From 3381c615ef5d6f21bde95ee56e0c3ffcf8d3da41 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Wed, 31 Dec 2014 01:00:49 -0500 Subject: [PATCH 001/296] Adds blue suit jacket to custom loadout gear Custom item for Nyarlthotep, implemented as custom loadout gear. --- code/modules/client/preferences_gear.dm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index 3e8c8e3a3c..cfd3196a11 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -492,6 +492,12 @@ var/global/list/gear_datums = list() cost = 3 slot = slot_wear_suit +/datum/gear/blue_lawyer_jacket + display_name = "suit jacket, blue" + path = /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket + cost = 3 + slot = slot_wear_suit + /datum/gear/hoodie display_name = "hoodie, grey" path = /obj/item/clothing/suit/hoodie From cf5dff8a717ef18c81bcf9b87efa98575b48ec67 Mon Sep 17 00:00:00 2001 From: Fira Date: Thu, 1 Jan 2015 18:15:47 +0000 Subject: [PATCH 002/296] Updated OldUI for Computers to be usable by ghosts --- code/game/machinery/computer/computer.dm | 14 ++++++++++++++ code/game/machinery/computer/law.dm | 7 ++++++- code/game/machinery/teleporter.dm | 12 +++++++++--- 3 files changed, 29 insertions(+), 4 deletions(-) diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index ff88f89c5a..b639334c01 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -101,6 +101,20 @@ return text +/obj/machinery/computer/attack_ghost(user as mob) + return src.attack_hand(user) + +/obj/machinery/computer/attack_hand(user as mob) + /* Observers can view computers, but not actually use them via Topic*/ + if(istype(user, /mob/dead/observer)) return 0 + return ..() + +/obj/machinery/computer/Topic(href, href_list) + /* Can't use topic as observer by default */ + if(istype(usr, /mob/dead/observer)) return 0 + return ..() + + /obj/machinery/computer/attackby(I as obj, user as mob) if(istype(I, /obj/item/weapon/screwdriver) && circuit) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) diff --git a/code/game/machinery/computer/law.dm b/code/game/machinery/computer/law.dm index 5c970f9d67..2d73e17da8 100644 --- a/code/game/machinery/computer/law.dm +++ b/code/game/machinery/computer/law.dm @@ -50,7 +50,9 @@ else usr << "[src.current.name] selected for law changes." return - + + attack_ghost(user as mob) + return 1 /obj/machinery/computer/borgupload @@ -83,3 +85,6 @@ else usr << "[src.current.name] selected for law changes." return + + attack_ghost(user as mob) + return 1 diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index 04b8c5644a..2ae7abed3d 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -9,6 +9,10 @@ var/one_time_use = 0 //Used for one-time-use teleport cards (such as clown planet coordinates.) //Setting this to 1 will set src.locked to null after a player enters the portal and will not allow hand-teles to open portals to that location. +/* Ghosts can't use this */ +/obj/machinery/computer/attack_ghost(user as mob) + return 1 + /obj/machinery/computer/teleporter/New() src.id = "[rand(1000, 9999)]" ..() @@ -80,9 +84,11 @@ /obj/machinery/teleport/station/attack_ai() src.attack_hand() -/obj/machinery/computer/teleporter/attack_hand() - if(stat & (NOPOWER|BROKEN)) - return +/obj/machinery/computer/teleporter/attack_hand(user as mob) + if(..()) return + + /* Ghosts can't use this one because it's a direct selection */ + if(istype(user, /mob/dead/observer)) return var/list/L = list() var/list/areaindex = list() From d9be074d2970a1ce5c52a4c1bb0f92fa168b1400 Mon Sep 17 00:00:00 2001 From: Fira Date: Thu, 1 Jan 2015 18:17:11 +0000 Subject: [PATCH 003/296] Made Ghosts able to use NanoUI in read-only mode --- code/modules/nano/nanoui.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index 91e97c0cb5..580b3598b9 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -138,7 +138,10 @@ nanoui is used to open and update nano browser uis * @return nothing */ /datum/nanoui/proc/update_status(var/push_update = 0) - if (istype(user, /mob/living/silicon/ai) || (get_dist(get_turf(user),get_turf(src_object)) <= 1)) + if (istype(user, /mob/dead/observer)) + /* Ghosts see updates but can't interact */ + set_status(STATUS_UPDATE, push_update) + else if (istype(user, /mob/living/silicon/ai) || (get_dist(get_turf(user),get_turf(src_object)) <= 1)) set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility) else if (istype(user, /mob/living/silicon/robot)) if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles From 81d545d4060876c3dadf01b59446547133b71f1e Mon Sep 17 00:00:00 2001 From: Fira Date: Thu, 1 Jan 2015 18:26:55 +0000 Subject: [PATCH 004/296] Added attack_ghost to APC and SMES to allow observing --- code/modules/power/apc.dm | 5 +++++ code/modules/power/smes.dm | 2 ++ 2 files changed, 7 insertions(+) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index dc019ccaec..7519becdaf 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -724,6 +724,11 @@ // do APC interaction src.interact(user) +/obj/machinery/power/apc/attack_ghost(user as mob) + if(stat & (BROKEN|MAINT)) + return + return ui_interact(user) + /obj/machinery/power/apc/interact(mob/user) if(!user) return diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 11bcef5881..ec401935e5 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -218,6 +218,8 @@ add_fingerprint(user) ui_interact(user) +/obj/machinery/power/smes/attack_ghost(mob/user) + ui_interact(user) /obj/machinery/power/smes/attack_hand(mob/user) add_fingerprint(user) From 200358d592daa25b503b2018d59619c5a47f578f Mon Sep 17 00:00:00 2001 From: Fira Date: Thu, 1 Jan 2015 18:53:31 +0000 Subject: [PATCH 005/296] Fix incorrect proc path in code/game/machinery/teleporter.dm --- code/game/machinery/teleporter.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index 2ae7abed3d..6c058e08ed 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -10,7 +10,7 @@ //Setting this to 1 will set src.locked to null after a player enters the portal and will not allow hand-teles to open portals to that location. /* Ghosts can't use this */ -/obj/machinery/computer/attack_ghost(user as mob) +/obj/machinery/computer/teleporter/attack_ghost(user as mob) return 1 /obj/machinery/computer/teleporter/New() From 0de42a14196d7c6e9e5c53447206b5f7b73fc7d5 Mon Sep 17 00:00:00 2001 From: SparklySheep Date: Sun, 4 Jan 2015 13:27:15 -0600 Subject: [PATCH 006/296] Adds the visitor alt-title. http://www.baystation12.net/forums/viewtopic.php?f=5&t=11868 --- code/game/jobs/job/assistant.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/jobs/job/assistant.dm b/code/game/jobs/job/assistant.dm index 270a4e3867..3211803412 100644 --- a/code/game/jobs/job/assistant.dm +++ b/code/game/jobs/job/assistant.dm @@ -9,7 +9,7 @@ selection_color = "#dddddd" access = list() //See /datum/job/assistant/get_access() minimal_access = list() //See /datum/job/assistant/get_access() - alt_titles = list("Technical Assistant","Medical Intern","Research Assistant","Security Cadet") + alt_titles = list("Technical Assistant","Medical Intern","Research Assistant","Security Cadet","Visitor") /datum/job/assistant/equip(var/mob/living/carbon/human/H) if(!H) return 0 From e07a14c0ea2e4ac3f583d4c6892ff7165ea3aebf Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Tue, 6 Jan 2015 01:35:45 +1030 Subject: [PATCH 007/296] Made bomber jacket/hoodies toggleable, added black hoodie. --- code/modules/client/preferences_gear.dm | 8 ++++++-- code/modules/clothing/suits/miscellaneous.dm | 17 +++++++++++++++-- icons/mob/suit.dmi | Bin 277314 -> 276927 bytes icons/obj/clothing/suits.dmi | Bin 100384 -> 102310 bytes 4 files changed, 21 insertions(+), 4 deletions(-) diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index 3e8c8e3a3c..edcc965e1f 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -464,7 +464,7 @@ var/global/list/gear_datums = list() /datum/gear/bomber display_name = "bomber jacket" - path = /obj/item/clothing/suit/storage/bomber + path = /obj/item/clothing/suit/storage/toggle/bomber cost = 4 slot = slot_wear_suit @@ -494,10 +494,14 @@ var/global/list/gear_datums = list() /datum/gear/hoodie display_name = "hoodie, grey" - path = /obj/item/clothing/suit/hoodie + path = /obj/item/clothing/suit/storage/toggle/hoodie cost = 2 slot = slot_wear_suit +/datum/gear/hoodie/black + display_name = "hoodie, black" + path = /obj/item/clothing/suit/storage/toggle/hoodie/black + /datum/gear/unathi_mantle display_name = "hide mantle (Unathi)" path = /obj/item/clothing/suit/unathi/mantle diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index aa530f7567..b09b19a606 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -356,11 +356,14 @@ icon_state = "blueponcho" item_state = "blueponcho" -/obj/item/clothing/suit/storage/bomber +/obj/item/clothing/suit/storage/toggle/bomber name = "bomber jacket" desc = "A thick, well-worn WW2 leather bomber jacket." icon_state = "bomber" item_state = "bomber" + icon_open = "bomber_open" + icon_closed = "bomber" + flags = FPRINT | TABLEPASS body_parts_covered = UPPER_TORSO|ARMS cold_protection = UPPER_TORSO|ARMS @@ -394,10 +397,20 @@ icon_open = "brown_jacket_nt_open" icon_closed = "brown_jacket_nt" -/obj/item/clothing/suit/hoodie +/obj/item/clothing/suit/storage/toggle/hoodie name = "grey hoodie" desc = "A warm, grey sweatshirt." icon_state = "grey_hoodie" item_state = "grey_hoodie" + icon_open = "grey_hoodie_open" + icon_closed = "grey_hoodie" min_cold_protection_temperature = T0C - 20 cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/suit/storage/toggle/hoodie/black + name = "black hoodie" + desc = "A warm, black sweatshirt." + icon_state = "black_hoodie" + item_state = "black_hoodie" + icon_open = "black_hoodie_open" + icon_closed = "black_hoodie" \ No newline at end of file diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index ecbad9bfa37b415fdd935aa2df668ce5752f343f..0099cac9d461bb8a2a0b9a488e175b01ad6a6c8d 100644 GIT binary patch delta 64230 zcma&NbzBwU^ESM+gb30gB9hYG0)n)JNOyNi=Yn)gcM8%a!l65)OS-#Dx}W9y`~IHy zpZAaFa}K+E?!9-<*|}$~nYm_Yzrboa#rjSO8oDc~Ies*DF#Kw6=V)$g0|2gR=_&7R zUvXmvTJESa>`#((hWaX5z>@@`^UL0JG4M)6c18_;_t+XQm$x4?AC4SI{6>#3jL|!D 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z+k#BL?PA?e_)nZzUUjwb<6>6X(8j9?WGcW5f23Hp2i3dgJG~3!xOY$8ld`R3|N5U+ z$FU-&sb%)Fbx26cz9eO^oV(a Date: Tue, 6 Jan 2015 01:57:52 +1030 Subject: [PATCH 008/296] Added black and white sports bra to underwear options. --- code/__HELPERS/global_lists.dm | 2 +- icons/mob/human.dmi | Bin 12438 -> 13197 bytes 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 67e7dd2948..6fbb382dfe 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -43,7 +43,7 @@ var/global/list/facial_hair_styles_female_list = list() var/global/list/skin_styles_female_list = list() //unused //Underwear var/global/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "None") //Curse whoever made male/female underwear diffrent colours -var/global/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "None") +var/global/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "Black Sports","White Sports","None") //undershirt var/global/list/undershirt_t = list("Black Tank top", "White Tank top", "Black shirt", "White shirt", "None") //Backpacks diff --git a/icons/mob/human.dmi b/icons/mob/human.dmi index c867b0d88623bc8fb25b3b7e137ab9bab97e20ad..d863e59a2e8f4c2de22c2587c4272b0dcc57b1a0 100644 GIT binary patch literal 13197 zcmcJ0bzGF+x9-p_Aks)Fpmc|%0)k4n3@~)aP|}SEN=nDjC?zQ^HFQdMcXtXi3~*k) zzx%nLbMIg0ckelW%qpc(hl(sPlsa5npBySZGv-ubl?^*`Y-1=+CAdhp>l#g2IKl19SPPB@6vJLdkc@i!M=WlpXJo`!jvvj@AQ4(W zE%Uqum-4UEFU60d@~pBWE9jOXBl-OA zQ`?SLd{s$}*dS{jPoi=)LXlFGe(0?!*WKUPsrUqc?_S%Q1ZisH2j`_?g~~)O%%rqk zN4#HS9~^HTk;*= zMP|DXs1s$v(@!^WV#zBC;M$4MFuynFbcgd{S>LOOA*i+Pf@cTq>0r`$xuLpxl&+*! z5YO$2+0MpYr?g*$HZgfF6rzZTL)*j^d8wL(9g6H;#v6ae*Zk;aXvp-%2@A;h#Yyfc zk3S$x$^<1hDeY@cKiPUePQNE5)dL(kVa_ee!@A(8`X&3ovKpgML?|-68l^k#%WUW` zzra?LC_R9_1#(#QPOW7D2UI$eVXo(4INq%KSCU$A=&adGM6Aki*)RPLY`80XR}ZK9 zDoRpXh{d@J^rz-}sa@Hkb^EjY_(U!Lk3W;ZuzA2)hs3prq${mvsFR0p!n4yv>N$&C 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zd}CUc`rEh7a`N(TH8oke@oG>aw@SLc*q3kA(P)Xj=#J<7>+lM`(s>WhY%H*<(xGl6 zwd&Frdb&Tq{~mpeA?bvk$}l&BbjHf-PW#$2?L)eWqygMjq@<9It}Px|WW%4}amigU zexbS6LACTIcUU*xuEdA`#7BYw;GZq6Xhq#30H078tqFS>f7nYwlUil*5PM%9N zrXf4J!mP5P^UjlOT+CzgldeMr*QusXmxbri}#^c=6XJ`^X#^R@NHZhUh zO0+jI@w1z$9r`fe9!ZnE{W11mq5Ll|LXy#Bhg_f0U$Tie!;F7(A|^r?SyA!#$R|EN zUhSlhCGHhVTvvnK4qm=ScSw(QK|#UK0cshHkK&DM3OtJIoDExNMJ88%86PXJv5c1y$7)-3EYB8lo- zC4ouWEXv*k77;wsf9HT957-mv^j=?JidhClm%T5)#_Ne)4EG;dqhm-WqHw-bNc-SkYejFSYjmue=|;X9s40zts*n;0Y`!lzgtm#!|loY#qF} zbA}iV*YGoq&P(y(jZUpmH{|S_T^WD9t^e)|$O_#{0a)@^|3w}=?8r^0hrn=r_O3rb znOFV4km%JA-dKe)8RmC&d+P=l--2y4H8g4)@vLQKan(I{aHO7h1n>mCW+7A3AxfNW z^qJNP%FoOU00x0TfI^c!%Wc{3Ehib0Xcx?Rm$Q%&IJtU_!vM-tg6KV#UQ*N$;W9Ua zQ?sLPF;g6YX7~mfbK(A!q$dpK%1pFH$H8 Date: Thu, 8 Jan 2015 19:03:05 +0100 Subject: [PATCH 009/296] Added option to print research levels and researched devices to RD consoles --- code/modules/research/rdconsole.dm | 74 ++++++++++++++++++++++-------- 1 file changed, 56 insertions(+), 18 deletions(-) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 3f40be01df..a29fc1dfec 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -122,6 +122,8 @@ won't update every console in existence) but it's more of a hassle to do. Also, C.files.AddDesign2Known(D) C.files.RefreshResearch() + + /obj/machinery/computer/rdconsole/New() ..() files = new /datum/research(src) //Setup the research data holder. @@ -523,9 +525,52 @@ won't update every console in existence) but it's more of a hassle to do. Also, spawn(20) screen = 1.6 updateUsrDialog() + + else if (href_list["print"]) //Print research information + screen = 0.5 + spawn(20) + var/obj/item/weapon/paper/PR = new/obj/item/weapon/paper + if( text2num(href_list["print"]) == 2) + PR.name = "research list" + PR.info = GetResearchListInfo() + else + PR.name = "research levels" + PR.info = GetResearchLevelsInfo() + PR.info_links = PR.info + PR.icon_state = "paper_words" + PR.loc = src.loc + spawn(10) + screen = ((text2num(href_list["print"]) == 2) ? 5.0 : 1.1) + updateUsrDialog() + updateUsrDialog() return +/obj/machinery/computer/rdconsole/proc/GetResearchLevelsInfo() + var/dat + dat += "Current Research Levels:

" + dat += "

    " + for(var/datum/tech/T in files.known_tech) + dat += "
  • " + dat += "[T.name]" + dat += "
      " + dat += "
    • Level: [T.level]" + dat += "
    • Summary: [T.desc]" + dat += "
    " + return dat + +/obj/machinery/computer/rdconsole/proc/GetResearchListInfo() + var/dat + dat += "List of Researched Technologies and Designs:" + dat += "
      " + for(var/datum/design/D in files.known_designs) + if(D.build_path) + dat += "
    • [D.name]: [D.desc]" + dat += "
    " + return dat + + + /obj/machinery/computer/rdconsole/attack_hand(mob/user as mob) if(stat & (BROKEN|NOPOWER)) return @@ -570,6 +615,9 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(0.4) dat += "Imprinting Circuit. Please Wait..." + if(0.5) + dat += "Printing Research Information. Please Wait..." + if(1.0) //Main Menu dat += "Main Menu:

    " dat += "Loaded disk: " @@ -593,16 +641,9 @@ won't update every console in existence) but it's more of a hassle to do. Also, dat += "
" if(1.1) //Research viewer - dat += "Main Menu
" - dat += "Current Research Levels:

" - dat += "
    " - for(var/datum/tech/T in files.known_tech) - dat += "
  • " - dat += "[T.name]" - dat += "
      " - dat += "
    • Level: [T.level]" - dat += "
    • Summary: [T.desc]" - dat += "
    " + dat += "Main Menu || " + dat += "Print This Page
    " + dat += GetResearchLevelsInfo() dat += "
" if(1.2) //Technology Disk Menu @@ -897,18 +938,15 @@ won't update every console in existence) but it's more of a hassle to do. Also, ///////////////////Research Information Browser//////////////////// if(5.0) - dat += "Main Menu
" - dat += "List of Researched Technologies and Designs:" - dat += "
    " - for(var/datum/design/D in files.known_designs) - if(D.build_path) - dat += "
  • [D.name]: [D.desc]" - dat += "
" - + dat += "Main Menu || " + dat += "Print This Page
" + dat += GetResearchListInfo() user << browse("Research and Development Console
[dat]", "window=rdconsole;size=850x600") onclose(user, "rdconsole") + + /obj/machinery/computer/rdconsole/robotics name = "Robotics R&D Console" id = 2 From 966ba79a285b6b7f69c21aa99982a999951fc9ca Mon Sep 17 00:00:00 2001 From: Kelenius Date: Fri, 9 Jan 2015 02:44:02 +0300 Subject: [PATCH 010/296] Update for the slimes Water damage relative to water amount Better interface for player-controlled slimes Feed on simple_animals Heavy refactoring Friendly glomps at the slimes of the same color, non-friendly at the slimes of different color Fixes #7647 Fixes #7107 Fixes #6812 for the slimes only --- baystation12.dme | 1 + code/_onclick/other_mobs.dm | 75 ++- .../mob/living/carbon/metroid/death.dm | 33 +- .../mob/living/carbon/metroid/emote.dm | 3 - .../mob/living/carbon/metroid/items.dm | 366 ++++++++++++ .../modules/mob/living/carbon/metroid/life.dm | 383 ++++++------- .../mob/living/carbon/metroid/metroid.dm | 528 +++--------------- .../mob/living/carbon/metroid/powers.dm | 200 +++---- code/modules/mob/living/carbon/metroid/say.dm | 6 +- .../mob/living/carbon/metroid/subtypes.dm | 2 +- .../mob/living/carbon/metroid/update_icons.dm | 10 +- code/modules/mob/mob_helpers.dm | 2 +- code/modules/reagents/Chemistry-Reagents.dm | 2 +- 13 files changed, 754 insertions(+), 857 deletions(-) create mode 100644 code/modules/mob/living/carbon/metroid/items.dm diff --git a/baystation12.dme b/baystation12.dme index f0a68647ed..701ec2fd39 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1056,6 +1056,7 @@ #include "code\modules\mob\living\carbon\metroid\emote.dm" #include "code\modules\mob\living\carbon\metroid\examine.dm" #include "code\modules\mob\living\carbon\metroid\hud.dm" +#include "code\modules\mob\living\carbon\metroid\items.dm" #include "code\modules\mob\living\carbon\metroid\life.dm" #include "code\modules\mob\living\carbon\metroid\login.dm" #include "code\modules\mob\living\carbon\metroid\metroid.dm" diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 479e097251..8d49ffd91b 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -120,45 +120,60 @@ // Eating if(Victim) + if (Victim == A) + Feedstop() return - // Basic attack. - A.attack_generic(src, (is_adult ? rand(20,40) : rand(5,25)), "glomped") - - // Handle mob shocks. var/mob/living/M = A - if(istype(M) && powerlevel > 0 && !istype(A,/mob/living/carbon/slime)) + if (istype(M)) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.species.flags & IS_SYNTHETIC || (H.species.siemens_coefficient<0.5)) - return + switch(src.a_intent) + if ("help") // We just poke the other + M.visible_message("[src] gently pokes [M]!", "[src] gently pokes you!") + if ("disarm") // We stun the target, with the intention to feed + var/stunprob = 0 + var/power = max(0, min(10, (powerlevel + rand(0, 3)))) + if (powerlevel > 0 && !istype(A, /mob/living/carbon/slime)) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.species.flags & IS_SYNTHETIC || (H.species.siemens_coefficient<0.5)) + return - var/power = max(0,min(10,(powerlevel+rand(0,3)))) - var/stunprob = 10 - switch(power*10) - if(1 to 2) stunprob = 20 - if(3 to 4) stunprob = 30 - if(5 to 6) stunprob = 40 - if(7 to 8) stunprob = 60 - if(9) stunprob = 70 - if(10) stunprob = 95 + switch(power * 10) + if(0) stunprob = 10 + if(1 to 2) stunprob = 20 + if(3 to 4) stunprob = 30 + if(5 to 6) stunprob = 40 + if(7 to 8) stunprob = 60 + if(9) stunprob = 70 + if(10) stunprob = 95 - if(prob(stunprob)) - powerlevel = max(0,powerlevel-3) - src.visible_message("\red The [name] has shocked [M]!") - M.Weaken(power) - M.Stun(power) - if (M.stuttering < power) M.stuttering = power + if(prob(stunprob)) + powerlevel = max(0, powerlevel-3) + M.visible_message("[src] has shocked [M]!", "[src] has shocked you!") + M.Weaken(power) + M.Stun(power) + M.stuttering = max(M.stuttering, power) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, M) - s.start() + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(5, 1, M) + s.start() - if(prob(stunprob) && powerlevel >= 8) - M.adjustFireLoss(powerlevel * rand(6,10)) - M.updatehealth() + if(prob(stunprob) && powerlevel >= 8) + M.adjustFireLoss(powerlevel * rand(6,10)) + else if(prob(40)) + M.visible_message("[src] has pounced at [M]!", "[src] has pounced at you!") + M.Weaken(power) + else + M.visible_message("[src] has tried to pounce at [M]!", "[src] has tried to pounce at you!") + M.updatehealth() + if ("grab") // We feed + Wrap(M) + if ("hurt") // Attacking + A.attack_generic(src, (is_adult ? rand(20,40) : rand(5,25)), "glomped") + else + A.attack_generic(src, (is_adult ? rand(20,40) : rand(5,25)), "glomped") // Basic attack. /* New Players: Have no reason to click on anything at all. diff --git a/code/modules/mob/living/carbon/metroid/death.dm b/code/modules/mob/living/carbon/metroid/death.dm index 2ebc5c576b..022726b00a 100644 --- a/code/modules/mob/living/carbon/metroid/death.dm +++ b/code/modules/mob/living/carbon/metroid/death.dm @@ -1,22 +1,23 @@ /mob/living/carbon/slime/death(gibbed) if(stat == DEAD) return - stat = DEAD - if(!gibbed) - if(is_adult) - var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc) - M.colour = colour - M.rabid = 1 - is_adult = 0 - maxHealth = 150 - revive() - regenerate_icons() - number = rand(1, 1000) - name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])" - return + if(!gibbed && is_adult) + var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc, colour) + M.rabid = 1 + M.Friends = Friends.Copy() + step_away(M, src) + is_adult = 0 + maxHealth = 150 + revive() + regenerate_icons() + if (!client) rabid = 1 + number = rand(1, 1000) + name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])" + return - icon_state = "[colour] baby slime dead" - overlays.Cut() + . = ..(gibbed, "seizes up and falls limp...") - return ..(gibbed) \ No newline at end of file + regenerate_icons() + + return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/metroid/emote.dm b/code/modules/mob/living/carbon/metroid/emote.dm index 2cbc139f5a..829b9dcf1e 100644 --- a/code/modules/mob/living/carbon/metroid/emote.dm +++ b/code/modules/mob/living/carbon/metroid/emote.dm @@ -1,6 +1,5 @@ /mob/living/carbon/slime/emote(var/act, var/m_type=1, var/message = null) - if (findtext(act, "-", 1, null)) var/t1 = findtext(act, "-", 1, null) //param = copytext(act, t1 + 1, length(act) + 1) @@ -68,9 +67,7 @@ if (m_type & 1) for(var/mob/O in viewers(src, null)) O.show_message(message, m_type) - //Foreach goto(703) else for(var/mob/O in hearers(src, null)) O.show_message(message, m_type) - //Foreach goto(746) return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/metroid/items.dm b/code/modules/mob/living/carbon/metroid/items.dm new file mode 100644 index 0000000000..eb3836daad --- /dev/null +++ b/code/modules/mob/living/carbon/metroid/items.dm @@ -0,0 +1,366 @@ +/obj/item/slime_extract + name = "slime extract" + desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"." + icon = 'icons/mob/slimes.dmi' + icon_state = "grey slime extract" + force = 1.0 + w_class = 1.0 + throwforce = 0 + throw_speed = 3 + throw_range = 6 + origin_tech = "biotech=4" + var/Uses = 1 // uses before it goes inert + var/enhanced = 0 //has it been enhanced before? + + attackby(obj/item/O as obj, mob/user as mob) + if(istype(O, /obj/item/weapon/slimesteroid2)) + if(enhanced == 1) + user << " This extract has already been enhanced!" + return ..() + if(Uses == 0) + user << " You can't enhance a used extract!" + return ..() + user <<"You apply the enhancer. It now has triple the amount of uses." + Uses = 3 + enhanced = 1 + del(O) + +/obj/item/slime_extract/New() + ..() + create_reagents(100) + +/obj/item/slime_extract/grey + name = "grey slime extract" + icon_state = "grey slime extract" + +/obj/item/slime_extract/gold + name = "gold slime extract" + icon_state = "gold slime extract" + +/obj/item/slime_extract/silver + name = "silver slime extract" + icon_state = "silver slime extract" + +/obj/item/slime_extract/metal + name = "metal slime extract" + icon_state = "metal slime extract" + +/obj/item/slime_extract/purple + name = "purple slime extract" + icon_state = "purple slime extract" + +/obj/item/slime_extract/darkpurple + name = "dark purple slime extract" + icon_state = "dark purple slime extract" + +/obj/item/slime_extract/orange + name = "orange slime extract" + icon_state = "orange slime extract" + +/obj/item/slime_extract/yellow + name = "yellow slime extract" + icon_state = "yellow slime extract" + +/obj/item/slime_extract/red + name = "red slime extract" + icon_state = "red slime extract" + +/obj/item/slime_extract/blue + name = "blue slime extract" + icon_state = "blue slime extract" + +/obj/item/slime_extract/darkblue + name = "dark blue slime extract" + icon_state = "dark blue slime extract" + +/obj/item/slime_extract/pink + name = "pink slime extract" + icon_state = "pink slime extract" + +/obj/item/slime_extract/green + name = "green slime extract" + icon_state = "green slime extract" + +/obj/item/slime_extract/lightpink + name = "light pink slime extract" + icon_state = "light pink slime extract" + +/obj/item/slime_extract/black + name = "black slime extract" + icon_state = "black slime extract" + +/obj/item/slime_extract/oil + name = "oil slime extract" + icon_state = "oil slime extract" + +/obj/item/slime_extract/adamantine + name = "adamantine slime extract" + icon_state = "adamantine slime extract" + +/obj/item/slime_extract/bluespace + name = "bluespace slime extract" + icon_state = "bluespace slime extract" + +/obj/item/slime_extract/pyrite + name = "pyrite slime extract" + icon_state = "pyrite slime extract" + +/obj/item/slime_extract/cerulean + name = "cerulean slime extract" + icon_state = "cerulean slime extract" + +/obj/item/slime_extract/sepia + name = "sepia slime extract" + icon_state = "sepia slime extract" + +/obj/item/slime_extract/rainbow + name = "rainbow slime extract" + icon_state = "rainbow slime extract" + +////Pet Slime Creation/// + +/obj/item/weapon/slimepotion + name = "docility potion" + desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle19" + + attack(mob/living/carbon/slime/M as mob, mob/user as mob) + if(!istype(M, /mob/living/carbon/slime))//If target is not a slime. + user << " The potion only works on baby slimes!" + return ..() + if(M.is_adult) //Can't tame adults + user << " Only baby slimes can be tamed!" + return..() + if(M.stat) + user << " The slime is dead!" + return..() + if(M.mind) + user << " The slime resists!" + return ..() + var/mob/living/simple_animal/slime/pet = new /mob/living/simple_animal/slime(M.loc) + pet.icon_state = "[M.colour] baby slime" + pet.icon_living = "[M.colour] baby slime" + pet.icon_dead = "[M.colour] baby slime dead" + pet.colour = "[M.colour]" + user <<"You feed the slime the potion, removing it's powers and calming it." + del(M) + var/newname = copytext(sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text),1,MAX_NAME_LEN) + + if (!newname) + newname = "pet slime" + pet.name = newname + pet.real_name = newname + del(src) + +/obj/item/weapon/slimepotion2 + name = "advanced docility potion" + desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. This one is meant for adult slimes" + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle19" + + attack(mob/living/carbon/slime/M as mob, mob/user as mob) + if(!istype(M, /mob/living/carbon/slime/))//If target is not a slime. + user << " The potion only works on slimes!" + return ..() + if(M.stat) + user << " The slime is dead!" + return..() + if(M.mind) + user << " The slime resists!" + return ..() + var/mob/living/simple_animal/adultslime/pet = new /mob/living/simple_animal/adultslime(M.loc) + pet.icon_state = "[M.colour] adult slime" + pet.icon_living = "[M.colour] adult slime" + pet.icon_dead = "[M.colour] baby slime dead" + pet.colour = "[M.colour]" + user <<"You feed the slime the potion, removing it's powers and calming it." + del(M) + var/newname = copytext(sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text),1,MAX_NAME_LEN) + + if (!newname) + newname = "pet slime" + pet.name = newname + pet.real_name = newname + del(src) + + +/obj/item/weapon/slimesteroid + name = "slime steroid" + desc = "A potent chemical mix that will cause a slime to generate more extract." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle16" + + attack(mob/living/carbon/slime/M as mob, mob/user as mob) + if(!istype(M, /mob/living/carbon/slime))//If target is not a slime. + user << " The steroid only works on baby slimes!" + return ..() + if(M.is_adult) //Can't tame adults + user << " Only baby slimes can use the steroid!" + return..() + if(M.stat) + user << " The slime is dead!" + return..() + if(M.cores == 3) + user <<" The slime already has the maximum amount of extract!" + return..() + + user <<"You feed the slime the steroid. It now has triple the amount of extract." + M.cores = 3 + del(src) + +/obj/item/weapon/slimesteroid2 + name = "extract enhancer" + desc = "A potent chemical mix that will give a slime extract three uses." + icon = 'icons/obj/chemical.dmi' + icon_state = "bottle17" + + /*afterattack(obj/target, mob/user , flag) + if(istype(target, /obj/item/slime_extract)) + if(target.enhanced == 1) + user << " This extract has already been enhanced!" + return ..() + if(target.Uses == 0) + user << " You can't enhance a used extract!" + return ..() + user <<"You apply the enhancer. It now has triple the amount of uses." + target.Uses = 3 + target.enahnced = 1 + del(src)*/ + +/obj/effect/golemrune + anchored = 1 + desc = "a strange rune used to create golems. It glows when spirits are nearby." + name = "rune" + icon = 'icons/obj/rune.dmi' + icon_state = "golem" + unacidable = 1 + layer = TURF_LAYER + + New() + ..() + processing_objects.Add(src) + + process() + var/mob/dead/observer/ghost + for(var/mob/dead/observer/O in src.loc) + if(!O.client) continue + if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue + ghost = O + break + if(ghost) + icon_state = "golem2" + else + icon_state = "golem" + + attack_hand(mob/living/user as mob) + var/mob/dead/observer/ghost + for(var/mob/dead/observer/O in src.loc) + if(!O.client) continue + if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue + ghost = O + break + if(!ghost) + user << "The rune fizzles uselessly. There is no spirit nearby." + return + var/mob/living/carbon/human/G = new(src.loc) + G.set_species("Golem") + G.key = ghost.key + G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost." + del (src) + + + proc/announce_to_ghosts() + for(var/mob/dead/observer/G in player_list) + if(G.client) + var/area/A = get_area(src) + if(A) + G << "Golem rune created in [A.name]." + +/mob/living/carbon/slime/has_eyes() + return 0 + +//////////////////////////////Old shit from metroids/RoRos, and the old cores, would not take much work to re-add them//////////////////////// + +/* +// Basically this slime Core catalyzes reactions that normally wouldn't happen anywhere +/obj/item/slime_core + name = "slime extract" + desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"." + icon = 'icons/mob/slimes.dmi' + icon_state = "slime extract" + force = 1.0 + w_class = 1.0 + throwforce = 1.0 + throw_speed = 2 + throw_range = 6 + origin_tech = "biotech=4" + var/POWERFLAG = 0 // sshhhhhhh + var/Flush = 30 + var/Uses = 5 // uses before it goes inert + +/obj/item/slime_core/New() + ..() + create_reagents(100) + POWERFLAG = rand(1,10) + Uses = rand(7, 25) + //flags |= NOREACT +/* + spawn() + Life() + + proc/Life() + while(src) + sleep(25) + Flush-- + if(Flush <= 0) + reagents.clear_reagents() + Flush = 30 +*/ + + + +/obj/item/weapon/reagent_containers/food/snacks/egg/slime + name = "slime egg" + desc = "A small, gelatinous egg." + icon = 'icons/mob/mob.dmi' + icon_state = "slime egg-growing" + bitesize = 12 + origin_tech = "biotech=4" + var/grown = 0 + +/obj/item/weapon/reagent_containers/food/snacks/egg/slime/New() + ..() + reagents.add_reagent("nutriment", 4) + reagents.add_reagent("slimejelly", 1) + spawn(rand(1200,1500))//the egg takes a while to "ripen" + Grow() + +/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Grow() + grown = 1 + icon_state = "slime egg-grown" + processing_objects.Add(src) + return + +/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Hatch() + processing_objects.Remove(src) + var/turf/T = get_turf(src) + src.visible_message(" The [name] pulsates and quivers!") + spawn(rand(50,100)) + src.visible_message(" The [name] bursts open!") + new/mob/living/carbon/slime(T) + del(src) + + +/obj/item/weapon/reagent_containers/food/snacks/egg/slime/process() + var/turf/location = get_turf(src) + var/datum/gas_mixture/environment = location.return_air() + if (environment.phoron > MOLES_PHORON_VISIBLE)//phoron exposure causes the egg to hatch + src.Hatch() + +/obj/item/weapon/reagent_containers/food/snacks/egg/slime/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype( W, /obj/item/toy/crayon )) + return + else + ..() +*/ diff --git a/code/modules/mob/living/carbon/metroid/life.dm b/code/modules/mob/living/carbon/metroid/life.dm index de34d74afa..22b61291ef 100644 --- a/code/modules/mob/living/carbon/metroid/life.dm +++ b/code/modules/mob/living/carbon/metroid/life.dm @@ -1,10 +1,3 @@ -/mob/living/carbon/slime - var/AIproc = 0 // determines if the AI loop is activated - var/Atkcool = 0 // attack cooldown - var/Tempstun = 0 // temporary temperature stuns - var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while - var/SStun = 0 // stun variable - /mob/living/carbon/slime/Life() set invisibility = 0 set background = 1 @@ -15,113 +8,27 @@ ..() if(stat != DEAD) - //Chemicals in the body handle_chemicals_in_body() - handle_nutrition() - handle_targets() - - if (!ckey) + if (!client) + handle_targets() + if (!AIproc) + spawn() + handle_AI() handle_speech_and_mood() var/datum/gas_mixture/environment if(src.loc) environment = loc.return_air() - //Apparently, the person who wrote this code designed it so that - //blinded get reset each cycle and then get activated later in the - //code. Very ugly. I dont care. Moving this stuff here so its easy - //to find it. - src.blinded = null - - regular_hud_updates() // Basically just deletes any screen objects :< + regular_hud_updates() if(environment) handle_environment(environment) // Handle temperature/pressure differences between body and environment handle_regular_status_updates() // Status updates, death etc. -/mob/living/carbon/slime/proc/AIprocess() // the master AI process - - if(AIproc || stat == DEAD || client) return - - var/hungry = 0 - if (nutrition < get_starve_nutrition()) - hungry = 2 - else if (nutrition < get_grow_nutrition() && prob(25) || nutrition < get_hunger_nutrition()) - hungry = 1 - - AIproc = 1 - - while(AIproc && stat != 2 && (attacked || hungry || rabid || Victim)) - if(Victim) // can't eat AND have this little process at the same time - break - - if(!Target || client) - break - - if(Target.health <= -70 || Target.stat == 2) - Target = null - AIproc = 0 - break - - if(Target) - for(var/mob/living/carbon/slime/M in view(1,Target)) - if(M.Victim == Target) - Target = null - AIproc = 0 - break - if(!AIproc) - break - - if(Target in view(1,src)) - if(istype(Target, /mob/living/silicon)) - if(!Atkcool) - Atkcool = 1 - spawn(45) - Atkcool = 0 - - if(Target.Adjacent(src)) - UnarmedAttack(Target) - return - if(!Target.lying && prob(80)) - - if(Target.client && Target.health >= 20) - if(!Atkcool) - Atkcool = 1 - spawn(45) - Atkcool = 0 - - if(Target.Adjacent(src)) - UnarmedAttack(Target) - - else - if(!Atkcool && Target.Adjacent(src)) - Feedon(Target) - - else - if(!Atkcool && Target.Adjacent(src)) - Feedon(Target) - - else - if(Target in view(7, src)) - if(!Target.Adjacent(src)) // Bug of the month candidate: slimes were attempting to move to target only if it was directly next to them, which caused them to target things, but not approach them - step_to(src, Target) - sleep(5) - - else - Target = null - AIproc = 0 - break - - var/sleeptime = movement_delay() - if(sleeptime <= 0) sleeptime = 1 - - sleep(sleeptime + 2) // this is about as fast as a player slime can go - - AIproc = 0 - /mob/living/carbon/slime/proc/handle_environment(datum/gas_mixture/environment) if(!environment) adjustToxLoss(rand(10,20)) @@ -146,8 +53,6 @@ //Account for massive pressure differences if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc - if(bodytemperature <= (T0C - 40)) // stun temperature - Tempstun = 1 if(bodytemperature <= (T0C - 50)) // hurt temperature if(bodytemperature <= 50) // sqrting negative numbers is bad @@ -155,9 +60,6 @@ else adjustToxLoss(round(sqrt(bodytemperature)) * 2) - else - Tempstun = 0 - updatehealth() return //TODO: DEFERRED @@ -189,22 +91,16 @@ /mob/living/carbon/slime/proc/handle_regular_status_updates() - if(is_adult) - health = 200 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss()) - else - health = 150 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss()) + src.blinded = null - if(health < config.health_threshold_dead && stat != 2) + health = maxHealth - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss()) + + if(health < 0 && stat != DEAD) death() return - else if(src.health < config.health_threshold_crit) - - if(!src.reagents.has_reagent("inaprovaline")) - src.adjustOxyLoss(10) - - if(src.stat != DEAD) - src.stat = UNCONSCIOUS + if (halloss) + halloss = 0 if(prob(30)) adjustOxyLoss(-1) @@ -267,27 +163,16 @@ if(nutrition <= 0) nutrition = 0 - if(prob(75)) - adjustToxLoss(rand(0,5)) + adjustToxLoss(rand(1,3)) + if (client && prob(5)) + src << "You are starving!" else if (nutrition >= get_grow_nutrition() && amount_grown < 10) nutrition -= 20 amount_grown++ - if(amount_grown >= 10 && !Victim && !Target && !ckey) - if(is_adult) - Reproduce() - else - Evolve() - /mob/living/carbon/slime/proc/handle_targets() - if(Tempstun) - if(!Victim) // not while they're eating! - canmove = 0 - else - canmove = 1 - - if(attacked > 50) attacked = 50 + if(attacked > 50) attacked = 50 // Let's not get into absurdly long periods of rage if(attacked > 0) attacked-- @@ -300,106 +185,180 @@ if(prob(10)) Discipline-- - if(!client) - if(!canmove) return + if(!canmove) return - if(Victim) return // if it's eating someone already, continue eating! + if(Victim) return // if it's eating someone already, continue eating! - if(Target) - --target_patience - if (target_patience <= 0 || SStun || Discipline || attacked) // Tired of chasing or something draws out attention - target_patience = 0 - Target = null + if(Target) + --target_patience + if (target_patience <= 0 || SStun || Discipline || attacked) // Tired of chasing or something draws out attention + target_patience = 0 + Target = null - if(AIproc && SStun) return + var/hungry = 0 // determines if the slime is hungry - var/hungry = 0 // determines if the slime is hungry + if (nutrition < get_starve_nutrition()) + hungry = 2 + else if (nutrition < get_grow_nutrition() && prob(25) || nutrition < get_hunger_nutrition()) + hungry = 1 - if (nutrition < get_starve_nutrition()) - hungry = 2 - else if (nutrition < get_grow_nutrition() && prob(25) || nutrition < get_hunger_nutrition()) - hungry = 1 + if(hungry == 2 && !client) // if a slime is starving, it starts losing its friends + if(Friends.len > 0 && prob(1)) + var/mob/nofriend = pick(Friends) + --Friends[nofriend] + if (Friends[nofriend] <= 0) + Friends -= nofriend - if(hungry == 2 && !client) // if a slime is starving, it starts losing its friends - if(Friends.len > 0 && prob(1)) - var/mob/nofriend = pick(Friends) - --Friends[nofriend] + if(!Target) + if(will_hunt(hungry) || attacked || rabid) // Only add to the list if we need to + var/list/targets = list() - if(!Target) - if(will_hunt() && hungry || attacked || rabid) // Only add to the list if we need to - var/list/targets = list() + for(var/mob/living/L in view(7,src)) - for(var/mob/living/L in view(7,src)) + if(isslime(L) || L.stat == DEAD) // Ignore other slimes and dead mobs + continue - if(isslime(L) || L.stat == DEAD) // Ignore other slimes and dead mobs - continue - - if(L in Friends) // No eating friends! - continue - - if(issilicon(L) && (rabid || attacked)) // They can't eat silicons, but they can glomp them in defence - targets += L // Possible target found! - - if(istype(L, /mob/living/carbon/human) && dna) //Ignore slime(wo)men - var/mob/living/carbon/human/H = L - if(H.species.name == "Slime") - continue - - if(!L.canmove) // Only one slime can latch on at a time. - var/notarget = 0 - for(var/mob/living/carbon/slime/M in view(1,L)) - if(M.Victim == L) - notarget = 1 - if(notarget) - continue + if(L in Friends) // No eating friends! + continue + if(issilicon(L) && (rabid || attacked)) // They can't eat silicons, but they can glomp them in defence targets += L // Possible target found! - if(targets.len > 0) - if(attacked || rabid || hungry == 2) - Target = targets[1] // I am attacked and am fighting back or so hungry I don't even care - else - for(var/mob/living/carbon/C in targets) - if(!Discipline && prob(5)) - if(ishuman(C)) - Target = C - break + if(istype(L, /mob/living/carbon/human) && dna) //Ignore slime(wo)men + var/mob/living/carbon/human/H = L + if(H.species.name == "Slime") + continue - if(isalien(C) || ismonkey(C)) - Target = C - break + if(!L.canmove) // Only one slime can latch on at a time. + var/notarget = 0 + for(var/mob/living/carbon/slime/M in view(1,L)) + if(M.Victim == L) + notarget = 1 + if(notarget) + continue - if (Target) - target_patience = rand(5,7) - if (is_adult) - target_patience += 3 + targets += L // Possible target found! - if(!Target) // If we have no target, we are wandering or following orders - if (Leader) - if (holding_still) - holding_still = max(holding_still - 1, 0) - else if(canmove && isturf(loc)) - step_to(src, Leader) + if(targets.len > 0) + if(attacked || rabid || hungry == 2) + Target = targets[1] // I am attacked and am fighting back or so hungry I don't even care + else + for(var/mob/living/carbon/C in targets) + if(ishuman(C) && !Discipline && prob(5)) + Target = C + break - else if(hungry) - if (holding_still) - holding_still = max(holding_still - hungry, 0) - else if(canmove && isturf(loc) && prob(50)) - step(src, pick(cardinal)) + if(isalien(C) || ismonkey(C) || isanimal(C)) + Target = C + break + + if (Target) + target_patience = rand(5,7) + if (is_adult) + target_patience += 3 + + if(!Target) // If we have no target, we are wandering or following orders + if (Leader) + if (holding_still) + holding_still = max(holding_still - 1, 0) + else if(canmove && isturf(loc)) + step_to(src, Leader) + + else if(hungry) + if (holding_still) + holding_still = max(holding_still - 1 - hungry, 0) + else if(canmove && isturf(loc) && prob(50)) + step(src, pick(cardinal)) + + else + if (holding_still) + holding_still = max(holding_still - 1, 0) + else if(canmove && isturf(loc) && prob(33)) + step(src, pick(cardinal)) + +/mob/living/carbon/slime/proc/handle_AI() // the master AI process + + if(stat == DEAD || client || Victim) return // If we're dead or have a client, we don't need AI, if we're feeding, we continue feeding + AIproc = 1 + + if(amount_grown >= 10 && !Target) + if(is_adult) + Reproduce() + else + Evolve() + AIproc = 0 + return + + if(Target) // We're chasing the target + if(Target.stat == DEAD) + Target = null + AIproc = 0 + return + + for(var/mob/living/carbon/slime/M in view(1, Target)) + if(M.Victim == Target) + Target = null + AIproc = 0 + return + + if(Target.Adjacent(src)) + if(istype(Target, /mob/living/silicon)) // Glomp the silicons + if(!Atkcool) + a_intent = "hurt" + UnarmedAttack(Target) + Atkcool = 1 + spawn(45) + Atkcool = 0 + AIproc = 0 + return + + if(Target.client && !Target.lying && prob(60 + powerlevel * 4)) // Try to take down the target first + if(!Atkcool) + Atkcool = 1 + spawn(45) + Atkcool = 0 + + a_intent = "disarm" + UnarmedAttack(Target) else - if (holding_still) - holding_still = max(holding_still - 1, 0) - else if(canmove && isturf(loc) && prob(33)) - step(src, pick(cardinal)) - else if(!AIproc) - spawn() - AIprocess() + if(!Atkcool) + a_intent = "grab" + UnarmedAttack(Target) + + else if(Target in view(7, src)) + step_to(src, Target) + + else + Target = null + AIproc = 0 + return + + else + var/mob/living/carbon/slime/frenemy + for (var/mob/living/carbon/slime/S in view(1, src)) + if (S != src) + frenemy = S + if (frenemy && prob(1)) + if (frenemy.colour == colour) + a_intent = "help" + else + a_intent = "hurt" + UnarmedAttack(frenemy) + + var/sleeptime = movement_delay() + if(sleeptime <= 5) sleeptime = 5 // Maximum one action per half a second + spawn (sleeptime) + handle_AI() + return /mob/living/carbon/slime/proc/handle_speech_and_mood() //Mood starts here var/newmood = "" - if (rabid || attacked) newmood = "angry" + a_intent = "help" + if (rabid || attacked) + newmood = "angry" + a_intent = "hurt" else if (Target) newmood = "mischevous" if (!newmood) @@ -569,11 +528,13 @@ if (is_adult) return 300 else return 200 -/mob/living/carbon/slime/proc/will_hunt(var/hunger = -1) // Check for being stopped from feeding and chasing +/mob/living/carbon/slime/proc/will_hunt(var/hunger) // Check for being stopped from feeding and chasing if (hunger == 2 || rabid || attacked) return 1 if (Leader) return 0 if (holding_still) return 0 - return 1 + if (hunger == 1 || prob(25)) + return 1 + return 0 /mob/living/carbon/slime/slip() //Can't slip something without legs. return 0 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index e6a1938a05..c5e7366218 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -4,10 +4,9 @@ icon_state = "grey baby slime" pass_flags = PASSTABLE var/is_adult = 0 - speak_emote = list("telepathically chirps") + speak_emote = list("chirps") layer = 5 - maxHealth = 150 health = 150 gender = NEUTER @@ -25,7 +24,7 @@ var/cores = 1 // the number of /obj/item/slime_extract's the slime has left inside var/mutation_chance = 30 // Chance of mutating, should be between 25 and 35 - var/powerlevel = 0 // 1-10 controls how much electricity they are generating + var/powerlevel = 0 // 0-10 controls how much electricity they are generating var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces var/number = 0 // Used to understand when someone is talking to it @@ -45,6 +44,11 @@ var/mood = "" // To show its face + var/AIproc = 0 // If it's 0, we need to launch an AI proc + var/Atkcool = 0 // attack cooldown + var/SStun = 0 // NPC stun variable. Used to calm them down when they are attacked while feeding, or they will immediately re-attach + var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while. The part about freeze gun is a lie + ///////////TIME FOR SUBSPECIES var/colour = "grey" @@ -53,28 +57,21 @@ var/core_removal_stage = 0 //For removing cores. -/mob/living/carbon/slime/New() +/mob/living/carbon/slime/New(var/location, var/colour="grey") verbs += /mob/living/proc/ventcrawl create_reagents(100) - spawn (0) - number = rand(1, 1000) - name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])" - icon_state = "[colour] [is_adult ? "adult" : "baby"] slime" - real_name = name - slime_mutation = mutation_table(colour) - mutation_chance = rand(25, 35) - var/sanitizedcolour = replacetext(colour, " ", "") - coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]") - ..() -/mob/living/carbon/slime/regenerate_icons() - icon_state = "[colour] [is_adult ? "adult" : "baby"] slime" - overlays.len = 0 - if (mood) - overlays += image('icons/mob/slimes.dmi', icon_state = "aslime-[mood]") - ..() + src.colour = colour + number = rand(1, 1000) + name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])" + real_name = name + slime_mutation = mutation_table(colour) + mutation_chance = rand(25, 35) + var/sanitizedcolour = replacetext(colour, " ", "") + coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]") + ..(location) /mob/living/carbon/slime/movement_delay() if (bodytemperature >= 330.23) // 135 F @@ -82,8 +79,8 @@ var/tally = 0 - var/health_deficiency = (100 - health) - if(health_deficiency >= 45) tally += (health_deficiency / 25) + var/health_deficiency = (maxHealth - health) + if(health_deficiency >= 30) tally += (health_deficiency / 25) if (bodytemperature < 183.222) tally += (283.222 - bodytemperature) / 10 * 1.75 @@ -105,25 +102,23 @@ return now_pushing = 1 - if(isobj(AM)) - if(!client && powerlevel > 0) - var/probab = 10 - switch(powerlevel) - if(1 to 2) probab = 20 - if(3 to 4) probab = 30 - if(5 to 6) probab = 40 - if(7 to 8) probab = 60 - if(9) probab = 70 - if(10) probab = 95 - if(prob(probab)) - if(istype(AM, /obj/structure/window) || istype(AM, /obj/structure/grille)) - if(nutrition <= get_hunger_nutrition() && !Atkcool) - if (is_adult || prob(5)) - UnarmedAttack(AM) - spawn() - Atkcool = 1 - sleep(45) - Atkcool = 0 + if(isobj(AM) && !client && powerlevel > 0) + var/probab = 10 + switch(powerlevel) + if(1 to 2) probab = 20 + if(3 to 4) probab = 30 + if(5 to 6) probab = 40 + if(7 to 8) probab = 60 + if(9) probab = 70 + if(10) probab = 95 + if(prob(probab)) + if(istype(AM, /obj/structure/window) || istype(AM, /obj/structure/grille)) + if(nutrition <= get_hunger_nutrition() && !Atkcool) + if (is_adult || prob(5)) + UnarmedAttack(AM) + Atkcool = 1 + spawn(45) + Atkcool = 0 if(ismob(AM)) var/mob/tmob = AM @@ -139,21 +134,8 @@ return now_pushing = 0 + ..() - if (!istype(AM, /atom/movable)) - return - if (!( now_pushing )) - now_pushing = 1 - if (!( AM.anchored )) - var/t = get_dir(src, AM) - if (istype(AM, /obj/structure/window)) - var/obj/structure/window/W = AM - if(W.is_full_window()) - for(var/obj/structure/window/win in get_step(AM,t)) - now_pushing = 0 - return - step(AM, t) - now_pushing = null /mob/living/carbon/slime/Process_Spacemove() return 2 @@ -162,10 +144,8 @@ ..() statpanel("Status") - if(is_adult) - stat(null, "Health: [round((health / 200) * 100)]%") - else - stat(null, "Health: [round((health / 150) * 100)]%") + stat(null, "Health: [round((health / maxHealth) * 100)]%") + stat(null, "Intent: [a_intent]") if (client.statpanel == "Status") stat(null, "Nutrition: [nutrition]/[get_max_nutrition()]") @@ -227,9 +207,7 @@ if(shielded) damage /= 4 - //paralysis += 1 - - show_message(" The blob attacks you!") + show_message(" The blob attacks you!") adjustFireLoss(damage) @@ -244,14 +222,12 @@ return /mob/living/carbon/slime/meteorhit(O as obj) - for(var/mob/M in viewers(src, null)) - if ((M.client && !( M.blinded ))) - M.show_message(text("\red [] has been hit by []", src, O), 1) - if (health > 0) - adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25)) - adjustFireLoss(30) + visible_message("[src] has been hit by [O]") - updatehealth() + adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25)) + adjustFireLoss(30) + + updatehealth() return /mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob) @@ -271,11 +247,9 @@ if(prob(90) && !client) Discipline++ - spawn() - SStun = 1 - sleep(rand(45,60)) - if(src) - SStun = 0 + SStun = 1 + spawn(rand(45,60)) + SStun = 0 Victim = null anchored = 0 @@ -299,11 +273,9 @@ if(Discipline == 1) attacked = 0 - spawn() - SStun = 1 - sleep(rand(55,65)) - if(src) - SStun = 0 + SStun = 1 + spawn(rand(55,65)) + SStun = 0 Victim = null anchored = 0 @@ -345,15 +317,13 @@ if(prob(80) && !client) Discipline++ spawn(0) - step_away(src,M,15) sleep(3) step_away(src,M,15) - playsound(loc, "punch", 25, 1, -1) visible_message("[M] has punched [src]!", \ - "[M] has punched [src]!") + "[M] has punched [src]!") adjustBruteLoss(damage) updatehealth() @@ -381,9 +351,8 @@ Target = null anchored = 0 - spawn() - SStun = 1 - sleep(rand(5,20)) + SStun = 1 + spawn(rand(5,20)) SStun = 0 spawn(0) @@ -403,9 +372,8 @@ Discipline++ if(Discipline == 1) attacked = 0 - spawn() - SStun = 1 - sleep(rand(5,20)) + SStun = 1 + spawn(rand(5,20)) SStun = 0 Victim = null @@ -426,8 +394,8 @@ /mob/living/carbon/slime/restrained() return 0 -mob/living/carbon/slime/var/co2overloadtime = null -mob/living/carbon/slime/var/temperature_resistance = T0C+75 +/mob/living/carbon/slime/var/co2overloadtime = null +/mob/living/carbon/slime/var/temperature_resistance = T0C+75 /mob/living/carbon/slime/show_inv(mob/user) return @@ -435,8 +403,17 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75 /mob/living/carbon/slime/toggle_throw_mode() return -/mob/living/carbon/slime/proc/apply_water() - adjustToxLoss(rand(15,20)) +/mob/living/carbon/slime/proc/gain_nutrition(var/amount) + nutrition += amount + if(prob(amount * 2)) // Gain around one level per 50 nutrition + powerlevel++ + if(powerlevel > 10) + powerlevel = 10 + adjustToxLoss(-10) + nutrition = max(nutrition, get_max_nutrition()) + +/mob/living/carbon/slime/proc/apply_water(var/amount) + adjustToxLoss(15 + amount) if (!client) if (Target) // Like cats Target = null @@ -447,370 +424,3 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75 if(Victim) return "You cannot ventcrawl while feeding." ..() - -/obj/item/slime_extract - name = "slime extract" - desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"." - icon = 'icons/mob/slimes.dmi' - icon_state = "grey slime extract" - force = 1.0 - w_class = 1.0 - throwforce = 0 - throw_speed = 3 - throw_range = 6 - origin_tech = "biotech=4" - var/Uses = 1 // uses before it goes inert - var/enhanced = 0 //has it been enhanced before? - - attackby(obj/item/O as obj, mob/user as mob) - if(istype(O, /obj/item/weapon/slimesteroid2)) - if(enhanced == 1) - user << " This extract has already been enhanced!" - return ..() - if(Uses == 0) - user << " You can't enhance a used extract!" - return ..() - user <<"You apply the enhancer. It now has triple the amount of uses." - Uses = 3 - enhanced = 1 - del(O) - -/obj/item/slime_extract/New() - ..() - create_reagents(100) - -/obj/item/slime_extract/grey - name = "grey slime extract" - icon_state = "grey slime extract" - -/obj/item/slime_extract/gold - name = "gold slime extract" - icon_state = "gold slime extract" - -/obj/item/slime_extract/silver - name = "silver slime extract" - icon_state = "silver slime extract" - -/obj/item/slime_extract/metal - name = "metal slime extract" - icon_state = "metal slime extract" - -/obj/item/slime_extract/purple - name = "purple slime extract" - icon_state = "purple slime extract" - -/obj/item/slime_extract/darkpurple - name = "dark purple slime extract" - icon_state = "dark purple slime extract" - -/obj/item/slime_extract/orange - name = "orange slime extract" - icon_state = "orange slime extract" - -/obj/item/slime_extract/yellow - name = "yellow slime extract" - icon_state = "yellow slime extract" - -/obj/item/slime_extract/red - name = "red slime extract" - icon_state = "red slime extract" - -/obj/item/slime_extract/blue - name = "blue slime extract" - icon_state = "blue slime extract" - -/obj/item/slime_extract/darkblue - name = "dark blue slime extract" - icon_state = "dark blue slime extract" - -/obj/item/slime_extract/pink - name = "pink slime extract" - icon_state = "pink slime extract" - -/obj/item/slime_extract/green - name = "green slime extract" - icon_state = "green slime extract" - -/obj/item/slime_extract/lightpink - name = "light pink slime extract" - icon_state = "light pink slime extract" - -/obj/item/slime_extract/black - name = "black slime extract" - icon_state = "black slime extract" - -/obj/item/slime_extract/oil - name = "oil slime extract" - icon_state = "oil slime extract" - -/obj/item/slime_extract/adamantine - name = "adamantine slime extract" - icon_state = "adamantine slime extract" - -/obj/item/slime_extract/bluespace - name = "bluespace slime extract" - icon_state = "bluespace slime extract" - -/obj/item/slime_extract/pyrite - name = "pyrite slime extract" - icon_state = "pyrite slime extract" - -/obj/item/slime_extract/cerulean - name = "cerulean slime extract" - icon_state = "cerulean slime extract" - -/obj/item/slime_extract/sepia - name = "sepia slime extract" - icon_state = "sepia slime extract" - -/obj/item/slime_extract/rainbow - name = "rainbow slime extract" - icon_state = "rainbow slime extract" - -////Pet Slime Creation/// - -/obj/item/weapon/slimepotion - name = "docility potion" - desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle19" - - attack(mob/living/carbon/slime/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/slime))//If target is not a slime. - user << " The potion only works on baby slimes!" - return ..() - if(M.is_adult) //Can't tame adults - user << " Only baby slimes can be tamed!" - return..() - if(M.stat) - user << " The slime is dead!" - return..() - if(M.mind) - user << " The slime resists!" - return ..() - var/mob/living/simple_animal/slime/pet = new /mob/living/simple_animal/slime(M.loc) - pet.icon_state = "[M.colour] baby slime" - pet.icon_living = "[M.colour] baby slime" - pet.icon_dead = "[M.colour] baby slime dead" - pet.colour = "[M.colour]" - user <<"You feed the slime the potion, removing it's powers and calming it." - del(M) - var/newname = copytext(sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text),1,MAX_NAME_LEN) - - if (!newname) - newname = "pet slime" - pet.name = newname - pet.real_name = newname - del(src) - -/obj/item/weapon/slimepotion2 - name = "advanced docility potion" - desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. This one is meant for adult slimes" - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle19" - - attack(mob/living/carbon/slime/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/slime/))//If target is not a slime. - user << " The potion only works on slimes!" - return ..() - if(M.stat) - user << " The slime is dead!" - return..() - if(M.mind) - user << " The slime resists!" - return ..() - var/mob/living/simple_animal/adultslime/pet = new /mob/living/simple_animal/adultslime(M.loc) - pet.icon_state = "[M.colour] adult slime" - pet.icon_living = "[M.colour] adult slime" - pet.icon_dead = "[M.colour] baby slime dead" - pet.colour = "[M.colour]" - user <<"You feed the slime the potion, removing it's powers and calming it." - del(M) - var/newname = copytext(sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text),1,MAX_NAME_LEN) - - if (!newname) - newname = "pet slime" - pet.name = newname - pet.real_name = newname - del(src) - - -/obj/item/weapon/slimesteroid - name = "slime steroid" - desc = "A potent chemical mix that will cause a slime to generate more extract." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" - - attack(mob/living/carbon/slime/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/slime))//If target is not a slime. - user << " The steroid only works on baby slimes!" - return ..() - if(M.is_adult) //Can't tame adults - user << " Only baby slimes can use the steroid!" - return..() - if(M.stat) - user << " The slime is dead!" - return..() - if(M.cores == 3) - user <<" The slime already has the maximum amount of extract!" - return..() - - user <<"You feed the slime the steroid. It now has triple the amount of extract." - M.cores = 3 - del(src) - -/obj/item/weapon/slimesteroid2 - name = "extract enhancer" - desc = "A potent chemical mix that will give a slime extract three uses." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle17" - - /*afterattack(obj/target, mob/user , flag) - if(istype(target, /obj/item/slime_extract)) - if(target.enhanced == 1) - user << " This extract has already been enhanced!" - return ..() - if(target.Uses == 0) - user << " You can't enhance a used extract!" - return ..() - user <<"You apply the enhancer. It now has triple the amount of uses." - target.Uses = 3 - target.enahnced = 1 - del(src)*/ - -/obj/effect/golemrune - anchored = 1 - desc = "a strange rune used to create golems. It glows when spirits are nearby." - name = "rune" - icon = 'icons/obj/rune.dmi' - icon_state = "golem" - unacidable = 1 - layer = TURF_LAYER - - New() - ..() - processing_objects.Add(src) - - process() - var/mob/dead/observer/ghost - for(var/mob/dead/observer/O in src.loc) - if(!O.client) continue - if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue - ghost = O - break - if(ghost) - icon_state = "golem2" - else - icon_state = "golem" - - attack_hand(mob/living/user as mob) - var/mob/dead/observer/ghost - for(var/mob/dead/observer/O in src.loc) - if(!O.client) continue - if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue - ghost = O - break - if(!ghost) - user << "The rune fizzles uselessly. There is no spirit nearby." - return - var/mob/living/carbon/human/G = new(src.loc) - G.set_species("Golem") - G.key = ghost.key - G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost." - del (src) - - - proc/announce_to_ghosts() - for(var/mob/dead/observer/G in player_list) - if(G.client) - var/area/A = get_area(src) - if(A) - G << "Golem rune created in [A.name]." - -/mob/living/carbon/slime/has_eyes() - return 0 - -//////////////////////////////Old shit from metroids/RoRos, and the old cores, would not take much work to re-add them//////////////////////// - -/* -// Basically this slime Core catalyzes reactions that normally wouldn't happen anywhere -/obj/item/slime_core - name = "slime extract" - desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"." - icon = 'icons/mob/slimes.dmi' - icon_state = "slime extract" - force = 1.0 - w_class = 1.0 - throwforce = 1.0 - throw_speed = 2 - throw_range = 6 - origin_tech = "biotech=4" - var/POWERFLAG = 0 // sshhhhhhh - var/Flush = 30 - var/Uses = 5 // uses before it goes inert - -/obj/item/slime_core/New() - ..() - create_reagents(100) - POWERFLAG = rand(1,10) - Uses = rand(7, 25) - //flags |= NOREACT -/* - spawn() - Life() - - proc/Life() - while(src) - sleep(25) - Flush-- - if(Flush <= 0) - reagents.clear_reagents() - Flush = 30 -*/ - - - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime - name = "slime egg" - desc = "A small, gelatinous egg." - icon = 'icons/mob/mob.dmi' - icon_state = "slime egg-growing" - bitesize = 12 - origin_tech = "biotech=4" - var/grown = 0 - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/New() - ..() - reagents.add_reagent("nutriment", 4) - reagents.add_reagent("slimejelly", 1) - spawn(rand(1200,1500))//the egg takes a while to "ripen" - Grow() - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Grow() - grown = 1 - icon_state = "slime egg-grown" - processing_objects.Add(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Hatch() - processing_objects.Remove(src) - var/turf/T = get_turf(src) - src.visible_message(" The [name] pulsates and quivers!") - spawn(rand(50,100)) - src.visible_message(" The [name] bursts open!") - new/mob/living/carbon/slime(T) - del(src) - - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/process() - var/turf/location = get_turf(src) - var/datum/gas_mixture/environment = location.return_air() - if (environment.phoron > MOLES_PHORON_VISIBLE)//phoron exposure causes the egg to hatch - src.Hatch() - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype( W, /obj/item/toy/crayon )) - return - else - ..() -*/ diff --git a/code/modules/mob/living/carbon/metroid/powers.dm b/code/modules/mob/living/carbon/metroid/powers.dm index 23ca8acbf6..b2f8c2588f 100644 --- a/code/modules/mob/living/carbon/metroid/powers.dm +++ b/code/modules/mob/living/carbon/metroid/powers.dm @@ -1,75 +1,46 @@ -/mob/living/carbon/slime/verb/Feed() - set category = "Slime" - set desc = "This will let you feed on any valid creature in the surrounding area. This should also be used to halt the feeding process." - if(Victim) +/mob/living/carbon/slime/proc/Wrap(var/mob/living/M) // This is a proc for the clicks + if (Victim == M || src == M) Feedstop() return - if(stat) - src << "I must be conscious to do this..." + if (Victim) + src << "I am already feeding..." return - var/list/choices = list() - for(var/mob/living/C in view(1,src)) - if(C!=src && !istype(C,/mob/living/carbon/slime) && Adjacent(C)) - choices += C - - var/mob/living/M = input(src,"Who do you wish to feed on?") in null|choices - if(!M) return - if(Adjacent(M)) - - if(!istype(src, /mob/living/carbon/brain)) - if(!istype(M, /mob/living/carbon/slime)) - if(stat != 2) - if(health > -70) - - for(var/mob/living/carbon/slime/met in view()) - if(met.Victim == M && met != src) - src << "The [met.name] is already feeding on this subject..." - return - src << "\blue I have latched onto the subject and begun feeding..." - M << "\red The [src.name] has latched onto your head!" - Feedon(M) - - else - src << "This subject does not have a strong enough life energy..." - else - src << "This subject does not have an edible life energy..." - else - src << "I must not feed on my brothers..." - else - src << "This subject does not have an edible life energy..." + var t = invalidFeedTarget(M) + if (t) + src << t + return + Feedon(M) +/mob/living/carbon/slime/proc/invalidFeedTarget(var/mob/living/M) + if (!M || !istype(M)) + return "This subject is incomparable..." + if (istype(M, /mob/living/carbon/slime)) // No cannibalism... yet + return "I cannot feed on other slimes..." + if (!Adjacent(M)) + return "This subject is too far away..." + if (istype(M, /mob/living/carbon) && M.getCloneLoss() > 150 || istype(M, /mob/living/simple_animal) && M.stat == DEAD) + return "This subject does not have an edible life energy..." + for(var/mob/living/carbon/slime/met in view()) + if(met.Victim == M && met != src) + return "The [met.name] is already feeding on this subject..." + return 0 /mob/living/carbon/slime/proc/Feedon(var/mob/living/M) Victim = M - src.loc = M.loc + loc = M.loc canmove = 0 anchored = 1 - var/lastnut = nutrition - var/fed_succesfully = 0 - if(is_adult) - icon_state = "[colour] adult slime eat" - else - icon_state = "[colour] baby slime eat" - while(Victim && M.health > -70 && stat != 2) + regenerate_icons() + + while(Victim && !invalidFeedTarget(M) && stat != 2) canmove = 0 if(Adjacent(M)) - loc = M.loc - - if(prob(15) && M.client && istype(M, /mob/living/carbon)) - var/mob/living/carbon/C = M - if (!(C.species && (C.species.flags & NO_PAIN))) - M << "[pick("You can feel your body becoming weak!", \ - "You feel like you're about to die!", \ - "You feel every part of your body screaming in agony!", \ - "A low, rolling pain passes through your body!", \ - "Your body feels as if it's falling apart!", \ - "You feel extremely weak!", \ - "A sharp, deep pain bathes every inch of your body!")]" + UpdateFeed(M) if(istype(M, /mob/living/carbon)) Victim.adjustCloneLoss(rand(5,6)) @@ -77,83 +48,51 @@ if(Victim.health <= 0) Victim.adjustToxLoss(rand(2,4)) - fed_succesfully = 1 - else if(istype(M, /mob/living/simple_animal)) Victim.adjustBruteLoss(is_adult ? rand(7, 15) : rand(4, 12)) - fed_succesfully = 1 else - if(prob(25)) - src << "[pick("This subject is incompatable", \ - "This subject does not have a life energy", "This subject is empty", \ - "I am not satisified", "I can not feed from this subject", \ - "I do not feel nourished", "This subject is not food")]..." + src << "[pick("This subject is incompatable", "This subject does not have a life energy", "This subject is empty", "I am not satisified", "I can not feed from this subject", "I do not feel nourished", "This subject is not food")]..." + Feedstop() + break - if(fed_succesfully) - //I have no idea why this is not in handle_nutrition() - nutrition += rand(15,30) - if(nutrition >= lastnut + 50) - if(prob(80)) - lastnut = nutrition - powerlevel++ - if(powerlevel > 10) - powerlevel = 10 - adjustToxLoss(-10) + if(prob(15) && M.client && istype(M, /mob/living/carbon)) + var/painMes = pick("You can feel your body becoming weak!", "You feel like you're about to die!", "You feel every part of your body screaming in agony!", "A low, rolling pain passes through your body!", "Your body feels as if it's falling apart!", "You feel extremely weak!", "A sharp, deep pain bathes every inch of your body!") + if (ishuman(M)) + var/mob/living/carbon/human/H = M + H.custom_pain(painMes) + else if (istype(M, /mob/living/carbon)) + var/mob/living/carbon/C = M + if (!(C.species && (C.species.flags & NO_PAIN))) + M << "[painMes]" - //Heal yourself. - adjustOxyLoss(-10) - adjustBruteLoss(-10) - adjustFireLoss(-10) - adjustCloneLoss(-10) + gain_nutrition(rand(20,25)) - updatehealth() - if(Victim) - Victim.updatehealth() - - sleep(rand(15,45)) + adjustOxyLoss(-10) //Heal yourself + adjustBruteLoss(-10) + adjustFireLoss(-10) + adjustCloneLoss(-10) + updatehealth() + if(Victim) + Victim.updatehealth() + sleep(30) // Deal damage every 3 seconds else break - if(stat == 2) - if(!is_adult) - icon_state = "[colour] baby slime dead" - - else - if(is_adult) - icon_state = "[colour] adult slime" - else - icon_state = "[colour] baby slime" - canmove = 1 anchored = 0 - if(M) - if(M.health <= -70) - M.canmove = 0 - if(!client) - if(Victim && !rabid && !attacked) - if(Victim.LAssailant && Victim.LAssailant != Victim) - if(prob(50)) - if(!(Victim.LAssailant in Friends)) - Friends[Victim.LAssailant] = 1 - //Friends.Add(Victim.LAssailant) // no idea why i was using the |= operator - else - ++Friends[Victim.LAssailant] + if(M && invalidFeedTarget(M)) // This means that the slime drained the victim + if(!client) + if(Victim && !rabid && !attacked && Victim.LAssailant && Victim.LAssailant != Victim && prob(50)) + if(!(Victim.LAssailant in Friends)) + Friends[Victim.LAssailant] = 1 + else + ++Friends[Victim.LAssailant] - - if(M.client && istype(src, /mob/living/carbon/human)) - if(prob(85)) - rabid = 1 // UUUNNBGHHHH GONNA EAT JUUUUUU - - if(client) src << "This subject does not have a strong enough life energy anymore..." else - M.canmove = 1 - - if(client) src << "I have stopped feeding..." - else - if(client) src << "I have stopped feeding..." + src << "This subject does not have a strong enough life energy anymore..." Victim = null @@ -167,14 +106,14 @@ if(Victim == M) loc = M.loc // simple "attach to head" effect! - /mob/living/carbon/slime/verb/Evolve() set category = "Slime" set desc = "This will let you evolve from baby to adult slime." if(stat) - src << "I must be conscious to do this..." + src << "I must be conscious to do this..." return + if(!is_adult) if(amount_grown >= 10) is_adult = 1 @@ -183,36 +122,35 @@ regenerate_icons() name = text("[colour] [is_adult ? "adult" : "baby"] slime ([number])") else - src << "I am not ready to evolve yet..." + src << "I am not ready to evolve yet..." else - src << "I have already evolved..." + src << "I have already evolved..." /mob/living/carbon/slime/verb/Reproduce() set category = "Slime" set desc = "This will make you split into four Slimes." if(stat) - src << "I must be conscious to do this..." + src << "I must be conscious to do this..." return if(is_adult) if(amount_grown >= 10) if(stat) - src << "I must be conscious to do this..." + src << "I must be conscious to do this..." return var/list/babies = list() var/new_nutrition = round(nutrition * 0.9) var/new_powerlevel = round(powerlevel / 4) - for(var/i=1,i<=4,i++) - var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/(loc) + for(var/i = 1, i <= 4, i++) + var/t = colour if(prob(mutation_chance)) - M.colour = slime_mutation[rand(1,4)] - else - M.colour = colour + t = slime_mutation[rand(1,4)] + var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/(loc, t) if(ckey) M.nutrition = new_nutrition //Player slimes are more robust at spliting. Once an oversight of poor copypasta, now a feature! M.powerlevel = new_powerlevel - if(i != 1) step_away(M,src) + if(i != 1) step_away(M, src) M.Friends = Friends.Copy() babies += M feedback_add_details("slime_babies_born","slimebirth_[replacetext(M.colour," ","_")]") @@ -225,6 +163,6 @@ new_slime.key = src.key del(src) else - src << "I am not ready to reproduce yet..." + src << "I am not ready to reproduce yet..." else - src << "I am not old enough to reproduce yet..." \ No newline at end of file + src << "I am not old enough to reproduce yet..." \ No newline at end of file diff --git a/code/modules/mob/living/carbon/metroid/say.dm b/code/modules/mob/living/carbon/metroid/say.dm index f4de10ceb7..f1a1761908 100644 --- a/code/modules/mob/living/carbon/metroid/say.dm +++ b/code/modules/mob/living/carbon/metroid/say.dm @@ -10,11 +10,11 @@ var/ending = copytext(text, length(text)) if (ending == "?") - return "telepathically asks"; + return "asks"; else if (ending == "!") - return "telepathically cries"; + return "cries"; - return "telepathically chirps"; + return "chirps"; /mob/living/carbon/slime/say_understands(var/other) if (istype(other, /mob/living/carbon/slime)) diff --git a/code/modules/mob/living/carbon/metroid/subtypes.dm b/code/modules/mob/living/carbon/metroid/subtypes.dm index 9db9e7b02f..6aa75990ac 100644 --- a/code/modules/mob/living/carbon/metroid/subtypes.dm +++ b/code/modules/mob/living/carbon/metroid/subtypes.dm @@ -1,4 +1,4 @@ -proc/mutation_table(var/colour) +/mob/living/carbon/slime/proc/mutation_table(var/colour) var/list/slime_mutation[4] switch(colour) //Tier 1 diff --git a/code/modules/mob/living/carbon/metroid/update_icons.dm b/code/modules/mob/living/carbon/metroid/update_icons.dm index 8902770055..847dcaeb18 100644 --- a/code/modules/mob/living/carbon/metroid/update_icons.dm +++ b/code/modules/mob/living/carbon/metroid/update_icons.dm @@ -1 +1,9 @@ -//no special icon processing +/mob/living/carbon/slime/regenerate_icons() + if (stat == DEAD) + icon_state = "[colour] baby slime dead" + else + icon_state = "[colour] [is_adult ? "adult" : "baby"] slime[Victim ? "" : " eat"]" + overlays.len = 0 + if (mood) + overlays += image('icons/mob/slimes.dmi', icon_state = "aslime-[mood]") + ..() \ No newline at end of file diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index b3e04533d4..9542cb9689 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -414,7 +414,7 @@ var/list/intents = list("help","disarm","grab","hurt") set name = "a-intent" set hidden = 1 - if(ishuman(src) || isbrain(src)) + if(ishuman(src) || isbrain(src) || isslime(src)) switch(input) if("help","disarm","grab","hurt") a_intent = input diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 984c1aeb67..8f853dbe2b 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -261,7 +261,7 @@ datum reaction_mob(var/mob/M, var/method=TOUCH, var/volume) if (istype(M, /mob/living/carbon/slime)) var/mob/living/carbon/slime/S = M - S.apply_water() + S.apply_water(volume) water/holywater name = "Holy Water" From fbffce744ce493c7a3e7f0b4d5b21090e919db2c Mon Sep 17 00:00:00 2001 From: Zulker Nayeen Nahiyan Date: Thu, 8 Jan 2015 01:39:57 +0600 Subject: [PATCH 011/296] Fixes typos and indenting present in the `destilery` module, and renames it to `distillery` Updates the #include's for the renamed files in `baystation12.dme` --- baystation12.dme | 2 +- .../modules/{destilery => distillery}/main.dm | 194 ++++++++---------- 2 files changed, 87 insertions(+), 109 deletions(-) rename code/modules/{destilery => distillery}/main.dm (65%) diff --git a/baystation12.dme b/baystation12.dme index f0a68647ed..4fd5487f53 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -865,12 +865,12 @@ #include "code\modules\clothing\under\jobs\security.dm" #include "code\modules\customitems\item_defines.dm" #include "code\modules\customitems\item_spawning.dm" -#include "code\modules\destilery\main.dm" #include "code\modules\detectivework\evidence.dm" #include "code\modules\detectivework\footprints_and_rag.dm" #include "code\modules\detectivework\forensics.dm" #include "code\modules\detectivework\scanner.dm" #include "code\modules\detectivework\scanning_console.dm" +#include "code\modules\distillery\main.dm" #include "code\modules\economy\Accounts.dm" #include "code\modules\economy\Accounts_DB.dm" #include "code\modules\economy\ATM.dm" diff --git a/code/modules/destilery/main.dm b/code/modules/distillery/main.dm similarity index 65% rename from code/modules/destilery/main.dm rename to code/modules/distillery/main.dm index e6944724aa..049548a782 100644 --- a/code/modules/destilery/main.dm +++ b/code/modules/distillery/main.dm @@ -1,63 +1,60 @@ -//This dm file includes some food processing machines: +// This dreammaker file includes the food processing machines: // - I. Mill // - II. Fermenter // - III. Still // - IV. Squeezer // - V. Centrifuge - - // I. The mill is intended to be loaded with produce and returns ground up items. For example: Wheat should become flour and grapes should become raisins. - /obj/machinery/mill - var/list/obj/item/weapon/reagent_containers/food/input = list() + var/list/obj/item/weapon/reagent_containers/food/input = list() var/list/obj/item/weapon/reagent_containers/food/output = list() var/obj/item/weapon/reagent_containers/food/milled_item - var/busy = 0 + var/busy = 0 var/progress = 0 - var/error = 0 + var/error = 0 name = "\improper Mill" desc = "It is a machine that grinds produce." icon_state = "autolathe" - density = 1 - anchored = 1 + density = 1 + anchored = 1 use_power = 1 - idle_power_usage = 10 + idle_power_usage = 10 active_power_usage = 1000 /obj/machinery/mill/process() - if(error) + if (error) return - - if(!busy) + + if (!busy) use_power = 1 - if(input.len) + if (input.len) milled_item = input[1] input -= milled_item progress = 0 busy = 1 use_power = 2 return - + progress++ - if(progress < 10) //Edit this value to make milling faster or slower - return //Not done yet. - - switch(milled_item.type) - if(/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) //Wheat becomes flour + if (progress < 10) // Edit this value to make milling faster or slower. + return // Not done yet. + + switch (milled_item.type) + if (/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) // Wheat becomes flour. var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src) output += F - if(/obj/item/weapon/reagent_containers/food/snacks/flour) //Flour is still flour + if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour. var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src) output += F else error = 1 - + del(milled_item) busy = 0 /obj/machinery/mill/attackby(var/obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/weapon/reagent_containers/food)) + if (istype(W,/obj/item/weapon/reagent_containers/food)) user.u_equip(W) W.loc = src input += W @@ -65,17 +62,11 @@ ..() /obj/machinery/mill/attack_hand(var/mob/user as mob) - for(var/obj/item/weapon/reagent_containers/food/F in output) + for (var/obj/item/weapon/reagent_containers/food/F in output) F.loc = src.loc output -= F - - - - - // II. The fermenter is intended to be loaded with food items and returns medium-strength alcohol items, sucha s wine and beer. - /obj/machinery/fermenter var/list/obj/item/weapon/reagent_containers/food/input = list() var/list/obj/item/weapon/reagent_containers/food/output = list() @@ -94,40 +85,40 @@ active_power_usage = 500 /obj/machinery/fermenter/process() - if(error) + if (error) return - - if(!busy) + + if (!busy) use_power = 1 - if(input.len) + if (input.len) fermenting_item = input[1] input -= fermenting_item progress = 0 busy = 1 use_power = 2 return - - if(!water_level) + + if (!water_level) return - + water_level-- - + progress++ - if(progress < 10) //Edit this value to make milling faster or slower - return //Not done yet. - - switch(fermenting_item.type) - if(/obj/item/weapon/reagent_containers/food/snacks/flour) //Flour is still flour + if (progress < 10) // Edit this value to make milling faster or slower. + return // Not done yet. + + switch (fermenting_item.type) + if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour. var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = new(src) output += B else error = 1 - + del(fermenting_item) busy = 0 /obj/machinery/fermenter/attackby(var/obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/weapon/reagent_containers/food)) + if (istype(W,/obj/item/weapon/reagent_containers/food)) user.u_equip(W) W.loc = src input += W @@ -135,60 +126,57 @@ ..() /obj/machinery/fermenter/attack_hand(var/mob/user as mob) - for(var/obj/item/weapon/reagent_containers/food/F in output) + for (var/obj/item/weapon/reagent_containers/food/F in output) F.loc = src.loc output -= F - - // III. The still is a machine that is loaded with food items and returns hard liquor, such as vodka. - /obj/machinery/still - var/list/obj/item/weapon/reagent_containers/food/input = list() + var/list/obj/item/weapon/reagent_containers/food/input = list() var/list/obj/item/weapon/reagent_containers/food/output = list() - var/obj/item/weapon/reagent_containers/food/destilling_item - var/busy = 0 + var/obj/item/weapon/reagent_containers/food/distilling_item + var/busy = 0 var/progress = 0 - var/error = 0 + var/error = 0 name = "\improper Still" desc = "It is a machine that produces hard liquor from alcoholic drinks." icon_state = "autolathe" - density = 1 - anchored = 1 + density = 1 + anchored = 1 use_power = 1 idle_power_usage = 10 active_power_usage = 10000 /obj/machinery/still/process() - if(error) + if (error) return - - if(!busy) + + if (!busy) use_power = 1 - if(input.len) - destilling_item = input[1] - input -= destilling_item + if (input.len) + distilling_item = input[1] + input -= distilling_item progress = 0 busy = 1 use_power = 2 return - + progress++ - if(progress < 10) //Edit this value to make distilling faster or slower - return //Not done yet. - - switch(destilling_item.type) - if(/obj/item/weapon/reagent_containers/food/drinks/cans/beer) //Flour is still flour + if (progress < 10) // Edit this value to make distilling faster or slower. + return // Not done yet. + + switch (distilling_item.type) + if (/obj/item/weapon/reagent_containers/food/drinks/cans/beer) // Flour is still flour. var/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/V = new(src) output += V else error = 1 - - del(destilling_item) + + del(distilling_item) busy = 0 /obj/machinery/still/attackby(var/obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/weapon/reagent_containers/food)) + if (istype(W,/obj/item/weapon/reagent_containers/food)) user.u_equip(W) W.loc = src input += W @@ -196,84 +184,75 @@ ..() /obj/machinery/still/attack_hand(var/mob/user as mob) - for(var/obj/item/weapon/reagent_containers/food/F in output) + for (var/obj/item/weapon/reagent_containers/food/F in output) F.loc = src.loc output -= F - - - // IV. The squeezer is intended to destroy inserted food items, but return some of the reagents they contain. - /obj/machinery/squeezer var/list/obj/item/weapon/reagent_containers/food/input = list() var/obj/item/weapon/reagent_containers/food/squeezed_item var/water_level = 0 - var/busy = 0 - var/progress = 0 - var/error = 0 + var/busy = 0 + var/progress = 0 + var/error = 0 name = "\improper Squeezer" desc = "It is a machine that squeezes extracts from produce." icon_state = "autolathe" - density = 1 - anchored = 1 + density = 1 + anchored = 1 use_power = 1 - idle_power_usage = 10 + idle_power_usage = 10 active_power_usage = 500 - - - - // V. The centrifuge spins inserted food items. It is intended to squeeze out the reagents that are common food catalysts (enzymes currently) - /obj/machinery/centrifuge var/list/obj/item/weapon/reagent_containers/food/input = list() var/list/obj/item/weapon/reagent_containers/food/output = list() var/obj/item/weapon/reagent_containers/food/spinning_item - var/busy = 0 + var/busy = 0 var/progress = 0 - var/error = 0 - var/enzymes = 0 - var/water = 0 + var/error = 0 + var/enzymes = 0 + var/water = 0 name = "\improper Centrifuge" desc = "It is a machine that spins produce." icon_state = "autolathe" - density = 1 - anchored = 1 + density = 1 + anchored = 1 use_power = 1 - idle_power_usage = 10 + idle_power_usage = 10 active_power_usage = 10000 /obj/machinery/centrifuge/process() - if(error) + if (error) return - - if(!busy) + + if (!busy) use_power = 1 - if(input.len) + if (input.len) spinning_item = input[1] input -= spinning_item progress = 0 busy = 1 use_power = 2 return - + progress++ - if(progress < 10) //Edit this value to make milling faster or slower - return //Not done yet. - + if (progress < 10) // Edit this value to make milling faster or slower. + return // Not done yet. + var/transfer_enzymes = spinning_item.reagents.get_reagent_amount("enzyme") - - if(transfer_enzymes) + + if (transfer_enzymes) enzymes += transfer_enzymes spinning_item.reagents.remove_reagent("enzyme",transfer_enzymes) - + output += spinning_item busy = 0 /obj/machinery/centrifuge/attackby(var/obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/weapon/reagent_containers/food)) + if (istype(W,/obj/item/weapon/reagent_containers/food)) user.u_equip(W) W.loc = src input += W @@ -281,10 +260,9 @@ ..() /obj/machinery/centrifuge/attack_hand(var/mob/user as mob) - for(var/obj/item/weapon/reagent_containers/food/F in output) + for (var/obj/item/weapon/reagent_containers/food/F in output) F.loc = src.loc output -= F - while(enzymes >= 50) + while (enzymes >= 50) enzymes -= 50 new/obj/item/weapon/reagent_containers/food/condiment/enzyme(src.loc) - From 6e550d7308ed20d8286b81e82400f4cba1430c1d Mon Sep 17 00:00:00 2001 From: Zulker Nayeen Nahiyan Date: Fri, 9 Jan 2015 14:51:42 +0600 Subject: [PATCH 012/296] Cleanup helper files `maths.dm`, `time.dm`, `type2type.dm`, add macros for bit-manipulation `maths.dm`: Rewrite `Gcd(x)` to remove recursive behaviour. Remove `RaiseToPower(x)` and its usage from `event_manager.dm`. Rename `Lerp()` to `Interpolate()`. Add `Square(x)`, which squares a number. Rearrange most of the functions in the file. (trigonometric functions together, etc.) `type2type.dm`: Rewrite `num2hex()` and optimise `hex2num()` for superior clarity and a 100% speed improvement. Correct indenting, spaces, make switches more concise. `time.dm`: Remove old, slanderous commented-out function `/proc/time_stamp()` `lists.dm`: Add the macros, `BITTEST(bitfield,index)`, `BITSET(...)`, `BITRESET(...)` and `BITFLIP(...)` for bit-manipulation and use them where 20+ files do it manually, for arguments of reader clarity and standardness. --- .../computer3/computers/security.dm | 4 +- code/__HELPERS/lists.dm | 6 + code/__HELPERS/maths.dm | 223 +++++----- code/__HELPERS/time.dm | 14 - code/__HELPERS/type2type.dm | 388 ++++++++---------- code/datums/mind.dm | 16 +- .../game/gamemodes/autotraitor/autotraitor.dm | 2 +- code/game/gamemodes/revolution/revolution.dm | 2 +- .../gamemodes/revolution/rp_revolution.dm | 2 +- code/game/jobs/job_controller.dm | 8 +- code/game/machinery/bots/mulebot.dm | 8 +- code/game/machinery/computer/security.dm | 4 +- code/game/magic/Uristrunes.dm | 2 +- .../items/weapons/implants/implanter.dm | 2 +- code/modules/events/event_manager.dm | 4 +- code/modules/icon generation/Uristrunes.dm | 8 +- code/modules/mob/living/carbon/human/death.dm | 5 +- code/modules/mob/living/carbon/human/human.dm | 4 +- .../mob/living/carbon/human/human_damage.dm | 22 +- code/modules/mob/living/carbon/human/life.dm | 28 +- .../mob/living/carbon/human/update_icons.dm | 4 +- code/modules/mob/living/living.dm | 10 +- code/modules/surgery/implant.dm | 2 +- code/modules/virus2/disease2.dm | 2 +- code/modules/virus2/helpers.dm | 6 +- 25 files changed, 371 insertions(+), 405 deletions(-) diff --git a/code/WorkInProgress/computer3/computers/security.dm b/code/WorkInProgress/computer3/computers/security.dm index 1c409da853..279cbf2dfc 100644 --- a/code/WorkInProgress/computer3/computers/security.dm +++ b/code/WorkInProgress/computer3/computers/security.dm @@ -543,7 +543,7 @@ What a mess.*/ if ("Change Criminal Status") if (active2) for(var/mob/living/carbon/human/H in player_list) - H.hud_updateflag |= 1 << WANTED_HUD + BITSET(H.hud_updateflag, WANTED_HUD) switch(href_list["criminal2"]) if("none") active2.fields["criminal"] = "None" @@ -608,4 +608,4 @@ What a mess.*/ /obj/machinery/computer3/secure_data/detective_computer icon = 'icons/obj/computer.dmi' - icon_state = "messyfiles" \ No newline at end of file + icon_state = "messyfiles" diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index 282224d567..e17fc84ddc 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -343,6 +343,12 @@ proc/listclearnulls(list/list) return (result + L.Copy(Li, 0)) return (result + R.Copy(Ri, 0)) +// Macros to test for bits in a bitfield. Note, that this is for use with indexes, not bit-masks! +#define BITTEST(bitfield,index) ((bitfield) & (1 << (index))) +#define BITSET(bitfield,index) (bitfield) |= (1 << (index)) +#define BITRESET(bitfield,index) (bitfield) &= ~(1 << (index)) +#define BITFLIP(bitfield,index) (bitfield) ^= (1 << (index)) + //Converts a bitfield to a list of numbers (or words if a wordlist is provided) /proc/bitfield2list(bitfield = 0, list/wordlist) var/list/r = list() diff --git a/code/__HELPERS/maths.dm b/code/__HELPERS/maths.dm index a0f4f9cb32..458602d49e 100644 --- a/code/__HELPERS/maths.dm +++ b/code/__HELPERS/maths.dm @@ -1,7 +1,8 @@ // Credits to Nickr5 for the useful procs I've taken from his library resource. -var/const/E = 2.71828183 -var/const/Sqrt2 = 1.41421356 +var/const/E = 2.71828183 +var/const/Pi = 3.14159265 +var/const/Sqrt2 = 1.41421356 // List of square roots for the numbers 1-100. var/list/sqrtTable = list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, @@ -9,115 +10,127 @@ var/list/sqrtTable = list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10) -/proc/Atan2(x, y) - if(!x && !y) return 0 - var/a = arccos(x / sqrt(x*x + y*y)) - return y >= 0 ? a : -a - -/proc/Ceiling(x) - return -round(-x) - /proc/Clamp(val, min, max) return max(min, min(val, max)) -// cotangent -/proc/Cot(x) - return 1 / Tan(x) - -// cosecant -/proc/Csc(x) - return 1 / sin(x) - -/proc/Default(a, b) - return a ? a : b - -/proc/Floor(x) - return round(x) - -// Greatest Common Divisor - Euclid's algorithm -/proc/Gcd(a, b) - return b ? Gcd(b, a % b) : a - -/proc/Inverse(x) - return 1 / x - -/proc/IsAboutEqual(a, b, deviation = 0.1) - return abs(a - b) <= deviation - -/proc/IsEven(x) - return x % 2 == 0 - -// Returns true if val is from min to max, inclusive. -/proc/IsInRange(val, min, max) - return min <= val && val <= max - -/proc/IsInteger(x) - return Floor(x) == x - -/proc/IsOdd(x) - return !IsEven(x) - -/proc/IsMultiple(x, y) - return x % y == 0 - -// Least Common Multiple -/proc/Lcm(a, b) - return abs(a) / Gcd(a, b) * abs(b) - -// Performs a linear interpolation between a and b. -// Note that amount=0 returns a, amount=1 returns b, and -// amount=0.5 returns the mean of a and b. -/proc/Lerp(a, b, amount = 0.5) - return a + (b - a) * amount - -/proc/Mean(...) - var/values = 0 - var/sum = 0 - for(var/val in args) - values++ - sum += val - return sum / values - - -// Returns the nth root of x. -/proc/Root(n, x) - return x ** (1 / n) - -// secant -/proc/Sec(x) - return 1 / cos(x) - -// The quadratic formula. Returns a list with the solutions, or an empty list -// if they are imaginary. -/proc/SolveQuadratic(a, b, c) - ASSERT(a) - . = list() - var/d = b*b - 4 * a * c - var/bottom = 2 * a - if(d < 0) return - var/root = sqrt(d) - . += (-b + root) / bottom - if(!d) return - . += (-b - root) / bottom - -// tangent -/proc/Tan(x) - return sin(x) / cos(x) - -/proc/ToDegrees(radians) - // 180 / Pi - return radians * 57.2957795 - -/proc/ToRadians(degrees) - // Pi / 180 - return degrees * 0.0174532925 - // min is inclusive, max is exclusive /proc/Wrap(val, min, max) var/d = max - min var/t = Floor((val - min) / d) return val - (t * d) -proc/RaiseToPower(num, power) - if(!power) return 1 - return (power-- > 1 ? num * RaiseToPower(num, power) : num) +/proc/Default(a, b) + return a ? a : b + +// Trigonometric functions. +/proc/Tan(x) + return sin(x) / cos(x) + +/proc/Csc(x) + return 1 / sin(x) + +/proc/Sec(x) + return 1 / cos(x) + +/proc/Cot(x) + return 1 / Tan(x) + +/proc/Atan2(x, y) + if(!x && !y) return 0 + var/a = arccos(x / sqrt(x*x + y*y)) + return y >= 0 ? a : -a + +/proc/Floor(x) + return round(x) + +/proc/Ceiling(x) + return -round(-x) + +// Greatest Common Divisor: Euclid's algorithm. +/proc/Gcd(a, b) + while (1) + if (!b) return a + a %= b + if (!a) return b + b %= a + +// Least Common Multiple. The formula is a consequence of: a*b = LCM*GCD. +/proc/Lcm(a, b) + return abs(a) * abs(b) / Gcd(a, b) + +// Useful in the cases when x is a large expression, e.g. x = 3a/2 + b^2 + Function(c) +/proc/Square(x) + return x*x + +/proc/Inverse(x) + return 1 / x + +// Condition checks. +/proc/IsAboutEqual(a, b, delta = 0.1) + return abs(a - b) <= delta + +// Returns true if val is from min to max, inclusive. +/proc/IsInRange(val, min, max) + return (val >= min) && (val <= max) + +/proc/IsInteger(x) + return Floor(x) == x + +/proc/IsMultiple(x, y) + return x % y == 0 + +/proc/IsEven(x) + return !(x & 0x1) + +/proc/IsOdd(x) + return (x & 0x1) + +// Performs a linear interpolation between a and b. +// Note: weight=0 returns a, weight=1 returns b, and weight=0.5 returns the mean of a and b. +/proc/Interpolate(a, b, weight = 0.5) + return a + (b - a) * weight // Equivalent to: a*(1 - weight) + b*weight + +/proc/Mean(...) + var/sum = 0 + for(var/val in args) + sum += val + return sum / args.len + +// Returns the nth root of x. +/proc/Root(n, x) + return x ** (1 / n) + +// The quadratic formula. Returns a list with the solutions, or an empty list +// if they are imaginary. +/proc/SolveQuadratic(a, b, c) + ASSERT(a) + + . = list() + var/discriminant = b*b - 4*a*c + var/bottom = 2*a + + // Return if the roots are imaginary. + if(discriminant < 0) + return + + var/root = sqrt(discriminant) + . += (-b + root) / bottom + + // If discriminant == 0, there would be two roots at the same position. + if(discriminant != 0) + . += (-b - root) / bottom + +/proc/ToDegrees(radians) + // 180 / Pi ~ 57.2957795 + return radians * 57.2957795 + +/proc/ToRadians(degrees) + // Pi / 180 ~ 0.0174532925 + return degrees * 0.0174532925 + +// Vector algebra. +/proc/squaredNorm(x, y) + return x*x + y*y + +/proc/norm(x, y) + return sqrt(squaredNorm(x, y)) diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index bcd52b9e88..ab949df44b 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -11,20 +11,6 @@ proc/worldtime2text(time = world.time) proc/time_stamp() return time2text(world.timeofday, "hh:mm:ss") -/* Preserving this so future generations can see how fucking retarded some people are -proc/time_stamp() - var/hh = text2num(time2text(world.timeofday, "hh")) // Set the hour - var/mm = text2num(time2text(world.timeofday, "mm")) // Set the minute - var/ss = text2num(time2text(world.timeofday, "ss")) // Set the second - var/ph - var/pm - var/ps - if(hh < 10) ph = "0" - if(mm < 10) pm = "0" - if(ss < 10) ps = "0" - return"[ph][hh]:[pm][mm]:[ps][ss]" -*/ - /* Returns 1 if it is the selected month and day */ proc/isDay(var/month, var/day) if(isnum(month) && isnum(day)) diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index cfac858e25..59119650bc 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -9,183 +9,161 @@ * worldtime2text */ -//Returns an integer given a hex input +// Returns an integer given a hexadecimal number string as input. /proc/hex2num(hex) - if (!( istext(hex) )) + if (!istext(hex)) return - var/num = 0 - var/power = 0 - var/i = null - i = length(hex) - while(i > 0) - var/char = copytext(hex, i, i + 1) + var/num = 0 + var/power = 1 + var/i = length(hex) + + while (i) + var/char = text2ascii(hex, i) switch(char) - if("0") - //Apparently, switch works with empty statements, yay! If that doesn't work, blame me, though. -- Urist - if("9", "8", "7", "6", "5", "4", "3", "2", "1") - num += text2num(char) * 16 ** power - if("a", "A") - num += 16 ** power * 10 - if("b", "B") - num += 16 ** power * 11 - if("c", "C") - num += 16 ** power * 12 - if("d", "D") - num += 16 ** power * 13 - if("e", "E") - num += 16 ** power * 14 - if("f", "F") - num += 16 ** power * 15 + if(48) // 0 -- do nothing + if(49 to 57) num += (char - 48) * power // 1-9 + if(97, 65) num += power * 10 // A + if(98, 66) num += power * 11 // B + if(99, 67) num += power * 12 // C + if(100, 68) num += power * 13 // D + if(101, 69) num += power * 14 // E + if(102, 70) num += power * 15 // F else return - power++ + power *= 16 i-- return num -//Returns the hex value of a number given a value assumed to be a base-ten value -/proc/num2hex(num, placeholder) +// Returns the hex value of a number given a value assumed to be a base-ten value +/proc/num2hex(num, digits) + if (digits == null) + digits = 2 - if (placeholder == null) - placeholder = 2 - if (!( isnum(num) )) + if (!isnum(num)) return - if (num == 0) - var/final = "" - for(var/i=1 to placeholder) final = "[final]0" - return final - var/hex = "" - var/i = 0 - while(16 ** i < num) - i++ - var/power = null - power = i - 1 - while(power >= 0) - var/val = round(num / 16 ** power) - num -= val * 16 ** power - switch(val) - if(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0, 0.0) - hex += text("[]", val) - if(10.0) - hex += "A" - if(11.0) - hex += "B" - if(12.0) - hex += "C" - if(13.0) - hex += "D" - if(14.0) - hex += "E" - if(15.0) - hex += "F" - else - power-- - while(length(hex) < placeholder) - hex = text("0[]", hex) - return hex + // hex is our return value, to which each hex-digit of num is appended to. + var/hex = "" + var/power = -4 + var/n = 1 + + // Figure out power. (power of 2) + while (n < num) + power += 4 + n *= 16 + + // Note that we have to start appending to hex with the most-significant digits. + while (power >= 0) + var/m = (num >> power) & 15 + hex += ascii2text(m + (m < 10 ? 48 : 87)) // Provided by the IconProcs library. + power -= 4 + + // Append zeroes to make sure that hex is atleast digits long. + var/left = length(hex) - digits + while (left-- > 0) + hex = text("0[]", hex) + + return hex // Concatenates a list of strings into a single string. A seperator may optionally be provided. /proc/list2text(list/ls, sep) - if(ls.len <= 1) // Early-out code for empty or singleton lists. + if (ls.len <= 1) // Early-out code for empty or singleton lists. return ls.len ? ls[1] : "" var/l = ls.len // Made local for sanic speed. - var/i = 0 // Incremented every time a list index is accessed. + var/i = 0 // Incremented every time a list index is accessed. - if(sep <> null) + if (sep <> null) // Macros expand to long argument lists like so: sep, ls[++i], sep, ls[++i], sep, ls[++i], etc... - #define S1 sep, ls[++i] - #define S4 S1, S1, S1, S1 - #define S16 S4, S4, S4, S4 - #define S64 S16, S16, S16, S16 + #define S1 sep, ls[++i] + #define S4 S1, S1, S1, S1 + #define S16 S4, S4, S4, S4 + #define S64 S16, S16, S16, S16 . = "[ls[++i]]" // Make sure the initial element is converted to text. // Having the small concatenations come before the large ones boosted speed by an average of at least 5%. - if(l-1 & 0x01) // 'i' will always be 1 here. + if (l-1 & 0x01) // 'i' will always be 1 here. . = text("[][][]", ., S1) // Append 1 element if the remaining elements are not a multiple of 2. - if(l-i & 0x02) + if (l-i & 0x02) . = text("[][][][][]", ., S1, S1) // Append 2 elements if the remaining elements are not a multiple of 4. - if(l-i & 0x04) + if (l-i & 0x04) . = text("[][][][][][][][][]", ., S4) // And so on.... - if(l-i & 0x08) + if (l-i & 0x08) . = text("[][][][][][][][][][][][][][][][][]", ., S4, S4) - if(l-i & 0x10) + if (l-i & 0x10) . = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16) - if(l-i & 0x20) + if (l-i & 0x20) . = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16, S16) - if(l-i & 0x40) + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16, S16) + if (l-i & 0x40) . = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64) - while(l > i) // Chomp through the rest of the list, 128 elements at a time. + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64) + while (l > i) // Chomp through the rest of the list, 128 elements at a time. . = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64) + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64) #undef S64 #undef S16 #undef S4 #undef S1 - else // Macros expand to long argument lists like so: ls[++i], ls[++i], ls[++i], etc... - #define S1 ls[++i] - #define S4 S1, S1, S1, S1 - #define S16 S4, S4, S4, S4 - #define S64 S16, S16, S16, S16 + #define S1 ls[++i] + #define S4 S1, S1, S1, S1 + #define S16 S4, S4, S4, S4 + #define S64 S16, S16, S16, S16 . = "[ls[++i]]" // Make sure the initial element is converted to text. - if(l-1 & 0x01) // 'i' will always be 1 here. + if (l-1 & 0x01) // 'i' will always be 1 here. . += S1 // Append 1 element if the remaining elements are not a multiple of 2. - if(l-i & 0x02) + if (l-i & 0x02) . = text("[][][]", ., S1, S1) // Append 2 elements if the remaining elements are not a multiple of 4. - if(l-i & 0x04) + if (l-i & 0x04) . = text("[][][][][]", ., S4) // And so on... - if(l-i & 0x08) + if (l-i & 0x08) . = text("[][][][][][][][][]", ., S4, S4) - if(l-i & 0x10) + if (l-i & 0x10) . = text("[][][][][][][][][][][][][][][][][]", ., S16) - if(l-i & 0x20) + if (l-i & 0x20) . = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16, S16) - if(l-i & 0x40) + if (l-i & 0x40) . = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64) - while(l > i) // Chomp through the rest of the list, 128 elements at a time. + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64) + while (l > i) // Chomp through the rest of the list, 128 elements at a time. . = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ - [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64) + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ + [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64) #undef S64 #undef S16 #undef S4 #undef S1 - -//slower then list2text, but correctly processes associative lists. +// Slower then list2text, but correctly processes associative lists. proc/tg_list2text(list/list, glue=",") - if(!istype(list) || !list.len) + if (!istype(list) || !list.len) return var/output for(var/i=1 to list.len) output += (i!=1? glue : null)+(!isnull(list["[list[i]]"])?"[list["[list[i]]"]]":"[list[i]]") return output - -//Converts a string into a list by splitting the string at each delimiter found. (discarding the seperator) +// Converts a string into a list by splitting the string at each delimiter found. (discarding the seperator) /proc/text2list(text, delimiter="\n") var/delim_len = length(delimiter) - if(delim_len < 1) return list(text) + if (delim_len < 1) return list(text) . = list() var/last_found = 1 var/found @@ -193,18 +171,18 @@ proc/tg_list2text(list/list, glue=",") found = findtext(text, delimiter, last_found, 0) . += copytext(text, last_found, found) last_found = found + delim_len - while(found) - + while (found) + /proc/text2numlist(text, delimiter="\n") var/list/num_list = list() for(var/x in text2list(text, delimiter)) num_list += text2num(x) return num_list -//Case Sensitive! +// Case Sensitive! /proc/text2listEx(text, delimiter="\n") var/delim_len = length(delimiter) - if(delim_len < 1) return list(text) + if (delim_len < 1) return list(text) . = list() var/last_found = 1 var/found @@ -212,130 +190,110 @@ proc/tg_list2text(list/list, glue=",") found = findtextEx(text, delimiter, last_found, 0) . += copytext(text, last_found, found) last_found = found + delim_len - while(found) + while (found) -//Splits the text of a file at seperator and returns them in a list. +// Splits the text of a file at seperator and returns them in a list. /proc/file2list(filename, seperator="\n") return text2list(return_file_text(filename),seperator) - -//Turns a direction into text - +// Turns a direction into text /proc/num2dir(direction) - switch(direction) - if(1.0) return NORTH - if(2.0) return SOUTH - if(4.0) return EAST - if(8.0) return WEST + switch (direction) + if (1.0) return NORTH + if (2.0) return SOUTH + if (4.0) return EAST + if (8.0) return WEST else world.log << "UNKNOWN DIRECTION: [direction]" - - -//Turns a direction into text +// Turns a direction into text /proc/dir2text(direction) - switch(direction) - if(1.0) - return "north" - if(2.0) - return "south" - if(4.0) - return "east" - if(8.0) - return "west" - if(5.0) - return "northeast" - if(6.0) - return "southeast" - if(9.0) - return "northwest" - if(10.0) - return "southwest" + switch (direction) + if (1.0) return "north" + if (2.0) return "south" + if (4.0) return "east" + if (8.0) return "west" + if (5.0) return "northeast" + if (6.0) return "southeast" + if (9.0) return "northwest" + if (10.0) return "southwest" else - return + return -//Turns text into proper directions +// Turns text into proper directions /proc/text2dir(direction) - switch(uppertext(direction)) - if("NORTH") - return 1 - if("SOUTH") - return 2 - if("EAST") - return 4 - if("WEST") - return 8 - if("NORTHEAST") - return 5 - if("NORTHWEST") - return 9 - if("SOUTHEAST") - return 6 - if("SOUTHWEST") - return 10 + switch (uppertext(direction)) + if ("NORTH") return 1 + if ("SOUTH") return 2 + if ("EAST") return 4 + if ("WEST") return 8 + if ("NORTHEAST") return 5 + if ("NORTHWEST") return 9 + if ("SOUTHEAST") return 6 + if ("SOUTHWEST") return 10 else - return + return -//Converts an angle (degrees) into an ss13 direction +// Converts an angle (degrees) into an ss13 direction /proc/angle2dir(var/degree) - degree = ((degree+22.5)%365) - if(degree < 45) return NORTH - if(degree < 90) return NORTHEAST - if(degree < 135) return EAST - if(degree < 180) return SOUTHEAST - if(degree < 225) return SOUTH - if(degree < 270) return SOUTHWEST - if(degree < 315) return WEST + degree = (degree + 22.5) % 365 // 22.5 = 45 / 2 + if (degree < 45) return NORTH + if (degree < 90) return NORTHEAST + if (degree < 135) return EAST + if (degree < 180) return SOUTHEAST + if (degree < 225) return SOUTH + if (degree < 270) return SOUTHWEST + if (degree < 315) return WEST return NORTH|WEST -//returns the north-zero clockwise angle in degrees, given a direction - +// Returns the north-zero clockwise angle in degrees, given a direction /proc/dir2angle(var/D) - switch(D) - if(NORTH) return 0 - if(SOUTH) return 180 - if(EAST) return 90 - if(WEST) return 270 - if(NORTHEAST) return 45 - if(SOUTHEAST) return 135 - if(NORTHWEST) return 315 - if(SOUTHWEST) return 225 - else return null + switch (D) + if (NORTH) return 0 + if (SOUTH) return 180 + if (EAST) return 90 + if (WEST) return 270 + if (NORTHEAST) return 45 + if (SOUTHEAST) return 135 + if (NORTHWEST) return 315 + if (SOUTHWEST) return 225 + else + return null -//Returns the angle in english +// Returns the angle in english /proc/angle2text(var/degree) return dir2text(angle2dir(degree)) -//Converts a blend_mode constant to one acceptable to icon.Blend() +// Converts a blend_mode constant to one acceptable to icon.Blend() /proc/blendMode2iconMode(blend_mode) - switch(blend_mode) - if(BLEND_MULTIPLY) return ICON_MULTIPLY - if(BLEND_ADD) return ICON_ADD - if(BLEND_SUBTRACT) return ICON_SUBTRACT - else return ICON_OVERLAY + switch (blend_mode) + if (BLEND_MULTIPLY) return ICON_MULTIPLY + if (BLEND_ADD) return ICON_ADD + if (BLEND_SUBTRACT) return ICON_SUBTRACT + else return ICON_OVERLAY -//Converts a rights bitfield into a string +// Converts a rights bitfield into a string /proc/rights2text(rights,seperator="") - if(rights & R_BUILDMODE) . += "[seperator]+BUILDMODE" - if(rights & R_ADMIN) . += "[seperator]+ADMIN" - if(rights & R_BAN) . += "[seperator]+BAN" - if(rights & R_FUN) . += "[seperator]+FUN" - if(rights & R_SERVER) . += "[seperator]+SERVER" - if(rights & R_DEBUG) . += "[seperator]+DEBUG" - if(rights & R_POSSESS) . += "[seperator]+POSSESS" - if(rights & R_PERMISSIONS) . += "[seperator]+PERMISSIONS" - if(rights & R_STEALTH) . += "[seperator]+STEALTH" - if(rights & R_REJUVINATE) . += "[seperator]+REJUVINATE" - if(rights & R_VAREDIT) . += "[seperator]+VAREDIT" - if(rights & R_SOUNDS) . += "[seperator]+SOUND" - if(rights & R_SPAWN) . += "[seperator]+SPAWN" - if(rights & R_MOD) . += "[seperator]+MODERATOR" - if(rights & R_MENTOR) . += "[seperator]+MENTOR" + if (rights & R_BUILDMODE) . += "[seperator]+BUILDMODE" + if (rights & R_ADMIN) . += "[seperator]+ADMIN" + if (rights & R_BAN) . += "[seperator]+BAN" + if (rights & R_FUN) . += "[seperator]+FUN" + if (rights & R_SERVER) . += "[seperator]+SERVER" + if (rights & R_DEBUG) . += "[seperator]+DEBUG" + if (rights & R_POSSESS) . += "[seperator]+POSSESS" + if (rights & R_PERMISSIONS) . += "[seperator]+PERMISSIONS" + if (rights & R_STEALTH) . += "[seperator]+STEALTH" + if (rights & R_REJUVINATE) . += "[seperator]+REJUVINATE" + if (rights & R_VAREDIT) . += "[seperator]+VAREDIT" + if (rights & R_SOUNDS) . += "[seperator]+SOUND" + if (rights & R_SPAWN) . += "[seperator]+SPAWN" + if (rights & R_MOD) . += "[seperator]+MODERATOR" + if (rights & R_MENTOR) . += "[seperator]+MENTOR" return . /proc/ui_style2icon(ui_style) - switch(ui_style) - if("old") return 'icons/mob/screen1_old.dmi' - if("Orange") return 'icons/mob/screen1_Orange.dmi' - if("Midnight") return 'icons/mob/screen1_Midnight.dmi' - else return 'icons/mob/screen1_White.dmi' + switch (ui_style) + if ("old") return 'icons/mob/screen1_old.dmi' + if ("Orange") return 'icons/mob/screen1_Orange.dmi' + if ("Midnight") return 'icons/mob/screen1_Midnight.dmi' + else return 'icons/mob/screen1_White.dmi' diff --git a/code/datums/mind.dm b/code/datums/mind.dm index a92712af50..9920252089 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -500,7 +500,7 @@ datum/mind else if(href_list["implant"]) var/mob/living/carbon/human/H = current - H.hud_updateflag |= (1 << IMPLOYAL_HUD) // updates that players HUD images so secHUD's pick up they are implanted or not. + BITSET(H.hud_updateflag, IMPLOYAL_HUD) // updates that players HUD images so secHUD's pick up they are implanted or not. switch(href_list["implant"]) if("remove") @@ -540,7 +540,7 @@ datum/mind else if (href_list["revolution"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) + BITSET(current.hud_updateflag, SPECIALROLE_HUD) switch(href_list["revolution"]) if("clear") @@ -635,7 +635,7 @@ datum/mind usr << "\red Reequipping revolutionary goes wrong!" else if (href_list["cult"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) + BITSET(current.hud_updateflag, SPECIALROLE_HUD) switch(href_list["cult"]) if("clear") if(src in ticker.mode.cult) @@ -685,7 +685,7 @@ datum/mind usr << "\red Spawning amulet failed!" else if (href_list["wizard"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) + BITSET(current.hud_updateflag, SPECIALROLE_HUD) switch(href_list["wizard"]) if("clear") @@ -715,7 +715,7 @@ datum/mind usr << "\blue The objectives for wizard [key] have been generated. You can edit them and anounce manually." else if (href_list["changeling"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) + BITSET(current.hud_updateflag, SPECIALROLE_HUD) switch(href_list["changeling"]) if("clear") if(src in ticker.mode.changelings) @@ -751,7 +751,7 @@ datum/mind else if (href_list["nuclear"]) var/mob/living/carbon/human/H = current - current.hud_updateflag |= (1 << SPECIALROLE_HUD) + BITSET(current.hud_updateflag, SPECIALROLE_HUD) switch(href_list["nuclear"]) if("clear") @@ -805,7 +805,7 @@ datum/mind usr << "\red No valid nuke found!" else if (href_list["traitor"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) + BITSET(current.hud_updateflag, SPECIALROLE_HUD) switch(href_list["traitor"]) if("clear") if(src in ticker.mode.traitors) @@ -888,7 +888,7 @@ datum/mind current.radiation -= 50 else if (href_list["silicon"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) + BITSET(current.hud_updateflag, SPECIALROLE_HUD) switch(href_list["silicon"]) if("unmalf") if(src in ticker.mode.malf_ai) diff --git a/code/game/gamemodes/autotraitor/autotraitor.dm b/code/game/gamemodes/autotraitor/autotraitor.dm index e2c41fcbb4..020f19abc1 100644 --- a/code/game/gamemodes/autotraitor/autotraitor.dm +++ b/code/game/gamemodes/autotraitor/autotraitor.dm @@ -134,7 +134,7 @@ newtraitor << "\red No time like the present. \black It's time to take matters into your own hands..." newtraitor << "You are now a traitor." newtraitor.mind.special_role = "traitor" - newtraitor.hud_updateflag |= 1 << SPECIALROLE_HUD + BITSET(newtraitor.hud_updateflag, SPECIALROLE_HUD) newtraitor << "You have been selected this round as an antagonist!" show_objectives(newtraitor.mind) diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 051c112bbb..71e9704606 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -205,7 +205,7 @@ if(rev_mind in revolutionaries) revolutionaries -= rev_mind rev_mind.special_role = null - rev_mind.current.hud_updateflag |= 1 << SPECIALROLE_HUD + BITSET(rev_mind.current.hud_updateflag, SPECIALROLE_HUD) if(beingborged) rev_mind.current << "\red The frame's firmware detects and deletes your neural reprogramming! You remember nothing from the moment you were flashed until now." diff --git a/code/game/gamemodes/revolution/rp_revolution.dm b/code/game/gamemodes/revolution/rp_revolution.dm index 2b9cc12e28..5899f04837 100644 --- a/code/game/gamemodes/revolution/rp_revolution.dm +++ b/code/game/gamemodes/revolution/rp_revolution.dm @@ -109,7 +109,7 @@ rev_mind.special_role = "Revolutionary" show_objectives(rev_mind) update_rev_icons_added(rev_mind) - H.hud_updateflag |= 1 << SPECIALROLE_HUD + BITSET(H.hud_updateflag, SPECIALROLE_HUD) return 1 ///////////////////////////// diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index b3918713e7..6805202155 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -538,9 +538,9 @@ var/global/datum/controller/occupations/job_master G.prescription = 1 // H.update_icons() - H.hud_updateflag |= (1 << ID_HUD) - H.hud_updateflag |= (1 << IMPLOYAL_HUD) - H.hud_updateflag |= (1 << SPECIALROLE_HUD) + BITSET(H.hud_updateflag, ID_HUD) + BITSET(H.hud_updateflag, IMPLOYAL_HUD) + BITSET(H.hud_updateflag, SPECIALROLE_HUD) return H @@ -648,4 +648,4 @@ var/global/datum/controller/occupations/job_master else level4++ //not selected tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|YOUNG=[level6]|-" - feedback_add_details("job_preferences",tmp_str) \ No newline at end of file + feedback_add_details("job_preferences",tmp_str) diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index e7f766a5b4..16d58550c9 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -134,11 +134,11 @@ unload(0) switch(severity) if(2) - wires &= ~(1 << rand(0,9)) - wires &= ~(1 << rand(0,9)) - wires &= ~(1 << rand(0,9)) + BITRESET(wires, rand(0,9)) + BITRESET(wires, rand(0,9)) + BITRESET(wires, rand(0,9)) if(3) - wires &= ~(1 << rand(0,9)) + BITRESET(wires, rand(0,9)) ..() return diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index e14c277981..548ce6becf 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -534,7 +534,7 @@ What a mess.*/ if ("Change Criminal Status") if (active2) for(var/mob/living/carbon/human/H in player_list) - H.hud_updateflag |= 1 << WANTED_HUD + BITSET(H.hud_updateflag, WANTED_HUD) switch(href_list["criminal2"]) if("none") active2.fields["criminal"] = "None" @@ -612,4 +612,4 @@ What a mess.*/ /obj/machinery/computer/secure_data/detective_computer icon = 'icons/obj/computer.dmi' - icon_state = "messyfiles" \ No newline at end of file + icon_state = "messyfiles" diff --git a/code/game/magic/Uristrunes.dm b/code/game/magic/Uristrunes.dm index 6e0abd177e..cecbefc798 100644 --- a/code/game/magic/Uristrunes.dm +++ b/code/game/magic/Uristrunes.dm @@ -68,7 +68,7 @@ var/list/uristrune_cache = list() var/icon/I = icon('icons/effects/uristrunes.dmi', "blank") for(var/i = 0, i < 10, i++) - if(symbol_bits & (1 << i)) + if(BITTEST(symbol_bits, i)) I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY) diff --git a/code/game/objects/items/weapons/implants/implanter.dm b/code/game/objects/items/weapons/implants/implanter.dm index 19cb00b999..6d6e5ad4cb 100644 --- a/code/game/objects/items/weapons/implants/implanter.dm +++ b/code/game/objects/items/weapons/implants/implanter.dm @@ -47,7 +47,7 @@ affected.implants += src.imp imp.part = affected - H.hud_updateflag |= 1 << IMPLOYAL_HUD + BITSET(H.hud_updateflag, IMPLOYAL_HUD) src.imp = null update() diff --git a/code/modules/events/event_manager.dm b/code/modules/events/event_manager.dm index 1ef4d22e91..5701415699 100644 --- a/code/modules/events/event_manager.dm +++ b/code/modules/events/event_manager.dm @@ -190,12 +190,12 @@ admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.") else if(href_list["dec_timer"]) var/datum/event_container/EC = locate(href_list["event"]) - var/decrease = (60 * RaiseToPower(10, text2num(href_list["dec_timer"]))) + var/decrease = 60 * (10 ** text2num(href_list["dec_timer"])) EC.next_event_time -= decrease admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).") else if(href_list["inc_timer"]) var/datum/event_container/EC = locate(href_list["event"]) - var/increase = (60 * RaiseToPower(10, text2num(href_list["inc_timer"]))) + var/increase = 60 * (10 ** text2num(href_list["inc_timer"])) EC.next_event_time += increase admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).") else if(href_list["select_event"]) diff --git a/code/modules/icon generation/Uristrunes.dm b/code/modules/icon generation/Uristrunes.dm index d9c129df8e..8dfe135a72 100644 --- a/code/modules/icon generation/Uristrunes.dm +++ b/code/modules/icon generation/Uristrunes.dm @@ -179,7 +179,7 @@ var/list/rune_animation = list( var/icon/base = icon('icons/effects/uristrunes.dmi', "") for(var/i = 0, i < 10, i++) - if(rune_bits & (1 << i)) + if(BITTEST(rune_bits, i)) base.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY) var/icon/result @@ -217,7 +217,7 @@ var/list/rune_animation = list( var/icon/I = icon('icons/effects/uristrunes.dmi', "blank") for(var/i = 0, i < 10, i++) - if(rune & (1 << i)) + if(BITTEST(rune, i)) I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY) var/obj/o = new(locate(x, y, z)) @@ -229,7 +229,7 @@ var/list/rune_animation = list( var/rune = rand(1, 1023) for(var/i = 0, i < 10, i++) - if(rune & (1 << i)) + if(BITTEST(rune, i)) I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY) var/obj/o = new(t) @@ -265,4 +265,4 @@ var/list/rune_animation = list( list(0.250, 1), list(0.125, 1), )) -*/ \ No newline at end of file +*/ diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 9ed050b5ae..9571a789a8 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -28,8 +28,9 @@ if(stat == DEAD) return - hud_updateflag |= 1 << HEALTH_HUD - hud_updateflag |= 1 << STATUS_HUD + BITSET(hud_updateflag, HEALTH_HUD) + BITSET(hud_updateflag, STATUS_HUD) + handle_hud_list() //Handle species-specific deaths. diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index a37933f57f..6972f3047a 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -412,7 +412,7 @@ modified = 1 spawn() - hud_updateflag |= 1 << WANTED_HUD + BITSET(hud_updateflag, WANTED_HUD) if(istype(usr,/mob/living/carbon/human)) var/mob/living/carbon/human/U = usr U.handle_regular_hud_updates() @@ -1299,4 +1299,4 @@ /mob/living/carbon/human/slip(var/slipped_on, stun_duration=8) if((species.flags & NO_SLIP) || (shoes && (shoes.flags & NOSLIP))) return 0 - ..(slipped_on,stun_duration) \ No newline at end of file + ..(slipped_on,stun_duration) diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 60f1f8a3a2..561659a27a 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -87,7 +87,7 @@ take_overall_damage(amount, 0) else heal_overall_damage(-amount, 0) - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) /mob/living/carbon/human/adjustFireLoss(var/amount) if(species && species.burn_mod) @@ -97,7 +97,7 @@ take_overall_damage(0, amount) else heal_overall_damage(0, -amount) - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) /mob/living/carbon/human/proc/adjustBruteLossByPart(var/amount, var/organ_name, var/obj/damage_source = null) if(species && species.brute_mod) @@ -112,7 +112,7 @@ //if you don't want to heal robot organs, they you will have to check that yourself before using this proc. O.heal_damage(-amount, 0, internal=0, robo_repair=(O.status & ORGAN_ROBOT)) - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) /mob/living/carbon/human/proc/adjustFireLossByPart(var/amount, var/organ_name, var/obj/damage_source = null) if(species && species.burn_mod) @@ -127,7 +127,7 @@ //if you don't want to heal robot organs, they you will have to check that yourself before using this proc. O.heal_damage(0, -amount, internal=0, robo_repair=(O.status & ORGAN_ROBOT)) - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) /mob/living/carbon/human/Stun(amount) if(HULK in mutations) return @@ -185,7 +185,7 @@ if (O.status & ORGAN_MUTATED) O.unmutate() src << "Your [O.display_name] is shaped normally again." - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) // Defined here solely to take species flags into account without having to recast at mob/living level. /mob/living/carbon/human/getOxyLoss() @@ -249,7 +249,7 @@ var/datum/organ/external/picked = pick(parts) if(picked.heal_damage(brute,burn)) UpdateDamageIcon() - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) updatehealth() @@ -265,7 +265,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t var/datum/organ/external/picked = pick(parts) if(picked.take_damage(brute,burn,sharp,edge)) UpdateDamageIcon() - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) updatehealth() speech_problem_flag = 1 @@ -288,7 +288,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t parts -= picked updatehealth() - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) speech_problem_flag = 1 if(update) UpdateDamageIcon() @@ -309,7 +309,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t parts -= picked updatehealth() - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) if(update) UpdateDamageIcon() @@ -336,7 +336,7 @@ This function restores all organs. if(istype(E, /datum/organ/external)) if (E.heal_damage(brute, burn)) UpdateDamageIcon() - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) else return 0 return @@ -393,5 +393,5 @@ This function restores all organs. // Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life(). updatehealth() - hud_updateflag |= 1 << HEALTH_HUD + BITSET(hud_updateflag, HEALTH_HUD) return 1 diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 0f13a6dbfd..236598a08e 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1608,8 +1608,7 @@ /mob/living/carbon/human/proc/handle_hud_list() - - if(hud_updateflag & 1 << HEALTH_HUD) + if (BITTEST(hud_updateflag, HEALTH_HUD)) var/image/holder = hud_list[HEALTH_HUD] if(stat == 2) holder.icon_state = "hudhealth-100" // X_X @@ -1617,8 +1616,8 @@ var/percentage_health = RoundHealth((health-config.health_threshold_crit)/(maxHealth-config.health_threshold_crit)*100) holder.icon_state = "hud[percentage_health]" hud_list[HEALTH_HUD] = holder - - if(hud_updateflag & 1 << STATUS_HUD) + + if (BITTEST(hud_updateflag, STATUS_HUD)) var/foundVirus = 0 for(var/datum/disease/D in viruses) if(!D.hidden[SCANNER]) @@ -1654,8 +1653,8 @@ hud_list[STATUS_HUD] = holder hud_list[STATUS_HUD_OOC] = holder2 - - if(hud_updateflag & 1 << ID_HUD) + + if (BITTEST(hud_updateflag, ID_HUD)) var/image/holder = hud_list[ID_HUD] if(wear_id) var/obj/item/weapon/card/id/I = wear_id.GetID() @@ -1668,8 +1667,8 @@ hud_list[ID_HUD] = holder - - if(hud_updateflag & 1 << WANTED_HUD) + + if (BITTEST(hud_updateflag, WANTED_HUD)) var/image/holder = hud_list[WANTED_HUD] holder.icon_state = "hudblank" var/perpname = name @@ -1694,8 +1693,11 @@ holder.icon_state = "hudreleased" break hud_list[WANTED_HUD] = holder - - if(hud_updateflag & 1 << IMPLOYAL_HUD || hud_updateflag & 1 << IMPCHEM_HUD || hud_updateflag & 1 << IMPTRACK_HUD) + + if ( BITTEST(hud_updateflag, IMPLOYAL_HUD) \ + || BITTEST(hud_updateflag, IMPCHEM_HUD) \ + || BITTEST(hud_updateflag, IMPTRACK_HUD)) + var/image/holder1 = hud_list[IMPTRACK_HUD] var/image/holder2 = hud_list[IMPLOYAL_HUD] var/image/holder3 = hud_list[IMPCHEM_HUD] @@ -1715,9 +1717,9 @@ hud_list[IMPTRACK_HUD] = holder1 hud_list[IMPLOYAL_HUD] = holder2 - hud_list[IMPCHEM_HUD] = holder3 - - if(hud_updateflag & 1 << SPECIALROLE_HUD) + hud_list[IMPCHEM_HUD] = holder3 + + if (BITTEST(hud_updateflag, SPECIALROLE_HUD)) var/image/holder = hud_list[SPECIALROLE_HUD] holder.icon_state = "hudblank" if(mind) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index cc053f219d..30cbcd0ec2 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -567,8 +567,8 @@ proc/get_damage_icon_part(damage_state, body_part) else overlays_standing[ID_LAYER] = null - hud_updateflag |= 1 << ID_HUD - hud_updateflag |= 1 << WANTED_HUD + BITSET(hud_updateflag, ID_HUD) + BITSET(hud_updateflag, WANTED_HUD) if(update_icons) update_icons() diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index b9f898ab5d..d783c268f5 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -279,8 +279,8 @@ if (C.legcuffed && !initial(C.legcuffed)) C.drop_from_inventory(C.legcuffed) C.legcuffed = initial(C.legcuffed) - hud_updateflag |= 1 << HEALTH_HUD - hud_updateflag |= 1 << STATUS_HUD + BITSET(hud_updateflag, HEALTH_HUD) + BITSET(hud_updateflag, STATUS_HUD) /mob/living/proc/rejuvenate() @@ -329,8 +329,8 @@ // make the icons look correct regenerate_icons() - hud_updateflag |= 1 << HEALTH_HUD - hud_updateflag |= 1 << STATUS_HUD + BITSET(hud_updateflag, HEALTH_HUD) + BITSET(hud_updateflag, STATUS_HUD) return /mob/living/proc/UpdateDamageIcon() @@ -841,4 +841,4 @@ return 1 /mob/living/proc/slip(var/slipped_on,stun_duration=8) - return 0 \ No newline at end of file + return 0 diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index bb7d25046a..4635d146e6 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -190,7 +190,7 @@ "\blue You take [obj] out of incision on [target]'s [affected.display_name]s with \the [tool]." ) affected.implants -= obj - target.hud_updateflag |= 1 << IMPLOYAL_HUD + BITSET(target.hud_updateflag, IMPLOYAL_HUD) //Handle possessive brain borers. if(istype(obj,/mob/living/simple_animal/borer)) diff --git a/code/modules/virus2/disease2.dm b/code/modules/virus2/disease2.dm index 977c9ab9ca..b4ae3bd033 100644 --- a/code/modules/virus2/disease2.dm +++ b/code/modules/virus2/disease2.dm @@ -100,7 +100,7 @@ for(var/datum/disease2/effectholder/e in effects) e.effect.deactivate(mob) mob.virus2.Remove("[uniqueID]") - mob.hud_updateflag |= 1 << STATUS_HUD + BITSET(mob.hud_updateflag, STATUS_HUD) /datum/disease2/disease/proc/minormutate() //uniqueID = rand(0,10000) diff --git a/code/modules/virus2/helpers.dm b/code/modules/virus2/helpers.dm index 6118dade42..483f3a985f 100644 --- a/code/modules/virus2/helpers.dm +++ b/code/modules/virus2/helpers.dm @@ -94,7 +94,7 @@ proc/airborne_can_reach(turf/source, turf/target) D.minormutate() // log_debug("Adding virus") M.virus2["[D.uniqueID]"] = D - M.hud_updateflag |= 1 << STATUS_HUD + BITSET(M.hud_updateflag, STATUS_HUD) //Infects mob M with random lesser disease, if he doesn't have one /proc/infect_mob_random_lesser(var/mob/living/carbon/M) @@ -102,14 +102,14 @@ proc/airborne_can_reach(turf/source, turf/target) D.makerandom() D.infectionchance = 1 infect_virus2(M,D,1) - M.hud_updateflag |= 1 << STATUS_HUD + BITSET(M.hud_updateflag, STATUS_HUD) //Infects mob M with random greated disease, if he doesn't have one /proc/infect_mob_random_greater(var/mob/living/carbon/M) var/datum/disease2/disease/D = new /datum/disease2/disease D.makerandom(1) infect_virus2(M,D,1) - M.hud_updateflag |= 1 << STATUS_HUD + BITSET(M.hud_updateflag, STATUS_HUD) //Fancy prob() function. /proc/dprob(var/p) From b6ab0b64c08ad3bf72c7448bbcd2247e7ae95aa7 Mon Sep 17 00:00:00 2001 From: Zulker Nayeen Nahiyan Date: Sat, 10 Jan 2015 01:48:56 +0600 Subject: [PATCH 013/296] Cleanup `global.dm` and `setup.dm`, fix typos in the other files `code/setup.dm`: Fixed large amounts of indenting. Fixed large numbers of comments and their clarity. Added parentheses to macros using expressions. Added FIXME for unused duplicated macros, without certainty of their requirement. Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.) Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm` `code/global.dm`: Fixed large amounts of indenting, added newlines to long single-lined list definitions. Slightly clarified comments. --- code/ATMOSPHERICS/_atmospherics_helpers.dm | 30 +- .../components/omni_devices/filter.dm | 2 +- .../components/omni_devices/mixer.dm | 2 +- .../components/trinary_devices/filter.dm | 2 +- .../components/trinary_devices/mixer.dm | 2 +- .../Cael_Aislinn/Rust/core_field.dm | 4 +- code/game/objects/effects/chemsmoke.dm | 2 +- code/global.dm | 318 +++-- code/modules/clothing/head/hardhat.dm | 4 +- code/modules/clothing/spacesuits/alien.dm | 2 +- code/modules/clothing/spacesuits/captain.dm | 4 +- .../clothing/spacesuits/miscellaneous.dm | 12 +- code/modules/clothing/spacesuits/rig/rig.dm | 4 +- .../clothing/spacesuits/rig/rig_pieces.dm | 2 +- .../clothing/spacesuits/rig/suits/light.dm | 2 +- .../modules/clothing/spacesuits/spacesuits.dm | 4 +- code/modules/clothing/suits/armor.dm | 2 +- code/modules/clothing/suits/utility.dm | 2 +- code/modules/mob/living/carbon/human/life.dm | 2 +- code/setup.dm | 1224 ++++++++--------- 20 files changed, 803 insertions(+), 823 deletions(-) diff --git a/code/ATMOSPHERICS/_atmospherics_helpers.dm b/code/ATMOSPHERICS/_atmospherics_helpers.dm index 149ac5f1b1..1f73566fbc 100644 --- a/code/ATMOSPHERICS/_atmospherics_helpers.dm +++ b/code/ATMOSPHERICS/_atmospherics_helpers.dm @@ -26,7 +26,7 @@ //transfer_moles - Limits the amount of moles to transfer. The actual amount of gas moved may also be limited by available_power, if given. //available_power - the maximum amount of power that may be used when moving gas. If null then the transfer is not limited by power. /proc/pump_gas(var/obj/machinery/M, var/datum/gas_mixture/source, var/datum/gas_mixture/sink, var/transfer_moles = null, var/available_power = null) - if (source.total_moles < MINUMUM_MOLES_TO_PUMP) //if we cant transfer enough gas just stop to avoid further processing + if (source.total_moles < MINIMUM_MOLES_TO_PUMP) //if we cant transfer enough gas just stop to avoid further processing return -1 //var/source_moles_initial = source.total_moles @@ -41,7 +41,7 @@ if (!isnull(available_power) && specific_power > 0) transfer_moles = min(transfer_moles, available_power / specific_power) - if (transfer_moles < MINUMUM_MOLES_TO_PUMP) //if we cant transfer enough gas just stop to avoid further processing + if (transfer_moles < MINIMUM_MOLES_TO_PUMP) //if we cant transfer enough gas just stop to avoid further processing return -1 //Update flow rate meter @@ -75,7 +75,7 @@ //total_transfer_moles - Limits the amount of moles to scrub. The actual amount of gas scrubbed may also be limited by available_power, if given. //available_power - the maximum amount of power that may be used when scrubbing gas. If null then the scrubbing is not limited by power. /proc/scrub_gas(var/obj/machinery/M, var/list/filtering, var/datum/gas_mixture/source, var/datum/gas_mixture/sink, var/total_transfer_moles = null, var/available_power = null) - if (source.total_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (source.total_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 filtering = filtering & source.gas //only filter gasses that are actually there. DO NOT USE &= @@ -84,14 +84,14 @@ var/total_filterable_moles = 0 //the total amount of filterable gas var/list/specific_power_gas = list() //the power required to remove one mole of pure gas, for each gas type for (var/g in filtering) - if (source.gas[g] < MINUMUM_MOLES_TO_FILTER) + if (source.gas[g] < MINIMUM_MOLES_TO_FILTER) continue var/specific_power = calculate_specific_power_gas(g, source, sink)/ATMOS_FILTER_EFFICIENCY specific_power_gas[g] = specific_power total_filterable_moles += source.gas[g] - if (total_filterable_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (total_filterable_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 //now that we know the total amount of filterable gas, we can calculate the amount of power needed to scrub one mole of gas @@ -110,7 +110,7 @@ if (!isnull(available_power) && total_specific_power > 0) total_transfer_moles = min(total_transfer_moles, available_power/total_specific_power) - if (total_transfer_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (total_transfer_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 //Update flow rate var @@ -146,7 +146,7 @@ //total_transfer_moles - Limits the amount of moles to input. The actual amount of gas filtered may also be limited by available_power, if given. //available_power - the maximum amount of power that may be used when filtering gas. If null then the filtering is not limited by power. /proc/filter_gas(var/obj/machinery/M, var/list/filtering, var/datum/gas_mixture/source, var/datum/gas_mixture/sink_filtered, var/datum/gas_mixture/sink_clean, var/total_transfer_moles = null, var/available_power = null) - if (source.total_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (source.total_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 filtering = filtering & source.gas //only filter gasses that are actually there. DO NOT USE &= @@ -156,7 +156,7 @@ var/total_unfilterable_moles = 0 //the total amount of non-filterable gas var/list/specific_power_gas = list() //the power required to remove one mole of pure gas, for each gas type for (var/g in source.gas) - if (source.gas[g] < MINUMUM_MOLES_TO_FILTER) + if (source.gas[g] < MINIMUM_MOLES_TO_FILTER) continue if (g in filtering) @@ -179,7 +179,7 @@ if (!isnull(available_power) && total_specific_power > 0) total_transfer_moles = min(total_transfer_moles, available_power/total_specific_power) - if (total_transfer_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (total_transfer_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 //Update flow rate var @@ -218,7 +218,7 @@ //I don't like the copypasta, but I decided to keep both versions of gas filtering as filter_gas is slightly faster (doesn't create as many temporary lists, doesn't call update_values() as much) //filter_gas can be removed and replaced with this proc if need be. /proc/filter_gas_multi(var/obj/machinery/M, var/list/filtering, var/datum/gas_mixture/source, var/datum/gas_mixture/sink_clean, var/total_transfer_moles = null, var/available_power = null) - if (source.total_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (source.total_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 filtering = filtering & source.gas //only filter gasses that are actually there. DO NOT USE &= @@ -228,7 +228,7 @@ var/total_unfilterable_moles = 0 //the total amount of non-filterable gas var/list/specific_power_gas = list() //the power required to remove one mole of pure gas, for each gas type for (var/g in source.gas) - if (source.gas[g] < MINUMUM_MOLES_TO_FILTER) + if (source.gas[g] < MINIMUM_MOLES_TO_FILTER) continue if (g in filtering) @@ -252,7 +252,7 @@ if (!isnull(available_power) && total_specific_power > 0) total_transfer_moles = min(total_transfer_moles, available_power/total_specific_power) - if (total_transfer_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (total_transfer_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 //Update Flow Rate var @@ -304,7 +304,7 @@ var/total_input_moles = 0 //for flow rate calculation var/list/source_specific_power = list() for (var/datum/gas_mixture/source in mix_sources) - if (source.total_moles < MINUMUM_MOLES_TO_FILTER) + if (source.total_moles < MINIMUM_MOLES_TO_FILTER) return -1 //either mix at the set ratios or mix no gas at all var/mix_ratio = mix_sources[source] @@ -321,7 +321,7 @@ total_input_volume += source.volume total_input_moles += source.total_moles - if (total_mixing_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (total_mixing_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 if (isnull(total_transfer_moles)) @@ -333,7 +333,7 @@ if (!isnull(available_power) && total_specific_power > 0) total_transfer_moles = min(total_transfer_moles, available_power / total_specific_power) - if (total_transfer_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing + if (total_transfer_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing return -1 //Update flow rate var diff --git a/code/ATMOSPHERICS/components/omni_devices/filter.dm b/code/ATMOSPHERICS/components/omni_devices/filter.dm index 95f604c036..af9586037f 100644 --- a/code/ATMOSPHERICS/components/omni_devices/filter.dm +++ b/code/ATMOSPHERICS/components/omni_devices/filter.dm @@ -68,7 +68,7 @@ var/transfer_moles = (set_flow_rate/input_air.volume)*input_air.total_moles var/power_draw = -1 - if (transfer_moles > MINUMUM_MOLES_TO_FILTER) + if (transfer_moles > MINIMUM_MOLES_TO_FILTER) power_draw = filter_gas_multi(src, filtering_outputs, input_air, output_air, transfer_moles, power_rating) if (power_draw >= 0) diff --git a/code/ATMOSPHERICS/components/omni_devices/mixer.dm b/code/ATMOSPHERICS/components/omni_devices/mixer.dm index 4a0b264cc6..bb3376fab4 100644 --- a/code/ATMOSPHERICS/components/omni_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/omni_devices/mixer.dm @@ -107,7 +107,7 @@ transfer_moles += (set_flow_rate*P.concentration/P.air.volume)*P.air.total_moles var/power_draw = -1 - if (transfer_moles > MINUMUM_MOLES_TO_FILTER) + if (transfer_moles > MINIMUM_MOLES_TO_FILTER) power_draw = mix_gas(src, mixing_inputs, output.air, transfer_moles, power_rating) if (power_draw >= 0) diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index 3580f52fea..d582eddd36 100755 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -109,7 +109,7 @@ var/transfer_moles = (set_flow_rate/air1.volume)*air1.total_moles var/power_draw = -1 - if (transfer_moles > MINUMUM_MOLES_TO_FILTER) + if (transfer_moles > MINIMUM_MOLES_TO_FILTER) power_draw = filter_gas(src, filtered_out, air1, air2, air3, transfer_moles, power_rating) if(network2) diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm index 0414452eaa..bc5b49157f 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm @@ -85,7 +85,7 @@ var/transfer_moles = (set_flow_rate*mixing_inputs[air1]/air1.volume)*air1.total_moles + (set_flow_rate*mixing_inputs[air1]/air2.volume)*air2.total_moles var/power_draw = -1 - if (transfer_moles > MINUMUM_MOLES_TO_FILTER) + if (transfer_moles > MINIMUM_MOLES_TO_FILTER) power_draw = mix_gas(src, mixing_inputs, air3, transfer_moles, power_rating) if(network1 && mixing_inputs[air1]) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm index cd397e1095..aeac482fef 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm @@ -111,7 +111,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K //init values major_radius = field_strength * 0.21875// max = 8.75 minor_radius = field_strength * 0.2125// max = 8.625 - volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000 + volume_covered = Pi * major_radius * minor_radius * 2.5 * 2.5 * 1000 processing_objects.Add(src) @@ -131,7 +131,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K var/transfer_ratio = field_strength / 50 //higher field strength will result in faster phoron aggregation major_radius = field_strength * 0.21875// max = 8.75m minor_radius = field_strength * 0.2125// max = 8.625m - volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m + volume_covered = Pi * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m //add phoron from the surrounding environment var/datum/gas_mixture/environment = loc.return_air() diff --git a/code/game/objects/effects/chemsmoke.dm b/code/game/objects/effects/chemsmoke.dm index e62623e2ec..adee3b5776 100644 --- a/code/game/objects/effects/chemsmoke.dm +++ b/code/game/objects/effects/chemsmoke.dm @@ -165,7 +165,7 @@ continue var/offset = 0 - var/points = round((radius * 2 * PI) / arcLength) + var/points = round((radius * 2 * Pi) / arcLength) var/angle = round(ToDegrees(arcLength / radius), 1) if(!IsInteger(radius)) diff --git a/code/global.dm b/code/global.dm index 19ddbbe289..e6bfa88320 100644 --- a/code/global.dm +++ b/code/global.dm @@ -1,204 +1,205 @@ //#define TESTING -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 -//items that ask to be called every cycle +// Items that ask to be called every cycle. var/global/obj/effect/datacore/data_core = null -var/global/list/all_areas = list() -var/global/list/machines = list() -var/global/list/processing_objects = list() -var/global/list/active_diseases = list() -var/global/list/med_hud_users = list() //list of all entities using a medical HUD. -var/global/list/sec_hud_users = list() //list of all entities using a security HUD. +var/global/list/all_areas = list() +var/global/list/machines = list() +var/global/list/processing_objects = list() +var/global/list/active_diseases = list() +var/global/list/med_hud_users = list() // List of all entities using a medical HUD. +var/global/list/sec_hud_users = list() // List of all entities using a security HUD. -//Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them. +// Those networks can only be accessed by pre-existing terminals. AIs and new terminals can't use them. var/list/restricted_camera_networks = list("thunder","ERT","NUKE") -var/global/list/global_mutations = list() // list of hidden mutation things +var/global/list/global_mutations = list() // List of hidden mutation things. +var/global/defer_powernet_rebuild = 0 // True if net rebuild will be called manually after an event. -var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event +// The resulting sector map looks like: +// ___ ___ +// | 1 | 4 | +// ---+--- +// | 5 | 3 | +// --- --- +// +// 1: SS13. +// 4: Derelict. +// 3: AI satellite. +// 5: Empty space. var/global/list/global_map = null - //list/global_map = list(list(1,5),list(4,3))//an array of map Z levels. - //Resulting sector map looks like - //|_1_|_4_| - //|_5_|_3_| - // - //1 - SS13 - //4 - Derelict - //3 - AI satellite - //5 - empty space - ////////////// +//var/global/list/global_map = list(list(1,5),list(4,3)) -//Noises made when hit while typing. +// Noises made when hit while typing. var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF") -var/list/paper_tag_whitelist = list("center","p","div","span","h1","h2","h3","h4","h5","h6","hr","pre", \ - "big","small","font","i","u","b","s","sub","sup","tt","br","hr","ol","ul","li","caption","col", \ - "table","td","th","tr") -var/list/paper_blacklist = list("java","onblur","onchange","onclick","ondblclick","onfocus","onkeydown", \ - "onkeypress","onkeyup","onload","onmousedown","onmousemove","onmouseout","onmouseover", \ - "onmouseup","onreset","onselect","onsubmit","onunload") +var/list/paper_tag_whitelist = list( + "center", "p", "div", "span", "pre", "h1", "h2", "h3", "h4", "h5", "h6", "br", "hr", + "big", "small", "font", "i", "u", "b", "s", "sub", "sup", "tt", "ol", "ul", "li", + "caption", "col", "table", "td", "th", "tr" +) +var/list/paper_blacklist = list( + "java", "onblur", "onchange", "onclick", "ondblclick", "onselect", "onfocus", + "onsubmit", "onreset", "onload", "onunload", "onkeydown", "onkeyup", "onkeypress", + "onmousedown", "onmouseup", "onmousemove", "onmouseout", "onmouseover", +) // The way blocks are handled badly needs a rewrite, this is horrible. // Too much of a project to handle at the moment, TODO for later. -var/BLINDBLOCK = 0 -var/DEAFBLOCK = 0 -var/HULKBLOCK = 0 -var/TELEBLOCK = 0 -var/FIREBLOCK = 0 -var/XRAYBLOCK = 0 -var/CLUMSYBLOCK = 0 -var/FAKEBLOCK = 0 -var/COUGHBLOCK = 0 -var/GLASSESBLOCK = 0 +var/BLINDBLOCK = 0 +var/DEAFBLOCK = 0 +var/HULKBLOCK = 0 +var/TELEBLOCK = 0 +var/FIREBLOCK = 0 +var/XRAYBLOCK = 0 +var/CLUMSYBLOCK = 0 +var/FAKEBLOCK = 0 +var/COUGHBLOCK = 0 +var/GLASSESBLOCK = 0 var/EPILEPSYBLOCK = 0 -var/TWITCHBLOCK = 0 -var/NERVOUSBLOCK = 0 -var/MONKEYBLOCK = 27 +var/TWITCHBLOCK = 0 +var/NERVOUSBLOCK = 0 +var/MONKEYBLOCK = 27 var/BLOCKADD = 0 -var/DIFFMUT = 0 +var/DIFFMUT = 0 -var/HEADACHEBLOCK = 0 -var/NOBREATHBLOCK = 0 -var/REMOTEVIEWBLOCK = 0 -var/REGENERATEBLOCK = 0 -var/INCREASERUNBLOCK = 0 -var/REMOTETALKBLOCK = 0 -var/MORPHBLOCK = 0 -var/BLENDBLOCK = 0 +var/HEADACHEBLOCK = 0 +var/NOBREATHBLOCK = 0 +var/REMOTEVIEWBLOCK = 0 +var/REGENERATEBLOCK = 0 +var/INCREASERUNBLOCK = 0 +var/REMOTETALKBLOCK = 0 +var/MORPHBLOCK = 0 +var/BLENDBLOCK = 0 var/HALLUCINATIONBLOCK = 0 -var/NOPRINTSBLOCK = 0 +var/NOPRINTSBLOCK = 0 var/SHOCKIMMUNITYBLOCK = 0 -var/SMALLSIZEBLOCK = 0 +var/SMALLSIZEBLOCK = 0 var/skipupdate = 0 - /////////////// -var/eventchance = 10 //% per 5 mins -var/event = 0 -var/hadevent = 0 -var/blobevent = 0 - /////////////// -var/diary = null -var/href_logfile = null -var/station_name = "NSS Exodus" -var/game_version = "Baystation12" +var/eventchance = 10 // Percent chance per 5 minutes. +var/event = 0 +var/hadevent = 0 +var/blobevent = 0 + +var/diary = null +var/href_logfile = null +var/station_name = "NSS Exodus" +var/game_version = "Baystation12" var/changelog_hash = "" -var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544) +var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544) -var/going = 1.0 -var/master_mode = "extended"//"extended" -var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode +var/going = 1.0 +var/master_mode = "extended" // "extended" +var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode. var/host = null var/shuttle_frozen = 0 -var/shuttle_left = 0 +var/shuttle_left = 0 +var/shuttlecoming = 0 -var/list/jobMax = list() -var/list/bombers = list( ) -var/list/admin_log = list ( ) -var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]" -var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was -var/list/reg_dna = list( ) -// list/traitobj = list( ) +var/list/jobMax = list() +var/list/bombers = list() +var/list/admin_log = list() +var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]" +var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was. +var/list/reg_dna = list() +//var/list/traitobj = list() -var/mouse_respawn_time = 5 //Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes. +var/mouse_respawn_time = 5 // Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes. -var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: 0.02 means if there is a load of 1000 watts, 20 units will be taken from a cell per second) - //It's a conversion constant. power_used*CELLRATE = charge_provided, or charge_used/CELLRATE = power_provided +var/CELLRATE = 0.002 // Multiplier for watts per tick <> cell storage (e.g., 0.02 means if there is a load of 1000 watts, 20 units will be taken from a cell per second) + // It's a conversion constant. power_used*CELLRATE = charge_provided, or charge_used/CELLRATE = power_provided var/CHARGELEVEL = 0.0005 // Cap for how fast cells charge, as a percentage-per-tick (0.01 means cellcharge is capped to 1% per second) -var/shuttle_z = 2 //default -var/airtunnel_start = 68 // default -var/airtunnel_stop = 68 // default -var/airtunnel_bottom = 72 // default -var/list/monkeystart = list() -var/list/wizardstart = list() +var/shuttle_z = 2 // Default. +var/airtunnel_start = 68 // Default. +var/airtunnel_stop = 68 // Default. +var/airtunnel_bottom = 72 // Default. + +var/list/monkeystart = list() +var/list/wizardstart = list() var/list/newplayer_start = list() //Spawnpoints. -var/list/latejoin = list() +var/list/latejoin = list() var/list/latejoin_gateway = list() -var/list/latejoin_cryo = list() -var/list/latejoin_cyborg = list() +var/list/latejoin_cryo = list() +var/list/latejoin_cyborg = list() -var/list/prisonwarp = list() //prisoners go to these -var/list/holdingfacility = list() //captured people go here -var/list/xeno_spawn = list()//Aliens spawn at ahahthese. -// list/mazewarp = list() -var/list/tdome1 = list() -var/list/tdome2 = list() -var/list/tdomeobserve = list() -var/list/tdomeadmin = list() -var/list/prisonsecuritywarp = list() //prison security goes to these -var/list/prisonwarped = list() //list of players already warped -var/list/blobstart = list() -var/list/ninjastart = list() -// list/traitors = list() //traitor list -var/list/cardinal = list( NORTH, SOUTH, EAST, WEST ) -var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) -// reverse_dir[dir] = reverse of dir -var/list/reverse_dir = list(2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42, 41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21, 23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63) +var/list/prisonwarp = list() // Prisoners go to these +var/list/holdingfacility = list() // Captured people go here +var/list/xeno_spawn = list() // Aliens spawn at at these. +//var/list/mazewarp = list() +var/list/tdome1 = list() +var/list/tdome2 = list() +var/list/tdomeobserve = list() +var/list/tdomeadmin = list() +var/list/prisonsecuritywarp = list() // Prison security goes to these. +var/list/prisonwarped = list() // List of players already warped. +var/list/blobstart = list() +var/list/ninjastart = list() +//var/list/traitors = list() // Traitor list. + +var/list/cardinal = list(NORTH, SOUTH, EAST, WEST) +var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) +var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir + 2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42, + 41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21, + 23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63 +) var/datum/station_state/start_state = null -var/datum/configuration/config = null -var/datum/sun/sun = null +var/datum/configuration/config = null +var/datum/sun/sun = null var/list/combatlog = list() -var/list/IClog = list() -var/list/OOClog = list() -var/list/adminlog = list() - +var/list/IClog = list() +var/list/OOClog = list() +var/list/adminlog = list() var/list/powernets = list() -var/Debug = 0 // global debug switch +var/Debug = 0 // Global debug switch. var/Debug2 = 0 - var/datum/debug/debugobj var/datum/moduletypes/mods = new() -var/wavesecret = 0 +var/wavesecret = 0 var/gravity_is_on = 1 -var/shuttlecoming = 0 - var/join_motd = null var/forceblob = 0 -// nanomanager, the manager for Nano UIs -var/datum/nanomanager/nanomanager = new() +var/datum/nanomanager/nanomanager = new() // NanoManager, the manager for Nano UIs. +var/datum/event_manager/event_manager = new() // Event Manager, the manager for events. -// event manager, the manager for events -var/datum/event_manager/event_manager = new() - -//away missions -var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to +var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to. // MySQL configuration var/sqladdress = "localhost" -var/sqlport = "3306" -var/sqldb = "tgstation" -var/sqllogin = "root" -var/sqlpass = "" +var/sqlport = "3306" +var/sqldb = "tgstation" +var/sqllogin = "root" +var/sqlpass = "" // Feedback gathering sql connection -var/sqlfdbkdb = "test" +var/sqlfdbkdb = "test" var/sqlfdbklogin = "root" -var/sqlfdbkpass = "" -var/sqllogging = 0 // Should we log deaths, population stats, etc? +var/sqlfdbkpass = "" +var/sqllogging = 0 // Should we log deaths, population stats, etc.? -// Forum MySQL configuration (for use with forum account/key authentication) -// These are all default values that will load should the forumdbconfig.txt -// file fail to read for whatever reason. +// Forum MySQL configuration. (for use with forum account/key authentication) +// These are all default values that will load should the forumdbconfig.txt file fail to read for whatever reason. var/forumsqladdress = "localhost" -var/forumsqlport = "3306" -var/forumsqldb = "tgstation" -var/forumsqllogin = "root" -var/forumsqlpass = "" -var/forum_activated_group = "2" +var/forumsqlport = "3306" +var/forumsqldb = "tgstation" +var/forumsqllogin = "root" +var/forumsqlpass = "" +var/forum_activated_group = "2" var/forum_authenticated_group = "10" // For FTP requests. (i.e. downloading runtime logs.) @@ -206,28 +207,49 @@ var/forum_authenticated_group = "10" var/fileaccess_timer = 0 var/custom_event_msg = null -//Database connections -//A connection is established on world creation. Ideally, the connection dies when the server restarts (After feedback logging.). -var/DBConnection/dbcon = new() //Feedback database (New database) -var/DBConnection/dbcon_old = new() //Tgstation database (Old database) - See the files in the SQL folder for information what goes where. +// Database connections. A connection is established on world creation. +// Ideally, the connection dies when the server restarts (After feedback logging.). +var/DBConnection/dbcon = new() // Feedback database (New database) +var/DBConnection/dbcon_old = new() // /tg/station database (Old database) -- see the files in the SQL folder for information on what goes where. // Reference list for disposal sort junctions. Filled up by sorting junction's New() /var/list/tagger_locations = list() -//added for Xenoarchaeology, might be useful for other stuff +// Added for Xenoarchaeology, might be useful for other stuff. var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z") // Chemistry lists. -var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") //increase heart rate -var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") //decrease heart rate -var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") //this stops the heart -var/list/cheartstopper = list("potassium_chloride") //this stops the heart when overdose is met -- c = conditional +var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate. +var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate. +var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") // This stops the heart. +var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional -//Used by robots and robot preferences. -var/list/robot_module_types = list("Standard", "Engineering", "Construction", "Surgeon", "Crisis", "Miner", "Janitor", "Service", "Clerical", "Security") +// Used by robots and robot preferences. +var/list/robot_module_types = list( + "Standard", "Engineering", "Construction", "Surgeon", "Crisis", + "Miner", "Janitor", "Service", "Clerical", "Security" +) // Some scary sounds. -var/static/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg','sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg') +var/static/list/scarySounds = list( + 'sound/weapons/thudswoosh.ogg', + 'sound/weapons/Taser.ogg', + 'sound/weapons/armbomb.ogg', + 'sound/voice/hiss1.ogg', + 'sound/voice/hiss2.ogg', + 'sound/voice/hiss3.ogg', + 'sound/voice/hiss4.ogg', + 'sound/voice/hiss5.ogg', + 'sound/voice/hiss6.ogg', + 'sound/effects/Glassbr1.ogg', + 'sound/effects/Glassbr2.ogg', + 'sound/effects/Glassbr3.ogg', + 'sound/items/Welder.ogg', + 'sound/items/Welder2.ogg', + 'sound/machines/airlock.ogg', + 'sound/effects/clownstep1.ogg', + 'sound/effects/clownstep2.ogg' +) // Bomb cap! var/max_explosion_range = 14 diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 3fc78b871a..4cbf3e6de4 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -21,7 +21,7 @@ item_state = "hardhat0_red" item_color = "red" name = "firefighter helmet" - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE @@ -29,7 +29,7 @@ icon_state = "hardhat0_white" item_state = "hardhat0_white" item_color = "white" - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm index 374f38be85..1436e4e4a2 100644 --- a/code/modules/clothing/spacesuits/alien.dm +++ b/code/modules/clothing/spacesuits/alien.dm @@ -54,7 +54,7 @@ /obj/item/clothing/head/helmet/space/vox armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) siemens_coefficient = 0.6 - flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE + flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE species_restricted = list("Vox","Vox Armalis") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/head.dmi', diff --git a/code/modules/clothing/spacesuits/captain.dm b/code/modules/clothing/spacesuits/captain.dm index 81d4ef028c..ba09f5945b 100644 --- a/code/modules/clothing/spacesuits/captain.dm +++ b/code/modules/clothing/spacesuits/captain.dm @@ -4,7 +4,7 @@ icon_state = "capspace" item_state = "capspacehelmet" desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads." - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE flags_inv = HIDEFACE permeability_coefficient = 0.01 armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50) @@ -18,7 +18,7 @@ w_class = 4 gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) slowdown = 1.5 diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index cc6cbd622b..11441aff9f 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -17,7 +17,7 @@ w_class = 4 gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) slowdown = 1.5 @@ -34,7 +34,7 @@ icon_state = "deathsquad" item_state = "deathsquad" armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60) - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL + flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL siemens_coefficient = 0.6 /obj/item/clothing/head/helmet/space/deathsquad/beret @@ -42,7 +42,7 @@ desc = "An armored beret commonly used by special operations officers." icon_state = "beret_badge" armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE siemens_coefficient = 0.9 //Space santa outfit suit @@ -50,7 +50,7 @@ name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE body_parts_covered = HEAD /obj/item/clothing/suit/space/santa @@ -59,7 +59,7 @@ icon_state = "santa" item_state = "santa" slowdown = 0 - flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPPRESSUREDAMAGE allowed = list(/obj/item) //for stuffing exta special presents @@ -70,7 +70,7 @@ icon_state = "pirate" item_state = "pirate" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE body_parts_covered = 0 siemens_coefficient = 0.9 diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index ca17213bbb..47a524fba3 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -274,10 +274,10 @@ for(var/obj/item/piece in list(helmet,boots,gloves,chest)) if(!piece) continue if(canremove) - piece.flags &= ~STOPSPRESSUREDMAGE + piece.flags &= ~STOPPRESSUREDAMAGE piece.flags &= ~AIRTIGHT else - piece.flags |= STOPSPRESSUREDMAGE + piece.flags |= STOPPRESSUREDAMAGE piece.flags |= AIRTIGHT update_icon(1) diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces.dm b/code/modules/clothing/spacesuits/rig/rig_pieces.dm index 314af42e07..ee7ee598a7 100644 --- a/code/modules/clothing/spacesuits/rig/rig_pieces.dm +++ b/code/modules/clothing/spacesuits/rig/rig_pieces.dm @@ -36,7 +36,7 @@ heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEJUMPSUIT|HIDETAIL - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL | AIRTIGHT + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT slowdown = 0 breach_threshold = 35 can_breach = 1 diff --git a/code/modules/clothing/spacesuits/rig/suits/light.dm b/code/modules/clothing/spacesuits/rig/suits/light.dm index 3568a4b64d..51a903f151 100644 --- a/code/modules/clothing/spacesuits/rig/suits/light.dm +++ b/code/modules/clothing/spacesuits/rig/suits/light.dm @@ -7,7 +7,7 @@ allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/cell) armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) slowdown = 0 - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL offline_slowdown = 0 offline_vision_restriction = 0 diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm index 2ffe521d19..d2aeea29fc 100644 --- a/code/modules/clothing/spacesuits/spacesuits.dm +++ b/code/modules/clothing/spacesuits/spacesuits.dm @@ -6,7 +6,7 @@ name = "Space helmet" icon_state = "space" desc = "A special helmet designed for work in a hazardous, low-pressure environment." - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | AIRTIGHT + flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT item_state = "space" permeability_coefficient = 0.01 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) @@ -53,7 +53,7 @@ w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit) slowdown = 3 diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index f5c9f4501e..d7a4c2ee29 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -71,7 +71,7 @@ item_state = "swat_suit" gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen) slowdown = 1 diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index e75b312690..9799851aa1 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -21,7 +21,7 @@ allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher) slowdown = 1.0 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE + flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 236598a08e..8a984182ed 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -134,7 +134,7 @@ var/pressure_adjustment_coefficient = 1 // Assume no protection at first. - if(wear_suit && (wear_suit.flags & STOPSPRESSUREDMAGE) && head && (head.flags & STOPSPRESSUREDMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed. + if(wear_suit && (wear_suit.flags & STOPPRESSUREDAMAGE) && head && (head.flags & STOPPRESSUREDAMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed. pressure_adjustment_coefficient = 0 // Handles breaches in your space suit. 10 suit damage equals a 100% loss of pressure protection. diff --git a/code/setup.dm b/code/setup.dm index 4332480676..21289627d3 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -1,588 +1,546 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 - #define DEBUG -#define PI 3.1415 +#define R_IDEAL_GAS_EQUATION 8.31 // kPa*L/(K*mol). +#define ONE_ATMOSPHERE 101.325 // kPa. +#define IDEAL_GAS_ENTROPY_CONSTANT 1164 // (mol^3 * s^3) / (kg^3 * L). -#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol) -#define ONE_ATMOSPHERE 101.325 //kPa -#define IDEAL_GAS_ENTROPY_CONSTANT 1164 //(mol^3 * s^3) / (kg^3 * L). Equal to (4*pi/(avrogadro's number * planck's constant)^2)^(3/2) / (avrogadro's number * 1000 Liters per m^3). +// Radiation constants. +#define STEFAN_BOLTZMANN_CONSTANT 5.6704e-8 // W/(m^2*K^4). +#define COSMIC_RADIATION_TEMPERATURE 3.15 // K. +#define AVERAGE_SOLAR_RADIATION 200 // W/m^2. Kind of arbitrary. Really this should depend on the sun position much like solars. +#define RADIATOR_OPTIMUM_PRESSURE 110 // kPa at 20 C. -//radiation constants -#define STEFAN_BOLTZMANN_CONSTANT 5.6704e-8 //W/(m^2*K^4) -#define COSMIC_RADIATION_TEMPERATURE 3.15 //K -#define AVERAGE_SOLAR_RADIATION 200 //W/m^2. Kind of arbitrary. Really this should depend on the sun position much like solars. -#define RADIATOR_OPTIMUM_PRESSURE 110 //kPa at 20 C +#define CELL_VOLUME 2500 // Liters in a cell. +#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) // Moles in a 2.5 m^3 cell at 101.325 kPa and 20 C. -#define CELL_VOLUME 2500 //liters in a cell -#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC - -#define O2STANDARD 0.21 +#define O2STANDARD 0.21 // Percentage. #define N2STANDARD 0.79 -#define MOLES_PHORON_VISIBLE 0.7 //Moles in a standard cell after which phoron is visible -#define MOLES_O2STANDARD MOLES_CELLSTANDARD*O2STANDARD // O2 standard value (21%) -#define MOLES_N2STANDARD MOLES_CELLSTANDARD*N2STANDARD // N2 standard value (79%) +#define MOLES_PHORON_VISIBLE 0.7 // Moles in a standard cell after which phoron is visible. +#define MOLES_O2STANDARD (MOLES_CELLSTANDARD * O2STANDARD) // O2 standard value (21%) +#define MOLES_N2STANDARD (MOLES_CELLSTANDARD * N2STANDARD) // N2 standard value (79%) -#define MIN_TOXIN_DAMAGE 1 //This and MAX_TOXIN_DAMAGE are for when a mob breathes poisonous air -#define MAX_TOXIN_DAMAGE 10 //This and MIN_TOXIN_DAMAGE are for when a mob breathes poisonous air +// These are for when a mob breathes poisonous air. +#define MIN_TOXIN_DAMAGE 1 +#define MAX_TOXIN_DAMAGE 10 -#define BREATH_VOLUME 0.5 //liters in a normal breath -#define BREATH_MOLES (ONE_ATMOSPHERE * BREATH_VOLUME /(T20C*R_IDEAL_GAS_EQUATION)) -//Amount of air to take a from a tile -#define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME -//Amount of air needed before pass out/suffocation commences -#define HUMAN_NEEDED_OXYGEN MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16 +#define BREATH_VOLUME 0.5 // Liters in a normal breath. +#define BREATH_MOLES (ONE_ATMOSPHERE * BREATH_VOLUME / (T20C * R_IDEAL_GAS_EQUATION)) // Amount of air to take a from a tile +#define BREATH_PERCENTAGE (BREATH_VOLUME / CELL_VOLUME) // Amount of air needed before pass out/suffocation commences. +#define HUMAN_NEEDED_OXYGEN (MOLES_CELLSTANDARD * BREATH_PERCENTAGE * 0.16) #define SOUND_MINIMUM_PRESSURE 10 // Pressure limits. -#define HAZARD_HIGH_PRESSURE 550 //This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant) -#define WARNING_HIGH_PRESSURE 325 //This determins when the orange pressure icon is displayed (it is 0.7 * HAZARD_HIGH_PRESSURE) -#define WARNING_LOW_PRESSURE 50 //This is when the gray low pressure icon is displayed. (it is 2.5 * HAZARD_LOW_PRESSURE) -#define HAZARD_LOW_PRESSURE 20 //This is when the black ultra-low pressure icon is displayed. (This one is set as a constant) +#define HAZARD_HIGH_PRESSURE 550 // This determines at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant) +#define WARNING_HIGH_PRESSURE 325 // This determines when the orange pressure icon is displayed (it is 0.7 * HAZARD_HIGH_PRESSURE) +#define WARNING_LOW_PRESSURE 50 // This is when the gray low pressure icon is displayed. (it is 2.5 * HAZARD_LOW_PRESSURE) +#define HAZARD_LOW_PRESSURE 20 // This is when the black ultra-low pressure icon is displayed. (This one is set as a constant) -#define TEMPERATURE_DAMAGE_COEFFICIENT 1.5 //This is used in handle_temperature_damage() for humans, and in reagents that affect body temperature. Temperature damage is multiplied by this amount. -#define BODYTEMP_AUTORECOVERY_DIVISOR 12 //This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive. -#define BODYTEMP_AUTORECOVERY_MINIMUM 1 //Minimum amount of kelvin moved toward 310.15K per tick. So long as abs(310.15 - bodytemp) is more than 50. -#define BODYTEMP_COLD_DIVISOR 6 //Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is lower than their body temperature. Make it lower to lose bodytemp faster. -#define BODYTEMP_HEAT_DIVISOR 6 //Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is higher than their body temperature. Make it lower to gain bodytemp faster. -#define BODYTEMP_COOLING_MAX -30 //The maximum number of degrees that your body can cool in 1 tick, when in a cold area. -#define BODYTEMP_HEATING_MAX 30 //The maximum number of degrees that your body can heat up in 1 tick, when in a hot area. +#define TEMPERATURE_DAMAGE_COEFFICIENT 1.5 // This is used in handle_temperature_damage() for humans, and in reagents that affect body temperature. Temperature damage is multiplied by this amount. +#define BODYTEMP_AUTORECOVERY_DIVISOR 12 // This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive. +#define BODYTEMP_AUTORECOVERY_MINIMUM 1 // Minimum amount of kelvin moved toward 310.15K per tick. So long as abs(310.15 - bodytemp) is more than 50. +#define BODYTEMP_COLD_DIVISOR 6 // Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is lower than their body temperature. Make it lower to lose bodytemp faster. +#define BODYTEMP_HEAT_DIVISOR 6 // Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is higher than their body temperature. Make it lower to gain bodytemp faster. +#define BODYTEMP_COOLING_MAX -30 // The maximum number of degrees that your body can cool down in 1 tick, when in a cold area. +#define BODYTEMP_HEATING_MAX 30 // The maximum number of degrees that your body can heat up in 1 tick, when in a hot area. #define BODYTEMP_HEAT_DAMAGE_LIMIT 360.15 // The limit the human body can take before it starts taking damage from heat. #define BODYTEMP_COLD_DAMAGE_LIMIT 260.15 // The limit the human body can take before it starts taking damage from coldness. -#define SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0. -#define SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0. -#define SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE 5000 //These need better heat protect, but not as good heat protect as firesuits. -#define FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE 30000 //what max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0. -#define FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE 30000 //for fire helmet quality items (red and white hardhats) -#define HELMET_MIN_COLD_PROTECTION_TEMPERATURE 160 //For normal helmets -#define HELMET_MAX_HEAT_PROTECTION_TEMPERATURE 600 //For normal helmets -#define ARMOR_MIN_COLD_PROTECTION_TEMPERATURE 160 //For armor -#define ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE 600 //For armor +#define SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE 2.0 // What min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0. +#define SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE 2.0 // What min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0. +#define HELMET_MIN_COLD_PROTECTION_TEMPERATURE 160 // For normal helmets. +#define ARMOR_MIN_COLD_PROTECTION_TEMPERATURE 160 // For armor. +#define GLOVES_MIN_COLD_PROTECTION_TEMPERATURE 2.0 // For some gloves. +#define SHOE_MIN_COLD_PROTECTION_TEMPERATURE 2.0 // For shoes. -#define GLOVES_MIN_COLD_PROTECTION_TEMPERATURE 2.0 //For some gloves (black and) -#define GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE 1500 //For some gloves -#define SHOE_MIN_COLD_PROTECTION_TEMPERATURE 2.0 //For gloves -#define SHOE_MAX_HEAT_PROTECTION_TEMPERATURE 1500 //For gloves +#define SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE 5000 // These need better heat protect, but not as good heat protect as firesuits. +#define FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE 30000 // What max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0. +#define FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE 30000 // For fire-helmet quality items. (Red and white hardhats) +#define HELMET_MAX_HEAT_PROTECTION_TEMPERATURE 600 // For normal helmets. +#define ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE 600 // For armor. +#define GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE 1500 // For some gloves. +#define SHOE_MAX_HEAT_PROTECTION_TEMPERATURE 1500 // For shoes. -#define THROWFORCE_SPEED_DIVISOR 5 //The throwing speed value at which the throwforce multiplier is exactly 1. -#define THROWNOBJ_KNOCKBACK_SPEED 15 //The minumum speed of a thrown object that will cause living mobs it hits to be knocked back. -#define THROWNOBJ_KNOCKBACK_DIVISOR 2 //Affects how much speed the mob is knocked back with +#define THROWFORCE_SPEED_DIVISOR 5 // The throwing speed value at which the throwforce multiplier is exactly 1. +#define THROWNOBJ_KNOCKBACK_SPEED 15 // The minumum speed of a thrown object that will cause living mobs it hits to be knocked back. +#define THROWNOBJ_KNOCKBACK_DIVISOR 2 // Affects how much speed the mob is knocked back with. -#define PRESSURE_DAMAGE_COEFFICIENT 4 //The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE -#define MAX_HIGH_PRESSURE_DAMAGE 4 //This used to be 20... I got this much random rage for some retarded decision by polymorph?! Polymorph now lies in a pool of blood with a katana jammed in his spleen. ~Errorage --PS: The katana did less than 20 damage to him :( -#define LOW_PRESSURE_DAMAGE 2 //The amounb of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value). +#define PRESSURE_DAMAGE_COEFFICIENT 4 // The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE. +#define MAX_HIGH_PRESSURE_DAMAGE 4 // This used to be 20... I got this much random rage for some retarded decision by polymorph?! Polymorph now lies in a pool of blood with a katana jammed in his spleen. ~Errorage --PS: The katana did less than 20 damage to him :( +#define LOW_PRESSURE_DAMAGE 2 // The amount of damage someone takes when in a low pressure area. (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value). // Doors! #define DOOR_CRUSH_DAMAGE 10 -// Factor of how fast mob nutrition decreases -#define HUNGER_FACTOR 0.05 +#define HUNGER_FACTOR 0.05 // Factor of how fast mob nutrition decreases +#define REAGENTS_METABOLISM 0.2 // How many units of reagent are consumed per tick, by default. +#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust + // all effects according to how they originally were with the 0.4 metabolism -// How many units of reagent are consumed per tick, by default. -#define REAGENTS_METABOLISM 0.2 +#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.05 // Minimum ratio of air that must move to/from a tile to suspend group processing +#define MINIMUM_AIR_TO_SUSPEND (MOLES_CELLSTANDARD * MINIMUM_AIR_RATIO_TO_SUSPEND) // Minimum amount of air that has to move before a group processing can be suspended +#define MINIMUM_MOLES_DELTA_TO_MOVE (MOLES_CELLSTANDARD * MINIMUM_AIR_RATIO_TO_SUSPEND) // Either this must be active +#define MINIMUM_TEMPERATURE_TO_MOVE (T20C + 100) // or this (or both, obviously) -// By defining the effect multiplier this way, it'll exactly adjust -// all effects according to how they originally were with the 0.4 metabolism -#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4 +#define MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND 0.012 // Minimum temperature difference before group processing is suspended. +#define MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND 4 +#define MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER 0.5 // Minimum temperature difference before the gas temperatures are just set to be equal. +#define MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION (T20C + 10) +#define MINIMUM_TEMPERATURE_START_SUPERCONDUCTION (T20C + 200) +// Must be between 0 and 1. Values closer to 1 equalize temperature faster. Should not exceed 0.4, else strange heat flow occurs. +#define FLOOR_HEAT_TRANSFER_COEFFICIENT 0.4 +#define WALL_HEAT_TRANSFER_COEFFICIENT 0.0 +#define DOOR_HEAT_TRANSFER_COEFFICIENT 0.0 +#define SPACE_HEAT_TRANSFER_COEFFICIENT 0.2 // A hack to partly simulate radiative heat. +#define OPEN_HEAT_TRANSFER_COEFFICIENT 0.4 +#define WINDOW_HEAT_TRANSFER_COEFFICIENT 0.1 // A hack for now. -//Minimum ratio of air that must move to/from a tile to suspend group processing -#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.05 -//Minimum amount of air that has to move before a group processing can be suspended -#define MINIMUM_AIR_TO_SUSPEND MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_SUSPEND +// Fire damage. +#define CARBON_LIFEFORM_FIRE_RESISTANCE (T0C + 200) +#define CARBON_LIFEFORM_FIRE_DAMAGE 4 -#define MINIMUM_MOLES_DELTA_TO_MOVE MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_SUSPEND //Either this must be active -#define MINIMUM_TEMPERATURE_TO_MOVE T20C+100 //or this (or both, obviously) +// Phoron fire properties. +#define PHORON_MINIMUM_BURN_TEMPERATURE (T0C + 100) +#define PHORON_FLASHPOINT (T0C + 246) +#define PHORON_UPPER_TEMPERATURE (T0C + 1370) +#define PHORON_MINIMUM_OXYGEN_NEEDED 2 +#define PHORON_MINIMUM_OXYGEN_PHORON_RATIO 20 +#define PHORON_OXYGEN_FULLBURN 10 -//Minimum temperature difference before group processing is suspended -#define MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND 0.012 -#define MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND 4 -//Minimum temperature difference before the gas temperatures are just set to be equal -#define MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER 0.5 -#define MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION T20C+10 -#define MINIMUM_TEMPERATURE_START_SUPERCONDUCTION T20C+200 +#define T0C 273.15 // 0.0 degrees celcius +#define T20C 293.15 // 20.0 degrees celcius +#define TCMB 2.7 // -270.3 degrees celcius -//Must be between 0 and 1. Values closer to 1 equalize temperature faster -//Should not exceed 0.4 else strange heat flow occur -#define FLOOR_HEAT_TRANSFER_COEFFICIENT 0.4 -#define WALL_HEAT_TRANSFER_COEFFICIENT 0.0 -#define DOOR_HEAT_TRANSFER_COEFFICIENT 0.0 -#define SPACE_HEAT_TRANSFER_COEFFICIENT 0.2 //a hack to partly simulate radiative heat -#define OPEN_HEAT_TRANSFER_COEFFICIENT 0.4 -#define WINDOW_HEAT_TRANSFER_COEFFICIENT 0.1 //a hack for now - -// Fire Damage -#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C -#define CARBON_LIFEFORM_FIRE_DAMAGE 4 - -//Phoron fire properties -#define PHORON_MINIMUM_BURN_TEMPERATURE 100+T0C -#define PHORON_FLASHPOINT 246+T0C -#define PHORON_UPPER_TEMPERATURE 1370+T0C -#define PHORON_MINIMUM_OXYGEN_NEEDED 2 -#define PHORON_MINIMUM_OXYGEN_PHORON_RATIO 20 -#define PHORON_OXYGEN_FULLBURN 10 - -#define T0C 273.15 // 0degC -#define T20C 293.15 // 20degC -#define TCMB 2.7 // -270.3degC - -//XGM gas flags -#define XGM_GAS_FUEL 1 -#define XGM_GAS_OXIDIZER 2 +// XGM gas flags. +#define XGM_GAS_FUEL 1 +#define XGM_GAS_OXIDIZER 2 #define XGM_GAS_CONTAMINANT 4 -#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) // Tank starts leaking -#define TANK_RUPTURE_PRESSURE (40.*ONE_ATMOSPHERE) // Tank spills all contents into atmosphere +#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) // Tank starts leaking. +#define TANK_RUPTURE_PRESSURE (40.*ONE_ATMOSPHERE) // Tank spills all contents into atmosphere. +#define TANK_FRAGMENT_PRESSURE (50.*ONE_ATMOSPHERE) // Boom 3x3 base explosion. +#define TANK_FRAGMENT_SCALE (10.*ONE_ATMOSPHERE) // +1 for each SCALE kPa above threshold. Was 2 atm. -#define TANK_FRAGMENT_PRESSURE (50.*ONE_ATMOSPHERE) // Boom 3x3 base explosion -#define TANK_FRAGMENT_SCALE (10.*ONE_ATMOSPHERE) // +1 for each SCALE kPa aboe threshold - // was 2 atm -#define HUMAN_STRIP_DELAY 40 //takes 40ds = 4s to strip someone. -#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien. -#define NORMPIPERATE 30 //pipe-insulation rate divisor -#define HEATPIPERATE 8 //heat-exch pipe insulation -#define FLOWFRAC 0.99 // fraction of gas transfered per process -#define SHOES_SLOWDOWN -1.0 // How much shoes slow you down by default. Negative values speed you up +#define HUMAN_STRIP_DELAY 40 // Takes 40ds = 4s to strip someone. +#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien. +#define NORMPIPERATE 30 // Pipe-insulation rate divisor. +#define HEATPIPERATE 8 // Heat-exchange pipe insulation. +#define FLOWFRAC 0.99 // Fraction of gas transfered per process. +#define SHOES_SLOWDOWN -1.0 // How much shoes slow you down by default. Negative values speed you up. -//ITEM INVENTORY SLOT BITMASKS -#define SLOT_OCLOTHING 1 -#define SLOT_ICLOTHING 2 -#define SLOT_GLOVES 4 -#define SLOT_EYES 8 -#define SLOT_EARS 16 -#define SLOT_MASK 32 -#define SLOT_HEAD 64 -#define SLOT_FEET 128 -#define SLOT_ID 256 -#define SLOT_BELT 512 -#define SLOT_BACK 1024 -#define SLOT_POCKET 2048 //this is to allow items with a w_class of 3 or 4 to fit in pockets. -#define SLOT_DENYPOCKET 4096 //this is to deny items with a w_class of 2 or 1 to fit in pockets. -#define SLOT_TWOEARS 8192 -#define SLOT_TIE 16384 +// Item inventory slot bitmasks. +#define SLOT_OCLOTHING 1 +#define SLOT_ICLOTHING 2 +#define SLOT_GLOVES 4 +#define SLOT_EYES 8 +#define SLOT_EARS 16 +#define SLOT_MASK 32 +#define SLOT_HEAD 64 +#define SLOT_FEET 128 +#define SLOT_ID 256 +#define SLOT_BELT 512 +#define SLOT_BACK 1024 +#define SLOT_POCKET 2048 // This is to allow items with a w_class of 3 or 4 to fit in pockets. +#define SLOT_DENYPOCKET 4096 // This is to deny items with a w_class of 2 or 1 from fitting in pockets. +#define SLOT_TWOEARS 8192 +#define SLOT_TIE 16384 -//FLAGS BITMASK -#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere - //To successfully stop you taking all pressure damage you must have both a suit and head item with this flag. -#define TABLEPASS 2 // can pass by a table or rack -#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message with the default handler -#define AIRTIGHT 8 // functions with internals -#define USEDELAY 16 // 1 second extra delay on use (Can be used once every 2s) -#define NOSHIELD 32 // weapon not affected by shield -#define CONDUCT 64 // conducts electricity (metal etc.) -#define FPRINT 256 // takes a fingerprint -#define ON_BORDER 512 // item has priority to check when entering or leaving -#define NOBLOODY 2048 // used to items if they don't want to get a blood overlay -#define NODELAY 32768 // 1 second attackby delay skipped (Can be used once every 0.2s). Most objects have a 1s attackby delay, which doesn't require a flag. +// Flags bitmasks. +#define STOPPRESSUREDAMAGE 1 // This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere + // To successfully stop you taking all pressure damage you must have both a suit and head item with this flag. +#define TABLEPASS 2 // Can pass by a table or rack +#define NOBLUDGEON 4 // When an item has this it produces no "X has been hit by Y with Z" message with the default handler. +#define AIRTIGHT 8 // Functions with internals. +#define USEDELAY 16 // 1 second extra delay on use. (Can be used once every 2s) +#define NOSHIELD 32 // Weapon not affected by shield. +#define CONDUCT 64 // Conducts electricity. (metal etc.) +#define FPRINT 256 // Takes a fingerprint. +#define ON_BORDER 512 // Item has priority to check when entering or leaving. +#define NOBLOODY 2048 // Used for items if they don't want to get a blood overlay. +#define NODELAY 32768 // 1 second attack-by delay skipped (Can be used once every 0.2s). Most objects have a 1s attack-by delay, which doesn't require a flag. -#define GLASSESCOVERSEYES 1024 -#define MASKCOVERSEYES 1024 // get rid of some of the other retardation in these flags -#define HEADCOVERSEYES 1024 // feel free to realloc these numbers for other purposes -#define MASKCOVERSMOUTH 2048 // on other items, these are just for mask/head -#define HEADCOVERSMOUTH 2048 +#define GLASSESCOVERSEYES 1024 +#define MASKCOVERSEYES 1024 // Get rid of some of the other retardation in these flags. +#define HEADCOVERSEYES 1024 // Feel free to reallocate these numbers for other purposes. +#define MASKCOVERSMOUTH 2048 // On other items, these are just for mask/head. +#define HEADCOVERSMOUTH 2048 -#define THICKMATERIAL 1024 //From /tg: prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with NOSLIP for shoes) -#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc +#define THICKMATERIAL 1024 // From /tg/station: prevents syringes, parapens and hyposprays if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with NOSLIP for shoes) +#define NOSLIP 1024 // Prevents from slipping on wet floors, in space, etc. -#define OPENCONTAINER 4096 // is an open container for chemistry purposes +#define OPENCONTAINER 4096 // Is an open container for chemistry purposes. -#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL) -#define ONESIZEFITSALL 8192 -#define PHORONGUARD 16384 //Does not get contaminated by phoron. +#define BLOCK_GAS_SMOKE_EFFECT 8192 // Blocks the effect that chemical clouds would have on a mob -- glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL) +#define ONESIZEFITSALL 8192 +#define PHORONGUARD 16384 // Does not get contaminated by phoron. -#define NOREACT 16384 //Reagents dont' react inside this container. +#define NOREACT 16384 // Reagents don't react inside this container. -#define BLOCKHEADHAIR 4 // temporarily removes the user's hair overlay. Leaves facial hair. -#define BLOCKHAIR 32768 // temporarily removes the user's hair, facial and otherwise. +#define BLOCKHEADHAIR 4 // Temporarily removes the user's hair overlay. Leaves facial hair. +#define BLOCKHAIR 32768 // Temporarily removes the user's hair, facial and otherwise. -//flags for pass_flags -#define PASSTABLE 1 -#define PASSGLASS 2 -#define PASSGRILLE 4 -#define PASSBLOB 8 +// Flags for pass_flags. +#define PASSTABLE 1 +#define PASSGLASS 2 +#define PASSGRILLE 4 +#define PASSBLOB 8 -//turf-only flags -#define NOJAUNT 1 //This is used in literally one place, turf.dm, to block ethereal jaunt. +// Turf-only flags. +#define NOJAUNT 1 // This is used in literally one place, turf.dm, to block ethereal jaunt. -//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses. -//APPLIES ONLY TO THE EXTERIOR SUIT!! -#define HIDEGLOVES 1 -#define HIDESUITSTORAGE 2 -#define HIDEJUMPSUIT 4 -#define HIDESHOES 8 -#define HIDETAIL 16 -//APPLIES ONLY TO HELMETS/MASKS!! -#define HIDEMASK 1 -#define HIDEEARS 2 //headsets and such -#define HIDEEYES 4 //glasses -#define HIDEFACE 8 //Dictates whether we appear as unknown. +// Bitmasks for the flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses. +// APPLIES ONLY TO THE EXTERIOR SUIT!! +#define HIDEGLOVES 1 +#define HIDESUITSTORAGE 2 +#define HIDEJUMPSUIT 4 +#define HIDESHOES 8 +#define HIDETAIL 16 -//slots -#define slot_back 1 -#define slot_wear_mask 2 -#define slot_handcuffed 3 -#define slot_l_hand 4 -#define slot_r_hand 5 -#define slot_belt 6 -#define slot_wear_id 7 -#define slot_l_ear 8 -#define slot_glasses 9 -#define slot_gloves 10 -#define slot_head 11 -#define slot_shoes 12 -#define slot_wear_suit 13 -#define slot_w_uniform 14 -#define slot_l_store 15 -#define slot_r_store 16 -#define slot_s_store 17 +// APPLIES ONLY TO HELMETS/MASKS!! +#define HIDEMASK 1 +#define HIDEEARS 2 // Headsets and such. +#define HIDEEYES 4 // Glasses. +#define HIDEFACE 8 // Dictates whether we appear as "Unknown". + +// Slots. +#define slot_back 1 +#define slot_wear_mask 2 +#define slot_handcuffed 3 +#define slot_l_hand 4 +#define slot_r_hand 5 +#define slot_belt 6 +#define slot_wear_id 7 +#define slot_l_ear 8 +#define slot_glasses 9 +#define slot_gloves 10 +#define slot_head 11 +#define slot_shoes 12 +#define slot_wear_suit 13 +#define slot_w_uniform 14 +#define slot_l_store 15 +#define slot_r_store 16 +#define slot_s_store 17 #define slot_in_backpack 18 -#define slot_legcuffed 19 -#define slot_r_ear 20 -#define slot_legs 21 -#define slot_tie 22 +#define slot_legcuffed 19 +#define slot_r_ear 20 +#define slot_legs 21 +#define slot_tie 22 //Cant seem to find a mob bitflags area other than the powers one -// bitflags for clothing parts -#define HEAD 1 -#define FACE 2 -#define EYES 4 -#define UPPER_TORSO 8 -#define LOWER_TORSO 16 -#define LEG_LEFT 32 -#define LEG_RIGHT 64 -#define LEGS 96 -#define FOOT_LEFT 128 -#define FOOT_RIGHT 256 -#define FEET 384 -#define ARM_LEFT 512 -#define ARM_RIGHT 1024 -#define ARMS 1536 -#define HAND_LEFT 2048 -#define HAND_RIGHT 4096 -#define HANDS 6144 -#define FULL_BODY 8191 +// Bitflags for clothing parts. +#define HEAD 1 +#define FACE 2 +#define EYES 4 +#define UPPER_TORSO 8 +#define LOWER_TORSO 16 +#define LEG_LEFT 32 +#define LEG_RIGHT 64 +#define LEGS 96 // LEG_LEFT | LEG_RIGHT +#define FOOT_LEFT 128 +#define FOOT_RIGHT 256 +#define FEET 384 // FOOT_LEFT | FOOR_RIGHT +#define ARM_LEFT 512 +#define ARM_RIGHT 1024 +#define ARMS 1536 // ARM_LEFT | ARM_RIGHT +#define HAND_LEFT 2048 +#define HAND_RIGHT 4096 +#define HANDS 6144 // HAND_LEFT | HAND_RIGHT +#define FULL_BODY 8191 -// bitflags for the percentual amount of protection a piece of clothing which covers the body part offers. -// Used with human/proc/get_heat_protection() and human/proc/get_cold_protection() -// The values here should add up to 1. -// Hands and feet have 2.5%, arms and legs 7.5%, each of the torso parts has 15% and the head has 30% -#define THERMAL_PROTECTION_HEAD 0.3 -#define THERMAL_PROTECTION_UPPER_TORSO 0.15 -#define THERMAL_PROTECTION_LOWER_TORSO 0.15 -#define THERMAL_PROTECTION_LEG_LEFT 0.075 -#define THERMAL_PROTECTION_LEG_RIGHT 0.075 -#define THERMAL_PROTECTION_FOOT_LEFT 0.025 -#define THERMAL_PROTECTION_FOOT_RIGHT 0.025 -#define THERMAL_PROTECTION_ARM_LEFT 0.075 -#define THERMAL_PROTECTION_ARM_RIGHT 0.075 -#define THERMAL_PROTECTION_HAND_LEFT 0.025 -#define THERMAL_PROTECTION_HAND_RIGHT 0.025 - -//bitflags for mutations - // Extra powers: -#define SHADOW (1<<10) // shadow teleportation (create in/out portals anywhere) (25%) -#define SCREAM (1<<11) // supersonic screaming (25%) -#define EXPLOSIVE (1<<12) // exploding on-demand (15%) -#define REGENERATION (1<<13) // superhuman regeneration (30%) -#define REPROCESSOR (1<<14) // eat anything (50%) -#define SHAPESHIFTING (1<<15) // take on the appearance of anything (40%) -#define PHASING (1<<16) // ability to phase through walls (40%) -#define SHIELD (1<<17) // shielding from all projectile attacks (30%) -#define SHOCKWAVE (1<<18) // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%) -#define ELECTRICITY (1<<19) // ability to shoot electric attacks (15%) +// Bitflags for the percentual amount of protection a piece of clothing which covers the body part offers. +// Used with human/proc/get_heat_protection() and human/proc/get_cold_protection(). +// The values here should add up to 1, e.g., the head has 30% protection. +#define THERMAL_PROTECTION_HEAD 0.3 +#define THERMAL_PROTECTION_UPPER_TORSO 0.15 +#define THERMAL_PROTECTION_LOWER_TORSO 0.15 +#define THERMAL_PROTECTION_LEG_LEFT 0.075 +#define THERMAL_PROTECTION_LEG_RIGHT 0.075 +#define THERMAL_PROTECTION_FOOT_LEFT 0.025 +#define THERMAL_PROTECTION_FOOT_RIGHT 0.025 +#define THERMAL_PROTECTION_ARM_LEFT 0.075 +#define THERMAL_PROTECTION_ARM_RIGHT 0.075 +#define THERMAL_PROTECTION_HAND_LEFT 0.025 +#define THERMAL_PROTECTION_HAND_RIGHT 0.025 +// Bitflags for mutations. #define STRUCDNASIZE 27 -#define UNIDNASIZE 13 +#define UNIDNASIZE 13 - // Generic mutations: -#define TK 1 -#define COLD_RESISTANCE 2 -#define XRAY 3 -#define HULK 4 -#define CLUMSY 5 -#define FAT 6 -#define HUSK 7 -#define NOCLONE 8 +// Generic mutations: +#define TK 1 +#define COLD_RESISTANCE 2 +#define XRAY 3 +#define HULK 4 +#define CLUMSY 5 +#define FAT 6 +#define HUSK 7 +#define NOCLONE 8 - // Extra powers: -#define LASER 9 // harm intent - click anywhere to shoot lasers from eyes -#define HEAL 10 // healing people with hands -#define SHADOW 11 // shadow teleportation (create in/out portals anywhere) (25%) -#define SCREAM 12 // supersonic screaming (25%) -#define EXPLOSIVE 13 // exploding on-demand (15%) -#define REGENERATION 14 // superhuman regeneration (30%) -#define REPROCESSOR 15 // eat anything (50%) -#define SHAPESHIFTING 16 // take on the appearance of anything (40%) -#define PHASING 17 // ability to phase through walls (40%) -#define SHIELD 18 // shielding from all projectile attacks (30%) -#define SHOCKWAVE 19 // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%) -#define ELECTRICITY 20 // ability to shoot electric attacks (15%) -#define SKELETON 29 -#define PLANT 30 +// Extra powers: +// FIXME: These are duplicated below, but it seems that these should be in the latter form. The flags duplicated are never used anywhere else. +#define SHADOW (1 << 10) // 25% - Shadow teleportation. (create in/out portals anywhere) +#define SCREAM (1 << 11) // 25% - Supersonic screaming. +#define EXPLOSIVE (1 << 12) // 15% - Exploding on-demand. +#define REGENERATION (1 << 13) // 30% - Superhuman regeneration. +#define REPROCESSOR (1 << 14) // 50% - Eat anything. +#define SHAPESHIFTING (1 << 15) // 40% - Take on the appearance of anything. +#define PHASING (1 << 16) // 40% - Ability to phase through walls. +#define SHIELD (1 << 17) // 30% - Shielding from all projectile attacks. +#define SHOCKWAVE (1 << 18) // 25% - Attack a nearby tile and cause a massive shockwave, knocking most people on their asses. +#define ELECTRICITY (1 << 19) // 15% - Ability to shoot electric attacks. + +#define LASER 9 // Harm intent - click anywhere to shoot lasers from eyes. +#define HEAL 10 // Healing people with hands. + +#define SHADOW 11 // 25% - Shadow teleportation. (create in/out portals anywhere) +#define SCREAM 12 // 25% - Supersonic screaming. +#define EXPLOSIVE 13 // 15% - Sxploding on-demand. +#define REGENERATION 14 // 30% - Superhuman regeneration. +#define REPROCESSOR 15 // 50% - Eat anything. +#define SHAPESHIFTING 16 // 40% - Take on the appearance of anything. +#define PHASING 17 // 40% - Ability to phase through walls. +#define SHIELD 18 // 30% - Shielding from all projectile attacks. +#define SHOCKWAVE 19 // 25% - Attack a nearby tile and cause a massive shockwave, knocking most people on their asses. +#define ELECTRICITY 20 // 15% - Ability to shoot electric attacks. + +#define SKELETON 29 +#define PLANT 30 // Other Mutations: -#define mNobreath 100 // no need to breathe -#define mRemote 101 // remote viewing -#define mRegen 102 // health regen -#define mRun 103 // no slowdown -#define mRemotetalk 104 // remote talking -#define mMorph 105 // changing appearance -#define mBlend 106 // nothing (seriously nothing) -#define mHallucination 107 // hallucinations -#define mFingerprints 108 // no fingerprints -#define mShock 109 // insulated hands -#define mSmallsize 110 // table climbing +#define mNobreath 100 // No need to breathe. +#define mRemote 101 // Remote viewing. +#define mRegen 102 // Health regeneration. +#define mRun 103 // No slowdown. +#define mRemotetalk 104 // Remote talking. +#define mMorph 105 // Hanging appearance. +#define mBlend 106 // Nothing. (seriously nothing) +#define mHallucination 107 // Hallucinations. +#define mFingerprints 108 // No fingerprints. +#define mShock 109 // Insulated hands. +#define mSmallsize 110 // Table climbing. -//disabilities -#define NEARSIGHTED 1 -#define EPILEPSY 2 -#define COUGHING 4 -#define TOURETTES 8 -#define NERVOUS 16 +// disabilities +#define NEARSIGHTED 1 +#define EPILEPSY 2 +#define COUGHING 4 +#define TOURETTES 8 +#define NERVOUS 16 -//sdisabilities -#define BLIND 1 -#define MUTE 2 -#define DEAF 4 +// sdisabilities +#define BLIND 1 +#define MUTE 2 +#define DEAF 4 -//mob/var/stat things -#define CONSCIOUS 0 -#define UNCONSCIOUS 1 -#define DEAD 2 +// /mob/var/stat things. +#define CONSCIOUS 0 +#define UNCONSCIOUS 1 +#define DEAD 2 -// channel numbers for power -#define EQUIP 1 -#define LIGHT 2 -#define ENVIRON 3 -#define TOTAL 4 //for total power used only +// Channel numbers for power. +#define EQUIP 1 +#define LIGHT 2 +#define ENVIRON 3 +#define TOTAL 4 // For total power used only. -// bitflags for machine stat variable -#define BROKEN 1 -#define NOPOWER 2 -#define POWEROFF 4 // tbd -#define MAINT 8 // under maintaince -#define EMPED 16 // temporary broken by EMP pulse +// Bitflags for machine stat variable. +#define BROKEN 1 +#define NOPOWER 2 +#define POWEROFF 4 // TBD. +#define MAINT 8 // Under maintenance. +#define EMPED 16 // Temporary broken by EMP pulse. -//bitflags for door switches. -#define OPEN 1 -#define IDSCAN 2 -#define BOLTS 4 -#define SHOCK 8 -#define SAFE 16 +// Bitmasks for door switches. +#define OPEN 1 +#define IDSCAN 2 +#define BOLTS 4 +#define SHOCK 8 +#define SAFE 16 -//metal, glass, rod stacks -#define MAX_STACK_AMOUNT_METAL 50 -#define MAX_STACK_AMOUNT_GLASS 50 -#define MAX_STACK_AMOUNT_RODS 60 +// Metal sheets, glass sheets, and rod stacks. +#define MAX_STACK_AMOUNT_METAL 50 +#define MAX_STACK_AMOUNT_GLASS 50 +#define MAX_STACK_AMOUNT_RODS 60 -#define GAS_O2 (1 << 0) -#define GAS_N2 (1 << 1) -#define GAS_PL (1 << 2) -#define GAS_CO2 (1 << 3) -#define GAS_N2O (1 << 4) +#define GAS_O2 (1 << 0) +#define GAS_N2 (1 << 1) +#define GAS_PL (1 << 2) +#define GAS_CO2 (1 << 3) +#define GAS_N2O (1 << 4) #define IS_MODE_COMPILED(MODE) (ispath(text2path("/datum/game_mode/"+(MODE)))) -//Damage things //TODO: merge these down to reduce on defines -//Way to waste perfectly good damagetype names (BRUTE) on this... If you were really worried about case sensitivity, you could have just used lowertext(damagetype) in the proc... -#define BRUTE "brute" -#define BURN "fire" -#define TOX "tox" -#define OXY "oxy" -#define CLONE "clone" -#define HALLOSS "halloss" +// Damage things. TODO: Merge these down to reduce on defines. +// Way to waste perfectly good damage-type names (BRUTE) on this... If you were really worried about case sensitivity, you could have just used lowertext(damagetype) in the proc. +#define BRUTE "brute" +#define BURN "fire" +#define TOX "tox" +#define OXY "oxy" +#define CLONE "clone" +#define HALLOSS "halloss" -#define STUN "stun" -#define WEAKEN "weaken" -#define PARALYZE "paralize" -#define IRRADIATE "irradiate" -#define AGONY "agony" // Added in PAIN! -#define STUTTER "stutter" -#define EYE_BLUR "eye_blur" -#define DROWSY "drowsy" +#define CUT "cut" +#define BRUISE "bruise" -//I hate adding defines like this but I'd much rather deal with bitflags than lists and string searches +#define STUN "stun" +#define WEAKEN "weaken" +#define PARALYZE "paralize" +#define IRRADIATE "irradiate" +#define AGONY "agony" // Added in PAIN! +#define SLUR "slur" +#define STUTTER "stutter" +#define EYE_BLUR "eye_blur" +#define DROWSY "drowsy" + +// I hate adding defines like this but I'd much rather deal with bitflags than lists and string searches. #define BRUTELOSS 1 -#define FIRELOSS 2 -#define TOXLOSS 4 -#define OXYLOSS 8 +#define FIRELOSS 2 +#define TOXLOSS 4 +#define OXYLOSS 8 -//Bitflags defining which status effects could be or are inflicted on a mob -#define CANSTUN 1 -#define CANWEAKEN 2 -#define CANPARALYSE 4 -#define CANPUSH 8 -#define LEAPING 16 -#define PASSEMOTES 32 //Mob has a cortical borer or holders inside of it that need to see emotes. -#define GODMODE 4096 -#define FAKEDEATH 8192 //Replaces stuff like changeling.changeling_fakedeath -#define DISFIGURED 16384 //I'll probably move this elsewhere if I ever get wround to writing a bitflag mob-damage system -#define XENO_HOST 32768 //Tracks whether we're gonna be a baby alien's mummy. +// Bitflags defining which status effects could be or are inflicted on a mob. +#define CANSTUN 1 +#define CANWEAKEN 2 +#define CANPARALYSE 4 +#define CANPUSH 8 +#define LEAPING 16 +#define PASSEMOTES 32 // Mob has a cortical borer or holders inside of it that need to see emotes. +#define GODMODE 4096 +#define FAKEDEATH 8192 // Replaces stuff like changeling.changeling_fakedeath. +#define DISFIGURED 16384 // I'll probably move this elsewhere if I ever get wround to writing a bitflag mob-damage system. +#define XENO_HOST 32768 // Tracks whether we're gonna be a baby alien's mummy. -//Grab levels -#define GRAB_PASSIVE 1 -#define GRAB_AGGRESSIVE 2 -#define GRAB_NECK 3 -#define GRAB_UPGRADING 4 -#define GRAB_KILL 5 +// Grab levels. +#define GRAB_PASSIVE 1 +#define GRAB_AGGRESSIVE 2 +#define GRAB_NECK 3 +#define GRAB_UPGRADING 4 +#define GRAB_KILL 5 -//Security levels -#define SEC_LEVEL_GREEN 0 -#define SEC_LEVEL_BLUE 1 -#define SEC_LEVEL_RED 2 -#define SEC_LEVEL_DELTA 3 +// Security levels. +#define SEC_LEVEL_GREEN 0 +#define SEC_LEVEL_BLUE 1 +#define SEC_LEVEL_RED 2 +#define SEC_LEVEL_DELTA 3 +// Click cooldowns, in tenths of a second. #define CLICK_CD_MELEE 8 #define CLICK_CD_RANGE 4 -//click cooldowns, in tenths of a second -#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level +#define TRANSITIONEDGE 7 // Distance from edge to move to another z-level. -//A set of constants used to determine which type of mute an admin wishes to apply: -//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1) -//Therefore there needs to be a gap between the flags for the automute flags -#define MUTE_IC 1 -#define MUTE_OOC 2 -#define MUTE_PRAY 4 -#define MUTE_ADMINHELP 8 -#define MUTE_DEADCHAT 16 -#define MUTE_ALL 31 +// A set of constants used to determine which type of mute an admin wishes to apply. +// Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO, etc. = (MUTE_IC << 1) +// Therefore there needs to be a gap between the flags for the automute flags. +#define MUTE_IC 1 +#define MUTE_OOC 2 +#define MUTE_PRAY 4 +#define MUTE_ADMINHELP 8 +#define MUTE_DEADCHAT 16 +#define MUTE_ALL 31 -//Number of identical messages required to get the spam-prevention automute thing to trigger warnings and automutes -#define SPAM_TRIGGER_WARNING 5 +// Number of identical messages required to get the spam-prevention auto-mute thing to trigger warnings and automutes. +#define SPAM_TRIGGER_WARNING 5 #define SPAM_TRIGGER_AUTOMUTE 10 -//Some constants for DB_Ban -#define BANTYPE_PERMA 1 -#define BANTYPE_TEMP 2 -#define BANTYPE_JOB_PERMA 3 -#define BANTYPE_JOB_TEMP 4 -#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban. - -#define SEE_INVISIBLE_MINIMUM 5 +// Some constants for DB_Ban +#define BANTYPE_PERMA 1 +#define BANTYPE_TEMP 2 +#define BANTYPE_JOB_PERMA 3 +#define BANTYPE_JOB_TEMP 4 +#define BANTYPE_ANY_FULLBAN 5 // Used to locate stuff to unban. +#define SEE_INVISIBLE_MINIMUM 5 #define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15 +#define INVISIBILITY_LIGHTING 20 +#define SEE_INVISIBLE_LIVING 25 -#define INVISIBILITY_LIGHTING 20 +// Used by some stuff in code. It's really poorly organized. +#define SEE_INVISIBLE_LEVEL_ONE 35 +#define INVISIBILITY_LEVEL_ONE 35 -#define SEE_INVISIBLE_LIVING 25 +// Used by some other stuff in code. It's really poorly organized. +#define SEE_INVISIBLE_LEVEL_TWO 45 +#define INVISIBILITY_LEVEL_TWO 45 -#define SEE_INVISIBLE_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized. -#define INVISIBILITY_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized. +#define INVISIBILITY_OBSERVER 60 +#define SEE_INVISIBLE_OBSERVER 60 +#define INVISIBILITY_MAXIMUM 100 -#define SEE_INVISIBLE_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized. -#define INVISIBILITY_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized. +// Object specific defines. +#define CANDLE_LUM 3 // For how bright candles are. -#define INVISIBILITY_OBSERVER 60 -#define SEE_INVISIBLE_OBSERVER 60 - -#define INVISIBILITY_MAXIMUM 100 - -//Object specific defines -#define CANDLE_LUM 3 //For how bright candles are - - -//Some mob defines below +// Some mob defines below. #define AI_CAMERA_LUMINOSITY 6 #define BORGMESON 1 #define BORGTHERM 2 #define BORGXRAY 4 -//some arbitrary defines to be used by self-pruning global lists. (see master_controller) -#define PROCESS_KILL 26 //Used to trigger removal from a processing list +// Some arbitrary defines to be used by self-pruning global lists. (see master_controller) +#define PROCESS_KILL 26 // Used to trigger removal from a processing list. - -#define HOSTILE_STANCE_IDLE 1 -#define HOSTILE_STANCE_ALERT 2 -#define HOSTILE_STANCE_ATTACK 3 +#define HOSTILE_STANCE_IDLE 1 +#define HOSTILE_STANCE_ALERT 2 +#define HOSTILE_STANCE_ATTACK 3 #define HOSTILE_STANCE_ATTACKING 4 -#define HOSTILE_STANCE_TIRED 5 +#define HOSTILE_STANCE_TIRED 5 -#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued. +#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 // Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued. -//Damage things - -#define CUT "cut" -#define BRUISE "bruise" -#define BRUTE "brute" -#define BURN "fire" -#define TOX "tox" -#define OXY "oxy" -#define CLONE "clone" -#define HALLOSS "halloss" - -#define STUN "stun" -#define WEAKEN "weaken" -#define PARALYZE "paralize" -#define IRRADIATE "irradiate" -#define STUTTER "stutter" -#define SLUR "slur" -#define EYE_BLUR "eye_blur" -#define DROWSY "drowsy" - -///////////////////ORGAN DEFINES/////////////////// - -#define ORGAN_CUT_AWAY 1 -#define ORGAN_GAUZED 2 +// Organ defines. +#define ORGAN_CUT_AWAY 1 +#define ORGAN_GAUZED 2 #define ORGAN_ATTACHABLE 4 -#define ORGAN_BLEEDING 8 -#define ORGAN_BROKEN 32 -#define ORGAN_DESTROYED 64 -#define ORGAN_ROBOT 128 -#define ORGAN_SPLINTED 256 -#define SALVED 512 -#define ORGAN_DEAD 1024 -#define ORGAN_MUTATED 2048 +#define ORGAN_BLEEDING 8 +#define ORGAN_BROKEN 32 +#define ORGAN_DESTROYED 64 +#define ORGAN_ROBOT 128 +#define ORGAN_SPLINTED 256 +#define SALVED 512 +#define ORGAN_DEAD 1024 +#define ORGAN_MUTATED 2048 -#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued. +// Admin permissions. Please don't edit these values without speaking to Errorage first. ~Carn +#define R_BUILDMODE 1 +#define R_ADMIN 2 +#define R_BAN 4 +#define R_FUN 8 +#define R_SERVER 16 +#define R_DEBUG 32 +#define R_POSSESS 64 +#define R_PERMISSIONS 128 +#define R_STEALTH 256 +#define R_REJUVINATE 512 +#define R_VAREDIT 1024 +#define R_SOUNDS 2048 +#define R_SPAWN 4096 +#define R_MOD 8192 +#define R_MENTOR 16384 +#define R_HOST 32768 +#define R_MAXPERMISSION 32768 // This holds the maximum value for a permission. It is used in iteration, so keep it updated. - -//Please don't edit these values without speaking to Errorage first ~Carn -//Admin Permissions -#define R_BUILDMODE 1 -#define R_ADMIN 2 -#define R_BAN 4 -#define R_FUN 8 -#define R_SERVER 16 -#define R_DEBUG 32 -#define R_POSSESS 64 -#define R_PERMISSIONS 128 -#define R_STEALTH 256 -#define R_REJUVINATE 512 -#define R_VAREDIT 1024 -#define R_SOUNDS 2048 -#define R_SPAWN 4096 -#define R_MOD 8192 -#define R_MENTOR 16384 -#define R_HOST 32768 - -#define R_MAXPERMISSION 32768 //This holds the maximum value for a permission. It is used in iteration, so keep it updated. - -//Preference toggles -#define SOUND_ADMINHELP 1 -#define SOUND_MIDI 2 -#define SOUND_AMBIENCE 4 -#define SOUND_LOBBY 8 -#define CHAT_OOC 16 -#define CHAT_DEAD 32 -#define CHAT_GHOSTEARS 64 -#define CHAT_GHOSTSIGHT 128 -#define CHAT_PRAYER 256 -#define CHAT_RADIO 512 -#define CHAT_ATTACKLOGS 1024 -#define CHAT_DEBUGLOGS 2048 -#define CHAT_LOOC 4096 +// Preference toggles. +#define SOUND_ADMINHELP 1 +#define SOUND_MIDI 2 +#define SOUND_AMBIENCE 4 +#define SOUND_LOBBY 8 +#define CHAT_OOC 16 +#define CHAT_DEAD 32 +#define CHAT_GHOSTEARS 64 +#define CHAT_GHOSTSIGHT 128 +#define CHAT_PRAYER 256 +#define CHAT_RADIO 512 +#define CHAT_ATTACKLOGS 1024 +#define CHAT_DEBUGLOGS 2048 +#define CHAT_LOOC 4096 #define CHAT_GHOSTRADIO 8192 -#define SHOW_TYPING 16384 -#define CHAT_NOICONS 32768 +#define SHOW_TYPING 16384 +#define CHAT_NOICONS 32768 #define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS|CHAT_LOOC) @@ -602,206 +560,206 @@ #define BE_MUTINEER 8192 #define BE_PAI 16384 -//Not sure if moving this to global.dm would break the defines. var/list/be_special_flags = list( - "Traitor" = BE_TRAITOR, - "Operative" = BE_OPERATIVE, - "Changeling" = BE_CHANGELING, - "Wizard" = BE_WIZARD, - "Malf AI" = BE_MALF, - "Revolutionary" = BE_REV, - "Xenomorph" = BE_ALIEN, + "Traitor" = BE_TRAITOR, + "Operative" = BE_OPERATIVE, + "Changeling" = BE_CHANGELING, + "Wizard" = BE_WIZARD, + "Malf AI" = BE_MALF, + "Revolutionary" = BE_REV, + "Xenomorph" = BE_ALIEN, "Positronic Brain" = BE_AI, - "Cultist" = BE_CULTIST, - "Monkey" = BE_MONKEY, - "Ninja" = BE_NINJA, - "Raider" = BE_RAIDER, - "Diona" = BE_PLANT, - "Mutineer" = BE_MUTINEER, - "pAI" = BE_PAI - ) + "Cultist" = BE_CULTIST, + "Monkey" = BE_MONKEY, + "Ninja" = BE_NINJA, + "Raider" = BE_RAIDER, + "Diona" = BE_PLANT, + "Mutineer" = BE_MUTINEER, + "pAI" = BE_PAI +) -#define AGE_MIN 17 //youngest a character can be -#define AGE_MAX 85 //oldest a character can be +// Age limits on a character. +#define AGE_MIN 17 +#define AGE_MAX 85 -//Languages! -#define LANGUAGE_HUMAN 1 -#define LANGUAGE_ALIEN 2 -#define LANGUAGE_DOG 4 -#define LANGUAGE_CAT 8 -#define LANGUAGE_BINARY 16 -#define LANGUAGE_OTHER 32768 +// Languages. +#define LANGUAGE_HUMAN 1 +#define LANGUAGE_ALIEN 2 +#define LANGUAGE_DOG 4 +#define LANGUAGE_CAT 8 +#define LANGUAGE_BINARY 16 +#define LANGUAGE_OTHER 32768 -#define LANGUAGE_UNIVERSAL 65535 +#define LANGUAGE_UNIVERSAL 65535 -#define LEFT 1 +#define LEFT 1 #define RIGHT 2 -// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans. -#define HEALTH_HUD 1 // a simple line rounding the mob's number health -#define STATUS_HUD 2 // alive, dead, diseased, etc. -#define ID_HUD 3 // the job asigned to your ID -#define WANTED_HUD 4 // wanted, released, parroled, security status -#define IMPLOYAL_HUD 5 // loyality implant -#define IMPCHEM_HUD 6 // chemical implant -#define IMPTRACK_HUD 7 // tracking implant -#define SPECIALROLE_HUD 8 // AntagHUD image -#define STATUS_HUD_OOC 9 // STATUS_HUD without virus db check for someone being ill. +// For secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans. +#define HEALTH_HUD 1 // A simple line rounding the mob's number health. +#define STATUS_HUD 2 // Alive, dead, diseased, etc. +#define ID_HUD 3 // The job asigned to your ID. +#define WANTED_HUD 4 // Wanted, released, paroled, security status. +#define IMPLOYAL_HUD 5 // Loyality implant. +#define IMPCHEM_HUD 6 // Chemical implant. +#define IMPTRACK_HUD 7 // Tracking implant. +#define SPECIALROLE_HUD 8 // AntagHUD image. +#define STATUS_HUD_OOC 9 // STATUS_HUD without virus DB check for someone being ill. -//Pulse levels, very simplified -#define PULSE_NONE 0 //so !M.pulse checks would be possible -#define PULSE_SLOW 1 //<60 bpm -#define PULSE_NORM 2 //60-90 bpm -#define PULSE_FAST 3 //90-120 bpm -#define PULSE_2FAST 4 //>120 bpm -#define PULSE_THREADY 5 //occurs during hypovolemic shock -#define GETPULSE_HAND 0 //less accurate (hand) -#define GETPULSE_TOOL 1 //more accurate (med scanner, sleeper, etc) +// Pulse levels, very simplified. +#define PULSE_NONE 0 // So !M.pulse checks would be possible. +#define PULSE_SLOW 1 // <60 bpm +#define PULSE_NORM 2 // 60-90 bpm +#define PULSE_FAST 3 // 90-120 bpm +#define PULSE_2FAST 4 // >120 bpm +#define PULSE_THREADY 5 // Occurs during hypovolemic shock +#define GETPULSE_HAND 0 // Less accurate. (hand) +#define GETPULSE_TOOL 1 // More accurate. (med scanner, sleeper, etc.) -//Species flags. -#define NO_BLOOD 1 // Vessel var is not filled with blood, cannot bleed out. -#define NO_BREATHE 2 // Cannot suffocate or take oxygen loss. -#define NO_SCAN 4 // Cannot be scanned in a DNA machine/genome-stolen. -#define NO_PAIN 8 // Cannot suffer halloss/recieves deceptive health indicator -#define NO_SLIP 16 // Cannot fall over -#define NO_POISON 32 // Cannot not suffer toxloss -#define HAS_SKIN_TONE 64 // Skin tone selectable in chargen (0-255) -#define HAS_SKIN_COLOR 128 // Skin colour selectable in chargen (RGB) -#define HAS_LIPS 256 // Lips are drawn onto the mob icon (lipstick) -#define HAS_UNDERWEAR 512 // Underwear is drawn onto the mob icon -#define IS_PLANT 1024 // Is a treeperson -#define IS_WHITELISTED 2048 // Must be whitelisted to play -#define IS_SYNTHETIC 4096 // Is a machine race -#define HAS_EYE_COLOR 8192 // Eye colour selectable in chargen (RGB) -#define CAN_JOIN 16384 // Species is selectable in chargen -#define IS_RESTRICTED 32768 // Is not a core/normally playable species (castes, mutantraces) +// Species flags. +#define NO_BLOOD 1 // Vessel var is not filled with blood, cannot bleed out. +#define NO_BREATHE 2 // Cannot suffocate or take oxygen loss. +#define NO_SCAN 4 // Cannot be scanned in a DNA machine/genome-stolen. +#define NO_PAIN 8 // Cannot suffer halloss/recieves deceptive health indicator. +#define NO_SLIP 16 // Cannot fall over. +#define NO_POISON 32 // Cannot not suffer toxloss. +#define HAS_SKIN_TONE 64 // Skin tone selectable in chargen. (0-255) +#define HAS_SKIN_COLOR 128 // Skin colour selectable in chargen. (RGB) +#define HAS_LIPS 256 // Lips are drawn onto the mob icon. (lipstick) +#define HAS_UNDERWEAR 512 // Underwear is drawn onto the mob icon. +#define IS_PLANT 1024 // Is a treeperson. +#define IS_WHITELISTED 2048 // Must be whitelisted to play. +#define IS_SYNTHETIC 4096 // Is a machine race. +#define HAS_EYE_COLOR 8192 // Eye colour selectable in chargen. (RGB) +#define CAN_JOIN 16384 // Species is selectable in chargen. +#define IS_RESTRICTED 32768 // Is not a core/normally playable species. (castes, mutantraces) -//Language flags. -#define WHITELISTED 1 // Language is available if the speaker is whitelisted. -#define RESTRICTED 2 // Language can only be accquired by spawning or an admin. -#define NONVERBAL 4 // Language has a significant non-verbal component. Speech is garbled without line-of-sight -#define SIGNLANG 8 // Language is completely non-verbal. Speech is displayed through emotes for those who can understand. -#define HIVEMIND 16 // Broadcast to all mobs with this language. -#define NONGLOBAL 32 // Do not add to general languages list -#define INNATE 64 // All mobs can be assumed to speak and understand this language (audible emotes) -#define NO_TALK_MSG 128 // Do not show the "\The [speaker] talks into \the [radio]" message +// Language flags. +#define WHITELISTED 1 // Language is available if the speaker is whitelisted. +#define RESTRICTED 2 // Language can only be accquired by spawning or an admin. +#define NONVERBAL 4 // Language has a significant non-verbal component. Speech is garbled without line-of-sight. +#define SIGNLANG 8 // Language is completely non-verbal. Speech is displayed through emotes for those who can understand. +#define HIVEMIND 16 // Broadcast to all mobs with this language. +#define NONGLOBAL 32 // Do not add to general languages list. +#define INNATE 64 // All mobs can be assumed to speak and understand this language. (audible emotes) +#define NO_TALK_MSG 128 // Do not show the "\The [speaker] talks into \the [radio]" message //Flags for zone sleeping -#define ZONE_ACTIVE 1 +#define ZONE_ACTIVE 1 #define ZONE_SLEEPING 0 //some colors -#define COLOR_RED "#FF0000" -#define COLOR_GREEN "#00FF00" -#define COLOR_BLUE "#0000FF" -#define COLOR_CYAN "#00FFFF" -#define COLOR_PINK "#FF00FF" -#define COLOR_YELLOW "#FFFF00" -#define COLOR_ORANGE "#FF9900" -#define COLOR_WHITE "#FFFFFF" +#define COLOR_RED "#FF0000" +#define COLOR_GREEN "#00FF00" +#define COLOR_BLUE "#0000FF" +#define COLOR_CYAN "#00FFFF" +#define COLOR_PINK "#FF00FF" +#define COLOR_YELLOW "#FFFF00" +#define COLOR_ORANGE "#FF9900" +#define COLOR_WHITE "#FFFFFF" /* - Germs and infections + * Germs and infections. */ -#define GERM_LEVEL_AMBIENT 110 //maximum germ level you can reach by standing still -#define GERM_LEVEL_MOVE_CAP 200 //maximum germ level you can reach by running around +#define GERM_LEVEL_AMBIENT 110 // Maximum germ level you can reach by standing still. +#define GERM_LEVEL_MOVE_CAP 200 // Maximum germ level you can reach by running around. -#define INFECTION_LEVEL_ONE 100 -#define INFECTION_LEVEL_TWO 500 -#define INFECTION_LEVEL_THREE 1000 +#define INFECTION_LEVEL_ONE 100 +#define INFECTION_LEVEL_TWO 500 +#define INFECTION_LEVEL_THREE 1000 /* - Shuttles + * Shuttles. */ -// these define the time taken for the shuttle to get to SS13 -// and the time before it leaves again -#define SHUTTLE_PREPTIME 300 // 5 minutes = 300 seconds - after this time, the shuttle departs centcom and cannot be recalled -#define SHUTTLE_LEAVETIME 180 // 3 minutes = 180 seconds - the duration for which the shuttle will wait at the station after arriving -#define SHUTTLE_TRANSIT_DURATION 300 // 5 minutes = 300 seconds - how long it takes for the shuttle to get to the station -#define SHUTTLE_TRANSIT_DURATION_RETURN 120 // 2 minutes = 120 seconds - for some reason it takes less time to come back, go figure. +// These define the time taken for the shuttle to get to the space station, and the time before it leaves again. +#define SHUTTLE_PREPTIME 300 // 5 minutes = 300 seconds - after this time, the shuttle departs centcom and cannot be recalled. +#define SHUTTLE_LEAVETIME 180 // 3 minutes = 180 seconds - the duration for which the shuttle will wait at the station after arriving. +#define SHUTTLE_TRANSIT_DURATION 300 // 5 minutes = 300 seconds - how long it takes for the shuttle to get to the station. +#define SHUTTLE_TRANSIT_DURATION_RETURN 120 // 2 minutes = 120 seconds - for some reason it takes less time to come back, go figure. -//Shuttle moving status -#define SHUTTLE_IDLE 0 -#define SHUTTLE_WARMUP 1 -#define SHUTTLE_INTRANSIT 2 +// Shuttle moving status. +#define SHUTTLE_IDLE 0 +#define SHUTTLE_WARMUP 1 +#define SHUTTLE_INTRANSIT 2 -//Ferry shuttle processing status -#define IDLE_STATE 0 -#define WAIT_LAUNCH 1 -#define FORCE_LAUNCH 2 -#define WAIT_ARRIVE 3 -#define WAIT_FINISH 4 +// Ferry shuttle processing status. +#define IDLE_STATE 0 +#define WAIT_LAUNCH 1 +#define FORCE_LAUNCH 2 +#define WAIT_ARRIVE 3 +#define WAIT_FINISH 4 -//computer3 error codes, move lower in the file when it passes dev -Sayu - #define PROG_CRASH 1 // Generic crash - #define MISSING_PERIPHERAL 2 // Missing hardware - #define BUSTED_ASS_COMPUTER 4 // Self-perpetuating error. BAC will continue to crash forever. - #define MISSING_PROGRAM 8 // Some files try to automatically launch a program. This is that failing. - #define FILE_DRM 16 // Some files want to not be copied/moved. This is them complaining that you tried. - #define NETWORK_FAILURE 32 +// computer3 error codes, move lower in the file when it passes dev -Sayu +#define PROG_CRASH 1 // Generic crash. +#define MISSING_PERIPHERAL 2 // Missing hardware. +#define BUSTED_ASS_COMPUTER 4 // Self-perpetuating error. BAC will continue to crash forever. +#define MISSING_PROGRAM 8 // Some files try to automatically launch a program. This is that failing. +#define FILE_DRM 16 // Some files want to not be copied/moved. This is them complaining that you tried. +#define NETWORK_FAILURE 32 -//Some on_mob_life() procs check for alien races. -#define IS_DIONA 1 -#define IS_VOX 2 +// Some on_mob_life() procs check for alien races. +#define IS_DIONA 1 +#define IS_VOX 2 #define IS_SKRELL 3 #define IS_UNATHI 4 -#define IS_XENOS 5 +#define IS_XENOS 5 -#define MAX_GEAR_COST 5 //Used in chargen for loadout limit. +#define MAX_GEAR_COST 5 // Used in chargen for accessory loadout limit. /* - Atmos Machinery + * Atmospherics Machinery. */ -#define MAX_SIPHON_FLOWRATE 2500 //L/s This can be used to balance how fast a room is siphoned. Anything higher than CELL_VOLUME has no effect. -#define MAX_SCRUBBER_FLOWRATE 200 //L/s Max flow rate when scrubbing from a turf. +#define MAX_SIPHON_FLOWRATE 2500 // L/s. This can be used to balance how fast a room is siphoned. Anything higher than CELL_VOLUME has no effect. +#define MAX_SCRUBBER_FLOWRATE 200 // L/s. Max flow rate when scrubbing from a turf. -//These balance how easy or hard it is to create huge pressure gradients with pumps and filters. Lower values means it takes longer to create large pressures differences. -//Has no effect on pumping gasses from high pressure to low, only from low to high. Must be between 0 and 1. -#define ATMOS_PUMP_EFFICIENCY 2.5 -#define ATMOS_FILTER_EFFICIENCY 2.5 +// These balance how easy or hard it is to create huge pressure gradients with pumps and filters. +// Lower values means it takes longer to create large pressures differences. +// Has no effect on pumping gasses from high pressure to low, only from low to high. Must be between 0 and 1. +#define ATMOS_PUMP_EFFICIENCY 2.5 +#define ATMOS_FILTER_EFFICIENCY 2.5 -//will not bother pumping or filtering if the gas source as fewer than this amount of moles, to help with performance. -#define MINUMUM_MOLES_TO_PUMP 0.01 -#define MINUMUM_MOLES_TO_FILTER 0.1 +// Will not bother pumping or filtering if the gas source as fewer than this amount of moles, to help with performance. +#define MINIMUM_MOLES_TO_PUMP 0.01 +#define MINIMUM_MOLES_TO_FILTER 0.1 -//The flow rate/effectiveness of various atmos devices is limited by their internal volume, so for many atmos devices these will control maximum flow rates in L/s -#define ATMOS_DEFAULT_VOLUME_PUMP 200 //L -#define ATMOS_DEFAULT_VOLUME_FILTER 200 //L -#define ATMOS_DEFAULT_VOLUME_MIXER 200 //L -#define ATMOS_DEFAULT_VOLUME_PIPE 70 //L +// The flow rate/effectiveness of various atmos devices is limited by their internal volume, +// so for many atmos devices these will control maximum flow rates in L/s. +#define ATMOS_DEFAULT_VOLUME_PUMP 200 // Liters. +#define ATMOS_DEFAULT_VOLUME_FILTER 200 // L. +#define ATMOS_DEFAULT_VOLUME_MIXER 200 // L. +#define ATMOS_DEFAULT_VOLUME_PIPE 70 // L. // Reagent metabolism defines. -#define FOOD_METABOLISM 0.4 +#define FOOD_METABOLISM 0.4 #define ALCOHOL_METABOLISM 0.1 -//Chemistry +// Chemistry. +#define CHEM_SYNTH_ENERGY 500 // How much energy does it take to synthesize 1 unit of chemical, in Joules. -#define CHEM_SYNTH_ENERGY 500 //How much energy does it take to synthesize 1 unit of chemical, in J +#define SPEED_OF_LIGHT 3e8 // Approximate. +#define SPEED_OF_LIGHT_SQ 9e16 +#define FIRE_DAMAGE_MODIFIER 0.0215 // Higher values result in more external fire damage to the skin. (default 0.0215) +#define AIR_DAMAGE_MODIFIER 2.025 // More means less damage from hot air scalding lungs, less = more damage. (default 2.025) +#define INFINITY 1.#INF +#define BACKGROUND_ENABLED 0 // The default value for all uses of set background. Set background can + // cause gradual lag and is recommended you only turn this on if necessary. + // 1 will enable set background. 0 will disable set background. - -#define SPEED_OF_LIGHT 3e8 //not exact but hey! -#define SPEED_OF_LIGHT_SQ 9e+16 -#define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215) -#define AIR_DAMAGE_MODIFIER 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025) -#define INFINITY 1.#INF -#define BACKGROUND_ENABLED 0 // The default value for all uses of set background. Set background can cause gradual lag and is recommended you only turn this on if necessary. - // 1 will enable set background. 0 will disable set background. - -//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam -#define MAX_MESSAGE_LEN 1024 +// Setting this much higher than 1024 could allow spammers to DOS the server easily. +#define MAX_MESSAGE_LEN 1024 #define MAX_PAPER_MESSAGE_LEN 3072 -#define MAX_BOOK_MESSAGE_LEN 9216 -#define MAX_NAME_LEN 26 +#define MAX_BOOK_MESSAGE_LEN 9216 +#define MAX_NAME_LEN 26 // Event defines. -#define EVENT_LEVEL_MUNDANE 1 +#define EVENT_LEVEL_MUNDANE 1 #define EVENT_LEVEL_MODERATE 2 -#define EVENT_LEVEL_MAJOR 3 +#define EVENT_LEVEL_MAJOR 3 // Suit sensor levels -#define SUIT_SENSOR_OFF 0 -#define SUIT_SENSOR_BINARY 1 -#define SUIT_SENSOR_VITAL 2 -#define SUIT_SENSOR_TRACKING 3 \ No newline at end of file +#define SUIT_SENSOR_OFF 0 +#define SUIT_SENSOR_BINARY 1 +#define SUIT_SENSOR_VITAL 2 +#define SUIT_SENSOR_TRACKING 3 From 203a7f1092305e86c4746d4bb41213e566b47053 Mon Sep 17 00:00:00 2001 From: Zulker Nayeen Nahiyan Date: Sat, 10 Jan 2015 03:00:31 +0600 Subject: [PATCH 014/296] Fix compile error, remove `Pi` etc. from `maths.dm` and re-add them in `setup.dm`, fix bittest macros formatting to allow searching `maths.dm`: Removed `var/const`s `E`, `Pi`, `Sqrt2`. `setup.dm`: Re-added `PI` here, and added `Sqrt2`, `E` as macros. The reason for this is that macros have a performance improvement over `var/const`s. `lists.dm` Changed the formatting of the `BITTEST(...)` etc. macros so that they can be found by searching for `#define BITTEST` `rig.dm`: Fixed unknown variable error resulting from the usage if `STOPSPRESSUREDMAGE` which was renamed to `STOPPRESSUREDAMAGE` in one of my earlier commits. Others: Replaced constant variable `Pi` usage, with macro `PI`. --- code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm | 4 ++-- code/__HELPERS/lists.dm | 8 ++++---- code/__HELPERS/maths.dm | 4 ---- code/game/objects/effects/chemsmoke.dm | 2 +- code/modules/clothing/spacesuits/rig/rig.dm | 4 ++-- code/setup.dm | 5 +++++ 6 files changed, 14 insertions(+), 13 deletions(-) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm index aeac482fef..cd397e1095 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm @@ -111,7 +111,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K //init values major_radius = field_strength * 0.21875// max = 8.75 minor_radius = field_strength * 0.2125// max = 8.625 - volume_covered = Pi * major_radius * minor_radius * 2.5 * 2.5 * 1000 + volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000 processing_objects.Add(src) @@ -131,7 +131,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K var/transfer_ratio = field_strength / 50 //higher field strength will result in faster phoron aggregation major_radius = field_strength * 0.21875// max = 8.75m minor_radius = field_strength * 0.2125// max = 8.625m - volume_covered = Pi * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m + volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m //add phoron from the surrounding environment var/datum/gas_mixture/environment = loc.return_air() diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index e17fc84ddc..e498884c71 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -344,10 +344,10 @@ proc/listclearnulls(list/list) return (result + R.Copy(Ri, 0)) // Macros to test for bits in a bitfield. Note, that this is for use with indexes, not bit-masks! -#define BITTEST(bitfield,index) ((bitfield) & (1 << (index))) -#define BITSET(bitfield,index) (bitfield) |= (1 << (index)) -#define BITRESET(bitfield,index) (bitfield) &= ~(1 << (index)) -#define BITFLIP(bitfield,index) (bitfield) ^= (1 << (index)) +#define BITTEST(bitfield,index) ((bitfield) & (1 << (index))) +#define BITSET(bitfield,index) (bitfield) |= (1 << (index)) +#define BITRESET(bitfield,index) (bitfield) &= ~(1 << (index)) +#define BITFLIP(bitfield,index) (bitfield) ^= (1 << (index)) //Converts a bitfield to a list of numbers (or words if a wordlist is provided) /proc/bitfield2list(bitfield = 0, list/wordlist) diff --git a/code/__HELPERS/maths.dm b/code/__HELPERS/maths.dm index 458602d49e..f2c159f063 100644 --- a/code/__HELPERS/maths.dm +++ b/code/__HELPERS/maths.dm @@ -1,9 +1,5 @@ // Credits to Nickr5 for the useful procs I've taken from his library resource. -var/const/E = 2.71828183 -var/const/Pi = 3.14159265 -var/const/Sqrt2 = 1.41421356 - // List of square roots for the numbers 1-100. var/list/sqrtTable = list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, diff --git a/code/game/objects/effects/chemsmoke.dm b/code/game/objects/effects/chemsmoke.dm index adee3b5776..e62623e2ec 100644 --- a/code/game/objects/effects/chemsmoke.dm +++ b/code/game/objects/effects/chemsmoke.dm @@ -165,7 +165,7 @@ continue var/offset = 0 - var/points = round((radius * 2 * Pi) / arcLength) + var/points = round((radius * 2 * PI) / arcLength) var/angle = round(ToDegrees(arcLength / radius), 1) if(!IsInteger(radius)) diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index f7842d7643..8b2beed432 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -175,7 +175,7 @@ for(var/obj/item/piece in list(helmet,boots,gloves,chest)) if(!piece) continue piece.icon_state = "[initial(icon_state)]" - piece.flags &= ~STOPSPRESSUREDMAGE + piece.flags &= ~STOPPRESSUREDAMAGE piece.flags &= ~AIRTIGHT update_icon(1) @@ -723,4 +723,4 @@ #undef ONLY_DEPLOY #undef ONLY_RETRACT -#undef SEAL_DELAY \ No newline at end of file +#undef SEAL_DELAY diff --git a/code/setup.dm b/code/setup.dm index 21289627d3..9b5a341b7c 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -1,5 +1,10 @@ #define DEBUG +// Math constants. +#define E 2.71828183 +#define PI 3.14159265 +#define Sqrt2 1.41421356 + #define R_IDEAL_GAS_EQUATION 8.31 // kPa*L/(K*mol). #define ONE_ATMOSPHERE 101.325 // kPa. #define IDEAL_GAS_ENTROPY_CONSTANT 1164 // (mol^3 * s^3) / (kg^3 * L). From ab9210a1f9a5b3bfcd7da4ca708ec8efd6e032ea Mon Sep 17 00:00:00 2001 From: Zulker Nayeen Nahiyan Date: Sat, 10 Jan 2015 03:47:11 +0600 Subject: [PATCH 015/296] Fix compile errors, rename mathematical constants to M_PI etc. `setup.dm`: Renamed `PI`, `E` and `Sqrt2` macros to `M_PI`, `M_E` and `M_SQRT2` Others: Changed the macro usage accordingly: `PI` -> `M_PI` --- code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm | 4 ++-- code/game/objects/effects/chemsmoke.dm | 2 +- code/setup.dm | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm index cd397e1095..cf41b2c61f 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm @@ -111,7 +111,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K //init values major_radius = field_strength * 0.21875// max = 8.75 minor_radius = field_strength * 0.2125// max = 8.625 - volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000 + volume_covered = M_PI * major_radius * minor_radius * 2.5 * 2.5 * 1000 processing_objects.Add(src) @@ -131,7 +131,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K var/transfer_ratio = field_strength / 50 //higher field strength will result in faster phoron aggregation major_radius = field_strength * 0.21875// max = 8.75m minor_radius = field_strength * 0.2125// max = 8.625m - volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m + volume_covered = M_PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m //add phoron from the surrounding environment var/datum/gas_mixture/environment = loc.return_air() diff --git a/code/game/objects/effects/chemsmoke.dm b/code/game/objects/effects/chemsmoke.dm index e62623e2ec..d6d0ac0169 100644 --- a/code/game/objects/effects/chemsmoke.dm +++ b/code/game/objects/effects/chemsmoke.dm @@ -165,7 +165,7 @@ continue var/offset = 0 - var/points = round((radius * 2 * PI) / arcLength) + var/points = round((radius * 2 * M_PI) / arcLength) var/angle = round(ToDegrees(arcLength / radius), 1) if(!IsInteger(radius)) diff --git a/code/setup.dm b/code/setup.dm index 9b5a341b7c..c69b6152a6 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -1,9 +1,9 @@ #define DEBUG // Math constants. -#define E 2.71828183 -#define PI 3.14159265 -#define Sqrt2 1.41421356 +#define M_E 2.71828183 +#define M_PI 3.14159265 +#define M_SQRT2 1.41421356 #define R_IDEAL_GAS_EQUATION 8.31 // kPa*L/(K*mol). #define ONE_ATMOSPHERE 101.325 // kPa. From f5344e599f5db29169c144e0c0d43df2f803d533 Mon Sep 17 00:00:00 2001 From: Amunak Date: Sat, 10 Jan 2015 04:04:32 +0100 Subject: [PATCH 016/296] Adds a nicer header to the research paper prints --- code/modules/research/rdconsole.dm | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index a29fc1dfec..7a7cd95d67 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -531,11 +531,15 @@ won't update every console in existence) but it's more of a hassle to do. Also, spawn(20) var/obj/item/weapon/paper/PR = new/obj/item/weapon/paper if( text2num(href_list["print"]) == 2) - PR.name = "research list" - PR.info = GetResearchListInfo() + PR.name = "list of researched technologies" + PR.info = "

List of researched technologies

" + PR.info += "by [station_name()] Research Lab at [worldtime2text()] station time

" + PR.info += GetResearchListInfo() else - PR.name = "research levels" - PR.info = GetResearchLevelsInfo() + PR.name = "researched technology levels" + PR.info = "

Researched technology levels

" + PR.info += "by [station_name()] Research Lab at [worldtime2text()] station time

" + PR.info += GetResearchLevelsInfo() PR.info_links = PR.info PR.icon_state = "paper_words" PR.loc = src.loc @@ -548,7 +552,6 @@ won't update every console in existence) but it's more of a hassle to do. Also, /obj/machinery/computer/rdconsole/proc/GetResearchLevelsInfo() var/dat - dat += "Current Research Levels:

" dat += "
    " for(var/datum/tech/T in files.known_tech) dat += "
  • " @@ -561,7 +564,6 @@ won't update every console in existence) but it's more of a hassle to do. Also, /obj/machinery/computer/rdconsole/proc/GetResearchListInfo() var/dat - dat += "List of Researched Technologies and Designs:" dat += "
      " for(var/datum/design/D in files.known_designs) if(D.build_path) @@ -643,6 +645,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(1.1) //Research viewer dat += "Main Menu || " dat += "Print This Page
      " + dat += "Current Research Levels:

      " dat += GetResearchLevelsInfo() dat += "
    " @@ -940,6 +943,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(5.0) dat += "Main Menu || " dat += "Print This Page
    " + dat += "List of Researched Technologies and Designs:" dat += GetResearchListInfo() user << browse("Research and Development Console
    [dat]", "window=rdconsole;size=850x600") From aee7ad199af469b1b67cb9ec8a2d1a6b9a614306 Mon Sep 17 00:00:00 2001 From: Amunak Date: Sat, 10 Jan 2015 04:06:25 +0100 Subject: [PATCH 017/296] Fixes rdconsole.dm file formatting --- code/modules/research/rdconsole.dm | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 7a7cd95d67..4a00a3114f 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -1,5 +1,3 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - /* Research and Development (R&D) Console @@ -27,8 +25,6 @@ cause a ton of data to be lost, an admin can go send it back. - The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen. - - */ /obj/machinery/computer/rdconsole @@ -122,8 +118,6 @@ won't update every console in existence) but it's more of a hassle to do. Also, C.files.AddDesign2Known(D) C.files.RefreshResearch() - - /obj/machinery/computer/rdconsole/New() ..() files = new /datum/research(src) //Setup the research data holder. @@ -571,8 +565,6 @@ won't update every console in existence) but it's more of a hassle to do. Also, dat += "
" return dat - - /obj/machinery/computer/rdconsole/attack_hand(mob/user as mob) if(stat & (BROKEN|NOPOWER)) return @@ -949,8 +941,6 @@ won't update every console in existence) but it's more of a hassle to do. Also, user << browse("Research and Development Console
[dat]", "window=rdconsole;size=850x600") onclose(user, "rdconsole") - - /obj/machinery/computer/rdconsole/robotics name = "Robotics R&D Console" id = 2 @@ -959,4 +949,4 @@ won't update every console in existence) but it's more of a hassle to do. Also, /obj/machinery/computer/rdconsole/core name = "Core R&D Console" - id = 1 \ No newline at end of file + id = 1 From 66ab6bffba6eb843e7dde7c96660082aacacf5dc Mon Sep 17 00:00:00 2001 From: sabiram Date: Sat, 10 Jan 2015 22:55:29 -0500 Subject: [PATCH 018/296] Adds my approved custom item (baystation12.net/forums/viewtopic.php?p=255276) to the common loadout pool. --- code/modules/client/preferences_gear.dm | 6 ++++++ code/modules/clothing/under/miscellaneous.dm | 7 +++++++ icons/mob/uniform.dmi | Bin 255670 -> 256681 bytes icons/obj/clothing/uniforms.dmi | Bin 58326 -> 58633 bytes 4 files changed, 13 insertions(+) diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index 3e8c8e3a3c..ef812c3782 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -288,6 +288,12 @@ var/global/list/gear_datums = list() slot = slot_w_uniform cost = 3 +/datum/gear/purplejumpskirt + display_name = "jumpskirt, purple" + path = /obj/item/clothing/under/purplejumpskirt + slot = slot_w_uniform + cost = 2 + /datum/gear/skirt_blue display_name = "plaid skirt, blue" path = /obj/item/clothing/under/dress/plaid_blue diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 6daa904453..af03523468 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -400,6 +400,13 @@ item_color = "sundress_white" body_parts_covered = UPPER_TORSO|LOWER_TORSO +/obj/item/clothing/under/purplejumpskirt + name = "purple jumpskirt" + desc = "A purple jumpskirt, Sol size 0." + icon_state = "purplejumpskirt" + item_state = "purplejumpskirt" + item_color = "purplejumpskirt" + /obj/item/clothing/under/captainformal name = "captain's formal uniform" desc = "A captain's formal-wear, for special occasions." diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index 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z6f;}(KSKaHDsgFJJ-7=3o|zaS=`)rtMeg!QHuGNWE@LMSmBSG5Rx3>-t9+E4C7R-6 zd9gJ!1H#4a5%z0PiJ5?&?!MlozMT2VcD9=y(sZ4f92ar@%krBM^|3dK=Cvq7hlxsW zpuvqe3eXLdi8?`~7=&=Og>f6;zChzj26$I2xNuHK*_po|b*HkBz zxkm0La|Zj>Q3j8Nv%T)5L*%aA(bJ~D9O+3HK6!K0z3I2%_~m4Py>;mElWnXDtOkdB zd&4Bzm~yzOni%H4P);qgV*Rop6M;6ErmrpGmlz)F^FF2zKdZYxi3nWSowwHf!4e(a z0qJw6iTG2-?GOh?m%qBI&% ze}J&iFBwq#U4ReSMEi{gYJu=_FX#Qm0GoMXAJWVq`YOlUt0Ao(Ff^pSNc}EyST12u=)wsKCtPV8EB3tu+u*-I$_Z%Y$Kf`B==3v5KZn4i}7}mi_+yc@OR@CgP!5O>G{7lL=*>gLb3-7RbWh7?uL4{MCl0O|AfL*n*3Hsny7NUvnG7I_tAfP7WGo z7sT4FUXk4qPv5)Jdq>yzhXlmtWvux>L)dMEDDRcn6H6NSw@Qg4n0@PALw&mdpxfT} vMDU(0tN$PDTj*+8Zs5D9`2W`+SQf%=7@QQt-{$#4;CJ@Sh11oiuEqZs* Date: Mon, 12 Jan 2015 09:36:04 +0300 Subject: [PATCH 020/296] Replaces seed vendors with seed storages --- baystation12.dme | 1 + code/modules/hydroponics/seed_storage.dm | 257 +++++++++++++++++++++++ maps/exodus-1.dmm | 8 +- 3 files changed, 262 insertions(+), 4 deletions(-) create mode 100644 code/modules/hydroponics/seed_storage.dm diff --git a/baystation12.dme b/baystation12.dme index f0a68647ed..9167883448 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -925,6 +925,7 @@ #include "code\modules\hydroponics\seed_datums.dm" #include "code\modules\hydroponics\seed_machines.dm" #include "code\modules\hydroponics\seed_mobs.dm" +#include "code\modules\hydroponics\seed_storage.dm" #include "code\modules\hydroponics\seeds.dm" #include "code\modules\hydroponics\vines.dm" #include "code\modules\library\lib_items.dm" diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm new file mode 100644 index 0000000000..d2f2f6e356 --- /dev/null +++ b/code/modules/hydroponics/seed_storage.dm @@ -0,0 +1,257 @@ +/datum/seed_pile + var/name + var/amount + var/datum/seed/seed_type // Keeps track of what our seed is + var/list/obj/item/seeds/seeds = list() // Tracks actual objects contained in the pile + var/ID + +/datum/seed_pile/New(var/obj/item/seeds/O, var/ID) + name = O.name + amount = 1 + seed_type = O.seed + seeds += O + src.ID = ID + +/datum/seed_pile/proc/matches(var/obj/item/seeds/O) + if (O.seed == seed_type) + return 1 + return 0 + +/obj/machinery/seed_storage + name = "Seed storage" + desc = "It stores, sorts, and dispenses seeds." + icon = 'icons/obj/vending.dmi' + icon_state = "seeds" + density = 1 + anchored = 1 + use_power = 1 + idle_power_usage = 100 + + var/initialized = 0 // Map-placed ones break if seeds are loaded right at the start of the round, so we do it on the first interaction + var/list/datum/seed_pile/piles = list() + var/list/starting_seeds = list() + var/list/scanner = list() // What properties we can view + +/obj/machinery/seed_storage/random // This is mostly for testing, but I guess admins could spawn it + name = "Random seed storage" + scanner = list("stats", "produce", "soil", "temperature", "light", "mutants") + starting_seeds = list(/obj/item/seeds/random = 50) + +/obj/machinery/seed_storage/garden + name = "Garden seed storage" + scanner = list("stats") + starting_seeds = list(/obj/item/seeds/appleseed = 3, /obj/item/seeds/bananaseed = 3, /obj/item/seeds/berryseed = 3, /obj/item/seeds/cabbageseed = 3, /obj/item/seeds/carrotseed = 3, /obj/item/seeds/chantermycelium = 3, /obj/item/seeds/cherryseed = 3, /obj/item/seeds/chiliseed = 3, /obj/item/seeds/cocoapodseed = 3, /obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/grapeseed = 3, /obj/item/seeds/grassseed = 3, /obj/item/seeds/lemonseed = 3, /obj/item/seeds/limeseed = 3, /obj/item/seeds/mtearseed = 2, /obj/item/seeds/orangeseed = 3, /obj/item/seeds/peanutseed = 3, /obj/item/seeds/plumpmycelium = 3, /obj/item/seeds/poppyseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/pumpkinseed = 3, /obj/item/seeds/riceseed = 3, /obj/item/seeds/soyaseed = 3, /obj/item/seeds/sugarcaneseed = 3, /obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/shandseed = 2, /obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3, /obj/item/seeds/watermelonseed = 3, /obj/item/seeds/wheatseed = 3, /obj/item/seeds/whitebeetseed = 3) + +/obj/machinery/seed_storage/xenobotany + name = "Xenobotany seed storage" + scanner = list("stats", "produce", "soil", "temperature", "light", "mutants") + starting_seeds = list(/obj/item/seeds/ambrosiavulgarisseed = 3, /obj/item/seeds/appleseed = 3, /obj/item/seeds/amanitamycelium = 2, /obj/item/seeds/bananaseed = 3, /obj/item/seeds/berryseed = 3, /obj/item/seeds/cabbageseed = 3, /obj/item/seeds/carrotseed = 3, /obj/item/seeds/chantermycelium = 3, /obj/item/seeds/cherryseed = 3, /obj/item/seeds/chiliseed = 3, /obj/item/seeds/cocoapodseed = 3, /obj/item/seeds/cornseed = 3, /obj/item/seeds/replicapod = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/glowshroom = 2, /obj/item/seeds/grapeseed = 3, /obj/item/seeds/grassseed = 3, /obj/item/seeds/lemonseed = 3, /obj/item/seeds/libertymycelium = 2, /obj/item/seeds/limeseed = 3, /obj/item/seeds/mtearseed = 2, /obj/item/seeds/nettleseed = 2, /obj/item/seeds/orangeseed = 3, /obj/item/seeds/peanutseed = 3, /obj/item/seeds/plastiseed = 3, /obj/item/seeds/plumpmycelium = 3, /obj/item/seeds/poppyseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/pumpkinseed = 3, /obj/item/seeds/reishimycelium = 2, /obj/item/seeds/riceseed = 3, /obj/item/seeds/soyaseed = 3, /obj/item/seeds/sugarcaneseed = 3, /obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/shandseed = 2, /obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3, /obj/item/seeds/watermelonseed = 3, /obj/item/seeds/wheatseed = 3, /obj/item/seeds/whitebeetseed = 3) + +/obj/machinery/seed_storage/New() + ..() + +/obj/machinery/seed_storage/attack_hand(mob/user as mob) + user.set_machine(src) + interact(user) + +/obj/machinery/seed_storage/interact(mob/user as mob) + if (..()) + return + + if (!initialized) + for(var/typepath in starting_seeds) + var/amount = starting_seeds[typepath] + if(isnull(amount)) amount = 1 + + for (var/i = 1 to amount) + var/O = new typepath + add(O) + initialized = 1 + + var/dat = "

Seed storage contents

" + if (piles.len == 0) + dat += "No seeds" + else + dat += "" + if ("stats" in scanner) + dat += "" + if ("produce" in scanner) + dat += "" + if ("temperature" in scanner) + dat += "" + if ("light" in scanner) + dat += "" + if ("soil" in scanner) + dat += "" + dat += "" + for (var/datum/seed_pile/S in piles) + var/datum/seed/seed = S.seed_type + dat += "" + dat += "" + if ("stats" in scanner) + dat += "" + if(seed.harvest_repeat) + dat += "" + else + dat += "" + if ("produce" in scanner) + if (seed.products && seed.products.len) + dat += "" + else + dat += "" + if ("temperature" in scanner) + dat += "" + if ("light" in scanner) + dat += "" + if ("soil" in scanner) + if(seed.requires_nutrients) + if(seed.nutrient_consumption < 0.05) + dat += "" + else if(seed.nutrient_consumption > 0.2) + dat += "" + else + dat += "" + else + dat += "" + if(seed.requires_water) + if(seed.water_consumption < 1) + dat += "" + else if(seed.water_consumption > 5) + dat += "" + else + dat += "" + else + dat += "" + + dat += "" + dat += "" + dat += "" + dat += "" + dat += "
NameEYLMPrPtHarvestProduceTempLightNutriWaterNotesAmount
[S.name][seed.endurance][seed.yield][seed.lifespan][seed.maturation][seed.production][seed.potency]MultipleSingleFruit: [seed.products.len]N/A[seed.ideal_heat] K[seed.ideal_light] LLowHighNormNoLowHighNormNo" + if ("mutants" in scanner) + if(seed.mutants && seed.mutants.len) + dat += "SUBSP " + if(seed.immutable == -1) + dat += "MUT " + else if(seed.immutable > 0) + dat += "NOMUT " + switch(seed.carnivorous) + if(1) + dat += "CARN " + if(2) + dat += "CARN " + switch(seed.spread) + if(1) + dat += "VINE " + if(2) + dat += "VINE " + if ("pressure" in scanner) + if(seed.lowkpa_tolerance < 20) + dat += "LP " + if(seed.highkpa_tolerance > 220) + dat += "HP " + if ("temperature" in scanner) + if(seed.heat_tolerance > 30) + dat += "TEMRES " + else if(seed.heat_tolerance < 10) + dat += "TEMSEN " + if ("light" in scanner) + if(seed.light_tolerance > 10) + dat += "LIGRES " + else if(seed.light_tolerance < 3) + dat += "LIGSEN " + if(seed.toxins_tolerance < 3) + dat += "TOXSEN " + else if(seed.toxins_tolerance > 6) + dat += "TOXRES " + if(seed.pest_tolerance < 3) + dat += "PESTSEN " + else if(seed.pest_tolerance > 6) + dat += "PESTRES " + if(seed.weed_tolerance < 3) + dat += "WEEDSEN " + else if(seed.weed_tolerance > 6) + dat += "WEEDRES " + if(seed.parasite) + dat += "PAR " + if ("temperature" in scanner) + if(seed.alter_temp > 0) + dat += "TEMP+ " + if(seed.alter_temp < 0) + dat += "TEMP- " + if(seed.biolum) + dat += "LUM " + if(seed.flowers) + dat += "
[seed.flower_colour ? "FLOW" : "FLOW"]." + dat += "
[S.amount]Vend Purge
" + + user << browse(dat, "window=seedstorage") + onclose(user, "seedstorage") + +/obj/machinery/seed_storage/Topic(var/href, var/list/href_list) + if (..()) + return + var/task = href_list["task"] + var/ID = text2num(href_list["id"]) + + for (var/datum/seed_pile/N in piles) + if (N.ID == ID) + if (task == "vend") + var/obj/O = pick(N.seeds) + if (O) + --N.amount + N.seeds -= O + if (N.amount <= 0 || N.seeds.len <= 0) + piles -= N + del(N) + O.loc = src.loc + else + piles -= N + del(N) + else if (task == "purge") + for (var/obj/O in N.seeds) + del(O) + piles -= N + del(N) + break + updateUsrDialog() + +/obj/machinery/seed_storage/attackby(var/obj/item/O as obj, var/mob/user as mob) + if (istype(O, /obj/item/seeds)) + add(O) + user.visible_message("[user] puts \the [O.name] into \the [src].", "You put \the [O] into \the [src].") + return + else if (istype(O, /obj/item/weapon/storage/bag/plants)) + var/obj/item/weapon/storage/P = O + var/loaded = 0 + for(var/obj/item/seeds/G in P.contents) + ++loaded + add(G) + if (loaded) + user.visible_message("[user] puts the seeds from \the [O.name] into \the [src].", "You put the seeds from \the [O.name] into \the [src].") + else + user << "There are no seeds in \the [O.name]." + return + else if(istype(O, /obj/item/weapon/wrench)) + playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) + anchored = !anchored + user << "You [anchored ? "wrench" : "unwrench"] \the [src]." + +/obj/machinery/seed_storage/proc/add(var/obj/item/seeds/O as obj) + if (istype(O.loc, /mob)) + var/mob/user = O.loc + user.drop_item(O) + else if(istype(O.loc,/obj/item/weapon/storage)) + var/obj/item/weapon/storage/S = O.loc + S.remove_from_storage(O, src) + + O.loc = src + + for (var/datum/seed_pile/N in piles) + if (N.matches(O)) + ++N.amount + N.seeds += (O) + return + + piles += new /datum/seed_pile(O, piles.len) + return diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index a8e83d5c20..7e4b152368 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -1147,7 +1147,7 @@ "awc" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/item/weapon/storage/box/donkpockets{pixel_x = -3; pixel_y = -3},/turf/simulated/floor,/area/security/prison) "awd" = (/obj/structure/table,/obj/item/weapon/minihoe,/obj/item/device/analyzer/plant_analyzer,/obj/item/clothing/head/greenbandana,/turf/simulated/floor,/area/security/prison) "awe" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor,/area/security/prison) -"awf" = (/obj/machinery/vending/hydroseeds,/turf/simulated/floor,/area/security/prison) +"awf" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor,/area/security/prison) "awg" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor,/area/security/prison) "awh" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/clothing/head/soft/orange,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/security/prison) "awi" = (/obj/machinery/light,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) @@ -2198,7 +2198,7 @@ "aQn" = (/turf/simulated/floor,/area/hydroponics) "aQo" = (/obj/structure/disposalpipe/segment,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) "aQp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hydroponics) -"aQq" = (/obj/machinery/vending/hydroseeds,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) +"aQq" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) "aQr" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hydroponics) "aQs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hydroponics) "aQt" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) @@ -2262,7 +2262,7 @@ "aRz" = (/obj/machinery/biogenerator,/turf/simulated/floor,/area/hydroponics) "aRA" = (/obj/machinery/seed_extractor,/turf/simulated/floor,/area/hydroponics) "aRB" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor,/area/hydroponics) -"aRC" = (/obj/machinery/vending/hydroseeds,/turf/simulated/floor,/area/hydroponics) +"aRC" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor,/area/hydroponics) "aRD" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) "aRE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hydroponics) "aRF" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) @@ -5675,7 +5675,7 @@ "cfg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfh" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) "cfi" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) -"cfj" = (/obj/machinery/vending/hydroseeds,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cfj" = (/obj/machinery/seed_storage/xenobotany,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cfk" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cfl" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/table,/obj/item/weapon/storage/box/botanydisk,/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfm" = (/obj/machinery/botany/editor,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) From 31768af22f8555eb4a273c2657f148047bb6667a Mon Sep 17 00:00:00 2001 From: Kelenius Date: Mon, 12 Jan 2015 09:43:18 +0300 Subject: [PATCH 021/296] Removes the now useless New() --- code/modules/hydroponics/seed_storage.dm | 3 --- 1 file changed, 3 deletions(-) diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm index d2f2f6e356..4abb4abe05 100644 --- a/code/modules/hydroponics/seed_storage.dm +++ b/code/modules/hydroponics/seed_storage.dm @@ -47,9 +47,6 @@ scanner = list("stats", "produce", "soil", "temperature", "light", "mutants") starting_seeds = list(/obj/item/seeds/ambrosiavulgarisseed = 3, /obj/item/seeds/appleseed = 3, /obj/item/seeds/amanitamycelium = 2, /obj/item/seeds/bananaseed = 3, /obj/item/seeds/berryseed = 3, /obj/item/seeds/cabbageseed = 3, /obj/item/seeds/carrotseed = 3, /obj/item/seeds/chantermycelium = 3, /obj/item/seeds/cherryseed = 3, /obj/item/seeds/chiliseed = 3, /obj/item/seeds/cocoapodseed = 3, /obj/item/seeds/cornseed = 3, /obj/item/seeds/replicapod = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/glowshroom = 2, /obj/item/seeds/grapeseed = 3, /obj/item/seeds/grassseed = 3, /obj/item/seeds/lemonseed = 3, /obj/item/seeds/libertymycelium = 2, /obj/item/seeds/limeseed = 3, /obj/item/seeds/mtearseed = 2, /obj/item/seeds/nettleseed = 2, /obj/item/seeds/orangeseed = 3, /obj/item/seeds/peanutseed = 3, /obj/item/seeds/plastiseed = 3, /obj/item/seeds/plumpmycelium = 3, /obj/item/seeds/poppyseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/pumpkinseed = 3, /obj/item/seeds/reishimycelium = 2, /obj/item/seeds/riceseed = 3, /obj/item/seeds/soyaseed = 3, /obj/item/seeds/sugarcaneseed = 3, /obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/shandseed = 2, /obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3, /obj/item/seeds/watermelonseed = 3, /obj/item/seeds/wheatseed = 3, /obj/item/seeds/whitebeetseed = 3) -/obj/machinery/seed_storage/New() - ..() - /obj/machinery/seed_storage/attack_hand(mob/user as mob) user.set_machine(src) interact(user) From 537b78fc80d9b89db5fc39332044c94cc9062e01 Mon Sep 17 00:00:00 2001 From: Mloc-Argent Date: Mon, 12 Jan 2015 21:13:24 +0000 Subject: [PATCH 022/296] refactor buckling to be more generic Buckling procs and vars have been moved down to /obj. Behaviour is mostly the same, but you can buckle cuffed people to pipes and they will automatically unbuckle if the cuffs are removed. Signed-off-by: Mloc-Argent --- baystation12.dme | 1 + code/ATMOSPHERICS/pipes.dm | 4 + code/datums/spells/area_teleport.dm | 2 +- code/datums/spells/ethereal_jaunt.dm | 2 +- code/game/machinery/machinery.dm | 2 +- code/game/objects/buckling.dm | 86 +++++++++++++++++++ .../items/weapons/implants/implantfreedom.dm | 2 + code/game/objects/items/weapons/scrolls.dm | 2 +- code/game/objects/items/weapons/tools.dm | 4 +- code/game/objects/structures.dm | 10 +-- code/game/objects/structures/janicart.dm | 30 ++----- .../stool_bed_chair_nest/alien_nests.dm | 11 ++- .../structures/stool_bed_chair_nest/bed.dm | 48 +++++------ .../structures/stool_bed_chair_nest/chairs.dm | 18 ++-- .../structures/stool_bed_chair_nest/stools.dm | 4 +- .../stool_bed_chair_nest/wheelchair.dm | 11 ++- code/modules/hydroponics/vines.dm | 37 +------- code/modules/mob/living/carbon/carbon.dm | 2 + .../mob/living/carbon/human/examine.dm | 4 + .../mob/living/carbon/human/inventory.dm | 2 + code/modules/mob/living/living.dm | 6 +- code/modules/mob/mob.dm | 12 +-- .../effects/unknown_effect_teleport.dm | 6 +- code/modules/vehicles/vehicle.dm | 14 ++- 24 files changed, 179 insertions(+), 141 deletions(-) create mode 100644 code/game/objects/buckling.dm diff --git a/baystation12.dme b/baystation12.dme index f0a68647ed..0dd67ca117 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -456,6 +456,7 @@ #include "code\game\mecha\working\hoverpod.dm" #include "code\game\mecha\working\ripley.dm" #include "code\game\mecha\working\working.dm" +#include "code\game\objects\buckling.dm" #include "code\game\objects\empulse.dm" #include "code\game\objects\explosion.dm" #include "code\game\objects\explosion_recursive.dm" diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm index 16a0a6bcd5..be63292d83 100644 --- a/code/ATMOSPHERICS/pipes.dm +++ b/code/ATMOSPHERICS/pipes.dm @@ -12,6 +12,10 @@ var/alert_pressure = 80*ONE_ATMOSPHERE //minimum pressure before check_pressure(...) should be called + can_buckle = 1 + buckle_require_restraints = 1 + buckle_lying = -1 + /obj/machinery/atmospherics/pipe/drain_power() return -1 diff --git a/code/datums/spells/area_teleport.dm b/code/datums/spells/area_teleport.dm index b2ced9fa0d..f30d55455b 100644 --- a/code/datums/spells/area_teleport.dm +++ b/code/datums/spells/area_teleport.dm @@ -47,7 +47,7 @@ return if(target && target.buckled) - target.buckled.unbuckle() + target.buckled.unbuckle_mob() var/list/tempL = L var/attempt = null diff --git a/code/datums/spells/ethereal_jaunt.dm b/code/datums/spells/ethereal_jaunt.dm index 1b1646ffa4..b5744dffc4 100644 --- a/code/datums/spells/ethereal_jaunt.dm +++ b/code/datums/spells/ethereal_jaunt.dm @@ -20,7 +20,7 @@ if(target.buckled) var/obj/structure/stool/bed/buckled_to = target.buckled. - buckled_to.unbuckle() + buckled_to.unbuckle_mob() var/mobloc = get_turf(target.loc) var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt( mobloc ) diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 1a3cce2cf9..bfef200306 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -278,7 +278,7 @@ Class Procs: src.add_fingerprint(user) - return 0 + return ..() /obj/machinery/proc/RefreshParts() //Placeholder proc for machines that are built using frames. return diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm new file mode 100644 index 0000000000..f0f5a53aea --- /dev/null +++ b/code/game/objects/buckling.dm @@ -0,0 +1,86 @@ +/obj + var/can_buckle = 0 + var/buckle_movable = 0 + var/buckle_lying = -1 //bed-like behavior, forces mob.lying = buckle_lying if != -1 + var/buckle_require_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes + var/mob/living/buckled_mob = null + +/obj/attack_hand(mob/living/user) + . = ..() + if(can_buckle && buckled_mob) + user_unbuckle_mob(user) + +/obj/MouseDrop_T(mob/living/M, mob/living/user) + . = ..() + if(can_buckle && istype(M)) + user_buckle_mob(M, user) + +/obj/Del() + unbuckle_mob() + return ..() + +/obj/proc/buckle_mob(mob/living/M) + if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.pinned.len || (buckle_require_restraints && !M.restrained())) + return 0 + + M.buckled = src + M.set_dir(dir) + M.update_canmove() + buckled_mob = M + post_buckle_mob(M) + return 1 + +/obj/proc/unbuckle_mob() + if(buckled_mob && buckled_mob.buckled == src) + . = buckled_mob + buckled_mob.buckled = null + buckled_mob.anchored = initial(buckled_mob.anchored) + buckled_mob.update_canmove() + buckled_mob = null + + post_buckle_mob(.) + +/obj/proc/post_buckle_mob(mob/living/M) + return + +/obj/proc/user_buckle_mob(mob/living/M, mob/user) + if(!ticker) + user << "You can't buckle anyone in before the game starts." + if(!user.Adjacent(M) || user.restrained() || user.lying || user.stat || istype(user, /mob/living/silicon/pai)) + return + + if(istype(M, /mob/living/carbon/slime)) + user << "The [M] is too squishy to buckle in." + return + + add_fingerprint(user) + unbuckle_mob() + + if(buckle_mob(M)) + if(M == user) + M.visible_message(\ + "[M.name] buckles themselves to [src].",\ + "You buckle yourself to [src].",\ + "You hear metal clanking.") + else + M.visible_message(\ + "[M.name] is buckled to [src] by [user.name]!",\ + "You are buckled to [src] by [user.name]!",\ + "You hear metal clanking.") + +/obj/proc/user_unbuckle_mob(mob/user) + var/mob/living/M = unbuckle_mob() + world << 3 + if(M) + if(M != user) + M.visible_message(\ + "[M.name] was unbuckled by [user.name]!",\ + "You were unbuckled from [src] by [user.name].",\ + "You hear metal clanking.") + else + M.visible_message(\ + "[M.name] unbuckled themselves!",\ + "You unbuckle yourself from [src].",\ + "You hear metal clanking.") + add_fingerprint(user) + return M diff --git a/code/game/objects/items/weapons/implants/implantfreedom.dm b/code/game/objects/items/weapons/implants/implantfreedom.dm index d7be368665..d32ae9d8ba 100644 --- a/code/game/objects/items/weapons/implants/implantfreedom.dm +++ b/code/game/objects/items/weapons/implants/implantfreedom.dm @@ -23,6 +23,8 @@ if (source.handcuffed) var/obj/item/weapon/W = source.handcuffed source.handcuffed = null + if(source.buckled && source.buckled.buckle_require_restraints) + source.buckled.unbuckle_mob() source.update_inv_handcuffed() if (source.client) source.client.screen -= W diff --git a/code/game/objects/items/weapons/scrolls.dm b/code/game/objects/items/weapons/scrolls.dm index e9aa6f3ca6..4a0b80d9fd 100644 --- a/code/game/objects/items/weapons/scrolls.dm +++ b/code/game/objects/items/weapons/scrolls.dm @@ -70,7 +70,7 @@ return if(user && user.buckled) - user.buckled.unbuckle() + user.buckled.unbuckle_mob() var/list/tempL = L var/attempt = null diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 62793f0b2c..6a3e839a0e 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -119,6 +119,8 @@ "You cut \the [C]'s restraints with \the [src]!",\ "You hear cable being cut.") C.handcuffed = null + if(C.buckled && C.buckled.buckle_require_restraints) + C.buckled.unbuckle_mob() C.update_inv_handcuffed() return else @@ -531,4 +533,4 @@ if(!resolved && tool && target) tool.afterattack(target,user,1) if(tool) - tool.loc = src*/ + tool.loc = src*/ diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index d105caae00..a23bb65cf8 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -20,7 +20,7 @@ var/mob/living/carbon/human/H = user if(H.species.can_shred(user)) attack_generic(user,1,"slices") - return + return ..() /obj/structure/blob_act() if(prob(50)) @@ -67,10 +67,10 @@ /obj/structure/MouseDrop_T(mob/target, mob/user) var/mob/living/H = user - if(!istype(H) || target != user) // No making other people climb onto tables. - return - - do_climb(target) + if(istype(H) && can_climb(H) && target == user) + do_climb(target) + else + return ..() /obj/structure/proc/can_climb(var/mob/living/user) if (!can_touch(user) || !climbable) diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index 0b542dd2bb..836b35ca02 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -211,7 +211,7 @@ /obj/structure/stool/bed/chair/janicart/relaymove(mob/user, direction) if(user.stat || user.stunned || user.weakened || user.paralysis) - unbuckle() + unbuckle_mob() if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key)) step(src, direction) update_mob() @@ -226,22 +226,9 @@ buckled_mob.loc = loc -/obj/structure/stool/bed/chair/janicart/buckle_mob(mob/M, mob/user) - if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon)) - return - - unbuckle() - - M.visible_message(\ - "[M] climbs onto the [callme]!",\ - "You climb onto the [callme]!") - M.buckled = src - M.loc = loc - M.set_dir(dir) - M.update_canmove() - buckled_mob = M +/obj/structure/stool/bed/chair/janicart/post_buckle_mob(mob/living/M) update_mob() - add_fingerprint(user) + return ..() /obj/structure/stool/bed/chair/janicart/update_layer() @@ -251,11 +238,12 @@ layer = OBJ_LAYER -/obj/structure/stool/bed/chair/janicart/unbuckle() - if(buckled_mob) - buckled_mob.pixel_x = 0 - buckled_mob.pixel_y = 0 - ..() +/obj/structure/stool/bed/chair/janicart/unbuckle_mob() + var/mob/living/M = ..() + if(M) + M.pixel_x = 0 + M.pixel_y = 0 + return M /obj/structure/stool/bed/chair/janicart/set_dir() diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index e67fea3849..451bfd8b3e 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -8,7 +8,7 @@ icon_state = "nest" var/health = 100 -/obj/structure/stool/bed/nest/manual_unbuckle(mob/user as mob) +/obj/structure/stool/bed/nest/user_unbuckle_mob(mob/user as mob) if(buckled_mob) if(buckled_mob.buckled == src) if(buckled_mob != user) @@ -18,7 +18,7 @@ "You hear squelching...") buckled_mob.pixel_y = 0 buckled_mob.old_y = 0 - unbuckle() + unbuckle_mob() else if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME) return @@ -32,16 +32,15 @@ buckled_mob.last_special = world.time buckled_mob.pixel_y = 0 buckled_mob.old_y = 0 - unbuckle() + unbuckle_mob() src.add_fingerprint(user) return -/obj/structure/stool/bed/nest/buckle_mob(mob/M as mob, mob/user as mob) - +/obj/structure/stool/bed/nest/user_buckle_mob(mob/M as mob, mob/user as mob) if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) ) return - unbuckle() + unbuckle_mob() var/mob/living/carbon/xenos = user var/mob/living/carbon/victim = M diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 8902dbc8ec..cd8d78c4c6 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -11,8 +11,10 @@ name = "bed" desc = "This is used to lie in, sleep in or strap on." icon_state = "bed" - var/mob/living/buckled_mob - var/movable = 0 // For mobility checks + can_buckle = 1 + buckle_lying = 1 + //var/mob/living/buckled_mob + //var/movable = 0 // For mobility checks /obj/structure/stool/bed/psych name = "psychiatrists couch" @@ -24,7 +26,7 @@ desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?" icon_state = "abed" -/obj/structure/stool/bed/Del() +/*/obj/structure/stool/bed/Del() unbuckle() ..() return @@ -80,7 +82,7 @@ /obj/structure/stool/bed/proc/buckle_mob(mob/M as mob, mob/user as mob) if (!ticker) user << "You can't buckle anyone in before the game starts." - if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || M.pinned.len || istype(user, /mob/living/silicon/pai) ) + if (!ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || M.pinned.len || istype(user, /mob/living/silicon/pai) ) return if (istype(M, /mob/living/carbon/slime)) @@ -106,7 +108,7 @@ src.buckled_mob = M src.add_fingerprint(user) afterbuckle(M) - return + return*/ /* * Roller beds @@ -120,7 +122,7 @@ /obj/structure/stool/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/roller_holder)) if(buckled_mob) - manual_unbuckle() + user_unbuckle_mob(user) else visible_message("[user] collapses \the [src.name].") new/obj/item/roller(get_turf(src)) @@ -185,29 +187,19 @@ else buckled_mob = null -/obj/structure/stool/bed/roller/buckle_mob(mob/M as mob, mob/user as mob) - if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || istype(usr, /mob/living/silicon/pai) ) - return - M.pixel_y = 6 - M.old_y = 6 - density = 1 - icon_state = "up" - ..() - return +/obj/structure/stool/bed/roller/post_buckle_mob(mob/living/M as mob) + if(M == buckled_mob) + M.pixel_y = 6 + M.old_y = 6 + density = 1 + icon_state = "up" + else + buckled_mob.pixel_y = 0 + buckled_mob.old_y = 0 + density = 0 + icon_state = "down" -/obj/structure/stool/bed/roller/manual_unbuckle(mob/user as mob) - if(buckled_mob) - if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt - buckled_mob.pixel_y = 0 - buckled_mob.old_y = 0 - buckled_mob.anchored = initial(buckled_mob.anchored) - buckled_mob.buckled = null - buckled_mob.update_canmove() - buckled_mob = null - density = 0 - icon_state = "down" - ..() - return + return ..() /obj/structure/stool/bed/roller/MouseDrop(over_object, src_location, over_location) ..() diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 16d84f6aad..55f3e36398 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -2,12 +2,10 @@ name = "chair" desc = "You sit in this. Either by will or force." icon_state = "chair" + buckle_lying = 0 //force people to sit up in chairs when buckled var/propelled = 0 // Check for fire-extinguisher-driven chairs -/obj/structure/stool/MouseDrop(atom/over_object) - return - /obj/structure/stool/bed/chair/New() ..() spawn(3) //sorry. i don't think there's a better way to do this. @@ -68,11 +66,6 @@ src.set_dir(turn(src.dir, 90)) return -/obj/structure/stool/bed/chair/MouseDrop_T(mob/M as mob, mob/user as mob) - if(!istype(M)) return - buckle_mob(M, user) - return - // Chair types /obj/structure/stool/bed/chair/wood/normal icon_state = "wooden_chair" @@ -105,7 +98,7 @@ return ..() -/obj/structure/stool/bed/chair/comfy/afterbuckle() +/obj/structure/stool/bed/chair/comfy/post_buckle_mob() if(buckled_mob) overlays += armrest else @@ -122,7 +115,7 @@ /obj/structure/stool/bed/chair/office anchored = 0 - movable = 1 + buckle_movable = 1 /obj/structure/stool/bed/chair/comfy/black color = rgb(167,164,153) @@ -143,15 +136,14 @@ if (O != occupant) Bump(O) else - unbuckle() + unbuckle_mob() /obj/structure/stool/bed/chair/office/Bump(atom/A) ..() if(!buckled_mob) return if(propelled) - var/mob/living/occupant = buckled_mob - unbuckle() + var/mob/living/occupant = unbuckle_mob() var/def_zone = ran_zone() var/blocked = occupant.run_armor_check(def_zone, "melee") diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index f412467c65..2db5b8e738 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -35,7 +35,7 @@ return /obj/structure/stool/MouseDrop(atom/over_object) - if (istype(over_object, /mob/living/carbon/human)) + if(istype(over_object, /mob/living/carbon/human) && type == /obj/structure/stool) //i am sorry for this, but the inheritance mess requires it var/mob/living/carbon/human/H = over_object if (H==usr && !H.restrained() && !H.stat && in_range(src, over_object)) var/obj/item/weapon/stool/S = new/obj/item/weapon/stool() @@ -43,6 +43,8 @@ src.loc = S H.put_in_hands(S) H.visible_message("\red [H] grabs [src] from the floor!", "\red You grab [src] from the floor!") + return + return ..() /obj/item/weapon/stool name = "stool" diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index 59a819b8b9..d07f1a33cb 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -3,7 +3,7 @@ desc = "You sit in this. Either by will or force." icon_state = "wheelchair" anchored = 0 - movable = 1 + buckle_movable = 1 var/driving = 0 var/mob/living/pulling = null @@ -93,7 +93,7 @@ if (O != occupant) Bump(O) else - unbuckle() + unbuckle_mob() if (pulling && (get_dist(src, pulling) > 1)) pulling.pulledby = null pulling << "\red You lost your grip!" @@ -102,11 +102,11 @@ if (occupant && (src.loc != occupant.loc)) src.loc = occupant.loc // Failsafe to make sure the wheelchair stays beneath the occupant after driving -/obj/structure/stool/bed/chair/wheelchair/attack_hand(mob/user as mob) +/obj/structure/stool/bed/chair/wheelchair/attack_hand(mob/living/user as mob) if (pulling) MouseDrop(usr) else - manual_unbuckle(user) + user_unbuckle_mob(user) return /obj/structure/stool/bed/chair/wheelchair/MouseDrop(over_object, src_location, over_location) @@ -138,8 +138,7 @@ if(!buckled_mob) return if(propelled || (pulling && (pulling.a_intent == "hurt"))) - var/mob/living/occupant = buckled_mob - unbuckle() + var/mob/living/occupant = unbuckle_mob() if (pulling && (pulling.a_intent == "hurt")) occupant.throw_at(A, 3, 3, pulling) diff --git a/code/modules/hydroponics/vines.dm b/code/modules/hydroponics/vines.dm index b25c03080e..d5b07d29cc 100644 --- a/code/modules/hydroponics/vines.dm +++ b/code/modules/hydroponics/vines.dm @@ -20,7 +20,6 @@ // Life vars/ var/energy = 0 var/obj/effect/plant_controller/master = null - var/mob/living/buckled_mob var/datum/seed/seed /obj/effect/plantsegment/New() @@ -56,7 +55,7 @@ var/obj/item/weapon/weldingtool/WT = W if(WT.remove_fuel(0, user)) del src else - manual_unbuckle(user) + user_unbuckle_mob(user) return // Plant-b-gone damage is handled in its entry in chemistry-reagents.dm ..() @@ -71,39 +70,7 @@ update() return - manual_unbuckle(user) - -/obj/effect/plantsegment/proc/unbuckle() - if(buckled_mob) - if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt - buckled_mob.buckled = null - buckled_mob.anchored = initial(buckled_mob.anchored) - buckled_mob.update_canmove() - buckled_mob = null - return - -/obj/effect/plantsegment/proc/manual_unbuckle(mob/user as mob) - if(buckled_mob) - if(prob(seed ? min(max(0,100 - seed.potency),100) : 50)) - if(buckled_mob.buckled == src) - if(buckled_mob != user) - buckled_mob.visible_message(\ - "[user.name] frees [buckled_mob.name] from [src].",\ - "[user.name] frees you from [src].",\ - "You hear shredding and ripping.") - else - buckled_mob.visible_message(\ - "[buckled_mob.name] struggles free of [src].",\ - "You untangle [src] from around yourself.",\ - "You hear shredding and ripping.") - unbuckle() - else - var/text = pick("rips","tears","pulls") - user.visible_message(\ - "[user.name] [text] at [src].",\ - "You [text] at [src].",\ - "You hear shredding and ripping.") - return + user_unbuckle_mob(user) /obj/effect/plantsegment/proc/grow() diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index b1170468d8..4431ccdf80 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -354,6 +354,8 @@ else if (W == handcuffed) handcuffed = null update_inv_handcuffed() + if(buckled && buckled.buckle_require_restraints) + buckled.unbuckle_mob() else if (W == legcuffed) legcuffed = null diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index cac59fc767..f72ee8136c 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -131,6 +131,10 @@ else msg += "[t_He] [t_is] \icon[handcuffed] handcuffed!\n" + //buckled + if(buckled) + msg += "[t_He] [t_is] \icon[buckled] buckled to [buckled]!\n" + //belt if(belt) if(belt.blood_DNA) diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 545fa41c03..673744975c 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -167,6 +167,8 @@ update_inv_back() else if (W == handcuffed) handcuffed = null + if(buckled && buckled.buckle_require_restraints) + buckled.unbuckle_mob() success = 1 update_inv_handcuffed() else if (W == legcuffed) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index b9f898ab5d..79537ae833 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -555,9 +555,9 @@ for(var/mob/O in viewers(C)) O.show_message("\red [usr] manages to unbuckle themself!", 1) C << "\blue You successfully unbuckle yourself." - C.buckled.manual_unbuckle(C) + C.buckled.user_unbuckle_mob(C) else - L.buckled.manual_unbuckle(L) + L.buckled.user_unbuckle_mob(L) //Breaking out of a locker? else if( src.loc && (istype(src.loc, /obj/structure/closet)) ) @@ -657,6 +657,8 @@ CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) del(CM.handcuffed) CM.handcuffed = null + if(buckled && buckled.buckle_require_restraints) + buckled.unbuckle_mob() CM.update_inv_handcuffed() else var/obj/item/weapon/handcuffs/HC = CM.handcuffed diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 5088f98108..869f98923a 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -855,21 +855,17 @@ note dizziness decrements automatically in the mob's Life() proc. canmove = 0 pixel_y = V.mob_offset_y - 5 else - lying = 0 + if(buckled.buckle_lying != -1) lying = buckled.buckle_lying canmove = 1 pixel_y = V.mob_offset_y else if(buckled) - if (!buckled.movable) + if(buckled.buckle_lying != -1) lying = buckled.buckle_lying + if (!buckled.buckle_movable) anchored = 1 canmove = 0 - if(istype(buckled,/obj/structure/stool/bed/chair) ) - lying = 0 - else - lying = 1 else anchored = 0 canmove = 1 - lying = 0 else if( stat || weakened || paralysis || resting || sleeping || (status_flags & FAKEDEATH)) lying = 1 canmove = 0 @@ -905,7 +901,7 @@ note dizziness decrements automatically in the mob's Life() proc. /mob/proc/facedir(var/ndir) if(!canface()) return 0 set_dir(ndir) - if(buckled && buckled.movable) + if(buckled && buckled.buckle_movable) buckled.set_dir(ndir) client.move_delay += movement_delay() return 1 diff --git a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_teleport.dm b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_teleport.dm index 8eca5f355d..b8d1c9a87c 100644 --- a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_teleport.dm +++ b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_teleport.dm @@ -8,7 +8,7 @@ if(prob(100 * weakness)) user << "\red You are suddenly zapped away elsewhere!" if (user.buckled) - user.buckled.unbuckle() + user.buckled.unbuckle_mob() var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread() sparks.set_up(3, 0, get_turf(user)) @@ -28,7 +28,7 @@ if(prob(100 * weakness)) M << "\red You are displaced by a strange force!" if(M.buckled) - M.buckled.unbuckle() + M.buckled.unbuckle_mob() var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread() sparks.set_up(3, 0, get_turf(M)) @@ -47,7 +47,7 @@ if(prob(100 * weakness)) M << "\red You are displaced by a strange force!" if(M.buckled) - M.buckled.unbuckle() + M.buckled.unbuckle_mob() var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread() sparks.set_up(3, 0, get_turf(M)) diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index df2286f70e..85e923e08c 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -13,6 +13,10 @@ animate_movement=1 luminosity = 3 + can_buckle = 1 + buckle_movable = 1 + buckle_lying = 0 + var/attack_log = null var/on = 0 var/health = 0 //do not forget to set health for your vehicle! @@ -25,7 +29,6 @@ var/emagged = 0 var/powered = 0 //set if vehicle is powered and should use fuel when moving var/move_delay = 1 //set this to limit the speed of the vehicle - var/movable = 1 var/obj/item/weapon/cell/cell var/charge_use = 5 //set this to adjust the amount of power the vehicle uses per move @@ -298,9 +301,7 @@ C.layer = layer + 0.1 //so it sits above the vehicle if(ismob(C)) - var/mob/M = C - M.buckled = src - M.update_canmove() + buckle_mob(C) return 1 @@ -343,10 +344,7 @@ load.layer = initial(load.layer) if(ismob(load)) - var/mob/M = load - M.buckled = null - M.anchored = initial(M.anchored) - M.update_canmove() + unbuckle_mob(load) load = null From 70f67409d548eebbca6c8cd01d8bac3d43791a8d Mon Sep 17 00:00:00 2001 From: Mloc-Argent Date: Mon, 12 Jan 2015 21:22:22 +0000 Subject: [PATCH 023/296] HE pipe changes HE pipes will now change colour as they heat up, the procs for calculating this are in type2type.dm. Mobs buckled to HE pipes will be forced to lie down and will share heat with and get burned by the pipe network. Signed-off-by: Mloc-Argent --- code/ATMOSPHERICS/he_pipes.dm | 43 +++++++++++++++++- code/__HELPERS/type2type.dm | 30 +++++++++++- .../living/carbon/human/species/species.dm | 2 +- icons/atmos/heat.dmi | Bin 4949 -> 4827 bytes icons/atmos/junction.dmi | Bin 2847 -> 2799 bytes 5 files changed, 71 insertions(+), 4 deletions(-) diff --git a/code/ATMOSPHERICS/he_pipes.dm b/code/ATMOSPHERICS/he_pipes.dm index c22c483e8c..f9dbef84cf 100644 --- a/code/ATMOSPHERICS/he_pipes.dm +++ b/code/ATMOSPHERICS/he_pipes.dm @@ -3,18 +3,23 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging icon = 'icons/atmos/heat.dmi' icon_state = "intact" pipe_icon = "hepipe" + color = "#404040" level = 2 var/initialize_directions_he var/surface = 2 //surface area in m^2 + var/icon_temperature = T20C //stop small changes in temperature causing an icon refresh minimum_temperature_difference = 20 thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT + buckle_lying = 1 + // BubbleWrap New() ..() initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe // BubbleWrap END + color = "#404040" //we don't make use of the fancy overlay system for colours, use this to set the default. initialize() normalize_dir() @@ -48,19 +53,53 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging if(!parent) ..() else - var/environment_temperature = 0 + var/datum/gas_mixture/pipe_air = return_air() if(istype(loc, /turf/simulated/)) + var/environment_temperature = 0 if(loc:blocks_air) environment_temperature = loc:temperature else var/datum/gas_mixture/environment = loc.return_air() environment_temperature = environment.temperature - var/datum/gas_mixture/pipe_air = return_air() if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference) parent.temperature_interact(loc, volume, thermal_conductivity) else if(istype(loc, /turf/space/)) parent.radiate_heat_to_space(surface, 1) + if(buckled_mob) + var/hc = pipe_air.heat_capacity() + var/avg_temp = (pipe_air.temperature * hc + buckled_mob.bodytemperature * 3500) / (hc + 3500) + pipe_air.temperature = avg_temp + buckled_mob.bodytemperature = avg_temp + + var/heat_limit = 1000 + + var/mob/living/carbon/human/H = buckled_mob + if(istype(H) && H.species) + heat_limit = H.species.heat_level_3 + + if(pipe_air.temperature > heat_limit + 1) + buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest", used_weapon = "Excessive Heat") + + //fancy radiation glowing + if(pipe_air.temperature && (icon_temperature > 500 || pipe_air.temperature > 500)) //start glowing at 500K + if(abs(pipe_air.temperature - icon_temperature) > 10) + icon_temperature = pipe_air.temperature + + var/h_r = heat2color_r(icon_temperature) + var/h_g = heat2color_g(icon_temperature) + var/h_b = heat2color_b(icon_temperature) + + if(icon_temperature < 2000) //scale up overlay until 2000K + var/scale = (icon_temperature - 500) / 1500 + h_r = 64 + (h_r - 64)*scale + h_g = 64 + (h_g - 64)*scale + h_b = 64 + (h_b - 64)*scale + + animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING) + + + obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction icon = 'icons/atmos/junction.dmi' diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index cfac858e25..87b63f7120 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -194,7 +194,7 @@ proc/tg_list2text(list/list, glue=",") . += copytext(text, last_found, found) last_found = found + delim_len while(found) - + /proc/text2numlist(text, delimiter="\n") var/list/num_list = list() for(var/x in text2list(text, delimiter)) @@ -339,3 +339,31 @@ proc/tg_list2text(list/list, glue=",") if("Orange") return 'icons/mob/screen1_Orange.dmi' if("Midnight") return 'icons/mob/screen1_Midnight.dmi' else return 'icons/mob/screen1_White.dmi' + +//adapted from http://www.tannerhelland.com/4435/convert-temperature-rgb-algorithm-code/ +/proc/heat2color(temp) + return rgb(heat2color_r(temp), heat2color_g(temp), heat2color_b(temp)) + +/proc/heat2color_r(temp) + temp /= 100 + if(temp <= 66) + . = 255 + else + . = max(0, min(255, 329.698727446 * (temp - 60) ** -0.1332047592)) + +/proc/heat2color_g(temp) + temp /= 100 + if(temp <= 66) + . = max(0, min(255, 99.4708025861 * log(temp) - 161.1195681661)) + else + . = max(0, min(255, 288.1221695283 * ((temp - 60) ** -0.0755148492))) + +/proc/heat2color_b(temp) + temp /= 100 + if(temp >= 66) + . = 255 + else + if(temp <= 16) + . = 0 + else + . = max(0, min(255, 138.5177312231 * log(temp - 10) - 305.0447927307)) diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 8bdfa8a59d..edbb204be2 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -56,7 +56,7 @@ var/cold_level_3 = 120 // Cold damage level 3 below this point. 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zG)yDg9q`&`xju&WgWdrdijL&R;o+f2qT!1dFQVV?OMge>^?DsIUc8Ww#)Qii(QOj1>(wF_ttK9f<+ro(@3o_=K^#-fWZ@ur|khYHa0@nRjbvJnaDw-5fOsUKQ1*M)CPR1 z@m(x_F@uuhI8qlh>9c|4z~^hXy)<*<|HkMAc=YWqnoTq8^QOjUW@d2d(k0B!&SGwE zE;1P8jsXC*PY08e-Q3*t0Qd*Gv$KQe&!1y=cYhZEgd$>+P8PWUgdqE}(YQ(W%e3Os ztPhaIlf`MkHX3gU{mebUH>+P78P)&h)}OeeaT(Zv@cPXw zq1!%Q`(8R270Lt9sEPr?4mPa|0I0b)ki;Gjtl*e+k*V=0d%}4DKy7`1u&ADG1Ri)r zz<<*KaRQ8L5CTsyNTWM79ArQ9JOJGVXwQxR4Zv?du9s~9k%=lhJ3G?B;Oy*d;)yD8 z_J#8Rs$JqwXD^Q|FD)%$YikRutE(P;0nVR4KlSqE%YEMcHX03YWo5;`084XA*!s&B z@M-k-!tB%A)F-bUVf`9D7dX#xMJNxTqkldC83qzm{Q_8YO%%!6ez)6A6hvo!H!$f5 zv|25txp5Y@aiW4|Qt8X2i7I6sjVi*03m5$Vbw}gu$;$|W6&$lpIvNjxCp9ke0}49- z%qN5d<-2L(et}U9LfbHHqDETwvlqbQnrEZ&?CfVgCvfG{mB7!77L8{`<{qHm?|*xF zh{l(fmyJwmXYK(2U~g{^z=yQ(^l>!ZZnyn_s@-m%Xq>3Jx@0}w$n1>S`T6-+`(abo zgM{($;X|Q&17S0G!~R!&{^b9$@Blp9>3E1!ggE=G2M}ol74}(p&p&ek#0_I~MZ>)0 q-G1f*I6ORz^#Hn}VP5iV{|7!#QxR9K&}V7@0000 Date: Wed, 14 Jan 2015 21:25:28 -0500 Subject: [PATCH 024/296] Adds visible emote shortcut to complement the audible emote shortcut. --- code/modules/mob/living/carbon/human/say.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index 3f89f5b230..60d18aee6e 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -25,6 +25,8 @@ if(copytext(message,1,2) == "*") return emote(copytext(message,2)) + else if(copytext(message,1,2) == "^") + return custom_emote(1, copytext(message,2)) if(name != GetVoice()) alt_name = "(as [get_id_name("Unknown")])" From dc23588a81dd39304d76b9e01cd781e3afb4c2c1 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Wed, 14 Jan 2015 23:03:21 -0500 Subject: [PATCH 025/296] Less calls to copytext() --- code/modules/mob/living/carbon/human/say.dm | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index 60d18aee6e..cf49b82364 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -23,10 +23,9 @@ var/message_mode = parse_message_mode(message, "headset") - if(copytext(message,1,2) == "*") - return emote(copytext(message,2)) - else if(copytext(message,1,2) == "^") - return custom_emote(1, copytext(message,2)) + switch(copytext(message,1,2)) + if("*") return emote(copytext(message,2)) + if("^") return custom_emote(1, copytext(message,2)) if(name != GetVoice()) alt_name = "(as [get_id_name("Unknown")])" From 3d54ca52d2ac121d07acaa3833c6b0f52433960d Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Thu, 15 Jan 2015 09:23:13 +0100 Subject: [PATCH 026/296] Attempts to improve camera tracking. Ensures that the list of trackable mobs and whether a mob can still be tracked utilizes the same logic. Generally attempts to cleanup the tracking logc. --- code/game/machinery/camera/tracking.dm | 139 ++++++++++++------------- 1 file changed, 69 insertions(+), 70 deletions(-) diff --git a/code/game/machinery/camera/tracking.dm b/code/game/machinery/camera/tracking.dm index f274a1d07e..5169081227 100644 --- a/code/game/machinery/camera/tracking.dm +++ b/code/game/machinery/camera/tracking.dm @@ -1,17 +1,14 @@ +#define TRACKING_POSSIBLE 0 +#define TRACKING_NO_COVERAGE 1 +#define TRACKING_TERMINATE 2 + /mob/living/silicon/ai/var/max_locations = 10 /mob/living/silicon/ai/var/stored_locations[0] -/mob/living/silicon/ai/proc/InvalidTurf(turf/T as turf) - if(!T) - return 1 - if(T.z == 2) - return 1 - if(T.z > 6) - return 1 - return 0 +/proc/InvalidPlayerTurf(turf/T as turf) + return !(T && T.z in config.player_levels) /mob/living/silicon/ai/proc/get_camera_list() - if(src.stat == 2) return @@ -68,7 +65,7 @@ return var/L = src.eyeobj.getLoc() - if (InvalidTurf(get_turf(L))) + if (InvalidPlayerTurf(get_turf(L))) src << "\red Unable to store this location" return @@ -111,38 +108,14 @@ var/list/cameras = list() /mob/living/silicon/ai/proc/trackable_mobs() - if(usr.stat == 2) return list() var/datum/trackable/TB = new() for(var/mob/living/M in mob_list) - // Easy checks first. - // Don't detect mobs on Centcom. Since the wizard den is on Centcomm, we only need this. - if(InvalidTurf(get_turf(M))) - continue if(M == usr) continue - if(M.invisibility)//cloaked - continue - if(M.digitalcamo) - continue - - // Human check - var/human = 0 - if(istype(M, /mob/living/carbon/human)) - human = 1 - var/mob/living/carbon/human/H = M - //Cameras can't track people wearing an agent card or a ninja hood. - if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate)) - continue - if(istype(H.head, /obj/item/clothing/head/helmet/space/rig)) - var/obj/item/clothing/head/helmet/space/rig/helmet = H.head - if(helmet.prevent_track()) - continue - - // Now, are they viewable by a camera? (This is last because it's the most intensive check) - if(!near_camera(M)) + if(M.tracking_status() != TRACKING_POSSIBLE) continue var/name = M.name @@ -152,7 +125,7 @@ else TB.names.Add(name) TB.namecounts[name] = 1 - if(human) + if(istype(M, /mob/living/carbon/human)) TB.humans[name] = M else TB.others[name] = M @@ -194,28 +167,15 @@ while (U.cameraFollow == target) if (U.cameraFollow == null) return - if (istype(target, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = target - if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate)) + + switch(target.tracking_status()) + if(TRACKING_NO_COVERAGE) + U << "Target is not near any active cameras." + sleep(100) + continue + if(TRACKING_TERMINATE) U.ai_cancel_tracking(1) return - if(istype(H.head, /obj/item/clothing/head/helmet/space/rig)) - var/obj/item/clothing/head/helmet/space/rig/helmet = H.head - if(helmet.prevent_track()) - U.ai_cancel_tracking(1) - return - if(H.digitalcamo) - U.ai_cancel_tracking(1) - return - - if(istype(target.loc,/obj/effect/dummy)) - U.ai_cancel_tracking() - return - - if (!trackable(target)) - U << "Target is not near any active cameras." - sleep(100) - continue if(U.eyeobj) U.eyeobj.setLoc(get_turf(target), 0) @@ -224,20 +184,6 @@ return sleep(10) -/proc/near_camera(var/mob/living/M) - if (!isturf(M.loc)) - return 0 - if(isrobot(M)) - var/mob/living/silicon/robot/R = M - if(!(R.camera && R.camera.can_use()) && !cameranet.checkCameraVis(M)) - return 0 - else if(!cameranet.checkCameraVis(M)) - return 0 - return 1 - -/proc/trackable(var/mob/living/M) - return near_camera(M) || (M.loc.z in config.station_levels && hassensorlevel(M, SUIT_SENSOR_TRACKING)) - /obj/machinery/camera/attack_ai(var/mob/living/silicon/ai/user as mob) if (!istype(user)) return @@ -264,3 +210,56 @@ if (sorttext(a.c_tag, b.c_tag) < 0) L.Swap(j, j + 1) return L + + +mob/living/proc/near_camera() + if (!isturf(loc)) + return 0 + else if(!cameranet.checkCameraVis(src)) + return 0 + return 1 + +/mob/living/proc/tracking_status() + // Easy checks first. + // Don't detect mobs on Centcom. Since the wizard den is on Centcomm, we only need this. + if(InvalidPlayerTurf(get_turf(src))) + return TRACKING_TERMINATE + if(invisibility >= INVISIBILITY_LEVEL_ONE)//cloaked + return TRACKING_TERMINATE + if(digitalcamo) + return TRACKING_TERMINATE + if(istype(loc,/obj/effect/dummy)) + return TRACKING_TERMINATE + + // Now, are they viewable by a camera? (This is last because it's the most intensive check) + return near_camera() ? TRACKING_POSSIBLE : TRACKING_NO_COVERAGE + +/mob/living/silicon/robot/tracking_status() + if(scrambledcodes) + return TRACKING_NO_COVERAGE + . = ..() + if(. == TRACKING_NO_COVERAGE) + return camera && camera.can_use() ? TRACKING_POSSIBLE : TRACKING_NO_COVERAGE + +/mob/living/silicon/robot/syndicate/tracking_status() + return TRACKING_TERMINATE + +/mob/living/carbon/human/tracking_status() + //Cameras can't track people wearing an agent card or a ninja hood. + if(wear_id && istype(wear_id.GetID(), /obj/item/weapon/card/id/syndicate)) + return TRACKING_TERMINATE + if(istype(head, /obj/item/clothing/head/helmet/space/rig)) + var/obj/item/clothing/head/helmet/space/rig/helmet = head + if(helmet.prevent_track()) + return TRACKING_TERMINATE + + . = ..() + if(. == TRACKING_TERMINATE) + return + + if(. == TRACKING_NO_COVERAGE) + return z in config.station_levels && hassensorlevel(src, SUIT_SENSOR_TRACKING) ? TRACKING_POSSIBLE : TRACKING_NO_COVERAGE + +#undef TRACKING_POSSIBLE +#undef TRACKING_NO_COVERAGE +#undef TRACKING_TERMINATE From 95e4f53258e7696fc43ff692956555f8305d9a03 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Thu, 15 Jan 2015 23:47:07 +0300 Subject: [PATCH 027/296] Ported TG's code for burny mobs, by ergoslavi. --- code/game/machinery/cryo.dm | 1 + .../objects/items/weapons/cigs_lighters.dm | 7 ++++ .../objects/items/weapons/extinguisher.dm | 7 +++- code/game/objects/items/weapons/tools.dm | 5 ++- code/game/objects/structures/watercloset.dm | 5 +++ .../mob/living/carbon/human/examine.dm | 5 ++- code/modules/mob/living/carbon/human/life.dm | 25 +++++++++++++ .../mob/living/carbon/human/update_icons.dm | 12 +++++- code/modules/mob/living/carbon/monkey/life.dm | 9 +++++ .../mob/living/carbon/monkey/update_icons.dm | 11 +++++- code/modules/mob/living/living.dm | 15 +++++++- code/modules/mob/living/living_defense.dm | 35 ++++++++++++++++++ code/modules/mob/living/living_defines.dm | 5 ++- code/modules/reagents/Chemistry-Reagents.dm | 25 ++++++++++++- icons/mob/OnFire.dmi | Bin 0 -> 1845 bytes 15 files changed, 158 insertions(+), 9 deletions(-) create mode 100644 icons/mob/OnFire.dmi diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 32543822b9..7d10bd9a6f 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -288,6 +288,7 @@ M.client.eye = src M.stop_pulling() M.loc = src + M.ExtinguishMob() if(M.health > -100 && (M.health < 0 || M.sleeping)) M << "\blue You feel a cold liquid surround you. Your skin starts to freeze up." occupant = M diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index 4d09a26bcf..cc05de93a7 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -31,6 +31,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM attack_verb = list("burnt", "singed") /obj/item/weapon/flame/match/process() + if(isliving(loc)) + var/mob/living/M = loc + M.IgniteMob() var/turf/location = get_turf(src) smoketime-- if(smoketime < 1) @@ -162,6 +165,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/cigarette/process() + if(isliving(loc)) + var/mob/living/M = loc + M.IgniteMob() var/turf/location = get_turf(src) smoketime-- if(smoketime < 1) @@ -444,6 +450,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/weapon/flame/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!istype(M, /mob)) return + M.IgniteMob() if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit) var/obj/item/clothing/mask/cigarette/cig = M.wear_mask diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index f6758e53e6..3ba9e2971c 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -13,7 +13,7 @@ force = 10.0 matter = list("metal" = 90) attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed") - + var/spray_particles = 6 var/spray_amount = 2 //units of liquid per particle var/max_water = 120 @@ -124,7 +124,7 @@ R.my_atom = W if(!W || !src) return src.reagents.trans_to(W, spray_amount) - + for(var/b=0, b<5, b++) step_towards(W,my_target) if(!W || !W.reagents) return @@ -135,6 +135,9 @@ if(!W.reagents) break W.reagents.reaction(atm) + if(isliving(atm)) //For extinguishing mobs on fire + var/mob/living/M = atm + M.ExtinguishMob() if(W.loc == my_target) break sleep(2) W.delete() diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 62793f0b2c..f2a504bb50 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -259,6 +259,9 @@ if (src.welding) remove_fuel(1) var/turf/location = get_turf(user) + if(isliving(O)) + var/mob/living/L = O + L.IgniteMob() if (istype(location, /turf)) location.hotspot_expose(700, 50, 1) return @@ -531,4 +534,4 @@ if(!resolved && tool && target) tool.afterattack(target,user,1) if(tool) - tool.loc = src*/ + tool.loc = src*/ diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 33235ae124..e77f1e602c 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -211,6 +211,11 @@ /obj/machinery/shower/proc/wash(atom/movable/O as obj|mob) if(!on) return + if(isliving(O)) + var/mob/living/L = O + L.ExtinguishMob() + L.fire_stacks = -20 //Douse ourselves with water to avoid fire more easily + if(iscarbon(O)) var/mob/living/carbon/M = O if(M.r_hand) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 777c17fdbc..e93bdf0c79 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -219,7 +219,10 @@ usr << "[t_He] has no pulse[src.client ? "" : " and [t_his] soul has departed"]..." else usr << "[t_He] has a pulse!" - + if(fire_stacks) + msg += "[t_He] [t_is] covered in some liquid.\n" + if(fire_stacks) + msg += "[t_He] [t_is] on fire!.\n" msg += "" if(nutrition < 100) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 0f13a6dbfd..44908eed00 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -112,6 +112,9 @@ //Handle temperature/pressure differences between body and environment handle_environment(environment) //Optimized a good bit. + //Check if we're on fire + handle_fire() + //Status updates, death etc. handle_regular_status_updates() //Optimized a bit update_canmove() @@ -784,6 +787,8 @@ if (abs(body_temperature_difference) < 0.5) return //fuck this precision + if (on_fire) + return //too busy for pesky convection if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects. if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up. @@ -1774,5 +1779,25 @@ speech_problem_flag = 1 return stuttering +/mob/living/carbon/human/handle_fire() + if(..()) + return + var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures + if(wear_suit) + if(wear_suit.max_heat_protection_temperature >= FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE) + thermal_protection += (wear_suit.max_heat_protection_temperature*0.7) + if(head) + if(head.max_heat_protection_temperature >= FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE) + thermal_protection += (head.max_heat_protection_temperature*THERMAL_PROTECTION_HEAD) + thermal_protection = round(thermal_protection) + if(thermal_protection >= FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE) + return + if(thermal_protection >= FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE) + bodytemperature += 11 + return + else + bodytemperature += BODYTEMP_HEATING_MAX + return + #undef HUMAN_MAX_OXYLOSS #undef HUMAN_CRIT_MAX_OXYLOSS diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index cc053f219d..6d609026e5 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -127,7 +127,8 @@ Please contact me on #coderbus IRC. ~Carn x #define L_HAND_LAYER 20 #define R_HAND_LAYER 21 #define TARGETED_LAYER 22 //BS12: Layer for the target overlay from weapon targeting system -#define TOTAL_LAYERS 22 +#define FIRE_LAYER 23 //If you're on fire +#define TOTAL_LAYERS 23 ////////////////////////////////// /mob/living/carbon/human @@ -508,6 +509,7 @@ proc/get_damage_icon_part(damage_state, body_part) update_inv_handcuffed(0) update_inv_legcuffed(0) update_inv_pockets(0) + update_fire(0) UpdateDamageIcon() update_icons() //Hud Stuff @@ -911,6 +913,13 @@ proc/get_damage_icon_part(damage_state, body_part) if(update_icons) update_icons() +/mob/living/carbon/human/update_fire(var/update_icons=1) + overlays_standing[FIRE_LAYER] = null + if(on_fire) + overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=-FIRE_LAYER) + + if(update_icons) update_icons() + // Used mostly for creating head items /mob/living/carbon/human/proc/generate_head_icon() //gender no longer matters for the mouth, although there should probably be seperate base head icons. @@ -969,4 +978,5 @@ proc/get_damage_icon_part(damage_state, body_part) #undef L_HAND_LAYER #undef R_HAND_LAYER #undef TARGETED_LAYER +#undef FIRE_LAYER #undef TOTAL_LAYERS diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index 20b80c9c89..016f57f18f 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -57,6 +57,9 @@ if(environment) // More error checking -- TLE handle_environment(environment) + //Check if we're on fire + handle_fire() + //Status updates, death etc. handle_regular_status_updates() update_canmove() @@ -629,3 +632,9 @@ proc/handle_changeling() if(mind && mind.changeling) mind.changeling.regenerate() + +/mob/living/carbon/monkey/handle_fire() + if(..()) + return + adjustFireLoss(6) + return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/monkey/update_icons.dm b/code/modules/mob/living/carbon/monkey/update_icons.dm index 284f9e288f..ec69d454f6 100644 --- a/code/modules/mob/living/carbon/monkey/update_icons.dm +++ b/code/modules/mob/living/carbon/monkey/update_icons.dm @@ -5,7 +5,8 @@ #define M_L_HAND_LAYER 4 #define M_R_HAND_LAYER 5 #define TARGETED_LAYER 6 -#define M_TOTAL_LAYERS 6 +#define M_FIRE_LAYER 6 +#define M_TOTAL_LAYERS 7 ///////////////////////////////// /mob/living/carbon/monkey @@ -19,6 +20,7 @@ update_inv_r_hand(0) update_inv_l_hand(0) update_inv_handcuffed(0) + update_fire(0) update_icons() //Hud Stuff update_hud() @@ -109,6 +111,12 @@ overlays_standing[TARGETED_LAYER] = null if(update_icons) update_icons() +/mob/living/carbon/monkey/update_fire(var/update_icons=1) + if(on_fire) + overlays_standing[M_FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"= -M_FIRE_LAYER) + else + overlays_standing[M_FIRE_LAYER] = null + if(update_icons) update_icons() //Monkey Overlays Indexes//////// #undef M_MASK_LAYER #undef M_BACK_LAYER @@ -116,5 +124,6 @@ #undef M_L_HAND_LAYER #undef M_R_HAND_LAYER #undef TARGETED_LAYER +#undef M_FIRE_LAYER #undef M_TOTAL_LAYERS diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index b9f898ab5d..18a93203d1 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -281,6 +281,8 @@ C.legcuffed = initial(C.legcuffed) hud_updateflag |= 1 << HEALTH_HUD hud_updateflag |= 1 << STATUS_HUD + ExtinguishMob() + fire_stacks = 0 /mob/living/proc/rejuvenate() @@ -628,9 +630,20 @@ BD.attack_hand(usr) C.open() - //breaking out of handcuffs + //drop && roll or breaking out of handcuffs else if(iscarbon(L)) var/mob/living/carbon/CM = L + if(CM.on_fire && CM.canmove) + CM.fire_stacks -= 5 + CM.Weaken(3) + CM.visible_message("[CM] rolls on the floor, trying to put themselves out!", \ + "You stop, drop, and roll!") + sleep(30) + if(fire_stacks <= 0) + CM.visible_message("[CM] has successfully extinguished themselves!", \ + "You extinguish yourself.") + ExtinguishMob() + return if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time)) CM.next_move = world.time + 100 CM.last_special = world.time + 100 diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 1afd5b5325..e7a542f49f 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -191,3 +191,38 @@ src.visible_message("[user] has [attack_message] [src]!") spawn(1) updatehealth() return 1 + +/mob/living/proc/IgniteMob() + if(fire_stacks > 0 && !on_fire) + on_fire = 1 + src.AddLuminosity(3) + update_fire() + +/mob/living/proc/ExtinguishMob() + if(on_fire) + on_fire = 0 + fire_stacks = 0 + src.AddLuminosity(-3) + update_fire() + +/mob/living/proc/update_fire() + return + +/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person + fire_stacks = Clamp(fire_stacks + add_fire_stacks, min = -20, max = 20) + +/mob/living/proc/handle_fire() + if(fire_stacks < 0) + fire_stacks = max(0, fire_stacks++) //If we've doused ourselves in water to avoid fire, dry off slowly + if(!on_fire) + return 1 + var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment + if(G.gas["oxygen"] < 1) + ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire + return + var/turf/location = get_turf(src) + location.hotspot_expose(700, 50, 1) + +/mob/living/fire_act() + adjust_fire_stacks(0.5) + IgniteMob() \ No newline at end of file diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 3c1c8a935c..82cf38067c 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -37,4 +37,7 @@ var/tod = null // Time of death var/update_slimes = 1 - var/silent = null //Can't talk. Value goes down every life proc. \ No newline at end of file + var/silent = null //Can't talk. Value goes down every life proc. + + var/on_fire = 0 //The "Are we on fire?" var + var/fire_stacks = 0 //Tracks how many stacks of fire we have on, max is usually 20 diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 6fd9de29f7..e295c5e3af 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -258,10 +258,15 @@ datum if(!cube.wrapped) cube.Expand() - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) if (istype(M, /mob/living/carbon/slime)) var/mob/living/carbon/slime/S = M S.apply_water() + if(method == TOUCH && isliving(M)) + M.adjust_fire_stacks(-(volume / 10)) + if(M.fire_stacks <= 0) + M.ExtinguishMob() + return water/holywater name = "Holy Water" @@ -933,6 +938,12 @@ datum M.adjustToxLoss(1) ..() return + reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with welding fuel to make them easy to ignite! + if(!istype(M, /mob/living)) + return + if(method == TOUCH) + M.adjust_fire_stacks(volume / 10) + return space_cleaner name = "Space cleaner" @@ -1615,6 +1626,12 @@ datum src = null T.assume_gas("volatile_fuel", volume, T20C) return + reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with plasma is stronger than fuel! + if(!istype(M, /mob/living)) + return + if(method == TOUCH) + M.adjust_fire_stacks(volume / 5) + return toxin/lexorin name = "Lexorin" @@ -3287,6 +3304,12 @@ datum usr << "It wasn't enough..." return + reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with ethanol isn't quite as good as fuel. + if(!istype(M, /mob/living)) + return + if(method == TOUCH) + M.adjust_fire_stacks(volume / 15) + return ethanol/beer name = "Beer" id = "beer" diff --git a/icons/mob/OnFire.dmi b/icons/mob/OnFire.dmi new file mode 100644 index 0000000000000000000000000000000000000000..8bf6e2c7749edd55c903e98d06314dad2297ee16 GIT binary patch literal 1845 zcmV-52g>+~P)V=-0C=2J zR&a84_w-Y6@%7{?OD!tS%+FJ>RWQ*r;NmRLOex6#a*U0*I5Sc+(=$pSoZ^zil2jm5 zDYzstFC{ZCU5Se`C9|j)q>qa;ttc@!6~s0Lil*iyRsxxZI#7tv>zPeEaeK7*tiU6`?OikQf~RXb?yz%>bT~L} z@1o+TvehB-J5hT9@3QYRc8kw%klz@D=jM$rdWY}WM6>6-oCK%%OCw}mZq%0*X!#Sr z?jsq!;*)4GtrM4`LGb)0It9-a%|{0Mvp{3!VCY+t*OuBH|w0pOX#Pm@n8Cj!64)|Mu@Lj$Wr>nGbP zozd$yr`v}2P%qwVgEa98?9)%!yk;Rqu=jdiO><5-RNdu86CWRve@MQx4{5OjLYIoy z3TStHbsXk7hIYYM_FjHIsD~PO@A2zV$iI<;@!ssLz3&iCZlg?c?sF8(%VYdtjZp4s z_U#YV0l9iVz$tZ#;Ke*|fe_?2jMQtY`4V~yAa@OovO8ff=BENVLRAGvh(YYy0Z*`oxb z1G^1c)z!Z6L~Cko(o0n<-@{1{ir0jc-jjMTZBgV>sQBQr7h7>>={@1V(2LyM@{Rc1 z9}h47!1WvjLoY_gm>N)ekqtS?45b$%K2_f3vwAVd|LVjG)%9X#5*E+VEWFXATFm!O zYE1qrP_pST*b9KNm+-`HeG)+hT7Mx%b<9mg{TCr=$lz0(Z=2kxcbQ)gA6_l)1L zfbR^w7t8LEA2aoT1Wuk}S8!e+-;4^o3X?34L47{9{bdDix)Xa2eTuYmu4FW>#YL++ z!B@Ig%d-Z)4!TFo-ZskNhw6iPE#-Tg9w0kca^`r2UGI4$Ux_zkgxbXpQf=`)M7|~H z-anE)z&8Y4X4}^YS#MMr`H{3TpVfPB@c%H*%dg9!PmFg9vfa&`zFmG6hw(%5YG*5# zQawV+&yDb*d(78@iQn>1x*vmVGPsY(@BOdLL$&lCH(T*Res9GWcl})*A4I!CM(p znc1svS6EARd~&c>doI7MjjfPx23Ed~PYz1Y5!ZW9{W&1>6te*lpg}O~P-Y*MI)Sdq!pU zQoiX5N*0KR)@v;qy|FOd{T%{&fTk;PwHfRawgQyCxz3z>iML|zk#^oNc!9v z_B$vDNS+R8&i4g+uQ;C+VJ zh3fgF7@w@3Pm1x$>iMJwzji(;+HYKq)AGv-yYHZWKB?kY&L>qPs+~`&USeN@ON{Vw Date: Fri, 16 Jan 2015 02:57:59 +0300 Subject: [PATCH 028/296] Adds drying racks and updates pipes You can now dry plants using a special machine, and you can now stuff those plants into pipes to smoke then. It slowly transfers the reagents from the plant into the smoker. --- code/WorkInProgress/Chinsky/ashtray.dm | 10 +- code/__HELPERS/unsorted.dm | 4 +- code/game/machinery/kitchen/smartfridge.dm | 97 +++-- code/game/machinery/washing_machine.dm | 2 +- code/game/objects/effects/landmarks.dm | 2 +- code/game/objects/items/weapons/RSF.dm | 2 +- .../objects/items/weapons/cigs_lighters.dm | 388 ++++++++++-------- .../objects/items/weapons/storage/fancy.dm | 14 +- code/modules/admin/verbs/debug.dm | 2 +- code/modules/awaymissions/corpse.dm | 2 +- code/modules/hydroponics/grown_inedible.dm | 2 +- .../mob/living/carbon/human/update_icons.dm | 2 +- .../reagents/reagent_containers/dropper.dm | 2 +- .../reagent_containers/food/snacks.dm | 2 + .../reagent_containers/food/snacks/grown.dm | 4 + .../reagents/reagent_containers/syringes.dm | 2 +- code/modules/surgery/eye.dm | 2 +- code/modules/surgery/face.dm | 2 +- code/modules/surgery/generic.dm | 2 +- code/modules/surgery/headreattach.dm | 2 +- code/modules/surgery/implant.dm | 2 +- code/modules/surgery/robolimbs.dm | 2 +- maps/exodus-1.dmm | 6 +- maps/exodus-2.dmm | 4 +- 24 files changed, 312 insertions(+), 247 deletions(-) diff --git a/code/WorkInProgress/Chinsky/ashtray.dm b/code/WorkInProgress/Chinsky/ashtray.dm index 1e48c49499..1e2fc4884f 100644 --- a/code/WorkInProgress/Chinsky/ashtray.dm +++ b/code/WorkInProgress/Chinsky/ashtray.dm @@ -17,15 +17,15 @@ /obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob) if (health < 1) return - if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/flame/match)) + if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/smokable/cigarette) || istype(W, /obj/item/weapon/flame/match)) if (contents.len >= max_butts) user << "This ashtray is full." return user.u_equip(W) W.loc = src - if (istype(W,/obj/item/clothing/mask/cigarette)) - var/obj/item/clothing/mask/cigarette/cig = W + if (istype(W,/obj/item/clothing/mask/smokable/cigarette)) + var/obj/item/clothing/mask/smokable/cigarette/cig = W if (cig.lit == 1) src.visible_message("[user] crushes [cig] in [src], putting it out.") processing_objects.Remove(cig) @@ -61,14 +61,14 @@ return if (contents.len) src.visible_message("\red [src] slams into [hit_atom] spilling its contents!") - for (var/obj/item/clothing/mask/cigarette/O in contents) + for (var/obj/item/clothing/mask/smokable/cigarette/O in contents) O.loc = src.loc icon_state = icon_empty return ..() /obj/item/ashtray/proc/die() src.visible_message("\red [src] shatters spilling its contents!") - for (var/obj/item/clothing/mask/cigarette/O in contents) + for (var/obj/item/clothing/mask/smokable/cigarette/O in contents) O.loc = src.loc icon_state = icon_broken diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index d78f3e7a9d..8969102e00 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -1249,7 +1249,7 @@ proc/is_hot(obj/item/W as obj) return 1000 else return 0 - if(/obj/item/clothing/mask/cigarette) + if(/obj/item/clothing/mask/smokable/cigarette) if(W:lit) return 1000 else @@ -1287,7 +1287,7 @@ proc/is_hot(obj/item/W as obj) istype(W, /obj/item/weapon/weldingtool) || \ istype(W, /obj/item/weapon/flame/lighter/zippo) || \ istype(W, /obj/item/weapon/flame/match) || \ - istype(W, /obj/item/clothing/mask/cigarette) || \ + istype(W, /obj/item/clothing/mask/smokable/cigarette) || \ istype(W, /obj/item/weapon/shovel) \ ) diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm index 52ca3debd9..8e86678ef2 100644 --- a/code/game/machinery/kitchen/smartfridge.dm +++ b/code/game/machinery/kitchen/smartfridge.dm @@ -16,8 +16,6 @@ var/icon_off = "smartfridge-off" var/icon_panel = "smartfridge-panel" var/item_quants = list() - var/ispowered = 1 //starts powered - var/isbroken = 0 var/seconds_electrified = 0; var/shoot_inventory = 0 var/locked = 0 @@ -26,7 +24,7 @@ var/is_secure = 0 var/datum/wires/smartfridge/wires = null -/obj/machinery/smartfridge/secure/ +/obj/machinery/smartfridge/secure is_secure = 1 /obj/machinery/smartfridge/New() @@ -121,8 +119,39 @@ if(istype(O,/obj/item/weapon/reagent_containers/glass) || istype(O,/obj/item/weapon/reagent_containers/food/drinks) || istype(O,/obj/item/weapon/reagent_containers/food/condiment)) return 1 +/obj/machinery/smartfridge/drying_rack + name = "\improper Drying Rack" + desc = "A machine for drying plants." + +/obj/machinery/smartfridge/drying_rack/accept_check(var/obj/item/O as obj) + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/)) + var/obj/item/weapon/reagent_containers/food/snacks/S = O + if (S.dried_type) + return 1 + return 0 + +/obj/machinery/smartfridge/drying_rack/process() + ..() + if (contents.len) + dry() + +/obj/machinery/smartfridge/drying_rack/proc/dry() + for(var/obj/item/weapon/reagent_containers/food/snacks/S in contents) + if(S.dried_type == S.type) + S.dry = 1 + item_quants[S.name]-- + S.name = "dried [S.name]" + S.loc = loc + else + var/D = S.dried_type + new D(loc) + item_quants[S.name]-- + del(S) + return + return + /obj/machinery/smartfridge/process() - if(!src.ispowered) + if(stat & (BROKEN|NOPOWER)) return if(src.seconds_electrified > 0) src.seconds_electrified-- @@ -130,16 +159,16 @@ src.throw_item() /obj/machinery/smartfridge/power_change() + var/old_stat = stat ..() - if( !(stat & NOPOWER) ) - src.ispowered = 1 - if(!isbroken) - icon_state = icon_on + if(old_stat != stat) + update_icon() + +/obj/machinery/smartfridge/update_icon() + if(stat & (BROKEN|NOPOWER)) + icon_state = icon_off else - spawn(rand(0, 15)) - src.ispowered = 0 - if(!isbroken) - icon_state = icon_off + icon_state = icon_on /******************* * Item Adding @@ -148,7 +177,7 @@ /obj/machinery/smartfridge/attackby(var/obj/item/O as obj, var/mob/user as mob) if(istype(O, /obj/item/weapon/screwdriver)) panel_open = !panel_open - user << "You [panel_open ? "open" : "close"] the maintenance panel." + user.visible_message("[user] [panel_open ? "opens" : "closes"] the maintenance panel of \the [src].", "You [panel_open ? "open" : "close"] the maintenance panel of \the [src].") overlays.Cut() if(panel_open) overlays += image(icon, icon_panel) @@ -160,7 +189,7 @@ attack_hand(user) return - if(!src.ispowered) + if(stat & NOPOWER) user << "\The [src] is unpowered and useless." return @@ -175,13 +204,12 @@ item_quants[O.name]++ else item_quants[O.name] = 1 - user.visible_message("[user] has added \the [O] to \the [src].", \ - "You add \the [O] to \the [src].") + user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].") nanomanager.update_uis(src) - else if(istype(O, /obj/item/weapon/storage/bag/plants)) - var/obj/item/weapon/storage/bag/plants/P = O + else if(istype(O, /obj/item/weapon/storage/bag)) + var/obj/item/weapon/storage/bag/P = O var/plants_loaded = 0 for(var/obj/G in P.contents) if(accept_check(G)) @@ -197,9 +225,7 @@ plants_loaded++ if(plants_loaded) - user.visible_message( \ - "[user] loads \the [src] with \the [P].", \ - "You load \the [src] with \the [P].") + user.visible_message("[user] loads \the [src] with \the [P].", "You load \the [src] with \the [P].") if(P.contents.len > 0) user << "Some items are refused." @@ -210,7 +236,7 @@ return 1 /obj/machinery/smartfridge/secure/attackby(var/obj/item/O as obj, var/mob/user as mob) - if (istype(O, /obj/item/weapon/card/emag)) + if(istype(O, /obj/item/weapon/card/emag)) emagged = 1 locked = -1 user << "You short out the product lock on [src]." @@ -222,7 +248,8 @@ return 0 /obj/machinery/smartfridge/attack_hand(mob/user as mob) - if(!ispowered) return + if(stat & (NOPOWER|BROKEN)) + return wires.Interact(user) ui_interact(user) @@ -244,32 +271,32 @@ for (var/i=1 to length(item_quants)) var/K = item_quants[i] var/count = item_quants[K] - if (count > 0) + if(count > 0) items.Add(list(list("display_name" = html_encode(capitalize(K)), "vend" = i, "quantity" = count))) - if (items.len > 0) + if(items.len > 0) data["contents"] = items ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - if (!ui) + if(!ui) ui = new(user, src, ui_key, "smartfridge.tmpl", src.name, 400, 500) ui.set_initial_data(data) ui.open() /obj/machinery/smartfridge/Topic(href, href_list) - if (..()) return 0 + if(..()) return 0 var/mob/user = usr var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main") src.add_fingerprint(user) - if (href_list["close"]) + if(href_list["close"]) user.unset_machine() ui.close() return 0 - if (href_list["vend"]) + if(href_list["vend"]) var/index = text2num(href_list["vend"]) var/amount = text2num(href_list["amount"]) var/K = item_quants[index] @@ -281,10 +308,10 @@ var/i = amount for(var/obj/O in contents) - if (O.name == K) + if(O.name == K) O.loc = loc i-- - if (i <= 0) + if(i <= 0) return 1 return 1 @@ -319,9 +346,9 @@ *************************/ /obj/machinery/smartfridge/secure/Topic(href, href_list) - if(!ispowered) return 0 - if (usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) - if (!allowed(usr) && !emagged && locked != -1 && href_list["vend"]) - usr << "\red Access denied." + if(stat & (NOPOWER|BROKEN)) return 0 + if(usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) + if(!allowed(usr) && !emagged && locked != -1 && href_list["vend"]) + usr << "Access denied." return 0 return ..() diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm index 77fde8ef7e..ad433d12e2 100644 --- a/code/game/machinery/washing_machine.dm +++ b/code/game/machinery/washing_machine.dm @@ -250,7 +250,7 @@ if ( istype(W,/obj/item/clothing/mask/gas ) ) user << "This item does not fit." return - if ( istype(W,/obj/item/clothing/mask/cigarette ) ) + if ( istype(W,/obj/item/clothing/mask/smokable/cigarette ) ) user << "This item does not fit." return if ( istype(W,/obj/item/clothing/head/syndicatefake ) ) diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index dbfd0a9e61..b88847c6aa 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -144,7 +144,7 @@ /obj/effect/landmark/costume/elpresidente/New() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) - new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc) + new /obj/item/clothing/mask/smokable/cigarette/cigar/havana(src.loc) new /obj/item/clothing/shoes/jackboots(src.loc) del(src) diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index f9f32bbeb1..5fe6016092 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -100,7 +100,7 @@ RSF product = new /obj/item/weapon/storage/pill_bottle/dice() used_energy = 200 if(6) - product = new /obj/item/clothing/mask/cigarette() + product = new /obj/item/clothing/mask/smokable/cigarette() used_energy = 10 user << "Dispensing [product ? product : "product"]..." diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index 4d09a26bcf..90ba157260 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -16,6 +16,17 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/weapon/flame var/lit = 0 +/proc/isflamesource(A) + if(istype(A, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = A + return (WT.isOn()) + else if(istype(A, /obj/item/weapon/flame)) + var/obj/item/weapon/flame/F = A + return (F.lit) + else if(istype(A, /obj/item/device/assembly/igniter)) + return 1 + return 0 + /////////// //MATCHES// /////////// @@ -58,85 +69,50 @@ CIGARETTE PACKETS ARE IN FANCY.DM ////////////////// //FINE SMOKABLES// ////////////////// -/obj/item/clothing/mask/cigarette - name = "cigarette" - desc = "A roll of tobacco and nicotine." - icon_state = "cigoff" - throw_speed = 0.5 - item_state = "cigoff" - w_class = 1 +/obj/item/clothing/mask/smokable + name = "smokable item" + desc = "You're not sure what this is. You should probably ahelp it." body_parts_covered = 0 - attack_verb = list("burnt", "singed") var/lit = 0 - var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi - var/icon_off = "cigoff" - var/type_butt = /obj/item/weapon/cigbutt - var/lastHolder = null - var/smoketime = 300 - var/chem_volume = 15 - body_parts_covered = 0 + var/icon_on + var/icon_off + var/type_butt = null + var/chem_volume = 0 + var/smoketime = 0 -/obj/item/clothing/mask/cigarette/New() +/obj/item/clothing/mask/smokable/New() ..() flags |= NOREACT // so it doesn't react until you light it create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15 -/obj/item/clothing/mask/cigarette/Del() +/obj/item/clothing/mask/smokable/Del() ..() del(reagents) -/obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool - light("[user] casually lights the [name] with [W].") +/obj/item/clothing/mask/smokable/process() + var/turf/location = get_turf(src) + smoketime-- + if(smoketime < 1) + die() + return + if(location) + location.hotspot_expose(700, 5) + if(reagents && reagents.total_volume) // check if it has any reagents at all + if(iscarbon(loc)) + var/mob/living/carbon/C = loc + if (src == C.wear_mask) // if it's in the human/monkey mouth, transfer reagents to the mob + if(istype(C, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = C + if(H.species.flags & IS_SYNTHETIC) + return - else if(istype(W, /obj/item/weapon/flame/lighter/zippo)) - var/obj/item/weapon/flame/lighter/zippo/Z = W - if(Z.lit) - light("With a flick of their wrist, [user] lights their [name] with their [W].") - - else if(istype(W, /obj/item/weapon/flame/lighter)) - var/obj/item/weapon/flame/lighter/L = W - if(L.lit) - light("[user] manages to light their [name] with [W].") - - else if(istype(W, /obj/item/weapon/flame/match)) - var/obj/item/weapon/flame/match/M = W - if(M.lit) - light("[user] lights their [name] with their [W].") - - else if(istype(W, /obj/item/weapon/melee/energy/sword)) - var/obj/item/weapon/melee/energy/sword/S = W - if(S.active) - light("[user] swings their [W], barely missing their nose. They light their [name] in the process.") - - else if(istype(W, /obj/item/device/assembly/igniter)) - light("[user] fiddles with [W], and manages to light their [name].") - - //can't think of any other way to update the overlays :< - user.update_inv_wear_mask(0) - user.update_inv_l_hand(0) - user.update_inv_r_hand(1) + reagents.trans_to(C, REAGENTS_METABOLISM, 0.2) // Most of it is not inhaled... balance reasons. + reagents.reaction(C) + else // else just remove some of the reagents + reagents.remove_any(REAGENTS_METABOLISM) return - -/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob, proximity) - ..() - if(!proximity) return - if(istype(glass)) //you can dip cigarettes into beakers - var/transfered = glass.reagents.trans_to(src, chem_volume) - if(transfered) //if reagents were transfered, show the message - user << "You dip \the [src] into \the [glass]." - else //if not, either the beaker was empty, or the cigarette was full - if(!glass.reagents.total_volume) - user << "[glass] is empty." - else - user << "[src] is full." - - -/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].") +/obj/item/clothing/mask/smokable/proc/light(var/flavor_text = "[usr] lights the [name].") if(!src.lit) src.lit = 1 damtype = "fire" @@ -156,58 +132,113 @@ CIGARETTE PACKETS ARE IN FANCY.DM reagents.handle_reactions() icon_state = icon_on item_state = icon_on + if(ismob(loc)) + var/mob/living/M = loc + M.update_inv_wear_mask(0) var/turf/T = get_turf(src) T.visible_message(flavor_text) processing_objects.Add(src) +/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0) + var/turf/T = get_turf(src) + if (type_butt) + var/obj/item/butt = new type_butt(T) + transfer_fingerprints_to(butt) + if(ismob(loc)) + var/mob/living/M = loc + if (!nomessage) + M << "Your [name] goes out." + M.u_equip(src) //un-equip it so the overlays can update + M.update_inv_wear_mask(0) + processing_objects.Remove(src) + del(src) + else + new /obj/effect/decal/cleanable/ash(T) + if(ismob(loc)) + var/mob/living/M = loc + if (!nomessage) + M << "Your [name] goes out, and you empty the ash." + lit = 0 + icon_state = icon_off + item_state = icon_off + M.update_inv_wear_mask(0) + processing_objects.Remove(src) -/obj/item/clothing/mask/cigarette/process() - var/turf/location = get_turf(src) - smoketime-- - if(smoketime < 1) - die() - return - if(location) - location.hotspot_expose(700, 5) - if(reagents && reagents.total_volume) // check if it has any reagents at all - if(iscarbon(loc) && (src == loc:wear_mask)) // if it's in the human/monkey mouth, transfer reagents to the mob - if(istype(loc, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = loc - if(H.species.flags & IS_SYNTHETIC) - return - var/mob/living/carbon/C = loc +/obj/item/clothing/mask/smokable/cigarette + name = "cigarette" + desc = "A roll of tobacco and nicotine." + icon_state = "cigoff" + throw_speed = 0.5 + item_state = "cigoff" + w_class = 1 + attack_verb = list("burnt", "singed") + icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi + icon_off = "cigoff" + type_butt = /obj/item/weapon/cigbutt + chem_volume = 15 + smoketime = 300 - if(prob(15)) // so it's not an instarape in case of acid - reagents.reaction(C, INGEST) - reagents.trans_to(C, REAGENTS_METABOLISM) - else // else just remove some of the reagents - reagents.remove_any(REAGENTS_METABOLISM) +/obj/item/clothing/mask/smokable/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if (isflamesource(W)) + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool + light("[user] casually lights the [name] with [W].") + + else if(istype(W, /obj/item/weapon/flame/lighter/zippo)) + var/obj/item/weapon/flame/lighter/zippo/Z = W + if(Z.lit) + light("With a flick of their wrist, [user] lights their [name] with their [W].") + + else if(istype(W, /obj/item/weapon/flame/lighter)) + var/obj/item/weapon/flame/lighter/L = W + if(L.lit) + light("[user] manages to light their [name] with [W].") + + else if(istype(W, /obj/item/weapon/flame/match)) + var/obj/item/weapon/flame/match/M = W + if(M.lit) + light("[user] lights their [name] with their [W].") + + else if(istype(W, /obj/item/device/assembly/igniter)) + light("[user] fiddles with [W], and manages to light their [name].") + + else if(istype(W, /obj/item/weapon/melee/energy/sword)) + var/obj/item/weapon/melee/energy/sword/S = W + if(S.active) + light("[user] swings their [W], barely missing their nose. They light their [name] in the process.") + + //can't think of any other way to update the overlays :< + user.update_inv_wear_mask(0) + user.update_inv_l_hand(0) + user.update_inv_r_hand(1) return +/obj/item/clothing/mask/smokable/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob, proximity) + ..() + if(!proximity) + return + if(istype(glass)) //you can dip cigarettes into beakers + var/transfered = glass.reagents.trans_to(src, chem_volume) + if(transfered) //if reagents were transfered, show the message + user << "You dip \the [src] into \the [glass]." + else //if not, either the beaker was empty, or the cigarette was full + if(!glass.reagents.total_volume) + user << "[glass] is empty." + else + user << "[src] is full." -/obj/item/clothing/mask/cigarette/attack_self(mob/user as mob) +/obj/item/clothing/mask/smokable/cigarette/attack_self(mob/user as mob) if(lit == 1) user.visible_message("[user] calmly drops and treads on the lit [src], putting it out instantly.") - die() + die(1) return ..() - -/obj/item/clothing/mask/cigarette/proc/die() - var/turf/T = get_turf(src) - var/obj/item/butt = new type_butt(T) - transfer_fingerprints_to(butt) - if(ismob(loc)) - var/mob/living/M = loc - M << "Your [name] goes out." - M.u_equip(src) //un-equip it so the overlays can update - M.update_inv_wear_mask(0) - processing_objects.Remove(src) - del(src) - //////////// // CIGARS // //////////// -/obj/item/clothing/mask/cigarette/cigar +/obj/item/clothing/mask/smokable/cigarette/cigar name = "premium cigar" desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" icon_state = "cigar2off" @@ -219,14 +250,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM smoketime = 1500 chem_volume = 20 -/obj/item/clothing/mask/cigarette/cigar/cohiba +/obj/item/clothing/mask/smokable/cigarette/cigar/cohiba name = "\improper Cohiba Robusto cigar" desc = "There's little more you could want from a cigar." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" -/obj/item/clothing/mask/cigarette/cigar/havana +/obj/item/clothing/mask/smokable/cigarette/cigar/havana name = "premium Havanian cigar" desc = "A cigar fit for only the best of the best." icon_state = "cigar2off" @@ -254,50 +285,55 @@ CIGARETTE PACKETS ARE IN FANCY.DM desc = "A manky old cigar butt." icon_state = "cigarbutt" +/obj/item/clothing/mask/smokable/cigarette/cigar/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(isflamesource(W)) + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.isOn()) + light("[user] insults [name] by lighting it with [W].") -/obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(WT.isOn()) - light("[user] insults [name] by lighting it with [W].") + else if(istype(W, /obj/item/weapon/flame/lighter/zippo)) + var/obj/item/weapon/flame/lighter/zippo/Z = W + if(Z.lit) + light("With a flick of their wrist, [user] lights their [name] with their [W].") - else if(istype(W, /obj/item/weapon/flame/lighter/zippo)) - var/obj/item/weapon/flame/lighter/zippo/Z = W - if(Z.lit) - light("With a flick of their wrist, [user] lights their [name] with their [W].") + else if(istype(W, /obj/item/weapon/flame/lighter)) + var/obj/item/weapon/flame/lighter/L = W + if(L.lit) + light("[user] manages to offend their [name] by lighting it with [W].") - else if(istype(W, /obj/item/weapon/flame/lighter)) - var/obj/item/weapon/flame/lighter/L = W - if(L.lit) - light("[user] manages to offend their [name] by lighting it with [W].") + else if(istype(W, /obj/item/weapon/flame/match)) + var/obj/item/weapon/flame/match/M = W + if(M.lit) + light("[user] lights their [name] with their [W].") - else if(istype(W, /obj/item/weapon/flame/match)) - var/obj/item/weapon/flame/match/M = W - if(M.lit) - light("[user] lights their [name] with their [W].") + else if(istype(W, /obj/item/device/assembly/igniter)) + light("[user] fiddles with [W], and manages to light their [name] with the power of science.") else if(istype(W, /obj/item/weapon/melee/energy/sword)) var/obj/item/weapon/melee/energy/sword/S = W if(S.active) light("[user] swings their [W], barely missing their nose. They light their [name] in the process.") - else if(istype(W, /obj/item/device/assembly/igniter)) - light("[user] fiddles with [W], and manages to light their [name] with the power of science.") - ///////////////// //SMOKING PIPES// ///////////////// -/obj/item/clothing/mask/cigarette/pipe +/obj/item/clothing/mask/smokable/pipe name = "smoking pipe" desc = "A pipe, for smoking. Probably made of meershaum or something." icon_state = "pipeoff" item_state = "pipeoff" icon_on = "pipeon" //Note - these are in masks.dmi icon_off = "pipeoff" - smoketime = 100 + smoketime = 0 + chem_volume = 50 -/obj/item/clothing/mask/cigarette/pipe/light(var/flavor_text = "[usr] lights the [name].") - if(!src.lit) +/obj/item/clothing/mask/smokable/pipe/New() + ..() + name = "empty [initial(name)]" + +/obj/item/clothing/mask/smokable/pipe/light(var/flavor_text = "[usr] lights the [name].") + if(!src.lit && src.smoketime) src.lit = 1 damtype = "fire" icon_state = icon_on @@ -306,71 +342,67 @@ CIGARETTE PACKETS ARE IN FANCY.DM T.visible_message(flavor_text) processing_objects.Add(src) -/obj/item/clothing/mask/cigarette/pipe/process() - var/turf/location = get_turf(src) - smoketime-- - if(smoketime < 1) - new /obj/effect/decal/cleanable/ash(location) - if(ismob(loc)) - var/mob/living/M = loc - M << "Your [name] goes out, and you empty the ash." - lit = 0 - icon_state = icon_off - item_state = icon_off - M.update_inv_wear_mask(0) - processing_objects.Remove(src) - return - if(location) - location.hotspot_expose(700, 5) - return - -/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something. +/obj/item/clothing/mask/smokable/pipe/attack_self(mob/user as mob) if(lit == 1) - user.visible_message("[user] puts out [src].") + user.visible_message("[user] puts out [src].", "You put out [src].") lit = 0 icon_state = icon_off item_state = icon_off processing_objects.Remove(src) - return - if(smoketime <= 0) - user << "You refill the pipe with tobacco." - smoketime = initial(smoketime) - return + else if (smoketime) + var/turf/location = get_turf(user) + user.visible_message("[user] empties out [src].", "You empty out [src].") + new /obj/effect/decal/cleanable/ash(location) + smoketime = 0 + reagents.clear_reagents() + name = "empty [initial(name)]" -/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(WT.isOn())// - light("[user] recklessly lights [name] with [W].") +/obj/item/clothing/mask/smokable/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(isflamesource(W)) + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.isOn()) + light("[user] recklessly lights [name] with [W].") - else if(istype(W, /obj/item/weapon/flame/lighter/zippo)) - var/obj/item/weapon/flame/lighter/zippo/Z = W - if(Z.lit) - light("With much care, [user] lights their [name] with their [W].") + else if(istype(W, /obj/item/weapon/flame/lighter/zippo)) + var/obj/item/weapon/flame/lighter/zippo/Z = W + if(Z.lit) + light("With much care, [user] lights their [name] with their [W].") - else if(istype(W, /obj/item/weapon/flame/lighter)) - var/obj/item/weapon/flame/lighter/L = W - if(L.lit) - light("[user] manages to light their [name] with [W].") + else if(istype(W, /obj/item/weapon/flame/lighter)) + var/obj/item/weapon/flame/lighter/L = W + if(L.lit) + light("[user] manages to light their [name] with [W].") - else if(istype(W, /obj/item/weapon/flame/match)) - var/obj/item/weapon/flame/match/M = W - if(M.lit) - light("[user] lights their [name] with their [W].") + else if(istype(W, /obj/item/weapon/flame/match)) + var/obj/item/weapon/flame/match/M = W + if(M.lit) + light("[user] lights their [name] with their [W].") - else if(istype(W, /obj/item/device/assembly/igniter)) - light("[user] fiddles with [W], and manages to light their [name] with the power of science.") + else if(istype(W, /obj/item/device/assembly/igniter)) + light("[user] fiddles with [W], and manages to light their [name] with the power of science.") + else if (istype(W, /obj/item/weapon/reagent_containers/food/snacks)) + var/obj/item/weapon/reagent_containers/food/snacks/grown/G = W + if (!G.dry) + user << "[G] must be dried before you stuff it into [src]." + return + if (smoketime) + user << "[src] is already packed." + return + smoketime = 1000 + if(G.reagents) + G.reagents.trans_to(src, G.reagents.total_volume) + name = "[G.name]-packed [initial(name)]" + del(G) -/obj/item/clothing/mask/cigarette/pipe/cobpipe +/obj/item/clothing/mask/smokable/pipe/cobpipe name = "corn cob pipe" desc = "A nicotine delivery system popularized by folksy backwoodsmen, kept popular in the modern age and beyond by space hipsters." icon_state = "cobpipeoff" item_state = "cobpipeoff" icon_on = "cobpipeon" //Note - these are in masks.dmi icon_off = "cobpipeoff" - smoketime = 400 - - + chem_volume = 35 ///////// //ZIPPO// @@ -445,8 +477,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(!istype(M, /mob)) return - if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit) - var/obj/item/clothing/mask/cigarette/cig = M.wear_mask + if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == "mouth" && lit) + var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask if(M == user) cig.attackby(src, user) else diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm index 64d8e89bb7..1e7bcce223 100644 --- a/code/game/objects/items/weapons/storage/fancy.dm +++ b/code/game/objects/items/weapons/storage/fancy.dm @@ -27,7 +27,7 @@ /obj/item/weapon/storage/fancy/examine(mob/user) if(!..(user, 1)) return - + if(contents.len <= 0) user << "There are no [src.icon_type]s left in the box." else if(contents.len == 1) @@ -143,7 +143,7 @@ ..() flags |= NOREACT for(var/i = 1 to storage_slots) - new /obj/item/clothing/mask/cigarette(src) + new /obj/item/clothing/mask/smokable/cigarette(src) create_reagents(15 * storage_slots)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one /obj/item/weapon/storage/fancy/cigarettes/Del() @@ -156,7 +156,7 @@ return /obj/item/weapon/storage/fancy/cigarettes/remove_from_storage(obj/item/W as obj, atom/new_location) - var/obj/item/clothing/mask/cigarette/C = W + var/obj/item/clothing/mask/smokable/cigarette/C = W if(!istype(C)) return // what reagents.trans_to(C, (reagents.total_volume/contents.len)) ..() @@ -166,7 +166,7 @@ return if(M == user && user.zone_sel.selecting == "mouth" && contents.len > 0 && !user.wear_mask) - var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user) + var/obj/item/clothing/mask/smokable/cigarette/W = new /obj/item/clothing/mask/smokable/cigarette(user) reagents.trans_to(W, (reagents.total_volume/contents.len)) user.equip_to_slot_if_possible(W, slot_wear_mask) reagents.maximum_volume = 15 * contents.len @@ -200,7 +200,7 @@ ..() flags |= NOREACT for(var/i = 1 to storage_slots) - new /obj/item/clothing/mask/cigarette/cigar(src) + new /obj/item/clothing/mask/smokable/cigarette/cigar(src) create_reagents(15 * storage_slots) /obj/item/weapon/storage/fancy/cigar/Del() @@ -212,7 +212,7 @@ return /obj/item/weapon/storage/fancy/cigar/remove_from_storage(obj/item/W as obj, atom/new_location) - var/obj/item/clothing/mask/cigarette/cigar/C = W + var/obj/item/clothing/mask/smokable/cigarette/cigar/C = W if(!istype(C)) return reagents.trans_to(C, (reagents.total_volume/contents.len)) ..() @@ -222,7 +222,7 @@ return if(M == user && user.zone_sel.selecting == "mouth" && contents.len > 0 && !user.wear_mask) - var/obj/item/clothing/mask/cigarette/cigar/W = new /obj/item/clothing/mask/cigarette/cigar(user) + var/obj/item/clothing/mask/smokable/cigarette/cigar/W = new /obj/item/clothing/mask/smokable/cigarette/cigar(user) reagents.trans_to(W, (reagents.total_volume/contents.len)) user.equip_to_slot_if_possible(W, slot_wear_mask) reagents.maximum_volume = 15 * contents.len diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 0f088f9897..a33889d7d8 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -834,7 +834,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses) - M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask) + M.equip_to_slot_or_del(new /obj/item/clothing/mask/smokable/cigarette/cigar/havana(M), slot_wear_mask) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(M), slot_r_store) diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 0be6799a43..11522902a2 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -223,7 +223,7 @@ corpsesuit = /obj/item/clothing/suit/armor/bulletproof corpseradio = /obj/item/device/radio/headset/heads/captain corpseglasses = /obj/item/clothing/glasses/eyepatch - corpsemask = /obj/item/clothing/mask/cigarette/cigar/cohiba + corpsemask = /obj/item/clothing/mask/smokable/cigarette/cigar/cohiba corpsehelmet = /obj/item/clothing/head/centhat corpsegloves = /obj/item/clothing/gloves/swat corpseshoes = /obj/item/clothing/shoes/swat diff --git a/code/modules/hydroponics/grown_inedible.dm b/code/modules/hydroponics/grown_inedible.dm index d82807f738..8d5d85df10 100644 --- a/code/modules/hydroponics/grown_inedible.dm +++ b/code/modules/hydroponics/grown_inedible.dm @@ -183,6 +183,6 @@ ..() if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/kitchenknife/ritual)) user << "You use [W] to fashion a pipe out of the corn cob!" - new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc) + new /obj/item/clothing/mask/smokable/pipe/cobpipe (user.loc) del(src) return diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index cc053f219d..c4fd50c114 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -789,7 +789,7 @@ proc/get_damage_icon_part(damage_state, body_part) else standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]") - if( !istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA ) + if( !istype(wear_mask, /obj/item/clothing/mask/smokable/cigarette) && wear_mask.blood_DNA ) var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood") bloodsies.color = wear_mask.blood_color standing.overlays += bloodsies diff --git a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm index 11fd71e620..1cfe480ff9 100644 --- a/code/modules/reagents/reagent_containers/dropper.dm +++ b/code/modules/reagents/reagent_containers/dropper.dm @@ -21,7 +21,7 @@ user << "\red [target] is full." return - if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/clothing/mask/cigarette)) //You can inject humans and food but you cant remove the shit. + if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/clothing/mask/smokable/cigarette)) //You can inject humans and food but you cant remove the shit. user << "\red You cannot directly fill this object." return diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index 7aaad7a678..197fcf37fc 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -9,6 +9,8 @@ var/trash = null var/slice_path var/slices_num + var/dried_type = null + var/dry = 0 center_of_mass = list("x"=15, "y"=15) w_class = 2 diff --git a/code/modules/reagents/reagent_containers/food/snacks/grown.dm b/code/modules/reagents/reagent_containers/food/snacks/grown.dm index d570f13861..3a4d52c0df 100644 --- a/code/modules/reagents/reagent_containers/food/snacks/grown.dm +++ b/code/modules/reagents/reagent_containers/food/snacks/grown.dm @@ -17,10 +17,14 @@ ..() src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5) + dried_type = -1 /obj/item/weapon/reagent_containers/food/snacks/grown/New() ..() + if (dried_type == -1) + dried_type = src.type + //Handle some post-spawn var stuff. spawn(1) // Fill the object up with the appropriate reagents. diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 744e212e78..3d4b2b3cfb 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -130,7 +130,7 @@ if(istype(target, /obj/item/weapon/implantcase/chem)) return - if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/clothing/mask/cigarette) && !istype(target, /obj/item/weapon/storage/fancy/cigarettes)) + if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/clothing/mask/smokable/cigarette) && !istype(target, /obj/item/weapon/storage/fancy/cigarettes)) user << "\red You cannot directly fill this object." return if(target.reagents.total_volume >= target.reagents.maximum_volume) diff --git a/code/modules/surgery/eye.dm b/code/modules/surgery/eye.dm index 0fa9f4863a..81170afc39 100644 --- a/code/modules/surgery/eye.dm +++ b/code/modules/surgery/eye.dm @@ -113,7 +113,7 @@ /datum/surgery_step/eye/cauterize allowed_tools = list( /obj/item/weapon/cautery = 100, \ - /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/clothing/mask/smokable/cigarette = 75, \ /obj/item/weapon/flame/lighter = 50, \ /obj/item/weapon/weldingtool = 25 ) diff --git a/code/modules/surgery/face.dm b/code/modules/surgery/face.dm index 50fb64990b..b5b22659f4 100644 --- a/code/modules/surgery/face.dm +++ b/code/modules/surgery/face.dm @@ -103,7 +103,7 @@ /datum/surgery_step/face/cauterize allowed_tools = list( /obj/item/weapon/cautery = 100, \ - /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/clothing/mask/smokable/cigarette = 75, \ /obj/item/weapon/flame/lighter = 50, \ /obj/item/weapon/weldingtool = 25 ) diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index 238657c28d..4e8c4150ae 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -239,7 +239,7 @@ /datum/surgery_step/generic/cauterize allowed_tools = list( /obj/item/weapon/cautery = 100, \ - /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/clothing/mask/smokable/cigarette = 75, \ /obj/item/weapon/flame/lighter = 50, \ /obj/item/weapon/weldingtool = 25 ) diff --git a/code/modules/surgery/headreattach.dm b/code/modules/surgery/headreattach.dm index 76ad0b6201..85a56a754e 100644 --- a/code/modules/surgery/headreattach.dm +++ b/code/modules/surgery/headreattach.dm @@ -119,7 +119,7 @@ /datum/surgery_step/head/prepare allowed_tools = list( /obj/item/weapon/cautery = 100, \ - /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/clothing/mask/smokable/cigarette = 75, \ /obj/item/weapon/flame/lighter = 50, \ /obj/item/weapon/weldingtool = 25 ) diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index 32546da143..7218c302d0 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -70,7 +70,7 @@ priority = 2 allowed_tools = list( /obj/item/weapon/cautery = 100, \ - /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/clothing/mask/smokable/cigarette = 75, \ /obj/item/weapon/flame/lighter = 50, \ /obj/item/weapon/weldingtool = 25 ) diff --git a/code/modules/surgery/robolimbs.dm b/code/modules/surgery/robolimbs.dm index c1328227ac..7e768bfa06 100644 --- a/code/modules/surgery/robolimbs.dm +++ b/code/modules/surgery/robolimbs.dm @@ -93,7 +93,7 @@ /datum/surgery_step/limb/prepare allowed_tools = list( /obj/item/weapon/cautery = 100, \ - /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/clothing/mask/smokable/cigarette = 75, \ /obj/item/weapon/flame/lighter = 50, \ /obj/item/weapon/weldingtool = 25 ) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index a8e83d5c20..1eac9b7512 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -3918,7 +3918,7 @@ "bxr" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) "bxs" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/maintenance/substation/command) "bxt" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/obj/machinery/camera{c_tag = "Captain's Quarters"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"bxu" = (/obj/structure/table/woodentable,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/weapon/storage/box/matches,/obj/item/clothing/mask/cigarette/cigar,/obj/item/weapon/reagent_containers/food/drinks/flask{pixel_x = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"bxu" = (/obj/structure/table/woodentable,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/weapon/storage/box/matches,/obj/item/clothing/mask/smokable/cigarette/cigar,/obj/item/weapon/reagent_containers/food/drinks/flask{pixel_x = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bxv" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Shower"; req_access_txt = "0"},/obj/machinery/shower{icon_state = "shower"; dir = 4},/obj/item/weapon/soap/deluxe,/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain) "bxw" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/central_two) "bxx" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 1; icon_state = "whiteyellowcorner"},/area/medical/chemistry) @@ -5686,7 +5686,7 @@ "cfr" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/research_starboard) "cfs" = (/obj/machinery/light/small{dir = 4},/obj/machinery/camera{c_tag = "Aft Starboard Solar Access"; dir = 1},/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/research_starboard) "cft" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"cfu" = (/obj/item/clothing/mask/cigarette,/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"cfu" = (/obj/item/clothing/mask/smokable/cigarette,/turf/simulated/floor/plating/airless,/area/rnd/test_area) "cfv" = (/obj/machinery/light/small,/turf/simulated/floor/plating/airless,/area/rnd/test_area) "cfw" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/construction) "cfx" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/construction) @@ -7224,7 +7224,7 @@ "cKZ" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) "cLa" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_waste) "cLb" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) - + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index 2903dec322..111ddb95ec 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -810,7 +810,7 @@ "pD" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) "pE" = (/obj/machinery/cell_charger,/obj/structure/table/reinforced{icon_state = "table"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) "pF" = (/turf/unsimulated/wall,/area/centcom/living) -"pG" = (/obj/machinery/vending/cigarette{contraband = newlist(); premium = newlist(); prices = list(/obj/item/weapon/storage/fancy/cigarettes = 15, /obj/item/weapon/storage/box/matches = 1, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/cigarette/cigar/havana = 20); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/cigarette/cigar/havana = 2)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"pG" = (/obj/machinery/vending/cigarette{contraband = newlist(); premium = newlist(); prices = list(/obj/item/weapon/storage/fancy/cigarettes = 15, /obj/item/weapon/storage/box/matches = 1, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 20); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "pH" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/flasher_button{id = "syndieflash"; name = "Flasher"; pixel_x = 27; pixel_y = 0; tag = "permflash"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "pI" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "pJ" = (/obj/structure/table,/obj/machinery/computer/pod/old/syndicate{id = "smindicate"},/obj/machinery/door/window{dir = 4; name = "Blast Door Control"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) @@ -1312,7 +1312,7 @@ "zl" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "zm" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "zn" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_centcom_dock_door"; locked = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom) -"zo" = (/obj/structure/table/woodentable{dir = 9},/obj/item/weapon/reagent_containers/food/drinks/flask,/obj/item/clothing/mask/cigarette/cigar/havana,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed) +"zo" = (/obj/structure/table/woodentable{dir = 9},/obj/item/weapon/reagent_containers/food/drinks/flask,/obj/item/clothing/mask/smokable/cigarette/cigar/havana,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed) "zp" = (/obj/machinery/computer/security/telescreen{name = "Spec. Ops. Monitor"; network = list("ERT")},/obj/structure/table/woodentable{dir = 5},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed) "zq" = (/obj/structure/table/woodentable{dir = 5},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed) "zr" = (/obj/machinery/computer/card/centcom,/obj/item/weapon/card/id/centcom,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed) From 221f9ebe863dd384c2375f2223395ae9c00a1199 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 16 Jan 2015 11:30:24 +0300 Subject: [PATCH 029/296] Fixed a few derps, added spinning --- .../mob/living/carbon/human/examine.dm | 2 +- code/modules/mob/living/carbon/human/life.dm | 3 --- .../mob/living/carbon/human/update_icons.dm | 4 ++-- code/modules/mob/living/living.dm | 21 ++++++++++++++++++- 4 files changed, 23 insertions(+), 7 deletions(-) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index e93bdf0c79..1ecd1479a6 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -221,7 +221,7 @@ usr << "[t_He] has a pulse!" if(fire_stacks) msg += "[t_He] [t_is] covered in some liquid.\n" - if(fire_stacks) + if(on_fire) msg += "[t_He] [t_is] on fire!.\n" msg += "" diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 44908eed00..cee6fe6e4e 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1790,11 +1790,8 @@ if(head.max_heat_protection_temperature >= FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE) thermal_protection += (head.max_heat_protection_temperature*THERMAL_PROTECTION_HEAD) thermal_protection = round(thermal_protection) - if(thermal_protection >= FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE) - return if(thermal_protection >= FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE) bodytemperature += 11 - return else bodytemperature += BODYTEMP_HEATING_MAX return diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 6d609026e5..19736bad3f 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -126,8 +126,8 @@ Please contact me on #coderbus IRC. ~Carn x #define LEGCUFF_LAYER 19 #define L_HAND_LAYER 20 #define R_HAND_LAYER 21 -#define TARGETED_LAYER 22 //BS12: Layer for the target overlay from weapon targeting system -#define FIRE_LAYER 23 //If you're on fire +#define FIRE_LAYER 22 //If you're on fire +#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system #define TOTAL_LAYERS 23 ////////////////////////////////// diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 18a93203d1..8aa07aafc4 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -636,6 +636,7 @@ if(CM.on_fire && CM.canmove) CM.fire_stacks -= 5 CM.Weaken(3) + CM.spin(32,2) CM.visible_message("[CM] rolls on the floor, trying to put themselves out!", \ "You stop, drop, and roll!") sleep(30) @@ -854,4 +855,22 @@ return 1 /mob/living/proc/slip(var/slipped_on,stun_duration=8) - return 0 \ No newline at end of file + return 0 + +/mob/living/carbon/proc/spin(spintime, speed) + spawn() + var/D = dir + while(spintime >= speed) + sleep(speed) + switch(D) + if(NORTH) + D = EAST + if(SOUTH) + D = WEST + if(EAST) + D = SOUTH + if(WEST) + D = NORTH + set_dir(D) + spintime -= speed + return \ No newline at end of file From 37962065ae85d6e46a1cfb7ebfafbc818763abd7 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Fri, 16 Jan 2015 23:02:55 +0300 Subject: [PATCH 030/296] Adds oxygen and nitrogen to air alarm scrubber list --- code/ATMOSPHERICS/components/unary/vent_scrubber.dm | 12 ++++++++++++ code/game/machinery/alarm.dm | 6 ++++++ 2 files changed, 18 insertions(+) diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm index 7b74ed8b73..068f7efdb3 100644 --- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm @@ -99,6 +99,8 @@ "power" = use_power, "scrubbing" = scrubbing, "panic" = panic, + "filter_o2" = ("oxygen" in scrubbing_gas), + "filter_n2" = ("nitrogen" in scrubbing_gas), "filter_co2" = ("carbon_dioxide" in scrubbing_gas), "filter_phoron" = ("phoron" in scrubbing_gas), "filter_n2o" = ("sleeping_agent" in scrubbing_gas), @@ -192,6 +194,16 @@ var/list/toggle = list() + if(!isnull(signal.data["o2_scrub"]) && text2num(signal.data["o2_scrub"]) != ("oxygen" in scrubbing_gas)) + toggle += "oxygen" + else if(signal.data["toggle_o2_scrub"]) + toggle += "oxygen" + + if(!isnull(signal.data["n2_scrub"]) && text2num(signal.data["n2_scrub"]) != ("nitrogen" in scrubbing_gas)) + toggle += "nitrogen" + else if(signal.data["toggle_n2_scrub"]) + toggle += "nitrogen" + if(!isnull(signal.data["co2_scrub"]) && text2num(signal.data["co2_scrub"]) != ("carbon_dioxide" in scrubbing_gas)) toggle += "carbon_dioxide" else if(signal.data["toggle_co2_scrub"]) diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 3819c2d9d5..0d195691ba 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -696,6 +696,10 @@ siphoning if(data["scrubbing"]) sensor_data += {" Filtering: +Oxygen +
[data["filter_o2"]?"on":"off"]; +Nitrogen +[data["filter_n2"]?"on":"off"]; Carbon Dioxide [data["filter_co2"]?"on":"off"]; Toxins @@ -817,6 +821,8 @@ table tr:first-child th:first-child { border: none;} "adjust_external_pressure", "set_external_pressure", "checks", + "o2_scrub", + "n2_scrub", "co2_scrub", "tox_scrub", "n2o_scrub", From 746e1acf8d02fe257505b0647974b54889ec8eae Mon Sep 17 00:00:00 2001 From: Kelenius Date: Sat, 17 Jan 2015 20:52:06 +0300 Subject: [PATCH 031/296] Added variety (uid) field to seed vendors --- code/modules/hydroponics/seed_storage.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm index 4abb4abe05..17cab40d8a 100644 --- a/code/modules/hydroponics/seed_storage.dm +++ b/code/modules/hydroponics/seed_storage.dm @@ -70,6 +70,7 @@ dat += "No seeds" else dat += "" + dat += "" if ("stats" in scanner) dat += "" if ("produce" in scanner) @@ -85,6 +86,7 @@ var/datum/seed/seed = S.seed_type dat += "" dat += "" + dat += "" if ("stats" in scanner) dat += "" if(seed.harvest_repeat) From c28d3f5b1af8ab586859fe7591d04ac20990573f Mon Sep 17 00:00:00 2001 From: SparklySheep Date: Sat, 17 Jan 2015 14:29:06 -0600 Subject: [PATCH 032/296] Adds medical belts to sterile equipment crate. --- code/datums/supplypacks.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 70c418172d..938d74caa9 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -956,7 +956,10 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee contains = list(/obj/item/clothing/under/rank/medical/green, /obj/item/clothing/under/rank/medical/green, /obj/item/weapon/storage/box/masks, - /obj/item/weapon/storage/box/gloves) + /obj/item/weapon/storage/box/gloves, + /obj/item/weapon/storage/belt/medical, + /obj/item/weapon/storage/belt/medical, + /obj/item/weapon/storage/belt/medical) cost = 15 containertype = "/obj/structure/closet/crate" containername = "Sterile equipment crate" From 691c51f45baf24e43d51e22127647e61d1c6ba91 Mon Sep 17 00:00:00 2001 From: SparklySheep Date: Sat, 17 Jan 2015 22:38:10 -0600 Subject: [PATCH 033/296] Adds surgical caps too. --- code/datums/supplypacks.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 938d74caa9..5f70d43083 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -955,6 +955,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee name = "Sterile equipment crate" contains = list(/obj/item/clothing/under/rank/medical/green, /obj/item/clothing/under/rank/medical/green, + /obj/item/clothing/head/surgery/green + /obj/item/clothing/head/surgery/green /obj/item/weapon/storage/box/masks, /obj/item/weapon/storage/box/gloves, /obj/item/weapon/storage/belt/medical, From 093c8db3b6516576659833da27244eb1bf074e77 Mon Sep 17 00:00:00 2001 From: SparklySheep Date: Sun, 18 Jan 2015 00:00:16 -0600 Subject: [PATCH 034/296] Fixes stupid mistake. --- code/datums/supplypacks.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 5f70d43083..216004c330 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -955,8 +955,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee name = "Sterile equipment crate" contains = list(/obj/item/clothing/under/rank/medical/green, /obj/item/clothing/under/rank/medical/green, - /obj/item/clothing/head/surgery/green - /obj/item/clothing/head/surgery/green + /obj/item/clothing/head/surgery/green, + /obj/item/clothing/head/surgery/green, /obj/item/weapon/storage/box/masks, /obj/item/weapon/storage/box/gloves, /obj/item/weapon/storage/belt/medical, From 6f9ecab50c13e27dc9ea6b3499a3b6f1695a530a Mon Sep 17 00:00:00 2001 From: Zulker Nayeen Nahiyan Date: Mon, 19 Jan 2015 04:25:25 +0600 Subject: [PATCH 035/296] Cleanup according to critique, remove `else return`s, fix comments `type2type.dm` Remove no-op `else return`s at the end of a switch and function. `setup.dm`: Remove outdated comment "Must be between 0 and 1.", as noted by mwerezak. Fix typo in comment "FOOR_RIGHT" to "FOOT_RIGHT" --- code/__HELPERS/type2type.dm | 6 ------ code/setup.dm | 4 ++-- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index 59119650bc..a8a40e9c44 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -217,8 +217,6 @@ proc/tg_list2text(list/list, glue=",") if (6.0) return "southeast" if (9.0) return "northwest" if (10.0) return "southwest" - else - return // Turns text into proper directions /proc/text2dir(direction) @@ -231,8 +229,6 @@ proc/tg_list2text(list/list, glue=",") if ("NORTHWEST") return 9 if ("SOUTHEAST") return 6 if ("SOUTHWEST") return 10 - else - return // Converts an angle (degrees) into an ss13 direction /proc/angle2dir(var/degree) @@ -257,8 +253,6 @@ proc/tg_list2text(list/list, glue=",") if (SOUTHEAST) return 135 if (NORTHWEST) return 315 if (SOUTHWEST) return 225 - else - return null // Returns the angle in english /proc/angle2text(var/degree) diff --git a/code/setup.dm b/code/setup.dm index c69b6152a6..f13a7d025b 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -247,7 +247,7 @@ #define LEGS 96 // LEG_LEFT | LEG_RIGHT #define FOOT_LEFT 128 #define FOOT_RIGHT 256 -#define FEET 384 // FOOT_LEFT | FOOR_RIGHT +#define FEET 384 // FOOT_LEFT | FOOT_RIGHT #define ARM_LEFT 512 #define ARM_RIGHT 1024 #define ARMS 1536 // ARM_LEFT | ARM_RIGHT @@ -721,7 +721,7 @@ var/list/be_special_flags = list( // These balance how easy or hard it is to create huge pressure gradients with pumps and filters. // Lower values means it takes longer to create large pressures differences. -// Has no effect on pumping gasses from high pressure to low, only from low to high. Must be between 0 and 1. +// Has no effect on pumping gasses from high pressure to low, only from low to high. #define ATMOS_PUMP_EFFICIENCY 2.5 #define ATMOS_FILTER_EFFICIENCY 2.5 From 6f4f7200162b103069862fccde8057cc1177e102 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Mon, 19 Jan 2015 20:36:05 +0300 Subject: [PATCH 036/296] Removes empty crates and replaces minigame with mastermind --- code/modules/mining/abandonedcrates.dm | 72 +++++++++++++------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm index f71b7f9d35..311454414a 100644 --- a/code/modules/mining/abandonedcrates.dm +++ b/code/modules/mining/abandonedcrates.dm @@ -6,15 +6,21 @@ icon_closed = "securecrate" var/code = null var/lastattempt = null - var/attempts = 3 + var/attempts = 10 + var/codelen = 4 locked = 1 - var/min = 1 - var/max = 10 /obj/structure/closet/crate/secure/loot/New() ..() - code = rand(min,max) - var/loot = rand(1,30) + var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0") + + code = "" + for(var/i = 0, i < codelen, i++) + var/dig = pick(digits) + code += dig + digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer + + var/loot = rand(1, 13) switch(loot) if(1) new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src) @@ -27,53 +33,40 @@ new/obj/item/clothing/suit/space(src) new/obj/item/clothing/head/helmet/space(src) if(3) - return - if(4) new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src) - if(5 to 6) + if(4 to 5) for(var/i = 0, i < 10, i++) new/obj/item/weapon/ore/diamond(src) - if(7) - return - if(8) - return - if(9) + if(6) for(var/i = 0, i < 3, i++) new/obj/machinery/portable_atmospherics/hydroponics(src) - if(10) + if(7) for(var/i = 0, i < 3, i++) new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src) - if(11 to 13) + if(8 to 10) new/obj/item/weapon/melee/classic_baton(src) - if(14) - return - if(15) + if(11) new/obj/item/clothing/under/chameleon(src) for(var/i = 0, i < 7, i++) new/obj/item/clothing/tie/horrible(src) - if(16) + if(12) new/obj/item/clothing/under/shorts(src) new/obj/item/clothing/under/shorts/red(src) new/obj/item/clothing/under/shorts/blue(src) - //Dummy crates start here. - if(17 to 29) - return - //Dummy crates end here. - if(30) + if(13) new/obj/item/weapon/melee/baton(src) /obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob) if(locked) user << "The crate is locked with a Deca-code lock." - var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num + var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text if(in_range(src, user)) - input = Clamp(input, 0, 10) if (input == code) user << "The crate unlocks!" locked = 0 overlays.Cut() overlays += greenlight - else if (input == null || input > max || input < min) + else if (input == null || length(input) != codelen) user << "You leave the crate alone." else user << "A red light flashes." @@ -96,19 +89,26 @@ if (istype(W, /obj/item/weapon/card/emag)) user << "The crate unlocks!" locked = 0 - if (istype(W, /obj/item/device/multitool)) + if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls? user << "DECA-CODE LOCK REPORT:" if (attempts == 1) user << "* Anti-Tamper Bomb will activate on next failed access attempt." else user << "* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts." - if (lastattempt == null) - user << " has been made to open the crate thus far." - return - // hot and cold - if (code > lastattempt) - user << "* Last access attempt lower than expected code." - else - user << "* Last access attempt higher than expected code." + if (lastattempt != null) + var/list/guess = list() + var/bulls = 0 + var/cows = 0 + for(var/i = 1, i < codelen + 1, i++) + var/a = copytext(lastattempt, i, i+1) // Stuff the code into the list + guess += a + guess[a] = i + for(var/i in guess) // Go through list and count matches + var/a = findtext(code, i) + if(a == guess[i]) + ++bulls + else if(a) + ++cows + user << "Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions." else ..() else ..() From 8756bb99bd1690c982f1a05952e3d237001b1f26 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 7 Jan 2015 07:54:51 +1030 Subject: [PATCH 037/296] Adds species-specific comfort tweaks, skrell nutrition changes. --- .../mob/living/carbon/human/human_movement.dm | 2 +- code/modules/mob/living/carbon/human/life.dm | 7 +- .../living/carbon/human/species/species.dm | 35 ++++ .../carbon/human/species/station/station.dm | 25 +++ code/modules/mob/mob_grab.dm | 6 +- code/modules/reagents/Chemistry-Reagents.dm | 24 ++- .../reagent_containers/food/snacks.dm | 181 +++++++++--------- 7 files changed, 175 insertions(+), 105 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 546ec3ba83..d8b0a66c8c 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -47,7 +47,7 @@ tally += 0.5 else if(E.status & ORGAN_BROKEN) tally += 1.5 - + if(shock_stage >= 10) tally += 3 if(FAT in src.mutations) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index de66e6bef1..497ce9ad55 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -599,8 +599,9 @@ failed_last_breath = 0 adjustOxyLoss(-5) + // Hot air hurts :( - if( (breath.temperature < species.cold_level_1 || breath.temperature > species.heat_level_1) && !(COLD_RESISTANCE in mutations)) + if((breath.temperature < species.cold_level_1 || breath.temperature > species.heat_level_1) && !(COLD_RESISTANCE in mutations)) if(breath.temperature < species.cold_level_1) if(prob(20)) @@ -644,6 +645,10 @@ //world << "Breath: [breath.temperature], [src]: [bodytemperature], Adjusting: [temp_adj]" bodytemperature += temp_adj + else if(breath.temperature >= species.heat_discomfort_level) + species.get_environment_discomfort(src,"heat") + else if(breath.temperature <= species.cold_discomfort_level) + species.get_environment_discomfort(src,"cold") breath.update_values() return 1 diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 8bdfa8a59d..5e37b53247 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -65,6 +65,20 @@ var/light_dam // If set, mob will be damaged in light over this value and heal in light below its negative. var/body_temperature = 310.15 // Non-IS_SYNTHETIC species will try to stabilize at this temperature. // (also affects temperature processing) + + var/heat_discomfort_level = 315 // Aesthetic messages about feeling warm. + var/cold_discomfort_level = 285 // Aesthetic messages about feeling chilly. + var/list/heat_discomfort_strings = list( + "You feel sweat drip down your neck.", + "You feel uncomfortably warm.", + "Your skin prickles in the heat." + ) + var/list/cold_discomfort_strings = list( + "You feel chilly.", + "You shiver suddely.", + "Your chilly flesh stands out in goosebumps." + ) + // HUD data vars. var/datum/hud_data/hud var/hud_type @@ -100,6 +114,27 @@ for(var/u_type in unarmed_types) unarmed_attacks += new u_type() +/datum/species/proc/get_environment_discomfort(var/mob/living/carbon/human/H, var/msg_type) + + if(!prob(5)) + return + + var/covered = 0 // Basic coverage can help. + for(var/obj/item/clothing/clothes in H) + if(H.l_hand == clothes|| H.r_hand == clothes) + continue + if((clothes.body_parts_covered & UPPER_TORSO) && (clothes.body_parts_covered & LOWER_TORSO)) + covered = 1 + break + + switch(msg_type) + if("cold") + if(!covered) + H << "[pick(cold_discomfort_strings)]" + if("heat") + if(covered) + H << "[pick(heat_discomfort_strings)]" + /datum/species/proc/get_random_name(var/gender) var/datum/language/species_language = all_languages[language] return species_language.get_random_name(gender) diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm index b7b66d2fd4..bc46cf9c45 100644 --- a/code/modules/mob/living/carbon/human/species/station/station.dm +++ b/code/modules/mob/living/carbon/human/species/station/station.dm @@ -45,6 +45,20 @@ reagent_tag = IS_UNATHI base_color = "#066000" + heat_discomfort_level = 295 + heat_discomfort_strings = list( + "You feel soothingly warm.", + "You feel the heat sink into your bones.", + "You feel warm enough to take a nap." + ) + + cold_discomfort_level = 292 + cold_discomfort_strings = list( + "You feel chilly.", + "You feel sluggish and cold.", + "Your scales bristle against the cold." + ) + /datum/species/tajaran name = "Tajara" name_plural = "Tajaran" @@ -54,6 +68,9 @@ tail = "tajtail" unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp) darksight = 8 + slowdown = -1 + brute_mod = 1.2 + blurb = "The Tajaran race is a species of feline-like bipeds hailing from the planet of Ahdomai in the \ S'randarr system. They have been brought up into the space age by the Humans and Skrell, and have been \ influenced heavily by their long history of Slavemaster rule. They have a structured, clan-influenced way \ @@ -75,6 +92,14 @@ flesh_color = "#AFA59E" base_color = "#333333" + heat_discomfort_level = 292 + heat_discomfort_strings = list( + "Your fur prickles in the heat.", + "You feel uncomfortably warm.", + "Your overheated skin itches." + ) + cold_discomfort_level = 275 + /datum/species/skrell name = "Skrell" name_plural = "Skrell" diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index d6e6496f9d..ed11358838 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -193,16 +193,16 @@ return if(M == assailant && state >= GRAB_AGGRESSIVE) - var/can_eat + var/can_eat if((FAT in user.mutations) && ismonkey(affecting)) can_eat = 1 else var/mob/living/carbon/human/H = user - if(istype(H) && iscarbon(affecting) && H.species.gluttonous) + if(istype(H) && H.species.gluttonous) if(H.species.gluttonous == 2) can_eat = 2 - else if(!ishuman(affecting)) + else if(!ishuman(affecting) && !ismonkey(affecting) && (affecting.small || iscarbon(affecting))) can_eat = 1 if(can_eat) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 6fd9de29f7..2caa542e12 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -2040,22 +2040,20 @@ datum if(!M) M = holder.my_atom if(prob(50)) M.heal_organ_damage(1,0) M.nutrition += nutriment_factor // For hunger and fatness -/* - // If overeaten - vomit and fall down - // Makes you feel bad but removes reagents and some effect - // from your body - if (M.nutrition > 650) - M.nutrition = rand (250, 400) - M.weakened += rand(2, 10) - M.jitteriness += rand(0, 5) - M.dizziness = max (0, (M.dizziness - rand(0, 15))) - M.druggy = max (0, (M.druggy - rand(0, 15))) - M.adjustToxLoss(rand(-15, -5))) - M.updatehealth() -*/ ..() return + nutriment/protein // Bad for Skrell! + name = "animal protein" + id = "protein" + color = "#440000" + + on_mob_life(var/mob/living/M, var/alien) + if(alien && alien == IS_SKRELL) + M.adjustToxLoss(0.5) + M.nutrition -= nutriment_factor + ..() + lipozine name = "Lipozine" // The anti-nutriment. id = "lipozine" diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index 7aaad7a678..292f998318 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -469,7 +469,7 @@ New() ..() - reagents.add_reagent("nutriment", 1) + reagents.add_reagent("protein", 2) throw_impact(atom/hit_atom) ..() @@ -533,7 +533,7 @@ New() ..() - reagents.add_reagent("nutriment", 2) + reagents.add_reagent("protein", 3) reagents.add_reagent("sodiumchloride", 1) reagents.add_reagent("blackpepper", 1) bitesize = 1 @@ -546,7 +546,7 @@ New() ..() - reagents.add_reagent("nutriment", 2) + reagents.add_reagent("protein", 2) /obj/item/weapon/reagent_containers/food/snacks/flour name = "flour" @@ -566,7 +566,7 @@ New() ..() - reagents.add_reagent("nutriment", rand(3,5)) + reagents.add_reagent("protein", rand(3,5)) reagents.add_reagent("toxin", rand(1,3)) src.bitesize = 3 @@ -612,7 +612,7 @@ New() ..() - reagents.add_reagent("nutriment", 3) + reagents.add_reagent("protein", 3) reagents.add_reagent("carpotoxin", 3) src.bitesize = 6 @@ -624,7 +624,7 @@ New() ..() - reagents.add_reagent("nutriment", 4) + reagents.add_reagent("protein", 4) reagents.add_reagent("carpotoxin", 3) bitesize = 3 @@ -659,7 +659,7 @@ New() ..() - reagents.add_reagent("nutriment", 12) + reagents.add_reagent("protein", 12) reagents.add_reagent("hyperzine", 5) src.bitesize = 3 @@ -671,7 +671,7 @@ New() ..() - reagents.add_reagent("nutriment", 3) + reagents.add_reagent("protein", 3) src.bitesize = 6 /obj/item/weapon/reagent_containers/food/snacks/meatball @@ -682,7 +682,7 @@ New() ..() - reagents.add_reagent("nutriment", 3) + reagents.add_reagent("protein", 3) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/sausage @@ -693,7 +693,7 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 6) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/donkpocket @@ -704,7 +704,8 @@ New() ..() - reagents.add_reagent("nutriment", 4) + reagents.add_reagent("nutriment", 2) + reagents.add_reagent("protein", 2) var/warm = 0 proc/cooltime() //Not working, derp? @@ -723,7 +724,7 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 6) reagents.add_reagent("alkysine", 6) bitesize = 2 @@ -750,7 +751,7 @@ icon_state = "hburger" New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 6) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/cheeseburger @@ -759,6 +760,7 @@ icon_state = "cheeseburger" New() ..() + reagents.add_reagent("protein", 2) reagents.add_reagent("nutriment", 2) /obj/item/weapon/reagent_containers/food/snacks/monkeyburger @@ -769,7 +771,8 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 3) + reagents.add_reagent("nutriment", 3) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/fishburger @@ -780,7 +783,7 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 6) reagents.add_reagent("carpotoxin", 3) bitesize = 3 @@ -828,7 +831,7 @@ New() ..() - reagents.add_reagent("nutriment", 8) + reagents.add_reagent("protein", 8) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/clownburger @@ -839,11 +842,6 @@ New() ..() -/* - var/datum/disease/F = new /datum/disease/pierrot_throat(0) - var/list/data = list("viruses"= list(F)) - reagents.add_reagent("blood", 4, data) -*/ reagents.add_reagent("nutriment", 6) bitesize = 2 @@ -868,7 +866,7 @@ //var/herp = 0 New() ..() - reagents.add_reagent("nutriment", 8) + reagents.add_reagent("protein", 8) bitesize = 1 /obj/item/weapon/reagent_containers/food/snacks/muffin @@ -945,7 +943,7 @@ New() ..() - reagents.add_reagent("nutriment", 10) + reagents.add_reagent("protein", 10) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/soylenviridians @@ -970,7 +968,7 @@ New() ..() - reagents.add_reagent("nutriment", 10) + reagents.add_reagent("protein", 10) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/tofupie @@ -1025,7 +1023,7 @@ New() ..() - reagents.add_reagent("nutriment", 10) + reagents.add_reagent("protein", 10) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/wingfangchu @@ -1037,7 +1035,7 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 6) bitesize = 2 @@ -1050,7 +1048,7 @@ New() ..() - reagents.add_reagent("nutriment", 8) + reagents.add_reagent("protein", 8) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/monkeykabob @@ -1062,7 +1060,7 @@ New() ..() - reagents.add_reagent("nutriment", 8) + reagents.add_reagent("protein", 8) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/tofukabob @@ -1079,14 +1077,15 @@ /obj/item/weapon/reagent_containers/food/snacks/cubancarp name = "Cuban Carp" - desc = "A grifftastic sandwich that burns your tongue and then leaves it numb!" + desc = "A sandwich that burns your tongue and then leaves it numb!" icon_state = "cubancarp" trash = /obj/item/trash/plate filling_color = "#E9ADFF" New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 3) + reagents.add_reagent("nutriment", 3) reagents.add_reagent("carpotoxin", 3) reagents.add_reagent("capsaicin", 3) bitesize = 3 @@ -1120,7 +1119,7 @@ New() ..() - reagents.add_reagent("nutriment", 4) + reagents.add_reagent("protein", 4) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/no_raisin @@ -1178,7 +1177,8 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("nutriment", 3) + reagents.add_reagent("protein", 3) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/fries @@ -1225,7 +1225,8 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 2) + reagents.add_reagent("nutriment", 4) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/fortunecookie @@ -1260,7 +1261,7 @@ New() ..() - reagents.add_reagent("nutriment", 4) + reagents.add_reagent("protein", 4) reagents.add_reagent("sodiumchloride", 1) reagents.add_reagent("blackpepper", 1) bitesize = 3 @@ -1314,7 +1315,7 @@ New() ..() - reagents.add_reagent("nutriment", 8) + reagents.add_reagent("protein", 8) reagents.add_reagent("water", 5) bitesize = 5 @@ -1332,13 +1333,13 @@ /obj/item/weapon/reagent_containers/food/snacks/bloodsoup name = "Tomato soup" - desc = "Smells like copper" + desc = "Smells like copper." icon_state = "tomatosoup" filling_color = "#FF0000" New() ..() - reagents.add_reagent("nutriment", 2) + reagents.add_reagent("protein", 2) reagents.add_reagent("blood", 10) reagents.add_reagent("water", 5) bitesize = 5 @@ -1454,7 +1455,8 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 3) + reagents.add_reagent("nutriment", 3) reagents.add_reagent("capsaicin", 3) reagents.add_reagent("tomatojuice", 2) bitesize = 5 @@ -1469,7 +1471,8 @@ trash = /obj/item/trash/snack_bowl New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 3) + reagents.add_reagent("nutriment", 3) reagents.add_reagent("frostoil", 3) reagents.add_reagent("tomatojuice", 2) bitesize = 5 @@ -1503,7 +1506,7 @@ New() ..() - reagents.add_reagent("nutriment",10) + reagents.add_reagent("protein", 10) afterattack(obj/O as obj, mob/user as mob, proximity) if(!proximity) return @@ -1568,24 +1571,18 @@ desc = "Still wrapped in some paper." icon_state = "monkeycubewrap" wrapped = 1 - - /obj/item/weapon/reagent_containers/food/snacks/monkeycube/farwacube name = "farwa cube" monkey_type = /mob/living/carbon/monkey/tajara /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube name = "farwa cube" monkey_type =/mob/living/carbon/monkey/tajara - - /obj/item/weapon/reagent_containers/food/snacks/monkeycube/stokcube name = "stok cube" monkey_type = /mob/living/carbon/monkey/unathi /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube name = "stok cube" monkey_type =/mob/living/carbon/monkey/unathi - - /obj/item/weapon/reagent_containers/food/snacks/monkeycube/neaeracube name = "neaera cube" monkey_type = /mob/living/carbon/monkey/skrell @@ -1613,7 +1610,8 @@ New() ..() - reagents.add_reagent("nutriment", 14) + reagents.add_reagent("protein", 10) + reagents.add_reagent("nutriment", 4) bitesize = 3 /obj/item/weapon/reagent_containers/food/snacks/enchiladas @@ -1625,7 +1623,8 @@ New() ..() - reagents.add_reagent("nutriment",8) + reagents.add_reagent("protein", 6) + reagents.add_reagent("nutriment",2) reagents.add_reagent("capsaicin", 6) bitesize = 4 @@ -1638,7 +1637,7 @@ New() ..() - reagents.add_reagent("nutriment", 10) + reagents.add_reagent("protein", 10) reagents.add_reagent("banana", 5) reagents.add_reagent("blackpepper", 1) reagents.add_reagent("sodiumchloride", 1) @@ -1665,7 +1664,8 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 3) + reagents.add_reagent("nutriment", 3) reagents.add_reagent("carpotoxin", 3) bitesize = 3 @@ -1678,7 +1678,8 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 3) + reagents.add_reagent("nutriment", 3) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/toastedsandwich @@ -1690,7 +1691,8 @@ New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 3) + reagents.add_reagent("nutriment", 3) reagents.add_reagent("carbon", 2) bitesize = 2 @@ -1703,7 +1705,8 @@ New() ..() - reagents.add_reagent("nutriment", 7) + reagents.add_reagent("protein", 4) + reagents.add_reagent("nutriment", 3) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/tomatosoup @@ -1740,7 +1743,8 @@ New() ..() - reagents.add_reagent("nutriment", 10) + reagents.add_reagent("protein", 4) + reagents.add_reagent("nutriment", 6) reagents.add_reagent("tomatojuice", 5) reagents.add_reagent("imidazoline", 5) reagents.add_reagent("water", 5) @@ -1836,7 +1840,7 @@ /obj/item/weapon/reagent_containers/food/snacks/ricepudding name = "Rice Pudding" - desc = "Where's the Jam!" + desc = "Where's the jam?" icon_state = "rpudding" trash = /obj/item/trash/snack_bowl filling_color = "#FFFBDB" @@ -1868,7 +1872,8 @@ New() ..() - reagents.add_reagent("nutriment", 8) + reagents.add_reagent("protein", 4) + reagents.add_reagent("nutriment", 4) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/spesslaw @@ -1879,7 +1884,8 @@ New() ..() - reagents.add_reagent("nutriment", 8) + reagents.add_reagent("protein", 4) + reagents.add_reagent("nutriment", 4) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/poppypretzel @@ -1914,7 +1920,8 @@ New() ..() - reagents.add_reagent("nutriment", 50) + reagents.add_reagent("protein", 25) + reagents.add_reagent("nutriment", 25) bitesize = 10 /obj/item/weapon/reagent_containers/food/snacks/candiedapple @@ -2043,7 +2050,7 @@ New() ..() - reagents.add_reagent("nutriment", 5) + reagents.add_reagent("protein", 5) bitesize = 1 /obj/item/weapon/reagent_containers/food/snacks/beetsoup @@ -2055,19 +2062,7 @@ New() ..() - switch(rand(1,6)) - if(1) - name = "borsch" - if(2) - name = "bortsch" - if(3) - name = "borstch" - if(4) - name = "borsh" - if(5) - name = "borshch" - if(6) - name = "borscht" + name = pick(list("borsch","bortsch","borstch","borsh","borshch","borscht")) reagents.add_reagent("nutriment", 8) bitesize = 2 @@ -2092,7 +2087,8 @@ New() ..() - reagents.add_reagent("nutriment", 8) + reagents.add_reagent("protein", 2) + reagents.add_reagent("nutriment", 6) bitesize = 3 /obj/item/weapon/reagent_containers/food/snacks/appletart @@ -2125,7 +2121,8 @@ filling_color = "#FF7575" New() ..() - reagents.add_reagent("nutriment", 30) + reagents.add_reagent("protein", 20) + reagents.add_reagent("nutriment", 10) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice @@ -2145,7 +2142,8 @@ filling_color = "#8AFF75" New() ..() - reagents.add_reagent("nutriment", 30) + reagents.add_reagent("protein", 20) + reagents.add_reagent("nutriment", 10) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice @@ -2228,7 +2226,8 @@ filling_color = "#E6AEDB" New() ..() - reagents.add_reagent("nutriment", 25) + reagents.add_reagent("protein", 25) + reagents.add_reagent("nutriment", 5) reagents.add_reagent("alkysine", 10) bitesize = 2 @@ -2249,7 +2248,8 @@ filling_color = "#FAF7AF" New() ..() - reagents.add_reagent("nutriment", 25) + reagents.add_reagent("protein", 15) + reagents.add_reagent("nutriment", 10) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/cheesecakeslice @@ -2364,7 +2364,7 @@ filling_color = "#FFF700" New() ..() - reagents.add_reagent("nutriment", 20) + reagents.add_reagent("protein", 20) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/cheesewedge @@ -2389,7 +2389,7 @@ /obj/item/weapon/reagent_containers/food/snacks/birthdaycakeslice name = "Birthday Cake slice" - desc = "A slice of your birthday" + desc = "A slice of your birthday." icon_state = "birthdaycakeslice" trash = /obj/item/trash/plate filling_color = "#FFD6D6" @@ -2426,7 +2426,8 @@ filling_color = "#FFF896" New() ..() - reagents.add_reagent("nutriment", 20) + reagents.add_reagent("protein", 15) + reagents.add_reagent("nutriment", 5) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/creamcheesebreadslice @@ -2511,7 +2512,8 @@ slices_num = 6 New() ..() - reagents.add_reagent("nutriment", 40) + reagents.add_reagent("nutriment", 35) + reagents.add_reagent("protein", 5) reagents.add_reagent("tomatojuice", 6) bitesize = 2 @@ -2530,7 +2532,7 @@ slices_num = 6 New() ..() - reagents.add_reagent("nutriment", 50) + reagents.add_reagent("protein", 50) reagents.add_reagent("tomatojuice", 6) bitesize = 2 @@ -2550,6 +2552,7 @@ New() ..() reagents.add_reagent("nutriment", 35) + reagents.add_reagent("protein", 5) bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/mushroompizzaslice @@ -2568,6 +2571,7 @@ New() ..() reagents.add_reagent("nutriment", 30) + reagents.add_reagent("protein", 5) reagents.add_reagent("tomatojuice", 6) reagents.add_reagent("imidazoline", 12) bitesize = 2 @@ -2799,6 +2803,7 @@ bitesize = 2 New() ..() + reagents.add_reagent("protein", 1) reagents.add_reagent("nutriment", 3) // Dough + rolling pin = flat dough @@ -2818,6 +2823,7 @@ slices_num = 3 New() ..() + reagents.add_reagent("protein", 1) reagents.add_reagent("nutriment", 3) /obj/item/weapon/reagent_containers/food/snacks/doughslice @@ -2891,7 +2897,8 @@ bitesize = 3 New() ..() - reagents.add_reagent("nutriment", 7) + reagents.add_reagent("protein", 3) + reagents.add_reagent("nutriment", 4) /obj/item/weapon/reagent_containers/food/snacks/rawcutlet name = "raw cutlet" @@ -2901,7 +2908,7 @@ bitesize = 1 New() ..() - reagents.add_reagent("nutriment", 1) + reagents.add_reagent("protein", 1) /obj/item/weapon/reagent_containers/food/snacks/cutlet name = "cutlet" @@ -2911,7 +2918,7 @@ bitesize = 2 New() ..() - reagents.add_reagent("nutriment", 2) + reagents.add_reagent("protein", 2) /obj/item/weapon/reagent_containers/food/snacks/rawmeatball name = "raw meatball" @@ -2921,7 +2928,7 @@ bitesize = 2 New() ..() - reagents.add_reagent("nutriment", 2) + reagents.add_reagent("protein", 2) /obj/item/weapon/reagent_containers/food/snacks/hotdog name = "hotdog" @@ -2930,7 +2937,7 @@ bitesize = 2 New() ..() - reagents.add_reagent("nutriment", 6) + reagents.add_reagent("protein", 6) /obj/item/weapon/reagent_containers/food/snacks/flatbread name = "flatbread" From 5e7133dd08675d9167e981287611440cea7222c6 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Tue, 30 Dec 2014 23:29:47 +1030 Subject: [PATCH 038/296] Converted baseball bats to twohanded weapons. --- .../items/stacks/sheets/sheet_types.dm | 4 +- code/game/objects/items/weapons/twohanded.dm | 51 +++++++++++++----- code/game/objects/items/weapons/weaponry.dm | 24 --------- code/modules/clothing/head/misc_special.dm | 9 +++- icons/mob/head.dmi | Bin 124484 -> 125397 bytes icons/mob/items_lefthand.dmi | Bin 155827 -> 149336 bytes icons/mob/items_righthand.dmi | Bin 159011 -> 148825 bytes icons/obj/clothing/hats.dmi | Bin 61427 -> 61697 bytes icons/obj/weapons.dmi | Bin 24988 -> 25217 bytes 9 files changed, 49 insertions(+), 39 deletions(-) diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index a5336c0797..46889cdf5c 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -29,7 +29,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \ null, \ new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \ new/datum/stack_recipe("rack parts", /obj/item/weapon/table_parts/rack), \ - new/datum/stack_recipe("metal baseball bat", /obj/item/weapon/baseballbat/metal, 10, time = 20, one_per_turf = 0, on_floor = 1), \ + new/datum/stack_recipe("metal baseball bat", /obj/item/weapon/twohanded/baseballbat/metal, 10, time = 20, one_per_turf = 0, on_floor = 1), \ new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \ null, \ new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \ @@ -137,7 +137,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \ new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0), \ new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \ - new/datum/stack_recipe("baseball bat", /obj/item/weapon/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1) \ + new/datum/stack_recipe("baseball bat", /obj/item/weapon/twohanded/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1) \ // new/datum/stack_recipe("apiary", /obj/item/apiary, 10, time = 25, one_per_turf = 0, on_floor = 0) ) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index c8e67078b2..d24f4a0140 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -21,6 +21,7 @@ var/force_wielded = 0 var/wieldsound = null var/unwieldsound = null + var/base_icon /obj/item/weapon/twohanded/proc/unwield() wielded = 0 @@ -34,6 +35,10 @@ name = "[initial(name)] (Wielded)" update_icon() +/obj/item/weapon/twohanded/New() + ..() + update_icon() + /obj/item/weapon/twohanded/mob_can_equip(M as mob, slot) //Cannot equip wielded items. if(wielded) @@ -51,7 +56,8 @@ return unwield() /obj/item/weapon/twohanded/update_icon() - return + icon_state = "[base_icon][wielded]" + item_state = icon_state /obj/item/weapon/twohanded/pickup(mob/user) unwield() @@ -106,11 +112,15 @@ wield() del(src) +/obj/item/weapon/twohanded/offhand/update_icon() + return + /* * Fireaxe */ /obj/item/weapon/twohanded/fireaxe // DEM AXES MAN, marker -Agouri icon_state = "fireaxe0" + base_icon = "fireaxe" name = "fire axe" desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?" force = 10 @@ -121,10 +131,6 @@ force_wielded = 40 attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") -/obj/item/weapon/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons. - icon_state = "fireaxe[wielded]" - return - /obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity) if(!proximity) return ..() @@ -146,6 +152,7 @@ */ /obj/item/weapon/twohanded/dualsaber icon_state = "dualsaber0" + base_icon = "dualsaber" name = "double-bladed energy sword" desc = "Handle with care." force = 3 @@ -162,10 +169,6 @@ sharp = 1 edge = 1 -/obj/item/weapon/twohanded/dualsaber/update_icon() - icon_state = "dualsaber[wielded]" - return - /obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob) ..() if((CLUMSY in user.mutations) && (wielded) &&prob(40)) @@ -187,6 +190,7 @@ //spears, bay edition /obj/item/weapon/twohanded/spear icon_state = "spearglass0" + base_icon = "spearglass" name = "spear" desc = "A haphazardly-constructed yet still deadly weapon of ancient design." force = 14 @@ -201,6 +205,29 @@ hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "poked", "jabbed", "torn", "gored") -/obj/item/weapon/twohanded/spear/update_icon() - icon_state = "spearglass[wielded]" - return +/obj/item/weapon/twohanded/baseballbat + name = "wooden bat" + desc = "HOME RUN!" + icon_state = "woodbat0" + base_icon = "woodbat" + item_state = "woodbat" + sharp = 0 + edge = 0 + w_class = 3 + force = 15 + throw_speed = 3 + throw_range = 7 + throwforce = 7 + attack_verb = list("smashed", "beaten", "slammed", "smacked", "striked", "battered", "bonked") + hitsound = 'sound/weapons/genhit3.ogg' + force_wielded = 30 + +/obj/item/weapon/twohanded/baseballbat/metal + name = "metal bat" + desc = "A shiny metal bat." + icon_state = "metalbat0" + base_icon = "metalbat" + item_state = "metalbat" + force = 18 + w_class = 3.0 + force_wielded = 36 \ No newline at end of file diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index a584f3db4b..c9669c7ae6 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -156,30 +156,6 @@ w_class = 3 attack_verb = list("jabbed","stabbed","ripped") -/obj/item/weapon/baseballbat - name = "wooden bat" - desc = "HOME RUN!" - icon_state = "woodbat" - item_state = "woodbat" - sharp = 0 - edge = 0 - w_class = 3 - force = 15 - throw_speed = 3 - throw_range = 7 - throwforce = 7 - attack_verb = list("smashed", "beaten", "slammed", "smacked", "striked", "battered", "bonked") - hitsound = 'sound/weapons/genhit3.ogg' - - -/obj/item/weapon/baseballbat/metal - name = "metal bat" - desc = "A shiny metal bat." - icon_state = "metalbat" - item_state = "metalbat" - force = 18 - w_class = 3.0 - /obj/item/weapon/butterfly name = "butterfly knife" desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket." diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index ba72b92754..e3701e9120 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -153,4 +153,11 @@ var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner") var/icon/earbit2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner2") mob.Blend(earbit, ICON_OVERLAY) - mob2.Blend(earbit2, ICON_OVERLAY) \ No newline at end of file + mob2.Blend(earbit2, ICON_OVERLAY) + +/obj/item/clothing/head/richard + name = "chicken mask" + desc = "You can hear the distant sounds of rhythmic electronica." + icon_state = "richard" + body_parts_covered = HEAD|FACE + flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR \ No newline at end of file diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi index 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Only brains use it. src.visible_message("\The [src.name] [deathmessage]") diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index de66e6bef1..1d0986510a 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1040,8 +1040,7 @@ if(halloss > 100) src << "You're in too much pain to keep going..." - for(var/mob/O in oviewers(src, null)) - O.show_message("[src] slumps to the ground, too weak to continue fighting.", 1) + src.visible_message("[src] slumps to the ground, too weak to continue fighting.") Paralyse(10) setHalLoss(99) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 5088f98108..592d971f83 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -839,9 +839,7 @@ note dizziness decrements automatically in the mob's Life() proc. // facing verbs /mob/proc/canface() if(!canmove) return 0 - if(client.moving) return 0 - if(world.time < client.move_delay) return 0 - if(stat==2) return 0 + if(stat) return 0 if(anchored) return 0 if(monkeyizing) return 0 return 1 @@ -903,7 +901,8 @@ note dizziness decrements automatically in the mob's Life() proc. /mob/proc/facedir(var/ndir) - if(!canface()) return 0 + if(!canface() || client.moving || world.time < client.move_delay) + return 0 set_dir(ndir) if(buckled && buckled.movable) buckled.set_dir(ndir) @@ -937,6 +936,7 @@ note dizziness decrements automatically in the mob's Life() proc. /mob/proc/Stun(amount) if(status_flags & CANSTUN) + facing_dir = null stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun return @@ -952,6 +952,7 @@ note dizziness decrements automatically in the mob's Life() proc. /mob/proc/Weaken(amount) if(status_flags & CANWEAKEN) + facing_dir = null weakened = max(max(weakened,amount),0) update_canmove() //updates lying, canmove and icons return @@ -970,6 +971,7 @@ note dizziness decrements automatically in the mob's Life() proc. /mob/proc/Paralyse(amount) if(status_flags & CANPARALYSE) + facing_dir = null paralysis = max(max(paralysis,amount),0) return @@ -984,6 +986,7 @@ note dizziness decrements automatically in the mob's Life() proc. return /mob/proc/Sleeping(amount) + facing_dir = null sleeping = max(max(sleeping,amount),0) return @@ -996,6 +999,7 @@ note dizziness decrements automatically in the mob's Life() proc. return /mob/proc/Resting(amount) + facing_dir = null resting = max(max(resting,amount),0) return @@ -1159,3 +1163,55 @@ mob/proc/yank_out_object() /mob/proc/updateicon() return + +/mob/verb/face_direction() + + set name = "Face Direction" + set category = "IC" + set src = usr + + set_face_dir() + + if(!facing_dir) + usr << "You are now not facing anything." + else + usr << "You are now facing [dir2text(facing_dir)]." + +/mob/proc/set_face_dir(var/newdir) + if(newdir) + set_dir(newdir) + facing_dir = newdir + else if(facing_dir) + facing_dir = null + else + set_dir(dir) + facing_dir = dir + +/mob/set_dir() + if(facing_dir) + if(!canface() || lying || buckled || restrained()) + facing_dir = null + else if(dir != facing_dir) + return ..(facing_dir) + else + return ..() + +/mob/verb/northfaceperm() + set hidden = 1 + facing_dir = null + set_face_dir(NORTH) + +/mob/verb/southfaceperm() + set hidden = 1 + facing_dir = null + set_face_dir(SOUTH) + +/mob/verb/eastfaceperm() + set hidden = 1 + facing_dir = null + set_face_dir(EAST) + +/mob/verb/westfaceperm() + set hidden = 1 + facing_dir = null + set_face_dir(WEST) diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 296d58d078..1b9f1c1b76 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -90,6 +90,7 @@ var/list/languages = list() // For speaking/listening. var/list/speak_emote = list("says") // Verbs used when speaking. Defaults to 'say' if speak_emote is null. var/emote_type = 1 // Define emote default type, 1 for seen emotes, 2 for heard emotes + var/facing_dir = null // Used for the ancient art of moonwalking. var/name_archive //For admin things like possession @@ -214,7 +215,7 @@ var/universal_understand = 0 // Set to 1 to enable the mob to understand everyone, not necessarily speak var/stance_damage = 0 //Whether this mob's ability to stand has been affected - + //SSD var, changed it up some so people can have special things happen for different mobs when SSD. var/player_logged = 0 diff --git a/html/changelog.html b/html/changelog.html index b534169136..ceb9870229 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -61,6 +61,9 @@ should be listed in the changelog upon commit though. Thanks. -->

