinery/newscaster{pixel_y = 30},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/belt/utility/atmostech,/obj/item/weapon/storage/belt/utility/atmostech,/turf/simulated/floor,/area/engineering/atmos) +"ctc" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Monitoring Room"; dir = 8},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"ctd" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cte" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"ctf" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"ctg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"cth" = (/obj/structure/disposalpipe/segment,/obj/machinery/pipedispenser/disposal,/obj/structure/window/reinforced,/turf/simulated/floor,/area/engineering/atmos) +"cti" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "Engineering Monitoring Room"; dir = 4},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"ctj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"ctk" = (/obj/machinery/computer/security/engineering{network = list("Engineering","Engineering Outpost","Power Alarms","Atmosphere Alarms","Fire Alarms")},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/engineering/engineering_monitoring) +"ctl" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering) +"ctm" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/medbay) +"ctn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/workshop) +"cto" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) "ctp" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) "ctq" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) "ctr" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) "cts" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"ctt" = (/obj/machinery/atmospherics/binary/pump/on{name = "Scrubber to Waste"},/turf/simulated/floor,/area/engineering/atmos) -"ctu" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1; name = "Air to Supply"},/turf/simulated/floor,/area/engineering/atmos) +"ctt" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/rods{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cell/high,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"ctu" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) "ctv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/engineering) "ctw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/engineering) -"ctx" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication"; req_one_access = list(10,24)},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cty" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) +"ctx" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/light,/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for shutters."; id = "virologyquar"; name = "Virology Emergency Lockdown Control"; pixel_x = 0; pixel_y = -28; req_access = list(5)},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "greencorner"},/area/medical/virologyaccess) +"cty" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/mineral/plastic{amount = 10},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) "ctz" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/medbay) "ctA" = (/obj/machinery/light/small{dir = 1},/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/medbay) -"ctB" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access = list(11)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_smes) +"ctB" = (/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "xenobio3"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/xenobiology) "ctC" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virology) "ctD" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "ctE" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/medical/virology) "ctF" = (/turf/simulated/wall,/area/medical/virology) "ctG" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/structure/reagent_dispensers/virusfood{pixel_x = -30},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "ctH" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 26},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"ctI" = (/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; locked = 0; name = "Engine Access"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"ctI" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/camera/network/research{c_tag = "Xenobiology North"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "ctJ" = (/obj/machinery/disease2/incubator,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "ctK" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/centrifuge,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 29},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "ctL" = (/obj/machinery/disease2/isolator,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "ctM" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "ctN" = (/obj/item/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"ctO" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctO" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible/blue,/turf/simulated/floor,/area/engineering/atmos) "ctP" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "ctQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "surgeryobs2"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryprep) "ctR" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"ctS" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/research{c_tag = "Xenobiology Southeast"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"ctT" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctS" = (/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"ctT" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access = list(45)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgeryprep) "ctU" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"ctV" = (/obj/structure/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctV" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre 2 Storage"; req_access = list(45)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgeryprep) "ctW" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "ctX" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) "ctY" = (/turf/space,/area/syndicate_station/southwest) -"ctZ" = (/obj/structure/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cua" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"ctZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cua" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_exterior"; locked = 1; name = "Virology Exterior Airlock"; req_access = list(39)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = -24; pixel_y = 0; req_access = list(39)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cub" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery) -"cuc" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "O2 to Transit"},/turf/simulated/floor,/area/engineering/atmos) -"cud" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) -"cue" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cuf" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/atmos) -"cug" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/atmos) -"cuh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) -"cui" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engine Monitoring Room"; req_access = list(11)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) -"cuj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cuk" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/engineering) -"cul" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cum" = (/obj/machinery/newscaster{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cun" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) -"cuo" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_inner"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cup" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Engineering"; name = "Engineering"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cuq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) -"cur" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) -"cus" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/workshop) -"cut" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) -"cuu" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) -"cuv" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_inner"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cuw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/storage) -"cux" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) -"cuy" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engineering/storage) -"cuz" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cuA" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cuB" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuc" = (/obj/structure/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cud" = (/obj/structure/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cue" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor,/area/engineering/atmos) +"cuf" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cug" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"cuh" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cui" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/atmos) +"cuj" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/atmos) +"cuk" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) +"cul" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cum" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cun" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/engineering) +"cuo" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cup" = (/obj/machinery/newscaster{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cuq" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cur" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"cus" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Engineering"; name = "Engineering"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cut" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cuu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cuv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cuw" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cux" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cuy" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "O2 to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cuz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/storage) +"cuA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cuB" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engineering/storage) "cuC" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/engineering) "cuD" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) -"cuE" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1379; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_exterior"; locked = 1; name = "Mixing Room Exterior Airlock"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cuE" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) "cuF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) "cuG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/fire{pixel_y = -32},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/medbay) "cuH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/medbay) "cuI" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/medbay) "cuJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) "cuK" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) -"cuL" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "engineering_dock_airlock"; pixel_x = -25; pixel_y = 0; req_one_access = list(13,11,24); tag_airpump = "engineering_dock_pump"; tag_chamber_sensor = "engineering_dock_sensor"; tag_exterior_door = "engineering_dock_outer"; tag_interior_door = "engineering_dock_inner"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/engi_shuttle) +"cuL" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) "cuM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cuN" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"},/area/medical/virology) "cuO" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/folder/white,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cuP" = (/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuP" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cuQ" = (/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cuR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuR" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cuS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) "cuT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/medical/virology) -"cuU" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/airlock_sensor/airlock_exterior{id_tag = "eng_al_ext_snsr"; layer = 3.3; master_tag = "engine_room_airlock"; pixel_y = -22; req_access = list(10)},/obj/structure/table,/obj/item/weapon/book/manual/supermatter_engine,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering/engine_airlock) +"cuU" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/visible/blue,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) "cuV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) "cuW" = (/obj/structure/extinguisher_cabinet,/turf/simulated/wall/r_wall,/area/medical/virology) "cuX" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cuY" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "engineering_dock_sensor"; pixel_x = -25; pixel_y = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/engi_shuttle) +"cuY" = (/obj/machinery/atmospherics/pipe/manifold/visible/red,/turf/simulated/floor,/area/engineering/atmos) "cuZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cva" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cva" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cvb" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/clothing/gloves/latex,/obj/item/device/slime_scanner,/obj/item/device/slime_scanner,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cvc" = (/obj/structure/table,/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cvd" = (/obj/structure/bed/chair{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvd" = (/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cve" = (/obj/machinery/smartfridge/secure/extract,/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/rnd/xenobiology) "cvf" = (/obj/machinery/optable{name = "Xenobiology Operating Table"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/rnd/xenobiology) "cvg" = (/obj/machinery/computer/operating{name = "Xenobiology Operating Computer"},/turf/simulated/floor{dir = 8; icon_state = "whitecorner"},/area/rnd/xenobiology) -"cvh" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cvi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/command{id_tag = "cedoor"; name = "Chief Engineer"; req_access = list(56)},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"cvj" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cvk" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cvl" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_exterior"; locked = 1; name = "Virology Exterior Airlock"; req_access = list(39)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = -24; pixel_y = 0; req_access = list(39)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvi" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvj" = (/obj/structure/bed/chair{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvl" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/pipedispenser,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) "cvm" = (/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virologyaccess) -"cvn" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cvo" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) -"cvp" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) -"cvq" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) -"cvr" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access = list(45)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgeryprep) -"cvs" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) -"cvt" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre 2 Storage"; req_access = list(45)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgeryprep) -"cvu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) -"cvv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engineering) -"cvw" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cvx" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) -"cvy" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) -"cvz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) -"cvA" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) -"cvB" = (/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) -"cvC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/storage) -"cvD" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/medbay) -"cvE" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvF" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/medical/virology) -"cvG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "warnwhitecorner"},/area/medical/virology) -"cvH" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"},/area/medical/virology) -"cvJ" = (/obj/structure/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cvK" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) -"cvL" = (/obj/machinery/atmospherics/pipe/cap/visible{color = "#ffcc00"},/turf/simulated/floor,/area/engineering/atmos) +"cvn" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cvo" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cvp" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cvq" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvr" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) +"cvs" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cvt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Pre-Op Prep Room Maintenance Access"; req_access = list(45)},/turf/simulated/floor/plating,/area/medical/surgeryprep) +"cvu" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) +"cvv" = (/obj/structure/closet/wardrobe/virology_white,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/xray/medbay{c_tag = "Virology Access Aft"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/medical/virology) +"cvw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) +"cvx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) +"cvy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engineering) +"cvz" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cvA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) +"cvB" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) +"cvC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) +"cvD" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) +"cvE" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"cvF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/storage) +"cvG" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvI" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/medical/virology) +"cvJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "warnwhitecorner"},/area/medical/virology) +"cvK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"},/area/medical/virology) "cvM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "cvN" = (/turf/simulated/wall,/area/maintenance/incinerator) -"cvO" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/light,/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "virologyquar"; name = "Virology Emergency Lockdown Control"; pixel_x = 0; pixel_y = -28; req_access = list(5)},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "greencorner"},/area/medical/virologyaccess) +"cvO" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) "cvP" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/medbay) -"cvQ" = (/obj/machinery/power/apc/super{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos) -"cvR" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor,/area/engineering/atmos/storage) +"cvQ" = (/obj/structure/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvR" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) "cvS" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cvT" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cvU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cvV" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvW" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos) -"cvX" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cvY" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/engineering) -"cvZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cwa" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio3"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/xenobiology) +"cvW" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cvX" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "N2 to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cvY" = (/obj/machinery/power/apc/super{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos) +"cvZ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos) +"cwa" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor,/area/engineering/atmos) "cwb" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cwc" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cwd" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) "cwe" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cwf" = (/obj/structure/table,/obj/item/stack/sheet/mineral/phoron{amount = 5; layer = 2.9},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cwg" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) +"cwg" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) "cwh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/rnd/xenobiology) "cwi" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "whitehall"; dir = 8},/area/rnd/xenobiology) "cwj" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) -"cwk" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering) +"cwk" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/engineering) "cwl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"cwm" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cwm" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) "cwn" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/solar/port) -"cwo" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor,/area/engineering/workshop) -"cwp" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/newscaster{pixel_x = 28; pixel_y = 3},/turf/simulated/floor,/area/engineering/workshop) -"cwq" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/plating,/area/engineering/storage) +"cwo" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) +"cwp" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering) +"cwq" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/engineering/workshop) "cwr" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/solar/port) -"cws" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) -"cwt" = (/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engineering/storage) -"cwu" = (/obj/machinery/shieldwallgen,/turf/simulated/floor/plating,/area/engineering/storage) -"cwv" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/purple,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/medical/virology) -"cww" = (/obj/machinery/computer/security/engineering{network = list("Engineering","Engineering Outpost","Power Alarms","Atmosphere Alarms","Fire Alarms")},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/engineering/engineering_monitoring) -"cwx" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/medical/virology) -"cwy" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwz" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) -"cwA" = (/obj/structure/table,/obj/item/weapon/storage/lockbox/vials,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwB" = (/obj/structure/table,/obj/item/weapon/storage/fancy/vials,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwC" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwD" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwE" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/tvalve/bypass,/obj/structure/sign/securearea{desc = "A warning sign which reads 'SIPHON VALVE'."; name = "\improper SIPHON VALVE"; pixel_y = -32},/turf/simulated/floor/plating,/area/medical/virology) -"cwF" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/medical/virology) -"cwG" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/engineering/atmos/storage) -"cwH" = (/obj/machinery/door/window/southright{dir = 1; name = "Virology Isolation Room One"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/medical/virology) +"cws" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor,/area/engineering/workshop) +"cwt" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/newscaster{pixel_x = 28; pixel_y = 3},/turf/simulated/floor,/area/engineering/workshop) +"cwu" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/plating,/area/engineering/storage) +"cwv" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) +"cww" = (/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engineering/storage) +"cwx" = (/obj/machinery/shieldwallgen,/turf/simulated/floor/plating,/area/engineering/storage) +"cwy" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/purple,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/medical/virology) +"cwz" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/red,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cwA" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/medical/virology) +"cwB" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwC" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) +"cwD" = (/obj/structure/table,/obj/item/weapon/storage/lockbox/vials,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwE" = (/obj/structure/table,/obj/item/weapon/storage/fancy/vials,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwF" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwG" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwH" = (/obj/machinery/atmospherics/pipe/simple/visible/blue{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) "cwI" = (/obj/machinery/atmospherics/pipe/tank/phoron{dir = 2; volume = 3200},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cwJ" = (/obj/machinery/atmospherics/pipe/tank/oxygen{dir = 2; volume = 3200},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cwK" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) @@ -6594,18 +6594,18 @@ "cwP" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/medbay) "cwQ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) "cwR" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "virology_airlock_exterior"; id_tag = "virology_airlock_control"; tag_interior_door = "virology_airlock_interior"; name = "Virology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "greencorner"},/area/medical/virology) -"cwS" = (/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virology) -"cwT" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cwU" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cwV" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) -"cwW" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cwX" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) -"cwY" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cwZ" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cxa" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cxb" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cxc" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) -"cxd" = (/obj/machinery/smartfridge/secure/virology,/obj/structure/sign/deathsposal{pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwS" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/tvalve/bypass,/obj/structure/sign/securearea{desc = "A warning sign which reads 'SIPHON VALVE'."; name = "\improper SIPHON VALVE"; pixel_y = -32},/turf/simulated/floor/plating,/area/medical/virology) +"cwT" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/medical/virology) +"cwU" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible/blue{tag = "icon-map (NORTH)"; icon_state = "map"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cwV" = (/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virology) +"cwW" = (/obj/machinery/atmospherics/pipe/simple/visible/blue{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"cwX" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access = list(24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cwY" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access = list(11)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cwZ" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Engineering Hallway North"; dir = 4},/turf/simulated/floor,/area/engineering) +"cxa" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cxb" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cxc" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cxd" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Workshop"; dir = 8},/turf/simulated/floor,/area/engineering/workshop) "cxe" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cxf" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/port) "cxg" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) @@ -6613,31 +6613,31 @@ "cxi" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cxj" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cxk" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cxl" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/medbay{c_tag = "Virology Starboard"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxl" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/turf/simulated/floor,/area/engineering/atmos) "cxm" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/rnd/xenobiology) "cxn" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/scalpel{pixel_y = 12},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/rnd/xenobiology) -"cxo" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Foyer"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cxp" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cxq" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cxr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/workshop) -"cxs" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor,/area/engineering/workshop) -"cxt" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/workshop) -"cxu" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/engineering/workshop) -"cxv" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating,/area/engineering/storage) -"cxw" = (/obj/structure/dispenser{oxygentanks = 0},/obj/machinery/light,/turf/simulated/floor/plating,/area/engineering/storage) +"cxo" = (/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Storage"; dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cxp" = (/obj/structure/closet/crate,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil/super_capacity,/obj/item/weapon/smes_coil/super_capacity,/obj/item/weapon/smes_coil/super_io,/obj/item/weapon/smes_coil/super_io,/turf/simulated/floor/plating,/area/engineering/storage) +"cxq" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 1 Maintenance Access"; req_access = list(45)},/turf/simulated/floor/plating,/area/medical/surgery) +"cxr" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 2 Maintenance Access"; req_access = list(45)},/turf/simulated/floor/plating,/area/medical/surgery2) +"cxs" = (/obj/machinery/smartfridge/secure/virology,/obj/structure/sign/deathsposal{pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxt" = (/obj/machinery/door/window/southright{dir = 1; name = "Virology Isolation Room One"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/medical/virology) +"cxu" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cxv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/workshop) +"cxw" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor,/area/engineering/workshop) "cxx" = (/turf/simulated/floor/plating/airless,/area/solar/port) "cxy" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/port) "cxz" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/port) -"cxA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/medical/virology) -"cxB" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 1 Maintenance Access"; req_access = list(45)},/turf/simulated/floor/plating,/area/medical/surgery) -"cxC" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 3; tag_south = 6; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) -"cxD" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cxE" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 4; tag_south = 7; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) -"cxF" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 2 Maintenance Access"; req_access = list(45)},/turf/simulated/floor/plating,/area/medical/surgery2) -"cxG" = (/obj/structure/closet/crate,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil/super_capacity,/obj/item/weapon/smes_coil/super_capacity,/obj/item/weapon/smes_coil/super_io,/obj/item/weapon/smes_coil/super_io,/turf/simulated/floor/plating,/area/engineering/storage) -"cxH" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access = list(24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cxI" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access = list(11)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cxJ" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor,/area/engineering/atmos) +"cxA" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cxB" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/engineering/workshop) +"cxC" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating,/area/engineering/storage) +"cxD" = (/obj/structure/dispenser{oxygentanks = 0},/obj/machinery/light,/turf/simulated/floor/plating,/area/engineering/storage) +"cxE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/medical/virology) +"cxF" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/bed/chair,/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/camera/network/medbay{c_tag = "Virology Monkey Pen"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxG" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 3; tag_south = 6; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"cxH" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cxI" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 4; tag_south = 7; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"cxJ" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/glass_jar,/obj/item/glass_jar,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cxK" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cxL" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cxM" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) @@ -6645,106 +6645,106 @@ "cxO" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cxP" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cxQ" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/medbay) -"cxR" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cxR" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access = list(13)},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/medbay) "cxS" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 8; icon_state = "greencorner"},/area/medical/virology) "cxT" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "green"},/area/medical/virology) "cxU" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "virologyq_airlock_control"; name = "Virology Quarantine Access Console"; pixel_x = -8; pixel_y = -22; tag_exterior_door = "virologyq_airlock_exterior"; tag_interior_door = "virologyq_airlock_interior"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/medical/virology) -"cxV" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/red,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cxV" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) "cxW" = (/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) "cxX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cxY" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cxZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) -"cya" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Pre-Op Prep Room Maintenance Access"; req_access = list(45)},/turf/simulated/floor/plating,/area/medical/surgeryprep) -"cyb" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cyc" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor,/area/engineering/atmos) +"cya" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) +"cyb" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cyc" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Port to Supply"},/turf/simulated/floor,/area/engineering/atmos) "cyd" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/port) "cye" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cyf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cyg" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) -"cyh" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cyi" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cyj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"cyk" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering/atmos) -"cyl" = (/turf/simulated/floor,/area/engineering/atmos/storage) -"cym" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cyn" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor,/area/engineering/atmos/storage) -"cyo" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/engineering) -"cyp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cyq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cyr" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/engineering) -"cys" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/engineering/workshop) -"cyt" = (/obj/structure/bed/chair,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/workshop) -"cyu" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor,/area/engineering/workshop) -"cyv" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/pipedispenser,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) -"cyw" = (/obj/structure/bed/chair/office/dark,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cyx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/medical/virology) -"cyy" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "N2 to Transit"},/turf/simulated/floor,/area/engineering/atmos) -"cyz" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) -"cyA" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/turf/simulated/floor,/area/engineering/atmos) -"cyB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/atmos) -"cyC" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"cyD" = (/obj/machinery/space_heater,/turf/simulated/floor,/area/engineering/atmos/storage) -"cyE" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) -"cyF" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cyG" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/storage/toolbox/electrical,/turf/simulated/floor,/area/engineering/workshop) -"cyH" = (/obj/structure/table,/obj/item/device/floor_painter,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/t_scanner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/engineering/workshop) -"cyI" = (/obj/structure/table,/obj/item/device/radio/off{pixel_y = 6},/obj/item/device/radio/off{pixel_x = 6; pixel_y = 4},/obj/item/device/radio/off{pixel_x = -6; pixel_y = 4},/obj/item/device/radio/off,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering/workshop) -"cyJ" = (/obj/structure/table,/obj/machinery/light,/obj/item/weapon/wrench,/obj/item/device/flashlight,/obj/machinery/cell_charger,/turf/simulated/floor,/area/engineering/workshop) -"cyK" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/workshop) -"cyL" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cyg" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access = list(24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/atmos) +"cyh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cyi" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access = list(11)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/storage) +"cyj" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor,/area/engineering/atmos) +"cyk" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cyl" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor,/area/engineering/atmos) +"cym" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Engineering\\Medbay Maintenance"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cyn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cyo" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"cyp" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 8; pixel_y = -28; req_access = list(39)},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"},/area/medical/virology) +"cyq" = (/turf/simulated/floor,/area/engineering/atmos/storage) +"cyr" = (/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "xenobio2"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cys" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor,/area/engineering/atmos/storage) +"cyt" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/engineering) +"cyu" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) +"cyv" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/engineering) +"cyw" = 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= 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/medical/virology) +"cyC" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Transit to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"cyD" = (/obj/machinery/atmospherics/binary/passive_gate{name = "Waste to Space"},/turf/simulated/floor,/area/engineering/atmos) +"cyE" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/atmos) +"cyF" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortType = "Drone Fabrication"; name = "Drone Fabrication"},/turf/simulated/floor,/area/engineering/atmos) +"cyG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/atmos) +"cyH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering 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(/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cyN" = (/obj/machinery/atmospherics/trinary/mixer,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cyO" = (/mob/living/simple_animal/mouse,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cyP" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/sign/deathsposal{pixel_x = 32},/turf/simulated/floor/plating,/area/maintenance/incinerator) "cyQ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/maintenance/medbay) "cyR" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Interior Airlock"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cyS" = (/obj/machinery/door/airlock/maintenance{name = "Incinerator Access"; req_one_access = list(5,12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cyS" = (/obj/structure/table,/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/masks,/obj/machinery/camera/network/medbay{c_tag = "Virology Port"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cyT" = (/obj/structure/table,/obj/item/device/antibody_scanner,/obj/machinery/requests_console{department = "Virology"; name = "Virology Requests Console"; pixel_x = -32},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cyU" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cyU" = (/obj/structure/table,/obj/item/device/floor_painter,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/t_scanner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/engineering/workshop) "cyV" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 8},/obj/structure/disposalpipe/segment,/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 7; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Virology Emergency Phone"; pixel_x = -6; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cyW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/virology) -"cyX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyX" = (/obj/structure/table,/obj/item/device/radio/off{pixel_y = 6},/obj/item/device/radio/off{pixel_x = 6; pixel_y = 4},/obj/item/device/radio/off{pixel_x = -6; pixel_y = 4},/obj/item/device/radio/off,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering/workshop) "cyY" = (/obj/item/roller,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cyZ" = (/obj/machinery/door/window/southright{dir = 4; name = "Primate Pen"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/medical/virology) "cza" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "czb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "czc" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "czd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"cze" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) -"czf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) -"czg" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"czh" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cze" = (/obj/structure/table,/obj/machinery/light,/obj/item/weapon/wrench,/obj/item/device/flashlight,/obj/machinery/cell_charger,/turf/simulated/floor,/area/engineering/workshop) +"czf" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/workshop) +"czg" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czh" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "czi" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/port) -"czj" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/green,/turf/simulated/floor,/area/engineering/atmos) -"czk" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"czl" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"czm" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czn" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czo" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czp" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czq" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czr" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czs" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) -"czt" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/atmos/storage) -"czu" = (/turf/simulated/wall/r_wall,/area/engineering) -"czv" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_one_access = list(11,24)},/turf/simulated/floor,/area/engineering/workshop) -"czw" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"czx" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"czy" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access = list(11)},/turf/simulated/floor,/area/engineering/storage) -"czz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/medical/virology) -"czA" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) -"czB" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czk" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"czl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"czm" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"czn" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) +"czo" = (/obj/machinery/atmospherics/pipe/cap/visible,/turf/simulated/floor,/area/engineering/atmos) +"czp" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czq" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"czr" = (/obj/effect/decal/cleanable/blood/oil,/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/engineering) +"czs" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czt" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czu" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czv" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czw" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czx" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czy" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"czz" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/atmos/storage) +"czA" = (/turf/simulated/wall/r_wall,/area/engineering) +"czB" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) "czC" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/port) -"czD" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) -"czE" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) -"czF" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"czG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"czI" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czD" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czE" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czF" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/medbay{c_tag = "Virology Starboard"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/medical/virology) +"czH" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czI" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czJ" = (/obj/structure/table,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"czK" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czL" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Supply to Waste"},/turf/simulated/floor,/area/engineering/atmos) -"czM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access = list(24)},/turf/simulated/floor,/area/engineering/atmos) +"czK" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) +"czM" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) "czN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engineering) "czO" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "czP" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) @@ -6753,19 +6753,19 @@ "czS" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/incinerator) "czT" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/incinerator) "czU" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/medbay) -"czV" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Engineering\\Medbay Maintenance"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) +"czV" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Port to Waste"},/turf/simulated/floor,/area/engineering/atmos) "czW" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"czX" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 8; pixel_y = -28; req_access = list(39)},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"},/area/medical/virology) +"czX" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/floor,/area/engineering/atmos) "czY" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/virusdish/random,/obj/item/weapon/virusdish/random,/obj/item/weapon/virusdish/random,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "czZ" = (/obj/machinery/computer/diseasesplicer,/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cAa" = (/obj/machinery/disease2/diseaseanalyser,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cAb" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cAc" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cAd" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAd" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) "cAe" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cAf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) "cAg" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) -"cAh" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAh" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/turf/simulated/floor,/area/engineering/atmos) "cAi" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cAj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cAk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) @@ -6777,34 +6777,34 @@ "cAq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cAr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cAs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) -"cAt" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cAu" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) -"cAv" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/camera/network/medbay{c_tag = "Medbay Mental Health Room"; dir = 1},/turf/simulated/floor{icon_state = "bcarpet04"},/area/medical/psych) -"cAw" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAx" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio2"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) -"cAy" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) -"cAz" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAA" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAB" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cAC" = (/obj/machinery/firealarm{pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) -"cAE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAF" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) +"cAt" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor,/area/engineering/atmos) +"cAu" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "N2O to Transit"},/turf/simulated/floor,/area/engineering/atmos) +"cAv" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cAw" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cAx" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cAy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cAA" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cAB" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAC" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAD" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cAE" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAF" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) "cAG" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.1; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = 10; pixel_y = -22},/obj/structure/sign/fire{pixel_x = -32; pixel_y = 0},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) -"cAI" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) -"cAJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/medical/virology) -"cAK" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "yellow"},/area/engineering/atmos) -"cAL" = (/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) -"cAM" = (/obj/machinery/atmospherics/valve/digital{name = "CO2 Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "yellow"},/area/engineering/atmos) +"cAH" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cAI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cAJ" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cAK" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) +"cAL" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cAM" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) "cAN" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cAO" = (/turf/simulated/wall,/area/maintenance/engi_shuttle) "cAP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "cAQ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/incinerator) "cAR" = (/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAS" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "yellow"},/area/engineering/atmos) +"cAS" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) "cAT" = (/turf/simulated/floor{dir = 2; icon_state = "floorgrimecaution"},/area/maintenance/incinerator) -"cAU" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) +"cAU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access = list(39)},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) "cAV" = (/turf/simulated/floor/plating,/area/maintenance/incinerator) "cAW" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/maintenance/incinerator) "cAX" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "virology_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/medbay) @@ -6815,48 +6815,48 @@ "cBc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/virology) "cBd" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "cBe" = (/obj/machinery/light,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) -"cBf" = (/obj/structure/closet/secure_closet/personal/patient,/obj/machinery/camera/network/medbay{c_tag = "Medbay Recovery Ward"; dir = 1},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/ward) -"cBg" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Mix to Supply"},/turf/simulated/floor,/area/engineering/atmos) -"cBh" = (/obj/machinery/atmospherics/valve/digital{name = "Phoron Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/engineering/atmos) -"cBi" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "tox_in"; name = "Phoron Supply Control"; output_tag = "tox_out"; sensors = list("tox_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{icon_state = "warning"},/area/engineering/atmos) -"cBj" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "escape"},/area/engineering/atmos) -"cBk" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Mix to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"cBf" = (/obj/machinery/firealarm{pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cBg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) +"cBh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cBi" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) +"cBj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) +"cBk" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Two"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) "cBl" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) -"cBm" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access = list(24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/atmos) -"cBn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cBm" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Three"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"cBn" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor/engine,/area/rnd/xenobiology) "cBo" = (/obj/machinery/light,/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) "cBp" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) -"cBq" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access = list(11)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/storage) +"cBq" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/research{c_tag = "Xenobiology Southeast"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cBr" = (/obj/machinery/light,/obj/structure/closet,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) -"cBs" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cBt" = (/obj/machinery/atmospherics/valve/digital{name = "N2O Outlet Valve"},/turf/simulated/floor{icon_state = "escape"; dir = 6},/area/engineering/atmos) -"cBu" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 7; icon_state = "escape"},/area/engineering/atmos) -"cBv" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/closet/crate/hydroponics/prespawned,/obj/machinery/camera/network/research{c_tag = "Xenoflora Storage"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"cBs" = (/turf/space,/area/skipjack_station/southeast_solars) +"cBt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/medical/virology) +"cBu" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cBv" = (/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) "cBw" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = -8; pixel_y = 24},/obj/structure/sign/fire{pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cBx" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Outlet Valve"},/turf/simulated/floor{icon_state = "green"; dir = 6},/area/engineering/atmos) -"cBy" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "waste_in"; name = "Gas Mix Tank Control"; output_tag = "waste_out"; sensors = list("waste_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "green"},/area/engineering/atmos) -"cBz" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/atmos) -"cBA" = (/turf/simulated/wall/r_wall,/area/engineering/drone_fabrication) -"cBB" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Three"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) -"cBC" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering) -"cBD" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cBE" = (/obj/machinery/suit_cycler/engineering,/obj/machinery/camera/network/engineering{c_tag = "Engineering EVA"; dir = 1},/turf/simulated/floor,/area/engineering/engine_eva) -"cBF" = (/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/camera/network/engine{c_tag = "Engine Monitoring Room"; dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cBG" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) -"cBH" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/engineering) -"cBI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering) -"cBJ" = (/obj/structure/sign/securearea,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering) -"cBK" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/airless,/area/space) -"cBL" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space) -"cBM" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) -"cBN" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cBO" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating/airless,/area/medical/virology) -"cBP" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating/airless,/area/medical/virology) -"cBQ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/medical/virology) -"cBR" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/structure/lattice,/turf/space,/area/space) -"cBS" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) -"cBT" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cBU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBx" = (/obj/machinery/atmospherics/valve/digital{name = "CO2 Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "yellow"},/area/engineering/atmos) +"cBy" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "yellow"},/area/engineering/atmos) +"cBz" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{tag = "icon-map (NORTH)"; icon_state = "map"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cBA" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cBB" = (/obj/machinery/atmospherics/valve/digital{name = "Phoron Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/engineering/atmos) +"cBC" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "tox_in"; name = "Phoron Supply Control"; output_tag = "tox_out"; sensors = list("tox_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{icon_state = "warning"},/area/engineering/atmos) +"cBD" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"cBE" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Southeast"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cBF" = (/obj/machinery/atmospherics/valve/digital{name = "N2O Outlet Valve"},/turf/simulated/floor{icon_state = "escape"; dir = 6},/area/engineering/atmos) +"cBG" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 7; icon_state = "escape"},/area/engineering/atmos) +"cBH" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/turf/simulated/floor,/area/engineering/atmos/storage) +"cBI" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cBJ" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Outlet Valve"},/turf/simulated/floor{icon_state = "green"; dir = 6},/area/engineering/atmos) +"cBK" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor,/area/engineering/workshop) +"cBL" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "virology_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cBM" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Mix Tank to Connector"},/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) +"cBN" = (/turf/simulated/wall/r_wall,/area/engineering/drone_fabrication) +"cBO" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virologyq_airlock_interior"; locked = 1; name = "Virology Quarantine Airlock"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cBP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering) +"cBQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cBR" = (/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "xenobio1"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/research{c_tag = "Xenobiology Southwest"; dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cBS" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) +"cBT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cBU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/engineering) "cBV" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cBW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cBX" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) @@ -6864,498 +6864,522 @@ "cBZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/maintenance/engineering) "cCa" = (/turf/simulated/wall/r_wall,/area/maintenance/incinerator) "cCb" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall/r_wall,/area/maintenance/incinerator) -"cCc" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Two"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"cCc" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Maintenance Access"; req_access = list(12,24)},/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/atmos/storage) "cCd" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cCe" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access = list(39)},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) -"cCf" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access = list(10,13)},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/medbay) +"cCe" = (/obj/machinery/space_heater,/obj/machinery/light/small,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/engineering/atmos/storage) +"cCf" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) "cCg" = (/obj/structure/table,/obj/item/weapon/storage/box/cups,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cCh" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cCi" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/turf/simulated/floor,/area/engineering/atmos/storage) +"cCi" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cCj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cCk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/status_display,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) -"cCl" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 5},/turf/simulated/floor/plating/airless,/area/space) +"cCl" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(10,24)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cCm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) -"cCn" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/floor,/area/engineering/atmos) +"cCn" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "virology_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "virology_pump"; tag_exterior_door = "virology_outer"; frequency = 1379; id_tag = "virology_airlock"; tag_interior_door = "virology_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "virology_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "virology_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/medbay) "cCo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) -"cCp" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cCp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering) "cCq" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/computer/reconstitutor/animal,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) -"cCr" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) -"cCs" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cCt" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cCu" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/atmos) -"cCv" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cCw" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cCx" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/atmos) -"cCy" = (/obj/machinery/cryopod/robot/right,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cCz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cCA" = (/obj/machinery/computer/cryopod/robot{pixel_y = 30},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) -"cCB" = (/obj/machinery/light{dir = 1},/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/drone_fabrication) -"cCC" = (/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/drone_fabrication) -"cCD" = (/obj/structure/bed/chair,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) -"cCE" = (/obj/machinery/recharge_station,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cCF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cCG" = (/turf/simulated/wall/r_wall,/area/engineering/engine_smes) -"cCH" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) -"cCI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) -"cCJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) -"cCK" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) -"cCL" = (/obj/effect/decal/cleanable/blood/oil,/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/engineering) -"cCM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) -"cCN" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) -"cCO" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering EVA Storage"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) +"cCr" = (/obj/structure/sign/securearea,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering) +"cCs" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/airless,/area/space) +"cCt" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space) +"cCu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) +"cCv" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCw" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating/airless,/area/medical/virology) +"cCx" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating/airless,/area/medical/virology) +"cCy" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/medical/virology) +"cCz" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/engineering/atmos) +"cCA" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) +"cCB" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virologyq_airlock_control"; name = "Virology Quarantine Access Button"; pixel_x = -8; pixel_y = 28; req_access = list(39)},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCC" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cCD" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cCE" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) +"cCF" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cCG" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cCH" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/atmos) +"cCI" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cCJ" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{tag = "icon-map (NORTH)"; icon_state = "map"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cCK" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "Mixing to Port"},/turf/simulated/floor,/area/engineering/atmos) +"cCL" = (/obj/machinery/cryopod/robot/right,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCN" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cCO" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) "cCP" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/engi_shuttle) -"cCQ" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Transit to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"cCQ" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access = list(12)},/obj/machinery/button/ignition{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) "cCR" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/engineering) "cCS" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engineering) "cCT" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) -"cCU" = (/turf/simulated/wall/r_wall,/area/engineering/engine_airlock) -"cCV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_airlock) -"cCW" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering EVA Storage"; req_access = list(12); req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/engineering/engine_eva) +"cCU" = (/obj/machinery/computer/cryopod/robot{pixel_y = 30},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) +"cCV" = (/obj/machinery/light{dir = 1},/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/drone_fabrication) +"cCW" = (/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/drone_fabrication) "cCX" = (/turf/simulated/floor/plating/airless,/area/maintenance/medbay) -"cCY" = (/obj/machinery/door_control{id = "engineering_cubicle"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = -25; pixel_y = 8; specialfunctions = 4},/obj/structure/toilet{dir = 1},/obj/machinery/light/small{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) -"cCZ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/maintenance/incinerator) -"cDa" = (/obj/machinery/camera/network/medbay{c_tag = "Virology Access Fore"},/turf/simulated/floor,/area/medical/virologyaccess) +"cCY" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/meter,/obj/machinery/button/remote/blast_door{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = -24; req_one_access = list(12,5)},/turf/simulated/floor{dir = 1; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) +"cCZ" = (/obj/structure/bed/chair,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) +"cDa" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "xenobio4"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) "cDb" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cDc" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cDd" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cDe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cDf" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating/airless,/area/space) -"cDg" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) +"cDg" = (/obj/machinery/recharge_station,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "cDh" = (/obj/machinery/clonepod,/turf/simulated/floor/engine,/area/rnd/xenobiology) "cDi" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cDj" = (/obj/item/weapon/stool,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cDk" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cDl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cDm" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cDn" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) -"cDo" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) -"cDp" = (/obj/machinery/computer/security/engineering{name = "Drone Monitoring Cameras"; network = list("Engineering")},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cDq" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cDr" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/device/multitool{pixel_x = 5},/obj/item/clothing/gloves/yellow,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_smes) -"cDs" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_smes) -"cDt" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_smes) -"cDu" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cDv" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) -"cDw" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) -"cDx" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cDy" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cDz" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cDA" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) -"cDB" = (/obj/machinery/atmospherics/binary/passive_gate{name = "Waste to Space"},/turf/simulated/floor,/area/engineering/atmos) -"cDC" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) -"cDD" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cDE" = (/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cDF" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cDG" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cDH" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cDI" = (/obj/structure/table,/obj/item/weapon/storage/box/matches,/obj/item/weapon/storage/fancy/cigarettes,/obj/machinery/light/small{dir = 8},/obj/item/weapon/deck,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cDJ" = (/obj/machinery/drone_fabricator,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cDK" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) -"cDL" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) -"cDM" = (/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cDN" = (/obj/structure/window/basic{dir = 4},/obj/machinery/shower{dir = 1},/obj/structure/curtain/open/shower{color = "#FFA500"; layer = 3.3},/obj/machinery/door/window/northleft{name = "Shower"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) -"cDO" = (/obj/structure/window/basic{dir = 8},/obj/machinery/shower{dir = 1},/obj/structure/curtain/open/shower{color = "#FFA500"; layer = 3.3},/obj/machinery/door/window/northright{name = "Shower"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"cDj" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDk" = (/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"cDl" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"cDm" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access = list(47)},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"cDn" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) +"cDo" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cDp" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "xenobio5"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"cDq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) +"cDr" = (/turf/simulated/wall/r_wall,/area/engineering/engine_airlock) +"cDs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cDt" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "xenobio6"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for a door to space."; id = "xenobioout6"; name = "Containment Release Switch"; pixel_x = 24; pixel_y = 4; req_access = list(55)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/xenobiology) +"cDu" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/maintenance/incinerator) +"cDv" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) +"cDw" = (/obj/item/weapon/stool,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDx" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "CO2 to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cDy" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDA" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDB" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cDC" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cDD" = (/obj/machinery/computer/security/engineering{name = "Drone Monitoring Cameras"; network = list("Engineering")},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDE" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDF" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/device/multitool{pixel_x = 5},/obj/item/clothing/gloves/yellow,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_smes) +"cDG" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_smes) +"cDH" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_smes) +"cDI" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDJ" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cDK" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDL" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDM" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDN" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Phoron to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cDO" = (/obj/machinery/atmospherics/binary/pump{name = "Mixing to Mix Tank"},/turf/simulated/floor,/area/engineering/atmos) "cDP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cDQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cDR" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/engineering) "cDS" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/hidden/cyan,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/engineering) "cDT" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engineering) -"cDU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Virology Access"; req_access = list(39)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/medical/virologyaccess) +"cDU" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Mix Tank to Port"},/turf/simulated/floor,/area/engineering/atmos) "cDV" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cDW" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDW" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) "cDX" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cDY" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cDZ" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/engine,/area/rnd/xenobiology) "cEa" = (/obj/machinery/light/small{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cEb" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cEc" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/engineering/engine_smes) -"cEd" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/medical/psych) -"cEe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) -"cEf" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cEg" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) -"cEh" = (/turf/simulated/floor,/area/engineering/engine_monitoring) -"cEi" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cEj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cEk" = (/obj/machinery/door/airlock/research{name = "Xenoflora Storage"; req_access = list(55)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cEl" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_airlock) -"cEm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_airlock) -"cEn" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cEo" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"cEp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"cEq" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "co2_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"cEr" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "tox_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"cEs" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "tox_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"cEt" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "tox_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"cEu" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "n2o_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cEv" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "n2o_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cEw" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cEx" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "waste_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cEy" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "waste_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cEz" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "waste_sensor"; output = 63},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cEA" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cEB" = (/obj/machinery/door/airlock/research{name = "Xenoflora Research"; req_access = list(55)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) +"cEb" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"cEc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cEd" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"cEe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEf" = (/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEg" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cEh" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cEi" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cEj" = (/obj/structure/table,/obj/item/weapon/storage/box/matches,/obj/item/weapon/storage/fancy/cigarettes,/obj/machinery/light/small{dir = 8},/obj/item/weapon/deck,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEk" = (/obj/machinery/drone_fabricator,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEl" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cEm" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cEn" = (/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEo" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEp" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEq" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/engineering/engine_smes) +"cEr" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cEs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) +"cEt" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEu" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEv" = (/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEw" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEx" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEy" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Maintenance"; dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/atmos/storage) +"cEz" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_airlock) +"cEA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_airlock) +"cEB" = (/obj/machinery/door/airlock/maintenance{req_one_access = list(10,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering) "cEC" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle) "cED" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cEE" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cEE" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEF" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) -"cEG" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cEH" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cEI" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/lights/mixed,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering/engine_smes) +"cEG" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cEH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cEI" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "co2_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) "cEJ" = (/obj/structure/table,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEK" = (/obj/machinery/computer/arcade,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEL" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cEM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) -"cEN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering/engine_smes) -"cEO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) -"cEP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cEQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cER" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cES" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cET" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cEU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cEV" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/engineering/engine_airlock) -"cEW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) -"cEX" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/engineering/engine_airlock) -"cEY" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cEZ" = (/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"cFa" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"cFb" = (/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"cFc" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"cFd" = (/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cFe" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller,/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cFf" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cFg" = (/obj/machinery/light,/obj/structure/table,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cEM" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "tox_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cEN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "tox_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cEO" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "tox_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cEP" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "n2o_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cEQ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "n2o_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cER" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cES" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "waste_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cET" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "waste_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cEU" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "waste_sensor"; output = 63},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cEV" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEW" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cEX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(10,24)},/turf/simulated/floor/plating,/area/engineering) +"cEY" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEZ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/lights/mixed,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering/engine_smes) +"cFa" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"cFb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering/engine_smes) +"cFc" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) +"cFd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cFe" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1379; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_interior"; locked = 1; name = "Mixing Room Interior Airlock"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cFf" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cFg" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "virology_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/turf/simulated/floor/plating,/area/maintenance/medbay) "cFh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/engi_shuttle) "cFi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cFj" = (/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) -"cFk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cFl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_smes) -"cFm" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "Transit to Mix"},/turf/simulated/floor,/area/engineering/atmos) +"cFj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cFk" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cFl" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cFm" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/engineering/engine_airlock) "cFn" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cFo" = (/obj/machinery/light{icon_state = "tube1"; dir = 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(/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access = list(11)},/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) -"cFs" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cFt" = (/obj/structure/table/reinforced,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cFu" = (/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller{id_tag = "engine_room_airlock"; name = "Engine Room Airlock"; pixel_x = -24; tag_airpump = "engine_airlock_pump"; tag_chamber_sensor = "eng_al_c_snsr"; tag_exterior_door = "engine_airlock_exterior"; tag_exterior_sensor = "eng_al_ext_snsr"; 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"engine_airlock_interior"; tag_interior_sensor = "eng_al_int_snsr"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_airlock) "cFJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/engi_shuttle) -"cFK" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/light{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access = list(11)},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) -"cFL" = (/obj/machinery/door/airlock/engineering{name = "Aft Starboard 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"warnplate"; dir = 10},/area/engineering/engine_airlock) -"cFZ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_airlock) -"cGa" = (/turf/simulated/floor/plating,/area/engineering/engine_airlock) -"cGb" = (/obj/structure/grille,/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cGc" = (/turf/simulated/wall/r_wall,/area/engineering/engine_room) -"cGd" = (/obj/item/weapon/stool,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) -"cGe" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/machinery/door/window/northright{name = "Atmospherics Hardsuits"; req_access = list(24)},/turf/simulated/floor,/area/engineering/engine_eva) -"cGf" = 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Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cFS" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/engine_airlock) +"cFT" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 8; frequency = 1379; id = "engine_airlock_pump"},/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cFU" = 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(/obj/machinery/computer/general_air_control/supermatter_core{frequency = 1438; input_tag = "cooling_in"; name = "Engine Cooling Control"; output_tag = "cooling_out"; pressure_setting = 100; sensors = list("engine_sensor" = "Engine Core")},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) "cGj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engineering) -"cGk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/computer/power_monitor,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) "cGl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) -"cGm" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Construction Area"; req_access = list(32)},/turf/simulated/floor/plating,/area/construction) -"cGn" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/wall/r_wall,/area/engineering/engine_waste) -"cGo" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cGp" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 10},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cGq" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Locker Room"; dir = 1},/turf/simulated/floor,/area/engineering/locker_room) -"cGr" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cGs" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_room) -"cGt" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_waste) -"cGu" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGv" = (/obj/machinery/door/airlock/engineering{name = "Engineering Substation"; req_one_access = list(11,24)},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) -"cGw" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow,/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Output"; name_tag = "Engine Output"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cGx" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) -"cGy" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cGz" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; input_attempt = 1; input_level = 100000; output_level = 200000; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cGA" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGB" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGC" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGD" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGE" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebotc"},/area/engineering/engine_room) +"cGm" = (/obj/machinery/computer/rcon,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) +"cGn" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) +"cGo" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Inlet Valve"},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics South"; dir = 1},/turf/simulated/floor{dir = 10; icon_state = "green"},/area/engineering/atmos) +"cGp" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_al_c_snsr"; pixel_x = -25; pixel_y = 0},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_airlock) +"cGq" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_airlock) +"cGr" = (/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cGs" = (/obj/structure/grille,/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cGt" = (/turf/simulated/wall/r_wall,/area/engineering/engine_room) +"cGu" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "waste_in"; name = "Gas Mix Tank Control"; output_tag = "waste_out"; sensors = list("waste_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 2; icon_state = "green"},/area/engineering/atmos) +"cGv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cGw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGy" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGA" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication"; req_one_access = list(10,24)},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cGB" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/wall/r_wall,/area/engineering/engine_waste) +"cGC" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cGD" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 10},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cGE" = (/obj/machinery/camera/network/engineering{c_tag = "Engineering Hallway Southwest"; dir = 1},/turf/simulated/floor,/area/engineering) "cGF" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/engineering) "cGG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) "cGH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) -"cGI" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/machinery/power/apc/super{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGJ" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access = list(10,13)},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/starboardsolar) -"cGK" = (/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGL" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space) -"cGM" = (/obj/structure/grille,/obj/structure/grille,/turf/space,/area/space) -"cGN" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cGO" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cGP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) +"cGI" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cGJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_room) +"cGK" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_waste) +"cGL" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGM" = (/obj/machinery/camera/network/engineering{c_tag = "Engineering Hallway Southeast"; dir = 1},/turf/simulated/floor,/area/engineering) +"cGN" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow,/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Output"; name_tag = "Engine Output"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cGO" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cGP" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) "cGQ" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/turf/space,/area/space) "cGR" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) "cGS" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{dir = 8},/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) -"cGT" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cGU" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPortWest"; layer = 3.3; name = "Engine Waste Handling Access"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGV" = (/obj/machinery/door/window/northright{name = "Xenoflora Containment"; req_access = list(47)},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) -"cGW" = (/obj/machinery/atmospherics/omni/filter{use_power = 0; tag_east = 1; tag_north = 0; tag_south = 4; tag_west = 2},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGX" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cGY" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cGZ" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_room) -"cHa" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/engineering/engine_room) -"cHb" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cHc" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHd" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHe" = (/obj/machinery/atmospherics/binary/pump,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHf" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHg" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHh" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space) -"cHi" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_waste) -"cHj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) -"cHk" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/engine_waste) -"cHl" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = -24; pixel_y = 0; req_access = list(55)},/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_exterior"; locked = 1; name = "Xenobiology External Airlock"; req_access = list(55)},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cHm" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGT" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; input_attempt = 1; input_level = 100000; output_level = 200000; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cGU" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGV" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; 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= "warnplate"; dir = 6},/area/engineering/engine_waste) -"cHF" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPortWest"; layer = 3.3; name = "Engine Waste Handling Access"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHG" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/medbay) -"cHH" = (/obj/machinery/atmospherics/omni/filter{use_power = 0; tag_east = 1; tag_north = 4; tag_south = 0; tag_west = 2},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHI" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cHJ" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; 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1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Shuttle Access"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cHD" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHE" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cHF" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHG" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cHH" = 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(/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cJk" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cJl" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engine Monitoring Room"; req_access = list(11)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cJm" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/obj/structure/lattice,/turf/space,/area/space) +"cJn" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 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id_tag = "engineering_dock_inner"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cJA" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_inner"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cJB" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1379; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_exterior"; locked = 1; name = "Mixing Room Exterior Airlock"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cJC" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating/airless,/area/space) "cJD" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cJE" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"cJF" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_xeno_pump"; tag_exterior_door = "solar_xeno_outer"; frequency = 1379; id_tag = "solar_xeno_airlock"; tag_interior_door = "solar_xeno_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "solar_xeno_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_xeno_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "solar_xeno_pump"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cJF" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/space,/area/space) "cJG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engi_engine) "cJH" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJJ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJK" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/engi_engine) -"cJL" = 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4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cJM" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_room) +"cJN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cJO" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/engine/nitrogen{icon_state = "gcircuit"; name = "floor"},/area/engineering/engine_room) +"cJP" = (/turf/simulated/floor/engine/nitrogen{dir = 4; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) +"cJQ" = (/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) "cJR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cJS" = (/obj/machinery/power/solar_control{id = "portsolar"; name = "Aft Port Solar Control"; track = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/portsolar) "cJT" = (/turf/simulated/floor/plating,/area/maintenance/portsolar) -"cJU" = (/obj/machinery/light,/obj/machinery/atmospherics/binary/pump{dir = 1; name = "N2O to Connector"},/turf/simulated/floor,/area/engineering/atmos) -"cJV" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Inlet Valve"},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics South"; dir = 1},/turf/simulated/floor{dir = 10; icon_state = "green"},/area/engineering/atmos) +"cJU" = (/obj/structure/grille,/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/space,/area/space) +"cJV" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/space,/area/space) "cJW" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJX" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJY" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/maintenance/engi_engine) -"cJZ" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/space,/area/space) -"cKa" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/obj/structure/lattice,/turf/space,/area/space) -"cKb" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/turf/space,/area/space) -"cKc" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) -"cKd" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access = list(12); req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/engine_eva) -"cKe" = 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(/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/space,/area/space) +"cKe" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cKf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cKg" = (/turf/simulated/wall,/area/maintenance/engi_engine) "cKh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cKi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cKj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_engine) -"cKk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/medbay) +"cKk" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) "cKl" = (/turf/space,/area/syndicate_station/southeast) -"cKm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1"; req_access = list(45)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/medical/surgeryprep) +"cKm" = (/obj/machinery/atmospherics/valve/digital{dir = 4; name = "Emergency Cooling Valve 2"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cKn" = (/turf/space,/area/syndicate_station/south) -"cKo" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 2"; req_access = list(45)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/medical/surgeryprep) -"cKp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = 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= "SupermatterPort"; name = "Reactor Blast Doors"; pixel_x = -6; pixel_y = 7; req_access = list(10)},/obj/machinery/button/remote/emitter{desc = "A remote control-switch for the engine emitter."; id = "EngineEmitter"; name = "Engine Emitter"; pixel_x = 6; pixel_y = 7; req_access = list(10)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cKO" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/constructionsite/station) +"cKP" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/constructionsite/station) +"cKQ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"cKR" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"cKS" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/constructionsite/station) +"cKT" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Carbon Dioxide"; dir = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cKU" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Phoron"; dir = 1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cKV" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Nitrous Oxide"; dir = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cKW" = (/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Gas Mixing"; dir = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cKX" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/light,/obj/machinery/button/remote/airlock{id = "engine_electrical_maintenance"; name = "Door Bolt Control"; pixel_x = 5; pixel_y = -25; req_access = list(10); specialfunctions = 4},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engineering/engine_smes) +"cKY" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) +"cKZ" = (/turf/simulated/shuttle/wall,/area/shuttle/constructionsite/station) +"cLa" = (/turf/simulated/shuttle/wall{tag = "icon-propulsion (EAST)"; icon_state = "propulsion"; dir = 4},/area/shuttle/constructionsite/station) +"cLb" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/shuttle/constructionsite/station) +"cLc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"cLd" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/station) +"cLe" = (/obj/structure/closet/crate,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"cLf" = (/turf/simulated/shuttle/wall{icon_state = "swall1"; dir = 2},/area/shuttle/constructionsite/station) +"cLg" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication/Engine Waste Handling"; req_one_access = list(10,24)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLh" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_electrical_maintenance"; locked = 1; name = "Electrical Maintenance"; req_access = list(10)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cLi" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1379; icon_state = "door_closed"; id_tag = "engine_airlock_interior"; locked = 0; name = "Engine Airlock Interior"; req_access = list(10)},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cLj" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/shuttle/constructionsite/station) 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4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/camera/network/engine{c_tag = "Engine Waste Handling"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_waste) +"cLp" = (/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 25; req_access = list(10)},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_room) +"cLq" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10},/obj/machinery/alarm/nobreach{dir = 2; pixel_y = 22},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cLr" = (/obj/machinery/airlock_sensor/airlock_interior{id_tag = "eng_al_int_snsr"; master_tag = "engine_room_airlock"; pixel_y = 22; req_access = 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"platebot"},/area/engineering/engine_waste) +"cLx" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/shuttle/constructionsite/station) +"cLy" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/constructionsite/station) +"cLz" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_one_access = list(10,24)},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) +"cLA" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_one_access = list(10,24)},/obj/structure/window/reinforced,/obj/machinery/atmospherics/binary/pump{dir = 8; name = "waste pump"},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) +"cLB" = (/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Monitoring 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4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cLI" = (/obj/machinery/button/remote/blast_door{id = "EngineVent"; name = "Reactor Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access = list(10)},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cLJ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cLK" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "robotics_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKncKncKncKncKncKncKncKncKncKncKncKncKncKncKncKncKnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index 0eb63301dc..a0c8550f82 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -495,7 +495,7 @@ "jA" = (/obj/structure/table,/obj/machinery/microwave,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership) "jB" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership) "jC" = (/obj/machinery/computer/security/nuclear,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership) -"jD" = (/obj/structure/table,/obj/machinery/door_control{id = "syndieshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership) +"jD" = (/obj/structure/table,/obj/machinery/button/remote/blast_door{id = "syndieshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership) "jE" = (/obj/machinery/door/airlock/hatch{name = "Infirmary"},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/centcom/evac) "jF" = (/obj/structure/computerframe,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership) "jG" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 8},/area/syndicate_mothership) @@ -663,7 +663,7 @@ "mM" = (/turf/unsimulated/wall{icon_state = "phoron4"},/area/alien) "mN" = (/turf/unsimulated/wall{icon_state = "phoron13"},/area/alien) "mO" = (/turf/unsimulated/wall{icon_state = "phoron9"},/area/alien) -"mP" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) +"mP" = (/obj/structure/lattice,/obj/structure/grille/broken,/turf/space,/area/space) "mQ" = (/obj/structure/table,/obj/item/device/flashlight/lamp{pixel_x = 4; pixel_y = 8},/turf/unsimulated/floor{icon_state = "grimy"},/area/syndicate_mothership) "mR" = (/obj/structure/table,/obj/effect/landmark{name = "Nuclear-Code"},/turf/unsimulated/floor{icon_state = "grimy"},/area/syndicate_mothership) "mS" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/turf/unsimulated/floor{icon_state = "grimy"},/area/syndicate_mothership) @@ -687,7 +687,7 @@ "nk" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "nl" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "nm" = (/obj/structure/bed/chair/comfy/black,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"nn" = (/obj/structure/table,/obj/machinery/door_control{id = "syndieshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nn" = (/obj/structure/table,/obj/machinery/button/remote/blast_door{id = "syndieshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "no" = (/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "np" = (/obj/structure/table/reinforced,/obj/machinery/microwave{pixel_x = -1; pixel_y = 8},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "nq" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) @@ -725,14 +725,14 @@ "nW" = (/obj/machinery/shower{pixel_y = 32},/obj/item/weapon/soap/syndie,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) "nX" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "nY" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"nZ" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 2; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nZ" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor,/area/supply/dock) "oa" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "ob" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) "oc" = (/obj/machinery/door/airlock/centcom{name = "Bathroom"; opacity = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) "od" = (/obj/machinery/shower{dir = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) "oe" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "of" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 15},/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"og" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"og" = (/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor,/area/supply/dock) "oh" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "oi" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) "oj" = (/obj/structure/mirror{dir = 4; pixel_x = -32; pixel_y = 0},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) @@ -758,7 +758,7 @@ "oD" = (/obj/effect/landmark{name = "Syndicate-Uplink"},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "oE" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/mask/gas/syndicate,/obj/item/clothing/head/helmet/space/void/merc,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "oF" = (/obj/structure/lattice,/obj/structure/grille,/obj/structure/lattice,/turf/space,/area/space) -"oG" = (/obj/structure/closet,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"oG" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "oH" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 0; pixel_y = -32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "oI" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/turf/space,/area/space) "oJ" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) @@ -768,14 +768,14 @@ "oN" = (/turf/unsimulated/wall,/area/centcom) "oO" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "merc_shuttle_pump"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "oP" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) -"oQ" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "merc_shuttle_sensor"; pixel_x = 8; pixel_y = 25},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"oQ" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/utility/full,/obj/item/device/multitool,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "oR" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "merc_shuttle_pump"},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1331; id_tag = "merc_shuttle"; pixel_x = -8; pixel_y = 25; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "oS" = (/obj/machinery/door/airlock/vault{name = "Armory"; req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "oT" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom) "oU" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 8},/area/centcom) "oV" = (/turf/unsimulated/floor{name = "plating"},/area/centcom) "oW" = (/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) -"oX" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) +"oX" = (/obj/structure/closet/syndicate/suit{name = "suit closet"},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "oY" = (/obj/item/device/radio/electropack,/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) "oZ" = (/obj/machinery/door/airlock/external{density = 1; frequency = 1331; id_tag = "merc_shuttle_outer"; name = "Ship External Access"; req_access = list(150)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "smindicate"; name = "Outer Airlock"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) "pa" = (/obj/machinery/vending/cola{name = "hacked Robust Softdrinks"; prices = list()},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) @@ -802,7 +802,7 @@ "pv" = (/obj/item/device/multitool,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/structure/table/reinforced{icon_state = "table"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) "pw" = (/obj/item/weapon/storage/toolbox/mechanical,/obj/structure/table/reinforced{icon_state = "table"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) "px" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list(); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"py" = (/obj/machinery/vending/assist{contraband = null; name = "AntagCorpVend"; products = list(/obj/item/device/assembly/prox_sensor = 5, /obj/item/device/assembly/signaler = 4, /obj/item/device/assembly/infra = 4, /obj/item/device/assembly/prox_sensor = 4, /obj/item/weapon/handcuffs = 8, /obj/item/device/flash = 4, /obj/item/weapon/cartridge/signal = 4, /obj/item/clothing/glasses/sunglasses = 4)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"py" = (/obj/structure/table,/obj/item/weapon/kitchen/utensil/knife{pixel_x = -6},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = -1},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = 4},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = 9},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "pz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_station/start) "pA" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/shuttle/administration/centcom) "pB" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) @@ -830,10 +830,10 @@ "pX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor,/area/centcom/living) "pY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor,/area/centcom/living) "pZ" = (/turf/unsimulated/wall,/area/centcom/suppy) -"qa" = (/obj/structure/table,/obj/item/weapon/kitchen/utensil/knife{pixel_x = -6},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = -1},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = 4},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = 9},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"qa" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "qb" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "admin_shuttle"; pixel_x = -25; pixel_y = 0; req_one_access = list(101); tag_door = "admin_shuttle_hatch"},/turf/simulated/floor/plating,/area/shuttle/administration/centcom) "qc" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Brig"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"qd" = (/obj/structure/closet/syndicate/suit{name = "suit closet"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"qd" = (/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "qe" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 4},/turf/space,/area/shuttle/administration/centcom) "qf" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/administration/centcom) "qg" = (/obj/machinery/vending/snack,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) @@ -860,7 +860,7 @@ "qB" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/suppy) "qC" = (/obj/structure/closet{name = "custodial"},/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/mop,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "qD" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/turf/simulated/floor/plating,/area/shuttle/administration/centcom) -"qE" = (/obj/structure/table,/obj/structure/closet/secure_closet/medical_wall{pixel_y = 32; req_access = list(150)},/obj/item/bodybag,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = -4; pixel_y = 8},/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline{pixel_x = 4; pixel_y = 7},/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"qE" = (/obj/structure/table,/obj/structure/closet/secure_closet/medical_wall{pixel_y = 32; req_access = list(150)},/obj/item/bodybag,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = -4; pixel_y = 8},/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline{pixel_x = 4; pixel_y = 7},/obj/item/weapon/reagent_containers/syringe,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "qF" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/syndicate{pixel_x = -1; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "qG" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 4},/turf/space,/area/shuttle/administration/centcom) "qH" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/administration/centcom) @@ -881,7 +881,7 @@ "qW" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_bay_door"; locked = 1},/turf/unsimulated/floor{name = "plating"},/area/centcom/living) "qX" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/supply/dock) "qY" = (/turf/simulated/shuttle/floor,/area/supply/dock) -"qZ" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"qZ" = (/obj/machinery/sleeper,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "ra" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "rb" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 4; start_pressure = 740.5},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rc" = (/obj/structure/table/rack,/obj/item/clothing/suit/storage/vest/heavy/merc{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/storage/vest/heavy/merc{pixel_x = -2; pixel_y = -2},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) @@ -912,7 +912,7 @@ "rB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) "rC" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "rD" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) -"rE" = (/obj/machinery/door_control{id = "syndieshutters_infirmary"; name = "remote shutter control"; pixel_x = -25},/obj/structure/mopbucket,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"rE" = (/obj/machinery/button/remote/blast_door{id = "syndieshutters_infirmary"; name = "remote shutter control"; pixel_x = -25},/obj/structure/mopbucket,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "rF" = (/obj/machinery/door/window{dir = 1; name = "Secure Storage"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rG" = (/obj/item/weapon/stool{pixel_y = 8},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rH" = (/obj/structure/table,/obj/effect/spawner/newbomb/timer/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) @@ -922,9 +922,9 @@ "rL" = (/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/living) "rM" = (/obj/structure/closet/secure_closet/freezer/meat,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living) "rN" = (/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -5},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living) -"rO" = (/obj/machinery/door_control{id = "syndieshutters_telebay"; name = "remote shutter control"; pixel_x = 0; pixel_y = -25; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"rO" = (/obj/machinery/button/remote/blast_door{id = "syndieshutters_telebay"; name = "remote shutter control"; pixel_x = 0; pixel_y = -25; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) -"rQ" = (/obj/machinery/door_control{id = "syndieshutters_workshop"; name = "remote shutter control"; pixel_x = 25},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"rQ" = (/obj/machinery/button/remote/blast_door{id = "syndieshutters_workshop"; name = "remote shutter control"; pixel_x = 25},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rR" = (/obj/machinery/computer/shuttle_control{req_access = list(101); shuttle_tag = "Administration"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) "rS" = (/obj/structure/table,/obj/item/device/aicard,/obj/effect/spawner/newbomb/timer/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rT" = (/obj/structure/closet/secure_closet/bar{req_access = list(25)},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/living) @@ -936,7 +936,7 @@ "rZ" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/plating,/area/supply/dock) "sa" = (/obj/machinery/door/window{dir = 1; name = "Surgery"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "sb" = (/obj/machinery/telecomms/allinone{intercept = 1},/obj/machinery/door/window/northright{name = "Telecoms Mainframe"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"sc" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"sc" = (/obj/structure/table,/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/night,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "sd" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/supply/dock) "se" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/structure/sign/nosmoking_1{pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "sf" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/obj/item/clothing/mask/surgical,/obj/item/clothing/gloves/latex,/obj/item/weapon/surgicaldrill,/obj/structure/closet/secure_closet/medical_wall{pixel_x = 32; pixel_y = 0; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) @@ -954,7 +954,7 @@ "sr" = (/obj/structure/table,/obj/item/roller{pixel_y = 8},/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "ss" = (/obj/structure/table,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/storage/firstaid/toxin{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/adv{pixel_x = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "st" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/fire{pixel_x = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) -"su" = (/obj/item/weapon/weldingtool,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"su" = (/obj/structure/table,/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/signaler{pixel_y = 2},/obj/item/clothing/glasses/night,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "sv" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "supply_shuttle"; pixel_x = 25; pixel_y = 0; req_one_access = list(13,31); tag_door = "supply_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/supply/dock) "sw" = (/obj/machinery/door/airlock/centcom{name = "Commander Quarters"; opacity = 1; req_access = list(109)},/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/centcom/living) "sx" = (/obj/structure/table,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/centcom/living) @@ -966,7 +966,7 @@ "sD" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/kitchen/rollingpin,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/living) "sE" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/turf/simulated/shuttle/floor,/area/supply/dock) "sF" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/plating,/area/supply/dock) -"sG" = (/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/weapon/circular_saw{pixel_y = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"sG" = (/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "sH" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/iv_drip,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "sI" = (/obj/machinery/chemical_dispenser/full,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom) "sJ" = (/obj/effect/landmark{name = "Nuclear-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) @@ -1064,7 +1064,7 @@ "ux" = (/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) "uy" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "uz" = (/obj/machinery/vending/tool,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"uA" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/door_control{name = "Spec Ops Ready Room"; desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; pixel_y = 15; req_access = list(11); id = "CREED"},/obj/machinery/door_control{name = "Mech Storage"; desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; pixel_y = 0; req_access = list(11); id = "ASSAULT"},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed) +"uA" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{name = "Spec Ops Ready Room"; pixel_y = 15; req_access = list(11); id = "CREED"},/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl0"; pixel_y = 0; req_access = list(11); id = "ASSAULT"},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed) "uB" = (/obj/structure/bed,/turf/unsimulated/floor{icon_state = "panelscorched"},/area/prison/solitary) "uC" = (/obj/structure/bed,/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary) "uD" = (/turf/unsimulated/floor{icon_state = "green"; dir = 10},/area/centcom/control) @@ -1136,7 +1136,7 @@ "vR" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/security,/obj/item/clothing/accessory/storage/black_vest,/obj/item/weapon/rig/ert/security,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "vS" = (/obj/structure/table/rack,/obj/item/rig_module/mounted,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "vT" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/glass/reinforced{amount = 50},/obj/item/stack/sheet/glass/reinforced{amount = 50},/obj/item/stack/sheet/glass/reinforced{amount = 50},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"vU" = (/obj/structure/sign/securearea{name = "\improper CAUTION"; pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"vU" = (/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/weapon/circular_saw{pixel_y = 8},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "vV" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control) "vW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) "vX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) @@ -1388,7 +1388,7 @@ "AJ" = (/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding) "AK" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/syndicate_mothership{name = "\improper Raider Base"}) "AL" = (/obj/structure/bed/chair/holochair,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) -"AM" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"AM" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/camera/network/crescent{c_tag = "Shuttle Bridge West"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "AN" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_courtroom) "AO" = (/obj/machinery/door/window/holowindoor{name = "Red Team"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_emptycourt) "AP" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/holding) @@ -1441,13 +1441,13 @@ "BK" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom) "BL" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom) "BM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"BN" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_shuttle"; pixel_x = 8; pixel_y = 25; req_one_access = list(13); tag_door = "escape_shuttle_hatch"},/obj/machinery/camera/network/crescent{c_tag = "Shuttle Bridge West"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"BN" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_shuttle"; pixel_x = 0; pixel_y = -25; req_one_access = list(13); tag_door = "escape_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "BO" = (/obj/machinery/status_display{pixel_y = 30},/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin,/obj/machinery/camera/network/crescent{c_tag = "Shuttle Bridge East"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "BP" = (/turf/unsimulated/floor{icon_state = "green"; dir = 10},/area/centcom/holding) -"BQ" = (/obj/structure/bed/chair/office/dark,/obj/machinery/door_control{desc = "A remote control switch for port-side blast doors."; icon_state = "doorctrl0"; id = "CentComPort"; name = "Security Doors"; pixel_x = -12; pixel_y = -25; req_access = list(101)},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) +"BQ" = (/obj/structure/bed/chair/office/dark,/obj/machinery/button/remote/blast_door{desc = "A remote control switch for port-side blast doors."; id = "CentComPort"; name = "Security Doors"; pixel_x = -12; pixel_y = -25; req_access = list(101)},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "BR" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "BS" = (/obj/machinery/computer/secure_data,/obj/machinery/camera/network/crescent{c_tag = "Crescent Arrivals North"; dir = 8},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) -"BT" = (/obj/structure/bed/chair{dir = 4},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"BT" = (/obj/structure/sign/securearea{name = "\improper CAUTION"; pixel_x = 32},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "BU" = (/obj/structure/table/woodentable/holotable,/obj/structure/window/reinforced/holowindow,/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) "BV" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/shuttle/escape/centcom) "BW" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/shuttle/transport1/centcom) @@ -1510,9 +1510,9 @@ "Db" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/centcom/holding) "Dc" = (/obj/machinery/door/airlock/glass{name = "Arrivals Bar"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "Dd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/holding) -"De" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/camera/network/crescent{c_tag = "Shuttle West"; dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"De" = (/obj/item/weapon/weldingtool,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Df" = (/obj/structure/window/shuttle{icon_state = "window1"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape/centcom) -"Dg" = (/obj/structure/bed/chair{dir = 8},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/obj/machinery/camera/network/crescent{c_tag = "Shuttle East"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Dg" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 2; pixel_y = 3},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Dh" = (/turf/unsimulated/beach/sand{tag = "icon-desert3"; icon_state = "desert3"},/turf/unsimulated/floor{tag = "icon-siding4"; name = "plating"; icon_state = "siding4"},/area/centcom/holding) "Di" = (/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{tag = "icon-siding8"; name = "plating"; icon_state = "siding8"},/area/centcom/holding) "Dj" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/amanita_pie,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) @@ -1522,7 +1522,7 @@ "Dn" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/carrotcakeslice,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) "Do" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stew,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) "Dp" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/centcom/holding) -"Dq" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Dq" = (/obj/structure/computerframe,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Dr" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/centcom/holding) "Ds" = (/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/turf/unsimulated/floor{tag = "icon-siding4"; name = "plating"; icon_state = "siding4"},/area/centcom/holding) "Dt" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/boiledrice,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) @@ -1938,7 +1938,7 @@ "Ln" = (/obj/machinery/door/airlock/centcom{name = "Thunderdome"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) "Lo" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron13"},/area/shuttle/skipjack/station) "Lp" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron12"},/area/shuttle/skipjack/station) -"Lq" = (/obj/machinery/atmospherics/pipe/tank/air,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"Lq" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Lr" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) "Ls" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron3"},/area/shuttle/skipjack/station) "Lt" = (/obj/structure/table,/obj/item/weapon/deck,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) @@ -1980,7 +1980,7 @@ "Md" = (/obj/structure/bed,/obj/item/weapon/bedsheet/hos,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Me" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron5"},/area/shuttle/skipjack/station) "Mf" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron9"},/area/shuttle/skipjack/station) -"Mg" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) +"Mg" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) "Mh" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mi" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron14"},/area/shuttle/skipjack/station) "Mj" = (/obj/item/pizzabox/meat,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) @@ -2004,7 +2004,7 @@ "MB" = (/obj/structure/table,/obj/item/weapon/storage/fancy/cigarettes,/obj/structure/table/reinforced{icon_state = "table"},/obj/item/weapon/flame/lighter/zippo,/obj/item/clothing/gloves/yellow,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/weapon/card/emag,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MC" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 28},/turf/unsimulated/floor{tag = "icon-whitecorner (NORTH)"; icon_state = "whitecorner"; dir = 1},/area/centcom/holding) "MD" = (/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"ME" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"ME" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "merc_shuttle_sensor"; pixel_x = 8; pixel_y = 25},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "MF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MG" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MH" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron2"},/area/shuttle/skipjack/station) @@ -2020,11 +2020,11 @@ "MR" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "MS" = (/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/holding) "MT" = (/obj/machinery/vending/coffee,/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding) -"MU" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"MU" = (/obj/machinery/vending/assist{contraband = null; name = "AntagCorpVend"; products = list(/obj/item/device/assembly/prox_sensor = 5, /obj/item/device/assembly/signaler = 4, /obj/item/device/assembly/infra = 4, /obj/item/device/assembly/prox_sensor = 4, /obj/item/weapon/handcuffs = 8, /obj/item/device/flash = 4, /obj/item/weapon/cartridge/signal = 4, /obj/item/clothing/glasses/sunglasses = 4)},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "MV" = (/turf/unsimulated/beach/sand{tag = "icon-desert2"; icon_state = "desert2"},/area/centcom/holding) "MW" = (/obj/item/weapon/inflatable_duck,/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/holding) "MX" = (/obj/structure/sign/redcross,/turf/unsimulated/wall,/area/centcom/holding) -"MY" = (/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"MY" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "MZ" = (/turf/unsimulated/beach/sand{tag = "icon-desert1"; icon_state = "desert1"},/area/centcom/holding) "Na" = (/obj/structure/window/shuttle{icon_state = "window12"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape/centcom) "Nb" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) @@ -2041,7 +2041,7 @@ "Nm" = (/obj/machinery/computer/med_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Nn" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_northeast_lock"; locked = 1; req_access = list(150)},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "No" = (/mob/living/simple_animal/crab,/turf/unsimulated/beach/sand{tag = "icon-desert3"; icon_state = "desert3"},/area/centcom/holding) -"Np" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Np" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Nq" = (/obj/machinery/hologram/holopad,/turf/unsimulated/floor{dir = 9; icon_state = "whitegreen"},/area/centcom/holding) "Nr" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand{tag = "icon-desert_dug"; icon_state = "desert_dug"},/area/centcom/holding) "Ns" = (/obj/machinery/sleeper{icon_state = "sleeper_0-r"; orient = "RIGHT"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) @@ -2054,7 +2054,7 @@ "Nz" = (/obj/machinery/camera/network/crescent{c_tag = "Crescent Bar West"; dir = 4},/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/holding) "NA" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/holding) "NB" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southeast_lock"; locked = 1; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"NC" = (/obj/machinery/status_display{pixel_y = -30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"NC" = (/obj/structure/closet,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "ND" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "NE" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) "NF" = (/obj/structure/closet/hydrant{pixel_x = 30; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) @@ -2067,23 +2067,23 @@ "NM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "NN" = (/obj/machinery/door/airlock/glass_mining{name = "Shuttle Cargo"},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) "NO" = (/obj/machinery/hologram/holopad,/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/holding) -"NP" = (/obj/structure/bed/roller,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) -"NQ" = (/obj/machinery/iv_drip,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"NP" = (/obj/machinery/recharger/wallcharger{pixel_x = -25},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"NQ" = (/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "NR" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "NS" = (/turf/unsimulated/beach/sand{tag = "icon-beach"; icon_state = "beach"},/area/centcom/holding) -"NT" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"NT" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "NU" = (/obj/item/robot_parts/robot_suit,/obj/item/robot_parts/r_leg,/obj/item/robot_parts/r_arm,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "NV" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "NW" = (/turf/unsimulated/beach/sand{tag = "icon-beachcorner"; icon_state = "beachcorner"},/area/centcom/holding) "NX" = (/turf/unsimulated/beach/sand{tag = "icon-beach (SOUTHEAST)"; icon_state = "beach"; dir = 6},/area/centcom/holding) -"NY" = (/obj/structure/closet/crate/freezer/rations,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"NY" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "NZ" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) "Oa" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"},/area/centcom/living) "Ob" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/evac) "Oc" = (/obj/structure/table/rack,/obj/item/weapon/rig/light/hacker,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Od" = (/obj/structure/table/rack,/obj/item/weapon/rig/industrial,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Oe" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"Of" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_east_vent"; tag_exterior_door = "vox_northeast_lock"; frequency = 1331; id_tag = "vox_east_control"; tag_interior_door = "vox_southeast_lock"; pixel_x = -24; req_access = list(150); tag_chamber_sensor = "vox_east_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"Of" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/obj/structure/bed/chair{dir = 8},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "Og" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Oh" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Oi" = (/obj/item/weapon/wrench,/obj/item/weapon/mop,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) @@ -2093,12 +2093,12 @@ "Om" = (/obj/machinery/camera/network/crescent{c_tag = "Crescent Medical"; dir = 4},/turf/unsimulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/centcom/holding) "On" = (/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/shuttle/skipjack/station) "Oo" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"Op" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) +"Op" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/camera/network/crescent{c_tag = "Shuttle West"; dir = 4},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Oq" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) "Or" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) "Os" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Ot" = (/obj/structure/toilet{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"Ou" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_west_vent"; tag_exterior_door = "vox_northwest_lock"; frequency = 1331; id_tag = "vox_west_control"; tag_interior_door = "vox_southwest_lock"; pixel_x = 24; req_access = list(150); tag_chamber_sensor = "vox_west_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"Ou" = (/obj/structure/bed/chair{dir = 8},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/obj/machinery/camera/network/crescent{c_tag = "Shuttle East"; dir = 8},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Ov" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/skipjack/station) "Ow" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Ox" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) @@ -2113,13 +2113,13 @@ "OG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "OH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "OI" = (/obj/structure/table,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) -"OJ" = (/obj/structure/toilet{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/shuttle/skipjack/station) -"OK" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"OJ" = (/obj/machinery/status_display{pixel_y = 30},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"OK" = (/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "OL" = (/obj/structure/table/rack,/obj/item/weapon/melee/energy/sword/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/weapon/tank/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"OM" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/adv{pixel_x = 1},/obj/item/weapon/storage/firstaid/toxin{pixel_x = 3; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) +"OM" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "ON" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire{pixel_x = 1},/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) -"OO" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/crossbow,/obj/item/stack/rods{amount = 10},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"OP" = (/obj/structure/table/rack,/obj/item/weapon/grenade/empgrenade,/obj/item/weapon/grenade/flashbang,/obj/item/weapon/grenade/spawnergrenade,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) +"OO" = (/obj/machinery/body_scanconsole,/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) +"OP" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "OQ" = (/obj/structure/table/rack,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/gloves/yellow/vox,/obj/item/clothing/glasses/thermal/plain/monocle,/obj/item/clothing/under/vox/vox_robes,/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OR" = (/obj/structure/bed/chair{dir = 1},/obj/item/clothing/glasses/thermal/plain/monocle,/obj/item/clothing/head/pirate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "OS" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) @@ -2137,6 +2137,27 @@ "Pe" = (/obj/machinery/camera/network/thunder{c_tag = "Thunderdome Arena"; invisibility = 101},/turf/simulated/floor/bluegrid,/area/tdome) "Pf" = (/obj/effect/landmark{name = "endgame_exit"},/turf/unsimulated/beach/sand,/area/beach) "Pg" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/turf/unsimulated/beach/sand,/area/beach) +"Ph" = (/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/shuttle/skipjack/station) +"Pi" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) +"Pj" = (/obj/structure/toilet{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/shuttle/skipjack/station) +"Pk" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/adv{pixel_x = 1},/obj/item/weapon/storage/firstaid/toxin{pixel_x = 3; pixel_y = 3},/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/skipjack/station) +"Pl" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) +"Pm" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_east_vent"; tag_exterior_door = "vox_northeast_lock"; frequency = 1331; id_tag = "vox_east_control"; tag_interior_door = "vox_southeast_lock"; pixel_x = -24; req_access = list(150); tag_chamber_sensor = "vox_east_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "vox_east_vent"},/obj/machinery/light/small,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"Pn" = (/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) +"Po" = (/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) +"Pp" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_west_vent"; tag_exterior_door = "vox_northwest_lock"; frequency = 1331; id_tag = "vox_west_control"; tag_interior_door = "vox_southwest_lock"; pixel_x = 24; req_access = list(150); tag_chamber_sensor = "vox_west_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "vox_west_vent"},/obj/machinery/light/small,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"Pq" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"Pr" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"Ps" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/crossbow,/obj/item/stack/rods{amount = 10},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) +"Pt" = (/obj/machinery/floodlight,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) +"Pu" = (/obj/structure/table/rack,/obj/item/weapon/grenade/empgrenade,/obj/item/weapon/grenade/flashbang,/obj/item/weapon/grenade/spawnergrenade,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) +"Pv" = (/obj/machinery/status_display{pixel_y = -30},/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Pw" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Px" = (/obj/structure/bed/chair{dir = 4},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Py" = (/obj/structure/bed/roller,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Pz" = (/obj/machinery/iv_drip,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"PA" = (/obj/machinery/recharge_station,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"PB" = (/obj/structure/closet/crate/freezer/rations,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) (1,1,1) = {" aaabacadaeafagahaaaiajakalamanaoagafajacadahakaeamaiaoalahajeEapaqarasatauavawaxayazaAaBaCaDaEaFaGaHaIaJaKawaxayazaAaBaCaDaEaFaLaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtwtwtwtwtwtwtwtwtwtwtwtwtwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaNaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaQ @@ -2239,31 +2260,31 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM 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mumumumumumuaMaMaMaMmumumuaMaMaMaMaMaMaMaMOvOzOzOzOzOzOyaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGGPcGGGGGFGIGCGCGCGCGCGPGQGPGCGCGCGCGDGJGFGKGKPdGKGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM diff --git a/maps/exodus-3.dmm b/maps/exodus-3.dmm index 53e6a59fe9..62f0eb6eda 100644 --- a/maps/exodus-3.dmm +++ b/maps/exodus-3.dmm @@ -103,7 +103,7 @@ "bY" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) "bZ" = (/obj/machinery/power/solar/fake,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/space) "ca" = (/turf/simulated/floor/plating/airless,/area/space) -"cb" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) +"cb" = (/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh{name = "Cuban Pete-Meat"},/obj/item/weapon/spacecash/c1,/turf/simulated/floor/engine,/area/tcommsat/computer) "cc" = (/obj/structure/table,/obj/item/weapon/folder/yellow,/obj/item/weapon/folder/yellow,/obj/machinery/light{dir = 1},/obj/machinery/camera/network/telecom{c_tag = "Telecoms Main Computer Room"},/turf/simulated/floor,/area/tcommsat/computer) "cd" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/space) "ce" = (/turf/simulated/wall/r_wall,/area/space) @@ -111,18 +111,18 @@ "cg" = (/turf/simulated/wall/r_wall,/area/tcommsat/computer) "ch" = (/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) "ci" = (/turf/space,/area/turret_protected/tcomsat) -"cj" = (/obj/machinery/camera/network/telecom{c_tag = "Telecoms Lounge"},/turf/simulated/floor,/area/tcommsat/computer) +"cj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) "ck" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "cl" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "cm" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/valve/digital/open{dir = 4; name = "Mixed Air Outlet Valve"},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "cn" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "co" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) -"cp" = (/turf/simulated/floor/engine,/area/tcommsat/computer) -"cq" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor,/area/tcommsat/computer) -"cr" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/tcommsat/computer) -"cs" = (/obj/structure/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor,/area/tcommsat/computer) +"cp" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) +"cq" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/tcommsat/computer) +"cr" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) +"cs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/tcommsat/computer) "ct" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/camera/network/telecom{c_tag = "Telecoms West Wing North"},/turf/space,/area/turret_protected/tcomsat) -"cu" = (/obj/structure/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor,/area/tcommsat/computer) +"cu" = (/obj/structure/bed/chair{dir = 8},/obj/structure/sign/deathsposal{pixel_x = 32},/turf/simulated/floor,/area/tcommsat/computer) "cv" = (/turf/simulated/floor,/area/tcommsat/computer) "cw" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 4},/turf/space,/area/turret_protected/tcomsat) "cx" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) @@ -135,8 +135,8 @@ "cE" = (/obj/machinery/camera/network/telecom{c_tag = "Telecoms West Solars"; dir = 8},/turf/space,/area/space) "cF" = (/obj/structure/table,/obj/item/weapon/paper_bin,/obj/item/weapon/pen/blue{pixel_x = -3; pixel_y = 2},/turf/simulated/floor,/area/tcommsat/computer) "cG" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor,/area/tcommsat/computer) -"cH" = (/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh{name = "Cuban Pete-Meat"},/turf/simulated/floor/engine,/area/tcommsat/computer) -"cI" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = -29; pixel_y = 0},/turf/simulated/floor,/area/tcommsat/computer) +"cH" = (/obj/structure/table,/obj/item/weapon/storage/fancy/cigarettes,/turf/simulated/floor,/area/tcommsat/computer) +"cI" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/tcommsat/computer) "cJ" = (/obj/structure/window/reinforced{dir = 4},/turf/space,/area/turret_protected/tcomsat) "cK" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "cL" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) @@ -144,10 +144,10 @@ "cN" = (/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "cO" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/closet,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "cP" = (/obj/structure/window/reinforced{dir = 8},/turf/space,/area/turret_protected/tcomsat) -"cQ" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor,/area/tcommsat/computer) -"cR" = (/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor,/area/tcommsat/computer) +"cQ" = (/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh{name = "Cuban Pete-Meat"},/turf/simulated/floor/engine,/area/tcommsat/computer) +"cR" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor,/area/tcommsat/computer) "cS" = (/obj/machinery/computer/telecomms/monitor{network = "tcommsat"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; name = "General Listening Channel"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor,/area/tcommsat/computer) -"cT" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/tcommsat/computer) +"cT" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/tcommsat/computer) "cU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) "cV" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) "cW" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) @@ -157,32 +157,32 @@ "da" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/tcommsat/computer) "db" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/tcommsat/computer) "dc" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/tcommsat/computer) -"dd" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) +"dd" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor,/area/tcommsat/computer) "de" = (/obj/machinery/computer/telecomms/server{network = "tcommsat"},/turf/simulated/floor,/area/tcommsat/computer) -"df" = (/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh{name = "Cuban Pete-Meat"},/obj/item/weapon/spacecash/c1,/turf/simulated/floor/engine,/area/tcommsat/computer) -"dg" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) -"dh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) -"di" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/tcommsat/computer) -"dj" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) -"dk" = (/obj/structure/table,/obj/item/weapon/storage/fancy/cigarettes,/turf/simulated/floor,/area/tcommsat/computer) -"dl" = (/obj/structure/bed/chair{dir = 8},/obj/structure/sign/deathsposal{pixel_x = 32},/turf/simulated/floor,/area/tcommsat/computer) +"df" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/tcommsat/computer) +"dg" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/tcommsat/computer) +"dh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/obj/machinery/airlock_sensor/airlock_exterior{frequency = 1381; id_tag = "server_access_ex_sensor"; master_tag = "server_access_airlock"; pixel_x = 25; pixel_y = 22},/turf/simulated/floor,/area/tcommsat/computer) +"di" = (/obj/machinery/airlock_sensor{frequency = 1381; id_tag = "server_access_sensor"; pixel_x = 12; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1381; id_tag = "server_access_pump"},/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller{frequency = 1381; id_tag = "server_access_airlock"; name = "Server Access Airlock"; pixel_x = 0; pixel_y = 25; tag_airpump = "server_access_pump"; tag_chamber_sensor = "server_access_sensor"; tag_exterior_door = "server_access_outer"; tag_exterior_sensor = "server_access_ex_sensor"; tag_interior_door = "server_access_inner"; tag_interior_sensor = "server_access_in_sensor"; tag_secure = 1},/turf/simulated/floor/plating,/area/tcommsat/chamber) +"dj" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1381; icon_state = "door_locked"; id_tag = "server_access_outer"; locked = 1; name = "Telecoms Server Access"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/tcommsat/chamber) +"dk" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/tcommsat/chamber) +"dl" = (/obj/machinery/door/airlock/hatch{name = "Telecoms Lounge"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/tcommsat/computer) "dm" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "dn" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "do" = (/obj/structure/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "dp" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "dq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/airlock/hatch{name = "Telecoms Control Room"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) -"dr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/tcommsat/computer) -"ds" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor,/area/tcommsat/computer) -"dt" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/tcommsat/computer) -"du" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/tcommsat/computer) -"dv" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor,/area/tcommsat/computer) +"dr" = (/obj/structure/lattice,/obj/structure/grille/broken,/turf/space,/area/space) +"ds" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer_1"; set_temperature = 73; use_power = 1},/turf/simulated/floor,/area/tcommsat/computer) +"dt" = (/obj/machinery/light{dir = 8},/obj/structure/table,/obj/item/device/multitool,/obj/structure/sign/electricshock{pixel_x = -32},/turf/simulated/floor,/area/tcommsat/computer) +"du" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/tcommsat/computer) +"dv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/tcommsat/computer) "dw" = (/turf/simulated/wall/r_wall,/area/tcommsat/chamber) -"dx" = (/obj/machinery/vending/snack,/turf/simulated/floor,/area/tcommsat/computer) -"dy" = (/obj/machinery/vending/cola,/turf/simulated/floor,/area/tcommsat/computer) -"dz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/tcommsat/computer) -"dA" = (/obj/item/weapon/cigbutt,/obj/machinery/light,/turf/simulated/floor,/area/tcommsat/computer) -"dB" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor,/area/tcommsat/computer) -"dC" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) +"dx" = (/obj/machinery/vending/cola,/turf/simulated/floor,/area/tcommsat/computer) +"dy" = (/obj/machinery/vending/snack,/turf/simulated/floor,/area/tcommsat/computer) +"dz" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/tcommsat/computer) +"dA" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor,/area/tcommsat/computer) +"dB" = (/obj/item/weapon/cigbutt,/obj/machinery/light,/turf/simulated/floor,/area/tcommsat/computer) +"dC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/tcommsat/computer) "dD" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/tcommsat/computer) "dE" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/space) "dF" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/space) @@ -192,35 +192,35 @@ "dJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/space,/area/turret_protected/tcomsat) "dK" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/obj/machinery/light,/turf/space,/area/turret_protected/tcomsat) "dL" = (/obj/structure/window/reinforced{dir = 1},/turf/space,/area/turret_protected/tcomsat) -"dM" = (/obj/machinery/light{dir = 8},/obj/structure/table,/obj/item/device/multitool,/obj/structure/sign/electricshock{pixel_x = -32},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/tcommsat/computer) -"dN" = (/obj/machinery/atmospherics/unary/freezer{set_temperature = 73; dir = 1; icon_state = "freezer_1"; use_power = 1},/turf/simulated/floor,/area/tcommsat/computer) +"dM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/tcommsat/computer) +"dN" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/tcommsat/computer) "dO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/tcommsat/computer) -"dP" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/tcommsat/computer) -"dQ" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/window/eastleft{req_access = list(61)},/obj/machinery/door/window/westleft{req_access = list(61)},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/tcommsat/chamber) -"dR" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/tcommsat/chamber) -"dS" = (/obj/machinery/door/airlock/hatch{name = "Telecoms Lounge"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/tcommsat/computer) +"dP" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = -29; pixel_y = 0},/turf/simulated/floor,/area/tcommsat/computer) +"dQ" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor,/area/tcommsat/computer) +"dR" = (/obj/structure/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor,/area/tcommsat/computer) +"dS" = (/obj/machinery/camera/network/telecom{c_tag = "Telecoms Lounge"},/turf/simulated/floor,/area/tcommsat/computer) "dT" = (/obj/machinery/porta_turret/stationary,/turf/simulated/floor/plating/airless,/area/turret_protected/tcomsat) "dU" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) -"dV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/tcommsat/chamber) -"dW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/chamber) -"dX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/chamber) -"dY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/tcommsat/chamber) -"dZ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/tcommsat/chamber) -"ea" = (/obj/machinery/door/airlock/maintenance_hatch{name = "Telecoms Server Access"; req_access = list(61)},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/tcommsat/chamber) +"dV" = (/obj/structure/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor,/area/tcommsat/computer) +"dW" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/tcommsat/computer) +"dX" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor,/area/tcommsat/computer) +"dY" = (/turf/simulated/floor/engine,/area/tcommsat/computer) +"dZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) +"ea" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "eb" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) -"ec" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) +"ec" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "ed" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "ee" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/space,/area/turret_protected/tcomsat) "ef" = (/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "eg" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"eh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) +"eh" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "ei" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "ej" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/camera/network/telecom{c_tag = "Telecoms West Wing Central"; dir = 8},/turf/space,/area/turret_protected/tcomsat) -"ek" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) +"ek" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "el" = (/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "em" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "en" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/lattice,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/space,/area/turret_protected/tcomsat) -"eo" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) +"eo" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = 32},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "ep" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "eq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "er" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) @@ -233,7 +233,7 @@ "ey" = (/obj/machinery/telecomms/server/presets/common,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "ez" = (/obj/machinery/telecomms/server/presets/engineering,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "eA" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/space,/area/turret_protected/tcomsat) -"eB" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) +"eB" = (/obj/machinery/airlock_sensor/airlock_interior{frequency = 1381; id_tag = "server_access_in_sensor"; name = "interior sensor"; pixel_y = 25},/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = 32},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "eC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "eD" = (/obj/structure/table,/obj/item/weapon/stock_parts/micro_laser,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/micro_laser/high,/obj/item/weapon/stock_parts/micro_laser/high,/obj/item/weapon/stock_parts/micro_laser/high,/obj/item/weapon/stock_parts/micro_laser/high,/turf/simulated/floor,/area/turret_protected/tcomsat) "eE" = (/obj/machinery/camera/network/telecom{c_tag = "Telecoms East Solars"; dir = 4},/turf/space,/area/space) @@ -243,7 +243,7 @@ "eI" = (/obj/machinery/telecomms/broadcaster/preset_left,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "eJ" = (/obj/machinery/telecomms/broadcaster/preset_right,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "eK" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/lattice,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/space,/area/turret_protected/tcomsat) -"eL" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) +"eL" = (/obj/machinery/airlock_sensor/airlock_interior{frequency = 1381; id_tag = "server_access_in_sensor"; master_tag = "server_access_airlock"; name = "interior sensor"; pixel_x = 8; pixel_y = 25},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "eM" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/space,/area/turret_protected/tcomsat) "eN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) "eO" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/treatment,/obj/item/weapon/stock_parts/subspace/treatment,/obj/item/weapon/stock_parts/subspace/treatment,/turf/simulated/floor,/area/turret_protected/tcomsat) @@ -262,7 +262,7 @@ "fb" = (/obj/machinery/telecomms/processor/preset_four,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "fc" = (/obj/structure/sign/nosmoking_2{pixel_x = 32; pixel_y = 0},/obj/machinery/light{dir = 4},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "fd" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/lattice,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/space,/area/turret_protected/tcomsat) -"fe" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) +"fe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/turf/simulated/floor/plating,/area/tcommsat/chamber) "ff" = (/obj/machinery/door/airlock/maintenance_hatch{name = "Telecoms Storage"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) "fg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/turret_protected/tcomsat) "fh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/turret_protected/tcomsat) @@ -284,10 +284,10 @@ "fx" = (/obj/structure/table,/obj/item/weapon/stock_parts/subspace/crystal,/obj/item/weapon/stock_parts/subspace/crystal,/obj/item/weapon/stock_parts/subspace/crystal,/turf/simulated/floor,/area/turret_protected/tcomsat) "fy" = (/obj/machinery/telecomms/server/presets/science,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "fz" = (/obj/machinery/telecomms/server/presets/medical,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"fA" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"fB" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"fC" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) -"fD" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) +"fA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/tcommsat/chamber) +"fB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/turf/simulated/floor/plating,/area/tcommsat/chamber) +"fC" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) +"fD" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1381; icon_state = "door_locked"; id_tag = "server_access_inner"; locked = 1; name = "Telecoms Server Access"; req_access = list(61)},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/tcommsat/chamber) "fE" = (/obj/machinery/telecomms/server/presets/command,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "fF" = (/obj/machinery/telecomms/server/presets/security,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "fG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/turret_protected/tcomsat) @@ -311,10 +311,10 @@ "fY" = (/obj/machinery/door/airlock/hatch{name = "Telecoms West Wing"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer) "fZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/turret_protected/tcomfoyer) "ga" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/turret_protected/tcomfoyer) -"gb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor,/area/turret_protected/tcomfoyer) -"gc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/turret_protected/tcomfoyer) -"gd" = (/obj/machinery/door/airlock/hatch{name = "Telecoms East Wing"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer) -"ge" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) +"gb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/turf/simulated/floor/plating,/area/tcommsat/chamber) +"gc" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/tcommsat/chamber) +"gd" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) +"ge" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/tcommsat/entrance) "gf" = (/obj/machinery/camera/network/telecom{c_tag = "Telecoms Entrance North"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/tcommsat/entrance) "gg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/telecom{c_tag = "Telecoms Power Room East"},/turf/simulated/floor,/area/tcommsat/entrance) "gh" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat) @@ -327,17 +327,17 @@ "go" = (/turf/simulated/wall/r_wall,/area/tcommsat/entrance) "gp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/hatch{name = "Telecoms Satellite"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/turret_protected/tcomfoyer) "gq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/tcommsat/entrance) -"gr" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/fractal_reactor{mapped_in = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/tcommsat/entrance) -"gs" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Telecommunications Main Breaker"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/tcommsat/entrance) -"gt" = (/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/tcommsat/entrance) -"gu" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor,/area/tcommsat/entrance) +"gr" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/tcommsat/entrance) +"gs" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) +"gt" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) +"gu" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "gv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/tcommsat/entrance) "gw" = (/obj/machinery/turretid/stun{ailock = 1; check_synth = 1; control_area = "\improper Telecoms Foyer"; desc = "A firewall prevents AIs from interacting with this device."; name = "Telecoms Foyer turret control"; pixel_y = 29; req_access = list(61)},/turf/simulated/floor,/area/tcommsat/entrance) "gx" = (/turf/simulated/floor,/area/tcommsat/entrance) -"gy" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/computer/power_monitor{name = "telecoms power monitoring"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/sensor{long_range = 1; name = "Powernet Sensor - Telecommunications Grid"; name_tag = "Telecommunications Grid"},/turf/simulated/floor{icon_state = "bot"},/area/tcommsat/entrance) +"gy" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber) "gz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/entrance) -"gA" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/tcommsat/entrance) -"gB" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/tcommsat/entrance) +"gA" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/fractal_reactor{mapped_in = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/tcommsat/entrance) +"gB" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Telecommunications Main Breaker"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/tcommsat/entrance) "gC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/telecom{c_tag = "Telecoms Power Room West"},/turf/simulated/floor,/area/tcommsat/entrance) "gD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/tcommsat/entrance) "gE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/tcommsat/entrance) @@ -385,14 +385,21 @@ "hu" = (/obj/structure/table/rack,/obj/item/clothing/gloves/yellow,/turf/simulated/floor/plating/airless,/area/AIsattele) "hv" = (/obj/structure/girder,/turf/simulated/floor/plating/airless,/area/AIsattele) "hw" = (/obj/item/weapon/cell,/turf/simulated/floor/plating/airless,/area/AIsattele) -"hx" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating/airless,/area/AIsattele) +"hx" = (/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/tcommsat/entrance) "hy" = (/turf/space,/area/AIsattele) "hz" = (/obj/item/weapon/table_parts,/turf/simulated/floor/plating/airless,/area/AIsattele) "hA" = (/obj/structure/lattice,/turf/space,/area/AIsattele) "hB" = (/obj/structure/closet,/turf/simulated/floor/plating/airless,/area/AIsattele) "hC" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless,/area/AIsattele) -"hD" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/AIsattele) +"hD" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor,/area/tcommsat/entrance) "hE" = (/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor/plating/airless,/area/AIsattele) +"hF" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/computer/power_monitor{name = "telecoms power monitoring"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/sensor{long_range = 1; name = "Powernet Sensor - Telecommunications Grid"; name_tag = "Telecommunications Grid"},/turf/simulated/floor{icon_state = "bot"},/area/tcommsat/entrance) +"hG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor,/area/turret_protected/tcomfoyer) +"hH" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat) +"hI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/turret_protected/tcomfoyer) +"hJ" = (/obj/machinery/door/airlock/hatch{name = "Telecoms East Wing"; req_access = list(61)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer) +"hK" = (/obj/structure/grille/broken,/turf/simulated/floor/plating/airless,/area/AIsattele) +"hL" = (/obj/structure/grille/broken,/turf/space,/area/AIsattele) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -493,14 +500,14 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahnhnhnhnhnhnhnhnhnhnhnhnhnhnhnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaUaUhohohrhAhrhohoaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahnhnhnhnhnhnhnhnhnhnhnhnhnhnhnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahohohrhohoaUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahnhnhnhnhnhnhnhnhnhnhnhnhnhnhnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaUaaaUaaaUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/exodus-4.dmm b/maps/exodus-4.dmm index cc39edcc6e..30e1b823d6 100644 --- a/maps/exodus-4.dmm +++ b/maps/exodus-4.dmm @@ -21,147 +21,158 @@ "au" = (/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/fore) "av" = (/turf/simulated/wall,/area/space) "aw" = (/turf/simulated/wall,/area/constructionsite/storage) -"ax" = (/turf/simulated/floor/airless,/area/constructionsite/storage) -"ay" = (/obj/machinery/door/airlock/glass_science,/turf/simulated/floor/airless,/area/constructionsite/storage) -"az" = (/obj/machinery/door/airlock/glass_science,/turf/simulated/floor/airless,/area/constructionsite/hallway/fore) -"aA" = (/turf/simulated/wall,/area/constructionsite/teleporter) +"ax" = (/turf/simulated/wall,/area/constructionsite/teleporter) +"ay" = (/turf/simulated/floor/airless,/area/constructionsite/storage) +"az" = (/obj/machinery/shieldgen,/obj/structure/window/basic{tag = "icon-window (WEST)"; icon_state = "window"; dir = 8},/obj/structure/window/basic{tag = "icon-window (NORTH)"; icon_state = "window"; dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) +"aA" = (/obj/machinery/shieldgen,/obj/structure/window/basic{tag = "icon-window (EAST)"; icon_state = "window"; dir = 4},/obj/structure/window/basic{tag = "icon-window (NORTH)"; icon_state = "window"; dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) "aB" = (/obj/machinery/portable_atmospherics/canister/air,/obj/structure/window/basic{tag = "icon-window (WEST)"; icon_state = "window"; dir = 8},/obj/structure/window/basic{tag = "icon-window (NORTH)"; icon_state = "window"; dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"aC" = (/obj/machinery/door/airlock/maintenance_hatch,/turf/simulated/floor/plating/airless,/area/constructionsite/storage) -"aD" = (/turf/simulated/wall,/area/solar/constructionsite) -"aE" = (/turf/simulated/floor/plating/airless,/area/solar/constructionsite) -"aF" = (/obj/structure/lattice,/turf/space,/area/solar/constructionsite) -"aG" = (/turf/space,/area/solar/constructionsite) -"aH" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/solar/constructionsite) -"aI" = (/obj/machinery/portable_atmospherics/canister/air,/obj/structure/window/basic{tag = "icon-window (EAST)"; icon_state = "window"; dir = 4},/obj/structure/window/basic{tag = "icon-window (NORTH)"; icon_state = "window"; dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"aJ" = (/obj/machinery/shieldgen,/obj/structure/window/basic{tag = "icon-window (WEST)"; icon_state = "window"; dir = 8},/obj/structure/window/basic{tag = "icon-window (NORTH)"; icon_state = "window"; dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"aK" = (/obj/machinery/shieldgen,/obj/structure/window/basic{tag = "icon-window (EAST)"; icon_state = "window"; dir = 4},/obj/structure/window/basic{tag = "icon-window (NORTH)"; icon_state = "window"; dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"aL" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/plasteel{amount = 50},/obj/random/tech_supply,/turf/simulated/floor,/area/constructionsite/teleporter) -"aM" = (/obj/structure/table/reinforced,/obj/random/powercell,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/constructionsite/teleporter) -"aN" = (/obj/structure/table/reinforced,/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 0; pixel_y = 0},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 0; pixel_y = 0},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 0; pixel_y = 0},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 0; pixel_y = 0},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 0; pixel_y = 0},/obj/random/tech_supply,/turf/simulated/floor,/area/constructionsite/teleporter) -"aO" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/random/tech_supply,/obj/machinery/camera/network/engineering_outpost{c_tag = "Construction Site Teleporter"},/turf/simulated/floor,/area/constructionsite/teleporter) -"aP" = (/obj/machinery/shieldgen,/obj/structure/window/basic{tag = "icon-window (WEST)"; icon_state = "window"; dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"aQ" = (/obj/machinery/shieldgen,/obj/structure/window/basic{tag = "icon-window (EAST)"; icon_state = "window"; dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"aR" = (/obj/machinery/door/airlock/highsecurity{icon_state = "door_closed"; locked = 0; name = "AI Upload Access"; req_access = list(16)},/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/fore) -"aS" = (/obj/machinery/portable_atmospherics/canister/air,/obj/structure/window/basic{tag = "icon-window (WEST)"; icon_state = "window"; dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"aT" = (/obj/machinery/portable_atmospherics/canister/air,/obj/structure/window/basic{tag = "icon-window (EAST)"; icon_state = "window"; dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"aU" = (/turf/simulated/floor,/area/constructionsite/teleporter) -"aV" = (/obj/structure/table/reinforced,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/engineering,/obj/item/clothing/glasses/meson,/obj/item/clothing/head/helmet/space/void/engineering,/obj/item/weapon/tank/oxygen,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/constructionsite/teleporter) -"aW" = (/turf/simulated/wall,/area/constructionsite/ai) -"aX" = (/turf/simulated/floor/plating/airless,/area/constructionsite/ai) -"aY" = (/turf/simulated/floor/airless{tag = "icon-bcircuit"; icon_state = "bcircuit"},/area/constructionsite/ai) -"aZ" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/mineral/phoron{amount = 10},/obj/random/powercell,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/constructionsite/teleporter) -"ba" = (/obj/structure/window/basic,/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/machinery/atmospherics/portables_connector{tag = "icon-map_connector (EAST)"; icon_state = "map_connector"; dir = 4},/turf/simulated/floor,/area/constructionsite/teleporter) -"bb" = (/obj/machinery/atmospherics/pipe/simple/hidden/blue{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/constructionsite/teleporter) -"bc" = (/obj/structure/cable/blue,/obj/machinery/power/apc/high{dir = 2; environ = 0; equipment = 0; lighting = 0; locked = 0; name = "south bump"; pixel_y = -24},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/constructionsite/teleporter) -"bd" = (/obj/machinery/light,/obj/structure/closet/crate/solar,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"be" = (/obj/machinery/computer/teleporter,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/constructionsite/teleporter) -"bf" = (/obj/machinery/teleport/station,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/constructionsite/teleporter) -"bg" = (/obj/machinery/teleport/hub,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/constructionsite/teleporter) -"bh" = (/obj/machinery/pipedispenser,/turf/simulated/floor,/area/constructionsite/teleporter) -"bi" = (/obj/machinery/pipedispenser/disposal,/turf/simulated/floor,/area/constructionsite/teleporter) -"bj" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"bk" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"bl" = (/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/constructionsite/teleporter) -"bm" = (/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/constructionsite/teleporter) -"bn" = (/obj/machinery/atmospherics/pipe/simple/hidden/blue{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/constructionsite/teleporter) -"bo" = (/obj/machinery/atmospherics/pipe/simple/hidden/blue{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor,/area/constructionsite/teleporter) -"bp" = (/obj/item/device/radio/beacon,/turf/simulated/floor,/area/constructionsite/teleporter) -"bq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/blue,/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "constructionsite_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor,/area/constructionsite/teleporter) -"br" = (/obj/machinery/atmospherics/pipe/simple/hidden/blue{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "constructionsite_inner"; locked = 1; req_access = list(10)},/turf/simulated/floor,/area/constructionsite/teleporter) -"bs" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "constructionsite_outer"; locked = 1; req_access = list(10)},/turf/simulated/floor,/area/constructionsite/teleporter) -"bt" = (/obj/machinery/door/airlock/highsecurity{icon_state = "door_closed"; locked = 0; name = "AI Upload"; req_access = list(16)},/turf/simulated/floor/plating/airless,/area/constructionsite/ai) -"bu" = (/obj/machinery/atmospherics/pipe/simple/hidden/blue{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/machinery/light/small,/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "constructionsite_airlock"; pixel_x = 0; pixel_y = -25; req_access = list(10); tag_airpump = "constructionsite_pump"; tag_chamber_sensor = "constructionsite_sensor"; tag_exterior_door = "constructionsite_outer"; tag_interior_door = "constructionsite_inner"},/turf/simulated/floor,/area/constructionsite/teleporter) -"bv" = (/obj/machinery/power/smes/batteryrack{should_be_mapped = 1},/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/constructionsite/teleporter) -"bw" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/autolathe,/turf/simulated/floor,/area/constructionsite/teleporter) -"bx" = (/obj/structure/window/basic{tag = "icon-window (NORTH)"; icon_state = "window"; dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/machinery/atmospherics/portables_connector{tag = "icon-map_connector (EAST)"; icon_state = "map_connector"; dir = 4},/turf/simulated/floor,/area/constructionsite/teleporter) -"by" = (/obj/machinery/atmospherics/pipe/manifold/hidden/blue{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor,/area/constructionsite/teleporter) -"bz" = (/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/constructionsite/teleporter) -"bA" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/constructionsite/teleporter) -"bB" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = -32; pixel_y = 0},/obj/machinery/access_button/airlock_interior{master_tag = "constructionsite_airlock"; pixel_x = -20; pixel_y = 0; req_access = list(10)},/turf/simulated/floor,/area/constructionsite/teleporter) -"bC" = (/obj/machinery/access_button/airlock_exterior{master_tag = "constructionsite_airlock"; pixel_x = 20; pixel_y = 0; req_access = list(10)},/turf/simulated/floor/airless,/area/constructionsite/hallway/fore) -"bD" = (/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/obj/machinery/power/port_gen/pacman,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"bE" = (/obj/structure/cable/blue,/obj/machinery/power/port_gen/pacman,/obj/machinery/power/terminal,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/constructionsite/teleporter) -"bF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{id_tag = "constructionsite_vent"},/turf/simulated/floor,/area/constructionsite/teleporter) -"bG" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{id_tag = "constructionsite_vent"},/obj/machinery/camera/network/engineering_outpost{c_tag = "Construction Site Teleporter Airlock"},/turf/simulated/floor,/area/constructionsite/teleporter) -"bH" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "constructionsite_inner"; locked = 1; req_access = list(10)},/turf/simulated/floor,/area/constructionsite/teleporter) -"bI" = (/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/plating/airless,/area/constructionsite/ai) -"bJ" = (/turf/simulated/floor/airless{tag = "icon-gcircuit"; icon_state = "gcircuit"},/area/constructionsite/ai) -"bK" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating/airless,/area/constructionsite/ai) -"bL" = (/obj/machinery/drone_fabricator/derelict,/turf/simulated/floor/plating/airless,/area/constructionsite/ai) -"bM" = (/obj/machinery/power/apc/high{dir = 2; environ = 0; equipment = 0; lighting = 0; locked = 0; name = "south bump"; pixel_y = -24},/turf/simulated/floor/airless,/area/constructionsite/atmospherics) -"bN" = (/obj/machinery/power/emitter{anchored = 1; dir = 8; id = "EngineEmitter"; state = 2},/turf/simulated/floor/plating/airless,/area/space) -"bO" = (/obj/machinery/power/emitter{anchored = 1; dir = 4; state = 2},/turf/simulated/floor/plating/airless,/area/space) -"bP" = (/obj/machinery/power/terminal{dir = 8},/turf/simulated/floor/plating/airless,/area/constructionsite/engineering) -"bQ" = (/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating/airless,/area/constructionsite/engineering) -"cj" = (/obj/structure/lattice,/turf/space,/area/constructionsite/maintenance) -"ck" = (/obj/machinery/door/airlock/highsecurity{name = "Messaging Server"; req_access = list(30)},/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/fore) -"cl" = (/obj/machinery/door/airlock/highsecurity{name = "Messaging Server"; req_access = list(30)},/turf/simulated/floor/plating/airless,/area/constructionsite/ai) -"cm" = (/obj/machinery/door/airlock/highsecurity{name = "Cyborg Station"; req_access = list(16)},/turf/simulated/floor/plating/airless,/area/constructionsite/ai) -"cn" = (/obj/machinery/door/airlock/highsecurity{name = "Cyborg Station"; req_access = list(16)},/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/fore) -"cs" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating/airless,/area/constructionsite/ai) -"cI" = (/obj/machinery/door/airlock/maintenance_hatch,/turf/simulated/wall,/area/constructionsite/hallway/fore) -"cJ" = (/obj/structure/lattice,/turf/space,/area/constructionsite/hallway/fore) -"cV" = (/turf/simulated/wall,/area/constructionsite/hallway/aft) -"cW" = (/turf/simulated/floor/airless,/area/constructionsite/hallway/aft) -"cX" = (/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/aft) -"dm" = (/obj/structure/lattice,/turf/space,/area/constructionsite/hallway/aft) -"dy" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/aft) -"eb" = (/obj/machinery/door/airlock/maintenance_hatch,/turf/simulated/wall,/area/constructionsite/hallway/aft) -"ec" = (/obj/machinery/door/airlock/highsecurity{icon_state = "door_closed"; locked = 0; name = "AI Upload Access"; req_access = list(16)},/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/aft) -"ed" = (/obj/machinery/door/airlock/maintenance_hatch,/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/aft) -"eZ" = (/turf/simulated/floor/airless{icon_state = "white"},/area/constructionsite/medical) -"fa" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/constructionsite/medical) -"fb" = (/obj/machinery/sleeper,/turf/simulated/floor/airless{icon_state = "white"},/area/constructionsite/medical) -"fc" = (/turf/simulated/floor/plating/airless,/area/constructionsite/atmospherics) -"fd" = (/turf/simulated/floor/airless,/area/constructionsite/atmospherics) -"fe" = (/turf/simulated/floor/plating/airless,/area/constructionsite/medical) -"ff" = (/obj/machinery/door/airlock/glass_medical{name = "Medbay"; req_one_access = list(65,5)},/turf/simulated/wall,/area/constructionsite/medical) -"fg" = (/obj/structure/lattice,/turf/space,/area/constructionsite/medical) -"fh" = (/turf/space,/area/constructionsite/medical) -"fi" = (/obj/machinery/door/airlock/glass_medical{name = "Medbay"; req_one_access = list(65,5)},/turf/simulated/wall,/area/constructionsite/hallway/aft) -"fj" = (/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access = list(24)},/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/aft) -"fk" = (/turf/space,/area/constructionsite/hallway/aft) -"fl" = (/turf/simulated/wall,/area/constructionsite/atmospherics) -"fm" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating/airless,/area/constructionsite/atmospherics) -"fn" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "d_air_in"; name = "Mixed Air Supply Control"; output_tag = "d_air_out"; pressure_setting = 2000; sensors = list("d_air_sensor" = 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(/obj/machinery/sleeper,/turf/simulated/floor/airless{icon_state = "white"},/area/constructionsite/medical) +"ch" = (/turf/simulated/floor/plating/airless,/area/constructionsite/atmospherics) +"ci" = (/turf/simulated/floor/airless,/area/constructionsite/atmospherics) +"cj" = (/turf/simulated/floor/plating/airless,/area/constructionsite/medical) +"ck" = (/obj/machinery/door/airlock/glass_medical{name = "Medbay"; req_one_access = list(65,5)},/turf/simulated/wall,/area/constructionsite/medical) +"cl" = (/obj/structure/lattice,/turf/space,/area/constructionsite/medical) +"cm" = (/turf/space,/area/constructionsite/medical) +"cn" = (/obj/machinery/door/airlock/glass_medical{name = "Medbay"; req_one_access = list(65,5)},/turf/simulated/wall,/area/constructionsite/hallway/aft) +"co" = (/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access = list(24)},/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/aft) +"cp" = (/turf/space,/area/constructionsite/hallway/aft) +"cq" = (/turf/simulated/wall,/area/constructionsite/atmospherics) +"cr" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating/airless,/area/constructionsite/atmospherics) +"cs" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "d_air_in"; name = "Mixed Air Supply Control"; output_tag = "d_air_out"; pressure_setting = 2000; sensors = list("d_air_sensor" = "Tank")},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating/airless,/area/constructionsite/atmospherics) +"ct" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating,/area/constructionsite/atmospherics) +"cu" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1443; icon_state = "map_vent_in"; id_tag = "d_air_out"; internal_pressure_bound = 2000; internal_pressure_bound_default = 2000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/constructionsite/atmospherics) +"cv" = (/obj/machinery/light/small{dir = 1},/obj/machinery/air_sensor{frequency = 1443; id_tag = "d_air_sensor"; output = 7},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/constructionsite/atmospherics) +"cw" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor/plating/airless,/area/constructionsite/atmospherics) +"cx" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/wall,/area/constructionsite/atmospherics) +"cy" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "map_injector"; id = "d_air_in"; use_power = 1},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/constructionsite/atmospherics) +"cz" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/constructionsite/atmospherics) +"cA" = (/obj/machinery/door/airlock/glass_medical{name = "Medbay"; req_one_access = list(65,5)},/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/aft) +"cB" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/airless,/area/constructionsite/atmospherics) +"cC" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "d_o2_in"; name = "Oxygen Supply Control"; output_tag = "d_o2_out"; sensors = list("d_o2_sensor" = "Tank")},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/airless,/area/constructionsite/atmospherics) +"cD" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "d_o2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/constructionsite/atmospherics) +"cE" = (/obj/machinery/light/small{dir = 1},/obj/machinery/air_sensor{frequency = 1441; id_tag = "d_o2_sensor"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/constructionsite/atmospherics) +"cF" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1441; icon_state = "map_injector"; id = "d_o2_in"; use_power = 1},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/constructionsite/atmospherics) +"cG" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/constructionsite/atmospherics) +"cH" = (/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless,/area/constructionsite/atmospherics) +"cI" = (/turf/simulated/wall,/area/constructionsite) +"cJ" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/constructionsite) +"cK" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/constructionsite/atmospherics) +"cL" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "d_n2_in"; name = "Nitrogen Supply Control"; output_tag = "d_n2_out"; sensors = list("d_n2_sensor" = "Tank")},/obj/machinery/atmospherics/pipe/simple/visible{dir = 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalalalalalalalalalalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} - diff --git a/maps/exodus-5.dmm b/maps/exodus-5.dmm index 9fd84af475..114e31ec87 100644 --- a/maps/exodus-5.dmm +++ b/maps/exodus-5.dmm @@ -72,7 +72,7 @@ "bt" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/obj/machinery/door/airlock{id_tag = "rbath"; name = "Kitchen"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/outpost/research/hallway) "bu" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5},/obj/structure/curtain/open/shower,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "showroomfloor"},/area/outpost/research/hallway) "bv" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/obj/machinery/door/airlock{id_tag = "rbath"; name = "Bathroom"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/outpost/research/hallway) -"bw" = (/obj/machinery/door_control{id = "rbath"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = -25; specialfunctions = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/outpost/research/hallway) +"bw" = (/obj/machinery/button/remote/airlock{id = "rbath"; name = "Door Bolt Control"; pixel_x = 0; pixel_y = -25; specialfunctions = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/outpost/research/hallway) "bx" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 2},/turf/simulated/wall/r_wall,/area/outpost/research/chemistry) "by" = (/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/outpost/research/chemistry) "bz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/outpost/research/chemistry) @@ -237,7 +237,7 @@ "eC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/outpost/research/hallway) "eD" = (/obj/structure/sign/deathsposal{pixel_x = 32},/obj/machinery/disposal/deliveryChute{dir = 8; name = "disposal inlet"},/obj/structure/disposalpipe/trunk{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/outpost/research/disposal) "eE" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/outpost/research/disposal) -"eF" = (/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/button/driver{id = "research"; pixel_x = -24; pixel_y = -24},/turf/simulated/floor/plating,/area/outpost/research/disposal) +"eF" = (/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/button/remote/driver{id = "research"; pixel_x = -24; pixel_y = -24},/turf/simulated/floor/plating,/area/outpost/research/disposal) "eG" = (/obj/machinery/conveyor{dir = 4; id = "archgunc"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/outpost/research/disposal) "eH" = (/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating,/area/outpost/research/disposal) "eI" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/outpost/research/hallway) @@ -466,12 +466,12 @@ "iX" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/outpost/research/kitchen) "iY" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored) "iZ" = (/obj/structure/bed,/obj/item/weapon/bedsheet/brown,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/carpet,/area/outpost/research/hallway) -"ja" = (/obj/machinery/door_control{id = "rdorm2"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = -25; pixel_y = 0; specialfunctions = 4},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/research/hallway) +"ja" = (/obj/machinery/button/remote/airlock{id = "rdorm2"; name = "Door Bolt Control"; pixel_x = -25; pixel_y = 0; specialfunctions = 4},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/research/hallway) "jb" = (/obj/structure/table/rack,/obj/item/stack/sheet/metal{amount = 50; pixel_x = 5; pixel_y = 5},/obj/item/stack/sheet/glass{amount = 50},/obj/item/weapon/storage/belt/utility{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/emergency{pixel_x = 5; pixel_y = 5},/turf/simulated/floor/plating,/area/outpost/research/chemistry) "jc" = (/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/carpet,/area/outpost/research/hallway) "jd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/outpost/research/chemistry) "je" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/outpost/research/kitchen) -"jf" = (/obj/machinery/door_control{id = "rddorm1"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/research/hallway) +"jf" = (/obj/machinery/button/remote/airlock{id = "rddorm1"; name = "Door Bolt Control"; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/research/hallway) "jg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor,/area/outpost/research/chemistry) "jh" = (/obj/machinery/light/small,/obj/structure/closet/walllocker/emerglocker/north{dir = 1; pixel_y = -32},/turf/simulated/floor/plating,/area/outpost/research/chemistry) "ji" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/obj/machinery/door/airlock{id_tag = "rdorm2"; name = "Dorm 2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/outpost/research/hallway) @@ -565,14 +565,14 @@ "kS" = (/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/obj/structure/cable/blue,/obj/machinery/power/sensor{long_range = 1; name_tag = "Research Outpost"},/turf/simulated/floor,/area/outpost/research/power) "kT" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/outpost/research/power) "kU" = (/turf/simulated/wall/r_wall,/area/outpost/research/isolation_a) -"kV" = (/obj/machinery/door_control{id = "riso1"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = -25; pixel_y = 0; specialfunctions = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/outpost/research/isolation_monitoring) +"kV" = (/obj/machinery/button/remote/airlock{id = "riso1"; name = "Door Bolt Control"; pixel_x = -25; pixel_y = 0; specialfunctions = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/outpost/research/isolation_monitoring) "kW" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating,/area/outpost/research/isolation_a) "kX" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/outpost/research/isolation_a) -"kY" = (/obj/machinery/door_control{id = "riso2"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = -25; specialfunctions = 4},/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/outpost/research/isolation_monitoring) +"kY" = (/obj/machinery/button/remote/airlock{id = "riso2"; name = "Door Bolt Control"; pixel_x = 0; pixel_y = -25; specialfunctions = 4},/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/outpost/research/isolation_monitoring) "kZ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating,/area/outpost/research/isolation_b) "la" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/outpost/research/isolation_b) "lb" = (/turf/simulated/wall/r_wall,/area/outpost/research/isolation_c) -"lc" = (/obj/machinery/door_control{id = "riso3"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = -25; specialfunctions = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/outpost/research/isolation_monitoring) +"lc" = (/obj/machinery/button/remote/airlock{id = "riso3"; name = "Door Bolt Control"; pixel_x = 0; pixel_y = -25; specialfunctions = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/outpost/research/isolation_monitoring) "ld" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/outpost/research/isolation_c) "le" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating,/area/outpost/research/isolation_c) "lf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "research_pump"},/obj/structure/closet/walllocker/emerglocker/east,/turf/simulated/floor,/area/outpost/research/eva) @@ -763,15 +763,15 @@ "oI" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 2},/area/outpost/abandoned) "oJ" = (/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 2},/area/outpost/abandoned) "oK" = (/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/outpost/research/power) -"oL" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/stack/rods,/obj/item/weapon/shard,/turf/simulated/floor/plating/airless{icon_state = "asteroidplating"},/area/outpost/abandoned) -"oM" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/weapon/shard{icon_state = "small"},/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/outpost/abandoned) +"oL" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille/broken,/obj/item/stack/rods,/obj/item/weapon/shard,/turf/simulated/floor/plating/airless{icon_state = "asteroidplating"},/area/outpost/abandoned) +"oM" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille/broken,/obj/item/weapon/shard{icon_state = "small"},/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/outpost/abandoned) "oN" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/outpost/research/isolation_b) "oO" = (/obj/machinery/artifact_scanpad,/obj/machinery/light,/turf/simulated/floor/bluegrid,/area/outpost/research/isolation_a) "oP" = (/obj/machinery/artifact_analyser,/turf/simulated/floor/bluegrid,/area/outpost/research/isolation_a) "oQ" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/outpost/research/isolation_c) "oR" = (/obj/machinery/artifact_scanpad,/obj/machinery/light,/turf/simulated/floor/bluegrid,/area/outpost/research/isolation_b) "oS" = (/obj/machinery/artifact_analyser,/turf/simulated/floor/bluegrid,/area/outpost/research/isolation_b) -"oT" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/outpost/research/power) +"oT" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'MOVING PARTS'."; name = "\improper MOVING PARTS"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/outpost/research/power) "oU" = (/obj/machinery/atmospherics/pipe/simple/visible/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/outpost/research/power) "oV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless{icon_state = "asteroidplating"},/area/mine/explored) "oW" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/outpost/research/isolation_a) @@ -790,7 +790,7 @@ "pj" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/mine/explored) "pk" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/outpost/research/eva) "pl" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "research_sensor"; pixel_x = -25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "research_pump"},/turf/simulated/floor{icon_state = "warning"},/area/outpost/research/eva) -"pm" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'MOVING PARTS'."; name = "\improper MOVING PARTS"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/outpost/research/power) +"pm" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/outpost/research/power) "pn" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor{icon_state = "warning"},/area/outpost/research/eva) "po" = (/obj/structure/lattice,/obj/structure/window/reinforced,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/space,/area/mine/explored) "pp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; use_power = 0},/obj/structure/cable/blue,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/outpost/research/isolation_c) @@ -1207,7 +1207,7 @@ "xk" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/outpost/mining_main/east_hall) "xl" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eoutpost_solar_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(10)},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/outpost/engineering/hallway) "xm" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eoutpost_solar_inner"; locked = 1; name = "Solar Access"},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor/plating,/area/outpost/engineering/hallway) -"xn" = (/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/status_display{pixel_y = 32},/obj/machinery/camera/network/engineering_outpost{c_tag = "Engineering Outpost Meeting Room"},/turf/simulated/floor/wood,/area/outpost/engineering/meeting) +"xn" = (/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/status_display{pixel_y = 32},/obj/machinery/camera/network/engineering_outpost{c_tag = "Engineering Outpost Meeting Room"},/obj/machinery/computer/station_alert,/turf/simulated/floor/wood,/area/outpost/engineering/meeting) "xo" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/outpost/mining_main/east_hall) "xp" = (/obj/machinery/conveyor{dir = 4; id = "mining_internal"},/obj/structure/plasticflaps/mining,/turf/simulated/floor{icon_state = "floorgrime"},/area/outpost/mining_main/refinery) "xq" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eoutpost_solar_outer"; locked = 1; name = "Solar Access"},/turf/simulated/floor/plating,/area/outpost/engineering/hallway) @@ -1241,9 +1241,9 @@ "xS" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/outpost/mining_main/east_hall) "xT" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/outpost/mining_main/refinery) "xU" = (/obj/machinery/conveyor{dir = 2; id = "mining_internal"},/turf/simulated/floor{icon_state = "floorgrime"},/area/outpost/mining_main/refinery) -"xV" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/outpost/mining_main/maintenance) +"xV" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/outpost/research/power) "xW" = (/obj/machinery/mineral/input,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/outpost/mining_main/refinery) -"xX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/outpost/mining_main/maintenance) +"xX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sign/securearea{desc = "A warning sign which reads 'MOVING PARTS'."; name = "\improper MOVING PARTS"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 2},/area/mine/explored) "xY" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/outpost/mining_main/refinery) "xZ" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/outpost/mining_main/east_hall) "ya" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/outpost/mining_main/east_hall) @@ -1570,7 +1570,7 @@ "Ej" = (/turf/simulated/floor{dir = 8; icon_state = "loadingarea"},/area/outpost/mining_main/refinery) "Ek" = (/obj/machinery/conveyor{dir = 8; id = "mining_internal"},/obj/structure/plasticflaps,/turf/simulated/floor{icon_state = "floorgrime"},/area/outpost/mining_main/refinery) "El" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/outpost/mining_main/east_hall) -"Em" = (/obj/machinery/light/small{dir = 4},/obj/machinery/door_control{id = "miningdorm1"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms) +"Em" = (/obj/machinery/light/small{dir = 4},/obj/machinery/button/remote/airlock{id = "miningdorm1"; name = "Door Bolt Control"; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms) "En" = (/obj/machinery/door/airlock/external{name = "Mining Bridge"; req_access = list(54)},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"},/area/mine/explored) "Eo" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light{dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/wood,/area/outpost/engineering/meeting) "Ep" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = 28},/turf/simulated/floor/wood,/area/outpost/engineering/meeting) @@ -1582,8 +1582,8 @@ "Ev" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/outpost/engineering/hallway) "Ew" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/mining{c_tag = "Mining Outpost Crew Area"; dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/outpost/mining_main/dorms) "Ex" = (/obj/machinery/camera/network/mining{c_tag = "Mining Outpost Storage Room"; dir = 1},/turf/simulated/floor,/area/outpost/mining_main/west_hall) -"Ey" = (/obj/machinery/light/small{dir = 4},/obj/machinery/door_control{id = "miningdorm2"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms) -"Ez" = (/obj/machinery/light/small{dir = 4},/obj/machinery/door_control{id = "miningdorm3"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms) +"Ey" = (/obj/machinery/light/small{dir = 4},/obj/machinery/button/remote/airlock{id = "miningdorm2"; name = "Door Bolt Control"; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms) +"Ez" = (/obj/machinery/light/small{dir = 4},/obj/machinery/button/remote/airlock{id = "miningdorm3"; name = "Door Bolt Control"; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms) "EA" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/camera/network/mining{c_tag = "Mining Outpost EVA"; dir = 4},/turf/simulated/floor,/area/outpost/mining_main/eva) "EB" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/outpost/engineering/meeting) "EC" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/outpost/engineering/hallway) @@ -1608,7 +1608,7 @@ "EV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera/network/mining{c_tag = "Mining Outpost Airlock East"; dir = 1},/turf/simulated/floor/plating,/area/outpost/mining_main/eva) "EW" = (/obj/machinery/conveyor_switch{id = "mining_west"; pixel_y = 10},/obj/structure/sign/securearea{desc = "A warning sign which reads 'MOVING PARTS'."; name = "\improper MOVING PARTS"; pixel_y = 32},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"},/area/mine/explored) "EX" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/outpost/mining_main/west_hall) -"EY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sign/securearea{desc = "A warning sign which reads 'MOVING PARTS'."; name = "\improper MOVING PARTS"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 2},/area/mine/explored) +"EY" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/outpost/mining_main/maintenance) "EZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/outpost/mining_main/maintenance) "Fa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/outpost/mining_main/maintenance) "Fb" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/structure/sign/securearea{desc = "A warning sign which reads 'MOVING PARTS'."; name = "\improper MOVING PARTS"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor,/area/outpost/mining_main/east_hall) @@ -1620,6 +1620,7 @@ "Fh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera/network/mining{c_tag = "Mining Outpost Airlock West"; dir = 4},/turf/simulated/floor/plating,/area/outpost/mining_main/west_hall) "Fi" = (/obj/machinery/conveyor_switch/oneway{id = "mining_internal"; name = "mining conveyor"},/obj/machinery/light{dir = 4},/obj/machinery/camera/network/mining{c_tag = "Mining Outpost - Shuttle Airlock"; dir = 8},/turf/simulated/floor,/area/outpost/mining_main/east_hall) "Fj" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/mining{c_tag = "Mining Outpost Production Room"; dir = 8},/turf/simulated/floor,/area/outpost/mining_main/refinery) +"Fk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable,/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/outpost/mining_main/maintenance) (1,1,1) = {" 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababalalalalalalalalalalalmRalalabababababababababababababababababababababababababalalalalalgykigygygygygygygygyyNuDuDuDuDuDuDpCgygygygygygygyaaaaaaaaaaaaaeyIyIyIyIyIyKycyMyLxPyFyDyDyDzDyHyHyGyByCwQxKgygyzCmRabababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababalalalalalalalalalalalababababababababababababababababababababababababababababalalalalgyqqjsjsjsjsjsjsjsjsyOjsjsjsjsjsjsjsjsyPgygygygygygyaaaaaaaaaaaeyIyIyIyIyIzUaayTxQyUySxPxPxPyRyQyryrxTyVwQxKgygygyalabababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/nano/images/nanomap_z1.png b/nano/images/nanomap_z1.png index bed65e9b01..079c4379b7 100644 Binary files a/nano/images/nanomap_z1.png and b/nano/images/nanomap_z1.png differ diff --git a/nano/templates/portpump.tmpl b/nano/templates/portpump.tmpl new file mode 100644 index 0000000000..3e14aac8f9 --- /dev/null +++ b/nano/templates/portpump.tmpl @@ -0,0 +1,100 @@ +

