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Update synx.dm
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@@ -575,13 +575,16 @@ mob/living/simple_animal/synx/PunchTarget()
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..()
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faction = rand(1,5)
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switch(faction)
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if(1 to 2) voices |= "Unidentifiable Weeping"
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if(1 to 2)
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voices |= "Unidentifiable Weeping"
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name = "Weeper"
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melee_damage_upper = 4
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if(3) voices |= "Radio Static"
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if(3)
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voices |= "Radio Static"
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name = "Whistler"
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melee_damage_upper = 20
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if(4 to 5) voices |= "Unidentifiable Wailing"
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if(4 to 5)
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voices |= "Unidentifiable Wailing"
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name= "Wailer"
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melee_damage_upper = 10
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speak |= "No one"
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@@ -591,7 +594,7 @@ mob/living/simple_animal/synx/PunchTarget()
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speak -= "Who is there?"
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speak -= "What is that thing?!"
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/mob/living/simple_animal/retaliate/synx/pet/weepinggamblers/proc/MoveToTarget()
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/mob/living/simple_animal/retaliate/synx/pet/weepinggamblers/MoveToTarget()
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var/mob/living/speaker
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if(target_mob)
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speaker = target_mob
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