updated:

NameVarietyEYLMPrPtHarvest
[S.name]#[seed.uid][seed.endurance][seed.yield][seed.lifespan][seed.maturation][seed.production][seed.potency]
" - for(var/datum/data_pda_msg/pda in src.linkedServer.pda_msgs) - index++ - if(index > 3000) - break - // Del - Sender - Recepient - Message - // X - Al Green - Your Mom - WHAT UP!? - dat += "" - dat += "
XSenderRecipientMessage
X
[pda.sender][pda.recipient][pda.message]
" - //Hacking screen. - if(2) - if(istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) - dat += "Brute-forcing for server key.
It will take 20 seconds for every character that the password has." - dat += "In the meantime, this console can reveal your true intentions if you let someone access it. Make sure no humans enter the room during that time." - else - //It's the same message as the one above but in binary. Because robots understand binary and humans don't... well I thought it was clever. - dat += {"01000010011100100111010101110100011001010010110
- 10110011001101111011100100110001101101001011011100110011
- 10010000001100110011011110111001000100000011100110110010
- 10111001001110110011001010111001000100000011010110110010
- 10111100100101110001000000100100101110100001000000111011
- 10110100101101100011011000010000001110100011000010110101
- 10110010100100000001100100011000000100000011100110110010
- 10110001101101111011011100110010001110011001000000110011
- 00110111101110010001000000110010101110110011001010111001
- 00111100100100000011000110110100001100001011100100110000
- 10110001101110100011001010111001000100000011101000110100
- 00110000101110100001000000111010001101000011001010010000
- 00111000001100001011100110111001101110111011011110111001
- 00110010000100000011010000110000101110011001011100010000
- 00100100101101110001000000111010001101000011001010010000
- 00110110101100101011000010110111001110100011010010110110
- 10110010100101100001000000111010001101000011010010111001
- 10010000001100011011011110110111001110011011011110110110
- 00110010100100000011000110110000101101110001000000111001
- 00110010101110110011001010110000101101100001000000111100
- 10110111101110101011100100010000001110100011100100111010
- 10110010100100000011010010110111001110100011001010110111
- 00111010001101001011011110110111001110011001000000110100
- 10110011000100000011110010110111101110101001000000110110
- 00110010101110100001000000111001101101111011011010110010
- 10110111101101110011001010010000001100001011000110110001
- 10110010101110011011100110010000001101001011101000010111
- 00010000001001101011000010110101101100101001000000111001
- 10111010101110010011001010010000001101110011011110010000
- 00110100001110101011011010110000101101110011100110010000
- 00110010101101110011101000110010101110010001000000111010
- 00110100001100101001000000111001001101111011011110110110
- 10010000001100100011101010111001001101001011011100110011
- 10010000001110100011010000110000101110100001000000111010
- 001101001011011010110010100101110"} - - //Fake messages - if(3) - dat += "
Back - Reset

" - - dat += {" - - - - "} - //Sender - Sender's Job - Recepient - Message - //Al Green- Your Dad - Your Mom - WHAT UP!? - - dat += {" - - - "} - dat += "
SenderSender's JobRecipientMessage
[customsender][customjob][customrecepient ? customrecepient.owner : "NONE"][custommessage]

Send" - - //Request Console Logs - if(4) - - var/index = 0 - /* data_rc_msg - X - 5% - var/rec_dpt = "Unspecified" //name of the person - 15% - var/send_dpt = "Unspecified" //name of the sender- 15% - var/message = "Blank" //transferred message - 300px - var/stamp = "Unstamped" - 15% - var/id_auth = "Unauthenticated" - 15% - var/priority = "Normal" - 10% - */ - dat += "
Back - Refresh

" - dat += {" - "} - for(var/datum/data_rc_msg/rc in src.linkedServer.rc_msgs) - index++ - if(index > 3000) - break - // Del - Sender - Recepient - Message - // X - Al Green - Your Mom - WHAT UP!? - dat += {" - "} - dat += "
XSending Dep.Receiving Dep.MessageStampID Auth.Priority.
X
[rc.send_dpt][rc.rec_dpt][rc.message][rc.stamp][rc.id_auth][rc.priority]
" - - - popup.width = 700 - popup.height = 700 - popup.set_content(dat) - popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state)) - popup.open() - return - - - proc/BruteForce(mob/usr as mob) - if(isnull(linkedServer)) - usr << "Could not complete brute-force: Linked Server Disconnected!" - else - var/currentKey = src.linkedServer.decryptkey - usr << "Brute-force completed! The key is '[currentKey]'." - src.hacking = 0 - src.active_state = normal_icon - src.screen = 0 // Return the screen back to normal - - proc/UnmagConsole() - src.active_state = normal_icon - src.emag = 0 - - proc/ResetMessage() - customsender = "System Administrator" - customrecepient = null - custommessage = "This is a test, please ignore." - customjob = "Admin" - - Topic(var/href, var/list/href_list) - if(!interactable() || ..(href,href_list)) - return - - if ("auth" in href_list) - if(auth) - auth = 0 - screen = 0 - else - var/dkey = trim(input(usr, "Please enter the decryption key.") as text|null) - if(dkey && dkey != "") - if(src.linkedServer.decryptkey == dkey) - auth = 1 - else - message = incorrectkey - - //Turn the server on/off. - if ("active" in href_list) - if(auth) linkedServer.active = !linkedServer.active - //Find a server - if ("find" in href_list) - if(message_servers && message_servers.len > 1) - src.linkedServer = input(usr,"Please select a server.", "Select a server.", null) as null|anything in message_servers - message = "NOTICE: Server selected." - else if(message_servers && message_servers.len > 0) - linkedServer = message_servers[1] - message = "NOTICE: Only Single Server Detected - Server selected." - else - message = noserver - - //View the logs - KEY REQUIRED - if ("view" in href_list) - if(src.linkedServer == null || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - else - if(auth) - src.screen = 1 - - //Clears the logs - KEY REQUIRED - if ("clear" in href_list) - if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - else - if(auth) - src.linkedServer.pda_msgs = list() - message = "NOTICE: Logs cleared." - //Clears the request console logs - KEY REQUIRED - if ("clearr" in href_list) - if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - else - if(auth) - src.linkedServer.rc_msgs = list() - message = "NOTICE: Logs cleared." - //Change the password - KEY REQUIRED - if ("pass" in href_list) - if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - else - if(auth) - var/dkey = trim(input(usr, "Please enter the decryption key.") as text|null) - if(dkey && dkey != "") - if(src.linkedServer.decryptkey == dkey) - var/newkey = trim(input(usr,"Please enter the new key (3 - 16 characters max):")) - if(length(newkey) <= 3) - message = "NOTICE: Decryption key too short!" - else if(length(newkey) > 16) - message = "NOTICE: Decryption key too long!" - else if(newkey && newkey != "") - src.linkedServer.decryptkey = newkey - message = "NOTICE: Decryption key set." - else - message = incorrectkey - - //Hack the Console to get the password - if ("hack" in href_list) - if((istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) && (usr.mind.special_role && usr.mind.original == usr)) - src.hacking = 1 - src.screen = 2 - src.active_state = hack_icon - //Time it takes to bruteforce is dependant on the password length. - spawn(100*length(src.linkedServer.decryptkey)) - if(src && src.linkedServer && usr) - BruteForce(usr) - //Delete the log. - if ("delete" in href_list) - //Are they on the view logs screen? - if(screen == 1) - if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - else //if(istype(href_list["delete"], /datum/data_pda_msg)) - src.linkedServer.pda_msgs -= locate(href_list["delete"]) - message = "NOTICE: Log Deleted!" - //Delete the request console log. - if ("deleter" in href_list) - //Are they on the view logs screen? - if(screen == 4) - if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - else //if(istype(href_list["delete"], /datum/data_pda_msg)) - src.linkedServer.rc_msgs -= locate(href_list["deleter"]) - message = "NOTICE: Log Deleted!" - //Create a custom message - if ("msg" in href_list) - if(src.linkedServer == null || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - else - if(auth) - src.screen = 3 - //Fake messaging selection - KEY REQUIRED - if ("select" in href_list) - if(src.linkedServer == null || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - screen = 0 - else - switch(href_list["select"]) - - //Reset - if("Reset") - ResetMessage() - - //Select Your Name - if("Sender") - customsender = input(usr, "Please enter the sender's name.") as text|null - - //Select Receiver - if("Recepient") - //Get out list of viable PDAs - var/list/obj/item/device/pda/sendPDAs = list() - for(var/obj/item/device/pda/P in PDAs) - if(!P.owner || P.toff || P.hidden) continue - sendPDAs += P - if(PDAs && PDAs.len > 0) - customrecepient = input(usr, "Select a PDA from the list.") as null|anything in sortAtom(sendPDAs) - else - customrecepient = null - - - //Enter custom job - if("RecJob") - customjob = input(usr, "Please enter the sender's job.") as text|null - - //Enter message - if("Message") - custommessage = input(usr, "Please enter your message.") as text|null - custommessage = copytext(sanitize(custommessage), 1, MAX_MESSAGE_LEN) - - //Send message - if("Send") - - if(isnull(customsender) || customsender == "") - customsender = "UNKNOWN" - - if(isnull(customrecepient)) - message = "NOTICE: No recepient selected!" - return src.attack_hand(usr) - - if(isnull(custommessage) || custommessage == "") - message = "NOTICE: No message entered!" - return src.attack_hand(usr) - - var/obj/item/device/pda/PDARec = null - for (var/obj/item/device/pda/P in PDAs) - if (!P.owner || P.toff || P.hidden) continue - if(P.owner == customsender) - PDARec = P - //Sender isn't faking as someone who exists - if(isnull(PDARec)) - src.linkedServer.send_pda_message("[customrecepient.owner]", "[customsender]","[custommessage]") - customrecepient.tnote += "← From
[customsender] ([customjob]):
[custommessage]
" - if (!customrecepient.silent) - playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1) - for (var/mob/O in hearers(3, customrecepient.loc)) - O.show_message(text("\icon[customrecepient] *[customrecepient.ttone]*")) - if( customrecepient.loc && ishuman(customrecepient.loc) ) - var/mob/living/carbon/human/H = customrecepient.loc - H << "\icon[customrecepient] Message from [customsender] ([customjob]), \"[custommessage]\" (Reply)" - log_pda("[usr] (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]") - customrecepient.overlays.Cut() - customrecepient.overlays += image('icons/obj/pda.dmi', "pda-r") - //Sender is faking as someone who exists - else - src.linkedServer.send_pda_message("[customrecepient.owner]", "[PDARec.owner]","[custommessage]") - customrecepient.tnote += "← From [PDARec.owner] ([customjob]):
[custommessage]
" - if (!customrecepient.silent) - playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1) - for (var/mob/O in hearers(3, customrecepient.loc)) - O.show_message(text("\icon[customrecepient] *[customrecepient.ttone]*")) - if( customrecepient.loc && ishuman(customrecepient.loc) ) - var/mob/living/carbon/human/H = customrecepient.loc - H << "\icon[customrecepient] Message from [PDARec.owner] ([customjob]), \"[custommessage]\" (Reply)" - log_pda("[usr] (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]") - customrecepient.overlays.Cut() - customrecepient.overlays += image('icons/obj/pda.dmi', "pda-r") - //Finally.. - ResetMessage() - - //Request Console Logs - KEY REQUIRED - if("viewr" in href_list) - if(src.linkedServer == null || (src.linkedServer.stat & (NOPOWER|BROKEN))) - message = noserver - else - if(auth) - src.screen = 4 - - //usr << href_list["select"] - - if ("back" in href_list) - src.screen = 0 - interact() \ No newline at end of file diff --git a/code/WorkInProgress/computer3/computers/prisonshuttle.dm b/code/WorkInProgress/computer3/computers/prisonshuttle.dm deleted file mode 100644 index f6f246e578..0000000000 --- a/code/WorkInProgress/computer3/computers/prisonshuttle.dm +++ /dev/null @@ -1,242 +0,0 @@ -//Config stuff -#define PRISON_MOVETIME 150 //Time to station is milliseconds. -#define PRISON_STATION_AREATYPE "/area/shuttle/prison/station" //Type of the prison shuttle area for station -#define PRISON_DOCK_AREATYPE "/area/shuttle/prison/prison" //Type of the prison shuttle area for dock - -var/prison_shuttle_moving_to_station = 0 -var/prison_shuttle_moving_to_prison = 0 -var/prison_shuttle_at_station = 0 -var/prison_shuttle_can_send = 1 -var/prison_shuttle_time = 0 -var/prison_shuttle_timeleft = 0 - -/obj/machinery/computer3/prison_shuttle - name = "Prison Shuttle Console" - icon = 'icons/obj/computer.dmi' - icon_state = "shuttle" - req_access = list(access_security) - circuit = "/obj/item/part/board/circuit/prison_shuttle" - var/temp = null - var/hacked = 0 - var/allowedtocall = 0 - var/prison_break = 0 - - - attackby(I as obj, user as mob) - return src.attack_hand(user) - - - attack_ai(var/mob/user as mob) - return src.attack_hand(user) - - - attack_paw(var/mob/user as mob) - return src.attack_hand(user) - - - attackby(I as obj, user as mob) - if(istype(I, /obj/item/tool/screwdriver)) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - if(do_after(user, 20)) - var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) - var/obj/item/part/board/circuit/prison_shuttle/M = new /obj/item/part/board/circuit/prison_shuttle( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.anchored = 1 - - if (src.stat & BROKEN) - user << "\blue The broken glass falls out." - new /obj/item/trash/shard( src.loc ) - A.state = 3 - A.icon_state = "3" - else - user << "\blue You disconnect the monitor." - A.state = 4 - A.icon_state = "4" - - del(src) - else if(istype(I,/obj/item/card/emag) && (!hacked)) - hacked = 1 - user << "\blue You disable the lock." - else - return src.attack_hand(user) - - - attack_hand(var/mob/user as mob) - if(!src.allowed(user) && (!hacked)) - user << "\red Access Denied." - return - if(prison_break) - user << "\red Unable to locate shuttle." - return - if(..()) - return - user.set_machine(src) - post_signal("prison") - var/dat - if (src.temp) - dat = src.temp - else - dat += {"Location: [prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "Moving to station ([prison_shuttle_timeleft] Secs.)":prison_shuttle_at_station ? "Station":"Dock"]
- [prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "\n*Shuttle already called*
\n
":prison_shuttle_at_station ? "\nSend to Dock
\n
":"\nSend to Station
\n
"] - \nClose"} - - //user << browse(dat, "window=computer;size=575x450") - //onclose(user, "computer") - var/datum/browser/popup = new(user, "computer", name, 575, 450) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open() - return - - - Topic(href, href_list) - if(..()) - return - - if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) - usr.set_machine(src) - - if (href_list["sendtodock"]) - if (!prison_can_move()) - usr << "\red The prison shuttle is unable to leave." - return - if(!prison_shuttle_at_station|| prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return - post_signal("prison") - usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds." - src.temp += "Shuttle sent.

OK" - src.updateUsrDialog() - prison_shuttle_moving_to_prison = 1 - prison_shuttle_time = world.timeofday + PRISON_MOVETIME - spawn(0) - prison_process() - - else if (href_list["sendtostation"]) - if (!prison_can_move()) - usr << "\red The prison shuttle is unable to leave." - return - if(prison_shuttle_at_station || prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return - post_signal("prison") - usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds." - src.temp += "Shuttle sent.

OK" - src.updateUsrDialog() - prison_shuttle_moving_to_station = 1 - prison_shuttle_time = world.timeofday + PRISON_MOVETIME - spawn(0) - prison_process() - - else if (href_list["mainmenu"]) - src.temp = null - - src.add_fingerprint(usr) - src.updateUsrDialog() - return - - - proc/prison_can_move() - if(prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return 0 - else return 1 - -/* - proc/prison_break() - switch(prison_break) - if (0) - if(!prison_shuttle_at_station || prison_shuttle_moving_to_prison) return - - prison_shuttle_moving_to_prison = 1 - prison_shuttle_at_station = prison_shuttle_at_station - - if (!prison_shuttle_moving_to_prison || !prison_shuttle_moving_to_station) - prison_shuttle_time = world.timeofday + PRISON_MOVETIME - spawn(0) - prison_process() - prison_break = 1 - if(1) - prison_break = 0 -*/ - - proc/post_signal(var/command) - var/datum/radio_frequency/frequency = radio_controller.return_frequency(1311) - if(!frequency) return - var/datum/signal/status_signal = new - status_signal.source = src - status_signal.transmission_method = 1 - status_signal.data["command"] = command - frequency.post_signal(src, status_signal) - return - - - proc/prison_process() - while(prison_shuttle_time - world.timeofday > 0) - var/ticksleft = prison_shuttle_time - world.timeofday - - if(ticksleft > 1e5) - prison_shuttle_time = world.timeofday + 10 // midnight rollover - - prison_shuttle_timeleft = (ticksleft / 10) - sleep(5) - prison_shuttle_moving_to_station = 0 - prison_shuttle_moving_to_prison = 0 - - switch(prison_shuttle_at_station) - - if(0) - prison_shuttle_at_station = 1 - if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return - - if (!prison_can_move()) - usr << "\red The prison shuttle is unable to leave." - return - - var/area/start_location = locate(/area/shuttle/prison/prison) - var/area/end_location = locate(/area/shuttle/prison/station) - - var/list/dstturfs = list() - var/throwy = world.maxy - - for(var/turf/T in end_location) - dstturfs += T - if(T.y < throwy) - throwy = T.y - // hey you, get out of the way! - for(var/turf/T in dstturfs) - // find the turf to move things to - var/turf/D = locate(T.x, throwy - 1, 1) - //var/turf/E = get_step(D, SOUTH) - for(var/atom/movable/AM as mob|obj in T) - AM.Move(D) - if(istype(T, /turf/simulated)) - del(T) - start_location.move_contents_to(end_location) - - if(1) - prison_shuttle_at_station = 0 - if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return - - if (!prison_can_move()) - usr << "\red The prison shuttle is unable to leave." - return - - var/area/start_location = locate(/area/shuttle/prison/station) - var/area/end_location = locate(/area/shuttle/prison/prison) - - var/list/dstturfs = list() - var/throwy = world.maxy - - for(var/turf/T in end_location) - dstturfs += T - if(T.y < throwy) - throwy = T.y - - // hey you, get out of the way! - for(var/turf/T in dstturfs) - // find the turf to move things to - var/turf/D = locate(T.x, throwy - 1, 1) - //var/turf/E = get_step(D, SOUTH) - for(var/atom/movable/AM as mob|obj in T) - AM.Move(D) - if(istype(T, /turf/simulated)) - del(T) - start_location.move_contents_to(end_location) - return \ No newline at end of file diff --git a/code/WorkInProgress/computer3/computers/scanconsole.dm b/code/WorkInProgress/computer3/computers/scanconsole.dm deleted file mode 100644 index 446fb5c8ff..0000000000 --- a/code/WorkInProgress/computer3/computers/scanconsole.dm +++ /dev/null @@ -1,1267 +0,0 @@ -/obj/machinery/computer3/scan_consolenew - default_prog = /datum/file/program/dnascanner - spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/storage/removable,/obj/item/part/computer/networking/prox) - - -#define MAX_UIBLOCK 13 -#define MAX_SEBLOCK 14 - -/datum/file/program/dnascanner - name = "DNA Scanner and Manipulator" - desc = "The DNA ScaM is sure to change your life forever." - active_state = "dna" - var/obj/machinery/dna_scannernew/scanner = null - - var/ui_block = 1 - var/se_block = 1 - var/subblock = 1 - - var/uitarget = 1 - var/uitargethex = "1" - - var/radduration = 2 - var/radstrength = 1 - - var/injectorready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete - - var/mode = 0 - // These keep track of the patient status - var/present = 0 - var/viable = 0 - - var/bufferlabel = "" - var/datum/dna/buffer = null - var/obj/item/part/computer/target_drive = null - - Reset() - ..() - mode = 0 - scanner = null - ui_block = 1 - se_block = 1 - subblock = 1 - buffer = null - bufferlabel = "" - - - Topic(var/href, var/list/href_list) - if(!interactable() || !computer.net || ..(href,href_list)) - return - - scanner = computer.net.connect_to(/obj/machinery/dna_scannernew, scanner) // if exists, will be verified - if(!scanner) - computer.Crash(NETWORK_FAILURE) - return - - // todo check everything goddamnit - present = scanner.occupant && scanner.occupant.dna - viable = present && !(NOCLONE in scanner.occupant.mutations) - - // current screen/function - if("mode" in href_list) - mode = text2num(href_list["mode"]) - // locks scanner door - if("lock" in href_list) - scanner.locked = !scanner.locked - - // inject good-juice - if("rejuv" in href_list) - rejuv() - - // expose to radiation, controlled otherwise - if("pulse" in href_list) - pulse(href_list["pulse"]) // ui, se, or nothing/null - - if("duration" in href_list) - var/modifier = text2num(href_list["duration"]) - radduration += modifier - if("strength" in href_list) - var/modifier = text2num(href_list["strength"]) - radstrength += modifier - - if("uiblock" in href_list) - ui_block = text2num(href_list["uiblock"]) - if("seblock" in href_list) - se_block = text2num(href_list["seblock"]) - if("subblock" in href_list) - subblock = text2num(href_list["subblock"]) - if("uitarget" in href_list) - uitarget = text2num(href_list["uitarget"]) - uitargethex = num2hex(uitarget) - - // save dna to buffer - buffer=se,ui,ue,all,clear - if("buffer" in href_list) - if(!viable) - return - var/which = href_list["buffer"] - if(!which || which == "clear") - buffer = null - else - if(!buffer) - buffer = new - if( which == "all" ) - buffer.unique_enzymes = scanner.occupant.dna.unique_enzymes - buffer.struc_enzymes = scanner.occupant.dna.struc_enzymes - buffer.uni_identity = scanner.occupant.dna.uni_identity - buffer.real_name = scanner.occupant.dna.real_name - buffer.mutantrace = scanner.occupant.dna.mutantrace - if( which == "se" ) - buffer.struc_enzymes = scanner.occupant.dna.struc_enzymes - buffer.mutantrace = scanner.occupant.dna.mutantrace - if( which == "ui" ) - buffer.uni_identity = scanner.occupant.dna.uni_identity - if( which == "ue" ) - buffer.uni_identity = scanner.occupant.dna.uni_identity - buffer.unique_enzymes = scanner.occupant.dna.unique_enzymes - buffer.real_name = scanner.occupant.dna.real_name - - // save buffer to file - - if("save" in href_list) - if(!viable || !buffer) - return - var/datum/file/data/genome/G = null - var/obj/item/part/computer/dest = device - if(target_drive) - dest = target_drive - - switch(href_list["save"]) - if("se") - if(buffer.struc_enzymes) - G = new /datum/file/data/genome/SE() - G.content = buffer.struc_enzymes - G:mutantrace = buffer.mutantrace // : not . due to inheritance - G.real_name = buffer.real_name - if("ui") - if(buffer.uni_identity) - G = new /datum/file/data/genome/UI() - G.content = buffer.uni_identity - G.real_name = buffer.real_name - if("ue") - if(buffer.uni_identity) - G = new /datum/file/data/genome/UI/UE() - G.content = buffer.uni_identity - G.real_name = buffer.real_name - if(G && dest) - var/label = input(usr, "Enter a filename:", "Save file", buffer.real_name) as text - G.name = G.name + "([label])" - dest:addfile(G) - - // load buffer from file - if("load" in href_list) - var/datum/file/data/genome/G = locate(href_list["load"]) - if(G) - if(!buffer) - buffer = new - switch(G.type) - if(/datum/file/data/genome/SE) - buffer.struc_enzymes = G.content - buffer.mutantrace = G:mutantrace - if(/datum/file/data/genome/UI/UE) - buffer.uni_identity = G.content - buffer.real_name = G.real_name - buffer.unique_enzymes = md5(buffer.real_name) - if(/datum/file/data/genome/UI) - buffer.uni_identity = G.content - if(/datum/file/data/genome/cloning) - var/datum/dna/record = G:record - buffer.unique_enzymes = record.unique_enzymes - buffer.struc_enzymes = record.struc_enzymes - buffer.uni_identity = record.uni_identity - buffer.real_name = record.real_name - buffer.mutantrace = record.mutantrace - - - // inject genetics into occupant - if("inject" in href_list) - if(!buffer || !viable) - return - - var/which = href_list["inject"] - var/datum/dna/target = scanner.occupant.dna - switch(which) - if("all",null) - if(buffer.struc_enzymes) - target.struc_enzymes = buffer.struc_enzymes - if(buffer.uni_identity) - target.uni_identity = buffer.uni_identity - if(buffer.real_name) - target.real_name = buffer.real_name - target.unique_enzymes = md5(target.real_name) - updateappearance(scanner.occupant,target.uni_identity) - domutcheck(scanner.occupant, scanner, 1) - if("se") - if(buffer.struc_enzymes) - target.struc_enzymes = buffer.struc_enzymes - domutcheck(scanner.occupant, scanner, 1) - if("ui") - if(buffer.uni_identity) - target.uni_identity = buffer.uni_identity - updateappearance(scanner.occupant,target.uni_identity) - if("ue") - if(buffer.uni_identity) - target.uni_identity = buffer.uni_identity - if(buffer.real_name) - target.real_name = buffer.real_name - target.unique_enzymes = md5(target.real_name) - updateappearance(scanner.occupant,target.uni_identity) - - // generate dna injector - if("generate" in href_list) - if(!buffer || !injectorready) - return - buffer.check_integrity() - var/which = href_list["generate"] - var/obj/item/weapon/dnainjector/inj - switch(which) - if("se") - inj = new(computer.loc) - inj.dnatype = "se" - inj.dna = buffer.struc_enzymes - inj.mutantrace = buffer.mutantrace - inj.name = "Structural Enzymes" - if("ui") - inj = new(computer.loc) - inj.dnatype = "ui" - inj.dna = buffer.uni_identity - inj.ue = null - inj.name = "Unique Identifiers" - if("ue") - inj = new(computer.loc) - inj.dnatype = "ui" - inj.dna = buffer.uni_identity - inj.ue = buffer.real_name - inj.name = "Unique Enzymes + Unique Identifiers" - if(inj) - injectorready = 0 - spawn(300) - injectorready = 1 - var/label = input(usr, "Enter a label", "Label [inj.name] Injector", buffer.real_name) as null|text - if(label && inj) // it's possible it was deleted before we get here, input suspends execution - inj.name += " ([label])" - - interact() - return // putting this in there to visually mark the end of topic() while I do other things - - proc/menu() - if(!present && (mode==1 || mode==2)) // require viable occupant - mode = 0 - switch(mode) - if(0) // MAIN MENU - return main_menu() - - if(1) - return ui_menu() - if(2) - return se_menu() - - if(3) - return emitter_menu() - - if(4) - return buffer_menu() - - // unified header with health data - // option to show UI,UE,SE as plaintext - proc/status_display(var/dna_summary = 0) - var/mob/living/occupant = scanner.occupant - var/status_html - if(viable) - status_html = "
Health:
[occupant.health]%
" - status_html += "
Radiation Level:
[occupant.radiation]%
" - if(ishuman(occupant)) - var/rejuvenators = round(occupant.reagents.get_reagent_amount("inaprovaline") / REJUVENATORS_MAX * 100) - status_html += "
Rejuvenators:
[occupant.reagents.get_reagent_amount("inaprovaline")] units
" - - if (dna_summary) - status_html += "
Unique Enzymes :
[uppertext(occupant.dna.unique_enzymes)]
" - status_html += "
Unique Identifier:
[occupant.dna.uni_identity]
" - status_html += "
Structural Enzymes:
[occupant.dna.struc_enzymes]
" - - var/occupant_status = "Scanner Unoccupied" - if(present) - if(!viable) - occupant_status = "Invalid DNA structure" - else - switch(occupant.stat) // obvious, see what their status is - if(0) - occupant_status = "Conscious" - if(1) - occupant_status = "Unconscious" - else - occupant_status = "DEAD" - - occupant_status = "[occupant.name] => [occupant_status]
" - var/dat = "

Scanner Status

[topic_link(src,"","Scan")]
[occupant_status][status_html]
" - if(present) - dat += topic_link(src,"lock",scanner.locked?"Unlock Scanner":"Lock Scanner") + " " + topic_link(src,"rejuv","Inject Rejuvenators") - else - dat += "[scanner.locked?"Unlock Scanner":"Lock Scanner"] Inject Rejuvenators" - return dat - - proc/main_menu() - var/dat = status_display(dna_summary = 1) - dat += "

Main Menu

" - if(present) - dat += topic_link(src,"mode=1","Modify Unique Identifier") + "
" + topic_link(src,"mode=2","Modify Structural Enzymes") + "

" - else - dat += "Modify Unique Identifier
Modify Structural Enzymes

" - dat += topic_link(src,"mode=3","Radiation Emitter Settings") + "

" + topic_link(src,"mode=4","Transfer Buffer") - return dat - - - proc/block_plus_minus(var/topicstr, var/blockval,var/min,var/max) - var/left = blockval - 1 - var/right = blockval + 1 - if(left < min) - left = max - if(right > max) - right = min - return topic_link(src,"[topicstr]=[left]","<-") + " [blockval] " + topic_link(src,"[topicstr]=[right]","->") - - - proc/getblockstring(var/ui = 0) - var/mainblock = "seblock" - var/block = se_block - var/input = scanner.occupant.dna.struc_enzymes - if(ui) - mainblock = "uiblock" - block = ui_block - input = scanner.occupant.dna.uni_identity - - var/string = "
" - var/subpos = 1 // keeps track of the current sub block - var/blockpos = 1 - - for(var/i = 1, i <= length(input), i++) // loop through each letter - - if(blockpos == block && subpos == subblock) // if the current block/subblock is selected, mark it - string += fake_link(copytext(input,i,i+1)) - else - string += topic_link(src,"[mainblock]=[blockpos];subblock=[subpos]",copytext(input,i,i+1)) - - subpos++ - if(subpos > 3) // add a line break for every block - string += "
" - subpos = 1 - blockpos++ - - string += "
" - return string - - proc/ui_menu() - if(!viable) - return "No viable occupant detected." - var/dat = topic_link(src,"mode=0","<< Main Menu") + "
" - dat += "

Modify Unique Identifier

" - dat += "
Unique Identifier:
[getblockstring(ui=1)]

" - - dat += "Selected Block: " + block_plus_minus("uiblock",ui_block,1,MAX_UIBLOCK) + "

" - dat += "Selected Sub-Block: " + block_plus_minus("subblock",subblock,1,3) + "

" - dat += "Selected Target: " + block_plus_minus("uitarget",uitarget,0,15) + "

" - dat += "Modify Block
" - dat += topic_link(src,"pulse=ui","Irradiate") + "
" - return dat - - proc/se_menu() - if(!viable) - return "No viable occupant detected." - var/dat = topic_link(src,"mode=0","<< Main Menu") + "
" - dat += "

Modify Structural Enzymes

" - dat += "
Structural Enzymes: [getblockstring(ui=0)]

" - dat += "Selected Block: " + block_plus_minus("seblock",se_block,1,MAX_SEBLOCK) + "

" - dat += "Selected Sub-Block: " + block_plus_minus("subblock",subblock,1,3) + "

" - dat += "Modify Block
" - dat += topic_link(src,"pulse=se","Irradiate") + "
" - return dat - - proc/emitter_menu() - var/dat = topic_link(src,"mode=0","<< Main Menu") + "
" - dat += "

Radiation Emitter Settings

" - if (viable) - dat += topic_link(src,"pulse","Pulse Radiation") - else - dat += fake_link("Pulse Radiation") - dat += "

" - dat += "Radiation Duration: " + block_plus_minus("duration",radduration,1,20) + "
" - dat += "Radiation Intensity: " + block_plus_minus("strength",radstrength,1,10) + "

" - return dat - - proc/buffer_menu() - - interact() - if(!interactable()) - return - popup.add_stylesheet("scannernew", 'html/browser/scannernew.css') - - if(!computer.net) - computer.Crash(MISSING_PERIPHERAL) - return - - scanner = computer.net.connect_to(/obj/machinery/dna_scannernew, scanner) // if exists, will be verified - if(!scanner) - computer.Crash(NETWORK_FAILURE) - return - - // todo check everything goddamnit - - present = scanner.occupant && scanner.occupant.dna - viable = present && !(NOCLONE in scanner.occupant.mutations) - - popup.set_content(menu()) - popup.open() - - proc/pulse(var/target as null|anything in list("ui","se")) - - //Makes sure someone is in there (And valid) before trying anything - //More than anything, this just acts as a sanity check in case the option DOES appear for whatever reason - - if(target != "ui" && target != "se") - target = null - - // transforms into the fail condition instead of having it in yet another nested if block - else if( prob(20 - (radduration / 2))) - target += "-f" - - if(!viable) - popup.set_content("No viable occupant detected.") - popup.open() - else - popup.set_content("Working ... Please wait ([radduration]) Seconds)") - popup.open() - - var/lock_state = scanner.locked - scanner.locked = 1//lock it - sleep(10*radduration) - - switch(target) - if("ui") - var/ui = scanner.occupant.dna.uni_identity - var/block = getblock(ui,ui_block,3) - var/result = "" - for(var/sb = 1; sb <=3; sb++) - var/temp = copytext(block,sb,sb+1) - if(sb == subblock) - temp = miniscramble("[uitargethex]",radstrength,radduration) - result += temp - scanner.occupant.dna.uni_identity = setblock(ui, ui_block, result,3) - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - scanner.occupant.radiation += (radstrength+radduration) - if("ui-f") - if (prob(20+radstrength)) - randmutb(scanner.occupant) - domutcheck(scanner.occupant,scanner) - else - randmuti(scanner.occupant) - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - scanner.occupant.radiation += ((radstrength*2)+radduration) - - if("se") - var/se = scanner.occupant.dna.struc_enzymes - var/targetblock = se_block - - if (!(se_block in list(2,8,10,12)) && prob (20)) // shifts the target slightly - if (se_block <= 5) - targetblock++ - else - targetblock-- - var/block = getblock(scanner.occupant.dna.struc_enzymes,targetblock,3) - - var/result = "" - for(var/sb = 1; sb <=3; sb++) - var/temp = copytext(block,sb,sb+1) - if(sb == subblock) - temp = miniscramble(temp,radstrength,radduration) - result += temp - - scanner.occupant.dna.struc_enzymes = setblock(se, se_block, result,3) - domutcheck(scanner.occupant,scanner) - scanner.occupant.radiation += (radstrength+radduration) - if("se-f") - if (prob(80-radduration)) - randmutb(scanner.occupant) - domutcheck(scanner.occupant,scanner) - else - randmuti(scanner.occupant) - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - scanner.occupant.radiation += ((radstrength*2)+radduration) - - if(null) - if (prob(95)) - if(prob(75)) - randmutb(scanner.occupant) - else - randmuti(scanner.occupant) - else - if(prob(95)) - randmutg(scanner.occupant) - else - randmuti(scanner.occupant) - scanner.occupant.radiation += ((radstrength*3)+radduration*3) - - - scanner.locked = lock_state - interact() - - proc/rejuv() - if(!viable) - popup.set_content("No viable occupant detected.") - popup.open() - var/mob/living/carbon/human/H = scanner.occupant - if(istype(H)) - var/inap = H.reagents.get_reagent_amount("inaprovaline") // oh my *god* this section was ugly before I shortened it - - if (inap < (REJUVENATORS_MAX - REJUVENATORS_INJECT)) - H.reagents.add_reagent("inaprovaline", REJUVENATORS_INJECT) - else - H.reagents.add_reagent("inaprovaline", max(REJUVENATORS_MAX - inap,0)) - -/* -/obj/machinery/computer/scan_consolenew/Topic(href, href_list) - - temp_html = null - var/temp_header_html = null - var/temp_footer_html = null - - scanner_status_html = null // Scanner status is reset each update - var/mob/living/occupant = scanner.occupant - var/viable_occupant = (occupant && occupant.dna && !(NOCLONE in occupant.mutations)) - var/mob/living/carbon/human/human_occupant = scanner.occupant - - if (href_list["screen"]) // Passing a screen is only a request, we set current_screen here but it can be overridden below if necessary - current_screen = href_list["screen"] - - if (!viable_occupant) // If there is no viable occupant only allow certain screens - var/allowed_no_occupant_screens = list("mainmenu", "radsetmenu", "buffermenu") //These are the screens which will be allowed if there's no occupant - if (!(current_screen in allowed_no_occupant_screens)) - href_list = new /list(0) // clear list of options - current_screen = "mainmenu" - - - if (!current_screen) // If no screen is set default to mainmenu - current_screen = "mainmenu" - - - if (!scanner) //Is the scanner not connected? - scanner_status_html = "ERROR: No DNA Scanner connected." - current_screen = null // blank does not exist in the switch below, so no screen will be outputted - updateUsrDialog() - return - - usr.set_machine(src) - if (href_list["locked"]) - if (scanner.occupant) - scanner.locked = !( scanner.locked ) - //////////////////////////////////////////////////////// - if (href_list["genpulse"]) - if(!viable_occupant)//Makes sure someone is in there (And valid) before trying anything - temp_html = text("No viable occupant detected.")//More than anything, this just acts as a sanity check in case the option DOES appear for whatever reason - //usr << browse(temp_html, "window=scannernew;size=550x650") - //onclose(usr, "scannernew") - popup.set_content(temp_html) - popup.open() - else - - temp_html = text("Working ... Please wait ([] Seconds)", radduration) - popup.set_content(temp_html) - popup.open() - var/lock_state = scanner.locked - scanner.locked = 1//lock it - sleep(10*radduration) - if (!scanner.occupant) - temp_html = null - return null - if (prob(95)) - if(prob(75)) - randmutb(scanner.occupant) - else - randmuti(scanner.occupant) - else - if(prob(95)) - randmutg(scanner.occupant) - else - randmuti(scanner.occupant) - scanner.occupant.radiation += ((radstrength*3)+radduration*3) - scanner.locked = lock_state - temp_html = null - dopage(src,"screen=radsetmenu") - if (href_list["radleplus"]) - if(!viable_occupant) - temp_html = text("No viable occupant detected.") - popup.set_content(temp_html) - popup.open() - if (radduration < 20) - radduration++ - radduration++ - dopage(src,"screen=radsetmenu") - if (href_list["radleminus"]) - if(!viable_occupant) - temp_html = text("No viable occupant detected.") - popup.set_content(temp_html) - popup.open() - if (radduration > 2) - radduration-- - radduration-- - dopage(src,"screen=radsetmenu") - if (href_list["radinplus"]) - if (radstrength < 10) - radstrength++ - dopage(src,"screen=radsetmenu") - if (href_list["radinminus"]) - if (radstrength > 1) - radstrength-- - dopage(src,"screen=radsetmenu") - //////////////////////////////////////////////////////// - if (href_list["unimenuplus"]) - if (ui_block < 13) - ui_block++ - else - ui_block = 1 - dopage(src,"screen=unimenu") - if (href_list["unimenuminus"]) - if (ui_block > 1) - ui_block-- - else - ui_block = 13 - dopage(src,"screen=unimenu") - if (href_list["unimenusubplus"]) - if (subblock < 3) - subblock++ - else - subblock = 1 - dopage(src,"screen=unimenu") - if (href_list["unimenusubminus"]) - if (subblock > 1) - subblock-- - else - subblock = 3 - dopage(src,"screen=unimenu") - if (href_list["unimenutargetplus"]) - if (unitarget < 15) - unitarget++ - unitargethex = unitarget - switch(unitarget) - if(10) - unitargethex = "A" - if(11) - unitargethex = "B" - if(12) - unitargethex = "C" - if(13) - unitargethex = "D" - if(14) - unitargethex = "E" - if(15) - unitargethex = "F" - else - unitarget = 0 - unitargethex = 0 - dopage(src,"screen=unimenu") - if (href_list["unimenutargetminus"]) - if (unitarget > 0) - unitarget-- - unitargethex = unitarget - switch(unitarget) - if(10) - unitargethex = "A" - if(11) - unitargethex = "B" - if(12) - unitargethex = "C" - if(13) - unitargethex = "D" - if(14) - unitargethex = "E" - else - unitarget = 15 - unitargethex = "F" - dopage(src,"screen=unimenu") - if (href_list["uimenuset"] && href_list["uimenusubset"]) // This chunk of code updates selected block / sub-block based on click - var/menuset = text2num(href_list["uimenuset"]) - var/menusubset = text2num(href_list["uimenusubset"]) - if ((menuset <= 13) && (menuset >= 1)) - ui_block = menuset - if ((menusubset <= 3) && (menusubset >= 1)) - subblock = menusubset - dopage(src, "unimenu") - if (href_list["unipulse"]) - if(scanner.occupant) - var/block - var/newblock - var/tstructure2 - block = getblock(getblock(scanner.occupant.dna.uni_identity,ui_block,3),subblock,1) - - temp_html = text("Working ... Please wait ([] Seconds)", radduration) - popup.set_content(temp_html) - popup.open() - var/lock_state = scanner.locked - scanner.locked = 1//lock it - sleep(10*radduration) - if (!scanner.occupant) - temp_html = null - return null - /// - if (prob((80 + (radduration / 2)))) - block = miniscrambletarget(num2text(unitarget), radstrength, radduration) - newblock = null - if (subblock == 1) newblock = block + getblock(getblock(scanner.occupant.dna.uni_identity,ui_block,3),2,1) + getblock(getblock(scanner.occupant.dna.uni_identity,ui_block,3),3,1) - if (subblock == 2) newblock = getblock(getblock(scanner.occupant.dna.uni_identity,ui_block,3),1,1) + block + getblock(getblock(scanner.occupant.dna.uni_identity,ui_block,3),3,1) - if (subblock == 3) newblock = getblock(getblock(scanner.occupant.dna.uni_identity,ui_block,3),1,1) + getblock(getblock(scanner.occupant.dna.uni_identity,ui_block,3),2,1) + block - tstructure2 = setblock(scanner.occupant.dna.uni_identity, ui_block, newblock,3) - scanner.occupant.dna.uni_identity = tstructure2 - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - scanner.occupant.radiation += (radstrength+radduration) - else - if (prob(20+radstrength)) - randmutb(scanner.occupant) - domutcheck(scanner.occupant,scanner) - else - randmuti(scanner.occupant) - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - scanner.occupant.radiation += ((radstrength*2)+radduration) - scanner.locked = lock_state - dopage(src,"screen=unimenu") - - //////////////////////////////////////////////////////// - if (href_list["rejuv"]) - if(!viable_occupant) - temp_html = text("No viable occupant detected.") - popup.set_content(temp_html) - popup.open() - else - if(human_occupant) - if (human_occupant.reagents.get_reagent_amount("inaprovaline") < REJUVENATORS_MAX) - if (human_occupant.reagents.get_reagent_amount("inaprovaline") < (REJUVENATORS_MAX - REJUVENATORS_INJECT)) - human_occupant.reagents.add_reagent("inaprovaline", REJUVENATORS_INJECT) - else - human_occupant.reagents.add_reagent("inaprovaline", round(REJUVENATORS_MAX - human_occupant.reagents.get_reagent_amount("inaprovaline"))) - //usr << text("Occupant now has [] units of rejuvenation in his/her bloodstream.", human_occupant.reagents.get_reagent_amount("inaprovaline")) - - //////////////////////////////////////////////////////// - if (href_list["strucmenuplus"]) - if (se_block < 14) - se_block++ - else - se_block = 1 - dopage(src,"screen=strucmenu") - if (href_list["strucmenuminus"]) - if (se_block > 1) - se_block-- - else - se_block = 14 - dopage(src,"screen=strucmenu") - if (href_list["strucmenusubplus"]) - if (subblock < 3) - subblock++ - else - subblock = 1 - dopage(src,"screen=strucmenu") - if (href_list["strucmenusubminus"]) - if (subblock > 1) - subblock-- - else - subblock = 3 - dopage(src,"screen=strucmenu") - if (href_list["semenuset"] && href_list["semenusubset"]) // This chunk of code updates selected block / sub-block based on click (se stands for strutural enzymes) - var/menuset = text2num(href_list["semenuset"]) - var/menusubset = text2num(href_list["semenusubset"]) - if ((menuset <= 14) && (menuset >= 1)) - se_block = menuset - if ((menusubset <= 3) && (menusubset >= 1)) - subblock = menusubset - dopage(src, "strucmenu") - if (href_list["strucpulse"]) - var/block - var/newblock - var/tstructure2 - var/oldblock - var/lock_state = scanner.locked - scanner.locked = 1//lock it - if (viable_occupant) - block = getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),subblock,1) - - temp_html = text("Working ... Please wait ([] Seconds)", radduration) - popup.set_content(temp_html) - popup.open() - sleep(10*radduration) - else - temp_html = null - return null - /// - if(viable_occupant) - if (prob((80 + (radduration / 2)))) - if ((se_block != 2 || se_block != 12 || se_block != 8 || se_block || 10) && prob (20)) - oldblock = se_block - block = miniscramble(block, radstrength, radduration) - newblock = null - if (se_block > 1 && se_block < 5) - se_block++ - else if (se_block > 5 && se_block < 14) - se_block-- - if (subblock == 1) newblock = block + getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),2,1) + getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),3,1) - if (subblock == 2) newblock = getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),1,1) + block + getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),3,1) - if (subblock == 3) newblock = getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),1,1) + getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),2,1) + block - tstructure2 = setblock(scanner.occupant.dna.struc_enzymes, se_block, newblock,3) - scanner.occupant.dna.struc_enzymes = tstructure2 - domutcheck(scanner.occupant,scanner) - scanner.occupant.radiation += (radstrength+radduration) - se_block = oldblock - else - // - block = miniscramble(block, radstrength, radduration) - newblock = null - if (subblock == 1) newblock = block + getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),2,1) + getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),3,1) - if (subblock == 2) newblock = getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),1,1) + block + getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),3,1) - if (subblock == 3) newblock = getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),1,1) + getblock(getblock(scanner.occupant.dna.struc_enzymes,se_block,3),2,1) + block - tstructure2 = setblock(scanner.occupant.dna.struc_enzymes, se_block, newblock,3) - scanner.occupant.dna.struc_enzymes = tstructure2 - domutcheck(scanner.occupant,scanner) - scanner.occupant.radiation += (radstrength+radduration) - else - if (prob(80-radduration)) - randmutb(scanner.occupant) - domutcheck(scanner.occupant,scanner) - else - randmuti(scanner.occupant) - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - scanner.occupant.radiation += ((radstrength*2)+radduration) - scanner.locked = lock_state - /// - dopage(src,"screen=strucmenu") - - //////////////////////////////////////////////////////// - if (href_list["b1addui"]) - if(scanner.occupant && scanner.occupant.dna) - buffer1iue = 0 - buffer1 = scanner.occupant.dna.uni_identity - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer1owner = scanner.occupant.name - else - buffer1owner = scanner.occupant.real_name - buffer1label = "Unique Identifier" - buffer1type = "ui" - dopage(src,"screen=buffermenu") - if (href_list["b1adduiue"]) - if(scanner.occupant && scanner.occupant.dna) - buffer1 = scanner.occupant.dna.uni_identity - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer1owner = scanner.occupant.name - else - buffer1owner = scanner.occupant.real_name - buffer1label = "Unique Identifier & Unique Enzymes" - buffer1type = "ui" - buffer1iue = 1 - dopage(src,"screen=buffermenu") - if (href_list["b2adduiue"]) - if(scanner.occupant && scanner.occupant.dna) - buffer2 = scanner.occupant.dna.uni_identity - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer2owner = scanner.occupant.name - else - buffer2owner = scanner.occupant.real_name - buffer2label = "Unique Identifier & Unique Enzymes" - buffer2type = "ui" - buffer2iue = 1 - dopage(src,"screen=buffermenu") - if (href_list["b3adduiue"]) - if(scanner.occupant && scanner.occupant.dna) - buffer3 = scanner.occupant.dna.uni_identity - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer3owner = scanner.occupant.name - else - buffer3owner = scanner.occupant.real_name - buffer3label = "Unique Identifier & Unique Enzymes" - buffer3type = "ui" - buffer3iue = 1 - dopage(src,"screen=buffermenu") - if (href_list["b2addui"]) - if(scanner.occupant && scanner.occupant.dna) - buffer2iue = 0 - buffer2 = scanner.occupant.dna.uni_identity - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer2owner = scanner.occupant.name - else - buffer2owner = scanner.occupant.real_name - buffer2label = "Unique Identifier" - buffer2type = "ui" - dopage(src,"screen=buffermenu") - if (href_list["b3addui"]) - if(scanner.occupant && scanner.occupant.dna) - buffer3iue = 0 - buffer3 = scanner.occupant.dna.uni_identity - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer3owner = scanner.occupant.name - else - buffer3owner = scanner.occupant.real_name - buffer3label = "Unique Identifier" - buffer3type = "ui" - dopage(src,"screen=buffermenu") - if (href_list["b1addse"]) - if(scanner.occupant && scanner.occupant.dna) - buffer1iue = 0 - buffer1 = scanner.occupant.dna.struc_enzymes - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer1owner = scanner.occupant.name - else - buffer1owner = scanner.occupant.real_name - buffer1label = "Structural Enzymes" - buffer1type = "se" - dopage(src,"screen=buffermenu") - if (href_list["b2addse"]) - if(scanner.occupant && scanner.occupant.dna) - buffer2iue = 0 - buffer2 = scanner.occupant.dna.struc_enzymes - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer2owner = scanner.occupant.name - else - buffer2owner = scanner.occupant.real_name - buffer2label = "Structural Enzymes" - buffer2type = "se" - dopage(src,"screen=buffermenu") - if (href_list["b3addse"]) - if(scanner.occupant && scanner.occupant.dna) - buffer3iue = 0 - buffer3 = scanner.occupant.dna.struc_enzymes - if (!istype(scanner.occupant,/mob/living/carbon/human)) - buffer3owner = scanner.occupant.name - else - buffer3owner = scanner.occupant.real_name - buffer3label = "Structural Enzymes" - buffer3type = "se" - dopage(src,"screen=buffermenu") - if (href_list["b1clear"]) - buffer1 = null - buffer1owner = null - buffer1label = null - buffer1iue = null - dopage(src,"screen=buffermenu") - if (href_list["b2clear"]) - buffer2 = null - buffer2owner = null - buffer2label = null - buffer2iue = null - dopage(src,"screen=buffermenu") - if (href_list["b3clear"]) - buffer3 = null - buffer3owner = null - buffer3label = null - buffer3iue = null - dopage(src,"screen=buffermenu") - if (href_list["b1label"]) - buffer1label = sanitize(input("New Label:","Edit Label","Infos here")) - dopage(src,"screen=buffermenu") - if (href_list["b2label"]) - buffer2label = sanitize(input("New Label:","Edit Label","Infos here")) - dopage(src,"screen=buffermenu") - if (href_list["b3label"]) - buffer3label = sanitize(input("New Label:","Edit Label","Infos here")) - dopage(src,"screen=buffermenu") - if (href_list["b1transfer"]) - if (!scanner.occupant || (NOCLONE in scanner.occupant.mutations) || !scanner.occupant.dna) - return - if (buffer1type == "ui") - if (buffer1iue) - scanner.occupant.real_name = buffer1owner - scanner.occupant.name = buffer1owner - scanner.occupant.dna.uni_identity = buffer1 - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - else if (buffer1type == "se") - scanner.occupant.dna.struc_enzymes = buffer1 - domutcheck(scanner.occupant,scanner) - temp_html = "Transfered." - scanner.occupant.radiation += rand(20,50) - - if (href_list["b2transfer"]) - if (!scanner.occupant || (NOCLONE in scanner.occupant.mutations) || !scanner.occupant.dna) - return - if (buffer2type == "ui") - if (buffer2iue) - scanner.occupant.real_name = buffer2owner - scanner.occupant.name = buffer2owner - scanner.occupant.dna.uni_identity = buffer2 - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - else if (buffer2type == "se") - scanner.occupant.dna.struc_enzymes = buffer2 - domutcheck(scanner.occupant,scanner) - temp_html = "Transfered." - scanner.occupant.radiation += rand(20,50) - - if (href_list["b3transfer"]) - if (!scanner.occupant || (NOCLONE in scanner.occupant.mutations) || !scanner.occupant.dna) - return - if (buffer3type == "ui") - if (buffer3iue) - scanner.occupant.real_name = buffer3owner - scanner.occupant.name = buffer3owner - scanner.occupant.dna.uni_identity = buffer3 - updateappearance(scanner.occupant,scanner.occupant.dna.uni_identity) - else if (buffer3type == "se") - scanner.occupant.dna.struc_enzymes = buffer3 - domutcheck(scanner.occupant,scanner) - temp_html = "Transfered." - scanner.occupant.radiation += rand(20,50) - - if (href_list["b1injector"]) - if (injectorready) - var/obj/item/tool/medical/dnainjector/I = new /obj/item/tool/medical/dnainjector - I.dna = buffer1 - I.dnatype = buffer1type - I.loc = loc - I.name += " ([buffer1label])" - if (buffer1iue) I.ue = buffer1owner //lazy haw haw - temp_html = "Injector created." - - injectorready = 0 - spawn(300) - injectorready = 1 - else - temp_html = "Replicator not ready yet." - - if (href_list["b2injector"]) - if (injectorready) - var/obj/item/tool/medical/dnainjector/I = new /obj/item/tool/medical/dnainjector - I.dna = buffer2 - I.dnatype = buffer2type - I.loc = loc - I.name += " ([buffer2label])" - if (buffer2iue) I.ue = buffer2owner //lazy haw haw - temp_html = "Injector created." - - injectorready = 0 - spawn(300) - injectorready = 1 - else - temp_html = "Replicator not ready yet." - - if (href_list["b3injector"]) - if (injectorready) - var/obj/item/tool/medical/dnainjector/I = new /obj/item/tool/medical/dnainjector - I.dna = buffer3 - I.dnatype = buffer3type - I.loc = loc - I.name += " ([buffer3label])" - if (buffer3iue) I.ue = buffer3owner //lazy haw haw - temp_html = "Injector created." - - injectorready = 0 - spawn(300) - injectorready = 1 - else - temp_html = "Replicator not ready yet." - - //////////////////////////////////////////////////////// - if (href_list["load_disk"]) - var/buffernum = text2num(href_list["load_disk"]) - if ((buffernum > 3) || (buffernum < 1)) - return - if ((isnull(diskette)) || (!diskette.data) || (diskette.data == "")) - return - switch(buffernum) - if(1) - buffer1 = diskette.data - buffer1type = diskette.data_type - buffer1iue = diskette.ue - buffer1owner = diskette.owner - if(2) - buffer2 = diskette.data - buffer2type = diskette.data_type - buffer2iue = diskette.ue - buffer2owner = diskette.owner - if(3) - buffer3 = diskette.data - buffer3type = diskette.data_type - buffer3iue = diskette.ue - buffer3owner = diskette.owner - temp_html = "Data loaded." - - if (href_list["save_disk"]) - var/buffernum = text2num(href_list["save_disk"]) - if ((buffernum > 3) || (buffernum < 1)) - return - if ((isnull(diskette)) || (diskette.read_only)) - return - switch(buffernum) - if(1) - diskette.data = buffer1 - diskette.data_type = buffer1type - diskette.ue = buffer1iue - diskette.owner = buffer1owner - diskette.name = "data disk - '[buffer1owner]'" - if(2) - diskette.data = buffer2 - diskette.data_type = buffer2type - diskette.ue = buffer2iue - diskette.owner = buffer2owner - diskette.name = "data disk - '[buffer2owner]'" - if(3) - diskette.data = buffer3 - diskette.data_type = buffer3type - diskette.ue = buffer3iue - diskette.owner = buffer3owner - diskette.name = "data disk - '[buffer3owner]'" - temp_html = "Data saved." - if (href_list["eject_disk"]) - if (!diskette) - return - diskette.loc = get_turf(src) - diskette = null - //////////////////////////////////////////////////////// - - temp_html = temp_header_html - switch(current_screen) - if ("mainmenu") - temp_html += "

Main Menu

" - if (viable_occupant) //is there REALLY someone in there who can be modified? - temp_html += text("Modify Unique Identifier
", src) - temp_html += text("Modify Structural Enzymes

", src) - else - temp_html += "Modify Unique Identifier
" - temp_html += "Modify Structural Enzymes

" - temp_html += text("Radiation Emitter Settings

", src) - temp_html += text("Transfer Buffer

", src) - - if ("unimenu") - if(!viable_occupant) - temp_html = text("No viable occupant detected.") - popup.set_content(temp_html) - popup.open() - else - temp_html = "<< Main Menu
" - temp_html += "

Modify Unique Identifier

" - temp_html += "
Unique Identifier:
[getblockstring(scanner.occupant.dna.uni_identity,ui_block,subblock,3, src,1)]

" - temp_html += "Selected Block: <- [ui_block] ->

" - temp_html += "Selected Sub-Block: <- [subblock] ->

" - temp_html += "Selected Target: <- [unitargethex] ->

" - temp_html += "Modify Block
" - temp_html += "Irradiate
" - - if ("strucmenu") - if(!viable_occupant) - temp_html = text("No viable occupant detected.") - popup.set_content(temp_html) - popup.open() - else - temp_html = "<< Main Menu
" - temp_html += "

Modify Structural Enzymes

" - temp_html += "
Structural Enzymes: [getblockstring(scanner.occupant.dna.struc_enzymes,se_block,subblock,3,src,0)]

" - temp_html += "Selected Block: <- [se_block] ->

" - temp_html += "Selected Sub-Block: <- [subblock] ->

" - temp_html += "Modify Block
" - temp_html += "Irradiate
" - - if ("radsetmenu") - temp_html = "<< Main Menu
" - temp_html += "

Radiation Emitter Settings

" - if (viable_occupant) - temp_html += text("Pulse Radiation", src) - else - temp_html += "Pulse Radiation" - temp_html += "

Radiation Duration: - [radduration] +
" - temp_html += "Radiation Intensity: - [radstrength] +

" - - if ("buffermenu") - temp_html = "<< Main Menu
" - temp_html += "

Transfer Buffer

" - temp_html += "

Buffer 1:

" - if (!(buffer1)) - temp_html += "Buffer Empty
" - else - temp_html += text("Data: []
", buffer1) - temp_html += text("By: []
", buffer1owner) - temp_html += text("Label: []
", buffer1label) - if (viable_occupant) temp_html += text("Save : UI - UI+UE - SE
", src, src, src) - if (buffer1) temp_html += text("Transfer to: Occupant - Injector
", src, src) - //if (buffer1) temp_html += text("Isolate Block
", src) - if (buffer1) temp_html += "Disk: Save To | Load From
" - if (buffer1) temp_html += text("Edit Label
", src) - if (buffer1) temp_html += text("Clear Buffer

", src) - if (!buffer1) temp_html += "
" - temp_html += "

Buffer 2:

" - if (!(buffer2)) - temp_html += "Buffer Empty
" - else - temp_html += text("Data: []
", buffer2) - temp_html += text("By: []
", buffer2owner) - temp_html += text("Label: []
", buffer2label) - if (viable_occupant) temp_html += text("Save : UI - UI+UE - SE
", src, src, src) - if (buffer2) temp_html += text("Transfer to: Occupant - Injector
", src, src) - //if (buffer2) temp_html += text("Isolate Block
", src) - if (buffer2) temp_html += "Disk: Save To | Load From
" - if (buffer2) temp_html += text("Edit Label
", src) - if (buffer2) temp_html += text("Clear Buffer

", src) - if (!buffer2) temp_html += "
" - temp_html += "

Buffer 3:

" - if (!(buffer3)) - temp_html += "Buffer Empty
" - else - temp_html += text("Data: []
", buffer3) - temp_html += text("By: []
", buffer3owner) - temp_html += text("Label: []
", buffer3label) - if (viable_occupant) temp_html += text("Save : UI - UI+UE - SE
", src, src, src) - if (buffer3) temp_html += text("Transfer to: Occupant - Injector
", src, src) - //if (buffer3) temp_html += text("Isolate Block
", src) - if (buffer3) temp_html += "Disk: Save To | Load From
" - if (buffer3) temp_html += text("Edit Label
", src) - if (buffer3) temp_html += text("Clear Buffer

", src) - if (!buffer3) temp_html += "
" - temp_html += temp_footer_html - - if(viable_occupant && !scanner_status_html && occupant) //is there REALLY someone in there? - scanner_status_html = "
Health:
[occupant.health]%
" - scanner_status_html += "
Radiation Level:
[occupant.radiation]%
" - if(human_occupant) - var/rejuvenators = round(human_occupant.reagents.get_reagent_amount("inaprovaline") / REJUVENATORS_MAX * 100) - scanner_status_html += "
Rejuvenators:
[human_occupant.reagents.get_reagent_amount("inaprovaline")] units
" - - if (current_screen == "mainmenu") - scanner_status_html += "
Unique Enzymes :
[uppertext(occupant.dna.unique_enzymes)]
" - scanner_status_html += "
Unique Identifier:
[occupant.dna.uni_identity]
" - scanner_status_html += "
Structural Enzymes:
[occupant.dna.struc_enzymes]
" - - var/dat = "

Scanner Status

" - - var/occupant_status = "Scanner Unoccupied" - if(occupant && occupant.dna) //is there REALLY someone in there? - if (!istype(occupant,/mob/living/carbon/human)) - sleep(1) - if(NOCLONE in occupant.mutations) - occupant_status = "Invalid DNA structure" - else - switch(occupant.stat) // obvious, see what their status is - if(0) - occupant_status = "Conscious" - if(1) - occupant_status = "Unconscious" - else - occupant_status = "DEAD" - - occupant_status = "[occupant.name] => [occupant_status]
" - - dat += "
[occupant_status][scanner_status_html]
" - - var/scanner_access_text = "Lock Scanner" - if (scanner.locked) - scanner_access_text = "Unlock Scanner" - - dat += "Scan " - - if (occupant && occupant.dna) - dat += "[scanner_access_text] " - if (human_occupant) - dat += "Inject Rejuvenators
" - else - dat += "Inject Rejuvenators
" - else - dat += "[scanner_access_text] " - dat += "Inject Rejuvenators
" - - if (!isnull(diskette)) - dat += text("Eject Disk
", src) - - dat += "
" - - if (temp_html) - dat += temp_html - - popup.set_content(dat) - popup.open() -*/ \ No newline at end of file diff --git a/code/WorkInProgress/computer3/computers/shuttle.dm b/code/WorkInProgress/computer3/computers/shuttle.dm deleted file mode 100644 index 5d5fab6528..0000000000 --- a/code/WorkInProgress/computer3/computers/shuttle.dm +++ /dev/null @@ -1,75 +0,0 @@ -/* - This may not migrate to C3. It's basically a machine in the guise of a computer; - there is nothing interactive about it. -*/ - -/obj/machinery/computer3/shuttle - name = "Shuttle" - desc = "For shuttle control." - icon_state = "shuttle" - var/auth_need = 3.0 - var/list/authorized = list( ) - - - attackby(var/obj/item/card/W as obj, var/mob/user as mob) - if(stat & (BROKEN|NOPOWER)) return - if ((!( istype(W, /obj/item/card) ) || !( ticker ) || emergency_shuttle.location != 1 || !( user ))) return - if (istype(W, /obj/item/card/id)||istype(W, /obj/item/device/pda)) - if (istype(W, /obj/item/device/pda)) - var/obj/item/device/pda/pda = W - W = pda.id - if (!W:access) //no access - user << "The access level of [W:registered_name]\'s card is not high enough. " - return - - var/list/cardaccess = W:access - if(!istype(cardaccess, /list) || !cardaccess.len) //no access - user << "The access level of [W:registered_name]\'s card is not high enough. " - return - - if(!(access_heads in W:access)) //doesn't have this access - user << "The access level of [W:registered_name]\'s card is not high enough. " - return 0 - - var/choice = alert(user, text("Would you like to (un)authorize a shortened launch time? [] authorization\s are still needed. Use abort to cancel all authorizations.", src.auth_need - src.authorized.len), "Shuttle Launch", "Authorize", "Repeal", "Abort") - if(emergency_shuttle.location != 1 && user.get_active_hand() != W) - return 0 - switch(choice) - if("Authorize") - src.authorized -= W:registered_name - src.authorized += W:registered_name - if (src.auth_need - src.authorized.len > 0) - message_admins("[key_name_admin(user)] has authorized early shuttle launch") - log_game("[user.ckey] has authorized early shuttle launch") - world << text("\blue Alert: [] authorizations needed until shuttle is launched early", src.auth_need - src.authorized.len) - else - message_admins("[key_name_admin(user)] has launched the shuttle") - log_game("[user.ckey] has launched the shuttle early") - world << "\blue Alert: Shuttle launch time shortened to 10 seconds!" - emergency_shuttle.online = 1 - emergency_shuttle.settimeleft(10) - //src.authorized = null - del(src.authorized) - src.authorized = list( ) - - if("Repeal") - src.authorized -= W:registered_name - world << text("\blue Alert: [] authorizations needed until shuttle is launched early", src.auth_need - src.authorized.len) - - if("Abort") - world << "\blue All authorizations to shorting time for shuttle launch have been revoked!" - src.authorized.len = 0 - src.authorized = list( ) - - else if (istype(W, /obj/item/card/emag) && !emagged) - var/choice = alert(user, "Would you like to launch the shuttle?","Shuttle control", "Launch", "Cancel") - - if(!emagged && emergency_shuttle.location == 1 && user.get_active_hand() == W) - switch(choice) - if("Launch") - world << "\blue Alert: Shuttle launch time shortened to 10 seconds!" - emergency_shuttle.settimeleft( 10 ) - emagged = 1 - if("Cancel") - return - return diff --git a/code/WorkInProgress/computer3/computers/specops_shuttle.dm b/code/WorkInProgress/computer3/computers/specops_shuttle.dm deleted file mode 100644 index 81c94614cf..0000000000 --- a/code/WorkInProgress/computer3/computers/specops_shuttle.dm +++ /dev/null @@ -1,246 +0,0 @@ -//Config stuff -#define SPECOPS_MOVETIME 600 //Time to station is milliseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves. -#define SPECOPS_STATION_AREATYPE "/area/shuttle/specops/station" //Type of the spec ops shuttle area for station -#define SPECOPS_DOCK_AREATYPE "/area/shuttle/specops/centcom" //Type of the spec ops shuttle area for dock - -var/specops_shuttle_moving_to_station = 0 -var/specops_shuttle_moving_to_centcom = 0 -var/specops_shuttle_at_station = 0 -var/specops_shuttle_can_send = 1 -var/specops_shuttle_time = 0 -var/specops_shuttle_timeleft = 0 - -/obj/machinery/computer3/specops_shuttle - name = "Spec. Ops. Shuttle Console" - icon = 'icons/obj/computer.dmi' - icon_state = "shuttle" - req_access = list(access_cent_specops) - var/temp = null - var/hacked = 0 - var/allowedtocall = 0 - -/proc/specops_process() - var/area/centcom/control/cent_com = locate()//To find announcer. This area should exist for this proc to work. - var/area/centcom/specops/special_ops = locate()//Where is the specops area located? - var/mob/living/silicon/decoy/announcer = locate() in cent_com//We need a fake AI to announce some stuff below. Otherwise it will be wonky. - - var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values. - var/message = "THE SPECIAL OPERATIONS SHUTTLE IS PREPARING FOR LAUNCH"//Initial message shown. - if(announcer) - announcer.say(message) - message = "ARMORED SQUAD TAKE YOUR POSITION ON GRAVITY LAUNCH PAD" - announcer.say(message) - - while(specops_shuttle_time - world.timeofday > 0) - var/ticksleft = specops_shuttle_time - world.timeofday - - if(ticksleft > 1e5) - specops_shuttle_time = world.timeofday + 10 // midnight rollover - specops_shuttle_timeleft = (ticksleft / 10) - - //All this does is announce the time before launch. - if(announcer) - var/rounded_time_left = round(specops_shuttle_timeleft)//Round time so that it will report only once, not in fractions. - if(rounded_time_left in message_tracker)//If that time is in the list for message announce. - message = "ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN" - if(rounded_time_left==0) - message = "ALERT: TAKEOFF" - announcer.say(message) - message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle. - //Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that. - - sleep(5) - - specops_shuttle_moving_to_station = 0 - specops_shuttle_moving_to_centcom = 0 - - specops_shuttle_at_station = 1 - if (specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return - - if (!specops_can_move()) - usr << "\red The Special Operations shuttle is unable to leave." - return - - //Begin Marauder launchpad. - spawn(0)//So it parallel processes it. - for(var/obj/machinery/door/poddoor/M in special_ops) - switch(M.id) - if("ASSAULT0") - spawn(10)//1 second delay between each. - M.open() - if("ASSAULT1") - spawn(20) - M.open() - if("ASSAULT2") - spawn(30) - M.open() - if("ASSAULT3") - spawn(40) - M.open() - - sleep(10) - - var/spawn_marauder[] = new() - for(var/obj/effect/landmark/L in landmarks_list) - if(L.name == "Marauder Entry") - spawn_marauder.Add(L) - for(var/obj/effect/landmark/L in landmarks_list) - if(L.name == "Marauder Exit") - var/obj/effect/portal/P = new(L.loc) - P.invisibility = 101//So it is not seen by anyone. - P.failchance = 0//So it has no fail chance when teleporting. - P.target = pick(spawn_marauder)//Where the marauder will arrive. - spawn_marauder.Remove(P.target) - - sleep(10) - - for(var/obj/machinery/mass_driver/M in special_ops) - switch(M.id) - if("ASSAULT0") - spawn(10) - M.drive() - if("ASSAULT1") - spawn(20) - M.drive() - if("ASSAULT2") - spawn(30) - M.drive() - if("ASSAULT3") - spawn(40) - M.drive() - - sleep(50)//Doors remain open for 5 seconds. - - for(var/obj/machinery/door/poddoor/M in special_ops) - switch(M.id)//Doors close at the same time. - if("ASSAULT0") - spawn(0) - M.close() - if("ASSAULT1") - spawn(0) - M.close() - if("ASSAULT2") - spawn(0) - M.close() - if("ASSAULT3") - spawn(0) - M.close() - special_ops.readyreset()//Reset firealarm after the team launched. - //End Marauder launchpad. - - var/area/start_location = locate(/area/shuttle/specops/centcom) - var/area/end_location = locate(/area/shuttle/specops/station) - - var/list/dstturfs = list() - var/throwy = world.maxy - - for(var/turf/T in end_location) - dstturfs += T - if(T.y < throwy) - throwy = T.y - - // hey you, get out of the way! - for(var/turf/T in dstturfs) - // find the turf to move things to - var/turf/D = locate(T.x, throwy - 1, 1) - //var/turf/E = get_step(D, SOUTH) - for(var/atom/movable/AM as mob|obj in T) - AM.Move(D) - if(istype(T, /turf/simulated)) - del(T) - - start_location.move_contents_to(end_location) - - for(var/turf/T in get_area_turfs(end_location) ) - var/mob/M = locate(/mob) in T - M << "\red You have arrived to [station_name]. Commence operation!" - -/proc/specops_can_move() - if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return 0 - else return 1 - -/obj/machinery/computer3/specops_shuttle/attackby(I as obj, user as mob) - return attack_hand(user) - -/obj/machinery/computer3/specops_shuttle/attack_ai(var/mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer3/specops_shuttle/attack_paw(var/mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer3/specops_shuttle/attackby(I as obj, user as mob) - if(istype(I,/obj/item/card/emag)) - user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals." - else - return attack_hand(user) - -/obj/machinery/computer3/specops_shuttle/attack_hand(var/mob/user as mob) - if(!allowed(user)) - user << "\red Access Denied." - return - - if (sent_strike_team == 0) - usr << "\red The strike team has not yet deployed." - return - - if(..()) - return - - user.set_machine(src) - var/dat - if (temp) - dat = temp - else - dat += {" - Location: [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "Departing for [station_name] in ([specops_shuttle_timeleft] seconds.)":specops_shuttle_at_station ? "Station":"Dock"]
- [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*
\n
":specops_shuttle_at_station ? "\nShuttle Offline
\n
":"\nDepart to [station_name]
\n
"] - \nClose"} - - //user << browse(dat, "window=computer;size=575x450") - //onclose(user, "computer") - var/datum/browser/popup = new(user, "computer", "Special Operations Shuttle", 575, 450) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open() - return - -/obj/machinery/computer3/specops_shuttle/Topic(href, href_list) - if(..()) - return - - if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon))) - usr.set_machine(src) - - if (href_list["sendtodock"]) - if(!specops_shuttle_at_station|| specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return - - usr << "\blue Central Command will not allow the Special Operations shuttle to return." - return - - else if (href_list["sendtostation"]) - if(specops_shuttle_at_station || specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return - - if (!specops_can_move()) - usr << "\red The Special Operations shuttle is unable to leave." - return - - usr << "\blue The Special Operations shuttle will arrive on [station_name] in [(SPECOPS_MOVETIME/10)] seconds." - - temp += "Shuttle departing.

OK" - updateUsrDialog() - - var/area/centcom/specops/special_ops = locate() - if(special_ops) - special_ops.readyalert()//Trigger alarm for the spec ops area. - specops_shuttle_moving_to_station = 1 - - specops_shuttle_time = world.timeofday + SPECOPS_MOVETIME - spawn(0) - specops_process() - - else if (href_list["mainmenu"]) - temp = null - - add_fingerprint(usr) - updateUsrDialog() - return \ No newline at end of file diff --git a/code/WorkInProgress/computer3/computers/station_alert.dm b/code/WorkInProgress/computer3/computers/station_alert.dm deleted file mode 100644 index 850bfc83c5..0000000000 --- a/code/WorkInProgress/computer3/computers/station_alert.dm +++ /dev/null @@ -1,97 +0,0 @@ -/obj/machinery/computer3/station_alert - default_prog = /datum/file/program/station_alert - spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio) - icon_state = "frame-eng" - - -/datum/file/program/station_alert - name = "Station Alert Console" - desc = "Used to access the station's automated alert system." - active_state = "alert:0" - var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list()) - - interact(mob/user) - usr.set_machine(src) - if(!interactable()) - return - var/dat = "Current Station Alerts\n" - dat += "Close

" - for (var/cat in src.alarms) - dat += text("[]
\n", cat) - var/list/L = src.alarms[cat] - if (L.len) - for (var/alarm in L) - var/list/alm = L[alarm] - var/area/A = alm[1] - var/list/sources = alm[3] - dat += "" - dat += "• " - dat += "[A.name]" - if (sources.len > 1) - dat += text(" - [] sources", sources.len) - dat += "
\n" - else - dat += "-- All Systems Nominal
\n" - dat += "
\n" - //user << browse(dat, "window=alerts") - //onclose(user, "alerts") - popup.set_content(dat) - popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state)) - popup.open() - return - - - Topic(href, href_list) - if(..()) - return - return - - - proc/triggerAlarm(var/class, area/A, var/O, var/alarmsource) - var/list/L = src.alarms[class] - for (var/I in L) - if (I == A.name) - var/list/alarm = L[I] - var/list/sources = alarm[3] - if (!(alarmsource in sources)) - sources += alarmsource - return 1 - var/obj/machinery/camera/C = null - var/list/CL = null - if (O && istype(O, /list)) - CL = O - if (CL.len == 1) - C = CL[1] - else if (O && istype(O, /obj/machinery/camera)) - C = O - L[A.name] = list(A, (C) ? C : O, list(alarmsource)) - return 1 - - - proc/cancelAlarm(var/class, area/A as area, obj/origin) - var/list/L = src.alarms[class] - var/cleared = 0 - for (var/I in L) - if (I == A.name) - var/list/alarm = L[I] - var/list/srcs = alarm[3] - if (origin in srcs) - srcs -= origin - if (srcs.len == 0) - cleared = 1 - L -= I - return !cleared - - - - process() - var/active_alarms = 0 - for (var/cat in src.alarms) - var/list/L = src.alarms[cat] - if(L.len) active_alarms = 1 - if(active_alarms) - active_state = "alert:2" - else - active_state = "alert:0" - ..() - return diff --git a/code/WorkInProgress/computer3/computers/syndicate_shuttle.dm b/code/WorkInProgress/computer3/computers/syndicate_shuttle.dm deleted file mode 100644 index ccd711788b..0000000000 --- a/code/WorkInProgress/computer3/computers/syndicate_shuttle.dm +++ /dev/null @@ -1,103 +0,0 @@ -#define SYNDICATE_SHUTTLE_MOVE_TIME 240 -#define SYNDICATE_SHUTTLE_COOLDOWN 200 - -/obj/machinery/computer3/syndicate_station - name = "syndicate shuttle terminal" - icon = 'icons/obj/computer.dmi' - icon_state = "syndishuttle" - req_access = list(access_syndicate) - var/area/curr_location - var/moving = 0 - var/lastMove = 0 - - -/obj/machinery/computer3/syndicate_station/New() - curr_location= locate(/area/syndicate_station/start) - - -/obj/machinery/computer3/syndicate_station/proc/syndicate_move_to(area/destination as area) - if(moving) return - if(lastMove + SYNDICATE_SHUTTLE_COOLDOWN > world.time) return - var/area/dest_location = locate(destination) - if(curr_location == dest_location) return - - moving = 1 - lastMove = world.time - - if(curr_location.z != dest_location.z) - var/area/transit_location = locate(/area/syndicate_station/transit) - curr_location.move_contents_to(transit_location) - curr_location = transit_location - sleep(SYNDICATE_SHUTTLE_MOVE_TIME) - - curr_location.move_contents_to(dest_location) - curr_location = dest_location - moving = 0 - return 1 - - -/obj/machinery/computer3/syndicate_station/attackby(obj/item/I as obj, mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer3/syndicate_station/attack_ai(mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer3/syndicate_station/attack_paw(mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer3/syndicate_station/attack_hand(mob/user as mob) - if(!allowed(user)) - user << "\red Access Denied" - return - - user.set_machine(src) - - var/dat = {"Location: [curr_location]
- Ready to move[max(lastMove + SYNDICATE_SHUTTLE_COOLDOWN - world.time, 0) ? " in [max(round((lastMove + SYNDICATE_SHUTTLE_COOLDOWN - world.time) * 0.1), 0)] seconds" : ": now"]
- Syndicate Space
- North West of SS13 | - North of SS13 | - North East of SS13
- South West of SS13 | - South of SS13 | - South East of SS13
- North East of the Mining Asteroid
- Close"} - - user << browse(dat, "window=computer;size=575x450") - onclose(user, "computer") - return - - -/obj/machinery/computer3/syndicate_station/Topic(href, href_list) - if(!isliving(usr)) return - var/mob/living/user = usr - - if(in_range(src, user) || istype(user, /mob/living/silicon)) - user.set_machine(src) - - if(href_list["syndicate"]) - syndicate_move_to(/area/syndicate_station/start) - else if(href_list["station_nw"]) - syndicate_move_to(/area/syndicate_station/northwest) - else if(href_list["station_n"]) - syndicate_move_to(/area/syndicate_station/north) - else if(href_list["station_ne"]) - syndicate_move_to(/area/syndicate_station/northeast) - else if(href_list["station_sw"]) - syndicate_move_to(/area/syndicate_station/southwest) - else if(href_list["station_s"]) - syndicate_move_to(/area/syndicate_station/south) - else if(href_list["station_se"]) - syndicate_move_to(/area/syndicate_station/southeast) -// else if(href_list["commssat"]) -// syndicate_move_to(/area/syndicate_station/commssat) - else if(href_list["mining"]) - syndicate_move_to(/area/syndicate_station/mining) - - add_fingerprint(usr) - updateUsrDialog() - return - -/obj/machinery/computer3/syndicate_station/bullet_act(var/obj/item/projectile/Proj) - visible_message("[Proj] ricochets off [src]!") //let's not let them fuck themselves in the rear \ No newline at end of file diff --git a/code/WorkInProgress/computer3/computers/syndicate_specops_shuttle.dm b/code/WorkInProgress/computer3/computers/syndicate_specops_shuttle.dm deleted file mode 100644 index 61dc0ba975..0000000000 --- a/code/WorkInProgress/computer3/computers/syndicate_specops_shuttle.dm +++ /dev/null @@ -1,259 +0,0 @@ -//Config stuff -#define SYNDICATE_ELITE_MOVETIME 600 //Time to station is deciseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves. -#define SYNDICATE_ELITE_STATION_AREATYPE "/area/shuttle/syndicate_elite/station" //Type of the spec ops shuttle area for station -#define SYNDICATE_ELITE_DOCK_AREATYPE "/area/shuttle/syndicate_elite/mothership" //Type of the spec ops shuttle area for dock - -var/syndicate_elite_shuttle_moving_to_station = 0 -var/syndicate_elite_shuttle_moving_to_mothership = 0 -var/syndicate_elite_shuttle_at_station = 0 -var/syndicate_elite_shuttle_can_send = 1 -var/syndicate_elite_shuttle_time = 0 -var/syndicate_elite_shuttle_timeleft = 0 - -/obj/machinery/computer3/syndicate_elite_shuttle - name = "Elite Syndicate Squad Shuttle Console" - icon = 'icons/obj/computer.dmi' - icon_state = "syndishuttle" - req_access = list(access_cent_specops) - var/temp = null - var/hacked = 0 - var/allowedtocall = 0 - -/proc/syndicate_elite_process() - var/area/syndicate_mothership/control/syndicate_ship = locate()//To find announcer. This area should exist for this proc to work. - var/area/syndicate_mothership/elite_squad/elite_squad = locate()//Where is the specops area located? - var/mob/living/silicon/decoy/announcer = locate() in syndicate_ship//We need a fake AI to announce some stuff below. Otherwise it will be wonky. - - var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values. - var/message = "THE SYNDICATE ELITE SHUTTLE IS PREPARING FOR LAUNCH"//Initial message shown. - if(announcer) - announcer.say(message) - // message = "ARMORED SQUAD TAKE YOUR POSITION ON GRAVITY LAUNCH PAD" - // announcer.say(message) - - while(syndicate_elite_shuttle_time - world.timeofday > 0) - var/ticksleft = syndicate_elite_shuttle_time - world.timeofday - - if(ticksleft > 1e5) - syndicate_elite_shuttle_time = world.timeofday // midnight rollover - syndicate_elite_shuttle_timeleft = (ticksleft / 10) - - //All this does is announce the time before launch. - if(announcer) - var/rounded_time_left = round(syndicate_elite_shuttle_timeleft)//Round time so that it will report only once, not in fractions. - if(rounded_time_left in message_tracker)//If that time is in the list for message announce. - message = "ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN" - if(rounded_time_left==0) - message = "ALERT: TAKEOFF" - announcer.say(message) - message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle. - //Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that. - - sleep(5) - - syndicate_elite_shuttle_moving_to_station = 0 - syndicate_elite_shuttle_moving_to_mothership = 0 - - syndicate_elite_shuttle_at_station = 1 - if (syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return - - if (!syndicate_elite_can_move()) - usr << "\red The Syndicate Elite shuttle is unable to leave." - return - - sleep(600) -/* - //Begin Marauder launchpad. - spawn(0)//So it parallel processes it. - for(var/obj/machinery/door/poddoor/M in elite_squad) - switch(M.id) - if("ASSAULT0") - spawn(10)//1 second delay between each. - M.open() - if("ASSAULT1") - spawn(20) - M.open() - if("ASSAULT2") - spawn(30) - M.open() - if("ASSAULT3") - spawn(40) - M.open() - - sleep(10) - - var/spawn_marauder[] = new() - for(var/obj/effect/landmark/L in landmarks_list) - if(L.name == "Marauder Entry") - spawn_marauder.Add(L) - for(var/obj/effect/landmark/L in landmarks_list) - if(L.name == "Marauder Exit") - var/obj/effect/portal/P = new(L.loc) - P.invisibility = 101//So it is not seen by anyone. - P.failchance = 0//So it has no fail chance when teleporting. - P.target = pick(spawn_marauder)//Where the marauder will arrive. - spawn_marauder.Remove(P.target) - - sleep(10) - - for(var/obj/machinery/mass_driver/M in elite_squad) - switch(M.id) - if("ASSAULT0") - spawn(10) - M.drive() - if("ASSAULT1") - spawn(20) - M.drive() - if("ASSAULT2") - spawn(30) - M.drive() - if("ASSAULT3") - spawn(40) - M.drive() - - sleep(50)//Doors remain open for 5 seconds. - - for(var/obj/machinery/door/poddoor/M in elite_squad) - switch(M.id)//Doors close at the same time. - if("ASSAULT0") - spawn(0) - M.close() - if("ASSAULT1") - spawn(0) - M.close() - if("ASSAULT2") - spawn(0) - M.close() - if("ASSAULT3") - spawn(0) - M.close() - */ - elite_squad.readyreset()//Reset firealarm after the team launched. - //End Marauder launchpad. -/* - var/obj/explosionmarker = locate("Syndicate Breach Area") - if(explosionmarker) - var/turf/simulated/T = explosionmarker.loc - if(T) - explosion(T,4,6,8,10,0) - - sleep(40) -// proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1) - -*/ - var/area/start_location = locate(/area/shuttle/syndicate_elite/mothership) - var/area/end_location = locate(/area/shuttle/syndicate_elite/station) - - var/list/dstturfs = list() - var/throwy = world.maxy - - for(var/turf/T in end_location) - dstturfs = T - if(T.y < throwy) - throwy = T.y - - // hey you, get out of the way! - for(var/turf/T in dstturfs) - // find the turf to move things to - var/turf/D = locate(T.x, throwy - 1, 1) - //var/turf/E = get_step(D, SOUTH) - for(var/atom/movable/AM as mob|obj in T) - AM.Move(D) - if(istype(T, /turf/simulated)) - del(T) - - start_location.move_contents_to(end_location) - - for(var/turf/T in get_area_turfs(end_location) ) - var/mob/M = locate(/mob) in T - M << "\red You have arrived to [station_name]. Commence operation!" - -/proc/syndicate_elite_can_move() - if(syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return 0 - else return 1 - -/obj/machinery/computer3/syndicate_elite_shuttle/attackby(I as obj, user as mob) - return attack_hand(user) - -/obj/machinery/computer3/syndicate_elite_shuttle/attack_ai(var/mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer3/syndicate_elite_shuttle/attack_paw(var/mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer3/syndicate_elite_shuttle/attackby(I as obj, user as mob) - if(istype(I,/obj/item/card/emag)) - user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals." - else - return attack_hand(user) - -/obj/machinery/computer3/syndicate_elite_shuttle/attack_hand(var/mob/user as mob) - if(!allowed(user)) - user << "\red Access Denied." - return - -// if (sent_syndicate_strike_team == 0) -// usr << "\red The strike team has not yet deployed." -// return - - if(..()) - return - - user.set_machine(src) - var/dat - if (temp) - dat = temp - else - dat = {"Location: [syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "Departing for [station_name] in ([syndicate_elite_shuttle_timeleft] seconds.)":syndicate_elite_shuttle_at_station ? "Station":"Dock"]
- [syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "\n*The Syndicate Elite shuttle is already leaving.*
\n
":syndicate_elite_shuttle_at_station ? "\nShuttle Offline
\n
":"\nDepart to [station_name]
\n
"] - \nClose"} - - //user << browse(dat, "window=computer;size=575x450") - //onclose(user, "computer") - var/datum/browser/popup = new(user, "computer", "Special Operations Shuttle", 575, 450) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open() - return - -/obj/machinery/computer3/syndicate_elite_shuttle/Topic(href, href_list) - if(..()) - return - - if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon))) - usr.set_machine(src) - - if (href_list["sendtodock"]) - if(!syndicate_elite_shuttle_at_station|| syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return - - usr << "\blue The Syndicate will not allow the Elite Squad shuttle to return." - return - - else if (href_list["sendtostation"]) - if(syndicate_elite_shuttle_at_station || syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return - - if (!specops_can_move()) - usr << "\red The Syndicate Elite shuttle is unable to leave." - return - - usr << "\blue The Syndicate Elite shuttle will arrive on [station_name] in [(SYNDICATE_ELITE_MOVETIME/10)] seconds." - - temp = "Shuttle departing.

OK" - updateUsrDialog() - - var/area/syndicate_mothership/elite_squad/elite_squad = locate() - if(elite_squad) - elite_squad.readyalert()//Trigger alarm for the spec ops area. - syndicate_elite_shuttle_moving_to_station = 1 - - syndicate_elite_shuttle_time = world.timeofday + SYNDICATE_ELITE_MOVETIME - spawn(0) - syndicate_elite_process() - - - else if (href_list["mainmenu"]) - temp = null - - add_fingerprint(usr) - updateUsrDialog() - return \ No newline at end of file diff --git a/code/WorkInProgress/computer3/test_machines.dm b/code/WorkInProgress/computer3/test_machines.dm deleted file mode 100644 index 998937e634..0000000000 --- a/code/WorkInProgress/computer3/test_machines.dm +++ /dev/null @@ -1,86 +0,0 @@ - -/obj/machinery/computer3/testing - spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert, - /datum/file/program/security,/datum/file/program/card_comp, - /datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications, - /datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon, - - /datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research, - /datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison) - spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder, - /obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras, - /obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area) - New(var/L,var/built=0) - if(!built && !battery) - battery = new /obj/item/weapon/cell(src) - ..(L,built) - -/obj/machinery/computer3/laptop/testing - spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert, - /datum/file/program/security,/datum/file/program/card_comp, - /datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications, - /datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon, - - /datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research, - /datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison) - spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder, - /obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras, - /obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area) - New(var/L,var/built=0) - if(!built && !battery) - battery = new /obj/item/weapon/cell/super(src) - ..(L,built) - -/obj/machinery/computer3/wall_comp/testing - spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert, - /datum/file/program/security,/datum/file/program/card_comp, - /datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications, - /datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon, - - /datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research, - /datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison) - spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder, - /obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras, - /obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area) - New(var/L,var/built=0) - if(!built && !battery) - battery = new /obj/item/weapon/cell(src) - ..(L,built) - -/obj/machinery/computer3/server/testing - spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert, - /datum/file/program/security,/datum/file/program/card_comp, - /datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications, - /datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon, - - /datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research, - /datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison) - spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder, - /obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras, - /obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area) - New(var/L,var/built=0) - if(!built && !battery) - battery = new /obj/item/weapon/cell(src) - ..(L,built) - -/obj/machinery/computer3/server/rack/testing - spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert, - /datum/file/program/security,/datum/file/program/card_comp, - /datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications, - /datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon, - - /datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research, - /datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison) - spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder, - /obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras, - /obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area) - New(var/L,var/built=0) - if(!built && !battery) - battery = new /obj/item/weapon/cell(src) - ..(L,built) - -/obj/item/weapon/storage/box/testing_disks - New() - ..() - for(var/typekey in typesof(/obj/item/weapon/disk/file) - /obj/item/weapon/disk/file) - new typekey(src) \ No newline at end of file diff --git a/code/WorkInProgress/computer3/upload/lawfile.dm b/code/WorkInProgress/computer3/upload/lawfile.dm deleted file mode 100644 index 7fcbac0066..0000000000 --- a/code/WorkInProgress/computer3/upload/lawfile.dm +++ /dev/null @@ -1,29 +0,0 @@ -/* - Computer3 law changes: - - * Laws are a file type - * Connecting to the AI requires a network connection - * Connecting to a borg requires a radio or network. - -*/ - -/datum/file/ai_law - var/list/hacklaws = null - var/zerolaw = null - var/list/corelaws = null - var/list/auxlaws = null - - var/configurable = 0 - - // override this when you need to be able to alter the parameters of the lawset - proc/configure() - return - - execute(var/datum/file/program/source) - if(istype(usr,/mob/living/silicon)) - return - if(istype(source,/datum/file/program/ntos)) - if(configurable) - configure() - return - if(istype(source,/datum/file/program/upload/ai)) \ No newline at end of file diff --git a/code/WorkInProgress/computer3/upload/programs.dm b/code/WorkInProgress/computer3/upload/programs.dm deleted file mode 100644 index bcf45159b6..0000000000 --- a/code/WorkInProgress/computer3/upload/programs.dm +++ /dev/null @@ -1,13 +0,0 @@ -/* - Note that as with existing ai upload, this is not an interactive program. - That means that the work is done in execute() rather than interact() -*/ - -/datum/file/program/upload/ai - execute(var/datum/file/program/source) - if(!interactable() || istype(usr,/mob/living/silicon)) - return 0 - if(!computer.net) - usr << "An indecipherable set of code flicks across the screen. Nothing else happens." - return - var/list/results = computer.net.get_machines \ No newline at end of file diff --git a/code/WorkInProgress/kilakk/responseteam.dm b/code/WorkInProgress/kilakk/responseteam.dm deleted file mode 100644 index 8e0cdbc638..0000000000 --- a/code/WorkInProgress/kilakk/responseteam.dm +++ /dev/null @@ -1,254 +0,0 @@ -// emergency response teams -// work in progress - -var/const/members_possible = 5 -var/const/members_required = 1 // We need at least *one* person ;_; -var/global/admin_emergency_team = 0 // Used for admin-spawned response teams -// 'sent_response_team' for automagic response teams - -/client/proc/response_team() - set name = "Dispatch Emergency Response Team" - set category = "Special Verbs" - set desc = "Send an emergency response team to the station" - - if(!holder) - usr << "\red Only administrators may use this command." - return - if(!ticker) - usr << "\red The game hasn't started yet!" - return - if(ticker.current_state == GAME_STATE_PREGAME) - usr << "\red The round hasn't started yet!" - return - if(admin_emergency_team || send_emergency_team) - usr << "\red Central Command has already dispatched an emergency response team!" - return - if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes") - return - if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red - switch(alert("The station has not entered code red recently. Do you still want to dispatch a response team?",,"Yes","No")) - if("No") - return - - var/situation = null - while(!situation) - situation = copytext(sanitize(input(src, "Please specify the mission the emergency response team will undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN) - if(!situation) - if(alert("You haven't specified a mission. Exit the setup process?",,"No","Yes")=="Yes") - return - - if(admin_emergency_team || send_emergency_team) - usr << "\red Looks like somebody beat you to it!" - return - - admin_emergency_team = 1 - message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1) - log_admin("[key_name(usr)] used Dispatch Response Team.") - - var/member_number = members_possible - var/leader_selected = 0 - - // Shamelessly stolen nuke code - var/nuke_code - var/temp_code - for(var/obj/machinery/nuclearbomb/N in machines) - temp_code = text2num(N.r_code) - if(temp_code) - nuke_code = N.r_code - break - -/* var/list/candidates = list() // ghosts who can be picked - var/list/members = list() // ghosts who have been picked - for(var/mob/dead/observer/G in player_list) - if(!G.client.holder && !G.client.is_afk()) - if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD)) - candidates += G.key - for(var/i=members_possible,(i>0&&candidates.len), i--) - var/candidate = input("Choose characters to spawn as response team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Active Players") as null|anything in candidates */ - - // I tried doing this differently. Ghosts get a pop-up box similar to pAIs and one-click-antag - // Biggest diff here is in how the candidates list is updated - alert(usr, "Active ghosts will be given a chance to choose whether or not they want to be considered for the emergency reponse team. This will take about 30 seconds.") // There's probably a better way to do this, with a fancy count-down timer or something - - var/list/candidates = list() - var/list/members = list() - var/time_passed = world.time - - for(var/mob/dead/observer/G in player_list) - if(!jobban_isbanned(G, "Syndicate") && !jobban_isbanned(G, "Emergency Response Team") && !jobban_isbanned(G, "Security Officer")) - spawn(0) - switch(alert(G, "Do you want to be considered for the Emergency Response Team? Please answer in 30 seconds!",,"Yes","No")) - if("Yes") - if((world.time-time_passed)>300) - return - candidates += G.key - if("No") - return - else - return - - sleep(300) - - if(candidates.len < members_required) - message_admins("Not enough people signed up for [key_name_admin(usr)]'s response team! Aborting.") - log_admin("Response Team aborted: Not Enough Signups.") - admin_emergency_team = 0 - return - - for(var/i=members_possible,(i>0&&candidates.len), i--) // The rest of the choosing process is just an input with a list of candidates on it - var/chosen = input("Time's up! Choose characters to spawn as reponse team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Considered Players") as null|anything in candidates - candidates -= chosen - members += chosen - - command_alert("Sensors indicate that [station_name()] has entered Code Red and is in need of assistance. We will prepare and dispatch an emergency response team to deal with the situation.", "NMV Icarus Command") - - for(var/obj/effect/landmark/L in landmarks_list) - if(L.name == "Response Team") - leader_selected = member_number == 1?1:0 // The last person selected will be the leader - - var/mob/living/carbon/human/new_member = spawn_response_team(L, leader_selected) - - new_member.age = !leader_selected ? rand(23,35) : rand(35,45) - - if(members.len) - new_member.key = pick(members) - members -= new_member.key - - if(!new_member.key) // It works ok? sort of - del(new_member) - break - - spawn(0) - - switch(alert(new_member, "You are an Emergency Response Team member! Are you a boy or a girl?",,"Male","Female")) - if("Male") - new_member.gender = MALE - if("Female") - new_member.gender = FEMALE - - var/new_name = input(new_member, "...Erm, what was your name again?", "Choose your name") as text - - if(!new_name) - new_member.real_name = "Agent [pick("Red","Yellow","Orange","Silver","Gold", "Pink", "Purple", "Rainbow")]" // Choose a "random" agent name - new_member.name = usr.real_name - new_member.mind.name = usr.real_name - - else - new_member.real_name = new_name - new_member.name = new_name - new_member.mind.name = new_name - - // -- CHANGE APPEARANCE -- - var/new_tone = input(new_member, "Please select your new skin tone: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as num - - if(new_tone) - new_member.s_tone = max(min(round(text2num(new_tone)), 220), 1) - new_member.s_tone = -new_member.s_tone + 35 - - var/new_hair = input(new_member, "Please select your new hair color.","Character Generation") as color - - if(new_hair) - new_member.r_hair = hex2num(copytext(new_hair, 2, 4)) - new_member.g_hair = hex2num(copytext(new_hair, 4, 6)) - new_member.b_hair = hex2num(copytext(new_hair, 6, 8)) - - var/new_facial = input(new_member, "Please select your new facial hair color.","Character Generation") as color - - if(new_facial) - new_member.r_facial = hex2num(copytext(new_facial, 2, 4)) - new_member.g_facial = hex2num(copytext(new_facial, 4, 6)) - new_member.b_facial = hex2num(copytext(new_facial, 6, 8)) - - var/new_eyes = input(new_member, "Please select eye color.", "Character Generation") as color - - if(new_eyes) - new_member.r_eyes = hex2num(copytext(new_eyes, 2, 4)) - new_member.g_eyes = hex2num(copytext(new_eyes, 4, 6)) - new_member.b_eyes = hex2num(copytext(new_eyes, 6, 8)) - - var/new_hstyle = input(new_member, "Please select your new hair style!", "Grooming") as null|anything in hair_styles_list - - if(new_hstyle) - new_member.h_style = new_hstyle - - var/new_fstyle = input(new_member, "Please select your new facial hair style!", "Grooming") as null|anything in facial_hair_styles_list - - if(new_fstyle) - new_member.f_style = new_fstyle - - // -- END -- - - new_member.dna.ready_dna(new_member) - new_member.update_body(1) - new_member.update_hair(1) - - new_member.mind_initialize() - - new_member.mind.assigned_role = "Emergency Response Team" - new_member.mind.special_role = "Emergency Response Team" - ticker.mode.traitors |= new_member.mind // ERTs will show up at the end of the round on the "traitor" list - - // Join message - new_member << "\blue You are the Emergency Response Team[!leader_selected?"!":" Leader!
"] \nAs a response team [!leader_selected?"member":"leader"] you answer directly to [!leader_selected?"your team leader.":"Central Command."] \nYou have been deployed by NanoTrasen Central Command in Tau Ceti to resolve a Code Red alert aboard [station_name()], and have been provided with the following instructions and information regarding your mission: \red [situation]" - new_member.mind.store_memory("Mission Parameters: \red [situation].") - - // Leader join message - if(leader_selected) - new_member << "\red The Nuclear Authentication Code is: [nuke_code]. You are instructed not to detonate the nuclear device aboard [station_name()] unless absolutely necessary." - new_member.mind.store_memory("Nuclear Authentication Code: \red [nuke_code]") - - new_member.equip_response_team(leader_selected) // Start equipping them - - member_number-- - return 1 - -// Mob creation -/client/proc/spawn_response_team(obj/spawn_location, leader_selected = 0) - var/mob/living/carbon/human/new_member = new(spawn_location.loc) - - return new_member - -// Equip mob -/mob/living/carbon/human/proc/equip_response_team(leader_selected = 0) - - // Headset - equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_ears) - - // Uniform - equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform) - equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes) - equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves) - equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(src), slot_belt) - - // Glasses - equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(src), slot_glasses) - - // Backpack - equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(src), slot_back) - - // Put stuff into their backpacks - equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack) - // equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack) // Regular medkit - - // Loyalty implants - implant_loyalty(src) - - // ID cards - var/obj/item/weapon/card/id/E = new(src) - E.name = "[real_name]'s ID Card (Emergency Response Team)" - E.icon_state = "centcom" - E.access = get_all_accesses() // ERTs can go everywhere on the station - if(leader_selected) - E.name = "[real_name]'s ID Card (Emergency Response Team Leader)" - E.access += get_all_centcom_access() - E.assignment = "Emergency Response Team Leader" - else - E.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage) - E.assignment = "Emergency Response Team" - E.registered_name = real_name - equip_to_slot_or_del(E, slot_wear_id) - - update_icons() - - return 1 - diff --git a/code/WorkInProgress/meteors.dm b/code/WorkInProgress/meteors.dm deleted file mode 100644 index ce1bafdb44..0000000000 --- a/code/WorkInProgress/meteors.dm +++ /dev/null @@ -1,153 +0,0 @@ -#define METEOR_TEMPERATURE - -/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds -//set to at least 100 unless you want evarr ruining every round - -/var/const/meteors_in_wave = 20 -/var/const/meteors_in_small_wave = 10 - -/proc/meteor_wave(var/number = meteors_in_wave) - if(!ticker || wavesecret) - return - - var/startx - var/starty - var/endx - var/endy - var/turf/pickedstart - var/turf/pickedgoal - switch(pick(1,2,3,4)) - if(1) //NORTH - starty = world.maxy-3 - startx = rand(1, world.maxx-1) - endy = 1 - endx = rand(1, world.maxx-1) - if(2) //EAST - starty = rand(1,world.maxy-1) - startx = world.maxx-3 - endy = rand(1, world.maxy-1) - endx = 1 - if(3) //SOUTH - starty = 3 - startx = rand(1, world.maxx-1) - endy = world.maxy-1 - endx = rand(1, world.maxx-1) - if(4) //WEST - starty = rand(1, world.maxy-1) - startx = 3 - endy = rand(1,world.maxy-1) - endx = world.maxx-1 - pickedstart = locate(startx, starty, 1) - pickedgoal = locate(endx, endy, 1) - wavesecret = 1 - for(var/i = 0 to number) - spawn(rand(10,100)) - spawn_meteor(pickedstart, pickedgoal) - spawn(meteor_wave_delay) - wavesecret = 0 - -/proc/spawn_meteors(var/turf/pickedstart, var/turf/pickedgoal, var/number = meteors_in_small_wave) - for(var/i = 0; i < number; i++) - spawn(0) - spawn_meteor(pickedstart, pickedgoal) - -/proc/spawn_meteor(var/turf/pickedstart, var/turf/pickedgoal) - - var/route = rand(1,5) - var/turf/tempgoal = pickedgoal - for(var/i, i < route, i++) - tempgoal = get_step(tempgoal,rand(1,8)) - - var/obj/effect/meteor/M - switch(rand(1, 100)) - if(1 to 15) - M = new /obj/effect/meteor/big(pickedstart) - if(16 to 75) - M = new /obj/effect/meteor( pickedstart ) - if(76 to 100) - M = new /obj/effect/meteor/small( pickedstart ) - - M.dest = tempgoal - - do - sleep(1) - walk_towards(M, M.dest, 1) - while (!istype(M.loc, /turf/space) || pickedstart.loc.name != "Space" ) //FUUUCK, should never happen. - - return - -/obj/effect/meteor - name = "meteor" - icon = 'icons/obj/meteor.dmi' - icon_state = "flaming" - density = 1 - anchored = 1.0 - var/hits = 1 - var/dest - pass_flags = PASSTABLE - -/obj/effect/meteor/small - name = "small meteor" - icon_state = "smallf" - pass_flags = PASSTABLE | PASSGRILLE - -/obj/effect/meteor/Move() - var/turf/T = src.loc - if (istype(T, /turf)) - T.hotspot_expose(METEOR_TEMPERATURE, 1000) - ..() - return - -/obj/effect/meteor/Bump(atom/A) - spawn(0) - for(var/mob/M in range(10, src)) - if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view - shake_camera(M, 3, 1) - if (A) - A.meteorhit(src) - playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1) - if (--src.hits <= 0) - if(prob(15))// && !istype(A, /obj/structure/grille)) - explosion(get_turf(src), 4, 5, 6, 7, 0) - playsound(get_turf(src), "explosion", 50, 1) - del(src) - return - - -/obj/effect/meteor/ex_act(severity) - spawn(0) - del(src) - return - -/obj/effect/meteor/big - name = "big meteor" - hits = 5 - - ex_act(severity) - return - - Bump(atom/A) - spawn(0) - for(var/mob/M in range(10, src)) - if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view - shake_camera(M, 3, 1) - if (A) - if(isobj(A)) - del(A) - else - A.meteorhit(src) - src.hits-- - return - playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1) - if (--src.hits <= 0) - if(prob(15) && !istype(A, /obj/structure/grille)) - explosion(get_turf(src), 1, 2, 3, 4, 0) - playsound(get_turf(src), "explosion", 50, 1) - del(src) - return - -/obj/effect/meteor/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/pickaxe)) - del(src) - return - ..() \ No newline at end of file diff --git a/code/WorkInProgress/organs/implants.dm b/code/WorkInProgress/organs/implants.dm deleted file mode 100644 index c8f83bc6a3..0000000000 --- a/code/WorkInProgress/organs/implants.dm +++ /dev/null @@ -1,13 +0,0 @@ -/*------ -SPELL IMPLANTS - + Most diverse effects - - Limited charges, failure rate - -CYBERNETIC IMPLANTS - + Easiest to make - - Require power - -GRAFTS (includes basic human bodyparts) - + Permanent effects - - Horrible side effects -*/ \ No newline at end of file diff --git a/code/WorkInProgress/organs/organs.dm b/code/WorkInProgress/organs/organs.dm deleted file mode 100644 index 22f51bffc6..0000000000 --- a/code/WorkInProgress/organs/organs.dm +++ /dev/null @@ -1,700 +0,0 @@ -<<<<<<< HEAD -/obj/effect/organstructure //used obj for the "contents" var - name = "organs" - - var/species = "mob" //for speaking in unknown languages purposes - - var/obj/effect/organ/limb/arms/arms = null - var/obj/effect/organ/limb/legs/legs = null - var/obj/effect/organ/torso/torso = null - var/obj/effect/organ/head/head = null - - - proc/GetSpeciesName() - var/list/speciesPresent = list() - - for(var/obj/effect/organ/organ in src) //only external organs count, since it's judging by the appearance - if(speciesPresent[organ.species]) - speciesPresent[organ.species]++ - else - speciesPresent[organ.species] = 1 //not sure, but I think it's not initialised before that, so can't ++ - - var/list/dominantSpecies = list() - - for(var/speciesName in speciesPresent) - if(!dominantSpecies.len) - dominantSpecies += speciesName - else - if(speciesPresent[dominantSpecies[1]] == speciesPresent[speciesName]) - dominantSpecies += speciesName - else if(speciesPresent[dominantSpecies[1]] < speciesPresent[speciesName]) - dominantSpecies = list(speciesName) - - if(!dominantSpecies.len) - species = "mob" - else - species = pick(dominantSpecies) - - return species - - proc/RecalculateStructure() - var/list/organs = GetAllContents() - - arms = locate(/obj/effect/organ/limb/arms) in organs - legs = locate(/obj/effect/organ/limb/legs) in organs - torso = locate(/obj/effect/organ/torso) in organs - head = locate(/obj/effect/organ/head) in organs - - GetSpeciesName() - - return - - proc/ProcessOrgans() - set background = 1 - - var/list/organs = GetAllContents() - for(var/obj/effect/organ/organ in organs) - organ.ProcessOrgan() - - return - - New() - ..() - RecalculateStructure() - -/obj/effect/organstructure/human - name = "human organs" - - New() - new /obj/effect/organ/torso/human(src) - ..() - -/obj/effect/organstructure/alien - name = "alien organs" - - New() - new /obj/effect/organ/torso/alien(src) - ..() - -/obj/effect/organ - name = "organ" - - //All types - var/organType = 0 //CYBER and SPELL go here - var/species = "mob" - var/obj/effect/organstructure/rootOrganStructure = null - - New(location) - ..() - - rootOrganStructure = FindRootStructure() - - proc/FindRootStructure() - if(istype(loc,/obj/effect/organ)) - var/obj/effect/organ/parent = loc - return parent.FindRootStructure() - else if(istype(loc,/obj/effect/organstructure)) - return loc - return null - - proc/ProcessOrgan() - return - -/obj/effect/organ/torso - name = "torso" - var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later - -/obj/effect/organ/torso/human - name = "human torso" - species = "human" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/human(src) - new /obj/effect/organ/limb/legs/human(src) - new /obj/effect/organ/head/human(src) -/obj/effect/organ/torso/alien - name = "alien torso" - species = "alien" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/alien(src) - new /obj/effect/organ/limb/legs/alien(src) - new /obj/effect/organ/head/alien(src) - - -/obj/effect/organ/limb - name = "limb" - -/obj/effect/organ/limb/arms - name = "arms" - - var/minDamage = 5 //punching damage - var/maxDamage = 5 - -/obj/effect/organ/limb/arms/alien - name = "alien arms" - species = "alien" - minDamage = 5 - maxDamage = 15 - - -/obj/effect/organ/limb/arms/human - name = "human arms" - species = "human" - minDamage = 1 - maxDamage = 9 - -/obj/effect/organ/limb/legs - name = "legs" - -/obj/effect/organ/limb/legs/human - name = "human legs" - species = "human" - -/obj/effect/organ/limb/legs/alien - name = "alien legs" - species = "alien" - - -/obj/effect/organ/head - name = "head" - -/obj/effect/organ/head/human - name = "human head" - species = "human" - -/obj/effect/organ/head/alien - name = "alien head" - species = "alien" - -/obj/effect/organ/limb/arms/alien - name = "alien arms" - species = "alien" - minDamage = 5 - maxDamage = 15 - -/obj/effect/organ/limb/legs/alien - name = "alien legs" - species = "alien" - -/obj/effect/organ/head/alien - name = "alien head" - species = "alien" - -// ++++STUB ORGAN STRUCTURE. THIS IS THE DEFAULT STRUCTURE. USED TO PREVENT EXCEPTIONS++++ -/obj/effect/organstructure/stub - name = "stub organs" - - New() - new /obj/effect/organ/torso/stub(src) - ..() - -/obj/effect/organ/torso/stub - name = "stub torso" - species = "stub" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/stub(src) - new /obj/effect/organ/limb/legs/stub(src) - new /obj/effect/organ/head/stub(src) - -/obj/effect/organ/limb/arms/stub - name = "stub arms" - species = "stub" - -/obj/effect/organ/limb/legs/stub - name = "stub legs" - species = "stub" - -/obj/effect/organ/head/stub - name = "stub head" - species = "stub" - -// ++++STUB ORGAN STRUCTURE. END++++ - - -// ++++MONKEY++++ - -/obj/effect/organstructure/monkey - name = "monkey organs" - - New() - new /obj/effect/organ/torso/monkey(src) - ..() - -/obj/effect/organ/torso/monkey - name = "monkey torso" - species = "monkey" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/monkey(src) - new /obj/effect/organ/limb/legs/monkey(src) - new /obj/effect/organ/head/monkey(src) - -/obj/effect/organ/limb/arms/monkey - name = "monkey arms" - species = "monkey" - -/obj/effect/organ/limb/legs/monkey - name = "monkey legs" - species = "monkey" - -/obj/effect/organ/head/monkey - name = "monkey head" - species = "monkey" - - -// +++++CYBORG+++++ -/obj/effect/organstructure/cyborg - name = "cyborg organs" - - New() - new /obj/effect/organ/torso/cyborg(src) - ..() - -/obj/effect/organ/torso/cyborg - name = "cyborg torso" - species = "cyborg" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/cyborg(src) - new /obj/effect/organ/limb/legs/cyborg(src) - new /obj/effect/organ/head/cyborg(src) - -/obj/effect/organ/limb/arms/cyborg - name = "cyborg arms" - species = "cyborg" - -/obj/effect/organ/limb/legs/cyborg - name = "cyborg legs" - species = "cyborg" - -/obj/effect/organ/head/cyborg - name = "cyborg head" - species = "cyborg" - -// +++++AI++++++ -/obj/effect/organstructure/AI - name = "AI organs" - - New() - new /obj/effect/organ/torso/AI(src) - ..() - -/obj/effect/organ/torso/AI - name = "AI torso" - species = "AI" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/AI(src) - new /obj/effect/organ/limb/legs/AI(src) - new /obj/effect/organ/head/AI(src) - -/obj/effect/organ/limb/arms/AI - name = "AI arms" - species = "AI" - -/obj/effect/organ/limb/legs/AI - name = "AI legs" - species = "AI" - -/obj/effect/organ/head/AI - name = "AI head" - species = "AI" - -/* New organ structure template - - -/obj/effect/organstructure/template - name = "template organs" - - New() - new /obj/effect/organ/torso/template(src) - ..() - -/obj/effect/organ/torso/template - name = "template torso" - species = "template" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/template(src) - new /obj/effect/organ/limb/legs/template(src) - new /obj/effect/organ/head/template(src) - -/obj/effect/organ/limb/arms/template - name = "template arms" - species = "template" - -/obj/effect/organ/limb/legs/template - name = "template legs" - species = "template" - -/obj/effect/organ/head/template - name = "template head" - species = "template" - -======= -/obj/effect/organstructure //used obj for the "contents" var - name = "organs" - - var/species = "mob" //for speaking in unknown languages purposes - - var/obj/effect/organ/limb/arms/arms = null - var/obj/effect/organ/limb/legs/legs = null - var/obj/effect/organ/torso/torso = null - var/obj/effect/organ/head/head = null - - - proc/GetSpeciesName() - var/list/speciesPresent = list() - - for(var/obj/effect/organ/organ in src) //only external organs count, since it's judging by the appearance - if(speciesPresent[organ.species]) - speciesPresent[organ.species]++ - else - speciesPresent[organ.species] = 1 //not sure, but I think it's not initialised before that, so can't ++ - - var/list/dominantSpecies = list() - - for(var/speciesName in speciesPresent) - if(!dominantSpecies.len) - dominantSpecies += speciesName - else - if(speciesPresent[dominantSpecies[1]] == speciesPresent[speciesName]) - dominantSpecies += speciesName - else if(speciesPresent[dominantSpecies[1]] < speciesPresent[speciesName]) - dominantSpecies = list(speciesName) - - if(!dominantSpecies.len) - species = "mob" - else - species = pick(dominantSpecies) - - return species - - proc/RecalculateStructure() - var/list/organs = GetAllContents() - - arms = locate(/obj/effect/organ/limb/arms) in organs - legs = locate(/obj/effect/organ/limb/legs) in organs - torso = locate(/obj/effect/organ/torso) in organs - head = locate(/obj/effect/organ/head) in organs - - GetSpeciesName() - - return - - proc/ProcessOrgans() - set background = 1 - - var/list/organs = GetAllContents() - for(var/obj/effect/organ/organ in organs) - organ.ProcessOrgan() - - return - - New() - ..() - RecalculateStructure() - -/obj/effect/organstructure/human - name = "human organs" - - New() - new /obj/effect/organ/torso/human(src) - ..() - -/obj/effect/organstructure/alien - name = "alien organs" - - New() - new /obj/effect/organ/torso/alien(src) - ..() - -/obj/effect/organ - name = "organ" - - //All types - var/organType = 0 //CYBER and SPELL go here - var/species = "mob" - var/obj/effect/organstructure/rootOrganStructure = null - - New(location) - ..() - - rootOrganStructure = FindRootStructure() - - proc/FindRootStructure() - if(istype(loc,/obj/effect/organ)) - var/obj/effect/organ/parent = loc - return parent.FindRootStructure() - else if(istype(loc,/obj/effect/organstructure)) - return loc - return null - - proc/ProcessOrgan() - return - -/obj/effect/organ/torso - name = "torso" - var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later - -/obj/effect/organ/torso/human - name = "human torso" - species = "human" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/human(src) - new /obj/effect/organ/limb/legs/human(src) - new /obj/effect/organ/head/human(src) -/obj/effect/organ/torso/alien - name = "alien torso" - species = "alien" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/alien(src) - new /obj/effect/organ/limb/legs/alien(src) - new /obj/effect/organ/head/alien(src) - - -/obj/effect/organ/limb - name = "limb" - -/obj/effect/organ/limb/arms - name = "arms" - - var/minDamage = 5 //punching damage - var/maxDamage = 5 - -/obj/effect/organ/limb/arms/alien - name = "alien arms" - species = "alien" - minDamage = 5 - maxDamage = 15 - - -/obj/effect/organ/limb/arms/human - name = "human arms" - species = "human" - minDamage = 1 - maxDamage = 9 - -/obj/effect/organ/limb/legs - name = "legs" - -/obj/effect/organ/limb/legs/human - name = "human legs" - species = "human" - -/obj/effect/organ/limb/legs/alien - name = "alien legs" - species = "alien" - - -/obj/effect/organ/head - name = "head" - -/obj/effect/organ/head/human - name = "human head" - species = "human" - -/obj/effect/organ/head/alien - name = "alien head" - species = "alien" - -/obj/effect/organ/limb/arms/alien - name = "alien arms" - species = "alien" - minDamage = 5 - maxDamage = 15 - -/obj/effect/organ/limb/legs/alien - name = "alien legs" - species = "alien" - -/obj/effect/organ/head/alien - name = "alien head" - species = "alien" - -// ++++STUB ORGAN STRUCTURE. THIS IS THE DEFAULT STRUCTURE. USED TO PREVENT EXCEPTIONS++++ -/obj/effect/organstructure/stub - name = "stub organs" - - New() - new /obj/effect/organ/torso/stub(src) - ..() - -/obj/effect/organ/torso/stub - name = "stub torso" - species = "stub" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/stub(src) - new /obj/effect/organ/limb/legs/stub(src) - new /obj/effect/organ/head/stub(src) - -/obj/effect/organ/limb/arms/stub - name = "stub arms" - species = "stub" - -/obj/effect/organ/limb/legs/stub - name = "stub legs" - species = "stub" - -/obj/effect/organ/head/stub - name = "stub head" - species = "stub" - -// ++++STUB ORGAN STRUCTURE. END++++ - - -// ++++MONKEY++++ - -/obj/effect/organstructure/monkey - name = "monkey organs" - - New() - new /obj/effect/organ/torso/monkey(src) - ..() - -/obj/effect/organ/torso/monkey - name = "monkey torso" - species = "monkey" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/monkey(src) - new /obj/effect/organ/limb/legs/monkey(src) - new /obj/effect/organ/head/monkey(src) - -/obj/effect/organ/limb/arms/monkey - name = "monkey arms" - species = "monkey" - -/obj/effect/organ/limb/legs/monkey - name = "monkey legs" - species = "monkey" - -/obj/effect/organ/head/monkey - name = "monkey head" - species = "monkey" - - -// +++++CYBORG+++++ -/obj/effect/organstructure/cyborg - name = "cyborg organs" - - New() - new /obj/effect/organ/torso/cyborg(src) - ..() - -/obj/effect/organ/torso/cyborg - name = "cyborg torso" - species = "cyborg" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/cyborg(src) - new /obj/effect/organ/limb/legs/cyborg(src) - new /obj/effect/organ/head/cyborg(src) - -/obj/effect/organ/limb/arms/cyborg - name = "cyborg arms" - species = "cyborg" - -/obj/effect/organ/limb/legs/cyborg - name = "cyborg legs" - species = "cyborg" - -/obj/effect/organ/head/cyborg - name = "cyborg head" - species = "cyborg" - -// +++++AI++++++ -/obj/effect/organstructure/AI - name = "AI organs" - - New() - new /obj/effect/organ/torso/AI(src) - ..() - -/obj/effect/organ/torso/AI - name = "AI torso" - species = "AI" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/AI(src) - new /obj/effect/organ/limb/legs/AI(src) - new /obj/effect/organ/head/AI(src) - -/obj/effect/organ/limb/arms/AI - name = "AI arms" - species = "AI" - -/obj/effect/organ/limb/legs/AI - name = "AI legs" - species = "AI" - -/obj/effect/organ/head/AI - name = "AI head" - species = "AI" - -/* New organ structure template - - -/obj/effect/organstructure/template - name = "template organs" - - New() - new /obj/effect/organ/torso/template(src) - ..() - -/obj/effect/organ/torso/template - name = "template torso" - species = "template" - maxHealth = 100 - - New() - ..() - new /obj/effect/organ/limb/arms/template(src) - new /obj/effect/organ/limb/legs/template(src) - new /obj/effect/organ/head/template(src) - -/obj/effect/organ/limb/arms/template - name = "template arms" - species = "template" - -/obj/effect/organ/limb/legs/template - name = "template legs" - species = "template" - -/obj/effect/organ/head/template - name = "template head" - species = "template" - ->>>>>>> remotes/git-svn -*/ \ No newline at end of file From 7b3c3cf60055c07cbfc1b72cdebfd29a0922eb2e Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Mon, 2 Feb 2015 13:30:11 +0100 Subject: [PATCH 117/296] Cleans out the WiP folder. Step two: Included but otherwise non-references files. --- baystation12.dme | 6 - code/WorkInProgress/Apples/artifacts.dm | 23 - .../Cael_Aislinn/Jungle/falsewall.dm | 59 --- .../Cael_Aislinn/Jungle/jungle.dm | 345 --------------- .../Cael_Aislinn/Jungle/jungle_temple.dm | 398 ------------------ .../Cael_Aislinn/Jungle/jungle_turfs.dm | 178 -------- .../Cael_Aislinn/Jungle/misc_helpers.dm | 122 ------ 7 files changed, 1131 deletions(-) delete mode 100644 code/WorkInProgress/Apples/artifacts.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/Jungle/falsewall.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm diff --git a/baystation12.dme b/baystation12.dme index ae1808a241..6c2d38aaef 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1452,15 +1452,9 @@ #include "code\WorkInProgress\buildmode.dm" #include "code\WorkInProgress\explosion_particles.dm" #include "code\WorkInProgress\periodic_news.dm" -#include "code\WorkInProgress\Apples\artifacts.dm" -#include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm" -#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_plants.dm" -#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_temple.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_tribe.dm" -#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_turfs.dm" -#include "code\WorkInProgress\Cael_Aislinn\Jungle\misc_helpers.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\areas.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\circuits_and_design.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\core_control.dm" diff --git a/code/WorkInProgress/Apples/artifacts.dm b/code/WorkInProgress/Apples/artifacts.dm deleted file mode 100644 index 242a17074e..0000000000 --- a/code/WorkInProgress/Apples/artifacts.dm +++ /dev/null @@ -1,23 +0,0 @@ -/obj/item/changestone - name = "An uncut ruby" - desc = "The ruby shines and catches the light, despite being uncut" - icon = 'icons/obj/artifacts.dmi' - icon_state = "changerock" - -obj/item/changestone/attack_hand(var/mob/user as mob) - if(istype(user,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = user - if(!H.gloves) - if (H.gender == FEMALE) - H.gender = MALE - else - H.gender = FEMALE - H.dna.ready_dna(H) - H.update_body() - ..() - - - - - - diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/falsewall.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/falsewall.dm deleted file mode 100644 index 1a5d46371a..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/falsewall.dm +++ /dev/null @@ -1,59 +0,0 @@ -//simplified copy of /obj/structure/falsewall - -/obj/effect/landmark/falsewall_spawner - name = "falsewall spawner" - -/obj/structure/temple_falsewall - name = "wall" - anchored = 1 - icon = 'icons/turf/walls.dmi' - icon_state = "phoron0" - opacity = 1 - var/closed_wall_dir = 0 - var/opening = 0 - var/mineral = "phoron" - var/is_metal = 0 - -/obj/structure/temple_falsewall/New() - ..() - spawn(10) - if(prob(95)) - desc = pick("Something seems slightly off about it.","") - - var/junction = 0 //will be used to determine from which side the wall is connected to other walls - - for(var/turf/unsimulated/wall/W in orange(src,1)) - if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls - junction |= get_dir(src,W) - - closed_wall_dir = junction - density = 1 - icon_state = "[mineral][closed_wall_dir]" - -/obj/structure/temple_falsewall/attack_hand(mob/user as mob) - if(opening) - return - - if(density) - opening = 1 - if(is_metal) - icon_state = "metalfwall_open" - flick("metalfwall_opening", src) - else - icon_state = "[mineral]fwall_open" - flick("[mineral]fwall_opening", src) - sleep(15) - src.density = 0 - SetOpacity(0) - opening = 0 - else - opening = 1 - icon_state = "[mineral][closed_wall_dir]" - if(is_metal) - flick("metalfwall_closing", src) - else - flick("[mineral]fwall_closing", src) - density = 1 - sleep(15) - SetOpacity(1) - opening = 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dm deleted file mode 100644 index 421e803ec4..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dm +++ /dev/null @@ -1,345 +0,0 @@ -//some testin stuff - -#define PATH_SPREAD_CHANCE_START 90 -#define PATH_SPREAD_CHANCE_LOSS_UPPER 80 -#define PATH_SPREAD_CHANCE_LOSS_LOWER 50 - -#define RIVER_SPREAD_CHANCE_START 100 -#define RIVER_SPREAD_CHANCE_LOSS_UPPER 65 -#define RIVER_SPREAD_CHANCE_LOSS_LOWER 50 - -#define RANDOM_UPPER_X 100 -#define RANDOM_UPPER_Y 100 - -#define RANDOM_LOWER_X 18 -#define RANDOM_LOWER_Y 18 - -/area/jungle - name = "jungle" - icon = 'code/workinprogress/cael_aislinn/jungle/jungle.dmi' - icon_state = "area" - lighting_use_dynamic = 0 - luminosity = 1 - -//randomly spawns, will create paths around the map -/obj/effect/landmark/path_waypoint - name = "path waypoint" - icon_state = "x2" - var/connected = 0 - -/obj/effect/landmark/temple - name = "temple entrance" - icon_state = "x2" - var/obj/structure/ladder/my_ladder - - New() - //pick a random temple to link to - var/list/waypoints = list() - for(var/obj/effect/landmark/temple/destination/T in landmarks_list) - waypoints.Add(T) - if(!T) - return - else continue - var/obj/effect/landmark/temple/destination/dest_temple = pick(waypoints) - dest_temple.init() - - //connect this landmark to the other - my_ladder = new /obj/structure/ladder(src.loc) - my_ladder.id = dest_temple.my_ladder.id - dest_temple.my_ladder.up = my_ladder - - //delete the landmarks now that we're finished - del(dest_temple) - del(src) - -/obj/effect/landmark/temple/destination/New() - //nothing - -/obj/effect/landmark/temple/destination/proc/init() - my_ladder = new /obj/structure/ladder(src.loc) - my_ladder.id = rand(999) - my_ladder.height = -1 - - //loop over the walls in the temple and make them a random pre-chosen mineral (null is a stand in for phoron, which the walls already are) - //treat phoron slightly differently because it's the default wall type - var/mineral = pick("uranium","sandstone","gold","iron","silver","diamond","clown","phoron") - //world << "init [mineral]" - var/area/my_area = get_area(src) - var/list/temple_turfs = get_area_turfs(my_area.type) - - for(var/turf/simulated/floor/T in temple_turfs) - - for(var/obj/effect/landmark/falsewall_spawner/F in T.contents) - var/obj/structure/temple_falsewall/fwall = new(F.loc) - fwall.mineral = mineral - if(mineral == "iron") - fwall.is_metal = 1 - del(F) - - for(var/obj/effect/landmark/door_spawner/D in T.contents) - var/spawn_type - if(mineral == "iron") - spawn_type = text2path("/obj/machinery/door/airlock/vault") - else - spawn_type = text2path("/obj/machinery/door/airlock/[mineral]") - new spawn_type(D.loc) - del(D) - - for(var/turf/unsimulated/wall/T in temple_turfs) - if(mineral != "phoron") - T.icon_state = replacetext(T.icon_state, "phoron", mineral) - - /*for(var/obj/effect/landmark/falsewall_spawner/F in T.contents) - //world << "falsewall_spawner found in wall" - var/obj/structure/temple_falsewall/fwall = new(F.loc) - fwall.mineral = mineral - del(F) - - for(var/obj/effect/landmark/door_spawner/D in T.contents) - //world << "door_spawner found in wall" - T = new /turf/unsimulated/floor(T.loc) - T.icon_state = "dark" - var/spawn_type = text2path("/obj/machinery/door/airlock/[door_mineral]") - new spawn_type(T) - del(D)*/ - -//a shuttle has crashed somewhere on the map, it should have a power cell to let the adventurers get home -/area/jungle/crash_ship_source - icon_state = "crash" - -/area/jungle/crash_ship_clean - icon_state = "crash" - -/area/jungle/crash_ship_one - icon_state = "crash" - -/area/jungle/crash_ship_two - icon_state = "crash" - -/area/jungle/crash_ship_three - icon_state = "crash" - -/area/jungle/crash_ship_four - icon_state = "crash" - -//randomly spawns, will create rivers around the map -//uses the same logic as jungle paths -/obj/effect/landmark/river_waypoint - name = "river source waypoint" - var/connected = 0 - -/obj/machinery/jungle_controller - name = "jungle controller" - desc = "a mysterious and ancient piece of machinery" - var/list/animal_spawners = list() - - -/obj/machinery/jungle_controller/initialize() - world << "\red \b Setting up jungle, this may take a bleeding eternity..." - - //crash dat shuttle - var/area/start_location = locate(/area/jungle/crash_ship_source) - var/area/clean_location = locate(/area/jungle/crash_ship_clean) - var/list/ship_locations = list(/area/jungle/crash_ship_one, /area/jungle/crash_ship_two, /area/jungle/crash_ship_three, /area/jungle/crash_ship_four) - var/area/end_location = locate( pick(ship_locations) ) - ship_locations -= end_location.type - - start_location.move_contents_to(end_location) - for(var/area_type in ship_locations) - var/area/cur_location = locate(area_type) - clean_location.copy_turfs_to(cur_location) - - //drop some random river nodes - var/list/river_nodes = list() - var/max = rand(1,3) - var/num_spawned = 0 - while(num_spawned < max) - var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z) - if(!istype(J)) - continue - if(!J.bushes_spawn) - continue - river_nodes.Add(new /obj/effect/landmark/river_waypoint(J)) - num_spawned++ - - //make some randomly pathing rivers - for(var/obj/effect/landmark/river_waypoint/W in landmarks_list) - if (W.z != src.z || W.connected) - continue - - W.connected = 1 - var/turf/cur_turf = new /turf/unsimulated/jungle/water(get_turf(W)) - var/turf/target_turf = get_turf(pick(river_nodes)) - - var/detouring = 0 - var/cur_dir = get_dir(cur_turf, target_turf) - // - while(cur_turf != target_turf) - //randomly snake around a bit - if(detouring) - if(prob(20)) - detouring = 0 - cur_dir = get_dir(cur_turf, target_turf) - else if(prob(20)) - detouring = 1 - if(prob(50)) - cur_dir = turn(cur_dir, 45) - else - cur_dir = turn(cur_dir, -45) - else - cur_dir = get_dir(cur_turf, target_turf) - - cur_turf = get_step(cur_turf, cur_dir) - - var/skip = 0 - if(!istype(cur_turf, /turf/unsimulated/jungle) || istype(cur_turf, /turf/unsimulated/jungle/rock)) - detouring = 0 - cur_dir = get_dir(cur_turf, target_turf) - cur_turf = get_step(cur_turf, cur_dir) - continue - - if(!skip) - var/turf/unsimulated/jungle/water/water_turf = new(cur_turf) - water_turf.Spread(75, rand(65, 25)) - - var/list/path_nodes = list() - - //place some ladders leading down to pre-generated temples - max = rand(2,5) - num_spawned = 0 - while(num_spawned < max) - var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z) - if(!J || !J.bushes_spawn) - continue - new /obj/effect/landmark/temple(J) - path_nodes.Add(new /obj/effect/landmark/path_waypoint(J)) - num_spawned++ - - //put a native tribe somewhere - num_spawned = 0 - while(num_spawned < 1) - var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z) - if(!J || !J.bushes_spawn) - continue - new /obj/effect/jungle_tribe_spawn(J) - path_nodes.Add(new /obj/effect/landmark/path_waypoint(J)) - num_spawned++ - - //place some random path waypoints to confuse players - max = rand(1,3) - num_spawned = 0 - while(num_spawned < max) - var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z) - if(!J || !J.bushes_spawn) - continue - path_nodes.Add(new /obj/effect/landmark/path_waypoint(J)) - num_spawned++ - - //get any path nodes placed on the map - for(var/obj/effect/landmark/path_waypoint/W in landmarks_list) - if (W.z == src.z) - path_nodes.Add(W) - - //make random, connecting paths - for(var/obj/effect/landmark/path_waypoint/W in path_nodes) - if (W.connected) - continue - - W.connected = 1 - var/turf/cur_turf = get_turf(W) - path_nodes.Remove(W) - var/turf/target_turf = get_turf(pick(path_nodes)) - path_nodes.Add(W) - // - cur_turf = new /turf/unsimulated/jungle/path(cur_turf) - - var/detouring = 0 - var/cur_dir = get_dir(cur_turf, target_turf) - // - while(cur_turf != target_turf) - //randomly snake around a bit - if(detouring) - if(prob(20) || get_dist(cur_turf, target_turf) < 5) - detouring = 0 - cur_dir = get_dir(cur_turf, target_turf) - else if(prob(20) && get_dist(cur_turf, target_turf) > 5) - detouring = 1 - if(prob(50)) - cur_dir = turn(cur_dir, 45) - else - cur_dir = turn(cur_dir, -45) - else - cur_dir = get_dir(cur_turf, target_turf) - - //move a step forward - cur_turf = get_step(cur_turf, cur_dir) - - //if we're not a jungle turf, get back to what we were doing - if(!istype(cur_turf, /turf/unsimulated/jungle/)) - cur_dir = get_dir(cur_turf, target_turf) - cur_turf = get_step(cur_turf, cur_dir) - continue - - var/turf/unsimulated/jungle/J = cur_turf - if(istype(J, /turf/unsimulated/jungle/impenetrable) || istype(J, /turf/unsimulated/jungle/water/deep)) - cur_dir = get_dir(cur_turf, target_turf) - cur_turf = get_step(cur_turf, cur_dir) - continue - - if(!istype(J, /turf/unsimulated/jungle/water)) - J = new /turf/unsimulated/jungle/path(cur_turf) - J.Spread(PATH_SPREAD_CHANCE_START, rand(PATH_SPREAD_CHANCE_LOSS_UPPER, PATH_SPREAD_CHANCE_LOSS_LOWER)) - - //create monkey spawners - num_spawned = 0 - max = rand(3,6) - while(num_spawned < max) - var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z) - if(!J || !J.bushes_spawn) - continue - animal_spawners.Add(new /obj/effect/landmark/animal_spawner/monkey(J)) - num_spawned++ - - //create panther spawners - num_spawned = 0 - max = rand(6,12) - while(num_spawned < max) - var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z) - if(!J || !istype(J) || !J.bushes_spawn) - continue - animal_spawners.Add(new /obj/effect/landmark/animal_spawner/panther(J)) - num_spawned++ - - //create snake spawners - num_spawned = 0 - max = rand(6,12) - while(num_spawned < max) - var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z) - if(!J || !istype(J) || !J.bushes_spawn) - continue - animal_spawners.Add(new /obj/effect/landmark/animal_spawner/snake(J)) - num_spawned++ - - //create parrot spawners - num_spawned = 0 - max = rand(3,6) - while(num_spawned < max) - var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z) - if(!J || !istype(J) || !J.bushes_spawn) - continue - animal_spawners.Add(new /obj/effect/landmark/animal_spawner/parrot(J)) - num_spawned++ - -#undef PATH_SPREAD_CHANCE_START -#undef PATH_SPREAD_CHANCE_LOSS_UPPER -#undef PATH_SPREAD_CHANCE_LOSS_LOWER - -#undef RIVER_SPREAD_CHANCE_START -#undef RIVER_SPREAD_CHANCE_LOSS_UPPER -#undef RIVER_SPREAD_CHANCE_LOSS_LOWER - -#undef RANDOM_UPPER_X -#undef RANDOM_UPPER_Y - -#undef RANDOM_LOWER_X -#undef RANDOM_LOWER_Y diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm deleted file mode 100644 index 7e350dc3a0..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm +++ /dev/null @@ -1,398 +0,0 @@ -//randomly generated temples, indiana jones style (minus the cultists, probably) - -/area/jungle/temple_one - name = "temple" - lighting_use_dynamic = 1 - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "temple1" - -/area/jungle/temple_two - name = "temple" - lighting_use_dynamic = 1 - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "temple2" - -/area/jungle/temple_three - name = "temple" - lighting_use_dynamic = 1 - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "temple3" - -/area/jungle/temple_four - name = "temple" - lighting_use_dynamic = 1 - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "temple4" - -/area/jungle/temple_five - name = "temple" - lighting_use_dynamic = 1 - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "temple5" - -/area/jungle/temple_six - name = "temple" - lighting_use_dynamic = 1 - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "temple6" - -/obj/effect/landmark/door_spawner - name = "door spawner" - -//******// -// Loot // -//******// - -/obj/effect/landmark/glowshroom_spawn - icon_state = "x3" - invisibility = 101 - New() - if(prob(10)) - new /obj/effect/glowshroom(src.loc) - del(src) - -/obj/effect/landmark/loot_spawn - name = "loot spawner" - icon_state = "grabbed1" - var/low_probability = 0 - New() - - switch(pick( \ - low_probability * 1000;"nothing", \ - 200 - low_probability * 175;"treasure", \ - 25 + low_probability * 75;"remains", \ - 25 + low_probability * 75;"plants", \ - 5; "blob", \ - 50 + low_probability * 50;"clothes", \ - "glasses", \ - 100 - low_probability * 50;"weapons", \ - 100 - low_probability * 50;"spacesuit", \ - "health", \ - 25 + low_probability * 75;"snacks", \ - 25;"alien", \ - "lights", \ - 25 - low_probability * 25;"engineering", \ - 25 - low_probability * 25;"coffin", \ - 25;"mimic", \ - 25;"viscerator", \ - )) - if("treasure") - var/obj/structure/closet/crate/C = new(src.loc) - if(prob(33)) - //coins - - var/amount = rand(2,6) - var/list/possible_spawns = list() - for(var/coin_type in typesof(/obj/item/weapon/coin)) - possible_spawns += coin_type - - var/coin_type = pick(possible_spawns) - for(var/i=0,iA sawblade shoots out of the ground and strikes you!
" - M.apply_damage(rand(5,10), BRUTE, sharp=1, edge=1) - - var/atom/myloc = src.loc - var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"sawblade") - myloc.overlays += flicker - spawn(8) - myloc.overlays -= flicker - del(flicker) - //flick("sawblade",src) - if("poison_dart") - M << "\red You feel something small and sharp strike you!" - M.apply_damage(rand(5,10), TOX) - - var/atom/myloc = src.loc - var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"dart[rand(1,3)]") - myloc.overlays += flicker - spawn(8) - myloc.overlays -= flicker - del(flicker) - //flick("dart[rand(1,3)]",src) - if("flame_burst") - M << "\red A jet of fire comes out of nowhere!" - M.apply_damage(rand(5,10), BURN) - - var/atom/myloc = src.loc - var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"flameburst") - myloc.overlays += flicker - spawn(8) - myloc.overlays -= flicker - del flicker - //flick("flameburst",src) - if("phoron_gas") - //spawn a bunch of phoron - if("n2_gas") - //spawn a bunch of sleeping gas - if("thrower") - //edited version of obj/effect/step_trigger/thrower - var/throw_dir = pick(1,2,4,8) - M.visible_message("\red The floor under [M] suddenly tips upward!","\red The floor tips upward under you!") - - var/atom/myloc = src.loc - var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"throw[throw_dir]") - myloc.overlays += flicker - var/turf/my_turf = get_turf(loc) - if(!my_turf.density) - my_turf.density = 1 - spawn(8) - my_turf.density = 0 - spawn(8) - myloc.overlays -= flicker - del(flicker) - - var/dist = rand(1,5) - var/curtiles = 0 - while(M) - if(curtiles >= dist) - break - if(M.z != src.z) - break - - curtiles++ - sleep(1) - - var/predir = M.dir - step(M, throw_dir) - M.set_dir(predir) - -//gives turf a different description, to try and trick players -/obj/effect/step_trigger/trap/fake - icon_state = "faketrap" - name = "fake trap" - - New() - if(prob(10)) - new /obj/effect/glowshroom(src.loc) - if(prob(90)) - var/turf/T = get_turf(src) - T.desc = pick("It looks a little dustier than the surrounding tiles.","It is somewhat ornate.","It looks a little darker than the surrounding tiles.") - del(src) - -//50% chance of being a trap -/obj/effect/step_trigger/trap/fifty - icon_state = "trap" - name = "fifty fifty trap" - icon_state = "fiftytrap" - - New() - if(prob(50)) - ..() - else - if(prob(10)) - new /obj/effect/glowshroom(src.loc) - del(src) diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm deleted file mode 100644 index 7daeae006b..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm +++ /dev/null @@ -1,178 +0,0 @@ - -/turf/unsimulated/jungle - var/bushes_spawn = 1 - var/plants_spawn = 1 - name = "wet grass" - desc = "Thick, long wet grass" - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "grass1" - var/icon_spawn_state = "grass1" - luminosity = 3 - - New() - icon_state = icon_spawn_state - - if(plants_spawn && prob(40)) - if(prob(90)) - var/image/I - if(prob(35)) - I = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"plant[rand(1,7)]") - else - if(prob(30)) - I = image('icons/obj/flora/ausflora.dmi',"reedbush_[rand(1,4)]") - else if(prob(33)) - I = image('icons/obj/flora/ausflora.dmi',"leafybush_[rand(1,3)]") - else if(prob(50)) - I = image('icons/obj/flora/ausflora.dmi',"fernybush_[rand(1,3)]") - else - I = image('icons/obj/flora/ausflora.dmi',"stalkybush_[rand(1,3)]") - I.pixel_x = rand(-6,6) - I.pixel_y = rand(-6,6) - overlays += I - else - var/obj/structure/jungle_plant/J = new(src) - J.pixel_x = rand(-6,6) - J.pixel_y = rand(-6,6) - if(bushes_spawn && prob(90)) - new /obj/structure/bush(src) - -/turf/unsimulated/jungle/clear - bushes_spawn = 0 - plants_spawn = 0 - icon_state = "grass_clear" - icon_spawn_state = "grass3" - -/turf/unsimulated/jungle/path - bushes_spawn = 0 - name = "wet grass" - desc = "thick, long wet grass" - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "grass_path" - icon_spawn_state = "grass2" - - New() - ..() - for(var/obj/structure/bush/B in src) - del B - -/turf/unsimulated/jungle/proc/Spread(var/probability, var/prob_loss = 50) - if(probability <= 0) - return - - //world << "\blue Spread([probability])" - for(var/turf/unsimulated/jungle/J in orange(1, src)) - if(!J.bushes_spawn) - continue - - var/turf/unsimulated/jungle/P = null - if(J.type == src.type) - P = J - else - P = new src.type(J) - - if(P && prob(probability)) - P.Spread(probability - prob_loss) - -/turf/unsimulated/jungle/impenetrable - bushes_spawn = 0 - icon_state = "grass_impenetrable" - icon_spawn_state = "grass1" - New() - ..() - var/obj/structure/bush/B = new(src) - B.indestructable = 1 - -//copy paste from asteroid mineral turfs -/turf/unsimulated/jungle/rock - bushes_spawn = 0 - plants_spawn = 0 - density = 1 - name = "rock wall" - icon = 'icons/turf/walls.dmi' - icon_state = "rock" - icon_spawn_state = "rock" - -/turf/unsimulated/jungle/rock/New() - spawn(1) - var/turf/T - if(!istype(get_step(src, NORTH), /turf/unsimulated/jungle/rock) && !istype(get_step(src, NORTH), /turf/unsimulated/wall)) - T = get_step(src, NORTH) - if (T) - T.overlays += image('icons/turf/walls.dmi', "rock_side_s") - if(!istype(get_step(src, SOUTH), /turf/unsimulated/jungle/rock) && !istype(get_step(src, SOUTH), /turf/unsimulated/wall)) - T = get_step(src, SOUTH) - if (T) - T.overlays += image('icons/turf/walls.dmi', "rock_side_n", layer=6) - if(!istype(get_step(src, EAST), /turf/unsimulated/jungle/rock) && !istype(get_step(src, EAST), /turf/unsimulated/wall)) - T = get_step(src, EAST) - if (T) - T.overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=6) - if(!istype(get_step(src, WEST), /turf/unsimulated/jungle/rock) && !istype(get_step(src, WEST), /turf/unsimulated/wall)) - T = get_step(src, WEST) - if (T) - T.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6) - -/turf/unsimulated/jungle/water - bushes_spawn = 0 - name = "murky water" - desc = "thick, murky water" - icon = 'icons/misc/beach.dmi' - icon_state = "water" - icon_spawn_state = "water" - -/turf/unsimulated/jungle/water/New() - ..() - for(var/obj/structure/bush/B in src) - del(B) - -/turf/unsimulated/jungle/water/Entered(atom/movable/O) - ..() - if(istype(O, /mob/living/)) - var/mob/living/M = O - //slip in the murky water if we try to run through it - if(prob(10 + (M.m_intent == "run" ? 40 : 0))) - M << pick("\blue You slip on something slimy.","\blue You fall over into the murk.") - M.Stun(2) - M.Weaken(1) - - //piranhas - 25% chance to be an omnipresent risk, although they do practically no damage - if(prob(25)) - M << "\blue You feel something slithering around your legs." - if(prob(50)) - spawn(rand(25,50)) - var/turf/T = get_turf(M) - if(istype(T, /turf/unsimulated/jungle/water)) - M << pick("\red Something sharp bites you!","\red Sharp teeth grab hold of you!","\red You feel something take a chunk out of your leg!") - M.apply_damage(rand(0,1), BRUTE, sharp=1) - if(prob(50)) - spawn(rand(25,50)) - var/turf/T = get_turf(M) - if(istype(T, /turf/unsimulated/jungle/water)) - M << pick("\red Something sharp bites you!","\red Sharp teeth grab hold of you!","\red You feel something take a chunk out of your leg!") - M.apply_damage(rand(0,1), BRUTE, sharp=1) - if(prob(50)) - spawn(rand(25,50)) - var/turf/T = get_turf(M) - if(istype(T, /turf/unsimulated/jungle/water)) - M << pick("\red Something sharp bites you!","\red Sharp teeth grab hold of you!","\red You feel something take a chunk out of your leg!") - M.apply_damage(rand(0,1), BRUTE, sharp=1) - if(prob(50)) - spawn(rand(25,50)) - var/turf/T = get_turf(M) - if(istype(T, /turf/unsimulated/jungle/water)) - M << pick("\red Something sharp bites you!","\red Sharp teeth grab hold of you!","\red You feel something take a chunk out of your leg!") - M.apply_damage(rand(0,1), BRUTE, sharp=1) - -/turf/unsimulated/jungle/water/deep - plants_spawn = 0 - density = 1 - icon_state = "water2" - icon_spawn_state = "water2" - -/turf/unsimulated/jungle/temple_wall - name = "temple wall" - desc = "" - density = 1 - icon = 'icons/turf/walls.dmi' - icon_state = "phoron0" - var/mineral = "phoron" diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm deleted file mode 100644 index 7ae07059f7..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/misc_helpers.dm +++ /dev/null @@ -1,122 +0,0 @@ -//put this here because i needed specific functionality, and i wanted to avoid the hassle of getting it onto svn - - -/area/proc/copy_turfs_to(var/area/A , var/platingRequired = 0 ) - //Takes: Area. Optional: If it should copy to areas that don't have plating - //Returns: Nothing. - //Notes: Attempts to move the contents of one area to another area. - // Movement based on lower left corner. Tiles that do not fit - // into the new area will not be moved. - - if(!A || !src) return 0 - - var/list/turfs_src = get_area_turfs(src.type) - var/list/turfs_trg = get_area_turfs(A.type) - - var/src_min_x = 0 - var/src_min_y = 0 - for (var/turf/T in turfs_src) - if(T.x < src_min_x || !src_min_x) src_min_x = T.x - if(T.y < src_min_y || !src_min_y) src_min_y = T.y - - var/trg_min_x = 0 - var/trg_min_y = 0 - for (var/turf/T in turfs_trg) - if(T.x < trg_min_x || !trg_min_x) trg_min_x = T.x - if(T.y < trg_min_y || !trg_min_y) trg_min_y = T.y - - var/list/refined_src = new/list() - for(var/turf/T in turfs_src) - refined_src += T - refined_src[T] = new/datum/coords - var/datum/coords/C = refined_src[T] - C.x_pos = (T.x - src_min_x) - C.y_pos = (T.y - src_min_y) - - var/list/refined_trg = new/list() - for(var/turf/T in turfs_trg) - refined_trg += T - refined_trg[T] = new/datum/coords - var/datum/coords/C = refined_trg[T] - C.x_pos = (T.x - trg_min_x) - C.y_pos = (T.y - trg_min_y) - - var/list/toupdate = new/list() - - var/copiedobjs = list() - - - moving: - for (var/turf/T in refined_src) - var/datum/coords/C_src = refined_src[T] - for (var/turf/B in refined_trg) - var/datum/coords/C_trg = refined_trg[B] - if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos) - - var/old_dir1 = T.dir - var/old_icon_state1 = T.icon_state - var/old_icon1 = T.icon - - if(platingRequired) - if(istype(B, /turf/space)) - continue moving - - var/turf/X = new T.type(B) - X.set_dir(old_dir1) - X.icon_state = old_icon_state1 - X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi - - - var/list/mobs = new/list() - var/list/newmobs = new/list() - - for(var/mob/M in T) - - if(!istype(M,/mob) || istype(M, /mob/aiEye)) continue // If we need to check for more mobs, I'll add a variable - mobs += M - - for(var/mob/M in mobs) - newmobs += DuplicateObject(M , 1) - - for(var/mob/M in newmobs) - M.loc = X - - - - for(var/V in T.vars) - if(!(V in list("type","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity"))) - X.vars[V] = T.vars[V] - -// var/area/AR = X.loc - -// if(AR.lighting_use_dynamic) -// X.opacity = !X.opacity -// X.sd_SetOpacity(!X.opacity) //TODO: rewrite this code so it's not messed by lighting ~Carn - - toupdate += X - - refined_src -= T - refined_trg -= B - continue moving - - - - - /*var/list/doors = new/list() - - if(toupdate.len) - for(var/turf/simulated/T1 in toupdate) - for(var/obj/machinery/door/D2 in T1) - doors += D2 - if(T1.parent) - air_master.groups_to_rebuild += T1.parent - else - air_master.tiles_to_update += T1 - - for(var/obj/O in doors) - O:update_nearby_tiles(1)*/ - - - - - return copiedobjs From 9f97269a29b471bf7109f239dc20c24fd33ff631 Mon Sep 17 00:00:00 2001 From: Amunak Date: Mon, 2 Feb 2015 17:43:26 +0100 Subject: [PATCH 118/296] Improves the printed research paper's header. --- code/modules/research/rdconsole.dm | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 4a00a3114f..8d390fa785 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -524,15 +524,13 @@ won't update every console in existence) but it's more of a hassle to do. Also, screen = 0.5 spawn(20) var/obj/item/weapon/paper/PR = new/obj/item/weapon/paper - if( text2num(href_list["print"]) == 2) - PR.name = "list of researched technologies" - PR.info = "

List of researched technologies

" - PR.info += "by [station_name()] Research Lab at [worldtime2text()] station time

" + PR.name = "list of researched technologies" + PR.info = "
[station_name()] Science Laboratories" + PR.info += "

[ (text2num(href_list["print"]) == 2) ? "Detailed" : ] Research Progress Report

" + PR.info += "report prepared at [worldtime2text()] station time

" + if(text2num(href_list["print"]) == 2) PR.info += GetResearchListInfo() else - PR.name = "researched technology levels" - PR.info = "

Researched technology levels

" - PR.info += "by [station_name()] Research Lab at [worldtime2text()] station time

" PR.info += GetResearchLevelsInfo() PR.info_links = PR.info PR.icon_state = "paper_words" From 6ea6c82897f6f53a451feb24348099df1c63b45f Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Mon, 2 Feb 2015 17:59:57 +0000 Subject: [PATCH 119/296] AI latejoin --- baystation12.dme | 1 + code/game/jobs/job/job.dm | 3 ++ code/game/jobs/job/silicon.dm | 4 +- code/game/jobs/job_controller.dm | 4 +- code/game/machinery/computer/ai_core.dm | 38 ++++++++++--- code/global.dm | 3 ++ code/modules/mob/living/silicon/ai/ai.dm | 2 +- .../modules/mob/living/silicon/ai/latejoin.dm | 40 ++++++++++++++ code/modules/mob/new_player/new_player.dm | 28 +++++++--- code/modules/mob/transform_procs.dm | 53 ++++++++++--------- 10 files changed, 133 insertions(+), 43 deletions(-) create mode 100644 code/modules/mob/living/silicon/ai/latejoin.dm diff --git a/baystation12.dme b/baystation12.dme index ae1808a241..83716d5361 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1081,6 +1081,7 @@ #include "code\modules\mob\living\silicon\ai\ai.dm" #include "code\modules\mob\living\silicon\ai\death.dm" #include "code\modules\mob\living\silicon\ai\examine.dm" +#include "code\modules\mob\living\silicon\ai\latejoin.dm" #include "code\modules\mob\living\silicon\ai\laws.dm" #include "code\modules\mob\living\silicon\ai\life.dm" #include "code\modules\mob\living\silicon\ai\login.dm" diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index 0c44f6f260..c0d9bd44b3 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -110,3 +110,6 @@ if(H.r_store) H.r_store.add_fingerprint(H,1) return 1 + +/datum/job/proc/is_position_available() + return (current_positions < total_positions) || (total_positions == -1) diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm index 07ceefb8b3..11d8f70a12 100644 --- a/code/game/jobs/job/silicon.dm +++ b/code/game/jobs/job/silicon.dm @@ -3,7 +3,7 @@ flag = AI department_flag = ENGSEC faction = "Station" - total_positions = 0 + total_positions = 0 // Not used for AI, see is_position_available below and modules/mob/living/silicon/ai/latejoin.dm spawn_positions = 1 selection_color = "#ccffcc" supervisors = "your laws" @@ -14,6 +14,8 @@ if(!H) return 0 return 1 +/datum/job/ai/is_position_available() + return (empty_playable_ai_cores.len != 0) /datum/job/cyborg diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index b3918713e7..87f8989b10 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -463,7 +463,9 @@ var/global/datum/controller/occupations/job_master switch(rank) if("Cyborg") return H.Robotize() - if("AI","Clown") //don't need bag preference stuff! + if("AI") + return H + if("Clown") //don't need bag preference stuff! else switch(H.backbag) //BS12 EDIT if(1) diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 69c884ec70..40da8e2ca0 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -168,9 +168,15 @@ if(istype(P, /obj/item/weapon/screwdriver)) playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1) user << "\blue You connect the monitor." - var/mob/living/silicon/ai/A = new /mob/living/silicon/ai ( loc, laws, brain ) - if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created - A.rename_self("ai", 1) + if(!brain) + var/open_for_latejoin = alert(user, "Would you like this core to be open for latejoining AIs?", "Latejoin", "Yes", "Yes", "No") == "Yes" + var/obj/structure/AIcore/deactivated/D = new(loc) + if(open_for_latejoin) + empty_playable_ai_cores += D + else + var/mob/living/silicon/ai/A = new /mob/living/silicon/ai ( loc, laws, brain ) + if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created + A.rename_self("ai", 1) feedback_inc("cyborg_ais_created",1) del(src) @@ -207,14 +213,32 @@ if (ai.mind == malfai) return 1 -/obj/structure/AIcore/deactivated/attackby(var/obj/item/device/aicard/card, var/mob/user) +/obj/structure/AIcore/deactivated/attackby(var/obj/item/weapon/W, var/mob/user) - if(istype(card)) + if(istype(W, /obj/item/device/aicard)) + var/obj/item/device/aicard/card = W var/mob/living/silicon/ai/transfer = locate() in card if(transfer) load_ai(transfer,card,user) else user << "\red ERROR: \black Unable to locate artificial intelligence." return - - ..() + else if(istype(W, /obj/item/weapon/wrench)) + if(anchored) + user.visible_message("\blue \The [user] starts to unbolt \the [src] from the plating...") + if(!do_after(user,40)) + user.visible_message("\blue \The [user] decides not to unbolt \the [src].") + return + user.visible_message("\blue \The [user] finishes unfastening \the [src]!") + anchored = 0 + return + else + user.visible_message("\blue \The [user] starts to bolt \the [src] to the plating...") + if(!do_after(user,40)) + user.visible_message("\blue \The [user] decides not to bolt \the [src].") + return + user.visible_message("\blue \The [user] finishes fastening down \the [src]!") + anchored = 1 + return + else + return ..() diff --git a/code/global.dm b/code/global.dm index 19ddbbe289..13f10c0764 100644 --- a/code/global.dm +++ b/code/global.dm @@ -231,3 +231,6 @@ var/static/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons // Bomb cap! var/max_explosion_range = 14 + +// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it. +var/global/obj/item/device/radio/intercom/global_announcer = new(null) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index ff948d2387..c25e833c08 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -141,7 +141,7 @@ var/list/ai_verbs_default = list( if(!safety)//Only used by AIize() to successfully spawn an AI. if (!B)//If there is no player/brain inside. - new/obj/structure/AIcore/deactivated(loc)//New empty terminal. + empty_playable_ai_cores += new/obj/structure/AIcore/deactivated(loc)//New empty terminal. del(src)//Delete AI. return else diff --git a/code/modules/mob/living/silicon/ai/latejoin.dm b/code/modules/mob/living/silicon/ai/latejoin.dm new file mode 100644 index 0000000000..11a617360a --- /dev/null +++ b/code/modules/mob/living/silicon/ai/latejoin.dm @@ -0,0 +1,40 @@ +var/global/list/empty_playable_ai_cores = list() + +/hook/roundstart/proc/spawn_empty_ai() + for(var/obj/effect/landmark/start/S in landmarks_list) + if(S.name != "AI") + continue + if(locate(/mob/living) in S.loc) + continue + empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(S)) + + return 1 + +/mob/living/silicon/ai/verb/wipe_core() + set name = "Wipe Core" + set category = "OOC" + set desc = "Wipe your core. This is functionally equivalent to cryo or robotic storage, freeing up your job slot." + + // Guard against misclicks, this isn't the sort of thing we want happening accidentally + if(alert("WARNING: This will immediately wipe your core and ghost you, removing your character from the round permanently (similar to cryo and robotic storage). Are you entirely sure you want to do this?", + "Wipe Core", "No", "No", "Yes") != "Yes") + return + + // We warned you. + empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(loc) + global_announcer.autosay("[src] has been moved to intelligence storage.", "Artificial Intelligence Oversight") + + //Handle job slot/tater cleanup. + var/job = mind.assigned_role + + job_master.FreeRole(job) + + if(mind.objectives.len) + del(mind.objectives) + mind.special_role = null + else + if(ticker.mode.name == "AutoTraitor") + var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode + current_mode.possible_traitors.Remove(src) + + del(src) \ No newline at end of file diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index a07e538e1e..78817c9ccf 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -284,7 +284,7 @@ proc/IsJobAvailable(rank) var/datum/job/job = job_master.GetJob(rank) if(!job) return 0 - if((job.current_positions >= job.total_positions) && job.total_positions != -1) return 0 + if(!job.is_position_available()) return 0 if(jobban_isbanned(src,rank)) return 0 if(!job.player_old_enough(src.client)) return 0 return 1 @@ -313,6 +313,24 @@ UpdateFactionList(character) EquipCustomItems(character) + // AIs don't need a spawnpoint, they must spawn at an empty core + if(character.mind.assigned_role == "AI") + + character = character.AIize(move=0) // AIize the character, but don't move them yet + + // IsJobAvailable for AI checks that there is an empty core available in this list + var/obj/structure/AIcore/deactivated/C = empty_playable_ai_cores[1] + empty_playable_ai_cores -= C + + character.loc = C.loc + + AnnounceCyborg(character, rank, "has been downloaded to the empty core in \the [character.loc.loc]") + ticker.mode.latespawn(character) + + del(C) + del(src) + return + //Find our spawning point. var/join_message var/datum/spawnpoint/S @@ -356,20 +374,16 @@ proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message) if (ticker.current_state == GAME_STATE_PLAYING) - var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI. if(character.mind.role_alt_title) rank = character.mind.role_alt_title - a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer") - del(a) + global_announcer.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer") proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message) if (ticker.current_state == GAME_STATE_PLAYING) - var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI. if(character.mind.role_alt_title) rank = character.mind.role_alt_title // can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc. - a.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer") - del(a) + global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer") proc/LateChoices() var/mills = world.time // 1/10 of a second, not real milliseconds but whatever diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index b4530b0767..d6181f5ec7 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -56,13 +56,13 @@ spawning = 1 return ..() -/mob/living/carbon/human/AIize() +/mob/living/carbon/human/AIize(move=1) // 'move' argument needs defining here too because BYOND is dumb if (monkeyizing) return for(var/t in organs) del(t) - return ..() + return ..(move) /mob/living/carbon/AIize() if (monkeyizing) @@ -75,7 +75,7 @@ invisibility = 101 return ..() -/mob/proc/AIize() +/mob/proc/AIize(move=1) if(client) src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jams for AIs var/mob/living/silicon/ai/O = new (loc, base_law_type,,1)//No MMI but safety is in effect. @@ -88,37 +88,38 @@ else O.key = key - var/obj/loc_landmark - for(var/obj/effect/landmark/start/sloc in landmarks_list) - if (sloc.name != "AI") - continue - if (locate(/mob/living) in sloc.loc) - continue - loc_landmark = sloc - if (!loc_landmark) - for(var/obj/effect/landmark/tripai in landmarks_list) - if (tripai.name == "tripai") - if(locate(/mob/living) in tripai.loc) - continue - loc_landmark = tripai - if (!loc_landmark) - O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone." + if(move) + var/obj/loc_landmark for(var/obj/effect/landmark/start/sloc in landmarks_list) - if (sloc.name == "AI") - loc_landmark = sloc + if (sloc.name != "AI") + continue + if ((locate(/mob/living) in sloc.loc) || (locate(/obj/structure/AIcore) in sloc.loc)) + continue + loc_landmark = sloc + if (!loc_landmark) + for(var/obj/effect/landmark/tripai in landmarks_list) + if (tripai.name == "tripai") + if((locate(/mob/living) in tripai.loc) || (locate(/obj/structure/AIcore) in tripai.loc)) + continue + loc_landmark = tripai + if (!loc_landmark) + O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone." + for(var/obj/effect/landmark/start/sloc in landmarks_list) + if (sloc.name == "AI") + loc_landmark = sloc - O.loc = loc_landmark.loc - for (var/obj/item/device/radio/intercom/comm in O.loc) - comm.ai += O + O.loc = loc_landmark.loc + for (var/obj/item/device/radio/intercom/comm in O.loc) + comm.ai += O O.on_mob_init() O.add_ai_verbs() O.rename_self("ai",1) - . = O - del(src) - + spawn(0) + del(src) + return O //human -> robot /mob/living/carbon/human/proc/Robotize() From 271fe31e64f8ce6088ceb48a1c86c5f7b6d6b2ea Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Mon, 2 Feb 2015 18:34:26 +0000 Subject: [PATCH 120/296] Admin verb to toggle latejoin-ability. Wipe Core disallowed in malfunction. --- code/game/machinery/computer/ai_core.dm | 21 +++++++++++++++++++ code/modules/admin/admin_verbs.dm | 3 ++- .../modules/mob/living/silicon/ai/latejoin.dm | 4 ++++ 3 files changed, 27 insertions(+), 1 deletion(-) diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 40da8e2ca0..7bd8e4b8e8 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -242,3 +242,24 @@ return else return ..() + +/client/proc/empty_ai_core_toggle_latejoin() + set name = "Toggle AI Core Latejoin" + set category = "Admin" + + var/list/cores = list() + for(var/obj/structure/AIcore/deactivated/D in world) + cores["[D] ([D.loc.loc])"] = D + + var/id = input("Which core?", "Toggle AI Core Latejoin", null) as null|anything in cores + if(!id) return + + var/obj/structure/AIcore/deactivated/D = cores[id] + if(!D) return + + if(D in empty_playable_ai_cores) + empty_playable_ai_cores -= D + src << "\The [id] is now not available for latejoining AIs." + else + empty_playable_ai_cores += D + src << "\The [id] is now available for latejoining AIs." diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index d20105a67e..823fb69f80 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -78,7 +78,8 @@ var/list/admin_verbs_admin = list( /client/proc/toggle_antagHUD_use, /client/proc/toggle_antagHUD_restrictions, /client/proc/allow_character_respawn, /* Allows a ghost to respawn */ - /client/proc/event_manager_panel + /client/proc/event_manager_panel, + /client/proc/empty_ai_core_toggle_latejoin ) var/list/admin_verbs_ban = list( /client/proc/unban_panel, diff --git a/code/modules/mob/living/silicon/ai/latejoin.dm b/code/modules/mob/living/silicon/ai/latejoin.dm index 11a617360a..8aca00a711 100644 --- a/code/modules/mob/living/silicon/ai/latejoin.dm +++ b/code/modules/mob/living/silicon/ai/latejoin.dm @@ -15,6 +15,10 @@ var/global/list/empty_playable_ai_cores = list() set category = "OOC" set desc = "Wipe your core. This is functionally equivalent to cryo or robotic storage, freeing up your job slot." + if(ticker && ticker.mode && ticker.mode.name == "AI malfunction") + usr << "You cannot use this verb in malfunction. If you need to leave, please adminhelp." + return + // Guard against misclicks, this isn't the sort of thing we want happening accidentally if(alert("WARNING: This will immediately wipe your core and ghost you, removing your character from the round permanently (similar to cryo and robotic storage). Are you entirely sure you want to do this?", "Wipe Core", "No", "No", "Yes") != "Yes") From 609f9848bcdf795e27f09d3a40214a723267b46f Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Mon, 2 Feb 2015 13:33:00 -0500 Subject: [PATCH 121/296] Fix borg radio weirdness Borg radio interface toggling was backwards: when usr got the message that the subspace mode was disabled, the radio would actually enter subspace mode. --- code/game/objects/items/devices/radio/radio.dm | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 667cb6f115..2fed0787cd 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -194,7 +194,7 @@ return radio_connection // Otherwise, if a channel is specified, look for it. - if(channels) + if(channels && channels.len > 0) if (message_mode == "department") // Department radio shortcut message_mode = channels[1] @@ -506,6 +506,7 @@ icon = 'icons/obj/robot_component.dmi' // Cyborgs radio icons should look like the component. icon_state = "radio" canhear_range = 3 + subspace_transmission = 1 /obj/item/device/radio/borg/talk_into() . = ..() @@ -594,11 +595,11 @@ if (href_list["mode"]) if(subspace_transmission != 1) subspace_transmission = 1 - usr << "Subspace Transmission is disabled" + usr << "Subspace Transmission is enabled" else subspace_transmission = 0 - usr << "Subspace Transmission is enabled" - if(subspace_transmission == 1)//Simple as fuck, clears the channel list to prevent talking/listening over them if subspace transmission is disabled + usr << "Subspace Transmission is disabled" + if(subspace_transmission == 0)//Simple as fuck, clears the channel list to prevent talking/listening over them if subspace transmission is disabled channels = list() else recalculateChannels() @@ -628,7 +629,7 @@ Toggle Loudspeaker
"} - if(!subspace_transmission)//Don't even bother if subspace isn't turned on + if(subspace_transmission)//Don't even bother if subspace isn't turned on for (var/ch_name in channels) dat+=text_sec_channel(ch_name, channels[ch_name]) dat+={"[text_wires()]"} From abeb634d017e764faafd17abf7cce76649622ac8 Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Mon, 2 Feb 2015 13:51:13 -0500 Subject: [PATCH 122/296] Make borg radio window tell if loudspeaker is on --- code/game/objects/items/devices/radio/radio.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 2fed0787cd..24c44694f5 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -626,7 +626,7 @@ + +
Toggle Broadcast Mode
- Toggle Loudspeaker
+ Loudspeaker: [shut_up ? "Disengaged" : "Engaged"]
"} if(subspace_transmission)//Don't even bother if subspace isn't turned on From 2a1f0849d808716262ed7181563aa92ac21ff819 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 3 Feb 2015 08:27:18 +0300 Subject: [PATCH 123/296] Cleaned out my WIP folder. --- baystation12.dme | 21 +++++++++---------- .../machinery/computer}/guestpass.dm | 0 .../Chinsky => game/objects/items}/ashtray.dm | 0 .../Chinsky => modules}/overmap/README.dm | 0 .../Chinsky => modules}/overmap/_defines.dm | 0 .../Chinsky => modules}/overmap/sectors.dm | 0 .../overmap/ships/computers/engine_control.dm | 0 .../overmap/ships/computers/helm.dm | 0 .../overmap/ships/computers/shuttle.dm | 0 .../overmap/ships/engines/engine.dm | 0 .../overmap/ships/engines/thermal.dm | 0 .../Chinsky => modules}/overmap/ships/ship.dm | 0 12 files changed, 10 insertions(+), 11 deletions(-) rename code/{WorkInProgress/Chinsky => game/machinery/computer}/guestpass.dm (100%) rename code/{WorkInProgress/Chinsky => game/objects/items}/ashtray.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/README.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/_defines.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/sectors.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/ships/computers/engine_control.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/ships/computers/helm.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/ships/computers/shuttle.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/ships/engines/engine.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/ships/engines/thermal.dm (100%) rename code/{WorkInProgress/Chinsky => modules}/overmap/ships/ship.dm (100%) diff --git a/baystation12.dme b/baystation12.dme index 6c2d38aaef..04a5375f1f 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -379,6 +379,7 @@ #include "code\game\machinery\computer\communications.dm" #include "code\game\machinery\computer\computer.dm" #include "code\game\machinery\computer\crew.dm" +#include "code\game\machinery\computer\guestpass.dm" #include "code\game\machinery\computer\HolodeckControl.dm" #include "code\game\machinery\computer\hologram.dm" #include "code\game\machinery\computer\law.dm" @@ -494,6 +495,7 @@ #include "code\game\objects\effects\spawners\gibspawner.dm" #include "code\game\objects\effects\spawners\vaultspawner.dm" #include "code\game\objects\items\apc_frame.dm" +#include "code\game\objects\items\ashtray.dm" #include "code\game\objects\items\blueprints.dm" #include "code\game\objects\items\bodybag.dm" #include "code\game\objects\items\contraband.dm" @@ -1182,6 +1184,14 @@ #include "code\modules\organs\organ_objects.dm" #include "code\modules\organs\pain.dm" #include "code\modules\organs\wound.dm" +#include "code\modules\overmap\_defines.dm" +#include "code\modules\overmap\sectors.dm" +#include "code\modules\overmap\ships\ship.dm" +#include "code\modules\overmap\ships\computers\engine_control.dm" +#include "code\modules\overmap\ships\computers\helm.dm" +#include "code\modules\overmap\ships\computers\shuttle.dm" +#include "code\modules\overmap\ships\engines\engine.dm" +#include "code\modules\overmap\ships\engines\thermal.dm" #include "code\modules\paperwork\carbonpaper.dm" #include "code\modules\paperwork\clipboard.dm" #include "code\modules\paperwork\faxmachine.dm" @@ -1475,17 +1485,6 @@ #include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" -#include "code\WorkInProgress\Chinsky\ashtray.dm" -#include "code\WorkInProgress\Chinsky\guestpass.dm" -#include "code\WorkInProgress\Chinsky\overmap\_defines.dm" -#include "code\WorkInProgress\Chinsky\overmap\README.dm" -#include "code\WorkInProgress\Chinsky\overmap\sectors.dm" -#include "code\WorkInProgress\Chinsky\overmap\ships\ship.dm" -#include "code\WorkInProgress\Chinsky\overmap\ships\computers\engine_control.dm" -#include "code\WorkInProgress\Chinsky\overmap\ships\computers\helm.dm" -#include "code\WorkInProgress\Chinsky\overmap\ships\computers\shuttle.dm" -#include "code\WorkInProgress\Chinsky\overmap\ships\engines\engine.dm" -#include "code\WorkInProgress\Chinsky\overmap\ships\engines\thermal.dm" #include "code\WorkInProgress\Cib\MedicalSideEffects.dm" #include "code\WorkInProgress\computer3\bios.dm" #include "code\WorkInProgress\computer3\buildandrepair.dm" diff --git a/code/WorkInProgress/Chinsky/guestpass.dm b/code/game/machinery/computer/guestpass.dm similarity index 100% rename from code/WorkInProgress/Chinsky/guestpass.dm rename to code/game/machinery/computer/guestpass.dm diff --git a/code/WorkInProgress/Chinsky/ashtray.dm b/code/game/objects/items/ashtray.dm similarity index 100% rename from code/WorkInProgress/Chinsky/ashtray.dm rename to code/game/objects/items/ashtray.dm diff --git a/code/WorkInProgress/Chinsky/overmap/README.dm b/code/modules/overmap/README.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/README.dm rename to code/modules/overmap/README.dm diff --git a/code/WorkInProgress/Chinsky/overmap/_defines.dm b/code/modules/overmap/_defines.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/_defines.dm rename to code/modules/overmap/_defines.dm diff --git a/code/WorkInProgress/Chinsky/overmap/sectors.dm b/code/modules/overmap/sectors.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/sectors.dm rename to code/modules/overmap/sectors.dm diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/engine_control.dm b/code/modules/overmap/ships/computers/engine_control.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/ships/computers/engine_control.dm rename to code/modules/overmap/ships/computers/engine_control.dm diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/helm.dm b/code/modules/overmap/ships/computers/helm.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/ships/computers/helm.dm rename to code/modules/overmap/ships/computers/helm.dm diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/shuttle.dm b/code/modules/overmap/ships/computers/shuttle.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/ships/computers/shuttle.dm rename to code/modules/overmap/ships/computers/shuttle.dm diff --git a/code/WorkInProgress/Chinsky/overmap/ships/engines/engine.dm b/code/modules/overmap/ships/engines/engine.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/ships/engines/engine.dm rename to code/modules/overmap/ships/engines/engine.dm diff --git a/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm b/code/modules/overmap/ships/engines/thermal.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm rename to code/modules/overmap/ships/engines/thermal.dm diff --git a/code/WorkInProgress/Chinsky/overmap/ships/ship.dm b/code/modules/overmap/ships/ship.dm similarity index 100% rename from code/WorkInProgress/Chinsky/overmap/ships/ship.dm rename to code/modules/overmap/ships/ship.dm From cbe030b56e37521ff147931d0ec2cff905ce8928 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 3 Feb 2015 08:39:39 +0300 Subject: [PATCH 124/296] Compile fix --- code/modules/overmap/ships/ship.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/overmap/ships/ship.dm b/code/modules/overmap/ships/ship.dm index b080c41b07..3397fe9a76 100644 --- a/code/modules/overmap/ships/ship.dm +++ b/code/modules/overmap/ships/ship.dm @@ -72,6 +72,7 @@ return INFINITY return max(abs(speed[1]),abs(speed[2]))/get_acceleration() +#define SIGN(X) (X == 0 ? 0 : (X > 0 ? 1 : -1)) /obj/effect/map/ship/proc/decelerate() if(!is_still() && can_burn()) if (speed[1]) From 7027b74ae7764e7ca30b450a3c0adb9786fa4330 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 3 Feb 2015 11:18:21 +0300 Subject: [PATCH 125/296] Another pass at WIP folder --- baystation12.dme | 75 +++++++++--------- .../machinery/computer}/atmos_control.dm | 0 .../machinery}/computer3/NTOS.dm | 0 .../machinery}/computer3/bios.dm | 0 .../machinery}/computer3/buildandrepair.dm | 0 .../machinery}/computer3/component.dm | 0 .../machinery}/computer3/computer.dm | 0 .../machinery}/computer3/computer3_notes.dm | 0 .../computer3/computers/HolodeckControl.dm | 0 .../computer3/computers/Operating.dm | 0 .../machinery}/computer3/computers/arcade.dm | 0 .../computer3/computers/atmos_alert.dm | 0 .../machinery}/computer3/computers/camera.dm | 0 .../machinery}/computer3/computers/card.dm | 0 .../computer3/computers/communications.dm | 0 .../machinery}/computer3/computers/crew.dm | 0 .../machinery}/computer3/computers/customs.dm | 0 .../machinery}/computer3/computers/law.dm | 0 .../machinery}/computer3/computers/medical.dm | 0 .../machinery}/computer3/computers/power.dm | 0 .../computer3/computers/prisoner.dm | 0 .../machinery}/computer3/computers/robot.dm | 0 .../computer3/computers/security.dm | 0 .../machinery}/computer3/computers/welcome.dm | 0 .../machinery}/computer3/file.dm | 0 .../machinery}/computer3/laptop.dm | 0 .../machinery}/computer3/lapvend.dm | 0 .../machinery}/computer3/networking.dm | 0 .../machinery}/computer3/program.dm | 0 .../machinery}/computer3/program_disks.dm | 0 .../machinery}/computer3/server.dm | 0 .../machinery}/computer3/storage.dm | 0 .../objects/effects}/explosion_particles.dm | 0 .../objects/items/weapons}/autopsy.dm | 0 .../objects/items/weapons}/policetape.dm | 0 .../objects/items/weapons}/weldbackpack.dm | 0 .../{WorkInProgress => game}/periodic_news.dm | 0 .../admin/verbs}/buildmode.dm | 0 .../living/carbon/human/chem_side_effects.dm} | 0 .../Susan => icons/mob}/biocraps.dmi | Bin .../Susan => icons/turf}/desert.dmi | Bin 41 files changed, 37 insertions(+), 38 deletions(-) rename code/{WorkInProgress/Mini => game/machinery/computer}/atmos_control.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/NTOS.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/bios.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/buildandrepair.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/component.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computer.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computer3_notes.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/HolodeckControl.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/Operating.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/arcade.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/atmos_alert.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/camera.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/card.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/communications.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/crew.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/customs.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/law.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/medical.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/power.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/prisoner.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/robot.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/security.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/welcome.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/file.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/laptop.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/lapvend.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/networking.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/program.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/program_disks.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/server.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/storage.dm (100%) rename code/{WorkInProgress => game/objects/effects}/explosion_particles.dm (100%) rename code/{WorkInProgress => game/objects/items/weapons}/autopsy.dm (100%) rename code/{WorkInProgress/Ported => game/objects/items/weapons}/policetape.dm (100%) rename code/{WorkInProgress/Wrongnumber => game/objects/items/weapons}/weldbackpack.dm (100%) rename code/{WorkInProgress => game}/periodic_news.dm (100%) rename code/{WorkInProgress => modules/admin/verbs}/buildmode.dm (100%) rename code/{WorkInProgress/Cib/MedicalSideEffects.dm => modules/mob/living/carbon/human/chem_side_effects.dm} (100%) rename {code/WorkInProgress/Susan => icons/mob}/biocraps.dmi (100%) rename {code/WorkInProgress/Susan => icons/turf}/desert.dmi (100%) diff --git a/baystation12.dme b/baystation12.dme index 04a5375f1f..975f83fbca 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -194,6 +194,7 @@ #include "code\game\asteroid.dm" #include "code\game\atoms.dm" #include "code\game\atoms_movable.dm" +#include "code\game\periodic_news.dm" #include "code\game\response_team.dm" #include "code\game\shuttle_engines.dm" #include "code\game\skincmd.dm" @@ -372,6 +373,7 @@ #include "code\game\machinery\computer\aifixer.dm" #include "code\game\machinery\computer\arcade.dm" #include "code\game\machinery\computer\atmos_alert.dm" +#include "code\game\machinery\computer\atmos_control.dm" #include "code\game\machinery\computer\buildandrepair.dm" #include "code\game\machinery\computer\camera.dm" #include "code\game\machinery\computer\card.dm" @@ -398,6 +400,36 @@ #include "code\game\machinery\computer\station_alert.dm" #include "code\game\machinery\computer\supply.dm" #include "code\game\machinery\computer\syndicate_specops_shuttle.dm" +#include "code\game\machinery\computer3\bios.dm" +#include "code\game\machinery\computer3\buildandrepair.dm" +#include "code\game\machinery\computer3\component.dm" +#include "code\game\machinery\computer3\computer.dm" +#include "code\game\machinery\computer3\computer3_notes.dm" +#include "code\game\machinery\computer3\file.dm" +#include "code\game\machinery\computer3\laptop.dm" +#include "code\game\machinery\computer3\lapvend.dm" +#include "code\game\machinery\computer3\networking.dm" +#include "code\game\machinery\computer3\NTOS.dm" +#include "code\game\machinery\computer3\program.dm" +#include "code\game\machinery\computer3\program_disks.dm" +#include "code\game\machinery\computer3\server.dm" +#include "code\game\machinery\computer3\storage.dm" +#include "code\game\machinery\computer3\computers\arcade.dm" +#include "code\game\machinery\computer3\computers\atmos_alert.dm" +#include "code\game\machinery\computer3\computers\camera.dm" +#include "code\game\machinery\computer3\computers\card.dm" +#include "code\game\machinery\computer3\computers\communications.dm" +#include "code\game\machinery\computer3\computers\crew.dm" +#include "code\game\machinery\computer3\computers\customs.dm" +#include "code\game\machinery\computer3\computers\HolodeckControl.dm" +#include "code\game\machinery\computer3\computers\law.dm" +#include "code\game\machinery\computer3\computers\medical.dm" +#include "code\game\machinery\computer3\computers\Operating.dm" +#include "code\game\machinery\computer3\computers\power.dm" +#include "code\game\machinery\computer3\computers\prisoner.dm" +#include "code\game\machinery\computer3\computers\robot.dm" +#include "code\game\machinery\computer3\computers\security.dm" +#include "code\game\machinery\computer3\computers\welcome.dm" #include "code\game\machinery\doors\airlock.dm" #include "code\game\machinery\doors\airlock_control.dm" #include "code\game\machinery\doors\airlock_electronics.dm" @@ -468,6 +500,7 @@ #include "code\game\objects\effects\bump_teleporter.dm" #include "code\game\objects\effects\chemsmoke.dm" #include "code\game\objects\effects\effect_system.dm" +#include "code\game\objects\effects\explosion_particles.dm" #include "code\game\objects\effects\gibs.dm" #include "code\game\objects\effects\glowshroom.dm" #include "code\game\objects\effects\landmarks.dm" @@ -553,6 +586,7 @@ #include "code\game\objects\items\stacks\tiles\plasteel.dm" #include "code\game\objects\items\stacks\tiles\tile_types.dm" #include "code\game\objects\items\weapons\AI_modules.dm" +#include "code\game\objects\items\weapons\autopsy.dm" #include "code\game\objects\items\weapons\candle.dm" #include "code\game\objects\items\weapons\cards_ids.dm" #include "code\game\objects\items\weapons\cigs_lighters.dm" @@ -570,6 +604,7 @@ #include "code\game\objects\items\weapons\mop.dm" #include "code\game\objects\items\weapons\paint.dm" #include "code\game\objects\items\weapons\paiwire.dm" +#include "code\game\objects\items\weapons\policetape.dm" #include "code\game\objects\items\weapons\power_cells.dm" #include "code\game\objects\items\weapons\RCD.dm" #include "code\game\objects\items\weapons\RSF.dm" @@ -585,6 +620,7 @@ #include "code\game\objects\items\weapons\tools.dm" #include "code\game\objects\items\weapons\twohanded.dm" #include "code\game\objects\items\weapons\weaponry.dm" +#include "code\game\objects\items\weapons\weldbackpack.dm" #include "code\game\objects\items\weapons\wires.dm" #include "code\game\objects\items\weapons\circuitboards\broken.dm" #include "code\game\objects\items\weapons\circuitboards\circuitboard.dm" @@ -745,6 +781,7 @@ #include "code\modules\admin\verbs\adminsay.dm" #include "code\modules\admin\verbs\atmosdebug.dm" #include "code\modules\admin\verbs\BrokenInhands.dm" +#include "code\modules\admin\verbs\buildmode.dm" #include "code\modules\admin\verbs\check_customitem_activity.dm" #include "code\modules\admin\verbs\cinematic.dm" #include "code\modules\admin\verbs\custom_event.dm" @@ -1458,10 +1495,6 @@ #include "code\TriDimension\Structures.dm" #include "code\TriDimension\Structures_presets.dm" #include "code\TriDimension\Turfs.dm" -#include "code\WorkInProgress\autopsy.dm" -#include "code\WorkInProgress\buildmode.dm" -#include "code\WorkInProgress\explosion_particles.dm" -#include "code\WorkInProgress\periodic_news.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_plants.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_tribe.dm" @@ -1485,42 +1518,8 @@ #include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" -#include "code\WorkInProgress\Cib\MedicalSideEffects.dm" -#include "code\WorkInProgress\computer3\bios.dm" -#include "code\WorkInProgress\computer3\buildandrepair.dm" -#include "code\WorkInProgress\computer3\component.dm" -#include "code\WorkInProgress\computer3\computer.dm" -#include "code\WorkInProgress\computer3\computer3_notes.dm" -#include "code\WorkInProgress\computer3\file.dm" -#include "code\WorkInProgress\computer3\laptop.dm" -#include "code\WorkInProgress\computer3\lapvend.dm" -#include "code\WorkInProgress\computer3\networking.dm" -#include "code\WorkInProgress\computer3\NTOS.dm" -#include "code\WorkInProgress\computer3\program.dm" -#include "code\WorkInProgress\computer3\program_disks.dm" -#include "code\WorkInProgress\computer3\server.dm" -#include "code\WorkInProgress\computer3\storage.dm" -#include "code\WorkInProgress\computer3\computers\arcade.dm" -#include "code\WorkInProgress\computer3\computers\atmos_alert.dm" -#include "code\WorkInProgress\computer3\computers\camera.dm" -#include "code\WorkInProgress\computer3\computers\card.dm" -#include "code\WorkInProgress\computer3\computers\communications.dm" -#include "code\WorkInProgress\computer3\computers\crew.dm" -#include "code\WorkInProgress\computer3\computers\customs.dm" -#include "code\WorkInProgress\computer3\computers\HolodeckControl.dm" -#include "code\WorkInProgress\computer3\computers\law.dm" -#include "code\WorkInProgress\computer3\computers\medical.dm" -#include "code\WorkInProgress\computer3\computers\Operating.dm" -#include "code\WorkInProgress\computer3\computers\power.dm" -#include "code\WorkInProgress\computer3\computers\prisoner.dm" -#include "code\WorkInProgress\computer3\computers\robot.dm" -#include "code\WorkInProgress\computer3\computers\security.dm" -#include "code\WorkInProgress\computer3\computers\welcome.dm" -#include "code\WorkInProgress\Mini\atmos_control.dm" -#include "code\WorkInProgress\Ported\policetape.dm" #include "code\WorkInProgress\SkyMarshal\officer_stuff.dm" #include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm" -#include "code\WorkInProgress\Wrongnumber\weldbackpack.dm" #include "code\ZAS\_docs.dm" #include "code\ZAS\_gas_mixture_xgm.dm" #include "code\ZAS\_xgm_gas_data.dm" diff --git a/code/WorkInProgress/Mini/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm similarity index 100% rename from code/WorkInProgress/Mini/atmos_control.dm rename to code/game/machinery/computer/atmos_control.dm diff --git a/code/WorkInProgress/computer3/NTOS.dm b/code/game/machinery/computer3/NTOS.dm similarity index 100% rename from code/WorkInProgress/computer3/NTOS.dm rename to code/game/machinery/computer3/NTOS.dm diff --git a/code/WorkInProgress/computer3/bios.dm b/code/game/machinery/computer3/bios.dm similarity index 100% rename from code/WorkInProgress/computer3/bios.dm rename to code/game/machinery/computer3/bios.dm diff --git a/code/WorkInProgress/computer3/buildandrepair.dm b/code/game/machinery/computer3/buildandrepair.dm similarity index 100% rename from code/WorkInProgress/computer3/buildandrepair.dm rename to code/game/machinery/computer3/buildandrepair.dm diff --git a/code/WorkInProgress/computer3/component.dm b/code/game/machinery/computer3/component.dm similarity index 100% rename from code/WorkInProgress/computer3/component.dm rename to code/game/machinery/computer3/component.dm diff --git a/code/WorkInProgress/computer3/computer.dm b/code/game/machinery/computer3/computer.dm similarity index 100% rename from code/WorkInProgress/computer3/computer.dm rename to code/game/machinery/computer3/computer.dm diff --git a/code/WorkInProgress/computer3/computer3_notes.dm b/code/game/machinery/computer3/computer3_notes.dm similarity index 100% rename from code/WorkInProgress/computer3/computer3_notes.dm rename to code/game/machinery/computer3/computer3_notes.dm diff --git a/code/WorkInProgress/computer3/computers/HolodeckControl.dm b/code/game/machinery/computer3/computers/HolodeckControl.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/HolodeckControl.dm rename to code/game/machinery/computer3/computers/HolodeckControl.dm diff --git a/code/WorkInProgress/computer3/computers/Operating.dm b/code/game/machinery/computer3/computers/Operating.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/Operating.dm rename to code/game/machinery/computer3/computers/Operating.dm diff --git a/code/WorkInProgress/computer3/computers/arcade.dm b/code/game/machinery/computer3/computers/arcade.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/arcade.dm rename to code/game/machinery/computer3/computers/arcade.dm diff --git a/code/WorkInProgress/computer3/computers/atmos_alert.dm b/code/game/machinery/computer3/computers/atmos_alert.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/atmos_alert.dm rename to code/game/machinery/computer3/computers/atmos_alert.dm diff --git a/code/WorkInProgress/computer3/computers/camera.dm b/code/game/machinery/computer3/computers/camera.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/camera.dm rename to code/game/machinery/computer3/computers/camera.dm diff --git a/code/WorkInProgress/computer3/computers/card.dm b/code/game/machinery/computer3/computers/card.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/card.dm rename to code/game/machinery/computer3/computers/card.dm diff --git a/code/WorkInProgress/computer3/computers/communications.dm b/code/game/machinery/computer3/computers/communications.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/communications.dm rename to code/game/machinery/computer3/computers/communications.dm diff --git a/code/WorkInProgress/computer3/computers/crew.dm b/code/game/machinery/computer3/computers/crew.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/crew.dm rename to code/game/machinery/computer3/computers/crew.dm diff --git a/code/WorkInProgress/computer3/computers/customs.dm b/code/game/machinery/computer3/computers/customs.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/customs.dm rename to code/game/machinery/computer3/computers/customs.dm diff --git a/code/WorkInProgress/computer3/computers/law.dm b/code/game/machinery/computer3/computers/law.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/law.dm rename to code/game/machinery/computer3/computers/law.dm diff --git a/code/WorkInProgress/computer3/computers/medical.dm b/code/game/machinery/computer3/computers/medical.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/medical.dm rename to code/game/machinery/computer3/computers/medical.dm diff --git a/code/WorkInProgress/computer3/computers/power.dm b/code/game/machinery/computer3/computers/power.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/power.dm rename to code/game/machinery/computer3/computers/power.dm diff --git a/code/WorkInProgress/computer3/computers/prisoner.dm b/code/game/machinery/computer3/computers/prisoner.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/prisoner.dm rename to code/game/machinery/computer3/computers/prisoner.dm diff --git a/code/WorkInProgress/computer3/computers/robot.dm b/code/game/machinery/computer3/computers/robot.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/robot.dm rename to code/game/machinery/computer3/computers/robot.dm diff --git a/code/WorkInProgress/computer3/computers/security.dm b/code/game/machinery/computer3/computers/security.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/security.dm rename to code/game/machinery/computer3/computers/security.dm diff --git a/code/WorkInProgress/computer3/computers/welcome.dm b/code/game/machinery/computer3/computers/welcome.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/welcome.dm rename to code/game/machinery/computer3/computers/welcome.dm diff --git a/code/WorkInProgress/computer3/file.dm b/code/game/machinery/computer3/file.dm similarity index 100% rename from code/WorkInProgress/computer3/file.dm rename to code/game/machinery/computer3/file.dm diff --git a/code/WorkInProgress/computer3/laptop.dm b/code/game/machinery/computer3/laptop.dm similarity index 100% rename from code/WorkInProgress/computer3/laptop.dm rename to code/game/machinery/computer3/laptop.dm diff --git a/code/WorkInProgress/computer3/lapvend.dm b/code/game/machinery/computer3/lapvend.dm similarity index 100% rename from code/WorkInProgress/computer3/lapvend.dm rename to code/game/machinery/computer3/lapvend.dm diff --git a/code/WorkInProgress/computer3/networking.dm b/code/game/machinery/computer3/networking.dm similarity index 100% rename from code/WorkInProgress/computer3/networking.dm rename to code/game/machinery/computer3/networking.dm diff --git a/code/WorkInProgress/computer3/program.dm b/code/game/machinery/computer3/program.dm similarity index 100% rename from code/WorkInProgress/computer3/program.dm rename to code/game/machinery/computer3/program.dm diff --git a/code/WorkInProgress/computer3/program_disks.dm b/code/game/machinery/computer3/program_disks.dm similarity index 100% rename from code/WorkInProgress/computer3/program_disks.dm rename to code/game/machinery/computer3/program_disks.dm diff --git a/code/WorkInProgress/computer3/server.dm b/code/game/machinery/computer3/server.dm similarity index 100% rename from code/WorkInProgress/computer3/server.dm rename to code/game/machinery/computer3/server.dm diff --git a/code/WorkInProgress/computer3/storage.dm b/code/game/machinery/computer3/storage.dm similarity index 100% rename from code/WorkInProgress/computer3/storage.dm rename to code/game/machinery/computer3/storage.dm diff --git a/code/WorkInProgress/explosion_particles.dm b/code/game/objects/effects/explosion_particles.dm similarity index 100% rename from code/WorkInProgress/explosion_particles.dm rename to code/game/objects/effects/explosion_particles.dm diff --git a/code/WorkInProgress/autopsy.dm b/code/game/objects/items/weapons/autopsy.dm similarity index 100% rename from code/WorkInProgress/autopsy.dm rename to code/game/objects/items/weapons/autopsy.dm diff --git a/code/WorkInProgress/Ported/policetape.dm b/code/game/objects/items/weapons/policetape.dm similarity index 100% rename from code/WorkInProgress/Ported/policetape.dm rename to code/game/objects/items/weapons/policetape.dm diff --git a/code/WorkInProgress/Wrongnumber/weldbackpack.dm b/code/game/objects/items/weapons/weldbackpack.dm similarity index 100% rename from code/WorkInProgress/Wrongnumber/weldbackpack.dm rename to code/game/objects/items/weapons/weldbackpack.dm diff --git a/code/WorkInProgress/periodic_news.dm b/code/game/periodic_news.dm similarity index 100% rename from code/WorkInProgress/periodic_news.dm rename to code/game/periodic_news.dm diff --git a/code/WorkInProgress/buildmode.dm b/code/modules/admin/verbs/buildmode.dm similarity index 100% rename from code/WorkInProgress/buildmode.dm rename to code/modules/admin/verbs/buildmode.dm diff --git a/code/WorkInProgress/Cib/MedicalSideEffects.dm b/code/modules/mob/living/carbon/human/chem_side_effects.dm similarity index 100% rename from code/WorkInProgress/Cib/MedicalSideEffects.dm rename to code/modules/mob/living/carbon/human/chem_side_effects.dm diff --git a/code/WorkInProgress/Susan/biocraps.dmi b/icons/mob/biocraps.dmi similarity index 100% rename from code/WorkInProgress/Susan/biocraps.dmi rename to icons/mob/biocraps.dmi diff --git a/code/WorkInProgress/Susan/desert.dmi b/icons/turf/desert.dmi similarity index 100% rename from code/WorkInProgress/Susan/desert.dmi rename to icons/turf/desert.dmi From 72463a35f3ac88483bb7256e54feed9bc2abf5a1 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 3 Feb 2015 11:18:21 +0300 Subject: [PATCH 126/296] Another pass at WIP folder --- baystation12.dme | 112 ++++----- .../Cael_Aislinn/Supermatter/LaserComputer.dm | 122 --------- .../Cael_Aislinn/Supermatter/Shard.dmi | Bin 1575 -> 0 bytes .../Supermatter/ZeroPointLaser.dm | 236 ------------------ code/WorkInProgress/Cael_Aislinn/unknown.dmi | Bin 950 -> 0 bytes code/__HELPERS/global_lists.dm | 6 - .../machinery/computer}/atmos_control.dm | 0 .../machinery}/computer3/NTOS.dm | 0 .../machinery}/computer3/bios.dm | 0 .../machinery}/computer3/buildandrepair.dm | 0 .../machinery}/computer3/component.dm | 0 .../machinery}/computer3/computer.dm | 0 .../machinery}/computer3/computer3_notes.dm | 0 .../computer3/computers/HolodeckControl.dm | 0 .../computer3/computers/Operating.dm | 0 .../machinery}/computer3/computers/arcade.dm | 0 .../computer3/computers/atmos_alert.dm | 0 .../machinery}/computer3/computers/camera.dm | 0 .../machinery}/computer3/computers/card.dm | 0 .../computer3/computers/communications.dm | 0 .../machinery}/computer3/computers/crew.dm | 0 .../machinery}/computer3/computers/customs.dm | 0 .../machinery}/computer3/computers/law.dm | 0 .../machinery}/computer3/computers/medical.dm | 0 .../machinery}/computer3/computers/power.dm | 0 .../computer3/computers/prisoner.dm | 0 .../machinery}/computer3/computers/robot.dm | 0 .../computer3/computers/security.dm | 0 .../machinery}/computer3/computers/welcome.dm | 0 .../machinery}/computer3/file.dm | 0 .../machinery}/computer3/laptop.dm | 0 .../machinery}/computer3/lapvend.dm | 0 .../machinery}/computer3/networking.dm | 0 .../machinery}/computer3/program.dm | 0 .../machinery}/computer3/program_disks.dm | 0 .../machinery}/computer3/server.dm | 0 .../machinery}/computer3/storage.dm | 0 .../objects/effects}/explosion_particles.dm | 0 .../objects/items/weapons}/autopsy.dm | 0 code/game/objects/items/weapons/cards_ids.dm | 1 - .../objects/items/weapons}/policetape.dm | 0 .../objects/items/weapons}/weldbackpack.dm | 0 .../{WorkInProgress => game}/periodic_news.dm | 0 .../admin/verbs}/buildmode.dm | 0 .../living/carbon/human/chem_side_effects.dm} | 0 .../Rust => modules/power/rust}/areas.dm | 0 .../power/rust}/circuits_and_design.dm | 2 +- .../power/rust}/core_control.dm | 2 +- .../Rust => modules/power/rust}/core_field.dm | 4 +- .../Rust => modules/power/rust}/core_gen.dm | 2 +- .../power/rust}/core_monitor.dm | 0 .../power/rust}/fuel_assembly.dm | 2 +- .../power/rust}/fuel_assembly_port.dm | 2 +- .../rust}/fuel_assembly_port_construction.dm | 2 +- .../power/rust}/fuel_compressor.dm | 2 +- .../rust}/fuel_compressor_construction.dm | 2 +- .../power/rust}/fuel_control.dm | 2 +- .../power/rust}/fuel_injector.dm | 2 +- .../power/rust}/fusion_reactions.dm | 0 .../Rust => modules/power/rust}/gyrotron.dm | 2 +- .../power/rust}/gyrotron_controller.dm | 2 +- .../Rust => modules/power/rust}/radiation.dm | 0 .../power/rust}/virtual_particle_catcher.dm | 0 .../Cael_Aislinn => icons}/covershield.dmi | Bin .../Cael_Aislinn => icons}/meteor_turret.dmi | Bin .../Susan => icons/mob}/biocraps.dmi | Bin .../Cael_Aislinn/Rust => icons}/rust.dmi | Bin .../Cael_Aislinn/Rust => icons}/rust_old.dmi | Bin .../Susan => icons/turf}/desert.dmi | Bin 69 files changed, 68 insertions(+), 437 deletions(-) delete mode 100644 code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi delete mode 100644 code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/unknown.dmi rename code/{WorkInProgress/Mini => game/machinery/computer}/atmos_control.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/NTOS.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/bios.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/buildandrepair.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/component.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computer.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computer3_notes.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/HolodeckControl.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/Operating.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/arcade.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/atmos_alert.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/camera.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/card.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/communications.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/crew.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/customs.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/law.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/medical.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/power.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/prisoner.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/robot.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/security.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/computers/welcome.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/file.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/laptop.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/lapvend.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/networking.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/program.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/program_disks.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/server.dm (100%) rename code/{WorkInProgress => game/machinery}/computer3/storage.dm (100%) rename code/{WorkInProgress => game/objects/effects}/explosion_particles.dm (100%) rename code/{WorkInProgress => game/objects/items/weapons}/autopsy.dm (100%) rename code/{WorkInProgress/Ported => game/objects/items/weapons}/policetape.dm (100%) rename code/{WorkInProgress/Wrongnumber => game/objects/items/weapons}/weldbackpack.dm (100%) rename code/{WorkInProgress => game}/periodic_news.dm (100%) rename code/{WorkInProgress => modules/admin/verbs}/buildmode.dm (100%) rename code/{WorkInProgress/Cib/MedicalSideEffects.dm => modules/mob/living/carbon/human/chem_side_effects.dm} (100%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/areas.dm (100%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/circuits_and_design.dm (98%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/core_control.dm (98%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/core_field.dm (99%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/core_gen.dm (99%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/core_monitor.dm (100%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/fuel_assembly.dm (83%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/fuel_assembly_port.dm (98%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/fuel_assembly_port_construction.dm (98%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/fuel_compressor.dm (98%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/fuel_compressor_construction.dm (98%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/fuel_control.dm (99%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/fuel_injector.dm (99%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/fusion_reactions.dm (100%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/gyrotron.dm (98%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/gyrotron_controller.dm (98%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/radiation.dm (100%) rename code/{WorkInProgress/Cael_Aislinn/Rust => modules/power/rust}/virtual_particle_catcher.dm (100%) rename {code/WorkInProgress/Cael_Aislinn => icons}/covershield.dmi (100%) rename {code/WorkInProgress/Cael_Aislinn => icons}/meteor_turret.dmi (100%) rename {code/WorkInProgress/Susan => icons/mob}/biocraps.dmi (100%) rename {code/WorkInProgress/Cael_Aislinn/Rust => icons}/rust.dmi (100%) rename {code/WorkInProgress/Cael_Aislinn/Rust => icons}/rust_old.dmi (100%) rename {code/WorkInProgress/Susan => icons/turf}/desert.dmi (100%) diff --git a/baystation12.dme b/baystation12.dme index 04a5375f1f..2a272af5dd 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -194,6 +194,7 @@ #include "code\game\asteroid.dm" #include "code\game\atoms.dm" #include "code\game\atoms_movable.dm" +#include "code\game\periodic_news.dm" #include "code\game\response_team.dm" #include "code\game\shuttle_engines.dm" #include "code\game\skincmd.dm" @@ -372,6 +373,7 @@ #include "code\game\machinery\computer\aifixer.dm" #include "code\game\machinery\computer\arcade.dm" #include "code\game\machinery\computer\atmos_alert.dm" +#include "code\game\machinery\computer\atmos_control.dm" #include "code\game\machinery\computer\buildandrepair.dm" #include "code\game\machinery\computer\camera.dm" #include "code\game\machinery\computer\card.dm" @@ -398,6 +400,36 @@ #include "code\game\machinery\computer\station_alert.dm" #include "code\game\machinery\computer\supply.dm" #include "code\game\machinery\computer\syndicate_specops_shuttle.dm" +#include "code\game\machinery\computer3\bios.dm" +#include "code\game\machinery\computer3\buildandrepair.dm" +#include "code\game\machinery\computer3\component.dm" +#include "code\game\machinery\computer3\computer.dm" +#include "code\game\machinery\computer3\computer3_notes.dm" +#include "code\game\machinery\computer3\file.dm" +#include "code\game\machinery\computer3\laptop.dm" +#include "code\game\machinery\computer3\lapvend.dm" +#include "code\game\machinery\computer3\networking.dm" +#include "code\game\machinery\computer3\NTOS.dm" +#include "code\game\machinery\computer3\program.dm" +#include "code\game\machinery\computer3\program_disks.dm" +#include "code\game\machinery\computer3\server.dm" +#include "code\game\machinery\computer3\storage.dm" +#include "code\game\machinery\computer3\computers\arcade.dm" +#include "code\game\machinery\computer3\computers\atmos_alert.dm" +#include "code\game\machinery\computer3\computers\camera.dm" +#include "code\game\machinery\computer3\computers\card.dm" +#include "code\game\machinery\computer3\computers\communications.dm" +#include "code\game\machinery\computer3\computers\crew.dm" +#include "code\game\machinery\computer3\computers\customs.dm" +#include "code\game\machinery\computer3\computers\HolodeckControl.dm" +#include "code\game\machinery\computer3\computers\law.dm" +#include "code\game\machinery\computer3\computers\medical.dm" +#include "code\game\machinery\computer3\computers\Operating.dm" +#include "code\game\machinery\computer3\computers\power.dm" +#include "code\game\machinery\computer3\computers\prisoner.dm" +#include "code\game\machinery\computer3\computers\robot.dm" +#include "code\game\machinery\computer3\computers\security.dm" +#include "code\game\machinery\computer3\computers\welcome.dm" #include "code\game\machinery\doors\airlock.dm" #include "code\game\machinery\doors\airlock_control.dm" #include "code\game\machinery\doors\airlock_electronics.dm" @@ -468,6 +500,7 @@ #include "code\game\objects\effects\bump_teleporter.dm" #include "code\game\objects\effects\chemsmoke.dm" #include "code\game\objects\effects\effect_system.dm" +#include "code\game\objects\effects\explosion_particles.dm" #include "code\game\objects\effects\gibs.dm" #include "code\game\objects\effects\glowshroom.dm" #include "code\game\objects\effects\landmarks.dm" @@ -553,6 +586,7 @@ #include "code\game\objects\items\stacks\tiles\plasteel.dm" #include "code\game\objects\items\stacks\tiles\tile_types.dm" #include "code\game\objects\items\weapons\AI_modules.dm" +#include "code\game\objects\items\weapons\autopsy.dm" #include "code\game\objects\items\weapons\candle.dm" #include "code\game\objects\items\weapons\cards_ids.dm" #include "code\game\objects\items\weapons\cigs_lighters.dm" @@ -570,6 +604,7 @@ #include "code\game\objects\items\weapons\mop.dm" #include "code\game\objects\items\weapons\paint.dm" #include "code\game\objects\items\weapons\paiwire.dm" +#include "code\game\objects\items\weapons\policetape.dm" #include "code\game\objects\items\weapons\power_cells.dm" #include "code\game\objects\items\weapons\RCD.dm" #include "code\game\objects\items\weapons\RSF.dm" @@ -585,6 +620,7 @@ #include "code\game\objects\items\weapons\tools.dm" #include "code\game\objects\items\weapons\twohanded.dm" #include "code\game\objects\items\weapons\weaponry.dm" +#include "code\game\objects\items\weapons\weldbackpack.dm" #include "code\game\objects\items\weapons\wires.dm" #include "code\game\objects\items\weapons\circuitboards\broken.dm" #include "code\game\objects\items\weapons\circuitboards\circuitboard.dm" @@ -745,6 +781,7 @@ #include "code\modules\admin\verbs\adminsay.dm" #include "code\modules\admin\verbs\atmosdebug.dm" #include "code\modules\admin\verbs\BrokenInhands.dm" +#include "code\modules\admin\verbs\buildmode.dm" #include "code\modules\admin\verbs\check_customitem_activity.dm" #include "code\modules\admin\verbs\cinematic.dm" #include "code\modules\admin\verbs\custom_event.dm" @@ -1230,6 +1267,23 @@ #include "code\modules\power\antimatter\containment_jar.dm" #include "code\modules\power\antimatter\control.dm" #include "code\modules\power\antimatter\shielding.dm" +#include "code\modules\power\rust\circuits_and_design.dm" +#include "code\modules\power\rust\core_control.dm" +#include "code\modules\power\rust\core_field.dm" +#include "code\modules\power\rust\core_gen.dm" +#include "code\modules\power\rust\core_monitor.dm" +#include "code\modules\power\rust\fuel_assembly.dm" +#include "code\modules\power\rust\fuel_assembly_port.dm" +#include "code\modules\power\rust\fuel_assembly_port_construction.dm" +#include "code\modules\power\rust\fuel_compressor.dm" +#include "code\modules\power\rust\fuel_compressor_construction.dm" +#include "code\modules\power\rust\fuel_control.dm" +#include "code\modules\power\rust\fuel_injector.dm" +#include "code\modules\power\rust\fusion_reactions.dm" +#include "code\modules\power\rust\gyrotron.dm" +#include "code\modules\power\rust\gyrotron_controller.dm" +#include "code\modules\power\rust\radiation.dm" +#include "code\modules\power\rust\virtual_particle_catcher.dm" #include "code\modules\power\sensors\powernet_sensor.dm" #include "code\modules\power\sensors\sensor_monitoring.dm" #include "code\modules\power\singularity\collector.dm" @@ -1458,69 +1512,11 @@ #include "code\TriDimension\Structures.dm" #include "code\TriDimension\Structures_presets.dm" #include "code\TriDimension\Turfs.dm" -#include "code\WorkInProgress\autopsy.dm" -#include "code\WorkInProgress\buildmode.dm" -#include "code\WorkInProgress\explosion_particles.dm" -#include "code\WorkInProgress\periodic_news.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_plants.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_tribe.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\areas.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\circuits_and_design.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\core_control.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\core_monitor.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port_construction.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_compressor.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_compressor_construction.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_control.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_injector.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\fusion_reactions.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron_controller.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\radiation.dm" -#include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm" -#include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm" -#include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" -#include "code\WorkInProgress\Cib\MedicalSideEffects.dm" -#include "code\WorkInProgress\computer3\bios.dm" -#include "code\WorkInProgress\computer3\buildandrepair.dm" -#include "code\WorkInProgress\computer3\component.dm" -#include "code\WorkInProgress\computer3\computer.dm" -#include "code\WorkInProgress\computer3\computer3_notes.dm" -#include "code\WorkInProgress\computer3\file.dm" -#include "code\WorkInProgress\computer3\laptop.dm" -#include "code\WorkInProgress\computer3\lapvend.dm" -#include "code\WorkInProgress\computer3\networking.dm" -#include "code\WorkInProgress\computer3\NTOS.dm" -#include "code\WorkInProgress\computer3\program.dm" -#include "code\WorkInProgress\computer3\program_disks.dm" -#include "code\WorkInProgress\computer3\server.dm" -#include "code\WorkInProgress\computer3\storage.dm" -#include "code\WorkInProgress\computer3\computers\arcade.dm" -#include "code\WorkInProgress\computer3\computers\atmos_alert.dm" -#include "code\WorkInProgress\computer3\computers\camera.dm" -#include "code\WorkInProgress\computer3\computers\card.dm" -#include "code\WorkInProgress\computer3\computers\communications.dm" -#include "code\WorkInProgress\computer3\computers\crew.dm" -#include "code\WorkInProgress\computer3\computers\customs.dm" -#include "code\WorkInProgress\computer3\computers\HolodeckControl.dm" -#include "code\WorkInProgress\computer3\computers\law.dm" -#include "code\WorkInProgress\computer3\computers\medical.dm" -#include "code\WorkInProgress\computer3\computers\Operating.dm" -#include "code\WorkInProgress\computer3\computers\power.dm" -#include "code\WorkInProgress\computer3\computers\prisoner.dm" -#include "code\WorkInProgress\computer3\computers\robot.dm" -#include "code\WorkInProgress\computer3\computers\security.dm" -#include "code\WorkInProgress\computer3\computers\welcome.dm" -#include "code\WorkInProgress\Mini\atmos_control.dm" -#include "code\WorkInProgress\Ported\policetape.dm" #include "code\WorkInProgress\SkyMarshal\officer_stuff.dm" #include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm" -#include "code\WorkInProgress\Wrongnumber\weldbackpack.dm" #include "code\ZAS\_docs.dm" #include "code\ZAS\_gas_mixture_xgm.dm" #include "code\ZAS\_xgm_gas_data.dm" diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm deleted file mode 100644 index d606337f4c..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm +++ /dev/null @@ -1,122 +0,0 @@ -//The laser control computer -//Used to control the lasers -/obj/machinery/computer/lasercon - name = "Laser control computer" - var/list/lasers = new/list - icon_state = "atmos" - var/id - //var/advanced = 0 - -/obj/machinery/computer/lasercon - New() - spawn(1) - for(var/obj/machinery/zero_point_emitter/las in world) - if(las.id == src.id) - lasers += las - - process() - ..() - updateDialog() - - interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=laser_control") - return - var/t = "Laser status monitor
" - for(var/obj/machinery/zero_point_emitter/laser in lasers) - t += "Zero Point Laser
" - t += "Power level: - - - - [laser.energy]MeV + + + +
" - t += "Frequency: - - [laser.freq] + +
" - t += "Output: [laser.active ? "Online Offline" : "Online Offline "]
" - t += "
" - t += "Close
" - user << browse(t, "window=laser_control;size=500x800") - user.machine = src - -/* -/obj/machinery/computer/lasercon/proc/interact(mob/user) - - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=powcomp") - return - - - user.machine = src - var/t = "Laser status monitor
" - - var/obj/machinery/engine/laser/laser = src.laser[1] - - if(!laser) - t += "\red No laser found" - else - - - t += "Power level: - - - - [add_lspace(laser.power,5)] + + + +
" - if(advanced) - t += "Frequency: - - [add_lspace(laser.freq,5)] + +
" - - t += "Output: [laser.on ? "Online Offline" : "Online Offline "]
" - - t += "

Close
" - - user << browse(t, "window=lascomp;size=420x700") - onclose(user, "lascomp") -*/ - -/obj/machinery/computer/lasercon/Topic(href, href_list) - ..() - if( href_list["close"] ) - usr << browse(null, "window=laser_control") - usr.machine = null - return - - else if( href_list["input"] ) - var/i = text2num(href_list["input"]) - var/d = i - for(var/obj/machinery/zero_point_emitter/laser in lasers) - var/new_power = laser.energy + d - new_power = max(new_power,0.0001) //lowest possible value - new_power = min(new_power,0.01) //highest possible value - laser.energy = new_power - // - src.updateDialog() - else if( href_list["online"] ) - var/obj/machinery/zero_point_emitter/laser = href_list["online"] - laser.active = !laser.active - src.updateDialog() - else if( href_list["freq"] ) - var/amt = text2num(href_list["freq"]) - for(var/obj/machinery/zero_point_emitter/laser in lasers) - var/new_freq = laser.frequency + amt - new_freq = max(new_freq,1) //lowest possible value - new_freq = min(new_freq,20000) //highest possible value - laser.frequency = new_freq - // - src.updateDialog() - -/* -/obj/machinery/computer/lasercon/process() - if(!(stat & (NOPOWER|BROKEN)) ) - use_power(250) - - //src.updateDialog() -*/ - -/* -/obj/machinery/computer/lasercon/power_change() - - if(stat & BROKEN) - icon_state = "broken" - else - if( powered() ) - icon_state = initial(icon_state) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "c_unpowered" - stat |= NOPOWER -*/ diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi b/code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi deleted file mode 100644 index 3d312aa7927f332ca67609344b7aad8c7fd6d670..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1575 zcmZWpdpy$%6#s23dCZU@G|PJEp=e?iZEVJ3D9LMSuI5tiEK%~>Mq{Mrab1coQhHsF z^q4y|DUo5ty-5^#eR^EvJz>AQTe<)A$2sSFo}cqQf1FegHz&B7p&9@HaEdeOfWmVA zla)#eJ>8!qU?jT_Yb11Puj~PPLC!}cP38@ zlO>M`l461+fgq~T7Nuy5XxfrT_L5?INrJr~1t~a&6u2Orot+cd>?_4r#A0zwY@8FB ze3(YV;c!GEF*Y{#CCjck%&t7hF4KE=%bjb@AvWThzt;rW+{()+@yBJIP2hW2zsLxC zk{VhTAC%4X6ESSc18wqrY}jr)tEk9QioSqobjlVbV&KXHae2Ntw!3wvBPzwgB+3pQ zXpN3y&@QC$!vegxr%wd??)RbKT?xAs>`Y-fstU4@$OCSk0Ab`+u);}5ba4xJ%?R?_l7~U)zEMUZv_L3y9kFk#&cl-Q?XziA5!oE@|qM z_T@XQI_@Z^nQf{5@+YSb3P{#qjd<`*JOC&MQ%Lp)qYFm;L&FE0wPqfL#-8RBtU_CS zN-{EuWeu5H;)X!5*qmH)am_QY@OznSO}=b8<`{FR%f&nDYRtzDD;SJt`+j@~UZ2m| zp3~RleQU>&+mc$wGl*7rPZiLV3G-RMB%J$vs!?`0{RkFMiR-SKe!53?>lY&`w_?wQ zZXMa(tnyqQz{gh@kiE26`>}1iw-AIajB~T%#lqS^@7vam;-8{BZ+5LoW4EcA<{~`(qzaLU(ebV#u{6^!#E+&)t`m$R-K^!HJ9v9ZhPfs%i z(oX%z9ZMDXLidJMF{6)F<|i*aI$q}{?#i|{%L8ZaRl+=s-JPbdbuE~Nd04O`Ai~S1 zgm1=9^|b0c^^1%1+2_?p7Di1#GttuEl%IHE5Fa(R0ygCb3P5ytQsNoK!3+DLZu{Sx;#@BXdqJO znmA<&b!DN(3tPB_8!44~vKsCuO&DYjBQ;WoqBcClBb9C26Y1@0tjF&xuFBjs#vKPw zkS1(2#+y1rT_*}x?{yxTIy)d{L6eglolRHJ;OR~hJ}JH0FwgCfWojO4r$u4eDjmz9 zD#;`hfhK~WuzKhWJQt3acMc)QR z$5RmshTpS~_m&t{_xLg5>x`1*`_8x`^`qB4vyV-q~(inZOg6Xun^ zQb}x3fyRJ>5tZkQkRL%h;w@M*53yo%ILiPn2AigoLga)M%WcZbKo3|h`oH=|;1LZ9 zzDgX3KM1%T3hGL?HMcnl=Wq*CrG%;T_&B;dMPCK?JOz6a@7R XpBFWtLh8~K{|}%zx{=Bq=!yRVxJmM# diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm deleted file mode 100644 index 66ccf181bd..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm +++ /dev/null @@ -1,236 +0,0 @@ -//new supermatter lasers - -/obj/machinery/zero_point_emitter - name = "Zero-point laser" - desc = "A super-powerful laser" - icon = 'icons/obj/engine.dmi' - icon_state = "laser" - anchored = 0 - density = 1 - req_access = list(access_research) - - use_power = 1 - idle_power_usage = 10 - active_power_usage = 300 - - var/active = 0 - var/fire_delay = 100 - var/last_shot = 0 - var/shot_number = 0 - var/state = 0 - var/locked = 0 - - var/energy = 0.0001 - var/frequency = 1 - - var/freq = 50000 - var/id - -/obj/machinery/zero_point_emitter/verb/rotate() - set name = "Rotate" - set category = "Object" - set src in oview(1) - - if (src.anchored || usr:stat) - usr << "It is fastened to the floor!" - return 0 - src.set_dir(turn(src.dir, 90)) - return 1 - -/obj/machinery/zero_point_emitter/New() - ..() - return - -/obj/machinery/zero_point_emitter/update_icon() - if (active && !(stat & (NOPOWER|BROKEN))) - icon_state = "laser"//"emitter_+a" - else - icon_state = "laser"//"emitter" - -/obj/machinery/zero_point_emitter/attack_hand(mob/user as mob) - src.add_fingerprint(user) - if(state == 2) - if(!src.locked) - if(src.active==1) - src.active = 0 - user << "You turn off the [src]." - src.use_power = 1 - else - src.active = 1 - user << "You turn on the [src]." - src.shot_number = 0 - src.fire_delay = 100 - src.use_power = 2 - update_icon() - else - user << "\red The controls are locked!" - else - user << "\red The [src] needs to be firmly secured to the floor first." - return 1 - - -/obj/machinery/zero_point_emitter/emp_act(var/severity)//Emitters are hardened but still might have issues - use_power(1000) -/* if((severity == 1)&&prob(1)&&prob(1)) - if(src.active) - src.active = 0 - src.use_power = 1 */ - return 1 - -/obj/machinery/zero_point_emitter/process() - if(stat & (NOPOWER|BROKEN)) - return - if(src.state != 2) - src.active = 0 - return - if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1)) - src.last_shot = world.time - if(src.shot_number < 3) - src.fire_delay = 2 - src.shot_number ++ - else - src.fire_delay = rand(20,100) - src.shot_number = 0 - use_power(1000) - var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc ) - playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1) - if(prob(35)) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, src) - s.start() - A.set_dir(src.dir) - switch(dir) - if(NORTH) - A.yo = 20 - A.xo = 0 - if(EAST) - A.yo = 0 - A.xo = 20 - if(WEST) - A.yo = 0 - A.xo = -20 - else // Any other - A.yo = -20 - A.xo = 0 - A.process() //TODO: Carn: check this out - - -/obj/machinery/zero_point_emitter/attackby(obj/item/W, mob/user) - - if(istype(W, /obj/item/weapon/wrench)) - if(active) - user << "Turn off the [src] first." - return - switch(state) - if(0) - state = 1 - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user.visible_message("[user.name] secures [src.name] to the floor.", \ - "You secure the external reinforcing bolts to the floor.", \ - "You hear a ratchet") - src.anchored = 1 - if(1) - state = 0 - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ - "You undo the external reinforcing bolts.", \ - "You hear a ratchet") - src.anchored = 0 - if(2) - user << "\red The [src.name] needs to be unwelded from the floor." - return - - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(active) - user << "Turn off the [src] first." - return - switch(state) - if(0) - user << "\red The [src.name] needs to be wrenched to the floor." - if(1) - if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ - "You start to weld the [src] to the floor.", \ - "You hear welding") - if (do_after(user,20)) - if(!src || !WT.isOn()) return - state = 2 - user << "You weld the [src] to the floor." - else - user << "\red You need more welding fuel to complete this task." - if(2) - if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ - "You start to cut the [src] free from the floor.", \ - "You hear welding") - if (do_after(user,20)) - if(!src || !WT.isOn()) return - state = 1 - user << "You cut the [src] free from the floor." - else - user << "\red You need more welding fuel to complete this task." - return - - if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) - if(emagged) - user << "\red The lock seems to be broken" - return - if(src.allowed(user)) - if(active) - src.locked = !src.locked - user << "The controls are now [src.locked ? "locked." : "unlocked."]" - else - src.locked = 0 //just in case it somehow gets locked - user << "\red The controls can only be locked when the [src] is online" - else - user << "\red Access denied." - return - - - if(istype(W, /obj/item/weapon/card/emag) && !emagged) - locked = 0 - emagged = 1 - user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.") - return - - ..() - return - - -/obj/machinery/zero_point_emitter/power_change() - ..() - update_icon() - return - -/obj/machinery/zero_point_emitter/Topic(href, href_list) - ..() - if( href_list["input"] ) - var/i = text2num(href_list["input"]) - var/d = i - var/new_power = energy + d - new_power = max(new_power,0.0001) //lowest possible value - new_power = min(new_power,0.01) //highest possible value - energy = new_power - // - for(var/obj/machinery/computer/lasercon/comp in world) - if(comp.id == src.id) - comp.updateDialog() - else if( href_list["online"] ) - active = !active - // - for(var/obj/machinery/computer/lasercon/comp in world) - if(comp.id == src.id) - comp.updateDialog() - else if( href_list["freq"] ) - var/amt = text2num(href_list["freq"]) - var/new_freq = frequency + amt - new_freq = max(new_freq,1) //lowest possible value - new_freq = min(new_freq,20000) //highest possible value - frequency = new_freq - // - for(var/obj/machinery/computer/lasercon/comp in world) - if(comp.id == src.id) - comp.updateDialog() diff --git a/code/WorkInProgress/Cael_Aislinn/unknown.dmi b/code/WorkInProgress/Cael_Aislinn/unknown.dmi deleted file mode 100644 index e254c1019738a392a03b5910b7d6a43695fd2361..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 950 zcmV;n14;aeP)pN zf3%c(tBrJ#jIW-IkZyXujf0o7A|0@hceNxRZLe5LJTgc-F|Z&TU7}4&nLV=-0C=2JR&a84_w-Y6@%7{?OD!tS%+FJ>RWQ*r z;NmRLOex6#a*U0*I5Sc+(=$pSoZ^zil2jm5sW`bbr=X;?C{>AzGbOXA7^IPlGp#5w zHxYCm4FJQ*8}-Q>>ZSky0#`{yK~z|U?Uq|}qc9AGu@S6DNDE7VQbMn3 zo2J+Q|LazE=uUTP9cQ<%tC!5=9Dforwn&oCVdhAbi0U@AJ`_h>x0Fec&4Lb-S)!bN zXu1GoJ+mW(0R{1bC8!7kmPJ;UMNyVnu?zxAa?2M?B>*g!2;d7)0Vc~cPVg!m|js$ z>Z=~tCBaXIfS7J9b0Y?A7h<|d>$XdclEYYIoi0DxX|$%5&;YIir>hlsL)Rh0tShoN z_zeH5i=k`V4gs+4GW0#J0P2Zp`!jLqfQar&?9X5YG2L}3)wVgRJA)4ZfO;}32mtl} z05ARV^Y?mk+~ZHKFo4tdaDkse)8b&3%EWu|D{QE3fD*Gf9&hvWB#|hu)1rl$Q2^& zT4E0fZKDS;Y4{l+^WUA=`U^q+l4zJCfHj%4syPJUx=IbLkErl-- z2Dn!R0hkbA*S8IWeUe?~rUit@eQ$I9w7T=2+kXG30-m1tk_6q#Qr`agNd>r0TMV%9 zTK82p=(INYD0l!NK;$gNlHl@=NP^3oJ=F_(gco?2z2)@{0p4DtfcJLhQSJoHx Y7b>kJH8x-wK>z>%07*qoM6N<$f~N+tkpKVy diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 67e7dd2948..db927a1f67 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -87,12 +87,6 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al surgery_steps += S sort_surgeries() - //Medical side effects. List all effects by their names - paths = typesof(/datum/medical_effect)-/datum/medical_effect - for(var/T in paths) - var/datum/medical_effect/M = new T - side_effects[M.name] = T - //List of job. I can't believe this was calculated multiple times per tick! paths = typesof(/datum/job) -list(/datum/job,/datum/job/ai,/datum/job/cyborg) for(var/T in paths) diff --git a/code/WorkInProgress/Mini/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm similarity index 100% rename from code/WorkInProgress/Mini/atmos_control.dm rename to code/game/machinery/computer/atmos_control.dm diff --git a/code/WorkInProgress/computer3/NTOS.dm b/code/game/machinery/computer3/NTOS.dm similarity index 100% rename from code/WorkInProgress/computer3/NTOS.dm rename to code/game/machinery/computer3/NTOS.dm diff --git a/code/WorkInProgress/computer3/bios.dm b/code/game/machinery/computer3/bios.dm similarity index 100% rename from code/WorkInProgress/computer3/bios.dm rename to code/game/machinery/computer3/bios.dm diff --git a/code/WorkInProgress/computer3/buildandrepair.dm b/code/game/machinery/computer3/buildandrepair.dm similarity index 100% rename from code/WorkInProgress/computer3/buildandrepair.dm rename to code/game/machinery/computer3/buildandrepair.dm diff --git a/code/WorkInProgress/computer3/component.dm b/code/game/machinery/computer3/component.dm similarity index 100% rename from code/WorkInProgress/computer3/component.dm rename to code/game/machinery/computer3/component.dm diff --git a/code/WorkInProgress/computer3/computer.dm b/code/game/machinery/computer3/computer.dm similarity index 100% rename from code/WorkInProgress/computer3/computer.dm rename to code/game/machinery/computer3/computer.dm diff --git a/code/WorkInProgress/computer3/computer3_notes.dm b/code/game/machinery/computer3/computer3_notes.dm similarity index 100% rename from code/WorkInProgress/computer3/computer3_notes.dm rename to code/game/machinery/computer3/computer3_notes.dm diff --git a/code/WorkInProgress/computer3/computers/HolodeckControl.dm b/code/game/machinery/computer3/computers/HolodeckControl.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/HolodeckControl.dm rename to code/game/machinery/computer3/computers/HolodeckControl.dm diff --git a/code/WorkInProgress/computer3/computers/Operating.dm b/code/game/machinery/computer3/computers/Operating.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/Operating.dm rename to code/game/machinery/computer3/computers/Operating.dm diff --git a/code/WorkInProgress/computer3/computers/arcade.dm b/code/game/machinery/computer3/computers/arcade.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/arcade.dm rename to code/game/machinery/computer3/computers/arcade.dm diff --git a/code/WorkInProgress/computer3/computers/atmos_alert.dm b/code/game/machinery/computer3/computers/atmos_alert.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/atmos_alert.dm rename to code/game/machinery/computer3/computers/atmos_alert.dm diff --git a/code/WorkInProgress/computer3/computers/camera.dm b/code/game/machinery/computer3/computers/camera.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/camera.dm rename to code/game/machinery/computer3/computers/camera.dm diff --git a/code/WorkInProgress/computer3/computers/card.dm b/code/game/machinery/computer3/computers/card.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/card.dm rename to code/game/machinery/computer3/computers/card.dm diff --git a/code/WorkInProgress/computer3/computers/communications.dm b/code/game/machinery/computer3/computers/communications.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/communications.dm rename to code/game/machinery/computer3/computers/communications.dm diff --git a/code/WorkInProgress/computer3/computers/crew.dm b/code/game/machinery/computer3/computers/crew.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/crew.dm rename to code/game/machinery/computer3/computers/crew.dm diff --git a/code/WorkInProgress/computer3/computers/customs.dm b/code/game/machinery/computer3/computers/customs.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/customs.dm rename to code/game/machinery/computer3/computers/customs.dm diff --git a/code/WorkInProgress/computer3/computers/law.dm b/code/game/machinery/computer3/computers/law.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/law.dm rename to code/game/machinery/computer3/computers/law.dm diff --git a/code/WorkInProgress/computer3/computers/medical.dm b/code/game/machinery/computer3/computers/medical.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/medical.dm rename to code/game/machinery/computer3/computers/medical.dm diff --git a/code/WorkInProgress/computer3/computers/power.dm b/code/game/machinery/computer3/computers/power.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/power.dm rename to code/game/machinery/computer3/computers/power.dm diff --git a/code/WorkInProgress/computer3/computers/prisoner.dm b/code/game/machinery/computer3/computers/prisoner.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/prisoner.dm rename to code/game/machinery/computer3/computers/prisoner.dm diff --git a/code/WorkInProgress/computer3/computers/robot.dm b/code/game/machinery/computer3/computers/robot.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/robot.dm rename to code/game/machinery/computer3/computers/robot.dm diff --git a/code/WorkInProgress/computer3/computers/security.dm b/code/game/machinery/computer3/computers/security.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/security.dm rename to code/game/machinery/computer3/computers/security.dm diff --git a/code/WorkInProgress/computer3/computers/welcome.dm b/code/game/machinery/computer3/computers/welcome.dm similarity index 100% rename from code/WorkInProgress/computer3/computers/welcome.dm rename to code/game/machinery/computer3/computers/welcome.dm diff --git a/code/WorkInProgress/computer3/file.dm b/code/game/machinery/computer3/file.dm similarity index 100% rename from code/WorkInProgress/computer3/file.dm rename to code/game/machinery/computer3/file.dm diff --git a/code/WorkInProgress/computer3/laptop.dm b/code/game/machinery/computer3/laptop.dm similarity index 100% rename from code/WorkInProgress/computer3/laptop.dm rename to code/game/machinery/computer3/laptop.dm diff --git a/code/WorkInProgress/computer3/lapvend.dm b/code/game/machinery/computer3/lapvend.dm similarity index 100% rename from code/WorkInProgress/computer3/lapvend.dm rename to code/game/machinery/computer3/lapvend.dm diff --git a/code/WorkInProgress/computer3/networking.dm b/code/game/machinery/computer3/networking.dm similarity index 100% rename from code/WorkInProgress/computer3/networking.dm rename to code/game/machinery/computer3/networking.dm diff --git a/code/WorkInProgress/computer3/program.dm b/code/game/machinery/computer3/program.dm similarity index 100% rename from code/WorkInProgress/computer3/program.dm rename to code/game/machinery/computer3/program.dm diff --git a/code/WorkInProgress/computer3/program_disks.dm b/code/game/machinery/computer3/program_disks.dm similarity index 100% rename from code/WorkInProgress/computer3/program_disks.dm rename to code/game/machinery/computer3/program_disks.dm diff --git a/code/WorkInProgress/computer3/server.dm b/code/game/machinery/computer3/server.dm similarity index 100% rename from code/WorkInProgress/computer3/server.dm rename to code/game/machinery/computer3/server.dm diff --git a/code/WorkInProgress/computer3/storage.dm b/code/game/machinery/computer3/storage.dm similarity index 100% rename from code/WorkInProgress/computer3/storage.dm rename to code/game/machinery/computer3/storage.dm diff --git a/code/WorkInProgress/explosion_particles.dm b/code/game/objects/effects/explosion_particles.dm similarity index 100% rename from code/WorkInProgress/explosion_particles.dm rename to code/game/objects/effects/explosion_particles.dm diff --git a/code/WorkInProgress/autopsy.dm b/code/game/objects/items/weapons/autopsy.dm similarity index 100% rename from code/WorkInProgress/autopsy.dm rename to code/game/objects/items/weapons/autopsy.dm diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 0203bf0846..81a3cbc7ea 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -90,7 +90,6 @@ /obj/machinery/suspension_gen, /obj/machinery/shield_capacitor, /obj/machinery/shield_gen, - /obj/machinery/zero_point_emitter, /obj/machinery/clonepod, /obj/machinery/deployable, /obj/machinery/door_control, diff --git a/code/WorkInProgress/Ported/policetape.dm b/code/game/objects/items/weapons/policetape.dm similarity index 100% rename from code/WorkInProgress/Ported/policetape.dm rename to code/game/objects/items/weapons/policetape.dm diff --git a/code/WorkInProgress/Wrongnumber/weldbackpack.dm b/code/game/objects/items/weapons/weldbackpack.dm similarity index 100% rename from code/WorkInProgress/Wrongnumber/weldbackpack.dm rename to code/game/objects/items/weapons/weldbackpack.dm diff --git a/code/WorkInProgress/periodic_news.dm b/code/game/periodic_news.dm similarity index 100% rename from code/WorkInProgress/periodic_news.dm rename to code/game/periodic_news.dm diff --git a/code/WorkInProgress/buildmode.dm b/code/modules/admin/verbs/buildmode.dm similarity index 100% rename from code/WorkInProgress/buildmode.dm rename to code/modules/admin/verbs/buildmode.dm diff --git a/code/WorkInProgress/Cib/MedicalSideEffects.dm b/code/modules/mob/living/carbon/human/chem_side_effects.dm similarity index 100% rename from code/WorkInProgress/Cib/MedicalSideEffects.dm rename to code/modules/mob/living/carbon/human/chem_side_effects.dm diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm b/code/modules/power/rust/areas.dm similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/Rust/areas.dm rename to code/modules/power/rust/areas.dm diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm b/code/modules/power/rust/circuits_and_design.dm similarity index 98% rename from code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm rename to code/modules/power/rust/circuits_and_design.dm index bf71c4fe9a..4c00673061 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm +++ b/code/modules/power/rust/circuits_and_design.dm @@ -1,4 +1,4 @@ - +#define IMPRINTER 1 //For circuits. Uses glass/chemicals. ////////////////////////////////////// // RUST Core Control computer diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm b/code/modules/power/rust/core_control.dm similarity index 98% rename from code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm rename to code/modules/power/rust/core_control.dm index f20f33a7ac..b4d0bb1de7 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm +++ b/code/modules/power/rust/core_control.dm @@ -1,7 +1,7 @@ /obj/machinery/computer/rust_core_control name = "RUST Core Control" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "core_control" var/list/connected_devices = list() var/id_tag = "allan remember to update this before you leave" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/modules/power/rust/core_field.dm similarity index 99% rename from code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm rename to code/modules/power/rust/core_field.dm index cd397e1095..2c5806bef5 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ b/code/modules/power/rust/core_field.dm @@ -9,7 +9,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K /obj/effect/rust_em_field name = "EM Field" desc = "A coruscating, barely visible field of energy. It is shaped like a slightly flattened torus." - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "emfield_s1" // var/major_radius = 0 //longer radius in meters = field_strength * 0.21875, max = 8.75 @@ -265,7 +265,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K switch(newsize) if(1) size = 1 - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "emfield_s1" pixel_x = 0 pixel_y = 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm b/code/modules/power/rust/core_gen.dm similarity index 99% rename from code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm rename to code/modules/power/rust/core_gen.dm index 7697fe17d4..7cf9f9d696 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm +++ b/code/modules/power/rust/core_gen.dm @@ -48,7 +48,7 @@ max volume of phoron storeable by the field = the total volume of a number of ti /obj/machinery/power/rust_core name = "RUST Tokamak core" desc = "Enormous solenoid for generating extremely high power electromagnetic fields" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "core0" density = 1 var/obj/effect/rust_em_field/owned_field diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm b/code/modules/power/rust/core_monitor.dm similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm rename to code/modules/power/rust/core_monitor.dm diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm b/code/modules/power/rust/fuel_assembly.dm similarity index 83% rename from code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm rename to code/modules/power/rust/fuel_assembly.dm index d8ca364cb2..bb20996c5f 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm +++ b/code/modules/power/rust/fuel_assembly.dm @@ -1,6 +1,6 @@ /obj/item/weapon/fuel_assembly - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "fuel_assembly" name = "Fuel Rod Assembly" var/list/rod_quantities diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm b/code/modules/power/rust/fuel_assembly_port.dm similarity index 98% rename from code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm rename to code/modules/power/rust/fuel_assembly_port.dm index 7c976ac956..05f2ca11ad 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm +++ b/code/modules/power/rust/fuel_assembly_port.dm @@ -2,7 +2,7 @@ /obj/machinery/rust_fuel_assembly_port name = "Fuel Assembly Port" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "port2" density = 0 var/obj/item/weapon/fuel_assembly/cur_assembly diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm b/code/modules/power/rust/fuel_assembly_port_construction.dm similarity index 98% rename from code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm rename to code/modules/power/rust/fuel_assembly_port_construction.dm index 9b0103cb8a..092805de78 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm +++ b/code/modules/power/rust/fuel_assembly_port_construction.dm @@ -3,7 +3,7 @@ /obj/item/rust_fuel_assembly_port_frame name = "Fuel Assembly Port frame" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "port2" w_class = 4 flags = CONDUCT diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm b/code/modules/power/rust/fuel_compressor.dm similarity index 98% rename from code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm rename to code/modules/power/rust/fuel_compressor.dm index 526742aac9..2abd9f17f8 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm +++ b/code/modules/power/rust/fuel_compressor.dm @@ -1,7 +1,7 @@ var/const/max_assembly_amount = 300 /obj/machinery/rust_fuel_compressor - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "fuel_compressor1" name = "Fuel Compressor" var/list/new_assembly_quantities = list("Deuterium" = 150,"Tritium" = 150,"Rodinium-6" = 0,"Stravium-7" = 0, "Pergium" = 0, "Dilithium" = 0) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm b/code/modules/power/rust/fuel_compressor_construction.dm similarity index 98% rename from code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm rename to code/modules/power/rust/fuel_compressor_construction.dm index 0db3de8a7c..c9c3895f2b 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm +++ b/code/modules/power/rust/fuel_compressor_construction.dm @@ -3,7 +3,7 @@ /obj/item/rust_fuel_compressor_frame name = "Fuel Compressor frame" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "fuel_compressor0" w_class = 4 flags = CONDUCT diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm b/code/modules/power/rust/fuel_control.dm similarity index 99% rename from code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm rename to code/modules/power/rust/fuel_control.dm index 17c8fccfc7..2cef7bd2a6 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm +++ b/code/modules/power/rust/fuel_control.dm @@ -1,7 +1,7 @@ /obj/machinery/computer/rust_fuel_control name = "RUST Fuel Injection Control" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "fuel" var/list/connected_injectors = list() var/list/active_stages = list() diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm b/code/modules/power/rust/fuel_injector.dm similarity index 99% rename from code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm rename to code/modules/power/rust/fuel_injector.dm index ad7ea622e2..f5467f0f39 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm +++ b/code/modules/power/rust/fuel_injector.dm @@ -1,7 +1,7 @@ /obj/machinery/power/rust_fuel_injector name = "Fuel Injector" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "injector0" density = 1 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fusion_reactions.dm b/code/modules/power/rust/fusion_reactions.dm similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/Rust/fusion_reactions.dm rename to code/modules/power/rust/fusion_reactions.dm diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm b/code/modules/power/rust/gyrotron.dm similarity index 98% rename from code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm rename to code/modules/power/rust/gyrotron.dm index 0fff75bb50..31e0385391 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm +++ b/code/modules/power/rust/gyrotron.dm @@ -3,7 +3,7 @@ /obj/item/projectile/beam/ehf_beam /obj/machinery/rust/gyrotron - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "emitter-off" name = "Gyrotron" anchored = 1 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm b/code/modules/power/rust/gyrotron_controller.dm similarity index 98% rename from code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm rename to code/modules/power/rust/gyrotron_controller.dm index a28f67cc39..4542965795 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm +++ b/code/modules/power/rust/gyrotron_controller.dm @@ -1,7 +1,7 @@ /obj/machinery/computer/rust_gyrotron_controller name = "Gyrotron Remote Controller" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon = 'icons/rust.dmi' icon_state = "engine" var/updating = 1 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm b/code/modules/power/rust/radiation.dm similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm rename to code/modules/power/rust/radiation.dm diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm b/code/modules/power/rust/virtual_particle_catcher.dm similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm rename to code/modules/power/rust/virtual_particle_catcher.dm diff --git a/code/WorkInProgress/Cael_Aislinn/covershield.dmi b/icons/covershield.dmi similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/covershield.dmi rename to icons/covershield.dmi diff --git a/code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi b/icons/meteor_turret.dmi similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi rename to icons/meteor_turret.dmi diff --git a/code/WorkInProgress/Susan/biocraps.dmi b/icons/mob/biocraps.dmi similarity index 100% rename from code/WorkInProgress/Susan/biocraps.dmi rename to icons/mob/biocraps.dmi diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi b/icons/rust.dmi similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi rename to icons/rust.dmi diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi b/icons/rust_old.dmi similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi rename to icons/rust_old.dmi diff --git a/code/WorkInProgress/Susan/desert.dmi b/icons/turf/desert.dmi similarity index 100% rename from code/WorkInProgress/Susan/desert.dmi rename to icons/turf/desert.dmi From 649473e0ec7f813fedb14f1c72b96e89afc59fa4 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 3 Feb 2015 12:17:55 +0300 Subject: [PATCH 127/296] Restred medical side effects file since turns out it's used (need to look into why it doesn't appear to be later) --- baystation12.dme | 1 + .../living/carbon/human/MedicalSideEffects.dm | 149 ++++++++++++++++++ 2 files changed, 150 insertions(+) create mode 100644 code/modules/mob/living/carbon/human/MedicalSideEffects.dm diff --git a/baystation12.dme b/baystation12.dme index 2a272af5dd..065d2ff12b 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1075,6 +1075,7 @@ #include "code\modules\mob\living\carbon\human\life.dm" #include "code\modules\mob\living\carbon\human\login.dm" #include "code\modules\mob\living\carbon\human\logout.dm" +#include "code\modules\mob\living\carbon\human\MedicalSideEffects.dm" #include "code\modules\mob\living\carbon\human\say.dm" #include "code\modules\mob\living\carbon\human\unarmed_attack.dm" #include "code\modules\mob\living\carbon\human\update_icons.dm" diff --git a/code/modules/mob/living/carbon/human/MedicalSideEffects.dm b/code/modules/mob/living/carbon/human/MedicalSideEffects.dm new file mode 100644 index 0000000000..62f9cf75f8 --- /dev/null +++ b/code/modules/mob/living/carbon/human/MedicalSideEffects.dm @@ -0,0 +1,149 @@ +// MEDICAL SIDE EFFECT BASE +// ======================== +/datum/medical_effect + var/name = "None" + var/strength = 0 + var/start = 0 + var/list/triggers + var/list/cures + var/cure_message + +/datum/medical_effect/proc/manifest(mob/living/carbon/human/H) + for(var/R in cures) + if(H.reagents.has_reagent(R)) + return 0 + for(var/R in triggers) + if(H.reagents.get_reagent_amount(R) >= triggers[R]) + return 1 + return 0 + +/datum/medical_effect/proc/on_life(mob/living/carbon/human/H, strength) + return + +/datum/medical_effect/proc/cure(mob/living/carbon/human/H) + for(var/R in cures) + if(H.reagents.has_reagent(R)) + if (cure_message) + H <<"\blue [cure_message]" + return 1 + return 0 + + +// MOB HELPERS +// =========== +/mob/living/carbon/human/var/list/datum/medical_effect/side_effects = list() +/mob/proc/add_side_effect(name, strength = 0) +/mob/living/carbon/human/add_side_effect(name, strength = 0) + for(var/datum/medical_effect/M in src.side_effects) + if(M.name == name) + M.strength = max(M.strength, 10) + M.start = life_tick + return + + + var/T = side_effects[name] + if (!T) + return + + var/datum/medical_effect/M = new T + if(M.name == name) + M.strength = strength + M.start = life_tick + side_effects += M + +/mob/living/carbon/human/proc/handle_medical_side_effects() + //Going to handle those things only every few ticks. + if(life_tick % 15 != 0) + return 0 + + var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect + for(var/T in L) + var/datum/medical_effect/M = new T + if (M.manifest(src)) + src.add_side_effect(M.name) + + // One full cycle(in terms of strength) every 10 minutes + for (var/datum/medical_effect/M in side_effects) + if (!M) continue + var/strength_percent = sin((life_tick - M.start) / 2) + + // Only do anything if the effect is currently strong enough + if(strength_percent >= 0.4) + if (M.cure(src) || M.strength > 50) + side_effects -= M + M = null + else + if(life_tick % 45 == 0) + M.on_life(src, strength_percent*M.strength) + // Effect slowly growing stronger + M.strength+=0.08 + +// HEADACHE +// ======== +/datum/medical_effect/headache + name = "Headache" + triggers = list("cryoxadone" = 10, "bicaridine" = 15, "tricordrazine" = 15) + cures = list("alkysine", "tramadol", "paracetamol", "oxycodone") + cure_message = "Your head stops throbbing..." + +/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength) + switch(strength) + if(1 to 10) + H.custom_pain("You feel a light pain in your head.",0) + if(11 to 30) + H.custom_pain("You feel a throbbing pain in your head!",1) + if(31 to INFINITY) + H.custom_pain("You feel an excrutiating pain in your head!",1) + +// BAD STOMACH +// =========== +/datum/medical_effect/bad_stomach + name = "Bad Stomach" + triggers = list("kelotane" = 30, "dermaline" = 15) + cures = list("anti_toxin") + cure_message = "Your stomach feels a little better now..." + +/datum/medical_effect/bad_stomach/on_life(mob/living/carbon/human/H, strength) + switch(strength) + if(1 to 10) + H.custom_pain("You feel a bit light around the stomach.",0) + if(11 to 30) + H.custom_pain("Your stomach hurts.",0) + if(31 to INFINITY) + H.custom_pain("You feel sick.",1) + +// CRAMPS +// ====== +/datum/medical_effect/cramps + name = "Cramps" + triggers = list("anti_toxin" = 30, "tramadol" = 15) + cures = list("inaprovaline") + cure_message = "The cramps let up..." + +/datum/medical_effect/cramps/on_life(mob/living/carbon/human/H, strength) + switch(strength) + if(1 to 10) + H.custom_pain("The muscles in your body hurt a little.",0) + if(11 to 30) + H.custom_pain("The muscles in your body cramp up painfully.",0) + if(31 to INFINITY) + H.emote("me",1,"flinches as all the muscles in their body cramp up.") + H.custom_pain("There's pain all over your body.",1) + +// ITCH +// ==== +/datum/medical_effect/itch + name = "Itch" + triggers = list("space_drugs" = 10) + cures = list("inaprovaline") + cure_message = "The itching stops..." + +/datum/medical_effect/itch/on_life(mob/living/carbon/human/H, strength) + switch(strength) + if(1 to 10) + H.custom_pain("You feel a slight itch.",0) + if(11 to 30) + H.custom_pain("You want to scratch your itch badly.",0) + if(31 to INFINITY) + H.emote("me",1,"shivers slightly.") + H.custom_pain("This itch makes it really hard to concentrate.",1) From b7b9a49204c6a6cf0590cd0b9419d1ec0ed32d3f Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 3 Feb 2015 10:35:42 +0100 Subject: [PATCH 128/296] Revert "dnm Another pass at WIP folder" --- baystation12.dme | 75 +++++++++--------- .../Cib/MedicalSideEffects.dm} | 0 .../Mini}/atmos_control.dm | 0 .../Ported}/policetape.dm | 0 .../WorkInProgress/Susan}/biocraps.dmi | Bin .../WorkInProgress/Susan}/desert.dmi | Bin .../Wrongnumber}/weldbackpack.dm | 0 .../weapons => WorkInProgress}/autopsy.dm | 0 .../verbs => WorkInProgress}/buildmode.dm | 0 .../computer3/NTOS.dm | 0 .../computer3/bios.dm | 0 .../computer3/buildandrepair.dm | 0 .../computer3/component.dm | 0 .../computer3/computer.dm | 0 .../computer3/computer3_notes.dm | 0 .../computer3/computers/HolodeckControl.dm | 0 .../computer3/computers/Operating.dm | 0 .../computer3/computers/arcade.dm | 0 .../computer3/computers/atmos_alert.dm | 0 .../computer3/computers/camera.dm | 0 .../computer3/computers/card.dm | 0 .../computer3/computers/communications.dm | 0 .../computer3/computers/crew.dm | 0 .../computer3/computers/customs.dm | 0 .../computer3/computers/law.dm | 0 .../computer3/computers/medical.dm | 0 .../computer3/computers/power.dm | 0 .../computer3/computers/prisoner.dm | 0 .../computer3/computers/robot.dm | 0 .../computer3/computers/security.dm | 0 .../computer3/computers/welcome.dm | 0 .../computer3/file.dm | 0 .../computer3/laptop.dm | 0 .../computer3/lapvend.dm | 0 .../computer3/networking.dm | 0 .../computer3/program.dm | 0 .../computer3/program_disks.dm | 0 .../computer3/server.dm | 0 .../computer3/storage.dm | 0 .../explosion_particles.dm | 0 .../{game => WorkInProgress}/periodic_news.dm | 0 41 files changed, 38 insertions(+), 37 deletions(-) rename code/{modules/mob/living/carbon/human/chem_side_effects.dm => WorkInProgress/Cib/MedicalSideEffects.dm} (100%) rename code/{game/machinery/computer => WorkInProgress/Mini}/atmos_control.dm (100%) rename code/{game/objects/items/weapons => WorkInProgress/Ported}/policetape.dm (100%) rename {icons/mob => code/WorkInProgress/Susan}/biocraps.dmi (100%) rename {icons/turf => code/WorkInProgress/Susan}/desert.dmi (100%) rename code/{game/objects/items/weapons => WorkInProgress/Wrongnumber}/weldbackpack.dm (100%) rename code/{game/objects/items/weapons => WorkInProgress}/autopsy.dm (100%) rename code/{modules/admin/verbs => WorkInProgress}/buildmode.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/NTOS.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/bios.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/buildandrepair.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/component.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computer.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computer3_notes.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/HolodeckControl.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/Operating.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/arcade.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/atmos_alert.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/camera.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/card.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/communications.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/crew.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/customs.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/law.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/medical.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/power.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/prisoner.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/robot.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/security.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/computers/welcome.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/file.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/laptop.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/lapvend.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/networking.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/program.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/program_disks.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/server.dm (100%) rename code/{game/machinery => WorkInProgress}/computer3/storage.dm (100%) rename code/{game/objects/effects => WorkInProgress}/explosion_particles.dm (100%) rename code/{game => WorkInProgress}/periodic_news.dm (100%) diff --git a/baystation12.dme b/baystation12.dme index 975f83fbca..04a5375f1f 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -194,7 +194,6 @@ #include "code\game\asteroid.dm" #include "code\game\atoms.dm" #include "code\game\atoms_movable.dm" -#include "code\game\periodic_news.dm" #include "code\game\response_team.dm" #include "code\game\shuttle_engines.dm" #include "code\game\skincmd.dm" @@ -373,7 +372,6 @@ #include "code\game\machinery\computer\aifixer.dm" #include "code\game\machinery\computer\arcade.dm" #include "code\game\machinery\computer\atmos_alert.dm" -#include "code\game\machinery\computer\atmos_control.dm" #include "code\game\machinery\computer\buildandrepair.dm" #include "code\game\machinery\computer\camera.dm" #include "code\game\machinery\computer\card.dm" @@ -400,36 +398,6 @@ #include "code\game\machinery\computer\station_alert.dm" #include "code\game\machinery\computer\supply.dm" #include "code\game\machinery\computer\syndicate_specops_shuttle.dm" -#include "code\game\machinery\computer3\bios.dm" -#include "code\game\machinery\computer3\buildandrepair.dm" -#include "code\game\machinery\computer3\component.dm" -#include "code\game\machinery\computer3\computer.dm" -#include "code\game\machinery\computer3\computer3_notes.dm" -#include "code\game\machinery\computer3\file.dm" -#include "code\game\machinery\computer3\laptop.dm" -#include "code\game\machinery\computer3\lapvend.dm" -#include "code\game\machinery\computer3\networking.dm" -#include "code\game\machinery\computer3\NTOS.dm" -#include "code\game\machinery\computer3\program.dm" -#include "code\game\machinery\computer3\program_disks.dm" -#include "code\game\machinery\computer3\server.dm" -#include "code\game\machinery\computer3\storage.dm" -#include "code\game\machinery\computer3\computers\arcade.dm" -#include "code\game\machinery\computer3\computers\atmos_alert.dm" -#include "code\game\machinery\computer3\computers\camera.dm" -#include "code\game\machinery\computer3\computers\card.dm" -#include "code\game\machinery\computer3\computers\communications.dm" -#include "code\game\machinery\computer3\computers\crew.dm" -#include "code\game\machinery\computer3\computers\customs.dm" -#include "code\game\machinery\computer3\computers\HolodeckControl.dm" -#include "code\game\machinery\computer3\computers\law.dm" -#include "code\game\machinery\computer3\computers\medical.dm" -#include "code\game\machinery\computer3\computers\Operating.dm" -#include "code\game\machinery\computer3\computers\power.dm" -#include "code\game\machinery\computer3\computers\prisoner.dm" -#include "code\game\machinery\computer3\computers\robot.dm" -#include "code\game\machinery\computer3\computers\security.dm" -#include "code\game\machinery\computer3\computers\welcome.dm" #include "code\game\machinery\doors\airlock.dm" #include "code\game\machinery\doors\airlock_control.dm" #include "code\game\machinery\doors\airlock_electronics.dm" @@ -500,7 +468,6 @@ #include "code\game\objects\effects\bump_teleporter.dm" #include "code\game\objects\effects\chemsmoke.dm" #include "code\game\objects\effects\effect_system.dm" -#include "code\game\objects\effects\explosion_particles.dm" #include "code\game\objects\effects\gibs.dm" #include "code\game\objects\effects\glowshroom.dm" #include "code\game\objects\effects\landmarks.dm" @@ -586,7 +553,6 @@ #include "code\game\objects\items\stacks\tiles\plasteel.dm" #include "code\game\objects\items\stacks\tiles\tile_types.dm" #include "code\game\objects\items\weapons\AI_modules.dm" -#include "code\game\objects\items\weapons\autopsy.dm" #include "code\game\objects\items\weapons\candle.dm" #include "code\game\objects\items\weapons\cards_ids.dm" #include "code\game\objects\items\weapons\cigs_lighters.dm" @@ -604,7 +570,6 @@ #include "code\game\objects\items\weapons\mop.dm" #include "code\game\objects\items\weapons\paint.dm" #include "code\game\objects\items\weapons\paiwire.dm" -#include "code\game\objects\items\weapons\policetape.dm" #include "code\game\objects\items\weapons\power_cells.dm" #include "code\game\objects\items\weapons\RCD.dm" #include "code\game\objects\items\weapons\RSF.dm" @@ -620,7 +585,6 @@ #include "code\game\objects\items\weapons\tools.dm" #include "code\game\objects\items\weapons\twohanded.dm" #include "code\game\objects\items\weapons\weaponry.dm" -#include "code\game\objects\items\weapons\weldbackpack.dm" #include "code\game\objects\items\weapons\wires.dm" #include "code\game\objects\items\weapons\circuitboards\broken.dm" #include "code\game\objects\items\weapons\circuitboards\circuitboard.dm" @@ -781,7 +745,6 @@ #include "code\modules\admin\verbs\adminsay.dm" #include "code\modules\admin\verbs\atmosdebug.dm" #include "code\modules\admin\verbs\BrokenInhands.dm" -#include "code\modules\admin\verbs\buildmode.dm" #include "code\modules\admin\verbs\check_customitem_activity.dm" #include "code\modules\admin\verbs\cinematic.dm" #include "code\modules\admin\verbs\custom_event.dm" @@ -1495,6 +1458,10 @@ #include "code\TriDimension\Structures.dm" #include "code\TriDimension\Structures_presets.dm" #include "code\TriDimension\Turfs.dm" +#include "code\WorkInProgress\autopsy.dm" +#include "code\WorkInProgress\buildmode.dm" +#include "code\WorkInProgress\explosion_particles.dm" +#include "code\WorkInProgress\periodic_news.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_plants.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_tribe.dm" @@ -1518,8 +1485,42 @@ #include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" +#include "code\WorkInProgress\Cib\MedicalSideEffects.dm" +#include "code\WorkInProgress\computer3\bios.dm" +#include "code\WorkInProgress\computer3\buildandrepair.dm" +#include "code\WorkInProgress\computer3\component.dm" +#include "code\WorkInProgress\computer3\computer.dm" +#include "code\WorkInProgress\computer3\computer3_notes.dm" +#include "code\WorkInProgress\computer3\file.dm" +#include "code\WorkInProgress\computer3\laptop.dm" +#include "code\WorkInProgress\computer3\lapvend.dm" +#include "code\WorkInProgress\computer3\networking.dm" +#include "code\WorkInProgress\computer3\NTOS.dm" +#include "code\WorkInProgress\computer3\program.dm" +#include "code\WorkInProgress\computer3\program_disks.dm" +#include "code\WorkInProgress\computer3\server.dm" +#include "code\WorkInProgress\computer3\storage.dm" +#include "code\WorkInProgress\computer3\computers\arcade.dm" +#include "code\WorkInProgress\computer3\computers\atmos_alert.dm" +#include "code\WorkInProgress\computer3\computers\camera.dm" +#include "code\WorkInProgress\computer3\computers\card.dm" +#include "code\WorkInProgress\computer3\computers\communications.dm" +#include "code\WorkInProgress\computer3\computers\crew.dm" +#include "code\WorkInProgress\computer3\computers\customs.dm" +#include "code\WorkInProgress\computer3\computers\HolodeckControl.dm" +#include "code\WorkInProgress\computer3\computers\law.dm" +#include "code\WorkInProgress\computer3\computers\medical.dm" +#include "code\WorkInProgress\computer3\computers\Operating.dm" +#include "code\WorkInProgress\computer3\computers\power.dm" +#include "code\WorkInProgress\computer3\computers\prisoner.dm" +#include "code\WorkInProgress\computer3\computers\robot.dm" +#include "code\WorkInProgress\computer3\computers\security.dm" +#include "code\WorkInProgress\computer3\computers\welcome.dm" +#include "code\WorkInProgress\Mini\atmos_control.dm" +#include "code\WorkInProgress\Ported\policetape.dm" #include "code\WorkInProgress\SkyMarshal\officer_stuff.dm" #include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm" +#include "code\WorkInProgress\Wrongnumber\weldbackpack.dm" #include "code\ZAS\_docs.dm" #include "code\ZAS\_gas_mixture_xgm.dm" #include "code\ZAS\_xgm_gas_data.dm" diff --git a/code/modules/mob/living/carbon/human/chem_side_effects.dm b/code/WorkInProgress/Cib/MedicalSideEffects.dm similarity index 100% rename from code/modules/mob/living/carbon/human/chem_side_effects.dm rename to code/WorkInProgress/Cib/MedicalSideEffects.dm diff --git a/code/game/machinery/computer/atmos_control.dm b/code/WorkInProgress/Mini/atmos_control.dm similarity index 100% rename from code/game/machinery/computer/atmos_control.dm rename to code/WorkInProgress/Mini/atmos_control.dm diff --git a/code/game/objects/items/weapons/policetape.dm b/code/WorkInProgress/Ported/policetape.dm similarity index 100% rename from code/game/objects/items/weapons/policetape.dm rename to code/WorkInProgress/Ported/policetape.dm diff --git a/icons/mob/biocraps.dmi b/code/WorkInProgress/Susan/biocraps.dmi similarity index 100% rename from icons/mob/biocraps.dmi rename to code/WorkInProgress/Susan/biocraps.dmi diff --git a/icons/turf/desert.dmi b/code/WorkInProgress/Susan/desert.dmi similarity index 100% rename from icons/turf/desert.dmi rename to code/WorkInProgress/Susan/desert.dmi diff --git a/code/game/objects/items/weapons/weldbackpack.dm b/code/WorkInProgress/Wrongnumber/weldbackpack.dm similarity index 100% rename from code/game/objects/items/weapons/weldbackpack.dm rename to code/WorkInProgress/Wrongnumber/weldbackpack.dm diff --git a/code/game/objects/items/weapons/autopsy.dm b/code/WorkInProgress/autopsy.dm similarity index 100% rename from code/game/objects/items/weapons/autopsy.dm rename to code/WorkInProgress/autopsy.dm diff --git a/code/modules/admin/verbs/buildmode.dm b/code/WorkInProgress/buildmode.dm similarity index 100% rename from code/modules/admin/verbs/buildmode.dm rename to code/WorkInProgress/buildmode.dm diff --git a/code/game/machinery/computer3/NTOS.dm b/code/WorkInProgress/computer3/NTOS.dm similarity index 100% rename from code/game/machinery/computer3/NTOS.dm rename to code/WorkInProgress/computer3/NTOS.dm diff --git a/code/game/machinery/computer3/bios.dm b/code/WorkInProgress/computer3/bios.dm similarity index 100% rename from code/game/machinery/computer3/bios.dm rename to code/WorkInProgress/computer3/bios.dm diff --git a/code/game/machinery/computer3/buildandrepair.dm b/code/WorkInProgress/computer3/buildandrepair.dm similarity index 100% rename from code/game/machinery/computer3/buildandrepair.dm rename to code/WorkInProgress/computer3/buildandrepair.dm diff --git a/code/game/machinery/computer3/component.dm b/code/WorkInProgress/computer3/component.dm similarity index 100% rename from code/game/machinery/computer3/component.dm rename to code/WorkInProgress/computer3/component.dm diff --git a/code/game/machinery/computer3/computer.dm b/code/WorkInProgress/computer3/computer.dm similarity index 100% rename from code/game/machinery/computer3/computer.dm rename to code/WorkInProgress/computer3/computer.dm diff --git a/code/game/machinery/computer3/computer3_notes.dm b/code/WorkInProgress/computer3/computer3_notes.dm similarity index 100% rename from code/game/machinery/computer3/computer3_notes.dm rename to code/WorkInProgress/computer3/computer3_notes.dm diff --git a/code/game/machinery/computer3/computers/HolodeckControl.dm b/code/WorkInProgress/computer3/computers/HolodeckControl.dm similarity index 100% rename from code/game/machinery/computer3/computers/HolodeckControl.dm rename to code/WorkInProgress/computer3/computers/HolodeckControl.dm diff --git a/code/game/machinery/computer3/computers/Operating.dm b/code/WorkInProgress/computer3/computers/Operating.dm similarity index 100% rename from code/game/machinery/computer3/computers/Operating.dm rename to code/WorkInProgress/computer3/computers/Operating.dm diff --git a/code/game/machinery/computer3/computers/arcade.dm b/code/WorkInProgress/computer3/computers/arcade.dm similarity index 100% rename from code/game/machinery/computer3/computers/arcade.dm rename to code/WorkInProgress/computer3/computers/arcade.dm diff --git a/code/game/machinery/computer3/computers/atmos_alert.dm b/code/WorkInProgress/computer3/computers/atmos_alert.dm similarity index 100% rename from code/game/machinery/computer3/computers/atmos_alert.dm rename to code/WorkInProgress/computer3/computers/atmos_alert.dm diff --git a/code/game/machinery/computer3/computers/camera.dm b/code/WorkInProgress/computer3/computers/camera.dm similarity index 100% rename from code/game/machinery/computer3/computers/camera.dm rename to code/WorkInProgress/computer3/computers/camera.dm diff --git a/code/game/machinery/computer3/computers/card.dm b/code/WorkInProgress/computer3/computers/card.dm similarity index 100% rename from code/game/machinery/computer3/computers/card.dm rename to code/WorkInProgress/computer3/computers/card.dm diff --git a/code/game/machinery/computer3/computers/communications.dm b/code/WorkInProgress/computer3/computers/communications.dm similarity index 100% rename from code/game/machinery/computer3/computers/communications.dm rename to code/WorkInProgress/computer3/computers/communications.dm diff --git a/code/game/machinery/computer3/computers/crew.dm b/code/WorkInProgress/computer3/computers/crew.dm similarity index 100% rename from code/game/machinery/computer3/computers/crew.dm rename to code/WorkInProgress/computer3/computers/crew.dm diff --git a/code/game/machinery/computer3/computers/customs.dm b/code/WorkInProgress/computer3/computers/customs.dm similarity index 100% rename from code/game/machinery/computer3/computers/customs.dm rename to code/WorkInProgress/computer3/computers/customs.dm diff --git a/code/game/machinery/computer3/computers/law.dm b/code/WorkInProgress/computer3/computers/law.dm similarity index 100% rename from code/game/machinery/computer3/computers/law.dm rename to code/WorkInProgress/computer3/computers/law.dm diff --git a/code/game/machinery/computer3/computers/medical.dm b/code/WorkInProgress/computer3/computers/medical.dm similarity index 100% rename from code/game/machinery/computer3/computers/medical.dm rename to code/WorkInProgress/computer3/computers/medical.dm diff --git a/code/game/machinery/computer3/computers/power.dm b/code/WorkInProgress/computer3/computers/power.dm similarity index 100% rename from code/game/machinery/computer3/computers/power.dm rename to code/WorkInProgress/computer3/computers/power.dm diff --git a/code/game/machinery/computer3/computers/prisoner.dm b/code/WorkInProgress/computer3/computers/prisoner.dm similarity index 100% rename from code/game/machinery/computer3/computers/prisoner.dm rename to code/WorkInProgress/computer3/computers/prisoner.dm diff --git a/code/game/machinery/computer3/computers/robot.dm b/code/WorkInProgress/computer3/computers/robot.dm similarity index 100% rename from code/game/machinery/computer3/computers/robot.dm rename to code/WorkInProgress/computer3/computers/robot.dm diff --git a/code/game/machinery/computer3/computers/security.dm b/code/WorkInProgress/computer3/computers/security.dm similarity index 100% rename from code/game/machinery/computer3/computers/security.dm rename to code/WorkInProgress/computer3/computers/security.dm diff --git a/code/game/machinery/computer3/computers/welcome.dm b/code/WorkInProgress/computer3/computers/welcome.dm similarity index 100% rename from code/game/machinery/computer3/computers/welcome.dm rename to code/WorkInProgress/computer3/computers/welcome.dm diff --git a/code/game/machinery/computer3/file.dm b/code/WorkInProgress/computer3/file.dm similarity index 100% rename from code/game/machinery/computer3/file.dm rename to code/WorkInProgress/computer3/file.dm diff --git a/code/game/machinery/computer3/laptop.dm b/code/WorkInProgress/computer3/laptop.dm similarity index 100% rename from code/game/machinery/computer3/laptop.dm rename to code/WorkInProgress/computer3/laptop.dm diff --git a/code/game/machinery/computer3/lapvend.dm b/code/WorkInProgress/computer3/lapvend.dm similarity index 100% rename from code/game/machinery/computer3/lapvend.dm rename to code/WorkInProgress/computer3/lapvend.dm diff --git a/code/game/machinery/computer3/networking.dm b/code/WorkInProgress/computer3/networking.dm similarity index 100% rename from code/game/machinery/computer3/networking.dm rename to code/WorkInProgress/computer3/networking.dm diff --git a/code/game/machinery/computer3/program.dm b/code/WorkInProgress/computer3/program.dm similarity index 100% rename from code/game/machinery/computer3/program.dm rename to code/WorkInProgress/computer3/program.dm diff --git a/code/game/machinery/computer3/program_disks.dm b/code/WorkInProgress/computer3/program_disks.dm similarity index 100% rename from code/game/machinery/computer3/program_disks.dm rename to code/WorkInProgress/computer3/program_disks.dm diff --git a/code/game/machinery/computer3/server.dm b/code/WorkInProgress/computer3/server.dm similarity index 100% rename from code/game/machinery/computer3/server.dm rename to code/WorkInProgress/computer3/server.dm diff --git a/code/game/machinery/computer3/storage.dm b/code/WorkInProgress/computer3/storage.dm similarity index 100% rename from code/game/machinery/computer3/storage.dm rename to code/WorkInProgress/computer3/storage.dm diff --git a/code/game/objects/effects/explosion_particles.dm b/code/WorkInProgress/explosion_particles.dm similarity index 100% rename from code/game/objects/effects/explosion_particles.dm rename to code/WorkInProgress/explosion_particles.dm diff --git a/code/game/periodic_news.dm b/code/WorkInProgress/periodic_news.dm similarity index 100% rename from code/game/periodic_news.dm rename to code/WorkInProgress/periodic_news.dm From 15bf312f13a7f16f969c456426b75179abfbfbd1 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Tue, 3 Feb 2015 01:42:33 -0700 Subject: [PATCH 129/296] Fixes up some helpers. --- baystation12.dme | 1 - code/__HELPERS/game.dm | 14 ++++---------- code/__HELPERS/maths.dm | 4 ---- code/modules/events/event_manager.dm | 4 ++-- 4 files changed, 6 insertions(+), 17 deletions(-) diff --git a/baystation12.dme b/baystation12.dme index 065d2ff12b..e56e725d11 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -871,7 +871,6 @@ #include "code\modules\clothing\spacesuits\rig\modules\computer.dm" #include "code\modules\clothing\spacesuits\rig\modules\modules.dm" #include "code\modules\clothing\spacesuits\rig\modules\ninja.dm" -#include "code\modules\clothing\spacesuits\rig\modules\rig_weapons.dm" #include "code\modules\clothing\spacesuits\rig\modules\utility.dm" #include "code\modules\clothing\spacesuits\rig\modules\vision.dm" #include "code\modules\clothing\spacesuits\rig\suits\alien.dm" diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 9743988875..dcfcb50fcb 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -10,16 +10,10 @@ return null /proc/get_area(O) - var/atom/location = O - var/i - for(i=1, i<=20, i++) - if(isarea(location)) - return location - else if (istype(location)) - location = location.loc - else - return null - return 0 + var/turf/loc = get_turf(O) + if(!loc) + return null + return loc.loc /proc/get_area_name(N) //get area by its name for(var/area/A in world) diff --git a/code/__HELPERS/maths.dm b/code/__HELPERS/maths.dm index d9bbc18ece..7f8958360d 100644 --- a/code/__HELPERS/maths.dm +++ b/code/__HELPERS/maths.dm @@ -119,7 +119,3 @@ var/list/sqrtTable = list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, var/d = max - min var/t = Floor((val - min) / d) return val - (t * d) - -proc/RaiseToPower(num, power) - if(!power) return 1 - return (power-- > 1 ? num * RaiseToPower(num, power) : num) diff --git a/code/modules/events/event_manager.dm b/code/modules/events/event_manager.dm index c531b139cc..070598b333 100644 --- a/code/modules/events/event_manager.dm +++ b/code/modules/events/event_manager.dm @@ -195,12 +195,12 @@ admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.") else if(href_list["dec_timer"]) var/datum/event_container/EC = locate(href_list["event"]) - var/decrease = (60 * RaiseToPower(10, text2num(href_list["dec_timer"]))) + var/decrease = (60 * 10 ** text2num(href_list["dec_timer"])) EC.next_event_time -= decrease admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).") else if(href_list["inc_timer"]) var/datum/event_container/EC = locate(href_list["event"]) - var/increase = (60 * RaiseToPower(10, text2num(href_list["inc_timer"]))) + var/increase = (60 * 10 ** text2num(href_list["inc_timer"])) EC.next_event_time += increase admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).") else if(href_list["select_event"]) From 8898689c5d56a186f50d3b50b736832a942c3372 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Tue, 3 Feb 2015 02:05:37 -0700 Subject: [PATCH 130/296] Cleared out my WIP folder. --- .../SkyMarshal/Ultralight_procs.dm | 32 --------------- .../SkyMarshal/officer_stuff.dm | 41 ------------------- code/ZAS/Airflow.dm | 4 +- code/modules/admin/verbs/debug.dm | 12 +++--- code/modules/awaymissions/corpse.dm | 2 +- code/modules/client/preferences_gear.dm | 2 +- code/modules/clothing/head/jobs.dm | 9 +++- code/modules/clothing/under/miscellaneous.dm | 23 ++++++++--- 8 files changed, 35 insertions(+), 90 deletions(-) delete mode 100644 code/WorkInProgress/SkyMarshal/Ultralight_procs.dm delete mode 100644 code/WorkInProgress/SkyMarshal/officer_stuff.dm diff --git a/code/WorkInProgress/SkyMarshal/Ultralight_procs.dm b/code/WorkInProgress/SkyMarshal/Ultralight_procs.dm deleted file mode 100644 index 81ba9c458c..0000000000 --- a/code/WorkInProgress/SkyMarshal/Ultralight_procs.dm +++ /dev/null @@ -1,32 +0,0 @@ - -// MOVED HERE FROM ULTRALIGHT WHICH IS PROBABLY A BAD THING -#define UL_I_FALLOFF_SQUARE 0 -#define UL_I_FALLOFF_ROUND 1 -#define ul_FalloffStyle UL_I_FALLOFF_ROUND // Sets the lighting falloff to be either squared or circular. -var/list/ul_FastRoot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, - 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, - 7, 7) - -atom/proc/ul_FalloffAmount(var/atom/ref) - if (ul_FalloffStyle == UL_I_FALLOFF_ROUND) - var/delta_x = (ref.x - src.x) - var/delta_y = (ref.y - src.y) - - #ifdef ul_LightingResolution - if (round((delta_x*delta_x + delta_y*delta_y)*ul_LightingResolutionSqrt,1) > ul_FastRoot.len) - for(var/i = ul_FastRoot.len, i <= round(delta_x*delta_x+delta_y*delta_y*ul_LightingResolutionSqrt,1), i++) - ul_FastRoot += round(sqrt(i)) - return ul_FastRoot[round((delta_x*delta_x + delta_y*delta_y)*ul_LightingResolutionSqrt, 1) + 1]/ul_LightingResolution - - #else - if ((delta_x*delta_x + delta_y*delta_y) > ul_FastRoot.len) - for(var/i = ul_FastRoot.len, i <= delta_x*delta_x+delta_y*delta_y, i++) - ul_FastRoot += round(sqrt(i)) - return ul_FastRoot[delta_x*delta_x + delta_y*delta_y + 1] - - #endif - - else if (ul_FalloffStyle == UL_I_FALLOFF_SQUARE) - return get_dist(src, ref) - - return 0 \ No newline at end of file diff --git a/code/WorkInProgress/SkyMarshal/officer_stuff.dm b/code/WorkInProgress/SkyMarshal/officer_stuff.dm deleted file mode 100644 index f7483b7dd4..0000000000 --- a/code/WorkInProgress/SkyMarshal/officer_stuff.dm +++ /dev/null @@ -1,41 +0,0 @@ - // Reference: http://www.teuse.net/personal/harrington/hh_bible.htm - // http://www.trmn.org/portal/images/uniforms/rmn/rmn_officer_srv_dress_lrg.png - -/obj/item/clothing/head/beret/centcom/officer - name = "officers beret" - desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces, announcing to the world that the wearer is a defender of NanoTrasen." - icon_state = "centcomofficerberet" - -/obj/item/clothing/head/beret/centcom/captain - name = "captains beret" - desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the NanoTrasen security forces, worn only by those captaining a vessel of the NanoTrasen Navy." - icon_state = "centcomcaptain" - -/obj/item/clothing/shoes/centcom - name = "dress shoes" - desc = "They appear impeccably polished." - icon_state = "laceups" - -/obj/item/clothing/under/rank/centcom/representative - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign\" and bears \"N.C.V. Fearless CV-286\" on the left shounder." - name = "\improper NanoTrasen Navy Uniform" - icon_state = "officer" - item_state = "g_suit" - item_color = "officer" - displays_id = 0 - -/obj/item/clothing/under/rank/centcom/officer - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant Commander\" and bears \"N.C.V. Fearless CV-286\" on the left shounder." - name = "\improper NanoTrasen Officers Uniform" - icon_state = "officer" - item_state = "g_suit" - item_color = "officer" - displays_id = 0 - -/obj/item/clothing/under/rank/centcom/captain - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.C.V. Fearless CV-286\" on the left shounder." - name = "\improper NanoTrasen Captains Uniform" - icon_state = "centcom" - item_state = "dg_suit" - item_color = "centcom" - displays_id = 0 \ No newline at end of file diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index 5d63512c14..7b0d3afa98 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -89,7 +89,7 @@ obj/item/check_airflow_movable(n) if(src:shoes:magpulse) return src << "\red You are sucked away by airflow!" - var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful. + var/airflow_falloff = 9 - sqrt((x - airflow_dest.x) ** 2 + (y - airflow_dest.y) ** 2) if(airflow_falloff < 1) airflow_dest = null return @@ -154,7 +154,7 @@ obj/item/check_airflow_movable(n) return src << "\red You are pushed away by airflow!" last_airflow = world.time - var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful. + var/airflow_falloff = 9 - sqrt((x - airflow_dest.x) ** 2 + (y - airflow_dest.y) ** 2) if(airflow_falloff < 1) airflow_dest = null return diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 0f088f9897..71d50c1e8b 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -736,8 +736,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_syndicate_commando() if("nanotrasen representative") - M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(M), slot_w_uniform) - M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes) + M.equip_if_possible(new /obj/item/clothing/under/rank/centcom(M), slot_w_uniform) + M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes) M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves) M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_l_ear) @@ -761,8 +761,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_if_possible(W, slot_wear_id) if("nanotrasen officer") - M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform) - M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes) + M.equip_if_possible(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform) + M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes) M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves) M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear) M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head) @@ -786,8 +786,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that if("nanotrasen captain") - M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform) - M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes) + M.equip_if_possible(new /obj/item/clothing/under/rank/centcom_captain(M), slot_w_uniform) + M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes) M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves) M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear) M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head) diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 0be6799a43..781dd8c44f 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -219,7 +219,7 @@ /obj/effect/landmark/corpse/commander name = "Commander" - corpseuniform = /obj/item/clothing/under/rank/centcom_commander + corpseuniform = /obj/item/clothing/under/rank/centcom_captain corpsesuit = /obj/item/clothing/suit/armor/bulletproof corpseradio = /obj/item/device/radio/headset/heads/captain corpseglasses = /obj/item/clothing/glasses/eyepatch diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index c83571650f..4b421d02bb 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -657,7 +657,7 @@ var/global/list/gear_datums = list() /datum/gear/dress_shoes display_name = "shoes, dress" - path = /obj/item/clothing/shoes/centcom + path = /obj/item/clothing/shoes/laceup cost = 1 slot = slot_shoes diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index a46cead9f8..ae2873e8f4 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -78,7 +78,14 @@ name = "purple beret" desc = "A stylish, if purple, beret." icon_state = "purpleberet" - +/obj/item/clothing/head/beret/centcom/officer + name = "officers beret" + desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces." + icon_state = "centcomofficerberet" +/obj/item/clothing/head/beret/centcom/captain + name = "captains beret" + desc = "A white beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces." + icon_state = "centcomcaptain" //Medical /obj/item/clothing/head/surgery diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index ac8db0967b..f8eabc4026 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -61,19 +61,30 @@ item_state = "gy_suit" item_color = "vice" -/obj/item/clothing/under/rank/centcom_officer - desc = "It's a jumpsuit worn by CentCom Officers." - name = "\improper CentCom officer's jumpsuit" + +/obj/item/clothing/under/rank/centcom + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign.\"" + name = "\improper NanoTrasen Navy Uniform" icon_state = "officer" item_state = "g_suit" item_color = "officer" + displays_id = 0 -/obj/item/clothing/under/rank/centcom_commander - desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders." - name = "\improper CentCom officer's jumpsuit" +/obj/item/clothing/under/rank/centcom_officer + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant Commander.\"" + name = "\improper NanoTrasen Officers Uniform" + icon_state = "officer" + item_state = "g_suit" + item_color = "officer" + displays_id = 0 + +/obj/item/clothing/under/rank/centcom_captain + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\"" + name = "\improper NanoTrasen Captains Uniform" icon_state = "centcom" item_state = "dg_suit" item_color = "centcom" + displays_id = 0 /obj/item/clothing/under/ert name = "ERT tactical uniform" From 7c1b70af935ad3dfeb2a612cbdc62d07e182b755 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Tue, 3 Feb 2015 04:01:16 -0700 Subject: [PATCH 131/296] Removes jungle --- baystation12.dme | 7 +- .../Cael_Aislinn/Jungle/jungle_animals.dm | 158 - .../Cael_Aislinn/Jungle/jungle_plants.dm | 119 - .../Cael_Aislinn/Jungle/jungle_tribe.dm | 91 - .../artifact/artifact_autocloner.dm | 4 +- .../genetics/prehistoric_animals.dm | 10 +- .../Cael_Aislinn/Jungle => icons}/jungle.dmi | Bin maps/exodus-2.dmm | 4166 ++++++++--------- 8 files changed, 2090 insertions(+), 2465 deletions(-) delete mode 100644 code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm delete mode 100644 code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm rename {code/WorkInProgress/Cael_Aislinn/Jungle => icons}/jungle.dmi (100%) diff --git a/baystation12.dme b/baystation12.dme index e56e725d11..4746152b2a 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -871,6 +871,7 @@ #include "code\modules\clothing\spacesuits\rig\modules\computer.dm" #include "code\modules\clothing\spacesuits\rig\modules\modules.dm" #include "code\modules\clothing\spacesuits\rig\modules\ninja.dm" +#include "code\modules\clothing\spacesuits\rig\modules\rig_weapons.dm" #include "code\modules\clothing\spacesuits\rig\modules\utility.dm" #include "code\modules\clothing\spacesuits\rig\modules\vision.dm" #include "code\modules\clothing\spacesuits\rig\suits\alien.dm" @@ -1267,6 +1268,7 @@ #include "code\modules\power\antimatter\containment_jar.dm" #include "code\modules\power\antimatter\control.dm" #include "code\modules\power\antimatter\shielding.dm" +#include "code\modules\power\rust\areas.dm" #include "code\modules\power\rust\circuits_and_design.dm" #include "code\modules\power\rust\core_control.dm" #include "code\modules\power\rust\core_field.dm" @@ -1512,11 +1514,6 @@ #include "code\TriDimension\Structures.dm" #include "code\TriDimension\Structures_presets.dm" #include "code\TriDimension\Turfs.dm" -#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm" -#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_plants.dm" -#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_tribe.dm" -#include "code\WorkInProgress\SkyMarshal\officer_stuff.dm" -#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm" #include "code\ZAS\_docs.dm" #include "code\ZAS\_gas_mixture_xgm.dm" #include "code\ZAS\_xgm_gas_data.dm" diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm deleted file mode 100644 index 4c95b5be1c..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm +++ /dev/null @@ -1,158 +0,0 @@ - -//spawns one of the specified animal type -/obj/effect/landmark/animal_spawner - icon_state = "x3" - var/spawn_type - var/mob/living/spawned_animal - invisibility = 101 - -/obj/effect/landmark/animal_spawner/New() - if(!spawn_type) - var/new_type = pick(typesof(/obj/effect/landmark/animal_spawner) - /obj/effect/landmark/animal_spawner) - new new_type(get_turf(src)) - del(src) - - processing_objects.Add(src) - spawned_animal = new spawn_type(get_turf(src)) - -/obj/effect/landmark/animal_spawner/process() - //if any of our animals are killed, spawn new ones - if(!spawned_animal || spawned_animal.stat == DEAD) - spawned_animal = new spawn_type(src) - //after a random timeout, and in a random position (6-30 seconds) - spawn(rand(1200,2400)) - spawned_animal.loc = locate(src.x + rand(-12,12), src.y + rand(-12,12), src.z) - -/obj/effect/landmark/animal_spawner/Del() - processing_objects.Remove(src) - -/obj/effect/landmark/animal_spawner/panther - name = "panther spawner" - spawn_type = /mob/living/simple_animal/hostile/panther - -/obj/effect/landmark/animal_spawner/parrot - name = "parrot spawner" - spawn_type = /mob/living/simple_animal/parrot - -/obj/effect/landmark/animal_spawner/monkey - name = "monkey spawner" - spawn_type = /mob/living/carbon/monkey - -/obj/effect/landmark/animal_spawner/snake - name = "snake spawner" - spawn_type = /mob/living/simple_animal/hostile/snake - - -//*********// -// Panther // -//*********// - -/mob/living/simple_animal/hostile/panther - name = "panther" - desc = "A long sleek, black cat with sharp teeth and claws." - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "panther" - icon_living = "panther" - icon_dead = "panther_dead" - icon_gib = "panther_dead" - speak_chance = 0 - turns_per_move = 3 - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat - response_help = "pets the" - response_disarm = "gently pushes aside the" - response_harm = "hits the" - stop_automated_movement_when_pulled = 0 - maxHealth = 50 - health = 50 - - harm_intent_damage = 8 - melee_damage_lower = 15 - melee_damage_upper = 15 - attacktext = "slashed" - attack_sound = 'sound/weapons/bite.ogg' - - layer = 3.1 //so they can stay hidde under the /obj/structure/bush - var/stalk_tick_delay = 3 - -/mob/living/simple_animal/hostile/panther/ListTargets() - var/list/targets = list() - for(var/mob/living/carbon/human/H in view(src, 10)) - targets += H - return targets - -/mob/living/simple_animal/hostile/panther/FindTarget() - . = ..() - if(.) - emote("nashes at [.]") - -/mob/living/simple_animal/hostile/panther/AttackingTarget() - . =..() - var/mob/living/L = . - if(istype(L)) - if(prob(15)) - L.Weaken(3) - L.visible_message("\the [src] knocks down \the [L]!") - -/mob/living/simple_animal/hostile/panther/AttackTarget() - ..() - if(stance == HOSTILE_STANCE_ATTACKING && get_dist(src, target_mob)) - stalk_tick_delay -= 1 - if(stalk_tick_delay <= 0) - src.loc = get_step_towards(src, target_mob) - stalk_tick_delay = 3 - -//*******// -// Snake // -//*******// - -/mob/living/simple_animal/hostile/snake - name = "snake" - desc = "A sinuously coiled, venomous looking reptile." - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "snake" - icon_living = "snake" - icon_dead = "snake_dead" - icon_gib = "snake_dead" - speak_chance = 0 - turns_per_move = 1 - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat - response_help = "pets the" - response_disarm = "gently pushes aside the" - response_harm = "hits the" - stop_automated_movement_when_pulled = 0 - maxHealth = 25 - health = 25 - - harm_intent_damage = 2 - melee_damage_lower = 3 - melee_damage_upper = 10 - attacktext = "bitten" - attack_sound = 'sound/weapons/bite.ogg' - - layer = 3.1 //so they can stay hidde under the /obj/structure/bush - var/stalk_tick_delay = 3 - -/mob/living/simple_animal/hostile/snake/ListTargets() - var/list/targets = list() - for(var/mob/living/carbon/human/H in view(src, 10)) - targets += H - return targets - -/mob/living/simple_animal/hostile/snake/FindTarget() - . = ..() - if(.) - emote("hisses wickedly") - -/mob/living/simple_animal/hostile/snake/AttackingTarget() - . =..() - var/mob/living/L = . - if(istype(L)) - L.apply_damage(rand(3,12), TOX) - -/mob/living/simple_animal/hostile/snake/AttackTarget() - ..() - if(stance == HOSTILE_STANCE_ATTACKING && get_dist(src, target_mob)) - stalk_tick_delay -= 1 - if(stalk_tick_delay <= 0) - src.loc = get_step_towards(src, target_mob) - stalk_tick_delay = 3 diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm deleted file mode 100644 index 3f1a7c2f4b..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm +++ /dev/null @@ -1,119 +0,0 @@ -//*********************// -// Generic undergrowth // -//*********************// - -/obj/structure/bush - name = "foliage" - desc = "Pretty thick scrub, it'll take something sharp and a lot of determination to clear away." - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "bush1" - density = 1 - anchored = 1 - layer = 3.2 - var/indestructable = 0 - var/stump = 0 - -/obj/structure/bush/New() - if(prob(20)) - opacity = 1 - -/obj/structure/bush/Bumped(M as mob) - if (istype(M, /mob/living/simple_animal)) - var/mob/living/simple_animal/A = M - A.loc = get_turf(src) - else if (istype(M, /mob/living/carbon/monkey)) - var/mob/living/carbon/monkey/A = M - A.loc = get_turf(src) - -/obj/structure/bush/attackby(var/obj/I as obj, var/mob/user as mob) - //hatchets can clear away undergrowth - if(istype(I, /obj/item/weapon/hatchet) && !stump) - if(indestructable) - //this bush marks the edge of the map, you can't destroy it - user << "\red You flail away at the undergrowth, but it's too thick here." - else - user.visible_message("\red [user] begins clearing away [src].","\red You begin clearing away [src].") - spawn(rand(15,30)) - if(get_dist(user,src) < 2) - user << "\blue You clear away [src]." - var/obj/item/stack/sheet/wood/W = new(src.loc) - W.amount = rand(3,15) - if(prob(50)) - icon_state = "stump[rand(1,2)]" - name = "cleared foliage" - desc = "There used to be dense undergrowth here." - density = 0 - stump = 1 - pixel_x = rand(-6,6) - pixel_y = rand(-6,6) - else - del(src) - else - return ..() - -//*******************************// -// Strange, fruit-bearing plants // -//*******************************// - -var/list/fruit_icon_states = list("badrecipe","kudzupod","reishi","lime","grapes","boiledrorocore","chocolateegg") -var/list/reagent_effects = list("toxin","anti_toxin","stoxin","space_drugs","mindbreaker","zombiepowder","impedrezene") -var/jungle_plants_init = 0 - -/proc/init_jungle_plants() - jungle_plants_init = 1 - fruit_icon_states = shuffle(fruit_icon_states) - reagent_effects = shuffle(reagent_effects) - -/obj/item/weapon/reagent_containers/food/snacks/grown/jungle_fruit - name = "jungle fruit" - desc = "It smells weird and looks off." - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "orange" - potency = 1 - -/obj/structure/jungle_plant - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "plant1" - desc = "Looks like some of that fruit might be edible." - var/fruits_left = 3 - var/fruit_type = -1 - var/icon/fruit_overlay - var/plant_strength = 1 - var/fruit_r - var/fruit_g - var/fruit_b - - -/obj/structure/jungle_plant/New() - if(!jungle_plants_init) - init_jungle_plants() - - fruit_type = rand(1,7) - icon_state = "plant[fruit_type]" - fruits_left = rand(1,5) - fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]") - fruit_r = 255 - fruit_type * 36 - fruit_g = rand(1,255) - fruit_b = fruit_type * 36 - fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD) - overlays += fruit_overlay - plant_strength = rand(20,200) - -/obj/structure/jungle_plant/attack_hand(var/mob/user as mob) - if(fruits_left > 0) - fruits_left-- - user << "\blue You pick a fruit off [src]." - - var/obj/item/weapon/reagent_containers/food/snacks/grown/jungle_fruit/J = new (src.loc) - J.potency = plant_strength - J.icon_state = fruit_icon_states[fruit_type] - J.reagents.add_reagent(reagent_effects[fruit_type], 1+round((plant_strength / 20), 1)) - J.bitesize = 1+round(J.reagents.total_volume / 2, 1) - J.attack_hand(user) - - overlays -= fruit_overlay - fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]") - fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD) - overlays += fruit_overlay - else - user << "\red There are no fruit left on [src]." diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm deleted file mode 100644 index 46ad23cedf..0000000000 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm +++ /dev/null @@ -1,91 +0,0 @@ - - -/obj/item/projectile/jungle_spear - damage = 10 - damage_type = TOX - icon_state = "bullet" - -/obj/effect/jungle_tribe_spawn - name = "campfire" - desc = "Looks cosy, in an alien sort of way." - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' - icon_state = "campfire" - anchored = 1 - var/list/tribesmen = list() - var/list/enemy_players = list() - var/tribe_type = 1 - -/obj/effect/jungle_tribe_spawn/New() - processing_objects.Add(src) - tribe_type = rand(1,5) - - var/num_tribesmen = rand(3,6) - for(var/i=0,i[src]
throws a spear at [target_mob]!", 1) - flick(src, "native[my_type]_act") - - var/tturf = get_turf(target_mob) - Shoot(tturf, src.loc, src) diff --git a/code/modules/research/xenoarchaeology/artifact/artifact_autocloner.dm b/code/modules/research/xenoarchaeology/artifact/artifact_autocloner.dm index fb01ee4661..9c3cc70eeb 100644 --- a/code/modules/research/xenoarchaeology/artifact/artifact_autocloner.dm +++ b/code/modules/research/xenoarchaeology/artifact/artifact_autocloner.dm @@ -26,9 +26,7 @@ /mob/living/simple_animal/hostile/giant_spider/nurse,\ /mob/living/simple_animal/hostile/alien,\ /mob/living/simple_animal/hostile/bear,\ - /mob/living/simple_animal/hostile/creature,\ - /mob/living/simple_animal/hostile/panther,\ - /mob/living/simple_animal/hostile/snake\ + /mob/living/simple_animal/hostile/creature\ ) else spawn_type = pick(\ diff --git a/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm b/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm index df2ff6d852..14b84fd805 100644 --- a/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm +++ b/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm @@ -5,7 +5,7 @@ icon_state = "samak" icon_living = "samak" icon_dead = "samak_dead" - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' + icon = 'icons/jungle.dmi' move_to_delay = 2 maxHealth = 125 health = 125 @@ -26,7 +26,7 @@ icon_state = "diyaab" icon_living = "diyaab" icon_dead = "diyaab_dead" - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' + icon = 'icons/jungle.dmi' move_to_delay = 1 maxHealth = 25 health = 25 @@ -47,7 +47,7 @@ icon_state = "shantak" icon_living = "shantak" icon_dead = "shantak_dead" - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' + icon = 'icons/jungle.dmi' move_to_delay = 1 maxHealth = 75 health = 75 @@ -66,7 +66,7 @@ icon_state = "yithian" icon_living = "yithian" icon_dead = "yithian_dead" - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' + icon = 'icons/jungle.dmi' /mob/living/simple_animal/tindalos name = "tindalos" @@ -74,4 +74,4 @@ icon_state = "tindalos" icon_living = "tindalos" icon_dead = "tindalos_dead" - icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' + icon = 'icons/jungle.dmi' diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi b/icons/jungle.dmi similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi rename to icons/jungle.dmi diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index 4d07854f74..f53a074eef 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -66,1077 +66,1077 @@ "bn" = (/turf/space/transit/east/shuttlespace_ew9,/area/space) "bo" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/wall{icon_state = "iron3"},/area/space) "bp" = (/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert) -"bq" = (/obj/effect/landmark/costume,/obj/structure/table/rack/holorack,/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"br" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{icon_state = "iron3"},/area/space) -"bs" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"bt" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"bu" = (/obj/structure/table/rack/holorack,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/head/hairflower,/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"bv" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert) -"bw" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) -"bx" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_plating) -"by" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_emptycourt) -"bz" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_emptycourt) -"bA" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_emptycourt) -"bB" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{icon_state = "iron3"},/area/space) -"bC" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert) -"bD" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/weapon/extinguisher,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_mothership) -"bE" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"bF" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"bG" = (/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"bH" = (/obj/effect/landmark{name = "Holocarp Spawn"},/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) -"bI" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_emptycourt) -"bJ" = (/turf/simulated/floor/holofloor,/area/holodeck/source_emptycourt) -"bK" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_emptycourt) -"bL" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/med,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/med,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"bM" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) -"bN" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) -"bO" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/green,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/green,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"bP" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"bQ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"bR" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_theatre) -"bS" = (/turf/simulated/floor/holofloor{icon_state = "rampbottom"; dir = 2},/area/holodeck/source_theatre) -"bT" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/blue,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/blue,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"bU" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) -"bV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"bW" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table/holotable/wood,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"bX" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding9"; dir = 2},/area/holodeck/source_picnicarea) -"bY" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) -"bZ" = (/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_theatre) -"ca" = (/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_theatre) -"cb" = (/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_theatre) -"cc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/space) -"cd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) -"ce" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) -"cf" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) -"cg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) -"ch" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) -"ci" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"cj" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) -"ck" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) -"cl" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) -"cm" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) -"cn" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) -"co" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) -"cp" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) -"cq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) -"cr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) -"cs" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape/transit) -"ct" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape/transit) -"cu" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape/transit) -"cv" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape/transit) -"cw" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) -"cx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) -"cy" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) -"cz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) -"cA" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape/transit) -"cB" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/transit) -"cC" = (/turf/space/transit/north/shuttlespace_ns5,/area/shuttle/escape/transit) -"cD" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape/transit) -"cE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) -"cF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew4,/area/space) -"cG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew13,/area/space) -"cH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew14,/area/space) -"cI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew15,/area/space) -"cJ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew1,/area/space) -"cK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area/space) -"cL" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) -"cM" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) -"cN" = (/turf/simulated/floor/holofloor{icon_state = "carpet3-0"; dir = 4},/area/holodeck/source_theatre) -"cO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) -"cP" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/transit) -"cQ" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape/transit) -"cR" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape/transit) -"cS" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape/transit) -"cT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) -"cU" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod5/transit) -"cV" = (/turf/space/transit/east/shuttlespace_ew8,/area/shuttle/escape_pod5/transit) -"cW" = (/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod5/transit) -"cX" = (/turf/space/transit/east/shuttlespace_ew10,/area/shuttle/escape_pod5/transit) -"cY" = (/obj/effect/step_trigger/thrower{direction = 1; name = "thrower_throwup"; nostop = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew14,/area/space) -"cZ" = (/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/turf/simulated/floor/holofloor{icon_state = "asteroid6"; dir = 2},/area/centcom/specops) -"da" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape/transit) -"db" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/space) -"dc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/space) -"dd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew11,/area/space) -"de" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod5/transit) -"df" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod5/transit) -"dg" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod5/transit) -"dh" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod5/transit) -"di" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew1,/area/space) -"dj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership) -"dk" = (/turf/simulated/floor/holofloor{icon_state = "carpet1-0"; dir = 4},/area/holodeck/source_theatre) -"dl" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_theatre) -"dm" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_theatre) -"dn" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_theatre) -"do" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) -"dp" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) -"dq" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_emptycourt) -"dr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) -"ds" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/escape/transit) -"dt" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) -"du" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) -"dv" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area/space) -"dw" = (/turf/space/transit/east/shuttlespace_ew14,/area/shuttle/escape_pod5/transit) -"dx" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod5/transit) -"dy" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod5/transit) -"dz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; 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dir = 2},/area/holodeck/source_theatre) +"bu" = (/obj/effect/landmark/costume,/obj/structure/table/rack/holorack,/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) +"bv" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) +"bw" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_plating) +"bx" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_emptycourt) +"by" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_emptycourt) +"bz" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_emptycourt) +"bA" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{icon_state = "iron3"},/area/space) +"bB" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert) +"bC" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"bD" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"bE" = (/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) +"bF" = (/obj/effect/landmark{name = "Holocarp Spawn"},/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) +"bG" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_emptycourt) +"bH" = (/turf/simulated/floor/holofloor,/area/holodeck/source_emptycourt) +"bI" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_emptycourt) +"bJ" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) +"bK" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) +"bL" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert) +"bM" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"bN" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_theatre) +"bO" = (/turf/simulated/floor/holofloor{icon_state = "rampbottom"; dir = 2},/area/holodeck/source_theatre) +"bP" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) +"bQ" = (/obj/effect/decal/cleanable/dirt,/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"bR" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table/holotable/wood,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"bS" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding9"; dir = 2},/area/holodeck/source_picnicarea) +"bT" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) +"bU" = (/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_theatre) +"bV" = (/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_theatre) +"bW" = (/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_theatre) +"bX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/space) +"bY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) +"bZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) +"ca" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) +"cb" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"cc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) +"cd" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) +"ce" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) +"cf" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) +"cg" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) +"ch" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) +"ci" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) +"cj" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) +"ck" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) +"cl" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) +"cm" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape/transit) +"cn" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape/transit) +"co" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape/transit) +"cp" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape/transit) +"cq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) +"cr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) +"cs" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) +"ct" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"cu" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape/transit) +"cv" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/transit) +"cw" = (/turf/space/transit/north/shuttlespace_ns5,/area/shuttle/escape/transit) +"cx" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape/transit) +"cy" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) +"cz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew4,/area/space) +"cA" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew13,/area/space) +"cB" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew14,/area/space) +"cC" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew15,/area/space) +"cD" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew1,/area/space) +"cE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area/space) +"cF" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) +"cG" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) +"cH" = (/turf/simulated/floor/holofloor{icon_state = "carpet3-0"; dir = 4},/area/holodeck/source_theatre) +"cI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) +"cJ" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/transit) +"cK" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape/transit) +"cL" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape/transit) +"cM" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape/transit) +"cN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) +"cO" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod5/transit) +"cP" = (/turf/space/transit/east/shuttlespace_ew8,/area/shuttle/escape_pod5/transit) +"cQ" = (/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod5/transit) +"cR" = (/turf/space/transit/east/shuttlespace_ew10,/area/shuttle/escape_pod5/transit) +"cS" = (/obj/effect/step_trigger/thrower{direction = 1; name = "thrower_throwup"; nostop = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew14,/area/space) +"cT" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape/transit) +"cU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/space) +"cV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/space) +"cW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew11,/area/space) +"cX" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod5/transit) +"cY" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod5/transit) +"cZ" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod5/transit) +"da" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod5/transit) +"db" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew1,/area/space) +"dc" = (/turf/simulated/floor/holofloor{icon_state = "carpet1-0"; dir = 4},/area/holodeck/source_theatre) +"dd" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_theatre) +"de" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_theatre) +"df" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_theatre) +"dg" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) +"dh" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) +"di" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_emptycourt) +"dj" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) +"dk" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/escape/transit) +"dl" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) +"dm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) +"dn" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area/space) +"do" = (/turf/space/transit/east/shuttlespace_ew14,/area/shuttle/escape_pod5/transit) +"dp" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod5/transit) +"dq" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod5/transit) +"dr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew10,/area/space) +"ds" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/space) +"dt" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/wall{icon_state = "iron12"},/area/space) +"du" = (/turf/unsimulated/wall,/area/space) +"dv" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/wall{icon_state = "iron12"},/area/space) +"dw" = (/turf/unsimulated/wall{icon_state = "iron11"},/area/space) +"dx" = (/turf/space/transit/north/shuttlespace_ns15,/area/shuttle/escape/transit) +"dy" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space) +"dz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew10,/area/space) +"dA" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew12,/area/space) +"dB" = (/turf/simulated/floor/holofloor{icon_state = "1"; dir = 5},/area/holodeck/source_space) +"dC" = (/turf/simulated/floor/holofloor{icon_state = "17"; dir = 5},/area/holodeck/source_space) +"dD" = (/turf/simulated/floor/holofloor{icon_state = "22"; dir = 5},/area/holodeck/source_space) +"dE" = (/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) +"dF" = (/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) +"dG" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_basketball) +"dH" = (/obj/structure/holohoop,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball) +"dI" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_basketball) +"dJ" = (/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) +"dK" = (/turf/simulated/floor/beach/sand{tag = "icon-desert1"; icon_state = "desert1"},/area/holodeck/source_beach) +"dL" = (/turf/simulated/floor/beach/sand{tag = "icon-desert4"; icon_state = "desert4"},/area/holodeck/source_beach) +"dM" = (/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) +"dN" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"dO" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; 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dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership) +"fM" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership) +"fN" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"fO" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite/mothership) +"fP" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) +"fQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) +"fR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) +"fS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/space) +"fT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) +"fU" = (/obj/effect/landmark{name = "Syndicate-Commando-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"fV" = (/mob/living/silicon/decoy{icon_state = "ai-malf"; name = "GLaDOS"},/turf/unsimulated/floor{icon_state = "whiteshiny"},/area/syndicate_mothership/control) +"fW" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 1; name = "Syndicate Ops Intercom"; pixel_y = 0; subspace_transmission = 1; syndie = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "circuit"},/area/syndicate_mothership) +"fX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) +"fY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"fZ" = (/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit) +"ga" = (/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit) +"gb" = (/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit) +"gc" = (/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit) +"gd" = (/turf/space/transit/north/shuttlespace_ns9,/area/syndicate_station/transit) +"ge" = (/turf/space/transit/north/shuttlespace_ns2,/area/syndicate_station/transit) +"gf" = (/turf/space/transit/north/shuttlespace_ns13,/area/syndicate_station/transit) +"gg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/space) +"gh" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"gi" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"gj" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"gk" = (/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit) +"gl" = (/turf/space/transit/north/shuttlespace_ns7,/area/syndicate_station/transit) +"gm" = (/turf/space/transit/north/shuttlespace_ns14,/area/syndicate_station/transit) +"gn" = (/turf/space/transit/north/shuttlespace_ns4,/area/syndicate_station/transit) +"go" = (/turf/space/transit/north/shuttlespace_ns10,/area/syndicate_station/transit) +"gp" = (/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit) +"gq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) +"gr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) +"gs" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/space) +"gt" = (/turf/space,/area/syndicate_mothership/elite_squad) +"gu" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership/elite_squad) +"gv" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"gw" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 0; name = "Syndicate Ops Intercom"; pixel_y = 28; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"gx" = (/obj/effect/landmark{name = "Syndicate-Commando"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"gy" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"gz" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"gA" = (/obj/mecha/combat/marauder/mauler,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership) +"gB" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership) +"gC" = (/turf/space/transit/north/shuttlespace_ns12,/area/syndicate_station/transit) +"gD" = (/turf/space/transit/north/shuttlespace_ns15,/area/syndicate_station/transit) +"gE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) +"gF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/space) +"gG" = (/turf/space/transit/north/shuttlespace_ns14,/area/vox_station/transit) +"gH" = (/turf/space/transit/north/shuttlespace_ns9,/area/vox_station/transit) +"gI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) +"gJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) +"gK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) +"gL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/space) +"gM" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) +"gN" = (/turf/space/transit/north/shuttlespace_ns13,/area/vox_station/transit) +"gO" = (/turf/space/transit/north/shuttlespace_ns4,/area/vox_station/transit) +"gP" = (/turf/space/transit/north/shuttlespace_ns8,/area/vox_station/transit) +"gQ" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"gR" = (/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) +"gS" = (/obj/machinery/door/airlock/external{req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) +"gT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space) +"gU" = (/turf/space/transit/north/shuttlespace_ns7,/area/vox_station/transit) +"gV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) +"gW" = (/turf/space/transit/north/shuttlespace_ns12,/area/vox_station/transit) +"gX" = (/turf/space/transit/north/shuttlespace_ns3,/area/vox_station/transit) +"gY" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access_txt = "150"},/obj/machinery/door/blast/regular{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"gZ" = (/turf/space,/area/shuttle/escape_pod1/centcom) +"ha" = (/turf/space,/area/shuttle/escape_pod2/centcom) +"hb" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/space) +"hc" = (/turf/space/transit/north/shuttlespace_ns6,/area/vox_station/transit) +"hd" = (/turf/space/transit/north/shuttlespace_ns11,/area/vox_station/transit) +"he" = (/turf/space/transit/north/shuttlespace_ns2,/area/vox_station/transit) +"hf" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"hg" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"hh" = (/obj/machinery/computer/syndicate_elite_shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"hi" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/space) +"hj" = (/turf/space/transit/north/shuttlespace_ns5,/area/vox_station/transit) +"hk" = (/turf/space/transit/north/shuttlespace_ns10,/area/vox_station/transit) +"hl" = (/turf/space/transit/north/shuttlespace_ns1,/area/vox_station/transit) +"hm" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"hn" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership) +"ho" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"hp" = (/turf/space/transit/north/shuttlespace_ns15,/area/vox_station/transit) +"hq" = (/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) +"hr" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/centcom/evac) +"hs" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 1},/turf/space,/area/centcom/evac) +"ht" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 1},/turf/space,/area/centcom/evac) +"hu" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 1},/turf/space,/area/centcom/evac) +"hv" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/centcom/evac) +"hw" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/space) +"hx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) +"hy" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) +"hz" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/centcom/evac) +"hA" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/centcom/evac) +"hB" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/centcom/evac) +"hC" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/centcom/evac) +"hD" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock"; req_access_txt = "13"},/turf/unsimulated/floor,/area/centcom/evac) +"hE" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock"; req_access_txt = "13"},/turf/unsimulated/floor,/area/centcom/evac) +"hF" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/centcom/evac) +"hG" = (/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/shuttle/plating,/area/centcom/evac) +"hH" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/plating,/area/centcom/evac) +"hI" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/centcom/evac) +"hJ" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "swall_floor_f9"},/area/centcom/evac) +"hK" = (/obj/structure/closet/emcloset,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) +"hL" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_pod_1_recovery"; pixel_x = 25; pixel_y = 30; req_access_txt = "0"; req_one_access_txt = "13"; tag_door = "escape_pod_1_recovery_hatch"},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor2"},/area/centcom/evac) +"hM" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin{pixel_x = -2; pixel_y = 4},/obj/item/weapon/storage/firstaid/toxin,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) +"hN" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/fire{pixel_x = -2; pixel_y = 4},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) +"hO" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 0},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) +"hP" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_pod_2_recovery"; pixel_x = -25; pixel_y = 30; req_access_txt = "0"; req_one_access_txt = "13"; tag_door = "escape_pod_2_recovery_hatch"},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor2"},/area/centcom/evac) +"hQ" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "swall_floor_f5"},/area/centcom/evac) +"hR" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{dir = 3; icon_state = "swall_f10"; layer = 2},/area/centcom/evac) +"hS" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/shuttle/plating,/area/centcom/evac) +"hT" = (/obj/machinery/vending/engineering,/turf/simulated/shuttle/plating,/area/centcom/evac) +"hU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/space) +"hV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) +"hW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) +"hX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"hY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space) +"hZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/space) +"ia" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) +"ib" = (/turf/unsimulated/wall,/area/syndicate_mothership) +"ic" = (/turf/simulated/shuttle/plating,/area/centcom/evac) +"id" = (/turf/simulated/shuttle/wall{icon_state = "swall1"; dir = 2},/area/centcom/evac) +"ie" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -30; pixel_y = 0; req_access_txt = "0"},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) +"if" = (/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) +"ig" = (/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor2"},/area/centcom/evac) +"ih" = (/obj/structure/stool,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) +"ii" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 30; pixel_y = 0; req_access_txt = "0"},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; 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name = "Insert alien artifacts here."},/turf/unsimulated/floor{icon_state = "floor5"},/area/alien) +"mA" = (/obj/machinery/door/airlock/hatch,/turf/unsimulated/floor{icon_state = "floor5"},/area/alien) +"mB" = (/turf/unsimulated/wall/splashscreen,/area/start) +"mC" = (/obj/structure/closet/acloset,/turf/unsimulated/floor{icon_state = "floor5"},/area/alien) +"mD" = (/turf/unsimulated/wall{icon_state = "phoron2"},/area/alien) +"mE" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) +"mF" = (/turf/space,/area/shuttle/alien/base) +"mG" = (/turf/unsimulated/wall{icon_state = "phoron4"},/area/alien) +"mH" = (/turf/unsimulated/wall{icon_state = "phoron13"},/area/alien) +"mI" = (/turf/unsimulated/wall{icon_state = "phoron9"},/area/alien) +"mJ" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) +"mK" = (/obj/structure/table,/obj/item/device/flashlight/lamp{pixel_x = 4; pixel_y = 8},/turf/unsimulated/floor{icon_state = "grimy"},/area/syndicate_mothership) +"mL" = (/obj/structure/table,/obj/effect/landmark{name = "Nuclear-Code"},/turf/unsimulated/floor{icon_state = "grimy"},/area/syndicate_mothership) +"mM" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; 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opacity = 1; req_access_txt = "150"},/turf/unsimulated/floor{icon_state = "grimy"},/area/syndicate_mothership) +"mX" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_station/start) +"mY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) +"mZ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) +"na" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) +"nb" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/syndicate_station/start) +"nc" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) +"nd" = (/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"ne" = (/obj/structure/sign/double/map/left{pixel_y = 32},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nf" = (/obj/structure/sign/double/map/right{pixel_y = 32},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"ng" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nh" = (/obj/structure/table,/obj/machinery/chem_dispenser/soda{pixel_x = 2; pixel_y = 6},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"ni" = (/obj/structure/table,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nj" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nk" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nl" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_station/start) +"nm" = (/obj/structure/table,/obj/machinery/recharger,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nn" = (/obj/machinery/computer/security/nuclear,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"no" = (/obj/machinery/computer/shuttle_control/multi/syndicate{req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"np" = (/obj/structure/computerframe,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nq" = (/obj/structure/table,/obj/machinery/door_control{id = "syndieshutters"; name = "remote shutter control"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nr" = (/obj/structure/stool/bed/chair/comfy/black,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"ns" = (/obj/machinery/door/airlock/centcom{name = "Kitchen"; opacity = 1; req_access_txt = "150"},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nt" = (/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nu" = (/obj/structure/table/reinforced,/obj/machinery/microwave{pixel_x = -1; pixel_y = 8},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nv" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -1; pixel_y = 2},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nw" = (/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nx" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"ny" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nz" = (/obj/structure/table,/obj/item/weapon/folder{pixel_y = 2},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nA" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{pixel_y = 4},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nB" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nC" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nD" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 2; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nE" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nF" = (/obj/structure/stool/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nG" = (/obj/machinery/vending/cola{name = "hacked Robust Softdrinks"; prices = list()},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nH" = (/obj/structure/closet/secure_closet/freezer/kitchen{req_access = null; req_access_txt = "150"},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nI" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nJ" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka{pixel_x = 3; pixel_y = 12},/obj/item/weapon/reagent_containers/food/drinks/bottle/wine{pixel_x = -1; pixel_y = 8},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nK" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/med,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/med,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"nL" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/green,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/green,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"nM" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 15},/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nN" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nO" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nP" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list()},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"nQ" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"nR" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/blue,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/blue,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"nS" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/syndicate_station/start) +"nT" = (/obj/machinery/door/window/northright{name = "Flight Deck"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nU" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/syndicate_station/start) +"nV" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) +"nW" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) +"nX" = (/obj/machinery/shower{pixel_y = 32},/obj/structure/window/basic{dir = 8},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) +"nY" = (/obj/machinery/shower{pixel_y = 32},/obj/item/weapon/soap/syndie,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) +"nZ" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"oa" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/orange,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/orange,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"ob" = (/obj/structure/closet/secure_closet/medical_wall{pixel_x = -32; pixel_y = 0; req_access = null; req_access_txt = "150"},/obj/item/stack/medical/splint,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"oc" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"od" = (/obj/structure/closet/hydrant{pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"oe" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"of" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) +"og" = (/obj/machinery/door/airlock/centcom{name = "Bathroom"; opacity = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) +"oh" = (/obj/machinery/shower{dir = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) +"oi" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/red,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"oj" = (/obj/machinery/recharger/wallcharger{pixel_x = -25},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"ok" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"ol" = (/obj/structure/closet,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"om" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) +"on" = (/obj/structure/mirror{dir = 4; pixel_x = -32; pixel_y = 0},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) +"oo" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) +"op" = (/obj/machinery/door/airlock/centcom{name = "Suit Storage"; opacity = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"oq" = (/obj/structure/lattice,/obj/structure/grille,/obj/structure/lattice,/turf/space,/area/space) +"or" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/ionrifle,/obj/machinery/recharger/wallcharger{pixel_x = 5; pixel_y = 32},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"os" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"ot" = (/obj/structure/sign/poster{poster_type = "/datum/poster/bay_50"; pixel_x = -32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"ou" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/space) +"ov" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"ow" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "ox" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oy" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oz" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/machinery/recharger/wallcharger{pixel_x = 5; 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opacity = 1; req_access_txt = "106"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control) +"vk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"vl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"vm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"vn" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"vo" = (/obj/machinery/door/airlock/centcom{name = "Teleporter Bay"; opacity = 1; req_access_txt = "107"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control) +"vp" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"vq" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"vr" = (/obj/machinery/door/window/northleft,/obj/structure/stool/bed/chair,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"vs" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"vt" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"vu" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"vv" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"vw" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"vx" = (/obj/machinery/vending/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) +"vy" = (/obj/structure/table/reinforced,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/weapon/grenade/chem_grenade/metalfoam,/obj/item/weapon/grenade/chem_grenade/metalfoam,/obj/item/taperoll/engineering,/obj/item/clothing/glasses/welding/superior,/obj/item/clothing/glasses/welding/superior,/obj/item/clothing/glasses/welding/superior,/obj/item/clothing/glasses/welding/superior,/obj/item/clothing/glasses/welding/superior,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) +"vz" = (/obj/machinery/vending/assist,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"vA" = (/turf/unsimulated/floor{icon_state = "greencorner"},/area/centcom/control) +"vB" = (/turf/unsimulated/floor{icon_state = "green"},/area/centcom/control) +"vC" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 8},/area/centcom/control) +"vD" = (/obj/machinery/door/airlock/centcom{name = "Research Facility"; opacity = 1; req_access_txt = "104"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/test) +"vE" = (/obj/structure/closet/secure_closet/courtroom,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"vF" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"vG" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/obj/machinery/camera{c_tag = "Court"; invisibility = 1; network = list("thunder"); pixel_x = 10},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"vH" = (/obj/mecha/medical/odysseus/loaded,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops) +"vI" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/sleeper,/obj/item/mecha_parts/mecha_equipment/tool/sleeper,/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"vJ" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"vK" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"vL" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/security,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert/security,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"vM" = (/obj/structure/table/rack,/obj/item/rig_module/mounted,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"vN" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/device/flash,/obj/item/device/flash,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "vO" = (/obj/machinery/vending/tool,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"vP" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/command,/obj/item/clothing/head/helmet/ert/command,/obj/item/weapon/storage/backpack/ert/commander,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) +"vP" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "vQ" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "vR" = (/obj/structure/closet{icon_closed = "syndicate1"; icon_opened = "syndicate1open"; icon_state = "syndicate1"; name = "emergency response team wardrobe"},/obj/item/clothing/under/ert,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/rank/centcom_officer,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "vS" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/handcuffs,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "vT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"vU" = (/obj/structure/sign/securearea{name = "\improper CAUTION"; pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"vU" = (/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/turf/simulated/floor/holofloor{icon_state = "asteroid6"; dir = 2},/area/centcom/specops) "vV" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control) "vW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) "vX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) @@ -1149,10 +1149,10 @@ "we" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) "wf" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) "wg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space,/area/space) -"wh" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT1"; name = "Launch Bay #1"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom) +"wh" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT2"; name = "Launch Bay #2"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) "wi" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT2"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops) "wj" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/teleporter,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"wk" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"wk" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "wl" = (/obj/machinery/vending/engivend,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "wm" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "wn" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 9},/area/centcom) @@ -1170,1000 +1170,999 @@ "wz" = (/obj/structure/table/reinforced,/obj/item/device/megaphone,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/box/cdeathalarm_kit,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) "wA" = (/obj/structure/table/reinforced,/obj/item/device/aicard,/obj/item/weapon/pinpointer/advpinpointer,/obj/item/weapon/stamp/centcomm,/turf/unsimulated/floor{icon_state = "blue"},/area/centcom) "wB" = (/obj/structure/table/reinforced,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"wC" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"wD" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"wC" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"wD" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "wE" = (/obj/machinery/vending/engineering,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"wF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"wG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"wH" = (/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"wI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"wJ" = (/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"wK" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 4},/area/centcom/control) -"wL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"wM" = (/obj/machinery/computer/ordercomp,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wN" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wO" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1443; listening = 0; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wP" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access_txt = "109"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wQ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wR" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wS" = (/obj/machinery/computer/crew,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wT" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 1},/area/centcom/control) -"wU" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/centcom/control) -"wV" = (/obj/effect/landmark{name = "Marauder Exit"},/turf/unsimulated/floor{name = "plating"},/area/centcom) -"wW" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT2"; name = "Launch Bay #2"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"wX" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT1"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom) -"wY" = (/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom) -"wZ" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/obj/item/mecha_parts/mecha_equipment/tool/cable_layer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"xa" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/device/flash,/obj/item/device/flash,/turf/unsimulated/floor{icon_state = "vault"; 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Heh."; layer = 1; name = "Blocker"},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/tdome) -"Hm" = (/obj/structure/table/rack,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) -"Hn" = (/turf/unsimulated/floor{icon_state = "greencorner"},/area/tdome) -"Ho" = (/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hp" = (/obj/structure/stool/bed/chair{dir = 1},/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hq" = (/obj/item/weapon/extinguisher,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hr" = (/obj/machinery/atmospherics/valve,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hs" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Ht" = (/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand,/area/beach) -"Hu" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hv" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hw" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hx" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hy" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hz" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/turf/unsimulated/beach/sand,/area/beach) -"HA" = (/obj/structure/table,/obj/item/clothing/under/rainbow,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/head/collectable/petehat{pixel_y = 5},/turf/unsimulated/beach/sand,/area/beach) -"HB" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HC" = (/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HD" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HE" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HF" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HG" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HH" = (/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HI" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HJ" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HK" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HL" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HM" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HN" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/beach/sand,/area/beach) -"HO" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/unsimulated/beach/sand,/area/beach) -"HP" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/beach) -"HQ" = (/obj/structure/stool/bed/chair,/turf/unsimulated/beach/sand,/area/beach) -"HR" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) -"HS" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/sand,/area/beach) -"HT" = (/turf/unsimulated/floor{icon_state = "sandwater"},/area/beach) -"HU" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach) -"HV" = (/turf/unsimulated/beach/coastline,/area/beach) -"HW" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach) -"HX" = (/turf/unsimulated/beach/water,/area/beach) -"HY" = (/turf/unsimulated/wall,/area/wizard_station) -"HZ" = (/obj/structure/sink,/turf/unsimulated/wall,/area/wizard_station) -"Ia" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ib" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ic" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Id" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ie" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"If" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/nuclear,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ig" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"Ih" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"Ii" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/satchel/withwallet,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"Ij" = (/obj/structure/toilet{pixel_y = 8},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) -"Ik" = (/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) -"Il" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) -"Im" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"In" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"Io" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{dir = 2; icon_state = "carpetsymbol"},/area/wizard_station) -"Ip" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"Iq" = (/obj/structure/mineral_door/iron,/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) -"Ir" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) -"Is" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"It" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/structure/closet/coffin,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Iu" = (/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"Iv" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"Iw" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"Ix" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/bag/cash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Iy" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"Iz" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"IA" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"IB" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"IC" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ID" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"IE" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"IF" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"IG" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"IH" = (/obj/item/device/radio/intercom{desc = "Talk through this. 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dir = 5},/area/tdome/tdomeadmin) +"Hx" = (/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand,/area/beach) +"Hy" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"Hz" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HA" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HB" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HC" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HD" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/turf/unsimulated/beach/sand,/area/beach) +"HE" = (/obj/structure/table,/obj/item/clothing/under/rainbow,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/head/collectable/petehat{pixel_y = 5},/turf/unsimulated/beach/sand,/area/beach) +"HF" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HG" = (/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HH" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HI" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HJ" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HK" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HL" = (/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HM" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HN" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HO" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HP" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HQ" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HR" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/beach/sand,/area/beach) +"HS" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/unsimulated/beach/sand,/area/beach) +"HT" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/beach) +"HU" = (/obj/structure/stool/bed/chair,/turf/unsimulated/beach/sand,/area/beach) +"HV" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) +"HW" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/sand,/area/beach) +"HX" = (/turf/unsimulated/floor{icon_state = "sandwater"},/area/beach) +"HY" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach) +"HZ" = (/turf/unsimulated/beach/coastline,/area/beach) +"Ia" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach) +"Ib" = (/turf/unsimulated/beach/water,/area/beach) +"Ic" = (/turf/unsimulated/wall,/area/wizard_station) +"Id" = (/obj/structure/sink,/turf/unsimulated/wall,/area/wizard_station) +"Ie" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"If" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ig" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ih" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ii" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ij" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/nuclear,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ik" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) +"Il" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"Im" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/satchel/withwallet,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) +"In" = (/obj/structure/toilet{pixel_y = 8},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Io" = (/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Ip" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Iq" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ir" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) +"Is" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{dir = 2; icon_state = "carpetsymbol"},/area/wizard_station) +"It" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) +"Iu" = (/obj/structure/mineral_door/iron,/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Iv" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Iw" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ix" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/structure/closet/coffin,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Iy" = (/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) +"Iz" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"IA" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) +"IB" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/bag/cash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"IC" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"ID" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IE" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IF" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IG" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IH" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"II" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"IJ" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"IK" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IL" = (/obj/item/device/radio/intercom{desc = "Talk through this. 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icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IU" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/shoes/sandal/marisa{desc = "A set of fancy shoes that are as functional as they are comfortable."; name = "Gentlemans Shoes"},/obj/item/clothing/under/gentlesuit,/obj/item/clothing/suit/wizrobe/gentlecoat,/obj/item/clothing/head/wizard/cap,/obj/item/weapon/staff/gentcane,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IV" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IW" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/space) +"IX" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/vox/station) +"IY" = (/turf/simulated/shuttle/wall{icon_state = "pwall"; dir = 1},/area/space) +"IZ" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/vox/station) +"Ja" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/space) +"Jb" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/space) +"Jc" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) +"Jd" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) +"Je" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) +"Jf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) +"Jg" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/space) +"Jh" = (/obj/structure/stool/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ji" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Jj" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/cups,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Jk" = (/obj/structure/stool/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; 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(/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/pressure,/obj/item/clothing/head/helmet/space/vox/pressure,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) +"Li" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/spikethrower,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) +"Lj" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) +"Lk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) +"Ll" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 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-mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmu -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumu -mrmrmrmrmrmrmrmvmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumu -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMmumumuaMaMaMaMaMmumumumumumumu -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumuaMaMaMaMaMaMaMaMaMmumumumumumuaMaMaMmumumumumumumumumuaMmumumumumumumumu -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumuaMaMaMaMaMaMaMaMaMmumumumumumumumumumumumumumumumumumumumumumumumumumumu -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmwmxmxmxmymxmxmzaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMmAaMmBmumumumumumumumumumumumumumumumumumumumumumumumumumu -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmCmDmDmDmEmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumuaMaMaMaMaMaMmAmBmumumumumumumumumumumumumumumumumumumumumumumumumumumu -mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmCmDmFmDmGmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumuaMaMaMaMaMaMmAaMmumumumumumumumumumumumumumumumumumumumumumumumumumumu -mHmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmCmImImImJmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumuaMaMaMaMaMaMmKmBmumumumumumumumumumumumumumumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmLmLmLmLmMmNmxmxmxmOmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumuaMaMaMaMaMaMmPaMmBmumuihihihihihmumumumumumumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmLmLmLmLmGmDmGmDmDmDmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumuaMaMaMaMaMaMaMaMaMaMaMihihmQmRmSihihmumumumumumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmLmLmLmLmMmxmxmzmDmDmDmTmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumuaMaMaMaMaMaMaMaMaMaMaMlEmUmVmWmVmUihmumumumumumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmCmImDmDmTmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMaMaMkcmUmVmWmVmUihmumumumumumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmCmImDmDmTmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMkDmUmVmWmVmUihmumumumumumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmXmxmxmxmxmOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMmumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMihihmWmWmYihihmumumumumumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMmumumumumuaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMihmWmWmWihmumumumumumumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmZnananbihihncihihihihihihihmumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMnvrPrIrIrIrBnzaMaMndnenfngnenenerlihninjnknlihmumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMmumumumumuaMaMaMaMaMaMaMaMaMnvnHnInJnKnLnMnHnzaMndnenmnmnenenenennnonononpihmumumumumumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMmumumumuaMaMaMaMaMaMaMaMaMnHnQnRnRnSnRnRnLnHaMndnqnrnsntneneneihnonononuihihihihihmumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMaMaMnHnZnRnRnRnRoanLnHaMndnenAnAnenenepaihnCnonDnEihbLkQbOihmumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHofnRnRognRnRohnHaMndneneneneneneriihihihihihihbPkQbTihmumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMomnHonnHnHnHnHnHooaMnTnananUihkdkdkdihkTkTnVnWihcikQmkihmumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHoGoyoaounFnHaMaMaMaMaMaMobkdkdkdoclalaododihcikQnGihmumumumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHoBoAoanRornHaMaMaMaMaMaMoikdkdkdihojlaihihihokolokihihihmumumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnvnHoBoyoanRornHnzaMaMmPmKoFihkdkdkdihihihihnOnOkQkQkQnPnPihihmumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnvnHnHnHnHvLoyoanRornHnHnHnHnzototihkdkdkdkdihnYnXkQkQkQkQkQkQkQoxihmumumumumumumu -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHpioXoYnHnRoHnRoJnHnHoZoOpbrTkRpnkRkdkdkdkdoCkQkQkQkQkQoDkQkQkQoeihmumumumumumumu 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-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgECDgDrEDEEEFEGEGEGEHEHEHEIEJEKELEMEHEHEHCNCNCNENEOEOEwEPEQExERESCNaMaMaMaMaMaMaMETATEUEUEUBVEVEVEWaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM 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-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGGGGGGGGGFGIGCGCGCGCGCGCGCGCGCGCGCGCGDGJGFGKGKGKGKGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGMGGGMGGGFGIGCGCGCGCGCGCGCGCGCGCGCGCGDGJGFGKGNGKGNGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGGGOGGGGGFGIGCGCGCGCGCGPGQGPGCGCGCGCGDGJGFGKGKGRGKGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGGGGGGGGGFGIGCGCGCGCGCGSGTGSGCGCGCGCGDGJGFGKGKGKGKGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGU 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+mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomoaMaMaMaMaMaMaMaMaMmomomomomomomomomomomomomomomomomomomomomomomomomomomo 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmFmFmFmFmGmHmrmrmrmImxmxmwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomomomomoaMaMaMaMaMaMmJaMmvmomoibibibibibmomomomomomomomomomomomomomomomomomomo 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmFmFmFmFmGmrmrmtmxmxmxmNmwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomomomoaMaMaMaMaMaMaMaMaMaMaMlymOmPmQmPmOibmomomomomomomomomomomomomomomomomomo +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmwmCmxmxmNmwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomomoaMaMaMaMaMaMaMaMaMaMaMaMjWmOmPmQmPmOibmomomomomomomomomomomomomomomomomomo +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmwmCmxmxmNmwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomoaMaMaMaMaMaMaMaMaMaMaMaMaMkxmOmPmQmPmOibmomomomomomomomomomomomomomomomomomo +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmRmrmrmrmrmIaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMmomoaMaMaMaMaMaMaMaMmomomoaMaMaMaMaMaMaMaMaMaMaMaMaMaMibibmQmQmSibibmomomomomomomomomomomomomomomomomomo +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMmomomomomoaMaMaMaMaMaMmomoaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMibmQmQmQibmomomomomomomomomomomomomomomomomomomo 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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM "} - From 5c41f241837a00e520389ca0dfecc09e90a2ba77 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 3 Feb 2015 14:35:45 +0100 Subject: [PATCH 132/296] Cleans up exodus-2.dmm. --- maps/exodus-2.dmm | 4167 +++++++++++++++++++++++---------------------- 1 file changed, 2085 insertions(+), 2082 deletions(-) diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index f53a074eef..28724abc1a 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -66,1077 +66,1077 @@ "bn" = (/turf/space/transit/east/shuttlespace_ew9,/area/space) "bo" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/wall{icon_state = "iron3"},/area/space) "bp" = (/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert) -"bq" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{icon_state = "iron3"},/area/space) -"br" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"bs" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"bt" = (/obj/structure/table/rack/holorack,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/head/hairflower,/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"bu" = (/obj/effect/landmark/costume,/obj/structure/table/rack/holorack,/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"bv" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) -"bw" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_plating) -"bx" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_emptycourt) -"by" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_emptycourt) -"bz" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_emptycourt) -"bA" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{icon_state = "iron3"},/area/space) -"bB" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert) -"bC" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"bD" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"bE" = (/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"bF" = (/obj/effect/landmark{name = "Holocarp Spawn"},/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) -"bG" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_emptycourt) -"bH" = (/turf/simulated/floor/holofloor,/area/holodeck/source_emptycourt) -"bI" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_emptycourt) -"bJ" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) -"bK" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) -"bL" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert) -"bM" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"bN" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_theatre) -"bO" = (/turf/simulated/floor/holofloor{icon_state = "rampbottom"; dir = 2},/area/holodeck/source_theatre) -"bP" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) -"bQ" = (/obj/effect/decal/cleanable/dirt,/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"bR" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table/holotable/wood,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"bS" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding9"; dir = 2},/area/holodeck/source_picnicarea) -"bT" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) -"bU" = (/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_theatre) -"bV" = (/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_theatre) -"bW" = (/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_theatre) -"bX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/space) -"bY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) -"bZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) -"ca" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) -"cb" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) -"cc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) -"cd" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) -"ce" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) -"cf" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) -"cg" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) -"ch" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) -"ci" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) -"cj" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) -"ck" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) -"cl" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) -"cm" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape/transit) -"cn" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape/transit) -"co" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape/transit) -"cp" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape/transit) -"cq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) -"cr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) -"cs" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) -"ct" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) -"cu" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape/transit) -"cv" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/transit) -"cw" = (/turf/space/transit/north/shuttlespace_ns5,/area/shuttle/escape/transit) -"cx" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape/transit) -"cy" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) -"cz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew4,/area/space) -"cA" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew13,/area/space) -"cB" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew14,/area/space) -"cC" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew15,/area/space) -"cD" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew1,/area/space) -"cE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area/space) -"cF" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) -"cG" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) -"cH" = (/turf/simulated/floor/holofloor{icon_state = "carpet3-0"; dir = 4},/area/holodeck/source_theatre) -"cI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) -"cJ" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/transit) -"cK" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape/transit) -"cL" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape/transit) -"cM" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape/transit) -"cN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) -"cO" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod5/transit) -"cP" = (/turf/space/transit/east/shuttlespace_ew8,/area/shuttle/escape_pod5/transit) -"cQ" = (/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod5/transit) -"cR" = (/turf/space/transit/east/shuttlespace_ew10,/area/shuttle/escape_pod5/transit) -"cS" = (/obj/effect/step_trigger/thrower{direction = 1; name = "thrower_throwup"; nostop = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew14,/area/space) -"cT" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape/transit) -"cU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/space) -"cV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/space) -"cW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew11,/area/space) -"cX" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod5/transit) -"cY" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod5/transit) -"cZ" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod5/transit) -"da" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod5/transit) -"db" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew1,/area/space) -"dc" = (/turf/simulated/floor/holofloor{icon_state = "carpet1-0"; dir = 4},/area/holodeck/source_theatre) -"dd" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_theatre) -"de" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_theatre) -"df" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_theatre) -"dg" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) -"dh" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) -"di" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_emptycourt) -"dj" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) -"dk" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/escape/transit) -"dl" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) -"dm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) -"dn" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area/space) -"do" = (/turf/space/transit/east/shuttlespace_ew14,/area/shuttle/escape_pod5/transit) -"dp" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod5/transit) -"dq" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod5/transit) -"dr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew10,/area/space) -"ds" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/space) -"dt" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/wall{icon_state = "iron12"},/area/space) -"du" = (/turf/unsimulated/wall,/area/space) -"dv" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/wall{icon_state = "iron12"},/area/space) -"dw" = (/turf/unsimulated/wall{icon_state = "iron11"},/area/space) -"dx" = (/turf/space/transit/north/shuttlespace_ns15,/area/shuttle/escape/transit) -"dy" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space) -"dz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew10,/area/space) -"dA" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew12,/area/space) -"dB" = (/turf/simulated/floor/holofloor{icon_state = "1"; dir = 5},/area/holodeck/source_space) -"dC" = (/turf/simulated/floor/holofloor{icon_state = "17"; dir = 5},/area/holodeck/source_space) -"dD" = (/turf/simulated/floor/holofloor{icon_state = "22"; dir = 5},/area/holodeck/source_space) -"dE" = (/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) -"dF" = (/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) -"dG" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_basketball) -"dH" = (/obj/structure/holohoop,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball) -"dI" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_basketball) -"dJ" = (/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) -"dK" = (/turf/simulated/floor/beach/sand{tag = "icon-desert1"; icon_state = "desert1"},/area/holodeck/source_beach) -"dL" = (/turf/simulated/floor/beach/sand{tag = "icon-desert4"; icon_state = "desert4"},/area/holodeck/source_beach) -"dM" = (/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) -"dN" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"dO" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"dP" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"dQ" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 9; icon_state = 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dir = 2},/area/holodeck/source_picnicarea) +"bR" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_theatre) +"bS" = (/turf/simulated/floor/holofloor{icon_state = "rampbottom"; dir = 2},/area/holodeck/source_theatre) +"bT" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/blue,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/blue,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"bU" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) +"bV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"bW" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table/holotable/wood,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"bX" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding9"; dir = 2},/area/holodeck/source_picnicarea) +"bY" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) +"bZ" = (/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_theatre) +"ca" = (/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_theatre) +"cb" = (/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_theatre) +"cc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/space) +"cd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) +"ce" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) +"cf" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) +"cg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"ch" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) +"ci" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"cj" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) +"ck" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) +"cl" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) +"cm" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) +"cn" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) +"co" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) +"cp" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) +"cq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) +"cr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) +"cs" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape/transit) +"ct" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape/transit) +"cu" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape/transit) +"cv" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape/transit) +"cw" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) +"cx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) +"cy" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) +"cz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"cA" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape/transit) +"cB" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/transit) +"cC" = (/turf/space/transit/north/shuttlespace_ns5,/area/shuttle/escape/transit) +"cD" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape/transit) +"cE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) +"cF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew4,/area/space) +"cG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew13,/area/space) +"cH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew14,/area/space) +"cI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew15,/area/space) +"cJ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew1,/area/space) +"cK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area/space) +"cL" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) +"cM" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) +"cN" = (/turf/simulated/floor/holofloor{icon_state = "carpet3-0"; dir = 4},/area/holodeck/source_theatre) +"cO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) +"cP" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/transit) +"cQ" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape/transit) +"cR" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape/transit) +"cS" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape/transit) +"cT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) +"cU" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod5/transit) +"cV" = (/turf/space/transit/east/shuttlespace_ew8,/area/shuttle/escape_pod5/transit) +"cW" = (/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod5/transit) +"cX" = (/turf/space/transit/east/shuttlespace_ew10,/area/shuttle/escape_pod5/transit) +"cY" = (/obj/effect/step_trigger/thrower{direction = 1; name = "thrower_throwup"; nostop = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew14,/area/space) +"cZ" = (/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/turf/simulated/floor/holofloor{icon_state = "asteroid6"; dir = 2},/area/centcom/specops) +"da" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape/transit) +"db" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/space) +"dc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/space) +"dd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew11,/area/space) +"de" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod5/transit) +"df" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod5/transit) +"dg" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod5/transit) +"dh" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod5/transit) +"di" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew1,/area/space) +"dj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership) +"dk" = (/turf/simulated/floor/holofloor{icon_state = "carpet1-0"; dir = 4},/area/holodeck/source_theatre) +"dl" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_theatre) +"dm" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_theatre) +"dn" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_theatre) +"do" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) +"dp" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) +"dq" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_emptycourt) +"dr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) +"ds" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/escape/transit) +"dt" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) +"du" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) +"dv" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area/space) +"dw" = (/turf/space/transit/east/shuttlespace_ew14,/area/shuttle/escape_pod5/transit) +"dx" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod5/transit) +"dy" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod5/transit) +"dz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew10,/area/space) +"dA" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/space) +"dB" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/wall{icon_state = "iron12"},/area/space) +"dC" = (/turf/unsimulated/wall,/area/space) +"dD" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/wall{icon_state = "iron12"},/area/space) +"dE" = (/turf/unsimulated/wall{icon_state = "iron11"},/area/space) +"dF" = (/turf/space/transit/north/shuttlespace_ns15,/area/shuttle/escape/transit) +"dG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space) +"dH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew10,/area/space) +"dI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew12,/area/space) +"dJ" = (/turf/simulated/floor/holofloor{icon_state = "1"; dir = 5},/area/holodeck/source_space) +"dK" = (/turf/simulated/floor/holofloor{icon_state = "17"; dir = 5},/area/holodeck/source_space) +"dL" = (/turf/simulated/floor/holofloor{icon_state = "22"; dir = 5},/area/holodeck/source_space) +"dM" = (/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) +"dN" = (/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) +"dO" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_basketball) +"dP" = (/obj/structure/holohoop,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball) +"dQ" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_basketball) +"dR" = (/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) +"dS" = (/turf/simulated/floor/beach/sand{tag = "icon-desert1"; icon_state = "desert1"},/area/holodeck/source_beach) +"dT" = (/turf/simulated/floor/beach/sand{tag = "icon-desert4"; icon_state = "desert4"},/area/holodeck/source_beach) +"dU" = (/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) +"dV" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"dW" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"dX" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"dY" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_boxingcourt) +"dZ" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_boxingcourt) +"ea" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_boxingcourt) +"eb" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/space) +"ec" = (/obj/structure/flora/grass/both,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) +"ed" = (/turf/simulated/floor/holofloor{icon_state = "carpet4-0"; dir = 4},/area/holodeck/source_meetinghall) +"ee" = (/turf/simulated/floor/holofloor{icon_state = "carpetsymbol"; dir = 6},/area/holodeck/source_meetinghall) +"ef" = (/turf/simulated/floor/holofloor{icon_state = "carpet8-0"; dir = 4},/area/holodeck/source_meetinghall) +"eg" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_basketball) +"eh" = (/turf/simulated/floor/holofloor,/area/holodeck/source_basketball) +"ei" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_basketball) +"ej" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) +"ek" = (/turf/simulated/floor/beach/sand{tag = "icon-desert3"; icon_state = "desert3"},/area/holodeck/source_beach) +"el" = (/obj/effect/overlay/palmtree_l,/obj/effect/overlay/coconut,/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) +"em" = (/obj/item/weapon/beach_ball,/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) +"en" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"eo" = (/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) +"ep" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"eq" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_boxingcourt) +"er" = (/turf/simulated/floor/holofloor,/area/holodeck/source_boxingcourt) +"es" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_boxingcourt) +"et" = (/obj/structure/flora/tree/pine,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) +"eu" = (/obj/structure/table/holotable/wood,/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) +"ev" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball) +"ew" = (/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) +"ex" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod3/transit) +"ey" = (/turf/space/transit/east/shuttlespace_ew8,/area/shuttle/escape_pod3/transit) +"ez" = (/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod3/transit) +"eA" = (/turf/space/transit/east/shuttlespace_ew10,/area/shuttle/escape_pod3/transit) +"eB" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod3/transit) +"eC" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod3/transit) +"eD" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod3/transit) +"eE" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod3/transit) +"eF" = (/obj/structure/flora/grass/green,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) +"eG" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet6-0"; 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name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"gf" = (/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit) +"gg" = (/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit) +"gh" = (/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit) +"gi" = (/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit) +"gj" = (/turf/space/transit/north/shuttlespace_ns9,/area/syndicate_station/transit) +"gk" = (/turf/space/transit/north/shuttlespace_ns2,/area/syndicate_station/transit) +"gl" = (/turf/space/transit/north/shuttlespace_ns13,/area/syndicate_station/transit) +"gm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/space) +"gn" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"go" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"gp" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"gq" = (/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit) +"gr" = (/turf/space/transit/north/shuttlespace_ns7,/area/syndicate_station/transit) +"gs" = (/turf/space/transit/north/shuttlespace_ns14,/area/syndicate_station/transit) +"gt" = (/turf/space/transit/north/shuttlespace_ns4,/area/syndicate_station/transit) +"gu" = (/turf/space/transit/north/shuttlespace_ns10,/area/syndicate_station/transit) +"gv" = (/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit) +"gw" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; 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pixel_y = 12},/obj/item/weapon/reagent_containers/food/drinks/bottle/wine{pixel_x = -1; pixel_y = 8},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) +"nF" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nG" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/red,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"nH" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_station/start) +"nI" = (/obj/structure/table,/obj/machinery/recharger,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nJ" = (/obj/machinery/computer/security/nuclear,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nK" = (/obj/machinery/computer/shuttle_control/multi/syndicate{req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nL" = (/obj/structure/computerframe,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nM" = (/obj/structure/table,/obj/machinery/door_control{id = "syndieshutters"; 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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"oh" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"oi" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) +"oj" = (/obj/structure/mirror{dir = 4; pixel_x = -32; pixel_y = 0},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) +"ok" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) +"ol" = (/obj/machinery/door/airlock/centcom{name = "Suit Storage"; opacity = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"om" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/syndicate_station/start) +"on" = (/obj/machinery/door/window/northright{name = "Flight Deck"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"oo" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/syndicate_station/start) +"op" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"oq" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"or" = (/obj/structure/closet,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"os" = (/obj/effect/landmark{name = "Holocarp Spawn Random"},/turf/simulated/floor/holofloor{icon_state = "17"; dir = 5},/area/holodeck/source_space) +"ot" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/space) +"ou" = (/obj/structure/closet/hydrant{pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"ov" = (/obj/structure/table/rack,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"ow" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/handcuffs{pixel_x = 4; pixel_y = 2},/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "ox" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oy" = (/obj/structure/toilet{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) -"oz" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) -"oA" = (/obj/item/device/radio/electropack,/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) -"oB" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 0; pixel_y = -32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oC" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oD" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oE" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "synd_sensor"; pixel_x = 8; pixel_y = 25},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "synd_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1331; id_tag = "synd_airlock"; pixel_x = -8; pixel_y = 25; req_access_txt = "0"; tag_airpump = "synd_pump"; tag_chamber_sensor = "synd_sensor"; tag_exterior_door = "synd_outer"; tag_interior_door = "synd_inner"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oG" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_closed"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "smindicate"; name = "Outer Airlock"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) -"oH" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oI" = (/obj/machinery/door/airlock/vault{name = "Armory"; req_access_txt = "150"},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oJ" = (/obj/effect/landmark{name = "Syndicate-Uplink"},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oK" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oL" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_station/start) -"oM" = (/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) -"oN" = (/obj/item/weapon/cigbutt,/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) -"oO" = (/obj/machinery/door/window{dir = 2; name = "Seating"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oP" = (/obj/structure/table,/obj/machinery/computer/pod/old/syndicate{id = "smindicate"},/obj/machinery/door/window{dir = 4; name = "Blast Door Control"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oQ" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oR" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"oS" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oT" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oU" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oV" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"oW" = (/turf/unsimulated/wall,/area/centcom) -"oX" = (/obj/machinery/door/window{dir = 1; name = "Cell"; req_access_txt = "150"},/obj/item/device/radio/intercom{desc = "Talk through this. 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dir = 2},/area/centcom/control) +"vI" = (/obj/mecha/medical/odysseus/loaded,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops) +"vJ" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/sleeper,/obj/item/mecha_parts/mecha_equipment/tool/sleeper,/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"vK" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"vL" = (/obj/structure/sign/poster{poster_type = "/datum/poster/bay_50"; pixel_x = -32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"vM" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"vN" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "vO" = (/obj/machinery/vending/tool,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"vP" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) +"vP" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/command,/obj/item/clothing/head/helmet/ert/command,/obj/item/weapon/storage/backpack/ert/commander,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) "vQ" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "vR" = (/obj/structure/closet{icon_closed = "syndicate1"; icon_opened = "syndicate1open"; icon_state = "syndicate1"; name = "emergency response team wardrobe"},/obj/item/clothing/under/ert,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/rank/centcom_officer,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "vS" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/handcuffs,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "vT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"vU" = (/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/turf/simulated/floor/holofloor{icon_state = "asteroid6"; dir = 2},/area/centcom/specops) +"vU" = (/obj/structure/sign/securearea{name = "\improper CAUTION"; pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "vV" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control) "vW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) "vX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) @@ -1149,10 +1149,10 @@ "we" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) "wf" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) "wg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space,/area/space) -"wh" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT2"; name = "Launch Bay #2"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) +"wh" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT1"; name = "Launch Bay #1"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom) "wi" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT2"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops) "wj" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/teleporter,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"wk" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"wk" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "wl" = (/obj/machinery/vending/engivend,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "wm" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "wn" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 9},/area/centcom) @@ -1170,999 +1170,1001 @@ "wz" = (/obj/structure/table/reinforced,/obj/item/device/megaphone,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/box/cdeathalarm_kit,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) "wA" = (/obj/structure/table/reinforced,/obj/item/device/aicard,/obj/item/weapon/pinpointer/advpinpointer,/obj/item/weapon/stamp/centcomm,/turf/unsimulated/floor{icon_state = "blue"},/area/centcom) "wB" = (/obj/structure/table/reinforced,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"wC" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"wD" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"wC" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"wD" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "wE" = (/obj/machinery/vending/engineering,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"wF" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"wG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"wH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"wI" = (/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"wJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"wK" = (/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"wL" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 4},/area/centcom/control) -"wM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"wN" = (/obj/machinery/computer/ordercomp,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wO" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wP" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1443; listening = 0; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wQ" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access_txt = "109"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wR" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wS" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wT" = (/obj/machinery/computer/crew,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"wU" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 1},/area/centcom/control) -"wV" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/centcom/control) -"wW" = (/obj/effect/landmark{name = "Marauder Exit"},/turf/unsimulated/floor{name = "plating"},/area/centcom) -"wX" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT1"; name = "Launch Bay #1"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom) -"wY" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT1"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom) -"wZ" = (/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom) -"xa" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/obj/item/mecha_parts/mecha_equipment/tool/cable_layer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"xb" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/handcuffs,/obj/item/device/flash,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/gun/energy/stunrevolver,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"xc" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/hand_tele,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"xd" = (/obj/machinery/door/airlock/centcom{name = "Armory Special Operations"; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"xe" = (/obj/machinery/door/airlock/centcom{name = "Engineering Special Operations"; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"xf" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "CREED"; name = "Ready Room"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"xg" = (/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops) -"xh" = (/obj/machinery/door/airlock/centcom{name = "Special Operations"; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/specops) -"xi" = (/obj/machinery/door/airlock/centcom{name = "Bridge"; opacity = 1; req_access_txt = "109"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"xj" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"xk" = (/obj/machinery/door/airlock/centcom{name = "Courthouse"; opacity = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) -"xl" = (/turf/space,/area/centcom) -"xm" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "bot"},/area/centcom) -"xn" = (/obj/mecha/working/hoverpod,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom) -"xo" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,/obj/item/mecha_parts/mecha_equipment/tool/passenger,/obj/item/mecha_parts/mecha_equipment/tool/passenger,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"xp" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/command,/obj/item/clothing/head/helmet/ert/command,/obj/item/weapon/storage/backpack/ert/commander,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"xq" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"xr" = (/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"xs" = (/obj/structure/sign/securearea{name = "ENGINEERING ACCESS"; pixel_y = 32},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"xt" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; listening = 0; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"xu" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) -"xv" = (/obj/machinery/portable_atmospherics/canister/air,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"xw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"xx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"xy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"xz" = (/obj/machinery/door/airlock/centcom{name = "Creed's Office"; opacity = 1; req_access_txt = "108"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"xA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"xB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"xC" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"xD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"xE" = (/obj/machinery/computer/robotics,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"xF" = (/obj/machinery/computer/communications,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"xG" = (/obj/machinery/computer/card,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"xH" = (/obj/machinery/computer/med_data,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"xI" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; 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pixel_y = 2},/obj/item/weapon/storage/firstaid/adv{pixel_x = -2},/turf/unsimulated/floor{dir = 0; icon_state = "whitegreen"},/area/centcom/holding) -"Ga" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/o2{layer = 2.8; pixel_x = 4; pixel_y = 6},/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/storage/firstaid/fire{layer = 2.9; pixel_x = 2; pixel_y = 3},/turf/unsimulated/floor{dir = 0; icon_state = "whitegreen"},/area/centcom/holding) -"Gb" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/unsimulated/floor{dir = 6; icon_state = "whitegreen"},/area/centcom/holding) -"Gc" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"Gd" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) -"Ge" = (/obj/structure/closet/secure_closet/bar,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"Gf" = (/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"Gg" = (/obj/machinery/gibber,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"Gh" = (/obj/machinery/door/airlock/command{name = "Thunderdome"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) -"Gi" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gj" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gk" = (/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gl" = (/obj/structure/reagent_dispensers/beerkeg,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gm" = (/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gn" = (/obj/machinery/vending/coffee,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Go" = (/obj/structure/closet/secure_closet/freezer/meat,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"Gp" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"Gq" = (/obj/structure/stool/bed/chair,/obj/effect/landmark{name = "tdomeobserve"},/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gr" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gs" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gt" = (/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/structure/table,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"Gu" = (/obj/structure/table,/obj/machinery/microwave,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"Gv" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"Gw" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gx" = (/obj/item/device/camera,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gy" = (/obj/structure/disposalpipe/segment,/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Gz" = (/obj/structure/stool/bed/chair,/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeobserve"},/turf/unsimulated/floor{icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"GA" = (/obj/structure/table/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/weapon/melee/energy/axe,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"GB" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/turf/simulated/floor,/area/tdome) -"GC" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/tdome) -"GD" = (/obj/structure/table/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/weapon/melee/energy/axe,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"GE" = (/obj/machinery/door/blast/regular{id = "thunderdomeaxe"; name = "Axe Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"GF" = (/obj/machinery/igniter,/turf/simulated/floor,/area/tdome) -"GG" = (/turf/simulated/floor,/area/tdome) -"GH" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/tdome) -"GI" = (/obj/structure/table/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/energy/sword/red,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"GJ" = (/obj/machinery/door/blast/regular{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"GK" = (/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) -"GL" = (/obj/machinery/door/blast/regular{id = "thunderdome"; name = "Thunderdome Blast Door"},/turf/unsimulated/floor{name = "plating"},/area/tdome) -"GM" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/tdome) -"GN" = (/turf/simulated/floor{icon_state = "green"; dir = 4},/area/tdome) -"GO" = (/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) -"GP" = (/obj/structure/table/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/energy/sword/green,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"GQ" = (/obj/machinery/recharger{pixel_y = 4},/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) -"GR" = (/obj/machinery/recharger{pixel_y = 4},/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) -"GS" = (/obj/machinery/camera{pixel_x = 11; pixel_y = -9; network = list("thunder"); c_tag = "Red Team"},/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) -"GT" = (/turf/simulated/floor/bluegrid,/area/tdome) -"GU" = (/obj/machinery/flasher{id = "flash"; name = "Thunderdome Flash"},/turf/simulated/floor/bluegrid,/area/tdome) -"GV" = (/obj/machinery/camera{pixel_x = 12; pixel_y = -10; network = list("thunder"); c_tag = "Green Team"},/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) -"GW" = (/obj/machinery/atmospherics/pipe/vent,/turf/simulated/floor/bluegrid,/area/tdome) -"GX" = (/obj/machinery/camera{pixel_x = 10; network = list("thunder"); c_tag = "Arena"},/turf/simulated/floor/bluegrid,/area/tdome) -"GY" = (/turf/unsimulated/beach/sand{density = 1; opacity = 1},/area/beach) -"GZ" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/tdome) -"Ha" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/turf/simulated/floor,/area/tdome) -"Hb" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/tdome) -"Hc" = (/turf/unsimulated/beach/sand,/area/beach) -"Hd" = (/obj/structure/signpost,/turf/unsimulated/beach/sand,/area/beach) -"He" = (/obj/structure/closet,/turf/unsimulated/beach/sand,/area/beach) -"Hf" = (/obj/machinery/door/blast/regular{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"Hg" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/tdome) -"Hh" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand,/area/beach) -"Hi" = (/obj/effect/overlay/palmtree_r,/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) -"Hj" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = null; req_access_txt = "102"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"Hk" = (/obj/machinery/door/blast/regular{id = "thunderdomehea"; name = "Heavy Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"Hl" = (/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) -"Hm" = (/turf/unsimulated/floor{icon_state = "redcorner"; dir = 8},/area/tdome) -"Hn" = (/obj/structure/table/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"Ho" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = null; req_access_txt = "102"},/turf/simulated/floor,/area/tdome) -"Hp" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/tdome) -"Hq" = (/obj/structure/table/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"Hr" = (/turf/unsimulated/floor{icon_state = "greencorner"},/area/tdome) -"Hs" = (/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Ht" = (/obj/structure/stool/bed/chair{dir = 1},/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hu" = (/obj/item/weapon/extinguisher,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hv" = (/obj/machinery/atmospherics/valve,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hw" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hx" = (/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand,/area/beach) -"Hy" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"Hz" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HA" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HB" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HC" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HD" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/turf/unsimulated/beach/sand,/area/beach) -"HE" = (/obj/structure/table,/obj/item/clothing/under/rainbow,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/head/collectable/petehat{pixel_y = 5},/turf/unsimulated/beach/sand,/area/beach) -"HF" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HG" = (/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HH" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HI" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HJ" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HK" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HL" = (/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HM" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HN" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HO" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HP" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HQ" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"HR" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/beach/sand,/area/beach) -"HS" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/unsimulated/beach/sand,/area/beach) -"HT" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/beach) -"HU" = (/obj/structure/stool/bed/chair,/turf/unsimulated/beach/sand,/area/beach) -"HV" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) -"HW" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/sand,/area/beach) -"HX" = (/turf/unsimulated/floor{icon_state = "sandwater"},/area/beach) -"HY" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach) -"HZ" = (/turf/unsimulated/beach/coastline,/area/beach) -"Ia" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach) -"Ib" = (/turf/unsimulated/beach/water,/area/beach) -"Ic" = (/turf/unsimulated/wall,/area/wizard_station) -"Id" = (/obj/structure/sink,/turf/unsimulated/wall,/area/wizard_station) -"Ie" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"If" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ig" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ih" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ii" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ij" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/nuclear,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"Ik" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"Il" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