    Pump Status

    +
    +
    + Tank Pressure: +
    +
    + {{:data.tankPressure}} kPa +
    +
    + +
    +
    + Port Status: +
    +
    + {{:data.portConnected ? 'Connected' : 'Disconnected'}} +
    +
    + +
    +
    + Load: +
    +
    + {{:data.powerDraw}} W +
    +
    + +
    +
    + Cell Charge: +
    +
    + {{:helper.displayBar(data.cellCharge, 0, data.cellMaxCharge)}} +
    +
    + +

    Holding Tank Status

    +{{if data.hasHoldingTank}} +
    +
    + Tank Label: +
    +
    +
    {{:data.holdingTank.name}}
    {{:helper.link('Eject', 'eject', {'remove_tank' : 1})}} +
    +
    + +
    +
    + Tank Pressure: +
    +
    + {{:data.holdingTank.tankPressure}} kPa +
    +
    +{{else}} +
    No holding tank inserted.
    +
     
    +{{/if}} + + +

    Power Regulator Status

    +
    +
    + Target Pressure: +
    +
    + {{:helper.displayBar(data.targetpressure, data.minpressure, data.maxpressure)}} +
    + {{:helper.link('-', null, {'pressure_adj' : -1000}, (data.targetpressure > data.minpressure) ? null : 'disabled')}} + {{:helper.link('-', null, {'pressure_adj' : -100}, (data.targetpressure > data.minpressure) ? null : 'disabled')}} + {{:helper.link('-', null, {'pressure_adj' : -10}, (data.targetpressure > data.minpressure) ? null : 'disabled')}} + {{:helper.link('-', null, {'pressure_adj' : -1}, (data.targetpressure > data.minpressure) ? null : 'disabled')}} +
     {{:data.targetpressure}} kPa 
    + {{:helper.link('+', null, {'pressure_adj' : 1}, (data.targetpressure < data.maxpressure) ? null : 'disabled')}} + {{:helper.link('+', null, {'pressure_adj' : 10}, (data.targetpressure < data.maxpressure) ? null : 'disabled')}} + {{:helper.link('+', null, {'pressure_adj' : 100}, (data.targetpressure < data.maxpressure) ? null : 'disabled')}} + {{:helper.link('+', null, {'pressure_adj' : 1000}, (data.targetpressure < data.maxpressure) ? null : 'disabled')}} +
    +
    +
    + +
    +
    + Power Switch: +
    +
    + {{:helper.link('On', 'unlocked', {'power' : 1}, data.on ? 'selected' : null)}} {{:helper.link('Off', 'locked', {'power' : 1}, data.on ? null : 'selected')}} +
    +
    + +
    +
    + Pump Direction: +
    +
    + {{:helper.link('Out', 'arrowreturn-1-e', {'direction' : 1}, data.pump_dir ? 'selected' : null)}} {{:helper.link('In', 'arrowreturn-1-w', {'direction' : 1}, data.pump_dir ? null : 'selected')}} +
    +
    diff --git a/nano/templates/portscrubber.tmpl b/nano/templates/portscrubber.tmpl new file mode 100644 index 0000000000..c99f53344c --- /dev/null +++ b/nano/templates/portscrubber.tmpl @@ -0,0 +1,91 @@ +

    Scrubber Status

    +
    +
    + Tank Pressure: +
    +
    + {{:data.tankPressure}} kPa +
    +
    + +
    +
    + Port Status: +
    +
    + {{:data.portConnected ? 'Connected' : 'Disconnected'}} +
    +
    + +
    +
    + Load: +
    +
    + {{:data.powerDraw}} W +
    +
    + +
    +
    + Cell Charge: +
    +
    + {{:helper.displayBar(data.cellCharge, 0, data.cellMaxCharge)}} +
    +
    + +

    Holding Tank Status

    +{{if data.hasHoldingTank}} +
    +
    + Tank Label: +
    +
    +
    {{:data.holdingTank.name}}
    {{:helper.link('Eject', 'eject', {'remove_tank' : 1})}} +
    +
    q + +
    +
    + Tank Pressure: +
    +
    + {{:data.holdingTank.tankPressure}} kPa +
    +
    +{{else}} +
    No holding tank inserted.
    +
     
    +{{/if}} + + +

    Power Regulator Status

    +
    +
    + Volume Rate: +
    +
    + {{:helper.displayBar(data.rate, data.minrate, data.maxrate)}} +
    + {{:helper.link('-', null, {'volume_adj' : -1000}, (data.rate > data.minrate) ? null : 'disabled')}} + {{:helper.link('-', null, {'volume_adj' : -100}, (data.rate > data.minrate) ? null : 'disabled')}} + {{:helper.link('-', null, {'volume_adj' : -10}, (data.rate > data.minrate) ? null : 'disabled')}} + {{:helper.link('-', null, {'volume_adj' : -1}, (data.rate > data.minrate) ? null : 'disabled')}} +
     {{:data.rate}} L/s 
    + {{:helper.link('+', null, {'volume_adj' : 1}, (data.rate < data.maxrate) ? null : 'disabled')}} + {{:helper.link('+', null, {'volume_adj' : 10}, (data.rate < data.maxrate) ? null : 'disabled')}} + {{:helper.link('+', null, {'volume_adj' : 100}, (data.rate < data.maxrate) ? null : 'disabled')}} + {{:helper.link('+', null, {'volume_adj' : 1000}, (data.rate < data.maxrate) ? null : 'disabled')}} +
    +
    +
    + +
    +
    + Power Switch: +
    +
    + {{:helper.link('On', 'unlocked', {'power' : 1}, data.on ? 'selected' : null)}} {{:helper.link('Off', 'locked', {'power' : 1}, data.on ? null : 'selected')}} +
    +
    diff --git a/nano/templates/power_monitor.tmpl b/nano/templates/power_monitor.tmpl index 607115aec0..bf07238784 100644 --- a/nano/templates/power_monitor.tmpl +++ b/nano/templates/power_monitor.tmpl @@ -77,8 +77,8 @@
    {{/if}} {{else}} -
    - No active sensor. Printing sensor list. +
    + {{:helper.link('Scan For Sensors', 'refresh', { 'refresh' : 1})}} No active sensor. Printing sensor list.

    {{for data.all_sensors}} {{if value.alarm}} diff --git a/sound/music/THUNDERDOME.ogg b/sound/music/THUNDERDOME.ogg new file mode 100644 index 0000000000..0a36b251b7 Binary files /dev/null and b/sound/music/THUNDERDOME.ogg differ diff --git a/sound/serversound_list.txt b/sound/serversound_list.txt index 24cbafaf15..21d48ed7f9 100644 --- a/sound/serversound_list.txt +++ b/sound/serversound_list.txt @@ -1,9 +1,11 @@ sound/music/1.ogg sound/music/b12_combined_start.ogg +sound/music/clouds.ogg sound/music/main.ogg sound/music/space.ogg sound/music/space_asshole.ogg sound/music/space_oddity.ogg +sound/music/THUNDERDOME.ogg sound/music/title1.ogg sound/music/title2.ogg sound/music/traitor.ogg diff --git a/tools/Event Probabilities/Event Probabilities.xls b/tools/Event Probabilities/Event Probabilities.xls index e8085e8d9d..3d6132045b 100644 Binary files a/tools/Event Probabilities/Event Probabilities.xls and b/tools/Event Probabilities/Event Probabilities.xls differ diff --git a/tools/GenerateChangelog/makeChangelog.bat b/tools/GenerateChangelog/makeChangelog.bat new file mode 100644 index 0000000000..67149b1165 --- /dev/null +++ b/tools/GenerateChangelog/makeChangelog.bat @@ -0,0 +1,4 @@ +@echo off +rem Cheridan asked for this. - N3X +call python ss13_genchangelog.py ../../html/changelog.html ../../html/changelogs +pause diff --git a/tools/GenerateChangelog/ss13_genchangelog.py b/tools/GenerateChangelog/ss13_genchangelog.py new file mode 100644 index 0000000000..472fbc69aa --- /dev/null +++ b/tools/GenerateChangelog/ss13_genchangelog.py @@ -0,0 +1,210 @@ +''' +Usage: + $ python ss13_genchangelog.py [--dry-run] html/changelog.html html/changelogs/ + +ss13_genchangelog.py - Generate changelog from YAML. + +Copyright 2013 Rob "N3X15" Nelson + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +''' + +from __future__ import print_function +import yaml, os, glob, sys, re, time, argparse +from datetime import datetime, date +from time import time + +today = date.today() + +dateformat = "%d %B %Y" + +opt = argparse.ArgumentParser() +opt.add_argument('-d', '--dry-run', dest='dryRun', default=False, action='store_true', help='Only parse changelogs and, if needed, the targetFile. (A .dry_changelog.yml will be output for debugging purposes.)') +opt.add_argument('targetFile', help='The HTML changelog we wish to update.') +opt.add_argument('ymlDir', help='The directory of YAML changelogs we will use.') + +args = opt.parse_args() + +all_changelog_entries = {} + +validPrefixes = [ + 'bugfix', + 'wip', + 'tweak', + 'soundadd', + 'sounddel', + 'rscdel', + 'rscadd', + 'imageadd', + 'imagedel', + 'spellcheck', + 'experiment', + 'tgs' +] + +def dictToTuples(inp): + return [(k, v) for k, v in inp.items()] + +changelog_cache = os.path.join(args.ymlDir, '.all_changelog.yml') + +failed_cache_read = True +if os.path.isfile(changelog_cache): + try: + with open(changelog_cache) as f: + (_, all_changelog_entries) = yaml.load_all(f) + failed_cache_read = False + + # Convert old timestamps to newer format. + new_entries = {} + for _date in all_changelog_entries.keys(): + ty = type(_date).__name__ + # print(ty) + if ty in ['str', 'unicode']: + temp_data = all_changelog_entries[_date] + _date = datetime.strptime(_date, dateformat).date() + new_entries[_date] = temp_data + else: + new_entries[_date] = all_changelog_entries[_date] + all_changelog_entries = new_entries + except Exception as e: + print("Failed to read cache:") + print(e, file=sys.stderr) + +if args.dryRun: + changelog_cache = os.path.join(args.ymlDir, '.dry_changelog.yml') + +if failed_cache_read and os.path.isfile(args.targetFile): + from bs4 import BeautifulSoup + from bs4.element import NavigableString + print(' Generating cache...') + with open(args.targetFile, 'r') as f: + soup = BeautifulSoup(f) + for e in soup.find_all('div', {'class':'commit'}): + entry = {} + date = datetime.strptime(e.h2.string.strip(), dateformat).date() # key + for authorT in e.find_all('h3', {'class':'author'}): + author = authorT.string + # Strip suffix + if author.endswith('updated:'): + author = author[:-8] + author = author.strip() + + # Find
      + ulT = authorT.next_sibling + while(ulT.name != 'ul'): + ulT = ulT.next_sibling + changes = [] + + for changeT in ulT.children: + if changeT.name != 'li': continue + val = changeT.decode_contents(formatter="html") + newdat = {changeT['class'][0] + '': val + ''} + if newdat not in changes: + changes += [newdat] + + if len(changes) > 0: + entry[author] = changes + if date in all_changelog_entries: + all_changelog_entries[date].update(entry) + else: + all_changelog_entries[date] = entry + +del_after = [] +print('Reading changelogs...') +for fileName in glob.glob(os.path.join(args.ymlDir, "*.yml")): + name, ext = os.path.splitext(os.path.basename(fileName)) + if name.startswith('.'): continue + if name == 'example': continue + fileName = os.path.abspath(fileName) + print(' Reading {}...'.format(fileName)) + cl = {} + with open(fileName, 'r') as f: + cl = yaml.load(f) + f.close() + if today not in all_changelog_entries: + all_changelog_entries[today] = {} + author_entries = all_changelog_entries[today].get(cl['author'], []) + if len(cl['changes']): + new = 0 + for change in cl['changes']: + if change not in author_entries: + (change_type, _) = dictToTuples(change)[0] + if change_type not in validPrefixes: + print(' {0}: Invalid prefix {1}'.format(fileName, change_type), file=sys.stderr) + author_entries += [change] + new += 1 + all_changelog_entries[today][cl['author']] = author_entries + if new > 0: + print(' Added {0} new changelog entries.'.format(new)) + + if cl.get('delete-after', False): + if os.path.isfile(fileName): + if args.dryRun: + print(' Would delete {0} (delete-after set)...'.format(fileName)) + else: + del_after += [fileName] + + if args.dryRun: continue + + cl['changes'] = [] + with open(fileName, 'w') as f: + yaml.dump(cl, f, default_flow_style=False) + +targetDir = os.path.dirname(args.targetFile) + +with open(args.targetFile.replace('.htm', '.dry.htm') if args.dryRun else args.targetFile, 'w') as changelog: + with open(os.path.join(targetDir, 'templates', 'header.html'), 'r') as h: + for line in h: + changelog.write(line) + + for _date in reversed(sorted(all_changelog_entries.keys())): + entry_htm = '\n' + entry_htm += '\t\t\t

      {date}

      \n'.format(date=_date.strftime(dateformat)) + write_entry = False + for author in sorted(all_changelog_entries[_date].keys()): + if len(all_changelog_entries[_date]) == 0: continue + author_htm = '\t\t\t

      {author} updated:

      \n'.format(author=author) + author_htm += '\t\t\t
        \n' + changes_added = [] + for (css_class, change) in (dictToTuples(e)[0] for e in all_changelog_entries[_date][author]): + if change in changes_added: continue + write_entry = True + changes_added += [change] + author_htm += '\t\t\t\t
      • {change}
      • \n'.format(css_class=css_class, change=change.strip()) + author_htm += '\t\t\t
      \n' + if len(changes_added) > 0: + entry_htm += author_htm + if write_entry: + changelog.write(entry_htm) + + with open(os.path.join(targetDir, 'templates', 'footer.html'), 'r') as h: + for line in h: + changelog.write(line) + + +with open(changelog_cache, 'w') as f: + cache_head = 'DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.' + yaml.dump_all([cache_head, all_changelog_entries], f, default_flow_style=False) + +if len(del_after): + print('Cleaning up...') + for fileName in del_after: + if os.path.isfile(fileName): + print(' Deleting {0} (delete-after set)...'.format(fileName)) + os.remove(fileName)