From 5dda441b7a6836a1f46a08f16659020027f650dc Mon Sep 17 00:00:00 2001 From: Sharkmare <34294231+Sharkmare@users.noreply.github.com> Date: Thu, 21 Mar 2019 10:47:23 +0100 Subject: [PATCH] Fixing Entity Xs Stand Apaarently Lose_target() refreshes a mobs hit cooldown.... Causing them to break the sound barrier and maul you so fast your arm is ripped off. Faster mauling than the AI can even realize that you are already dead. --- .../mob/living/simple_animal/animals/tarrasque.dm | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/simple_animal/animals/tarrasque.dm b/code/modules/mob/living/simple_animal/animals/tarrasque.dm index 7caf08c2d8..07198213a0 100644 --- a/code/modules/mob/living/simple_animal/animals/tarrasque.dm +++ b/code/modules/mob/living/simple_animal/animals/tarrasque.dm @@ -101,8 +101,8 @@ health = 2000 maxHealth = 2000 attack_sharp = 0 - melee_attack_minDelay = 0 - melee_attack_maxDelay = 1 + melee_attack_minDelay = 10 + melee_attack_maxDelay = 100 view_range = 420 size_multiplier = 1 icon_state = "arachnid" @@ -178,14 +178,15 @@ var/turf/simulated/wall/wall = A wall.dismantle_wall(null,null,1) if(isliving(A)) - LoseTarget() src.say("Run tasty treat, run~", alang,"chitters") //may hiss may not, balanced var/mob/living/L = A L.Weaken(5) stop_automated_movement = 1 anchored = 1 hostile = 0 - spawn(100) + spawn(2) + lose_target() //should fix the bug with ORAORAORA + spawn(300) stop_automated_movement = 0 anchored = 0 hostile = 1