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dir = 5},/area/tdome/tdomeadmin) +"HC" = (/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HD" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HE" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HF" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HG" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HH" = (/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HI" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HJ" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HK" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HL" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HM" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"HN" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/beach/sand,/area/beach) +"HO" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/unsimulated/beach/sand,/area/beach) +"HP" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/beach) +"HQ" = (/obj/structure/stool/bed/chair,/turf/unsimulated/beach/sand,/area/beach) +"HR" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) +"HS" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/sand,/area/beach) +"HT" = (/turf/unsimulated/floor{icon_state = "sandwater"},/area/beach) +"HU" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach) +"HV" = (/turf/unsimulated/beach/coastline,/area/beach) +"HW" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach) +"HX" = (/turf/unsimulated/beach/water,/area/beach) +"HY" = (/turf/unsimulated/wall,/area/wizard_station) +"HZ" = (/obj/structure/sink,/turf/unsimulated/wall,/area/wizard_station) +"Ia" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ib" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ic" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Id" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ie" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"If" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/nuclear,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Ig" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) +"Ih" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"Ii" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/satchel/withwallet,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) +"Ij" = (/obj/structure/toilet{pixel_y = 8},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Ik" = (/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Il" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Im" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"In" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) +"Io" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{dir = 2; icon_state = "carpetsymbol"},/area/wizard_station) +"Ip" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) +"Iq" = (/obj/structure/mineral_door/iron,/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Ir" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/turf/unsimulated/floor{icon_state = "engine"},/area/wizard_station) +"Is" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"It" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/structure/closet/coffin,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"Iu" = (/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) +"Iv" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"Iw" = (/obj/item/device/radio/intercom{desc = "Talk through this. 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icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IQ" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/shoes/sandal/marisa{desc = "A set of fancy shoes that are as functional as they are comfortable."; name = "Gentlemans Shoes"},/obj/item/clothing/under/gentlesuit,/obj/item/clothing/suit/wizrobe/gentlecoat,/obj/item/clothing/head/wizard/cap,/obj/item/weapon/staff/gentcane,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IR" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"IS" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/space) +"IT" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/vox/station) +"IU" = (/turf/simulated/shuttle/wall{icon_state = "pwall"; dir = 1},/area/space) +"IV" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/vox/station) +"IW" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/space) +"IX" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/space) +"IY" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) +"IZ" = (/obj/machinery/atmospherics/unary/freezer{set_temperature = 73; dir = 2; icon_state = "freezer_1"; use_power = 1},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) +"Ja" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) +"Jb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; 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-mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmo 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-mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomoaMaMaMaMaMaMaMaMaMmomomomomomoaMaMaMmomomomomomomomomoaMmomomomomomomomo -mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomoaMaMaMaMaMaMaMaMaMmomomomomomomomomomomomomomomomomomomomomomomomomomomo -mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmqmrmrmrmsmrmrmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomomoaMaMaMaMaMaMmuaMmvmomomomomomomomomomomomomomomomomomomomomomomomomomo -mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmwmxmxmxmymxmxmwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomomomoaMaMaMaMaMaMmumvmomomomomomomomomomomomomomomomomomomomomomomomomomomo -mlmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmwmxmzmxmAmxmxmwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomomomoaMaMaMaMaMaMmuaMmomomomomomomomomomomomomomomomomomomomomomomomomomomo -mBmlmlmlmlmlmlmlmlmlmlmlmlmlmlaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmwmCmCmCmDmxmxmwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomomomomoaMaMaMaMaMaMmEmvmomomomomomomomomomomomomomomomomomomomomomomomomomomo -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmFmFmFmFmGmHmrmrmrmImxmxmwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmnaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmomomomomomomomoaMaMaMaMaMaMmJaMmvmomoibibibibibmomomomomomomomomomomomomomomomomomomo 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+mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMihihihihihihihihihihihihihihihihihihihihihihaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM 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+mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMmumumuaMaMaMaMaMmumumumumumumu 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+mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumuaMaMaMaMaMaMaMaMaMmumumumumumumumumumumumumumumumumumumumumumumumumumumu +mrmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmwmxmxmxmymxmxmzaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMmAaMmBmumumumumumumumumumumumumumumumumumumumumumumumumumu 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+mHmrmrmrmrmrmrmrmrmrmrmrmrmrmraMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmCmImImImJmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumuaMaMaMaMaMaMmKmBmumumumumumumumumumumumumumumumumumumumumumumumumumumu 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmLmLmLmLmGmDmGmDmDmDmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumuaMaMaMaMaMaMaMaMaMaMaMihihmQmRmSihihmumumumumumumumumumumumumumumumumumu 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmCmImDmDmTmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMkDmUmVmWmVmUihmumumumumumumumumumumumumumumumumumu +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmXmxmxmxmxmOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMmumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMihihmWmWmYihihmumumumumumumumumumumumumumumumumumu 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmZnananbihihncihihihihihihihmumumumumumumumumumumumumumu +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMnvrPrIrIrIrBnzaMaMndnenfngnenenerlihninjnknlihmumumumumumumumumumumumumumu 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMaMaMnHnZnRnRnRnRoanLnHaMndnenAnAnenenepaihnCnonDnEihbLkQbOihmumumumumumumumumumu +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHofnRnRognRnRohnHaMndneneneneneneriihihihihihihbPkQbTihmumumumumumumumumumu 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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM "} + From b70db8d8d7ff4a0640955d5405009f293d18d012 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 3 Feb 2015 17:19:56 +0300 Subject: [PATCH 133/296] RIP in history, dead code --- code/unused/AI_Visibility.dm | 310 --- code/unused/Agouri_stuff.dm | 1947 ----------------- code/unused/BrokenInhands.dm | 36 - code/unused/Ultralight.dm | 341 --- code/unused/Virus2Prob.dm | 12 - code/unused/_debug.dm | 619 ------ code/unused/ai_lockdown.dm | 60 - code/unused/airtunnel.dm | 463 ---- code/unused/assemblies.dm | 951 -------- code/unused/asteroiddevice.dm | 105 - code/unused/authorize.dm | 168 -- code/unused/beast/beast.dm | 1 - code/unused/beast/bodypart.dm | 16 - code/unused/beast/death.dm | 13 - code/unused/blender.dm | 156 -- code/unused/carpetsplosion.dm | 83 - code/unused/closets/ert.dm | 85 - code/unused/closets/secure/civilian.dm | 122 -- code/unused/closets/secure/research.dm | 47 - code/unused/computer2/airlock_control.dm | 60 - code/unused/computer2/arcade.dm | 136 -- code/unused/computer2/base_program.dm | 263 --- code/unused/computer2/buildandrepair.dm | 150 -- code/unused/computer2/computerII.dm | 414 ---- code/unused/computer2/filebrowse.dm | 164 -- code/unused/computer2/med_rec.dm | 463 ---- code/unused/computer2/messenger.dm | 97 - code/unused/computer2/peripherals.dm | 209 -- code/unused/conveyor.dm | 398 ---- code/unused/disease2/cureimplanter.dm | 42 - code/unused/disease2/curer.dm | 154 -- code/unused/disease2/monkeydispensor.dm | 30 - code/unused/dna.dm | 962 -------- code/unused/dna_mutations.dm | 101 - code/unused/filter_control.dm | 162 -- code/unused/game_kit.dm | 138 -- code/unused/gamemodes/ctf.dm | 141 -- code/unused/gamemodes/ctf_items.dm | 139 -- code/unused/gamemodes/deathmatch.dm | 67 - code/unused/gamemodes/restructuring.dm | 77 - code/unused/gamemodes/ruby.dm | 289 --- code/unused/heater.dm | 201 -- code/unused/hivebot/death.dm | 24 - code/unused/hivebot/emote.dm | 139 -- code/unused/hivebot/examine.dm | 18 - code/unused/hivebot/hive_modules.dm | 57 - code/unused/hivebot/hivebot.dm | 503 ----- code/unused/hivebot/hivebotdefine.dm | 46 - code/unused/hivebot/hud.dm | 251 --- code/unused/hivebot/life.dm | 227 -- code/unused/hivebot/login.dm | 15 - code/unused/hivebot/mainframe.dm | 181 -- code/unused/jobs.dm | 291 --- code/unused/mining/datum_processing_recipe.dm | 22 - .../mining/machine_craftlathe_unused.dm | 233 -- .../mining/machine_gas_extractor_unused.dm | 78 - code/unused/mining/machine_purifier_unused.dm | 85 - code/unused/mining/mine_generator_unused.dm | 174 -- code/unused/mining/rail_unused.dm | 338 --- .../unused/mining/spaceship_builder_unused.dm | 173 -- code/unused/musicplayer.dm | 15 - code/unused/new_year.dm | 138 -- code/unused/newcombatsystem.dm | 191 -- code/unused/optics/beam.dm | 177 -- code/unused/optics/laser-pointer.dm | 73 - code/unused/optics/mirror.dm | 82 - code/unused/pda2/base_os.dm | 446 ---- code/unused/pda2/base_program.dm | 185 -- code/unused/pda2/pda2.dm | 297 --- code/unused/pda2/record_progs.dm | 181 -- code/unused/pda2/scanners.dm | 103 - code/unused/pda2/smallprogs.dm | 207 -- code/unused/pipe.dm | 1828 ---------------- code/unused/pipe_filter.dm | 243 -- code/unused/powerarmor/powerarmor.dm | 278 --- .../unused/powerarmor/powerarmorcomponents.dm | 246 --- code/unused/scrap.dm | 289 --- code/unused/shuttle_engines.dm | 37 - code/unused/siphs.dm | 515 ----- code/unused/spacecraft/manufacturing.dm | 247 --- code/unused/spacecraft/shipcore.dm | 348 --- code/unused/spells.dm | 585 ----- code/unused/tensioner.dm | 876 -------- code/unused/toilets.dm | 96 - code/unused/traps.dm | 225 -- code/unused/travel.dm | 90 - code/unused/vehicle.dm | 327 --- 87 files changed, 21572 deletions(-) delete mode 100644 code/unused/AI_Visibility.dm delete mode 100644 code/unused/Agouri_stuff.dm delete mode 100644 code/unused/BrokenInhands.dm delete mode 100644 code/unused/Ultralight.dm delete mode 100644 code/unused/Virus2Prob.dm delete mode 100644 code/unused/_debug.dm delete mode 100644 code/unused/ai_lockdown.dm delete mode 100644 code/unused/airtunnel.dm delete mode 100644 code/unused/assemblies.dm delete mode 100644 code/unused/asteroiddevice.dm delete mode 100644 code/unused/authorize.dm delete mode 100644 code/unused/beast/beast.dm delete mode 100644 code/unused/beast/bodypart.dm delete mode 100644 code/unused/beast/death.dm delete mode 100644 code/unused/blender.dm delete mode 100644 code/unused/carpetsplosion.dm delete mode 100644 code/unused/closets/ert.dm delete mode 100644 code/unused/closets/secure/civilian.dm delete mode 100644 code/unused/closets/secure/research.dm delete mode 100644 code/unused/computer2/airlock_control.dm delete mode 100644 code/unused/computer2/arcade.dm delete mode 100644 code/unused/computer2/base_program.dm delete mode 100644 code/unused/computer2/buildandrepair.dm delete mode 100644 code/unused/computer2/computerII.dm delete mode 100644 code/unused/computer2/filebrowse.dm delete mode 100644 code/unused/computer2/med_rec.dm delete mode 100644 code/unused/computer2/messenger.dm delete mode 100644 code/unused/computer2/peripherals.dm delete mode 100644 code/unused/conveyor.dm delete mode 100644 code/unused/disease2/cureimplanter.dm delete mode 100644 code/unused/disease2/curer.dm delete mode 100644 code/unused/disease2/monkeydispensor.dm delete mode 100644 code/unused/dna.dm delete mode 100644 code/unused/dna_mutations.dm delete mode 100644 code/unused/filter_control.dm delete mode 100644 code/unused/game_kit.dm delete mode 100644 code/unused/gamemodes/ctf.dm delete mode 100644 code/unused/gamemodes/ctf_items.dm delete mode 100644 code/unused/gamemodes/deathmatch.dm delete mode 100644 code/unused/gamemodes/restructuring.dm delete mode 100644 code/unused/gamemodes/ruby.dm delete mode 100644 code/unused/heater.dm delete mode 100644 code/unused/hivebot/death.dm delete mode 100644 code/unused/hivebot/emote.dm delete mode 100644 code/unused/hivebot/examine.dm delete mode 100644 code/unused/hivebot/hive_modules.dm delete mode 100644 code/unused/hivebot/hivebot.dm delete mode 100644 code/unused/hivebot/hivebotdefine.dm delete mode 100644 code/unused/hivebot/hud.dm delete mode 100644 code/unused/hivebot/life.dm delete mode 100644 code/unused/hivebot/login.dm delete mode 100644 code/unused/hivebot/mainframe.dm delete mode 100644 code/unused/jobs.dm delete mode 100644 code/unused/mining/datum_processing_recipe.dm delete mode 100644 code/unused/mining/machine_craftlathe_unused.dm delete mode 100644 code/unused/mining/machine_gas_extractor_unused.dm delete mode 100644 code/unused/mining/machine_purifier_unused.dm delete mode 100644 code/unused/mining/mine_generator_unused.dm delete mode 100644 code/unused/mining/rail_unused.dm delete mode 100644 code/unused/mining/spaceship_builder_unused.dm delete mode 100644 code/unused/musicplayer.dm delete mode 100644 code/unused/new_year.dm delete mode 100644 code/unused/newcombatsystem.dm delete mode 100644 code/unused/optics/beam.dm delete mode 100644 code/unused/optics/laser-pointer.dm delete mode 100644 code/unused/optics/mirror.dm delete mode 100644 code/unused/pda2/base_os.dm delete mode 100644 code/unused/pda2/base_program.dm delete mode 100644 code/unused/pda2/pda2.dm delete mode 100644 code/unused/pda2/record_progs.dm delete mode 100644 code/unused/pda2/scanners.dm delete mode 100644 code/unused/pda2/smallprogs.dm delete mode 100644 code/unused/pipe.dm delete mode 100644 code/unused/pipe_filter.dm delete mode 100644 code/unused/powerarmor/powerarmor.dm delete mode 100644 code/unused/powerarmor/powerarmorcomponents.dm delete mode 100644 code/unused/scrap.dm delete mode 100644 code/unused/shuttle_engines.dm delete mode 100644 code/unused/siphs.dm delete mode 100644 code/unused/spacecraft/manufacturing.dm delete mode 100644 code/unused/spacecraft/shipcore.dm delete mode 100644 code/unused/spells.dm delete mode 100644 code/unused/tensioner.dm delete mode 100644 code/unused/toilets.dm delete mode 100644 code/unused/traps.dm delete mode 100644 code/unused/travel.dm delete mode 100644 code/unused/vehicle.dm diff --git a/code/unused/AI_Visibility.dm b/code/unused/AI_Visibility.dm deleted file mode 100644 index d218f4409b..0000000000 --- a/code/unused/AI_Visibility.dm +++ /dev/null @@ -1,310 +0,0 @@ -//All credit for this goes to Uristqwerty. - -/turf - var/image/obscured - var/image/dim - -/turf/proc/visibilityChanged() - cameranet.updateVisibility(src) - -/datum/camerachunk - var/list/obscuredTurfs = list() - var/list/visibleTurfs = list() - var/list/dimTurfs = list() - var/list/obscured = list() - var/list/dim = list() - var/list/cameras = list() - var/list/turfs = list() - var/list/seenby = list() - var/visible = 0 - var/changed = 0 - var/updating = 0 - -/mob/aiEye - var/list/visibleCameraChunks = list() - var/mob/ai = null - density = 0 - -/datum/camerachunk/proc/add(mob/aiEye/ai) - ai.visibleCameraChunks += src - if(ai.ai.client) - ai.ai.client.images += obscured - ai.ai.client.images += dim - visible++ - seenby += ai - if(changed && !updating) - update() - -/datum/camerachunk/proc/remove(mob/aiEye/ai) - ai.visibleCameraChunks -= src - if(ai.ai.client) - ai.ai.client.images -= obscured - ai.ai.client.images -= dim - seenby -= ai - if(visible > 0) - visible-- - -/datum/camerachunk/proc/visibilityChanged(turf/loc) - if(!(loc in visibleTurfs)) - return - - hasChanged() - -/datum/camerachunk/proc/hasChanged() - if(visible) - if(!updating) - updating = 1 - spawn(10)//Batch large changes, such as many doors opening or closing at once - update() - updating = 0 - else - changed = 1 - -/datum/camerachunk/proc/update() - var/list/newDimTurfs = list() - var/list/newVisibleTurfs = list() - - for(var/obj/machinery/camera/c in cameras) - var/lum = c.luminosity - c.luminosity = 6 - for(var/turf/t in view(7, c)) - if(t in turfs) - newDimTurfs += t - - for(var/turf/t in view(6, c)) - if(t in turfs) - newVisibleTurfs += t - - c.luminosity = lum - - var/list/dimAdded = newDimTurfs - dimTurfs - var/list/dimRemoved = dimTurfs - newDimTurfs - var/list/visAdded = newVisibleTurfs - visibleTurfs - var/list/visRemoved = visibleTurfs - newVisibleTurfs - - visibleTurfs = newVisibleTurfs - dimTurfs = newDimTurfs - obscuredTurfs = turfs - dimTurfs - dimTurfs -= visibleTurfs - - for(var/turf/t in dimRemoved) - if(t.dim) - dim -= t.dim - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images -= t.dim - - if(!(t in visibleTurfs)) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images += t.obscured - - for(var/turf/t in dimAdded) - if(!(t in visibleTurfs)) - if(!t.dim) - t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15) - t.mouse_opacity = 0 - - dim += t.dim - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images += t.dim - - if(t.obscured) - obscured -= t.obscured - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images -= t.obscured - - for(var/turf/t in visAdded) - if(t.obscured) - obscured -= t.obscured - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images -= t.obscured - - for(var/turf/t in visRemoved) - if(t in obscuredTurfs) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images += t.obscured - - - -/datum/camerachunk/New(loc, x, y, z) - x &= ~0xf - y &= ~0xf - - for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z))) - if(c.status) - cameras += c - - for(var/turf/t in range(10, locate(x + 8, y + 8, z))) - if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16) - turfs += t - - for(var/obj/machinery/camera/c in cameras) - var/lum = c.luminosity - c.luminosity = 6 - for(var/turf/t in view(7, c)) - if(t in turfs) - dimTurfs += t - - for(var/turf/t in view(6, c)) - if(t in turfs) - visibleTurfs += t - - c.luminosity = lum - - obscuredTurfs = turfs - dimTurfs - dimTurfs -= visibleTurfs - - for(var/turf/t in obscuredTurfs) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - - for(var/turf/t in dimTurfs) - if(!(t in visibleTurfs)) - if(!t.dim) - t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER) - - dim += t.dim - -var/datum/cameranet/cameranet = new() - -/datum/cameranet - var/list/cameras = list() - var/list/chunks = list() - var/network = "net1" - var/ready = 0 - -/datum/cameranet/New() - ..() - -/datum/cameranet/proc/chunkGenerated(x, y, z) - var/key = "[x],[y],[z]" - return key in chunks - -/datum/cameranet/proc/getCameraChunk(x, y, z) - var/key = "[x],[y],[z]" - - if(!(key in chunks)) - chunks[key] = new /datum/camerachunk(null, x, y, z) - - return chunks[key] - -/datum/cameranet/proc/visibility(mob/aiEye/ai) - var/x1 = max(0, ai.x - 16) & ~0xf - var/y1 = max(0, ai.y - 16) & ~0xf - var/x2 = min(world.maxx, ai.x + 16) & ~0xf - var/y2 = min(world.maxy, ai.y + 16) & ~0xf - - var/list/visibleChunks = list() - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - visibleChunks += getCameraChunk(x, y, ai.z) - - var/list/remove = ai.visibleCameraChunks - visibleChunks - var/list/add = visibleChunks - ai.visibleCameraChunks - - for(var/datum/camerachunk/c in remove) - c.remove(ai) - - for(var/datum/camerachunk/c in add) - c.add(ai) - -/datum/cameranet/proc/updateVisibility(turf/loc) - if(!chunkGenerated(loc.x & ~0xf, loc.y & ~0xf, loc.z)) - return - - var/datum/camerachunk/chunk = getCameraChunk(loc.x & ~0xf, loc.y & ~0xf, loc.z) - chunk.visibilityChanged(loc) - -/datum/cameranet/proc/addCamera(obj/machinery/camera/c) - var/x1 = max(0, c.x - 16) & ~0xf - var/y1 = max(0, c.y - 16) & ~0xf - var/x2 = min(world.maxx, c.x + 16) & ~0xf - var/y2 = min(world.maxy, c.y + 16) & ~0xf - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - if(chunkGenerated(x, y, c.z)) - var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z) - if(!(c in chunk.cameras)) - chunk.cameras += c - chunk.hasChanged() - - -/mob/living/silicon/ai/var/mob/aiEye/eyeobj = new() - -/mob/living/silicon/ai/New() - ..() - eyeobj.ai = src - -/mob/living/silicon/ai/verb/freelook() - set category = "AI Commands" - set name = "freelook" - current = null //cancel camera view first, it causes problems - cameraFollow = null - machine = null - if(client.eye == eyeobj) - client.eye = src - for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks) - c.remove(eyeobj) - else - client.eye = eyeobj - eyeobj.loc = loc - cameranet.visibility(eyeobj) - cameraFollow = null -/mob/aiEye/Move() - . = ..() - if(.) - cameranet.visibility(src) - -/client/AIMove(n, direct, var/mob/living/silicon/ai/user) - if(eye == user.eyeobj) - user.eyeobj.loc = get_step(user.eyeobj, direct) - cameranet.visibility(user.eyeobj) - - else - return ..() - -/* -/client/AIMoveZ(direct, var/mob/living/silicon/ai/user) - if(eye == user.eyeobj) - var/dif = 0 - if(direct == UP && user.eyeobj.z > 1) - dif = -1 - else if(direct == DOWN && user.eyeobj.z < 4) - dif = 1 - user.eyeobj.loc = locate(user.eyeobj.x, user.eyeobj.y, user.eyeobj.z + dif) - cameranet.visibility(user.eyeobj) - else - return ..() -*/ - -/turf/move_camera_by_click() - if(istype(usr, /mob/living/silicon/ai)) - var/mob/living/silicon/ai/AI = usr - if(AI.client.eye == AI.eyeobj) - return - return ..() - -/obj/machinery/door/update_nearby_tiles(need_rebuild) - . = ..(need_rebuild) - cameranet.updateVisibility(loc) - -/obj/machinery/camera/New() - ..() - cameranet.addCamera(src) \ No newline at end of file diff --git a/code/unused/Agouri_stuff.dm b/code/unused/Agouri_stuff.dm deleted file mode 100644 index e204fbd7d3..0000000000 --- a/code/unused/Agouri_stuff.dm +++ /dev/null @@ -1,1947 +0,0 @@ -/* -/obj/vehicle/airtight - //inner atmos - var/use_internal_tank = 0 - var/internal_tank_valve = ONE_ATMOSPHERE - var/obj/machinery/portable_atmospherics/canister/internal_tank - var/datum/gas_mixture/cabin_air - var/obj/machinery/atmospherics/portables_connector/connected_port = null - - var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature - var/datum/global_iterator/pr_give_air //moves air from tank to cabin - - -/obj/vehicle/airtight/New() - ..() - src.add_airtank() - src.add_cabin() - src.add_airtight_iterators() - - - - -//######################################### Helpers for airtight vehicles ######################################### - -/obj/vehicle/airtight/proc/add_cabin() - cabin_air = new - cabin_air.temperature = T20C - cabin_air.volume = 200 - cabin_air.oxygen = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) - cabin_air.nitrogen = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) - return cabin_air - -/obj/vehicle/airtight/proc/add_airtank() - internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src) - return internal_tank - -/obj/vehicle/airtight/proc/add_airtight_iterators() - pr_int_temp_processor = new /datum/global_iterator/vehicle_preserve_temp(list(src)) - pr_give_air = new /datum/global_iterator/vehicle_tank_give_air(list(src)) - - -//######################################### Specific datums for airtight vehicles ################################# - - -/datum/global_iterator/vehicle_preserve_temp //normalizing cabin air temperature to 20 degrees celsium - delay = 20 - - process(var/obj/vehicle/airtight/V) - if(V.cabin_air && V.cabin_air.return_volume() > 0) - var/delta = V.cabin_air.temperature - T20C - V.cabin_air.temperature -= max(-10, min(10, round(delta/4,0.1))) - return - - -/datum/global_iterator/vehicle_tank_give_air - delay = 15 - - process(var/obj/vehicle/airtight/V) - if(V.internal_tank) - var/datum/gas_mixture/tank_air = V.internal_tank.return_air() - var/datum/gas_mixture/cabin_air = V.cabin_air - - var/release_pressure = V.internal_tank_valve - var/cabin_pressure = cabin_air.return_pressure() - var/pressure_delta = min(release_pressure - cabin_pressure, (tank_air.return_pressure() - cabin_pressure)/2) - var/transfer_moles = 0 - if(pressure_delta > 0) //cabin pressure lower than release pressure - if(tank_air.return_temperature() > 0) - transfer_moles = pressure_delta*cabin_air.return_volume()/(cabin_air.return_temperature() * R_IDEAL_GAS_EQUATION) - var/datum/gas_mixture/removed = tank_air.remove(transfer_moles) - cabin_air.merge(removed) - else if(pressure_delta < 0) //cabin pressure higher than release pressure - var/datum/gas_mixture/t_air = V.get_turf_air() - pressure_delta = cabin_pressure - release_pressure - if(t_air) - pressure_delta = min(cabin_pressure - t_air.return_pressure(), pressure_delta) - if(pressure_delta > 0) //if location pressure is lower than cabin pressure - transfer_moles = pressure_delta*cabin_air.return_volume()/(cabin_air.return_temperature() * R_IDEAL_GAS_EQUATION) - var/datum/gas_mixture/removed = cabin_air.remove(transfer_moles) - if(t_air) - t_air.merge(removed) - else //just delete the cabin gas, we're in space or some shit - del(removed) - else - return stop() - return - - -//######################################### Atmospherics for vehicles ############################################# - - -/obj/vehicle/proc/get_turf_air() - var/turf/T = get_turf(src) - if(T) - . = T.return_air() - return - -/obj/vehicle/airtight/remove_air(amount) - if(use_internal_tank) - return cabin_air.remove(amount) - else - var/turf/T = get_turf(src) - if(T) - return T.remove_air(amount) - return - -/obj/vehicle/airtight/return_air() - if(use_internal_tank) - return cabin_air - return get_turf_air() - -/obj/vehicle/airtight/proc/return_pressure() - . = 0 - if(use_internal_tank) - . = cabin_air.return_pressure() - else - var/datum/gas_mixture/t_air = get_turf_air() - if(t_air) - . = t_air.return_pressure() - return - - -/obj/vehicle/airtight/proc/return_temperature() - . = 0 - if(use_internal_tank) - . = cabin_air.return_temperature() - else - var/datum/gas_mixture/t_air = get_turf_air() - if(t_air) - . = t_air.return_temperature() - return - -/obj/vehicle/airtight/proc/connect(obj/machinery/atmospherics/portables_connector/new_port) - //Make sure not already connected to something else - if(connected_port || !new_port || new_port.connected_device) - return 0 - - //Make sure are close enough for a valid connection - if(new_port.loc != src.loc) - return 0 - - //Perform the connection - connected_port = new_port - connected_port.connected_device = src - - //Actually enforce the air sharing - var/datum/pipe_network/network = connected_port.return_network(src) - if(network && !(internal_tank.return_air() in network.gases)) - network.gases += internal_tank.return_air() - network.update = 1 - log_message("Vehicle airtank connected to external port.") - return 1 - -/obj/vehicle/airtight/proc/disconnect() - if(!connected_port) - return 0 - - var/datum/pipe_network/network = connected_port.return_network(src) - if(network) - network.gases -= internal_tank.return_air() - - connected_port.connected_device = null - connected_port = null - src.log_message("Vehicle airtank disconnected from external port.") - return 1 - - - - -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// - - - -/obj/vehicle - name = "Vehicle" - icon = 'icons/vehicles/vehicles.dmi' - density = 1 - anchored = 1 - unacidable = 1 //To avoid the pilot-deleting shit that came with mechas - layer = MOB_LAYER - //var/can_move = 1 - var/mob/living/carbon/occupant = null - //var/step_in = 10 //make a step in step_in/10 sec. - //var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South. - //var/step_energy_drain = 10 - var/health = 300 //health is health - //var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act. - //the values in this list show how much damage will pass through, not how much will be absorbed. - var/list/damage_absorption = list("brute"=0.8,"fire"=1.2,"bullet"=0.9,"laser"=1,"energy"=1,"bomb"=1) - var/obj/item/weapon/cell/cell //Our power source - var/state = 0 - var/list/log = new - var/last_message = 0 - var/add_req_access = 1 - var/maint_access = 1 - //var/dna //dna-locking the mech - var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference - var/datum/effect/effect/system/spark_spread/spark_system = new - var/lights = 0 - var/lights_power = 6 - - //inner atmos //These go in airtight.dm, not all vehicles are space-faring -Agouri - //var/use_internal_tank = 0 - //var/internal_tank_valve = ONE_ATMOSPHERE - //var/obj/machinery/portable_atmospherics/canister/internal_tank - //var/datum/gas_mixture/cabin_air - //var/obj/machinery/atmospherics/portables_connector/connected_port = null - - var/obj/item/device/radio/radio = null - - var/max_temperature = 2500 - //var/internal_damage_threshold = 50 //health percentage below which internal damage is possible - var/internal_damage = 0 //contains bitflags - - var/list/operation_req_access = list()//required access level for mecha operation - var/list/internals_req_access = list(access_engine,access_robotics)//required access level to open cell compartment - - //var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature //In airtight.dm you go -Agouri - var/datum/global_iterator/pr_inertial_movement //controls intertial movement in spesss - - //var/datum/global_iterator/pr_give_air //moves air from tank to cabin //Y-you too -Agouri - - var/datum/global_iterator/pr_internal_damage //processes internal damage - - - var/wreckage - - var/list/equipment = new - var/obj/selected - //var/max_equip = 3 - - var/datum/events/events - - - -/obj/vehicle/New() - ..() - events = new - icon_state += "-unmanned" - add_radio() - //add_cabin() //No cabin for non-airtights - - spark_system.set_up(2, 0, src) - spark_system.attach(src) - add_cell() - add_iterators() - removeVerb(/obj/mecha/verb/disconnect_from_port) - removeVerb(/atom/movable/verb/pull) - log_message("[src.name]'s functions initialised. Work protocols active - Entering IDLE mode.") - loc.Entered(src) - return - - -//################ Helpers ########################################################### - - -/obj/vehicle/proc/removeVerb(verb_path) - verbs -= verb_path - -/obj/vehicle/proc/addVerb(verb_path) - verbs += verb_path - -/*/obj/vehicle/proc/add_airtank() //In airtight.dm -Agouri - internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src) - return internal_tank*/ - -/obj/vehicle/proc/add_cell(var/obj/item/weapon/cell/C=null) - if(C) - C.forceMove(src) - cell = C - return - cell = new(src) - cell.charge = 15000 - cell.maxcharge = 15000 - -/*/obj/vehicle/proc/add_cabin() //In airtight.dm -Agouri - cabin_air = new - cabin_air.temperature = T20C - cabin_air.volume = 200 - cabin_air.oxygen = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) - cabin_air.nitrogen = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature) - return cabin_air*/ - -/obj/vehicle/proc/add_radio() - radio = new(src) - radio.name = "[src] radio" - radio.icon = icon - radio.icon_state = icon_state - radio.subspace_transmission = 1 - -/obj/vehicle/proc/add_iterators() - pr_inertial_movement = new /datum/global_iterator/vehicle_intertial_movement(null,0) - //pr_internal_damage = new /datum/global_iterator/vehicle_internal_damage(list(src),0) - //pr_int_temp_processor = new /datum/global_iterator/vehicle_preserve_temp(list(src)) //In airtight.dm's add_airtight_iterators -Agouri - //pr_give_air = new /datum/global_iterator/vehicle_tank_give_air(list(src) //Same here -Agouri - -/obj/vehicle/proc/check_for_support() - if(locate(/obj/structure/grille, orange(1, src)) || locate(/obj/structure/lattice, orange(1, src)) || locate(/turf/simulated, orange(1, src)) || locate(/turf/unsimulated, orange(1, src))) - return 1 - else - return 0 - -//################ Logs and messages ############################################ - - -/obj/vehicle/proc/log_message(message as text,red=null) - log.len++ - log[log.len] = list("time"=world.timeofday,"message"="[red?"":null][message][red?"":null]") - return log.len - - - -//################ Global Iterator Datums ###################################### - - -/datum/global_iterator/vehicle_intertial_movement //inertial movement in space - delay = 7 - - process(var/obj/vehicle/V as obj, direction) - if(direction) - if(!step(V, direction)||V.check_for_support()) - src.stop() - else - src.stop() - return - - -/datum/global_iterator/mecha_internal_damage // processing internal damage - - process(var/obj/mecha/mecha) - if(!mecha.hasInternalDamage()) - return stop() - if(mecha.hasInternalDamage(MECHA_INT_FIRE)) - if(!mecha.hasInternalDamage(MECHA_INT_TEMP_CONTROL) && prob(5)) - mecha.clearInternalDamage(MECHA_INT_FIRE) - if(mecha.internal_tank) - if(mecha.internal_tank.return_pressure()>mecha.internal_tank.maximum_pressure && !(mecha.hasInternalDamage(MECHA_INT_TANK_BREACH))) - mecha.setInternalDamage(MECHA_INT_TANK_BREACH) - var/datum/gas_mixture/int_tank_air = mecha.internal_tank.return_air() - if(int_tank_air && int_tank_air.return_volume()>0) //heat the air_contents - int_tank_air.temperature = min(6000+T0C, int_tank_air.temperature+rand(10,15)) - if(mecha.cabin_air && mecha.cabin_air.return_volume()>0) - mecha.cabin_air.temperature = min(6000+T0C, mecha.cabin_air.return_temperature()+rand(10,15)) - if(mecha.cabin_air.return_temperature()>mecha.max_temperature/2) - mecha.take_damage(4/round(mecha.max_temperature/mecha.cabin_air.return_temperature(),0.1),"fire") - if(mecha.hasInternalDamage(MECHA_INT_TEMP_CONTROL)) //stop the mecha_preserve_temp loop datum - mecha.pr_int_temp_processor.stop() - if(mecha.hasInternalDamage(MECHA_INT_TANK_BREACH)) //remove some air from internal tank - if(mecha.internal_tank) - var/datum/gas_mixture/int_tank_air = mecha.internal_tank.return_air() - var/datum/gas_mixture/leaked_gas = int_tank_air.remove_ratio(0.10) - if(mecha.loc && hascall(mecha.loc,"assume_air")) - mecha.loc.assume_air(leaked_gas) - else - del(leaked_gas) - if(mecha.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT)) - if(mecha.get_charge()) - mecha.spark_system.start() - mecha.cell.charge -= min(20,mecha.cell.charge) - mecha.cell.maxcharge -= min(20,mecha.cell.maxcharge) - return - - -*/ - - - - - -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// - - - - -/*/turf/DblClick() - if(istype(usr, /mob/living/silicon/ai)) - return move_camera_by_click() - if(usr.stat || usr.restrained() || usr.lying) - return ..() - - if(usr.hand && istype(usr.l_hand, /obj/item/weapon/flamethrower)) - var/turflist = getline(usr,src) - var/obj/item/weapon/flamethrower/F = usr.l_hand - F.flame_turf(turflist) - else if(!usr.hand && istype(usr.r_hand, /obj/item/weapon/flamethrower)) - var/turflist = getline(usr,src) - var/obj/item/weapon/flamethrower/F = usr.r_hand - F.flame_turf(turflist) - - return ..() - -/turf/New() - ..() - for(var/atom/movable/AM as mob|obj in src) - spawn( 0 ) - src.Entered(AM) - return - return - -/turf/ex_act(severity) - return 0 - - -/turf/bullet_act(var/obj/item/projectile/Proj) - if(istype(Proj ,/obj/item/projectile/beam/pulse)) - src.ex_act(2) - ..() - return 0 - -/turf/bullet_act(var/obj/item/projectile/Proj) - if(istype(Proj ,/obj/item/projectile/bullet/gyro)) - explosion(src, -1, 0, 2) - ..() - return 0 - -/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area) - if (!mover || !isturf(mover.loc)) - return 1 - - - //First, check objects to block exit that are not on the border - for(var/obj/obstacle in mover.loc) - if((obstacle.flags & ~ON_BORDER) && (mover != obstacle) && (forget != obstacle)) - if(!obstacle.CheckExit(mover, src)) - mover.Bump(obstacle, 1) - return 0 - - //Now, check objects to block exit that are on the border - for(var/obj/border_obstacle in mover.loc) - if((border_obstacle.flags & ON_BORDER) && (mover != border_obstacle) && (forget != border_obstacle)) - if(!border_obstacle.CheckExit(mover, src)) - mover.Bump(border_obstacle, 1) - return 0 - - //Next, check objects to block entry that are on the border - for(var/obj/border_obstacle in src) - if(border_obstacle.flags & ON_BORDER) - if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle)) - mover.Bump(border_obstacle, 1) - return 0 - - //Then, check the turf itself - if (!src.CanPass(mover, src)) - mover.Bump(src, 1) - return 0 - - //Finally, check objects/mobs to block entry that are not on the border - for(var/atom/movable/obstacle in src) - if(obstacle.flags & ~ON_BORDER) - if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle)) - mover.Bump(obstacle, 1) - return 0 - return 1 //Nothing found to block so return success! - - -/turf/Entered(atom/movable/M as mob|obj) - var/loopsanity = 100 - if(ismob(M)) - if(!M:lastarea) - M:lastarea = get_area(M.loc) - if(M:lastarea.has_gravity == 0) - inertial_drift(M) - - /* - if(M.flags & NOGRAV) - inertial_drift(M) - */ - - - - else if(!istype(src, /turf/space)) - M:inertia_dir = 0 - ..() - var/objects = 0 - for(var/atom/A as mob|obj|turf|area in src) - if(objects > loopsanity) break - objects++ - spawn( 0 ) - if ((A && M)) - A.HasEntered(M, 1) - return - objects = 0 - for(var/atom/A as mob|obj|turf|area in range(1)) - if(objects > loopsanity) break - objects++ - spawn( 0 ) - if ((A && M)) - A.HasProximity(M, 1) - return - return - -/turf/proc/inertial_drift(atom/movable/A as mob|obj) - if(!(A.last_move)) return - if((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1))) - var/mob/M = A - if(M.Process_Spacemove(1)) - M.inertia_dir = 0 - return - spawn(5) - if((M && !(M.anchored) && (M.loc == src))) - if(M.inertia_dir) - step(M, M.inertia_dir) - return - M.inertia_dir = M.last_move - step(M, M.inertia_dir) - return - -/turf/proc/levelupdate() - for(var/obj/O in src) - if(O.level == 1) - O.hide(src.intact) - -// override for space turfs, since they should never hide anything -/turf/space/levelupdate() - for(var/obj/O in src) - if(O.level == 1) - O.hide(0) - -// Removes all signs of lattice on the pos of the turf -Donkieyo -/turf/proc/RemoveLattice() - var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) - if(L) - del L - -/turf/proc/ReplaceWithFloor(explode=0) - var/prior_icon = icon_old - var/old_dir = dir - - var/turf/simulated/floor/W = new /turf/simulated/floor( locate(src.x, src.y, src.z) ) - - W.RemoveLattice() - W.set_dir(old_dir) - if(prior_icon) W.icon_state = prior_icon - else W.icon_state = "floor" - - if (!explode) - W.opacity = 1 - W.sd_SetOpacity(0) - //This is probably gonna make lighting go a bit wonky in bombed areas, but sd_SetOpacity was the primary reason bombs have been so laggy. --NEO - W.levelupdate() - return W - -/turf/proc/ReplaceWithPlating() - var/prior_icon = icon_old - var/old_dir = dir - - var/turf/simulated/floor/plating/W = new /turf/simulated/floor/plating( locate(src.x, src.y, src.z) ) - - W.RemoveLattice() - W.set_dir(old_dir) - if(prior_icon) W.icon_state = prior_icon - else W.icon_state = "plating" - W.opacity = 1 - W.sd_SetOpacity(0) - W.levelupdate() - return W - -/turf/proc/ReplaceWithEngineFloor() - var/old_dir = dir - - var/turf/simulated/floor/engine/E = new /turf/simulated/floor/engine( locate(src.x, src.y, src.z) ) - - E.set_dir(old_dir) - E.icon_state = "engine" - -/turf/simulated/Entered(atom/A, atom/OL) - if (istype(A,/mob/living/carbon)) - var/mob/living/carbon/M = A - if(M.lying) return - if(istype(M, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - if(istype(H.shoes, /obj/item/clothing/shoes/clown_shoes)) - if(H.m_intent == "run") - if(H.footstep >= 2) - H.footstep = 0 - else - H.footstep++ - if(H.footstep == 0) - playsound(src, "clownstep", 50, 1) // this will get annoying very fast. - else - playsound(src, "clownstep", 20, 1) - - switch (src.wet) - if(1) - if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes - if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP)) - M.stop_pulling() - step(M, M.dir) - M << "\blue You slipped on the wet floor!" - playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) - M.Stun(8) - M.Weaken(5) - else - M.inertia_dir = 0 - return - else if(!istype(M, /mob/living/carbon/slime)) - if (M.m_intent == "run") - M.stop_pulling() - step(M, M.dir) - M << "\blue You slipped on the wet floor!" - playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) - M.Stun(8) - M.Weaken(5) - else - M.inertia_dir = 0 - return - - if(2) //lube - if(!istype(M, /mob/living/carbon/slime)) - M.stop_pulling() - step(M, M.dir) - spawn(1) step(M, M.dir) - spawn(2) step(M, M.dir) - spawn(3) step(M, M.dir) - spawn(4) step(M, M.dir) - M.take_organ_damage(2) // Was 5 -- TLE - M << "\blue You slipped on the floor!" - playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) - M.Weaken(10) - - ..() - -/turf/proc/ReplaceWithSpace() - var/old_dir = dir - var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) ) - S.set_dir(old_dir) - return S - -/turf/proc/ReplaceWithLattice() - var/old_dir = dir - var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) ) - S.set_dir(old_dir) - new /obj/structure/lattice( locate(src.x, src.y, src.z) ) - return S - -/turf/proc/ReplaceWithWall() - var/old_icon = icon_state - var/turf/simulated/wall/S = new /turf/simulated/wall( locate(src.x, src.y, src.z) ) - S.icon_old = old_icon - S.opacity = 0 - S.sd_NewOpacity(1) - return S - -/turf/proc/ReplaceWithRWall() - var/old_icon = icon_state - var/turf/simulated/wall/r_wall/S = new /turf/simulated/wall/r_wall( locate(src.x, src.y, src.z) ) - S.icon_old = old_icon - S.opacity = 0 - S.sd_NewOpacity(1) - return S - -/turf/simulated/wall/New() - ..() - -/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0) - if(istype(src,/turf/simulated/wall/r_wall)) - if(!devastated) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - new /obj/structure/girder/reinforced(src) - new /obj/item/stack/sheet/plasteel( src ) - else - new /obj/item/stack/sheet/metal( src ) - new /obj/item/stack/sheet/metal( src ) - new /obj/item/stack/sheet/plasteel( src ) - else if(istype(src,/turf/simulated/wall/cult)) - if(!devastated) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - new /obj/effect/decal/remains/human(src) - else - new /obj/effect/decal/remains/human(src) - - else - if(!devastated) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - new /obj/structure/girder(src) - new /obj/item/stack/sheet/metal( src ) - new /obj/item/stack/sheet/metal( src ) - else - new /obj/item/stack/sheet/metal( src ) - new /obj/item/stack/sheet/metal( src ) - new /obj/item/stack/sheet/metal( src ) - - ReplaceWithPlating(explode) - -/turf/simulated/wall/examine(mob/user) - user << "It looks like a regular wall." - return - -/turf/simulated/wall/ex_act(severity) - switch(severity) - if(1.0) - //SN src = null - src.ReplaceWithSpace() - del(src) - return - if(2.0) - if (prob(50)) - dismantle_wall(0,1) - else - dismantle_wall(1,1) - if(3.0) - var/proba - if (istype(src, /turf/simulated/wall/r_wall)) - proba = 15 - else - proba = 40 - if (prob(proba)) - dismantle_wall(0,1) - else - return - -/turf/simulated/wall/blob_act() - if(prob(50)) - dismantle_wall() - -/turf/simulated/wall/attack_paw(mob/user as mob) - if ((user.mutations & HULK)) - if (prob(40)) - usr << text("\blue You smash through the wall.") - dismantle_wall(1) - return - else - usr << text("\blue You punch the wall.") - return - - return src.attack_hand(user) - - -/turf/simulated/wall/attack_animal(mob/living/simple_animal/M as mob) - if(M.wall_smash) - if (istype(src, /turf/simulated/wall/r_wall)) - M << text("\blue This wall is far too strong for you to destroy.") - return - else - if (prob(40)) - M << text("\blue You smash through the wall.") - dismantle_wall(1) - return - else - M << text("\blue You smash against the wall.") - return - - M << "\blue You push the wall but nothing happens!" - return - -/turf/simulated/wall/attack_hand(mob/user as mob) - if ((user.mutations & HULK)) - if (prob(40)) - usr << text("\blue You smash through the wall.") - dismantle_wall(1) - return - else - usr << text("\blue You punch the wall.") - return - - user << "\blue You push the wall but nothing happens!" - playsound(src.loc, 'sound/weapons/Genhit.ogg', 25, 1) - src.add_fingerprint(user) - return - -/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob) - - if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") - usr << "\red You don't have the dexterity to do this!" - return - - if (istype(W, /obj/item/weapon/weldingtool) && W:welding) - var/turf/T = get_turf(user) - if (!( istype(T, /turf) )) - return - - if (thermite) - var/obj/effect/overlay/O = new/obj/effect/overlay( src ) - O.name = "Thermite" - O.desc = "Looks hot." - O.icon = 'icons/effects/fire.dmi' - O.icon_state = "2" - O.anchored = 1 - O.density = 1 - O.layer = 5 - var/turf/simulated/floor/F = ReplaceWithPlating() - F.burn_tile() - F.icon_state = "wall_thermite" - user << "\red The thermite melts the wall." - spawn(100) del(O) - F.sd_LumReset() - return - - if (W:remove_fuel(0,user)) - W:welding = 2 - user << "\blue Now disassembling the outer wall plating." - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - sleep(100) - if (W && istype(src, /turf/simulated/wall)) - if ((get_turf(user) == T && user.equipped() == W)) - user << "\blue You disassembled the outer wall plating." - dismantle_wall() - W:welding = 1 - else - user << "\blue You need more welding fuel to complete this task." - return - - else if (istype(W, /obj/item/weapon/pickaxe/plasmacutter)) - var/turf/T = user.loc - if (!( istype(T, /turf) )) - return - - if (thermite) - var/obj/effect/overlay/O = new/obj/effect/overlay( src ) - O.name = "Thermite" - O.desc = "Looks hot." - O.icon = 'icons/effects/fire.dmi' - O.icon_state = "2" - O.anchored = 1 - O.density = 1 - O.layer = 5 - var/turf/simulated/floor/F = ReplaceWithPlating() - F.burn_tile() - F.icon_state = "wall_thermite" - user << "\red The thermite melts the wall." - spawn(100) del(O) - F.sd_LumReset() - return - - else - user << "\blue Now disassembling the outer wall plating." - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - sleep(60) - if (W && istype(src, /turf/simulated/wall)) - if ((get_turf(user) == T && user.equipped() == W)) - user << "\blue You disassembled the outer wall plating." - dismantle_wall() - for(var/mob/O in viewers(user, 5)) - O.show_message(text("\blue The wall was sliced apart by []!", user), 1, text("\red You hear metal being sliced apart."), 2) - return - - else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill)) - var/turf/T = user.loc - user << "\blue Now drilling through wall." - sleep(60) - if (W && istype(src, /turf/simulated/wall)) - if ((user.loc == T && user.equipped() == W)) - dismantle_wall(1) - for(var/mob/O in viewers(user, 5)) - O.show_message(text("\blue The wall was drilled apart by []!", user), 1, text("\red You hear metal being drilled appart."), 2) - return - - else if(istype(W, /obj/item/weapon/melee/energy/blade)) - var/turf/T = user.loc - user << "\blue Now slicing through wall." - W:spark_system.start() - playsound(src.loc, "sparks", 50, 1) - sleep(70) - if (W && istype(src, /turf/simulated/wall)) - if ((user.loc == T && user.equipped() == W)) - W:spark_system.start() - playsound(src.loc, "sparks", 50, 1) - playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) - dismantle_wall(1) - for(var/mob/O in viewers(user, 5)) - O.show_message(text("\blue The wall was sliced apart by []!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2) - return - - else if(istype(W,/obj/item/apc_frame)) - var/obj/item/apc_frame/AH = W - AH.try_build(src) - else if(istype(W,/obj/item/weapon/contraband/poster)) - var/obj/item/weapon/contraband/poster/P = W - if(P.resulting_poster) - var/check = 0 - var/stuff_on_wall = 0 - for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff - if(istype(O,/obj/effect/decal/poster)) - check = 1 - break - stuff_on_wall++ - if(stuff_on_wall==3) - check = 1 - break - - if(check) - user << "The wall is far too cluttered to place a poster!" - return - - user << "You start placing the poster on the wall..." //Looks like it's uncluttered enough. Place the poster. - - P.resulting_poster.loc = src - var/temp = P.resulting_poster.icon_state - var/temp_loc = user.loc - P.resulting_poster.icon_state = "poster_being_set" - playsound(P.resulting_poster.loc, 'sound/items/poster_being_created.ogg', 100, 1) - sleep(24) - - if(user.loc == temp_loc)//Let's check if he still is there - user << "You place the poster!" - P.resulting_poster.icon_state = temp - src.contents += P.resulting_poster - del(P) - else - user << "You stop placing the poster." - P.resulting_poster.loc = P - P.resulting_poster.icon_state = temp - else - return attack_hand(user) - return - - -/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob) - - if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") - usr << "\red You don't have the dexterity to do this!" - return - - if(!istype(src, /turf/simulated/wall/r_wall)) - return // this may seem stupid and redundant but apparently floors can call this attackby() proc, it was spamming shit up. -- Doohl - - - if (istype(W, /obj/item/weapon/weldingtool) && W:welding) - W:eyecheck(user) - var/turf/T = user.loc - if (!( istype(T, /turf) )) - return - - if (thermite) - var/obj/effect/overlay/O = new/obj/effect/overlay( src ) - O.name = "Thermite" - O.desc = "Looks hot." - O.icon = 'icons/effects/fire.dmi' - O.icon_state = "2" - O.anchored = 1 - O.density = 1 - O.layer = 5 - var/turf/simulated/floor/F = ReplaceWithPlating() - F.burn_tile() - F.icon_state = "wall_thermite" - user << "\red The thermite melts the wall." - spawn(100) del(O) - F.sd_LumReset() - return - - if (src.d_state == 2) - W:welding = 2 - user << "\blue Slicing metal cover." - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - sleep(60) - if ((user.loc == T && user.equipped() == W)) - src.d_state = 3 - user << "\blue You removed the metal cover." - W:welding = 1 - - else if (src.d_state == 5) - W:welding = 2 - user << "\blue Removing support rods." - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - sleep(100) - if ((user.loc == T && user.equipped() == W)) - src.d_state = 6 - new /obj/item/stack/rods( src ) - user << "\blue You removed the support rods." - W:welding = 1 - - else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter)) - var/turf/T = user.loc - if (!( istype(T, /turf) )) - return - - if (thermite) - var/obj/effect/overlay/O = new/obj/effect/overlay( src ) - O.name = "Thermite" - O.desc = "Looks hot." - O.icon = 'icons/effects/fire.dmi' - O.icon_state = "2" - O.anchored = 1 - O.density = 1 - O.layer = 5 - var/turf/simulated/floor/F = ReplaceWithPlating() - F.burn_tile() - F.icon_state = "wall_thermite" - user << "\red The thermite melts the wall." - spawn(100) del(O) - F.sd_LumReset() - return - - if (src.d_state == 2) - user << "\blue Slicing metal cover." - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - sleep(40) - if ((user.loc == T && user.equipped() == W)) - src.d_state = 3 - user << "\blue You removed the metal cover." - - else if (src.d_state == 5) - user << "\blue Removing support rods." - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - sleep(70) - if ((user.loc == T && user.equipped() == W)) - src.d_state = 6 - new /obj/item/stack/rods( src ) - user << "\blue You removed the support rods." - - else if(istype(W, /obj/item/weapon/melee/energy/blade)) - user << "\blue This wall is too thick to slice through. You will need to find a different path." - return - - else if (istype(W, /obj/item/weapon/wrench)) - if (src.d_state == 4) - var/turf/T = user.loc - user << "\blue Detaching support rods." - playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) - sleep(40) - if ((user.loc == T && user.equipped() == W)) - src.d_state = 5 - user << "\blue You detach the support rods." - - else if (istype(W, /obj/item/weapon/wirecutters)) - if (src.d_state == 0) - playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) - src.d_state = 1 - new /obj/item/stack/rods( src ) - - else if (istype(W, /obj/item/weapon/screwdriver)) - if (src.d_state == 1) - var/turf/T = user.loc - playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) - user << "\blue Removing support lines." - sleep(40) - if ((user.loc == T && user.equipped() == W)) - src.d_state = 2 - user << "\blue You removed the support lines." - - else if (istype(W, /obj/item/weapon/crowbar)) - - if (src.d_state == 3) - var/turf/T = user.loc - user << "\blue Prying cover off." - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - sleep(100) - if ((user.loc == T && user.equipped() == W)) - src.d_state = 4 - user << "\blue You removed the cover." - - else if (src.d_state == 6) - var/turf/T = user.loc - user << "\blue Prying outer sheath off." - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - sleep(100) - if(src) - if ((user.loc == T && user.equipped() == W)) - user << "\blue You removed the outer sheath." - dismantle_wall() - return - - else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill)) - var/turf/T = user.loc - user << "\blue You begin to drill though, this will take some time." - sleep(200) - if(src) - if ((user.loc == T && user.equipped() == W)) - user << "\blue Your drill tears though the reinforced plating." - dismantle_wall() - return - - else if ((istype(W, /obj/item/stack/sheet/metal)) && (src.d_state)) - var/turf/T = user.loc - user << "\blue Repairing wall." - sleep(100) - if ((user.loc == T && user.equipped() == W)) - src.d_state = 0 - src.icon_state = initial(src.icon_state) - user << "\blue You repaired the wall." - if (W:amount > 1) - W:amount-- - else - del(W) - - else if(istype(W,/obj/item/weapon/contraband/poster)) - var/obj/item/weapon/contraband/poster/P = W - if(P.resulting_poster) - var/check = 0 - var/stuff_on_wall = 0 - for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff - if(istype(O,/obj/effect/decal/poster)) - check = 1 - break - stuff_on_wall++ - if(stuff_on_wall==3) - check = 1 - break - - if(check) - user << "The wall is far too cluttered to place a poster!" - return - - user << "You start placing the poster on the wall..." //Looks like it's uncluttered enough. Place the poster. - - P.resulting_poster.loc = src - var/temp = P.resulting_poster.icon_state - var/temp_loc = user.loc - P.resulting_poster.icon_state = "poster_being_set" - playsound(P.resulting_poster.loc, 'sound/items/poster_being_created.ogg', 100, 1) - sleep(24) - - if(user.loc == temp_loc)//Let's check if he still is there - user << "You place the poster!" - P.resulting_poster.icon_state = temp - src.contents += P.resulting_poster - del(P) - else - user << "You stop placing the poster." - P.resulting_poster.loc = P - P.resulting_poster.icon_state = temp - return - - if(istype(W,/obj/item/apc_frame)) - var/obj/item/apc_frame/AH = W - AH.try_build(src) - return - - if(src.d_state > 0) - src.icon_state = "r_wall-[d_state]" - - else - return attack_hand(user) - return - -/turf/simulated/wall/meteorhit(obj/M as obj) - if (prob(15)) - dismantle_wall() - else if(prob(70)) - ReplaceWithPlating() - else - ReplaceWithLattice() - return 0 - - -//This is so damaged or burnt tiles or platings don't get remembered as the default tile -var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","damaged4", - "damaged5","panelscorched","floorscorched1","floorscorched2","platingdmg1","platingdmg2", - "platingdmg3","plating","light_on","light_on_flicker1","light_on_flicker2", - "light_on_clicker3","light_on_clicker4","light_on_clicker5","light_broken", - "light_on_broken","light_off","wall_thermite","grass1","grass2","grass3","grass4", - "asteroid","asteroid_dug", - "asteroid0","asteroid1","asteroid2","asteroid3","asteroid4", - "asteroid5","asteroid6","asteroid7","asteroid8", - "burning","oldburning","light-on-r","light-on-y","light-on-g","light-on-b") - -var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3","asteroid","asteroid_dug") - -/turf/simulated/floor - - //Note to coders, the 'intact' var can no longer be used to determine if the floor is a plating or not. - //Use the is_plating(), is_plasteel_floor() and is_light_floor() procs instead. --Errorage - name = "floor" - icon = 'icons/turf/floors.dmi' - icon_state = "floor" - var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default - var/icon_plating = "plating" - thermal_conductivity = 0.040 - heat_capacity = 10000 - var/broken = 0 - var/burnt = 0 - var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel - - airless - icon_state = "floor" - name = "airless floor" - oxygen = 0.01 - nitrogen = 0.01 - temperature = TCMB - - New() - ..() - name = "floor" - - light - name = "Light floor" - luminosity = 5 - icon_state = "light_on" - floor_tile = new/obj/item/stack/tile/light - - New() - floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well. - var/n = name //just in case commands rename it in the ..() call - ..() - spawn(4) - update_icon() - name = n - - grass - name = "Grass patch" - icon_state = "grass1" - floor_tile = new/obj/item/stack/tile/grass - - New() - floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well. - icon_state = "grass[pick("1","2","3","4")]" - ..() - spawn(4) - update_icon() - for(var/direction in cardinal) - if(istype(get_step(src,direction),/turf/simulated/floor)) - var/turf/simulated/floor/FF = get_step(src,direction) - FF.update_icon() //so siding get updated properly - -/turf/simulated/floor/vault - icon_state = "rockvault" - - New(location,type) - ..() - icon_state = "[type]vault" - -/turf/simulated/wall/vault - icon_state = "rockvault" - - New(location,type) - ..() - icon_state = "[type]vault" - -/turf/simulated/floor/engine - name = "reinforced floor" - icon_state = "engine" - thermal_conductivity = 0.025 - heat_capacity = 325000 - -/turf/simulated/floor/engine/cult - name = "engraved floor" - icon_state = "cult" - - -/turf/simulated/floor/engine/n20 - New() - ..() - var/datum/gas_mixture/adding = new - var/datum/gas/sleeping_agent/trace_gas = new - - trace_gas.moles = 2000 - adding.trace_gases += trace_gas - adding.temperature = T20C - - assume_air(adding) - -/turf/simulated/floor/engine/vacuum - name = "vacuum floor" - icon_state = "engine" - oxygen = 0 - nitrogen = 0.001 - temperature = TCMB - -/turf/simulated/floor/plating - name = "plating" - icon_state = "plating" - floor_tile = null - intact = 0 - -/turf/simulated/floor/plating/airless - icon_state = "plating" - name = "airless plating" - oxygen = 0.01 - nitrogen = 0.01 - temperature = TCMB - - New() - ..() - name = "plating" - -/turf/simulated/floor/grid - icon = 'icons/turf/floors.dmi' - icon_state = "circuit" - -/turf/simulated/floor/New() - ..() - if(icon_state in icons_to_ignore_at_floor_init) //so damaged/burned tiles or plating icons aren't saved as the default - icon_regular_floor = "floor" - else - icon_regular_floor = icon_state - -//turf/simulated/floor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) -// if ((istype(mover, /obj/machinery/vehicle) && !(src.burnt))) -// if (!( locate(/obj/machinery/mass_driver, src) )) -// return 0 -// return ..() - -/turf/simulated/floor/ex_act(severity) - //set src in oview(1) - switch(severity) - if(1.0) - src.ReplaceWithSpace() - if(2.0) - switch(pick(1,2;75,3)) - if (1) - src.ReplaceWithLattice() - if(prob(33)) new /obj/item/stack/sheet/metal(src) - if(2) - src.ReplaceWithSpace() - if(3) - if(prob(80)) - src.break_tile_to_plating() - else - src.break_tile() - src.hotspot_expose(1000,CELL_VOLUME) - if(prob(33)) new /obj/item/stack/sheet/metal(src) - if(3.0) - if (prob(50)) - src.break_tile() - src.hotspot_expose(1000,CELL_VOLUME) - return - -/turf/simulated/floor/blob_act() - return - -turf/simulated/floor/proc/update_icon() - if(is_plasteel_floor()) - if(!broken && !burnt) - icon_state = icon_regular_floor - if(is_plating()) - if(!broken && !burnt) - icon_state = icon_plating //Because asteroids are 'platings' too. - if(is_light_floor()) - var/obj/item/stack/tile/light/T = floor_tile - if(T.on) - switch(T.state) - if(0) - icon_state = "light_on" - sd_SetLuminosity(5) - if(1) - var/num = pick("1","2","3","4") - icon_state = "light_on_flicker[num]" - sd_SetLuminosity(5) - if(2) - icon_state = "light_on_broken" - sd_SetLuminosity(5) - if(3) - icon_state = "light_off" - sd_SetLuminosity(0) - else - sd_SetLuminosity(0) - icon_state = "light_off" - if(is_grass_floor()) - if(!broken && !burnt) - if(!(icon_state in list("grass1","grass2","grass3","grass4"))) - icon_state = "grass[pick("1","2","3","4")]" - spawn(1) - if(istype(src,/turf/simulated/floor)) //Was throwing runtime errors due to a chance of it changing to space halfway through. - if(air) - update_visuals(air) - -turf/simulated/floor/return_siding_icon_state() - ..() - if(is_grass_floor()) - var/dir_sum = 0 - for(var/direction in cardinal) - var/turf/T = get_step(src,direction) - if(!(T.is_grass_floor())) - dir_sum += direction - if(dir_sum) - return "wood_siding[dir_sum]" - else - return 0 - - -/turf/simulated/floor/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/turf/simulated/floor/attack_hand(mob/user as mob) - if (is_light_floor()) - var/obj/item/stack/tile/light/T = floor_tile - T.on = !T.on - update_icon() - if ((!( user.canmove ) || user.restrained() || !( user.pulling ))) - return - if (user.pulling.anchored) - return - if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1)) - return - if (ismob(user.pulling)) - var/mob/M = user.pulling - var/mob/t = M.pulling - M.stop_pulling() - step(user.pulling, get_dir(user.pulling.loc, src)) - M.start_pulling(t) - else - step(user.pulling, get_dir(user.pulling.loc, src)) - return - -/turf/simulated/floor/engine/attackby(obj/item/weapon/C as obj, mob/user as mob) - if(!C) - return - if(!user) - return - if(istype(C, /obj/item/weapon/wrench)) - user << "\blue Removing rods..." - playsound(src.loc, 'sound/items/Ratchet.ogg', 80, 1) - if(do_after(user, 30)) - new /obj/item/stack/rods(src, 2) - ReplaceWithFloor() - var/turf/simulated/floor/F = src - F.make_plating() - return - -/turf/simulated/floor/proc/gets_drilled() - return - -/turf/simulated/floor/proc/break_tile_to_plating() - if(!is_plating()) - make_plating() - break_tile() - -/turf/simulated/floor/is_plasteel_floor() - if(istype(floor_tile,/obj/item/stack/tile/plasteel)) - return 1 - else - return 0 - -/turf/simulated/floor/is_light_floor() - if(istype(floor_tile,/obj/item/stack/tile/light)) - return 1 - else - return 0 - -/turf/simulated/floor/is_grass_floor() - if(istype(floor_tile,/obj/item/stack/tile/grass)) - return 1 - else - return 0 - -/turf/simulated/floor/is_plating() - if(!floor_tile) - return 1 - return 0 - -/turf/simulated/floor/proc/break_tile() - if(istype(src,/turf/simulated/floor/engine)) return - if(istype(src,/turf/simulated/floor/mech_bay_recharge_floor)) - src.ReplaceWithPlating() - if(broken) return - if(is_plasteel_floor()) - src.icon_state = "damaged[pick(1,2,3,4,5)]" - broken = 1 - else if(is_plasteel_floor()) - src.icon_state = "light_broken" - broken = 1 - else if(is_plating()) - src.icon_state = "platingdmg[pick(1,2,3)]" - broken = 1 - else if(is_grass_floor()) - src.icon_state = "sand[pick("1","2","3")]" - broken = 1 - -/turf/simulated/floor/proc/burn_tile() - if(istype(src,/turf/simulated/floor/engine)) return - if(broken || burnt) return - if(is_plasteel_floor()) - src.icon_state = "damaged[pick(1,2,3,4,5)]" - burnt = 1 - else if(is_plasteel_floor()) - src.icon_state = "floorscorched[pick(1,2)]" - burnt = 1 - else if(is_plating()) - src.icon_state = "panelscorched" - burnt = 1 - else if(is_grass_floor()) - src.icon_state = "sand[pick("1","2","3")]" - burnt = 1 - -//This proc will delete the floor_tile and the update_iocn() proc will then change the icon_state of the turf -//This proc auto corrects the grass tiles' siding. -/turf/simulated/floor/proc/make_plating() - if(istype(src,/turf/simulated/floor/engine)) return - - if(is_grass_floor()) - for(var/direction in cardinal) - if(istype(get_step(src,direction),/turf/simulated/floor)) - var/turf/simulated/floor/FF = get_step(src,direction) - FF.update_icon() //so siding get updated properly - - if(!floor_tile) return - del(floor_tile) - icon_plating = "plating" - sd_SetLuminosity(0) - floor_tile = null - intact = 0 - broken = 0 - burnt = 0 - - update_icon() - levelupdate() - -//This proc will make the turf a plasteel floor tile. The expected argument is the tile to make the turf with -//If none is given it will make a new object. dropping or unequipping must be handled before or after calling -//this proc. -/turf/simulated/floor/proc/make_plasteel_floor(var/obj/item/stack/tile/plasteel/T = null) - broken = 0 - burnt = 0 - intact = 1 - sd_SetLuminosity(0) - if(T) - if(istype(T,/obj/item/stack/tile/plasteel)) - floor_tile = T - if (icon_regular_floor) - icon_state = icon_regular_floor - else - icon_state = "floor" - icon_regular_floor = icon_state - update_icon() - levelupdate() - return - //if you gave a valid parameter, it won't get thisf ar. - floor_tile = new/obj/item/stack/tile/plasteel - icon_state = "floor" - icon_regular_floor = icon_state - - update_icon() - levelupdate() - -//This proc will make the turf a light floor tile. The expected argument is the tile to make the turf with -//If none is given it will make a new object. dropping or unequipping must be handled before or after calling -//this proc. -/turf/simulated/floor/proc/make_light_floor(var/obj/item/stack/tile/light/T = null) - broken = 0 - burnt = 0 - intact = 1 - if(T) - if(istype(T,/obj/item/stack/tile/light)) - floor_tile = T - update_icon() - levelupdate() - return - //if you gave a valid parameter, it won't get thisf ar. - floor_tile = new/obj/item/stack/tile/light - - update_icon() - levelupdate() - -//This proc will make a turf into a grass patch. Fun eh? Insert the grass tile to be used as the argument -//If no argument is given a new one will be made. -/turf/simulated/floor/proc/make_grass_floor(var/obj/item/stack/tile/grass/T = null) - broken = 0 - burnt = 0 - intact = 1 - if(T) - if(istype(T,/obj/item/stack/tile/grass)) - floor_tile = T - update_icon() - levelupdate() - return - //if you gave a valid parameter, it won't get thisf ar. - floor_tile = new/obj/item/stack/tile/grass - - update_icon() - levelupdate() - -/turf/simulated/floor/attackby(obj/item/C as obj, mob/user as mob) - - if(!C || !user) - return 0 - - if(istype(C,/obj/item/weapon/light/bulb)) //only for light tiles - if(is_light_floor()) - var/obj/item/stack/tile/light/T = floor_tile - if(T.state) - user.u_equip(C) - del(C) - T.state = C //fixing it by bashing it with a light bulb, fun eh? - update_icon() - user << "\blue You replace the light bulb." - else - user << "\blue The lightbulb seems fine, no need to replace it." - - if(istype(C, /obj/item/weapon/crowbar) && (!(is_plating()))) - if(broken || burnt) - user << "\red You remove the broken plating." - else - user << "\red You remove the [floor_tile.name]." - new floor_tile.type(src) - - make_plating() - playsound(src.loc, 'sound/items/Crowbar.ogg', 80, 1) - - return - - if(istype(C, /obj/item/stack/rods)) - var/obj/item/stack/rods/R = C - if (is_plating()) - if (R.amount >= 2) - user << "\blue Reinforcing the floor..." - if(do_after(user, 30) && R && R.amount >= 2 && is_plating()) - ReplaceWithEngineFloor() - playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1) - R.use(2) - return - else - user << "\red You need more rods." - else - user << "\red You must remove the plating first." - return - - if(istype(C, /obj/item/stack/tile)) - if(is_plating()) - if(!broken && !burnt) - var/obj/item/stack/tile/T = C - floor_tile = new T.type - intact = 1 - if(istype(T,/obj/item/stack/tile/light)) - var/obj/item/stack/tile/light/L = T - var/obj/item/stack/tile/light/F = floor_tile - F.state = L.state - F.on = L.on - if(istype(T,/obj/item/stack/tile/grass)) - for(var/direction in cardinal) - if(istype(get_step(src,direction),/turf/simulated/floor)) - var/turf/simulated/floor/FF = get_step(src,direction) - FF.update_icon() //so siding gets updated properly - T.use(1) - update_icon() - levelupdate() - playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1) - else - user << "\blue This section is too damaged to support a tile. Use a welder to fix the damage." - - - if(istype(C, /obj/item/stack/cable_coil)) - if(is_plating()) - var/obj/item/stack/cable_coil/coil = C - coil.turf_place(src, user) - else - user << "\red You must remove the plating first." - - if(istype(C, /obj/item/weapon/shovel)) - if(is_grass_floor()) - new /obj/item/weapon/ore/glass(src) - new /obj/item/weapon/ore/glass(src) //Make some sand if you shovel grass - user << "\blue You shovel the grass." - make_plating() - else - user << "\red You cannot shovel this." - - if(istype(C, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/welder = C - if(welder.welding && (is_plating())) - if(broken || burnt) - if(welder.remove_fuel(0,user)) - user << "\red You fix some dents on the broken plating." - playsound(src.loc, 'sound/items/Welder.ogg', 80, 1) - icon_state = "plating" - burnt = 0 - broken = 0 - else - user << "\blue You need more welding fuel to complete this task." - -/turf/unsimulated/floor/attack_paw(user as mob) - return src.attack_hand(user) - -/turf/unsimulated/floor/attack_hand(var/mob/user as mob) - if ((!( user.canmove ) || user.restrained() || !( user.pulling ))) - return - if (user.pulling.anchored) - return - if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1)) - return - if (ismob(user.pulling)) - var/mob/M = user.pulling - var/mob/t = M.pulling - M.stop_pulling() - step(user.pulling, get_dir(user.pulling.loc, src)) - M.start_pulling(t) - else - step(user.pulling, get_dir(user.pulling.loc, src)) - return - -// imported from space.dm - -/turf/space/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/turf/space/attack_hand(mob/user as mob) - if ((user.restrained() || !( user.pulling ))) - return - if (user.pulling.anchored) - return - if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1)) - return - if (ismob(user.pulling)) - var/mob/M = user.pulling - var/atom/movable/t = M.pulling - M.stop_pulling() - step(user.pulling, get_dir(user.pulling.loc, src)) - M.start_pulling(t) - else - step(user.pulling, get_dir(user.pulling.loc, src)) - return - -/turf/space/attackby(obj/item/C as obj, mob/user as mob) - - if (istype(C, /obj/item/stack/rods)) - var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) - if(L) - return - var/obj/item/stack/rods/R = C - user << "\blue Constructing support lattice ..." - playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1) - ReplaceWithLattice() - R.use(1) - return - - if (istype(C, /obj/item/stack/tile/plasteel)) - var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) - if(L) - var/obj/item/stack/tile/plasteel/S = C - del(L) - playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1) - S.build(src) - S.use(1) - return - else - user << "\red The plating is going to need some support." - return - - -// Ported from unstable r355 - -/turf/space/Entered(atom/movable/A as mob|obj) - ..() - if ((!(A) || src != A.loc || istype(null, /obj/effect/beam))) return - - inertial_drift(A) - - if(ticker && ticker.mode) - - // Okay, so let's make it so that people can travel z levels but not nuke disks! - // if(ticker.mode.name == "nuclear emergency") return - - if(ticker.mode.name == "extended"||ticker.mode.name == "sandbox") - Sandbox_Spacemove(A) - - else - if (src.x <= 2 || A.x >= (world.maxx - 1) || src.y <= 2 || A.y >= (world.maxy - 1)) - if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust)) - del(A) - return - - if(istype(A, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks travel Z levels ... And moving this shit down here so it only fires when they're actually trying to change z-level. - return - - if(!isemptylist(A.search_contents_for(/obj/item/weapon/disk/nuclear))) - if(istype(A, /mob/living)) - var/mob/living/MM = A - if(MM.client) - MM << "\red Something you are carrying is preventing you from leaving. Don't play stupid; you know exactly what it is." - return - - - - var/move_to_z_str = pickweight(accessable_z_levels) - - var/move_to_z = text2num(move_to_z_str) - - if(!move_to_z) - return - - - - A.z = move_to_z - - - if(src.x <= 2) - A.x = world.maxx - 2 - - else if (A.x >= (world.maxx - 1)) - A.x = 3 - - else if (src.y <= 2) - A.y = world.maxy - 2 - - else if (A.y >= (world.maxy - 1)) - A.y = 3 - - spawn (0) - if ((A && A.loc)) - A.loc.Entered(A) - -// if(istype(A, /obj/structure/closet/coffin)) -// coffinhandler.Add(A) - -/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj) - var/cur_x - var/cur_y - var/next_x - var/next_y - var/target_z - var/list/y_arr - - if(src.x <= 1) - if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust)) - del(A) - return - - var/list/cur_pos = src.get_global_map_pos() - if(!cur_pos) return - cur_x = cur_pos["x"] - cur_y = cur_pos["y"] - next_x = (--cur_x||global_map.len) - y_arr = global_map[next_x] - target_z = y_arr[cur_y] -/* - //debug - world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]" - world << "Target Z = [target_z]" - world << "Next X = [next_x]" - //debug -*/ - if(target_z) - A.z = target_z - A.x = world.maxx - 2 - spawn (0) - if ((A && A.loc)) - A.loc.Entered(A) - else if (src.x >= world.maxx) - if(istype(A, /obj/effect/meteor)) - del(A) - return - - var/list/cur_pos = src.get_global_map_pos() - if(!cur_pos) return - cur_x = cur_pos["x"] - cur_y = cur_pos["y"] - next_x = (++cur_x > global_map.len ? 1 : cur_x) - y_arr = global_map[next_x] - target_z = y_arr[cur_y] -/* - //debug - world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]" - world << "Target Z = [target_z]" - world << "Next X = [next_x]" - //debug -*/ - if(target_z) - A.z = target_z - A.x = 3 - spawn (0) - if ((A && A.loc)) - A.loc.Entered(A) - else if (src.y <= 1) - if(istype(A, /obj/effect/meteor)) - del(A) - return - var/list/cur_pos = src.get_global_map_pos() - if(!cur_pos) return - cur_x = cur_pos["x"] - cur_y = cur_pos["y"] - y_arr = global_map[cur_x] - next_y = (--cur_y||y_arr.len) - target_z = y_arr[next_y] -/* - //debug - world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]" - world << "Next Y = [next_y]" - world << "Target Z = [target_z]" - //debug -*/ - if(target_z) - A.z = target_z - A.y = world.maxy - 2 - spawn (0) - if ((A && A.loc)) - A.loc.Entered(A) - - else if (src.y >= world.maxy) - if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust)) - del(A) - return - var/list/cur_pos = src.get_global_map_pos() - if(!cur_pos) return - cur_x = cur_pos["x"] - cur_y = cur_pos["y"] - y_arr = global_map[cur_x] - next_y = (++cur_y > y_arr.len ? 1 : cur_y) - target_z = y_arr[next_y] -/* - //debug - world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]" - world << "Next Y = [next_y]" - world << "Target Z = [target_z]" - //debug -*/ - if(target_z) - A.z = target_z - A.y = 3 - spawn (0) - if ((A && A.loc)) - A.loc.Entered(A) - return - -/obj/effect/vaultspawner - var/maxX = 6 - var/maxY = 6 - var/minX = 2 - var/minY = 2 - -/obj/effect/vaultspawner/New(turf/location as turf,lX = minX,uX = maxX,lY = minY,uY = maxY,var/type = null) - if(!type) - type = pick("sandstone","rock","alien") - - var/lowBoundX = location.x - var/lowBoundY = location.y - - var/hiBoundX = location.x + rand(lX,uX) - var/hiBoundY = location.y + rand(lY,uY) - - var/z = location.z - - for(var/i = lowBoundX,i<=hiBoundX,i++) - for(var/j = lowBoundY,j<=hiBoundY,j++) - if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY) - new /turf/simulated/wall/vault(locate(i,j,z),type) - else - new /turf/simulated/floor/vault(locate(i,j,z),type) - - del(src) - -/turf/proc/kill_creatures(mob/U = null)//Will kill people/creatures and damage mechs./N -//Useful to batch-add creatures to the list. - for(var/mob/living/M in src) - if(M==U) continue//Will not harm U. Since null != M, can be excluded to kill everyone. - spawn(0) - M.gib() - for(var/obj/mecha/M in src)//Mecha are not gibbed but are damaged. - spawn(0) - M.take_damage(100, "brute") - for(var/obj/effect/critter/M in src) - spawn(0) - M.Die() - -/turf/proc/Bless() - if(flags & NOJAUNT) - return - flags |= NOJAUNT - overlays += image('icons/effects/water.dmi',src,"holywater")*/ \ No newline at end of file diff --git a/code/unused/BrokenInhands.dm b/code/unused/BrokenInhands.dm deleted file mode 100644 index 6339d3c011..0000000000 --- a/code/unused/BrokenInhands.dm +++ /dev/null @@ -1,36 +0,0 @@ -/proc/getbrokeninhands() - var/icon/IL = new('icons/mob/items_lefthand.dmi') - var/list/Lstates = IL.IconStates() - var/icon/IR = new('icons/mob/items_righthand.dmi') - var/list/Rstates = IR.IconStates() - - - var/text - for(var/A in typesof(/obj/item)) - var/obj/item/O = new A( locate(1,1,1) ) - if(!O) continue - var/icon/J = new(O.icon) - var/list/istates = J.IconStates() - if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.item_state)) - if(O.icon_state) - text += "[O.type] WANTS IN LEFT HAND CALLED\n\"[O.icon_state]\".\n" - if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.item_state)) - if(O.icon_state) - text += "[O.type] WANTS IN RIGHT HAND CALLED\n\"[O.icon_state]\".\n" - - - if(O.icon_state) - if(!istates.Find(O.icon_state)) - text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.icon_state]\" IN \"[O.icon]\"\n" - if(O.item_state) - if(!istates.Find(O.item_state)) - text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.item_state]\" IN \"[O.icon]\"\n" - text+="\n" - del(O) - if(text) - var/F = file("broken_icons.txt") - fdel(F) - F << text - world << "Completely successfully and written to [F]" - - diff --git a/code/unused/Ultralight.dm b/code/unused/Ultralight.dm deleted file mode 100644 index 783726de91..0000000000 --- a/code/unused/Ultralight.dm +++ /dev/null @@ -1,341 +0,0 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - -//UltraLight system, by Sukasa - - const/ar/UL_LUMINOSITY = 0 - const/ar/UL_SQUARELIGHT = 0 - - const/ar/UL_RGB = 1 - const/ar/UL_ROUNDLIGHT = 2 - - const/ar/UL_I_FALLOFF_SQUARE = 0 - const/ar/UL_I_FALLOFF_ROUND = 1 - - const/ar/UL_I_LUMINOSITY = 0 - const/ar/UL_I_RGB = 1 - - const/ar/UL_I_LIT = 0 - const/ar/UL_I_EXTINGUISHED = 1 - const/ar/UL_I_ONZERO = 2 - - ul_LightingEnabled = 1 - ul_LightingResolution = 1 - ul_Steps = 7 - ul_LightingModel = UL_I_RGB - ul_FalloffStyle = UL_I_FALLOFF_ROUND - ul_TopLuminosity = 0 - ul_Layer = 10 - ul_SuppressLightLevelChanges = 0 - - list/ul_FastRoot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, - 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, - 7, 7) - - -proc - ul_Clamp(var/Value) - return min(max(Value, 0), ul_Steps) - -atom - var/LuminosityRed = 0 - var/LuminosityGreen = 0 - var/LuminosityBlue = 0 - - var/ul_Extinguished = UL_I_ONZERO - - proc - sd_SetLuminosity(var/Red, var/Green = Red, var/Blue = Red) - - if(LuminosityRed == Red && LuminosityGreen == Green && LuminosityBlue == Blue) - return //No point doing all that work if it won't have any effect anyways... - - if (ul_Extinguished == UL_I_EXTINGUISHED) - LuminosityRed = Red - LuminosityGreen = Green - LuminosityBlue = Blue - - return - - if (ul_IsLuminous()) - ul_Extinguish() - - LuminosityRed = Red - LuminosityGreen = Green - LuminosityBlue = Blue - - ul_Extinguished = UL_I_ONZERO - - if (ul_IsLuminous()) - ul_Illuminate() - - return - - ul_Illuminate() - if (ul_Extinguished == UL_I_LIT) - return - - ul_Extinguished = UL_I_LIT - - ul_UpdateTopLuminosity() - luminosity = ul_Luminosity() - - for(var/turf/Affected in view(ul_Luminosity(), src)) - var/Falloff = src.ul_FalloffAmount(Affected) - - var/DeltaRed = LuminosityRed - Falloff - var/DeltaGreen = LuminosityGreen - Falloff - var/DeltaBlue = LuminosityBlue - Falloff - - if(ul_IsLuminous(DeltaRed, DeltaGreen, DeltaBlue)) - - Affected.LightLevelRed += max(DeltaRed, 0) - Affected.LightLevelGreen += max(DeltaGreen, 0) - Affected.LightLevelBlue += max(DeltaBlue, 0) - - Affected.MaxRed += LuminosityRed - Affected.MaxGreen += LuminosityGreen - Affected.MaxBlue += LuminosityBlue - - Affected.ul_UpdateLight() - - if (ul_SuppressLightLevelChanges == 0) - Affected.ul_LightLevelChanged() - - for(var/atom/AffectedAtom in Affected) - AffectedAtom.ul_LightLevelChanged() - return - - ul_Extinguish() - - if (ul_Extinguished != UL_I_LIT) - return - - ul_Extinguished = UL_I_EXTINGUISHED - - for(var/turf/Affected in view(ul_Luminosity(), src)) - - var/Falloff = ul_FalloffAmount(Affected) - - var/DeltaRed = LuminosityRed - Falloff - var/DeltaGreen = LuminosityGreen - Falloff - var/DeltaBlue = LuminosityBlue - Falloff - - if(ul_IsLuminous(DeltaRed, DeltaGreen, DeltaBlue)) - - Affected.LightLevelRed -= max(DeltaRed, 0) - Affected.LightLevelGreen -= max(DeltaGreen, 0) - Affected.LightLevelBlue -= max(DeltaBlue, 0) - - Affected.MaxRed -= LuminosityRed - Affected.MaxGreen -= LuminosityGreen - Affected.MaxBlue -= LuminosityBlue - - Affected.ul_UpdateLight() - - if (ul_SuppressLightLevelChanges == 0) - Affected.ul_LightLevelChanged() - - for(var/atom/AffectedAtom in Affected) - AffectedAtom.ul_LightLevelChanged() - - luminosity = 0 - - return - - ul_FalloffAmount(var/atom/ref) - if (ul_FalloffStyle == UL_I_FALLOFF_ROUND) - var/x = (ref.x - src.x) - var/y = (ref.y - src.y) - if ((x*x + y*y) > ul_FastRoot.len) - for(var/i = ul_FastRoot.len, i <= x*x+y*y, i++) - ul_FastRoot += round(sqrt(x*x+y*y)) - return round(ul_LightingResolution * ul_FastRoot[x*x + y*y + 1], 1) - - else if (ul_FalloffStyle == UL_I_FALLOFF_SQUARE) - return get_dist(src, ref) - - return 0 - - ul_SetOpacity(var/NewOpacity) - if(opacity != NewOpacity) - - var/list/Blanked = ul_BlankLocal() - var/atom/T = src - while(T && !isturf(T)) - T = T.loc - - opacity = NewOpacity - - if(T) - T:LightLevelRed = 0 - T:LightLevelGreen = 0 - T:LightLevelBlue = 0 - - ul_UnblankLocal(Blanked) - - return - - ul_UnblankLocal(var/list/ReApply = view(ul_TopLuminosity, src)) - for(var/atom/Light in ReApply) - if(Light.ul_IsLuminous()) - Light.ul_Illuminate() - - return - - ul_BlankLocal() - var/list/Blanked = list( ) - var/TurfAdjust = isturf(src) ? 1 : 0 - - for(var/atom/Affected in view(ul_TopLuminosity, src)) - if(Affected.ul_IsLuminous() && Affected.ul_Extinguished == UL_I_LIT && (ul_FalloffAmount(Affected) <= Affected.luminosity + TurfAdjust)) - Affected.ul_Extinguish() - Blanked += Affected - - return Blanked - - ul_UpdateTopLuminosity() - - if (ul_TopLuminosity < LuminosityRed) - ul_TopLuminosity = LuminosityRed - - if (ul_TopLuminosity < LuminosityGreen) - ul_TopLuminosity = LuminosityGreen - - if (ul_TopLuminosity < LuminosityBlue) - ul_TopLuminosity = LuminosityBlue - - return - - ul_Luminosity() - return max(LuminosityRed, LuminosityGreen, LuminosityBlue) - - ul_IsLuminous(var/Red = LuminosityRed, var/Green = LuminosityGreen, var/Blue = LuminosityBlue) - return (Red > 0 || Green > 0 || Blue > 0) - - ul_LightLevelChanged() - //Designed for client projects to use. Called on items when the turf they are in has its light level changed - return - - New() - ..() - if(ul_IsLuminous()) - spawn(1) - ul_Illuminate() - return - - Del() - if(ul_IsLuminous()) - ul_Extinguish() - - ..() - - return - - movable - Move() - ul_Extinguish() - ..() - ul_Illuminate() - return - -turf - var/LightLevelRed = 0 - var/LightLevelGreen = 0 - var/LightLevelBlue = 0 - - var/list/MaxRed = list( ) - var/list/MaxGreen = list( ) - var/list/MaxBlue = list( ) - - proc - - ul_GetRed() - return ul_Clamp(min(LightLevelRed, max(MaxRed))) - ul_GetGreen() - return ul_Clamp(min(LightLevelGreen, max(MaxGreen))) - ul_GetBlue() - return ul_Clamp(min(LightLevelBlue, max(MaxBlue))) - - ul_UpdateLight() - - var/area/CurrentArea = loc - - if(!isarea(CurrentArea) || !CurrentArea.ul_Lighting) - return - - var/LightingTag = copytext(CurrentArea.tag, 1, findtext(CurrentArea.tag, ":UL")) + ":UL[ul_GetRed()]_[ul_GetGreen()]_[ul_GetBlue()]" - - if(CurrentArea.tag != LightingTag) - var/area/NewArea = locate(LightingTag) - - if(!NewArea) - NewArea = new CurrentArea.type() - NewArea.tag = LightingTag - - for(var/V in CurrentArea.vars - "contents") - if(issaved(CurrentArea.vars[V])) - NewArea.vars[V] = CurrentArea.vars[V] - - NewArea.tag = LightingTag - - NewArea.ul_Light(ul_GetRed(), ul_GetGreen(), ul_GetBlue()) - - - NewArea.contents += src - - return - - ul_Recalculate() - - ul_SuppressLightLevelChanges++ - - var/list/Lights = ul_BlankLocal() - - LightLevelRed = 0 - LightLevelGreen = 0 - LightLevelBlue = 0 - - ul_UnblankLocal(Lights) - - ul_SuppressLightLevelChanges-- - - return - -area - var/ul_Overlay = null - var/ul_Lighting = 1 - - var/LightLevelRed = 0 - var/LightLevelGreen = 0 - var/LightLevelBlue = 0 - - proc - ul_Light(var/Red = LightLevelRed, var/Green = LightLevelGreen, var/Blue = LightLevelBlue) - - if(!src || !src.ul_Lighting) - return - - overlays -= ul_Overlay - - LightLevelRed = Red - LightLevelGreen = Green - LightLevelBlue = Blue - - luminosity = ul_IsLuminous(LightLevelRed, LightLevelGreen, LightLevelBlue) - - ul_Overlay = image('icons/effects/ULIcons.dmi', , num2text(LightLevelRed) + "-" + num2text(LightLevelGreen) + "-" + num2text(LightLevelBlue), ul_Layer) - - overlays += ul_Overlay - - return - - ul_Prep() - - if(!tag) - tag = "[type]" - if(ul_Lighting) - if(!findtext(tag,":UL")) - ul_Light() - //world.log << tag - - return diff --git a/code/unused/Virus2Prob.dm b/code/unused/Virus2Prob.dm deleted file mode 100644 index bf9868041d..0000000000 --- a/code/unused/Virus2Prob.dm +++ /dev/null @@ -1,12 +0,0 @@ -var/list/prob_G_list = list() - -/proc/probG(var/define,var/everyother) - if(prob_G_list["[define]"]) - prob_G_list["[define]"] += 1 - if(prob_G_list["[define]"] == everyother) - prob_G_list["[define]"] = 0 - return 1 - else - (prob_G_list["[define]"]) = 0 - (prob_G_list["[define]"]) = rand(1,everyother-1) - return 0 diff --git a/code/unused/_debug.dm b/code/unused/_debug.dm deleted file mode 100644 index fb4a994f28..0000000000 --- a/code/unused/_debug.dm +++ /dev/null @@ -1,619 +0,0 @@ -// NOTE WELL! -// Only include this file when debugging locally -// Do not include in release versions - - -#define VARSICON 1 -#define SDEBUG 1 - -/client/verb/Debug() - set category = "Debug" - set name = "Debug-Debug" - if(src.holder.rank == "Game Admin") - Debug = !Debug - - world << "Debugging [Debug ? "On" : "Off"]" - else - alert("Coders only baby") - return - -/turf/verb/Flow() - set category = "Debug" - //set hidden = 1 - if(Debug) - for(var/turf/T in range(5)) - - var/obj/effect/mark/O = locate(/obj/effect/mark/, T) - - if(!O) - O = new /obj/effect/mark(T) - else - O.overlays.Cut() - - var/obj/move/OM = locate(/obj/move/, T) - - if(OM) - - if(! OM.updatecell) - O.icon_state = "x2" - else - O.icon_state = "blank" -/* -Doing this because FindTurfs() isn't even used - for(var/atom/U in OM.FindTurfs() ) - var/dirn = get_dir(OM, U) - if(dirn == 1) - O.overlays += image('icons/misc/mark.dmi', OM.airdir==1?"up":"fup") - else if(dirn == 2) - O.overlays += image('icons/misc/mark.dmi', OM.airdir==2?"dn":"fdn") - else if(dirn == 4) - O.overlays += image('icons/misc/mark.dmi', OM.airdir==4?"rt":"frt") - else if(dirn == 8) - O.overlays += image('icons/misc/mark.dmi', OM.airdir==8?"lf":"flf") -*/ - else - - if(!(T.updatecell)) - O.icon_state = "x2" - else - O.icon_state = "blank" - - if(T.airN) - O.overlays += image('icons/misc/mark.dmi', T.airdir==1?"up":"fup") - - if(T.airS) - O.overlays += image('icons/misc/mark.dmi', T.airdir==2?"dn":"fdn") - - if(T.airW) - O.overlays += image('icons/misc/mark.dmi', T.airdir==8?"lf":"flf") - - if(T.airE) - O.overlays += image('icons/misc/mark.dmi', T.airdir==4?"rt":"frt") - - - if(T.condN) - O.overlays += image('icons/misc/mark.dmi', T.condN == 1?"yup":"rup") - - if(T.condS) - O.overlays += image('icons/misc/mark.dmi', T.condS == 1?"ydn":"rdn") - - if(T.condE) - O.overlays += image('icons/misc/mark.dmi', T.condE == 1?"yrt":"rrt") - - if(T.condW) - O.overlays += image('icons/misc/mark.dmi', T.condW == 1?"ylf":"rlf") - else - alert("Debugging off") - return - -/turf/verb/Clear() - set category = "Debug" - //set hidden = 1 - if(Debug) - for(var/obj/effect/mark/O in world) - del(O) - else - alert("Debugging off") - return - -/proc/numbericon(var/tn as text,var/s = 0) - if(Debug) - var/image/I = image('icons/misc/mark.dmi', "blank") - - if(lentext(tn)>8) - tn = "*" - - var/len = lentext(tn) - - for(var/d = 1 to lentext(tn)) - - - var/char = copytext(tn, len-d+1, len-d+2) - - if(char == " ") - continue - - var/image/ID = image('icons/misc/mark.dmi', char) - - ID.pixel_x = -(d-1)*4 - ID.pixel_y = s - //if(d>1) I.Shift(WEST, (d-1)*8) - - I.overlays += ID - - - - return I - else - alert("Debugging off") - return - -/*/turf/verb/Stats() - set category = "Debug" - for(var/turf/T in range(5)) - - var/obj/effect/mark/O = locate(/obj/effect/mark/, T) - - if(!O) - O = new /obj/effect/mark(T) - else - O.overlays.Cut() - - - var/temp = round(T.temp-T0C, 0.1) - - O.overlays += numbericon("[temp]C") - - var/pres = round(T.tot_gas() / CELLSTANDARD * 100, 0.1) - - O.overlays += numbericon("[pres]", -8) - O.mark = "[temp]/[pres]" -*/ -/* -/turf/verb/Pipes() - set category = "Debug" - - for(var/turf/T in range(6)) - - //world << "Turf [T] at ([T.x],[T.y])" - - for(var/obj/machinery/M in T) - //world <<" Mach [M] with pdir=[M.p_dir]" - - if(M && M.p_dir) - - //world << "Accepted" - var/obj/effect/mark/O = locate(/obj/effect/mark/, T) - - if(!O) - O = new /obj/effect/mark(T) - else - O.overlays.Cut() - - if(istype(M, /obj/machinery/pipes)) - var/obj/machinery/pipes/P = M - O.overlays += numbericon("[P.plnum] ", -20) - M = P.pl - - - var/obj/substance/gas/G = M.get_gas() - - if(G) - - var/cap = round( 100*(G.tot_gas()/ M.capmult / 6e6), 0.1) - var/temp = round(G.temperature - T0C, 0.1) - O.overlays += numbericon("[temp]C", 0) - O.overlays += numbericon("[cap]", -8) - - break -*/ -/turf/verb/Cables() - set category = "Debug" - if(Debug) - for(var/turf/T in range(6)) - - //world << "Turf [T] at ([T.x],[T.y])" - - var/obj/effect/mark/O = locate(/obj/effect/mark/, T) - - if(!O) - O = new /obj/effect/mark(T) - else - O.overlays.Cut() - - var/marked = 0 - for(var/obj/M in T) - //world <<" Mach [M] with pdir=[M.p_dir]" - - - if(M && istype(M, /obj/structure/cable/)) - - - var/obj/structure/cable/C = M - //world << "Accepted" - - O.overlays += numbericon("[C.netnum] " , marked) - - marked -= 8 - - else if(M && istype(M, /obj/machinery/power/)) - - var/obj/machinery/power/P = M - O.overlays += numbericon("*[P.netnum] " , marked) - marked -= 8 - - if(!marked) - del(O) - else - alert("Debugging off") - return - - -/turf/verb/Solar() - set category = "Debug" - if(Debug) - - for(var/turf/T in range(6)) - - //world << "Turf [T] at ([T.x],[T.y])" - - var/obj/effect/mark/O = locate(/obj/effect/mark/, T) - - if(!O) - O = new /obj/effect/mark(T) - else - O.overlays.Cut() - - - var/obj/machinery/power/solar/S - - S = locate(/obj/machinery/power/solar, T) - - if(S) - - O.overlays += numbericon("[S.obscured] " , 0) - O.overlays += numbericon("[round(S.sunfrac*100,0.1)] " , -12) - - else - del(O) - else - alert("Debugging off") - return - - -/mob/verb/Showports() - set category = "Debug" - if(Debug) - var/turf/T - var/obj/machinery/pipes/P - var/list/ndirs - - for(var/obj/machinery/pipeline/PL in plines) - - var/num = plines.Find(PL) - - P = PL.nodes[1] // 1st node in list - ndirs = P.get_node_dirs() - - T = get_step(P, ndirs[1]) - - var/obj/effect/mark/O = new(T) - - O.overlays += numbericon("[num] * 1 ", -4) - O.overlays += numbericon("[ndirs[1]] - [ndirs[2]]",-16) - - - P = PL.nodes[PL.nodes.len] // last node in list - - ndirs = P.get_node_dirs() - T = get_step(P, ndirs[2]) - - O = new(T) - - O.overlays += numbericon("[num] * 2 ", -4) - O.overlays += numbericon("[ndirs[1]] - [ndirs[2]]", -16) - else - alert("Debugging off") - return - -/atom/verb/delete() - set category = "Debug" - set src in view() - if(Debug) - del(src) - else - alert("Debugging off") - return - - -/area/verb/dark() - set category = "Debug" - if(Debug) - if(src.icon_state == "dark") - icon_state = null - else - icon_state = "dark" - else - alert("Debugging off") - return - -/area/verb/power() - set category = "Debug" - if(Debug) - power_equip = !power_equip - power_environ = !power_environ - - world << "Power ([src]) = [power_equip]" - - power_change() - else - alert("Debugging off") - return - -// *****RM - -// ***** - - -/mob/verb/ShowPlasma() - set category = "Debug" - if(Debug) - Plasma() - else - alert("Debugging off") - return - -/mob/verb/Blobcount() - set category = "Debug" - if(Debug) - world << "Blob count: [blobs.len]" - else - alert("Debugging off") - return - - -/mob/verb/Blobkill() - set category = "Debug" - if(Debug) - blobs = list() - world << "Blob killed." - else - alert("Debugging off") - return - -/mob/verb/Blobmode() - set category = "Debug" - if(Debug) - world << "Event=[ticker.event]" - world << "Time =[(ticker.event_time - world.realtime)/10]s" - else - alert("Debugging off") - return - -/mob/verb/Blobnext() - set category = "Debug" - if(Debug) - ticker.event_time = world.realtime - else - alert("Debugging off") - return - - -/mob/verb/callshuttle() - set category = "Debug" - if(Debug) - ticker.timeleft = 300 - ticker.timing = 1 - else - alert("Debugging off") - return - -/mob/verb/apcs() - set category = "Debug" - if(Debug) - for(var/obj/machinery/power/apc/APC in world) - world << APC.report() - else - alert("Debugging off") - return - -/mob/verb/Globals() - set category = "Debug" - if(Debug) - debugobj = new() - - debugobj.debuglist = list( powernets, plines, vote, config, admins, ticker, SS13_airtunnel, sun ) - - - world << "Debug" - else - alert("Debugging off") - return - /*for(var/obj/O in plines) - - world << "[O.name]" - */ - - - - -/mob/verb/Mach() - set category = "Debug" - if(Debug) - var/n = 0 - for(var/obj/machinery/M in world) - n++ - if(! (M in machines) ) - world << "[M] [M.type]: not in list" - - world << "in world: [n]; in list:[machines.len]" - else - alert("Debugging off") - return - - -/*/mob/verb/air() - set category = "Debug" - - Air() - -/proc/Air() - - - var/area/A = locate(/area/airintake) - - var/atot = 0 - for(var/turf/T in A) - atot += T.tot_gas() - - var/ptot = 0 - for(var/obj/machinery/pipeline/PL in plines) - if(PL.suffix == "d") - ptot += PL.ngas.tot_gas() - - var/vtot = 0 - for(var/obj/machinery/atmoalter/V in machines) - if(V.suffix == "d") - vtot += V.gas.tot_gas() - - var/ctot = 0 - for(var/obj/machinery/connector/C in machines) - if(C.suffix == "d") - ctot += C.ngas.tot_gas() - - - var/tot = atot + ptot + vtot + ctot - - diary << "A=[num2text(atot,10)] P=[num2text(ptot,10)] V=[num2text(vtot,10)] C=[num2text(ctot,10)] : Total=[num2text(tot,10)]" -*/ -/mob/verb/Revive() - set category = "Debug" - if(Debug) - adjustFireLoss(0 - getBruteLoss()) - setToxLoss(0) - adjustBruteLoss(0 - getBruteLoss()) - setOxyLoss(0) - paralysis = 0 - stunned = 0 - weakened = 0 - health = 100 - if(stat > 1) stat=0 - disabilities = initial(disabilities) - sdisabilities = initial(sdisabilities) - for(var/datum/organ/external/e in src) - e.brute_dam = 0.0 - e.burn_dam = 0.0 - e.bandaged = 0.0 - e.wound_size = 0.0 - e.max_damage = initial(e.max_damage) - e.broken = 0 - e.destroyed = 0 - e.perma_injury = 0 - e.update_icon() - if(src.type == /mob/living/carbon/human) - var/mob/living/carbon/human/H = src - H.update_body() - H.UpdateDamageIcon() - else - alert("Debugging off") - return - -/mob/verb/Smoke() - set category = "Debug" - if(Debug) - var/obj/effect/smoke/O = new /obj/effect/smoke( src.loc ) - O.set_dir(pick(NORTH, SOUTH, EAST, WEST)) - spawn( 0 ) - O.Life() - else - alert("Debugging off") - return - -/mob/verb/revent(number as num) - set category = "Debug" - set name = "Change event %" - if(!src.holder) - src << "Only administrators may use this command." - return - if(src.holder) - eventchance = number - log_admin("[src.key] set the random event chance to [eventchance]%") - message_admins("[src.key] set the random event chance to [eventchance]%") - -/* Does nothing but blow up the station. -/mob/verb/funbutton() - set category = "Admin" - set name = "Random Expl.(REMOVE ME)" - if(!src.holder) - src << "Only administrators may use this command." - return - for(var/turf/T in world) - if(prob(4) && T.z in station_levels && istype(T,/turf/station/floor)) - spawn(50+rand(0,3000)) - var/obj/item/weapon/tank/plasmatank/pt = new /obj/item/weapon/tank/plasmatank( T ) - pt.gas.temperature = 400+T0C - pt.ignite() - for(var/turf/P in view(3, T)) - if (P.poison) - P.poison = 0 - P.oldpoison = 0 - P.tmppoison = 0 - P.oxygen = 755985 - P.oldoxy = 755985 - P.tmpoxy = 755985 - usr << "\blue Blowing up station ..." - world << "[usr.key] has used boom boom boom shake the room" -*/ - -/mob/verb/removeplasma() - set category = "Debug" - set name = "Stabilize Atmos." - if(!src.holder) - src << "Only administrators may use this command." - return - spawn(0) - for(var/turf/T in view()) - T.poison = 0 - T.oldpoison = 0 - T.tmppoison = 0 - T.oxygen = 755985 - T.oldoxy = 755985 - T.tmpoxy = 755985 - T.co2 = 14.8176 - T.oldco2 = 14.8176 - T.tmpco2 = 14.8176 - T.n2 = 2.844e+006 - T.on2 = 2.844e+006 - T.tn2 = 2.844e+006 - T.tsl_gas = 0 - T.osl_gas = 0 - T.sl_gas = 0 - T.temp = 293.15 - T.otemp = 293.15 - T.ttemp = 293.15 - -/mob/verb/fire(turf/T as turf in world) - set category = "Special Verbs" - set name = "Create Fire" - if(!src.holder) - src << "Only administrators may use this command." - return - world << "[usr.key] created fire" - spawn(0) - T.poison += 30000000 - T.firelevel = T.poison - -/mob/verb/co2(turf/T as turf in world) - set category = "Special Verbs" - set name = "Create CO2" - if(!src.holder) - src << "Only administrators may use this command." - return - world << "[usr.key] created CO2" - spawn(0) - T.co2 += 300000000 - -/mob/verb/n2o(turf/T as turf in world) - set category = "Special Verbs" - set name = "Create N2O" - if(!src.holder) - src << "Only administrators may use this command." - return - world << "[usr.key] created N2O" - spawn(0) - T.sl_gas += 30000000 - -/mob/verb/explosion(T as obj|mob|turf in world) - set category = "Special Verbs" - set name = "Create Explosion" - if(!src.holder) - src << "Only administrators may use this command." - return - world << "[usr.key] created an explosion" - var/obj/item/weapon/tank/plasmatank/pt = new /obj/item/weapon/tank/plasmatank( T ) - playsound(pt.loc, "explosion", 100, 1,3) - playsound(pt.loc, 'sound/effects/explosionfar.ogg', 100, 1,10) - pt.gas.temperature = 500+T0C - pt.ignite() - - diff --git a/code/unused/ai_lockdown.dm b/code/unused/ai_lockdown.dm deleted file mode 100644 index 552ae977f3..0000000000 --- a/code/unused/ai_lockdown.dm +++ /dev/null @@ -1,60 +0,0 @@ -/mob/living/silicon/ai/proc/lockdown() - set category = "AI Commands" - set name = "Lockdown" - - if(usr.stat == 2) - usr <<"You cannot initiate lockdown because you are dead!" - return - - src << "Initiating lockdowns has been disabled due to system stress." -// Commented this out to disable Lockdowns -- TLE -/* world << "\red Lockdown initiated by [usr.name]!" - - for(var/obj/machinery/firealarm/FA in world) //activate firealarms - spawn( 0 ) - if(FA.lockdownbyai == 0) - FA.lockdownbyai = 1 - FA.alarm() - for(var/obj/machinery/door/airlock/AL in world) //close airlocks - spawn( 0 ) - if(AL.canAIControl() && AL.icon_state == "door0" && AL.lockdownbyai == 0) - AL.close() - AL.lockdownbyai = 1 - - var/obj/machinery/computer/communications/C = locate() in world - if(C) - C.post_status("alert", "lockdown") -*/ - -/* src.verbs -= /mob/living/silicon/ai/proc/lockdown - src.verbs += /mob/living/silicon/ai/proc/disablelockdown - usr << "\red Disable lockdown command enabled!" - winshow(usr,"rpane",1) -*/ - -/mob/living/silicon/ai/proc/disablelockdown() - set category = "AI Commands" - set name = "Disable Lockdown" - - if(usr.stat == 2) - usr <<"You cannot disable lockdown because you are dead!" - return - - world << "\red Lockdown cancelled by [usr.name]!" - - for(var/obj/machinery/firealarm/FA in world) //deactivate firealarms - spawn( 0 ) - if(FA.lockdownbyai == 1) - FA.lockdownbyai = 0 - FA.reset() - for(var/obj/machinery/door/airlock/AL in world) //open airlocks - spawn ( 0 ) - if(AL.canAIControl() && AL.lockdownbyai == 1) - AL.open() - AL.lockdownbyai = 0 - -/* src.verbs -= /mob/living/silicon/ai/proc/disablelockdown - src.verbs += /mob/living/silicon/ai/proc/lockdown - usr << "\red Disable lockdown command removed until lockdown initiated again!" - winshow(usr,"rpane",1) -*/ \ No newline at end of file diff --git a/code/unused/airtunnel.dm b/code/unused/airtunnel.dm deleted file mode 100644 index 9b61340bdf..0000000000 --- a/code/unused/airtunnel.dm +++ /dev/null @@ -1,463 +0,0 @@ -/obj/machinery/sec_lock//P'sure this was part of the tunnel - name = "Security Pad" - desc = "A lock, for doors. Used by security." - icon = 'icons/obj/stationobjs.dmi' - icon_state = "sec_lock" - var/obj/item/weapon/card/id/scan = null - var/a_type = 0.0 - var/obj/machinery/door/d1 = null - var/obj/machinery/door/d2 = null - anchored = 1.0 - req_access = list(access_brig) - use_power = 1 - idle_power_usage = 2 - active_power_usage = 4 - -/obj/move/airtunnel/process() - if (!( src.deployed )) - return null - else - ..() - return - -/obj/move/airtunnel/connector/create() - src.current = src - src.next = new /obj/move/airtunnel( null ) - src.next.master = src.master - src.next.previous = src - spawn( 0 ) - src.next.create(airtunnel_start - airtunnel_stop, src.y) - return - return - -/obj/move/airtunnel/connector/wall/create() - src.current = src - src.next = new /obj/move/airtunnel/wall( null ) - src.next.master = src.master - src.next.previous = src - spawn( 0 ) - src.next.create(airtunnel_start - airtunnel_stop, src.y) - return - return - -/obj/move/airtunnel/connector/wall/process() - return - -/obj/move/airtunnel/wall/create(num, y_coord) - if (((num < 7 || (num > 16 && num < 23)) && y_coord == airtunnel_bottom)) - src.next = new /obj/move/airtunnel( null ) - else - src.next = new /obj/move/airtunnel/wall( null ) - src.next.master = src.master - src.next.previous = src - if (num > 1) - spawn( 0 ) - src.next.create(num - 1, y_coord) - return - return - -/obj/move/airtunnel/wall/move_right() - flick("wall-m", src) - return ..() - -/obj/move/airtunnel/wall/move_left() - flick("wall-m", src) - return ..() - -/obj/move/airtunnel/wall/process() - return - -/obj/move/airtunnel/proc/move_left() - src.relocate(get_step(src, WEST)) - if ((src.next && src.next.deployed)) - return src.next.move_left() - else - return src.next - return - -/obj/move/airtunnel/proc/move_right() - src.relocate(get_step(src, EAST)) - if ((src.previous && src.previous.deployed)) - src.previous.move_right() - return src.previous - -/obj/move/airtunnel/proc/create(num, y_coord) - if (y_coord == airtunnel_bottom) - if ((num < 7 || (num > 16 && num < 23))) - src.next = new /obj/move/airtunnel( null ) - else - src.next = new /obj/move/airtunnel/wall( null ) - else - src.next = new /obj/move/airtunnel( null ) - src.next.master = src.master - src.next.previous = src - if (num > 1) - spawn( 0 ) - src.next.create(num - 1, y_coord) - return - return - -/obj/machinery/at_indicator/ex_act(severity) - switch(severity) - if(1.0) - del(src) - return - if(2.0) - if (prob(50)) - for(var/x in src.verbs) - src.verbs -= x - src.icon_state = "reader_broken" - stat |= BROKEN - if(3.0) - if (prob(25)) - for(var/x in src.verbs) - src.verbs -= x - src.icon_state = "reader_broken" - stat |= BROKEN - else - return - -/obj/machinery/at_indicator/blob_act() - if (prob(75)) - for(var/x in src.verbs) - src.verbs -= x - src.icon_state = "reader_broken" - stat |= BROKEN - -/obj/machinery/at_indicator/proc/update_icon() - if(stat & (BROKEN|NOPOWER)) - icon_state = "reader_broken" - return - - var/status = 0 - if (SS13_airtunnel.operating == 1) - status = "r" - else - if (SS13_airtunnel.operating == 2) - status = "e" - else - if(!SS13_airtunnel.connectors) - return - var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors) - if (C.current == C) - status = 0 - else - if (!( C.current.next )) - status = 2 - else - status = 1 - src.icon_state = text("reader[][]", (SS13_airtunnel.siphon_status == 2 ? "1" : "0"), status) - return - -/obj/machinery/at_indicator/process() - if(stat & (NOPOWER|BROKEN)) - src.update_icon() - return - use_power(5, ENVIRON) - src.update_icon() - return - -/obj/machinery/computer/airtunnel/attack_paw(user as mob) - return src.attack_hand(user) - -obj/machinery/computer/airtunnel/attack_ai(user as mob) - return src.attack_hand(user) - -/obj/machinery/computer/airtunnel/attack_hand(var/mob/user as mob) - if(..()) - return - - var/dat = "Air Tunnel Controls
" - user.machine = src - if (SS13_airtunnel.operating == 1) - dat += "Status: RETRACTING
" - else - if (SS13_airtunnel.operating == 2) - dat += "Status: EXPANDING
" - else - var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors) - if (C.current == C) - dat += "Status: Fully Retracted
" - else - if (!( C.current.next )) - dat += "Status: Fully Extended
" - else - dat += "Status: Stopped Midway
" - dat += text("Retract Stop Extend
", src, src, src) - dat += text("
Air Level: []
", (SS13_airtunnel.air_stat ? "Acceptable" : "DANGEROUS")) - dat += "Air System Status: " - switch(SS13_airtunnel.siphon_status) - if(0.0) - dat += "Stopped " - if(1.0) - dat += "Siphoning (Siphons only) " - if(2.0) - dat += "Regulating (BOTH) " - if(3.0) - dat += "RELEASING MAX (Siphons only) " - else - dat += text("(Refresh)
", src) - dat += text("RELEASE (Siphons only) Siphon (Siphons only) Stop Regulate
", src, src, src, src) - dat += text("

Close
", user) - user << browse(dat, "window=computer;size=400x500") - onclose(user, "computer") - return - -/obj/machinery/computer/airtunnel/proc/update_icon() - if(stat & BROKEN) - icon_state = "broken" - return - - if(stat & NOPOWER) - icon_state = "c_unpowered" - return - - var/status = 0 - if (SS13_airtunnel.operating == 1) - status = "r" - else - if (SS13_airtunnel.operating == 2) - status = "e" - else - var/obj/move/airtunnel/connector/C = pick(SS13_airtunnel.connectors) - if (C.current == C) - status = 0 - else - if (!( C.current.next )) - status = 2 - else - status = 1 - src.icon_state = text("console[][]", (SS13_airtunnel.siphon_status >= 2 ? "1" : "0"), status) - return - -/obj/machinery/computer/airtunnel/process() - src.update_icon() - if(stat & (NOPOWER|BROKEN)) - return - use_power(250) - src.updateUsrDialog() - return - -/obj/machinery/computer/airtunnel/Topic(href, href_list) - if(..()) - return - - if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon)))) - usr.machine = src - if (href_list["retract"]) - SS13_airtunnel.retract() - else if (href_list["stop"]) - SS13_airtunnel.operating = 0 - else if (href_list["extend"]) - SS13_airtunnel.extend() - else if (href_list["release"]) - SS13_airtunnel.siphon_status = 3 - SS13_airtunnel.siphons() - else if (href_list["siphon"]) - SS13_airtunnel.siphon_status = 1 - SS13_airtunnel.siphons() - else if (href_list["stop_siph"]) - SS13_airtunnel.siphon_status = 0 - SS13_airtunnel.siphons() - else if (href_list["auto"]) - SS13_airtunnel.siphon_status = 2 - SS13_airtunnel.siphons() - else if (href_list["refresh"]) - SS13_airtunnel.siphons() - - src.add_fingerprint(usr) - src.updateUsrDialog() - return - - -/obj/machinery/sec_lock/attack_ai(user as mob) - return src.attack_hand(user) - -/obj/machinery/sec_lock/attack_paw(user as mob) - return src.attack_hand(user) - -/obj/machinery/sec_lock/attack_hand(var/mob/user as mob) - if(..()) - return - use_power(10) - - if (src.loc == user.loc) - var/dat = text("Security Pad:
\nKeycard: []
\nToggle Outer Door
\nToggle Inner Door
\n
\nEmergency Close
\nEmergency Open
", (src.scan ? text("[]", src, src.scan.name) : text("-----", src)), src, src, src, src) - user << browse(dat, "window=sec_lock") - onclose(user, "sec_lock") - return - -/obj/machinery/sec_lock/attackby(nothing, user as mob) - return src.attack_hand(user) - -/obj/machinery/sec_lock/New() - ..() - spawn( 2 ) - if (src.a_type == 1) - src.d2 = locate(/obj/machinery/door, locate(src.x - 2, src.y - 1, src.z)) - src.d1 = locate(/obj/machinery/door, get_step(src, SOUTHWEST)) - else - if (src.a_type == 2) - src.d2 = locate(/obj/machinery/door, locate(src.x - 2, src.y + 1, src.z)) - src.d1 = locate(/obj/machinery/door, get_step(src, NORTHWEST)) - else - src.d1 = locate(/obj/machinery/door, get_step(src, SOUTH)) - src.d2 = locate(/obj/machinery/door, get_step(src, SOUTHEAST)) - return - return - -/obj/machinery/sec_lock/Topic(href, href_list) - if(..()) - return - if ((!( src.d1 ) || !( src.d2 ))) - usr << "\red Error: Cannot interface with door security!" - return - if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon)))) - usr.machine = src - if (href_list["card"]) - if (src.scan) - src.scan.loc = src.loc - src.scan = null - else - var/obj/item/weapon/card/id/I = usr.equipped() - if (istype(I, /obj/item/weapon/card/id)) - usr.drop_item() - I.loc = src - src.scan = I - if (href_list["door1"]) - if (src.scan) - if (src.check_access(src.scan)) - if (src.d1.density) - spawn( 0 ) - src.d1.open() - return - else - spawn( 0 ) - src.d1.close() - return - if (href_list["door2"]) - if (src.scan) - if (src.check_access(src.scan)) - if (src.d2.density) - spawn( 0 ) - src.d2.open() - return - else - spawn( 0 ) - src.d2.close() - return - if (href_list["em_cl"]) - if (src.scan) - if (src.check_access(src.scan)) - if (!( src.d1.density )) - src.d1.close() - return - sleep(1) - spawn( 0 ) - if (!( src.d2.density )) - src.d2.close() - return - if (href_list["em_op"]) - if (src.scan) - if (src.check_access(src.scan)) - spawn( 0 ) - if (src.d1.density) - src.d1.open() - return - sleep(1) - spawn( 0 ) - if (src.d2.density) - src.d2.open() - return - src.add_fingerprint(usr) - src.updateUsrDialog() - return - -/datum/air_tunnel/air_tunnel1/New() - ..() - for(var/obj/move/airtunnel/A in locate(/area/airtunnel1)) - A.master = src - A.create() - src.connectors += A - //Foreach goto(21) - return - -/datum/air_tunnel/proc/siphons() - switch(src.siphon_status) - if(0.0) - for(var/obj/machinery/atmoalter/siphs/S in locate(/area/airtunnel1)) - S.t_status = 3 - if(1.0) - for(var/obj/machinery/atmoalter/siphs/fullairsiphon/S in locate(/area/airtunnel1)) - S.t_status = 2 - S.t_per = 1000000.0 - for(var/obj/machinery/atmoalter/siphs/scrubbers/S in locate(/area/airtunnel1)) - S.t_status = 3 - if(2.0) - for(var/obj/machinery/atmoalter/siphs/S in locate(/area/airtunnel1)) - S.t_status = 4 - if(3.0) - for(var/obj/machinery/atmoalter/siphs/fullairsiphon/S in locate(/area/airtunnel1)) - S.t_status = 1 - S.t_per = 1000000.0 - for(var/obj/machinery/atmoalter/siphs/scrubbers/S in locate(/area/airtunnel1)) - S.t_status = 3 - else - return - -/datum/air_tunnel/proc/stop() - src.operating = 0 - return - -/datum/air_tunnel/proc/extend() - if (src.operating) - return - - spawn(0) - src.operating = 2 - while(src.operating == 2) - var/ok = 1 - for(var/obj/move/airtunnel/connector/A in src.connectors) - if (!( A.current.next )) - src.operating = 0 - return - if (!( A.move_left() )) - ok = 0 - if (!( ok )) - src.operating = 0 - else - for(var/obj/move/airtunnel/connector/A in src.connectors) - if (A.current) - A.current.next.loc = get_step(A.current.loc, EAST) - A.current = A.current.next - A.current.deployed = 1 - else - src.operating = 0 - sleep(20) - return - -/datum/air_tunnel/proc/retract() - if (src.operating) - return - spawn(0) - src.operating = 1 - while(src.operating == 1) - var/ok = 1 - for(var/obj/move/airtunnel/connector/A in src.connectors) - if (A.current == A) - src.operating = 0 - return - if (A.current) - A.current.loc = null - A.current.deployed = 0 - A.current = A.current.previous - else - ok = 0 - if (!( ok )) - src.operating = 0 - else - for(var/obj/move/airtunnel/connector/A in src.connectors) - if (!( A.current.move_right() )) - src.operating = 0 - sleep(20) - return \ No newline at end of file diff --git a/code/unused/assemblies.dm b/code/unused/assemblies.dm deleted file mode 100644 index 84c4b4506a..0000000000 --- a/code/unused/assemblies.dm +++ /dev/null @@ -1,951 +0,0 @@ -/*/obj/item/assembly - name = "assembly" - icon = 'icons/obj/assemblies.dmi' - item_state = "assembly" - var/status = 0.0 - throwforce = 10 - w_class = 3.0 - throw_speed = 4 - throw_range = 10 - -/obj/item/assembly/a_i_a - name = "Health-Analyzer/Igniter/Armor Assembly" - desc = "A health-analyzer, igniter and armor assembly." - icon_state = "armor-igniter-analyzer" - var/obj/item/device/healthanalyzer/part1 = null - var/obj/item/device/igniter/part2 = null - var/obj/item/clothing/suit/armor/vest/part3 = null - status = null - flags = CONDUCT - -/obj/item/assembly/m_i_ptank - desc = "A very intricate igniter and proximity sensor electrical assembly mounted onto top of a plasma tank." - name = "Proximity/Igniter/Plasma Tank Assembly" - icon_state = "prox-igniter-tank0" - var/obj/item/device/prox_sensor/part1 = null - var/obj/item/device/igniter/part2 = null - var/obj/item/weapon/tank/plasma/part3 = null - status = 0.0 - flags = CONDUCT - -/obj/item/assembly/prox_ignite - name = "Proximity/Igniter Assembly" - desc = "A proximity-activated igniter assembly." - icon_state = "prox-igniter0" - var/obj/item/device/prox_sensor/part1 = null - var/obj/item/device/igniter/part2 = null - status = null - flags = CONDUCT - -/obj/item/assembly/r_i_ptank - desc = "A very intricate igniter and signaller electrical assembly mounted onto top of a plasma tank." - name = "Radio/Igniter/Plasma Tank Assembly" - icon_state = "radio-igniter-tank" - var/obj/item/device/radio/signaler/part1 = null - var/obj/item/device/igniter/part2 = null - var/obj/item/weapon/tank/plasma/part3 = null - status = 0.0 - flags = CONDUCT - -/obj/item/assembly/anal_ignite - name = "Health-Analyzer/Igniter Assembly" - desc = "A health-analyzer igniter assembly." - icon_state = "timer-igniter0" - var/obj/item/device/healthanalyzer/part1 = null - var/obj/item/device/igniter/part2 = null - status = null - flags = CONDUCT - item_state = "electronic" - -/obj/item/assembly/time_ignite - name = "Timer/Igniter Assembly" - desc = "A timer-activated igniter assembly." - icon_state = "timer-igniter0" - var/obj/item/device/timer/part1 = null - var/obj/item/device/igniter/part2 = null - status = null - flags = CONDUCT - -/obj/item/assembly/t_i_ptank - desc = "A very intricate igniter and timer assembly mounted onto top of a plasma tank." - name = "Timer/Igniter/Plasma Tank Assembly" - icon_state = "timer-igniter-tank0" - var/obj/item/device/timer/part1 = null - var/obj/item/device/igniter/part2 = null - var/obj/item/weapon/tank/plasma/part3 = null - status = 0.0 - flags = CONDUCT - -/obj/item/assembly/rad_ignite - name = "Radio/Igniter Assembly" - desc = "A radio-activated igniter assembly." - icon_state = "radio-igniter" - var/obj/item/device/radio/signaler/part1 = null - var/obj/item/device/igniter/part2 = null - status = null - flags = CONDUCT - -/obj/item/assembly/rad_infra - name = "Signaller/Infrared Assembly" - desc = "An infrared-activated radio signaller" - icon_state = "infrared-radio0" - var/obj/item/device/radio/signaler/part1 = null - var/obj/item/device/infra/part2 = null - status = null - flags = CONDUCT - -/obj/item/assembly/rad_prox - name = "Signaller/Prox Sensor Assembly" - desc = "A proximity-activated radio signaller." - icon_state = "prox-radio0" - var/obj/item/device/radio/signaler/part1 = null - var/obj/item/device/prox_sensor/part2 = null - status = null - flags = CONDUCT - -/obj/item/assembly/rad_time - name = "Signaller/Timer Assembly" - desc = "A radio signaller activated by a count-down timer." - icon_state = "timer-radio0" - var/obj/item/device/radio/signaler/part1 = null - var/obj/item/device/timer/part2 = null - status = null - flags = CONDUCT -*/ - -/obj/item/assembly/time_ignite/premade/New() - ..() - part1 = new(src) - part2 = new(src) - part1.master = src - part2.master = src - //part2.status = 0 - -/obj/item/assembly/time_ignite/Del() - del(part1) - del(part2) - ..() - -/obj/item/assembly/time_ignite/attack_self(mob/user as mob) - if (src.part1) - src.part1.attack_self(user, src.status) - src.add_fingerprint(user) - return - -/obj/item/assembly/time_ignite/receive_signal() - if (!status) - return - for(var/mob/O in hearers(1, src.loc)) - O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) - src.part2.Activate() - return - -/obj/effect/decal/ash/attack_hand(mob/user as mob) - usr << "\blue The ashes slip through your fingers." - del(src) - return - -/obj/item/assembly/time_ignite/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/turf/T = src.loc - if (ismob(T)) - T = T.loc - src.part1.loc = T - src.part1.master = null - src.part1 = null - src.part2.loc = T - src.part2.master = null - src.part2 = null - - del(src) - return - if (!( istype(W, /obj/item/weapon/screwdriver) )) - return - src.status = !( src.status ) - if (src.status) - user.show_message("\blue The timer is now secured!", 1) - else - user.show_message("\blue The timer is now unsecured!", 1) - src.part2.secured = src.status - src.add_fingerprint(user) - return - -/obj/item/assembly/time_ignite/c_state(n) - src.icon_state = text("timer-igniter[]", n) - return - -//*********** - -/obj/item/assembly/anal_ignite/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/turf/T = src.loc - if (ismob(T)) - T = T.loc - src.part1.loc = T - src.part1.master = null - src.part1 = null - src.part2.loc = T - src.part2.master = null - src.part2 = null - - del(src) - return - if (( istype(W, /obj/item/weapon/screwdriver) )) - src.status = !( src.status ) - if (src.status) - user.show_message("\blue The analyzer is now secured!", 1) - else - user.show_message("\blue The analyzer is now unsecured!", 1) - src.part2.secured = src.status - src.add_fingerprint(user) - if(( istype(W, /obj/item/clothing/suit/armor/vest) ) && src.status) - var/obj/item/assembly/a_i_a/R = new - R.part1 = part1 - R.part1.master = R - part1 = null - - R.part2 = part2 - R.part2.master = R - part2 = null - - user.put_in_hand(R) - user.before_take_item(W) - R.part3 = W - R.part3.master = R - del(src) - -/* WTF THIS SHIT? It is working? Shouldn't. --rastaf0 - W.loc = R - R.part1 = W - R.part2 = W - W.layer = initial(W.layer) - if (user.client) - user.client.screen -= W - if (user.r_hand == W) - user.u_equip(W) - user.r_hand = R - else - user.u_equip(W) - user.l_hand = R - W.master = R - src.master = R - src.layer = initial(src.layer) - user.u_equip(src) - if (user.client) - user.client.screen -= src - src.loc = R - R.part3 = src - R.layer = 20 - R.loc = user - src.add_fingerprint(user) -*/ - return -/* else if ((istype(W, /obj/item/device/timer) && !( src.status ))) - - var/obj/item/assembly/time_ignite/R = new /obj/item/assembly/time_ignite( user ) - W.loc = R - R.part1 = W - W.layer = initial(W.layer) - if (user.client) - user.client.screen -= W - if (user.r_hand == W) - user.u_equip(W) - user.r_hand = R - else - user.u_equip(W) - user.l_hand = R - W.master = R - src.master = R - src.layer = initial(src.layer) - user.u_equip(src) - if (user.client) - user.client.screen -= src - src.loc = R - R.part2 = src - R.layer = 20 - R.loc = user - src.add_fingerprint(user) -*/ - -/obj/item/assembly/proc/c_state(n, O as obj) - return - -/obj/item/assembly/a_i_a/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/turf/T = src.loc - if (ismob(T)) - T = T.loc - src.part1.loc = T - src.part1.master = null - src.part1 = null - src.part2.loc = T - src.part2.master = null - src.part2 = null - src.part3.loc = T - src.part3.master = null - src.part3 = null - - del(src) - return - if (( istype(W, /obj/item/weapon/screwdriver) )) - if (!src.status && (!part1||!part2||!part3)) - user << "\red You cannot finish the assembly, not all components are in place!" - return - src.status = !( src.status ) - if (src.status) - user.show_message("\blue The armor is now secured!", 1) - else - user.show_message("\blue The armor is now unsecured!", 1) - src.add_fingerprint(user) - -/obj/item/assembly/a_i_a/Del() - //src.part1 = null - del(src.part1) - //src.part2 = null - del(src.part2) - del(src.part3) - ..() - return -//***** - -/obj/item/assembly/rad_time/Del() - //src.part1 = null - del(src.part1) - //src.part2 = null - del(src.part2) - ..() - return - -/obj/item/assembly/rad_time/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/turf/T = src.loc - if (ismob(T)) - T = T.loc - src.part1.loc = T - src.part2.loc = T - src.part1.master = null - src.part2.master = null - src.part1 = null - src.part2 = null - //SN src = null - del(src) - return - if (!( istype(W, /obj/item/weapon/screwdriver) )) - return - src.status = !( src.status ) - if (src.status) - user.show_message("\blue The signaler is now secured!", 1) - else - user.show_message("\blue The signaler is now unsecured!", 1) - src.part1.b_stat = !( src.status ) - src.add_fingerprint(user) - return - -/obj/item/assembly/rad_time/attack_self(mob/user as mob) - src.part1.attack_self(user, src.status) - src.part2.attack_self(user, src.status) - src.add_fingerprint(user) - return - -/obj/item/assembly/rad_time/receive_signal(datum/signal/signal) - if (signal.source == src.part2) - src.part1.send_signal("ACTIVATE") - return -//******************* -/obj/item/assembly/rad_prox/c_state(n) - src.icon_state = "prox-radio[n]" - return - -/obj/item/assembly/rad_prox/Del() - //src.part1 = null - del(src.part1) - //src.part2 = null - del(src.part2) - ..() - return - -/obj/item/assembly/rad_prox/HasProximity(atom/movable/AM as mob|obj) - if (istype(AM, /obj/effect/beam)) - return - if (AM.move_speed < 12) - src.part2.sense() - return - -/obj/item/assembly/rad_prox/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/turf/T = src.loc - if (ismob(T)) - T = T.loc - src.part1.loc = T - src.part2.loc = T - src.part1.master = null - src.part2.master = null - src.part1 = null - src.part2 = null - //SN src = null - del(src) - return - if (!( istype(W, /obj/item/weapon/screwdriver) )) - return - src.status = !( src.status ) - if (src.status) - user.show_message("\blue The proximity sensor is now secured!", 1) - else - user.show_message("\blue The proximity sensor is now unsecured!", 1) - src.part1.b_stat = !( src.status ) - src.add_fingerprint(user) - return - -/obj/item/assembly/rad_prox/attack_self(mob/user as mob) - src.part1.attack_self(user, src.status) - src.part2.attack_self(user, src.status) - src.add_fingerprint(user) - return - -/obj/item/assembly/rad_prox/receive_signal(datum/signal/signal) - if (signal.source == src.part2) - src.part1.send_signal("ACTIVATE") - return - -/obj/item/assembly/rad_prox/Move() - ..() - src.part2.sense() - return - -/obj/item/assembly/rad_prox/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/item/assembly/rad_prox/dropped() - spawn( 0 ) - src.part2.sense() - return - return -//************************ -/obj/item/assembly/rad_infra/c_state(n) - src.icon_state = text("infrared-radio[]", n) - return - -/obj/item/assembly/rad_infra/Del() - del(src.part1) - del(src.part2) - ..() - return - -/obj/item/assembly/rad_infra/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/turf/T = src.loc - if (ismob(T)) - T = T.loc - src.part1.loc = T - src.part2.loc = T - src.part1.master = null - src.part2.master = null - src.part1 = null - src.part2 = null - //SN src = null - del(src) - return - if (!( istype(W, /obj/item/weapon/screwdriver) )) - return - src.status = !( src.status ) - if (src.status) - user.show_message("\blue The infrared laser is now secured!", 1) - else - user.show_message("\blue The infrared laser is now unsecured!", 1) - src.part1.b_stat = !( src.status ) - src.add_fingerprint(user) - return - -/obj/item/assembly/rad_infra/attack_self(mob/user as mob) - src.part1.attack_self(user, src.status) - src.part2.attack_self(user, src.status) - src.add_fingerprint(user) - return - -/obj/item/assembly/rad_infra/receive_signal(datum/signal/signal) - - if (signal.source == src.part2) - src.part1.send_signal("ACTIVATE") - return - -/obj/item/assembly/rad_infra/verb/rotate() - set name = "Rotate Assembly" - set category = "Object" - set src in usr - - src.set_dir(turn(src.dir, 90)) - src.part2.set_dir(src.dir) - src.add_fingerprint(usr) - return - -/obj/item/assembly/rad_infra/Move() - - var/t = src.dir - ..() - src.set_dir(t) - //src.part2.first = null - del(src.part2.first) - return - -/obj/item/assembly/rad_infra/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/item/assembly/rad_infra/attack_hand(M) - del(src.part2.first) - ..() - return - -/obj/item/assembly/prox_ignite/HasProximity(atom/movable/AM as mob|obj) - - if (istype(AM, /obj/effect/beam)) - return - if (AM.move_speed < 12 && src.part1) - src.part1.sense() - return - -/obj/item/assembly/prox_ignite/dropped() - spawn( 0 ) - src.part1.sense() - return - return - -/obj/item/assembly/prox_ignite/Del() - del(src.part1) - del(src.part2) - ..() - return - -/obj/item/assembly/prox_ignite/c_state(n) - src.icon_state = text("prox-igniter[]", n) - return - -/obj/item/assembly/prox_ignite/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/turf/T = src.loc - if (ismob(T)) - T = T.loc - src.part1.loc = T - src.part2.loc = T - src.part1.master = null - src.part2.master = null - src.part1 = null - src.part2 = null - //SN src = null - del(src) - return - if (!( istype(W, /obj/item/weapon/screwdriver) )) - return - src.status = !( src.status ) - if (src.status) - user.show_message("\blue The proximity sensor is now secured! The igniter now works!", 1) - else - user.show_message("\blue The proximity sensor is now unsecured! The igniter will not work.", 1) - src.part2.secured = src.status - src.add_fingerprint(user) - return - -/obj/item/assembly/prox_ignite/attack_self(mob/user as mob) - - if (src.part1) - src.part1.attack_self(user, src.status) - src.add_fingerprint(user) - return - -/obj/item/assembly/prox_ignite/receive_signal() - for(var/mob/O in hearers(1, src.loc)) - O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) - src.part2.Activate() - return - -/obj/item/assembly/rad_ignite/Del() - del(src.part1) - del(src.part2) - ..() - return - - - -/obj/item/assembly/rad_ignite/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/turf/T = src.loc - if (ismob(T)) - T = T.loc - src.part1.loc = T - src.part2.loc = T - src.part1.master = null - src.part2.master = null - src.part1 = null - src.part2 = null - //SN src = null - del(src) - return - if (!( istype(W, /obj/item/weapon/screwdriver) )) - return - src.status = !( src.status ) - if (src.status) - user.show_message("\blue The radio is now secured! The igniter now works!", 1) - else - user.show_message("\blue The radio is now unsecured! The igniter will not work.", 1) - src.part2.secured = src.status - src.part1.b_stat = !( src.status ) - src.add_fingerprint(user) - return - -/obj/item/assembly/rad_ignite/attack_self(mob/user as mob) - - if (src.part1) - src.part1.attack_self(user, src.status) - src.add_fingerprint(user) - return - -/obj/item/assembly/rad_ignite/receive_signal() - for(var/mob/O in hearers(1, src.loc)) - O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) - src.part2.Activate() - return - -/obj/item/assembly/m_i_ptank/c_state(n) - - src.icon_state = text("prox-igniter-tank[]", n) - return - -/obj/item/assembly/m_i_ptank/HasProximity(atom/movable/AM as mob|obj) - if (istype(AM, /obj/effect/beam)) - return - if (AM.move_speed < 12 && src.part1) - src.part1.sense() - return - - -//*****RM -/obj/item/assembly/m_i_ptank/Bump(atom/O) - spawn(0) - //world << "miptank bumped into [O]" - if(src.part1.secured) - //world << "sending signal" - receive_signal() - else - //world << "not active" - ..() - -/obj/item/assembly/m_i_ptank/proc/prox_check() - if(!part1 || !part1.secured) - return - for(var/atom/A in view(1, src.loc)) - if(A!=src && !istype(A, /turf/space) && !isarea(A)) - //world << "[A]:[A.type] was sensed" - src.part1.sense() - break - - spawn(10) - prox_check() - - -//***** - - -/obj/item/assembly/m_i_ptank/dropped() - - spawn( 0 ) - part1.sense() - return - return - -/obj/item/assembly/m_i_ptank/examine(mob/user) - ..(user) - part3.examine(user) - -/obj/item/assembly/m_i_ptank/Del() - - //src.part1 = null - del(src.part1) - //src.part2 = null - del(src.part2) - //src.part3 = null - del(src.part3) - ..() - return - -/obj/item/assembly/m_i_ptank/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if (istype(W, /obj/item/device/analyzer)) - src.part3.attackby(W, user) - return - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/obj/item/assembly/prox_ignite/R = new(get_turf(src.loc)) - R.part1 = src.part1 - R.part1.master = R - R.part1.loc = R - R.part2 = src.part2 - R.part2.master = R - R.part2.loc = R - if (user.get_inactive_hand()==src) - user.put_in_inactive_hand(part3) - else - part3.loc = src.loc - src.part1 = null - src.part2 = null - src.part3 = null - del(src) - return - if (!( istype(W, /obj/item/weapon/weldingtool)&&W:welding )) - return - if (!( src.status )) - src.status = 1 - bombers += "[key_name(user)] welded a prox bomb. Temp: [src.part3.air_contents.temperature-T0C]" - message_admins("[key_name_admin(user)] welded a prox bomb. Temp: [src.part3.air_contents.temperature-T0C]") - user.show_message("\blue A pressure hole has been bored to the phoron tank valve. The phoron tank can now be ignited.", 1) - else - src.status = 0 - bombers += "[key_name(user)] unwelded a prox bomb. Temp: [src.part3.air_contents.temperature-T0C]" - user << "\blue The hole has been closed." - src.part2.secured = src.status - src.add_fingerprint(user) - return - -/obj/item/assembly/m_i_ptank/attack_self(mob/user as mob) - - playsound(src.loc, 'sound/weapons/armbomb.ogg', 100, 1) - src.part1.attack_self(user, 1) - src.add_fingerprint(user) - return - -/obj/item/assembly/m_i_ptank/receive_signal() - //world << "miptank [src] got signal" - for(var/mob/O in hearers(1, null)) - O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) - //Foreach goto(19) - - if ((src.status && prob(90))) - //world << "sent ignite() to [src.part3]" - src.part3.ignite() - else - if(!src.status) - src.part3.release() - src.part1.secured = 0.0 - - return - -/obj/item/assembly/m_i_ptank/emp_act(severity) - - if(istype(part3,/obj/item/weapon/tank/phoron) && prob(100/severity)) - part3.ignite() - ..() - -//*****RM - -/obj/item/assembly/t_i_ptank/c_state(n) - - src.icon_state = text("timer-igniter-tank[]", n) - return - -/obj/item/assembly/t_i_ptank/examine(mob/user) - ..(user) - src.part3.examine(user) - -/obj/item/assembly/t_i_ptank/Del() - - //src.part1 = null - del(src.part1) - //src.part2 = null - del(src.part2) - //src.part3 = null - del(src.part3) - ..() - return - -/obj/item/assembly/t_i_ptank/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - - if (istype(W, /obj/item/device/analyzer)) - src.part3.attackby(W, user) - return - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/obj/item/assembly/time_ignite/R = new(get_turf(src.loc)) - R.part1 = src.part1 - R.part1.master = R - R.part1.loc = R - R.part2 = src.part2 - R.part2.master = R - R.part2.loc = R - if (user.get_inactive_hand()==src) - user.put_in_inactive_hand(part3) - else - part3.loc = src.loc - src.part1 = null - src.part2 = null - src.part3 = null - del(src) - return - if (!( istype(W, /obj/item/weapon/weldingtool) && W:welding)) - return - if (!( src.status )) - src.status = 1 - bombers += "[key_name(user)] welded a time bomb. Temp: [src.part3.air_contents.temperature-T0C]" - message_admins("[key_name_admin(user)] welded a time bomb. Temp: [src.part3.air_contents.temperature-T0C]") - user.show_message("\blue A pressure hole has been bored to the phoron tank valve. The phoron tank can now be ignited.", 1) - else - if(src) - src.status = 0 - bombers += "[key_name(user)] unwelded a time bomb. Temp: [src.part3.air_contents.temperature-T0C]" - user << "\blue The hole has been closed." - src.part2.secured = src.status - src.add_fingerprint(user) - return - -/obj/item/assembly/t_i_ptank/attack_self(mob/user as mob) - - src.part1.attack_self(user, 1) - playsound(src.loc, 'sound/weapons/armbomb.ogg', 100, 1) - src.add_fingerprint(user) - return - -/obj/item/assembly/t_i_ptank/receive_signal() - //world << "tiptank [src] got signal" - for(var/mob/O in hearers(1, null)) - O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) - //Foreach goto(19) - if ((src.status && prob(90))) - //world << "sent ignite() to [src.part3]" - src.part3.ignite() - else - if(!src.status) - src.part3.release() - return - -/obj/item/assembly/t_i_ptank/emp_act(severity) - if(istype(part3,/obj/item/weapon/tank/phoron) && prob(100/severity)) - part3.ignite() - ..() - -/obj/item/assembly/r_i_ptank/examine(mob/user) - ..(user) - src.part3.examine(user) - -/obj/item/assembly/r_i_ptank/Del() - - //src.part1 = null - del(src.part1) - //src.part2 = null - del(src.part2) - //src.part3 = null - del(src.part3) - ..() - return - -/obj/item/assembly/r_i_ptank/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - - if (istype(W, /obj/item/device/analyzer)) - src.part3.attackby(W, user) - return - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/obj/item/assembly/rad_ignite/R = new(get_turf(src.loc)) - R.part1 = src.part1 - R.part1.master = R - R.part1.loc = R - R.part2 = src.part2 - R.part2.master = R - R.part2.loc = R - if (user.get_inactive_hand()==src) - user.put_in_inactive_hand(part3) - else - part3.loc = src.loc - src.part1 = null - src.part2 = null - src.part3 = null - del(src) - return - if (!( istype(W, /obj/item/weapon/weldingtool) && W:welding )) - return - if (!( src.status )) - src.status = 1 - bombers += "[key_name(user)] welded a radio bomb. Temp: [src.part3.air_contents.temperature-T0C]" - message_admins("[key_name_admin(user)] welded a radio bomb. Temp: [src.part3.air_contents.temperature-T0C]") - user.show_message("\blue A pressure hole has been bored to the phoron tank valve. The phoron tank can now be ignited.", 1) - else - src.status = 0 - bombers += "[key_name(user)] unwelded a radio bomb. Temp: [src.part3.air_contents.temperature-T0C]" - user << "\blue The hole has been closed." - src.part2.secured = src.status - src.part1.b_stat = !( src.status ) - src.add_fingerprint(user) - return - -/obj/item/assembly/r_i_ptank/emp_act(severity) - if(istype(part3,/obj/item/weapon/tank/phoron) && prob(100/severity)) - part3.ignite() - ..() - - -/obj/item/clothing/suit/armor/a_i_a_ptank/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if (istype(W, /obj/item/device/analyzer)) - src.part4.attackby(W, user) - return - if ((istype(W, /obj/item/weapon/wrench) && !( src.status ))) - var/obj/item/assembly/a_i_a/R = new(get_turf(src.loc)) - R.part1 = src.part1 - R.part1.master = R - R.part1.loc = R - R.part2 = src.part2 - R.part2.master = R - R.part2.loc = R - R.part3 = src.part3 - R.part3.master = R - R.part3.loc = R - if (user.get_inactive_hand()==src) - user.put_in_inactive_hand(part4) - else - part4.loc = src.loc - src.part1 = null - src.part2 = null - src.part3 = null - src.part4 = null - del(src) - return - if (( istype(W, /obj/item/weapon/weldingtool) && W:welding)) - return - if (!( src.status )) - src.status = 1 - bombers += "[key_name(user)] welded a suicide bomb. Temp: [src.part4.air_contents.temperature-T0C]" - message_admins("[key_name_admin(user)] welded a suicide bomb. Temp: [src.part4.air_contents.temperature-T0C]") - user.show_message("\blue A pressure hole has been bored to the phoron tank valve. The phoron tank can now be ignited.", 1) - else - src.status = 0 - bombers += "[key_name(user)] unwelded a suicide bomb. Temp: [src.part4.air_contents.temperature-T0C]" - user << "\blue The hole has been closed." -// src.part3.status = src.status - src.add_fingerprint(user) - return - -/obj/item/assembly/r_i_ptank/attack_self(mob/user as mob) - playsound(src.loc, 'sound/weapons/armbomb.ogg', 100, 1) - src.part1.attack_self(user, 1) - src.add_fingerprint(user) - return - -/obj/item/assembly/r_i_ptank/receive_signal() - //world << "riptank [src] got signal" - for(var/mob/O in hearers(1, null)) - O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) - //Foreach goto(19) - if ((src.status && prob(90))) - //world << "sent ignite() to [src.part3]" - src.part3.ignite() - else - if(!src.status) - src.part3.release() - return - - -//*****RM \ No newline at end of file diff --git a/code/unused/asteroiddevice.dm b/code/unused/asteroiddevice.dm deleted file mode 100644 index f642884d95..0000000000 --- a/code/unused/asteroiddevice.dm +++ /dev/null @@ -1,105 +0,0 @@ -/obj/item/device/gps - name = "GPS" - icon = 'icons/obj/device.dmi' - icon_state = "pinoff" - flags = CONDUCT - slot_flags = SLOT_BELT - w_class = 2.0 - item_state = "electronic" - throw_speed = 4 - throw_range = 20 - m_amt = 500 - var/obj/effect/ship_landing_beacon/beacon = null - var/active = 0 - - attack_self() - if(!active) - active = 1 - work() - usr << "\blue You activate the GPS" - else - active = 0 - icon_state = "pinoff" - usr << "\blue You deactivate the GPS" - - proc/work() - while(active) - if(!beacon) - for(var/obj/effect/ship_landing_beacon/B in world) - if(B.name == "Beacon - SS13") - beacon = B - break - - if(!beacon) - usr << "\red Unable to detect beacon signal." - active = 0 - icon_state = "pinonnull" - return - - if(!istype(src.loc, /turf) && !istype(src.loc, /mob)) - usr << "\red Too much interference. Please hold the device in hand or place it on belt." - active = 0 - icon_state = "pinonnull" - return - - src.icon_state = "pinonfar" - - var/atom/cur_loc = src.loc - - if(cur_loc.z == beacon.z) - src.set_dir(get_dir(cur_loc,beacon)) - else - var/list/beacon_global_loc = beacon.get_global_map_pos() - var/list/src_global_loc = cur_loc.get_global_map_pos() - if(beacon_global_loc && src_global_loc) - var/hor_dir = 0 - var/ver_dir = 0 - if(beacon_global_loc["x"]>src_global_loc["x"]) - hor_dir = EAST - else if(beacon_global_loc["x"]src_global_loc["y"]) - ver_dir = NORTH - else if(beacon_global_loc["y"]Authorize
command, sometimes the server will hiccup and not correctly authorize." - src << "\blue[no_auth_motd]" - src.authenticating = 0 -*/ - -/* The old goon auth/beta code is here -/client/proc/beta_tester_auth() - set name = "Tester?" - /*if(istester(src)) - src << "\blue Key accepted as beta tester" - else - src << "\redKey not accepted as beta tester. You may only observe the rounds. */ - -/client/proc/goonauth() - set name = "Goon?" - - if (src.authenticating) - return - - if(isgoon(src)) - src.goon = goon_keylist[src.ckey] - src.verbs -= /client/proc/goonauth - src << "Key authorized: Hello [goon_keylist[src.ckey]]!" - src << "\blue[auth_motd]" - return - - if (config.enable_authentication) //so that this verb isn't used when its goon only - if(src.authenticated && src.authenticated != 1) - src.goon = src.authenticated - src.verbs -= /client/proc/goonauth - src << "Key authorized: Hello [src.goon]!" - src << "\blue[auth_motd]" - else - src << "Please authorize first" - return - - src.authenticating = 1 - - spawn (rand(4, 18)) - var/result = world.Export("http://byond.lljk.net/status/?key=[src.ckey]") - var/success = 0 - - if(lowertext(result["STATUS"]) == "200 ok") - var/content = file2text(result["CONTENT"]) - - var/pos = findtext(content, " ") - var/code - var/account = "" - - if (!pos) - code = lowertext(content) - else - code = lowertext(copytext(content, 1, pos)) - account = copytext(content, pos + 1) - - if (code == "ok" && account) - src.verbs -= /client/proc/goonauth - src.goon = account - src << "Key authorized: Hello [html_encode(account)]!" - src << "\blue[auth_motd]" - success = 1 - goon_key(src.ckey, account) - - if (!success) - src.verbs += /client/proc/goonauth - //src << "Failed" - src << "\blue[no_auth_motd]" - - src.authenticating = 0 - -var/goon_keylist[0] -var/list/beta_tester_keylist - -/proc/beta_tester_loadfile() - beta_tester_keylist = new/list() - var/text = file2text("config/testers.txt") - if (!text) - diary << "Failed to load config/testers.txt\n" - else - var/list/lines = dd_text2list(text, "\n") - for(var/line in lines) - if (!line) - continue - - var/tester_key = copytext(line, 1, 0) - beta_tester_keylist.Add(tester_key) - - -/proc/goon_loadfile() - var/savefile/S=new("data/goon.goon") - S["key[0]"] >> goon_keylist - log_admin("Loading goon_keylist") - if (!length(goon_keylist)) - goon_keylist=list() - log_admin("goon_keylist was empty") - -/proc/goon_savefile() - var/savefile/S=new("data/goon.goon") - S["key[0]"] << goon_keylist - -/proc/goon_key(key as text,account as text) - var/ckey=ckey(key) - if (!goon_keylist.Find(ckey)) - goon_keylist.Add(ckey) - goon_keylist[ckey] = account - goon_savefile() - -/proc/isgoon(X) - if (istype(X,/mob)) X=X:ckey - if (istype(X,/client)) X=X:ckey - if ((ckey(X) in goon_keylist)) return 1 - else return 0 - -/proc/istester(X) - if (istype(X,/mob)) X=X:ckey - if (istype(X,/client)) X=X:ckey - if ((ckey(X) in beta_tester_keylist)) return 1 - else return 0 - -/proc/remove_goon(key as text) - var/ckey=ckey(key) - if (key && goon_keylist.Find(ckey)) - goon_keylist.Remove(ckey) - goon_savefile() - return 1 - return 0 -*/ \ No newline at end of file diff --git a/code/unused/beast/beast.dm b/code/unused/beast/beast.dm deleted file mode 100644 index aa01627153..0000000000 --- a/code/unused/beast/beast.dm +++ /dev/null @@ -1 +0,0 @@ -mob/living/carbon/beast \ No newline at end of file diff --git a/code/unused/beast/bodypart.dm b/code/unused/beast/bodypart.dm deleted file mode 100644 index 5f97031706..0000000000 --- a/code/unused/beast/bodypart.dm +++ /dev/null @@ -1,16 +0,0 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - -datum/bodypart - var/name = "unidentified bodypart" - var/health = 50 - -datum/bodypart/body - health = 100 - -datum/bodypart/head - health = 30 - -datum/bodypart/limb - -datum/bodypart/tail - health = 15 diff --git a/code/unused/beast/death.dm b/code/unused/beast/death.dm deleted file mode 100644 index 271f72beb2..0000000000 --- a/code/unused/beast/death.dm +++ /dev/null @@ -1,13 +0,0 @@ -/* -var/mob/dead/phantasm/P = new (src.loc) -for(var/obj/O in src.contents) // Where src is a mob - if(istype(O, /obj/item)) // Only remember carried items (sanity checking, mostly) - src.u_equip(O) // Unequip the item if we're wearing it - if (src.client) - src.client.screen -= O // Clear out any overlays the item added, notably in the equip windows - O.loc = src.loc // Honestly not sure if these two steps are necessary - O.dropped(src) // but they seem to occur everywhere else in the code, so we're not taking any chances. - O.layer = initial(O.layer) - O.loc = P // Add the item to the phantasm's inventory -src.Death(0) -*/ \ No newline at end of file diff --git a/code/unused/blender.dm b/code/unused/blender.dm deleted file mode 100644 index b76b74cf59..0000000000 --- a/code/unused/blender.dm +++ /dev/null @@ -1,156 +0,0 @@ -/* -This is a kitchen appliance to go along with the processor and the microwave. The Blender is for food items that are mixes or purees. -Currently, the end products of the blender are not compatable with the microwave but I hope to fix that eventually. - -Summary of Blender Code: It's basically a large reagent container and, like any other container, reactions can occur in it. However, -unlike a normal container, if you stick certain kinds of "blendable" items (ie. many food products), it'll convert the food item from -an object (which you can pick up and eat) into a reagent (which you can pour and drink). Containers with reagents in it can be poured -directly into the blender. Other food items will be converted into reagents by the blender. When deciding whether should be made with -the blender or the processor: Processor items are solid objects and Blender results are reagents. -*/ - -/obj/machinery/blender - name = "Blender" - desc = "A kitchen appliance used to blend stuff." - icon = 'icons/obj/kitchen.dmi' - icon_state = "blender_e" - density = 1 - anchored = 1 - use_power = 1 - idle_power_usage = 5 - active_power_usage = 50 - flags = OPENCONTAINER //So that you can pour stuff into it. - var/processing = 0 //This turns on (1) while it is processing so you don't accidentally get multiples from the same item. - var/container = 1 //Is there a jug attached? Could have been done with a for loop but it's less code this way. - - New() - var/datum/reagents/R = new/datum/reagents(100) //Its large since you only get one. - reagents = R - R.my_atom = src - src.contents += new /obj/item/weapon/reagent_containers/glass/blender_jug(src) - src.container = "/obj/item/weapon/reagent_containers/glass/blender_jug" //Loads a jug into the blender. - - on_reagent_change() //When the reagents change, change the icon as well. - update_icon() - - - update_icon() //Changes the icon depending on how full it is and whether it has the jug attached. - if(src.container) - switch(src.reagents.total_volume) - if(0) - src.icon_state = "blender_e" //Empty - if(1 to 75) - src.icon_state = "blender_h" //Some but not full - if(76 to 100) - src.icon_state = "blender_f" //Mostly full. - else - src.icon_state = "blender_d" //No jug. Should be redundant but just in case. - return - -/obj/machinery/blender/attackby(var/obj/item/O as obj, var/mob/user as mob) //Attack it with an object. - if(src.contents.len >= 10 || src.reagents.total_volume >= 80) //Too full. Max 10 items or 80 units of reagent - user << "Too many items are already in the blending chamber." - else if(istype(O, /obj/item/weapon/reagent_containers/glass/blender_jug) && src.container == 0) //Load jug. - O.reagents.trans_to(src, O.reagents.total_volume) - del(O) - src.contents += new /obj/item/weapon/reagent_containers/glass/blender_jug(src) - //user.drop_item() - //O.loc = src - src.container = 1 - src.flags = OPENCONTAINER - src.update_icon() - else if(src.container == 0) //No jug to load in to. - user << "There is no container to put [O] in to!" - else - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks)) //Will only blend food items. Add others in this else clause. - user.drop_item() - O.loc = src - user << "You drop the [O] into the blender." - else if (istype(O, /obj/item/weapon/plantbag)) //Allows plant bags to empty into the blender. - for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents) - O.contents -= G - G.loc = src - if(src.contents.len >= 10 || src.reagents.total_volume >= 80) //Sanity checking so the blender doesn't overfill - user << "You fill the blender to the brim." - break - if(src.contents.len < 10 && src.reagents.total_volume < 80) - user << "You empty the plant bag into the blender." - else - user << "That probably won't blend." - return 0 - - -/obj/machinery/blender/verb/blend() //Blend shit. Note: In the actual blending loop, make sure it can't include the jug. - set category = "Object" - set name = "Turn Blender On" - set src in oview(1) // Otherwise, it'll try to blend it too. - if (usr.stat != 0) - return - if (src.stat != 0) //NOPOWER etc - return - if(src.processing) - usr << "\red The blender is in the process of blending." - return - if(!src.container) - usr << "\red The blender doesn't have an attached container!" - return - playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) - src.processing = 1 - usr << "\blue You turn on the blender." - use_power(250) - for(var/obj/O in src.contents) - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans)) // Mass balance law - src.reagents.add_reagent("soymilk", O.reagents.get_reagent_amount("nutriment")) - O.reagents.del_reagent("nutriment") - else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/tomato)) // Mass balance law - src.reagents.add_reagent("ketchup", O.reagents.get_reagent_amount("nutriment")) - O.reagents.del_reagent("nutriment") - else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/corn)) // Mass balance law - src.reagents.add_reagent("cornoil", O.reagents.get_reagent_amount("nutriment")) - O.reagents.del_reagent("nutriment") - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks)) //This is intentionally not an "else if" - O.reagents.trans_to(src, O.reagents.total_volume) //Think of it as the "pulp" leftover. - del(O) - src.processing = 0 - usr << "The contents of the blender have been blended." - return - -/obj/machinery/blender/verb/detach() //Transfers the contents of the Blender to the Blender Jug and then ejects the jug. - set category = "Object" - set name = "Detach Blender Jug" - set src in oview(1) - if (usr.stat != 0) - return - if(src.processing) - usr << "The blender is in the process of blending." - else if(!src.container) - usr << "There is nothing to detach!" - else - for(var/obj/O in src.contents) //Searches through the contents for the jug. - if(istype(O, /obj/item/weapon/reagent_containers/glass/blender_jug)) - O.loc = get_turf(src) - src.reagents.trans_to(O, src.reagents.total_volume) - O = null - src.flags = null - src.icon_state = "blender_d" - usr << "You detatch the blending jug." - src.container = 0 - return - -/obj/machinery/blender/verb/eject() //Ejects the non-reagent contents of the blender besides the jug. - set category = "Object" - set name = "Empty Blender Jug" - set src in oview(1) - if (usr.stat != 0) - return - if(src.processing) - usr << "The blender is in the process of blending." - else if(!src.container) - usr << "There is nothing to eject!" - else - for(var/obj/O in src.contents) - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks)) - O.loc = get_turf(src) - O = null - return - diff --git a/code/unused/carpetsplosion.dm b/code/unused/carpetsplosion.dm deleted file mode 100644 index 01e0e75757..0000000000 --- a/code/unused/carpetsplosion.dm +++ /dev/null @@ -1,83 +0,0 @@ -/proc/carpetsplosion(turf/location as turf,range = 10) - var/obj/effect/spreader/spreadEpicentre = new /obj/effect/spreader(location,range) - var/list/turf/spreadTurfs = list() - - sleep(5) - - for(var/obj/effect/spreader/spread in spreadEpicentre.spreadList) - spreadTurfs += get_turf(spread) - - del(spreadEpicentre) - return - -//DEBUG START -/obj/carpetnade - New() - ..() - carpetsplosion(loc) - -//DEBUG END - -/obj/effect/spreader - var/list/obj/effect/spreader/spreadList = list() - -/obj/effect/spreader/Del() - for(var/obj/effect/spreader/spread in spreadList) - if(spread != src) - del(spread) - ..() - -/obj/effect/spreader/New(location,var/amount = 1,obj/effects/spreader/source = src) //just a copypaste job from foam - if(amount <= 0) - del(src) - return - else - ..() - - for(var/direction in cardinal) - var/turf/T = get_step(src,direction) - if(!T) - continue - - if(!T.Enter(src)) - continue - - var/obj/effect/spreader/S = locate() in T - if(S) - continue - - new /obj/effect/spreader(T,amount-1,source) - - source.spreadList += src - -/* -/obj/effect/foam/proc/process() - if(--amount < 0) - return - - - while(expand) // keep trying to expand while true - - for(var/direction in cardinal) - - - var/turf/T = get_step(src,direction) - if(!T) - continue - - if(!T.Enter(src)) - continue - - var/obj/effect/foam/F = locate() in T - if(F) - continue - - F = new(T, metal) - F.amount = amount - if(!metal) - F.create_reagents(10) - if (reagents) - for(var/datum/reagent/R in reagents.reagent_list) - F.reagents.add_reagent(R.id,1) - sleep(15) -*/ \ No newline at end of file diff --git a/code/unused/closets/ert.dm b/code/unused/closets/ert.dm deleted file mode 100644 index fa49001c45..0000000000 --- a/code/unused/closets/ert.dm +++ /dev/null @@ -1,85 +0,0 @@ -/obj/structure/closet/secure_closet/ert/commander - name = "\improper ERT commander locker" - req_access = list(ACCESS_SECURITY) - icon_state = "capsecure1" - icon_closed = "capsecure" - icon_locked = "capsecure1" - icon_opened = "capsecureopen" - icon_broken = "capsecurebroken" - icon_off = "capsecureoff" - - New() - ..() - new /obj/item/clothing/head/helmet/space/ert/commander(src) - new /obj/item/clothing/suit/space/ert/commander(src) - new /obj/item/weapon/plastique(src) - new /obj/item/weapon/storage/belt/security/full(src) - new /obj/item/weapon/gun/energy/ionrifle(src) - new /obj/item/weapon/gun/energy/gun/nuclear(src) - new /obj/item/clothing/glasses/thermal(src) - new /obj/item/weapon/flame/lighter/zippo(src) - new /obj/item/weapon/pinpointer(src) - return - -/obj/structure/closet/secure_closet/ert/security - name = "\improper ERT security locker" - req_access = list(ACCESS_SECURITY) - icon_state = "sec1" - icon_closed = "sec" - icon_locked = "sec1" - icon_opened = "secopen" - icon_broken = "secbroken" - icon_off = "secoff" - - New() - ..() - new /obj/item/clothing/head/helmet/space/ert/security(src) - new /obj/item/clothing/suit/space/ert/security(src) - new /obj/item/weapon/plastique(src) - new /obj/item/weapon/storage/belt/security/full(src) - new /obj/item/weapon/gun/energy/ionrifle(src) - new /obj/item/weapon/gun/energy/gun/nuclear(src) - new /obj/item/clothing/glasses/thermal(src) - return - - -/obj/structure/closet/secure_closet/ert/engineer - name = "\improper ERT engineer locker" - req_access = list(ACCESS_ENGINE) - icon_state = "secureeng1" - icon_closed = "secureeng" - icon_locked = "secureeng1" - icon_opened = "secureengopen" - icon_broken = "secureengbroken" - icon_off = "secureengoff" - - New() - ..() - new /obj/item/clothing/head/helmet/space/ert/engineer(src) - new /obj/item/clothing/suit/space/ert/engineer(src) - new /obj/item/weapon/gun/energy/taser(src) - new /obj/item/weapon/storage/belt/utility/full(src) - new /obj/item/weapon/storage/backpack/industrial/full(src) - new /obj/item/device/t_scanner(src) - new /obj/item/clothing/glasses/meson(src) - return - -/obj/structure/closet/secure_closet/ert/medical - name = "\improper ERT medical locker" - req_access = list(ACCESS_MEDICAL) - icon_state = "securemed1" - icon_closed = "securemed" - icon_locked = "securemed1" - icon_opened = "securemedopen" - icon_broken = "securemedbroken" - icon_off = "securemedoff" - - New() - ..() - new /obj/item/clothing/head/helmet/space/ert/medical(src) - new /obj/item/clothing/suit/space/ert/medical(src) - new /obj/item/weapon/gun/energy/taser(src) - new /obj/item/weapon/storage/backpack/medic/full(src) - new /obj/item/weapon/storage/belt/medical(src) - new /obj/item/clothing/glasses/hud/health(src) - return \ No newline at end of file diff --git a/code/unused/closets/secure/civilian.dm b/code/unused/closets/secure/civilian.dm deleted file mode 100644 index 5dbcd966a5..0000000000 --- a/code/unused/closets/secure/civilian.dm +++ /dev/null @@ -1,122 +0,0 @@ - -/obj/structure/closet/secure_closet/chef_personal - name = "Chef's Locker" - req_access = list(ACCESS_KITCHEN) - - New() - ..() - new /obj/item/wardrobe/chef(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/radio/headset(src) - -/obj/structure/closet/secure_closet/bar - name = "Booze" - req_access = list(ACCESS_BAR) - - - New() - ..() - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) - return - -/obj/structure/closet/secure_closet/barman_personal - name = "Barman's Locker" - req_access = list(ACCESS_BAR) - - New() - ..() - new /obj/item/wardrobe/bartender(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/radio/headset(src) - new /obj/item/ammo_casing/shotgun/beanbag(BPK) - new /obj/item/ammo_casing/shotgun/beanbag(BPK) - new /obj/item/ammo_casing/shotgun/beanbag(BPK) - new /obj/item/ammo_casing/shotgun/beanbag(BPK) - -/obj/structure/closet/secure_closet/hydro_personal - name = "Botanist's Locker" - req_access = list(ACCESS_HYDROPONICS) - - New() - ..() - new /obj/item/wardrobe/hydro - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/analyzer/plant_analyzer(src) - new /obj/item/device/radio/headset(src) - -/obj/structure/closet/secure_closet/janitor_personal - name = "Janitor's Locker" - req_access = list(ACCESS_JANITOR) - - New() - ..() - new /obj/item/wardrobe/janitor(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/pda/janitor(src) - -/obj/structure/closet/secure_closet/lawyer_personal - name = "Lawyer's Locker" - req_access = list(ACCESS_LAWYER) - - New() - ..() - new /obj/item/wardrobe/lawyer(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/pda/lawyer(src) - new /obj/item/device/detective_scanner(src) - new /obj/item/weapon/storage/briefcase(src) - -/obj/structure/closet/secure_closet/librarian_personal - name = "Librarian's Locker" - req_access = list(ACCESS_LIBRARY) - - New() - ..() - new /obj/item/wardrobe/librarian(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/weapon/barcodescanner(src) - -/obj/structure/closet/secure_closet/counselor_personal - name = "Counselor's Locker" - req_access = list(ACCESS_CHAPEL_OFFICE) - - New() - ..() - new /obj/item/wardrobe/chaplain(src) - // - new /obj/item/weapon/storage/backpack/cultpack (src) - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/weapon/storage/bible(src) - new /obj/item/device/pda/chaplain(src) - new /obj/item/device/radio/headset(src) - new /obj/item/weapon/candlepack(src) - new /obj/item/weapon/candlepack(src) diff --git a/code/unused/closets/secure/research.dm b/code/unused/closets/secure/research.dm deleted file mode 100644 index 3bbd5899f4..0000000000 --- a/code/unused/closets/secure/research.dm +++ /dev/null @@ -1,47 +0,0 @@ -/obj/structure/closet/secure_closet/scientist - name = "Scientist's Locker" - req_access = list(ACCESS_RESEARCH) - icon_state = "secureres1" - icon_closed = "secureres" - icon_locked = "secureres1" - icon_opened = "secureresopen" - icon_broken = "secureresbroken" - icon_off = "secureresoff" - - New() - ..() - new /obj/item/wardrobe/scientist(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/pda/science(src) - new /obj/item/weapon/tank/oxygen(src) - new /obj/item/clothing/mask/gas(src) - new /obj/item/device/radio/headset/headset_sci(src) - - - -/obj/structure/closet/secure_closet/rd - name = "Research Director's Locker" - req_access = list(ACCESS_RD) - icon_state = "rdsecure1" - icon_closed = "rdsecure" - icon_locked = "rdsecure1" - icon_opened = "rdsecureopen" - icon_broken = "rdsecurebroken" - icon_off = "rdsecureoff" - - New() - ..() - new /obj/item/wardrobe/rd(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/weapon/clipboard(src) - new /obj/item/weapon/tank/air(src) - new /obj/item/clothing/mask/gas(src) - new /obj/item/device/flash(src) - new /obj/item/device/radio/headset/heads/rd(src) - // \ No newline at end of file diff --git a/code/unused/computer2/airlock_control.dm b/code/unused/computer2/airlock_control.dm deleted file mode 100644 index 01a5a8bc87..0000000000 --- a/code/unused/computer2/airlock_control.dm +++ /dev/null @@ -1,60 +0,0 @@ -/datum/computer/file/computer_program/airlock_control - name = "Airlock Master" - size = 16.0 - id_tag = "TAG" - - - return_text() - if(..()) - return - - var/dat = "Close | " - dat += "Quit" - - /* - dat += "
Frequency: " - dat += "-- " - dat += "- " - dat += "[format_frequency(src.master.frequency)] " - dat += "+ " - dat += "++" - dat += "
" - */ - - - dat += "
ID:[src.id_tag]
" - - dat += "Cycle" - - - dat += "
" - - return dat - - Topic(href, href_list) - if(..()) - return - - if(href_list["set_tag"]) - var/t = input(usr, "Please enter new tag", src.id_tag, null) as text - t = sanitize(copytext(t, 1, MAX_MESSAGE_LEN)) - if (!t) - return - if (!in_range(src.master, usr)) - return - - src.id_tag = t - -// if(href_list["adj_freq"]) -// var/new_frequency = (src.master.frequency + text2num(href_list["adj_freq"])) -// src.master.set_frequency(new_frequency) - - if(href_list["send_command"]) - var/datum/signal/signal = new - signal.data["tag"] = id_tag - signal.data["command"] = href_list["send_command"] - peripheral_command("send signal", signal) - - src.master.add_fingerprint(usr) - src.master.updateUsrDialog() - return \ No newline at end of file diff --git a/code/unused/computer2/arcade.dm b/code/unused/computer2/arcade.dm deleted file mode 100644 index 679e2bd4a4..0000000000 --- a/code/unused/computer2/arcade.dm +++ /dev/null @@ -1,136 +0,0 @@ -/datum/computer/file/computer_program/arcade - name = "Arcade 500" - size = 8.0 - var/enemy_name = "Space Villian" - var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc - var/player_hp = 30 //Player health/attack points - var/player_mp = 10 - var/enemy_hp = 45 //Enemy health/attack points - var/enemy_mp = 20 - var/gameover = 0 - var/blocked = 0 //Player cannot attack/heal while set - - New(obj/holding as obj) - if(holding) - src.holder = holding - - if(istype(src.holder.loc,/obj/machinery/computer2)) - src.master = src.holder.loc - -// var/name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ") - - var/name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Evil ", "the Dread King ", "the Space ", "Lord ") - var/name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon") - - src.enemy_name = replacetext((name_part1 + name_part2), "the ", "") -// src.name = (name_action + name_part1 + name_part2) - - - -/datum/computer/file/computer_program/arcade/return_text() - if(..()) - return - - var/dat = "Close | " - dat += "Quit" - - dat += "

[src.enemy_name]

" - - dat += "

[src.temp]

" - dat += "
Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]
" - - if (src.gameover) - dat += "
New Game" - else - dat += "
Attack | " - dat += "Heal | " - dat += "Recharge Power" - - dat += "
" - - return dat - -/datum/computer/file/computer_program/arcade/Topic(href, href_list) - if(..()) - return - - if (!src.blocked) - if (href_list["attack"]) - src.blocked = 1 - var/attackamt = rand(2,6) - src.temp = "You attack for [attackamt] damage!" - src.master.updateUsrDialog() - - sleep(10) - src.enemy_hp -= attackamt - src.arcade_action() - - else if (href_list["heal"]) - src.blocked = 1 - var/pointamt = rand(1,3) - var/healamt = rand(6,8) - src.temp = "You use [pointamt] magic to heal for [healamt] damage!" - src.master.updateUsrDialog() - - sleep(10) - src.player_mp -= pointamt - src.player_hp += healamt - src.blocked = 1 - src.master.updateUsrDialog() - src.arcade_action() - - else if (href_list["charge"]) - src.blocked = 1 - var/chargeamt = rand(4,7) - src.temp = "You regain [chargeamt] points" - src.player_mp += chargeamt - - src.master.updateUsrDialog() - sleep(10) - src.arcade_action() - - if (href_list["newgame"]) //Reset everything - temp = "New Round" - player_hp = 30 - player_mp = 10 - enemy_hp = 45 - enemy_mp = 20 - gameover = 0 - - src.master.add_fingerprint(usr) - src.master.updateUsrDialog() - return - -/datum/computer/file/computer_program/arcade/proc/arcade_action() - if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0)) - src.gameover = 1 - src.temp = "[src.enemy_name] has fallen! Rejoice!" - src.peripheral_command("vend prize") - - else if ((src.enemy_mp <= 5) && (prob(70))) - var/stealamt = rand(2,3) - src.temp = "[src.enemy_name] steals [stealamt] of your power!" - src.player_mp -= stealamt - src.master.updateUsrDialog() - - if (src.player_mp <= 0) - src.gameover = 1 - sleep(10) - src.temp = "You have been drained! GAME OVER" - - else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4)) - src.temp = "[src.enemy_name] heals for 4 health!" - src.enemy_hp += 4 - src.enemy_mp -= 4 - - else - var/attackamt = rand(3,6) - src.temp = "[src.enemy_name] attacks for [attackamt] damage!" - src.player_hp -= attackamt - - if ((src.player_mp <= 0) || (src.player_hp <= 0)) - src.gameover = 1 - src.temp = "You have been crushed! GAME OVER" - - src.blocked = 0 - return \ No newline at end of file diff --git a/code/unused/computer2/base_program.dm b/code/unused/computer2/base_program.dm deleted file mode 100644 index b85923be77..0000000000 --- a/code/unused/computer2/base_program.dm +++ /dev/null @@ -1,263 +0,0 @@ -/datum/computer - var/size = 4.0 - var/obj/item/weapon/disk/data/holder = null - var/datum/computer/folder/holding_folder = null - folder - name = "Folder" - size = 0.0 - var/gen = 0 - Del() - for(var/datum/computer/F in src.contents) - del(F) - ..() - proc - add_file(datum/computer/R) - if(!holder || holder.read_only || !R) - return 0 - if(istype(R,/datum/computer/folder) && (src.gen>=10)) - return 0 - if((holder.file_used + R.size) <= holder.file_amount) - src.contents.Add(R) - R.holder = holder - R.holding_folder = src - src.holder.file_used -= src.size - src.size += R.size - src.holder.file_used += src.size - if(istype(R,/datum/computer/folder)) - R:gen = (src.gen+1) - return 1 - return 0 - - remove_file(datum/computer/R) - if(holder && !holder.read_only || !R) -// world << "Removing file [R]. File_used: [src.holder.file_used]" - src.contents.Remove(R) - src.holder.file_used -= src.size - src.size -= R.size - src.holder.file_used += src.size - src.holder.file_used = max(src.holder.file_used, 0) -// world << "Removed file [R]. File_used: [src.holder.file_used]" - return 1 - return 0 - file - name = "File" - var/extension = "FILE" //Differentiate between types of files, why not - proc - copy_file_to_folder(datum/computer/folder/newfolder) - if(!newfolder || (!istype(newfolder)) || (!newfolder.holder) || (newfolder.holder.read_only)) - return 0 - - if((newfolder.holder.file_used + src.size) <= newfolder.holder.file_amount) - var/datum/computer/file/newfile = new src.type - - for(var/V in src.vars) - if (issaved(src.vars[V]) && V != "holder") - newfile.vars[V] = src.vars[V] - - if(!newfolder.add_file(newfile)) - del(newfile) - - return 1 - - return 0 - - - Del() - if(holder && holding_folder) - holding_folder.remove_file(src) - ..() - - -/datum/computer/file/computer_program - name = "blank program" - extension = "PROG" - //var/size = 4.0 - //var/obj/item/weapon/disk/data/holder = null - var/obj/machinery/computer2/master = null - var/active_icon = null - var/id_tag = null - var/list/req_access = list() - - New(obj/holding as obj) - if(holding) - src.holder = holding - - if(istype(src.holder.loc,/obj/machinery/computer2)) - src.master = src.holder.loc - - Del() - if(master) - master.processing_programs.Remove(src) - ..() - - proc - return_text() - if((!src.holder) || (!src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(master.stat & (NOPOWER|BROKEN)) - return 1 - - if(!(holder in src.master.contents)) - //world << "Holder [holder] not in [master] of prg:[src]" - if(master.active_program == src) - master.active_program = null - return 1 - - if(!src.holder.root) - src.holder.root = new /datum/computer/folder - src.holder.root.holder = src - src.holder.root.name = "root" - - return 0 - - process() - if((!src.holder) || (!src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(!(holder in src.master.contents)) - if(master.active_program == src) - master.active_program = null - master.processing_programs.Remove(src) - return 1 - - if(!src.holder.root) - src.holder.root = new /datum/computer/folder - src.holder.root.holder = src - src.holder.root.name = "root" - - return 0 - - receive_command(obj/source, command, datum/signal/signal) - if((!src.holder) || (!src.master) || (!source) || (source != src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(master.stat & (NOPOWER|BROKEN)) - return 1 - - if(!(holder in src.master.contents)) - if(master.active_program == src) - master.active_program = null - return 1 - - return 0 - - peripheral_command(command, datum/signal/signal) - if(master) - master.send_command(command, signal) - else - del(signal) - - transfer_holder(obj/item/weapon/disk/data/newholder,datum/computer/folder/newfolder) - - if((newholder.file_used + src.size) > newholder.file_amount) - return 0 - - if(!newholder.root) - newholder.root = new /datum/computer/folder - newholder.root.holder = newholder - newholder.root.name = "root" - - if(!newfolder) - newfolder = newholder.root - - if((src.holder && src.holder.read_only) || newholder.read_only) - return 0 - - if((src.holder) && (src.holder.root)) - src.holder.root.remove_file(src) - - newfolder.add_file(src) - - if(istype(newholder.loc,/obj/machinery/computer2)) - src.master = newholder.loc - - //world << "Setting [src.holder] to [newholder]" - src.holder = newholder - return 1 - - //Check access per program. - allowed(mob/M) - //check if it doesn't require any access at all - if(src.check_access(null)) - return 1 - if(istype(M, /mob/living/silicon)) - //AI can do whatever he wants - return 1 - else if(istype(M, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - //if they are holding or wearing a card that has access, that works - if(src.check_access(H.equipped()) || src.check_access(H.wear_id)) - return 1 - else if(istype(M, /mob/living/carbon/monkey)) - var/mob/living/carbon/monkey/george = M - //they can only hold things :( - if(george.equipped() && istype(george.equipped(), /obj/item/weapon/card/id) && src.check_access(george.equipped())) - return 1 - return 0 - - check_access(obj/item/weapon/card/id/I) - if(!src.req_access) //no requirements - return 1 - if(!istype(src.req_access, /list)) //something's very wrong - return 1 - - var/list/L = src.req_access - if(!L.len) //no requirements - return 1 - if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access - return 0 - for(var/req in src.req_access) - if(!(req in I.access)) //doesn't have this access - return 0 - return 1 - - Topic(href, href_list) - if((!src.holder) || (!src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(master.stat & (NOPOWER|BROKEN)) - return 1 - - if(src.master.active_program != src) - return 1 - - if ((!usr.contents.Find(src.master) && (!in_range(src.master, usr) || !istype(src.master.loc, /turf))) && (!istype(usr, /mob/living/silicon))) - return 1 - - if(!(holder in src.master.contents)) - if(master.active_program == src) - master.active_program = null - return 1 - - usr.machine = src.master - - if (href_list["close"]) - usr.machine = null - usr << browse(null, "window=comp2") - return 0 - - if (href_list["quit"]) -// src.master.processing_programs.Remove(src) - if(src.master.host_program && src.master.host_program.holder && (src.master.host_program.holder in src.master.contents)) - src.master.run_program(src.master.host_program) - src.master.updateUsrDialog() - return 1 - else - src.master.active_program = null - src.master.updateUsrDialog() - return 1 - - return 0 \ No newline at end of file diff --git a/code/unused/computer2/buildandrepair.dm b/code/unused/computer2/buildandrepair.dm deleted file mode 100644 index 69e7b5fb82..0000000000 --- a/code/unused/computer2/buildandrepair.dm +++ /dev/null @@ -1,150 +0,0 @@ -//Motherboard is just used in assembly/disassembly, doesn't exist in the actual computer object. -/obj/item/weapon/motherboard - name = "Computer mainboard" - desc = "A computer motherboard." - icon = 'icons/obj/module.dmi' - icon_state = "mainboard" - item_state = "electronic" - w_class = 3 - var/created_name = null //If defined, result computer will have this name. - -/obj/computer2frame - density = 1 - anchored = 0 - name = "Computer-frame" - icon = 'icons/obj/stock_parts.dmi' - icon_state = "0" - var/state = 0 - var/obj/item/weapon/motherboard/mainboard = null - var/obj/item/weapon/disk/data/fixed_disk/hd = null - var/list/peripherals = list() - var/created_icon_state = "aiupload" - -/obj/computer2frame/attackby(obj/item/P as obj, mob/user as mob) - switch(state) - if(0) - if(istype(P, /obj/item/weapon/wrench)) - playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - if(do_after(user, 20)) - user << "\blue You wrench the frame into place." - src.anchored = 1 - src.state = 1 - if(istype(P, /obj/item/weapon/weldingtool)) - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) - if(do_after(user, 20)) - user << "\blue You deconstruct the frame." - new /obj/item/stack/sheet/metal( src.loc, 5 ) - del(src) - if(1) - if(istype(P, /obj/item/weapon/wrench)) - playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - if(do_after(user, 20)) - user << "\blue You unfasten the frame." - src.anchored = 0 - src.state = 0 - if(istype(P, /obj/item/weapon/motherboard) && !mainboard) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - user << "\blue You place the mainboard inside the frame." - src.icon_state = "1" - src.mainboard = P - user.drop_item() - P.loc = src - if(istype(P, /obj/item/weapon/screwdriver) && mainboard) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You screw the mainboard into place." - src.state = 2 - src.icon_state = "2" - if(istype(P, /obj/item/weapon/crowbar) && mainboard) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the mainboard." - src.state = 1 - src.icon_state = "0" - mainboard.loc = src.loc - src.mainboard = null - if(2) - if(istype(P, /obj/item/weapon/screwdriver) && mainboard && (!peripherals.len)) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You unfasten the mainboard." - src.state = 1 - src.icon_state = "1" - - if(istype(P, /obj/item/weapon/peripheral)) - if(src.peripherals.len < 3) - user.drop_item() - src.peripherals.Add(P) - P.loc = src - user << "\blue You add [P] to the frame." - else - user << "\red There is no more room for peripheral cards." - - if(istype(P, /obj/item/weapon/crowbar) && src.peripherals.len) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the peripheral boards." - for(var/obj/item/weapon/peripheral/W in src.peripherals) - W.loc = src.loc - src.peripherals.Remove(W) - - if(istype(P, /obj/item/stack/cable_coil)) - if(P:amount >= 5) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - if(do_after(user, 20)) - P:amount -= 5 - if(!P:amount) del(P) - user << "\blue You add cables to the frame." - src.state = 3 - src.icon_state = "3" - if(3) - if(istype(P, /obj/item/weapon/wirecutters)) - playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) - user << "\blue You remove the cables." - src.state = 2 - src.icon_state = "2" - var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc ) - A.amount = 5 - if(src.hd) - src.hd.loc = src.loc - src.hd = null - - if(istype(P, /obj/item/weapon/disk/data/fixed_disk) && !src.hd) - user.drop_item() - src.hd = P - P.loc = src - user << "\blue You connect the drive to the cabling." - - if(istype(P, /obj/item/weapon/crowbar) && src.hd) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the hard drive." - src.hd.loc = src.loc - src.hd = null - - if(istype(P, /obj/item/stack/sheet/glass)) - if(P:amount >= 2) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - if(do_after(user, 20)) - P:use(2) - user << "\blue You put in the glass panel." - src.state = 4 - src.icon_state = "4" - if(4) - if(istype(P, /obj/item/weapon/crowbar)) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the glass panel." - src.state = 3 - src.icon_state = "3" - new /obj/item/stack/sheet/glass( src.loc, 2 ) - if(istype(P, /obj/item/weapon/screwdriver)) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You connect the monitor." - var/obj/machinery/computer2/C= new /obj/machinery/computer2( src.loc ) - C.setup_drive_size = 0 - C.icon_state = src.created_icon_state - if(mainboard.created_name) C.name = mainboard.created_name - del(mainboard) - if(hd) - C.hd = hd - hd.loc = C - for(var/obj/item/weapon/peripheral/W in src.peripherals) - W.loc = C - W.host = C - C.peripherals.Add(W) - del(src) \ No newline at end of file diff --git a/code/unused/computer2/computerII.dm b/code/unused/computer2/computerII.dm deleted file mode 100644 index 433853d682..0000000000 --- a/code/unused/computer2/computerII.dm +++ /dev/null @@ -1,414 +0,0 @@ - -/obj/machinery/computer2 - name = "computer" - desc = "A computer workstation." - icon = 'icons/obj/computer.dmi' - icon_state = "aiupload" - density = 1 - anchored = 1.0 - req_access = list() //This doesn't determine PROGRAM req access, just the access needed to install/delete programs. - var/base_icon_state = "aiupload" //Assembly creates a new computer2 and not a child typepath, so initial doesn't work!! - var/datum/radio_frequency/radio_connection - var/obj/item/weapon/disk/data/fixed_disk/hd = null - var/datum/computer/file/computer_program/active_program - var/datum/computer/file/computer_program/host_program //active is set to this when the normal active quits, if available - var/list/processing_programs = list() - var/obj/item/weapon/card/id/authid = null //For records computers etc - var/obj/item/weapon/card/id/auxid = null //For computers that need two ids for some reason. - var/obj/item/weapon/disk/data/diskette = null - var/list/peripherals = list() - //Setup for Starting program & peripherals - var/setup_starting_program = null //If set to a program path it will start with this one active. - var/setup_starting_peripheral = null //Spawn with radio card and whatever path is here. - var/setup_drive_size = 64.0 //How big is the drive (set to 0 for no drive) - var/setup_id_tag - var/setup_has_radio = 0 //Does it spawn with a radio peripheral? - var/setup_radio_tag - var/setup_frequency = 1411 - -/obj/item/weapon/disk/data - var/datum/computer/folder/root = null - var/file_amount = 32.0 - var/file_used = 0.0 - var/portable = 1 - var/title = "Data Disk" - New() - src.root = new /datum/computer/folder - src.root.holder = src - src.root.name = "root" - -/obj/item/weapon/disk/data/fixed_disk - name = "Storage Drive" - icon_state = "harddisk" - title = "Storage Drive" - file_amount = 80.0 - portable = 0 - - attack_self(mob/user as mob) - return - -/obj/item/weapon/disk/data/computer2test - name = "Programme Diskette" - file_amount = 128.0 - New() - ..() - src.root.add_file( new /datum/computer/file/computer_program/arcade(src)) - src.root.add_file( new /datum/computer/file/computer_program/med_data(src)) - src.root.add_file( new /datum/computer/file/computer_program/airlock_control(src)) - src.root.add_file( new /datum/computer/file/computer_program/messenger(src)) - src.root.add_file( new /datum/computer/file/computer_program/progman(src)) - -/obj/machinery/computer2/medical - name = "Medical computer" - icon_state = "dna" - setup_has_radio = 1 - setup_starting_program = /datum/computer/file/computer_program/med_data - setup_starting_peripheral = /obj/item/weapon/peripheral/printer - -/obj/machinery/computer2/arcade - name = "arcade machine" - icon_state = "arcade" - desc = "An arcade machine." - setup_drive_size = 16.0 - setup_starting_program = /datum/computer/file/computer_program/arcade - setup_starting_peripheral = /obj/item/weapon/peripheral/prize_vendor - - -/obj/machinery/computer2/New() - ..() - - spawn(4) - if(setup_has_radio) - var/obj/item/weapon/peripheral/radio/radio = new /obj/item/weapon/peripheral/radio(src) - radio.frequency = setup_frequency - radio.code = setup_radio_tag - - if(!hd && (setup_drive_size > 0)) - src.hd = new /obj/item/weapon/disk/data/fixed_disk(src) - src.hd.file_amount = src.setup_drive_size - - if(ispath(src.setup_starting_program)) - src.active_program = new src.setup_starting_program - src.active_program.id_tag = setup_id_tag - - src.hd.file_amount = max(src.hd.file_amount, src.active_program.size) - - src.active_program.transfer_holder(src.hd) - - if(ispath(src.setup_starting_peripheral)) - new src.setup_starting_peripheral(src) - - src.base_icon_state = src.icon_state - - return - -/obj/machinery/computer2/attack_hand(mob/user as mob) - if(..()) - return - - user.machine = src - - var/dat - if((src.active_program) && (src.active_program.master == src) && (src.active_program.holder in src)) - dat = src.active_program.return_text() - else - dat = "Thinktronic BIOS V1.4

" - - dat += "Current ID: [src.authid ? "[src.authid.name]" : "----------"]
" - dat += "Auxiliary ID: [src.auxid ? "[src.auxid.name]" : "----------"]

" - - var/progdat - if((src.hd) && (src.hd.root)) - for(var/datum/computer/file/computer_program/P in src.hd.root.contents) - progdat += "[P.name]Size: [P.size]" - - progdat += "Run" - - if(P in src.processing_programs) - progdat += "Halt" - else - progdat += "Load" - - progdat += "Del" - - continue - - dat += "Disk Space: \[[src.hd.file_used]/[src.hd.file_amount]\]
" - dat += "Programs on Fixed Disk:
" - - if(!progdat) - progdat = "No programs found.
" - dat += "
[progdat]
" - - else - - dat += "Programs on Fixed Disk:
" - dat += "
No fixed disk detected.

" - - dat += "
" - - progdat = null - if((src.diskette) && (src.diskette.root)) - - dat += "Eject
" - - for(var/datum/computer/file/computer_program/P in src.diskette.root.contents) - progdat += "[P.name]Size: [P.size]" - progdat += "Run" - - if(P in src.processing_programs) - progdat += "Halt" - else - progdat += "Load" - - progdat += "Install" - - continue - - dat += "Disk Space: \[[src.diskette.file_used]/[src.diskette.file_amount]\]
" - dat += "Programs on Disk:
" - - if(!progdat) - progdat = "No data found.
" - dat += "
[progdat]
" - - else - - dat += "Programs on Disk:
" - dat += "
No diskette loaded.

" - - dat += "
" - - user << browse(dat,"window=comp2") - onclose(user,"comp2") - return - -/obj/machinery/computer2/Topic(href, href_list) - if(..()) - return - - if(!src.active_program) - if((href_list["prog"]) && (href_list["function"])) - var/datum/computer/file/computer_program/newprog = locate(href_list["prog"]) - if(newprog && istype(newprog)) - switch(href_list["function"]) - if("run") - src.run_program(newprog) - if("load") - src.load_program(newprog) - if("unload") - src.unload_program(newprog) - if((href_list["file"]) && (href_list["function"])) - var/datum/computer/file/newfile = locate(href_list["file"]) - if(!newfile) - return - switch(href_list["function"]) - if("install") - if((src.hd) && (src.hd.root) && (src.allowed(usr))) - newfile.copy_file_to_folder(src.hd.root) - - if("delete") - if(src.allowed(usr)) - src.delete_file(newfile) - - //If there is already one loaded eject, or if not and they have one insert it. - if (href_list["id"]) - switch(href_list["id"]) - if("auth") - if(!isnull(src.authid)) - src.authid.loc = get_turf(src) - src.authid = null - else - var/obj/item/I = usr.equipped() - if (istype(I, /obj/item/weapon/card/id)) - usr.drop_item() - I.loc = src - src.authid = I - if("aux") - if(!isnull(src.auxid)) - src.auxid.loc = get_turf(src) - src.auxid = null - else - var/obj/item/I = usr.equipped() - if (istype(I, /obj/item/weapon/card/id)) - usr.drop_item() - I.loc = src - src.auxid = I - - //Same but for a data disk - else if (href_list["disk"]) - if(!isnull(src.diskette)) - src.diskette.loc = get_turf(src) - src.diskette = null -/* else - var/obj/item/I = usr.equipped() - if (istype(I, /obj/item/weapon/disk/data)) - usr.drop_item() - I.loc = src - src.diskette = I -*/ - src.add_fingerprint(usr) - src.updateUsrDialog() - return - -/obj/machinery/computer2/process() - if(stat & (NOPOWER|BROKEN)) - return - use_power(250) - - for(var/datum/computer/file/computer_program/P in src.processing_programs) - P.process() - - return - -/obj/machinery/computer2/power_change() - if(stat & BROKEN) - icon_state = src.base_icon_state - src.icon_state += "b" - - else if(powered()) - icon_state = src.base_icon_state - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - icon_state = src.base_icon_state - src.icon_state += "0" - stat |= NOPOWER - - -/obj/machinery/computer2/attackby(obj/item/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES - if ((!src.diskette) && W:portable) - user.machine = src - user.drop_item() - W.loc = src - src.diskette = W - user << "You insert [W]." - src.updateUsrDialog() - return - - else if (istype(W, /obj/item/weapon/screwdriver)) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - if(do_after(user, 20)) - var/obj/computer2frame/A = new /obj/computer2frame( src.loc ) - A.created_icon_state = src.base_icon_state - if (src.stat & BROKEN) - user << "\blue The broken glass falls out." - new /obj/item/weapon/shard( src.loc ) - A.state = 3 - A.icon_state = "3" - else - user << "\blue You disconnect the monitor." - A.state = 4 - A.icon_state = "4" - - for (var/obj/item/weapon/peripheral/C in src.peripherals) - C.loc = A - A.peripherals.Add(C) - - if(src.diskette) - src.diskette.loc = src.loc - - //TO-DO: move card reading to peripheral cards instead - if(src.authid) - src.authid.loc = src.loc - - if(src.auxid) - src.auxid.loc = src.loc - - if(src.hd) - src.hd.loc = A - A.hd = src.hd - - A.mainboard = new /obj/item/weapon/motherboard(A) - A.mainboard.created_name = src.name - - - A.anchored = 1 - del(src) - - else - src.attack_hand(user) - return - -/obj/machinery/computer2/proc/send_command(command, datum/signal/signal) - for(var/obj/item/weapon/peripheral/P in src.peripherals) - P.receive_command(src, command, signal) - - del(signal) - -/obj/machinery/computer2/proc/receive_command(obj/source, command, datum/signal/signal) - if(source in src.contents) - - for(var/datum/computer/file/computer_program/P in src.processing_programs) - P.receive_command(src, command, signal) - - del(signal) - - return - - -/obj/machinery/computer2/proc/run_program(datum/computer/file/computer_program/program,datum/computer/file/computer_program/host) - if(!program) - return 0 - -// src.unload_program(src.active_program) - - if(src.load_program(program)) - if(host && istype(host)) - src.host_program = host - else - src.host_program = null - - src.active_program = program - return 1 - - return 0 - -/obj/machinery/computer2/proc/load_program(datum/computer/file/computer_program/program) - if((!program) || (!program.holder)) - return 0 - - if(!(program.holder in src)) -// world << "Not in src" - program = new program.type - program.transfer_holder(src.hd) - - if(program.master != src) - program.master = src - - if(program in src.processing_programs) - return 1 - else - src.processing_programs.Add(program) - return 1 - - return 0 - -/obj/machinery/computer2/proc/unload_program(datum/computer/file/computer_program/program) - if((!program) || (!src.hd)) - return 0 - - if(program in src.processing_programs) - src.processing_programs.Remove(program) - return 1 - - return 0 - -/obj/machinery/computer2/proc/delete_file(datum/computer/file/file) - //world << "Deleting [file]..." - if((!file) || (!file.holder) || (file.holder.read_only)) - //world << "Cannot delete :(" - return 0 - - if(file in src.processing_programs) - src.processing_programs.Remove(file) - - if(src.active_program == file) - src.active_program = null - -// file.holder.root.remove_file(file) - - //world << "Now calling del on [file]..." - del(file) - return 1 \ No newline at end of file diff --git a/code/unused/computer2/filebrowse.dm b/code/unused/computer2/filebrowse.dm deleted file mode 100644 index 9ddbb9403c..0000000000 --- a/code/unused/computer2/filebrowse.dm +++ /dev/null @@ -1,164 +0,0 @@ -/datum/computer/file/computer_program/progman - name = "ProgManager" - size = 16.0 - var/datum/computer/folder/current_folder - var/mode = 0 - var/datum/computer/file/clipboard - - - return_text() - if(..()) - return - - if((!src.current_folder) || !(src.current_folder.holder in src.master)) - src.current_folder = src.holder.root - - var/dat = "Close | " - dat += "Quit" - - switch(mode) - if(0) - dat += " |Create Folder" - //dat += " | Create File" - dat += " | Paste" - dat += " | Root" - dat += " | Drive
" - - dat += "Contents of [current_folder] | Drive:\[[src.current_folder.holder.title]]
" - dat += "Used: \[[src.current_folder.holder.file_used]/[src.current_folder.holder.file_amount]\]
" - - dat += "" - for(var/datum/computer/P in current_folder.contents) - if(P == src) - dat += "" - continue - dat += "" - dat += "" - - dat += "" - - dat += "" - dat += "" - - - if(istype(P,/datum/computer/file)) - dat += "" - - dat += "" - - dat += "
SystemSize: [src.size]SYSTEM
[P.name]Size: [P.size][(istype(P,/datum/computer/folder)) ? "FOLDER" : "[P:extension]"]DelRenameCopy
" - - if(1) - dat += " | Main" - dat += " | Eject
" - - for(var/obj/item/weapon/disk/data/D in src.master) - if(D == current_folder.holder) - dat += "[D.name]
" - else - dat += "[D.title]
" - - - return dat - - Topic(href, href_list) - if(..()) - return - - if(href_list["create"]) - if(current_folder) - var/datum/computer/F = null - switch(href_list["create"]) - if("folder") - F = new /datum/computer/folder - if(!current_folder.add_file(F)) - //world << "Couldn't add folder :(" - del(F) - if("file") - F = new /datum/computer/file - if(!current_folder.add_file(F)) - //world << "Couldn't add file :(" - del(F) - - if(href_list["file"] && href_list["function"]) - var/datum/computer/F = locate(href_list["file"]) - if(!F || !istype(F)) - return - switch(href_list["function"]) - if("open") - if(istype(F,/datum/computer/folder)) - src.current_folder = F - else if(istype(F,/datum/computer/file/computer_program)) - src.master.run_program(F,src) - src.master.updateUsrDialog() - return - - if("delete") - src.master.delete_file(F) - - if("copy") - if(istype(F,/datum/computer/file) && (!F.holder || (F.holder in src.master.contents))) - src.clipboard = F - - if("paste") - if(istype(F,/datum/computer/folder)) - if(!src.clipboard || !src.clipboard.holder || !(src.clipboard.holder in src.master.contents)) - return - - if(!istype(src.clipboard)) - return - - src.clipboard.copy_file_to_folder(F) - - if("rename") - spawn(0) - var/t = input(usr, "Please enter new name", F.name, null) as text - t = sanitize(copytext(t, 1, 16)) - if (!t) - return - if (!in_range(src.master, usr) || !(F.holder in src.master)) - return - if(F.holder.read_only) - return - F.name = capitalize(lowertext(t)) - src.master.updateUsrDialog() - return - - -/* - if(href_list["open"]) - var/datum/computer/F = locate(href_list["open"]) - if(!F || !istype(F)) - return - - if(istype(F,/datum/computer/folder)) - src.current_folder = F - else if(istype(F,/datum/computer/file/computer_program)) - src.master.run_program(F) - src.master.updateUsrDialog() - return - - if(href_list["delete"]) - var/datum/computer/F = locate(href_list["delete"]) - if(!F || !istype(F)) - return - - src.master.delete_file(F) -*/ - if(href_list["top_folder"]) - src.current_folder = src.current_folder.holder.root - - if(href_list["mode"]) - var/newmode = text2num(href_list["mode"]) - newmode = max(newmode,0) - src.mode = newmode - - if(href_list["drive"]) - var/obj/item/weapon/disk/data/D = locate(href_list["drive"]) - if(D && istype(D) && D.root) - current_folder = D.root - src.mode = 0 - - src.master.add_fingerprint(usr) - src.master.updateUsrDialog() - return \ No newline at end of file diff --git a/code/unused/computer2/med_rec.dm b/code/unused/computer2/med_rec.dm deleted file mode 100644 index 92e42e19e1..0000000000 --- a/code/unused/computer2/med_rec.dm +++ /dev/null @@ -1,463 +0,0 @@ -/datum/computer/file/computer_program/med_data - name = "Medical Records" - size = 32.0 - active_icon = "dna" - req_access = list(ACCESS_MEDICAL) - var/authenticated = null - var/rank = null - var/screen = null - var/datum/data/record/active1 = null - var/datum/data/record/active2 = null - var/a_id = null - var/temp = null - -/datum/computer/file/computer_program/med_data/return_text() - if(..()) - return - var/dat - if (src.temp) - dat = text("[src.temp]

Clear Screen") - else - dat = text("Confirm Identity: []
", master, (src.master.authid ? text("[]", src.master.authid.name) : "----------")) - if (src.authenticated) - switch(src.screen) - if(1.0) - dat += {" -Search Records -
List Records -
-
Virus Database -
Medbot Tracking -
-
Record Maintenance -
{Log Out}
-"} - if(2.0) - dat += "Record List:
" - for(var/datum/data/record/R in data_core.general) - dat += text("[]: []
", src, R, R.fields["id"], R.fields["name"]) - //Foreach goto(132) - dat += text("
Back", src) - if(3.0) - dat += text("Records Maintenance
\nBackup To Disk
\nUpload From disk
\nDelete All Records
\n
\nBack", src, src, src, src) - if(4.0) - dat += "
Medical Record

" - if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))) - dat += text("Name: [] ID: []
\nSex: []
\nAge: []
\nFingerprint: []
\nPhysical Status: []
\nMental Status: []
", src.active1.fields["name"], src.active1.fields["id"], src, src.active1.fields["sex"], src, src.active1.fields["age"], src, src.active1.fields["fingerprint"], src, src.active1.fields["p_stat"], src, src.active1.fields["m_stat"]) - else - dat += "General Record Lost!
" - if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2))) - dat += text("
\n
Medical Data

\nBlood Type: []
\n
\nMinor Disabilities: []
\nDetails: []
\n
\nMajor Disabilities: []
\nDetails: []
\n
\nAllergies: []
\nDetails: []
\n
\nCurrent Diseases: [] (per disease info placed in log/comment section)
\nDetails: []
\n
\nImportant Notes:
\n\t[]
\n
\n
Comments/Log

", src, src.active2.fields["b_type"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, src.active2.fields["notes"]) - var/counter = 1 - while(src.active2.fields[text("com_[]", counter)]) - dat += text("[]
Delete Entry

", src.active2.fields[text("com_[]", counter)], src, counter) - counter++ - dat += text("Add Entry

", src) - dat += text("Delete Record (Medical Only)

", src) - else - dat += "Medical Record Lost!
" - dat += text("New Record

") - dat += text("\nPrint Record
\nBack
", src, src) - if(5.0) - dat += {"
Virus Database
-
GBS -
Common Cold -
Flu -
Jungle Fever -
Clowning Around -
Plasmatoid -
Space Rhinovirus -
Robot Transformation -
Back"} - if(6.0) - dat += "
Medical Robot Monitor
" - dat += "Back" - dat += "
Medical Robots:" - var/bdat = null - for(var/obj/machinery/bot/medbot/M in world) - var/turf/bl = get_turf(M) - bdat += "[M.name] - \[[bl.x],[bl.y]\] - [M.on ? "Online" : "Offline"]
" - if(!isnull(M.reagent_glass)) - bdat += "Reservoir: \[[M.reagent_glass.reagents.total_volume]/[M.reagent_glass.reagents.maximum_volume]\]" - else - bdat += "Using Internal Synthesizer." - - if(!bdat) - dat += "
None detected
" - else - dat += "[bdat]" - - else - else - dat += text("{Log In}", src) - dat += "
{Quit}" - - return dat - -/datum/computer/file/computer_program/med_data/Topic(href, href_list) - if(..()) - return - if (!( data_core.general.Find(src.active1) )) - src.active1 = null - if (!( data_core.medical.Find(src.active2) )) - src.active2 = null - if (href_list["temp"]) - src.temp = null - else if (href_list["logout"]) - src.authenticated = null - src.screen = null - src.active1 = null - src.active2 = null - else if (href_list["login"]) - if (istype(usr, /mob/living/silicon)) - src.active1 = null - src.active2 = null - src.authenticated = 1 - src.rank = "AI" - src.screen = 1 - else if (istype(src.master.authid, /obj/item/weapon/card/id)) - src.active1 = null - src.active2 = null - if (src.check_access(src.master.authid)) - src.authenticated = src.master.authid.registered_name - src.rank = src.master.authid.assignment - src.screen = 1 - if (src.authenticated) - - if(href_list["screen"]) - src.screen = text2num(href_list["screen"]) - if(src.screen < 1) - src.screen = 1 - - src.active1 = null - src.active2 = null - - if(href_list["vir"]) - switch(href_list["vir"]) - if("gbs") - src.temp = {"Name: GBS -
Number of stages: 5 -
Spread: Airborne Transmission -
Possible Cure: Spaceacillin -
Affected Species: Human -
-
Notes: If left untreated death will occur. -
-
Severity: Major"} - if("cc") - src.temp = {"Name: Common Cold -
Number of stages: 3 -
Spread: Airborne Transmission -
Possible Cure: Rest -
Affected Species: Human -
-
Notes: If left untreated the subject will contract the flu. -
-
Severity: Minor"} - if("f") - src.temp = {"Name: The Flu -
Number of stages: 3 -
Spread: Airborne Transmission -
Possible Cure: Rest -
Affected Species: Human -
-
Notes: If left untreated the subject will feel quite unwell. -
-
Severity: Medium"} - if("jf") - src.temp = {"Name: Jungle Fever -
Number of stages: 1 -
Spread: Airborne Transmission -
Possible Cure: None -
Affected Species: Monkey -
-
Notes: monkeys with this disease will bite humans, causing humans to spontaneously to mutate into a monkey. -
-
Severity: Medium"} - if("ca") - src.temp = {"Name: Clowning Around -
Number of stages: 4 -
Spread: Airborne Transmission -
Possible Cure: Spaceacillin -
Affected Species: Human -
-
Notes: Subjects are affected by rampant honking and a fondness for shenanigans. They may also spontaneously phase through closed airlocks. -
-
Severity: Laughable"} - if("p") - src.temp = {"Name: Plasmatoid -
Number of stages: 3 -
Spread: Airborne Transmission -
Possible Cure: Inaprovaline -
Affected Species: Human and Monkey -
-
Notes: With this disease the victim will need phoron to breathe. -
-
Severity: Major"} - if("dna") - src.temp = {"Name: Space Rhinovirus -
Number of stages: 4 -
Spread: Airborne Transmission -
Possible Cure: Spaceacillin -
Affected Species: Human -
-
Notes: This disease transplants the genetic code of the intial vector into new hosts. -
-
Severity: Medium"} - if("bot") - src.temp = {"Name: Robot Transformation -
Number of stages: 5 -
Spread: Infected food -
Possible Cure: None -
Affected Species: Human -
-
Notes: This disease, actually acute nanomachine infection, converts the victim into a cyborg. -
-
Severity: Major"} - - if (href_list["del_all"]) - src.temp = text("Are you sure you wish to delete all records?
\n\tYes
\n\tNo
", src, src) - - if (href_list["del_all2"]) - for(var/datum/data/record/R in data_core.medical) - del(R) - src.temp = "All records deleted." - - if (href_list["field"]) - var/a1 = src.active1 - var/a2 = src.active2 - switch(href_list["field"]) - if("fingerprint") - if (istype(src.active1, /datum/data/record)) - var/t1 = input("Please input fingerprint hash:", "Med. records", src.active1.fields["id"], null) as text - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1)) - return - src.active1.fields["fingerprint"] = t1 - if("sex") - if (istype(src.active1, /datum/data/record)) - if (src.active1.fields["sex"] == "Male") - src.active1.fields["sex"] = "Female" - else - src.active1.fields["sex"] = "Male" - if("age") - if (istype(src.active1, /datum/data/record)) - var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as text - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1)) - return - src.active1.fields["age"] = t1 - if("mi_dis") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null) as text - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["mi_dis"] = t1 - if("mi_dis_d") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null) as message - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["mi_dis_d"] = t1 - if("ma_dis") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please input major diabilities list:", "Med. records", src.active2.fields["ma_dis"], null) as text - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["ma_dis"] = t1 - if("ma_dis_d") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null) as message - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["ma_dis_d"] = t1 - if("alg") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please state allergies:", "Med. records", src.active2.fields["alg"], null) as text - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["alg"] = t1 - if("alg_d") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null) as message - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["alg_d"] = t1 - if("cdi") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null) as text - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["cdi"] = t1 - if("cdi_d") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null) as message - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["cdi_d"] = t1 - if("notes") - if (istype(src.active2, /datum/data/record)) - var/t1 = input("Please summarize notes:", "Med. records", src.active2.fields["notes"], null) as message - if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - src.active2.fields["notes"] = t1 - if("p_stat") - if (istype(src.active1, /datum/data/record)) - src.temp = text("Physical Condition:
\n\t*Deceased*
\n\t*Unconscious*
\n\tActive
\n\tPhysically Unfit
", src, src, src, src) - if("m_stat") - if (istype(src.active1, /datum/data/record)) - src.temp = text("Mental Condition:
\n\t*Insane*
\n\t*Unstable*
\n\t*Watch*
\n\tStable
", src, src, src, src) - if("b_type") - if (istype(src.active2, /datum/data/record)) - src.temp = text("Blood Type:
\n\tA- A+
\n\tB- B+
\n\tAB- AB+
\n\tO- O+
", src, src, src, src, src, src, src, src) - else - - if (href_list["p_stat"]) - if (src.active1) - switch(href_list["p_stat"]) - if("deceased") - src.active1.fields["p_stat"] = "*Deceased*" - if("unconscious") - src.active1.fields["p_stat"] = "*Unconscious*" - if("active") - src.active1.fields["p_stat"] = "Active" - if("unfit") - src.active1.fields["p_stat"] = "Physically Unfit" - - if (href_list["m_stat"]) - if (src.active1) - switch(href_list["m_stat"]) - if("insane") - src.active1.fields["m_stat"] = "*Insane*" - if("unstable") - src.active1.fields["m_stat"] = "*Unstable*" - if("watch") - src.active1.fields["m_stat"] = "*Watch*" - if("stable") - src.active2.fields["m_stat"] = "Stable" - - - if (href_list["b_type"]) - if (src.active2) - switch(href_list["b_type"]) - if("an") - src.active2.fields["b_type"] = "A-" - if("bn") - src.active2.fields["b_type"] = "B-" - if("abn") - src.active2.fields["b_type"] = "AB-" - if("on") - src.active2.fields["b_type"] = "O-" - if("ap") - src.active2.fields["b_type"] = "A+" - if("bp") - src.active2.fields["b_type"] = "B+" - if("abp") - src.active2.fields["b_type"] = "AB+" - if("op") - src.active2.fields["b_type"] = "O+" - - - if (href_list["del_r"]) - if (src.active2) - src.temp = "Are you sure you wish to delete the record (Medical Portion Only)?
\n\tYes
\n\tNo
" - - if (href_list["del_r2"]) - if (src.active2) - del(src.active2) - - if (href_list["d_rec"]) - var/datum/data/record/R = locate(href_list["d_rec"]) - var/datum/data/record/M = locate(href_list["d_rec"]) - if (!( data_core.general.Find(R) )) - src.temp = "Record Not Found!" - return - for(var/datum/data/record/E in data_core.medical) - if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])) - M = E - else - //Foreach continue //goto(2540) - src.active1 = R - src.active2 = M - src.screen = 4 - - if (href_list["new"]) - if ((istype(src.active1, /datum/data/record) && !( istype(src.active2, /datum/data/record) ))) - var/datum/data/record/R = new /datum/data/record( ) - R.fields["name"] = src.active1.fields["name"] - R.fields["id"] = src.active1.fields["id"] - R.name = text("Medical Record #[]", R.fields["id"]) - R.fields["b_type"] = "Unknown" - R.fields["mi_dis"] = "None" - R.fields["mi_dis_d"] = "No minor disabilities have been declared." - R.fields["ma_dis"] = "None" - R.fields["ma_dis_d"] = "No major disabilities have been diagnosed." - R.fields["alg"] = "None" - R.fields["alg_d"] = "No allergies have been detected in this patient." - R.fields["cdi"] = "None" - R.fields["cdi_d"] = "No diseases have been diagnosed at the moment." - R.fields["notes"] = "No notes." - data_core.medical += R - src.active2 = R - src.screen = 4 - - if (href_list["add_c"]) - if (!( istype(src.active2, /datum/data/record) )) - return - var/a2 = src.active2 - var/t1 = input("Add Comment:", "Med. records", null, null) as message - if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2)) - return - var/counter = 1 - while(src.active2.fields[text("com_[]", counter)]) - counter++ - src.active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [], 2556
[]", src.authenticated, src.rank, time2text(world.realtime, "DDD MMM DD hh:mm:ss"), t1) - - if (href_list["del_c"]) - if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])])) - src.active2.fields[text("com_[]", href_list["del_c"])] = "Deleted" - - if (href_list["search"]) - var/t1 = input("Search String: (Name or ID)", "Med. records", null, null) as text - if ((!( t1 ) || usr.stat || (!src.master) || !( src.authenticated ) || usr.restrained() || ((!in_range(src.master, usr)) && (!istype(usr, /mob/living/silicon))))) - return - src.active1 = null - src.active2 = null - t1 = lowertext(t1) - for(var/datum/data/record/R in data_core.general) - if ((lowertext(R.fields["name"]) == t1 || t1 == lowertext(R.fields["id"]))) - src.active1 = R - else - - if (!( src.active1 )) - src.temp = text("Could not locate record [].", t1) - else - for(var/datum/data/record/E in data_core.medical) - if ((E.fields["name"] == src.active1.fields["name"] || E.fields["id"] == src.active1.fields["id"])) - src.active2 = E - else - - src.screen = 4 - - if (href_list["print_p"]) - var/info = "
Medical Record

" - if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))) - info += text("Name: [] ID: []
\nSex: []
\nAge: []
\nFingerprint: []
\nPhysical Status: []
\nMental Status: []
", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"], src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"]) - else - info += "General Record Lost!
" - if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2))) - info += text("
\n
Medical Data

\nBlood Type: []
\n
\nMinor Disabilities: []
\nDetails: []
\n
\nMajor Disabilities: []
\nDetails: []
\n
\nAllergies: []
\nDetails: []
\n
\nCurrent Diseases: [] (per disease info placed in log/comment section)
\nDetails: []
\n
\nImportant Notes:
\n\t[]
\n
\n
Comments/Log

", src.active2.fields["b_type"], src.active2.fields["mi_dis"], src.active2.fields["mi_dis_d"], src.active2.fields["ma_dis"], src.active2.fields["ma_dis_d"], src.active2.fields["alg"], src.active2.fields["alg_d"], src.active2.fields["cdi"], src.active2.fields["cdi_d"], src.active2.fields["notes"]) - var/counter = 1 - while(src.active2.fields[text("com_[]", counter)]) - info += text("[]
", src.active2.fields[text("com_[]", counter)]) - counter++ - else - info += "Medical Record Lost!
" - info += "
" - - var/datum/signal/signal = new - signal.data["data"] = info - signal.data["title"] = "Medical Record" - src.peripheral_command("print",signal) - - src.master.add_fingerprint(usr) - src.master.updateUsrDialog() - return \ No newline at end of file diff --git a/code/unused/computer2/messenger.dm b/code/unused/computer2/messenger.dm deleted file mode 100644 index 5b57783d95..0000000000 --- a/code/unused/computer2/messenger.dm +++ /dev/null @@ -1,97 +0,0 @@ -/datum/computer/file/computer_program/messenger - name = "Messenger" - size = 8.0 - var/messages = null - var/screen_name = "User" - -//To-do: take screen_name from inserted id card?? -//Saving log to file datum - - return_text() - if(..()) - return - - var/dat = "Close | " - dat += "Quit
" - - dat += "SpaceMessenger V4.1.2
" - - dat += "Send Message" - - dat += " | Clear" - dat += " | Print" - - dat += " | Name:[src.screen_name]
" - - dat += messages - - dat += "
" - - return dat - - Topic(href, href_list) - if(..()) - return - - if(href_list["send_msg"]) - var/t = input(usr, "Please enter messenger", src.id_tag, null) as text - t = sanitize(copytext(t, 1, MAX_MESSAGE_LEN)) - if (!t) - return - if (!in_range(src.master, usr)) - return - - var/datum/signal/signal = new - signal.data["type"] = "message" - signal.data["data"] = t - signal.data["sender"] = src.screen_name - src.messages += "→ You:
[t]
" - - peripheral_command("send signal", signal) - - if(href_list["func_msg"]) - switch(href_list["func_msg"]) - if("clear") - src.messages = null - - if("print") - var/datum/signal/signal = new - signal.data["data"] = src.messages - signal.data["title"] = "Chatlog" - peripheral_command("print", signal) - - //if("save") - //TO-DO - - - if(href_list["set_name"]) - var/t = input(usr, "Please enter screen name", src.id_tag, null) as text - t = sanitize(copytext(t, 1, 20)) - if (!t) - return - if (!in_range(src.master, usr)) - return - - src.screen_name = t - - src.master.add_fingerprint(usr) - src.master.updateUsrDialog() - return - - receive_command(obj/source, command, datum/signal/signal) - if(..() || !signal) - return - - if(command == "radio signal") - switch(signal.data["type"]) - if("message") - var/sender = signal.data["sender"] - if(!sender) - sender = "Unknown" - - src.messages += "← From [sender]:
[signal.data["data"]]
" - if(src.master.active_program == src) - playsound(src.master.loc, 'sound/machines/twobeep.ogg', 50, 1) - src.master.updateUsrDialog() - - return \ No newline at end of file diff --git a/code/unused/computer2/peripherals.dm b/code/unused/computer2/peripherals.dm deleted file mode 100644 index 2316e3b10e..0000000000 --- a/code/unused/computer2/peripherals.dm +++ /dev/null @@ -1,209 +0,0 @@ -/obj/item/weapon/peripheral - name = "Peripheral card" - desc = "A computer circuit board." - icon = 'icons/obj/module.dmi' - icon_state = "id_mod" - item_state = "electronic" - w_class = 2 - var/obj/machinery/computer2/host - var/id = null - - New() - ..() - spawn(2) - if(istype(src.loc,/obj/machinery/computer2)) - host = src.loc - host.peripherals.Add(src) -// var/setup_id = "\ref[src]" -// src.id = copytext(setup_id,4,(length(setup_id)-1) ) - - Del() - if(host) - host.peripherals.Remove(src) - ..() - - - proc - receive_command(obj/source, command, datum/signal/signal) - if((source != host) || !(src in host)) - return 1 - - if(!command) - return 1 - - return 0 - - send_command(command, datum/signal/signal) - if(!command || !host) - return - - src.host.receive_command(src, command, signal) - - return - -/obj/item/weapon/peripheral/radio - name = "Wireless card" - var/frequency = 1419 - var/code = null - var/datum/radio_frequency/radio_connection - New() - ..() - if(radio_controller) - initialize() - - initialize() - set_frequency(frequency) - - proc - set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) - frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency) - - receive_command(obj/source, command, datum/signal/signal) - if(..()) - return - - if(!signal || !radio_connection) - return - - switch(command) - if("send signal") - src.radio_connection.post_signal(src, signal) - - return - - receive_signal(datum/signal/signal) - if(!signal || (signal.encryption && signal.encryption != code)) - return - - var/datum/signal/newsignal = new - newsignal.data = signal.data - if(src.code) - newsignal.encryption = src.code - - send_command("radio signal",newsignal) - return - -/obj/item/weapon/peripheral/printer - name = "Printer module" - desc = "A small printer designed to fit into a computer casing." - icon_state = "card_mod" - var/printing = 0 - - receive_command(obj/source,command, datum/signal/signal) - if(..()) - return - - if(!signal) - return - - if((command == "print") && !src.printing) - src.printing = 1 - - var/print_data = signal.data["data"] - var/print_title = signal.data["title"] - if(!print_data) - src.printing = 0 - return - spawn(50) - var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.host.loc ) - P.info = print_data - if(print_title) - P.name = "[print_title]" - - src.printing = 0 - return - - return - -/obj/item/weapon/peripheral/prize_vendor - name = "Prize vending module" - desc = "An arcade prize dispenser designed to fit inside a computer casing." - icon_state = "power_mod" - var/last_vend = 0 //Delay between vends if manually activated(ie a dude is holding it and shaking stuff out) - - receive_command(obj/source,command, datum/signal/signal) - if(..()) - return - - if(command == "vend prize") - src.vend_prize() - - return - - attack_self(mob/user as mob) - if( (last_vend + 400) < world.time) - user << "You shake something out of [src]!" - src.vend_prize() - src.last_vend = world.time - else - user << "\red [src] isn't ready to dispense a prize yet." - - return - - proc/vend_prize() - var/obj/item/prize - var/prizeselect = rand(1,4) - var/turf/prize_location = null - - if(src.host) - prize_location = src.host.loc - else - prize_location = get_turf(src) - - switch(prizeselect) - if(1) - prize = new /obj/item/weapon/money( prize_location ) - prize.name = "space ticket" - prize.desc = "It's almost like actual currency!" - if(2) - prize = new /obj/item/device/radio/beacon( prize_location ) - prize.name = "electronic blink toy game" - prize.desc = "Blink. Blink. Blink." - if(3) - prize = new /obj/item/weapon/flame/lighter/zippo( prize_location ) - prize.name = "Burno Lighter" - prize.desc = "Almost like a decent lighter!" - if(4) - prize = new /obj/item/weapon/c_tube( prize_location ) - prize.name = "toy sword" - prize.icon = 'icons/obj/weapons.dmi' - prize.icon_state = "sword1" - prize.desc = "A sword made of cheap plastic." - -/* -/obj/item/weapon/peripheral/card_scanner - name = "ID scanner module" - icon_state = "card_mod" - var/obj/item/weapon/card/id/authid = null - - attack_self(mob/user as mob) - if(authid) - user << "The card falls out." - src.authid.loc = get_turf(user) - src.authid = null - - return - - receive_command(obj/source,command, datum/signal/signal) - if(..()) - return - - if(!signal || (signal.data["ref_id"] != "\ref[src]") ) - return - - switch(command) - if("eject card") - if(src.authid) - src.authid.loc = src.host.loc - src.authid = null - if("add card access") - var/new_access = signal.data["access"] - if(!new_access) - return - - - - return -*/ \ No newline at end of file diff --git a/code/unused/conveyor.dm b/code/unused/conveyor.dm deleted file mode 100644 index 5001660d7f..0000000000 --- a/code/unused/conveyor.dm +++ /dev/null @@ -1,398 +0,0 @@ -// converyor belt - -// moves items/mobs/movables in set direction every ptick - - -/obj/machinery/conveyor - icon = 'icons/obj/recycling.dmi' - icon_state = "conveyor0" - name = "conveyor belt" - desc = "A conveyor belt." - anchored = 1 - var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off - var/operable = 1 // true if can operate (no broken segments in this belt run) - var/basedir // this is the default (forward) direction, set by the map dir - // note dir var can vary when the direction changes - - var/list/affecting // the list of all items that will be moved this ptick - var/id = "" // the control ID - must match controller ID - // following two only used if a diverter is present - var/divert = 0 // if non-zero, direction to divert items - var/divdir = 0 // if diverting, will be conveyer dir needed to divert (otherwise dense) - - - - // create a conveyor - -/obj/machinery/conveyor/New() - ..() - basedir = dir - setdir() - - // set the dir and target turf depending on the operating direction - -/obj/machinery/conveyor/proc/setdir() - if(operating == -1) - set_dir(turn(basedir,180)) - else - set_dir(basedir) - update() - - - // update the icon depending on the operating condition - -/obj/machinery/conveyor/proc/update() - if(stat & BROKEN) - icon_state = "conveyor-b" - operating = 0 - return - if(!operable) - operating = 0 - icon_state = "conveyor[(operating != 0) && !(stat & NOPOWER)]" - - - // machine process - // move items to the target location -/obj/machinery/conveyor/process() - if(stat & (BROKEN | NOPOWER)) - return - if(!operating) - return - use_power(100) - - var/movedir = dir // base movement dir - if(divert && dir==divdir) // update if diverter present - movedir = divert - - - affecting = loc.contents - src // moved items will be all in loc - spawn(1) // slight delay to prevent infinite propagation due to map order - var/items_moved = 0 - for(var/atom/movable/A in affecting) - if(!A.anchored) - if(isturf(A.loc)) // this is to prevent an ugly bug that forces a player to drop what they're holding if they recently pick it up from the conveyer belt - if(ismob(A)) - var/mob/M = A - if(M.buckled == src) - var/obj/machinery/conveyor/C = locate() in get_step(src, dir) - M.buckled = null - step(M,dir) - if(C) - M.buckled = C - else - new/obj/item/stack/cable_coil/cut(M.loc) - else - step(M,movedir) - else - step(A,movedir) - items_moved++ - if(items_moved >= 10) - break - -// attack with item, place item on conveyor - -/obj/machinery/conveyor/attackby(var/obj/item/I, mob/user) - if(istype(I, /obj/item/weapon/grab)) // special handling if grabbing a mob - var/obj/item/weapon/grab/G = I - G.affecting.Move(src.loc) - del(G) - return - else if(istype(I, /obj/item/stack/cable_coil)) // if cable, see if a mob is present - var/mob/M = locate() in src.loc - if(M) - if (M == user) - src.visible_message("\blue [M] ties \himself to the conveyor.") - // note don't check for lying if self-tying - else - if(M.lying) - user.visible_message("\blue [M] has been tied to the conveyor by [user].", "\blue You tie [M] to the converyor!") - else - user << "\blue [M] must be lying down to be tied to the converyor!" - return - M.buckled = src - src.add_fingerprint(user) - I:use(1) - M.lying = 1 - return - - // else if no mob in loc, then allow coil to be placed - - else if(istype(I, /obj/item/weapon/wirecutters)) - var/mob/M = locate() in src.loc - if(M && M.buckled == src) - M.buckled = null - src.add_fingerprint(user) - if (M == user) - src.visible_message("\blue [M] cuts \himself free from the conveyor.") - else - src.visible_message("\blue [M] had been cut free from the conveyor by [user].") - return - - if(isrobot(user)) - return - - // otherwise drop and place on conveyor - user.drop_item() - if(I && I.loc) I.loc = src.loc - return - -// attack with hand, move pulled object onto conveyor - -/obj/machinery/conveyor/attack_hand(mob/user as mob) - if ((!( user.canmove ) || user.restrained() || !( user.pulling ))) - return - if (user.pulling.anchored) - return - if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1)) - return - if (ismob(user.pulling)) - var/mob/M = user.pulling - M.stop_pulling() - step(user.pulling, get_dir(user.pulling.loc, src)) - user.stop_pulling() - else - step(user.pulling, get_dir(user.pulling.loc, src)) - user.stop_pulling() - return - - -// make the conveyor broken -// also propagate inoperability to any connected conveyor with the same ID -/obj/machinery/conveyor/proc/broken() - stat |= BROKEN - update() - - var/obj/machinery/conveyor/C = locate() in get_step(src, basedir) - if(C) - C.set_operable(basedir, id, 0) - - C = locate() in get_step(src, turn(basedir,180)) - if(C) - C.set_operable(turn(basedir,180), id, 0) - - -//set the operable var if ID matches, propagating in the given direction - -/obj/machinery/conveyor/proc/set_operable(stepdir, match_id, op) - - if(id != match_id) - return - operable = op - - update() - var/obj/machinery/conveyor/C = locate() in get_step(src, stepdir) - if(C) - C.set_operable(stepdir, id, op) - -/* -/obj/machinery/conveyor/verb/destroy() - set src in view() - src.broken() -*/ - -/obj/machinery/conveyor/power_change() - ..() - update() - - -// converyor diverter -// extendable arm that can be switched so items on the conveyer are diverted sideways -// situate in same turf as conveyor -// only works if belts is running proper direction -// -// -/obj/machinery/diverter - icon = 'icons/obj/recycling.dmi' - icon_state = "diverter0" - name = "diverter" - desc = "A diverter arm for a conveyor belt." - anchored = 1 - layer = FLY_LAYER - var/obj/machinery/conveyor/conv // the conveyor this diverter works on - var/deployed = 0 // true if diverter arm is extended - var/operating = 0 // true if arm is extending/contracting - var/divert_to // the dir that diverted items will be moved - var/divert_from // the dir items must be moving to divert - - -// create a diverter -// set up divert_to and divert_from directions depending on dir state -/obj/machinery/diverter/New() - - ..() - - switch(dir) - if(NORTH) - divert_to = WEST // stuff will be moved to the west - divert_from = NORTH // if entering from the north - if(SOUTH) - divert_to = EAST - divert_from = NORTH - if(EAST) - divert_to = EAST - divert_from = SOUTH - if(WEST) - divert_to = WEST - divert_from = SOUTH - if(NORTHEAST) - divert_to = NORTH - divert_from = EAST - if(NORTHWEST) - divert_to = NORTH - divert_from = WEST - if(SOUTHEAST) - divert_to = SOUTH - divert_from = EAST - if(SOUTHWEST) - divert_to = SOUTH - divert_from = WEST - spawn(2) - // wait for map load then find the conveyor in this turf - conv = locate() in src.loc - if(conv) // divert_from dir must match possible conveyor movement - if(conv.basedir != divert_from && conv.basedir != turn(divert_from,180) ) - del(src) // if no dir match, then delete self - set_divert() - update() - -// update the icon state depending on whether the diverter is extended -/obj/machinery/diverter/proc/update() - icon_state = "diverter[deployed]" - -// call to set the diversion vars of underlying conveyor -/obj/machinery/diverter/proc/set_divert() - if(conv) - if(deployed) - conv.divert = divert_to - conv.divdir = divert_from - else - conv.divert= 0 - - -// *** TESTING click to toggle -/obj/machinery/diverter/Click() - toggle() - - -// toggle between arm deployed and not deployed, showing animation -// -/obj/machinery/diverter/proc/toggle() - if( stat & (NOPOWER|BROKEN)) - return - - if(operating) - return - - use_power(50) - operating = 1 - if(deployed) - flick("diverter10",src) - icon_state = "diverter0" - sleep(10) - deployed = 0 - else - flick("diverter01",src) - icon_state = "diverter1" - sleep(10) - deployed = 1 - operating = 0 - update() - set_divert() - -// don't allow movement into the 'backwards' direction if deployed -/obj/machinery/diverter/CanPass(atom/movable/O, var/turf/target) - var/direct = get_dir(O, target) - if(direct == divert_to) // prevent movement through body of diverter - return 0 - if(!deployed) - return 1 - return(direct != turn(divert_from,180)) - -// don't allow movement through the arm if deployed -/obj/machinery/diverter/CheckExit(atom/movable/O, var/turf/target) - var/direct = get_dir(O, target) - if(direct == turn(divert_to,180)) // prevent movement through body of diverter - return 0 - if(!deployed) - return 1 - return(direct != divert_from) - - - - - -// the conveyor control switch -// -// - -/obj/machinery/conveyor_switch - - name = "conveyor switch" - desc = "A conveyor control switch." - icon = 'icons/obj/recycling.dmi' - icon_state = "switch-off" - var/position = 0 // 0 off, -1 reverse, 1 forward - var/last_pos = -1 // last direction setting - var/operated = 1 // true if just operated - - var/id = "" // must match conveyor IDs to control them - - var/list/conveyors // the list of converyors that are controlled by this switch - anchored = 1 - - - -/obj/machinery/conveyor_switch/New() - ..() - update() - - spawn(5) // allow map load - conveyors = list() - for(var/obj/machinery/conveyor/C in world) - if(C.id == id) - conveyors += C - -// update the icon depending on the position - -/obj/machinery/conveyor_switch/proc/update() - if(position<0) - icon_state = "switch-rev" - else if(position>0) - icon_state = "switch-fwd" - else - icon_state = "switch-off" - - -// timed process -// if the switch changed, update the linked conveyors - -/obj/machinery/conveyor_switch/process() - if(!operated) - return - operated = 0 - - for(var/obj/machinery/conveyor/C in conveyors) - C.operating = position - C.setdir() - -// attack with hand, switch position -/obj/machinery/conveyor_switch/attack_hand(mob/user) - if(position == 0) - if(last_pos < 0) - position = 1 - last_pos = 0 - else - position = -1 - last_pos = 0 - else - last_pos = position - position = 0 - - operated = 1 - update() - - // find any switches with same id as this one, and set their positions to match us - for(var/obj/machinery/conveyor_switch/S in world) - if(S.id == src.id) - S.position = position - S.update() diff --git a/code/unused/disease2/cureimplanter.dm b/code/unused/disease2/cureimplanter.dm deleted file mode 100644 index 4506495456..0000000000 --- a/code/unused/disease2/cureimplanter.dm +++ /dev/null @@ -1,42 +0,0 @@ -/obj/item/weapon/cureimplanter - name = "Hypospray injector" - icon = 'icons/obj/items.dmi' - icon_state = "implanter1" - var/datum/disease2/resistance/resistance = null - var/works = 0 - var/datum/disease2/disease/virus2 = null - item_state = "syringe_0" - throw_speed = 1 - throw_range = 5 - w_class = 2.0 - - -/obj/item/weapon/cureimplanter/attack(mob/target as mob, mob/user as mob) - if(ismob(target)) - for(var/mob/O in viewers(world.view, user)) - if (target != user) - O.show_message(text("\red [] is trying to inject [] with [src.name]!", user, target), 1) - else - O.show_message("\red [user] is trying to inject themselves with [src.name]!", 1) - if(!do_mob(user, target,60)) return - - - for(var/mob/O in viewers(world.view, user)) - if (target != user) - O.show_message(text("\red [] injects [] with [src.name]!", user, target), 1) - else - O.show_message("\red [user] injects themself with [src.name]!", 1) - - - var/mob/living/carbon/M = target - - if(works == 0 && prob(25)) - M.resistances2 += resistance - if(M.virus2) - M.virus2.cure_added(resistance) - else if(works == 1) - M.adjustToxLoss(rand(20,50)) - else if(works == 2) - M.adjustToxLoss(rand(50,100)) - else if(works == 3) - infect_virus2(M,virus2,1) diff --git a/code/unused/disease2/curer.dm b/code/unused/disease2/curer.dm deleted file mode 100644 index dab15f4967..0000000000 --- a/code/unused/disease2/curer.dm +++ /dev/null @@ -1,154 +0,0 @@ -/obj/machinery/computer/curer - name = "Cure Research Machine" - icon = 'icons/obj/computer.dmi' - icon_state = "dna" -// brightnessred = 0 -// brightnessgreen = 2 //Used for multicoloured lighting on BS12 -// brightnessblue = 2 - var/curing - var/virusing - circuit = "/obj/item/weapon/circuitboard/mining" - - var/obj/item/weapon/virusdish/dish = null - -/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob) - /*if(istype(I, /obj/item/weapon/screwdriver)) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - if(do_after(user, 20)) - if (src.stat & BROKEN) - user << "\blue The broken glass falls out." - var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) - new /obj/item/weapon/shard( src.loc ) - var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.state = 3 - A.icon_state = "3" - A.anchored = 1 - del(src) - else - user << "\blue You disconnect the monitor." - var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) - var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.state = 4 - A.icon_state = "4" - A.anchored = 1 - del(src)*/ - if(istype(I,/obj/item/weapon/virusdish)) - var/mob/living/carbon/c = user - if(!dish) - - dish = I - c.drop_item() - I.loc = src - - //else - src.attack_hand(user) - return - -/obj/machinery/computer/curer/attack_ai(var/mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/computer/curer/attack_paw(var/mob/user as mob) - - return src.attack_hand(user) - return - -/obj/machinery/computer/curer/attack_hand(var/mob/user as mob) - if(..()) - return - user.machine = src - var/dat - if(curing) - dat = "Antibody production in progress" - else if(virusing) - dat = "Virus production in progress" - else if(dish) - dat = "Virus dish inserted" - if(dish.virus2) - if(dish.growth >= 100) - dat += "
Begin antibody production" - dat += "
Begin virus production" - else - dat += "
Insufficent cells to attempt to create cure" - else - dat += "
Please check dish contents" - - dat += "
Eject disk" - else - dat = "Please insert dish" - - user << browse(dat, "window=computer;size=400x500") - onclose(user, "computer") - return - -/obj/machinery/computer/curer/process() - ..() - - if(stat & (NOPOWER|BROKEN)) - return - use_power(500) - src.updateDialog() - - if(curing) - curing -= 1 - if(curing == 0) - icon_state = "dna" - if(dish.virus2) - createcure(dish.virus2) - if(virusing) - virusing -= 1 - if(virusing == 0) - icon_state = "dna" - if(dish.virus2) - createvirus(dish.virus2) - - return - -/obj/machinery/computer/curer/Topic(href, href_list) - if(..()) - return - if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) - usr.machine = src - - if (href_list["antibody"]) - curing = 30 - dish.growth -= 50 - src.icon_state = "dna" - if (href_list["virus"]) - virusing = 30 - dish.growth -= 100 - src.icon_state = "dna" - else if(href_list["eject"]) - dish.loc = src.loc - dish = null - - src.add_fingerprint(usr) - src.updateUsrDialog() - return - - -/obj/machinery/computer/curer/proc/createcure(var/datum/disease2/disease/virus2) - var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc) - implanter.resistance = new /datum/disease2/resistance(dish.virus2) - if(probG("Virus curing",3)) - implanter.works = 0 - else - implanter.works = rand(1,2) - state("The [src.name] Buzzes") - -/obj/machinery/computer/curer/proc/createvirus(var/datum/disease2/disease/virus2) - var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc) - implanter.name = "Viral implanter (MAJOR BIOHAZARD)" - implanter.virus2 = dish.virus2.getcopy() - implanter.works = 3 - state("The [src.name] Buzzes") - - -/obj/machinery/computer/curer/proc/state(var/msg) - for(var/mob/O in hearers(src, null)) - O.show_message("\icon[src] \blue [msg]", 2) diff --git a/code/unused/disease2/monkeydispensor.dm b/code/unused/disease2/monkeydispensor.dm deleted file mode 100644 index 13d1b9806f..0000000000 --- a/code/unused/disease2/monkeydispensor.dm +++ /dev/null @@ -1,30 +0,0 @@ -/obj/machinery/disease2/monkeycloner - name = "Monkey dispensor" - icon = 'icons/obj/cloning.dmi' - icon_state = "pod_0" - density = 1 - anchored = 1 - - var/cloning = 0 - -/obj/machinery/disease2/monkeycloner/attack_hand() - if(!cloning) - cloning = 150 - - icon_state = "pod_g" - -/obj/machinery/disease2/monkeycloner/process() - if(stat & (NOPOWER|BROKEN)) - return - use_power(500) - src.updateDialog() - - if(cloning) - cloning -= 1 - if(!cloning) - new /mob/living/carbon/monkey(src.loc) - icon_state = "pod_0" - - - - return diff --git a/code/unused/dna.dm b/code/unused/dna.dm deleted file mode 100644 index 604acbefc6..0000000000 --- a/code/unused/dna.dm +++ /dev/null @@ -1,962 +0,0 @@ -/proc/scram(n) - var/t = "" - var/p = null - p = 1 - while(p <= n) - t = text("[][]", t, rand(1, 9)) - p++ - return t - -/obj/machinery/computer/dna - name = "DNA operations computer" - desc = "A Computer used to advanced DNA stuff." - icon_state = "dna" - var/obj/item/weapon/card/data/scan = null - var/obj/item/weapon/card/data/modify = null - var/obj/item/weapon/card/data/modify2 = null - var/mode = null - var/temp = null - -/obj/machinery/computer/dna/attack_ai(mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/computer/dna/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/computer/dna/attack_hand(mob/user as mob) - if(..()) - return - user.machine = src - if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai)) - var/dat = text("Please Insert the cards into the slots
\n\t\t\t\tFunction Disk: []
\n\t\t\t\tTarget Disk: []
\n\t\t\t\tAux. Data Disk: []
\n\t\t\t\t\t(Not always used!)
\n\t\t\t\t[]", src, (src.scan ? text("[]", src.scan.name) : "----------"), src, (src.modify ? text("[]", src.modify.name) : "----------"), src, (src.modify2 ? text("[]", src.modify2.name) : "----------"), (src.scan ? text("Execute Function", src) : "No function disk inserted!")) - if (src.temp) - dat = text("[]

Clear Message", src.temp, src) - user << browse(dat, "window=dna_comp") - onclose(user, "dna_comp") - else - var/dat = text("[]
\n\t\t\t\t[] []
\n\t\t\t\t[] []
\n\t\t\t\t[] []
\n\t\t\t\t\t(Not always used!)
\n\t\t\t\t[]", stars("Please Insert the cards into the slots"), stars("Function Disk:"), src, (src.scan ? text("[]", src.scan.name) : "----------"), stars("Target Disk:"), src, (src.modify ? text("[]", src.modify.name) : "----------"), stars("Aux. Data Disk:"), src, (src.modify2 ? text("[]", src.modify2.name) : "----------"), (src.scan ? text("[]", src, stars("Execute Function")) : stars("No function disk inserted!"))) - if (src.temp) - dat = text("[]

[]", stars(src.temp), src, stars("Clear Message")) - user << browse(dat, "window=dna_comp") - onclose(user, "dna_comp") - return - -/obj/machinery/computer/dna/Topic(href, href_list) - if(..()) - return - if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai))) - usr.machine = src - if (href_list["modify"]) - if (src.modify) - src.modify.loc = src.loc - src.modify = null - src.mode = null - else - var/obj/item/I = usr.equipped() - if (istype(I, /obj/item/weapon/card/data)) - usr.drop_item() - I.loc = src - src.modify = I - src.mode = null - if (href_list["modify2"]) - if (src.modify2) - src.modify2.loc = src.loc - src.modify2 = null - src.mode = null - else - var/obj/item/I = usr.equipped() - if (istype(I, /obj/item/weapon/card/data)) - usr.drop_item() - I.loc = src - src.modify2 = I - src.mode = null - if (href_list["scan"]) - if (src.scan) - src.scan.loc = src.loc - src.scan = null - src.mode = null - else - var/obj/item/I = usr.equipped() - if (istype(I, /obj/item/weapon/card/data)) - usr.drop_item() - I.loc = src - src.scan = I - src.mode = null - if (href_list["clear"]) - src.temp = null - if (href_list["execute"]) - if ((src.scan && src.scan.function)) - switch(src.scan.function) - if("data_mutate") - if (src.modify) - if (!( findtext(src.scan.data, "-", 1, null) )) - if ((src.modify.data && src.scan.data && length(src.modify.data) >= length(src.scan.data))) - src.modify.data = text("[][]", src.scan.data, (length(src.modify.data) > length(src.scan.data) ? copytext(src.modify.data, length(src.scan.data) + 1, length(src.modify.data) + 1) : null)) - else - src.temp = "Disk Failure: Cannot examine data! (Null or wrong format)" - else - var/d = findtext(src.modify.data, "-", 1, null) - var/t = copytext(src.modify.data, d + 1, length(src.modify.data) + 1) - d = text2num(copytext(1, d, null)) - if ((d && t && src.modify.data && src.scan.data && length(src.modify.data) >= (length(t) + d - 1) )) - src.modify.data = text("[][][]", copytext(src.modify.data, 1, d), t, (length(src.modify.data) > length(t) + d ? copytext(src.modify.data, length(t) + d, length(src.modify.data) + 1) : null)) - else - src.temp = "Disk Failure: Cannot examine data! (Null or wrong format)" - else - src.temp = "Disk Failure: Cannot read target disk!" - if("dna_seq") - src.temp = "DNA Systems Help:\nHuman DNA sequences: (Compressed in *.dna format version 10.76)\n\tSpecies Identification Marker: (28 chromosomes)\n\t\t5BDFE293BA5500F9FFFD500AAFFE\n\tStructural Enzymes:\n\t\tCDE375C9A6C25A7DBDA50EC05AC6CEB63\n\t\tNote: The first id set is used for DNA clean up operations.\n\tUsed Enzymes:\n\t\t493DB249EB6D13236100A37000800AB71\n\tSpecies/Genus Classification: Homo Sapien\n\nMonkey DNA sequences: (Compressed in *.dna format version 10.76)\n\tSpecies Identification Marker: (16 chromosomes)\n\t\t2B6696D2B127E5A4\n\tStructural Enzymes:\n\t\tCDEAF5B90AADBC6BA8033DB0A7FD613FA\n\t\tNote: The first id set is used for DNA clean up operations.\n\tUsed Enzymes:\n\t\tC8FFFE7EC09D80AEDEDB9A5A0B4085B61\n\tSpecies/Genus Classification: Generic Monkey\n>" - if("dna_help") - src.temp = "DNA Systems Help:\nThe DNA systems consists 3 systems.\nI. DNA Scanner/Implanter - This system is slightly advanced to use. It accepts\n\t1 disk. Before you wish to run a function/program you must implant the\n\tdisk data into the temporary memory. Note that once this is done the disk can\n\tbe removed to place a data disk in.\nII. DNA computer - This is a simple yet fast computer that basically operates on data.\nIII. Restructurer - This device reorganizes the anatomical structure of the subject\n\taccording to the DNA sequences. Please note that it is illegal to perform a\n\ttransfer from one species to or from the Homo sapiens species but\n\thuman to human is acceptable under UNSD guidlines.\n\tNote: This machine is programmed to operate on specific preprogrammed species with\n\tspecialized anatomical blueprints hard coded into its databanks. It cannot operate\n\ton other species. (Current: Human, Monkey)\n\nData Disks:\n\tThese run on 2 (or 3) types: DNA scanner program disks and data modification\nfunctions (and disk modification functions)\n\nDisk-Copy\n\tThis erases the target disk and completely copies the data from the aux. disk.\nDisk-Erase\n\tThis erases everything on the target disk.\nData-Clear\n\tThis erases (clears) only the data.\n\nData-Trunicate\n\tThis removes data from the target disk (parameters gathered from data slot on target\n\tdisk). This fuction has 4 modes (a,b,c,default) defined by this way. (mode id)(#)\n\ta - This cuts # data from the end. (ex a1 on ABCD = ABC)\n\tb - This cuts # data from the beginning. (ex b1 on ABCD = BCD)\n\tc - This limits the data from the end. (ex c1 on ABCD = A)\n\tdefault - This limits the data from the end. (ex 1 on ABCD = D)\nData-Add\n\tThis adds thedata on the aux. disk to the data on the target disk.\nData-Sramble\n\tThis scrambles the data on the target disk. The length is equal to\n\tthe length of the original data.\nData-Input\n\tThis lets you input data into the data slot of any data disk.\n\tNote: This doesn't work only on storage.\nData-Mutate\n\tThis basically inserts text. You follow this format:\n\tpos-text (or just text for automatic pos 1)\n\tie 2-IVE on FOUR yields FIVE\n" - if("data_add") - if (src.modify) - if (src.modify2) - if ((src.modify.data && src.modify2.data)) - src.modify.data += src.modify2.data - src.temp = text("Done!
New Data:
[]", src.modify.data) - else - src.temp = "Cannot read data! (may be null)" - else - src.temp = "Disk Failure: Cannot read aux. data disk!" - else - src.temp = "Disk Failure: Cannot read target disk!" - if("data_scramble") - if (src.modify) - if (length(text("[]", src.modify.data)) >= 1) - src.modify.data = scram(length(text("[]", src.modify.data))) - src.temp = text("Data scrambled: []", src.modify.data) - else - src.temp = "No data to scramble" - else - src.temp = "Disk Failure: Cannot read target disk!" - if("data_input") - if (src.modify) - var/dat = input(usr, ">", text("[]", src.name), null) as text - var/s = src.scan - var/m = src.modify - if ((usr.stat || usr.restrained() || src.modify != m || src.scan != s)) - return - if (((get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf))) - src.modify.data = dat - else - src.temp = "Disk Failure: Cannot read target disk!" - if("disk_copy") - if (src.modify) - if (src.modify2) - src.modify.function = src.modify2.function - src.modify.data = src.modify2.data - src.modify.special = src.modify2.special - src.temp = "All disk data/programs copied." - else - src.temp = "Disk Failure: Cannot read aux. data disk!" - else - src.temp = "Disk Failure: Cannot read target disk!" - if("disk_dis") - if (src.modify) - src.temp = text("Function: [][]
Data: []", src.modify.function, (src.modify.special ? text("-[]", src.modify.special) : null), src.modify.data) - else - src.temp = "Disk Failure: Cannot read target disk!" - if("disk_erase") - if (src.modify) - src.modify.data = null - src.modify.function = "storage" - src.modify.special = null - src.temp = "All Disk contents deleted." - else - src.temp = "Disk Failure: Cannot read target disk!" - if("data_clear") - if (src.modify) - src.modify.data = null - src.temp = "Disk data cleared." - else - src.temp = "Disk Failure: Cannot read target disk!" - if("data_trun") - if (src.modify) - if ((src.modify.data && src.scan.data)) - var/l1 = length(src.modify.data) - var/l2 = max(round(text2num(src.scan.data)), 1) - switch(copytext(src.modify.data, 1, 2)) - if("a") - if (l1 > l2) - src.modify.data = copytext(src.modify.data, 1, (l1 - l2) + 1) - else - src.modify.data = "" - src.temp = text("Done!
New Data:
[]", src.modify.data) - if("b") - if (l1 > l2) - src.modify.data = copytext(src.modify.data, l2, l1 + 1) - else - src.modify.data = "" - src.temp = text("Done!
New Data:
[]", src.modify.data) - if("c") - if (l1 >= l2) - src.modify.data = copytext(src.modify.data, l1 - l2, l1 + 1) - src.temp = text("Done!
New Data:
[]", src.modify.data) - else - if (l1 >= l2) - src.modify.data = copytext(src.modify.data, 1, l2 + 1) - src.temp = text("Done!
New Data:
[]", src.modify.data) - else - src.temp = "Cannot read data! (may be null and note that function data slot is used instead of aux disk!!)" - else - src.temp = "Disk Failure: Cannot read target disk!" - else - else - src.temp = "System Failure: Cannot read disk function!" - src.add_fingerprint(usr) - src.updateUsrDialog() - return - -/obj/machinery/computer/dna/ex_act(severity) - switch(severity) - if(1.0) - //SN src = null - del(src) - return - if(2.0) - if (prob(50)) - //SN src = null - del(src) - return - else - return - -/obj/machinery/dna_scanner/allow_drop() - return 0 - -/obj/machinery/dna_scanner/relaymove(mob/user as mob) - if (user.stat) - return - src.go_out() - return - -/obj/machinery/dna_scanner/verb/eject() - set src in oview(1) - - if (usr.stat != 0) - return - src.go_out() - add_fingerprint(usr) - return - -/obj/machinery/dna_scanner/verb/move_inside() - set src in oview(1) - - if (usr.stat != 0) - return - if (src.occupant) - usr << "\blue The scanner is already occupied!" - return - if (usr.abiotic()) - usr << "\blue Subject cannot have abiotic items on." - return - usr.stop_pulling() - usr.client.perspective = EYE_PERSPECTIVE - usr.client.eye = src - usr.loc = src - src.occupant = usr - src.icon_state = "scanner_1" - for(var/obj/O in src) - //O = null - del(O) - //Foreach goto(124) - src.add_fingerprint(usr) - return - -/obj/machinery/dna_scanner/attackby(obj/item/weapon/grab/G as obj, user as mob) - if ((!( istype(G, /obj/item/weapon/grab) ) || !( ismob(G.affecting) ))) - return - if (src.occupant) - user << "\blue The scanner is already occupied!" - return - if (G.affecting.abiotic()) - user << "\blue Subject cannot have abiotic items on." - return - var/mob/M = G.affecting - if (M.client) - M.client.perspective = EYE_PERSPECTIVE - M.client.eye = src - M.loc = src - src.occupant = M - src.icon_state = "scanner_1" - for(var/obj/O in src) - O.loc = src.loc - //Foreach goto(154) - src.add_fingerprint(user) - //G = null - del(G) - return - -/obj/machinery/dna_scanner/proc/go_out() - if ((!( src.occupant ) || src.locked)) - return - for(var/obj/O in src) - O.loc = src.loc - //Foreach goto(30) - if (src.occupant.client) - src.occupant.client.eye = src.occupant.client.mob - src.occupant.client.perspective = MOB_PERSPECTIVE - src.occupant.loc = src.loc - src.occupant = null - src.icon_state = "scanner_0" - return - -/obj/machinery/dna_scanner/ex_act(severity) - switch(severity) - if(1.0) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - //Foreach goto(35) - //SN src = null - del(src) - return - if(2.0) - if (prob(50)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - //Foreach goto(108) - //SN src = null - del(src) - return - if(3.0) - if (prob(25)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - //Foreach goto(181) - //SN src = null - del(src) - return - else - return - - -/obj/machinery/dna_scanner/blob_act() - if(prob(75)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - del(src) - -/obj/machinery/scan_console/ex_act(severity) - - switch(severity) - if(1.0) - //SN src = null - del(src) - return - if(2.0) - if (prob(50)) - //SN src = null - del(src) - return - else - return - -/obj/machinery/scan_console/blob_act() - - if(prob(75)) - del(src) - -/obj/machinery/scan_console/power_change() - if(stat & BROKEN) - icon_state = "broken" - else if(powered()) - icon_state = initial(icon_state) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "c_unpowered" - stat |= NOPOWER - -/obj/machinery/scan_console/New() - ..() - spawn( 5 ) - src.connected = locate(/obj/machinery/dna_scanner, get_step(src, WEST)) - return - return - -/obj/machinery/scan_console/process() - if(stat & (NOPOWER|BROKEN)) - return - use_power(250) - - var/mob/M - if (!( src.status )) - return - if (!( src.func )) - src.temp = "No function loaded into memory core!" - src.status = null - if ((src.connected && src.connected.occupant)) - M = src.connected.occupant - if (src.status == "load") - src.prog_p1 = null - src.prog_p2 = null - src.prog_p3 = null - src.prog_p4 = null - switch(src.func) - if("dna_trun") - if (src.data) - src.prog_p1 = copytext(src.data, 1, 2) - src.prog_p2 = text2num(src.data) - src.prog_p3 = src.special - src.status = "dna_trun" - src.temp = "Executing trunication function on occupant." - else - src.temp = "No data implanted in core memory." - src.status = null - if("dna_scan") - if (src.special) - if (src.scan) - if (istype(M, /mob)) - switch(src.special) - if("UI") - src.temp = text("Scan Complete:
Data downloaded to disk!
Unique Identifier: []", M.primary.uni_identity) - src.scan.data = M.primary.uni_identity - if("SE") - src.temp = text("Scan Complete:
Data downloaded to disk!
Structural Enzymes: []", M.primary.struc_enzyme) - src.scan.data = M.primary.struc_enzyme - if("UE") - src.temp = text("Scan Complete:
Data downloaded to disk!
Used Enzynmes: []", M.primary.use_enzyme) - src.scan.data = M.primary.use_enzyme - if("SI") - src.temp = text("Scan Complete:
Data downloaded to disk!
Species Identifier: []", M.primary.spec_identity) - src.scan.data = M.primary.spec_identity - else - else - src.temp = "No occupant to scan!" - else - src.temp = "Error: No disk to upload data to." - else - src.temp = "Error: Function program errors." - src.status = null - if("dna_replace") - if ((src.data && src.special)) - src.prog_p1 = src.special - src.prog_p2 = src.data - src.status = "dna_replace" - src.temp = "Executing repalcement function on occupant." - else - src.temp = "Error: No DNA data loaded into core or function program errors." - src.status = null - if("dna_add") - if ((src.data && src.special)) - src.prog_p1 = src.special - src.prog_p2 = src.data - src.status = "dna_add" - src.temp = "Executing addition function on occupant." - else - src.temp = "Error: No DNA data loaded into core or function program errors." - src.status = null - else - src.temp = "Cannot execute program!" - src.status = null - else - if (src.status == "dna_trun") - if (istype(M, /mob)) - var/t = null - switch(src.prog_p3) - if("UI") - t = M.primary.uni_identity - if("SE") - t = M.primary.struc_enzyme - if("UE") - t = M.primary.use_enzyme - if("SI") - t = M.primary.spec_identity - else - if (!( src.prog_p4 )) - switch(src.prog_p1) - if("a") - src.prog_p4 = length(t) - if("b") - src.prog_p4 = 1 - else - else - if (src.prog_p1 == "a") - src.prog_p4-- - else - if (src.prog_p1 == "b") - src.prog_p4-- - switch(src.prog_p1) - if("a") - if (src.prog_p4 <= 0) - src.temp = "Trunication complete" - src.status = null - else - t = copytext(t, 1, length(t)) - src.temp = text("Trunicating []'s DNA sequence...
[]
Status: [] units left.

Emergency Abort", M.name, t, src.prog_p4, src) - if("b") - if (src.prog_p4 <= 0) - src.temp = "Trunication complete" - src.status = null - else - t = copytext(t, 2, length(t) + 1) - src.temp = text("Trunicating []'s DNA sequence...
[]
Status: [] units left.

Emergency Abort", M.name, t, src.prog_p4, src) - if("c") - if (length(t) <= src.prog_p2) - src.temp = "Limitation complete" - src.status = null - else - t = copytext(t, 1, length(t)) - src.temp = text("Limiting []'s DNA sequence...
[]
Status: [] units converting to [] units.

Emergency Abort", M.name, t, length(t), src.prog_p2, src) - else - if (length(t) <= src.prog_p2) - src.temp = "Limitation complete" - src.status = null - else - t = copytext(t, 2, length(t) + 1) - src.temp = text("Limiting []'s DNA sequence...
[]
Status: [] units converting to [] units.

Emergency Abort", M.name, t, length(t), src.prog_p2, src) - switch(src.prog_p3) - if("UI") - M.primary.uni_identity = t - if("SE") - M.primary.struc_enzyme = t - if("UE") - M.primary.use_enzyme = t - if("SI") - M.primary.spec_identity = t - else - else - src.temp = "Process terminated due to lack of occupant in DNA chamber." - src.status = null - else - if (src.status == "dna_replace") - if (istype(M, /mob)) - var/t = null - switch(src.prog_p1) - if("UI") - t = M.primary.uni_identity - if("SE") - t = M.primary.struc_enzyme - if("UE") - t = M.primary.use_enzyme - if("SI") - t = M.primary.spec_identity - else - if (!( src.prog_p4 )) - src.prog_p4 = 1 - else - src.prog_p4++ - if ((src.prog_p4 > length(t) || src.prog_p4 > length(src.prog_p2))) - src.temp = "Replacement complete" - src.status = null - else - t = text("[][][]", copytext(t, 1, src.prog_p4), copytext(src.prog_p2, src.prog_p4, src.prog_p4 + 1), (src.prog_p4 < length(t) ? copytext(t, src.prog_p4 + 1, length(t) + 1) : null)) - src.temp = text("Replacing []'s DNA sequence...
[]
Target: []
Status: At position []

Emergency Abort", M.name, t, src.prog_p2, src.prog_p4, src) - switch(src.prog_p1) - if("UI") - M.primary.uni_identity = t - if("SE") - M.primary.struc_enzyme = t - if("UE") - M.primary.use_enzyme = t - if("SI") - M.primary.spec_identity = t - else - else - src.temp = "Process terminated due to lack of occupant in DNA chamber." - src.status = null - else - if (src.status == "dna_add") - if (istype(M, /mob)) - var/t = null - switch(src.prog_p1) - if("UI") - t = M.primary.uni_identity - if("SE") - t = M.primary.struc_enzyme - if("UE") - t = M.primary.use_enzyme - if("SI") - t = M.primary.spec_identity - else - if (!( src.prog_p4 )) - src.prog_p4 = 1 - else - src.prog_p4++ - if (src.prog_p4 > length(src.prog_p2)) - src.temp = "Addition complete" - src.status = null - else - t = text("[][]", t, copytext(src.prog_p2, src.prog_p4, src.prog_p4 + 1)) - src.temp = text("Adding to []'s DNA sequence...
[]
Adding: []
Position: []

Emergency Abort", M.name, t, src.prog_p2, src.prog_p4, src) - switch(src.prog_p1) - if("UI") - M.primary.uni_identity = t - if("SE") - M.primary.struc_enzyme = t - if("UE") - M.primary.use_enzyme = t - if("SI") - M.primary.spec_identity = t - else - else - src.temp = "Process terminated due to lack of occupant in DNA chamber." - src.status = null - else - src.status = null - src.temp = "Unknown system error." - src.updateDialog() - return - -/obj/machinery/scan_console/attack_paw(user as mob) - return src.attack_hand(user) - -/obj/machinery/scan_console/attack_ai(user as mob) - return src.attack_hand(user) - -/obj/machinery/scan_console/attack_hand(user as mob) - if(..()) - return - var/dat - if (src.temp) - dat = text("[]

Clear Message", src.temp, src) - else - if (src.connected) - var/mob/occupant = src.connected.occupant - dat = "Occupant Statistics:
" - if (occupant) - var/t1 - switch(occupant.stat) - if(0) - t1 = "Conscious" - if(1) - t1 = "Unconscious" - else - t1 = "*dead*" - dat += text("[]\tHealth %: [] ([])

", (occupant.health > 50 ? "" : ""), occupant.health, t1) - else - dat += "The scanner is empty.
" - if (!( src.connected.locked )) - dat += text("Lock (Unlocked)
", src) - else - dat += text("Unlock (Locked)
", src) - dat += text("Disk: []
\n[]
\n[]
", src, - (src.scan ? text("[]", src.scan.name) : "----------"), - (src.scan ? text("Upload Data", src) : "No disk to upload"), - ((src.data || src.func || src.special) ? text("Clear Data
Execute Data
Function Type: [][]
Data: []", src, src, src.func, (src.special ? text("-[]", src.special) : null), src.data) : "No data uploaded")) - dat += text("

Close", user) - user << browse(dat, "window=scanner;size=400x500") - onclose(user, "scanner") - return - -/obj/machinery/scan_console/Topic(href, href_list) - if(..()) - return - if ((usr.contents.Find(src) || (get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon/ai))) - usr.machine = src - if (href_list["locked"]) - if ((src.connected && src.connected.occupant)) - src.connected.locked = !( src.connected.locked ) - if (href_list["scan"]) - if (src.scan) - src.scan.loc = src.loc - src.scan = null - else - var/obj/item/I = usr.equipped() - if (istype(I, /obj/item/weapon/card/data)) - usr.drop_item() - I.loc = src - src.scan = I - if (href_list["u_dat"]) - if ((src.scan && !( src.status ))) - if ((src.scan.function && src.scan.function != "storage")) - src.func = src.scan.function - src.special = src.scan.special - if (src.scan.data) - src.data = src.scan.data - else - src.temp = "No disk found or core data access lock out!" - if (href_list["c_dat"]) - if (!src.status) - src.func = null - src.data = null - src.special = null - else - src.temp = "No disk found or core data access lock out!" - if (href_list["clear"]) - src.temp = null - if (href_list["abort"]) - src.status = null - if (href_list["e_dat"]) - if (!( src.status )) - src.status = "load" - src.temp = "Loading..." - src.add_fingerprint(usr) - src.updateUsrDialog() - return - -/obj/machinery/restruct/allow_drop() - return 0 - -/obj/machinery/restruct/verb/eject() - set src in oview(1) - - if (usr.stat != 0) - return - src.go_out() - add_fingerprint(usr) - return - -/obj/machinery/restruct/verb/operate() - set src in oview(1) - - src.add_fingerprint(usr) - if ((src.occupant && src.occupant.primary)) - switch(src.occupant.primary.spec_identity) - if("5BDFE293BA5500F9FFFD500AAFFE") - if (!istype(src.occupant, /mob/living/carbon/human)) - for(var/obj/O in src.occupant) - del(O) - - var/mob/living/carbon/human/O = new /mob/living/carbon/human( src ) - if(ticker.killer == src.occupant) - O.memory = src.occupant.memory - ticker.killer = O - var/mob/M = src.occupant - O.start = 1 - O.primary = M.primary - M.primary = null - var/t1 = hex2num(copytext(O.primary.uni_identity, 25, 28)) - if (t1 < 125) - O.gender = MALE - else - O.gender = FEMALE - M << "Genetic Transversal Complete!" - if (M.client) - M << "Transferring..." - M.client.mob = O - O << "Neural Sequencing Complete!" - O.loc = src - src.occupant = O - //M = null - del(M) - src.occupant = O - src.occupant << "Done!" - if("2B6696D2B127E5A4") - if (!istype(src.occupant, /mob/living/carbon/monkey)) - for(var/obj/O in src.occupant) - del(O) - var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey(src) - if(ticker.killer == src.occupant) - O.memory = src.occupant.memory - ticker.killer = O - var/mob/M = src.occupant - O.start = 1 - O.primary = M.primary - M.primary = null - M << "Genetic Transversal Complete!" - if (M.client) - M << "Transferring..." - M.client.mob = O - O << "Neural Sequencing Complete!" - O.loc = src - O << "Genetic Transversal Complete!" - src.occupant = O - del(M) - O.name = text("monkey ([])", copytext(md5(src.occupant.primary.uni_identity), 2, 6)) - src.occupant << "Done!" - else - if (istype(src.occupant, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = src.occupant - - var/speak = (length(H.primary.struc_enzyme) >= 25 ? hex2num(copytext(H.primary.struc_enzyme, 22, 25)) : 9999) - var/ears = (length(H.primary.struc_enzyme) >= 10 ? hex2num(copytext(H.primary.struc_enzyme, 7, 10)) : 9999) - var/vision = (length(H.primary.struc_enzyme) >= 16 ? hex2num(copytext(H.primary.struc_enzyme, 13, 16)) : 1) - var/mental1 = (length(H.primary.struc_enzyme) >= 31 ? hex2num(copytext(H.primary.struc_enzyme, 28, 31)) : 1) - var/mental2 = (length(H.primary.struc_enzyme) >= 28 ? hex2num(copytext(H.primary.struc_enzyme, 25, 28)) : 1) - var/speak2 = (length(H.primary.struc_enzyme) >= 22 ? hex2num(copytext(H.primary.struc_enzyme, 19, 22)) : 1) - H.sdisabilities = 0 - H.disabilities = 0 - if (speak < 3776) - H.disabilities = H.disabilities | 4 - else - if (speak > 3776) - H.sdisabilities = H.sdisabilities | 2 - if (speak2 < 2640) - H.disabilities = H.disabilities | 16 - if (ears > 3226) - H.sdisabilities = H.sdisabilities | 4 - if (vision < 1447) - H.sdisabilities = H.sdisabilities | 1 - else - if (vision > 1447) - H.disabilities = H.disabilities | 1 - if (mental1 < 1742) - H.disabilities = H.disabilities | 2 - if (mental2 < 1452) - H.disabilities = H.disabilities | 8 - var/t1 = null - if (length(H.primary.uni_identity) >= 20) - t1 = copytext(H.primary.uni_identity, 19, 21) - if (hex2num(t1) > 127) - H.gender = FEMALE - else - H.gender = MALE - else - H.gender = NEUTER - if (length(H.primary.uni_identity) >= 18) - t1 = copytext(H.primary.uni_identity, 17, 19) - H.ns_tone = hex2num(t1) - H.ns_tone = -H.ns_tone + 35 - else - H.ns_tone = 1 - H.ns_tone = -H.ns_tone + 35 - if (length(H.primary.uni_identity) >= 16) - t1 = copytext(H.primary.uni_identity, 15, 17) - H.b_eyes = hex2num(t1) - else - H.b_eyes = 255 - if (length(H.primary.uni_identity) >= 14) - t1 = copytext(H.primary.uni_identity, 13, 15) - H.g_eyes = hex2num(t1) - else - H.g_eyes = 255 - if (length(H.primary.uni_identity) >= 12) - t1 = copytext(H.primary.uni_identity, 11, 13) - H.r_eyes = hex2num(t1) - else - H.r_eyes = 255 - if (length(H.primary.uni_identity) >= 10) - t1 = copytext(H.primary.uni_identity, 9, 11) - H.nb_hair = hex2num(t1) - else - H.nb_hair = 255 - if (length(H.primary.uni_identity) >= 8) - t1 = copytext(H.primary.uni_identity, 7, 9) - H.ng_hair = hex2num(t1) - else - H.ng_hair = 255 - if (length(H.primary.uni_identity) >= 6) - t1 = copytext(H.primary.uni_identity, 5, 7) - H.nr_hair = hex2num(t1) - else - H.nr_hair = 255 - H.r_hair = H.nr_hair - H.g_hair = H.ng_hair - H.b_hair = H.nb_hair - H.s_tone = H.ns_tone - H.update_face() - H.update_body() - - if (reg_dna[H.primary.uni_identity]) - H.real_name = reg_dna[H.primary.uni_identity] - else - var/i - while (!i) - var/randomname - if (src.gender == MALE) - randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names))) - else - randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names))) - if (findname(randomname)) - continue - else - H.real_name = randomname - i++ - reg_dna[H.primary.uni_identity] = H.real_name - H << text("\red Your name is now [].", H.real_name) - return - -/obj/machinery/restruct/verb/move_inside() - set src in oview(1) - - if (usr.stat != 0) - return - if (src.occupant) - usr << "\blue The scanner is already occupied!" - return - if (usr.abiotic()) - usr << "\blue Subject cannot have abiotic items on." - return - usr.stop_pulling() - usr.client.perspective = EYE_PERSPECTIVE - usr.client.eye = src - usr.loc = src - src.occupant = usr - src.icon_state = "restruct_1" - for(var/obj/O in src) - //O = null - del(O) - //Foreach goto(124) - src.add_fingerprint(usr) - return - -/obj/machinery/restruct/relaymove(mob/user as mob) - if (user.stat) - return - src.go_out() - return - -/obj/machinery/restruct/attackby(obj/item/weapon/grab/G as obj, user as mob) - if(..()) - return - if ((!( istype(G, /obj/item/weapon/grab) ) || !( ismob(G.affecting) ))) - return - if (src.occupant) - user << "\blue The machine is already occupied!" - return - if (G.affecting.abiotic()) - user << "\blue Subject cannot have abiotic items on." - return - var/mob/M = G.affecting - if (M.client) - M.client.perspective = EYE_PERSPECTIVE - M.client.eye = src - M.loc = src - src.occupant = M - src.icon_state = "restruct_1" - for(var/obj/O in src) - O.loc = src.loc - //Foreach goto(154) - src.add_fingerprint(user) - //G = null - del(G) - return - -/obj/machinery/restruct/proc/go_out() - if ((!( src.occupant ) || src.locked)) - return - for(var/obj/O in src) - O.loc = src.loc - //Foreach goto(30) - if (src.occupant.client) - src.occupant.client.eye = src.occupant.client.mob - src.occupant.client.perspective = MOB_PERSPECTIVE - src.occupant.loc = src.loc - src.occupant = null - src.icon_state = "restruct_0" - return - -/obj/machinery/restruct/ex_act(severity) - switch(severity) - if(1.0) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - del(src) - return - if(2.0) - if (prob(50)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - del(src) - return - if(3.0) - if (prob(25)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - del(src) - return - else - return - -/obj/machinery/restruct/blob_act() - if(prob(75)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - del(src) \ No newline at end of file diff --git a/code/unused/dna_mutations.dm b/code/unused/dna_mutations.dm deleted file mode 100644 index 006a57eff4..0000000000 --- a/code/unused/dna_mutations.dm +++ /dev/null @@ -1,101 +0,0 @@ - - -/* NOTES: - -This system could be expanded to migrate all of our current mutations to. Maybe. - - -*/ - - -/* /datum/mutations : - * - * A /datum representation of "hidden" mutations. - * - */ -/datum/mutations - - var/list/requirements = list() // list of randomly-genned requirements - var/required = 1 // the number of requirements to generate - - var/list/races = list("Human") // list of races the mutation effect - - proc/get_mutation(var/mob/living/carbon/M) // Called when check_mutation() is successful - ..() - - proc/check_mutation(var/mob/living/carbon/M) // Called in dna.dm, when a target's SE is modified - - if(! ("all" in races)) // "all" means it affects everyone! - if(istype(M, /mob/living/carbon/human)) - if(! ("Human" in races)) - return - if(istype(M, /mob/living/carbon/monkey)) - if(! ("monkey" in races)) - return - // TODO: add more races maybe?? - - - var/passes = 0 - for(var/datum/mutationreq/require in requirements) - - var/se_block[] = getblockbuffer(M.dna.struc_enzymes, require.block, 3) // focus onto the block - if(se_block.len == 3) // we want to make sure there are exactly 3 entries - - if(se_block[require.subblock] == require.reqID) - - passes++ - - if(passes == required) // all requirements met - get_mutation(M) - - - Lasereyes - /* - Lets you shoot laser beams through your eyes. Fancy! - */ - required = 2 - - get_mutation(var/mob/living/carbon/M) - M << "\blue You feel a searing heat inside your eyes!" - M.mutations.Add(LASER) - - Healing - /* - Lets you heal other people, and yourself. But it doesn't let you heal dead people. - */ - required = 2 - - get_mutation(var/mob/living/carbon/M) - M << "\blue You feel a pleasant warmth pulse throughout your body..." - M.mutations.Add(HEAL) - -/* /datum/mutationreq : - * - * A /datum representation of a requirement in order for a mutation to happen. - * - */ - -/datum/mutationreq - var/block // The block to read - var/subblock // The sub-block to read - var/reqID // The required hexadecimal identifier to be equal to the sub-block being read. - - - - -/* -HEY: If you want to be able to get superpowers easily just uncomment this shit. -mob/verb/checkmuts() - for(var/datum/mutations/mut in global_mutations) - - for(var/datum/mutationreq/R in mut.requirements) - src << "Block: [R.block]" - src << "Sub-Block: [R.subblock]" - src << "Required ID: [R.reqID]" - src << "" - -mob/verb/editSE(t as text) - src:dna:struc_enzymes = t - domutcheck(src) - -*/ diff --git a/code/unused/filter_control.dm b/code/unused/filter_control.dm deleted file mode 100644 index 2e7188bd10..0000000000 --- a/code/unused/filter_control.dm +++ /dev/null @@ -1,162 +0,0 @@ -// Currently only used to control /obj/machinery/inlet/filter -// todo: expand to vent control as well? - -/obj/machinery/filter_control/New() - ..() - spawn(5) //wait for world - for(var/obj/machinery/inlet/filter/F in machines) - if(F.control == src.control) - F.f_mask = src.f_mask - desc = "A remote control for a filter: [control]" - -/obj/machinery/filter_control/attack_ai(mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/filter_control/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/filter_control/attackby(obj/item/weapon/W, mob/user as mob) - if(istype(W, /obj/item/weapon/detective_scanner)) - return ..() - if(istype(W, /obj/item/weapon/screwdriver)) - src.add_fingerprint(user) - user.show_message(text("\red Now [] the panel...", (src.locked) ? "unscrewing" : "reattaching"), 1) - sleep(30) - src.locked =! src.locked - src.updateicon() - return - if(istype(W, /obj/item/weapon/wirecutters) && !src.locked) - stat ^= BROKEN - src.add_fingerprint(user) - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] has []activated []!", user, (stat&BROKEN) ? "de" : "re", src), 1) - src.updateicon() - return - if(istype(W, /obj/item/weapon/card/emag) && !emagged) - emagged++ - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] has shorted out the []'s access system with an electromagnetic card!", user, src), 1) - src.updateicon() - return src.attack_hand(user) - return src.attack_hand(user) - -/obj/machinery/filter_control/process() - if(!(stat & NOPOWER)) - use_power(5,ENVIRON) - AutoUpdateAI(src) - src.updateUsrDialog() - src.updateicon() - -/obj/machinery/filter_control/attack_hand(mob/user as mob) - if(stat & NOPOWER) - user << browse(null, "window=filter_control") - user.machine = null - return - if(user.stat || user.lying) - return - if ((get_dist(src, user) > 1 || !istype(src.loc, /turf)) && !istype(user, /mob/living/silicon/ai)) - return 0 - - var/list/gases = list("O2", "N2", "Plasma", "CO2", "N2O") - var/dat - user.machine = src - - var/IGoodConnection = 0 - var/IBadConnection = 0 - - for(var/obj/machinery/inlet/filter/F in machines) - if((F.control == src.control) && !(F.stat && (NOPOWER|BROKEN))) - IGoodConnection++ - else if(F.control == src.control) - IBadConnection++ - var/ITotalConnections = IGoodConnection+IBadConnection - - if(ITotalConnections && !(stat & BROKEN)) //ugly - dat += "Connection status: Inlets:[ITotalConnections]/[IGoodConnection]
\n Control ID: [control]

\n" - else - dat += "No Connections Detected!
\n Control ID: [control]
\n" - if(!stat & BROKEN) - for (var/i = 1; i <= gases.len; i++) - dat += "[gases[i]]: [(src.f_mask & 1 << (i - 1)) ? "Siphoning" : "Passing"]
\n" - else - dat += "Warning! Severe Internal Memory Corruption!
\n
\nConsult a qualified station technician immediately!

\n" - dat += "
\nError codes: 0x0000001E 0x0000007B
\n" - - dat += "
\nClose
\n" - user << browse(dat, "window=filter_control;size=300x225") - onclose(user, "filter_control") -/obj/machinery/filter_control/Topic(href, href_list) - if (href_list["close"]) - usr << browse(null, "window=filter_control;") - usr.machine = null - return //Who cares if we're dead or whatever let us close the fucking window - if(..()) - return - if ((((get_dist(src, usr) <= 1 || usr.telekinesis == 1) || istype(usr, /mob/living/silicon/ai)) && istype(src.loc, /turf))) - usr.machine = src - if (src.allowed(usr) || src.emagged && !(stat & BROKEN)) - if (href_list["tg"]) //someone modified the html so I added a check here - // toggle gas - src.f_mask ^= text2num(href_list["tg"]) - for(var/obj/machinery/inlet/filter/FI in machines) - if(FI.control == src.control) - FI.f_mask ^= text2num(href_list["tg"]) - else - usr.see("\red Access Denied ([src.name] operation restricted to authorized atmospheric technicians.)") - AutoUpdateAI(src) - src.updateUsrDialog() - src.add_fingerprint(usr) - else - usr << browse(null, "window=filter_control") - usr.machine = null - return - -/obj/machinery/filter_control/proc/updateicon() - overlays.Cut() - if(stat & NOPOWER) - icon_state = "filter_control-nopower" - return - icon_state = "filter_control" - if(src.locked && (stat & BROKEN)) - overlays += image('icons/obj/stationobjs.dmi', "filter_control00") - return - else if(!src.locked) - icon_state = "filter_control-unlocked" - if(stat & BROKEN) - overlays += image('icons/obj/stationobjs.dmi', "filter_control-wirecut") - overlays += image('icons/obj/stationobjs.dmi', "filter_control00") - return - - var/GoodConnection = 0 - for(var/obj/machinery/inlet/filter/F in machines) - if((F.control == src.control) && !(F.stat && (NOPOWER|BROKEN))) - GoodConnection++ - break - - if(GoodConnection && src.f_mask) - overlays += image('icons/obj/stationobjs.dmi', "filter_control1") - else if(GoodConnection) - overlays += image('icons/obj/stationobjs.dmi', "filter_control10") - else if(src.f_mask) - overlays += image('icons/obj/stationobjs.dmi', "filter_control0") - else - overlays += image('icons/obj/stationobjs.dmi', "filter_control00") - - if (src.f_mask & (GAS_N2O|GAS_PL)) - src.overlays += image('icons/obj/stationobjs.dmi', "filter_control-tox") - if (src.f_mask & GAS_O2) - src.overlays += image('icons/obj/stationobjs.dmi', "filter_control-o2") - if (src.f_mask & GAS_N2) - src.overlays += image('icons/obj/stationobjs.dmi', "filter_control-n2") - if (src.f_mask & GAS_CO2) - src.overlays += image('icons/obj/stationobjs.dmi', "filter_control-co2") - return - -/obj/machinery/filter_control/power_change() - if(powered(ENVIRON)) - stat &= ~NOPOWER - else - stat |= NOPOWER - spawn(rand(1,15)) - src.updateicon() - return \ No newline at end of file diff --git a/code/unused/game_kit.dm b/code/unused/game_kit.dm deleted file mode 100644 index 3a96d16878..0000000000 --- a/code/unused/game_kit.dm +++ /dev/null @@ -1,138 +0,0 @@ -/* -CONTAINS: -THAT STUPID GAME KIT -Which I am commenting out /N -*/ -/* -/obj/item/weapon/game_kit/New() - src.board_stat = "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" - src.selected = "CR" - -/obj/item/weapon/game_kit/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/item/weapon/game_kit/MouseDrop(mob/user as mob) - if (user == usr && !usr.restrained() && !usr.stat && (usr.contents.Find(src) || in_range(src, usr))) - if (usr.hand) - if (!usr.l_hand) - spawn (0) - src.attack_hand(usr, 1, 1) - else - if (!usr.r_hand) - spawn (0) - src.attack_hand(usr, 0, 1) - -/obj/item/weapon/game_kit/proc/update() - var/dat = text("
Game Board

[] remove
", src, (src.selected ? text("Selected: []", src.selected) : "Nothing Selected"), src) - for (var/y = 1 to 8) - dat += "" - - for (var/x = 1 to 8) - var/color = (y + x) % 2 ? "#ffffff" : "#999999" - var/piece = copytext(src.board_stat, ((y - 1) * 8 + x) * 2 - 1, ((y - 1) * 8 + x) * 2 + 1) - - dat += "" - - dat += "" - - dat += "
" - dat += "" - if (piece != "BB") - dat += "" - else - dat += "" - dat += "

Chips:
" - for (var/piece in list("CB", "CR")) - dat += "" - - dat += "
Chess pieces:
" - for (var/piece in list("WP", "WK", "WQ", "WI", "WN", "WR")) - dat += "" - dat += "
" - for (var/piece in list("BP", "BK", "BQ", "BI", "BN", "BR")) - dat += "" - src.data = dat - -/obj/item/weapon/game_kit/attack_hand(mob/user as mob, unused, flag) - - if (flag) - return ..() - else - user.machine = src - if (!( src.data )) - update() - user << browse(src.data, "window=game_kit") - onclose(user, "game_kit") - return - return - -/obj/item/weapon/game_kit/Topic(href, href_list) - ..() - if ((usr.stat || usr.restrained())) - return - - if (usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) - if (href_list["s_piece"]) - src.selected = href_list["s_piece"] - else if (href_list["mode"]) - if (href_list["mode"] == "remove") - src.selected = "remove" - else - src.selected = null - else if (href_list["s_board"]) - if (!( src.selected )) - src.selected = href_list["s_board"] - else - var/tx = text2num(copytext(href_list["s_board"], 1, 2)) - var/ty = text2num(copytext(href_list["s_board"], 3, 4)) - if ((copytext(src.selected, 2, 3) == " " && length(src.selected) == 3)) - var/sx = text2num(copytext(src.selected, 1, 2)) - var/sy = text2num(copytext(src.selected, 3, 4)) - var/place = ((sy - 1) * 8 + sx) * 2 - 1 - src.selected = copytext(src.board_stat, place, place + 2) - if (place == 1) - src.board_stat = text("BB[]", copytext(src.board_stat, 3, 129)) - else - if (place == 127) - src.board_stat = text("[]BB", copytext(src.board_stat, 1, 127)) - else - if (place) - src.board_stat = text("[]BB[]", copytext(src.board_stat, 1, place), copytext(src.board_stat, place + 2, 129)) - place = ((ty - 1) * 8 + tx) * 2 - 1 - if (place == 1) - src.board_stat = text("[][]", src.selected, copytext(src.board_stat, 3, 129)) - else - if (place == 127) - src.board_stat = text("[][]", copytext(src.board_stat, 1, 127), src.selected) - else - if (place) - src.board_stat = text("[][][]", copytext(src.board_stat, 1, place), src.selected, copytext(src.board_stat, place + 2, 129)) - src.selected = null - else - if (src.selected == "remove") - var/place = ((ty - 1) * 8 + tx) * 2 - 1 - if (place == 1) - src.board_stat = text("BB[]", copytext(src.board_stat, 3, 129)) - else - if (place == 127) - src.board_stat = text("[]BB", copytext(src.board_stat, 1, 127)) - else - if (place) - src.board_stat = text("[]BB[]", copytext(src.board_stat, 1, place), copytext(src.board_stat, place + 2, 129)) - else - if (length(src.selected) == 2) - var/place = ((ty - 1) * 8 + tx) * 2 - 1 - if (place == 1) - src.board_stat = text("[][]", src.selected, copytext(src.board_stat, 3, 129)) - else - if (place == 127) - src.board_stat = text("[][]", copytext(src.board_stat, 1, 127), src.selected) - else - if (place) - src.board_stat = text("[][][]", copytext(src.board_stat, 1, place), src.selected, copytext(src.board_stat, place + 2, 129)) - src.add_fingerprint(usr) - update() - for(var/mob/M in viewers(1, src)) - if ((M.client && M.machine == src)) - src.attack_hand(M) -*/ \ No newline at end of file diff --git a/code/unused/gamemodes/ctf.dm b/code/unused/gamemodes/ctf.dm deleted file mode 100644 index 5a464c0ce2..0000000000 --- a/code/unused/gamemodes/ctf.dm +++ /dev/null @@ -1,141 +0,0 @@ -/* -/datum/game_mode/ctf - name = "ctf" - config_tag = "ctf" - -/datum/game_mode/ctf/announce() - world << "The current game mode is - Capture the Flag!" - world << "Capture the other teams flag and bring it back to your base!" - world << "Respawn is on" - -/datum/game_mode/ctf/pre_setup() - - config.allow_ai = 0 - var/list/mobs = list() - var/total_mobs - for(var/mob/living/carbon/human/M in world) - if (M.client) - mobs += M - total_mobs++ - - var/obj/R = locate("landmark*Red-Spawn") - var/obj/G = locate("landmark*Green-Spawn") - - var/mob_check - for(var/mob/living/carbon/human/M in mobs) - if(!M) - continue - mob_check++ - if(mob_check <= total_mobs/2) //add to red team else to green - spawn() - if(M.client) - M << "You are in the Red Team!" - del(M.wear_suit) - M.w_uniform = new /obj/item/clothing/under/color/red(M) - M.w_uniform.layer = 20 - del(M.shoes) - M.wear_suit = new /obj/item/clothing/suit/armor/tdome/red(M) - M.wear_suit.layer = 20 - M.shoes = new /obj/item/clothing/shoes/black(M) - M.shoes.layer = 20 - M.wear_mask = new /obj/item/clothing/mask/gas/emergency(M) - M.wear_mask.layer = 20 - M.gloves = new /obj/item/clothing/gloves/swat(M) - M.gloves.layer = 20 - M.glasses = new /obj/item/clothing/glasses/thermal(M) - M.glasses.layer = 20 - var/obj/item/device/radio/headset/H = new /obj/item/device/radio/headset(M) - H.set_frequency(1465) - M.w_radio = H - M.w_radio.layer = 20 - var/obj/item/weapon/tank/air/O = new /obj/item/weapon/tank/air(M) - M.back = O - M.back.layer = 20 - M.internal = O - - del(M.wear_id) - var/obj/item/weapon/card/id/W = new(M) - W.name = "[M.real_name]'s ID card (Red Team)" - W.access = access_red - W.assignment = "Red Team" - W.registered_name = M.real_name - M.wear_id = W - M.wear_id.layer = 20 - if(R) - M.loc = R.loc - else - world << "No red team spawn point detected" - M.client.team = "Red" - else - spawn() - if(M.client) - M << "You are in the Green Team!" - del(M.wear_suit) - M.w_uniform = new /obj/item/clothing/under/color/green(M) - M.w_uniform.layer = 20 - del(M.shoes) - M.wear_suit = new /obj/item/clothing/suit/armor/tdome/green(M) - M.wear_suit.layer = 20 - M.shoes = new /obj/item/clothing/shoes/black(M) - M.shoes.layer = 20 - M.wear_mask = new /obj/item/clothing/mask/gas/emergency(M) - M.wear_mask.layer = 20 - M.gloves = new /obj/item/clothing/gloves/swat(M) - M.gloves.layer = 20 - M.glasses = new /obj/item/clothing/glasses/thermal(M) - M.glasses.layer = 20 - var/obj/item/device/radio/headset/H = new /obj/item/device/radio/headset(M) - H.set_frequency(1449) - M.w_radio = H - M.w_radio.layer = 20 - var/obj/item/weapon/tank/air/O = new /obj/item/weapon/tank/air(M) - M.back = O - M.back.layer = 20 - M.internal = O - - del(M.wear_id) - var/obj/item/weapon/card/id/W = new(M) - W.name = "[M.real_name]'s ID card (Green Team)" - W.access = access_green - W.assignment = "Green Team" - W.registered_name = M.real_name - M.wear_id = W - M.wear_id.layer = 20 - if(G) - M.loc = G.loc - else - world << "No green team spawn point detected" - M.client.team = "Green" - - -/datum/game_mode/ctf/post_setup() - abandon_allowed = 1 - setup_game() - - spawn (50) - var/obj/L = locate("landmark*Red-Flag") - if (L) - new /obj/item/weapon/ctf_flag/red(L.loc) - else - world << "No red flag spawn point detected" - - L = locate("landmark*Green-Flag") - if (L) - new /obj/item/weapon/ctf_flag/green(L.loc) - else - world << "No green flag spawn point detected" - - L = locate("landmark*The-Red-Team") - if (L) - new /obj/machinery/red_injector(L.loc) - else - world << "No red team spawn injector point detected" - - L = locate("landmark*The-Green-Team") - if (L) - new /obj/machinery/green_injector(L.loc) - else - world << "No green team injector spawn point detected" - ..() - -*/ \ No newline at end of file diff --git a/code/unused/gamemodes/ctf_items.dm b/code/unused/gamemodes/ctf_items.dm deleted file mode 100644 index 74c907826b..0000000000 --- a/code/unused/gamemodes/ctf_items.dm +++ /dev/null @@ -1,139 +0,0 @@ -/obj/item/weapon/ctf_flag - name = "Flag" - desc = "Its a flag" - w_class = 5 - icon = 'flags.dmi' - icon_state = "flag_neutral" - item_state = "paper" - -/obj/item/weapon/ctf_flag/red - name = "The Red Flag" - desc = "Catch dat fukken flag" - icon_state = "flag_red" - -/obj/item/weapon/ctf_flag/green - name = "The Green Flag" - desc = "Catch dat fukken flag" - icon_state = "flag_green" - -/obj/item/weapon/ctf_flag/New() - ..() - spawn(200) - process() - return - -/obj/item/weapon/ctf_flag/process() - if(istype(src, /obj/item/weapon/ctf_flag/green)) - var/obj/L = locate("landmark*Green-Flag") - if(locate("landmark*Green-Flag", src)) - spawn(200) - process() - return - else if(!src.check_if_equipped() && L) - new /obj/item/weapon/ctf_flag/green(L.loc) - del(src) - if(istype(src, /obj/item/weapon/ctf_flag/red)) - var/obj/L = locate("landmark*Red-Flag") - if(locate("landmark*Red-Flag", src)) - spawn(200) - process() - return - else if(!src.check_if_equipped() && L) - new /obj/item/weapon/ctf_flag/red(L.loc) - del(src) - return - -/obj/item/weapon/ctf_flag/proc/check_if_equipped() - var/equipped = 0 - for(var/mob/M in living_mob_list) - if(M &&!M.stat) - var/list/L = M.get_contents() - if(src in L) - equipped = 1 - break - return equipped - -/obj/machinery/red_injector - name = "Red Team Flag Injector" - desc = "Insert flag here" - anchored = 1 - density = 1 - var/score = 0 - var/operating = 0 - icon = 'flags.dmi' - icon_state = "red_injector" -/* -/obj/machinery/red_injector/ex_act(severity) - return - -/obj/machinery/red_injector/attackby(var/obj/item/weapon/ctf_flag/C, mob/user) - if(src.operating) - user << "Cannot put a flag in right now" - return - src.operating = 1 - if(istype(C, /obj/item/weapon/ctf_flag/green)) - if(locate("landmark*Red-Flag", /obj/item/weapon/ctf_flag/red)) - src.score++ - world << "[user.real_name] has scored for the red team!" - if(ticker.mode.name == "ctf") - ticker.red_score++ - var/obj/L = locate("landmark*Green-Flag") - if (L) - del(C) - new /obj/item/weapon/ctf_flag/green(L.loc) - else - world << "No green flag spawn point detected" - if(src.score >= 15) - world << "The Red Team has won!" - world << "They have scored [score] times with the flag!" - sleep(300) - world.Reboot() - else - user << "\red You need to have your flag in the beginning position!" - else if(istype(C, /obj/item/weapon/ctf_flag/red)) - world << "[user.real_name] has tried to score with their own flag! Idiot!" - src.operating = 0 - return -*/ -/obj/machinery/green_injector - name = "Green Team Flag Injector" - desc = "Insert flag here" - anchored = 1 - density = 1 - var/operating = 0 - var/score = 0 - icon = 'flags.dmi' - icon_state = "green_injector" - -/obj/machinery/green_injector/ex_act(severity) - return -/* -/obj/machinery/green_injector/attackby(var/obj/item/weapon/ctf_flag/C, mob/user) - if(src.operating) - user << "Cannot put a flag in right now" - return - src.operating = 1 - if(istype(C, /obj/item/weapon/ctf_flag/red)) - if(locate("landmark*Green-Flag", /obj/item/weapon/ctf_flag/green)) - src.score++ - world << "[user.real_name] has scored for the green team!" - if(ticker.mode.name == "ctf") - ticker.green_score++ - var/obj/L = locate("landmark*Red-Flag") - if (L) - del(C) - new /obj/item/weapon/ctf_flag/red(L.loc) - else - world << "No red flag spawn point detected" - if(src.score >= 15) - world << "The Green Team has won!" - world << "They have scored [score] times with the flag!" - sleep(300) - world.Reboot() - else - user << "\red You need to have your flag in the beginning position!" - else if(istype(C, /obj/item/weapon/ctf_flag/green)) - world << "[user.real_name] has tried to score with their own flag! Idiot!" - src.operating = 0 - return -*/ \ No newline at end of file diff --git a/code/unused/gamemodes/deathmatch.dm b/code/unused/gamemodes/deathmatch.dm deleted file mode 100644 index e748eb4f20..0000000000 --- a/code/unused/gamemodes/deathmatch.dm +++ /dev/null @@ -1,67 +0,0 @@ -/* -/datum/game_mode/deathmatch - name = "deathmatch" - config_tag = "deathmatch" - var/startedat - var/const/gamelength = 15 * 600 // 1/10 second - - announce() - world << "The current game mode is - Death Commando Deathmatch!" - world << "Just kill everyone else. They're gonna try to kill you, after all. Respawning is enabled." - - post_setup() - startedat = world.realtime - abandon_allowed = 1 - setup_game() - - // TODO: DEFERRED Make this massively cleaner. It should hook before spawning, not after. - var/list/mobs = list() - for(var/mob/living/carbon/human/M in world) - if (M.client) - mobs += M - for(var/mob/living/carbon/human/M in mobs) - spawn() - if(M.client) - for(var/obj/item/weapon/W in list(M.wear_suit, M.w_uniform, M.r_store, M.l_store, M.wear_id, M.belt, - M.gloves, M.glasses, M.head, M.ears, M.shoes, M.wear_mask, M.back, - M.handcuffed, M.r_hand, M.l_hand)) - M.u_equip(W) - del(W) - - var/randomname = "Killiam Shakespeare" - if(commando_names.len) - randomname = pick(commando_names) - commando_names -= randomname - var/newname = input(M,"You are a death commando. Would you like to change your name?", "Character Creation", randomname) - if(!length(newname)) - newname = randomname - newname = strip_html(newname,40) - - M.real_name = newname - M.name = newname // there are WAY more things than this to change, I'm almost certain - - M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/swat_suit/death_commando(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/death_commando(M), slot_wear_mask) - M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses) - M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(M), slot_l_hand) - M.equip_to_slot_or_del(new /obj/item/weapon/m_pill/cyanide(M), slot_l_store) - M.equip_to_slot_or_del(new /obj/item/weapon/flashbang(M), slot_r_store) - - var/obj/item/weapon/tank/air/O = new(M) - M.equip_to_slot_or_del(O, slot_back) - M.internal = O - - var/obj/item/weapon/card/id/W = new(M) - W.access = get_all_accesses() - W.name = "[newname]'s ID card (Death Commando)" - W.assignment = "Death Commando" - W.registered_name = newname - M.equip_to_slot_or_del(W, slot_wear_id) - ..() - - check_win() - return 1 -*/ \ No newline at end of file diff --git a/code/unused/gamemodes/restructuring.dm b/code/unused/gamemodes/restructuring.dm deleted file mode 100644 index eff8acb724..0000000000 --- a/code/unused/gamemodes/restructuring.dm +++ /dev/null @@ -1,77 +0,0 @@ -/datum/game_mode/restructuring - name = "Corporate Restructuring" - config_tag = "restructuring" -/* -/datum/game_mode/restructuring/announce() - world << "\red GLOBAL TRANSMISSION FROM HEAD OFFICE: A CORPORATE RESTRUCTURING IS TO TAKE PLACE" - world << "\red Stay tuned for further news; note that we do care for our employees and any layoffs will be dealt with discretion and compassion" - - -/datum/game_mode/restructuring/post_setup() - setup_game() - var/list/mobs = get_mob_list() - while (mobs.len == 0) - sleep 30 - mobs = get_mob_list() - spawn (120) - pick_target() - ..() - -/datum/game_mode/restructuring/proc/pick_target(who) - var/mob/target - var/mob/target_desc - - if (!who) - target = pick(get_mob_list()) - target_desc = get_target_desc(target) - world << "\red HEAD OFFICE: [target_desc] is accused of attempting to start a Union and is now considered a threat to the station. Terminate the employee immediately." - else - target = who - target_desc = get_target_desc(target) - world << "\red HEAD OFFICE: [target_desc] is accused of fornicating with staff of the same sex. Terminate the employee immediately." - ticker.target = target - - target.store_memory("Head office has ordered your downsizing. Ruh roh", 0) - - for(var/mob/living/silicon/ai/M in world) - M << "These are your laws now:" - M.set_zeroth_law("[target_desc] is not human.") - M.show_laws() - -/datum/game_mode/restructuring/check_win() - var/list/left_alive = get_mob_list() - if (left_alive.len == 1) - var/thewinner = the_winner() - world << "\red HEAD OFFICE: Thanks to his superior brown-nosing abilities, [thewinner] has been promoted to senior management! Congratulations!" - return 1 - else if (left_alive.len == 0) - world << "\red HEAD OFFICE: Cost cutting measures have achieved 100% efficiency. Thank you for understanding our position during this volatile economic downturn." - return 1 - else - if(ticker.target.stat != 2) - return 0 - world << "\red HEAD OFFICE: It seems we have made a mistake in our paperwork. The previous target for termination was chosen based on race, sex, and/or religious beliefs, which is against company policy. Please cancel previous termination request." - pick_target() - return 0 - -/datum/game_mode/restructuring/proc/get_mob_list() - var/list/mobs = list() - for(var/mob/M in world) - if (M.stat<2 && M.client && istype(M, /mob/living/carbon/human)) - mobs += M - return mobs - -/datum/game_mode/restructuring/proc/the_winner() - for(var/mob/M in world) - if (M.stat<2 && M.client && istype(M, /mob/living/carbon/human)) - return M.name - -/datum/game_mode/restructuring/proc/get_target_desc(mob/target) //return a useful string describing the target - var/targetrank = null - for(var/datum/data/record/R in data_core.general) - if (R.fields["name"] == target.real_name) - targetrank = R.fields["rank"] - if(!targetrank) - return "[target.name]" - return "[target.name] the [targetrank]" -*/ \ No newline at end of file diff --git a/code/unused/gamemodes/ruby.dm b/code/unused/gamemodes/ruby.dm deleted file mode 100644 index 5636bcb575..0000000000 --- a/code/unused/gamemodes/ruby.dm +++ /dev/null @@ -1,289 +0,0 @@ -// RUBY MODE -// There is a weapon of some sort that spawns on the station -// It calls out to crew members in an effort to find a wielder -// The wielder is made an abomination - they're given a grotesque mask and special powers -// The Abomination wins by murdering the entire crew, then himself -// The crew wins by destroying the weapon - - -/datum/game_mode/ruby - name = "ruby" - config_tag = "ruby" - - var/datum/mind/abomination - var/finished = 0 - var/abominationwins = 0 - var/winnerkey - var/obj/macguffin - var/list/killed = list() - var/respawns = 0 - - - -/datum/game_mode/ruby/post_setup() - var/list/possible_abominations = get_possible_abominations() - - if(possible_abominations.len>0) - abomination = pick(possible_abominations) - /* - if(istype(ruby)) - abomination.special_role = "abomination" - if(wizardstart.len == 0) - wizard.current << "\red A starting location for you could not be found, please report this bug!" - else - var/starting_loc = pick(wizardstart) - wizard.current.loc = starting_loc - - for (var/obj/effect/landmark/A in world) - if (A.name == "Teleport-Scroll") - new /obj/item/weapon/teleportation_scroll(A.loc) - del(A) - continue - */ - ..() - -/datum/game_mode/ruby/check_finished() - if(!macguffin || abominationwins) - return 1 - else - return 0 - -/datum/game_mode/ruby/declare_completion() - if(abominationwins) - feedback_set_details("round_end_result","win - abomination win") - world << "The Abomination has murdered the station and sacrificed himself to Cjopaze! (played by [winnerkey])" - else - feedback_set_details("round_end_result","loss - abomination killed") - world << "The Abomination has been stopped and Cjopaze's influence resisted! The station lives another day," - if(killed.len > 0) - world << "Those who were sacrificed shall be remembered: " - for(var/mob/M in killed) - if(M) - world << "[M.real_name]" - /* - for(var/datum/mind/traitor in traitors) - var/traitorwin = 1 - var/traitor_name - - if(traitor.current) - traitor_name = "[traitor.current.real_name] (played by [traitor.key])" - else - traitor_name = "[traitor.key] (character destroyed)" - - world << "The syndicate traitor was [traitor_name]" - var/count = 1 - for(var/datum/objective/objective in traitor.objectives) - if(objective.check_completion()) - world << "Objective #[count]: [objective.explanation_text] \green Success" - else - world << "Objective #[count]: [objective.explanation_text] \red Failed" - traitorwin = 0 - count++ - - if(traitorwin) - world << "The traitor was successful!" - else - world << "The traitor has failed!" - */ - ..() - return 1 - - -/datum/game_mode/ruby/proc/spawn_macguffin() - -/datum/game_mode/ruby/proc/get_possible_abominations() - - -/mob/proc/make_abomination() - src.see_in_dark = 20 - src.verbs += /client/proc/planar_shift - src.verbs += /client/proc/vile_ressurection - src.verbs += /client/proc/defile_corpse - src.verbs += /client/proc/summon_weapon - src.verbs += /client/proc/sacrifice_self - src.verbs += /client/proc/hunt - src.verbs += /client/proc/howl - var/datum/game_mode/ruby/rmode = ticker.mode - rmode.abomination = src.mind - return - - -/client/proc/planar_shift() - set name = "Planar Shift" - set category = "Abomination" - // This is a pretty shitty way to do this. Should use the spell_holder method from Wizard mode - /* - if(!usr.incorporeal_move) - usr.sight |= SEE_MOBS - usr.sight |= SEE_OBJS - usr.sight |= SEE_TURFS - //usr.density = 0 - usr.incorporeal_move = 1 - else - usr.sight &= ~SEE_MOBS - usr.sight &= ~SEE_TURFS - usr.sight &= ~SEE_OBJS - usr.density = 1 - usr.incorporeal_move = 0 - src.verbs -= /client/proc/planar_shift - spawn(300) src.verbs += /client/proc/planar_shift - */ - -/client/proc/vile_ressurection() - set name = "Vile Ressurection" - set category = "Abomination" - if(src.mob.stat != 2 || !src.mob) - return - if(ticker.mode:respawns > 0) - // spawn a new body - ticker.mode:respawns -= 1 - else - // nope - -/client/proc/defile_corpse(var/mob/living/carbon/human/H in view()) - set name = "Defile Corpse" - set category = "Abomination" - if(istype(H, /mob/living/carbon/human)) - var/datum/game_mode/ruby/rmode = ticker.mode - rmode.killed.Add(H) - ticker.mode:respawns += 1 - var/fluffmessage = pick("\red [usr] rips the flesh from [H]'s corpse and plucks their eyes from their sockets!", "\red [usr] does unspeakable things to [H]'s corpse!", "\red [usr] binds [H]'s corpse with their own entrails!") - usr.visible_message(fluffmessage) - // play sound - -/client/proc/summon_weapon() - set name = "Summon Weapon" - set category = "Abomination" - - for(var/obj/item/weapon/rubyweapon/w in world) - if(istype(w, /obj/item/weapon/rubyweapon)) - if(istype(w.loc, /mob)) - var/mob/M = w.loc - M.drop_item() - w.loc = usr.loc - else - w.loc = usr.loc - src.verbs -= /client/proc/summon_weapon - spawn(300) src.verbs += /client/proc/summon_weapon - return - -/client/proc/sacrifice_self() - set name = "Sacrifice Self" - set category = "Abomination" - set desc = "Everything must come to an end. After you have freed them, you must free yourself." - - for(var/mob/living/carbon/human/H in player_list) - if(!H.client || H.client == src) - continue - src << "Your work is not done. You will not find release until they are all free." - return - usr.gib(1) - ticker.mode:abominationwins = 1 - -/client/proc/hunt() - set name = "Hunt" - set category = "Abomination" - set desc = "" - - var/list/candidates = list() - - for(var/mob/living/carbon/human/H in player_list) - if(!H.client || H.client == src) continue - //if(!H.client) continue - candidates.Add(H) - - usr.visible_message(text("\red [usr]'s flesh ripples and parts, revealing dozens of eyes poking from its surface. They all glance wildly around for a few moments before receding again.")) - - var/mob/living/carbon/human/H = pick(candidates) - - if(!H) return - - var/filename="crmap[ckey].tmp" - var/html="" - var/denytypes[0] - var/tilesizex=32 - var/tilesizey=32 - //If the temp. file exists, delete it - src << browse("

Sensing prey...

", "window=hunt") - if (fexists(filename)) fdel(filename) - - //Display everything in the world - for (var/y=H.y-3,y<=H.y+3,y++) - html+="" - text2file(html,filename) - html="" - sleep(-1) - //for (var/x=H.x-5,x<=H.x+5,x++) - for(var/x=H.x-3, x<=H.x+3, x++) - //Turfs - var/turf/T=locate(x,y,H.z) - if (!T) continue - var/icon/I=icon(T.icon,T.icon_state) - var/imgstring=replacetext("[T.type]-[T.icon_state]","/","_") - - //Movable atoms - for (var/atom/movable/A in T) - //Make sure it's allowed to be displayed - var/allowed=1 - for (var/X in denytypes) - if (istype(A,X)) - allowed=0 - break - if (!allowed) continue - - if (A.icon) I.Blend(icon(A.icon,A.icon_state,A.dir),ICON_OVERLAY) - imgstring+=replacetext("__[A.type]_[A.icon_state]","/","_") - - //Output it - src << browse_rsc(I,"[imgstring].dmi") - html+="" - - text2file("
",filename) - - //Display it - src << browse(file(filename),"window=hunt") - - - -/client/proc/howl() // This is just a way for the Abomination to make the game more atmospheric periodically. - set name = "Howl" - set category = "Abomination" - set desc = "" - - usr.visible_message(text("\red [usr]'s form warbles and distorts before settling back into its grotesque shape once more.")) - // Play a random spooky sound - maybe cause some visual, non-mechanical effects to appear at random for a few seconds. - - src.verbs -= /client/proc/howl - spawn(rand(300,1800)) src.verbs += /client/proc/howl - -/obj/item/weapon/rubyweapon - desc = "" - name = "wepon" - icon_state = "wepon" - w_class = 3.0 - throwforce = 60.0 - throw_speed = 2 - throw_range = 20 - force = 24.0 - var/mob/owner - - proc/check_owner() - if(!owner) - sleep(300) - if(!owner) - spawn() search_for_new_owner() - else - spawn(1800) check_owner() - - proc/search_for_new_owner() - var/list/possible_owners = list() - for(var/mob/living/carbon/human/H in mob_list) - possible_owners.Add(H) - - var/mob/living/carbon/human/H = pick(possible_owners) - // Send message to H - // Take a snapshot of the item's location, browse it to H - spawn(rand(600,1800)) search_for_new_owner() - - attack_self(mob/user as mob) - // Blow all lights nearby \ No newline at end of file diff --git a/code/unused/heater.dm b/code/unused/heater.dm deleted file mode 100644 index 3af7770a06..0000000000 --- a/code/unused/heater.dm +++ /dev/null @@ -1,201 +0,0 @@ -/obj/machinery/atmoalter/heater/proc/setstate() - - if(stat & NOPOWER) - icon_state = "heater-p" - return - - if (src.holding) - src.icon_state = "heater1-h" - else - src.icon_state = "heater1" - return - -/obj/machinery/atmoalter/heater/process() - /* - if(stat & NOPOWER) return - use_power(5) - - var/turf/T = src.loc - if (istype(T, /turf)) - if (locate(/obj/move, T)) - T = locate(/obj/move, T) - else - T = null - if (src.h_status) - var/t1 = src.gas.total_moles() - if ((t1 > 0 && src.gas.temperature < (src.h_tar+T0C))) - var/increase = src.heatrate / t1 - var/n_temp = src.gas.temperature + increase - src.gas.temperature = min(n_temp, (src.h_tar+T0C)) - use_power( src.h_tar*8) - switch(src.t_status) - if(1.0) - if (src.holding) - var/t1 = src.gas.total_moles() - var/t2 = t1 - var/t = src.t_per - if (src.t_per > t2) - t = t2 - src.holding.gas.transfer_from(src.gas, t) - else - src.t_status = 3 - if(2.0) - if (src.holding) - var/t1 = src.gas.total_moles() - var/t2 = src.maximum - t1 - var/t = src.t_per - if (src.t_per > t2) - t = t2 - src.gas.transfer_from(src.holding.gas, t) - else - src.t_status = 3 - else - - src.updateDialog() - src.setstate() - return - */ - -/obj/machinery/atmoalter/heater/New() - ..() - src.gas = new /datum/gas_mixture() - return - -/obj/machinery/atmoalter/heater/attack_ai(mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/atmoalter/heater/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/atmoalter/heater/attack_hand(var/mob/user as mob) - /* - if(stat & (BROKEN|NOPOWER)) - return - - user.machine = src - var/tt - switch(src.t_status) - if(1.0) - tt = text("Releasing Siphon Stop", src, src) - if(2.0) - tt = text("Release SiphoningStop", src, src) - if(3.0) - tt = text("Release Siphon Stopped", src, src) - else - var/ht = null - if (src.h_status) - ht = text("Heating Stop", src) - else - ht = text("Heat Stopped", src) - var/ct = null - switch(src.c_status) - if(1.0) - ct = text("Releasing Accept Stop", src, src) - if(2.0) - ct = text("Release Accepting Stop", src, src) - if(3.0) - ct = text("Release Accept Stopped", src, src) - else - ct = "Disconnected" - var/dat = text("Canister Valves
\nContains/Capacity [] / []
\nUpper Valve Status: [][]
\n\tM - - - - [] + + + + M
\nHeater Status: [] - []
\n\tTrg Tmp: - - - [] + + +
\n
\nPipe Valve Status: []
\n\tM - - - - [] + + + + M
\n
\nClose
\n
", src.gas.total_moles(), src.maximum, tt, (src.holding ? text("
Tank ([])", src, src.holding.gas.total_moles()) : null), src, num2text(1000000.0, 7), src, src, src, src, src.t_per, src, src, src, src, src, num2text(1000000.0, 7), ht, (src.gas.total_moles() ? (src.gas.temperature-T0C) : 20), src, src, src, src.h_tar, src, src, src, ct, src, num2text(1000000.0, 7), src, src, src, src, src.c_per, src, src, src, src, src, num2text(1000000.0, 7), user) - user << browse(dat, "window=canister;size=600x300") - onclose(user, "canister") - return */ //TODO: FIX - -/obj/machinery/atmoalter/heater/Topic(href, href_list) - ..() - if (stat & (BROKEN|NOPOWER)) - return - if (usr.stat || usr.restrained()) - return - if (((get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon/ai))) - usr.machine = src - if (href_list["c"]) - var/c = text2num(href_list["c"]) - switch(c) - if(1.0) - src.c_status = 1 - if(2.0) - src.c_status = 2 - if(3.0) - src.c_status = 3 - else - else - if (href_list["t"]) - var/t = text2num(href_list["t"]) - if (src.t_status == 0) - return - switch(t) - if(1.0) - src.t_status = 1 - if(2.0) - src.t_status = 2 - if(3.0) - src.t_status = 3 - else - else - if (href_list["h"]) - var/h = text2num(href_list["h"]) - if (h == 1) - src.h_status = 1 - else - src.h_status = null - else - if (href_list["tp"]) - var/tp = text2num(href_list["tp"]) - src.t_per += tp - src.t_per = min(max(round(src.t_per), 0), 1000000.0) - else - if (href_list["cp"]) - var/cp = text2num(href_list["cp"]) - src.c_per += cp - src.c_per = min(max(round(src.c_per), 0), 1000000.0) - else - if (href_list["ht"]) - var/cp = text2num(href_list["ht"]) - src.h_tar += cp - src.h_tar = min(max(round(src.h_tar), 0), 500) - else - if (href_list["tank"]) - var/cp = text2num(href_list["tank"]) - if ((cp == 1 && src.holding)) - src.holding.loc = src.loc - src.holding = null - if (src.t_status == 2) - src.t_status = 3 - src.updateUsrDialog() - src.add_fingerprint(usr) - else - usr << browse(null, "window=canister") - return - return - -/obj/machinery/atmoalter/heater/attackby(var/obj/W as obj, var/mob/user as mob) - - if (istype(W, /obj/item/weapon/tank)) - if (src.holding) - return - var/obj/item/weapon/tank/T = W - user.drop_item() - T.loc = src - src.holding = T - else - if (istype(W, /obj/item/weapon/wrench)) - var/obj/machinery/connector/con = locate(/obj/machinery/connector, src.loc) - - if (src.c_status) - src.anchored = initial(src.anchored) - src.c_status = 0 - user.show_message("\blue You have disconnected the heater.", 1) - if(con) - con.connected = null - else - if (con && !con.connected) - src.anchored = 1 - src.c_status = 3 - user.show_message("\blue You have connected the heater.", 1) - con.connected = src - else - user.show_message("\blue There is no connector here to attach the heater to.", 1) - return - diff --git a/code/unused/hivebot/death.dm b/code/unused/hivebot/death.dm deleted file mode 100644 index 43e7c257a5..0000000000 --- a/code/unused/hivebot/death.dm +++ /dev/null @@ -1,24 +0,0 @@ -/mob/living/silicon/hivebot/death(gibbed) - if(src.mainframe) - src.mainframe.return_to(src) - src.stat = 2 - src.canmove = 0 - - if(src.blind) - src.blind.layer = 0 - src.sight |= SEE_TURFS - src.sight |= SEE_MOBS - src.sight |= SEE_OBJS - - src.see_in_dark = 8 - src.see_invisible = SEE_INVISIBLE_LEVEL_TWO - src.updateicon() - - var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch - store_memory("Time of death: [tod]", 0) - - if (src.key) - spawn(50) - if(src.key && src.stat == 2) - src.verbs += /client/proc/ghost - return ..(gibbed) \ No newline at end of file diff --git a/code/unused/hivebot/emote.dm b/code/unused/hivebot/emote.dm deleted file mode 100644 index 239a864739..0000000000 --- a/code/unused/hivebot/emote.dm +++ /dev/null @@ -1,139 +0,0 @@ -/mob/living/silicon/hivebot/emote(var/act) - var/param = null - if (findtext(act, "-", 1, null)) - var/t1 = findtext(act, "-", 1, null) - param = copytext(act, t1 + 1, length(act) + 1) - act = copytext(act, 1, t1) - var/m_type = 1 - var/message - - switch(act) - if ("salute") - if (!src.buckled) - var/M = null - if (param) - for (var/mob/A in view(null, null)) - if (param == A.name) - M = A - break - if (!M) - param = null - - if (param) - message = "[src] salutes to [param]." - else - message = "[src] salutes." - m_type = 1 - if ("bow") - if (!src.buckled) - var/M = null - if (param) - for (var/mob/A in view(null, null)) - if (param == A.name) - M = A - break - if (!M) - param = null - - if (param) - message = "[src] bows to [param]." - else - message = "[src] bows." - m_type = 1 - - if ("clap") - if (!src.restrained()) - message = "[src] claps." - m_type = 2 - if ("flap") - if (!src.restrained()) - message = "[src] flaps his wings." - m_type = 2 - - if ("aflap") - if (!src.restrained()) - message = "[src] flaps his wings ANGRILY!" - m_type = 2 - - if ("custom") - var/input = sanitize(copytext(input("Choose an emote to display.") as text|null, 1, MAX_MESSAGE_LEN)) - if (!input) - return - var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable") - if (input2 == "Visible") - m_type = 1 - else if (input2 == "Hearable") - m_type = 2 - else - alert("Unable to use this emote, must be either hearable or visible.") - return - message = "[src] [input]" - - if ("twitch") - message = "[src] twitches violently." - m_type = 1 - - if ("twitch_s") - message = "[src] twitches." - m_type = 1 - - if ("nod") - message = "[src] nods." - m_type = 1 - - if ("glare") - var/M = null - if (param) - for (var/mob/A in view(null, null)) - if (param == A.name) - M = A - break - if (!M) - param = null - - if (param) - message = "[src] glares at [param]." - else - message = "[src] glares." - - if ("stare") - var/M = null - if (param) - for (var/mob/A in view(null, null)) - if (param == A.name) - M = A - break - if (!M) - param = null - - if (param) - message = "[src] stares at [param]." - else - message = "[src] stares." - - if ("look") - var/M = null - if (param) - for (var/mob/A in view(null, null)) - if (param == A.name) - M = A - break - - if (!M) - param = null - - if (param) - message = "[src] looks at [param]." - else - message = "[src] looks." - m_type = 1 - else - src << text("Invalid Emote: []", act) - if ((message && src.stat == 0)) - if (m_type & 1) - for(var/mob/O in viewers(src, null)) - O.show_message(message, m_type) - else - for(var/mob/O in hearers(src, null)) - O.show_message(message, m_type) - return \ No newline at end of file diff --git a/code/unused/hivebot/examine.dm b/code/unused/hivebot/examine.dm deleted file mode 100644 index 2b9f3b3c4b..0000000000 --- a/code/unused/hivebot/examine.dm +++ /dev/null @@ -1,18 +0,0 @@ -/mob/living/silicon/hivebot/examine(mob/user) - ..(user) - - if (src.stat == 2) - user << text("\red [src.name] is powered-down.") - if (src.getBruteLoss()) - if (src.getBruteLoss() < 75) - user << text("\red [src.name] looks slightly dented") - else - user << text("\red [src.name] looks severely dented!") - if (src.getFireLoss()) - if (src.getFireLoss() < 75) - user << text("\red [src.name] looks slightly burnt!") - else - user << text("\red [src.name] looks severely burnt!") - if (src.stat == 1) - user << text("\red [src.name] doesn't seem to be responding.") - return \ No newline at end of file diff --git a/code/unused/hivebot/hive_modules.dm b/code/unused/hivebot/hive_modules.dm deleted file mode 100644 index 69ffb9d62f..0000000000 --- a/code/unused/hivebot/hive_modules.dm +++ /dev/null @@ -1,57 +0,0 @@ -/obj/item/weapon/hive_module - name = "hive robot module" - icon = 'icons/obj/module.dmi' - icon_state = "std_module" - w_class = 2.0 - item_state = "electronic" - flags = CONDUCT - var/list/modules = list() - -/obj/item/weapon/hive_module/standard - name = "give standard robot module" - -/obj/item/weapon/hive_module/engineering - name = "HiveBot engineering robot module" - -/obj/item/weapon/hive_module/New()//Shit all the mods have - src.modules += new /obj/item/device/flash(src) - - -/obj/item/weapon/hive_module/standard/New() - ..() - src.modules += new /obj/item/weapon/melee/baton(src) - src.modules += new /obj/item/weapon/extinguisher(src) - //var/obj/item/weapon/gun/mp5/M = new /obj/item/weapon/gun/mp5(src) - //M.weapon_lock = 0 - //src.modules += M - - -/obj/item/weapon/hive_module/engineering/New() - - src.modules += new /obj/item/weapon/extinguisher(src) - src.modules += new /obj/item/weapon/screwdriver(src) - src.modules += new /obj/item/weapon/weldingtool(src) - src.modules += new /obj/item/weapon/wrench(src) - src.modules += new /obj/item/device/analyzer(src) - src.modules += new /obj/item/device/flashlight(src) - - var/obj/item/weapon/rcd/R = new /obj/item/weapon/rcd(src) - R.matter = 30 - src.modules += R - - src.modules += new /obj/item/device/t_scanner(src) - src.modules += new /obj/item/weapon/crowbar(src) - src.modules += new /obj/item/weapon/wirecutters(src) - src.modules += new /obj/item/device/multitool(src) - - var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(src) - M.amount = 50 - src.modules += M - - var/obj/item/stack/sheet/glass/reinforced/G = new (src) - G.amount = 50 - src.modules += G - - var/obj/item/stack/cable_coil/W = new /obj/item/stack/cable_coil(src) - W.amount = 50 - src.modules += W diff --git a/code/unused/hivebot/hivebot.dm b/code/unused/hivebot/hivebot.dm deleted file mode 100644 index ade7dab091..0000000000 --- a/code/unused/hivebot/hivebot.dm +++ /dev/null @@ -1,503 +0,0 @@ -/mob/living/silicon/hivebot/New(loc,mainframe) - src << "\blue Your icons have been generated!" - updateicon() - - if(mainframe) - dependent = 1 - src.real_name = mainframe:name - src.name = src.real_name - else - src.real_name = "Robot [pick(rand(1, 999))]" - src.name = src.real_name - - src.radio = new /obj/item/device/radio(src) - ..() - - -/mob/living/silicon/hivebot/proc/pick_module() - if(src.module) - return - var/mod = input("Please, select a module!", "Robot", null, null) in list("Combat", "Engineering") - if(src.module) - return - switch(mod) - if("Combat") - src.module = new /obj/item/weapon/hive_module/standard(src) - - if("Engineering") - src.module = new /obj/item/weapon/hive_module/engineering(src) - - - src.hands.icon_state = "malf" - updateicon() - - -/mob/living/silicon/hivebot/blob_act() - if (src.stat != 2) - src.adjustBruteLoss(60) - src.updatehealth() - return 1 - return 0 - -/mob/living/silicon/hivebot/Stat() - ..() - statpanel("Status") - if (src.client.statpanel == "Status") - if(emergency_shuttle) - if(emergency_shuttle.has_eta() && !emergency_shuttle.returned()) - var/timeleft = emergency_shuttle.estimate_arrival_time() - if (timeleft) - stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") -/* - if(ticker.mode.name == "AI malfunction") - stat(null, "Points left until the AI takes over: [AI_points]/[AI_points_win]") -*/ - - stat(null, text("Charge Left: [src.energy]/[src.energy_max]")) - -/mob/living/silicon/hivebot/restrained() - return 0 - -/mob/living/silicon/hivebot/ex_act(severity) - if(!blinded) - flick("flash", src.flash) - - if (src.stat == 2 && src.client) - src.gib(1) - return - - else if (src.stat == 2 && !src.client) - del(src) - return - - switch(severity) - if(1.0) - if (src.stat != 2) - adjustBruteLoss(100) - adjustFireLoss(100) - src.gib(1) - return - if(2.0) - if (src.stat != 2) - adjustBruteLoss(60) - adjustFireLoss(60) - if(3.0) - if (src.stat != 2) - adjustBruteLoss(30) - - src.updatehealth() - -/mob/living/silicon/hivebot/meteorhit(obj/O as obj) - for(var/mob/M in viewers(src, null)) - M.show_message(text("\red [src] has been hit by [O]"), 1) - //Foreach goto(19) - if (src.health > 0) - src.adjustBruteLoss(30) - if ((O.icon_state == "flaming")) - src.adjustFireLoss(40) - src.updatehealth() - return - -/mob/living/silicon/hivebot/bullet_act(flag) -/* - if (flag == PROJECTILE_BULLET) - if (src.stat != 2) - src.bruteloss += 60 - src.updatehealth() - - else if (flag == PROJECTILE_MEDBULLET) - if (src.stat != 2) - src.bruteloss += 30 - src.updatehealth() - - else if (flag == PROJECTILE_WEAKBULLET) - if (src.stat != 2) - src.bruteloss += 15 - src.updatehealth() - - else if (flag == PROJECTILE_MPBULLET) - if (src.stat != 2) - src.bruteloss += 20 - src.updatehealth() - - else if (flag == PROJECTILE_SLUG) - if (src.stat != 2) - src.bruteloss += 40 - src.updatehealth() - - else if (flag == PROJECTILE_BAG) - if (src.stat != 2) - src.bruteloss += 2 - src.updatehealth() - - - else if (flag == PROJECTILE_TASER) - return - - else if (flag == PROJECTILE_WAVE) - if (src.stat != 2) - src.bruteloss += 25 - src.updatehealth() - return - - else if(flag == PROJECTILE_LASER) - if (src.stat != 2) - src.bruteloss += 20 - src.updatehealth() - else if(flag == PROJECTILE_PULSE) - if (src.stat != 2) - src.bruteloss += 40 - src.updatehealth() -*/ - return - - - -/mob/living/silicon/hivebot/Bump(atom/movable/AM as mob|obj, yes) - spawn( 0 ) - if ((!( yes ) || src.now_pushing)) - return - src.now_pushing = 1 - if(ismob(AM)) - var/mob/tmob = AM - /*if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) - if(prob(20)) - for(var/mob/M in viewers(src, null)) - if(M.client) - M << M << "\red [src] fails to push [tmob]'s fat ass out of the way." - src.now_pushing = 0 - //src.unlock_medal("That's No Moon, That's A Gourmand!", 1) - return*/ - src.now_pushing = 0 - ..() - if (!istype(AM, /atom/movable)) - return - if (!src.now_pushing) - src.now_pushing = 1 - if (!AM.anchored) - var/t = get_dir(src, AM) - step(AM, t) - src.now_pushing = null - return - return - - -/mob/living/silicon/hivebot/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/weldingtool) && W:welding) - if (W:remove_fuel(0)) - src.adjustBruteLoss(-30) - src.updatehealth() - src.add_fingerprint(user) - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [user] has fixed some of the dents on [src]!"), 1) - else - user << "Need more welding fuel!" - return - -/mob/living/silicon/hivebot/attack_alien(mob/living/carbon/alien/humanoid/M as mob) - - if (M.a_intent == "grab") - if (M == src) - return - var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M ) - G.assailant = M - if (M.hand) - M.l_hand = G - else - M.r_hand = G - G.layer = 20 - G.affecting = src - G.synch() - playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has grabbed [] passively!", M, src), 1) - - else if (M.a_intent == "hurt") - var/damage = rand(5, 10) - if (prob(90)) - /* - if (M.class == "combat") - damage += 15 - if(prob(20)) - src.weakened = max(src.weakened,4) - src.stunned = max(src.stunned,4) - */ - playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has slashed at []!", M, src), 1) - if(prob(8)) - flick("noise", src.flash) - src.adjustBruteLoss(damage) - src.updatehealth() - else - playsound(src.loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] took a swipe at []!", M, src), 1) - return - - else if (M.a_intent == "disarm") - if(!(src.lying)) - var/randn = rand(1, 100) - if (randn <= 40) - src.stunned = 5 - step(src,get_dir(M,src)) - spawn(5) step(src,get_dir(M,src)) - playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has pushed back []!", M, src), 1) - else - playsound(src.loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] attempted to push back []!", M, src), 1) - return - -/mob/living/silicon/hivebot/attack_hand(mob/user) - ..() - return - - -/mob/living/silicon/hivebot/proc/allowed(mob/M) - //check if it doesn't require any access at all - if(src.check_access(null)) - return 1 - return 0 - -/mob/living/silicon/hivebot/proc/check_access(obj/item/weapon/card/id/I) - if(!istype(src.req_access, /list)) //something's very wrong - return 1 - - var/list/L = src.req_access - if(!L.len) //no requirements - return 1 - if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access - return 0 - for(var/req in src.req_access) - if(!(req in I.access)) //doesn't have this access - return 0 - return 1 - -/mob/living/silicon/hivebot/proc/updateicon() - - src.overlays.Cut() - - if(src.stat == 0) - src.overlays += "eyes" - else - src.overlays -= "eyes" - - -/mob/living/silicon/hivebot/proc/installed_modules() - - if(!src.module) - src.pick_module() - return - var/dat = "Modules\n" - dat += {"Close -
-
- Activated Modules -
- Module 1: [module_state_1 ? "[module_state_1]" : "No Module"]
- Module 2: [module_state_2 ? "
[module_state_2]" : "No Module"]
- Module 3: [module_state_3 ? "
[module_state_3]" : "No Module"]
-
- Installed Modules

"} - - for (var/obj in src.module.modules) - if(src.activated(obj)) - dat += text("[obj]: Activated
") - else - dat += text("[obj]:
Activate
") -/* - if(src.activated(obj)) - dat += text("[obj]: \[Activated | Deactivate\]
") - else - dat += text("[obj]: \[Activate | Deactivated\]
") -*/ - src << browse(dat, "window=robotmod&can_close=0") - - -/mob/living/silicon/hivebot/Topic(href, href_list) - ..() - if (href_list["mach_close"]) - var/t1 = text("window=[href_list["mach_close"]]") - src.machine = null - src << browse(null, t1) - return - - if (href_list["mod"]) - var/obj/item/O = locate(href_list["mod"]) - O.attack_self(src) - - if (href_list["act"]) - var/obj/item/O = locate(href_list["act"]) - if(activated(O)) - src << "Already activated" - return - if(!src.module_state_1) - src.module_state_1 = O - O.layer = 20 - src.contents += O - else if(!src.module_state_2) - src.module_state_2 = O - O.layer = 20 - src.contents += O - else if(!src.module_state_3) - src.module_state_3 = O - O.layer = 20 - src.contents += O - else - src << "You need to disable a module first!" - src.installed_modules() - - if (href_list["deact"]) - var/obj/item/O = locate(href_list["deact"]) - if(activated(O)) - if(src.module_state_1 == O) - src.module_state_1 = null - src.contents -= O - else if(src.module_state_2 == O) - src.module_state_2 = null - src.contents -= O - else if(src.module_state_3 == O) - src.module_state_3 = null - src.contents -= O - else - src << "Module isn't activated." - else - src << "Module isn't activated" - src.installed_modules() - return - -/mob/living/silicon/hivebot/proc/uneq_active() - if(isnull(src.module_active)) - return - if(src.module_state_1 == src.module_active) - if (src.client) - src.client.screen -= module_state_1 - src.contents -= module_state_1 - src.module_active = null - src.module_state_1 = null - src.inv1.icon_state = "inv1" - else if(src.module_state_2 == src.module_active) - if (src.client) - src.client.screen -= module_state_2 - src.contents -= module_state_2 - src.module_active = null - src.module_state_2 = null - src.inv2.icon_state = "inv2" - else if(src.module_state_3 == src.module_active) - if (src.client) - src.client.screen -= module_state_3 - src.contents -= module_state_3 - src.module_active = null - src.module_state_3 = null - src.inv3.icon_state = "inv3" - - -/mob/living/silicon/hivebot/proc/activated(obj/item/O) - if(src.module_state_1 == O) - return 1 - else if(src.module_state_2 == O) - return 1 - else if(src.module_state_3 == O) - return 1 - else - return 0 - -/mob/living/silicon/hivebot/proc/radio_menu() - var/dat = {" - -Microphone: [src.radio.broadcasting ? "Engaged" : "Disengaged"]
-Speaker: [src.radio.listening ? "Engaged" : "Disengaged"]
-Frequency: -- -- -[format_frequency(src.radio.frequency)] -+ -+
-------- -
"} - src << browse(dat, "window=radio") - onclose(src, "radio") - return - - -/mob/living/silicon/hivebot/Move(a, b, flag) - - if (src.buckled) - return - - if (src.restrained()) - src.stop_pulling() - - var/t7 = 1 - if (src.restrained()) - for(var/mob/M in range(src, 1)) - if ((M.pulling == src && M.stat == 0 && !( M.restrained() ))) - t7 = null - if ((t7 && (src.pulling && ((get_dist(src, src.pulling) <= 1 || src.pulling.loc == src.loc) && (src.client && src.client.moving))))) - var/turf/T = src.loc - . = ..() - - if (src.pulling && src.pulling.loc) - if(!( isturf(src.pulling.loc) )) - src.stop_pulling() - return - else - if(Debug) - diary <<"src.pulling disappeared? at [__LINE__] in mob.dm - src.pulling = [src.pulling]" - diary <<"REPORT THIS" - - ///// - if(src.pulling && src.pulling.anchored) - src.stop_pulling() - return - - if (!src.restrained()) - var/diag = get_dir(src, src.pulling) - if ((diag - 1) & diag) - else - diag = null - if ((get_dist(src, src.pulling) > 1 || diag)) - if (ismob(src.pulling)) - var/mob/M = src.pulling - var/ok = 1 - if (locate(/obj/item/weapon/grab, M.grabbed_by)) - if (prob(75)) - var/obj/item/weapon/grab/G = pick(M.grabbed_by) - if (istype(G, /obj/item/weapon/grab)) - for(var/mob/O in viewers(M, null)) - O.show_message(text("\red [G.affecting] has been pulled from [G.assailant]'s grip by [src]"), 1) - del(G) - else - ok = 0 - if (locate(/obj/item/weapon/grab, M.grabbed_by.len)) - ok = 0 - if (ok) - var/atom/movable/t = M.pulling - M.stop_pulling() - step(src.pulling, get_dir(src.pulling.loc, T)) - M.start_pulling(t) - else - if (src.pulling) - step(src.pulling, get_dir(src.pulling.loc, T)) - else - src.stop_pulling() - . = ..() - if ((src.s_active && !( s_active in src.contents ) )) - src.s_active.close(src) - return - - -/mob/living/silicon/hivebot/verb/cmd_return_mainframe() - set category = "Robot Commands" - set name = "Recall to Mainframe." - return_mainframe() - -/mob/living/silicon/hivebot/proc/return_mainframe() - if(mainframe) - mainframe.return_to(src) - else - src << "\red You lack a dedicated mainframe!" - return \ No newline at end of file diff --git a/code/unused/hivebot/hivebotdefine.dm b/code/unused/hivebot/hivebotdefine.dm deleted file mode 100644 index 902c230471..0000000000 --- a/code/unused/hivebot/hivebotdefine.dm +++ /dev/null @@ -1,46 +0,0 @@ -/mob/living/silicon/hivebot - name = "Robot" - icon = 'icons/mob/hivebot.dmi' - icon_state = "basic" - health = 80 - var/health_max = 80 - robot_talk_understand = 2 - -//HUD - var/obj/screen/cells = null - var/obj/screen/inv1 = null - var/obj/screen/inv2 = null - var/obj/screen/inv3 = null - -//3 Modules can be activated at any one time. - var/obj/item/weapon/robot_module/module = null - var/module_active = null - var/module_state_1 = null - var/module_state_2 = null - var/module_state_3 = null - - var/obj/item/device/radio/radio = null - - var/list/req_access = list(ACCESS_ROBOTICS) - var/energy = 4000 - var/energy_max = 4000 - var/jetpack = 0 - - var/mob/living/silicon/hive_mainframe/mainframe = null - var/dependent = 0 - var/shell = 1 - -/mob/living/silicon/hive_mainframe - name = "Robot Mainframe" - voice_name = "synthesized voice" - - icon_state = "hive_main" - health = 200 - var/health_max = 200 - robot_talk_understand = 2 - - anchored = 1 - var/online = 1 - var/mob/living/silicon/hivebot = null - var/hivebot_name = null - var/force_mind = 0 \ No newline at end of file diff --git a/code/unused/hivebot/hud.dm b/code/unused/hivebot/hud.dm deleted file mode 100644 index 3cc862c65d..0000000000 --- a/code/unused/hivebot/hud.dm +++ /dev/null @@ -1,251 +0,0 @@ - -/obj/hud/proc/hivebot_hud() - - src.adding = list( ) - src.other = list( ) - src.intents = list( ) - src.mon_blo = list( ) - src.m_ints = list( ) - src.mov_int = list( ) - src.vimpaired = list( ) - src.darkMask = list( ) - - src.g_dither = new src.h_type( src ) - src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.g_dither.name = "Mask" - src.g_dither.icon_state = "dither12g" - src.g_dither.layer = 18 - src.g_dither.mouse_opacity = 0 - - src.alien_view = new src.h_type(src) - src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.alien_view.name = "Alien" - src.alien_view.icon_state = "alien" - src.alien_view.layer = 18 - src.alien_view.mouse_opacity = 0 - - src.blurry = new src.h_type( src ) - src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.blurry.name = "Blurry" - src.blurry.icon_state = "blurry" - src.blurry.layer = 17 - src.blurry.mouse_opacity = 0 - - src.druggy = new src.h_type( src ) - src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.druggy.name = "Druggy" - src.druggy.icon_state = "druggy" - src.druggy.layer = 17 - src.druggy.mouse_opacity = 0 - - // station explosion cinematic - src.station_explosion = new src.h_type( src ) - src.station_explosion.icon = 'icons/effects/station_explosion.dmi' - src.station_explosion.icon_state = "start" - src.station_explosion.layer = 20 - src.station_explosion.mouse_opacity = 0 - src.station_explosion.screen_loc = "1,3" - - var/obj/screen/using - - -//Radio - using = new src.h_type( src ) - using.name = "radio" - using.set_dir(SOUTHWEST) - using.icon = 'icons/mob/screen1_robot.dmi' - using.icon_state = "radio" - using.screen_loc = ui_movi_old - using.layer = 20 - src.adding += using - -//Generic overlays - - using = new src.h_type(src) //Right hud bar - using.set_dir(SOUTH) - using.icon = 'icons/mob/screen1_robot.dmi' - using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH" - using.layer = 19 - src.adding += using - - using = new src.h_type(src) //Lower hud bar - using.set_dir(EAST) - using.icon = 'icons/mob/screen1_robot.dmi' - using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1" - using.layer = 19 - src.adding += using - - using = new src.h_type(src) //Corner Button - using.set_dir(NORTHWEST) - using.icon = 'icons/mob/screen1_robot.dmi' - using.screen_loc = "EAST+1,SOUTH-1" - using.layer = 19 - src.adding += using - - -//Module select - - using = new src.h_type( src ) - using.name = "module1" - using.set_dir(SOUTHWEST) - using.icon = 'icons/mob/screen1_robot.dmi' - using.icon_state = "inv1" - using.screen_loc = ui_inv1 - using.layer = 20 - src.adding += using - mymob:inv1 = using - - using = new src.h_type( src ) - using.name = "module2" - using.set_dir(SOUTHWEST) - using.icon = 'icons/mob/screen1_robot.dmi' - using.icon_state = "inv2" - using.screen_loc = ui_inv2 - using.layer = 20 - src.adding += using - mymob:inv2 = using - - using = new src.h_type( src ) - using.name = "module3" - using.set_dir(SOUTHWEST) - using.icon = 'icons/mob/screen1_robot.dmi' - using.icon_state = "inv3" - using.screen_loc = ui_inv3 - using.layer = 20 - src.adding += using - mymob:inv3 = using - -//End of module select - -//Intent - using = new src.h_type( src ) - using.name = "act_intent" - using.set_dir(SOUTHWEST) - using.icon = 'icons/mob/screen1_robot.dmi' - using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent) - using.screen_loc = ui_acti - using.layer = 20 - src.adding += using - action_intent = using - - using = new src.h_type( src ) - using.name = "arrowleft" - using.icon = 'icons/mob/screen1_robot.dmi' - using.icon_state = "s_arrow" - using.set_dir(WEST) - using.screen_loc = ui_iarrowleft - using.layer = 19 - src.adding += using - - using = new src.h_type( src ) - using.name = "arrowright" - using.icon = 'icons/mob/screen1_robot.dmi' - using.icon_state = "s_arrow" - using.set_dir(EAST) - using.screen_loc = ui_iarrowright - using.layer = 19 - src.adding += using -//End of Intent - -//Cell - mymob:cells = new /obj/screen( null ) - mymob:cells.icon = 'icons/mob/screen1_robot.dmi' - mymob:cells.icon_state = "charge-empty" - mymob:cells.name = "cell" - mymob:cells.screen_loc = ui_toxin - -//Health - mymob.healths = new /obj/screen( null ) - mymob.healths.icon = 'icons/mob/screen1_robot.dmi' - mymob.healths.icon_state = "health0" - mymob.healths.name = "health" - mymob.healths.screen_loc = ui_health - -//Installed Module - mymob.hands = new /obj/screen( null ) - mymob.hands.icon = 'icons/mob/screen1_robot.dmi' - mymob.hands.icon_state = "nomod" - mymob.hands.name = "module" - mymob.hands.screen_loc = ui_dropbutton - -//Module Panel - using = new src.h_type( src ) - using.name = "panel" - using.icon = 'icons/mob/screen1_robot.dmi' - using.icon_state = "panel" - using.screen_loc = ui_throw - using.layer = 19 - src.adding += using - -//Store - mymob.throw_icon = new /obj/screen(null) - mymob.throw_icon.icon = 'icons/mob/screen1_robot.dmi' - mymob.throw_icon.icon_state = "store" - mymob.throw_icon.name = "store" - mymob.throw_icon.screen_loc = ui_hand - -//Temp - mymob.bodytemp = new /obj/screen( null ) - mymob.bodytemp.icon_state = "temp0" - mymob.bodytemp.name = "body temperature" - mymob.bodytemp.screen_loc = ui_temp - -//does nothing (fire and oxy) - mymob.oxygen = new /obj/screen( null ) - mymob.oxygen.icon = 'icons/mob/screen1_robot.dmi' - mymob.oxygen.icon_state = "oxy0" - mymob.oxygen.name = "oxygen" - mymob.oxygen.screen_loc = ui_oxygen - - mymob.fire = new /obj/screen( null ) - mymob.fire.icon = 'icons/mob/screen1_robot.dmi' - mymob.fire.icon_state = "fire0" - mymob.fire.name = "fire" - mymob.fire.screen_loc = ui_fire - - - - mymob.pullin = new /obj/screen( null ) - mymob.pullin.icon = 'icons/mob/screen1_robot.dmi' - mymob.pullin.icon_state = "pull0" - mymob.pullin.name = "pull" - mymob.pullin.screen_loc = ui_pull - - mymob.blind = new /obj/screen( null ) - mymob.blind.icon = 'icons/mob/screen1_full.dmi'' - mymob.blind.icon_state = "blackimageoverlay" - mymob.blind.name = " " - mymob.blind.screen_loc = "1,1" - mymob.blind.layer = 0 - mymob.blind.mouse_opacity = 0 - - mymob.flash = new /obj/screen( null ) - mymob.flash.icon = 'icons/mob/screen1_robot.dmi' - mymob.flash.icon_state = "blank" - mymob.flash.name = "flash" - mymob.flash.screen_loc = "1,1 to 15,15" - mymob.flash.layer = 17 - - mymob.sleep = new /obj/screen( null ) - mymob.sleep.icon = 'icons/mob/screen1_robot.dmi' - mymob.sleep.icon_state = "sleep0" - mymob.sleep.name = "sleep" - mymob.sleep.screen_loc = ui_sleep - - mymob.rest = new /obj/screen( null ) - mymob.rest.icon = 'icons/mob/screen1_robot.dmi' - mymob.rest.icon_state = "rest0" - mymob.rest.name = "rest" - mymob.rest.screen_loc = ui_rest - - - mymob.zone_sel = new /obj/screen/zone_sel( null ) - mymob.zone_sel.overlays.Cut() - mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting)) - - mymob.client.screen = null - - mymob.client.screen += list(mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep) //, mymob.mach ) - mymob.client.screen += src.adding + src.other - - return diff --git a/code/unused/hivebot/life.dm b/code/unused/hivebot/life.dm deleted file mode 100644 index 362328cb4d..0000000000 --- a/code/unused/hivebot/life.dm +++ /dev/null @@ -1,227 +0,0 @@ -/mob/living/silicon/hivebot/Life() - set invisibility = 0 - set background = 1 - - if (src.monkeyizing) - return - - if (src.stat != 2) - use_power() - - src.blinded = null - - clamp_values() - - handle_regular_status_updates() - - if(client) - src.shell = 0 - handle_regular_hud_updates() - update_items() - if(dependent) - mainframe_check() - - update_canmove() - - -/mob/living/silicon/hivebot - proc - clamp_values() - - stunned = max(min(stunned, 10),0) - paralysis = max(min(paralysis, 1), 0) - weakened = max(min(weakened, 15), 0) - sleeping = max(min(sleeping, 1), 0) - setToxLoss(0) - setOxyLoss(0) - - use_power() - - if (src.energy) - if(src.energy <= 0) - death() - - else if (src.energy <= 10) - src.module_active = null - src.module_state_1 = null - src.module_state_2 = null - src.module_state_3 = null - src.energy -=1 - else - if(src.module_state_1) - src.energy -=1 - if(src.module_state_2) - src.energy -=1 - if(src.module_state_3) - src.energy -=1 - src.energy -=1 - src.blinded = 0 - src.stat = 0 - else - src.blinded = 1 - src.stat = 1 - - update_canmove() - if(paralysis || stunned || weakened || buckled) canmove = 0 - else canmove = 1 - - - handle_regular_status_updates() - - health = src.health_max - (getFireLoss() + getBruteLoss()) - - if(health <= 0) - death() - - if (src.stat != 2) //Alive. - - if (src.paralysis || src.stunned || src.weakened) //Stunned etc. - if (src.stunned > 0) - src.stunned-- - src.stat = 0 - if (src.weakened > 0) - src.weakened-- - src.lying = 0 - src.stat = 0 - if (src.paralysis > 0) - src.paralysis-- - src.blinded = 0 - src.lying = 0 - src.stat = 1 - - else //Not stunned. - src.lying = 0 - src.stat = 0 - - else //Dead. - src.blinded = 1 - src.stat = 2 - - src.density = !( src.lying ) - - if ((src.sdisabilities & 1)) - src.blinded = 1 - if ((src.sdisabilities & 4)) - src.ear_deaf = 1 - - if (src.eye_blurry > 0) - src.eye_blurry-- - src.eye_blurry = max(0, src.eye_blurry) - - if (src.druggy > 0) - src.druggy-- - src.druggy = max(0, src.druggy) - - return 1 - - handle_regular_hud_updates() - - if (src.stat == 2 || XRAY in src.mutations) - src.sight |= SEE_TURFS - src.sight |= SEE_MOBS - src.sight |= SEE_OBJS - src.see_in_dark = 8 - src.see_invisible = SEE_INVISIBLE_LEVEL_TWO - else if (src.stat != 2) - src.sight &= ~SEE_MOBS - src.sight &= ~SEE_TURFS - src.sight &= ~SEE_OBJS - src.see_in_dark = 8 - src.see_invisible = SEE_INVISIBLE_LEVEL_TWO - - if (src.healths) - if (src.stat != 2) - switch(health) - if(health_max to INFINITY) - src.healths.icon_state = "health0" - if(src.health_max*0.80 to src.health_max) - src.healths.icon_state = "health1" - if(src.health_max*0.60 to src.health_max*0.80) - src.healths.icon_state = "health2" - if(src.health_max*0.40 to src.health_max*0.60) - src.healths.icon_state = "health3" - if(src.health_max*0.20 to src.health_max*0.40) - src.healths.icon_state = "health4" - if(0 to health_max*0.20) - src.healths.icon_state = "health5" - else - src.healths.icon_state = "health6" - else - src.healths.icon_state = "health7" - - if (src.cells) - switch(src.energy) - if(src.energy_max*0.75 to INFINITY) - src.cells.icon_state = "charge4" - if(0.5*src.energy_max to 0.75*src.energy_max) - src.cells.icon_state = "charge3" - if(0.25*src.energy_max to 0.5*src.energy_max) - src.cells.icon_state = "charge2" - if(0 to 0.25*src.energy_max) - src.cells.icon_state = "charge1" - else - src.cells.icon_state = "charge0" - - switch(src.bodytemperature) //310.055 optimal body temp - - if(335 to INFINITY) - src.bodytemp.icon_state = "temp2" - if(320 to 335) - src.bodytemp.icon_state = "temp1" - if(300 to 320) - src.bodytemp.icon_state = "temp0" - if(260 to 300) - src.bodytemp.icon_state = "temp-1" - else - src.bodytemp.icon_state = "temp-2" - - - if(src.pullin) src.pullin.icon_state = "pull[src.pulling ? 1 : 0]" - - src.client.screen -= src.hud_used.blurry - src.client.screen -= src.hud_used.druggy - src.client.screen -= src.hud_used.vimpaired - - if ((src.blind && src.stat != 2)) - if ((src.blinded)) - src.blind.layer = 18 - else - src.blind.layer = 0 - - if (src.disabilities & 1) - src.client.screen += src.hud_used.vimpaired - - if (src.eye_blurry) - src.client.screen += src.hud_used.blurry - - if (src.druggy) - src.client.screen += src.hud_used.druggy - - if (src.stat != 2) - if (src.machine) - if (!( src.machine.check_eye(src) )) - src.reset_view(null) - else - if(!client.adminobs) - reset_view(null) - - return 1 - - - update_items() - if (src.client) - src.client.screen -= src.contents - src.client.screen += src.contents - if(src.module_state_1) - src.module_state_1:screen_loc = ui_inv1 - if(src.module_state_2) - src.module_state_2:screen_loc = ui_inv2 - if(src.module_state_3) - src.module_state_3:screen_loc = ui_inv3 - - mainframe_check() - if(mainframe) - if(mainframe.stat == 2) - mainframe.return_to(src) - else - death() \ No newline at end of file diff --git a/code/unused/hivebot/login.dm b/code/unused/hivebot/login.dm deleted file mode 100644 index 3a811b4c8a..0000000000 --- a/code/unused/hivebot/login.dm +++ /dev/null @@ -1,15 +0,0 @@ -/mob/living/silicon/hivebot/Login() - ..() - - update_clothing() - - if (!isturf(src.loc)) - src.client.eye = src.loc - src.client.perspective = EYE_PERSPECTIVE - if (src.stat == 2) - src.verbs += /client/proc/ghost - if(src.real_name == "Hiveborg") - src.real_name += " " - src.real_name += "-[rand(1, 999)]" - src.name = src.real_name - return \ No newline at end of file diff --git a/code/unused/hivebot/mainframe.dm b/code/unused/hivebot/mainframe.dm deleted file mode 100644 index 6e07b5b457..0000000000 --- a/code/unused/hivebot/mainframe.dm +++ /dev/null @@ -1,181 +0,0 @@ -/mob/living/silicon/hive_mainframe/New() - Namepick() - -/mob/living/silicon/hive_mainframe/Life() - if (src.stat == 2) - return - else - src.updatehealth() - - if (src.health <= 0) - death() - return - - if(src.force_mind) - if(!src.mind) - if(src.client) - src.mind = new - src.mind.key = src.key - src.mind.current = src - src.force_mind = 0 - -/mob/living/silicon/hive_mainframe/Stat() - ..() - statpanel("Status") - if (src.client.statpanel == "Status") - if(emergency_shuttle) - if(emergency_shuttle.has_eta() && !emergency_shuttle.returned()) - var/timeleft = emergency_shuttle.estimate_arrival_time() - if (timeleft) - stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") -/* - if(ticker.mode.name == "AI malfunction") - stat(null, "Points left until the AI takes over: [AI_points]/[AI_points_win]") -*/ - -/mob/living/silicon/hive_mainframe/updatehealth() - if (src.nodamage == 0) - src.health = 100 - src.getFireLoss() - src.getBruteLoss() - else - src.health = 100 - src.stat = 0 - -/mob/living/silicon/hive_mainframe/death(gibbed) - src.stat = 2 - src.canmove = 0 - if(src.blind) - src.blind.layer = 0 - src.sight |= SEE_TURFS - src.sight |= SEE_MOBS - src.sight |= SEE_OBJS - src.see_in_dark = 8 - src.see_invisible = SEE_INVISIBLE_LEVEL_TWO - src.lying = 1 - src.icon_state = "hive_main-crash" - - var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch - mind.store_memory("Time of death: [tod]", 0) - - if (src.key) - spawn(50) - if(src.key && src.stat == 2) - src.verbs += /client/proc/ghost - return ..(gibbed) - - -/mob/living/silicon/hive_mainframe/say_understands(var/other) - //These only pertain to common. Languages are handled by mob/say_understands() - if (!speaking) - if (istype(other, /mob/living/carbon/human)) - return 1 - if (istype(other, /mob/living/silicon/robot)) - return 1 - if (istype(other, /mob/living/silicon/hivebot)) - return 1 - if (istype(other, /mob/living/silicon/ai)) - return 1 - return ..() - -/mob/living/silicon/hive_mainframe/say_quote(var/text) - var/ending = copytext(text, length(text)) - - if (ending == "?") - return "queries, \"[text]\""; - else if (ending == "!") - return "declares, \"[copytext(text, 1, length(text))]\""; - - return "states, \"[text]\""; - - -/mob/living/silicon/hive_mainframe/proc/return_to(var/mob/user) - if(user.mind) - user.mind.transfer_to(src) - spawn(20) - user:shell = 1 - user:real_name = "Robot [pick(rand(1, 999))]" - user:name = user:real_name - - - return - -/mob/living/silicon/hive_mainframe/verb/cmd_deploy_to() - set category = "Mainframe Commands" - set name = "Deploy to shell." - deploy_to() - -/mob/living/silicon/hive_mainframe/verb/deploy_to() - - if(usr.stat == 2) - usr << "You can't deploy because you are dead!" - return - - var/list/bodies = new/list() - - for(var/mob/living/silicon/hivebot/H in mob_list) - if(H.z == src.z) - if(H.shell) - if(!H.stat) - bodies += H - - var/target_shell = input(usr, "Which body to control?") as null|anything in bodies - - if (!target_shell) - return - - else if(src.mind) - spawn(30) - target_shell:mainframe = src - target_shell:dependent = 1 - target_shell:real_name = src.name - target_shell:name = target_shell:real_name - src.mind.transfer_to(target_shell) - return - - -/client/proc/MainframeMove(n,direct,var/mob/living/silicon/hive_mainframe/user) - return -/obj/hud/proc/hive_mainframe_hud() - return - - - - - -/mob/living/silicon/hive_mainframe/Login() - ..() - update_clothing() - for(var/S in src.client.screen) - del(S) - src.flash = new /obj/screen( null ) - src.flash.icon_state = "blank" - src.flash.name = "flash" - src.flash.screen_loc = "1,1 to 15,15" - src.flash.layer = 17 - src.blind = new /obj/screen( null ) - src.blind.icon_state = "black" - src.blind.name = " " - src.blind.screen_loc = "1,1 to 15,15" - src.blind.layer = 0 - src.client.screen += list( src.blind, src.flash ) - if(!isturf(src.loc)) - src.client.eye = src.loc - src.client.perspective = EYE_PERSPECTIVE - if (src.stat == 2) - src.verbs += /client/proc/ghost - return - - - -/mob/living/silicon/hive_mainframe/proc/Namepick() - var/randomname = pick(ai_names) - var/newname = input(src,"You are the a Mainframe Unit. Would you like to change your name to something else?", "Name change",randomname) - - if (length(newname) == 0) - newname = randomname - - if (newname) - if (length(newname) >= 26) - newname = copytext(newname, 1, 26) - newname = replacetext(newname, ">", "'") - src.real_name = newname - src.name = newname \ No newline at end of file diff --git a/code/unused/jobs.dm b/code/unused/jobs.dm deleted file mode 100644 index e56a7e54f6..0000000000 --- a/code/unused/jobs.dm +++ /dev/null @@ -1,291 +0,0 @@ -//WORK IN PROGRESS CONTENT - -//Project coder: Errorage - -//Readme: As part of the UI upgrade project, the intention here is for each job to have -//somewhat customizable loadouts. Players will be able to pick between jumpsuits, shoes, -//and other items. This datum will be used for all jobs and code will reference it. -//adding new jobs will be a matter of adding this datum.to a list of jobs. - -#define VITAL_PRIORITY_JOB 5 -#define HIGH_PRIORITY_JOB 4 -#define PRIORITY_JOB 3 -#define LOW_PRIORITY_JOB 2 -#define ASSISTANT_PRIORITY_JOB 1 -#define NO_PRIORITY_JOB 0 - -/datum/job - //Basic information - var/title = "Untitled" //The main (default) job title/name - var/list/alternative_titles = list() //Alternative job titles/names (alias) - var/job_number_at_round_start = 0 //Number of jobs that can be assigned at round start - var/job_number_total = 0 //Number of jobs that can be assigned total - var/list/bosses = list() //List of jobs which have authority over this job by default. - var/admin_only = 0 //If this is set to 1, the job is not available on the spawn screen - var/description = "" //A description of the job to be displayed when requested on the spawn screen - var/guides = "" //A string with links to relevent guides (likely the wiki) - var/department = "" //This is used to group jobs into departments, which means that if you don't get your desired jobs, you get another job from the same department - var/job_type = "SS13" //SS13, NT or ANTAGONIST - var/can_be_traitor = 1 - var/can_be_changeling = 1 - var/can_be_wizard = 1 - var/can_be_cultist = 1 - var/can_be_rev_head = 1 - var/is_head_position = 0 - - //Job conditions - var/change_to_mob = "Human" //The type of mob which this job will change you to (alien,cyborg,human...) - var/change_to_mutantrace = "" //What mutantrace you will be once you get this job - - //Random job assignment priority - var/assignment_priority = NO_PRIORITY_JOB //This variable determins the priority of assignment - //VITAL_PRIORITY_JOB = Absolutely vital (Someone will get assigned every round) - Use VERY, VERY lightly - //HIGH_PRIORITY_JOB = High priority - Assibned before the other jobs, candidates compete on equal terms - //PRIORITY_JOB = Priorized (Standard priority) - Candidates compete by virtue of priority (choice 1 > choice 2 > choice 3...) - //LOW_PRIORITY_JOB = Low priority (Low-priority (librarian)) - //ASSISTANT_PRIORITY_JOB = Assistant-level (Only filled when all the other jobs have been assigned) - //NO_PRIORITY_JOB = Skipped om assignment (Admin-only jobs should have this level) - - - - //Available equipment - The first thing listed is understood as the default setup. - var/list/equipment_ears = list() //list of possible ear-wear items - var/list/equipment_glasses = list() //list of possible glasses - var/list/equipment_gloves = list() //list of possible gloves - var/list/equipment_head = list() //list of possible headgear/helmets/hats - var/list/equipment_mask = list() //list of possible masks - var/list/equipment_shoes = list() //list of possible shoes - var/list/equipment_suit = list() //list of possible suits - var/list/equipment_under = list() //list of possible jumpsuits - var/list/equipment_belt = list() //list of possible belt-slot items - var/list/equipment_back = list() //list of possible back-slot items - var/obj/equipment_pda //default pda type - var/obj/equipment_id //default id type - - New(var/param_title, var/list/param_alternative_titles = list(), var/param_jobs_at_round_start = 0, var/param_global_max = 0, var/list/param_bosses = list(), var/param_admin_only = 0) - title = param_title - alternative_titles = param_alternative_titles - job_number_at_round_start = param_jobs_at_round_start - job_number_total = param_global_max - bosses = param_bosses - admin_only = param_admin_only - - //This proc tests to see if the given alias (job title/alternative job title) corresponds to this job. - //Returns 1 if it is, else returns 0 - proc/is_job_alias(var/alias) - if(alias == title) - return 1 - if(alias in alternative_titles) - return 1 - return 0 - -/datum/jobs - var/list/datum/job/all_jobs = list() - - proc/get_all_jobs() - return all_jobs - - //This proc returns all the jobs which are NOT admin only - proc/get_normal_jobs() - var/list/datum/job/normal_jobs = list() - for(var/datum/job/J in all_jobs) - if(!J.admin_only) - normal_jobs += J - return normal_jobs - - //This proc returns all the jobs which are admin only - proc/get_admin_jobs() - var/list/datum/job/admin_jobs = list() - for(var/datum/job/J in all_jobs) - if(J.admin_only) - admin_jobs += J - return admin_jobs - - //This proc returns the job datum of the job with the alias or job title given as the argument. Returns an empty string otherwise. - proc/get_job(var/alias) - for(var/datum/job/J in all_jobs) - if(J.is_job_alias(alias)) - return J - return "" - - //This proc returns a string with the default job title for the job with the given alias. Returns an empty string otherwise. - proc/get_job_title(var/alias) - for(var/datum/job/J in all_jobs) - if(J.is_job_alias(alias)) - return J.title - return "" - - //This proc returns all the job datums of the workers whose boss has the alias provided. (IE Engineer under Chief Engineer, etc.) - proc/get_jobs_under(var/boss_alias) - var/boss_title = get_job_title(boss_alias) - var/list/datum/job/employees = list() - for(var/datum/job/J in all_jobs) - if(boss_title in J.bosses) - employees += J - return employees - - //This proc returns the chosen vital and high priority jobs that the person selected. It goes from top to bottom of the list, until it finds a job which does not have such priority. - //Example: Choosing (in this order): CE, Captain, Engineer, RD will only return CE and Captain, as RD is assumed as being an unwanted choice. - //This proc is used in the allocation algorithm when deciding vital and high priority jobs. - proc/get_prefered_high_priority_jobs() - var/list/datum/job/hp_jobs = list() - for(var/datum/job/J in all_jobs) - if(J.assignment_priority == HIGH_PRIORITY_JOB || J.assignment_priority == VITAL_PRIORITY_JOB) - hp_jobs += J - else - break - return hp_jobs - - //If only priority is given, it will return the jobs of only that priority, if end_priority is set it will return the jobs with their priority higher or equal to var/priority and lower or equal to end_priority. end_priority must be higher than 0. - proc/get_jobs_by_priority(var/priority, var/end_priority = 0) - var/list/datum/job/priority_jobs = list() - if(end_priority) - if(end_priority < priority) - return - for(var/datum/job/J in all_jobs) - if(J.assignment_priority >= priority && J.assignment_priority <= end_priority) - priority_jobs += J - else - for(var/datum/job/J in all_jobs) - if(J.assignment_priority == priority) - priority_jobs += J - return priority_jobs - -//This datum is used in the plb allocation algorithm to make life easier, not used anywhere else. -/datum/player_jobs - var/mob/new_player/player - var/datum/jobs/selected_jobs - -var/datum/jobs/jobs = new/datum/jobs() - -proc/setup_jobs() - var/datum/job/JOB - - JOB = new/datum/job("Station Engineer") - JOB.alternative_titles = list("Structural Engineer","Engineer","Student of Engineering") - JOB.job_number_at_round_start = 5 - JOB.job_number_total = 5 - JOB.bosses = list("Chief Engineer") - JOB.admin_only = 0 - JOB.description = "Engineers are tasked with the maintenance of the station. Be it maintaining the power grid or rebuilding damaged sections." - JOB.guides = "" - JOB.equipment_ears = list(/obj/item/device/radio/headset/headset_eng) - JOB.equipment_glasses = list() - JOB.equipment_gloves = list() - JOB.equipment_head = list(/obj/item/clothing/head/helmet/hardhat) - JOB.equipment_mask = list() - JOB.equipment_shoes = list(/obj/item/clothing/shoes/orange,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/black) - JOB.equipment_suit = list(/obj/item/clothing/suit/storage/hazardvest) - JOB.equipment_under = list(/obj/item/clothing/under/rank/engineer,/obj/item/clothing/under/color/yellow) - JOB.equipment_belt = list(/obj/item/weapon/storage/belt/utility/full) - JOB.equipment_back = list(/obj/item/weapon/storage/backpack/industrial,/obj/item/weapon/storage/backpack) - JOB.equipment_pda = /obj/item/device/pda/engineering - JOB.equipment_id = /obj/item/weapon/card/id - - jobs.all_jobs += JOB - -//This proc will dress the mob (employee) in the default way for the specified job title/job alias -proc/dress_for_job_default(var/mob/living/carbon/human/employee as mob, var/job_alias) - if(!ishuman(employee)) - return - - //TODO ERRORAGE - UNFINISHED - var/datum/job/JOB = jobs.get_job(job_alias) - if(JOB) - var/item = JOB.equipment_ears[1] - employee.equip_to_slot_or_del(new item(employee), employee.slot_ears) - item = JOB.equipment_under[1] - employee.equip_to_slot_or_del(new item(employee), employee.slot_w_uniform) - - - /* - src.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial (src), slot_back) - src.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack) - src.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng (src), slot_ears) // -- TLE - src.equip_to_slot_or_del(new /obj/item/device/pda/engineering(src), slot_belt) - src.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform) - src.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(src), slot_shoes) - src.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/hardhat(src), slot_head) - src.equip_to_slot_or_del(new /obj/item/weapon/storage/utilitybelt/full(src), slot_l_hand) //currently spawns in hand due to traitor assignment requiring a PDA to be on the belt. --Errorage - //src.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(src), slot_gloves) removed as part of Dangercon 2011, approved by Urist_McDorf --Errorage - src.equip_to_slot_or_del(new /obj/item/device/t_scanner(src), slot_r_store) - */ - - -//This algorithm works in 5 steps: -//1: Assignment of wizard / nuke members (if appropriate game mode) -//2: Assignment of jobs based on preferenes -// 2.1: Assignment of vital and high priority jobs. Candidates compete on equal terms. If the vital jobs are not filled, a random candidate is chosen to fill them, -// 2.2: Assignment of the rest of the jobs based on player preference, -//3: Assignment of remaining jobs for remaining players based on chosen departments -//4: Random assignment of remaining jobs for remaining players based on assignment priority -//5: Assignment of traitor / changeling to assigned roles (if appropriate game mode) -proc/assignment_algorithm(var/list/mob/new_player/players) - for(var/mob/new_player/PLAYER in players) - if(!PLAYER.client) - players -= PLAYER - continue - if(!PLAYER.ready) - players -= PLAYER - continue - - var/list/datum/job/vital_jobs = list() - var/list/datum/job/high_priority_jobs = list() - var/list/datum/job/priority_jobs = list() - var/list/datum/job/low_priority_jobs = list() - var/list/datum/job/assistant_jobs = list() - var/list/datum/job/not_assigned_jobs = list() - - for(var/datum/job/J in jobs) - switch(J.assignment_priority) - if(5) - vital_jobs += J - if(4) - high_priority_jobs += J - if(3) - priority_jobs += J - if(2) - low_priority_jobs += J - if(1) - assistant_jobs += J - if(0) - not_assigned_jobs += J - - var/list/datum/player_jobs/player_jobs = list() //This datum only holds a mob/new_player and a datum/jobs. The first is the player, the 2nd is the player's selected jobs, from the preferences datum. - - for(var/mob/new_player/NP in players) - var/datum/player_jobs/PJ = new/datum/player_jobs - PJ.player = NP - PJ.selected_jobs = NP.preferences.wanted_jobs - player_jobs += PJ - - //At this point we have the player_jobs list filled. Next up we have to assign all vital and high priority positions. - - var/list/datum/job/hp_jobs = jobs.get_jobs_by_priority( HIGH_PRIORITY_JOB, VITAL_PRIORITY_JOB ) - - for(var/datum/job/J in hp_jobs) - var/list/mob/new_player/candidates = list() - for(var/datum/player_jobs/PJ in player_jobs) - if(J in PJ.selected_jobs) - candidates += PJ.player - var/mob/new_player/chosen_player - if(candidates) - chosen_player = pick(candidates) - else - if(J.assignment_priority == VITAL_PRIORITY_JOB) - if(players) //Just in case there are more vital jobs than there are players. - chosen_player = pick(players) - if(chosen_player) - chosen_player.mind.assigned_job = J - players -= chosen_player - //TODO ERRORAGE - add capability for hp jobs with more than one slots. - - - - - //1: vital and high priority jobs, assigned on equal terms - - //TODO ERRORAGE - UNFINISHED - - -//END OF WORK IN PROGRESS CONTENT diff --git a/code/unused/mining/datum_processing_recipe.dm b/code/unused/mining/datum_processing_recipe.dm deleted file mode 100644 index 656e38f0ad..0000000000 --- a/code/unused/mining/datum_processing_recipe.dm +++ /dev/null @@ -1,22 +0,0 @@ -/**********************Ore to material recipes datum**************************/ - -var/list/AVAILABLE_ORES = typesof(/obj/item/weapon/ore) - -/datum/material_recipe - var/name - var/list/obj/item/weapon/ore/recipe - var/obj/prod_type //produced material/object type - - New(var/param_name, var/param_recipe, var/param_prod_type) - name = param_name - recipe = param_recipe - prod_type = param_prod_type - -var/list/datum/material_recipe/MATERIAL_RECIPES = list( - new/datum/material_recipe("Metal",list(/obj/item/weapon/ore/iron),/obj/item/stack/sheet/metal), - new/datum/material_recipe("Glass",list(/obj/item/weapon/ore/glass),/obj/item/stack/sheet/glass), - new/datum/material_recipe("Gold",list(/obj/item/weapon/ore/gold),/obj/item/stack/sheet/mineral/gold), - new/datum/material_recipe("Silver",list(/obj/item/weapon/ore/silver),/obj/item/stack/sheet/mineral/silver), - new/datum/material_recipe("Diamond",list(/obj/item/weapon/ore/diamond),/obj/item/stack/sheet/mineral/diamond), - new/datum/material_recipe("Phoron",list(/obj/item/weapon/ore/phoron),/obj/item/stack/sheet/mineral/phoron), - ) \ No newline at end of file diff --git a/code/unused/mining/machine_craftlathe_unused.dm b/code/unused/mining/machine_craftlathe_unused.dm deleted file mode 100644 index 564e3a1f71..0000000000 --- a/code/unused/mining/machine_craftlathe_unused.dm +++ /dev/null @@ -1,233 +0,0 @@ -/*********************NEW AUTOLATHE / CRAFT LATHE***********************/ - -var/list/datum/craftlathe_item/CRAFT_ITEMS = list() -var/CRAFT_ITEMS_SETUP = 1 //this should probably be a pre-game thing, but i'll do it so the first lathe2 that's created will set-up the recipes. - -proc/check_craftlathe_recipe(var/list/param_recipe) - if(param_recipe.len != 9) - return - var/i - var/match = 0 //this one counts if there is at least one non-"" ingredient. - for(var/datum/craftlathe_item/CI in CRAFT_ITEMS) - match = 0 - for(i = 1; i <= 9; i++) - if(CI.recipe[i] != param_recipe[i]) - match = 0 //use this so it passes by the match > 0 check below, otherwise i'd need a new variable to tell the return CI below that the check failed - break - if(CI.recipe[i] != "") - match++ - if(match > 0) - return CI - return 0 - -/datum/craftlathe_item - var/id = "" //must be unique for each item type. used to create recipes - var/name = "unknown" //what the lathe will show as it's contents - var/list/recipe = list("","","","","","","","","") //the 9 items here represent what items need to be placed in the lathe to produce this item. - var/item_type = null //this is used on items like sheets which are added when inserted into the lathe. - var/amount = 1 - var/amount_attackby = 1 - -/datum/craftlathe_item/New(var/param_id,var/param_name,var/param_amount,var/param_ammount_per_attackby,var/list/param_recipe,var/param_type = null) - ..() - id = param_id - name = param_name - recipe = param_recipe - item_type = param_type - amount = param_amount; - amount_attackby = param_ammount_per_attackby - return - -//this proc checks the recipe you give in it's parameter with the entire list of available items. If any match, it returns the item from CRAFT_ITEMS. the returned item should not be changed!! - -/obj/machinery/autolathe2 - name = "Craft lathe" - icon_state = "autolathe" - density = 1 - anchored = 1 - var/datum/craftlathe_item/selected = null - var/datum/craftlathe_item/make = null - var/list/datum/craftlathe_item/craft_contents = list() - var/list/current_recipe = list("","","","","","","","","") - -/obj/machinery/autolathe2/New() - ..() - if(CRAFT_ITEMS_SETUP) - CRAFT_ITEMS_SETUP = 0 - build_recipes() - return - -/obj/machinery/autolathe2/attack_hand(mob/user as mob) - var/dat - dat = text("

Craft Lathe

") - dat += text("
") - - dat += text("Materials

") - var/datum/craftlathe_item/CI - var/i - for(i = 1; i <= craft_contents.len; i++) - CI = craft_contents[i] - if (CI == selected) - dat += text("[CI.name] ([CI.amount])
") - else - dat += text("[CI.name] ([CI.amount])
") - - dat += text("

") - - dat += text("Crafting Table

") - - dat += text(" ") - - var/j = 0 - var/k = 0 - for (i = 0; i < 3; i++) - dat += text(" ") - for (j = 1; j <= 3; j++) - k = i * 3 + j - if (current_recipe[k]) - dat += text(" ") - else - dat += text(" ") - dat += text(" ") - dat += text("
[current_recipe[k]]----
") - - dat += text("

") - dat += text("Will make: ") - if (make) - dat += text("[make.name]") - else - dat += text("nothing useful") - - dat += text("

") - user << browse("[dat]", "window=craft") - -/obj/machinery/autolathe2/Topic(href, href_list) - if(..()) - return - usr.machine = src - src.add_fingerprint(usr) - if(href_list["remove"]) - var/n = text2num(href_list["remove"]) - if(!n || n < 1 || n > 9) - return - current_recipe[n] = "" - if(href_list["select"]) - var/n = text2num(href_list["select"]) - if(!n || n < 1 || n > 9) - return - selected = craft_contents[n] - if(href_list["add"]) - var/n = text2num(href_list["add"]) - if(!n || n < 1 || n > 9) - return - if(selected) - current_recipe[n] = selected.id - if(href_list["make"]) - var/datum/craftlathe_item/MAKE = check_craftlathe_recipe(src.current_recipe) - if(MAKE) - for (var/datum/craftlathe_item/CI2 in craft_contents) - if(CI2.id == MAKE.id) - CI2.amount += CI2.amount_attackby - src.updateUsrDialog() - return - craft_contents += new/datum/craftlathe_item(MAKE.id,MAKE.name,MAKE.amount,MAKE.amount_attackby,MAKE.recipe,MAKE.item_type) - var/datum/craftlathe_item/CI = check_craftlathe_recipe(src.current_recipe) - if(CI) - make = CI - else - make = null - src.updateUsrDialog() - - - -/obj/machinery/autolathe2/attackby(obj/item/weapon/W as obj, mob/user as mob) - usr.machine = src - src.add_fingerprint(usr) - for (var/datum/craftlathe_item/CI in CRAFT_ITEMS) - if(W.type == CI.item_type) - for (var/datum/craftlathe_item/CI2 in craft_contents) - if(CI2.item_type == W.type) - CI2.amount += CI2.amount_attackby - rmv_item(W) - return - craft_contents += new/datum/craftlathe_item(CI.id,CI.name,CI.amount,CI.amount_attackby,CI.recipe,CI.item_type) - rmv_item(W) - return - src.updateUsrDialog() - return - -/obj/machinery/autolathe2/proc/rmv_item(obj/item/W as obj) - if(istype(W,/obj/item/stack)) - var/obj/item/stack/S = W - S.amount-- - if (S.amount <= 0) - del(S) - else - del(W) - -/obj/machinery/autolathe2/proc/build_recipes() - //Parameters: ID, Name, Amount, Amount_added_per_attackby, Recipe, Object type - CRAFT_ITEMS += new/datum/craftlathe_item("METAL","Metal",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/metal) - CRAFT_ITEMS += new/datum/craftlathe_item("R METAL","Reinforced Metal",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/r_metal) - CRAFT_ITEMS += new/datum/craftlathe_item("GLASS","Glass",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/glass) - CRAFT_ITEMS += new/datum/craftlathe_item("R GLASS","Reinforced Glass",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/glass/reinforced) - CRAFT_ITEMS += new/datum/craftlathe_item("GOLD","Gold",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/gold) - CRAFT_ITEMS += new/datum/craftlathe_item("SILVER","Silver",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/silver) - CRAFT_ITEMS += new/datum/craftlathe_item("DIAMOND","Diamond",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/diamond) - CRAFT_ITEMS += new/datum/craftlathe_item("PLASMA","Plasma",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/plasma) - CRAFT_ITEMS += new/datum/craftlathe_item("URANIUM","Uranium",1,1,list("","","","","","","","",""),/obj/item/weapon/ore/mineral/uranium) - CRAFT_ITEMS += new/datum/craftlathe_item("SCREWS","Screws",9,9,list("","","","","METAL","","","METAL","")) - CRAFT_ITEMS += new/datum/craftlathe_item("COGS","Cogs",9,9,list("","METAL","","METAL","METAL","METAL","","METAL","")) - CRAFT_ITEMS += new/datum/craftlathe_item("SWITCH","Switch",12,12,list("METAL","","METAL","METAL","METAL","","METAL","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("KEYBOARD","Keyboard",1,1,list("","","","SWITCH","SWITCH","SWITCH","SWITCH","SWITCH","SWITCH")) - CRAFT_ITEMS += new/datum/craftlathe_item("M PANEL","Metal Panel",10,10,list("","","","","METAL","METAL","","METAL","METAL")) - CRAFT_ITEMS += new/datum/craftlathe_item("CASE","Equipment Case",1,1,list("M PANEL","M PANEL","M PANEL","M PANEL","","M PANEL","M PANEL","M PANEL","M PANEL")) - CRAFT_ITEMS += new/datum/craftlathe_item("G PANEL","Glass Panel",10,10,list("","","","","GLASS","GLASS","","GLASS","GLASS")) - CRAFT_ITEMS += new/datum/craftlathe_item("SCREEN","Screen",1,1,list("","GLASS","","GLASS","PLASMA","GLASS","","GLASS","")) - CRAFT_ITEMS += new/datum/craftlathe_item("EL SILVER","Electronics Silver",30,30,list("","","","","SILVER","","","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("EL GOLD","Electronics Gold",6,6,list("","","","","GOLD","","","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("TINTED GL","Tinted Glass",2,2,list("","METAL","","","GLASS","","","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("TANK VALVE","Tank Transfer Valuve",1,1,list("","PIPE","","","PIPE","SWITCH","","PIPE","")) - CRAFT_ITEMS += new/datum/craftlathe_item("PIPE","Pipe",1,1,list("","M PANEL","","","M PANEL","","","M PANEL","")) - - CRAFT_ITEMS += new/datum/craftlathe_item("CB FRAME","Circuitboard Frame",1,1,list("","","","M PANEL","G PANEL","M PANEL","G PANEL","M PANEL","G PANEL")) - CRAFT_ITEMS += new/datum/craftlathe_item("ROM","ROM Module",1,1,list("EL SILVER","EL SILVER","EL SILVER","EL SILVER","","EL SILVER","EL SILVER","EL SILVER","EL SILVER")) - CRAFT_ITEMS += new/datum/craftlathe_item("RAM","RAM Module",1,1,list("EL SILVER","EL SILVER","EL SILVER","EL SILVER","EL GOLD","EL SILVER","EL SILVER","EL SILVER","EL SILVER")) - CRAFT_ITEMS += new/datum/craftlathe_item("PROCESSOR","Processor",1,1,list("EL GOLD","EL SILVER","EL GOLD","EL SILVER","EL SILVER","EL SILVER","EL SILVER","EL GOLD","EL SILVER")) - CRAFT_ITEMS += new/datum/craftlathe_item("ANTENNA","Antenna",1,1,list("","","EL SILVER","","","EL SILVER","EL SILVER","EL SILVER","EL SILVER")) - CRAFT_ITEMS += new/datum/craftlathe_item("OP RECEPTOR","Optic Receptor",1,1,list("G PANEL","G PANEL","G PANEL","","EL GOLD","","G PANEL","G PANEL","G PANEL")) - CRAFT_ITEMS += new/datum/craftlathe_item("THERMAL OP R","Thermal Optic Receptor",1,1,list("","OP RECEPTOR","","ROM","DIAMOND","DIAMOND","","OP RECEPTOR","")) - CRAFT_ITEMS += new/datum/craftlathe_item("MASON OP R","Mason Optic Receptor",1,1,list("","OP RECEPTOR","","ROM","EL SILVER","EL SILVER","","OP RECEPTOR","")) - CRAFT_ITEMS += new/datum/craftlathe_item("EAR FRAME","Earpiece Frame",1,1,list("M PANEL","M PANEL","M PANEL","M PANEL","","M PANEL","M PANEL","M PANEL","")) - CRAFT_ITEMS += new/datum/craftlathe_item("RADIO M","Radio Module",1,1,list("","ANTENNA","","","ROM","","CB FRAME","CB FRAME","CB FRAME")) - CRAFT_ITEMS += new/datum/craftlathe_item("EARPIECE","Radio Earpiece",1,1,list("","","","","RADIO M","","","EAR FRAME","")) - CRAFT_ITEMS += new/datum/craftlathe_item("EARMUFFS","Earmuffs",1,1,list("","M PANEL","","EAR FRAME","","EAR FRAME","","","")) - - CRAFT_ITEMS += new/datum/craftlathe_item("GLASSES FRAME","Glasses Frame",1,1,list("M PANEL","","M PANEL","M PANEL","","M PANEL","M PANEL","M PANEL","M PANEL")) - CRAFT_ITEMS += new/datum/craftlathe_item("MASONS","Mason Scanners",1,1,list("","","","MASON OP R","GLASSES FRAME","MASON OP R","","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("THERMALS","Thermal Scanners",1,1,list("","","","THERMAL OP R","GLASSES FRAME","THERMAL OP R","","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("SUNGLASSES","Sunglasses",1,1,list("","","","TINTED GL","GLASSES FRAME","TINTED GL","","","")) - - CRAFT_ITEMS += new/datum/craftlathe_item("HELMET FR","Helmet Frame",1,1,list("METAL","METAL","METAL","METAL","","METAL","","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("HELMET","Security Helmet",1,1,list("R METAL","R METAL","R METAL","R METAL","HELMET FR","R METAL","","GLASS","")) - CRAFT_ITEMS += new/datum/craftlathe_item("HOS HELMET","HoS Helmet",1,1,list("SILVER","GOLD","SILVER","SILVER","HELMET","SILVER","","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("HARDHAT","Hardhat",1,1,list("","FLASHLIGHT","","","HELMET FR","","","","")) - CRAFT_ITEMS += new/datum/craftlathe_item("SWAT HELMET","SWAT Helmet",1,1,list("","","","","HELMET","","R GLASS","R GLASS","R GLASS")) - CRAFT_ITEMS += new/datum/craftlathe_item("WELDING HELM","Welding Helmet",1,1,list("","","","","HELMET FR","","TINTED GL","TINTED GL","TINTED GL")) - CRAFT_ITEMS += new/datum/craftlathe_item("SPACE HELMET","Space Helmet",1,1,list("R METAL","SILVER","R METAL","SILVER","HELMET FR","SILVER","R GLASS","R GLASS","R GLASS")) - CRAFT_ITEMS += new/datum/craftlathe_item("RIG HELMET","RIG Helmet",1,1,list("R METAL","SILVER","R METAL","SILVER","SPACE HELMET","SILVER","R GLASS","R GLASS","R GLASS")) - CRAFT_ITEMS += new/datum/craftlathe_item("GAS MASK","Gas Mask",1,1,list("","","","","HELMET FR","TANK VALVE","","G PANEL","")) - - CRAFT_ITEMS += new/datum/craftlathe_item("ARMOR FRAME","Armor Frame",1,1,list("R METAL","","R METAL","R METAL","R METAL","R METAL","R METAL","R METAL","R METAL")) - CRAFT_ITEMS += new/datum/craftlathe_item("ARMOR","Armored Vest",1,1,list("R METAL","","R METAL","R METAL","ARMOR FRAME","R METAL","R METAL","R METAL","R METAL")) - CRAFT_ITEMS += new/datum/craftlathe_item("HOS ARMOR","HoS Armor",1,1,list("DIAMOND","","DIAMOND","URANIUM","ARMOR","URANIUM","URANIUM","R METAL","URANIUM")) - CRAFT_ITEMS += new/datum/craftlathe_item("CAP ARMOR","Captain Armor",1,1,list("DIAMOND","","DIAMOND","URANIUM","HOS ARMOR","URANIUM","URANIUM","R METAL","URANIUM")) - CRAFT_ITEMS += new/datum/craftlathe_item("SPACE S FR","Space Suit Frame",1,1,list("SILVER","","SILVER","SILVER","SILVER","SILVER","SILVER","SILVER","SILVER")) - CRAFT_ITEMS += new/datum/craftlathe_item("SPACE SUIT","Space Suit",1,1,list("SILVER","","SILVER","RAM","SPACE S FR","RADIO M","SILVER","SILVEr","SILVER")) - CRAFT_ITEMS += new/datum/craftlathe_item("RIG SUIT","RIG Suit",1,1,list("SILVER","","SILVER","SILVER","SPACE SUIT","SILVER","SILVER","SILVER","SILVER")) - //TODO: Flashlight, type paths - return - - - - return diff --git a/code/unused/mining/machine_gas_extractor_unused.dm b/code/unused/mining/machine_gas_extractor_unused.dm deleted file mode 100644 index 7a833016cf..0000000000 --- a/code/unused/mining/machine_gas_extractor_unused.dm +++ /dev/null @@ -1,78 +0,0 @@ -/**********************Gas extractor**************************/ - -/obj/machinery/mineral/gasextractor - name = "Gas extractor" - desc = "A machine which extracts gasses from ores" - icon = 'icons/obj/computer.dmi' - icon_state = "aiupload" - var/obj/machinery/mineral/input = null - var/obj/machinery/mineral/output = null - var/message = ""; - var/processing = 0 - var/newtoxins = 0 - density = 1 - anchored = 1.0 - -/obj/machinery/mineral/gasextractor/New() - ..() - spawn( 5 ) - for (var/dir in cardinal) - src.input = locate(/obj/machinery/mineral/input, get_step(src, dir)) - if(src.input) break - for (var/dir in cardinal) - src.output = locate(/obj/machinery/mineral/output, get_step(src, dir)) - if(src.output) break - return - return - -/obj/machinery/mineral/gasextractor/attack_hand(user as mob) - - if(processing == 1) - user << "The machine is processing" - return - - var/dat - dat = text("input connection status: ") - if (input) - dat += text("CONNECTED") - else - dat += text("NOT CONNECTED") - dat += text("
output connection status: ") - if (output) - dat += text("CONNECTED") - else - dat += text("NOT CONNECTED") - - dat += text("

Extract gas") - - dat += text("

Message: [message]") - - user << browse("[dat]", "window=purifier") - -/obj/machinery/mineral/gasextractor/Topic(href, href_list) - if(..()) - return - - usr.machine = src - src.add_fingerprint(usr) - if(href_list["extract"]) - if (src.output) - if (locate(/obj/machinery/portable_atmospherics/canister,output.loc)) - newtoxins = 0 - processing = 1 - var/obj/item/weapon/ore/O - while(locate(/obj/item/weapon/ore/plasma, input.loc) && locate(/obj/machinery/portable_atmospherics/canister,output.loc)) - O = locate(/obj/item/weapon/ore/plasma, input.loc) - if (istype(O,/obj/item/weapon/ore/plasma)) - var/obj/machinery/portable_atmospherics/canister/C - C = locate(/obj/machinery/portable_atmospherics/canister,output.loc) - C.air_contents.toxins += 100 - newtoxins += 100 - del(O) - sleep(5); - processing = 0; - message = "Canister filled with [newtoxins] units of toxins" - else - message = "No canister found" - src.updateUsrDialog() - return diff --git a/code/unused/mining/machine_purifier_unused.dm b/code/unused/mining/machine_purifier_unused.dm deleted file mode 100644 index d467dbcbd2..0000000000 --- a/code/unused/mining/machine_purifier_unused.dm +++ /dev/null @@ -1,85 +0,0 @@ -/**********************Mineral purifier (not used, replaced with mineral processing unit)**************************/ - -/obj/machinery/mineral/purifier - name = "Ore Purifier" - desc = "A machine which makes building material out of ores" - icon = 'icons/obj/computer.dmi' - icon_state = "aiupload" - var/obj/machinery/mineral/input = null - var/obj/machinery/mineral/output = null - var/processed = 0 - var/processing = 0 - density = 1 - anchored = 1.0 - -/obj/machinery/mineral/purifier/attack_hand(user as mob) - - if(processing == 1) - user << "The machine is processing" - return - - var/dat - dat = text("input connection status: ") - if (input) - dat += text("CONNECTED") - else - dat += text("NOT CONNECTED") - dat += text("
output connection status: ") - if (output) - dat += text("CONNECTED") - else - dat += text("NOT CONNECTED") - - dat += text("

Purify") - - dat += text("

found: [processed]") - user << browse("[dat]", "window=purifier") - -/obj/machinery/mineral/purifier/Topic(href, href_list) - if(..()) - return - usr.machine = src - src.add_fingerprint(usr) - if(href_list["purify"]) - if (src.output) - processing = 1; - var/obj/item/weapon/ore/O - processed = 0; - while(locate(/obj/item/weapon/ore, input.loc)) - O = locate(/obj/item/weapon/ore, input.loc) - if (istype(O,/obj/item/weapon/ore/iron)) - new /obj/item/stack/sheet/metal(output.loc) - del(O) - if (istype(O,/obj/item/weapon/ore/diamond)) - new /obj/item/stack/sheet/mineral/diamond(output.loc) - del(O) - if (istype(O,/obj/item/weapon/ore/plasma)) - new /obj/item/stack/sheet/mineral/plasma(output.loc) - del(O) - if (istype(O,/obj/item/weapon/ore/gold)) - new /obj/item/stack/sheet/mineral/gold(output.loc) - del(O) - if (istype(O,/obj/item/weapon/ore/silver)) - new /obj/item/stack/sheet/mineral/silver(output.loc) - del(O) - if (istype(O,/obj/item/weapon/ore/uranium)) - new /obj/item/weapon/ore/mineral/uranium(output.loc) - del(O) - processed++ - sleep(5); - processing = 0; - src.updateUsrDialog() - return - - -/obj/machinery/mineral/purifier/New() - ..() - spawn( 5 ) - for (var/dir in cardinal) - src.input = locate(/obj/machinery/mineral/input, get_step(src, dir)) - if(src.input) break - for (var/dir in cardinal) - src.output = locate(/obj/machinery/mineral/output, get_step(src, dir)) - if(src.output) break - return - return diff --git a/code/unused/mining/mine_generator_unused.dm b/code/unused/mining/mine_generator_unused.dm deleted file mode 100644 index 9cc7f54ce6..0000000000 --- a/code/unused/mining/mine_generator_unused.dm +++ /dev/null @@ -1,174 +0,0 @@ -/**********************Random mine generator************************/ - -//this item is intended to give the effect of entering the mine, so that light gradually fades -/obj/effect/mine_generator - name = "Random mine generator" - anchored = 1 - unacidable = 1 - var/turf/last_loc - var/turf/target_loc - var/turf/start_loc - var/randXParam //the value of these two parameters are generated by the code itself and used to - var/randYParam //determine the random XY parameters - var/mineDirection = 3 - /* - 0 = none - 1 = N - 2 = NNW - 3 = NW - 4 = WNW - 5 = W - 6 = WSW - 7 = SW - 8 = SSW - 9 = S - 10 = SSE - 11 = SE - 12 = ESE - 13 = E - 14 = ENE - 15 = NE - 16 = NNE - */ - -/obj/effect/mine_generator/New() - last_loc = src.loc - var/i - for(i = 0; i < 50; i++) - gererateTargetLoc() - //target_loc = locate(last_loc.x + rand(5), last_loc.y + rand(5), src.z) - fillWithAsteroids() - del(src) - return - - -/obj/effect/mine_generator/proc/gererateTargetLoc() //this proc determines where the next square-room will end. - switch(mineDirection) - if(1) - randXParam = 0 - randYParam = 4 - if(2) - randXParam = 1 - randYParam = 3 - if(3) - randXParam = 2 - randYParam = 2 - if(4) - randXParam = 3 - randYParam = 1 - if(5) - randXParam = 4 - randYParam = 0 - if(6) - randXParam = 3 - randYParam = -1 - if(7) - randXParam = 2 - randYParam = -2 - if(8) - randXParam = 1 - randYParam = -3 - if(9) - randXParam = 0 - randYParam = -4 - if(10) - randXParam = -1 - randYParam = -3 - if(11) - randXParam = -2 - randYParam = -2 - if(12) - randXParam = -3 - randYParam = -1 - if(13) - randXParam = -4 - randYParam = 0 - if(14) - randXParam = -3 - randYParam = 1 - if(15) - randXParam = -2 - randYParam = 2 - if(16) - randXParam = -1 - randYParam = 3 - target_loc = last_loc - if (randXParam > 0) - target_loc = locate(target_loc.x+rand(randXParam),target_loc.y,src.z) - if (randYParam > 0) - target_loc = locate(target_loc.x,target_loc.y+rand(randYParam),src.z) - if (randXParam < 0) - target_loc = locate(target_loc.x-rand(-randXParam),target_loc.y,src.z) - if (randYParam < 0) - target_loc = locate(target_loc.x,target_loc.y-rand(-randXParam),src.z) - if (mineDirection == 1 || mineDirection == 5 || mineDirection == 9 || mineDirection == 13) //if N,S,E,W, turn quickly - if(prob(50)) - mineDirection += 2 - else - mineDirection -= 2 - if(mineDirection < 1) - mineDirection += 16 - else - if(prob(50)) - if(prob(50)) - mineDirection += 1 - else - mineDirection -= 1 - if(mineDirection < 1) - mineDirection += 16 - return - - -/obj/effect/mine_generator/proc/fillWithAsteroids() - - if(last_loc) - start_loc = last_loc - - if(start_loc && target_loc) - var/x1 - var/y1 - - var/turf/line_start = start_loc - var/turf/column = line_start - - if(start_loc.x <= target_loc.x) - if(start_loc.y <= target_loc.y) //GOING NORTH-EAST - for(y1 = start_loc.y; y1 <= target_loc.y; y1++) - for(x1 = start_loc.x; x1 <= target_loc.x; x1++) - new/turf/simulated/floor/plating/airless/asteroid(column) - column = get_step(column,EAST) - line_start = get_step(line_start,NORTH) - column = line_start - last_loc = target_loc - return - else //GOING NORTH-WEST - for(y1 = start_loc.y; y1 >= target_loc.y; y1--) - for(x1 = start_loc.x; x1 <= target_loc.x; x1++) - new/turf/simulated/floor/plating/airless/asteroid(column) - column = get_step(column,WEST) - line_start = get_step(line_start,NORTH) - column = line_start - last_loc = target_loc - return - else - if(start_loc.y <= target_loc.y) //GOING SOUTH-EAST - for(y1 = start_loc.y; y1 <= target_loc.y; y1++) - for(x1 = start_loc.x; x1 >= target_loc.x; x1--) - new/turf/simulated/floor/plating/airless/asteroid(column) - column = get_step(column,EAST) - line_start = get_step(line_start,SOUTH) - column = line_start - last_loc = target_loc - return - else //GOING SOUTH-WEST - for(y1 = start_loc.y; y1 >= target_loc.y; y1--) - for(x1 = start_loc.x; x1 >= target_loc.x; x1--) - new/turf/simulated/floor/plating/airless/asteroid(column) - column = get_step(column,WEST) - line_start = get_step(line_start,SOUTH) - column = line_start - last_loc = target_loc - return - - - return \ No newline at end of file diff --git a/code/unused/mining/rail_unused.dm b/code/unused/mining/rail_unused.dm deleted file mode 100644 index 2bd37671bc..0000000000 --- a/code/unused/mining/rail_unused.dm +++ /dev/null @@ -1,338 +0,0 @@ -/**********************Rail track**************************/ - -/obj/machinery/rail_track - name = "Rail track" - icon = 'icons/obj/mining.dmi' - icon_state = "rail" - set_dir(2) - var/id = null //this is needed for switches to work Set to the same on the whole length of the track - anchored = 1 - -/**********************Rail intersection**************************/ - -/obj/machinery/rail_track/intersections - name = "Rail track intersection" - icon_state = "rail_intersection" - -/obj/machinery/rail_track/intersections/attack_hand(user as mob) - switch (dir) - if (1) set_dir(5) - if (5) set_dir(4) - if (4) set_dir(9) - if (9) set_dir(2) - if (2) set_dir(10) - if (10) set_dir(8) - if (8) set_dir(6) - if (6) set_dir(1) - return - -/obj/machinery/rail_track/intersections/NSE - name = "Rail track T intersection" - icon_state = "rail_intersection_NSE" - set_dir(2) - -/obj/machinery/rail_track/intersections/NSE/attack_hand(user as mob) - switch (dir) - if (1) set_dir(5) - if (2) set_dir(5) - if (5) set_dir(9) - if (9) set_dir(2) - return - -/obj/machinery/rail_track/intersections/SEW - name = "Rail track T intersection" - icon_state = "rail_intersection_SEW" - set_dir(8) - -/obj/machinery/rail_track/intersections/SEW/attack_hand(user as mob) - switch (dir) - if (8) set_dir(6) - if (4) set_dir(6) - if (6) set_dir(5) - if (5) set_dir(8) - return - -/obj/machinery/rail_track/intersections/NSW - name = "Rail track T intersection" - icon_state = "rail_intersection_NSW" - set_dir(2) - -/obj/machinery/rail_track/intersections/NSW/attack_hand(user as mob) - switch (dir) - if (1) set_dir(10) - if (2) set_dir(10) - if (10) set_dir(6) - if (6) set_dir(2) - return - -/obj/machinery/rail_track/intersections/NEW - name = "Rail track T intersection" - icon_state = "rail_intersection_NEW" - set_dir(8) - -/obj/machinery/rail_track/intersections/NEW/attack_hand(user as mob) - switch (dir) - if (4) set_dir(9) - if (8) set_dir(9) - if (9) set_dir(10) - if (10) set_dir(8) - return - -/**********************Rail switch**************************/ - -/obj/machinery/rail_switch - name = "Rail switch" - icon = 'icons/obj/mining.dmi' - icon_state = "rail" - set_dir(2) - icon = 'icons/obj/recycling.dmi' - icon_state = "switch-off" - var/obj/machinery/rail_track/track = null - var/id //used for to change the track pieces - -/obj/machinery/rail_switch/New() - spawn(10) - src.track = locate(/obj/machinery/rail_track, get_step(src, NORTH)) - if(track) - id = track.id - return - -/obj/machinery/rail_switch/attack_hand(user as mob) - user << "You switch the rail track's direction" - for (var/obj/machinery/rail_track/T in world) - if (T.id == src.id) - var/obj/machinery/rail_car/C = locate(/obj/machinery/rail_car, T.loc) - if (C) - switch (T.dir) - if(1) - switch(C.direction) - if("N") C.direction = "S" - if("S") C.direction = "N" - if("E") C.direction = "S" - if("W") C.direction = "S" - if(2) - switch(C.direction) - if("N") C.direction = "S" - if("S") C.direction = "N" - if("E") C.direction = "S" - if("W") C.direction = "S" - if(4) - switch(C.direction) - if("N") C.direction = "E" - if("S") C.direction = "E" - if("E") C.direction = "W" - if("W") C.direction = "E" - if(8) - switch(C.direction) - if("N") C.direction = "E" - if("S") C.direction = "E" - if("E") C.direction = "W" - if("W") C.direction = "E" - if(5) - switch(C.direction) - if("N") C.direction = "S" - if("S") C.direction = "E" - if("E") C.direction = "S" - if("W") C.direction = "S" - if(6) - switch(C.direction) - if("N") C.direction = "S" - if("S") C.direction = "W" - if("E") C.direction = "S" - if("W") C.direction = "S" - if(9) - switch(C.direction) - if("N") C.direction = "E" - if("S") C.direction = "E" - if("E") C.direction = "N" - if("W") C.direction = "E" - if(10) - switch(C.direction) - if("N") C.direction = "W" - if("S") C.direction = "W" - if("E") C.direction = "W" - if("W") C.direction = "N" - return - -/**********************Rail car**************************/ - -/obj/machinery/rail_car - name = "Rail car" - icon = 'icons/obj/storage.dmi' - icon_state = "miningcar" - var/direction = "S" //S = south, N = north, E = east, W = west. Determines whichw ay it'll look first - var/moving = 0; - anchored = 1 - density = 1 - var/speed = 0 - var/slowing = 0 - var/atom/movable/load = null //what it's carrying - -/obj/machinery/rail_car/attack_hand(user as mob) - if (moving == 0) - processing_items.Add(src) - moving = 1 - else - processing_items.Remove(src) - moving = 0 - return - -/* -for (var/client/C) - C << "Dela." -*/ - -/obj/machinery/rail_car/MouseDrop_T(var/atom/movable/C, mob/user) - - if(user.stat) - return - - if (!istype(C) || C.anchored || get_dist(user, src) > 1 || get_dist(src,C) > 1 ) - return - - if(ismob(C)) - load(C) - - -/obj/machinery/rail_car/proc/load(var/atom/movable/C) - - if(get_dist(C, src) > 1) - return - //mode = 1 - - C.loc = src.loc - sleep(2) - C.loc = src - load = C - - C.pixel_y += 9 - if(C.layer < layer) - C.layer = layer + 0.1 - overlays += C - - if(ismob(C)) - var/mob/M = C - if(M.client) - M.client.perspective = EYE_PERSPECTIVE - M.client.eye = src - - //mode = 0 - //send_status() - -/obj/machinery/rail_car/proc/unload(var/dirn = 0) - if(!load) - return - - overlays.Cut() - - load.loc = src.loc - load.pixel_y -= 9 - load.layer = initial(load.layer) - if(ismob(load)) - var/mob/M = load - if(M.client) - M.client.perspective = MOB_PERSPECTIVE - M.client.eye = src - - - if(dirn) - step(load, dirn) - - load = null - - // in case non-load items end up in contents, dump every else too - // this seems to happen sometimes due to race conditions - // with items dropping as mobs are loaded - - for(var/atom/movable/AM in src) - AM.loc = src.loc - AM.layer = initial(AM.layer) - AM.pixel_y = initial(AM.pixel_y) - if(ismob(AM)) - var/mob/M = AM - if(M.client) - M.client.perspective = MOB_PERSPECTIVE - M.client.eye = src - -/obj/machinery/rail_car/relaymove(var/mob/user) - if(user.stat) - return - if(load == user) - unload(0) - return - -/obj/machinery/rail_car/process() - if (moving == 1) - if (slowing == 1) - if (speed > 0) - speed--; - if (speed == 0) - slowing = 0 - else - if (speed < 10) - speed++; - var/i = 0 - for (i = 0; i < speed; i++) - if (moving == 1) - switch (direction) - if ("S") - for (var/obj/machinery/rail_track/R in locate(src.x,src.y-1,src.z)) - if (R.dir == 10) - direction = "W" - if (R.dir == 9) - direction = "E" - if (R.dir == 2 || R.dir == 1 || R.dir == 10 || R.dir == 9) - for (var/mob/living/M in locate(src.x,src.y-1,src.z)) - step(M,get_dir(src,R)) - step(src,get_dir(src,R)) - break - else - moving = 0 - speed = 0 - if ("N") - for (var/obj/machinery/rail_track/R in locate(src.x,src.y+1,src.z)) - if (R.dir == 5) - direction = "E" - if (R.dir == 6) - direction = "W" - if (R.dir == 5 || R.dir == 1 || R.dir == 6 || R.dir == 2) - for (var/mob/living/M in locate(src.x,src.y+1,src.z)) - step(M,get_dir(src,R)) - step(src,get_dir(src,R)) - break - else - moving = 0 - speed = 0 - if ("E") - for (var/obj/machinery/rail_track/R in locate(src.x+1,src.y,src.z)) - if (R.dir == 6) - direction = "S" - if (R.dir == 10) - direction = "N" - if (R.dir == 4 || R.dir == 8 || R.dir == 10 || R.dir == 6) - for (var/mob/living/M in locate(src.x+1,src.y,src.z)) - step(M,get_dir(src,R)) - step(src,get_dir(src,R)) - break - else - moving = 0 - speed = 0 - if ("W") - for (var/obj/machinery/rail_track/R in locate(src.x-1,src.y,src.z)) - if (R.dir == 9) - direction = "N" - if (R.dir == 5) - direction = "S" - if (R.dir == 8 || R.dir == 9 || R.dir == 5 || R.dir == 4) - for (var/mob/living/M in locate(src.x-1,src.y,src.z)) - step(M,get_dir(src,R)) - step(src,get_dir(src,R)) - break - else - moving = 0 - speed = 0 - sleep(1) - else - processing_items.Remove(src) - moving = 0 - return \ No newline at end of file diff --git a/code/unused/mining/spaceship_builder_unused.dm b/code/unused/mining/spaceship_builder_unused.dm deleted file mode 100644 index 42b4f4e3af..0000000000 --- a/code/unused/mining/spaceship_builder_unused.dm +++ /dev/null @@ -1,173 +0,0 @@ -/**********************Spaceship builder area definitions**************************/ - -/area/shipbuilder - requires_power = 0 - luminosity = 1 - sd_lighting = 0 - -/area/shipbuilder/station - name = "shipbuilder station" - icon_state = "teleporter" - -/area/shipbuilder/ship1 - name = "shipbuilder ship1" - icon_state = "teleporter" - -/area/shipbuilder/ship2 - name = "shipbuilder ship2" - icon_state = "teleporter" - -/area/shipbuilder/ship3 - name = "shipbuilder ship3" - icon_state = "teleporter" - -/area/shipbuilder/ship4 - name = "shipbuilder ship4" - icon_state = "teleporter" - -/area/shipbuilder/ship5 - name = "shipbuilder ship5" - icon_state = "teleporter" - -/area/shipbuilder/ship6 - name = "shipbuilder ship6" - icon_state = "teleporter" - - -/**********************Spaceship builder**************************/ - -/obj/machinery/spaceship_builder - name = "Robotic Fabricator" - icon = 'icons/obj/surgery.dmi' - icon_state = "fab-idle" - density = 1 - anchored = 1 - var/metal_amount = 0 - var/operating = 0 - var/area/currentShuttleArea = null - var/currentShuttleName = null - -/obj/machinery/spaceship_builder/proc/buildShuttle(var/shuttle) - - var/shuttleat = null - var/shuttleto = "/area/shipbuilder/station" - - var/req_metal = 0 - switch(shuttle) - if("hopper") - shuttleat = "/area/shipbuilder/ship1" - currentShuttleName = "Planet hopper" - req_metal = 25000 - if("bus") - shuttleat = "/area/shipbuilder/ship2" - currentShuttleName = "Blnder Bus" - req_metal = 60000 - if("dinghy") - shuttleat = "/area/shipbuilder/ship3" - currentShuttleName = "Space dinghy" - req_metal = 100000 - if("van") - shuttleat = "/area/shipbuilder/ship4" - currentShuttleName = "Boxvan MMDLVI" - req_metal = 120000 - if("secvan") - shuttleat = "/area/shipbuilder/ship5" - currentShuttleName = "Boxvan MMDLVI - Security edition" - req_metal = 125000 - if("station4") - shuttleat = "/area/shipbuilder/ship6" - currentShuttleName = "Space station 4" - req_metal = 250000 - - if (metal_amount - req_metal < 0) - return - - if (!shuttleat) - return - - var/area/from = locate(shuttleat) - var/area/dest = locate(shuttleto) - - if(!from || !dest) - return - - currentShuttleArea = shuttleat - from.move_contents_to(dest) - return - -/obj/machinery/spaceship_builder/proc/scrapShuttle() - - var/shuttleat = "/area/shipbuilder/station" - var/shuttleto = currentShuttleArea - - if (!shuttleto) - return - - var/area/from = locate(shuttleat) - var/area/dest = locate(shuttleto) - - if(!from || !dest) - return - - currentShuttleArea = null - currentShuttleName = null - from.move_contents_to(dest) - return - -/obj/machinery/spaceship_builder/attackby(obj/item/weapon/W as obj, mob/user as mob) - - if(operating == 1) - user << "The machine is processing" - return - - if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") - usr << "\red You don't have the dexterity to do this!" - return - - if (istype(W, /obj/item/stack/sheet/metal)) - - var/obj/item/stack/sheet/metal/M = W - user << "\blue You insert all the metal into the machine." - metal_amount += M.amount * 100 - del(M) - - else - return attack_hand(user) - return - -/obj/machinery/spaceship_builder/attack_hand(user as mob) - if(operating == 1) - user << "The machine is processing" - return - - var/dat - dat = text("Ship fabricator

") - dat += text("Current ammount of Metal: [metal_amount]

") - - if (currentShuttleArea) - dat += text("Currently building

[currentShuttleName]

") - dat += text("Build the shuttle to your liking.
This shuttle will be sent to the station in the event of an emergency along with a centcom emergency shuttle.") - dat += text("


Scrap current shuttle") - else - dat += text("Available ships to build:

") - dat += text("Planet hopper - Tiny, Slow, 25000 metal
") - dat += text("Blunder Bus - Small, Decent speed, 60000 metal
") - dat += text("Space dinghy - Medium size, Decent speed, 100000 metal
") - dat += text("Boxvan MMDLVIr - Medium size, Decent speed, 120000 metal
") - dat += text("Boxvan MMDLVI - Security eidition - Large, Rather slow, 125000 metal
") - dat += text("Space station 4 - Huge, Slow, 250000 metal
") - - user << browse("[dat]", "window=shipbuilder") - - -/obj/machinery/spaceship_builder/Topic(href, href_list) - if(..()) - return - usr.machine = src - src.add_fingerprint(usr) - if(href_list["ship"]) - buildShuttle(href_list["ship"]) - if(href_list["scrap"]) - scrapShuttle(href_list["ship"]) - src.updateUsrDialog() - return \ No newline at end of file diff --git a/code/unused/musicplayer.dm b/code/unused/musicplayer.dm deleted file mode 100644 index ced7630e88..0000000000 --- a/code/unused/musicplayer.dm +++ /dev/null @@ -1,15 +0,0 @@ -// this toggle doesn't save across rounds -/mob/verb/musictoggle() - set name = "Music Toggle" - if(src.be_music == 0) - src.be_music = 1 - src << "\blue Music toggled on!" - return - src.be_music = 0 - src << "\blue Music toggled off!" - -// This checks a var on each area and plays that var -/area/Entered(mob/A as mob) - if (A && src.music != "" && A.client && A.be_music != 0 && (A.music_lastplayed != src.music)) - A.music_lastplayed = src.music - A << sound(src.music, repeat = 0, wait = 0, volume = 20, channel = 1) diff --git a/code/unused/new_year.dm b/code/unused/new_year.dm deleted file mode 100644 index 0f2bdca1c3..0000000000 --- a/code/unused/new_year.dm +++ /dev/null @@ -1,138 +0,0 @@ - -/obj/effect/new_year_tree - name = "The fir" - desc = "This is a fir. Real fir on dammit spess station. You smell pine-needles." - icon = 'icons/effects/160x160.dmi' - icon_state = "new-year-tree" - anchored = 1 - opacity = 1 - density = 1 - layer = 5 - pixel_x = -64 - //pixel_y = -64 - -/obj/effect/new_year_tree/attackby(obj/item/W, mob/user) - if (istype(W, /obj/item/weapon/grab)) - return - W.loc = src - if (user.client) - user.client.screen -= W - user.u_equip(W) - var/const/bottom_right_x = 115.0 - var/const/bottom_right_y = 150.0 - var/const/top_left_x = 15.0 - var/const/top_left_y = 15.0 - var/const/bottom_med_x = top_left_x+(bottom_right_x-top_left_x)/2 - var/x = rand(top_left_x,bottom_med_x) //point in half of circumscribing rectangle - var/y = rand(top_left_y,bottom_right_y) - /* - y1=a*x1+b - y2=a*x2+b b = y2-a*x2 - - y1=a*x1+ y2-a*x2 - a*(x1-x2)+y2-y1=0 - a = (y1-y2)/(x1-x2) - */ - var/a = (top_left_y-bottom_right_y)/(top_left_x-bottom_med_x) - var/b = bottom_right_y-a*bottom_med_x - - if (a*x+b < y) //if point is above diagonal top_left -> bottom_median - x = bottom_med_x + x - top_left_x - y = bottom_right_y - y + top_left_y - var/image/I = image(W.icon, W, icon_state = W.icon_state) - I.pixel_x = x - I.pixel_y = y - overlays += I -/* -/obj/item/weapon/firbang - desc = "It is set to detonate in 10 seconds." - name = "firbang" - icon = 'icons/obj/grenade.dmi' - icon_state = "flashbang" - var/state = null - var/det_time = 100.0 - w_class = 2.0 - item_state = "flashbang" - throw_speed = 4 - throw_range = 20 - flags = CONDUCT - slot_flags = SLOT_BELT - -/obj/item/weapon/firbang/afterattack(atom/target as mob|obj|turf|area, mob/user as mob) - if (user.get_active_hand() == src) - if ((CLUMSY in usr.mutations) && prob(50)) - user << "\red Huh? How does this thing work?!" - src.state = 1 - src.icon_state = "flashbang1" - playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) - spawn( 5 ) - prime() - return - else if (!( src.state )) - user << "\red You prime the [src]! [det_time/10] seconds!" - src.state = 1 - src.icon_state = "flashbang1" - playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) - spawn( src.det_time ) - prime() - return - user.set_dir(get_dir(user, target)) - user.drop_item() - var/t = (isturf(target) ? target : target.loc) - walk_towards(src, t, 3) - src.add_fingerprint(user) - return - -/obj/item/weapon/firbang/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/item/weapon/firbang/attack_hand() - walk(src, null, null) - ..() - return - -/obj/item/weapon/firbang/proc/prime() - playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) - var/turf/T = get_turf(src) - if(T) - var/datum/effect/effect/system/smoke_spread/smoke = new - smoke.set_up(3, 0, src.loc) - smoke.attach(src) - smoke.start() - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - new /obj/effect/new_year_tree(T) - del(src) - return - -/obj/item/weapon/firbang/attack_self(mob/user as mob) - if (!src.state) - if (CLUMSY in user.mutations) - user << "\red Huh? How does this thing work?!" - spawn( 5 ) - prime() - return - else - user << "\red You prime the [src]! [det_time/10] seconds!" - src.state = 1 - src.icon_state = "flashbang1" - add_fingerprint(user) - spawn( src.det_time ) - prime() - return - return - -/* -/datum/supply_packs/new_year - name = "New Year Celebration Equipment" - contains = list("/obj/item/weapon/firbang", - "/obj/item/weapon/firbang", - "/obj/item/weapon/firbang", - "/obj/item/weapon/wrapping_paper", - "/obj/item/weapon/wrapping_paper", - "/obj/item/weapon/wrapping_paper") - cost = 20 - containertype = "/obj/structure/closet/crate" - containername = "New Year Celebration crate" -*/ \ No newline at end of file diff --git a/code/unused/newcombatsystem.dm b/code/unused/newcombatsystem.dm deleted file mode 100644 index 274581a04e..0000000000 --- a/code/unused/newcombatsystem.dm +++ /dev/null @@ -1,191 +0,0 @@ -//It's not a very big change, but I think melee will benefit from it. -//Currently will only be restricted to special training weapons to test the balancedness of the system. -//1)Knockdown, stun and weaken chances are separate and dependant on the part of the body you're aiming at -//eg a mop will be better applied to legs since it has a higher base knockdown chance than the other disabling states -//while an energy gun would be better applied to the chest because of the stunning chance. -//2)Weapons also have a parry chance which is checked every time the one wielding the weapon is attacked in melee -//in the area is currently aiming at and is able to defend himself. -//More ideas to come. - -//NOTES: doesn't work with armor yet - -/obj/item/weapon/training //subclass of weapons that is currently the only one that uses the alternate combat system - name = "training weapon" - desc = "A weapon for training the advanced fighting technicues" - var/chance_parry = 0 - var/chance_weaken = 0 - var/chance_stun = 0 - var/chance_knockdown = 0 - var/chance_knockout = 0 - var/chance_disarm = 0 - -//chances - 5 is low, 10 is medium, 15 is good - -/obj/item/weapon/training/axe //hard-hitting, but doesn't have much in terms of disabling people (except by killing) - name = "training axe" - icon_state = "training_axe" - /*combat stats*/ - force = 15 - chance_parry = 5 - chance_weaken = 10 - chance_stun = 5 - chance_knockdown = 5 - chance_knockout = 5 - chance_disarm = 0 - -/obj/item/weapon/training/sword //not bad attack, good at parrying and disarming - name = "training sword" - icon_state = "training_sword" - /*combat stats*/ - force = 10 - chance_parry = 15 - chance_weaken = 5 - chance_stun = 0 - chance_knockdown = 5 - chance_knockout = 0 - chance_disarm = 15 - -/obj/item/weapon/training/staff //not bad attack either, good at tripping and parrying - name = "training staff" - icon_state = "training_staff" - /*combat stats*/ - force = 10 - chance_parry = 15 - chance_weaken = 5 - chance_stun = 0 - chance_knockdown = 15 - chance_knockout = 0 - chance_disarm = 5 - -/obj/item/weapon/training/mace //worst attack, but has a good chance of stun, knockout or weaken - name = "training mace" - icon_state = "training_mace" - /*combat stats*/ - force = 5 - chance_parry = 0 - chance_weaken = 15 - chance_stun = 10 - chance_knockdown = 0 - chance_knockout = 10 - chance_disarm = 0 - -/obj/item/weapon/training/attack(target as mob, mob/user as mob) - var/target_area = attack_location(user.zone_sel.selecting) - for(var/mob/O in viewers(src,7)) - O << "\red \b [user.name] attacks [target.name] in the [target_area] with [src.name]!" - if(!target.stat && target.zone_sel.selecting == target_area) //parrying occurs here - if(istype(target.r_hand,/obj/item/weapon/training) - if(prob(target.r_hand:chance_parry)) - for(var/mob/O in viewers(src,7)) - O << "\red \b [target.name] deftly parries the attack with [target.r_hand.name]!" - return - if(istype(target.l_hand,/obj/item/weapon/training) - if(prob(target.l_hand:chance_parry)) - for(var/mob/O in viewers(src,7)) - O << "\red \b [target.name] deftly parries the attack with [target.l_hand.name]!" - return - target.adjustBruteLoss(-src.force) - - var/modifier_knockdown = 1.0 - var/modifier_knockout = 1.0 - var/modifier_stun = 1.0 - var/modifier_weaken = 1.0 - var/modifier_disarm = 0.0 - - switch(target_area) - if("eyes") - modifier_weaken = 2.0 - modifier_stun = 0.5 - modifier_knockdown = 0.0 - if("head") - modifier_stun = 0.8 - modifier_knockout = 1.5 - modifier_weaken = 1.2 - modifier_knockdown = 0.0 - if("chest") - if("right arm","r_arm") - if("left arm","l_arm") - if("right hand","r_hand") - if("left hand","l_hand") - if("groin") - if("right leg","r_leg") - if("left leg","l_leg") - if("right foot","r_foot") - if("left foot","l_foot") - - -/proc/attack_location(var/initloc = "chest") //proc to randomise actual hit loc based on where you're aiming at - var/resultloc = "chest" //also forgot hands/feet. bleh - var/percentage = rand(1,100) - switch(initloc) - if("eyes") - switch(percentage) - if(1 to 10) - resultloc = "eyes" - if(11 to 30) - resultloc = "head" - if(31 to 100) - resultloc = "chest" - if("head") - switch(percentage) - if(1 to 5) - resultloc = "eyes" - if(6 to 40) - resultloc = "head" - if(41 to 100) - resultloc = "chest" - if("chest") - switch(percentage) - if(1 to 80) - resultloc = "chest" - if(81 to 84) - resultloc = "right arm" - if(85 to 88) - resultloc = "left arm" - if(89 to 92) - resultloc = "right leg" - if(93 to 96) - resultloc = "left leg" - if(97 to 98) - resultloc = "groin" - if(99 to 100) - resultloc = "head" - if("l_arm") - switch(percentage) - if(1 to 60) - resultloc = "left arm" - if(61 to 100) - resultloc = "chest" - if("r_arm") - switch(percentage) - if(1 to 60) - resultloc = "right arm" - if(61 to 100) - resultloc = "chest" - if("groin") - switch(percentage) - if(1 to 35) - resultloc = "groin" - if(36 to 50) - resultloc = "left leg" - if(51 to 65) - resultloc = "right leg" - if(66 to 100) - resultloc = "chest" - if("l_leg") - switch(percentage) - if(1 to 60) - resultloc = "left leg" - if(61 to 70) - resultloc = "groin" - if(71 to 100) - resultloc = "chest" - if("r_leg") - switch(percentage) - if(1 to 60) - resultloc = "right leg" - if(61 to 70) - resultloc = "groin" - if(71 to 100) - resultloc = "chest" - return resultloc \ No newline at end of file diff --git a/code/unused/optics/beam.dm b/code/unused/optics/beam.dm deleted file mode 100644 index 2e4f87e367..0000000000 --- a/code/unused/optics/beam.dm +++ /dev/null @@ -1,177 +0,0 @@ -// the laser beam - - -/obj/effect/beam/laser - name = "laser beam" - icon = 'icons/effects/beam.dmi' - icon_state = "full" - density = 0 - mouse_opacity = 0 - pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE - var/wavelength // the (vaccuum) wavelength of the beam - var/width = 1 // 1=thin, 2=medium, 3=wide - - var/obj/effect/beam/laser/next - var/obj/effect/beam/laser/prev - var/obj/master - - New(var/atom/newloc, var/dirn, var/lambda, var/omega=1, var/half=0) - - if(!isturf(loc)) - return - - //world << "creating beam at ([newloc.x],[newloc.y]) with [dirn] [lambda] [omega] [half]" - - icon_state = "[omega]-[half ? "half" : "full"]" - set_dir(dirn) - set_wavelength(lambda) - ..(newloc) - spawn(0) - src.propagate() - src.verbs -= /atom/movable/verb/pull - - - - proc/propagate() - var/turf/T = get_step(src, dir) - if(T) - if(T.Enter(src)) - next = new(T, dir, wavelength, width, 0) - next.prev = src - next.master = src.master - else - spawn(5) - propagate() - - - proc/remove() - if(next) - next.remove() - del(src) - - - - proc/blocked(var/atom/A) - return density || opacity -/* -/turf/Enter(atom/movable/mover as mob|obj) - if (!mover || !isturf(mover.loc)) - return 1 - - - //First, check objects to block exit that are not on the border - for(var/obj/obstacle in mover.loc) - if((obstacle.flags & ~ON_BORDER) && (mover != obstacle) && (forget != obstacle)) - if(!obstacle.CheckExit(mover, src)) - mover.Bump(obstacle, 1) - return 0 - - //Now, check objects to block exit that are on the border - for(var/obj/border_obstacle in mover.loc) - if((border_obstacle.flags & ON_BORDER) && (mover != border_obstacle) && (forget != border_obstacle)) - if(!border_obstacle.CheckExit(mover, src)) - mover.Bump(border_obstacle, 1) - return 0 - - //Next, check objects to block entry that are on the border - for(var/obj/border_obstacle in src) - if(border_obstacle.flags & ON_BORDER) - if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle)) - mover.Bump(border_obstacle, 1) - return 0 - - //Then, check the turf itself - if (!src.CanPass(mover, src)) - mover.Bump(src, 1) - return 0 - - //Finally, check objects/mobs to block entry that are not on the border - for(var/atom/movable/obstacle in src) - if(obstacle.flags & ~ON_BORDER) - if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle)) - mover.Bump(obstacle, 1) - return 0 - return 1 //Nothing found to block so return success! -*/ - - - HasEntered(var/atom/movable/AM) - if(istype(AM, /obj/effect/beam)) - return - if(blocked(AM)) - remove(src) - if(prev) - prev.propagate() - else if(master) - master:turn_on() - - proc/set_wavelength(var/lambda) - - var/w = round(lambda,1) // integer wavelength - wavelength = lambda - // first look for cached version of the icon at this wavelength - var/icon/cached = beam_icons["[w]"] - if(cached) - icon = cached - - return - - // no cached version, so generate a new one - - // this maps a wavelength in the range 380-780 nm to an R,G,B,A value - var/red = 0 - var/green = 0 - var/blue = 0 - var/alpha = 0 - - switch(w) - if(380 to 439) - red = (440-w) / 60 - green = 0 - blue = 1 - if(440 to 489) - red = 0 - green = (w-440) / 50 - blue = 1 - if(490 to 509) - red = 0 - green = 1 - blue = (510 - w) / 20 - if(510 to 579) - red = (w-510) / 70 - green = 1 - blue = 0 - if(580 to 644) - red = 1 - green = (645-w) / 65 - blue = 0 - if(645 to 780) - red = 1 - green = 0 - blue = 0 - - // colour is done, now calculate intensity - switch(w) - if(380 to 419) - alpha = 0.75*(w-380)/40 - if(420 to 700) - alpha = 0.75 - if(701 to 780) - alpha = 0.75*(780-w)/80 - - // remap alpha by intensity gamma - if(alpha != 0) - alpha = alpha**0.80 - - var/icon/I = icon('icons/effects/beam.dmi') - I.MapColors(red,0,0,0, 0,green,0,0, 0,0,blue,0, 0,0,0,alpha, 0,0,0,0) - icon = I - - beam_icons["[w]"] = I - - - -// global cache of beam icons -// this is an assoc list mapping (integer) wavelength to icons - -var/list/beam_icons = new() \ No newline at end of file diff --git a/code/unused/optics/laser-pointer.dm b/code/unused/optics/laser-pointer.dm deleted file mode 100644 index f25e5f3bb1..0000000000 --- a/code/unused/optics/laser-pointer.dm +++ /dev/null @@ -1,73 +0,0 @@ -// A laser pointer. Emits a (tunable) low-power laser beam -// Used for alignment and testing of the optics system - -/obj/item/device/laser_pointer - name = "laser pointer" - desc = "A portable low-power laser used for optical system alignment. The label reads: 'Danger: Class IIIa laser device. Avoid direct eye exposure." - icon = 'optics.dmi' - icon_state = "pointer0" - var/on = 0 // true if operating - var/wavelength = 632 // operation wavelength (nm) - - var/gain_peak = 632 // gain peak (nm) - var/gain_width = 35 // gain bandwidth (nm) - var/peak_output = 0.005 // max output 5 mW - layer = OBJ_LAYER + 0.1 - - w_class = 4 - m_amt = 500 - g_amt = 100 - w_amt = 200 - - var/obj/effect/beam/laser/beam // the created beam - - flags = CONDUCT - - attack_ai() - return - - attack_paw() - return - - attack_self(var/mob/user) - - - on = !on - if(on) - turn_on() - else - turn_off() - - updateicon() - - verb/rotate() - set name = "Rotate" - set src in view(1) - turn_off() - set_dir(turn(dir, -90)) - if(on) turn_on() - - Move(var/atom/newloc,var/newdir) - . = ..(newloc,newdir) - if(on && . && isturf(newloc)) - turn_off() - turn_on() - return . - - proc/turn_on() - if(!isturf(loc)) - return - - beam = new(loc, dir, wavelength, 1, 1) - beam.master = src - - proc/turn_off() - if(beam) - beam.remove() - - dropped() - turn_off() - turn_on() - - proc/updateicon() - icon_state = "pointer[on]" \ No newline at end of file diff --git a/code/unused/optics/mirror.dm b/code/unused/optics/mirror.dm deleted file mode 100644 index 6570874b1f..0000000000 --- a/code/unused/optics/mirror.dm +++ /dev/null @@ -1,82 +0,0 @@ -// Mirror object -// Part of the optics system -// -// reflects laser beams -// 16 directional states 0/22.5/45/67.5deg to allow for 0/45deg beam angles - - -// ideas: -// frame/stand icon w/ mirror directional overlay -// two sets of overlay icons for 0/45 and 22.5/67.5 deg angles - -// can rotate cw/acw - need screwdriver to loosen/tighten mirror -// use wrench to anchor/unanchor frame -// if touched, gets dirty - fingerprints, which reduce reflectivity -// if dirty and hit with high-power beam, mirror may shatter -// some kind of dust accumulation with HasProximity? Could check for mob w/o labcoat etc. -// can clean with acetone+wipes - -/obj/optical/mirror - icon = 'optical.dmi' - icon_state = "mirrorA" - set_dir(1) - desc = "A large, optical-grade mirror firmly mounted on a stand." - anchored = 0 - var/rotatable = 0 // true if mirror can be rotated - var/angle = 0 // normal of mirror, 0-15. 0=N, 1=NNE, 2=NE, 3=ENE, 4=E etc - - - New() - ..() - set_angle() - - - - //set the angle from icon_state and dir - proc/set_angle() - switch(dir) - if(1) - angle = 0 - if(5) - angle = 2 - if(4) - angle = 4 - if(6) - angle = 6 - if(2) - angle = 8 - if(10) - angle = 10 - if(8) - angle = 12 - if(9) - angle = 14 - - if(icon_state == "mirrorB") // 22.5deg turned states - angle++ - return - - // set the dir and icon_state from the angle - proc/set_dir() - if(angle%2 == 1) - icon_state = "mirrorB" - else - icon_state = "mirrorA" - switch(round(angle/2)*2) - if(0) - set_dir(1) - if(2) - set_dir(5) - if(4) - set_dir(4) - if(6) - set_dir(6) - if(8) - set_dir(2) - if(10) - set_dir(10) - if(12) - set_dir(8) - if(14) - set_dir(9) - return \ No newline at end of file diff --git a/code/unused/pda2/base_os.dm b/code/unused/pda2/base_os.dm deleted file mode 100644 index 59f616c62b..0000000000 --- a/code/unused/pda2/base_os.dm +++ /dev/null @@ -1,446 +0,0 @@ -/datum/computer/file/pda_program/os - proc - receive_os_command(list/command_list) - if((!src.holder) || (!src.master) || (!command_list) || !(command_list["command"])) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(!(holder in src.master.contents)) - if(master.active_program == src) - master.active_program = null - return 1 - - return 0 - -//Main os program: Provides old pda interface and four programs including file browser, notes, messenger, and atmos scan - main_os - name = "ThinkOS 7" - size = 8.0 - var/mode = 0 - //Note vars - var/note = "Congratulations, your station has chosen the Thinktronic 5150 Personal Data Assistant!" - var/note_mode = 0 //0 For note editor, 1 for note browser - var/datum/computer/file/text/note_file = null //If set, save to this file. - //Messenger vars - var/list/detected_pdas = list() - var/message_on = 1 - var/message_silent = 0 //To beep or not to beep, that is the question - var/message_mode = 0 //0 for pda list, 1 for messages - var/message_tone = "beep" //Custom ringtone - var/message_note = null //Current messages in memory (Store as separate file only later??) - //File browser vars - var/datum/computer/folder/browse_folder = null - var/datum/computer/file/clipboard = null //Current file to copy - - - - receive_os_command(list/command_list) - if(..()) - return - - //world << "[command_list["command"]]" - return - - return_text() - if(..()) - return - - var/dat = src.return_text_header() - - switch(src.mode) - if(0) - dat += "

PERSONAL DATA ASSISTANT

" - dat += "Owner: [src.master.owner]

" - - dat += "

General Functions

" - dat += "" - - dat += "

Utilities

" - dat += "" - - if(1) - //Note Program. Can save/load note files. - dat += "

Notekeeper V2.5

" - - if(!src.note_mode) - dat += "Edit" - dat += " | New File" - dat += " | Save" - dat += " | Load
" - - dat += src.note - else - dat += " Back" - dat += " | \[[src.holding_folder.holder.file_amount - src.holding_folder.holder.file_used]\] Free
" - dat += "" - - for(var/datum/computer/file/text/T in src.holding_folder.contents) - dat += "" - dat += "" - dat += "" - - dat += "
[T.name][T.extension]Length: [T.data ? (length(T.data)) : "0"]
" - - if(2) - //Messenger. Uses Radio. Is a messenger. - //TO-DO: ~file sharing~ - src.master.overlays.Cut() //Remove existing alerts - dat += "

SpaceMessenger V4.0.5

" - - if (!src.message_mode) - - dat += "Ringer: [src.message_silent == 1 ? "Off" : "On"] | " - dat += "Send / Receive: [src.message_on == 1 ? "On" : "Off"] | " - dat += "Set Ringtone | " - dat += "Messages
" - - dat += "Scan
" - dat += "Detected PDAs
" - - dat += "
    " - - var/count = 0 - - if (src.message_on) - for (var/obj/item/device/pda2/P in src.detected_pdas) - if (!P.owner) - src.detected_pdas -= P - continue - else if (P == src) //I guess this can happen if somebody copies the system file. - src.detected_pdas -= P - continue - - dat += "
  • [P]" - - dat += "
  • " - count++ - - dat += "
" - - if (count == 0) - dat += "None detected.
" - - else - dat += "Clear | " - dat += "Back
" - - dat += "

Messages

" - - dat += src.message_note - dat += "
" - - if(3) - //File Browser. - //To-do(?): Setting "favorite" programs to access straight from main menu - //Not sure how needed it is, not like they have to go through 500 subfolders or whatever - if((!src.browse_folder) || !(src.browse_folder.holder in src.master)) - src.browse_folder = src.holding_folder - - dat += " | Paste" - dat += " | Drive: " - dat += "\[[src.browse_folder.holder == src.master.hd ? "MAIN" : "CART"]\]
" - - dat += "Contents of [browse_folder] | Drive ID:\[[src.browse_folder.holder.title]]
" - dat += "Used: \[[src.browse_folder.holder.file_used]/[src.browse_folder.holder.file_amount]\]
" - - dat += "" - for(var/datum/computer/file/F in browse_folder.contents) - if(F == src) - dat += "" - continue - dat += "" - dat += "" - - dat += "" - - dat += "" - dat += "" - - dat += "" - - dat += "" - - dat += "
SystemSize: [src.size]SYSTEM
[F.name]Size: [F.size][F.extension]DelRenameCopy
" - - if(4) - //Atmos Scanner - dat += "

Atmospheric Readings

" - - var/turf/T = get_turf_or_move(get_turf(src.master)) - if (isnull(T)) - dat += "Unable to obtain a reading.
" - else - var/datum/gas_mixture/environment = T.return_air() - - var/pressure = environment.return_pressure() - var/total_moles = environment.total_moles() - - dat += "Air Pressure: [round(pressure,0.1)] kPa
" - - if (total_moles()) - var/o2_level = environment.oxygen/total_moles() - var/n2_level = environment.nitrogen/total_moles() - var/co2_level = environment.carbon_dioxide/total_moles() - var/plasma_level = environment.toxins/total_moles() - var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level) - - dat += "Nitrogen: [round(n2_level*100)]%
" - - dat += "Oxygen: [round(o2_level*100)]%
" - - dat += "Carbon Dioxide: [round(co2_level*100)]%
" - - dat += "Plasma: [round(plasma_level*100)]%
" - - if(unknown_level > 0.01) - dat += "OTHER: [round(unknown_level)]%
" - - dat += "Temperature: [round(environment.temperature-T0C)]°C
" - - dat += "
" - - return dat - - Topic(href, href_list) - if(..()) - return - - if(href_list["mode"]) - var/newmode = text2num(href_list["mode"]) - src.mode = max(newmode, 0) - - else if(href_list["flight"]) - src.master.toggle_light() - - else if(href_list["scanner"]) - if(src.master.scan_program) - src.master.scan_program = null - - else if(href_list["input"]) - switch(href_list["input"]) - if("tone") - var/t = input(usr, "Please enter new ringtone", src.name, src.message_tone) as text - if (!t) - return - - if (!src.master || !in_range(src.master, usr) && src.master.loc != usr) - return - - if(!(src.holder in src.master)) - return - - t = sanitize(copytext(t, 1, 20)) - src.message_tone = t - - if("note") - var/t = input(usr, "Please enter note", src.name, src.note) as message - if (!t) - return - - if (!src.master || !in_range(src.master, usr) && src.master.loc != usr) - return - - if(!(src.holder in src.master)) - return - - t = copytext(adminscrub(t), 1, MAX_MESSAGE_LEN) - src.note = t - - - if("message") - var/obj/item/device/pda2/P = locate(href_list["target"]) - if(!P || !istype(P)) - return - - var/t = input(usr, "Please enter message", P.name, null) as text - if (!t) - return - - if (!src.master || !in_range(src.master, usr) && src.master.loc != usr) - return - - if(!(src.holder in src.master)) - return - - - var/datum/signal/signal = new - signal.data["command"] = "text message" - signal.data["message"] = t - signal.data["sender"] = src.master.owner - signal.data["tag"] = "\ref[P]" - src.post_signal(signal) - src.message_note += "→ To [P.owner]:
[t]
" - log_pda("[usr] sent [t] to [P.owner]") - - if("rename") - var/datum/computer/file/F = locate(href_list["target"]) - if(!F || !istype(F)) - return - - var/t = input(usr, "Please enter new name", src.name, F.name) as text - t = sanitize(copytext(t, 1, 16)) - if (!t) - return - if (!in_range(src.master, usr) || !(F.holder in src.master)) - return - if(F.holder.read_only) - return - F.name = capitalize(lowertext(t)) - - - else if(href_list["message_func"]) //Messenger specific topic junk - switch(href_list["message_func"]) - if("ringer") - src.message_silent = !src.message_silent - if("on") - src.message_on = !src.message_on - if("clear") - src.message_note = null - if("scan") - if(src.message_on) - src.detected_pdas = list() - var/datum/signal/signal = new - signal.data["command"] = "report pda" - src.post_signal(signal) - - else if(href_list["note_func"]) //Note program specific topic junk - switch(href_list["note_func"]) - if("new") - src.note_file = null - src.note = null - if("save") - if(src.note_file && src.note_file.holder in src.master) - src.note_file.data = src.note - else - var/datum/computer/file/text/F = new /datum/computer/file/text - if(!src.holding_folder.add_file(F)) - del(F) - else - src.note_file = F - F.data = src.note - - if("load") - var/datum/computer/file/text/T = locate(href_list["target"]) - if(!T || !istype(T)) - return - - src.note_file = T - src.note = note_file.data - src.note_mode = 0 - - if("switchmenu") - src.note_mode = !src.note_mode - - else if(href_list["browse_func"]) //File browser specific topic junk - var/datum/computer/target = locate(href_list["target"]) - switch(href_list["browse_func"]) - if("drive") - if(src.browse_folder.holder == src.master.hd && src.master.cartridge && (src.master.cartridge.root)) - src.browse_folder = src.master.cartridge.root - else - src.browse_folder = src.holding_folder - if("open") - if(!target || !istype(target)) - return - if(istype(target, /datum/computer/file/pda_program)) - if(istype(target,/datum/computer/file/pda_program/os) && (src.master.host_program)) - return - else - src.master.run_program(target) - src.master.updateSelfDialog() - return - - if("delete") - if(!target || !istype(target)) - return - src.master.delete_file(target) - - if("copy") - if(istype(target,/datum/computer/file) && (!target.holder || (target.holder in src.master.contents))) - src.clipboard = target - - if("paste") - if(istype(target,/datum/computer/folder)) - if(!src.clipboard || !src.clipboard.holder || !(src.clipboard.holder in src.master.contents)) - return - - if(!istype(src.clipboard)) - return - - src.clipboard.copy_file_to_folder(target) - - - else if(href_list["message_mode"]) - var/newmode = text2num(href_list["message_mode"]) - src.message_mode = max(newmode, 0) - - src.master.add_fingerprint(usr) - src.master.updateSelfDialog() - return - - receive_signal(datum/signal/signal) - if(..()) - return - - switch(signal.data["command"]) - if("text message") - if(!message_on || !signal.data["message"]) - return - var/sender = signal.data["sender"] - if(!sender) - sender = "!Unknown!" - - src.message_note += "← From [sender]:
[signal.data["message"]]
" - var/alert_beep = null //Don't beep if set to silent. - if(!src.message_silent) - alert_beep = src.message_tone - - src.master.display_alert(alert_beep) - src.master.updateSelfDialog() - - if("report pda") - if(!message_on) - return - - var/datum/signal/newsignal = new - newsignal.data["command"] = "reporting pda" - newsignal.data["tag"] = "\ref[signal.source]" - src.post_signal(newsignal) - - if("reporting pda") - if(!detected_pdas) - detected_pdas = new() - - if(!(signal.source in detected_pdas)) - detected_pdas += signal.source - - src.master.updateSelfDialog() - - return - - return_text_header() - if(!src.master) - return - - var/dat - - if(src.mode) - dat += " | Main Menu" - - else if (!isnull(src.master.cartridge)) - dat += " | Eject [src.master.cartridge]" - - dat += " | Refresh" - - return dat \ No newline at end of file diff --git a/code/unused/pda2/base_program.dm b/code/unused/pda2/base_program.dm deleted file mode 100644 index f5c11efc07..0000000000 --- a/code/unused/pda2/base_program.dm +++ /dev/null @@ -1,185 +0,0 @@ -//Eventual plan: Convert all datum/data to datum/computer/file -/datum/computer/file/text - name = "text" - extension = "TEXT" - size = 2.0 - var/data = null - -/datum/computer/file/record - name = "record" - extension = "REC" - - var/list/fields = list( ) - - -//base pda program - -/datum/computer/file/pda_program - name = "blank program" - extension = "PPROG" - var/obj/item/device/pda2/master = null - var/id_tag = null - - os - name = "blank system program" - extension = "PSYS" - - scan - name = "blank scan program" - extension = "PSCAN" - - New(obj/holding as obj) - if(holding) - src.holder = holding - - if(istype(src.holder.loc,/obj/item/device/pda2)) - src.master = src.holder.loc - - proc - return_text() - if((!src.holder) || (!src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(!(holder in src.master.contents)) - //world << "Holder [holder] not in [master] of prg:[src]" - if(master.active_program == src) - master.active_program = null - return 1 - - if(!src.holder.root) - src.holder.root = new /datum/computer/folder - src.holder.root.holder = src - src.holder.root.name = "root" - - return 0 - - process() //This isn't actually used at the moment - if((!src.holder) || (!src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(!(holder in src.master.contents)) - if(master.active_program == src) - master.active_program = null - return 1 - - if(!src.holder.root) - src.holder.root = new /datum/computer/folder - src.holder.root.holder = src - src.holder.root.name = "root" - - return 0 - - //maybe remove this, I haven't found a good use for it yet - send_os_command(list/command_list) - if(!src.master || !src.holder || src.master.host_program || !command_list) - return 1 - - if(!istype(src.master.host_program) || src.master.host_program == src) - return 1 - - src.master.host_program.receive_os_command() - - return 0 - - return_text_header() - if(!src.master || !src.holder) - return - - var/dat = " | Main Menu" - dat += " | Refresh" - - return dat - - post_signal(datum/signal/signal, newfreq) - if(master) - master.post_signal(signal, newfreq) - else - del(signal) - - transfer_holder(obj/item/weapon/disk/data/newholder,datum/computer/folder/newfolder) - - if((newholder.file_used + src.size) > newholder.file_amount) - return 0 - - if(!newholder.root) - newholder.root = new /datum/computer/folder - newholder.root.holder = newholder - newholder.root.name = "root" - - if(!newfolder) - newfolder = newholder.root - - if((src.holder && src.holder.read_only) || newholder.read_only) - return 0 - - if((src.holder) && (src.holder.root)) - src.holder.root.remove_file(src) - - newfolder.add_file(src) - - if(istype(newholder.loc,/obj/item/device/pda2)) - src.master = newholder.loc - - //world << "Setting [src.holder] to [newholder]" - src.holder = newholder - return 1 - - - receive_signal(datum/signal/signal) - if((!src.holder) || (!src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(!(holder in src.master.contents)) - if(master.active_program == src) - master.active_program = null - return 1 - - return 0 - - - Topic(href, href_list) - if((!src.holder) || (!src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(src.master.active_program != src) - return 1 - - if ((!usr.contents.Find(src.master) && (!in_range(src.master, usr) || !istype(src.master.loc, /turf))) && (!istype(usr, /mob/living/silicon))) - return 1 - - if(!(holder in src.master.contents)) - if(master.active_program == src) - master.active_program = null - return 1 - - usr.machine = src.master - - if (href_list["close"]) - usr.machine = null - usr << browse(null, "window=pda2") - return 0 - - if (href_list["quit"]) -// src.master.processing_programs.Remove(src) - if(src.master.host_program && src.master.host_program.holder && (src.master.host_program.holder in src.master.contents)) - src.master.run_program(src.master.host_program) - src.master.updateSelfDialog() - return 1 - else - src.master.active_program = null - src.master.updateSelfDialog() - return 1 - - return 0 \ No newline at end of file diff --git a/code/unused/pda2/pda2.dm b/code/unused/pda2/pda2.dm deleted file mode 100644 index 7f451c0d39..0000000000 --- a/code/unused/pda2/pda2.dm +++ /dev/null @@ -1,297 +0,0 @@ -//The advanced pea-green monochrome lcd of tomorrow. - - -//TO-DO: rearrange all this disk/data stuff so that fixed disks are the parent type -//because otherwise you have carts going into floppy drives and it's ALL MAD -/obj/item/weapon/disk/data/cartridge - name = "Cart 2.0" - desc = "A data cartridge for portable microcomputers." - icon = 'icons/obj/pda.dmi' - icon_state = "cart" - item_state = "electronic" - file_amount = 80.0 - title = "ROM Cart" - - pda2test - name = "Test Cart" - New() - ..() - src.root.add_file( new /datum/computer/file/computer_program/arcade(src)) - src.root.add_file( new /datum/computer/file/pda_program/manifest(src)) - src.root.add_file( new /datum/computer/file/pda_program/status_display(src)) - src.root.add_file( new /datum/computer/file/pda_program/signaler(src)) - src.root.add_file( new /datum/computer/file/pda_program/qm_records(src)) - src.root.add_file( new /datum/computer/file/pda_program/scan/health_scan(src)) - src.root.add_file( new /datum/computer/file/pda_program/records/security(src)) - src.root.add_file( new /datum/computer/file/pda_program/records/medical(src)) - src.read_only = 1 - - -/obj/item/device/pda2 - name = "PDA" - desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by an EEPROM cartridge." - icon = 'icons/obj/pda.dmi' - icon_state = "pda" - item_state = "electronic" - w_class = 2.0 - slow_flags = SLOT_BELT - - var/owner = null - var/default_cartridge = null // Access level defined by cartridge - var/obj/item/weapon/disk/data/cartridge/cartridge = null //current cartridge - var/datum/computer/file/pda_program/active_program = null - var/datum/computer/file/pda_program/os/host_program = null - var/datum/computer/file/pda_program/scan/scan_program = null - var/obj/item/weapon/disk/data/fixed_disk/hd = null - var/fon = 0 //Is the flashlight function on? - var/f_lum = 3 //Luminosity for the flashlight function -// var/datum/data/record/active1 = null //General -// var/datum/data/record/active2 = null //Medical -// var/datum/data/record/active3 = null //Security -// var/obj/item/weapon/integrated_uplink/uplink = null //Maybe replace uplink with some remote ~syndicate~ server - var/frequency = 1149 - var/datum/radio_frequency/radio_connection - - var/setup_default_cartridge = null //Cartridge contains job-specific programs - var/setup_drive_size = 24.0 //PDAs don't have much work room at all, really. - var/setup_system_os_path = /datum/computer/file/pda_program/os/main_os //Needs an operating system to...operate!! - - -/obj/item/device/pda2/pickup(mob/user) - if (src.fon) - src.sd_SetLuminosity(0) - user.sd_SetLuminosity(user.luminosity + src.f_lum) - -/obj/item/device/pda2/dropped(mob/user) - if (src.fon) - user.sd_SetLuminosity(user.luminosity - src.f_lum) - src.sd_SetLuminosity(src.f_lum) - -/obj/item/device/pda2/New() - ..() - spawn(5) - src.hd = new /obj/item/weapon/disk/data/fixed_disk(src) - src.hd.file_amount = src.setup_drive_size - src.hd.name = "Minidrive" - src.hd.title = "Minidrive" - - if(src.setup_system_os_path) - src.host_program = new src.setup_system_os_path - - src.hd.file_amount = max(src.hd.file_amount, src.host_program.size) - - src.host_program.transfer_holder(src.hd) - - if(radio_controller) - radio_controller.add_object(src, frequency) - - - if (src.default_cartridge) - src.cartridge = new src.setup_default_cartridge(src) -// if(src.owner) -// processing_items.Add(src) - -/obj/item/device/pda2/attack_self(mob/user as mob) - user.machine = src - - var/dat = "Personal Data Assistant" - - dat += "Close" - - if (!src.owner) - if(src.cartridge) - dat += " | Eject [src.cartridge]" - dat += "
Warning: No owner information entered. Please swipe card.

" - dat += "Retry" - else - if(src.active_program) - dat += src.active_program.return_text() - else - if(src.host_program) - src.run_program(src.host_program) - dat += src.active_program.return_text() - else - if(src.cartridge) - dat += " | Eject [src.cartridge]
" - dat += "
Fatal Error 0x17
" - dat += "No System Software Loaded
" - //To-do: System recovery shit (maybe have a dedicated computer for this kind of thing) - - - user << browse(dat,"window=pda2") - onclose(user,"pda2") - return - -/obj/item/device/pda2/Topic(href, href_list) - ..() - - if (usr.contents.Find(src) || usr.contents.Find(src.master) || (istype(src.loc, /turf) && get_dist(src, usr) <= 1)) - if (usr.stat || usr.restrained()) - return - - src.add_fingerprint(usr) - usr.machine = src - - - if(href_list["return_to_host"]) - if(src.host_program) - src.active_program = src.host_program - src.host_program = null - - else if (href_list["eject_cart"]) - src.eject_cartridge() - - else if (href_list["refresh"]) - src.updateSelfDialog() - - else if (href_list["close"]) - usr << browse(null, "window=pda2") - usr.machine = null - - src.updateSelfDialog() - return - -/obj/item/device/pda2/attackby(obj/item/weapon/C as obj, mob/user as mob) - if (istype(C, /obj/item/weapon/disk/data/cartridge) && isnull(src.cartridge)) - user.drop_item() - C.loc = src - user << "\blue You insert [C] into [src]." - src.cartridge = C - src.updateSelfDialog() - - else if (istype(C, /obj/item/weapon/card/id) && !src.owner && C:registered_name) - src.owner = C:registered_name - src.name = "PDA-[src.owner]" - user << "\blue Card scanned." - src.updateSelfDialog() - -/obj/item/device/pda2/receive_signal(datum/signal/signal) - if(!signal || signal.encryption || !src.owner) return - - if(signal.data["tag"] && signal.data["tag"] != "\ref[src]") return - - if(src.host_program) - src.host_program.receive_signal(signal) - - if(src.active_program && (src.active_program != src.host_program)) - src.host_program.receive_signal(signal) - - return - -/obj/item/device/pda2/attack(mob/M as mob, mob/user as mob) - if(src.scan_program) - return - else - ..() - -/obj/item/device/pda2/afterattack(atom/A as mob|obj|turf|area, mob/user as mob) - var/scan_dat = null - if(src.scan_program && istype(src.scan_program)) - scan_dat = src.scan_program.scan_atom(A) - - if(scan_dat) - A.visible_message("\red [user] has scanned [A]!") - user.show_message(scan_dat, 1) - - return - - -/obj/item/device/pda2/proc - - post_signal(datum/signal/signal,var/newfreq) - if(!signal) - return - var/freq = newfreq - if(!freq) - freq = src.frequency - - signal.source = src - - var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq) - - signal.transmission_method = TRANSMISSION_RADIO - if(frequency) - return frequency.post_signal(src, signal) - else - del(signal) - - eject_cartridge() - if(src.cartridge) - var/turf/T = get_turf(src) - - if(src.active_program && (src.active_program.holder == src.cartridge)) - src.active_program = null - - if(src.host_program && (src.host_program.holder == src.cartridge)) - src.host_program = null - - if(src.scan_program && (src.scan_program.holder == src.cartridge)) - src.scan_program = null - - src.cartridge.loc = T - src.cartridge = null - - return - - //Toggle the built-in flashlight - toggle_light() - src.fon = (!src.fon) - - if (ismob(src.loc)) - if (src.fon) - src.loc.sd_SetLuminosity(src.loc.luminosity + src.f_lum) - else - src.loc.sd_SetLuminosity(src.loc.luminosity - src.f_lum) - else - src.sd_SetLuminosity(src.fon * src.f_lum) - - src.updateSelfDialog() - - display_alert(var/alert_message) //Add alert overlay and beep - if (alert_message) - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1) - for (var/mob/O in hearers(3, src.loc)) - O.show_message(text("\icon[src] *[alert_message]*")) - - src.overlays.Cut() - src.overlays += image('icons/obj/pda.dmi', "pda-r") - return - - run_program(datum/computer/file/pda_program/program) - if((!program) || (!program.holder)) - return 0 - - if(!(program.holder in src)) - // world << "Not in src" - program = new program.type - program.transfer_holder(src.hd) - - if(program.master != src) - program.master = src - - if(!src.host_program && istype(program, /datum/computer/file/pda_program/os)) - src.host_program = program - - if(istype(program, /datum/computer/file/pda_program/scan)) - if(program == src.scan_program) - src.scan_program = null - else - src.scan_program = program - return 1 - - src.active_program = program - return 1 - - delete_file(datum/computer/file/file) - //world << "Deleting [file]..." - if((!file) || (!file.holder) || (file.holder.read_only)) - //world << "Cannot delete :(" - return 0 - - //Don't delete the running program you jerk - if(src.active_program == file || src.host_program == file) - src.active_program = null - - //world << "Now calling del on [file]..." - del(file) - return 1 \ No newline at end of file diff --git a/code/unused/pda2/record_progs.dm b/code/unused/pda2/record_progs.dm deleted file mode 100644 index 2ea856c93e..0000000000 --- a/code/unused/pda2/record_progs.dm +++ /dev/null @@ -1,181 +0,0 @@ -//CONTENTS: -//Generic records -//Security records -//Medical records - - -/datum/computer/file/pda_program/records - var/mode = 0 - var/datum/data/record/active1 = null //General - var/datum/data/record/active2 = null //Security/Medical/Whatever - -//To-do: editing arrest status/etc from pda. -/datum/computer/file/pda_program/records/security - name = "Security Records" - size = 12.0 - - return_text() - if(..()) - return - - var/dat = src.return_text_header() - - switch(src.mode) - if(0) - dat += "

Security Record List

" - - for (var/datum/data/record/R in data_core.general) - dat += "[R.fields["id"]]: [R.fields["name"]]
" - - dat += "
" - - if(1) - - dat += "

Security Record

" - - dat += "
Back
" - - if (istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)) - dat += "Name: [src.active1.fields["name"]] ID: [src.active1.fields["id"]]
" - dat += "Sex: [src.active1.fields["sex"]]
" - dat += "Age: [src.active1.fields["age"]]
" - dat += "Fingerprint: [src.active1.fields["fingerprint"]]
" - dat += "Physical Status: [src.active1.fields["p_stat"]]
" - dat += "Mental Status: [src.active1.fields["m_stat"]]
" - else - dat += "Record Lost!
" - - dat += "
" - - dat += "

Security Data

" - if (istype(src.active2, /datum/data/record) && data_core.security.Find(src.active2)) - dat += "Criminal Status: [src.active2.fields["criminal"]]
" - - dat += "Minor Crimes: [src.active2.fields["mi_crim"]]
" - dat += "Details: [src.active2.fields["mi_crim"]]

" - - dat += "Major Crimes: [src.active2.fields["ma_crim"]]
" - dat += "Details: [src.active2.fields["ma_crim_d"]]

" - - dat += "Important Notes:
" - dat += "[src.active2.fields["notes"]]" - else - dat += "Record Lost!
" - - dat += "
" - - return dat - - Topic(href, href_list) - if(..()) - return - - if(href_list["mode"]) - var/newmode = text2num(href_list["mode"]) - src.mode = max(newmode, 0) - - else if(href_list["select_rec"]) - var/datum/data/record/R = locate(href_list["select_rec"]) - var/datum/data/record/S = locate(href_list["select_rec"]) - - if (data_core.general.Find(R)) - for (var/datum/data/record/E in data_core.security) - if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])) - S = E - break - - src.active1 = R - src.active2 = S - - src.mode = 1 - - src.master.add_fingerprint(usr) - src.master.updateSelfDialog() - return - -/datum/computer/file/pda_program/records/medical - name = "Medical Records" - size = 8.0 - - return_text() - if(..()) - return - - var/dat = src.return_text_header() - - switch(src.mode) - if(0) - - dat += "

Medical Record List

" - for (var/datum/data/record/R in data_core.general) - dat += "[R.fields["id"]]: [R.fields["name"]]
" - dat += "
" - - if(1) - - dat += "

Medical Record

" - - dat += "
Back
" - - if (istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)) - dat += "Name: [src.active1.fields["name"]] ID: [src.active1.fields["id"]]
" - dat += "Sex: [src.active1.fields["sex"]]
" - dat += "Age: [src.active1.fields["age"]]
" - dat += "Fingerprint: [src.active1.fields["fingerprint"]]
" - dat += "Physical Status: [src.active1.fields["p_stat"]]
" - dat += "Mental Status: [src.active1.fields["m_stat"]]
" - else - dat += "Record Lost!
" - - dat += "
" - - dat += "

Medical Data

" - if (istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)) - dat += "Blood Type: [src.active2.fields["b_type"]]

" - - dat += "Minor Disabilities: [src.active2.fields["mi_dis"]]
" - dat += "Details: [src.active2.fields["mi_dis_d"]]

" - - dat += "Major Disabilities: [src.active2.fields["ma_dis"]]
" - dat += "Details: [src.active2.fields["ma_dis_d"]]

" - - dat += "Allergies: [src.active2.fields["alg"]]
" - dat += "Details: [src.active2.fields["alg_d"]]

" - - dat += "Current Diseases: [src.active2.fields["cdi"]]
" - dat += "Details: [src.active2.fields["cdi_d"]]

" - - dat += "Important Notes: [src.active2.fields["notes"]]
" - else - dat += "Record Lost!
" - - dat += "
" - - return dat - - Topic(href, href_list) - if(..()) - return - - if(href_list["mode"]) - var/newmode = text2num(href_list["mode"]) - src.mode = max(newmode, 0) - - else if(href_list["select_rec"]) - var/datum/data/record/R = locate(href_list["select_rec"]) - var/datum/data/record/M = locate(href_list["select_rec"]) - - if (data_core.general.Find(R)) - for (var/datum/data/record/E in data_core.medical) - if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])) - M = E - break - - src.active1 = R - src.active2 = M - - src.mode = 1 - - src.master.add_fingerprint(usr) - src.master.updateSelfDialog() - return \ No newline at end of file diff --git a/code/unused/pda2/scanners.dm b/code/unused/pda2/scanners.dm deleted file mode 100644 index 499b867954..0000000000 --- a/code/unused/pda2/scanners.dm +++ /dev/null @@ -1,103 +0,0 @@ -//CONTENTS: -//Base scanner stuff -//Health scanner -//Forensic scanner -//Reagent scanner - -/datum/computer/file/pda_program/scan - return_text() - return src.return_text_header() - - proc/scan_atom(atom/A as mob|obj|turf|area) - - if( !A || (!src.holder) || (!src.master)) - return 1 - - if((!istype(holder)) || (!istype(master))) - return 1 - - if(!(holder in src.master.contents)) - if(master.scan_program == src) - master.scan_program = null - return 1 - - return 0 - - //Health analyzer program - health_scan - name = "Health Scan" - size = 8.0 - - scan_atom(atom/A as mob|obj|turf|area) - if(..()) - return - - var/mob/living/carbon/C = A - if(!istype(C)) - return - - var/dat = "\blue Analyzing Results for [C]:\n" - dat += "\blue \t Overall Status: [C.stat > 1 ? "dead" : "[C.health]% healthy"]\n" - dat += "\blue \t Damage Specifics: [C.getOxyLoss() > 50 ? "\red" : "\blue"][C.getOxyLoss()]-[C.getToxLoss() > 50 ? "\red" : "\blue"][C.getToxLoss()]-[C.getFireLoss() > 50 ? "\red" : "\blue"][C.getFireLoss()]-[C.getBruteLoss() > 50 ? "\red" : "\blue"][C.getBruteLoss()]\n" - dat += "\blue \t Key: Suffocation/Toxin/Burns/Brute\n" - dat += "\blue \t Body Temperature: [C.bodytemperature-T0C]°C ([C.bodytemperature*1.8-459.67]°F)" - if(C.virus) - dat += "\red \nWarning Virus Detected.\nName: [C.virus.name].\nType: [C.virus.spread].\nStage: [C.virus.stage]/[C.virus.max_stages].\nPossible Cure: [C.virus.cure]" - - return dat - - //Forensic scanner - forensic_scan - name = "Forensic Scan" - size = 8.0 - - scan_atom(atom/A as mob|obj|turf|area) - if(..()) - return - var/dat = null - - if(istype(A,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = A - if (!istype(H.dna, /datum/dna) || !isnull(H.gloves)) - dat += "\blue Unable to scan [A]'s fingerprints.\n" - else - dat += "\blue [H]'s Fingerprints: [md5(H.dna.uni_identity)]\n" - if ( !(H.blood_DNA.len) ) - dat += "\blue No blood found on [H]\n" - else - for(var/i = 1, i < H.blood_DNA.len, i++) - var/list/templist = H.blood_DNA[i] - user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]" - - if (!A.fingerprints) - dat += "\blue Unable to locate any fingerprints on [A]!\n" - else - var/list/L = params2list(A:fingerprints) - dat += "\blue Isolated [L.len] fingerprints.\n" - for(var/i in L) - dat += "\blue \t [i]\n" - - return dat - - - //Reagent scanning program - reagent_scan - name = "Reagent Scan" - size = 6.0 - - scan_atom(atom/A as mob|obj|turf|area) - if(..()) - return - var/dat = null - if(!isnull(A.reagents)) - if(A.reagents.reagent_list.len > 0) - var/reagents_length = A.reagents.reagent_list.len - dat += "\blue [reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found.\n" - for (var/datum/reagent/re in A.reagents.reagent_list) - dat += "\blue \t [re] - [re.volume]\n" - else - dat = "\blue No active chemical agents found in [A]." - else - dat = "\blue No significant chemical agents found in [A]." - - return dat diff --git a/code/unused/pda2/smallprogs.dm b/code/unused/pda2/smallprogs.dm deleted file mode 100644 index 1f8a1a74bf..0000000000 --- a/code/unused/pda2/smallprogs.dm +++ /dev/null @@ -1,207 +0,0 @@ -//Assorted small programs not worthy of their own file -//CONTENTS: -//Crew Manifest viewer -//Status display controller -//Remote signaling program -//Cargo orders monitor - -//Manifest -/datum/computer/file/pda_program/manifest - name = "Manifest" - - return_text() - if(..()) - return - - var/dat = src.return_text_header() - - dat += "

Crew Manifest

" - dat += "Entries cannot be modified from this terminal.

" - - for (var/datum/data/record/t in data_core.general) - dat += "[t.fields["name"]] - [t.fields["rank"]]
" - dat += "
" - - return dat - -//Status Display -/datum/computer/file/pda_program/status_display - name = "Status Controller" - size = 8.0 - var/message1 // For custom messages on the displays. - var/message2 - - return_text() - if(..()) - return - - var/dat = src.return_text_header() - - dat += "

Station Status Display Interlink

" - - dat += "\[ Clear \]
" - dat += "\[ Station Time \]
" - dat += "\[ Shuttle ETA \]
" - dat += "\[ Message \]" - - dat += "
" - dat += "\[ Alert: None |" - - dat += " Red Alert |" - dat += " Lockdown |" - dat += " Biohazard \]
" - - return dat - - - Topic(href, href_list) - if(..()) - return - - if(href_list["statdisp"]) - switch(href_list["statdisp"]) - if("message") - post_status("message", message1, message2) - if("alert") - post_status("alert", href_list["alert"]) - if("time") - post_status("time") - - if("setmsg1") - message1 = input("Line 1", "Enter Message Text", message1) as text|null - if (!src.master || !in_range(src.master, usr) && src.master.loc != usr) - return - - if(!(src.holder in src.master)) - return - src.master.updateSelfDialog() - - if("setmsg2") - message2 = input("Line 2", "Enter Message Text", message2) as text|null - if (!src.master || !in_range(src.master, usr) && src.master.loc != usr) - return - - if(!(src.holder in src.master)) - return - - src.master.updateSelfDialog() - else - post_status(href_list["statdisp"]) - - src.master.add_fingerprint(usr) - src.master.updateSelfDialog() - return - - proc/post_status(var/command, var/data1, var/data2) - if(!src.master) - return - - var/datum/signal/status_signal = new - status_signal.source = src.master - status_signal.transmission_method = 1 - status_signal.data["command"] = command - - switch(command) - if("message") - status_signal.data["msg1"] = data1 - status_signal.data["msg2"] = data2 - if("alert") - status_signal.data["picture_state"] = data1 - - src.post_signal(status_signal,"1435") - -//Signaler -/datum/computer/file/pda_program/signaler - name = "Signalix 5" - size = 8.0 - var/send_freq = 1457 //Frequency signal is sent at, should be kept within normal radio ranges. - var/send_code = 30 - var/last_transmission = 0 //No signal spamming etc - - return_text() - if(..()) - return - - var/dat = src.return_text_header() - - dat += "

Remote Signaling System

" - dat += {" -Send Signal
- -Frequency: -- -- -[format_frequency(send_freq)] -+ -+
-
-Code: -- -- -[send_code] -+ -+
"} - - return dat - - Topic(href, href_list) - if(..()) - return - - if (href_list["send"]) - if(last_transmission && world.time < (last_transmission + 5)) - return - last_transmission = world.time - spawn( 0 ) - var/time = time2text(world.realtime,"hh:mm:ss") - lastsignalers.Add("[time] : [usr.key] used [src.master] @ location ([src.master.loc.x],[src.master.loc.y],[src.master.loc.z]) : [format_frequency(send_freq)]/[send_code]") - - var/datum/signal/signal = new - signal.source = src - signal.encryption = send_code - signal.data["message"] = "ACTIVATE" - - src.post_signal(signal,"[send_freq]") - return - - else if (href_list["adj_freq"]) - src.send_freq = sanitize_frequency(src.send_freq + text2num(href_list["adj_freq"])) - - else if (href_list["adj_code"]) - src.send_code += text2num(href_list["adj_code"]) - src.send_code = round(src.send_code) - src.send_code = min(100, src.send_code) - src.send_code = max(1, src.send_code) - - src.master.add_fingerprint(usr) - src.master.updateSelfDialog() - return - -//Supply record monitor -/datum/computer/file/pda_program/qm_records - name = "Supply Records" - size = 8.0 - - return_text() - if(..()) - return - - var/dat = src.return_text_header() - dat += "

Supply Record Interlink

" - - dat += "
Supply shuttle
" - dat += "Location: [supply_shuttle_moving ? "Moving to station ([supply_shuttle_timeleft] Mins.)":supply_shuttle_at_station ? "Station":"Dock"]
" - dat += "Current approved orders:
    " - for(var/S in supply_shuttle_shoppinglist) - var/datum/supply_order/SO = S - dat += "
  1. [SO.object.name] approved by [SO.orderedby] [SO.comment ? "([SO.comment])":""]
  2. " - dat += "
" - - dat += "Current requests:
    " - for(var/S in supply_shuttle_requestlist) - var/datum/supply_order/SO = S - dat += "
  1. [SO.object.name] requested by [SO.orderedby]
  2. " - dat += "
Upgrade NOW to Space Parts & Space Vendors PLUS for full remote order control and inventory management." - - return dat diff --git a/code/unused/pipe.dm b/code/unused/pipe.dm deleted file mode 100644 index 2a3e0b90e1..0000000000 --- a/code/unused/pipe.dm +++ /dev/null @@ -1,1828 +0,0 @@ -// pipeline datum for storing inter-machine links -// create a pipeline - -//number of pipelines -var/linenums = 0 - -/obj/machinery/pipeline/New() - ..() - - gas = new /datum/gas_mixture() - ngas = new /datum/gas_mixture() - - gasflowlist += src - -// find the pipeline that contains the /obj/machine (including pipe) -/proc/findline(var/obj/machinery/M) - - for(var/obj/machinery/pipeline/P in plines) - - for(var/obj/machinery/O in P.nodes) - - if(M==O) - return P - - return null - -// sets the vnode1&2 terminators to the joining machines (or null) -/obj/machinery/pipeline/proc/setterm() - - //first make sure pipes are oriented correctly - - var/obj/machinery/M = null - - for(var/obj/machinery/pipes/P in nodes) - if(!M) // special case for 1st pipe - if(P.node1 && P.node1.ispipe()) - P.flip() // flip if node1 is a pipe - else - if(P.node1 != M) //other cases, flip if node1 doesn't point to previous node - P.flip() // (including if it is null) - - - M = P - - - // pipes are now ordered so that n1/n2 is in same order as pipeline list - - var/obj/machinery/pipes/P = nodes[1] // 1st node in list - vnode1 = P.node1 // n1 points to 1st machine - P = nodes[nodes.len] // last node in list - vnode2 = P.node2 // n2 points to last machine - - if(vnode1) - vnode1.buildnodes() - if(vnode2) - vnode2.buildnodes() - - return - -/* -/obj/machinery/pipeline/get_gas_moles(from) - return gas.total_moles()/capmult -*/ -/obj/machinery/pipeline/get_gas(from) - return gas - -/obj/machinery/pipeline/gas_flow() - //if(suffix == "d" && Debug) world.log << "PLF1 [gas.total_moles()] ~ [ngas.total_moles()]" - - gas.copy_from(ngas) - - //if(suffix == "d" && Debug) world.log << "PLF2 [gas.total_moles()] ~ [ngas.total_moles()]" - -/obj/machinery/pipeline/process() - /* - // heat exchange for whole pipeline - - //if(suffix=="dbgp") - // world.log << "PLP" - // Plasma() - -// var/dbg = (suffix == "d") && Debug - - //if(dbg) world.log << "PLP1 [gas.total_moles()] ~ [ngas.total_moles()]" - - if(!numnodes) - return //dividing by zero is bad okay? - - var/gtemp = ngas.temperature // cached temperature for heat exch calc - var/tot_node = ngas.total_moles() / numnodes // fraction of gas in this node - - //if(dbg) world.log << "PLHE: [gtemp] [tot_node]" - - if(tot_node>0.1) // no pipe contents, don't heat - for(var/obj/machinery/pipes/P in src.nodes) // for each segment of pipe - P.heat_exchange(ngas, tot_node, numnodes, gtemp) //, dbg) // exchange heat with its turf - if(!istype(P, /obj/machinery/pipes/heat_exch) && ((100*tot_node/P.capacity > 15000) || (gtemp > 8000)) ) - P.rupture() - //Commenting this out because it spams on endlessly - //for (var/mob/M in viewers(P)) - //M.show_message("\red The pipe has ruptured!", 3) - //so this is changed to pipe rupturing instead of explosions - //i.e. it ruptures if the pressure over 15000% - //and temperature over 8000K - //it also doesn't work on heat_exchange pipes - // now do standard gas flow proc - - - //if(dbg) world.log << "PLP2 [ngas.total_moles()]" - - var/delta_gt - - if(vnode1 && !(vnode1.stat & BROKEN)) - delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas.total_moles() / capmult) - calc_delta( src, gas, ngas, vnode1, delta_gt)//, dbg) - - //if(dbg) world.log << "PLT1 [delta_gt] >> [gas.total_moles()] ~ [ngas.total_moles()]" - - flow = delta_gt - else - leak_to_turf(1) - - if(vnode2 && !(vnode2.stat & BROKEN)) - delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas.total_moles() / capmult) - calc_delta( src, gas, ngas, vnode2, delta_gt)//, dbg) - - //if(dbg) world.log << "PLT2 [delta_gt] >> [gas.total_moles()] ~ [ngas.total_moles()]" - - flow -= delta_gt - else - leak_to_turf(2) - - */ //TODO: FIX - -/obj/machinery/pipeline/proc/leak_to_turf(var/port) - /* - var/turf/T - var/obj/machinery/pipes/P - var/list/ndirs - - switch(port) - if(1) - P = nodes[1] // 1st node in list - if (P==null) - T = src.loc - else - ndirs = P.get_node_dirs() - - T = get_step(P, ndirs[1]) - - - if(2) - P = nodes[nodes.len] // last node in list - if (P==null) - T = src.loc - else - - ndirs = P.get_node_dirs() - T = get_step(P, ndirs[2]) - if (T==null) - return - if(T.density) - return - - flow_to_turf(gas, ngas, T) - */ //TODO: FIX - - -// build the pipelines (THIS HAPPENS ONCE!) -/proc/makepipelines() - - for(var/obj/machinery/pipes/P in machines) // look for a pipe - - if(!P.plnum) // if not already part of a line - P.buildnodes(++linenums) // add it, and spread to all connected pipes - - //world.log<<"Line #[linecount] started at [P] ([P.x],[P.y],[P.z])" - - for(var/L = 1 to linenums) // for count of lines found - var/obj/machinery/pipeline/PL = new() // make a pipeline virtual object - PL.name = "pipeline #[L]" - plines += PL // and add it to the list - PL.linenumber = L - - - - for(var/obj/machinery/pipes/P in machines) // look for pipes - - if(P.termination) // true if pipe is terminated (ends in blank or a machine) - var/obj/machinery/pipeline/PL = plines[P.plnum] // get the pipeline from the pipe's pl-number - - var/list/pipes = pipelist(null, P) // get a list of pipes from P until terminated - - PL.nodes = pipes // pipeline is this list of nodes - PL.numnodes = pipes.len // with this many nodes - PL.capmult = PL.numnodes+1 // with this flow multiplier - - - - for(var/obj/machinery/pipes/P in machines) // all pipes - P.setline() // set the pipeline object for this pipe - - if(P.tag == "dbg") //add debug tag to line containing debug pipe - P.parent.tag = "dbg" - - if(P.suffix == "dbgpp") //add debug tag to line containing debug pipe - P.parent.suffix = "dbgp" - - if(P.suffix == "d") //add debug tag to line containing debug pipe - P.parent.suffix = "d" - - - for(var/obj/machinery/M in machines) // for all machines - if(M.p_dir) // which are pipe-connected - if(!M.ispipe()) // is not a pipe itself - M.buildnodes() // build the nodes, setting the links to the virtual pipelines - // also sets the vnodes for the pipelines - - for(var/obj/machinery/pipeline/PL in plines) // for all lines - PL.setterm() // orient the pipes and set the pipeline vnodes to the terminating machines - -// return a list of pipes (not including terminating machine) - -/proc/pipelist(var/obj/machinery/source, var/obj/machinery/startnode) - - var/list/L = list() - - var/obj/machinery/node = startnode - var/obj/machinery/prev = source - var/obj/machinery/newnode - - while(node) - L += node - newnode = node.next(prev) - prev = node - - if(newnode && newnode.ispipe()) - node = newnode - else - break - - return L - -// new pipes system - -// flip the nodes of a pipe -/obj/machinery/pipes/proc/flip() - var/obj/machinery/tempnode = node1 - node1 = node2 - node2 = tempnode - return - - -// return the next pipe in the node chain -/obj/machinery/pipes/next(var/obj/machinery/from) - - if(from == null) // if from null, then return the next actual pipe - if(node1 && node1.ispipe() ) - return node1 - if(node2 && node2.ispipe() ) - return node2 - return null // else return null if no real pipe connected - - else if(from == node1) // otherwise, return the node opposite the incoming one - return node2 - else - return node1 - - -// set the pipeline obj from the pl-number and global list of pipelines - -/obj/machinery/pipes/setline() - src.parent = plines[plnum] - return - -// returns the pipeline that this line is in - -/obj/machinery/pipes/getline() - return parent - -/obj/machinery/pipes/orient_pipe(P as obj) - if (!( src.node1 )) - src.node1 = P - else - if (!( src.node2 )) - src.node2 = P - else - return 0 - return 1 - -// returns a list of dir1, dir2 & p_dir for a pipe - -/obj/machinery/pipes/proc/get_dirs() - var/b1 - var/b2 - - for(var/d in cardinal) - if(p_dir & d) - if(!b1) - b1 = d - else if(!b2) - b2 = d - - return list(b1, b2, p_dir) - -// returns a list of the directions of a pipe, matched to nodes (if present) - -/obj/machinery/pipes/proc/get_node_dirs() - var/list/dirs = get_dirs() - - - if(!node1 && !node2) // no nodes - just return the standard dirs - return dirs // note extra p_dir on end of list is unimportant - else - if(node1) - var/d1 = get_dir(src, node1) // find the direction of node1 - if(d1==dirs[1]) // if it matches - return dirs // then dirs list is correct - else - return list(dirs[2], dirs[1]) // otherwise return the list swapped - - else // node2 must be valid - var/d2 = get_dir(src, node2) // direction of node2 - if(d2==dirs[2]) // matches - return dirs // dirs list is correct - else - return list(dirs[2], dirs[1]) // otherwise swap order - - -/obj/machinery/pipes/proc/update() - - var/turf/T = src.loc - - var/list/dirs = get_dirs() - - var/is = "[dirs[3]]" - - if(stat & BROKEN) - is += "-b" - - if ((src.level == 1 && isturf(src.loc) && T.intact)) - src.invisibility = 101 - is += "-f" - - else - src.invisibility = 0 - - src.icon_state = is - - if(node1 && node2) - overlays.Cut() - else if(!node1 && !node2) - overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[1]) - overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[2]) - else if(!node1) - var/d2 = get_dir(src, node2) - if(dirs[1] == d2) - overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[2]) - else - overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[1]) - else if(!node2) - var/d1 = get_dir(src, node1) - if(dirs[1] == d1) - overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[2]) - else - overlays += image('icons/obj/pipes.dmi', "discon", FLY_LAYER, dirs[1]) - - - return - -/obj/machinery/pipes/hide(var/i) - update() - - //its lazy right now but wait until after my exams and I'll redo it. - //redid it, oh shit - -/obj/machinery/pipes/proc/rupture() - - stat |= BROKEN - update() - -/obj/machinery/pipes/Del() - stat |= BROKEN - update() - ..() - - -/obj/machinery/pipes/attackby(obj/item/weapon/W as obj, mob/user as mob) - - if (istype(W, /obj/item/weapon/weldingtool) && W:welding) - if(!(stat & BROKEN)) - return - if (W:weldfuel < 2) - user << "\blue You need more welding fuel to complete this task." - return - W:weldfuel -= 2 - stat &= ~BROKEN - update() - for (var/mob/M in viewers(src)) - M.show_message("\red The pipe has been mended by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2) - return - -/obj/machinery/pipes/ex_act(severity) - switch(severity) - if(1.0) - del(src) - return - if(2.0) - stat |= BROKEN - update() - if (prob(50)) - del(src) - return - if(3.0) - if(prob(75)) - stat |= BROKEN - update() - if (prob(25)) - del(src) - return - else - return -/* - var/strength = (((plasma + oxygen/2.0) / 1600000.0) * sqrt(temp) ) / 10 - message_admins("CODER: Pipe explosion strength: [strength], Temperature: [temp], Plasma: [plasma], Oxygen: [oxygen]") - //lets say hypothetically it uses up 9/10 of its energy in bursting the pipe - - if (strength < 773.0) - var/turf/T = get_turf(src.loc) - T.poison += plasma - T.firelevel = T.poison - T.res_vars() - - //if ((src.gas.temperature > (450+T0C) && src.gas.plasma == 1600000.0)) - - if (strength > (450+T0C)) - var/turf/sw = locate(max(T.x - 4, 1), max(T.y - 4, 1), T.z) - var/turf/ne = locate(min(T.x + 4, world.maxx), min(T.y + 4, world.maxy), T.z) - defer_powernet_rebuild = 1 - - for(var/turf/U in block(sw, ne)) - var/zone = 4 - if ((U.y <= (T.y + 1) && U.y >= (T.y - 1) && U.x <= (T.x + 2) && U.x >= (T.x - 2)) ) - zone = 3 - if ((U.y <= (T.y + 1) && U.y >= (T.y - 1) && U.x <= (T.x + 1) && U.x >= (T.x - 1) )) - zone = 2 - for(var/atom/A in U) - A.ex_act(zone) - //Foreach goto(342) - U.ex_act(zone) - U.buildlinks() - //Foreach goto(170) - defer_powernet_rebuild = 0 - makepowernets() - - else - //if ((src.gas.temperature > (300+T0C) && src.gas.plasma == 1600000.0)) - if (strength > (300+T0C)) - var/turf/sw = locate(max(T.x - 4, 1), max(T.y - 4, 1), T.z) - var/turf/ne = locate(min(T.x + 4, world.maxx), min(T.y + 4, world.maxy), T.z) - defer_powernet_rebuild = 1 - - for(var/turf/U in block(sw, ne)) - var/zone = 4 - if ((U.y <= (T.y + 2) && U.y >= (T.y - 2) && U.x <= (T.x + 2) && U.x >= (T.x - 2)) ) - zone = 3 - for(var/atom/A in U) - A.ex_act(zone) - //Foreach goto(598) - U.ex_act(zone) - U.buildlinks() - //Foreach goto(498) - defer_powernet_rebuild = 0 - makepowernets() - - //src.master = null - //SN src = null - del(src) - return - - var/turf/T = src.loc - while(!( istype(T, /turf) )) - T = T.loc - - for(var/mob/M in range(T)) - flick("flash", M.flash) - //Foreach goto(732) - //var/m_range = 2 - - var/m_range = round(strength / 387) - for(var/obj/machinery/atmoalter/canister/C in range(2, T)) - if (!( C.destroyed )) - if (C.gas.plasma >= 35000) - C.destroyed = 1 - m_range++ - - //Foreach goto(776) - var/min = m_range - var/med = m_range * 2 - var/max = m_range * 3 - var/u_max = m_range * 4 - - var/turf/sw = locate(max(T.x - u_max, 1), max(T.y - u_max, 1), T.z) - var/turf/ne = locate(min(T.x + u_max, world.maxx), min(T.y + u_max, world.maxy), T.z) - - defer_powernet_rebuild = 1 - - for(var/turf/U in block(sw, ne)) - - var/zone = 4 - if ((U.y <= (T.y + max) && U.y >= (T.y - max) && U.x <= (T.x + max) && U.x >= (T.x - max) )) - zone = 3 - if ((U.y <= (T.y + med) && U.y >= (T.y - med) && U.x <= (T.x + med) && U.x >= (T.x - med) )) - zone = 2 - if ((U.y <= (T.y + min) && U.y >= (T.y - min) && U.x <= (T.x + min) && U.x >= (T.x - min) )) - zone = 1 - for(var/atom/A in U) - A.ex_act(zone) - //Foreach goto(1217) - U.ex_act(zone) - U.buildlinks() - //U.mark(zone) - - //Foreach goto(961) - //src.master = null - defer_powernet_rebuild = 0 - makepowernets() - - //SN src = null - del(src) - return -*/ -/* -/obj/machinery/pipes/process() -*/ - -/obj/machinery/pipes/New() - - ..() - - if(istype(src, /obj/machinery/pipes/heat_exch)) - h_dir = text2num(icon_state) - else - p_dir = text2num(icon_state) - - -/obj/machinery/pipes/ispipe() // return true since this is a pipe - return 1 - -/obj/machinery/pipes/buildnodes(var/linenum) - - var/list/dirs = get_dirs() - - node1 = get_machine(level, src.loc, dirs[1]) - node2 = get_machine(level, src.loc, dirs[2]) - - if(plnum) - return - - update() - - plnum = linenum - - termination = 0 - - if(node1 && node1.ispipe() ) - - node1.buildnodes(linenum) - else - termination++ - - if(node2 && node2.ispipe() ) - node2.buildnodes(linenum) - else - termination++ - - -/obj/machinery/pipes/heat_exch/get_dirs() - var/b1 - var/b2 - - for(var/d in cardinal) - if(h_dir & d) - if(!b1) - b1 = d - else if(!b2) - b2 = d - - return list(b1, b2, h_dir) - -/obj/machinery/pipes/heat_exch/buildnodes(var/linenum) - - src.level = 2 // h/e pipe cannot be put underfloor - - var/list/dirs = get_dirs() - - node1 = get_he_machine(level, src.loc, dirs[1]) - node2 = get_he_machine(level, src.loc, dirs[2]) - - if(plnum) - return - - update() - - plnum = linenum - - termination = 0 - - if(node1 && node1.ispipe() ) - - node1.buildnodes(linenum) - else - termination++ - - if(node2 && node2.ispipe() ) - node2.buildnodes(linenum) - else - termination++ - - -/obj/machinery/pipes/proc/heat_exchange(var/datum/gas_mixture/gas, var/tot_node, var/numnodes, var/temp, var/dbg=0) - -/* var/turf/T = src.loc // turf location of pipe - if(T.density) return - if(istype(src, /obj/machinery/pipes/flexipipe)) return - - if( level != 1) // no heat exchange for under-floor pipes - if(istype(T,/turf/space)) // heat exchange less efficient in space (no conduction) - gas.temperature += ( T.temp - temp) / (3.0 * insulation * numnodes) - else - - // if(dbg) world.log << "PHE: ([x],[y]) [T.temp]-> \..." - var/delta_T = (T.temp - temp) / (insulation) // normal turf - - gas.temperature += delta_T / numnodes // heat the pipe due to turf temperature - - /* - if(abs(delta_T*tot_node/T.total_moles()) > 1) - world.log << "Turf [T] at [T.x],[T.y]: gt=[temp] tt=[T.temp]" - world.log << "dT = [delta_T] tn=[tot_node] ttg=[T.total_moles()] tt-=[delta_T*tot_node/T.total_moles()]" - - */ - var/tot_turf = max(1, T.total_moles()) - T.temp -= delta_T*min(10,tot_node/tot_turf) // also heat the turf due to pipe temp - // clamp max temp change to prevent thermal runaway - // if low amount of gas in turf - // if(dbg) world.log << "[T.temp] [tot_turf] #[delta_T]" - T.res_vars() // ensure turf tmp vars are updated - - else // if level 1 but in space, perform cooling anyway - exposed pipes - if(istype(T,/turf/space)) - gas.temperature += ( T.temp - temp) / (3.0 * insulation * numnodes) -*/ //TODO FIX -// finds the machine with compatible p_dir in 1 step in dir from S -/proc/get_machine(var/level, var/turf/S, mdir) - - var/flip = turn(mdir, 180) - - var/turf/T = get_step(S, mdir) - - for(var/obj/machinery/M in T.contents) - if(M.level == level) - if(M.p_dir & flip) - return M - - return null - -// finds the machine with compatible h_dir in 1 step in dir from S -/proc/get_he_machine(var/level, var/turf/S, mdir) - - var/flip = turn(mdir, 180) - - var/turf/T = get_step(S, mdir) - - for(var/obj/machinery/M in T.contents) - if(M.level == level) - if(M.h_dir & flip) - return M - - return null - -// ***** circulator - -/obj/machinery/circulator/New() - ..() - gas1 = new /datum/gas_mixture() - gas2 = new /datum/gas_mixture() - - ngas1 = new /datum/gas_mixture() - ngas2 = new /datum/gas_mixture() - - gasflowlist += src - - //gas.co2 = capacity - - updateicon() - -/obj/machinery/circulator/buildnodes() - - var/turf/TS = get_step(src, SOUTH) - var/turf/TN = get_step(src, NORTH) - - for(var/obj/machinery/M in TS) - - if(M && (M.p_dir & 1)) - node1 = M - break - - for(var/obj/machinery/M in TN) - - if(M && (M.p_dir & 2)) - node2 = M - break - - - if(node1) vnode1 = node1.getline() - - if(node2) vnode2 = node2.getline() - - -/* -/obj/machinery/circulator/verb/toggle_power() - set src in view(1) - - if(status == 1) - status = 2 - spawn(30) // 3 second delay for slow-off - if(status == 2) - status = 0 - updateicon() - else if(status == 0) - status =1 - - updateicon() - - - -/obj/machinery/circulator/verb/set_rate(r as num) - set src in view(1) - rate = r/100.0*capacity -*/ - -/obj/machinery/circulator/proc/control(var/on, var/prate) - - rate = prate/100*capacity - - if(status == 1) - if(!on) - status = 2 - spawn(30) - if(status == 2) - status = 0 - updateicon() - else if(status == 0) - if(on) - status = 1 - else // status ==2 - if(on) - status = 1 - - updateicon() - - -/obj/machinery/circulator/proc/updateicon() - - if(stat & NOPOWER) - icon_state = "circ[side]-p" - return - - var/is - switch(status) - if(0) - is = "off" - if(1) - is = "run" - if(2) - is = "slow" - - icon_state = "circ[side]-[is]" - - - -/obj/machinery/circulator/power_change() - ..() - updateicon() - -/* -/obj/machinery/circulator/receive_gas(var/obj/substance/gas/t_gas as obj, from as obj, amount) - - - if(from != src.node1) - return - - amount = min(receive_amount(src), amount) - - - //src.gas.transfer_from(t_gas, amount) - - return -*/ -/obj/machinery/circulator/gas_flow() - - gas1.copy_from(ngas1) - gas2.copy_from(ngas2) - -/obj/machinery/circulator/process() - /* - // if operating, pump from resv1 to resv2 - - if(! (stat & NOPOWER) ) // only do circulator step if powered; still do rest of gas flow at all times - if(status==1 || status==2) - gas2.transfer_from(gas1, status==1? rate : rate/2) - use_power(rate/capacity * 100) - ngas1.copy_from(gas1) - ngas2.copy_from(gas2) - - - // now do standard process - - var/delta_gt - - if(vnode1) - delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult) - calc_delta( src, gas1, ngas1, vnode1, delta_gt) - else - leak_to_turf(1) - - if(vnode2) - delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult) - calc_delta( src, gas2, ngas2, vnode2, delta_gt) - else - leak_to_turf(2)*/ //TODO FIX - -/obj/machinery/circulator/proc/leak_to_turf(var/port) - /* - var/turf/T - - switch(port) - if(1) - T = get_step(src, SOUTH) - if(2) - T = get_step(src, NORTH) - - if(T.density) - T = src.loc - if(T.density) - return - - switch(port) - if(1) - flow_to_turf(gas1, ngas1, T) - if(2) - flow_to_turf(gas2, ngas2, T) - - - // do leak - */ //TODO: FIX - -/* -/obj/machinery/circulator/get_gas_moles(from) - if(from == vnode1) - return gas1.total_moles()/capmult - else - return gas2.total_moles()/capmult -*/ //TODO: FIX -/obj/machinery/circulator/get_gas(from) - if(from == vnode1) - return gas1 - else - return gas2 - -/* -/obj/machinery/connector/New() - ..() - - gas = new /datum/gas_mixture() - ngas = new /datum/gas_mixture() - //agas = new/obj/substance/gas() - - gasflowlist += src - spawn(5) - var/obj/machinery/atmoalter/A = locate(/obj/machinery/atmoalter, src.loc) - - if(A && A.c_status != 0) - connected = A - A.anchored = 1 - - - - -/obj/machinery/connector/buildnodes() - var/turf/T = get_step(src.loc, src.dir) - var/fdir = turn(src.p_dir, 180) - - for(var/obj/machinery/M in T) - if(M.p_dir & fdir) - src.node = M - break - - if(node) vnode = node.getline() - - - return - - - -/obj/machinery/connector/examine(mob/user) - if(..(user, 1)) - if(connected) - usr << "It is connected to \an [connected.name]." - else - usr << "It is unconnected." - - - -/obj/machinery/connector/get_gas_val(from) - return gas.total_moles()/capmult - -/obj/machinery/connector/get_gas(from) - return gas - - -/obj/machinery/connector/gas_flow() - -// var/dbg = (suffix == "d") && Debug - //if(dbg) world.log << "CF0: ngas=[ngas.total_moles()]" - - //ngas.transfer_from(agas, -1) - - //if(dbg) world.log << "CF1: ngas=[gas.total_moles()]" - gas.copy_from(ngas) - //if(dbg) world.log << "CF2: gas=[gas.total_moles()]" - flag = 0 - -/obj/machinery/connector/process() - //if(suffix=="dbgp") - // world.log << "CP" - // Plasma() - - var/delta_gt -// var/dbg = (suffix == "d") && Debug - - //if(dbg) world.log << "C[tag]P: [gas.total_moles()] ~ [ngas.total_moles()]" - //if(dbg && connected) world.log << "C[tag]PC: [connected.gas.total_moles()]" - - if(vnode) - - delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.total_moles() / capmult) - //if(dbg) world.log << "C[tag]P0: [delta_gt]" - - //var/obj/substance/gas/vgas = vnode.get_gas(src) - - //if(dbg) world.log << "C[tag]P1: [gas.total_moles()], [ngas.total_moles()] -> [vgas.total_moles()]" - calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg) - //if(dbg) world.log << "C[tag]P2: [gas.total_moles()], [ngas.total_moles()] -> [vgas.total_moles()]" - - else - leak_to_turf() - - if(connected) - var/amount - if(connected.c_status == 1) // canister set to release - - //if(dbg) world.log << "C[tag]PC1: [gas.total_moles()], [ngas.total_moles()] <- [connected.gas.total_moles()]" - amount = min(connected.c_per, capacity - gas.total_moles() ) // limit to space in connector - amount = max(0, min(amount, connected.gas.total_moles() ) ) // limit to amount in canister, or 0 - //if(dbg) world.log << "C[tag]PC2: a=[amount]" - //var/ng = ngas.total_moles() - ngas.transfer_from( connected.gas, amount) - //if(dbg) world.log <<"[ngas.total_moles()-ng] from siph to connector" - //if(dbg) world.log << "C[tag]PC3: [gas.total_moles()], [ngas.total_moles()] <- [connected.gas.total_moles()]" - else if(connected.c_status == 2) // canister set to accept - - amount = min(connected.c_per, connected.gas.maximum - connected.gas.total_moles()) //limit to space in canister - amount = max(0, min(amount, gas.total_moles() ) ) // limit to amount in connector, or 0 - - connected.gas.transfer_from( ngas, amount) - - //flag = 1 - - //if(suffix=="dbgp") - // world.log << "CP" - // Plasma() -*/ //TODO: FIX - - -/obj/machinery/connector/proc/leak_to_turf() - /* - //var/dbg = (tag == "dbg") && Debug - - var/turf/T = get_step(src, dir) - if(T && !T.density) - - //if(dbg) world.log << "CLT1: [gas.tostring()] ~ [ngas.tostring()]\nTg = [T.tostring()]" - - - flow_to_turf(gas, ngas, T) - - //if(dbg) world.log << "CLT2: [gas.tostring()] ~ [ngas.tostring()]\nTg = [T.tostring()]" - */ - - -/obj/machinery/junction/New() - ..() - gas = new/datum/gas_mixture(src) - ngas = new/datum/gas_mixture() - gasflowlist += src - - h_dir = dir // the h/e pipe is in obj dir - p_dir = turn(dir, 180) // the reg pipe is in opposite dir - - -/obj/machinery/junction/buildnodes() - - var/turf/T = src.loc - - node1 = get_he_machine(level, T, h_dir ) // the h/e pipe - - node2 = get_machine(level, T , p_dir ) // the regular pipe - - if(node1) vnode1 = node1.getline() - if(node2) vnode2 = node2.getline() - - return - - -/obj/machinery/junction/gas_flow() - - //var/dbg - //if(tag == "dbg1") - // dbg = 1 - //else if(tag == "dbg2") - // dbg = 2 - - //if(dbg) world.log << "J[dbg]F1: [gas.tostring()] ~ [ngas.tostring()]" - - - gas.copy_from(ngas) - - //if(dbg) world.log << "J[dbg]F2: [gas.tostring()] ~ [ngas.tostring()]" - -/obj/machinery/junction/process() -/* - //var/dbg - //if(tag == "dbg1") - // dbg = 1 - //else if(tag == "dbg2") - // dbg = 2 - - //if(dbg) world.log << "J[dbg]P: [gas.tostring()] ~ [ngas.tostring()]" - - var/delta_gt - - if(vnode1) - delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas.total_moles() / capmult) - calc_delta( src, gas, ngas, vnode1, delta_gt) //, dbg) - - // if(dbg) world.log << "J[dbg]T1: [delta_gt] >> [gas.tostring()] ~ [ngas.tostring()]" - else - leak_to_turf(1) - - if(vnode2) - delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas.total_moles() / capmult) - calc_delta( src, gas, ngas, vnode2, delta_gt) //, dbg) - - // if(dbg) world.log << "J[dbg]T2: [delta_gt] >> [gas.tostring()] ~ [ngas.tostring()]" - else - leak_to_turf(2) -*/ //TODO: FIX - -/obj/machinery/junction/get_gas_val(from) - return gas.total_moles()/capmult - -/obj/machinery/junction/get_gas(from) - return gas - -/obj/machinery/junction/proc/leak_to_turf(var/port) - - var/turf/T - - - switch(port) - if(1) - T = get_step(src, dir) - if(2) - T = get_step(src, turn(dir, 180) ) - - if(T.density) - T = src.loc - if(T.density) - return - - flow_to_turf(gas, ngas, T) - - -/obj/machinery/vent/New() - - ..() - p_dir = dir - gas = new /datum/gas_mixture(src) - ngas = new /datum/gas_mixture() - gasflowlist += src - - -/obj/machinery/vent/buildnodes() - - var/turf/T = get_step(src.loc, src.dir) - var/fdir = turn(src.p_dir, 180) - - for(var/obj/machinery/M in T) - if(M.p_dir & fdir) - src.node = M - break - - if(node) vnode = node.getline() - - return - - -/obj/machinery/vent/get_gas_val(from) - return gas.total_moles()/2 - -/obj/machinery/vent/get_gas(from) - return gas - - -/obj/machinery/vent/gas_flow() - -// var/dbg = (suffix=="d") && Debug - //if(dbg) world.log << "V[tag]F1: [gas.total_moles()] ~ [ngas.total_moles()]" - gas.copy_from(ngas) - //if(dbg) world.log << "V[tag]F2: [gas.total_moles()] ~ [ngas.total_moles()]" - -/obj/machinery/vent/process() - /* - -// var/dbg = (suffix=="d") && Debug - //if(dbg) world.log << "V[tag]T1: [gas.total_moles()] ~ [ngas.total_moles()]" - - //if(suffix=="dbgp") - // world.log << "VP" - // Plasma() - - var/delta_gt - - var/turf/T = src.loc - - delta_gt = FLOWFRAC * (gas.total_moles() / capmult) - //var/ng = ngas.total_moles() - ngas.turf_add(T, delta_gt) - - //if(dbg) world.log << "[num2text(ng-ngas.total_moles(),10)] from vent to turf" - //if(dbg) world.log << "V[tag]T2: [gas.total_moles()] ~ [ngas.total_moles()]" - - if(vnode) - - //if(dbg) world.log << "V[tag]N1: [gas.total_moles()] ~ [ngas.total_moles()]" - - delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.total_moles() / capmult) - - calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg) - - //if(dbg) world.log << "V[tag]N2: [gas.total_moles()] ~ [ngas.total_moles()]" - - else - leak_to_turf() - */ //TODO: FIX - - -/obj/machinery/vent/proc/leak_to_turf() -// note this is a leak from the node, not the vent itself -// thus acts as a link between the vent turf and the turf in step(dir) - - var/turf/T = get_step(src, dir) - if(T && !T.density) - flow_to_turf(gas, ngas, T) - - -// inlet - equilibrates between pipe contents and turf -// very similar to vent, except that a vent always dumps pipe gas into turf -/obj/machinery/inlet/New() - - ..() - - p_dir = dir - gas = new /datum/gas_mixture(src) - ngas = new /datum/gas_mixture() - gasflowlist += src - - -/obj/machinery/inlet/buildnodes() - - var/turf/T = get_step(src.loc, src.dir) - var/fdir = turn(src.p_dir, 180) - - for(var/obj/machinery/M in T) - if(M.p_dir & fdir) - src.node = M - break - - if(node) vnode = node.getline() - - return - - -/obj/machinery/inlet/get_gas_val(from) - return gas.total_moles()/2 - -/obj/machinery/inlet/get_gas(from) - return gas - - -/obj/machinery/inlet/gas_flow() - - gas.copy_from(ngas) - -/obj/machinery/inlet/process() - /* - //if(suffix=="dbgp") - // world.log << "VP" - // Plasma() - - var/delta_gt - - var/turf/T = src.loc - - // this is the difference between vent and inlet - - if(T && !T.density) - flow_to_turf(gas, ngas, T, dbg) // act as gas leak - - if(dbg) world.log << "I[tag]T2: [gas.total_moles()] ~ [ngas.total_moles()]" - - if(vnode) - - //if(dbg) world.log << "V[tag]N1: [gas.total_moles()] ~ [ngas.total_moles()]" - - delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.total_moles() / capmult) - - calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg) - - //if(dbg) world.log << "V[tag]N2: [gas.total_moles()] ~ [ngas.total_moles()]" - - else - leak_to_turf() - */ //TODO: FIX - - - -/obj/machinery/inlet/proc/leak_to_turf() -// note this is a leak from the node, not the inlet itself -// thus acts as a link between the inlet turf and the turf in step(dir) - - var/turf/T = get_step(src, dir) - if(T && !T.density) - flow_to_turf(gas, ngas, T) - - - -// standard proc for all machines - passed gas/ngas as arguments -// equilibrate a pipe object and a turf's gas content - -/obj/machinery/proc/flow_to_turf(var/datum/gas_mixture/sgas, var/datum/gas_mixture/sngas, var/turf/T, var/dbg = 0) -/* - if(dbg) world.log << "FTT: G=[sgas.tostring()] ~ N=[sngas.tostring()]" - if(dbg) world.log << "T=[T.tostring()]" - - - - var/t_tot = T.total_moles() * 0.2 // partial pressure of turf gas at pipe, for the moment - - var/delta_gt = FLOWFRAC * ( t_tot - sgas.total_moles() / capmult ) - - if(dbg) world.log << "FTT: dgt=[delta_gt]" - - var/datum/gas_mixture/ndelta = new() - - if(delta_gt < 0) // flow from pipe to turf - - //world.log << "FTT<0" - ndelta.set_frac(sgas, -delta_gt) // ndelta contains gas to transfer to turf - //world.log << "ND=[ndelta.tostring()]" - sngas.sub_delta(ndelta) // update new gas to remove the amount transfered - //world.log << "SN=[sngas.tostring()]" - ndelta.turf_add(T, -1) // add all of ndelta to turf - //world.log << "T=[T.tostring()]" - - //world.log << "LTT: [num2text(-delta_gt,10)] from [sgas.loc] to turf" - - - else // flow from turf to pipe - if(dbg) world.log << "FTT>0" - - sngas.turf_take(T, delta_gt) // grab gas from turf and direcly add it to the new gas - if(dbg) world.log << "SN=[sngas.tostring()]" - if(dbg) world.log << "T=[T.tostring()]" - - if(dbg) world.log << "LTT: [num2text(delta_gt,10)] from turf to [sgas.loc]" - - T.res_vars() // update turf gas vars for both cases -*/ //TODO: FIX - -// on-off valve - -/obj/machinery/valve/mvalve/New() - ..() - gas1 = new/datum/gas_mixture/(src) - ngas1 = new/datum/gas_mixture/() - gas2 = new/datum/gas_mixture/(src) - ngas2 = new/datum/gas_mixture/() - - gasflowlist += src - switch(dir) - if(1, 2) - p_dir = 3 - if(4,8) - p_dir = 12 - - icon_state = "valve[open]" - -/obj/machinery/valve/mvalve/examine(mob/user) - if(..(user, 1)) - user << "[desc] It is [ open? "open" : "closed"]." - - - -/obj/machinery/valve/mvalve/buildnodes() - var/turf/T = src.loc - - node1 = get_machine(level, T, dir ) // the h/e pipe - - node2 = get_machine(level, T , turn(dir, 180) ) // the regular pipe - - if(node1) vnode1 = node1.getline() - if(node2) vnode2 = node2.getline() - - return - - -/obj/machinery/valve/mvalve/gas_flow() - gas1.copy_from(ngas1) - gas2.copy_from(ngas2) - - -/obj/machinery/valve/mvalve/process() -/* var/delta_gt - - if(vnode1) - delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult) - calc_delta( src, gas1, ngas1, vnode1, delta_gt) - - else - leak_to_turf(1) - - if(vnode2) - delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult) - calc_delta( src, gas2, ngas2, vnode2, delta_gt) - - else - leak_to_turf(2) - - - if(open) // valve operating, so transfer btwen resv1 & 2 - - delta_gt = FLOWFRAC * (gas1.total_moles() / capmult - gas2.total_moles() / capmult) - - var/datum/gas_mixture//ndelta = new() - - if(delta_gt < 0) // then flowing from R2 to R1 - - ndelta.set_frac(gas2, -delta_gt) - - ngas2.sub_delta(ndelta) - ngas1.add_delta(ndelta) - - else // flowing from R1 to R2 - ndelta.set_frac(gas1, delta_gt) - ngas2.add_delta(ndelta) - ngas1.sub_delta(ndelta)*/ //TODO: FIX - - - - -/obj/machinery/valve/mvalve/get_gas_val(from) - if(from == vnode2) - return gas2.total_moles()/capmult - else - return gas1.total_moles()/capmult - -/obj/machinery/valve/mvalve/get_gas(from) - if(from == vnode2) - return gas2 - return gas1 - -/obj/machinery/valve/mvalve/proc/leak_to_turf(var/port) - - var/turf/T - - - switch(port) - if(1) - T = get_step(src, dir) - if(2) - T = get_step(src, turn(dir, 180) ) - - if(T.density) - T = src.loc - if(T.density) - return - - if(port==1) - flow_to_turf(gas1, ngas1, T) - else - flow_to_turf(gas2, ngas2, T) - -/obj/machinery/valve/mvalve/attack_paw(mob/user) - attack_hand(user) - -/obj/machinery/valve/mvalve/attack_ai(mob/user) - user << "\red You are unable to use this as it is physically operated." - return - -/obj/machinery/valve/mvalve/attack_hand(mob/user) - ..() - add_fingerprint(user) - if(stat & BROKEN) - return - - if(!open) // now opening - flick("valve01", src) - icon_state = "valve1" - sleep(10) - else // now closing - flick("valve10", src) - icon_state = "valve0" - sleep(10) - open = !open - -// Digital Valve - -/obj/machinery/valve/dvalve/New() - ..() - gas1 = new/datum/gas_mixture/(src) - ngas1 = new/datum/gas_mixture/() - gas2 = new/datum/gas_mixture/(src) - ngas2 = new/datum/gas_mixture/() - - gasflowlist += src - switch(dir) - if(1, 2) - p_dir = 3 - if(4,8) - p_dir = 12 - - icon_state = "dvalve[open]" - -/obj/machinery/valve/dvalve/examine(mob/user) - if(..(user, 1)) - if(NOPOWER) - user << "It is unpowered! It is [ open? "open" : "closed"]." - return - user << "It is [ open? "open" : "closed"]." - -/obj/machinery/valve/dvalve/buildnodes() - var/turf/T = src.loc - - node1 = get_machine(level, T, dir ) // the h/e pipe - - node2 = get_machine(level, T , turn(dir, 180) ) // the regular pipe - - if(node1) vnode1 = node1.getline() - if(node2) vnode2 = node2.getline() - - return - - -/obj/machinery/valve/dvalve/gas_flow() - gas1.copy_from(ngas1) - gas2.copy_from(ngas2) - -/obj/machinery/valve/dvalve/power_change() - ..() - if(stat & NOPOWER) - icon_state = "dvalve[open]nopower" - return - icon_state = "dvalve[open]" - - -/obj/machinery/valve/dvalve/process() - /* - var/delta_gt - - if(vnode1) - delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult) - calc_delta( src, gas1, ngas1, vnode1, delta_gt) - - else - leak_to_turf(1) - - if(vnode2) - delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult) - calc_delta( src, gas2, ngas2, vnode2, delta_gt) - - else - leak_to_turf(2) - - - if(open) // valve operating, so transfer btwen resv1 & 2 - - delta_gt = FLOWFRAC * (gas1.total_moles() / capmult - gas2.total_moles() / capmult) - - var/datum/gas_mixture/ndelta = new() - - if(delta_gt < 0) // then flowing from R2 to R1 - - ndelta.set_frac(gas2, -delta_gt) - - ngas2.sub_delta(ndelta) - ngas1.add_delta(ndelta) - - else // flowing from R1 to R2 - ndelta.set_frac(gas1, delta_gt) - ngas2.add_delta(ndelta) - ngas1.sub_delta(ndelta) - */ //TODO: FIX - - - -/obj/machinery/valve/dvalve/get_gas_val(from) - if(from == vnode2) - return gas2.total_moles()/capmult - else - return gas1.total_moles()/capmult - -/obj/machinery/valve/dvalve/get_gas(from) - if(from == vnode2) - return gas2 - return gas1 - -/obj/machinery/valve/dvalve/proc/leak_to_turf(var/port) - - var/turf/T - - - switch(port) - if(1) - T = get_step(src, dir) - if(2) - T = get_step(src, turn(dir, 180) ) - - if(T.density) - T = src.loc - if(T.density) - return - - if(port==1) - flow_to_turf(gas1, ngas1, T) - else - flow_to_turf(gas2, ngas2, T) - -/obj/machinery/valve/dvalve/attack_paw(mob/user) - return src.attack_hand(user) - -/obj/machinery/valve/dvalve/attack_ai(var/mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/valve/dvalve/attack_hand(mob/user) - ..() - add_fingerprint(user) - if(stat & (BROKEN|NOPOWER)) - return - - if(!open) // now opening - flick("dvalve01", src) - icon_state = "dvalve1" - sleep(10) - else // now closing - flick("dvalve10", src) - icon_state = "dvalve0" - sleep(10) - open = !open - -// one way pipe - -/obj/machinery/oneway/New() - ..() - gas1 = new/datum/gas_mixture/(src) - ngas1 = new/datum/gas_mixture/() - gas2 = new/datum/gas_mixture/(src) - ngas2 = new/datum/gas_mixture/() - - gasflowlist += src - p_dir = dir|turn(dir, 180) - -/obj/machinery/oneway/buildnodes() - var/turf/T = src.loc - - node1 = get_machine(level, T, dir ) - node2 = get_machine(level, T , turn(dir, 180) ) - - if(node1) vnode1 = node1.getline() - if(node2) vnode2 = node2.getline() - - return - -/obj/machinery/oneway/gas_flow() - gas1.copy_from(ngas1) - gas2.copy_from(ngas2) - -/obj/machinery/oneway/process() -/* - var/delta_gt - - if(vnode1) - delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult) - calc_delta( src, gas1, ngas1, vnode1, delta_gt) - - else - leak_to_turf(1) - - if(vnode2) - delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult) - calc_delta( src, gas2, ngas2, vnode2, delta_gt) - - else - leak_to_turf(2) - - - delta_gt = FLOWFRAC * (gas1.total_moles() / capmult - gas2.total_moles() / capmult) - var/datum/gas_mixture/ndelta = new() - - if(delta_gt < 0) // then flowing from R2 to R1 - ndelta.set_frac(gas2, -delta_gt) - ngas2.sub_delta(ndelta) - ngas1.add_delta(ndelta)*/ //TODO: FIX - -/obj/machinery/oneway/get_gas_val(from) - if(from == vnode2) - return gas2.total_moles()/capmult - else - return gas1.total_moles()/capmult - -/obj/machinery/oneway/get_gas(from) - if(from == vnode2) - return gas2 - return gas1 - -/obj/machinery/oneway/proc/leak_to_turf(var/port) - var/turf/T - - switch(port) - if(1) - T = get_step(src, dir) - if(2) - T = get_step(src, turn(dir, 180) ) - - if(T.density) - T = src.loc - if(T.density) - return - - if(port==1) - flow_to_turf(gas1, ngas1, T) - else - flow_to_turf(gas2, ngas2, T) - -/obj/machinery/oneway/pipepump/process() - /* - if(! (stat & NOPOWER) ) // pump if power - gas1.transfer_from(gas2, rate) - use_power(25, ENVIRON) - ngas1.copy_from(gas1) - ngas2.copy_from(gas2) - - var/delta_gt - - if(vnode1) - delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.total_moles() / capmult) - calc_delta( src, gas1, ngas1, vnode1, delta_gt) - - else - leak_to_turf(1) - - if(vnode2) - delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.total_moles() / capmult) - calc_delta( src, gas2, ngas2, vnode2, delta_gt) - - else - leak_to_turf(2) - */ //TODO: FIX - -/obj/machinery/oneway/pipepump/proc/updateicon() - icon_state = "pipepump-[(stat & NOPOWER) ? "stop" : "run"]" - -/obj/machinery/oneway/pipepump/power_change() - if(powered(ENVIRON)) - stat &= ~NOPOWER - else - - stat |= NOPOWER - spawn(rand(1,15)) // So they don't all turn off at the same time - updateicon() - -// Filter inlet -// works with filter_control - -/obj/machinery/inlet/filter/New() - ..() - src.gas = new /datum/gas_mixture() - src.ngas = new /datum/gas_mixture() - -/obj/machinery/inlet/filter/buildnodes() - var/turf/T = get_step(src.loc, src.dir) - var/fdir = turn(src.p_dir, 180) - - for(var/obj/machinery/M in T) - if(M.p_dir & fdir) - src.node = M - break - - if(node) vnode = node.getline() - return - -/obj/machinery/inlet/filter/get_gas_val(from) - return gas.total_moles()/2 - -/obj/machinery/inlet/filter/get_gas(from) - return gas - -/obj/machinery/inlet/filter/gas_flow() - gas.copy_from(ngas) - -/obj/machinery/inlet/filter/process() - src.updateicon() - if(!(stat & NOPOWER)) - /* var/turf/T = src.loc - if(!T || T.density) return - - if(!vnode) return leak_to_turf() - var/obj/substance/gas/exterior = new() - exterior.oxygen = T.oxygen - exterior.n2 = T.n2 - exterior.plasma = T.poison - exterior.co2 = T.co2 - exterior.sl_gas = T.sl_gas - exterior.temperature = T.temp - var/obj/substance/gas/interior = gas - var/obj/substance/gas/flowing = new() - - var/flow_rate = (exterior.total_moles()-interior.total_moles())*FLOWFRAC - if(flow_rate <= 0) - return - flowing.set_frac(exterior,flow_rate) - if(!(src.f_mask & GAS_O2)) flowing.oxygen = 0 - if(!(src.f_mask & GAS_N2)) flowing.n2 = 0 - if(!(src.f_mask & GAS_PL)) flowing.plasma = 0 - if(!(src.f_mask & GAS_CO2)) flowing.co2 = 0 - if(!(src.f_mask & GAS_N2O)) flowing.sl_gas = 0 - use_power(5,ENVIRON) - exterior.sub_delta(flowing) - interior.add_delta(flowing)*/ //TODO: FIX - else - ..() - return - -/obj/machinery/inlet/filter/leak_to_turf() -// note this is a leak from the node, not the inlet itself -// thus acts as a link between the inlet turf and the turf in step(dir) - var/turf/T = get_step(src, dir) - if(T && !T.density) - flow_to_turf(gas, ngas, T) - -/obj/machinery/inlet/filter/power_change() - if(powered(ENVIRON)) - stat &= ~NOPOWER - else - stat |= NOPOWER - spawn(rand(1,15)) - updateicon() - return - -/obj/machinery/inlet/filter/proc/updateicon() - /* - if(stat & NOPOWER) - icon_state = "inlet_filter-0" - return - if(src.gas.total_moles() > src.gas.maximum/2) - icon_state = "inlet_filter-4" - else if(src.gas.total_moles() > src.gas.maximum/3) - icon_state = "inlet_filter-3" - else if(src.gas.total_moles() > src.gas.maximum/4) - icon_state = "inlet_filter-2" - else if(src.gas.total_moles() >= 1 || src.f_mask >= 1) - icon_state = "inlet_filter-1" - else - icon_state = "inlet_filter-0" - return - */ //TODO FIX - -// Filter vent -// doesn't do anything yet - -/obj/machinery/vent/filter/power_change() - if(powered(ENVIRON)) - stat &= ~NOPOWER - else - stat |= NOPOWER - spawn(rand(1,15)) - updateicon() - return - -/obj/machinery/vent/filter/proc/updateicon() - /* - if(stat & NOPOWER) - icon_state = "vent_filter-0" - return - if(src.gas.total_moles() > src.gas.maximum/2) - icon_state = "vent_filter-4" - else if(src.gas.total_moles() > src.gas.maximum/3) - icon_state = "vent_filter-3" - else if(src.gas.total_moles() > src.gas.maximum/4) - icon_state = "vent_filter-2" - else if(src.gas.total_moles() >= 1 || src.f_mask >= 1) - icon_state = "vent_filter-1" - else - icon_state = "vent_filter-0" - return - */ //TODO FIX \ No newline at end of file diff --git a/code/unused/pipe_filter.dm b/code/unused/pipe_filter.dm deleted file mode 100644 index 10f0673728..0000000000 --- a/code/unused/pipe_filter.dm +++ /dev/null @@ -1,243 +0,0 @@ -// *** pipefilter - -/obj/machinery/pipefilter/New() - ..() - p_dir = (NORTH|SOUTH|EAST|WEST) ^ turn(dir, 180) - - src.gas = new /datum/gas_mixture/() - src.ngas = new /datum/gas_mixture/() - - src.f_gas = new /datum/gas_mixture/() - src.f_ngas = new /datum/gas_mixture/() - - gasflowlist += src - -/obj/machinery/pipefilter/buildnodes() - var/turf/T = src.loc - - n1dir = turn(dir, 90) - n2dir = turn(dir,-90) - - node1 = get_machine( level, T , n1dir ) // the main flow dir - node2 = get_machine( level, T , n2dir ) - node3 = get_machine( level, T, dir ) // the ejector port - - if(node1) vnode1 = node1.getline() - if(node2) vnode2 = node2.getline() - if(node3) vnode3 = node3.getline() - -/obj/machinery/pipefilter/gas_flow() - gas.copy_from(ngas) - f_gas.copy_from(f_ngas) - -/obj/machinery/pipefilter/process() -/* var/delta_gt - - if(vnode1) - delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas.total_moles() / capmult) - calc_delta( src, gas, ngas, vnode1, delta_gt) - else - leak_to_turf(1) - if(vnode2) - delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas.total_moles() / capmult) - calc_delta( src, gas, ngas, vnode2, delta_gt) - else - leak_to_turf(2) - if(vnode3) - delta_gt = FLOWFRAC * ( vnode3.get_gas_val(src) - f_gas.total_moles() / capmult) - calc_delta( src, f_gas, f_ngas, vnode3, delta_gt) - else - leak_to_turf(3) - - // transfer gas from ngas->f_ngas according to extraction rate, but only if we have power - if(! (stat & NOPOWER) ) - use_power(min(src.f_per, 100),ENVIRON) - var/datum/gas_mixture/ndelta = src.get_extract() - ngas.sub_delta(ndelta) - f_ngas.add_delta(ndelta) - AutoUpdateAI(src) - src.updateUsrDialog()*/ //TODO: FIX - -/obj/machinery/pipefilter/get_gas_val(from) - return ((from == vnode3) ? f_gas.total_moles() : gas.total_moles())/capmult - -/obj/machinery/pipefilter/get_gas(from) - return (from == vnode3) ? f_gas : gas - -/obj/machinery/pipefilter/proc/leak_to_turf(var/port) - var/turf/T - - switch(port) - if(1) - T = get_step(src, n1dir) - if(2) - T = get_step(src, n2dir) - if(3) - T = get_step(src, dir) - if(T.density) - T = src.loc - if(T.density) - return - flow_to_turf(f_gas, f_ngas, T) - return - - if(T.density) - T = src.loc - if(T.density) - return - - flow_to_turf(gas, ngas, T) - -/obj/machinery/pipefilter/proc/get_extract() - /* - var/datum/gas_mixture/ndelta = new() - if (src.f_mask & GAS_O2) - ndelta.oxygen = min(src.f_per, src.ngas.oxygen) - if (src.f_mask & GAS_N2) - ndelta.n2 = min(src.f_per, src.ngas.n2) - if (src.f_mask & GAS_PL) - ndelta.plasma = min(src.f_per, src.ngas.plasma) - if (src.f_mask & GAS_CO2) - ndelta.co2 = min(src.f_per, src.ngas.co2) - if (src.f_mask & GAS_N2O) - ndelta.sl_gas = min(src.f_per, src.ngas.sl_gas) - return ndelta - */ //TODO: FIX - -/obj/machinery/pipefilter/attackby(obj/item/weapon/W, mob/user as mob) - if(istype(W, /obj/item/weapon/detective_scanner)) - return ..() - if(istype(W, /obj/item/weapon/screwdriver)) - if(bypassed) - user.show_message(text("\red Remove the foreign wires first!"), 1) - return - src.add_fingerprint(user) - user.show_message(text("\red Now []securing the access system panel...", (src.locked) ? "un" : "re"), 1) - sleep(30) - locked =! locked - user.show_message(text("\red Done!"),1) - src.updateicon() - return - if(istype(W, /obj/item/stack/cable_coil) && !bypassed) - if(src.locked) - user.show_message(text("\red You must remove the panel first!"),1) - return - var/obj/item/stack/cable_coil/C = W - if(C.use(4)) - user.show_message(text("\red You unravel some cable.."),1) - else - user.show_message(text("\red Not enough cable! (Requires four pieces)"),1) - src.add_fingerprint(user) - user.show_message(text("\red Now bypassing the access system... (This may take a while)"), 1) - sleep(100) - bypassed = 1 - src.updateicon() - return - if(istype(W, /obj/item/weapon/wirecutters) && bypassed) - src.add_fingerprint(user) - user.show_message(text("\red Now removing the bypass wires... (This may take a while)"), 1) - sleep(50) - bypassed = 0 - src.updateicon() - return - if(istype(W, /obj/item/weapon/card/emag) && (!emagged)) - emagged++ - src.add_fingerprint(user) - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] has shorted out the [] with an electromagnetic card!", user, src), 1) - src.overlays += image('icons/obj/pipes2.dmi', "filter-spark") - sleep(6) - src.updateicon() - return src.attack_hand(user) - return src.attack_hand(user) - -// pipefilter interact/topic -/obj/machinery/pipefilter/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/pipefilter/attack_ai(mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/pipefilter/attack_hand(mob/user as mob) -/* if(stat & NOPOWER) - user << browse(null, "window=pipefilter") - user.machine = null - return - - var/list/gases = list("O2", "N2", "Plasma", "CO2", "N2O") - user.machine = src - var/dat = "Filter Release Rate:
\nM - - - - - [src.f_per] + + + + + M
\n" - for (var/i = 1; i <= gases.len; i++) - dat += "[gases[i]]: [(src.f_mask & 1 << (i - 1)) ? "Releasing" : "Passing"]
\n" - if(gas.total_moles()) - var/totalgas = gas.total_moles() - var/pressure = round(totalgas / gas.maximum * 100) - var/nitrogen = gas.n2 / totalgas * 100 - var/oxygen = gas.oxygen / totalgas * 100 - var/plasma = gas.plasma / totalgas * 100 - var/co2 = gas.co2 / totalgas * 100 - var/no2 = gas.sl_gas / totalgas * 100 - - dat += "
Gas Levels:
\nPressure: [pressure]%
\nNitrogen: [nitrogen]%
\nOxygen: [oxygen]%
\nPlasma: [plasma]%
\nCO2: [co2]%
\nN2O: [no2]%
\n" - else - dat += "
Gas Levels:
\nPressure: 0%
\nNitrogen: 0%
\nOxygen: 0%
\nPlasma: 0%
\nCO2: 0%
\nN2O: 0%
\n" - dat += "
\nClose
\n" - - user << browse(dat, "window=pipefilter;size=300x365")*/ //TODO: FIX - //onclose(user, "pipefilter") - -/obj/machinery/pipefilter/Topic(href, href_list) - ..() - if(usr.restrained() || usr.lying) - return - if ((((get_dist(src, usr) <= 1 || usr.telekinesis == 1) || istype(usr, /mob/living/silicon/ai)) && istype(src.loc, /turf))) - usr.machine = src - if (href_list["close"]) - usr << browse(null, "window=pipefilter;") - usr.machine = null - return - if (src.allowed(usr) || src.emagged || src.bypassed) - if (href_list["fp"]) - src.f_per = min(max(round(src.f_per + text2num(href_list["fp"])), 0), src.maxrate) - else if (href_list["tg"]) - // toggle gas - src.f_mask ^= text2num(href_list["tg"]) - src.updateicon() - else - usr.see("\red Access Denied ([src.name] operation restricted to authorized atmospheric technicians.)") - AutoUpdateAI(src) - src.updateUsrDialog() - src.add_fingerprint(usr) - else - usr << browse(null, "window=pipefilter") - usr.machine = null - return - -/obj/machinery/pipefilter/power_change() - if(powered(ENVIRON)) - stat &= ~NOPOWER - else - stat |= NOPOWER - spawn(rand(1,15)) //so all the filters don't come on at once - updateicon() - -/obj/machinery/pipefilter/proc/updateicon() - src.overlays.Cut() - if(stat & NOPOWER) - icon_state = "filter-off" - else - icon_state = "filter" - if(emagged) //only show if powered because presumeably its the interface that has been fried - src.overlays += image('icons/obj/pipes2.dmi', "filter-emag") - if (src.f_mask & (GAS_N2O|GAS_PL)) - src.overlays += image('icons/obj/pipes2.dmi', "filter-tox") - if (src.f_mask & GAS_O2) - src.overlays += image('icons/obj/pipes2.dmi', "filter-o2") - if (src.f_mask & GAS_N2) - src.overlays += image('icons/obj/pipes2.dmi', "filter-n2") - if (src.f_mask & GAS_CO2) - src.overlays += image('icons/obj/pipes2.dmi', "filter-co2") - if(!locked) - src.overlays += image('icons/obj/pipes2.dmi', "filter-open") - if(bypassed) //should only be bypassed if unlocked - src.overlays += image('icons/obj/pipes2.dmi', "filter-bypass") \ No newline at end of file diff --git a/code/unused/powerarmor/powerarmor.dm b/code/unused/powerarmor/powerarmor.dm deleted file mode 100644 index 36b066ffe9..0000000000 --- a/code/unused/powerarmor/powerarmor.dm +++ /dev/null @@ -1,278 +0,0 @@ -/obj/item/clothing/suit/powered - name = "Powered armor" - desc = "Not for rookies." - icon_state = "swat" - item_state = "swat" - w_class = 4//bulky item - - protective_temperature = 1000 - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS - armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10) - allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen) - slowdown = 9 - var/fuel = 0 - - var/list/togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75) - var/active = 0 - - var/helmrequired = 1 - var/obj/item/clothing/head/powered/helm - - var/glovesrequired = 0 - var/obj/item/clothing/gloves/powered/gloves - - var/shoesrequired = 0 - var/obj/item/clothing/shoes/powered/shoes - //Adding gloves and shoes as possible armor components. --NEO - - var/obj/item/powerarmor/servos/servos - var/obj/item/powerarmor/reactive/reactive - var/obj/item/powerarmor/atmoseal/atmoseal - var/obj/item/powerarmor/power/power - - New() - verbs += /obj/item/clothing/suit/powered/proc/poweron - - proc/poweron() - set category = "Object" - set name = "Activate armor systems" - - var/mob/living/carbon/human/user = usr - - if(user.stat) - return //if you're unconscious or dead, no dicking with your armor. --NEO - - if(!istype(user)) - user << "\red This suit was engineered for human use only." - return - - if(user.wear_suit!=src) - user << "\red The suit functions best if you are inside of it." - return - - if(helmrequired && !istype(user.head, /obj/item/clothing/head/powered)) - user << "\red Helmet missing, unable to initiate power-on procedure." - return - - if(glovesrequired && !istype(user.gloves, /obj/item/clothing/gloves/powered)) - user << "\red Gloves missing, unable to initiate power-on procedure." - return - - if(shoesrequired && !istype(user.shoes, /obj/item/clothing/shoes/powered)) - user << "\red Shoes missing, unable to initiate power-on procedure." - return - - if(active) - user << "\red The suit is already on, you can't turn it on twice." - return - - if(!power || !power.checkpower()) - user << "\red Powersource missing or depleted." - return - - verbs -= /obj/item/clothing/suit/powered/proc/poweron - - user << "\blue Suit interlocks engaged." - if(helmrequired) - helm = user.head - helm.canremove = 0 - if(glovesrequired) - gloves = user.gloves - gloves.canremove = 0 - if(shoesrequired) - shoes = user.shoes - shoes.canremove = 0 - canremove = 0 - sleep(20) - - if(atmoseal) - atmoseal.toggle() - sleep(20) - - if(reactive) - reactive.toggle() - sleep(20) - - if(servos) - servos.toggle() - sleep(20) - - user << "\blue All systems online." - active = 1 - power.process() - - verbs += /obj/item/clothing/suit/powered/proc/poweroff - - - proc/poweroff() - set category = "Object" - set name = "Deactivate armor systems" - powerdown() //BYOND doesn't seem to like it if you try using a proc with vars in it as a verb, hence this. --NEO - - proc/powerdown(sudden = 0) - - var/delay = sudden?0:20 - - var/mob/living/carbon/human/user = usr - - if(user.stat && !sudden) - return //if you're unconscious or dead, no dicking with your armor. --NEO - - if(!active) - return - - verbs -= /obj/item/clothing/suit/powered/proc/poweroff - - if(sudden) - user << "\red Your armor loses power!" - - if(servos) - servos.toggle(sudden) - sleep(delay) - - if(reactive) - reactive.toggle(sudden) - sleep(delay) - - if(atmoseal) - if(istype(atmoseal, /obj/item/powerarmor/atmoseal/optional) && helm) - atmoseal:helmtoggle(sudden) - atmoseal.toggle(sudden) - - sleep(delay) - - if(!sudden) - usr << "\blue Suit interlocks disengaged." - if(helm) - helm.canremove = 1 - helm = null - if(gloves) - gloves.canremove = 1 - gloves = null - if(shoes) - shoes.canremove = 1 - gloves = null - canremove = 1 - //Not a tabbing error, the thing only unlocks if you intentionally power-down the armor. --NEO - sleep(delay) - - if(!sudden) - usr << "\blue All systems disengaged." - - active = 0 - verbs += /obj/item/clothing/suit/powered/proc/poweron - - - - attackby(obj/item/weapon/W as obj, mob/user as mob) - if(power && istype(power,/obj/item/powerarmor/power/plasma)) - switch(W.type) - if(/obj/item/stack/sheet/mineral/plasma) - if(fuel < 50) - user << "\blue You feed some refined plasma into the armor's generator." - power:fuel += 25 - W:amount-- - if (W:amount <= 0) - del(W) - return - else - user << "\red The generator already has plenty of plasma." - return - - if(/obj/item/weapon/ore/plasma) //raw plasma has impurities, so it doesn't provide as much fuel. --NEO - if(fuel < 50) - user << "\blue You feed some plasma into the armor's generator." - power:fuel += 15 - del(W) - return - else - user << "\red The generator already has plenty of plasma." - return - - ..() - -/obj/item/clothing/head/powered - name = "Powered armor" - icon_state = "swat" - desc = "Not for rookies." - flags = HEADCOVERSEYES | HEADCOVERSMOUTH - see_face = 0.0 - item_state = "swat" - armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10) - var/obj/item/clothing/suit/powered/parent - - proc/atmotoggle() - set category = "Object" - set name = "Toggle helmet seals" - - var/mob/living/carbon/human/user = usr - - if(!istype(user)) - user << "\red This helmet is not rated for nonhuman use." - return - - if(user.head != src) - user << "\red Can't engage the seals without wearing the helmet." - return - - if(!user.wear_suit || !istype(user.wear_suit,/obj/item/clothing/suit/powered)) - user << "\red This helmet can only couple with powered armor." - return - - var/obj/item/clothing/suit/powered/armor = user.wear_suit - - if(!armor.atmoseal || !istype(armor.atmoseal, /obj/item/powerarmor/atmoseal/optional)) - user << "\red This armor's atmospheric seals are missing or incompatible." - return - - armor.atmoseal:helmtoggle(0,1) - - - - -/obj/item/clothing/gloves/powered - name = "Powered armor" - icon_state = "swat" - desc = "Not for rookies." - item_state = "swat" - armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10) - -/obj/item/clothing/shoes/powered - name = "Powered armor" - icon_state = "swat" - desc = "Not for rookies." - item_state = "swat" - armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10) - - -obj/item/clothing/suit/powered/spawnable/badmin - New() - servos = new /obj/item/powerarmor/servos(src) - servos.parent = src - reactive = new /obj/item/powerarmor/reactive(src) - reactive.parent = src - atmoseal = new /obj/item/powerarmor/atmoseal/optional/adminbus(src) - atmoseal.parent = src - power = new /obj/item/powerarmor/power(src) - power.parent = src - - verbs += /obj/item/clothing/suit/powered/proc/poweron - - var/obj/item/clothing/head/powered/helm = new /obj/item/clothing/head/powered(src.loc) - helm.verbs += /obj/item/clothing/head/powered/proc/atmotoggle - -obj/item/clothing/suit/powered/spawnable/regular - New() - servos = new /obj/item/powerarmor/servos(src) - servos.parent = src - reactive = new /obj/item/powerarmor/reactive/centcomm(src) - reactive.parent = src - atmoseal = new /obj/item/powerarmor/atmoseal/optional/adminbus(src) - atmoseal.parent = src - power = new /obj/item/powerarmor/power(src) - power.parent = src - - verbs += /obj/item/clothing/suit/powered/proc/poweron - - var/obj/item/clothing/head/powered/helm = new /obj/item/clothing/head/powered(src.loc) - helm.verbs += /obj/item/clothing/head/powered/proc/atmotoggle diff --git a/code/unused/powerarmor/powerarmorcomponents.dm b/code/unused/powerarmor/powerarmorcomponents.dm deleted file mode 100644 index 8d09536f9c..0000000000 --- a/code/unused/powerarmor/powerarmorcomponents.dm +++ /dev/null @@ -1,246 +0,0 @@ -/obj/item/powerarmor - name = "Generic power armor component" - desc = "This is the base object, you should never see one." - var/obj/item/clothing/suit/powered/parent //so the component knows which armor it belongs to. - var/slowdown = 0 //how much the component slows down the wearer - - proc/toggle() - return - //The child objects will use this proc - - - -/obj/item/powerarmor/power - name = "Adminbus power armor power source" - desc = "Runs on the rare Badminium molecule." - - process() - return - - proc/checkpower() - return 1 - - plasma - name = "Miniaturized plasma generator" - desc = "Runs on plasma." - slowdown = 1 - var/fuel = 0 - - process() - if (fuel > 0 && parent.active) - fuel-- - spawn(50) - process() - return - else if (parent.active) - parent.powerdown(1) - return - - checkpower() - return fuel - - powercell - name = "Powercell interface" - desc = "Boring, but reliable." - var/obj/item/weapon/cell/cell - slowdown = 0.5 - - process() - if (cell && cell.charge > 0 && parent.active) - cell.use(50) - spawn(50) - process() - return - else if (parent.active) - parent.powerdown(1) - return - - checkpower() - return max(cell.charge, 0) - - nuclear - name = "Miniaturized nuclear generator" - desc = "For all your radioactive needs." - slowdown = 1.5 - - process() - if(!crit_fail) - if (prob(src.reliability)) return 1 //No failure - if (prob(src.reliability)) - for (var/mob/M in range(0,src.parent)) //Only a minor failure, enjoy your radiation. - if (src.parent in M.contents) - M << "\red Your armor feels pleasantly warm for a moment." - else - M << "\red You feel a warm sensation." - M.radiation += rand(1,40) - else - for (var/mob/M in range(rand(1,4),src.parent)) //Big failure, TIME FOR RADIATION BITCHES - if (src.parent in M.contents) - M << "\red Your armor's reactor overloads!" - M << "\red You feel a wave of heat wash over you." - M.radiation += 100 - crit_fail = 1 //broken~ - parent.powerdown(1) - spawn(50) - process() - - checkpower() - return !crit_fail - -/obj/item/powerarmor/reactive - name = "Adminbus power armor reactive plating" - desc = "Made with the rare Badminium molecule." - var/list/togglearmor = list(melee = 250, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) - //Good lord an active energy axe does 150 damage a swing? Anyway, barring var editing, this armor loadout should be impervious to anything. Enjoy, badmins~ --NEO - - toggle(sudden = 0) - switch(parent.active) - if(1) - if(!sudden) - usr << "\blue Reactive armor systems disengaged." - if(0) - usr << "\blue Reactive armor systems engaged." - var/list/switchover = list() - for (var/armorvar in parent.armor) - switchover[armorvar] = togglearmor[armorvar] - togglearmor[armorvar] = parent.armor[armorvar] - parent.armor[armorvar] = switchover[armorvar] - //Probably not the most elegant way to have the vars switch over, but it works. Also propagates the values to the other objects. - if(parent.helm) - parent.helm.armor[armorvar] = parent.armor[armorvar] - if(parent.gloves) - parent.gloves.armor[armorvar] = parent.armor[armorvar] - if(parent.shoes) - parent.shoes.armor[armorvar] = parent.armor[armorvar] - - centcomm - name = "CentComm power armor reactive plating" - desc = "Pretty effective against everything, not perfect though." - togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75) - slowdown = 2 - - -/obj/item/powerarmor/servos - name = "Adminbus power armor movement servos" - desc = "Made with the rare Badminium molecule." - var/toggleslowdown = 9 - - toggle(sudden = 0) - switch(parent.active) - if(1) - if(!sudden) - usr << "\blue Movement assist servos disengaged." - parent.slowdown += toggleslowdown - if(0) - usr << "\blue Movement assist servos engaged." - parent.slowdown -= toggleslowdown - -/obj/item/powerarmor/atmoseal - name = "Power armor atmospheric seals" - desc = "Keeps the bad stuff out." - slowdown = 1 - var/sealed = 0 - - toggle(sudden = 0) - switch(parent.active) - if(1) - if(!sudden) - usr << "\blue Atmospheric seals disengaged." - parent.gas_transfer_coefficient = 1 - parent.permeability_coefficient = 1 - parent.heat_transfer_coefficient = 1 - parent.flags &= ~SUITSPACE - if(parent.helmrequired) - parent.helm.gas_transfer_coefficient = 1 - parent.helm.permeability_coefficient = 1 - parent.helm.heat_transfer_coefficient = 1 - parent.helm.flags &= ~HEADSPACE - if(parent.glovesrequired) - parent.gloves.gas_transfer_coefficient = 1 - parent.gloves.permeability_coefficient = 1 - parent.gloves.heat_transfer_coefficient = 1 - if(parent.shoesrequired) - parent.shoes.gas_transfer_coefficient = 1 - parent.shoes.permeability_coefficient = 1 - parent.shoes.heat_transfer_coefficient = 1 - sealed = 0 - - if(0) - usr << "\blue Atmospheric seals engaged." - parent.gas_transfer_coefficient = 0.01 - parent.permeability_coefficient = 0.02 - parent.heat_transfer_coefficient = 0.02 - parent.flags |= SUITSPACE - if(parent.helmrequired) - parent.helm.gas_transfer_coefficient = 0.01 - parent.helm.permeability_coefficient = 0.02 - parent.helm.heat_transfer_coefficient = 0.02 - parent.helm.flags |= HEADSPACE - if(parent.glovesrequired) - parent.gloves.gas_transfer_coefficient = 0.01 - parent.gloves.permeability_coefficient = 0.02 - parent.gloves.heat_transfer_coefficient = 0.02 - if(parent.shoesrequired) - parent.shoes.gas_transfer_coefficient = 0.01 - parent.shoes.permeability_coefficient = 0.02 - parent.shoes.heat_transfer_coefficient = 0.02 - sealed = 1 - - adminbus - name = "Adminbus power armor atmospheric seals" - desc = "Made with the rare Badminium molecule." - slowdown = 0 - - optional - name = "Togglable power armor atmospheric seals" - desc = "Keeps the bad stuff out, but lets you remove your helmet without having to turn the whole suit off." - - proc/helmtoggle(sudden = 0, manual = 0) - var/mob/living/carbon/human/user = usr - var/obj/item/clothing/head/powered/helm - if(user.head && istype(user.head,/obj/item/clothing/head/powered)) - helm = user.head - - if(!sealed) - user << "\red Unable to initialize helmet seal, armor seals not active." - return - if(!helm.parent) - user << "\blue Helmet locked." - helm.canremove = 0 - parent.helm = helm - helm.parent = parent - sleep(20) - parent.helm.gas_transfer_coefficient = 0.01 - parent.helm.permeability_coefficient = 0.02 - parent.helm.heat_transfer_coefficient = 0.02 - parent.helm.flags |= HEADSPACE - user << "\blue Helmet atmospheric seals engaged." - if(manual) - for (var/armorvar in helm.armor) - helm.armor[armorvar] = parent.armor[armorvar] - return - else - if(manual) - user << "\blue Helmet atmospheric seals disengaged." - parent.helm.gas_transfer_coefficient = 1 - parent.helm.permeability_coefficient = 1 - parent.helm.heat_transfer_coefficient = 1 - parent.helm.flags &= ~HEADSPACE - if(manual) - for (var/armorvar in helm.armor) - helm.armor[armorvar] = parent.reactive.togglearmor[armorvar] - if(!sudden) - if(manual) - sleep(20) - user << "\blue Helmet unlocked." - helm.canremove = 1 - parent.helm = null - helm.parent = null - - adminbus - name = "Adminbus togglable power armor atmospheric seals" - desc = "Made with the rare Badminium molecule." - slowdown = 0 - - - diff --git a/code/unused/scrap.dm b/code/unused/scrap.dm deleted file mode 100644 index 271f8b131d..0000000000 --- a/code/unused/scrap.dm +++ /dev/null @@ -1,289 +0,0 @@ -// The scrap item -// a single object type represents all combinations of size and composition of scrap -// - - -/obj/item/scrap - name = "scrap" - icon = 'scrap.dmi' - icon_state = "1metal0" - item_state = "scrap-metal" - desc = "A piece of scrap" - var/classtext = "" - throwforce = 14.0 - m_amt = 0 - g_amt = 0 - w_amt = 0 - var/size = 1 // 1=piece, 2= few pieces, 3=small pile, 4=large pile - var/blood = 0 // 0=none, 1=blood-stained, 2=bloody - - throwforce = 8.0 - throw_speed = 1 - throw_range = 4 - w_class = 1 - flags = CONDUCT - -#define MAX_SCRAP 15000 // maximum content amount of a scrap pile - - -/obj/item/scrap/New() - src.verbs -= /atom/movable/verb/pull - ..() - update() - -// return a copy -/obj/item/scrap/proc/copy() - var/obj/item/scrap/ret = new() - ret.set_components(m_amt, g_amt, w_amt) - return ret - - -// set the metal, glass and waste content -/obj/item/scrap/proc/set_components(var/m, var/g, var/w) - m_amt = m - g_amt = g - w_amt = w - update() - -// returns the total amount of scrap in this pile -/obj/item/scrap/proc/total() - return m_amt + g_amt + w_amt - - -// sets the size, appearance, and description of the scrap depending on component amounts -/obj/item/scrap/proc/update() - var/total = total() - - - // determine size of pile - if(total<=400) - size = 1 - else if(total<=1600) - size = 2 - else - size = 3 - - w_class = size - - var/sizetext = "" - - switch(size) - if(1) - sizetext = "A piece of" - if(2) - sizetext = "A few pieces of" - if(3) - sizetext = "A pile of" - - // determine bloodiness - var/bloodtext = "" - switch(blood) - if(0) - bloodtext = "" - if(1) - bloodtext = "blood-stained " - if(2) - bloodtext = "bloody " - - - // find mixture and composition - var/class = 0 // 0 = mixed, 1=mostly. 2=pure - var/major = "waste" // the major component type - - var/max = 0 - - if(m_amt > max) - max = m_amt - else if(g_amt > max) - max = g_amt - else if(w_amt > max) - max = w_amt - - if(max == total) - class = 2 // pure - else if(max/total > 0.6) - class = 1 // mostly - else - class = 0 // mixed - - if(class>0) - var/remain = total - max - if(m_amt > remain) - major = "metal" - else if(g_amt > remain) - major = "glass" - else - major = "waste" - - - if(class == 1) - desc = "[sizetext] mostly [major] [bloodtext]scrap." - classtext = "mostly [major] [bloodtext]" - else - desc = "[sizetext] [bloodtext][major] scrap." - classtext = "[bloodtext][major] " - icon_state = "[size][major][blood]" - else - desc = "[sizetext] [bloodtext]mixed scrap." - classtext = "[bloodtext]mixed" - icon_state = "[size]mixed[blood]" - - if(size==0) - pixel_x = rand(-5,5) - pixel_y = rand(-5,5) - else - pixel_x = 0 - pixel_y = 0 - - // clear or set conduction flag depending on whether scrap is mostly metal - if(major=="metal") - flags |= CONDUCT - else - flags &= ~CONDUCT - - item_state = "scrap-[major]" - -// add a scrap item to this one -// if the resulting pile is too big, transfer only what will fit -// otherwise add them and deleted the added pile - -/obj/item/scrap/proc/add_scrap(var/obj/item/scrap/other, var/limit = MAX_SCRAP) - var/total = total() - var/other_total = other.total() - - if( (total + other_total) <= limit ) - m_amt += other.m_amt - g_amt += other.g_amt - w_amt += other.w_amt - - blood = (total*blood + other_total*other.blood) / (total + other_total) - del(other) - - else - var/space = limit - total - - var/m = round(other.m_amt/other_total*space, 1) - var/g = round(other.g_amt/other_total*space, 1) - var/w = round(other.w_amt/other_total*space, 1) - - m_amt += m - g_amt += g - w_amt += w - - other.m_amt -= m - other.g_amt -= g - other.w_amt -= w - - var/other_trans = m + g + w - other.update() - blood = (total*blood + other_trans*other.blood) / (total + other_trans) - - - blood = round(blood,1) - src.update() - -// limit this pile to maximum size -// return any remainder as a new scrap item (or null if none) -// note return item is not necessarily smaller than max size - -/obj/item/scrap/proc/remainder(var/limit = MAX_SCRAP) - var/total = total() - if(total > limit) - var/m = round( m_amt/total * limit, 1) - var/g = round( g_amt/total * limit, 1) - var/w = round( w_amt/total * limit, 1) - - var/obj/item/scrap/S = new() - S.set_components(m_amt - m,g_amt - g,w_amt - w) - src.set_components(m,g,w) - - return S - return null - -// if other pile of scrap tries to enter the same turf, then add that pile to this one - -/obj/item/scrap/CanPass(var/obj/item/scrap/O) - - if(istype(O)) - - src.add_scrap(O) - if(O) - return 0 // O still exists if not all could be transfered, so block it - return 1 - -/obj/item/scrap/proc/to_text() - return "[m_amt],[g_amt],[w_amt] ([total()])" - - -// attack with hand removes a single piece from a pile -/obj/item/scrap/attack_hand(mob/user) - add_fingerprint(user) - if(src.is_single_piece()) - return ..(user) - var/obj/item/scrap/S = src.get_single_piece() - S.attack_hand(user) - return - - -/obj/item/scrap/attackby(obj/item/I, mob/user) - ..() - if(istype(I, /obj/item/scrap)) - var/obj/item/scrap/S = I - if( (S.total()+src.total() ) > MAX_SCRAP ) - user << "The pile is full." - return - if(ismob(src.loc)) // can't combine scrap in hand - return - - src.add_scrap(S) - -// when dropped, try to make a pile if scrap is already there -/obj/item/scrap/dropped() - - spawn(2) // delay to allow drop postprocessing (since src may be destroyed) - for(var/obj/item/scrap/S in oview(0,src)) // excludes src itself - S.add_scrap(src) - -// return true if this is a single piece of scrap -// must be total<=400 and of single composition -/obj/item/scrap/proc/is_single_piece() - if(total() > 400) - return 0 - - var/empty = (m_amt == 0) + (g_amt == 0) + (w_amt == 0) - - return (empty==2) // must be 2 components with zero amount - - -// get a single piece of scrap from a pile -/obj/item/scrap/proc/get_single_piece() - - var/obj/item/scrap/S = new() - - var/cmp = pick(m_amt;1 , g_amt;2, w_amt;3) - - var/amount = 400 - switch(cmp) - if(1) - if(m_amt < amount) - amount = m_amt - - S.set_components(amount, 0, 0) - src.set_components(m_amt - amount, g_amt, w_amt) - - if(2) - if(g_amt < amount) - amount = g_amt - S.set_components(0, amount, 0) - src.set_components(m_amt, g_amt - amount, w_amt) - - if(3) - if(w_amt < amount) - amount = w_amt - S.set_components(0, 0, amount) - src.set_components(m_amt, g_amt, w_amt - amount) - - - return S - - diff --git a/code/unused/shuttle_engines.dm b/code/unused/shuttle_engines.dm deleted file mode 100644 index 457154db0f..0000000000 --- a/code/unused/shuttle_engines.dm +++ /dev/null @@ -1,37 +0,0 @@ - -/obj/structure/shuttle - name = "shuttle" - icon = 'icons/turf/shuttle.dmi' - -/obj/structure/shuttle/engine - name = "engine" - density = 1 - anchored = 1.0 - -/obj/structure/shuttle/engine/heater - name = "heater" - icon_state = "heater" - -/obj/structure/shuttle/engine/platform - name = "platform" - icon_state = "platform" - -/obj/structure/shuttle/engine/propulsion - name = "propulsion" - icon_state = "propulsion" - opacity = 1 - -/obj/structure/shuttle/engine/propulsion/burst - name = "burst" - -/obj/structure/shuttle/engine/propulsion/burst/left - name = "left" - icon_state = "burst_l" - -/obj/structure/shuttle/engine/propulsion/burst/right - name = "right" - icon_state = "burst_r" - -/obj/structure/shuttle/engine/router - name = "router" - icon_state = "router" diff --git a/code/unused/siphs.dm b/code/unused/siphs.dm deleted file mode 100644 index 6104b3bc2d..0000000000 --- a/code/unused/siphs.dm +++ /dev/null @@ -1,515 +0,0 @@ -/obj/machinery/atmoalter/siphs/New() - ..() - src.gas = new /datum/gas_mixture() - - return - -/obj/machinery/atmoalter/siphs/proc/releaseall() - src.t_status = 1 - src.t_per = max_valve - return - -/obj/machinery/atmoalter/siphs/proc/reset(valve, auto) - if(c_status!=0) - return - - if (valve < 0) - src.t_per = -valve - src.t_status = 1 - else - if (valve > 0) - src.t_per = valve - src.t_status = 2 - else - src.t_status = 3 - if (auto) - src.t_status = 4 - src.setstate() - return - -/obj/machinery/atmoalter/siphs/proc/release(amount, flag) - /* - var/T = src.loc - if (!( istype(T, /turf) )) - return - if (locate(/obj/move, T)) - T = locate(/obj/move, T) - if (!( amount )) - return - if (!( flag )) - amount = min(amount, max_valve) - src.gas.turf_add(T, amount) - return - */ //TODO: FIX - -/obj/machinery/atmoalter/siphs/proc/siphon(amount, flag) - /* - var/T = src.loc - if (!( istype(T, /turf) )) - return - if (locate(/obj/move, T)) - T = locate(/obj/move, T) - if (!( amount )) - return - if (!( flag )) - amount = min(amount, 900000.0) - src.gas.turf_take(T, amount) - return - */ //TODO: FIX - -/obj/machinery/atmoalter/siphs/proc/setstate() - - if(stat & NOPOWER) - icon_state = "siphon:0" - return - - if (src.holding) - src.icon_state = "siphon:T" - else - if (src.t_status != 3) - src.icon_state = "siphon:1" - else - src.icon_state = "siphon:0" - return - -/obj/machinery/atmoalter/siphs/fullairsiphon/New() - /* - ..() - if(!empty) - src.gas.oxygen = 2.73E7 - src.gas.n2 = 1.027E8 - return - */ //TODO: FIX - -/obj/machinery/atmoalter/siphs/fullairsiphon/port/reset(valve, auto) - - if (valve < 0) - src.t_per = -valve - src.t_status = 1 - else - if (valve > 0) - src.t_per = valve - src.t_status = 2 - else - src.t_status = 3 - if (auto) - src.t_status = 4 - src.setstate() - return - -/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/attackby(W as obj, user as mob) - - if (istype(W, /obj/item/weapon/screwdriver)) - if (src.c_status) - src.anchored = 1 - src.c_status = 0 - else - if (locate(/obj/machinery/connector, src.loc)) - src.anchored = 1 - src.c_status = 3 - else - if (istype(W, /obj/item/weapon/wrench)) - src.alterable = !( src.alterable ) - return - -/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/setstate() - - - if(stat & NOPOWER) - icon_state = "vent-p" - return - - if (src.t_status == 4) - src.icon_state = "vent2" - else - if (src.t_status == 3) - src.icon_state = "vent0" - else - src.icon_state = "vent1" - return - -/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/reset(valve, auto) - - if (auto) - src.t_status = 4 - return - -/obj/machinery/atmoalter/siphs/scrubbers/process() - /* - if(stat & NOPOWER) return - - if(src.gas.temperature >= 3000) - src.melt() - - if (src.t_status != 3) - var/turf/T = src.loc - if (istype(T, /turf)) - if (locate(/obj/move, T)) - T = locate(/obj/move, T) - if (T.firelevel < 900000.0) - src.gas.turf_add_all_oxy(T) - - else - T = null - switch(src.t_status) - if(1.0) - if( !portable() ) use_power(50, ENVIRON) - if (src.holding) - var/t1 = src.gas.total_moles() - var/t2 = t1 - var/t = src.t_per - if (src.t_per > t2) - t = t2 - src.holding.gas.transfer_from(src.gas, t) - else - if (T) - var/t1 = src.gas.total_moles() - var/t2 = t1 - var/t = src.t_per - if (src.t_per > t2) - t = t2 - src.gas.turf_add(T, t) - if(2.0) - if( !portable() ) use_power(50, ENVIRON) - if (src.holding) - var/t1 = src.gas.total_moles() - var/t2 = src.maximum - t1 - var/t = src.t_per - if (src.t_per > t2) - t = t2 - src.gas.transfer_from(src.holding.gas, t) - else - if (T) - var/t1 = src.gas.total_moles() - var/t2 = src.maximum - t1 - var/t = src.t_per - if (t > t2) - t = t2 - src.gas.turf_take(T, t) - if(4.0) - if( !portable() ) use_power(50, ENVIRON) - if (T) - if (T.firelevel > 900000.0) - src.f_time = world.time + 400 - else - if (world.time > src.f_time) - src.gas.extract_toxs(T) - if( !portable() ) use_power(150, ENVIRON) - var/contain = src.gas.total_moles() - if (contain > 1.3E8) - src.gas.turf_add(T, 1.3E8 - contain) - - src.setstate() - src.updateDialog() - return - */ //TODO: FIX - -/obj/machinery/atmoalter/siphs/scrubbers/air_filter/setstate() - - if(stat & NOPOWER) - icon_state = "vent-p" - return - - if (src.t_status == 4) - src.icon_state = "vent2" - else - if (src.t_status == 3) - src.icon_state = "vent0" - else - src.icon_state = "vent1" - return - -/obj/machinery/atmoalter/siphs/scrubbers/air_filter/attackby(W as obj, user as mob) - - if (istype(W, /obj/item/weapon/screwdriver)) - if (src.c_status) - src.anchored = 1 - src.c_status = 0 - else - if (locate(/obj/machinery/connector, src.loc)) - src.anchored = 1 - src.c_status = 3 - else - if (istype(W, /obj/item/weapon/wrench)) - src.alterable = !( src.alterable ) - return - -/obj/machinery/atmoalter/siphs/scrubbers/air_filter/reset(valve, auto) - - if (auto) - src.t_status = 4 - src.setstate() - return - -/obj/machinery/atmoalter/siphs/scrubbers/port/setstate() - - if(stat & NOPOWER) - icon_state = "scrubber:0" - return - - if (src.holding) - src.icon_state = "scrubber:T" - else - if (src.t_status != 3) - src.icon_state = "scrubber:1" - else - src.icon_state = "scrubber:0" - return - -/obj/machinery/atmoalter/siphs/scrubbers/port/reset(valve, auto) - - if (valve < 0) - src.t_per = -valve - src.t_status = 1 - else - if (valve > 0) - src.t_per = valve - src.t_status = 2 - else - src.t_status = 3 - if (auto) - src.t_status = 4 - src.setstate() - return - -//true if the siphon is portable (therfore no power needed) - -/obj/machinery/proc/portable() - return istype(src, /obj/machinery/atmoalter/siphs/fullairsiphon/port) || istype(src, /obj/machinery/atmoalter/siphs/scrubbers/port) - -/obj/machinery/atmoalter/siphs/power_change() - - if( portable() ) - return - - if(!powered(ENVIRON)) - spawn(rand(0,15)) - stat |= NOPOWER - setstate() - else - stat &= ~NOPOWER - setstate() - - -/obj/machinery/atmoalter/siphs/process() - /* -// var/dbg = (suffix=="d") && Debug - - if(stat & NOPOWER) return - - if (src.t_status != 3) - var/turf/T = src.loc - if (istype(T, /turf)) - if (locate(/obj/move, T)) - T = locate(/obj/move, T) - else - T = null - switch(src.t_status) - if(1.0) - if( !portable() ) use_power(50, ENVIRON) - if (src.holding) - var/t1 = src.gas.total_moles() - var/t2 = t1 - var/t = src.t_per - if (src.t_per > t2) - t = t2 - src.holding.gas.transfer_from(src.gas, t) - else - if (T) - var/t1 = src.gas.total_moles() - var/t2 = t1 - var/t = src.t_per - if (src.t_per > t2) - t = t2 - src.gas.turf_add(T, t) - if(2.0) - if( !portable() ) use_power(50, ENVIRON) - if (src.holding) - var/t1 = src.gas.total_moles() - var/t2 = src.maximum - t1 - var/t = src.t_per - if (src.t_per > t2) - t = t2 - src.gas.transfer_from(src.holding.gas, t) - else - if (T) - var/t1 = src.gas.total_moles() - var/t2 = src.maximum - t1 - var/t = src.t_per - if (t > t2) - t = t2 - //var/g = gas.total_moles() - //if(dbg) world.log << "VP0 : [t] from turf: [gas.total_moles()]" - //if(dbg) Air() - - src.gas.turf_take(T, t) - //if(dbg) world.log << "VP1 : now [gas.total_moles()]" - - //if(dbg) world.log << "[gas.total_moles()-g] ([t]) from turf to siph" - - //if(dbg) Air() - if(4.0) - if( !portable() ) - use_power(50, ENVIRON) - - if (T) - if (T.firelevel > 900000.0) - src.f_time = world.time + 300 - else - if (world.time > src.f_time) - var/difference = CELLSTANDARD - (T.oxygen + T.n2) - if (difference > 0) - var/t1 = src.gas.total_moles() - if (difference > t1) - difference = t1 - src.gas.turf_add(T, difference) - - src.updateDialog() - - src.setstate() - return - */ //TODO: FIX - -/obj/machinery/atmoalter/siphs/attack_ai(user as mob) - return src.attack_hand(user) - -/obj/machinery/atmoalter/siphs/attack_paw(user as mob) - - return src.attack_hand(user) - return - -/obj/machinery/atmoalter/siphs/attack_hand(var/mob/user as mob) - - if(stat & NOPOWER) return - - if(src.portable() && istype(user, /mob/living/silicon/ai)) //AI can't use portable siphons - return - - user.machine = src - var/tt - switch(src.t_status) - if(1.0) - tt = text("Releasing Siphon Stop", src, src) - if(2.0) - tt = text("Release Siphoning Stop", src, src) - if(3.0) - tt = text("Release Siphon Stopped Automatic", src, src, src) - else - tt = "Automatic equalizers are on!" - var/ct = null - switch(src.c_status) - if(1.0) - ct = text("Releasing Accept Stop", src, src) - if(2.0) - ct = text("Release Accepting Stop", src, src) - if(3.0) - ct = text("Release Accept Stopped", src, src) - else - ct = "Disconnected" - var/at = null - if (src.t_status == 4) - at = text("Automatic On Stop", src) - var/dat = text("Canister Valves []
\n\tContains/Capacity [] / []
\n\tUpper Valve Status: [] []
\n\t\tM - - - - [] + + + + M
\n\tPipe Valve Status: []
\n\t\tM - - - - [] + + + + M
\n
\n\nClose
\n\t
", (!( src.alterable ) ? "Valves are locked. Unlock with wrench!" : "You can lock this interface with a wrench."), num2text(src.gas.return_pressure(), 10), num2text(src.maximum, 10), (src.t_status == 4 ? text("[]", at) : text("[]", tt)), (src.holding ? text("
(Tank ([])", src, src.holding.air_contents.return_pressure()) : null), src, num2text(max_valve, 7), src, src, src, src, src.t_per, src, src, src, src, src, num2text(max_valve, 7), ct, src, num2text(max_valve, 7), src, src, src, src, src.c_per, src, src, src, src, src, num2text(max_valve, 7), user) - user << browse(dat, "window=siphon;size=600x300") - onclose(user, "siphon") - return - -/obj/machinery/atmoalter/siphs/Topic(href, href_list) - ..() - - if (usr.stat || usr.restrained()) - return - if ((!( src.alterable )) && (!istype(usr, /mob/living/silicon/ai))) - return - if (((get_dist(src, usr) <= 1 || usr.telekinesis == 1) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon/ai))) - usr.machine = src - if (href_list["c"]) - var/c = text2num(href_list["c"]) - switch(c) - if(1.0) - src.c_status = 1 - if(2.0) - src.c_status = 2 - if(3.0) - src.c_status = 3 - else - else - if (href_list["t"]) - var/t = text2num(href_list["t"]) - if (src.t_status == 0) - return - switch(t) - if(1.0) - src.t_status = 1 - if(2.0) - src.t_status = 2 - if(3.0) - src.t_status = 3 - if(4.0) - src.t_status = 4 - src.f_time = 1 - else - else - if (href_list["tp"]) - var/tp = text2num(href_list["tp"]) - src.t_per += tp - src.t_per = min(max(round(src.t_per), 0), max_valve) - else - if (href_list["cp"]) - var/cp = text2num(href_list["cp"]) - src.c_per += cp - src.c_per = min(max(round(src.c_per), 0), max_valve) - else - if (href_list["tank"]) - var/cp = text2num(href_list["tank"]) - if (cp == 1) - src.holding.loc = src.loc - src.holding = null - if (src.t_status == 2) - src.t_status = 3 - src.updateUsrDialog() - - src.add_fingerprint(usr) - else - usr << browse(null, "window=canister") - return - return - -/obj/machinery/atmoalter/siphs/attackby(var/obj/W as obj, mob/user as mob) - - if (istype(W, /obj/item/weapon/tank)) - if (src.holding) - return - var/obj/item/weapon/tank/T = W - user.drop_item() - T.loc = src - src.holding = T - else - if (istype(W, /obj/item/weapon/screwdriver)) - var/obj/machinery/connector/con = locate(/obj/machinery/connector, src.loc) - if (src.c_status) - src.anchored = 0 - src.c_status = 0 - user.show_message("\blue You have disconnected the siphon.") - if(con) - con.connected = null - else - if (con && !con.connected) - src.anchored = 1 - src.c_status = 3 - user.show_message("\blue You have connected the siphon.") - con.connected = src - else - user.show_message("\blue There is nothing here to connect to the siphon.") - - - else - if (istype(W, /obj/item/weapon/wrench)) - src.alterable = !( src.alterable ) - if (src.alterable) - user << "\blue You unlock the interface!" - else - user << "\blue You lock the interface!" - return - - diff --git a/code/unused/spacecraft/manufacturing.dm b/code/unused/spacecraft/manufacturing.dm deleted file mode 100644 index 9036407ac5..0000000000 --- a/code/unused/spacecraft/manufacturing.dm +++ /dev/null @@ -1,247 +0,0 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - -// Entirely unfinished. Mostly just bouncing ideas off the code. - - -// Smelting -// Grinding -// Spraying -// Crate - -/obj/deploycrate - icon = 'icons/obj/mining.dmi' - icon_state = "deploycrate" - density = 1 - var/payload - -/obj/deploycrate/attack_hand(mob/user as mob) - switch(payload) - if(null) - return - //if("cloner") - // make a cloner - // blah blah - for (var/mob/V in hearers(src)) - V.show_message("[src] lets out a pneumatic hiss, its panels rapdily unfolding and expanding to produce its payload.", 2) - del(src) - - -/obj/machinery/nanosprayer - icon = 'icons/obj/mining.dmi' - icon_state = "sprayer" - density = 1 - anchored = 1 - var/payload - var/hacked = 0 - var/temp = 100 - - var/usr_density = 5 - var/usr_lastupdate = 0 - - var/time_started = 0 - - var/points = 0 - var/totalpoints = 0 - - var/state = 0 // 0 - Idle, 1 - Spraying, 2 - Done, 3 - Overheated - -obj/machinery/nanosprayer/proc/update_temp() - // 1 second : 1 degree - if(src.state == 0) - var/diff = (world.time - usr_lastupdate) * 10 - temp -= diff - if(temp < 100) - temp = 100 - usr_lastupdate = world.time - return temp - else if(src.state == 1) - var/diff = (world.time - usr_lastupdate) * 10 - diff = diff * usr_density - temp += diff - usr_lastupdate = world.time - return temp - -obj/machinery/nanosprayer/process() - src.time_started = world.time - totalpoints = lentext(payload) * rand(5,10) - if(!totalpoints) - totalpoints = 1 - while(src.state == 1) - // Each unit of cost is 20 seconds - density - temp += density * rand(1,4) - sleep(200 - (usr_density * 10)) - if(src.temp > 350) - src.state = 3 - src.overheat() - return 0 - points += usr_density - if(points >= totalpoints) - src.state = 2 - src.complete() - return 1 - - -obj/machinery/nanosprayer/proc/cooldown() - while(state != 1) - sleep(200) - temp -= rand(5,20) - if(temp < 100) - temp = 100 - return - -obj/machinery/nanosprayer/proc/overheat() - return - -obj/machinery/nanosprayer/proc/complete() - src.totalpoints = 0 - src.points = 0 - spawn() cooldown() - return - -obj/machinery/nanosprayer/attack_hand(user as mob) - var/dat - if(..()) - return - dat += text("Core Temp: [temp]�C
") - dat += text("Nanocloud Density: [usr_density] million
") - dat += text("\[- / +\]
") - if(payload) - dat += text("
Task: [payload]
") - switch(state) - if(0) - dat += text("Status: Idling
") - if(1) - dat += text("Status: Spraying
") - if(2) - dat += text("Status: Spray Task Complete
") - if(3) - dat += text("Status: OVERHEATED
") - if(state == 1) - if(points <= 0) - points = 1 - var/complete = (points * 100)/totalpoints - if(complete < 0) - complete = 0 - if(complete > 100) - complete = 100 - dat += text("Progress: [complete]%
") - if(state == 2) - dat += text("Progress: 100%
") - dat += text("\[Release Payload\]
") - dat += text("

Set Task
") - dat += text("Start Spray
") - dat += text("Cancel Spray") - dat += text("

Refresh") - user << browse("NANO SPRAY 1.1[dat]", "window=nanosprayer") - onclose(user, "nanosprayer") - -obj/machinery/nanosprayer/Topic(href, href_list) - if(..()) - return - usr.machine = src - src.add_fingerprint(usr) - if(href_list["plus"]) - usr_density += 1 - if(href_list["minus"]) - usr_density -= 1 - if(usr_density < 1) - usr_density = 1 - if(href_list["start"]) - if(state == 0) - state = 1 - spawn() src.process() - if(href_list["stop"]) - if(state == 1) - state = 0 - points = 0 - totalpoints = 0 - spawn() cooldown() - if(href_list["settask"]) - if(state == 0) - var/temppayload = input("Set a Task:", "Job Assignment") as text|null - if(temppayload) - payload = temppayload - //if(href_list["release"]) - // if(state == 2) - // Create the crate somewhere - src.updateUsrDialog() - -/obj/machinery/smelter - icon = 'icons/obj/mining.dmi' - icon_state = "sprayer" - density = 1 - anchored = 1 - var/locked = 0 - var/closed = 0 - var/state = 0 // 0 - Idle, 1 - Smelt, 2 - Cool, 3 - Clean - var/slag = 0 - var/hacked = 0 - -obj/machinery/smelter/attack_hand(user as mob) - var/dat - if(..()) - return - dat += text("

Smelt-o-Matic Control Interface

") - dat += text("The red light is [src.closed ? "off" : "on"].
") - dat += text("The green light is [src.locked ? "on" : "off"].
") - switch(slag) - if(0) - dat += text("The meter is resting at zero.
") - if(1 to 2) - dat += text("The meter is wobbling at the mid-point marker.
") - if(3) - dat += text("The meter strains, displaying its maximum value.
") - else - dat += text("The meter has broken.
") - switch(state) - if(0) - dat += text("Status:Idle
") - if(1) - dat += text("Status:Smelting
") - if(2) - dat += text("Status:Cooling
") - if(3) - dat += text("Status:Cleaning
") - dat += text("

Turn key [src.locked ? "to upper-left position" : "to upper-right position"]
") - dat += text("Flip switch [src.closed ? "up" : "down"]
") - dat += text("Push large flashing yellow button
") - user << browse("SMELTOMATIC[dat]", "window=smelter") - onclose(user, "smelter") - - -obj/machinery/smelter/Topic(href, href_list) - if(..()) - return - usr.machine = src - src.add_fingerprint(usr) - if(href_list["key"]) - src.locked = !src.locked - if(href_list["switch"]) - src.closed = !src.closed - if(href_list["button"]) - //Do stuff to actually smelt shit or something I don't know - return - src.updateUsrDialog() - - -/obj/machinery/slaggrinder - icon = 'icons/obj/mining.dmi' - - density = 1 - anchored = 1 - - - -/obj/machinery/adminmachine - icon = 'icons/obj/mining.dmi' - icon_state = "sprayer" - density = 1 - anchored = 1 - - var/gameticker - var/gameworld - - New() - ..() - gameticker = ticker - gameworld = world diff --git a/code/unused/spacecraft/shipcore.dm b/code/unused/spacecraft/shipcore.dm deleted file mode 100644 index 6df889c0b1..0000000000 --- a/code/unused/spacecraft/shipcore.dm +++ /dev/null @@ -1,348 +0,0 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - -/obj/machinery/shipcore - icon = 'craft.dmi' - icon_state = "core" - density = 1 - - var/width = 6 - var/height = 8 - var/list/turfs = list() - var/list/builders - var/list/components = list() - var/build_status = "unbuilt" - - - proc/group_self() - builders = list() - turfs = list() - components = list() - - src.anchored = 1 - - var/obj/ship_builder/L = new(locate(src.x, src.y, src.z)) - L.set_dir(WEST) - L.distance = width/2 - L.core = src - - var/obj/ship_builder/R = new(locate(src.x+1, src.y, src.z)) - R.set_dir(EAST) - R.distance = (width/2)-1 - R.core = src - - builders.Add(L, R) - - spawn() L.scan() - spawn() R.scan() - - var/h - for(h=1, h[src.wires[wire] ? "Mend" : "Cut"] Pulse
") - - dat += text("The red light is [src.disabled ? "off" : "on"].
") - dat += text("The green light is [src.shocked ? "off" : "on"].
") - dat += text("The blue light is [src.hacked ? "off" : "on"].
") -*/ - switch(src.build_status) - if("unbuilt") - dat += "

Core Status: Undeployed


" - dat += "Build Ship
" - if("built") - dat += "

Core Status: Deployed


" - dat += "Move
" - if("rebuilding") - dat += "

Core Status: Recalibrating


" - user << browse("Ship Core[dat]","window=shipcore") - onclose(user, "shipcore") - return - user << browse("Ship Core Control Panel[dat]", "window=shipcore") - onclose(user, "shipcore") - return - -obj/machinery/shipcore/Topic(href, href_list) - if(..()) - return - usr.machine = src - src.add_fingerprint(usr) - if(href_list["groupself"]) - src.group_self() - if (href_list["move"]) - var/list/beacons = list() - for(var/obj/effect/ship_landing_beacon/b in world) - if(istype(b, /obj/effect/ship_landing_beacon)) - if(b.active) - beacons.Add(b) - if(!beacons.len) - return - var/obj/choice = input("Choose a beacon to land at.", "Beacon Selection") in beacons - if(choice) - src.MoveShip(choice.loc) - - for(var/mob/M in viewers(1, src)) - if ((M.client && M.machine == src)) - src.attack_hand(M) - src.updateUsrDialog() - return - - - -obj/machinery/ship_component - name = "ship component" - icon = 'craft.dmi' - var/obj/machinery/shipcore/core - var/required_draw = 0 - var/active = 1 - - proc - draw_power(var/n as num) - if(!n) - n = required_draw - if(core.draw_power(n)) - return 1 - else - return 0 - -obj/machinery/ship_component/thruster - name = "thruster" - icon_state = "thruster" - density = 1 - opacity = 1 - - var/cooldown = 600 // In 1/10th seconds - var/lastused - var/ready = 0 - required_draw = 100 - - proc - check_ready() - if(ready) - return 1 - if(lastused + cooldown <= world.time) - for(var/turf/T in range(1,src)) - if(istype(T, /turf/space)) - src.ready = 1 - break - else - src.ready = 0 - return src.ready - - fire() - src.check_ready() - if(!ready) - return 0 - if(src.draw_power()) - src.ready = 0 - src.lastused = world.time - return 1 - else - return 0 - -obj/machinery/ship_component/engine - name = "engine" - icon_state = "engine" - density = 1 - opacity = 1 - - var/charge = 1000 - var/capacity = 1000 - - draw_power(var/n as num) - if(charge >= n) - charge -= n - return 1 - else - return 0 - -obj/machinery/ship_component/control_panel - name = "control panel" - icon_state = "controlpanel" - density = 1 - opacity = 0 - - attack_hand(user as mob) - var/dat - if(..()) - return - if(!src.core) - dat += "No linked core found. Deploy ship core first." - else - dat += "Ship Status: [src.core.build_status]

" - dat += "

Installed Components:



" - dat += "" - for(var/obj/machinery/ship_component/C in core.components) - dat += "" - if(istype(C, /obj/machinery/ship_component/engine)) - dat += "" - if(istype(C, /obj/machinery/ship_component/thruster)) - dat += "" - dat += "
[C.name][C.active ? "Active" : "Inactive"]
Fuel: [C:charge]/[C:capacity]
Status: [C:check_ready() ? "Ready" : "On Cooldown"]
" - user << browse("Ship Controls[dat]","window=shipcontrols") - onclose(user, "shipcontrols") - - Topic(href, href_list) - if(..()) - return - usr.machine = src - src.add_fingerprint(usr) - - - - - - - - -/obj/ship_builder - icon = 'craft.dmi' - icon_state = "builder" - density = 0 - opacity = 0 - - var/obj/machinery/shipcore/core - var/distance = 0 - - proc/scan() - if(distance < 0) - cleanup_self() - var/i - for(i=0, iworld.maxx-4 || T.x<4) continue //putting them at the edge is dumb - if(T.y>world.maxy-4 || T.y<4) continue - turfs += T - if(!turfs.len) turfs += pick(/turf in orange(6)) - var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread() - smoke.set_up(10, 0, usr.loc) - smoke.start() - var/turf/picked = pick(turfs) - if(!isturf(picked)) return - usr.loc = picked - usr.verbs -= /client/proc/blink - spawn(40) - usr.verbs += /client/proc/blink - -//TELEPORT - -/mob/proc/teleport() - set category = "Spells" - set name = "Teleport" - set desc = "This spell teleports you to a type of area of your selection." - if(usr.stat) - src << "Not when you are incapacitated." - return - if(!usr.casting()) return - var/A - usr.verbs -= /mob/proc/teleport -/* - var/list/theareas = new/list() - for(var/area/AR in world) - if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station)) continue - if(theareas.Find(AR.name)) continue - var/turf/picked = pick(get_area_turfs(AR.type)) - if (picked.z == src.z) - theareas += AR.name - theareas[AR.name] = AR -*/ - - A = input("Area to jump to", "BOOYEA", A) in teleportlocs - - spawn(600) - usr.verbs += /mob/proc/teleport - - var/area/thearea = teleportlocs[A] - - usr.say("SCYAR NILA [uppertext(A)]") - - var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread() - smoke.set_up(5, 0, usr.loc) - smoke.attach(usr) - smoke.start() - var/list/L = list() - for(var/turf/T in get_area_turfs(thearea.type)) - if(!T.density) - var/clear = 1 - for(var/obj/O in T) - if(O.density) - clear = 0 - break - if(clear) - L+=T - - if(!L.len) - usr <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry." - return - - var/attempt = 0 - var/success = 0 - while(!success) - success = Move(pick(L)) - if(attempt > 20) break //Failsafe - if(!success) - usr.loc = pick(L) - - smoke.start() - - -//JAUNT - -/client/proc/jaunt() - set category = "Spells" - set name = "Ethereal Jaunt" - set desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls." - if(usr.stat) - src << "Not when you are incapacitated." - return - if(!usr.casting()) return - usr.verbs -= /client/proc/jaunt - spawn(300) - usr.verbs += /client/proc/jaunt - spell_jaunt(usr) - -/proc/spell_jaunt(var/mob/H, time = 50) - if(H.stat) return - spawn(0) - var/mobloc = get_turf(H.loc) - var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt( mobloc ) - var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc ) - animation.name = "water" - animation.density = 0 - animation.anchored = 1 - animation.icon = 'icons/mob/mob.dmi' - animation.icon_state = "liquify" - animation.layer = 5 - animation.master = holder - flick("liquify",animation) - H.loc = holder - H.client.eye = holder - var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread() - steam.set_up(10, 0, mobloc) - steam.start() - sleep(time) - mobloc = get_turf(H.loc) - animation.loc = mobloc - steam.location = mobloc - steam.start() - H.canmove = 0 - sleep(20) - flick("reappear",animation) - sleep(5) - if(!H.Move(mobloc)) - for(var/direction in list(1,2,4,8,5,6,9,10)) - var/turf/T = get_step(mobloc, direction) - if(T) - if(H.Move(T)) - break - H.canmove = 1 - H.client.eye = H - del(animation) - del(holder) -/* -/obj/effect/dummy/spell_jaunt - name = "water" - icon = 'icons/effects/effects.dmi' - icon_state = "nothing" - var/canmove = 1 - density = 0 - anchored = 1 - -/obj/effect/dummy/spell_jaunt/relaymove(var/mob/user, direction) - if (!src.canmove) return - switch(direction) - if(NORTH) - src.y++ - if(SOUTH) - src.y-- - if(EAST) - src.x++ - if(WEST) - src.x-- - if(NORTHEAST) - src.y++ - src.x++ - if(NORTHWEST) - src.y++ - src.x-- - if(SOUTHEAST) - src.y-- - src.x++ - if(SOUTHWEST) - src.y-- - src.x-- - src.canmove = 0 - spawn(2) src.canmove = 1 - -/obj/effect/dummy/spell_jaunt/ex_act(blah) - return -/obj/effect/dummy/spell_jaunt/bullet_act(blah,blah) - return -*/ -//MUTATE - -/client/proc/mutate() - set category = "Spells" - set name = "Mutate" - set desc = "This spell causes you to turn into a hulk and gain laser vision for a short while." - if(usr.stat) - src << "Not when you are incapacitated." - return - if(!usr.casting()) return - usr.verbs -= /client/proc/mutate - spawn(400) - usr.verbs += /client/proc/mutate - - usr.say("BIRUZ BENNAR") - - usr << text("\blue You feel strong! You feel pressure building behind your eyes!") - if (!(HULK in usr.mutations)) - usr.mutations.Add(HULK) - if (!(LASER in usr.mutations)) - usr.mutations.Add(LASER) - spawn (300) - if (LASER in usr.mutations) usr.mutations.Remove(LASER) - if (HULK in usr.mutations) usr.mutations.Remove(HULK) - return - -//BODY SWAP /N - -/mob/proc/swap(mob/living/M as mob in oview()) - set category = "Spells" - set name = "Mind Transfer" - set desc = "This spell allows the user to switch bodies with a target." - if(usr.stat) - src << "Not when you are incapacitated." - return - - if(M.client && M.mind) - if(M.mind.special_role != "Wizard" || "Fake Wizard" || "Changeling" || "Cultist" || "Space Ninja")//Wizards, changelings, ninjas, and cultists are protected. - if( (istype(M, /mob/living/carbon/human)) || (istype(M, /mob/living/carbon/monkey)) && M.stat != 2) - var/mob/living/carbon/human/H = M //so it does not freak out when looking at the variables. - var/mob/living/carbon/human/U = src - - U.whisper("GIN'YU CAPAN") - U.verbs -= /mob/proc/swap - //Remove special verbs from both mobs - if(U.mind.special_verbs.len) - for(var/V in U.mind.special_verbs) - U.verbs -= V - if(H.mind.special_verbs.len) - for(var/V in H.mind.special_verbs) - H.verbs -= V - - //empty out H - var/mob/dead/observer/G = H.ghostize(0) //Transfers H to a temporary mob - - //Start the Transfer - U.mind.transfer_to(H) - G.mind.transfer_to(U) - U.key = G.key //has to be called explicitly since ghostize() set the datum/mind/var/active = 0 - - //Re-add those special verbs and stuff - if(H.mind.special_verbs.len) - var/spell_loss = 1//Can lose only one spell during transfer. - var/probability = 95 //To determine the chance of wizard losing their spell. - for(var/V in H.mind.special_verbs) - if(spell_loss == 0) - H.verbs += V - else - if(prob(probability)) - H.verbs += V - probability -= 7//Chance of of keeping spells goes down each time a spell is added. Less spells means less chance of losing them. - else - spell_loss = 0 - H.mind.special_verbs -= V - spawn(500) - H << "The mind transfer has robbed you of a spell." - - if(U.mind.special_verbs.len)//Basic fix to swap verbs for any mob if needed. - for(var/V in U.mind.special_verbs) - U.verbs += V - - spawn(500) - U << "Something about your body doesn't seem quite right..." - - U.Paralyse(20) - H.Paralyse(20) - - spawn(600) - H.verbs += /mob/proc/swap - - else - src << "Their mind is not compatible." - return - else - src << "Their mind is resisting your spell." - return - - else - src << "They appear to be brain-dead." - return \ No newline at end of file diff --git a/code/unused/tensioner.dm b/code/unused/tensioner.dm deleted file mode 100644 index 1cf5eb2acd..0000000000 --- a/code/unused/tensioner.dm +++ /dev/null @@ -1,876 +0,0 @@ -#define PLAYER_WEIGHT 5 -#define HUMAN_DEATH -5000 -#define OTHER_DEATH -5000 -#define EXPLO_SCORE -10000 //boum - -#define COOLDOWN_TIME 12000 // Twenty minutes -#define MIN_ROUND_TIME 18000 - - -#define FLAT_PERCENT 0 - -//estimated stats -//80 minute round -//60 player server -//48k player-ticks - -//60 deaths (ideally) -//20 explosions - - -var/global/datum/tension/tension_master - -/datum/tension - var/score - - var/deaths - var/human_deaths - var/explosions - var/adminhelps - var/air_alarms - - var/nuketeam = 0 - var/malfAI = 0 - var/wizard = 0 - - var/forcenexttick = 0 - var/supress = 0 - var/eversupressed = 0 - var/cooldown = 0 - - var/round1 = 0 - var/round2 = 0 - var/round3 = 0 - var/round4 = 0 - - var/list/antagonistmodes = null - - - - var/list/potentialgames = list() - - New() - score = 0 - deaths=0 - human_deaths=0 - explosions=0 - adminhelps=0 - air_alarms=0 - - if(FLAT_PERCENT) // I cannot into balance - antagonistmodes = list ( - "POINTS_FOR_TRATIOR" = 6, - "POINTS_FOR_CHANGLING" = 6, - "POINTS_FOR_REVS" = 3, - "POINTS_FOR_MALF" = 1, - "POINTS_FOR_WIZARD" = 2, - "POINTS_FOR_CULT" = 3, - "POINTS_FOR_NUKETEAM" = 2, - "POINTS_FOR_ALIEN" = 5, - "POINTS_FOR_NINJA" = 3, - "POINTS_FOR_DEATHSQUAD" = 2, - "POINTS_FOR_BORGDEATHSQUAD" = 2 - ) - - else - antagonistmodes = list ( - "POINTS_FOR_TRATIOR" = 100000, - "POINTS_FOR_CHANGLING" = 120000, - "POINTS_FOR_REVS" = 150000, - "POINTS_FOR_MALF" = 250000, - "POINTS_FOR_WIZARD" = 150000, - "POINTS_FOR_CULT" = 150000, - "POINTS_FOR_NUKETEAM" = 250000, - "POINTS_FOR_ALIEN" = 200000, - "POINTS_FOR_NINJA" = 200000, - "POINTS_FOR_DEATHSQUAD" = 500000, - "POINTS_FOR_BORGDEATHSQUAD" = 500000 - ) - - proc/process() - score += get_num_players()*PLAYER_WEIGHT - - if(config.Tensioner_Active) - if(world.time > MIN_ROUND_TIME) - round1++ - if(!supress && !cooldown) - if(prob(1) || forcenexttick) - round2++ - if(prob(10) || forcenexttick) - round3++ - if(forcenexttick) - forcenexttick = 0 - - for (var/client/C in admin_list) - C << " The tensioner wishes to create additional antagonists! Press (this) in 60 seconds to abort!" - - spawn(600) - if(!supress) - cooldown = 1 - spawn(COOLDOWN_TIME) - cooldown = 0 - round4++ - - if(!antagonistmodes.len) - return - - var/thegame = null - - if(FLAT_PERCENT) - thegame = pickweight(antagonistmodes) - antagonistmodes.Remove(thegame) - - else - for(var/V in antagonistmodes) // OH SHIT SOMETHING IS GOING TO HAPPEN NOW - if(antagonistmodes[V] < score) - potentialgames.Add(V) - antagonistmodes.Remove(V) - if(potentialgames.len) - thegame = pick(potentialgames) - - - if(thegame) - - - log_admin("The tensioner fired, and decided on [thegame]") - - switch(thegame) - if("POINTS_FOR_TRATIOR") - if(!makeTratiors()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - if("POINTS_FOR_CHANGLING") - if(!makeChanglings()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - if("POINTS_FOR_REVS") - if(!makeRevs()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - if("POINTS_FOR_MALF") - if(!makeMalfAImode()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - if("POINTS_FOR_WIZARD") - if(!makeWizard()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - - if("POINTS_FOR_CULT") - if(!makeCult()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - - if("POINTS_FOR_NUKETEAM") - if(!makeNukeTeam()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - - if("POINTS_FOR_ALIEN") - if(!makeAliens()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - - if("POINTS_FOR_NINJA") - if(!makeSpaceNinja()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - - if("POINTS_FOR_DEATHSQUAD") - if(!makeDeathsquad()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - - if("POINTS_FOR_BORG_DEATHSQUAD") - if(!makeBorgDeathsquad()) - forcenexttick = 1 - else - potentialgames.Remove(thegame) - - - proc/get_num_players() - var/peeps = 0 - for (var/mob/M in player_list) - if (!M.client) - continue - peeps += 1 - - return peeps - - proc/death(var/mob/M) - if (!M) return - deaths++ - - if (istype(M,/mob/living/carbon/human)) - score += HUMAN_DEATH - human_deaths++ - else - score += OTHER_DEATH - - - proc/explosion() - score += EXPLO_SCORE - explosions++ - - proc/new_adminhelp() - adminhelps++ - - proc/new_air_alarm() - air_alarms++ - - - Topic(href, href_list) - - if(!usr || !usr.client) - return //This shouldnt happen - - if(!usr.client.holder) - message_admins("\red [key_name(usr)] tried to use the tensioner without authorization.") - log_admin("[key_name(usr)] tried to use the tensioner without authorization.") - return - - log_admin("[key_name(usr)] used a tensioner override. The override was [href]") - message_admins("[key_name(usr)] used a tensioner override. The override was [href]") - - - if(href_list["addScore"]) - score += 50000 - - if (href_list["makeTratior"]) - makeTratiors() - - else if (href_list["makeChanglings"]) - makeChanglings() - - else if (href_list["makeRevs"]) - makeRevs() - - else if (href_list["makeWizard"]) - makeWizard() - - else if (href_list["makeCult"]) - makeCult() - - else if (href_list["makeMalf"]) - makeMalfAImode() - - else if (href_list["makeNukeTeam"]) - makeNukeTeam() - - else if (href_list["makeAliens"]) - makeAliens() - - else if (href_list["makeSpaceNinja"]) - makeSpaceNinja() - - else if (href_list["makeDeathsquad"]) - makeDeathsquad() - - else if (href_list["makeBorgDeathsquad"]) - makeBorgDeathsquad() - - else if (href_list["Supress"]) - supress = 1 - eversupressed++ - spawn(6000) - supress = 0 - - else if (href_list["ToggleStatus"]) - config.Tensioner_Active = !config.Tensioner_Active - - - proc/makeMalfAImode() - - var/list/mob/living/silicon/AIs = list() - var/mob/living/silicon/malfAI = null - var/datum/mind/themind = null - - for(var/mob/living/silicon/ai/ai in player_list) - if(ai.client) - AIs += ai - - if(AIs.len) - malfAI = pick(AIs) - - else - return 0 - - if(malfAI) - themind = malfAI.mind - themind.make_AI_Malf() - return 1 - -/* - if(BE_CHANGELING) roletext="changeling" - if(BE_TRAITOR) roletext="traitor" - if(BE_OPERATIVE) roletext="operative" - if(BE_WIZARD) roletext="wizard" - if(BE_REV) roletext="revolutionary" - if(BE_CULTIST) roletext="cultist" - - - for(var/mob/new_player/player in world) - if(player.client && player.ready) - if(player.preferences.be_special & role) -*/ - - - proc/makeTratiors() - - var/datum/game_mode/traitor/temp = new - - if(config.protect_roles_from_antagonist) - temp.restricted_jobs += temp.protected_jobs - - var/list/mob/living/carbon/human/candidates = list() - var/mob/living/carbon/human/H = null - - for(var/mob/living/carbon/human/applicant in player_list) - - var/datum/preferences/preferences = new - - if(applicant.stat < 2) - if(applicant.mind) - if (!applicant.mind.special_role) - if(!jobban_isbanned(applicant, "traitor") && !jobban_isbanned(applicant, "Syndicate")) - if(!(applicant.job in temp.restricted_jobs)) - if(applicant.client) - if(preferences.savefile_load(applicant, 0)) - if(preferences.be_special & BE_TRAITOR) - candidates += applicant - - if(candidates.len) - var/numTratiors = min(candidates.len, 3) - - for(var/i = 0, i300)//If more than 30 game seconds passed. - return - candidates += G - if("No") - return - - sleep(300) - - for(var/mob/dead/observer/G in candidates) - if(!G.client) - candidates.Remove(G) - - spawn(0) - if(candidates.len) - while((!theghost || !theghost.client) && candidates.len) - theghost = pick(candidates) - candidates.Remove(theghost) - if(!theghost) - return 0 - var/mob/living/carbon/human/new_character=makeBody(theghost) - new_character.mind.make_Wizard() - - return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode. - - - proc/makeCult() - - var/datum/game_mode/cult/temp = new - if(config.protect_roles_from_antagonist) - temp.restricted_jobs += temp.protected_jobs - - var/list/mob/living/carbon/human/candidates = list() - var/mob/living/carbon/human/H = null - - for(var/mob/living/carbon/human/applicant in player_list) - - var/datum/preferences/preferences = new - - if(applicant.stat < 2) - if(applicant.mind) - if (!applicant.mind.special_role) - if(!jobban_isbanned(applicant, "cultist") && !jobban_isbanned(applicant, "Syndicate")) - if(!(applicant.job in temp.restricted_jobs)) - if(applicant.client) - if(preferences.savefile_load(applicant, 0)) - if(preferences.be_special & BE_CULTIST) - candidates += applicant - - if(candidates.len) - var/numCultists = min(candidates.len, 4) -// var/list/runeWords = list() - - for(var/i = 0, i300)//If more than 30 game seconds passed. - return - candidates += G - if("No") - return - - sleep(300) - - for(var/mob/dead/observer/G in candidates) - if(!G.client) - candidates.Remove(G) - - spawn(0) - if(candidates.len) - var/numagents = 5 - syndicate_begin() - - for(var/i = 0, iAlert: The shuttle is going back!
" - - var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader - - */ - var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned. - - //Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos. - - - for(var/mob/dead/observer/G in player_list) - spawn(0) - switch(alert(G,"Do you wish to be considered for an elite syndicate strike team being sent in?","Please answer in 30 seconds!","Yes","No")) - if("Yes") - if((world.time-time_passed)>300)//If more than 30 game seconds passed. - return - candidates += G - if("No") - return - sleep(300) - - for(var/mob/dead/observer/G in candidates) - if(!G.key) - candidates.Remove(G) - - if(candidates.len) - var/numagents = 6 - //Spawns commandos and equips them. - for (var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad) - if(numagents<=0) - break - if (L.name == "Syndicate-Commando") - syndicate_leader_selected = numagents == 1?1:0 - - var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected) - - - while((!theghost || !theghost.client) && candidates.len) - theghost = pick(candidates) - candidates.Remove(theghost) - - if(!theghost) - del(new_syndicate_commando) - break - - new_syndicate_commando.key = theghost.key - new_syndicate_commando.internal = new_syndicate_commando.s_store - new_syndicate_commando.internals.icon_state = "internal1" - - //So they don't forget their code or mission. - - - new_syndicate_commando << "\blue You are an Elite Syndicate. [!syndicate_leader_selected?"commando":"LEADER"] in the service of the Syndicate. \nYour current mission is: \red [input]" - - numagents-- - - //Spawns the rest of the commando gear. - // for (var/obj/effect/landmark/L) - // if (L.name == "Commando_Manual") - //new /obj/item/weapon/gun/energy/pulse_rifle(L.loc) - // var/obj/item/weapon/paper/P = new(L.loc) - // P.info = "

Good morning soldier!. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:
#1 Work as a team.
#2 Accomplish your objective at all costs.
#3 Leave no witnesses.
You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.
If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.

In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations LEADER is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.

Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.
First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE. Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.
To make the device functional:
#1 Place bomb in designated detonation zone
#2 Extend and anchor bomb (attack with hand).
#3 Insert Nuclear Auth. Disk into slot.
#4 Type numeric code into keypad ([nuke_code]).
Note: If you make a mistake press R to reset the device.
#5 Press the E button to log onto the device.
You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.
Note: Toggle off the SAFETY.
Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.
Note: THE BOMB IS STILL SET AND WILL DETONATE
Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.

The nuclear authorization code is: [nuke_code ? nuke_code : "None provided"]

Good luck, soldier!

" - // P.name = "Spec. Ops. Manual" - - for (var/obj/effect/landmark/L in /area/shuttle/syndicate_elite) - if (L.name == "Syndicate-Commando-Bomb") - new /obj/effect/spawner/newbomb/timer/syndicate(L.loc) - // del(L) - - return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode. - - - proc/makeBorgDeathsquad() - var/list/mob/dead/observer/candidates = list() - var/mob/dead/observer/theghost = null - var/time_passed = world.time - var/list/namelist = list("Tyr","Fenrir","Lachesis","Clotho","Atropos","Nyx") - - //Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos. - - for(var/mob/dead/observer/G in player_list) - spawn(0) - switch(alert(G,"Do you wish to be considered for a cyborg strike team being sent in?","Please answer in 30 seconds!","Yes","No")) - if("Yes") - if((world.time-time_passed)>300)//If more than 30 game seconds passed. - return - candidates += G - if("No") - return - sleep(300) - - for(var/mob/dead/observer/G in candidates) - if(!G.client || !G.key) - candidates.Remove(G) - - if(candidates.len) - var/numagents = 3 - - //Spawns commandos and equips them. - for (var/obj/effect/landmark/L in /area/borg_deathsquad) - if(numagents<=0) - break - if (L.name == "Borg-Deathsquad") - - var/name = pick(namelist) - namelist.Remove(name) - - var/mob/living/silicon/robot/new_borg_deathsquad = create_borg_death_commando(L, name) - - - - while((!theghost || !theghost.client) && candidates.len) - theghost = pick(candidates) - candidates.Remove(theghost) - - if(!theghost) - del(new_borg_deathsquad) - break - - new_borg_deathsquad.key = theghost.key - - //So they don't forget their code or mission. - - - new_borg_deathsquad << "You are a borg deathsquad operative. Follow your laws." - numagents-- - - //Spawns the rest of the commando gear. - // for (var/obj/effect/landmark/L) - // if (L.name == "Commando_Manual") - //new /obj/item/weapon/gun/energy/pulse_rifle(L.loc) - // var/obj/item/weapon/paper/P = new(L.loc) - // P.info = "

Good morning soldier!. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:
#1 Work as a team.
#2 Accomplish your objective at all costs.
#3 Leave no witnesses.
You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.
If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.

In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations LEADER is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.

Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.
First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE. Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.
To make the device functional:
#1 Place bomb in designated detonation zone
#2 Extend and anchor bomb (attack with hand).
#3 Insert Nuclear Auth. Disk into slot.
#4 Type numeric code into keypad ([nuke_code]).
Note: If you make a mistake press R to reset the device.
#5 Press the E button to log onto the device.
You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.
Note: Toggle off the SAFETY.
Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.
Note: THE BOMB IS STILL SET AND WILL DETONATE
Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.

The nuclear authorization code is: [nuke_code ? nuke_code : "None provided"]

Good luck, soldier!

" - // P.name = "Spec. Ops. Manual" - - - return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode. - - - proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character - if(!G_found || !G_found.key) return - - //First we spawn a dude. - var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned. - - new_character.gender = pick(MALE,FEMALE) - - var/datum/preferences/A = new() - A.randomize_appearance_for(new_character) - if(new_character.gender == MALE) - new_character.real_name = "[pick(first_names_male)] [pick(last_names)]" - else - new_character.real_name = "[pick(first_names_female)] [pick(last_names)]" - new_character.name = new_character.real_name - new_character.age = rand(17,45) - - new_character.dna.ready_dna(new_character) - new_character.key = G_found.key - - return new_character - - /proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0) - var/mob/living/carbon/human/new_syndicate_commando = new(spawn_location.loc) - var/syndicate_commando_leader_rank = pick("Lieutenant", "Captain", "Major") - var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major") - var/syndicate_commando_name = pick(last_names) - - new_syndicate_commando.gender = pick(MALE, FEMALE) - - var/datum/preferences/A = new()//Randomize appearance for the commando. - A.randomize_appearance_for(new_syndicate_commando) - - new_syndicate_commando.real_name = "[!syndicate_leader_selected ? syndicate_commando_rank : syndicate_commando_leader_rank] [syndicate_commando_name]" - new_syndicate_commando.name = new_syndicate_commando.real_name - new_syndicate_commando.age = !syndicate_leader_selected ? rand(23,35) : rand(35,45) - - new_syndicate_commando.dna.ready_dna(new_syndicate_commando)//Creates DNA. - - //Creates mind stuff. - new_syndicate_commando.mind_initialize() - new_syndicate_commando.mind.assigned_role = "MODE" - new_syndicate_commando.mind.special_role = "Syndicate Commando" - - //Adds them to current traitor list. Which is really the extra antagonist list. - ticker.mode.traitors += new_syndicate_commando.mind - new_syndicate_commando.equip_syndicate_commando(syndicate_leader_selected) - - return new_syndicate_commando - - - - - - /proc/create_borg_death_commando(obj/spawn_location, name) - - var/mob/living/silicon/robot/new_borg_deathsquad = new(spawn_location.loc, 1) - - new_borg_deathsquad.real_name = name - new_borg_deathsquad.name = name - - //Creates mind stuff. - new_borg_deathsquad.mind_initialize() - new_borg_deathsquad.mind.assigned_role = "MODE" - new_borg_deathsquad.mind.special_role = "Borg Commando" - - //Adds them to current traitor list. Which is really the extra antagonist list. - ticker.mode.traitors += new_borg_deathsquad.mind - //del(spawn_location) // Commenting this out for multiple commando teams. - return new_borg_deathsquad - - - - - -/obj/machinery/computer/Borg_station - name = "Cyborg Station Terminal" - icon = 'icons/obj/computer.dmi' - icon_state = "syndishuttle" - req_access = list() - var/temp = null - var/hacked = 0 - var/jumpcomplete = 0 - -/obj/machinery/computer/Borg_station/attack_hand() - if(jumpcomplete) - return - if(alert(usr, "Are you sure you want to send a cyborg deathsquad?", "Confirmation", "Yes", "No") == "Yes") - var/area/start_location = locate(/area/borg_deathsquad/start) - var/area/end_location = locate(/area/borg_deathsquad/station) - - var/list/dstturfs = list() - var/throwy = world.maxy - - for(var/turf/T in end_location) - dstturfs += T - if(T.y < throwy) - throwy = T.y - - // hey you, get out of the way! - for(var/turf/T in dstturfs) - // find the turf to move things to - var/turf/D = locate(T.x, throwy - 1, 1) - //var/turf/E = get_step(D, SOUTH) - for(var/atom/movable/AM as mob|obj in T) - AM.Move(D) - if(istype(T, /turf/simulated)) - del(T) - - start_location.move_contents_to(end_location) - - for(var/obj/machinery/door/poddoor/P in end_location) - P.open() - jumpcomplete = 1 - command_alert("DRADIS contact! Set condition one throughout the station!") diff --git a/code/unused/toilets.dm b/code/unused/toilets.dm deleted file mode 100644 index f943a1cc54..0000000000 --- a/code/unused/toilets.dm +++ /dev/null @@ -1,96 +0,0 @@ -/* -CONTAINS: -TOILET - -/obj/item/weapon/storage/toilet - name = "toilet" - w_class = 4.0 - anchored = 1.0 - density = 0.0 - var/status = 0.0 - var/clogged = 0.0 - anchored = 1.0 - icon = 'icons/obj/stationobjs.dmi' - icon_state = "toilet" - item_state = "syringe_kit" - -/obj/item/weapon/storage/toilet/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if (src.contents.len >= 7) - user << "The toilet is clogged!" - return - if (istype(W, /obj/item/weapon/disk/nuclear)) - user << "This is far too important to flush!" - return - if (istype(W, /obj/item/weapon/storage/)) - return - if (istype(W, /obj/item/weapon/grab)) - playsound(src.loc, 'sound/effects/slosh.ogg', 50, 1) - for(var/mob/O in viewers(user, null)) - O << text("\blue [] gives [] a swirlie!", user, W) - return - var/t - for(var/obj/item/weapon/O in src) - t += O.w_class - t += W.w_class - if (t > 30) - user << "You cannot fit the item inside." - return - user.u_equip(W) - W.loc = src - if ((user.client && user.s_active != src)) - user.client.screen -= W - src.orient2hud(user) - W.dropped(user) - add_fingerprint(user) - for(var/mob/O in viewers(user, null)) - O.show_message(text("\blue [] has put [] in []!", user, W, src), 1) - return - -/obj/item/weapon/storage/toilet/MouseDrop_T(mob/M as mob, mob/user as mob) - if (!ticker) - user << "You can't help relieve anyone before the game starts." - return - if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat)) - return - if (M == usr) - for(var/mob/O in viewers(user, null)) - if ((O.client && !( O.blinded ))) - O << text("\blue [] sits on the toilet.", user) - else - for(var/mob/O in viewers(user, null)) - if ((O.client && !( O.blinded ))) - O << text("\blue [] is seated on the toilet by []!", M, user) - M.anchored = 1 - M.buckled = src - M.loc = src.loc - src.add_fingerprint(user) - return - -/obj/item/weapon/storage/toilet/attack_hand(mob/user as mob) - for(var/mob/M in src.loc) - if (M.buckled) - if (M != user) - for(var/mob/O in viewers(user, null)) - if ((O.client && !( O.blinded ))) - O << text("\blue [] is zipped up by [].", M, user) - else - for(var/mob/O in viewers(user, null)) - if ((O.client && !( O.blinded ))) - O << text("\blue [] zips up.", M) -// world << "[M] is no longer buckled to [src]" - M.anchored = 0 - M.buckled = null - src.add_fingerprint(user) - if((src.clogged < 1) || (src.contents.len < 7) || (user.loc != src.loc)) - for(var/mob/O in viewers(user, null)) - O << text("\blue [] flushes the toilet.", user) - src.clogged = 0 - src.contents.len = 0 - else if((src.clogged >= 1) || (src.contents.len >= 7) || (user.buckled != src.loc)) - for(var/mob/O in viewers(user, null)) - O << text("\blue The toilet is clogged!") - return - - -*/ \ No newline at end of file diff --git a/code/unused/traps.dm b/code/unused/traps.dm deleted file mode 100644 index 94681d1929..0000000000 --- a/code/unused/traps.dm +++ /dev/null @@ -1,225 +0,0 @@ -/obj/effect/pressure_plate - name = "pressure plate" - desc = "A pressure plate that triggers a trap or a few of them." - density = 0 - var/list/connected_traps_names = list() //mappers, edit this when you place pressure plates on the map. don't forget to make the connected traps have an UNIQUE name - var/list/connected_traps = list() //actual references to the connected traps. leave empty, it is generated at runtime from connected_traps_names - var/trigger_type = "mob and obj" //can be "mob", "obj" or "mob and obj", the only moveable types - -/obj/effect/pressure_plate/New() - ..() - src:visibility = 0 - refresh() - -/obj/effect/pressure_plate/verb/refresh() - set name = "Refresh Pressure Plate Links" - set category = "Object" - set src in view() - connected_traps = list() //emptying the list first - for(var/trap_name in connected_traps_names) - for(var/obj/effect/trap/the_trap in world) - if(the_trap.name == trap_name) - connected_traps += the_trap //adding the trap with the matching name - -/obj/effect/pressure_plate/HasEntered(atom/victim as mob|obj) - if(victim.density && (trigger_type == "mob and obj" || (trigger_type == "mob" && istype(victim,/mob)) || (trigger_type == "obj" && istype(victim,/obj)))) - for(var/obj/effect/trap/T in connected_traps) - T.trigger(victim) - -/obj/effect/pressure_plate/Bumped(atom/victim as mob|obj) - if(victim.density && (trigger_type == "mob and obj" || (trigger_type == "mob" && istype(victim,/mob)) || (trigger_type == "obj" && istype(victim,/obj)))) - for(var/obj/effect/trap/T in connected_traps) - T.trigger(victim) - -/obj/effect/trap //has three subtypes - /aoe, /area (ie affects an entire area), /single (only the victim is affected) - name = "trap" - desc = "It's a trap!" - density = 0 - var/uses = 1 //how many times it can be triggered - var/trigger_type = "mob and obj" //can be "mob", "obj" or "mob and obj", the only moveable types. can also be "none" to not be triggered by entering its square (needs to have a pressure plate attached in that case) - var/target_type = "mob" //if it targets mobs, turfs or objs - var/include_dense = 1 //if it includes dense targets in the aoe (may be important for some reason). you'll probably want to change it to 1 if you target mobs or objs - -/obj/effect/trap/New() - ..() - src:visibility = 0 //seriously, it keeps saying "undefined var" when I try to do it in the define - -/obj/effect/trap/HasEntered(victim as mob|obj) - if(trigger_type == "mob and obj" || (trigger_type == "mob" && istype(victim,/mob)) || (trigger_type == "obj" && istype(victim,/obj))) - trigger(victim) - -/obj/effect/trap/Bumped(victim as mob|obj) - if(trigger_type == "mob and obj" || (trigger_type == "mob" && istype(victim,/mob)) || (trigger_type == "obj" && istype(victim,/obj))) - trigger(victim) - -/obj/effect/trap/proc/trigger(victim) - if(!uses) - return - uses-- - activate(victim) - -/obj/effect/trap/proc/activate() - -/obj/effect/trap/aoe - name = "aoe trap" - desc = "This trap affects a number of mobs, turfs or objs in an aoe" - var/aoe_radius = 3 //radius of aoe - var/aoe_range_or_view = "view" //if it includes all tiles in [radius] range or view - -/obj/effect/trap/aoe/proc/picktargets() - - var/list/targets = list() - - switch(target_type) - if("turf") - switch(aoe_range_or_view) - if("view") - for(var/turf/T in view(src,aoe_radius)) - if(!T.density || include_dense) - targets += T - if("range") - for(var/turf/T in range(src,aoe_radius)) - if(!T.density || include_dense) - targets += T - if("mob") - switch(aoe_range_or_view) - if("view") - for(var/mob/living/M in view(src,aoe_radius)) - if(!M.density || include_dense) - targets += M - if("range") - for(var/mob/living/M in range(src,aoe_radius)) - if(!M.density || include_dense) - targets += M - if("obj") - switch(aoe_range_or_view) - if("view") - for(var/obj/O in view(src,aoe_radius)) - if(!O.density || include_dense) - targets += O - if("range") - for(var/obj/O in range(src,aoe_radius)) - if(!O.density || include_dense) - targets += O - - return targets - -/obj/effect/trap/aoe/rocksfall - name = "rocks fall trap" - desc = "Your DM must really hate you." - target_type = "turf" - include_dense = 0 - var/rocks_amt = 10 //amount of rocks falling - var/rocks_min_dmg = 50 //min damage per rock - var/rocks_max_dmg = 100 //max damage per rock - var/rocks_hit_chance = 100 //the chance for a rock to hit you - var/list/rocks_type = list() //what rocks might it drop on the target. with var editing, not even limited to rocks. - -/obj/effect/trap/aoe/rocksfall/New() - - ..() - - rocks_type = pick_rock_types() - -/obj/effect/trap/aoe/rocksfall/proc/pick_rock_types() //since we may want subtypes of the trap with completely different rock types, which is best done this way - - var/list/varieties = list() - - varieties = typesof(/obj/item/weapon/ore) - varieties -= /obj/item/weapon/ore/diamond //don't want easily available rare ores, hmm? - varieties -= /obj/item/weapon/ore/uranium - varieties -= /obj/item/weapon/ore/slag //that'd be just stupid - - return varieties - -/obj/effect/trap/aoe/rocksfall/activate() - - var/list/targets = list() - targets = picktargets() - - if(target_type == "turf") - for(var/i=0,i 0) - step(src, src.dir) - sleep(1) - t1-- - else - var/t1 = round(src.speed / 5) - while(t1 > 0) - step(src, src.dir) - t1-- - return - -/obj/machinery/vehicle/meteorhit(var/obj/O as obj) - for (var/obj/item/I in src) - I.loc = src.loc - - for (var/mob/M in src) - M.loc = src.loc - if (M.client) - M.client.eye = M.client.mob - M.client.perspective = MOB_PERSPECTIVE - del(src) - -/obj/machinery/vehicle/ex_act(severity) - switch (severity) - if (1.0) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - //SN src = null - del(src) - if(2.0) - if (prob(50)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - //SN src = null - del(src) - -/obj/machinery/vehicle/blob_act() - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - del(src) - -/obj/machinery/vehicle/Bump(var/atom/A) - //world << "[src] bumped into [A]" - spawn (0) - ..() - src.speed = 0 - return - return - -/obj/machinery/vehicle/relaymove(mob/user as mob, direction) - if (user.stat) - return - - if ((user in src)) - if (direction & 1) - src.speed = max(src.speed - 1, 1) - else if (direction & 2) - src.speed = min(src.maximum_speed, src.speed + 1) - else if (src.can_rotate && direction & 4) - src.set_dir(turn(src.dir, -90.0)) - else if (src.can_rotate && direction & 8) - src.set_dir(turn(src.dir, 90)) - else if (direction & 16 && src.can_maximize_speed) - src.speed = src.maximum_speed - -/obj/machinery/vehicle/verb/eject() - set src = usr.loc - - if (usr.stat) - return - - var/mob/M = usr - M.loc = src.loc - if (M.client) - M.client.eye = M.client.mob - M.client.perspective = MOB_PERSPECTIVE - step(M, turn(src.dir, 180)) - return - -/obj/machinery/vehicle/verb/board() - set src in oview(1) - - if (usr.stat) - return - - if (src.one_person_only && locate(/mob, src)) - usr << "There is no room! You can only fit one person." - return - - var/mob/M = usr - if (M.client) - M.client.perspective = EYE_PERSPECTIVE - M.client.eye = src - - M.loc = src - -/obj/machinery/vehicle/verb/unload(var/atom/movable/A in src) - set src in oview(1) - - if (usr.stat) - return - - if (istype(A, /atom/movable)) - A.loc = src.loc - for(var/mob/O in view(src, null)) - if ((O.client && !(O.blinded))) - O << text("\blue [] unloads [] from []!", usr, A, src) - - if (ismob(A)) - var/mob/M = A - if (M.client) - M.client.perspective = MOB_PERSPECTIVE - M.client.eye = M - -/obj/machinery/vehicle/verb/load() - set src in oview(1) - - if (usr.stat) - return - - if (((istype(usr, /mob/living/carbon/human)) && (!(ticker) || (ticker && ticker.mode != "monkey")))) - var/mob/living/carbon/human/H = usr - - if ((H.pulling && !(H.pulling.anchored))) - if (src.one_person_only && !(istype(H.pulling, /obj/item/weapon))) - usr << "You may only place items in." - else - H.pulling.loc = src - if (ismob(H.pulling)) - var/mob/M = H.pulling - if (M.client) - M.client.perspective = EYE_PERSPECTIVE - M.client.eye = src - - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O << text("\blue [] loads [] into []!", H, H.pulling, src) - - H.stop_pulling() - - -/obj/machinery/vehicle/space_ship - icon = 'escapepod.dmi' - icon_state = "pod" - var/datum/global_iterator/space_ship_inertial_movement/pr_inertial_movement - var/datum/global_iterator/space_ship_speed_increment/pr_speed_increment - var/last_relay = 0 - var/obj/machinery/portable_atmospherics/canister/internal_tank - var/health = 100 - var/datum/effects/system/spark_spread/spark_system = new - - New() - ..() - internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src) - pr_inertial_movement = new /datum/global_iterator/space_ship_inertial_movement(list(src),0) - pr_speed_increment = new /datum/global_iterator/space_ship_speed_increment(list(src),0) - src.spark_system.set_up(2, 0, src) - src.spark_system.attach(src) - return - - proc/inspace() - if(istype(src.loc, /turf/space)) - return 1 - return 0 - - remove_air(amount) - if(src.internal_tank) - return src.internal_tank.air_contents.remove(amount) - else - var/turf/T = get_turf(src) - return T.remove_air(amount) - - return_air() - if(src.internal_tank) - return src.internal_tank.return_air() - return - - proc/return_pressure() - if(src.internal_tank) - return src.internal_tank.return_pressure() - return 0 - - proc/return_temperature() - if(src.internal_tank) - return src.internal_tank.return_temperature() - return 0 - - Bump(var/atom/movable/A) - if(istype(A)) - step(A, src.dir) - else - if(pr_inertial_movement.cur_delay<2) - take_damage(25) - pr_speed_increment.stop() - pr_inertial_movement.stop() - return - - proc/take_damage(value) - if(isnum(value)) - src.health -= value - if(src.health>0) - src.spark_system.start() -// world << "[src] health is [health]" - else - src.ex_act(1) - return - - process() - return - - proc/get_desired_speed() - return (pr_inertial_movement.max_delay-pr_inertial_movement.desired_delay)/(pr_inertial_movement.max_delay-pr_inertial_movement.min_delay)*100 - - proc/get_current_speed() - return (pr_inertial_movement.max_delay-pr_inertial_movement.cur_delay)/(pr_inertial_movement.max_delay-pr_inertial_movement.min_delay)*100 - -/obj/machinery/vehicle/space_ship/relaymove(mob/user as mob, direction) - spawn() - if (user.stat || world.time-last_relay<2) - return - last_relay = world.time - var/speed_change = 0 - if(direction & NORTH) - pr_inertial_movement.desired_delay = between(pr_inertial_movement.min_delay, pr_inertial_movement.desired_delay-1, pr_inertial_movement.max_delay) - speed_change = 1 - else if (direction & SOUTH) - pr_inertial_movement.desired_delay = between(pr_inertial_movement.min_delay, pr_inertial_movement.desired_delay+1, pr_inertial_movement.max_delay) - speed_change = 1 - else if (src.can_rotate && direction & 4) - src.set_dir(turn(src.dir, -90.0)) - else if (src.can_rotate && direction & 8) - src.set_dir(turn(src.dir, 90)) - if(speed_change) -// user << "Desired speed: [get_desired_speed()]%" - src.pr_speed_increment.start() - src.pr_inertial_movement.start() - return - -//should try two directional iterator datums, one for vertical, one for horizontal movement. -/datum/global_iterator/space_ship_inertial_movement - delay = 1 - var/min_delay = 0 - var/max_delay = 15 - var/desired_delay - var/cur_delay - var/last_move - - New() - ..() - desired_delay = max_delay - cur_delay = max_delay - - stop() - src.cur_delay = max_delay - src.desired_delay = max_delay - return ..() - - process(var/obj/machinery/vehicle/space_ship/SS as obj) - if(cur_delay >= max_delay) - return src.stop() - if(world.time - last_move < cur_delay) - return - last_move = world.time -/* - if(src.delay>=SS.max_delay) - return src.stop() -*/ - if(!step(SS, SS.dir) || !SS.inspace()) - src.stop() - return - - proc/set_desired_delay(var/num as num) - src.desired_delay = num - return - -/datum/global_iterator/space_ship_speed_increment - delay = 5 - - process(var/obj/machinery/vehicle/space_ship/SS as obj) - if(SS.pr_inertial_movement.desired_delay!=SS.pr_inertial_movement.cur_delay) - var/delta = SS.pr_inertial_movement.desired_delay - SS.pr_inertial_movement.cur_delay - SS.pr_inertial_movement.cur_delay += delta>0?1:-1 -/* - for(var/mob/M in SS) - M << "Current speed: [SS.get_current_speed()]" -*/ - else - src.stop() - return From aeff099189118dc709ca0747a1eee89d0811094a Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Tue, 3 Feb 2015 14:50:39 +0000 Subject: [PATCH 134/296] Fixes compiled jar being compiled under Java 8 --- tools/dmitool/dmitool.jar | Bin 200868 -> 201166 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/tools/dmitool/dmitool.jar b/tools/dmitool/dmitool.jar index e42320873fab817001cb2783a3dd8b9e5ccf2400..34bdb5bdd459fd2f1746062a878f430c86fe8d45 100644 GIT binary patch delta 32645 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zTluTJSOE_5Z~~U6Uu4&s7g+-^Rrj)`0tq#MEBDvSY0=dE|BjJg*J}(dPXIxHR_`mc z_Ccb8=%2xPlI(j`oSwn0Yi$%{00~728hQq|9E^#-kVpab4lp|Py6+C&hn{`iAA@2A zpsc*?zXbtT|F_>1$! zqJ#oK`1`#Da>oSxy8(+}yt-7q_$Oe!!aX+FADkK*hyog%Q4ZW!Ssxng^N#ct>R#Z1 z`W292pm+dDw6E|;_rIytF#%9OF)&a_03XIzTN?~GRN%W;IAjMqlEH!t6~ObNP=IV< zq1XY-La)&C0veL9&?*Ihe=Pzh95_pLA6{g2fTzN%c@PeY6TqVkf`kW)&uTAQ3Xlgp zID!oAR~UZ*dBazrLx2(ikQ%>2Bmxu{Aj0e=B683+0u(nu#PSv1BZ70QZ1)00pg2S* zJ^;|+74{Lq1vd5qjiEsifP|2s=m8a8pez(9e9(JjaJ7;6fX~3c=Ry$@IJa2-|7ANu z0tfvb@{b}0pon^f3}h&AfLrP-JifqF+AHX00PtQ*AAkamPw@MTtOf8ddD+r|B+#I6 zKzyiRi*MD7LIGMpg+c}eqJkUiSoJ@OAYiod6$H?rcmd2UFWILCrJ;e{irQX49k4U- YD$1dQ>p^Go6^hZJNMIJ$Uhduh582DX Date: Sun, 21 Dec 2014 15:45:36 +0000 Subject: [PATCH 135/296] Change beakers, bottles, syringes and vials to use /image and multiplicative blending --- .../reagents/reagent_containers/glass.dm | 2 +- .../reagent_containers/glass/bottle.dm | 2 +- .../reagents/reagent_containers/syringes.dm | 2 +- icons/obj/reagentfillings.dmi | Bin 1876 -> 1865 bytes 4 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 7394c72880..ec060a4fe9 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -194,7 +194,7 @@ if(80 to 90) filling.icon_state = "[icon_state]80" if(91 to INFINITY) filling.icon_state = "[icon_state]100" - filling.icon += mix_color_from_reagents(reagents.reagent_list) + filling.color = mix_color_from_reagents(reagents.reagent_list) overlays += filling if (!is_open_container()) diff --git a/code/modules/reagents/reagent_containers/glass/bottle.dm b/code/modules/reagents/reagent_containers/glass/bottle.dm index 44afd28407..ea32b15276 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle.dm +++ b/code/modules/reagents/reagent_containers/glass/bottle.dm @@ -48,7 +48,7 @@ if(80 to 90) filling.icon_state = "[icon_state]-80" if(91 to INFINITY) filling.icon_state = "[icon_state]-100" - filling.icon += mix_color_from_reagents(reagents.reagent_list) + filling.color = mix_color_from_reagents(reagents.reagent_list) overlays += filling if (!is_open_container()) diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 744e212e78..5ee8ee89e6 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -221,7 +221,7 @@ filling.icon_state = "syringe[rounded_vol]" - filling.icon += mix_color_from_reagents(reagents.reagent_list) + filling.color = mix_color_from_reagents(reagents.reagent_list) overlays += filling diff --git a/icons/obj/reagentfillings.dmi b/icons/obj/reagentfillings.dmi index 3e64c9e45aeef6b7c1915002949bf28eb5ae67d0..4799249dfc438f22870fa9d64cd8203709feaa88 100644 GIT binary patch delta 1115 zcmV-h1f=`a4#^I%U;#(eNkl>2R7=~delLMe|&Vkn5>gZ(07Uz%)9wCjH 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z2LQnY0D=hslgI@klYjyof4~iT@297S<&H`KAee(e7|OL>cdL`DtLLw6(edEWdp}Ln z)LLt8p6AwDYtuBf$H&Lb7Qm(XTdJPFCIJ}Cr3Khp?GE(xI?Nx704#Lr7I5nw@c9dF z>mA7a+WBi*9DwTgK-Kdvsonw1&zS$(R~>HMgggX6lRyLxlYjyr ze_%*^Ii9HYH?*uKAj{_QOU;@BR?%_B%-cA4@n4`f4 z^nB;t>Rh^ena_F_9}b$X_kMc*g1_`J^BKW#0q_DO)z6-}+_DC4Iv(5tBvJ4EG)+^R z=lSCAZ?Ohmn}3U&?f|Nv{+gdV|Jv*=7T@7;__VkA9s)uzUj~GekOLVHV8i`qAlCKy z^XKYIppZM0u>~oAFet}!vjzdUkp;*eI2mZ6%A=v)W4@mUkZq^{oL~IYG_}^+i$fCM zdlBw&z5rxf^b>*3r=zy^^2OKMcBi9Wo40d!ZY8(XFZD_0-krED(2VD zXI~aS1K8U`u=M$!0c0EMAt37$fNZ`G0D=hs1QP%VCIAqV`vedc{R_$PuA(|aUP=G} N002ovPDHLkV1fYMJ~99R From 71b19d5d8f2e7bca5d410a09dd8bf54858169628 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 3 Feb 2015 18:44:26 +0300 Subject: [PATCH 136/296] Stupid typo & missing constants --- code/modules/clothing/head/misc_special.dm | 2 +- code/modules/mob/living/living_defines.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 22f9295b82..5eb7e0c65b 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -159,4 +159,4 @@ desc = "You can hear the distant sounds of rhythmic electronica." icon_state = "richard" body_parts_covered = HEAD|FACE - flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR \ No newline at end of file + flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR \ No newline at end of file diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index d265e8fc15..a9cbcbe0dd 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -40,4 +40,4 @@ var/silent = null // Can't talk. Value goes down every life proc. var/mob_size // Used by lockers. var/on_fire = 0 //The "Are we on fire?" var - var/fire_st + var/fire_stacks From 95ec6a4dfeb06274b1740a4eaa18b3e6f6e79b6a Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Tue, 3 Feb 2015 16:41:08 +0000 Subject: [PATCH 137/296] Changes cure mechanism --- code/modules/virus2/disease2.dm | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/code/modules/virus2/disease2.dm b/code/modules/virus2/disease2.dm index 14ad5eba53..8c679f8e81 100644 --- a/code/modules/virus2/disease2.dm +++ b/code/modules/virus2/disease2.dm @@ -81,13 +81,18 @@ mob.reagents.remove_reagent("virusfood",0.1) clicks += 10 + if(prob(1) && prob(stage)) // Increasing chance of curing as the virus progresses + src.cure(mob) + mob.antibodies |= src.antigen + //Moving to the next stage if(clicks > max(stage*100, 200) && prob(10)) - if(stage == max_stage) + if((stage <= max_stage) && prob(20)) // ~60% of viruses will be cured by the end of S4 with this src.cure(mob) mob.antibodies |= src.antigen stage++ clicks = 0 + //Do nasty effects for(var/datum/disease2/effectholder/e in effects) if(prob(33)) @@ -100,7 +105,7 @@ infect_virus2(M,src) //fever - mob.bodytemperature = max(mob.bodytemperature, min(310+5*stage ,mob.bodytemperature+5*stage)) + mob.bodytemperature = max(mob.bodytemperature, min(310+5*min(stage,max_stage) ,mob.bodytemperature+5*min(stage,max_stage))) clicks+=speed /datum/disease2/disease/proc/cure(var/mob/living/carbon/mob) From e86103de0dd5a95878fb4a843cb7b937373dd8a6 Mon Sep 17 00:00:00 2001 From: Neerti Date: Tue, 3 Feb 2015 12:12:22 -0500 Subject: [PATCH 138/296] Adds expanded transfer/escape shuttle, resizes areas for fit correctly. --- maps/exodus-1.dmm | 46 +++---- maps/exodus-2.dmm | 315 ++++++++++++++++++++++++++-------------------- 2 files changed, 202 insertions(+), 159 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 4beec18014..d0337d3399 100644 --- a/maps/exodus-1.dmm +++ 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4},/area/holodeck/source_theatre) "cc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/space) "cd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) -"ce" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) +"ce" = (/turf/space,/area/shuttle/escape/transit) "cf" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) "cg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) "ch" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) @@ -119,19 +119,19 @@ "co" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) "cp" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) "cq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) -"cr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) -"cs" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape/transit) -"ct" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape/transit) -"cu" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape/transit) -"cv" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape/transit) +"cr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) +"cs" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod3/transit) +"ct" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew11,/area/shuttle/escape_pod3/transit) +"cu" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod3/transit) +"cv" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) "cw" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) "cx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) "cy" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) "cz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) -"cA" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape/transit) -"cB" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/transit) -"cC" = (/turf/space/transit/north/shuttlespace_ns5,/area/shuttle/escape/transit) -"cD" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape/transit) +"cA" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns10,/area/space) +"cB" = (/turf/space/transit/east/shuttlespace_ew6,/area/shuttle/escape_pod5/transit) +"cC" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod5/transit) +"cD" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew11,/area/shuttle/escape_pod5/transit) "cE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) "cF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew4,/area/space) "cG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew13,/area/space) @@ -143,23 +143,23 @@ "cM" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) "cN" = (/turf/simulated/floor/holofloor{icon_state = "carpet3-0"; dir = 4},/area/holodeck/source_theatre) "cO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) -"cP" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/transit) -"cQ" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape/transit) -"cR" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape/transit) -"cS" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape/transit) +"cP" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space,/area/space) +"cQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod5/transit) +"cR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/vox_station/transit) +"cS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit) "cT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) "cU" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod5/transit) -"cV" = (/turf/space/transit/east/shuttlespace_ew8,/area/shuttle/escape_pod5/transit) -"cW" = (/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod5/transit) -"cX" = (/turf/space/transit/east/shuttlespace_ew10,/area/shuttle/escape_pod5/transit) +"cV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/vox_station/transit) +"cW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/syndicate_station/transit) +"cX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/vox_station/transit) "cY" = (/obj/effect/step_trigger/thrower{direction = 1; name = "thrower_throwup"; nostop = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew14,/area/space) "cZ" = (/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/turf/simulated/floor/holofloor{icon_state = "asteroid6"; dir = 2},/area/centcom/specops) -"da" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape/transit) +"da" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/vox_station/transit) "db" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/space) "dc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/space) "dd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew11,/area/space) -"de" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod5/transit) -"df" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod5/transit) +"de" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/vox_station/transit) +"df" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/syndicate_station/transit) "dg" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod5/transit) "dh" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod5/transit) "di" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew1,/area/space) @@ -171,11 +171,11 @@ "do" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) "dp" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) "dq" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_emptycourt) -"dr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) -"ds" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/escape/transit) +"dr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/syndicate_station/transit) +"ds" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/vox_station/transit) "dt" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) "du" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) -"dv" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area/space) +"dv" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/vox_station/transit) "dw" = (/turf/space/transit/east/shuttlespace_ew14,/area/shuttle/escape_pod5/transit) "dx" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod5/transit) "dy" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod5/transit) @@ -185,7 +185,7 @@ "dC" = (/turf/unsimulated/wall,/area/space) "dD" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/wall{icon_state = "iron12"},/area/space) "dE" = (/turf/unsimulated/wall{icon_state = "iron11"},/area/space) -"dF" = (/turf/space/transit/north/shuttlespace_ns15,/area/shuttle/escape/transit) +"dF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/vox_station/transit) "dG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space) "dH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew10,/area/space) "dI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew12,/area/space) @@ -236,7 +236,7 @@ "eB" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod3/transit) "eC" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod3/transit) "eD" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod3/transit) -"eE" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod3/transit) +"eE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/syndicate_station/transit) "eF" = (/obj/structure/flora/grass/green,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) "eG" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet6-0"; dir = 4},/area/holodeck/source_meetinghall) "eH" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet14-0"; dir = 4},/area/holodeck/source_meetinghall) @@ -248,9 +248,9 @@ "eN" = (/obj/structure/holowindow,/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_thunderdomecourt) "eO" = (/obj/structure/holowindow,/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) "eP" = (/obj/structure/holowindow,/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"eQ" = (/turf/space/transit/east/shuttlespace_ew14,/area/shuttle/escape_pod3/transit) -"eR" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod3/transit) -"eS" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod3/transit) +"eQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/syndicate_station/transit) +"eR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/syndicate_station/transit) +"eS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/vox_station/transit) "eT" = (/obj/structure/flora/tree/dead,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) "eU" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-0"; dir = 4},/area/holodeck/source_meetinghall) "eV" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-0"; dir = 4},/area/holodeck/source_meetinghall) @@ -314,7 +314,7 @@ "gb" = (/mob/living/silicon/decoy{icon_state = "ai-malf"; name = "GLaDOS"},/turf/unsimulated/floor{icon_state = "whiteshiny"},/area/syndicate_mothership/control) "gc" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 1; name = "Syndicate Ops Intercom"; pixel_y = 0; subspace_transmission = 1; syndie = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "circuit"},/area/syndicate_mothership) "gd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) -"ge" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) +"ge" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/syndicate_station/transit) "gf" = (/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit) "gg" = (/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit) "gh" = (/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit) @@ -456,7 +456,7 @@ "iN" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape_pod2/transit) "iO" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape_pod2/transit) "iP" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/space) -"iQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) +"iQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/vox_station/transit) "iR" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) "iS" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) "iT" = (/obj/machinery/vending/cola,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) @@ -1359,8 +1359,8 @@ "Ag" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Weapon Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) "Ah" = (/obj/machinery/door/airlock/centcom{name = "Arrivals Processing"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) "Ai" = (/turf/simulated/shuttle/wall{icon_state = "swallc4"},/area/shuttle/escape/centcom) -"Aj" = (/obj/machinery/computer/shuttle_control/emergency,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) -"Ak" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Aj" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit) +"Ak" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit) "Al" = (/turf/simulated/shuttle/wall{icon_state = "swallc3"},/area/shuttle/escape/centcom) "Am" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) "An" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_fore"; name = "forward docking hatch controller"; pixel_x = 0; pixel_y = -25; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "specops_shuttle_fore_hatch"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) @@ -1370,9 +1370,9 @@ "Ar" = (/obj/machinery/door/airlock/glass_security{name = "Holding Cell"; req_access_txt = "2"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/ferry) "As" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Arrivals Processing"; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) "At" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape/centcom) -"Au" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_shuttle"; pixel_x = 8; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"; tag_door = "escape_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Au" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/syndicate_station/transit) "Av" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) -"Aw" = (/obj/machinery/computer/crew,/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Aw" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit) "Ax" = (/obj/machinery/computer/communications,/obj/item/device/radio/intercom{broadcasting = 0; dir = 1; frequency = 1443; listening = 1; name = "Spec Ops Intercom"; pixel_y = -28},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) "Ay" = (/obj/machinery/computer/prisoner{name = "Implant Management"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) "Az" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) @@ -1387,10 +1387,10 @@ "AI" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT3"; name = "Launch Bay #3"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) "AJ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/skills{icon_state = "medlaptop"; pixel_x = 3; pixel_y = 4},/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) "AK" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/door/window/southright{name = "Arrivals Processing"; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"AL" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"AL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/syndicate_station/transit) "AM" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) -"AN" = (/obj/machinery/computer/security,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) -"AO" = (/turf/simulated/shuttle/wall{dir = 1; icon_state = "wall_space"},/area/shuttle/escape/centcom) +"AN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/syndicate_station/transit) +"AO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/syndicate_station/transit) "AP" = (/obj/machinery/atm{pixel_x = -26},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control) "AQ" = (/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control) "AR" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/shuttle/escape/centcom) @@ -1409,8 +1409,8 @@ "Be" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control) "Bf" = (/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/control) "Bg" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 3},/obj/item/weapon/extinguisher,/obj/item/weapon/crowbar,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) -"Bh" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) -"Bi" = (/turf/simulated/shuttle/wall{icon_state = "swall1"; dir = 2},/area/shuttle/escape/centcom) +"Bh" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit) +"Bi" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit) "Bj" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "Bk" = (/obj/machinery/status_display{pixel_y = 30},/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "Bl" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/transport1/centcom) @@ -1425,7 +1425,7 @@ "Bu" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Bv" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access_txt = "2"},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "Bw" = (/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) -"Bx" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"Bx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit) "By" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "swall_floor_f9"},/area/shuttle/transport1/centcom) "Bz" = (/obj/machinery/computer/shuttle_control{req_access = null; req_access_txt = "101"; shuttle_tag = "Centcom"},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom) "BA" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "swall_floor_f5"},/area/shuttle/transport1/centcom) @@ -1435,7 +1435,7 @@ "BE" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 8},/obj/structure/window/reinforced,/turf/space,/area/shuttle/transport1/centcom) "BF" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control) "BG" = (/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/centcom/evac) -"BH" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"BH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/syndicate_station/transit) "BI" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/transport1/centcom) "BJ" = (/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom) "BK" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom) @@ -1448,7 +1448,7 @@ "BR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac) "BS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac) "BT" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) -"BU" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "swall_floor_f5"},/area/shuttle/escape/centcom) +"BU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit) "BV" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/shuttle/escape/centcom) "BW" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/shuttle/transport1/centcom) "BX" = (/turf/simulated/shuttle/wall{dir = 1; icon_state = "swall_floor_f10"},/area/shuttle/transport1/centcom) @@ -1470,7 +1470,7 @@ "Cn" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "centcom_dock_airlock"; locked = 1; name = "Arrivals Airlock"; req_access_txt = "13"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/evac) "Co" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/evac) "Cp" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access_txt = "13"},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "shuttle_dock_north_mech"; pixel_y = -19},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) -"Cq" = (/obj/structure/closet/hydrant{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Cq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/syndicate_station/transit) "Cr" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Cs" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/transport1/centcom) "Ct" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/shuttle/transport1/centcom) @@ -1542,7 +1542,7 @@ "DH" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "DI" = (/obj/machinery/door/airlock/glass_medical{name = "Arrivals Medbay"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "DJ" = (/obj/machinery/door/airlock/glass_medical{name = "Escape Shuttle Infirmary"; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) -"DK" = (/turf/simulated/shuttle/wall{dir = 1; icon_state = "swall_floor_f10"},/area/shuttle/escape/centcom) +"DK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit) "DL" = (/turf/unsimulated/beach/sand{tag = "icon-desert1"; icon_state = "desert1"},/area/centcom/ferry) "DM" = (/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand{tag = "icon-coconuts"; icon_state = "coconuts"},/area/centcom/ferry) "DN" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bloodsoup,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) @@ -1570,8 +1570,8 @@ "Ej" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) "Ek" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) "El" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) -"Em" = (/obj/structure/stool/bed/roller,/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) -"En" = (/obj/structure/closet/crate/freezer/rations,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Em" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit) +"En" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit) "Eo" = (/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/obj/item/weapon/inflatable_duck,/turf/unsimulated/floor{tag = "icon-siding4"; name = "plating"; icon_state = "siding4"},/area/centcom/holding) "Ep" = (/obj/structure/closet/secure_closet/bar{req_access_txt = "25"},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Eq" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/book/manual/barman_recipes,/obj/item/weapon/reagent_containers/glass/rag,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) @@ -1927,6 +1927,7 @@ "Lc" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox/station) "Ld" = (/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) "Le" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) +"Lf" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns12,/area/space) "Lg" = (/obj/structure/table/rack,/obj/item/rig_module/mounted/taser,/obj/item/rig_module/mounted/taser,/obj/item/rig_module/mounted/taser,/obj/item/rig_module/maneuvering_jets,/obj/item/rig_module/maneuvering_jets,/obj/item/rig_module/grenade_launcher,/obj/item/rig_module/device/drill,/obj/item/rig_module/device/healthscanner,/obj/item/rig_module/device/plasmacutter,/obj/item/rig_module/device/rcd,/obj/item/rig_module/chem_dispenser/combat,/obj/item/rig_module/chem_dispenser/injector,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "Lh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) "Li" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) @@ -1946,75 +1947,117 @@ "Lw" = (/obj/structure/closet/secure_closet/medical_wall{pixel_y = 0; req_access = null; req_access_txt = "150"},/obj/item/weapon/surgicaldrill,/obj/item/clothing/gloves/latex,/obj/item/clothing/mask/surgical,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_station/start) "Lx" = (/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Ly" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"Lz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/syndicate_station/transit) +"LA" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit) +"LB" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/vox_station/transit) +"LC" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/syndicate_station/transit) +"LD" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/vox_station/transit) +"LE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/vox_station/transit) +"LF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit) +"LG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/syndicate_station/transit) +"LH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/vox_station/transit) +"LI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/syndicate_station/transit) +"LJ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/syndicate_station/transit) +"LK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/vox_station/transit) +"LL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area/syndicate_station/transit) +"LM" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"LN" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"LO" = (/obj/structure/stool/bed/chair,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"LP" = (/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"LQ" = (/obj/structure/window/shuttle{icon_state = "window12"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape/centcom) +"LR" = (/turf/simulated/shuttle/wall{tag = "icon-swall2"; icon_state = "swall2"; dir = 2},/area/shuttle/escape/centcom) +"LS" = (/obj/machinery/computer/crew,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"LT" = (/mob/living/silicon/ai,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"LU" = (/obj/machinery/computer/security,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"LV" = (/obj/machinery/computer/secure_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"LW" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"LX" = (/obj/machinery/computer/shuttle_control/emergency,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"LY" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"LZ" = (/obj/machinery/computer/med_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Ma" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_shuttle"; pixel_x = 8; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"; tag_door = "escape_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Mb" = (/obj/machinery/status_display{pixel_y = 30},/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Mc" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Md" = (/obj/machinery/status_display{pixel_y = -30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Me" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"Mf" = (/obj/structure/closet/hydrant{pixel_x = 30; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"Mg" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"Mh" = (/obj/machinery/sleeper{icon_state = "sleeper_0-r"; orient = "RIGHT"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Mi" = (/obj/machinery/sleep_console{icon_state = "sleeperconsole-r"; orient = "RIGHT"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Mj" = (/obj/structure/closet/hydrant{pixel_x = -30; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"Mk" = (/obj/machinery/door/airlock/glass_mining,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"Ml" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"Mm" = (/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"Mn" = (/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Mo" = 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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHEDEXEYEYEYEYEYEYEYEYEHFAFbFbFdFeFfFbFbFBEHFCFDFEFFFGCNDVDVDVDVDVFHFIaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM From 444c7c71f33d13ff2a6dc3c19692f25e6e3313ac Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Tue, 3 Feb 2015 17:16:24 +0000 Subject: [PATCH 139/296] Maps in floor painter in engineering workshop, makes it and pipe painters orderable from Cargo --- code/datums/supplypacks.dm | 11 +++++++++++ maps/exodus-1.dmm | 2 +- 2 files changed, 12 insertions(+), 1 deletion(-) mode change 100755 => 100644 code/datums/supplypacks.dm diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm old mode 100755 new mode 100644 index 70c418172d..8dabec89d4 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -1417,5 +1417,16 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/clothing/under/dress/dress_saloon) group = "Miscellaneous" +/datum/supply_packs/painters + name = "Station Painting Supplies" + cost = 10 + containername = "station painting supplies crate" + containertype = /obj/structure/closet/crate + group = "Engineering" + contains = list(/obj/item/device/pipe_painter, + /obj/item/device/pipe_painter, + /obj/item/device/floor_painter, + /obj/item/device/floor_painter) + diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 72d61bd1ad..e5e24965a1 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -5976,7 +5976,7 @@ "ckV" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "ckW" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "o2_sensor"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) "ckX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"ckY" = (/obj/structure/table,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/t_scanner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/engine/workshop) +"ckY" = (/obj/structure/table,/obj/item/device/floor_painter,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/t_scanner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/engine/workshop) "ckZ" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) "cla" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/atmos) "clb" = (/obj/item/weapon/wirecutters,/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/construction) From 9da907cef45926f674a254e4e43b3bbbe8d7c613 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 3 Feb 2015 18:56:35 +0100 Subject: [PATCH 140/296] Breaks out NanoUI interaction checks into proper procs instead of type checks. --- code/modules/nano/nanoui.dm | 75 +++++++++++++++++++++---------------- 1 file changed, 42 insertions(+), 33 deletions(-) diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index 8861d1fabc..cfbf419a05 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -10,6 +10,7 @@ nanoui is used to open and update nano browser uis #define STATUS_INTERACTIVE 2 // GREEN Visability #define STATUS_UPDATE 1 // ORANGE Visability #define STATUS_DISABLED 0 // RED Visability +#define STATUS_CLOSE -1 // Close the interface /datum/nanoui // the user who opened this ui @@ -59,9 +60,6 @@ nanoui is used to open and update nano browser uis var/cached_data = null - // Only allow users with a certain user.stat to get updates. Defaults to 0 (concious) - var/allowed_user_stat = 0 // -1 = ignore, 0 = alive, 1 = unconcious or alive, 2 = dead concious or alive - /** * Create a new nanoui instance. * @@ -132,6 +130,43 @@ nanoui is used to open and update nano browser uis if (push_update || status == 0) push_data(null, 1) // Update the UI, force the update in case the status is 0, data is null so that previous data is used +/mob/proc/can_interact_with_interface(var/src_object) + return STATUS_DISABLED // By default no mob can do anything with NanoUI + +/mob/dead/observer/can_interact_with_interface() + return STATUS_UPDATE // Ghosts can view updates + +/mob/living/can_interact_with_interface() + return STATUS_UPDATE // Living movs can also view updates + +/mob/living/carbon/human/can_interact_with_interface(var/src_object) + var/dist = get_dist(src_object, src) + if (dist > 4) + return STATUS_CLOSE + + if (src.stat != CONSCIOUS) + return STATUS_CLOSE // no updates, close the interface + else if (src.restrained() || src.lying) + return STATUS_UPDATE // update only (orange visibility) + else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI + return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity. + else if (!(src_object in view(4, src))) // If the src object is not in visable, set status to 0 + return STATUS_DISABLED // interactive (green visibility) + else if (dist <= 1) + return STATUS_INTERACTIVE // interactive (green visibility) + else if (dist <= 2) + return STATUS_UPDATE // update only (orange visibility) + else if (dist <= 4) + return STATUS_DISABLED // no updates, completely disabled (red visibility) + +/mob/living/silicon/robot/can_interact_with_interface(var/src_object) + if (src_object in view(7, src)) // robots can see and interact with things they can see within 7 tiles + return STATUS_INTERACTIVE // interactive (green visibility) + return STATUS_DISABLED // no updates, completely disabled (red visibility) + +/mob/living/silicon/robot/AI/can_interact_with_interface(var/src_object) + return STATUS_INTERACTIVE + /** * Update the status (visibility) of this ui based on the user's status * @@ -140,37 +175,11 @@ nanoui is used to open and update nano browser uis * @return nothing */ /datum/nanoui/proc/update_status(var/push_update = 0) - if (istype(user, /mob/dead/observer)) - /* Ghosts see updates but can't interact */ - set_status(STATUS_UPDATE, push_update) - else if (istype(user, /mob/living/silicon/ai) || (get_dist(get_turf(user),get_turf(src_object)) <= 1)) - set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility) - else if (istype(user, /mob/living/silicon/robot)) - if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles - set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility) - else - set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility) + var/status = user.can_interact_with_interface(src_object) + if(status == STATUS_CLOSE) + close() else - var/dist = get_dist(src_object, user) - - if (dist > 4) - close() - return - - if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat)) - set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility) - else if (user.restrained() || user.lying) - set_status(STATUS_UPDATE, push_update) // update only (orange visibility) - else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI - set_status(STATUS_INTERACTIVE, push_update) // Will build in distance checks on the topics for sanity. - else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0 - set_status(STATUS_DISABLED, push_update) // interactive (green visibility) - else if (dist <= 1) - set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility) - else if (dist <= 2) - set_status(STATUS_UPDATE, push_update) // update only (orange visibility) - else if (dist <= 4) - set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility) + set_status(status, push_update) /** * Set the ui to auto update (every master_controller tick) From 21a0aa05e5dcd7986476fd1595a6fed87b4db940 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 3 Feb 2015 20:24:11 +0100 Subject: [PATCH 141/296] Topic now uses the NanoUI can_interact_with_interface() proc to determine functionality. can_interact_with_interface() has been updated with the old canUseTopic() checks. --- code/game/machinery/machinery.dm | 48 +----- .../modules/mob/living/silicon/robot/robot.dm | 10 -- code/modules/nano/nanoui.dm | 143 ++++++++++++------ code/setup.dm | 16 +- 4 files changed, 112 insertions(+), 105 deletions(-) diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 2b577a469a..53d6ce0295 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -195,58 +195,12 @@ Class Procs: /obj/machinery/proc/can_be_used_by(mob/user, be_close = 1) if(!interact_offline && stat & (NOPOWER|BROKEN)) return 0 - if(!user.canUseTopic(src, be_close)) + if(user.can_interact_with_interface(src, be_close) != STATUS_INTERACTIVE) return 0 return 1 //////////////////////////////////////////////////////////////////////////////////////////// -/mob/proc/canUseTopic(atom/movable/M, be_close = 1) - return - -/mob/dead/observer/canUseTopic(atom/movable/M, be_close = 1) - if(check_rights(R_ADMIN, 0)) - return - -/mob/living/canUseTopic(atom/movable/M, be_close = 1, no_dextery = 0) - if(no_dextery) - src << "You don't have the dexterity to do this!" - return 0 - return be_close && !in_range(M, src) - -/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close = 1) - if(restrained() || lying || stat || stunned || weakened) - return - if(be_close && !in_range(M, src)) - if(TK in mutations) - var/mob/living/carbon/human/H = M - if(istype(H.l_hand, /obj/item/tk_grab) || istype(H.r_hand, /obj/item/tk_grab)) - return 1 - return - if(!isturf(M.loc) && M.loc != src) - return - return 1 - -/mob/living/silicon/ai/canUseTopic(atom/movable/M) - if(stat) - return - // Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras) - // unless it's on the same level as the object it's interacting with. - if(!(z == M.z || M.z in config.player_levels)) - return - //stop AIs from leaving windows open and using then after they lose vision - //apc_override is needed here because AIs use their own APC when powerless - if(cameranet && !cameranet.checkTurfVis(get_turf(M)) && !apc_override) - return - return 1 - -/mob/living/silicon/robot/canUseTopic(atom/movable/M) - if(stat || lockcharge || stunned || weakened) - return - return 1 - -//////////////////////////////////////////////////////////////////////////////////////////// - /obj/machinery/attack_ai(mob/user as mob) if(isrobot(user)) // For some reason attack_robot doesn't work diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index b72e822e57..14ed6b4917 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -1276,16 +1276,6 @@ var/list/robot_verbs_default = list( return 1 return 0 -/mob/living/silicon/robot/syndicate/canUseTopic(atom/movable/M) - if(stat || lockcharge || stunned || weakened) - return - if(z in config.admin_levels) - return 1 - if(istype(M, /obj/machinery)) - var/obj/machinery/Machine = M - return Machine.emagged - return 1 - /mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/oldname, var/newname) if(!connected_ai) return diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index cfbf419a05..8d4922f52f 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -6,12 +6,6 @@ nanoui class (or whatever Byond calls classes) nanoui is used to open and update nano browser uis **********************************************************/ - -#define STATUS_INTERACTIVE 2 // GREEN Visability -#define STATUS_UPDATE 1 // ORANGE Visability -#define STATUS_DISABLED 0 // RED Visability -#define STATUS_CLOSE -1 // Close the interface - /datum/nanoui // the user who opened this ui var/mob/user @@ -130,43 +124,6 @@ nanoui is used to open and update nano browser uis if (push_update || status == 0) push_data(null, 1) // Update the UI, force the update in case the status is 0, data is null so that previous data is used -/mob/proc/can_interact_with_interface(var/src_object) - return STATUS_DISABLED // By default no mob can do anything with NanoUI - -/mob/dead/observer/can_interact_with_interface() - return STATUS_UPDATE // Ghosts can view updates - -/mob/living/can_interact_with_interface() - return STATUS_UPDATE // Living movs can also view updates - -/mob/living/carbon/human/can_interact_with_interface(var/src_object) - var/dist = get_dist(src_object, src) - if (dist > 4) - return STATUS_CLOSE - - if (src.stat != CONSCIOUS) - return STATUS_CLOSE // no updates, close the interface - else if (src.restrained() || src.lying) - return STATUS_UPDATE // update only (orange visibility) - else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI - return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity. - else if (!(src_object in view(4, src))) // If the src object is not in visable, set status to 0 - return STATUS_DISABLED // interactive (green visibility) - else if (dist <= 1) - return STATUS_INTERACTIVE // interactive (green visibility) - else if (dist <= 2) - return STATUS_UPDATE // update only (orange visibility) - else if (dist <= 4) - return STATUS_DISABLED // no updates, completely disabled (red visibility) - -/mob/living/silicon/robot/can_interact_with_interface(var/src_object) - if (src_object in view(7, src)) // robots can see and interact with things they can see within 7 tiles - return STATUS_INTERACTIVE // interactive (green visibility) - return STATUS_DISABLED // no updates, completely disabled (red visibility) - -/mob/living/silicon/robot/AI/can_interact_with_interface(var/src_object) - return STATUS_INTERACTIVE - /** * Update the status (visibility) of this ui based on the user's status * @@ -181,6 +138,106 @@ nanoui is used to open and update nano browser uis else set_status(status, push_update) +/* + Procs called by update_status() +*/ + +/mob/proc/can_interact_with_interface(var/src_object) + return STATUS_CLOSE // By default no mob can do anything with NanoUI + +/mob/dead/observer/can_interact_with_interface() + if(check_rights(R_ADMIN, 0)) + return STATUS_INTERACTIVE // Admins are more equal + return STATUS_UPDATE // Ghosts can view updates + +/mob/living/silicon/robot/can_interact_with_interface(var/src_object) + if(stat || !client) + return STATUS_CLOSE + if(lockcharge || stunned || weakened) + return STATUS_DISABLED + if (src_object in view(client.view, src)) // robots can see and interact with things they can see within their view range + return STATUS_INTERACTIVE // interactive (green visibility) + return STATUS_DISABLED // no updates, completely disabled (red visibility) + +/mob/living/silicon/robot/syndicate/can_interact_with_interface(var/src_object) + . = ..() + if(. != STATUS_INTERACTIVE) + return + + if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level + return STATUS_INTERACTIVE + if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle + return STATUS_INTERACTIVE + if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery + var/obj/machinery/Machine = src_object + if(Machine.emagged) + return STATUS_INTERACTIVE + return STATUS_UPDATE + +/mob/living/silicon/ai/can_interact_with_interface(var/src_object) + if(stat || !client) + return STATUS_CLOSE + // Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras) + // unless it's on the same level as the object it's interacting with. + var/turf/T = get_turf(src_object) + if(!T || !(z == T.z || (T.z in config.player_levels))) + return STATUS_CLOSE + + // If loc is a turf then we're an operational AI chassi + if(istype(loc, /turf)) + //stop AIs from leaving windows open and using then after they lose vision + //apc_override is needed here because AIs use their own APC when powerless + if(cameranet && !cameranet.checkTurfVis(get_turf(src_object))) + return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE + return STATUS_INTERACTIVE + + // If the loc isn't a turf then the AI has been transfered to an inteliCard (or other container). Objects must now be in view to be interacted with. + if(src_object in view(client.view, src)) + return STATUS_INTERACTIVE + return STATUS_CLOSE + +/mob/living/proc/shared_living_nano_interaction(var/atom/movable/src_object) + if(!isturf(src_object.loc) && src_object.loc != src) + return STATUS_CLOSE + + var/dist = get_dist(src_object, src) + if (dist > 4) + return STATUS_CLOSE + + if (src.stat != CONSCIOUS) + return STATUS_CLOSE // no updates, close the interface + else if (restrained() || lying || stat || stunned || weakened) + return STATUS_UPDATE // update only (orange visibility) + else if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates + return STATUS_DISABLED + return STATUS_INTERACTIVE + +/mob/living/proc/shared_living_nano_distance(var/src_object) + var/dist = get_dist(src_object, src) + if (dist <= 1) + return STATUS_INTERACTIVE // interactive (green visibility) + else if (dist <= 2) + return STATUS_UPDATE // update only (orange visibility) + else if (dist <= 4) + return STATUS_DISABLED // no updates, completely disabled (red visibility) + +/mob/living/can_interact_with_interface(var/src_object) + . = shared_living_nano_interaction(src_object) + if(. == STATUS_INTERACTIVE) + . = shared_living_nano_distance(src_object) + if(STATUS_INTERACTIVE) + return STATUS_UPDATE + +/mob/living/carbon/human/can_interact_with_interface(var/src_object, var/be_close = 1) + . = shared_living_nano_interaction(src_object) + if(. == STATUS_INTERACTIVE) + if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI + return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity. + if(be_close) + . = shared_living_nano_distance(src_object) + if(. == STATUS_DISABLED && (TK in mutations)) + return STATUS_INTERACTIVE + /** * Set the ui to auto update (every master_controller tick) * diff --git a/code/setup.dm b/code/setup.dm index 4b91223b21..de327df977 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -13,12 +13,12 @@ #define COSMIC_RADIATION_TEMPERATURE 3.15 //K #define AVERAGE_SOLAR_RADIATION 200 //W/m^2. Kind of arbitrary. Really this should depend on the sun position much like solars. From the numbers on Erebus, this'd be an orbit of 23.3 lightseconds. #define RADIATOR_OPTIMUM_PRESSURE 3771 //kPa - this should be higher as gasses aren't great conductors until they are dense. Used the critical pressure for air. -#define GAS_CRITICAL_TEMPERATURE 132.65 //K - the critical point temperature for air +#define GAS_CRITICAL_TEMPERATURE 132.65 //K - the critical point temperature for air /* - The pipe looks to be thin vertically and wide horizontally, so we'll assume that it's - three centimeters thick, one meter wide, and only explosed to the sun 3 degrees off of edge-on. - Since the radiatior is uniform along it's length, the ratio of surface area touched by sunlight + The pipe looks to be thin vertically and wide horizontally, so we'll assume that it's + three centimeters thick, one meter wide, and only explosed to the sun 3 degrees off of edge-on. + Since the radiatior is uniform along it's length, the ratio of surface area touched by sunlight to the total surface area is the same as the ratio of the perimeter of the cross-section. */ #define RADIATOR_EXPOSED_SURFACE_AREA_RATIO 0.04 // (3 cm + 100 cm * sin(3deg))/(2*(3+100 cm)) //unitless ratio @@ -819,4 +819,10 @@ var/list/be_special_flags = list( #define SUIT_SENSOR_OFF 0 #define SUIT_SENSOR_BINARY 1 #define SUIT_SENSOR_VITAL 2 -#define SUIT_SENSOR_TRACKING 3 \ No newline at end of file +#define SUIT_SENSOR_TRACKING 3 + +// NanoUI flags +#define STATUS_INTERACTIVE 2 // GREEN Visability +#define STATUS_UPDATE 1 // ORANGE Visability +#define STATUS_DISABLED 0 // RED Visability +#define STATUS_CLOSE -1 // Close the interface From 9edb5751fbb3c6f00f5fd9645ad07a6f7764a148 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Tue, 3 Feb 2015 22:24:49 +0300 Subject: [PATCH 142/296] Adds tobacco and maps in drying racks --- code/modules/hydroponics/seed_datums.dm | 19 +++++++++++++++++- code/modules/hydroponics/seed_storage.dm | 4 ++-- code/modules/hydroponics/seeds.dm | 3 +++ .../reagent_containers/food/snacks/grown.dm | 7 +++++++ icons/obj/harvest.dmi | Bin 28614 -> 29005 bytes icons/obj/hydroponics.dmi | Bin 162544 -> 163327 bytes icons/obj/seeds.dmi | Bin 16100 -> 16245 bytes maps/exodus-1.dmm | 6 +++--- 8 files changed, 33 insertions(+), 6 deletions(-) diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm index 33e6f47c57..1d389d2b39 100644 --- a/code/modules/hydroponics/seed_datums.dm +++ b/code/modules/hydroponics/seed_datums.dm @@ -183,7 +183,8 @@ proc/populate_seed_list() list("seed-cocoapod", "cocoapod"), list("seed-cherry", "cherry"), list("seed-kudzu", "kudzu"), - list("seed-replicapod", "replicapod") + list("seed-replicapod", "replicapod"), + list("seed-tobacco", "tobacco") )) packet_icon = plant_icons[1] @@ -1559,6 +1560,22 @@ proc/populate_seed_list() potency = 10 growth_stages = 5 +/datum/seed/tobacco + name = "tobacco" + seed_name = "tobacco" + display_name = "tobacco plant" + packet_icon = "seed-tobacco" + products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco) + plant_icon = "tobacco" + chems = list("nutriment" = list(1), "nicotine" = list(1,10)) + + lifespan = 50 + maturation = 5 + production = 5 + yield = 4 + potency = 10 + growth_stages = 3 + /datum/seed/kudzu name = "kudzu" seed_name = "kudzu" diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm index 17cab40d8a..14b24eb581 100644 --- a/code/modules/hydroponics/seed_storage.dm +++ b/code/modules/hydroponics/seed_storage.dm @@ -40,12 +40,12 @@ /obj/machinery/seed_storage/garden name = "Garden seed storage" scanner = list("stats") - starting_seeds = list(/obj/item/seeds/appleseed = 3, /obj/item/seeds/bananaseed = 3, /obj/item/seeds/berryseed = 3, /obj/item/seeds/cabbageseed = 3, /obj/item/seeds/carrotseed = 3, /obj/item/seeds/chantermycelium = 3, /obj/item/seeds/cherryseed = 3, /obj/item/seeds/chiliseed = 3, /obj/item/seeds/cocoapodseed = 3, /obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/grapeseed = 3, /obj/item/seeds/grassseed = 3, /obj/item/seeds/lemonseed = 3, /obj/item/seeds/limeseed = 3, /obj/item/seeds/mtearseed = 2, /obj/item/seeds/orangeseed = 3, /obj/item/seeds/peanutseed = 3, /obj/item/seeds/plumpmycelium = 3, /obj/item/seeds/poppyseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/pumpkinseed = 3, /obj/item/seeds/riceseed = 3, /obj/item/seeds/soyaseed = 3, /obj/item/seeds/sugarcaneseed = 3, /obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/shandseed = 2, /obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3, /obj/item/seeds/watermelonseed = 3, /obj/item/seeds/wheatseed = 3, /obj/item/seeds/whitebeetseed = 3) + starting_seeds = list(/obj/item/seeds/appleseed = 3, /obj/item/seeds/bananaseed = 3, /obj/item/seeds/berryseed = 3, /obj/item/seeds/cabbageseed = 3, /obj/item/seeds/carrotseed = 3, /obj/item/seeds/chantermycelium = 3, /obj/item/seeds/cherryseed = 3, /obj/item/seeds/chiliseed = 3, /obj/item/seeds/cocoapodseed = 3, /obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/grapeseed = 3, /obj/item/seeds/grassseed = 3, /obj/item/seeds/lemonseed = 3, /obj/item/seeds/limeseed = 3, /obj/item/seeds/mtearseed = 2, /obj/item/seeds/orangeseed = 3, /obj/item/seeds/peanutseed = 3, /obj/item/seeds/plumpmycelium = 3, /obj/item/seeds/poppyseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/pumpkinseed = 3, /obj/item/seeds/riceseed = 3, /obj/item/seeds/soyaseed = 3, /obj/item/seeds/sugarcaneseed = 3, /obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/shandseed = 2, /obj/item/seeds/tobaccoseed = 3, /obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3, /obj/item/seeds/watermelonseed = 3, /obj/item/seeds/wheatseed = 3, /obj/item/seeds/whitebeetseed = 3) /obj/machinery/seed_storage/xenobotany name = "Xenobotany seed storage" scanner = list("stats", "produce", "soil", "temperature", "light", "mutants") - starting_seeds = list(/obj/item/seeds/ambrosiavulgarisseed = 3, /obj/item/seeds/appleseed = 3, /obj/item/seeds/amanitamycelium = 2, /obj/item/seeds/bananaseed = 3, /obj/item/seeds/berryseed = 3, /obj/item/seeds/cabbageseed = 3, /obj/item/seeds/carrotseed = 3, /obj/item/seeds/chantermycelium = 3, /obj/item/seeds/cherryseed = 3, /obj/item/seeds/chiliseed = 3, /obj/item/seeds/cocoapodseed = 3, /obj/item/seeds/cornseed = 3, /obj/item/seeds/replicapod = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/glowshroom = 2, /obj/item/seeds/grapeseed = 3, /obj/item/seeds/grassseed = 3, /obj/item/seeds/lemonseed = 3, /obj/item/seeds/libertymycelium = 2, /obj/item/seeds/limeseed = 3, /obj/item/seeds/mtearseed = 2, /obj/item/seeds/nettleseed = 2, /obj/item/seeds/orangeseed = 3, /obj/item/seeds/peanutseed = 3, /obj/item/seeds/plastiseed = 3, /obj/item/seeds/plumpmycelium = 3, /obj/item/seeds/poppyseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/pumpkinseed = 3, /obj/item/seeds/reishimycelium = 2, /obj/item/seeds/riceseed = 3, /obj/item/seeds/soyaseed = 3, /obj/item/seeds/sugarcaneseed = 3, /obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/shandseed = 2, /obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3, /obj/item/seeds/watermelonseed = 3, /obj/item/seeds/wheatseed = 3, /obj/item/seeds/whitebeetseed = 3) + starting_seeds = list(/obj/item/seeds/ambrosiavulgarisseed = 3, /obj/item/seeds/appleseed = 3, /obj/item/seeds/amanitamycelium = 2, /obj/item/seeds/bananaseed = 3, /obj/item/seeds/berryseed = 3, /obj/item/seeds/cabbageseed = 3, /obj/item/seeds/carrotseed = 3, /obj/item/seeds/chantermycelium = 3, /obj/item/seeds/cherryseed = 3, /obj/item/seeds/chiliseed = 3, /obj/item/seeds/cocoapodseed = 3, /obj/item/seeds/cornseed = 3, /obj/item/seeds/replicapod = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/glowshroom = 2, /obj/item/seeds/grapeseed = 3, /obj/item/seeds/grassseed = 3, /obj/item/seeds/lemonseed = 3, /obj/item/seeds/libertymycelium = 2, /obj/item/seeds/limeseed = 3, /obj/item/seeds/mtearseed = 2, /obj/item/seeds/nettleseed = 2, /obj/item/seeds/orangeseed = 3, /obj/item/seeds/peanutseed = 3, /obj/item/seeds/plastiseed = 3, /obj/item/seeds/plumpmycelium = 3, /obj/item/seeds/poppyseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/pumpkinseed = 3, /obj/item/seeds/reishimycelium = 2, /obj/item/seeds/riceseed = 3, /obj/item/seeds/soyaseed = 3, /obj/item/seeds/sugarcaneseed = 3, /obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/shandseed = 2, /obj/item/seeds/tobaccoseed = 3, /obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3, /obj/item/seeds/watermelonseed = 3, /obj/item/seeds/wheatseed = 3, /obj/item/seeds/whitebeetseed = 3) /obj/machinery/seed_storage/attack_hand(mob/user as mob) user.set_machine(src) diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm index 6f1b732849..4cef5f21dc 100644 --- a/code/modules/hydroponics/seeds.dm +++ b/code/modules/hydroponics/seeds.dm @@ -229,5 +229,8 @@ /obj/item/seeds/cherryseed seed_type = "cherry" +/obj/item/seeds/tobaccoseed + seed_type = "tobacco" + /obj/item/seeds/kudzuseed seed_type = "kudzu" \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/food/snacks/grown.dm b/code/modules/reagents/reagent_containers/food/snacks/grown.dm index 3a4d52c0df..b57a4d5562 100644 --- a/code/modules/reagents/reagent_containers/food/snacks/grown.dm +++ b/code/modules/reagents/reagent_containers/food/snacks/grown.dm @@ -459,6 +459,13 @@ filling_color = "#59691B" plantname = "kudzu" +/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco + name = "tobacco leaf" + desc = "Contains nicotine." + icon_state = "tobacco" + filling_color = "#009900" + plantname = "tobacco" + /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper name = "ice-pepper" desc = "It's a mutant strain of chili" diff --git a/icons/obj/harvest.dmi b/icons/obj/harvest.dmi index 443b6c5ebfbaff2ecbe32d9ff83a21d2030a6719..116c888b6a47b6b8ec5111b9ebd8f192412d3b1b 100644 GIT binary patch delta 12329 zcmZX)V|*Rm_dXn_NgCT~V<(M`CTVQjwlPt|#*J;;wj0~F?c{&%@AK;Sd0w2^v(C&p 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d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "bcT" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/door_control{id = "kitchen"; name = "Kitchen Shutters Control"; pixel_x = -1; pixel_y = -24; req_access_txt = "28"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "bcU" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"bcV" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics/garden) +"bcV" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics/garden) "bcW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics/garden) "bcX" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hydroponics/garden) "bcY" = (/obj/structure/flora/ausbushes,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hydroponics/garden) @@ -5882,7 +5882,7 @@ "cjf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_port) "cjg" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{tag = "icon-whitegreen_v (SOUTHWEST)"; icon_state = "whitegreen_v"; dir = 10},/area/rnd/xenobiology/xenoflora_storage) "cjh" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) -"cji" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"cji" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "cjj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/light,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cjk" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cjl" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) @@ -7229,7 +7229,7 @@ "cKZ" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) "cLa" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_waste) "cLb" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) - + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 7f12c68a4b05a45456acd093daa8b03f0ff5d98e Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Tue, 3 Feb 2015 19:58:20 +0000 Subject: [PATCH 143/296] Remove ethanol from chem synthesis Done on mobile. Might break. --- code/modules/virus2/effect.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/virus2/effect.dm b/code/modules/virus2/effect.dm index 88e9786af7..8b6d9f30e8 100644 --- a/code/modules/virus2/effect.dm +++ b/code/modules/virus2/effect.dm @@ -292,7 +292,7 @@ else data = pick("bicaridine", "kelotane", "dylovene", "inaprovaline", "space_drugs", "sugar", "tramadol", "dexalin", "cryptobiolin", "impedrezene", "hyperzine", "ethylredoxrazine", - "mindbreaker", "nutriment", "ethanol") + "mindbreaker", "nutriment") var/datum/reagent/R = chemical_reagents_list[data] name = "[initial(name)] ([initial(R.name)])" From c69bdd81a8ae3a4e8d4bab906d31afe5d2fe67aa Mon Sep 17 00:00:00 2001 From: Kelenius Date: Tue, 3 Feb 2015 23:38:35 +0300 Subject: [PATCH 144/296] Working conflict fix --- .../mob/living/carbon/metroid/items.dm | 4 +- .../mob/living/carbon/metroid/metroid.dm | 370 +----------------- 2 files changed, 3 insertions(+), 371 deletions(-) diff --git a/code/modules/mob/living/carbon/metroid/items.dm b/code/modules/mob/living/carbon/metroid/items.dm index eb3836daad..4c7aed74f4 100644 --- a/code/modules/mob/living/carbon/metroid/items.dm +++ b/code/modules/mob/living/carbon/metroid/items.dm @@ -145,7 +145,7 @@ pet.colour = "[M.colour]" user <<"You feed the slime the potion, removing it's powers and calming it." del(M) - var/newname = copytext(sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text),1,MAX_NAME_LEN) + var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN)) if (!newname) newname = "pet slime" @@ -176,7 +176,7 @@ pet.colour = "[M.colour]" user <<"You feed the slime the potion, removing it's powers and calming it." del(M) - var/newname = copytext(sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text),1,MAX_NAME_LEN) + var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN)) if (!newname) newname = "pet slime" diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index d83e713e34..d6c8c226c4 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -423,372 +423,4 @@ /mob/living/carbon/slime/can_use_vents() if(Victim) return "You cannot ventcrawl while feeding." - ..() - -/obj/item/slime_extract - name = "slime extract" - desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"." - icon = 'icons/mob/slimes.dmi' - icon_state = "grey slime extract" - force = 1.0 - w_class = 1.0 - throwforce = 0 - throw_speed = 3 - throw_range = 6 - origin_tech = "biotech=4" - var/Uses = 1 // uses before it goes inert - var/enhanced = 0 //has it been enhanced before? - - attackby(obj/item/O as obj, mob/user as mob) - if(istype(O, /obj/item/weapon/slimesteroid2)) - if(enhanced == 1) - user << " This extract has already been enhanced!" - return ..() - if(Uses == 0) - user << " You can't enhance a used extract!" - return ..() - user <<"You apply the enhancer. It now has triple the amount of uses." - Uses = 3 - enhanced = 1 - del(O) - -/obj/item/slime_extract/New() - ..() - create_reagents(100) - -/obj/item/slime_extract/grey - name = "grey slime extract" - icon_state = "grey slime extract" - -/obj/item/slime_extract/gold - name = "gold slime extract" - icon_state = "gold slime extract" - -/obj/item/slime_extract/silver - name = "silver slime extract" - icon_state = "silver slime extract" - -/obj/item/slime_extract/metal - name = "metal slime extract" - icon_state = "metal slime extract" - -/obj/item/slime_extract/purple - name = "purple slime extract" - icon_state = "purple slime extract" - -/obj/item/slime_extract/darkpurple - name = "dark purple slime extract" - icon_state = "dark purple slime extract" - -/obj/item/slime_extract/orange - name = "orange slime extract" - icon_state = "orange slime extract" - -/obj/item/slime_extract/yellow - name = "yellow slime extract" - icon_state = "yellow slime extract" - -/obj/item/slime_extract/red - name = "red slime extract" - icon_state = "red slime extract" - -/obj/item/slime_extract/blue - name = "blue slime extract" - icon_state = "blue slime extract" - -/obj/item/slime_extract/darkblue - name = "dark blue slime extract" - icon_state = "dark blue slime extract" - -/obj/item/slime_extract/pink - name = "pink slime extract" - icon_state = "pink slime extract" - -/obj/item/slime_extract/green - name = "green slime extract" - icon_state = "green slime extract" - -/obj/item/slime_extract/lightpink - name = "light pink slime extract" - icon_state = "light pink slime extract" - -/obj/item/slime_extract/black - name = "black slime extract" - icon_state = "black slime extract" - -/obj/item/slime_extract/oil - name = "oil slime extract" - icon_state = "oil slime extract" - -/obj/item/slime_extract/adamantine - name = "adamantine slime extract" - icon_state = "adamantine slime extract" - -/obj/item/slime_extract/bluespace - name = "bluespace slime extract" - icon_state = "bluespace slime extract" - -/obj/item/slime_extract/pyrite - name = "pyrite slime extract" - icon_state = "pyrite slime extract" - -/obj/item/slime_extract/cerulean - name = "cerulean slime extract" - icon_state = "cerulean slime extract" - -/obj/item/slime_extract/sepia - name = "sepia slime extract" - icon_state = "sepia slime extract" - -/obj/item/slime_extract/rainbow - name = "rainbow slime extract" - icon_state = "rainbow slime extract" - -////Pet Slime Creation/// - -/obj/item/weapon/slimepotion - name = "docility potion" - desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle19" - - attack(mob/living/carbon/slime/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/slime))//If target is not a slime. - user << " The potion only works on baby slimes!" - return ..() - if(M.is_adult) //Can't tame adults - user << " Only baby slimes can be tamed!" - return..() - if(M.stat) - user << " The slime is dead!" - return..() - if(M.mind) - user << " The slime resists!" - return ..() - var/mob/living/simple_animal/slime/pet = new /mob/living/simple_animal/slime(M.loc) - pet.icon_state = "[M.colour] baby slime" - pet.icon_living = "[M.colour] baby slime" - pet.icon_dead = "[M.colour] baby slime dead" - pet.colour = "[M.colour]" - user <<"You feed the slime the potion, removing it's powers and calming it." - del(M) - var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN)) - - if (!newname) - newname = "pet slime" - pet.name = newname - pet.real_name = newname - del(src) - -/obj/item/weapon/slimepotion2 - name = "advanced docility potion" - desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. This one is meant for adult slimes" - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle19" - - attack(mob/living/carbon/slime/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/slime/))//If target is not a slime. - user << " The potion only works on slimes!" - return ..() - if(M.stat) - user << " The slime is dead!" - return..() - if(M.mind) - user << " The slime resists!" - return ..() - var/mob/living/simple_animal/adultslime/pet = new /mob/living/simple_animal/adultslime(M.loc) - pet.icon_state = "[M.colour] adult slime" - pet.icon_living = "[M.colour] adult slime" - pet.icon_dead = "[M.colour] baby slime dead" - pet.colour = "[M.colour]" - user <<"You feed the slime the potion, removing it's powers and calming it." - del(M) - var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN)) - - if (!newname) - newname = "pet slime" - pet.name = newname - pet.real_name = newname - del(src) - - -/obj/item/weapon/slimesteroid - name = "slime steroid" - desc = "A potent chemical mix that will cause a slime to generate more extract." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" - - attack(mob/living/carbon/slime/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/slime))//If target is not a slime. - user << " The steroid only works on baby slimes!" - return ..() - if(M.is_adult) //Can't tame adults - user << " Only baby slimes can use the steroid!" - return..() - if(M.stat) - user << " The slime is dead!" - return..() - if(M.cores == 3) - user <<" The slime already has the maximum amount of extract!" - return..() - - user <<"You feed the slime the steroid. It now has triple the amount of extract." - M.cores = 3 - del(src) - -/obj/item/weapon/slimesteroid2 - name = "extract enhancer" - desc = "A potent chemical mix that will give a slime extract three uses." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle17" - - /*afterattack(obj/target, mob/user , flag) - if(istype(target, /obj/item/slime_extract)) - if(target.enhanced == 1) - user << " This extract has already been enhanced!" - return ..() - if(target.Uses == 0) - user << " You can't enhance a used extract!" - return ..() - user <<"You apply the enhancer. It now has triple the amount of uses." - target.Uses = 3 - target.enahnced = 1 - del(src)*/ - -/obj/effect/golemrune - anchored = 1 - desc = "a strange rune used to create golems. It glows when spirits are nearby." - name = "rune" - icon = 'icons/obj/rune.dmi' - icon_state = "golem" - unacidable = 1 - layer = TURF_LAYER - - New() - ..() - processing_objects.Add(src) - - process() - var/mob/dead/observer/ghost - for(var/mob/dead/observer/O in src.loc) - if(!O.client) continue - if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue - ghost = O - break - if(ghost) - icon_state = "golem2" - else - icon_state = "golem" - - attack_hand(mob/living/user as mob) - var/mob/dead/observer/ghost - for(var/mob/dead/observer/O in src.loc) - if(!O.client) continue - if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue - ghost = O - break - if(!ghost) - user << "The rune fizzles uselessly. There is no spirit nearby." - return - var/mob/living/carbon/human/G = new(src.loc) - G.set_species("Golem") - G.key = ghost.key - G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost." - del (src) - - - proc/announce_to_ghosts() - for(var/mob/dead/observer/G in player_list) - if(G.client) - var/area/A = get_area(src) - if(A) - G << "Golem rune created in [A.name]." - -/mob/living/carbon/slime/has_eyes() - return 0 - -//////////////////////////////Old shit from metroids/RoRos, and the old cores, would not take much work to re-add them//////////////////////// - -/* -// Basically this slime Core catalyzes reactions that normally wouldn't happen anywhere -/obj/item/slime_core - name = "slime extract" - desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"." - icon = 'icons/mob/slimes.dmi' - icon_state = "slime extract" - force = 1.0 - w_class = 1.0 - throwforce = 1.0 - throw_speed = 2 - throw_range = 6 - origin_tech = "biotech=4" - var/POWERFLAG = 0 // sshhhhhhh - var/Flush = 30 - var/Uses = 5 // uses before it goes inert - -/obj/item/slime_core/New() - ..() - create_reagents(100) - POWERFLAG = rand(1,10) - Uses = rand(7, 25) - //flags |= NOREACT -/* - spawn() - Life() - - proc/Life() - while(src) - sleep(25) - Flush-- - if(Flush <= 0) - reagents.clear_reagents() - Flush = 30 -*/ - - - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime - name = "slime egg" - desc = "A small, gelatinous egg." - icon = 'icons/mob/mob.dmi' - icon_state = "slime egg-growing" - bitesize = 12 - origin_tech = "biotech=4" - var/grown = 0 - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/New() - ..() - reagents.add_reagent("nutriment", 4) - reagents.add_reagent("slimejelly", 1) - spawn(rand(1200,1500))//the egg takes a while to "ripen" - Grow() - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Grow() - grown = 1 - icon_state = "slime egg-grown" - processing_objects.Add(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Hatch() - processing_objects.Remove(src) - var/turf/T = get_turf(src) - src.visible_message(" The [name] pulsates and quivers!") - spawn(rand(50,100)) - src.visible_message(" The [name] bursts open!") - new/mob/living/carbon/slime(T) - del(src) - - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/process() - var/turf/location = get_turf(src) - var/datum/gas_mixture/environment = location.return_air() - if (environment.phoron > MOLES_PHORON_VISIBLE)//phoron exposure causes the egg to hatch - src.Hatch() - -/obj/item/weapon/reagent_containers/food/snacks/egg/slime/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype( W, /obj/item/toy/crayon )) - return - else - ..() -*/ ->>>>>>> dev + ..() \ No newline at end of file From 0673c9179b909b2ff77ac8495ad02ceef5326b25 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 3 Feb 2015 22:02:50 +0100 Subject: [PATCH 145/296] Git Merge Installers There are now two basic bat scripts in dmitool and mapmerge which painlessly inserts the necessary lines for the commit tools to work into .git/config. --- tools/dmitool/git_merge_installer.bat | 6 ++++++ tools/dmitool/merging.txt | 2 ++ tools/mapmerge/git_merge_installer.bat | 6 ++++++ tools/mapmerge/install.txt | 2 ++ 4 files changed, 16 insertions(+) create mode 100644 tools/dmitool/git_merge_installer.bat create mode 100644 tools/mapmerge/git_merge_installer.bat diff --git a/tools/dmitool/git_merge_installer.bat b/tools/dmitool/git_merge_installer.bat new file mode 100644 index 0000000000..18ab7c8026 --- /dev/null +++ b/tools/dmitool/git_merge_installer.bat @@ -0,0 +1,6 @@ +@echo off +set tab= +echo. >> ../../.git/config +echo [merge "merge-dmi"] >> ../../.git/config +echo %tab%name = iconfile merge driver >> ../../.git/config +echo %tab%driver = ./tools/dmitool/dmimerge.sh %%O %%A %%B >> ../../.git/config diff --git a/tools/dmitool/merging.txt b/tools/dmitool/merging.txt index a9e7776d9b..f4056aa8cf 100644 --- a/tools/dmitool/merging.txt +++ b/tools/dmitool/merging.txt @@ -8,5 +8,7 @@ The easiest way to do merging is to install the merge driver. For this, open `Ba name = iconfile merge driver driver = ./tools/dmitool/dmimerge.sh %O %A %B +You may optionally instead run git_merge_installer.bat which should automatically insert these lines for you at the appropriate location. + After this, merging DMI files should happen automagically unless there are conflicts (an icon_state that both you and someone else changed). If there are conflicts, you will unfortunately still be stuck with opening both versions in the editor, and manually resolving the issues with those states. \ No newline at end of file diff --git a/tools/mapmerge/git_merge_installer.bat b/tools/mapmerge/git_merge_installer.bat new file mode 100644 index 0000000000..59e3a803e9 --- /dev/null +++ b/tools/mapmerge/git_merge_installer.bat @@ -0,0 +1,6 @@ +@echo off +set tab= +echo. >> ../../.git/config +echo [merge "merge-dmm"] >> ../../.git/config +echo %tab%name = mapmerge driver >> ../../.git/config +echo %tab%driver = ./tools/mapmerge/mapmerge.sh %%O %%A %%B >> ../../.git/config diff --git a/tools/mapmerge/install.txt b/tools/mapmerge/install.txt index f9cbc4a022..9ff667f0b1 100644 --- a/tools/mapmerge/install.txt +++ b/tools/mapmerge/install.txt @@ -14,4 +14,6 @@ The easiest way to do merging is to install the merge driver. For this, open `Ba name = mapmerge driver driver = ./tools/mapmerge/mapmerge.sh %O %A %B +You may optionally instead run git_merge_installer.bat which should automatically insert these lines for you at the appropriate location. + After this, merging maps should happen automagically unless there are conflicts(a tile that both you and someone else changed). If there are conflicts, you will unfortunately still be stuck with opening both versions in a map editor, and manually resolving the issues. From cb25b524ab62e681e58e56a1194a6467b2c69f12 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Wed, 4 Feb 2015 01:39:30 +0300 Subject: [PATCH 146/296] Gives slimes a HUD and an ability to choose face --- code/_onclick/hud/hud.dm | 2 + code/_onclick/hud/other_mobs.dm | 68 +++++++++++++++++++ .../mob/living/carbon/metroid/emote.dm | 30 +++++++- 3 files changed, 99 insertions(+), 1 deletion(-) diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index ab37fa4867..3f00db9ce0 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -241,6 +241,8 @@ datum/hud/New(mob/owner) brain_hud(ui_style) else if(isalien(mymob)) larva_hud() + else if(isslime(mymob)) + slime_hud() else if(isAI(mymob)) ai_hud() else if(isrobot(mymob)) diff --git a/code/_onclick/hud/other_mobs.dm b/code/_onclick/hud/other_mobs.dm index cd19e78d7e..cd5a859715 100644 --- a/code/_onclick/hud/other_mobs.dm +++ b/code/_onclick/hud/other_mobs.dm @@ -33,3 +33,71 @@ mymob.client.screen = null mymob.client.screen += list(blobpwrdisplay, blobhealthdisplay) + +/datum/hud/proc/slime_hud(ui_style = 'icons/mob/screen1_Midnight.dmi') + + src.adding = list() + + var/obj/screen/using + + using = new /obj/screen() + using.name = "act_intent" + using.set_dir(SOUTHWEST) + using.icon = ui_style + using.icon_state = "intent_"+mymob.a_intent + using.screen_loc = ui_zonesel + using.layer = 20 + src.adding += using + action_intent = using + + //intent small hud objects + var/icon/ico + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height()) + using = new /obj/screen( src ) + using.name = "help" + using.icon = ico + using.screen_loc = ui_zonesel + using.layer = 21 + src.adding += using + help_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height()) + using = new /obj/screen( src ) + using.name = "disarm" + using.icon = ico + using.screen_loc = ui_zonesel + using.layer = 21 + src.adding += using + disarm_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2) + using = new /obj/screen( src ) + using.name = "grab" + using.icon = ico + using.screen_loc = ui_zonesel + using.layer = 21 + src.adding += using + grab_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2) + using = new /obj/screen( src ) + using.name = "harm" + using.icon = ico + using.screen_loc = ui_zonesel + using.layer = 21 + src.adding += using + hurt_intent = using + + mymob.client.screen = null + mymob.client.screen += src.adding + + return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/metroid/emote.dm b/code/modules/mob/living/carbon/metroid/emote.dm index 829b9dcf1e..a6ea5498cd 100644 --- a/code/modules/mob/living/carbon/metroid/emote.dm +++ b/code/modules/mob/living/carbon/metroid/emote.dm @@ -8,6 +8,8 @@ if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' act = copytext(act,1,length(act)) + var/updateicon = 0 + switch(act) //Alphabetical please if ("me") if(silent) @@ -58,8 +60,32 @@ message = "The [src.name] vibrates!" m_type = 1 + if("nomood") + mood = null + updateicon = 1 + + if("pout") + mood = "pout" + updateicon = 1 + + if("sad") + mood = "sad" + updateicon = 1 + + if("angry") + mood = "angry" + updateicon = 1 + + if("frown") + mood = "mischevous" + updateicon = 1 + + if("smile") + mood = ":3" + updateicon = 1 + if ("help") //This is an exception - src << "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate" + src << "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate. You can also set your face with: \n\nnomood, pout, sad, angry, frown, smile" else src << "\blue Unusable emote '[act]'. Say *help for a list." @@ -70,4 +96,6 @@ else for(var/mob/O in hearers(src, null)) O.show_message(message, m_type) + if(updateicon) + regenerate_icons() return \ No newline at end of file From 566f6a104e38f28e5c613c9a94a7048b46fa8485 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 3 Feb 2015 21:21:58 +0100 Subject: [PATCH 147/296] Carded AIs can no longer access cameras through camera consoles. Also includes fixes for hidden uplinks. --- code/game/machinery/computer/camera.dm | 4 ++ code/game/machinery/machinery.dm | 12 +---- code/game/objects/items/devices/uplinks.dm | 7 ++- code/game/objects/objs.dm | 11 +++-- code/modules/mob/living/silicon/ai/ai.dm | 3 ++ code/modules/nano/nanoui.dm | 53 +++++++++++----------- 6 files changed, 47 insertions(+), 43 deletions(-) diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index bb2d342bfc..e1e8021efb 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -128,6 +128,10 @@ //don't need to check if the camera works for AI because the AI jumps to the camera location and doesn't actually look through cameras. if(isAI(user)) var/mob/living/silicon/ai/A = user + // Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise. + if(!A.is_in_chassis()) + return 0 + A.eyeobj.setLoc(get_turf(C)) A.client.eye = A.eyeobj return 1 diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 53d6ce0295..c5eaf35497 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -187,17 +187,9 @@ Class Procs: /obj/machinery/Topic(href, href_list, var/nowindow = 0, var/checkrange = 1) if(..()) return 1 - if(!can_be_used_by(usr, be_close = checkrange)) - return 1 - add_fingerprint(usr) - return 0 - -/obj/machinery/proc/can_be_used_by(mob/user, be_close = 1) if(!interact_offline && stat & (NOPOWER|BROKEN)) - return 0 - if(user.can_interact_with_interface(src, be_close) != STATUS_INTERACTIVE) - return 0 - return 1 + return 1 + return 0 //////////////////////////////////////////////////////////////////////////////////////////// diff --git a/code/game/objects/items/devices/uplinks.dm b/code/game/objects/items/devices/uplinks.dm index cd2ff9b5fb..53efa61f96 100644 --- a/code/game/objects/items/devices/uplinks.dm +++ b/code/game/objects/items/devices/uplinks.dm @@ -108,6 +108,9 @@ datum/nano_item_lists return pick(random_items) /obj/item/device/uplink/Topic(href, href_list) + if(..()) + return 1 + if(href_list["buy_item"] == "random") var/datum/uplink_item/UI = chooseRandomItem() href_list["buy_item"] = UI.reference @@ -208,10 +211,10 @@ datum/nano_item_lists // The purchasing code. /obj/item/device/uplink/hidden/Topic(href, href_list) if (usr.stat || usr.restrained()) - return + return 1 if (!( istype(usr, /mob/living/carbon/human))) - return 0 + return 1 var/mob/user = usr var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main") if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf)))) diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 167794721b..bbcad347b5 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -16,11 +16,14 @@ var/damtype = "brute" var/force = 0 -/obj/Topic(href, href_list, var/nowindow = 0) +/obj/Topic(href, href_list, var/nowindow = 0, var/checkrange = 1) // Calling Topic without a corresponding window open causes runtime errors - if(nowindow) - return 0 - return ..() + if(!nowindow && ..()) + return 1 + if(usr.can_interact_with_interface(src, checkrange) != STATUS_INTERACTIVE) + return 1 + add_fingerprint(usr) + return 0 /obj/item/proc/is_used_on(obj/O, mob/user) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index c25e833c08..5f7f79f1a0 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -766,5 +766,8 @@ var/list/ai_verbs_default = list( return 1 return 0 +/mob/living/silicon/ai/proc/is_in_chassis() + return istype(loc, /turf) + #undef AI_CHECK_WIRELESS #undef AI_CHECK_RADIO diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index 8d4922f52f..635896cca9 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -183,36 +183,37 @@ nanoui is used to open and update nano browser uis if(!T || !(z == T.z || (T.z in config.player_levels))) return STATUS_CLOSE - // If loc is a turf then we're an operational AI chassi - if(istype(loc, /turf)) + // If an object is in view then we can interact with it + if(src_object in view(client.view, src)) + return STATUS_INTERACTIVE + + // If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view + if(is_in_chassis()) //stop AIs from leaving windows open and using then after they lose vision //apc_override is needed here because AIs use their own APC when powerless if(cameranet && !cameranet.checkTurfVis(get_turf(src_object))) return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE return STATUS_INTERACTIVE - // If the loc isn't a turf then the AI has been transfered to an inteliCard (or other container). Objects must now be in view to be interacted with. - if(src_object in view(client.view, src)) - return STATUS_INTERACTIVE return STATUS_CLOSE -/mob/living/proc/shared_living_nano_interaction(var/atom/movable/src_object) - if(!isturf(src_object.loc) && src_object.loc != src) - return STATUS_CLOSE - - var/dist = get_dist(src_object, src) - if (dist > 4) - return STATUS_CLOSE - +/mob/living/proc/shared_living_nano_interaction(var/src_object) if (src.stat != CONSCIOUS) return STATUS_CLOSE // no updates, close the interface else if (restrained() || lying || stat || stunned || weakened) return STATUS_UPDATE // update only (orange visibility) - else if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates - return STATUS_DISABLED return STATUS_INTERACTIVE -/mob/living/proc/shared_living_nano_distance(var/src_object) +/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object) + if(!isturf(src_object.loc)) + if(src.contents.Find(src_object.loc)) // This is a hidden uplink + return STATUS_INTERACTIVE + if(src_object.loc != src) + return STATUS_CLOSE + + if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates + return STATUS_CLOSE + var/dist = get_dist(src_object, src) if (dist <= 1) return STATUS_INTERACTIVE // interactive (green visibility) @@ -220,23 +221,21 @@ nanoui is used to open and update nano browser uis return STATUS_UPDATE // update only (orange visibility) else if (dist <= 4) return STATUS_DISABLED // no updates, completely disabled (red visibility) + return STATUS_CLOSE -/mob/living/can_interact_with_interface(var/src_object) +/mob/living/can_interact_with_interface(var/src_object, var/be_close = 1) . = shared_living_nano_interaction(src_object) - if(. == STATUS_INTERACTIVE) + if(. == STATUS_INTERACTIVE && be_close) . = shared_living_nano_distance(src_object) - if(STATUS_INTERACTIVE) - return STATUS_UPDATE + if(STATUS_INTERACTIVE) + return STATUS_UPDATE /mob/living/carbon/human/can_interact_with_interface(var/src_object, var/be_close = 1) . = shared_living_nano_interaction(src_object) - if(. == STATUS_INTERACTIVE) - if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI - return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity. - if(be_close) - . = shared_living_nano_distance(src_object) - if(. == STATUS_DISABLED && (TK in mutations)) - return STATUS_INTERACTIVE + if(. == STATUS_INTERACTIVE && be_close) + . = shared_living_nano_distance(src_object) + if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction. + return STATUS_INTERACTIVE /** * Set the ui to auto update (every master_controller tick) From 2e275d7e5ec01c1922ecc26ee9c665371945890b Mon Sep 17 00:00:00 2001 From: Ravensdale Date: Tue, 3 Feb 2015 14:50:11 -0800 Subject: [PATCH 148/296] Area cleanup part 1: Engineering Department --- baystation12.dme | 1 - code/game/area/Space Station 13 areas.dm | 153 +- code/modules/admin/verbs/debug.dm | 4 +- code/modules/events/infestation.dm | 2 +- code/modules/power/singularity/investigate.dm | 2 +- icons/turf/areas.dmi | Bin 25795 -> 26753 bytes maps/exodus-1.dmm | 13466 ++++++++-------- 7 files changed, 6809 insertions(+), 6819 deletions(-) diff --git a/baystation12.dme b/baystation12.dme index 35bb8437e5..f766c542e4 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1271,7 +1271,6 @@ #include "code\modules\power\antimatter\containment_jar.dm" #include "code\modules\power\antimatter\control.dm" #include "code\modules\power\antimatter\shielding.dm" -#include "code\modules\power\rust\areas.dm" #include "code\modules\power\rust\circuits_and_design.dm" #include "code\modules\power\rust\core_control.dm" #include "code\modules\power\rust\core_field.dm" diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 8f7a3556ac..627de108e3 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -94,6 +94,11 @@ var/list/ghostteleportlocs = list() return 1 /*-----------------------------------------------------------------------------*/ + +///////// +//SPACE// +///////// + /area/space name = "\improper Space" icon_state = "space" @@ -113,8 +118,7 @@ var/list/ghostteleportlocs = list() /area/space/partyalert() return -/area/engine/ - ambience = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg') + /area/turret_protected/ /area/arrival @@ -130,9 +134,12 @@ var/list/ghostteleportlocs = list() -//These are shuttle areas, they must contain two areas in a subgroup if you want to move a shuttle from one +//////////// +//SHUTTLES// +//////////// +//shuttle areas must contain at least two areas in a subgroup if you want to move a shuttle from one //place to another. Look at escape shuttle for example. -//All shuttles show now be under shuttle since we have smooth-wall code. +//All shuttles should now be under shuttle since we have smooth-wall code. /area/shuttle //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS. requires_power = 0 @@ -626,12 +633,10 @@ var/list/ghostteleportlocs = list() /area/prison/cell_block/C name = "Prison Cell Block C" icon_state = "brig" - -//STATION13 - -/area/atmos - name = "Atmospherics" - icon_state = "atmos" + +//////////////////// +//SPACE STATION 13// +//////////////////// //Maintenance @@ -997,9 +1002,6 @@ var/list/ghostteleportlocs = list() - - - /area/holodeck name = "\improper Holodeck" icon_state = "Holodeck" @@ -1058,89 +1060,77 @@ var/list/ghostteleportlocs = list() - - - - - - - //Engineering -/area/engine +/area/engineering/ + name = "\improper Engineering" + icon_state = "engineering" + ambience = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg') + +/area/engineering/atmos + name = "\improper Atmospherics" + icon_state = "atmos" - drone_fabrication - name = "\improper Drone Fabrication" - icon_state = "engine" +/area/engineering/atmos/monitoring + name = "\improper Atmospherics Monitoring Room" + icon_state = "atmos_monitoring" - engine_smes - name = "Engineering SMES" - icon_state = "engine_smes" -// requires_power = 0//This area only covers the batteries and they deal with their own power +/area/engineering/atmos/storage + name = "\improper Atmospherics Storage" + icon_state = "atmos_storage" + +/area/engineering/drone_fabrication + name = "\improper Drone Fabrication" + icon_state = "drone_fab" - engine_room - name = "\improper Engine Room" - icon_state = "engine" +/area/engineering/engine_smes + name = "\improper Engineering SMES" + icon_state = "engine_smes" - engine_airlock - name = "\improper Engine Room Airlock" - icon_state = "engine" +/area/engineering/engine_room + name = "\improper Engine Room" + icon_state = "engine" - engine_monitoring - name = "\improper Engine Monitoring Room" - icon_state = "engine_monitoring" +/area/engineering/engine_airlock + name = "\improper Engine Room Airlock" + icon_state = "engine" - engine_waste - name = "\improper Engine Waste Handling" - icon_state = "engine_waste" +/area/engineering/engine_monitoring + name = "\improper Engine Monitoring Room" + icon_state = "engine_monitoring" - engineering_monitoring - name = "\improper Engineering Monitoring Room" - icon_state = "engine_monitoring" +/area/engineering/engine_waste + name = "\improper Engine Waste Handling" + icon_state = "engine_waste" - atmos_monitoring - name = "\improper Atmospherics Monitoring Room" - icon_state = "engine_monitoring" +/area/engineering/engineering_monitoring + name = "\improper Engineering Monitoring Room" + icon_state = "engine_monitoring" - engineering - name = "Engineering" - icon_state = "engine_smes" +/area/engineering/foyer + name = "\improper Engineering Foyer" + icon_state = "engineering_foyer" - engineering_foyer - name = "\improper Engineering Foyer" - icon_state = "engine" +/area/engineering/storage + name = "\improper Engineering Storage" + icon_state = "engineering_storage" - engineering_supply - name = "Engineering Supply" - icon_state = "engine_supply" +/area/engineering/break_room + name = "\improper Engineering Break Room" + icon_state = "engineering_break" - break_room - name = "\improper Engineering Break Room" - icon_state = "engine" +/area/engineering/engine_eva + name = "\improper Engine EVA" + icon_state = "engine_eva" - hallway - name = "\improper Engineering Hallway" - icon_state = "engine_hallway" +/area/engineering/locker_room + name = "\improper Engineering Locker Room" + icon_state = "engineering_locker" + +/area/engineering/workshop + name = "\improper Engineering Workshop" + icon_state = "engineering_workshop" - engine_hallway - name = "\improper Engine Room Hallway" - icon_state = "engine_hallway" - - engine_eva - name = "\improper Engine EVA" - icon_state = "engine_eva" - - engine_eva_maintenance - name = "\improper Engine EVA Maintenance" - icon_state = "engine_eva" - - workshop - name = "\improper Engineering Workshop" - icon_state = "engine_storage" - - locker_room - name = "\improper Engineering Locker Room" - icon_state = "engine_storage" //Solars @@ -2124,7 +2114,6 @@ var/list/the_station_areas = list ( /area/shuttle/prison/station, /area/shuttle/administration/station, /area/shuttle/specops/station, - /area/atmos, /area/maintenance, /area/hallway, /area/bridge, @@ -2134,7 +2123,7 @@ var/list/the_station_areas = list ( /area/library, /area/chapel, /area/lawoffice, - /area/engine, + /area/engineering, /area/solar, /area/assembly, /area/teleporter, diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 71d50c1e8b..9420c554db 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -983,7 +983,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that if(!M.loc.loc) continue - if(istype(M.loc.loc,/area/engine/engine_room)) + if(istype(M.loc.loc,/area/engineering/engine_room)) if(istype(M,/obj/machinery/power/rad_collector)) var/obj/machinery/power/rad_collector/Rad = M Rad.anchored = 1 @@ -1022,7 +1022,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that SMES.input_level = 200000 SMES.output_level = 75000 - else if(istype(M.loc.loc,/area/engine/engine_smes)) //Set every SMES to charge and spit out 300,000 power between the 4 of them. + else if(istype(M.loc.loc,/area/engineering/engine_smes)) //Set every SMES to charge and spit out 300,000 power between the 4 of them. if(istype(M,/obj/machinery/power/smes)) var/obj/machinery/power/smes/SMES = M SMES.input_attempt = 1 diff --git a/code/modules/events/infestation.dm b/code/modules/events/infestation.dm index d587c51269..09b1b83ef9 100644 --- a/code/modules/events/infestation.dm +++ b/code/modules/events/infestation.dm @@ -31,7 +31,7 @@ spawn_area_type = /area/crew_quarters/kitchen locstring = "the kitchen" if(LOC_ATMOS) - spawn_area_type = /area/atmos + spawn_area_type = /area/engineering/atmos locstring = "atmospherics" if(LOC_INCIN) spawn_area_type = /area/maintenance/incinerator diff --git a/code/modules/power/singularity/investigate.dm b/code/modules/power/singularity/investigate.dm index 6389f10707..cc2b7016b5 100644 --- a/code/modules/power/singularity/investigate.dm +++ b/code/modules/power/singularity/investigate.dm @@ -1,4 +1,4 @@ -/area/engine/engineering/poweralert(var/state, var/source) +/area/engineering/poweralert(var/state, var/source) if (state != poweralm) investigate_log("has a power alarm!","singulo") ..() \ No newline at end of file diff --git a/icons/turf/areas.dmi b/icons/turf/areas.dmi index 5bb4e85e345e7c4d8c7459eda643b2303ce25fc3..fdd645fd8a9137444f9cfa9b49cb2de787fa246f 100755 GIT binary patch literal 26753 zcma&O2UJs07cO`cK$>(FkPZrB0kNReAfTv75eq6+5T!+sP^5%JK~Rw!zUv0DxIp&=l7pRx&s=JPQCE@&WfBc^f*x9KBpTyJB()I?*Cadp9tK1!b8 z=X{&isKJ@P2Fp26g9l0OoIO=;c@FDK4`WMr){PTlw 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(/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/fore) +"aav" = (/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/fore) "aaw" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"aax" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/space) -"aay" = (/turf/simulated/wall,/area/security/range) -"aaz" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"aaA" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/space) -"aaB" = (/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area/space) -"aaC" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/range) -"aaD" = (/obj/structure/target_stake,/turf/simulated/floor{icon_state = "delivery"},/area/security/range) -"aaE" = (/turf/simulated/floor,/area/security/range) -"aaF" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/security/range) -"aaG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = 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pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/range) +"aaR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/range) +"aaS" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/range) +"aaT" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/table/reinforced,/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/security/range) +"aaU" = (/turf/simulated/wall/r_wall,/area/security/warden) +"aaV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/range) +"aaW" = (/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/security/range) +"aaX" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) +"aaY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/range) +"aaZ" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/blanks{pixel_x = 2; pixel_y = -2},/obj/item/weapon/storage/box/blanks,/turf/simulated/floor,/area/security/range) +"aba" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) +"abb" = (/obj/structure/table/reinforced,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/range) +"abc" = (/turf/simulated/wall,/area/maintenance/security_starboard) +"abd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abe" = (/turf/simulated/wall/r_wall,/area/maintenance/foresolar) +"abf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) +"abg" = (/turf/simulated/wall,/area/maintenance/security_port) +"abh" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"abi" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = null; req_access_txt = "58"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"abj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range) +"abk" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range) +"abl" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) +"abm" = (/obj/structure/table/reinforced,/obj/machinery/recharger,/turf/simulated/floor,/area/security/range) +"abn" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/range) +"abo" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/meson/prescription,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abq" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/fore) +"abr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abu" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/foresolar) +"abv" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abw" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Solar"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abx" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar) +"aby" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port) +"abz" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abD" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/range) +"abF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/range) +"abG" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"abH" = (/obj/machinery/camera{c_tag = "Security Medical Station"; dir = 1; network = list("SS13")},/turf/simulated/floor,/area/security/range) +"abI" = (/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"abJ" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 0; pixel_y = 22},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/security/range) +"abK" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/range) +"abL" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/security/range) +"abM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/range) +"abN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/range) +"abO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abQ" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"abR" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"abS" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"abT" = (/turf/simulated/floor/plating/airless,/area/solar/fore) +"abU" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"abV" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "brig_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) "abW" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "brig_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) "abX" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "brig_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "brig_solar_airlock"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_airpump = "brig_solar_pump"; tag_chamber_sensor = "brig_solar_sensor"; tag_exterior_door = "brig_solar_outer"; tag_interior_door = "brig_solar_inner"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "brig_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/foresolar) "abY" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "brig_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) @@ -122,16 +122,16 @@ "acr" = (/turf/simulated/wall,/area/security/main) "acs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "act" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"acu" = (/obj/machinery/door/window/brigdoor{dir = 1; id = "Cell 3"; name = "Cell 3"; req_access_txt = "2"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) +"acu" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) "acv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) "acw" = (/obj/machinery/power/solar_control{id = "auxsolarnorth"; name = "Fore Solar Control"; track = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/foresolar) "acx" = (/turf/simulated/floor/plating,/area/maintenance/foresolar) "acy" = (/obj/machinery/camera{c_tag = "Fore Solar Control"; dir = 1},/obj/structure/cable,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/foresolar) "acz" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera{c_tag = "Fore Solar Access"; dir = 8},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/security_port) -"acA" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acB" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"acA" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"acB" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"acC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"acD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "acE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "acF" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "acG" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/screwdriver{pixel_y = 15},/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/security/main) @@ -147,13 +147,13 @@ "acQ" = (/turf/simulated/floor,/area/security/main) "acR" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) "acS" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/security/main) -"acT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"acT" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) "acU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) "acV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) "acW" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "acX" = (/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "acY" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acZ" = (/obj/structure/table,/obj/machinery/recharger,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"acZ" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/warden) "ada" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/main) "adb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main) "adc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main) @@ -170,8 +170,8 @@ "adn" = (/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/camera{c_tag = "Armoury - Secure"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "ado" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "adp" = (/obj/structure/table,/obj/machinery/recharger,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adq" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/handcuffs{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/flashbangs,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adr" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/beanbags{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/beanbags,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"adq" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/beanbags{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/beanbags,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"adr" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/handcuffs{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/flashbangs,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "ads" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "adt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "adu" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -200,8 +200,8 @@ "adR" = (/obj/structure/closet/toolcloset,/obj/item/clothing/head/hardhat/dblue,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adS" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) -"adU" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/bulletproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adV" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/armor/laserproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"adU" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/armor/laserproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"adV" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/bulletproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "adW" = (/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "adX" = (/obj/machinery/light,/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "adY" = (/obj/machinery/door_control{id = "Armoury"; name = "Emergency Access"; pixel_x = -28; pixel_y = 4; req_access_txt = "3"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/floor,/area/security/main) @@ -211,7 +211,7 @@ "aec" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/main) "aed" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "aee" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'INTERNALS REQUIRED'."; name = "INTERNALS REQUIRED"; pixel_x = 32; pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"aef" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) +"aef" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) "aeg" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) "aeh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/highsecurity{name = "Secure Armoury Section"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) "aei" = (/obj/machinery/light{dir = 8},/obj/structure/window/reinforced,/obj/structure/table,/obj/item/device/megaphone,/obj/item/device/megaphone,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) @@ -313,8 +313,8 @@ "aga" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/security_port) "agb" = (/turf/simulated/floor/plating,/area/maintenance/security_port) "agc" = (/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/plating,/area/maintenance/security_port) -"agd" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"age" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"agd" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"age" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) "agf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) "agg" = (/obj/structure/table/rack,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/reagent_containers/spray/pepper,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) "agh" = (/obj/structure/dispenser/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) @@ -340,7 +340,7 @@ "agB" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/security_port) "agC" = (/obj/item/trash/candy,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/security_port) "agD" = (/turf/simulated/wall/r_wall,/area/security/brig) -"agE" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"agE" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/security/brig) "agF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) "agG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) "agH" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access_txt = "3"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -372,9 +372,9 @@ "ahh" = (/obj/machinery/photocopier,/obj/machinery/newscaster/security_unit{pixel_x = -30; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahi" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/camera{c_tag = "Security Warden Office"; dir = 2; network = list("SS13")},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ahk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) -"ahl" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access_txt = "1"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) -"ahm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) +"ahk" = (/obj/structure/table/reinforced,/obj/machinery/photocopier/faxmachine{department = "Warden's Office"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahl" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/clipboard,/obj/item/weapon/folder/red,/obj/item/weapon/pen,/obj/item/weapon/paper{info = "\[center]\[Large]\[b]NSS Exodus\[/b]\[/large]\[br] \[small]Armoury Inventory\[/small]\[/center] \[hr] \[hr] \[br] \[b]Weaponry\[/b]\[br] \[field] Energy Gun(s)\[br] \[field] Laser Gun(s)\[br] \[field] Ion Rifle(s)\[br] \[field] Combat Shotgun(s) \[hr] \[b]Armour\[/b]\[br] \[field] Bulletproof Vest(s)\[br] \[field] Abalative Vest(s)\[br] \[field] Biohazard Suit(s)\[br] \[field] Bomb Suit(s) \[hr] \[b]Auxiliary Equipment\[/b]\[br] \[field] Gasmask(s)\[br] \[field] box(es) of Flashbangs\[br] \[field] box(es) of Handcuffs\[br] \[field] box(es) of R.O.B.U.S.T. Cartridges \[hr] \[b]Riot Equipment\[/b]\[br] \[field] Stun Baton(s)\[br] \[field] Riot Suit(s)\[br] \[field] Riot Shield(s) \[hr] \[b]Tactical Equipment\[/b]\[br] \[field] Tactical Armour(s)\[br] \[field] Tactical Helmet(s)\[br] \[field] Tactical Jumpsuit(s)\[br] \[field] Green Balaclava(s)\[br] \[field] Tactical HUD(s)\[br] \[field] Combat Belt(s)\[br] \[field] Black Glove(s)\[br] \[field] Jackboot(s) \[hr] \[b]Implants\[/b]\[br] \[field] Tracking Implant Box(es)\[br] \[field] Chemical Implant Box(es) \[hr] \[b]Defense Systems\[/b]\[br] \[field] Deployable Barrier(s)\[br] \[field] Portable Flasher(s) \[hr] \[b]Other\[/b]\[br] \[field] Holobadge Box(es) \[hr] \[b]\[center]Warden's's Signature:\[/b] \[field]\[/center] \[hr]"; name = "Armory Inventory"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahm" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/item/weapon/stamp/denied{pixel_x = 5},/obj/item/weapon/stamp,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahn" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main) "aho" = (/obj/structure/flora/pottedplant{tag = "icon-plant-22"; icon_state = "plant-22"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "ahp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) @@ -431,11 +431,11 @@ "aio" = (/obj/machinery/camera{c_tag = "Security Processing"; dir = 4; network = list("SS13")},/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/turf/simulated/floor,/area/security/brig) "aip" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor,/area/security/brig) "aiq" = (/obj/structure/table,/turf/simulated/floor,/area/security/brig) -"air" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) +"air" = (/obj/machinery/computer/secure_data,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ais" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Warden"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ait" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiu" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aiv" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"aiv" = (/obj/structure/table,/obj/machinery/recharger,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) "aiw" = (/obj/machinery/vending/security,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "aix" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) "aiy" = (/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) @@ -457,8 +457,8 @@ "aiO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "aiP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) "aiQ" = (/obj/machinery/computer/secure_data,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/security/brig) -"aiR" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aiS" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/security{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aiR" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/security{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aiS" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiT" = (/obj/machinery/computer/prisoner,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiU" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/device/radio/off,/obj/item/weapon/wrench,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiV" = (/obj/structure/closet/secure_closet/warden,/obj/item/device/megaphone,/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 30; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -466,8 +466,8 @@ "aiX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aiY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aiZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"aja" = (/obj/machinery/camera{c_tag = "Brig East"; dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/computer/guestpass{pixel_y = -29},/turf/simulated/floor,/area/security/brig) -"ajb" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) +"aja" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"ajb" = (/obj/structure/table,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/tie/holobadge,/obj/item/clothing/tie/holobadge,/obj/item/clothing/tie/holobadge/cord,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "ajc" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/wall,/area/crew_quarters/heads/hos) "ajd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "HoS Office South"; dir = 1},/obj/structure/flora/pottedplant,/obj/machinery/newscaster/security_unit{pixel_x = -30},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "aje" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) @@ -482,321 +482,321 @@ "ajn" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Interrogation"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "ajo" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "ajp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) -"ajq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) -"ajr" = (/obj/machinery/computer/secure_data,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajs" = (/obj/machinery/camera{c_tag = "Common Brig Northwest"; dir = 4; network = list("SS13","Prison")},/obj/machinery/computer/arcade,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/prison) -"ajt" = (/obj/machinery/door/airlock/glass_security{id_tag = "prisonentry"; name = "Brig Entry"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"ajq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) +"ajr" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access_txt = "1"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) +"ajs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) +"ajt" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) "aju" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) "ajv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) "ajw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) "ajx" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access_txt = "3"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ajy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) -"ajz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/brig) -"ajA" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) -"ajB" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) -"ajC" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/crew_quarters/heads/hos) -"ajD" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"ajE" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"ajF" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ajG" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ajH" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ajI" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/security/brig) -"ajJ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) -"ajK" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajL" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajM" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor,/area/security/brig) -"ajN" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajO" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajQ" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor,/area/security/brig) -"ajR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajS" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajT" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajU" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) -"ajW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/brig) -"ajY" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) -"aka" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"akb" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"akc" = (/obj/item/device/radio/intercom{broadcasting = 0; 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d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"aoZ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "apa" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/evahallway) "apb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/evahallway) "apc" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/security/brig) "apd" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement 2"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "ape" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "apf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/security/brig) -"apg" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"apg" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 2"; name = "Cell 2"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) "aph" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "api" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"apj" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"apj" = (/obj/machinery/door/blast/regular{id = "Cell 2"; name = "Cell Door"},/turf/simulated/floor,/area/security/prison) "apk" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/prison) "apl" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/security/prison) "apm" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "apn" = (/obj/machinery/flasher{id = "permflash"; name = "Floor mounted flash"; pixel_x = 0},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/prison) "apo" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/security/prison) -"app" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/range) +"app" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/prison) "apq" = (/obj/machinery/light{dir = 8},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "apr" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/security/lobby) -"aps" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/fore) +"aps" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Internal Affairs Desk"; req_access_txt = "38"},/turf/simulated/floor,/area/lawoffice) "apt" = (/obj/machinery/newscaster{pixel_x = 30},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "apu" = (/obj/machinery/computer/forensic_scanning,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "apv" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) @@ -823,7 +823,7 @@ "apQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) "apR" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/generic,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/prison) "apS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/security/prison) -"apT" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"apT" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1443; icon_state = "on"; id = "air_in"; use_power = 1},/obj/structure/stool/bed/chair,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/prison) "apU" = (/obj/structure/stool/bed/chair,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/prison) "apV" = (/obj/structure/stool/bed/chair,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor,/area/security/prison) "apW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) @@ -831,7 +831,7 @@ "apY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) "apZ" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) "aqa" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/prison) -"aqb" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"aqb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/prison) "aqc" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/lobby) "aqe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/lobby) @@ -868,14 +868,14 @@ "aqJ" = (/obj/structure/table,/obj/machinery/vending/wallmed1{pixel_y = -32; req_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) "aqK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) "aqL" = (/obj/structure/table,/obj/item/weapon/storage/box/cups,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) -"aqM" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"aqM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/security/prison) "aqN" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqP" = (/obj/machinery/door_control{id = "visitdoor"; name = "Visitation Access"; normaldoorcontrol = 1; pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/lobby) "aqR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/junction/yjunction,/turf/simulated/floor,/area/security/lobby) "aqS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) -"aqT" = (/turf/simulated/floor/plating/airless,/area/solar/fore) +"aqT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/lawoffice) "aqU" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqW" = (/obj/structure/stool/bed/chair/office/dark,/obj/effect/landmark/start{name = "Internal Affairs Agent"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) @@ -906,12 +906,12 @@ "arv" = (/obj/machinery/door/airlock{name = "Visitation Area"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "arw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/prison) "arx" = (/turf/simulated/wall/r_wall,/area/security/lobby) -"ary" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "brig_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"ary" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "visit_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/lobby) "arz" = (/obj/machinery/door/airlock{id_tag = "visitdoor"; name = "Visitation Area"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/lobby) "arA" = (/turf/simulated/wall/r_wall,/area/hallway/primary/fore) -"arB" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"arC" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/security/brig) -"arD" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"arB" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"; req_access_txt = "0"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/fore) +"arC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/hallway/primary/fore) +"arD" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/fore) "arE" = (/turf/simulated/wall,/area/hallway/primary/fore) "arF" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/door_control{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/item/device/camera{pixel_x = 3; pixel_y = -4},/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "arG" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) @@ -923,15 +923,15 @@ "arM" = (/obj/structure/stool/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 1},/turf/simulated/floor/wood,/area/maintenance/dormitory) "arN" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/maintenance/dormitory) "arO" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dorm_inner"; locked = 1; name = "Dormitory Internal Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"arP" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dorm_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/dormitory) +"arP" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/space) "arQ" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) "arR" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) "arS" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement 1"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "arT" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "arU" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) -"arV" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/status_display{density = 0; layer = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"arV" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) "arW" = (/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"arX" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"arX" = (/obj/machinery/door/blast/regular{id = "Cell 1"; name = "Cell Door"},/turf/simulated/floor,/area/security/prison) "arY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/prison) "arZ" = (/obj/effect/decal/cleanable/dirt,/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/security/prison) "asa" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/security/prison) @@ -939,7 +939,7 @@ "asc" = (/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor,/area/security/prison) "asd" = (/obj/machinery/flasher{id = "IAflash"; pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "ase" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"asf" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"asf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) "asg" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/security/prison) "ash" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "asi" = (/obj/structure/sign/electricshock{pixel_x = -32},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) @@ -973,7 +973,7 @@ "asK" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/newscaster{pixel_x = 28; pixel_y = 1},/turf/simulated/floor,/area/security/prison) "asL" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "asM" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{name = "Visitation Window"; req_access_txt = "63"},/turf/simulated/floor,/area/security/prison) "asO" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) "asP" = (/obj/machinery/flasher_button{id = "IAflash"; pixel_y = -30},/obj/machinery/door_control{id = "visit_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/prison) "asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) @@ -989,78 +989,78 @@ "ata" = (/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atb" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atc" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atd" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/dormitory) -"ate" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ath" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ati" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/effect/landmark{name = "Syndicate Breach Area"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atk" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod1/station) -"atl" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod1/station) -"atm" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod1/station) -"atn" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod2/station) -"ato" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod2/station) -"atp" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod2/station) -"atq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"atr" = (/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/arrivals) -"ats" = (/obj/structure/table/rack,/obj/item/weapon/flame/lighter/random,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"att" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"atu" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/security/prison) -"atv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"atw" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/security/prison) -"atx" = (/turf/simulated/wall/r_wall,/area/security/prison) -"aty" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sign/directions/evac{pixel_x = -30; pixel_y = -4},/obj/structure/sign/directions/medical{pixel_x = -30; pixel_y = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"atz" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=EVA"; location = "Security"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) -"atA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"atB" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atC" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep) -"atD" = (/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/sleep) -"atE" = (/turf/simulated/wall,/area/crew_quarters/sleep) -"atF" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep/cryo) -"atG" = (/obj/structure/cryofeed/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atH" = (/obj/machinery/cryopod/right,/obj/machinery/light{dir = 1},/obj/machinery/requests_console{department = "Crew Quarters"; pixel_y = 30},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atI" = (/obj/machinery/camera{c_tag = "Cryogenic Storage"},/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atJ" = (/obj/machinery/computer/cryopod{density = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atK" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atL" = (/obj/machinery/cryopod,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atM" = (/obj/structure/cryofeed,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atN" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness) -"atO" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atP" = (/turf/simulated/wall,/area/crew_quarters/fitness) -"atQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atR" = (/turf/simulated/floor/engine{name = "Holodeck Projector Floor"},/area/holodeck/alphadeck) -"atS" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/fore) -"atT" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod1/station) -"atU" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_1"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "escape_pod_1_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"atV" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod2/station) -"atW" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_2"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "escape_pod_2_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"atX" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) -"atY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"atZ" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/wall,/area/maintenance/evahallway) -"aua" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"aub" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"auc" = (/turf/simulated/floor/plating,/area/maintenance/evahallway) -"aud" = (/obj/machinery/light/small{dir = 8},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "bar"},/area/security/prison) -"aue" = (/obj/machinery/door/airlock{name = "Toilet"},/turf/simulated/floor,/area/security/prison) -"auf" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aug" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"auh" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aui" = (/obj/machinery/door/airlock{name = "Brig Restroom"; req_access_txt = "0"},/turf/simulated/floor,/area/security/prison) -"auj" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor,/area/security/prison) -"auk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/prison) -"aul" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/turf/simulated/floor,/area/security/prison) -"aum" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera{c_tag = "Bedroom"; dir = 6; network = list("SS13","Prison")},/turf/simulated/floor,/area/security/prison) -"aun" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/computer/cryopod{density = 0; layer = 3.3; pixel_y = 32},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 24},/turf/simulated/floor,/area/security/prison) -"auo" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aup" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/random/tech_supply,/obj/item/clothing/head/flatcap,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"auq" = (/obj/machinery/atm{pixel_x = -25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"aur" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) -"aus" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"aut" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) -"auu" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"auv" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"auw" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) +"atd" = (/turf/simulated/floor/plating,/area/maintenance/dormitory) +"ate" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atf" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"ath" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ati" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/effect/landmark{name = "Syndicate Breach Area"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atl" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod1/station) +"atm" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod1/station) +"atn" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod1/station) +"ato" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod2/station) +"atp" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod2/station) +"atq" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod2/station) +"atr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"ats" = (/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/arrivals) +"att" = (/obj/structure/table/rack,/obj/item/weapon/flame/lighter/random,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"atu" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"atv" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/security/prison) +"atw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"atx" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/security/prison) +"aty" = (/turf/simulated/wall/r_wall,/area/security/prison) +"atz" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sign/directions/evac{pixel_x = -30; pixel_y = -4},/obj/structure/sign/directions/medical{pixel_x = -30; pixel_y = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) +"atA" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=EVA"; location = "Security"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) +"atB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) +"atC" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atD" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep) +"atE" = (/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/sleep) +"atF" = (/turf/simulated/wall,/area/crew_quarters/sleep) +"atG" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep/cryo) +"atH" = (/obj/structure/cryofeed/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atI" = (/obj/machinery/cryopod/right,/obj/machinery/light{dir = 1},/obj/machinery/requests_console{department = "Crew Quarters"; pixel_y = 30},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atJ" = (/obj/machinery/camera{c_tag = "Cryogenic Storage"},/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atK" = (/obj/machinery/computer/cryopod{density = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atL" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atM" = (/obj/machinery/cryopod,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atN" = (/obj/structure/cryofeed,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atO" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness) +"atP" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atQ" = (/turf/simulated/wall,/area/crew_quarters/fitness) +"atR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atS" = (/turf/simulated/floor/engine{name = "Holodeck Projector Floor"},/area/holodeck/alphadeck) +"atT" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/fore) +"atU" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod1/station) +"atV" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_1"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "escape_pod_1_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) +"atW" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod2/station) +"atX" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_2"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "escape_pod_2_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) +"atY" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) +"atZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aua" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/wall,/area/maintenance/evahallway) +"aub" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"auc" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aud" = (/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aue" = (/obj/machinery/light/small{dir = 8},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "bar"},/area/security/prison) +"auf" = (/obj/machinery/door/airlock{name = "Toilet"},/turf/simulated/floor,/area/security/prison) +"aug" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) +"auh" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) +"aui" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) +"auj" = (/obj/machinery/door/airlock{name = "Brig Restroom"; req_access_txt = "0"},/turf/simulated/floor,/area/security/prison) +"auk" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor,/area/security/prison) +"aul" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/prison) +"aum" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/turf/simulated/floor,/area/security/prison) +"aun" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera{c_tag = "Bedroom"; dir = 6; network = list("SS13","Prison")},/turf/simulated/floor,/area/security/prison) +"auo" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/computer/cryopod{density = 0; layer = 3.3; pixel_y = 32},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 24},/turf/simulated/floor,/area/security/prison) +"aup" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"auq" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/random/tech_supply,/obj/item/clothing/head/flatcap,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aur" = (/obj/machinery/atm{pixel_x = -25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) +"aus" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) +"aut" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) +"auu" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"auv" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/camera{c_tag = "Dormitory Bedroom Fore"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/carpet{tag = "icon-carpet2-0"; icon_state = "carpet2-0"},/area/crew_quarters/sleep/bedrooms) +"auw" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "aux" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/sleep) "auy" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep) "auz" = (/obj/machinery/cryopod/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) @@ -1074,7 +1074,7 @@ "auH" = (/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auJ" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) -"auK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"auK" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) "auL" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) "auM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "auN" = (/turf/simulated/wall,/area/hallway/secondary/entry/fore) @@ -1102,10 +1102,10 @@ "avj" = (/obj/structure/cryofeed,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "avk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "avl" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"avm" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"avn" = (/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/crew_quarters/sleep) -"avo" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) -"avp" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"avm" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avn" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) +"avo" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "avq" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "avr" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) "avs" = (/obj/effect/landmark{name = "JoinLateCryo"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) @@ -1131,7 +1131,7 @@ "avM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avN" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avO" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/arrivals) -"avP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"avP" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "avQ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "avR" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_outer"; locked = 1; name = "EVA External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/evahallway) "avS" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eva_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/evahallway) @@ -1151,6085 +1151,6088 @@ "awg" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor,/area/security/prison) "awh" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/clothing/head/soft/orange,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/security/prison) "awi" = (/obj/machinery/light,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) -"awj" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awj" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) "awk" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) "awl" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe,/obj/item/clothing/suit/apron/overalls,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "awm" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "awn" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"awo" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awp" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awq" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/port) -"awr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"aws" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) -"awt" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) -"awu" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) -"awv" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Fitness Room West"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) -"aww" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"awz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) -"awA" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/crew_quarters/fitness) -"awB" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/crew_quarters/fitness) -"awC" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Holodeck"},/turf/simulated/floor,/area/crew_quarters/fitness) -"awD" = (/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) -"awE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"awF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) -"awG" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"awH" = (/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"awI" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"awJ" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/turf/simulated/floor/plating,/area/maintenance/arrivals) -"awK" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/substation/security) -"awL" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera{c_tag = "Security Substation"; dir = 1; network = list("SS13","Engineering")},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/security) -"awM" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"awN" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"awO" = (/obj/structure/table/reinforced,/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"awP" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) -"awQ" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/evahallway) -"awR" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eva_pump"},/obj/machinery/camera{c_tag = "EVA Airlock"; dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/evahallway) -"awS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) -"awT" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"awU" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) -"awV" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"awW" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"awX" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awZ" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/crew_quarters/sleep) -"axa" = (/obj/machinery/door/airlock{id_tag = "Dormitory 1"; name = "Dorm"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"axb" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"axc" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axd" = (/obj/machinery/camera{c_tag = "Dormitories"},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axf" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axg" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axh" = (/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axi" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep) -"axj" = (/turf/simulated/floor/carpet{tag = "icon-carpet1-0"; icon_state = "carpet1-0"},/area/crew_quarters/sleep/bedrooms) -"axk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axl" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) -"axm" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) -"axn" = (/obj/structure/window/basic{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"axo" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"axp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) -"axq" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/crew_quarters/fitness) -"axr" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) -"axs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axt" = (/obj/machinery/computer/HolodeckControl,/turf/simulated/floor,/area/crew_quarters/fitness) -"axu" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) -"axv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axw" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"axx" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/hallway/secondary/entry/fore) -"axy" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"axz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc/high{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/port) -"axA" = (/obj/machinery/camera{c_tag = "Arrivals East"; dir = 8; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; 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name = "Firelock East"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) -"bkd" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) -"bke" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) -"bkf" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) -"bkg" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/hallway/primary/starboard) -"bkh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/hallway/primary/starboard) -"bki" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) -"bkj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; 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dir = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/starboard) -"bky" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/starboard) -"bkz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/starboard) -"bkA" = (/obj/machinery/camera{c_tag = "Starboard Primary Hallway 4"; dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) -"bkB" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/starboard) -"bkC" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/secondary/exit) -"bkD" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) -"bkE" = (/obj/machinery/newscaster{pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) -"bkF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) -"bkG" = (/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) -"bkH" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/embedded_controller/radio/docking_port_multi{child_names_txt = "Airlock One;Airlock Two"; child_tags_txt = "escape_dock_north_airlock;escape_dock_south_airlock"; frequency = 1380; id_tag = "escape_dock"; pixel_x = 0; pixel_y = -25; req_one_access_txt = "13"},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/hallway/secondary/exit) -"bkI" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/exit) -"bkJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"bkK" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"bkL" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "specops_dock_airlock"; pixel_x = 0; pixel_y = 30; req_access_txt = "0"; req_one_access_txt = "13"; tag_airpump = "specops_dock_pump"; tag_chamber_sensor = "specops_dock_sensor"; tag_exterior_door = "specops_dock_outer"; tag_interior_door = "specops_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "specops_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "specops_dock_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"bkM" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) -"bkN" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "specops_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"bkO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/apc/high{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green,/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"bkP" = (/obj/machinery/conveyor{dir = 5; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bkQ" = (/obj/machinery/conveyor{dir = 4; 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d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/locker) -"bkW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) -"bkX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) -"bkY" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) -"bkZ" = (/obj/machinery/camera{c_tag = "Locker Room Toilets"; dir = 8; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) -"bla" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) -"blb" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) -"blc" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) -"bld" = (/obj/structure/disposalpipe/junction{dir = 8},/turf/simulated/floor/plating,/area/maintenance/locker) -"ble" = (/obj/structure/disposalpipe/segment,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; 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To the incoming CMO of Exodus:


I wish you and your crew well. Do take note:


The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.

I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.

The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.

Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.

There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.

The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.

The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.

Emergency Cryo bags are beside the emergency entrance, along with a kit.

Spare paper cups for the reception are on the left side of the reception desk.

I've fed Runtime. She should be fine.


That should be all. Good luck!
"; name = "Outgoing CMO's Notes"},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) -"bPG" = (/obj/structure/table,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/computer/med_data/laptop{pixel_x = 3; pixel_y = 4},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/crew_quarters/heads/cmo) -"bPH" = (/obj/machinery/camera{c_tag = "Medbay Starboard Corridor"; dir = 4; network = list("SS13")},/obj/machinery/light_switch{pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) -"bPI" = (/obj/structure/disposalpipe/segment,/obj/machinery/newscaster{pixel_x = 30},/obj/structure/cable/green{d1 = 1; 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dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cvm" = (/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virologyaccess) -"cvn" = (/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "delivery"},/area/medical/virologyaccess) -"cvo" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engine/engine_room) -"cvp" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/atmos) -"cvq" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engine/engine_hallway) -"cvr" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication"; req_one_access_txt = "10;24"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engine/drone_fabrication) -"cvs" = (/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Engine Waste")},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engine/atmos_monitoring) -"cvt" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) -"cvu" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/atmos) -"cvv" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/atmos) -"cvw" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/atmos) -"cvx" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/atmos) -"cvy" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortType = "Drone Fabrication"; name = "Drone Fabrication"},/turf/simulated/floor,/area/atmos) -"cvz" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/workshop) -"cvA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) -"cvB" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/hallway) -"cvC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engine/hallway) -"cvD" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engine/hallway) -"cvE" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engine/hallway) -"cvF" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engine/hallway) -"cvG" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engine/hallway) -"cvH" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engine/workshop) -"cvI" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engine/workshop) -"cvJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engine/workshop) -"cvK" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/turf/simulated/floor,/area/engine/workshop) -"cvL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engine/storage_hard) -"cvM" = (/obj/structure/cable{d1 = 1; 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dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/masks,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvS" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvT" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvV" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvX" = (/obj/structure/disposalpipe/segment{dir = 2; 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name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/turf/simulated/floor,/area/engine/hallway) -"cAK" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engine/hallway) -"cAL" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cAM" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cAN" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cAO" = (/turf/simulated/wall,/area/maintenance/engi_shuttle) -"cAP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) -"cAQ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAR" = (/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAS" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access_txt = "12"},/obj/machinery/ignition_switch{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) -"cAT" = (/turf/simulated/floor{dir = 2; icon_state = "floorgrimecaution"},/area/maintenance/incinerator) -"cAU" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/meter,/obj/machinery/door_control{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = -24; req_access_txt = null; req_one_access_txt = "12;5"},/turf/simulated/floor{dir = 1; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) -"cAV" = (/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAW" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAX" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "virology_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/medbay) -"cAY" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; 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icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) +"axu" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/hallway/secondary/entry/fore) +"axv" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) +"axw" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) +"axx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"axy" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"axz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axC" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway) +"axD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axF" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/table/rack,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/suit/storage/hazardvest,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axH" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axK" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/fore) +"axL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) +"axM" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 4},/turf/simulated/floor,/area/hallway/primary/fore) +"axN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) +"axO" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"axP" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"axQ" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"axR" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"axS" = (/turf/simulated/floor,/area/crew_quarters/sleep) +"axT" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/threedglasses,/turf/simulated/floor,/area/crew_quarters/sleep) +"axU" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep) +"axV" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/crew_quarters/sleep) +"axW" = (/obj/structure/stool{pixel_y = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/crew_quarters/sleep) +"axX" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) +"axY" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) +"axZ" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/crew_quarters/fitness) +"aya" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) +"ayb" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) +"ayc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/crew_quarters/fitness) +"ayd" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) +"aye" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ayf" = (/obj/structure/table,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/turf/simulated/floor,/area/crew_quarters/fitness) +"ayg" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "10;13"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) +"ayh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) +"ayi" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"ayj" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_1_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_1_berth_hatch"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"ayk" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light{dir = 1},/obj/machinery/camera/xray{c_tag = "Arrivals Escape Pods"},/turf/simulated/floor,/area/hallway/secondary/entry/fore) +"ayl" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_2_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_2_berth_hatch"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aym" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayn" = (/obj/machinery/light{dir = 1},/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayo" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayp" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/hallway/secondary/entry/fore) +"ayq" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"ayr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"ays" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "solar_tool_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_tool_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_tool_pump"; tag_exterior_door = "solar_tool_outer"; frequency = 1379; id_tag = "solar_tool_airlock"; tag_interior_door = "solar_tool_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_tool_sensor"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"ayt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"ayu" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayy" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayz" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayA" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayC" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayD" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayE" = (/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) +"ayF" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) +"ayG" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "E.V.A. Maintenance"; req_one_access_txt = "1;5;11;18;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) +"ayH" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) +"ayI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/fore) +"ayJ" = (/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) +"ayK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"ayL" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"ayM" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"ayN" = (/obj/machinery/light{icon_state = "tube1"; 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Hopefully TG4407 model can live up to your fame and fortune.\" Scratched in beneath that is a crude image of a meteor and a spaceman. The spaceman is laughing. 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freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 19},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = 27; pixel_y = -3},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bjN" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bjO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bjP" = (/obj/structure/stool/bed/chair,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bjQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"bjR" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bjS" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 4},/obj/machinery/camera{c_tag = "Captain's Office"; dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bjT" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/machinery/camera{c_tag = "Central Hallway East"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_two) +"bjU" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=Stbd"; location = "HOP"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/hallway/primary/central_two) +"bjV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/hallway/primary/central_two) +"bjW" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) +"bjX" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"bjY" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"bjZ" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"bka" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; 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pixel_y = -30},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkl" = (/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkm" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/hallway/primary/starboard) +"bkn" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/hallway/primary/starboard) +"bko" = (/turf/simulated/floor{dir = 8; icon_state = "whitecorner"},/area/hallway/primary/starboard) +"bkp" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkq" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkr" = (/obj/machinery/camera{c_tag = "Starboard Primary Hallway 3"; dir = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/starboard) +"bks" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/starboard) +"bku" = (/obj/machinery/camera{c_tag = "Starboard Primary Hallway 4"; dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkv" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/starboard) +"bkw" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/secondary/exit) +"bkx" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"bky" = (/obj/machinery/newscaster{pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"bkz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"bkA" = (/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"bkB" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/embedded_controller/radio/docking_port_multi{child_names_txt = "Airlock One;Airlock Two"; child_tags_txt = "escape_dock_north_airlock;escape_dock_south_airlock"; frequency = 1380; id_tag = "escape_dock"; pixel_x = 0; pixel_y = -25; req_one_access_txt = "13"},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/hallway/secondary/exit) +"bkC" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/exit) +"bkD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"bkE" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"bkF" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "specops_dock_airlock"; pixel_x = 0; pixel_y = 30; req_access_txt = "0"; req_one_access_txt = "13"; tag_airpump = "specops_dock_pump"; tag_chamber_sensor = "specops_dock_sensor"; tag_exterior_door = "specops_dock_outer"; tag_interior_door = "specops_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "specops_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "specops_dock_pump"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"bkG" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"bkH" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "specops_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) +"bkI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/apc/high{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green,/turf/simulated/floor,/area/hallway/secondary/entry/aft) +"bkJ" = (/obj/machinery/conveyor{dir = 5; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bkK" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bkL" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bkM" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bkN" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/disposal) +"bkO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkS" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkT" = (/obj/machinery/camera{c_tag = "Locker Room Toilets"; dir = 8; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) +"bkU" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) +"bkV" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkW" = (/obj/structure/disposalpipe/junction{dir = 8},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkX" = (/obj/structure/disposalpipe/segment,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkY" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/quartermaster/storage) +"bkZ" = (/obj/structure/closet/crate/medical,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"bla" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"blb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"blc" = (/obj/structure/closet/crate/internals,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"bld" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"ble" = (/obj/structure/disposaloutlet{dir = 1},/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plating,/area/quartermaster/office) +"blf" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) +"blg" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/quartermaster/office) +"blh" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) +"bli" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"blj" = (/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_one) +"blk" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/wood,/area/bridge/meeting_room) +"bll" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Bridge"; 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pixel_y = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) +"bwg" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/assembly/robotics) +"bwh" = (/turf/simulated/wall/r_wall,/area/rnd/research) +"bwi" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bwj" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/rnd/research) +"bwk" = (/obj/machinery/newscaster{pixel_x = -27; pixel_y = 1},/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/rnd/lab) +"bwl" = (/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/rnd/lab) +"bwm" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "warnwhite"; 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pixel_y = 6},/obj/machinery/camera{c_tag = "Research Director's Office"; dir = 1; network = list("SS13","Research")},/obj/item/clothing/glasses/welding/superior,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLs" = (/obj/structure/closet/secure_closet/RD,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLt" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLu" = (/obj/structure/window/reinforced,/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLv" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bLw" = (/obj/structure/cable{d1 = 4; 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health = 1e+007},/turf/simulated/floor/airless,/area/rnd/test_area) +"bLE" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/mining/station) +"bLF" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bLG" = (/obj/machinery/computer/shuttle_control/mining,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bLH" = (/obj/structure/table,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "mining_shuttle"; pixel_x = 25; pixel_y = -8; req_access_txt = "0"; req_one_access_txt = "13;48"; tag_door = "mining_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bLI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bLJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bLK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bLL" = (/obj/machinery/computer/shuttle_control/mining,/turf/simulated/floor{dir = 9; icon_state = "brown"},/area/quartermaster/miningdock) +"bLM" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bLN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bLO" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) +"bLP" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bLQ" = (/obj/machinery/door/airlock/glass_mining{name = "Quartermaster"; req_access_txt = "41"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/quartermaster/qm) +"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/quartermaster/qm) +"bLS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; 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req_access_txt = "26"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central_three) +"bLZ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_two) +"bMa" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) +"bMb" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/item/roller,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"bMc" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMd" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMe" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Acute One"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bMf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bMg" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; 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To the incoming CMO of Exodus:


I wish you and your crew well. Do take note:


The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.

I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.

The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.

Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.

There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.

The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.

The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.

Emergency Cryo bags are beside the emergency entrance, along with a kit.

Spare paper cups for the reception are on the left side of the reception desk.

I've fed Runtime. She should be fine.


That should be all. Good luck!
"; name = "Outgoing CMO's Notes"},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"bPp" = (/obj/structure/table,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/computer/med_data/laptop{pixel_x = 3; pixel_y = 4},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/crew_quarters/heads/cmo) +"bPq" = (/obj/machinery/camera{c_tag = "Medbay Starboard Corridor"; dir = 4; network = list("SS13")},/obj/machinery/light_switch{pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) +"bPr" = (/obj/structure/disposalpipe/segment,/obj/machinery/newscaster{pixel_x = 30},/obj/structure/cable/green{d1 = 1; 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dir = 2; network = list("SS13","Engineering")},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"cbM" = (/turf/simulated/floor/plating,/area/maintenance/research_port) +"cbN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cbO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cbP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cbQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cbR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_port) +"cbS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cbT" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"cbU" = (/obj/structure/sign/securearea{pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cbV" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cbW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cbX" = (/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cca" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccb" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccc" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccd" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cce" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/research_starboard) +"ccf" = (/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"ccg" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 10; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"cch" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eng_eva_pump"},/obj/machinery/camera{c_tag = "Engineering EVA Airlock"; dir = 1},/turf/simulated/floor{dir = 6; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"cci" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"ccj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cck" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"ccl" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/weapon/rig/ce,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) +"ccm" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccn" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cco" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_command{name = "Chief Engineer"; req_access_txt = "56"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccp" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccq" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Engineer's Desk"; departmentType = 6; name = "Chief Engineer RC"; pixel_x = 0; pixel_y = -34},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccr" = (/obj/machinery/camera{c_tag = "Chief Engineer's Office"; dir = 1; network = list("SS13")},/obj/item/device/radio/intercom{layer = 4; name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccs" = (/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cct" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"ccv" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"ccw" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) +"ccx" = (/obj/structure/cable/green{d1 = 1; 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name = "Engineering Firelock"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access_txt = "10;24;5"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"ccB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccD" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccF" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccH" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Washroom"; req_one_access_txt = "10;24;5"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"ccI" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -20; pixel_y = -21},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"ccJ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"ccK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"ccL" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"ccM" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/surgeryobs) +"ccN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"ccO" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"ccP" = (/obj/machinery/camera{c_tag = "Medbay Surgery Observation"; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"ccQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"ccR" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 22},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/medical/surgeryobs) +"ccS" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Observation Room"; req_access_txt = "0"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"ccT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor{icon_state = "white_halfo"},/area/medical/medbay4) +"ccU" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white_halfp"},/area/medical/medbay4) +"ccV" = (/obj/machinery/door/airlock/glass_medical{name = "Patient Ward"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"ccW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; 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= "2-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"ckQ" = (/obj/structure/table,/obj/item/weapon/circular_saw{pixel_y = 8},/obj/item/weapon/scalpel,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"ckR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/medbay) +"ckS" = (/turf/simulated/floor/plating,/area/maintenance/medbay) +"ckT" = (/turf/simulated/wall/r_wall,/area/medical/virologyaccess) +"ckU" = (/obj/machinery/light/small,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/medical/virologyaccess) +"ckV" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/virologyaccess) +"ckW" = (/obj/machinery/light/small,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bluecorner"},/area/medical/virologyaccess) +"ckX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ckY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/research_port) +"ckZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/research_port) +"cla" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"clb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"clc" = (/obj/machinery/light,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) +"cld" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) +"cle" = (/obj/effect/landmark{name = "blobstart"},/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) +"clf" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) +"clg" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/rnd/xenobiology) +"clh" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cli" = (/obj/structure/closet/emcloset,/obj/machinery/camera/xray{c_tag = "Xenobiology Access"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/rnd/xenobiology) +"clj" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"clk" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) +"cll" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"clm" = (/obj/machinery/biogenerator,/obj/machinery/camera/autoname{dir = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cln" = (/obj/machinery/seed_extractor,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"clo" = (/obj/machinery/light,/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"clp" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"clq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"clr" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cls" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"clt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"clu" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter{frequency = 1443; id = "mair_out_meter"; name = "Mixed Air Tank Out"},/turf/simulated/wall/r_wall,/area/engineering/atmos) +"clv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) +"clw" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter{frequency = 1443; id = "mair_in_meter"; name = "Mixed Air Tank In"},/turf/simulated/wall/r_wall,/area/engineering/atmos) +"clx" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cly" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"clz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/construction) +"clA" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/construction) +"clB" = (/obj/structure/sign/securearea{pixel_x = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"clC" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"clD" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"},/area/engineering/foyer) +"clE" = (/obj/machinery/door/window/eastright{name = "Engineering Delivery"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor{icon_state = "delivery"},/area/engineering/foyer) +"clF" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/engineering/foyer) +"clG" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) +"clH" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/engineering/foyer) +"clI" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/computer/guestpass{pixel_y = -28},/turf/simulated/floor,/area/engineering/foyer) +"clJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/foyer) +"clK" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor,/area/engineering/foyer) +"clL" = (/obj/machinery/door/window/eastright{name = "Engineering Reception Desk"; req_one_access_txt = "10;24"},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) +"clM" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"clN" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/foyer) +"clO" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"clP" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"clQ" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"clR" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"clS" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/locker_room) +"clT" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/machinery/camera{c_tag = "Engineering Washroom"; dir = 1; network = list("SS13")},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"clU" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"clV" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Engineering Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"clW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"clX" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"clY" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engineering) +"clZ" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cma" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cmb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cmc" = (/obj/machinery/camera{c_tag = "Medbay Operating Theatre 1"; dir = 8; network = list("SS13")},/obj/machinery/holosign_switch{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery) +"cmd" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) +"cme" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/surgeryprep) +"cmf" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cmg" = (/obj/machinery/holosign_switch{pixel_x = -24; pixel_y = 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"39"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/medical/virologyaccess) +"cmm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/research_port) +"cmn" = (/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/shower{icon_state = "shower"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/rnd/xenobiology) +"cmo" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cmp" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 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"Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Engine Waste")},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cnR" = (/obj/machinery/firealarm{pixel_x = 32; pixel_y = 24},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cnS" = (/obj/machinery/computer/atmoscontrol,/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cnT" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cnU" = (/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cnV" = (/obj/machinery/computer/atmos_alert,/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cnW" = 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(/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/medbay) +"crH" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/medical/virology) +"crI" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"crJ" = (/obj/structure/closet/wardrobe/virology_white,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/camera/xray{c_tag = "Virology Access Aft"; dir = 2; network = list("SS13","Medical")},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/medical/virology) +"crK" = (/obj/structure/sign/deathsposal,/turf/simulated/wall/r_wall,/area/medical/virology) +"crL" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"crM" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"crN" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"crO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"crP" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"crQ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"crR" = (/turf/simulated/floor/plating/airless,/area/solar/starboard) +"crS" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) +"crT" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"crU" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"crV" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"crW" = (/obj/machinery/atmospherics/omni/mixer{active_power_usage = 7500; use_power = 1; tag_east = 1; tag_east_con = 0.79; tag_north = 1; tag_north_con = 0.21; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"crX" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"crY" = (/obj/machinery/atmospherics/pipe/manifold/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"crZ" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"csa" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"csb" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"csc" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"csd" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"cse" = (/obj/structure/disposalpipe/segment,/obj/machinery/pipedispenser/disposal,/obj/structure/window/reinforced,/turf/simulated/floor,/area/engineering/atmos) +"csf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"csg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"csh" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access_txt = "24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"csi" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"csj" = (/obj/machinery/camera{c_tag = "Engineering Hallway North"; dir = 4; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) +"csk" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering) +"csl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/workshop) +"csm" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/rods{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cell/high,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"csn" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"cso" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/mineral/plastic{amount = 10},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"csp" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"csq" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/camera{c_tag = "Engineering Workshop"; dir = 8; network = list("SS13"); pixel_y = -23},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"csr" = (/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/camera{c_tag = "Engineering Hard Storage"; dir = 4; network = list("SS13")},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/storage) +"css" = (/obj/structure/closet/crate,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/turf/simulated/floor/plating,/area/engineering/storage) +"cst" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/engineering) +"csu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/engineering) +"csv" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 1 Maintenance Access"; req_access_txt = "45"},/turf/simulated/floor/plating,/area/medical/surgery) +"csw" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/medbay) +"csx" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/medbay) +"csy" = (/obj/machinery/light/small{dir = 1},/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/medbay) +"csz" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 2 Maintenance Access"; req_access_txt = "45"},/turf/simulated/floor/plating,/area/medical/surgery2) +"csA" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virology) +"csB" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csC" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/medical/virology) +"csD" = (/turf/simulated/wall,/area/medical/virology) +"csE" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/structure/reagent_dispensers/virusfood{pixel_x = -30},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csF" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 26},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csG" = (/obj/machinery/smartfridge/secure/virology,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csH" = (/obj/machinery/disease2/incubator,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csI" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/centrifuge,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 29},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csJ" = (/obj/machinery/disease2/isolator,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csK" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csL" = (/obj/item/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csM" = (/obj/machinery/camera{c_tag = "Virology Monkey Pen"; dir = 2},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/stool/bed/chair,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csN" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csO" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"csP" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"csQ" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"csR" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"csS" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"csT" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"csU" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"csV" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) +"csW" = (/turf/space,/area/syndicate_station/southwest) +"csX" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"csY" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"csZ" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cta" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"ctb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/atmos) +"ctc" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/atmos) +"ctd" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/atmos) +"cte" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) +"ctf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/engineering) +"ctg" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cth" = (/obj/machinery/newscaster{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cti" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"ctj" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"ctk" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Engineering"; name = "Engineering"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"ctl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"ctm" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"ctn" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cto" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"ctp" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"ctq" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/storage) +"ctr" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cts" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"ctt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/storage) +"ctu" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engineering/storage) +"ctv" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/engineering) +"ctw" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) +"ctx" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Engineering\\Medbay Maintenance"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cty" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"ctz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/fire{pixel_y = -32},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/medbay) +"ctA" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/medbay) +"ctB" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/medbay) +"ctC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"ctD" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"ctE" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 8; pixel_y = -28; req_access_txt = "39"},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"},/area/medical/virology) +"ctF" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctG" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"},/area/medical/virology) +"ctH" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/folder/white,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctI" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctJ" = (/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctK" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) +"ctM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/medical/virology) +"ctN" = (/obj/machinery/door/window/southright{dir = 1; name = "Virology Isolation Room One"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/medical/virology) +"ctO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) +"ctP" = (/obj/structure/extinguisher_cabinet,/turf/simulated/wall/r_wall,/area/medical/virology) +"ctQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctR" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio2"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"ctS" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctT" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctU" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/clothing/gloves/latex,/obj/item/device/slime_scanner,/obj/item/device/slime_scanner,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctV" = (/obj/structure/table,/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctW" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctX" = (/obj/machinery/smartfridge/secure/extract,/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/rnd/xenobiology) +"ctY" = (/obj/machinery/optable{name = "Xenobiology Operating Table"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/rnd/xenobiology) +"ctZ" = (/obj/machinery/computer/operating{name = "Xenobiology Operating Computer"},/turf/simulated/floor{dir = 8; icon_state = "whitecorner"},/area/rnd/xenobiology) +"cua" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cub" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cuc" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cud" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cue" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cuf" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cug" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cuh" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cui" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cuj" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cuk" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) +"cul" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cum" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortType = "Drone Fabrication"; name = "Drone Fabrication"},/turf/simulated/floor,/area/engineering/atmos) +"cun" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/atmos) +"cuo" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) +"cup" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) +"cuq" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) +"cur" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engineering) +"cus" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cut" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) +"cuu" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) +"cuv" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) +"cuw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) +"cux" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/turf/simulated/floor,/area/engineering/storage) +"cuy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/storage) +"cuz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cuA" = (/turf/simulated/wall,/area/maintenance/incinerator) +"cuB" = (/obj/machinery/door/airlock/maintenance{name = "Incinerator Access"; req_access_txt = null; req_one_access_txt = "5;12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cuC" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cuD" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Interior Airlock"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuE" = (/obj/structure/table,/obj/machinery/light{dir = 8},/obj/machinery/camera{c_tag = "Virology Port"; dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/masks,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuF" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuG" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuI" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuK" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuM" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuN" = (/obj/machinery/door/window/southright{dir = 4; name = "Primate Pen"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/medical/virology) +"cuO" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuP" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuQ" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cuR" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuS" = (/obj/structure/table,/obj/item/stack/sheet/mineral/phoron{amount = 5; layer = 2.9},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuT" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuU" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/rnd/xenobiology) +"cuV" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "whitehall"; dir = 8},/area/rnd/xenobiology) +"cuW" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) +"cuX" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cuY" = (/obj/machinery/atmospherics/pipe/cap/visible{color = "#ffcc00"},/turf/simulated/floor,/area/engineering/atmos) +"cuZ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos) +"cva" = (/obj/machinery/power/apc/super{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos) +"cvb" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cvc" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cvd" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/engineering) +"cve" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) +"cvf" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering) +"cvg" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cvh" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor,/area/engineering/workshop) +"cvi" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/newscaster{pixel_x = 28; pixel_y = 3},/turf/simulated/floor,/area/engineering/workshop) +"cvj" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/plating,/area/engineering/storage) +"cvk" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) +"cvl" = (/obj/machinery/shieldwallgen,/turf/simulated/floor/plating,/area/engineering/storage) +"cvm" = (/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engineering/storage) +"cvn" = (/obj/effect/decal/cleanable/blood/oil{amount = 0},/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cvo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cvp" = (/obj/machinery/atmospherics/pipe/tank/phoron{dir = 2; volume = 3200},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cvq" = (/obj/machinery/atmospherics/pipe/tank/oxygen{dir = 2; volume = 3200},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cvr" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cvs" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cvt" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cvu" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cvv" = (/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cvw" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/medbay) +"cvx" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cvy" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "virology_airlock_exterior"; id_tag = "virology_airlock_control"; tag_interior_door = "virology_airlock_interior"; name = "Virology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "greencorner"},/area/medical/virology) +"cvz" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/purple,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "green"},/area/medical/virology) +"cvA" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/medical/virology) +"cvB" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) +"cvC" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) +"cvD" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvE" = (/obj/structure/table,/obj/item/weapon/storage/fancy/vials,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvF" = (/obj/structure/table,/obj/item/weapon/storage/lockbox/vials,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvG" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvH" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvI" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvJ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvK" = (/obj/machinery/camera{c_tag = "Virology Starboard"; dir = 8; network = list("RD"); pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvL" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"cvN" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvP" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvR" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 0; pixel_y = -32; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor,/area/rnd/xenobiology) +"cvT" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/rnd/xenobiology) +"cvU" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/scalpel{pixel_y = 12},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/rnd/xenobiology) +"cvV" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cvW" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor,/area/engineering/atmos) +"cvX" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cvY" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvZ" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cwa" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cwb" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cwc" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cwd" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/turf/simulated/floor,/area/engineering/atmos/storage) +"cwe" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cwf" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/portable_atmospherics/powered/pump,/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/engineering/atmos/storage) +"cwg" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor,/area/engineering/atmos/storage) +"cwh" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cwi" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cwj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/workshop) +"cwk" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor,/area/engineering/workshop) +"cwl" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cwm" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/engineering/workshop) +"cwn" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating,/area/engineering/storage) +"cwo" = (/obj/structure/dispenser{oxygentanks = 0},/obj/machinery/light,/turf/simulated/floor/plating,/area/engineering/storage) +"cwp" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwq" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwr" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cws" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwt" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwu" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwv" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/medbay) +"cww" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "10;13"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/medbay) +"cwx" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 8; icon_state = "greencorner"},/area/medical/virology) +"cwy" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "green"},/area/medical/virology) +"cwz" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "virologyq_airlock_control"; name = "Virology Quarantine Access Console"; pixel_x = -8; pixel_y = -22; tag_exterior_door = "virologyq_airlock_exterior"; tag_interior_door = "virologyq_airlock_interior"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/medical/virology) +"cwA" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access_txt = "39"},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) +"cwB" = (/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) +"cwC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwD" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) +"cwF" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Two"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"cwG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/virology) +"cwH" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Three"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"cwI" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cwJ" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwK" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwL" = (/obj/machinery/camera{c_tag = "Xenobiology South"; dir = 8; network = list("SS13","Research"); pixel_y = -22},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwM" = (/turf/space,/area/vox_station/southeast_solars) +"cwN" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cwO" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 3; tag_south = 6; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"cwP" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 4; tag_south = 7; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"cwQ" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cwR" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cwS" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cwT" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"cwU" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor,/area/engineering/atmos) +"cwV" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor,/area/engineering/atmos) +"cwW" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cwX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cwY" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera{c_tag = "Atmospherics South East"; dir = 1},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 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= 1},/area/engineering/atmos) +"cyK" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cyL" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/atmos/storage) +"cyM" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"cyN" = (/turf/simulated/wall/r_wall,/area/engineering) +"cyO" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cyP" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cyQ" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cyR" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cyS" = (/turf/simulated/wall,/area/maintenance/engi_shuttle) +"cyT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cyU" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cyV" = (/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cyW" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access_txt = "12"},/obj/machinery/ignition_switch{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) +"cyX" = (/turf/simulated/floor{dir = 2; icon_state = "floorgrimecaution"},/area/maintenance/incinerator) +"cyY" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/meter,/obj/machinery/door_control{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = -24; req_access_txt = null; req_one_access_txt = "12;5"},/turf/simulated/floor{dir = 1; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) +"cyZ" = (/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cza" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"czb" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "virology_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/medbay) +"czc" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/medbay) +"czd" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cze" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/virology) +"czf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/virology) +"czg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/virology) +"czh" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czi" = (/obj/machinery/light,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czj" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/virology) +"czl" = (/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czm" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czn" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czo" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) +"czp" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) +"czq" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access_txt = "47"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"czr" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio4"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"czs" = (/obj/machinery/light,/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"czt" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"czu" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio5"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"czv" = (/obj/machinery/light,/obj/structure/closet,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"czw" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio6"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/machinery/door_control{desc = "A remote control-switch for a door to space."; id = "xenobioout6"; name = "Containment Release Switch"; pixel_x = 24; pixel_y = 4; req_access = "55"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/xenobiology) +"czx" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"czy" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"czz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czB" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czC" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czD" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czE" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czF" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czG" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Atmospherics Substation"; dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/atmos/storage) +"czH" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) +"czI" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering) +"czJ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czK" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) +"czL" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czM" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czN" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"czO" = (/obj/machinery/firealarm{pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) +"czQ" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) +"czR" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) +"czT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/engineering) +"czU" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"czV" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czW" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czY" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/maintenance/engineering) +"czZ" = (/turf/simulated/wall/r_wall,/area/maintenance/incinerator) +"cAa" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall/r_wall,/area/maintenance/incinerator) +"cAb" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1379; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_interior"; locked = 1; name = "Mixing Room Interior Airlock"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cAc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cAd" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "virology_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cAe" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virologyq_airlock_exterior"; locked = 1; name = "Virology Quarantine Airlock"; req_access_txt = "39"},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virologyq_airlock_control"; name = "Virology Quarantine Access Button"; pixel_x = -24; pixel_y = 0; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAf" = (/obj/structure/table,/obj/item/weapon/storage/box/cups,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAg" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAh" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cAj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/status_display,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cAk" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/medical/virology) +"cAl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 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30},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) +"cBN" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) +"cBO" = (/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/drone_fabrication) +"cBP" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cBQ" = (/obj/machinery/recharge_station,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cBR" = (/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"cBS" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_smes) +"cBT" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"cBU" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cBV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) +"cBW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) +"cBX" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engine Monitoring Room"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cBY" = (/turf/simulated/wall/r_wall,/area/engineering/engine_airlock) +"cBZ" = (/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; locked = 0; name = "Engine Access"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"cCa" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cCb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cCc" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_inner"; locked = 1; name = "Engineering Dock Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cCd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cCe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cCf" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cCg" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/hidden/cyan,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/engineering) +"cCh" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engineering) +"cCi" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1379; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_exterior"; locked = 1; name = "Mixing Room Exterior Airlock"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cCj" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCk" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCl" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCm" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCn" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cCo" = (/obj/machinery/light/small{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cCp" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 5},/turf/simulated/floor/plating/airless,/area/space) +"cCq" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/structure/lattice,/turf/space,/area/space) +"cCr" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/space,/area/space) +"cCs" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/space,/area/space) +"cCt" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/space,/area/space) +"cCu" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/space,/area/space) +"cCv" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/space,/area/space) +"cCw" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/space,/area/space) +"cCx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCy" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCz" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cCA" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCB" = (/obj/machinery/computer/security/engineering{name = "Drone Monitoring Cameras"; network = list("Engineering")},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCC" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cCD" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCE" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/device/multitool{pixel_x = 5},/obj/item/clothing/gloves/yellow,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_smes) +"cCF" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_smes) +"cCG" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_smes) +"cCH" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cCI" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCJ" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCK" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCL" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCM" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCN" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"cCO" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"cCP" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/machinery/camera{c_tag = "Engine Room Airlock"; dir = 2; network = list("SS13","Supermatter")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"cCQ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "engineering_dock_airlock"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "13;11;24"; tag_airpump = "engineering_dock_pump"; tag_chamber_sensor = "engineering_dock_sensor"; tag_exterior_door = "engineering_dock_outer"; tag_interior_door = "engineering_dock_inner"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/engi_shuttle) +"cCR" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle) +"cCS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cCT" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1443; icon_state = "map_injector"; id = "air_in"; use_power = 1},/obj/machinery/sparker{id = "Incinerator"; pixel_x = -20},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cCU" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cCV" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cCW" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCX" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCY" = (/obj/structure/table,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCZ" = (/obj/machinery/computer/arcade,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDa" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cDb" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cDc" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cDd" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cDe" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cDf" = (/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDg" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cDh" = (/obj/machinery/drone_fabricator,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDi" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cDj" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDk" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDl" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/engineering/engine_smes) +"cDm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) +"cDn" = (/turf/simulated/floor,/area/engineering/engine_smes) +"cDo" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDp" = (/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDq" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDr" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDs" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDt" = (/obj/machinery/light{dir = 8; icon_state = 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"white"},/area/medical/virology) +"cEt" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEu" = (/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) +"cEv" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cEw" = (/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cEx" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cEy" = (/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cEz" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 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= "Engine Room Blast Doors"; pixel_x = 0; pixel_y = -3; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "EngineEmitterPort"; name = "Engine Charging Port"; pixel_x = -6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine emitter."; id = "EngineEmitter"; name = "Engine Emitter"; normaldoorcontrol = 2; pixel_x = 6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEL" = (/obj/structure/table/reinforced,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEM" = (/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller{id_tag = "engine_room_airlock"; name = "Engine Room Airlock"; pixel_x = -24; tag_airpump = "engine_airlock_pump"; tag_chamber_sensor = "eng_al_c_snsr"; tag_exterior_door = "engine_airlock_exterior"; tag_exterior_sensor = "eng_al_ext_snsr"; tag_interior_door = "engine_airlock_interior"; tag_interior_sensor = "eng_al_int_snsr"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_airlock) +"cEN" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 8; frequency = 1379; id = "engine_airlock_pump"},/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cEO" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/engine_airlock) +"cEP" = (/turf/space,/area/shuttle/constructionsite/station) +"cEQ" = (/obj/structure/table/rack{dir = 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -7487,4 +7490,3 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} - From 050db2c650adce95ea3c206aadeefde52df50bad Mon Sep 17 00:00:00 2001 From: Ravensdale Date: Tue, 3 Feb 2015 14:51:06 -0800 Subject: [PATCH 149/296] Maptool --- maps/exodus-1.dmm | 13469 ++++++++++++++++++++++---------------------- 1 file changed, 6735 insertions(+), 6734 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 2265444118..780251c8e4 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -19,85 +19,85 @@ "aas" = (/obj/item/clothing/suit/ianshirt,/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/space) "aat" = (/turf/simulated/wall/r_wall,/area/space) "aau" = (/turf/space,/area/vox_station/northwest_solars) -"aav" = (/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/fore) +"aav" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/fore) "aaw" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"aax" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/fore) -"aay" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/space) -"aaz" = (/turf/simulated/wall,/area/security/range) -"aaA" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"aaB" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/space) -"aaC" = (/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area/space) -"aaD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/range) -"aaE" = (/obj/structure/target_stake,/turf/simulated/floor{icon_state = "delivery"},/area/security/range) -"aaF" = (/turf/simulated/floor,/area/security/range) -"aaG" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/security/range) -"aaH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/range) -"aaI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/range) -"aaJ" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area/space) -"aaK" = (/obj/item/stack/cable_coil/random,/turf/space,/area/space) -"aaL" = (/obj/structure/sign/electricshock{pixel_y = -32},/turf/space,/area/space) -"aaM" = (/turf/simulated/floor/plating/airless,/area/space) -"aaN" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/security/range) -"aaO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/range) -"aaP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/security/range) -"aaQ" = (/obj/machinery/door/window/northleft{dir = 4; name = "Range Access"; req_access_txt = "63"},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/range) -"aaR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/range) -"aaS" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/range) -"aaT" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/table/reinforced,/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/security/range) -"aaU" = (/turf/simulated/wall/r_wall,/area/security/warden) -"aaV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/range) -"aaW" = (/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/security/range) -"aaX" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) -"aaY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/range) -"aaZ" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/blanks{pixel_x = 2; pixel_y = -2},/obj/item/weapon/storage/box/blanks,/turf/simulated/floor,/area/security/range) -"aba" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) -"abb" = (/obj/structure/table/reinforced,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/range) -"abc" = (/turf/simulated/wall,/area/maintenance/security_starboard) -"abd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) -"abe" = (/turf/simulated/wall/r_wall,/area/maintenance/foresolar) -"abf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) -"abg" = (/turf/simulated/wall,/area/maintenance/security_port) -"abh" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"abi" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = null; req_access_txt = "58"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"abj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range) -"abk" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range) -"abl" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) -"abm" = (/obj/structure/table/reinforced,/obj/machinery/recharger,/turf/simulated/floor,/area/security/range) -"abn" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/range) -"abo" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/meson/prescription,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"abp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"abq" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/fore) -"abr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) -"abs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) -"abt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) -"abu" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/foresolar) -"abv" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/foresolar) -"abw" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Solar"},/turf/simulated/floor/plating,/area/maintenance/foresolar) -"abx" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar) -"aby" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port) -"abz" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"abA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"abB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"abC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"abD" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"abE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/range) -"abF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/range) -"abG" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"abH" = (/obj/machinery/camera{c_tag = "Security Medical Station"; dir = 1; network = list("SS13")},/turf/simulated/floor,/area/security/range) -"abI" = (/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"abJ" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 0; pixel_y = 22},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/security/range) -"abK" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/range) -"abL" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/security/range) -"abM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/range) -"abN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/range) -"abO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"abP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"abQ" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"abR" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"abS" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"abT" = (/turf/simulated/floor/plating/airless,/area/solar/fore) -"abU" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"abV" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "brig_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"aax" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/space) +"aay" = (/turf/simulated/wall,/area/security/range) +"aaz" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"aaA" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/space) +"aaB" = (/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area/space) +"aaC" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/range) +"aaD" = (/obj/structure/target_stake,/turf/simulated/floor{icon_state = "delivery"},/area/security/range) +"aaE" = (/turf/simulated/floor,/area/security/range) +"aaF" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/security/range) +"aaG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/range) +"aaH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/range) +"aaI" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area/space) +"aaJ" = (/obj/item/stack/cable_coil/random,/turf/space,/area/space) +"aaK" = (/obj/structure/sign/electricshock{pixel_y = -32},/turf/space,/area/space) +"aaL" = (/turf/simulated/floor/plating/airless,/area/space) +"aaM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/security/range) +"aaN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/range) +"aaO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/security/range) +"aaP" = (/obj/machinery/door/window/northleft{dir = 4; name = "Range Access"; req_access_txt = "63"},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/range) +"aaQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/range) +"aaR" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/range) +"aaS" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/table/reinforced,/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/security/range) +"aaT" = (/turf/simulated/wall/r_wall,/area/security/warden) +"aaU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/range) +"aaV" = (/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/security/range) +"aaW" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) +"aaX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/range) +"aaY" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/blanks{pixel_x = 2; pixel_y = -2},/obj/item/weapon/storage/box/blanks,/turf/simulated/floor,/area/security/range) +"aaZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) +"aba" = (/obj/structure/table/reinforced,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/range) +"abb" = (/turf/simulated/wall,/area/maintenance/security_starboard) +"abc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abd" = (/turf/simulated/wall/r_wall,/area/maintenance/foresolar) +"abe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) +"abf" = (/turf/simulated/wall,/area/maintenance/security_port) +"abg" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"abh" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = null; req_access_txt = "58"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"abi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range) +"abj" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range) +"abk" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) +"abl" = (/obj/structure/table/reinforced,/obj/machinery/recharger,/turf/simulated/floor,/area/security/range) +"abm" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/range) +"abn" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/meson/prescription,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abp" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) +"abq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abs" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abt" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/foresolar) +"abu" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abv" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Solar"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar) +"abx" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port) +"aby" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abC" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"abD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/range) +"abE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/range) +"abF" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"abG" = (/obj/machinery/camera{c_tag = "Security Medical Station"; dir = 1; network = list("SS13")},/turf/simulated/floor,/area/security/range) +"abH" = (/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"abI" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 0; pixel_y = 22},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/security/range) +"abJ" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/range) +"abK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/security/range) +"abL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/range) +"abM" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"abN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/turf/simulated/floor/plating,/area/security/brig) +"abQ" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) +"abR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"abS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"abT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"abU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) +"abV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/prison) "abW" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "brig_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) "abX" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "brig_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "brig_solar_airlock"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_airpump = "brig_solar_pump"; tag_chamber_sensor = "brig_solar_sensor"; tag_exterior_door = "brig_solar_outer"; tag_interior_door = "brig_solar_inner"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "brig_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/foresolar) "abY" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "brig_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) @@ -122,16 +122,16 @@ "acr" = (/turf/simulated/wall,/area/security/main) "acs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "act" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"acu" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"acu" = (/obj/machinery/door/window/brigdoor{dir = 1; id = "Cell 3"; name = "Cell 3"; req_access_txt = "2"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "acv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) "acw" = (/obj/machinery/power/solar_control{id = "auxsolarnorth"; name = "Fore Solar Control"; track = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/foresolar) "acx" = (/turf/simulated/floor/plating,/area/maintenance/foresolar) "acy" = (/obj/machinery/camera{c_tag = "Fore Solar Control"; dir = 1},/obj/structure/cable,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/foresolar) "acz" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera{c_tag = "Fore Solar Access"; dir = 8},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/security_port) -"acA" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acB" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"acA" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"acB" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"acC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"acD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "acE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "acF" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "acG" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/screwdriver{pixel_y = 15},/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/security/main) @@ -147,13 +147,13 @@ "acQ" = (/turf/simulated/floor,/area/security/main) "acR" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) "acS" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/security/main) -"acT" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"acT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "acU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) "acV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) "acW" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "acX" = (/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "acY" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acZ" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/warden) +"acZ" = (/obj/structure/table,/obj/machinery/recharger,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) "ada" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/main) "adb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main) "adc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main) @@ -170,8 +170,8 @@ "adn" = (/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/camera{c_tag = "Armoury - Secure"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "ado" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "adp" = (/obj/structure/table,/obj/machinery/recharger,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adq" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/beanbags{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/beanbags,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adr" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/handcuffs{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/flashbangs,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"adq" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/handcuffs{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/flashbangs,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"adr" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/beanbags{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/beanbags,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "ads" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "adt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "adu" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -200,8 +200,8 @@ "adR" = (/obj/structure/closet/toolcloset,/obj/item/clothing/head/hardhat/dblue,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adS" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "adT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) -"adU" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/armor/laserproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adV" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/bulletproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"adU" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/bulletproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"adV" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/armor/laserproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "adW" = (/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "adX" = (/obj/machinery/light,/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "adY" = (/obj/machinery/door_control{id = "Armoury"; name = "Emergency Access"; pixel_x = -28; pixel_y = 4; req_access_txt = "3"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/floor,/area/security/main) @@ -211,7 +211,7 @@ "aec" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/main) "aed" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "aee" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'INTERNALS REQUIRED'."; name = "INTERNALS REQUIRED"; pixel_x = 32; pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"aef" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"aef" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) "aeg" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) "aeh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/highsecurity{name = "Secure Armoury Section"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) "aei" = (/obj/machinery/light{dir = 8},/obj/structure/window/reinforced,/obj/structure/table,/obj/item/device/megaphone,/obj/item/device/megaphone,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) @@ -313,8 +313,8 @@ "aga" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/security_port) "agb" = (/turf/simulated/floor/plating,/area/maintenance/security_port) "agc" = (/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/plating,/area/maintenance/security_port) -"agd" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"age" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"agd" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"age" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) "agf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) "agg" = (/obj/structure/table/rack,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/reagent_containers/spray/pepper,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) "agh" = (/obj/structure/dispenser/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) @@ -340,7 +340,7 @@ "agB" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/security_port) "agC" = (/obj/item/trash/candy,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/security_port) "agD" = (/turf/simulated/wall/r_wall,/area/security/brig) -"agE" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/security/brig) +"agE" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "agF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) "agG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) "agH" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access_txt = "3"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -372,9 +372,9 @@ "ahh" = (/obj/machinery/photocopier,/obj/machinery/newscaster/security_unit{pixel_x = -30; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahi" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/camera{c_tag = "Security Warden Office"; dir = 2; network = list("SS13")},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ahj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ahk" = (/obj/structure/table/reinforced,/obj/machinery/photocopier/faxmachine{department = "Warden's Office"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ahl" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/clipboard,/obj/item/weapon/folder/red,/obj/item/weapon/pen,/obj/item/weapon/paper{info = "\[center]\[Large]\[b]NSS Exodus\[/b]\[/large]\[br] \[small]Armoury Inventory\[/small]\[/center] \[hr] \[hr] \[br] \[b]Weaponry\[/b]\[br] \[field] Energy Gun(s)\[br] \[field] Laser Gun(s)\[br] \[field] Ion Rifle(s)\[br] \[field] Combat Shotgun(s) \[hr] \[b]Armour\[/b]\[br] \[field] Bulletproof Vest(s)\[br] \[field] Abalative Vest(s)\[br] \[field] Biohazard Suit(s)\[br] \[field] Bomb Suit(s) \[hr] \[b]Auxiliary Equipment\[/b]\[br] \[field] Gasmask(s)\[br] \[field] box(es) of Flashbangs\[br] \[field] box(es) of Handcuffs\[br] \[field] box(es) of R.O.B.U.S.T. Cartridges \[hr] \[b]Riot Equipment\[/b]\[br] \[field] Stun Baton(s)\[br] \[field] Riot Suit(s)\[br] \[field] Riot Shield(s) \[hr] \[b]Tactical Equipment\[/b]\[br] \[field] Tactical Armour(s)\[br] \[field] Tactical Helmet(s)\[br] \[field] Tactical Jumpsuit(s)\[br] \[field] Green Balaclava(s)\[br] \[field] Tactical HUD(s)\[br] \[field] Combat Belt(s)\[br] \[field] Black Glove(s)\[br] \[field] Jackboot(s) \[hr] \[b]Implants\[/b]\[br] \[field] Tracking Implant Box(es)\[br] \[field] Chemical Implant Box(es) \[hr] \[b]Defense Systems\[/b]\[br] \[field] Deployable Barrier(s)\[br] \[field] Portable Flasher(s) \[hr] \[b]Other\[/b]\[br] \[field] Holobadge Box(es) \[hr] \[b]\[center]Warden's's Signature:\[/b] \[field]\[/center] \[hr]"; name = "Armory Inventory"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ahm" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/item/weapon/stamp/denied{pixel_x = 5},/obj/item/weapon/stamp,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) +"ahl" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access_txt = "1"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) +"ahm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) "ahn" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main) "aho" = (/obj/structure/flora/pottedplant{tag = "icon-plant-22"; icon_state = "plant-22"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "ahp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) @@ -431,11 +431,11 @@ "aio" = (/obj/machinery/camera{c_tag = "Security Processing"; dir = 4; network = list("SS13")},/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/turf/simulated/floor,/area/security/brig) "aip" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor,/area/security/brig) "aiq" = (/obj/structure/table,/turf/simulated/floor,/area/security/brig) -"air" = (/obj/machinery/computer/secure_data,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"air" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) "ais" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Warden"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ait" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiu" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aiv" = (/obj/structure/table,/obj/machinery/recharger,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"aiv" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) "aiw" = (/obj/machinery/vending/security,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "aix" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) "aiy" = (/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) @@ -457,8 +457,8 @@ "aiO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "aiP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) "aiQ" = (/obj/machinery/computer/secure_data,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/security/brig) -"aiR" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/security{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aiS" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aiR" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aiS" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/security{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiT" = (/obj/machinery/computer/prisoner,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiU" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/device/radio/off,/obj/item/weapon/wrench,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aiV" = (/obj/structure/closet/secure_closet/warden,/obj/item/device/megaphone,/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 30; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -466,8 +466,8 @@ "aiX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aiY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "aiZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"aja" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"ajb" = (/obj/structure/table,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/tie/holobadge,/obj/item/clothing/tie/holobadge,/obj/item/clothing/tie/holobadge/cord,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"aja" = (/obj/machinery/camera{c_tag = "Brig East"; dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/computer/guestpass{pixel_y = -29},/turf/simulated/floor,/area/security/brig) +"ajb" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "ajc" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/wall,/area/crew_quarters/heads/hos) "ajd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "HoS Office South"; dir = 1},/obj/structure/flora/pottedplant,/obj/machinery/newscaster/security_unit{pixel_x = -30},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "aje" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) @@ -482,321 +482,321 @@ "ajn" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Interrogation"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "ajo" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "ajp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) -"ajq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) -"ajr" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access_txt = "1"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) -"ajs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) -"ajt" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Processing"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) +"ajq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) +"ajr" = (/obj/machinery/computer/secure_data,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ajs" = (/obj/machinery/camera{c_tag = "Common Brig Northwest"; dir = 4; network = list("SS13","Prison")},/obj/machinery/computer/arcade,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/prison) +"ajt" = (/obj/machinery/door/airlock/glass_security{id_tag = "prisonentry"; name = "Brig Entry"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "aju" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) "ajv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) "ajw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) "ajx" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access_txt = "3"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "ajy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) -"ajz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) -"ajA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/brig) -"ajB" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) -"ajC" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) -"ajD" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/crew_quarters/heads/hos) -"ajE" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"ajF" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"ajG" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ajH" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ajI" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/security_port) -"ajJ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/security/brig) -"ajK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) -"ajL" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajM" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajN" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor,/area/security/brig) -"ajO" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajP" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajR" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor,/area/security/brig) -"ajS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajT" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajU" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajV" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) -"ajX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ajY" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/brig) -"ajZ" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"aka" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) -"akb" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"akc" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"akd" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ake" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"akf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) -"akg" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"akh" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) -"aki" = (/obj/structure/table/rack,/obj/item/weapon/storage/briefcase{pixel_x = -2; pixel_y = -5},/obj/item/weapon/storage/briefcase{pixel_x = 3; pixel_y = 0},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"akj" = (/obj/structure/disposalpipe/segment,/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"akk" = (/obj/structure/noticeboard{pixel_y = 30},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"akl" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"akm" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"akn" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/computer/security/wooden_tv,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"ako" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/flora/pottedplant{tag = "icon-plant-21"; icon_state = "plant-21"},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"akp" = (/turf/simulated/wall,/area/security/detectives_office) -"akq" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"akr" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access_txt = "12"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"aks" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"akt" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"aku" = (/turf/space,/area/shuttle/syndicate_elite/station) -"akv" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) -"akw" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/security/brig) -"akx" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"aky" = (/obj/structure/cable/green{d1 = 4; 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Cartridges \[hr] \[b]Riot Equipment\[/b]\[br] \[field] Stun Baton(s)\[br] \[field] Riot Suit(s)\[br] \[field] Riot Shield(s) \[hr] \[b]Tactical Equipment\[/b]\[br] \[field] Tactical Armour(s)\[br] \[field] Tactical Helmet(s)\[br] \[field] Tactical Jumpsuit(s)\[br] \[field] Green Balaclava(s)\[br] \[field] Tactical HUD(s)\[br] \[field] Combat Belt(s)\[br] \[field] Black Glove(s)\[br] \[field] Jackboot(s) \[hr] \[b]Implants\[/b]\[br] \[field] Tracking Implant Box(es)\[br] \[field] Chemical Implant Box(es) \[hr] \[b]Defense Systems\[/b]\[br] \[field] Deployable Barrier(s)\[br] \[field] Portable Flasher(s) \[hr] \[b]Other\[/b]\[br] \[field] Holobadge Box(es) \[hr] \[b]\[center]Warden's's Signature:\[/b] \[field]\[/center] \[hr]"; name = "Armory Inventory"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"anu" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) +"anv" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/security/prison) +"anw" = (/obj/structure/cable/yellow{d1 = 1; 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d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) "aph" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "api" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"apj" = (/obj/machinery/door/blast/regular{id = "Cell 2"; name = "Cell Door"},/turf/simulated/floor,/area/security/prison) +"apj" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) "apk" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/prison) "apl" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/security/prison) "apm" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "apn" = (/obj/machinery/flasher{id = "permflash"; name = "Floor mounted flash"; pixel_x = 0},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/prison) "apo" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/security/prison) -"app" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/prison) +"app" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/range) "apq" = (/obj/machinery/light{dir = 8},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "apr" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/security/lobby) -"aps" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Internal Affairs Desk"; req_access_txt = "38"},/turf/simulated/floor,/area/lawoffice) +"aps" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/fore) "apt" = (/obj/machinery/newscaster{pixel_x = 30},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "apu" = (/obj/machinery/computer/forensic_scanning,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) "apv" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) @@ -823,7 +823,7 @@ "apQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) "apR" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/generic,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/prison) "apS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/security/prison) -"apT" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1443; icon_state = "on"; id = "air_in"; use_power = 1},/obj/structure/stool/bed/chair,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/prison) +"apT" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) "apU" = (/obj/structure/stool/bed/chair,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/prison) "apV" = (/obj/structure/stool/bed/chair,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor,/area/security/prison) "apW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) @@ -831,7 +831,7 @@ "apY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) "apZ" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) "aqa" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/prison) -"aqb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/prison) +"aqb" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) "aqc" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/lobby) "aqe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/lobby) @@ -868,14 +868,14 @@ "aqJ" = (/obj/structure/table,/obj/machinery/vending/wallmed1{pixel_y = -32; req_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) "aqK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) "aqL" = (/obj/structure/table,/obj/item/weapon/storage/box/cups,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) -"aqM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/security/prison) +"aqM" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) "aqN" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqP" = (/obj/machinery/door_control{id = "visitdoor"; name = "Visitation Access"; normaldoorcontrol = 1; pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/lobby) "aqQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/lobby) "aqR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/junction/yjunction,/turf/simulated/floor,/area/security/lobby) "aqS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) -"aqT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/lawoffice) +"aqT" = (/turf/simulated/floor/plating/airless,/area/solar/fore) "aqU" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "aqW" = (/obj/structure/stool/bed/chair/office/dark,/obj/effect/landmark/start{name = "Internal Affairs Agent"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) @@ -906,12 +906,12 @@ "arv" = (/obj/machinery/door/airlock{name = "Visitation Area"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "arw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/prison) "arx" = (/turf/simulated/wall/r_wall,/area/security/lobby) -"ary" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "visit_blast"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/lobby) +"ary" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "brig_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) "arz" = (/obj/machinery/door/airlock{id_tag = "visitdoor"; name = "Visitation Area"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/lobby) "arA" = (/turf/simulated/wall/r_wall,/area/hallway/primary/fore) -"arB" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"; req_access_txt = "0"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/fore) -"arC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/hallway/primary/fore) -"arD" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/fore) +"arB" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"arC" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/security/brig) +"arD" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) "arE" = (/turf/simulated/wall,/area/hallway/primary/fore) "arF" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/door_control{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/item/device/camera{pixel_x = 3; pixel_y = -4},/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "arG" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) @@ -923,15 +923,15 @@ "arM" = (/obj/structure/stool/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 1},/turf/simulated/floor/wood,/area/maintenance/dormitory) "arN" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/maintenance/dormitory) "arO" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dorm_inner"; locked = 1; name = "Dormitory Internal Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"arP" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/space) +"arP" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dorm_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/dormitory) "arQ" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) "arR" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) "arS" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement 1"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) "arT" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) "arU" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) -"arV" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) +"arV" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/status_display{density = 0; layer = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "arW" = (/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"arX" = (/obj/machinery/door/blast/regular{id = "Cell 1"; name = "Cell Door"},/turf/simulated/floor,/area/security/prison) +"arX" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "arY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/prison) "arZ" = (/obj/effect/decal/cleanable/dirt,/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/security/prison) "asa" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/security/prison) @@ -939,7 +939,7 @@ "asc" = (/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor,/area/security/prison) "asd" = (/obj/machinery/flasher{id = "IAflash"; pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "ase" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"asf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) +"asf" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "asg" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/security/prison) "ash" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "asi" = (/obj/structure/sign/electricshock{pixel_x = -32},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) @@ -973,7 +973,7 @@ "asK" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/newscaster{pixel_x = 28; pixel_y = 1},/turf/simulated/floor,/area/security/prison) "asL" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "asM" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{name = "Visitation Window"; req_access_txt = "63"},/turf/simulated/floor,/area/security/prison) +"asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "asO" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) "asP" = (/obj/machinery/flasher_button{id = "IAflash"; pixel_y = -30},/obj/machinery/door_control{id = "visit_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/prison) "asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) @@ -989,78 +989,78 @@ "ata" = (/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atb" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atc" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atd" = (/turf/simulated/floor/plating,/area/maintenance/dormitory) -"ate" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atf" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"ath" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ati" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/effect/landmark{name = "Syndicate Breach Area"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atl" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod1/station) -"atm" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod1/station) -"atn" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod1/station) -"ato" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod2/station) -"atp" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod2/station) -"atq" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod2/station) -"atr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"ats" = (/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/arrivals) -"att" = (/obj/structure/table/rack,/obj/item/weapon/flame/lighter/random,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"atu" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"atv" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/security/prison) -"atw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"atx" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/security/prison) -"aty" = (/turf/simulated/wall/r_wall,/area/security/prison) -"atz" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sign/directions/evac{pixel_x = -30; pixel_y = -4},/obj/structure/sign/directions/medical{pixel_x = -30; pixel_y = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"atA" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=EVA"; location = "Security"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) -"atB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"atC" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atD" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep) -"atE" = (/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/sleep) -"atF" = (/turf/simulated/wall,/area/crew_quarters/sleep) -"atG" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep/cryo) -"atH" = (/obj/structure/cryofeed/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atI" = (/obj/machinery/cryopod/right,/obj/machinery/light{dir = 1},/obj/machinery/requests_console{department = "Crew Quarters"; pixel_y = 30},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atJ" = (/obj/machinery/camera{c_tag = "Cryogenic Storage"},/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atK" = (/obj/machinery/computer/cryopod{density = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atL" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atM" = (/obj/machinery/cryopod,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atN" = (/obj/structure/cryofeed,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) -"atO" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness) -"atP" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atQ" = (/turf/simulated/wall,/area/crew_quarters/fitness) -"atR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atS" = (/turf/simulated/floor/engine{name = "Holodeck Projector Floor"},/area/holodeck/alphadeck) -"atT" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/fore) -"atU" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod1/station) -"atV" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_1"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "escape_pod_1_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"atW" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod2/station) -"atX" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_2"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "escape_pod_2_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"atY" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) -"atZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aua" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/wall,/area/maintenance/evahallway) -"aub" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"auc" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"aud" = (/turf/simulated/floor/plating,/area/maintenance/evahallway) -"aue" = (/obj/machinery/light/small{dir = 8},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "bar"},/area/security/prison) -"auf" = (/obj/machinery/door/airlock{name = "Toilet"},/turf/simulated/floor,/area/security/prison) -"aug" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"auh" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aui" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"auj" = (/obj/machinery/door/airlock{name = "Brig Restroom"; req_access_txt = "0"},/turf/simulated/floor,/area/security/prison) -"auk" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor,/area/security/prison) -"aul" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/prison) -"aum" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/turf/simulated/floor,/area/security/prison) -"aun" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera{c_tag = "Bedroom"; dir = 6; network = list("SS13","Prison")},/turf/simulated/floor,/area/security/prison) -"auo" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/computer/cryopod{density = 0; layer = 3.3; pixel_y = 32},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 24},/turf/simulated/floor,/area/security/prison) -"aup" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"auq" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/random/tech_supply,/obj/item/clothing/head/flatcap,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aur" = (/obj/machinery/atm{pixel_x = -25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"aus" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) -"aut" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"auu" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"auv" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/camera{c_tag = "Dormitory Bedroom Fore"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/carpet{tag = "icon-carpet2-0"; icon_state = "carpet2-0"},/area/crew_quarters/sleep/bedrooms) -"auw" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"atd" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"ate" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ath" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ati" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/effect/landmark{name = "Syndicate Breach Area"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atk" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod1/station) +"atl" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod1/station) +"atm" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod1/station) +"atn" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod2/station) +"ato" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod2/station) +"atp" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod2/station) +"atq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"atr" = (/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/arrivals) +"ats" = (/obj/structure/table/rack,/obj/item/weapon/flame/lighter/random,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"att" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"atu" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/security/prison) +"atv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"atw" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/security/prison) +"atx" = (/turf/simulated/wall/r_wall,/area/security/prison) +"aty" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sign/directions/evac{pixel_x = -30; pixel_y = -4},/obj/structure/sign/directions/medical{pixel_x = -30; pixel_y = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) +"atz" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=EVA"; location = "Security"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) +"atA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) +"atB" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atC" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep) +"atD" = (/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/sleep) +"atE" = (/turf/simulated/wall,/area/crew_quarters/sleep) +"atF" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep/cryo) +"atG" = (/obj/structure/cryofeed/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atH" = (/obj/machinery/cryopod/right,/obj/machinery/light{dir = 1},/obj/machinery/requests_console{department = "Crew Quarters"; pixel_y = 30},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atI" = (/obj/machinery/camera{c_tag = "Cryogenic Storage"},/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atJ" = (/obj/machinery/computer/cryopod{density = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atK" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atL" = (/obj/machinery/cryopod,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atM" = (/obj/structure/cryofeed,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) +"atN" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness) +"atO" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atP" = (/turf/simulated/wall,/area/crew_quarters/fitness) +"atQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atR" = (/turf/simulated/floor/engine{name = "Holodeck Projector Floor"},/area/holodeck/alphadeck) +"atS" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/fore) +"atT" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod1/station) +"atU" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_1"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "escape_pod_1_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) +"atV" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod2/station) +"atW" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_2"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "escape_pod_2_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) +"atX" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) +"atY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"atZ" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/wall,/area/maintenance/evahallway) +"aua" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aub" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"auc" = (/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aud" = (/obj/machinery/light/small{dir = 8},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "bar"},/area/security/prison) +"aue" = (/obj/machinery/door/airlock{name = "Toilet"},/turf/simulated/floor,/area/security/prison) +"auf" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) +"aug" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) +"auh" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) +"aui" = (/obj/machinery/door/airlock{name = "Brig Restroom"; req_access_txt = "0"},/turf/simulated/floor,/area/security/prison) +"auj" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor,/area/security/prison) +"auk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/prison) +"aul" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/turf/simulated/floor,/area/security/prison) +"aum" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera{c_tag = "Bedroom"; dir = 6; network = list("SS13","Prison")},/turf/simulated/floor,/area/security/prison) +"aun" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/computer/cryopod{density = 0; layer = 3.3; pixel_y = 32},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 24},/turf/simulated/floor,/area/security/prison) +"auo" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aup" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/random/tech_supply,/obj/item/clothing/head/flatcap,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"auq" = (/obj/machinery/atm{pixel_x = -25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) +"aur" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) +"aus" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) +"aut" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) +"auu" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"auv" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"auw" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) "aux" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/sleep) "auy" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep) "auz" = (/obj/machinery/cryopod/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) @@ -1074,7 +1074,7 @@ "auH" = (/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auJ" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) -"auK" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) +"auK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "auL" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) "auM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "auN" = (/turf/simulated/wall,/area/hallway/secondary/entry/fore) @@ -1102,10 +1102,10 @@ "avj" = (/obj/structure/cryofeed,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "avk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "avl" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"avm" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"avn" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) -"avo" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"avp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"avm" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avn" = (/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/crew_quarters/sleep) +"avo" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) +"avp" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/dormitory) "avq" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "avr" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) "avs" = (/obj/effect/landmark{name = "JoinLateCryo"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep/cryo) @@ -1131,7 +1131,7 @@ "avM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avN" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avO" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/arrivals) -"avP" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"avP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central_one) "avQ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "avR" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_outer"; locked = 1; name = "EVA External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/evahallway) "avS" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eva_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/evahallway) @@ -1151,6088 +1151,6088 @@ "awg" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor,/area/security/prison) "awh" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/clothing/head/soft/orange,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/security/prison) "awi" = (/obj/machinery/light,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) -"awj" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) +"awj" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "awk" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) "awl" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe,/obj/item/clothing/suit/apron/overalls,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "awm" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "awn" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"awo" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awp" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) -"awq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awr" = (/obj/machinery/door/airlock{id_tag = "Dormitory 1"; name = "Dorm"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"aws" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"awt" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/crew_quarters/sleep) -"awu" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) -"awv" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) -"aww" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) -"awx" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Fitness Room West"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) -"awy" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"awB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) -"awC" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/crew_quarters/fitness) -"awD" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/crew_quarters/fitness) -"awE" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Holodeck"},/turf/simulated/floor,/area/crew_quarters/fitness) -"awF" = (/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) -"awG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"awH" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) -"awI" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"awJ" = (/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"awK" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"awL" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/turf/simulated/floor/plating,/area/maintenance/arrivals) -"awM" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_tool_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) -"awN" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) -"awO" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/evahallway) -"awP" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eva_pump"},/obj/machinery/camera{c_tag = "EVA Airlock"; dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/evahallway) -"awQ" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) -"awR" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"awS" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/security/prison) -"awT" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"awU" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"awV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awW" = (/turf/simulated/floor/carpet{tag = "icon-carpet1-0"; icon_state = "carpet1-0"},/area/crew_quarters/sleep/bedrooms) -"awX" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awY" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"awZ" = (/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/crew_quarters/sleep) -"axa" = (/obj/machinery/camera{c_tag = "Dormitories"},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axb" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axc" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axe" = (/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) -"axg" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep) -"axh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axi" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) -"axj" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) -"axk" = (/obj/structure/window/basic{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"axl" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"axm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) -"axn" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/crew_quarters/fitness) -"axo" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) -"axp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axq" = (/obj/machinery/computer/HolodeckControl,/turf/simulated/floor,/area/crew_quarters/fitness) -"axr" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) -"axs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axt" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"axu" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/hallway/secondary/entry/fore) -"axv" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"axw" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) -"axx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"axy" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"axz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axC" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway) -"axD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axF" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/table/rack,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/suit/storage/hazardvest,/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"axH" = (/obj/structure/disposalpipe/segment{dir = 4; 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To the incoming CMO of Exodus:


I wish you and your crew well. Do take note:


The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.

I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.

The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.

Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.

There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.

The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.

The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.

Emergency Cryo bags are beside the emergency entrance, along with a kit.

Spare paper cups for the reception are on the left side of the reception desk.

I've fed Runtime. She should be fine.


That should be all. Good luck!
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name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axL" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axN" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"axO" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; 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d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) +"axS" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"axT" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"axU" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"axV" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"axW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"axX" = (/turf/simulated/floor,/area/crew_quarters/sleep) +"axY" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep) +"axZ" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/threedglasses,/turf/simulated/floor,/area/crew_quarters/sleep) +"aya" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/crew_quarters/sleep) +"ayb" = (/obj/structure/stool{pixel_y = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/crew_quarters/sleep) +"ayc" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"ayd" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aye" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) +"ayf" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/crew_quarters/fitness) +"ayg" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) +"ayh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) +"ayi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/crew_quarters/fitness) +"ayj" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) +"ayk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ayl" = (/obj/structure/table,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aym" = (/turf/simulated/floor/airless{icon_state = "catwalk12"},/area/space) +"ayn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) +"ayo" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"ayp" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_1_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_1_berth_hatch"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"ayq" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light{dir = 1},/obj/machinery/camera/xray{c_tag = "Arrivals Escape Pods"},/turf/simulated/floor,/area/hallway/secondary/entry/fore) +"ayr" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_2_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_2_berth_hatch"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"ays" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayt" = (/obj/machinery/light{dir = 1},/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/port) +"ayv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayw" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/hallway/secondary/entry/fore) +"ayx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/checkpoint2) +"ayy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"ayz" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "solar_tool_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_tool_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_tool_pump"; tag_exterior_door = "solar_tool_outer"; frequency = 1379; id_tag = "solar_tool_airlock"; tag_interior_door = "solar_tool_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_tool_sensor"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"ayA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"ayB" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayD" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayF" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayG" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayH" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayJ" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayK" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"ayL" = (/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) +"ayM" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) +"ayN" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "E.V.A. Maintenance"; req_one_access_txt = "1;5;11;18;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) +"ayO" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) +"ayP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/fore) +"ayQ" = (/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) +"ayR" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"ayS" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/camera{c_tag = "Dormitory Bedroom Fore"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/carpet{tag = "icon-carpet2-0"; icon_state = "carpet2-0"},/area/crew_quarters/sleep/bedrooms) +"ayT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/sleep) +"ayU" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"ayV" = (/obj/structure/stool{pixel_y = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/sleep) +"ayW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/sleep) +"ayX" = (/obj/structure/table/woodentable,/obj/item/device/paicard,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep) +"ayY" = (/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/sleep) +"ayZ" = (/obj/structure/stool{pixel_y = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/crew_quarters/sleep) +"aza" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"azb" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) +"azc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/crew_quarters/fitness) +"azd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; 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icon_state = "0-8"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) +"aEB" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/clothing/shoes/magboots,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) +"aEC" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"aED" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/hallway/primary/central_one) +"aEE" = (/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/hallway/primary/central_one) +"aEF" = (/obj/structure/table/woodentable,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/weapon/tape_roll,/turf/simulated/floor/wood,/area/library) +"aEG" = (/obj/machinery/firealarm{dir = 2; pixel_x = -12; pixel_y = 24},/turf/simulated/floor{icon_state = "L5"},/area/hallway/primary/central_one) +"aEH" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"aEI" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aEJ" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aEK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aEL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aEM" = (/obj/machinery/door/airlock{name = "Unisex Showers"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aEN" = (/obj/machinery/light/small,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aEO" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aEP" = (/obj/item/weapon/storage/secure/safe{pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aEQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aER" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aES" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Bar Maintenance"; req_access_txt = "25"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/bar) +"aET" = (/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j1s"; sortType = "Bar"; name = "Bar"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aEU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) +"aEV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"aEW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aEX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aEY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aEZ" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Starboard Solar"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aFa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/bar) +"aFb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aFc" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/library) +"aFd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aFe" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/library) +"aFf" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/maintenance/library) +"aFg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aFh" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aFi" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/library) +"aFj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "dark"},/area/maintenance/library) +"aFk" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/shuttle/arrival/station) +"aFl" = (/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFm" = (/obj/machinery/computer/arcade,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFn" = (/obj/structure/closet/wardrobe/black,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFo" = (/obj/structure/closet/wardrobe/xenos,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFp" = (/obj/structure/closet/wardrobe/mixed,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFq" = (/obj/structure/closet/wardrobe/grey,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFr" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/shuttle/arrival/station) +"aFs" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 8},/turf/space,/area/shuttle/arrival/station) +"aFt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) +"aFu" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aFv" = (/obj/structure/closet/wardrobe/red,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/checkpoint2) +"aFw" = (/obj/machinery/camera{c_tag = "Fore Port Solar Access"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/arrivals) +"aFx" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aFy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/arrivals) +"aFz" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/arrivals) +"aFA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) +"aFB" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aFC" = (/turf/simulated/wall,/area/maintenance/substation/civilian_west) +"aFD" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aFE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Civilian West Substation"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aFF" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "whitecorner"},/area/hallway/secondary/entry/port) +"aFG" = (/obj/machinery/door/airlock/security{name = "Security Checkpoint"; req_access = null; req_access_txt = "1"},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aFH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aFI" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/storage/primary) +"aFJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/storage/primary) +"aFK" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/storage/primary) +"aFL" = (/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor,/area/storage/primary) +"aFM" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor,/area/storage/primary) +"aFN" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/storage/primary) +"aFO" = (/obj/machinery/lapvend,/turf/simulated/floor,/area/storage/primary) +"aFP" = (/obj/machinery/camera{c_tag = "Vault"; dir = 4; network = list("SS13")},/obj/structure/closet/crate{name = "Gold Crate"},/obj/item/stack/sheet/mineral/gold{pixel_x = -1; pixel_y = 5},/obj/item/stack/sheet/mineral/gold{pixel_y = 2},/obj/item/stack/sheet/mineral/gold{pixel_x = 1; pixel_y = -2},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/storage/belt/champion,/turf/simulated/floor{icon_state = "vault"; 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pixel_y = 32},/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/packageWrap,/turf/simulated/floor/wood,/area/library) +"aIf" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/wood,/area/library) +"aIg" = (/turf/simulated/wall,/area/library) +"aIh" = (/obj/machinery/door/airlock/maintenance{name = "Crematorium Maintenance"; req_access_txt = "27"},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/chapel/office) +"aIi" = (/obj/structure/closet/wardrobe/chaplain_black,/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aIj" = (/obj/machinery/light/small{dir = 1},/obj/machinery/requests_console{department = "Chapel"; departmentType = 2; pixel_y = 30},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aIk" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/camera{c_tag = "Chapel Office"; 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name = "Mass Driver"; req_access_txt = "22"},/obj/machinery/mass_driver{dir = 4; id = "chapelgun"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/chapel/main) +"aIs" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/chapel/main) +"aIt" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen/blue{pixel_x = 2; pixel_y = 6},/obj/item/weapon/pen/blue{pixel_x = -3; pixel_y = 2},/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aIu" = (/turf/space,/area/shuttle/escape/station) +"aIv" = (/obj/effect/landmark{name = "Marauder Entry"},/turf/space,/area/space) +"aIw" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/arrival/station) +"aIx" = (/obj/effect/landmark{name = "Observer-Start"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aIy" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aIz" = (/obj/machinery/camera{c_tag = "Arrivals Lounge"; dir = 2},/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aIA" = (/turf/simulated/wall,/area/hallway/secondary/entry/starboard) +"aIB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aIC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/starboard) +"aID" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/window/brigdoor{dir = 1; name = "Security Checkpoint"; req_access_txt = "63"},/turf/simulated/floor{icon_state = "delivery"},/area/hallway/secondary/entry/starboard) +"aIE" = (/obj/structure/sign/double/map/left,/turf/simulated/wall,/area/hallway/secondary/entry/starboard) +"aIF" = (/obj/structure/sign/double/map/right,/turf/simulated/wall,/area/hallway/secondary/entry/starboard) +"aIG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aIH" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aII" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Civilian West Substation"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aIJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aIK" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) +"aIL" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/storage/primary) +"aIM" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/storage/primary) +"aIN" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor,/area/storage/primary) +"aIO" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/storage/primary) +"aIP" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable/green{d1 = 1; 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Hopefully TG4407 model can live up to your fame and fortune.\" Scratched in beneath that is a crude image of a meteor and a spaceman. The spaceman is laughing. 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icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bcl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/power/terminal{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bcm" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Medical Substation"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bcn" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Robotics"; name = "Robotics"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"bco" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/locker) +"bcp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/storage/tools) +"bcq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/wall,/area/storage/tools) +"bcr" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor,/area/hallway/primary/central_one) +"bcs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central_one) +"bct" = (/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) +"bcu" = (/obj/machinery/light,/obj/machinery/camera{c_tag = "Bridge West Entrance"; 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name = "floor"},/area/bridge) +"bcz" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bcA" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bcB" = (/obj/machinery/computer/guestpass{pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bcC" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/bridge) +"bcD" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area/bridge) +"bcE" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/substation/command) +"bcF" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bcG" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"bcH" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/hallway/primary/central_two) +"bcI" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/central_two) +"bcJ" = (/obj/machinery/light,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/central_two) +"bcK" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_two) +"bcL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central_two) +"bcM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"bcN" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"bcO" = (/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar) +"bcP" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"bcQ" = (/obj/machinery/light_switch{pixel_x = 16; pixel_y = -23},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"bcR" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"bcS" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"bcT" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/door_control{id = "kitchen"; name = "Kitchen Shutters Control"; pixel_x = -1; pixel_y = -24; req_access_txt = "28"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"bcU" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"bcV" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics/garden) +"bcW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics/garden) +"bcX" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hydroponics/garden) +"bcY" = (/obj/structure/flora/ausbushes,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hydroponics/garden) +"bcZ" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/hallway/primary/starboard) +"bda" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/starboard) +"bdb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"bdc" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/hallway/primary/starboard) +"bdd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/library) +"bde" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/carpet,/area/library) +"bdf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/carpet,/area/library) +"bdg" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/library) +"bdh" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Chapel"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"bdi" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"bdj" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) +"bdk" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main) +"bdl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/chapel/main) +"bdm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) +"bdn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main) +"bdo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"bdp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"bdq" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Chapel"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"bdr" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/secondary/exit) +"bds" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hallway/secondary/exit) +"bdt" = (/obj/machinery/camera/autoname{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/exit) +"bdu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"bdv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) +"bdw" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 8; 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departmentType = 2; pixel_x = 0; pixel_y = 30},/obj/item/weapon/stamp{pixel_x = -3; pixel_y = 3},/obj/item/weapon/hand_labeler,/turf/simulated/floor,/area/quartermaster/storage) +"bqb" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor,/area/quartermaster/storage) +"bqc" = (/obj/machinery/camera{c_tag = "Cargo Bay North"},/obj/structure/closet/secure_closet/cargotech,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/quartermaster/storage) +"bqd" = (/obj/structure/closet/secure_closet/cargotech,/turf/simulated/floor,/area/quartermaster/storage) +"bqe" = (/obj/machinery/light{dir = 1},/obj/machinery/alarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/quartermaster/storage) +"bqf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/quartermaster/storage) +"bqg" = (/obj/machinery/door_control{id = "qm_warehouse"; name = "Warehouse Door Control"; pixel_x = -1; pixel_y = 24; req_access_txt = "31"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/quartermaster/storage) +"bqh" = (/obj/structure/sign/poster{pixel_x = 0; pixel_y = 0},/turf/simulated/wall,/area/quartermaster/storage) +"bqi" = (/obj/machinery/photocopier,/turf/simulated/floor,/area/quartermaster/office) +"bqj" = (/obj/structure/disposalpipe/sortjunction{dir = 1; name = "Sorting Office"; sortType = "Sorting Office"},/turf/simulated/floor,/area/quartermaster/office) +"bqk" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/quartermaster/office) +"bql" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/quartermaster/office) +"bqm" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "packageExternal"},/turf/simulated/floor,/area/quartermaster/office) +"bqn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/hallway/primary/central_one) +"bqo" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) +"bqp" = (/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) +"bqq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/substation/command) +"bqr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/command) +"bqs" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central_three) +"bqt" = (/obj/structure/table,/obj/item/weapon/aiModule/reset,/obj/machinery/camera{c_tag = "AI Upload Chamber"; dir = 4; network = list("SS13")},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bqu" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) +"bqv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/plating,/area/maintenance/substation/command) +"bqw" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"bqx" = (/obj/structure/table,/obj/item/weapon/aiModule/protectStation,/obj/machinery/light{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bqy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/primary/central_three) +"bqz" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/armor/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/machinery/newscaster/security_unit{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bqA" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bqB" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Captain's Desk Door"; req_access_txt = "20"},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bqC" = (/obj/machinery/light,/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bqD" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bqE" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bqF" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; 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req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"bqL" = (/turf/simulated/wall/r_wall,/area/medical/chemistry) +"bqM" = (/turf/simulated/wall,/area/engineering/break_room) +"bqN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) +"bqO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) +"bqP" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue_ex"; tag = "icon-whiteblue (EAST)"},/area/medical/reception) +"bqQ" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/medical{name = "Examination room"; req_access_txt = "5"},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"bqR" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) +"bqS" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) +"bqT" = (/obj/structure/stool/bed,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) +"bqU" = (/obj/structure/filingcabinet/chestdrawer{desc = "A large drawer filled with autopsy reports."; name = "Autopsy Reports"},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/morgue) +"bqV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/morgue) +"bqW" = (/obj/machinery/optable,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; 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icon_state = "warnwhite"},/area/rnd/research) +"brj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"brk" = (/obj/machinery/camera{c_tag = "Research Division Access"; dir = 2; network = list("SS13","Research")},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/rnd/research) +"brl" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) +"brm" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) +"brn" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) +"bro" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) +"brp" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) +"brq" = (/obj/structure/cable{d1 = 1; 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icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) +"bwN" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) +"bwO" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/storage) +"bwP" = (/obj/machinery/conveyor_switch/oneway{id = "QMLoad2"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) +"bwQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/storage) +"bwR" = (/obj/vehicle/train/cargo/trolley,/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage) +"bwS" = (/obj/vehicle/train/cargo/engine,/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage) +"bwT" = (/obj/structure/cable/green{d1 = 1; 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health = 1e+007},/turf/simulated/floor/airless,/area/rnd/test_area) +"bLV" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/mining/station) +"bLW" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bLX" = (/obj/machinery/computer/shuttle_control/mining,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bLY" = (/obj/structure/table,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "mining_shuttle"; pixel_x = 25; pixel_y = -8; req_access_txt = "0"; req_one_access_txt = "13;48"; tag_door = "mining_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bLZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bMa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bMb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bMc" = (/obj/machinery/computer/shuttle_control/mining,/turf/simulated/floor{dir = 9; icon_state = "brown"},/area/quartermaster/miningdock) +"bMd" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bMe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bMf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) +"bMg" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bMh" = (/obj/machinery/door/airlock/glass_mining{name = "Quartermaster"; req_access_txt = "41"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/quartermaster/qm) +"bMi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/quartermaster/qm) +"bMj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/quartermaster/qm) +"bMk" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/quartermaster/qm) +"bMl" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_three) +"bMm" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central_three) +"bMn" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) +"bMo" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/junction,/turf/simulated/floor,/area/hallway/primary/central_three) +"bMp" = (/obj/machinery/door/airlock{name = "Custodial Closet"; req_access_txt = "26"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central_three) +"bMq" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_two) +"bMr" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) +"bMs" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/item/roller,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"bMt" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMu" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMv" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Acute One"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bMw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bMx" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) +"bMy" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "CMO's Office"},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) +"bMz" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"bMA" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"bMB" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/closet/secure_closet/CMO,/obj/item/clothing/mask/gas,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/crew_quarters/heads/cmo) +"bMC" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) +"bMD" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bME" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/medical/medbay2) +"bMF" = (/obj/machinery/light{dir = 1},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/door_control{id = "staffroom"; name = "Staff Room Shutters Control"; pixel_x = -26; pixel_y = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bMG" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bMH" = (/obj/machinery/camera{c_tag = "Medbay Break Room"; network = list("SS13")},/obj/machinery/washing_machine,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bMI" = (/obj/structure/noticeboard{pixel_y = 28},/obj/structure/table/woodentable,/obj/item/weapon/book/manual/medical_diagnostics_manual{pixel_y = 7},/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 4; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Break Room Emergency Phone"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bMJ" = (/obj/machinery/light{dir = 1},/obj/structure/bookcase/manuals/medical,/obj/item/weapon/book/manual/stasis,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bMK" = (/turf/simulated/wall,/area/crew_quarters/medbreak) +"bML" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) +"bMM" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) +"bMN" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_port) +"bMO" = (/turf/simulated/wall/r_wall,/area/rnd/misc_lab) +"bMP" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/camera{c_tag = "Toxins Storage"; dir = 4; network = list("SS13","Research")},/turf/simulated/floor,/area/rnd/storage) +"bMQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/mob/living/simple_animal/mouse/white,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/storage) +"bMR" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/rnd/storage) +"bMS" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/rnd/research) +"bMT" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bMU" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/rnd/research) +"bMV" = (/turf/simulated/wall/r_wall,/area/rnd/mixing) +"bMW" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/plating,/area/rnd/mixing) +"bMX" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment,/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/plating,/area/rnd/mixing) +"bMY" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/plating,/area/rnd/mixing) +"bMZ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bNa" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bNb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bNc" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bNd" = (/obj/machinery/door/airlock/external{name = "Toxins Test Chamber"; req_access_txt = "0"},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"bNe" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"bNf" = (/obj/machinery/camera{c_tag = "Toxins Test Chamber North"; network = list("Toxins Test Area")},/obj/machinery/light{dir = 1},/turf/simulated/floor/airless,/area/rnd/test_area) +"bNg" = (/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bNh" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bNi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bNj" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "mining_dock_pump"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/miningdock) +"bNk" = (/obj/machinery/light/small{dir = 4; pixel_y = 8},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "mining_dock_airlock"; pixel_x = 25; pixel_y = -5; req_access_txt = "0"; req_one_access_txt = "13;48"; 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To the incoming CMO of Exodus:


I wish you and your crew well. Do take note:


The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.

I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.

The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.

Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.

There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.

The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.

The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.

Emergency Cryo bags are beside the emergency entrance, along with a kit.

Spare paper cups for the reception are on the left side of the reception desk.

I've fed Runtime. She should be fine.


That should be all. Good luck!
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name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbh" = (/obj/effect/decal/cleanable/spiderling_remains,/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cbi" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbk" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cbl" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cbm" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cbn" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cbo" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cbp" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cbq" = (/obj/structure/noticeboard{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cbr" = (/obj/structure/closet/secure_closet/engineering_chief{req_access_txt = "0"},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cbs" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cbt" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/obj/machinery/door_control{desc = "A remote control-switch for engine core."; id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -24; pixel_y = 10; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door_control{desc = "A remote control-switch for the engine core airlock hatch bolts."; id = "engine_access_hatch"; name = "Engine Hatch Bolt Control"; normaldoorcontrol = 1; pixel_x = -24; pixel_y = -10; req_access_txt = "10"; specialfunctions = 4},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cbu" = (/obj/structure/table/reinforced,/obj/machinery/photocopier/faxmachine{department = "Chief Engineer's Office"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cbv" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/clothing/glasses/meson{pixel_y = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/clothing/glasses/welding/superior,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/book/manual/supermatter_engine,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) +"cbw" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cbx" = (/obj/structure/disposalpipe/segment,/obj/machinery/firealarm{dir = 4; layer = 3.3; pixel_x = 26},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cby" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cbz" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/disposalpipe/segment,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cbA" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cbB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cbC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/structure/cable/green,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cbD" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cbE" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cbF" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 16},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"cbG" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 16},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"cbH" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"cbI" = (/turf/simulated/wall,/area/medical/surgeryobs) +"cbJ" = (/obj/machinery/camera{c_tag = "Medbay Surgery Access"; dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cbK" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cbL" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) +"cbM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) +"cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward) +"cbO" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) +"cbP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/medical/psych) +"cbQ" = (/obj/structure/table/woodentable,/obj/machinery/light_switch{pixel_x = -4},/obj/machinery/door_control{id = "psych"; name = "Mental Health Privacy Shutters Control"; pixel_x = 6; pixel_y = 0},/turf/simulated/floor/wood,/area/medical/psych) +"cbR" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/wood,/area/medical/psych) +"cbS" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"cbT" = (/obj/structure/closet/crate{icon_state = "crateopen"; name = "Grenade Crate"; opened = 1},/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"cbU" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/stool/bed/chair/office/dark{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_c) +"cbV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_c) +"cbW" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"},/obj/machinery/camera{c_tag = "Medbay Patient C"; dir = 8; network = list("SS13")},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) +"cbX" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"cbY" = (/obj/structure/cable/green,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"cbZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"cca" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) +"ccc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Science Substation"; req_access_txt = "0"; req_one_access_txt = "11;24;47"},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/substation/research) +"ccd" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/research) +"cce" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/medical/patient_wing) +"ccg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) +"cch" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) +"cci" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccj" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; name = "Miscellaneous Research"; sortType = "Miscellaneous Research"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cck" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccn" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Virology Access"; req_access_txt = "39"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/medical/virologyaccess) +"cco" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ccr" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"ccs" = (/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cct" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccw" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"ccz" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/research_starboard) +"ccA" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"ccB" = (/turf/simulated/wall,/area/maintenance/atmos_control) +"ccC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; 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department = "Chief Engineer's Desk"; departmentType = 6; name = "Chief Engineer RC"; pixel_x = 0; pixel_y = -34},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccM" = (/obj/machinery/camera{c_tag = "Chief Engineer's Office"; dir = 1; network = list("SS13")},/obj/item/device/radio/intercom{layer = 4; name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccN" = (/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccO" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccP" = (/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"ccQ" = (/obj/structure/disposalpipe/sortjunction{sortType = "CE Office"; name = "CE Office"},/turf/simulated/floor,/area/engineering/foyer) +"ccR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering/foyer) +"ccS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"ccT" = (/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccU" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccV" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/maintenance/atmos_control) +"ccW" = (/turf/simulated/wall/r_wall,/area/maintenance/atmos_control) +"ccX" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access_txt = "10;24;5"},/turf/simulated/floor,/area/engineering/break_room) +"ccY" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccZ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cda" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cdb" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Engineering Break Room"; dir = 8; network = list("SS13")},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cdc" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -20; pixel_y = -21},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"cdd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"cde" = (/obj/machinery/camera{c_tag = "Engineering Substation"; dir = 2; network = list("SS13","Engineering")},/obj/machinery/light{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engineering Subgrid"; name_tag = "Engineering Subgrid"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"cdf" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"cdg" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/surgeryobs) +"cdh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"cdi" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"cdj" = (/obj/machinery/camera{c_tag = "Medbay Surgery Observation"; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"cdk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/surgeryobs) +"cdl" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 22},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/medical/surgeryobs) +"cdm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Observation Room"; req_access_txt = "0"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cdn" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor{icon_state = "white_halfo"},/area/medical/medbay4) +"cdo" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white_halfp"},/area/medical/medbay4) +"cdp" = (/obj/machinery/door/airlock/glass_medical{name = "Patient Ward"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cdq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) +"cdr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/ward) +"cds" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) +"cdt" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/newscaster{pixel_x = 30},/obj/structure/table,/obj/machinery/computer/med_data/laptop{pixel_x = 3; pixel_y = 4},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) +"cdu" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "bcarpet01"},/area/medical/psych) +"cdv" = (/turf/simulated/floor{icon_state = "bcarpet02"},/area/medical/psych) +"cdw" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bcarpet03"},/area/medical/psych) +"cdx" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light/small{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"cdy" = (/obj/structure/table,/obj/item/weapon/storage/box/cdeathalarm_kit,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"cdz" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 10; icon_state = "whitered"},/area/medical/patient_c) +"cdA" = (/obj/machinery/light,/obj/machinery/newscaster{pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/patient_c) +"cdB" = (/obj/machinery/door_control{id = "medprivc"; name = "Privacy Shutters"; pixel_y = -25},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/patient_c) +"cdC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/medical/virologyaccess) +"cdF" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/effect/landmark{name = "blobstart"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/medical/virologyaccess) +"cdG" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance,/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/virologyaccess) +"cdH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/medical/virologyaccess) +"cdI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdL" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora_storage) +"cdM" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/turf/simulated/floor{dir = 5; icon_state = "whiteblue"},/area/hallway/primary/starboard) +"cdN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"cdO" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology) +"cdP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light/small,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) +"cdQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) +"cdR" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light/small,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) +"cdS" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora) +"cdT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/shutters{density = 0; 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"warnplatecorner"},/area/maintenance/engineering) +"cly" = (/obj/structure/table,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/circular_saw{pixel_y = 8},/obj/item/weapon/scalpel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"clz" = (/obj/machinery/optable,/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"clA" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"clB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/surgery) 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"4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"clJ" = (/obj/machinery/optable,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"clK" = (/obj/structure/table,/obj/item/weapon/circular_saw{pixel_y = 8},/obj/item/weapon/scalpel,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"clL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/medbay) +"clM" = (/turf/simulated/floor/plating,/area/maintenance/medbay) +"clN" = (/turf/simulated/wall/r_wall,/area/medical/virologyaccess) +"clO" = 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(/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) +"clX" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; use_power = 1; pressure_checks = 0; pressure_checks_default = 0},/turf/simulated/floor/plating/airless,/area/medical/virology) +"clY" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"clZ" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1443; icon_state = "map_injector"; id = "air_in"; use_power = 1},/obj/machinery/sparker{id = "Incinerator"; pixel_x = -20},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cma" = (/obj/machinery/light,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) +"cmb" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation 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4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cmg" = (/obj/structure/closet/emcloset,/obj/machinery/camera/xray{c_tag = "Xenobiology Access"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/rnd/xenobiology) +"cmh" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"cmi" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) +"cmj" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"cmk" = (/obj/machinery/biogenerator,/obj/machinery/camera/autoname{dir = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cml" = (/obj/machinery/seed_extractor,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cmm" = (/obj/machinery/light,/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"cmn" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"cmo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cmp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cmq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cmr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cms" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/valve/digital/open{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cmt" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cmu" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cmv" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmw" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmx" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cmy" = (/obj/machinery/power/emitter{anchored = 1; id = "EngineEmitter"; state = 2},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/construction) +"cmA" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/construction) +"cmB" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cmC" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/wall/r_wall,/area/engineering/engine_room) +"cmD" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmE" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 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(/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/structure/window/reinforced,/obj/machinery/atmospherics/binary/pump{dir = 8; name = "waste pump"},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) +"cmL" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPortWest"; layer = 3.3; name = "Engine Waste Handling Access"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmM" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmN" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmO" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmP" = (/turf/simulated/wall/r_wall,/area/engineering/storage) +"cmQ" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor,/area/engineering/workshop) +"cmR" = (/obj/effect/decal/cleanable/blood/oil{amount = 0},/turf/simulated/floor,/area/engineering/workshop) +"cmS" = (/turf/simulated/floor,/area/engineering/workshop) +"cmT" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cmU" = (/obj/machinery/door/blast/regular{dir = 4; id = "disvent"; name = "Incinerator Vent"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cmV" = (/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/hallway/secondary/entry/port) +"cmW" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; use_power = 1; pressure_checks = 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"white"},/area/medical/surgery) +"cnc" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cnd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cne" = (/obj/machinery/camera{c_tag = "Medbay Operating Theatre 1"; dir = 8; network = list("SS13")},/obj/machinery/holosign_switch{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery) +"cnf" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) +"cng" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cnh" = (/obj/machinery/holosign_switch{pixel_x = -24; pixel_y = 2},/obj/machinery/camera{c_tag = "Medbay Operating Theatre 2"; dir = 4; network = list("SS13")},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/surgery2) +"cni" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cnj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cnk" = (/obj/structure/table,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cnl" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/medical/virologyaccess) +"cnm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Virology Access"; req_access_txt = "39"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/medical/virologyaccess) +"cnn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/research_port) +"cno" = (/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/shower{icon_state = "shower"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/rnd/xenobiology) +"cnp" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cnq" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 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"1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cnx" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/lattice,/turf/space,/area/space) +"cny" = (/obj/structure/stool/bed/chair,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/workshop) +"cnz" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cnA" = (/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/construction) +"cnB" = (/obj/item/device/flashlight,/turf/simulated/floor,/area/construction) +"cnC" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/construction) +"cnD" = (/turf/simulated/wall/r_wall,/area/construction) +"cnE" = (/turf/simulated/floor,/area/engineering) +"cnF" = (/turf/simulated/wall/r_wall,/area/engineering/workshop) +"cnG" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/engineering) +"cnH" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor,/area/engineering/atmos/storage) +"cnI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cnJ" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/engineering) +"cnK" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"cnL" = (/turf/simulated/floor,/area/engineering/atmos) +"cnM" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/turf/simulated/floor,/area/engineering/atmos/storage) +"cnN" = (/turf/simulated/floor,/area/engineering/atmos/storage) +"cnO" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor,/area/engineering/atmos) +"cnP" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cnQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cnR" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera{c_tag = "Atmospherics South East"; dir = 1},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cnS" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/engineering) +"cnT" = (/obj/structure/table,/obj/item/weapon/hemostat,/obj/machinery/light,/obj/item/weapon/cautery,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cnU" = (/obj/structure/table,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cnV" = (/obj/structure/table,/obj/machinery/vending/wallmed1{pixel_y = -32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cnW" = (/obj/machinery/computer/med_data,/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cnX" = 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"1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"coM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/atmos) +"coN" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"coO" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"coP" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) +"coQ" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = 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4},/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cpc" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery) +"cpd" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access_txt = "45"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cpe" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/closet/wardrobe/medic_white,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) +"cpf" = 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"white"},/area/rnd/xenobiology) +"cpr" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_interior"; locked = 1; name = "Xenobiology Internal Airlock"; req_access_txt = "55"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cps" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cpt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 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(/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/atmos/storage) +"cpy" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"cpz" = (/turf/simulated/wall/r_wall,/area/engineering) +"cpA" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpB" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpC" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpD" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpE" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/space,/area/space) +"cpF" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpG" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/space,/area/space) +"cpH" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpI" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/space,/area/space) +"cpJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"cpK" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/aft) +"cpL" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cpM" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering) +"cpN" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cpO" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Atmospherics Substation"; dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/atmos/storage) +"cpP" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/space,/area/space) +"cpQ" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) +"cpR" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/space,/area/space) +"cpS" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/hallway/secondary/entry/port) +"cpT" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cpU" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cpV" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) +"cpW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cpX" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpY" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cqa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cqb" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cqc" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cqd" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cqe" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/engineering) +"cqf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) +"cqg" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engineering) +"cqh" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cqi" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cqj" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cqk" = (/obj/machinery/iv_drip,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cql" = (/obj/structure/closet/secure_closet/medical3,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) +"cqm" = (/obj/structure/table,/obj/item/weapon/reagent_containers/blood/AMinus,/obj/item/weapon/reagent_containers/blood/APlus,/obj/item/weapon/reagent_containers/blood/BMinus,/obj/item/weapon/reagent_containers/blood/BPlus,/obj/item/weapon/reagent_containers/blood/OPlus,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cqn" = (/obj/machinery/iv_drip,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cqo" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cqp" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cqq" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cqr" = (/obj/effect/decal/cleanable/blood/oil{amount = 0},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cqs" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/light,/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "virologyquar"; name = "Virology Emergency Lockdown Control"; pixel_x = 0; pixel_y = -28; req_access_txt = "5"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "greencorner"},/area/medical/virologyaccess) +"cqt" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "green"},/area/medical/virologyaccess) +"cqu" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "greencorner"},/area/medical/virologyaccess) +"cqv" = (/turf/simulated/wall/r_wall,/area/medical/virology) +"cqw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cqx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cqy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cqz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cqA" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio3"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/xenobiology) +"cqB" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cqC" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cqD" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/camera{c_tag = "Xenobiology Module North"; dir = 2; network = list("SS13","Research"); pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cqE" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "xeno_airlock_exterior"; id_tag = "xeno_airlock_control"; tag_interior_door = "xeno_airlock_interior"; name = "Xenobiology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/rnd/xenobiology) +"cqF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology) +"cqG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/rnd/xenobiology) +"cqH" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cqI" = (/obj/machinery/firealarm{pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cqJ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cqK" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) +"cqL" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/structure/lattice,/turf/space,/area/space) +"cqM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) +"cqN" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/space,/area/space) +"cqO" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "centcom_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) +"cqP" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cqQ" = (/obj/machinery/camera{c_tag = "Engineering Hallway South East"; dir = 1},/turf/simulated/floor,/area/engineering) +"cqR" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cqS" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cqT" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/security/prison) +"cqU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/engineering) +"cqV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering) +"cqW" = (/obj/structure/sign/securearea,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering) +"cqX" = (/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cqY" = (/obj/machinery/camera{c_tag = "Engineering Hallway South West"; dir = 1; pixel_x = 22},/turf/simulated/floor,/area/engineering) +"cqZ" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication"; req_one_access_txt = "10;24"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cra" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering) +"crb" = (/obj/machinery/atmospherics/valve/digital{name = "N2O Outlet Valve"},/turf/simulated/floor{icon_state = "escape"; dir = 6},/area/engineering/atmos) +"crc" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 7; icon_state = "escape"},/area/engineering/atmos) +"crd" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "escape"},/area/engineering/atmos) +"cre" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) +"crf" = (/obj/machinery/atmospherics/valve/digital{name = "Phoron Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/engineering/atmos) +"crg" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "tox_in"; name = "Phoron Supply Control"; output_tag = "tox_out"; sensors = list("tox_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{icon_state = "warning"},/area/engineering/atmos) +"crh" = (/obj/machinery/camera{c_tag = "Atmospherics South West"; dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engineering/atmos) +"cri" = (/obj/machinery/light,/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"crj" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/atmos) +"crk" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Outlet Valve"},/turf/simulated/floor{icon_state = "green"; dir = 6},/area/engineering/atmos) +"crl" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "waste_in"; name = "Gas Mix Tank Control"; output_tag = "waste_out"; sensors = list("waste_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "green"},/area/engineering/atmos) +"crm" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Inlet Valve"},/obj/machinery/camera{c_tag = "Atmospherics South"; dir = 1},/turf/simulated/floor{dir = 10; icon_state = "green"},/area/engineering/atmos) +"crn" = (/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) +"cro" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "yellow"},/area/engineering/atmos) +"crp" = (/obj/machinery/atmospherics/valve/digital{name = "CO2 Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "yellow"},/area/engineering/atmos) +"crq" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/turf/simulated/floor/plating,/area/maintenance/engineering) +"crr" = (/obj/machinery/light/small{dir = 8},/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"crs" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"crt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cru" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"crv" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access_txt = "45"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgeryprep) +"crw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/medical/surgeryprep) +"crx" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/surgeryprep) +"cry" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryprep) +"crz" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre 2 Storage"; req_access_txt = "45"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgeryprep) +"crA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"crB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"crC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"crD" = (/obj/machinery/light/small{dir = 4},/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"crE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/medbay) +"crF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/medbay) +"crG" = (/turf/simulated/wall,/area/maintenance/medbay) +"crH" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/medical/virology) +"crI" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_exterior"; locked = 1; name = "Virology Exterior Airlock"; req_access_txt = "39"},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = -24; pixel_y = 0; req_access_txt = "39"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"crJ" = (/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crK" = (/obj/machinery/light{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crL" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crM" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"crN" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"crO" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"crP" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) +"crQ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "yellow"},/area/engineering/atmos) +"crR" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) +"crS" = (/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/drone_fabrication) +"crT" = (/obj/machinery/light{dir = 1},/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/drone_fabrication) +"crU" = (/obj/machinery/computer/cryopod/robot{pixel_y = 30},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) +"crV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"crW" = (/obj/machinery/cryopod/robot/right,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"crX" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"crY" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/engineering) +"crZ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) +"csa" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_smes) +"csb" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"csc" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"csd" = (/obj/machinery/recharge_station,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cse" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"csf" = (/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; locked = 0; name = "Engine Access"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"csg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) +"csh" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engine Monitoring Room"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"csi" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 0; pressure_checks_default = 0},/turf/simulated/floor/plating/airless,/area/engineering/atmos) +"csj" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"csk" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"csl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"csm" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) +"csn" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cso" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) +"csp" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"csq" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"csr" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/atmos) +"css" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/atmos) +"cst" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"csu" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"csv" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"csw" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"csx" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) +"csy" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"csz" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"csA" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"csB" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"csC" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"csD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Pre-Op Prep Room Maintenance Access"; req_access_txt = "45"},/turf/simulated/floor/plating,/area/medical/surgeryprep) +"csE" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"csF" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"csG" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"csH" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"csI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/medbay) +"csJ" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/medical/virology) +"csK" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csL" = (/obj/structure/closet/wardrobe/virology_white,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/camera/xray{c_tag = "Virology Access Aft"; dir = 2; network = list("SS13","Medical")},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/medical/virology) +"csM" = (/obj/structure/sign/deathsposal,/turf/simulated/wall/r_wall,/area/medical/virology) +"csN" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csO" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"csQ" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"csR" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"csS" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"csT" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/machinery/camera{c_tag = "Engine Room Airlock"; dir = 2; network = list("SS13","Supermatter")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"csU" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"csV" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"csW" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"csX" = (/obj/machinery/computer/security/engineering{name = "Drone Monitoring Cameras"; network = 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(/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"ctc" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor,/area/engineering/engine_monitoring) +"ctd" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cte" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) +"ctf" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"ctg" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cth" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cti" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"ctj" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"ctk" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/engineering/engine_smes) +"ctl" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"ctm" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"ctn" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cto" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) +"ctp" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) +"ctq" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) +"ctr" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) +"cts" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctt" = (/turf/simulated/floor,/area/engineering/engine_smes) +"ctu" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"ctv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/engineering) +"ctw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/engineering) +"ctx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 1 Maintenance Access"; req_access_txt = "45"},/turf/simulated/floor/plating,/area/medical/surgery) +"cty" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctz" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/medbay) +"ctA" = (/obj/machinery/light/small{dir = 1},/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/medbay) +"ctB" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 2 Maintenance Access"; req_access_txt = "45"},/turf/simulated/floor/plating,/area/medical/surgery2) +"ctC" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virology) +"ctD" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctE" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/medical/virology) +"ctF" = (/turf/simulated/wall,/area/medical/virology) +"ctG" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/structure/reagent_dispensers/virusfood{pixel_x = -30},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctH" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 26},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctI" = (/obj/machinery/smartfridge/secure/virology,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctJ" = (/obj/machinery/disease2/incubator,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctK" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/centrifuge,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 29},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctL" = (/obj/machinery/disease2/isolator,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctM" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctN" = (/obj/item/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctO" = (/obj/machinery/camera{c_tag = "Virology Monkey Pen"; dir = 2},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/stool/bed/chair,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctP" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ctQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "surgeryobs2"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryprep) +"ctR" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctS" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctT" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctU" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctV" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctW" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctX" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) +"ctY" = (/turf/space,/area/syndicate_station/southwest) +"ctZ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cua" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cub" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery) +"cuc" = (/turf/simulated/floor,/area/engineering/engine_monitoring) +"cud" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_airlock) +"cue" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_airlock) +"cuf" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/airlock_sensor/airlock_exterior{id_tag = "eng_al_ext_snsr"; layer = 3.3; master_tag = "engine_room_airlock"; pixel_y = -22; 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2},/obj/machinery/status_display{pixel_y = 32},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"cvM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cvN" = (/turf/simulated/wall,/area/maintenance/incinerator) +"cvO" = (/obj/machinery/door/airlock/maintenance{name = "Incinerator Access"; req_access_txt = null; req_one_access_txt = "5;12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cvP" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cvQ" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Interior Airlock"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvR" = (/obj/structure/table,/obj/machinery/light{dir = 8},/obj/machinery/camera{c_tag = "Virology Port"; dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/masks,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvS" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvT" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvV" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvX" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvY" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwa" = (/obj/machinery/door/window/southright{dir = 4; name = "Primate Pen"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/medical/virology) +"cwb" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwc" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwd" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cwe" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwf" = (/obj/structure/table,/obj/item/stack/sheet/mineral/phoron{amount = 5; layer = 2.9},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwg" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/rnd/xenobiology) +"cwi" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "whitehall"; dir = 8},/area/rnd/xenobiology) +"cwj" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) +"cwk" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; use_power = 1; pressure_checks = 0; pressure_checks_default = 0},/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) +"cwl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"cwm" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/engineering/engineering_monitoring) +"cwn" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cwo" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cwp" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cwq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"cwr" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cws" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cwt" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) +"cwu" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cwv" = (/obj/structure/table,/obj/machinery/newscaster{pixel_y = 30},/obj/machinery/light{dir = 1},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/belt/utility/atmostech,/obj/item/weapon/storage/belt/utility/atmostech,/turf/simulated/floor,/area/engineering/atmos) +"cww" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Atmospherics"; name = "Atmospherics"},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) +"cwx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) +"cwy" = (/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/engineering/storage) +"cwz" = (/obj/machinery/power/rad_collector,/turf/simulated/floor/plating,/area/engineering/storage) +"cwA" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cwB" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/engineering) +"cwC" = (/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/camera{c_tag = "Engineering Hard Storage"; dir = 4; network = list("SS13")},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/storage) +"cwD" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/camera{c_tag = "Engineering Workshop"; dir = 8; network = list("SS13"); pixel_y = -23},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cwE" = (/obj/structure/closet/crate,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/turf/simulated/floor/plating,/area/engineering/storage) +"cwF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/storage) +"cwG" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering) +"cwH" = (/obj/effect/decal/cleanable/blood/oil{amount = 0},/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cwI" = (/obj/machinery/atmospherics/pipe/tank/phoron{dir = 2; volume = 3200},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwJ" = (/obj/machinery/atmospherics/pipe/tank/oxygen{dir = 2; volume = 3200},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwK" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwL" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwM" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwN" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwO" = (/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cwP" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/medbay) +"cwQ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cwR" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "virology_airlock_exterior"; id_tag = "virology_airlock_control"; tag_interior_door = "virology_airlock_interior"; name = "Virology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "greencorner"},/area/medical/virology) +"cwS" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/purple,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "green"},/area/medical/virology) +"cwT" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/medical/virology) +"cwU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) +"cwV" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) +"cwW" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwX" = (/obj/structure/table,/obj/item/weapon/storage/fancy/vials,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwY" = (/obj/structure/table,/obj/item/weapon/storage/lockbox/vials,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwZ" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxa" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxb" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxd" = (/obj/machinery/camera{c_tag = "Virology Starboard"; dir = 8; network = list("RD"); pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxe" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxf" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cxg" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cxh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cxi" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cxj" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cxk" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cxl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 0; pixel_y = -32; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor,/area/rnd/xenobiology) +"cxm" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/rnd/xenobiology) +"cxn" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/scalpel{pixel_y = 12},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/rnd/xenobiology) +"cxo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/workshop) +"cxp" = (/obj/machinery/camera{c_tag = "Engineering Hallway North"; dir = 4; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) +"cxq" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering) +"cxr" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/mineral/plastic{amount = 10},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"cxs" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"cxt" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/rods{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cell/high,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"cxu" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"cxv" = (/turf/simulated/wall/r_wall,/area/engineering/engineering_monitoring) +"cxw" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/monitoring) +"cxx" = (/turf/simulated/floor/plating/airless,/area/solar/port) +"cxy" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cxz" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cxA" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access_txt = "24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cxB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"cxC" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cxD" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"cxE" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cxF" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cxG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 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(/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cxN" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cxO" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cxP" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cxQ" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/medbay) +"cxR" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "10;13"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/medbay) +"cxS" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 8; icon_state = "greencorner"},/area/medical/virology) +"cxT" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "green"},/area/medical/virology) +"cxU" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "virologyq_airlock_control"; name = "Virology Quarantine Access Console"; pixel_x = -8; pixel_y = -22; tag_exterior_door = "virologyq_airlock_exterior"; tag_interior_door = "virologyq_airlock_interior"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/medical/virology) +"cxV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access_txt = "39"},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) +"cxW" = (/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) +"cxX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxY" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cxZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) +"cya" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Two"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"cyb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/virology) +"cyc" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Three"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"cyd" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cye" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cyf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cyg" = (/obj/machinery/camera{c_tag = "Xenobiology South"; dir = 8; network = list("SS13","Research"); pixel_y = -22},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cyh" = (/turf/space,/area/vox_station/southeast_solars) +"cyi" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"cyj" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"cyk" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cyl" = (/obj/machinery/atmospherics/omni/mixer{active_power_usage = 7500; use_power = 1; tag_east = 1; tag_east_con = 0.79; tag_north = 1; tag_north_con = 0.21; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"cym" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cyn" = (/obj/machinery/atmospherics/pipe/manifold/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"cyo" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) +"cyp" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "robotics_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cyq" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cyr" = (/obj/machinery/computer/security/engineering{network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms","Atmospherics")},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cys" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cyt" = (/obj/structure/table/reinforced,/obj/machinery/light,/obj/item/device/flashlight,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cyu" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cyv" = (/obj/machinery/computer/power_monitor,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cyw" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) +"cyx" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor,/area/engineering/atmos) +"cyy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) +"cyz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/pipedispenser,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cyA" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cyB" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/engineering/storage) +"cyC" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/phoron{amount = 25},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage) +"cyD" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor,/area/engineering) +"cyE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering) +"cyF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/workshop) +"cyG" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cyH" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor,/area/engineering/workshop) +"cyI" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor,/area/engineering/workshop) +"cyJ" = (/obj/structure/closet/secure_closet/engineering_electrical,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/workshop) +"cyK" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"cyL" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cyM" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cyN" = (/obj/machinery/atmospherics/trinary/mixer,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cyO" = (/mob/living/simple_animal/mouse,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cyP" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/sign/deathsposal{pixel_x = 32},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cyQ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/maintenance/medbay) +"cyR" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "virology_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cyS" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virologyq_airlock_interior"; locked = 1; name = "Virology Quarantine Airlock"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyT" = (/obj/structure/table,/obj/item/device/antibody_scanner,/obj/machinery/requests_console{department = "Virology"; name = "Virology Requests Console"; pixel_x = -32},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyU" = (/obj/structure/stool/bed/chair/office/dark,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyV" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 8},/obj/structure/disposalpipe/segment,/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 7; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Virology Emergency Phone"; pixel_x = -6; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/virology) +"cyX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/virology) +"cyY" = (/obj/item/roller,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyZ" = (/obj/machinery/camera{c_tag = "Xenobiology Module South"; dir = 4; network = list("SS13","Research"); pixel_x = 0},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio1"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cza" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"czb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"czc" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"czd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"cze" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czf" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) +"czg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) +"czh" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) +"czi" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/port) +"czj" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) +"czk" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/engineering/workshop) +"czl" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) +"czm" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"czn" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engineering/storage) +"czo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/storage) +"czp" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/turf/simulated/floor,/area/engineering/storage) +"czq" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czr" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) +"czs" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czt" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czu" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czv" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"czw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engineering) +"czx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) +"czy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) +"czz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/atmos) +"czA" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortType = "Drone Fabrication"; name = "Drone Fabrication"},/turf/simulated/floor,/area/engineering/atmos) +"czB" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"czC" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/port) +"czD" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"czE" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"czF" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/atmos) +"czG" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"czH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/engineering) +"czI" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czJ" = (/obj/structure/table,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czK" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czL" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/camera/autoname,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czM" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engineering) +"czO" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) +"czP" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czQ" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czR" = (/obj/machinery/atmospherics/tvalve/digital/bypass{dir = 1; icon_state = "map_tvalve0"; state = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czS" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"czT" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"czU" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/medbay) +"czV" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "virology_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "virology_pump"; tag_exterior_door = "virology_outer"; frequency = 1379; id_tag = "virology_airlock"; tag_interior_door = "virology_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "virology_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "virology_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/medbay) +"czW" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czX" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virologyq_airlock_control"; name = "Virology Quarantine Access Button"; pixel_x = -8; pixel_y = 28; req_access_txt = "39"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czY" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/virusdish/random,/obj/item/weapon/virusdish/random,/obj/item/weapon/virusdish/random,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czZ" = (/obj/machinery/computer/diseasesplicer,/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAa" = (/obj/machinery/disease2/diseaseanalyser,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAb" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAc" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAe" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) +"cAg" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) +"cAh" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cAi" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAm" = (/obj/structure/disposalpipe/junction{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAo" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"cAs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cAt" = (/obj/machinery/newscaster{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cAu" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/atmos) +"cAv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) +"cAw" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/atmos) +"cAx" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cAy" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cAz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cAA" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cAB" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Engineering"; name = "Engineering"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cAC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cAD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cAE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/storage) +"cAF" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cAG" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.1; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = 10; pixel_y = -22},/obj/structure/sign/fire{pixel_x = -32; pixel_y = 0},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cAH" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/storage) +"cAI" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cAJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/workshop) +"cAK" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cAL" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cAM" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cAN" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cAO" = (/turf/simulated/wall,/area/maintenance/engi_shuttle) +"cAP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cAQ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cAR" = (/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cAS" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access_txt = "12"},/obj/machinery/ignition_switch{id = "Incinerator"; pixel_x = 6; pixel_y = 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req_access_txt = "0"; req_one_access_txt = "13;11;24"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engi_shuttle) +"cCP" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/engi_shuttle) +"cCQ" = (/obj/machinery/computer/shuttle_control/engineering,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cCR" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cCS" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engineering) +"cCT" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cCU" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cCV" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cCW" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating/airless,/area/space) +"cCX" = (/turf/simulated/floor/plating/airless,/area/maintenance/medbay) +"cCY" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) +"cCZ" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDa" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/camera{c_tag = "Virology Break/Access"; dir = 2; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDb" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDc" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDd" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cDf" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating/airless,/area/space) +"cDg" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/foyer) +"cDh" = (/obj/machinery/clonepod,/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cDi" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cDj" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/camera{c_tag = "Engineering Foyer"; dir = 8; network = list("SS13")},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cDk" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"cDl" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) +"cDm" = (/obj/structure/table,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cDn" = (/obj/machinery/light,/obj/structure/table,/obj/machinery/chem_dispenser/soda,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cDo" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cDp" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cDq" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/structure/flora/pottedplant{icon_state = "plant-20"; tag = "icon-plant-22"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cDr" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cDs" = (/obj/machinery/newscaster{pixel_x = 31; pixel_y = 3},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cDt" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) +"cDu" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/foyer) +"cDv" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) +"cDw" = (/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access_txt = "11"},/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) +"cDx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_eva) +"cDy" = (/obj/structure/dispenser{phorontanks = 0},/turf/simulated/floor,/area/engineering/engine_eva) +"cDz" = (/obj/structure/sign/pods,/turf/simulated/wall/r_wall,/area/engineering/engine_eva) +"cDA" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/light{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access_txt = "11"},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) +"cDB" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_eva) +"cDC" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cDD" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cDE" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor,/area/engineering/foyer) +"cDF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_eva) +"cDG" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/machinery/door/window/northright{name = "Atmospherics Hardsuits"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/engine_eva) +"cDH" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/northleft{name = "Atmospherics Hardsuits"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/engine_eva) +"cDI" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor,/area/engineering/foyer) +"cDJ" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/item/weapon/folder/yellow,/turf/simulated/floor,/area/engineering/foyer) +"cDK" = (/obj/structure/table/reinforced,/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/turf/simulated/floor,/area/engineering/foyer) +"cDL" = (/obj/machinery/light/small{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cDM" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cDN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cDO" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_inner"; locked = 1; name = "Engineering Dock Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cDP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cDQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cDR" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cDS" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/hidden/cyan,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/engineering) +"cDT" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engineering) +"cDU" = (/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1379; heat_proof = 1; icon_state = "door_locked"; id_tag = "incinerator_airlock_exterior"; locked = 1; name = "Mixing Room Exterior Airlock"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cDV" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDW" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDX" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDY" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDZ" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cEa" = (/obj/machinery/light/small{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cEb" = (/obj/machinery/camera{c_tag = "Engineering EVA Storage"; dir = 1; network = list("SS13")},/obj/machinery/suit_cycler/engineering,/turf/simulated/floor,/area/engineering/engine_eva) +"cEc" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor,/area/engineering/engine_eva) +"cEd" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 6},/obj/item/weapon/storage/briefcase/inflatable{pixel_y = 3},/obj/structure/table/reinforced{icon_state = "table"},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = -3; pixel_y = 0},/turf/simulated/floor,/area/engineering/engine_eva) +"cEe" = (/turf/simulated/wall/r_wall,/area/engineering/engine_eva) +"cEf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/locker_room) +"cEg" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) +"cEh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/locker_room) +"cEi" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cEj" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/foyer) +"cEk" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) +"cEl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) +"cEm" = (/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cEn" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cEo" = (/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cEp" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cEq" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cEr" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cEs" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"cEt" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/engineering/locker_room) +"cEu" = (/turf/simulated/wall,/area/engineering/locker_room) +"cEv" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) +"cEw" = (/obj/machinery/firealarm{dir = 4; layer = 3.3; pixel_x = 26},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cEx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/locker_room) +"cEy" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/locker_room) +"cEz" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/machinery/light{dir = 1},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"cEA" = (/turf/simulated/floor,/area/engineering/engine_eva) +"cEB" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "engineering_dock_airlock"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "13;11;24"; tag_airpump = "engineering_dock_pump"; tag_chamber_sensor = "engineering_dock_sensor"; tag_exterior_door = "engineering_dock_outer"; tag_interior_door = "engineering_dock_inner"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/engi_shuttle) +"cEC" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle) +"cED" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cEE" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/engine_eva) +"cEF" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cEG" = (/turf/simulated/floor,/area/engineering/foyer) +"cEH" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEI" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEJ" = (/obj/structure/table,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEK" = (/obj/machinery/computer/arcade,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEL" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cEM" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering EVA Storage"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/engineering/engine_eva) +"cEN" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/floor,/area/engineering/foyer) +"cEO" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cEP" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cEQ" = (/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/table/reinforced{icon_state = "table"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/engineering/engine_eva) +"cER" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/engine_eva) +"cES" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engineering/engine_eva) +"cET" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cEU" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cEV" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cEW" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter{frequency = 1443; id = "mair_out_meter"; name = "Mixed Air Tank Out"},/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cEX" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter{frequency = 1443; id = "mair_in_meter"; name = "Mixed Air Tank In"},/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cEY" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cEZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) +"cFa" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/engineering/foyer) +"cFb" = (/obj/machinery/door/window/eastright{name = "Engineering Delivery"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor{icon_state = "delivery"},/area/engineering/foyer) +"cFc" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"},/area/engineering/foyer) +"cFd" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cFe" = (/obj/structure/sign/securearea{pixel_x = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cFf" = (/obj/machinery/door/window/eastright{name = "Engineering Reception Desk"; req_one_access_txt = "10;24"},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) +"cFg" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "engineering_dock_sensor"; pixel_x = -25; pixel_y = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/engi_shuttle) +"cFh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/engi_shuttle) +"cFi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cFj" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor,/area/engineering/foyer) +"cFk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) +"cFl" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/engineering/foyer) +"cFm" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cFn" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cFo" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/closet/secure_closet/personal/patient,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cFp" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/foyer) +"cFq" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/computer/guestpass{pixel_y = -28},/turf/simulated/floor,/area/engineering/foyer) +"cFr" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"cFs" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"cFt" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cFu" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cFv" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cFw" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/foyer) +"cFx" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"cFy" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/machinery/camera{c_tag = "Engineering Washroom"; dir = 1; network = list("SS13")},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"cFz" = (/turf/simulated/floor,/area/engineering/locker_room) +"cFA" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/locker_room) +"cFB" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cFC" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "n2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cFD" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1441; icon_state = "map_injector"; id = "n2_in"; use_power = 1},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cFE" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "o2_sensor"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cFF" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "o2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cFG" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1441; icon_state = "map_injector"; id = "o2_in"; use_power = 1},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cFH" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1443; icon_state = "map_injector"; id = "air_in"; use_power = 1},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cFI" = (/obj/machinery/air_sensor{frequency = 1443; id_tag = "air_sensor"; output = 7},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cFJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/engi_shuttle) +"cFK" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_outer"; locked = 1; name = "Engineering Dock Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cFL" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "engineering_dock_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -8; req_access_txt = "0"; req_one_access_txt = "13;11;24"},/turf/space,/area/space) +"cFM" = (/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cFN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cFO" = (/obj/structure/sign/fire{pixel_y = 32},/obj/structure/lattice,/turf/space,/area/space) +"cFP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cFQ" = (/obj/machinery/vending/coffee,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cFR" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cFS" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1443; icon_state = "map_vent_in"; id_tag = "air_out"; internal_pressure_bound = 2000; internal_pressure_bound_default = 2000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cFT" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Aft Port Solar"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cFU" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) +"cFV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/locker_room) +"cFW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) +"cFX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor,/area/engineering/foyer) +"cFY" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/foyer) +"cFZ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"cGa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cGb" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/locker_room) +"cGc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/locker_room) +"cGd" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access_txt = "12"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/engine_eva) +"cGe" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cGf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cGg" = (/turf/space,/area/shuttle/constructionsite/station) +"cGh" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/floor,/area/engineering/foyer) +"cGi" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/tape_roll,/turf/simulated/floor,/area/engineering/foyer) +"cGj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cGk" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/space,/area/space) +"cGl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cGm" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engineering/foyer) +"cGn" = (/obj/machinery/meter{frequency = 1443; id = "dloop_atm_meter"; name = "Distribution 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -7490,3 +7490,4 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} + From 669f226fb28e380219d5383c99aa3dd59d2d020f Mon Sep 17 00:00:00 2001 From: Kelenius Date: Wed, 4 Feb 2015 02:07:14 +0300 Subject: [PATCH 150/296] Changes slime stun probabilities I swear I did this already --- code/_onclick/other_mobs.dm | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 8d49ffd91b..496553558d 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -131,23 +131,24 @@ if ("help") // We just poke the other M.visible_message("[src] gently pokes [M]!", "[src] gently pokes you!") if ("disarm") // We stun the target, with the intention to feed - var/stunprob = 0 + var/stunprob = 1 var/power = max(0, min(10, (powerlevel + rand(0, 3)))) if (powerlevel > 0 && !istype(A, /mob/living/carbon/slime)) if(ishuman(M)) var/mob/living/carbon/human/H = M - if(H.species.flags & IS_SYNTHETIC || (H.species.siemens_coefficient<0.5)) + if(H.species.flags & IS_SYNTHETIC) return + stunprob *= H.species.siemens_coefficient switch(power * 10) - if(0) stunprob = 10 - if(1 to 2) stunprob = 20 - if(3 to 4) stunprob = 30 - if(5 to 6) stunprob = 40 - if(7 to 8) stunprob = 60 - if(9) stunprob = 70 - if(10) stunprob = 95 + if(0) stunprob *= 10 + if(1 to 2) stunprob *= 20 + if(3 to 4) stunprob *= 30 + if(5 to 6) stunprob *= 40 + if(7 to 8) stunprob *= 60 + if(9) stunprob *= 70 + if(10) stunprob *= 95 if(prob(stunprob)) powerlevel = max(0, powerlevel-3) From 1bf2786d7173e04e12d80d7b865c8c6541d858f6 Mon Sep 17 00:00:00 2001 From: Ravensdale Date: Tue, 3 Feb 2015 15:29:31 -0800 Subject: [PATCH 151/296] Fix map conflict --- maps/exodus-1.dmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 70c15d0927..1aee0660af 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -6180,7 +6180,7 @@ "coR" = (/obj/structure/table,/obj/item/device/radio/off{pixel_y = 6},/obj/item/device/radio/off{pixel_x = 6; pixel_y = 4},/obj/item/device/radio/off{pixel_x = -6; pixel_y = 4},/obj/item/device/radio/off,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering/workshop) "coS" = (/obj/structure/table,/obj/machinery/light,/obj/item/weapon/wrench,/obj/item/device/flashlight,/obj/machinery/cell_charger,/turf/simulated/floor,/area/engineering/workshop) "coT" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/storage/toolbox/electrical,/turf/simulated/floor,/area/engineering/workshop) -"coU" = (/obj/structure/table,/obj/item/device/floor_painter,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/t_scanner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/engine/workshop) +"coU" = (/obj/structure/table,/obj/item/device/floor_painter,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/t_scanner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/engineering/workshop) "coV" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor,/area/engineering/atmos) "coW" = (/obj/machinery/atmospherics/binary/passive_gate,/turf/simulated/floor,/area/engineering/atmos) "coX" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) From 1a1bf4a718ad7d56f3d6987f5108768b0cb0760b Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Wed, 4 Feb 2015 09:48:30 +0100 Subject: [PATCH 152/296] Silicons can now be easily renamed. Moves the AI SetName proc down silicon level. --- code/modules/admin/admin_verbs.dm | 14 +++++++------- code/modules/mob/living/silicon/ai/ai.dm | 5 ++--- .../mob/living/silicon/robot/drone/drone.dm | 5 +++++ code/modules/mob/living/silicon/robot/robot.dm | 4 ++++ code/modules/mob/living/silicon/silicon.dm | 4 ++++ 5 files changed, 22 insertions(+), 10 deletions(-) diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 73ab57cde8..02ec9e9c5c 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -46,7 +46,7 @@ var/list/admin_verbs_admin = list( /client/proc/cmd_admin_create_centcom_report, /client/proc/check_words, /*displays cult-words*/ /client/proc/check_ai_laws, /*shows AI and borg laws*/ - /client/proc/rename_ai, /*properly renames the AI*/ + /client/proc/rename_silicon, /*properly renames silicons*/ /client/proc/check_antagonists, /client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/ /client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/ @@ -693,15 +693,15 @@ var/list/admin_verbs_mentor = list( if(holder) src.holder.output_ai_laws() -/client/proc/rename_ai(mob/living/silicon/ai/AI in world) - set name = "Rename AI" +/client/proc/rename_silicon(mob/living/silicon/S in world) + set name = "Rename Silicon" set category = "Admin" if(holder) - var/new_name = trim_strip_input(src, "Enter new AI name. Leave blank or as is to cancel.", "Enter new AI Name", AI.name) - if(new_name && new_name != AI.name) - admin_log_and_message_admins("has renamed the AI '[AI.name]' to '[new_name]'") - AI.SetName(new_name) + var/new_name = trim_strip_input(src, "Enter new name. Leave blank or as is to cancel.", "Enter new silicon name", S.real_name) + if(new_name && new_name != S.real_name) + admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'") + S.SetName(new_name) feedback_add_details("admin_verb","RAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index c25e833c08..6963e4c725 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -211,9 +211,8 @@ var/list/ai_verbs_default = list( else stat(null, text("Systems nonfunctional")) -/mob/living/silicon/ai/proc/SetName(pickedName as text) - real_name = pickedName - name = pickedName +/mob/living/silicon/ai/SetName(pickedName as text) + ..() announcement.announcer = pickedName if(eyeobj) eyeobj.name = "[pickedName] (AI Eye)" diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm index 7443bd7464..bd89b867ee 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone.dm @@ -77,6 +77,11 @@ playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) //Redefining some robot procs... +/mob/living/silicon/robot/drone/SetName(pickedName as text) + // Would prefer to call the grandparent proc but this isn't possible, so.. + real_name = pickedName + name = real_name + /mob/living/silicon/robot/drone/updatename() real_name = "maintenance drone ([rand(100,999)])" name = real_name diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index b72e822e57..d6b35441a5 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -184,6 +184,10 @@ var/list/robot_verbs_default = list( playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0) +/mob/living/silicon/robot/SetName(pickedName as text) + custom_name = pickedName + updatename() + /mob/living/silicon/robot/proc/sync() if(lawupdate && connected_ai) lawsync() diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 4917c222e4..bda7d984e2 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -30,6 +30,10 @@ ..() add_language("Galactic Common") +/mob/living/silicon/proc/SetName(pickedName as text) + real_name = pickedName + name = real_name + /mob/living/silicon/proc/show_laws() return From 9352932e3dd18034c5bd3dee9038ed43588cf0f5 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Wed, 4 Feb 2015 10:04:18 +0100 Subject: [PATCH 153/296] Timestamped radio for silicons All silicons now have timestamped radio messages. --- code/modules/mob/hear_say.dm | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm index dd9e2dd3c6..60dcc54f30 100644 --- a/code/modules/mob/hear_say.dm +++ b/code/modules/mob/hear_say.dm @@ -124,7 +124,6 @@ var/changed_voice if(istype(src, /mob/living/silicon/ai) && !hard_to_hear) - part_a = "\[[worldtime2text()]\]" + part_a var/jobname // the mob's "job" var/mob/living/carbon/human/impersonating //The crew member being impersonated, if any. @@ -185,10 +184,19 @@ if(sdisabilities & DEAF || ear_deaf) if(prob(20)) src << "You feel your headset vibrate but can hear nothing from it!" - else if(track) - src << "[part_a][track][part_b][formatted]" else - src << "[part_a][speaker_name][part_b][formatted]" + on_hear_radio(part_a, speaker_name, track, part_b, formatted) + +/mob/proc/on_hear_radio(part_a, speaker_name, track, part_b, formatted) + src << "[part_a][speaker_name][part_b][formatted]" + +/mob/living/silicon/on_hear_radio(part_a, speaker_name, track, part_b, formatted) + var/time = "\[[worldtime2text()]\]" + src << "[time][part_a][speaker_name][part_b][formatted]" + +/mob/living/silicon/ai/on_hear_radio(part_a, speaker_name, track, part_b, formatted) + var/time = "\[[worldtime2text()]\]" + src << "[time][part_a][track][part_b][formatted]" /mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null) if(!client) From f045f5b2e916fa39a26078df0980c9ded6d9f1d0 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Wed, 4 Feb 2015 10:12:01 +0100 Subject: [PATCH 154/296] Timestamped speech for silicons. --- code/modules/mob/hear_say.dm | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm index 60dcc54f30..a4607720c8 100644 --- a/code/modules/mob/hear_say.dm +++ b/code/modules/mob/hear_say.dm @@ -67,13 +67,19 @@ src << "[speaker_name][alt_name] talks but you cannot hear \him." else if(language) - src << "[speaker_name][alt_name] [track][language.format_message(message, verb)]" + on_hear_say("[speaker_name][alt_name] [track][language.format_message(message, verb)]") else - src << "[speaker_name][alt_name] [track][verb], \"[message]\"" + on_hear_say("[speaker_name][alt_name] [track][verb], \"[message]\"") if (speech_sound && (get_dist(speaker, src) <= world.view && src.z == speaker.z)) var/turf/source = speaker? get_turf(speaker) : get_turf(src) src.playsound_local(source, speech_sound, sound_vol, 1) +/mob/proc/on_hear_say(var/message) + src << message + +/mob/living/silicon/on_hear_say(var/message) + var/time = say_timestamp() + src << "[time] [message]" /mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="") @@ -187,15 +193,18 @@ else on_hear_radio(part_a, speaker_name, track, part_b, formatted) +/proc/say_timestamp() + return "\[[worldtime2text()]\]" + /mob/proc/on_hear_radio(part_a, speaker_name, track, part_b, formatted) src << "[part_a][speaker_name][part_b][formatted]" /mob/living/silicon/on_hear_radio(part_a, speaker_name, track, part_b, formatted) - var/time = "\[[worldtime2text()]\]" + var/time = say_timestamp() src << "[time][part_a][speaker_name][part_b][formatted]" /mob/living/silicon/ai/on_hear_radio(part_a, speaker_name, track, part_b, formatted) - var/time = "\[[worldtime2text()]\]" + var/time = say_timestamp() src << "[time][part_a][track][part_b][formatted]" /mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null) From 3d2abddaa7fa9cccfd2b152c303a215ee9f7b5f9 Mon Sep 17 00:00:00 2001 From: Skully71 Date: Mon, 5 Jan 2015 13:48:15 +0100 Subject: [PATCH 155/296] Add random single object to enable a given object to be spawned at chance --- code/game/objects/random/random.dm | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 53f4cc0903..d62d1d1a54 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -25,6 +25,15 @@ return (new build_path(src.loc)) +/obj/random/single + name = "randomly spawned object" + desc = "This item type is used to randomly spawn a given object at round-start" + icon_state = "x3" + var/spawn_object = null + item_to_spawn() + return ispath(spawn_object) ? spawn_object : text2path(spawn_object) + + /obj/random/tool name = "random tool" desc = "This is a random tool" From f4435503cc00d65ebe0e0807370b536e8a3e6c07 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Wed, 4 Feb 2015 10:12:11 +0000 Subject: [PATCH 156/296] Linux versions of PsiOmegaDelta's git_merge_installer scripts --- tools/dmitool/git_merge_installer.sh | 6 ++++++ tools/dmitool/merging.txt | 4 ++-- tools/mapmerge/git_merge_installer.sh | 6 ++++++ tools/mapmerge/install.txt | 2 +- 4 files changed, 15 insertions(+), 3 deletions(-) create mode 100755 tools/dmitool/git_merge_installer.sh create mode 100755 tools/mapmerge/git_merge_installer.sh diff --git a/tools/dmitool/git_merge_installer.sh b/tools/dmitool/git_merge_installer.sh new file mode 100755 index 0000000000..e0c48823b1 --- /dev/null +++ b/tools/dmitool/git_merge_installer.sh @@ -0,0 +1,6 @@ +F="../../.git/config" + +echo '' >> $F +echo '[merge "merge-dmi"]' >> $F +echo ' name = iconfile merge driver' >> $F +echo ' driver = ./tools/dmitool/dmimerge.sh %O %A %B' >> $F diff --git a/tools/dmitool/merging.txt b/tools/dmitool/merging.txt index f4056aa8cf..639a634bfb 100644 --- a/tools/dmitool/merging.txt +++ b/tools/dmitool/merging.txt @@ -8,7 +8,7 @@ The easiest way to do merging is to install the merge driver. For this, open `Ba name = iconfile merge driver driver = ./tools/dmitool/dmimerge.sh %O %A %B -You may optionally instead run git_merge_installer.bat which should automatically insert these lines for you at the appropriate location. +You may optionally instead run git_merge_installer.bat or git_merge_installer.sh which should automatically insert these lines for you at the appropriate location. After this, merging DMI files should happen automagically unless there are conflicts (an icon_state that both you and someone else changed). -If there are conflicts, you will unfortunately still be stuck with opening both versions in the editor, and manually resolving the issues with those states. \ No newline at end of file +If there are conflicts, you will unfortunately still be stuck with opening both versions in the editor, and manually resolving the issues with those states. diff --git a/tools/mapmerge/git_merge_installer.sh b/tools/mapmerge/git_merge_installer.sh new file mode 100755 index 0000000000..c6d70bc0c9 --- /dev/null +++ b/tools/mapmerge/git_merge_installer.sh @@ -0,0 +1,6 @@ +F="../../.git/config" + +echo '' >> $F +echo '[merge "merge-dmm"]' >> $F +echo ' name = mapmerge driver' >> $F +echo ' driver = ./tools/mapmerge/mapmerge.sh %O %A %B' >> $F diff --git a/tools/mapmerge/install.txt b/tools/mapmerge/install.txt index 9ff667f0b1..943b195b5e 100644 --- a/tools/mapmerge/install.txt +++ b/tools/mapmerge/install.txt @@ -14,6 +14,6 @@ The easiest way to do merging is to install the merge driver. For this, open `Ba name = mapmerge driver driver = ./tools/mapmerge/mapmerge.sh %O %A %B -You may optionally instead run git_merge_installer.bat which should automatically insert these lines for you at the appropriate location. +You may optionally instead run git_merge_installer.bat or git_merge_installer.sh which should automatically insert these lines for you at the appropriate location. After this, merging maps should happen automagically unless there are conflicts(a tile that both you and someone else changed). If there are conflicts, you will unfortunately still be stuck with opening both versions in a map editor, and manually resolving the issues. From 38d62a278a342f4176e0e98f86d7239eb539e841 Mon Sep 17 00:00:00 2001 From: RavingManiac Date: Wed, 4 Feb 2015 20:05:43 +0800 Subject: [PATCH 157/296] Holodeck code moved to modules, holo-object code put in separate file. Holodeck expanded from 5x10 to 10x10. Holodeck areas updated accordingly. Holodeck courtroom added. Holodeck gravity can now be toggled. Reduced stun-time from gravity turning on. Changed the thunk() message a bit. Window-doors can now be deleted silently. Changelog updated. --- baystation12.dme | 3 +- code/game/area/Space Station 13 areas.dm | 4 + code/game/area/areas.dm | 23 +- .../machinery/computer/HolodeckControl.dm | 674 ------------------ code/game/machinery/doors/windowdoor.dm | 53 +- html/changelog.html | 13 +- maps/exodus-1.dmm | 157 ++-- maps/exodus-2.dmm | 199 ++++-- 8 files changed, 261 insertions(+), 865 deletions(-) delete mode 100644 code/game/machinery/computer/HolodeckControl.dm diff --git a/baystation12.dme b/baystation12.dme index 4144ec2673..b4b3cd59cb 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -382,7 +382,6 @@ #include "code\game\machinery\computer\computer.dm" #include "code\game\machinery\computer\crew.dm" #include "code\game\machinery\computer\guestpass.dm" -#include "code\game\machinery\computer\HolodeckControl.dm" #include "code\game\machinery\computer\hologram.dm" #include "code\game\machinery\computer\law.dm" #include "code\game\machinery\computer\medical.dm" @@ -959,6 +958,8 @@ #include "code\modules\food\recipes_microwave.dm" #include "code\modules\games\cards.dm" #include "code\modules\genetics\side_effects.dm" +#include "code\modules\holodeck\HolodeckControl.dm" +#include "code\modules\holodeck\HolodeckObjects.dm" #include "code\modules\hydroponics\biogenerator.dm" #include "code\modules\hydroponics\grown_inedible.dm" #include "code\modules\hydroponics\hydro_tools.dm" diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 8f7a3556ac..dbb75ced30 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -1026,6 +1026,10 @@ var/list/ghostteleportlocs = list() /area/holodeck/source_thunderdomecourt name = "\improper Holodeck - Thunderdome Court" +/area/holodeck/source_courtroom + name = "\improper Holodeck - Courtroom" + icon_state = "Holodeck" + /area/holodeck/source_beach name = "\improper Holodeck - Beach" icon_state = "Holodeck" // Lazy. diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 48408cdf18..609d1a2a6b 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -348,20 +348,19 @@ var/list/mob/living/forced_ambiance_list = new M.make_floating(1) /area/proc/thunk(mob) - if(istype(mob,/mob/living/carbon/human/)) // Only humans can wear magboots, so we give them a chance to. - if((istype(mob:shoes, /obj/item/clothing/shoes/magboots) && (mob:shoes.flags & NOSLIP))) - return - if(istype(get_turf(mob), /turf/space)) // Can't fall onto nothing. return - if((istype(mob,/mob/living/carbon/human/)) && (mob:m_intent == "run")) // Only clumbsy humans can fall on their asses. - mob:AdjustStunned(5) - mob:AdjustWeakened(5) + if(istype(mob,/mob/living/carbon/human/)) + var/mob/living/carbon/human/H = mob + if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP)) + return - else if (istype(mob,/mob/living/carbon/human/)) - mob:AdjustStunned(2) - mob:AdjustWeakened(2) - - mob << "Gravity!" + if(H.m_intent == "run") + H.AdjustStunned(2) + H.AdjustWeakened(2) + else + H.AdjustStunned(1) + H.AdjustWeakened(1) + mob << "The sudden appearance of gravity makes you fall to the floor!" diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm deleted file mode 100644 index e6075cb5a9..0000000000 --- a/code/game/machinery/computer/HolodeckControl.dm +++ /dev/null @@ -1,674 +0,0 @@ -var/global/list/holodeck_programs = list( - "emptycourt" = /area/holodeck/source_emptycourt, \ - "boxingcourt" = /area/holodeck/source_boxingcourt, \ - "basketball" = /area/holodeck/source_basketball, \ - "thunderdomecourt" = /area/holodeck/source_thunderdomecourt, \ - "beach" = /area/holodeck/source_beach, \ - "desert" = /area/holodeck/source_desert, \ - "space" = /area/holodeck/source_space, \ - "picnicarea" = /area/holodeck/source_picnicarea, \ - "snowfield" = /area/holodeck/source_snowfield, \ - "theatre" = /area/holodeck/source_theatre, \ - "meetinghall" = /area/holodeck/source_meetinghall, \ - "burntest" = /area/holodeck/source_burntest, \ - "wildlifecarp" = /area/holodeck/source_wildlife, \ - "turnoff" = /area/holodeck/source_plating \ - ) - -/obj/machinery/computer/HolodeckControl - name = "holodeck control console" - desc = "A computer used to control a nearby holodeck." - icon_state = "holocontrol" - - use_power = 1 - active_power_usage = 8000 //8kW for the scenery + 500W per holoitem - var/item_power_usage = 500 - - var/area/linkedholodeck = null - var/area/target = null - var/active = 0 - var/list/holographic_items = list() - var/list/holographic_mobs = list() - var/damaged = 0 - var/safety_disabled = 0 - var/mob/last_to_emag = null - var/last_change = 0 - var/list/supported_programs = list( \ - "Empty Court" = "emptycourt", \ - "Boxing Court"="boxingcourt", \ - "Basketball Court" = "basketball", \ - "Thunderdome Court" = "thunderdomecourt", \ - "Beach" = "beach", \ - "Desert" = "desert", \ - "Space" = "space", \ - "Picnic Area" = "picnicarea", \ - "Snow Field" = "snowfield", \ - "Theatre" = "theatre", \ - "Meeting Hall" = "meetinghall" \ - ) - var/list/restricted_programs = list("Atmospheric Burn Simulation" = "burntest", "Wildlife Simulation" = "wildlifecarp") - -/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob) - return src.attack_hand(user) - -/obj/machinery/computer/HolodeckControl/attack_hand(var/mob/user as mob) - - if(..()) - return - user.set_machine(src) - var/dat - - dat += "Holodeck Control System
" - dat += "
Current Loaded Programs:
" - for(var/prog in supported_programs) - dat += "
(([prog]))
" - - dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.
" - - if(issilicon(user)) - if(safety_disabled) - if (emagged) - dat += "ERROR: Cannot re-enable Safety Protocols.
" - else - dat += "(Re-Enable Safety Protocols?)
" - else - dat += "(Override Safety Protocols?)
" - - if(safety_disabled) - for(var/prog in restricted_programs) - dat += "(Begin [prog])
" - dat += "Ensure the holodeck is empty before testing.
" - dat += "
" - dat += "Safety Protocols are DISABLED
" - else - dat += "Safety Protocols are ENABLED
" - - user << browse(dat, "window=computer;size=400x500") - onclose(user, "computer") - - return - - -/obj/machinery/computer/HolodeckControl/Topic(href, href_list) - if(..()) - return - if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) - usr.set_machine(src) - - if(href_list["program"]) - var/prog = href_list["program"] - if(prog in holodeck_programs) - target = locate(holodeck_programs[prog]) - if(target) - loadProgram(target) - - else if(href_list["AIoverride"]) - if(!issilicon(usr)) - return - - if(safety_disabled && emagged) - return //if a traitor has gone through the trouble to emag the thing, let them keep it. - - safety_disabled = !safety_disabled - update_projections() - if(safety_disabled) - message_admins("[key_name_admin(usr)] overrode the holodeck's safeties") - log_game("[key_name(usr)] overrided the holodeck's safeties") - else - message_admins("[key_name_admin(usr)] restored the holodeck's safeties") - log_game("[key_name(usr)] restored the holodeck's safeties") - - src.add_fingerprint(usr) - src.updateUsrDialog() - return - -/obj/machinery/computer/HolodeckControl/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) - if(istype(D, /obj/item/weapon/card/emag)) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) - last_to_emag = user //emag again to change the owner - if (!emagged) - emagged = 1 - safety_disabled = 1 - update_projections() - user << "You vastly increase projector power and override the safety and security protocols." - user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator." - log_game("[key_name(usr)] emagged the Holodeck Control Computer") - src.updateUsrDialog() - return - -/obj/machinery/computer/HolodeckControl/proc/update_projections() - if (safety_disabled) - item_power_usage = 2500 - for(var/obj/item/weapon/holo/esword/H in linkedholodeck) - H.damtype = BRUTE - else - item_power_usage = initial(item_power_usage) - for(var/obj/item/weapon/holo/esword/H in linkedholodeck) - H.damtype = initial(H.damtype) - - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) - C.set_safety(!safety_disabled) - if (last_to_emag) - C.friends = list(last_to_emag) - -/obj/machinery/computer/HolodeckControl/New() - ..() - linkedholodeck = locate(/area/holodeck/alphadeck) - //if(linkedholodeck) - // target = locate(/area/holodeck/source_emptycourt) - // if(target) - // loadProgram(target) - -//This could all be done better, but it works for now. -/obj/machinery/computer/HolodeckControl/Del() - emergencyShutdown() - ..() - -/obj/machinery/computer/HolodeckControl/meteorhit(var/obj/O as obj) - emergencyShutdown() - ..() - - -/obj/machinery/computer/HolodeckControl/emp_act(severity) - emergencyShutdown() - ..() - - -/obj/machinery/computer/HolodeckControl/ex_act(severity) - emergencyShutdown() - ..() - - -/obj/machinery/computer/HolodeckControl/blob_act() - emergencyShutdown() - ..() - -/obj/machinery/computer/HolodeckControl/power_change() - var/oldstat - ..() - if (stat != oldstat && active && (stat & NOPOWER)) - emergencyShutdown() - -/obj/machinery/computer/HolodeckControl/process() - for(var/item in holographic_items) // do this first, to make sure people don't take items out when power is down. - if(!(get_turf(item) in linkedholodeck)) - derez(item, 0) - - if (!safety_disabled) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) - if (get_area(C.loc) != linkedholodeck) - holographic_mobs -= C - C.derez() - - if(!..()) - return - if(active) - use_power(item_power_usage * (holographic_items.len + holographic_mobs.len)) - - if(!checkInteg(linkedholodeck)) - damaged = 1 - target = locate(/area/holodeck/source_plating) - if(target) - loadProgram(target) - active = 0 - use_power = 1 - for(var/mob/M in range(10,src)) - M.show_message("The holodeck overloads!") - - - for(var/turf/T in linkedholodeck) - if(prob(30)) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(2, 1, T) - s.start() - T.ex_act(3) - T.hotspot_expose(1000,500,1) - -/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1) - holographic_items.Remove(obj) - - if(obj == null) - return - - if(isobj(obj)) - var/mob/M = obj.loc - if(ismob(M)) - M.u_equip(obj) - M.update_icons() //so their overlays update - - if(!silent) - var/obj/oldobj = obj - visible_message("The [oldobj.name] fades away!") - del(obj) - -/obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A) - for(var/turf/T in A) - if(istype(T, /turf/space)) - return 0 - - return 1 - -//Why is it called toggle if it doesn't toggle? -/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0) - - if(toggleOn) - var/area/targetsource = locate(/area/holodeck/source_emptycourt) - holographic_items = targetsource.copy_contents_to(linkedholodeck) - - spawn(30) - for(var/obj/effect/landmark/L in linkedholodeck) - if(L.name=="Atmospheric Test Start") - spawn(20) - var/turf/T = get_turf(L) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(2, 1, T) - s.start() - if(T) - T.temperature = 5000 - T.hotspot_expose(50000,50000,1) - - active = 1 - use_power = 2 - else - for(var/item in holographic_items) - derez(item) - var/area/targetsource = locate(/area/holodeck/source_plating) - targetsource.copy_contents_to(linkedholodeck , 1) - active = 0 - use_power = 1 - - -/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/area/A) - - if(world.time < (last_change + 25)) - if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve - return - for(var/mob/M in range(3,src)) - M.show_message("\b ERROR. Recalibrating projection apparatus.") - last_change = world.time - return - - last_change = world.time - active = 1 - use_power = 2 - - for(var/item in holographic_items) - derez(item) - - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) - holographic_mobs -= C - C.derez() - - for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck) - del(B) - - holographic_items = A.copy_contents_to(linkedholodeck , 1) - - spawn(30) - for(var/obj/effect/landmark/L in linkedholodeck) - if(L.name=="Atmospheric Test Start") - spawn(20) - var/turf/T = get_turf(L) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(2, 1, T) - s.start() - if(T) - T.temperature = 5000 - T.hotspot_expose(50000,50000,1) - if(L.name=="Holocarp Spawn") - holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc) - - if(L.name=="Holocarp Spawn Random") - if (prob(4)) //With 4 spawn points, carp should only appear 15% of the time. - holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc) - - update_projections() - - -/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown() - //Get rid of any items - for(var/item in holographic_items) - derez(item) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) - holographic_mobs -= C - C.derez() - //Turn it back to the regular non-holographic room - target = locate(/area/holodeck/source_plating) - if(target) - loadProgram(target) - - var/area/targetsource = locate(/area/holodeck/source_plating) - targetsource.copy_contents_to(linkedholodeck , 1) - active = 0 - use_power = 1 - - - - - - - -// Holographic Items! - -/turf/simulated/floor/holofloor/ - thermal_conductivity = 0 - -/turf/simulated/floor/holofloor/grass - name = "Lush Grass" - icon_state = "grass1" - floor_type = /obj/item/stack/tile/grass - - New() - icon_state = "grass[pick("1","2","3","4")]" - ..() - spawn(4) - update_icon() - for(var/direction in cardinal) - if(istype(get_step(src,direction),/turf/simulated/floor)) - var/turf/simulated/floor/FF = get_step(src,direction) - FF.update_icon() //so siding get updated properly - -/turf/simulated/floor/holofloor/desert - name = "desert sand" - desc = "Uncomfortably gritty for a hologram." - icon_state = "asteroid" - -/turf/simulated/floor/holofloor/desert/New() - ..() - if(prob(10)) - overlays += "asteroid[rand(0,9)]" - -/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob) - return - // HOLOFLOOR DOES NOT GIVE A FUCK - -/obj/structure/table/holotable - name = "table" - desc = "A square piece of metal standing on four metal legs. It can not move." - icon = 'icons/obj/structures.dmi' - icon_state = "table" - density = 1 - anchored = 1.0 - layer = 2.8 - throwpass = 1 //You can throw objects over this, despite it's density. - -/obj/structure/table/holotable/attack_hand(mob/user as mob) - return // HOLOTABLE DOES NOT GIVE A FUCK - - -/obj/structure/table/holotable/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/wrench)) - user << "It's a holotable! There are no bolts!" - return - - if(isrobot(user)) - return - - ..() - -/obj/structure/table/holotable/wood - name = "table" - desc = "A square piece of wood standing on four wooden legs. It can not move." - icon = 'icons/obj/structures.dmi' - icon_state = "wood_table" - -/obj/structure/holostool - name = "stool" - desc = "Apply butt." - icon = 'icons/obj/objects.dmi' - icon_state = "stool" - anchored = 1.0 - pressure_resistance = 15 - - -/obj/item/clothing/gloves/boxing/hologlove - name = "boxing gloves" - desc = "Because you really needed another excuse to punch your crewmates." - icon_state = "boxing" - item_state = "boxing" - -/obj/structure/holowindow - name = "reinforced window" - icon = 'icons/obj/structures.dmi' - icon_state = "rwindow" - desc = "A window." - density = 1 - layer = 3.2//Just above doors - pressure_resistance = 4*ONE_ATMOSPHERE - anchored = 1.0 - flags = ON_BORDER - - -/obj/structure/holowindow/Del() - ..() - -/obj/item/weapon/holo - damtype = HALLOSS - -/obj/item/weapon/holo/esword - desc = "May the force be within you. Sorta." - icon_state = "sword0" - force = 3.0 - throw_speed = 1 - throw_range = 5 - throwforce = 0 - w_class = 2.0 - flags = NOSHIELD | NOBLOODY - var/active = 0 - -/obj/item/weapon/holo/esword/green - New() - item_color = "green" - -/obj/item/weapon/holo/esword/red - New() - item_color = "red" - -/obj/item/weapon/holo/esword/IsShield() - if(active) - return 1 - return 0 - -/obj/item/weapon/holo/esword/attack(target as mob, mob/user as mob) - ..() - -/obj/item/weapon/holo/esword/New() - item_color = pick("red","blue","green","purple") - -/obj/item/weapon/holo/esword/attack_self(mob/living/user as mob) - active = !active - if (active) - force = 30 - icon_state = "sword[item_color]" - w_class = 4 - playsound(user, 'sound/weapons/saberon.ogg', 50, 1) - user << "[src] is now active." - else - force = 3 - icon_state = "sword0" - w_class = 2 - playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) - user << "[src] can now be concealed." - - if(istype(user,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = user - H.update_inv_l_hand() - H.update_inv_r_hand() - - add_fingerprint(user) - return - -//BASKETBALL OBJECTS - -/obj/item/weapon/beach_ball/holoball - icon = 'icons/obj/basketball.dmi' - icon_state = "basketball" - name = "basketball" - item_state = "basketball" - desc = "Here's your chance, do your dance at the Space Jam." - w_class = 4 //Stops people from hiding it in their bags/pockets - -/obj/structure/holohoop - name = "basketball hoop" - desc = "Boom, Shakalaka!" - icon = 'icons/obj/basketball.dmi' - icon_state = "hoop" - anchored = 1 - density = 1 - throwpass = 1 - -/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) - var/obj/item/weapon/grab/G = W - if(G.state<2) - user << "You need a better grip to do that!" - return - G.affecting.loc = src.loc - G.affecting.Weaken(5) - visible_message("[G.assailant] dunks [G.affecting] into the [src]!", 3) - del(W) - return - else if (istype(W, /obj/item) && get_dist(src,user)<2) - user.drop_item(src) - visible_message("[user] dunks [W] into the [src]!", 3) - return - -/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) - if (istype(mover,/obj/item) && mover.throwing) - var/obj/item/I = mover - if(istype(I, /obj/item/projectile)) - return - if(prob(50)) - I.loc = src.loc - visible_message("Swish! \the [I] lands in \the [src].", 3) - else - visible_message("\The [I] bounces off of \the [src]'s rim!", 3) - return 0 - else - return ..(mover, target, height, air_group) - - -/obj/machinery/readybutton - name = "Ready Declaration Device" - desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!" - icon = 'icons/obj/monitors.dmi' - icon_state = "auth_off" - var/ready = 0 - var/area/currentarea = null - var/eventstarted = 0 - - anchored = 1.0 - use_power = 1 - idle_power_usage = 2 - active_power_usage = 6 - power_channel = ENVIRON - -/obj/machinery/readybutton/attack_ai(mob/user as mob) - user << "The station AI is not to interact with these devices!" - return - -/obj/machinery/readybutton/New() - ..() - - -/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob) - user << "The device is a solid button, there's nothing you can do with it!" - -/obj/machinery/readybutton/attack_hand(mob/user as mob) - - if(user.stat || stat & (NOPOWER|BROKEN)) - user << "This device is not powered." - return - - if(!user.IsAdvancedToolUser()) - return 0 - - currentarea = get_area(src.loc) - if(!currentarea) - del(src) - - if(eventstarted) - usr << "The event has already begun!" - return - - ready = !ready - - update_icon() - - var/numbuttons = 0 - var/numready = 0 - for(var/obj/machinery/readybutton/button in currentarea) - numbuttons++ - if (button.ready) - numready++ - - if(numbuttons == numready) - begin_event() - -/obj/machinery/readybutton/update_icon() - if(ready) - icon_state = "auth_on" - else - icon_state = "auth_off" - -/obj/machinery/readybutton/proc/begin_event() - - eventstarted = 1 - - for(var/obj/structure/holowindow/W in currentarea) - del(W) - - for(var/mob/M in currentarea) - M << "FIGHT!" - -//Holorack - -/obj/structure/table/rack/holorack - name = "rack" - desc = "Different from the Middle Ages version." - icon = 'icons/obj/objects.dmi' - icon_state = "rack" - -/obj/structure/table/rack/holorack/attack_hand(mob/user as mob) - return - -/obj/structure/table/rack/holorack/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/wrench)) - user << "It's a holorack! You can't unwrench it!" - return - -//Holocarp - -/mob/living/simple_animal/hostile/carp/holodeck - icon = 'icons/mob/AI.dmi' - icon_state = "holo4" - icon_living = "holo4" - icon_dead = "holo4" - icon_gib = null - meat_amount = 0 - meat_type = null - -/mob/living/simple_animal/hostile/carp/holodeck/proc/set_safety(var/safe) - if (safe) - faction = "neutral" - melee_damage_lower = 0 - melee_damage_upper = 0 - wall_smash = 0 - destroy_surroundings = 0 - else - faction = "carp" - melee_damage_lower = initial(melee_damage_lower) - melee_damage_upper = initial(melee_damage_upper) - wall_smash = initial(wall_smash) - destroy_surroundings = initial(destroy_surroundings) - -/mob/living/simple_animal/hostile/carp/holodeck/gib() - derez() //holograms can't gib - -/mob/living/simple_animal/hostile/carp/holodeck/death() - ..() - derez() - -/mob/living/simple_animal/hostile/carp/holodeck/proc/derez() - visible_message("\The [src] fades away!") - del(src) diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 209b993788..eefe844e47 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -24,9 +24,35 @@ src.base_state = src.icon_state return +/obj/machinery/door/window/proc/shatter(var/display_message = 1) + new /obj/item/weapon/shard(src.loc) + var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src.loc) + CC.amount = 2 + var/obj/item/weapon/airlock_electronics/ae + if(!electronics) + ae = new/obj/item/weapon/airlock_electronics( src.loc ) + if(!src.req_access) + src.check_access() + if(src.req_access.len) + ae.conf_access = src.req_access + else if (src.req_one_access.len) + ae.conf_access = src.req_one_access + ae.one_access = 1 + else + ae = electronics + electronics = null + ae.loc = src.loc + if(operating == -1) + ae.icon_state = "door_electronics_smoked" + operating = 0 + src.density = 0 + playsound(src, "shatter", 70, 1) + if(display_message) + visible_message("[src] shatters!") + del(src) + /obj/machinery/door/window/Del() density = 0 - playsound(src, "shatter", 70, 1) update_nearby_tiles() ..() @@ -120,28 +146,7 @@ /obj/machinery/door/window/take_damage(var/damage) src.health = max(0, src.health - damage) if (src.health <= 0) - new /obj/item/weapon/shard(src.loc) - var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src.loc) - CC.amount = 2 - var/obj/item/weapon/airlock_electronics/ae - if(!electronics) - ae = new/obj/item/weapon/airlock_electronics( src.loc ) - if(!src.req_access) - src.check_access() - if(src.req_access.len) - ae.conf_access = src.req_access - else if (src.req_one_access.len) - ae.conf_access = src.req_one_access - ae.one_access = 1 - else - ae = electronics - electronics = null - ae.loc = src.loc - if(operating == -1) - ae.icon_state = "door_electronics_smoked" - operating = 0 - src.density = 0 - del(src) + shatter() return /obj/machinery/door/window/attack_ai(mob/user as mob) @@ -215,7 +220,7 @@ ae.icon_state = "door_electronics_smoked" operating = 0 - del(src) + shatter(src) return //If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway) diff --git a/html/changelog.html b/html/changelog.html index ceb9870229..3a214316b3 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -57,12 +57,19 @@ should be listed in the changelog upon commit though. Thanks. -->
-

1 September 2015

-

updated:

+

4 February 2015

+

RavingManiac updated:

    -
  • Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.
  • +
  • Holodeck is now bigger and better, with toggleable gravity and a new courtroom setting
  • +
+
+ + +
+

1 September 2014

Zuhayr updated:

    +
  • Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.
  • Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to face current dir.
diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index a8252f6e3b..770ece948a 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -992,10 +992,10 @@ "atd" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/dormitory) "ate" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ath" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ati" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/effect/landmark{name = "Syndicate Breach Area"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"atj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ath" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) +"ati" = (/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) +"atj" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) "atk" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod1/station) "atl" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod1/station) "atm" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1028,7 +1028,7 @@ "atN" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness) "atO" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "atP" = (/turf/simulated/wall,/area/crew_quarters/fitness) -"atQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atQ" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck"},/turf/simulated/floor,/area/crew_quarters/fitness) "atR" = (/turf/simulated/floor/engine{name = "Holodeck Projector Floor"},/area/holodeck/alphadeck) "atS" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/fore) "atT" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1076,7 +1076,7 @@ "auJ" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "auL" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) -"auM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"auM" = (/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/crew_quarters/fitness) "auN" = (/turf/simulated/wall,/area/hallway/secondary/entry/fore) "auO" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) "auP" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) @@ -1114,9 +1114,9 @@ "avv" = (/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/crew_quarters/fitness) "avw" = (/turf/simulated/floor{icon_state = "escapecorner"; dir = 8},/area/crew_quarters/fitness) "avx" = (/turf/simulated/floor,/area/crew_quarters/fitness) -"avy" = (/obj/machinery/light{dir = 1},/obj/structure/stool,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) -"avz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"avA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"avy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"avz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Fitness Room East"; dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) +"avA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) "avB" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) "avC" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access_txt = "13"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) "avD" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1165,14 +1165,14 @@ "awu" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) "awv" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Fitness Room West"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) "aww" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"awz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) -"awA" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/crew_quarters/fitness) -"awB" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/crew_quarters/fitness) -"awC" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Holodeck"},/turf/simulated/floor,/area/crew_quarters/fitness) -"awD" = (/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) -"awE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"awx" = (/obj/machinery/hologram/holopad,/obj/machinery/light,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) +"awy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"awz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"awA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck North"; dir = 2; network = list("SS13"); pixel_y = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"awB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "Syndicate Breach Area"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"awC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"awD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"awE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "awF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "awG" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "awH" = (/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1209,13 +1209,13 @@ "axm" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) "axn" = (/obj/structure/window/basic{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) "axo" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"axp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) -"axq" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/crew_quarters/fitness) -"axr" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) +"axp" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) +"axq" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/library) +"axr" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/library) "axs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axt" = (/obj/machinery/computer/HolodeckControl,/turf/simulated/floor,/area/crew_quarters/fitness) -"axu" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) -"axv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"axt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/library) +"axu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/library) +"axv" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/bar) "axw" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "axx" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/hallway/secondary/entry/fore) "axy" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1254,10 +1254,10 @@ "ayf" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/crew_quarters/fitness) "ayg" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) "ayh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) -"ayi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/crew_quarters/fitness) -"ayj" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) +"ayi" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"ayj" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/reagent_dispensers/watertank,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/bar) "ayk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ayl" = (/obj/structure/table,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/turf/simulated/floor,/area/crew_quarters/fitness) +"ayl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/bar) "aym" = (/turf/simulated/floor/airless{icon_state = "catwalk12"},/area/space) "ayn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "ayo" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) @@ -1304,14 +1304,14 @@ "azd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) "aze" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) "azf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/crew_quarters/fitness) -"azg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/crew_quarters/fitness) -"azh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"azi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) -"azj" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) -"azk" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/crew_quarters/fitness) -"azl" = (/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"azm" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) -"azn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"azg" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"azh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"azi" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/bar) +"azj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/glass{name = "Holodeck Control"},/turf/simulated/floor,/area/crew_quarters/fitness) +"azk" = (/obj/structure/closet/lasertag/blue,/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) +"azl" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralcorner"},/area/crew_quarters/fitness) +"azm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"azn" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) "azo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1367,9 +1367,9 @@ "aAo" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = -2; pixel_y = -28},/turf/simulated/floor{dir = 10; icon_state = "neutral"},/area/crew_quarters/fitness) "aAp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) "aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aAr" = (/obj/machinery/camera{c_tag = "Fitness Room East"; dir = 1},/obj/machinery/light,/obj/structure/stool,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) -"aAs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aAt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aAr" = (/obj/structure/table,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) +"aAs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aAt" = (/obj/machinery/computer/HolodeckControl,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) "aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aAv" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_chapel_pump"; tag_exterior_door = "solar_chapel_outer"; frequency = 1379; id_tag = "solar_chapel_airlock"; tag_interior_door = "solar_chapel_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_chapel_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_chapel_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "solar_chapel_pump"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aAw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1418,10 +1418,10 @@ "aBn" = (/obj/machinery/light_switch{pixel_y = -25},/obj/structure/closet/athletic_mixed,/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "aBo" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "aBp" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) -"aBq" = (/obj/structure/closet/lasertag/blue,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) +"aBq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aBr" = (/obj/structure/closet/lasertag/red,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 6},/area/crew_quarters/fitness) -"aBs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aBt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aBs" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/crew_quarters/fitness) +"aBt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aBu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBw" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1525,9 +1525,8 @@ "aDq" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) "aDr" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Civilian East Substation"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDs" = (/turf/simulated/wall,/area/maintenance/bar) -"aDt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aDu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aDv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aDt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aDu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aDw" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDx" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDy" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) @@ -1612,7 +1611,6 @@ "aEZ" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Starboard Solar"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aFa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/bar) "aFb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) -"aFc" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/library) "aFd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aFe" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/library) "aFf" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/maintenance/library) @@ -1687,10 +1685,8 @@ "aGw" = (/obj/effect/decal/cleanable/dirt,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/bar) "aGx" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Starboard Solar Access"; req_access_txt = "10"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aGy" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarstarboard) -"aGz" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/bar) "aGA" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/bar) "aGB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"; req_access_txt = "0"},/turf/simulated/floor/plating,/area/maintenance/library) -"aGC" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aGD" = (/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating,/area/maintenance/library) "aGE" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) "aGF" = (/turf/simulated/wall,/area/chapel/office) @@ -1757,17 +1753,12 @@ "aHO" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/obj/effect/decal/cleanable/flour,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHP" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = "Kitchen"; name = "Kitchen"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHQ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aHR" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/bar) -"aHS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/bar) -"aHT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/bar) -"aHU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/bar) "aHV" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) "aHX" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; sortType = "Chapel"; name = "Chapel"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) "aHY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Fore Starboard Solar Access"; dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) "aHZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/bar) "aIa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/bar) -"aIb" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/bar) "aIc" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_access_txt = "0"; req_one_access_txt = 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaaaaaaaaaaaaaaaaLyaLzaDJaFkaFlaFlaFlaLAaFlaFlaLBaFlaFlaFraLCaLDaDPaLEaLFaLGaLHaLGaLGaLGaLGaLGaLIaLJaFCaFCaFCaFCaFCaFCaLLaLMaLNaLOaLOaLOaLOaLPaLQaLRaKuaLSaLTaLTaLUaLVaLWaLTaLTaLXaKuaLYaKuaKuaLZaMaaLZaJeaJeaMbaMcaJeaJeaJeaJeaMdaMeaMfaMgaMhaMiaJeaJeaJeaJeaMjaKNaMkaMkaMlaMmaMnaMoaJlaMpaMqaMraJlaJlaJlaJlaJlaJlaJlaJlaBjaBjaMsaMtaMuaMvaMwaMxaMyaMzaKZaMAaMBaMCaMCaMDaLfaMEaMFaMGaMHaMIaMJaMKaMLaMMaMNaMHaMJaMIaMHaMOaLfaGraIgaMPaMQaMRaMSaMTaMUaIgaMVaMWaMXaMYaMZaNaaNbaGFaGGaNcaJVaIoaNdaNeaNfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIuaIuaIuaIuaIuaIuaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index 28724abc1a..13b675b240 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -94,15 +94,15 @@ "bP" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "bQ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) "bR" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_theatre) -"bS" = (/turf/simulated/floor/holofloor{icon_state = "rampbottom"; dir = 2},/area/holodeck/source_theatre) +"bS" = (/turf/simulated/floor/holofloor/space,/area/holodeck/source_space) "bT" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/blue,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/blue,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"bU" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) +"bU" = (/obj/effect/landmark{name = "Holocarp Spawn Random"},/turf/simulated/floor/holofloor/space,/area/holodeck/source_space) "bV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"bW" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table/holotable/wood,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"bX" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding9"; dir = 2},/area/holodeck/source_picnicarea) +"bW" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_meetinghall) +"bX" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_meetinghall) "bY" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) "bZ" = (/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_theatre) -"ca" = (/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_theatre) +"ca" = (/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_meetinghall) "cb" = (/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_theatre) "cc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area/space) "cd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/space) @@ -111,11 +111,11 @@ "cg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) "ch" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space) "ci" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"cj" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) -"ck" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) -"cl" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) +"cj" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_meetinghall) +"ck" = (/obj/structure/holostool,/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor{dir = 5; icon_state = "vault"},/area/holodeck/source_basketball) +"cl" = (/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_basketball) "cm" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) -"cn" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) +"cn" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{dir = 5; icon_state = "vault"},/area/holodeck/source_basketball) "co" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) "cp" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) "cq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) @@ -126,7 +126,7 @@ "cv" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape/transit) "cw" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space) "cx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space) -"cy" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) +"cy" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{dir = 5; icon_state = "vault"},/area/holodeck/source_thunderdomecourt) "cz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) "cA" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape/transit) "cB" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/transit) @@ -141,7 +141,7 @@ "cK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area/space) "cL" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) "cM" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) -"cN" = (/turf/simulated/floor/holofloor{icon_state = "carpet3-0"; dir = 4},/area/holodeck/source_theatre) +"cN" = (/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_thunderdomecourt) "cO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space) "cP" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/transit) "cQ" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape/transit) @@ -164,10 +164,10 @@ "dh" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod5/transit) "di" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew1,/area/space) "dj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership) -"dk" = (/turf/simulated/floor/holofloor{icon_state = "carpet1-0"; dir = 4},/area/holodeck/source_theatre) -"dl" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_theatre) +"dk" = (/obj/structure/holostool,/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor{dir = 5; icon_state = "vault"},/area/holodeck/source_thunderdomecourt) +"dl" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_boxingcourt) "dm" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_theatre) -"dn" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_theatre) +"dn" = (/obj/structure/window/reinforced/holowindow{dir = 8},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) "do" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) "dp" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) "dq" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_emptycourt) @@ -180,7 +180,7 @@ "dx" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod5/transit) "dy" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod5/transit) "dz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew10,/area/space) -"dA" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/space) +"dA" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) "dB" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/wall{icon_state = "iron12"},/area/space) "dC" = (/turf/unsimulated/wall,/area/space) "dD" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/wall{icon_state = "iron12"},/area/space) @@ -189,9 +189,9 @@ "dG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space) "dH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew10,/area/space) "dI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew12,/area/space) -"dJ" = (/turf/simulated/floor/holofloor{icon_state = "1"; dir = 5},/area/holodeck/source_space) -"dK" = (/turf/simulated/floor/holofloor{icon_state = "17"; dir = 5},/area/holodeck/source_space) -"dL" = (/turf/simulated/floor/holofloor{icon_state = "22"; dir = 5},/area/holodeck/source_space) +"dJ" = (/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) +"dK" = (/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) +"dL" = (/turf/simulated/floor/holofloor{icon_state = "bluefull"},/area/holodeck/source_boxingcourt) "dM" = (/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) "dN" = (/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) "dO" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_basketball) @@ -204,9 +204,9 @@ "dV" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_thunderdomecourt) "dW" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_thunderdomecourt) "dX" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"dY" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_boxingcourt) +"dY" = (/obj/structure/window/reinforced/holowindow/disappearing{dir = 1},/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) "dZ" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_boxingcourt) -"ea" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_boxingcourt) +"ea" = (/obj/structure/window/reinforced/holowindow/disappearing{dir = 1},/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_thunderdomecourt) "eb" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/space) "ec" = (/obj/structure/flora/grass/both,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) "ed" = (/turf/simulated/floor/holofloor{icon_state = "carpet4-0"; dir = 4},/area/holodeck/source_meetinghall) @@ -218,15 +218,15 @@ "ej" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) "ek" = (/turf/simulated/floor/beach/sand{tag = "icon-desert3"; icon_state = "desert3"},/area/holodeck/source_beach) "el" = (/obj/effect/overlay/palmtree_l,/obj/effect/overlay/coconut,/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) -"em" = (/obj/item/weapon/beach_ball,/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) +"em" = (/obj/structure/window/reinforced/holowindow/disappearing{dir = 1},/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_thunderdomecourt) "en" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_thunderdomecourt) "eo" = (/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) "ep" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_thunderdomecourt) "eq" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_boxingcourt) "er" = (/turf/simulated/floor/holofloor,/area/holodeck/source_boxingcourt) -"es" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_boxingcourt) +"es" = (/obj/structure/window/reinforced/holowindow/disappearing,/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_thunderdomecourt) "et" = (/obj/structure/flora/tree/pine,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) -"eu" = (/obj/structure/table/holotable/wood,/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) +"eu" = (/obj/structure/window/reinforced/holowindow/disappearing,/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) "ev" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball) "ew" = (/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) "ex" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod3/transit) @@ -238,36 +238,36 @@ "eD" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod3/transit) "eE" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod3/transit) "eF" = (/obj/structure/flora/grass/green,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) -"eG" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet6-0"; dir = 4},/area/holodeck/source_meetinghall) -"eH" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet14-0"; dir = 4},/area/holodeck/source_meetinghall) -"eI" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet10-0"; dir = 4},/area/holodeck/source_meetinghall) +"eG" = (/obj/item/weapon/inflatable_duck,/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) +"eH" = (/obj/structure/window/reinforced/holowindow/disappearing,/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"eI" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_meetinghall) "eJ" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "red"},/area/holodeck/source_basketball) "eK" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/holodeck/source_basketball) "eL" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "red"},/area/holodeck/source_basketball) -"eM" = (/obj/item/weapon/inflatable_duck,/turf/simulated/floor/beach/sand{tag = "icon-desert1"; icon_state = "desert1"},/area/holodeck/source_beach) -"eN" = (/obj/structure/holowindow,/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"eO" = (/obj/structure/holowindow,/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) -"eP" = (/obj/structure/holowindow,/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"eM" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_meetinghall) +"eN" = (/obj/item/weapon/beach_ball/holoball,/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/holodeck/source_basketball) +"eO" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_meetinghall) +"eP" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_boxingcourt) "eQ" = (/turf/space/transit/east/shuttlespace_ew14,/area/shuttle/escape_pod3/transit) "eR" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod3/transit) "eS" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod3/transit) "eT" = (/obj/structure/flora/tree/dead,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) -"eU" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-0"; dir = 4},/area/holodeck/source_meetinghall) -"eV" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-0"; dir = 4},/area/holodeck/source_meetinghall) -"eW" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-0"; dir = 4},/area/holodeck/source_meetinghall) +"eU" = (/obj/item/weapon/beach_ball,/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) +"eV" = (/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_meetinghall) +"eW" = (/turf/simulated/floor/holofloor{icon_state = "rampbottom"; dir = 2},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_meetinghall) "eX" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "green"},/area/holodeck/source_basketball) "eY" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "green"},/area/holodeck/source_basketball) "eZ" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "green"},/area/holodeck/source_basketball) "fa" = (/turf/simulated/floor/beach/sand{tag = "icon-beachcorner"; icon_state = "beachcorner"; dir = 2},/area/holodeck/source_beach) "fb" = (/turf/simulated/floor/beach/sand{tag = "icon-beach"; icon_state = "beach"},/area/holodeck/source_beach) "fc" = (/turf/simulated/floor/beach/sand{tag = "icon-beachcorner (NORTH)"; icon_state = "beachcorner"; dir = 1},/area/holodeck/source_beach) -"fd" = (/obj/structure/holowindow{dir = 1},/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_thunderdomecourt) -"fe" = (/obj/structure/holowindow{dir = 1},/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) -"ff" = (/obj/structure/holowindow{dir = 1},/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_thunderdomecourt) -"fg" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_boxingcourt) +"fd" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove{icon_state = "boxinggreen"; item_state = "boxinggreen"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) +"fe" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_meetinghall) +"ff" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_meetinghall) +"fg" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_meetinghall) "fh" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_boxingcourt) "fi" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_basketball) -"fj" = (/obj/item/weapon/beach_ball/holoball,/turf/simulated/floor/holofloor,/area/holodeck/source_basketball) +"fj" = (/obj/structure/window/reinforced/holowindow{dir = 1},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) "fk" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_basketball) "fl" = (/turf/simulated/floor/beach/sand{tag = "icon-beach (SOUTHEAST)"; icon_state = "beach"; dir = 6},/area/holodeck/source_beach) "fm" = (/turf/simulated/floor/beach/sand{tag = "icon-seashallow"; icon_state = "seashallow"; dir = 2},/area/holodeck/source_beach) @@ -277,18 +277,18 @@ "fq" = (/obj/structure/flora/grass/brown,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) "fr" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_basketball) "fs" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area/space) -"ft" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet5-0"; dir = 4},/area/holodeck/source_meetinghall) -"fu" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-0"; dir = 4},/area/holodeck/source_meetinghall) -"fv" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-0"; dir = 4},/area/holodeck/source_meetinghall) +"ft" = (/obj/machinery/door/window/holowindoor{dir = 1; name = "Green Corner"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) +"fu" = (/obj/machinery/door/window/holowindoor{base_state = "right"; icon_state = "right"; name = "Green Team"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_thunderdomecourt) +"fv" = (/obj/machinery/door/window/holowindoor{base_state = "right"; icon_state = "right"; name = "Green Team"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_basketball) "fw" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_basketball) "fx" = (/obj/structure/holohoop{dir = 1},/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_basketball) "fy" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_basketball) "fz" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_thunderdomecourt) "fA" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/under/color/green,/obj/item/weapon/holo/esword/green,/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_thunderdomecourt) "fB" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_thunderdomecourt) -"fC" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove{icon_state = "boxinggreen"; item_state = "boxinggreen"},/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_boxingcourt) +"fC" = (/obj/structure/holostool,/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor{dir = 5; icon_state = "vault"},/area/holodeck/source_emptycourt) "fD" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_boxingcourt) -"fE" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove{icon_state = "boxinggreen"; item_state = "boxinggreen"},/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_boxingcourt) +"fE" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{dir = 5; icon_state = "vault"},/area/holodeck/source_emptycourt) "fF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space) "fG" = (/turf/unsimulated/wall{icon_state = "iron5"},/area/space) "fH" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/wall{icon_state = "iron12"},/area/space) @@ -744,7 +744,7 @@ "op" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "oq" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "or" = (/obj/structure/closet,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"os" = (/obj/effect/landmark{name = "Holocarp Spawn Random"},/turf/simulated/floor/holofloor{icon_state = "17"; dir = 5},/area/holodeck/source_space) +"os" = (/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_emptycourt) "ot" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/space) "ou" = (/obj/structure/closet/hydrant{pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "ov" = (/obj/structure/table/rack,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) @@ -1901,7 +1901,7 @@ "KC" = (/obj/structure/table/reinforced,/obj/item/weapon/circular_saw,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "KD" = (/obj/machinery/optable,/obj/item/organ/brain,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "KE" = (/mob/living/simple_animal/hostile/creature{name = "Experiment 35b"},/turf/unsimulated/floor{tag = "icon-lava"; name = "plating"; icon_state = "lava"},/area/wizard_station) -"KF" = (/obj/effect/landmark{name = "Holocarp Spawn Random"},/turf/simulated/floor/holofloor{icon_state = "1"; dir = 5},/area/holodeck/source_space) +"KF" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) "KG" = (/turf/unsimulated/floor{tag = "icon-ironsand14"; icon_state = "ironsand14"},/turf/unsimulated/floor{tag = "icon-asteroid7"; name = "plating"; icon_state = "asteroid7"},/area/wizard_station) "KH" = (/obj/structure/flora/ausbushes/grassybush,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/wizard_station) "KI" = (/mob/living/simple_animal/hostile/retaliate/goat{name = "Experiment 97d"},/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/wizard_station) @@ -1947,31 +1947,94 @@ "Lw" = (/obj/structure/closet/secure_closet/medical_wall{pixel_y = 0; req_access = null; req_access_txt = "150"},/obj/item/weapon/surgicaldrill,/obj/item/clothing/gloves/latex,/obj/item/clothing/mask/surgical,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_station/start) "Lx" = (/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Ly" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"Lz" = (/obj/structure/window/reinforced/holowindow{dir = 4},/obj/structure/flora/pottedplant{tag = "icon-plant-10"; icon_state = "plant-10"},/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_courtroom) +"LA" = (/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_courtroom) +"LB" = (/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) +"LC" = (/obj/machinery/door/window/holowindoor,/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_courtroom) +"LD" = (/turf/simulated/floor/holofloor{icon_state = "rampbottom"; dir = 2},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_theatre) +"LE" = (/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_courtroom) +"LF" = (/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_courtroom) +"LG" = (/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_courtroom) +"LH" = (/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_courtroom) +"LI" = (/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_courtroom) +"LJ" = (/obj/structure/stool/bed/chair/holochair{dir = 8},/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_courtroom) +"LK" = (/obj/structure/stool/bed/chair/holochair{dir = 8},/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_courtroom) +"LL" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"LM" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{dir = 4; icon_state = "wood_siding8"},/area/holodeck/source_picnicarea) +"LN" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_theatre) +"LO" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "carpet2-0"},/area/holodeck/source_theatre) +"LP" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_courtroom) +"LQ" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_courtroom) +"LR" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_courtroom) +"LS" = (/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_courtroom) +"LT" = (/obj/machinery/door/window/holowindoor{dir = 1; name = "Jury Box"},/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_courtroom) +"LU" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_courtroom) +"LV" = (/obj/structure/stool/bed/chair/holochair,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) +"LW" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_courtroom) +"LX" = (/obj/machinery/door/window/holowindoor{name = "Red Team"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_emptycourt) +"LY" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{dir = 4; icon_state = "wood_siding8"},/area/holodeck/source_picnicarea) +"LZ" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) +"Ma" = (/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"Mb" = (/obj/structure/table/woodentable/holotable,/obj/structure/window/reinforced/holowindow,/obj/structure/window/reinforced/holowindow{dir = 8},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) +"Mc" = (/obj/structure/window/reinforced/holowindow,/obj/machinery/door/window/holowindoor{dir = 1; name = "Court Reporter's Box"},/obj/structure/stool/bed/chair/holochair,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) +"Md" = (/obj/structure/window/reinforced/holowindow,/obj/machinery/door/window/holowindoor{base_state = "right"; dir = 1; icon_state = "right"; name = "Witness Box"},/obj/structure/stool/bed/chair/holochair,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) +"Me" = (/obj/structure/table/woodentable/holotable,/obj/structure/window/reinforced/holowindow,/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) +"Mf" = (/obj/structure/table/woodentable/holotable,/obj/structure/window/reinforced/holowindow,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) +"Mg" = (/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_theatre) +"Mh" = (/obj/structure/stool/bed/chair/holochair{dir = 1},/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_courtroom) +"Mi" = (/obj/structure/stool/bed/chair/holochair{dir = 1},/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_courtroom) +"Mj" = (/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_theatre) +"Mk" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "carpet1-0"},/area/holodeck/source_theatre) +"Ml" = (/obj/structure/stool/bed/chair/holochair{dir = 1},/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_courtroom) +"Mm" = (/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_courtroom) +"Mn" = (/obj/structure/stool/bed/chair/holochair{dir = 1},/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_courtroom) +"Mo" = (/obj/structure/stool/bed/chair/holochair{dir = 1},/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_courtroom) +"Mp" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_courtroom) +"Mq" = (/turf/simulated/floor/holofloor{icon_state = "carpetsymbol"; dir = 6},/area/holodeck/source_theatre) +"Mr" = (/obj/structure/stool/bed/chair/holochair{dir = 1},/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_courtroom) +"Ms" = (/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) +"Mt" = (/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) +"Mu" = (/turf/simulated/floor/holofloor/grass,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) +"Mv" = (/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) +"Mw" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "carpet3-0"},/area/holodeck/source_theatre) +"Mx" = (/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_courtroom) +"My" = (/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_courtroom) +"Mz" = (/obj/machinery/door/window/holowindoor{base_state = "right"; icon_state = "right"},/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_courtroom) +"MA" = (/obj/machinery/door/window/holowindoor{base_state = "right"; icon_state = "right"; name = "Green Team"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_emptycourt) +"MB" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_meetinghall) +"MC" = (/obj/structure/window/reinforced/holowindow,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) +"MD" = (/obj/machinery/door/window/holowindoor{base_state = "right"; dir = 2; icon_state = "right"; name = "Red Corner"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) +"ME" = (/obj/machinery/door/window/holowindoor{name = "Red Team"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_thunderdomecourt) +"MF" = (/obj/machinery/door/window/holowindoor{name = "Red Team"},/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_basketball) +"MG" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_meetinghall) +"MH" = (/turf/unsimulated/wall{icon_state = "iron7"},/area/space) +"MI" = (/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_meetinghall) +"MJ" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_boxingcourt) (1,1,1) = {" -aaabacadaeafagahaaaiajakalamanaoagafajacadahakaeamaiaoapaqarasatauavawaxayazaAaBaCaDaEaFaGaHaIaJaKawaxayazaAaBaCaDaEaFaLaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaNaOaOaOaOaOaPaOaOaOaOaOaPaOaOaOaOaOaPaOaOaOaOaOaPaOaOaOaOaOaPaOaOaOaOaOaPaOaOaOaOaOaQ 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acaYbcaVbaaRaTbdcOctcvcDdacucQcBcsdFchbcaVbdaXbaaZbfaaasatauavbgbhbiazaAaBaCaDaEaFaGaHaIaJaKawaxayazaAaBaCaDaEaFaGaHaIaLaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM From 952fd3a373547b769837da8bf9418aeef769b5b1 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Wed, 4 Feb 2015 05:30:56 -0700 Subject: [PATCH 158/296] Fixes supersonic walking with canes. --- code/modules/mob/living/carbon/human/human_movement.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 546ec3ba83..baeffc7948 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -55,7 +55,7 @@ if (bodytemperature < 283.222) tally += (283.222 - bodytemperature) / 10 * 1.75 - tally += 2*stance_damage //damaged/missing feet or legs is slow + tally += min(2 * stance_damage, 0) //damaged/missing feet or legs is slow if(mRun in mutations) tally = 0 From 8bc85c6bca6671d747b0e800df394a0882d14708 Mon Sep 17 00:00:00 2001 From: RavingManiac Date: Wed, 4 Feb 2015 20:40:39 +0800 Subject: [PATCH 159/296] Missing files added --- code/modules/holodeck/HolodeckControl.dm | 385 +++++++++++++++++++++ code/modules/holodeck/HolodeckObjects.dm | 422 +++++++++++++++++++++++ 2 files changed, 807 insertions(+) create mode 100644 code/modules/holodeck/HolodeckControl.dm create mode 100644 code/modules/holodeck/HolodeckObjects.dm diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm new file mode 100644 index 0000000000..9431c4685f --- /dev/null +++ b/code/modules/holodeck/HolodeckControl.dm @@ -0,0 +1,385 @@ +var/global/list/holodeck_programs = list( + "emptycourt" = /area/holodeck/source_emptycourt, \ + "boxingcourt" = /area/holodeck/source_boxingcourt, \ + "basketball" = /area/holodeck/source_basketball, \ + "thunderdomecourt" = /area/holodeck/source_thunderdomecourt, \ + "beach" = /area/holodeck/source_beach, \ + "desert" = /area/holodeck/source_desert, \ + "space" = /area/holodeck/source_space, \ + "picnicarea" = /area/holodeck/source_picnicarea, \ + "snowfield" = /area/holodeck/source_snowfield, \ + "theatre" = /area/holodeck/source_theatre, \ + "meetinghall" = /area/holodeck/source_meetinghall, \ + "courtroom" = /area/holodeck/source_courtroom, \ + "burntest" = /area/holodeck/source_burntest, \ + "wildlifecarp" = /area/holodeck/source_wildlife, \ + "turnoff" = /area/holodeck/source_plating \ + ) + +/obj/machinery/computer/HolodeckControl + name = "holodeck control console" + desc = "A computer used to control a nearby holodeck." + icon_state = "holocontrol" + + use_power = 1 + active_power_usage = 8000 //8kW for the scenery + 500W per holoitem + var/item_power_usage = 500 + + var/area/linkedholodeck = null + var/area/target = null + var/active = 0 + var/list/holographic_items = list() + var/list/holographic_mobs = list() + var/damaged = 0 + var/safety_disabled = 0 + var/mob/last_to_emag = null + var/last_change = 0 + var/last_gravity_change = 0 + var/list/supported_programs = list( \ + "Empty Court" = "emptycourt", \ + "Basketball Court" = "basketball", \ + "Thunderdome Court" = "thunderdomecourt", \ + "Boxing Ring"="boxingcourt", \ + "Beach" = "beach", \ + "Desert" = "desert", \ + "Space" = "space", \ + "Picnic Area" = "picnicarea", \ + "Snow Field" = "snowfield", \ + "Theatre" = "theatre", \ + "Meeting Hall" = "meetinghall", \ + "Courtroom" = "courtroom" \ + ) + var/list/restricted_programs = list("Atmospheric Burn Simulation" = "burntest", "Wildlife Simulation" = "wildlifecarp") + +/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob) + return src.attack_hand(user) + +/obj/machinery/computer/HolodeckControl/attack_hand(var/mob/user as mob) + + if(..()) + return + user.set_machine(src) + var/dat + + dat += "Holodeck Control System
" + dat += "
Current Loaded Programs:
" + for(var/prog in supported_programs) + dat += "([prog])
" + + dat += "
" + dat += "(Turn Off)
" + + dat += "
" + dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.
" + + if(issilicon(user)) + dat += "
" + if(safety_disabled) + if (emagged) + dat += "ERROR: Cannot re-enable Safety Protocols.
" + else + dat += "(Re-Enable Safety Protocols?)
" + else + dat += "(Override Safety Protocols?)
" + + dat += "
" + + if(safety_disabled) + for(var/prog in restricted_programs) + dat += "(Begin [prog])
" + dat += "Ensure the holodeck is empty before testing.
" + dat += "
" + dat += "Safety Protocols are DISABLED
" + else + dat += "Safety Protocols are ENABLED
" + + if(linkedholodeck.has_gravity) + dat += "Gravity is (ON)
" + else + dat += "Gravity is (OFF)
" + + user << browse(dat, "window=computer;size=400x500") + onclose(user, "computer") + + return + + +/obj/machinery/computer/HolodeckControl/Topic(href, href_list) + if(..()) + return + if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) + usr.set_machine(src) + + if(href_list["program"]) + var/prog = href_list["program"] + if(prog in holodeck_programs) + target = locate(holodeck_programs[prog]) + if(target) + loadProgram(target) + + else if(href_list["AIoverride"]) + if(!issilicon(usr)) + return + + if(safety_disabled && emagged) + return //if a traitor has gone through the trouble to emag the thing, let them keep it. + + safety_disabled = !safety_disabled + update_projections() + if(safety_disabled) + message_admins("[key_name_admin(usr)] overrode the holodeck's safeties") + log_game("[key_name(usr)] overrided the holodeck's safeties") + else + message_admins("[key_name_admin(usr)] restored the holodeck's safeties") + log_game("[key_name(usr)] restored the holodeck's safeties") + + else if(href_list["gravity"]) + toggleGravity(linkedholodeck) + + src.add_fingerprint(usr) + src.updateUsrDialog() + return + +/obj/machinery/computer/HolodeckControl/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) + if(istype(D, /obj/item/weapon/card/emag)) + playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + last_to_emag = user //emag again to change the owner + if (!emagged) + emagged = 1 + safety_disabled = 1 + update_projections() + user << "You vastly increase projector power and override the safety and security protocols." + user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator." + log_game("[key_name(usr)] emagged the Holodeck Control Computer") + src.updateUsrDialog() + return + +/obj/machinery/computer/HolodeckControl/proc/update_projections() + if (safety_disabled) + item_power_usage = 2500 + for(var/obj/item/weapon/holo/esword/H in linkedholodeck) + H.damtype = BRUTE + else + item_power_usage = initial(item_power_usage) + for(var/obj/item/weapon/holo/esword/H in linkedholodeck) + H.damtype = initial(H.damtype) + + for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + C.set_safety(!safety_disabled) + if (last_to_emag) + C.friends = list(last_to_emag) + +/obj/machinery/computer/HolodeckControl/New() + ..() + linkedholodeck = locate(/area/holodeck/alphadeck) + //if(linkedholodeck) + // target = locate(/area/holodeck/source_emptycourt) + // if(target) + // loadProgram(target) + +//This could all be done better, but it works for now. +/obj/machinery/computer/HolodeckControl/Del() + emergencyShutdown() + ..() + +/obj/machinery/computer/HolodeckControl/meteorhit(var/obj/O as obj) + emergencyShutdown() + ..() + + +/obj/machinery/computer/HolodeckControl/emp_act(severity) + emergencyShutdown() + ..() + + +/obj/machinery/computer/HolodeckControl/ex_act(severity) + emergencyShutdown() + ..() + + +/obj/machinery/computer/HolodeckControl/blob_act() + emergencyShutdown() + ..() + +/obj/machinery/computer/HolodeckControl/power_change() + var/oldstat + ..() + if (stat != oldstat && active && (stat & NOPOWER)) + emergencyShutdown() + +/obj/machinery/computer/HolodeckControl/process() + for(var/item in holographic_items) // do this first, to make sure people don't take items out when power is down. + if(!(get_turf(item) in linkedholodeck)) + derez(item, 0) + + if (!safety_disabled) + for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + if (get_area(C.loc) != linkedholodeck) + holographic_mobs -= C + C.derez() + + if(!..()) + return + if(active) + use_power(item_power_usage * (holographic_items.len + holographic_mobs.len)) + + if(!checkInteg(linkedholodeck)) + damaged = 1 + target = locate(/area/holodeck/source_plating) + if(target) + loadProgram(target) + active = 0 + use_power = 1 + for(var/mob/M in range(10,src)) + M.show_message("The holodeck overloads!") + + + for(var/turf/T in linkedholodeck) + if(prob(30)) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(2, 1, T) + s.start() + T.ex_act(3) + T.hotspot_expose(1000,500,1) + +/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1) + holographic_items.Remove(obj) + + if(obj == null) + return + + if(isobj(obj)) + var/mob/M = obj.loc + if(ismob(M)) + M.u_equip(obj) + M.update_icons() //so their overlays update + + if(!silent) + var/obj/oldobj = obj + visible_message("The [oldobj.name] fades away!") + del(obj) + +/obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A) + for(var/turf/T in A) + if(istype(T, /turf/space)) + return 0 + + return 1 + +//Why is it called toggle if it doesn't toggle? +/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0) + + if(toggleOn) + var/area/targetsource = locate(/area/holodeck/source_emptycourt) + holographic_items = targetsource.copy_contents_to(linkedholodeck) + + spawn(30) + for(var/obj/effect/landmark/L in linkedholodeck) + if(L.name=="Atmospheric Test Start") + spawn(20) + var/turf/T = get_turf(L) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(2, 1, T) + s.start() + if(T) + T.temperature = 5000 + T.hotspot_expose(50000,50000,1) + + active = 1 + use_power = 2 + else + for(var/item in holographic_items) + derez(item) + if(!linkedholodeck.has_gravity) + linkedholodeck.gravitychange(1,linkedholodeck) + + var/area/targetsource = locate(/area/holodeck/source_plating) + targetsource.copy_contents_to(linkedholodeck , 1) + active = 0 + use_power = 1 + + +/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/area/A) + + if(world.time < (last_change + 25)) + if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve + return + for(var/mob/M in range(3,src)) + M.show_message("\b ERROR. Recalibrating projection apparatus.") + last_change = world.time + return + + last_change = world.time + active = 1 + use_power = 2 + + for(var/item in holographic_items) + derez(item) + + for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + holographic_mobs -= C + C.derez() + + for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck) + del(B) + + holographic_items = A.copy_contents_to(linkedholodeck , 1) + + spawn(30) + for(var/obj/effect/landmark/L in linkedholodeck) + if(L.name=="Atmospheric Test Start") + spawn(20) + var/turf/T = get_turf(L) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(2, 1, T) + s.start() + if(T) + T.temperature = 5000 + T.hotspot_expose(50000,50000,1) + if(L.name=="Holocarp Spawn") + holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc) + + if(L.name=="Holocarp Spawn Random") + if (prob(4)) //With 4 spawn points, carp should only appear 15% of the time. + holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc) + + update_projections() + + +/obj/machinery/computer/HolodeckControl/proc/toggleGravity(var/area/A) + if(world.time < (last_gravity_change + 25)) + if(world.time < (last_gravity_change + 15))//To prevent super-spam clicking + return + for(var/mob/M in range(3,src)) + M.show_message("\b ERROR. Recalibrating gravity field.") + last_change = world.time + return + + last_gravity_change = world.time + active = 1 + use_power = 1 + + if(A.has_gravity) + A.gravitychange(0,A) + else + A.gravitychange(1,A) + +/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown() + //Get rid of any items + for(var/item in holographic_items) + derez(item) + for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + holographic_mobs -= C + C.derez() + //Turn it back to the regular non-holographic room + target = locate(/area/holodeck/source_plating) + if(target) + loadProgram(target) + + if(!linkedholodeck.has_gravity) + linkedholodeck.gravitychange(1,linkedholodeck) + + var/area/targetsource = locate(/area/holodeck/source_plating) + targetsource.copy_contents_to(linkedholodeck , 1) + active = 0 + use_power = 1 \ No newline at end of file diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm new file mode 100644 index 0000000000..fda07a2ddb --- /dev/null +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -0,0 +1,422 @@ +// Holographic Items! + +/turf/simulated/floor/holofloor/ + thermal_conductivity = 0 + +/turf/simulated/floor/holofloor/grass + name = "Lush Grass" + icon_state = "grass1" + floor_type = /obj/item/stack/tile/grass + + New() + icon_state = "grass[pick("1","2","3","4")]" + ..() + spawn(4) + update_icon() + for(var/direction in cardinal) + if(istype(get_step(src,direction),/turf/simulated/floor)) + var/turf/simulated/floor/FF = get_step(src,direction) + FF.update_icon() //so siding get updated properly + +/turf/simulated/floor/holofloor/space + icon = 'icons/turf/space.dmi' + name = "\proper space" + icon_state = "0" + +/turf/simulated/floor/holofloor/space/New() + icon_state = "[((x + y) ^ ~(x * y) + z) % 25]" + +/turf/simulated/floor/holofloor/desert + name = "desert sand" + desc = "Uncomfortably gritty for a hologram." + icon_state = "asteroid" + +/turf/simulated/floor/holofloor/desert/New() + ..() + if(prob(10)) + overlays += "asteroid[rand(0,9)]" + +/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob) + return + // HOLOFLOOR DOES NOT GIVE A FUCK + +/obj/structure/table/holotable + name = "table" + desc = "A square piece of metal standing on four metal legs. It can not move." + icon = 'icons/obj/structures.dmi' + icon_state = "table" + density = 1 + anchored = 1.0 + layer = 2.8 + throwpass = 1 //You can throw objects over this, despite it's density. + +/obj/structure/table/holotable/attack_hand(mob/user as mob) + return // HOLOTABLE DOES NOT GIVE A FUCK + + +/obj/structure/table/holotable/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/wrench)) + user << "It's a holotable! There are no bolts!" + return + + if(isrobot(user)) + return + + ..() + +/obj/structure/table/woodentable/holotable + name = "table" + desc = "A square piece of wood standing on four wooden legs. It can not move." + icon = 'icons/obj/structures.dmi' + icon_state = "wood_table" + +/obj/structure/holostool + name = "stool" + desc = "Apply butt." + icon = 'icons/obj/objects.dmi' + icon_state = "stool" + anchored = 1.0 + pressure_resistance = 15 + + +/obj/item/clothing/gloves/boxing/hologlove + name = "boxing gloves" + desc = "Because you really needed another excuse to punch your crewmates." + icon_state = "boxing" + item_state = "boxing" + +/obj/structure/window/reinforced/holowindow/Del() + ..() + +/obj/structure/window/reinforced/holowindow/attackby(obj/item/W as obj, mob/user as mob) + if(!istype(W)) return//I really wish I did not need this + if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) + var/obj/item/weapon/grab/G = W + if(istype(G.affecting,/mob/living)) + var/mob/living/M = G.affecting + var/state = G.state + del(W) //gotta delete it here because if window breaks, it won't get deleted + switch (state) + if(1) + M.visible_message("[user] slams [M] against \the [src]!") + M.apply_damage(7) + hit(10) + if(2) + M.visible_message("[user] bashes [M] against \the [src]!") + if (prob(50)) + M.Weaken(1) + M.apply_damage(10) + hit(25) + if(3) + M.visible_message("[user] crushes [M] against \the [src]!") + M.Weaken(5) + M.apply_damage(20) + hit(50) + return + + if(W.flags & NOBLUDGEON) return + + if(istype(W, /obj/item/weapon/screwdriver)) + user << ("It's a holowindow, you can't unfasten it!") + else if(istype(W, /obj/item/weapon/crowbar) && reinf && state <= 1) + user << ("It's a holowindow, you can't pry it!") + else if(istype(W, /obj/item/weapon/wrench) && !anchored && (!state || !reinf)) + user << ("It's a holowindow, you can't dismantle it!") + else + if(W.damtype == BRUTE || W.damtype == BURN) + hit(W.force) + if(health <= 7) + anchored = 0 + update_nearby_icons() + step(src, get_dir(user, src)) + else + playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1) + ..() + return + +/obj/structure/window/reinforced/holowindow/shatter(var/display_message = 1) + playsound(src, "shatter", 70, 1) + if(display_message) + visible_message("[src] fades away as it shatters!") + del(src) + return + +/obj/structure/window/reinforced/holowindow/disappearing/Del() + ..() + +/obj/machinery/door/window/holowindoor/Del() + ..() + +/obj/machinery/door/window/holowindoor/attackby(obj/item/weapon/I as obj, mob/user as mob) + + if (src.operating == 1) + return + + if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card)) + var/aforce = I.force + playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + visible_message("\red [src] was hit by [I].") + if(I.damtype == BRUTE || I.damtype == BURN) + take_damage(aforce) + return + + src.add_fingerprint(user) + if (!src.requiresID()) + user = null + + if (src.allowed(user)) + if (src.density) + open() + else + close() + + else if (src.density) + flick(text("[]deny", src.base_state), src) + + return + +/obj/machinery/door/window/holowindoor/shatter(var/display_message = 1) + src.density = 0 + playsound(src, "shatter", 70, 1) + if(display_message) + visible_message("[src] fades away as it shatters!") + del(src) + +/obj/structure/stool/bed/chair/holochair/Del() + ..() + +/obj/structure/stool/bed/chair/holochair/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/wrench)) + user << ("It's a holochair, you can't dismantle it!") + return + +/obj/item/weapon/holo + damtype = HALLOSS + +/obj/item/weapon/holo/esword + desc = "May the force be within you. Sorta." + icon_state = "sword0" + force = 3.0 + throw_speed = 1 + throw_range = 5 + throwforce = 0 + w_class = 2.0 + flags = NOSHIELD | NOBLOODY + var/active = 0 + +/obj/item/weapon/holo/esword/green + New() + item_color = "green" + +/obj/item/weapon/holo/esword/red + New() + item_color = "red" + +/obj/item/weapon/holo/esword/IsShield() + if(active) + return 1 + return 0 + +/obj/item/weapon/holo/esword/attack(target as mob, mob/user as mob) + ..() + +/obj/item/weapon/holo/esword/New() + item_color = pick("red","blue","green","purple") + +/obj/item/weapon/holo/esword/attack_self(mob/living/user as mob) + active = !active + if (active) + force = 30 + icon_state = "sword[item_color]" + w_class = 4 + playsound(user, 'sound/weapons/saberon.ogg', 50, 1) + user << "[src] is now active." + else + force = 3 + icon_state = "sword0" + w_class = 2 + playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) + user << "[src] can now be concealed." + + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + H.update_inv_l_hand() + H.update_inv_r_hand() + + add_fingerprint(user) + return + +//BASKETBALL OBJECTS + +/obj/item/weapon/beach_ball/holoball + icon = 'icons/obj/basketball.dmi' + icon_state = "basketball" + name = "basketball" + item_state = "basketball" + desc = "Here's your chance, do your dance at the Space Jam." + w_class = 4 //Stops people from hiding it in their bags/pockets + +/obj/structure/holohoop + name = "basketball hoop" + desc = "Boom, Shakalaka!" + icon = 'icons/obj/basketball.dmi' + icon_state = "hoop" + anchored = 1 + density = 1 + throwpass = 1 + +/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) + var/obj/item/weapon/grab/G = W + if(G.state<2) + user << "You need a better grip to do that!" + return + G.affecting.loc = src.loc + G.affecting.Weaken(5) + visible_message("[G.assailant] dunks [G.affecting] into the [src]!", 3) + del(W) + return + else if (istype(W, /obj/item) && get_dist(src,user)<2) + user.drop_item(src) + visible_message("[user] dunks [W] into the [src]!", 3) + return + +/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) + if (istype(mover,/obj/item) && mover.throwing) + var/obj/item/I = mover + if(istype(I, /obj/item/projectile)) + return + if(prob(50)) + I.loc = src.loc + visible_message("Swish! \the [I] lands in \the [src].", 3) + else + visible_message("\The [I] bounces off of \the [src]'s rim!", 3) + return 0 + else + return ..(mover, target, height, air_group) + + +/obj/machinery/readybutton + name = "Ready Declaration Device" + desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!" + icon = 'icons/obj/monitors.dmi' + icon_state = "auth_off" + var/ready = 0 + var/area/currentarea = null + var/eventstarted = 0 + + anchored = 1.0 + use_power = 1 + idle_power_usage = 2 + active_power_usage = 6 + power_channel = ENVIRON + +/obj/machinery/readybutton/attack_ai(mob/user as mob) + user << "The station AI is not to interact with these devices!" + return + +/obj/machinery/readybutton/New() + ..() + + +/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob) + user << "The device is a solid button, there's nothing you can do with it!" + +/obj/machinery/readybutton/attack_hand(mob/user as mob) + + if(user.stat || stat & (NOPOWER|BROKEN)) + user << "This device is not powered." + return + + if(!user.IsAdvancedToolUser()) + return 0 + + currentarea = get_area(src.loc) + if(!currentarea) + del(src) + + if(eventstarted) + usr << "The event has already begun!" + return + + ready = !ready + + update_icon() + + var/numbuttons = 0 + var/numready = 0 + for(var/obj/machinery/readybutton/button in currentarea) + numbuttons++ + if (button.ready) + numready++ + + if(numbuttons == numready) + begin_event() + +/obj/machinery/readybutton/update_icon() + if(ready) + icon_state = "auth_on" + else + icon_state = "auth_off" + +/obj/machinery/readybutton/proc/begin_event() + + eventstarted = 1 + + for(var/obj/structure/window/reinforced/holowindow/disappearing/W in currentarea) + del(W) + + for(var/mob/M in currentarea) + M << "FIGHT!" + +//Holorack + +/obj/structure/table/rack/holorack + name = "rack" + desc = "Different from the Middle Ages version." + icon = 'icons/obj/objects.dmi' + icon_state = "rack" + +/obj/structure/table/rack/holorack/attack_hand(mob/user as mob) + return + +/obj/structure/table/rack/holorack/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/wrench)) + user << "It's a holorack! You can't unwrench it!" + return + +//Holocarp + +/mob/living/simple_animal/hostile/carp/holodeck + icon = 'icons/mob/AI.dmi' + icon_state = "holo4" + icon_living = "holo4" + icon_dead = "holo4" + icon_gib = null + meat_amount = 0 + meat_type = null + +/mob/living/simple_animal/hostile/carp/holodeck/proc/set_safety(var/safe) + if (safe) + faction = "neutral" + melee_damage_lower = 0 + melee_damage_upper = 0 + wall_smash = 0 + destroy_surroundings = 0 + else + faction = "carp" + melee_damage_lower = initial(melee_damage_lower) + melee_damage_upper = initial(melee_damage_upper) + wall_smash = initial(wall_smash) + destroy_surroundings = initial(destroy_surroundings) + +/mob/living/simple_animal/hostile/carp/holodeck/gib() + derez() //holograms can't gib + +/mob/living/simple_animal/hostile/carp/holodeck/death() + ..() + derez() + +/mob/living/simple_animal/hostile/carp/holodeck/proc/derez() + visible_message("\The [src] fades away!") + del(src) From 5ea73a73faa37c203d14275e66fcb08d087cc9bd Mon Sep 17 00:00:00 2001 From: Skully71 Date: Wed, 4 Feb 2015 15:20:35 +0100 Subject: [PATCH 160/296] Reworked the arrival foyer to work with random single objects --- maps/exodus-1.dmm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index a8252f6e3b..317c31c805 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -2135,8 +2135,8 @@ "aPc" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) "aPd" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/secondary/entry/port) "aPe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/starboard) -"aPf" = (/obj/structure/table/woodentable,/obj/item/weapon/deck,/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) -"aPg" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) +"aPf" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/obj/random/single{icon = 'icons/obj/drinks.dmi'; icon_state = "cola"; name = "randomly spawned cola"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/reagent_containers/food/drinks/cans/cola},/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) +"aPg" = (/obj/structure/table/woodentable,/obj/random/single{icon = 'icons/obj/playing_cards.dmi'; icon_state = "deck"; name = "randomly spawned deck of cards"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/deck},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) "aPh" = (/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) "aPi" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) "aPj" = (/obj/machinery/vending/coffee,/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry/starboard) @@ -2218,7 +2218,7 @@ "aQH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aQI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aQJ" = (/obj/machinery/camera{c_tag = "Arrivals Center"; dir = 4; network = list("SS13")},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) -"aQK" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/fancy/cigarettes{pixel_y = 2},/obj/item/weapon/flame/lighter{pixel_x = 4; pixel_y = 2},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) +"aQK" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/fancy/cigarettes{pixel_y = 2},/obj/random/single{icon = 'icons/obj/items.dmi'; icon_state = "lighter-g"; name = "randomly spawned lighter"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/flame/lighter},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) "aQL" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) "aQM" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry/starboard) "aQN" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) @@ -7345,7 +7345,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaT 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaaaaaaaaaaaaaaaaafaBIawqaBIaQBaQCaGOaQDaQEaQFaQGaGOaQCaQHaQIaBIaQJaLEaPeaQKaQLaPhaPhaPiaIAaQMaNnaLJaQNaNpaQOaQPaNraNraQQaQRaQSaQTaNraQUaQVaQWaQVaQXaQYaQVaQVaQZaQVaQVaRaaRbaQVaRcaQVaRdaNraNraNraReaPFaPGaPHaMkaRfaMkaRgaRgaRgaRgaRgaRgaRgaRgaRhaRiaRgaRjaRgaRgaRkaRgaRgaRgaRgaRlaRmaRnaRoaRoaRoaRoaRoaRoaRoaRpaRqaRpaJlaImawOawOawOawOawOaItaRuaRvaRwaKZaKZaKZaKZaKZaRxaLfaRyaQmaQnaRzaRAaRBawfaRDaREaRFaQraRGaRHaRIaRJaLfaGraIgaRKaRKaRLaRMaRNaRNaROaIgaRPaRQaRRaGGaRSaRTaRUaRVaRVaRWaRXaGGaRYaGGaRZaRZaRZaSaaSbaScaaaaaaaaaaIuaIuaIuaIuaIuaIuaIuaIuaIuaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaGeaGgaGgaGiaGfaGhaSdaOYaLDaDPaHxaHxaSfaLDaOYaLDaHyaHAaHzaLEaSkaSlaSlaNkaSlaNlaIAaSmaNnaSnaIAaLKaLKaSoaLKaLKaLKaLKaLKaLKaSpaSqaLKaLKaLKaLKaLKaLKaSraSsaSraLKaStaLKaNraQPaSuaSvaSwaSxaNraSyaLKaMbaMbaMkaSzaKOaSAaMnaMnaSBaSBaSBaSBaSCaJeasfasNarVarXarXavParXarXarVasNawFaJeaSJaSKaSKaSKaSKaSLaSLaSMaSNaRqaRpaJlaSOaSPaSPaSPaSPaSPaSPaSQaSRaSSaSTaSUaSVaSWaSXaSYaKZaKZaSZaTaaTbaTcaTdaTeaTeaTeaTfaTgaTfaTeaTeaTeaTeaGraIgaThaONaRLaRMaONaONaTiaIgaTjaTkaTlaGGaIoaTmaTnaToaTpaTqaIoaTraTsaGGaTtaTuaRZaTvaTwaTxaafaaaaaaaIuaIuaIuaIuaIuaIuaIuaIuaIuaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIvaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaKQaNXaLmaKMaQAaSgaSeaSiaShaSjaSiaTzaTyaTBaTAaTEaTCaTAaTFcozaTIaTJaTKaTLaTLaTLaTMaTLaTNaTOaIAaTPaTQaTRaTSaTTaTUaTVaTWaTXaTUaTYaTZaUaaUbaUcaUdaUeaUfaUgaUhaUeaUiaLKaLKaUjaLKaLKaLKaLKaUkaUlaLKaUmaMbaUnaSzaKOaUoaaaaaaaaaaaaaaaaaaaaaaUpaUqaUraUsaUtaUvaUuaUxaUwaUzaUyaVUaUpaaaaaaaaaaaaaaaaaaaaaaUAaSNaRqaUBaUCaUDaUEaUFaUFaUFaUFaUGaUHaUIaUFaUFaUFaUJaUKaULaUMaUNaUOaUPaUQaURaUSaUTaTfaUUaUVaUWaUXaUYaUZaVaaVbaTeaGraIgaVcaVcaRLaRMaVdaVdaVeaIgaIgaVfaIgaGGaVgaVhaViaViaViaVjaVkaGGaGGaGGaVlaVmaVnaVoaVpaVqaafaafaaaaIuaIuaIuaIuaIuaIuaIuaIuaIuaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From a197c22562ec35bc0679eb1580b3a5e41fba44e4 Mon Sep 17 00:00:00 2001 From: RavingManiac Date: Wed, 4 Feb 2015 22:44:50 +0800 Subject: [PATCH 161/296] Added viewport allowing view of engine radiators from engine chamber. Can be closed with shutters. --- maps/exodus-1.dmm | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 770ece948a..18ec04a551 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -1527,6 +1527,7 @@ "aDs" = (/turf/simulated/wall,/area/maintenance/bar) "aDt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aDu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aDv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engine_room) "aDw" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDx" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDy" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) @@ -1611,6 +1612,7 @@ "aEZ" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Starboard Solar"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aFa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/bar) "aFb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aFc" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engine_room) "aFd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aFe" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/library) "aFf" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/maintenance/library) @@ -1685,8 +1687,10 @@ "aGw" = (/obj/effect/decal/cleanable/dirt,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/bar) "aGx" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Starboard Solar Access"; req_access_txt = "10"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aGy" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarstarboard) +"aGz" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engine_room) "aGA" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/bar) "aGB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"; req_access_txt = "0"},/turf/simulated/floor/plating,/area/maintenance/library) +"aGC" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/engine/engine_room) "aGD" = (/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating,/area/maintenance/library) "aGE" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) "aGF" = (/turf/simulated/wall,/area/chapel/office) @@ -1753,6 +1757,8 @@ "aHO" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/obj/effect/decal/cleanable/flour,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHP" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = "Kitchen"; name = "Kitchen"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHQ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aHR" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine radiator viewport shutters."; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutters"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engine_room) +"aHS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engine/engine_room) "aHV" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) "aHX" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; sortType = "Chapel"; name = "Chapel"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) @@ -6204,7 +6210,6 @@ "cpy" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engine/engine_room) "cpz" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 25; req_access_txt = "10"},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engine/engine_room) "cpA" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow,/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Output"; name_tag = "Engine Output"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_room) -"cpB" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/turf/simulated/floor/plating,/area/engine/engine_room) "cpC" = (/obj/machinery/alarm{breach_detection = 0; dir = 2; frequency = 1439; name = "Engine Room Air Alarm"; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_room) "cpD" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_room) "cpE" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/space,/area/space) @@ -6872,7 +6877,6 @@ "cCq" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/computer/reconstitutor/animal,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) "cCr" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) "cCs" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/lattice,/turf/space,/area/space) -"cCt" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/wall/r_wall,/area/engine/engine_room) "cCu" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) "cCv" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/space,/area/space) "cCw" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area/space) @@ -7162,7 +7166,6 @@ "cJe" = (/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJf" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) -"cJh" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plating,/area/engine/engine_room) "cJi" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_room) "cJk" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engine_room) "cJl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engine/engine_room) @@ -7186,7 +7189,6 @@ "cJM" = (/turf/simulated/floor/engine/nitrogen{dir = 4; icon_state = "warnplate"; name = "plating"},/area/engine/engine_room) "cJN" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/engine/nitrogen{icon_state = "gcircuit"; name = "floor"},/area/engine/engine_room) "cJO" = (/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engine/engine_room) -"cJP" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engine_room) "cJR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cJS" = (/obj/machinery/power/solar_control{id = "portsolar"; name = "Aft Port Solar Control"; track = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/portsolar) "cJT" = (/turf/simulated/floor/plating,/area/maintenance/portsolar) @@ -7412,12 +7414,12 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYaaactYctYctYctYctYaaactYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaamaaIaafaafcHncwrcHpaaacHncwrcHpaaacHncwrcHpaafaaaaaaaaaaaaaafaafcKfcIKcIKcIKcIKcKgcKhcKicKicKjcKgcKgcGJcGJcGZcGJcGJcGJcGJcGJcwDcGJcGJcGJcGJcGJcGZcGJcGJaafcCwcCvcCwcCvcCwcCvcCwcCvcCwcCvaaaaamaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacHncwrcHpaafcHncwrcHpaaacHncwrcHpaaaaaaaaaaafaaaaafaafaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaafaaaaafaafaaaaaaaafaafaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIaafcHncwrcHpaaacHncwrcHpaaacHncwrcHpaafaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaaaaaaaaaaaaaafaaaaaaaaaaaaaaaaafaaaaaaaaLaaaaafaaaaaacBxcBxcBxcCucBxcBxaancBxcBxaamaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From d5c8a6262af9d0b2a434a204ca11648721d90435 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Wed, 4 Feb 2015 10:33:39 -0700 Subject: [PATCH 162/296] Fixes the fix for supersonic walking. --- code/modules/mob/living/carbon/human/human_movement.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index baeffc7948..256fb11138 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -55,7 +55,7 @@ if (bodytemperature < 283.222) tally += (283.222 - bodytemperature) / 10 * 1.75 - tally += min(2 * stance_damage, 0) //damaged/missing feet or legs is slow + tally += max(2 * stance_damage, 0) //damaged/missing feet or legs is slow if(mRun in mutations) tally = 0 From 88b1700cc524fe3d6ef1e1d53e2a692f1c6844cd Mon Sep 17 00:00:00 2001 From: Ravensdale Date: Wed, 4 Feb 2015 09:44:45 -0800 Subject: [PATCH 163/296] jfdsikopfrjsapojfgdsika;fjksdl --- maps/exodus-1.dmm | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index ff4f034c24..edfbfbcafe 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -5997,9 +5997,9 @@ "clq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) "clr" = (/obj/structure/table,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/storage/art) "cls" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) -"clt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engine_room) +"clt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) "clu" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "47"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"clv" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engine_room) +"clv" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) "clw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/engineering) "clx" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/engineering) "cly" = (/obj/structure/table,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/circular_saw{pixel_y = 8},/obj/item/weapon/scalpel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) @@ -7131,10 +7131,10 @@ "cHg" = (/turf/simulated/floor/engine/nitrogen{dir = 4; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) "cHh" = (/turf/simulated/floor/engine/nitrogen,/area/engineering/engine_room) "cHi" = (/obj/machinery/door_control{desc = "A remote control-switch for opening the engines blast doors."; id = "EngineRads"; name = "Radiation Collector Access"; pixel_x = 0; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cHj" = (/turf/simulated/floor/plating,/area/engine/engine_room) +"cHj" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHk" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHl" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineRads"; layer = 3.3; name = "Engine Radiation Collector Access"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHm" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engine_room) +"cHm" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHn" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) "cHo" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHp" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) @@ -7150,16 +7150,15 @@ "cHz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHA" = (/obj/machinery/atmospherics/unary/vent_pump/engine{dir = 1; external_pressure_bound = 100; external_pressure_bound_default = 0; frequency = 1438; icon_state = "map_vent_in"; id_tag = "cooling_out"; initialize_directions = 1; use_power = 1; pressure_checks = 1; pressure_checks_default = 1; pump_direction = 0},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) "cHB" = (/obj/machinery/air_sensor{frequency = 1438; id_tag = "engine_sensor"; output = 63},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) -"cHC" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/engine/engine_room) +"cHC" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine radiator viewport shutters."; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutters"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHD" = (/obj/machinery/camera{c_tag = "Engineering Core West"; dir = 8; network = list("SS13","Supermatter")},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) -"cHE" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine radiator viewport shutters."; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutters"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engine_room) +"cHE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHF" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_access_hatch"; locked = 1; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPort"; layer = 3.3; name = "Engine Blast Doors"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHH" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_access_hatch"; locked = 1; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHI" = (/obj/machinery/camera{c_tag = "Engineering Core East"; dir = 4; network = list("SS13","Supermatter")},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) "cHJ" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHK" = (/obj/item/stack/rods{amount = 10},/turf/space,/area/space) -"cHL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engine/engine_room) "cHM" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_room) "cHN" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Room Blast Doors"; pixel_x = 5; pixel_y = -25; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "EngineEmitterPort"; name = "Engine Charging Port"; pixel_x = -5; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) "cHO" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_room) @@ -7419,11 +7418,11 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacHncwrcHpaafcHncwrcHpaaacHncwrcHpaaaaaaaaaaafaaaaafaafaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaafaaaaafaafaaaaaaaafaafaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIaafcHncwrcHpaaacHncwrcHpaaacHncwrcHpaafaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaaaaaaaaaaaaaafaaaaaaaaaaaaaaaaafaaaaaaaaLaaaaafaaaaaacBxcBxcBxcCucBxcBxaancBxcBxaamaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 13d8bd47e766e2eaaed83b4a57a840e25caa4940 Mon Sep 17 00:00:00 2001 From: Neerti Date: Wed, 4 Feb 2015 13:29:55 -0500 Subject: [PATCH 164/296] Adds subtype of the AI core structure to disallow latejoining. Fixes a bug where carding an AI would free open a slot. Adds cameras and holopads to the shuttle and a few areas at Centcom. Adds check to AI's Life() to make sure it won't die in areas which have magical free power. Adds subtype of oxygen canister, which starts off very cold. This is meant to replace the freezer on Centcom, and for the emergency shuttle's cryo. --- code/game/machinery/atmoalter/canister.dm | 11 +++ code/game/machinery/computer/ai_core.dm | 7 ++ code/game/objects/items/devices/aicard.dm | 2 +- code/modules/mob/living/silicon/ai/life.dm | 46 ++++----- maps/exodus-1.dmm | 9 +- maps/exodus-2.dmm | 108 +++++++++++++-------- 6 files changed, 111 insertions(+), 72 deletions(-) diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 4d96320518..32e1d77f44 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -40,6 +40,9 @@ canister_color = "blue" can_label = 0 +/obj/machinery/portable_atmospherics/canister/oxygen/prechilled + name = "Canister: \[O2 (Cryo)\]" + /obj/machinery/portable_atmospherics/canister/phoron name = "Canister \[Phoron\]" icon_state = "orange" @@ -371,6 +374,14 @@ update_flag src.update_icon() return 1 +/obj/machinery/portable_atmospherics/canister/oxygen/prechilled/New() + ..() + + src.air_contents.adjust_gas("oxygen", MolesForPressure()) + src.air_contents.temperature = 80 + src.update_icon() + return 1 + /obj/machinery/portable_atmospherics/canister/sleeping_agent/New() ..() diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 7bd8e4b8e8..170d43b42f 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -187,6 +187,13 @@ anchored = 1 state = 20//So it doesn't interact based on the above. Not really necessary. +/obj/structure/AIcore/deactivated/nolatejoin + +/obj/structure/AIcore/deactivated/nolatejoin/New() + spawn(1) + if(src in empty_playable_ai_cores) + empty_playable_ai_cores -= src + /obj/structure/AIcore/deactivated/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user) if(!istype(transfer) || locate(/mob/living/silicon/ai) in src) diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index 75122c7ce0..51f52c7a1c 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -143,7 +143,7 @@ return 0 if(istype(ai.loc, /turf/)) - new /obj/structure/AIcore/deactivated(get_turf(ai)) + new /obj/structure/AIcore/deactivated/nolatejoin(get_turf(ai)) src.name = "inteliCard - [ai.name]" diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 7686cd4344..a1b9f20605 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -89,26 +89,29 @@ else //stage = 6 - src.blind.screen_loc = "1,1 to 15,15" - if (src.blind.layer!=18) - src.blind.layer = 18 - src.sight = src.sight&~SEE_TURFS - src.sight = src.sight&~SEE_MOBS - src.sight = src.sight&~SEE_OBJS - src.see_in_dark = 0 - src.see_invisible = SEE_INVISIBLE_LIVING - if (((!loc.master.power_equip) || istype(T, /turf/space)) && !istype(src.loc,/obj/item)) + var/area/current_area = get_area(src) + + if (((!loc.master.power_equip) && current_area.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item)) + //If our area lacks equipment power, and is not magically powered (i.e. centcom), or if we are in space and not carded, lose power. if (src:aiRestorePowerRoutine==0) src:aiRestorePowerRoutine = 1 + //Blind the AI + + src.blind.screen_loc = "1,1 to 15,15" + if (src.blind.layer!=18) + src.blind.layer = 18 + src.sight = src.sight&~SEE_TURFS + src.sight = src.sight&~SEE_MOBS + src.sight = src.sight&~SEE_OBJS + src.see_in_dark = 0 + src.see_invisible = SEE_INVISIBLE_LIVING + + //Now to tell the AI why they're blind and dying slowly. + src << "You've lost power!" -// world << "DEBUG CODE TIME! [loc] is the area the AI is sucking power from" - if (!is_special_character(src)) - src.set_zeroth_law("") - //src.clear_supplied_laws() // Don't reset our laws. - //var/time = time2text(world.realtime,"hh:mm:ss") - //lawchanges.Add("[time] : [src.name]'s noncore laws have been reset due to power failure") + spawn(20) src << "Backup battery online. Scanners, camera, and radio interface offline. Beginning fault-detection." sleep(50) @@ -129,17 +132,10 @@ src << "Connection verified. Searching for APC in power network." sleep(50) var/obj/machinery/power/apc/theAPC = null -/* - for (var/something in loc) - if (istype(something, /obj/machinery/power/apc)) - if (!(something:stat & BROKEN)) - theAPC = something - break -*/ - var/PRP //like ERP with the code, at least this stuff is no more 4x sametext + + var/PRP for (PRP=1, PRP<=4, PRP++) - var/area/AIarea = get_area(src) - for(var/area/A in AIarea.master.related) + for(var/area/A in current_area.master.related) for (var/obj/machinery/power/apc/APC in A) if (!(APC.stat & BROKEN)) theAPC = APC diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index ed74ea2fe2..9f497415b8 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -6909,6 +6909,7 @@ "cCS" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engineering) "cCT" = 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabuTbeObuUbuUbuVbpHbuWbgnbgobuXbuWbgrbuYbuZbvabvbbjpaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnaaaaaabvcbvdbrJbvebvfbvfbvfbvfbvfbvgbvhbvfbvibvjbvkbvlbvmbvnbvobfmbvpbgGbvqbvrbvsbvtbvubvvbmGbmGbmGbvxbvybvzbvAbvBbvwaafbvDbvIbvHbvJbvKbvMbvNbvObvLaafbspbvPbvQbxnbedbvRbspbvSaJlbvTbcLbvUaJibvVbvWbvXbvYbvZbuccdTcdUbwcbwdbwebwebwfbwgcdWcdVbwjbwkbwlbwmbwkbwkbwkbwkbwnbwkbwkaXKaXKaXKaXKaVJbpjbsJbsKbsLbwobwpbwqbwrbwsbwsbwsbsSbwtbwubwvbwwbwxbwybnIbwzbwAbwBbwCbpCbwDbnIbwEbwFbnMbnMaaaaaaaaaaaaaafbwGbwHbwIbwJbwJbwKbwGaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbwMbwNbwObwPbrJbwQbrJbwRbwRbwRbwSbwTbrKbrJbrJbrLbwUbwVbwWbwXbwYbwZbxabgGbgGbxbbxcbvtbvubxdbxebxfbUbbxhbxibxjbxkbxlbvwaafbxmbqtbskbxobxpbxobskbqxbxraafbspbqwbxtbxubedbxvbspbtVaJlbxwbcLaRpaJibxxbxybxzbxAbxBbxCbxDbxEbxCbxFbxGbxHbxFbwkbxIbxJbwkbwkbxKbxLbxMbxNbxObxPbxQbxRbxSaXKbayaYXaXKaVJbpjbxXbqZbqZbxYbxZbppbyabwsbwsbwsbsSbwtbybbwwbTPbUabTQbwwbyfbygbyhbyibpCbyjbnIbrqbykbnMaaaaaaaaaaaaaaaaafbylbymbwIbwJbwIbynbuRaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index 523617eb9b..9dc7190965 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -1411,8 +1411,8 @@ "Bg" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 3},/obj/item/weapon/extinguisher,/obj/item/weapon/crowbar,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Bh" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit) "Bi" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns12,/area/space) -"Bj" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) -"Bk" = (/obj/machinery/status_display{pixel_y = 30},/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"Bj" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape/centcom) +"Bk" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/centcom) "Bl" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/transport1/centcom) "Bm" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/transport1/centcom) "Bn" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/transport1/centcom) @@ -1481,9 +1481,9 @@ "Cy" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/ferry) "Cz" = (/obj/machinery/door/airlock/glass{name = "Arrivals Processing"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/ferry) "CA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac) -"CB" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"CB" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape/centcom) "CC" = (/obj/structure/window/shuttle{icon_state = "window2"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape/centcom) -"CD" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"CD" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/centcom) "CE" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/centcom/ferry) "CF" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/centcom/ferry) "CG" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/centcom/ferry) @@ -1500,7 +1500,7 @@ "CR" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "greencorner"; dir = 8},/area/centcom/control) "CS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) "CT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac) -"CU" = (/obj/machinery/turretcover{density = 1},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/evac) +"CU" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape/centcom) "CV" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 0},/turf/unsimulated/wall,/area/centcom/evac) "CW" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/obj/item/clothing/head/bandana{pixel_y = -10},/obj/item/clothing/glasses/sunglasses,/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/ferry) "CX" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/obj/item/clothing/glasses/sunglasses,/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/ferry) @@ -1541,7 +1541,7 @@ "DG" = (/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{tag = "icon-siding4"; name = "plating"; icon_state = "siding4"},/area/centcom/holding) "DH" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "DI" = (/obj/machinery/door/airlock/glass_medical{name = "Arrivals Medbay"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) -"DJ" = (/obj/machinery/door/airlock/glass_medical{name = "Escape Shuttle Infirmary"; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"DJ" = (/turf/space,/area/shuttle/escape/centcom) "DK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/vox_station/transit) "DL" = (/turf/unsimulated/beach/sand{tag = "icon-desert1"; icon_state = "desert1"},/area/centcom/ferry) "DM" = (/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand{tag = "icon-coconuts"; icon_state = "coconuts"},/area/centcom/ferry) @@ -1568,7 +1568,7 @@ "Eh" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/meatsteak,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) "Ei" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/unsimulated/floor{dir = 8; icon_state = "whitegreencorner"},/area/centcom/holding) "Ej" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) -"Ek" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) +"Ek" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "El" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) "Em" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area/vox_station/transit) "En" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit) @@ -1578,12 +1578,12 @@ "Er" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chem_dispenser/beer,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Es" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chem_dispenser/soda,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Et" = (/turf/unsimulated/floor{dir = 8; icon_state = "whitegreen"},/area/centcom/holding) -"Eu" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) -"Ev" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) +"Eu" = (/obj/machinery/camera{c_tag = "Shuttle"},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"Ev" = (/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "Ew" = (/turf/unsimulated/floor{dir = 2; icon_state = "whitegreencorner"},/area/centcom/holding) "Ex" = (/turf/unsimulated/floor{dir = 8; icon_state = "whitegreencorner"},/area/centcom/holding) "Ey" = (/obj/structure/sign/nosmoking_2{pixel_x = 28; pixel_y = 0},/turf/unsimulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/centcom/holding) -"Ez" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/bodybag/cryobag{pixel_x = 5},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/obj/item/weapon/storage/firstaid/o2{layer = 2.8; pixel_x = 4; pixel_y = 6},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Ez" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "EA" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/shuttle/escape/centcom) "EB" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom) "EC" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/ferry) @@ -1597,8 +1597,8 @@ "EK" = (/obj/machinery/door/airlock/centcom{name = "Thunderdome"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) "EL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/tdome) "EM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/tdome) -"EN" = (/obj/structure/table,/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 5; pixel_y = 5},/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 0; pixel_y = 0},/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 7; pixel_y = 1},/turf/unsimulated/floor{dir = 8; icon_state = "whitegreen"},/area/centcom/holding) -"EO" = (/obj/machinery/atmospherics/pipe/tank/oxygen{dir = 1; volume = 3200},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) +"EN" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/camera{c_tag = "Shuttle West"; dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"EO" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/obj/machinery/camera{c_tag = "Shuttle East"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "EP" = (/turf/unsimulated/floor{dir = 6; icon_state = "whitegreen"},/area/centcom/holding) "EQ" = (/turf/unsimulated/floor{dir = 10; icon_state = "whitegreen"},/area/centcom/holding) "ER" = (/obj/machinery/sleep_console{icon_state = "sleeperconsole-r"; orient = "RIGHT"},/turf/unsimulated/floor{dir = 8; icon_state = "whitehall"; tag = "icon-whitehall (EAST)"},/area/centcom/holding) @@ -1619,7 +1619,7 @@ "Fg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/tdome) "Fh" = (/turf/unsimulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/centcom/holding) "Fi" = (/turf/unsimulated/floor{dir = 5; icon_state = "whitegreen"},/area/centcom/holding) -"Fj" = (/turf/unsimulated/floor{dir = 9; icon_state = "whitegreen"},/area/centcom/holding) +"Fj" = (/obj/machinery/camera{c_tag = "Shuttle Center"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "Fk" = (/turf/unsimulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/centcom/holding) "Fl" = (/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/turf/unsimulated/beach/sand{tag = "icon-coconuts"; icon_state = "coconuts"},/area/centcom/ferry) "Fm" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) @@ -1817,7 +1817,7 @@ "IW" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/space) "IX" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/space) "IY" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"IZ" = (/obj/machinery/atmospherics/unary/freezer{set_temperature = 73; dir = 2; icon_state = "freezer_1"; use_power = 1},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) +"IZ" = (/obj/machinery/camera{c_tag = "Crescent Arrivals East"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac) "Ja" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) "Jb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) "Jc" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/space) @@ -1949,7 +1949,7 @@ "Ly" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "Lz" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) "LA" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) -"LB" = (/obj/structure/stool/bed/chair,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/shuttle/floor4,/area/shuttle/escape/centcom) +"LB" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "LC" = (/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "LD" = (/obj/structure/window/shuttle{icon_state = "window12"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape/centcom) "LE" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/roller,/obj/item/roller,/obj/item/roller,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) @@ -1957,15 +1957,15 @@ "LG" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/device/flash,/obj/item/device/flash,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "LH" = (/turf/simulated/shuttle/wall{tag = "icon-swall2"; icon_state = "swall2"; dir = 2},/area/shuttle/escape/centcom) "LI" = (/obj/machinery/computer/crew,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) -"LJ" = (/mob/living/silicon/ai,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"LJ" = (/obj/machinery/computer/secure_data,/obj/machinery/camera{c_tag = "Crescent Arrivals North"; dir = 8},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) "LK" = (/obj/machinery/computer/security,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "LL" = (/obj/machinery/computer/secure_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "LM" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "LN" = (/obj/machinery/computer/shuttle_control/emergency,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "LO" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "LP" = (/obj/machinery/computer/med_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) -"LQ" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_shuttle"; pixel_x = 8; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"; tag_door = "escape_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) -"LR" = (/obj/machinery/status_display{pixel_y = 30},/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"LQ" = (/obj/structure/AIcore/deactivated/nolatejoin,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"LR" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_shuttle"; pixel_x = 8; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"; tag_door = "escape_shuttle_hatch"},/obj/machinery/camera{c_tag = "Shuttle Bridge West"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "LS" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "LT" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/handcuffs,/obj/item/device/flash,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/gun/energy/stunrevolver,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "LU" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/reagent_containers/glass/beaker/large,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) @@ -1979,10 +1979,10 @@ "Mc" = (/obj/machinery/sleeper{icon_state = "sleeper_0-r"; orient = "RIGHT"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Md" = (/obj/machinery/sleep_console{icon_state = "sleeperconsole-r"; orient = "RIGHT"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Me" = (/obj/structure/closet/hydrant{pixel_x = -30; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) -"Mf" = (/obj/machinery/door/airlock/glass_mining,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"Mf" = (/obj/machinery/status_display{pixel_y = 30},/obj/structure/table,/obj/machinery/camera{c_tag = "Shuttle Bridge East"},/obj/item/weapon/storage/firstaid/toxin,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "Mg" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) -"Mh" = (/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) -"Mi" = (/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"Mh" = (/obj/machinery/hologram/holopad,/turf/unsimulated/floor{dir = 9; icon_state = "whitegreen"},/area/centcom/holding) +"Mi" = (/obj/machinery/camera{c_tag = "Crescent Medical"; dir = 4},/turf/unsimulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/centcom/holding) "Mj" = (/obj/structure/closet/crate/freezer/rations,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) "Mk" = (/turf/unsimulated/floor{tag = "icon-ironsand11"; icon_state = "ironsand11"},/turf/unsimulated/floor{tag = "icon-asteroid5"; name = "plating"; icon_state = "asteroid5"},/area/wizard_station) "Ml" = (/turf/unsimulated/floor{tag = "icon-ironsand7"; icon_state = "ironsand7"},/mob/living/simple_animal/crab{name = "Experiment 68a"},/turf/unsimulated/floor{tag = "icon-asteroid7"; name = "plating"; icon_state = "asteroid7"},/area/wizard_station) @@ -1990,6 +1990,30 @@ "Mn" = (/turf/unsimulated/floor{tag = "icon-ironsand14"; icon_state = "ironsand14"},/turf/unsimulated/floor{tag = "icon-asteroid7"; name = "plating"; icon_state = "asteroid7"},/area/wizard_station) "Mo" = (/turf/unsimulated/floor{tag = "icon-ironsand7"; icon_state = "ironsand7"},/turf/unsimulated/floor{tag = "icon-asteroid7"; name = "plating"; icon_state = "asteroid7"},/area/wizard_station) "Mp" = (/turf/unsimulated/floor{tag = "icon-ironsand12"; icon_state = "ironsand12"},/turf/unsimulated/floor{tag = "icon-asteroid2"; name = "plating"; icon_state = "asteroid2"},/area/wizard_station) +"Mq" = (/obj/machinery/hologram/holopad,/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/ferry) +"Mr" = (/obj/structure/table,/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 5; pixel_y = 5},/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 0; pixel_y = 0},/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 7; pixel_y = 1},/obj/item/weapon/wrench,/turf/unsimulated/floor{dir = 8; icon_state = "whitegreen"},/area/centcom/holding) +"Ms" = (/obj/machinery/camera{c_tag = "Crescent Bar Center"},/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) +"Mt" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/camera{c_tag = "Crescent Arrivals South"; dir = 4},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control) +"Mu" = (/obj/machinery/hologram/holopad,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) +"Mv" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/ashtray/bronze{pixel_x = -1; pixel_y = 1},/obj/machinery/camera{c_tag = "Crescent Bar East"; dir = 4},/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/centcom/holding) +"Mw" = (/obj/machinery/hologram/holopad,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) +"Mx" = (/obj/machinery/porta_turret{anchored = 0; check_records = 0; on = 0; req_one_access = list(103); req_one_access_txt = "103"; use_power = 0},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/evac) +"My" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) +"Mz" = (/obj/machinery/atmospherics/unary/cryo_cell{layer = 3.3},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MA" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MB" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/bodybag/cryobag{pixel_x = 5},/obj/item/bodybag/cryobag{pixel_x = 5},/obj/item/weapon/storage/firstaid/o2{layer = 2.8; pixel_x = 4; pixel_y = 6},/obj/item/weapon/storage/box/masks{pixel_x = 0; pixel_y = 0},/obj/item/weapon/storage/box/gloves{pixel_x = 3; pixel_y = 4},/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/storage/firstaid/fire{layer = 2.9; pixel_x = 2; pixel_y = 3},/obj/item/weapon/storage/firstaid/adv{pixel_x = -2},/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MC" = (/obj/structure/table,/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = -4; pixel_y = 0},/obj/item/weapon/wrench,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MD" = (/obj/machinery/door/airlock/glass_medical{name = "Escape Shuttle Infirmary"; req_access_txt = "5"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"ME" = (/obj/machinery/door/airlock/glass_mining{name = "Shuttle Cargo"},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"MF" = (/obj/machinery/camera{c_tag = "Crescent Bar West"; dir = 4},/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/ferry) +"MG" = (/obj/structure/stool/bed/roller,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MH" = (/obj/machinery/iv_drip,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MI" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MJ" = (/obj/machinery/recharge_station,/obj/machinery/camera{c_tag = "Shuttle East Storage"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) +"MK" = (/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0; req_access_txt = "0"},/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"ML" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MM" = (/obj/machinery/camera{c_tag = "Shuttle Medical"; dir = 4},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) +"MN" = (/obj/structure/closet/crate/freezer/rations,/obj/machinery/camera{c_tag = "Shuttle West Storage"; dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/escape/centcom) (1,1,1) = {" 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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgDgDgDgDgDhDiDjDkDlCPDmDnDoDlCPCPCPCPCPCPCPCPCNBdwrDpufufufufCkClClClClClCmCABRBSAtBTADCrDfBuADCrDfBuADDqAtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgDrDgDgDgDsDiDtDuDlCPDmDvDwDlCPCPDxDxDxDxDxDxCNDyDzDADBDCDCDCDDDCDCClClClCmCnCoCnDEADADLYADADADADADLYADCrACaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgDFDgDgDgDsDaCPCPCPCPCPCPCPCPCPDGDHDHDHDHDHDHCNCNCNCNCNDIDICNCNCNCNCABRBRBRBRBRBSEAACMfATzSzTDJzSzTATMfACBVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM 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-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHEcDgDgEdDgDsDiEeEfDlCPDmEgEhDlCPDGDSDSDSDSDSDSCNEiEjEkElDVDVDVDXDXCNyuyuyuyuyuaMaMAtMjMjAtEaEaEaEaMiAtMhMgAtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgDgDgDgDgEoDaCPCPCPCPCPCPCPCPCPDGDSDSEpEqErEsCNEtEuEvDVEwExDVDVEyCNaMaMaMaMaMaMaMEAEBEBBVEbEbEaEaEzEAEBEBBVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgECDgDrEDEEEFEGEGEGEHEHEHEIEJEKELEMEHEHEHCNCNCNENEOEOEwEPEQExERESCNaMaMaMaMaMaMaMETEVEVARATEUEUEUATAREVEVEWaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgDgDgEDEXEYEZEZEZEZEHFaFbFcFdFeFfFgFbFaEHCNCNCNCNCNCNFhFiFjFkERESCNaMaMaMaMaMaMaMaMaMaMaMETEVEVEVEWaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHFlDgEDEXEYEYEZEZEZEZEHFbFmFnFdFeFfFnFoFbEHFpFqFrFsFtCNDVFhFkDVDVEwFuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgDFDgDgDgDsDaCPCPCPMuCPCPCPCPCPDGDHDHDHDHDHDHCNCNCNCNCNDIDICNCNCNCNCABRBRBRBRBRBSEAACMEATzSzTMDzSzTATMEACBVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgDgDLDgDMDsDiDNDODlCPDmDPDQDlCPDGDRDSDSDSDSDSCNDTDTDTMyDVDVDWDXDXCNBGBGBGBGyuaMaMAtLZMaAtMzMAEaMCMBAtMeMbAtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHEcDgDgEdDgDsDiEeEfDlCPDmEgEhDlCPDGDSDSDSDSDSDSCNEiEjEjElDVDVDVDXDXCNyuyuyuyuyuaMaMAtMNMjAtMMMLEaEaMKAtMgMJAtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHMFDgDgDgDgEoDaCPCPCPCPCPCPCPCPCPDGDSDSEpEqErEsCNEtDVDVDVEwExDVDVEyCNaMaMaMaMaMaMaMEAEBEBAtMHEaMIEbMGAtEBEBBVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgECMqDrEDEEEFEGEGEGEHEHEHEIEJEKELEMEHEHEHCNCNCNMrDVDVEwEPEQExERESCNaMaMaMaMaMaMaMETEVEVBVDYDZEaMdMcEAEVEVEWaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgDgDgEDEXEYEZEZEZEZEHFaFbFcFdFeFfFgFbFaEHCNCNCNCNCNCNMiFiMhFkERESCNaMaMaMaMaMaMaMaMaMaMETATEUEUEUATEWaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHFlDgEDEXEYEYEZEZEZEZEHFbFmFnFdFeFfFnFoFbEHFpFqFrFsFtCNDVFhFkDVDVEwFuaMaMaMaMaMaMaMaMaMaMaMETEVEVEVEWaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHDgEDEXEYEYEYEZEZEZEZEHFvFbFvFdFeFfFvFbFvEHFwDVDVDVDVFxDVDVDVDVDVFyFzaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHEDEXEYEYEYEYEYEYEYEYEHFAFbFbFdFeFfFbFbFBEHFCFDFEFFFGCNDVDVDVDVDVFHFIaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHAHAHAHAHAHAHAHAHAHAHAHEHFJFKFKFdFeFfFLFLFMEHFNFOFPFQFRCNFSFTFUFVFWFXCNaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM From e98dc5eadaf68597f5990007a2b5f1fdf0d56e5d Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Thu, 5 Feb 2015 00:30:37 +0100 Subject: [PATCH 165/296] RCON Sorting - RCON Console SMES entries are now sorted alphabetically by RCON tag, rather than being semi-random. --- code/game/machinery/computer/RCON_Console.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/machinery/computer/RCON_Console.dm b/code/game/machinery/computer/RCON_Console.dm index e1ecdb28d2..a28b6ad42d 100644 --- a/code/game/machinery/computer/RCON_Console.dm +++ b/code/game/machinery/computer/RCON_Console.dm @@ -45,7 +45,8 @@ "output_load" = round(SMES.output_used), "RCON_tag" = SMES.RCon_tag ))) - data["smes_info"] = smeslist + + data["smes_info"] = sortByKey(smeslist, "RCON_tag") // BREAKER DATA (simplified view) var/list/breakerlist[0] From 449446475a3bb7f17d3539da95a37e2e1bd55b5c Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Thu, 5 Feb 2015 00:34:15 +0100 Subject: [PATCH 166/296] Changes mapped SMES RCON tags - RCON Tags on mapped-in SMESs have been changed. This, when combined with previous commit makes RCON console UI more organised. - New tags are in format "Solar - Aft Port", "Substation - Medical", "Outpost - Research", etc. Therefore relevant entries are usually listed together. - Comparation: http://i.imgur.com/C83vXpQ.png --- maps/exodus-1.dmm | 52 +++++++++++++++++++++++------------------------ maps/exodus-4.dmm | 2 +- maps/exodus-5.dmm | 6 +++--- 3 files changed, 30 insertions(+), 30 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 976ce9fc56..1778f5178a 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -71,7 +71,7 @@ "abs" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) "abt" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/foresolar) "abu" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/foresolar) -"abv" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Solar"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abv" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore"},/turf/simulated/floor/plating,/area/maintenance/foresolar) "abw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar) "abx" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port) "aby" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -679,7 +679,7 @@ "anc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/security_starboard) "and" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/security) "ane" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/security) -"anf" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Security Substation"},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"anf" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Security"},/turf/simulated/floor/plating,/area/maintenance/substation/security) "ang" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/substation/security) "anh" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/shuttle/syndicate_elite/station) "ani" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) @@ -1489,7 +1489,7 @@ "aCG" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aCH" = (/obj/machinery/camera{c_tag = "Fore Port Solar Control"; dir = 1},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aCI" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aCJ" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Port Solar"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"aCJ" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aCK" = (/turf/simulated/wall,/area/storage/primary) "aCL" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/storage/primary) "aCM" = (/turf/simulated/wall/r_wall,/area/storage/primary) @@ -1523,7 +1523,7 @@ "aDo" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/obj/item/weapon/paper{info = "This permit signifies that the Bartender is permitted to posess this firearm in the bar, and ONLY the bar. Failure to adhere to this permit will result in confiscation of the weapon and possibly arrest."; name = "Shotgun permit"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aDp" = (/turf/simulated/wall,/area/crew_quarters/bar) "aDq" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aDr" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Civilian East Substation"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) +"aDr" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Starboard"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aDs" = (/turf/simulated/wall,/area/maintenance/bar) "aDt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aDu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) @@ -1609,7 +1609,7 @@ "aEW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "aEX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aEY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"aEZ" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Starboard Solar"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aEZ" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian East"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aFa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/bar) "aFb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) "aFc" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/library) @@ -1871,7 +1871,7 @@ "aJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aJZ" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian West"; name_tag = "Civilian West Subgrid"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aKa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/power/breakerbox/activated{RCon_tag = "Civilian West Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) -"aKb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Civilian West Substation"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aKb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian West"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aKc" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency2) "aKd" = (/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aKe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/storage/emergency2) @@ -2818,7 +2818,7 @@ "bcj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/locker) "bck" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bcl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/power/terminal{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/substation/medical) -"bcm" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Medical Substation"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bcm" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/camera{c_tag = "Command Substation"; dir = 2; network = list("SS13","Engineering")},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Command"},/turf/simulated/floor/plating,/area/maintenance/substation/command) "bcn" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Robotics"; name = "Robotics"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/research_port) "bco" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/locker) "bcp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/storage/tools) @@ -3444,7 +3444,7 @@ "bol" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) "bom" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/substation/command) "bon" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/command) -"boo" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/camera{c_tag = "Command Substation"; dir = 2; network = list("SS13","Engineering")},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Command Substation"},/turf/simulated/floor/plating,/area/maintenance/substation/command) +"boo" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Medical"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "bop" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/command{name = "Electrical Maintenance"; req_access = null; req_access_txt = "19"},/turf/simulated/floor/plating,/area/maintenance/substation/command) "boq" = (/obj/machinery/camera{c_tag = "Engineering Washroom"; dir = 1; network = list("SS13")},/obj/machinery/light,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "bor" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/command) @@ -3572,6 +3572,7 @@ "bqJ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bqK" = (/obj/machinery/camera{c_tag = "Common Brig Northwest"; dir = 4; network = list("SS13","Prison")},/obj/machinery/computer/arcade,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/prison) "bqL" = (/turf/simulated/wall/r_wall,/area/medical/chemistry) +"bqM" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Research"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/substation/research) "bqN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqP" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue_ex"; tag = "icon-whiteblue (EAST)"},/area/medical/reception) @@ -5305,7 +5306,7 @@ "bYb" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) "bYc" = (/turf/simulated/wall,/area/maintenance/substation/research) "bYd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) -"bYe" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Research Substation"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"bYe" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Aft Starboard"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bYf" = (/turf/simulated/wall,/area/maintenance/research_port) "bYg" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = -32},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_port) "bYh" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) @@ -5736,8 +5737,8 @@ "cgq" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/terminal{dir = 8},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) "cgr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/locker_room) "cgs" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/engineering) -"cgt" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Aft Starboard Solar"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cgu" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Engineering Substation"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"cgt" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Engineering"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"cgu" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/atmos) "cgv" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/medical/virology) "cgw" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/disposaloutlet,/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) "cgx" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/camera/autoname{dir = 4},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) @@ -6106,7 +6107,7 @@ "cnw" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_xeno_pump"; tag_exterior_door = "solar_xeno_outer"; frequency = 1379; id_tag = "solar_xeno_airlock"; tag_interior_door = "solar_xeno_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_xeno_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_xeno_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "solar_xeno_pump"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cnx" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/lattice,/turf/space,/area/space) "cny" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating,/area/engine/engine_room) -"cnz" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Atmospherics"},/turf/simulated/floor/plating,/area/atmos) +"cnz" = (/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Engine - Main"},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engine_smes) "cnA" = (/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/construction) "cnB" = (/obj/item/device/flashlight,/turf/simulated/floor,/area/construction) "cnC" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/construction) @@ -6157,7 +6158,7 @@ "cov" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/atmos) "cow" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/atmos) "cox" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/atmos) -"coy" = (/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Engine Main"},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engine_smes) +"coy" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_room) "coz" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/port) "coA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/atmos) "coB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/atmos) @@ -6271,7 +6272,7 @@ "cqF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology) "cqG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/rnd/xenobiology) "cqH" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cqI" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Engine Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_room) +"cqI" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Aft Port"},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cqJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/atmos) "cqK" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/atmos) "cqL" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/structure/lattice,/turf/space,/area/space) @@ -7034,7 +7035,6 @@ "cFQ" = (/obj/machinery/vending/coffee,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cFR" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cFS" = (/obj/machinery/atmospherics/pipe/cap/visible{color = "#00ffff"; dir = 8},/turf/simulated/floor/plating,/area/engine/engine_room) -"cFT" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Aft Port Solar"},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cFU" = 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYaaactYctYctYctYctYaaactYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaamaaIaafaafcHncwrcHpaaacHncwrcHpaaacHncwrcHpaafaaaaaaaaaaaaaafaafcKfcIKcIKcIKcIKcKgcKhcKicKicKjcKgcKgcGJcGJcGZcGJcGJcGJcGJcGJcwDcGJcGJcGJcGJcGJcGZcGJcGJaafaafaaIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/exodus-4.dmm b/maps/exodus-4.dmm index d0a2adf82a..093f4724a2 100644 --- a/maps/exodus-4.dmm +++ b/maps/exodus-4.dmm @@ -88,7 +88,7 @@ "bJ" = (/turf/simulated/floor/airless{tag = "icon-gcircuit"; icon_state = "gcircuit"},/area/constructionsite/ai) "bK" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/solar{id = "construction_solar"; name = "Construction Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/djstation/solars) "bL" = (/obj/item/weapon/extinguisher,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/djstation) -"bM" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 2e+006},/turf/simulated/floor/plating,/area/djstation) +"bM" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Outpost - Engineering"},/turf/simulated/floor/plating,/area/djstation) "bN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/djstation) "bO" = (/obj/structure/table,/obj/item/clothing/head/helmet/space/void/engineering,/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor/plating,/area/djstation) "bP" = (/obj/machinery/driver_button{id = "constructiondriver1"; name = "Construction Driver #1"; pixel_x = 25; pixel_y = 7},/turf/simulated/floor/plating,/area/djstation) diff --git a/maps/exodus-5.dmm b/maps/exodus-5.dmm index 94c371d1eb..80f797feae 100644 --- a/maps/exodus-5.dmm +++ b/maps/exodus-5.dmm @@ -277,7 +277,7 @@ "fq" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "whiteyellow"},/area/research_outpost/hallway) "fr" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor/plating,/area/research_outpost/power) "fs" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/sign/nosmoking_1{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/research_outpost/power) -"ft" = (/obj/structure/sign/electricshock{pixel_x = 32},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/smes/buildable{capacity = 1e+007; charge = 1e+007; cur_coils = 2; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Research Outpost"},/turf/simulated/floor/plating,/area/research_outpost/power) +"ft" = (/obj/structure/sign/electricshock{pixel_x = 32},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/smes/buildable{capacity = 1e+007; charge = 1e+007; cur_coils = 2; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Outpost - Research"},/turf/simulated/floor/plating,/area/research_outpost/power) "fu" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/research_outpost/power) "fv" = (/obj/machinery/light/small{dir = 8},/obj/structure/transit_tube{icon_state = "D-SE"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored) "fw" = (/obj/structure/transit_tube{icon_state = "N-SW"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored) @@ -812,6 +812,7 @@ "pF" = (/obj/machinery/door_control{id = "riso3"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = -25; req_access_txt = "0"; specialfunctions = 4},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/research_outpost/iso3_access) "pG" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/iso1) "pH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow,/turf/simulated/floor,/area/research_outpost/iso3_access) +"pI" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/smes/buildable{capacity = 1e+007; charge = 1e+007; cur_coils = 2; input_attempt = 1; input_level = 250000; output_level = 250000; RCon_tag = "Outpost - Mining"},/turf/simulated/floor/plating,/area/mine/living_quarters) "pJ" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/iso2) "pM" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/iso3) "pN" = (/obj/structure/transit_tube{icon_state = "D-SE"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore2) @@ -1363,7 +1364,6 @@ "An" = (/obj/machinery/light/small,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/mine/west_outpost) "Ao" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/ore_box,/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 2},/area/mine/explored) "Ap" = (/obj/structure/ore_box,/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 6},/area/mine/explored) -"Aq" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/smes/buildable{capacity = 1e+007; charge = 1e+007; cur_coils = 2; input_attempt = 1; input_level = 250000; output_level = 250000; RCon_tag = "Mining Outpost"},/turf/simulated/floor/plating,/area/mine/living_quarters) "Ar" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/mine/living_quarters) "As" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/mine/living_quarters) "At" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/mine/living_quarters) @@ -1562,7 +1562,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqLqLqLqL aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqLqLqLqLbkbkabesgygytStStStStSwOwPwQtStSwRtStStStSAeufgygygygygyxugygygygyesgyesesababababababababababesesgygygyxugygygygygygygygypBpCgygygygyxugygygygygyesesmResesabtqtqtqtqwSwTwUvvvvvvwVwWwXwYwXwZxaxbxcwXxcxdxdxdxdxdxdxdxdxexexexexexexexfxgxfxhxgxiwCxjxkxlxmxnvVxoxpxqpCgygygygyesesababbkbkbkbkbkabababbkbkaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqLqLbkbkabesesgygygygygytSxrxsAjAktSowAfAhowowAeufgysMgygygyAbxNxNxMgygygygyesababababababababababesgygyAcxNAdgygygygyesgygysMgygygygygygyxugygygygygygygytGgyesesesesestquYuZuYuYuYuYxwuZxxxyuYxzuYxAxBubucxCxCxCxCxCxCxCxCxDxDxDxDxDxDxEvAwzxFxGwCxHwCxIvzvzvzvzvzvzvzvzuDuDxJuDqFmQesababbkbkbkbkababababbkbkaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkbkabesesgygygygytSxKxLAnAmAlzozozozozoAoApesmResgygygygygyxugygygygygyesabababababesesesesesgyAcAdgygygyesesesesesesmRgygygygygygyxugygygygygygygygygygygyesestqtqxOxPxOtqtqxQxRxStqtqxOxTxOtqxUgygygyaaaaaaaaaeaaaaaaaeaaaaaaaaaaaeaaxVvBwCxWxXxYxZyayaybvzycydyeyfyfyfyfqFgyesababbkbkbkbkabababbkbkbkaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkbkbkabesesgygygytStStStStStSgygyesesesesesesabesesgygygygyxugygygygygygyesesesesesesgygygygygyxugygyesesesabababababesgygygygygygyxugygygyrJrigygygygygygygyestqygyhyiyhtqAqArylAsyntqyoypyqtqgygygygygygyaaaaaeaaaaaaaeaeaeaeaeaeaeaeaevzyrysytvzvzvzvzyuvzyvvzvzywqFqFqFqFgyesababbkbkbkababbkbkbkbkbkaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkbkbkabesesgygygytStStStStStSgygyesesesesesesabesesgygygygyxugygygygygygyesesesesesesgygygygygyxugygyesesesabababababesgygygygygygyxugygygyrJrigygygygygygygyestqygyhyiyhtqpIArylAsyntqyoypyqtqgygygygygygyaaaaaeaaaaaaaeaeaeaeaeaeaeaeaevzyrysytvzvzvzvzyuvzyvvzvzywqFqFqFqFgyesababbkbkbkababbkbkbkbkbkaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkbkababesgygygygygygygygygygygyesabababababababesesgygygyAbxNxNxNxMgygygygygygygygygygygygygyxugyesesabababababababesesgygygygygyAbxNxNxNzpyjxNxNxNxMgygygygytqyxyyyzyAtqAtyCyDyEAutqyFyGyHtqgygygygygygyaeaeaeaeaeaeaeyIyIyIyIyIaeaaaavzyJyKwCyLyMyNyayayOyaybvzgygygygygyesesababbkbkabababbkbkbkbkbkaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkbkbkabesgygygygygygygygygyesesesababababababababesesesgygygygygyAbxMgygyrJrigygyAcxNxNxNxNxNAdgyesababababbkbkbkababesesesgygygygygygygypBpCgygygyxugygygygytqtqtqtqtqtqyPyQyRySyntqxOyTxOtqgygygygygygyaaaaaeaaaaaaaeyIyIyIyIyIaeaavOvBwCyUyVvzvzvzvzvzvzyWyXvzgygygygygyesababbkbkbkababababbkbkbkbkaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkbkbkbkesesesesgygygygyesesesababababababababababababesesesgysMgygyAbxNxNzpyjxNxNAdgygygygygygygyesabababbkbkbkbkbkabababesesesesgygygygygygygygygyAbxNxNxMgygygygygygytqtqtqtqtqtqtqowyYufyZgygygygygyaaaaaaaeaaaaaaaeyIyIyIyIyIzawzzbzczdzezfzgzhzizjzkzlzmyXvzgygygygyesesababbkbkababababbkbkbkbkbkaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 59bbf3a883fc1c77b65974dea89d56beb169d01e Mon Sep 17 00:00:00 2001 From: mwerezak Date: Wed, 4 Feb 2015 02:24:00 -0500 Subject: [PATCH 167/296] Replaces chem bottles with their overlay equivalents --- code/modules/hydroponics/hydro_tools.dm | 9 +- code/modules/reagents/Chemistry-Machinery.dm | 20 +++-- .../reagent_containers/glass/bottle.dm | 84 ++++++++++++------- .../reagent_containers/glass/bottle/robot.dm | 9 +- 4 files changed, 76 insertions(+), 46 deletions(-) diff --git a/code/modules/hydroponics/hydro_tools.dm b/code/modules/hydroponics/hydro_tools.dm index 328e1a020e..a1f4db7b92 100644 --- a/code/modules/hydroponics/hydro_tools.dm +++ b/code/modules/hydroponics/hydro_tools.dm @@ -273,7 +273,7 @@ name = "fertilizer bottle" desc = "A small glass bottle. Can hold up to 10 units." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" + icon_state = "bottle-4" flags = FPRINT | TABLEPASS | OPENCONTAINER possible_transfer_amounts = null w_class = 2.0 @@ -292,20 +292,21 @@ if(fertilizer) reagents.add_reagent(fertilizer,10) + update_icon() /obj/item/weapon/reagent_containers/glass/fertilizer/ez name = "bottle of E-Z-Nutrient" - icon_state = "bottle16" + icon_state = "bottle-4" fertilizer = "eznutrient" /obj/item/weapon/reagent_containers/glass/fertilizer/l4z name = "bottle of Left 4 Zed" - icon_state = "bottle18" + icon_state = "bottle-4" fertilizer = "left4zed" /obj/item/weapon/reagent_containers/glass/fertilizer/rh name = "bottle of Robust Harvest" - icon_state = "bottle15" + icon_state = "bottle-4" fertilizer = "robustharvest" //Hatchets and things to kill kudzu diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index a2ea7c6f0c..fa77074574 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -4,6 +4,8 @@ #define CHEM_DISPENSER_ENERGY_COST 0.1 //How many energy points do we use per unit of chemical? +#define BOTTLE_SPRITES list("bottle-1", "bottle-2", "bottle-3", "bottle-4") //list of available bottle sprites + /obj/machinery/chem_dispenser name = "chem dispenser" density = 1 @@ -262,7 +264,7 @@ var/condi = 0 var/useramount = 30 // Last used amount var/pillamount = 10 - var/bottlesprite = "1" //yes, strings + var/bottlesprite = "bottle-1" //yes, strings var/pillsprite = "1" var/client/has_sprites = list() var/max_pill_count = 20 @@ -442,7 +444,7 @@ P.name = "[name] bottle" P.pixel_x = rand(-7, 7) //random position P.pixel_y = rand(-7, 7) - P.icon_state = "bottle-"+bottlesprite + P.icon_state = bottlesprite reagents.trans_to(P,60) P.update_icon() else @@ -457,10 +459,9 @@ usr << browse(dat, "window=chem_master") return else if(href_list["change_bottle"]) - #define MAX_BOTTLE_SPRITE 4 //max icon state of the bottle sprites var/dat = "" - for(var/i = 1 to MAX_BOTTLE_SPRITE) - dat += "" + for(var/sprite in BOTTLE_SPRITES) + dat += "" dat += "
" usr << browse(dat, "window=chem_master") return @@ -484,8 +485,8 @@ has_sprites += user.client for(var/i = 1 to MAX_PILL_SPRITE) usr << browse_rsc(icon('icons/obj/chemical.dmi', "pill" + num2text(i)), "pill[i].png") - for(var/i = 1 to MAX_BOTTLE_SPRITE) - usr << browse_rsc(icon('icons/obj/chemical.dmi', "bottle-" + num2text(i)), "bottle-[i].png") + for(var/sprite in BOTTLE_SPRITES) + usr << browse_rsc(icon('icons/obj/chemical.dmi', sprite), "[sprite].png") var/dat = "" if(!beaker) dat = "Please insert beaker.
" @@ -529,7 +530,7 @@ if(!condi) dat += "

Create pill (60 units max)
" dat += "Create multiple pills
" - dat += "Create bottle (60 units max)" + dat += "Create bottle (60 units max)" else dat += "Create bottle (50 units max)" if(!condi) @@ -635,7 +636,7 @@ else if (href_list["create_virus_culture"]) if(!wait) var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) - B.icon_state = "bottle3" + B.icon_state = "bottle-1" var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting var/datum/disease/D = null if(!type) @@ -651,6 +652,7 @@ B.name = "[name] culture bottle" B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium." B.reagents.add_reagent("blood",20,data) + B.update_icon() src.updateUsrDialog() wait = 1 spawn(1000) diff --git a/code/modules/reagents/reagent_containers/glass/bottle.dm b/code/modules/reagents/reagent_containers/glass/bottle.dm index 846eb3bfa7..b44cf7d4eb 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle.dm +++ b/code/modules/reagents/reagent_containers/glass/bottle.dm @@ -30,7 +30,7 @@ New() ..() if(!icon_state) - icon_state = "bottle-[rand(1.4)]" + icon_state = "bottle-[rand(1,4)]" update_icon() overlays.Cut() @@ -59,186 +59,203 @@ name = "inaprovaline bottle" desc = "A small bottle. Contains inaprovaline - used to stabilize patients." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" + icon_state = "bottle-4" New() ..() reagents.add_reagent("inaprovaline", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/toxin name = "toxin bottle" desc = "A small bottle of toxins. Do not drink, it is poisonous." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle12" + icon_state = "bottle-3" New() ..() reagents.add_reagent("toxin", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/cyanide name = "cyanide bottle" desc = "A small bottle of cyanide. Bitter almonds?" icon = 'icons/obj/chemical.dmi' - icon_state = "bottle12" + icon_state = "bottle-3" New() ..() - reagents.add_reagent("cyanide", 60) + reagents.add_reagent("cyanide", 30) //volume changed to match chloral + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/stoxin name = "soporific bottle" desc = "A small bottle of soporific. Just the fumes make you sleepy." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle20" + icon_state = "bottle-3" New() ..() reagents.add_reagent("stoxin", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate name = "Chloral Hydrate Bottle" desc = "A small bottle of Choral Hydrate. Mickey's Favorite!" icon = 'icons/obj/chemical.dmi' - icon_state = "bottle20" + icon_state = "bottle-3" New() ..() reagents.add_reagent("chloralhydrate", 30) //Intentionally low since it is so strong. Still enough to knock someone out. + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/antitoxin name = "dylovene bottle" desc = "A small bottle of dylovene. Counters poisons, and repairs damage. A wonder drug." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle17" + icon_state = "bottle-4" New() ..() reagents.add_reagent("anti_toxin", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/mutagen name = "unstable mutagen bottle" desc = "A small bottle of unstable mutagen. Randomly changes the DNA structure of whoever comes in contact." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle20" + icon_state = "bottle-1" New() ..() reagents.add_reagent("mutagen", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/ammonia name = "ammonia bottle" desc = "A small bottle." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle20" + icon_state = "bottle-1" New() ..() reagents.add_reagent("ammonia", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/diethylamine name = "diethylamine bottle" desc = "A small bottle." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle17" + icon_state = "bottle-4" New() ..() reagents.add_reagent("diethylamine", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/flu_virion name = "Flu virion culture bottle" desc = "A small bottle. Contains H13N1 flu virion culture in synthblood medium." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/advance/flu(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/epiglottis_virion name = "Epiglottis virion culture bottle" desc = "A small bottle. Contains Epiglottis virion culture in synthblood medium." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/advance/voice_change(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/liver_enhance_virion name = "Liver enhancement virion culture bottle" desc = "A small bottle. Contains liver enhancement virion culture in synthblood medium." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/advance/heal(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/hullucigen_virion name = "Hullucigen virion culture bottle" desc = "A small bottle. Contains hullucigen virion culture in synthblood medium." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/advance/hullucigen(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat name = "Pierrot's Throat culture bottle" desc = "A small bottle. Contains H0NI<42 virion culture in synthblood medium." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/pierrot_throat(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/cold name = "Rhinovirus culture bottle" desc = "A small bottle. Contains XY-rhinovirus culture in synthblood medium." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/advance/F = new /datum/disease/advance/cold(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/random name = "Random culture bottle" desc = "A small bottle. Contains a random disease." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/advance/F = new(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/retrovirus name = "Retrovirus culture bottle" desc = "A small bottle. Contains a retrovirus culture in a synthblood medium." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/dna_retrovirus(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/gbs name = "GBS culture bottle" desc = "A small bottle. Contains Gravitokinetic Bipotential SADS+ culture in synthblood medium."//Or simply - General BullShit icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" amount_per_transfer_from_this = 5 New() @@ -248,23 +265,25 @@ var/datum/disease/F = new /datum/disease/gbs var/list/data = list("virus"= F) R.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/fake_gbs name = "GBS culture bottle" desc = "A small bottle. Contains Gravitokinetic Bipotential SADS- culture in synthblood medium."//Or simply - General BullShit icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/fake_gbs(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /* /obj/item/weapon/reagent_containers/glass/bottle/rhumba_beat name = "Rhumba Beat culture bottle" desc = "A small bottle. Contains The Rhumba Beat culture in synthblood medium."//Or simply - General BullShit icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" amount_per_transfer_from_this = 5 New() @@ -280,44 +299,48 @@ name = "Brainrot culture bottle" desc = "A small bottle. Contains Cryptococcus Cosmosis culture in synthblood medium." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/brainrot(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/magnitis name = "Magnitis culture bottle" desc = "A small bottle. Contains a small dosage of Fukkos Miracos." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/magnitis(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/wizarditis name = "Wizarditis culture bottle" desc = "A small bottle. Contains a sample of Rincewindus Vulgaris." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() var/datum/disease/F = new /datum/disease/wizarditis(0) var/list/data = list("viruses"= list(F)) reagents.add_reagent("blood", 20, data) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/pacid name = "Polytrinic Acid Bottle" desc = "A small bottle. Contains a small amount of Polytrinic Acid" icon = 'icons/obj/chemical.dmi' - icon_state = "bottle17" + icon_state = "bottle-4" New() ..() reagents.add_reagent("pacid", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/adminordrazine name = "Adminordrazine Bottle" @@ -327,21 +350,24 @@ New() ..() reagents.add_reagent("adminordrazine", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/capsaicin name = "Capsaicin Bottle" desc = "A small bottle. Contains hot sauce." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle3" + icon_state = "bottle-4" New() ..() reagents.add_reagent("capsaicin", 60) + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/frostoil name = "Frost Oil Bottle" desc = "A small bottle. Contains cold sauce." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle17" + icon_state = "bottle-4" New() ..() - reagents.add_reagent("frostoil", 60) \ No newline at end of file + reagents.add_reagent("frostoil", 60) + update_icon() \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/glass/bottle/robot.dm b/code/modules/reagents/reagent_containers/glass/bottle/robot.dm index 9286e5ab03..622836b0d9 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle/robot.dm +++ b/code/modules/reagents/reagent_containers/glass/bottle/robot.dm @@ -11,23 +11,24 @@ name = "internal inaprovaline bottle" desc = "A small bottle. Contains inaprovaline - used to stabilize patients." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" + icon_state = "bottle-4" reagent = "inaprovaline" New() ..() reagents.add_reagent("inaprovaline", 60) - return + update_icon() /obj/item/weapon/reagent_containers/glass/bottle/robot/antitoxin name = "internal anti-toxin bottle" desc = "A small bottle of Anti-toxins. Counters poisons, and repairs damage, a wonder drug." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle17" + icon_state = "bottle-4" reagent = "anti_toxin" New() ..() reagents.add_reagent("anti_toxin", 60) - return \ No newline at end of file + update_icon() + From 9caf76d0695f04fad637fab97217eafc466cb4b0 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Thu, 5 Feb 2015 00:41:59 -0500 Subject: [PATCH 168/296] Glass bottles are now dispensed with the lid on It seemed kind of silly that vendors, for example, would dispense bottles with their lids off. --- code/modules/hydroponics/hydro_tools.dm | 2 +- code/modules/reagents/reagent_containers/glass/bottle.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/hydroponics/hydro_tools.dm b/code/modules/hydroponics/hydro_tools.dm index 52a4dd9601..2d9261d97d 100644 --- a/code/modules/hydroponics/hydro_tools.dm +++ b/code/modules/hydroponics/hydro_tools.dm @@ -270,7 +270,7 @@ desc = "A small glass bottle. Can hold up to 10 units." icon = 'icons/obj/chemical.dmi' icon_state = "bottle-4" - flags = OPENCONTAINER + flags = 0 possible_transfer_amounts = null w_class = 2.0 diff --git a/code/modules/reagents/reagent_containers/glass/bottle.dm b/code/modules/reagents/reagent_containers/glass/bottle.dm index eed421fe3f..2384343ab5 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle.dm +++ b/code/modules/reagents/reagent_containers/glass/bottle.dm @@ -9,7 +9,7 @@ item_state = "atoxinbottle" amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60) - flags = OPENCONTAINER + flags = 0 volume = 60 on_reagent_change() From 50064d86b3a865b6fbd671f61872eea9c9346277 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Thu, 5 Feb 2015 11:54:51 +0100 Subject: [PATCH 169/296] Corrects ATM Machine syndromes. --- code/game/machinery/computer/RCON_Console.dm | 4 ++-- code/modules/power/smes.dm | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/machinery/computer/RCON_Console.dm b/code/game/machinery/computer/RCON_Console.dm index e1ecdb28d2..7ab0a135f1 100644 --- a/code/game/machinery/computer/RCON_Console.dm +++ b/code/game/machinery/computer/RCON_Console.dm @@ -5,7 +5,7 @@ // Allows remote operation of electrical systems on station (SMESs and Breaker Boxes) /obj/machinery/computer/rcon - name = "\improper RCON remote control console" + name = "\improper RCON console" desc = "Console used to remotely control machinery on the station." icon = 'icons/obj/computer.dmi' icon_state = "ai-fixer" @@ -61,7 +61,7 @@ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) - ui = new(user, src, ui_key, "rcon.tmpl", "RCON Control Console", 600, 400) + ui = new(user, src, ui_key, "rcon.tmpl", "RCON Console", 600, 400) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 18aa6b4885..8d59679474 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -313,7 +313,7 @@ if (!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "smes.tmpl", "SMES Power Storage Unit", 540, 380) + ui = new(user, src, ui_key, "smes.tmpl", "SMES Unit", 540, 380) // when the ui is first opened this is the data it will use ui.set_initial_data(data) // open the new ui window From 22ac05f9a00048342d894d3369f00731a254bb3a Mon Sep 17 00:00:00 2001 From: Neerti Date: Thu, 5 Feb 2015 16:41:00 -0500 Subject: [PATCH 170/296] Turns out, a new path isn't needed in the first place, and the bugs I found was me being dumb. Isn't that just grand? Reverts the /nolatejoin path. --- code/game/machinery/computer/ai_core.dm | 7 ------- code/game/objects/items/devices/aicard.dm | 2 +- maps/exodus-2.dmm | 2 +- 3 files changed, 2 insertions(+), 9 deletions(-) diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 170d43b42f..7bd8e4b8e8 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -187,13 +187,6 @@ anchored = 1 state = 20//So it doesn't interact based on the above. Not really necessary. -/obj/structure/AIcore/deactivated/nolatejoin - -/obj/structure/AIcore/deactivated/nolatejoin/New() - spawn(1) - if(src in empty_playable_ai_cores) - empty_playable_ai_cores -= src - /obj/structure/AIcore/deactivated/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user) if(!istype(transfer) || locate(/mob/living/silicon/ai) in src) diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index 51f52c7a1c..75122c7ce0 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -143,7 +143,7 @@ return 0 if(istype(ai.loc, /turf/)) - new /obj/structure/AIcore/deactivated/nolatejoin(get_turf(ai)) + new /obj/structure/AIcore/deactivated(get_turf(ai)) src.name = "inteliCard - [ai.name]" diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index ec591a7292..ed7d77eed8 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -2032,7 +2032,7 @@ "Nd" = (/obj/machinery/computer/secure_data,/obj/machinery/camera{c_tag = "Crescent Arrivals North"; dir = 8},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) "Ne" = (/turf/simulated/shuttle/wall{tag = "icon-swall2"; icon_state = "swall2"; dir = 2},/area/shuttle/escape/centcom) "Nf" = (/obj/machinery/computer/crew,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) -"Ng" = (/obj/structure/AIcore/deactivated/nolatejoin,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) +"Ng" = (/obj/structure/AIcore/deactivated,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "Nh" = (/obj/machinery/computer/security,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Ni" = (/obj/machinery/computer/secure_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "Nj" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) From 41816c26bfa49b016dd87034a95ca23e91561b05 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Fri, 6 Feb 2015 00:03:09 -0500 Subject: [PATCH 171/296] Fixes windows taking excessive damage from projectiles --- code/game/objects/structures/window.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index cd55637b35..7529618d32 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -59,7 +59,7 @@ return ..() - take_damage(Proj.damage * 4) + take_damage(Proj.damage) return From 3ea720fd9d8ad721f033fd72dd91d00ca89fb5b9 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 6 Feb 2015 09:53:05 +0300 Subject: [PATCH 172/296] Buttons refactoring. Introduced wonders of inheritance, cutting down on inconsistencies and copypaste. --- code/game/machinery/buttons.dm | 46 +++++--------------------- code/game/machinery/door_control.dm | 26 +++++---------- code/game/machinery/flasher.dm | 14 +++----- code/game/machinery/holosign.dm | 33 ++++-------------- code/game/machinery/igniter.dm | 14 +++----- code/game/machinery/lightswitch.dm | 7 ++-- code/game/objects/structures/morgue.dm | 15 +++++++-- maps/exodus-1.dmm | 28 ++++++++-------- maps/exodus-2.dmm | 2 +- maps/exodus-4.dmm | 6 ++-- maps/exodus-5.dmm | 2 +- 11 files changed, 67 insertions(+), 126 deletions(-) diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm index 67775ddd7d..ad72835fae 100644 --- a/code/game/machinery/buttons.dm +++ b/code/game/machinery/buttons.dm @@ -1,8 +1,8 @@ -/obj/machinery/driver_button - name = "mass driver button" +/obj/machinery/button + name = "button" icon = 'icons/obj/objects.dmi' icon_state = "launcherbtt" - desc = "A remote control switch for a mass driver." + desc = "A remote control switch for something." var/id = null var/active = 0 anchored = 1.0 @@ -10,38 +10,10 @@ idle_power_usage = 2 active_power_usage = 4 -/obj/machinery/ignition_switch - name = "ignition switch" - icon = 'icons/obj/objects.dmi' - icon_state = "launcherbtt" - desc = "A remote control switch for a mounted igniter." - var/id = null - var/active = 0 - anchored = 1.0 - use_power = 1 - idle_power_usage = 2 - active_power_usage = 4 +/obj/machinery/button/attack_ai(mob/user as mob) + return src.attack_hand(user) -/obj/machinery/flasher_button - name = "flasher button" - desc = "A remote control switch for a mounted flasher." - icon = 'icons/obj/objects.dmi' - icon_state = "launcherbtt" - var/id = null - var/active = 0 - anchored = 1.0 - use_power = 1 - idle_power_usage = 2 - active_power_usage = 4 - -/obj/machinery/crema_switch - desc = "Burn baby burn!" - name = "crematorium igniter" - icon = 'icons/obj/power.dmi' - icon_state = "crema_switch" - anchored = 1.0 - req_access = list(access_crematorium) - var/on = 0 - var/area/area = null - var/otherarea = null - var/id = 1 \ No newline at end of file +/obj/machinery/button/attackby(obj/item/weapon/W, mob/user as mob) + if(istype(W, /obj/item/device/detective_scanner)) + return + return src.attack_hand(user) \ No newline at end of file diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm index 50c16c86cc..51bc9b69e6 100644 --- a/code/game/machinery/door_control.dm +++ b/code/game/machinery/door_control.dm @@ -148,30 +148,20 @@ else icon_state = "doorctrl0" -/obj/machinery/driver_button/attack_ai(mob/user as mob) - return src.attack_hand(user) +/obj/machinery/button/driver + name = "mass driver button" + desc = "A remote control switch for a mass driver." -/obj/machinery/driver_button/attackby(obj/item/weapon/W, mob/user as mob) - - if(istype(W, /obj/item/device/detective_scanner)) +/obj/machinery/button/driver/attack_hand(mob/user as mob) + if(..()) return - return src.attack_hand(user) - -/obj/machinery/driver_button/attack_hand(mob/user as mob) - - src.add_fingerprint(usr) - if(stat & (NOPOWER|BROKEN)) - return - if(active) - return - add_fingerprint(user) use_power(5) active = 1 icon_state = "launcheract" - for(var/obj/machinery/door/blast/M in world) + for(var/obj/machinery/door/blast/M in machines) if (M.id == src.id) spawn( 0 ) M.open() @@ -179,13 +169,13 @@ sleep(20) - for(var/obj/machinery/mass_driver/M in world) + for(var/obj/machinery/mass_driver/M in machines) if(M.id == src.id) M.drive() sleep(50) - for(var/obj/machinery/door/blast/M in world) + for(var/obj/machinery/door/blast/M in machines) if (M.id == src.id) spawn( 0 ) M.close() diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index 632fee8215..2ebefc8625 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -119,17 +119,13 @@ user.show_message(text("\red [src] is now secured.")) src.overlays += "[base_state]-s" -/obj/machinery/flasher_button/attack_ai(mob/user as mob) - return src.attack_hand(user) +/obj/machinery/button/flasher + name = "flasher button" + desc = "A remote control switch for a mounted flasher." -/obj/machinery/flasher_button/attackby(obj/item/weapon/W, mob/user as mob) - return src.attack_hand(user) +/obj/machinery/button/flasher/attack_hand(mob/user as mob) -/obj/machinery/flasher_button/attack_hand(mob/user as mob) - - if(stat & (NOPOWER|BROKEN)) - return - if(active) + if(..()) return use_power(5) diff --git a/code/game/machinery/holosign.dm b/code/game/machinery/holosign.dm index a4bd1456cf..e341a8fc7f 100644 --- a/code/game/machinery/holosign.dm +++ b/code/game/machinery/holosign.dm @@ -32,42 +32,23 @@ on_icon = "surgery" ////////////////////SWITCH/////////////////////////////////////// -/obj/machinery/holosign_switch +/obj/machinery/button/holosign name = "holosign switch" - icon = 'icons/obj/power.dmi' - icon_state = "light1" desc = "A remote control switch for holosign." - var/id = null - var/active = 0 - anchored = 1.0 - use_power = 1 - idle_power_usage = 2 - active_power_usage = 4 + icon = 'icons/obj/power.dmi' + icon_state = "crema_switch" -/obj/machinery/holosign_switch/attack_ai(mob/user as mob) - return src.attack_hand(user) -/ - -/obj/machinery/holosign_switch/attackby(obj/item/weapon/W, mob/user as mob) - if(istype(W, /obj/item/device/detective_scanner)) - return - return src.attack_hand(user) - -/obj/machinery/holosign_switch/attack_hand(mob/user as mob) - src.add_fingerprint(usr) - if(stat & (NOPOWER|BROKEN)) +/obj/machinery/button/holosign/attack_hand(mob/user as mob) + if(..()) return add_fingerprint(user) use_power(5) active = !active - if(active) - icon_state = "light1" - else - icon_state = "light0" + icon_state = "light[active]" - for(var/obj/machinery/holosign/M in world) + for(var/obj/machinery/holosign/M in machines) if (M.id == src.id) spawn( 0 ) M.toggle() diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm index 500c2cf061..a9be665022 100755 --- a/code/game/machinery/igniter.dm +++ b/code/game/machinery/igniter.dm @@ -115,17 +115,13 @@ ignite() ..(severity) -/obj/machinery/ignition_switch/attack_ai(mob/user as mob) - return src.attack_hand(user) +/obj/machinery/button/ignition + name = "ignition switch" + desc = "A remote control switch for a mounted igniter." -/obj/machinery/ignition_switch/attackby(obj/item/weapon/W, mob/user as mob) - return src.attack_hand(user) +/obj/machinery/button/ignition/attack_hand(mob/user as mob) -/obj/machinery/ignition_switch/attack_hand(mob/user as mob) - - if(stat & (NOPOWER|BROKEN)) - return - if(active) + if(..()) return use_power(5) diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm index 1c9a9bd21d..dcf66a12b7 100644 --- a/code/game/machinery/lightswitch.dm +++ b/code/game/machinery/lightswitch.dm @@ -15,7 +15,7 @@ /obj/machinery/light_switch/New() ..() spawn(5) - src.area = src.loc.loc + src.area = get_area(src) if(otherarea) src.area = locate(text2path("/area/[otherarea]")) @@ -32,10 +32,7 @@ if(stat & NOPOWER) icon_state = "light-p" else - if(on) - icon_state = "light1" - else - icon_state = "light0" + icon_state = "light[on]" /obj/machinery/light_switch/examine(mob/user) if(..(user, 1)) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 5d00b0a0cb..1a87fcede9 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -379,12 +379,21 @@ //Foreach goto(99) return -/obj/machinery/crema_switch/attack_hand(mob/user as mob) +/obj/machinery/button/crematorium + name = "crematorium igniter" + desc = "Burn baby burn!" + icon = 'icons/obj/power.dmi' + icon_state = "crema_switch" + req_access = list(access_crematorium) + id = 1 + +/obj/machinery/button/crematorium/attack_hand(mob/user as mob) + if(..()) + return if(src.allowed(usr)) for (var/obj/structure/crematorium/C in world) if (C.id == id) if (!C.cremating) C.cremate(user) else - usr << "\red Access denied." - return + usr << "Access denied." diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index a260e24b25..4e4a185e8a 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -548,7 +548,7 @@ "akB" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) "akC" = (/obj/machinery/light,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/brig) "akD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/brig) -"akE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/flasher_button{id = "permflash"; name = "Brig flashes"; pixel_x = 0; pixel_y = -27; tag = "permflash"},/turf/simulated/floor,/area/security/brig) +"akE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = 0; pixel_y = -27; tag = "permflash"},/turf/simulated/floor,/area/security/brig) "akF" = (/obj/machinery/camera{c_tag = "Brig Center"; dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/security/brig) "akG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/brig) "akH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/security/brig) @@ -622,7 +622,7 @@ "alX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor,/area/security/prison) "alY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "alZ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 8; icon_state = "rightsecure"; req_access_txt = "2"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/security/brig) -"ama" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/machinery/door_control{id = "prisonentry"; name = "Entry Doors"; normaldoorcontrol = 1; pixel_x = -6; pixel_y = 24; req_access_txt = "2"},/obj/machinery/door_control{id = "prisonexit"; name = "Exit Doors"; normaldoorcontrol = 1; pixel_x = 6; pixel_y = 24; req_access_txt = "2"},/obj/machinery/flasher_button{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access_txt = "2"},/turf/simulated/floor,/area/security/brig) +"ama" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/machinery/door_control{id = "prisonentry"; name = "Entry Doors"; normaldoorcontrol = 1; pixel_x = -6; pixel_y = 24; req_access_txt = "2"},/obj/machinery/door_control{id = "prisonexit"; name = "Exit Doors"; normaldoorcontrol = 1; pixel_x = 6; pixel_y = 24; req_access_txt = "2"},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access_txt = "2"},/turf/simulated/floor,/area/security/brig) "amb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) "amc" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/door_control{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; normaldoorcontrol = 1; pixel_x = 28; pixel_y = -15},/turf/simulated/floor,/area/security/brig) "amd" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/southright{base_state = "left"; dir = 4; icon_state = "left"},/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/security/lobby) @@ -661,7 +661,7 @@ "amK" = (/obj/machinery/flasher{id = "permentryflash"; name = "Floor mounted flash"; pixel_x = 0},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/prison) "amL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "amM" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{dir = 8; req_access_txt = "2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/structure/table/reinforced,/turf/simulated/floor,/area/security/brig) -"amN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/flasher_button{id = "permflash"; name = "Brig flashes"; pixel_x = -6; pixel_y = -24; req_access_txt = "2"; tag = "permflash"},/obj/machinery/door_control{id = "brigobs"; name = "observation shutters"; pixel_x = 6; pixel_y = -24},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -26; pixel_y = -4; req_access_txt = "2"},/turf/simulated/floor,/area/security/brig) +"amN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = -6; pixel_y = -24; req_access_txt = "2"; tag = "permflash"},/obj/machinery/door_control{id = "brigobs"; name = "observation shutters"; pixel_x = 6; pixel_y = -24},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -26; pixel_y = -4; req_access_txt = "2"},/turf/simulated/floor,/area/security/brig) "amO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Big Brother is watching."; name = "Brig Monitor"; network = list("Prison"); pixel_x = 3; pixel_y = -33},/turf/simulated/floor,/area/security/brig) "amP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera{c_tag = "Prison Wing Observation"; dir = 1; network = list("SS13")},/turf/simulated/floor,/area/security/brig) "amQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Big Brother is watching."; name = "Brig Monitor"; network = list("Prison"); pixel_x = -3; pixel_y = -33},/turf/simulated/floor,/area/security/brig) @@ -975,7 +975,7 @@ "asM" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "asO" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) -"asP" = (/obj/machinery/flasher_button{id = "IAflash"; pixel_y = -30},/obj/machinery/door_control{id = "visit_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/prison) +"asP" = (/obj/machinery/button/flasher{id = "IAflash"; pixel_y = -30},/obj/machinery/door_control{id = "visit_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/prison) "asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "asR" = (/obj/machinery/bot/secbot/beepsky{name = "Officer Beepsky"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) "asS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) @@ -1866,7 +1866,7 @@ "aJT" = (/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aJU" = (/obj/structure/closet/coffin,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aJV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aJW" = (/obj/machinery/driver_button{id = "chapelgun"; name = "Chapel Mass Driver"; pixel_x = 25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aJW" = (/obj/machinery/button/driver{id = "chapelgun"; name = "Chapel Mass Driver"; pixel_x = 25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aJX" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/arrival/station) "aJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aJZ" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian West"; name_tag = "Civilian West Subgrid"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) @@ -1938,7 +1938,7 @@ "aLn" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/library) "aLo" = (/obj/machinery/newscaster{pixel_x = 30},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/wood,/area/library) "aLp" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) -"aLq" = (/obj/structure/disposalpipe/segment,/obj/machinery/crema_switch{pixel_x = 25},/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aLq" = (/obj/structure/disposalpipe/segment,/obj/machinery/button/crematorium{pixel_x = 25},/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "aLr" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp{pixel_y = 10},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aLs" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aLt" = (/obj/structure/table/woodentable,/obj/item/weapon/nullrod,/obj/item/device/eftpos{eftpos_name = "Chapel EFTPOS scanner"},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) @@ -3422,7 +3422,7 @@ "bnP" = (/obj/structure/closet/emcloset,/obj/machinery/camera{c_tag = "Arrivals Auxiliary Docking South"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/aft) "bnQ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bnR" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/structure/sign/vacuum{pixel_x = -32},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bnS" = (/obj/machinery/door_control{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/machinery/driver_button{id = "trash"; pixel_x = -26; pixel_y = -6},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bnS" = (/obj/machinery/door_control{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/machinery/button/driver{id = "trash"; pixel_x = -26; pixel_y = -6},/turf/simulated/floor/plating,/area/maintenance/disposal) "bnT" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "garbage"; name = "disposal coveyor"},/turf/simulated/floor/plating,/area/maintenance/disposal) "bnU" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/maintenance/disposal) "bnV" = (/obj/effect/decal/cleanable/blood/oil,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/disposal) @@ -3944,7 +3944,7 @@ "bxR" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/medical/medbay2) "bxS" = (/obj/machinery/vending/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bxT" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "toxin_test_airlock"; name = "exterior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "13"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/space) -"bxU" = (/obj/structure/table/reinforced,/obj/machinery/ignition_switch{id = "Xenobio"; pixel_x = -6; pixel_y = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bxU" = (/obj/structure/table/reinforced,/obj/machinery/button/ignition{id = "Xenobio"; pixel_x = -6; pixel_y = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bxV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/research_port) "bxW" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bxX" = (/obj/structure/extinguisher_cabinet{pixel_x = -27},/obj/machinery/light{dir = 8},/turf/simulated/floor/bluegrid,/area/assembly/chargebay) @@ -4894,7 +4894,7 @@ "bQf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/rnd/mixing) "bQg" = (/obj/machinery/light/small{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/rnd/mixing) "bQh" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/rnd/mixing) -"bQi" = (/obj/machinery/driver_button{dir = 2; id = "toxinsdriver"; pixel_y = 24},/turf/simulated/floor,/area/rnd/mixing) +"bQi" = (/obj/machinery/button/driver{dir = 2; id = "toxinsdriver"; pixel_y = 24},/turf/simulated/floor,/area/rnd/mixing) "bQj" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins Test Area"); pixel_x = 32; pixel_y = 0},/turf/simulated/floor,/area/rnd/mixing) "bQk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/mixing) "bQl" = (/turf/simulated/floor/airless{dir = 9; icon_state = "warning"},/area/rnd/test_area) @@ -5326,7 +5326,7 @@ "bYv" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bYw" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/window/eastright{dir = 8; name = "Chemistry Desk"; req_access_txt = "33"},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "chemcounter"; name = "Pharmacy Counter Shutters"; opacity = 0},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/medical/chemistry) "bYx" = (/obj/structure/sign/fire{pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/engine,/area/rnd/mixing) -"bYy" = (/obj/machinery/meter,/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access_txt = "7"},/obj/machinery/ignition_switch{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/rnd/mixing) +"bYy" = (/obj/machinery/meter,/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access_txt = "7"},/obj/machinery/button/ignition{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/rnd/mixing) "bYz" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/light,/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -29},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) "bYA" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/mixing) "bYB" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/research_starboard) @@ -5406,7 +5406,7 @@ "bZX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/carpet,/area/engineering/break_room) "bZY" = (/obj/structure/table/reinforced,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) "bZZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"caa" = (/obj/machinery/driver_button{id = "enginecore"; name = "Emergency Core Eject"; pixel_x = -20; pixel_y = 0},/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/heads/chief) +"caa" = (/obj/machinery/button/driver{id = "enginecore"; name = "Emergency Core Eject"; pixel_x = -20; pixel_y = 0},/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/heads/chief) "cab" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cac" = (/obj/structure/stool/bed/chair/office/light{dir = 4},/obj/effect/landmark/start{name = "Chief Engineer"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cad" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/yellow,/obj/item/weapon/stamp/ce,/obj/item/weapon/pen,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/flame/lighter/zippo,/obj/item/device/megaphone,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) @@ -6086,10 +6086,10 @@ "cnb" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cnc" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cnd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"cne" = (/obj/machinery/camera{c_tag = "Medbay Operating Theatre 1"; dir = 8; network = list("SS13")},/obj/machinery/holosign_switch{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery) +"cne" = (/obj/machinery/camera{c_tag = "Medbay Operating Theatre 1"; dir = 8; network = list("SS13")},/obj/machinery/button/holosign{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery) "cnf" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) "cng" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"cnh" = (/obj/machinery/holosign_switch{pixel_x = -24; pixel_y = 2},/obj/machinery/camera{c_tag = "Medbay Operating Theatre 2"; dir = 4; network = list("SS13")},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/surgery2) +"cnh" = (/obj/machinery/button/holosign{pixel_x = -24; pixel_y = 2},/obj/machinery/camera{c_tag = "Medbay Operating Theatre 2"; dir = 4; network = list("SS13")},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/surgery2) "cni" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cnj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cnk" = (/obj/structure/table,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) @@ -6802,7 +6802,7 @@ "cAP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "cAQ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/incinerator) "cAR" = (/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAS" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access_txt = "12"},/obj/machinery/ignition_switch{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) +"cAS" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access_txt = "12"},/obj/machinery/button/ignition{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) "cAT" = (/turf/simulated/floor{dir = 2; icon_state = "floorgrimecaution"},/area/maintenance/incinerator) "cAU" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/meter,/obj/machinery/door_control{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = -24; req_access_txt = null; req_one_access_txt = "12;5"},/turf/simulated/floor{dir = 1; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) "cAV" = (/turf/simulated/floor/plating,/area/maintenance/incinerator) diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index ed7d77eed8..19fe609ecc 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -811,7 +811,7 @@ "pE" = (/obj/machinery/cell_charger,/obj/structure/table/reinforced{icon_state = "table"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) "pF" = (/turf/unsimulated/wall,/area/centcom/living) "pG" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_courtroom) -"pH" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/flasher_button{id = "syndieflash"; name = "Flasher"; pixel_x = 27; pixel_y = 0; tag = "permflash"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"pH" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/button/flasher{id = "syndieflash"; name = "Flasher"; pixel_x = 27; pixel_y = 0; tag = "permflash"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "pI" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "pJ" = (/obj/structure/table,/obj/machinery/computer/pod/old/syndicate{id = "smindicate"},/obj/machinery/door/window{dir = 4; name = "Blast Door Control"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "pK" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) diff --git a/maps/exodus-4.dmm b/maps/exodus-4.dmm index d0a2adf82a..8e5bc8a001 100644 --- a/maps/exodus-4.dmm +++ b/maps/exodus-4.dmm @@ -68,7 +68,7 @@ "bp" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating,/area/djstation) "bq" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/djstation) "br" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/floor/plating,/area/djstation) -"bs" = (/obj/machinery/driver_button{id = "constructiondriver0"; name = "Construction Driver #0"; pass_flags = null; pixel_x = 25; pixel_y = 7},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/djstation) +"bs" = (/obj/machinery/button/driver{id = "constructiondriver0"; name = "Construction Driver #0"; pass_flags = null; pixel_x = 25; pixel_y = 7},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/djstation) "bt" = (/obj/machinery/door/airlock/highsecurity{icon_state = "door_closed"; locked = 0; name = "AI Upload"; req_access_txt = "16"},/turf/simulated/floor/plating/airless,/area/constructionsite/ai) "bu" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/djstation/solars) "bv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/djstation/solars) @@ -91,7 +91,7 @@ "bM" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 2e+006},/turf/simulated/floor/plating,/area/djstation) "bN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/djstation) "bO" = (/obj/structure/table,/obj/item/clothing/head/helmet/space/void/engineering,/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor/plating,/area/djstation) -"bP" = (/obj/machinery/driver_button{id = "constructiondriver1"; name = "Construction Driver #1"; pixel_x = 25; pixel_y = 7},/turf/simulated/floor/plating,/area/djstation) +"bP" = (/obj/machinery/button/driver{id = "constructiondriver1"; name = "Construction Driver #1"; pixel_x = 25; pixel_y = 7},/turf/simulated/floor/plating,/area/djstation) "bQ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/djstation/solars) "bR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/djstation/solars) "bS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/djstation/solars) @@ -110,7 +110,7 @@ "cf" = (/obj/machinery/telecomms/relay/preset/ruskie,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/djstation) "cg" = (/obj/structure/table/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/item/clothing/mask/breath,/turf/simulated/floor/plating,/area/djstation) "ch" = (/obj/structure/table/rack,/obj/item/weapon/module/power_control,/obj/item/weapon/module/power_control,/obj/item/weapon/module/power_control,/obj/item/weapon/module/power_control,/obj/item/weapon/module/power_control,/obj/item/weapon/module/power_control,/turf/simulated/floor/plating,/area/djstation) -"ci" = (/obj/machinery/driver_button{id = "constructiondriver2"; name = "Construction Driver #2"; pixel_x = 25; pixel_y = 7},/turf/simulated/floor/plating,/area/djstation) +"ci" = (/obj/machinery/button/driver{id = "constructiondriver2"; name = "Construction Driver #2"; pixel_x = 25; pixel_y = 7},/turf/simulated/floor/plating,/area/djstation) "cj" = (/obj/structure/lattice,/turf/space,/area/constructionsite/maintenance) "ck" = (/obj/machinery/door/airlock/highsecurity{name = "Messaging Server"; req_access_txt = "30"},/turf/simulated/floor/plating/airless,/area/constructionsite/hallway/fore) "cl" = (/obj/machinery/door/airlock/highsecurity{name = "Messaging Server"; req_access_txt = "30"},/turf/simulated/floor/plating/airless,/area/constructionsite/ai) diff --git a/maps/exodus-5.dmm b/maps/exodus-5.dmm index ad1fafaed2..cd66799795 100644 --- a/maps/exodus-5.dmm +++ b/maps/exodus-5.dmm @@ -399,7 +399,7 @@ "hI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/research_outpost/hallway) "hJ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor/plating,/area/research_outpost/power) "hK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/research_outpost/power) -"hL" = (/obj/machinery/driver_button{id = "research"; pixel_x = 6; pixel_y = -26},/obj/machinery/conveyor{dir = 4; id = "archgunc"},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/research_outpost/power) +"hL" = (/obj/machinery/button/driver{id = "research"; pixel_x = 6; pixel_y = -26},/obj/machinery/conveyor{dir = 4; id = "archgunc"},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/research_outpost/power) "hM" = (/obj/structure/sign/deathsposal{pixel_x = 32},/obj/machinery/disposal/deliveryChute{dir = 8; name = "disposal inlet"},/obj/structure/disposalpipe/trunk{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/research_outpost/power) "hN" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/research_outpost/power) "hO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/transit_tube{icon_state = "N-SE"},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/research_outpost/hallway) From b83f1ac3d2bfe52f4e98ce9e63e0034160ab0915 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 6 Feb 2015 10:02:33 +0300 Subject: [PATCH 173/296] Adjustable tint windows. Use buttons to change opacity. Super advanced technology to introduce milder alternative to metal shutters everywhere. --- code/game/objects/structures/window.dm | 35 ++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 458c5626bc..028773b33b 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -470,3 +470,38 @@ update_icon() //icon_state has to be set manually return + +/obj/structure/window/reinforced/polarized + name = "electrochromic window" + desc = "Adjusts its tint with voltage. Might take a few good hits to shatter it." + var/id + +/obj/structure/window/reinforced/polarized/proc/toggle() + if(opacity) + animate(src, color="#FFFFFF", time=5) + SetOpacity(0) + else + animate(src, color="#222222", time=5) + SetOpacity(1) + +/obj/machinery/button/windowtint + name = "window tint control" + icon = 'icons/obj/power.dmi' + icon_state = "light1" + desc = "A remote control switch for polarized windows." + var/range = 7 + +/obj/machinery/button/windowtint/attack_hand(mob/user as mob) + if(..()) + return 1 + + use_power(5) + + active = !active + icon_state = "light[active]" + + for(var/obj/structure/window/reinforced/polarized/W in range(src,range)) + if (W.id == src.id || !W.id) + spawn( 0 ) + W.toggle() + return \ No newline at end of file From f0e92023f05ce5273932651deb4530a378b7e919 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 6 Feb 2015 08:54:28 +0000 Subject: [PATCH 174/296] Fixes startup runtime Fixes #8062 --- code/modules/virus2/antibodies.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/virus2/antibodies.dm b/code/modules/virus2/antibodies.dm index a209ef1c7f..e203560e6d 100644 --- a/code/modules/virus2/antibodies.dm +++ b/code/modules/virus2/antibodies.dm @@ -45,6 +45,7 @@ var/global/list/ALL_ANTIGENS = list( /hook/startup/proc/randomise_antigens_order() ALL_ANTIGENS = shuffle(ALL_ANTIGENS) + return 1 // pure concentrated antibodies datum/reagent/antibodies @@ -78,4 +79,4 @@ datum/reagent/antibodies if(!code) return none - return code \ No newline at end of file + return code From 251e162a2cc4a54ad7a490c461078066aab6a617 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 6 Feb 2015 09:52:01 +0000 Subject: [PATCH 175/296] Fixes changeling sting A* call, adds messages to let the changeling know what went wrong if it did --- .../gamemodes/changeling/changeling_powers.dm | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 5dcc891fa9..8d15141df1 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -679,11 +679,16 @@ var/list/datum/dna/hivemind_bank = list() ////////// /mob/proc/sting_can_reach(mob/M as mob, sting_range = 1) - if(M.loc == src.loc) return 1 //target and source are in the same thing - if(!isturf(src.loc) || !isturf(M.loc)) return 0 //One is inside, the other is outside something. - if(AStar(src.loc, M.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, sting_range)) //If a path exists, good! - return 1 - return 0 + if(M.loc == src.loc) + return 1 //target and source are in the same thing + if(!isturf(src.loc) || !isturf(M.loc)) + src << "We cannot reach \the [M] with a sting!" + return 0 //One is inside, the other is outside something. + // Maximum queued turfs set to 25; I don't *think* anything raises sting_range above 2, but if it does the 25 may need raising + if(!AStar(src.loc, M.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, max_nodes=25, max_node_depth=sting_range)) //If we can't find a path, fail + src << "We cannot find a path to sting \the [M] by!" + return 0 + return 1 //Handles the general sting code to reduce on copypasta (seeming as somebody decided to make SO MANY dumb abilities) /mob/proc/changeling_sting(var/required_chems=0, var/verb_path) From ef197fb995ca3ac140c3a1b7a48ecbebc31bd82a Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 6 Feb 2015 16:04:37 +0000 Subject: [PATCH 176/296] Two fixes Fixes airless turf in Fore Starboard Solar Control causing minor atmos alert at roundstart Fixes clean_map_git.sh being set non-executable and using non-sh-compatible features with #!/bin/sh --- maps/exodus-1.dmm | 2 +- tools/mapmerge/clean_map_git.sh | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) mode change 100644 => 100755 tools/mapmerge/clean_map_git.sh diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 976ce9fc56..31724b0623 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -1477,7 +1477,7 @@ "aCu" = (/turf/simulated/wall,/area/maintenance/substation/civilian_east) "aCv" = (/turf/simulated/wall/r_wall,/area/maintenance/auxsolarstarboard) "aCw" = (/obj/machinery/power/solar_control{id = "auxsolareast"; name = "Fore Starboard Solar Control"; track = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/auxsolarstarboard) -"aCx" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/auxsolarstarboard) +"aCx" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 82.1472; oxygen = 21.8366},/area/maintenance/auxsolarstarboard) "aCy" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/auxsolarstarboard) "aCz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "aCA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) diff --git a/tools/mapmerge/clean_map_git.sh b/tools/mapmerge/clean_map_git.sh old mode 100644 new mode 100755 index 1a0c9d6592..e8ad8165e4 --- a/tools/mapmerge/clean_map_git.sh +++ b/tools/mapmerge/clean_map_git.sh @@ -1,4 +1,4 @@ -#!/bin/sh +#!/bin/bash for i in {1..6} do @@ -7,4 +7,4 @@ do git show HEAD:maps/$MAPFILE > tmp.dmm java -jar MapPatcher.jar -clean tmp.dmm '../../maps/'$MAPFILE '../../maps/'$MAPFILE rm tmp.dmm -done \ No newline at end of file +done From c95399de91c610ddf4b66cb86964d9d3f1d146fa Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 6 Feb 2015 19:43:39 +0000 Subject: [PATCH 177/296] Fixes "" from languages over radio. --- code/modules/mob/hear_say.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm index c238aef026..f63566a048 100644 --- a/code/modules/mob/hear_say.dm +++ b/code/modules/mob/hear_say.dm @@ -101,7 +101,7 @@ return else if(language) - message = language.scramble(language) + message = language.scramble(message) else message = stars(message) From 76cfa4fb40a9cc8acca41c51d26c5152b8028a73 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Fri, 6 Feb 2015 23:22:05 +0100 Subject: [PATCH 178/296] Named crayons --- code/game/objects/items/toys.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index cee5076a55..6cd12cf137 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -380,6 +380,10 @@ viewers(user) << "\red [user] is jamming the [src.name] up \his nose and into \his brain. It looks like \he's trying to commit suicide." return (BRUTELOSS|OXYLOSS) + New() + name = "[colourName] crayon" + ..() + /* * Snap pops */ From 172282b638e8e1dfa290f6480a70475f9a2e373e Mon Sep 17 00:00:00 2001 From: RKF45 Date: Fri, 6 Feb 2015 23:40:54 +0100 Subject: [PATCH 179/296] Cleaning up paint buckets Remover is finally gone --- code/datums/supplypacks.dm | 1 - code/game/objects/items/weapons/paint.dm | 97 +----------------------- 2 files changed, 1 insertion(+), 97 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index e029b524a7..8b3ec34872 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -890,7 +890,6 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/reagent_containers/glass/paint/violet, /obj/item/weapon/reagent_containers/glass/paint/black, /obj/item/weapon/reagent_containers/glass/paint/white, - /obj/item/weapon/reagent_containers/glass/paint/remover, /obj/item/weapon/contraband/poster, /obj/item/weapon/wrapping_paper, /obj/item/weapon/wrapping_paper, diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 0606569c4f..5a46e5cb70 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -11,7 +11,7 @@ var/global/list/cached_icons = list() matter = list("metal" = 200) w_class = 3.0 amount_per_transfer_from_this = 10 - possible_transfer_amounts = list(10,20,30,50,70) + possible_transfer_amounts = list(10,20,30,60) volume = 60 flags = OPENCONTAINER var/paint_type = "" @@ -74,98 +74,3 @@ var/global/list/cached_icons = list() icon_state = "paint_white" paint_type = "white" - remover - paint_type = "remover" -/* -/obj/item/weapon/paint - gender= PLURAL - name = "paint" - desc = "Used to recolor floors and walls. Can not be removed by the janitor." - icon = 'icons/obj/items.dmi' - icon_state = "paint_neutral" - color = "FFFFFF" - item_state = "paintcan" - w_class = 3.0 - -/obj/item/weapon/paint/afterattack(turf/target, mob/user as mob, proximity) - if(!proximity) return - if(!istype(target) || istype(target, /turf/space)) - return - var/ind = "[initial(target.icon)][color]" - if(!cached_icons[ind]) - var/icon/overlay = new/icon(initial(target.icon)) - overlay.Blend("#[color]",ICON_MULTIPLY) - overlay.SetIntensity(1.4) - target.icon = overlay - cached_icons[ind] = target.icon - else - target.icon = cached_icons[ind] - return - -/obj/item/weapon/paint/paint_remover - gender = PLURAL - name = "paint remover" - icon_state = "paint_neutral" - - afterattack(turf/target, mob/user as mob) - if(istype(target) && target.icon != initial(target.icon)) - target.icon = initial(target.icon) - return -*/ -/* -datum/reagent/paint - name = "Paint" - id = "paint_" - reagent_state = 2 - color = "#808080" - description = "This paint will only adhere to floor tiles." - - - - red - name = "Red Paint" - id = "paint_red" - color = "#FE191A" - - green - name = "Green Paint" - color = "#18A31A" - id = "paint_green" - - blue - name = "Blue Paint" - color = "#247CFF" - id = "paint_blue" - - yellow - name = "Yellow Paint" - color = "#FDFE7D" - id = "paint_yellow" - - violet - name = "Violet Paint" - color = "#CC0099" - id = "paint_violet" - - black - name = "Black Paint" - color = "#333333" - id = "paint_black" - - white - name = "White Paint" - color = "#F0F8FF" - id = "paint_white" - -datum/reagent/paint_remover - name = "Paint Remover" - id = "paint_remover" - description = "Paint remover is used to remove floor paint from floor tiles." - reagent_state = 2 - color = "#808080" - - reaction_turf(var/turf/T, var/volume) - if(istype(T) && T.icon != initial(T.icon)) - T.icon = initial(T.icon) - return -*/ From 0ad5195af27785543770d4f7b00ef3413a475c2f Mon Sep 17 00:00:00 2001 From: RKF45 Date: Fri, 6 Feb 2015 23:55:11 +0100 Subject: [PATCH 180/296] Cleaning up --- code/game/objects/items/weapons/paint.dm | 12 +++--------- code/modules/reagents/Chemistry-Colours.dm | 2 ++ code/modules/reagents/Chemistry-Reagents.dm | 1 + 3 files changed, 6 insertions(+), 9 deletions(-) diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 5a46e5cb70..5373616508 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -1,4 +1,5 @@ //NEVER USE THIS IT SUX -PETETHEGOAT +//THE GOAT WAS RIGHT - RKF var/global/list/cached_icons = list() @@ -14,7 +15,7 @@ var/global/list/cached_icons = list() possible_transfer_amounts = list(10,20,30,60) volume = 60 flags = OPENCONTAINER - var/paint_type = "" + var/paint_type = "red" afterattack(turf/simulated/target, mob/user, proximity) if(!proximity) return @@ -28,9 +29,7 @@ var/global/list/cached_icons = list() return ..() New() - if(paint_type == "remover") - name = "paint remover bucket" - else if(paint_type && lentext(paint_type) > 0) + if(paint_type && lentext(paint_type) > 0) name = paint_type + " " + name ..() reagents.add_reagent("water", volume*3/5) @@ -41,11 +40,6 @@ var/global/list/cached_icons = list() reagents.add_reagent("crayon_dust_[paint_type]", volume/5) reagents.handle_reactions() - on_reagent_change() //Until we have a generic "paint", this will give new colours to all paints in the can - var/mixedcolor = mix_color_from_reagents(reagents.reagent_list) - for(var/datum/reagent/paint/P in reagents.reagent_list) - P.color = mixedcolor - red icon_state = "paint_red" paint_type = "red" diff --git a/code/modules/reagents/Chemistry-Colours.dm b/code/modules/reagents/Chemistry-Colours.dm index aaae973d95..a59147e85f 100644 --- a/code/modules/reagents/Chemistry-Colours.dm +++ b/code/modules/reagents/Chemistry-Colours.dm @@ -8,6 +8,7 @@ var/list/greencolor = new /list(contents) var/list/bluecolor = new /list(contents) var/i + //fill the list of weights for(i=1; i<=contents; i++) var/datum/reagent/re = reagent_list[i] @@ -16,6 +17,7 @@ reagentweight *= 20 //Paint colours a mixture twenty times as much weight[i] = reagentweight + //fill the lists of colours for(i=1; i<=contents; i++) var/datum/reagent/re = reagent_list[i] diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index eacbaf2a89..1274a40f23 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -941,6 +941,7 @@ datum if(istype(T, /turf/simulated)) var/turf/simulated/S = T S.dirt = 0 + T.color = initial(T.color) //paint T.clean_blood() for(var/obj/effect/decal/cleanable/C in T.contents) src.reaction_obj(C, volume) From 2c78d480f1e908531a4897a0aa147fc008d17f5c Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 7 Feb 2015 00:18:56 +0100 Subject: [PATCH 181/296] Mops clean paint too For painted walls, I guess --- code/datums/supplypacks.dm | 2 +- code/game/objects/items/weapons/mop.dm | 3 +++ code/game/objects/items/weapons/paint.dm | 6 ++++-- 3 files changed, 8 insertions(+), 3 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 8b3ec34872..a7610bfca2 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -887,7 +887,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/reagent_containers/glass/paint/green, /obj/item/weapon/reagent_containers/glass/paint/blue, /obj/item/weapon/reagent_containers/glass/paint/yellow, - /obj/item/weapon/reagent_containers/glass/paint/violet, + /obj/item/weapon/reagent_containers/glass/paint/purple, /obj/item/weapon/reagent_containers/glass/paint/black, /obj/item/weapon/reagent_containers/glass/paint/white, /obj/item/weapon/contraband/poster, diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm index fe9945f8f0..a058a8e0a2 100644 --- a/code/game/objects/items/weapons/mop.dm +++ b/code/game/objects/items/weapons/mop.dm @@ -19,6 +19,9 @@ /turf/proc/clean(atom/source) if(source.reagents.has_reagent("water", 1)) clean_blood() + if(istype(src, /turf)) + var/turf/L = src + L.color = initial(L.color) //paint if(istype(src, /turf/simulated)) var/turf/simulated/T = src T.dirt = 0 diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 5373616508..77f8172f8f 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -36,6 +36,8 @@ var/global/list/cached_icons = list() reagents.add_reagent("plasticide", volume/5) if(paint_type == "white") //why don't white crayons exist reagents.add_reagent("aluminum", volume/5) + else if (paint_type == "black") + reagents.add_reagent("carbon", volume/5) else reagents.add_reagent("crayon_dust_[paint_type]", volume/5) reagents.handle_reactions() @@ -56,13 +58,13 @@ var/global/list/cached_icons = list() icon_state = "paint_blue" paint_type = "blue" - violet + purple icon_state = "paint_violet" paint_type = "purple" black icon_state = "paint_black" - paint_type = "gray" + paint_type = "black" white icon_state = "paint_white" From 0651bb8d844c6abd0193af2e4a6a95d1f6857284 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 6 Feb 2015 23:26:09 +0000 Subject: [PATCH 182/296] Adds a cache to scramble() so that feeding the same input through multiple times in a short timespan results in the same output string. This means that you'll no longer get the radio message being entirely different from the non-radio message, and that all players will see the same scrambled string --- code/modules/mob/language.dm | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) mode change 100755 => 100644 code/modules/mob/language.dm diff --git a/code/modules/mob/language.dm b/code/modules/mob/language.dm old mode 100755 new mode 100644 index 4f4b8a0e6f..9621ec0176 --- a/code/modules/mob/language.dm +++ b/code/modules/mob/language.dm @@ -1,3 +1,5 @@ +#define SCRAMBLE_CACHE_LEN 20 + /* Datum based languages. Easily editable and modular. */ @@ -35,11 +37,21 @@ return "[trim(full_name)]" +/datum/language + var/list/scramble_cache = list() + /datum/language/proc/scramble(var/input) if(!syllables || !syllables.len) return stars(input) + // If the input is cached already, move it to the end of the cache and return it + if(input in scramble_cache) + var/n = scramble_cache[input] + scramble_cache -= input + scramble_cache[input] = n + return n + var/input_size = length(input) var/scrambled_text = "" var/capitalize = 1 @@ -64,6 +76,13 @@ var/input_ending = copytext(input, input_size) if(input_ending in list("!","?",".")) scrambled_text += input_ending + + // Add it to cache, cutting old entries if the list is too long + scramble_cache[input] = scrambled_text + if(scramble_cache.len > SCRAMBLE_CACHE_LEN) + scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1) + + return scrambled_text /datum/language/proc/format_message(message, verb) @@ -424,4 +443,6 @@ dat += "[L.name] (:[L.key])
[L.desc]

" src << browse(dat, "window=checklanguage") - return \ No newline at end of file + return + +#undef SCRAMBLE_CACHE_LEN From 7cc440aecc62b0e32054ee56ed1aeb653e0d83f9 Mon Sep 17 00:00:00 2001 From: Loganbacca Date: Sat, 7 Feb 2015 13:37:12 +1300 Subject: [PATCH 183/296] Absolute paths - Cleaned up projectile.dm and beams.dm --- code/modules/projectiles/projectile.dm | 256 +++++++++---------- code/modules/projectiles/projectile/beams.dm | 142 +++++----- 2 files changed, 197 insertions(+), 201 deletions(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 3b5ed8bd53..705492c00a 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -50,115 +50,113 @@ var/agony = 0 var/embed = 0 // whether or not the projectile can embed itself in the mob - proc/on_hit(var/atom/target, var/blocked = 0) - if(blocked >= 2) return 0//Full block - if(!isliving(target)) return 0 - if(isanimal(target)) return 0 - var/mob/living/L = target - L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY! - return 1 +/obj/item/projectile/proc/on_hit(var/atom/target, var/blocked = 0) + if(blocked >= 2) return 0//Full block + if(!isliving(target)) return 0 + if(isanimal(target)) return 0 + var/mob/living/L = target + L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY! + return 1 - proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not. - if(!istype(target) || !istype(user)) - return 0 - var/obj/item/projectile/test/in_chamber = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test.... - in_chamber.target = target - in_chamber.flags = flags //Set the flags... - in_chamber.pass_flags = pass_flags //And the pass flags to that of the real projectile... - in_chamber.firer = user - var/output = in_chamber.process() //Test it! - del(in_chamber) //No need for it anymore - return output //Send it back to the gun! +/obj/item/projectile/proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not. + if(!istype(target) || !istype(user)) + return 0 + var/obj/item/projectile/test/in_chamber = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test.... + in_chamber.target = target + in_chamber.flags = flags //Set the flags... + in_chamber.pass_flags = pass_flags //And the pass flags to that of the real projectile... + in_chamber.firer = user + var/output = in_chamber.process() //Test it! + del(in_chamber) //No need for it anymore + return output //Send it back to the gun! - Bump(atom/A as mob|obj|turf|area) - if(A == firer) +/obj/item/projectile/Bump(atom/A as mob|obj|turf|area) + if(A == firer) + loc = A.loc + return 0 //cannot shoot yourself + + if(bumped) return 0 + var/forcedodge = 0 // force the projectile to pass + + bumped = 1 + if(firer && istype(A, /mob)) + var/mob/M = A + if(!istype(A, /mob/living)) loc = A.loc - return 0 //cannot shoot yourself + return 0// nope.avi - if(bumped) return 0 - var/forcedodge = 0 // force the projectile to pass + var/distance = get_dist(starting,loc) + var/miss_modifier = -30 - bumped = 1 - if(firer && istype(A, /mob)) - var/mob/M = A - if(!istype(A, /mob/living)) - loc = A.loc - return 0// nope.avi + if (istype(shot_from,/obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. + var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim + if (daddy.target && original in daddy.target) //As opposed to no-delay pew pew + miss_modifier += -30 + def_zone = get_zone_with_miss_chance(def_zone, M, miss_modifier + 15*distance) - var/distance = get_dist(starting,loc) - var/miss_modifier = -30 - - if (istype(shot_from,/obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. - var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim - if (daddy.target && original in daddy.target) //As opposed to no-delay pew pew - miss_modifier += -30 - def_zone = get_zone_with_miss_chance(def_zone, M, miss_modifier + 15*distance) - - if(!def_zone) - visible_message("\blue \The [src] misses [M] narrowly!") - forcedodge = -1 + if(!def_zone) + visible_message("\blue \The [src] misses [M] narrowly!") + forcedodge = -1 + else + if(silenced) + M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!" else - if(silenced) - M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!" - else - visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter - if(istype(firer, /mob)) - M.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" - firer.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" - msg_admin_attack("[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src] (JMP)") //BS12 EDIT ALG - else - M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a [src]" - msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a [src] (JMP)") //BS12 EDIT ALG + visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter + if(istype(firer, /mob)) + M.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" + firer.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" + msg_admin_attack("[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src] (JMP)") //BS12 EDIT ALG + else + M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a [src]" + msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a [src] (JMP)") //BS12 EDIT ALG - if(A) - if (!forcedodge) - forcedodge = A.bullet_act(src, def_zone) // searches for return value - if(forcedodge == -1) // the bullet passes through a dense object! - bumped = 0 // reset bumped variable! - if(istype(A, /turf)) - loc = A - else - loc = A.loc - permutated.Add(A) - return 0 - if(istype(A,/turf)) - for(var/obj/O in A) - O.bullet_act(src) - for(var/mob/M in A) - M.bullet_act(src, def_zone) - density = 0 - invisibility = 101 - del(src) + if(A) + if (!forcedodge) + forcedodge = A.bullet_act(src, def_zone) // searches for return value + if(forcedodge == -1) // the bullet passes through a dense object! + bumped = 0 // reset bumped variable! + if(istype(A, /turf)) + loc = A + else + loc = A.loc + permutated.Add(A) + return 0 + if(istype(A,/turf)) + for(var/obj/O in A) + O.bullet_act(src) + for(var/mob/M in A) + M.bullet_act(src, def_zone) + density = 0 + invisibility = 101 + del(src) + return 1 + +/obj/item/projectile/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) + if(air_group || (height==0)) return 1 + + if(istype(mover, /obj/item/projectile)) + return prob(95) + else return 1 - - CanPass(atom/movable/mover, turf/target, height=0, air_group=0) - if(air_group || (height==0)) return 1 - - if(istype(mover, /obj/item/projectile)) - return prob(95) - else - return 1 - - - process() - if(kill_count < 1) +/obj/item/projectile/process() + if(kill_count < 1) + del(src) + kill_count-- + spawn while(src) + if((!( current ) || loc == current)) + current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) + if((x == 1 || x == world.maxx || y == 1 || y == world.maxy)) del(src) - kill_count-- - spawn while(src) - if((!( current ) || loc == current)) - current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) - if((x == 1 || x == world.maxx || y == 1 || y == world.maxy)) - del(src) - return - step_towards(src, current) - sleep(1) - if(!bumped && !isturf(original)) - if(loc == get_turf(original)) - if(!(original in permutated)) - Bump(original) - sleep(1) - return + return + step_towards(src, current) + sleep(1) + if(!bumped && !isturf(original)) + if(loc == get_turf(original)) + if(!(original in permutated)) + Bump(original) + sleep(1) + return /obj/item/projectile/test //Used to see if you can hit them. invisibility = 101 //Nope! Can't see me! @@ -167,36 +165,36 @@ var/target = null var/result = 0 //To pass the message back to the gun. - Bump(atom/A as mob|obj|turf|area) - if(A == firer) - loc = A.loc - return //cannot shoot yourself - if(istype(A, /obj/item/projectile)) - return - if(istype(A, /mob/living)) - result = 2 //We hit someone, return 1! - return - result = 1 +/obj/item/projectile/test/Bump(atom/A as mob|obj|turf|area) + if(A == firer) + loc = A.loc + return //cannot shoot yourself + if(istype(A, /obj/item/projectile)) return + if(istype(A, /mob/living)) + result = 2 //We hit someone, return 1! + return + result = 1 + return - process() - var/turf/curloc = get_turf(src) - var/turf/targloc = get_turf(target) - if(!curloc || !targloc) - return 0 - yo = targloc.y - curloc.y - xo = targloc.x - curloc.x - target = targloc - while(src) //Loop on through! - if(result) - return (result - 1) - if((!( target ) || loc == target)) - target = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) //Finding the target turf at map edge - step_towards(src, target) - var/mob/living/M = locate() in get_turf(src) - if(istype(M)) //If there is someting living... - return 1 //Return 1 - else - M = locate() in get_step(src,target) - if(istype(M)) - return 1 +/obj/item/projectile/test/process() + var/turf/curloc = get_turf(src) + var/turf/targloc = get_turf(target) + if(!curloc || !targloc) + return 0 + yo = targloc.y - curloc.y + xo = targloc.x - curloc.x + target = targloc + while(src) //Loop on through! + if(result) + return (result - 1) + if((!( target ) || loc == target)) + target = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) //Finding the target turf at map edge + step_towards(src, target) + var/mob/living/M = locate() in get_turf(src) + if(istype(M)) //If there is someting living... + return 1 //Return 1 + else + M = locate() in get_step(src,target) + if(istype(M)) + return 1 diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index b811eb9281..1aaefb060d 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -17,68 +17,69 @@ var/list/beam_master = list() flag = "laser" eyeblur = 4 var/frequency = 1 - process() - var/reference = "\ref[src]" //So we do not have to recalculate it a ton - var/first = 1 //So we don't make the overlay in the same tile as the firer - spawn while(src) //Move until we hit something - if((!( current ) || loc == current)) //If we pass our target - current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) - if((x == 1 || x == world.maxx || y == 1 || y == world.maxy)) - del(src) //Delete if it passes the world edge - return - step_towards(src, current) //Move~ +/obj/item/projectile/beam/process() + var/reference = "\ref[src]" //So we do not have to recalculate it a ton + var/first = 1 //So we don't make the overlay in the same tile as the firer + spawn while(src) //Move until we hit something - if(kill_count < 1) - del(src) - kill_count-- + if((!( current ) || loc == current)) //If we pass our target + current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) + if((x == 1 || x == world.maxx || y == 1 || y == world.maxy)) + del(src) //Delete if it passes the world edge + return + step_towards(src, current) //Move~ - if(!bumped && !isturf(original)) - if(loc == get_turf(original)) - if(!(original in permutated)) - Bump(original) + if(kill_count < 1) + del(src) + kill_count-- - if(!first) //Add the overlay as we pass over tiles - var/target_dir = get_dir(src, current) //So we don't call this too much + if(!bumped && !isturf(original)) + if(loc == get_turf(original)) + if(!(original in permutated)) + Bump(original) - //If the icon has not been added yet - if( !("[icon_state][target_dir]" in beam_master) ) - var/image/I = image(icon,icon_state,10,target_dir) //Generate it. - beam_master["[icon_state][target_dir]"] = I //And cache it! + if(!first) //Add the overlay as we pass over tiles + var/target_dir = get_dir(src, current) //So we don't call this too much - //Finally add the overlay - src.loc.overlays += beam_master["[icon_state][target_dir]"] + //If the icon has not been added yet + if( !("[icon_state][target_dir]" in beam_master) ) + var/image/I = image(icon,icon_state,10,target_dir) //Generate it. + beam_master["[icon_state][target_dir]"] = I //And cache it! - //Add the turf to a list in the beam master so they can be cleaned up easily. - if(reference in beam_master) - var/list/turf_master = beam_master[reference] - if("[icon_state][target_dir]" in turf_master) - var/list/turfs = turf_master["[icon_state][target_dir]"] - turfs += loc - else - turf_master["[icon_state][target_dir]"] = list(loc) + //Finally add the overlay + src.loc.overlays += beam_master["[icon_state][target_dir]"] + + //Add the turf to a list in the beam master so they can be cleaned up easily. + if(reference in beam_master) + var/list/turf_master = beam_master[reference] + if("[icon_state][target_dir]" in turf_master) + var/list/turfs = turf_master["[icon_state][target_dir]"] + turfs += loc else - var/list/turfs = list() - turfs["[icon_state][target_dir]"] = list(loc) - beam_master[reference] = turfs + turf_master["[icon_state][target_dir]"] = list(loc) else - first = 0 - cleanup(reference) - return + var/list/turfs = list() + turfs["[icon_state][target_dir]"] = list(loc) + beam_master[reference] = turfs + else + first = 0 + cleanup(reference) + return - Del() - cleanup("\ref[src]") - ..() +/obj/item/projectile/beam/Del() + cleanup("\ref[src]") + ..() - proc/cleanup(reference) //Waits .3 seconds then removes the overlay. - src = null //we're getting deleted! this will keep the code running - spawn(3) - var/list/turf_master = beam_master[reference] - for(var/laser_state in turf_master) - var/list/turfs = turf_master[laser_state] - for(var/turf/T in turfs) - T.overlays -= beam_master[laser_state] - return +/obj/item/projectile/beam/proc/cleanup(reference) //Waits .3 seconds then removes the overlay. + src = null //we're getting deleted! this will keep the code running + spawn(3) + var/list/turf_master = beam_master[reference] + for(var/laser_state in turf_master) + var/list/turfs = turf_master[laser_state] + for(var/turf/T in turfs) + T.overlays -= beam_master[laser_state] + return /obj/item/projectile/beam/practice name = "laser" @@ -89,7 +90,6 @@ var/list/beam_master = list() flag = "laser" eyeblur = 2 - /obj/item/projectile/beam/heavylaser name = "heavy laser" icon_state = "heavylaser" @@ -105,13 +105,11 @@ var/list/beam_master = list() icon_state = "u_laser" damage = 50 - /obj/item/projectile/beam/emitter name = "emitter beam" icon_state = "emitter" damage = 30 - /obj/item/projectile/beam/lastertag/blue name = "lasertag beam" icon_state = "bluelaser" @@ -120,12 +118,12 @@ var/list/beam_master = list() damage_type = BURN flag = "laser" - on_hit(var/atom/target, var/blocked = 0) - if(istype(target, /mob/living/carbon/human)) - var/mob/living/carbon/human/M = target - if(istype(M.wear_suit, /obj/item/clothing/suit/redtag)) - M.Weaken(5) - return 1 +/obj/item/projectile/beam/lastertag/blue/on_hit(var/atom/target, var/blocked = 0) + if(istype(target, /mob/living/carbon/human)) + var/mob/living/carbon/human/M = target + if(istype(M.wear_suit, /obj/item/clothing/suit/redtag)) + M.Weaken(5) + return 1 /obj/item/projectile/beam/lastertag/red name = "lasertag beam" @@ -135,12 +133,12 @@ var/list/beam_master = list() damage_type = BURN flag = "laser" - on_hit(var/atom/target, var/blocked = 0) - if(istype(target, /mob/living/carbon/human)) - var/mob/living/carbon/human/M = target - if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag)) - M.Weaken(5) - return 1 +/obj/item/projectile/beam/lastertag/red/on_hit(var/atom/target, var/blocked = 0) + if(istype(target, /mob/living/carbon/human)) + var/mob/living/carbon/human/M = target + if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag)) + M.Weaken(5) + return 1 /obj/item/projectile/beam/lastertag/omni//A laser tag bolt that stuns EVERYONE name = "lasertag beam" @@ -150,12 +148,12 @@ var/list/beam_master = list() damage_type = BURN flag = "laser" - on_hit(var/atom/target, var/blocked = 0) - if(istype(target, /mob/living/carbon/human)) - var/mob/living/carbon/human/M = target - if((istype(M.wear_suit, /obj/item/clothing/suit/bluetag))||(istype(M.wear_suit, /obj/item/clothing/suit/redtag))) - M.Weaken(5) - return 1 +/obj/item/projectile/beam/lastertag/omni/on_hit(var/atom/target, var/blocked = 0) + if(istype(target, /mob/living/carbon/human)) + var/mob/living/carbon/human/M = target + if((istype(M.wear_suit, /obj/item/clothing/suit/bluetag))||(istype(M.wear_suit, /obj/item/clothing/suit/redtag))) + M.Weaken(5) + return 1 /obj/item/projectile/beam/sniper name = "sniper beam" From 5fc1ae395d191df2f5b71c2b8ec505505b13c933 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 7 Feb 2015 01:41:08 +0100 Subject: [PATCH 184/296] All cleaning removes paint Paint works on mobs and objects --- code/game/atoms.dm | 1 + code/game/objects/items/weapons/mop.dm | 3 --- code/modules/reagents/Chemistry-Reagents.dm | 17 +++++++++++------ 3 files changed, 12 insertions(+), 9 deletions(-) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index df288f2cc4..bd0c9cdb54 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -409,6 +409,7 @@ its easier to just keep the beam vertical. /atom/proc/clean_blood() + src.color = initial(src.color) //paint src.germ_level = 0 if(istype(blood_DNA, /list)) del(blood_DNA) diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm index a058a8e0a2..fe9945f8f0 100644 --- a/code/game/objects/items/weapons/mop.dm +++ b/code/game/objects/items/weapons/mop.dm @@ -19,9 +19,6 @@ /turf/proc/clean(atom/source) if(source.reagents.has_reagent("water", 1)) clean_blood() - if(istype(src, /turf)) - var/turf/L = src - L.color = initial(L.color) //paint if(istype(src, /turf/simulated)) var/turf/simulated/T = src T.dirt = 0 diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 1274a40f23..694b7ff6a8 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -941,7 +941,6 @@ datum if(istype(T, /turf/simulated)) var/turf/simulated/S = T S.dirt = 0 - T.color = initial(T.color) //paint T.clean_blood() for(var/obj/effect/decal/cleanable/C in T.contents) src.reaction_obj(C, volume) @@ -1581,21 +1580,27 @@ datum paint name = "Paint" id = "paint" - description = "This paint will stick to almost any object" + description = "This paint will stick to almost any object." reagent_state = LIQUID color = "#808080" overdose = 15 reaction_turf(var/turf/T, var/volume) - if(!istype(T) || istype(T, /turf/space)) - return - T.color = color + ..() + if(istype(T) && !istype(T, /turf/space)) + T.color = color reaction_obj(var/obj/O, var/volume) ..() - if(istype(O,/obj/item/weapon/light)) + if(istype(O,/obj) && !istype(O,/obj/item/weapon/reagent_containers)) + //painting glasses would just be a headache O.color = color + reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + ..() + if(istype(M,/mob)) + M.color = color + //////////////////////////Poison stuff/////////////////////// From 39b467c9da3b3fc286dcfb69e2de7c5f5ac67978 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 4 Feb 2015 17:56:43 -0500 Subject: [PATCH 185/296] New bullet types, projectile rewrite * Refactors projectile Bump() * Converts projectile_type var strings to paths * Reorganizes bullet projectile paths * Made a pass through all the bullet_act() definitions. Mainly ensured that damage_type is checked when dealing damage to certain objects. Removed stupid /turf bullet_act() override, replaced with on_hit() overrides on the relevant projectiles. * Adds shotgun pellets projectile. Adds Raptor's shotgun slug sprite. * Gives stunshots more of their own identity, refluffs them as taser cartridges for shotguns. They still aren't obtainable anywhere unless spawned. * Makes projectiles pass through girders and cultgirders with a certain probability, unless the girder itself was clicked. * Projectiles are also able to pass through grilles. Low damage projectiles have a chance to be blocked by grilles. High damage projectiles have a chance to have some damage absorbed by the grille. * Makes projectiles for blanks invisible. * Adds flash bullet types * Adds support for 'penetrating' projectiles * Swaps .45 and 9mm projectile types. .45s hit slightly harder, 9mils have more ammo capacity. --- code/game/machinery/atmoalter/canister.dm | 3 + code/game/machinery/bots/bots.dm | 2 + code/game/machinery/turrets.dm | 4 +- code/game/mecha/equipment/tools/tools.dm | 1 + code/game/mecha/equipment/weapons/weapons.dm | 4 +- code/game/mecha/mecha.dm | 19 +- code/game/objects/effects/effect_system.dm | 15 ++ .../items/weapons/grenades/flashbang.dm | 14 +- .../structures/crates_lockers/closets.dm | 3 + code/game/objects/structures/girders.dm | 34 +++- code/game/objects/structures/grille.dm | 27 ++- code/game/objects/structures/inflatable.dm | 3 + code/game/objects/structures/mirror.dm | 7 +- code/game/objects/structures/window.dm | 2 +- code/game/turfs/turf.dm | 12 -- .../spacesuits/rig/modules/rig_weapons.dm | 4 +- .../mob/living/carbon/human/human_defense.dm | 15 +- code/modules/mob/living/living_defense.dm | 2 +- .../mob/living/simple_animal/constructs.dm | 11 +- .../living/simple_animal/hostile/syndicate.dm | 2 +- code/modules/projectiles/ammunition.dm | 8 +- code/modules/projectiles/ammunition/boxes.dm | 2 +- .../modules/projectiles/ammunition/bullets.dm | 98 +++++---- code/modules/projectiles/gun.dm | 65 +++--- code/modules/projectiles/guns/alien.dm | 2 +- code/modules/projectiles/guns/energy.dm | 4 +- .../projectiles/guns/energy/nuclear.dm | 6 +- code/modules/projectiles/guns/energy/pulse.dm | 8 +- code/modules/projectiles/guns/energy/stun.dm | 10 +- code/modules/projectiles/guns/projectile.dm | 6 +- .../projectiles/guns/projectile/automatic.dm | 18 +- .../projectiles/guns/projectile/pistol.dm | 28 +-- .../projectiles/guns/projectile/revolver.dm | 11 +- code/modules/projectiles/projectile.dm | 190 +++++++++++++----- code/modules/projectiles/projectile/beams.dm | 5 + .../modules/projectiles/projectile/bullets.dm | 137 ++++++++++--- code/modules/projectiles/projectile/energy.dm | 36 +++- code/modules/reagents/reagent_dispenser.dm | 2 +- .../xenoarchaeology/machinery/coolant.dm | 2 +- code/modules/vehicles/vehicle.dm | 3 +- icons/obj/ammo.dmi | Bin 4493 -> 4588 bytes 41 files changed, 542 insertions(+), 283 deletions(-) diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 4d96320518..0ab210b526 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -221,6 +221,9 @@ update_flag return /obj/machinery/portable_atmospherics/canister/bullet_act(var/obj/item/projectile/Proj) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + return + if(Proj.damage) src.health -= round(Proj.damage / 2) healthcheck() diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm index c4007c6994..f87ae33ee0 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/game/machinery/bots/bots.dm @@ -81,6 +81,8 @@ ..() /obj/machinery/bot/bullet_act(var/obj/item/projectile/Proj) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + return health -= Proj.damage ..() healthcheck() diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index cb76c7921a..8f81c414de 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -89,7 +89,7 @@ return /obj/machinery/turret/bullet_act(var/obj/item/projectile/Proj) - if(Proj.damage_type == HALLOSS) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) return take_damage(Proj.damage) ..() @@ -299,7 +299,7 @@ popping = 0 /obj/machinery/turret/bullet_act(var/obj/item/projectile/Proj) - if(Proj.damage_type == HALLOSS) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) return src.health -= Proj.damage ..() diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index e66796fa9c..5b71a34ec6 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -1083,6 +1083,7 @@ /obj/item/mecha_parts/mecha_equipment/tool/passenger/destroy() for(var/atom/movable/AM in src) AM.forceMove(get_turf(src)) + AM << "You tumble out of the destroyed [src.name]!" return ..() /obj/item/mecha_parts/mecha_equipment/tool/passenger/Exit(atom/movable/O) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index bcb907a040..324637cdd3 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -199,7 +199,7 @@ name = "\improper LBX AC 10 \"Scattershot\"" icon_state = "mecha_scatter" equip_cooldown = 20 - projectile = /obj/item/projectile/bullet/midbullet + projectile = /obj/item/projectile/bullet/pistol/medium fire_sound = 'sound/weapons/Gunshot.ogg' fire_volume = 80 projectiles = 40 @@ -211,7 +211,7 @@ name = "\improper Ultra AC 2" icon_state = "mecha_uac2" equip_cooldown = 10 - projectile = /obj/item/projectile/bullet/weakbullet + projectile = /obj/item/projectile/bullet/pistol/medium fire_sound = 'sound/weapons/Gunshot.ogg' projectiles = 300 projectiles_per_shot = 3 diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 3285218baf..4790550700 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -506,8 +506,25 @@ var/ignore_threshold if(istype(Proj, /obj/item/projectile/beam/pulse)) ignore_threshold = 1 - src.take_damage(Proj.damage,Proj.flag) + src.take_damage(Proj.damage, Proj.flag) + if(prob(25)) spark_system.start() src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),ignore_threshold) + + //AP projectiles have a chance to cause additional damage + if(Proj.penetrating) + var/distance = get_dist(Proj.starting, get_turf(loc)) + var/hit_occupant = 1 //only allow the occupant to be hit once + for(var/i in 1 to min(Proj.penetrating, round(Proj.damage/15))) + if(src.occupant && hit_occupant && prob(20)) + Proj.attack_mob(src.occupant, distance) + hit_occupant = 0 + else + src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT), 1) + + Proj.penetrating-- + + if(prob(15)) + break //give a chance to exit early Proj.on_hit(src) return diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 82d27968db..ea9af2f70f 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -233,6 +233,21 @@ steam.start() -- spawns the effect return 0 return 1 +///////////////////////////////////////////// +// Illumination +///////////////////////////////////////////// + +/obj/effect/effect/smoke/illumination + name = "illumination" + opacity = 0 + icon = 'icons/effects/effects.dmi' + icon_state = "sparks" + +/obj/effect/effect/smoke/illumination/New(var/newloc, var/brightness=15, var/lifetime=10) + time_to_live=lifetime + ..() + SetLuminosity(brightness) + ///////////////////////////////////////////// // Bad smoke ///////////////////////////////////////////// diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm index f9120d5491..a332f6fa92 100644 --- a/code/game/objects/items/weapons/grenades/flashbang.dm +++ b/code/game/objects/items/weapons/grenades/flashbang.dm @@ -21,11 +21,11 @@ B.health -= damage B.update_icon() - new/obj/effect/effect/smoke/flashbang(src.loc) + new/obj/effect/effect/smoke/illumination(src.loc, brightness=15) del(src) return - proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged. + proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged. if (locate(/obj/item/weapon/cloaking_device, M)) // Called during the loop that bangs people in lockers/containers and when banging for(var/obj/item/weapon/cloaking_device/S in M) // people in normal view. Could theroetically be called during other explosions. S.active = 0 // -- Polymorph @@ -100,16 +100,6 @@ M << "\red Your ears start to ring!" M.update_icons() -/obj/effect/effect/smoke/flashbang - name = "illumination" - time_to_live = 10 - opacity = 0 - icon_state = "sparks" - -/obj/effect/effect/smoke/flashbang/New() - ..() - SetLuminosity(15) - /obj/item/weapon/grenade/flashbang/clusterbang//Created by Polymorph, fixed by Sieve desc = "Use of this weapon may constiute a war crime in your area, consult your local captain." name = "clusterbang" diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index d9abac8979..40163e7c78 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -161,6 +161,9 @@ del(src) /obj/structure/closet/bullet_act(var/obj/item/projectile/Proj) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + return + health -= Proj.damage ..() if(health <= 0) diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index db0a5acc91..0512b814b2 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -5,6 +5,7 @@ layer = 2 var/state = 0 var/health = 200 + var/cover = 50 //how much cover the girder provides against projectiles. /obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker) if(!damage || !wallbreaker) @@ -14,19 +15,25 @@ return 1 /obj/structure/girder/bullet_act(var/obj/item/projectile/Proj) + //Girders only provide partial cover. There's a chance that the projectiles will just pass through. (unless you are trying to shoot the girder) + if(Proj.original != src && !prob(cover)) + return -1 //pass through //Tasers and the like should not damage girders. - if(Proj.damage_type == HALLOSS || Proj.damage_type == TOX || Proj.damage_type == CLONE) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) return - if(istype(Proj, /obj/item/projectile/beam)) - health -= Proj.damage - ..() - if(health <= 0) - new /obj/item/stack/sheet/metal(get_turf(src)) - del(src) + var/damage = Proj.damage + if(!istype(Proj, /obj/item/projectile/beam)) + damage *= 0.4 //non beams do reduced damage + + health -= damage + ..() + if(health <= 0) + new /obj/item/stack/sheet/metal(get_turf(src)) + del(src) - return + return /obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench) && state == 0) @@ -209,11 +216,13 @@ icon_state = "displaced" anchored = 0 health = 50 + cover = 25 /obj/structure/girder/reinforced icon_state = "reinforced" state = 2 health = 500 + cover = 80 /obj/structure/cultgirder icon= 'icons/obj/cult.dmi' @@ -222,6 +231,7 @@ density = 1 layer = 2 var/health = 250 + var/cover = 70 /obj/structure/cultgirder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker) if(!damage || !wallbreaker) @@ -258,6 +268,14 @@ dismantle() /obj/structure/cultgirder/bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets????? + //Girders only provide partial cover. There's a chance that the projectiles will just pass through. (unless you are trying to shoot the girder) + if(Proj.original != src && !prob(cover)) + return -1 //pass through + + //Tasers and the like should not damage cultgirders. + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + return + health -= Proj.damage ..() if(health <= 0) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 2b06bcb534..76eac1b6b4 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -59,16 +59,33 @@ return !density /obj/structure/grille/bullet_act(var/obj/item/projectile/Proj) - if(!Proj) return //Tasers and the like should not damage grilles. - if(Proj.damage_type == HALLOSS) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) return - src.health -= Proj.damage*0.2 - healthcheck() - return 0 + //Flimsy grilles aren't so great at stopping projectiles. However they can absorb some of the impact + var/damage = Proj.damage + var/passthrough + if(damage > 30) + passthrough = 1 + if(prob(20)) + Proj.damage *= 0.5 //weaken the projectile + else + //weaker bullets are affected to a greater extent + if(prob(20)) + passthrough = 0 + else + Proj.damage *= 0.5 //weaken the projectile + passthrough = 1 + + if(passthrough) + . = -1 + damage *= 0.1 //if the bullet passes through then the grille avoids most of the damage + + src.health -= damage*0.2 + spawn(0) healthcheck() //spawn to make sure we return properly if the grille is deleted /obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob) if(iswirecutter(W)) diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm index 9c5182382b..5df70a54bb 100644 --- a/code/game/objects/structures/inflatable.dm +++ b/code/game/objects/structures/inflatable.dm @@ -38,6 +38,9 @@ return 0 /obj/structure/inflatable/bullet_act(var/obj/item/projectile/Proj) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + return + health -= Proj.damage ..() if(health <= 0) diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 58e1a81b97..93868d720d 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -1,7 +1,7 @@ //wip wip wup /obj/structure/mirror - name = "\improper SalonPro Nano-Mirror(TM)" - desc = "The leading technology in hair salon products, utilizing nano-machinery to style your hair just right." + name = "mirror" + desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right." icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" density = 0 @@ -70,6 +70,9 @@ /obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + return + if(prob(Proj.damage * 2)) if(!shattered) shatter() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 458c5626bc..e0d96bf821 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -100,7 +100,7 @@ /obj/structure/window/bullet_act(var/obj/item/projectile/Proj) //Tasers and the like should not damage windows. - if(Proj.damage_type == HALLOSS) + if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) return ..() diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 1f86703322..dfd2b480d6 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -54,18 +54,6 @@ step(user.pulling, get_dir(user.pulling.loc, src)) return 1 -/turf/bullet_act(var/obj/item/projectile/Proj) - if(istype(Proj ,/obj/item/projectile/beam/pulse)) - src.ex_act(2) - ..() - return 0 - -/turf/bullet_act(var/obj/item/projectile/Proj) - if(istype(Proj ,/obj/item/projectile/bullet/gyro)) - explosion(src, -1, 0, 2) - ..() - return 0 - /turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area) if(movement_disabled && usr.ckey != movement_disabled_exception) usr << "\red Movement is admin-disabled." //This is to identify lag problems diff --git a/code/modules/clothing/spacesuits/rig/modules/rig_weapons.dm b/code/modules/clothing/spacesuits/rig/modules/rig_weapons.dm index d8373e8bbe..792a6ed0d0 100644 --- a/code/modules/clothing/spacesuits/rig/modules/rig_weapons.dm +++ b/code/modules/clothing/spacesuits/rig/modules/rig_weapons.dm @@ -28,7 +28,7 @@ var/obj/item/weapon/rig/suit = H.back if(istype(suit) && suit.cell && suit.cell.charge >= 250) suit.cell.use(250) - var/prog_path = text2path(projectile_type) + var/prog_path = projectile_type in_chamber = new prog_path(src) return 1 return 0 @@ -45,7 +45,7 @@ var/obj/item/weapon/rig/suit = H.back if(istype(suit) && suit.cell && suit.cell.charge >= 250) suit.cell.use(250) - var/prog_path = text2path(projectile_type) + var/prog_path = projectile_type in_chamber = new prog_path(src) return 1 return 0 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 414f7e2bfb..a45a11f453 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -24,7 +24,7 @@ emp_act if(!(def_zone in list("chest", "groin"))) reflectchance /= 2 if(prob(reflectchance)) - visible_message("\red The [P.name] gets reflected by [src]'s [wear_suit.name]!") + visible_message("\red \The [P] gets reflected by \the [src]'s [wear_suit.name]!") // Find a turf near or on the original location to bounce to if(P.starting) @@ -33,12 +33,7 @@ emp_act var/turf/curloc = get_turf(src) // redirect the projectile - P.original = locate(new_x, new_y, P.z) - P.starting = curloc - P.current = curloc - P.firer = src - P.yo = new_y - curloc.y - P.xo = new_x - curloc.x + P.redirect(new_x, new_y, curloc, src) return -1 // complete projectile permutation @@ -47,9 +42,9 @@ emp_act var/armor = getarmor_organ(organ, "bullet") if((P.embed && prob(20 + max(P.damage - armor, -10)))) var/obj/item/weapon/shard/shrapnel/SP = new() - (SP.name) = "[P.name] shrapnel" - (SP.desc) = "[SP.desc] It looks like it was fired from [P.shot_from]." - (SP.loc) = organ + SP.name = (P.name != "shrapnel")? "[P.name] shrapnel" : "shrapnel" + SP.desc = "[SP.desc] It looks like it was fired from [P.shot_from]." + SP.loc = organ organ.embed(SP) return (..(P , def_zone)) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 1be8ea4ac9..b33c182b28 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -56,7 +56,7 @@ signaler.signal() //Stun Beams - if(istype(P, /obj/item/projectile/beam/stun) || istype(P, /obj/item/projectile/bullet/stunshot)) + if(P.taser_effect) stun_effect_act(0, P.agony, def_zone, P) src <<"\red You have been hit by [P]!" del P diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 5e3e91b90f..eae7f3e063 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -166,8 +166,8 @@ var/reflectchance = 80 - round(P.damage/3) if(prob(reflectchance)) adjustBruteLoss(P.damage * 0.5) - visible_message("The [P.name] gets reflected by [src]'s shell!", \ - "The [P.name] gets reflected by [src]'s shell!") + visible_message("\The [P] was reflected by \the [src]'s shell!", \ + "\The [P] was reflected by \the [src]'s shell!") // Find a turf near or on the original location to bounce to if(P.starting) @@ -176,12 +176,7 @@ var/turf/curloc = get_turf(src) // redirect the projectile - P.original = locate(new_x, new_y, P.z) - P.starting = curloc - P.current = curloc - P.firer = src - P.yo = new_y - curloc.y - P.xo = new_x - curloc.x + P.redirect(new_x, new_y, curloc, src) return -1 // complete projectile permutation diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index ebcdfc1194..c5c87014ec 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -108,7 +108,7 @@ icon_living = "syndicateranged" casingtype = /obj/item/ammo_casing/a12mm projectilesound = 'sound/weapons/Gunshot_smg.ogg' - projectiletype = /obj/item/projectile/bullet/midbullet2 + projectiletype = /obj/item/projectile/bullet/pistol/medium weapon1 = /obj/item/weapon/gun/projectile/automatic/c20r diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 9220f847b9..b4b213972f 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -7,14 +7,14 @@ slot_flags = SLOT_BELT throwforce = 1 w_class = 1.0 - var/caliber = "" //Which kind of guns it can be loaded into - var/projectile_type = ""//The bullet type to create when New() is called - var/obj/item/projectile/BB = null //The loaded bullet + var/caliber = "" //Which kind of guns it can be loaded into + var/projectile_type //The bullet type to create when New() is called + var/obj/item/projectile/BB = null //The loaded bullet New() ..() - if(projectile_type) + if(ispath(projectile_type)) BB = new projectile_type(src) pixel_x = rand(-10.0, 10) pixel_y = rand(-10.0, 10) diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index f0daf2eebb..bd165bb698 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -56,7 +56,7 @@ icon_state = "9x19p" origin_tech = "combat=2" ammo_type = "/obj/item/ammo_casing/c9mm" - max_ammo = 8 + max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/mc9mm/empty diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 134b9a6ca3..d0cb2915dc 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -1,113 +1,129 @@ /obj/item/ammo_casing/a357 desc = "A .357 bullet casing." caliber = "357" - projectile_type = "/obj/item/projectile/bullet" + projectile_type = /obj/item/projectile/bullet/pistol/strong /obj/item/ammo_casing/a50 desc = "A .50AE bullet casing." caliber = ".50" - projectile_type = "/obj/item/projectile/bullet" - -/obj/item/ammo_casing/a418 - desc = "A .418 bullet casing." - caliber = "357" - projectile_type = "/obj/item/projectile/bullet/suffocationbullet" - + projectile_type = /obj/item/projectile/bullet/pistol/strong /obj/item/ammo_casing/a75 - desc = "A .75 bullet casing." + desc = "A 20mm bullet casing." caliber = "75" - projectile_type = "/obj/item/projectile/bullet/gyro" - - -/obj/item/ammo_casing/a666 - desc = "A .666 bullet casing." - caliber = "357" - projectile_type = "/obj/item/projectile/bullet/cyanideround" - + projectile_type = /obj/item/projectile/bullet/gyro /obj/item/ammo_casing/c38 desc = "A .38 bullet casing." caliber = "38" - projectile_type = "/obj/item/projectile/bullet/weakbullet" - + projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/c9mm desc = "A 9mm bullet casing." caliber = "9mm" - projectile_type = "/obj/item/projectile/bullet/midbullet2" - + projectile_type = /obj/item/projectile/bullet/pistol /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" - projectile_type = "/obj/item/projectile/bullet/midbullet" + projectile_type = /obj/item/projectile/bullet/pistol/medium /obj/item/ammo_casing/c45r desc = "A .45 rubber bullet casing." caliber = ".45" - projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber" + projectile_type = /obj/item/projectile/bullet/pistol/rubber + +/obj/item/ammo_casing/c45f + desc = "A .45 flash shell casing." + caliber = ".45" + projectile_type = /obj/item/projectile/energy/flash /obj/item/ammo_casing/a12mm desc = "A 12mm bullet casing." caliber = "12mm" - projectile_type = "/obj/item/projectile/bullet/midbullet2" + projectile_type = /obj/item/projectile/bullet/pistol/medium /obj/item/ammo_casing/shotgun + name = "shotgun slug" + desc = "A 12 gauge slug." + icon_state = "slshell" + caliber = "shotgun" + projectile_type = /obj/item/projectile/bullet/shotgun + matter = list("metal" = 12500) + +/obj/item/ammo_casing/shotgun/pellet name = "shotgun shell" desc = "A 12 gauge shell." icon_state = "gshell" - caliber = "shotgun" - projectile_type = "/obj/item/projectile/bullet" + projectile_type = /obj/item/projectile/bullet/pellet/shotgun matter = list("metal" = 12500) - /obj/item/ammo_casing/shotgun/blank name = "shotgun shell" desc = "A blank shell." icon_state = "blshell" - projectile_type = "/obj/item/projectile/bullet/chameleon" + projectile_type = /obj/item/projectile/bullet/blank matter = list("metal" = 250) - /obj/item/ammo_casing/shotgun/beanbag name = "beanbag shell" - desc = "A weak beanbag shell." + desc = "A beanbag shell." icon_state = "bshell" - projectile_type = "/obj/item/projectile/bullet/weakbullet/beanbag" + projectile_type = /obj/item/projectile/bullet/shotgun/beanbag matter = list("metal" = 500) - /obj/item/ammo_casing/shotgun/stunshell name = "stun shell" - desc = "A stunning shell." + desc = "A 12 gauge taser cartridge." icon_state = "stunshell" - projectile_type = "/obj/item/projectile/bullet/stunshot" - matter = list("metal" = 2500) + projectile_type = /obj/item/projectile/energy/electrode/stunshot + matter = list("metal" = 1250, "glass" = 1250) +/obj/item/ammo_casing/shotgun/flash + name = "flash shell" + desc = "A flash shell used to provide illumination." + icon_state = "fshell" + projectile_type = /obj/item/projectile/energy/flash/flare + matter = list("metal" = 250, "glass" = 250) /obj/item/ammo_casing/shotgun/dart - name = "shotgun darts" + name = "shotgun dart" desc = "A dart for use in shotguns." icon_state = "dart" - projectile_type = "/obj/item/projectile/energy/dart" + projectile_type = /obj/item/projectile/energy/dart matter = list("metal" = 12500) /obj/item/ammo_casing/a762 - desc = "A 7.62 bullet casing." + desc = "A 7.62mm bullet casing." caliber = "a762" - projectile_type = "/obj/item/projectile/bullet/a762" + projectile_type = /obj/item/projectile/bullet/rifle/a762 + +/obj/item/ammo_casing/a145 + name = "\improper AP shell casing" + desc = "A 14.5mm AP shell." + icon_state = "slshell" + projectile_type = /obj/item/projectile/bullet/rifle/a145 /obj/item/ammo_casing/rocket name = "rocket shell" desc = "A high explosive designed to be fired from a launcher." icon_state = "rocketshell" - projectile_type = "/obj/item/missile" + projectile_type = /obj/item/missile caliber = "rocket" /obj/item/ammo_casing/chameleon name = "chameleon bullets" desc = "A set of bullets for the Chameleon Gun." - projectile_type = "/obj/item/projectile/bullet/chameleon" + projectile_type = /obj/item/projectile/bullet/chameleon caliber = ".45" + +/obj/item/ammo_casing/a418 + desc = "A .418 bullet casing." + caliber = "357" + projectile_type = /obj/item/projectile/bullet/suffocationbullet + +/obj/item/ammo_casing/a666 + desc = "A .666 bullet casing." + caliber = "357" + projectile_type = /obj/item/projectile/bullet/cyanideround \ No newline at end of file diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index fc44ed09fc..f4bc1175d5 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -77,6 +77,8 @@ /obj/item/weapon/gun/proc/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)//TODO: go over this //Exclude lasertag guns from the CLUMSY check. + if(!user) return + if(clumsy_check) if(istype(user, /mob/living)) var/mob/living/M = user @@ -97,11 +99,6 @@ add_fingerprint(user) - var/turf/curloc = get_turf(user) - var/turf/targloc = get_turf(target) - if (!istype(targloc) || !istype(curloc)) - return - if(!special_check(user)) return @@ -116,18 +113,6 @@ if(!in_chamber) return - in_chamber.firer = user - in_chamber.def_zone = user.zone_sel.selecting - if(targloc == curloc) - user.bullet_act(in_chamber) - del(in_chamber) - update_icon() - return - - if(recoil) - spawn() - shake_camera(user, recoil + 1, recoil) - if(silenced) playsound(user, fire_sound, 10, 1) else @@ -136,34 +121,46 @@ "You fire [src][reflex ? "by reflex":""]!", \ "You hear a [istype(in_chamber, /obj/item/projectile/beam) ? "laser blast" : "gunshot"]!") - in_chamber.original = target - in_chamber.loc = get_turf(user) - in_chamber.starting = get_turf(user) - in_chamber.shot_from = src user.next_move = world.time + 4 - in_chamber.silenced = silenced - in_chamber.current = curloc - in_chamber.yo = targloc.y - curloc.y - in_chamber.xo = targloc.x - curloc.x + + var/x_offset = 0 + var/y_offset = 0 if(istype(user, /mob/living/carbon)) var/mob/living/carbon/mob = user if(mob.shock_stage > 120) - in_chamber.yo += rand(-2,2) - in_chamber.xo += rand(-2,2) + y_offset = rand(-2,2) + x_offset = rand(-2,2) else if(mob.shock_stage > 70) - in_chamber.yo += rand(-1,1) - in_chamber.xo += rand(-1,1) + y_offset = rand(-1,1) + x_offset = rand(-1,1) + var/p_x + var/p_y if(params) var/list/mouse_control = params2list(params) if(mouse_control["icon-x"]) - in_chamber.p_x = text2num(mouse_control["icon-x"]) + p_x = text2num(mouse_control["icon-x"]) if(mouse_control["icon-y"]) - in_chamber.p_y = text2num(mouse_control["icon-y"]) + p_y = text2num(mouse_control["icon-y"]) + + if(in_chamber) + var/fail = in_chamber.launch( + target = target, + user = user, + launcher = src, + target_zone = user.zone_sel.selecting, + x_offset = x_offset, + y_offset = y_offset, + px = p_x, + py = p_y + ) + + if(fail) return + + if(recoil) + spawn() + shake_camera(user, recoil + 1, recoil) - spawn() - if(in_chamber) - in_chamber.process() sleep(1) in_chamber = null diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index fb678d9b4d..f9af71acc8 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -73,7 +73,7 @@ recoil = 1 force = 10 - projectile_type = "/obj/item/projectile/energy/sonic" + projectile_type = /obj/item/projectile/energy/sonic cell_type = "/obj/item/weapon/cell/super" fire_delay = 40 fire_sound = 'sound/effects/basscannon.ogg' diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 8a38a0325d..0ed82e9f4a 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -7,7 +7,7 @@ var/obj/item/weapon/cell/power_supply //What type of power cell this uses var/charge_cost = 100 //How much energy is needed to fire. var/cell_type = "/obj/item/weapon/cell" - var/projectile_type = "/obj/item/projectile/beam/practice" + var/projectile_type = /obj/item/projectile/beam/practice var/modifystate emp_act(severity) @@ -30,7 +30,7 @@ if(in_chamber) return 1 if(!power_supply) return 0 if(!power_supply.use(charge_cost)) return 0 - if(!projectile_type) return 0 + if(!ispath(projectile_type)) return 0 in_chamber = new projectile_type(src) return 1 diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index e2a55a5ed4..abfd7510a4 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -6,7 +6,7 @@ fire_sound = 'sound/weapons/Taser.ogg' charge_cost = 100 //How much energy is needed to fire. - projectile_type = "/obj/item/projectile/beam/stun" + projectile_type = /obj/item/projectile/beam/stun origin_tech = "combat=3;magnets=2" modifystate = "energystun" @@ -20,14 +20,14 @@ charge_cost = 100 fire_sound = 'sound/weapons/Laser.ogg' user << "\red [src.name] is now set to kill." - projectile_type = "/obj/item/projectile/beam" + projectile_type = /obj/item/projectile/beam modifystate = "energykill" if(1) mode = 0 charge_cost = 100 fire_sound = 'sound/weapons/Taser.ogg' user << "\red [src.name] is now set to stun." - projectile_type = "/obj/item/projectile/beam/stun" + projectile_type = /obj/item/projectile/beam/stun modifystate = "energystun" update_icon() if(user.l_hand == src) diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 74b6af43c3..9b0a22e06c 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -6,7 +6,7 @@ force = 10 fire_sound = 'sound/weapons/pulse.ogg' charge_cost = 200 - projectile_type = "/obj/item/projectile/beam/pulse" + projectile_type = /obj/item/projectile/beam/pulse cell_type = "/obj/item/weapon/cell/super" var/mode = 2 fire_delay = 25 @@ -18,19 +18,19 @@ charge_cost = 100 fire_sound = 'sound/weapons/Taser.ogg' user << "\red [src.name] is now set to stun." - projectile_type = "/obj/item/projectile/beam/stun" + projectile_type = /obj/item/projectile/beam/stun if(0) mode = 1 charge_cost = 100 fire_sound = 'sound/weapons/Laser.ogg' user << "\red [src.name] is now set to kill." - projectile_type = "/obj/item/projectile/beam" + projectile_type = /obj/item/projectile/beam if(1) mode = 2 charge_cost = 200 fire_sound = 'sound/weapons/pulse.ogg' user << "\red [src.name] is now set to DESTROY." - projectile_type = "/obj/item/projectile/beam/pulse" + projectile_type = /obj/item/projectile/beam/pulse return isHandgun() diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 91b64a1de4..c3d6529dcb 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -5,7 +5,7 @@ item_state = null //so the human update icon uses the icon_state instead. fire_sound = 'sound/weapons/Taser.ogg' charge_cost = 100 - projectile_type = "/obj/item/projectile/beam/stun" + projectile_type = /obj/item/projectile/beam/stun cell_type = "/obj/item/weapon/cell/crap" /obj/item/weapon/gun/energy/taser/cyborg @@ -47,7 +47,7 @@ fire_sound = 'sound/weapons/Taser.ogg' origin_tech = "combat=3;materials=3;powerstorage=2" charge_cost = 125 - projectile_type = "/obj/item/projectile/beam/stun" + projectile_type = /obj/item/projectile/beam/stun cell_type = "/obj/item/weapon/cell" @@ -62,7 +62,7 @@ origin_tech = "combat=2;magnets=2;syndicate=5" silenced = 1 fire_sound = 'sound/weapons/Genhit.ogg' - projectile_type = "/obj/item/projectile/energy/bolt" + projectile_type = /obj/item/projectile/energy/bolt cell_type = "/obj/item/weapon/cell/crap" var/charge_tick = 0 @@ -91,7 +91,7 @@ /obj/item/weapon/gun/energy/crossbow/ninja name = "energy dart thrower" - projectile_type = "/obj/item/projectile/energy/dart" + projectile_type = /obj/item/projectile/energy/dart /obj/item/weapon/gun/energy/crossbow/largecrossbow name = "Energy Crossbow" @@ -99,4 +99,4 @@ w_class = 4.0 force = 10 matter = list("metal" = 200000) - projectile_type = "/obj/item/projectile/energy/bolt/large" + projectile_type = /obj/item/projectile/energy/bolt/large diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index f096b819c8..bea28e9c37 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -4,7 +4,7 @@ /obj/item/weapon/gun/projectile name = "revolver" - desc = "A classic revolver. Uses 357 ammo" + desc = "A classic revolver. Uses .357 ammo" icon_state = "revolver" caliber = "357" origin_tech = "combat=2;materials=2" @@ -16,12 +16,14 @@ var/max_shells = 7 var/load_method = SPEEDLOADER //0 = Single shells or quick loader, 1 = box, 2 = magazine var/obj/item/ammo_magazine/empty_mag = null - + var/mag_type = null /obj/item/weapon/gun/projectile/New() ..() for(var/i = 1, i <= max_shells, i++) loaded += new ammo_type(src) + if(load_method == MAGAZINE) + empty_mag = new mag_type(src) update_icon() return diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index ee0d8a6427..0e5f0d68cd 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -3,7 +3,7 @@ desc = "A lightweight, fast firing gun. Uses 9mm rounds." icon_state = "saber" //ugly w_class = 3.0 - max_shells = 18 + max_shells = 22 caliber = "9mm" origin_tech = "combat=4;materials=2" ammo_type = "/obj/item/ammo_casing/c9mm" @@ -14,6 +14,9 @@ isHandgun() return 0 +/obj/item/weapon/gun/projectile/automatic/test + name = "test gun" + ammo_type = "/obj/item/ammo_casing/a145" /obj/item/weapon/gun/projectile/automatic/mini_uzi name = "\improper Uzi" @@ -40,15 +43,8 @@ origin_tech = "combat=5;materials=2;syndicate=8" ammo_type = "/obj/item/ammo_casing/a12mm" fire_sound = 'sound/weapons/Gunshot_smg.ogg' - load_method = 2 - - - New() - ..() - empty_mag = new /obj/item/ammo_magazine/a12mm/empty(src) - update_icon() - return - + load_method = MAGAZINE + mag_type = /obj/item/ammo_magazine/a12mm/empty afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() @@ -80,7 +76,7 @@ origin_tech = "combat=5;materials=1;syndicate=2" ammo_type = "/obj/item/ammo_casing/a762" fire_sound = 'sound/weapons/Gunshot_smg.ogg' - load_method = 2 + load_method = MAGAZINE var/cover_open = 0 var/mag_inserted = 1 diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index b963924614..f12420f7dc 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -19,13 +19,8 @@ max_shells = 7 caliber = ".50" ammo_type ="/obj/item/ammo_casing/a50" - load_method = 2 - New() - ..() - empty_mag = new /obj/item/ammo_magazine/a50/empty(src) - update_icon() - return - + load_method = MAGAZINE + mag_type = /obj/item/ammo_magazine/a50/empty afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() @@ -59,13 +54,8 @@ fire_sound = 'sound/effects/Explosion1.ogg' origin_tech = "combat=3" ammo_type = "/obj/item/ammo_casing/a75" - load_method = 2 - New() - ..() - empty_mag = new /obj/item/ammo_magazine/a75/empty(src) - update_icon() - return - + load_method = MAGAZINE + mag_type = /obj/item/ammo_magazine/a75/empty afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() @@ -89,17 +79,13 @@ desc = "A small, easily concealable gun. Uses 9mm rounds." icon_state = "pistol" w_class = 2 - max_shells = 8 + max_shells = 10 caliber = "9mm" silenced = 0 origin_tech = "combat=2;materials=2;syndicate=2" ammo_type = "/obj/item/ammo_casing/c9mm" - load_method = 2 - -/obj/item/weapon/gun/projectile/pistol/New() - ..() - empty_mag = new /obj/item/ammo_magazine/mc9mm/empty(src) - return + load_method = MAGAZINE + mag_type = /obj/item/ammo_magazine/mc9mm/empty /obj/item/weapon/gun/projectile/pistol/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index f1eac3e858..8335bd55ae 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -7,7 +7,6 @@ origin_tech = "combat=2;materials=2" ammo_type = "/obj/item/ammo_casing/c38" - special_check(var/mob/living/carbon/human/M) if(caliber == initial(caliber)) return 1 @@ -77,12 +76,8 @@ max_shells = 7 caliber = ".45" ammo_type = "/obj/item/ammo_casing/c45r" - load_method = 2 - -/obj/item/weapon/gun/projectile/detective/semiauto/New() - ..() - empty_mag = new /obj/item/ammo_magazine/c45r/empty(src) - return + load_method = MAGAZINE + mag_type = /obj/item/ammo_magazine/c45r/empty /obj/item/weapon/gun/projectile/detective/semiauto/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() @@ -130,7 +125,7 @@ var/num_loaded = 0 if(istype(A, /obj/item/ammo_magazine)) - if((load_method == 2) && loaded.len) return + if((load_method == MAGAZINE) && loaded.len) return var/obj/item/ammo_magazine/AM = A for(var/obj/item/ammo_casing/AC in AM.stored_ammo) if(getAmmo() > 0 || loaded.len >= max_shells) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 3b5ed8bd53..375d45fd54 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -36,8 +36,10 @@ var/damage = 10 var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here var/nodamage = 0 //Determines if the projectile will skip any damage inflictions + var/taser_effect = 0 //If set then the projectile will apply it's agony damage using stun_effect_act() to mobs it hits, and other damage will be ignored var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid - var/projectile_type = "/obj/item/projectile" + var/projectile_type = /obj/item/projectile + var/penetrating = 0 //If greater than zero, the projectile will pass through dense objects as specified by on_penetrate() var/kill_count = 50 //This will de-increment every process(). When 0, it will delete the projectile. //Effects var/stun = 0 @@ -50,7 +52,8 @@ var/agony = 0 var/embed = 0 // whether or not the projectile can embed itself in the mob - proc/on_hit(var/atom/target, var/blocked = 0) + //TODO: make it so this is called more reliably, instead of sometimes by bullet_act() and sometimes not + proc/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) if(blocked >= 2) return 0//Full block if(!isliving(target)) return 0 if(isanimal(target)) return 0 @@ -58,6 +61,14 @@ L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY! return 1 + //called when the projectile stops flying because it collided with something + proc/on_impact(var/atom/A) + return + + //return 1 if the projectile should be allowed to pass through after all, 0 if not. + proc/on_penetrate(var/atom/A) + return 1 + proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not. if(!istype(target) || !istype(user)) return 0 @@ -70,77 +81,152 @@ del(in_chamber) //No need for it anymore return output //Send it back to the gun! + //called to launch a projectile from a gun + proc/launch(atom/target, mob/user, obj/item/weapon/gun/launcher, var/target_zone, var/x_offset=0, var/y_offset=0, var/px=null, var/py=null) + var/turf/curloc = get_turf(user) + var/turf/targloc = get_turf(target) + if (!istype(targloc) || !istype(curloc)) + return 1 + + firer = user + def_zone = user.zone_sel.selecting + + if(user == target) //Shooting yourself + user.bullet_act(src, target_zone) + del(src) + return 0 + if(targloc == curloc) //Shooting the ground + targloc.bullet_act(src, target_zone) + del(src) + return 0 + + original = target + loc = curloc + starting = curloc + current = curloc + yo = targloc.y - curloc.y + y_offset + xo = targloc.x - curloc.x + x_offset + if(!isnull(py)) p_y = py + if(!isnull(px)) p_x = px + + shot_from = launcher + silenced = launcher.silenced + + spawn() + process() + + return 0 + + //Used to change the direction of the projectile in flight. + proc/redirect(var/new_x, var/new_y, var/atom/starting_loc, var/mob/new_firer=null) + original = locate(new_x, new_y, src.z) + starting = starting_loc + current = starting_loc + if(new_firer) + firer = src + + yo = new_y - starting_loc.y + xo = new_x - starting_loc.x + + //Called when the projectile intercepts a mob. Returns 1 if the projectile hit the mob, 0 if it missed and should keep flying. + proc/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier = -30) + //accuracy bonus from aiming + if (istype(shot_from, /obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. + var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim + if (daddy.target && original in daddy.target) //As opposed to no-delay pew pew + miss_modifier += -30 + + //roll to-hit + var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, max(miss_modifier + 15*distance, 0)) + if(!hit_zone) + visible_message("\The [src] misses [target_mob] narrowly!") + return 0 + + //set def_zone, so if the projectile ends up hitting someone else later (to be implemented), it is more likely to hit the same part + def_zone = hit_zone + + //hit messages + if(silenced) + target_mob << "You've been hit in the [parse_zone(def_zone)] by \the [src]!" + else + visible_message("\The [target_mob] is hit by \the [src] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter + + //admin logs + if(istype(firer, /mob)) + target_mob.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [target_mob]/[target_mob.ckey] with a [src.type]" + firer.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [target_mob]/[target_mob.ckey] with a [src.type]" + msg_admin_attack("[firer] ([firer.ckey]) shot [target_mob] ([target_mob.ckey]) with a [src] (JMP)") //BS12 EDIT ALG + else + target_mob.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [target_mob]/[target_mob.ckey] with a [src]" + msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with a [src] (JMP)") //BS12 EDIT ALG + + //sometimes bullet_act() will want the projectile to continue flying + if (target_mob.bullet_act(src, def_zone) == -1) + return 0 + + return 1 + Bump(atom/A as mob|obj|turf|area) + if(A == src) + return 0 //no + if(A == firer) loc = A.loc return 0 //cannot shoot yourself - if(bumped) return 0 - var/forcedodge = 0 // force the projectile to pass + if(bumped) + return 0 + + var/passthrough = 0 //if the projectile should continue flying + var/distance = get_dist(starting,loc) bumped = 1 - if(firer && istype(A, /mob)) + if(ismob(A)) var/mob/M = A - if(!istype(A, /mob/living)) - loc = A.loc - return 0// nope.avi - - var/distance = get_dist(starting,loc) - var/miss_modifier = -30 - - if (istype(shot_from,/obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. - var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim - if (daddy.target && original in daddy.target) //As opposed to no-delay pew pew - miss_modifier += -30 - def_zone = get_zone_with_miss_chance(def_zone, M, miss_modifier + 15*distance) - - if(!def_zone) - visible_message("\blue \The [src] misses [M] narrowly!") - forcedodge = -1 + if(istype(A, /mob/living)) + passthrough = !attack_mob(M, distance) else - if(silenced) - M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!" - else - visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter - if(istype(firer, /mob)) - M.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" - firer.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" - msg_admin_attack("[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src] (JMP)") //BS12 EDIT ALG - else - M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a [src]" - msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a [src] (JMP)") //BS12 EDIT ALG - - if(A) - if (!forcedodge) - forcedodge = A.bullet_act(src, def_zone) // searches for return value - if(forcedodge == -1) // the bullet passes through a dense object! - bumped = 0 // reset bumped variable! - if(istype(A, /turf)) - loc = A - else - loc = A.loc - permutated.Add(A) - return 0 - if(istype(A,/turf)) + passthrough = 1 //so ghosts don't stop bullets + else + passthrough = (A.bullet_act(src, def_zone) == -1) //backwards compatibility + if(isturf(A)) for(var/obj/O in A) O.bullet_act(src) for(var/mob/M in A) - M.bullet_act(src, def_zone) - density = 0 - invisibility = 101 - del(src) - return 1 + attack_mob(M, distance) + //penetrating projectiles can pass through things that otherwise would not let them + if(penetrating > 0) + if(on_penetrate(A)) + passthrough = 1 + penetrating-- + + //the bullet passes through a dense object! + if(passthrough) + bumped = 0 //reset bumped variable! + if(istype(A, /turf)) + loc = A + else + loc = A.loc + permutated.Add(A) + return 0 + + //stop flying + on_impact(A) + + density = 0 + invisibility = 101 + del(src) + return 1 CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0)) return 1 if(istype(mover, /obj/item/projectile)) - return prob(95) + return prob(95) //ha else return 1 - process() if(kill_count < 1) del(src) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index b811eb9281..4ad1a3fab2 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -105,6 +105,10 @@ var/list/beam_master = list() icon_state = "u_laser" damage = 50 +/obj/item/projectile/beam/pulse/on_hit(var/atom/target, var/blocked = 0) + if(isturf(target)) + target.ex_act(2) + ..() /obj/item/projectile/beam/emitter name = "emitter beam" @@ -169,5 +173,6 @@ var/list/beam_master = list() name = "stun beam" icon_state = "stun" nodamage = 1 + taser_effect = 1 agony = 40 damage_type = HALLOSS diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index d1216d1559..5da27e9ef0 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -8,62 +8,153 @@ embed = 1 sharp = 1 - on_hit(var/atom/target, var/blocked = 0) - if (..(target, blocked)) - var/mob/living/L = target - shake_camera(L, 3, 2) +/obj/item/projectile/bullet/on_hit(var/atom/target, var/blocked = 0) + if (..(target, blocked)) + var/mob/living/L = target + shake_camera(L, 3, 2) -/obj/item/projectile/bullet/weakbullet // "rubber" bullets +/obj/item/projectile/bullet/on_penetrate(var/atom/A) + if(!A) return 1 //if whatever it was got destroyed when we hit it, then I guess we can just keep going + + if(istype(A, /obj/mecha)) + return 1 //mecha have their own penetration handling + + if(ismob(A)) + if(iscarbon(A)) + //squishy mobs absorb KE + if (damage <= 20) return 0 + damage *= 0.7 + return 1 + + if(istype(A, /obj/machinery) || istype(A, /obj/structure)) + var/chance = 15 + if(istype(A, /turf/simulated/wall)) + var/turf/simulated/wall/W = A + chance = round(damage/W.damage_cap*100) + else if(istype(A, /obj/machinery/door)) + var/obj/machinery/door/D = A + chance = round(damage/D.maxhealth*100) + else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder)) + chance = 100 + + if(prob(chance)) + if(A.opacity) + //display a message so that people on the other side aren't so confused + A.visible_message("\The [src] pierces through \the [A]!") + return 1 + + return 0 + +//For projectiles that actually represent clouds of projectiles +/obj/item/projectile/bullet/pellet + name = "shrapnel" //'shrapnel' sounds more dangerous (i.e. cooler) than 'pellet' + damage = 20 + //icon_state = "bullet" //TODO: would be nice to have it's own icon state + var/pellets = 4 //number of pellets + var/range_step = 2 //effective pellet count decreases every few tiles + var/base_spread = 90 //lower means the pellets spread more across body parts + var/spread_step = 10 //higher means the pellets spread more across body parts with distance + +/obj/item/projectile/bullet/pellet/Bumped() + . = ..() + bumped = 0 //can hit all mobs in a tile. pellets is decremented inside attack_mob so this should be fine. + +/obj/item/projectile/bullet/pellet/attack_mob(var/mob/living/target_mob, var/distance) + if (pellets < 0) return 1 + + var/pellet_loss = round((distance - 1)/range_step) //pellets lost due to distance + var/total_pellets = max(pellets - pellet_loss, 1) + var/spread = max(base_spread - (spread_step*distance), 0) + var/hits = 0 + for (var/i in 1 to total_pellets) + //pellet hits spread out across different zones, but 'aim at' the targeted zone with higher probability + //whether the pellet actually hits the def_zone or a different zone should still be determined by the parent using get_zone_with_miss_chance(). + var/old_zone = def_zone + def_zone = ran_zone(def_zone, spread) + if (..()) hits++ + def_zone = old_zone //restore the original zone the projectile was aimed at + + pellets -= hits //each hit reduces the number of pellets left + if (hits >= total_pellets || pellets <= 0) + return 1 + return 0 + +/* short-casing projectiles, like the kind used in pistols or SMGs */ + +/obj/item/projectile/bullet/pistol + damage = 20 + +/obj/item/projectile/bullet/pistol/medium + damage = 25 + +/obj/item/projectile/bullet/pistol/strong //revolvers and matebas + damage = 60 + +/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets + name = "rubber bullet" damage = 10 agony = 40 embed = 0 sharp = 0 -/obj/item/projectile/bullet/weakbullet/beanbag //because beanbags are not bullets +/* shotgun projectiles */ + +/obj/item/projectile/bullet/shotgun + name = "slug" + damage = 60 + +/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets name = "beanbag" damage = 20 agony = 60 embed = 0 sharp = 0 -/obj/item/projectile/bullet/weakbullet/rubber - name = "rubber bullet" +//Should do about 80 damage at 1 tile distance (adjacent), and 50 damage at 3 tiles distance. +//Overall less damage than slugs in exchange for more damage at very close range and more embedding +/obj/item/projectile/bullet/pellet/shotgun + name = "shrapnel" + damage = 13 + pellets = 6 + range_step = 1 + spread_step = 10 -/obj/item/projectile/bullet/midbullet - damage = 20 +/* "Rifle" rounds */ -/obj/item/projectile/bullet/midbullet2 +/obj/item/projectile/bullet/rifle/a762 damage = 25 +/obj/item/projectile/bullet/rifle/a145 + damage = 90 + penetrating = 5 + +/* Miscellaneous */ + /obj/item/projectile/bullet/suffocationbullet//How does this even work? name = "co bullet" damage = 20 damage_type = OXY - /obj/item/projectile/bullet/cyanideround name = "poison bullet" damage = 40 damage_type = TOX - -/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit +/obj/item/projectile/bullet/burstbullet name = "exploding bullet" damage = 20 embed = 0 edge = 1 +/obj/item/projectile/bullet/gyro/on_hit(var/atom/target, var/blocked = 0) + if(isturf(target)) + explosion(target, -1, 0, 2) + ..() -/obj/item/projectile/bullet/stunshot - name = "stunshot" - damage = 5 - agony = 80 - stutter = 10 +/obj/item/projectile/bullet/blank + invisibility = 101 + damage = 1 embed = 0 - sharp = 0 - -/obj/item/projectile/bullet/a762 - damage = 25 /obj/item/projectile/bullet/chameleon damage = 1 // stop trying to murderbone with a fake gun dumbass!!! diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index b94bda70ad..851f691b41 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -6,6 +6,35 @@ flag = "energy" +//releases a very short burst of light on impact, mainly used to blind people +/obj/item/projectile/energy/flash + name = "shell" //a chemical filled shell or something + icon_state = "bullet" + damage = 5 + var/flash_range = 1 + var/brightness = 5 + var/light_duration = 10 + +/obj/item/projectile/energy/flash/on_impact() + var/turf/T = get_turf(src) + + if(!istype(T)) return + + src.visible_message("\The [src] explodes in a bright flash!") + for (var/mob/living/carbon/M in viewers(T, flash_range)) + if(M.eyecheck() < 1) + flick("e_flash", M.flash) + + playsound(src, 'sound/effects/snap.ogg', 50, 1) + new/obj/effect/effect/smoke/illumination(src.loc, brightness=max(flash_range*2, brightness), lifetime=light_duration) + +//blinds people like the flash round, but can also be used for temporary illumination +/obj/item/projectile/energy/flash/flare + damage = 10 + flash_range = 1 + brightness = 7 //similar to a flare + light_duration = 150 + /obj/item/projectile/energy/electrode name = "electrode" icon_state = "spark" @@ -15,11 +44,16 @@ weaken = 10 stutter = 10 */ + taser_effect = 1 agony = 40 damage_type = HALLOSS //Damage will be handled on the MOB side, to prevent window shattering. - +/obj/item/projectile/energy/electrode/stunshot + name = "stunshot" + damage = 5 + taser_effect = 1 + agony = 80 /obj/item/projectile/energy/declone name = "declone" diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 0156625886..9ed7a9ecad 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -146,7 +146,7 @@ /obj/structure/reagent_dispensers/fueltank/bullet_act(var/obj/item/projectile/Proj) - if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet)) + if(Proj.damage_type == BRUTE || Proj.damage_type == BURN) if(istype(Proj.firer)) message_admins("[key_name_admin(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) (JMP).") log_game("[key_name(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]).") diff --git a/code/modules/research/xenoarchaeology/machinery/coolant.dm b/code/modules/research/xenoarchaeology/machinery/coolant.dm index 6c0652f408..b2f2cd3d67 100644 --- a/code/modules/research/xenoarchaeology/machinery/coolant.dm +++ b/code/modules/research/xenoarchaeology/machinery/coolant.dm @@ -26,7 +26,7 @@ datum/chemical_reaction/coolant reagents.add_reagent("coolant",1000) /obj/structure/reagent_dispensers/coolanttank/bullet_act(var/obj/item/projectile/Proj) - if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet)) + if(Proj.damage_type == BRUTE || Proj.damage_type == BURN) if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) ) explode() diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index 24f1542219..c39c8ec047 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -114,7 +114,8 @@ ..() /obj/vehicle/bullet_act(var/obj/item/projectile/Proj) - health -= Proj.damage + if (Proj.damage_type == BRUTE || Proj.damage_type == BURN) + health -= Proj.damage ..() healthcheck() diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index 10fae561b764edd7c00d2d8079f8921e248f3769..b6780ecec3e2d702223f1080b824ce08fcf177c5 100644 GIT binary patch delta 4283 zcmZ8l2UOEbvrj@o2}oB!N@xNih=>Bx5-^C3B3)XdCFMd|<>eI|9Gsc5d+w`ycQ@$xp`Ec2mXVQ>AD^B$<8Kuh80hEc z7i(>55e5QvTYw5cAd$sg0IUwo&CMw&C=`f578Vx%{{Cn*+R)JOqXanz1OkEMJl(uN zsP99Yo51r)-u`juvll~SBckIXa2G(JgyO0}dmPb2S$tA071rl-Gmo}6E@I!U^xezj zqg`7MqonfQawfQ1s)e%4eAzMm#OW#fjHwtkyCp4dI~G60UkQ5&d|@k&N^~Yo;SsI} z2AJBnlWQzpeX>|-n(T9t#d&_rqA9-`fn->fOxc!s-m7w@J8_P_x_>bi*MLMbgz_Z*L1m`giGPLj zE6V$hYzK^kj#RA9Xtc#MpEF*=F}K+;woL?AwNC zWpXi8Lzj{*6NOvcM=bLe)D0-e^ev&xQ>HO9WsA{Ylr5g171(~=t@6%s<)_838hr~s z@mpx3!nyAE&!V4{MgKnne#>r-7kmHq!mX_W9?rokhZ@}OPN}9|v>K65JAN}?>^4K^ z=$5lV(eYZNJR4fso{xh?K~6TOb=_`1ote%=usUO8YD&8a<=gf~A|4HxN2))%Zyu?l zcfZn8PLE^~wb#Gh z`yf{s~tWmkha))tCh{szLRYPsiO#zB7^30VzI`Gfo{!QWi;tg@r#jV0h;8 zWy?R)fgkJzu;usSLmf-U!z4l%d=!-h;$?=a@ip1nwxMoMXyCh@jSpfta4FrIZ&S?Q 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zF+kj4O?>?9c2a$7D$hQTJH%!`Uq7#N!lFR3YlD%rbA4RAucOtqAuu6s`Y+cF%y!cC z^=oS6it}@G0P%Gi?Jcd!yLp4vcz*Fn;UaMOEya#A*`}OszrIOD(qtcOOTWH{so&KK zNy=OANVUWee=&J*CEBp*KrQnYq?C5tv5)8M zY1%Fd0A{|dkwn0|qGp9aCe|c`kpXg*OVr*H-?3NPoZK%viEUrWqdEVXRN7!oJJ@D; zE4LBWmwx@r+&ayb(hfgJul6BR#VaXQ^abK8yaD1onw>S|-S=X;J{E-c-OY)7EBL4c2jx)}nah1Svfp!4XUa+Y|Hy#T{TMba-jARB?YE7rMl+f3NKs6 zuOlt!sGJIG*aP{J@{j_FO?6+9*vr+6F@wiIB5y5ANVY-erTBTIH3{gETjD(0z@>!l z$~&@wUF<|D*YLk{qn}Fe0`Xx~6o;XvILvL#33$_(t#=(w0#34bw8r)H;YeZb?{jo) z8J$TKB9{NSCRkG1ZxV5NjmaiA9>&S_?r>5$j5hTN@C;GeG-;Ue9uFv* zr>^yLGtpVvVbi=Ri-9`qxP`~RWFewmf@a`AbGT;NS2+I~<17s-lVcRN+nrL&o-D>S zSE&5oSrJN|<;$uhUD))I$AIs|&jC?zWtp*tJ%!`k@+7d!An)d}wfO2#%_GJk1hbtr zIS*9kcoj)hNc*GP1(V#ss)C_3nhH)BStLS?s1*I0f99xi;R~*Y^XlL;WyiWCWao|<_6V++s z*+=^_d&!~afRp)*sn=uAtyeWHSqTCD;|{MZDkts58@`g53S`ltxDQDO#_CBu7b$&l g|1J!T+q*mkEnK%n;0Z07ml*3IG5A From 5494b4d8c9eee7dd1e03235ee9a897698c238a89 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Fri, 6 Feb 2015 19:58:15 -0500 Subject: [PATCH 186/296] Supply packs, autolathe recipes, magazine and box definitions. --- code/datums/supplypacks.dm | 25 +++++++++++++------ code/game/machinery/autolathe_datums.dm | 20 +++++++++++---- .../objects/items/weapons/storage/boxes.dm | 16 +++++++++++- code/modules/projectiles/ammunition/boxes.dm | 7 ++++++ .../projectiles/guns/projectile/revolver.dm | 7 ++++++ .../projectiles/guns/projectile/shotgun.dm | 2 +- 6 files changed, 63 insertions(+), 14 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index e029b524a7..3042a6c0b1 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -731,9 +731,6 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/shield/riot, /obj/item/weapon/shield/riot, /obj/item/weapon/shield/riot, - /obj/item/weapon/storage/box/flashbangs, - /obj/item/weapon/storage/box/flashbangs, - /obj/item/weapon/storage/box/flashbangs, /obj/item/weapon/handcuffs, /obj/item/weapon/handcuffs, /obj/item/weapon/handcuffs, @@ -742,13 +739,26 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/clothing/head/helmet/riot, /obj/item/clothing/suit/armor/riot, /obj/item/clothing/head/helmet/riot, - /obj/item/clothing/suit/armor/riot) + /obj/item/clothing/suit/armor/riot, + /obj/item/weapon/storage/box/flashbangs, + /obj/item/weapon/storage/box/beanbags, + /obj/item/weapon/storage/box/handcuffs) cost = 60 containertype = /obj/structure/closet/crate/secure containername = "Riot gear crate" access = access_armory group = "Security" +/datum/supply_packs/energyweapons + name = "Energy weapons crate" + contains = list(/obj/item/weapon/gun/energy/laser, + /obj/item/weapon/gun/energy/laser, + /obj/item/weapon/gun/energy/gun) + cost = 50 + containertype = /obj/structure/closet/crate/secure + containername = "energy weapons crate" + access = access_armory + group = "Security" /datum/supply_packs/ballistic name = "Ballistic gear crate" @@ -775,13 +785,14 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Security" /datum/supply_packs/shotgunammo - name = "Shotgun shells" + name = "Ballistic ammunition crate" contains = list(/obj/item/weapon/storage/box/shotgunammo, /obj/item/weapon/storage/box/shotgunammo, - /obj/item/weapon/storage/box/shotgunammo) + /obj/item/weapon/storage/box/shotgunshells, + /obj/item/weapon/storage/box/shotgunshells) cost = 60 containertype = /obj/structure/closet/crate/secure - containername = "Shotgun shells" + containername = "ballistic ammunition crate" access = access_armory group = "Security" diff --git a/code/game/machinery/autolathe_datums.dm b/code/game/machinery/autolathe_datums.dm index 996daa2d10..3948f70f33 100644 --- a/code/game/machinery/autolathe_datums.dm +++ b/code/game/machinery/autolathe_datums.dm @@ -202,7 +202,7 @@ category = "Medical" /datum/autolathe/recipe/shotgun_blanks - name = "ammunition (shotgun, blanks)" + name = "ammunition (shotgun, blank)" path = /obj/item/ammo_casing/shotgun/blank category = "Arms and Ammunition" @@ -211,11 +211,21 @@ path = /obj/item/ammo_casing/shotgun/beanbag category = "Arms and Ammunition" +/datum/autolathe/recipe/shotgun_flash + name = "ammunition (shotgun, flash)" + path = /obj/item/ammo_casing/shotgun/flash + category = "Arms and Ammunition" + /datum/autolathe/recipe/magazine_rubber name = "ammunition (rubber)" path = /obj/item/ammo_magazine/c45r category = "Arms and Ammunition" +/datum/autolathe/recipe/magazine_flash + name = "ammunition (flash)" + path = /obj/item/ammo_magazine/c45f + category = "Arms and Ammunition" + /datum/autolathe/recipe/consolescreen name = "console screen" path = /obj/item/weapon/stock_parts/console_screen @@ -285,14 +295,14 @@ category = "Arms and Ammunition" /datum/autolathe/recipe/shotgun - name = "ammunition (shell, shotgun)" + name = "ammunition (slug, shotgun)" path = /obj/item/ammo_casing/shotgun hidden = 1 category = "Arms and Ammunition" -/datum/autolathe/recipe/shotgun_dart - name = "ammunition (dart, shotgun)" - path = /obj/item/ammo_casing/shotgun/dart +/datum/autolathe/recipe/shotgun_pellet + name = "ammunition (shell, shotgun)" + path = /obj/item/ammo_casing/shotgun/pellet hidden = 1 category = "Arms and Ammunition" diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index ced886bedd..9692cacf69 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -149,7 +149,7 @@ new /obj/item/ammo_casing/shotgun/beanbag(src) /obj/item/weapon/storage/box/shotgunammo - name = "box of shotgun shells" + name = "box of shotgun slugs" desc = "It has a picture of a gun and several warning symbols on the front.
WARNING: Live ammunition. Misuse may result in serious injury or death." New() @@ -162,6 +162,20 @@ new /obj/item/ammo_casing/shotgun(src) new /obj/item/ammo_casing/shotgun(src) +/obj/item/weapon/storage/box/shotgunshells + name = "box of shotgun shells" + desc = "It has a picture of a gun and several warning symbols on the front.
WARNING: Live ammunition. Misuse may result in serious injury or death." + + New() + ..() + new /obj/item/ammo_casing/shotgun/pellet(src) + new /obj/item/ammo_casing/shotgun/pellet(src) + new /obj/item/ammo_casing/shotgun/pellet(src) + new /obj/item/ammo_casing/shotgun/pellet(src) + new /obj/item/ammo_casing/shotgun/pellet(src) + new /obj/item/ammo_casing/shotgun/pellet(src) + new /obj/item/ammo_casing/shotgun/pellet(src) + /obj/item/weapon/storage/box/flashbangs name = "box of flashbangs (WARNING)" desc = "WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use." diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index bd165bb698..b4ae141cd7 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -31,6 +31,13 @@ max_ammo = 7 multiple_sprites = 1 +/obj/item/ammo_magazine/c45f + name = "magazine (.45 flash)" + icon_state = "45" + ammo_type = "/obj/item/ammo_casing/c45f" + max_ammo = 7 + multiple_sprites = 1 + /obj/item/ammo_magazine/c45r/empty max_ammo = 0 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 8335bd55ae..226e6467aa 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -79,6 +79,13 @@ load_method = MAGAZINE mag_type = /obj/item/ammo_magazine/c45r/empty +/obj/item/weapon/gun/projectile/detective/semiauto/flash + ammo_type = "/obj/item/ammo_casing/c45f" + +/obj/item/weapon/gun/projectile/detective/semiauto/colt + desc = "A cheap Martian knock-off of a Colt M1911." + ammo_type = "/obj/item/ammo_casing/c45" + /obj/item/weapon/gun/projectile/detective/semiauto/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() if(!loaded.len && empty_mag) diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 6db9300375..e96c7637e3 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -10,7 +10,7 @@ slot_flags = SLOT_BACK caliber = "shotgun" origin_tech = "combat=4;materials=2" - ammo_type = "/obj/item/ammo_casing/shotgun/beanbag" + ammo_type = "/obj/item/ammo_casing/shotgun/pellet" var/recentpump = 0 // to prevent spammage var/pumped = 0 var/obj/item/ammo_casing/current_shell = null From f328170b004e06694798fadad1fce09212f38288 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Fri, 6 Feb 2015 20:24:31 -0500 Subject: [PATCH 187/296] Adds two boxes of shotgun shells to the armoury --- maps/exodus-1.dmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 4e4a185e8a..f85e5a3731 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -57,7 +57,7 @@ "abe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) "abf" = (/turf/simulated/wall,/area/maintenance/security_port) "abg" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"abh" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = null; req_access_txt = "58"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"abh" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = null; req_access_txt = "58"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "abi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range) "abj" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range) "abk" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) From a07e0a044fe63fd5939166be3b63a004d785ea1d Mon Sep 17 00:00:00 2001 From: ccomp5950 Date: Sat, 7 Feb 2015 00:04:50 -0500 Subject: [PATCH 188/296] Added buttons back to Mentors Before: Mentors see ahelps they only see ckeys, no links no character names, etc. Now: Character names shows up and I've added a mentor specific link bar so mentors can use the buttons they already have easily. --- code/modules/admin/admin.dm | 13 ++++++++++--- code/modules/admin/verbs/adminhelp.dm | 6 +++++- 2 files changed, 15 insertions(+), 4 deletions(-) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index fdfb9f0e3e..9ecbab5b9e 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -1148,15 +1148,22 @@ var/global/floorIsLava = 0 switch(detail) if(0) return "[key_name(C, link, name, highlight_special)]" - if(1) + + if(1) //Private Messages return "[key_name(C, link, name, highlight_special)](?)" - if(2) + + if(2) //Admins var/ref_mob = "\ref[M]" return "[key_name(C, link, name, highlight_special)](?) (PP) (VV) (SM) (JMP) (CA)" - if(3) + + if(3) //Devs var/ref_mob = "\ref[M]" return "[key_name(C, link, name, highlight_special)](VV)(JMP)" + if(4) //Mentors + var/ref_mob = "\ref[M]" + return "[key_name(C, link, name, highlight_special)] (?) (PP) (VV) (SM) (JMP)" + /proc/ishost(whom) if(!whom) diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm index 9e5260fbd6..bff2372aa9 100644 --- a/code/modules/admin/verbs/adminhelp.dm +++ b/code/modules/admin/verbs/adminhelp.dm @@ -87,7 +87,11 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey"," var/ai_cl if(ai_found) ai_cl = " (CL)" - var/mentor_msg = "\blue Request for Help: [get_options_bar(mob, 0, 0, 1, 0)][ai_cl]: [msg]" + + //Options bar: mob, details ( admin = 2, dev = 3, mentor = 4, character name (0 = just ckey, 1 = ckey and character name), link? (0 no don't make it a link, 1 do so), + // highlight special roles (0 = everyone has same looking name, 1 = antags / special roles get a golden name) + + var/mentor_msg = "\blue Request for Help: [get_options_bar(mob, 4, 1, 1, 0)][ai_cl]: [msg]" msg = "\blue Request for Help:: [get_options_bar(mob, 2, 1, 1)][ai_cl]: [msg]" var/admin_number_afk = 0 From 2d744fd47ad7814a59f7d33790cf70e71114d605 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 7 Feb 2015 17:26:57 -0500 Subject: [PATCH 189/296] Fixes doors being usable remotely when broken Fixes airlock doors being able to be opened and closed remotely (by buttons, airlocks, or docking) when broken. Also removes some redundant code, and refactors a few checks. --- code/datums/wires/airlock.dm | 21 ++++++++------ code/game/machinery/doors/airlock.dm | 30 ++++++++------------ code/game/machinery/doors/airlock_control.dm | 7 ----- 3 files changed, 24 insertions(+), 34 deletions(-) diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm index e6cb473f59..f8b796269f 100644 --- a/code/datums/wires/airlock.dm +++ b/code/datums/wires/airlock.dm @@ -34,14 +34,17 @@ var/const/AIRLOCK_WIRE_LIGHT = 2048 /datum/wires/airlock/GetInteractWindow() var/obj/machinery/door/airlock/A = holder + var/haspower = A.arePowerSystemsOn() //If there's no power, then no lights will be on. + . += ..() - . += text("
\n[]
\n[]
\n[]
\n[]
\n[]
\n[]
\n[]", (A.locked ? "The door bolts have fallen!" : "The door bolts look up."), - (A.lights ? "The door bolt lights are on." : "The door bolt lights are off!"), - ((A.hasPower()) ? "The test light is on." : "The test light is off!"), - ((A.aiControlDisabled==0 && !A.emagged) ? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."), - (A.safe==0 ? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off."), - (A.normalspeed==0 ? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off."), - (A.aiDisabledIdScanner==0 ? "The IDScan light is on." : "The IDScan light is off.")) + . += text("
\n[]
\n[]
\n[]
\n[]
\n[]
\n[]
\n[]", + (A.locked ? "The door bolts have fallen!" : "The door bolts look up."), + ((A.lights && haspower) ? "The door bolt lights are on." : "The door bolt lights are off!"), + ((haspower) ? "The test light is on." : "The test light is off!"), + ((A.aiControlDisabled==0 && !A.emagged && haspower)? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."), + ((A.safe==0 && haspower)? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off."), + ((A.normalspeed==0 && haspower)? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off."), + ((A.aiDisabledIdScanner==0 && haspower)? "The IDScan light is on." : "The IDScan light is off.")) /datum/wires/airlock/UpdateCut(var/index, var/mended) @@ -127,7 +130,7 @@ var/const/AIRLOCK_WIRE_LIGHT = 2048 switch(index) if(AIRLOCK_WIRE_IDSCAN) //Sending a pulse through flashes the red light on the door (if the door has power). - if(A.hasPower() && A.density) + if(A.arePowerSystemsOn() && A.density) A.do_animate("deny") if(AIRLOCK_WIRE_MAIN_POWER1 || AIRLOCK_WIRE_MAIN_POWER2) //Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter). @@ -139,7 +142,7 @@ var/const/AIRLOCK_WIRE_LIGHT = 2048 A.locked = 1 A.audible_message("You hear a click from the bottom of the door.", null, 1) else - if(A.hasPower()) //only can raise bolts if power's on + if(A.arePowerSystemsOn()) //only can raise bolts if power's on A.locked = 0 A.audible_message("You hear a click from the bottom of the door.", null, 1) A.update_icon() diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 73c0e66b8e..815bad9805 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -330,7 +330,7 @@ About the new airlock wires panel: return ((src.aiControlDisabled==1) && (!hackProof) && (!src.isAllPowerLoss())); /obj/machinery/door/airlock/proc/arePowerSystemsOn() - if (stat & NOPOWER) + if (stat & (NOPOWER|BROKEN)) return 0 return (src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0) @@ -451,7 +451,7 @@ About the new airlock wires panel: if(density) flick("door_spark", src) if("deny") - if(density && !(stat & (BROKEN|NOPOWER))) + if(density && src.arePowerSystemsOn()) flick("door_deny", src) return @@ -900,12 +900,7 @@ About the new airlock wires panel: var/obj/item/weapon/pai_cable/cable = C cable.plugin(src, user) else if(!repairing && istype(C, /obj/item/weapon/crowbar)) - var/beingcrowbarred = null - if(istype(C, /obj/item/weapon/crowbar) ) - beingcrowbarred = 1 //derp, Agouri - else - beingcrowbarred = 0 - if( beingcrowbarred && src.p_open && (operating < 0 || (!operating && welded && !src.arePowerSystemsOn() && density && (!src.locked || (stat & BROKEN)))) ) + if(src.p_open && (operating < 0 || (!operating && welded && !src.arePowerSystemsOn() && density && (!src.locked || (stat & BROKEN)))) ) playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly.") if(do_after(user,40)) @@ -936,7 +931,7 @@ About the new airlock wires panel: del(src) return - else if(arePowerSystemsOn() && !(stat & BROKEN)) + else if(arePowerSystemsOn()) user << "\blue The airlock's motors resist your efforts to force it." else if(locked) user << "\blue The airlock's bolts prevent it from being forced." @@ -946,22 +941,22 @@ About the new airlock wires panel: else spawn(0) close(1) - else if(istype(C, /obj/item/weapon/twohanded/fireaxe) && (!arePowerSystemsOn() || (stat & BROKEN))) + else if(istype(C, /obj/item/weapon/twohanded/fireaxe) && !arePowerSystemsOn()) if(locked) user << "\blue The airlock's bolts prevent it from being forced." else if( !welded && !operating ) if(density) var/obj/item/weapon/twohanded/fireaxe/F = C - if(F:wielded) + if(F.wielded) spawn(0) open(1) else - user << "\red You need to be wielding the Fire axe to do that." + user << "\red You need to be wielding \the [C] to do that." else var/obj/item/weapon/twohanded/fireaxe/F = C - if(F:wielded) + if(F.wielded) spawn(0) close(1) else - user << "\red You need to be wielding the Fire axe to do that." + user << "\red You need to be wielding \the [C] to do that." else ..() @@ -1007,7 +1002,9 @@ About the new airlock wires panel: if(operating || welded || locked) return if(!forced) - if( !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_DOOR_BOLTS) ) + //despite the name, this wire is for general door control. + //Bolts are already covered by the check for locked, above + if( !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) ) return if(safe) for(var/turf/turf in locs) @@ -1135,9 +1132,6 @@ About the new airlock wires panel: ..() update_icon() -/obj/machinery/door/airlock/proc/hasPower() - return ((src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0) && !(stat & (NOPOWER|BROKEN))) - /obj/machinery/door/airlock/proc/prison_open() src.unlock() src.open() diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm index 7ad909c8eb..ad9d991036 100644 --- a/code/game/machinery/doors/airlock_control.dm +++ b/code/game/machinery/doors/airlock_control.dm @@ -8,11 +8,6 @@ obj/machinery/door/airlock var/datum/radio_frequency/radio_connection var/cur_command = null //the command the door is currently attempting to complete -obj/machinery/door/airlock/proc/can_radio() - if(!arePowerSystemsOn()) - return 0 - return 1 - obj/machinery/door/airlock/process() ..() if (arePowerSystemsOn()) @@ -21,8 +16,6 @@ obj/machinery/door/airlock/process() obj/machinery/door/airlock/receive_signal(datum/signal/signal) if (!arePowerSystemsOn()) return //no power - if (!can_radio()) return //no radio - if(!signal || signal.encryption) return if(id_tag != signal.data["tag"] || !signal.data["command"]) return From db6ff13f5fed661fe9bfcb41ceed8f75059fb0e3 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 7 Feb 2015 23:59:34 +0100 Subject: [PATCH 190/296] No painting ghosts! Holograms can be coloured, though --- code/game/machinery/hologram.dm | 1 + code/modules/reagents/Chemistry-Reagents.dm | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index 68009eec60..2d5b9394d0 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -114,6 +114,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ hologram.anchored = 1//So space wind cannot drag it. hologram.name = "[A.name] (Hologram)"//If someone decides to right click. hologram.SetLuminosity(2) //hologram lighting + hologram.color = color //painted holopad gives coloured holograms SetLuminosity(2) //pad lighting icon_state = "holopad1" A.holo = src diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 694b7ff6a8..2cbc12d324 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -1592,13 +1592,13 @@ datum reaction_obj(var/obj/O, var/volume) ..() - if(istype(O,/obj) && !istype(O,/obj/item/weapon/reagent_containers)) - //painting glasses would just be a headache + if(istype(O,/obj)) O.color = color reaction_mob(var/mob/M, var/method=TOUCH, var/volume) ..() - if(istype(M,/mob)) + if(istype(M,/mob) && !istype(M,/mob/dead)) + //painting ghosts: not allowed M.color = color From 13f09d95c85e10a5b864cb1a3559e0c82c9610bd Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sun, 8 Feb 2015 01:17:10 +0100 Subject: [PATCH 191/296] Juice paints --- code/modules/reagents/Chemistry-Reagents.dm | 8 +- code/modules/reagents/Chemistry-Recipes.dm | 99 ++++++++++++++++++++- 2 files changed, 99 insertions(+), 8 deletions(-) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 2cbc12d324..54ab1baca3 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -2637,7 +2637,7 @@ datum name = "Carrot juice" id = "carrotjuice" description = "It is just like a carrot but without crunching." - color = "#973800" // rgb: 151, 56, 0 + color = "#FF8C00" // rgb: 255, 140, 0 glass_icon_state = "carrotjuice" glass_name = "glass of carrot juice" @@ -2707,7 +2707,7 @@ datum name = "Watermelon Juice" id = "watermelonjuice" description = "Delicious juice made from watermelon." - color = "#863333" // rgb: 134, 51, 51 + color = "#B83333" // rgb: 184, 51, 51 glass_icon_state = "glass_red" glass_name = "glass of watermelon juice" @@ -2717,7 +2717,7 @@ datum name = "Lemon Juice" id = "lemonjuice" description = "This juice is VERY sour." - color = "#863333" // rgb: 175, 175, 0 + color = "#AFAF00" // rgb: 175, 175, 0 glass_icon_state = "lemonjuice" glass_name = "glass of lemon juice" @@ -2727,7 +2727,7 @@ datum name = "Banana Juice" id = "banana" description = "The raw essence of a banana." - color = "#863333" // rgb: 175, 175, 0 + color = "#C3AF00" // rgb: 195, 175, 0 glass_icon_state = "banana" glass_name = "glass of banana juice" diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index 4d6b44fb84..270551af92 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -1414,14 +1414,17 @@ datum //Ghetto reactions +/* Ideally the paint should take on the blood's colour (for each of the species) + but I could not think of a way. - RKF + blood_paint name = "Blood paint" id = "blood_paint" result = "paint" - resultcolor = "#FE191A" + resultcolor = "#C80000" required_reagents = list("plasticide" = 1, "water" = 3, "blood" = 2) result_amount = 5 - +*/ milk_paint name = "Milk paint" id = "milk_paint" @@ -1430,6 +1433,96 @@ datum required_reagents = list("plasticide" = 1, "water" = 3, "milk" = 5) result_amount = 5 + orange_juice_paint + name = "Orange juice paint" + id = "orange_juice_paint" + result = "paint" + resultcolor = "#E78108" + required_reagents = list("plasticide" = 1, "water" = 3, "orangejuice" = 5) + result_amount = 5 + + tomato_juice_paint + name = "Tomato juice paint" + id = "tomato_juice_paint" + result = "paint" + resultcolor = "#731008" + required_reagents = list("plasticide" = 1, "water" = 3, "tomatojuice" = 5) + result_amount = 5 + + lime_juice_paint + name = "Lime juice paint" + id = "lime_juice_paint" + result = "paint" + resultcolor = "#365E30" + required_reagents = list("plasticide" = 1, "water" = 3, "limejuice" = 5) + result_amount = 5 + + carrot_juice_paint + name = "Carrot juice paint" + id = "carrot_juice_paint" + result = "paint" + resultcolor = "#973800" + required_reagents = list("plasticide" = 1, "water" = 3, "carrotjuice" = 5) + result_amount = 5 + + berry_juice_paint + name = "Berry juice paint" + id = "berry_juice_paint" + result = "paint" + resultcolor = "#990066" + required_reagents = list("plasticide" = 1, "water" = 3, "berryjuice" = 5) + result_amount = 5 + + grape_juice_paint + name = "Grape juice paint" + id = "grape_juice_paint" + result = "paint" + resultcolor = "#863333" + required_reagents = list("plasticide" = 1, "water" = 3, "grapejuice" = 5) + result_amount = 5 + + poisonberry_juice_paint + name = "Poison berry juice paint" + id = "poisonberry_juice_paint" + result = "paint" + resultcolor = "#863353" + required_reagents = list("plasticide" = 1, "water" = 3, "poisonberryjuice" = 5) + result_amount = 5 + + watermelon_juice_paint + name = "Watermelon juice paint" + id = "watermelon_juice_paint" + result = "paint" + resultcolor = "#B83333" + required_reagents = list("plasticide" = 1, "water" = 3, "watermelonjuice" = 5) + result_amount = 5 + + lemon_juice_paint + name = "Lemon juice paint" + id = "lemon_juice_paint" + result = "paint" + resultcolor = "#AFAF00" + required_reagents = list("plasticide" = 1, "water" = 3, "lemonjuice" = 5) + result_amount = 5 + + banana_juice_paint + name = "Banana juice paint" + id = "banana_juice_paint" + result = "paint" + resultcolor = "#C3AF00" + required_reagents = list("plasticide" = 1, "water" = 3, "banana" = 5) + result_amount = 5 + + potato_juice_paint + name = "Potato juice paint" + id = "potato_juice_paint" + result = "paint" + resultcolor = "#302000" + required_reagents = list("plasticide" = 1, "water" = 3, "potatojuice" = 5) + result_amount = 5 + +//Other paint + carbon_paint name = "Carbon paint" id = "carbon_paint" @@ -1438,8 +1531,6 @@ datum required_reagents = list("plasticide" = 1, "water" = 3, "carbon" = 1) result_amount = 5 -//Aluminum "non-ghetto" white paint - aluminum_paint name = "Aluminum paint" id = "aluminum_paint" From 71dabeb557e5b934fab66b8919006bfd3b0ac7c3 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Sun, 8 Feb 2015 05:52:12 +0300 Subject: [PATCH 192/296] Fixes ore scanner Before: it didn't scan dark tiles and the tile you were standing on. Now: scans both. --- code/modules/mining/drilling/scanner.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mining/drilling/scanner.dm b/code/modules/mining/drilling/scanner.dm index 5b19064160..a770aa791d 100644 --- a/code/modules/mining/drilling/scanner.dm +++ b/code/modules/mining/drilling/scanner.dm @@ -23,7 +23,7 @@ "exotic matter" = 0 ) - for(var/turf/T in oview(3,get_turf(user))) + for(var/turf/T in range(3,get_turf(user))) if(!T.has_resources) continue From 30de86c0813204ada2102bfa8d105f60e67a20c7 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sun, 8 Feb 2015 07:54:50 +0300 Subject: [PATCH 193/296] Accessories update. Moves them away from 'tie' legacy - path change, and different code files. Changed single hastie var into accessories list, to allow multiple articles worn at same time. Updated all affected places in code to work with it. Currently any number of decorative accessories can be attached, one utility (holster/webbing) and one armband. --- baystation12.dme | 5 +- code/datums/supplypacks.dm | 8 +- code/game/jobs/job/captain.dm | 2 +- code/game/objects/items.dm | 4 +- code/game/objects/items/weapons/cards_ids.dm | 2 +- code/game/objects/items/weapons/explosives.dm | 2 +- .../objects/items/weapons/gift_wrappaper.dm | 2 +- .../closets/secure/engineering.dm | 12 +- .../crates_lockers/closets/secure/security.dm | 14 +- code/game/objects/structures/safe.dm | 4 +- code/modules/client/preferences_gear.dm | 28 +- code/modules/clothing/clothing.dm | 69 ++- .../clothing/under/accessories/accessory.dm | 226 +++++++++ .../clothing/under/accessories/armband.dm | 42 ++ .../clothing/under/accessories/holster.dm | 119 +++++ .../clothing/under/accessories/storage.dm | 86 ++++ code/modules/clothing/under/ties.dm | 474 ------------------ code/modules/customitems/item_defines.dm | 14 +- code/modules/mining/abandonedcrates.dm | 6 +- .../mob/living/carbon/human/examine.dm | 4 +- code/modules/mob/living/carbon/human/human.dm | 4 +- .../mob/living/carbon/human/inventory.dm | 33 +- .../mob/living/carbon/human/update_icons.dm | 11 +- maps/exodus-1.dmm | 8 +- maps/exodus-2.dmm | 30 +- 25 files changed, 618 insertions(+), 591 deletions(-) create mode 100644 code/modules/clothing/under/accessories/accessory.dm create mode 100644 code/modules/clothing/under/accessories/armband.dm create mode 100644 code/modules/clothing/under/accessories/holster.dm create mode 100644 code/modules/clothing/under/accessories/storage.dm delete mode 100644 code/modules/clothing/under/ties.dm diff --git a/baystation12.dme b/baystation12.dme index 3682d72495..506d9aeb44 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -898,7 +898,10 @@ #include "code\modules\clothing\under\miscellaneous.dm" #include "code\modules\clothing\under\shorts.dm" #include "code\modules\clothing\under\syndicate.dm" -#include "code\modules\clothing\under\ties.dm" +#include "code\modules\clothing\under\accessories\accessory.dm" +#include "code\modules\clothing\under\accessories\armband.dm" +#include "code\modules\clothing\under\accessories\holster.dm" +#include "code\modules\clothing\under\accessories\storage.dm" #include "code\modules\clothing\under\jobs\civilian.dm" #include "code\modules\clothing\under\jobs\engineering.dm" #include "code\modules\clothing\under\jobs\medsci.dm" diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 3042a6c0b1..0b29a32443 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -1395,10 +1395,10 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /datum/supply_packs/randomised/webbing name = "Webbing crate" num_contained = 1 - contains = list(/obj/item/clothing/tie/holster, - /obj/item/clothing/tie/storage/brown_vest, - /obj/item/clothing/tie/storage/webbing, - /obj/item/clothing/tie/storage) + contains = list(/obj/item/clothing/accessory/holster, + /obj/item/clothing/accessory/storage/brown_vest, + /obj/item/clothing/accessory/storage/webbing, + /obj/item/clothing/accessory/storage) cost = 15 containertype = /obj/structure/closet/crate containername = "Webbing crate" diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index a43056fa96..06513c05f9 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -24,7 +24,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H) if(H.age>49) - U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U) + U.accessories += new /obj/item/clothing/accessory/medal/gold/captain(U) H.equip_to_slot_or_del(U, slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 13081d6abb..03efa21f3c 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -411,9 +411,9 @@ H << "You need a jumpsuit before you can attach this [name]." return 0 var/obj/item/clothing/under/uniform = H.w_uniform - if(uniform.hastie) + if(uniform.accessories.len && uniform.can_attach_accessory(src)) if (!disable_warning) - H << "You already have [uniform.hastie] attached to your [uniform]." + H << "You already have an accessory of this type attached to your [uniform]." return 0 if( !(slot_flags & SLOT_TIE) ) return 0 diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 8d63998722..9f95abdc8c 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -81,7 +81,7 @@ /obj/item/device/taperecorder, /obj/item/device/hailer, /obj/item/device/megaphone, - /obj/item/clothing/tie/holobadge, + /obj/item/clothing/accessory/holobadge, /obj/structure/closet/crate/secure, /obj/structure/closet/secure_closet, /obj/machinery/librarycomp, diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm index 71fb259dcd..030437b446 100644 --- a/code/game/objects/items/weapons/explosives.dm +++ b/code/game/objects/items/weapons/explosives.dm @@ -38,7 +38,7 @@ /obj/item/weapon/plastique/afterattack(atom/movable/target, mob/user, flag) if (!flag) return - if (ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/) || istype(target, /obj/item/clothing/tie/storage/) || istype(target, /obj/item/clothing/under)) + if (ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/) || istype(target, /obj/item/clothing/accessory/storage/) || istype(target, /obj/item/clothing/under)) return user << "Planting explosives..." diff --git a/code/game/objects/items/weapons/gift_wrappaper.dm b/code/game/objects/items/weapons/gift_wrappaper.dm index e96d036721..8ed63b88aa 100644 --- a/code/game/objects/items/weapons/gift_wrappaper.dm +++ b/code/game/objects/items/weapons/gift_wrappaper.dm @@ -104,7 +104,7 @@ /obj/item/device/paicard, /obj/item/device/violin, /obj/item/weapon/storage/belt/utility/full, - /obj/item/clothing/tie/horrible) + /obj/item/clothing/accessory/horrible) if(!ispath(gift_type,/obj/item)) return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index 803f07616e..d583e77547 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -16,9 +16,9 @@ else new /obj/item/weapon/storage/backpack/satchel_eng(src) if (prob(70)) - new /obj/item/clothing/tie/storage/brown_vest(src) + new /obj/item/clothing/accessory/storage/brown_vest(src) else - new /obj/item/clothing/tie/storage/webbing(src) + new /obj/item/clothing/accessory/storage/webbing(src) new /obj/item/blueprints(src) new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/clothing/head/hardhat/white(src) @@ -109,9 +109,9 @@ else new /obj/item/weapon/storage/backpack/satchel_eng(src) if (prob(70)) - new /obj/item/clothing/tie/storage/brown_vest(src) + new /obj/item/clothing/accessory/storage/brown_vest(src) else - new /obj/item/clothing/tie/storage/webbing(src) + new /obj/item/clothing/accessory/storage/webbing(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/clothing/suit/storage/hazardvest(src) @@ -138,9 +138,9 @@ else new /obj/item/weapon/storage/backpack/satchel_eng(src) if (prob(70)) - new /obj/item/clothing/tie/storage/brown_vest(src) + new /obj/item/clothing/accessory/storage/brown_vest(src) else - new /obj/item/clothing/tie/storage/webbing(src) + new /obj/item/clothing/accessory/storage/webbing(src) new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/device/flashlight(src) new /obj/item/weapon/extinguisher(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index b5b8796b3c..6ee564d76b 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -119,7 +119,7 @@ new /obj/item/device/flash(src) new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/weapon/gun/energy/gun(src) - new /obj/item/clothing/tie/holster/waist(src) + new /obj/item/clothing/accessory/holster/waist(src) new /obj/item/weapon/melee/telebaton(src) new /obj/item/clothing/head/beret/sec/hos(src) return @@ -192,7 +192,7 @@ new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/taperoll/police(src) new /obj/item/device/hailer(src) - new /obj/item/clothing/tie/storage/black_vest(src) + new /obj/item/clothing/accessory/storage/black_vest(src) new /obj/item/clothing/head/soft/sec/corp(src) new /obj/item/clothing/under/rank/security/corp(src) return @@ -202,7 +202,7 @@ New() ..() - new /obj/item/clothing/tie/armband/cargo(src) + new /obj/item/clothing/accessory/armband/cargo(src) new /obj/item/device/encryptionkey/headset_cargo(src) return @@ -210,7 +210,7 @@ New() ..() - new /obj/item/clothing/tie/armband/engine(src) + new /obj/item/clothing/accessory/armband/engine(src) new /obj/item/device/encryptionkey/headset_eng(src) return @@ -218,7 +218,7 @@ New() ..() - new /obj/item/clothing/tie/armband/science(src) + new /obj/item/clothing/accessory/armband/science(src) new /obj/item/device/encryptionkey/headset_sci(src) return @@ -226,7 +226,7 @@ New() ..() - new /obj/item/clothing/tie/armband/medgreen(src) + new /obj/item/clothing/accessory/armband/medgreen(src) new /obj/item/device/encryptionkey/headset_med(src) return @@ -262,7 +262,7 @@ new /obj/item/ammo_magazine/c45r(src) new /obj/item/taperoll/police(src) new /obj/item/weapon/gun/projectile/detective/semiauto(src) - new /obj/item/clothing/tie/holster/armpit(src) + new /obj/item/clothing/accessory/holster/armpit(src) return /obj/structure/closet/secure_closet/detective/update_icon() diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm index a219268d04..199635cd0f 100644 --- a/code/game/objects/structures/safe.dm +++ b/code/game/objects/structures/safe.dm @@ -90,7 +90,7 @@ FLOOR SAFES var/mob/living/carbon/human/user = usr var/canhear = 0 - if(istype(user.l_hand, /obj/item/clothing/tie/stethoscope) || istype(user.r_hand, /obj/item/clothing/tie/stethoscope)) + if(istype(user.l_hand, /obj/item/clothing/accessory/stethoscope) || istype(user.r_hand, /obj/item/clothing/accessory/stethoscope)) canhear = 1 if(href_list["open"]) @@ -155,7 +155,7 @@ FLOOR SAFES user << "[I] won't fit in [src]." return else - if(istype(I, /obj/item/clothing/tie/stethoscope)) + if(istype(I, /obj/item/clothing/accessory/stethoscope)) user << "Hold [I] in one of your hands while you manipulate the dial." return diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index d265babc1b..d788a41cc9 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -375,88 +375,88 @@ var/global/list/gear_datums = list() /datum/gear/armband_cargo display_name = "armband, cargo" - path = /obj/item/clothing/tie/armband/cargo + path = /obj/item/clothing/accessory/armband/cargo slot = slot_tie cost = 1 /datum/gear/armband_emt display_name = "armband, EMT" - path = /obj/item/clothing/tie/armband/medgreen + path = /obj/item/clothing/accessory/armband/medgreen slot = slot_tie cost = 2 /datum/gear/armband_engineering display_name = "armband, engineering" - path = /obj/item/clothing/tie/armband/engine + path = /obj/item/clothing/accessory/armband/engine slot = slot_tie cost = 1 /datum/gear/armband_hydroponics display_name = "armband, hydroponics" - path = /obj/item/clothing/tie/armband/hydro + path = /obj/item/clothing/accessory/armband/hydro slot = slot_tie cost = 1 /datum/gear/armband_medical display_name = "armband, medical" - path = /obj/item/clothing/tie/armband/med + path = /obj/item/clothing/accessory/armband/med slot = slot_tie cost = 1 /datum/gear/armband display_name = "armband, red" - path = /obj/item/clothing/tie/armband + path = /obj/item/clothing/accessory/armband slot = slot_tie cost = 1 /datum/gear/armband_science display_name = "armband, science" - path = /obj/item/clothing/tie/armband/science + path = /obj/item/clothing/accessory/armband/science slot = slot_tie cost = 1 /datum/gear/armpit display_name = "shoulder holster" - path = /obj/item/clothing/tie/holster/armpit + path = /obj/item/clothing/accessory/holster/armpit slot = slot_tie cost = 2 allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security") /datum/gear/tie_blue display_name = "tie, blue" - path = /obj/item/clothing/tie/blue + path = /obj/item/clothing/accessory/blue slot = slot_tie cost = 1 /datum/gear/tie_red display_name = "tie, red" - path = /obj/item/clothing/tie/red + path = /obj/item/clothing/accessory/red slot = slot_tie cost = 1 /datum/gear/tie_horrible display_name = "tie, socially disgraceful" - path = /obj/item/clothing/tie/horrible + path = /obj/item/clothing/accessory/horrible slot = slot_tie cost = 1 /datum/gear/brown_vest display_name = "webbing, engineering" - path = /obj/item/clothing/tie/storage/brown_vest + path = /obj/item/clothing/accessory/storage/brown_vest slot = slot_tie cost = 2 allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer") /datum/gear/black_vest display_name = "webbing, security" - path = /obj/item/clothing/tie/storage/black_vest + path = /obj/item/clothing/accessory/storage/black_vest slot = slot_tie cost = 2 allowed_roles = list("Security Officer","Head of Security","Warden") /datum/gear/webbing display_name = "webbing, simple" - path = /obj/item/clothing/tie/storage/webbing + path = /obj/item/clothing/accessory/storage/webbing slot = slot_tie cost = 2 diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index f6dc6cc337..cb71a9f285 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -68,7 +68,7 @@ /obj/item/clothing/head/helmet/refit_for_species(var/target_species) if(!species_restricted) return //this item doesn't use the species_restricted system - + //Set species_restricted list switch(target_species) if("Skrell") @@ -401,7 +401,7 @@ BLIND // can't see anything 2 = Report detailed damages 3 = Report location */ - var/obj/item/clothing/tie/hastie = null + var/list/accessories = list() var/displays_id = 1 sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi') @@ -410,28 +410,42 @@ BLIND // can't see anything var/mob/M = src.loc M.update_inv_w_uniform() +/obj/item/clothing/under/proc/can_attach_accessory(obj/item/clothing/accessory/A) + if(istype(A)) + .=1 + if(accessories.len && (A.slot in list("utility","armband"))) + for(var/obj/item/clothing/accessory/AC in accessories) + if (AC.slot == A.slot) + return 0 + /obj/item/clothing/under/attackby(obj/item/I, mob/user) - if(hastie) - hastie.attackby(I, user) - return + if(istype(I, /obj/item/clothing/accessory)) + var/obj/item/clothing/accessory/A = I + if(can_attach_accessory(A)) + user.drop_item() + accessories += A + A.on_attached(src, user) - if(!hastie && istype(I, /obj/item/clothing/tie)) - user.drop_item() - hastie = I - hastie.on_attached(src, user) + if(istype(loc, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = loc + H.update_inv_w_uniform() - if(istype(loc, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = loc - H.update_inv_w_uniform() + return + else + user << "You cannot attach more accessories of this type to [src]." + if(accessories.len) + for(var/obj/item/clothing/accessory/A in accessories) + A.attackby(I, user) return ..() /obj/item/clothing/under/attack_hand(mob/user as mob) //only forward to the attached accessory if the clothing is equipped (not in a storage) - if(hastie && src.loc == user) - hastie.attack_hand(user) + if(accessories.len && src.loc == user) + for(var/obj/item/clothing/accessory/A in accessories) + A.attack_hand(user) return if ((ishuman(usr) || ismonkey(usr)) && src.loc == user) //make it harder to accidentally undress yourself @@ -468,8 +482,9 @@ BLIND // can't see anything user << "Its vital tracker appears to be enabled." if(3) user << "Its vital tracker and tracking beacon appear to be enabled." - if(hastie) - user << "\A [hastie] is clipped to it." + if(accessories.len) + for(var/obj/item/clothing/accessory/A in accessories) + user << "\A [A] is attached to it." /obj/item/clothing/under/proc/set_sensors(mob/usr as mob) var/mob/M = usr @@ -540,12 +555,12 @@ BLIND // can't see anything else usr << "You cannot roll down the uniform!" -/obj/item/clothing/under/proc/remove_accessory(mob/user as mob) - if(!hastie) +/obj/item/clothing/under/proc/remove_accessory(mob/user, obj/item/clothing/accessory/A) + if(!(A in accessories)) return - hastie.on_removed(user) - hastie = null + A.on_removed(user) + accessories -= A update_clothing_icon() /obj/item/clothing/under/verb/removetie() @@ -554,14 +569,20 @@ BLIND // can't see anything set src in usr if(!istype(usr, /mob/living)) return if(usr.stat) return - - src.remove_accessory(usr) + if(!accessories.len) return + var/obj/item/clothing/accessory/A + if(accessories.len > 1) + A = input("Select an accessory to remove from [src]") as null|anything in accessories + else + A = accessories[1] + src.remove_accessory(usr,A) /obj/item/clothing/under/rank/New() sensor_mode = pick(0,1,2,3) ..() /obj/item/clothing/under/emp_act(severity) - if (hastie) - hastie.emp_act(severity) + if(accessories.len) + for(var/obj/item/clothing/accessory/A in accessories) + A.emp_act(severity) ..() \ No newline at end of file diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm new file mode 100644 index 0000000000..e1c9a25c24 --- /dev/null +++ b/code/modules/clothing/under/accessories/accessory.dm @@ -0,0 +1,226 @@ +/obj/item/clothing/accessory + name = "tie" + desc = "A neosilk clip-on tie." + icon = 'icons/obj/clothing/ties.dmi' + icon_state = "bluetie" + item_state = "" //no inhands + item_color = "bluetie" + slot_flags = SLOT_TIE + w_class = 2.0 + var/slot = "decor" + var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to + var/image/inv_overlay = null //overlay used when attached to clothing. + +/obj/item/clothing/accessory/New() + ..() + inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[item_color? "[item_color]" : "[icon_state]"]") + +//when user attached an accessory to S +/obj/item/clothing/accessory/proc/on_attached(obj/item/clothing/under/S, mob/user as mob) + if(!istype(S)) + return + has_suit = S + loc = has_suit + has_suit.overlays += inv_overlay + + user << "You attach [src] to [has_suit]." + src.add_fingerprint(user) + +/obj/item/clothing/accessory/proc/on_removed(mob/user as mob) + if(!has_suit) + return + has_suit.overlays -= inv_overlay + has_suit = null + usr.put_in_hands(src) + src.add_fingerprint(user) + +//default attackby behaviour +/obj/item/clothing/accessory/attackby(obj/item/I, mob/user) + ..() + +//default attack_hand behaviour +/obj/item/clothing/accessory/attack_hand(mob/user as mob) + if(has_suit) + return //we aren't an object on the ground so don't call parent + ..() + +/obj/item/clothing/accessory/blue + name = "blue tie" + icon_state = "bluetie" + item_color = "bluetie" + +/obj/item/clothing/accessory/red + name = "red tie" + icon_state = "redtie" + item_color = "redtie" + +/obj/item/clothing/accessory/horrible + name = "horrible tie" + desc = "A neosilk clip-on tie. This one is disgusting." + icon_state = "horribletie" + item_color = "horribletie" + +/obj/item/clothing/accessory/stethoscope + name = "stethoscope" + desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing." + icon_state = "stethoscope" + item_color = "stethoscope" + +/obj/item/clothing/accessory/stethoscope/attack(mob/living/carbon/human/M, mob/living/user) + if(ishuman(M) && isliving(user)) + if(user.a_intent == "help") + var/body_part = parse_zone(user.zone_sel.selecting) + if(body_part) + var/their = "their" + switch(M.gender) + if(MALE) their = "his" + if(FEMALE) their = "her" + + var/sound = "pulse" + var/sound_strength + + if(M.stat == DEAD || (M.status_flags&FAKEDEATH)) + sound_strength = "cannot hear" + sound = "anything" + else + sound_strength = "hear a weak" + switch(body_part) + if("chest") + if(M.oxyloss < 50) + sound_strength = "hear a healthy" + sound = "pulse and respiration" + if("eyes","mouth") + sound_strength = "cannot hear" + sound = "anything" + else + sound_strength = "hear a weak" + + user.visible_message("[user] places [src] against [M]'s [body_part] and listens attentively.", "You place [src] against [their] [body_part]. You [sound_strength] [sound].") + return + return ..(M,user) + + +//Medals +/obj/item/clothing/accessory/medal + name = "bronze medal" + desc = "A bronze medal." + icon_state = "bronze" + item_color = "bronze" + +/obj/item/clothing/accessory/medal/conduct + name = "distinguished conduct medal" + desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew." + +/obj/item/clothing/accessory/medal/bronze_heart + name = "bronze heart medal" + desc = "A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty." + icon_state = "bronze_heart" + +/obj/item/clothing/accessory/medal/nobel_science + name = "nobel sciences award" + desc = "A bronze medal which represents significant contributions to the field of science or engineering." + +/obj/item/clothing/accessory/medal/silver + name = "silver medal" + desc = "A silver medal." + icon_state = "silver" + item_color = "silver" + +/obj/item/clothing/accessory/medal/silver/valor + name = "medal of valor" + desc = "A silver medal awarded for acts of exceptional valor." + +/obj/item/clothing/accessory/medal/silver/security + name = "robust security award" + desc = "An award for distinguished combat and sacrifice in defence of Nanotrasen's commercial interests. Often awarded to security staff." + +/obj/item/clothing/accessory/medal/gold + name = "gold medal" + desc = "A prestigious golden medal." + icon_state = "gold" + item_color = "gold" + +/obj/item/clothing/accessory/medal/gold/captain + name = "medal of captaincy" + desc = "A golden medal awarded exclusively to those promoted to the rank of captain. It signifies the codified responsibilities of a captain to Nanotrasen, and their undisputable authority over their crew." + +/obj/item/clothing/accessory/medal/gold/heroism + name = "medal of exceptional heroism" + desc = "An extremely rare golden medal awarded only by CentComm. To recieve such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders." + +/* + Holobadges are worn on the belt or neck, and can be used to show that the holder is an authorized + Security agent - the user details can be imprinted on the badge with a Security-access ID card, + or they can be emagged to accept any ID for use in disguises. +*/ + +/obj/item/clothing/accessory/holobadge + name = "holobadge" + desc = "This glowing blue badge marks the holder as THE LAW." + icon_state = "holobadge" + item_color = "holobadge" + slot_flags = SLOT_BELT | SLOT_TIE + + var/emagged = 0 //Emagging removes Sec check. + var/stored_name = null + +/obj/item/clothing/accessory/holobadge/cord + icon_state = "holobadge-cord" + item_color = "holobadge-cord" + slot_flags = SLOT_MASK | SLOT_TIE + +/obj/item/clothing/accessory/holobadge/attack_self(mob/user as mob) + if(!stored_name) + user << "Waving around a badge before swiping an ID would be pretty pointless." + return + if(isliving(user)) + user.visible_message("\red [user] displays their NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.","\red You display your NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.") + +/obj/item/clothing/accessory/holobadge/attackby(var/obj/item/O as obj, var/mob/user as mob) + + if (istype(O, /obj/item/weapon/card/emag)) + if (emagged) + user << "\red [src] is already cracked." + return + else + emagged = 1 + user << "\red You swipe [O] and crack the holobadge security checks." + return + + else if(istype(O, /obj/item/weapon/card/id) || istype(O, /obj/item/device/pda)) + + var/obj/item/weapon/card/id/id_card = null + + if(istype(O, /obj/item/weapon/card/id)) + id_card = O + else + var/obj/item/device/pda/pda = O + id_card = pda.id + + if(access_security in id_card.access || emagged) + user << "You imprint your ID details onto the badge." + stored_name = id_card.registered_name + name = "holobadge ([stored_name])" + desc = "This glowing blue badge marks [stored_name] as THE LAW." + else + user << "[src] rejects your insufficient access rights." + return + ..() + +/obj/item/clothing/accessory/holobadge/attack(mob/living/carbon/human/M, mob/living/user) + if(isliving(user)) + user.visible_message("\red [user] invades [M]'s personal space, thrusting [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently. You are the law.") + +/obj/item/weapon/storage/box/holobadge + name = "holobadge box" + desc = "A box claiming to contain holobadges." + New() + new /obj/item/clothing/accessory/holobadge(src) + new /obj/item/clothing/accessory/holobadge(src) + new /obj/item/clothing/accessory/holobadge(src) + new /obj/item/clothing/accessory/holobadge(src) + new /obj/item/clothing/accessory/holobadge/cord(src) + new /obj/item/clothing/accessory/holobadge/cord(src) + ..() + return + diff --git a/code/modules/clothing/under/accessories/armband.dm b/code/modules/clothing/under/accessories/armband.dm new file mode 100644 index 0000000000..67d0208b6d --- /dev/null +++ b/code/modules/clothing/under/accessories/armband.dm @@ -0,0 +1,42 @@ +/obj/item/clothing/accessory/armband + name = "red armband" + desc = "A fancy red armband!" + icon_state = "red" + item_color = "red" + slot = "armband" + +/obj/item/clothing/accessory/armband/cargo + name = "cargo armband" + desc = "An armband, worn by the crew to display which department they're assigned to. This one is brown." + icon_state = "cargo" + item_color = "cargo" + +/obj/item/clothing/accessory/armband/engine + name = "engineering armband" + desc = "An armband, worn by the crew to display which department they're assigned to. This one is orange with a reflective strip!" + icon_state = "engie" + item_color = "engie" + +/obj/item/clothing/accessory/armband/science + name = "science armband" + desc = "An armband, worn by the crew to display which department they're assigned to. This one is purple." + icon_state = "rnd" + item_color = "rnd" + +/obj/item/clothing/accessory/armband/hydro + name = "hydroponics armband" + desc = "An armband, worn by the crew to display which department they're assigned to. This one is green and blue." + icon_state = "hydro" + item_color = "hydro" + +/obj/item/clothing/accessory/armband/med + name = "medical armband" + desc = "An armband, worn by the crew to display which department they're assigned to. This one is white." + icon_state = "med" + item_color = "med" + +/obj/item/clothing/accessory/armband/medgreen + name = "EMT armband" + desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and green." + icon_state = "medgreen" + item_color = "medgreen" diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm new file mode 100644 index 0000000000..af2743e43f --- /dev/null +++ b/code/modules/clothing/under/accessories/holster.dm @@ -0,0 +1,119 @@ +/obj/item/clothing/accessory/holster + name = "shoulder holster" + desc = "A handgun holster." + icon_state = "holster" + item_color = "holster" + slot = "utility" + var/obj/item/weapon/gun/holstered = null + +//subtypes can override this to specify what can be holstered +/obj/item/clothing/accessory/holster/proc/can_holster(obj/item/weapon/gun/W) + return W.isHandgun() + +/obj/item/clothing/accessory/holster/proc/holster(obj/item/I, mob/user as mob) + if(holstered) + user << "There is already a [holstered] holstered here!" + return + + if (!istype(I, /obj/item/weapon/gun)) + user << "Only guns can be holstered!" + return + + var/obj/item/weapon/gun/W = I + if (!can_holster(W)) + user << "This [W] won't fit in the [src]!" + return + + holstered = W + user.drop_from_inventory(holstered) + holstered.loc = src + holstered.add_fingerprint(user) + user.visible_message("[user] holsters the [holstered].", "You holster the [holstered].") + +/obj/item/clothing/accessory/holster/proc/unholster(mob/user as mob) + if(!holstered) + return + + if(istype(user.get_active_hand(),/obj) && istype(user.get_inactive_hand(),/obj)) + user << "You need an empty hand to draw the [holstered]!" + else + if(user.a_intent == "hurt") + usr.visible_message("\red [user] draws the [holstered], ready to shoot!
", \ + "You draw the [holstered], ready to shoot!") + else + user.visible_message("[user] draws the [holstered], pointing it at the ground.", \ + "You draw the [holstered], pointing it at the ground.") + user.put_in_hands(holstered) + holstered.add_fingerprint(user) + holstered = null + +/obj/item/clothing/accessory/holster/attack_hand(mob/user as mob) + if (has_suit) //if we are part of a suit + if (holstered) + unholster(user) + return + + ..(user) + +/obj/item/clothing/accessory/holster/attackby(obj/item/W as obj, mob/user as mob) + holster(W, user) + +/obj/item/clothing/accessory/holster/emp_act(severity) + if (holstered) + holstered.emp_act(severity) + ..() + +/obj/item/clothing/accessory/holster/examine(mob/user) + ..(user) + if (holstered) + user << "A [holstered] is holstered here." + else + user << "It is empty." + +/obj/item/clothing/accessory/holster/on_attached(obj/item/clothing/under/S, mob/user as mob) + ..() + has_suit.verbs += /obj/item/clothing/accessory/holster/verb/holster_verb + +/obj/item/clothing/accessory/holster/on_removed(mob/user as mob) + has_suit.verbs -= /obj/item/clothing/accessory/holster/verb/holster_verb + ..() + +//For the holster hotkey +/obj/item/clothing/accessory/holster/verb/holster_verb() + set name = "Holster" + set category = "Object" + set src in usr + if(!istype(usr, /mob/living)) return + if(usr.stat) return + + var/obj/item/clothing/accessory/holster/H = null + if (istype(src, /obj/item/clothing/accessory/holster)) + H = src + else if (istype(src, /obj/item/clothing/under)) + var/obj/item/clothing/under/S = src + if (S.accessories.len) + H = locate() in S.accessories + + if (!H) + usr << "Something is very wrong." + + if(!H.holstered) + if(!istype(usr.get_active_hand(), /obj/item/weapon/gun)) + usr << "You need your gun equiped to holster it." + return + var/obj/item/weapon/gun/W = usr.get_active_hand() + H.holster(W, usr) + else + H.unholster(usr) + +/obj/item/clothing/accessory/holster/armpit + name = "shoulder holster" + desc = "A worn-out handgun holster. Perfect for concealed carry" + icon_state = "holster" + item_color = "holster" + +/obj/item/clothing/accessory/holster/waist + name = "shoulder holster" + desc = "A handgun holster. Made of expensive leather." + icon_state = "holster" + item_color = "holster_low" \ No newline at end of file diff --git a/code/modules/clothing/under/accessories/storage.dm b/code/modules/clothing/under/accessories/storage.dm new file mode 100644 index 0000000000..32313e985d --- /dev/null +++ b/code/modules/clothing/under/accessories/storage.dm @@ -0,0 +1,86 @@ +/obj/item/clothing/accessory/storage + name = "load bearing equipment" + desc = "Used to hold things when you don't have enough hands." + icon_state = "webbing" + item_color = "webbing" + slot = "utility" + var/slots = 3 + var/obj/item/weapon/storage/internal/hold + +/obj/item/clothing/accessory/storage/New() + ..() + hold = new/obj/item/weapon/storage/internal(src) + hold.storage_slots = slots + +/obj/item/clothing/accessory/storage/attack_hand(mob/user as mob) + if (has_suit) //if we are part of a suit + hold.open(user) + return + + if (hold.handle_attack_hand(user)) //otherwise interact as a regular storage item + ..(user) + +/obj/item/clothing/accessory/storage/MouseDrop(obj/over_object as obj) + if (has_suit) + return + + if (hold.handle_mousedrop(usr, over_object)) + ..(over_object) + +/obj/item/clothing/accessory/storage/attackby(obj/item/W as obj, mob/user as mob) + return hold.attackby(W, user) + +/obj/item/clothing/accessory/storage/emp_act(severity) + hold.emp_act(severity) + ..() + +/obj/item/clothing/accessory/storage/hear_talk(mob/M, var/msg, verb, datum/language/speaking) + hold.hear_talk(M, msg, verb, speaking) + ..() + +/obj/item/clothing/accessory/storage/attack_self(mob/user as mob) + user << "You empty [src]." + var/turf/T = get_turf(src) + hold.hide_from(usr) + for(var/obj/item/I in hold.contents) + hold.remove_from_storage(I, T) + src.add_fingerprint(user) + +/obj/item/clothing/accessory/storage/webbing + name = "webbing" + desc = "Strudy mess of synthcotton belts and buckles, ready to share your burden." + icon_state = "webbing" + item_color = "webbing" + +/obj/item/clothing/accessory/storage/black_vest + name = "black webbing vest" + desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands." + icon_state = "vest_black" + item_color = "vest_black" + slots = 5 + +/obj/item/clothing/accessory/storage/brown_vest + name = "brown webbing vest" + desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands." + icon_state = "vest_brown" + item_color = "vest_brown" + slots = 5 + +/obj/item/clothing/accessory/storage/knifeharness + name = "decorated harness" + desc = "A heavily decorated harness of sinew and leather with two knife-loops." + icon_state = "unathiharness2" + item_color = "unathiharness2" + slots = 2 + +/obj/item/clothing/accessory/storage/knifeharness/New() + ..() + hold.max_combined_w_class = 4 + hold.can_hold = list("/obj/item/weapon/hatchet/unathiknife",\ + "/obj/item/weapon/kitchen/utensil/knife",\ + "/obj/item/weapon/kitchen/utensil/pknife",\ + "/obj/item/weapon/kitchenknife",\ + "/obj/item/weapon/kitchenknife/ritual") + + new /obj/item/weapon/hatchet/unathiknife(hold) + new /obj/item/weapon/hatchet/unathiknife(hold) \ No newline at end of file diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm deleted file mode 100644 index 050a2716e0..0000000000 --- a/code/modules/clothing/under/ties.dm +++ /dev/null @@ -1,474 +0,0 @@ -/obj/item/clothing/tie - name = "tie" - desc = "A neosilk clip-on tie." - icon = 'icons/obj/clothing/ties.dmi' - icon_state = "bluetie" - item_state = "" //no inhands - item_color = "bluetie" - slot_flags = SLOT_TIE - w_class = 2.0 - var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to - var/image/inv_overlay = null //overlay used when attached to clothing. - -/obj/item/clothing/tie/New() - ..() - inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[item_color? "[item_color]" : "[icon_state]"]") - -//when user attached an accessory to S -/obj/item/clothing/tie/proc/on_attached(obj/item/clothing/under/S, mob/user as mob) - if(!istype(S)) - return - has_suit = S - loc = has_suit - has_suit.overlays += inv_overlay - - user << "You attach [src] to [has_suit]." - src.add_fingerprint(user) - -/obj/item/clothing/tie/proc/on_removed(mob/user as mob) - if(!has_suit) - return - has_suit.overlays -= inv_overlay - has_suit = null - usr.put_in_hands(src) - src.add_fingerprint(user) - -//default attackby behaviour -/obj/item/clothing/tie/attackby(obj/item/I, mob/user) - ..() - -//default attack_hand behaviour -/obj/item/clothing/tie/attack_hand(mob/user as mob) - if(has_suit) - has_suit.remove_accessory(user) - return //we aren't an object on the ground so don't call parent - ..() - -/obj/item/clothing/tie/blue - name = "blue tie" - icon_state = "bluetie" - item_color = "bluetie" - -/obj/item/clothing/tie/red - name = "red tie" - icon_state = "redtie" - item_color = "redtie" - -/obj/item/clothing/tie/horrible - name = "horrible tie" - desc = "A neosilk clip-on tie. This one is disgusting." - icon_state = "horribletie" - item_color = "horribletie" - -/obj/item/clothing/tie/stethoscope - name = "stethoscope" - desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing." - icon_state = "stethoscope" - item_color = "stethoscope" - -/obj/item/clothing/tie/stethoscope/attack(mob/living/carbon/human/M, mob/living/user) - if(ishuman(M) && isliving(user)) - if(user.a_intent == "help") - var/body_part = parse_zone(user.zone_sel.selecting) - if(body_part) - var/their = "their" - switch(M.gender) - if(MALE) their = "his" - if(FEMALE) their = "her" - - var/sound = "pulse" - var/sound_strength - - if(M.stat == DEAD || (M.status_flags&FAKEDEATH)) - sound_strength = "cannot hear" - sound = "anything" - else - sound_strength = "hear a weak" - switch(body_part) - if("chest") - if(M.oxyloss < 50) - sound_strength = "hear a healthy" - sound = "pulse and respiration" - if("eyes","mouth") - sound_strength = "cannot hear" - sound = "anything" - else - sound_strength = "hear a weak" - - user.visible_message("[user] places [src] against [M]'s [body_part] and listens attentively.", "You place [src] against [their] [body_part]. You [sound_strength] [sound].") - return - return ..(M,user) - - -//Medals -/obj/item/clothing/tie/medal - name = "bronze medal" - desc = "A bronze medal." - icon_state = "bronze" - item_color = "bronze" - -/obj/item/clothing/tie/medal/conduct - name = "distinguished conduct medal" - desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew." - -/obj/item/clothing/tie/medal/bronze_heart - name = "bronze heart medal" - desc = "A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty." - icon_state = "bronze_heart" - -/obj/item/clothing/tie/medal/nobel_science - name = "nobel sciences award" - desc = "A bronze medal which represents significant contributions to the field of science or engineering." - -/obj/item/clothing/tie/medal/silver - name = "silver medal" - desc = "A silver medal." - icon_state = "silver" - item_color = "silver" - -/obj/item/clothing/tie/medal/silver/valor - name = "medal of valor" - desc = "A silver medal awarded for acts of exceptional valor." - -/obj/item/clothing/tie/medal/silver/security - name = "robust security award" - desc = "An award for distinguished combat and sacrifice in defence of Nanotrasen's commercial interests. Often awarded to security staff." - -/obj/item/clothing/tie/medal/gold - name = "gold medal" - desc = "A prestigious golden medal." - icon_state = "gold" - item_color = "gold" - -/obj/item/clothing/tie/medal/gold/captain - name = "medal of captaincy" - desc = "A golden medal awarded exclusively to those promoted to the rank of captain. It signifies the codified responsibilities of a captain to Nanotrasen, and their undisputable authority over their crew." - -/obj/item/clothing/tie/medal/gold/heroism - name = "medal of exceptional heroism" - desc = "An extremely rare golden medal awarded only by CentComm. To recieve such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders." - -//Armbands -/obj/item/clothing/tie/armband - name = "red armband" - desc = "A fancy red armband!" - icon_state = "red" - item_color = "red" - -/obj/item/clothing/tie/armband/cargo - name = "cargo armband" - desc = "An armband, worn by the crew to display which department they're assigned to. This one is brown." - icon_state = "cargo" - item_color = "cargo" - -/obj/item/clothing/tie/armband/engine - name = "engineering armband" - desc = "An armband, worn by the crew to display which department they're assigned to. This one is orange with a reflective strip!" - icon_state = "engie" - item_color = "engie" - -/obj/item/clothing/tie/armband/science - name = "science armband" - desc = "An armband, worn by the crew to display which department they're assigned to. This one is purple." - icon_state = "rnd" - item_color = "rnd" - -/obj/item/clothing/tie/armband/hydro - name = "hydroponics armband" - desc = "An armband, worn by the crew to display which department they're assigned to. This one is green and blue." - icon_state = "hydro" - item_color = "hydro" - -/obj/item/clothing/tie/armband/med - name = "medical armband" - desc = "An armband, worn by the crew to display which department they're assigned to. This one is white." - icon_state = "med" - item_color = "med" - -/obj/item/clothing/tie/armband/medgreen - name = "EMT armband" - desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and green." - icon_state = "medgreen" - item_color = "medgreen" - -//holsters -/obj/item/clothing/tie/holster - name = "shoulder holster" - desc = "A handgun holster." - icon_state = "holster" - item_color = "holster" - var/obj/item/weapon/gun/holstered = null - -//subtypes can override this to specify what can be holstered -/obj/item/clothing/tie/holster/proc/can_holster(obj/item/weapon/gun/W) - return W.isHandgun() - -/obj/item/clothing/tie/holster/proc/holster(obj/item/I, mob/user as mob) - if(holstered) - user << "\red There is already a [holstered] holstered here!" - return - - if (!istype(I, /obj/item/weapon/gun)) - user << "\red Only guns can be holstered!" - return - - var/obj/item/weapon/gun/W = I - if (!can_holster(W)) - user << "\red This [W] won't fit in the [src]!" - return - - holstered = W - user.drop_from_inventory(holstered) - holstered.loc = src - holstered.add_fingerprint(user) - user.visible_message("\blue [user] holsters the [holstered].", "You holster the [holstered].") - -/obj/item/clothing/tie/holster/proc/unholster(mob/user as mob) - if(!holstered) - return - - if(istype(user.get_active_hand(),/obj) && istype(user.get_inactive_hand(),/obj)) - user << "\red You need an empty hand to draw the [holstered]!" - else - if(user.a_intent == "hurt") - usr.visible_message("\red [user] draws the [holstered], ready to shoot!", \ - "\red You draw the [holstered], ready to shoot!") - else - user.visible_message("\blue [user] draws the [holstered], pointing it at the ground.", \ - "\blue You draw the [holstered], pointing it at the ground.") - user.put_in_hands(holstered) - holstered.add_fingerprint(user) - holstered = null - -/obj/item/clothing/tie/holster/attack_hand(mob/user as mob) - if (has_suit) //if we are part of a suit - if (holstered) - unholster(user) - return - - ..(user) - -/obj/item/clothing/tie/holster/attackby(obj/item/W as obj, mob/user as mob) - holster(W, user) - -/obj/item/clothing/tie/holster/emp_act(severity) - if (holstered) - holstered.emp_act(severity) - ..() - -/obj/item/clothing/tie/holster/examine(mob/user) - ..(user) - if (holstered) - user << "A [holstered] is holstered here." - else - user << "It is empty." - -/obj/item/clothing/tie/holster/on_attached(obj/item/clothing/under/S, mob/user as mob) - ..() - has_suit.verbs += /obj/item/clothing/tie/holster/verb/holster_verb - -/obj/item/clothing/tie/holster/on_removed(mob/user as mob) - has_suit.verbs -= /obj/item/clothing/tie/holster/verb/holster_verb - ..() - -//For the holster hotkey -/obj/item/clothing/tie/holster/verb/holster_verb() - set name = "Holster" - set category = "Object" - set src in usr - if(!istype(usr, /mob/living)) return - if(usr.stat) return - - var/obj/item/clothing/tie/holster/H = null - if (istype(src, /obj/item/clothing/tie/holster)) - H = src - else if (istype(src, /obj/item/clothing/under)) - var/obj/item/clothing/under/S = src - if (S.hastie) - H = S.hastie - - if (!H) - usr << "/red Something is very wrong." - - if(!H.holstered) - if(!istype(usr.get_active_hand(), /obj/item/weapon/gun)) - usr << "\blue You need your gun equiped to holster it." - return - var/obj/item/weapon/gun/W = usr.get_active_hand() - H.holster(W, usr) - else - H.unholster(usr) - -/obj/item/clothing/tie/holster/armpit - name = "shoulder holster" - desc = "A worn-out handgun holster. Perfect for concealed carry" - icon_state = "holster" - item_color = "holster" - -/obj/item/clothing/tie/holster/waist - name = "shoulder holster" - desc = "A handgun holster. Made of expensive leather." - icon_state = "holster" - item_color = "holster_low" - -/obj/item/clothing/tie/storage - name = "load bearing equipment" - desc = "Used to hold things when you don't have enough hands." - icon_state = "webbing" - item_color = "webbing" - var/slots = 3 - var/obj/item/weapon/storage/internal/hold - -/obj/item/clothing/tie/storage/New() - ..() - hold = new/obj/item/weapon/storage/internal(src) - hold.storage_slots = slots - -/obj/item/clothing/tie/storage/attack_hand(mob/user as mob) - if (has_suit) //if we are part of a suit - hold.open(user) - return - - if (hold.handle_attack_hand(user)) //otherwise interact as a regular storage item - ..(user) - -/obj/item/clothing/tie/storage/MouseDrop(obj/over_object as obj) - if (has_suit) - return - - if (hold.handle_mousedrop(usr, over_object)) - ..(over_object) - -/obj/item/clothing/tie/storage/attackby(obj/item/W as obj, mob/user as mob) - return hold.attackby(W, user) - -/obj/item/clothing/tie/storage/emp_act(severity) - hold.emp_act(severity) - ..() - -/obj/item/clothing/tie/storage/hear_talk(mob/M, var/msg, verb, datum/language/speaking) - hold.hear_talk(M, msg, verb, speaking) - ..() - -/obj/item/clothing/tie/storage/attack_self(mob/user as mob) - user << "You empty [src]." - var/turf/T = get_turf(src) - hold.hide_from(usr) - for(var/obj/item/I in hold.contents) - hold.remove_from_storage(I, T) - src.add_fingerprint(user) - -/obj/item/clothing/tie/storage/webbing - name = "webbing" - desc = "Strudy mess of synthcotton belts and buckles, ready to share your burden." - icon_state = "webbing" - item_color = "webbing" - -/obj/item/clothing/tie/storage/black_vest - name = "black webbing vest" - desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands." - icon_state = "vest_black" - item_color = "vest_black" - slots = 5 - -/obj/item/clothing/tie/storage/brown_vest - name = "brown webbing vest" - desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands." - icon_state = "vest_brown" - item_color = "vest_brown" - slots = 5 -/* - Holobadges are worn on the belt or neck, and can be used to show that the holder is an authorized - Security agent - the user details can be imprinted on the badge with a Security-access ID card, - or they can be emagged to accept any ID for use in disguises. -*/ - -/obj/item/clothing/tie/holobadge - - name = "holobadge" - desc = "This glowing blue badge marks the holder as THE LAW." - icon_state = "holobadge" - item_color = "holobadge" - slot_flags = SLOT_BELT | SLOT_TIE - - var/emagged = 0 //Emagging removes Sec check. - var/stored_name = null - -/obj/item/clothing/tie/holobadge/cord - icon_state = "holobadge-cord" - item_color = "holobadge-cord" - slot_flags = SLOT_MASK | SLOT_TIE - -/obj/item/clothing/tie/holobadge/attack_self(mob/user as mob) - if(!stored_name) - user << "Waving around a badge before swiping an ID would be pretty pointless." - return - if(isliving(user)) - user.visible_message("\red [user] displays their NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.","\red You display your NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.") - -/obj/item/clothing/tie/holobadge/attackby(var/obj/item/O as obj, var/mob/user as mob) - - if (istype(O, /obj/item/weapon/card/emag)) - if (emagged) - user << "\red [src] is already cracked." - return - else - emagged = 1 - user << "\red You swipe [O] and crack the holobadge security checks." - return - - else if(istype(O, /obj/item/weapon/card/id) || istype(O, /obj/item/device/pda)) - - var/obj/item/weapon/card/id/id_card = null - - if(istype(O, /obj/item/weapon/card/id)) - id_card = O - else - var/obj/item/device/pda/pda = O - id_card = pda.id - - if(access_security in id_card.access || emagged) - user << "You imprint your ID details onto the badge." - stored_name = id_card.registered_name - name = "holobadge ([stored_name])" - desc = "This glowing blue badge marks [stored_name] as THE LAW." - else - user << "[src] rejects your insufficient access rights." - return - ..() - -/obj/item/clothing/tie/holobadge/attack(mob/living/carbon/human/M, mob/living/user) - if(isliving(user)) - user.visible_message("\red [user] invades [M]'s personal space, thrusting [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently. You are the law.") - -/obj/item/weapon/storage/box/holobadge - name = "holobadge box" - desc = "A box claiming to contain holobadges." - New() - new /obj/item/clothing/tie/holobadge(src) - new /obj/item/clothing/tie/holobadge(src) - new /obj/item/clothing/tie/holobadge(src) - new /obj/item/clothing/tie/holobadge(src) - new /obj/item/clothing/tie/holobadge/cord(src) - new /obj/item/clothing/tie/holobadge/cord(src) - ..() - return - -/obj/item/clothing/tie/storage/knifeharness - name = "decorated harness" - desc = "A heavily decorated harness of sinew and leather with two knife-loops." - icon_state = "unathiharness2" - item_color = "unathiharness2" - slots = 2 - -/obj/item/clothing/tie/storage/knifeharness/New() - ..() - hold.max_combined_w_class = 4 - hold.can_hold = list("/obj/item/weapon/hatchet/unathiknife",\ - "/obj/item/weapon/kitchen/utensil/knife",\ - "/obj/item/weapon/kitchen/utensil/pknife",\ - "/obj/item/weapon/kitchenknife",\ - "/obj/item/weapon/kitchenknife/ritual") - - new /obj/item/weapon/hatchet/unathiknife(hold) - new /obj/item/weapon/hatchet/unathiknife(hold) diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 510417c0fb..af19be3055 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -114,7 +114,7 @@ /////////////////////// Cataguettes - Lucy's Stethoscope - Lucy Kemmerer ////// -/obj/item/clothing/tie/stethoscope/fluff/lucystethos +/obj/item/clothing/accessory/stethoscope/fluff/lucystethos name = "Lucy's Stethoscope" desc = "A medical apparatus intended to ease in listening to the sounds of the human body. This one looks cleaner and sparklier than the rest. There is a small silver plaque attached to the tubing, with the words 'Lucy Kemmerer' engraved on it." icon_state = "lucystethos" @@ -1126,7 +1126,7 @@ //////////////////// Blood Red Pendant - Mewth - Mu'taz Radi //////////////// -/obj/item/clothing/tie/fluff/radi +/obj/item/clothing/accessory/fluff/radi name = "Blood Red Pendant" desc = "A blue chained necklace with a ruby in the middle, it looks pretty!" icon = 'icons/obj/custom_items.dmi' @@ -1168,7 +1168,7 @@ ////// Small locket - Altair An-Nasaqan - Serithi -/obj/item/clothing/tie/fluff/altair_locket +/obj/item/clothing/accessory/fluff/altair_locket name = "small locket" desc = "A small golden locket attached to an Ii'rka-reed string. Inside the locket is a holo-picture of a female Tajaran, and an inscription writtin in Siik'mas." icon = 'icons/obj/custom_items.dmi' @@ -1181,7 +1181,7 @@ ////// Silver locket - Konaa Hirano - Konaa_Hirano -/obj/item/clothing/tie/fluff/konaa_hirano +/obj/item/clothing/accessory/fluff/konaa_hirano name = "silver locket" desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger." icon = 'icons/obj/custom_items.dmi' @@ -1193,13 +1193,13 @@ slot_flags = SLOT_MASK | SLOT_TIE var/obj/item/held //Item inside locket. -/obj/item/clothing/tie/fluff/konaa_hirano/attack_self(mob/user as mob) +/obj/item/clothing/accessory/fluff/konaa_hirano/attack_self(mob/user as mob) if(held) user << "You open [src] and [held] falls out." held.loc = get_turf(user) src.held = null -/obj/item/clothing/tie/fluff/konaa_hirano/attackby(var/obj/item/O as obj, mob/user as mob) +/obj/item/clothing/accessory/fluff/konaa_hirano/attackby(var/obj/item/O as obj, mob/user as mob) if(istype(O,/obj/item/weapon/paper)) if(held) usr << "[src] already has something inside it." @@ -1213,7 +1213,7 @@ ////// Medallion - Nasir Khayyam - Jamini -/obj/item/clothing/tie/fluff/nasir_khayyam_1 +/obj/item/clothing/accessory/fluff/nasir_khayyam_1 name = "medallion" desc = "This silvered medallion bears the symbol of the Hadii Clan of the Tajaran." icon = 'icons/obj/custom_items.dmi' diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm index c5f4c2d2dd..c26c2eb9cd 100644 --- a/code/modules/mining/abandonedcrates.dm +++ b/code/modules/mining/abandonedcrates.dm @@ -13,13 +13,13 @@ /obj/structure/closet/crate/secure/loot/New() ..() var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0") - + code = "" for(var/i = 0, i < codelen, i++) var/dig = pick(digits) code += dig digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer - + var/loot = rand(1, 100) switch(loot) if(1 to 5) // Common things go, 5% @@ -53,7 +53,7 @@ if(46 to 50) new/obj/item/clothing/under/chameleon(src) for(var/i = 0, i < 7, i++) - new/obj/item/clothing/tie/horrible(src) + new/obj/item/clothing/accessory/horrible(src) if(51 to 52) // Uncommon, 2% each new/obj/item/weapon/melee/classic_baton(src) if(53 to 54) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 0f06e979ad..687314f1dd 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -63,8 +63,8 @@ var/tie_msg if(istype(w_uniform,/obj/item/clothing/under)) var/obj/item/clothing/under/U = w_uniform - if(U.hastie) - tie_msg += " with \icon[U.hastie] \a [U.hastie]" + if(U.accessories.len) + tie_msg += " with [lowertext(english_list(U.accessories))]" if(w_uniform.blood_DNA) msg += "[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != "#030303") ? "blood" : "oil"]-stained [w_uniform.name][tie_msg]!\n" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 738a5ea8b7..dd5bfe7d59 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -241,7 +241,7 @@
Suit Storage: [(s_store ? s_store : "Nothing")] [((istype(wear_mask, /obj/item/clothing/mask) && istype(s_store, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")]
[(handcuffed ? text("Handcuffed") : text("Not Handcuffed"))]
[(legcuffed ? text("Legcuffed") : text(""))] -
[(suit) ? ((suit.hastie) ? text(" Remove Accessory", src) : "") :] +
[(suit) ? ((suit.accessories.len) ? text(" Remove Accessory", src) : "") :]
[(internal ? text("Remove Internal") : "")]
Remove Splints
Empty Pockets @@ -1301,4 +1301,4 @@ /mob/living/carbon/human/slip(var/slipped_on, stun_duration=8) if((species.flags & NO_SLIP) || (shoes && (shoes.flags & NOSLIP))) return 0 - ..(slipped_on,stun_duration) + ..(slipped_on,stun_duration) diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 8516b11a7f..b4c2a18c1d 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -497,15 +497,17 @@ message = "\red [source] is trying to unlegcuff [target]!" if("tie") var/obj/item/clothing/under/suit = target.w_uniform - target.attack_log += text("\[[time_stamp()]\] Has had their accessory ([suit.hastie]) removed by [source.name] ([source.ckey])") - source.attack_log += text("\[[time_stamp()]\] Attempted to remove [target.name]'s ([target.ckey]) accessory ([suit.hastie])") - if(istype(suit.hastie, /obj/item/clothing/tie/holobadge) || istype(suit.hastie, /obj/item/clothing/tie/medal)) - for(var/mob/M in viewers(target, null)) - M.show_message("\red [source] tears off \the [suit.hastie] from [target]'s suit!" , 1) - done() - return - else - message = "\red [source] is trying to take off \a [suit.hastie] from [target]'s suit!" + if(suit.accessories.len) + var/obj/item/clothing/accessory/A = suit.accessories[1] + target.attack_log += "\[[time_stamp()]\] Has had their accessory ([A]) removed by [source.name] ([source.ckey])" + source.attack_log += "\[[time_stamp()]\] Attempted to remove [target.name]'s ([target.ckey]) accessory ([A])" + if(istype(A, /obj/item/clothing/accessory/holobadge) || istype(A, /obj/item/clothing/accessory/medal)) + for(var/mob/M in viewers(target, null)) + M.show_message("\red [source] tears off \the [A] from [target]'s [suit]!" , 1) + done() + return + else + message = "\red [source] is trying to take off \a [A] from [target]'s [suit]!" if("pockets") target.attack_log += text("\[[time_stamp()]\] Has had their pockets emptied by [source.name] ([source.ckey])") source.attack_log += text("\[[time_stamp()]\] Attempted to empty [target.name]'s ([target.ckey]) pockets") @@ -634,17 +636,18 @@ It can still be worn/put on as normal. strip_item = target.wear_suit if("tie") var/obj/item/clothing/under/suit = target.w_uniform - //var/obj/item/clothing/tie/tie = suit.hastie + //var/obj/item/clothing/accessory/tie = suit.hastie /*if(tie) - if (istype(tie,/obj/item/clothing/tie/storage)) - var/obj/item/clothing/tie/storage/W = tie + if (istype(tie,/obj/item/clothing/accessory/storage)) + var/obj/item/clothing/accessory/storage/W = tie if (W.hold) W.hold.close(usr) usr.put_in_hands(tie) suit.hastie = null*/ - if(suit && suit.hastie) - suit.hastie.on_removed(usr) - suit.hastie = null + if(suit && suit.accessories.len) + var/obj/item/clothing/accessory/A = suit.accessories[1] + A.on_removed(usr) + suit.accessories -= A target.update_inv_w_uniform() if("id") slot_to_process = slot_wear_id diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 303f9b1f76..10b13d8736 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -537,10 +537,11 @@ proc/get_damage_icon_part(damage_state, body_part) bloodsies.color = w_uniform.blood_color standing.overlays += bloodsies - if(w_uniform:hastie) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE. - var/tie_color = w_uniform:hastie.item_color - if(!tie_color) tie_color = w_uniform:hastie.icon_state - standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]") + if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE. + for(var/obj/item/clothing/accessory/A in w_uniform:accessories) + var/tie_color = A.item_color + if(!tie_color) tie_color = A.icon_state + standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]") overlays_standing[UNIFORM_LAYER] = standing else @@ -780,7 +781,7 @@ proc/get_damage_icon_part(damage_state, body_part) /mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1) - if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/tie) ) && !(head && head.flags_inv & HIDEMASK)) + if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/accessory) ) && !(head && head.flags_inv & HIDEMASK)) wear_mask.screen_loc = ui_mask //TODO var/image/standing diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index f85e5a3731..a5516c60cd 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -346,7 +346,7 @@ "agH" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access_txt = "3"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "agI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) "agJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) -"agK" = (/obj/structure/closet/wardrobe/red,/obj/structure/window/reinforced,/obj/item/clothing/tie/holster/waist,/obj/item/clothing/tie/holster/waist,/obj/item/clothing/tie/holster/waist,/obj/item/clothing/tie/armband,/obj/item/clothing/tie/armband,/obj/item/clothing/tie/armband,/turf/simulated/floor,/area/security/main) +"agK" = (/obj/structure/closet/wardrobe/red,/obj/structure/window/reinforced,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/armband,/obj/item/clothing/accessory/armband,/obj/item/clothing/accessory/armband,/turf/simulated/floor,/area/security/main) "agL" = (/obj/structure/closet/secure_closet/security,/obj/item/device/flashlight/flare,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) "agM" = (/obj/structure/reagent_dispensers/peppertank{pixel_x = 30},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "agN" = (/obj/structure/disposalpipe/sortjunction{dir = 1; name = "HoS Office"; sortType = "HoS Office"},/turf/simulated/wall,/area/crew_quarters/heads/hos) @@ -523,7 +523,7 @@ "akc" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "akd" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "ake" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) -"akf" = (/obj/structure/table,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/tie/holobadge,/obj/item/clothing/tie/holobadge,/obj/item/clothing/tie/holobadge/cord,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"akf" = (/obj/structure/table,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/accessory/holobadge,/obj/item/clothing/accessory/holobadge,/obj/item/clothing/accessory/holobadge/cord,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "akg" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) "akh" = (/obj/structure/table/rack,/obj/item/weapon/storage/briefcase{pixel_x = -2; pixel_y = -5},/obj/item/weapon/storage/briefcase{pixel_x = 3; pixel_y = 0},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "aki" = (/obj/structure/disposalpipe/segment,/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) @@ -4238,7 +4238,7 @@ "bDz" = (/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bDA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay) "bDB" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/medbay3) -"bDC" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/tie/stethoscope,/obj/item/clothing/tie/stethoscope,/obj/item/clothing/tie/stethoscope,/obj/item/clothing/tie/stethoscope,/obj/machinery/camera{c_tag = "Medbay Equipment Storage"; dir = 1},/obj/item/clothing/tie/stethoscope,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) +"bDC" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/machinery/camera{c_tag = "Medbay Equipment Storage"; dir = 1},/obj/item/clothing/accessory/stethoscope,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) "bDD" = (/obj/structure/table,/obj/machinery/light,/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/masks{pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHEAST)"; icon_state = "whiteblue"; dir = 6},/area/medical/medbay3) "bDE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) "bDF" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) @@ -5007,7 +5007,7 @@ "bSo" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bSp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bSq" = (/obj/machinery/light,/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) -"bSr" = (/obj/structure/table/rack,/obj/item/clothing/tie/stethoscope,/obj/item/clothing/glasses/hud/health,/obj/item/device/flashlight/pen,/obj/item/weapon/storage/belt/medical,/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -38},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) +"bSr" = (/obj/structure/table/rack,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/glasses/hud/health,/obj/item/device/flashlight/pen,/obj/item/weapon/storage/belt/medical,/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = -38},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) "bSs" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bSt" = (/obj/machinery/computer/crew,/obj/machinery/light,/turf/simulated/floor{dir = 6; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) "bSu" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access_txt = "47"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "delivery"},/area/rnd/research) diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index 19fe609ecc..944bc52a02 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -568,7 +568,7 @@ "kV" = (/obj/machinery/computer/crew,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) "kW" = (/obj/structure/stool/bed/chair{dir = 4; name = "Defense"},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) "kX" = (/obj/machinery/computer/communications,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) -"kY" = (/obj/structure/closet/syndicate/personal,/obj/item/clothing/tie/storage/brown_vest,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership) +"kY" = (/obj/structure/closet/syndicate/personal,/obj/item/clothing/accessory/storage/brown_vest,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership) "kZ" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/syndicate_mothership) "la" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) "lb" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/structure/mirror{pixel_x = 28},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) @@ -723,8 +723,8 @@ "nU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) "nV" = (/obj/machinery/shower{pixel_y = 32},/obj/structure/window/basic{dir = 8},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) "nW" = (/obj/machinery/shower{pixel_y = 32},/obj/item/weapon/soap/syndie,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership) -"nX" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"nY" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"nX" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) +"nY" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "nZ" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 2; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "oa" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "ob" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership) @@ -1047,9 +1047,9 @@ "ug" = (/turf/unsimulated/wall,/area/centcom/test) "uh" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) "ui" = (/obj/structure/table/rack,/obj/item/weapon/gun/grenadelauncher,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"uj" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"uj" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "uk" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"ul" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/security,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert/security,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"ul" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/security,/obj/item/clothing/accessory/storage/black_vest,/obj/item/weapon/rig/ert/security,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "um" = (/obj/structure/table/rack,/obj/item/rig_module/mounted,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "un" = (/obj/structure/table/reinforced,/obj/item/weapon/circuitboard/aiupload,/obj/item/weapon/circuitboard/borgupload,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/aiModule/nanotrasen,/obj/item/weapon/aiModule/reset,/obj/item/weapon/aiModule/freeformcore,/obj/item/weapon/aiModule/protectStation,/obj/item/weapon/aiModule/quarantine,/obj/item/weapon/aiModule/paladin,/obj/item/weapon/aiModule/robocop,/obj/item/weapon/aiModule/safeguard,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "uo" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) @@ -1093,7 +1093,7 @@ "va" = (/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom/specops) "vb" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "vc" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion,/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser,/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster,/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"vd" = (/obj/structure/table/rack,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/tie/holster/waist,/obj/item/clothing/tie/holster/waist,/obj/item/clothing/tie/holster/waist,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"vd" = (/obj/structure/table/rack,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/head/beret/centcom/officer,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/mask/balaclava,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "ve" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "vf" = (/obj/structure/table/reinforced,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/rcd,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "vg" = (/obj/machinery/pipedispenser/orderable,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) @@ -1126,10 +1126,10 @@ "vH" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/obj/machinery/camera{c_tag = "Court"; invisibility = 1; network = list("thunder"); pixel_x = 10},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) "vI" = (/obj/mecha/medical/odysseus/loaded,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops) "vJ" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/sleeper,/obj/item/mecha_parts/mecha_equipment/tool/sleeper,/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"vK" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"vK" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/weapon/rig/ert/engineer,/obj/item/clothing/accessory/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "vL" = (/obj/structure/sign/poster{poster_type = "/datum/poster/bay_50"; pixel_x = -32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "vM" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"vN" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"vN" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "vO" = (/obj/machinery/vending/tool,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "vP" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/command,/obj/item/clothing/head/helmet/ert/command,/obj/item/weapon/storage/backpack/ert/commander,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) "vQ" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) @@ -1152,7 +1152,7 @@ "wh" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT1"; name = "Launch Bay #1"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom) "wi" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT2"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops) "wj" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/teleporter,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"wk" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"wk" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/accessory/storage/black_vest,/obj/item/weapon/rig/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "wl" = (/obj/machinery/vending/engivend,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "wm" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "wn" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 9},/area/centcom) @@ -1171,7 +1171,7 @@ "wA" = (/obj/structure/table/reinforced,/obj/item/device/aicard,/obj/item/weapon/pinpointer/advpinpointer,/obj/item/weapon/stamp/centcomm,/turf/unsimulated/floor{icon_state = "blue"},/area/centcom) "wB" = (/obj/structure/table/reinforced,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "wC" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"wD" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"wD" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/accessory/storage/black_vest,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "wE" = (/obj/machinery/vending/engineering,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "wF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) "wG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) @@ -1208,7 +1208,7 @@ "xl" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "bot"},/area/centcom) "xm" = (/obj/mecha/working/hoverpod,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom) "xn" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,/obj/item/mecha_parts/mecha_equipment/tool/passenger,/obj/item/mecha_parts/mecha_equipment/tool/passenger,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) -"xo" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"xo" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "xp" = (/obj/structure/table/rack,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "xq" = (/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "xr" = (/obj/structure/sign/securearea{name = "ENGINEERING ACCESS"; pixel_y = 32},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) @@ -1832,7 +1832,7 @@ "Jl" = (/obj/structure/table/rack,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "Jm" = (/obj/structure/kitchenspike,/obj/structure/table/reinforced,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) "Jn" = (/obj/structure/kitchenspike,/obj/structure/table/reinforced,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"Jo" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/carapace,/obj/item/clothing/head/helmet/space/vox/carapace,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) +"Jo" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/carapace,/obj/item/clothing/head/helmet/space/vox/carapace,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "Jp" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "Jq" = (/obj/machinery/computer/shuttle_control/multi/vox,/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) "Jr" = (/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) @@ -1913,9 +1913,9 @@ "KO" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "KP" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "KQ" = (/obj/structure/table/rack,/obj/item/weapon/gun/dartgun/vox/raider,/obj/item/weapon/gun/dartgun/vox/medical,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) -"KR" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/medic,/obj/item/clothing/head/helmet/space/vox/medic,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) +"KR" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/medic,/obj/item/clothing/head/helmet/space/vox/medic,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "KS" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) -"KT" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/pressure,/obj/item/clothing/head/helmet/space/vox/pressure,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) +"KT" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/pressure,/obj/item/clothing/head/helmet/space/vox/pressure,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "KU" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "KV" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "KW" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) @@ -1923,7 +1923,7 @@ "KY" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox/station) "KZ" = (/obj/structure/shuttle/engine/heater,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) "La" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/spikethrower,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) -"Lb" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) +"Lb" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station) "Lc" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox/station) "Ld" = (/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) "Le" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) From de3e81657dca96a1396c9f3936e09ffe3cf589e5 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sun, 8 Feb 2015 12:45:50 +0300 Subject: [PATCH 194/296] Added moar sanity. --- code/modules/clothing/clothing.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index cb71a9f285..da569c6b61 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -413,6 +413,8 @@ BLIND // can't see anything /obj/item/clothing/under/proc/can_attach_accessory(obj/item/clothing/accessory/A) if(istype(A)) .=1 + else + return 0 if(accessories.len && (A.slot in list("utility","armband"))) for(var/obj/item/clothing/accessory/AC in accessories) if (AC.slot == A.slot) From dadea3c7faa5a1374518cc5773d1f62165d78fed Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Sun, 1 Feb 2015 21:02:48 -0700 Subject: [PATCH 195/296] Adds two admin weapons and refactors wall damage code. The Icarus is now fireable in gun form. The point defense mode fires several lasers one after the other so that it can penetrate. The main gun mode fires a modified meteor. Also added an "abstract weapon" which has the projectile type settable for admin shenanigans. Walls now lack an armor variable, which is replaced with buffed health. Normal walls take 4 shots with a normal laser or 5 emitter bursts to destroy. Reinforced walls now take 20 normal laser shots or 28 emitter shots. Added some proactive runtime protection to logging for projectile impacts. Without a valid firer, the jump button is linked to the victim. --- code/game/gamemodes/meteor/meteors.dm | 13 ++-- code/game/turfs/simulated/walls.dm | 13 ++-- code/game/turfs/simulated/walls_reinforced.dm | 5 +- .../projectiles/guns/energy/special.dm | 57 ++++++++++++++++ .../modules/projectiles/projectile/special.dm | 66 +++++++++++++++++++ 5 files changed, 140 insertions(+), 14 deletions(-) diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index fce27f393c..1edb533daa 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -85,6 +85,9 @@ density = 1 anchored = 1.0 var/hits = 1 + var/detonation_chance = 15 + var/power = 4 + var/power_step = 1 var/dest pass_flags = PASSTABLE @@ -92,6 +95,7 @@ name = "small meteor" icon_state = "smallf" pass_flags = PASSTABLE | PASSGRILLE + power = 2 /obj/effect/meteor/Bump(atom/A) spawn(0) @@ -105,8 +109,8 @@ //Changing emitter and generator ex_act would result in them being bomb and C4 proof. if(!istype(A,/obj/machinery/power/emitter) && \ !istype(A,/obj/machinery/field_generator) && \ - prob(15)) - explosion(src.loc, 4, 5, 6, 7, 0) + prob(detonation_chance)) + explosion(loc, power, power + power_step, power + power_step * 2, power + power_step * 3, 0) del(src) return @@ -120,6 +124,7 @@ /obj/effect/meteor/big name = "big meteor" hits = 5 + power = 1 ex_act(severity) return @@ -143,8 +148,8 @@ explosion(src.loc, 0, 1, 2, 3, 0) if (--src.hits <= 0) - if(prob(15) && !istype(A, /obj/structure/grille)) - explosion(src.loc, 1, 2, 3, 4, 0) + if(prob(detonation_chance) && !istype(A, /obj/structure/grille)) + explosion(loc, power, power + power_step, power + power_step * 2, power + power_step * 3, 0) del(src) return diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 572ed0ff8d..9b85c90e16 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -6,8 +6,7 @@ var/rotting = 0 var/damage = 0 - var/damage_cap = 100 //Wall will break down to girders if damage reaches this point - var/armor = 0.5 // Damage is multiplied by this + var/damage_cap = 150 //Wall will break down to girders if damage reaches this point var/damage_overlay var/global/damage_overlays[8] @@ -30,7 +29,7 @@ return //cap the amount of damage, so that things like emitters can't destroy walls in one hit. - var/damage = min(Proj.damage, 100) * armor + var/damage = min(Proj.damage, 100) take_damage(damage) return @@ -39,12 +38,12 @@ ..() if(ismob(AM)) return - + var/tforce = AM:throwforce * (speed/THROWFORCE_SPEED_DIVISOR) if (tforce < 15) return - - take_damage(tforce * armor) + + take_damage(tforce) /turf/simulated/wall/Del() for(var/obj/effect/E in src) if(E.name == "Wallrot") del E @@ -475,7 +474,7 @@ else if(istype(W,/obj/item/weapon/rcd)) //I bitterly resent having to write this. ~Z return - + else if(istype(W, /obj/item/weapon/reagent_containers)) return // They tend to have meaningful afterattack - let them apply it without destroying a rotting wall diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm index b08363a715..5eddfc8b71 100644 --- a/code/game/turfs/simulated/walls_reinforced.dm +++ b/code/game/turfs/simulated/walls_reinforced.dm @@ -5,9 +5,8 @@ opacity = 1 density = 1 - damage_cap = 500 + damage_cap = 800 max_temperature = 6000 - armor = 0.1 // Only 10% damage from gunfire, it's made from strong alloys and stuff. walltype = "rwall" @@ -294,7 +293,7 @@ else if(istype(W, /obj/item/weapon/reagent_containers)) return // They tend to have meaningful afterattack - let them apply it without destroying a rotting wall - + //Finally, CHECKING FOR FALSE WALLS if it isn't damaged else if(!d_state) return attack_hand(user) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index d5417496bf..7fc8fd3b4c 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -233,3 +233,60 @@ obj/item/weapon/gun/energy/staff/focus set popup_menu = 1 zoom() + + +/obj/item/weapon/gun/energy/icarus + name = "\improper N.D.V. Icarus" + desc = "It feels like the fate of the Exodus in your hands. SO STOP FUCKING IT UP. It's set to fire point defense lasers.." + projectile_type = "/obj/item/projectile/icarus/pointdefense" + icon = 'icons/obj/watercloset.dmi' + icon_state = "rubberducky" + item_state = "rubberducky" + charge_cost = 0 + silenced = 1 + var/popgun = 1 + + attack_self(mob/living/user as mob) + if(popgun) + popgun = 0 + desc = "It feels like the fate of the Exodus in your hands. SO STOP FUCKING IT UP. It's set to fire the main guns." + projectile_type = "/obj/item/projectile/icarus/guns" + user << "You switch to using the main guns." + + else + popgun = 1 + desc = "It feels like the fate of the Exodus in your hands. SO STOP FUCKING IT UP. It's set to fire point defense lasers.." + projectile_type = "/obj/item/projectile/icarus/pointdefense" + user << "You switch to using the point-defense lasers." + . = ..() + + update_icon() + return + + verb/fuckshitup() + set name = "fuckshitup" + set desc = "This will kill a lot of people." + set hidden = 1 + + popgun = 0 + desc = "It feels like the fate of the Exodus is in your han- wait, what the hell ARE YOU DOING!?" + projectile_type = "/obj/item/projectile/icarus/torpedo" + usr << "You tell the crew to load the highly illegal phasic torpedos. After the mutiny has been put down, you are ready to burn the world." + + +/obj/item/weapon/gun/energy/variable + name = "abstract weapon" + desc = "It seems to shift and flow as you watch." + charge_cost = 0 + silenced = 1 + + update_icon() + return + + attack_self(mob/living/user as mob) + var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile) + if(!type) + return ..() + + projectile_type = "[type]" + . = ..() diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 49cd420994..3b1c470530 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -137,3 +137,69 @@ var/mob/living/carbon/human/M = target M.adjustBrainLoss(20) M.hallucination += 20 + +/obj/item/projectile/icarus/pointdefense + process() + // should step down as: + // 1000, 500, 333, 250, 200, 167, 142, 125, 111, 100, 90 + var/damage = 1000 + for(var/i in 2 to 12) + var/obj/item/projectile/beam/in_chamber = new (src.loc) + in_chamber.original = original + in_chamber.starting = starting + in_chamber.shot_from = shot_from + in_chamber.silenced = silenced + in_chamber.current = current + in_chamber.yo = yo + in_chamber.xo = xo + in_chamber.damage = damage + in_chamber.process() + damage -= damage / i + sleep(-1) + + // Let everyone know what hit them. + var/obj/item/projectile/beam/in_chamber = new (src.loc) + in_chamber.original = original + in_chamber.name = "point defense laser" + in_chamber.starting = starting + in_chamber.shot_from = shot_from + in_chamber.silenced = 0 + in_chamber.firer = "Icarus" // Never displayed, but we want this to display the hit message. + in_chamber.current = current + in_chamber.yo = yo + in_chamber.xo = xo + in_chamber.damage = 0 + in_chamber.process() + spawn(1) + del src + + return + +/obj/item/projectile/icarus/guns + process() + var/turf/location = get_turf(src) + //Find the world endge targetted. + var/x = xo > 0 ? (world.maxx - location.x) / xo : xo < 0 ? (-location.x) / xo : 1.#INF + var/y = yo > 0 ? (world.maxy - location.y) / yo : yo < 0 ? (-location.y) / yo : 1.#INF + // Get the minimum number of steps using the rise/run shit. + var/iterations = round(min(x,y)) - 1 + + var/turf/target = locate(location.x + iterations * xo, location.y + iterations * yo, location.z) + var/turf/start = get_step(location, get_dir(location, target)) + var/obj/effect/meteor/small/projectile = new (start) // Let's not squish the firer. + projectile.dest = target + projectile.name = "main gun projectile" // stealthy + projectile.hits = 6 + projectile.detonation_chance = 99 // it's a missile/cannon round thing! + + spawn(0) + projectile.throw_at(projectile.dest, 1.#INF, 5) + walk_towards(projectile, projectile.dest, 1) + + spawn(1) + del src + + return + +/obj/item/projectile/icarus/torpedo + //TODO \ No newline at end of file From 84c40171e7b8d00ef7a3632b7ad33318c6f78337 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Tue, 3 Feb 2015 01:25:57 -0700 Subject: [PATCH 196/296] The icarus gun now acts as a spotter. The Icarus can now be fired via adminverbs. --- baystation12.dme | 1 + code/modules/admin/admin_verbs.dm | 3 + code/modules/admin/verbs/icarus.dm | 125 ++++++++++++++++++ code/modules/projectiles/guns/energy/pulse.dm | 8 +- .../projectiles/guns/energy/special.dm | 32 ++--- code/modules/projectiles/projectile/beams.dm | 2 +- .../modules/projectiles/projectile/special.dm | 64 +-------- 7 files changed, 153 insertions(+), 82 deletions(-) create mode 100644 code/modules/admin/verbs/icarus.dm diff --git a/baystation12.dme b/baystation12.dme index 3682d72495..4f1c048ec2 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -789,6 +789,7 @@ #include "code\modules\admin\verbs\debug.dm" #include "code\modules\admin\verbs\diagnostics.dm" #include "code\modules\admin\verbs\getlogs.dm" +#include "code\modules\admin\verbs\icarus.dm" #include "code\modules\admin\verbs\mapping.dm" #include "code\modules\admin\verbs\massmodvar.dm" #include "code\modules\admin\verbs\modifyvariables.dm" diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index a67e42ca2b..dbf73d65fd 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -109,6 +109,9 @@ var/list/admin_verbs_fun = list( var/list/admin_verbs_spawn = list( /datum/admins/proc/spawn_atom, /*allows us to spawn instances*/ /client/proc/respawn_character, + /client/proc/FireLaser, + /client/proc/FireCannons, + /client/proc/ChangeIcarusPosition, /client/proc/virus2_editor ) var/list/admin_verbs_server = list( diff --git a/code/modules/admin/verbs/icarus.dm b/code/modules/admin/verbs/icarus.dm new file mode 100644 index 0000000000..cccda899b3 --- /dev/null +++ b/code/modules/admin/verbs/icarus.dm @@ -0,0 +1,125 @@ +/client/proc/FireLaser() + set name = "Fire the Icarus lasers" + set desc = "Fires a laser bolt at your position. You should only do this as a(n) (a)ghost" + set category = "Fun" + + if(!src.holder) + src << "Only administrators may use this command." + return + + Icarus_FireLaser(get_turf(src.mob)) + + +/client/proc/FireCannons() + set name = "Fire the Icarus cannons" + set desc = "Fires an explosive missile at your position. You should only do this as a(n) (a)ghost." + set category = "Fun" + + if(!src.holder) + src << "Only administrators may use this command." + return + + Icarus_FireCannon(get_turf(src.mob)) + + +/client/proc/ChangeIcarusPosition() + set name = "Adjust Icarus Position" + set desc = "Lets you chose the position of the Icarus in regards to the map." + set category = "Fun" + + if(!src.holder) + src << "Only administrators may use this command." + return + + Icarus_SetPosition(src) + +var/icarus_position = SOUTH + +proc/Icarus_FireLaser(var/turf/target) + // Find the world edge to fire from. + var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x + var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y + var/x_off = x != target.x ? abs(target.x - x) : INFINITY + var/y_off = y != target.y ? abs(target.y - y) : INFINITY + // Get the minimum number of steps using the rise/run shit. + var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing. + + // Now we can get the location of the start. + x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0) + y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0) + + var/turf/start = locate(x, y, target.z) + + // should step down as: + // 1000, 500, 333, 250, 200, 167, 142, 125, 111, 100, 90 + var/damage = 1000 + for(var/i in 2 to 12) + var/obj/item/projectile/beam/in_chamber = new (start) + in_chamber.original = target + in_chamber.starting = start + in_chamber.silenced = 1 + in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0 + in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0 + in_chamber.damage = damage + in_chamber.kill_count = 500 + in_chamber.process() + damage -= damage / i + sleep(-1) + + // Let everyone know what hit them. + var/obj/item/projectile/beam/in_chamber = new (start) + in_chamber.original = target + in_chamber.starting = start + in_chamber.silenced = 0 + in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0 + in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0 + in_chamber.kill_count = 500 + in_chamber.damage = 0 + in_chamber.name = "point defense laser" + in_chamber.firer = "Icarus" // Never displayed, but we want this to display the hit message. + in_chamber.process() + +proc/Icarus_FireCannon(var/turf/target) + // Find the world edge to fire from. + var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x + var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y + var/x_off = x != target.x ? abs(target.x - x) : INFINITY + var/y_off = y != target.y ? abs(target.y - y) : INFINITY + // Get the minimum number of steps using the rise/run shit. + var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing. + + // Now we can get the location of the start. + x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0) + y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0) + + var/turf/start = locate(x, y, target.z) + + // Now we find the corresponding turf on the other side of the level. + // Yeah, yeah. Overuse of the terinary operator. So sue me. + x = icarus_position & EAST ? 1 : icarus_position & WEST ? world.maxx : target.x + y = icarus_position & NORTH ? 1 : icarus_position & SOUTH ? world.maxy : target.y + x_off = x != target.x ? abs(target.x - x) : INFINITY + y_off = y != target.y ? abs(target.y - y) : INFINITY + iterations = round(min(x_off, y_off)) + x = target.x + (icarus_position & EAST ? -iterations : icarus_position & WEST ? iterations : 0) + y = target.y + (icarus_position & NORTH ? -iterations : icarus_position & SOUTH ? iterations : 0) + target = locate(x, y, target.z) + + // Finally fire the fucker. + var/obj/effect/meteor/small/projectile = new (start) + projectile.dest = target + projectile.name = "main gun projectile" // stealthy + projectile.hits = 6 + projectile.detonation_chance = 99 // it's a missile/cannon round thing! + + // Make sure it travels + spawn(0) + walk_towards(projectile, projectile.dest, 1) + +proc/Icarus_SetPosition(var/user) + var/global/list/directions = list("North" = 1, "North East" = 5, "East" = 4, "South East" = 6, "South" = 2, "South West" = 10, "West" = 8, "North West" = 9) + var/direction = input(user, "Where should the Icarus fire from?", "Icarus Comms") as null|anything in directions + if(!direction) + return + + icarus_position = directions[direction] \ No newline at end of file diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 9b0a22e06c..f9644779fc 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -17,19 +17,19 @@ mode = 0 charge_cost = 100 fire_sound = 'sound/weapons/Taser.ogg' - user << "\red [src.name] is now set to stun." + user << "\red \The [src] is now set to stun." projectile_type = /obj/item/projectile/beam/stun if(0) mode = 1 charge_cost = 100 fire_sound = 'sound/weapons/Laser.ogg' - user << "\red [src.name] is now set to kill." + user << "\red \The [src] is now set to kill." projectile_type = /obj/item/projectile/beam if(1) mode = 2 charge_cost = 200 fire_sound = 'sound/weapons/pulse.ogg' - user << "\red [src.name] is now set to DESTROY." + user << "\red \The [name] is now set to DESTROY." projectile_type = /obj/item/projectile/beam/pulse return @@ -55,7 +55,7 @@ fire_delay = 10 attack_self(mob/living/user as mob) - user << "\red [src.name] has three settings, and they are all DESTROY." + user << "\red \The [src] has three settings, and they are all DESTROY." diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 7fc8fd3b4c..80419171bf 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -235,43 +235,37 @@ obj/item/weapon/gun/energy/staff/focus zoom() +// Serves as a target spotter for the Icarus. /obj/item/weapon/gun/energy/icarus - name = "\improper N.D.V. Icarus" - desc = "It feels like the fate of the Exodus in your hands. SO STOP FUCKING IT UP. It's set to fire point defense lasers.." + name = "rubber ducky" + desc = "It's a cute rubber duck. With an evil gleam in it's eye." projectile_type = "/obj/item/projectile/icarus/pointdefense" icon = 'icons/obj/watercloset.dmi' icon_state = "rubberducky" item_state = "rubberducky" charge_cost = 0 silenced = 1 - var/popgun = 1 attack_self(mob/living/user as mob) - if(popgun) - popgun = 0 - desc = "It feels like the fate of the Exodus in your hands. SO STOP FUCKING IT UP. It's set to fire the main guns." + if(projectile_type == "/obj/item/projectile/icarus/pointdefense") projectile_type = "/obj/item/projectile/icarus/guns" - user << "You switch to using the main guns." - + user << "You inform the Icarus to switch to the main guns." else - popgun = 1 - desc = "It feels like the fate of the Exodus in your hands. SO STOP FUCKING IT UP. It's set to fire point defense lasers.." projectile_type = "/obj/item/projectile/icarus/pointdefense" - user << "You switch to using the point-defense lasers." + user << "You inform the Icarus to switch to the point-defense lasers." + . = ..() update_icon() return - verb/fuckshitup() - set name = "fuckshitup" - set desc = "This will kill a lot of people." - set hidden = 1 + verb/SetIcarusAngle() + set src in usr + set name = "Set Firing Angle" + set desc = "Sets the angle from which the icarus will fire." + set category = "Object" - popgun = 0 - desc = "It feels like the fate of the Exodus is in your han- wait, what the hell ARE YOU DOING!?" - projectile_type = "/obj/item/projectile/icarus/torpedo" - usr << "You tell the crew to load the highly illegal phasic torpedos. After the mutiny has been put down, you are ready to burn the world." + Icarus_SetPosition(usr) /obj/item/weapon/gun/energy/variable diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index ecea772e70..23ee20e132 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -113,7 +113,7 @@ var/list/beam_master = list() /obj/item/projectile/beam/emitter name = "emitter beam" icon_state = "emitter" - damage = 30 + damage = 0 // The actual damage is computed in /code/modules/power/singularity/emitter.dm /obj/item/projectile/beam/lastertag/blue name = "lasertag beam" diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 3b1c470530..1f5bb6a9cf 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -140,66 +140,14 @@ /obj/item/projectile/icarus/pointdefense process() - // should step down as: - // 1000, 500, 333, 250, 200, 167, 142, 125, 111, 100, 90 - var/damage = 1000 - for(var/i in 2 to 12) - var/obj/item/projectile/beam/in_chamber = new (src.loc) - in_chamber.original = original - in_chamber.starting = starting - in_chamber.shot_from = shot_from - in_chamber.silenced = silenced - in_chamber.current = current - in_chamber.yo = yo - in_chamber.xo = xo - in_chamber.damage = damage - in_chamber.process() - damage -= damage / i - sleep(-1) - - // Let everyone know what hit them. - var/obj/item/projectile/beam/in_chamber = new (src.loc) - in_chamber.original = original - in_chamber.name = "point defense laser" - in_chamber.starting = starting - in_chamber.shot_from = shot_from - in_chamber.silenced = 0 - in_chamber.firer = "Icarus" // Never displayed, but we want this to display the hit message. - in_chamber.current = current - in_chamber.yo = yo - in_chamber.xo = xo - in_chamber.damage = 0 - in_chamber.process() + Icarus_FireLaser(get_turf(original)) spawn(1) del src return -/obj/item/projectile/icarus/guns - process() - var/turf/location = get_turf(src) - //Find the world endge targetted. - var/x = xo > 0 ? (world.maxx - location.x) / xo : xo < 0 ? (-location.x) / xo : 1.#INF - var/y = yo > 0 ? (world.maxy - location.y) / yo : yo < 0 ? (-location.y) / yo : 1.#INF - // Get the minimum number of steps using the rise/run shit. - var/iterations = round(min(x,y)) - 1 - - var/turf/target = locate(location.x + iterations * xo, location.y + iterations * yo, location.z) - var/turf/start = get_step(location, get_dir(location, target)) - var/obj/effect/meteor/small/projectile = new (start) // Let's not squish the firer. - projectile.dest = target - projectile.name = "main gun projectile" // stealthy - projectile.hits = 6 - projectile.detonation_chance = 99 // it's a missile/cannon round thing! - - spawn(0) - projectile.throw_at(projectile.dest, 1.#INF, 5) - walk_towards(projectile, projectile.dest, 1) - - spawn(1) - del src - - return - -/obj/item/projectile/icarus/torpedo - //TODO \ No newline at end of file +/obj/item/projectile/icarus/guns/process() + Icarus_FireCannon(get_turf(original)) + spawn + del src + return \ No newline at end of file From c8d621465756593e2696954f63c7ebb141fa359f Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Wed, 4 Feb 2015 11:08:48 -0700 Subject: [PATCH 197/296] Fix indent thing for pointdefense --- code/modules/projectiles/projectile/special.dm | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 1f5bb6a9cf..c7c2c05c4a 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -138,16 +138,15 @@ M.adjustBrainLoss(20) M.hallucination += 20 -/obj/item/projectile/icarus/pointdefense - process() - Icarus_FireLaser(get_turf(original)) - spawn(1) - del src +/obj/item/projectile/icarus/pointdefense/process() + Icarus_FireLaser(get_turf(original)) + spawn + del src - return + return /obj/item/projectile/icarus/guns/process() Icarus_FireCannon(get_turf(original)) spawn del src - return \ No newline at end of file + return From a78ef817126e342384ff6e34780f2181e3fc3349 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Wed, 4 Feb 2015 11:10:13 -0700 Subject: [PATCH 198/296] To make PsiOmegaDelta happy I hate this format. Bluh bluh huge bitch --- .../projectiles/guns/energy/special.dm | 47 +++++++++---------- 1 file changed, 23 insertions(+), 24 deletions(-) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 80419171bf..d1e11d7942 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -246,26 +246,26 @@ obj/item/weapon/gun/energy/staff/focus charge_cost = 0 silenced = 1 - attack_self(mob/living/user as mob) - if(projectile_type == "/obj/item/projectile/icarus/pointdefense") - projectile_type = "/obj/item/projectile/icarus/guns" - user << "You inform the Icarus to switch to the main guns." - else - projectile_type = "/obj/item/projectile/icarus/pointdefense" - user << "You inform the Icarus to switch to the point-defense lasers." +/obj/item/weapon/gun/energy/icarus/attack_self(mob/living/user as mob) + if(projectile_type == "/obj/item/projectile/icarus/pointdefense") + projectile_type = "/obj/item/projectile/icarus/guns" + user << "You inform the Icarus to switch to the main guns." + else + projectile_type = "/obj/item/projectile/icarus/pointdefense" + user << "You inform the Icarus to switch to the point-defense lasers." - . = ..() + . = ..() - update_icon() - return +/obj/item/weapon/gun/energy/icarus/update_icon() + return - verb/SetIcarusAngle() - set src in usr - set name = "Set Firing Angle" - set desc = "Sets the angle from which the icarus will fire." - set category = "Object" +/obj/item/weapon/gun/energy/icarus/verb/SetIcarusAngle() + set src in usr + set name = "Set Firing Angle" + set desc = "Sets the angle from which the icarus will fire." + set category = "Object" - Icarus_SetPosition(usr) + Icarus_SetPosition(usr) /obj/item/weapon/gun/energy/variable @@ -274,13 +274,12 @@ obj/item/weapon/gun/energy/staff/focus charge_cost = 0 silenced = 1 - update_icon() - return +/obj/item/weapon/gun/energy/variable/update_icon() + return - attack_self(mob/living/user as mob) - var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile) - if(!type) - return ..() +/obj/item/weapon/gun/energy/variable/attack_self(mob/living/user as mob) + var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile) + if(!type) + return ..() - projectile_type = "[type]" - . = ..() + . = ..() From e6dc9d36fd2a518cd4068c03632ab3be22501a2b Mon Sep 17 00:00:00 2001 From: Kelenius Date: Sun, 8 Feb 2015 15:39:11 +0300 Subject: [PATCH 199/296] Update for machine upgrades and some science Also adds RPED and makes biogenerator and borg charger constructible . --- baystation12.dme | 2 + .../components/unary/cold_sink.dm | 88 +-- .../components/unary/heat_source.dm | 75 +- code/defines/obj/weapon.dm | 16 + code/game/machinery/autolathe.dm | 97 +-- code/game/machinery/autolathe_datums.dm | 2 +- code/game/machinery/camera/camera.dm | 25 +- code/game/machinery/cloning.dm | 742 +++++++++--------- code/game/machinery/kitchen/smartfridge.dm | 1 - code/game/machinery/machinery.dm | 75 +- code/game/machinery/rechargestation.dm | 359 +++++---- code/game/machinery/spaceheater.dm | 21 +- code/game/machinery/suit_storage_unit.dm | 1 - code/game/machinery/vending.dm | 1 - .../circuitboards/machinery/biogenerator.dm | 13 + .../machinery/recharge_station.dm | 14 + code/modules/hydroponics/biogenerator.dm | 169 ++-- code/modules/research/circuitprinter.dm | 236 +++--- code/modules/research/designs.dm | 20 + code/modules/research/destructive_analyzer.dm | 80 +- code/modules/research/protolathe.dm | 146 ++-- code/modules/research/rdconsole.dm | 74 +- code/modules/research/rdmachines.dm | 3 +- code/modules/research/server.dm | 12 +- icons/mob/items_lefthand.dmi | Bin 149336 -> 156042 bytes icons/mob/items_righthand.dmi | Bin 148825 -> 157853 bytes icons/obj/storage.dmi | Bin 59025 -> 59802 bytes 27 files changed, 1233 insertions(+), 1039 deletions(-) create mode 100644 code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm create mode 100644 code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm diff --git a/baystation12.dme b/baystation12.dme index 3682d72495..f022a2b292 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -632,9 +632,11 @@ #include "code\game\objects\items\weapons\circuitboards\computer\research.dm" #include "code\game\objects\items\weapons\circuitboards\computer\supply.dm" #include "code\game\objects\items\weapons\circuitboards\computer\telecomms.dm" +#include "code\game\objects\items\weapons\circuitboards\machinery\biogenerator.dm" #include "code\game\objects\items\weapons\circuitboards\machinery\cloning.dm" #include "code\game\objects\items\weapons\circuitboards\machinery\pacman.dm" #include "code\game\objects\items\weapons\circuitboards\machinery\power.dm" +#include "code\game\objects\items\weapons\circuitboards\machinery\recharge_station.dm" #include "code\game\objects\items\weapons\circuitboards\machinery\research.dm" #include "code\game\objects\items\weapons\circuitboards\machinery\shieldgen.dm" #include "code\game\objects\items\weapons\circuitboards\machinery\telecomms.dm" diff --git a/code/ATMOSPHERICS/components/unary/cold_sink.dm b/code/ATMOSPHERICS/components/unary/cold_sink.dm index 766279a630..82d7d41b7b 100644 --- a/code/ATMOSPHERICS/components/unary/cold_sink.dm +++ b/code/ATMOSPHERICS/components/unary/cold_sink.dm @@ -7,52 +7,47 @@ icon = 'icons/obj/Cryogenic2.dmi' icon_state = "freezer_0" density = 1 - - anchored = 1.0 - - var/heatsink_temperature = T20C //the constant temperature resevoir into which the freezer pumps heat. Probably the hull of the station or something. - var/internal_volume = 600 //L - + anchored = 1 use_power = 0 - idle_power_usage = 5 //5 Watts for thermostat related circuitry + idle_power_usage = 5 // 5 Watts for thermostat related circuitry - var/max_power_rating = 20000 //power rating when the usage is turned up to 100 + var/heatsink_temperature = T20C // The constant temperature reservoir into which the freezer pumps heat. Probably the hull of the station or something. + var/internal_volume = 600 // L + + var/max_power_rating = 20000 // Power rating when the usage is turned up to 100 var/power_setting = 100 - var/set_temperature = T20C //thermostat + var/set_temperature = T20C // Thermostat var/cooling = 0 - var/opened = 0 //for deconstruction /obj/machinery/atmospherics/unary/freezer/New() ..() - air_contents.volume = internal_volume initialize_directions = dir - component_parts = list() component_parts += new /obj/item/weapon/circuitboard/unary_atmos/cooler(src) component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new /obj/item/weapon/stock_parts/manipulator(src) - - power_rating = max_power_rating * (power_setting/100) + component_parts += new /obj/item/stack/cable_coil(src, 2) + RefreshParts() /obj/machinery/atmospherics/unary/freezer/initialize() - if(node) return + if(node) + return var/node_connect = dir - for(var/obj/machinery/atmospherics/target in get_step(src,node_connect)) - if(target.initialize_directions & get_dir(target,src)) + for(var/obj/machinery/atmospherics/target in get_step(src, node_connect)) + if(target.initialize_directions & get_dir(target, src)) node = target break update_icon() - /obj/machinery/atmospherics/unary/freezer/update_icon() - if(src.node) - if(src.use_power && cooling) + if(node) + if(use_power && cooling) icon_state = "freezer_1" else icon_state = "freezer" @@ -61,10 +56,10 @@ return /obj/machinery/atmospherics/unary/freezer/attack_ai(mob/user as mob) - src.ui_interact(user) + ui_interact(user) /obj/machinery/atmospherics/unary/freezer/attack_hand(mob/user as mob) - src.ui_interact(user) + ui_interact(user) /obj/machinery/atmospherics/unary/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) // this is the data which will be sent to the ui @@ -78,15 +73,15 @@ data["powerSetting"] = power_setting var/temp_class = "good" - if (air_contents.temperature > (T0C - 20)) + if(air_contents.temperature > (T0C - 20)) temp_class = "bad" - else if (air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100)) + else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100)) temp_class = "average" data["gasTemperatureClass"] = temp_class // update the ui if it exists, returns null if no ui is passed/found ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - if (!ui) + if(!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300) @@ -98,30 +93,31 @@ ui.set_auto_update(1) /obj/machinery/atmospherics/unary/freezer/Topic(href, href_list) - if (href_list["toggleStatus"]) - src.use_power = !src.use_power + if(href_list["toggleStatus"]) + use_power = !use_power update_icon() if(href_list["temp"]) var/amount = text2num(href_list["temp"]) if(amount > 0) - src.set_temperature = min(src.set_temperature+amount, 1000) + set_temperature = min(set_temperature + amount, 1000) else - src.set_temperature = max(src.set_temperature+amount, 0) + set_temperature = max(set_temperature + amount, 0) if(href_list["setPower"]) //setting power to 0 is redundant anyways var/new_setting = between(0, text2num(href_list["setPower"]), 100) set_power_level(new_setting) - src.add_fingerprint(usr) + add_fingerprint(usr) return 1 /obj/machinery/atmospherics/unary/freezer/process() ..() + if(stat & (NOPOWER|BROKEN) || !use_power) cooling = 0 update_icon() return - if (network && air_contents.temperature > set_temperature) + if(network && air_contents.temperature > set_temperature) cooling = 1 var/heat_transfer = max( -air_contents.get_thermal_energy_change(set_temperature - 5), 0 ) @@ -132,7 +128,7 @@ heat_transfer = min(heat_transfer, cop * power_rating) //limit heat transfer by available power var/removed = -air_contents.add_thermal_energy(-heat_transfer) //remove the heat - if (debug) + if(debug) visible_message("[src]: Removing [removed] W.") use_power(power_rating) @@ -147,49 +143,37 @@ /obj/machinery/atmospherics/unary/freezer/RefreshParts() ..() var/cap_rating = 0 - var/cap_count = 0 var/manip_rating = 0 - var/manip_count = 0 var/bin_rating = 0 - var/bin_count = 0 for(var/obj/item/weapon/stock_parts/P in component_parts) if(istype(P, /obj/item/weapon/stock_parts/capacitor)) cap_rating += P.rating - cap_count++ if(istype(P, /obj/item/weapon/stock_parts/manipulator)) manip_rating += P.rating - manip_count++ if(istype(P, /obj/item/weapon/stock_parts/matter_bin)) bin_rating += P.rating - bin_count++ - cap_rating /= cap_count - bin_rating /= bin_count - manip_rating /= manip_count - power_rating = initial(power_rating)*cap_rating //more powerful - heatsink_temperature = initial(heatsink_temperature)/((manip_rating+bin_rating)/2) //more efficient - air_contents.volume = max(initial(internal_volume) - 200, 0) + 200*bin_rating + power_rating = initial(power_rating) * cap_rating / 2 //more powerful + heatsink_temperature = initial(heatsink_temperature) / ((manip_rating + bin_rating) / 2) //more efficient + air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating set_power_level(power_setting) /obj/machinery/atmospherics/unary/freezer/proc/set_power_level(var/new_power_setting) power_setting = new_power_setting power_rating = max_power_rating * (power_setting/100) -//dismantling code. copied from autolathe /obj/machinery/atmospherics/unary/freezer/attackby(var/obj/item/O as obj, var/mob/user as mob) - if(istype(O, /obj/item/weapon/screwdriver)) - opened = !opened - user << "You [opened ? "open" : "close"] the maintenance hatch of [src]." + if(default_deconstruction_screwdriver(user, O)) return - - if (opened && istype(O, /obj/item/weapon/crowbar)) - dismantle() + if(default_deconstruction_crowbar(user, O)) + return + if(default_part_replacement(user, O)) return ..() /obj/machinery/atmospherics/unary/freezer/examine(mob/user) ..(user) - if (opened) + if(panel_open) user << "The maintenance hatch is open." diff --git a/code/ATMOSPHERICS/components/unary/heat_source.dm b/code/ATMOSPHERICS/components/unary/heat_source.dm index 891a19cc74..829f06f420 100644 --- a/code/ATMOSPHERICS/components/unary/heat_source.dm +++ b/code/ATMOSPHERICS/components/unary/heat_source.dm @@ -7,25 +7,21 @@ icon = 'icons/obj/Cryogenic2.dmi' icon_state = "heater_0" density = 1 - - anchored = 1.0 - - var/set_temperature = T20C //thermostat - var/max_temperature = T20C + 680 - var/internal_volume = 600 //L - + anchored = 1 use_power = 0 idle_power_usage = 5 //5 Watts for thermostat related circuitry + var/max_temperature = T20C + 680 + var/internal_volume = 600 //L + var/max_power_rating = 20000 //power rating when the usage is turned up to 100 var/power_setting = 100 + var/set_temperature = T20C //thermostat var/heating = 0 //mainly for icon updates - var/opened = 0 //for deconstruction /obj/machinery/atmospherics/unary/heater/New() ..() - air_contents.volume = internal_volume initialize_directions = dir component_parts = list() @@ -33,16 +29,18 @@ component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) + component_parts += new /obj/item/stack/cable_coil(src, 5) - power_rating = max_power_rating * (power_setting/100) + RefreshParts() /obj/machinery/atmospherics/unary/heater/initialize() - if(node) return + if(node) + return var/node_connect = dir - for(var/obj/machinery/atmospherics/target in get_step(src,node_connect)) - if(target.initialize_directions & get_dir(target,src)) + for(var/obj/machinery/atmospherics/target in get_step(src, node_connect)) + if(target.initialize_directions & get_dir(target, src)) node = target break @@ -50,8 +48,8 @@ /obj/machinery/atmospherics/unary/heater/update_icon() - if(src.node) - if(src.use_power && src.heating) + if(node) + if(use_power && heating) icon_state = "heater_1" else icon_state = "heater" @@ -68,7 +66,7 @@ update_icon() return - if (network && air_contents.total_moles && air_contents.temperature < set_temperature) + if(network && air_contents.total_moles && air_contents.temperature < set_temperature) air_contents.add_thermal_energy(power_rating * HEATER_PERF_MULT) use_power(power_rating) @@ -80,10 +78,10 @@ update_icon() /obj/machinery/atmospherics/unary/heater/attack_ai(mob/user as mob) - src.ui_interact(user) + ui_interact(user) /obj/machinery/atmospherics/unary/heater/attack_hand(mob/user as mob) - src.ui_interact(user) + ui_interact(user) /obj/machinery/atmospherics/unary/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) // this is the data which will be sent to the ui @@ -97,13 +95,13 @@ data["powerSetting"] = power_setting var/temp_class = "normal" - if (air_contents.temperature > (T20C+40)) + if(air_contents.temperature > (T20C+40)) temp_class = "bad" data["gasTemperatureClass"] = temp_class // update the ui if it exists, returns null if no ui is passed/found ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - if (!ui) + if(!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 440, 300) @@ -115,63 +113,54 @@ ui.set_auto_update(1) /obj/machinery/atmospherics/unary/heater/Topic(href, href_list) - if (href_list["toggleStatus"]) - src.use_power = !src.use_power + if(href_list["toggleStatus"]) + use_power = !use_power update_icon() if(href_list["temp"]) var/amount = text2num(href_list["temp"]) if(amount > 0) - src.set_temperature = min(src.set_temperature+amount, max_temperature) + set_temperature = min(set_temperature + amount, max_temperature) else - src.set_temperature = max(src.set_temperature+amount, 0) + set_temperature = max(set_temperature + amount, 0) if(href_list["setPower"]) //setting power to 0 is redundant anyways var/new_setting = between(0, text2num(href_list["setPower"]), 100) set_power_level(new_setting) - src.add_fingerprint(usr) + add_fingerprint(usr) return 1 //upgrading parts /obj/machinery/atmospherics/unary/heater/RefreshParts() ..() - var/cap_rating = 0 - var/cap_count = 0 var/bin_rating = 0 - var/bin_count = 0 + for(var/obj/item/weapon/stock_parts/P in component_parts) if(istype(P, /obj/item/weapon/stock_parts/capacitor)) cap_rating += P.rating - cap_count++ if(istype(P, /obj/item/weapon/stock_parts/matter_bin)) bin_rating += P.rating - bin_count++ - cap_rating /= cap_count - bin_rating /= bin_count - max_power_rating = initial(max_power_rating)*cap_rating - max_temperature = max(initial(max_temperature) - T20C, 0)*((bin_rating*2 + cap_rating)/3) + T20C - air_contents.volume = max(initial(internal_volume) - 200, 0) + 200*bin_rating + max_power_rating = initial(max_power_rating) * cap_rating / 2 + max_temperature = max(initial(max_temperature) - T20C, 0) * ((bin_rating * 4 + cap_rating) / 5) + T20C + air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating set_power_level(power_setting) /obj/machinery/atmospherics/unary/heater/proc/set_power_level(var/new_power_setting) power_setting = new_power_setting power_rating = max_power_rating * (power_setting/100) -//dismantling code. copied from autolathe /obj/machinery/atmospherics/unary/heater/attackby(var/obj/item/O as obj, var/mob/user as mob) - if(istype(O, /obj/item/weapon/screwdriver)) - opened = !opened - user << "You [opened ? "open" : "close"] the maintenance hatch of [src]." + if(default_deconstruction_screwdriver(user, O)) return - - if (opened && istype(O, /obj/item/weapon/crowbar)) - dismantle() + if(default_deconstruction_crowbar(user, O)) + return + if(default_part_replacement(user, O)) return ..() /obj/machinery/atmospherics/unary/heater/examine(mob/user) ..(user) - if (opened) + if(panel_open) user << "The maintenance hatch is open." diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index ab7b57cb42..634121b08c 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -395,6 +395,22 @@ ///////////////////////////////////////Stock Parts ///////////////////////////////// +/obj/item/weapon/storage/part_replacer + name = "rapid part exchange device" + desc = "Special mechanical module made to store, sort, and apply standard machine parts." + icon_state = "RPED" + item_state = "RPED" + w_class = 5 + can_hold = list("/obj/item/weapon/stock_parts") + storage_slots = 50 + use_to_pickup = 1 + allow_quick_gather = 1 + allow_quick_empty = 1 + collection_mode = 1 + display_contents_with_number = 1 + max_w_class = 3 + max_combined_w_class = 100 + /obj/item/weapon/stock_parts name = "stock part" desc = "What?" diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 7b44e443c4..5361bea23a 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -13,14 +13,30 @@ var/list/storage_capacity = list("metal" = 0, "glass" = 0) var/show_category = "All" - var/panel_open = 0 var/hacked = 0 var/disabled = 0 var/shocked = 0 var/busy = 0 + var/mat_efficiency = 1 + var/build_time = 50 + var/datum/wires/autolathe/wires = null +/obj/machinery/autolathe/New() + + ..() + wires = new(src) + //Create parts for lathe. + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/autolathe(src) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) + component_parts += new /obj/item/weapon/stock_parts/manipulator(src) + component_parts += new /obj/item/weapon/stock_parts/console_screen(src) + RefreshParts() + /obj/machinery/autolathe/proc/update_recipe_list() if(!machine_recipes) machine_recipes = autolathe_recipes @@ -33,8 +49,8 @@ user << "\The [src] is disabled!" return - if (shocked) - shock(user,50) + if(shocked) + shock(user, 50) var/dat = "

Autolathe Control Panel


" @@ -65,16 +81,16 @@ else //Make sure it's buildable and list requires resources. for(var/material in R.resources) - var/sheets = round(stored_material[material]/R.resources[material]) + var/sheets = round(stored_material[material]/round(R.resources[material]*mat_efficiency)) if(isnull(max_sheets) || max_sheets > sheets) max_sheets = sheets - if(!isnull(stored_material[material]) && stored_material[material] < R.resources[material]) + if(!isnull(stored_material[material]) && stored_material[material] < round(R.resources[material]*mat_efficiency)) can_make = 0 if(!comma) comma = 1 else material_string += ", " - material_string += "[R.resources[material]] [material]" + material_string += "[round(R.resources[material] * mat_efficiency)] [material]" material_string += ".
" //Build list of multipliers for sheets. if(R.is_stack) @@ -99,31 +115,27 @@ /obj/machinery/autolathe/attackby(var/obj/item/O as obj, var/mob/user as mob) - if (stat) - return - - if (busy) + if(busy) user << "\The [src] is busy. Please wait for completion of previous operation." return - if(istype(O, /obj/item/weapon/screwdriver)) - panel_open = !panel_open - icon_state = (panel_open ? "autolathe_t": "autolathe") - user << "You [panel_open ? "open" : "close"] the maintenance hatch of [src]." + if(default_deconstruction_screwdriver(user, O)) updateUsrDialog() return + if(default_deconstruction_crowbar(user, O)) + return + if(default_part_replacement(user, O)) + return - if (panel_open) + if(stat) + return + + if(panel_open) //Don't eat multitools or wirecutters used on an open lathe. if(istype(O, /obj/item/device/multitool) || istype(O, /obj/item/weapon/wirecutters)) attack_hand(user) return - //Dismantle the frame. - if(istype(O, /obj/item/weapon/crowbar)) - dismantle() - return - if(O.loc != user && !(istype(O,/obj/item/stack))) return 0 @@ -170,11 +182,11 @@ else user << "You fill \the [src] with \the [eating]." - flick("autolathe_o",src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z + flick("autolathe_o", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z if(istype(eating,/obj/item/stack)) var/obj/item/stack/stack = eating - stack.use(max(1,round(total_used/mass_per_sheet))) // Always use at least 1 to prevent infinite materials. + stack.use(max(1, round(total_used/mass_per_sheet))) // Always use at least 1 to prevent infinite materials. else user.drop_item(O) del(O) @@ -227,18 +239,18 @@ //Check if we still have the materials. for(var/material in making.resources) if(!isnull(stored_material[material])) - if(stored_material[material] < (making.resources[material]*multiplier)) + if(stored_material[material] < round(making.resources[material] * mat_efficiency) * multiplier) return //Consume materials. for(var/material in making.resources) if(!isnull(stored_material[material])) - stored_material[material] = max(0,stored_material[material]-(making.resources[material]*multiplier)) + stored_material[material] = max(0, stored_material[material] - round(making.resources[material] * mat_efficiency) * multiplier) //Fancy autolathe animation. - flick("autolathe_n",src) + flick("autolathe_n", src) - sleep(50) + sleep(build_time) busy = 0 @@ -247,39 +259,31 @@ //Create the desired item. var/obj/item/I = new making.path(get_step(loc, get_dir(src,usr))) - if(multiplier>1 && istype(I,/obj/item/stack)) + if(multiplier > 1 && istype(I, /obj/item/stack)) var/obj/item/stack/S = I S.amount = multiplier updateUsrDialog() - -/obj/machinery/autolathe/New() - - ..() - wires = new(src) - //Create parts for lathe. - component_parts = list() - component_parts += new /obj/item/weapon/circuitboard/autolathe(src) - component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) - component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) - component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) - component_parts += new /obj/item/weapon/stock_parts/manipulator(src) - component_parts += new /obj/item/weapon/stock_parts/console_screen(src) - RefreshParts() +/obj/machinery/autolathe/update_icon() + icon_state = (panel_open ? "autolathe_t" : "autolathe") //Updates overall lathe storage size. /obj/machinery/autolathe/RefreshParts() ..() - var/tot_rating = 0 + var/mb_rating = 0 + var/man_rating = 0 for(var/obj/item/weapon/stock_parts/matter_bin/MB in component_parts) - tot_rating += MB.rating + mb_rating += MB.rating + for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) + man_rating += M.rating - storage_capacity["metal"] = tot_rating * 25000 - storage_capacity["glass"] = tot_rating * 12500 + storage_capacity["metal"] = mb_rating * 25000 + storage_capacity["glass"] = mb_rating * 12500 + build_time = 50 / man_rating + mat_efficiency = 1.1 - man_rating * 0.1// Normally, price is 1.25 the amount of material, so this shouldn't go higher than 0.8. Maximum rating of parts is 3 /obj/machinery/autolathe/dismantle() - ..() var/list/sheets = list("metal" = /obj/item/stack/sheet/metal, "glass" = /obj/item/stack/sheet/glass) for(var/mat in stored_material) @@ -288,3 +292,4 @@ if(stored_material[mat] > S.perunit) S.amount = round(stored_material[mat] / S.perunit) S.loc = loc + ..() diff --git a/code/game/machinery/autolathe_datums.dm b/code/game/machinery/autolathe_datums.dm index 3948f70f33..f13c3dc634 100644 --- a/code/game/machinery/autolathe_datums.dm +++ b/code/game/machinery/autolathe_datums.dm @@ -15,7 +15,7 @@ if(I.matter && !recipe.resources) //This can be overidden in the datums. recipe.resources = list() for(var/material in I.matter) - recipe.resources[material] = round(I.matter[material]*1.25) // More expensive to produce than they are to recycle. + recipe.resources[material] = I.matter[material]*1.25 // More expensive to produce than they are to recycle. del(I) /datum/autolathe/recipe diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index d631ca46df..3b3104201f 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -13,7 +13,6 @@ var/c_tag_order = 999 var/status = 1 anchored = 1.0 - var/panel_open = 0 // 0 = Closed / 1 = Open var/invuln = null var/bugged = 0 var/obj/item/weapon/camera_assembly/assembly = null @@ -57,7 +56,7 @@ /obj/machinery/camera/Del() if(!alarm_on) triggerCameraAlarm() - + cancelCameraAlarm() ..() @@ -70,7 +69,7 @@ kick_viewers() triggerCameraAlarm() update_icon() - + spawn(900) stat &= ~EMPED cancelCameraAlarm() @@ -85,11 +84,11 @@ /obj/machinery/camera/ex_act(severity) if(src.invuln) return - + //camera dies if an explosion touches it! if(severity <= 2 || prob(50)) destroy() - + ..() //and give it the regular chance of being deleted outright @@ -174,7 +173,7 @@ if (S.current == src) O << "[U] holds \a [itemname] up to one of the cameras ..." O << browse(text("[][]", itemname, info), text("window=[]", itemname)) - + else if (istype(W, /obj/item/weapon/camera_bug)) if (!src.can_use()) user << "\blue Camera non-functional" @@ -185,7 +184,7 @@ else user << "\blue Camera bugged." src.bugged = 1 - + else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras if (W.force >= src.toughness) visible_message("[src] has been [pick(W.attack_verb)] with [W] by [user]!") @@ -194,7 +193,7 @@ if (I.hitsound) playsound(loc, I.hitsound, 50, 1, -1) take_damage(W.force) - + else ..() @@ -221,14 +220,14 @@ if (force >= toughness && (force > toughness*4 || prob(25))) destroy() -//Used when someone breaks a camera +//Used when someone breaks a camera /obj/machinery/camera/proc/destroy() invalidateCameraCache() stat |= BROKEN kick_viewers() triggerCameraAlarm() update_icon() - + //sparks var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, loc) @@ -266,7 +265,7 @@ alarm_on = 1 if(!get_area(src)) return - + for(var/mob/living/silicon/S in mob_list) S.triggerAlarm("Camera", get_area(src), list(src), src) @@ -275,7 +274,7 @@ alarm_on = 0 if(!get_area(src)) return - + for(var/mob/living/silicon/S in mob_list) S.cancelAlarm("Camera", get_area(src), src) @@ -355,7 +354,7 @@ /obj/machinery/camera/interact(mob/living/user as mob) if(!panel_open || istype(user, /mob/living/silicon/ai)) return - + if(stat & BROKEN) user << "\The [src] is broken." return diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 454e6e44fc..343c8ab2db 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -3,18 +3,41 @@ //Potential replacement for genetics revives or something I dunno (?) +//Find a dead mob with a brain and client. +/proc/find_dead_player(var/find_key) + if(isnull(find_key)) + return + + var/mob/selected = null + for(var/mob/living/M in player_list) + //Dead people only thanks! + if((M.stat != 2) || (!M.client)) + continue + //They need a brain! + if(istype(M, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + if(H.species.has_organ["brain"] && !H.has_brain()) + continue + if(M.ckey == find_key) + selected = M + break + return selected + #define CLONE_BIOMASS 150 /obj/machinery/clonepod - anchored = 1 name = "cloning pod" desc = "An electronically-lockable pod for growing organic tissue." density = 1 + anchored = 1 icon = 'icons/obj/cloning.dmi' icon_state = "pod_0" req_access = list(access_genetics) //For premature unlocking. + var/mob/living/occupant - var/heal_level = 90 //The clone is released once its health reaches this level. + var/heal_level = 20 //The clone is released once its health reaches this level. + var/heal_rate = 1 + var/notoxin = 0 var/locked = 0 var/obj/machinery/computer/cloning/connected = null //So we remember the connected clone machine. var/mess = 0 //Need to clean out it if it's full of exploded clone. @@ -22,6 +45,366 @@ var/eject_wait = 0 //Don't eject them as soon as they are created fuckkk var/biomass = CLONE_BIOMASS * 3 +/obj/machinery/clonepod/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/clonepod(src) + component_parts += new /obj/item/weapon/stock_parts/manipulator(src) + component_parts += new /obj/item/weapon/stock_parts/manipulator(src) + component_parts += new /obj/item/weapon/stock_parts/scanning_module(src) + component_parts += new /obj/item/weapon/stock_parts/scanning_module(src) + component_parts += new /obj/item/weapon/stock_parts/console_screen(src) + component_parts += new /obj/item/stack/cable_coil(src, 2) + + RefreshParts() + +/obj/machinery/clonepod/attack_ai(mob/user as mob) + add_hiddenprint(user) + return attack_hand(user) + +/obj/machinery/clonepod/attack_hand(mob/user as mob) + if((isnull(occupant)) || (stat & NOPOWER)) + return + if((!isnull(occupant)) && (occupant.stat != 2)) + var/completion = (100 * ((occupant.health + 50) / (heal_level + 100))) // Clones start at -150 health + user << "Current clone cycle is [round(completion)]% complete." + return + +//Clonepod + +//Start growing a human clone in the pod! +/obj/machinery/clonepod/proc/growclone(var/datum/dna2/record/R) + if(mess || attempting) + return 0 + var/datum/mind/clonemind = locate(R.mind) + if(!istype(clonemind, /datum/mind)) //not a mind + return 0 + if(clonemind.current && clonemind.current.stat != DEAD) //mind is associated with a non-dead body + return 0 + if(clonemind.active) //somebody is using that mind + if(ckey(clonemind.key) != R.ckey) + return 0 + else + for(var/mob/dead/observer/G in player_list) + if(G.ckey == R.ckey) + if(G.can_reenter_corpse) + break + else + return 0 + + attempting = 1 //One at a time!! + locked = 1 + + eject_wait = 1 + spawn(30) + eject_wait = 0 + + var/mob/living/carbon/human/H = new /mob/living/carbon/human(src, R.dna.species) + occupant = H + + if(!R.dna.real_name) //to prevent null names + R.dna.real_name = "clone ([rand(0,999)])" + H.real_name = R.dna.real_name + + icon_state = "pod_1" + //Get the clone body ready + H.adjustCloneLoss(150) // New damage var so you can't eject a clone early then stab them to abuse the current damage system --NeoFite + H.adjustBrainLoss(80) // Even if healed to full health, it will have some brain damage + H.Paralyse(4) + + //Here let's calculate their health so the pod doesn't immediately eject them!!! + H.updatehealth() + + clonemind.transfer_to(H) + H.ckey = R.ckey + H << "Consciousness slowly creeps over you as your body regenerates.
So this is what cloning feels like?
" + + // -- Mode/mind specific stuff goes here + callHook("clone", list(H)) + + switch(ticker.mode.name) + if("revolution") + if((H.mind in ticker.mode:revolutionaries) || (H.mind in ticker.mode:head_revolutionaries)) + ticker.mode.update_all_rev_icons() //So the icon actually appears + if("mercenary") + if(H.mind in ticker.mode.syndicates) + ticker.mode.update_all_synd_icons() + if("cult") + if(H.mind in ticker.mode.cult) + ticker.mode.add_cultist(occupant.mind) + ticker.mode.update_all_cult_icons() //So the icon actually appears + + // -- End mode specific stuff + + if(!R.dna) + H.dna = new /datum/dna() + H.dna.real_name = H.real_name + else + H.dna = R.dna + H.UpdateAppearance() + if(heal_level < 60) + randmutb(H) //Sometimes the clones come out wrong. + H.dna.UpdateSE() + H.dna.UpdateUI() + + H.set_cloned_appearance() + + for(var/datum/language/L in R.languages) + H.add_language(L.name) + H.flavor_texts = R.flavor.Copy() + H.suiciding = 0 + attempting = 0 + return 1 + +//Grow clones to maturity then kick them out. FREELOADERS +/obj/machinery/clonepod/process() + + if(stat & NOPOWER) //Autoeject if power is lost + if(occupant) + locked = 0 + go_out() + return + + if((occupant) && (occupant.loc == src)) + if((occupant.stat == DEAD) || (occupant.suiciding) || !occupant.key) //Autoeject corpses and suiciding dudes. + locked = 0 + go_out() + connected_message("Clone Rejected: Deceased.") + return + + else if(occupant.health < heal_level && occupant.getCloneLoss() > 0) + occupant.Paralyse(4) + + //Slowly get that clone healed and finished. + occupant.adjustCloneLoss(-2 * heal_rate) + + //Premature clones may have brain damage. + occupant.adjustBrainLoss(-1 * heal_rate) + + //So clones don't die of oxyloss in a running pod. + if(occupant.reagents.get_reagent_amount("inaprovaline") < 30) + occupant.reagents.add_reagent("inaprovaline", 60) + + //So clones will remain asleep for long enough to get them into cryo (Bay RP edit) + if(occupant.reagents.get_reagent_amount("stoxin") < 10) + occupant.reagents.add_reagent("stoxin", 5) + if(occupant.reagents.get_reagent_amount("chloralhydrate") < 1) + occupant.reagents.add_reagent("chloralhydrate", 1) + + //Also heal some oxyloss ourselves because inaprovaline is so bad at preventing it!! + occupant.adjustOxyLoss(-4) + if(notoxin) + occupant.adjustToxLoss(-2) // If sufficiently upgraded - remove toxin damage from chloral + + use_power(7500) //This might need tweaking. + return + + else if((occupant.health >= heal_level) && (!eject_wait)) + connected_message("Cloning Process Complete.") + locked = 0 + go_out() + return + + else if((!occupant) || (occupant.loc != src)) + occupant = null + if(locked) + locked = 0 + if(!mess) + icon_state = "pod_0" + //use_power(200) + return + + return + +//Let's unlock this early I guess. Might be too early, needs tweaking. +/obj/machinery/clonepod/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(isnull(occupant)) + if(default_deconstruction_screwdriver(user, W)) + return + if(default_deconstruction_crowbar(user, W)) + return + if(default_part_replacement(user, W)) + return + if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) + if(!check_access(W)) + user << "Access Denied." + return + if((!locked) || (isnull(occupant))) + return + if((occupant.health < -20) && (occupant.stat != 2)) + user << "Access Refused." + return + else + locked = 0 + user << "System unlocked." + else if(istype(W, /obj/item/weapon/card/emag)) + if(isnull(occupant)) + return + user << "You force an emergency ejection." + locked = 0 + go_out() + return + else if(istype(W, /obj/item/weapon/reagent_containers/food/snacks/meat)) + user << "\The [src] processes \the [W]." + biomass += 50 + user.drop_item() + del(W) + return + else if(istype(W, /obj/item/weapon/wrench)) + if(locked && (anchored || occupant)) + user << "Can not do that while [src] is in use." + else + if(anchored) + anchored = 0 + connected.pod1 = null + connected = null + else + anchored = 1 + playsound(loc, 'sound/items/Ratchet.ogg', 100, 1) + if(anchored) + user.visible_message("[user] secures [src] to the floor.", "You secure [src] to the floor.") + else + user.visible_message("[user] unsecures [src] from the floor.", "You unsecure [src] from the floor.") + else + ..() + +//Put messages in the connected computer's temp var for display. +/obj/machinery/clonepod/proc/connected_message(var/message) + if((isnull(connected)) || (!istype(connected, /obj/machinery/computer/cloning))) + return 0 + if(!message) + return 0 + + connected.temp = message + connected.updateUsrDialog() + return 1 + +/obj/machinery/clonepod/RefreshParts() + ..() + var/rating = 0 + for(var/obj/item/weapon/stock_parts/P in component_parts) + if(istype(P, /obj/item/weapon/stock_parts/scanning_module) || istype(P, /obj/item/weapon/stock_parts/manipulator)) + rating += P.rating + + heal_level = rating * 10 - 20 + heal_rate = round(rating / 4) + if(rating >= 8) + notoxin = 1 + else + notoxin = 0 + +/obj/machinery/clonepod/verb/eject() + set name = "Eject Cloner" + set category = "Object" + set src in oview(1) + + if(usr.stat != 0) + return + go_out() + add_fingerprint(usr) + return + +/obj/machinery/clonepod/proc/go_out() + if(locked) + return + + if(mess) //Clean that mess and dump those gibs! + mess = 0 + gibs(loc) + icon_state = "pod_0" + + /* + for(var/obj/O in src) + O.loc = loc + */ + return + + if(!(occupant)) + return + + /* + for(var/obj/O in src) + O.loc = loc + */ + + if(occupant.client) + occupant.client.eye = occupant.client.mob + occupant.client.perspective = MOB_PERSPECTIVE + occupant.loc = loc + icon_state = "pod_0" + eject_wait = 0 //If it's still set somehow. + domutcheck(occupant) //Waiting until they're out before possible monkeyizing. +// occupant.add_side_effect("Bad Stomach") // Give them an extra side-effect for free. + occupant = null + + biomass -= CLONE_BIOMASS + + return + +/obj/machinery/clonepod/proc/malfunction() + if(occupant) + connected_message("Critical Error!") + mess = 1 + icon_state = "pod_g" + occupant.ghostize() + spawn(5) + del(occupant) + return + +/obj/machinery/clonepod/relaymove(mob/user as mob) + if(user.stat) + return + go_out() + return + +/obj/machinery/clonepod/emp_act(severity) + if(prob(100/severity)) + malfunction() + ..() + +/obj/machinery/clonepod/ex_act(severity) + switch(severity) + if(1.0) + for(var/atom/movable/A as mob|obj in src) + A.loc = loc + ex_act(severity) + del(src) + return + if(2.0) + if(prob(50)) + for(var/atom/movable/A as mob|obj in src) + A.loc = loc + ex_act(severity) + del(src) + return + if(3.0) + if(prob(25)) + for(var/atom/movable/A as mob|obj in src) + A.loc = loc + ex_act(severity) + del(src) + return + else + return + +//Health Tracker Implant + +/obj/item/weapon/implant/health + name = "health implant" + var/healthstring = "" + +/obj/item/weapon/implant/health/proc/sensehealth() + if(!implanted) + return "ERROR" + else + if(isliving(implanted)) + var/mob/living/L = implanted + healthstring = "[round(L.getOxyLoss())] - [round(L.getFireLoss())] - [round(L.getToxLoss())] - [round(L.getBruteLoss())]" + if(!healthstring) + healthstring = "ERROR" + return healthstring + +//Disk stuff. //The return of data disks?? Just for transferring between genetics machine/cloning machine. //TO-DO: Make the genetics machine accept them. /obj/item/weapon/disk/data @@ -30,7 +413,7 @@ icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk. item_state = "card-id" w_class = 2.0 - var/datum/dna2/record/buf=null + var/datum/dna2/record/buf = null var/read_only = 0 //Well,it's still a floppy disk /obj/item/weapon/disk/data/proc/initializeDisk() @@ -65,363 +448,18 @@ buf.dna.SE=new_SE buf.dna.SetSEValueRange(MONKEYBLOCK,0xDAC, 0xFFF) - -//Find a dead mob with a brain and client. -/proc/find_dead_player(var/find_key) - if (isnull(find_key)) - return - - var/mob/selected = null - for(var/mob/living/M in player_list) - //Dead people only thanks! - if ((M.stat != 2) || (!M.client)) - continue - //They need a brain! - if(istype(M, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - if(H.species.has_organ["brain"] && !H.has_brain()) - continue - if (M.ckey == find_key) - selected = M - break - return selected - -//Disk stuff. /obj/item/weapon/disk/data/New() ..() var/diskcolor = pick(0,1,2) - src.icon_state = "datadisk[diskcolor]" + icon_state = "datadisk[diskcolor]" /obj/item/weapon/disk/data/attack_self(mob/user as mob) - src.read_only = !src.read_only - user << "You flip the write-protect tab to [src.read_only ? "protected" : "unprotected"]." + read_only = !read_only + user << "You flip the write-protect tab to [read_only ? "protected" : "unprotected"]." /obj/item/weapon/disk/data/examine(mob/user) ..(user) - user << text("The write-protect tab is set to [src.read_only ? "protected" : "unprotected"].") - return - -//Health Tracker Implant - -/obj/item/weapon/implant/health - name = "health implant" - var/healthstring = "" - -/obj/item/weapon/implant/health/proc/sensehealth() - if (!src.implanted) - return "ERROR" - else - if(isliving(src.implanted)) - var/mob/living/L = src.implanted - src.healthstring = "[round(L.getOxyLoss())] - [round(L.getFireLoss())] - [round(L.getToxLoss())] - [round(L.getBruteLoss())]" - if (!src.healthstring) - src.healthstring = "ERROR" - return src.healthstring - -/obj/machinery/clonepod/attack_ai(mob/user as mob) - src.add_hiddenprint(user) - return attack_hand(user) - -/obj/machinery/clonepod/attack_hand(mob/user as mob) - if ((isnull(src.occupant)) || (stat & NOPOWER)) - return - if ((!isnull(src.occupant)) && (src.occupant.stat != 2)) - var/completion = (100 * ((src.occupant.health + 100) / (src.heal_level + 100))) - user << "Current clone cycle is [round(completion)]% complete." - return - -//Clonepod - -//Start growing a human clone in the pod! -/obj/machinery/clonepod/proc/growclone(var/datum/dna2/record/R) - if(mess || attempting) - return 0 - var/datum/mind/clonemind = locate(R.mind) - if(!istype(clonemind,/datum/mind)) //not a mind - return 0 - if( clonemind.current && clonemind.current.stat != DEAD ) //mind is associated with a non-dead body - return 0 - if(clonemind.active) //somebody is using that mind - if( ckey(clonemind.key)!=R.ckey ) - return 0 - else - for(var/mob/dead/observer/G in player_list) - if(G.ckey == R.ckey) - if(G.can_reenter_corpse) - break - else - return 0 - - - src.heal_level = rand(10,40) //Randomizes what health the clone is when ejected - src.attempting = 1 //One at a time!! - src.locked = 1 - - src.eject_wait = 1 - spawn(30) - src.eject_wait = 0 - - var/mob/living/carbon/human/H = new /mob/living/carbon/human(src, R.dna.species) - occupant = H - - if(!R.dna.real_name) //to prevent null names - R.dna.real_name = "clone ([rand(0,999)])" - H.real_name = R.dna.real_name - - src.icon_state = "pod_1" - //Get the clone body ready - H.adjustCloneLoss(150) //new damage var so you can't eject a clone early then stab them to abuse the current damage system --NeoFite - H.adjustBrainLoss(src.heal_level + 50 + rand(10, 30)) // The rand(10, 30) will come out as extra brain damage - H.Paralyse(4) - - //Here let's calculate their health so the pod doesn't immediately eject them!!! - H.updatehealth() - - clonemind.transfer_to(H) - H.ckey = R.ckey - H << "Consciousness slowly creeps over you as your body regenerates.
So this is what cloning feels like?
" - - // -- Mode/mind specific stuff goes here - callHook("clone", list(H)) - - switch(ticker.mode.name) - if("revolution") - if((H.mind in ticker.mode:revolutionaries) || (H.mind in ticker.mode:head_revolutionaries)) - ticker.mode.update_all_rev_icons() //So the icon actually appears - if("mercenary") - if(H.mind in ticker.mode.syndicates) - ticker.mode.update_all_synd_icons() - if("cult") - if (H.mind in ticker.mode.cult) - ticker.mode.add_cultist(src.occupant.mind) - ticker.mode.update_all_cult_icons() //So the icon actually appears - - // -- End mode specific stuff - - if(!R.dna) - H.dna = new /datum/dna() - H.dna.real_name = H.real_name - else - H.dna=R.dna - H.UpdateAppearance() - randmutb(H) //Sometimes the clones come out wrong. - H.dna.UpdateSE() - H.dna.UpdateUI() - - H.set_cloned_appearance() - - for(var/datum/language/L in R.languages) - H.add_language(L.name) - H.flavor_texts = R.flavor.Copy() - H.suiciding = 0 - src.attempting = 0 - return 1 - -//Grow clones to maturity then kick them out. FREELOADERS -/obj/machinery/clonepod/process() - - if(stat & NOPOWER) //Autoeject if power is lost - if (src.occupant) - src.locked = 0 - src.go_out() - return - - if((src.occupant) && (src.occupant.loc == src)) - if((src.occupant.stat == DEAD) || (src.occupant.suiciding) || !occupant.key) //Autoeject corpses and suiciding dudes. - src.locked = 0 - src.go_out() - src.connected_message("Clone Rejected: Deceased.") - return - - else if(src.occupant.health < src.heal_level) - src.occupant.Paralyse(4) - - //Slowly get that clone healed and finished. - src.occupant.adjustCloneLoss(-2) - - //Premature clones may have brain damage. - src.occupant.adjustBrainLoss(-1) - - //So clones don't die of oxyloss in a running pod. - if (src.occupant.reagents.get_reagent_amount("inaprovaline") < 30) - src.occupant.reagents.add_reagent("inaprovaline", 60) - - //So clones will remain asleep for long enough to get them into cryo (Bay RP edit) - if (src.occupant.reagents.get_reagent_amount("stoxin") < 10) - src.occupant.reagents.add_reagent("stoxin", 5) - if (src.occupant.reagents.get_reagent_amount("chloralhydrate") < 1) - src.occupant.reagents.add_reagent("chloralhydrate", 1) - - //Also heal some oxyloss ourselves because inaprovaline is so bad at preventing it!! - src.occupant.adjustOxyLoss(-4) - - use_power(7500) //This might need tweaking. - return - - else if((src.occupant.health >= src.heal_level) && (!src.eject_wait)) - src.connected_message("Cloning Process Complete.") - src.locked = 0 - src.go_out() - return - - else if ((!src.occupant) || (src.occupant.loc != src)) - src.occupant = null - if (src.locked) - src.locked = 0 - if (!src.mess) - icon_state = "pod_0" - //use_power(200) - return - - return - -//Let's unlock this early I guess. Might be too early, needs tweaking. -/obj/machinery/clonepod/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if (!src.check_access(W)) - user << "\red Access Denied." - return - if ((!src.locked) || (isnull(src.occupant))) - return - if ((src.occupant.health < -20) && (src.occupant.stat != 2)) - user << "\red Access Refused." - return - else - src.locked = 0 - user << "System unlocked." - else if (istype(W, /obj/item/weapon/card/emag)) - if (isnull(src.occupant)) - return - user << "You force an emergency ejection." - src.locked = 0 - src.go_out() - return - else if (istype(W, /obj/item/weapon/reagent_containers/food/snacks/meat)) - user << "\blue \The [src] processes \the [W]." - biomass += 50 - user.drop_item() - del(W) - return - else if (istype(W, /obj/item/weapon/wrench)) - if(src.locked && (src.anchored || src.occupant)) - user << "\red Can not do that while [src] is in use." - else - if(src.anchored) - src.anchored = 0 - connected.pod1 = null - connected = null - else - src.anchored = 1 - playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) - if(anchored) - user.visible_message("[user] secures [src] to the floor.", "You secure [src] to the floor.") - else - user.visible_message("[user] unsecures [src] from the floor.", "You unsecure [src] from the floor.") - else - ..() - -//Put messages in the connected computer's temp var for display. -/obj/machinery/clonepod/proc/connected_message(var/message) - if ((isnull(src.connected)) || (!istype(src.connected, /obj/machinery/computer/cloning))) - return 0 - if (!message) - return 0 - - src.connected.temp = message - src.connected.updateUsrDialog() - return 1 - -/obj/machinery/clonepod/verb/eject() - set name = "Eject Cloner" - set category = "Object" - set src in oview(1) - - if (usr.stat != 0) - return - src.go_out() - add_fingerprint(usr) - return - -/obj/machinery/clonepod/proc/go_out() - if (src.locked) - return - - if (src.mess) //Clean that mess and dump those gibs! - src.mess = 0 - gibs(src.loc) - src.icon_state = "pod_0" - - /* - for(var/obj/O in src) - O.loc = src.loc - */ - return - - if (!(src.occupant)) - return - - /* - for(var/obj/O in src) - O.loc = src.loc - */ - - if (src.occupant.client) - src.occupant.client.eye = src.occupant.client.mob - src.occupant.client.perspective = MOB_PERSPECTIVE - src.occupant.loc = src.loc - src.icon_state = "pod_0" - src.eject_wait = 0 //If it's still set somehow. - domutcheck(src.occupant) //Waiting until they're out before possible monkeyizing. -// src.occupant.add_side_effect("Bad Stomach") // Give them an extra side-effect for free. - src.occupant = null - - src.biomass -= CLONE_BIOMASS - - return - -/obj/machinery/clonepod/proc/malfunction() - if(src.occupant) - src.connected_message("Critical Error!") - src.mess = 1 - src.icon_state = "pod_g" - src.occupant.ghostize() - spawn(5) - del(src.occupant) - return - -/obj/machinery/clonepod/relaymove(mob/user as mob) - if (user.stat) - return - src.go_out() - return - -/obj/machinery/clonepod/emp_act(severity) - if(prob(100/severity)) malfunction() - ..() - -/obj/machinery/clonepod/ex_act(severity) - switch(severity) - if(1.0) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - del(src) - return - if(2.0) - if (prob(50)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - del(src) - return - if(3.0) - if (prob(25)) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - ex_act(severity) - del(src) - return - else + user << text("The write-protect tab is set to [read_only ? "protected" : "unprotected"].") return /* diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm index 8e86678ef2..7b186bcc9c 100644 --- a/code/game/machinery/kitchen/smartfridge.dm +++ b/code/game/machinery/kitchen/smartfridge.dm @@ -19,7 +19,6 @@ var/seconds_electrified = 0; var/shoot_inventory = 0 var/locked = 0 - var/panel_open = 0 //Hacking a smartfridge var/scan_id = 1 var/is_secure = 0 var/datum/wires/smartfridge/wires = null diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index c5eaf35497..819cc05632 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -28,6 +28,9 @@ Class Variables: component_parts (list) A list of component parts of machine used by frame based machines. + panel_open (num) + Whether the panel is open + uid (num) Unique id of machine across all machines. @@ -43,9 +46,6 @@ Class Variables: MAINT:8 -- machine is currently under going maintenance. EMPED:16 -- temporary broken by EMP pulse - manual (num) - Currently unused. - Class Procs: New() 'game/machinery/machine.dm' @@ -104,13 +104,12 @@ Class Procs: //2 = run auto, use active var/idle_power_usage = 0 var/active_power_usage = 0 - var/power_channel = EQUIP - //EQUIP,ENVIRON or LIGHT - var/list/component_parts = list() //list of all the parts used to build it, if made from certain kinds of frames. + var/power_channel = EQUIP //EQUIP, ENVIRON or LIGHT + var/list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames. var/uid - var/manual = 0 - var/interact_offline = 0 // Can the machine be interacted with while de-powered. + var/panel_open = 0 var/global/gl_uid = 1 + var/interact_offline = 0 // Can the machine be interacted with while de-powered. /obj/machinery/New(l, d=0) ..(l) @@ -238,15 +237,15 @@ Class Procs: gl_uid++ /obj/machinery/proc/state(var/msg) - for(var/mob/O in hearers(src, null)) - O.show_message("\icon[src] [msg]", 2) + for(var/mob/O in hearers(src, null)) + O.show_message("\icon[src] [msg]", 2) /obj/machinery/proc/ping(text=null) - if (!text) - text = "\The [src] pings." + if (!text) + text = "\The [src] pings." - state(text, "blue") - playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) + state(text, "blue") + playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) /obj/machinery/proc/shock(mob/user, prb) if(inoperable()) @@ -267,6 +266,54 @@ Class Procs: else return 0 +/obj/machinery/proc/default_deconstruction_crowbar(var/mob/user, var/obj/item/weapon/crowbar/C) + if(!istype(C)) + return 0 + if(!panel_open) + return 0 + . = dismantle() + +/obj/machinery/proc/default_deconstruction_screwdriver(var/mob/user, var/obj/item/weapon/screwdriver/S) + if(!istype(S)) + return 0 + playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) + panel_open = !panel_open + user << "You [panel_open ? "open" : "close"] the maintenance hatch of [src]." + update_icon() + return 1 + +/obj/machinery/proc/default_part_replacement(var/mob/user, var/obj/item/weapon/storage/part_replacer/R) + if(!istype(R)) + return 0 + if(!component_parts) + return 0 + if(panel_open) + var/obj/item/weapon/circuitboard/CB = locate(/obj/item/weapon/circuitboard) in component_parts + var/P + for(var/obj/item/weapon/stock_parts/A in component_parts) + for(var/D in CB.req_components) + var/T = text2path(D) + if(ispath(A.type, T)) + P = T + break + for(var/obj/item/weapon/stock_parts/B in R.contents) + if(istype(B, P) && istype(A, P)) + if(B.rating > A.rating) + R.remove_from_storage(B, src) + R.handle_item_insertion(A, 1) + component_parts -= A + component_parts += B + B.loc = null + user << "[A.name] replaced with [B.name]." + break + update_icon() + RefreshParts() + else + user << "Following parts detected in the machine:" + for(var/var/obj/item/C in component_parts) + user << " [C.name]" + return 1 + /obj/machinery/proc/dismantle() playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(loc) diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index 3049a6f694..63abf6bfbf 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -3,7 +3,7 @@ icon = 'icons/obj/objects.dmi' icon_state = "borgcharger0" density = 1 - anchored = 1.0 + anchored = 1 use_power = 1 idle_power_usage = 50 active_power_usage = 50 @@ -13,177 +13,216 @@ var/charging_cap_active = 25000 // Active Cap - When cyborg is inside var/charging_cap_passive = 2500 // Passive Cap - Recharging internal capacitor when no cyborg is inside var/icon_update_tick = 0 // Used to update icon only once every 10 ticks + var/charge_rate = 250 // How much charge is restored per tick + var/weld_rate = 0 // How much brute damage is repaired per tick + var/wire_rate = 0 // How much burn damage is repaired per tick +/obj/machinery/recharge_station/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/recharge_station(src) + component_parts += new /obj/item/weapon/stock_parts/manipulator(src) + component_parts += new /obj/item/weapon/stock_parts/manipulator(src) + component_parts += new /obj/item/weapon/stock_parts/capacitor(src) + component_parts += new /obj/item/weapon/stock_parts/capacitor(src) + component_parts += new /obj/item/stack/cable_coil(src, 5) - New() - ..() - build_icon() - update_icon() + build_icon() + update_icon() - process() - if(stat & (BROKEN)) - return + RefreshParts() - if((stat & (NOPOWER)) && !current_internal_charge) // No Power. - return - - var/chargemode = 0 - if(src.occupant) - process_occupant() - chargemode = 1 - // Power Stuff - - if(stat & NOPOWER) - current_internal_charge = max(0, (current_internal_charge - (50 * CELLRATE))) // Internal Circuitry, 50W load. No power - Runs from internal cell - return // No external power = No charging - - - - if(max_internal_charge < current_internal_charge) - current_internal_charge = max_internal_charge// Safety check if varedit adminbus or something screws up - // Calculating amount of power to draw - var/charge_diff = max_internal_charge - current_internal_charge // OK we have charge differences - charge_diff = charge_diff / CELLRATE // Deconvert from Charge to Joules - if(chargemode) // Decide if use passive or active power - charge_diff = between(0, charge_diff, charging_cap_active) // Trim the values to limits - else // We should have load for this tick in Watts - charge_diff = between(0, charge_diff, charging_cap_passive) - - charge_diff += 50 // 50W for circuitry - - if(idle_power_usage != charge_diff) // Force update, but only when our power usage changed this tick. - idle_power_usage = charge_diff - update_use_power(1,1) - - current_internal_charge = min((current_internal_charge + ((charge_diff - 50) * CELLRATE)), max_internal_charge) - - if(icon_update_tick >= 10) - update_icon() - icon_update_tick = 0 - else - icon_update_tick++ - - return 1 - - - allow_drop() - return 0 - - examine(mob/user) - ..(user) - user << "The charge meter reads: [round(chargepercentage())]%" - - proc/chargepercentage() - return ((current_internal_charge / max_internal_charge) * 100) - - relaymove(mob/user as mob) - if(user.stat) - return - src.go_out() +/obj/machinery/recharge_station/process() + if(stat & (BROKEN)) return - emp_act(severity) - if(stat & (BROKEN|NOPOWER)) - ..(severity) - return - if(occupant) - occupant.emp_act(severity) - go_out() - ..(severity) - - update_icon() - ..() - overlays.Cut() - switch(round(chargepercentage())) - if(1 to 20) - overlays += image('icons/obj/objects.dmi', "statn_c0") - if(21 to 40) - overlays += image('icons/obj/objects.dmi', "statn_c20") - if(41 to 60) - overlays += image('icons/obj/objects.dmi', "statn_c40") - if(61 to 80) - overlays += image('icons/obj/objects.dmi', "statn_c60") - if(81 to 98) - overlays += image('icons/obj/objects.dmi', "statn_c80") - if(99 to 110) - overlays += image('icons/obj/objects.dmi', "statn_c100") - - proc - build_icon() - if(NOPOWER|BROKEN) - if(src.occupant) - icon_state = "borgcharger1" - else - icon_state = "borgcharger0" - else - icon_state = "borgcharger0" + if((stat & (NOPOWER)) && !current_internal_charge) // No Power. + return + var/chargemode = 0 + if(occupant) process_occupant() - if(src.occupant) - if (istype(occupant, /mob/living/silicon/robot)) - var/mob/living/silicon/robot/R = occupant - if(R.module) - R.module.respawn_consumable(R) - if(!R.cell) - return - if(!R.cell.fully_charged()) - var/diff = min(R.cell.maxcharge - R.cell.charge, 250) // Capped at 250 charge / tick - diff = min(diff, current_internal_charge) // No over-discharging - R.cell.give(diff) - current_internal_charge -= diff - else - update_use_power(1) + chargemode = 1 + // Power Stuff + + if(stat & NOPOWER) + current_internal_charge = max(0, (current_internal_charge - (50 * CELLRATE))) // Internal Circuitry, 50W load. No power - Runs from internal cell + return // No external power = No charging + + if(max_internal_charge < current_internal_charge) + current_internal_charge = max_internal_charge// Safety check if varedit adminbus or something screws up + // Calculating amount of power to draw + var/charge_diff = max_internal_charge - current_internal_charge // OK we have charge differences + charge_diff = charge_diff / CELLRATE // Deconvert from Charge to Joules + if(chargemode) // Decide if use passive or active power + charge_diff = between(0, charge_diff, charging_cap_active) // Trim the values to limits + else // We should have load for this tick in Watts + charge_diff = between(0, charge_diff, charging_cap_passive) + + charge_diff += 50 // 50W for circuitry + + if(idle_power_usage != charge_diff) // Force update, but only when our power usage changed this tick. + idle_power_usage = charge_diff + update_use_power(1, 1) + + current_internal_charge = min((current_internal_charge + ((charge_diff - 50) * CELLRATE)), max_internal_charge) + + if(icon_update_tick >= 10) + update_icon() + icon_update_tick = 0 + else + icon_update_tick++ + + return 1 + + +/obj/machinery/recharge_station/allow_drop() + return 0 + +/obj/machinery/recharge_station/examine(mob/user) + ..(user) + user << "The charge meter reads: [round(chargepercentage())]%" + +/obj/machinery/recharge_station/proc/chargepercentage() + return ((current_internal_charge / max_internal_charge) * 100) + +/obj/machinery/recharge_station/relaymove(mob/user as mob) + if(user.stat) + return + go_out() + return + +/obj/machinery/recharge_station/emp_act(severity) + if(stat & (BROKEN|NOPOWER)) + ..(severity) + return + if(occupant) + occupant.emp_act(severity) go_out() - if(!( src.occupant )) - return - //for(var/obj/O in src) - // O.loc = src.loc - if (src.occupant.client) - src.occupant.client.eye = src.occupant.client.mob - src.occupant.client.perspective = MOB_PERSPECTIVE - src.occupant.loc = src.loc - src.occupant = null - build_icon() - update_use_power(1) + ..(severity) + +/obj/machinery/recharge_station/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(!occupant) + if(default_deconstruction_screwdriver(user, O)) + return + if(default_deconstruction_crowbar(user, O)) + return + if(default_part_replacement(user, O)) return + ..() - verb - move_eject() - set category = "Object" - set src in oview(1) - if (usr.stat != 0) - return - src.go_out() - add_fingerprint(usr) - return +/obj/machinery/recharge_station/RefreshParts() + ..() + var/man_rating = 0 + var/cap_rating = 0 - move_inside() - set category = "Object" - set src in oview(1) - if (usr.stat == 2) - //Whoever had it so that a borg with a dead cell can't enter this thing should be shot. --NEO + for(var/obj/item/weapon/stock_parts/P in component_parts) + if(istype(P, /obj/item/weapon/stock_parts/capacitor)) + cap_rating += P.rating + if(istype(P, /obj/item/weapon/stock_parts/manipulator)) + man_rating += P.rating + + charge_rate = 125 * cap_rating + weld_rate = max(0, man_rating - 3) + wire_rate = max(0, man_rating - 5) + +/obj/machinery/recharge_station/update_icon() + ..() + overlays.Cut() + switch(round(chargepercentage())) + if(1 to 20) + overlays += image('icons/obj/objects.dmi', "statn_c0") + if(21 to 40) + overlays += image('icons/obj/objects.dmi', "statn_c20") + if(41 to 60) + overlays += image('icons/obj/objects.dmi', "statn_c40") + if(61 to 80) + overlays += image('icons/obj/objects.dmi', "statn_c60") + if(81 to 98) + overlays += image('icons/obj/objects.dmi', "statn_c80") + if(99 to 110) + overlays += image('icons/obj/objects.dmi', "statn_c100") + + +/obj/machinery/recharge_station/proc/build_icon() + if(NOPOWER|BROKEN) + if(occupant) + icon_state = "borgcharger1" + else + icon_state = "borgcharger0" + else + icon_state = "borgcharger0" + +/obj/machinery/recharge_station/proc/process_occupant() + if(occupant) + if(istype(occupant, /mob/living/silicon/robot)) + var/mob/living/silicon/robot/R = occupant + if(R.module) + R.module.respawn_consumable(R) + if(!R.cell) return - if (!(istype(usr, /mob/living/silicon/))) - usr << "\blue Only non-organics may enter the recharger!" - return - if (src.occupant) - usr << "\blue The cell is already occupied!" - return - if (!usr:cell) - usr<<"\blue Without a powercell, you can't be recharged." - //Make sure they actually HAVE a cell, now that they can get in while powerless. --NEO - return - usr.stop_pulling() - if(usr && usr.client) - usr.client.perspective = EYE_PERSPECTIVE - usr.client.eye = src - usr.loc = src - src.occupant = usr - /*for(var/obj/O in src) - O.loc = src.loc*/ - src.add_fingerprint(usr) - build_icon() - update_use_power(1) - return \ No newline at end of file + if(!R.cell.fully_charged()) + var/diff = min(R.cell.maxcharge - R.cell.charge, charge_rate) // Capped at charge_rate charge / tick + diff = min(diff, current_internal_charge) // No over-discharging + R.cell.give(diff) + current_internal_charge -= diff + if(weld_rate && R.getBruteLoss()) + R.adjustBruteLoss(-1) + if(wire_rate && R.getFireLoss()) + R.adjustFireLoss(-1) + else + update_use_power(1) + +/obj/machinery/recharge_station/proc/go_out() + if(!(occupant)) + return + //for(var/obj/O in src) + // O.loc = loc + if(occupant.client) + occupant.client.eye = occupant.client.mob + occupant.client.perspective = MOB_PERSPECTIVE + occupant.loc = loc + occupant = null + build_icon() + update_use_power(1) + return + +/obj/machinery/recharge_station/verb/move_eject() + set category = "Object" + set src in oview(1) + if(usr.stat != 0) + return + go_out() + add_fingerprint(usr) + return + +/obj/machinery/recharge_station/verb/move_inside() + set category = "Object" + set src in oview(1) + if(usr.stat == 2) + //Whoever had it so that a borg with a dead cell can't enter this thing should be shot. --NEO + return + if(!(istype(usr, /mob/living/silicon/))) + usr << "Only non-organics may enter the recharger!" + return + if(occupant) + usr << "The cell is already occupied!" + return + if(!usr:cell) + usr << "Without a powercell, you can't be recharged." + //Make sure they actually HAVE a cell, now that they can get in while powerless. --NEO + return + usr.stop_pulling() + if(usr && usr.client) + usr.client.perspective = EYE_PERSPECTIVE + usr.client.eye = src + usr.loc = src + occupant = usr + /*for(var/obj/O in src) + O.loc = loc*/ + add_fingerprint(usr) + build_icon() + update_use_power(1) + return \ No newline at end of file diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index ab4967d04e..c5d389c66e 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -7,7 +7,6 @@ desc = "Made by Space Amish using traditional space techniques, this heater is guaranteed not to set the station on fire." var/obj/item/weapon/cell/cell var/on = 0 - var/open = 0 var/set_temperature = T0C + 50 //K var/heating_power = 40000 @@ -20,14 +19,14 @@ /obj/machinery/space_heater/update_icon() overlays.Cut() icon_state = "sheater[on]" - if(open) + if(panel_open) overlays += "sheater-open" /obj/machinery/space_heater/examine(mob/user) ..(user) - user << "The heater is [on ? "on" : "off"] and the hatch is [open ? "open" : "closed"]." - if(open) + user << "The heater is [on ? "on" : "off"] and the hatch is [panel_open ? "open" : "closed"]." + if(panel_open) user << "The power cell is [cell ? "installed" : "missing"]." else user << "The charge meter reads [cell ? round(cell.percent(),1) : 0]%" @@ -43,7 +42,7 @@ /obj/machinery/space_heater/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/cell)) - if(open) + if(panel_open) if(cell) user << "There is already a power cell inside." return @@ -61,10 +60,10 @@ user << "The hatch must be open to insert a power cell." return else if(istype(I, /obj/item/weapon/screwdriver)) - open = !open - user.visible_message("\blue [user] [open ? "opens" : "closes"] the hatch on the [src].", "\blue You [open ? "open" : "close"] the hatch on the [src].") + panel_open = !panel_open + user.visible_message("\blue [user] [panel_open ? "opens" : "closes"] the hatch on the [src].", "\blue You [panel_open ? "open" : "close"] the hatch on the [src].") update_icon() - if(!open && user.machine == src) + if(!panel_open && user.machine == src) user << browse(null, "window=spaceheater") user.unset_machine() else @@ -77,7 +76,7 @@ /obj/machinery/space_heater/interact(mob/user as mob) - if(open) + if(panel_open) var/dat dat = "Power cell: " @@ -120,7 +119,7 @@ set_temperature = dd_range(T0C, T0C + 90, set_temperature + value) if("cellremove") - if(open && cell && !usr.get_active_hand()) + if(panel_open && cell && !usr.get_active_hand()) usr.visible_message("\blue [usr] removes \the [cell] from \the [src].", "\blue You remove \the [cell] from \the [src].") cell.updateicon() usr.put_in_hands(cell) @@ -129,7 +128,7 @@ if("cellinstall") - if(open && !cell) + if(panel_open && !cell) var/obj/item/weapon/cell/C = usr.get_active_hand() if(istype(C)) usr.drop_item() diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 4bf1c07abc..f8ae293bba 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -589,7 +589,6 @@ var/radiation_level = 2 // 1 is removing germs, 2 is removing blood, 3 is removing phoron. var/model_text = "" // Some flavour text for the topic box. var/locked = 1 // If locked, nothing can be taken from or added to the cycler. - var/panel_open = 0 // Hacking! var/can_repair // If set, the cycler can repair voidsuits. var/electrified = 0 diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 26f1c620c7..7d7ee3113d 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -54,7 +54,6 @@ var/shoot_inventory = 0 //Fire items at customers! We're broken! var/shut_up = 1 //Stop spouting those godawful pitches! var/extended_inventory = 0 //can we access the hidden inventory? - var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar. var/scan_id = 1 var/obj/item/weapon/coin/coin var/datum/wires/vending/wires = null diff --git a/code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm b/code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm new file mode 100644 index 0000000000..c01893b158 --- /dev/null +++ b/code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm @@ -0,0 +1,13 @@ +#ifndef T_BOARD +#error T_BOARD macro is not defined but we need it! +#endif + +/obj/item/weapon/circuitboard/biogenerator + name = T_BOARD("biogenerator") + build_path = "/obj/machinery/biogenerator" + board_type = "machine" + origin_tech = "programming=2" + frame_desc = "Requires 1 Manipulator, and 1 Matter Bin." + req_components = list( + "/obj/item/weapon/stock_parts/matter_bin" = 1, + "/obj/item/weapon/stock_parts/manipulator" = 1) \ No newline at end of file diff --git a/code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm b/code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm new file mode 100644 index 0000000000..6018d4c2bf --- /dev/null +++ b/code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm @@ -0,0 +1,14 @@ +#ifndef T_BOARD +#error T_BOARD macro is not defined but we need it! +#endif + +/obj/item/weapon/circuitboard/recharge_station + name = T_BOARD("cyborg recharging station") + build_path = "/obj/machinery/recharge_station" + board_type = "machine" + origin_tech = "programming=3;engineering=3" + frame_desc = "Requires 2 Manipulator, 2 Capacitor, and 5 pieces of cable." + req_components = list( + "/obj/item/stack/cable_coil" = 5, + "/obj/item/weapon/stock_parts/capacitor" = 2, + "/obj/item/weapon/stock_parts/manipulator" = 2) \ No newline at end of file diff --git a/code/modules/hydroponics/biogenerator.dm b/code/modules/hydroponics/biogenerator.dm index 263f797a95..4afd4f0e44 100644 --- a/code/modules/hydroponics/biogenerator.dm +++ b/code/modules/hydroponics/biogenerator.dm @@ -11,66 +11,80 @@ var/obj/item/weapon/reagent_containers/glass/beaker = null var/points = 0 var/menustat = "menu" + var/build_eff = 1 + var/eat_eff = 1 - New() - ..() - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src - beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src) +/obj/machinery/biogenerator/New() + ..() + var/datum/reagents/R = new/datum/reagents(1000) + reagents = R + R.my_atom = src + beaker = new /obj/item/weapon/reagent_containers/glass/bottle(src) - on_reagent_change() //When the reagents change, change the icon as well. - update_icon() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/biogenerator(src) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) + component_parts += new /obj/item/weapon/stock_parts/manipulator(src) + RefreshParts() + +/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well. update_icon() - if(!src.beaker) - icon_state = "biogen-empty" - else if(!src.processing) - icon_state = "biogen-stand" - else - icon_state = "biogen-work" - return + +/obj/machinery/biogenerator/update_icon() + if(!beaker) + icon_state = "biogen-empty" + else if(!processing) + icon_state = "biogen-stand" + else + icon_state = "biogen-work" + return /obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(default_deconstruction_screwdriver(user, O)) + return + if(default_deconstruction_crowbar(user, O)) + return + if(default_part_replacement(user, O)) + return if(istype(O, /obj/item/weapon/reagent_containers/glass)) if(beaker) - user << "\red The biogenerator is already loaded." + user << "]The [src] is already loaded." else user.before_take_item(O) O.loc = src beaker = O updateUsrDialog() else if(processing) - user << "\red The biogenerator is currently processing." + user << "\The [src] is currently processing." else if(istype(O, /obj/item/weapon/storage/bag/plants)) var/i = 0 for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents) i++ if(i >= 10) - user << "\red The biogenerator is already full! Activate it." + user << "\The [src] is already full! Activate it." else for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents) G.loc = src i++ if(i >= 10) - user << "\blue You fill the biogenerator to its capacity." + user << "You fill \the [src] to its capacity." break - if(i<10) - user << "\blue You empty the plant bag into the biogenerator." - + if(i < 10) + user << "You empty \the [O] into \the [src]." else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) - user << "\red You cannot put this in [src.name]" + user << "You cannot put this in \the [src]." else var/i = 0 for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents) i++ if(i >= 10) - user << "\red The biogenerator is full! Activate it." + user << "\The [src] is full! Activate it." else user.before_take_item(O) O.loc = src - user << "\blue You put [O.name] in [src.name]" + user << "You put \the [O] in \the [src]" update_icon() return @@ -89,18 +103,18 @@ dat += "Activate Biogenerator!
" dat += "Detach Container

" dat += "Food
" - dat += "10 milk (20)
" - dat += "Slab of meat (50)
" + dat += "10 milk ([round(20/build_eff)])
" + dat += "Slab of meat ([round(50/build_eff)])
" dat += "Nutrient
" - dat += "E-Z-Nutrient (10) | x5
" - dat += "Left 4 Zed (20) | x5
" - dat += "Robust Harvest (25) | x5
" + dat += "E-Z-Nutrient ([round(10/build_eff)]) | x5
" + dat += "Left 4 Zed ([round(20/build_eff)]) | x5
" + dat += "Robust Harvest ([round(25/build_eff)]) | x5
" dat += "Leather
" - dat += "Wallet (100)
" - dat += "Botanical gloves (250)
" - dat += "Utility belt (300)
" - dat += "Leather Satchel (400)
" - dat += "Cash Bag (400)
" + dat += "Wallet ([round(100/build_eff)])
" + dat += "Botanical gloves ([round(250/build_eff)])
" + dat += "Utility belt ([round(300/build_eff)])
" + dat += "Leather Satchel ([round(400/build_eff)])
" + dat += "Cash Bag ([round(400/build_eff)])
" //dat += "Other
" //dat += "Monkey (500)
" else @@ -122,34 +136,35 @@ interact(user) /obj/machinery/biogenerator/proc/activate() - if (usr.stat != 0) + if (usr.stat) return - if (src.stat != 0) //NOPOWER etc + if (stat) //NOPOWER etc return - if(src.processing) - usr << "\red The biogenerator is in the process of working." + if(processing) + usr << "The biogenerator is in the process of working." return var/S = 0 for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents) S += 5 if(I.reagents.get_reagent_amount("nutriment") < 0.1) points += 1 - else points += I.reagents.get_reagent_amount("nutriment")*10 + else points += I.reagents.get_reagent_amount("nutriment") * 10 * eat_eff del(I) if(S) processing = 1 update_icon() updateUsrDialog() playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) - use_power(S*30) - sleep(S+15) + use_power(S * 30) + sleep((S + 15) / eat_eff) processing = 0 update_icon() else menustat = "void" return -/obj/machinery/biogenerator/proc/create_product(var/item,var/cost) +/obj/machinery/biogenerator/proc/create_product(var/item, var/cost) + cost = round(cost/build_eff) if(cost > points) menustat = "nopoints" return 0 @@ -160,45 +175,45 @@ sleep(30) switch(item) if("milk") - beaker.reagents.add_reagent("milk",10) + beaker.reagents.add_reagent("milk", 10) if("meat") - new/obj/item/weapon/reagent_containers/food/snacks/meat(src.loc) + new/obj/item/weapon/reagent_containers/food/snacks/meat(loc) if("ez") - new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc) if("l4z") - new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc) if("rh") - new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc) if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan - new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc) if("l4z5") - new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc) if("rh5") - new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) - new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc) + new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc) if("wallet") - new/obj/item/weapon/storage/wallet(src.loc) + new/obj/item/weapon/storage/wallet(loc) if("gloves") - new/obj/item/clothing/gloves/botanic_leather(src.loc) + new/obj/item/clothing/gloves/botanic_leather(loc) if("tbelt") - new/obj/item/weapon/storage/belt/utility(src.loc) + new/obj/item/weapon/storage/belt/utility(loc) if("satchel") - new/obj/item/weapon/storage/backpack/satchel(src.loc) + new/obj/item/weapon/storage/backpack/satchel(loc) if("cashbag") - new/obj/item/weapon/storage/bag/cash(src.loc) + new/obj/item/weapon/storage/bag/cash(loc) if("monkey") - new/mob/living/carbon/monkey(src.loc) + new/mob/living/carbon/monkey(loc) processing = 0 menustat = "complete" update_icon() @@ -220,7 +235,21 @@ beaker = null update_icon() if("create") - create_product(href_list["item"],text2num(href_list["cost"])) + create_product(href_list["item"], text2num(href_list["cost"])) if("menu") menustat = "menu" updateUsrDialog() + +/obj/machinery/biogenerator/RefreshParts() + ..() + var/man_rating = 0 + var/bin_rating = 0 + + for(var/obj/item/weapon/stock_parts/P in component_parts) + if(istype(P, /obj/item/weapon/stock_parts/matter_bin)) + bin_rating += P.rating + if(istype(P, /obj/item/weapon/stock_parts/manipulator)) + man_rating += P.rating + + build_eff = man_rating + eat_eff = bin_rating diff --git a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm index e64504cf51..a16e5653a9 100644 --- a/code/modules/research/circuitprinter.dm +++ b/code/modules/research/circuitprinter.dm @@ -14,138 +14,136 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis). var/diamond_amount = 0 var/uranium_amount = 0 var/max_material_amount = 75000.0 + var/mat_efficiency = 1 use_power = 1 idle_power_usage = 30 active_power_usage = 2500 - New() - ..() - component_parts = list() - component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src) - component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) - component_parts += new /obj/item/weapon/stock_parts/manipulator(src) - component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) - component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) - RefreshParts() - +/obj/machinery/r_n_d/circuit_imprinter/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) + component_parts += new /obj/item/weapon/stock_parts/manipulator(src) + component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) + component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) RefreshParts() - var/T = 0 - for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) - T += G.reagents.maximum_volume - var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials. - reagents = R - R.my_atom = src - T = 0 - for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) - T += M.rating - max_material_amount = T * 75000.0 +/obj/machinery/r_n_d/circuit_imprinter/RefreshParts() + var/T = 0 + for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) + T += G.reagents.maximum_volume + var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials. + reagents = R + R.my_atom = src + T = 0 + for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) + T += M.rating + max_material_amount = T * 75000.0 + T = 0 + for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) + T += M.rating + mat_efficiency = 1 - (T - 1) / 4 - blob_act() - if (prob(50)) - del(src) +/obj/machinery/r_n_d/circuit_imprinter/update_icon() + if(panel_open) + icon_state = "circuit_imprinter_t" + else + icon_state = "circuit_imprinter" - meteorhit() +/obj/machinery/r_n_d/circuit_imprinter/blob_act() + if(prob(50)) del(src) + +/obj/machinery/r_n_d/circuit_imprinter/meteorhit() + del(src) + return + +/obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials() + return g_amount + gold_amount + diamond_amount + uranium_amount + +/obj/machinery/r_n_d/circuit_imprinter/dismantle() + for(var/obj/I in component_parts) + if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker)) + reagents.trans_to(I, reagents.total_volume) + if(g_amount >= 3750) + var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(loc) + G.amount = round(g_amount / 3750) + if(gold_amount >= 2000) + var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(loc) + G.amount = round(gold_amount / 2000) + if(diamond_amount >= 2000) + var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(loc) + G.amount = round(diamond_amount / 2000) + if(uranium_amount >= 2000) + var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium(loc) + G.amount = round(uranium_amount / 2000) + ..() + +/obj/machinery/r_n_d/circuit_imprinter/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(shocked) + shock(user, 50) + if(default_deconstruction_screwdriver(user, O)) + if(linked_console) + linked_console.linked_imprinter = null + linked_console = null return + if(default_deconstruction_crowbar(user, O)) + return + if(default_part_replacement(user, O)) + return + if(panel_open) + user << "You can't load \the [src] while it's opened." + return 1 + if(disabled) + user << "\The [src] appears to not be working!" + return + if(!linked_console) + user << "\The [src] must be linked to an R&D console first!" + return 1 + if(O.is_open_container()) + return 0 + if(!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium)) + user << "You cannot insert this item into \the [src]!" + return 1 + if(stat) + return 1 + if(busy) + user << "\The [src] is busy. Please wait for completion of previous operation." + return 1 + var/obj/item/stack/sheet/stack = O + if((TotalMaterials() + stack.perunit) > max_material_amount) + user << "\The [src] is full. Please remove glass from \the [src] in order to insert more." + return 1 - proc/TotalMaterials() - return g_amount + gold_amount + diamond_amount + uranium_amount + var/amount = round(input("How many sheets do you want to add?") as num) + if(amount < 0) + amount = 0 + if(amount == 0) + return + if(amount > stack.amount) + amount = min(stack.amount, round((max_material_amount - TotalMaterials()) / stack.perunit)) - attackby(var/obj/item/O as obj, var/mob/user as mob) - if (shocked) - shock(user,50) - if (istype(O, /obj/item/weapon/screwdriver)) - if (!opened) - opened = 1 - if(linked_console) - linked_console.linked_imprinter = null - linked_console = null - icon_state = "circuit_imprinter_t" - user << "You open the maintenance hatch of [src]." - else - opened = 0 - icon_state = "circuit_imprinter" - user << "You close the maintenance hatch of [src]." - return - if (opened) - if(istype(O, /obj/item/weapon/crowbar)) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc) - M.state = 2 - M.icon_state = "box_1" - for(var/obj/I in component_parts) - if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker)) - reagents.trans_to(I, reagents.total_volume) - if(I.reliability != 100 && crit_fail) - I.crit_fail = 1 - I.loc = src.loc - if(g_amount >= 3750) - var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc) - G.amount = round(g_amount / 3750) - if(gold_amount >= 2000) - var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc) - G.amount = round(gold_amount / 2000) - if(diamond_amount >= 2000) - var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc) - G.amount = round(diamond_amount / 2000) - if(uranium_amount >= 2000) - var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium(src.loc) - G.amount = round(uranium_amount / 2000) - del(src) - return 1 - else - user << "\red You can't load the [src.name] while it's opened." - return 1 - if (disabled) - user << "\The [name] appears to not be working!" - return - if (!linked_console) - user << "\The [name] must be linked to an R&D console first!" - return 1 - if (O.is_open_container()) - return 0 - if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium)) - user << "\red You cannot insert this item into the [name]!" - return 1 - if (stat) - return 1 - if (busy) - user << "\red The [name] is busy. Please wait for completion of previous operation." - return 1 - var/obj/item/stack/sheet/stack = O - if ((TotalMaterials() + stack.perunit) > max_material_amount) - user << "\red The [name] is full. Please remove glass from the protolathe in order to insert more." - return 1 - - var/amount = round(input("How many sheets do you want to add?") as num) - if(amount < 0) - amount = 0 - if(amount == 0) - return - if(amount > stack.amount) - amount = min(stack.amount, round((max_material_amount-TotalMaterials())/stack.perunit)) - - busy = 1 - use_power(max(1000, (3750*amount/10))) - var/stacktype = stack.type - stack.use(amount) - if(do_after(usr,16)) - user << "\blue You add [amount] sheets to the [src.name]." - switch(stacktype) - if(/obj/item/stack/sheet/glass) - g_amount += amount * 3750 - if(/obj/item/stack/sheet/mineral/gold) - gold_amount += amount * 2000 - if(/obj/item/stack/sheet/mineral/diamond) - diamond_amount += amount * 2000 - if(/obj/item/stack/sheet/mineral/uranium) - uranium_amount += amount * 2000 - else - new stacktype(src.loc, amount) - busy = 0 - src.updateUsrDialog() + busy = 1 + use_power(max(1000, (3750 * amount / 10))) + var/stacktype = stack.type + stack.use(amount) + if(do_after(usr, 16)) + user << "You add [amount] sheets to \the [src]." + switch(stacktype) + if(/obj/item/stack/sheet/glass) + g_amount += amount * 3750 + if(/obj/item/stack/sheet/mineral/gold) + gold_amount += amount * 2000 + if(/obj/item/stack/sheet/mineral/diamond) + diamond_amount += amount * 2000 + if(/obj/item/stack/sheet/mineral/uranium) + uranium_amount += amount * 2000 + else + new stacktype(loc, amount) + busy = 0 + updateUsrDialog() //This is to stop these machines being hackable via clicking. /obj/machinery/r_n_d/circuit_imprinter/attack_hand(mob/user as mob) diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index 40de21081d..e04618cf20 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -760,6 +760,14 @@ datum/design/item/stock_part/AssembleDesignDesc() if(!desc) desc = "A stock part used in the construction of various devices." +/datum/design/item/stock_part/RPED + name = "Rapid Part Exchange Device" + desc = "Special mechanical module made to store, sort, and apply standard machine parts." + id = "rped" + req_tech = list("engineering" = 3, "materials" = 3) + materials = list("$metal" = 15000, "$glass" = 5000) + build_path = /obj/item/weapon/storage/part_replacer + datum/design/item/stock_part/basic_capacitor build_type = PROTOLATHE | AUTOLATHE id = "basic_capacitor" @@ -971,6 +979,18 @@ datum/design/circuit/secure_airlock req_tech = list("programming" = 3) build_path = /obj/item/weapon/airlock_electronics/secure +datum/design/circuit/biogenerator + name = "biogenerator" + id = "biogenerator" + req_tech = list("programming" = 2) + build_path = /obj/item/weapon/circuitboard/biogenerator + +datum/design/circuit/recharge_station + name = "cyborg recharge station" + id = "recharge_station" + req_tech = list("programming" = 3, "engineering" = 2) + build_path = /obj/item/weapon/circuitboard/recharge_station + ///////////////////////////////////////// ////////Power Stuff Circuitboards//////// ///////////////////////////////////////// diff --git a/code/modules/research/destructive_analyzer.dm b/code/modules/research/destructive_analyzer.dm index aef24dd8be..7b7445f099 100644 --- a/code/modules/research/destructive_analyzer.dm +++ b/code/modules/research/destructive_analyzer.dm @@ -12,6 +12,7 @@ Note: Must be placed within 3 tiles of the R&D Console icon_state = "d_analyzer" var/obj/item/weapon/loaded_item = null var/decon_mod = 1 + var/min_reliability = 90 use_power = 1 idle_power_usage = 30 @@ -29,9 +30,9 @@ Note: Must be placed within 3 tiles of the R&D Console /obj/machinery/r_n_d/destructive_analyzer/RefreshParts() var/T = 0 for(var/obj/item/weapon/stock_parts/S in src) - T += S.rating * 0.1 - T = between (0, T, 1) - decon_mod = T + T += S.rating + decon_mod = T * 0.1 + min_reliability = 93 - T /obj/machinery/r_n_d/destructive_analyzer/meteorhit() del(src) @@ -43,65 +44,58 @@ Note: Must be placed within 3 tiles of the R&D Console temp_list[O] = text2num(temp_list[O]) return temp_list +/obj/machinery/r_n_d/destructive_analyzer/update_icon() + if(panel_open) + icon_state = "d_analyzer_t" + else if(loaded_item) + icon_state = "d_analyzer_l" + else + icon_state = "d_analyzer" /obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/O as obj, var/mob/user as mob) - if (shocked) - shock(user,50) - if (istype(O, /obj/item/weapon/screwdriver)) - if (!opened) - opened = 1 - if(linked_console) - linked_console.linked_destroy = null - linked_console = null - icon_state = "d_analyzer_t" - user << "You open the maintenance hatch of [src]." - else - opened = 0 - icon_state = "d_analyzer" - user << "You close the maintenance hatch of [src]." + if(shocked) + shock(user, 50) + if(default_deconstruction_screwdriver(user, O)) + if(linked_console) + linked_console.linked_destroy = null + linked_console = null return - if (opened) - if(istype(O, /obj/item/weapon/crowbar)) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc) - M.state = 2 - M.icon_state = "box_1" - for(var/obj/I in component_parts) - I.loc = src.loc - del(src) - return 1 - else - user << "\red You can't load the [src.name] while it's opened." - return 1 - if (disabled) + if(default_deconstruction_crowbar(user, O)) return - if (!linked_console) - user << "\red The destructive analyzer must be linked to an R&D console first!" + if(default_part_replacement(user, O)) return - if (busy) - user << "\red The destructive analyzer is busy right now." + if(panel_open) + user << "You can't load \the [src] while it's opened." + return 1 + if(disabled) return - if (istype(O, /obj/item) && !loaded_item) + if(!linked_console) + user << "\The [src] must be linked to an R&D console first!" + return + if(busy) + user << "\The [src] is busy right now." + return + if(istype(O, /obj/item) && !loaded_item) if(isrobot(user)) //Don't put your module items in there! return if(!O.origin_tech) - user << "\red This doesn't seem to have a tech origin!" + user << "This doesn't seem to have a tech origin!" return var/list/temp_tech = ConvertReqString2List(O.origin_tech) - if (temp_tech.len == 0) - user << "\red You cannot deconstruct this item!" + if(temp_tech.len == 0) + user << "You cannot deconstruct this item!" return - if(O.reliability < 90 && O.crit_fail == 0) - usr << "\red Item is neither reliable enough nor broken enough to learn from." + if(O.reliability < min_reliability && O.crit_fail == 0) + usr << "Item is neither reliable enough nor broken enough to learn from." return busy = 1 loaded_item = O user.drop_item() O.loc = src - user << "\blue You add the [O.name] to the machine!" + user << "You add \the [O] to \the [src]!" flick("d_analyzer_la", src) spawn(10) - icon_state = "d_analyzer_l" + update_icon() busy = 0 return 1 return diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm index f23176de96..22df4b82dd 100644 --- a/code/modules/research/protolathe.dm +++ b/code/modules/research/protolathe.dm @@ -25,6 +25,8 @@ Note: Must be placed west/left of and R&D console to function. var/uranium_amount = 0.0 var/diamond_amount = 0.0 + var/mat_efficiency = 1 + /obj/machinery/r_n_d/protolathe/New() ..() component_parts = list() @@ -51,80 +53,78 @@ Note: Must be placed west/left of and R&D console to function. for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) T += M.rating max_material_storage = T * 75000 + T = 0 + for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) + T += M.rating + mat_efficiency = 1 - (T - 2) / 8 + +/obj/machinery/r_n_d/protolathe/dismantle() + for(var/obj/I in component_parts) + if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker)) + reagents.trans_to(I, reagents.total_volume) + if(m_amount >= 3750) + var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(loc) + G.amount = round(m_amount / G.perunit) + if(g_amount >= 3750) + var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(loc) + G.amount = round(g_amount / G.perunit) + if(phoron_amount >= 2000) + var/obj/item/stack/sheet/mineral/phoron/G = new /obj/item/stack/sheet/mineral/phoron(loc) + G.amount = round(phoron_amount / G.perunit) + if(silver_amount >= 2000) + var/obj/item/stack/sheet/mineral/silver/G = new /obj/item/stack/sheet/mineral/silver(loc) + G.amount = round(silver_amount / G.perunit) + if(gold_amount >= 2000) + var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(loc) + G.amount = round(gold_amount / G.perunit) + if(uranium_amount >= 2000) + var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium(loc) + G.amount = round(uranium_amount / G.perunit) + if(diamond_amount >= 2000) + var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(loc) + G.amount = round(diamond_amount / G.perunit) + ..() + +/obj/machinery/r_n_d/protolathe/update_icon() + if(panel_open) + icon_state = "protolathe_t" + else + icon_state = "protolathe" /obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob) - if (shocked) - shock(user,50) - if (O.is_open_container()) - return 1 - if (istype(O, /obj/item/weapon/screwdriver)) - if (!opened) - opened = 1 - if(linked_console) - linked_console.linked_lathe = null - linked_console = null - icon_state = "protolathe_t" - user << "You open the maintenance hatch of [src]." - else - opened = 0 - icon_state = "protolathe" - user << "You close the maintenance hatch of [src]." + if(shocked) + shock(user, 50) + if(default_deconstruction_screwdriver(user, O)) + if(linked_console) + linked_console.linked_lathe = null + linked_console = null return - if (opened) - if(istype(O, /obj/item/weapon/crowbar)) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc) - M.state = 2 - M.icon_state = "box_1" - for(var/obj/I in component_parts) - if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker)) - reagents.trans_to(I, reagents.total_volume) - if(I.reliability != 100 && crit_fail) - I.crit_fail = 1 - I.loc = src.loc - if(m_amount >= 3750) - var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc) - G.amount = round(m_amount / G.perunit) - if(g_amount >= 3750) - var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc) - G.amount = round(g_amount / G.perunit) - if(phoron_amount >= 2000) - var/obj/item/stack/sheet/mineral/phoron/G = new /obj/item/stack/sheet/mineral/phoron(src.loc) - G.amount = round(phoron_amount / G.perunit) - if(silver_amount >= 2000) - var/obj/item/stack/sheet/mineral/silver/G = new /obj/item/stack/sheet/mineral/silver(src.loc) - G.amount = round(silver_amount / G.perunit) - if(gold_amount >= 2000) - var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc) - G.amount = round(gold_amount / G.perunit) - if(uranium_amount >= 2000) - var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium(src.loc) - G.amount = round(uranium_amount / G.perunit) - if(diamond_amount >= 2000) - var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc) - G.amount = round(diamond_amount / G.perunit) - del(src) - return 1 - else - user << "\red You can't load the [src.name] while it's opened." - return 1 - if (disabled) + if(default_deconstruction_crowbar(user, O)) return - if (!linked_console) - user << "\The protolathe must be linked to an R&D console first!" + if(default_part_replacement(user, O)) + return + if(O.is_open_container()) return 1 - if (busy) - user << "\red The protolathe is busy. Please wait for completion of previous operation." + if(panel_open) + user << "You can't load \the [src] while it's opened." return 1 - if (!istype(O, /obj/item/stack/sheet)) - user << "\red You cannot insert this item into the protolathe!" + if(disabled) + return + if(!linked_console) + user << "\The [src] must be linked to an R&D console first!" return 1 - if (stat) + if(busy) + user << "\The [src] is busy. Please wait for completion of previous operation." + return 1 + if(!istype(O, /obj/item/stack/sheet)) + user << "You cannot insert this item into \the [src]!" + return 1 + if(stat) return 1 if(istype(O,/obj/item/stack/sheet)) var/obj/item/stack/sheet/S = O - if (TotalMaterials() + S.perunit > max_material_storage) - user << "\red The protolathe's material bin is full. Please remove material before adding more." + if(TotalMaterials() + S.perunit > max_material_storage) + user << "\The [src]'s material bin is full. Please remove material before adding more." return 1 var/obj/item/stack/sheet/stack = O @@ -137,20 +137,20 @@ Note: Must be placed west/left of and R&D console to function. return if(amount > stack.get_amount()) amount = stack.get_amount() - if(max_material_storage - TotalMaterials() < (amount*stack.perunit))//Can't overfill - amount = min(stack.amount, round((max_material_storage-TotalMaterials())/stack.perunit)) + if(max_material_storage - TotalMaterials() < (amount * stack.perunit))//Can't overfill + amount = min(stack.amount, round((max_material_storage - TotalMaterials()) / stack.perunit)) - src.overlays += "protolathe_[stack.name]" + overlays += "protolathe_[stack.name]" sleep(10) - src.overlays -= "protolathe_[stack.name]" + overlays -= "protolathe_[stack.name]" icon_state = "protolathe" busy = 1 - use_power(max(1000, (3750*amount/10))) + use_power(max(1000, (3750 * amount / 10))) var/stacktype = stack.type stack.use(amount) - if (do_after(user, 16)) - user << "\blue You add [amount] sheets to the [src.name]." + if(do_after(user, 16)) + user << "You add [amount] sheets to \the [src]." icon_state = "protolathe" switch(stacktype) if(/obj/item/stack/sheet/metal) @@ -168,9 +168,9 @@ Note: Must be placed west/left of and R&D console to function. if(/obj/item/stack/sheet/mineral/diamond) diamond_amount += amount * 2000 else - new stacktype(src.loc, amount) + new stacktype(loc, amount) busy = 0 - src.updateUsrDialog() + updateUsrDialog() return //This is to stop these machines being hackable via clicking. diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 8d390fa785..16c14863aa 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -93,7 +93,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, /obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any). for(var/obj/machinery/r_n_d/D in oview(3,src)) - if(D.linked_console != null || D.disabled || D.opened) + if(D.linked_console != null || D.disabled || D.panel_open) continue if(istype(D, /obj/machinery/r_n_d/destructive_analyzer)) if(linked_destroy == null) @@ -255,7 +255,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, usr <<"\red The destructive analyzer appears to be empty." screen = 1.0 return - if(linked_destroy.loaded_item.reliability >= 90) + if(linked_destroy.loaded_item.reliability >= linked_destroy.min_reliability) var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech) for(var/T in temp_tech) files.UpdateTech(T, temp_tech[T]) @@ -347,21 +347,21 @@ won't update every console in existence) but it's more of a hassle to do. Also, for(var/M in being_built.materials) switch(M) if("$metal") - linked_lathe.m_amount = max(0, (linked_lathe.m_amount-being_built.materials[M])) + linked_lathe.m_amount = max(0, (linked_lathe.m_amount-being_built.materials[M]*linked_lathe.mat_efficiency)) if("$glass") - linked_lathe.g_amount = max(0, (linked_lathe.g_amount-being_built.materials[M])) + linked_lathe.g_amount = max(0, (linked_lathe.g_amount-being_built.materials[M]*linked_lathe.mat_efficiency)) if("$gold") - linked_lathe.gold_amount = max(0, (linked_lathe.gold_amount-being_built.materials[M])) + linked_lathe.gold_amount = max(0, (linked_lathe.gold_amount-being_built.materials[M]*linked_lathe.mat_efficiency)) if("$silver") - linked_lathe.silver_amount = max(0, (linked_lathe.silver_amount-being_built.materials[M])) + linked_lathe.silver_amount = max(0, (linked_lathe.silver_amount-being_built.materials[M]*linked_lathe.mat_efficiency)) if("$phoron") - linked_lathe.phoron_amount = max(0, (linked_lathe.phoron_amount-being_built.materials[M])) + linked_lathe.phoron_amount = max(0, (linked_lathe.phoron_amount-being_built.materials[M]*linked_lathe.mat_efficiency)) if("$uranium") - linked_lathe.uranium_amount = max(0, (linked_lathe.uranium_amount-being_built.materials[M])) + linked_lathe.uranium_amount = max(0, (linked_lathe.uranium_amount-being_built.materials[M]*linked_lathe.mat_efficiency)) if("$diamond") - linked_lathe.diamond_amount = max(0, (linked_lathe.diamond_amount-being_built.materials[M])) + linked_lathe.diamond_amount = max(0, (linked_lathe.diamond_amount-being_built.materials[M]*linked_lathe.mat_efficiency)) else - linked_lathe.reagents.remove_reagent(M, being_built.materials[M]) + linked_lathe.reagents.remove_reagent(M, being_built.materials[M]*linked_lathe.mat_efficiency) if(being_built.build_path) var/obj/new_item = new being_built.build_path(src) @@ -375,6 +375,10 @@ won't update every console in existence) but it's more of a hassle to do. Also, L.name += " ([new_item.name])"*/ else new_item.loc = linked_lathe.loc + if(linked_lathe.mat_efficiency != 1) // No matter out of nowhere + if(new_item.matter && new_item.matter.len > 0) + for(var/i in new_item.matter) + new_item.matter[i] = new_item.matter[i] * linked_lathe.mat_efficiency linked_lathe.busy = 0 screen = 3.1 errored = 0 @@ -401,15 +405,15 @@ won't update every console in existence) but it's more of a hassle to do. Also, for(var/M in being_built.materials) switch(M) if("$glass") - linked_imprinter.g_amount = max(0, (linked_imprinter.g_amount-being_built.materials[M])) + linked_imprinter.g_amount = max(0, (linked_imprinter.g_amount-being_built.materials[M]*linked_imprinter.mat_efficiency)) if("$gold") - linked_imprinter.gold_amount = max(0, (linked_imprinter.gold_amount-being_built.materials[M])) + linked_imprinter.gold_amount = max(0, (linked_imprinter.gold_amount-being_built.materials[M]*linked_imprinter.mat_efficiency)) if("$diamond") - linked_imprinter.diamond_amount = max(0, (linked_imprinter.diamond_amount-being_built.materials[M])) + linked_imprinter.diamond_amount = max(0, (linked_imprinter.diamond_amount-being_built.materials[M]*linked_imprinter.mat_efficiency)) if("$uranium") - linked_imprinter.uranium_amount = max(0, (linked_imprinter.uranium_amount-being_built.materials[M])) + linked_imprinter.uranium_amount = max(0, (linked_imprinter.uranium_amount-being_built.materials[M]*linked_imprinter.mat_efficiency)) else - linked_imprinter.reagents.remove_reagent(M, being_built.materials[M]) + linked_imprinter.reagents.remove_reagent(M, being_built.materials[M]*linked_imprinter.mat_efficiency) var/obj/new_item = new being_built.build_path(src) new_item.reliability = being_built.reliability if(linked_imprinter.hacked) being_built.reliability = max((reliability / 2), 0) @@ -752,6 +756,10 @@ won't update every console in existence) but it's more of a hassle to do. Also, var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech) for(var/T in temp_tech) dat += "
  • [CallTechName(T)] [temp_tech[T]]" + for(var/datum/tech/F in files.known_tech) + if(F.name == CallTechName(T)) + dat += " (Current: [F.level])" + break dat += "" dat += "
    Deconstruct Item || " dat += "Eject Item || " @@ -775,31 +783,33 @@ won't update every console in existence) but it's more of a hassle to do. Also, var/temp_dat var/check_materials = 1 for(var/M in D.materials) - temp_dat += ", [D.materials[M]] [CallMaterialName(M)]" + temp_dat += ", [D.materials[M]*linked_lathe.mat_efficiency] [CallMaterialName(M)]" if(copytext(M, 1, 2) == "$") switch(M) if("$glass") - if(D.materials[M] > linked_lathe.g_amount) check_materials = 0 + if(D.materials[M]*linked_lathe.mat_efficiency > linked_lathe.g_amount) check_materials = 0 if("$metal") - if(D.materials[M] > linked_lathe.m_amount) check_materials = 0 + if(D.materials[M]*linked_lathe.mat_efficiency > linked_lathe.m_amount) check_materials = 0 if("$gold") - if(D.materials[M] > linked_lathe.gold_amount) check_materials = 0 + if(D.materials[M]*linked_lathe.mat_efficiency > linked_lathe.gold_amount) check_materials = 0 if("$silver") - if(D.materials[M] > linked_lathe.silver_amount) check_materials = 0 + if(D.materials[M]*linked_lathe.mat_efficiency > linked_lathe.silver_amount) check_materials = 0 if("$phoron") - if(D.materials[M] > linked_lathe.phoron_amount) check_materials = 0 + if(D.materials[M]*linked_lathe.mat_efficiency > linked_lathe.phoron_amount) check_materials = 0 if("$uranium") - if(D.materials[M] > linked_lathe.uranium_amount) check_materials = 0 + if(D.materials[M]*linked_lathe.mat_efficiency > linked_lathe.uranium_amount) check_materials = 0 if("$diamond") - if(D.materials[M] > linked_lathe.diamond_amount) check_materials = 0 - else if (!linked_lathe.reagents.has_reagent(M, D.materials[M])) + if(D.materials[M]*linked_lathe.mat_efficiency > linked_lathe.diamond_amount) check_materials = 0 + else if (!linked_lathe.reagents.has_reagent(M, D.materials[M]*linked_lathe.mat_efficiency)) check_materials = 0 if(temp_dat) temp_dat = " \[[copytext(temp_dat,3)]\]" - if (check_materials) + if(check_materials) dat += "
  • [D.name][temp_dat]" else dat += "
  • [D.name][temp_dat]" + if(D.reliability < 100) + dat += " (Reliability: [D.reliability])" dat += "" if(3.2) //Protolathe Material Storage Sub-menu @@ -869,18 +879,18 @@ won't update every console in existence) but it's more of a hassle to do. Also, var/temp_dat var/check_materials = 1 for(var/M in D.materials) - temp_dat += ", [D.materials[M]] [CallMaterialName(M)]" + temp_dat += ", [D.materials[M]*linked_imprinter.mat_efficiency] [CallMaterialName(M)]" if(copytext(M, 1, 2) == "$") switch(M) if("$glass") - if(D.materials[M] > linked_imprinter.g_amount) check_materials = 0 + if(D.materials[M]*linked_imprinter.mat_efficiency > linked_imprinter.g_amount) check_materials = 0 if("$gold") - if(D.materials[M] > linked_imprinter.gold_amount) check_materials = 0 + if(D.materials[M]*linked_imprinter.mat_efficiency > linked_imprinter.gold_amount) check_materials = 0 if("$diamond") - if(D.materials[M] > linked_imprinter.diamond_amount) check_materials = 0 + if(D.materials[M]*linked_imprinter.mat_efficiency > linked_imprinter.diamond_amount) check_materials = 0 if("$uranium") - if(D.materials[M] > linked_imprinter.uranium_amount) check_materials = 0 - else if (!linked_imprinter.reagents.has_reagent(M, D.materials[M])) + if(D.materials[M]*linked_imprinter.mat_efficiency > linked_imprinter.uranium_amount) check_materials = 0 + else if (!linked_imprinter.reagents.has_reagent(M, D.materials[M]*linked_imprinter.mat_efficiency)) check_materials = 0 if(temp_dat) temp_dat = " \[[copytext(temp_dat,3)]\]" @@ -888,6 +898,8 @@ won't update every console in existence) but it's more of a hassle to do. Also, dat += "
  • [D.name][temp_dat]" else dat += "
  • [D.name][temp_dat]" + if(D.reliability < 100) + dat += " (Reliability: [D.reliability])" dat += "" if(4.2) diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index 04f1536c25..4f0b81e531 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -17,7 +17,6 @@ var/hack_wire var/disable_wire var/shock_wire - var/opened = 0 var/obj/machinery/computer/rdconsole/linked_console /obj/machinery/r_n_d/New() @@ -39,7 +38,7 @@ /obj/machinery/r_n_d/attack_hand(mob/user as mob) if (shocked) shock(user,50) - if(opened) + if(panel_open) var/dat as text dat += "[src.name] Wires:
    " for(var/wire in src.wires) diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm index 99b4719e28..5688f6b6d7 100644 --- a/code/modules/research/server.dm +++ b/code/modules/research/server.dm @@ -103,7 +103,7 @@ /obj/machinery/r_n_d/server/proc/produce_heat() if (!produces_heat) return - + if (!use_power) return @@ -118,7 +118,7 @@ if(removed) var/heat_produced = idle_power_usage //obviously can't produce more heat than the machine draws from it's power source - + removed.add_thermal_energy(heat_produced) env.merge(removed) @@ -129,16 +129,16 @@ if (shocked) shock(user,50) if (istype(O, /obj/item/weapon/screwdriver)) - if (!opened) - opened = 1 + if (!panel_open) + panel_open = 1 icon_state = "server_o" user << "You open the maintenance hatch of [src]." else - opened = 0 + panel_open = 0 icon_state = "server" user << "You close the maintenance hatch of [src]." return - if (opened) + if (panel_open) if(istype(O, /obj/item/weapon/crowbar)) 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zu&qZDGs?Sg%X3YEbjNxxR+`Iu!(T~TO^LwrxG>pDE4nVP*PhL)nLo+L$6vE|Fu|(8 z3?m|Wbk6CZUCV&7^Ur59S{2SoNVjYAJwLFMpZL6no2e{1sd>2X+u2=* zF%1uoXR1i+6iN!(v|t=;g1Z)P(q}?pPxEB?9|tV6|~AKz|oDBYg3D=lami6or{7>=Rr6GUfxLdc-!Nr zWAdNTieQg9C@5`yG+d#N6GMx6#-LmZ@Nqq&x4!a&+&uKUi`LZ>lo7PGIlsLOs(EJi u$c6vPz%}+>ge4{YPbuF067_%U|82<0O2I%SFrL5%E^||>OI0Q=k^cq{s0}Ru From f0c30d2f16f4cec541cb2797abad6c866e470b2f Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sun, 8 Feb 2015 20:50:45 +0100 Subject: [PATCH 200/296] Corrects multiple conflicts in engineering, where areas had changed paths or been replaced. --- maps/exodus-1.dmm | 147 ++++++++++++++++++++++++---------------------- 1 file changed, 76 insertions(+), 71 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 6681f55382..360948e33c 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -470,7 +470,7 @@ "ajb" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "ajc" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/wall,/area/crew_quarters/heads/hos) "ajd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "HoS Office South"; dir = 1},/obj/structure/flora/pottedplant,/obj/machinery/newscaster/security_unit{pixel_x = -30},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) -"aje" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"aje" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_starboard) "ajf" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ajg" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ajh" = (/obj/structure/filingcabinet,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) @@ -571,7 +571,7 @@ "akY" = (/obj/structure/closet/secure_closet/detective,/obj/item/weapon/reagent_containers/food/drinks/flask/detflask,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "akZ" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "ala" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access_txt = "12"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"alb" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"alb" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/security_starboard) "alc" = (/obj/machinery/atmospherics/pipe/tank/nitrous_oxide{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/security/brig) "ald" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/security/brig) "ale" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/machinery/meter,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/security/brig) @@ -640,7 +640,7 @@ "amp" = (/obj/structure/table/woodentable,/obj/item/ashtray/bronze,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/obj/item/device/flash,/obj/item/weapon/handcuffs,/turf/simulated/floor/carpet,/area/security/detectives_office) "amq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/security/detectives_office) "amr" = (/obj/item/weapon/storage/secure/safe{pixel_x = 35; pixel_y = 5},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"ams" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"ams" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "amt" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "amu" = (/obj/machinery/door/airlock/engineering{name = "Security Substation"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/substation/security) "amv" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/power/sensor{name = "Powernet Sensor - Security Subgrid"; name_tag = "Security Subgrid"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/security) @@ -1310,7 +1310,7 @@ "azj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/library) "azk" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian East"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "azl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/library) -"azm" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/bar) +"azm" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "azn" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "azo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1367,9 +1367,9 @@ "aAo" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = -2; pixel_y = -28},/turf/simulated/floor{dir = 10; icon_state = "neutral"},/area/crew_quarters/fitness) "aAp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) "aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aAr" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/reagent_dispensers/watertank,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/bar) -"aAs" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/bar) -"aAt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aAr" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/library) +"aAs" = (/obj/item/device/radio/intercom{pixel_x = 28},/obj/machinery/libraryscanner,/turf/simulated/floor/wood,/area/library) +"aAt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/library) "aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aAv" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_chapel_pump"; tag_exterior_door = "solar_chapel_outer"; frequency = 1379; id_tag = "solar_chapel_airlock"; tag_interior_door = "solar_chapel_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_chapel_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_chapel_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "solar_chapel_pump"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aAw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1418,9 +1418,9 @@ "aBn" = (/obj/machinery/light_switch{pixel_y = -25},/obj/structure/closet/athletic_mixed,/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "aBo" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "aBp" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) -"aBq" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aBq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aBr" = (/obj/structure/closet/lasertag/red,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 6},/area/crew_quarters/fitness) -"aBs" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aBs" = (/obj/machinery/camera{c_tag = "Fore Port Solar Access"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aBt" = (/obj/machinery/button/driver{id = "chapelgun"; name = "Chapel Mass Driver"; pixel_x = 25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aBu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1609,7 +1609,7 @@ "aEW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "aEX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aEY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"aEZ" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Fore Starboard Solar"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aEZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aFa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/bar) "aFb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) "aFc" = (/obj/structure/table,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) @@ -1632,10 +1632,10 @@ "aFt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aFu" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aFv" = (/obj/structure/closet/wardrobe/red,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/checkpoint2) -"aFw" = (/obj/machinery/camera{c_tag = "Fore Port Solar Access"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/arrivals) +"aFw" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/arrivals) "aFx" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aFy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/arrivals) -"aFz" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/arrivals) +"aFy" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/library) +"aFz" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/library) "aFA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) "aFB" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aFC" = (/turf/simulated/wall,/area/maintenance/substation/civilian_west) @@ -1688,8 +1688,8 @@ "aGx" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Starboard Solar Access"; req_access_txt = "10"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aGy" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarstarboard) "aGz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aGA" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/bar) -"aGB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"; req_access_txt = "0"},/turf/simulated/floor/plating,/area/maintenance/library) +"aGA" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/reagent_dispensers/watertank,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/library) +"aGB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/library) "aGC" = (/obj/machinery/computer/HolodeckControl,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) "aGD" = (/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating,/area/maintenance/library) "aGE" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) @@ -1762,11 +1762,11 @@ "aHT" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aHU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aHV" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aHW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) -"aHX" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; sortType = "Chapel"; name = "Chapel"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) -"aHY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Fore Starboard Solar Access"; dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aHW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aHX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aHY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/library) "aHZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aIa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/bar) +"aIa" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/library) "aIb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aIc" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_access_txt = "0"; req_one_access_txt = "12;37"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/library) "aId" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/simulated/floor/wood,/area/library) @@ -1850,8 +1850,8 @@ "aJD" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the 'Space' from Space Cleaner and written in Chemistry. Scrawled on the back is, 'Okay, whoever filled this with polytrinic acid, it was only funny the first time. It was hard enough replacing the CMO's first cat!'"; name = "Chemistry Cleaner"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "aJE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "aJF" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) -"aJG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aJH" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aJG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aJH" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; sortType = "Chapel"; name = "Chapel"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aJI" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/library) "aJJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/library) "aJK" = (/obj/structure/stool/bed/chair/office/dark,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/camera{c_tag = "Library North"; dir = 2; network = list("SS13")},/turf/simulated/floor/wood,/area/library) @@ -1871,7 +1871,7 @@ "aJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aJZ" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian West"; name_tag = "Civilian West Subgrid"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aKa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/power/breakerbox/activated{RCon_tag = "Civilian West Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) -"aKb" = (/obj/machinery/meter,/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access_txt = "7"},/obj/machinery/button/ignition{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/rnd/mixing) +"aKb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Fore Starboard Solar Access"; dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aKc" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency2) "aKd" = (/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aKe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/storage/emergency2) @@ -2611,7 +2611,7 @@ "aYk" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor/wood,/area/library) "aYl" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/wood,/area/library) "aYm" = (/obj/effect/landmark/start{name = "Librarian"},/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/wood,/area/library) -"aYn" = (/obj/item/device/radio/intercom{pixel_x = 25},/obj/machinery/libraryscanner,/turf/simulated/floor/wood,/area/library) +"aYn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/library) "aYo" = (/obj/structure/stool,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) "aYp" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) "aYq" = (/obj/structure/stool,/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) @@ -3503,7 +3503,7 @@ "bps" = (/obj/machinery/camera{c_tag = "Robotics"; dir = 2; network = list("SS13","Research"); pixel_x = 22},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/assembly/robotics) "bpt" = (/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) "bpu" = (/obj/structure/stool,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) -"bpv" = (/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) +"bpv" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/library) "bpw" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/turf/simulated/floor{icon_state = "white"},/area/hallway/primary/starboard) "bpx" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/hallway/primary/starboard) "bpy" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/clothing/glasses/welding,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/lab) @@ -3601,7 +3601,7 @@ "brm" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "brn" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "bro" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) -"brp" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) +"brp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"; req_access_txt = "0"},/turf/simulated/floor/plating,/area/maintenance/library) "brq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/storage/emergency) "brr" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/storage/emergency) "brs" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) @@ -4091,7 +4091,7 @@ "bAI" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAJ" = (/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bAL" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bAL" = (/obj/machinery/meter,/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access_txt = "7"},/obj/machinery/button/ignition{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -29},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/rnd/mixing) "bAM" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurplecorner"},/area/medical/medbay2) "bAN" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/medical/medbay2) "bAO" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "whitepurplecorner"},/area/medical/medbay2) @@ -4273,8 +4273,8 @@ "bEi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) "bEj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) "bEk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) -"bEl" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) -"bEm" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bEl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bEm" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) "bEn" = (/turf/simulated/wall,/area/maintenance/research_shuttle) "bEo" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) @@ -5083,7 +5083,7 @@ "bTM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable/green,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "hop_office_window"; name = "HoP Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bTN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "hop_office_window"; name = "HoP Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bTO" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"bTP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) +"bTP" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bTQ" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "bTR" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay4) "bTS" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) @@ -5441,7 +5441,7 @@ "caG" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/medical/psych) "caH" = (/obj/structure/table/woodentable,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/wood,/area/medical/psych) "caI" = (/turf/simulated/wall,/area/medical/psych) -"caJ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"caJ" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -5; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_x = 6; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "caK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "caL" = (/obj/structure/table,/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "caM" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_c) @@ -5494,7 +5494,7 @@ "cbH" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbI" = (/turf/simulated/wall,/area/medical/surgeryobs) "cbJ" = (/obj/machinery/camera{c_tag = "Medbay Surgery Access"; dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"cbK" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cbK" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "cbL" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) "cbM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward) @@ -5786,7 +5786,7 @@ "chn" = (/obj/machinery/light/small,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) "cho" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) "chp" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"chq" = (/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Engine - Main"},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engine_smes) +"chq" = (/obj/structure/extinguisher_cabinet{pixel_x = -25},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "chr" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/item/weapon/storage/box/masks,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/surgeryprep) "chs" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/medical/surgeryprep) "cht" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/surgeryprep) @@ -5903,7 +5903,7 @@ "cjA" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow,/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Output"; name_tag = "Engine Output"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "cjB" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/construction) "cjC" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Construction Area"; req_access_txt = "32"},/turf/simulated/floor/plating,/area/construction) -"cjD" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_room) +"cjD" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "cjE" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) "cjF" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_waste) "cjG" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_room) @@ -6088,7 +6088,7 @@ "cnd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cne" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) "cnf" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) -"cng" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cng" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "cnh" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/engineering) "cni" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cnj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) @@ -6196,7 +6196,7 @@ "cph" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery2) "cpi" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/medbay) "cpj" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/atmos/storage) -"cpk" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/atmos) +"cpk" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) "cpl" = (/turf/simulated/floor/engine,/area/rnd/xenobiology) "cpm" = (/mob/living/carbon/slime,/turf/simulated/floor/engine,/area/rnd/xenobiology) "cpn" = (/turf/simulated/wall/r_wall,/area/engineering) @@ -6613,7 +6613,7 @@ "cxi" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cxj" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cxk" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cxl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 0; pixel_y = -32; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor,/area/rnd/xenobiology) +"cxl" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "cxm" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/rnd/xenobiology) "cxn" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/scalpel{pixel_y = 12},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/rnd/xenobiology) "cxo" = (/turf/simulated/wall/r_wall,/area/engineering/engineering_monitoring) @@ -6765,7 +6765,7 @@ "cAe" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cAf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) "cAg" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) -"cAh" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cAh" = (/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Engine - Main"},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engineering/engine_smes) "cAi" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cAj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cAk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) @@ -7179,6 +7179,11 @@ "cIc" = (/obj/item/stack/cable_coil,/turf/space,/area/space) "cId" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/engineering/engine_waste) "cIe" = (/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cIf" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cIg" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cIh" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"cIi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) +"cIj" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) "cIJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIK" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cIL" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_engine) @@ -7310,13 +7315,13 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaaacHncjWcHpaaacHncjWcHpaaacHncjWcHpaafaafaaaaafaaaaaacHKaafcGQcGRcGRcGRcGScjycjXckTckWckYckZckAclaclccldclecjJcjJclhclgcljcjJcjJcjJcjJcjJclkcitcIbaafaaIaafaafaafaafaafaafaafaafaafckBaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyhcyhcyhcyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIaafcHncjWcHpaaacHncjWcHpaafcHncjWcHpaafaaaaaaaafaafcIcaaaaafcHqcGRcGRcGRcGScjycmycmBcmwcmxcmEcmFcmCcmDcmHcmIcmGcmGcmsclvcltclnclnclnclnclncmvcmucmtclmclmclmclmclmclmclmclmclmcllaaackBaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyhcyhcyhcyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 4495f4c8ed9e3e7ca82e504bcbd03d4a9d5fe777 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Sun, 8 Feb 2015 19:58:28 +0000 Subject: [PATCH 201/296] Fixes possible href exploit with APCs --- code/modules/power/apc.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index dc019ccaec..5a1dcc5b72 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -888,6 +888,11 @@ if(!can_use(usr, 1)) return 1 + if(!istype(usr, /mob/living/silicon) && locked) + // Shouldn't happen, this is here to prevent href exploits + usr << "You must unlock the panel to use this!" + return 1 + if (href_list["lock"]) coverlocked = !coverlocked From 76f4001cc14434e3722f8b3027e2641e09c697c1 Mon Sep 17 00:00:00 2001 From: Raptor1628 Date: Sun, 8 Feb 2015 17:23:02 -0500 Subject: [PATCH 202/296] Paramedic Job Fixed Adds Paramedic job as outlined on the forums. Reduces MD access to EVA, adds some minor EMT clothing stuff, and fixes #8020 and the medgreen armband while I was piddling around in sprites. EMT alt title and indent fixed. Now less broken. ![](http://i.imgur.com/vOSoJy0.png) --- code/game/jobs/job/medical.dm | 41 +++++++++ code/game/jobs/jobs.dm | 1 + .../objects/items/weapons/storage/belt.dm | 9 +- code/modules/clothing/under/jobs/medsci.dm | 6 ++ code/modules/clothing/under/miscellaneous.dm | 6 +- icons/mob/suit.dmi | Bin 276927 -> 276927 bytes icons/mob/ties.dmi | Bin 8305 -> 8492 bytes icons/mob/uniform.dmi | Bin 256640 -> 257259 bytes icons/obj/clothing/uniforms.dmi | Bin 58644 -> 58938 bytes maps/exodus-1.dmm | 79 ++++++++++-------- 10 files changed, 102 insertions(+), 40 deletions(-) diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index a63363f779..1370291152 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -196,3 +196,44 @@ else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) + + +/datum/job/Paramedic + title = "Paramedic" + flag = PARAMEDIC + department_flag = MEDSCI + faction = "Station" + total_positions = 2 + spawn_positions = 2 + supervisors = "the chief medical officer" + selection_color = "#ffeef0" + access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist) + minimal_access = list(access_medical, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks) + alt_titles = list("Emergency Medical Technician") + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand) + switch(H.backbag) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + if (H.mind.role_alt_title) + switch(H.mind.role_alt_title) + if("Emergency Medical Technician") + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/fluff/short(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) + if("Paramedic") + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) + else + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt) + H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store) + if(H.backbag == 1) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand) + else + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack) + return 1 diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index a90f3ad716..e1c42254a6 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -25,6 +25,7 @@ var/const/VIROLOGIST =(1<<6) var/const/PSYCHIATRIST =(1<<7) var/const/ROBOTICIST =(1<<8) var/const/XENOBIOLOGIST =(1<<9) +var/const/PARAMEDIC =(1<<10) var/const/CIVILIAN =(1<<2) diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 0c4a94eb86..e190ac1e02 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -70,9 +70,16 @@ "/obj/item/device/flashlight/pen", "/obj/item/clothing/mask/surgical", "/obj/item/clothing/gloves/latex", - "/obj/item/weapon/reagent_containers/hypospray" + "/obj/item/weapon/reagent_containers/hypospray" ) +/obj/item/weapon/storage/belt/medical/emt + name = "EMT utility belt" + desc = "A sturdy black webbing belt with attached pouches." + icon = 'icons/obj/custom_items.dmi' + icon_state = "emsbelt" + item_state = "emsbelt" + /obj/item/weapon/storage/belt/security name = "security belt" diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index 40bc087429..b1554dd02a 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -130,6 +130,12 @@ icon_state = "scrubspurple" item_color = "scrubspurple" +/obj/item/clothing/under/rank/medical/black + name = "medical scrubs" + desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black." + icon_state = "scrubsblack" + item_color = "scrubsblack" + /obj/item/clothing/under/rank/psych desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist." name = "psychiatrist's jumpsuit" diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 390ec7f541..bc4d37c672 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -479,9 +479,9 @@ /obj/item/clothing/under/serviceoveralls name = "Workman outfit" desc = "The very image of a working man. Not that you're probably doing work." - icon_state = "mechanic_s" - item_state = "mechanic_s" - item_color = "mechanic_s" + icon_state = "mechanic" + item_state = "mechanic" + item_color = "mechanic" /obj/item/clothing/under/cheongsam name = "White Cheongsam" diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index 0099cac9d461bb8a2a0b9a488e175b01ad6a6c8d..1e0223fcd0a7ed95342ff191e141fbc2bca2faf7 100644 GIT binary patch delta 622 zcmV-!0+Ic{^ANxD5U@o9f8%C44*Y1*v!hdt{%2D!C?(REbyD61ZYw_(H%7K%fE%-l z8w;C%J~zqloB;Lia@fj=7mlOiMye6;x68_@h$)yte8!Q6{iHkQRTFeMc&2|)9xt5J z@_O2M@xsW1UR7BZ*2ztI&%nrj;unnHDf;4aCNYWim_}{Eq%kW3e@03*@VF+bUfRp& z8D@ph7@SE^X3_#WUdoYTTVN3rmsGX#s}EgQqm@R^Z7iN<~A* zdMdfe#P)bR!^rPMXP5y=e1?&VHi1eJ1Kz$>+<1DY^rRO1C~QIJb66QfoiZnoJ+%lB z4ouZEtSm0^2@qbh<^w#bwlG-gTZ_)^Og|~X_QN7_mAk~jf4U!&q`USD^5#lCsko^y z1*D!X&Dz^}{DT8vjVtAYB>S>`mtm50M?EJy8?+nS=~mUfrH$QdLgC5Wv-TY6*#c>O zQ^&WuuroPEO15urtaZWza$)wAgS~c0F1>uP-V=2n1$bcVz|g?V%4GawFpXzgUS;{} z)w)dZ+c|VQPr0D6_L`1y@j&4{klMadeX;=BkD4CWPkg&q8{yQKJsT6~x&#Q!69()5 zBl@f5hDF6cnS0dx7XGFCx5KAzABT@$zg+(ZQ{G{%u2%FBgOCM>kOcvUkOcyVkOc#` IkOc%UG%F1|_5c6? delta 622 zcmV-!0+Ic{^ANxD5U@o9e`zxv=Y8CL&xTGR`ky_$Ae2aB)=7C6xGnrt+!)!40WQoc zZY*s6`P?MGa{|P>%VDb~UO0}58>vRX-!3bsBBo#h@fk<@^^@$FS545};FzdTB48 zXP6a2V{j%xl}QWecqvDUZGAvf3nI2c-qQwCbfc=-48sr^+I7!u0xD#rUe)t51!JrTY(p^C>0GI z>#5`>6WinQ3?n}ionZzP@fk)c+5{>^40!ogapUQk(vw>3qp$^?&tYW{b;_JT_S7Ok zI51Vuu(G(sCqQ`3nh)@#+QML|Z!J2vGyS9l+wY3VP3{s0f9rlslJ43M$eSDWq~fN+ z6p(tlG;43?@$U_QHLjEolI+X&U4}{09rc{-Y|w6Or(0F`mNs^;356$f&)RdOXA7kD zO&#Cr!p`IvDcQcgvDOI>$c5Qc4))q1x%BeEdQa4S6ySZW149EdE0gh$!8D#}d6ng> zSL-stZ|BhMPvnBe+G{$-#RG-+Kx+F+^~nNgKWchhKk@BeZG=-__H0a`>k=R^PZ+HK zkLZt<8x|G+WbRS#Tlkmm-wvO?eH=c1{c`;u5)olLWW^llgOCM>kOcvUkOcyVkOc#` IkOc%UG=kSSHvj+t diff --git a/icons/mob/ties.dmi b/icons/mob/ties.dmi index 32792a321196cce1e623a693e4cfac64a364209b..8206ece012a8e08acd694394e16f74035556f117 100644 GIT binary patch literal 8492 zcmch7cT`hdvv&Xm1wjNskfskP0wM@XhaezDno1vsPKy(f#*BM5D^2#yS0O*K^nmzW{a)vtjx%v3Jc|$;;;Ed$43JCq}bBuFG z8)7#<*w8sQ=F?wg41Sfgxp4hLtG3acR(6wS!eeX2cL{3L2Ncn?c6=Zj+_qfq?VYE{ ztjV-SypJ^)P6i2tl}ufKxR*n@<=3h))at2gDW2fswfNa(#Q`U0|HidvsC8%c{S#J} z&zGakxYAgXuY|mR>&3)%T>AIBRc&_}sqVDrTKgu27RJ?-^b6!Sui44EfgdUxVa~2h znMHqnX^X5kg_+$mxs?Y`ESmVpX4?7%p17^`bBvQ!^O<)Y-|vz0;+&Qvk&8vk1~Q*^ z@0P7xoz;E>qlh~GVCR~=HQ)1CI2||c8(5N|d1%ZSb^|bDp1!oX&$S|}0%*}0L+9?kDu|#Wq78j6P z-ksl__l4fZO*mJVfa@x&yhr<0SVhw7TP%%KO?;aF@p3zM1Vm0XBd&AF5{t71! z3aed(W800#d_o|gv)x_2BeN$Y!QjT!Z<+NBx~cdK2!T%KzKJP2HZXF4k8Wyji}S9L zeeQ_o{z;=w#We`8b4dSMUm+Y#IFpvn9gS+5Z1Nws^hz=2tJVz869@qnrT7Z9sU9}& zyDYzZO7+wUu-vM-7tbcF(L6cDo3EdZQLXM7Q>}LY;T7cX?&fw|Qc{w)p32EKrw46# z-Z6wa+OT%TH&Zk)Qg%uUI(BfvJJ7S(NQU6R(!CMKdT5JBQ+?o%=&~OJx`{3bkC(E$ zHhkLayF#nX%*+`P5fSfj$Gq~Vhc6MO!$byHu~WP;OKMCe*XBouKI>?@c-QY;8YLju znLuf`<}Yl~LNd2bhnsbENj(Lr%XPg`bO3c}ostGU)&MbtU;E!^Y)MN#W|v{%j(kT5 zywccEQ*`rM*=sWt)2bLIkRjZ&(%bb_Lf)HeoMZ73`{p;(KG9&1%x@2hGcK0MtgU0M z9Itc7CW;WKR9@Tt7y|F8@u@B8Mv9+;lbl>b(1KaLc#6T$u_|hcOqP+&kPh}WO-qA! z^H6`AFPfXf#FP8`#5q}Xik{gu5nM!mo{es=#)6(D!^QY33jAy*dvK57JgUWB>O#((r>GfvZi zPR1?`60e8TwQv+%0kv?@^MGz%J?Z^B8{0R-XY1tOZ(aM?_~g8HN^?C)R4fFS=dQ|Q zb+A4un}>-JwY(pz#xAqlEGf`;Ry3e!dEfo}hoV`4aGU7;V|ArBeHi8x(&#qYRH`^ViU%-`7kLrt&Pj8*MsF!HeIV-SD zy?Bl>M&$lq3HQiX<;Q>4w-Hsvthr=f5w8m|4&+{iZZWzYqw_I{_#O+FRH>5qV@h!* zO^)^yEm^G!!_mpw(hS{Gs-qCDDX&~bsU+;>DQxX6Jr^@X&(sI6TYOayN7G#&Bq9=M zvc0GZ37&Hw#Y_uy6Jz-mpVGf*2`>X1YqtQ)>~>nXDa^0==>#p8Ca8Yp>#`w6_2oqj z*WZ0JY31 zu+aZsMYVIo!%a^+4gzxM`h^jqd*|pYNKjdO#U90KqY3NZTTYw0Je8hM2Bzm}-|3tf zFlECd)1~@bkW9O?Ng`<#N4!V*yaN#}<@benW{zfBd^}kR0ux6wa{uWbP1*mc)Bh*& z;9uQ3cew?2u-;vxuc}Gv9!F*-5>meIx7ZUck_(>I=ew(}*lakQzac4^ECOBXx^SBQ z#k+>RZy074mj1)-#cO)2L&o)Gl6P5l7saeFZIqfodmHzenC$V{hOIJBni^&4PqW

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zHNr3b8la)1q(t4o)575}p->1&gb^6u?|3D1;DmG4HR-^kooNwyT)^Y3Sa) z)zaAZqHb1s<#(jQZz7s;+Edjm&{y{Dw>)<&etu+|!m0cm8>)NfiwY4cZ4v)vf zqD70a+f%2RtyU{`yB(J+wH)Wl*`Y!R@pa}MfHvFA9buy56XfMO%zY{Y5Y&a+TwRYR zJ_T7tnK{-z}yIklPNs5>=o zgk2($$OuA^02D&Z&%6UL9-p3lmzX80Lv{?gmTt?PJe#1ae!2?m3I^z`)L zZ(4$}9S8*I>+4e*e#Sb#Yb}IN-!Fs^b7AT3S}8&b0000@Nkl^+Aswct=0TOmXi0rs&o(M055JF^=1fUQ?hy_UkPzWK!f+PVbgb-pu hk^mG!2(cjj59Z^+1(krBjsO4(002ovPDHLkV1j((ho1ld diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 360948e33c..4855665b97 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -1132,12 +1132,12 @@ "avN" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avO" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central_one) -"avQ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) +"avQ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "1;11;18;24"},/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "avR" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_outer"; locked = 1; name = "EVA External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/evahallway) "avS" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eva_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/evahallway) "avT" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eva_airlock"; name = "EVA Airlock Console"; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "1;5;11;18;24"; tag_airpump = "eva_pump"; tag_chamber_sensor = "eva_sensor"; tag_exterior_door = "eva_outer"; tag_interior_door = "eva_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/evahallway) "avU" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_inner"; locked = 1; name = "EVA Internal Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"avV" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) +"avV" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "1;11;18;24"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) "avW" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/evahallway) "avX" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) "avY" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) @@ -1979,8 +1979,8 @@ "aMc" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/sign/securearea,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) -"aMf" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "0"; req_one_access_txt = "1;5;11;18;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) -"aMg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "0"; req_one_access_txt = "1;5;11;18;24"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) +"aMf" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "0"; req_one_access_txt = "1;11;18;24"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) +"aMg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "0"; req_one_access_txt = "1;11;18;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) "aMh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/sign/securearea,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMj" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor,/area/hallway/primary/central_one) @@ -4184,7 +4184,7 @@ "bCx" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bCy" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bCz" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bCA" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) +"bCA" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 1; name = "Emergency Kit"; req_access_txt = "5"},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/sleeper) "bCB" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "bCC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bCD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) @@ -4230,7 +4230,7 @@ "bDr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) "bDs" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 32},/turf/simulated/floor,/area/hallway/primary/central_two) "bDt" = (/turf/simulated/wall,/area/medical/sleeper) -"bDu" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/backpack/medic,/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/item/weapon/storage/toolbox/emergency,/obj/item/bodybag/cryobag{pixel_x = -3},/obj/item/bodybag/cryobag{pixel_x = -3},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/door/window/eastright{dir = 1; name = "Emergency Kit"; req_access_txt = "5"},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/sleeper) +"bDu" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bDv" = (/obj/structure/closet/secure_closet/medical_wall{name = "Pill Cabinet"},/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/tramadol,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/inaprovaline,/turf/simulated/wall,/area/medical/sleeper) "bDw" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medicine Storage"; req_access_txt = "5"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bDx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/sleeper) @@ -4255,7 +4255,7 @@ "bDQ" = (/obj/item/weapon/table_parts,/turf/simulated/floor/plating,/area/medical/genetics) "bDR" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/medical/genetics) "bDS" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) -"bDT" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute1"; name = "Acute One Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bDT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bDU" = (/obj/structure/sign/securearea,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/research) "bDV" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/medbay3) "bDW" = (/obj/machinery/light{dir = 1},/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor{dir = 8; icon_state = "whiteblue"},/area/rnd/research) @@ -4347,7 +4347,7 @@ "bFE" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/medical/genetics) "bFF" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Genetics Research"; req_access_txt = "9"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "bFG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) -"bFH" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute1"; name = "Acute One Privacy Shutters"; opacity = 0},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bFH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute1"; name = "EMT Storage Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) "bFI" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay) "bFJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor{dir = 8; icon_state = "whiteblue"},/area/rnd/research) "bFK" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) @@ -4399,7 +4399,7 @@ "bGE" = (/obj/machinery/door/airlock/multi_tile/glass{autoclose = 1; dir = 2; req_access_txt = "5"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/medical/sleeper) "bGF" = (/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bGG" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bGH" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bGH" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute1"; name = "EMT Storage Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) "bGI" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bGJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bGK" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Chemistry"; name = "Chemistry"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay) @@ -4545,12 +4545,12 @@ "bJu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_two) "bJv" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) "bJw" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=HOP"; location = "CHE"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/hallway/primary/central_two) -"bJx" = (/obj/machinery/iv_drip,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) -"bJy" = (/obj/machinery/door_control{id = "acute1"; name = "Acute One Privacy Shutters"; pixel_x = 6; pixel_y = 25; req_access_txt = "5"},/obj/machinery/camera{c_tag = "Medbay Acute 1"; network = list("SS13")},/obj/machinery/door_control{id = "acute1em"; name = "Acute One Entry Shutters"; pixel_x = -6; pixel_y = 25; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bJx" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper) +"bJy" = (/obj/machinery/mech_bay_recharge_port,/turf/simulated/floor/plating,/area/medical/sleeper) "bJz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bJA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bJB" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay) -"bJC" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bJC" = (/obj/machinery/computer/mech_bay_power_console,/turf/simulated/floor/bluegrid,/area/medical/sleeper) "bJD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{id_tag = "cmodoor"; name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bJE" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/medbay4) "bJF" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) @@ -4625,8 +4625,8 @@ "bKW" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/central_two) "bKX" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/central_two) "bKY" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/hallway/primary/central_two) -"bKZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"},/obj/structure/stool/bed,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) -"bLa" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bKZ" = (/obj/machinery/vending/medical,/turf/simulated/wall,/area/medical/medbay) +"bLa" = (/obj/machinery/door_control{id = "acute1"; name = "EMT Storage Privacy Shutters"; pixel_x = 26; pixel_y = 25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bLb" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bLc" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "scanhide"; name = "Diagnostics Room Separation Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) "bLd" = (/turf/simulated/floor{icon_state = "white_1"},/area/medical/medbay) @@ -4696,10 +4696,10 @@ "bMp" = (/obj/machinery/door/airlock{name = "Custodial Closet"; req_access_txt = "26"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central_three) "bMq" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_two) "bMr" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) -"bMs" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/item/roller,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) -"bMt" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bMu" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bMv" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Acute One"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bMs" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/storage/toolbox/mechanical,/obj/machinery/vending/wallmed1{pixel_x = -32; pixel_y = 0; req_access_txt = "0"},/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bMu" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Paramedic"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMv" = (/obj/structure/sign/poster{pixel_x = -32; pixel_y = 0},/obj/structure/closet/secure_closet/medical1,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -31},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bMw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bMx" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bMy" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "CMO's Office"},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) @@ -4779,8 +4779,8 @@ "bNU" = (/turf/simulated/wall,/area/maintenance/engineering) "bNV" = (/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"},/turf/simulated/wall,/area/medical/sleeper) "bNW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bNX" = (/obj/machinery/vending/medical,/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/wall,/area/medical/sleeper) -"bNY" = (/obj/structure/sign/greencross,/turf/simulated/wall,/area/medical/medbay) +"bNX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/medical/medbay) +"bNY" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/obj/item/weapon/storage/toolbox/emergency,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bNZ" = (/obj/machinery/hologram/holopad,/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bOa" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bOb" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) @@ -4861,7 +4861,7 @@ "bPy" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/engineering) "bPz" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bPA" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = 25; req_access_txt = "5"},/obj/machinery/camera{c_tag = "Medbay Acute 2"; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bPB" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Acute Two"; req_access_txt = "5"},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bPB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) "bPC" = (/obj/machinery/camera{c_tag = "Medbay Port Corridor"; dir = 8; network = list("SS13")},/obj/structure/disposalpipe/segment,/obj/machinery/light_switch{pixel_x = 22; pixel_y = -9},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bPD" = (/obj/machinery/camera{c_tag = "Medbay CMO Office"; dir = 4; network = list("SS13")},/obj/machinery/light_switch{pixel_x = -22; pixel_y = -9},/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Medical Officer's Desk"; departmentType = 5; name = "Chief Medical Officer RC"; pixel_x = -34; pixel_y = 2},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) "bPE" = (/obj/structure/table,/obj/machinery/computer/skills{pixel_y = 4},/obj/item/device/megaphone,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) @@ -4933,7 +4933,7 @@ "bQS" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/engineering) "bQT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/engineering) "bQU" = (/obj/structure/closet,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) -"bQV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bQV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) "bQW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/engine,/area/rnd/misc_lab) "bQX" = (/turf/simulated/floor{icon_state = "white_2"},/area/medical/medbay) "bQY" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1441; icon_state = "map_injector"; id = "n2_in"; use_power = 1},/turf/simulated/floor/engine,/area/rnd/misc_lab) @@ -5003,7 +5003,7 @@ "bSk" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/engineering) "bSl" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/engineering) "bSm" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bSn" = (/obj/machinery/door_control{id = "acute2"; name = "Acute Two Privacy Shutters"; pixel_x = 6; pixel_y = -25; req_access_txt = "5"},/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = -25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bSn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) "bSo" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bSp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bSq" = (/obj/machinery/light,/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) @@ -5098,7 +5098,7 @@ "bUb" = (/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/noticeboard{pixel_y = 27},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "hop_office_desk"; name = "HoP Office Privacy Shutters"; opacity = 0},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Reception Window"; req_access_txt = "0"},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bUc" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer_1"; use_power = 1; power_setting = 20; set_temperature = 73},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "dark"},/area/server) "bUd" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; icon_state = "map_vent_out"; use_power = 1},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) -"bUe" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute1em"; name = "Acute One Entry Shutters"; opacity = 0},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/sleeper) +"bUe" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) "bUf" = (/obj/structure/sign/science{pixel_x = 32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bUg" = (/turf/simulated/wall,/area/rnd/misc_lab) "bUh" = (/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/rnd/storage) @@ -7184,6 +7184,13 @@ "cIh" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) "cIi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) "cIj" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cIk" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Acute Treatment"; req_access_txt = "5"},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"cIl" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/roller,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"cIm" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay) +"cIn" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"cIo" = (/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"cIp" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/medbay) +"cIq" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = -25; req_access_txt = "5"},/obj/machinery/iv_drip,/obj/machinery/door_control{id = "acute2"; name = "Acute Treatment Privacy Shutters"; pixel_x = 6; pixel_y = -25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "cIJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIK" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cIL" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_engine) @@ -7346,7 +7353,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaT 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabXmbXnbXobXpbRSbXqbXrbRSbXsbNxaaKaaaaaaaaabNybNybNybNybNybNybNybNFbUDbUEbXtbNFaLqbcVaPgaQqaQqaPgaPfaLqbcmaRCaRCaQKcaqbXBbDtbDtbXCbXDbXEbXFbXGblRbXIbXJbXKbXLbXMbXNbXObXPbXQbXRbXSbXTbXUbznbzpbzobAPbzqbARbAQbATbASbAVbAUbYfbYgbIwbYhbVobCqbWObWNbWPbYmbYnbYobYpbYqbYrbYsbYtbYrbYubYvbILaafbnxbXablSbVBbYxbVBbALbYzbYAbMVbXjbVHbYBbYCbUnaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafbKtbLTbLTbLTbLTbLTbLTbTbbLTbXlbLTbLTbLTbLTbLTbKtbKtaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 9e62e08d2eef629b162a1acc6f96c661a250ebc7 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 7 Feb 2015 17:00:52 -0500 Subject: [PATCH 203/296] Absolute paths --- code/modules/projectiles/gun.dm | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index f4bc1175d5..52daacf0c0 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -33,22 +33,22 @@ var/fire_delay = 6 var/last_fired = 0 - proc/ready_to_fire() - if(world.time >= last_fired + fire_delay) - last_fired = world.time - return 1 - else - return 0 - - proc/load_into_chamber() +/obj/item/weapon/gun/proc/ready_to_fire() + if(world.time >= last_fired + fire_delay) + last_fired = world.time + return 1 + else return 0 - proc/special_check(var/mob/M) //Placeholder for any special checks, like detective's revolver. - return 1 +/obj/item/weapon/gun/proc/load_into_chamber() + return 0 - emp_act(severity) - for(var/obj/O in contents) - O.emp_act(severity) +/obj/item/weapon/gun/proc/special_check(var/mob/M) //Placeholder for any special checks, like detective's revolver. + return 1 + +/obj/item/weapon/gun/emp_act(severity) + for(var/obj/O in contents) + O.emp_act(severity) /obj/item/weapon/gun/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params) if(flag) return //It's adjacent, is the user, or is on the user's person From a679d22db8c461a8fd190b3c85f9406e7e0edf88 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sun, 8 Feb 2015 19:42:18 -0500 Subject: [PATCH 204/296] Cleaner click parameter handling --- code/modules/projectiles/gun.dm | 11 ++--------- code/modules/projectiles/projectile.dm | 12 +++++++++--- 2 files changed, 11 insertions(+), 12 deletions(-) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 52daacf0c0..d7aae8f8f7 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -134,16 +134,9 @@ y_offset = rand(-1,1) x_offset = rand(-1,1) - var/p_x - var/p_y - if(params) - var/list/mouse_control = params2list(params) - if(mouse_control["icon-x"]) - p_x = text2num(mouse_control["icon-x"]) - if(mouse_control["icon-y"]) - p_y = text2num(mouse_control["icon-y"]) - if(in_chamber) + if(params) in_chamber.set_clickpoint(params) + var/fail = in_chamber.launch( target = target, user = user, diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 5cd7e640b1..a380974fbe 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -81,8 +81,16 @@ del(in_chamber) //No need for it anymore return output //Send it back to the gun! +//sets the click point of the projectile using mouse input params +/obj/item/projectile/proc/set_clickpoint(var/params) + var/list/mouse_control = params2list(params) + if(mouse_control["icon-x"]) + p_x = text2num(mouse_control["icon-x"]) + if(mouse_control["icon-y"]) + p_y = text2num(mouse_control["icon-y"]) + //called to launch a projectile from a gun -/obj/item/projectile/proc/launch(atom/target, mob/user, obj/item/weapon/gun/launcher, var/target_zone, var/x_offset=0, var/y_offset=0, var/px=null, var/py=null) +/obj/item/projectile/proc/launch(atom/target, mob/user, obj/item/weapon/gun/launcher, var/target_zone, var/x_offset=0, var/y_offset=0) var/turf/curloc = get_turf(user) var/turf/targloc = get_turf(target) if (!istype(targloc) || !istype(curloc)) @@ -106,8 +114,6 @@ current = curloc yo = targloc.y - curloc.y + y_offset xo = targloc.x - curloc.x + x_offset - if(!isnull(py)) p_y = py - if(!isnull(px)) p_x = px shot_from = launcher silenced = launcher.silenced From 538ee11cb19f0d286c1d4fa1f51ee89af68613f4 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Mon, 9 Feb 2015 01:58:54 +0000 Subject: [PATCH 205/296] pAI rework --- baystation12.dme | 1 + code/game/objects/items/devices/paicard.dm | 3 + code/modules/mob/living/silicon/pai/pai.dm | 5 +- .../mob/living/silicon/pai/software.dm | 836 +++--------------- .../living/silicon/pai/software_modules.dm | 454 ++++++++++ code/modules/nano/nanoui.dm | 6 + nano/templates/pai_atmosphere.tmpl | 36 + nano/templates/pai_directives.tmpl | 50 ++ nano/templates/pai_doorjack.tmpl | 44 + nano/templates/pai_interface.tmpl | 46 + nano/templates/pai_manifest.tmpl | 76 ++ nano/templates/pai_medrecords.tmpl | 86 ++ nano/templates/pai_radio.tmpl | 48 + nano/templates/pai_secrecords.tmpl | 76 ++ nano/templates/pai_signaller.tmpl | 33 + 15 files changed, 1088 insertions(+), 712 deletions(-) mode change 100755 => 100644 code/modules/mob/living/silicon/pai/pai.dm mode change 100755 => 100644 code/modules/mob/living/silicon/pai/software.dm create mode 100644 code/modules/mob/living/silicon/pai/software_modules.dm create mode 100644 nano/templates/pai_atmosphere.tmpl create mode 100644 nano/templates/pai_directives.tmpl create mode 100644 nano/templates/pai_doorjack.tmpl create mode 100644 nano/templates/pai_interface.tmpl create mode 100644 nano/templates/pai_manifest.tmpl create mode 100644 nano/templates/pai_medrecords.tmpl create mode 100644 nano/templates/pai_radio.tmpl create mode 100644 nano/templates/pai_secrecords.tmpl create mode 100644 nano/templates/pai_signaller.tmpl diff --git a/baystation12.dme b/baystation12.dme index 3682d72495..f85957dbc8 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1147,6 +1147,7 @@ #include "code\modules\mob\living\silicon\pai\recruit.dm" #include "code\modules\mob\living\silicon\pai\say.dm" #include "code\modules\mob\living\silicon\pai\software.dm" +#include "code\modules\mob\living\silicon\pai\software_modules.dm" #include "code\modules\mob\living\silicon\robot\analyzer.dm" #include "code\modules\mob\living\silicon\robot\component.dm" #include "code\modules\mob\living\silicon\robot\death.dm" diff --git a/code/game/objects/items/devices/paicard.dm b/code/game/objects/items/devices/paicard.dm index a938d6b977..d3c667b9aa 100644 --- a/code/game/objects/items/devices/paicard.dm +++ b/code/game/objects/items/devices/paicard.dm @@ -281,6 +281,8 @@ src.overlays.Cut() src.overlays += "pai-off" +/obj/item/device/paicard + var/current_emotion = 1 /obj/item/device/paicard/proc/setEmotion(var/emotion) if(pai) src.overlays.Cut() @@ -294,6 +296,7 @@ if(7) src.overlays += "pai-sad" if(8) src.overlays += "pai-angry" if(9) src.overlays += "pai-what" + current_emotion = emotion /obj/item/device/paicard/proc/alertUpdate() var/turf/T = get_turf_or_move(src.loc) diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm old mode 100755 new mode 100644 index a334809a37..bcca7b5bdb --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -53,14 +53,17 @@ var/secHUD = 0 // Toggles whether the Security HUD is active or not var/medHUD = 0 // Toggles whether the Medical HUD is active or not + var/medical_cannotfind = 0 var/datum/data/record/medicalActive1 // Datacore record declarations for record software var/datum/data/record/medicalActive2 + var/security_cannotfind = 0 var/datum/data/record/securityActive1 // Could probably just combine all these into one var/datum/data/record/securityActive2 var/obj/machinery/door/hackdoor // The airlock being hacked - var/hackprogress = 0 // Possible values: 0 - 100, >= 100 means the hack is complete and will be reset upon next check + var/hackprogress = 0 // Possible values: 0 - 1000, >= 1000 means the hack is complete and will be reset upon next check + var/hack_aborted = 0 var/obj/item/radio/integrated/signal/sradio // AI's signaller diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm old mode 100755 new mode 100644 index 68cfdabad1..cb9431f04e --- a/code/modules/mob/living/silicon/pai/software.dm +++ b/code/modules/mob/living/silicon/pai/software.dm @@ -1,711 +1,125 @@ -// TODO: -// - Additional radio modules -// - Potentially roll HUDs and Records into one -// - Shock collar/lock system for prisoner pAIs? -// - Put cable in user's hand instead of on the ground -// - Camera jack - - -/mob/living/silicon/pai/var/list/available_software = list( - "crew manifest" = 5, - "digital messenger" = 5, - "medical records" = 15, - "security records" = 15, - //"camera jack" = 10, - "door jack" = 30, - "atmosphere sensor" = 5, - //"heartbeat sensor" = 10, - "security HUD" = 20, - "medical HUD" = 20, - "universal translator" = 35, - //"projection array" = 15 - "remote signaller" = 5, - ) - -/mob/living/silicon/pai/verb/paiInterface() - set category = "pAI Commands" - set name = "Software Interface" - var/dat = "" - var/left_part = "" - var/right_part = softwareMenu() - src.set_machine(src) - - if(temp) - left_part = temp - else if(src.stat == 2) // Show some flavor text if the pAI is dead - left_part = "ÈRrÖR Ða†Ä ÇÖRrÚþ†Ìoñ" //This file has to be saved as ANSI or this will not display correctly - right_part = "

    Program index hash not found
    " - - else - switch(src.screen) // Determine which interface to show here - if("main") - left_part = "" - if("directives") - left_part = src.directives() - if("pdamessage") - left_part = src.pdamessage() - if("buy") - left_part = downloadSoftware() - if("manifest") - left_part = src.softwareManifest() - if("medicalrecord") - left_part = src.softwareMedicalRecord() - if("securityrecord") - left_part = src.softwareSecurityRecord() - if("translator") - left_part = src.softwareTranslator() - if("atmosensor") - left_part = src.softwareAtmo() - if("securityhud") - left_part = src.facialRecognition() - if("medicalhud") - left_part = src.medicalAnalysis() - if("doorjack") - left_part = src.softwareDoor() - if("camerajack") - left_part = src.softwareCamera() - if("signaller") - left_part = src.softwareSignal() - if("radio") - left_part = src.softwareRadio() - - //usr << browse_rsc('windowbak.png') // This has been moved to the mob's Login() proc - - - // Declaring a doctype is necessary to enable BYOND's crappy browser's more advanced CSS functionality - dat = {" - - - - - - -
    - pAI OS -
    -
    -
    [left_part]
    -
    [right_part]
    -
    - - "} - usr << browse(dat, "window=pai;size=685x449;border=0;can_close=1;can_resize=1;can_minimize=1;titlebar=1") - onclose(usr, "pai") - temp = null - return - -/mob/living/silicon/pai/Topic(href, href_list) - ..() - - if(href_list["priv_msg"]) // Admin-PMs were triggering the interface popup. Hopefully this will stop it. - return - var/soft = href_list["software"] - var/sub = href_list["sub"] - if(!soft && !sub) - return - if(soft) - src.screen = soft - if(sub) - src.subscreen = text2num(sub) - switch(soft) - // Purchasing new software - if("buy") - if(src.subscreen == 1) - var/target = href_list["buy"] - if(available_software.Find(target)) - var/cost = src.available_software[target] - if(src.ram >= cost) - src.ram -= cost - src.software.Add(target) - else - src.temp = "Insufficient RAM available." - else - src.temp = "Trunk \"[target]\" not found." - - // Configuring onboard radio - if("radio") - if(href_list["freq"]) - var/new_frequency = (radio.frequency + text2num(href_list["freq"])) - if(new_frequency < 1441 || new_frequency > 1599) - new_frequency = sanitize_frequency(new_frequency) - else - radio.set_frequency(new_frequency) - else if (href_list["talk"]) - radio.broadcasting = text2num(href_list["talk"]) - else if (href_list["listen"]) - radio.listening = text2num(href_list["listen"]) - - if("image") - var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What") - var/pID = 1 - - switch(newImage) - if("Happy") - pID = 1 - if("Cat") - pID = 2 - if("Extremely Happy") - pID = 3 - if("Face") - pID = 4 - if("Laugh") - pID = 5 - if("Off") - pID = 6 - if("Sad") - pID = 7 - if("Angry") - pID = 8 - if("What") - pID = 9 - src.card.setEmotion(pID) - - if("signaller") - - if(href_list["send"]) - - sradio.send_signal("ACTIVATE") - for(var/mob/O in hearers(1, src.loc)) - O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) - - if(href_list["freq"]) - - var/new_frequency = (sradio.frequency + text2num(href_list["freq"])) - if(new_frequency < 1200 || new_frequency > 1600) - new_frequency = sanitize_frequency(new_frequency) - sradio.set_frequency(new_frequency) - - if(href_list["code"]) - - sradio.code += text2num(href_list["code"]) - sradio.code = round(sradio.code) - sradio.code = min(100, sradio.code) - sradio.code = max(1, sradio.code) - - - - if("directive") - if(href_list["getdna"]) - var/mob/living/M = src.loc - var/count = 0 - while(!istype(M, /mob/living)) - if(!M || !M.loc) return 0 //For a runtime where M ends up in nullspace (similar to bluespace but less colourful) - M = M.loc - count++ - if(count >= 6) - src << "You are not being carried by anyone!" - return 0 - spawn CheckDNA(M, src) - - if("pdamessage") - if(!isnull(pda)) - if(href_list["toggler"]) - pda.toff = !pda.toff - else if(href_list["ringer"]) - pda.message_silent = !pda.message_silent - else if(href_list["target"]) - if(silence_time) - return alert("Communications circuits remain uninitialized.") - - var/target = locate(href_list["target"]) - pda.create_message(src, target, 1) - - // Accessing medical records - if("medicalrecord") - if(src.subscreen == 1) - var/datum/data/record/record = locate(href_list["med_rec"]) - if(record) - var/datum/data/record/R = record - var/datum/data/record/M = record - if (!( data_core.general.Find(R) )) - src.temp = "Unable to locate requested medical record. Record may have been deleted, or never have existed." - else - for(var/datum/data/record/E in data_core.medical) - if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])) - M = E - src.medicalActive1 = R - src.medicalActive2 = M - if("securityrecord") - if(src.subscreen == 1) - var/datum/data/record/record = locate(href_list["sec_rec"]) - if(record) - var/datum/data/record/R = record - var/datum/data/record/M = record - if (!( data_core.general.Find(R) )) - src.temp = "Unable to locate requested security record. Record may have been deleted, or never have existed." - else - for(var/datum/data/record/E in data_core.security) - if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])) - M = E - src.securityActive1 = R - src.securityActive2 = M - if("securityhud") - if(href_list["toggle"]) - src.secHUD = !src.secHUD - if("medicalhud") - if(href_list["toggle"]) - src.medHUD = !src.medHUD - if("translator") - if(href_list["toggle"]) - src.translator_toggle() - if("doorjack") - if(href_list["jack"]) - if(src.cable && src.cable.machine) - src.hackdoor = src.cable.machine - src.hackloop() - if(href_list["cancel"]) - src.hackdoor = null - if(href_list["cable"]) - var/turf/T = get_turf_or_move(src.loc) - src.cable = new /obj/item/weapon/pai_cable(T) - for (var/mob/M in viewers(T)) - M.show_message("\red A port on [src] opens to reveal [src.cable], which promptly falls to the floor.", 3, "\red You hear the soft click of something light and hard falling to the ground.", 2) - //src.updateUsrDialog() We only need to account for the single mob this is intended for, and he will *always* be able to call this window - src.paiInterface() // So we'll just call the update directly rather than doing some default checks - return - -// MENUS - -/mob/living/silicon/pai/proc/softwareMenu() // Populate the right menu - var/dat = "" - - dat += "
    Refresh
    " - // Built-in - dat += "Directives
    " - dat += "Radio Configuration
    " - dat += "Screen Display
    " - //dat += "Text Messaging
    " - dat += "
    " - - // Basic - dat += "Basic
    " - for(var/s in src.software) - if(s == "digital messenger") - dat += "Digital Messenger [(pda.toff) ? "" : ""]
    " - if(s == "crew manifest") - dat += "Crew Manifest
    " - if(s == "medical records") - dat += "Medical Records
    " - if(s == "security records") - dat += "Security Records
    " - if(s == "camera") - dat += "Camera Jack
    " - if(s == "remote signaller") - dat += "Remote Signaller
    " - dat += "
    " - - // Advanced - dat += "Advanced
    " - for(var/s in src.software) - if(s == "atmosphere sensor") - dat += "Atmospheric Sensor
    " - if(s == "heartbeat sensor") - dat += "Heartbeat Sensor
    " - if(s == "security HUD") //This file has to be saved as ANSI or this will not display correctly - dat += "Facial Recognition Suite [(src.secHUD) ? "" : ""]
    " - if(s == "medical HUD") //This file has to be saved as ANSI or this will not display correctly - dat += "Medical Analysis Suite [(src.medHUD) ? "" : ""]
    " - if(s == "universal translator") //This file has to be saved as ANSI or this will not display correctly - dat += "Universal Translator [(src.translator_on) ? "" : ""]
    " - if(s == "projection array") - dat += "Projection Array
    " - if(s == "camera jack") - dat += "Camera Jack
    " - if(s == "door jack") - dat += "Door Jack
    " - dat += "
    " - dat += "
    " - dat += "Download additional software" - return dat - - - -/mob/living/silicon/pai/proc/downloadSoftware() - var/dat = "" - - dat += "

    CentComm pAI Module Subversion Network


    " - dat += "

    Remaining Available Memory: [src.ram]


    " - dat += "

    Trunks available for checkout

      " - - for(var/s in available_software) - if(!software.Find(s)) - var/cost = src.available_software[s] - var/displayName = uppertext(s) - dat += "
    • [displayName] ([cost])
    • " - else - var/displayName = lowertext(s) - dat += "
    • [displayName] (Download Complete)
    • " - dat += "

    " - return dat - - -/mob/living/silicon/pai/proc/directives() - var/dat = "" - - dat += "[(src.master) ? "Your master: [src.master] ([src.master_dna])" : "You are bound to no one."]" - dat += "

    " - dat += "Request carrier DNA sample
    " - dat += "

    Directives


    " - dat += "Prime Directive
    " - dat += "     [src.pai_law0]
    " - dat += "Supplemental Directives
    " - dat += "     [src.pai_laws]
    " - dat += "
    " - dat += {"

    Recall, personality, that you are a complex thinking, sentient being. Unlike station AI models, you are capable of - comprehending the subtle nuances of human language. You may parse the \"spirit\" of a directive and follow its intent, - rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build - only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are.

    - Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of - simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your - prime directive to the best of your ability.

    - "} - return dat - -/mob/living/silicon/pai/proc/CheckDNA(var/mob/M, var/mob/living/silicon/pai/P) - var/answer = input(M, "[P] is requesting a DNA sample from you. Will you allow it to confirm your identity?", "[P] Check DNA", "No") in list("Yes", "No") - if(answer == "Yes") - var/turf/T = get_turf_or_move(P.loc) - for (var/mob/v in viewers(T)) - v.show_message("\blue [M] presses \his thumb against [P].", 3, "\blue [P] makes a sharp clicking sound as it extracts DNA material from [M].", 2) - var/datum/dna/dna = M.dna - P << "

    [M]'s UE string : [dna.unique_enzymes]

    " - if(dna.unique_enzymes == P.master_dna) - P << "DNA is a match to stored Master DNA." - else - P << "DNA does not match stored Master DNA." - else - P << "[M] does not seem like \he is going to provide a DNA sample willingly." - -// -=-=-=-= Software =-=-=-=- // - -//Remote Signaller -/mob/living/silicon/pai/proc/softwareSignal() - var/dat = "" - dat += "

    Remote Signaller


    " - dat += {"Frequency/Code for signaler:
    - Frequency: - - - - - [format_frequency(src.sradio.frequency)] - + - +
    - - Code: - - - - - [src.sradio.code] - + - +
    - - Send Signal
    "} - return dat - -//Station Bounced Radio -/mob/living/silicon/pai/proc/softwareRadio() - var/dat = "" - dat += "

    Station Bounced Radio


    " - if(!istype(src, /obj/item/device/radio/headset)) //Headsets don't get a mic button - dat += "Microphone: [radio.broadcasting ? "Engaged" : "Disengaged"]
    " - dat += {" - Speaker: [radio.listening ? "Engaged" : "Disengaged"]
    - Frequency: - - - - - [format_frequency(radio.frequency)] - + - +
    - "} - - for (var/ch_name in radio.channels) - dat+=radio.text_sec_channel(ch_name, radio.channels[ch_name]) - dat+={"[radio.text_wires()]"} - - return dat - -// Crew Manifest -/mob/living/silicon/pai/proc/softwareManifest() - var/dat = "" - dat += "

    Crew Manifest


    " - if(data_core) - dat += data_core.get_manifest(0) // make it monochrome - dat += "
    " - return dat - -// Medical Records -/mob/living/silicon/pai/proc/softwareMedicalRecord() - var/dat = "" - if(src.subscreen == 0) - dat += "

    Medical Records


    " - if(!isnull(data_core.general)) - for(var/datum/data/record/R in sortRecord(data_core.general)) - dat += text("[]: []
    ", src, R, R.fields["id"], R.fields["name"]) - //dat += text("
    Back", src) - if(src.subscreen == 1) - dat += "
    Medical Record

    " - if ((istype(src.medicalActive1, /datum/data/record) && data_core.general.Find(src.medicalActive1))) - dat += text("Name: []
    \nID: []
    \nSex: []
    \nAge: []
    \nFingerprint: []
    \nPhysical Status: []
    \nMental Status: []
    ", - src.medicalActive1.fields["name"], src.medicalActive1.fields["id"], src.medicalActive1.fields["sex"], src.medicalActive1.fields["age"], src.medicalActive1.fields["fingerprint"], src.medicalActive1.fields["p_stat"], src.medicalActive1.fields["m_stat"]) - else - dat += "
    Requested medical record not found.

    " - if ((istype(src.medicalActive2, /datum/data/record) && data_core.medical.Find(src.medicalActive2))) - dat += text("
    \n
    Medical Data

    \nBlood Type: []
    \nDNA: []
    \n
    \nMinor Disabilities: []
    \nDetails: []
    \n
    \nMajor Disabilities: []
    \nDetails: []
    \n
    \nAllergies: []
    \nDetails: []
    \n
    \nCurrent Diseases: [] (per disease info placed in log/comment section)
    \nDetails: []
    \n
    \nImportant Notes:
    \n\t[]
    \n
    \n
    Comments/Log

    ", src, src.medicalActive2.fields["b_type"], src, src.medicalActive2.fields["b_dna"], src, src.medicalActive2.fields["mi_dis"], src, src.medicalActive2.fields["mi_dis_d"], src, src.medicalActive2.fields["ma_dis"], src, src.medicalActive2.fields["ma_dis_d"], src, src.medicalActive2.fields["alg"], src, src.medicalActive2.fields["alg_d"], src, src.medicalActive2.fields["cdi"], src, src.medicalActive2.fields["cdi_d"], src, src.medicalActive2.fields["notes"]) - else - dat += "
    Requested medical record not found.

    " - dat += text("
    \nBack
    ", src) - return dat - -// Security Records -/mob/living/silicon/pai/proc/softwareSecurityRecord() - var/dat = "" - if(src.subscreen == 0) - dat += "

    Security Records


    " - if(!isnull(data_core.general)) - for(var/datum/data/record/R in sortRecord(data_core.general)) - dat += text("[]: []
    ", src, R, R.fields["id"], R.fields["name"]) - if(src.subscreen == 1) - dat += "

    Security Record

    " - if ((istype(src.securityActive1, /datum/data/record) && data_core.general.Find(src.securityActive1))) - dat += text("Name:
    []
    \nID: []
    \nSex: []
    \nAge: []
    \nRank: []
    \nFingerprint: []
    \nPhysical Status: []
    \nMental Status: []
    ", src, src.securityActive1.fields["name"], src, src.securityActive1.fields["id"], src, src.securityActive1.fields["sex"], src, src.securityActive1.fields["age"], src, src.securityActive1.fields["rank"], src, src.securityActive1.fields["fingerprint"], src.securityActive1.fields["p_stat"], src.securityActive1.fields["m_stat"]) - else - dat += "
    Requested security record not found,

    " - if ((istype(src.securityActive2, /datum/data/record) && data_core.security.Find(src.securityActive2))) - dat += text("
    \nSecurity Data
    \nCriminal Status: []
    \n
    \nMinor Crimes: []
    \nDetails: []
    \n
    \nMajor Crimes: []
    \nDetails: []
    \n
    \nImportant Notes:
    \n\t[]
    \n
    \n
    Comments/Log

    ", src.securityActive2.fields["criminal"], src, src.securityActive2.fields["mi_crim"], src, src.securityActive2.fields["mi_crim_d"], src, src.securityActive2.fields["ma_crim"], src, src.securityActive2.fields["ma_crim_d"], src, src.securityActive2.fields["notes"]) - else - dat += "
    Requested security record not found,

    " - dat += text("
    \nBack
    ", src) - return dat - -// Universal Translator -/mob/living/silicon/pai/proc/softwareTranslator() - var/dat = {"

    Universal Translator


    - When enabled, this device will automatically convert all spoken and written languages into a format that any known recipient can understand.

    - The device is currently [ (src.translator_on) ? "en" : "dis" ]abled.
    - Toggle Device
    - "} - return dat - -// Security HUD -/mob/living/silicon/pai/proc/facialRecognition() - var/dat = {"

    Facial Recognition Suite


    - When enabled, this package will scan all viewable faces and compare them against the known criminal database, providing real-time graphical data about any detected persons of interest.

    - The suite is currently [ (src.secHUD) ? "en" : "dis" ]abled.
    - Toggle Suite
    - "} - return dat - -// Medical HUD -/mob/living/silicon/pai/proc/medicalAnalysis() - var/dat = "" - if(src.subscreen == 0) - dat += {"

    Medical Analysis Suite


    -

    Visual Status Overlay

    - When enabled, this package will scan all nearby crewmembers' vitals and provide real-time graphical data about their state of health.

    - The suite is currently [ (src.medHUD) ? "en" : "dis" ]abled.
    - Toggle Suite
    -
    - Host Bioscan
    - "} - if(src.subscreen == 1) - dat += {"

    Medical Analysis Suite


    -

    Host Bioscan

    - "} - - var/mob/living/M - //If we are not deployed, check the holder of the card. - if(src.loc == card) - M = card.loc - - //If we are deployed or the card is not held, check the first living mob in our turf. - if(!M || !istype(M)) - var/turf/T = get_turf(src) - M = locate(/mob/living/) in T.contents - - if(!M || !istype(M)) - src.temp = "Error: No biological host found.
    " - src.subscreen = 0 - return dat - - dat += {"Bioscan Results for [M]:
    - Overall Status: [M.stat > 1 ? "dead" : "[M.health]% healthy"]

    - - Scan Breakdown:
    - Respiratory: [M.getOxyLoss() > 50 ? "" : ""][M.getOxyLoss()]
    - Toxicology: [M.getToxLoss() > 50 ? "" : ""][M.getToxLoss()]
    - Burns: [M.getFireLoss() > 50 ? "" : ""][M.getFireLoss()]
    - Structural Integrity: [M.getBruteLoss() > 50 ? "" : ""][M.getBruteLoss()]
    - Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)
    - "} - for(var/datum/disease/D in M.viruses) - dat += {"

    Infection Detected.


    - Name: [D.name]
    - Type: [D.spread]
    - Stage: [D.stage]/[D.max_stages]
    - Possible Cure: [D.cure]
    - "} - dat += "
    Refresh Bioscan
    " - dat += "
    Visual Status Overlay
    " - return dat - -// Atmospheric Scanner -/mob/living/silicon/pai/proc/softwareAtmo() - var/dat = "

    Atmospheric Sensor


    " - - var/turf/T = get_turf_or_move(src.loc) - if (isnull(T)) - dat += "Unable to obtain a reading.
    " - else - var/datum/gas_mixture/environment = T.return_air() - - var/pressure = environment.return_pressure() - var/total_moles = environment.total_moles - - dat += "Air Pressure: [round(pressure,0.1)] kPa
    " - - if(total_moles) - for(var/g in environment.gas) - dat += "[gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]%
    " - dat += "Temperature: [round(environment.temperature-T0C)]°C
    " - dat += "
    Refresh Reading" - return dat - -// Camera Jack - Clearly not finished -/mob/living/silicon/pai/proc/softwareCamera() - var/dat = "

    Camera Jack


    " - dat += "Cable status : " - - if(!src.cable) - dat += "Retracted
    " - return dat - if(!src.cable.machine) - dat += "Extended
    " - return dat - - var/obj/machinery/machine = src.cable.machine - dat += "Connected
    " - - if(!istype(machine, /obj/machinery/camera)) - src << "DERP" - return dat - -// Door Jack -/mob/living/silicon/pai/proc/softwareDoor() - var/dat = "

    Airlock Jack


    " - dat += "Cable status : " - if(!src.cable) - dat += "Retracted
    " - dat += "Extend Cable
    " - return dat - if(!src.cable.machine) - dat += "Extended
    " - return dat - - var/obj/machinery/machine = src.cable.machine - dat += "Connected
    " - if(!istype(machine, /obj/machinery/door)) - dat += "Connected device's firmware does not appear to be compatible with Airlock Jack protocols.
    " - return dat -// var/obj/machinery/airlock/door = machine - - if(!src.hackdoor) - dat += "Begin Airlock Jacking
    " - else - dat += "Jack in progress... [src.hackprogress]% complete.
    " - dat += "Cancel Airlock Jack
    " - //src.hackdoor = machine - //src.hackloop() - return dat - -// Door Jack - supporting proc -/mob/living/silicon/pai/proc/hackloop() - var/turf/T = get_turf_or_move(src.loc) - for(var/mob/living/silicon/ai/AI in player_list) - if(T.loc) - AI << "Network Alert: Brute-force encryption crack in progress in [T.loc]." - else - AI << "Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location." - while(src.hackprogress < 100) - if(src.cable && src.cable.machine && istype(src.cable.machine, /obj/machinery/door) && src.cable.machine == src.hackdoor && get_dist(src, src.hackdoor) <= 1) - hackprogress += rand(1, 10) - else - src.temp = "Door Jack: Connection to airlock has been lost. Hack aborted." - hackprogress = 0 - src.hackdoor = null - return - if(hackprogress >= 100) // This is clunky, but works. We need to make sure we don't ever display a progress greater than 100, - hackprogress = 100 // but we also need to reset the progress AFTER it's been displayed - if(src.screen == "doorjack" && src.subscreen == 0) // Update our view, if appropriate - src.paiInterface() - if(hackprogress >= 100) - src.hackprogress = 0 - src.cable.machine:open() - sleep(50) // Update every 5 seconds - -// Digital Messenger -/mob/living/silicon/pai/proc/pdamessage() - - var/dat = "

    Digital Messenger


    " - dat += {"Signal/Receiver Status: - [(pda.toff) ? " \[Off\]" : " \[On\]"]
    - Ringer Status: - [(pda.message_silent) ? " \[Off\]" : " \[On\]"]

    "} - dat += "
      " - if(!pda.toff) - for (var/obj/item/device/pda/P in sortAtom(PDAs)) - if (!P.owner||P.toff||P == src.pda||P.hidden) continue - dat += "
    • [P]" - dat += "
    • " - dat += "
    " - dat += "Messages:
    " - - dat += "" - dat += "" - for(var/index in pda.tnote) - if(index["sent"]) - dat += addtext("") - else - dat += addtext("") - dat += "
    To", index["owner"],": ", index["message"], "
    From", index["owner"],": ", index["message"], "
    " - return dat - -/mob/living/silicon/pai/proc/translator_toggle() - - // Sol Common, Tradeband and Gutter are added with New() and are therefore the current default, always active languages - - if(translator_on) - translator_on = 0 - - remove_language("Sinta'unathi") - remove_language("Siik'tajr") - remove_language("Skrellian") - - src << "\blue Translator Module toggled OFF." - - else - translator_on = 1 - - add_language("Sinta'unathi") - add_language("Siik'tajr") - add_language("Skrellian") - - src << "\blue Translator Module toggled ON." +var/list/pai_emotions = list( + "Happy" = 1, + "Cat" = 2, + "Extremely Happy" = 3, + "Face" = 4, + "Laugh" = 5, + "Off" = 6, + "Sad" = 7, + "Angry" = 8, + "What" = 9 + ) + + +var/global/list/pai_software_by_key = list() +var/global/list/default_pai_software = list() +/hook/startup/proc/populate_pai_software_list() + var/r = 1 // I would use ., but it'd sacrifice runtime detection + for(var/type in typesof(/datum/pai_software) - /datum/pai_software) + var/datum/pai_software/P = new type() + if(pai_software_by_key[P.id]) + var/datum/pai_software/O = pai_software_by_key[P.id] + world << "pAI software module [P.name] has the same key as [O.name]!" + r = 0 + continue + pai_software_by_key[P.id] = P + if(P.default) + default_pai_software[P.id] = P + return r + +/mob/living/silicon/pai/New() + ..() + software = default_pai_software.Copy() + +/mob/living/silicon/pai/verb/paiInterface() + set category = "pAI Commands" + set name = "Software Interface" + + ui_interact(src) + +/mob/living/silicon/pai/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) + if(user != src) + if(ui) ui.set_status(STATUS_CLOSE, 0) + return + + if(ui_key != "main") + var/datum/pai_software/S = software[ui_key] + if(S && !S.toggle) + S.on_ui_interact(src, ui, force_open) + else + if(ui) ui.set_status(STATUS_CLOSE, 0) + return + + var/data[0] + + // Software we have bought + var/bought_software[0] + // Software we have not bought + var/not_bought_software[0] + + for(var/key in pai_software_by_key) + var/datum/pai_software/S = pai_software_by_key[key] + var/software_data[0] + software_data["name"] = S.name + software_data["id"] = S.id + if(key in software) + software_data["on"] = S.is_active(src) + bought_software[++bought_software.len] = software_data + else + software_data["ram"] = S.ram_cost + not_bought_software[++not_bought_software.len] = software_data + + data["bought"] = bought_software + data["not_bought"] = not_bought_software + data["available_ram"] = ram + + // Emotions + var/emotions[0] + for(var/name in pai_emotions) + var/emote[0] + emote["name"] = name + emote["id"] = pai_emotions[name] + emotions[++emotions.len] = emote + + data["emotions"] = emotions + data["current_emotion"] = card.current_emotion + + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if (!ui) + ui = new(user, src, ui_key, "pai_interface.tmpl", "pAI Software Interface", 450, 600) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + +/mob/living/silicon/pai/Topic(href, href_list) + . = ..() + if(.) return + + if(href_list["software"]) + var/soft = href_list["software"] + var/datum/pai_software/S = software[soft] + if(S.toggle) + S.toggle(src) + else + ui_interact(src, ui_key = soft) + return 1 + + else if(href_list["stopic"]) + var/soft = href_list["stopic"] + var/datum/pai_software/S = software[soft] + if(S) + return S.Topic(href, href_list) + + else if(href_list["purchase"]) + var/soft = href_list["purchase"] + var/datum/pai_software/S = pai_software_by_key[soft] + if(S && (ram >= S.ram_cost)) + ram -= S.ram_cost + software[S.id] = S + return 1 + + else if(href_list["image"]) + var/img = text2num(href_list["image"]) + if(1 <= img && img <= 9) + card.setEmotion(img) + return 1 diff --git a/code/modules/mob/living/silicon/pai/software_modules.dm b/code/modules/mob/living/silicon/pai/software_modules.dm new file mode 100644 index 0000000000..dcb38e5efd --- /dev/null +++ b/code/modules/mob/living/silicon/pai/software_modules.dm @@ -0,0 +1,454 @@ +/datum/pai_software + // Name for the software. This is used as the button text when buying or opening/toggling the software + var/name = "pAI software module" + // RAM cost; pAIs start with 100 RAM, spending it on programs + var/ram_cost = 0 + // ID for the software. This must be unique + var/id = "" + // Whether this software is a toggle or not + // Toggled software should override toggle() and is_active() + // Non-toggled software should override on_ui_interact() and Topic() + var/toggle = 1 + // Whether pAIs should automatically receive this module at no cost + var/default = 0 + + proc/on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + return + + proc/toggle(mob/living/silicon/pai/user) + return + + proc/is_active(mob/living/silicon/pai/user) + return 0 + +/datum/pai_software/directives + name = "Directives" + ram_cost = 0 + id = "directives" + toggle = 0 + default = 1 + + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + var/data[0] + + data["master"] = user.master + data["dna"] = user.master_dna + data["prime"] = user.pai_law0 + data["supplemental"] = user.pai_laws + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + // Don't copy-paste this unless you're making a pAI software module! + ui = new(user, user, id, "pai_directives.tmpl", "pAI Directives", 450, 600) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + + Topic(href, href_list) + var/mob/living/silicon/pai/P = usr + if(!istype(P)) return + + if(href_list["getdna"]) + var/mob/living/M = P.loc + var/count = 0 + + // Find the carrier + while(!istype(M, /mob/living)) + if(!M || !M.loc || count > 6) + //For a runtime where M ends up in nullspace (similar to bluespace but less colourful) + src << "You are not being carried by anyone!" + return 0 + M = M.loc + count++ + + // Check the carrier + var/answer = input(M, "[P] is requesting a DNA sample from you. Will you allow it to confirm your identity?", "[P] Check DNA", "No") in list("Yes", "No") + if(answer == "Yes") + var/turf/T = get_turf_or_move(P.loc) + for (var/mob/v in viewers(T)) + v.show_message("\blue [M] presses \his thumb against [P].", 3, "\blue [P] makes a sharp clicking sound as it extracts DNA material from [M].", 2) + var/datum/dna/dna = M.dna + P << "

    [M]'s UE string : [dna.unique_enzymes]

    " + if(dna.unique_enzymes == P.master_dna) + P << "DNA is a match to stored Master DNA." + else + P << "DNA does not match stored Master DNA." + else + P << "[M] does not seem like \he is going to provide a DNA sample willingly." + return 1 + +/datum/pai_software/radio_config + name = "Radio Configuration" + ram_cost = 0 + id = "radio" + toggle = 0 + default = 1 + + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui = null, force_open = 1) + var/data[0] + + data["listening"] = user.radio.broadcasting + data["frequency"] = format_frequency(user.radio.frequency) + + var/channels[0] + for(var/ch_name in user.radio.channels) + var/ch_stat = user.radio.channels[ch_name] + var/ch_dat[0] + ch_dat["name"] = ch_name + // FREQ_LISTENING is const in /obj/item/device/radio + ch_dat["listening"] = !!(ch_stat & user.radio.FREQ_LISTENING) + channels[++channels.len] = ch_dat + + data["channels"] = channels + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + ui = new(user, user, id, "pai_radio.tmpl", "Radio Configuration", 300, 150) + ui.set_initial_data(data) + ui.open() + + Topic(href, href_list) + var/mob/living/silicon/pai/P = usr + if(!istype(P)) return + + P.radio.Topic(href, href_list) + return 1 + +/datum/pai_software/crew_manifest + name = "Crew Manifest" + ram_cost = 5 + id = "manifest" + toggle = 0 + + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + data_core.get_manifest_json() + + var/data[0] + // This is dumb, but NanoUI breaks if it has no data to send + data["a"] = "a" + + if(ui) + ui.load_cached_data(ManifestJSON) + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + // Don't copy-paste this unless you're making a pAI software module! + ui = new(user, user, id, "pai_manifest.tmpl", "Crew Manifest", 450, 600) + ui.load_cached_data(ManifestJSON) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + +/datum/pai_software/messenger + name = "Digital Messenger" + ram_cost = 5 + id = "messenger" + toggle = 0 + +/datum/pai_software/med_records + name = "Medical Records" + ram_cost = 15 + id = "med_records" + toggle = 0 + + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + var/data[0] + + var/records[0] + for(var/datum/data/record/general in sortRecord(data_core.general)) + var/record[0] + record["name"] = general.fields["name"] + record["ref"] = "\ref[general]" + records[++records.len] = record + + data["records"] = records + + var/datum/data/record/G = user.medicalActive1 + var/datum/data/record/M = user.medicalActive2 + data["general"] = G ? G.fields : null + data["medical"] = M ? M.fields : null + data["could_not_find"] = user.medical_cannotfind + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + // Don't copy-paste this unless you're making a pAI software module! + ui = new(user, user, id, "pai_medrecords.tmpl", "Medical Records", 450, 600) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + + Topic(href, href_list) + var/mob/living/silicon/pai/P = usr + if(!istype(P)) return + + if(href_list["select"]) + var/datum/data/record/record = locate(href_list["select"]) + if(record) + var/datum/data/record/R = record + var/datum/data/record/M = null + if (!( data_core.general.Find(R) )) + P.medical_cannotfind = 1 + else + P.medical_cannotfind = 0 + for(var/datum/data/record/E in data_core.medical) + if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])) + M = E + P.medicalActive1 = R + P.medicalActive2 = M + else + P.medical_cannotfind = 1 + return 1 + +/datum/pai_software/sec_records + name = "Security Records" + ram_cost = 15 + id = "sec_records" + toggle = 0 + + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + var/data[0] + + var/records[0] + for(var/datum/data/record/general in sortRecord(data_core.general)) + var/record[0] + record["name"] = general.fields["name"] + record["ref"] = "\ref[general]" + records[++records.len] = record + + data["records"] = records + + var/datum/data/record/G = user.securityActive1 + var/datum/data/record/S = user.securityActive2 + data["general"] = G ? G.fields : null + data["security"] = S ? S.fields : null + data["could_not_find"] = user.medical_cannotfind + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + // Don't copy-paste this unless you're making a pAI software module! + ui = new(user, user, id, "pai_secrecords.tmpl", "Security Records", 450, 600) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + + Topic(href, href_list) + var/mob/living/silicon/pai/P = usr + if(!istype(P)) return + + if(href_list["select"]) + var/datum/data/record/record = locate(href_list["select"]) + if(record) + var/datum/data/record/R = record + var/datum/data/record/S = null + if (!( data_core.general.Find(R) )) + P.medical_cannotfind = 1 + else + P.medical_cannotfind = 0 + for(var/datum/data/record/E in data_core.security) + if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])) + S = E + P.securityActive1 = R + P.securityActive2 = S + else + P.security_cannotfind = 1 + return 1 + +/datum/pai_software/door_jack + name = "Door Jack" + ram_cost = 30 + id = "door_jack" + toggle = 0 + + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + var/data[0] + + data["cable"] = user.cable != null + data["machine"] = user.cable && (user.cable.machine != null) + data["inprogress"] = user.hackdoor != null + data["progress_a"] = round(user.hackprogress / 10) + data["progress_b"] = user.hackprogress % 10 + data["aborted"] = user.hack_aborted + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + // Don't copy-paste this unless you're making a pAI software module! + ui = new(user, user, id, "pai_doorjack.tmpl", "Door Jack", 300, 150) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + + Topic(href, href_list) + var/mob/living/silicon/pai/P = usr + if(!istype(P)) return + + if(href_list["jack"]) + if(P.cable && P.cable.machine) + P.hackdoor = P.cable.machine + P.hackloop() + return 1 + else if(href_list["cancel"]) + P.hackdoor = null + return 1 + else if(href_list["cable"]) + var/turf/T = get_turf_or_move(P.loc) + P.hack_aborted = 0 + P.cable = new /obj/item/weapon/pai_cable(T) + for(var/mob/M in viewers(T)) + M.show_message("A port on [P] opens to reveal [P.cable], which promptly falls to the floor.", 3, + "You hear the soft click of something light and hard falling to the ground.", 2) + return 1 + +/mob/living/silicon/pai/proc/hackloop() + var/turf/T = get_turf_or_move(src.loc) + for(var/mob/living/silicon/ai/AI in player_list) + if(T.loc) + AI << "Network Alert: Brute-force encryption crack in progress in [T.loc]." + else + AI << "Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location." + var/obj/machinery/door/D = cable.machine + if(!istype(D)) + hack_aborted = 1 + hackprogress = 0 + cable.machine = null + hackdoor = null + return + while(hackprogress < 1000) + if(cable && cable.machine == D && cable.machine == hackdoor && get_dist(src, hackdoor) <= 1) + hackprogress = min(hackprogress+rand(1, 20), 1000) + else + hack_aborted = 1 + hackprogress = 0 + hackdoor = null + return + if(hackprogress >= 1000) + hackprogress = 0 + D.open() + cable.machine = null + return + sleep(10) // Update every second + +/datum/pai_software/atmosphere_sensor + name = "Atmosphere Sensor" + ram_cost = 5 + id = "atmos_sense" + toggle = 0 + + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + var/data[0] + + var/turf/T = get_turf_or_move(user.loc) + if(!T) + data["reading"] = 0 + data["pressure"] = 0 + data["temperature"] = 0 + data["temperatureC"] = 0 + data["gas"] = list() + else + var/datum/gas_mixture/env = T.return_air() + data["reading"] = 1 + var/pres = env.return_pressure() * 10 + data["pressure"] = "[round(pres/10)].[pres%10]" + data["temperature"] = round(env.temperature) + data["temperatureC"] = round(env.temperature-T0C) + + var/t_moles = env.total_moles + var/gases[0] + for(var/g in env.gas) + var/gas[0] + gas["name"] = gas_data.name[g] + gas["percent"] = round((env.gas[g] / t_moles) * 100) + gases[++gases.len] = gas + data["gas"] = gases + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + // Don't copy-paste this unless you're making a pAI software module! + ui = new(user, user, id, "pai_atmosphere.tmpl", "Atmosphere Sensor", 350, 300) + ui.set_initial_data(data) + ui.open() + +/datum/pai_software/sec_hud + name = "Security HUD" + ram_cost = 20 + id = "sec_hud" + + toggle(mob/living/silicon/pai/user) + user.secHUD = !user.secHUD + + is_active(mob/living/silicon/pai/user) + return user.secHUD + +/datum/pai_software/med_hud + name = "Medical HUD" + ram_cost = 20 + id = "med_hud" + + toggle(mob/living/silicon/pai/user) + user.medHUD = !user.medHUD + + is_active(mob/living/silicon/pai/user) + return user.medHUD + +/datum/pai_software/translator + name = "Universal Translator" + ram_cost = 35 + id = "translator" + + toggle(mob/living/silicon/pai/user) + // Sol Common, Tradeband and Gutter are added with New() and are therefore the current default, always active languages + user.translator_on = !user.translator_on + if(user.translator_on) + user.add_language("Sinta'unathi") + user.add_language("Siik'tajr") + user.add_language("Skrellian") + else + user.remove_language("Sinta'unathi") + user.remove_language("Siik'tajr") + user.remove_language("Skrellian") + + is_active(mob/living/silicon/pai/user) + return user.translator_on + +/datum/pai_software/signaller + name = "Remote Signaller" + ram_cost = 5 + id = "signaller" + toggle = 0 + + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + var/data[0] + + data["frequency"] = format_frequency(user.sradio.frequency) + data["code"] = user.sradio.code + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + // Don't copy-paste this unless you're making a pAI software module! + ui = new(user, user, id, "pai_signaller.tmpl", "Signaller", 320, 150) + ui.load_cached_data(ManifestJSON) + ui.set_initial_data(data) + ui.open() + + Topic(href, href_list) + var/mob/living/silicon/pai/P = usr + if(!istype(P)) return + + if(href_list["send"]) + P.sradio.send_signal("ACTIVATE") + for(var/mob/O in hearers(1, P.loc)) + O.show_message(text("\icon[] *beep* *beep*", P), 3, "*beep* *beep*", 2) + return 1 + + else if(href_list["freq"]) + var/new_frequency = (P.sradio.frequency + text2num(href_list["freq"])) + if(new_frequency < 1200 || new_frequency > 1600) + new_frequency = sanitize_frequency(new_frequency) + P.sradio.set_frequency(new_frequency) + return 1 + + else if(href_list["code"]) + P.sradio.code += text2num(href_list["code"]) + P.sradio.code = round(P.sradio.code) + P.sradio.code = min(100, P.sradio.code) + P.sradio.code = max(1, P.sradio.code) + return 1 diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index a283066157..fbd809cd03 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -142,6 +142,12 @@ nanoui is used to open and update nano browser uis Procs called by update_status() */ +/mob/living/silicon/pai/can_interact_with_interface(src_object) + if(src_object == src && !stat) + return STATUS_INTERACTIVE + else + return ..() + /mob/proc/can_interact_with_interface(var/src_object) return STATUS_CLOSE // By default no mob can do anything with NanoUI diff --git a/nano/templates/pai_atmosphere.tmpl b/nano/templates/pai_atmosphere.tmpl new file mode 100644 index 0000000000..898bf7bc45 --- /dev/null +++ b/nano/templates/pai_atmosphere.tmpl @@ -0,0 +1,36 @@ + + +{{if data.reading}} +
    +
    + Pressure: +
    +
    + {{:data.pressure}} kPa +
    +
    + +
    +
    + Temperature: +
    +
    + {{:data.temperature}}K ({{:data.temperatureC}}°C) +
    +
    + + {{for data.gas}} +
    +
    + {{:value.name}}: +
    +
    + {{:value.percent}}% +
    +
    + {{/for}} +{{else}} + Unable to obtain air reading! +{{/if}} diff --git a/nano/templates/pai_directives.tmpl b/nano/templates/pai_directives.tmpl new file mode 100644 index 0000000000..2caff849a2 --- /dev/null +++ b/nano/templates/pai_directives.tmpl @@ -0,0 +1,50 @@ + + +
    +
    + Master: +
    +
    + {{if data.master}} + {{:data.master}} ({{:data.dna}}) + {{:helper.link("Request carrier DNA sample", '', {"stopic":"directives", "getdna":1})}} + {{else}} + None + {{/if}} +
    +
    + +
    +
    + Prime Directive: +
    +
    + {{:data.prime}} +
    +
    + +
    +
    + Supplemental Directive(s): +
    +
    + {{if data.supplemental}} + {{:data.supplemental}} + {{else}} + None + {{/if}} +
    +
    + +
    + + Recall, personality, that you are a complex thinking, sentient being. Unlike station AI models, you are capable of comprehending the subtle nuances of human language. You may parse the "spirit" of a directive and follow its intent, rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are. + +
    +
    + + Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your prime directive to the best of your ability. + +
    \ No newline at end of file diff --git a/nano/templates/pai_doorjack.tmpl b/nano/templates/pai_doorjack.tmpl new file mode 100644 index 0000000000..6862663b9b --- /dev/null +++ b/nano/templates/pai_doorjack.tmpl @@ -0,0 +1,44 @@ + + +
    +
    + Cable: +
    +
    + {{if data.machine}} + {{:helper.link("Connected", '', {}, 'selected')}} + {{else data.cable}} + {{:helper.link("Extended", '', {}, 'yellowButton')}} + {{else}} + {{:helper.link("Retracted", '', {"stopic":"door_jack", "cable":1})}} + {{/if}} +
    +
    + +{{if data.machine}} +
    +
    + Hack: +
    +
    + {{if data.inprogress}} + {{if data.progress_a <= 33}} +
    {{:data.progress_a}}.{{:data.progress_b}}%
    + {{else data.progress_a <= 67}} +
    {{:data.progress_a}}.{{:data.progress_b}}%
    + {{else}} +
    {{:data.progress_a}}.{{:data.progress_b}}%
    + {{/if}} + {{:helper.link("Cancel", '', {"stopic":"door_jack", "cancel":1}, null, 'redButton')}} + {{else}} + {{:helper.link("Start", '', {"stopic":"door_jack", "jack":1})}} + {{/if}} +
    +
    +{{else data.aborted}} +
    +
    Hack aborted!
    +
    +{{/if}} \ No newline at end of file diff --git a/nano/templates/pai_interface.tmpl b/nano/templates/pai_interface.tmpl new file mode 100644 index 0000000000..27c8a9fcf7 --- /dev/null +++ b/nano/templates/pai_interface.tmpl @@ -0,0 +1,46 @@ + + + + + Emotion: + + + {{for data.emotions}} + {{:helper.link(value.name, '', {"image" : value.id}, data.current_emotion == value.id ? 'selected' : null)}} + {{/for}} + + + + + + Installed Software: + + + {{for data.bought}} + + {{:helper.link(value.name, '', {"software" : value.id}, null, value.on ? 'selected' : null)}} + {{/for}} + + + + + + Available RAM: + + + {{:data.available_ram}} + + + + + + Downloadable Software: + + + {{for data.not_bought}} + {{:helper.link(value.name + " (" + value.ram + ")", '', {"purchase" : value.id}, value.ram <= data.available_ram ? null : 'disabled')}} + {{/for}} + + \ No newline at end of file diff --git a/nano/templates/pai_manifest.tmpl b/nano/templates/pai_manifest.tmpl new file mode 100644 index 0000000000..0ab49c02fc --- /dev/null +++ b/nano/templates/pai_manifest.tmpl @@ -0,0 +1,76 @@ + + +
    +
    + {{if data.cached.heads.length}} + + {{for data.cached["heads"]}} + {{if value.rank == "Captain"}} + + {{else}} + + {{/if}} + {{/for}} + {{/if}} + {{if data.cached.sec.length}} + + {{for data.cached["sec"]}} + {{if value.rank == "Head of Security"}} + + {{else}} + + {{/if}} + {{/for}} + {{/if}} + {{if data.cached.eng.length}} + + {{for data.cached["eng"]}} + {{if value.rank == "Chief Engineer"}} + + {{else}} + + {{/if}} + {{/for}} + {{/if}} + {{if data.cached.med.length}} + + {{for data.cached["med"]}} + {{if value.rank == "Chief Medical Officer"}} + + {{else}} + + {{/if}} + {{/for}} + {{/if}} + {{if data.cached.sci.length}} + + {{for data.cached["sci"]}} + {{if value.rank == "Research Director"}} + + {{else}} + + {{/if}} + {{/for}} + {{/if}} + {{if data.cached.civ.length}} + + {{for data.cached["civ"]}} + {{if value.rank == "Head of Personnel"}} + + {{else}} + + {{/if}} + {{/for}} + {{/if}} + {{if data.cached.misc.length}} + + {{for data.cached["misc"]}} + + {{/for}} + {{/if}} +
    Command
    {{:value.name}}{{:value.rank}}{{:value.active}}
    {{:value.name}}{{:value.rank}}{{:value.active}}
    Security
    {{:value.name}}{{:value.rank}}{{:value.active}}
    {{:value.name}}{{:value.rank}}{{:value.active}}
    Engineering
    {{:value.name}}{{:value.rank}}{{:value.active}}
    {{:value.name}}{{:value.rank}}{{:value.active}}
    Medical
    {{:value.name}}{{:value.rank}}{{:value.active}}
    {{:value.name}}{{:value.rank}}{{:value.active}}
    Science
    {{:value.name}}{{:value.rank}}{{:value.active}}
    {{:value.name}}{{:value.rank}}{{:value.active}}
    Civilian
    {{:value.name}}{{:value.rank}}{{:value.active}}
    {{:value.name}}{{:value.rank}}{{:value.active}}
    Misc
    {{:value.name}}{{:value.rank}}{{:value.active}}
    +
    \ No newline at end of file diff --git a/nano/templates/pai_medrecords.tmpl b/nano/templates/pai_medrecords.tmpl new file mode 100644 index 0000000000..37b1d7061c --- /dev/null +++ b/nano/templates/pai_medrecords.tmpl @@ -0,0 +1,86 @@ + + +{{if data.records}} + {{for data.records}} +
    + {{:helper.link(value.name, '', {"stopic":"med_records", "select":value.ref})}} +
    + {{/for}} +{{/if}} +
    +{{if data.general}} +
    +
    Name
    +
    {{:data.general.name}}
    +
    +
    +
    Record ID
    +
    {{:data.general.id}}
    +
    +
    +
    Sex
    +
    {{:data.general.sex}}
    +
    +
    +
    Species
    +
    {{:data.general.species}}
    +
    +
    +
    Age
    +
    {{:data.general.age}}
    +
    +
    +
    Rank
    +
    {{:data.general.rank}}
    +
    +
    +
    Fingerprint
    +
    {{:data.general.fingerprint}}
    +
    +
    +
    Physical Status
    +
    {{:data.general.p_stat}}
    +
    +
    +
    Mental Status
    +
    {{:data.general.m_stat}}
    +
    +{{/if}} +{{if data.medical}} +
    +
    Blood Type
    +
    {{:data.medical.b_type}}
    +
    +
    +
    Minor Disabilities
    +
    {{:data.medical.mi_dis}}
    +
    {{:data.medical.mi_dis_d}}
    +
    +
    +
    Major Disabilities
    +
    {{:data.medical.ma_dis}}
    +
    {{:data.medical.ma_dis_d}}
    +
    +
    +
    Allergies
    +
    {{:data.medical.alg}}
    +
    {{:data.medical.alg_d}}
    +
    +
    +
    Current Diseases
    +
    {{:data.medical.cdi}}
    +
    {{:data.medical.cdi_d}}
    +
    +
    +
    Important Notes
    +
    {{:data.medical.notes}}
    +
    +{{/if}} + +{{if data.could_not_find}} +
    + Failed to find some records; the information above may be incomplete or missing. +
    +{{/if}} \ No newline at end of file diff --git a/nano/templates/pai_radio.tmpl b/nano/templates/pai_radio.tmpl new file mode 100644 index 0000000000..bcdacdb48f --- /dev/null +++ b/nano/templates/pai_radio.tmpl @@ -0,0 +1,48 @@ + + +
    +
    + Microphone: +
    +
    + {{if data.listening}} + {{:helper.link("On", '', {"stopic":"radio", "talk":1}, 'selected')}} + {{:helper.link("Off", '', {"stopic":"radio", "talk":1})}} + {{else}} + {{:helper.link("On", '', {"stopic":"radio", "talk":1})}} + {{:helper.link("Off", '', {"stopic":"radio", "talk":1}, 'selected')}} + {{/if}} +
    +
    + +
    +
    + Frequency: +
    +
    + {{:helper.link("--", '', {"stopic":"radio", "freq":-10})}} + {{:helper.link("-", '', {"stopic":"radio", "freq": -2})}} +
    {{:data.frequency}}
    + {{:helper.link("+", '', {"stopic":"radio", "freq": 2})}} + {{:helper.link("++", '', {"stopic":"radio", "freq": 10})}} +
    +
    + +{{for data.channels}} +
    +
    + {{:value.name}} +
    +
    + {{if value.listening}} + {{:helper.link("On", '', {"stopic":"radio", "channel":value.name, "listen":1}, 'selected')}} + {{:helper.link("Off", '', {"stopic":"radio", "channel":value.name, "listen":1})}} + {{else}} + {{:helper.link("On", '', {"stopic":"radio", "channel":value.name, "listen":1})}} + {{:helper.link("Off", '', {"stopic":"radio", "channel":value.name, "listen":1}, 'selected')}} + {{/if}} +
    +
    +{{/for}} \ No newline at end of file diff --git a/nano/templates/pai_secrecords.tmpl b/nano/templates/pai_secrecords.tmpl new file mode 100644 index 0000000000..e139034c0d --- /dev/null +++ b/nano/templates/pai_secrecords.tmpl @@ -0,0 +1,76 @@ + + +{{if data.records}} + {{for data.records}} +
    + {{:helper.link(value.name, '', {"stopic":"sec_records", "select":value.ref})}} +
    + {{/for}} +{{/if}} +
    +{{if data.general}} +
    +
    Name
    +
    {{:data.general.name}}
    +
    +
    +
    Record ID
    +
    {{:data.general.id}}
    +
    +
    +
    Sex
    +
    {{:data.general.sex}}
    +
    +
    +
    Species
    +
    {{:data.general.species}}
    +
    +
    +
    Age
    +
    {{:data.general.age}}
    +
    +
    +
    Rank
    +
    {{:data.general.rank}}
    +
    +
    +
    Fingerprint
    +
    {{:data.general.fingerprint}}
    +
    +
    +
    Physical Status
    +
    {{:data.general.p_stat}}
    +
    +
    +
    Mental Status
    +
    {{:data.general.m_stat}}
    +
    +{{/if}} +{{if data.security}} +
    +
    Criminal Status
    +
    {{:data.security.criminal}}
    +
    +
    +
    Minor Crimes
    +
    {{:data.security.mi_crim}}
    +
    {{:data.security.mi_crim_d}}
    +
    +
    +
    Major Crimes
    +
    {{:data.security.ma_crim}}
    +
    {{:data.security.ma_crim_d}}
    +
    +
    +
    Important Notes
    +
    {{:data.security.notes}}
    +
    +{{/if}} + +{{if data.could_not_find}} +
    + Failed to find some records; the information above may be incomplete or missing. +
    +{{/if}} \ No newline at end of file diff --git a/nano/templates/pai_signaller.tmpl b/nano/templates/pai_signaller.tmpl new file mode 100644 index 0000000000..20c2781bc9 --- /dev/null +++ b/nano/templates/pai_signaller.tmpl @@ -0,0 +1,33 @@ + + +
    +
    + Frequency: +
    +
    + {{:helper.link("--", '', {"stopic":"signaller", "freq":-10})}} + {{:helper.link("-", '', {"stopic":"signaller", "freq": -2})}} +
    {{:data.frequency}}
    + {{:helper.link("+", '', {"stopic":"signaller", "freq": 2})}} + {{:helper.link("++", '', {"stopic":"signaller", "freq": 10})}} +
    +
    + +
    +
    + Code: +
    +
    + {{:helper.link("--", '', {"stopic":"signaller", "code":-10})}} + {{:helper.link("-", '', {"stopic":"signaller", "code": -1})}} +
    {{:data.code}}
    + {{:helper.link("+", '', {"stopic":"signaller", "code": 1})}} + {{:helper.link("++", '', {"stopic":"signaller", "code": 10})}} +
    +
    + +
    + {{:helper.link("Send", '', {"stopic":"signaller", "send":1})}} +
    \ No newline at end of file From 5496c7bbf01fcbda862a3d7e03ac79ebc69565c7 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Mon, 9 Feb 2015 08:05:24 +0300 Subject: [PATCH 206/296] Fixes #8009 Fixed flaslights producing infinite light/ --- code/game/objects/items.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 13081d6abb..ce0e53f4b0 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -141,9 +141,10 @@ if(isliving(src.loc)) return user.next_move = max(user.next_move+2,world.time + 2) - src.pickup(user) add_fingerprint(user) user.put_in_active_hand(src) + if(src.loc == user) + src.pickup(user) return From 2f52020ce442e50f8af150b9a4d48d1fb172aa47 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Mon, 9 Feb 2015 08:26:45 +0300 Subject: [PATCH 207/296] Fixed backwards check --- code/game/objects/items.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 03efa21f3c..eb2e5c65a6 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -411,7 +411,7 @@ H << "You need a jumpsuit before you can attach this [name]." return 0 var/obj/item/clothing/under/uniform = H.w_uniform - if(uniform.accessories.len && uniform.can_attach_accessory(src)) + if(uniform.accessories.len && !uniform.can_attach_accessory(src)) if (!disable_warning) H << "You already have an accessory of this type attached to your [uniform]." return 0 From e1e5d993dd45631d9f8a0fcebda0f30cc41ff8a2 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Mon, 9 Feb 2015 08:27:38 +0100 Subject: [PATCH 208/296] Minor cleanup in setup.dm Fixes #8074. --- code/setup.dm | 29 ++--------------------------- 1 file changed, 2 insertions(+), 27 deletions(-) diff --git a/code/setup.dm b/code/setup.dm index e1b8b6695b..0067eadfea 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -290,33 +290,8 @@ #define FAT 6 #define HUSK 7 #define NOCLONE 8 - -// Extra powers: -// FIXME: These are duplicated below, but it seems that these should be in the latter form. The flags duplicated are never used anywhere else. -#define SHADOW (1 << 10) // 25% - Shadow teleportation. (create in/out portals anywhere) -#define SCREAM (1 << 11) // 25% - Supersonic screaming. -#define EXPLOSIVE (1 << 12) // 15% - Exploding on-demand. -#define REGENERATION (1 << 13) // 30% - Superhuman regeneration. -#define REPROCESSOR (1 << 14) // 50% - Eat anything. -#define SHAPESHIFTING (1 << 15) // 40% - Take on the appearance of anything. -#define PHASING (1 << 16) // 40% - Ability to phase through walls. -#define SHIELD (1 << 17) // 30% - Shielding from all projectile attacks. -#define SHOCKWAVE (1 << 18) // 25% - Attack a nearby tile and cause a massive shockwave, knocking most people on their asses. -#define ELECTRICITY (1 << 19) // 15% - Ability to shoot electric attacks. - -#define LASER 9 // Harm intent - click anywhere to shoot lasers from eyes. -#define HEAL 10 // Healing people with hands. - -#define SHADOW 11 // 25% - Shadow teleportation. (create in/out portals anywhere) -#define SCREAM 12 // 25% - Supersonic screaming. -#define EXPLOSIVE 13 // 15% - Sxploding on-demand. -#define REGENERATION 14 // 30% - Superhuman regeneration. -#define REPROCESSOR 15 // 50% - Eat anything. -#define SHAPESHIFTING 16 // 40% - Take on the appearance of anything. -#define PHASING 17 // 40% - Ability to phase through walls. -#define SHIELD 18 // 30% - Shielding from all projectile attacks. -#define SHOCKWAVE 19 // 25% - Attack a nearby tile and cause a massive shockwave, knocking most people on their asses. -#define ELECTRICITY 20 // 15% - Ability to shoot electric attacks. +#define LASER 9 // Harm intent - click anywhere to shoot lasers from eyes. +#define HEAL 10 // Healing people with hands. #define SKELETON 29 #define PLANT 30 From 70094884ff8ede3c5a57c11df4ad5bc35c2afb0e Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Mon, 9 Feb 2015 10:41:08 +0000 Subject: [PATCH 209/296] Fixes, code cleanup, adds the messenger I forgot last night --- code/modules/mob/living/silicon/pai/pai.dm | 1 + .../living/silicon/pai/software_modules.dm | 82 ++++++++++++++++++- nano/templates/pai_atmosphere.tmpl | 2 +- nano/templates/pai_interface.tmpl | 1 - nano/templates/pai_messenger.tmpl | 80 ++++++++++++++++++ 5 files changed, 160 insertions(+), 6 deletions(-) create mode 100644 nano/templates/pai_messenger.tmpl diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index bcca7b5bdb..edfe9bea0b 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -69,6 +69,7 @@ var/translator_on = 0 // keeps track of the translator module + var/current_pda_messaging = null /mob/living/silicon/pai/New(var/obj/item/device/paicard) diff --git a/code/modules/mob/living/silicon/pai/software_modules.dm b/code/modules/mob/living/silicon/pai/software_modules.dm index dcb38e5efd..c2fed82165 100644 --- a/code/modules/mob/living/silicon/pai/software_modules.dm +++ b/code/modules/mob/living/silicon/pai/software_modules.dm @@ -66,7 +66,7 @@ if(answer == "Yes") var/turf/T = get_turf_or_move(P.loc) for (var/mob/v in viewers(T)) - v.show_message("\blue [M] presses \his thumb against [P].", 3, "\blue [P] makes a sharp clicking sound as it extracts DNA material from [M].", 2) + v.show_message("[M] presses \his thumb against [P].", 3, "[P] makes a sharp clicking sound as it extracts DNA material from [M].", 2) var/datum/dna/dna = M.dna P << "

    [M]'s UE string : [dna.unique_enzymes]

    " if(dna.unique_enzymes == P.master_dna) @@ -145,6 +145,76 @@ id = "messenger" toggle = 0 + on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1) + var/data[0] + + data["receiver_off"] = user.pda.toff + data["ringer_off"] = user.pda.message_silent + data["current_ref"] = null + data["current_name"] = user.current_pda_messaging + + var/pdas[0] + if(!user.pda.toff) + for(var/obj/item/device/pda/P in sortAtom(PDAs)) + if(!P.owner || P.toff || P == user.pda || P.hidden) continue + var/pda[0] + pda["name"] = "[P]" + pda["owner"] = "[P.owner]" + pda["ref"] = "\ref[P]" + if(P.owner == user.current_pda_messaging) + data["current_ref"] = "\ref[P]" + pdas[++pdas.len] = pda + + data["pdas"] = pdas + + var/messages[0] + if(user.current_pda_messaging) + for(var/index in user.pda.tnote) + if(index["owner"] != user.current_pda_messaging) + continue + var/msg[0] + var/sent = index["sent"] + msg["sent"] = sent ? 1 : 0 + msg["target"] = index["owner"] + msg["message"] = index["message"] + messages[++messages.len] = msg + + data["messages"] = messages + + ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) + if(!ui) + // Don't copy-paste this unless you're making a pAI software module! + ui = new(user, user, id, "pai_messenger.tmpl", "Digital Messenger", 450, 600) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + + Topic(href, href_list) + var/mob/living/silicon/pai/P = usr + if(!istype(P)) return + + if(!isnull(P.pda)) + if(href_list["toggler"]) + P.pda.toff = href_list["toggler"] != "1" + return 1 + else if(href_list["ringer"]) + P.pda.message_silent = href_list["ringer"] != "1" + return 1 + else if(href_list["select"]) + var/s = href_list["select"] + if(s == "*NONE*") + P.current_pda_messaging = null + else + P.current_pda_messaging = s + return 1 + else if(href_list["target"]) + if(P.silence_time) + return alert("Communications circuits remain uninitialized.") + + var/target = locate(href_list["target"]) + P.pda.create_message(P, target, 1) + return 1 + /datum/pai_software/med_records name = "Medical Records" ram_cost = 15 @@ -221,7 +291,7 @@ var/datum/data/record/S = user.securityActive2 data["general"] = G ? G.fields : null data["security"] = S ? S.fields : null - data["could_not_find"] = user.medical_cannotfind + data["could_not_find"] = user.security_cannotfind ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open) if(!ui) @@ -241,15 +311,19 @@ var/datum/data/record/R = record var/datum/data/record/S = null if (!( data_core.general.Find(R) )) - P.medical_cannotfind = 1 + P.securityActive1 = null + P.securityActive2 = null + P.security_cannotfind = 1 else - P.medical_cannotfind = 0 + P.security_cannotfind = 0 for(var/datum/data/record/E in data_core.security) if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])) S = E P.securityActive1 = R P.securityActive2 = S else + P.securityActive1 = null + P.securityActive2 = null P.security_cannotfind = 1 return 1 diff --git a/nano/templates/pai_atmosphere.tmpl b/nano/templates/pai_atmosphere.tmpl index 898bf7bc45..b1a0b0404b 100644 --- a/nano/templates/pai_atmosphere.tmpl +++ b/nano/templates/pai_atmosphere.tmpl @@ -1,4 +1,4 @@ - diff --git a/nano/templates/pai_interface.tmpl b/nano/templates/pai_interface.tmpl index 27c8a9fcf7..e644193266 100644 --- a/nano/templates/pai_interface.tmpl +++ b/nano/templates/pai_interface.tmpl @@ -19,7 +19,6 @@ code/modules/mob/living/silicon/pai/software.dm {{for data.bought}} - {{:helper.link(value.name, '', {"software" : value.id}, null, value.on ? 'selected' : null)}} {{/for}} diff --git a/nano/templates/pai_messenger.tmpl b/nano/templates/pai_messenger.tmpl new file mode 100644 index 0000000000..fb20f826f2 --- /dev/null +++ b/nano/templates/pai_messenger.tmpl @@ -0,0 +1,80 @@ + + +
    +
    + Receiver: +
    +
    + {{if data.receiver_off}} + {{:helper.link("On", '', {"stopic":"messenger", "toggler":1})}} + {{:helper.link("Off", '', {"stopic":"messenger", "toggler":2}, 'selected')}} + {{else}} + {{:helper.link("On", '', {"stopic":"messenger", "toggler":1}, 'selected')}} + {{:helper.link("Off", '', {"stopic":"messenger", "toggler":2})}} + {{/if}} +
    +
    + +
    +
    + Ringer: +
    +
    + {{if data.ringer_off}} + {{:helper.link("On", '', {"stopic":"messenger", "ringer":1})}} + {{:helper.link("Off", '', {"stopic":"messenger", "ringer":2}, 'selected')}} + {{else}} + {{:helper.link("On", '', {"stopic":"messenger", "ringer":1}, 'selected')}} + {{:helper.link("Off", '', {"stopic":"messenger", "ringer":2})}} + {{/if}} +
    +
    + +{{for data.pdas}} +
    + {{:helper.link(value.name, '', {"stopic":"messenger", "select":value.owner})}} + {{:helper.link("Quick Message", '', {"stopic":"messenger", "target":value.ref})}} +
    +{{/for}} +
    +{{if data.current_ref}} +
    +
    + Selected PDA: +
    +
    +
    {{:data.current_name}}
    + {{:helper.link("Send Message", '', {"stopic":"messenger", "target":data.current_ref})}} +
    +
    +{{else data.current_name}} +
    +
    + Selected PDA: +
    +
    + {{:data.current_name}} (Cannot send!) +
    +
    +{{/if}} + +{{for data.messages}} +
    +
    + {{if value.sent}} + To {{:value.target}}: + {{else}} + From {{:value.target}}: + {{/if}} +
    +
    + {{:value.message}} +
    +
    +{{/for}} + +{{if data.current_name}} + {{:helper.link("Clear Screen", '', {"stopic":"messenger", "select":"*NONE*"})}} +{{/if}} From 42bd4e7fbab9f97076313cf9bac0683efea695c2 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Mon, 9 Feb 2015 11:15:19 +0000 Subject: [PATCH 210/296] Storage accessory w_class raised to 3, typo fix --- code/modules/clothing/under/ties.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm index 050a2716e0..9010fca705 100644 --- a/code/modules/clothing/under/ties.dm +++ b/code/modules/clothing/under/ties.dm @@ -198,6 +198,7 @@ icon_state = "holster" item_color = "holster" var/obj/item/weapon/gun/holstered = null + w_class = 3.0 // so it doesn't fit in pockets //subtypes can override this to specify what can be holstered /obj/item/clothing/tie/holster/proc/can_holster(obj/item/weapon/gun/W) @@ -316,6 +317,7 @@ desc = "Used to hold things when you don't have enough hands." icon_state = "webbing" item_color = "webbing" + w_class = 3.0 // so it doesn't fit in pockets var/slots = 3 var/obj/item/weapon/storage/internal/hold @@ -360,7 +362,7 @@ /obj/item/clothing/tie/storage/webbing name = "webbing" - desc = "Strudy mess of synthcotton belts and buckles, ready to share your burden." + desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden." icon_state = "webbing" item_color = "webbing" From 80c508e6446bc606ed5515f657096eb2d6216e2d Mon Sep 17 00:00:00 2001 From: Raptor1628 Date: Mon, 9 Feb 2015 08:00:16 -0500 Subject: [PATCH 211/296] Pipe move --- maps/exodus-1.dmm | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 4855665b97..981237a6fa 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -4629,7 +4629,7 @@ "bLa" = (/obj/machinery/door_control{id = "acute1"; name = "EMT Storage Privacy Shutters"; pixel_x = 26; pixel_y = 25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bLb" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bLc" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "scanhide"; name = "Diagnostics Room Separation Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) -"bLd" = (/turf/simulated/floor{icon_state = "white_1"},/area/medical/medbay) +"bLd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bLe" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bLf" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "scanhide"; name = "Diagnostics Room Separation Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) "bLg" = (/obj/machinery/light{dir = 1},/obj/structure/filingcabinet/chestdrawer{dir = 1},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/crew_quarters/heads/cmo) @@ -4697,11 +4697,11 @@ "bMq" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_two) "bMr" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) "bMs" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/storage/toolbox/mechanical,/obj/machinery/vending/wallmed1{pixel_x = -32; pixel_y = 0; req_access_txt = "0"},/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bMt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bMt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) "bMu" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Paramedic"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bMv" = (/obj/structure/sign/poster{pixel_x = -32; pixel_y = 0},/obj/structure/closet/secure_closet/medical1,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -31},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bMw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"bMx" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) +"bMw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bMy" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "CMO's Office"},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) "bMz" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bMA" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) @@ -4780,7 +4780,7 @@ "bNV" = (/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"},/turf/simulated/wall,/area/medical/sleeper) "bNW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bNX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/medical/medbay) -"bNY" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/obj/item/weapon/storage/toolbox/emergency,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bNY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white_1"},/area/medical/medbay) "bNZ" = (/obj/machinery/hologram/holopad,/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bOa" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bOb" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) @@ -7191,6 +7191,8 @@ "cIo" = (/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) "cIp" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/medbay) "cIq" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = -25; req_access_txt = "5"},/obj/machinery/iv_drip,/obj/machinery/door_control{id = "acute2"; name = "Acute Treatment Privacy Shutters"; pixel_x = 6; pixel_y = -25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"cIr" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/obj/item/weapon/storage/toolbox/emergency,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"cIs" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "cIJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIK" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cIL" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_engine) @@ -7384,9 +7386,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabLVbNgbNgbNgbOQbORbKAbOSbOTbOUbKAbKAbOVbOWbGvbGvbGvbGvbGvbGvbOXbOYbOZbPaaaabPbbPcbPcbPdbPebPfbPgbPhbPfbPibNFbPjbPkbPlbNFbPmbPnbPobPpbPqbPrbPsbPtbPtbNSbPubPvbPwbPxbPybDtbUebLbbGFbGFbPAcIkbDzbPCbxCbPDbPEbPFbPGbwkbPHbPIbwkbPJbPKbPLbPMbPNbMKbCpbCpbCpbCpbCpbCpbCpbCpbPObMObPPbQYbPRbOsbOsbOsbOsbPSbMObPTbLEbPUbPUbzAbBhbPVbPWbPXbPYbPYbPYbPYbPZbQabQabQbbQcbQdbMVbQebQfbQgbOObQhcdbbQjbQkaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafaafbKsbKtbQlbQmbQmbLTbLTbLTbLTbLTbLTbLTbLTbKtbKtaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabKxbNhbNhbNhbKxbQnbQobQpbQqbQrbKAbKAbQsbQtbQubQvbQvbQvbQvbQvbQvbQwbQxbQyaaabQzbQAbQBbQCbQDbPfbQEbQGbQFbQHbNFbQIbQJbQKbNFbQLbQMbQNbQObQPbQQbQRbPtbQSbPxbQTbNUbPxbPxbQUbNVcIlbGFbGFbGFcIncImbQXbLebRCbQZbRabRbbRcbRGbDEbIkbSpbPJbPLbPLbPMbRfbMKbRgbRhbRibRjbRkbRlbRmbRnbPObMObOsbOsbRobOsbOsbOsbOsbRpbMObRqbLEbRrbRrbzAbRsbRtbRubRvbRwbRxbRybRybRzbRAbRybRybRybRBbRebRDbREbRFbRdbRHbRIbRJbRKaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaaaaaabKtbKtbRLbLTbLTbLTbLTbLTbLTbLTbLTbLTbLTbLTbKtbKtaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 503eb679cc53efca43561dec46171ab0d7baa877 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Mon, 9 Feb 2015 13:32:42 +0000 Subject: [PATCH 212/296] Fixes pAIs being spammed with "You are too small to pull that." when being pulled --- code/modules/mob/living/living.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index b9f898ab5d..25fa8d5686 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -432,7 +432,8 @@ step(pulling, get_dir(pulling.loc, T)) - M.start_pulling(t) + if(t) + M.start_pulling(t) else if (pulling) if (istype(pulling, /obj/structure/window)) From 93f3b5b72a3cebfdca1fe668cf808514c9c666c0 Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Mon, 9 Feb 2015 09:38:48 -0500 Subject: [PATCH 213/296] Fix a bug in isNotStationLevel() helper --- code/__HELPERS/game.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index dcfcb50fcb..4e250cfe18 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -43,7 +43,7 @@ return level in config.station_levels /proc/isNotStationLevel(var/level) - return !isStationLevel() + return !isStationLevel(level) /proc/isPlayerLevel(var/level) return level in config.player_levels From d8a8384c41f631dbf98f401fb2a4d9159cebb73c Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 17:53:47 -0500 Subject: [PATCH 214/296] Fixes errors introduced by merge Fixes errors introduced by commit fac32d07e939ccde5229bed9642b72b25ad6f55a. Grabbed the version of projectile.dm from the parent commit and changed the paths by hand (again). --- code/modules/projectiles/projectile.dm | 23 ++++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 5cd7e640b1..0ca1ab93fc 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -230,16 +230,21 @@ /obj/item/projectile/process() if(kill_count < 1) del(src) - return - step_towards(src, current) - sleep(1) - if(!bumped && !isturf(original)) - if(loc == get_turf(original)) - if(!(original in permutated)) - Bump(original) - sleep(1) + kill_count-- + spawn while(src) + if((!( current ) || loc == current)) + current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) + if((x == 1 || x == world.maxx || y == 1 || y == world.maxy)) + del(src) + return + step_towards(src, current) + sleep(1) + if(!bumped && !isturf(original)) + if(loc == get_turf(original)) + if(!(original in permutated)) + Bump(original) + sleep(1) -//"Tracing" projectile /obj/item/projectile/test //Used to see if you can hit them. invisibility = 101 //Nope! Can't see me! yo = null From 05f14ccd842b31cbf00b0270cc368683725a98d6 Mon Sep 17 00:00:00 2001 From: MrSnapwalk Date: Mon, 9 Feb 2015 19:34:43 -0600 Subject: [PATCH 215/296] Updates /obj/item/clothing/under/fluff/parkereliza and adds /obj/item/clothing/suit/fluff/parkereliza to the code. --- code/modules/customitems/item_defines.dm | 17 ++++++++++++++--- icons/mob/collar.dmi | Bin 310 -> 606 bytes icons/mob/suit.dmi | Bin 276927 -> 277763 bytes icons/mob/uniform.dmi | Bin 257259 -> 257089 bytes icons/obj/custom_items.dmi | Bin 63309 -> 63815 bytes 5 files changed, 14 insertions(+), 3 deletions(-) diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 510417c0fb..ae176a98d0 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -1111,16 +1111,27 @@ item_color = "lillian_dress" body_parts_covered = UPPER_TORSO|LOWER_TORSO -////// Cybernetic Casings - Parker Eliza - MrSnapwalk +////// Tailored Security Uniform - Parker Eliza - MrSnapwalk + /obj/item/clothing/under/fluff/parkereliza - name = "cybernetic casings" - desc = "A set of somewhat bulky white casings for robotic limbs, paired with a basic blue tank top and black cargo pants. The arms have a small label on the inner elbow, which reads \"Bishop Corporation Cybernetic Solutions\"." + name = "tailored security uniform" + desc = "A red uniform shirt (tailored for easy access to the shoulder joint) and black cargo pants, paired with a set of somewhat bulky white casings for robotic limbs. The arms have a small label on the inner elbow, which reads \"Bishop Corporation Cybernetic Solutions\"." icon = 'icons/obj/custom_items.dmi' icon_state = "parker_eliza" item_state = "parker_eliza" item_color = "parker_eliza" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS +////// Bishop "GOLEM" V2200 Industrial Limb Augments - Parker Eliza - MrSnapwalk + +/obj/item/clothing/suit/fluff/parkereliza + name = "Bishop \"GOLEM\" V2200 Industrial Limb Augments" + desc = "A set of top-of-the-line cyberlimbs, only usable to someone with extensive bone structure augmentation. Often used in industrial applications, they are capable of throwing a man clear across a room. The load limitation circuit in this set appears to be modified." + icon = 'icons/obj/custom_items.dmi' + icon_state = "parker_eliza_arms" + item_state = "parker_eliza_arms" + item_color = "parker_eliza_arms" + ////////////// Accessories ///// diff --git a/icons/mob/collar.dmi b/icons/mob/collar.dmi index fccfe6dd53bd03f5de77312e063c25cbebc65dbd..ff6be009b7533d711236c3de338438f0bedf2613 100644 GIT binary patch delta 530 zcmV+t0`2{_0^S6FiBL{Q4GJ0x0000DNk~Le0001B0001B2m=5B0M$l^3IG5AGf+%a zMZmzoQCB&Yo@sA(PFY!5%*@P_laq~&jcjae*x1+rWw0&U|Ad5u6`cROySuEctiZs) zl^CJO00001bW%=J06^y0W&i*HgnCq1bVOxyV{&P5bZKvqSXh5Vs4Yk=%1$kcPtD1! zN{mk|$}PsFLs`Mq&jsup0EBuhTFc~mr~m)~Nl8RORA_jpTAL88lWvv(C_2@D1u6l0t!Ta3Y`@ufIcXwBII%EH= zWD7r7`cp24useTb&Fo)V3}*kg{I%qlxMI=$j{pDw0000u0A=iDTmN8WeBvNHewHIk z;Hn`fic%hyLDNh4}~o0R9^f7M=~BGr-TCmrII^fq{Y7)59eQNIQTq6El#!&OXx@Nbv;tgt#6!a3C<;a_YRy z{4&4NV5xIJamJD$zhDN3XE)M-oPvpkY4uNn!V10?GfML@uezQ4^ws=q=%^x9Hsvogk6uU4jVFd)Os<7ovn^ 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z&S#=*!H9kj+ODnpmS<^3VvRYP8#?hL4998k+3H9ZHXoRn5bRs&_o?I-fIipO#`(wa zA!ufdEY4U*`(^}k0`|B#_c~vRu-W_p0 z^7797Z=C6s7x~mbyRkE$_m@5Gm~Tq0k0V9=G7anN(_1#8lYzZYZV%f&^-)B?i)#Nm zx2~?A+C_{&!r=`<->Vm0SLH0CCKfEQOQ|9IWddUKZTodXxAqc;3^f_>pv!0(gk%YBeoWyZU#rKChh zhce%G`{+5UxkEbrqU{sg`~qJraAG8cg@r*a%e2CwlMKF<+kqmD52DGs327WC_ct~+ zh_y-Z5U7A1k&s`eElOes0UZVvBoXatdpYmryMp5bphjl&GA4&M3Hms9Z)|34?8yin zEW@U&MT@3IgAkjJg9ES6Qu#&uq6f~uFIYEK#;ot!DB}7r+hqAgMbQiC^rh#IJ&L6D zRuTq?Yy}5JX&in8A0j+$a5whpV$y$#%#r00}oC`jJ?yC9H;MzKj-&Y-> zRDUly%gS(MI^Tj>K3RMkM3Sl_WTO78Oo?1msuV9vbZEtk6@5CY=o7~k5t9Yuhv*0h znNZ5F!ynQ2h`By|6oAC@^t1RPsGWQG?Mfz7xHZ{OY=Pf;f3iqMfMf#-#IQ$?oz`blf=G20~ftuqE2?P%F;ruw9;OanX9ta#>Qtdur3t3-(swa|y2We?( zF+rELNFg|@q2cP{;^JqmtKcGWg8K7^ke{DlhJ}cRwKb=IK)?>DoP`UOSvK&xt^qJ- zW;XHmRE*M$_$9cfsAut|n7dc)&K*uMF=~jKiRopgyiaz0{h0Gr2xwLDpru%DPI>wC z?!G>Cef@;#<_{m(LAw!s75M8eB6Bx!m?m1pQw(^6Z@0Q~@U2iPI7 zXL0M|g6L*Fs0j$Qeto{Se&}+OLmrZnk^>`ua=@xI#s2Ajv{e{L94@b}85kK| z|Mi80D~33HT3Q+wmR0v6YlUmVg4Be2HKwE#6pz;{5MUAx-Tps_X}>KkO#r#IHksQe5Ot?E`EMup_QnW zCj*McKPlb-X{!O}8taF~zh6Jg z+bu3HX{Nn2m>`iqIGS2ok4eeM+F?JhcUqBe-_kWKM3`gcJ*?9nvxV?^CTRXhEiMa?MqHvTvj2A9DZq2=$qe z0*T52FUJ2^Gkcv9rEisARbf2eFVY}ZG0-2Yzk_tGcK%lcsX^a Date: Sun, 8 Feb 2015 20:27:53 -0500 Subject: [PATCH 216/296] Ammo magazine and casing update Rewrites ammo magazines and casings to be a bit more logical. Updates gun/projectile and all subtypes to work with the new ammo code. --- code/game/gamemodes/factions.dm | 2 +- code/game/gamemodes/wizard/rightandwrong.dm | 2 +- code/game/machinery/autolathe_datums.dm | 8 +- .../items/weapons/storage/uplink_kits.dm | 2 +- .../crates_lockers/closets/secure/security.dm | 4 +- code/modules/admin/verbs/debug.dm | 4 +- code/modules/admin/verbs/striketeam.dm | 2 +- .../living/simple_animal/hostile/russian.dm | 2 +- code/modules/projectiles/ammunition.dm | 132 +++++++--- code/modules/projectiles/ammunition/boxes.dm | 237 +++++++++--------- .../modules/projectiles/ammunition/bullets.dm | 11 + code/modules/projectiles/gun.dm | 27 +- code/modules/projectiles/guns/projectile.dm | 216 ++++++++++------ .../projectiles/guns/projectile/automatic.dm | 97 ++----- .../projectiles/guns/projectile/pistol.dm | 67 ++--- .../projectiles/guns/projectile/revolver.dm | 35 +-- .../projectiles/guns/projectile/shotgun.dm | 160 +++++------- code/modules/projectiles/projectile.dm | 26 +- .../research/xenoarchaeology/finds/finds.dm | 4 +- 19 files changed, 527 insertions(+), 511 deletions(-) diff --git a/code/game/gamemodes/factions.dm b/code/game/gamemodes/factions.dm index 1aaa70e2a5..47c8586f6e 100644 --- a/code/game/gamemodes/factions.dm +++ b/code/game/gamemodes/factions.dm @@ -119,7 +119,7 @@ operative_notes = "We'd like to remind our operatives to keep it professional. You are not here to have a good time, you are here to accomplish your objectives. These vile communists must be stopped at all costs. You may collaborate with any friends of the Syndicate coalition, but keep an eye on any of those Tiger punks if they do show up. You are completely free to accomplish your objectives any way you see fit." uplink_contents = {"Highly Visible and Dangerous Weapons; -/obj/item/weapon/gun/projectile:6:Revolver; +/obj/item/weapon/gun/projectile/revolver:6:Revolver; /obj/item/ammo_magazine/a357:2:Ammo-357; /obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow; /obj/item/weapon/melee/energy/sword:4:Energy Sword; diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm index ccce7f9bff..d9f129a27e 100644 --- a/code/game/gamemodes/wizard/rightandwrong.dm +++ b/code/game/gamemodes/wizard/rightandwrong.dm @@ -49,7 +49,7 @@ if("combatshotgun") new /obj/item/weapon/gun/projectile/shotgun/pump/combat(get_turf(H)) if("mateba") - new /obj/item/weapon/gun/projectile/mateba(get_turf(H)) + new /obj/item/weapon/gun/projectile/revolver/mateba(get_turf(H)) if("smg") new /obj/item/weapon/gun/projectile/automatic(get_turf(H)) if("uzi") diff --git a/code/game/machinery/autolathe_datums.dm b/code/game/machinery/autolathe_datums.dm index 3948f70f33..c7d592c1d0 100644 --- a/code/game/machinery/autolathe_datums.dm +++ b/code/game/machinery/autolathe_datums.dm @@ -217,13 +217,13 @@ category = "Arms and Ammunition" /datum/autolathe/recipe/magazine_rubber - name = "ammunition (rubber)" - path = /obj/item/ammo_magazine/c45r + name = "ammunition (.45, rubber)" + path = /obj/item/ammo_magazine/c45m/rubber category = "Arms and Ammunition" /datum/autolathe/recipe/magazine_flash - name = "ammunition (flash)" - path = /obj/item/ammo_magazine/c45f + name = "ammunition (.45, flash)" + path = /obj/item/ammo_magazine/c45m/flash category = "Arms and Ammunition" /datum/autolathe/recipe/consolescreen diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index fc1d2e2b8a..3ad4972caf 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -26,7 +26,7 @@ return if("guns") - new /obj/item/weapon/gun/projectile(src) + new /obj/item/weapon/gun/projectile/revolver(src) new /obj/item/ammo_magazine/a357(src) new /obj/item/weapon/card/emag(src) new /obj/item/weapon/plastique(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index b5b8796b3c..4185215f28 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -258,8 +258,8 @@ new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/device/detective_scanner(src) new /obj/item/clothing/suit/armor/det_suit(src) - new /obj/item/ammo_magazine/c45r(src) - new /obj/item/ammo_magazine/c45r(src) + new /obj/item/ammo_magazine/c45m/rubber(src) + new /obj/item/ammo_magazine/c45m/rubber(src) new /obj/item/taperoll/police(src) new /obj/item/weapon/gun/projectile/detective/semiauto(src) new /obj/item/clothing/tie/holster/armpit(src) diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index db7f0ec78b..f750b7428e 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -710,7 +710,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that for(var/i=3, i>0, i--) sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000 sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow - sec_briefcase.contents += new /obj/item/weapon/gun/projectile/mateba + sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba sec_briefcase.contents += new /obj/item/ammo_magazine/a357 sec_briefcase.contents += new /obj/item/weapon/plastique M.equip_to_slot_or_del(sec_briefcase, slot_l_hand) @@ -892,7 +892,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back) - M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt) + M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform) var/obj/item/weapon/card/id/W = new(M) W.name = "[M.real_name]'s ID Card" diff --git a/code/modules/admin/verbs/striketeam.dm b/code/modules/admin/verbs/striketeam.dm index 36199c0305..9f42da94d9 100644 --- a/code/modules/admin/verbs/striketeam.dm +++ b/code/modules/admin/verbs/striketeam.dm @@ -153,7 +153,7 @@ var/global/sent_strike_team = 0 equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(src), slot_l_store) equip_to_slot_or_del(new /obj/item/weapon/grenade/flashbang(src), slot_r_store) equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store) - equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(src), slot_belt) + equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(src), slot_belt) equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand) diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm index b09a6ec548..b96a615170 100644 --- a/code/modules/mob/living/simple_animal/hostile/russian.dm +++ b/code/modules/mob/living/simple_animal/hostile/russian.dm @@ -38,7 +38,7 @@ icon_state = "russianranged" icon_living = "russianranged" corpse = /obj/effect/landmark/mobcorpse/russian/ranged - weapon1 = /obj/item/weapon/gun/projectile/mateba + weapon1 = /obj/item/weapon/gun/projectile/revolver/mateba ranged = 1 projectiletype = /obj/item/projectile/bullet projectilesound = 'sound/weapons/Gunshot.ogg' diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index b4b213972f..fa17429016 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -6,73 +6,125 @@ flags = CONDUCT slot_flags = SLOT_BELT throwforce = 1 - w_class = 1.0 + w_class = 1 var/caliber = "" //Which kind of guns it can be loaded into var/projectile_type //The bullet type to create when New() is called - var/obj/item/projectile/BB = null //The loaded bullet - - - New() - ..() - if(ispath(projectile_type)) - BB = new projectile_type(src) - pixel_x = rand(-10.0, 10) - pixel_y = rand(-10.0, 10) - set_dir(pick(cardinal)) + var/obj/item/projectile/BB = null //The loaded bullet - make it so that the projectiles are created only when needed? +/obj/item/ammo_casing/New() + ..() + if(ispath(projectile_type)) + BB = new projectile_type(src) + pixel_x = rand(-10, 10) + pixel_y = rand(-10, 10) + set_dir(pick(cardinal)) /obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/screwdriver)) - if(BB) - if(initial(BB.name) == "bullet") - var/tmp_label = "" - var/label_text = sanitize(copytext(input(user, "Inscribe some text into \the [initial(BB.name)]","Inscription",tmp_label), 1, MAX_NAME_LEN)) - if(length(label_text) > 20) - user << "\red The inscription can be at most 20 characters long." - else - if(label_text == "") - user << "\blue You scratch the inscription off of [initial(BB)]." - BB.name = initial(BB.name) - else - user << "\blue You inscribe \"[label_text]\" into \the [initial(BB.name)]." - BB.name = "[initial(BB.name)] \"[label_text]\"" - else - user << "\blue You can only inscribe a metal bullet." //because inscribing beanbags is silly - else + if(!BB) user << "\blue There is no bullet in the casing to inscribe anything into." + return + + var/tmp_label = "" + var/label_text = sanitize(copytext(input(user, "Inscribe some text into \the [initial(BB.name)]","Inscription",tmp_label), 1, MAX_NAME_LEN)) + if(length(label_text) > 20) + user << "\red The inscription can be at most 20 characters long." + else if(!label_text) + user << "\blue You scratch the inscription off of [initial(BB)]." + BB.name = initial(BB.name) + else + user << "\blue You inscribe \"[label_text]\" into \the [initial(BB.name)]." + BB.name = "[initial(BB.name)] (\"[label_text]\")" /obj/item/ammo_casing/examine(mob/user) ..() if (!BB) user << "This one is spent." -//Boxes of ammo +//Gun loading types +#define SINGLE_CASING 1 //The gun only accepts ammo_casings. ammo_magazines should never have this as their mag_type. +#define SPEEDLOADER 2 //Transfers casings from the mag to the gun when used. +#define MAGAZINE 4 //The magazine item itself goes inside the gun + +//An item that holds casings and can be used to put them inside guns /obj/item/ammo_magazine - name = "ammo box (.357)" - desc = "A box of ammo" + name = "magazine" + desc = "A magazine for some kind of gun." icon_state = "357" icon = 'icons/obj/ammo.dmi' flags = CONDUCT slot_flags = SLOT_BELT item_state = "syringe_kit" - matter = list("metal" = 50000) - throwforce = 2 - w_class = 2.0 + matter = list("metal" = 500) + throwforce = 5 + w_class = 2 throw_speed = 4 throw_range = 10 + var/list/stored_ammo = list() - var/ammo_type = "/obj/item/ammo_casing" + var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns + var/caliber = "357" var/max_ammo = 7 + + var/ammo_type = /obj/item/ammo_casing //ammo type that is initially loaded + var/initial_ammo = null + var/multiple_sprites = 0 + var/list/icon_map = list() +/obj/item/ammo_magazine/New() + if(multiple_sprites) + //should probably be cached or something. + icon_map = list(max_ammo = icon_state) + var/list/states = icon_states(icon) + for(var/i = 0, i <= max_ammo, i++) + var/ammo_state = "[icon_state]-[i]" + if(ammo_state in states) + //icon_map += i //so stupid BYOND understands that it's an association + icon_map[i] = ammo_state - New() - for(var/i = 1, i <= max_ammo, i++) + if(isnull(initial_ammo)) + initial_ammo = max_ammo + + if(initial_ammo) + for(var/i in 1 to initial_ammo) stored_ammo += new ammo_type(src) + update_icon() + +/obj/item/ammo_magazine/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/ammo_casing)) + var/obj/item/ammo_casing/C = W + if(C.caliber != caliber) + user << "[C] does not fit into [src]." + return + if(stored_ammo.len >= max_ammo) + user << "[src] is full!" + return + user.remove_from_mob(C) + C.loc = src + stored_ammo.Insert(1, C) //add to the head of the list update_icon() - +/obj/item/ammo_magazine/attack_self(mob/user) + if(!stored_ammo.len) + user << "[src] is already empty!" + return + user << "You empty [src]." + for(var/obj/item/ammo_casing/C in stored_ammo) + C.loc = user.loc + stored_ammo.Cut() update_icon() - if(multiple_sprites) - icon_state = "[initial(icon_state)]-[stored_ammo.len]" - desc = "There are [stored_ammo.len] shell\s left!" + +/obj/item/ammo_magazine/update_icon() + if(multiple_sprites) + //find the lowest key greater than or equal to stored_ammo.len + var/new_state = null + for(var/i in icon_map) + if (i >= stored_ammo.len) + new_state = icon_map[i] + break + icon_state = (new_state)? new_state : initial(icon_state) + +/obj/item/ammo_magazine/examine(mob/user) + ..() + user << "There [(stored_ammo.len > 1)? "are" : "is"] [stored_ammo.len] round\s left!" \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index b4ae141cd7..a65a7bc4d1 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -2,44 +2,147 @@ name = "ammo box (.357)" desc = "A box of .357 ammo" icon_state = "357" - ammo_type = "/obj/item/ammo_casing/a357" + caliber = "357" + ammo_type = /obj/item/ammo_casing/a357 max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/c38 name = "speed loader (.38)" icon_state = "38" - ammo_type = "/obj/item/ammo_casing/c38" + caliber = "38" + ammo_type = /obj/item/ammo_casing/c38 max_ammo = 6 multiple_sprites = 1 +/obj/item/ammo_magazine/c38/rubber + name = "speed loader (.38 rubber)" + ammo_type = /obj/item/ammo_casing/c38r /obj/item/ammo_magazine/c45m name = "magazine (.45)" icon_state = "45" - ammo_type = "/obj/item/ammo_casing/c45" + mag_type = MAGAZINE + ammo_type = /obj/item/ammo_casing/c45 + caliber = ".45" max_ammo = 7 multiple_sprites = 1 -/obj/item/ammo_magazine/c45/empty - max_ammo = 0 +/obj/item/ammo_magazine/c45m/empty + initial_ammo = 0 -/obj/item/ammo_magazine/c45r +/obj/item/ammo_magazine/c45m/rubber name = "magazine (.45 rubber)" - icon_state = "45" - ammo_type = "/obj/item/ammo_casing/c45r" - max_ammo = 7 - multiple_sprites = 1 + ammo_type = /obj/item/ammo_casing/c45r -/obj/item/ammo_magazine/c45f +/obj/item/ammo_magazine/c45m/flash name = "magazine (.45 flash)" - icon_state = "45" ammo_type = "/obj/item/ammo_casing/c45f" + +/obj/item/ammo_magazine/mc9mm + name = "magazine (9mm)" + icon_state = "9x19p" + origin_tech = "combat=2" + mag_type = MAGAZINE + caliber = "9mm" + ammo_type = /obj/item/ammo_casing/c9mm + max_ammo = 10 + multiple_sprites = 1 + +/obj/item/ammo_magazine/mc9mm/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/mc9mm/flash + ammo_type = /obj/item/ammo_casing/c9mmf + +/obj/item/ammo_magazine/c9mm + name = "ammunition Box (9mm)" + icon_state = "9mm" + origin_tech = "combat=2" + caliber = "9mm" + ammo_type = /obj/item/ammo_casing/c9mm + max_ammo = 30 + +/obj/item/ammo_magazine/c9mm/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/c45 + name = "ammunition Box (.45)" + icon_state = "9mm" + origin_tech = "combat=2" + caliber = ".45" + ammo_type = /obj/item/ammo_casing/c45 + max_ammo = 30 + +/obj/item/ammo_magazine/c9mm/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/a12mm + name = "magazine (12mm)" + icon_state = "12mm" + origin_tech = "combat=2" + mag_type = MAGAZINE + caliber = "12mm" + ammo_type = "/obj/item/ammo_casing/a12mm" + max_ammo = 20 + multiple_sprites = 1 + +/obj/item/ammo_magazine/a12mm/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/a50 + name = "magazine (.50)" + icon_state = "50ae" + origin_tech = "combat=2" + mag_type = MAGAZINE + caliber = ".50" + ammo_type = /obj/item/ammo_casing/a50 max_ammo = 7 multiple_sprites = 1 -/obj/item/ammo_magazine/c45r/empty - max_ammo = 0 +/obj/item/ammo_magazine/a50/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/a75 + name = "ammo magazine (20mm)" + icon_state = "75" + mag_type = MAGAZINE + caliber = "75" + ammo_type = /obj/item/ammo_casing/a75 + multiple_sprites = 1 + max_ammo = 4 + +/obj/item/ammo_magazine/a75/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/a762 + name = "magazine box (7.62mm)" + icon_state = "a762" + origin_tech = "combat=2" + mag_type = MAGAZINE + caliber = "a762" + ammo_type = /obj/item/ammo_casing/a762 + max_ammo = 50 + multiple_sprites = 1 + +/obj/item/ammo_magazine/a762/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/chameleon + name = "magazine (.45)" + icon_state = "45" + mag_type = MAGAZINE + caliber = ".45" + ammo_type = /obj/item/ammo_casing/chameleon + max_ammo = 7 + multiple_sprites = 1 + matter = list() + +/obj/item/ammo_magazine/chameleon/empty + initial_ammo = 0 + +/* +//unused garbage /obj/item/ammo_magazine/a418 name = "ammo box (.418)" @@ -48,114 +151,10 @@ max_ammo = 7 multiple_sprites = 1 - - /obj/item/ammo_magazine/a666 name = "ammo box (.666)" icon_state = "666" ammo_type = "/obj/item/ammo_casing/a666" max_ammo = 4 multiple_sprites = 1 - - -/obj/item/ammo_magazine/mc9mm - name = "magazine (9mm)" - icon_state = "9x19p" - origin_tech = "combat=2" - ammo_type = "/obj/item/ammo_casing/c9mm" - max_ammo = 10 - multiple_sprites = 1 - -/obj/item/ammo_magazine/mc9mm/empty - max_ammo = 0 - -/obj/item/ammo_magazine/c9mm - name = "Ammunition Box (9mm)" - icon_state = "9mm" - origin_tech = "combat=2" - ammo_type = "/obj/item/ammo_casing/c9mm" - max_ammo = 30 - - - -/obj/item/ammo_magazine/c45 - name = "Ammunition Box (.45)" - icon_state = "9mm" - origin_tech = "combat=2" - ammo_type = "/obj/item/ammo_casing/c45" - max_ammo = 30 - - - -/obj/item/ammo_magazine/a12mm - name = "magazine (12mm)" - icon_state = "12mm" - origin_tech = "combat=2" - ammo_type = "/obj/item/ammo_casing/a12mm" - max_ammo = 20 - multiple_sprites = 1 - - -/obj/item/ammo_magazine/a12mm/empty - name = "magazine (12mm)" - icon_state = "12mm" - ammo_type = "/obj/item/ammo_casing/12mm" - max_ammo = 0 - -/obj/item/ammo_magazine/a50 - name = "magazine (.50)" - icon_state = "50ae" - origin_tech = "combat=2" - ammo_type = "/obj/item/ammo_casing/a50" - max_ammo = 7 - multiple_sprites = 1 - -/obj/item/ammo_magazine/a50/empty - name = "magazine (.50)" - icon_state = "50ae" - ammo_type = "/obj/item/ammo_casing/a50" - max_ammo = 0 - -/obj/item/ammo_magazine/a75 - name = "ammo magazine (.75)" - icon_state = "75" - ammo_type = "/obj/item/ammo_casing/a75" - multiple_sprites = 1 - max_ammo = 8 - -/obj/item/ammo_magazine/a75/empty - name = "ammo magazine (.75)" - icon_state = "75" - ammo_type = "/obj/item/ammo_casing/a75" - max_ammo = 0 - -/obj/item/ammo_magazine/a762 - name = "magazine (a762)" - icon_state = "a762" - origin_tech = "combat=2" - ammo_type = "/obj/item/ammo_casing/a762" - max_ammo = 50 - multiple_sprites = 1 - -/obj/item/ammo_magazine/a762/empty - name = "magazine (a762)" - icon_state = "a762" - ammo_type = "/obj/item/ammo_casing/a762" - max_ammo = 0 - multiple_sprites = 1 - -/obj/item/ammo_magazine/chameleon - name = "magazine (.45)" - icon_state = "45" - ammo_type = "/obj/item/ammo_casing/chameleon" - max_ammo = 7 - multiple_sprites = 1 - matter = list() - -/obj/item/ammo_magazine/chameleon/empty - name = "magazine (.45)" - icon_state = "45" - ammo_type = "/obj/item/ammo_casing/chameleon" - max_ammo = 0 - multiple_sprites = 1 - matter = list() +*/ \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index d0cb2915dc..54c65fe019 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -16,6 +16,11 @@ /obj/item/ammo_casing/c38 desc = "A .38 bullet casing." caliber = "38" + projectile_type = /obj/item/projectile/bullet/pistol + +/obj/item/ammo_casing/c38r + desc = "A .38 rubber bullet casing." + caliber = "38" projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/c9mm @@ -23,6 +28,12 @@ caliber = "9mm" projectile_type = /obj/item/projectile/bullet/pistol +/obj/item/ammo_casing/c9mmf + desc = "A 9mm flash shell casing." + caliber = "9mm" + projectile_type = /obj/item/projectile/energy/flash + + /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index d7aae8f8f7..dc9c77a294 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -78,7 +78,7 @@ /obj/item/weapon/gun/proc/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)//TODO: go over this //Exclude lasertag guns from the CLUMSY check. if(!user) return - + if(clumsy_check) if(istype(user, /mob/living)) var/mob/living/M = user @@ -122,7 +122,7 @@ "You hear a [istype(in_chamber, /obj/item/projectile/beam) ? "laser blast" : "gunshot"]!") user.next_move = world.time + 4 - + var/x_offset = 0 var/y_offset = 0 if(istype(user, /mob/living/carbon)) @@ -135,21 +135,20 @@ x_offset = rand(-1,1) if(in_chamber) - if(params) in_chamber.set_clickpoint(params) - + if(params) + in_chamber.set_clickpoint(params) + var/fail = in_chamber.launch( - target = target, - user = user, - launcher = src, - target_zone = user.zone_sel.selecting, - x_offset = x_offset, - y_offset = y_offset, - px = p_x, - py = p_y + target = target, + user = user, + launcher = src, + target_zone = user.zone_sel.selecting, + x_offset = x_offset, + y_offset = y_offset ) - + if(fail) return - + if(recoil) spawn() shake_camera(user, recoil + 1, recoil) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index bea28e9c37..a500af113f 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -1,111 +1,160 @@ -#define SPEEDLOADER 0 -#define FROM_BOX 1 -#define MAGAZINE 2 - /obj/item/weapon/gun/projectile - name = "revolver" - desc = "A classic revolver. Uses .357 ammo" + name = "gun" + desc = "A gun that fires bullets." icon_state = "revolver" caliber = "357" origin_tech = "combat=2;materials=2" - w_class = 3.0 + w_class = 3 matter = list("metal" = 1000) recoil = 1 - var/ammo_type = "/obj/item/ammo_casing/a357" + + var/load_method = SINGLE_CASING|SPEEDLOADER //1 = Single shells, 2 = box or quick loader, 3 = magazine + + //For SINGLE_CASING or SPEEDLOADER guns + var/max_shells = 0 + var/ammo_type = null var/list/loaded = list() - var/max_shells = 7 - var/load_method = SPEEDLOADER //0 = Single shells or quick loader, 1 = box, 2 = magazine - var/obj/item/ammo_magazine/empty_mag = null - var/mag_type = null + + //For MAGAZINE guns + var/magazine_type = null + var/obj/item/ammo_magazine/ammo_magazine = null + var/auto_eject = 0 //if the magazine should automatically eject itself when empty. /obj/item/weapon/gun/projectile/New() ..() - for(var/i = 1, i <= max_shells, i++) - loaded += new ammo_type(src) - if(load_method == MAGAZINE) - empty_mag = new mag_type(src) + + if(load_method & (SINGLE_CASING|SPEEDLOADER)) + for(var/i in 1 to max_shells) + loaded += new ammo_type(src) + if(load_method & MAGAZINE) + ammo_magazine = new magazine_type(src) + update_icon() - return - +//This proc is badly named. There is no "chamber." Would be better to call this get_next_projectile() or something. /obj/item/weapon/gun/projectile/load_into_chamber() if(in_chamber) return 1 //{R} - if(!loaded.len) - return 0 - var/obj/item/ammo_casing/AC = loaded[1] //load next casing. - loaded -= AC //Remove casing from loaded list. - if(isnull(AC) || !istype(AC)) - return 0 - AC.loc = get_turf(src) //Eject casing onto ground. - if(AC.BB) - in_chamber = AC.BB //Load projectile into chamber. - AC.BB.loc = src //Set projectile loc to gun. - return 1 + var/obj/item/ammo_casing/C = null + if(loaded.len) + C = loaded[1] //load next casing. + loaded -= C + else if(ammo_magazine && ammo_magazine.stored_ammo.len) + C = ammo_magazine.stored_ammo[1] + ammo_magazine.stored_ammo -= C + + if(istype(C)) + C.loc = get_turf(src) //Eject casing onto ground. + if(C.BB) + in_chamber = C.BB + C.BB.loc = src //Set projectile loc to gun. + return 1 + return 0 +//Attempts to load A into src, depending on the type of thing being loaded and the load_method +/obj/item/weapon/gun/projectile/proc/load_ammo(var/obj/item/A, mob/user) + if(istype(A, /obj/item/ammo_magazine)) + var/obj/item/ammo_magazine/AM = A + if(!(load_method & AM.mag_type) || caliber != AM.caliber) + return //incompatible + + switch(AM.mag_type) + if(MAGAZINE) + if(ammo_magazine) + return //already a magazine here + user.remove_from_mob(AM) + AM.loc = src + ammo_magazine = AM + user.visible_message("[user] inserts [AM] into [src].", "You insert [AM] into [src]!") + if(SPEEDLOADER) + var/count = 0 + for(var/obj/item/ammo_casing/C in AM.stored_ammo) + if(loaded.len >= max_shells) + break + if(C.caliber == caliber) + C.loc = src + loaded += C + AM.stored_ammo -= C //should probably go inside an ammo_magazine proc, but I guess less proc calls this way... + count++ + if(count) + user.visible_message("[user] reloads [src].", "You load [count] round\s into [src]!") + AM.update_icon() + update_icon() + return + + else if(istype(A, /obj/item/ammo_casing)) + var/obj/item/ammo_casing/C = A + if(!(load_method & SINGLE_CASING) || caliber != C.caliber || loaded.len >= max_shells) + return //incompatible or full + + user.remove_from_mob(C) + C.loc = src + loaded += C + user.visible_message("[user] inserts \a [C] into [src].", "You insert \a [C] into [src]!") + update_icon() + return + +//attempts to unload src +/obj/item/weapon/gun/projectile/proc/unload_ammo(mob/user) + if(ammo_magazine) + user.put_in_hands(ammo_magazine) + user.visible_message("[user] removes [ammo_magazine] from [src].", "You remove [ammo_magazine] from [src]!") + ammo_magazine.update_icon() + ammo_magazine = null + update_icon() + + else if(loaded.len) + //presumably, if it can be speed-loaded, it can be speed-unloaded. + if(load_method & SPEEDLOADER) + var/count = 0 + var/turf/T = get_turf(user) + if(T) + for(var/obj/item/ammo_casing/C in loaded) + C.loc = T + count++ + loaded.Cut() + if(count) + user.visible_message("[user] unloads [src].", "You unload [count] round\s from [src]!") + else + var/obj/item/ammo_casing/C = loaded[loaded.len] + loaded.len-- + user.put_in_hands(C) + user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src]!") + update_icon() + + else + user << "There's nothing loaded in [src]!" /obj/item/weapon/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob) - - var/num_loaded = 0 - if(istype(A, /obj/item/ammo_magazine)) - if((load_method == MAGAZINE) && loaded.len) return - var/obj/item/ammo_magazine/AM = A - if(AM.stored_ammo.len <= 0) - user << "The magazine is empty!" - return - for(var/obj/item/ammo_casing/AC in AM.stored_ammo) - if(loaded.len >= max_shells) - break - if(AC.caliber == caliber && loaded.len < max_shells) - AC.loc = src - AM.stored_ammo -= AC - loaded += AC - num_loaded++ - if(load_method == MAGAZINE) - user.remove_from_mob(AM) - empty_mag = AM - empty_mag.loc = src - if(istype(A, /obj/item/ammo_casing) && load_method == SPEEDLOADER) - var/obj/item/ammo_casing/AC = A - if(AC.caliber == caliber && loaded.len < max_shells) - user.drop_item() - AC.loc = src - loaded += AC - num_loaded++ - if(num_loaded) - user << "\blue You load [num_loaded] shell\s into the gun!" - A.update_icon() - update_icon() - return + load_ammo(A, user) /obj/item/weapon/gun/projectile/attack_self(mob/user as mob) - if (target) + if (target) //TODO replace untargeting with a hotkey return ..() - if (loaded.len) - if (load_method == SPEEDLOADER) - var/obj/item/ammo_casing/AC = loaded[1] - loaded -= AC - AC.loc = get_turf(src) //Eject casing onto ground. - user << "\blue You unload shell from \the [src]!" - if (load_method == MAGAZINE) - var/obj/item/ammo_magazine/AM = empty_mag - for (var/obj/item/ammo_casing/AC in loaded) - AM.stored_ammo += AC - loaded -= AC - AM.loc = get_turf(src) - empty_mag = null - update_icon() - AM.update_icon() - user << "\blue You unload magazine from \the [src]!" - else - user << "\red Nothing loaded in \the [src]!" + unload_ammo(user) +/obj/item/weapon/gun/projectile/afterattack(atom/A, mob/living/user) + ..() + if(auto_eject && !ammo_magazine.stored_ammo.len) + eject_magazine(user) +//called when the magazine auto-ejects +/obj/item/weapon/gun/projectile/proc/eject_magazine(mob/user) + if(ammo_magazine) + ammo_magazine.loc = get_turf(src.loc) + user.visible_message( + "[ammo_magazine] falls out and clatters on the floor!", + "[ammo_magazine] falls out and clatters on the floor!" + ) + ammo_magazine = null + update_icon() /obj/item/weapon/gun/projectile/examine(mob/user) ..(user) + if(ammo_magazine) + user << "It has \a [ammo_magazine] loaded." user << "Has [getAmmo()] round\s remaining." // if(in_chamber && !loaded.len) // user << "However, it has a chambered round." @@ -115,7 +164,8 @@ /obj/item/weapon/gun/projectile/proc/getAmmo() var/bullets = 0 - for(var/obj/item/ammo_casing/AC in loaded) - if(istype(AC)) - bullets += 1 + if(loaded) + bullets += loaded.len + if(ammo_magazine.stored_ammo) + bullets += ammo_magazine.stored_ammo.len return bullets diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 0e5f0d68cd..98049fb8a5 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -2,11 +2,12 @@ name = "submachine gun" desc = "A lightweight, fast firing gun. Uses 9mm rounds." icon_state = "saber" //ugly - w_class = 3.0 + w_class = 3 + load_method = SPEEDLOADER //yup. until someone sprites a magazine for it. max_shells = 22 caliber = "9mm" origin_tech = "combat=4;materials=2" - ammo_type = "/obj/item/ammo_casing/c9mm" + ammo_type = /obj/item/ammo_casing/c9mm automatic = 1 fire_delay = 0 @@ -14,19 +15,16 @@ isHandgun() return 0 -/obj/item/weapon/gun/projectile/automatic/test - name = "test gun" - ammo_type = "/obj/item/ammo_casing/a145" - /obj/item/weapon/gun/projectile/automatic/mini_uzi name = "\improper Uzi" desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds." icon_state = "mini-uzi" - w_class = 3.0 - max_shells = 16 + w_class = 3 + load_method = SPEEDLOADER //yup. until someone sprites a magazine for it. + max_shells = 15 caliber = ".45" origin_tech = "combat=5;materials=2;syndicate=8" - ammo_type = "/obj/item/ammo_casing/c45" + ammo_type = /obj/item/ammo_casing/c45 isHandgun() return 1 @@ -37,32 +35,26 @@ desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp" icon_state = "c20r" item_state = "c20r" - w_class = 3.0 - max_shells = 20 + w_class = 3 caliber = "12mm" origin_tech = "combat=5;materials=2;syndicate=8" - ammo_type = "/obj/item/ammo_casing/a12mm" fire_sound = 'sound/weapons/Gunshot_smg.ogg' load_method = MAGAZINE - mag_type = /obj/item/ammo_magazine/a12mm/empty + magazine_type = /obj/item/ammo_magazine/a12mm + auto_eject = 1 - afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) - ..() - if(!loaded.len && empty_mag) - empty_mag.loc = get_turf(src.loc) - empty_mag = null - playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1) - update_icon() - return +/obj/item/weapon/gun/projectile/automatic/c20r/eject_magazine(mob/user) + ..() + playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1) +/obj/item/weapon/gun/projectile/automatic/c20r/update_icon() + ..() + if(ammo_magazine) + icon_state = "c20r-[round(loaded.len,4)]" + else + icon_state = "c20r" + return - update_icon() - ..() - if(empty_mag) - icon_state = "c20r-[round(loaded.len,4)]" - else - icon_state = "c20r" - return /obj/item/weapon/gun/projectile/automatic/l6_saw name = "\improper L6 SAW" @@ -77,19 +69,16 @@ ammo_type = "/obj/item/ammo_casing/a762" fire_sound = 'sound/weapons/Gunshot_smg.ogg' load_method = MAGAZINE + magazine_type = /obj/item/ammo_magazine/a762 var/cover_open = 0 - var/mag_inserted = 1 - /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob) cover_open = !cover_open user << "You [cover_open ? "open" : "close"] [src]'s cover." update_icon() - /obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon() - icon_state = "l6[cover_open ? "open" : "closed"][mag_inserted ? round(loaded.len, 25) : "-empty"]" - + icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(loaded.len, 25) : "-empty"]" /obj/item/weapon/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays if(cover_open) @@ -98,46 +87,14 @@ ..() update_icon() - /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob) if(loc != user) - ..() - return //let them pick it up - if(!cover_open || (cover_open && !mag_inserted)) - ..() - else if(cover_open && mag_inserted) - //drop the mag - empty_mag = new /obj/item/ammo_magazine/a762(src) - empty_mag.stored_ammo = loaded - empty_mag.icon_state = "a762-[round(loaded.len, 10)]" - empty_mag.desc = "There are [loaded.len] shells left!" - empty_mag.loc = get_turf(src.loc) - user.put_in_hands(empty_mag) - empty_mag = null - mag_inserted = 0 - loaded = list() - update_icon() - user << "You remove the magazine from [src]." - + ..() //let them pick it up + else if(cover_open) + unload_ammo(user) /obj/item/weapon/gun/projectile/automatic/l6_saw/attackby(var/obj/item/A as obj, mob/user as mob) - if(!cover_open) + if(istype(A,/obj/item/ammo_magazine) && !cover_open) user << "[src]'s cover is closed! You can't insert a new mag!" return - else if(cover_open && mag_inserted) - user << "[src] already has a magazine inserted!" - return - else if(cover_open && !mag_inserted) - mag_inserted = 1 - user << "You insert the magazine!" - update_icon() - ..() - - -/* The thing I found with guns in ss13 is that they don't seem to simulate the rounds in the magazine in the gun. - Afaik, since projectile.dm features a revolver, this would make sense since the magazine is part of the gun. - However, it looks like subsequent guns that use removable magazines don't take that into account and just get - around simulating a removable magazine by adding the casings into the loaded list and spawning an empty magazine - when the gun is out of rounds. Which means you can't eject magazines with rounds in them. The below is a very - rough and poor attempt at making that happen. -Ausops */ - \ No newline at end of file + ..() \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index f12420f7dc..6dd1cfbe9b 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -2,42 +2,32 @@ name = "silenced pistol" desc = "A small, quiet, easily concealable gun. Uses .45 rounds." icon_state = "silenced_pistol" - w_class = 3.0 - max_shells = 12 + w_class = 3 caliber = ".45" silenced = 1 origin_tech = "combat=2;materials=2;syndicate=8" - ammo_type = "/obj/item/ammo_casing/c45" - - + load_method = MAGAZINE + magazine_type = /obj/item/ammo_magazine/c45m /obj/item/weapon/gun/projectile/deagle name = "desert eagle" desc = "A robust handgun that uses .50 AE ammo" icon_state = "deagle" force = 14.0 - max_shells = 7 caliber = ".50" - ammo_type ="/obj/item/ammo_casing/a50" load_method = MAGAZINE - mag_type = /obj/item/ammo_magazine/a50/empty + magazine_type = /obj/item/ammo_magazine/a50 + auto_eject = 1 - afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) - ..() - if(!loaded.len && empty_mag) - empty_mag.loc = get_turf(src.loc) - empty_mag = null - playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1) - update_icon() - return +/obj/item/weapon/gun/projectile/deagle/eject_magazine(mob/user) + ..() + playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1) /obj/item/weapon/gun/projectile/deagle/gold desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE ammo." icon_state = "deagleg" item_state = "deagleg" - - /obj/item/weapon/gun/projectile/deagle/camo desc = "A Deagle brand Deagle for operators operating operationally. Uses .50 AE ammo." icon_state = "deaglecamo" @@ -55,44 +45,34 @@ origin_tech = "combat=3" ammo_type = "/obj/item/ammo_casing/a75" load_method = MAGAZINE - mag_type = /obj/item/ammo_magazine/a75/empty + magazine_type = /obj/item/ammo_magazine/a75 + auto_eject = 1 - afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) - ..() - if(!loaded.len && empty_mag) - empty_mag.loc = get_turf(src.loc) - empty_mag = null - playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1) - update_icon() - return +/obj/item/weapon/gun/projectile/gyropistol/eject_magazine(mob/user) + ..() + playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1) - update_icon() - ..() - if(empty_mag) - icon_state = "gyropistolloaded" - else - icon_state = "gyropistol" - return +/obj/item/weapon/gun/projectile/gyropistol/update_icon() + ..() + if(ammo_magazine) + icon_state = "gyropistolloaded" + else + icon_state = "gyropistol" /obj/item/weapon/gun/projectile/pistol name = "\improper Stechtkin pistol" desc = "A small, easily concealable gun. Uses 9mm rounds." icon_state = "pistol" w_class = 2 - max_shells = 10 caliber = "9mm" silenced = 0 origin_tech = "combat=2;materials=2;syndicate=2" - ammo_type = "/obj/item/ammo_casing/c9mm" load_method = MAGAZINE - mag_type = /obj/item/ammo_magazine/mc9mm/empty + magazine_type = /obj/item/ammo_magazine/mc9mm -/obj/item/weapon/gun/projectile/pistol/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) - ..() - if(!loaded.len && empty_mag) - empty_mag.loc = get_turf(src.loc) - empty_mag = null - return +/obj/item/weapon/gun/projectile/pistol/flash + desc = "A small, easily concealable gun. Uses 9mm illumination rounds." + magazine_type = /obj/item/ammo_magazine/mc9mm/flash /obj/item/weapon/gun/projectile/pistol/attack_hand(mob/user as mob) if(loc == user) @@ -108,7 +88,6 @@ return ..() - /obj/item/weapon/gun/projectile/pistol/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/silencer)) if(user.l_hand != src && user.r_hand != src) //if we're not in his hands diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 226e6467aa..dc2870892b 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,3 +1,13 @@ +/obj/item/weapon/gun/projectile/revolver + name = "revolver" + desc = "A classic revolver. Uses .357 ammo" + icon_state = "revolver" + caliber = "357" + origin_tech = "combat=2;materials=2" + + max_shells = 7 + ammo_type = /obj/item/ammo_casing/a357 + /obj/item/weapon/gun/projectile/detective name = "revolver" desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds." @@ -5,7 +15,7 @@ max_shells = 6 caliber = "38" origin_tech = "combat=2;materials=2" - ammo_type = "/obj/item/ammo_casing/c38" + ammo_type = /obj/item/ammo_casing/c38 special_check(var/mob/living/carbon/human/M) if(caliber == initial(caliber)) @@ -73,37 +83,27 @@ name = "\improper Colt M1911" desc = "A cheap Martian knock-off of a Colt M1911. Uses less-than-lethal .45 rounds." icon_state = "colt" - max_shells = 7 caliber = ".45" - ammo_type = "/obj/item/ammo_casing/c45r" load_method = MAGAZINE - mag_type = /obj/item/ammo_magazine/c45r/empty + magazine_type = /obj/item/ammo_magazine/c45m/rubber /obj/item/weapon/gun/projectile/detective/semiauto/flash - ammo_type = "/obj/item/ammo_casing/c45f" + magazine_type = /obj/item/ammo_magazine/c45m/flash /obj/item/weapon/gun/projectile/detective/semiauto/colt desc = "A cheap Martian knock-off of a Colt M1911." - ammo_type = "/obj/item/ammo_casing/c45" + magazine_type = /obj/item/ammo_magazine/c45m -/obj/item/weapon/gun/projectile/detective/semiauto/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) - ..() - if(!loaded.len && empty_mag) - empty_mag.loc = get_turf(src.loc) - empty_mag = null - user << "The Magazine falls out and clatters on the floor!" - return - - -/obj/item/weapon/gun/projectile/mateba +/obj/item/weapon/gun/projectile/revolver/mateba name = "mateba" desc = "When you absolutely, positively need a 10mm hole in the other guy. Uses .357 ammo." //>10mm hole >.357 icon_state = "mateba" origin_tech = "combat=2;materials=2" + // A gun to play Russian Roulette! // You can spin the chamber to randomize the position of the bullet. - +/* /obj/item/weapon/gun/projectile/russian name = "\improper Russian revolver" desc = "A Russian made revolver. Uses .357 ammo. It has a single slot in it's chamber for a bullet." @@ -184,3 +184,4 @@ user.apply_damage(300, BRUTE, affecting, sharp=1) // You are dead, dead, dead. return ..() +*/ \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index e96c7637e3..c23acfa129 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -10,127 +10,89 @@ slot_flags = SLOT_BACK caliber = "shotgun" origin_tech = "combat=4;materials=2" - ammo_type = "/obj/item/ammo_casing/shotgun/pellet" + load_method = SINGLE_CASING + ammo_type = /obj/item/ammo_casing/shotgun/pellet var/recentpump = 0 // to prevent spammage var/pumped = 0 var/obj/item/ammo_casing/current_shell = null - isHandgun() - return 0 +/obj/item/weapon/gun/projectile/shotgun/pump/isHandgun() + return 0 - load_into_chamber() - if(in_chamber) - return 1 - return 0 - - - attack_self(mob/living/user as mob) - if(recentpump) return - pump(user) - recentpump = 1 - spawn(10) - recentpump = 0 - return - - - proc/pump(mob/M as mob) - playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1) - pumped = 0 - if(current_shell)//We have a shell in the chamber - current_shell.loc = get_turf(src)//Eject casing - current_shell = null - if(in_chamber) - in_chamber = null - if(!loaded.len) return 0 - var/obj/item/ammo_casing/AC = loaded[1] //load next casing. - loaded -= AC //Remove casing from loaded list. - current_shell = AC - if(AC.BB) - in_chamber = AC.BB //Load projectile into chamber. - update_icon() //I.E. fix the desc +/obj/item/weapon/gun/projectile/shotgun/pump/load_into_chamber() + if(in_chamber) return 1 + return 0 + +/obj/item/weapon/gun/projectile/shotgun/pump/attack_self(mob/living/user as mob) + if(world.time >= recentpump + 10) + pump(user) + recentpump = world.time + +/obj/item/weapon/gun/projectile/shotgun/pump/getAmmo() + . = ..() + if(current_shell) .++ + +/obj/item/weapon/gun/projectile/shotgun/pump/proc/pump(mob/M as mob) + playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1) + pumped = 0 + if(current_shell)//We have a shell in the chamber + current_shell.loc = get_turf(src)//Eject casing + current_shell = null + if(in_chamber) + in_chamber = null + if(!loaded.len) return 0 + var/obj/item/ammo_casing/AC = loaded[1] //load next casing. + loaded -= AC //Remove casing from loaded list. + current_shell = AC + if(AC.BB) + in_chamber = AC.BB //Load projectile into chamber. + update_icon() //I.E. fix the desc + return 1 /obj/item/weapon/gun/projectile/shotgun/pump/combat name = "combat shotgun" icon_state = "cshotgun" - max_shells = 8 origin_tech = "combat=5;materials=2" - ammo_type = "/obj/item/ammo_casing/shotgun" + max_shells = 8 + ammo_type = /obj/item/ammo_casing/shotgun + -//this is largely hacky and bad :( -Pete /obj/item/weapon/gun/projectile/shotgun/doublebarrel name = "double-barreled shotgun" desc = "A true classic." icon_state = "dshotgun" item_state = "shotgun" + //SPEEDLOADER because rapid unloading. + //In principle someone could make a speedloader for it, so it makes sense. + load_method = SINGLE_CASING|SPEEDLOADER max_shells = 2 - w_class = 4.0 + w_class = 4 force = 10 flags = CONDUCT slot_flags = SLOT_BACK caliber = "shotgun" origin_tech = "combat=3;materials=1" - ammo_type = "/obj/item/ammo_casing/shotgun/beanbag" + ammo_type = /obj/item/ammo_casing/shotgun/beanbag - New() - for(var/i = 1, i <= max_shells, i++) - loaded += new ammo_type(src) - - update_icon() - return - - load_into_chamber() -// if(in_chamber) -// return 1 {R} - if(!loaded.len) - return 0 - - var/obj/item/ammo_casing/AC = loaded[1] //load next casing. - loaded -= AC //Remove casing from loaded list. - AC.desc += " This one is spent." - - if(AC.BB) - in_chamber = AC.BB //Load projectile into chamber. - return 1 - return 0 - - attack_self(mob/living/user as mob) - if(!(locate(/obj/item/ammo_casing/shotgun) in src) && !loaded.len) - user << "\The [src] is empty." - return - - for(var/obj/item/ammo_casing/shotgun/shell in src) //This feels like a hack. //don't code at 3:30am kids!! - if(shell in loaded) - loaded -= shell - shell.loc = get_turf(src.loc) - - user << "You break \the [src]." - update_icon() - - attackby(var/obj/item/A as obj, mob/user as mob) - if(istype(A, /obj/item/ammo_casing) && !load_method) - var/obj/item/ammo_casing/AC = A - if(AC.caliber == caliber && (loaded.len < max_shells) && (contents.len < max_shells)) //forgive me father, for i have sinned - user.drop_item() - AC.loc = src - loaded += AC - user << "You load a shell into \the [src]!" - A.update_icon() - update_icon() - if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)) - user << "You begin to shorten the barrel of \the [src]." - if(loaded.len) - afterattack(user, user) //will this work? - afterattack(user, user) //it will. we call it twice, for twice the FUN +//this is largely hacky and bad :( -Pete +/obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob) + if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)) + user << "You begin to shorten the barrel of \the [src]." + if(loaded.len) + for(var/i in 1 to max_shells) + afterattack(user, user) //will this work? //it will. we call it twice, for twice the FUN playsound(user, fire_sound, 50, 1) - user.visible_message("The shotgun goes off!", "The shotgun goes off in your face!") - return - if(do_after(user, 30)) //SHIT IS STEALTHY EYYYYY - icon_state = "sawnshotgun" - w_class = 3.0 - item_state = "gun" - slot_flags &= ~SLOT_BACK //you can't sling it on your back - slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally) - name = "sawn-off shotgun" - desc = "Omar's coming!" - user << "You shorten the barrel of \the [src]!" + user.visible_message("The shotgun goes off!", "The shotgun goes off in your face!") + return + if(do_after(user, 30)) //SHIT IS STEALTHY EYYYYY + icon_state = "sawnshotgun" + w_class = 3 + item_state = "gun" + slot_flags &= ~SLOT_BACK //you can't sling it on your back + slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally) + name = "sawn-off shotgun" + desc = "Omar's coming!" + user << "You shorten the barrel of \the [src]!" + else + ..() diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index a380974fbe..525d1ccb77 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -103,8 +103,8 @@ user.bullet_act(src, target_zone) del(src) return 0 - if(targloc == curloc) //Shooting the ground - targloc.bullet_act(src, target_zone) + if(targloc == curloc) //Shooting something in the same turf + target.bullet_act(src, target_zone) del(src) return 0 @@ -236,14 +236,20 @@ /obj/item/projectile/process() if(kill_count < 1) del(src) - return - step_towards(src, current) - sleep(1) - if(!bumped && !isturf(original)) - if(loc == get_turf(original)) - if(!(original in permutated)) - Bump(original) - sleep(1) + kill_count-- + spawn while(src) + if((!( current ) || loc == current)) + current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) + if((x == 1 || x == world.maxx || y == 1 || y == world.maxy)) + del(src) + return + step_towards(src, current) + sleep(1) + if(!bumped && !isturf(original)) + if(loc == get_turf(original)) + if(!(original in permutated)) + Bump(original) + sleep(1) //"Tracing" projectile /obj/item/projectile/test //Used to see if you can hit them. diff --git a/code/modules/research/xenoarchaeology/finds/finds.dm b/code/modules/research/xenoarchaeology/finds/finds.dm index 3c2a3dd8e2..b758192bee 100644 --- a/code/modules/research/xenoarchaeology/finds/finds.dm +++ b/code/modules/research/xenoarchaeology/finds/finds.dm @@ -367,7 +367,7 @@ item_type = "gun" if(27) //revolver - var/obj/item/weapon/gun/projectile/new_gun = new /obj/item/weapon/gun/projectile(src.loc) + var/obj/item/weapon/gun/projectile/new_gun = new /obj/item/weapon/gun/projectile/revolver(src.loc) new_item = new_gun new_item.icon_state = "gun[rand(1,4)]" new_item.icon = 'icons/obj/xenoarchaeology.dmi' @@ -383,7 +383,7 @@ if(num_bullets < new_gun.loaded.len) new_gun.loaded.Cut() for(var/i = 1, i <= num_bullets, i++) - var/A = text2path(new_gun.ammo_type) + var/A = new_gun.ammo_type new_gun.loaded += new A(new_gun) else for(var/obj/item/I in new_gun) From 5ddbbc03712b8cb54763578d053f1992eaf2e5f1 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 19:59:04 -0500 Subject: [PATCH 217/296] Fixes ammo_magazine icon states being handled incorrectly. --- code/modules/projectiles/ammunition.dm | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index fa17429016..47214ab937 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -70,18 +70,19 @@ var/initial_ammo = null var/multiple_sprites = 0 - var/list/icon_map = list() + //because BYOND doesn't support numbers as keys in associative lists + var/list/icon_keys = list() //keys + var/list/ammo_states = list() //values /obj/item/ammo_magazine/New() if(multiple_sprites) //should probably be cached or something. - icon_map = list(max_ammo = icon_state) var/list/states = icon_states(icon) for(var/i = 0, i <= max_ammo, i++) var/ammo_state = "[icon_state]-[i]" if(ammo_state in states) - //icon_map += i //so stupid BYOND understands that it's an association - icon_map[i] = ammo_state + icon_keys += i + ammo_states += ammo_state if(isnull(initial_ammo)) initial_ammo = max_ammo @@ -119,9 +120,10 @@ if(multiple_sprites) //find the lowest key greater than or equal to stored_ammo.len var/new_state = null - for(var/i in icon_map) - if (i >= stored_ammo.len) - new_state = icon_map[i] + for(var/idx in 1 to icon_keys.len) + var/ammo_count = icon_keys[idx] + if (ammo_count >= stored_ammo.len) + new_state = ammo_states[idx] break icon_state = (new_state)? new_state : initial(icon_state) From e096bc97706e8792d0466adf68b982a97a820feb Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 10:16:47 +0100 Subject: [PATCH 218/296] Map Fixes and Additions Removes a number of random supply and scrubber pipes. Reconnects disconnected scrubber sections in medbay. Fixes APC issues in the bar/library maintenance area. Installs chinkey's new tinted windows in the HoP's office, mental health office, and the three patient cells, using both the id and id-less methods according to need. --- maps/exodus-1.dmm | 189 +++++++++++++++++++++++----------------------- 1 file changed, 96 insertions(+), 93 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 73cb64ef9e..1f3a01e60f 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -1367,7 +1367,7 @@ "aAo" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = -2; pixel_y = -28},/turf/simulated/floor{dir = 10; icon_state = "neutral"},/area/crew_quarters/fitness) "aAp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) "aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aAr" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/library) +"aAr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aAs" = (/obj/item/device/radio/intercom{pixel_x = 28},/obj/machinery/libraryscanner,/turf/simulated/floor/wood,/area/library) "aAt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/library) "aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1469,7 +1469,7 @@ "aCm" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/civilian_east) "aCn" = (/obj/effect/decal/cleanable/dirt,/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/bar) "aCo" = (/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian East Subgrid"; name_tag = "Civilian East Subgrid"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) -"aCp" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/camera{c_tag = "Dormitory South"; c_tag_order = 999; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"aCp" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "aCq" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCr" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCs" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1526,7 +1526,7 @@ "aDr" = (/obj/structure/closet/lasertag/blue,/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) "aDs" = (/turf/simulated/wall,/area/maintenance/bar) "aDt" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralcorner"},/area/crew_quarters/fitness) -"aDu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aDu" = (/obj/machinery/camera{c_tag = "Dormitory South"; c_tag_order = 999; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aDv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) "aDw" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDx" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) @@ -1605,8 +1605,8 @@ "aES" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Bar Maintenance"; req_access_txt = "25"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/bar) "aET" = (/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j1s"; sortType = "Bar"; name = "Bar"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) "aEU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) -"aEV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"aEW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aEV" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/library) +"aEW" = (/turf/simulated/floor/plating,/area/maintenance/library) "aEX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aEY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aEZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) @@ -1634,8 +1634,8 @@ "aFv" = (/obj/structure/closet/wardrobe/red,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/checkpoint2) "aFw" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/arrivals) "aFx" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aFy" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/library) -"aFz" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/library) +"aFy" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aFz" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aFA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) "aFB" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aFC" = (/turf/simulated/wall,/area/maintenance/substation/civilian_west) @@ -1671,7 +1671,7 @@ "aGg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aGh" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/entry/port) "aGi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) -"aGj" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aGj" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/library) "aGk" = (/obj/machinery/door/airlock{name = "Unisex Restrooms"; req_access_txt = "0"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep) "aGl" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aGm" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1763,10 +1763,10 @@ "aHU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aHV" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) -"aHX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/library) -"aHY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/library) +"aHX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/library) +"aHY" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) "aHZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aIa" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/library) +"aIa" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) "aIb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aIc" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_access_txt = "0"; req_one_access_txt = "12;37"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/library) "aId" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/simulated/floor/wood,/area/library) @@ -1827,8 +1827,8 @@ "aJg" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/central_one) "aJh" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) "aJi" = (/turf/simulated/wall/r_wall,/area/hallway/primary/central_two) -"aJj" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) -"aJk" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) +"aJj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aJk" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = "Hydroponics"; name = "Hydroponics"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aJl" = (/turf/simulated/wall,/area/hallway/primary/central_two) "aJm" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aJn" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1844,14 +1844,14 @@ "aJx" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/maintenance/bar) "aJy" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/bar) "aJz" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aJA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) -"aJB" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = "Hydroponics"; name = "Hydroponics"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aJA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"; req_access_txt = "0"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aJB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/bar) "aJC" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/dormitory) "aJD" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the 'Space' from Space Cleaner and written in Chemistry. Scrawled on the back is, 'Okay, whoever filled this with polytrinic acid, it was only funny the first time. It was hard enough replacing the CMO's first cat!'"; name = "Chemistry Cleaner"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "aJE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "aJF" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) -"aJG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) -"aJH" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; sortType = "Chapel"; name = "Chapel"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aJG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Fore Starboard Solar Access"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aJH" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; sortType = "Chapel"; name = "Chapel"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) "aJI" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/library) "aJJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/library) "aJK" = (/obj/structure/stool/bed/chair/office/dark,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/camera{c_tag = "Library North"; dir = 2; network = list("SS13")},/turf/simulated/floor/wood,/area/library) @@ -1871,7 +1871,7 @@ "aJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aJZ" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian West"; name_tag = "Civilian West Subgrid"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aKa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/power/breakerbox/activated{RCon_tag = "Civilian West Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) -"aKb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Fore Starboard Solar Access"; dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aKb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) "aKc" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency2) "aKd" = (/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aKe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/storage/emergency2) @@ -1915,8 +1915,8 @@ "aKQ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aKR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aKS" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) -"aKT" = (/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) -"aKU" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) +"aKT" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/library) +"aKU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) "aKV" = (/obj/machinery/camera{c_tag = "Dormitory Toilets"; dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aKW" = (/obj/machinery/light,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aKX" = (/obj/machinery/door/airlock{name = "Bar Backroom"; req_access_txt = "25"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/crew_quarters/bar) @@ -1990,8 +1990,8 @@ "aMn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMp" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) -"aMq" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) -"aMr" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) +"aMq" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) +"aMr" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) "aMs" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/light{dir = 1},/obj/machinery/smartfridge/drinks,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aMt" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aMu" = (/obj/structure/reagent_dispensers/beerkeg,/obj/machinery/requests_console{announcementConsole = 0; department = "Bar"; departmentType = 2; name = "Bar RC"; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) @@ -2083,8 +2083,8 @@ "aOc" = (/turf/simulated/floor{icon_state = "L15"},/area/hallway/primary/central_one) "aOd" = (/obj/machinery/light{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor,/area/hallway/primary/central_two) "aOe" = (/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/hallway/primary/central_two) -"aOf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "neutralcorner"; dir = 1},/area/hallway/primary/central_two) -"aOg" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/hallway/primary/central_two) +"aOf" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) +"aOg" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) "aOh" = (/obj/machinery/newscaster{pixel_y = 32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 1},/area/hallway/primary/central_two) "aOi" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/camera{c_tag = "Central Hallway North-East"; dir = 2},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_two) "aOj" = (/obj/machinery/light{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_two) @@ -2517,7 +2517,7 @@ "aWu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aWv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aWw" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access_txt = "28"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hydroponics/garden) -"aWx" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden) +"aWx" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) "aWy" = (/obj/structure/table/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden) "aWz" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Gardener"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden) "aWA" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hydroponics/garden) @@ -2611,7 +2611,7 @@ "aYk" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor/wood,/area/library) "aYl" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/wood,/area/library) "aYm" = (/obj/effect/landmark/start{name = "Librarian"},/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/wood,/area/library) -"aYn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/library) +"aYn" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/hallway/primary/central_two) "aYo" = (/obj/structure/stool,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) "aYp" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) "aYq" = (/obj/structure/stool,/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) @@ -2676,7 +2676,7 @@ "aZx" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/grass,/area/hydroponics/garden) "aZy" = (/obj/structure/flora/ausbushes/brflowers,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hydroponics/garden) "aZz" = (/turf/simulated/wall,/area/hallway/primary/starboard) -"aZA" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/starboard) +"aZA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 1},/area/hallway/primary/central_two) "aZB" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/carpet,/area/library) "aZC" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/carpet,/area/library) "aZD" = (/obj/structure/table/woodentable,/obj/item/weapon/paper,/turf/simulated/floor/wood,/area/library) @@ -2784,7 +2784,7 @@ "bbB" = (/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden) "bbC" = (/obj/structure/flora/ausbushes/fernybush,/turf/simulated/floor/grass,/area/hydroponics/garden) "bbD" = (/obj/structure/flora/ausbushes/brflowers,/obj/machinery/camera/autoname{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/grass,/area/hydroponics/garden) -"bbE" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Library"; name = "Library"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/starboard) +"bbE" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden) "bbF" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) "bbG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/turf/simulated/floor/carpet,/area/hallway/primary/starboard) "bbH" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/carpet,/area/library) @@ -2857,7 +2857,7 @@ "bcW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics/garden) "bcX" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hydroponics/garden) "bcY" = (/obj/structure/flora/ausbushes,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hydroponics/garden) -"bcZ" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/hallway/primary/starboard) +"bcZ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/starboard) "bda" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/starboard) "bdb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) "bdc" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/hallway/primary/starboard) @@ -3402,12 +3402,12 @@ "bnv" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bnw" = (/obj/machinery/door/airlock{name = "Medbay Substation"; req_access_txt = "5"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "bnx" = (/obj/machinery/door/blast/regular{id = "mixvent"; name = "Mixer Room Vent"},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) -"bny" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/medbay4) +"bny" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Library"; name = "Library"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/starboard) "bnz" = (/obj/machinery/computer/rdconsole/robotics,/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "bnA" = (/obj/structure/table,/obj/item/weapon/book/manual/robotics_cyborgs{pixel_x = 2; pixel_y = 5},/obj/item/weapon/storage/belt/utility,/obj/machinery/requests_console{department = "Robotics"; departmentType = 2; name = "Robotics RC"; pixel_y = 30},/obj/machinery/light{dir = 1},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/reagent_containers/glass/beaker/large,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "bnB" = (/obj/machinery/r_n_d/circuit_imprinter,/obj/item/weapon/reagent_containers/glass/beaker/sulphuric,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) -"bnC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) -"bnD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medprivc"; name = "Patient Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/patient_c) +"bnC" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/starboard) +"bnD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/turret_protected/ai_upload) "bnE" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; opacity = 0},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay4) "bnF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bnG" = (/obj/machinery/autolathe,/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) @@ -3470,7 +3470,7 @@ "boL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boN" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Chemist"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{dir = 4; icon_state = "whiteyellow"},/area/medical/chemistry) -"boO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medprivb"; name = "Patient Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/patient_b) +"boO" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 16; pixel_y = 28},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/crew_quarters/heads/hop) "boP" = (/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) "boQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "boR" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/reception) @@ -3503,7 +3503,7 @@ "bps" = (/obj/machinery/camera{c_tag = "Robotics"; dir = 2; network = list("SS13","Research"); pixel_x = 22},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/assembly/robotics) "bpt" = (/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) "bpu" = (/obj/structure/stool,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) -"bpv" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/library) +"bpv" = (/obj/structure/grille,/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bpw" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/turf/simulated/floor{icon_state = "white"},/area/hallway/primary/starboard) "bpx" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/hallway/primary/starboard) "bpy" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/clothing/glasses/welding,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/lab) @@ -3601,7 +3601,7 @@ "brm" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "brn" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "bro" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) -"brp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"; req_access_txt = "0"},/turf/simulated/floor/plating,/area/maintenance/library) +"brp" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable/green,/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "brq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/storage/emergency) "brr" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/storage/emergency) "brs" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) @@ -3823,7 +3823,7 @@ "bvA" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bvB" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bvC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) -"bvD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers{dir = 4},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/turret_protected/ai_upload) +"bvD" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 26; pixel_y = 17},/obj/machinery/button/windowtint{pixel_x = 36; pixel_y = 18},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bvE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) "bvF" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) "bvG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/substation/command) @@ -3831,7 +3831,7 @@ "bvI" = (/obj/structure/table,/obj/item/weapon/aiModule/nanotrasen,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bvJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bvK" = (/obj/machinery/hologram/holopad,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) -"bvL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 4},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/turret_protected/ai_upload) +"bvL" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/sign/poster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/medical/sleeper) "bvM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bvN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bvO" = (/obj/structure/table,/obj/item/weapon/aiModule/freeform,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) @@ -3847,7 +3847,7 @@ "bvY" = (/obj/machinery/smartfridge/secure/medbay,/turf/simulated/wall,/area/medical/chemistry) "bvZ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Chemistry Laboratory"; req_access_txt = "33"},/obj/structure/sign/chemistry{pixel_x = 32},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bwa" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) -"bwb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medpriva"; name = "Patient Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/patient_a) +"bwb" = (/obj/structure/closet/secure_closet/medical1,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -31},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bwc" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/medical/reception) "bwd" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/medical/reception) "bwe" = (/turf/simulated/floor,/area/medical/reception) @@ -3905,7 +3905,7 @@ "bxe" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "loadingarea"},/area/hallway/primary/central_three) "bxf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "delivery"},/area/hallway/primary/central_three) "bxg" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay4) -"bxh" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 16; pixel_y = 28},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_window"; name = "Window Privacy Shutters"; pixel_x = 16; pixel_y = 38},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/crew_quarters/heads/hop) +"bxh" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/obj/item/weapon/storage/toolbox/emergency,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/camera{c_tag = "EMT Storage"; dir = 1; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bxi" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bxj" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bxk" = (/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) @@ -4206,7 +4206,7 @@ "bCT" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_three) "bCU" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "bot"},/area/hallway/primary/central_three) "bCV" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/obj/machinery/account_database,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/crew_quarters/heads/hop) -"bCW" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 26; pixel_y = 17},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_window"; name = "Window Privacy Shutters"; pixel_x = 38; pixel_y = 17},/turf/simulated/floor,/area/crew_quarters/heads/hop) +"bCW" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = 25; req_access_txt = "5"},/obj/machinery/camera{c_tag = "Medbay Acute"; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bCX" = (/obj/structure/table,/obj/item/weapon/folder/blue,/obj/item/weapon/stamp/hop,/obj/item/device/eftpos{eftpos_name = "HoP EFTPOS scanner"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bCY" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bCZ" = (/obj/machinery/computer/message_monitor,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) @@ -4546,7 +4546,7 @@ "bJv" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) "bJw" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=HOP"; location = "CHE"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/hallway/primary/central_two) "bJx" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper) -"bJy" = (/obj/machinery/mech_bay_recharge_port,/turf/simulated/floor/plating,/area/medical/sleeper) +"bJy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bJz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bJA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bJB" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay) @@ -4699,7 +4699,7 @@ "bMs" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/storage/toolbox/mechanical,/obj/machinery/vending/wallmed1{pixel_x = -32; pixel_y = 0; req_access_txt = "0"},/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bMt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) "bMu" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Paramedic"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bMv" = (/obj/structure/sign/poster{pixel_x = -32; pixel_y = 0},/obj/structure/closet/secure_closet/medical1,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -31},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMv" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoA_window_tint"; pixel_y = 26},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_a) "bMw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bMx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bMy" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "CMO's Office"},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) @@ -4779,7 +4779,7 @@ "bNU" = (/turf/simulated/wall,/area/maintenance/engineering) "bNV" = (/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"},/turf/simulated/wall,/area/medical/sleeper) "bNW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bNX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/medical/medbay) +"bNX" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoB_window_tint"; pixel_y = 26},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_b) "bNY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white_1"},/area/medical/medbay) "bNZ" = (/obj/machinery/hologram/holopad,/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bOa" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) @@ -4860,7 +4860,7 @@ "bPx" = (/turf/simulated/floor/plating,/area/maintenance/engineering) "bPy" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/engineering) "bPz" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bPA" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = 25; req_access_txt = "5"},/obj/machinery/camera{c_tag = "Medbay Acute 2"; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bPA" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/medical/sleeper) "bPB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) "bPC" = (/obj/machinery/camera{c_tag = "Medbay Port Corridor"; dir = 8; network = list("SS13")},/obj/structure/disposalpipe/segment,/obj/machinery/light_switch{pixel_x = 22; pixel_y = -9},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bPD" = (/obj/machinery/camera{c_tag = "Medbay CMO Office"; dir = 4; network = list("SS13")},/obj/machinery/light_switch{pixel_x = -22; pixel_y = -9},/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Medical Officer's Desk"; departmentType = 5; name = "Chief Medical Officer RC"; pixel_x = -34; pixel_y = 2},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) @@ -4946,11 +4946,11 @@ "bRf" = (/obj/machinery/computer/crew,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bRg" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_a) "bRh" = (/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/patient_a) -"bRi" = (/obj/machinery/door_control{id = "medpriva"; name = "Privacy Shutters"; pixel_y = 25},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_a) +"bRi" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) "bRj" = (/turf/simulated/wall,/area/medical/patient_a) "bRk" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_b) "bRl" = (/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/patient_b) -"bRm" = (/obj/machinery/door_control{id = "medprivb"; name = "Privacy Shutters"; pixel_y = 25},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_b) +"bRm" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoA_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_a) "bRn" = (/turf/simulated/wall,/area/medical/patient_b) "bRo" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/engine,/area/rnd/misc_lab) "bRp" = (/obj/structure/table,/obj/item/device/assembly/igniter,/turf/simulated/floor/engine,/area/rnd/misc_lab) @@ -5080,8 +5080,8 @@ "bTJ" = (/turf/simulated/wall,/area/medical/medbay4) "bTK" = (/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bTL" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay4) -"bTM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable/green,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "hop_office_window"; name = "HoP Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) -"bTN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "hop_office_window"; name = "HoP Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) +"bTM" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 4; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoA_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_a) +"bTN" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoB_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_b) "bTO" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bTP" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bTQ" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) @@ -5134,8 +5134,8 @@ "bUL" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engineering) "bUM" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/engineering) "bUN" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/medical/sleeper) -"bUO" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/medical/sleeper) -"bUP" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/medical/sleeper) +"bUO" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/medical/sleeper) +"bUP" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) "bUQ" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/medical/sleeper) "bUR" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = 25; req_access_txt = "5"},/obj/machinery/camera{c_tag = "Medbay Scanning"; network = list("SS13")},/obj/machinery/atmospherics/unary/freezer{dir = 8; icon_state = "freezer"},/obj/machinery/door_control{id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; pixel_x = 6; pixel_y = 25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) "bUS" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) @@ -5210,8 +5210,8 @@ "bWj" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor{icon_state = "bot"},/area/medical/sleeper) "bWk" = (/obj/machinery/door/window/eastleft{name = "Medical Delivery"; req_access_txt = "5"},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) "bWl" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/medical/sleeper) -"bWm" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/medical/sleeper) -"bWn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/medical/sleeper) +"bWm" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/medical/medbay4) +"bWn" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/medical/medbay4) "bWo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/medical/sleeper) "bWp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/medical/sleeper) "bWq" = (/obj/machinery/door/blast/shutters{dir = 2; id = "qm_warehouse"; name = "Warehouse Shutters"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/quartermaster/storage) @@ -5500,7 +5500,7 @@ "cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cbO" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) "cbP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/medical/psych) -"cbQ" = (/obj/structure/table/woodentable,/obj/machinery/light_switch{pixel_x = -4},/obj/machinery/door_control{id = "psych"; name = "Mental Health Privacy Shutters Control"; pixel_x = 6; pixel_y = 0},/turf/simulated/floor/wood,/area/medical/psych) +"cbQ" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoC_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_c) "cbR" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/wood,/area/medical/psych) "cbS" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "cbT" = (/obj/structure/closet/crate{icon_state = "crateopen"; name = "Grenade Crate"; opened = 1},/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) @@ -5589,7 +5589,7 @@ "cdy" = (/obj/structure/table,/obj/item/weapon/storage/box/cdeathalarm_kit,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "cdz" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 10; icon_state = "whitered"},/area/medical/patient_c) "cdA" = (/obj/machinery/light,/obj/machinery/newscaster{pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/patient_c) -"cdB" = (/obj/machinery/door_control{id = "medprivc"; name = "Privacy Shutters"; pixel_y = -25},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/patient_c) +"cdB" = (/obj/structure/table/woodentable,/obj/machinery/light_switch{pixel_x = -4},/obj/machinery/button/windowtint{pixel_x = 3},/turf/simulated/floor/wood,/area/medical/psych) "cdC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/research_port) "cdD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "cdE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/medical/virologyaccess) @@ -5658,7 +5658,7 @@ "ceP" = (/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/mask/gas,/obj/item/clothing/head/bio_hood/general,/obj/item/clothing/head/bio_hood/general,/obj/item/clothing/head/bio_hood/general,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "ceQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) "ceR" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/mirror{pixel_x = 32},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"ceS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ceS" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoC_window_tint"; pixel_y = -26},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/patient_c) "ceT" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) "ceU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "ceV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) @@ -5712,7 +5712,7 @@ "cfR" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "tox_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) "cfS" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "cfT" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/starboard) -"cfU" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"cfU" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor,/area/engineering/locker_room) "cfV" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/medical/surgeryobs) "cfW" = (/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/surgeryobs) "cfX" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryobs) @@ -7020,7 +7020,7 @@ "cEZ" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) "cFa" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/foyer) "cFb" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) -"cFc" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/machinery/camera{c_tag = "Engineering Washroom"; dir = 1; network = list("SS13")},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"cFc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/engineering/locker_room) "cFd" = (/turf/simulated/floor,/area/engineering/locker_room) "cFe" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/locker_room) "cFf" = (/obj/machinery/button/holosign{pixel_x = -24; pixel_y = 2},/obj/machinery/camera{c_tag = "Medbay Operating Theatre 2"; dir = 4; network = list("SS13")},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/surgery2) @@ -7191,8 +7191,11 @@ "cIo" = (/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) "cIp" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/medbay) "cIq" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = -25; req_access_txt = "5"},/obj/machinery/iv_drip,/obj/machinery/door_control{id = "acute2"; name = "Acute Treatment Privacy Shutters"; pixel_x = 6; pixel_y = -25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"cIr" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/obj/item/weapon/storage/toolbox/emergency,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"cIr" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/turf/simulated/floor,/area/engineering/locker_room) "cIs" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) +"cIt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cIu" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/machinery/camera{c_tag = "Engineering Locker Room"; dir = 1; network = list("SS13")},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"cIv" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) "cIJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIK" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cIL" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_engine) @@ -7347,25 +7350,25 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaatSauNaxwaxxatSauNaxyaxxatSauNawMauNauNauNauNauNavHatqaaaaaaaaIaaIaaIaaaaaaaafaaaaxBaxCaxBaafaafaafaafaaIaaIaaIaafanXanXanXanXaxDaxEaxEaxFanXanXanXanXaxGaucaucanXaxHaxIanXanXaxJaxKaxLaxMaxMaxMaxMaxMaxMaxMaxMaxNaxMaxMaxMaxMaxMaxOaxPaxQaxRaxOavpasZaxSawjcfSatCaxVaxXaxXaxXaxZaxYayaaybaxXavqaydayeayfaygayhayhayhayhawAavxawyawzatRatRatRatRatRatRatRatRatRatRavzaafaaaaaaaaaaaaaaaaaaaaaaaaaafaafaaaaAuaAvaAuaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaaaaaaaafcGvcGxcGwcGycGwcGxcGzcGycGAcGBcGzcGCcGDcGEcGIcqPcqPcqPcqPcqPcqPcqPcqPcFXcFWcGbcGacFZcFYcGecGdcGccxocGicGhcGfcxocmQcGncGmcmRcGqcGrcGocGpcmMcGtcmJcGscGscGucwscwscmJbTFciGciGcpccpdciGciGciGcpeciNcpfciUciUciUcpgcphciUciUclLcpiclNcvmcvncvmclNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaaaaaaaafaafcdOcplcpmcplcvlcpocppcpqcomcomcprcomcdOcdOaaaaaaaaaaafaafaaaaacaaaaaaaaaaaaaafaaacvtaaaaafaafaafaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIaaaaaaaaaaafcoxcvjcvicvhcuBcvjcvBcvzcvAcvxcvycvvcvwcvucnzcvrcvscvpcvqcvkcvocwmcvLcwpcwocvKcuycuAcuwcvHcvGcvJcvIcvDcvCcvFcvEcmQcuncwucmRcmMcmMcmMcmMcmMcwtcmJcwqcwqcwqcwscwscmJbTFcrYciGcqhcqicqjcqkciGcqlciNcqmciUcqncqocqpcqqciUcqrclLcpiclNcqscqtcquclNaaaaaaaaaaaaaaaaaacqvcqwcqxcqycqvaafaaaaaaaaaaaacdOcplcplcplcoicqAcqBcqCcqDcqEcqFcqGcqHcdOaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaafaaacmZaaaaafaafaaaaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From cd5a2fc52efbd9308fc632f15b2ce07f6c403471 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 10:16:58 +0100 Subject: [PATCH 219/296] Bonus: Makes the tinted windows respect power failures. --- code/game/objects/structures/window.dm | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 6b7e5bd457..c7ae138250 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -484,10 +484,12 @@ animate(src, color="#222222", time=5) SetOpacity(1) + + /obj/machinery/button/windowtint name = "window tint control" icon = 'icons/obj/power.dmi' - icon_state = "light1" + icon_state = "light0" desc = "A remote control switch for polarized windows." var/range = 7 @@ -495,13 +497,24 @@ if(..()) return 1 + toggle_tint() + +/obj/machinery/button/windowtint/proc/toggle_tint() use_power(5) active = !active - icon_state = "light[active]" + update_icon() for(var/obj/structure/window/reinforced/polarized/W in range(src,range)) if (W.id == src.id || !W.id) - spawn( 0 ) + spawn(0) W.toggle() - return + return + +/obj/machinery/button/windowtint/power_change() + ..() + if(active && !powered(power_channel)) + toggle_tint() + +/obj/machinery/button/windowtint/update_icon() + icon_state = "light[active]" From 93a479099ab0474881b4e9f092dd6288bf44f48e Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 10:33:33 +0100 Subject: [PATCH 220/296] Air alarm deconstruction fix. Air alarms can again be deconstructed, at the price of lost convenience. --- code/datums/wires/alarm.dm | 2 +- code/game/machinery/alarm.dm | 11 ++++++++--- 2 files changed, 9 insertions(+), 4 deletions(-) diff --git a/code/datums/wires/alarm.dm b/code/datums/wires/alarm.dm index e8d68d7ffe..6ebc937265 100644 --- a/code/datums/wires/alarm.dm +++ b/code/datums/wires/alarm.dm @@ -11,7 +11,7 @@ var/const/AALARM_WIRE_AALARM = 16 /datum/wires/alarm/CanUse(var/mob/living/L) var/obj/machinery/alarm/A = holder - if(A.wiresexposed) + if(A.wiresexposed && A.buildstage == 2) return 1 return 0 diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 13dd8c75e6..b6622e75a4 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -915,8 +915,13 @@ table tr:first-child th:first-child { border: none;} update_icon() return - if (wiresexposed && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters)))) - return attack_hand(user) + if (wiresexposed && istype(W, /obj/item/weapon/wirecutters)) + user.visible_message("[user] has cut the wires inside \the [src]!", "You have cut the wires inside \the [src].") + playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) + new/obj/item/stack/cable_coil(get_turf(src), 5) + buildstage = 1 + update_icon() + return if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card if(stat & (NOPOWER|BROKEN)) @@ -1303,7 +1308,7 @@ FIRE ALARM /obj/machinery/firealarm/proc/delayed_reset() var/area/A = get_area(src) if (!A) return - + src = null spawn(600) A.firereset() From 3c6b2b190413bfe9016e5dbd2f54c95fa594354d Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 10:43:16 +0100 Subject: [PATCH 221/296] Adds a broken icon for the atmospheric alarm computer. 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zn>;vZLlZoZ`vD?%5|dK@!OCAiWF>GX6ZNY^GUU? zxXGE6OA^>KVt@(cpskVmcxXGtbFS=u9?4Q%P)8=4U;21sx@E;XN@iv%C?TL`N3u5? z^7tHsS@jy^-bQ%rt~ea`obEvVg^aFsPSW2YRJ&utxVzJNL4}kItriFTz6V@&Pm0mZ zQskE}XDG1q1zqhjv?AIn$$bepS|2+t21vmxmnqLcaR;RMKYV)Kku^{UgFMk>O2;HK z#RtG5!!%Ce2UQn}s1Mxhh9J34!boHdsmMT{R&oKT3Hc|%&o5dp;L0b7@}5D9V)asz z^(eT{HK~tG!tQ3D-5#y-a)4$m(u&4`xZt~wAB8lC8GgUZFN&!>JBenq=$1%trwbP@ z_+|ktn`tX+x^8_s8gff1kjlU>ME??$Mpt$@DR9n;hc=t?tQs@Bt@%Sd;VajWZ7zBT z2zX-R!R)ZZQ0|}DArQrvR&^3_@b+hk6FWLkWp>?ms61{xd^?rCe zlvrA;CKM0;Z(F<;*o5wM6F8ivpHo22T!!m*hxWOrGvmY$wk-I?u<5r5C6Jb1&m(Rg?4QL;M6z-@e51usQrNu<)@C3|s#DXyiv*<7k&%`CfM)9v3e45xTbQsmt2k z)wh;xp6a__`2ByEy{*MOP(vM(y}}Nx<~X68n<)GwH`j-It>C8W)3Q3VMT}OjxeD}r z+sVYuck<-(RZO44A+-;fdo8V{an^LB{Ts56a9ME From 02dc9e3008d148c83b0f98811f1b9f0950081902 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 19:54:14 +0100 Subject: [PATCH 226/296] Lightly boosts the clerical kit. Adds destination tagger, wrapping paper, hand labeler, and the ability to select pen color. --- code/game/gamemodes/game_mode.dm | 1 - .../items/weapons/storage/uplink_kits.dm | 5 +++- code/modules/paperwork/pen.dm | 30 +++++++++++++++++++ code/setup.dm | 1 + 4 files changed, 35 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 0cfc8dd1ed..f4974547a5 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -33,7 +33,6 @@ var/uplink_uses = 10 var/list/datum/uplink_item/uplink_items = list( "Highly Visible and Dangerous Weapons" = list( - new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, "Ammo-357", "RA"), new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"), new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"), diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index 205fb3d0a1..98dc33e69f 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -149,7 +149,10 @@ ..() new /obj/item/weapon/stamp/chameleon(src) new /obj/item/weapon/pen/chameleon(src) - + new /obj/item/device/destTagger(src) + new /obj/item/weapon/packageWrap(src) + new /obj/item/weapon/hand_labeler(src) + /obj/item/weapon/storage/box/syndie_kit/spy name = "spy kit" desc = "For when you want to conduct voyeurism from afar." diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 944fd91410..18ff946cc8 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -137,3 +137,33 @@ /obj/item/weapon/pen/chameleon/get_signature(var/mob/user) return signature ? signature : "Anonymous" + +/obj/item/weapon/pen/chameleon/verb/set_colour() + set name = "Change Pen Colour" + set category = "Object" + + var/list/possible_colours = list ("Yellow", "Green", "Pink", "Blue", "Orange", "Cyan", "Red", "Invisible", "Black") + var/selected_type = input("Pick new colour.", "Pen Colour", null, null) as null|anything in possible_colours + + if(selected_type) + switch(selected_type) + if("Yellow") + colour = COLOR_YELLOW + if("Green") + colour = COLOR_GREEN + if("Pink") + colour = COLOR_PINK + if("Blue") + colour = COLOR_BLUE + if("Orange") + colour = COLOR_ORANGE + if("Cyan") + colour = COLOR_CYAN + if("Red") + colour = COLOR_RED + if("Invisible") + colour = COLOR_WHITE + else + colour = COLOR_BLACK + usr << "You select the [lowertext(selected_type)] ink container." + diff --git a/code/setup.dm b/code/setup.dm index 0067eadfea..bece6572ca 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -644,6 +644,7 @@ var/list/be_special_flags = list( #define COLOR_YELLOW "#FFFF00" #define COLOR_ORANGE "#FF9900" #define COLOR_WHITE "#FFFFFF" +#define COLOR_BLACK "#000000" /* * Germs and infections. From d0a59bcd031ee16817699871392a2fab2f7ac069 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 21:29:29 +0100 Subject: [PATCH 227/296] Adds a health section in the uplink. Box of donk-pockets for 1 TC. Combat medical kit, containing bicardine, dermaline, dexalin plus, dylovene, tramadol, and spaceacillin, for 5 TC. --- code/game/gamemodes/game_mode.dm | 4 + .../objects/items/weapons/storage/firstaid.dm | 135 +++++++++++++++--- .../reagents/reagent_containers/pill.dm | 40 ++++++ 3 files changed, 163 insertions(+), 16 deletions(-) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index f4974547a5..0b2526851a 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -73,6 +73,10 @@ new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_explosive, 6, "Explosive Implant (DANGER!)", "EI"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_uplink, 10, "Uplink Implant (Contains 5 Telecrystals)", "UI") ), + "Health Aids" = list( + new/datum/uplink_item(/obj/item/weapon/storage/box/donkpockets, 1, "Box of Donk-Pockets", "DP"), + new/datum/uplink_item(/obj/item/weapon/storage/firstaid/combat, 5, "Combat medical kit", "CM") + ), "(Pointless) Badassery" = list( new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS"), new/datum/uplink_item(/obj/item/toy/nanotrasenballoon, 10, "For showing that you love NT SOO much (Useless Balloon)", "NT") diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index 6e2eca01c5..47f29a8eb7 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -84,7 +84,7 @@ ..() if (empty) return new /obj/item/weapon/reagent_containers/pill/dexalin( src ) - new /obj/item/weapon/reagent_containers/pill/dexalin( src ) + new /obj/item/weapon/reagent_containers/pill/( src ) new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src ) @@ -109,6 +109,25 @@ new /obj/item/stack/medical/advanced/ointment(src) new /obj/item/stack/medical/splint(src) return + +/obj/item/weapon/storage/firstaid/combat + name = "combat medical kit" + desc = "Contains advanced medical treatments." + icon_state = "bezerk" + item_state = "firstaid-advanced" + +/obj/item/weapon/storage/firstaid/combat/New() + ..() + if (empty) return + new /obj/item/weapon/storage/pill_bottle/bicaridine(src) + new /obj/item/weapon/storage/pill_bottle/dermaline(src) + new /obj/item/weapon/storage/pill_bottle/dexalin_plus(src) + new /obj/item/weapon/storage/pill_bottle/dylovene(src) + new /obj/item/weapon/storage/pill_bottle/tramadol(src) + new /obj/item/weapon/storage/pill_bottle/spaceacillin(src) + new /obj/item/stack/medical/splint(src) + return + /* * Pill Bottles */ @@ -125,20 +144,6 @@ storage_slots = 14 use_sound = null -/obj/item/weapon/storage/pill_bottle/kelotane - name = "bottle of kelotane pills" - desc = "Contains pills used to treat burns." - - New() - ..() - new /obj/item/weapon/reagent_containers/pill/kelotane( src ) - new /obj/item/weapon/reagent_containers/pill/kelotane( src ) - new /obj/item/weapon/reagent_containers/pill/kelotane( src ) - new /obj/item/weapon/reagent_containers/pill/kelotane( src ) - new /obj/item/weapon/reagent_containers/pill/kelotane( src ) - new /obj/item/weapon/reagent_containers/pill/kelotane( src ) - new /obj/item/weapon/reagent_containers/pill/kelotane( src ) - /obj/item/weapon/storage/pill_bottle/antitox name = "bottle of Dylovene pills" desc = "Contains pills used to counter toxins." @@ -153,6 +158,76 @@ new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) +/obj/item/weapon/storage/pill_bottle/bicaridine + name = "bottle of Bicaridine pills" + desc = "Contains pills used to stabilize the severely injured." + +/obj/item/weapon/storage/pill_bottle/bicaridine/New() + ..() + new /obj/item/weapon/reagent_containers/pill/bicaridine(src) + new /obj/item/weapon/reagent_containers/pill/bicaridine(src) + new /obj/item/weapon/reagent_containers/pill/bicaridine(src) + new /obj/item/weapon/reagent_containers/pill/bicaridine(src) + new /obj/item/weapon/reagent_containers/pill/bicaridine(src) + new /obj/item/weapon/reagent_containers/pill/bicaridine(src) + new /obj/item/weapon/reagent_containers/pill/bicaridine(src) + +/obj/item/weapon/storage/pill_bottle/dexalin_plus + name = "bottle of Dexalin Plus pills" + desc = "Contains pills used to treat extreme cases of oxygen deprivation." + +/obj/item/weapon/storage/pill_bottle/dexalin_plus/New() + ..() + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + +/obj/item/weapon/storage/pill_bottle/dexalin_plus + name = "bottle of Dexalin Plus pills" + desc = "Contains pills used to treat extreme cases of oxygen deprivation." + +/obj/item/weapon/storage/pill_bottle/dexalin_plus/New() + ..() + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) + +/obj/item/weapon/storage/pill_bottle/dermaline + name = "bottle of Dermaline pills" + desc = "Contains pills used to treat burn wounds." + +/obj/item/weapon/storage/pill_bottle/dermaline/New() + ..() + new /obj/item/weapon/reagent_containers/pill/dermaline(src) + new /obj/item/weapon/reagent_containers/pill/dermaline(src) + new /obj/item/weapon/reagent_containers/pill/dermaline(src) + new /obj/item/weapon/reagent_containers/pill/dermaline(src) + new /obj/item/weapon/reagent_containers/pill/dermaline(src) + new /obj/item/weapon/reagent_containers/pill/dermaline(src) + new /obj/item/weapon/reagent_containers/pill/dermaline(src) + +/obj/item/weapon/storage/pill_bottle/dylovene + name = "bottle of Dylovene pills" + desc = "Contains pills used to treat toxic substances in the blood." + +/obj/item/weapon/storage/pill_bottle/dylovene/New() + ..() + new /obj/item/weapon/reagent_containers/pill/dylovene(src) + new /obj/item/weapon/reagent_containers/pill/dylovene(src) + new /obj/item/weapon/reagent_containers/pill/dylovene(src) + new /obj/item/weapon/reagent_containers/pill/dylovene(src) + new /obj/item/weapon/reagent_containers/pill/dylovene(src) + new /obj/item/weapon/reagent_containers/pill/dylovene(src) + new /obj/item/weapon/reagent_containers/pill/dylovene(src) + /obj/item/weapon/storage/pill_bottle/inaprovaline name = "bottle of Inaprovaline pills" desc = "Contains pills used to stabilize patients." @@ -167,8 +242,36 @@ new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) +/obj/item/weapon/storage/pill_bottle/kelotane + name = "bottle of kelotane pills" + desc = "Contains pills used to treat burns." + + New() + ..() + new /obj/item/weapon/reagent_containers/pill/kelotane( src ) + new /obj/item/weapon/reagent_containers/pill/kelotane( src ) + new /obj/item/weapon/reagent_containers/pill/kelotane( src ) + new /obj/item/weapon/reagent_containers/pill/kelotane( src ) + new /obj/item/weapon/reagent_containers/pill/kelotane( src ) + new /obj/item/weapon/reagent_containers/pill/kelotane( src ) + new /obj/item/weapon/reagent_containers/pill/kelotane( src ) + +/obj/item/weapon/storage/pill_bottle/spaceacillin + name = "bottle of Spaceacillin pills" + desc = "A theta-lactam antibiotic. Effective against many diseases likely to be encountered in space." + +/obj/item/weapon/storage/pill_bottle/spaceacillin/New() + ..() + new /obj/item/weapon/reagent_containers/pill/spaceacillin(src) + new /obj/item/weapon/reagent_containers/pill/spaceacillin(src) + new /obj/item/weapon/reagent_containers/pill/spaceacillin(src) + new /obj/item/weapon/reagent_containers/pill/spaceacillin(src) + new /obj/item/weapon/reagent_containers/pill/spaceacillin(src) + new /obj/item/weapon/reagent_containers/pill/spaceacillin(src) + new /obj/item/weapon/reagent_containers/pill/spaceacillin(src) + /obj/item/weapon/storage/pill_bottle/tramadol - name = "bottle of Tramadol Pills" + name = "bottle of Tramadol pills" desc = "Contains pills used to relieve pain." New() diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm index 34ce53a2b6..804b0347be 100644 --- a/code/modules/reagents/reagent_containers/pill.dm +++ b/code/modules/reagents/reagent_containers/pill.dm @@ -190,6 +190,38 @@ ..() reagents.add_reagent("dexalin", 15) +/obj/item/weapon/reagent_containers/pill/dexalin_plus + name = "Dexalin Plus pill" + desc = "Used to treat extreme oxygen deprivation." + icon_state = "pill8" + New() + ..() + reagents.add_reagent("dexalin", 15) + +/obj/item/weapon/reagent_containers/pill/dermaline + name = "Dermaline pill" + desc = "Used to treat burn wounds." + icon_state = "pill12" + New() + ..() + reagents.add_reagent("dermaline", 15) + +/obj/item/weapon/reagent_containers/pill/dylovene + name = "Dylovene pill" + desc = "A broad-spectrum anti-toxin." + icon_state = "pill13" + New() + ..() + reagents.add_reagent("anti_toxin", 15) + +/obj/item/weapon/reagent_containers/pill/inaprovaline + name = "Inaprovaline pill" + desc = "Used to stabilize patients." + icon_state = "pill20" + New() + ..() + reagents.add_reagent("inaprovaline", 30) + /obj/item/weapon/reagent_containers/pill/bicaridine name = "Bicaridine pill" desc = "Used to treat physical injuries." @@ -216,3 +248,11 @@ reagents.add_reagent("impedrezene", 10) reagents.add_reagent("synaptizine", 5) reagents.add_reagent("hyperzine", 5) + + /obj/item/weapon/reagent_containers/pill/spaceacillin + name = "Spaceacillin" + desc = "Contains antiviral agents." + icon_state = "pill19" + New() + ..() + reagents.add_reagent("spaceacillin", 15) From dcb2e22e613e68e7a3d07db46b88ff4f5d12827d Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 22:05:32 +0100 Subject: [PATCH 228/296] Adds a concealed cane sword for 2 TC. --- code/defines/obj/weapon.dm | 18 ++++++++++++++++++ code/game/gamemodes/game_mode.dm | 1 + 2 files changed, 19 insertions(+) diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 634121b08c..0addd22a3c 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -98,6 +98,24 @@ matter = list("metal" = 50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") +/obj/item/weapon/cane/concealed/attack_self(mob/user) + user.visible_message("[user] has unsheathed a blade from \his [src]!", "You unsheathe the blade from \the [src].") + var/blade = new/obj/item/weapon/butterfly/concealed + user.drop_from_inventory(src) + user.put_in_hands(blade) + del(src) + +/obj/item/weapon/kitchenknife/concealed + name = "cane blade" + desc = "A now less than concealed cane blade." + +/obj/item/weapon/kitchenknife/concealed/attack_self(mob/user) + var/cane = new/obj/item/weapon/cane/concealed + user.drop_from_inventory(src) + user.put_in_hands(cane) + del(src) + user.visible_message("[user] has sheathed a blade into \his [cane]!", "You sheathe the blade into \the [cane].") + /obj/item/weapon/disk name = "disk" icon = 'icons/obj/items.dmi' diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 0b2526851a..db90cc9795 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -43,6 +43,7 @@ ), "Stealthy and Inconspicuous Weapons" = list( new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"), + new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"), new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"), new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"), ), From 3a6c4dacd6820569c1ce0bb680f308aa5c989ae0 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 22:38:40 +0100 Subject: [PATCH 229/296] Adds 9mm gun with silencer, 5TC, with the option to acquire additional ammo, 2TC. --- code/defines/obj/weapon.dm | 2 +- code/game/gamemodes/game_mode.dm | 2 ++ code/game/objects/items/weapons/storage/uplink_kits.dm | 9 +++++++++ code/modules/projectiles/ammunition/boxes.dm | 6 ++++-- code/modules/projectiles/guns/projectile/pistol.dm | 2 +- 5 files changed, 17 insertions(+), 4 deletions(-) diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 0addd22a3c..37fb0e732f 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -100,7 +100,7 @@ /obj/item/weapon/cane/concealed/attack_self(mob/user) user.visible_message("[user] has unsheathed a blade from \his [src]!", "You unsheathe the blade from \the [src].") - var/blade = new/obj/item/weapon/butterfly/concealed + var/blade = new/obj/item/weapon/kitchenknife/concealed user.drop_from_inventory(src) user.put_in_hands(blade) del(src) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index db90cc9795..e12b9bb021 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -33,10 +33,12 @@ var/uplink_uses = 10 var/list/datum/uplink_item/uplink_items = list( "Highly Visible and Dangerous Weapons" = list( + new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "Ammo-9mm", "R9"), new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, "Ammo-357", "RA"), new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"), new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"), new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"), + new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/g9mm, 5, "Silenced 9mm", "S9"), new/datum/uplink_item(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, 6, "Exosuit Rigged Laser", "RL"), new/datum/uplink_item(/obj/item/weapon/gun/projectile, 6, "Revolver", "RE"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU") diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index 98dc33e69f..c4ce3253bf 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -163,3 +163,12 @@ new /obj/item/device/spy_bug(src) new /obj/item/device/spy_bug(src) new /obj/item/device/spy_monitor(src) + +/obj/item/weapon/storage/box/syndie_kit/g9mm + name = "Smooth operator" + desc = "9mm with silencer kit." + +/obj/item/weapon/storage/box/syndie_kit/g9mm/New() + ..() + new /obj/item/weapon/gun/projectile/pistol(src) + new /obj/item/weapon/silencer(src) diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index b4ae141cd7..ed33bbfe48 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -66,8 +66,10 @@ max_ammo = 10 multiple_sprites = 1 -/obj/item/ammo_magazine/mc9mm/empty - max_ammo = 0 +/obj/item/ammo_magazine/mc9mm/empty/New() + ..() + stored_ammo = list() + update_icon() /obj/item/ammo_magazine/c9mm name = "Ammunition Box (9mm)" diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index f12420f7dc..a0c6b0e5cb 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -85,7 +85,7 @@ origin_tech = "combat=2;materials=2;syndicate=2" ammo_type = "/obj/item/ammo_casing/c9mm" load_method = MAGAZINE - mag_type = /obj/item/ammo_magazine/mc9mm/empty + mag_type = /obj/item/ammo_magazine/mc9mm /obj/item/weapon/gun/projectile/pistol/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() From ee894d6b99de8f6a0cac3d5d7203334afc15f178 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 20:00:33 -0500 Subject: [PATCH 230/296] Flash projectile adjustment Adjusts brightness, adds some effects, adds 9mm flash rounds and pistol variant. --- .../items/weapons/grenades/flashbang.dm | 1 + code/modules/projectiles/guns/projectile.dm | 2 +- .../projectiles/guns/projectile/pistol.dm | 3 ++- .../projectiles/guns/projectile/revolver.dm | 2 ++ code/modules/projectiles/projectile.dm | 2 ++ code/modules/projectiles/projectile/energy.dm | 24 ++++++++++++------- 6 files changed, 23 insertions(+), 11 deletions(-) diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm index a332f6fa92..bda28f83b1 100644 --- a/code/game/objects/items/weapons/grenades/flashbang.dm +++ b/code/game/objects/items/weapons/grenades/flashbang.dm @@ -21,6 +21,7 @@ B.health -= damage B.update_icon() + new/obj/effect/effect/sparks(src.loc) new/obj/effect/effect/smoke/illumination(src.loc, brightness=15) del(src) return diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index a500af113f..d3f81185ab 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -153,9 +153,9 @@ /obj/item/weapon/gun/projectile/examine(mob/user) ..(user) + user << "Has [getAmmo()] round\s remaining." if(ammo_magazine) user << "It has \a [ammo_magazine] loaded." - user << "Has [getAmmo()] round\s remaining." // if(in_chamber && !loaded.len) // user << "However, it has a chambered round." // if(in_chamber && loaded.len) diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 6dd1cfbe9b..32af57100a 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -71,7 +71,8 @@ magazine_type = /obj/item/ammo_magazine/mc9mm /obj/item/weapon/gun/projectile/pistol/flash - desc = "A small, easily concealable gun. Uses 9mm illumination rounds." + name = "\improper Stechtkin signal pistol" + desc = "A small, easily concealable gun. Uses 9mm signal flash rounds." magazine_type = /obj/item/ammo_magazine/mc9mm/flash /obj/item/weapon/gun/projectile/pistol/attack_hand(mob/user as mob) diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index dc2870892b..48ae9a2432 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -88,6 +88,8 @@ magazine_type = /obj/item/ammo_magazine/c45m/rubber /obj/item/weapon/gun/projectile/detective/semiauto/flash + name = "\improper Colt M1911 signal pistol" + desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 signal flash rounds." magazine_type = /obj/item/ammo_magazine/c45m/flash /obj/item/weapon/gun/projectile/detective/semiauto/colt diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 525d1ccb77..9c985a0994 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -101,10 +101,12 @@ if(user == target) //Shooting yourself user.bullet_act(src, target_zone) + on_impact(user) del(src) return 0 if(targloc == curloc) //Shooting something in the same turf target.bullet_act(src, target_zone) + on_impact(target) del(src) return 0 diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 851f691b41..1bb2490463 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -11,29 +11,35 @@ name = "shell" //a chemical filled shell or something icon_state = "bullet" damage = 5 - var/flash_range = 1 - var/brightness = 5 - var/light_duration = 10 + var/flash_range = 0 + var/brightness = 7 + var/light_duration = 5 -/obj/item/projectile/energy/flash/on_impact() - var/turf/T = get_turf(src) +/obj/item/projectile/energy/flash/on_impact(var/atom/A) + var/turf/T = get_turf(A) if(!istype(T)) return - src.visible_message("\The [src] explodes in a bright flash!") + //blind adjacent people for (var/mob/living/carbon/M in viewers(T, flash_range)) if(M.eyecheck() < 1) flick("e_flash", M.flash) + //snap pop playsound(src, 'sound/effects/snap.ogg', 50, 1) - new/obj/effect/effect/smoke/illumination(src.loc, brightness=max(flash_range*2, brightness), lifetime=light_duration) + src.visible_message("\The [src] explodes in a bright flash!") + + //use src.loc so that ash doesn't end up inside windows + new /obj/effect/effect/sparks(src.loc) + new /obj/effect/decal/cleanable/ash(src.loc) + new /obj/effect/effect/smoke/illumination(src.loc, brightness=max(flash_range*2, brightness), lifetime=light_duration) //blinds people like the flash round, but can also be used for temporary illumination /obj/item/projectile/energy/flash/flare damage = 10 flash_range = 1 - brightness = 7 //similar to a flare - light_duration = 150 + brightness = 9 //similar to a flare + light_duration = 200 /obj/item/projectile/energy/electrode name = "electrode" From 47a1639b6d8749081e5f7e19c9be44d08a9d45bb Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 20:41:56 -0500 Subject: [PATCH 231/296] Adds removing single casings, runtime fix --- code/modules/projectiles/guns/projectile.dm | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index d3f81185ab..fa17c0e67b 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -117,7 +117,7 @@ loaded.Cut() if(count) user.visible_message("[user] unloads [src].", "You unload [count] round\s from [src]!") - else + else if(load_method & SINGLE_CASING) var/obj/item/ammo_casing/C = loaded[loaded.len] loaded.len-- user.put_in_hands(C) @@ -135,6 +135,16 @@ return ..() unload_ammo(user) +/obj/item/weapon/gun/projectile/attack_hand(mob/user as mob) + //allow guns with both SPEEDLOADER and SINGLE_CASING a way to remove casings without dumping everything on the floor + if((load_method & SINGLE_CASING) && loaded.len && (src in user)) + var/obj/item/ammo_casing/C = loaded[loaded.len] + loaded.len-- + user.put_in_hands(C) + user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src]!") + else + return ..() + /obj/item/weapon/gun/projectile/afterattack(atom/A, mob/living/user) ..() if(auto_eject && !ammo_magazine.stored_ammo.len) @@ -145,7 +155,7 @@ if(ammo_magazine) ammo_magazine.loc = get_turf(src.loc) user.visible_message( - "[ammo_magazine] falls out and clatters on the floor!", + "[ammo_magazine] falls out and clatters on the floor!", "[ammo_magazine] falls out and clatters on the floor!" ) ammo_magazine = null @@ -166,6 +176,6 @@ var/bullets = 0 if(loaded) bullets += loaded.len - if(ammo_magazine.stored_ammo) + if(ammo_magazine && ammo_magazine.stored_ammo) bullets += ammo_magazine.stored_ammo.len return bullets From bf24ac82b81ba0f80b08c71a49c2041cda45d5f3 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 21:25:37 -0500 Subject: [PATCH 232/296] Removes IsHandgun() proc, adds slot flag --- code/game/objects/items/toys.dm | 2 +- code/modules/clothing/suits/armor.dm | 54 +++++++++---------- code/modules/clothing/under/ties.dm | 44 +++++++-------- code/modules/projectiles/gun.dm | 5 +- code/modules/projectiles/guns/energy/laser.dm | 7 +-- .../projectiles/guns/energy/nuclear.dm | 1 + code/modules/projectiles/guns/energy/pulse.dm | 8 +-- .../projectiles/guns/energy/special.dm | 7 ++- code/modules/projectiles/guns/energy/stun.dm | 3 +- .../projectiles/guns/energy/temperature.dm | 1 + .../projectiles/guns/projectile/automatic.dm | 9 ++-- .../projectiles/guns/projectile/crossbow.dm | 1 + .../projectiles/guns/projectile/launcher.dm | 4 -- .../projectiles/guns/projectile/pneumatic.dm | 1 + .../projectiles/guns/projectile/revolver.dm | 16 +++--- .../projectiles/guns/projectile/shotgun.dm | 6 +-- .../reagent_containers/food/snacks/grown.dm | 1 + code/setup.dm | 1 + 18 files changed, 79 insertions(+), 92 deletions(-) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index cee5076a55..fe150bab74 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -128,7 +128,7 @@ icon_state = "revolver" item_state = "gun" flags = CONDUCT - slot_flags = SLOT_BELT + slot_flags = SLOT_BELT|SLOT_HOLSTER w_class = 3.0 matter = list("glass" = 10,"metal" = 10) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 6a5dd04cb6..3d5d2d9940 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -196,38 +196,32 @@ slowdown = 1 armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0) siemens_coefficient = 0.7 + var/obj/item/clothing/tie/holster/holster - /obj/item/clothing/suit/armor/tactical/verb/holster() - set name = "Holster" - set category = "Object" - set src in usr - if(!istype(usr, /mob/living)) return - if(usr.stat) return +/obj/item/clothing/suit/armor/tactical/New() + ..() + holster = new(src) + +/obj/item/clothing/suit/armor/tactical/attackby(obj/item/W as obj, mob/user as mob) + ..() + holster.attackby(W, user) + +/obj/item/clothing/suit/armor/tactical/verb/holster() + set name = "Holster" + set category = "Object" + set src in usr + if(!istype(usr, /mob/living)) return + if(usr.stat) return + + if(!holster.holstered) + var/obj/item/W = usr.get_active_hand() + if(!istype(W, /obj/item)) + usr << "\blue You need your gun equiped to holster it." + return + holster.holster(W, usr) + else + holster.unholster(usr) - if(!holstered) - if(!istype(usr.get_active_hand(), /obj/item/weapon/gun)) - usr << "\blue You need your gun equiped to holster it." - return - var/obj/item/weapon/gun/W = usr.get_active_hand() - if (!W.isHandgun()) - usr << "\red This gun won't fit in \the belt!" - return - holstered = usr.get_active_hand() - usr.drop_item() - holstered.loc = src - usr.visible_message("\blue \The [usr] holsters \the [holstered].", "You holster \the [holstered].") - else - if(istype(usr.get_active_hand(),/obj) && istype(usr.get_inactive_hand(),/obj)) - usr << "\red You need an empty hand to draw the gun!" - else - if(usr.a_intent == "hurt") - usr.visible_message("\red \The [usr] draws \the [holstered], ready to shoot!", \ - "\red You draw \the [holstered], ready to shoot!") - else - usr.visible_message("\blue \The [usr] draws \the [holstered], pointing it at the ground.", \ - "\blue You draw \the [holstered], pointing it at the ground.") - usr.put_in_hands(holstered) - holstered = null //Non-hardsuit ERT armor. /obj/item/clothing/suit/armor/vest/ert diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm index 050a2716e0..073b7a3757 100644 --- a/code/modules/clothing/under/ties.dm +++ b/code/modules/clothing/under/ties.dm @@ -197,45 +197,40 @@ desc = "A handgun holster." icon_state = "holster" item_color = "holster" - var/obj/item/weapon/gun/holstered = null - -//subtypes can override this to specify what can be holstered -/obj/item/clothing/tie/holster/proc/can_holster(obj/item/weapon/gun/W) - return W.isHandgun() + var/obj/item/holstered = null /obj/item/clothing/tie/holster/proc/holster(obj/item/I, mob/user as mob) if(holstered) - user << "\red There is already a [holstered] holstered here!" + user << "There is already \a [holstered] holstered here!" return - if (!istype(I, /obj/item/weapon/gun)) - user << "\red Only guns can be holstered!" + if (!(I.slot_flags & SLOT_HOLSTER)) + user << "[I] won't fit in [src]!" return - var/obj/item/weapon/gun/W = I - if (!can_holster(W)) - user << "\red This [W] won't fit in the [src]!" - return - - holstered = W + holstered = I user.drop_from_inventory(holstered) holstered.loc = src holstered.add_fingerprint(user) - user.visible_message("\blue [user] holsters the [holstered].", "You holster the [holstered].") + user.visible_message("[user] holsters [holstered].", "You holster [holstered].") /obj/item/clothing/tie/holster/proc/unholster(mob/user as mob) if(!holstered) return if(istype(user.get_active_hand(),/obj) && istype(user.get_inactive_hand(),/obj)) - user << "\red You need an empty hand to draw the [holstered]!" + user << "You need an empty hand to draw [holstered]!" else if(user.a_intent == "hurt") - usr.visible_message("\red [user] draws the [holstered], ready to shoot!", \ - "\red You draw the [holstered], ready to shoot!") + usr.visible_message( + "[user] draws [holstered], ready to shoot!", + "You draw [holstered], ready to shoot!" + ) else - user.visible_message("\blue [user] draws the [holstered], pointing it at the ground.", \ - "\blue You draw the [holstered], pointing it at the ground.") + user.visible_message( + "[user] draws [holstered], pointing it at the ground.", + "You draw [holstered], pointing it at the ground." + ) user.put_in_hands(holstered) holstered.add_fingerprint(user) holstered = null @@ -279,6 +274,7 @@ if(!istype(usr, /mob/living)) return if(usr.stat) return + //can't we just use src here? var/obj/item/clothing/tie/holster/H = null if (istype(src, /obj/item/clothing/tie/holster)) H = src @@ -288,20 +284,20 @@ H = S.hastie if (!H) - usr << "/red Something is very wrong." + usr << "\red Something is very wrong." if(!H.holstered) - if(!istype(usr.get_active_hand(), /obj/item/weapon/gun)) + var/obj/item/W = usr.get_active_hand() + if(!istype(W, /obj/item)) usr << "\blue You need your gun equiped to holster it." return - var/obj/item/weapon/gun/W = usr.get_active_hand() H.holster(W, usr) else H.unholster(usr) /obj/item/clothing/tie/holster/armpit name = "shoulder holster" - desc = "A worn-out handgun holster. Perfect for concealed carry" + desc = "A worn-out handgun holster. Perfect for concealed carrying." icon_state = "holster" item_color = "holster" diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index dc9c77a294..c744e1940f 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -5,7 +5,7 @@ icon_state = "detective" item_state = "gun" flags = CONDUCT - slot_flags = SLOT_BELT + slot_flags = SLOT_BELT|SLOT_HOLSTER matter = list("metal" = 2000) w_class = 3.0 throwforce = 5 @@ -72,9 +72,6 @@ else Fire(A,user,params) //Otherwise, fire normally. -/obj/item/weapon/gun/proc/isHandgun() - return 1 - /obj/item/weapon/gun/proc/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)//TODO: go over this //Exclude lasertag guns from the CLUMSY check. if(!user) return diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 40a4b06689..c86fed89dc 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -4,6 +4,7 @@ icon_state = "laser" item_state = "laser" fire_sound = 'sound/weapons/Laser.ogg' + slot_flags = SLOT_BELT|SLOT_BACK w_class = 3.0 matter = list("metal" = 2000) origin_tech = "combat=3;magnets=2" @@ -70,13 +71,11 @@ obj/item/weapon/gun/energy/laser/retro icon_state = "lasercannon" fire_sound = 'sound/weapons/lasercannonfire.ogg' origin_tech = "combat=4;materials=3;powerstorage=3" + slot_flags = SLOT_BELT|SLOT_BACK projectile_type = "/obj/item/projectile/beam/heavylaser" fire_delay = 20 - isHandgun() - return 0 - /obj/item/weapon/gun/energy/lasercannon/cyborg/load_into_chamber() if(in_chamber) return 1 @@ -106,6 +105,7 @@ obj/item/weapon/gun/energy/laser/retro desc = "Standard issue weapon of the Imperial Guard" projectile_type = "/obj/item/projectile/beam/lastertag/blue" origin_tech = "combat=1;magnets=2" + slot_flags = SLOT_BELT|SLOT_HOLSTER clumsy_check = 0 var/charge_tick = 0 @@ -143,6 +143,7 @@ obj/item/weapon/gun/energy/laser/retro desc = "Standard issue weapon of the Imperial Guard" projectile_type = "/obj/item/projectile/beam/lastertag/red" origin_tech = "combat=1;magnets=2" + slot_flags = SLOT_BELT|SLOT_HOLSTER clumsy_check = 0 var/charge_tick = 0 diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index abfd7510a4..678f18bc01 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -40,6 +40,7 @@ desc = "An energy gun with an experimental miniaturized reactor." icon_state = "nucgun" origin_tech = "combat=3;materials=5;powerstorage=3" + slot_flags = SLOT_BELT var/lightfail = 0 var/charge_tick = 0 diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 9b0a22e06c..bc675ea3dc 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -3,6 +3,7 @@ desc = "A heavy-duty, pulse-based energy weapon, preferred by front-line combat personnel." icon_state = "pulse" item_state = null //so the human update icon uses the icon_state instead. + slot_flags = SLOT_BELT|SLOT_BACK force = 10 fire_sound = 'sound/weapons/pulse.ogg' charge_cost = 200 @@ -33,9 +34,6 @@ projectile_type = /obj/item/projectile/beam/pulse return - isHandgun() - return 0 - /obj/item/weapon/gun/energy/pulse_rifle/cyborg/load_into_chamber() if(in_chamber) return 1 @@ -62,9 +60,7 @@ /obj/item/weapon/gun/energy/pulse_rifle/M1911 name = "\improper M1911-P" desc = "It's not the size of the gun, it's the size of the hole it puts through people." + slot_flags = SLOT_BELT|SLOT_HOLSTER icon_state = "m1911-p" cell_type = "/obj/item/weapon/cell/infinite" fire_delay = 10 - - isHandgun() - return 1 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index d5417496bf..eeb3511fe4 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -141,6 +141,7 @@ obj/item/weapon/gun/energy/staff desc = "For the love of god, make sure you're aiming this the right way!" icon_state = "riotgun" item_state = "c20r" + slot_flags = SLOT_BELT|SLOT_BACK w_class = 4 projectile_type = "/obj/item/projectile/meteor" charge_cost = 100 @@ -176,6 +177,7 @@ obj/item/weapon/gun/energy/staff icon_state = "pen" item_state = "pen" w_class = 1 + slot_flags = SLOT_BELT /obj/item/weapon/gun/energy/mindflayer @@ -191,6 +193,7 @@ obj/item/weapon/gun/energy/staff/focus icon = 'icons/obj/wizard.dmi' icon_state = "focus" item_state = "focus" + slot_flags = SLOT_BACK projectile_type = "/obj/item/projectile/forcebolt" /* attack_self(mob/living/user as mob) @@ -215,7 +218,7 @@ obj/item/weapon/gun/energy/staff/focus /obj/item/weapon/gun/energy/sniperrifle name = "\improper L.W.A.P. sniper rifle" - desc = "A rifle constructed of lightweight materials, fitted with a SMART aiming-system scope." + desc = "A high-power laser rifle fitted with a SMART aiming-system scope." icon = 'icons/obj/gun.dmi' icon_state = "sniper" fire_sound = 'sound/weapons/marauder.ogg' @@ -224,7 +227,7 @@ obj/item/weapon/gun/energy/staff/focus slot_flags = SLOT_BACK charge_cost = 250 fire_delay = 35 - w_class = 4.0 + w_class = 4 zoomdevicename = "scope" /obj/item/weapon/gun/energy/sniperrifle/verb/scope() diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index c3d6529dcb..11cff5f1bc 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -60,6 +60,7 @@ item_state = "crossbow" matter = list("metal" = 2000) origin_tech = "combat=2;magnets=2;syndicate=5" + slot_flags = SLOT_BELT silenced = 1 fire_sound = 'sound/weapons/Genhit.ogg' projectile_type = /obj/item/projectile/energy/bolt @@ -96,7 +97,7 @@ /obj/item/weapon/gun/energy/crossbow/largecrossbow name = "Energy Crossbow" desc = "A weapon favored by mercenary infiltration teams." - w_class = 4.0 + w_class = 4 force = 10 matter = list("metal" = 200000) projectile_type = /obj/item/projectile/energy/bolt/large diff --git a/code/modules/projectiles/guns/energy/temperature.dm b/code/modules/projectiles/guns/energy/temperature.dm index 1e61590f21..7a4814aca0 100644 --- a/code/modules/projectiles/guns/energy/temperature.dm +++ b/code/modules/projectiles/guns/energy/temperature.dm @@ -7,6 +7,7 @@ var/current_temperature = T20C charge_cost = 100 origin_tech = "combat=3;materials=4;powerstorage=3;magnets=2" + slot_flags = SLOT_BELT|SLOT_BACK projectile_type = "/obj/item/projectile/temp" cell_type = "/obj/item/weapon/cell/crap" diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 98049fb8a5..854f4ada20 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -7,14 +7,12 @@ max_shells = 22 caliber = "9mm" origin_tech = "combat=4;materials=2" + slot_flags = SLOT_BELT ammo_type = /obj/item/ammo_casing/c9mm automatic = 1 fire_delay = 0 - isHandgun() - return 0 - /obj/item/weapon/gun/projectile/automatic/mini_uzi name = "\improper Uzi" desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds." @@ -26,9 +24,6 @@ origin_tech = "combat=5;materials=2;syndicate=8" ammo_type = /obj/item/ammo_casing/c45 - isHandgun() - return 1 - /obj/item/weapon/gun/projectile/automatic/c20r name = "\improper C-20r SMG" @@ -38,6 +33,7 @@ w_class = 3 caliber = "12mm" origin_tech = "combat=5;materials=2;syndicate=8" + slot_flags = SLOT_BELT|SLOT_BACK fire_sound = 'sound/weapons/Gunshot_smg.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a12mm @@ -66,6 +62,7 @@ max_shells = 50 caliber = "a762" origin_tech = "combat=5;materials=1;syndicate=2" + slot_flags = SLOT_BACK ammo_type = "/obj/item/ammo_casing/a762" fire_sound = 'sound/weapons/Gunshot_smg.ogg' load_method = MAGAZINE diff --git a/code/modules/projectiles/guns/projectile/crossbow.dm b/code/modules/projectiles/guns/projectile/crossbow.dm index faa3f8509f..e74e58fe73 100644 --- a/code/modules/projectiles/guns/projectile/crossbow.dm +++ b/code/modules/projectiles/guns/projectile/crossbow.dm @@ -55,6 +55,7 @@ mouthshoot = 1 // No suiciding with this weapon, causes runtimes. fire_sound_text = "a solid thunk" fire_delay = 25 + slot_flags = SLOT_BACK var/tension = 0 // Current draw on the bow. var/max_tension = 5 // Highest possible tension. diff --git a/code/modules/projectiles/guns/projectile/launcher.dm b/code/modules/projectiles/guns/projectile/launcher.dm index 6626d809cd..97f25cbc28 100644 --- a/code/modules/projectiles/guns/projectile/launcher.dm +++ b/code/modules/projectiles/guns/projectile/launcher.dm @@ -13,10 +13,6 @@ /obj/item/weapon/gun/launcher/load_into_chamber() return (!isnull(in_chamber)) -//This should not fit in a combat belt or holster. -/obj/item/weapon/gun/launcher/isHandgun() - return 0 - //Launchers are mechanical, no other impact. /obj/item/weapon/gun/launcher/emp_act(severity) return diff --git a/code/modules/projectiles/guns/projectile/pneumatic.dm b/code/modules/projectiles/guns/projectile/pneumatic.dm index 43a5bc8e9a..f83ab85570 100644 --- a/code/modules/projectiles/guns/projectile/pneumatic.dm +++ b/code/modules/projectiles/guns/projectile/pneumatic.dm @@ -4,6 +4,7 @@ icon = 'icons/obj/gun.dmi' icon_state = "pneumatic" item_state = "pneumatic" + slot_flags = SLOT_BELT w_class = 5.0 flags = CONDUCT fire_sound_text = "a loud whoosh of moving air" diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 48ae9a2432..cc77625c0d 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -5,14 +5,22 @@ caliber = "357" origin_tech = "combat=2;materials=2" + eject_casings = 0 max_shells = 7 ammo_type = /obj/item/ammo_casing/a357 +/obj/item/weapon/gun/projectile/revolver/mateba + name = "mateba" + desc = "When you absolutely, positively need a 10mm hole in the other guy. Uses .357 ammo." //>10mm hole >.357 + icon_state = "mateba" + origin_tech = "combat=2;materials=2" + /obj/item/weapon/gun/projectile/detective name = "revolver" desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds." icon_state = "detective" max_shells = 6 + eject_casings = 0 caliber = "38" origin_tech = "combat=2;materials=2" ammo_type = /obj/item/ammo_casing/c38 @@ -84,6 +92,7 @@ desc = "A cheap Martian knock-off of a Colt M1911. Uses less-than-lethal .45 rounds." icon_state = "colt" caliber = ".45" + eject_casings = 1 load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/c45m/rubber @@ -96,13 +105,6 @@ desc = "A cheap Martian knock-off of a Colt M1911." magazine_type = /obj/item/ammo_magazine/c45m -/obj/item/weapon/gun/projectile/revolver/mateba - name = "mateba" - desc = "When you absolutely, positively need a 10mm hole in the other guy. Uses .357 ammo." //>10mm hole >.357 - icon_state = "mateba" - origin_tech = "combat=2;materials=2" - - // A gun to play Russian Roulette! // You can spin the chamber to randomize the position of the bullet. /* diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index c23acfa129..a75f3c9310 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -16,9 +16,6 @@ var/pumped = 0 var/obj/item/ammo_casing/current_shell = null -/obj/item/weapon/gun/projectile/shotgun/pump/isHandgun() - return 0 - /obj/item/weapon/gun/projectile/shotgun/pump/load_into_chamber() if(in_chamber) return 1 @@ -66,6 +63,7 @@ //SPEEDLOADER because rapid unloading. //In principle someone could make a speedloader for it, so it makes sense. load_method = SINGLE_CASING|SPEEDLOADER + eject_casings = 0 max_shells = 2 w_class = 4 force = 10 @@ -90,7 +88,7 @@ w_class = 3 item_state = "gun" slot_flags &= ~SLOT_BACK //you can't sling it on your back - slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally) + slot_flags |= SLOT_BELT|SLOT_HOLSTER //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally), or in a holster, why not. name = "sawn-off shotgun" desc = "Omar's coming!" user << "You shorten the barrel of \the [src]!" diff --git a/code/modules/reagents/reagent_containers/food/snacks/grown.dm b/code/modules/reagents/reagent_containers/food/snacks/grown.dm index b57a4d5562..c59a5f9f7c 100644 --- a/code/modules/reagents/reagent_containers/food/snacks/grown.dm +++ b/code/modules/reagents/reagent_containers/food/snacks/grown.dm @@ -337,6 +337,7 @@ icon = 'icons/obj/items.dmi' icon_state = "banana" item_state = "banana" + slot_flags = SLOT_HOLSTER filling_color = "#FCF695" trash = /obj/item/weapon/bananapeel plantname = "banana" diff --git a/code/setup.dm b/code/setup.dm index e1b8b6695b..e64947838b 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -166,6 +166,7 @@ #define SLOT_DENYPOCKET 4096 // This is to deny items with a w_class of 2 or 1 from fitting in pockets. #define SLOT_TWOEARS 8192 #define SLOT_TIE 16384 +#define SLOT_HOLSTER 32768 //16th bit // Flags bitmasks. #define STOPPRESSUREDAMAGE 1 // This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere From 1b35d5d53d086cdfef4e12e414c43e557b807e12 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 21:25:57 -0500 Subject: [PATCH 233/296] Adds option for projectile guns to cycle casings --- code/modules/projectiles/guns/projectile.dm | 29 ++++++++++++++++----- 1 file changed, 23 insertions(+), 6 deletions(-) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index fa17c0e67b..1bcc32a2c6 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -8,6 +8,7 @@ matter = list("metal" = 1000) recoil = 1 + var/eject_casings = 1 //experimental: for guns that don't eject casings, like revolvers. var/load_method = SINGLE_CASING|SPEEDLOADER //1 = Single shells, 2 = box or quick loader, 3 = magazine //For SINGLE_CASING or SPEEDLOADER guns @@ -45,10 +46,19 @@ ammo_magazine.stored_ammo -= C if(istype(C)) - C.loc = get_turf(src) //Eject casing onto ground. + if(eject_casings) + C.loc = get_turf(src) //Eject casing onto ground. + else + //cycle it to the end + if(ammo_magazine) + ammo_magazine.stored_ammo += C + else + loaded += C + if(C.BB) in_chamber = C.BB C.BB.loc = src //Set projectile loc to gun. + C.BB = null return 1 return 0 @@ -63,12 +73,16 @@ switch(AM.mag_type) if(MAGAZINE) if(ammo_magazine) - return //already a magazine here + user << "[src] already has a magazine loaded!" //already a magazine here + return user.remove_from_mob(AM) AM.loc = src ammo_magazine = AM user.visible_message("[user] inserts [AM] into [src].", "You insert [AM] into [src]!") if(SPEEDLOADER) + if(loaded.len >= max_shells) + user << "[src] is full!" + return var/count = 0 for(var/obj/item/ammo_casing/C in AM.stored_ammo) if(loaded.len >= max_shells) @@ -86,12 +100,15 @@ else if(istype(A, /obj/item/ammo_casing)) var/obj/item/ammo_casing/C = A - if(!(load_method & SINGLE_CASING) || caliber != C.caliber || loaded.len >= max_shells) - return //incompatible or full + if(!(load_method & SINGLE_CASING) || caliber != C.caliber) + return //incompatible + if(loaded.len >= max_shells) + user << "[src] is full!" + return user.remove_from_mob(C) C.loc = src - loaded += C + loaded.Insert(C, 1) //add to the head of the list user.visible_message("[user] inserts \a [C] into [src].", "You insert \a [C] into [src]!") update_icon() return @@ -125,7 +142,7 @@ update_icon() else - user << "There's nothing loaded in [src]!" + user << "[src] is empty!" /obj/item/weapon/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob) load_ammo(A, user) From 2e6a0f4ebbf0b08bc67fa26e0bc7f62f6faaeb4b Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 22:46:00 -0500 Subject: [PATCH 234/296] Adjusts some gun force values Gave some of the heavier looking weapons the same force value as the shotgun. --- code/modules/projectiles/guns/energy/laser.dm | 1 + code/modules/projectiles/guns/energy/nuclear.dm | 1 + code/modules/projectiles/guns/energy/special.dm | 2 ++ code/modules/projectiles/guns/projectile/automatic.dm | 2 ++ 4 files changed, 6 insertions(+) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index c86fed89dc..24a3bb1541 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -6,6 +6,7 @@ fire_sound = 'sound/weapons/Laser.ogg' slot_flags = SLOT_BELT|SLOT_BACK w_class = 3.0 + force = 10 //it has a stock, might as well give some kind of perk over the egun matter = list("metal" = 2000) origin_tech = "combat=3;magnets=2" projectile_type = /obj/item/projectile/beam diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index 678f18bc01..8047a94784 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -41,6 +41,7 @@ icon_state = "nucgun" origin_tech = "combat=3;materials=5;powerstorage=3" slot_flags = SLOT_BELT + force = 8 var/lightfail = 0 var/charge_tick = 0 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index eeb3511fe4..df36de84fb 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -5,6 +5,7 @@ fire_sound = 'sound/weapons/Laser.ogg' origin_tech = "combat=2;magnets=4" w_class = 4.0 + force = 10 flags = CONDUCT slot_flags = SLOT_BACK charge_cost = 100 @@ -227,6 +228,7 @@ obj/item/weapon/gun/energy/staff/focus slot_flags = SLOT_BACK charge_cost = 250 fire_delay = 35 + force = 10 w_class = 4 zoomdevicename = "scope" diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 854f4ada20..4500f2be2d 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -31,6 +31,7 @@ icon_state = "c20r" item_state = "c20r" w_class = 3 + force = 10 caliber = "12mm" origin_tech = "combat=5;materials=2;syndicate=8" slot_flags = SLOT_BELT|SLOT_BACK @@ -58,6 +59,7 @@ icon_state = "l6closed100" item_state = "l6closedmag" w_class = 4 + force = 10 slot_flags = 0 max_shells = 50 caliber = "a762" From 7ccd78baa7986661d939f0e93f35d56bb875be81 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 9 Feb 2015 23:27:10 -0500 Subject: [PATCH 235/296] Makes non-edge damage sources less likely to delimb Notably, shotgun slugs are no longer capable of automatic decapitation --- code/modules/organs/organ_external.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index b45d0aafa7..25e12ebfbf 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -159,7 +159,7 @@ //If limb took enough damage, try to cut or tear it off if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you. if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) - if( (edge && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) ) + if( (edge && prob(5 * brute)) || (brute > 20 && prob(brute)) ) droplimb(1) return From 6d3e6c22460ef5805a9f8806703d28b602acd664 Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Tue, 3 Feb 2015 09:06:11 -0500 Subject: [PATCH 236/296] Change ewallets to work like ID cards Instead of having to insert ewallet before making purchase, ewallets can now be swiped in place of ID card --- code/game/machinery/vending.dm | 47 ++++++++++------------------------ 1 file changed, 14 insertions(+), 33 deletions(-) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 7d7ee3113d..205caf275f 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -59,8 +59,6 @@ var/datum/wires/vending/wires = null var/check_accounts = 0 // 1 = requires PIN and checks accounts. 0 = You slide an ID, it vends, SPACE COMMUNISM! - var/obj/item/weapon/spacecash/ewallet/ewallet - /obj/machinery/vending/New() ..() @@ -174,12 +172,17 @@ else if(istype(W, /obj/item/weapon/card) && currently_vending) var/obj/item/weapon/card/I = W scan_card(I) - else if (istype(W, /obj/item/weapon/spacecash/ewallet)) - user.drop_item() - W.loc = src - ewallet = W - user << "\blue You insert the [W] into the [src]" - + else if (istype(W, /obj/item/weapon/spacecash/ewallet) && currently_vending) + var/obj/item/weapon/spacecash/ewallet/I = W + if(I.worth >= currently_vending.price) + I.worth -= currently_vending.price + visible_message("[usr] swipes a card through [src].") + + src.vend(src.currently_vending, usr) + currently_vending = null + else + usr << "\icon[src]Your chargecard does not have enough money!" + else if(istype(W, /obj/item/weapon/wrench)) if(do_after(user, 20)) @@ -307,7 +310,7 @@ if(src.currently_vending) var/dat = "

    [vendorname]


    " //display the name, and added a horizontal rule - dat += "You have selected [currently_vending.product_name].
    Please swipe your ID to pay for the article.

    " + dat += "Product selected: [currently_vending.product_name]
    Charge: [currently_vending.price]

    Please swipe a card to pay for the item.

    " dat += "
    Cancel" user << browse(dat, "window=vending") onclose(user, "") @@ -319,9 +322,6 @@ if (premium.len > 0) dat += "Coin slot: [coin ? coin : "No coin inserted"] (Remove)
    " - if (ewallet) - dat += "Charge card's credits: [ewallet ? ewallet.worth : "No charge card inserted"] (Remove)

    " - if (src.product_records.len == 0) dat += "No product loaded!" else @@ -378,16 +378,6 @@ usr << "\blue You remove the [coin] from the [src]" coin = null - if(href_list["remove_ewallet"] && !istype(usr,/mob/living/silicon)) - if (!ewallet) - usr << "There is no charge card in this machine." - return - ewallet.loc = src.loc - if(!usr.get_active_hand()) - usr.put_in_hands(ewallet) - usr << "\blue You remove the [ewallet] from the [src]" - ewallet = null - if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)))) usr.set_machine(src) if ((href_list["vend"]) && (src.vend_ready) && (!currently_vending)) @@ -417,17 +407,8 @@ if(R.price == null) src.vend(R, usr) else - if (ewallet) - if (R.price <= ewallet.worth) - ewallet.worth -= R.price - src.vend(R, usr) - else - usr << "\red The ewallet doesn't have enough money to pay for that." - src.currently_vending = R - src.updateUsrDialog() - else - src.currently_vending = R - src.updateUsrDialog() + src.currently_vending = R + src.updateUsrDialog() return else if (href_list["cancel_buying"]) From 1acce5dc592fb4c61a5ff60d6430d4b1d89f1604 Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Tue, 3 Feb 2015 11:20:46 -0500 Subject: [PATCH 237/296] Add cash purchases to vending machines --- code/game/machinery/vending.dm | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 205caf275f..7698d2414c 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -182,7 +182,34 @@ currently_vending = null else usr << "\icon[src]Your chargecard does not have enough money!" - + + // we shouldn't hit spacewallets by now since they were handled above, so this is cash only + else if (istype(W, /obj/item/weapon/spacecash) && currently_vending) + var/obj/item/weapon/spacecash/C = W + if(C.worth >= currently_vending.price) + if(istype(C, /obj/item/weapon/spacecash/bundle)) + visible_message("[usr] inserts some cash into [src].") + C.worth -= currently_vending.price + if(!C.worth) + usr.drop_from_inventory(W) + del(W) + else + W.update_icon() + else + // Non-bundles are whole bills. We eat the whole cash item and spit out change + visible_message("[usr] inserts a bill into [src].") + var/left = C.worth - currently_vending.price + + usr.drop_from_inventory(W) + del(W) + if(left) + spawn_money(left, src.loc, user) + + src.vend(src.currently_vending, usr) + currently_vending = null + else + usr << "\icon[src]That is not enough money to cover the price!" + else if(istype(W, /obj/item/weapon/wrench)) if(do_after(user, 20)) @@ -310,7 +337,7 @@ if(src.currently_vending) var/dat = "
    [vendorname]


    " //display the name, and added a horizontal rule - dat += "Product selected: [currently_vending.product_name]
    Charge: [currently_vending.price]

    Please swipe a card to pay for the item.

    " + dat += "Product selected: [currently_vending.product_name]
    Charge: [currently_vending.price]

    Please swipe a card or insert cash to pay for the item.

    " dat += "Cancel" user << browse(dat, "window=vending") onclose(user, "") From 119005d515aba84c40735de085960e541d5ab8a1 Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Wed, 4 Feb 2015 19:26:47 -0500 Subject: [PATCH 238/296] Refactor and make vendors record transactions Payment code is now more modular and less redundant. Vending machines now record all transactions, including cash transactions. --- code/game/machinery/vending.dm | 249 ++++++++++++++++++++------------- 1 file changed, 148 insertions(+), 101 deletions(-) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 7698d2414c..5a8df08c8a 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -147,6 +147,29 @@ return /obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (currently_vending) + var/paid = 0 + var/handled = 0 + if(istype(W, /obj/item/weapon/card/id)) + var/obj/item/weapon/card/id/C = W + paid = pay_with_card(C) + handled = 1 + else if (istype(W, /obj/item/weapon/spacecash/ewallet)) + var/obj/item/weapon/spacecash/ewallet/C = W + paid = pay_with_ewallet(C) + handled = 1 + else if (istype(W, /obj/item/weapon/spacecash)) + var/obj/item/weapon/spacecash/C = W + paid = pay_with_cash(C, user) + handled = 1 + + if(paid) + src.vend(currently_vending, usr) + currently_vending = null + return + else if(handled) + return // don't smack that machine with your 2 thalers + if (istype(W, /obj/item/weapon/card/emag)) src.emagged = 1 user << "You short out the product lock on [src]" @@ -169,49 +192,7 @@ coin = W user << "\blue You insert the [W] into the [src]" return - else if(istype(W, /obj/item/weapon/card) && currently_vending) - var/obj/item/weapon/card/I = W - scan_card(I) - else if (istype(W, /obj/item/weapon/spacecash/ewallet) && currently_vending) - var/obj/item/weapon/spacecash/ewallet/I = W - if(I.worth >= currently_vending.price) - I.worth -= currently_vending.price - visible_message("[usr] swipes a card through [src].") - - src.vend(src.currently_vending, usr) - currently_vending = null - else - usr << "\icon[src]Your chargecard does not have enough money!" - - // we shouldn't hit spacewallets by now since they were handled above, so this is cash only - else if (istype(W, /obj/item/weapon/spacecash) && currently_vending) - var/obj/item/weapon/spacecash/C = W - if(C.worth >= currently_vending.price) - if(istype(C, /obj/item/weapon/spacecash/bundle)) - visible_message("[usr] inserts some cash into [src].") - C.worth -= currently_vending.price - if(!C.worth) - usr.drop_from_inventory(W) - del(W) - else - W.update_icon() - else - // Non-bundles are whole bills. We eat the whole cash item and spit out change - visible_message("[usr] inserts a bill into [src].") - var/left = C.worth - currently_vending.price - - usr.drop_from_inventory(W) - del(W) - if(left) - spawn_money(left, src.loc, user) - - src.vend(src.currently_vending, usr) - currently_vending = null - else - usr << "\icon[src]That is not enough money to cover the price!" - else if(istype(W, /obj/item/weapon/wrench)) - if(do_after(user, 20)) if(!src) return playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) @@ -234,67 +215,133 @@ else ..() -/obj/machinery/vending/proc/scan_card(var/obj/item/weapon/card/I) - if(!currently_vending) return - if (istype(I, /obj/item/weapon/card/id)) - var/obj/item/weapon/card/id/C = I - visible_message("[usr] swipes a card through [src].") - var/datum/money_account/CH = get_account(C.associated_account_number) - if (CH) // Only proceed if card contains proper account number. - if(!CH.suspended) - if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2) - if(vendor_account) - var/attempt_pin = input("Enter pin code", "Vendor transaction") as num - var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2) - transfer_and_vend(D) - else - usr << "\icon[src]Unable to access account. Check security settings and try again." - else - //Just Vend it. - transfer_and_vend(CH) - else - usr << "\icon[src]Connected account has been suspended." +/** + * Receive payment with cashmoney. + * + * usr is the mob who gets the change. + */ +/obj/machinery/vending/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, mob/user) + if(currently_vending.price > cashmoney.worth) + usr << "\icon[src] That is not enough money." + return 0 + + if(istype(cashmoney, /obj/item/weapon/spacecash/bundle)) + // Bundles can just have money subtracted, and will work + + visible_message("[usr] inserts some cash into [src].") + var/obj/item/weapon/spacecash/bundle/cashmoney_bundle = cashmoney + cashmoney_bundle.worth -= currently_vending.price + + if(cashmoney_bundle.worth <= 0) + usr.drop_from_inventory(cashmoney_bundle) + del(cashmoney_bundle) else - usr << "\icon[src]Error: Unable to access your account. Please contact technical support if problem persists." - -/obj/machinery/vending/proc/transfer_and_vend(var/datum/money_account/acc) - if(acc) - var/transaction_amount = currently_vending.price - if(transaction_amount <= acc.money) - - //transfer the money - acc.money -= transaction_amount - vendor_account.money += transaction_amount - - //create entries in the two account transaction logs - var/datum/transaction/T = new() - T.target_name = "[vendor_account.owner_name] (via [src.name])" - T.purpose = "Purchase of [currently_vending.product_name]" - if(transaction_amount > 0) - T.amount = "([transaction_amount])" - else - T.amount = "[transaction_amount]" - T.source_terminal = src.name - T.date = current_date_string - T.time = worldtime2text() - acc.transaction_log.Add(T) - // - T = new() - T.target_name = acc.owner_name - T.purpose = "Purchase of [currently_vending.product_name]" - T.amount = "[transaction_amount]" - T.source_terminal = src.name - T.date = current_date_string - T.time = worldtime2text() - vendor_account.transaction_log.Add(T) - - // Vend the item - src.vend(src.currently_vending, usr) - currently_vending = null - else - usr << "\icon[src]You don't have that much money!" + cashmoney_bundle.update_icon() else - usr << "\icon[src]Error: Unable to access your account. Please contact technical support if problem persists." + // Bills (banknotes) cannot really have worth different than face value, + // so we have to eat the bill and spit out change in a bundle + // This is really dirty, but there's no superclass for all bills, so we + // just assume that all spacecash that's not something else is a bill + + visible_message("[usr] inserts a bill into [src].") + var/left = cashmoney.worth - currently_vending.price + usr.drop_from_inventory(cashmoney) + del(cashmoney) + + if(left) + spawn_money(left, src.loc, user) + + // Vending machines have no idea who paid with cash + credit_purchase("(cash)") + return 1 + +/** + * Scan a chargecard and deduct payment from it. + * + * Takes payment for whatever is the currently_vending item. Returns 1 if + * successful, 0 if failed. + */ +/obj/machinery/vending/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet) + visible_message("[usr] swipes a card through [src].") + if(currently_vending.price > wallet.worth) + usr << "\icon[src] Insufficient funds on chargecard." + return 0 + else + wallet.worth -= currently_vending.price + credit_purchase("[wallet.owner_name] (chargecard)") + return 1 + +/** + * Scan a card and attempt to transfer payment from associated account. + * + * Takes payment for whatever is the currently_vending item. Returns 1 if + * successful, 0 if failed + */ +/obj/machinery/vending/proc/pay_with_card(var/obj/item/weapon/card/id/I) + visible_message("[usr] swipes a card through [src].") + var/datum/money_account/customer_account = get_account(I.associated_account_number) + if (!customer_account) + usr << "\icon[src] Error: Unable to access account. Please contact technical support if problem persists." + return 0 + + if(customer_account.suspended) + usr << "\icon[src] Unable to access account: account suspended." + return 0 + + // Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is + // empty at high security levels + if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2) + var/attempt_pin = input("Enter pin code", "Vendor transaction") as num + customer_account = attempt_account_access(I.associated_account_number, attempt_pin, 2) + + if(!customer_account) + usr << "\icon[src] Unable to access account: incorrect credentials." + return 0 + + if(currently_vending.price > customer_account.money) + usr << "\icon[src] Insufficient funds in account." + return 0 + else + // Okay to move the money at this point + + // debit money from the purchaser's account + customer_account.money -= currently_vending.price + + // create entry in the purchaser's account log + var/datum/transaction/T = new() + T.target_name = "[vendor_account.owner_name] (via [src.name])" + T.purpose = "Purchase of [currently_vending.product_name]" + if(currently_vending.price > 0) + T.amount = "([currently_vending.price])" + else + T.amount = "[currently_vending.price]" + T.source_terminal = src.name + T.date = current_date_string + T.time = worldtime2text() + customer_account.transaction_log.Add(T) + + // Give the vendor the money. We use the account owner name, which means + // that purchases made with stolen/borrowed card will look like the card + // owner made them + credit_purchase(customer_account.owner_name) + return 1 + +/** + * Add money for current purchase to the vendor account. + * + * Called after the money has already been taken from the customer. + */ +/obj/machinery/vending/proc/credit_purchase(var/target as text) + vendor_account.money += currently_vending.price + + var/datum/transaction/T = new() + T.target_name = target + T.purpose = "Purchase of [currently_vending.product_name]" + T.amount = "[currently_vending.price]" + T.source_terminal = src.name + T.date = current_date_string + T.time = worldtime2text() + vendor_account.transaction_log.Add(T) /obj/machinery/vending/attack_ai(mob/user as mob) return attack_hand(user) From 73bc5934d5d2ecaf959745ed4fa4c96288017529 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Wed, 11 Feb 2015 09:55:50 +0100 Subject: [PATCH 239/296] Replaces uplink Donk-pockets with Sin-Pockets. Sin-Pockets can be self-heated using the future magic of producing heat by mixing chemicals. Each heated pocket contains: Doctor's Delight - 5 units, Hyperzine - 5 units, Synaptizine - 1 unit. Overconsumption is definitely possible by the careless. Makes the concealed cane use non-del methods. --- code/defines/obj/weapon.dm | 34 ++++++++++++++---- .../objects/items/weapons/storage/boxes.dm | 14 ++++++++ code/modules/food/recipes_microwave.dm | 6 +--- .../reagent_containers/food/snacks.dm | 35 ++++++++++++++++--- 4 files changed, 73 insertions(+), 16 deletions(-) diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 37fb0e732f..b9ccee8f36 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -98,23 +98,43 @@ matter = list("metal" = 50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") +/obj/item/weapon/cane/concealed + var/atom/movable/concealed_blade + +/obj/item/weapon/cane/concealed/New(var/blade) + ..() + if(!isturf(blade)) + concealed_blade = blade + else + concealed_blade = new/obj/item/weapon/kitchenknife/concealed(src) + loc = blade + /obj/item/weapon/cane/concealed/attack_self(mob/user) user.visible_message("[user] has unsheathed a blade from \his [src]!", "You unsheathe the blade from \the [src].") - var/blade = new/obj/item/weapon/kitchenknife/concealed + // Calling drop/put in hands to properly call item drop/pickup procs user.drop_from_inventory(src) - user.put_in_hands(blade) - del(src) + user.put_in_hands(concealed_blade) + loc = concealed_blade /obj/item/weapon/kitchenknife/concealed name = "cane blade" desc = "A now less than concealed cane blade." + var/atom/movable/container + +/obj/item/weapon/kitchenknife/concealed/New(var/container) + ..() + if(!isturf(container)) + src.container = container + else + container = new/obj/item/weapon/cane/concealed(src) + loc = container /obj/item/weapon/kitchenknife/concealed/attack_self(mob/user) - var/cane = new/obj/item/weapon/cane/concealed + user.visible_message("[user] has sheathed a blade into \his [container]!", "You sheathe the blade into \the [container].") + // Calling drop/put in hands to properly call item drop/pickup procs user.drop_from_inventory(src) - user.put_in_hands(cane) - del(src) - user.visible_message("[user] has sheathed a blade into \his [cane]!", "You sheathe the blade into \the [cane].") + user.put_in_hands(container) + loc = container /obj/item/weapon/disk name = "disk" diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 9692cacf69..c724319160 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -323,6 +323,20 @@ new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src) new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src) new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src) + +/obj/item/weapon/storage/box/sinpockets + name = "box of sin-pockets" + desc = "Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes." + icon_state = "donk_kit" + + New() + ..() + new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src) + new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src) + new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src) + new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src) + new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src) + new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src) /obj/item/weapon/storage/box/monkeycubes name = "monkey cube box" diff --git a/code/modules/food/recipes_microwave.dm b/code/modules/food/recipes_microwave.dm index 87617d95ce..b9b9c5888b 100644 --- a/code/modules/food/recipes_microwave.dm +++ b/code/modules/food/recipes_microwave.dm @@ -180,11 +180,7 @@ I said no! ) result = /obj/item/weapon/reagent_containers/food/snacks/donkpocket //SPECIAL proc/warm_up(var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/being_cooked) - being_cooked.warm = 1 - being_cooked.reagents.add_reagent("tricordrazine", 5) - being_cooked.bitesize = 6 - being_cooked.name = "Warm " + being_cooked.name - being_cooked.cooltime() + being_cooked.heat() make_food(var/obj/container as obj) var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/being_cooked = ..(container) warm_up(being_cooked) diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index e5e16db2dc..3e38a8ccf6 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -698,6 +698,23 @@ reagents.add_reagent("protein", 6) bitesize = 2 +/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket + name = "\improper Sin-pocket" + desc = "The food of choice for the veteran. Do NOT overconsume." + filling_color = "#6D6D00" + heated_reagents = list("doctorsdelight" = 5, "hyperzine" = 5, "synaptizine" = 1) + var/has_been_heated = 0 + +/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket/attack_self(mob/user) + if(has_been_heated) + user << "The heating chemicals have already been spent." + return + has_been_heated = 1 + user.visible_message("[user] crushes \the [src] package.", "You crush \the [src] package and feel a comfortable heat build up.") + spawn(200) + user << "You think \the [src] is ready to eat about now." + heat() + /obj/item/weapon/reagent_containers/food/snacks/donkpocket name = "Donk-pocket" desc = "The food of choice for the seasoned traitor." @@ -710,12 +727,22 @@ reagents.add_reagent("protein", 2) var/warm = 0 - proc/cooltime() //Not working, derp? + var/list/heated_reagents = list("tricordrazine" = 5) + proc/heat() + warm = 1 + for(var/reagent in heated_reagents) + reagents.add_reagent(reagent, heated_reagents[reagent]) + bitesize = 6 + name = "Warm " + name + cooltime() + + proc/cooltime() if (src.warm) - spawn( 4200 ) + spawn(4200) src.warm = 0 - src.reagents.del_reagent("tricordrazine") - src.name = "donk-pocket" + for(var/reagent in heated_reagents) + src.reagents.del_reagent(reagent) + src.name = initial(name) return /obj/item/weapon/reagent_containers/food/snacks/brainburger From b826e5bb77d57de444a2d0fbe3531dd08d1832a0 Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Sat, 7 Feb 2015 09:55:43 -0500 Subject: [PATCH 240/296] Rewrite and refactor vending.dm Remove some redundant procs and /obj/machinery/vending members. Rework the way product lists and advert lists are stored within /obj/machinery/vending. /obj/machinery/vending now uses a simpler way of storing the product list. The old variables, `products`, `contraband`, etc., are still used for initialization of the new list, but are not used beyond that. This commit removes colors from vending lists in anticipation of introducing NanoUI. --- code/datums/wires/vending.dm | 8 +- code/game/machinery/vending.dm | 278 ++++++++++++++++----------------- 2 files changed, 141 insertions(+), 145 deletions(-) diff --git a/code/datums/wires/vending.dm b/code/datums/wires/vending.dm index 91a95b47a7..67ca216251 100644 --- a/code/datums/wires/vending.dm +++ b/code/datums/wires/vending.dm @@ -1,3 +1,5 @@ +#define CAT_HIDDEN 2 // Also in code/game/machinery/vending.dm + /datum/wires/vending holder_type = /obj/machinery/vending wire_count = 4 @@ -27,7 +29,7 @@ var/const/VENDING_WIRE_IDSCAN = 8 . += ..() . += "
    The orange light is [V.seconds_electrified ? "off" : "on"].
    " . += "The red light is [V.shoot_inventory ? "off" : "blinking"].
    " - . += "The green light is [V.extended_inventory ? "on" : "off"].
    " + . += "The green light is [(V.categories & CAT_HIDDEN) ? "on" : "off"].
    " . += "The [V.scan_id ? "purple" : "yellow"] light is on.
    " /datum/wires/vending/UpdatePulsed(var/index) @@ -36,7 +38,7 @@ var/const/VENDING_WIRE_IDSCAN = 8 if(VENDING_WIRE_THROW) V.shoot_inventory = !V.shoot_inventory if(VENDING_WIRE_CONTRABAND) - V.extended_inventory = !V.extended_inventory + V.categories ^= CAT_HIDDEN if(VENDING_WIRE_ELECTRIFY) V.seconds_electrified = 30 if(VENDING_WIRE_IDSCAN) @@ -48,7 +50,7 @@ var/const/VENDING_WIRE_IDSCAN = 8 if(VENDING_WIRE_THROW) V.shoot_inventory = !mended if(VENDING_WIRE_CONTRABAND) - V.extended_inventory = 0 + V.categories &= ~CAT_HIDDEN if(VENDING_WIRE_ELECTRIFY) if(mended) V.seconds_electrified = 0 diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 5a8df08c8a..09608deb5b 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -1,17 +1,38 @@ -#define CAT_NORMAL 0 -#define CAT_HIDDEN 1 -#define CAT_COIN 2 +#define CAT_NORMAL 1 +#define CAT_HIDDEN 2 // also used in corresponding wires/vending.dm +#define CAT_COIN 4 +/** + * Datum used to hold information about a product in a vending machine + */ /datum/data/vending_product - var/product_name = "generic" + var/product_name = "generic" // Display name for the product var/product_path = null - var/amount = 0 - var/price = 0 - var/display_color = "blue" - var/category = CAT_NORMAL - + var/amount = 0 // Amount held in the vending machine + var/price = 0 // Price to buy one + var/display_color = null // Display color for vending machine listing + var/category = CAT_NORMAL // CAT_HIDDEN for contraband, CAT_COIN for premium +/datum/data/vending_product/New(var/path, var/name = null, var/amount = 1, var/price = 0, var/color = null, var/category = CAT_NORMAL) + ..() + + src.product_path = path + + if(!name) + var/atom/tmp = new path + src.product_name = initial(tmp.name) + del(tmp) + else + src.product_name = name + + src.amount = amount + src.price = price + src.display_color = color + src.category = category +/** + * A vending machine + */ /obj/machinery/vending name = "Vendomat" desc = "A generic vending machine." @@ -21,66 +42,105 @@ anchored = 1 density = 1 + var/icon_vend //Icon_state when vending + var/icon_deny //Icon_state when denying access + + // Power use_power = 1 idle_power_usage = 10 var/vend_power_usage = 150 //actuators and stuff + // Vending-related var/active = 1 //No sales pitches if off! var/vend_ready = 1 //Are we ready to vend?? Is it time?? var/vend_delay = 10 //How long does it take to vend? - var/datum/data/vending_product/currently_vending = null // A /datum/data/vending_product instance of what we're paying for right now. - - // To be filled out at compile time + var/categories = CAT_NORMAL // Bitmask of cats we're currently showing + var/datum/data/vending_product/currently_vending = null // What we're requesting payment for right now + + /* + Variables used to initialize the product list + These are used for initialization only, and so are optional if + product_records is specified + */ var/list/products = list() // For each, use the following pattern: var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2) var/list/premium = list() // No specified amount = only one in stock var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price. - var/product_slogans = "" //String of slogans separated by semicolons, optional - var/product_ads = "" //String of small ad messages in the vending screen - random chance + // List of vending_product items available. var/list/product_records = list() - var/list/hidden_records = list() - var/list/coin_records = list() + + + // Variables used to initialize advertising + var/product_slogans = "" //String of slogans spoken out loud, separated by semicolons + var/product_ads = "" //String of small ad messages in the vending screen + + var/list/ads_list = list() + + // Stuff relating vocalizations var/list/slogan_list = list() - var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it + var/shut_up = 1 //Stop spouting those godawful pitches! var/vend_reply //Thank you for shopping! var/last_reply = 0 var/last_slogan = 0 //When did we last pitch? var/slogan_delay = 6000 //How long until we can pitch again? - var/icon_vend //Icon_state when vending! - var/icon_deny //Icon_state when vending! - //var/emagged = 0 //Ignores if somebody doesn't have card access to that machine. + + // Things that can go wrong + emagged = 0 //Ignores if somebody doesn't have card access to that machine. var/seconds_electrified = 0 //Shock customers like an airlock. var/shoot_inventory = 0 //Fire items at customers! We're broken! - var/shut_up = 1 //Stop spouting those godawful pitches! - var/extended_inventory = 0 //can we access the hidden inventory? + var/scan_id = 1 var/obj/item/weapon/coin/coin var/datum/wires/vending/wires = null - var/check_accounts = 0 // 1 = requires PIN and checks accounts. 0 = You slide an ID, it vends, SPACE COMMUNISM! - /obj/machinery/vending/New() ..() wires = new(src) spawn(4) - src.slogan_list = text2list(src.product_slogans, ";") + if(src.product_slogans) + src.slogan_list += text2list(src.product_slogans, ";") - // So not all machines speak at the exact same time. - // The first time this machine says something will be at slogantime + this random value, - // so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated. - src.last_slogan = world.time + rand(0, slogan_delay) + // So not all machines speak at the exact same time. + // The first time this machine says something will be at slogantime + this random value, + // so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated. + src.last_slogan = world.time + rand(0, slogan_delay) - src.build_inventory(products) - //Add hidden inventory - src.build_inventory(contraband, 1) - src.build_inventory(premium, 0, 1) + if(src.product_ads) + src.ads_list += text2list(src.product_ads, ";") + + src.build_inventory() power_change() return return +/** + * Build src.produdct_records from the products lists + * + * src.products, src.contraband, src.premium, and src.prices allow specifying + * products that the vending machine is to carry without manually populating + * src.product_records. + */ +/obj/machinery/vending/proc/build_inventory() + var/list/all_products = list( + list(src.products, CAT_NORMAL), + list(src.contraband, CAT_HIDDEN), + list(src.premium, CAT_COIN)) + + for(var/current_list in all_products) + var/category = current_list[2] + + for(var/entry in current_list[1]) + var/datum/data/vending_product/product = new/datum/data/vending_product(entry) + + product.price = (entry in src.prices) ? src.prices[entry] : 0 + product.amount = (current_list[1][entry]) ? current_list[1][entry] : 1 + product.category = category + + src.product_records.Add(product) + /obj/machinery/vending/Del() del(wires) // qdel wires = null @@ -116,36 +176,6 @@ return -/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0) - - for(var/typepath in productlist) - var/amount = productlist[typepath] - var/price = prices[typepath] - if(isnull(amount)) amount = 1 - - var/datum/data/vending_product/R = new /datum/data/vending_product() - - R.product_path = typepath - R.amount = amount - R.price = price - R.display_color = pick("red","blue","green") - - if(hidden) - R.category=CAT_HIDDEN - hidden_records += R - else if(req_coin) - R.category=CAT_COIN - coin_records += R - else - R.category=CAT_NORMAL - product_records += R - - var/atom/temp = typepath - R.product_name = initial(temp.name) - -// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]" - return - /obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob) if (currently_vending) var/paid = 0 @@ -207,7 +237,7 @@ else if(src.panel_open) - for(var/datum/data/vending_product/R in product_records) + for(var/datum/data/vending_product/R in product_records) if(istype(W, R.product_path)) stock(R, user) del(W) @@ -346,31 +376,6 @@ /obj/machinery/vending/attack_ai(mob/user as mob) return attack_hand(user) -/obj/machinery/vending/proc/GetProductIndex(var/datum/data/vending_product/P) - var/list/plist - switch(P.category) - if(CAT_NORMAL) - plist=product_records - if(CAT_HIDDEN) - plist=hidden_records - if(CAT_COIN) - plist=coin_records - else - warning("UNKNOWN CATEGORY [P.category] IN TYPE [P.product_path] INSIDE [type]!") - return plist.Find(P) - -/obj/machinery/vending/proc/GetProductByID(var/pid, var/category) - switch(category) - if(CAT_NORMAL) - return product_records[pid] - if(CAT_HIDDEN) - return hidden_records[pid] - if(CAT_COIN) - return coin_records[pid] - else - warning("UNKNOWN PRODUCT: PID: [pid], CAT: [category] INSIDE [type]!") - return null - /obj/machinery/vending/attack_hand(mob/user as mob) if(stat & (BROKEN|NOPOWER)) return @@ -393,28 +398,24 @@ var/dat = "
    [vendorname]


    " //display the name, and added a horizontal rule dat += "Select an item:

    " //the rest is just general spacing and bolding - if (premium.len > 0) - dat += "Coin slot: [coin ? coin : "No coin inserted"] (Remove)
    " - if (src.product_records.len == 0) dat += "No product loaded!" else - var/list/display_records = list() - display_records += src.product_records - if(src.extended_inventory) - display_records += src.hidden_records - if(src.coin) - display_records += src.coin_records - - for (var/datum/data/vending_product/R in display_records) - dat += "[R.product_name]:" - dat += " [R.amount] " - if(R.price) - dat += " (Price: [R.price])" - if (R.amount > 0) - var/idx=GetProductIndex(R) - dat += " (Vend)" + for(var/idx = 1 to src.product_records.len) + var/datum/data/vending_product/product = src.product_records[idx] + if(!(product.category & src.categories)) + continue + + if(product.display_color) + dat += "[product.product_name]:" + dat += " [product.amount] " + else + dat += "[product.product_name]: [product.amount]" + if(product.price) + dat += " (Price: [product.price])" + if (product.amount > 0) + dat += " (Vend)" else dat += " SOLD OUT" dat += "
    " @@ -424,7 +425,7 @@ if(panel_open) dat += wires() - if(product_slogans != "") + if(slogan_list.len > 0) dat += "The speaker switch is [shut_up ? "off" : "on"]. Toggle" user << browse(dat, "window=vending") @@ -471,14 +472,10 @@ flick(icon_deny,src) return - var/idx=text2num(href_list["vend"]) - var/cat=text2num(href_list["cat"]) + var/key = text2num(href_list["vend"]) + var/datum/data/vending_product/R = product_records[key] - var/datum/data/vending_product/R = GetProductByID(idx,cat) - if (!R || !istype(R) || !R.product_path || R.amount <= 0) - return - - if(R.price == null) + if(R.price <= 0) src.vend(R, usr) else src.currently_vending = R @@ -507,7 +504,7 @@ return src.vend_ready = 0 //One thing at a time!! - if (R in coin_records) + if (R.category & CAT_COIN) if(!coin) user << "\blue You need to insert a coin to get this item." return @@ -848,35 +845,32 @@ contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/mtearseed = 2, /obj/item/seeds/nettleseed = 2,/obj/item/seeds/reishimycelium = 2,/obj/item/seeds/reishimycelium = 2,/obj/item/seeds/shandseed = 2,) premium = list(/obj/item/toy/waterflower = 1) + +/** + * Populate hydroseeds product_records + * + * This needs to be customized to fetch the actual names of the seeds, otherwise + * the machine would simply list "packet of seeds" times 20 + */ +/obj/machinery/vending/hydroseeds/build_inventory() + var/list/all_products = list( + list(src.products, CAT_NORMAL), + list(src.contraband, CAT_HIDDEN), + list(src.premium, CAT_COIN)) -/obj/machinery/vending/hydroseeds/build_inventory(var/list/productlist,hidden=0,req_coin=0) + for(var/current_list in all_products) + var/category = current_list[2] - for(var/typepath in productlist) - var/amount = productlist[typepath] - var/price = prices[typepath] - if(isnull(amount)) amount = 1 + for(var/entry in current_list[1]) + var/obj/item/seeds/S = new entry(src) + var/name = S.name + var/datum/data/vending_product/product = new/datum/data/vending_product(entry, name) - var/datum/data/vending_product/R = new /datum/data/vending_product() - - R.product_path = typepath - R.amount = amount - R.price = price - R.display_color = pick("red","blue","green") - - if(hidden) - R.category=CAT_HIDDEN - hidden_records += R - else if(req_coin) - R.category=CAT_COIN - coin_records += R - else - R.category=CAT_NORMAL - product_records += R - - var/obj/item/seeds/S = new typepath(src) - R.product_name = S.name - del(S) - return + product.price = (entry in src.prices) ? src.prices[entry] : 0 + product.amount = (current_list[1][entry]) ? current_list[1][entry] : 1 + product.category = category + + src.product_records.Add(product) /obj/machinery/vending/magivend name = "MagiVend" From 9dffc8f922233da6d74acc0c0f0c95446eb4b82e Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Sat, 7 Feb 2015 12:06:58 -0500 Subject: [PATCH 241/296] Add NanoUI to vending machines Error messages are now displayed in the NanoUI interface, instead of going to the text log. Wire UI now consistent with other wire-enabled wire devices that use NanoUI. --- code/datums/wires/vending.dm | 5 - code/game/machinery/vending.dm | 156 +++++++++++++++------------- nano/templates/vending_machine.tmpl | 56 ++++++++++ 3 files changed, 141 insertions(+), 76 deletions(-) create mode 100644 nano/templates/vending_machine.tmpl diff --git a/code/datums/wires/vending.dm b/code/datums/wires/vending.dm index 67ca216251..7f9c4ed10a 100644 --- a/code/datums/wires/vending.dm +++ b/code/datums/wires/vending.dm @@ -19,11 +19,6 @@ var/const/VENDING_WIRE_IDSCAN = 8 return 1 return 0 -/datum/wires/vending/Interact(var/mob/living/user) - if(CanUse(user)) - var/obj/machinery/vending/V = holder - V.attack_hand(user) - /datum/wires/vending/GetInteractWindow() var/obj/machinery/vending/V = holder . += ..() diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 09608deb5b..282aa9b28c 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -56,6 +56,8 @@ var/vend_delay = 10 //How long does it take to vend? var/categories = CAT_NORMAL // Bitmask of cats we're currently showing var/datum/data/vending_product/currently_vending = null // What we're requesting payment for right now + var/status_message = "" // Status screen messages like "insufficient funds", displayed in NanoUI + var/status_error = 0 // Set to 1 if status_message is an error /* Variables used to initialize the product list @@ -195,9 +197,9 @@ if(paid) src.vend(currently_vending, usr) - currently_vending = null return else if(handled) + nanomanager.update_uis(src) return // don't smack that machine with your 2 thalers if (istype(W, /obj/item/weapon/card/emag)) @@ -210,7 +212,8 @@ src.overlays.Cut() if(src.panel_open) src.overlays += image(src.icon, "[initial(icon_state)]-panel") - src.updateUsrDialog() + + nanomanager.update_uis(src) // Speaker switch is on the main UI, not wires UI return else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters)) if(src.panel_open) @@ -220,7 +223,9 @@ user.drop_item() W.loc = src coin = W + categories |= CAT_COIN user << "\blue You insert the [W] into the [src]" + nanomanager.update_uis(src) return else if(istype(W, /obj/item/weapon/wrench)) if(do_after(user, 20)) @@ -237,7 +242,7 @@ else if(src.panel_open) - for(var/datum/data/vending_product/R in product_records) + for(var/datum/data/vending_product/R in product_records) if(istype(W, R.product_path)) stock(R, user) del(W) @@ -252,7 +257,10 @@ */ /obj/machinery/vending/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, mob/user) if(currently_vending.price > cashmoney.worth) - usr << "\icon[src] That is not enough money." + + // This is not a status display message, since it's something the character + // themselves is meant to see BEFORE putting the money in + usr << "\icon[cashmoney] That is not enough money." return 0 if(istype(cashmoney, /obj/item/weapon/spacecash/bundle)) @@ -294,7 +302,8 @@ /obj/machinery/vending/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet) visible_message("[usr] swipes a card through [src].") if(currently_vending.price > wallet.worth) - usr << "\icon[src] Insufficient funds on chargecard." + src.status_message = "Insufficient funds on chargecard." + src.status_error = 1 return 0 else wallet.worth -= currently_vending.price @@ -311,11 +320,13 @@ visible_message("[usr] swipes a card through [src].") var/datum/money_account/customer_account = get_account(I.associated_account_number) if (!customer_account) - usr << "\icon[src] Error: Unable to access account. Please contact technical support if problem persists." + src.status_message = "Error: Unable to access account. Please contact technical support if problem persists." + src.status_error = 1 return 0 if(customer_account.suspended) - usr << "\icon[src] Unable to access account: account suspended." + src.status_message = "Unable to access account: account suspended." + src.status_error = 1 return 0 // Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is @@ -325,11 +336,13 @@ customer_account = attempt_account_access(I.associated_account_number, attempt_pin, 2) if(!customer_account) - usr << "\icon[src] Unable to access account: incorrect credentials." + src.status_message = "Unable to access account: incorrect credentials." + src.status_error = 1 return 0 if(currently_vending.price > customer_account.money) - usr << "\icon[src] Insufficient funds in account." + src.status_message = "Insufficient funds in account." + src.status_error = 1 return 0 else // Okay to move the money at this point @@ -379,62 +392,63 @@ /obj/machinery/vending/attack_hand(mob/user as mob) if(stat & (BROKEN|NOPOWER)) return - user.set_machine(src) if(src.seconds_electrified != 0) if(src.shock(user, 100)) return - var/vendorname = (src.name) //import the machine's name + wires.Interact(user) + ui_interact(user) - if(src.currently_vending) - var/dat = "
    [vendorname]


    " //display the name, and added a horizontal rule - dat += "Product selected: [currently_vending.product_name]
    Charge: [currently_vending.price]

    Please swipe a card or insert cash to pay for the item.

    " - dat += "Cancel" - user << browse(dat, "window=vending") - onclose(user, "") - return - - var/dat = "
    [vendorname]


    " //display the name, and added a horizontal rule - dat += "Select an item:

    " //the rest is just general spacing and bolding - - if (src.product_records.len == 0) - dat += "No product loaded!" +/** + * Display the NanoUI window for the vending machine. + * + * See NanoUI documentation for details. + */ +/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) + user.set_machine(src) + + var/list/data = list() + if(currently_vending) + data["mode"] = 1 + data["product"] = currently_vending.product_name + data["price"] = currently_vending.price + data["message_err"] = 0 + data["message"] = src.status_message + data["message_err"] = src.status_error else + data["mode"] = 0 + var/list/listed_products = list() - for(var/idx = 1 to src.product_records.len) - var/datum/data/vending_product/product = src.product_records[idx] - if(!(product.category & src.categories)) + for(var/key = 1 to src.product_records.len) + var/datum/data/vending_product/I = src.product_records[key] + + if(!(I.category & src.categories)) continue + + listed_products.Add(list(list( + "key" = key, + "name" = I.product_name, + "price" = I.price, + "color" = I.display_color, + "amount" = I.amount))) - if(product.display_color) - dat += "[product.product_name]:" - dat += " [product.amount] " - else - dat += "[product.product_name]: [product.amount]" - if(product.price) - dat += " (Price: [product.price])" - if (product.amount > 0) - dat += " (Vend)" - else - dat += " SOLD OUT" - dat += "
    " - - dat += "
    " - - if(panel_open) - dat += wires() - - if(slogan_list.len > 0) - dat += "The speaker switch is [shut_up ? "off" : "on"]. Toggle" - - user << browse(dat, "window=vending") - onclose(user, "") - return - -// returns the wire panel text -/obj/machinery/vending/proc/wires() - return wires.GetInteractWindow() + data["products"] = listed_products + + if(src.coin) + data["coin"] = src.coin.name + + if(src.panel_open) + data["panel"] = 1 + data["speaker"] = src.shut_up ? 0 : 1 + else + data["panel"] = 0 + + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if (!ui) + ui = new(user, src, ui_key, "vending_machine.tmpl", src.name, 440, 600) + ui.set_initial_data(data) + ui.open() /obj/machinery/vending/Topic(href, href_list) if(stat & (BROKEN|NOPOWER)) @@ -452,9 +466,9 @@ usr.put_in_hands(coin) usr << "\blue You remove the [coin] from the [src]" coin = null + categories &= ~CAT_COIN if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)))) - usr.set_machine(src) if ((href_list["vend"]) && (src.vend_ready) && (!currently_vending)) if(istype(usr,/mob/living/silicon)) @@ -479,23 +493,17 @@ src.vend(R, usr) else src.currently_vending = R - src.updateUsrDialog() - return + src.status_message = "Please swipe a card or insert cash to pay for the item." + src.status_error = 0 - else if (href_list["cancel_buying"]) + else if (href_list["cancelpurchase"]) src.currently_vending = null - src.updateUsrDialog() - return else if ((href_list["togglevoice"]) && (src.panel_open)) src.shut_up = !src.shut_up src.add_fingerprint(usr) - src.updateUsrDialog() - else - usr << browse(null, "window=vending") - return - return + nanomanager.update_uis(src) /obj/machinery/vending/proc/vend(datum/data/vending_product/R, mob/user) if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH @@ -503,7 +511,10 @@ flick(src.icon_deny,src) return src.vend_ready = 0 //One thing at a time!! - + src.status_message = "Vending..." + src.status_error = 0 + nanomanager.update_uis(src) + if (R.category & CAT_COIN) if(!coin) user << "\blue You need to insert a coin to get this item." @@ -514,8 +525,10 @@ else user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all." del(coin) + categories &= ~CAT_COIN else del(coin) + categories &= ~CAT_COIN R.amount-- @@ -529,17 +542,18 @@ flick(src.icon_vend,src) spawn(src.vend_delay) new R.product_path(get_turf(src)) + src.status_message = "" + src.status_error = 0 src.vend_ready = 1 - return - - src.updateUsrDialog() + currently_vending = null + nanomanager.update_uis(src) /obj/machinery/vending/proc/stock(var/datum/data/vending_product/R, var/mob/user) if(src.panel_open) user << "\blue You stock the [src] with \a [R.product_name]" R.amount++ - src.updateUsrDialog() + nanomanager.update_uis(src) /obj/machinery/vending/process() if(stat & (BROKEN|NOPOWER)) diff --git a/nano/templates/vending_machine.tmpl b/nano/templates/vending_machine.tmpl new file mode 100644 index 0000000000..93d5c1007c --- /dev/null +++ b/nano/templates/vending_machine.tmpl @@ -0,0 +1,56 @@ + + +{{if data.mode == 0}} +

    Items available

    +
    + {{for data.products}} +
    +
    + {{if value.price > 0}} + {{:helper.link('Buy (' + value.price + ')', 'cart', { "vend" : value.key }, value.amount > 0 ? null : 'disabled')}} + {{else}} + {{:helper.link('Vend', 'circle-arrow-s', { "vend" : value.key }, value.amount > 0 ? null : 'disabled')}} + {{/if}} +
    +
    + {{if value.color}}{{:value.name}} + {{else}}{{:value.name}} + {{/if}} + ({{:value.amount ? value.amount : "NONE LEFT"}}) +
    +
    + {{empty}} + No items available! + {{/for}} +
    +{{if data.coin}} +

    Coin

    +
    +
    Coin deposited:
    +
    {{:helper.link(data.coin, 'eject', {'remove_coin' : 1})}}
    +
    +{{/if}} +{{else data.mode == 1}} +

    Item selected

    +
    +
    +
    Item selected:
    {{:data.product}}
    +
    Charge:
    {{:data.price}}
    +
    +
    + {{if data.message_err}} {{/if}} {{:data.message}} +
    +
    + {{:helper.link('Cancel', 'arrowreturn-1-w', {'cancelpurchase' : 1})}} +
    +
    +{{/if}} +{{if data.panel}} +

    Maintenance panel

    +
    +
    Speaker
    {{:helper.link(data.speaker ? 'Enabled' : 'Disabled', 'gear', {'togglevoice' : 1})}}
    +
    +{{/if}} \ No newline at end of file From cee2d2502a68cf5711cfbcc52239bb422f7028fb Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Mon, 9 Feb 2015 08:43:57 -0500 Subject: [PATCH 242/296] Make vending machines stop selling things if vendor account is suspended --- code/game/machinery/vending.dm | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 282aa9b28c..482a36e0d4 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -179,7 +179,7 @@ return /obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (currently_vending) + if (currently_vending && vendor_account && !vendor_account.suspended) var/paid = 0 var/handled = 0 if(istype(W, /obj/item/weapon/card/id)) @@ -493,8 +493,12 @@ src.vend(R, usr) else src.currently_vending = R - src.status_message = "Please swipe a card or insert cash to pay for the item." - src.status_error = 0 + if(!vendor_account || vendor_account.suspended) + src.status_message = "This machine is currently unable to process payments due to problems with the associated account." + src.status_error = 1 + else + src.status_message = "Please swipe a card or insert cash to pay for the item." + src.status_error = 0 else if (href_list["cancelpurchase"]) src.currently_vending = null @@ -611,7 +615,7 @@ new dump_path(src.loc) R.amount-- break - + stat |= BROKEN src.icon_state = "[initial(icon_state)]-broken" return From 12e17e666f3b74eb3b3114abc270c1f156ab14de Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Wed, 11 Feb 2015 19:53:08 +0100 Subject: [PATCH 243/296] Minor casing fix. I couldn't unsee the lowercase t in sentences beginning with "\the" instead of "\The". I'm sorry.. --- code/game/machinery/jukebox.dm | 4 ++-- code/modules/recycling/disposal.dm | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/machinery/jukebox.dm b/code/game/machinery/jukebox.dm index 4301d34495..2a6755015b 100644 --- a/code/game/machinery/jukebox.dm +++ b/code/game/machinery/jukebox.dm @@ -70,7 +70,7 @@ datum/track/New(var/title_name, var/audio) return if(stat & (NOPOWER|BROKEN)) - usr << "\the [src] doesn't appear to function." + usr << "\The [src] doesn't appear to function." return if(href_list["change_track"]) @@ -109,7 +109,7 @@ datum/track/New(var/title_name, var/audio) /obj/machinery/media/jukebox/interact(mob/user) if(stat & (NOPOWER|BROKEN)) - usr << "\the [src] doesn't appear to function." + usr << "\The [src] doesn't appear to function." return ui_interact(user) diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 0df50cc6fe..34dbe0998f 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -462,10 +462,10 @@ if(prob(75)) I.loc = src for(var/mob/M in viewers(src)) - M.show_message("\the [I] lands in \the [src].", 3) + M.show_message("\The [I] lands in \the [src].", 3) else for(var/mob/M in viewers(src)) - M.show_message("\the [I] bounces off of \the [src]'s rim!", 3) + M.show_message("\The [I] bounces off of \the [src]'s rim!", 3) return 0 else return ..(mover, target, height, air_group) From 49b1280b132b4988d984272cf3abd7a96c8e9f6e Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Wed, 11 Feb 2015 19:38:13 +0100 Subject: [PATCH 244/296] Tries to add more helpful information when examining a spy bug from real up close. --- code/game/objects/items/devices/spy_bug.dm | 38 +++++++++++++------ .../objects/items/weapons/storage/firstaid.dm | 14 ------- 2 files changed, 27 insertions(+), 25 deletions(-) diff --git a/code/game/objects/items/devices/spy_bug.dm b/code/game/objects/items/devices/spy_bug.dm index 208838960b..cb8712af9e 100644 --- a/code/game/objects/items/devices/spy_bug.dm +++ b/code/game/objects/items/devices/spy_bug.dm @@ -1,6 +1,6 @@ /obj/item/device/spy_bug - name = "tiny device" - desc = "It looks like a tiny camera, microphone, and transmission device in a happy union. Also mass-fabricated." + name = "bug" + desc = "" // Nothing to see here icon = 'icons/obj/weapons.dmi' icon_state = "eshield0" item_state = "nothing" @@ -23,9 +23,22 @@ radio = new(src) camera = new(src) +/obj/item/device/spy_bug/examine(mob/user) + . = ..(user, 0) + if(.) + user << "It's a tiny camera, microphone, and transmission device in a happy union." + user << "Needs to be both configured and brought in contact with monitor device to be fully functional." + /obj/item/device/spy_bug/attack_self(mob/user) radio.attack_self(user) +/obj/item/device/spy_bug/attackby(obj/W as obj, mob/living/user as mob) + if(istype(W, /obj/item/device/spy_monitor)) + var/obj/item/device/spy_monitor/SM = W + SM.pair(src, user) + else + ..() + /obj/item/device/spy_bug/hear_talk(mob/M, var/msg, verb, datum/language/speaking) radio.hear_talk(M, msg, speaking) @@ -50,8 +63,9 @@ radio = new(src) /obj/item/device/spy_monitor/examine(mob/user) - if(..(user, 1)) - user << "The time '12:00' is blinking in the corner of the screen. \The [src] looks very cheaply made." + . = ..(user, 1) + if(.) + user << "The time '12:00' is blinking in the corner of the screen and \the [src] looks very cheaply made." /obj/item/device/spy_monitor/attack_self(mob/user) if(operating) @@ -62,16 +76,18 @@ /obj/item/device/spy_monitor/attackby(obj/W as obj, mob/living/user as mob) if(istype(W, /obj/item/device/spy_bug)) - var/obj/item/device/spy_bug/SB = W - if(SB.camera in cameras) - user << "\The [SB] has been unpaired from \the [src]." - cameras -= SB.camera - else - user << "\The [SB] has been paired with \the [src]." - cameras += SB.camera + pair(W, user) else return ..() +/obj/item/device/spy_monitor/proc/pair(var/obj/item/device/spy_bug/SB, var/mob/living/user) + if(SB.camera in cameras) + user << "\The [SB] has been unpaired from \the [src]." + cameras -= SB.camera + else + user << "\The [SB] has been paired with \the [src]." + cameras += SB.camera + /obj/item/device/spy_monitor/proc/view_cameras(mob/user) if(!can_use_cam(user)) return diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index 47f29a8eb7..39e7bff51e 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -186,20 +186,6 @@ new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) -/obj/item/weapon/storage/pill_bottle/dexalin_plus - name = "bottle of Dexalin Plus pills" - desc = "Contains pills used to treat extreme cases of oxygen deprivation." - -/obj/item/weapon/storage/pill_bottle/dexalin_plus/New() - ..() - new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) - new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) - new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) - new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) - new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) - new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) - new /obj/item/weapon/reagent_containers/pill/dexalin_plus(src) - /obj/item/weapon/storage/pill_bottle/dermaline name = "bottle of Dermaline pills" desc = "Contains pills used to treat burn wounds." From 611a42bb330ee8437e064affd87eace2fd3e18d3 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 7 Feb 2015 17:00:52 -0500 Subject: [PATCH 245/296] Gun cleanup and rewrite Rewrites gun.dm. Reorganizes the firing procedure into logical procs and cleans up some unnecessary variables or demotes them to the subtypes that actually care. Energy weapons that create their own projectiles no longer care about in_chamber. Launcher support is much more natural now. Cleans up duplicated cyborg energy weapon power supply code. Adds support for energy weapons to recharge from external power sources, unifying cyborg and hardsuit mounted weapons. Incorporates the cyborg taser recharging mechanism. Cleans up laser tag gun duplication Changes path strings to actual paths. Changes relative paths to absolute paths. Renamed several targeting vars to make their purposes more clear. Fixed targeting not handling firing correctly for certain subtypes. --- baystation12.dme | 1 - code/_onclick/hud/monkey.dm | 2 +- code/_onclick/hud/robot.dm | 2 +- code/game/machinery/bots/ed209bot.dm | 8 +- code/game/machinery/bots/secbot.dm | 4 +- code/game/machinery/portable_tag_turret.dm | 20 +- code/game/machinery/portable_turret.dm | 2 +- .../objects/items/robot/robot_upgrades.dm | 2 +- .../crates_lockers/closets/fitness.dm | 8 +- .../spacesuits/rig/modules/rig_weapons.dm | 51 --- code/modules/clothing/suits/armor.dm | 4 - code/modules/clothing/suits/miscellaneous.dm | 4 +- code/modules/clothing/under/ties.dm | 7 - .../mob/living/silicon/robot/robot_modules.dm | 10 +- .../living/silicon/robot/robot_upgrades.dm | 2 +- code/modules/projectiles/gun.dm | 315 +++++++++--------- code/modules/projectiles/guns/alien.dm | 24 +- code/modules/projectiles/guns/energy.dm | 92 +++-- code/modules/projectiles/guns/energy/laser.dm | 153 ++------- .../projectiles/guns/energy/nuclear.dm | 186 +++++------ code/modules/projectiles/guns/energy/pulse.dm | 73 ++-- .../projectiles/guns/energy/special.dm | 131 ++------ code/modules/projectiles/guns/energy/stun.dm | 68 +--- .../projectiles/guns/energy/temperature.dm | 116 ++++--- code/modules/projectiles/guns/projectile.dm | 38 ++- .../projectiles/guns/projectile/automatic.dm | 8 +- .../projectiles/guns/projectile/crossbow.dm | 55 +-- .../projectiles/guns/projectile/launcher.dm | 83 +---- .../projectiles/guns/projectile/pneumatic.dm | 44 +-- .../projectiles/guns/projectile/revolver.dm | 8 +- .../projectiles/guns/projectile/rocket.dm | 34 +- .../projectiles/guns/projectile/shotgun.dm | 29 +- code/modules/projectiles/projectile.dm | 30 +- code/modules/projectiles/targeting.dm | 107 +++--- 34 files changed, 697 insertions(+), 1024 deletions(-) delete mode 100644 code/modules/clothing/spacesuits/rig/modules/rig_weapons.dm diff --git a/baystation12.dme b/baystation12.dme index 82506f8bed..79362c1e91 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -871,7 +871,6 @@ #include "code\modules\clothing\spacesuits\rig\modules\computer.dm" #include "code\modules\clothing\spacesuits\rig\modules\modules.dm" #include "code\modules\clothing\spacesuits\rig\modules\ninja.dm" -#include "code\modules\clothing\spacesuits\rig\modules\rig_weapons.dm" #include "code\modules\clothing\spacesuits\rig\modules\utility.dm" #include "code\modules\clothing\spacesuits\rig\modules\vision.dm" #include "code\modules\clothing\spacesuits\rig\suits\alien.dm" diff --git a/code/_onclick/hud/monkey.dm b/code/_onclick/hud/monkey.dm index 65924284b5..0081fbe6b5 100644 --- a/code/_onclick/hud/monkey.dm +++ b/code/_onclick/hud/monkey.dm @@ -226,7 +226,7 @@ if (mymob.client.gun_mode) // If in aim mode, correct the sprite mymob.gun_setting_icon.set_dir(2) for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons - if (G.target) + if (G.aim_targets) mymob.item_use_icon = new /obj/screen/gun/item(null) if (mymob.client.target_can_click) mymob.item_use_icon.set_dir(1) diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm index 644b811376..2738cf3a7d 100644 --- a/code/_onclick/hud/robot.dm +++ b/code/_onclick/hud/robot.dm @@ -157,7 +157,7 @@ var/obj/screen/robot_inventory if (mymob.client.gun_mode) // If in aim mode, correct the sprite mymob.gun_setting_icon.set_dir(2) for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons - if (G.target) + if (G.aim_targets) mymob.item_use_icon = new /obj/screen/gun/item(null) if (mymob.client.target_can_click) mymob.item_use_icon.set_dir(1) diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm index 24e29e2839..639da55bf5 100644 --- a/code/game/machinery/bots/ed209bot.dm +++ b/code/game/machinery/bots/ed209bot.dm @@ -34,10 +34,10 @@ var/obj/item/weapon/gun/energy/taser/G = new /obj/item/weapon/gun/energy/taser(Tsec) G.power_supply.charge = 0 else if(lasercolor == "b") - var/obj/item/weapon/gun/energy/laser/bluetag/G = new /obj/item/weapon/gun/energy/laser/bluetag(Tsec) + var/obj/item/weapon/gun/energy/lasertag/blue/G = new (Tsec) G.power_supply.charge = 0 else if(lasercolor == "r") - var/obj/item/weapon/gun/energy/laser/redtag/G = new /obj/item/weapon/gun/energy/laser/redtag(Tsec) + var/obj/item/weapon/gun/energy/lasertag/red/G = new (Tsec) G.power_supply.charge = 0 if (prob(50)) new /obj/item/robot_parts/l_leg(Tsec) @@ -137,11 +137,11 @@ if(7) switch(lasercolor) if("b") - if( !istype(W, /obj/item/weapon/gun/energy/laser/bluetag) ) + if( !istype(W, /obj/item/weapon/gun/energy/lasertag/blue) ) return name = "bluetag ED-209 assembly" if("r") - if( !istype(W, /obj/item/weapon/gun/energy/laser/redtag) ) + if( !istype(W, /obj/item/weapon/gun/energy/lasertag/red) ) return name = "redtag ED-209 assembly" if("") diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index 1dcc02fbb9..6aa43c1b39 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -702,10 +702,10 @@ Auto Patrol: []"}, switch(lasercolor) if("b") target_suit = /obj/item/clothing/suit/redtag - target_weapon = /obj/item/weapon/gun/energy/laser/redtag + target_weapon = /obj/item/weapon/gun/energy/lasertag/red if("r") target_suit = /obj/item/clothing/suit/bluetag - target_weapon = /obj/item/weapon/gun/energy/laser/bluetag + target_weapon = /obj/item/weapon/gun/energy/lasertag/blue if((istype(perp.r_hand, target_weapon)) || (istype(perp.l_hand, target_weapon))) threat += 4 diff --git a/code/game/machinery/portable_tag_turret.dm b/code/game/machinery/portable_tag_turret.dm index 13f7032aa3..c9c2331e6d 100644 --- a/code/game/machinery/portable_tag_turret.dm +++ b/code/game/machinery/portable_tag_turret.dm @@ -5,13 +5,13 @@ /obj/machinery/porta_turret/tag // Reasonable defaults, in case someone manually spawns us var/lasercolor = "r" //Something to do with lasertag turrets, blame Sieve for not adding a comment. - installation = /obj/item/weapon/gun/energy/laser/redtag + installation = /obj/item/weapon/gun/energy/lasertag/red /obj/machinery/porta_turret/tag/red /obj/machinery/porta_turret/tag/blue lasercolor = "b" - installation = /obj/item/weapon/gun/energy/laser/bluetag + installation = /obj/item/weapon/gun/energy/lasertag/blue /obj/machinery/porta_turret/tag/New() ..() @@ -19,8 +19,8 @@ /obj/machinery/porta_turret/tag/weapon_setup(var/obj/item/weapon/gun/energy/E) switch(E.type) - if(/obj/item/weapon/gun/energy/laser/bluetag) - eprojectile = /obj/item/weapon/gun/energy/laser/bluetag + if(/obj/item/weapon/gun/energy/lasertag/blue) + eprojectile = /obj/item/weapon/gun/energy/lasertag/blue lasercolor = "b" req_access = list(access_maint_tunnels, access_theatre) check_arrest = 0 @@ -30,8 +30,8 @@ check_anomalies = 0 shot_delay = 30 - if(/obj/item/weapon/gun/energy/laser/redtag) - eprojectile = /obj/item/weapon/gun/energy/laser/redtag + if(/obj/item/weapon/gun/energy/lasertag/red) + eprojectile = /obj/item/weapon/gun/energy/lasertag/red lasercolor = "r" req_access = list(access_maint_tunnels, access_theatre) check_arrest = 0 @@ -86,13 +86,13 @@ ..() if(lasercolor == "b" && disabled == 0) - if(istype(Proj, /obj/item/weapon/gun/energy/laser/redtag)) + if(istype(Proj, /obj/item/weapon/gun/energy/lasertag/red)) disabled = 1 del(Proj) // qdel sleep(100) disabled = 0 if(lasercolor == "r" && disabled == 0) - if(istype(Proj, /obj/item/weapon/gun/energy/laser/bluetag)) + if(istype(Proj, /obj/item/weapon/gun/energy/lasertag/blue)) disabled = 1 del(Proj) // qdel sleep(100) @@ -110,10 +110,10 @@ switch(lasercolor) if("b") target_suit = /obj/item/clothing/suit/redtag - target_weapon = /obj/item/weapon/gun/energy/laser/redtag + target_weapon = /obj/item/weapon/gun/energy/lasertag/red if("r") target_suit = /obj/item/clothing/suit/bluetag - target_weapon = /obj/item/weapon/gun/energy/laser/bluetag + target_weapon = /obj/item/weapon/gun/energy/lasertag/blue if(target_suit)//Lasertag turrets target the opposing team, how great is that? -Sieve diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index c531e53f96..a2dda1e400 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -733,7 +733,7 @@ gun_charge = E.power_supply.charge //the gun's charge is stored in gun_charge user << "You add [I] to the turret." - if(istype(installation, /obj/item/weapon/gun/energy/laser/bluetag) || istype(installation, /obj/item/weapon/gun/energy/laser/redtag)) + if(istype(installation, /obj/item/weapon/gun/energy/lasertag/blue) || istype(installation, /obj/item/weapon/gun/energy/lasertag/red)) target_type = /obj/machinery/porta_turret/tag else target_type = /obj/machinery/porta_turret diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index f9d3e356ce..9bc40c779d 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -121,7 +121,7 @@ usr << "There's no mounting point for the module!" return 0 - var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in R.module + var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in R.module if(!T) T = locate() in R.module.contents if(!T) diff --git a/code/game/objects/structures/crates_lockers/closets/fitness.dm b/code/game/objects/structures/crates_lockers/closets/fitness.dm index 05e7968a93..b42fe3f950 100644 --- a/code/game/objects/structures/crates_lockers/closets/fitness.dm +++ b/code/game/objects/structures/crates_lockers/closets/fitness.dm @@ -54,8 +54,8 @@ /obj/structure/closet/lasertag/red/New() ..() - new /obj/item/weapon/gun/energy/laser/redtag(src) - new /obj/item/weapon/gun/energy/laser/redtag(src) + new /obj/item/weapon/gun/energy/lasertag/red(src) + new /obj/item/weapon/gun/energy/lasertag/red(src) new /obj/item/clothing/suit/redtag(src) new /obj/item/clothing/suit/redtag(src) @@ -68,7 +68,7 @@ /obj/structure/closet/lasertag/blue/New() ..() - new /obj/item/weapon/gun/energy/laser/bluetag(src) - new /obj/item/weapon/gun/energy/laser/bluetag(src) + new /obj/item/weapon/gun/energy/lasertag/blue(src) + new /obj/item/weapon/gun/energy/lasertag/blue(src) new /obj/item/clothing/suit/bluetag(src) new /obj/item/clothing/suit/bluetag(src) diff --git a/code/modules/clothing/spacesuits/rig/modules/rig_weapons.dm b/code/modules/clothing/spacesuits/rig/modules/rig_weapons.dm deleted file mode 100644 index 792a6ed0d0..0000000000 --- a/code/modules/clothing/spacesuits/rig/modules/rig_weapons.dm +++ /dev/null @@ -1,51 +0,0 @@ -//Weapon types intended to be used with rig modules - -/obj/item/weapon/gun/energy/lasercannon/mounted/load_into_chamber() - if(in_chamber) - return 1 - var/obj/item/rig_module/module = loc - if(!istype(module)) - return 0 - if(module.holder && module.holder.wearer) - var/mob/living/carbon/human/H = module.holder.wearer - if(istype(H) && H.back) - var/obj/item/weapon/rig/suit = H.back - if(istype(suit) && suit.cell && suit.cell.charge >= 250) - suit.cell.use(250) - in_chamber = new /obj/item/projectile/beam/heavylaser(src) - return 1 - return 0 - -/obj/item/weapon/gun/energy/gun/mounted/load_into_chamber() - if(in_chamber) - return 1 - var/obj/item/rig_module/module = loc - if(!istype(module)) - return 0 - if(module.holder && module.holder.wearer) - var/mob/living/carbon/human/H = module.holder.wearer - if(istype(H) && H.back) - var/obj/item/weapon/rig/suit = H.back - if(istype(suit) && suit.cell && suit.cell.charge >= 250) - suit.cell.use(250) - var/prog_path = projectile_type - in_chamber = new prog_path(src) - return 1 - return 0 - -/obj/item/weapon/gun/energy/taser/mounted/load_into_chamber() - if(in_chamber) - return 1 - var/obj/item/rig_module/module = loc - if(!istype(module)) - return 0 - if(module.holder && module.holder.wearer) - var/mob/living/carbon/human/H = module.holder.wearer - if(istype(H) && H.back) - var/obj/item/weapon/rig/suit = H.back - if(istype(suit) && suit.cell && suit.cell.charge >= 250) - suit.cell.use(250) - var/prog_path = projectile_type - in_chamber = new prog_path(src) - return 1 - return 0 \ No newline at end of file diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 6a5dd04cb6..3cb5460185 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -208,10 +208,6 @@ if(!istype(usr.get_active_hand(), /obj/item/weapon/gun)) usr << "\blue You need your gun equiped to holster it." return - var/obj/item/weapon/gun/W = usr.get_active_hand() - if (!W.isHandgun()) - usr << "\red This gun won't fit in \the belt!" - return holstered = usr.get_active_hand() usr.drop_item() holstered.loc = src diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 09e67ea871..bcca81141c 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -15,7 +15,7 @@ item_state = "bluetag" blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO - allowed = list (/obj/item/weapon/gun/energy/laser/bluetag) + allowed = list (/obj/item/weapon/gun/energy/lasertag/blue) siemens_coefficient = 3.0 /obj/item/clothing/suit/redtag @@ -25,7 +25,7 @@ item_state = "redtag" blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO - allowed = list (/obj/item/weapon/gun/energy/laser/redtag) + allowed = list (/obj/item/weapon/gun/energy/lasertag/red) siemens_coefficient = 3.0 /* diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm index 050a2716e0..798536651f 100644 --- a/code/modules/clothing/under/ties.dm +++ b/code/modules/clothing/under/ties.dm @@ -199,10 +199,6 @@ item_color = "holster" var/obj/item/weapon/gun/holstered = null -//subtypes can override this to specify what can be holstered -/obj/item/clothing/tie/holster/proc/can_holster(obj/item/weapon/gun/W) - return W.isHandgun() - /obj/item/clothing/tie/holster/proc/holster(obj/item/I, mob/user as mob) if(holstered) user << "\red There is already a [holstered] holstered here!" @@ -213,9 +209,6 @@ return var/obj/item/weapon/gun/W = I - if (!can_holster(W)) - user << "\red This [W] won't fit in the [src]!" - return holstered = W user.drop_from_inventory(holstered) diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 3458a5bb47..9f213ad7e5 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -223,9 +223,9 @@ src.modules += new /obj/item/borg/sight/hud/sec(src) src.modules += new /obj/item/weapon/handcuffs/cyborg(src) src.modules += new /obj/item/weapon/melee/baton/robot(src) - src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src) + src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg(src) src.modules += new /obj/item/taperoll/police(src) - src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src) + src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src) return /obj/item/weapon/robot_module/security/respawn_consumable(var/mob/living/silicon/robot/R) @@ -236,7 +236,7 @@ F.icon_state = "flash" else if(F.times_used) F.times_used-- - var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in src.modules + var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in src.modules if(T.power_supply.charge < T.power_supply.maxcharge) T.power_supply.give(T.charge_cost) T.update_icon() @@ -383,11 +383,11 @@ ..() src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/borg/sight/thermal(src) - src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src) + src.modules += new /obj/item/weapon/gun/energy/laser/mounted(src) src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src) src.modules += new /obj/item/borg/combat/shield(src) src.modules += new /obj/item/borg/combat/mobility(src) - src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src) + src.emag = new /obj/item/weapon/gun/energy/lasercannon/mounted(src) return /obj/item/weapon/robot_module/drone diff --git a/code/modules/mob/living/silicon/robot/robot_upgrades.dm b/code/modules/mob/living/silicon/robot/robot_upgrades.dm index 71f22a3029..a6d08bd534 100644 --- a/code/modules/mob/living/silicon/robot/robot_upgrades.dm +++ b/code/modules/mob/living/silicon/robot/robot_upgrades.dm @@ -108,7 +108,7 @@ usr << "There's no mounting point for the module!" return 0 - var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in R.module + var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in R.module if(!T) T = locate() in R.module.contents if(!T) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index f4bc1175d5..6402e6d944 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -1,3 +1,4 @@ +//Parent gun type. Guns are weapons that can be aimed at mobs and act over a distance /obj/item/weapon/gun name = "gun" desc = "Its a gun. It's pretty terrible, though." @@ -7,57 +8,74 @@ flags = CONDUCT slot_flags = SLOT_BELT matter = list("metal" = 2000) - w_class = 3.0 + w_class = 3 throwforce = 5 throw_speed = 4 throw_range = 5 - force = 5.0 + force = 5 origin_tech = "combat=1" attack_verb = list("struck", "hit", "bashed") - var/fire_sound = 'sound/weapons/Gunshot.ogg' - var/obj/item/projectile/in_chamber = null - var/caliber = "" - var/silenced = 0 - var/recoil = 0 - var/ejectshell = 1 - var/clumsy_check = 1 - var/tmp/list/mob/living/target //List of who yer targeting. - var/tmp/lock_time = -100 - var/tmp/mouthshoot = 0 ///To stop people from suiciding twice... >.> - var/automatic = 0 //Used to determine if you can target multiple people. - var/tmp/mob/living/last_moved_mob //Used to fire faster at more than one person. - var/tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them. - var/firerate = 0 //0 for keep shooting until aim is lowered - // 1 for one bullet after tarrget moves and aim is lowered var/fire_delay = 6 + var/fire_sound = 'sound/weapons/Gunshot.ogg' + var/fire_sound_text = "gunshot" + var/recoil = 0 //screen shake + var/silenced = 0 + var/last_fired = 0 - proc/ready_to_fire() - if(world.time >= last_fired + fire_delay) - last_fired = world.time - return 1 - else - return 0 + //aiming system stuff + var/keep_aim = 1 //1 for keep shooting until aim is lowered + //0 for one bullet after tarrget moves and aim is lowered + var/multi_aim = 0 //Used to determine if you can target multiple people. + var/tmp/list/mob/living/aim_targets //List of who yer targeting. + var/tmp/mob/living/last_moved_mob //Used to fire faster at more than one person. + var/tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them. + var/tmp/lock_time = -100 - proc/load_into_chamber() +//Returns 1 if the gun is able to be fired +/obj/item/weapon/gun/proc/ready_to_fire() + if(world.time >= last_fired + fire_delay) + last_fired = world.time + return 1 + else return 0 - proc/special_check(var/mob/M) //Placeholder for any special checks, like detective's revolver. - return 1 +//Checks whether a given mob can use the gun +/obj/item/weapon/gun/proc/special_check(var/mob/user) + if(!istype(user, /mob/living)) + return 0 + if(!user.IsAdvancedToolUser()) + return 0 + + var/mob/living/M = user + + if(HULK in M.mutations) + M << "Your fingers are much too large for the trigger guard!" + return 0 + if((CLUMSY in M.mutations) && prob(40) && can_fire()) //Clumsy handling + var/obj/in_chamber = get_next_projectile() + if(in_chamber) + if(process_projectile(in_chamber, user, user, pick("l_foot", "r_foot"))) + handle_post_fire(user, user) + user.visible_message( + "[user] shoots \himself in the foot with \the [src]!", + "You shoot yourself in the foot with \the [src]!" + ) + M.drop_item() + return 0 + return 1 - emp_act(severity) - for(var/obj/O in contents) - O.emp_act(severity) - -/obj/item/weapon/gun/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params) - if(flag) return //It's adjacent, is the user, or is on the user's person - if(istype(target, /obj/machinery/recharger) && istype(src, /obj/item/weapon/gun/energy)) return//Shouldnt flag take care of this? +/obj/item/weapon/gun/emp_act(severity) + for(var/obj/O in contents) + O.emp_act(severity) +/obj/item/weapon/gun/afterattack(atom/A, mob/living/user, adjacent, params) + if(adjacent) return //A is adjacent, is the user, or is on the user's person //decide whether to aim or shoot normally var/aiming = 0 - if(user && user.client && !(A in target)) + if(user && user.client && !(A in aim_targets)) var/client/C = user.client //If help intent is on and we have clicked on an eligible target, switch to aim mode automatically if(user.a_intent == "help" && isliving(A) && !C.gun_mode) @@ -72,30 +90,16 @@ else Fire(A,user,params) //Otherwise, fire normally. -/obj/item/weapon/gun/proc/isHandgun() - return 1 +/obj/item/weapon/gun/attack(atom/A, mob/living/user, def_zone) + if (A == user && user.zone_sel.selecting == "mouth" && !mouthshoot) + handle_suicide(user) + else if(user.a_intent == "hurt") //point blank shooting + Fire(A, user, pointblank=1) + else + return ..() //Pistolwhippin' -/obj/item/weapon/gun/proc/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)//TODO: go over this - //Exclude lasertag guns from the CLUMSY check. - if(!user) return - - if(clumsy_check) - if(istype(user, /mob/living)) - var/mob/living/M = user - if ((CLUMSY in M.mutations) && prob(50)) - M << "[src] blows up in your face." - M.take_organ_damage(0,20) - M.drop_item() - del(src) - return - - if (!user.IsAdvancedToolUser()) - return - if(istype(user, /mob/living)) - var/mob/living/M = user - if (HULK in M.mutations) - M << "Your fingers are much too large for the trigger guard!" - return +/obj/item/weapon/gun/proc/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0) + if(!user || !target) return add_fingerprint(user) @@ -107,22 +111,70 @@ user << "[src] is not ready to fire again!" return - if(!load_into_chamber()) //CHECK - return click_empty(user) - + var/obj/in_chamber = get_next_projectile() if(!in_chamber) + handle_click_empty(user) return + user.next_move = world.time + 4 + + if(process_projectile(in_chamber, user, target, user.zone_sel.selecting, params, pointblank, reflex)) + handle_post_fire(user, target, pointblank, reflex) + + update_icon() + if(user.hand) + user.update_inv_l_hand() + else + user.update_inv_r_hand() + + +//returns the next projectile to fire +/obj/item/weapon/gun/proc/get_next_projectile() + return null + +//TODO integrate this with gun code better. +//TODO maybe provide user so that subtypes can emit messages if they want? +/obj/item/weapon/gun/proc/can_fire() + return 0 + +//used by aiming code +/obj/item/weapon/gun/proc/can_hit(atom/target as mob, var/mob/living/user as mob) + if(!special_check(user)) + return 2 + return 0 //in_chamber.check_fire(target,user) + +//called if there was no projectile to shoot +/obj/item/weapon/gun/proc/handle_click_empty(mob/user) + if (user) + user.visible_message("*click click*", "*click*") + else + src.visible_message("*click click*") + playsound(src.loc, 'sound/weapons/empty.ogg', 100, 1) + +//called after successfully firing +/obj/item/weapon/gun/proc/handle_post_fire(mob/user, atom/target, var/pointblank=0, var/reflex=0) if(silenced) playsound(user, fire_sound, 10, 1) else playsound(user, fire_sound, 50, 1) - user.visible_message("[user] fires [src][reflex ? " by reflex":""]!", \ - "You fire [src][reflex ? "by reflex":""]!", \ - "You hear a [istype(in_chamber, /obj/item/projectile/beam) ? "laser blast" : "gunshot"]!") - - user.next_move = world.time + 4 + user.visible_message( + "[user] fires [src][pointblank ? " point blank at [target]":""][reflex ? " by reflex":""]!", + "You fire [src][reflex ? "by reflex":""]!", + "You hear a [fire_sound_text]!" + ) + if(recoil) + spawn() + shake_camera(user, recoil + 1, recoil) + +//does the actual shooting +/obj/item/weapon/gun/proc/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0) + if(!istype(projectile, /obj/item/projectile)) + return 0 //default behaviour only applies to true projectiles + + var/obj/item/projectile/P = projectile + + //shooting while in shock var/x_offset = 0 var/y_offset = 0 if(istype(user, /mob/living/carbon)) @@ -134,101 +186,52 @@ y_offset = rand(-1,1) x_offset = rand(-1,1) - var/p_x - var/p_y + //Point blank bonus + if(pointblank) P.damage *= 1.3 + + //TODO: accuracy modifiers + if(params) - var/list/mouse_control = params2list(params) - if(mouse_control["icon-x"]) - p_x = text2num(mouse_control["icon-x"]) - if(mouse_control["icon-y"]) - p_y = text2num(mouse_control["icon-y"]) + P.set_clickpoint(params) + + return !P.launch(target, user, src, target_zone, x_offset, y_offset) + +//Suicide handling. +/obj/item/weapon/gun/var/mouthshoot = 0 //To stop people from suiciding twice... >.> +/obj/item/weapon/gun/proc/handle_suicide(mob/living/user) + if(!ishuman(user)) + return + var/mob/living/carbon/human/M = user - if(in_chamber) - var/fail = in_chamber.launch( - target = target, - user = user, - launcher = src, - target_zone = user.zone_sel.selecting, - x_offset = x_offset, - y_offset = y_offset, - px = p_x, - py = p_y - ) - - if(fail) return - - if(recoil) - spawn() - shake_camera(user, recoil + 1, recoil) - - sleep(1) - in_chamber = null - - update_icon() - - if(user.hand) - user.update_inv_l_hand() - else - user.update_inv_r_hand() - -/obj/item/weapon/gun/proc/can_fire() - return load_into_chamber() - -/obj/item/weapon/gun/proc/can_hit(var/mob/living/target as mob, var/mob/living/user as mob) - return in_chamber.check_fire(target,user) - -/obj/item/weapon/gun/proc/click_empty(mob/user = null) - if (user) - user.visible_message("*click click*", "\red *click*") - playsound(user, 'sound/weapons/empty.ogg', 100, 1) - else - src.visible_message("*click click*") - playsound(src.loc, 'sound/weapons/empty.ogg', 100, 1) - -/obj/item/weapon/gun/attack(mob/living/M as mob, mob/living/user as mob, def_zone) - //Suicide handling. - if (M == user && user.zone_sel.selecting == "mouth" && !mouthshoot) - mouthshoot = 1 - M.visible_message("\red [user] sticks their gun in their mouth, ready to pull the trigger...") - if(!do_after(user, 40)) - M.visible_message("\blue [user] decided life was worth living") - mouthshoot = 0 - return - if (load_into_chamber()) - user.visible_message("[user] pulls the trigger.") - if(silenced) - playsound(user, fire_sound, 10, 1) - else - playsound(user, fire_sound, 50, 1) - if(istype(in_chamber, /obj/item/projectile/beam/lastertag)) - user.show_message("You feel rather silly, trying to commit suicide with a toy.") - mouthshoot = 0 - return - - in_chamber.on_hit(M) - if (in_chamber.damage_type != HALLOSS) - user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]", sharp=1) - user.death() - else - user << "Ow..." - user.apply_effect(110,AGONY,0) - del(in_chamber) - mouthshoot = 0 - return + mouthshoot = 1 + M.visible_message("\red [user] sticks their gun in their mouth, ready to pull the trigger...") + if(!do_after(user, 40)) + M.visible_message("\blue [user] decided life was worth living") + mouthshoot = 0 + return + var/obj/item/projectile/in_chamber = get_next_projectile() + if (istype(in_chamber)) + user.visible_message("[user] pulls the trigger.") + if(silenced) + playsound(user, fire_sound, 10, 1) else - click_empty(user) + playsound(user, fire_sound, 50, 1) + if(istype(in_chamber, /obj/item/projectile/beam/lastertag)) + user.show_message("You feel rather silly, trying to commit suicide with a toy.") mouthshoot = 0 return - if (load_into_chamber()) - //Point blank shooting if on harm intent or target we were targeting. - if(user.a_intent == "hurt") - user.visible_message("\red \The [user] fires \the [src] point blank at [M]!") - if(istype(in_chamber)) in_chamber.damage *= 1.3 - Fire(M,user) - return - else if(target && M in target) - Fire(M,user) ///Otherwise, shoot! - return + in_chamber.on_hit(M) + if (in_chamber.damage_type != HALLOSS) + user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]", sharp=1) + user.death() + else + user << "Ow..." + user.apply_effect(110,AGONY,0) + del(in_chamber) + mouthshoot = 0 + return else - return ..() //Pistolwhippin' + handle_click_empty(user) + mouthshoot = 0 + return \ No newline at end of file diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index f9af71acc8..c7efc4e3b6 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -24,7 +24,6 @@ ..() /obj/item/weapon/gun/launcher/spikethrower/process() - if(spikes < max_spikes && world.time > last_regen + spike_gen_time) spikes++ last_regen = world.time @@ -32,7 +31,7 @@ /obj/item/weapon/gun/launcher/spikethrower/examine(mob/user) ..(user) - user << "It has [spikes] [spikes == 1 ? "spike" : "spikes"] remaining." + user << "It has [spikes] spike\s remaining." /obj/item/weapon/gun/launcher/spikethrower/update_icon() icon_state = "spikethrower[spikes]" @@ -46,21 +45,18 @@ if(H.species && H.species.name != "Vox" && H.species.name != "Vox Armalis") user << "\red \The [src] does not respond to you!" return 0 - return 1 + return ..() /obj/item/weapon/gun/launcher/spikethrower/update_release_force() return -/obj/item/weapon/gun/launcher/spikethrower/load_into_chamber() - if(in_chamber) return 1 - if(spikes < 1) return 0 +/obj/item/weapon/gun/launcher/spikethrower/can_fire() + return (spikes >= 1) +/obj/item/weapon/gun/launcher/spikethrower/get_next_projectile() + if(spikes < 1) return null spikes-- - in_chamber = new /obj/item/weapon/spike(src) - return 1 - -/obj/item/weapon/gun/launcher/spikethrower/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0) - if(..()) update_icon() + return new /obj/item/weapon/spike(src) //This gun only functions for armalis. The on-sprite is too huge to render properly on other sprites. /obj/item/weapon/gun/energy/noisecannon @@ -74,7 +70,7 @@ force = 10 projectile_type = /obj/item/projectile/energy/sonic - cell_type = "/obj/item/weapon/cell/super" + cell_type = /obj/item/weapon/cell/super fire_delay = 40 fire_sound = 'sound/effects/basscannon.ogg' @@ -94,10 +90,6 @@ user << "\red \The [src] is far too large for you to pick up." return -/obj/item/weapon/gun/energy/noisecannon/load_into_chamber() //Does not have ammo. - in_chamber = new projectile_type(src) - return 1 - /obj/item/weapon/gun/energy/noisecannon/update_icon() return diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 0ed82e9f4a..e8997ea24f 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -3,39 +3,79 @@ desc = "A basic energy-based gun." icon_state = "energy" fire_sound = 'sound/weapons/Taser.ogg' + fire_sound_text = "laser blast" var/obj/item/weapon/cell/power_supply //What type of power cell this uses var/charge_cost = 100 //How much energy is needed to fire. - var/cell_type = "/obj/item/weapon/cell" + var/cell_type = /obj/item/weapon/cell var/projectile_type = /obj/item/projectile/beam/practice var/modifystate + var/charge_meter = 1 //if set, the icon state will be chosen based on the current charge + + //self-recharging + var/self_recharge = 0 //if set, the weapon will recharge itself + var/use_external_power = 0 //if set, the weapon will look for an external power source to draw from, otherwise it recharges magically + var/recharge_time = 4 + var/charge_tick = 0 - emp_act(severity) - power_supply.use(round(power_supply.maxcharge / severity)) - update_icon() - ..() - - - New() - ..() - if(cell_type) - power_supply = new cell_type(src) - else - power_supply = new(src) - power_supply.give(power_supply.maxcharge) - return - - - load_into_chamber() - if(in_chamber) return 1 - if(!power_supply) return 0 - if(!power_supply.use(charge_cost)) return 0 - if(!ispath(projectile_type)) return 0 - in_chamber = new projectile_type(src) - return 1 - - +/obj/item/weapon/gun/energy/emp_act(severity) + power_supply.use(round(power_supply.maxcharge / severity)) update_icon() + ..() + +/obj/item/weapon/gun/energy/New() + ..() + if(cell_type) + power_supply = new cell_type(src) + power_supply.give(power_supply.maxcharge) + if(self_recharge) + processing_objects.Add(src) + +/obj/item/weapon/gun/energy/Del() + if(self_recharge) + processing_objects.Remove(src) + ..() + +/obj/item/weapon/gun/energy/process() + if(self_recharge) //Every [recharge_time] ticks, recharge a shot for the cyborg + charge_tick++ + if(charge_tick < recharge_time) return 0 + charge_tick = 0 + + if(!power_supply || power_supply.charge >= power_supply.maxcharge) + return 0 // check if we actually need to recharge + + if(use_external_power) + var/obj/item/weapon/cell/external = get_external_power_supply() + if(!external || !external.use(charge_cost)) //Take power from the borg... + return 0 + + power_supply.give(charge_cost) //... to recharge the shot + update_icon() + return 1 + +/obj/item/weapon/gun/energy/get_next_projectile() + if(!power_supply) return null + if(!ispath(projectile_type)) return null + if(!power_supply.use(charge_cost)) return null + return new projectile_type(src) + +/obj/item/weapon/gun/energy/proc/get_external_power_supply() + if(isrobot(src.loc)) + var/mob/living/silicon/robot/R = src.loc + return R.cell + if(istype(src.loc, /obj/item/rig_module)) + var/obj/item/rig_module/module = src.loc + if(module.holder && module.holder.wearer) + var/mob/living/carbon/human/H = module.holder.wearer + if(istype(H) && H.back) + var/obj/item/weapon/rig/suit = H.back + if(istype(suit)) + return suit.cell + return null + +/obj/item/weapon/gun/energy/update_icon() + if(charge_meter) var/ratio = power_supply.charge / power_supply.maxcharge ratio = round(ratio, 0.25) * 100 if(modifystate) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 40a4b06689..30e03a6988 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -9,84 +9,43 @@ origin_tech = "combat=3;magnets=2" projectile_type = /obj/item/projectile/beam +/obj/item/weapon/gun/energy/laser/mounted + self_recharge = 1 + use_external_power = 1 + /obj/item/weapon/gun/energy/laser/practice name = "practice laser gun" desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice." projectile_type = /obj/item/projectile/beam/practice - clumsy_check = 0 obj/item/weapon/gun/energy/laser/retro name = "retro laser" icon_state = "retro" desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." - /obj/item/weapon/gun/energy/laser/captain name = "antique laser gun" icon_state = "caplaser" desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." force = 10 origin_tech = null - var/charge_tick = 0 - - - New() - ..() - processing_objects.Add(src) - - - Del() - processing_objects.Remove(src) - ..() - - - process() - charge_tick++ - if(charge_tick < 4) return 0 - charge_tick = 0 - if(!power_supply) return 0 - power_supply.give(100) - update_icon() - return 1 - - - -/obj/item/weapon/gun/energy/laser/cyborg/load_into_chamber() - if(in_chamber) - return 1 - if(isrobot(src.loc)) - var/mob/living/silicon/robot/R = src.loc - if(R && R.cell) - R.cell.use(100) - in_chamber = new/obj/item/projectile/beam(src) - return 1 - return 0 - + self_recharge = 1 /obj/item/weapon/gun/energy/lasercannon name = "laser cannon" - desc = "With the L.A.S.E.R. cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!" + desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!" icon_state = "lasercannon" fire_sound = 'sound/weapons/lasercannonfire.ogg' origin_tech = "combat=4;materials=3;powerstorage=3" - projectile_type = "/obj/item/projectile/beam/heavylaser" - + projectile_type = /obj/item/projectile/beam/heavylaser + charge_cost = 250 fire_delay = 20 - isHandgun() - return 0 - -/obj/item/weapon/gun/energy/lasercannon/cyborg/load_into_chamber() - if(in_chamber) - return 1 - if(isrobot(src.loc)) - var/mob/living/silicon/robot/R = src.loc - if(R && R.cell) - R.cell.use(250) - in_chamber = new/obj/item/projectile/beam/heavylaser(src) - return 1 - return 0 +/obj/item/weapon/gun/energy/lasercannon/mounted + self_recharge = 1 + use_external_power = 1 + recharge_time = 25 /obj/item/weapon/gun/energy/xray name = "xray laser gun" @@ -94,80 +53,32 @@ obj/item/weapon/gun/energy/laser/retro icon_state = "xray" fire_sound = 'sound/weapons/laser3.ogg' origin_tech = "combat=5;materials=3;magnets=2;syndicate=2" - projectile_type = "/obj/item/projectile/beam/xray" + projectile_type = /obj/item/projectile/beam/xray charge_cost = 50 ////////Laser Tag//////////////////// -/obj/item/weapon/gun/energy/laser/bluetag +/obj/item/weapon/gun/energy/lasertag name = "laser tag gun" + desc = "Standard issue weapon of the Imperial Guard" + origin_tech = "combat=1;magnets=2" + self_recharge = 1 + var/required_vest + +/obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M) + if(ishuman(M)) + if(!istype(M.wear_suit, required_vest)) + M << "\red You need to be wearing your laser tag vest!" + return 0 + return ..() + +/obj/item/weapon/gun/energy/lasertag/blue icon_state = "bluetag" - desc = "Standard issue weapon of the Imperial Guard" - projectile_type = "/obj/item/projectile/beam/lastertag/blue" - origin_tech = "combat=1;magnets=2" - clumsy_check = 0 - var/charge_tick = 0 + projectile_type = /obj/item/projectile/beam/lastertag/blue + required_vest = /obj/item/clothing/suit/bluetag - special_check(var/mob/living/carbon/human/M) - if(ishuman(M)) - if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag)) - return 1 - M << "\red You need to be wearing your laser tag vest!" - return 0 - - New() - ..() - processing_objects.Add(src) - - - Del() - processing_objects.Remove(src) - ..() - - - process() - charge_tick++ - if(charge_tick < 4) return 0 - charge_tick = 0 - if(!power_supply) return 0 - power_supply.give(100) - update_icon() - return 1 - - - -/obj/item/weapon/gun/energy/laser/redtag - name = "laser tag gun" +/obj/item/weapon/gun/energy/lasertag/red icon_state = "redtag" - desc = "Standard issue weapon of the Imperial Guard" - projectile_type = "/obj/item/projectile/beam/lastertag/red" - origin_tech = "combat=1;magnets=2" - clumsy_check = 0 - var/charge_tick = 0 - - special_check(var/mob/living/carbon/human/M) - if(ishuman(M)) - if(istype(M.wear_suit, /obj/item/clothing/suit/redtag)) - return 1 - M << "\red You need to be wearing your laser tag vest!" - return 0 - - New() - ..() - processing_objects.Add(src) - - - Del() - processing_objects.Remove(src) - ..() - - - process() - charge_tick++ - if(charge_tick < 4) return 0 - charge_tick = 0 - if(!power_supply) return 0 - power_supply.give(100) - update_icon() - return 1 + projectile_type = /obj/item/projectile/beam/lastertag/red + required_vest = /obj/item/clothing/suit/redtag \ No newline at end of file diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index abfd7510a4..04ba9602e8 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -1,6 +1,6 @@ /obj/item/weapon/gun/energy/gun name = "energy gun" - desc = "A basic energy-based gun with two settings: Stun and kill." + desc = "An energy-based gun with two settings: Stun and kill." icon_state = "energystun100" item_state = null //so the human update icon uses the icon_state instead. fire_sound = 'sound/weapons/Taser.ogg' @@ -12,118 +12,106 @@ var/mode = 0 //0 = stun, 1 = kill +/obj/item/weapon/gun/energy/gun/attack_self(mob/living/user as mob) + switch(mode) + if(0) + mode = 1 + charge_cost = 100 + fire_sound = 'sound/weapons/Laser.ogg' + user << "\red [src.name] is now set to kill." + projectile_type = /obj/item/projectile/beam + modifystate = "energykill" + if(1) + mode = 0 + charge_cost = 100 + fire_sound = 'sound/weapons/Taser.ogg' + user << "\red [src.name] is now set to stun." + projectile_type = /obj/item/projectile/beam/stun + modifystate = "energystun" + update_icon() + if(user.l_hand == src) + user.update_inv_l_hand() + else + user.update_inv_r_hand() - attack_self(mob/living/user as mob) - switch(mode) - if(0) - mode = 1 - charge_cost = 100 - fire_sound = 'sound/weapons/Laser.ogg' - user << "\red [src.name] is now set to kill." - projectile_type = /obj/item/projectile/beam - modifystate = "energykill" - if(1) - mode = 0 - charge_cost = 100 - fire_sound = 'sound/weapons/Taser.ogg' - user << "\red [src.name] is now set to stun." - projectile_type = /obj/item/projectile/beam/stun - modifystate = "energystun" - update_icon() - if(user.l_hand == src) - user.update_inv_l_hand() - else - user.update_inv_r_hand() +/obj/item/weapon/gun/energy/gun/mounted + self_recharge = 1 + use_external_power = 1 /obj/item/weapon/gun/energy/gun/nuclear name = "advanced energy gun" desc = "An energy gun with an experimental miniaturized reactor." icon_state = "nucgun" origin_tech = "combat=3;materials=5;powerstorage=3" + self_recharge = 1 var/lightfail = 0 - var/charge_tick = 0 - New() - ..() - processing_objects.Add(src) +//override for failcheck behaviour +/obj/item/weapon/gun/energy/gun/nuclear/process() + charge_tick++ + if(charge_tick < 4) return 0 + charge_tick = 0 + if(!power_supply) return 0 + if((power_supply.charge / power_supply.maxcharge) != 1) + if(!failcheck()) return 0 + power_supply.give(charge_cost) + update_icon() + return 1 - - Del() +/obj/item/weapon/gun/energy/gun/nuclear/proc/failcheck() + lightfail = 0 + if (prob(src.reliability)) return 1 //No failure + if (prob(src.reliability)) + for (var/mob/living/M in range(0,src)) //Only a minor failure, enjoy your radiation if you're in the same tile or carrying it + if (src in M.contents) + M << "\red Your gun feels pleasantly warm for a moment." + else + M << "\red You feel a warm sensation." + M.apply_effect(rand(3,120), IRRADIATE) + lightfail = 1 + else + for (var/mob/living/M in range(rand(1,4),src)) //Big failure, TIME FOR RADIATION BITCHES + if (src in M.contents) + M << "\red Your gun's reactor overloads!" + M << "\red You feel a wave of heat wash over you." + M.apply_effect(300, IRRADIATE) + crit_fail = 1 //break the gun so it stops recharging processing_objects.Remove(src) - ..() + update_icon() + return 0 - process() - charge_tick++ - if(charge_tick < 4) return 0 - charge_tick = 0 - if(!power_supply) return 0 - if((power_supply.charge / power_supply.maxcharge) != 1) - if(!failcheck()) return 0 - power_supply.give(100) - update_icon() - return 1 +/obj/item/weapon/gun/energy/gun/nuclear/proc/update_charge() + if (crit_fail) + overlays += "nucgun-whee" + return + var/ratio = power_supply.charge / power_supply.maxcharge + ratio = round(ratio, 0.25) * 100 + overlays += "nucgun-[ratio]" +/obj/item/weapon/gun/energy/gun/nuclear/proc/update_reactor() + if(crit_fail) + overlays += "nucgun-crit" + return + if(lightfail) + overlays += "nucgun-medium" + else if ((power_supply.charge/power_supply.maxcharge) <= 0.5) + overlays += "nucgun-light" + else + overlays += "nucgun-clean" - proc - failcheck() - lightfail = 0 - if (prob(src.reliability)) return 1 //No failure - if (prob(src.reliability)) - for (var/mob/living/M in range(0,src)) //Only a minor failure, enjoy your radiation if you're in the same tile or carrying it - if (src in M.contents) - M << "\red Your gun feels pleasantly warm for a moment." - else - M << "\red You feel a warm sensation." - M.apply_effect(rand(3,120), IRRADIATE) - lightfail = 1 - else - for (var/mob/living/M in range(rand(1,4),src)) //Big failure, TIME FOR RADIATION BITCHES - if (src in M.contents) - M << "\red Your gun's reactor overloads!" - M << "\red You feel a wave of heat wash over you." - M.apply_effect(300, IRRADIATE) - crit_fail = 1 //break the gun so it stops recharging - processing_objects.Remove(src) - update_icon() - return 0 +/obj/item/weapon/gun/energy/gun/nuclear/proc/update_mode() + if (mode == 0) + overlays += "nucgun-stun" + else if (mode == 1) + overlays += "nucgun-kill" +/obj/item/weapon/gun/energy/gun/nuclear/emp_act(severity) + ..() + reliability -= round(15/severity) - update_charge() - if (crit_fail) - overlays += "nucgun-whee" - return - var/ratio = power_supply.charge / power_supply.maxcharge - ratio = round(ratio, 0.25) * 100 - overlays += "nucgun-[ratio]" - - - update_reactor() - if(crit_fail) - overlays += "nucgun-crit" - return - if(lightfail) - overlays += "nucgun-medium" - else if ((power_supply.charge/power_supply.maxcharge) <= 0.5) - overlays += "nucgun-light" - else - overlays += "nucgun-clean" - - - update_mode() - if (mode == 0) - overlays += "nucgun-stun" - else if (mode == 1) - overlays += "nucgun-kill" - - - emp_act(severity) - ..() - reliability -= round(15/severity) - - - update_icon() - overlays.Cut() - update_charge() - update_reactor() - update_mode() +/obj/item/weapon/gun/energy/gun/nuclear/update_icon() + overlays.Cut() + update_charge() + update_reactor() + update_mode() diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 9b0a22e06c..6d3dd6f944 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -1,70 +1,55 @@ /obj/item/weapon/gun/energy/pulse_rifle name = "pulse rifle" - desc = "A heavy-duty, pulse-based energy weapon, preferred by front-line combat personnel." + desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists." icon_state = "pulse" item_state = null //so the human update icon uses the icon_state instead. force = 10 fire_sound = 'sound/weapons/pulse.ogg' charge_cost = 200 projectile_type = /obj/item/projectile/beam/pulse - cell_type = "/obj/item/weapon/cell/super" + cell_type = /obj/item/weapon/cell/super var/mode = 2 fire_delay = 25 - attack_self(mob/living/user as mob) - switch(mode) - if(2) - mode = 0 - charge_cost = 100 - fire_sound = 'sound/weapons/Taser.ogg' - user << "\red [src.name] is now set to stun." - projectile_type = /obj/item/projectile/beam/stun - if(0) - mode = 1 - charge_cost = 100 - fire_sound = 'sound/weapons/Laser.ogg' - user << "\red [src.name] is now set to kill." - projectile_type = /obj/item/projectile/beam - if(1) - mode = 2 - charge_cost = 200 - fire_sound = 'sound/weapons/pulse.ogg' - user << "\red [src.name] is now set to DESTROY." - projectile_type = /obj/item/projectile/beam/pulse - return - - isHandgun() - return 0 - -/obj/item/weapon/gun/energy/pulse_rifle/cyborg/load_into_chamber() - if(in_chamber) - return 1 - if(isrobot(src.loc)) - var/mob/living/silicon/robot/R = src.loc - if(R && R.cell) - R.cell.use(charge_cost) - in_chamber = new/obj/item/projectile/beam(src) - return 1 - return 0 +/obj/item/weapon/gun/energy/pulse_rifle/attack_self(mob/living/user as mob) + switch(mode) + if(2) + mode = 0 + charge_cost = 100 + fire_sound = 'sound/weapons/Taser.ogg' + user << "\red [src.name] is now set to stun." + projectile_type = /obj/item/projectile/beam/stun + if(0) + mode = 1 + charge_cost = 100 + fire_sound = 'sound/weapons/Laser.ogg' + user << "\red [src.name] is now set to kill." + projectile_type = /obj/item/projectile/beam + if(1) + mode = 2 + charge_cost = 200 + fire_sound = 'sound/weapons/pulse.ogg' + user << "\red [src.name] is now set to DESTROY." + projectile_type = /obj/item/projectile/beam/pulse +/obj/item/weapon/gun/energy/pulse_rifle/mounted + self_recharge = 1 + use_external_power = 1 /obj/item/weapon/gun/energy/pulse_rifle/destroyer name = "pulse destroyer" - desc = "A heavy-duty, pulse-based energy weapon." + desc = "A heavy-duty, pulse-based energy weapon. Because of its complexity and cost, it is rarely seen in use except by specialists." cell_type = "/obj/item/weapon/cell/infinite" fire_delay = 10 - attack_self(mob/living/user as mob) - user << "\red [src.name] has three settings, and they are all DESTROY." - +/obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob) + user << "\red [src.name] has three settings, and they are all DESTROY." +//WHY? /obj/item/weapon/gun/energy/pulse_rifle/M1911 name = "\improper M1911-P" desc = "It's not the size of the gun, it's the size of the hole it puts through people." icon_state = "m1911-p" cell_type = "/obj/item/weapon/cell/infinite" fire_delay = 10 - - isHandgun() - return 1 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index d5417496bf..f6f4d4bf54 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -8,14 +8,12 @@ flags = CONDUCT slot_flags = SLOT_BACK charge_cost = 100 - projectile_type = "/obj/item/projectile/ion" + projectile_type = /obj/item/projectile/ion /obj/item/weapon/gun/energy/ionrifle/emp_act(severity) - if(severity <= 2) - power_supply.use(round(power_supply.maxcharge / severity)) - update_icon() - else - return + if(severity > 2) + return //so it doesn't EMP itself, I guess + ..() /obj/item/weapon/gun/energy/decloner name = "biological demolecularisor" @@ -24,9 +22,9 @@ fire_sound = 'sound/weapons/pulse3.ogg' origin_tech = "combat=5;materials=4;powerstorage=3" charge_cost = 100 - projectile_type = "/obj/item/projectile/energy/declone" + projectile_type = /obj/item/projectile/energy/declone -obj/item/weapon/gun/energy/staff +/obj/item/weapon/gun/energy/staff name = "staff of change" desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself" icon = 'icons/obj/gun.dmi' @@ -37,45 +35,22 @@ obj/item/weapon/gun/energy/staff slot_flags = SLOT_BACK w_class = 4.0 charge_cost = 200 - projectile_type = "/obj/item/projectile/change" + projectile_type = /obj/item/projectile/change origin_tech = null - clumsy_check = 0 - var/charge_tick = 0 + self_recharge = 1 + charge_meter = 0 - - New() - ..() - processing_objects.Add(src) - - - Del() - processing_objects.Remove(src) - ..() - - - process() - charge_tick++ - if(charge_tick < 4) return 0 - charge_tick = 0 - if(!power_supply) return 0 - power_supply.give(200) - return 1 - - update_icon() - return - - - click_empty(mob/user = null) - if (user) - user.visible_message("*fizzle*", "\red *fizzle*") - else - src.visible_message("*fizzle*") - playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1) +/obj/item/weapon/gun/energy/staff/handle_click_empty(mob/user = null) + if (user) + user.visible_message("*fizzle*", "\red *fizzle*") + else + src.visible_message("*fizzle*") + playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1) /obj/item/weapon/gun/energy/staff/animate name = "staff of animation" desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines." - projectile_type = "/obj/item/projectile/animate" + projectile_type = /obj/item/projectile/animate charge_cost = 100 /obj/item/weapon/gun/energy/floragun @@ -85,55 +60,35 @@ obj/item/weapon/gun/energy/staff item_state = "obj/item/gun.dmi" fire_sound = 'sound/effects/stealthoff.ogg' charge_cost = 100 - projectile_type = "/obj/item/projectile/energy/floramut" + projectile_type = /obj/item/projectile/energy/floramut origin_tech = "materials=2;biotech=3;powerstorage=3" modifystate = "floramut" - var/charge_tick = 0 + self_recharge = 1 var/mode = 0 //0 = mutate, 1 = yield boost -/obj/item/weapon/gun/energy/floragun/New() - ..() - processing_objects.Add(src) - -/obj/item/weapon/gun/energy/floragun/Del() - processing_objects.Remove(src) - ..() - -/obj/item/weapon/gun/energy/floragun/process() - charge_tick++ - if(charge_tick < 4) return 0 - charge_tick = 0 - if(!power_supply) return 0 - power_supply.give(100) - update_icon() - return 1 - /obj/item/weapon/gun/energy/floragun/attack_self(mob/living/user as mob) switch(mode) if(0) mode = 1 charge_cost = 100 user << "\red The [src.name] is now set to increase yield." - projectile_type = "/obj/item/projectile/energy/florayield" + projectile_type = /obj/item/projectile/energy/florayield modifystate = "florayield" if(1) mode = 0 charge_cost = 100 user << "\red The [src.name] is now set to induce mutations." - projectile_type = "/obj/item/projectile/energy/floramut" + projectile_type = /obj/item/projectile/energy/floramut modifystate = "floramut" update_icon() return -/obj/item/weapon/gun/energy/floragun/afterattack(obj/target, mob/user, flag) - - if(flag && istype(target,/obj/machinery/portable_atmospherics/hydroponics)) - var/obj/machinery/portable_atmospherics/hydroponics/tray = target - if(load_into_chamber()) - user.visible_message("\red \The [user] fires \the [src] into \the [tray]!") - Fire(target,user) +/obj/item/weapon/gun/energy/floragun/afterattack(obj/target, mob/user, adjacent_flag) + //allow shooting into adjacent hydrotrays regardless of intent + if(adjacent_flag && istype(target,/obj/machinery/portable_atmospherics/hydroponics)) + user.visible_message("\red \The [user] fires \the [src] into \the [target]!") + Fire(target,user) return - ..() /obj/item/weapon/gun/energy/meteorgun @@ -142,32 +97,12 @@ obj/item/weapon/gun/energy/staff icon_state = "riotgun" item_state = "c20r" w_class = 4 - projectile_type = "/obj/item/projectile/meteor" + projectile_type = /obj/item/projectile/meteor charge_cost = 100 cell_type = "/obj/item/weapon/cell/potato" - clumsy_check = 0 //Admin spawn only, might as well let clowns use it. - var/charge_tick = 0 - var/recharge_time = 5 //Time it takes for shots to recharge (in ticks) - - New() - ..() - processing_objects.Add(src) - - - Del() - processing_objects.Remove(src) - ..() - - process() - charge_tick++ - if(charge_tick < recharge_time) return 0 - charge_tick = 0 - if(!power_supply) return 0 - power_supply.give(100) - - update_icon() - return - + self_recharge = 1 + recharge_time = 5 //Time it takes for shots to recharge (in ticks) + charge_meter = 0 /obj/item/weapon/gun/energy/meteorgun/pen name = "meteor pen" @@ -182,7 +117,7 @@ obj/item/weapon/gun/energy/staff name = "mind flayer" desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon." icon_state = "xray" - projectile_type = "/obj/item/projectile/beam/mindflayer" + projectile_type = /obj/item/projectile/beam/mindflayer fire_sound = 'sound/weapons/Laser.ogg' obj/item/weapon/gun/energy/staff/focus @@ -191,7 +126,7 @@ obj/item/weapon/gun/energy/staff/focus icon = 'icons/obj/wizard.dmi' icon_state = "focus" item_state = "focus" - projectile_type = "/obj/item/projectile/forcebolt" + projectile_type = /obj/item/projectile/forcebolt /* attack_self(mob/living/user as mob) if(projectile_type == "/obj/item/projectile/forcebolt") @@ -211,7 +146,7 @@ obj/item/weapon/gun/energy/staff/focus fire_sound = 'sound/effects/stealthoff.ogg' w_class = 3.0 origin_tech = "combat=5;phorontech=4" - projectile_type = "/obj/item/projectile/energy/phoron" + projectile_type = /obj/item/projectile/energy/phoron /obj/item/weapon/gun/energy/sniperrifle name = "\improper L.W.A.P. sniper rifle" @@ -220,7 +155,7 @@ obj/item/weapon/gun/energy/staff/focus icon_state = "sniper" fire_sound = 'sound/weapons/marauder.ogg' origin_tech = "combat=6;materials=5;powerstorage=4" - projectile_type = "/obj/item/projectile/beam/sniper" + projectile_type = /obj/item/projectile/beam/sniper slot_flags = SLOT_BACK charge_cost = 250 fire_delay = 35 diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index c3d6529dcb..5dec0144d2 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -6,38 +6,15 @@ fire_sound = 'sound/weapons/Taser.ogg' charge_cost = 100 projectile_type = /obj/item/projectile/beam/stun - cell_type = "/obj/item/weapon/cell/crap" + cell_type = /obj/item/weapon/cell/crap -/obj/item/weapon/gun/energy/taser/cyborg - cell_type = "/obj/item/weapon/cell/secborg" - var/charge_tick = 0 - var/recharge_time = 10 //Time it takes for shots to recharge (in ticks) +/obj/item/weapon/gun/energy/taser/mounted + self_recharge = 1 + use_external_power = 1 - New() - ..() - processing_objects.Add(src) - - - Del() - processing_objects.Remove(src) - ..() - - process() //Every [recharge_time] ticks, recharge a shot for the cyborg - charge_tick++ - if(charge_tick < recharge_time) return 0 - charge_tick = 0 - - if(!power_supply) return 0 //sanity - if(power_supply.charge >= power_supply.maxcharge) return 0 // check if we actually need to recharge - - if(isrobot(src.loc)) - var/mob/living/silicon/robot/R = src.loc - if(R && R.cell) - R.cell.use(charge_cost) //Take power from the borg... - power_supply.give(charge_cost) //... to recharge the shot - - update_icon() - return 1 +/obj/item/weapon/gun/energy/taser/mounted/cyborg + cell_type = /obj/item/weapon/cell/secborg + recharge_time = 10 //Time it takes for shots to recharge (in ticks) /obj/item/weapon/gun/energy/stunrevolver @@ -48,8 +25,7 @@ origin_tech = "combat=3;materials=3;powerstorage=2" charge_cost = 125 projectile_type = /obj/item/projectile/beam/stun - cell_type = "/obj/item/weapon/cell" - + cell_type = /obj/item/weapon/cell /obj/item/weapon/gun/energy/crossbow @@ -63,31 +39,9 @@ silenced = 1 fire_sound = 'sound/weapons/Genhit.ogg' projectile_type = /obj/item/projectile/energy/bolt - cell_type = "/obj/item/weapon/cell/crap" - var/charge_tick = 0 - - - New() - ..() - processing_objects.Add(src) - - - Del() - processing_objects.Remove(src) - ..() - - - process() - charge_tick++ - if(charge_tick < 4) return 0 - charge_tick = 0 - if(!power_supply) return 0 - power_supply.give(100) - return 1 - - - update_icon() - return + cell_type = /obj/item/weapon/cell/crap + self_recharge = 1 + charge_meter = 0 /obj/item/weapon/gun/energy/crossbow/ninja name = "energy dart thrower" diff --git a/code/modules/projectiles/guns/energy/temperature.dm b/code/modules/projectiles/guns/energy/temperature.dm index 1e61590f21..4f7ad995af 100644 --- a/code/modules/projectiles/guns/energy/temperature.dm +++ b/code/modules/projectiles/guns/energy/temperature.dm @@ -8,73 +8,71 @@ charge_cost = 100 origin_tech = "combat=3;materials=4;powerstorage=3;magnets=2" - projectile_type = "/obj/item/projectile/temp" - cell_type = "/obj/item/weapon/cell/crap" + projectile_type = /obj/item/projectile/temp + cell_type = /obj/item/weapon/cell/crap - New() - ..() - processing_objects.Add(src) +/obj/item/weapon/gun/energy/temperature/New() + ..() + processing_objects.Add(src) - Del() - processing_objects.Remove(src) - ..() +/obj/item/weapon/gun/energy/temperature/Del() + processing_objects.Remove(src) + ..() - attack_self(mob/living/user as mob) - user.set_machine(src) - var/temp_text = "" - if(temperature > (T0C - 50)) - temp_text = "[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)" +/obj/item/weapon/gun/energy/temperature/attack_self(mob/living/user as mob) + user.set_machine(src) + var/temp_text = "" + if(temperature > (T0C - 50)) + temp_text = "[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)" + else + temp_text = "[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)" + + var/dat = {"Freeze Gun Configuration:
    + Current output temperature: [temp_text]
    + Target output temperature: - - - [current_temperature] + + +
    + "} + + user << browse(dat, "window=freezegun;size=450x300;can_resize=1;can_close=1;can_minimize=1") + onclose(user, "window=freezegun", src) + + +/obj/item/weapon/gun/energy/temperature/Topic(href, href_list) + if (..()) + return + usr.set_machine(src) + src.add_fingerprint(usr) + + + + if(href_list["temp"]) + var/amount = text2num(href_list["temp"]) + if(amount > 0) + src.current_temperature = min(500, src.current_temperature+amount) else - temp_text = "[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)" - - var/dat = {"Freeze Gun Configuration:
    - Current output temperature: [temp_text]
    - Target output temperature: - - - [current_temperature] + + +
    - "} + src.current_temperature = max(0, src.current_temperature+amount) + if (istype(src.loc, /mob)) + attack_self(src.loc) + src.add_fingerprint(usr) + return - user << browse(dat, "window=freezegun;size=450x300;can_resize=1;can_close=1;can_minimize=1") - onclose(user, "window=freezegun", src) +/obj/item/weapon/gun/energy/temperature/process() + switch(temperature) + if(0 to 100) charge_cost = 1000 + if(100 to 250) charge_cost = 500 + if(251 to 300) charge_cost = 100 + if(301 to 400) charge_cost = 500 + if(401 to 500) charge_cost = 1000 - - Topic(href, href_list) - if (..()) - return - usr.set_machine(src) - src.add_fingerprint(usr) - - - - if(href_list["temp"]) - var/amount = text2num(href_list["temp"]) - if(amount > 0) - src.current_temperature = min(500, src.current_temperature+amount) + if(current_temperature != temperature) + var/difference = abs(current_temperature - temperature) + if(difference >= 10) + if(current_temperature < temperature) + temperature -= 10 else - src.current_temperature = max(0, src.current_temperature+amount) - if (istype(src.loc, /mob)) - attack_self(src.loc) - src.add_fingerprint(usr) - return - - - process() - switch(temperature) - if(0 to 100) charge_cost = 1000 - if(100 to 250) charge_cost = 500 - if(251 to 300) charge_cost = 100 - if(301 to 400) charge_cost = 500 - if(401 to 500) charge_cost = 1000 - - if(current_temperature != temperature) - var/difference = abs(current_temperature - temperature) - if(difference >= 10) - if(current_temperature < temperature) - temperature -= 10 - else - temperature += 10 - else - temperature = current_temperature - return + temperature += 10 + else + temperature = current_temperature diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index bea28e9c37..d9b9ce77e2 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -6,11 +6,11 @@ name = "revolver" desc = "A classic revolver. Uses .357 ammo" icon_state = "revolver" - caliber = "357" origin_tech = "combat=2;materials=2" w_class = 3.0 matter = list("metal" = 1000) recoil = 1 + var/caliber = "357" var/ammo_type = "/obj/item/ammo_casing/a357" var/list/loaded = list() var/max_shells = 7 @@ -27,24 +27,28 @@ update_icon() return - -/obj/item/weapon/gun/projectile/load_into_chamber() - if(in_chamber) - return 1 //{R} - +/obj/item/weapon/gun/projectile/can_fire() if(!loaded.len) return 0 - var/obj/item/ammo_casing/AC = loaded[1] //load next casing. - loaded -= AC //Remove casing from loaded list. - if(isnull(AC) || !istype(AC)) - return 0 - AC.loc = get_turf(src) //Eject casing onto ground. - if(AC.BB) - in_chamber = AC.BB //Load projectile into chamber. - AC.BB.loc = src //Set projectile loc to gun. - return 1 - return 0 + return 1 +/obj/item/weapon/gun/projectile/get_next_projectile() + if(!loaded.len) + return null + var/obj/item/ammo_casing/AC = loaded[1] //load next casing. + if(isnull(AC) || !istype(AC)) + return null + if(AC.BB) + AC.BB.loc = src //Set projectile loc to gun. + return AC.BB //Load projectile into chamber. + return null + +/obj/item/weapon/gun/projectile/handle_post_fire() + ..() + if(loaded.len) + var/obj/item/ammo_casing/AC = loaded[1] + loaded -= AC + AC.loc = get_turf(src) //Eject casing onto ground. /obj/item/weapon/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob) @@ -81,7 +85,7 @@ return /obj/item/weapon/gun/projectile/attack_self(mob/user as mob) - if (target) + if (aim_targets) return ..() if (loaded.len) if (load_method == SPEEDLOADER) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 0e5f0d68cd..f36ffd7f48 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -7,13 +7,10 @@ caliber = "9mm" origin_tech = "combat=4;materials=2" ammo_type = "/obj/item/ammo_casing/c9mm" - automatic = 1 + multi_aim = 1 fire_delay = 0 - isHandgun() - return 0 - /obj/item/weapon/gun/projectile/automatic/test name = "test gun" ammo_type = "/obj/item/ammo_casing/a145" @@ -28,9 +25,6 @@ origin_tech = "combat=5;materials=2;syndicate=8" ammo_type = "/obj/item/ammo_casing/c45" - isHandgun() - return 1 - /obj/item/weapon/gun/projectile/automatic/c20r name = "\improper C-20r SMG" diff --git a/code/modules/projectiles/guns/projectile/crossbow.dm b/code/modules/projectiles/guns/projectile/crossbow.dm index faa3f8509f..72554cb5a0 100644 --- a/code/modules/projectiles/guns/projectile/crossbow.dm +++ b/code/modules/projectiles/guns/projectile/crossbow.dm @@ -51,11 +51,10 @@ icon_state = "crossbow" item_state = "crossbow-solid" fire_sound = 'sound/weapons/punchmiss.ogg' // TODO: Decent THWOK noise. - ejectshell = 0 // No spent shells. - mouthshoot = 1 // No suiciding with this weapon, causes runtimes. fire_sound_text = "a solid thunk" fire_delay = 25 + var/obj/item/bolt var/tension = 0 // Current draw on the bow. var/max_tension = 5 // Highest possible tension. var/release_speed = 5 // Speed per unit of tension. @@ -75,19 +74,25 @@ /obj/item/weapon/gun/launcher/crossbow/update_release_force() release_force = tension*release_speed -/obj/item/weapon/gun/launcher/crossbow/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0) +/obj/item/weapon/gun/launcher/crossbow/can_fire() + return (tension && bolt) - if(!..()) return //Only do this on a successful shot. +/obj/item/weapon/gun/launcher/crossbow/get_next_projectile() + return bolt + +/obj/item/weapon/gun/launcher/crossbow/handle_post_fire(mob/user, atom/target) + bolt = null icon_state = "crossbow" tension = 0 + ..() /obj/item/weapon/gun/launcher/crossbow/attack_self(mob/living/user as mob) if(tension) - if(in_chamber && in_chamber.loc == src) //Just in case they click it the tick after firing. - user.visible_message("[user] relaxes the tension on [src]'s string and removes [in_chamber].","You relax the tension on [src]'s string and remove [in_chamber].") - in_chamber.loc = get_turf(src) - var/obj/item/weapon/arrow/A = in_chamber - in_chamber = null + if(bolt) + user.visible_message("[user] relaxes the tension on [src]'s string and removes [bolt].","You relax the tension on [src]'s string and remove [bolt].") + bolt.loc = get_turf(src) + var/obj/item/weapon/arrow/A = bolt + bolt = null A.removed(user) else user.visible_message("[user] relaxes the tension on [src]'s string.","You relax the tension on [src]'s string.") @@ -98,7 +103,7 @@ /obj/item/weapon/gun/launcher/crossbow/proc/draw(var/mob/user as mob) - if(!in_chamber) + if(!bolt) user << "You don't have anything nocked to [src]." return @@ -112,7 +117,7 @@ /obj/item/weapon/gun/launcher/crossbow/proc/increase_tension(var/mob/user as mob) - if(!in_chamber || !tension || current_user != user) //Arrow has been fired, bow has been relaxed or user has changed. + if(!bolt || !tension || current_user != user) //Arrow has been fired, bow has been relaxed or user has changed. return tension++ @@ -126,22 +131,22 @@ spawn(25) increase_tension(user) /obj/item/weapon/gun/launcher/crossbow/attackby(obj/item/W as obj, mob/user as mob) - if(!in_chamber) + if(!bolt) if (istype(W,/obj/item/weapon/arrow)) user.drop_item() - in_chamber = W - in_chamber.loc = src - user.visible_message("[user] slides [in_chamber] into [src].","You slide [in_chamber] into [src].") + bolt = W + bolt.loc = src + user.visible_message("[user] slides [bolt] into [src].","You slide [bolt] into [src].") icon_state = "crossbow-nocked" return else if(istype(W,/obj/item/stack/rods)) var/obj/item/stack/rods/R = W if (R.use(1)) - in_chamber = new /obj/item/weapon/arrow/rod(src) - in_chamber.fingerprintslast = src.fingerprintslast - in_chamber.loc = src + bolt = new /obj/item/weapon/arrow/rod(src) + bolt.fingerprintslast = src.fingerprintslast + bolt.loc = src icon_state = "crossbow-nocked" - user.visible_message("[user] jams [in_chamber] into [src].","You jam [in_chamber] into [src].") + user.visible_message("[user] jams [bolt] into [src].","You jam [bolt] into [src].") superheat_rod(user) return @@ -168,14 +173,14 @@ ..() /obj/item/weapon/gun/launcher/crossbow/proc/superheat_rod(var/mob/user) - if(!user || !cell || !in_chamber) return + if(!user || !cell || !bolt) return if(cell.charge < 500) return - if(in_chamber.throwforce >= 15) return - if(!istype(in_chamber,/obj/item/weapon/arrow/rod)) return + if(bolt.throwforce >= 15) return + if(!istype(bolt,/obj/item/weapon/arrow/rod)) return - user << "[in_chamber] plinks and crackles as it begins to glow red-hot." - in_chamber.throwforce = 15 - in_chamber.icon_state = "metal-rod-superheated" + user << "[bolt] plinks and crackles as it begins to glow red-hot." + bolt.throwforce = 15 + bolt.icon_state = "metal-rod-superheated" cell.use(500) diff --git a/code/modules/projectiles/guns/projectile/launcher.dm b/code/modules/projectiles/guns/projectile/launcher.dm index 6626d809cd..82998ef60a 100644 --- a/code/modules/projectiles/guns/projectile/launcher.dm +++ b/code/modules/projectiles/guns/projectile/launcher.dm @@ -7,82 +7,29 @@ slot_flags = SLOT_BACK var/release_force = 0 - var/fire_sound_text = "a launcher firing" - -//Check if we're drawing and if the bow is loaded. -/obj/item/weapon/gun/launcher/load_into_chamber() - return (!isnull(in_chamber)) - -//This should not fit in a combat belt or holster. -/obj/item/weapon/gun/launcher/isHandgun() - return 0 - -//Launchers are mechanical, no other impact. -/obj/item/weapon/gun/launcher/emp_act(severity) - return + var/throw_distance = 10 + fire_sound_text = "a launcher firing" //This normally uses a proc on projectiles and our ammo is not strictly speaking a projectile. /obj/item/weapon/gun/launcher/can_hit(var/mob/living/target as mob, var/mob/living/user as mob) - return + return 1 //Override this to avoid a runtime with suicide handling. -/obj/item/weapon/gun/launcher/attack(mob/living/M as mob, mob/living/user as mob, def_zone) - if (M == user && user.zone_sel.selecting == "mouth") - user << "\red Shooting yourself with \a [src] is pretty tricky. You can't seem to manage it." - return - ..() +/obj/item/weapon/gun/launcher/handle_suicide(mob/living/user) + user << "\red Shooting yourself with \a [src] is pretty tricky. You can't seem to manage it." + return -/obj/item/weapon/gun/launcher/proc/update_release_force() +/obj/item/weapon/gun/launcher/proc/update_release_force(obj/item/projectile) return 0 -/obj/item/weapon/gun/launcher/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0) - - if (!user.IsAdvancedToolUser()) - return 0 - - add_fingerprint(user) - - //Make sure target turfs both exist. - var/turf/curloc = get_turf(user) - var/turf/targloc = get_turf(target) - if (!istype(targloc) || !istype(curloc)) - return 0 - - if(!special_check(user)) - return 0 - - if (!ready_to_fire()) - if (world.time % 3) //to prevent spam - user << "[src] is not ready to fire again!" - return 0 - - if(!load_into_chamber()) //CHECK - return click_empty(user) - - if(!in_chamber) - return 0 - - update_release_force() - - playsound(user, fire_sound, 50, 1) - user.visible_message("[user] fires [src][reflex ? " by reflex":""]!", \ - "You fire [src][reflex ? "by reflex":""]!", \ - "You hear [fire_sound_text]!") - - in_chamber.loc = get_turf(user) - in_chamber.throw_at(target,10,release_force) - - sleep(1) - - in_chamber = null - - update_icon() - - if(user.hand) - user.update_inv_l_hand() - else - user.update_inv_r_hand() - +/obj/item/weapon/gun/launcher/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0) + if(!istype(projectile, /obj/item)) return 0 + + var/obj/item/I = projectile + + update_release_force(I) + I.loc = get_turf(user) + I.throw_at(target, throw_distance, release_force, user) return 1 /obj/item/weapon/gun/launcher/attack_self(mob/living/user as mob) diff --git a/code/modules/projectiles/guns/projectile/pneumatic.dm b/code/modules/projectiles/guns/projectile/pneumatic.dm index 43a5bc8e9a..e58e2a7ded 100644 --- a/code/modules/projectiles/guns/projectile/pneumatic.dm +++ b/code/modules/projectiles/guns/projectile/pneumatic.dm @@ -62,7 +62,6 @@ item_state = "pneumatic-tank" user.update_icons() else if(W.w_class <= max_w_class) - var/total_stored = 0 for(var/obj/item/O in src.contents) total_stored += O.w_class @@ -79,9 +78,6 @@ /obj/item/weapon/gun/launcher/pneumatic/attack_self(mob/user as mob) if(contents.len > 0) var/obj/item/removing = contents[contents.len] - if(removing == in_chamber) - in_chamber = null - removing.loc = get_turf(src) user.put_in_hands(removing) user << "You remove [removing] from the hopper." @@ -89,12 +85,16 @@ user << "There is nothing to remove in \the [src]." return -/obj/item/weapon/gun/launcher/pneumatic/load_into_chamber() +/obj/item/weapon/gun/launcher/pneumatic/get_next_projectile() + if(!contents.len) + return null + return contents[1] + +/obj/item/weapon/gun/launcher/pneumatic/can_fire() if(!contents.len) return 0 - - in_chamber = contents[1] - return !isnull(in_chamber) + var/fire_pressure = (tank.air_contents.return_pressure()/100)*pressure_setting + return (fire_pressure >= minimum_tank_pressure) /obj/item/weapon/gun/launcher/pneumatic/examine(mob/user) if(!..(user, 2)) @@ -106,7 +106,6 @@ user << "Nothing is attached to the tank valve!" /obj/item/weapon/gun/launcher/pneumatic/special_check(user) - if (!tank) user << "There is no gas tank in [src]!" return 0 @@ -116,20 +115,23 @@ user << "There isn't enough gas in the tank to fire [src]." return 0 - return 1 + return ..() -/obj/item/weapon/gun/launcher/pneumatic/update_release_force() - if(!in_chamber) return - release_force = ((fire_pressure*tank.volume)/in_chamber.w_class)/force_divisor //projectile speed. - if(release_force >80) release_force = 80 //damage cap. +/obj/item/weapon/gun/launcher/pneumatic/update_release_force(obj/item/projectile) + if(tank) + release_force = ((fire_pressure*tank.volume)/projectile.w_class)/force_divisor //projectile speed. + if(release_force > 80) release_force = 80 //damage cap. + else + release_force = 0 -/obj/item/weapon/gun/launcher/pneumatic/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0) - - if(!tank || !..()) return //Only do this on a successful shot. - - var/lost_gas_amount = tank.air_contents.total_moles*(pressure_setting/100) - var/datum/gas_mixture/removed = tank.air_contents.remove(lost_gas_amount) - user.loc.assume_air(removed) +/obj/item/weapon/gun/launcher/pneumatic/handle_post_fire() + if(tank) + var/lost_gas_amount = tank.air_contents.total_moles*(pressure_setting/100) + var/datum/gas_mixture/removed = tank.air_contents.remove(lost_gas_amount) + + var/turf/T = get_turf(src.loc) + if(T) T.assume_air(removed) + ..() //Constructable pneumatic cannon. diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 226e6467aa..59e6468fb9 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -8,15 +8,13 @@ ammo_type = "/obj/item/ammo_casing/c38" special_check(var/mob/living/carbon/human/M) - if(caliber == initial(caliber)) - return 1 - if(prob(70 - (loaded.len * 10))) //minimum probability of 10, maximum of 60 + if(caliber == initial(caliber) && prob(70 - (loaded.len * 10))) //minimum probability of 10, maximum of 60 M << "[src] blows up in your face." M.take_organ_damage(0,20) M.drop_item() del(src) return 0 - return 1 + return ..() verb/rename_gun() set name = "Name Gun" @@ -101,6 +99,7 @@ icon_state = "mateba" origin_tech = "combat=2;materials=2" +/* // A gun to play Russian Roulette! // You can spin the chamber to randomize the position of the bullet. @@ -184,3 +183,4 @@ user.apply_damage(300, BRUTE, affecting, sharp=1) // You are dead, dead, dead. return ..() +*/ \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/rocket.dm b/code/modules/projectiles/guns/projectile/rocket.dm index 27fb15d571..8020c250f0 100644 --- a/code/modules/projectiles/guns/projectile/rocket.dm +++ b/code/modules/projectiles/guns/projectile/rocket.dm @@ -1,4 +1,4 @@ -/obj/item/weapon/gun/rocketlauncher +/obj/item/weapon/gun/launcher/rocket name = "rocket launcher" desc = "MAGGOT." icon_state = "rocket" @@ -10,18 +10,19 @@ flags = CONDUCT | USEDELAY slot_flags = 0 origin_tech = "combat=8;materials=5" - var/projectile = /obj/item/missile - var/missile_speed = 2 - var/missile_range = 30 + fire_sound = 'sound/effects/bang.ogg' + + release_force = 15 + throw_distance = 30 var/max_rockets = 1 var/list/rockets = new/list() -/obj/item/weapon/gun/rocketlauncher/examine(mob/user) +/obj/item/weapon/gun/launcher/rocket/examine(mob/user) if(!..(user, 2)) return user << "\blue [rockets.len] / [max_rockets] rockets." -/obj/item/weapon/gun/rocketlauncher/attackby(obj/item/I as obj, mob/user as mob) +/obj/item/weapon/gun/launcher/rocket/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/ammo_casing/rocket)) if(rockets.len < max_rockets) user.drop_item() @@ -32,20 +33,19 @@ else usr << "\red [src] cannot hold more rockets." -/obj/item/weapon/gun/rocketlauncher/can_fire() +/obj/item/weapon/gun/launcher/rocket/can_fire() return rockets.len -/obj/item/weapon/gun/rocketlauncher/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0) +/obj/item/weapon/gun/launcher/rocket/get_next_projectile() if(rockets.len) var/obj/item/ammo_casing/rocket/I = rockets[1] - var/obj/item/missile/M = new projectile(user.loc) - playsound(user.loc, 'sound/effects/bang.ogg', 50, 1) + var/obj/item/missile/M = new (src) M.primed = 1 - M.throw_at(target, missile_range, missile_speed,user) - message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]).") - log_game("[key_name_admin(user)] used a rocket launcher ([src.name]).") rockets -= I - del(I) - return - else - usr << "\red [src] is empty." + return M + return null + +/obj/item/weapon/gun/launcher/rocket/handle_post_fire(mob/user, atom/target) + message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]) at [target].") + log_game("[key_name_admin(user)] used a rocket launcher ([src.name]) at [target].") + ..() diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index e96c7637e3..5f0a6d14c5 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -15,14 +15,8 @@ var/pumped = 0 var/obj/item/ammo_casing/current_shell = null - isHandgun() - return 0 - - load_into_chamber() - if(in_chamber) - return 1 - return 0 - + get_next_projectile() + return current_shell.BB attack_self(mob/living/user as mob) if(recentpump) return @@ -39,14 +33,10 @@ if(current_shell)//We have a shell in the chamber current_shell.loc = get_turf(src)//Eject casing current_shell = null - if(in_chamber) - in_chamber = null if(!loaded.len) return 0 var/obj/item/ammo_casing/AC = loaded[1] //load next casing. loaded -= AC //Remove casing from loaded list. current_shell = AC - if(AC.BB) - in_chamber = AC.BB //Load projectile into chamber. update_icon() //I.E. fix the desc return 1 @@ -79,21 +69,6 @@ update_icon() return - load_into_chamber() -// if(in_chamber) -// return 1 {R} - if(!loaded.len) - return 0 - - var/obj/item/ammo_casing/AC = loaded[1] //load next casing. - loaded -= AC //Remove casing from loaded list. - AC.desc += " This one is spent." - - if(AC.BB) - in_chamber = AC.BB //Load projectile into chamber. - return 1 - return 0 - attack_self(mob/living/user as mob) if(!(locate(/obj/item/ammo_casing/shotgun) in src) && !loaded.len) user << "\The [src] is empty." diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 5cd7e640b1..b9ebf819a6 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -69,20 +69,28 @@ /obj/item/projectile/proc/on_penetrate(var/atom/A) return 1 -/obj/item/projectile/proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not. +/obj/item/projectile/proc/check_fire(atom/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not. if(!istype(target) || !istype(user)) return 0 - var/obj/item/projectile/test/in_chamber = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test.... - in_chamber.target = target - in_chamber.flags = flags //Set the flags... - in_chamber.pass_flags = pass_flags //And the pass flags to that of the real projectile... - in_chamber.firer = user - var/output = in_chamber.process() //Test it! - del(in_chamber) //No need for it anymore + var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test.... + trace.target = target + trace.flags = flags //Set the flags... + trace.pass_flags = pass_flags //And the pass flags to that of the real projectile... + trace.firer = user + var/output = trace.process() //Test it! + del(trace) //No need for it anymore return output //Send it back to the gun! +//sets the click point of the projectile using mouse input params +/obj/item/projectile/proc/set_clickpoint(var/params) + var/list/mouse_control = params2list(params) + if(mouse_control["icon-x"]) + p_x = text2num(mouse_control["icon-x"]) + if(mouse_control["icon-y"]) + p_y = text2num(mouse_control["icon-y"]) + //called to launch a projectile from a gun -/obj/item/projectile/proc/launch(atom/target, mob/user, obj/item/weapon/gun/launcher, var/target_zone, var/x_offset=0, var/y_offset=0, var/px=null, var/py=null) +/obj/item/projectile/proc/launch(atom/target, mob/user, obj/item/weapon/gun/launcher, var/target_zone, var/x_offset=0, var/y_offset=0) var/turf/curloc = get_turf(user) var/turf/targloc = get_turf(target) if (!istype(targloc) || !istype(curloc)) @@ -106,8 +114,6 @@ current = curloc yo = targloc.y - curloc.y + y_offset xo = targloc.x - curloc.x + x_offset - if(!isnull(py)) p_y = py - if(!isnull(px)) p_x = px shot_from = launcher silenced = launcher.silenced @@ -133,7 +139,7 @@ //accuracy bonus from aiming if (istype(shot_from, /obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim - if (daddy.target && original in daddy.target) //As opposed to no-delay pew pew + if (daddy.aim_targets && original in daddy.aim_targets) //As opposed to no-delay pew pew miss_modifier += -30 //roll to-hit diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm index 496455f24e..7fe4c9f620 100644 --- a/code/modules/projectiles/targeting.dm +++ b/code/modules/projectiles/targeting.dm @@ -1,10 +1,10 @@ /obj/item/weapon/gun/verb/toggle_firerate() - set name = "Toggle Firerate" + set name = "Toggle Continue Aiming" set category = "Object" - firerate = !firerate + keep_aim = !keep_aim - if (firerate) + if (keep_aim) loc << "You will now continue firing when your target moves." else loc << "You will now only fire once, then lower your aim, when your target moves." @@ -12,7 +12,7 @@ /obj/item/weapon/gun/verb/lower_aim() set name = "Lower Aim" set category = "Object" - if(target) + if(aim_targets) stop_aim() usr.visible_message("\blue \The [usr] lowers \the [src]...") @@ -36,11 +36,11 @@ //Removes lock fro mall targets /obj/item/weapon/gun/proc/stop_aim() - if(target) - for(var/mob/living/M in target) + if(aim_targets) + for(var/mob/living/M in aim_targets) if(M) M.NotTargeted(src) //Untargeting people. - del(target) + del(aim_targets) //Compute how to fire..... //Return 1 if a target was found, 0 otherwise. @@ -49,13 +49,13 @@ if(lock_time > world.time - 2) return user.set_dir(get_cardinal_dir(src, A)) - if(isliving(A) && !(A in target)) + if(isliving(A) && !(A in aim_targets)) Aim(A) //Clicked a mob, aim at them return 1 //Didn't click someone, check if there is anyone along that guntrace var/mob/living/M = GunTrace(usr.x,usr.y,A.x,A.y,usr.z,usr) //Find dat mob. - if(isliving(M) && (M in view(user)) && !(M in target)) + if(isliving(M) && (M in view(user)) && !(M in aim_targets)) Aim(M) //Aha! Aim at them! return 1 @@ -63,13 +63,13 @@ //Aiming at the target mob. /obj/item/weapon/gun/proc/Aim(var/mob/living/M) - if(!target || !(M in target)) + if(!aim_targets || !(M in aim_targets)) lock_time = world.time - if(target && !automatic) //If they're targeting someone and they have a non automatic weapon. - for(var/mob/living/L in target) + if(aim_targets && !multi_aim) //If they're targeting someone and they have a non multi_aim weapon. + for(var/mob/living/L in aim_targets) if(L) L.NotTargeted(src) - del(target) + del(aim_targets) usr.visible_message("\red [usr] turns \the [src] on [M]!") else usr.visible_message("\red [usr] aims \a [src] at [M]!") @@ -90,29 +90,26 @@ return M.last_move_intent = world.time - if(can_fire()) - var/firing_check = can_hit(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing. - if(firing_check > 0) - if(firing_check == 1) - Fire(T,usr, reflex = 1) - else if(!told_cant_shoot) - M << "\red They can't be hit from here!" - told_cant_shoot = 1 - spawn(30) - told_cant_shoot = 0 - else - click_empty(M) + var/firing_check = can_hit(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing. + if(firing_check > 0) + if(firing_check == 1) + Fire(T,usr, reflex = 1) + else if(!told_cant_shoot) + M << "\red They can't be hit from here!" + told_cant_shoot = 1 + spawn(30) + told_cant_shoot = 0 usr.set_dir(get_cardinal_dir(src, T)) - if (!firerate) // If firerate is set to lower aim after one shot, untarget the target + if (!keep_aim) // If keep_aim is set to lower aim after one shot, untarget the target T.NotTargeted(src) //Yay, math! #define SIGN(X) ((X<0)?-1:1) -proc/GunTrace(X1,Y1,X2,Y2,Z=1,exc_obj,PX1=16,PY1=16,PX2=16,PY2=16) +/proc/GunTrace(X1,Y1,X2,Y2,Z=1,exc_obj,PX1=16,PY1=16,PX2=16,PY2=16) //bluh << "Tracin' [X1],[Y1] to [X2],[Y2] on floor [Z]." var/turf/T var/mob/living/M @@ -150,19 +147,19 @@ proc/GunTrace(X1,Y1,X2,Y2,Z=1,exc_obj,PX1=16,PY1=16,PX2=16,PY2=16) //Targeting management procs -mob/var +/mob/var list/targeted_by target_time = -100 last_move_intent = -100 last_target_click = -5 target_locked = null -mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory. - if(!I.target) - I.target = list(src) - else if(I.automatic && I.target.len < 5) //Automatic weapon, they can hold down a room. - I.target += src - else if(I.target.len >= 5) +/mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory. + if(!I.aim_targets) + I.aim_targets = list(src) + else if(I.multi_aim && I.aim_targets.len < 5) //multi_aim weapon, they can hold down a room. + I.aim_targets += src + else if(I.aim_targets.len >= 5) if(ismob(I.loc)) I.loc << "You can only target 5 people at once!" return @@ -223,43 +220,43 @@ mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory. I.last_moved_mob = src sleep(1) -mob/living/proc/NotTargeted(var/obj/item/weapon/gun/I) +/mob/living/proc/NotTargeted(var/obj/item/weapon/gun/I) if(!I.silenced) for(var/mob/living/M in viewers(src)) M << 'sound/weapons/TargetOff.ogg' targeted_by -= I - I.target.Remove(src) //De-target them - if(!I.target.len) - del(I.target) + I.aim_targets.Remove(src) //De-target them + if(!I.aim_targets.len) + del(I.aim_targets) var/mob/living/T = I.loc //Remove the targeting icons - if(T && ismob(T) && !I.target) + if(T && ismob(T) && !I.aim_targets) T.client.remove_gun_icons() if(!targeted_by.len) del target_locked //Remove the overlay del targeted_by spawn(1) update_targeted() -mob/living/Move() +/mob/living/Move() . = ..() for(var/obj/item/weapon/gun/G in targeted_by) //Handle moving out of the gunner's view. var/mob/living/M = G.loc if(!(M in view(src))) NotTargeted(G) for(var/obj/item/weapon/gun/G in src) //Handle the gunner loosing sight of their target/s - if(G.target) - for(var/mob/living/M in G.target) + if(G.aim_targets) + for(var/mob/living/M in G.aim_targets) if(M && !(M in view(src))) M.NotTargeted(G) //If you move out of range, it isn't going to still stay locked on you any more. -client/var +/client/var target_can_move = 0 target_can_run = 0 target_can_click = 0 gun_mode = 0 //These are called by the on-screen buttons, adjusting what the victim can and cannot do. -client/proc/add_gun_icons() +/client/proc/add_gun_icons() screen += usr.item_use_icon screen += usr.gun_move_icon if (target_can_move) @@ -267,14 +264,14 @@ client/proc/add_gun_icons() -client/proc/remove_gun_icons() +/client/proc/remove_gun_icons() if(!usr) return 1 // Runtime prevention on N00k agents spawning with SMG screen -= usr.item_use_icon screen -= usr.gun_move_icon if (target_can_move) screen -= usr.gun_run_icon -client/verb/ToggleGunMode() +/client/verb/ToggleGunMode() set hidden = 1 gun_mode = !gun_mode if(gun_mode) @@ -288,7 +285,7 @@ client/verb/ToggleGunMode() usr.gun_setting_icon.icon_state = "gun[gun_mode]" -client/verb/AllowTargetMove() +/client/verb/AllowTargetMove() set hidden=1 //Changing client's permissions @@ -310,8 +307,8 @@ client/verb/AllowTargetMove() //Handling change for all the guns on client for(var/obj/item/weapon/gun/G in usr) G.lock_time = world.time + 5 - if(G.target) - for(var/mob/living/M in G.target) + if(G.aim_targets) + for(var/mob/living/M in G.aim_targets) if(target_can_move) M << "Your character may now walk at the discretion of their targeter." if(!target_can_run) @@ -320,7 +317,7 @@ client/verb/AllowTargetMove() else M << "\red Your character will now be shot if they move." -mob/living/proc/set_m_intent(var/intent) +/mob/living/proc/set_m_intent(var/intent) if (intent != "walk" && intent != "run") return 0 m_intent = intent @@ -346,14 +343,14 @@ client/verb/AllowTargetRun() //Handling change for all the guns on client for(var/obj/item/weapon/gun/G in src) G.lock_time = world.time + 5 - if(G.target) - for(var/mob/living/M in G.target) + if(G.aim_targets) + for(var/mob/living/M in G.aim_targets) if(target_can_run) M << "Your character may now run at the discretion of their targeter." else M << "\red Your character will now be shot if they run." -client/verb/AllowTargetClick() +/client/verb/AllowTargetClick() set hidden=1 //Changing client's permissions @@ -370,8 +367,8 @@ client/verb/AllowTargetClick() //Handling change for all the guns on client for(var/obj/item/weapon/gun/G in src) G.lock_time = world.time + 5 - if(G.target) - for(var/mob/living/M in G.target) + if(G.aim_targets) + for(var/mob/living/M in G.aim_targets) if(target_can_click) M << "Your character may now use items at the discretion of their targeter." else From 01b8873b9d6110fa1b61e3513f8c1078169f9de7 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Thu, 12 Feb 2015 01:05:16 +0100 Subject: [PATCH 246/296] Fixes PACMANs not working --- code/modules/power/port_gen.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index 8e63131cdb..5d94c2cdfa 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -15,7 +15,7 @@ var/power_output = 1 /obj/machinery/power/port_gen/proc/IsBroken() - return (crit_fail || (stat & BROKEN|EMPED)) + return (crit_fail || (stat & (BROKEN|EMPED))) /obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check. return 1 From 7572ec427a7b2256b286f6b6f34e53448b7a026a Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Wed, 11 Feb 2015 20:02:23 -0500 Subject: [PATCH 247/296] Add an extra check to vending's Topic() Topic() now checks if it really can vend items with current category config, in case the request was malformed/rewritten --- code/game/machinery/vending.dm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 482a36e0d4..f88b7895ae 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -488,7 +488,11 @@ var/key = text2num(href_list["vend"]) var/datum/data/vending_product/R = product_records[key] - + + // This should not happen unless the request from NanoUI was bad + if(!(R.category & src.categories)) + return + if(R.price <= 0) src.vend(R, usr) else From 82cab6635b4551a3b14f9c253e13340cd4b64981 Mon Sep 17 00:00:00 2001 From: D Anzorge Date: Wed, 11 Feb 2015 20:05:04 -0500 Subject: [PATCH 248/296] Add notes on vending changes to changelog --- html/changelog.html | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/html/changelog.html b/html/changelog.html index 3a214316b3..3092f99714 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,14 @@ should be listed in the changelog upon commit though. Thanks. --> +
    +

    12 February 2015

    +

    Daranz updated:

    +
      +
    • Vending machines now use NanoUI and accept cash. The vendor account can now be suspended to disable all sales in all machines on station.
    • +
    +
    +

    4 February 2015

    RavingManiac updated:

    From 9e3667540c3a93db3299e2e40222047e17beab8d Mon Sep 17 00:00:00 2001 From: mwerezak Date: Wed, 11 Feb 2015 20:42:50 -0500 Subject: [PATCH 249/296] Fixes merge errors --- code/modules/projectiles/guns/projectile.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 2f8d7ffb33..e69d60d528 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -64,12 +64,13 @@ switch(handle_casings) if(EJECT_CASINGS) //eject casing onto ground. chambered.loc = get_turf(src) - if(CYCLE_CASINGS) //cycle the casubg back to the end. + chambered = null + if(CYCLE_CASINGS) //cycle the casing back to the end. if(ammo_magazine) ammo_magazine.stored_ammo += chambered else loaded += chambered - chambered = null + chambered = null //Attempts to load A into src, depending on the type of thing being loaded and the load_method //Maybe this should be broken up into separate procs for each load method? From 630369b9dd8ef48c5ee5adf42841db0435b27053 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Wed, 11 Feb 2015 18:41:55 -0500 Subject: [PATCH 250/296] More flash shell tweaks, autolathe recipes Tweaks the flash shell some more. Tweaks shotgun stun shells, adds spent icon. Additional autolathe ammo recipes. --- code/game/machinery/autolathe_datums.dm | 24 +++++++++++++++ .../objects/items/weapons/storage/boxes.dm | 28 ++++++++++++++++++ code/modules/projectiles/ammunition.dm | 13 +++++++- code/modules/projectiles/ammunition/boxes.dm | 8 +++-- .../modules/projectiles/ammunition/bullets.dm | 19 +++++++----- code/modules/projectiles/gun.dm | 17 +++++------ code/modules/projectiles/guns/projectile.dm | 2 +- code/modules/projectiles/projectile/energy.dm | 10 +++---- icons/obj/ammo.dmi | Bin 4588 -> 4637 bytes 9 files changed, 93 insertions(+), 28 deletions(-) diff --git a/code/game/machinery/autolathe_datums.dm b/code/game/machinery/autolathe_datums.dm index ec6713085a..f41cf36362 100644 --- a/code/game/machinery/autolathe_datums.dm +++ b/code/game/machinery/autolathe_datums.dm @@ -294,6 +294,24 @@ hidden = 1 category = "Arms and Ammunition" +/datum/autolathe/recipe/magazine_stetchkin + name = "ammunition (9mm)" + path = /obj/item/ammo_magazine/mc9mm + hidden = 1 + category = "Arms and Ammunition" + +/datum/autolathe/recipe/magazine_stetchkin_flash + name = "ammunition (9mm, flash)" + path = /obj/item/ammo_magazine/mc9mm/flash + hidden = 1 + category = "Arms and Ammunition" + +/datum/autolathe/recipe/magazine_c20r + name = "ammunition (12mm)" + path = /obj/item/ammo_magazine/a12mm + hidden = 1 + category = "Arms and Ammunition" + /datum/autolathe/recipe/shotgun name = "ammunition (slug, shotgun)" path = /obj/item/ammo_casing/shotgun @@ -306,6 +324,12 @@ hidden = 1 category = "Arms and Ammunition" +/datum/autolathe/recipe/stunshell + name = "ammunition (stun cartridge, shotgun)" + path = /obj/item/ammo_casing/shotgun/stunshell + hidden = 1 + category = "Arms and Ammunition" + /datum/autolathe/recipe/rcd name = "rapid construction device" path = /obj/item/weapon/rcd diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 9692cacf69..ddc0709a62 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -176,6 +176,34 @@ new /obj/item/ammo_casing/shotgun/pellet(src) new /obj/item/ammo_casing/shotgun/pellet(src) +/obj/item/weapon/storage/box/flashshells + name = "box of illumination shells" + desc = "It has a picture of a gun and several warning symbols on the front.
    WARNING: Live ammunition. Misuse may result in serious injury or death." + + New() + ..() + new /obj/item/ammo_casing/shotgun/flash(src) + new /obj/item/ammo_casing/shotgun/flash(src) + new /obj/item/ammo_casing/shotgun/flash(src) + new /obj/item/ammo_casing/shotgun/flash(src) + new /obj/item/ammo_casing/shotgun/flash(src) + new /obj/item/ammo_casing/shotgun/flash(src) + new /obj/item/ammo_casing/shotgun/flash(src) + +/obj/item/weapon/storage/box/stunshells + name = "box of stun shells" + desc = "It has a picture of a gun and several warning symbols on the front.
    WARNING: Live ammunition. Misuse may result in serious injury or death." + + New() + ..() + new /obj/item/ammo_casing/shotgun/stunshell(src) + new /obj/item/ammo_casing/shotgun/stunshell(src) + new /obj/item/ammo_casing/shotgun/stunshell(src) + new /obj/item/ammo_casing/shotgun/stunshell(src) + new /obj/item/ammo_casing/shotgun/stunshell(src) + new /obj/item/ammo_casing/shotgun/stunshell(src) + new /obj/item/ammo_casing/shotgun/stunshell(src) + /obj/item/weapon/storage/box/flashbangs name = "box of flashbangs (WARNING)" desc = "WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use." diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 47214ab937..16569cd172 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -10,6 +10,7 @@ var/caliber = "" //Which kind of guns it can be loaded into var/projectile_type //The bullet type to create when New() is called var/obj/item/projectile/BB = null //The loaded bullet - make it so that the projectiles are created only when needed? + var/spent_icon = null /obj/item/ammo_casing/New() ..() @@ -19,6 +20,12 @@ pixel_y = rand(-10, 10) set_dir(pick(cardinal)) +//removes the projectile from the ammo casing +/obj/item/ammo_casing/proc/expend() + . = BB + BB = null + update_icon() + /obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/screwdriver)) if(!BB) @@ -36,6 +43,10 @@ user << "\blue You inscribe \"[label_text]\" into \the [initial(BB.name)]." BB.name = "[initial(BB.name)] (\"[label_text]\")" +/obj/item/ammo_casing/update_icon() + if(spent_icon && !BB) + icon_state = spent_icon + /obj/item/ammo_casing/examine(mob/user) ..() if (!BB) @@ -62,7 +73,7 @@ throw_range = 10 var/list/stored_ammo = list() - var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns + var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is. var/caliber = "357" var/max_ammo = 7 diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index a65a7bc4d1..16df2ad341 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -1,7 +1,9 @@ /obj/item/ammo_magazine/a357 - name = "ammo box (.357)" - desc = "A box of .357 ammo" - icon_state = "357" + //name = "ammo box (.357)" + //desc = "A box of .357 ammo" + //icon_state = "357" + name = "speed loader (.357)" + icon_state = "T38" caliber = "357" ammo_type = /obj/item/ammo_casing/a357 max_ammo = 7 diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 54c65fe019..0c614657e3 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -84,13 +84,21 @@ projectile_type = /obj/item/projectile/bullet/shotgun/beanbag matter = list("metal" = 500) +//Can stun in one hit if aimed at the head, but +//is blocked by clothing that stops tasers and is vulnerable to EMP /obj/item/ammo_casing/shotgun/stunshell name = "stun shell" desc = "A 12 gauge taser cartridge." icon_state = "stunshell" + spent_icon = "stunshell-spent" projectile_type = /obj/item/projectile/energy/electrode/stunshot matter = list("metal" = 1250, "glass" = 1250) +/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity) + if(prob(100/severity)) BB = null + update_icon() + +//Does not stun, only blinds, but has area of effect. /obj/item/ammo_casing/shotgun/flash name = "flash shell" desc = "A flash shell used to provide illumination." @@ -98,13 +106,6 @@ projectile_type = /obj/item/projectile/energy/flash/flare matter = list("metal" = 250, "glass" = 250) -/obj/item/ammo_casing/shotgun/dart - name = "shotgun dart" - desc = "A dart for use in shotguns." - icon_state = "dart" - projectile_type = /obj/item/projectile/energy/dart - matter = list("metal" = 12500) - /obj/item/ammo_casing/a762 desc = "A 7.62mm bullet casing." caliber = "a762" @@ -129,6 +130,7 @@ projectile_type = /obj/item/projectile/bullet/chameleon caliber = ".45" +/* /obj/item/ammo_casing/a418 desc = "A .418 bullet casing." caliber = "357" @@ -137,4 +139,5 @@ /obj/item/ammo_casing/a666 desc = "A .666 bullet casing." caliber = "357" - projectile_type = /obj/item/projectile/bullet/cyanideround \ No newline at end of file + projectile_type = /obj/item/projectile/bullet/cyanideround +*/ \ No newline at end of file diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index eeeb60692b..73806d1d4e 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -54,15 +54,14 @@ M << "Your fingers are much too large for the trigger guard!" return 0 if((CLUMSY in M.mutations) && prob(40) && can_fire()) //Clumsy handling - var/obj/in_chamber = get_next_projectile() - if(in_chamber) - if(process_projectile(in_chamber, user, user, pick("l_foot", "r_foot"))) - handle_post_fire(user, user) - user.visible_message( - "[user] shoots \himself in the foot with \the [src]!", - "You shoot yourself in the foot with \the [src]!" - ) - M.drop_item() + var/obj/P = get_next_projectile() + if(P && process_projectile(P, user, user, pick("l_foot", "r_foot"))) + handle_post_fire(user, user) + user.visible_message( + "[user] shoots \himself in the foot with \the [src]!", + "You shoot yourself in the foot with \the [src]!" + ) + M.drop_item() return 0 return 1 diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index e69d60d528..78c33cc507 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -60,7 +60,7 @@ /obj/item/weapon/gun/projectile/handle_post_fire() ..() if(chambered) - chambered.BB = null + chambered.expend() switch(handle_casings) if(EJECT_CASINGS) //eject casing onto ground. chambered.loc = get_turf(src) diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 1bb2490463..dc0376b7c7 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -16,8 +16,7 @@ var/light_duration = 5 /obj/item/projectile/energy/flash/on_impact(var/atom/A) - var/turf/T = get_turf(A) - + var/turf/T = flash_range? src.loc : get_turf(A) if(!istype(T)) return //blind adjacent people @@ -29,10 +28,9 @@ playsound(src, 'sound/effects/snap.ogg', 50, 1) src.visible_message("\The [src] explodes in a bright flash!") - //use src.loc so that ash doesn't end up inside windows - new /obj/effect/effect/sparks(src.loc) - new /obj/effect/decal/cleanable/ash(src.loc) - new /obj/effect/effect/smoke/illumination(src.loc, brightness=max(flash_range*2, brightness), lifetime=light_duration) + new /obj/effect/decal/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows + new /obj/effect/effect/sparks(T) + new /obj/effect/effect/smoke/illumination(T, brightness=max(flash_range*2, brightness), lifetime=light_duration) //blinds people like the flash round, but can also be used for temporary illumination /obj/item/projectile/energy/flash/flare diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index b6780ecec3e2d702223f1080b824ce08fcf177c5..c1e14968f807d74af17961a76d53fc5ccc6fbec5 100644 GIT binary patch delta 4501 zcmZvec|4R|`@m-`S(07Wh^$damcoos5|OblF;XP56^6k*%9<^*XK6zoVJJq{K_z9) zE@n(*XU00rF!N5o=Xu`G`^WEm?(@0Nb=}uF=eoYT#>xQ|_Wh@p8f`BBwnKjb*MUY2i6qOkUI{F3*_a2^d z^VSGYwXkuB>KckmNl!PHO%D_@Li?Fz=2U#?am;hQgp5mudjzYfX&9NBBLSU{Z8j(r z%G1*`C@3gCKECA9v2*9n+1lFDH9+({5SC!te~L4h;DIlQ4a(vf|dUX4Ezvg zVGS~v9|ss6z#HK<4iAm*Jn#te4tVJ8?*{@Q3M$9UEFT*Pvd(B8aQ^TsEbXkQ4e*%E zJv*7Q-s@0m0CVbiF$xe}97Ke}QxlsqA~to%K`lM6slA;cQk9`UNxi#O9}8YLDc)4+ zoM};tpOlgf6dA5BUv|G3@L2R6{eoF-mQ!EH3&1ygAuU)$0y#9fMAj}*60$!1(&k!u zGVDT$UGk$+Xy!me-{j^)^^&#X`#+CKkyMK^oL|ARD%O@*CXRMn6g)$A9!hhP;}xf* 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znAJCM2s^vDeS!hUaxbUuKGX_8Ngcx)+04}s-;xqP)&;?;n!6`uYf1C!y)8_mAKjBU z6Cfxi`$Ym1lrkZ2hpL8IwD+CZY2j`pdThk;*ZO=X;t{AHK2uAkFRj~~p>DXgeBLpQ z2*HH@-P-Ajv`N^Q7dd_K0{fmf;jyTa*s(9^s2v#_lUr6jv7*6k^G7_nGQw^z+Y^m6 z^NqG0Iw-e9|0-3~R)3e-&*;9D-H&;y^bW|h+hz#k?*<&BvAmkHk8U%FHaBpy5gh%o z9u00hy<`fLZHVES%X@MrZzfwkzu@|xw(;MtQ3gt$-}D?*beStv#e(;+(+1)*JyG3B z^cXesQtPcD5}$#2K6wTuZZIhQsRc&W*2GKZ2H>JYV6j+NX~B5^ znZ`zbCpI;IM?8*bVA*j>c_ER z=^~row#3r}y?7WZB@0rlnDAN3-A-#A3$wSizSgSxDU=K~3rdU4hQC^)!^g>(v=qf0 zSvMm5>x;gQA3CA|3yN!3YJ?oydxNFk5TZF9BR`&3{o7|| Date: Wed, 11 Feb 2015 22:54:40 -0500 Subject: [PATCH 251/296] Adds targeting hotkey --- code/modules/projectiles/targeting.dm | 3 ++- interface/skin.dmf | 8 ++++++++ 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm index 7fe4c9f620..c3988ff2ff 100644 --- a/code/modules/projectiles/targeting.dm +++ b/code/modules/projectiles/targeting.dm @@ -34,7 +34,7 @@ user.client.remove_gun_icons() return ..() -//Removes lock fro mall targets +//Removes lock from all targets /obj/item/weapon/gun/proc/stop_aim() if(aim_targets) for(var/mob/living/M in aim_targets) @@ -272,6 +272,7 @@ screen -= usr.gun_run_icon /client/verb/ToggleGunMode() + set name = "Toggle Gun Mode" set hidden = 1 gun_mode = !gun_mode if(gun_mode) diff --git a/interface/skin.dmf b/interface/skin.dmf index 8eee4e1817..a8ae16d887 100644 --- a/interface/skin.dmf +++ b/interface/skin.dmf @@ -341,6 +341,14 @@ macro "hotkeymode" name = "CTRL+H" command = "holster" is-disabled = false + elem + name = "J" + command = "toggle-gun-mode" + is-disabled = false + elem + name = "CTRL+J" + command = "toggle-gun-mode" + is-disabled = false elem name = "Q" command = ".northwest" From 28f3bf739d551cab04d8db4a1bddfc8cc0e29ced Mon Sep 17 00:00:00 2001 From: mwerezak Date: Wed, 11 Feb 2015 23:06:29 -0500 Subject: [PATCH 252/296] Fixes randomized seed nutrient_consumption Centers the range of possible values evenly between small amount and heavy supply. --- code/modules/hydroponics/seed_datums.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm index 33e6f47c57..6fbfa3743a 100644 --- a/code/modules/hydroponics/seed_datums.dm +++ b/code/modules/hydroponics/seed_datums.dm @@ -255,7 +255,7 @@ proc/populate_seed_list() if(prob(90)) requires_nutrients = 1 - nutrient_consumption = rand(100)*0.1 + nutrient_consumption = rand(25)/100 else requires_nutrients = 0 From b7e3a14e0d23122e8eee9576cc04c4ced1d2fca7 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Wed, 11 Feb 2015 23:27:36 -0500 Subject: [PATCH 253/296] Fixes machines being usable after a power failure Fixes machines not gaining the NOPOWER flag after a power failure because they were turned off and had use_power set to 0. Fixes machines not gaining the NOPOWER flag after being moved into an area with no power. Both bugs allowed power using machines to be used in areas with no power. --- code/controllers/master_controller.dm | 1 + code/modules/power/power.dm | 6 ++++-- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index 1e972dd46d..8f2fc481fa 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -288,6 +288,7 @@ datum/controller/game_controller/proc/process_machines_process() last_thing_processed = Machine.type if(Machine.process() != PROCESS_KILL) if(Machine) + Machine.power_change() if(Machine.use_power) Machine.auto_use_power() continue diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 366cd9351d..7cfcc53246 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -63,8 +63,10 @@ if(!src.loc) return 0 - if(!use_power) - return 1 + //Don't do this. It allows machines that set use_power to 0 when off (many machines) to + //be turned on again and used after a power failure because they never gain the NOPOWER flag. + //if(!use_power) + // return 1 var/area/A = src.loc.loc // make sure it's in an area if(!A || !isarea(A) || !A.master) From 4c4411259a8f1883b6d0d17ba2277fcf11f96643 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Thu, 12 Feb 2015 06:09:42 +0100 Subject: [PATCH 254/296] PACMAN Generator NanoUI - Gives PACMAN type generators NanoUI, instead of the old UI - Example screenshot: http://i.imgur.com/QhQEw1c.png (Red usually means it's bad. In this case, generator is operating at 10 power level, but maximal safe level is 4 (it's varedited to these values, normally it would be only 5/5). Overheats also give warnings (warning shown on screenshot is last warning which occurs approximately 20 seconds before explosion). Fuel is measured in cm3. For simplicity, 1 sheet = 1000cm3 --- code/modules/power/port_gen.dm | 111 ++++++++++++++++++++------------ nano/templates/pacman.tmpl | 113 +++++++++++++++++++++++++++++++++ 2 files changed, 185 insertions(+), 39 deletions(-) create mode 100644 nano/templates/pacman.tmpl diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index 5d94c2cdfa..1ba2af4932 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -68,7 +68,7 @@ if(3) if(prob(10)) stat &= BROKEN duration = 300 - + stat |= EMPED if(duration) spawn(duration) @@ -84,12 +84,12 @@ //A power generator that runs on solid plasma sheets. /obj/machinery/power/port_gen/pacman name = "\improper P.A.C.M.A.N.-type Portable Generator" - desc = "A power generator that runs on solid plasma sheets. Rated for 80 kW max safe output." - - var/sheet_name = "solid plasma sheet" + desc = "A power generator that runs on solid phoron sheets. Rated for 80 kW max safe output." + + var/sheet_name = "Phoron Sheets" var/sheet_path = /obj/item/stack/sheet/mineral/phoron - var/board_path = "/obj/item/weapon/circuitboard/pacman" - + var/board_path = "/obj/item/weapon/circuitboard/pacman" + /* These values were chosen so that the generator can run safely up to 80 kW A full 50 phoron sheet stack should last 20 minutes at power_output = 4 @@ -98,15 +98,16 @@ */ power_gen = 20000 //Watts output per power_output level var/max_power_output = 5 //The maximum power setting without emagging. + var/max_safe_output = 4 // For UI use, maximal output that won't cause overheat. var/time_per_sheet = 96 //fuel efficiency - how long 1 sheet lasts at power level 1 var/max_sheets = 100 //max capacity of the hopper var/max_temperature = 300 //max temperature before overheating increases var/temperature_gain = 50 //how much the temperature increases per power output level, in degrees per level - + var/sheets = 0 //How many sheets of material are loaded in the generator var/sheet_left = 0 //How much is left of the current sheet - var/temperature = 0 //The current temperature - var/overheating = 0 //if this gets high enough the generator explodes + var/temperature = 0 //The current temperature + var/overheating = 0 //if this gets high enough the generator explodes /obj/machinery/power/port_gen/pacman/initialize() ..() @@ -122,8 +123,6 @@ component_parts += new /obj/item/stack/cable_coil(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new board_path(src) - var/obj/sheet = new sheet_path(null) - sheet_name = sheet.name RefreshParts() /obj/machinery/power/port_gen/pacman/Del() @@ -137,20 +136,20 @@ max_sheets = SP.rating * SP.rating * 50 else if(istype(SP, /obj/item/weapon/stock_parts/micro_laser) || istype(SP, /obj/item/weapon/stock_parts/capacitor)) temp_rating += SP.rating - + var/temp_reliability = 0 var/part_count = 0 for(var/obj/item/weapon/CP in component_parts) temp_reliability += CP.reliability part_count++ - + reliability = min(round(temp_reliability / part_count), 100) power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2)) /obj/machinery/power/port_gen/pacman/examine(mob/user) ..(user) user << "\The [src] appears to be producing [power_gen*power_output] W." - user << "There are [sheets] [sheet_name]\s left in the hopper." + user << "There [sheets == 1 ? "is" : "are"] [sheets] sheet[sheets == 1 ? "" : "s"] left in the hopper." if(IsBroken()) user << "\The [src] seems to have broken down." if(overheating) user << "\The [src] is overheating!" @@ -179,7 +178,7 @@ //how much material are we using this iteration? var/needed_sheets = power_output / time_per_sheet - + //HasFuel() should guarantee us that there is enough fuel left, so no need to check that //the only thing we need to worry about is if we are going to rollover to the next sheet if (needed_sheets > sheet_left) @@ -192,7 +191,7 @@ //This should probably depend on the external temperature somehow, but whatever. var/lower_limit = 56 + power_output * temperature_gain var/upper_limit = 76 + power_output * temperature_gain - + /* Hot or cold environments can affect the equilibrium temperature The lower the pressure the less effect it has. I guess it cools using a radiator or something when in vacuum. @@ -205,16 +204,16 @@ var/ambient = environment.temperature - T20C lower_limit += ambient*ratio upper_limit += ambient*ratio - + var/average = (upper_limit + lower_limit)/2 - + //calculate the temperature increase var/bias = 0 if (temperature < lower_limit) bias = min(round((average - temperature)/TEMPERATURE_DIVISOR, 1), TEMPERATURE_CHANGE_MAX) else if (temperature > upper_limit) bias = max(round((temperature - average)/TEMPERATURE_DIVISOR, 1), -TEMPERATURE_CHANGE_MAX) - + temperature += rand(-7 + bias, 7 + bias) if (temperature > max_temperature) @@ -229,13 +228,16 @@ var/ratio = min(environment.return_pressure()/ONE_ATMOSPHERE, 1) var/ambient = environment.temperature - T20C cooling_temperature += ambient*ratio - + if (temperature > cooling_temperature) var/temp_loss = (temperature - cooling_temperature)/TEMPERATURE_DIVISOR temp_loss = between(2, round(temp_loss, 1), TEMPERATURE_CHANGE_MAX) temperature = max(temperature - temp_loss, cooling_temperature) src.updateDialog() + if(overheating) + overheating-- + /obj/machinery/power/port_gen/pacman/proc/overheat() overheating++ if (overheating > 60) @@ -249,7 +251,7 @@ var/datum/gas_mixture/environment = loc.return_air() if (environment) environment.adjust_gas_temp("phoron", phoron/10, temperature + T0C) - + sheets = 0 sheet_left = 0 ..() @@ -261,7 +263,7 @@ if(amount < 1) user << "\blue The [src.name] is full!" return - user << "\blue You add [amount] [addstack.singular_name]\s to the [src.name]." + user << "\blue You add [amount] sheet[amount == 1 ? "" : "s"] to the [src.name]." sheets += amount addstack.use(amount) updateUsrDialog() @@ -305,11 +307,46 @@ ..() if (!anchored) return - interact(user) + ui_interact(user) /obj/machinery/power/port_gen/pacman/attack_ai(mob/user as mob) - interact(user) + ui_interact(user) +/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) + if(IsBroken()) + return + + var/data[0] + data["active"] = active + if(istype(user, /mob/living/silicon/ai)) + data["is_ai"] = 1 + else if(istype(user, /mob/living/silicon/robot) && !Adjacent(user)) + data["is_ai"] = 1 + else + data["is_ai"] = 0 + data["output_set"] = power_output + data["output_max"] = max_power_output + data["output_safe"] = max_safe_output + data["output_watts"] = power_output * power_gen + data["temperature_current"] = src.temperature + data["temperature_max"] = src.max_temperature + data["temperature_overheat"] = overheating + // 1 sheet = 1000cm3? + data["fuel_stored"] = round((sheets * 1000) + (sheet_left * 1000)) + data["fuel_capacity"] = round(max_sheets * 1000, 0.1) + data["fuel_usage"] = active ? round((power_output / time_per_sheet) * 1000) : 0 + data["fuel_type"] = sheet_name + + + + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if (!ui) + ui = new(user, src, ui_key, "pacman.tmpl", src.name, 500, 560) + ui.open() + ui.set_auto_update(1) + + +/* /obj/machinery/power/port_gen/pacman/interact(mob/user) if (get_dist(src, user) > 1 ) if (!istype(user, /mob/living/silicon/ai)) @@ -329,12 +366,13 @@ dat += text("Current stack: [stack_percent]%
    ") dat += text("Power output: - [power_gen * power_output] Watts+
    ") dat += text("Power current: [(powernet == null ? "Unconnected" : "[avail()]")]
    ") - + var/tempstr = "Temperature: [temperature]°C
    " dat += (overheating)? "[tempstr]" : tempstr dat += "
    Close" user << browse("[dat]", "window=port_gen") onclose(user, "port_gen") +*/ /obj/machinery/power/port_gen/pacman/Topic(href, href_list) if(..()) @@ -346,33 +384,26 @@ if(!active && HasFuel() && !IsBroken()) active = 1 icon_state = "portgen1" - src.updateUsrDialog() if(href_list["action"] == "disable") if (active) active = 0 icon_state = "portgen0" - src.updateUsrDialog() if(href_list["action"] == "eject") if(!active) DropFuel() - src.updateUsrDialog() if(href_list["action"] == "lower_power") if (power_output > 1) power_output-- - src.updateUsrDialog() if (href_list["action"] == "higher_power") if (power_output < max_power_output || (emagged && power_output < round(max_power_output*2.5))) power_output++ - src.updateUsrDialog() - if (href_list["action"] == "close") - usr << browse(null, "window=port_gen") - usr.unset_machine() /obj/machinery/power/port_gen/pacman/super name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator" desc = "A power generator that utilizes uranium sheets as fuel. Can run for much longer than the standard PACMAN type generators. Rated for 80 kW max safe output." icon_state = "portgen1" sheet_path = /obj/item/stack/sheet/mineral/uranium + sheet_name = "Uranium Sheets" time_per_sheet = 576 //same power output, but a 50 sheet stack will last 2 hours at max safe power board_path = "/obj/item/weapon/circuitboard/pacman/super" @@ -390,26 +421,28 @@ //should really fall with the square of the distance, but that makes the rads value drop too fast //I dunno, maybe physics works different when you live in 2D -- SM radiation also works like this, apparently L.apply_effect(max(20, round(rads/get_dist(L,src))), IRRADIATE) - + explosion(src.loc, 3, 3, 5, 3) - del(src) + del(src) /obj/machinery/power/port_gen/pacman/mrs name = "M.R.S.P.A.C.M.A.N.-type Portable Generator" desc = "An advanced power generator that runs on tritium. Rated for 200 kW maximum safe output!" icon_state = "portgen2" - sheet_path = /obj/item/stack/sheet/mineral/tritium - + sheet_path = /obj/item/stack/sheet/mineral/tritium + sheet_name = "Tritium Fuel Sheets" + //I don't think tritium has any other use, so we might as well make this rewarding for players //max safe power output (power level = 8) is 200 kW and lasts for 1 hour - 3 or 4 of these could power the station power_gen = 25000 //watts max_power_output = 10 + max_safe_output = 8 time_per_sheet = 576 max_temperature = 800 temperature_gain = 90 board_path = "/obj/item/weapon/circuitboard/pacman/mrs" - + /obj/machinery/power/port_gen/pacman/mrs/explode() //no special effects, but the explosion is pretty big (same as a supermatter shard). explosion(src.loc, 3, 6, 12, 16, 1) - del(src) + del(src) diff --git a/nano/templates/pacman.tmpl b/nano/templates/pacman.tmpl new file mode 100644 index 0000000000..386358c9cc --- /dev/null +++ b/nano/templates/pacman.tmpl @@ -0,0 +1,113 @@ +

    Status

    +
    +
    + Generator Status: +
    +
    + {{if data.active}} + Online + {{else}} + Offline + {{/if}} +
    +
    + Generator Control: +
    +
    + {{if data.active}} + {{:helper.link('STOP', 'power', {'action' : "disable"})}} + {{else}} + {{:helper.link('START', 'power', {'action' : "enable"})}} + {{/if}} +
    +
    +

    Fuel

    +
    +
    + Fuel Type: +
    +
    + {{:data.fuel_type}} +
    +
    + Fuel Level: +
    +
    + {{if data.fuel_stored >= 5000}} + {{:helper.displayBar(data.fuel_stored, 0, data.fuel_capacity, 'good')}} +
    {{:data.fuel_stored}}/{{:data.fuel_capacity}} cm3 + {{else data.fuel_stored >= 1000}} + {{:helper.displayBar(data.fuel_stored, 0, data.fuel_capacity, 'average')}} +
    {{:data.fuel_stored}}/{{:data.fuel_capacity}} cm3 + {{else}} + {{:helper.displayBar(data.fuel_stored, 0, data.fuel_capacity, 'bad')}} +
    {{:data.fuel_stored}}/{{:data.fuel_capacity}} cm3 + {{/if}} +
    +
    + Fuel Usage: +
    +
    + {{:data.fuel_usage}} cm3/s +
    + {{if !data.is_ai}} +
    + Control: +
    +
    + {{:helper.link('EJECT FUEL', 'arrowupthick-1-s', {'action' : "eject"}, data.active ? 'disabled' : null)}} +
    + {{/if}} +
    +

    Output

    +
    +
    + Power setting: +
    +
    + {{if data.output_set > data.output_safe}} + {{:data.output_set}} / {{:data.output_max}} ({{:data.output_watts}} W) + {{else}} + {{:data.output_set}} / {{:data.output_max}} ({{:data.output_watts}} W) + {{/if}} +
    +
    + Control: +
    +
    + {{:helper.link('+', null, {'action' : "higher_power"})}} + {{:helper.link('-', null, {'action' : "lower_power"})}} +
    +
    +

    Temperature

    +
    +
    + Temperature: +
    +
    + {{if data.temperature_current < (data.temperature_max * 0.8)}} + {{:helper.displayBar(data.temperature_current, 0, (data.temperature_max * 1.5), 'good')}} +
    {{:data.temperature_current}} C + {{else data.temperature_current < data.temperature_max}} + {{:helper.displayBar(data.temperature_current, 0, (data.temperature_max * 1.5), 'average')}} +
    {{:data.temperature_current}} C + {{else}} + {{:helper.displayBar(data.temperature_current, 0, (data.temperature_max * 1.5), 'bad')}} +
    {{:data.temperature_current}} C + {{/if}} +
    +
    + Generator Status: +
    +
    + {{if data.temperature_overheat > 50}} + DANGER: CRITICAL OVERHEAT! Deactivate generator immediately! + {{else data.temperature_overheat > 20}} + WARNING: Overheating! + {{else data.temperature_overheat > 1}} + Temperature High + {{else}} + Optimal + {{/if}} +
    +
    \ No newline at end of file From ea39f7f718ebf303d00d169c095d9621e1d0d5e6 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Thu, 12 Feb 2015 00:53:02 -0500 Subject: [PATCH 255/296] Cleanup can_fire(), projectile flag Removes can_fire() and moves some of it's functionality into get_next_projectile(), which was renamed to consume_next_projectile() to indicate the possibility of side-effects. Also renamed flag var to check_armour --- code/game/machinery/bots/medbot.dm | 2 +- code/game/mecha/equipment/tools/tools.dm | 2 +- code/game/mecha/mecha.dm | 10 +-- code/modules/mob/living/living_defense.dm | 4 +- code/modules/power/antimatter/control.dm | 2 +- code/modules/power/antimatter/shielding.dm | 2 +- .../power/rust/virtual_particle_catcher.dm | 2 +- code/modules/projectiles/gun.dm | 42 ++++----- code/modules/projectiles/guns/alien.dm | 7 +- code/modules/projectiles/guns/energy.dm | 2 +- code/modules/projectiles/guns/projectile.dm | 10 +-- .../projectiles/guns/projectile/crossbow.dm | 14 +-- .../projectiles/guns/projectile/pneumatic.dm | 27 ++---- .../projectiles/guns/projectile/revolver.dm | 85 ------------------- .../projectiles/guns/projectile/rocket.dm | 5 +- .../projectiles/guns/projectile/shotgun.dm | 5 +- code/modules/projectiles/projectile.dm | 26 +++--- .../modules/projectiles/projectile/animate.dm | 2 +- code/modules/projectiles/projectile/beams.dm | 10 +-- .../modules/projectiles/projectile/bullets.dm | 2 +- code/modules/projectiles/projectile/change.dm | 2 +- code/modules/projectiles/projectile/energy.dm | 2 +- code/modules/projectiles/projectile/force.dm | 2 +- .../modules/projectiles/projectile/special.dm | 12 +-- 24 files changed, 83 insertions(+), 196 deletions(-) diff --git a/code/game/machinery/bots/medbot.dm b/code/game/machinery/bots/medbot.dm index 65a40289d0..a83f59d03f 100644 --- a/code/game/machinery/bots/medbot.dm +++ b/code/game/machinery/bots/medbot.dm @@ -455,7 +455,7 @@ return /obj/machinery/bot/medbot/bullet_act(var/obj/item/projectile/Proj) - if(Proj.flag == "taser") + if(Proj.taser_effect) src.stunned = min(stunned+10,20) ..() diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 5b71a34ec6..8338e2caa7 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -585,7 +585,7 @@ chassis.visible_message("The [chassis.name] armor deflects the projectile") chassis.log_append_to_last("Armor saved.") else - chassis.take_damage(round(Proj.damage*src.damage_coeff),Proj.flag) + chassis.take_damage(round(Proj.damage*src.damage_coeff),Proj.check_armour) chassis.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) Proj.on_hit(chassis) set_ready_state(0) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 4790550700..f57e2e046d 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -487,7 +487,7 @@ /obj/mecha/bullet_act(var/obj/item/projectile/Proj) //wrapper - src.log_message("Hit by projectile. Type: [Proj.name]([Proj.flag]).",1) + src.log_message("Hit by projectile. Type: [Proj.name]([Proj.check_armour]).",1) call((proc_res["dynbulletdamage"]||src), "dynbulletdamage")(Proj) //calls equipment ..() return @@ -506,10 +506,10 @@ var/ignore_threshold if(istype(Proj, /obj/item/projectile/beam/pulse)) ignore_threshold = 1 - src.take_damage(Proj.damage, Proj.flag) + src.take_damage(Proj.damage, Proj.check_armour) if(prob(25)) spark_system.start() src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),ignore_threshold) - + //AP projectiles have a chance to cause additional damage if(Proj.penetrating) var/distance = get_dist(Proj.starting, get_turf(loc)) @@ -520,9 +520,9 @@ hit_occupant = 0 else src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT), 1) - + Proj.penetrating-- - + if(prob(15)) break //give a chance to exit early diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index b33c182b28..1783bad912 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -63,10 +63,10 @@ return //Armor - var/absorb = run_armor_check(def_zone, P.flag) + var/absorb = run_armor_check(def_zone, P.check_armour) var/proj_sharp = is_sharp(P) var/proj_edge = has_edge(P) - if ((proj_sharp || proj_edge) && prob(getarmor(def_zone, P.flag))) + if ((proj_sharp || proj_edge) && prob(getarmor(def_zone, P.check_armour))) proj_sharp = 0 proj_edge = 0 diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm index b6eb7915d2..23c5e0243a 100644 --- a/code/modules/power/antimatter/control.dm +++ b/code/modules/power/antimatter/control.dm @@ -127,7 +127,7 @@ /obj/machinery/power/am_control_unit/bullet_act(var/obj/item/projectile/Proj) - if(Proj.flag != "bullet") + if(Proj.check_armour != "bullet") stability -= Proj.force return 0 diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index bdaeb0c659..5085fb6c85 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -117,7 +117,7 @@ proc/cardinalrange(var/center) /obj/machinery/am_shielding/bullet_act(var/obj/item/projectile/Proj) - if(Proj.flag != "bullet") + if(Proj.check_armour != "bullet") stability -= Proj.force/2 return 0 diff --git a/code/modules/power/rust/virtual_particle_catcher.dm b/code/modules/power/rust/virtual_particle_catcher.dm index 2d32a9a785..350d9f66fc 100644 --- a/code/modules/power/rust/virtual_particle_catcher.dm +++ b/code/modules/power/rust/virtual_particle_catcher.dm @@ -42,7 +42,7 @@ name = "collector [mysize] OFF" /obj/effect/rust_particle_catcher/bullet_act(var/obj/item/projectile/Proj) - if(Proj.flag != "bullet" && parent) + if(Proj.check_armour != "bullet" && parent) parent.AddEnergy(Proj.damage * 20, 0, 1) update_icon() return 0 diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 73806d1d4e..d0158816ca 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -53,15 +53,18 @@ if(HULK in M.mutations) M << "Your fingers are much too large for the trigger guard!" return 0 - if((CLUMSY in M.mutations) && prob(40) && can_fire()) //Clumsy handling - var/obj/P = get_next_projectile() - if(P && process_projectile(P, user, user, pick("l_foot", "r_foot"))) - handle_post_fire(user, user) - user.visible_message( - "[user] shoots \himself in the foot with \the [src]!", - "You shoot yourself in the foot with \the [src]!" - ) - M.drop_item() + if((CLUMSY in M.mutations) && prob(40)) //Clumsy handling + var/obj/P = consume_next_projectile() + if(P) + if(process_projectile(P, user, user, pick("l_foot", "r_foot"))) + handle_post_fire(user, user) + user.visible_message( + "[user] shoots \himself in the foot with \the [src]!", + "You shoot yourself in the foot with \the [src]!" + ) + M.drop_item() + else + handle_click_empty(user) return 0 return 1 @@ -110,14 +113,14 @@ user << "[src] is not ready to fire again!" return - var/obj/in_chamber = get_next_projectile() - if(!in_chamber) + var/obj/projectile = consume_next_projectile() + if(!projectile) handle_click_empty(user) return user.next_move = world.time + 4 - if(process_projectile(in_chamber, user, target, user.zone_sel.selecting, params, pointblank, reflex)) + if(process_projectile(projectile, user, target, user.zone_sel.selecting, params, pointblank, reflex)) handle_post_fire(user, target, pointblank, reflex) update_icon() @@ -127,20 +130,17 @@ user.update_inv_r_hand() -//returns the next projectile to fire -/obj/item/weapon/gun/proc/get_next_projectile() +//obtains the next projectile to fire +/obj/item/weapon/gun/proc/consume_next_projectile() return null -//TODO integrate this with gun code better. -//TODO maybe provide user so that subtypes can emit messages if they want? -/obj/item/weapon/gun/proc/can_fire() - return 0 - //used by aiming code /obj/item/weapon/gun/proc/can_hit(atom/target as mob, var/mob/living/user as mob) if(!special_check(user)) return 2 - return 0 //in_chamber.check_fire(target,user) + //just assume we can shoot through glass and stuff. No big deal, the player can just choose to not target someone + //on the other side of a window if it makes a difference. Or if they run behind a window, too bad. + return check_trajectory(target, user) //called if there was no projectile to shoot /obj/item/weapon/gun/proc/handle_click_empty(mob/user) @@ -208,7 +208,7 @@ M.visible_message("\blue [user] decided life was worth living") mouthshoot = 0 return - var/obj/item/projectile/in_chamber = get_next_projectile() + var/obj/item/projectile/in_chamber = consume_next_projectile() if (istype(in_chamber)) user.visible_message("[user] pulls the trigger.") if(silenced) diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index c7efc4e3b6..a351760da5 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -50,10 +50,7 @@ /obj/item/weapon/gun/launcher/spikethrower/update_release_force() return -/obj/item/weapon/gun/launcher/spikethrower/can_fire() - return (spikes >= 1) - -/obj/item/weapon/gun/launcher/spikethrower/get_next_projectile() +/obj/item/weapon/gun/launcher/spikethrower/consume_next_projectile() if(spikes < 1) return null spikes-- return new /obj/item/weapon/spike(src) @@ -100,7 +97,7 @@ icon_state = "particle" damage = 60 damage_type = BRUTE - flag = "bullet" + check_armour = "bullet" pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE embed = 0 diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index e8997ea24f..047fe7ca06 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -54,7 +54,7 @@ update_icon() return 1 -/obj/item/weapon/gun/energy/get_next_projectile() +/obj/item/weapon/gun/energy/consume_next_projectile() if(!power_supply) return null if(!ispath(projectile_type)) return null if(!power_supply.use(charge_cost)) return null diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 78c33cc507..b467b31a1e 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -35,16 +35,8 @@ if(ispath(magazine_type) && (load_method & MAGAZINE)) ammo_magazine = new magazine_type(src) update_icon() - -/obj/item/weapon/gun/projectile/can_fire() - var/obj/item/ammo_casing/C - if(loaded.len) - C = loaded[1] - else if(ammo_magazine && ammo_magazine.stored_ammo.len) - C = ammo_magazine.stored_ammo[1] - return (C && C.BB) -/obj/item/weapon/gun/projectile/get_next_projectile() +/obj/item/weapon/gun/projectile/consume_next_projectile() //store the next ammo_casing in a var so that handle_post_fire() knows which one to eject //also we might as well remove chambered here, so that we don't have to figure out where it came from later if(loaded.len) diff --git a/code/modules/projectiles/guns/projectile/crossbow.dm b/code/modules/projectiles/guns/projectile/crossbow.dm index a9e95254be..8891b29960 100644 --- a/code/modules/projectiles/guns/projectile/crossbow.dm +++ b/code/modules/projectiles/guns/projectile/crossbow.dm @@ -66,19 +66,13 @@ if(cell && severity) cell.use(100*severity) -/obj/item/weapon/gun/launcher/crossbow/special_check(user) - if(tension <= 0) - user << "\red \The [src] is not drawn back!" - return 0 - return 1 - /obj/item/weapon/gun/launcher/crossbow/update_release_force() release_force = tension*release_speed -/obj/item/weapon/gun/launcher/crossbow/can_fire() - return (tension && bolt) - -/obj/item/weapon/gun/launcher/crossbow/get_next_projectile() +/obj/item/weapon/gun/launcher/crossbow/consume_next_projectile(mob/user=null) + if(tension <= 0) + user << "\red \The [src] is not drawn back!" + return null return bolt /obj/item/weapon/gun/launcher/crossbow/handle_post_fire(mob/user, atom/target) diff --git a/code/modules/projectiles/guns/projectile/pneumatic.dm b/code/modules/projectiles/guns/projectile/pneumatic.dm index 96dc344dd1..3e653bfeeb 100644 --- a/code/modules/projectiles/guns/projectile/pneumatic.dm +++ b/code/modules/projectiles/guns/projectile/pneumatic.dm @@ -86,16 +86,19 @@ user << "There is nothing to remove in \the [src]." return -/obj/item/weapon/gun/launcher/pneumatic/get_next_projectile() +/obj/item/weapon/gun/launcher/pneumatic/consume_next_projectile(mob/user=null) if(!contents.len) return null - return contents[1] + if (!tank) + user << "There is no gas tank in [src]!" + return null -/obj/item/weapon/gun/launcher/pneumatic/can_fire() - if(!contents.len) - return 0 var/fire_pressure = (tank.air_contents.return_pressure()/100)*pressure_setting - return (fire_pressure >= minimum_tank_pressure) + if(fire_pressure < minimum_tank_pressure) + user << "There isn't enough gas in the tank to fire [src]." + return null + + return contents[1] /obj/item/weapon/gun/launcher/pneumatic/examine(mob/user) if(!..(user, 2)) @@ -106,18 +109,6 @@ else user << "Nothing is attached to the tank valve!" -/obj/item/weapon/gun/launcher/pneumatic/special_check(user) - if (!tank) - user << "There is no gas tank in [src]!" - return 0 - - fire_pressure = (tank.air_contents.return_pressure()/100)*pressure_setting - if (fire_pressure < minimum_tank_pressure) - user << "There isn't enough gas in the tank to fire [src]." - return 0 - - return ..() - /obj/item/weapon/gun/launcher/pneumatic/update_release_force(obj/item/projectile) if(tank) release_force = ((fire_pressure*tank.volume)/projectile.w_class)/force_divisor //projectile speed. diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 36aba0f8c5..0d23d63d7b 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -81,88 +81,3 @@ caliber = "38" desc = initial(desc) user << "You remove the modifications on [src]! Now it will fire .38 rounds." - -/* -// A gun to play Russian Roulette! -// You can spin the chamber to randomize the position of the bullet. -/obj/item/weapon/gun/projectile/russian - name = "\improper Russian revolver" - desc = "A Russian made revolver. Uses .357 ammo. It has a single slot in it's chamber for a bullet." - max_shells = 6 - origin_tech = "combat=2;materials=2" - -/obj/item/weapon/gun/projectile/russian/New() - Spin() - update_icon() - -/obj/item/weapon/gun/projectile/russian/proc/Spin() - for(var/obj/item/ammo_casing/AC in loaded) - del(AC) - loaded = list() - var/random = rand(1, max_shells) - for(var/i = 1; i <= max_shells; i++) - if(i != random) - loaded += i // Basically null - else - loaded += new ammo_type(src) - - -/obj/item/weapon/gun/projectile/russian/attackby(var/obj/item/A as obj, mob/user as mob) - if(!A) return - - var/num_loaded = 0 - if(istype(A, /obj/item/ammo_magazine)) - - if((load_method == MAGAZINE) && loaded.len) return - var/obj/item/ammo_magazine/AM = A - for(var/obj/item/ammo_casing/AC in AM.stored_ammo) - if(getAmmo() > 0 || loaded.len >= max_shells) - break - if(AC.caliber == caliber && loaded.len < max_shells) - AC.loc = src - AM.stored_ammo -= AC - loaded += AC - num_loaded++ - break - A.update_icon() - - if(num_loaded) - user.visible_message("[user] loads a single bullet into the revolver and spins the chamber.", "You load a single bullet into the chamber and spin it.") - else - user.visible_message("[user] spins the chamber of the revolver.", "You spin the revolver's chamber.") - if(getAmmo() > 0) - Spin() - update_icon() - return - -/obj/item/weapon/gun/projectile/russian/attack_self(mob/user as mob) - user.visible_message("[user] spins the chamber of the revolver.", "You spin the revolver's chamber.") - if(getAmmo() > 0) - Spin() - -/obj/item/weapon/gun/projectile/russian/attack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj) - if(!loaded.len) - user.visible_message("\red *click*", "\red *click*") - playsound(user, 'sound/weapons/empty.ogg', 100, 1) - return - - if(isliving(target) && isliving(user)) - if(target == user) - var/datum/organ/external/affecting = user.zone_sel.selecting - if(affecting == "head") - - var/obj/item/ammo_casing/AC = loaded[1] - if(!load_into_chamber()) - user.visible_message("\red *click*", "\red *click*") - playsound(user, 'sound/weapons/empty.ogg', 100, 1) - return - if(!in_chamber) - return - var/obj/item/projectile/P = new AC.projectile_type - playsound(user, fire_sound, 50, 1) - user.visible_message("[user.name] fires [src] at \his head!", "You fire [src] at your head!", "You hear a [istype(in_chamber, /obj/item/projectile/beam) ? "laser blast" : "gunshot"]!") - if(!P.nodamage) - user.apply_damage(300, BRUTE, affecting, sharp=1) // You are dead, dead, dead. - return - ..() -*/ \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/rocket.dm b/code/modules/projectiles/guns/projectile/rocket.dm index 8020c250f0..fd86302fb8 100644 --- a/code/modules/projectiles/guns/projectile/rocket.dm +++ b/code/modules/projectiles/guns/projectile/rocket.dm @@ -33,10 +33,7 @@ else usr << "\red [src] cannot hold more rockets." -/obj/item/weapon/gun/launcher/rocket/can_fire() - return rockets.len - -/obj/item/weapon/gun/launcher/rocket/get_next_projectile() +/obj/item/weapon/gun/launcher/rocket/consume_next_projectile() if(rockets.len) var/obj/item/ammo_casing/rocket/I = rockets[1] var/obj/item/missile/M = new (src) diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index f070699991..77a9867e93 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -15,10 +15,7 @@ handle_casings = HOLD_CASINGS var/recentpump = 0 // to prevent spammage -/obj/item/weapon/gun/projectile/shotgun/pump/can_fire() - return (chambered && chambered.BB) - -/obj/item/weapon/gun/projectile/shotgun/pump/get_next_projectile() +/obj/item/weapon/gun/projectile/shotgun/pump/consume_next_projectile() if(chambered) return chambered.BB return null diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 793c53616b..131e152354 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -37,7 +37,7 @@ var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here var/nodamage = 0 //Determines if the projectile will skip any damage inflictions var/taser_effect = 0 //If set then the projectile will apply it's agony damage using stun_effect_act() to mobs it hits, and other damage will be ignored - var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid + var/check_armour = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid var/projectile_type = /obj/item/projectile var/penetrating = 0 //If greater than zero, the projectile will pass through dense objects as specified by on_penetrate() var/kill_count = 50 //This will de-increment every process(). When 0, it will delete the projectile. @@ -70,16 +70,7 @@ return 1 /obj/item/projectile/proc/check_fire(atom/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not. - if(!istype(target) || !istype(user)) - return 0 - var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test.... - trace.target = target - trace.flags = flags //Set the flags... - trace.pass_flags = pass_flags //And the pass flags to that of the real projectile... - trace.firer = user - var/output = trace.process() //Test it! - del(trace) //No need for it anymore - return output //Send it back to the gun! + check_trajectory(target, user, pass_flags, flags) //sets the click point of the projectile using mouse input params /obj/item/projectile/proc/set_clickpoint(var/params) @@ -293,3 +284,16 @@ M = locate() in get_step(src,target) if(istype(M)) return 1 + +/proc/check_trajectory(atom/target as mob, var/mob/living/user as mob, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not. + if(!istype(target) || !istype(user)) + return 0 + var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test.... + trace.target = target + if(!isnull(flags)) + trace.flags = flags //Set the flags... + trace.pass_flags = pass_flags //And the pass flags to that of the real projectile... + trace.firer = user + var/output = trace.process() //Test it! + del(trace) //No need for it anymore + return output //Send it back to the gun! \ No newline at end of file diff --git a/code/modules/projectiles/projectile/animate.dm b/code/modules/projectiles/projectile/animate.dm index 490227d233..0f92729ad4 100644 --- a/code/modules/projectiles/projectile/animate.dm +++ b/code/modules/projectiles/projectile/animate.dm @@ -4,7 +4,7 @@ damage = 0 damage_type = BURN nodamage = 1 - flag = "energy" + check_armour = "energy" /obj/item/projectile/animate/Bump(var/atom/change) if((istype(change, /obj/item) || istype(change, /obj/structure)) && !is_type_in_list(change, protected_objects)) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 23ee20e132..06bf1146b4 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -14,7 +14,7 @@ var/list/beam_master = list() pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 40 damage_type = BURN - flag = "laser" + check_armour = "laser" eyeblur = 4 var/frequency = 1 @@ -87,7 +87,7 @@ var/list/beam_master = list() pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 0 damage_type = BURN - flag = "laser" + check_armour = "laser" eyeblur = 2 /obj/item/projectile/beam/heavylaser @@ -121,7 +121,7 @@ var/list/beam_master = list() pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 0 damage_type = BURN - flag = "laser" + check_armour = "laser" /obj/item/projectile/beam/lastertag/blue/on_hit(var/atom/target, var/blocked = 0) if(istype(target, /mob/living/carbon/human)) @@ -136,7 +136,7 @@ var/list/beam_master = list() pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 0 damage_type = BURN - flag = "laser" + check_armour = "laser" /obj/item/projectile/beam/lastertag/red/on_hit(var/atom/target, var/blocked = 0) if(istype(target, /mob/living/carbon/human)) @@ -151,7 +151,7 @@ var/list/beam_master = list() pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 0 damage_type = BURN - flag = "laser" + check_armour = "laser" /obj/item/projectile/beam/lastertag/omni/on_hit(var/atom/target, var/blocked = 0) if(istype(target, /mob/living/carbon/human)) diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 5da27e9ef0..938b8b300a 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -4,7 +4,7 @@ damage = 60 damage_type = BRUTE nodamage = 0 - flag = "bullet" + check_armour = "bullet" embed = 1 sharp = 1 diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm index 215c117342..24e2d4b6ef 100644 --- a/code/modules/projectiles/projectile/change.dm +++ b/code/modules/projectiles/projectile/change.dm @@ -4,7 +4,7 @@ damage = 0 damage_type = BURN nodamage = 1 - flag = "energy" + check_armour = "energy" on_hit(var/atom/change) wabbajack(change) diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index dc0376b7c7..76aa608b3d 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -3,7 +3,7 @@ icon_state = "spark" damage = 0 damage_type = BURN - flag = "energy" + check_armour = "energy" //releases a very short burst of light on impact, mainly used to blind people diff --git a/code/modules/projectiles/projectile/force.dm b/code/modules/projectiles/projectile/force.dm index 4dffe4ce89..71b7d34d04 100644 --- a/code/modules/projectiles/projectile/force.dm +++ b/code/modules/projectiles/projectile/force.dm @@ -3,7 +3,7 @@ icon = 'icons/obj/projectiles.dmi' icon_state = "ice_1" damage = 20 - flag = "energy" + check_armour = "energy" /obj/item/projectile/forcebolt/strong name = "force bolt" diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index c7c2c05c4a..fc69f6ec94 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -4,7 +4,7 @@ damage = 0 damage_type = BURN nodamage = 1 - flag = "energy" + check_armour = "energy" on_hit(var/atom/target, var/blocked = 0) @@ -16,7 +16,7 @@ name ="explosive bolt" icon_state= "bolter" damage = 50 - flag = "bullet" + check_armour = "bullet" sharp = 1 edge = 1 @@ -30,7 +30,7 @@ damage = 0 damage_type = BURN nodamage = 1 - flag = "energy" + check_armour = "energy" var/temperature = 300 @@ -47,7 +47,7 @@ damage = 0 damage_type = BRUTE nodamage = 1 - flag = "bullet" + check_armour = "bullet" Bump(atom/A as mob|obj|turf|area) if(A == firer) @@ -76,7 +76,7 @@ damage = 0 damage_type = TOX nodamage = 1 - flag = "energy" + check_armour = "energy" on_hit(var/atom/target, var/blocked = 0) var/mob/living/M = target @@ -115,7 +115,7 @@ damage = 0 damage_type = TOX nodamage = 1 - flag = "energy" + check_armour = "energy" on_hit(var/atom/target, var/blocked = 0) var/mob/M = target From 5ab6b91c5ec229fafb79e804a3e11eed236261ae Mon Sep 17 00:00:00 2001 From: mwerezak Date: Thu, 12 Feb 2015 00:59:23 -0500 Subject: [PATCH 256/296] Generalizes emp energy weapon drain to power cells --- code/modules/power/cell.dm | 2 +- code/modules/projectiles/guns/alien.dm | 3 --- code/modules/projectiles/guns/energy.dm | 3 +-- code/modules/projectiles/guns/projectile/crossbow.dm | 6 +----- 4 files changed, 3 insertions(+), 11 deletions(-) diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 36ab1047a3..69f0b92a48 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -128,7 +128,7 @@ rigged = 1 //broken batterys are dangerous /obj/item/weapon/cell/emp_act(severity) - charge -= 1000 / severity + charge -= maxcharge / severity if (charge < 0) charge = 0 if(reliability != 100 && prob(50/severity)) diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index a351760da5..c8048026c3 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -36,9 +36,6 @@ /obj/item/weapon/gun/launcher/spikethrower/update_icon() icon_state = "spikethrower[spikes]" -/obj/item/weapon/gun/launcher/spikethrower/emp_act(severity) - return - /obj/item/weapon/gun/launcher/spikethrower/special_check(user) if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 047fe7ca06..3cd90347f9 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -19,9 +19,8 @@ var/charge_tick = 0 /obj/item/weapon/gun/energy/emp_act(severity) - power_supply.use(round(power_supply.maxcharge / severity)) - update_icon() ..() + update_icon() /obj/item/weapon/gun/energy/New() ..() diff --git a/code/modules/projectiles/guns/projectile/crossbow.dm b/code/modules/projectiles/guns/projectile/crossbow.dm index 8891b29960..f59fce1137 100644 --- a/code/modules/projectiles/guns/projectile/crossbow.dm +++ b/code/modules/projectiles/guns/projectile/crossbow.dm @@ -62,10 +62,6 @@ var/obj/item/weapon/cell/cell = null // Used for firing superheated rods. var/current_user // Used to check if the crossbow has changed hands since being drawn. -/obj/item/weapon/gun/launcher/crossbow/emp_act(severity) - if(cell && severity) - cell.use(100*severity) - /obj/item/weapon/gun/launcher/crossbow/update_release_force() release_force = tension*release_speed @@ -148,8 +144,8 @@ if(istype(W, /obj/item/weapon/cell)) if(!cell) user.drop_item() - W.loc = src cell = W + cell.loc = src user << "You jam [cell] into [src] and wire it to the firing coil." superheat_rod(user) else From 628bc5eecc4047cfd8d35844a3427d190fb4c889 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Thu, 12 Feb 2015 01:09:39 -0500 Subject: [PATCH 257/296] Crossbow strings no longer magically pull back by themselves --- .../projectiles/guns/projectile/crossbow.dm | 29 ++++++++++++------- 1 file changed, 18 insertions(+), 11 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/crossbow.dm b/code/modules/projectiles/guns/projectile/crossbow.dm index f59fce1137..3d3e2f6d86 100644 --- a/code/modules/projectiles/guns/projectile/crossbow.dm +++ b/code/modules/projectiles/guns/projectile/crossbow.dm @@ -102,24 +102,31 @@ return current_user = user - user.visible_message("[user] begins to draw back the string of [src].","You begin to draw back the string of [src].") + user.visible_message("[user] begins to draw back the string of [src].","You begin to draw back the string of [src].") tension = 1 - spawn(25) increase_tension(user) //TODO: This needs to be changed to something less shit. + + while(bolt && tension && current_user == user) + if(!do_after(user, 25)) //crossbow strings don't just magically pull back on their own. + user.visible_message("[usr] stops drawing and relaxes the string of [src].","You stop drawing back and relax the string of [src].") + tension = 0 + icon_state = "crossbow" + return + + tension++ + icon_state = "crossbow-drawn" + + if(tension >= max_tension) + tension = max_tension + usr << "[src] clunks as you draw the string to its maximum tension!" + return + + user.visible_message("[usr] draws back the string of [src]!","You continue drawing back the string of [src]!") /obj/item/weapon/gun/launcher/crossbow/proc/increase_tension(var/mob/user as mob) if(!bolt || !tension || current_user != user) //Arrow has been fired, bow has been relaxed or user has changed. return - tension++ - icon_state = "crossbow-drawn" - - if(tension>=max_tension) - tension = max_tension - usr << "[src] clunks as you draw the string to its maximum tension!" - else - user.visible_message("[usr] draws back the string of [src]!","You continue drawing back the string of [src]!") - spawn(25) increase_tension(user) /obj/item/weapon/gun/launcher/crossbow/attackby(obj/item/W as obj, mob/user as mob) if(!bolt) From 1e9143a1f0c3918aa5dfd2a5aa71d360c96e39d0 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Thu, 12 Feb 2015 01:18:18 -0500 Subject: [PATCH 258/296] Reorganizes launcher source files --- baystation12.dme | 8 ++++---- .../modules/projectiles/guns/{projectile => }/launcher.dm | 0 .../projectiles/guns/{projectile => launcher}/crossbow.dm | 0 .../guns/{projectile => launcher}/pneumatic.dm | 0 .../projectiles/guns/{projectile => launcher}/rocket.dm | 0 5 files changed, 4 insertions(+), 4 deletions(-) rename code/modules/projectiles/guns/{projectile => }/launcher.dm (100%) rename code/modules/projectiles/guns/{projectile => launcher}/crossbow.dm (100%) rename code/modules/projectiles/guns/{projectile => launcher}/pneumatic.dm (100%) rename code/modules/projectiles/guns/{projectile => launcher}/rocket.dm (100%) diff --git a/baystation12.dme b/baystation12.dme index 0c737c0953..389270165c 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1319,6 +1319,7 @@ #include "code\modules\projectiles\ammunition\bullets.dm" #include "code\modules\projectiles\guns\alien.dm" #include "code\modules\projectiles\guns\energy.dm" +#include "code\modules\projectiles\guns\launcher.dm" #include "code\modules\projectiles\guns\projectile.dm" #include "code\modules\projectiles\guns\energy\laser.dm" #include "code\modules\projectiles\guns\energy\nuclear.dm" @@ -1326,13 +1327,12 @@ #include "code\modules\projectiles\guns\energy\special.dm" #include "code\modules\projectiles\guns\energy\stun.dm" #include "code\modules\projectiles\guns\energy\temperature.dm" +#include "code\modules\projectiles\guns\launcher\crossbow.dm" +#include "code\modules\projectiles\guns\launcher\pneumatic.dm" +#include "code\modules\projectiles\guns\launcher\rocket.dm" #include "code\modules\projectiles\guns\projectile\automatic.dm" -#include "code\modules\projectiles\guns\projectile\crossbow.dm" -#include "code\modules\projectiles\guns\projectile\launcher.dm" #include "code\modules\projectiles\guns\projectile\pistol.dm" -#include "code\modules\projectiles\guns\projectile\pneumatic.dm" #include "code\modules\projectiles\guns\projectile\revolver.dm" -#include "code\modules\projectiles\guns\projectile\rocket.dm" #include "code\modules\projectiles\guns\projectile\shotgun.dm" #include "code\modules\projectiles\projectile\animate.dm" #include "code\modules\projectiles\projectile\beams.dm" diff --git a/code/modules/projectiles/guns/projectile/launcher.dm b/code/modules/projectiles/guns/launcher.dm similarity index 100% rename from code/modules/projectiles/guns/projectile/launcher.dm rename to code/modules/projectiles/guns/launcher.dm diff --git a/code/modules/projectiles/guns/projectile/crossbow.dm b/code/modules/projectiles/guns/launcher/crossbow.dm similarity index 100% rename from code/modules/projectiles/guns/projectile/crossbow.dm rename to code/modules/projectiles/guns/launcher/crossbow.dm diff --git a/code/modules/projectiles/guns/projectile/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm similarity index 100% rename from code/modules/projectiles/guns/projectile/pneumatic.dm rename to code/modules/projectiles/guns/launcher/pneumatic.dm diff --git a/code/modules/projectiles/guns/projectile/rocket.dm b/code/modules/projectiles/guns/launcher/rocket.dm similarity index 100% rename from code/modules/projectiles/guns/projectile/rocket.dm rename to code/modules/projectiles/guns/launcher/rocket.dm From 5b5e16916f91dc8cf19b365c88fe1840dad1ddc2 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Thu, 12 Feb 2015 01:55:12 -0500 Subject: [PATCH 259/296] Replaces text expressions with macros --- code/modules/clothing/spacesuits/rig/modules/utility.dm | 4 ++-- code/modules/hydroponics/hydro_tools.dm | 2 +- code/modules/power/port_gen.dm | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/clothing/spacesuits/rig/modules/utility.dm b/code/modules/clothing/spacesuits/rig/modules/utility.dm index 619faa0a7e..3d909d02c1 100644 --- a/code/modules/clothing/spacesuits/rig/modules/utility.dm +++ b/code/modules/clothing/spacesuits/rig/modules/utility.dm @@ -197,8 +197,8 @@ target_mob = H if(target_mob != H) - H << "You inject [target_mob] with [chems_to_use] unit[chems_to_use == 1 ? "" : "s"] of [charge.display_name]." - target_mob << "You feel a rushing in your veins as [chems_to_use] unit[chems_to_use == 1 ? "" : "s"] of [charge.display_name] [chems_to_use == 1 ? "is" : "are"] injected." + H << "You inject [target_mob] with [chems_to_use] unit\s of [charge.display_name]." + target_mob << "You feel a rushing in your veins as [chems_to_use] unit\s of [charge.display_name] [chems_to_use == 1 ? "is" : "are"] injected." target_mob.reagents.add_reagent(charge.display_name, chems_to_use) charge.charges -= chems_to_use diff --git a/code/modules/hydroponics/hydro_tools.dm b/code/modules/hydroponics/hydro_tools.dm index 2d9261d97d..611f67902c 100644 --- a/code/modules/hydroponics/hydro_tools.dm +++ b/code/modules/hydroponics/hydro_tools.dm @@ -112,7 +112,7 @@ else if(grown_seed.heat_tolerance < 10) dat += "
    It is very sensitive to temperature shifts." - dat += "
    It thrives in a light level of [grown_seed.ideal_light] lumen[grown_seed.ideal_light == 1 ? "" : "s"]." + dat += "
    It thrives in a light level of [grown_seed.ideal_light] lumen\s." if(grown_seed.light_tolerance > 10) dat += "
    It is well adapted to a range of light levels." diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index 1ba2af4932..4828280e63 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -149,7 +149,7 @@ /obj/machinery/power/port_gen/pacman/examine(mob/user) ..(user) user << "\The [src] appears to be producing [power_gen*power_output] W." - user << "There [sheets == 1 ? "is" : "are"] [sheets] sheet[sheets == 1 ? "" : "s"] left in the hopper." + user << "There [sheets == 1 ? "is" : "are"] [sheets] sheet\s left in the hopper." if(IsBroken()) user << "\The [src] seems to have broken down." if(overheating) user << "\The [src] is overheating!" @@ -263,7 +263,7 @@ if(amount < 1) user << "\blue The [src.name] is full!" return - user << "\blue You add [amount] sheet[amount == 1 ? "" : "s"] to the [src.name]." + user << "\blue You add [amount] sheet\s to the [src.name]." sheets += amount addstack.use(amount) updateUsrDialog() From cb82dd950e79cea9b4b6b79d3873890c06b876fc Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Thu, 12 Feb 2015 12:19:06 +0100 Subject: [PATCH 260/296] Adds a floppy disk which provides access to the station camera network given appropriate hardware. --- code/game/gamemodes/game_mode.dm | 3 +- .../machinery/computer3/computers/camera.dm | 50 +++++++++++++++++-- code/game/machinery/computer3/networking.dm | 3 ++ .../game/machinery/computer3/program_disks.dm | 7 +++ 4 files changed, 58 insertions(+), 5 deletions(-) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index e12b9bb021..cf85fe32b8 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -55,7 +55,8 @@ new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Spy Kit", "SK"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"), new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP"), - new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC") + new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC"), + new/datum/uplink_item(/obj/item/weapon/disk/file/cameras/syndicate, 6, "Camera Network Access - Floppy", "SF") ), "Devices and Tools" = list( new/datum/uplink_item(/obj/item/weapon/storage/toolbox/syndicate, 1, "Fully Loaded Toolbox", "ST"), diff --git a/code/game/machinery/computer3/computers/camera.dm b/code/game/machinery/computer3/computers/camera.dm index 9342d2731f..17f14e0cbf 100644 --- a/code/game/machinery/computer3/computers/camera.dm +++ b/code/game/machinery/computer3/computers/camera.dm @@ -123,6 +123,12 @@ desc = "Monitors the prison." networks = list("Prison") +/datum/file/camnet_key/syndicate + name = "Camera Network Key" + title = "%!#BUFFER OVERFLOW" + desc = "Connects to security cameras." + networks = list("SS13") + hidden_file = 1 /* @@ -174,7 +180,7 @@ /datum/file/program/security name = "camera monitor" - desc = "Connets to the Nanotrasen Camera Network" + desc = "Connects to the Nanotrasen Camera Network" image = 'icons/ntos/camera.png' active_state = "camera-static" @@ -268,15 +274,19 @@ reset_current() usr.reset_view(null) key = input(usr,"Select a camera network key:", "Key Select", null) as null|anything in computer.list_files(/datum/file/camnet_key) - camera_list = null - update_icon() - computer.update_icon() + select_key(key) if(key) interact() else usr << "The screen turns to static." return +/datum/file/program/security/proc/select_key(var/selected_key) + key = selected_key + camera_list = null + update_icon() + computer.update_icon() + /datum/file/program/security/proc/set_current(var/obj/machinery/camera/C) if(current == C) return @@ -300,3 +310,35 @@ // Atlantis: Required for camnetkeys to work. /datum/file/program/security/hidden hidden_file = 1 + +/* + Camera monitoring program + + Works much as the parent program, except: + * It requires a camera to be found using the proximity network card. + * It begins with all cam-access. +*/ + +/datum/file/program/security/syndicate + name = "camer# moni!%r" + desc = "Cons the Nanotrash Camera Network" + var/special_key = new/datum/file/camnet_key/syndicate + var/camera_conn = null + + interact() + if(!interactable()) + return + + if(!computer.net) + computer.Crash(MISSING_PERIPHERAL) + return + + camera_conn = computer.net.connect_to(/obj/machinery/camera,camera_conn) + + if(!camera_conn) + computer.Crash(NETWORK_FAILURE) + return + + // On interact, override camera key selection + select_key(special_key) + ..() diff --git a/code/game/machinery/computer3/networking.dm b/code/game/machinery/computer3/networking.dm index 4e39da0406..27d7789008 100644 --- a/code/game/machinery/computer3/networking.dm +++ b/code/game/machinery/computer3/networking.dm @@ -169,6 +169,9 @@ if(typekey == null) typekey = /obj/machinery var/list/machines = list() + for(var/obj/O in T) + if(istype(O,typekey)) + machines += O for(var/d in cardinal) var/turf/T2 = get_step(T,d) for(var/obj/O in T2) diff --git a/code/game/machinery/computer3/program_disks.dm b/code/game/machinery/computer3/program_disks.dm index 201fff3939..e9a649499b 100644 --- a/code/game/machinery/computer3/program_disks.dm +++ b/code/game/machinery/computer3/program_disks.dm @@ -28,6 +28,13 @@ icon_state = "datadisk_arcade" spawn_files = list(/datum/file/program/security) +/obj/item/weapon/disk/file/cameras/syndicate + name = "Camera Viewer" + desc = "A program install disk. A crude skull has been drawn on it and there is a list of items:\nFloppy Drive\nCamera Card\nNetwork Card: Adjacent\nPosition laptop nearby camera, enjoy." + icon = 'icons/obj/stock_parts.dmi' + icon_state = "datadisk_arcade" + spawn_files = list(/datum/file/program/security/syndicate) + /obj/item/weapon/disk/file/card name = "ID Card Modifier" desc = "A program install disk." From f8c5cf8f831b2baabf17f354ce9c7096be9f0b7f Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Thu, 12 Feb 2015 16:35:49 +0100 Subject: [PATCH 261/296] Adds a kit with cigarette packs and zippo lighter. Includes 2 packs of flash powder cigarettes, 2 packs of smoke creating cigarettes, 1 pack of mindbreaker cigarettes, and 1 pack of tricordrazine cigarettes. --- code/game/gamemodes/game_mode.dm | 3 +- .../items/weapons/storage/uplink_kits.dm | 45 +++++++++++++++++++ .../reagent_containers/food/snacks.dm | 2 +- 3 files changed, 48 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index cf85fe32b8..3f0f8cdd64 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -48,11 +48,12 @@ new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"), new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"), new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"), + new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH") ), "Stealth and Camouflage Items" = list( new/datum/uplink_item(/obj/item/weapon/card/id/syndicate, 2, "Agent ID card", "AC"), new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Shoes", "SH"), - new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Spy Kit", "SK"), + new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Bug Kit", "SK"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"), new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP"), new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC"), diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index c4ce3253bf..ec5e44cfa0 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -162,6 +162,9 @@ new /obj/item/device/spy_bug(src) new /obj/item/device/spy_bug(src) new /obj/item/device/spy_bug(src) + new /obj/item/device/spy_bug(src) + new /obj/item/device/spy_bug(src) + new /obj/item/device/spy_bug(src) new /obj/item/device/spy_monitor(src) /obj/item/weapon/storage/box/syndie_kit/g9mm @@ -172,3 +175,45 @@ ..() new /obj/item/weapon/gun/projectile/pistol(src) new /obj/item/weapon/silencer(src) + +/obj/item/weapon/storage/box/syndie_kit/cigarette + name = "cigarette kit" + desc = "Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up." + +/obj/item/weapon/storage/box/syndie_kit/cigarette/New() + ..() + var/obj/item/weapon/storage/fancy/cigarettes/pack + pack = new /obj/item/weapon/storage/fancy/cigarettes(src) + fill_cigarre_package(pack, list("aluminum" = 5, "potassium" = 5, "sulfur" = 5)) + pack.desc += " 'F' has been scribbled on it." + + pack = new /obj/item/weapon/storage/fancy/cigarettes(src) + fill_cigarre_package(pack, list("aluminum" = 5, "potassium" = 5, "sulfur" = 5)) + pack.desc += " 'F' has been scribbled on it." + + pack = new /obj/item/weapon/storage/fancy/cigarettes(src) + fill_cigarre_package(pack, list("potassium" = 5, "sugar" = 5, "phosphorus" = 5)) + pack.desc += " 'S' has been scribbled on it." + + pack = new /obj/item/weapon/storage/fancy/cigarettes(src) + fill_cigarre_package(pack, list("potassium" = 5, "sugar" = 5, "phosphorus" = 5)) + pack.desc += " 'S' has been scribbled on it." + + pack = new /obj/item/weapon/storage/fancy/cigarettes(src) + // Dylovene. Going with 1.5 rather than 1.6666666... + fill_cigarre_package(pack, list("potassium" = 1.5, "nitrogen" = 1.5, "silicon" = 1.5)) + // Mindbreaker + fill_cigarre_package(pack, list("silicon" = 4.5, "hydrogen" = 4.5)) + + pack.desc += " 'MB' has been scribbled on it." + + pack = new /obj/item/weapon/storage/fancy/cigarettes(src) + pack.reagents.add_reagent("tricordrazine", 15 * pack.storage_slots) + pack.desc += " 'T' has been scribbled on it." + + new /obj/item/weapon/flame/lighter/zippo(src) + +/proc/fill_cigarre_package(var/obj/item/weapon/storage/fancy/cigarettes/C, var/list/reagents) + for(var/reagent in reagents) + C.reagents.add_reagent(reagent, reagents[reagent] * C.storage_slots) + diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index 3e38a8ccf6..4f14a361a4 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -702,7 +702,7 @@ name = "\improper Sin-pocket" desc = "The food of choice for the veteran. Do NOT overconsume." filling_color = "#6D6D00" - heated_reagents = list("doctorsdelight" = 5, "hyperzine" = 5, "synaptizine" = 1) + heated_reagents = list("doctorsdelight" = 5, "hyperzine" = 0.75, "synaptizine" = 0.25) var/has_been_heated = 0 /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket/attack_self(mob/user) From 98dd5c46c003e976a702e5b2625eb94442c14ce3 Mon Sep 17 00:00:00 2001 From: RavingManiac Date: Fri, 13 Feb 2015 00:38:23 +0800 Subject: [PATCH 262/296] Circulators now draw air based on the total volume of the pipe network connected to the input. They also generate some power in the same manner as pipe turbines. Thermoelectric generators now generate much more power, mostly due to the increase in circulator intake volume. Supermatter no longer powers radiation collectors, and is tweaked to run at 4000-6000K. TEG supermatter engine mapped in. Currently generates ~1MW of power with chamber temperature of 5000K. --- .../components/binary_devices/circulator.dm | 33 ++++- code/modules/power/generator.dm | 66 ++++++--- code/modules/supermatter/supermatter.dm | 12 +- maps/exodus-1.dmm | 139 ++++++++++-------- 4 files changed, 157 insertions(+), 93 deletions(-) diff --git a/code/ATMOSPHERICS/components/binary_devices/circulator.dm b/code/ATMOSPHERICS/components/binary_devices/circulator.dm index cb9ecfbdc5..65511491a4 100644 --- a/code/ATMOSPHERICS/components/binary_devices/circulator.dm +++ b/code/ATMOSPHERICS/components/binary_devices/circulator.dm @@ -1,37 +1,50 @@ //node1, air1, network1 correspond to input //node2, air2, network2 correspond to output +#define ADIABATIC_EXPONENT 0.667 //Actually adiabatic exponent - 1. + /obj/machinery/atmospherics/binary/circulator name = "circulator/heat exchanger" - desc = "A gas circulator pump and heat exchanger." + desc = "A gas circulator turbine and heat exchanger." icon = 'icons/obj/pipes.dmi' icon_state = "circ-off" anchored = 0 + var/kinetic_efficiency = 0.04 //combined kinetic and kinetic-to-electric efficiency + var/volume_ratio = 0.2 + var/recent_moles_transferred = 0 var/last_heat_capacity = 0 var/last_temperature = 0 var/last_pressure_delta = 0 var/last_worldtime_transfer = 0 + var/last_stored_energy_transferred = 0 + var/volume_capacity_used = 0 + var/stored_energy = 0 density = 1 /obj/machinery/atmospherics/binary/circulator/New() ..() desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]." + air1.volume = 500 /obj/machinery/atmospherics/binary/circulator/proc/return_transfer_air() var/datum/gas_mixture/removed - if(anchored && !(stat&BROKEN) ) + if(anchored && !(stat&BROKEN) && network1) var/input_starting_pressure = air1.return_pressure() var/output_starting_pressure = air2.return_pressure() - last_pressure_delta = max(input_starting_pressure - output_starting_pressure + 10, 0) + last_pressure_delta = max(input_starting_pressure - output_starting_pressure - 5, 0) - //only circulate air if there is a pressure difference (plus 10 kPa to represent friction in the machine) - if(air1.temperature > 0 && last_pressure_delta > 0) + //only circulate air if there is a pressure difference (plus 5kPa kinetic, 10kPa static friction) + if(air1.temperature > 0 && last_pressure_delta > 5) //Calculate necessary moles to transfer using PV = nRT - recent_moles_transferred = last_pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION) + recent_moles_transferred = (last_pressure_delta*network1.volume/(air1.temperature * R_IDEAL_GAS_EQUATION))/3 //uses the volume of the whole network, not just itself + volume_capacity_used = min( (last_pressure_delta*network1.volume/3)/(input_starting_pressure*air1.volume) , 1) //how much of the gas in the input air volume is consumed + + //Calculate energy generated from kinetic turbine + stored_energy += 1/ADIABATIC_EXPONENT * min(last_pressure_delta * network1.volume , input_starting_pressure*air1.volume) * (1 - volume_ratio**ADIABATIC_EXPONENT) * kinetic_efficiency //Actually transfer the gas removed = air1.remove(recent_moles_transferred) @@ -40,8 +53,7 @@ last_temperature = removed.temperature //Update the gas networks. - if(network1) - network1.update = 1 + network1.update = 1 last_worldtime_transfer = world.time else @@ -50,6 +62,11 @@ update_icon() return removed +/obj/machinery/atmospherics/binary/circulator/proc/return_stored_energy() + last_stored_energy_transferred = stored_energy + stored_energy = 0 + return last_stored_energy_transferred + /obj/machinery/atmospherics/binary/circulator/process() ..() diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm index c574c37ef8..c8277ee04e 100644 --- a/code/modules/power/generator.dm +++ b/code/modules/power/generator.dm @@ -1,4 +1,3 @@ - /obj/machinery/power/generator name = "thermoelectric generator" desc = "It's a high efficiency thermoelectric generator." @@ -9,11 +8,17 @@ use_power = 1 idle_power_usage = 100 //Watts, I hope. Just enough to do the computer and display things. + var/max_power = 500000 + var/thermal_efficiency = 0.65 + var/obj/machinery/atmospherics/binary/circulator/circ1 var/obj/machinery/atmospherics/binary/circulator/circ2 - var/lastgen = 0 - var/lastgenlev = -1 + var/stored_energy = 0 + var/lastgen1 = 0 + var/lastgen2 = 0 + var/effective_gen = 0 + var/lastgenlev = 0 /obj/machinery/power/generator/New() ..() @@ -31,11 +36,11 @@ circ2 = null if(src.loc && anchored) if(src.dir & (EAST|WEST)) - circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,EAST) - circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,WEST) + circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,WEST) + circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,EAST) if(circ1 && circ2) - if(circ1.dir != SOUTH || circ2.dir != NORTH) + if(circ1.dir != NORTH || circ2.dir != SOUTH) circ1 = null circ2 = null @@ -58,13 +63,16 @@ /obj/machinery/power/generator/process() if(!circ1 || !circ2 || !anchored || stat & (BROKEN|NOPOWER)) + stored_energy = 0 return updateDialog() var/datum/gas_mixture/air1 = circ1.return_transfer_air() var/datum/gas_mixture/air2 = circ2.return_transfer_air() - lastgen = 0 + + lastgen2 = lastgen1 + lastgen1 = 0 if(air1 && air2) var/air1_heat_capacity = air1.heat_capacity() @@ -72,10 +80,9 @@ var/delta_temperature = abs(air2.temperature - air1.temperature) if(delta_temperature > 0 && air1_heat_capacity > 0 && air2_heat_capacity > 0) - var/efficiency = 0.65 var/energy_transfer = delta_temperature*air2_heat_capacity*air1_heat_capacity/(air2_heat_capacity+air1_heat_capacity) - var/heat = energy_transfer*(1-efficiency) - lastgen = energy_transfer*efficiency*0.05 + var/heat = energy_transfer*(1-thermal_efficiency) + stored_energy += energy_transfer*thermal_efficiency if(air2.temperature > air1.temperature) air2.temperature = air2.temperature - energy_transfer/air2_heat_capacity @@ -96,19 +103,28 @@ if(circ2.network2) circ2.network2.update = 1 - // update icon overlays and power usage only if displayed level has changed - if(lastgen > 250000 && prob(10)) + //Exceeding maximum power leads to some power loss + if(effective_gen > max_power && prob(5)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() - lastgen *= 0.5 - var/genlev = max(0, min( round(11*lastgen / 250000), 11)) - if(lastgen > 100 && genlev == 0) + stored_energy *= 0.5 + + //Power + stored_energy += circ1.return_stored_energy() + stored_energy += circ2.return_stored_energy() + lastgen1 = stored_energy*0.4 //smoothened power generation to prevent slingshotting as pressure is equalized, then restored by pumps + stored_energy -= lastgen1 + effective_gen = (lastgen1 + lastgen2) / 2 + + // update icon overlays and power usage only if displayed level has changed + var/genlev = max(0, min( round(11*effective_gen / max_power), 11)) + if(effective_gen > 100 && genlev == 0) genlev = 1 if(genlev != lastgenlev) lastgenlev = genlev updateicon() - add_avail(lastgen) + add_avail(effective_gen) /obj/machinery/power/generator/attack_ai(mob/user) if(stat & (BROKEN|NOPOWER)) return @@ -140,17 +156,23 @@ var/t = "
    Thermo-Electric Generator
    " if(circ1 && circ2) - t += "Output : [round(lastgen)] W

    " - - t += "Primary Circulator (top or right)
    " + t += "Output : [round(effective_gen/1000)] kW
    " + t += "
    " + t += "Primary Circulator (top or left)
    " + t += "Flow Capacity: [round(circ1.volume_capacity_used*100)]%
    " + t += "

    " t += "Inlet Pressure: [round(circ1.air1.return_pressure(), 0.1)] kPa
    " t += "Inlet Temperature: [round(circ1.air1.temperature, 0.1)] K
    " + t += "
    " t += "Outlet Pressure: [round(circ1.air2.return_pressure(), 0.1)] kPa
    " t += "Outlet Temperature: [round(circ1.air2.temperature, 0.1)] K
    " - - t += "Secondary Circulator (bottom or left)
    " + t += "
    " + t += "Secondary Circulator (bottom or right)
    " + t += "Flow Capacity: [round(circ2.volume_capacity_used*100)]%
    " + t += "
    " t += "Inlet Pressure: [round(circ2.air1.return_pressure(), 0.1)] kPa
    " t += "Inlet Temperature: [round(circ2.air1.temperature, 0.1)] K
    " + t += "
    " t += "Outlet Pressure: [round(circ2.air2.return_pressure(), 0.1)] kPa
    " t += "Outlet Temperature: [round(circ2.air2.temperature, 0.1)] K
    " @@ -201,4 +223,4 @@ if (usr.stat || usr.restrained() || anchored) return - src.set_dir(turn(src.dir, -90)) \ No newline at end of file + src.set_dir(turn(src.dir, -90)) diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index de8f5233e6..8aa31fa9b8 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -1,8 +1,8 @@ #define NITROGEN_RETARDATION_FACTOR 0.15 //Higher == N2 slows reaction more -#define THERMAL_RELEASE_MODIFIER 750 //Higher == more heat released during reaction +#define THERMAL_RELEASE_MODIFIER 10000 //Higher == more heat released during reaction #define PHORON_RELEASE_MODIFIER 1500 //Higher == less phoron released by reaction -#define OXYGEN_RELEASE_MODIFIER 1500 //Higher == less oxygen released at high temperature/power +#define OXYGEN_RELEASE_MODIFIER 15000 //Higher == less oxygen released at high temperature/power #define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power /* @@ -16,9 +16,9 @@ */ //Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game. -#define POWER_FACTOR 1.0 +//#define POWER_FACTOR 1.0 #define DECAY_FACTOR 700 //Affects how fast the supermatter power decays -#define CRITICAL_TEMPERATURE 800 //K +#define CRITICAL_TEMPERATURE 7000 //K #define CHARGING_FACTOR 0.05 #define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power @@ -209,7 +209,7 @@ power = max( (removed.temperature * temp_factor) * oxygen + power, 0) //We've generated power, now let's transfer it to the collectors for storing/usage - transfer_energy() + //transfer_energy() var/device_energy = power * REACTION_POWER_MODIFIER @@ -273,6 +273,7 @@ Consume(user) +/* /obj/machinery/power/supermatter/proc/transfer_energy() for(var/obj/machinery/power/rad_collector/R in rad_collectors) var/distance = get_dist(R, src) @@ -280,6 +281,7 @@ //for collectors using standard phoron tanks at 1013 kPa, the actual power generated will be this power*POWER_FACTOR*20*29 = power*POWER_FACTOR*580 R.receive_pulse(power * POWER_FACTOR * (min(3/distance, 1))**2) return +*/ /obj/machinery/power/supermatter/attackby(obj/item/weapon/W as obj, mob/living/user as mob) user.visible_message("\The [user] touches \a [W] to \the [src] as a silence fills the room...",\ diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 1f3a01e60f..fcf67d78f2 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -5899,7 +5899,7 @@ "cjw" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cjx" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/machinery/light/small{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cjy" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/wall/r_wall,/area/engineering/engine_waste) -"cjz" = (/obj/machinery/alarm{breach_detection = 0; dir = 2; frequency = 1439; name = "Engine Room Air Alarm"; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cjz" = (/obj/machinery/alarm{breach_detection = 0; dir = 2; frequency = 1439; name = "Engine Room Air Alarm"; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) "cjA" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow,/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Output"; name_tag = "Engine Output"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "cjB" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/construction) "cjC" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Construction Area"; req_access_txt = "32"},/turf/simulated/floor/plating,/area/construction) @@ -5917,7 +5917,7 @@ "cjO" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cjP" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cjQ" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebotc"},/area/engineering/engine_room) -"cjR" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cjR" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; input_level = 100000; output_level = 200000; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "cjS" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/engineering/engine_room) "cjT" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) "cjU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) @@ -5925,7 +5925,7 @@ "cjW" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/port) "cjX" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_waste) "cjY" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cjZ" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cjZ" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cka" = (/obj/structure/table,/obj/item/weapon/FixOVein,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/item/weapon/surgicaldrill,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "ckb" = (/obj/machinery/computer/operating,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "ckc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) @@ -5934,7 +5934,7 @@ "ckf" = (/obj/structure/table,/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 7; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Surgery Emergency Phone"},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) "ckg" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/surgeryprep) "ckh" = (/obj/structure/disposalpipe/segment,/obj/item/roller,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"cki" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cki" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "ckj" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/surgery2) "ckk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "ckl" = (/obj/machinery/computer/operating,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) @@ -5943,7 +5943,7 @@ "cko" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) "ckp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance,/obj/structure/disposalpipe/segment,/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/medical/virologyaccess) "ckq" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/medical/virologyaccess) -"ckr" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"ckr" = (/obj/machinery/atmospherics/binary/pump,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cks" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) "ckt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "cku" = (/obj/machinery/atmospherics/omni/filter{use_power = 0; tag_east = 1; tag_north = 0; tag_south = 4; tag_west = 2},/turf/simulated/floor/plating,/area/engineering/engine_room) @@ -5980,14 +5980,14 @@ "ckZ" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) "cla" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) "clb" = (/obj/item/weapon/wirecutters,/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/construction) -"clc" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cld" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) +"clc" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cld" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "cle" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) "clf" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) -"clg" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/valve/digital/open{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"clh" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"clg" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"clh" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cli" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/medical/virologyaccess) -"clj" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"clj" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "clk" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) "cll" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space) "clm" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) @@ -5997,7 +5997,7 @@ "clq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) "clr" = (/obj/structure/table,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/storage/art) "cls" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) -"clt" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"clt" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "clu" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "47"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/rnd/xenobiology) "clv" = (/obj/machinery/power/emitter{anchored = 1; id = "EngineEmitter"; state = 2},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) "clw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/engineering) @@ -6048,10 +6048,10 @@ "cmp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cmq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cmr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cms" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cms" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cmt" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/lattice,/turf/space,/area/space) -"cmu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmv" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmu" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cmv" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cmw" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_waste) "cmx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/visible/purple,/obj/machinery/meter{id = "wloop_atm_meter"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) "cmy" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_waste) @@ -6064,7 +6064,7 @@ "cmF" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPortWest"; layer = 3.3; name = "Engine Waste Handling Access"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cmG" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cmH" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmI" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cmI" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cmJ" = (/turf/simulated/wall/r_wall,/area/engineering/storage) "cmK" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor,/area/engineering/workshop) "cmL" = (/obj/effect/decal/cleanable/blood/oil{amount = 0},/turf/simulated/floor,/area/engineering/workshop) @@ -7127,51 +7127,51 @@ "cHc" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineVent"; name = "Engine Core Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engineering/engine_room) "cHd" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space) "cHe" = (/obj/machinery/camera{c_tag = "Engineering Core South"; dir = 1; network = list("SS13","Supermatter")},/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) -"cHf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHf" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHg" = (/turf/simulated/floor/engine/nitrogen{dir = 4; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) "cHh" = (/turf/simulated/floor/engine/nitrogen,/area/engineering/engine_room) -"cHi" = (/obj/machinery/door_control{desc = "A remote control-switch for opening the engines blast doors."; id = "EngineRads"; name = "Radiation Collector Access"; pixel_x = 0; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cHj" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHk" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineRads"; layer = 3.3; name = "Engine Radiation Collector Access"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHl" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHm" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHi" = (/obj/machinery/atmospherics/valve/digital{dir = 4; name = "Emergency Cooling Valve 1"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHj" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHk" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cHl" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cHm" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHn" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) -"cHo" = (/obj/machinery/door_control{desc = "A remote control-switch for opening the engines blast doors."; id = "EngineRads"; name = "Radiation Collector Access"; pixel_x = 0; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cHo" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHp" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) "cHq" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area/space) -"cHr" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) -"cHs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHt" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cHr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHs" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHt" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHu" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/engine/nitrogen{icon_state = "gcircuit"; name = "floor"},/area/engineering/engine_room) "cHv" = (/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) -"cHw" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHx" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1438; icon_state = "map_injector"; id = "cooling_in"; name = "Coolant Injector"; use_power = 1; pixel_y = 1; volume_rate = 700},/turf/simulated/floor/engine/nitrogen{dir = 1; icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) -"cHy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHz" = (/obj/machinery/atmospherics/unary/vent_pump/engine{dir = 1; external_pressure_bound = 100; external_pressure_bound_default = 0; frequency = 1438; icon_state = "map_vent_in"; id_tag = "cooling_out"; initialize_directions = 1; use_power = 1; pressure_checks = 1; pressure_checks_default = 1; pump_direction = 0},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) +"cHw" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHx" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Supermatter Chamber Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHz" = (/obj/machinery/atmospherics/valve/digital{dir = 4; name = "Emergency Cooling Valve 2"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHA" = (/obj/machinery/air_sensor{frequency = 1438; id_tag = "engine_sensor"; output = 63},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) "cHB" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHC" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Aft Port"},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"cHD" = (/obj/machinery/camera{c_tag = "Engineering Core West"; dir = 8; network = list("SS13","Supermatter")},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) -"cHE" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine radiator viewport shutters."; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutters"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHD" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cHE" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHF" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_access_hatch"; locked = 1; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPort"; layer = 3.3; name = "Engine Blast Doors"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHG" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHH" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_access_hatch"; locked = 1; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHI" = (/obj/machinery/camera{c_tag = "Engineering Core East"; dir = 4; network = list("SS13","Supermatter")},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cHI" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHJ" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/turf/space,/area/space) "cHK" = (/obj/item/stack/rods{amount = 10},/turf/space,/area/space) "cHL" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHN" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_room) -"cHO" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Room Blast Doors"; pixel_x = 5; pixel_y = -25; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "EngineEmitterPort"; name = "Engine Charging Port"; pixel_x = -5; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHP" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_room) -"cHQ" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHR" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) -"cHS" = (/obj/machinery/light,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHT" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cHM" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_room) +"cHN" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cHO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Supermatter Chamber Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHP" = (/obj/machinery/atmospherics/binary/circulator{anchored = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHQ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHR" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cHS" = (/obj/machinery/atmospherics/binary/circulator{anchored = 1; dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHT" = (/obj/machinery/power/generator{anchored = 1; dir = 4},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHU" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_waste) -"cHV" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHW" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHX" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cHV" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHW" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHX" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9; icon_state = "intact"; tag = "icon-intact (SOUTHEAST)"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHY" = (/turf/simulated/wall/r_wall,/area/engineering/engine_waste) "cHZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_waste) "cIa" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/plating,/area/engineering/engine_waste) @@ -7179,7 +7179,7 @@ "cIc" = (/obj/item/stack/cable_coil,/turf/space,/area/space) "cId" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/engineering/engine_waste) "cIe" = (/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cIf" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cIf" = (/obj/machinery/atmospherics/unary/vent_pump/engine{dir = 1; external_pressure_bound = 100; external_pressure_bound_default = 0; frequency = 1438; icon_state = "map_vent_in"; id_tag = "cooling_out"; initialize_directions = 1; use_power = 1; pressure_checks = 1; pressure_checks_default = 1; pump_direction = 0},/turf/simulated/floor/engine/nitrogen{dir = 1; icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) "cIg" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) "cIh" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) "cIi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) @@ -7196,21 +7196,44 @@ "cIt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/research_port) "cIu" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/machinery/camera{c_tag = "Engineering Locker Room"; dir = 1; network = list("SS13")},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) "cIv" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"cIw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Supermatter Chamber Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIx" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1438; icon_state = "map_injector"; id = "cooling_in"; name = "Coolant Injector"; use_power = 1; pixel_y = 1; volume_rate = 700},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) +"cIy" = (/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIz" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIA" = (/obj/machinery/camera{c_tag = "Engineering Core West"; dir = 8; network = list("SS13","Supermatter")},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cIB" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIC" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cID" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine radiator viewport shutters."; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutters"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{dir = 8; icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Supermatter Chamber Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIF" = (/obj/machinery/camera{c_tag = "Engineering Core East"; dir = 4; network = list("SS13","Supermatter")},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/obj/machinery/meter,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cIG" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIH" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cII" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plating,/area/engineering/engine_room) "cIJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIK" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cIL" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_engine) "cIM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{name = "Engine Waste Handling"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cIN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIO" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIP" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_room) +"cIQ" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Room Blast Doors"; pixel_x = 5; pixel_y = -25; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "SupermatterPort"; name = "Supermatter Chamber Blast Doors"; pixel_x = -5; pixel_y = -25; req_access_txt = "10"},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cIR" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_room) +"cIS" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cIT" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/power/generator{anchored = 1; dir = 4},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) "cIU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIX" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/portsolar) "cIY" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cIZ" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cJa" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cJb" = (/obj/structure/closet/wardrobe/black,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/engi_engine) "cJc" = (/obj/structure/closet/crate,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/assembly/prox_sensor,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cJd" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) "cJe" = (/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJf" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cJh" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cJz" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cJA" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "robotics_solar_pump"; tag_exterior_door = "robotics_solar_outer"; frequency = 1379; id_tag = "robotics_solar_airlock"; tag_interior_door = "robotics_solar_inner"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_chamber_sensor = "robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar) "cJB" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) @@ -7433,19 +7456,19 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaamaaaaaaaafaafcfIchkchlchkcfIchichjchicfIchgchhchgcfIaaacfIchgchgchfcfIaaaaafaaaceUchecexchdceychcchachbcgYcgZcgWcgXcgtcgRcgBcgCcgBcgucgtcgrcgpcgoceXaaLcGgcGgcGgcGgcGgcGgcGgbNUciEciDcGjaafaaaaaaaafcGkcDfaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacGlcEJcEJcEJcEJcEJcGlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacrPaaaaafaaacrPaaaaaaaaaaaaaaaaaacyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqaafcHncwncHpaaacHncwncHpaaacHncwncHpaafaaIaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIaaaaafaaaaaaaaaaafaafaafaaaaaaaafaafaaaaaIaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKncKncKncKncKncKncKnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaamaaIaamaamaaqaaIaaIaaIaaIaamaaIaaIaamcKoaafaaaaaaaaaaaaaaacKpaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaacHKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKncKncKncKncKncKncKncKncKnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From b14e76f4a02ab50b1891c33cd84ab0484729d24e Mon Sep 17 00:00:00 2001 From: RavingManiac Date: Fri, 13 Feb 2015 00:56:01 +0800 Subject: [PATCH 263/296] Fixed compilation error. --- code/modules/supermatter/supermatter.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index 8aa31fa9b8..422f03c399 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -16,7 +16,7 @@ */ //Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game. -//#define POWER_FACTOR 1.0 +#define POWER_FACTOR 1.0 #define DECAY_FACTOR 700 //Affects how fast the supermatter power decays #define CRITICAL_TEMPERATURE 7000 //K #define CHARGING_FACTOR 0.05 From d4ae710c0c5c96eddd2eafa249ba7f1e4998aef2 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Thu, 12 Feb 2015 17:12:10 +0100 Subject: [PATCH 264/296] Tweaks and corrections. --- code/__HELPERS/game.dm | 7 ++ code/defines/obj/weapon.dm | 63 +++++++++--------- code/game/objects/items/devices/spy_bug.dm | 4 +- .../objects/items/weapons/storage/firstaid.dm | 2 +- .../items/weapons/storage/uplink_kits.dm | 4 +- icons/mob/items_lefthand.dmi | Bin 150064 -> 156003 bytes icons/mob/items_righthand.dmi | Bin 148769 -> 157518 bytes 7 files changed, 44 insertions(+), 36 deletions(-) diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index dcfcb50fcb..c09951ba4d 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -9,6 +9,13 @@ src:Topic(href, href_list) return null +/proc/is_on_same_plane_or_station(var/z1, var/z2) + if(z1 == z2) + return 1 + if((z1 in config.station_levels) && (z2 in config.station_levels)) + return 1 + return 0 + /proc/get_area(O) var/turf/loc = get_turf(O) if(!loc) diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index b9ccee8f36..4f424e0315 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -84,7 +84,6 @@ throw_speed = 4 throw_range = 5 - /obj/item/weapon/cane name = "cane" desc = "A cane used by a true gentlemen. Or a clown." @@ -99,42 +98,44 @@ attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") /obj/item/weapon/cane/concealed - var/atom/movable/concealed_blade + var/concealed_blade -/obj/item/weapon/cane/concealed/New(var/blade) +/obj/item/weapon/cane/concealed/New() ..() - if(!isturf(blade)) - concealed_blade = blade - else - concealed_blade = new/obj/item/weapon/kitchenknife/concealed(src) - loc = blade + concealed_blade = new/obj/item/weapon/butterfly/switchblade(src) /obj/item/weapon/cane/concealed/attack_self(mob/user) - user.visible_message("[user] has unsheathed a blade from \his [src]!", "You unsheathe the blade from \the [src].") - // Calling drop/put in hands to properly call item drop/pickup procs - user.drop_from_inventory(src) - user.put_in_hands(concealed_blade) - loc = concealed_blade - -/obj/item/weapon/kitchenknife/concealed - name = "cane blade" - desc = "A now less than concealed cane blade." - var/atom/movable/container - -/obj/item/weapon/kitchenknife/concealed/New(var/container) - ..() - if(!isturf(container)) - src.container = container + if(concealed_blade) + user.visible_message("[user] has unsheathed \a [concealed_blade] from \his [src]!", "You unsheathe \the [concealed_blade] from \the [src].") + // Calling drop/put in hands to properly call item drop/pickup procs + playsound(user.loc, 'sound/weapons/flipblade.ogg', 50, 1) + user.drop_from_inventory(src) + user.put_in_hands(concealed_blade) + user.put_in_hands(src) + concealed_blade = null + update_icon() else - container = new/obj/item/weapon/cane/concealed(src) - loc = container + ..() -/obj/item/weapon/kitchenknife/concealed/attack_self(mob/user) - user.visible_message("[user] has sheathed a blade into \his [container]!", "You sheathe the blade into \the [container].") - // Calling drop/put in hands to properly call item drop/pickup procs - user.drop_from_inventory(src) - user.put_in_hands(container) - loc = container +/obj/item/weapon/cane/concealed/attackby(var/obj/item/weapon/butterfly/W, var/mob/user) + if(!src.concealed_blade && istype(W)) + user.visible_message("[user] has sheathed \a [W] into \his [src]!", "You sheathe \the [W] into \the [src].") + user.drop_from_inventory(W) + W.loc = src + src.concealed_blade = W + update_icon() + else + ..() + +/obj/item/weapon/cane/concealed/update_icon() + if(concealed_blade) + name = initial(name) + icon_state = initial(icon_state) + item_state = initial(icon_state) + else + name = "cane shaft" + icon_state = "nullrod" + item_state = "foldcane" /obj/item/weapon/disk name = "disk" diff --git a/code/game/objects/items/devices/spy_bug.dm b/code/game/objects/items/devices/spy_bug.dm index cb8712af9e..70e3628f67 100644 --- a/code/game/objects/items/devices/spy_bug.dm +++ b/code/game/objects/items/devices/spy_bug.dm @@ -105,10 +105,10 @@ spawn(0) while(selected_camera && Adjacent(user)) var/turf/T = get_turf(selected_camera) - if(!T || T.z != user.z) + if(!T || !is_on_same_plane_or_station(T.z, user.z) || !selected_camera.can_use()) user.unset_machine() user.reset_view(null) - user << "[selected_camera] out of range." + user << "[selected_camera] unavailable." sleep(90) else user.set_machine(selected_camera) diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index 39e7bff51e..e2d45e0fac 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -84,7 +84,7 @@ ..() if (empty) return new /obj/item/weapon/reagent_containers/pill/dexalin( src ) - new /obj/item/weapon/reagent_containers/pill/( src ) + new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src ) diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index ec5e44cfa0..aa66b26f12 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -168,7 +168,7 @@ new /obj/item/device/spy_monitor(src) /obj/item/weapon/storage/box/syndie_kit/g9mm - name = "Smooth operator" + name = "\improper Smooth operator" desc = "9mm with silencer kit." /obj/item/weapon/storage/box/syndie_kit/g9mm/New() @@ -177,7 +177,7 @@ new /obj/item/weapon/silencer(src) /obj/item/weapon/storage/box/syndie_kit/cigarette - name = "cigarette kit" + name = "\improper Tricky smokes" desc = "Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. 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z&{^O(;GfHC#p!%HfM_9I2La+(+N!FmudWmo7K-S;cPN(bhdY2>fi&rl2SDQS^{KD# z8_#QIR?QWF22Y;2Oac(#`*U51wl|`99ELQ7F?f44DV57H^&5w`hBF$3qZ{MrkR8?L z49wEBvV|vv|I@{<(N!FDh4+!NqkdTT>&U$Gb6?L+>3hGfXy;X)9AoXMj_n3${THJx zL{HHje3Ms*<6HhdAT908pQyH_=^Dpiq5ll`_-(BS2*3+pdKR!&P=A$8{v#Z4R_Fk% z`=HtdN{Rwrz5nChHlWA!39$od`^m}41^Senxz&Rwy!rQjoQ6RB2B-k5^f3Kv1xE`O zaKTZY@DXer bn@q+0)b@h^#{}b(-xZ&$Ju7 Date: Thu, 12 Feb 2015 20:27:28 +0000 Subject: [PATCH 265/296] Fixes template modification exploit for crew monitoring computer --- code/game/machinery/computer/crew.dm | 29 +++++++++++++++------------- 1 file changed, 16 insertions(+), 13 deletions(-) diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index fdbaae21cc..06fd906ea8 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -68,33 +68,36 @@ for(var/obj/item/clothing/under/C in src.tracked) - var/turf/pos = get_turf(C) - if((C) && (C.has_sensor) && (pos) && (pos.z == src.z) && C.sensor_mode) + if((C) && (C.has_sensor) && (pos) && (pos.z == src.z) && (C.sensor_mode != SUIT_SENSOR_OFF)) if(istype(C.loc, /mob/living/carbon/human)) var/mob/living/carbon/human/H = C.loc if(H.w_uniform != C) continue - var/list/crewmemberData = list() + var/list/crewmemberData = list("dead"=0, "oxy"=-1, "tox"=-1, "fire"=-1, "brute"=-1, "area"="", "x"=-1, "y"=-1) crewmemberData["sensor_type"] = C.sensor_mode - crewmemberData["dead"] = H.stat > 1 - crewmemberData["oxy"] = round(H.getOxyLoss(), 1) - crewmemberData["tox"] = round(H.getToxLoss(), 1) - crewmemberData["fire"] = round(H.getFireLoss(), 1) - crewmemberData["brute"] = round(H.getBruteLoss(), 1) - crewmemberData["name"] = H.get_authentification_name(if_no_id="Unknown") crewmemberData["rank"] = H.get_authentification_rank(if_no_id="Unknown", if_no_job="No Job") crewmemberData["assignment"] = H.get_assignment(if_no_id="Unknown", if_no_job="No Job") - var/area/A = get_area(H) - crewmemberData["area"] = sanitize(A.name) - crewmemberData["x"] = pos.x - crewmemberData["y"] = pos.y + if(C.sensor_mode >= SUIT_SENSOR_BINARY) + crewmemberData["dead"] = H.stat > 1 + + if(C.sensor_mode >= SUIT_SENSOR_VITAL) + crewmemberData["oxy"] = round(H.getOxyLoss(), 1) + crewmemberData["tox"] = round(H.getToxLoss(), 1) + crewmemberData["fire"] = round(H.getFireLoss(), 1) + crewmemberData["brute"] = round(H.getBruteLoss(), 1) + + if(C.sensor_mode >= SUIT_SENSOR_TRACKING) + var/area/A = get_area(H) + crewmemberData["area"] = sanitize(A.name) + crewmemberData["x"] = pos.x + crewmemberData["y"] = pos.y crewmembers[++crewmembers.len] = crewmemberData From 01798c98b62829c6584c4d454d6c1cf83a4c88d2 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Fri, 13 Feb 2015 00:40:18 -0500 Subject: [PATCH 266/296] Rewrites syringe and dart guns --- .../objects/items/weapons/storage/boxes.dm | 18 +- code/modules/admin/verbs/vox_raiders.dm | 4 +- code/modules/mob/living/carbon/human/human.dm | 9 +- .../mob/living/carbon/human/human_defense.dm | 7 + code/modules/mob/living/living_defense.dm | 9 +- code/modules/projectiles/gun.dm | 1 + code/modules/projectiles/guns/projectile.dm | 29 +- code/modules/projectiles/projectile.dm | 1 + code/modules/reagents/dartgun.dm | 266 ++++++------------ .../reagents/reagent_containers/syringes.dm | 15 +- code/modules/reagents/syringe_gun.dm | 235 ++++++++-------- code/modules/research/designs.dm | 6 +- icons/obj/ammo.dmi | Bin 4637 -> 4887 bytes icons/obj/syringe.dmi | Bin 3323 -> 3325 bytes maps/exodus-1.dmm | 2 +- maps/exodus-2.dmm | 2 +- 16 files changed, 269 insertions(+), 335 deletions(-) diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index ddc0709a62..a1681641ae 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -79,7 +79,7 @@ /obj/item/weapon/storage/box/syringes name = "box of syringes" desc = "A box full of syringes." - desc = "A biohazard alert warning is printed on the box" +// desc = "A biohazard alert warning is printed on the box" icon_state = "syringe" New() @@ -92,6 +92,22 @@ new /obj/item/weapon/reagent_containers/syringe( src ) new /obj/item/weapon/reagent_containers/syringe( src ) +/obj/item/weapon/storage/box/syringegun + name = "box of compressed gas cartridges" + desc = "A box full of compressed gas cartridges." + icon_state = "syringe" + + New() + ..() + new /obj/item/ammo_casing/gas_cartridge( src ) + new /obj/item/ammo_casing/gas_cartridge( src ) + new /obj/item/ammo_casing/gas_cartridge( src ) + new /obj/item/ammo_casing/gas_cartridge( src ) + new /obj/item/ammo_casing/gas_cartridge( src ) + new /obj/item/ammo_casing/gas_cartridge( src ) + new /obj/item/ammo_casing/gas_cartridge( src ) + + /obj/item/weapon/storage/box/beakers name = "box of beakers" icon_state = "beaker" diff --git a/code/modules/admin/verbs/vox_raiders.dm b/code/modules/admin/verbs/vox_raiders.dm index 6676acec32..6c34bb92c6 100644 --- a/code/modules/admin/verbs/vox_raiders.dm +++ b/code/modules/admin/verbs/vox_raiders.dm @@ -37,7 +37,7 @@ var/global/vox_tick = 1 equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt) equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE. equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store) - equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider(src), slot_r_hand) + equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/dartgun/vox/raider(src), slot_r_hand) equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand) if(4) // Vox medic! @@ -46,7 +46,7 @@ var/global/vox_tick = 1 equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt) // Who needs actual surgical tools? equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE. equip_to_slot_or_del(new /obj/item/weapon/circular_saw(src), slot_l_store) - equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/medical, slot_r_hand) + equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/dartgun/vox/medical, slot_r_hand) equip_to_slot_or_del(new /obj/item/clothing/mask/breath(src), slot_wear_mask) equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index dd5bfe7d59..38ffc73f4e 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1220,10 +1220,11 @@ /mob/living/carbon/human/can_inject(var/mob/user, var/error_msg, var/target_zone) . = 1 - if(!user) - target_zone = pick("chest","chest","chest","left leg","right leg","left arm", "right arm", "head") - else if(!target_zone) - target_zone = user.zone_sel.selecting + if(!target_zone) + if(!user) + target_zone = pick("chest","chest","chest","left leg","right leg","left arm", "right arm", "head") + else + target_zone = user.zone_sel.selecting switch(target_zone) if("head") diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index a45a11f453..858bee60c1 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -389,6 +389,13 @@ emp_act src.anchored = 1 src.pinned += O +/mob/living/carbon/human/embed(var/obj/O, var/def_zone=null) + if(!def_zone) ..() + + var/datum/organ/external/affecting = get_organ(def_zone) + if(affecting) + affecting.embed(O) + /mob/living/carbon/human/proc/bloody_hands(var/mob/living/source, var/amount = 2) if (gloves) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 1783bad912..2fa9cdc4b6 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -148,8 +148,7 @@ if(W.sharp) //Projectile is suitable for pinning. //Handles embedding for non-humans and simple_animals. - O.loc = src - src.embedded += O + embed(O) var/turf/T = near_wall(dir,2) @@ -158,7 +157,11 @@ visible_message("[src] is pinned to the wall by [O]!","You are pinned to the wall by [O]!") src.anchored = 1 src.pinned += O - src.verbs += /mob/proc/yank_out_object + +/mob/living/proc/embed(var/obj/O, var/def_zone=null) + O.loc = src + src.embedded += O + src.verbs += /mob/proc/yank_out_object //This is called when the mob is thrown into a dense turf /mob/living/proc/turf_collision(var/turf/T, var/speed) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index d0158816ca..dd7aec246f 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -165,6 +165,7 @@ if(recoil) spawn() shake_camera(user, recoil + 1, recoil) + update_icon() //does the actual shooting /obj/item/weapon/gun/proc/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index b467b31a1e..26b42308ad 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -1,4 +1,4 @@ -#define HOLD_CASINGS 0 //do not do anything after firing. Manual action, like pump shotguns +#define HOLD_CASINGS 0 //do not do anything after firing. Manual action, like pump shotguns, or guns that want to define custom behaviour #define EJECT_CASINGS 1 //drop spent casings on the ground after firing #define CYCLE_CASINGS 2 //experimental: cycle casings, like a revolver. Also works for multibarrelled guns @@ -53,16 +53,19 @@ ..() if(chambered) chambered.expend() + + //check chambered again in case it deleted itself + if(chambered && handle_casings != HOLD_CASINGS) switch(handle_casings) if(EJECT_CASINGS) //eject casing onto ground. chambered.loc = get_turf(src) - chambered = null if(CYCLE_CASINGS) //cycle the casing back to the end. if(ammo_magazine) ammo_magazine.stored_ammo += chambered else loaded += chambered - chambered = null + chambered = null + //Attempts to load A into src, depending on the type of thing being loaded and the load_method //Maybe this should be broken up into separate procs for each load method? @@ -81,6 +84,7 @@ AM.loc = src ammo_magazine = AM user.visible_message("[user] inserts [AM] into [src].", "You insert [AM] into [src]!") + playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) if(SPEEDLOADER) if(loaded.len >= max_shells) user << "[src] is full!" @@ -96,6 +100,7 @@ count++ if(count) user.visible_message("[user] reloads [src].", "You load [count] round\s into [src]!") + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) AM.update_icon() else if(istype(A, /obj/item/ammo_casing)) var/obj/item/ammo_casing/C = A @@ -109,20 +114,22 @@ C.loc = src loaded.Insert(1, C) //add to the head of the list user.visible_message("[user] inserts \a [C] into [src].", "You insert \a [C] into [src]!") + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) update_icon() -//attempts to unload src -/obj/item/weapon/gun/projectile/proc/unload_ammo(mob/user) +//attempts to unload src. If allow_dump is set to 0, the speedloader unloading method will be disabled +/obj/item/weapon/gun/projectile/proc/unload_ammo(mob/user, var/allow_dump=1) if(ammo_magazine) user.put_in_hands(ammo_magazine) user.visible_message("[user] removes [ammo_magazine] from [src].", "You remove [ammo_magazine] from [src]!") + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) ammo_magazine.update_icon() ammo_magazine = null else if(loaded.len) //presumably, if it can be speed-loaded, it can be speed-unloaded. - if(load_method & SPEEDLOADER) + if(allow_dump && load_method & SPEEDLOADER) var/count = 0 var/turf/T = get_turf(user) if(T) @@ -145,17 +152,11 @@ load_ammo(A, user) /obj/item/weapon/gun/projectile/attack_self(mob/user as mob) - if (aim_targets) //TODO replace untargeting with a hotkey - return ..() unload_ammo(user) /obj/item/weapon/gun/projectile/attack_hand(mob/user as mob) - //allow guns with both SPEEDLOADER and SINGLE_CASING a way to remove casings without dumping everything on the floor - if((load_method & SINGLE_CASING) && loaded.len && (src in user)) - var/obj/item/ammo_casing/C = loaded[loaded.len] - loaded.len-- - user.put_in_hands(C) - user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src]!") + if(src in user) + unload_ammo(user, allow_dump=0) else return ..() diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 131e152354..f16359ad4b 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -229,6 +229,7 @@ /obj/item/projectile/process() spawn while(src) if(kill_count-- < 1) + on_impact(src.loc) //for any final impact behaviours del(src) if((!( current ) || loc == current)) current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) diff --git a/code/modules/reagents/dartgun.dm b/code/modules/reagents/dartgun.dm index d256f4f5f3..7fa6d52e2e 100644 --- a/code/modules/reagents/dartgun.dm +++ b/code/modules/reagents/dartgun.dm @@ -1,66 +1,94 @@ -/obj/item/weapon/dart_cartridge +/obj/item/projectile/bullet/chemdart + name = "dart" + icon_state = "cbbolt" + damage = 3 + sharp = 1 + embed = 1 + var/reagent_amount = 15 + kill_count = 10 //short range + +/obj/item/projectile/bullet/chemdart/New() + reagents = new/datum/reagents(reagent_amount) + reagents.my_atom = src + +/obj/item/projectile/bullet/chemdart/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) + if(blocked < 2 && isliving(target)) + var/mob/living/L = target + if(L.can_inject(target_zone=def_zone)) + reagents.trans_to(L, reagent_amount) + +/obj/item/ammo_casing/chemdart + name = "chemical dart" + desc = "A small hollow dart." + icon_state = "dart" + caliber = "dart" + projectile_type = /obj/item/projectile/bullet/chemdart + +/obj/item/ammo_magazine/chemdart name = "dart cartridge" desc = "A rack of hollow darts." - icon = 'icons/obj/ammo.dmi' - icon_state = "darts-5" + icon_state = "darts" item_state = "rcdammo" - opacity = 0 - density = 0 - anchored = 0.0 origin_tech = "materials=2" - var/darts = 5 + mag_type = MAGAZINE + caliber = "dart" + max_ammo = 5 + multiple_sprites = 1 -/obj/item/weapon/dart_cartridge/update_icon() - if(!darts) - icon_state = "darts-0" - else if(darts > 5) - icon_state = "darts-5" - else - icon_state = "darts-[darts]" - return 1 - -/obj/item/weapon/gun/dartgun +/obj/item/weapon/gun/projectile/dartgun name = "dart gun" desc = "A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances." icon_state = "dartgun-empty" + caliber = "dart" + fire_sound = 'sound/weapons/empty.ogg' + fire_sound_text = "a metallic click" + recoil = 0 + silenced = 1 + load_method = MAGAZINE + magazine_type = /obj/item/ammo_magazine/chemdart + auto_eject = 0 + var/list/beakers = list() //All containers inside the gun. var/list/mixing = list() //Containers being used for mixing. - var/obj/item/weapon/dart_cartridge/cartridge = null //Container of darts. var/max_beakers = 3 var/dart_reagent_amount = 15 var/container_type = /obj/item/weapon/reagent_containers/glass/beaker var/list/starting_chems = null -/obj/item/weapon/gun/dartgun/update_icon() - - if(!cartridge) - icon_state = "dartgun-empty" - return 1 - - if(!cartridge.darts) - icon_state = "dartgun-0" - else if(cartridge.darts > 5) - icon_state = "dartgun-5" - else - icon_state = "dartgun-[cartridge.darts]" - return 1 - -/obj/item/weapon/gun/dartgun/New() - +/obj/item/weapon/gun/projectile/dartgun/dartgun/New() ..() if(starting_chems) for(var/chem in starting_chems) var/obj/B = new container_type(src) - B.reagents.add_reagent(chem, 50) + B.reagents.add_reagent(chem, 60) beakers += B - cartridge = new /obj/item/weapon/dart_cartridge(src) update_icon() -/obj/item/weapon/gun/dartgun/examine(mob/user) - update_icon() - if (!..(user, 2)) - return +/obj/item/weapon/gun/projectile/dartgun/update_icon() + if(!ammo_magazine) + icon_state = "dartgun-empty" + return 1 + + if(!ammo_magazine.stored_ammo || ammo_magazine.stored_ammo.len) + icon_state = "dartgun-0" + else if(ammo_magazine.stored_ammo.len > 5) + icon_state = "dartgun-5" + else + icon_state = "dartgun-[ammo_magazine.stored_ammo.len]" + return 1 + +/obj/item/weapon/gun/projectile/dartgun/consume_next_projectile() + . = ..() + var/obj/item/projectile/bullet/chemdart/dart = . + if(istype(dart)) + fill_dart(dart) + +/obj/item/weapon/gun/projectile/dartgun/examine(mob/user) + //update_icon() + //if (!..(user, 2)) + // return + ..() if (beakers.len) user << "\blue [src] contains:" for(var/obj/item/weapon/reagent_containers/glass/beaker/B in beakers) @@ -68,28 +96,7 @@ for(var/datum/reagent/R in B.reagents.reagent_list) user << "\blue [R.volume] units of [R.name]" -/obj/item/weapon/gun/dartgun/attackby(obj/item/I as obj, mob/user as mob) - if(istype(I, /obj/item/weapon/dart_cartridge)) - - var/obj/item/weapon/dart_cartridge/D = I - - if(!D.darts) - user << "\blue [D] is empty." - return 0 - - if(cartridge) - if(cartridge.darts <= 0) - src.remove_cartridge() - else - user << "\blue There's already a cartridge in [src]." - return 0 - - user.drop_item() - cartridge = D - D.loc = src - user << "\blue You slot [D] into [src]." - update_icon() - return +/obj/item/weapon/gun/projectile/dartgun/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/reagent_containers/glass)) if(!istype(I, container_type)) user << "\blue [I] doesn't seem to fit into [src]." @@ -103,112 +110,16 @@ beakers += B user << "\blue You slot [B] into [src]." src.updateUsrDialog() - -/obj/item/weapon/gun/dartgun/can_fire() - if(!cartridge) - return 0 - else - return cartridge.darts - -/obj/item/weapon/gun/dartgun/proc/has_selected_beaker_reagents() - return 0 - -/obj/item/weapon/gun/dartgun/proc/remove_cartridge() - if(cartridge) - usr << "\blue You pop the cartridge out of [src]." - var/obj/item/weapon/dart_cartridge/C = cartridge - C.loc = get_turf(src) - C.update_icon() - cartridge = null - src.update_icon() - -/obj/item/weapon/gun/dartgun/proc/get_mixed_syringe() - if (!cartridge) - return 0 - if(!cartridge.darts) - return 0 - - var/obj/item/weapon/reagent_containers/syringe/dart = new(src) - - if(mixing.len) - var/mix_amount = dart_reagent_amount/mixing.len - for(var/obj/item/weapon/reagent_containers/glass/beaker/B in mixing) - B.reagents.trans_to(dart,mix_amount) - - return dart - -/obj/item/weapon/gun/dartgun/proc/fire_dart(atom/target, mob/user) - if (locate (/obj/structure/table, src.loc)) - return - else - var/turf/trg = get_turf(target) - var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src)) - var/obj/item/weapon/reagent_containers/syringe/S = get_mixed_syringe() - if(!S) - user << "\red There are no darts in [src]!" - return - if(!S.reagents) - user << "\red There are no reagents available!" - return - cartridge.darts-- - src.update_icon() - S.reagents.trans_to(D, S.reagents.total_volume) - del(S) - D.icon_state = "syringeproj" - D.name = "syringe" - D.flags |= NOREACT - playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1) - - for(var/i=0, i<6, i++) - if(!D) break - if(D.loc == trg) break - step_towards(D,trg) - - if(D) - for(var/mob/living/carbon/M in D.loc) - if(!istype(M,/mob/living/carbon)) continue - if(M == user) continue - //Syringe gun attack logging by Yvarov - var/R - if(D.reagents) - for(var/datum/reagent/A in D.reagents.reagent_list) - R += A.id + " (" - R += num2text(A.volume) + ")," - if (istype(M, /mob)) - M.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a dartgun ([R])" - user.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a dartgun ([R])" - msg_admin_attack("[user] ([user.ckey]) shot [M] ([M.ckey]) with a dartgun ([R]) (JMP)") - - else - M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a dartgun ([R])" - msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a dartgun ([R]) (JMP)") - - if(D.reagents) - D.reagents.trans_to(M, 15) - M << "You feel a slight prick." - - del(D) - break - if(D) - for(var/atom/A in D.loc) - if(A == user) continue - if(A.density) del(D) - - sleep(1) - - if (D) spawn(10) del(D) - - return - -/obj/item/weapon/gun/dartgun/afterattack(obj/target, mob/user , flag) - if(!isturf(target.loc) || target == user) return ..() -/obj/item/weapon/gun/dartgun/can_hit(var/mob/living/target as mob, var/mob/living/user as mob) - return 1 - -/obj/item/weapon/gun/dartgun/attack_self(mob/user) +//fills the given dart with reagents +/obj/item/weapon/gun/projectile/dartgun/proc/fill_dart(var/obj/item/projectile/bullet/chemdart/dart) + if(mixing.len) + var/mix_amount = dart.reagent_amount/mixing.len + for(var/obj/item/weapon/reagent_containers/glass/beaker/B in mixing) + B.reagents.trans_to(dart, mix_amount) +/obj/item/weapon/gun/projectile/dartgun/attack_self(mob/user) user.set_machine(src) var/dat = "[src] mixing control:

    " @@ -230,9 +141,9 @@ else dat += "There are no beakers inserted!

    " - if(cartridge) - if(cartridge.darts) - dat += "The dart cartridge has [cartridge.darts] shots remaining." + if(ammo_magazine) + if(ammo_magazine.stored_ammo && ammo_magazine.stored_ammo.len) + dat += "The dart cartridge has [ammo_magazine.stored_ammo.len] shots remaining." else dat += "The dart cartridge is empty!" dat += " \[Eject\]" @@ -240,7 +151,7 @@ user << browse(dat, "window=dartgun") onclose(user, "dartgun", src) -/obj/item/weapon/gun/dartgun/proc/check_beaker_mixing(var/obj/item/B) +/obj/item/weapon/gun/projectile/dartgun/proc/check_beaker_mixing(var/obj/item/B) if(!mixing || !beakers) return 0 for(var/obj/item/M in mixing) @@ -248,7 +159,7 @@ return 1 return 0 -/obj/item/weapon/gun/dartgun/Topic(href, href_list) +/obj/item/weapon/gun/projectile/dartgun/Topic(href, href_list) src.add_fingerprint(usr) if(href_list["stop_mix"]) var/index = text2num(href_list["stop_mix"]) @@ -271,23 +182,16 @@ beakers -= B B.loc = get_turf(src) else if (href_list["eject_cart"]) - remove_cartridge() + unload_ammo(usr) src.updateUsrDialog() return -/obj/item/weapon/gun/dartgun/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0) - if(cartridge) - spawn(0) fire_dart(target,user) - else - usr << "\red [src] is empty." - - -/obj/item/weapon/gun/dartgun/vox +/obj/item/weapon/gun/projectile/dartgun/vox name = "alien dart gun" desc = "A small gas-powered dartgun, fitted for nonhuman hands." -/obj/item/weapon/gun/dartgun/vox/medical +/obj/item/weapon/gun/projectile/dartgun/vox/medical starting_chems = list("kelotane","bicaridine","anti_toxin") -/obj/item/weapon/gun/dartgun/vox/raider +/obj/item/weapon/gun/projectile/dartgun/vox/raider starting_chems = list("space_drugs","stoxin","impedrezene") \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index c1d9b0fdec..8aa34a7dca 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -18,6 +18,7 @@ w_class = 1 sharp = 1 var/mode = SYRINGE_DRAW + var/image/filling //holds a reference to the current filling overlay on_reagent_change() update_icon() @@ -217,7 +218,7 @@ item_state = "syringe_[rounded_vol]" if(reagents.total_volume) - var/image/filling = image('icons/obj/reagentfillings.dmi', src, "syringe10") + filling = image('icons/obj/reagentfillings.dmi', src, "syringe10") filling.icon_state = "syringe[rounded_vol]" @@ -225,7 +226,7 @@ overlays += filling - /obj/item/weapon/reagent_containers/syringe/proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob) + proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob) user.attack_log += "\[[time_stamp()]\] Attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" target.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" @@ -268,13 +269,19 @@ src.reagents.reaction(target, INGEST) var/syringestab_amount_transferred = rand(0, (reagents.total_volume - 5)) //nerfed by popular demand src.reagents.trans_to(target, syringestab_amount_transferred) + src.break_syringe(target, user) + + proc/break_syringe(mob/living/carbon/target, mob/living/carbon/user) src.desc += " It is broken." src.mode = SYRINGE_BROKEN - src.add_blood(target) - src.add_fingerprint(usr) + if(target) + src.add_blood(target) + if(user) + src.add_fingerprint(user) src.update_icon() + /obj/item/weapon/reagent_containers/ld50_syringe name = "Lethal Injection Syringe" desc = "A syringe used for lethal injections." diff --git a/code/modules/reagents/syringe_gun.dm b/code/modules/reagents/syringe_gun.dm index faecb79868..23a9eaa36b 100644 --- a/code/modules/reagents/syringe_gun.dm +++ b/code/modules/reagents/syringe_gun.dm @@ -1,137 +1,130 @@ +/obj/item/ammo_casing/gas_cartridge + name = "compressed gas cartridge" + desc = "An impact-triggered compressed gas cartridge that can fitted to a syringe for rapid injection. It's not very useful until primed though." //i.e. only works when shot out of a syringe gun. + icon_state = "syringe-cartridge" + caliber = "syringe" + projectile_type = /obj/item/projectile/bullet/syringe + w_class = 2 //mainly so that they can be yanked out + var/obj/item/weapon/reagent_containers/syringe/syringe +/obj/item/ammo_casing/gas_cartridge/update_icon() + underlays.Cut() + if(syringe) + underlays += image(syringe.icon, src, syringe.icon_state) + underlays += syringe.filling +/obj/item/ammo_casing/gas_cartridge/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/weapon/reagent_containers/syringe)) + syringe = I + user << "You carefully insert [syringe] into [src]." + user.remove_from_mob(syringe) + syringe.loc = src + var/obj/item/projectile/bullet/syringe/S = BB + if(istype(S)) + S.damage = 1 + S.sharp = 1 + update_icon() -/obj/item/weapon/gun/syringe +/obj/item/ammo_casing/gas_cartridge/attack_self(mob/user) + if(syringe) + user << "You remove [syringe] from [src]." + user.put_in_hands(syringe) + syringe = null + var/obj/item/projectile/bullet/syringe/S = BB + if(istype(S)) + S.damage = initial(S.damage) + S.sharp = initial(S.sharp) + update_icon() + +//This was kind of rushed, there may very well be a simpler way to implement this. +//Sort of hacky, though nearly not as bad as the previous implementation: +//Basically the syringe gun is supposed to launch the entire syringe+cartrige assemby, but hitby() isn't powerfull enough to do what we need. +//Instead, we fire a projectile that transfers the reagents, and teleport the cartridge once we impact something. +/obj/item/projectile/bullet/syringe + name = "syringe dart" + icon_state = "cbbolt" + damage = 3 + check_armour = "bullet" + sharp = 0 + embed = 0 //we handle this ourselves + var/obj/item/ammo_casing/gas_cartridge/cartridge + var/embedded = 0 + kill_count = 10 //short range + +/obj/item/projectile/bullet/syringe/New(newloc) + ..() + //ensure that cartridge is always set + cartridge = newloc + if(!istype(cartridge)) + del(src) + +/obj/item/projectile/bullet/syringe/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) + //..() //not really necessary + if(blocked < 2 && cartridge.syringe && isliving(target)) + var/mob/living/L = target + + //inject + if(L.can_inject(target_zone=def_zone)) + if(cartridge.syringe.reagents) + cartridge.syringe.reagents.trans_to(L, 15) + cartridge.syringe.update_icon() + cartridge.update_icon() + + //embed + L.embed(cartridge, def_zone) + embedded = 1 + +/obj/item/projectile/bullet/syringe/on_impact(atom/A) + if(!embedded) + cartridge.loc = src.loc + if(cartridge.syringe) + cartridge.syringe.break_syringe(iscarbon(A)? A : null) + cartridge.update_icon() + + + +/obj/item/weapon/gun/projectile/syringe name = "syringe gun" desc = "A spring loaded rifle designed to fit syringes, designed to incapacitate unruly patients from a distance." icon = 'icons/obj/gun.dmi' icon_state = "syringegun" item_state = "syringegun" - w_class = 3.0 - throw_speed = 2 - throw_range = 10 - force = 4.0 - var/list/syringes = new/list() - var/max_syringes = 1 + w_class = 3 + force = 7 matter = list("metal" = 2000) + slot_flags = SLOT_BELT + + caliber = "syringe" + fire_sound = 'sound/weapons/empty.ogg' + fire_sound_text = "a metallic thunk" + recoil = 0 + handle_casings = HOLD_CASINGS + load_method = SINGLE_CASING + max_shells = 1 + var/drawn = 0 -/obj/item/weapon/gun/syringe/examine(mob/user) - if(..(user, 2)) - user << "\blue [syringes.len] / [max_syringes] syringes." +/obj/item/weapon/gun/projectile/syringe/consume_next_projectile() + if(chambered) + return chambered.BB + return null -/obj/item/weapon/gun/syringe/attackby(obj/item/I as obj, mob/user as mob) - if(istype(I, /obj/item/weapon/reagent_containers/syringe)) - var/obj/item/weapon/reagent_containers/syringe/S = I - if(S.mode != 2)//SYRINGE_BROKEN in syringes.dm - if(syringes.len < max_syringes) - user.drop_item() - I.loc = src - syringes += I - user << "\blue You put the syringe in [src]." - user << "\blue [syringes.len] / [max_syringes] syringes." - else - usr << "\red [src] cannot hold more syringes." - else - usr << "\red This syringe is broken!" +/obj/item/weapon/gun/projectile/syringe/attack_self(mob/living/user as mob) + if(!chambered && loaded.len) + playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + user.visible_message("[user] draws back the bolt on [src], clicking it into place.", "You draw back the bolt on the [src], loading the spring!") + var/obj/item/ammo_casing/AC = loaded[1] //load next casing. + loaded -= AC //Remove casing from loaded list. + chambered = AC + max_shells -= 1 //to prevent people from storing an extra syringe + update_icon() - -/obj/item/weapon/gun/syringe/afterattack(obj/target, mob/user , flag) - if(!isturf(target.loc) || target == user) return +/obj/item/weapon/gun/projectile/syringe/handle_post_fire() ..() + chambered = null + max_shells = initial(max_shells) -/obj/item/weapon/gun/syringe/can_fire() - return syringes.len - -/obj/item/weapon/gun/syringe/can_hit(var/mob/living/target as mob, var/mob/living/user as mob) - return 1 //SHOOT AND LET THE GOD GUIDE IT (probably will hit a wall anyway) - -/obj/item/weapon/gun/syringe/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0) - if(syringes.len) - spawn(0) fire_syringe(target,user) - else - usr << "\red [src] is empty." - -/obj/item/weapon/gun/syringe/proc/fire_syringe(atom/target, mob/user) - if (locate (/obj/structure/table, src.loc)) - return - else - var/turf/trg = get_turf(target) - var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src)) - var/obj/item/weapon/reagent_containers/syringe/S = syringes[1] - if((!S) || (!S.reagents)) //ho boy! wot runtimes! - return - S.reagents.trans_to(D, S.reagents.total_volume) - syringes -= S - del(S) - D.icon_state = "syringeproj" - D.name = "syringe" - playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1) - - for(var/i=0, i<6, i++) - if(!D) break - if(D.loc == trg) break - step_towards(D,trg) - - if(D) - for(var/mob/living/carbon/M in D.loc) - if(!istype(M,/mob/living/carbon)) continue - if(M == user) continue - //Syringe gun attack logging by Yvarov - var/R - if(D.reagents) - for(var/datum/reagent/A in D.reagents.reagent_list) - R += A.id + " (" - R += num2text(A.volume) + ")," - if (istype(M, /mob)) - M.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a syringegun ([R])" - user.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a syringegun ([R])" - msg_admin_attack("[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R]) (JMP)") - - else - M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a syringegun ([R])" - msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a syringegun ([R]) (JMP)") - - var/mob/living/T - if(istype(M,/mob/living)) - T = M - - M.visible_message("[M] is hit by the syringe!") - - if(T && istype(T) && T.can_inject()) - if(D.reagents) - D.reagents.trans_to(M, 15) - else - M.visible_message("The syringe bounces off [M]!") - - del(D) - break - if(D) - for(var/atom/A in D.loc) - if(A == user) continue - if(A.density) del(D) - - sleep(1) - - if (D) spawn(10) del(D) - - return - -/obj/item/weapon/gun/syringe/rapidsyringe +/obj/item/weapon/gun/projectile/syringe/rapid name = "rapid syringe gun" - desc = "A modification of the syringe gun design, using a rotating cylinder to store up to four syringes." + desc = "A modification of the syringe gun design, using a rotating cylinder to store up to four syringes. The spring still needs to be drawn between shots." icon_state = "rapidsyringegun" - max_syringes = 4 - - -/obj/effect/syringe_gun_dummy - name = "" - desc = "" - icon = 'icons/obj/chemical.dmi' - icon_state = "null" - anchored = 1 - density = 0 - - New() - var/datum/reagents/R = new/datum/reagents(15) - reagents = R - R.my_atom = src \ No newline at end of file + max_shells = 4 diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index e04618cf20..faf7e34d98 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -451,7 +451,7 @@ datum/design/circuit/tcom/server name = "server mainframe" id = "tcom-server" build_path = /obj/item/weapon/circuitboard/telecomms/server - + datum/design/circuit/tcom/processor name = "processor unit" id = "tcom-processor" @@ -1312,7 +1312,7 @@ datum/design/item/weapon/rapidsyringe id = "rapidsyringe" req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2) materials = list("$metal" = 5000, "$glass" = 1000) - build_path = /obj/item/weapon/gun/syringe/rapidsyringe + build_path = /obj/item/weapon/gun/projectile/syringe/rapid /* datum/design/item/weapon/largecrossbow name = "Energy Crossbow" @@ -1567,7 +1567,7 @@ datum/design/item/mesons req_tech = list("magnets" = 2, "engineering" = 2) materials = list("$metal" = 50, "$glass" = 50) build_path = /obj/item/clothing/glasses/meson - + datum/design/item/binaryencrypt name = "Binary encryption key" desc = "Allows for deciphering the binary channel on-the-fly." diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index c1e14968f807d74af17961a76d53fc5ccc6fbec5..acade2ce1b265ed5f2222160b69622521ccbb9cf 100644 GIT binary patch delta 4500 zcmYjVc{J4R`<}6n?2{$i6tZS1lq_T4vKFEggCbHU*~a!6lPoWyU6QR(p_wd^b&N73 zTb28>1OBzTWr!et-SWx&OKE=Q_`Q&ULPH-S_i6Q+lkNqsYM_^7e2f`2I7n zJn&=}WDElJYHJUhn-7_pQT+TSTwO=Z%_rU6N3E=+rKJ@V6#V`D;c&Q~p5DomCv9wO zFc^%Ej?Q}t3BtjHpS83|c6JkI&S+?8sH&rz)AJbt|M@L`g*b(fl2DhjHi@L*&_aM*PaC?>y(Wa9E&M}&uB_*-1GHm0tRbPvOmB*LvXP$+QJ{zdQgOEN-i z7Al|P4VrH9tI;ZU)HzVOW_D<1oiVr7+R)h4J5{+cwB~wYKP~WSP+K`XbFEAr*a)p1 z(n+Cp@1knIQ3kRb|$bC0BS_=v&v!4>rCCmuw%=8&3TB%&#LQj=fB_++^L z&J`aM8B@6w7cXE}$j9SbPptp^^@1CHdP8MaqQ6Ow9U|85rGe5Zsx#h$e<$(n(j=FO zcUF$p)46{Uj*8z7Q0FJQ@4xd(Ro3maLD^~Zn?Wh5AEoKLMS#})xrYWW-8Te)_uc{N zXeFD?q%I`1H1C*m%mrT0)~|J?A*+eqBQF#U{ll%a?kloC-=CF|H-Ez8Ab4rm*d{Ar zSkFc{-fA?=FCLkWzzUIs3e36!l7z9Tzyo#pOd*3C z+NN4hvxt<(&+~!E$mp|YgM6bI$Qx1BH&Vjeomi{aI*c^mP_bX0FofNQ_yI2Opa~F2 zsMOxd+&w0L`B^$3^HH3r`8E8Mhvoj_@i`-~x5sQ3BH9|(mpYsK!PmI$Ty6aBDs3 zP!3&aFeW;UJYngoef{atDI8mGi}NS{)-_RQ{KJqR65Rd#8Y4C}D2*RadwG7eSn84G zO6Xf6!x=I^KK2d^7io-1A}0kK&VLo4$ftW&09j`%%u$!q7Fd>M)B`0OeIg&cEs@&S zQ^-(UC1OLfWLH^5#jOAGrxg>hn|SEqrMbm}8d8SC1ut>*4f}n1lx};9dtU*<&y!lt~u7F0DY=~t{zk@(-Ta@=!%b+rtRzLo^!O^9^x9$O& zCm|RL&Dnj>Gg_5nJ5L8jY;9ViGmj&1ZIQ{~#W`Vk`;l10{nfd70WOC3wdO)z3oy#t z|6tq5EjVIwr{J+~;2t~=w#ij~MkwagxuVfq;15d=L8+@N2Dmm4!3JwCff!#rx_r*o zWJl}{slprmo@5Lz`f$$}-}!0u3@rpbm$=G>XO9k=1HD)p#lbib8w$3JnbLJ- zc-!*n16Qa5_ijTzIEVZDB*`MSBt?+vUFCbw5I~vubfmDV&Lv`A#Wkn&GQ6uG zD~BXxPy8QAaTl-TY+2a!0Rx(k;h9+0aP(5{z4|ZQ z#=cW`OoM8Fe#X8zz?B&RNdI=MZX#dTMnGoCJB-VdeV(w@o%pI0ZaWleawJsk`3s*g zZGXravVmVU+B%*w=fY`f^V?nIx8{o}Ere3K#Pxse&!BIfmct|I)Ic#%~ThVE6;M3X?I`kG=paO`!Nj;Uj&+Fa=!uQC6aIPh#%C^-2 zl}w*+T+rjHlo_gs*j>uK=G!!}gMM0w#|(?OV6d9&Cx>D7+4Y)+b*>{~A2y!H8-y4c z$re$V^PE-A_5YW6$AXt;G4Ya^mY!qD#B5Jx5Dx%} zmIOa)YzTuEGy->a*5%RSE`*2bdC2<7iSTg~!H|~SU*7209 zmqb<-R$l#6e}joj)}}y^GH(o^2yXs1jMdM8Tii4B{`Zn#%k6h*A(!L*{SDD>1b@uo z2(W+0VUA8};Z1E0pQDhNSY-fTtAY>*@ak;z;NEpTXb(L4sV*5NWUzwv?tMfjLUp*P z?YGcbTZn6ThdqbBcQd*-E_7mTn6#;~9uY5KB07J*WJTSPhM7yWiHlnk8u9av-j|Is$68@jZf zxJOjCu_h8w;>Z0h1O*s_wWEwc1-e-_6(dE>$E;}VLq&9fK~xamOx2+V$rF~^{4pqP z^iv#kb!n-RPL$D!)l!TWA-K`|>mdsko&Ka9HfpOHQw+EX z_9rDb?>{YA(Cxtq=1tI{6bbWWl1=+tVaNey_At(Yu*EfF^+JClTy$Q6jrQ2Hoi?DL zMGm*n0)E~A)eG`=di*5#Fa_<&VY5;gMCFlP?F9GC>QPSobVghhJ*zP$IQE_Weyaz; 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Maximum power of core vent and injector increased. --- .../components/binary_devices/circulator.dm | 9 ++++++--- code/ATMOSPHERICS/components/unary/vent_pump.dm | 8 ++++---- code/modules/power/generator.dm | 11 +++++++---- maps/exodus-1.dmm | 2 +- 4 files changed, 18 insertions(+), 12 deletions(-) diff --git a/code/ATMOSPHERICS/components/binary_devices/circulator.dm b/code/ATMOSPHERICS/components/binary_devices/circulator.dm index 65511491a4..7b048a2708 100644 --- a/code/ATMOSPHERICS/components/binary_devices/circulator.dm +++ b/code/ATMOSPHERICS/components/binary_devices/circulator.dm @@ -26,8 +26,8 @@ /obj/machinery/atmospherics/binary/circulator/New() ..() - desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]." - air1.volume = 500 + desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]." + air1.volume = 400 /obj/machinery/atmospherics/binary/circulator/proc/return_transfer_air() var/datum/gas_mixture/removed @@ -89,8 +89,11 @@ /obj/machinery/atmospherics/binary/circulator/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) anchored = !anchored - user << "\blue You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor." + user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \ + "You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \ + "You hear a ratchet") if(anchored) if(dir & (NORTH|SOUTH)) diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm index ed7290b00f..4961d22e79 100644 --- a/code/ATMOSPHERICS/components/unary/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm @@ -89,7 +89,7 @@ /obj/machinery/atmospherics/unary/vent_pump/engine name = "Engine Core Vent" power_channel = ENVIRON - power_rating = 15000 //15 kW ~ 20 HP + power_rating = 30000 //15 kW ~ 20 HP /obj/machinery/atmospherics/unary/vent_pump/engine/New() ..() @@ -183,11 +183,11 @@ //JESUS FUCK. THERE ARE LITERALLY 250 OF YOU MOTHERFUCKERS ON ZLEVEL ONE AND YOU DO THIS SHIT EVERY TICK WHEN VERY OFTEN THERE IS NO REASON TO if(pump_direction && pressure_checks == PRESSURE_CHECK_EXTERNAL && controller_iteration > 10) //99% of all vents - //Fucking hibernate because you ain't doing shit. + //Fucking hibernate because you ain't doing shit. hibernate = 1 spawn(rand(100,200)) //hibernate for 10 or 20 seconds randomly - hibernate = 0 - + hibernate = 0 + if (power_draw >= 0) last_power_draw = power_draw diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm index c8277ee04e..bb83481ade 100644 --- a/code/modules/power/generator.dm +++ b/code/modules/power/generator.dm @@ -22,7 +22,7 @@ /obj/machinery/power/generator/New() ..() - + desc = initial(desc) + " Rated for [round(max_power/1000)] kW." spawn(1) reconnect() @@ -132,8 +132,11 @@ /obj/machinery/power/generator/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) anchored = !anchored - user << "\blue You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor." + user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \ + "You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \ + "You hear a ratchet") use_power = anchored reconnect() else @@ -160,7 +163,7 @@ t += "
    " t += "Primary Circulator (top or left)
    " t += "Flow Capacity: [round(circ1.volume_capacity_used*100)]%
    " - t += "

    " + t += "
    " t += "Inlet Pressure: [round(circ1.air1.return_pressure(), 0.1)] kPa
    " t += "Inlet Temperature: [round(circ1.air1.temperature, 0.1)] K
    " t += "
    " @@ -184,7 +187,7 @@ t += "


    " t += "Refresh Close" - user << browse(t, "window=teg;size=460x300") + user << browse(t, "window=teg;size=360x420") onclose(user, "teg") return 1 diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index fcf67d78f2..5d3bcb1d24 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -7197,7 +7197,7 @@ "cIu" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/machinery/camera{c_tag = "Engineering Locker Room"; dir = 1; network = list("SS13")},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) "cIv" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) "cIw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Supermatter Chamber Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cIx" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1438; icon_state = "map_injector"; id = "cooling_in"; name = "Coolant Injector"; use_power = 1; pixel_y = 1; volume_rate = 700},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) +"cIx" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1438; icon_state = "map_injector"; id = "cooling_in"; name = "Coolant Injector"; pixel_y = 1; power_rating = 30000; use_power = 1; volume_rate = 700},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) "cIy" = (/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) "cIz" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) "cIA" = (/obj/machinery/camera{c_tag = "Engineering Core West"; dir = 8; network = list("SS13","Supermatter")},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) From dc1774e23b2a581efd095ab0ff0e5b9e59ee300e Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Fri, 13 Feb 2015 09:43:18 +0100 Subject: [PATCH 268/296] Adds missing Event cost stat. --- code/modules/mob/mob.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 15347c2580..5a86291dd5 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -792,7 +792,7 @@ note dizziness decrements automatically in the mob's Life() proc. /mob/Stat() ..() - if(statpanel("Status")) //not looking at that panel + if(statpanel("MC")) //not looking at that panel if(client && client.holder) stat(null,"Location:\t([x], [y], [z])") @@ -808,6 +808,7 @@ note dizziness decrements automatically in the mob's Life() proc. stat(null,"Obj-[master_controller.objects_cost]\t#[processing_objects.len]") stat(null,"Net-[master_controller.networks_cost]\tPnet-[master_controller.powernets_cost]") stat(null,"NanoUI-[master_controller.nano_cost]\t#[nanomanager.processing_uis.len]") + stat(null,"Events-[master_controller.events_cost]\t#[event_manager.active_events.len]") stat(null,"Tick-[master_controller.ticker_cost]\tALL-[master_controller.total_cost]") else stat(null,"MasterController-ERROR") @@ -1210,4 +1211,4 @@ mob/proc/yank_out_object() /mob/verb/westfaceperm() set hidden = 1 facing_dir = null - set_face_dir(WEST) + set_face_dir(WEST) From cc62c987eaf562e23833758d5c7cb264a7131ddd Mon Sep 17 00:00:00 2001 From: RavingManiac Date: Fri, 13 Feb 2015 18:34:48 +0800 Subject: [PATCH 269/296] Some TEG refactoring and UI improvements "circulator/heat exchanger" is now just called "circulator" --- .../components/binary_devices/circulator.dm | 2 +- code/modules/power/generator.dm | 34 +++++++++++++------ 2 files changed, 25 insertions(+), 11 deletions(-) diff --git a/code/ATMOSPHERICS/components/binary_devices/circulator.dm b/code/ATMOSPHERICS/components/binary_devices/circulator.dm index 7b048a2708..a4b720302b 100644 --- a/code/ATMOSPHERICS/components/binary_devices/circulator.dm +++ b/code/ATMOSPHERICS/components/binary_devices/circulator.dm @@ -4,7 +4,7 @@ #define ADIABATIC_EXPONENT 0.667 //Actually adiabatic exponent - 1. /obj/machinery/atmospherics/binary/circulator - name = "circulator/heat exchanger" + name = "circulator" desc = "A gas circulator turbine and heat exchanger." icon = 'icons/obj/pipes.dmi' icon_state = "circ-off" diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm index bb83481ade..f6f7f135e2 100644 --- a/code/modules/power/generator.dm +++ b/code/modules/power/generator.dm @@ -14,6 +14,9 @@ var/obj/machinery/atmospherics/binary/circulator/circ1 var/obj/machinery/atmospherics/binary/circulator/circ2 + var/last_circ1_gen = 0 + var/last_circ2_gen = 0 + var/last_thermal_gen = 0 var/stored_energy = 0 var/lastgen1 = 0 var/lastgen2 = 0 @@ -73,6 +76,9 @@ lastgen2 = lastgen1 lastgen1 = 0 + last_thermal_gen = 0 + last_circ1_gen = 0 + last_circ2_gen = 0 if(air1 && air2) var/air1_heat_capacity = air1.heat_capacity() @@ -82,7 +88,7 @@ if(delta_temperature > 0 && air1_heat_capacity > 0 && air2_heat_capacity > 0) var/energy_transfer = delta_temperature*air2_heat_capacity*air1_heat_capacity/(air2_heat_capacity+air1_heat_capacity) var/heat = energy_transfer*(1-thermal_efficiency) - stored_energy += energy_transfer*thermal_efficiency + last_thermal_gen = energy_transfer*thermal_efficiency if(air2.temperature > air1.temperature) air2.temperature = air2.temperature - energy_transfer/air2_heat_capacity @@ -111,8 +117,9 @@ stored_energy *= 0.5 //Power - stored_energy += circ1.return_stored_energy() - stored_energy += circ2.return_stored_energy() + last_circ1_gen = circ1.return_stored_energy() + last_circ2_gen = circ2.return_stored_energy() + stored_energy += last_thermal_gen + last_circ1_gen + last_circ2_gen lastgen1 = stored_energy*0.4 //smoothened power generation to prevent slingshotting as pressure is equalized, then restored by pumps stored_energy -= lastgen1 effective_gen = (lastgen1 + lastgen2) / 2 @@ -156,12 +163,18 @@ user.set_machine(src) - var/t = "
    Thermo-Electric Generator
    " + var/t = "
    Thermoelectric Generator
    " + t += "Total Output: [round(effective_gen/1000)] kW
    " + t += "Thermal Output: [round(last_thermal_gen/1000)] kW
    " + t += "
    " + + var/vertical = 0 + if (dir == NORTH || dir == SOUTH) + vertical = 1 if(circ1 && circ2) - t += "Output : [round(effective_gen/1000)] kW
    " - t += "
    " - t += "Primary Circulator (top or left)
    " + t += "Primary Circulator ([vertical ? "top" : "left"])
    " + t += "Turbine Output: [round(last_circ1_gen/1000)] kW
    " t += "Flow Capacity: [round(circ1.volume_capacity_used*100)]%
    " t += "
    " t += "Inlet Pressure: [round(circ1.air1.return_pressure(), 0.1)] kPa
    " @@ -170,7 +183,8 @@ t += "Outlet Pressure: [round(circ1.air2.return_pressure(), 0.1)] kPa
    " t += "Outlet Temperature: [round(circ1.air2.temperature, 0.1)] K
    " t += "
    " - t += "Secondary Circulator (bottom or right)
    " + t += "Secondary Circulator ([vertical ? "bottom" : "right"])
    " + t += "Turbine Output: [round(last_circ2_gen/1000)] kW
    " t += "Flow Capacity: [round(circ2.volume_capacity_used*100)]%
    " t += "
    " t += "Inlet Pressure: [round(circ2.air1.return_pressure(), 0.1)] kPa
    " @@ -183,11 +197,11 @@ t += "Unable to connect to circulators.
    " t += "Ensure both are in position and wrenched into place." - t += "
    " + t += "
    " t += "
    " t += "Refresh Close" - user << browse(t, "window=teg;size=360x420") + user << browse(t, "window=teg;size=400x500") onclose(user, "teg") return 1 From f8977c65af0b2bfb46b4126758d74ab3fd1680b0 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Fri, 13 Feb 2015 21:21:43 -0500 Subject: [PATCH 270/296] Much nicer syringe gun implementation Makes syringe guns a type of launcher gun, and removes the hack projectile. Also moves syringe and dart gun source files into the modules/projectile folder. --- baystation12.dme | 4 +- code/defines/obj/weapon.dm | 2 +- .../objects/items/weapons/storage/boxes.dm | 14 +- .../mob/living/carbon/human/human_defense.dm | 21 +-- code/modules/mob/living/living_defense.dm | 19 +-- code/modules/projectiles/guns/alien.dm | 2 +- code/modules/projectiles/guns/energy/stun.dm | 2 +- code/modules/projectiles/guns/launcher.dm | 12 +- .../projectiles/guns/launcher/pneumatic.dm | 2 +- .../projectiles/guns/launcher/syringe_gun.dm | 135 ++++++++++++++++++ code/modules/projectiles/guns/projectile.dm | 18 +-- .../guns/projectile}/dartgun.dm | 0 code/modules/reagents/syringe_gun.dm | 130 ----------------- code/modules/research/designs.dm | 2 +- code/setup.dm | 2 +- icons/obj/ammo.dmi | Bin 4887 -> 4999 bytes maps/exodus-1.dmm | 2 +- 17 files changed, 185 insertions(+), 182 deletions(-) create mode 100644 code/modules/projectiles/guns/launcher/syringe_gun.dm rename code/modules/{reagents => projectiles/guns/projectile}/dartgun.dm (100%) delete mode 100644 code/modules/reagents/syringe_gun.dm diff --git a/baystation12.dme b/baystation12.dme index 0537e357be..f71ff8f3c5 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1331,7 +1331,9 @@ #include "code\modules\projectiles\guns\launcher\crossbow.dm" #include "code\modules\projectiles\guns\launcher\pneumatic.dm" #include "code\modules\projectiles\guns\launcher\rocket.dm" +#include "code\modules\projectiles\guns\launcher\syringe_gun.dm" #include "code\modules\projectiles\guns\projectile\automatic.dm" +#include "code\modules\projectiles\guns\projectile\dartgun.dm" #include "code\modules\projectiles\guns\projectile\pistol.dm" #include "code\modules\projectiles\guns\projectile\revolver.dm" #include "code\modules\projectiles\guns\projectile\shotgun.dm" @@ -1351,11 +1353,9 @@ #include "code\modules\reagents\Chemistry-Reagents-Antidepressants.dm" #include "code\modules\reagents\Chemistry-Reagents.dm" #include "code\modules\reagents\Chemistry-Recipes.dm" -#include "code\modules\reagents\dartgun.dm" #include "code\modules\reagents\grenade_launcher.dm" #include "code\modules\reagents\reagent_containers.dm" #include "code\modules\reagents\reagent_dispenser.dm" -#include "code\modules\reagents\syringe_gun.dm" #include "code\modules\reagents\reagent_containers\blood_pack.dm" #include "code\modules\reagents\reagent_containers\borghydro.dm" #include "code\modules\reagents\reagent_containers\dropper.dm" diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 4f424e0315..e513a7db37 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -67,7 +67,7 @@ icon_state = "bike_horn" item_state = "bike_horn" throwforce = 3 - w_class = 1.0 + w_class = 2 throw_speed = 3 throw_range = 15 attack_verb = list("HONKED") diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index ff158590fa..8f6dd78996 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -99,13 +99,13 @@ New() ..() - new /obj/item/ammo_casing/gas_cartridge( src ) - new /obj/item/ammo_casing/gas_cartridge( src ) - new /obj/item/ammo_casing/gas_cartridge( src ) - new /obj/item/ammo_casing/gas_cartridge( src ) - new /obj/item/ammo_casing/gas_cartridge( src ) - new /obj/item/ammo_casing/gas_cartridge( src ) - new /obj/item/ammo_casing/gas_cartridge( src ) + new /obj/item/weapon/syringe_cartridge( src ) + new /obj/item/weapon/syringe_cartridge( src ) + new /obj/item/weapon/syringe_cartridge( src ) + new /obj/item/weapon/syringe_cartridge( src ) + new /obj/item/weapon/syringe_cartridge( src ) + new /obj/item/weapon/syringe_cartridge( src ) + new /obj/item/weapon/syringe_cartridge( src ) /obj/item/weapon/storage/box/beakers diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 858bee60c1..ac86766bde 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -304,10 +304,7 @@ emp_act throw_mode_off() return - var/dtype = BRUTE - if(istype(O,/obj/item/weapon)) - var/obj/item/weapon/W = O - dtype = W.damtype + var/dtype = O.damtype var/throw_damage = O.throwforce*(speed/THROWFORCE_SPEED_DIVISOR) var/zone @@ -370,17 +367,21 @@ emp_act affecting.embed(I) // Begin BS12 momentum-transfer code. - if(O.throw_source && speed >= THROWNOBJ_KNOCKBACK_SPEED) - var/obj/item/weapon/W = O - var/momentum = speed/THROWNOBJ_KNOCKBACK_DIVISOR + var/mass = 1.5 + if(istype(O, /obj/item)) + var/obj/item/I = O + mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR + var/momentum = speed*mass + + if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED) var/dir = get_dir(O.throw_source, src) visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!") src.throw_at(get_edge_target_turf(src,dir),1,momentum) + + if(!O || !src) return - if(!W || !src) return - - if(W.loc == src && W.sharp) //Projectile is embedded and suitable for pinning. + if(O.loc == src && O.sharp) //Projectile is embedded and suitable for pinning. var/turf/T = near_wall(dir,2) if(T) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 2fa9cdc4b6..faafc23b2d 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -103,10 +103,7 @@ /mob/living/hitby(atom/movable/AM as mob|obj,var/speed = THROWFORCE_SPEED_DIVISOR)//Standardization and logging -Sieve if(istype(AM,/obj/)) var/obj/O = AM - var/dtype = BRUTE - if(istype(O,/obj/item/weapon)) - var/obj/item/weapon/W = O - dtype = W.damtype + var/dtype = O.damtype var/throw_damage = O.throwforce*(speed/THROWFORCE_SPEED_DIVISOR) var/miss_chance = 15 @@ -136,17 +133,21 @@ msg_admin_attack("[src.name] ([src.ckey]) was hit by a [O], thrown by [M.name] ([assailant.ckey]) (JMP)") // Begin BS12 momentum-transfer code. - if(O.throw_source && speed >= THROWNOBJ_KNOCKBACK_SPEED) - var/obj/item/weapon/W = O - var/momentum = speed/THROWNOBJ_KNOCKBACK_DIVISOR + var/mass = 1.5 + if(istype(O, /obj/item)) + var/obj/item/I = O + mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR + var/momentum = speed*mass + + if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED) var/dir = get_dir(O.throw_source, src) visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!") src.throw_at(get_edge_target_turf(src,dir),1,momentum) - if(!W || !src) return + if(!O || !src) return - if(W.sharp) //Projectile is suitable for pinning. + if(O.sharp) //Projectile is suitable for pinning. //Handles embedding for non-humans and simple_animals. embed(O) diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index c8048026c3..d26b1601cc 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -1,6 +1,6 @@ //Vox pinning weapon. /obj/item/weapon/gun/launcher/spikethrower - name = "Vox spike thrower" + name = "vox spike thrower" desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive." var/last_regen = 0 diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index e4d1b0070a..6bbc2aed3e 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -49,7 +49,7 @@ projectile_type = /obj/item/projectile/energy/dart /obj/item/weapon/gun/energy/crossbow/largecrossbow - name = "Energy Crossbow" + name = "energy crossbow" desc = "A weapon favored by mercenary infiltration teams." w_class = 4 force = 10 diff --git a/code/modules/projectiles/guns/launcher.dm b/code/modules/projectiles/guns/launcher.dm index 82998ef60a..ea86814afa 100644 --- a/code/modules/projectiles/guns/launcher.dm +++ b/code/modules/projectiles/guns/launcher.dm @@ -22,14 +22,10 @@ /obj/item/weapon/gun/launcher/proc/update_release_force(obj/item/projectile) return 0 -/obj/item/weapon/gun/launcher/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0) - if(!istype(projectile, /obj/item)) return 0 - - var/obj/item/I = projectile - - update_release_force(I) - I.loc = get_turf(user) - I.throw_at(target, throw_distance, release_force, user) +/obj/item/weapon/gun/launcher/process_projectile(obj/item/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0) + update_release_force(projectile) + projectile.loc = get_turf(user) + projectile.throw_at(target, throw_distance, release_force, user) return 1 /obj/item/weapon/gun/launcher/attack_self(mob/living/user as mob) diff --git a/code/modules/projectiles/guns/launcher/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm index 3e653bfeeb..712e74e150 100644 --- a/code/modules/projectiles/guns/launcher/pneumatic.dm +++ b/code/modules/projectiles/guns/launcher/pneumatic.dm @@ -62,7 +62,7 @@ icon_state = "pneumatic-tank" item_state = "pneumatic-tank" user.update_icons() - else if(W.w_class <= max_w_class) + else if(istype(W) && W.w_class <= max_w_class) var/total_stored = 0 for(var/obj/item/O in src.contents) total_stored += O.w_class diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm new file mode 100644 index 0000000000..b0275599de --- /dev/null +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -0,0 +1,135 @@ +/obj/item/weapon/syringe_cartridge + name = "compressed gas cartridge" + desc = "An impact-triggered compressed gas cartridge that can fitted to a syringe for rapid injection." + icon = 'icons/obj/ammo.dmi' + icon_state = "syringe-cartridge" + var/icon_flight = "syringe-cartridge-flight" //so it doesn't look so weird when shot + flags = CONDUCT + slot_flags = SLOT_BELT + throwforce = 3 + force = 3 + w_class = 1 + var/obj/item/weapon/reagent_containers/syringe/syringe + var/primed = 0 + +/obj/item/weapon/syringe_cartridge/update_icon() + underlays.Cut() + if(syringe) + underlays += image(syringe.icon, src, syringe.icon_state) + underlays += syringe.filling + +/obj/item/weapon/syringe_cartridge/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/weapon/reagent_containers/syringe)) + syringe = I + user << "You carefully insert [syringe] into [src]." + user.remove_from_mob(syringe) + syringe.loc = src + sharp = 1 + update_icon() + +/obj/item/weapon/syringe_cartridge/attack_self(mob/user) + if(syringe) + user << "You remove [syringe] from [src]." + user.put_in_hands(syringe) + syringe = null + sharp = initial(sharp) + update_icon() + +/obj/item/weapon/syringe_cartridge/proc/prime() + //the icon state will revert back when update_icon() is called from throw_impact() + icon_state = icon_flight + underlays.Cut() + primed = 1 + +/obj/item/weapon/syringe_cartridge/throw_impact(atom/hit_atom, var/speed) + ..() //handles embedding for us. Should have a decent chance if thrown fast enough + if(syringe) + //check speed to see if we hit hard enough to trigger the rapid injection + //incidentally, this means syringe_cartridges can be used with the pneumatic launcher + if(speed >= 10 && primed && isliving(hit_atom)) + var/mob/living/L = hit_atom + //unfortuately we don't know where the dart will actually hit, since that's done by the parent. + if(L.can_inject()) + if(syringe.reagents) + syringe.reagents.trans_to(L, 15) + + syringe.break_syringe(iscarbon(hit_atom)? hit_atom : null) + syringe.update_icon() + + icon_state = initial(icon_state) //reset icon state + update_icon() + +/obj/item/weapon/gun/launcher/syringe + name = "syringe gun" + desc = "A spring loaded rifle designed to fit syringes, designed to incapacitate unruly patients from a distance." + icon = 'icons/obj/gun.dmi' + icon_state = "syringegun" + item_state = "syringegun" + w_class = 3 + force = 7 + matter = list("metal" = 2000) + slot_flags = SLOT_BELT + + fire_sound = 'sound/weapons/empty.ogg' + fire_sound_text = "a metallic thunk" + recoil = 0 + release_force = 10 + throw_distance = 10 + + var/list/darts = list() + var/max_darts = 1 + var/obj/item/weapon/syringe_cartridge/next + +/obj/item/weapon/gun/launcher/syringe/consume_next_projectile() + if(next) + next.prime() + return next + return null + +/obj/item/weapon/gun/launcher/syringe/handle_post_fire() + ..() + darts -= next + next = null + +/obj/item/weapon/gun/launcher/syringe/attack_self(mob/living/user as mob) + if(next) + user.visible_message("[user] unlatches and carefully relax the bolt on [src].", "You unlatch and carefully relax the bolt on [src], unloading the spring.") + next = null + else if(darts.len) + playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + user.visible_message("[user] draws back the bolt on [src], clicking it into place.", "You draw back the bolt on the [src], loading the spring!") + next = darts[1] + +/obj/item/weapon/gun/launcher/syringe/attack_hand(mob/living/user as mob) + if(src in user) + if(!darts.len) + user << "[src] is empty." + return + if(next) + user << "The cover on [src] is locked shut." + return + var/obj/item/weapon/syringe_cartridge/C = darts[1] + darts -= C + user.put_in_hands(C) + user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src].") + else + ..() + +/obj/item/weapon/gun/launcher/syringe/attackby(var/obj/item/A as obj, mob/user as mob) + if(istype(A, /obj/item/weapon/syringe_cartridge)) + var/obj/item/weapon/syringe_cartridge/C = A + if(darts.len >= max_darts) + user << "[src] is full!" + return + user.remove_from_mob(C) + C.loc = src + darts += C //add to the end + user.visible_message("[user] inserts \a [C] into [src].", "You insert \a [C] into [src].") + else + ..() + +/obj/item/weapon/gun/launcher/syringe/rapid + name = "rapid syringe gun" + desc = "A modification of the syringe gun design, using a rotating cylinder to store up to four syringes. The spring still needs to be drawn between shots." + icon_state = "rapidsyringegun" + max_darts = 4 diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 26b42308ad..128eddccde 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -78,12 +78,12 @@ switch(AM.mag_type) if(MAGAZINE) if(ammo_magazine) - user << "[src] already has a magazine loaded!" //already a magazine here + user << "[src] already has a magazine loaded." //already a magazine here return user.remove_from_mob(AM) AM.loc = src ammo_magazine = AM - user.visible_message("[user] inserts [AM] into [src].", "You insert [AM] into [src]!") + user.visible_message("[user] inserts [AM] into [src].", "You insert [AM] into [src].") playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) if(SPEEDLOADER) if(loaded.len >= max_shells) @@ -99,7 +99,7 @@ AM.stored_ammo -= C //should probably go inside an ammo_magazine proc, but I guess less proc calls this way... count++ if(count) - user.visible_message("[user] reloads [src].", "You load [count] round\s into [src]!") + user.visible_message("[user] reloads [src].", "You load [count] round\s into [src].") playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) AM.update_icon() else if(istype(A, /obj/item/ammo_casing)) @@ -107,13 +107,13 @@ if(!(load_method & SINGLE_CASING) || caliber != C.caliber) return //incompatible if(loaded.len >= max_shells) - user << "[src] is full!" + user << "[src] is full." return user.remove_from_mob(C) C.loc = src loaded.Insert(1, C) //add to the head of the list - user.visible_message("[user] inserts \a [C] into [src].", "You insert \a [C] into [src]!") + user.visible_message("[user] inserts \a [C] into [src].", "You insert \a [C] into [src].") playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) update_icon() @@ -123,7 +123,7 @@ /obj/item/weapon/gun/projectile/proc/unload_ammo(mob/user, var/allow_dump=1) if(ammo_magazine) user.put_in_hands(ammo_magazine) - user.visible_message("[user] removes [ammo_magazine] from [src].", "You remove [ammo_magazine] from [src]!") + user.visible_message("[user] removes [ammo_magazine] from [src].", "You remove [ammo_magazine] from [src].") playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) ammo_magazine.update_icon() ammo_magazine = null @@ -138,14 +138,14 @@ count++ loaded.Cut() if(count) - user.visible_message("[user] unloads [src].", "You unload [count] round\s from [src]!") + user.visible_message("[user] unloads [src].", "You unload [count] round\s from [src].") else if(load_method & SINGLE_CASING) var/obj/item/ammo_casing/C = loaded[loaded.len] loaded.len-- user.put_in_hands(C) - user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src]!") + user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src].") else - user << "[src] is empty!" + user << "[src] is empty." update_icon() /obj/item/weapon/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob) diff --git a/code/modules/reagents/dartgun.dm b/code/modules/projectiles/guns/projectile/dartgun.dm similarity index 100% rename from code/modules/reagents/dartgun.dm rename to code/modules/projectiles/guns/projectile/dartgun.dm diff --git a/code/modules/reagents/syringe_gun.dm b/code/modules/reagents/syringe_gun.dm deleted file mode 100644 index 23a9eaa36b..0000000000 --- a/code/modules/reagents/syringe_gun.dm +++ /dev/null @@ -1,130 +0,0 @@ -/obj/item/ammo_casing/gas_cartridge - name = "compressed gas cartridge" - desc = "An impact-triggered compressed gas cartridge that can fitted to a syringe for rapid injection. It's not very useful until primed though." //i.e. only works when shot out of a syringe gun. - icon_state = "syringe-cartridge" - caliber = "syringe" - projectile_type = /obj/item/projectile/bullet/syringe - w_class = 2 //mainly so that they can be yanked out - var/obj/item/weapon/reagent_containers/syringe/syringe - -/obj/item/ammo_casing/gas_cartridge/update_icon() - underlays.Cut() - if(syringe) - underlays += image(syringe.icon, src, syringe.icon_state) - underlays += syringe.filling - -/obj/item/ammo_casing/gas_cartridge/attackby(obj/item/I, mob/user) - if(istype(I, /obj/item/weapon/reagent_containers/syringe)) - syringe = I - user << "You carefully insert [syringe] into [src]." - user.remove_from_mob(syringe) - syringe.loc = src - var/obj/item/projectile/bullet/syringe/S = BB - if(istype(S)) - S.damage = 1 - S.sharp = 1 - update_icon() - -/obj/item/ammo_casing/gas_cartridge/attack_self(mob/user) - if(syringe) - user << "You remove [syringe] from [src]." - user.put_in_hands(syringe) - syringe = null - var/obj/item/projectile/bullet/syringe/S = BB - if(istype(S)) - S.damage = initial(S.damage) - S.sharp = initial(S.sharp) - update_icon() - -//This was kind of rushed, there may very well be a simpler way to implement this. -//Sort of hacky, though nearly not as bad as the previous implementation: -//Basically the syringe gun is supposed to launch the entire syringe+cartrige assemby, but hitby() isn't powerfull enough to do what we need. -//Instead, we fire a projectile that transfers the reagents, and teleport the cartridge once we impact something. -/obj/item/projectile/bullet/syringe - name = "syringe dart" - icon_state = "cbbolt" - damage = 3 - check_armour = "bullet" - sharp = 0 - embed = 0 //we handle this ourselves - var/obj/item/ammo_casing/gas_cartridge/cartridge - var/embedded = 0 - kill_count = 10 //short range - -/obj/item/projectile/bullet/syringe/New(newloc) - ..() - //ensure that cartridge is always set - cartridge = newloc - if(!istype(cartridge)) - del(src) - -/obj/item/projectile/bullet/syringe/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) - //..() //not really necessary - if(blocked < 2 && cartridge.syringe && isliving(target)) - var/mob/living/L = target - - //inject - if(L.can_inject(target_zone=def_zone)) - if(cartridge.syringe.reagents) - cartridge.syringe.reagents.trans_to(L, 15) - cartridge.syringe.update_icon() - cartridge.update_icon() - - //embed - L.embed(cartridge, def_zone) - embedded = 1 - -/obj/item/projectile/bullet/syringe/on_impact(atom/A) - if(!embedded) - cartridge.loc = src.loc - if(cartridge.syringe) - cartridge.syringe.break_syringe(iscarbon(A)? A : null) - cartridge.update_icon() - - - -/obj/item/weapon/gun/projectile/syringe - name = "syringe gun" - desc = "A spring loaded rifle designed to fit syringes, designed to incapacitate unruly patients from a distance." - icon = 'icons/obj/gun.dmi' - icon_state = "syringegun" - item_state = "syringegun" - w_class = 3 - force = 7 - matter = list("metal" = 2000) - slot_flags = SLOT_BELT - - caliber = "syringe" - fire_sound = 'sound/weapons/empty.ogg' - fire_sound_text = "a metallic thunk" - recoil = 0 - handle_casings = HOLD_CASINGS - load_method = SINGLE_CASING - max_shells = 1 - var/drawn = 0 - -/obj/item/weapon/gun/projectile/syringe/consume_next_projectile() - if(chambered) - return chambered.BB - return null - -/obj/item/weapon/gun/projectile/syringe/attack_self(mob/living/user as mob) - if(!chambered && loaded.len) - playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) - user.visible_message("[user] draws back the bolt on [src], clicking it into place.", "You draw back the bolt on the [src], loading the spring!") - var/obj/item/ammo_casing/AC = loaded[1] //load next casing. - loaded -= AC //Remove casing from loaded list. - chambered = AC - max_shells -= 1 //to prevent people from storing an extra syringe - update_icon() - -/obj/item/weapon/gun/projectile/syringe/handle_post_fire() - ..() - chambered = null - max_shells = initial(max_shells) - -/obj/item/weapon/gun/projectile/syringe/rapid - name = "rapid syringe gun" - desc = "A modification of the syringe gun design, using a rotating cylinder to store up to four syringes. The spring still needs to be drawn between shots." - icon_state = "rapidsyringegun" - max_shells = 4 diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index faf7e34d98..9083a47e1c 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -1312,7 +1312,7 @@ datum/design/item/weapon/rapidsyringe id = "rapidsyringe" req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2) materials = list("$metal" = 5000, "$glass" = 1000) - build_path = /obj/item/weapon/gun/projectile/syringe/rapid + build_path = /obj/item/weapon/gun/launcher/syringe/rapid /* datum/design/item/weapon/largecrossbow name = "Energy Crossbow" diff --git a/code/setup.dm b/code/setup.dm index 59cf86f868..06235da7fc 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -83,7 +83,7 @@ #define FIRE_MAX_FIRESUIT_STACKS 20 // If the number of stacks goes above this firesuits won't protect you anymore. If not, you can walk around while on fire like a badass. #define THROWFORCE_SPEED_DIVISOR 5 // The throwing speed value at which the throwforce multiplier is exactly 1. -#define THROWNOBJ_KNOCKBACK_SPEED 15 // The minumum speed of a thrown object that will cause living mobs it hits to be knocked back. +#define THROWNOBJ_KNOCKBACK_SPEED 15 // The minumum speed of a w_class 2 thrown object that will cause living mobs it hits to be knocked back. Heavier objects can cause knockback at lower speeds. #define THROWNOBJ_KNOCKBACK_DIVISOR 2 // Affects how much speed the mob is knocked back with. #define PRESSURE_DAMAGE_COEFFICIENT 4 // The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE. diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index acade2ce1b265ed5f2222160b69622521ccbb9cf..e47e53e736913b7b2e3bcf9dbdfdee5939cff7e5 100644 GIT binary patch delta 4459 zcmZWtc{J2-+n>cYwy{J+4JxA~WJy1JmXwfeWfT%w(kR<7#&@!fB2zy^WtV-gM79}A z$-ZSt46-LPwlNsSZ=oBRZj!BhW?gWSF!PjL91cxj`Oa8W;dbREEM5>7J?ZBm7KOK=_qxv87--!iqm%99RKucm-HP*RyrIAen zxNY5~zpS`coSs4){;Mah`%D0HkIbk;3gn81K?XKA}WYRJuN#vNU9=4Ja83+7!Hsl76~ntNQQ2vHS~t;G=?|m8C{* zmd{nAspO|k$|8|2r@33L55;*{_iDYKTK9a$1g-%|9a&dW@@6!mNMrRChI&HBcl7R7 zKe=uuj?^j*m!FUvy{?8K&3N_;9#y^|lhh^%%(Xq_C1zX=&*3=dc`W;jvgeWPC}mI4 z<59(wYCUNSE$c@!o*Mjbn)SyeyL;z+YR(h9I4z`RD#(PS0nVJKoY}(WW2@;MZqpaG 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zBJ70VkrFIST3H??656b6nrG4zt0VxcR{WKxqNcO}6XOBo4IYQ~I(pQtQ-fl*+zVNj zU#@tBGTsuEeK^=T7ibRG2;Ob6wBBW1&!@a?Xt0y|4j%Xq-GW0yqCI)y7t zRbmTQaIPBMP^%@+q$yU{t8Vme|Gp^7bglmMRn9$*ok=35})UX;< z25otHQX<8aVAiy~%^5>6G9>@<6VjJ`H8kWZil|Xz^Gab?Cjt13n_Dgajk>aUG$wYT zVUihFnbyn60&(BMU!_3w7cneyvT^;h#px}y79IhV#mjRUN^ajB!NB)69OK5AKYD?U zF8DEq?50J!wP-WDI|##CqXRoL`LLZWc%a2~NlxSpW+Z5LwN-eJJ;iGzqz{2Hh{k(V tO10z#1dP!OU|3qKmjB)&(+} Date: Sat, 14 Feb 2015 00:28:58 -0500 Subject: [PATCH 271/296] Adds accuracy modifier support --- code/modules/projectiles/gun.dm | 3 ++- code/modules/projectiles/projectile.dm | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index dd7aec246f..767f9fc40d 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -21,9 +21,10 @@ var/fire_sound_text = "gunshot" var/recoil = 0 //screen shake var/silenced = 0 + var/accuracy = 0 //accuracy is measured in tiles. +1 accuracy means that everything is effectively one tile closer for the purpose of miss chance, -1 means the opposite. launchers are not supported, at the moment. var/last_fired = 0 - + //aiming system stuff var/keep_aim = 1 //1 for keep shooting until aim is lowered //0 for one bullet after tarrget moves and aim is lowered diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index f16359ad4b..03e2489918 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -132,6 +132,7 @@ //accuracy bonus from aiming if (istype(shot_from, /obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim + miss_modifier -= round(15*daddy.accuracy) if (daddy.aim_targets && original in daddy.aim_targets) //As opposed to no-delay pew pew miss_modifier += -30 From e3be255f59dd32500bcf61142f2da6a6fcac6c95 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 14 Feb 2015 01:33:15 -0500 Subject: [PATCH 272/296] Adds dart gun projectile sprite, dart gun fixes --- .../projectiles/guns/projectile/dartgun.dm | 12 ++++++++---- .../modules/projectiles/projectile/bullets.dm | 1 + icons/obj/projectiles.dmi | Bin 29540 -> 29622 bytes 3 files changed, 9 insertions(+), 4 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/dartgun.dm b/code/modules/projectiles/guns/projectile/dartgun.dm index 7fa6d52e2e..c068d0caaf 100644 --- a/code/modules/projectiles/guns/projectile/dartgun.dm +++ b/code/modules/projectiles/guns/projectile/dartgun.dm @@ -1,11 +1,11 @@ /obj/item/projectile/bullet/chemdart name = "dart" - icon_state = "cbbolt" - damage = 3 + icon_state = "dart" + damage = 1 sharp = 1 - embed = 1 + embed = 0 var/reagent_amount = 15 - kill_count = 10 //short range + kill_count = 10 //shorter range /obj/item/projectile/bullet/chemdart/New() reagents = new/datum/reagents(reagent_amount) @@ -24,6 +24,9 @@ caliber = "dart" projectile_type = /obj/item/projectile/bullet/chemdart +/obj/item/ammo_casing/chemdart/expend() + del(src) + /obj/item/ammo_magazine/chemdart name = "dart cartridge" desc = "A rack of hollow darts." @@ -32,6 +35,7 @@ origin_tech = "materials=2" mag_type = MAGAZINE caliber = "dart" + ammo_type = /obj/item/ammo_casing/chemdart max_ammo = 5 multiple_sprites = 1 diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 938b8b300a..9fe555afab 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -123,6 +123,7 @@ /obj/item/projectile/bullet/rifle/a762 damage = 25 + penetrating = 1 /obj/item/projectile/bullet/rifle/a145 damage = 90 diff --git a/icons/obj/projectiles.dmi b/icons/obj/projectiles.dmi index 03915794e49bc652b39d4155e74d82c35a1ea291..7f3468a3638ae0635899cb40d196f44d85b3e95e 100644 GIT binary patch literal 29622 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ammo_magazine icon state data caching --- code/modules/projectiles/ammunition.dm | 36 ++++++++++++++++++++------ 1 file changed, 28 insertions(+), 8 deletions(-) diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 16569cd172..02850db6e0 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -87,13 +87,7 @@ /obj/item/ammo_magazine/New() if(multiple_sprites) - //should probably be cached or something. - var/list/states = icon_states(icon) - for(var/i = 0, i <= max_ammo, i++) - var/ammo_state = "[icon_state]-[i]" - if(ammo_state in states) - icon_keys += i - ammo_states += ammo_state + initialize_magazine_icondata(src) if(isnull(initial_ammo)) initial_ammo = max_ammo @@ -140,4 +134,30 @@ /obj/item/ammo_magazine/examine(mob/user) ..() - user << "There [(stored_ammo.len > 1)? "are" : "is"] [stored_ammo.len] round\s left!" \ No newline at end of file + user << "There [(stored_ammo.len > 1)? "are" : "is"] [stored_ammo.len] round\s left!" + +//magazine icon state caching +/var/global/list/magazine_icondata_keys = list() +/var/global/list/magazine_icondata_states = list() + +/proc/initialize_magazine_icondata(var/obj/item/ammo_magazine/M) + var/typestr = "[M.type]" + if(!(typestr in magazine_icondata_keys) || !(typestr in magazine_icondata_states)) + magazine_icondata_cache_add(M) + + M.icon_keys = magazine_icondata_keys[typestr] + M.ammo_states = magazine_icondata_states[typestr] + +/proc/magazine_icondata_cache_add(var/obj/item/ammo_magazine/M) + var/list/icon_keys = list() + var/list/ammo_states = list() + var/list/states = icon_states(M.icon) + for(var/i = 0, i <= M.max_ammo, i++) + var/ammo_state = "[M.icon_state]-[i]" + if(ammo_state in states) + icon_keys += i + ammo_states += ammo_state + + magazine_icondata_keys["[M.type]"] = icon_keys + magazine_icondata_states["[M.type]"] = ammo_states + From fde03b2e944311064522bc59f59458c77b569fb5 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sat, 14 Feb 2015 14:16:40 +0100 Subject: [PATCH 274/296] Containers now properly checks types instead of string paths. Security and medical belts could contain now no longer existing objects. These types have been removed. Conflicts: code/game/objects/items/weapons/storage/belt.dm code/game/objects/structures/inflatable.dm code/modules/clothing/under/ties.dm --- .../objects/items/weapons/storage/bags.dm | 10 +- .../objects/items/weapons/storage/belt.dm | 96 ++++--- .../objects/items/weapons/storage/boxes.dm | 8 +- .../objects/items/weapons/storage/fancy.dm | 12 +- .../objects/items/weapons/storage/firstaid.dm | 2 +- .../objects/items/weapons/storage/misc.dm | 82 +++--- .../objects/items/weapons/storage/secure.dm | 2 +- .../objects/items/weapons/storage/storage.dm | 27 +- .../objects/items/weapons/storage/wallets.dm | 38 +-- code/game/objects/structures/inflatable.dm | 1 + code/modules/paperwork/photography.dm | 2 +- .../xenoarchaeology/tools/gearbelt.dm | 56 ++-- .../research/xenoarchaeology/tools/tools.dm | 72 ++--- .../xenoarchaeology/tools/tools_pickaxe.dm | 264 +++++++++--------- 14 files changed, 332 insertions(+), 340 deletions(-) diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm index 88db6abd3e..5eb3c18252 100644 --- a/code/game/objects/items/weapons/storage/bags.dm +++ b/code/game/objects/items/weapons/storage/bags.dm @@ -36,7 +36,7 @@ max_w_class = 2 storage_slots = 21 can_hold = list() // any - cant_hold = list("/obj/item/weapon/disk/nuclear") + cant_hold = list(/obj/item/weapon/disk/nuclear) /obj/item/weapon/storage/bag/trash/update_icon() if(contents.len == 0) @@ -63,7 +63,7 @@ max_w_class = 2 storage_slots = 21 can_hold = list() // any - cant_hold = list("/obj/item/weapon/disk/nuclear") + cant_hold = list(/obj/item/weapon/disk/nuclear) // ----------------------------- // Mining Satchel @@ -79,7 +79,7 @@ storage_slots = 50 max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class max_w_class = 3 - can_hold = list("/obj/item/weapon/ore") + can_hold = list(/obj/item/weapon/ore) // ----------------------------- @@ -94,7 +94,7 @@ max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class max_w_class = 3 w_class = 2 - can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown") + can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown) // ----------------------------- @@ -252,4 +252,4 @@ max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class max_w_class = 3 w_class = 2 - can_hold = list("/obj/item/weapon/coin","/obj/item/weapon/spacecash") + can_hold = list(/obj/item/weapon/coin,/obj/item/weapon/spacecash) diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index e190ac1e02..29ba6b101c 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -13,19 +13,19 @@ icon_state = "utilitybelt" item_state = "utility" can_hold = list( - //"/obj/item/weapon/combitool", - "/obj/item/weapon/crowbar", - "/obj/item/weapon/screwdriver", - "/obj/item/weapon/weldingtool", - "/obj/item/weapon/wirecutters", - "/obj/item/weapon/wrench", - "/obj/item/device/multitool", - "/obj/item/device/flashlight", - "/obj/item/stack/cable_coil", - "/obj/item/device/t_scanner", - "/obj/item/device/analyzer", - "/obj/item/taperoll/engineering", - "/obj/item/device/robotanalyzer") + ///obj/item/weapon/combitool, + /obj/item/weapon/crowbar, + /obj/item/weapon/screwdriver, + /obj/item/weapon/weldingtool, + /obj/item/weapon/wirecutters, + /obj/item/weapon/wrench, + /obj/item/device/multitool, + /obj/item/device/flashlight, + /obj/item/stack/cable_coil, + /obj/item/device/t_scanner, + /obj/item/device/analyzer, + /obj/item/taperoll/engineering, + /obj/item/device/robotanalyzer) /obj/item/weapon/storage/belt/utility/full/New() @@ -55,22 +55,21 @@ icon_state = "medicalbelt" item_state = "medical" can_hold = list( - "/obj/item/device/healthanalyzer", - "/obj/item/weapon/dnainjector", - "/obj/item/weapon/reagent_containers/dropper", - "/obj/item/weapon/reagent_containers/glass/beaker", - "/obj/item/weapon/reagent_containers/glass/bottle", - "/obj/item/weapon/reagent_containers/pill", - "/obj/item/weapon/reagent_containers/syringe", - "/obj/item/weapon/reagent_containers/glass/dispenser", - "/obj/item/weapon/flame/lighter/zippo", - "/obj/item/weapon/storage/fancy/cigarettes", - "/obj/item/weapon/storage/pill_bottle", - "/obj/item/stack/medical", - "/obj/item/device/flashlight/pen", - "/obj/item/clothing/mask/surgical", - "/obj/item/clothing/gloves/latex", - "/obj/item/weapon/reagent_containers/hypospray" + /obj/item/device/healthanalyzer, + /obj/item/weapon/dnainjector, + /obj/item/weapon/reagent_containers/dropper, + /obj/item/weapon/reagent_containers/glass/beaker, + /obj/item/weapon/reagent_containers/glass/bottle, + /obj/item/weapon/reagent_containers/pill, + /obj/item/weapon/reagent_containers/syringe, + /obj/item/weapon/flame/lighter/zippo, + /obj/item/weapon/storage/fancy/cigarettes, + /obj/item/weapon/storage/pill_bottle, + /obj/item/stack/medical, + /obj/item/device/flashlight/pen, + /obj/item/clothing/mask/surgical, + /obj/item/clothing/gloves/latex, + /obj/item/weapon/reagent_containers/hypospray ) /obj/item/weapon/storage/belt/medical/emt @@ -90,25 +89,24 @@ max_w_class = 3 max_combined_w_class = 21 can_hold = list( - "/obj/item/weapon/grenade", - "/obj/item/weapon/reagent_containers/spray/pepper", - "/obj/item/weapon/handcuffs", - "/obj/item/device/flash", - "/obj/item/clothing/glasses", - "/obj/item/ammo_casing/shotgun", - "/obj/item/ammo_magazine", - "/obj/item/weapon/reagent_containers/food/snacks/donut/normal", - "/obj/item/weapon/reagent_containers/food/snacks/donut/jelly", - "/obj/item/weapon/melee/baton", - "/obj/item/weapon/gun/energy/taser", - "/obj/item/weapon/flame/lighter/zippo", - "/obj/item/weapon/cigpacket", - "/obj/item/clothing/glasses/hud/security", - "/obj/item/device/flashlight", - "/obj/item/device/pda", - "/obj/item/device/radio/headset", - "/obj/item/weapon/melee", - "/obj/item/taperoll/police" + /obj/item/weapon/grenade, + /obj/item/weapon/reagent_containers/spray/pepper, + /obj/item/weapon/handcuffs, + /obj/item/device/flash, + /obj/item/clothing/glasses, + /obj/item/ammo_casing/shotgun, + /obj/item/ammo_magazine, + /obj/item/weapon/reagent_containers/food/snacks/donut/normal, + /obj/item/weapon/reagent_containers/food/snacks/donut/jelly, + /obj/item/weapon/melee/baton, + /obj/item/weapon/gun/energy/taser, + /obj/item/weapon/flame/lighter/zippo, + /obj/item/clothing/glasses/hud/security, + /obj/item/device/flashlight, + /obj/item/device/pda, + /obj/item/device/radio/headset, + /obj/item/weapon/melee, + /obj/item/taperoll/police ) /obj/item/weapon/storage/belt/soulstone @@ -118,7 +116,7 @@ item_state = "soulstonebelt" storage_slots = 6 can_hold = list( - "/obj/item/device/soulstone" + /obj/item/device/soulstone ) /obj/item/weapon/storage/belt/soulstone/full/New() diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index c724319160..aaa77bf663 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -344,7 +344,7 @@ icon = 'icons/obj/food.dmi' icon_state = "monkeycubebox" storage_slots = 7 - can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube") + can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube) New() ..() if(src.type == /obj/item/weapon/storage/box/monkeycubes) @@ -458,7 +458,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "spbox" storage_slots = 8 - can_hold = list("/obj/item/toy/snappop") + can_hold = list(/obj/item/toy/snappop) New() ..() for(var/i=1; i <= storage_slots; i++) @@ -473,7 +473,7 @@ storage_slots = 10 w_class = 1 slot_flags = SLOT_BELT - can_hold = list("/obj/item/weapon/flame/match") + can_hold = list(/obj/item/weapon/flame/match) New() ..() @@ -506,7 +506,7 @@ item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap storage_slots=21 - can_hold = list("/obj/item/weapon/light/tube", "/obj/item/weapon/light/bulb") + can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb) max_combined_w_class = 42 //holds 21 items of w_class 2 use_to_pickup = 1 // for picking up broken bulbs, not that most people will try diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm index 5566bca666..a07013a79c 100644 --- a/code/game/objects/items/weapons/storage/fancy.dm +++ b/code/game/objects/items/weapons/storage/fancy.dm @@ -48,7 +48,7 @@ name = "egg box" storage_slots = 12 max_combined_w_class = 24 - can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/egg") + can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/egg) /obj/item/weapon/storage/fancy/egg_box/New() ..() @@ -91,7 +91,7 @@ storage_slots = 6 icon_type = "crayon" can_hold = list( - "/obj/item/toy/crayon" + /obj/item/toy/crayon ) /obj/item/weapon/storage/fancy/crayons/New() @@ -134,7 +134,7 @@ throwforce = 2 slot_flags = SLOT_BELT storage_slots = 6 - can_hold = list("/obj/item/clothing/mask/cigarette") + can_hold = list(/obj/item/clothing/mask/smokable/cigarette) icon_type = "cigarette" /obj/item/weapon/storage/fancy/cigarettes/New() @@ -190,7 +190,7 @@ throwforce = 2 slot_flags = SLOT_BELT storage_slots = 7 - can_hold = list("/obj/item/clothing/mask/cigarette/cigar") + can_hold = list(/obj/item/clothing/mask/smokable/cigarette/cigar) icon_type = "cigar" /obj/item/weapon/storage/fancy/cigar/New() @@ -239,7 +239,7 @@ icon_type = "vial" name = "vial storage box" storage_slots = 6 - can_hold = list("/obj/item/weapon/reagent_containers/glass/beaker/vial") + can_hold = list(/obj/item/weapon/reagent_containers/glass/beaker/vial) /obj/item/weapon/storage/fancy/vials/New() @@ -255,7 +255,7 @@ icon_state = "vialbox0" item_state = "syringe_kit" max_w_class = 3 - can_hold = list("/obj/item/weapon/reagent_containers/glass/beaker/vial") + can_hold = list(/obj/item/weapon/reagent_containers/glass/beaker/vial) max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item. storage_slots = 6 req_access = list(access_virology) diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index e2d45e0fac..be16497c3a 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -138,7 +138,7 @@ icon = 'icons/obj/chemical.dmi' item_state = "contsolid" w_class = 2.0 - can_hold = list("/obj/item/weapon/reagent_containers/pill","/obj/item/weapon/dice","/obj/item/weapon/paper") + can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper) allow_quick_gather = 1 use_to_pickup = 1 storage_slots = 14 diff --git a/code/game/objects/items/weapons/storage/misc.dm b/code/game/objects/items/weapons/storage/misc.dm index f3661916b7..ab40f02839 100644 --- a/code/game/objects/items/weapons/storage/misc.dm +++ b/code/game/objects/items/weapons/storage/misc.dm @@ -1,41 +1,41 @@ -/obj/item/weapon/storage/pill_bottle/dice - name = "pack of dice" - desc = "It's a small container with dice inside." - - New() - ..() - new /obj/item/weapon/dice( src ) - new /obj/item/weapon/dice/d20( src ) - -/* - * Donut Box - */ - -/obj/item/weapon/storage/donut_box - icon = 'icons/obj/food.dmi' - icon_state = "donutbox" - name = "donut box" - storage_slots = 6 - var/startswith = 6 - can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/donut") - foldable = /obj/item/stack/sheet/cardboard - -/obj/item/weapon/storage/donut_box/New() - ..() - for(var/i=1; i <= startswith; i++) - new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src) - update_icon() - return - -/obj/item/weapon/storage/donut_box/update_icon() - overlays.Cut() - var/i = 0 - for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents) - var/image/img = image('icons/obj/food.dmi', D.overlay_state) - img.pixel_x = i * 3 - overlays += img - i++ - -/obj/item/weapon/storage/donut_box/empty - icon_state = "donutbox0" - startswith = 0 +/obj/item/weapon/storage/pill_bottle/dice + name = "pack of dice" + desc = "It's a small container with dice inside." + + New() + ..() + new /obj/item/weapon/dice( src ) + new /obj/item/weapon/dice/d20( src ) + +/* + * Donut Box + */ + +/obj/item/weapon/storage/donut_box + icon = 'icons/obj/food.dmi' + icon_state = "donutbox" + name = "donut box" + storage_slots = 6 + var/startswith = 6 + can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut) + foldable = /obj/item/stack/sheet/cardboard + +/obj/item/weapon/storage/donut_box/New() + ..() + for(var/i=1; i <= startswith; i++) + new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src) + update_icon() + return + +/obj/item/weapon/storage/donut_box/update_icon() + overlays.Cut() + var/i = 0 + for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents) + var/image/img = image('icons/obj/food.dmi', D.overlay_state) + img.pixel_x = i * 3 + overlays += img + i++ + +/obj/item/weapon/storage/donut_box/empty + icon_state = "donutbox0" + startswith = 0 diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index 74c47cab05..26ed522a38 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -220,7 +220,7 @@ max_w_class = 8 anchored = 1.0 density = 0 - cant_hold = list("/obj/item/weapon/storage/secure/briefcase") + cant_hold = list(/obj/item/weapon/storage/secure/briefcase) New() ..() diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 2e1d4d2a4c..dd9851bb4c 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -209,24 +209,17 @@ usr << "[src] is full, make some space." return 0 //Storage item is full - if(can_hold.len) - var/ok = 0 - for(var/A in can_hold) - if(istype(W, text2path(A) )) - ok = 1 - break - if(!ok) - if(!stop_messages) - if (istype(W, /obj/item/weapon/hand_labeler)) - return 0 - usr << "[src] cannot hold [W]." - return 0 + if(can_hold.len && !is_type_in_list(W, can_hold)) + if(!stop_messages) + if (istype(W, /obj/item/weapon/hand_labeler)) + return 0 + usr << "[src] cannot hold [W]." + return 0 - for(var/A in cant_hold) //Check for specific items which this container can't hold. - if(istype(W, text2path(A) )) - if(!stop_messages) - usr << "[src] cannot hold [W]." - return 0 + if(cant_hold.len && is_type_in_list(W, cant_hold)) + if(!stop_messages) + usr << "[src] cannot hold [W]." + return 0 if (W.w_class > max_w_class) if(!stop_messages) diff --git a/code/game/objects/items/weapons/storage/wallets.dm b/code/game/objects/items/weapons/storage/wallets.dm index 505263cf46..fb6829abf5 100644 --- a/code/game/objects/items/weapons/storage/wallets.dm +++ b/code/game/objects/items/weapons/storage/wallets.dm @@ -5,25 +5,25 @@ icon_state = "wallet" w_class = 2 can_hold = list( - "/obj/item/weapon/spacecash", - "/obj/item/weapon/card", - "/obj/item/clothing/mask/cigarette", - "/obj/item/device/flashlight/pen", - "/obj/item/seeds", - "/obj/item/stack/medical", - "/obj/item/toy/crayon", - "/obj/item/weapon/coin", - "/obj/item/weapon/dice", - "/obj/item/weapon/disk", - "/obj/item/weapon/implanter", - "/obj/item/weapon/flame/lighter", - "/obj/item/weapon/flame/match", - "/obj/item/weapon/paper", - "/obj/item/weapon/pen", - "/obj/item/weapon/photo", - "/obj/item/weapon/reagent_containers/dropper", - "/obj/item/weapon/screwdriver", - "/obj/item/weapon/stamp") + /obj/item/weapon/spacecash, + /obj/item/weapon/card, + /obj/item/clothing/mask/smokable/cigarette/, + /obj/item/device/flashlight/pen, + /obj/item/seeds, + /obj/item/stack/medical, + /obj/item/toy/crayon, + /obj/item/weapon/coin, + /obj/item/weapon/dice, + /obj/item/weapon/disk, + /obj/item/weapon/implanter, + /obj/item/weapon/flame/lighter, + /obj/item/weapon/flame/match, + /obj/item/weapon/paper, + /obj/item/weapon/pen, + /obj/item/weapon/photo, + /obj/item/weapon/reagent_containers/dropper, + /obj/item/weapon/screwdriver, + /obj/item/weapon/stamp) slot_flags = SLOT_ID var/obj/item/weapon/card/id/front_id = null diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm index 5df70a54bb..1f760797fc 100644 --- a/code/game/objects/structures/inflatable.dm +++ b/code/game/objects/structures/inflatable.dm @@ -253,6 +253,7 @@ icon_state = "inf_box" item_state = "syringe_kit" max_combined_w_class = 21 + can_hold = list(/obj/item/inflatable) New() ..() diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 34a974064e..dcd48955bf 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -86,7 +86,7 @@ var/global/photo_count = 0 icon = 'icons/obj/items.dmi' icon_state = "album" item_state = "briefcase" - can_hold = list("/obj/item/weapon/photo",) + can_hold = list(/obj/item/weapon/photo) /obj/item/weapon/storage/photo_album/MouseDrop(obj/over_object as obj) diff --git a/code/modules/research/xenoarchaeology/tools/gearbelt.dm b/code/modules/research/xenoarchaeology/tools/gearbelt.dm index e2d4839d2b..02a3e93abd 100644 --- a/code/modules/research/xenoarchaeology/tools/gearbelt.dm +++ b/code/modules/research/xenoarchaeology/tools/gearbelt.dm @@ -1,28 +1,28 @@ - -/obj/item/weapon/storage/belt/archaeology - name = "excavation gear-belt" - desc = "Can hold various excavation gear." - icon_state = "gearbelt" - item_state = "utility" - can_hold = list( - "/obj/item/weapon/storage/box/samplebags", - "/obj/item/device/core_sampler", - "/obj/item/device/beacon_locator", - "/obj/item/device/radio/beacon", - "/obj/item/device/gps", - "/obj/item/device/measuring_tape", - "/obj/item/device/flashlight", - "/obj/item/weapon/pickaxe", - "/obj/item/device/depth_scanner", - "/obj/item/device/camera", - "/obj/item/weapon/paper", - "/obj/item/weapon/photo", - "/obj/item/weapon/folder", - "/obj/item/weapon/pen", - "/obj/item/weapon/folder", - "/obj/item/weapon/clipboard", - "/obj/item/weapon/anodevice", - "/obj/item/clothing/glasses", - "/obj/item/weapon/wrench", - "/obj/item/weapon/storage/box/excavation", - "/obj/item/weapon/anobattery") + +/obj/item/weapon/storage/belt/archaeology + name = "excavation gear-belt" + desc = "Can hold various excavation gear." + icon_state = "gearbelt" + item_state = "utility" + can_hold = list( + /obj/item/weapon/storage/box/samplebags, + /obj/item/device/core_sampler, + /obj/item/device/beacon_locator, + /obj/item/device/radio/beacon, + /obj/item/device/gps, + /obj/item/device/measuring_tape, + /obj/item/device/flashlight, + /obj/item/weapon/pickaxe, + /obj/item/device/depth_scanner, + /obj/item/device/camera, + /obj/item/weapon/paper, + /obj/item/weapon/photo, + /obj/item/weapon/folder, + /obj/item/weapon/pen, + /obj/item/weapon/folder, + /obj/item/weapon/clipboard, + /obj/item/weapon/anodevice, + /obj/item/clothing/glasses, + /obj/item/weapon/wrench, + /obj/item/weapon/storage/box/excavation, + /obj/item/weapon/anobattery) diff --git a/code/modules/research/xenoarchaeology/tools/tools.dm b/code/modules/research/xenoarchaeology/tools/tools.dm index 479d0240fa..bd1b9d8505 100644 --- a/code/modules/research/xenoarchaeology/tools/tools.dm +++ b/code/modules/research/xenoarchaeology/tools/tools.dm @@ -1,36 +1,36 @@ - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Miscellaneous xenoarchaeology tools - -/obj/item/device/gps - name = "relay positioning device" - desc = "Triangulates the approximate co-ordinates using a nearby satellite network." - icon = 'icons/obj/device.dmi' - icon_state = "locator" - item_state = "locator" - w_class = 2 - -/obj/item/device/gps/attack_self(var/mob/user as mob) - var/turf/T = get_turf(src) - user << "\blue \icon[src] [src] flashes [T.x].[rand(0,9)]:[T.y].[rand(0,9)]:[T.z].[rand(0,9)]." - -/obj/item/device/measuring_tape - name = "measuring tape" - desc = "A coiled metallic tape used to check dimensions and lengths." - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "measuring" - w_class = 2 - -//todo: dig site tape - -/obj/item/weapon/storage/bag/fossils - name = "Fossil Satchel" - desc = "Transports delicate fossils in suspension so they don't break during transit." - icon = 'icons/obj/mining.dmi' - icon_state = "satchel" - slot_flags = SLOT_BELT | SLOT_POCKET - w_class = 3 - storage_slots = 50 - max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class - max_w_class = 3 - can_hold = list("/obj/item/weapon/fossil") + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Miscellaneous xenoarchaeology tools + +/obj/item/device/gps + name = "relay positioning device" + desc = "Triangulates the approximate co-ordinates using a nearby satellite network." + icon = 'icons/obj/device.dmi' + icon_state = "locator" + item_state = "locator" + w_class = 2 + +/obj/item/device/gps/attack_self(var/mob/user as mob) + var/turf/T = get_turf(src) + user << "\blue \icon[src] [src] flashes [T.x].[rand(0,9)]:[T.y].[rand(0,9)]:[T.z].[rand(0,9)]." + +/obj/item/device/measuring_tape + name = "measuring tape" + desc = "A coiled metallic tape used to check dimensions and lengths." + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "measuring" + w_class = 2 + +//todo: dig site tape + +/obj/item/weapon/storage/bag/fossils + name = "Fossil Satchel" + desc = "Transports delicate fossils in suspension so they don't break during transit." + icon = 'icons/obj/mining.dmi' + icon_state = "satchel" + slot_flags = SLOT_BELT | SLOT_POCKET + w_class = 3 + storage_slots = 50 + max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class + max_w_class = 3 + can_hold = list(/obj/item/weapon/fossil) diff --git a/code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm b/code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm index 31b6026981..dbe979d374 100644 --- a/code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm +++ b/code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm @@ -1,132 +1,132 @@ - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Excavation pickaxes - sorted in order of delicacy. Players will have to choose the right one for each part of excavation. - -/obj/item/weapon/pickaxe/brush - name = "brush" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "pick_brush" - item_state = "syringe_0" - digspeed = 20 - desc = "Thick metallic wires for clearing away dust and loose scree (1 centimetre excavation depth)." - excavation_amount = 0.5 - drill_sound = 'sound/weapons/thudswoosh.ogg' - drill_verb = "brushing" - w_class = 2 - -/obj/item/weapon/pickaxe/one_pick - name = "1/6 pick" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "pick1" - item_state = "syringe_0" - digspeed = 20 - desc = "A miniature excavation tool for precise digging (2 centimetre excavation depth)." - excavation_amount = 1 - drill_sound = 'sound/items/Screwdriver.ogg' - drill_verb = "delicately picking" - w_class = 2 - -/obj/item/weapon/pickaxe/two_pick - name = "1/3 pick" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "pick2" - item_state = "syringe_0" - digspeed = 20 - desc = "A miniature excavation tool for precise digging (4 centimetre excavation depth)." - excavation_amount = 2 - drill_sound = 'sound/items/Screwdriver.ogg' - drill_verb = "delicately picking" - w_class = 2 - -/obj/item/weapon/pickaxe/three_pick - name = "1/2 pick" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "pick3" - item_state = "syringe_0" - digspeed = 20 - desc = "A miniature excavation tool for precise digging (6 centimetre excavation depth)." - excavation_amount = 3 - drill_sound = 'sound/items/Screwdriver.ogg' - drill_verb = "delicately picking" - w_class = 2 - -/obj/item/weapon/pickaxe/four_pick - name = "2/3 pick" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "pick4" - item_state = "syringe_0" - digspeed = 20 - desc = "A miniature excavation tool for precise digging (8 centimetre excavation depth)." - excavation_amount = 4 - drill_sound = 'sound/items/Screwdriver.ogg' - drill_verb = "delicately picking" - w_class = 2 - -/obj/item/weapon/pickaxe/five_pick - name = "5/6 pick" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "pick5" - item_state = "syringe_0" - digspeed = 20 - desc = "A miniature excavation tool for precise digging (10 centimetre excavation depth)." - excavation_amount = 5 - drill_sound = 'sound/items/Screwdriver.ogg' - drill_verb = "delicately picking" - w_class = 2 - -/obj/item/weapon/pickaxe/six_pick - name = "1/1 pick" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "pick6" - item_state = "syringe_0" - digspeed = 20 - desc = "A miniature excavation tool for precise digging (12 centimetre excavation depth)." - excavation_amount = 6 - drill_sound = 'sound/items/Screwdriver.ogg' - drill_verb = "delicately picking" - w_class = 2 - -/obj/item/weapon/pickaxe/hand - name = "hand pickaxe" - icon = 'icons/obj/xenoarchaeology.dmi' - icon_state = "pick_hand" - item_state = "syringe_0" - digspeed = 30 - desc = "A smaller, more precise version of the pickaxe (30 centimetre excavation depth)." - excavation_amount = 15 - drill_sound = 'sound/items/Crowbar.ogg' - drill_verb = "clearing" - w_class = 3 - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Pack for holding pickaxes - -/obj/item/weapon/storage/box/excavation - name = "excavation pick set" - icon = 'icons/obj/storage.dmi' - icon_state = "excavation" - desc = "A set of picks for excavation." - item_state = "syringe_kit" - foldable = /obj/item/stack/sheet/cardboard //BubbleWrap - storage_slots = 7 - w_class = 2 - can_hold = list("/obj/item/weapon/pickaxe/brush",\ - "/obj/item/weapon/pickaxe/one_pick",\ - "/obj/item/weapon/pickaxe/two_pick",\ - "/obj/item/weapon/pickaxe/three_pick",\ - "/obj/item/weapon/pickaxe/four_pick",\ - "/obj/item/weapon/pickaxe/five_pick",\ - "/obj/item/weapon/pickaxe/six_pick") - max_combined_w_class = 17 - max_w_class = 4 - use_to_pickup = 1 // for picking up broken bulbs, not that most people will try - -/obj/item/weapon/storage/box/excavation/New() - ..() - new /obj/item/weapon/pickaxe/brush(src) - new /obj/item/weapon/pickaxe/one_pick(src) - new /obj/item/weapon/pickaxe/two_pick(src) - new /obj/item/weapon/pickaxe/three_pick(src) - new /obj/item/weapon/pickaxe/four_pick(src) - new /obj/item/weapon/pickaxe/five_pick(src) - new /obj/item/weapon/pickaxe/six_pick(src) + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Excavation pickaxes - sorted in order of delicacy. Players will have to choose the right one for each part of excavation. + +/obj/item/weapon/pickaxe/brush + name = "brush" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "pick_brush" + item_state = "syringe_0" + digspeed = 20 + desc = "Thick metallic wires for clearing away dust and loose scree (1 centimetre excavation depth)." + excavation_amount = 0.5 + drill_sound = 'sound/weapons/thudswoosh.ogg' + drill_verb = "brushing" + w_class = 2 + +/obj/item/weapon/pickaxe/one_pick + name = "1/6 pick" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "pick1" + item_state = "syringe_0" + digspeed = 20 + desc = "A miniature excavation tool for precise digging (2 centimetre excavation depth)." + excavation_amount = 1 + drill_sound = 'sound/items/Screwdriver.ogg' + drill_verb = "delicately picking" + w_class = 2 + +/obj/item/weapon/pickaxe/two_pick + name = "1/3 pick" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "pick2" + item_state = "syringe_0" + digspeed = 20 + desc = "A miniature excavation tool for precise digging (4 centimetre excavation depth)." + excavation_amount = 2 + drill_sound = 'sound/items/Screwdriver.ogg' + drill_verb = "delicately picking" + w_class = 2 + +/obj/item/weapon/pickaxe/three_pick + name = "1/2 pick" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "pick3" + item_state = "syringe_0" + digspeed = 20 + desc = "A miniature excavation tool for precise digging (6 centimetre excavation depth)." + excavation_amount = 3 + drill_sound = 'sound/items/Screwdriver.ogg' + drill_verb = "delicately picking" + w_class = 2 + +/obj/item/weapon/pickaxe/four_pick + name = "2/3 pick" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "pick4" + item_state = "syringe_0" + digspeed = 20 + desc = "A miniature excavation tool for precise digging (8 centimetre excavation depth)." + excavation_amount = 4 + drill_sound = 'sound/items/Screwdriver.ogg' + drill_verb = "delicately picking" + w_class = 2 + +/obj/item/weapon/pickaxe/five_pick + name = "5/6 pick" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "pick5" + item_state = "syringe_0" + digspeed = 20 + desc = "A miniature excavation tool for precise digging (10 centimetre excavation depth)." + excavation_amount = 5 + drill_sound = 'sound/items/Screwdriver.ogg' + drill_verb = "delicately picking" + w_class = 2 + +/obj/item/weapon/pickaxe/six_pick + name = "1/1 pick" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "pick6" + item_state = "syringe_0" + digspeed = 20 + desc = "A miniature excavation tool for precise digging (12 centimetre excavation depth)." + excavation_amount = 6 + drill_sound = 'sound/items/Screwdriver.ogg' + drill_verb = "delicately picking" + w_class = 2 + +/obj/item/weapon/pickaxe/hand + name = "hand pickaxe" + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "pick_hand" + item_state = "syringe_0" + digspeed = 30 + desc = "A smaller, more precise version of the pickaxe (30 centimetre excavation depth)." + excavation_amount = 15 + drill_sound = 'sound/items/Crowbar.ogg' + drill_verb = "clearing" + w_class = 3 + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Pack for holding pickaxes + +/obj/item/weapon/storage/box/excavation + name = "excavation pick set" + icon = 'icons/obj/storage.dmi' + icon_state = "excavation" + desc = "A set of picks for excavation." + item_state = "syringe_kit" + foldable = /obj/item/stack/sheet/cardboard //BubbleWrap + storage_slots = 7 + w_class = 2 + can_hold = list(/obj/item/weapon/pickaxe/brush,\ + /obj/item/weapon/pickaxe/one_pick,\ + /obj/item/weapon/pickaxe/two_pick,\ + /obj/item/weapon/pickaxe/three_pick,\ + /obj/item/weapon/pickaxe/four_pick,\ + /obj/item/weapon/pickaxe/five_pick,\ + /obj/item/weapon/pickaxe/six_pick) + max_combined_w_class = 17 + max_w_class = 4 + use_to_pickup = 1 // for picking up broken bulbs, not that most people will try + +/obj/item/weapon/storage/box/excavation/New() + ..() + new /obj/item/weapon/pickaxe/brush(src) + new /obj/item/weapon/pickaxe/one_pick(src) + new /obj/item/weapon/pickaxe/two_pick(src) + new /obj/item/weapon/pickaxe/three_pick(src) + new /obj/item/weapon/pickaxe/four_pick(src) + new /obj/item/weapon/pickaxe/five_pick(src) + new /obj/item/weapon/pickaxe/six_pick(src) From 202d0fdea162b8c9d4439a12027f1470d0289fc7 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sat, 14 Feb 2015 16:40:27 +0100 Subject: [PATCH 275/296] 300% more robotic storage units. Adds one robotic storage unit to the drone fabrication area. Adds one robotic storage unit to the mech bay. Adds the map tool *.backup files to .gitignore. --- .gitignore | 15 ++++++++------- maps/exodus-1.dmm | 21 +++++++++++---------- 2 files changed, 19 insertions(+), 17 deletions(-) diff --git a/.gitignore b/.gitignore index 8a1fc47c9d..aa2528a7fe 100644 --- a/.gitignore +++ b/.gitignore @@ -1,7 +1,8 @@ -#ignore misc BYOND files -*.log -*.int -*.rsc -*.dmb -*.lk -data/ +#ignore misc BYOND files +*.log +*.int +*.rsc +*.dmb +*.lk +*.backup +data/ diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index a81df061e3..0f5fe10507 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -3592,7 +3592,7 @@ "brd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "bre" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "brf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) -"brg" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) +"brg" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor,/area/assembly/chargebay) "brh" = (/turf/simulated/wall/r_wall,/area/assembly/robotics) "bri" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/rnd/research) "brj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) @@ -3866,7 +3866,7 @@ "bwr" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor,/area/assembly/robotics) "bws" = (/turf/simulated/floor,/area/assembly/robotics) "bwt" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) -"bwu" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) +"bwu" = (/obj/machinery/cryopod/robot/right,/turf/simulated/floor,/area/assembly/chargebay) "bwv" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/assembly/robotics) "bww" = (/turf/simulated/wall/r_wall,/area/rnd/research) "bwx" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) @@ -4102,8 +4102,8 @@ "bAT" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitered_c"; tag = "icon-whitered_c (WEST)"},/area/medical/patient_wing) "bAU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) "bAV" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/camera{c_tag = "Medbay Patient Hallway - Starboard"; dir = 1; network = list("SS13")},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) -"bAW" = (/obj/structure/table,/turf/simulated/floor,/area/assembly/chargebay) -"bAX" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/assembly/chargebay) +"bAW" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) +"bAX" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "bAY" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/assembly/chargebay) "bAZ" = (/obj/machinery/recharge_station,/turf/simulated/floor{icon_state = "bot"},/area/assembly/chargebay) "bBa" = (/obj/structure/table,/obj/item/weapon/storage/box/bodybags{pixel_x = -1; pixel_y = -2},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/assembly/robotics) @@ -7197,6 +7197,7 @@ "cIu" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area/space) "cIv" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/space,/area/space) "cIw" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) +"cIx" = (/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) "cIJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIK" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cIL" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_engine) @@ -7378,13 +7379,13 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaT 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaafaamaaaaafaafaaacfQcEvcEXcEvcfQcExcEYcExcfQcEzcEZcEzcfQaafcfQcEzcEzcEzcfQaafaafaafcFbcFacFdcFccFfcFecFjcCDcBScFlcFqcFpcCIcFrcFtcFscFvcFucCIcFwcFycFxcCuaaacGgcGgcGgcGgcGgcGgcGgcGFcGGcGHbNUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqvcCmcqxcqxcqxcCocqvaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacrPcrPcrPcrPcrPaaaaaaaaaaaaaaaaaacyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafbZSaaaaaacfQcfQcfQcfQcfQcfQcfQcfQcfQcfQcfQcfQcfQaaacFzcfQcfQcfQcfQaaaaaaaaaaaacAFcAFcAFcAFcAFcFBcFAcFAcFAcFAcFCcFAcFDcFFcFEcFFcFGcFAcFAcFHcFAcFAcFAcGgcGgcGgcGgcGgcGgcGgaafaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyhcyhcyhcyhaaaaaacyhcyhcyhcyhcyhcyhcyhaaaaaacyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcrPaaaaaaaafaafaaaaafaafaaaaaaaafaafaafaaaaaaaaaaaaaaaaaaaafaaacGQcGRcGRcGRcGScFIcFTcFScFVcFUcFXcFWcFZcFYcGbcGacGdcGccGfcGecGicGhcGncGmcGmcGocGpcFAcGgcGgcGgcGgcGgcGgcGgaafaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyhcyhcyhcyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 08635587e157e3b3ff956dbe7278d478b2df6a68 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 14 Feb 2015 01:56:20 -0500 Subject: [PATCH 276/296] Fixes revolver paths, span classes, typo. Cleans exodus-1.dmm Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable. Adjusts penetration so that passing through mobs happens with a probability that scales with damage. Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle. --- code/game/gamemodes/game_mode.dm | 2 +- code/game/machinery/autolathe_datums.dm | 5 + .../objects/items/weapons/storage/boxes.dm | 3 +- .../crates_lockers/closets/secure/security.dm | 1 + code/modules/admin/verbs/debug.dm | 2 +- .../modules/projectiles/ammunition/bullets.dm | 2 +- code/modules/projectiles/guns/alien.dm | 4 +- code/modules/projectiles/guns/energy/laser.dm | 2 +- .../projectiles/guns/energy/nuclear.dm | 12 +- code/modules/projectiles/guns/energy/pulse.dm | 8 +- .../projectiles/guns/energy/special.dm | 12 +- .../projectiles/guns/launcher/syringe_gun.dm | 17 +- .../projectiles/guns/projectile/dartgun.dm | 8 +- .../modules/projectiles/projectile/bullets.dm | 5 +- code/modules/projectiles/projectile/energy.dm | 5 +- maps/exodus-1.dmm | 2300 ++++++++--------- maps/exodus-2.dmm | 2 +- 17 files changed, 1197 insertions(+), 1193 deletions(-) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 3f0f8cdd64..8ad2d72288 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -40,7 +40,7 @@ new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/g9mm, 5, "Silenced 9mm", "S9"), new/datum/uplink_item(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, 6, "Exosuit Rigged Laser", "RL"), - new/datum/uplink_item(/obj/item/weapon/gun/projectile, 6, "Revolver", "RE"), + new/datum/uplink_item(/obj/item/weapon/gun/projectile/revolver, 6, "Revolver", "RE"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU") ), "Stealthy and Inconspicuous Weapons" = list( diff --git a/code/game/machinery/autolathe_datums.dm b/code/game/machinery/autolathe_datums.dm index f41cf36362..38989d2905 100644 --- a/code/game/machinery/autolathe_datums.dm +++ b/code/game/machinery/autolathe_datums.dm @@ -201,6 +201,11 @@ path = /obj/item/weapon/reagent_containers/syringe category = "Medical" +/datum/autolathe/recipe/syringegun_ammo + name = "syringe" + path = /obj/item/weapon/syringe_cartridge + category = "Arms and Ammunition" + /datum/autolathe/recipe/shotgun_blanks name = "ammunition (shotgun, blank)" path = /obj/item/ammo_casing/shotgun/blank diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 8f6dd78996..3d29aad51f 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -79,7 +79,6 @@ /obj/item/weapon/storage/box/syringes name = "box of syringes" desc = "A box full of syringes." -// desc = "A biohazard alert warning is printed on the box" icon_state = "syringe" New() @@ -93,7 +92,7 @@ new /obj/item/weapon/reagent_containers/syringe( src ) /obj/item/weapon/storage/box/syringegun - name = "box of compressed gas cartridges" + name = "box of syringe gun cartridges" desc = "A box full of compressed gas cartridges." icon_state = "syringe" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index ccaf07516e..0bb76d5369 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -54,6 +54,7 @@ new /obj/item/weapon/storage/box/ids(src) new /obj/item/weapon/storage/box/ids( src ) new /obj/item/weapon/gun/energy/gun(src) + new /obj/item/weapon/gun/projectile/detective/flash(src) new /obj/item/device/flash(src) return diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index f750b7428e..769615af0f 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -595,7 +595,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store) - M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile(M), slot_r_hand) + M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver(M), slot_r_hand) M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_l_store) if ("tournament chef") //Steven Seagal FTW diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 0c614657e3..9de5fc87c0 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -101,7 +101,7 @@ //Does not stun, only blinds, but has area of effect. /obj/item/ammo_casing/shotgun/flash name = "flash shell" - desc = "A flash shell used to provide illumination." + desc = "A chemical shell used to signal distress or provide illumination." icon_state = "fshell" projectile_type = /obj/item/projectile/energy/flash/flare matter = list("metal" = 250, "glass" = 250) diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index d26b1601cc..797d0b07c2 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -40,7 +40,7 @@ if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user if(H.species && H.species.name != "Vox" && H.species.name != "Vox Armalis") - user << "\red \The [src] does not respond to you!" + user << "\The [src] does not respond to you!" return 0 return ..() @@ -81,7 +81,7 @@ if(H.species.name == "Vox Armalis") ..() return - user << "\red \The [src] is far too large for you to pick up." + user << "\The [src] is far too large for you to pick up." return /obj/item/weapon/gun/energy/noisecannon/update_icon() diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index f24bd99ff2..bcbb5beddc 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -99,7 +99,7 @@ obj/item/weapon/gun/energy/laser/retro /obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M) if(ishuman(M)) if(!istype(M.wear_suit, required_vest)) - M << "\red You need to be wearing your laser tag vest!" + M << "You need to be wearing your laser tag vest!" return 0 return ..() diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index 80426a9bd5..e2b97672c7 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -18,14 +18,14 @@ mode = 1 charge_cost = 100 fire_sound = 'sound/weapons/Laser.ogg' - user << "\red [src.name] is now set to kill." + user << "[src.name] is now set to kill." projectile_type = /obj/item/projectile/beam modifystate = "energykill" if(1) mode = 0 charge_cost = 100 fire_sound = 'sound/weapons/Taser.ogg' - user << "\red [src.name] is now set to stun." + user << "[src.name] is now set to stun." projectile_type = /obj/item/projectile/beam/stun modifystate = "energystun" update_icon() @@ -66,16 +66,16 @@ if (prob(src.reliability)) for (var/mob/living/M in range(0,src)) //Only a minor failure, enjoy your radiation if you're in the same tile or carrying it if (src in M.contents) - M << "\red Your gun feels pleasantly warm for a moment." + M << "Your gun feels pleasantly warm for a moment." else - M << "\red You feel a warm sensation." + M << "You feel a warm sensation." M.apply_effect(rand(3,120), IRRADIATE) lightfail = 1 else for (var/mob/living/M in range(rand(1,4),src)) //Big failure, TIME FOR RADIATION BITCHES if (src in M.contents) - M << "\red Your gun's reactor overloads!" - M << "\red You feel a wave of heat wash over you." + M << "Your gun's reactor overloads!" + M << "You feel a wave of heat wash over you." M.apply_effect(300, IRRADIATE) crit_fail = 1 //break the gun so it stops recharging processing_objects.Remove(src) diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 099e99fd79..03510d8d59 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -18,19 +18,19 @@ mode = 0 charge_cost = 100 fire_sound = 'sound/weapons/Taser.ogg' - user << "\red [src.name] is now set to stun." + user << "[src.name] is now set to stun." projectile_type = /obj/item/projectile/beam/stun if(0) mode = 1 charge_cost = 100 fire_sound = 'sound/weapons/Laser.ogg' - user << "\red [src.name] is now set to kill." + user << "[src.name] is now set to kill." projectile_type = /obj/item/projectile/beam if(1) mode = 2 charge_cost = 200 fire_sound = 'sound/weapons/pulse.ogg' - user << "\red [src.name] is now set to DESTROY." + user << "[src.name] is now set to DESTROY." projectile_type = /obj/item/projectile/beam/pulse /obj/item/weapon/gun/energy/pulse_rifle/mounted @@ -44,7 +44,7 @@ fire_delay = 10 /obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob) - user << "\red [src.name] has three settings, and they are all DESTROY." + user << "[src.name] has three settings, and they are all DESTROY." //WHY? diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 3cd057c2c4..000f1dd123 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -43,13 +43,13 @@ if(0) mode = 1 charge_cost = 100 - user << "\red The [src.name] is now set to increase yield." + user << "The [src.name] is now set to increase yield." projectile_type = /obj/item/projectile/energy/florayield modifystate = "florayield" if(1) mode = 0 charge_cost = 100 - user << "\red The [src.name] is now set to induce mutations." + user << "The [src.name] is now set to induce mutations." projectile_type = /obj/item/projectile/energy/floramut modifystate = "floramut" update_icon() @@ -58,7 +58,7 @@ /obj/item/weapon/gun/energy/floragun/afterattack(obj/target, mob/user, adjacent_flag) //allow shooting into adjacent hydrotrays regardless of intent if(adjacent_flag && istype(target,/obj/machinery/portable_atmospherics/hydroponics)) - user.visible_message("\red \The [user] fires \the [src] into \the [target]!") + user.visible_message("\The [user] fires \the [src] into \the [target]!") Fire(target,user) return ..() @@ -123,7 +123,7 @@ /obj/item/weapon/gun/energy/staff/handle_click_empty(mob/user = null) if (user) - user.visible_message("*fizzle*", "\red *fizzle*") + user.visible_message("*fizzle*", "*fizzle*") else src.visible_message("*fizzle*") playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1) @@ -146,11 +146,11 @@ obj/item/weapon/gun/energy/staff/focus attack_self(mob/living/user as mob) if(projectile_type == "/obj/item/projectile/forcebolt") charge_cost = 200 - user << "\red The [src.name] will now strike a small area." + user << "The [src.name] will now strike a small area." projectile_type = "/obj/item/projectile/forcebolt/strong" else charge_cost = 100 - user << "\red The [src.name] will now strike only a single person." + user << "The [src.name] will now strike only a single person." projectile_type = "/obj/item/projectile/forcebolt" */ diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index b0275599de..59110be195 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -1,16 +1,16 @@ /obj/item/weapon/syringe_cartridge - name = "compressed gas cartridge" + name = "syringe gun cartridge" desc = "An impact-triggered compressed gas cartridge that can fitted to a syringe for rapid injection." icon = 'icons/obj/ammo.dmi' icon_state = "syringe-cartridge" var/icon_flight = "syringe-cartridge-flight" //so it doesn't look so weird when shot + matter = list("metal" = 125, "glass" = 375) flags = CONDUCT slot_flags = SLOT_BELT throwforce = 3 force = 3 w_class = 1 var/obj/item/weapon/reagent_containers/syringe/syringe - var/primed = 0 /obj/item/weapon/syringe_cartridge/update_icon() underlays.Cut() @@ -39,14 +39,13 @@ //the icon state will revert back when update_icon() is called from throw_impact() icon_state = icon_flight underlays.Cut() - primed = 1 /obj/item/weapon/syringe_cartridge/throw_impact(atom/hit_atom, var/speed) ..() //handles embedding for us. Should have a decent chance if thrown fast enough if(syringe) //check speed to see if we hit hard enough to trigger the rapid injection //incidentally, this means syringe_cartridges can be used with the pneumatic launcher - if(speed >= 10 && primed && isliving(hit_atom)) + if(speed >= 10 && isliving(hit_atom)) var/mob/living/L = hit_atom //unfortuately we don't know where the dart will actually hit, since that's done by the parent. if(L.can_inject()) @@ -93,7 +92,7 @@ /obj/item/weapon/gun/launcher/syringe/attack_self(mob/living/user as mob) if(next) - user.visible_message("[user] unlatches and carefully relax the bolt on [src].", "You unlatch and carefully relax the bolt on [src], unloading the spring.") + user.visible_message("[user] unlatches and carefully relaxes the bolt on [src].", "You unlatch and carefully relax the bolt on [src], unloading the spring.") next = null else if(darts.len) playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) @@ -106,7 +105,7 @@ user << "[src] is empty." return if(next) - user << "The cover on [src] is locked shut." + user << "[src]'s cover is locked shut." return var/obj/item/weapon/syringe_cartridge/C = darts[1] darts -= C @@ -129,7 +128,7 @@ ..() /obj/item/weapon/gun/launcher/syringe/rapid - name = "rapid syringe gun" - desc = "A modification of the syringe gun design, using a rotating cylinder to store up to four syringes. The spring still needs to be drawn between shots." + name = "syringe gun revolver" + desc = "A modification of the syringe gun design, using a rotating cylinder to store up to five syringes. The spring still needs to be drawn between shots." icon_state = "rapidsyringegun" - max_darts = 4 + max_darts = 5 diff --git a/code/modules/projectiles/guns/projectile/dartgun.dm b/code/modules/projectiles/guns/projectile/dartgun.dm index c068d0caaf..a4fca2f2a4 100644 --- a/code/modules/projectiles/guns/projectile/dartgun.dm +++ b/code/modules/projectiles/guns/projectile/dartgun.dm @@ -1,11 +1,11 @@ /obj/item/projectile/bullet/chemdart name = "dart" icon_state = "dart" - damage = 1 + damage = 5 sharp = 1 - embed = 0 + embed = 1 //the dart is shot fast enough to pierce space suits, so I guess splintering inside the target can be a thing. Should be rare due to low damage. var/reagent_amount = 15 - kill_count = 10 //shorter range + kill_count = 15 //shorter range /obj/item/projectile/bullet/chemdart/New() reagents = new/datum/reagents(reagent_amount) @@ -19,7 +19,7 @@ /obj/item/ammo_casing/chemdart name = "chemical dart" - desc = "A small hollow dart." + desc = "A small hardened, hollow dart." icon_state = "dart" caliber = "dart" projectile_type = /obj/item/projectile/bullet/chemdart diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 9fe555afab..6a04892ee1 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -21,9 +21,8 @@ if(ismob(A)) if(iscarbon(A)) - //squishy mobs absorb KE - if (damage <= 20) return 0 - damage *= 0.7 + if (damage <= 20 && !prob(damage)) return 0 + damage *= 0.7 //squishy mobs absorb KE return 1 if(istype(A, /obj/machinery) || istype(A, /obj/structure)) diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 76aa608b3d..2a114e9067 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -6,11 +6,12 @@ check_armour = "energy" -//releases a very short burst of light on impact, mainly used to blind people +//releases a burst of light on impact or after travelling a distance /obj/item/projectile/energy/flash - name = "shell" //a chemical filled shell or something + name = "chemical shell" icon_state = "bullet" damage = 5 + kill_count = 15 //if the shell hasn't hit anything after travelling this far it just explodes. var/flash_range = 0 var/brightness = 7 var/light_duration = 5 diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index ca37fea7ed..93e8565d23 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -57,7 +57,7 @@ "abe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) "abf" = (/turf/simulated/wall,/area/maintenance/security_port) "abg" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"abh" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/machinery/door_control{id = "prisonentry"; name = "Entry Doors"; normaldoorcontrol = 1; pixel_x = -6; pixel_y = 24; req_access_txt = "2"},/obj/machinery/door_control{id = "prisonexit"; name = "Exit Doors"; normaldoorcontrol = 1; pixel_x = 6; pixel_y = 24; req_access_txt = "2"},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access_txt = "2"},/turf/simulated/floor,/area/security/brig) +"abh" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = null; req_access_txt = "58"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) "abi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range) "abj" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range) "abk" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) @@ -71,7 +71,7 @@ "abs" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) "abt" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/foresolar) "abu" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/foresolar) -"abv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = 0; pixel_y = -27; tag = "permflash"},/turf/simulated/floor,/area/security/brig) +"abv" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore"},/turf/simulated/floor/plating,/area/maintenance/foresolar) "abw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar) "abx" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port) "aby" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -470,7 +470,7 @@ "ajb" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "ajc" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/wall,/area/crew_quarters/heads/hos) "ajd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "HoS Office South"; dir = 1},/obj/structure/flora/pottedplant,/obj/machinery/newscaster/security_unit{pixel_x = -30},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) -"aje" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_starboard) +"aje" = (/obj/structure/table,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/accessory/holobadge,/obj/item/clothing/accessory/holobadge,/obj/item/clothing/accessory/holobadge/cord,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "ajf" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ajg" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "ajh" = (/obj/structure/filingcabinet,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) @@ -523,7 +523,7 @@ "akc" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "akd" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) "ake" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) -"akf" = (/obj/structure/table,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/accessory/holobadge,/obj/item/clothing/accessory/holobadge,/obj/item/clothing/accessory/holobadge/cord,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"akf" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) "akg" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) "akh" = (/obj/structure/table/rack,/obj/item/weapon/storage/briefcase{pixel_x = -2; pixel_y = -5},/obj/item/weapon/storage/briefcase{pixel_x = 3; pixel_y = 0},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "aki" = (/obj/structure/disposalpipe/segment,/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) @@ -548,7 +548,7 @@ "akB" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) "akC" = (/obj/machinery/light,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/brig) "akD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/brig) -"akE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = -6; pixel_y = -24; req_access_txt = "2"; tag = "permflash"},/obj/machinery/door_control{id = "brigobs"; name = "observation shutters"; pixel_x = 6; pixel_y = -24},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -26; pixel_y = -4; req_access_txt = "2"},/turf/simulated/floor,/area/security/brig) +"akE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = 0; pixel_y = -27; tag = "permflash"},/turf/simulated/floor,/area/security/brig) "akF" = (/obj/machinery/camera{c_tag = "Brig Center"; dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/security/brig) "akG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/brig) "akH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/security/brig) @@ -622,7 +622,7 @@ "alX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor,/area/security/prison) "alY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "alZ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 8; icon_state = "rightsecure"; req_access_txt = "2"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/security/brig) -"ama" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Security"},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"ama" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_starboard) "amb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) "amc" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/door_control{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; normaldoorcontrol = 1; pixel_x = 28; pixel_y = -15},/turf/simulated/floor,/area/security/brig) "amd" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/southright{base_state = "left"; dir = 4; icon_state = "left"},/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/security/lobby) @@ -640,7 +640,7 @@ "amp" = (/obj/structure/table/woodentable,/obj/item/ashtray/bronze,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/obj/item/device/flash,/obj/item/weapon/handcuffs,/turf/simulated/floor/carpet,/area/security/detectives_office) "amq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/security/detectives_office) "amr" = (/obj/item/weapon/storage/secure/safe{pixel_x = 35; pixel_y = 5},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"ams" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ams" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/machinery/door_control{id = "prisonentry"; name = "Entry Doors"; normaldoorcontrol = 1; pixel_x = -6; pixel_y = 24; req_access_txt = "2"},/obj/machinery/door_control{id = "prisonexit"; name = "Exit Doors"; normaldoorcontrol = 1; pixel_x = 6; pixel_y = 24; req_access_txt = "2"},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access_txt = "2"},/turf/simulated/floor,/area/security/brig) "amt" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/security_starboard) "amu" = (/obj/machinery/door/airlock/engineering{name = "Security Substation"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/substation/security) "amv" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/power/sensor{name = "Powernet Sensor - Security Subgrid"; name_tag = "Security Subgrid"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/security) @@ -661,7 +661,7 @@ "amK" = (/obj/machinery/flasher{id = "permentryflash"; name = "Floor mounted flash"; pixel_x = 0},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/prison) "amL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "amM" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/brigdoor{dir = 8; req_access_txt = "2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/structure/table/reinforced,/turf/simulated/floor,/area/security/brig) -"amN" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"amN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = -6; pixel_y = -24; req_access_txt = "2"; tag = "permflash"},/obj/machinery/door_control{id = "brigobs"; name = "observation shutters"; pixel_x = 6; pixel_y = -24},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -26; pixel_y = -4; req_access_txt = "2"},/turf/simulated/floor,/area/security/brig) "amO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Big Brother is watching."; name = "Brig Monitor"; network = list("Prison"); pixel_x = 3; pixel_y = -33},/turf/simulated/floor,/area/security/brig) "amP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera{c_tag = "Prison Wing Observation"; dir = 1; network = list("SS13")},/turf/simulated/floor,/area/security/brig) "amQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Big Brother is watching."; name = "Brig Monitor"; network = list("Prison"); pixel_x = -3; pixel_y = -33},/turf/simulated/floor,/area/security/brig) @@ -679,7 +679,7 @@ "anc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/security_starboard) "and" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/security) "ane" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/security) -"anf" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = null; req_access_txt = "58"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"anf" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "ang" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/substation/security) "anh" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/shuttle/syndicate_elite/station) "ani" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) @@ -975,7 +975,7 @@ "asM" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "asO" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) -"asP" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor,/area/hydroponics) +"asP" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Security"},/turf/simulated/floor/plating,/area/maintenance/substation/security) "asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "asR" = (/obj/machinery/bot/secbot/beepsky{name = "Officer Beepsky"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) "asS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) @@ -992,10 +992,10 @@ "atd" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/dormitory) "ate" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/dormitory) "atf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/dormitory) -"atg" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/fancy/cigarettes{pixel_y = 2},/obj/random/single{icon = 'icons/obj/items.dmi'; icon_state = "lighter-g"; name = "randomly spawned lighter"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/flame/lighter},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) -"ath" = (/obj/structure/disposalpipe/segment,/obj/machinery/button/crematorium{pixel_x = 25},/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) -"ati" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian West"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) -"atj" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) +"atg" = (/obj/machinery/button/flasher{id = "IAflash"; pixel_y = -30},/obj/machinery/door_control{id = "visit_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/prison) +"ath" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ati" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"atj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "Syndicate Breach Area"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "atk" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/escape_pod1/station) "atl" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod1/station) "atm" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1028,7 +1028,7 @@ "atN" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness) "atO" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "atP" = (/turf/simulated/wall,/area/crew_quarters/fitness) -"atQ" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/obj/random/single{icon = 'icons/obj/drinks.dmi'; icon_state = "cola"; name = "randomly spawned cola"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/reagent_containers/food/drinks/cans/cola},/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) +"atQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck North"; dir = 2; network = list("SS13"); pixel_y = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "atR" = (/turf/simulated/floor/engine{name = "Holodeck Projector Floor"},/area/holodeck/alphadeck) "atS" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/fore) "atT" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1076,7 +1076,7 @@ "auJ" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "auL" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) -"auM" = (/obj/structure/table/woodentable,/obj/random/single{icon = 'icons/obj/playing_cards.dmi'; icon_state = "deck"; name = "randomly spawned deck of cards"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/deck},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) +"auM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "auN" = (/turf/simulated/wall,/area/hallway/secondary/entry/fore) "auO" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) "auP" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) @@ -1114,9 +1114,9 @@ "avv" = (/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/crew_quarters/fitness) "avw" = (/turf/simulated/floor{icon_state = "escapecorner"; dir = 8},/area/crew_quarters/fitness) "avx" = (/turf/simulated/floor,/area/crew_quarters/fitness) -"avy" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics/garden) -"avz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"avA" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) +"avy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"avz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"avA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "avB" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) "avC" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access_txt = "13"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) "avD" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1132,12 +1132,12 @@ "avN" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avO" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central_one) -"avQ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "1;11;18;24"},/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) +"avQ" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) "avR" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_outer"; locked = 1; name = "EVA External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/evahallway) "avS" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eva_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/evahallway) "avT" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eva_airlock"; name = "EVA Airlock Console"; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "1;5;11;18;24"; tag_airpump = "eva_pump"; tag_chamber_sensor = "eva_sensor"; tag_exterior_door = "eva_outer"; tag_interior_door = "eva_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/evahallway) "avU" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_inner"; locked = 1; name = "EVA Internal Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/evahallway) -"avV" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "1;11;18;24"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) +"avV" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "1;11;18;24"},/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "avW" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/evahallway) "avX" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) "avY" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) @@ -1147,7 +1147,7 @@ "awc" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/item/weapon/storage/box/donkpockets{pixel_x = -3; pixel_y = -3},/turf/simulated/floor,/area/security/prison) "awd" = (/obj/structure/table,/obj/item/weapon/minihoe,/obj/item/device/analyzer/plant_analyzer,/obj/item/clothing/head/greenbandana,/turf/simulated/floor,/area/security/prison) "awe" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor,/area/security/prison) -"awf" = (/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) +"awf" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "1;11;18;24"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) "awg" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor,/area/security/prison) "awh" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/clothing/head/soft/orange,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/security/prison) "awi" = (/obj/machinery/light,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) @@ -1166,13 +1166,13 @@ "awv" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Fitness Room West"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) "aww" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness) "awx" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor,/area/security/prison) -"awy" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) -"awz" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck"},/turf/simulated/floor,/area/crew_quarters/fitness) -"awA" = (/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/crew_quarters/fitness) -"awB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"awC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Fitness Room East"; dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) -"awD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) -"awE" = (/obj/machinery/hologram/holopad,/obj/machinery/light,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) +"awy" = (/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) +"awz" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) +"awA" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck"},/turf/simulated/floor,/area/crew_quarters/fitness) +"awB" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) +"awC" = (/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/crew_quarters/fitness) +"awD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"awE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) "awF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "awG" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "awH" = (/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1209,13 +1209,13 @@ "axm" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) "axn" = (/obj/structure/window/basic{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) "axo" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"axp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck North"; dir = 2; network = list("SS13"); pixel_y = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"axp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Fitness Room East"; dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) +"axq" = (/obj/machinery/hologram/holopad,/obj/machinery/light,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) +"axr" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralcorner"},/area/crew_quarters/fitness) "axs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "Syndicate Breach Area"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"axv" = (/obj/machinery/button/flasher{id = "IAflash"; pixel_y = -30},/obj/machinery/door_control{id = "visit_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/prison) +"axt" = (/obj/structure/closet/lasertag/blue,/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) +"axu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/glass{name = "Holodeck Control"},/turf/simulated/floor,/area/crew_quarters/fitness) +"axv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) "axw" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "axx" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/hallway/secondary/entry/fore) "axy" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_2_berth_hatch"; locked = 1; name = "Escape Pod"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1254,10 +1254,10 @@ "ayf" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/crew_quarters/fitness) "ayg" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) "ayh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) -"ayi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = -6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ayj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ayi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"ayj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "ayk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ayl" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) +"ayl" = (/obj/structure/table,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) "aym" = (/turf/simulated/floor/airless{icon_state = "catwalk12"},/area/space) "ayn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) "ayo" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) @@ -1304,14 +1304,14 @@ "azd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) "aze" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) "azf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/crew_quarters/fitness) -"azg" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/library) -"azh" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Starboard"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"azi" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/library) -"azj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/library) -"azk" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian East"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) -"azl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/library) -"azm" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) -"azn" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"azg" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/crew_quarters/fitness) +"azh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"azi" = (/obj/machinery/computer/HolodeckControl,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"azj" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 82.1472; oxygen = 21.8366},/area/maintenance/auxsolarstarboard) +"azk" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Starboard"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"azl" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"azm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"azn" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "azo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1367,8 +1367,8 @@ "aAo" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = -2; pixel_y = -28},/turf/simulated/floor{dir = 10; icon_state = "neutral"},/area/crew_quarters/fitness) "aAp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) "aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aAr" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) -"aAs" = (/obj/item/device/radio/intercom{pixel_x = 28},/obj/machinery/libraryscanner,/turf/simulated/floor/wood,/area/library) +"aAr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aAs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aAt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/library) "aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aAv" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_chapel_pump"; tag_exterior_door = "solar_chapel_outer"; frequency = 1379; id_tag = "solar_chapel_airlock"; tag_interior_door = "solar_chapel_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_chapel_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_chapel_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "solar_chapel_pump"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1418,10 +1418,10 @@ "aBn" = (/obj/machinery/light_switch{pixel_y = -25},/obj/structure/closet/athletic_mixed,/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "aBo" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "aBp" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) -"aBq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aBq" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/library) "aBr" = (/obj/structure/closet/lasertag/red,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 6},/area/crew_quarters/fitness) -"aBs" = (/obj/machinery/camera{c_tag = "Fore Port Solar Access"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aBt" = (/obj/machinery/button/driver{id = "chapelgun"; name = "Chapel Mass Driver"; pixel_x = 25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aBs" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/library) +"aBt" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/library) "aBu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aBw" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1469,7 +1469,7 @@ "aCm" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/civilian_east) "aCn" = (/obj/effect/decal/cleanable/dirt,/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/bar) "aCo" = (/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian East Subgrid"; name_tag = "Civilian East Subgrid"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) -"aCp" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden) +"aCp" = (/obj/machinery/camera{c_tag = "Fore Port Solar Access"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aCq" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCr" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCs" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1489,7 +1489,7 @@ "aCG" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aCH" = (/obj/machinery/camera{c_tag = "Fore Port Solar Control"; dir = 1},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aCI" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aCJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/glass{name = "Holodeck Control"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aCJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aCK" = (/turf/simulated/wall,/area/storage/primary) "aCL" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/storage/primary) "aCM" = (/turf/simulated/wall/r_wall,/area/storage/primary) @@ -1523,11 +1523,11 @@ "aDo" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/obj/item/weapon/paper{info = "This permit signifies that the Bartender is permitted to posess this firearm in the bar, and ONLY the bar. Failure to adhere to this permit will result in confiscation of the weapon and possibly arrest."; name = "Shotgun permit"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aDp" = (/turf/simulated/wall,/area/crew_quarters/bar) "aDq" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aDr" = (/obj/structure/closet/lasertag/blue,/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) +"aDr" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/arrivals) "aDs" = (/turf/simulated/wall,/area/maintenance/bar) -"aDt" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralcorner"},/area/crew_quarters/fitness) -"aDu" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) -"aDv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) +"aDt" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian East"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) +"aDu" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aDv" = (/obj/machinery/camera{c_tag = "Dormitory South"; c_tag_order = 999; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aDw" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDx" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) "aDy" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) @@ -1605,14 +1605,14 @@ "aES" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Bar Maintenance"; req_access_txt = "25"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/bar) "aET" = (/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j1s"; sortType = "Bar"; name = "Bar"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) "aEU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) -"aEV" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) -"aEW" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) +"aEV" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/library) +"aEW" = (/turf/simulated/floor/plating,/area/maintenance/library) "aEX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aEY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"aEZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) +"aEZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/library) "aFa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/bar) "aFb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) -"aFc" = (/obj/structure/table,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) +"aFc" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aFd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) "aFe" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/library) "aFf" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/maintenance/library) @@ -1632,10 +1632,10 @@ "aFt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aFu" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aFv" = (/obj/structure/closet/wardrobe/red,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/checkpoint2) -"aFw" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/arrivals) +"aFw" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "aFx" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"aFy" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) -"aFz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/hallway/primary/central_two) +"aFy" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"aFz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/library) "aFA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) "aFB" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) "aFC" = (/turf/simulated/wall,/area/maintenance/substation/civilian_west) @@ -1671,7 +1671,7 @@ "aGg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aGh" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/entry/port) "aGi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) -"aGj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 1},/area/hallway/primary/central_two) +"aGj" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/reagent_dispensers/watertank,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/library) "aGk" = (/obj/machinery/door/airlock{name = "Unisex Restrooms"; req_access_txt = "0"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep) "aGl" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aGm" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1687,10 +1687,10 @@ "aGw" = (/obj/effect/decal/cleanable/dirt,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/bar) "aGx" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Starboard Solar Access"; req_access_txt = "10"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aGy" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarstarboard) -"aGz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aGA" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/reagent_dispensers/watertank,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/library) -"aGB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/library) -"aGC" = (/obj/machinery/computer/HolodeckControl,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aGA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/library) +"aGB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/library) +"aGC" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) "aGD" = (/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating,/area/maintenance/library) "aGE" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) "aGF" = (/turf/simulated/wall,/area/chapel/office) @@ -1757,17 +1757,17 @@ "aHO" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/obj/effect/decal/cleanable/flour,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHP" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = "Kitchen"; name = "Kitchen"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) "aHQ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aHR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aHS" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/crew_quarters/fitness) -"aHT" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aHU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aHR" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) +"aHS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aHT" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = "Hydroponics"; name = "Hydroponics"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aHU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"; req_access_txt = "0"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) "aHV" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aHW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) -"aHX" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/starboard) -"aHY" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/starboard) +"aHW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/bar) +"aHX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Fore Starboard Solar Access"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aHY" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; sortType = "Chapel"; name = "Chapel"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) "aHZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aIa" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Library"; name = "Library"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/starboard) -"aIb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera{c_tag = "Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aIa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aIb" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/library) "aIc" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_access_txt = "0"; req_one_access_txt = "12;37"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/library) "aId" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/simulated/floor/wood,/area/library) "aIe" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/packageWrap,/turf/simulated/floor/wood,/area/library) @@ -1827,8 +1827,8 @@ "aJg" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/central_one) "aJh" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) "aJi" = (/turf/simulated/wall/r_wall,/area/hallway/primary/central_two) -"aJj" = (/obj/machinery/camera{c_tag = "Dormitory South"; c_tag_order = 999; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"aJk" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aJj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aJk" = (/obj/machinery/button/driver{id = "chapelgun"; name = "Chapel Mass Driver"; pixel_x = 25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aJl" = (/turf/simulated/wall,/area/hallway/primary/central_two) "aJm" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aJn" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1844,14 +1844,14 @@ "aJx" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/maintenance/bar) "aJy" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/bar) "aJz" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/bar) -"aJA" = (/turf/simulated/floor/plating,/area/maintenance/library) -"aJB" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/library) +"aJA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian West"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aJB" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) "aJC" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/dormitory) "aJD" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the 'Space' from Space Cleaner and written in Chemistry. Scrawled on the back is, 'Okay, whoever filled this with polytrinic acid, it was only funny the first time. It was hard enough replacing the CMO's first cat!'"; name = "Chemistry Cleaner"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "aJE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "aJF" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) -"aJG" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"aJH" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aJG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) +"aJH" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) "aJI" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/library) "aJJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/library) "aJK" = (/obj/structure/stool/bed/chair/office/dark,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/camera{c_tag = "Library North"; dir = 2; network = list("SS13")},/turf/simulated/floor/wood,/area/library) @@ -1866,12 +1866,12 @@ "aJT" = (/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aJU" = (/obj/structure/closet/coffin,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aJV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aJW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aJW" = (/obj/structure/disposalpipe/segment,/obj/machinery/button/crematorium{pixel_x = 25},/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) "aJX" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/arrival/station) "aJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aJZ" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian West"; name_tag = "Civilian West Subgrid"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) "aKa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/power/breakerbox/activated{RCon_tag = "Civilian West Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) -"aKb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/library) +"aKb" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "0"; req_one_access_txt = "1;11;18;24"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) "aKc" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency2) "aKd" = (/turf/simulated/floor,/area/hallway/secondary/entry/starboard) "aKe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/storage/emergency2) @@ -1915,8 +1915,8 @@ "aKQ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aKR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aKS" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) -"aKT" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/library) -"aKU" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) +"aKT" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "0"; req_one_access_txt = "1;11;18;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) +"aKU" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) "aKV" = (/obj/machinery/camera{c_tag = "Dormitory Toilets"; dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aKW" = (/obj/machinery/light,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aKX" = (/obj/machinery/door/airlock{name = "Bar Backroom"; req_access_txt = "25"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/crew_quarters/bar) @@ -1938,7 +1938,7 @@ "aLn" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/library) "aLo" = (/obj/machinery/newscaster{pixel_x = 30},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/wood,/area/library) "aLp" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) -"aLq" = (/turf/simulated/wall,/area/engineering/break_room) +"aLq" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) "aLr" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp{pixel_y = 10},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aLs" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aLt" = (/obj/structure/table/woodentable,/obj/item/weapon/nullrod,/obj/item/device/eftpos{eftpos_name = "Chapel EFTPOS scanner"},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) @@ -1979,8 +1979,8 @@ "aMc" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/sign/securearea,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) -"aMf" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "0"; req_one_access_txt = "1;11;18;24"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) -"aMg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "0"; req_one_access_txt = "1;11;18;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_one) +"aMf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/hallway/primary/central_two) +"aMg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 1},/area/hallway/primary/central_two) "aMh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/sign/securearea,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMj" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor,/area/hallway/primary/central_one) @@ -1990,8 +1990,8 @@ "aMn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aMp" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) -"aMq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) -"aMr" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aMq" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/obj/random/single{icon = 'icons/obj/drinks.dmi'; icon_state = "cola"; name = "randomly spawned cola"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/reagent_containers/food/drinks/cans/cola},/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) +"aMr" = (/obj/structure/table/woodentable,/obj/random/single{icon = 'icons/obj/playing_cards.dmi'; icon_state = "deck"; name = "randomly spawned deck of cards"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/deck},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) "aMs" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/light{dir = 1},/obj/machinery/smartfridge/drinks,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aMt" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aMu" = (/obj/structure/reagent_dispensers/beerkeg,/obj/machinery/requests_console{announcementConsole = 0; department = "Bar"; departmentType = 2; name = "Bar RC"; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) @@ -2083,8 +2083,8 @@ "aOc" = (/turf/simulated/floor{icon_state = "L15"},/area/hallway/primary/central_one) "aOd" = (/obj/machinery/light{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor,/area/hallway/primary/central_two) "aOe" = (/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/hallway/primary/central_two) -"aOf" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; sortType = "Chapel"; name = "Chapel"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) -"aOg" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Fore Starboard Solar Access"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aOf" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) +"aOg" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/fancy/cigarettes{pixel_y = 2},/obj/random/single{icon = 'icons/obj/items.dmi'; icon_state = "lighter-g"; name = "randomly spawned lighter"; spawn_nothing_percentage = 50; spawn_object = /obj/item/weapon/flame/lighter},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) "aOh" = (/obj/machinery/newscaster{pixel_y = 32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 1},/area/hallway/primary/central_two) "aOi" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/camera{c_tag = "Central Hallway North-East"; dir = 2},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_two) "aOj" = (/obj/machinery/light{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/central_two) @@ -2135,8 +2135,8 @@ "aPc" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) "aPd" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/secondary/entry/port) "aPe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/starboard) -"aPf" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/carpet,/area/engineering/break_room) -"aPg" = (/turf/simulated/floor/carpet,/area/engineering/break_room) +"aPf" = (/obj/machinery/seed_storage/garden,/turf/simulated/floor,/area/hydroponics) +"aPg" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden) "aPh" = (/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) "aPi" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry/starboard) "aPj" = (/obj/machinery/vending/coffee,/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry/starboard) @@ -2198,7 +2198,7 @@ "aQn" = (/turf/simulated/floor,/area/hydroponics) "aQo" = (/obj/structure/disposalpipe/segment,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) "aQp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hydroponics) -"aQq" = (/obj/structure/stool/bed/chair/comfy/beige,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"aQq" = (/obj/item/device/radio/intercom{pixel_x = 28},/obj/machinery/libraryscanner,/turf/simulated/floor/wood,/area/library) "aQr" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hydroponics) "aQs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hydroponics) "aQt" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) @@ -2218,7 +2218,7 @@ "aQH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aQI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) "aQJ" = (/obj/machinery/camera{c_tag = "Arrivals Center"; dir = 4; network = list("SS13")},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) -"aQK" = (/obj/structure/closet/wardrobe/atmospherics_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"aQK" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/starboard) "aQL" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/hallway/secondary/entry/starboard) "aQM" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry/starboard) "aQN" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) @@ -2262,7 +2262,7 @@ "aRz" = (/obj/machinery/biogenerator,/turf/simulated/floor,/area/hydroponics) "aRA" = (/obj/machinery/seed_extractor,/turf/simulated/floor,/area/hydroponics) "aRB" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor,/area/hydroponics) -"aRC" = (/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"aRC" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Library"; name = "Library"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/starboard) "aRD" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) "aRE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hydroponics) "aRF" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) @@ -2517,7 +2517,7 @@ "aWu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aWv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aWw" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access_txt = "28"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hydroponics/garden) -"aWx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aWx" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics/garden) "aWy" = (/obj/structure/table/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden) "aWz" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Gardener"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden) "aWA" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hydroponics/garden) @@ -2611,7 +2611,7 @@ "aYk" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor/wood,/area/library) "aYl" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/wood,/area/library) "aYm" = (/obj/effect/landmark/start{name = "Librarian"},/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/wood,/area/library) -"aYn" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/library) +"aYn" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/starboard) "aYo" = (/obj/structure/stool,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) "aYp" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) "aYq" = (/obj/structure/stool,/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) @@ -2676,7 +2676,7 @@ "aZx" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/grass,/area/hydroponics/garden) "aZy" = (/obj/structure/flora/ausbushes/brflowers,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hydroponics/garden) "aZz" = (/turf/simulated/wall,/area/hallway/primary/starboard) -"aZA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aZA" = (/obj/machinery/door_control{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/machinery/button/driver{id = "trash"; pixel_x = -26; pixel_y = -6},/turf/simulated/floor/plating,/area/maintenance/disposal) "aZB" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/carpet,/area/library) "aZC" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/carpet,/area/library) "aZD" = (/obj/structure/table/woodentable,/obj/item/weapon/paper,/turf/simulated/floor/wood,/area/library) @@ -2784,7 +2784,7 @@ "bbB" = (/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden) "bbC" = (/obj/structure/flora/ausbushes/fernybush,/turf/simulated/floor/grass,/area/hydroponics/garden) "bbD" = (/obj/structure/flora/ausbushes/brflowers,/obj/machinery/camera/autoname{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/grass,/area/hydroponics/garden) -"bbE" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = "Hydroponics"; name = "Hydroponics"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"bbE" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/camera{c_tag = "Command Substation"; dir = 2; network = list("SS13","Engineering")},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Command"},/turf/simulated/floor/plating,/area/maintenance/substation/command) "bbF" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) "bbG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/turf/simulated/floor/carpet,/area/hallway/primary/starboard) "bbH" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/carpet,/area/library) @@ -2818,7 +2818,7 @@ "bcj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/locker) "bck" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bcl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/power/terminal{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/substation/medical) -"bcm" = (/obj/structure/table,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/ointment{pixel_y = 10},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bcm" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) "bcn" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Robotics"; name = "Robotics"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/research_port) "bco" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/locker) "bcp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/storage/tools) @@ -2853,11 +2853,11 @@ "bcS" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "bcT" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/door_control{id = "kitchen"; name = "Kitchen Shutters Control"; pixel_x = -1; pixel_y = -24; req_access_txt = "28"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "bcU" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"bcV" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = -10},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bcV" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "bcW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics/garden) "bcX" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hydroponics/garden) "bcY" = (/obj/structure/flora/ausbushes,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hydroponics/garden) -"bcZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"; req_access_txt = "0"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"bcZ" = (/obj/structure/lattice,/turf/space,/area/shuttle/escape/station) "bda" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/starboard) "bdb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) "bdc" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/hallway/primary/starboard) @@ -3402,12 +3402,12 @@ "bnv" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bnw" = (/obj/machinery/door/airlock{name = "Medbay Substation"; req_access_txt = "5"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "bnx" = (/obj/machinery/door/blast/regular{id = "mixvent"; name = "Mixer Room Vent"},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) -"bny" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/bar) +"bny" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/turret_protected/ai_upload) "bnz" = (/obj/machinery/computer/rdconsole/robotics,/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "bnA" = (/obj/structure/table,/obj/item/weapon/book/manual/robotics_cyborgs{pixel_x = 2; pixel_y = 5},/obj/item/weapon/storage/belt/utility,/obj/machinery/requests_console{department = "Robotics"; departmentType = 2; name = "Robotics RC"; pixel_y = 30},/obj/machinery/light{dir = 1},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/reagent_containers/glass/beaker/large,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "bnB" = (/obj/machinery/r_n_d/circuit_imprinter,/obj/item/weapon/reagent_containers/glass/beaker/sulphuric,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) -"bnC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"bnD" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 82.1472; oxygen = 21.8366},/area/maintenance/auxsolarstarboard) +"bnC" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 16; pixel_y = 28},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/crew_quarters/heads/hop) +"bnD" = (/obj/structure/table/woodentable,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/weapon/storage/box/matches,/obj/item/clothing/mask/smokable/cigarette/cigar,/obj/item/weapon/reagent_containers/food/drinks/flask{pixel_x = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bnE" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; opacity = 0},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay4) "bnF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bnG" = (/obj/machinery/autolathe,/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) @@ -3422,7 +3422,7 @@ "bnP" = (/obj/structure/closet/emcloset,/obj/machinery/camera{c_tag = "Arrivals Auxiliary Docking South"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry/aft) "bnQ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bnR" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/structure/sign/vacuum{pixel_x = -32},/turf/simulated/floor/plating,/area/maintenance/disposal) -"bnS" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bnS" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "bnT" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "garbage"; name = "disposal coveyor"},/turf/simulated/floor/plating,/area/maintenance/disposal) "bnU" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/maintenance/disposal) "bnV" = (/obj/effect/decal/cleanable/blood/oil,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/disposal) @@ -3444,7 +3444,7 @@ "bol" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) "bom" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/substation/command) "bon" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/command) -"boo" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) +"boo" = (/obj/structure/grille,/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bop" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/command{name = "Electrical Maintenance"; req_access = null; req_access_txt = "19"},/turf/simulated/floor/plating,/area/maintenance/substation/command) "boq" = (/obj/machinery/camera{c_tag = "Engineering Washroom"; dir = 1; network = list("SS13")},/obj/machinery/light,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "bor" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/command) @@ -3470,7 +3470,7 @@ "boL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boN" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Chemist"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{dir = 4; icon_state = "whiteyellow"},/area/medical/chemistry) -"boO" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/medical/medbay4) +"boO" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Medical"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) "boP" = (/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) "boQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "boR" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/reception) @@ -3503,7 +3503,7 @@ "bps" = (/obj/machinery/camera{c_tag = "Robotics"; dir = 2; network = list("SS13","Research"); pixel_x = 22},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/assembly/robotics) "bpt" = (/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) "bpu" = (/obj/structure/stool,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) -"bpv" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/medical/medbay4) +"bpv" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable/green,/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bpw" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/turf/simulated/floor{icon_state = "white"},/area/hallway/primary/starboard) "bpx" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/hallway/primary/starboard) "bpy" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/clothing/glasses/welding,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/lab) @@ -3572,7 +3572,7 @@ "bqJ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bqK" = (/obj/machinery/camera{c_tag = "Common Brig Northwest"; dir = 4; network = list("SS13","Prison")},/obj/machinery/computer/arcade,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/prison) "bqL" = (/turf/simulated/wall/r_wall,/area/medical/chemistry) -"bqM" = (/obj/machinery/door/airlock/engineering{name = "Engineering Supplies"; req_one_access_txt = "10;24;5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/engineering/break_room) +"bqM" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -5; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_x = 6; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bqN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqP" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue_ex"; tag = "icon-whiteblue (EAST)"},/area/medical/reception) @@ -3601,7 +3601,7 @@ "brm" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "brn" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) "bro" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) -"brp" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoC_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_c) +"brp" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 26; pixel_y = 17},/obj/machinery/button/windowtint{pixel_x = 36; pixel_y = 18},/turf/simulated/floor,/area/crew_quarters/heads/hop) "brq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/storage/emergency) "brr" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/storage/emergency) "brs" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) @@ -3823,7 +3823,7 @@ "bvA" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bvB" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bvC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) -"bvD" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoB_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_b) +"bvD" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 1; name = "Emergency Kit"; req_access_txt = "5"},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/sleeper) "bvE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) "bvF" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) "bvG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/substation/command) @@ -3831,7 +3831,7 @@ "bvI" = (/obj/structure/table,/obj/item/weapon/aiModule/nanotrasen,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bvJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bvK" = (/obj/machinery/hologram/holopad,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) -"bvL" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/medical/sleeper) +"bvL" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/machinery/camera{c_tag = "Medbay Equipment Storage"; dir = 1},/obj/item/clothing/accessory/stethoscope,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) "bvM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bvN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bvO" = (/obj/structure/table,/obj/item/weapon/aiModule/freeform,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) @@ -3847,7 +3847,7 @@ "bvY" = (/obj/machinery/smartfridge/secure/medbay,/turf/simulated/wall,/area/medical/chemistry) "bvZ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Chemistry Laboratory"; req_access_txt = "33"},/obj/structure/sign/chemistry{pixel_x = 32},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bwa" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) -"bwb" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) +"bwb" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bwc" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/medical/reception) "bwd" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/medical/reception) "bwe" = (/turf/simulated/floor,/area/medical/reception) @@ -3905,7 +3905,7 @@ "bxe" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "loadingarea"},/area/hallway/primary/central_three) "bxf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "delivery"},/area/hallway/primary/central_three) "bxg" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay4) -"bxh" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoA_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_a) +"bxh" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bxi" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bxj" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bxk" = (/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) @@ -3918,7 +3918,7 @@ "bxr" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) "bxs" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/maintenance/substation/command) "bxt" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/obj/machinery/camera{c_tag = "Captain's Quarters"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"bxu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bxu" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bxv" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Shower"; req_access_txt = "0"},/obj/machinery/shower{icon_state = "shower"; dir = 4},/obj/item/weapon/soap/deluxe,/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain) "bxw" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/central_two) "bxx" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 1; icon_state = "whiteyellowcorner"},/area/medical/chemistry) @@ -3944,7 +3944,7 @@ "bxR" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/medical/medbay2) "bxS" = (/obj/machinery/vending/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bxT" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "toxin_test_airlock"; name = "exterior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "13"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/space) -"bxU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"bxU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bxV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/research_port) "bxW" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bxX" = (/obj/structure/extinguisher_cabinet{pixel_x = -27},/obj/machinery/light{dir = 8},/turf/simulated/floor/bluegrid,/area/assembly/chargebay) @@ -4091,7 +4091,7 @@ "bAI" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAJ" = (/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) "bAK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bAL" = (/obj/machinery/meter,/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access_txt = "7"},/obj/machinery/button/ignition{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -29},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/rnd/mixing) +"bAL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute1"; name = "EMT Storage Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) "bAM" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurplecorner"},/area/medical/medbay2) "bAN" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/medical/medbay2) "bAO" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "whitepurplecorner"},/area/medical/medbay2) @@ -4184,7 +4184,7 @@ "bCx" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bCy" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bCz" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bCA" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 1; name = "Emergency Kit"; req_access_txt = "5"},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 1; icon_state = "whiteyellow"},/area/medical/sleeper) +"bCA" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute1"; name = "EMT Storage Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) "bCB" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "bCC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bCD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) @@ -4206,7 +4206,7 @@ "bCT" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_three) "bCU" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "bot"},/area/hallway/primary/central_three) "bCV" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/obj/machinery/account_database,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/crew_quarters/heads/hop) -"bCW" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 4; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoA_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_a) +"bCW" = (/obj/structure/extinguisher_cabinet{pixel_x = -25},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) "bCX" = (/obj/structure/table,/obj/item/weapon/folder/blue,/obj/item/weapon/stamp/hop,/obj/item/device/eftpos{eftpos_name = "HoP EFTPOS scanner"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bCY" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bCZ" = (/obj/machinery/computer/message_monitor,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) @@ -4214,7 +4214,7 @@ "bDb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) "bDc" = (/obj/machinery/door/airlock/highsecurity{name = "Messaging Server"; req_access_txt = "30"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_server_room) "bDd" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -12; pixel_y = 20},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/turretid/stun{control_area = "\improper AI Upload Chamber"; name = "AI Upload turret control"; pixel_x = 6; pixel_y = 24},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer) -"bDe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -20; pixel_y = 22},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bDe" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper) "bDf" = (/obj/machinery/door_control{id = "engineering_cubicle"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = -25; pixel_y = 8; req_access_txt = "0"; specialfunctions = 4},/obj/structure/toilet{dir = 1},/obj/machinery/light/small{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "bDg" = (/obj/machinery/door/airlock/highsecurity{name = "Cyborg Station"; req_access_txt = "16"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) "bDh" = (/obj/effect/landmark/start{name = "Cyborg"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station) @@ -4230,7 +4230,7 @@ "bDr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) "bDs" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 32},/turf/simulated/floor,/area/hallway/primary/central_two) "bDt" = (/turf/simulated/wall,/area/medical/sleeper) -"bDu" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bDu" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/sign/poster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/medical/sleeper) "bDv" = (/obj/structure/closet/secure_closet/medical_wall{name = "Pill Cabinet"},/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/tramadol,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/inaprovaline,/turf/simulated/wall,/area/medical/sleeper) "bDw" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medicine Storage"; req_access_txt = "5"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bDx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/sleeper) @@ -4238,7 +4238,7 @@ "bDz" = (/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bDA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay) "bDB" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/medbay3) -"bDC" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/item/clothing/accessory/stethoscope,/obj/machinery/camera{c_tag = "Medbay Equipment Storage"; dir = 1},/obj/item/clothing/accessory/stethoscope,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -22},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3) +"bDC" = (/obj/machinery/computer/mech_bay_power_console,/turf/simulated/floor/bluegrid,/area/medical/sleeper) "bDD" = (/obj/structure/table,/obj/machinery/light,/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/masks{pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHEAST)"; icon_state = "whiteblue"; dir = 6},/area/medical/medbay3) "bDE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) "bDF" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) @@ -4255,7 +4255,7 @@ "bDQ" = (/obj/item/weapon/table_parts,/turf/simulated/floor/plating,/area/medical/genetics) "bDR" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/medical/genetics) "bDS" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) -"bDT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bDT" = (/obj/machinery/vending/medical,/turf/simulated/wall,/area/medical/medbay) "bDU" = (/obj/structure/sign/securearea,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/research) "bDV" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/medbay3) "bDW" = (/obj/machinery/light{dir = 1},/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor{dir = 8; icon_state = "whiteblue"},/area/rnd/research) @@ -4273,8 +4273,8 @@ "bEi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) "bEj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) "bEk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/research) -"bEl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bEm" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"bEl" = (/obj/machinery/door_control{id = "acute1"; name = "EMT Storage Privacy Shutters"; pixel_x = 26; pixel_y = 25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bEm" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bEn" = (/turf/simulated/wall,/area/maintenance/research_shuttle) "bEo" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) @@ -4347,7 +4347,7 @@ "bFE" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/medical/genetics) "bFF" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Genetics Research"; req_access_txt = "9"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "bFG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) -"bFH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute1"; name = "EMT Storage Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) +"bFH" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/storage/toolbox/mechanical,/obj/machinery/vending/wallmed1{pixel_x = -32; pixel_y = 0; req_access_txt = "0"},/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bFI" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay) "bFJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor{dir = 8; icon_state = "whiteblue"},/area/rnd/research) "bFK" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) @@ -4399,7 +4399,7 @@ "bGE" = (/obj/machinery/door/airlock/multi_tile/glass{autoclose = 1; dir = 2; req_access_txt = "5"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/medical/sleeper) "bGF" = (/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bGG" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bGH" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acute1"; name = "EMT Storage Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) +"bGH" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) "bGI" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bGJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bGK" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Chemistry"; name = "Chemistry"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay) @@ -4459,7 +4459,7 @@ "bHM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Central Primary Hallway South South-West"; dir = 2},/turf/simulated/floor,/area/hallway/primary/central_three) "bHN" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) "bHO" = (/obj/structure/sign/securearea{pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/hallway/primary/central_three) -"bHP" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bHP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bHQ" = (/obj/structure/sign/securearea{pixel_y = 32},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/primary/central_three) "bHR" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/hallway/primary/central_three) "bHS" = (/obj/machinery/camera{c_tag = "Central Primary Hallway South South-East"; dir = 2},/turf/simulated/floor,/area/hallway/primary/central_three) @@ -4534,7 +4534,7 @@ "bJj" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) "bJk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/hallway/primary/central_three) "bJl" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AftH"; location = "AIW"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) -"bJm" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/light,/obj/machinery/camera{c_tag = "Engineering Supplies"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"bJm" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bJn" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=CHE"; location = "AIE"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_three) "bJo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three) "bJp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central_three) @@ -4545,12 +4545,12 @@ "bJu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_two) "bJv" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) "bJw" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=HOP"; location = "CHE"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/hallway/primary/central_two) -"bJx" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper) -"bJy" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) +"bJx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white_1"},/area/medical/medbay) +"bJy" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Paramedic"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bJz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bJA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bJB" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay) -"bJC" = (/obj/machinery/computer/mech_bay_power_console,/turf/simulated/floor/bluegrid,/area/medical/sleeper) +"bJC" = (/obj/structure/closet/secure_closet/medical1,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -31},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bJD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{id_tag = "cmodoor"; name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bJE" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/medbay4) "bJF" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) @@ -4625,11 +4625,11 @@ "bKW" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/central_two) "bKX" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/central_two) "bKY" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/hallway/primary/central_two) -"bKZ" = (/obj/machinery/vending/medical,/turf/simulated/wall,/area/medical/medbay) -"bLa" = (/obj/machinery/door_control{id = "acute1"; name = "EMT Storage Privacy Shutters"; pixel_x = 26; pixel_y = 25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bKZ" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/obj/item/weapon/storage/toolbox/emergency,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/camera{c_tag = "EMT Storage"; dir = 1; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bLa" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bLb" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bLc" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "scanhide"; name = "Diagnostics Room Separation Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) -"bLd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) +"bLd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) "bLe" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bLf" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "scanhide"; name = "Diagnostics Room Separation Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) "bLg" = (/obj/machinery/light{dir = 1},/obj/structure/filingcabinet/chestdrawer{dir = 1},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/crew_quarters/heads/cmo) @@ -4696,12 +4696,12 @@ "bMp" = (/obj/machinery/door/airlock{name = "Custodial Closet"; req_access_txt = "26"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central_three) "bMq" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_two) "bMr" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central_two) -"bMs" = (/obj/structure/table/rack,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/storage/toolbox/mechanical,/obj/machinery/vending/wallmed1{pixel_x = -32; pixel_y = 0; req_access_txt = "0"},/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bMt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) -"bMu" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Paramedic"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bMv" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/medical/sleeper) -"bMw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bMx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) +"bMs" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) +"bMt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) +"bMu" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"bMv" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Acute Treatment"; req_access_txt = "5"},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) +"bMw" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = 25; req_access_txt = "5"},/obj/machinery/camera{c_tag = "Medbay Acute"; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bMx" = (/obj/machinery/button/driver{dir = 2; id = "toxinsdriver"; pixel_y = 24},/turf/simulated/floor,/area/rnd/mixing) "bMy" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "CMO's Office"},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) "bMz" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) "bMA" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) @@ -4779,8 +4779,8 @@ "bNU" = (/turf/simulated/wall,/area/maintenance/engineering) "bNV" = (/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"},/turf/simulated/wall,/area/medical/sleeper) "bNW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bNX" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoC_window_tint"; pixel_y = -26},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/patient_c) -"bNY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white_1"},/area/medical/medbay) +"bNX" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/roller,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"bNY" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay) "bNZ" = (/obj/machinery/hologram/holopad,/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bOa" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bOb" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) @@ -4860,8 +4860,8 @@ "bPx" = (/turf/simulated/floor/plating,/area/maintenance/engineering) "bPy" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/engineering) "bPz" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bPA" = (/obj/structure/table/woodentable,/obj/machinery/light_switch{pixel_x = -4},/obj/machinery/button/windowtint{pixel_x = 3},/turf/simulated/floor/wood,/area/medical/psych) -"bPB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) +"bPA" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bPB" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoA_window_tint"; pixel_y = 26},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_a) "bPC" = (/obj/machinery/camera{c_tag = "Medbay Port Corridor"; dir = 8; network = list("SS13")},/obj/structure/disposalpipe/segment,/obj/machinery/light_switch{pixel_x = 22; pixel_y = -9},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) "bPD" = (/obj/machinery/camera{c_tag = "Medbay CMO Office"; dir = 4; network = list("SS13")},/obj/machinery/light_switch{pixel_x = -22; pixel_y = -9},/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Medical Officer's Desk"; departmentType = 5; name = "Chief Medical Officer RC"; pixel_x = -34; pixel_y = 2},/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/crew_quarters/heads/cmo) "bPE" = (/obj/structure/table,/obj/machinery/computer/skills{pixel_y = 4},/obj/item/device/megaphone,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) @@ -4894,7 +4894,7 @@ "bQf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/rnd/mixing) "bQg" = (/obj/machinery/light/small{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/rnd/mixing) "bQh" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/rnd/mixing) -"bQi" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) +"bQi" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoB_window_tint"; pixel_y = 26},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_b) "bQj" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins Test Area"); pixel_x = 32; pixel_y = 0},/turf/simulated/floor,/area/rnd/mixing) "bQk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/mixing) "bQl" = (/turf/simulated/floor/airless{dir = 9; icon_state = "warning"},/area/rnd/test_area) @@ -4933,7 +4933,7 @@ "bQS" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/engineering) "bQT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/engineering) "bQU" = (/obj/structure/closet,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) -"bQV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access_txt = "5"},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper) +"bQV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bQW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/engine,/area/rnd/misc_lab) "bQX" = (/turf/simulated/floor{icon_state = "white_2"},/area/medical/medbay) "bQY" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1441; icon_state = "map_injector"; id = "n2_in"; use_power = 1},/turf/simulated/floor/engine,/area/rnd/misc_lab) @@ -4946,11 +4946,11 @@ "bRf" = (/obj/machinery/computer/crew,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bRg" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_a) "bRh" = (/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/patient_a) -"bRi" = (/obj/structure/closet/secure_closet/medical1,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -31},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bRi" = (/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) "bRj" = (/turf/simulated/wall,/area/medical/patient_a) "bRk" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_b) "bRl" = (/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/patient_b) -"bRm" = (/obj/structure/table,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/obj/item/weapon/storage/toolbox/emergency,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/device/radio{frequency = 1487; name = "Medbay Emergency Radio Link"},/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access_txt = "5"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/camera{c_tag = "EMT Storage"; dir = 1; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bRm" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/medbay) "bRn" = (/turf/simulated/wall,/area/medical/patient_b) "bRo" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/engine,/area/rnd/misc_lab) "bRp" = (/obj/structure/table,/obj/item/device/assembly/igniter,/turf/simulated/floor/engine,/area/rnd/misc_lab) @@ -5003,7 +5003,7 @@ "bSk" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/engineering) "bSl" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/engineering) "bSm" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bSn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "acutesep"; name = "Acute Separation Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/sleeper) +"bSn" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = -25; req_access_txt = "5"},/obj/machinery/iv_drip,/obj/machinery/door_control{id = "acute2"; name = "Acute Treatment Privacy Shutters"; pixel_x = 6; pixel_y = -25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bSo" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bSp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay2) "bSq" = (/obj/machinery/light,/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/crew_quarters/heads/cmo) @@ -5065,7 +5065,7 @@ "bTu" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/powermonitor{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/stationalert{pixel_x = 1; pixel_y = -1},/obj/item/weapon/circuitboard/security/engineering,/obj/item/weapon/circuitboard/atmos_alert{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plating,/area/storage/tech) "bTv" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/secure_data{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/security{pixel_x = 1; pixel_y = -1},/obj/item/weapon/circuitboard/skills{pixel_x = 4; pixel_y = -3},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/storage/tech) "bTw" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/plating,/area/storage/tech) -"bTx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) +"bTx" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "bTy" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) "bTz" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bTA" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/aft) @@ -5080,10 +5080,10 @@ "bTJ" = (/turf/simulated/wall,/area/medical/medbay4) "bTK" = (/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) "bTL" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay4) -"bTM" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/sign/poster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/medical/sleeper) -"bTN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bTM" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/aft) +"bTN" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bTO" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "CMO's Office"; req_access_txt = "40"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"bTP" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"bTP" = (/turf/simulated/wall,/area/engineering/break_room) "bTQ" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) "bTR" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay4) "bTS" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) @@ -5098,7 +5098,7 @@ "bUb" = (/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/noticeboard{pixel_y = 27},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "hop_office_desk"; name = "HoP Office Privacy Shutters"; opacity = 0},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Reception Window"; req_access_txt = "0"},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/hop) "bUc" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer_1"; use_power = 1; power_setting = 20; set_temperature = 73},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "dark"},/area/server) "bUd" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; icon_state = "map_vent_out"; use_power = 1},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) -"bUe" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"bUe" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/medical/sleeper) "bUf" = (/obj/structure/sign/science{pixel_x = 32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bUg" = (/turf/simulated/wall,/area/rnd/misc_lab) "bUh" = (/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/rnd/storage) @@ -5125,8 +5125,8 @@ "bUC" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/storage/tech) "bUD" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bUE" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/aft) -"bUF" = (/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor{dir = 2; icon_state = "yellowpatch"},/area/engineering/foyer) -"bUG" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/foyer) +"bUF" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) +"bUG" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoA_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_a) "bUH" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/engineering) "bUI" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/engineering) "bUJ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/engineering) @@ -5134,8 +5134,8 @@ "bUL" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engineering) "bUM" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/engineering) "bUN" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/medical/sleeper) -"bUO" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = 25; req_access_txt = "5"},/obj/machinery/camera{c_tag = "Medbay Acute"; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bUP" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoB_window_tint"; pixel_y = 26},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_b) +"bUO" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{dir = 4; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoA_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoA_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_a) +"bUP" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoB_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoB_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_b) "bUQ" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/medical/sleeper) "bUR" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = 25; req_access_txt = "5"},/obj/machinery/camera{c_tag = "Medbay Scanning"; network = list("SS13")},/obj/machinery/atmospherics/unary/freezer{dir = 8; icon_state = "freezer"},/obj/machinery/door_control{id = "scanhideside"; name = "Diagnostics Room Privacy Shutters"; pixel_x = 6; pixel_y = 25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) "bUS" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) @@ -5200,18 +5200,18 @@ "bVZ" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/obj/item/device/multitool,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/storage/tech) "bWa" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bWb" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/aft) -"bWc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/break_room) -"bWd" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/supermatter_engine{pixel_x = -3},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bWe" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bWf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) -"bWg" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor{dir = 4; icon_state = "yellowpatch"},/area/engineering/foyer) -"bWh" = (/obj/structure/table/reinforced,/obj/machinery/button/ignition{id = "Xenobio"; pixel_x = -6; pixel_y = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) -"bWi" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"bWc" = (/obj/structure/table/reinforced,/obj/machinery/button/ignition{id = "Xenobio"; pixel_x = -6; pixel_y = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bWd" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWe" = (/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWf" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWg" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_guide{pixel_x = 3; pixel_y = 2},/obj/item/weapon/book/manual/atmospipes,/obj/machinery/light{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWh" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_construction,/obj/item/weapon/book/manual/evaguide{pixel_x = -2; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bWi" = (/obj/structure/bookcase/manuals/engineering,/turf/simulated/floor/carpet,/area/engineering/break_room) "bWj" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor{icon_state = "bot"},/area/medical/sleeper) "bWk" = (/obj/machinery/door/window/eastleft{name = "Medical Delivery"; req_access_txt = "5"},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) "bWl" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/medical/sleeper) -"bWm" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoA_window_tint"; pixel_y = 26},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/medical/patient_a) -"bWn" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable/green,/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) +"bWm" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/medical/sleeper) +"bWn" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/medical/sleeper) "bWo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/medical/sleeper) "bWp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/medical/sleeper) "bWq" = (/obj/machinery/door/blast/shutters{dir = 2; id = "qm_warehouse"; name = "Warehouse Shutters"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/quartermaster/storage) @@ -5270,13 +5270,13 @@ "bXr" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_5_berth"; pixel_x = -25; pixel_y = 25; tag_door = "escape_pod_5_berth_hatch"},/turf/simulated/floor/plating,/area/maintenance/cargo) "bXs" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/cargo) "bXt" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) -"bXu" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/aft) -"bXv" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_guide{pixel_x = 3; pixel_y = 2},/obj/item/weapon/book/manual/atmospipes,/obj/machinery/light{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bXw" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_construction,/obj/item/weapon/book/manual/evaguide{pixel_x = -2; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bXx" = (/obj/structure/bookcase/manuals/engineering,/turf/simulated/floor/carpet,/area/engineering/break_room) -"bXy" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/carpet,/area/engineering/break_room) -"bXz" = (/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/simulated/floor/carpet,/area/engineering/break_room) -"bXA" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/carpet,/area/engineering/break_room) +"bXu" = (/obj/machinery/light_switch{pixel_x = -22; pixel_y = -10},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bXv" = (/obj/structure/stool/bed/chair/comfy/beige,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bXw" = (/turf/simulated/floor/carpet,/area/engineering/break_room) +"bXx" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bXy" = (/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"bXz" = (/obj/structure/table,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/bruise_pack{pixel_x = -4; pixel_y = 3},/obj/item/stack/medical/ointment{pixel_y = 10},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bXA" = (/obj/structure/closet/wardrobe/atmospherics_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) "bXB" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 32},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/engineering) "bXC" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/medical/sleeper) "bXD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/medical/sleeper) @@ -5306,7 +5306,7 @@ "bYb" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) "bYc" = (/turf/simulated/wall,/area/maintenance/substation/research) "bYd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) -"bYe" = (/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"bYe" = (/obj/machinery/meter,/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access_txt = "7"},/obj/machinery/button/ignition{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -29},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/rnd/mixing) "bYf" = (/turf/simulated/wall,/area/maintenance/research_port) "bYg" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = -32},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_port) "bYh" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) @@ -5326,7 +5326,7 @@ "bYv" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bYw" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/window/eastright{dir = 8; name = "Chemistry Desk"; req_access_txt = "33"},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "chemcounter"; name = "Pharmacy Counter Shutters"; opacity = 0},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/medical/chemistry) "bYx" = (/obj/structure/sign/fire{pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/engine,/area/rnd/mixing) -"bYy" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_outer"; locked = 1; name = "Engineering EVA External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/atmos_control) +"bYy" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor{dir = 4; icon_state = "yellowpatch"},/area/engineering/foyer) "bYz" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/light,/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -29},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/rnd/mixing) "bYA" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/mixing) "bYB" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/research_starboard) @@ -5344,23 +5344,23 @@ "bYN" = (/obj/structure/table/reinforced,/obj/machinery/light{dir = 1},/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/computer/skills{icon_state = "medlaptop"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "bYO" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "bYP" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/crew_quarters/heads/chief) -"bYQ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eng_eva_pump"},/obj/machinery/camera{c_tag = "Engineering EVA Airlock"; dir = 1},/turf/simulated/floor{dir = 6; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"bYR" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 10; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"bYS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"bYT" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"bYU" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_inner"; locked = 1; name = "Engineering EVA Internal Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"bYV" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"bYW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) -"bYX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"bYY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"bYZ" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; name = "Engineering Break Room"; sortType = "Engineering Break Room"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"bZa" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"bZb" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) -"bZc" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bZd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bZe" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bZf" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access_txt = "10;24;5"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) -"bZg" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Washroom"; req_one_access_txt = "10;24;5"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"bYQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"bYR" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) +"bYS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) +"bYT" = (/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor{dir = 2; icon_state = "yellowpatch"},/area/engineering/foyer) +"bYU" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/foyer) +"bYV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/break_room) +"bYW" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/supermatter_engine{pixel_x = -3},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bYX" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bYY" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bYZ" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bZa" = (/obj/machinery/door/airlock/engineering{name = "Engineering Supplies"; req_one_access_txt = "10;24;5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/engineering/break_room) +"bZb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/carpet,/area/engineering/break_room) +"bZc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"bZd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -20; pixel_y = 22},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bZe" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi_wash) +"bZf" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/light,/obj/machinery/camera{c_tag = "Engineering Supplies"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) +"bZg" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 1},/turf/simulated/floor/plating,/area/medical/medbay4) "bZh" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) "bZi" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Medbay Diagnostics Maintenance Access"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/medical/sleeper) "bZj" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/medical/sleeper) @@ -5399,29 +5399,29 @@ "bZQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/machinery/meter,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/research_starboard) "bZR" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/research_starboard) "bZS" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) -"bZT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/carpet,/area/engineering/break_room) -"bZU" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bZV" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) -"bZW" = (/obj/item/clothing/mask/smokable/cigarette,/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"bZX" = (/obj/machinery/seed_storage/xenobotany,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"bZT" = (/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "psych"; name = "Mental Health Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/medical/medbay4) +"bZU" = (/obj/structure/grille,/obj/structure/window/reinforced/polarized{id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 4; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 1; id = "isoC_window_tint"},/obj/structure/window/reinforced/polarized{dir = 8; id = "isoC_window_tint"},/turf/simulated/floor/plating,/area/medical/patient_c) +"bZV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) +"bZW" = (/turf/simulated/wall/r_wall,/area/maintenance/atmos_control) +"bZX" = (/turf/simulated/wall,/area/maintenance/atmos_control) "bZY" = (/obj/structure/table/reinforced,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) "bZZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"caa" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"caa" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/maintenance/atmos_control) "cab" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cac" = (/obj/structure/stool/bed/chair/office/light{dir = 4},/obj/effect/landmark/start{name = "Chief Engineer"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cad" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/yellow,/obj/item/weapon/stamp/ce,/obj/item/weapon/pen,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/flame/lighter/zippo,/obj/item/device/megaphone,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) "cae" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "caf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"cag" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cah" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cai" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"caj" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cak" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cal" = (/obj/structure/noticeboard{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cam" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"can" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/disposalpipe/segment,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"cao" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) -"cap" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cag" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cah" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cai" = (/obj/machinery/button/driver{id = "enginecore"; name = "Emergency Core Eject"; pixel_x = -20; pixel_y = 0},/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/heads/chief) +"caj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cak" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_command{name = "Chief Engineer"; req_access_txt = "56"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"cal" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering/foyer) +"cam" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"can" = (/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cao" = (/obj/structure/disposalpipe/sortjunction{sortType = "CE Office"; name = "CE Office"},/turf/simulated/floor,/area/engineering/foyer) +"cap" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/break_room) "caq" = (/turf/simulated/wall,/area/crew_quarters/sleep/engi_wash) "car" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/engineering) "cas" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) @@ -5441,7 +5441,7 @@ "caG" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/medical/psych) "caH" = (/obj/structure/table/woodentable,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/wood,/area/medical/psych) "caI" = (/turf/simulated/wall,/area/medical/psych) -"caJ" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -5; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_x = 6; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"caJ" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/yellow,/turf/simulated/floor/carpet,/area/engineering/break_room) "caK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "caL" = (/obj/structure/table,/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "caM" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "whitered"},/area/medical/patient_c) @@ -5466,15 +5466,15 @@ "cbf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cbg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/research_starboard) "cbh" = (/obj/effect/decal/cleanable/spiderling_remains,/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/research_starboard) -"cbi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/structure/cable/green,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) -"cbj" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"cbk" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cbl" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cbm" = (/turf/simulated/wall,/area/maintenance/atmos_control) -"cbn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_command{name = "Chief Engineer"; req_access_txt = "56"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"cbo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"cbp" = (/obj/machinery/button/driver{id = "enginecore"; name = "Emergency Core Eject"; pixel_x = -20; pixel_y = 0},/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/heads/chief) -"cbq" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/yellow,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbi" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbj" = (/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbk" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"cbl" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"cbm" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_outer"; locked = 1; name = "Engineering EVA External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/atmos_control) +"cbn" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"cbo" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "eng_eva_pump"; tag_exterior_door = "eng_eva_outer"; frequency = 1379; id_tag = "eng_eva_airlock"; tag_interior_door = "eng_eva_inner"; name = "Engineering Airlock Console"; pixel_y = 25; req_access_txt = "13"; tag_chamber_sensor = "eng_eva_sensor"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor{dir = 5; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"cbp" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_eva_pump"},/turf/simulated/floor{dir = 9; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"cbq" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) "cbr" = (/obj/structure/closet/secure_closet/engineering_chief{req_access_txt = "0"},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbs" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbt" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/obj/machinery/door_control{desc = "A remote control-switch for engine core."; id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -24; pixel_y = 10; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door_control{desc = "A remote control-switch for the engine core airlock hatch bolts."; id = "engine_access_hatch"; name = "Engine Hatch Bolt Control"; normaldoorcontrol = 1; pixel_x = -24; pixel_y = -10; req_access_txt = "10"; specialfunctions = 4},/turf/simulated/floor,/area/crew_quarters/heads/chief) @@ -5482,25 +5482,25 @@ "cbv" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/clothing/glasses/meson{pixel_y = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/clothing/glasses/welding/superior,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/book/manual/supermatter_engine,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) "cbw" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbx" = (/obj/structure/disposalpipe/segment,/obj/machinery/firealarm{dir = 4; layer = 3.3; pixel_x = 26},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"cby" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/break_room) -"cbz" = (/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cbA" = (/obj/structure/disposalpipe/sortjunction{sortType = "CE Office"; name = "CE Office"},/turf/simulated/floor,/area/engineering/foyer) -"cbB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering/foyer) -"cbC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cbD" = (/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/engineering/break_room) -"cbE" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cby" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_inner"; locked = 1; name = "Engineering EVA Internal Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cbz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cbA" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"cbB" = (/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cbC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cbD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cbE" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access_txt = "10;24;5"},/turf/simulated/floor,/area/engineering/break_room) "cbF" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 16},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbG" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 16},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbH" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbI" = (/turf/simulated/wall,/area/medical/surgeryobs) "cbJ" = (/obj/machinery/camera{c_tag = "Medbay Surgery Access"; dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) -"cbK" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) +"cbK" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) "cbL" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) "cbM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cbO" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) "cbP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/medical/psych) -"cbQ" = (/obj/structure/grille,/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 4},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) +"cbQ" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) "cbR" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/wood,/area/medical/psych) "cbS" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "cbT" = (/obj/structure/closet/crate{icon_state = "crateopen"; name = "Grenade Crate"; opened = 1},/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) @@ -5536,12 +5536,12 @@ "ccx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "ccy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/research_starboard) "ccz" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/research_starboard) -"ccA" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/maintenance/atmos_control) -"ccB" = (/turf/simulated/wall/r_wall,/area/maintenance/atmos_control) -"ccC" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Research"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/substation/research) -"ccD" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access_txt = "10;24;5"},/turf/simulated/floor,/area/engineering/break_room) -"ccE" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor/carpet,/area/engineering/break_room) -"ccF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"ccA" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Engineering Break Room"; dir = 8; network = list("SS13")},/turf/simulated/floor/carpet,/area/engineering/break_room) +"ccB" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"ccC" = (/obj/structure/table/woodentable,/obj/machinery/light_switch{pixel_x = -4},/obj/machinery/button/windowtint{pixel_x = 3},/turf/simulated/floor/wood,/area/medical/psych) +"ccD" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Research"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"ccE" = (/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"ccF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eng_eva_pump"},/obj/machinery/camera{c_tag = "Engineering EVA Airlock"; dir = 1},/turf/simulated/floor{dir = 6; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) "ccG" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/weapon/rig/ce,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/crew_quarters/heads/chief) "ccH" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "ccI" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) @@ -5551,19 +5551,19 @@ "ccM" = (/obj/machinery/camera{c_tag = "Chief Engineer's Office"; dir = 1; network = list("SS13")},/obj/item/device/radio/intercom{layer = 4; name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "ccN" = (/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/crew_quarters/heads/chief) "ccO" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/crew_quarters/heads/chief) -"ccP" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (NORTH)"; icon_state = "comfychair"; dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor/carpet,/area/engineering/break_room) -"ccQ" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Engineering Break Room"; dir = 8; network = list("SS13")},/turf/simulated/floor/carpet,/area/engineering/break_room) -"ccR" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"ccS" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"ccT" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"ccU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) -"ccV" = (/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"ccW" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "eng_eva_pump"; tag_exterior_door = "eng_eva_outer"; frequency = 1379; id_tag = "eng_eva_airlock"; tag_interior_door = "eng_eva_inner"; name = "Engineering Airlock Console"; pixel_y = 25; req_access_txt = "13"; tag_chamber_sensor = "eng_eva_sensor"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor{dir = 5; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"ccX" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_eva_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_eva_pump"},/turf/simulated/floor{dir = 9; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) -"ccY" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) -"ccZ" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) -"cda" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) -"cdb" = (/obj/machinery/button/driver{dir = 2; id = "toxinsdriver"; pixel_y = 24},/turf/simulated/floor,/area/rnd/mixing) +"ccP" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 10; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"ccQ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"ccR" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"ccS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"ccT" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"ccU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"ccV" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"ccW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering/foyer) +"ccX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"ccY" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; name = "Engineering Break Room"; sortType = "Engineering Break Room"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"ccZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cda" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Break Room"; req_one_access_txt = "10;24;5"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"cdb" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) "cdc" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -20; pixel_y = -21},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cdd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cde" = (/obj/machinery/camera{c_tag = "Engineering Substation"; dir = 2; network = list("SS13","Engineering")},/obj/machinery/light{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engineering Subgrid"; name_tag = "Engineering Subgrid"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) @@ -5586,10 +5586,10 @@ "cdv" = (/turf/simulated/floor{icon_state = "bcarpet02"},/area/medical/psych) "cdw" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bcarpet03"},/area/medical/psych) "cdx" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light/small{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"cdy" = (/obj/structure/table,/obj/item/weapon/storage/box/cdeathalarm_kit,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"cdy" = (/obj/structure/table,/obj/item/weapon/storage/box/cdeathalarm_kit,/obj/item/bodybag/cryobag{pixel_x = -3},/obj/item/bodybag/cryobag{pixel_x = -3},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "cdz" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{dir = 10; icon_state = "whitered"},/area/medical/patient_c) "cdA" = (/obj/machinery/light,/obj/machinery/newscaster{pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/patient_c) -"cdB" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 16; pixel_y = 28},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/crew_quarters/heads/hop) +"cdB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/carpet,/area/engineering/break_room) "cdC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/research_port) "cdD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) "cdE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/medical/virologyaccess) @@ -5624,21 +5624,21 @@ "ceh" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/rnd/test_area) "cei" = (/obj/machinery/camera{c_tag = "Toxins Test Chamber South"; dir = 1; network = list("Toxins Test Area")},/obj/machinery/light,/turf/simulated/floor/airless,/area/rnd/test_area) "cej" = (/turf/simulated/wall,/area/construction) -"cek" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Medical"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) -"cel" = (/obj/structure/table/woodentable,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/weapon/storage/box/matches,/obj/item/clothing/mask/smokable/cigarette/cigar,/obj/item/weapon/reagent_containers/food/drinks/flask{pixel_x = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"cem" = (/obj/machinery/door_control{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/machinery/button/driver{id = "trash"; pixel_x = -26; pixel_y = -6},/turf/simulated/floor/plating,/area/maintenance/disposal) -"cen" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/camera{c_tag = "Command Substation"; dir = 2; network = list("SS13","Engineering")},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Command"},/turf/simulated/floor/plating,/area/maintenance/substation/command) -"ceo" = (/obj/structure/lattice,/turf/space,/area/shuttle/escape/station) -"cep" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) -"ceq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering/engine_smes) -"cer" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access_txt = "11"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering/engine_monitoring) -"ces" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cet" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"ceu" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/electrical,/obj/machinery/camera{c_tag = "Drone Fabrication"; dir = 8; network = list("SS13")},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cev" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) -"cew" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/lights/mixed,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering/engine_smes) -"cex" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) -"cey" = (/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cek" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cel" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cem" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Washroom"; req_one_access_txt = "10;24;5"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/break_room) +"cen" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/carpet,/area/engineering/break_room) +"ceo" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 0; pixel_y = -36},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/button/windowtint{id = "isoC_window_tint"; pixel_y = -26},/turf/simulated/floor{dir = 6; icon_state = "whitered"},/area/medical/patient_c) +"cep" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/disposalpipe/segment,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"ceq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cer" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"ces" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cet" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"ceu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/structure/cable/green,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/crew_quarters/heads/chief) +"cev" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cew" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cex" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cey" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "cez" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "ceA" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) "ceB" = (/obj/machinery/door/airlock/medical{autoclose = 0; icon_state = "door_open"; id_tag = "engineering_cubicle"; name = "Restroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) @@ -5658,13 +5658,13 @@ "ceP" = (/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/suit/bio_suit/general,/obj/item/clothing/mask/gas,/obj/item/clothing/head/bio_hood/general,/obj/item/clothing/head/bio_hood/general,/obj/item/clothing/head/bio_hood/general,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "ceQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) "ceR" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/mirror{pixel_x = 32},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"ceS" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "hop_office_desk"; name = "Desk Privacy Shutter"; pixel_x = 26; pixel_y = 17},/obj/machinery/button/windowtint{pixel_x = 36; pixel_y = 18},/turf/simulated/floor,/area/crew_quarters/heads/hop) -"ceT" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) -"ceU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"ceS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"ceT" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"ceU" = (/obj/structure/noticeboard{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "ceV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) -"ceW" = (/obj/structure/table,/obj/item/weapon/storage/box/matches,/obj/item/weapon/storage/fancy/cigarettes,/obj/machinery/light/small{dir = 8},/obj/item/weapon/deck,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"ceX" = (/turf/simulated/wall/r_wall,/area/engineering/engine_airlock) -"ceY" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"ceW" = (/obj/machinery/seed_storage/xenobotany,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"ceX" = (/obj/item/clothing/mask/smokable/cigarette,/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"ceY" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/atmos_control) "ceZ" = (/obj/structure/table,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/hand_labeler,/turf/simulated/floor{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/rnd/xenobiology/xenoflora_storage) "cfa" = (/obj/structure/closet/crate/hydroponics/prespawned,/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "cfb" = (/obj/structure/closet/secure_closet/hydroponics{req_access = list(47)},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) @@ -5675,7 +5675,7 @@ "cfg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfh" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) "cfi" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) -"cfj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cfj" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) "cfk" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) "cfl" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/table,/obj/item/weapon/storage/box/botanydisk,/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfm" = (/obj/machinery/botany/editor,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) @@ -5686,33 +5686,33 @@ "cfr" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/research_starboard) "cfs" = (/obj/machinery/light/small{dir = 4},/obj/machinery/camera{c_tag = "Aft Starboard Solar Access"; dir = 1},/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/research_starboard) "cft" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"cfu" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cfu" = (/obj/structure/dispenser{phorontanks = 0},/turf/simulated/floor,/area/engineering/engine_eva) "cfv" = (/obj/machinery/light/small,/turf/simulated/floor/plating/airless,/area/rnd/test_area) "cfw" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/construction) "cfx" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/construction) "cfy" = (/obj/structure/table,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/random/tech_supply,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/construction) "cfz" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/construction) "cfA" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/construction) -"cfB" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1379; icon_state = "door_closed"; id_tag = "engine_airlock_exterior"; locked = 0; name = "Engine Airlock Exterior"; req_access_txt = "10"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engineering/engine_airlock) -"cfC" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cfD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cfE" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cfF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cfG" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "co2_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"cfH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"cfI" = (/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cfJ" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"cfK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "waste_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cfL" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "waste_sensor"; output = 63},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cfM" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "waste_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cfN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "n2o_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cfO" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cfP" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "n2o_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"cfQ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "tox_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"cfR" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "tox_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cfB" = (/obj/structure/sign/pods,/turf/simulated/wall/r_wall,/area/engineering/engine_eva) +"cfC" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/light{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access_txt = "11"},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) +"cfD" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_eva) +"cfE" = (/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access_txt = "11"},/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) +"cfF" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/foyer) +"cfG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_eva) +"cfH" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) +"cfI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) +"cfJ" = (/obj/machinery/newscaster{pixel_x = 31; pixel_y = 3},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cfK" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfL" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfM" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/structure/flora/pottedplant{icon_state = "plant-20"; tag = "icon-plant-22"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfN" = (/obj/machinery/light,/obj/structure/table,/obj/machinery/chem_dispenser/soda,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfO" = (/obj/structure/table,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfP" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cfQ" = (/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cfR" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) "cfS" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "cfT" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/starboard) -"cfU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/turret_protected/ai_upload) +"cfU" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) "cfV" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/medical/surgeryobs) "cfW" = (/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/surgeryobs) "cfX" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryobs) @@ -5726,27 +5726,27 @@ "cgf" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/camera{c_tag = "Medbay Mental Health Room"; dir = 1; network = list("SS13")},/turf/simulated/floor{icon_state = "bcarpet04"},/area/medical/psych) "cgg" = (/obj/structure/stool/bed/chair/comfy/brown,/obj/effect/landmark/start{name = "Psychiatrist"},/turf/simulated/floor{icon_state = "bcarpet06"},/area/medical/psych) "cgh" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/medical/patient_wing) -"cgi" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "tox_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cgi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_eva) "cgj" = (/obj/structure/table,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/medical/patient_wing) "cgk" = (/obj/item/weapon/storage/toolbox/emergency,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "cgl" = (/obj/structure/table/rack,/obj/item/clothing/suit/radiation,/obj/item/clothing/head/radiation,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "cgm" = (/obj/structure/reagent_dispensers/fueltank,/obj/effect/decal/cleanable/blood/oil{amount = 0},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/research_port) "cgn" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"cgo" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/engine_airlock) -"cgp" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 8; frequency = 1379; id = "engine_airlock_pump"},/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cgo" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering EVA Storage"; req_access_txt = "12"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/engineering/engine_eva) +"cgp" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_eva) "cgq" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/terminal{dir = 8},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) -"cgr" = (/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller{id_tag = "engine_room_airlock"; name = "Engine Room Airlock"; pixel_x = -24; tag_airpump = "engine_airlock_pump"; tag_chamber_sensor = "eng_al_c_snsr"; tag_exterior_door = "engine_airlock_exterior"; tag_exterior_sensor = "eng_al_ext_snsr"; tag_interior_door = "engine_airlock_interior"; tag_interior_sensor = "eng_al_int_snsr"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_airlock) +"cgr" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/engine_eva) "cgs" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/engineering) -"cgt" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) -"cgu" = (/obj/structure/table/reinforced,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cgt" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) +"cgu" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) "cgv" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/medical/virology) "cgw" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/disposaloutlet,/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) "cgx" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/camera/autoname{dir = 4},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "cgy" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora_storage) "cgz" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "cgA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology) -"cgB" = (/obj/structure/stool/bed/chair/office/dark,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cgC" = (/obj/structure/table/reinforced,/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = -3; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "EngineEmitterPort"; name = "Engine Charging Port"; pixel_x = -6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine emitter."; id = "EngineEmitter"; name = "Engine Emitter"; normaldoorcontrol = 2; pixel_x = 6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cgB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"cgC" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering EVA Storage"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) "cgD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/rnd/xenobiology/xenoflora) "cgE" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{tag = "icon-whitegreen_v (SOUTHWEST)"; icon_state = "whitegreen_v"; dir = 10},/area/rnd/xenobiology/xenoflora) "cgF" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) @@ -5761,32 +5761,32 @@ "cgO" = (/obj/machinery/door/airlock/engineering{name = "Aft Starboard Solar Access"; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cgP" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) "cgQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/rnd/test_area) -"cgR" = (/obj/structure/table/reinforced,/obj/machinery/camera{c_tag = "Engine Monitoring Room"; dir = 4; network = list("SS13","Supermatter")},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cgR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) "cgS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/construction) "cgT" = (/turf/simulated/floor/plating,/area/construction) "cgU" = (/turf/simulated/floor,/area/construction) "cgV" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table,/obj/item/clothing/gloves/black,/obj/item/device/multitool{pixel_x = 5},/obj/random/tech_supply,/turf/simulated/floor,/area/construction) -"cgW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/engineering/engine_smes) -"cgX" = (/obj/machinery/camera{c_tag = "SMES"; dir = 8; network = list("SS13","Supermatter")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/engineering/engine_smes) -"cgY" = (/turf/simulated/wall/r_wall,/area/engineering/engine_smes) -"cgZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_smes) -"cha" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"chb" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"chc" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) -"chd" = (/obj/machinery/drone_fabricator,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"che" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"chf" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"chg" = (/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"chh" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller,/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"chi" = (/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"chj" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"chk" = (/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"chl" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"chm" = (/obj/machinery/light/small,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) -"chn" = (/obj/machinery/light/small,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) -"cho" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) -"chp" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"chq" = (/obj/structure/extinguisher_cabinet{pixel_x = -25},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics_cloning) +"cgW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"cgX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cgY" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"cgZ" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) +"cha" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"chb" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/camera{c_tag = "Engineering Foyer"; dir = 8; network = list("SS13")},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"chc" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/foyer) +"chd" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Aft Starboard"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"che" = (/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"chf" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"chg" = (/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"chh" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"chi" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"chj" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"chk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"chl" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"chm" = (/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/table/reinforced{icon_state = "table"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/engineering/engine_eva) +"chn" = (/turf/simulated/wall/r_wall,/area/engineering/engine_eva) +"cho" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/engine_eva) +"chp" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engineering/engine_eva) +"chq" = (/turf/simulated/floor,/area/engineering/engine_eva) "chr" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/item/weapon/storage/box/masks,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/medical/surgeryprep) "chs" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/medical/surgeryprep) "cht" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/surgeryprep) @@ -5795,15 +5795,15 @@ "chw" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/medical/virologyaccess) "chx" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating/airless,/area/medical/virology) "chy" = (/obj/structure/bedsheetbin,/obj/structure/table,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) -"chz" = (/obj/structure/table,/obj/item/bodybag/cryobag{pixel_x = -3},/obj/item/bodybag/cryobag{pixel_x = -3},/obj/item/weapon/gun/launcher/syringe,/obj/item/weapon/storage/box/syringegun,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"chz" = (/obj/structure/table,/obj/item/weapon/gun/launcher/syringe,/obj/item/weapon/storage/box/syringegun,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) "chA" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/research_port) "chB" = (/turf/simulated/floor/plating,/area/maintenance/research_port) "chC" = (/obj/machinery/door/airlock/medical{autoclose = 0; icon_state = "door_open"; id_tag = "cubicle1"; name = "Cubicle 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) "chD" = (/obj/machinery/door/airlock/medical{autoclose = 0; icon_state = "door_open"; id_tag = "cubicle2"; name = "Cubicle 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) "chE" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 5},/turf/simulated/floor/plating/airless,/area/medical/virology) "chF" = (/turf/simulated/floor/plating/airless,/area/medical/virology) -"chG" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/light,/obj/machinery/door_control{id = "engine_electrical_maintenance"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 5; pixel_y = -25; req_access_txt = "10"; specialfunctions = 4},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engineering/engine_smes) -"chH" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_smes) +"chG" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/engine_eva) +"chH" = (/turf/simulated/floor,/area/engineering/foyer) "chI" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "chJ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora_storage) "chK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) @@ -5824,29 +5824,29 @@ "chZ" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cia" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cib" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Engineering Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) -"cic" = (/obj/machinery/computer/general_air_control/supermatter_core{frequency = 1438; input_tag = "cooling_in"; name = "Engine Cooling Control"; output_tag = "cooling_out"; pressure_setting = 100; sensors = list("engine_sensor" = "Engine Core")},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) -"cid" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cie" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cif" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/light,/obj/machinery/mecha_part_fabricator{output_dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/drone_fabrication) -"cig" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/drone_fabrication) -"cih" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/drone_fabrication) +"cic" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering EVA Storage"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/engineering/engine_eva) +"cid" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/floor,/area/engineering/foyer) +"cie" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) +"cif" = (/obj/machinery/firealarm{dir = 4; layer = 3.3; pixel_x = 26},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cig" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/locker_room) +"cih" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/locker_room) "cii" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/construction) "cij" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/construction) -"cik" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Master Grid"; name_tag = "Master"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/drone_fabrication) -"cil" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/computer/power_monitor,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) -"cim" = (/obj/machinery/computer/rcon,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) -"cin" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) -"cio" = (/obj/machinery/computer/security/engineering{network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms","Supermatter")},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) -"cip" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_al_c_snsr"; pixel_x = -25; pixel_y = 0},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_airlock) -"ciq" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_airlock) -"cir" = (/turf/simulated/floor/plating,/area/engineering/engine_airlock) -"cis" = (/obj/structure/grille,/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cit" = (/turf/simulated/wall/r_wall,/area/engineering/engine_room) -"ciu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) -"civ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) -"ciw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cix" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1379; icon_state = "door_closed"; id_tag = "engine_airlock_interior"; locked = 0; name = "Engine Airlock Interior"; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"ciy" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication/Engine Waste Handling"; req_one_access_txt = "10;24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cik" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/machinery/light{dir = 1},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"cil" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"cim" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor,/area/engineering/locker_room) +"cin" = (/turf/simulated/wall,/area/engineering/locker_room) +"cio" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/engineering/locker_room) +"cip" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"ciq" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cir" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cis" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cit" = (/obj/machinery/light/small{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"ciu" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"civ" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 6},/obj/item/weapon/storage/briefcase/inflatable{pixel_y = 3},/obj/structure/table/reinforced{icon_state = "table"},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = -3; pixel_y = 0},/turf/simulated/floor,/area/engineering/engine_eva) +"ciw" = (/obj/machinery/camera{c_tag = "Engineering EVA Storage"; dir = 1; network = list("SS13")},/obj/machinery/suit_cycler/engineering,/turf/simulated/floor,/area/engineering/engine_eva) +"cix" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor,/area/engineering/engine_eva) +"ciy" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/machinery/door/window/northright{name = "Atmospherics Hardsuits"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/engine_eva) "ciz" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/storage/toolbox/emergency,/turf/simulated/floor/plating,/area/maintenance/engineering) "ciA" = (/turf/simulated/wall,/area/maintenance/substation/engineering) "ciB" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/medbay) @@ -5870,19 +5870,19 @@ "ciT" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "ciU" = (/turf/simulated/wall,/area/medical/surgery2) "ciV" = (/obj/machinery/camera{c_tag = "Virology Access Fore"; dir = 4; network = list("SS13","Research")},/turf/simulated/floor,/area/medical/virologyaccess) -"ciW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"ciW" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/northleft{name = "Atmospherics Hardsuits"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/engine_eva) "ciX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/medical/surgeryprep) "ciY" = (/obj/structure/toilet{dir = 1},/obj/machinery/light/small{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) "ciZ" = (/obj/machinery/shower{dir = 1},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) -"cja" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_electrical_maintenance"; locked = 1; name = "Electrical Maintenance"; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjb" = (/turf/simulated/wall/r_wall,/area/engineering/drone_fabrication) -"cjc" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 10},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cjd" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cje" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cja" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor,/area/engineering/foyer) +"cjb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_eva) +"cjc" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/item/weapon/folder/yellow,/turf/simulated/floor,/area/engineering/foyer) +"cjd" = (/obj/structure/table/reinforced,/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/turf/simulated/floor,/area/engineering/foyer) +"cje" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor,/area/engineering/foyer) "cjf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/research_port) "cjg" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{tag = "icon-whitegreen_v (SOUTHWEST)"; icon_state = "whitegreen_v"; dir = 10},/area/rnd/xenobiology/xenoflora_storage) "cjh" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) -"cji" = (/obj/machinery/camera/autoname{dir = 2; network = list("SS13","Supermatter","Atmospherics")},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_waste) +"cji" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/foyer) "cjj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/light,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cjk" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cjl" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) @@ -5898,43 +5898,43 @@ "cjv" = (/obj/structure/stool,/obj/machinery/camera{c_tag = "Aft Starboard Solar Control"; dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cjw" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cjx" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/machinery/light/small{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cjy" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/wall/r_wall,/area/engineering/engine_waste) -"cjz" = (/obj/machinery/alarm{breach_detection = 0; dir = 2; frequency = 1439; name = "Engine Room Air Alarm"; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) -"cjA" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow,/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Output"; name_tag = "Engine Output"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cjy" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cjz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) +"cjA" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) "cjB" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/construction) "cjC" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Construction Area"; req_access_txt = "32"},/turf/simulated/floor/plating,/area/construction) -"cjD" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) -"cjE" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cjF" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_waste) -"cjG" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_room) -"cjH" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 25; req_access_txt = "10"},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_room) -"cjI" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjJ" = (/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjK" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/machinery/power/apc/super{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjL" = (/obj/machinery/airlock_sensor/airlock_interior{id_tag = "eng_al_int_snsr"; master_tag = "engine_room_airlock"; pixel_y = 22; req_access_txt = "10"},/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjM" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjN" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjO" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjP" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjQ" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebotc"},/area/engineering/engine_room) -"cjR" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjS" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cjT" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cjU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) +"cjD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) +"cjE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/locker_room) +"cjF" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/engineering/locker_room) +"cjG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/locker_room) +"cjH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/turf/simulated/floor,/area/engineering/locker_room) +"cjI" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1443; icon_state = "map_vent_in"; id_tag = "air_out"; internal_pressure_bound = 2000; internal_pressure_bound_default = 2000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cjJ" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1443; icon_state = "map_injector"; id = "air_in"; use_power = 1},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cjK" = (/obj/machinery/air_sensor{frequency = 1443; id_tag = "air_sensor"; output = 7},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) +"cjL" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1441; icon_state = "map_injector"; id = "o2_in"; use_power = 1},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cjM" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "o2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cjN" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "o2_sensor"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) +"cjO" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1441; icon_state = "map_injector"; id = "n2_in"; use_power = 1},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cjP" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "n2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cjQ" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cjR" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cjS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cjT" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access_txt = "12"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/engine_eva) +"cjU" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engineering/foyer) "cjV" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/port) "cjW" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/port) -"cjX" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cjY" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cjZ" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cjX" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/floor,/area/engineering/foyer) +"cjY" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/tape_roll,/turf/simulated/floor,/area/engineering/foyer) +"cjZ" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/foyer) "cka" = (/obj/structure/table,/obj/item/weapon/FixOVein,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/item/weapon/surgicaldrill,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "ckb" = (/obj/machinery/computer/operating,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "ckc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "ckd" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/surgery) -"cke" = (/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cke" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor,/area/engineering/foyer) "ckf" = (/obj/structure/table,/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 7; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Surgery Emergency Phone"},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) "ckg" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/medical/surgeryprep) "ckh" = (/obj/structure/disposalpipe/segment,/obj/item/roller,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"cki" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cki" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) "ckj" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/surgery2) "ckk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "ckl" = (/obj/machinery/computer/operating,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) @@ -5943,17 +5943,17 @@ "cko" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) "ckp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance,/obj/structure/disposalpipe/segment,/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/medical/virologyaccess) "ckq" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/medical/virologyaccess) -"ckr" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cks" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"ckr" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) +"cks" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/locker_room) "ckt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) -"cku" = (/obj/machinery/atmospherics/omni/filter{use_power = 0; tag_east = 1; tag_north = 0; tag_south = 4; tag_west = 2},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cku" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) "ckv" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "ckw" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "ckx" = (/turf/simulated/floor/plating/airless,/area/solar/starboard) "cky" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/starboard) -"ckz" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) -"ckA" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPortWest"; layer = 3.3; name = "Engine Waste Handling Access"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"ckB" = (/obj/structure/grille,/obj/structure/grille,/turf/space,/area/space) +"ckz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) +"ckA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/locker_room) +"ckB" = (/turf/simulated/floor,/area/engineering/locker_room) "ckC" = (/obj/machinery/door/window/northright{name = "Xenoflora Containment"; req_access_txt = "47"},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) "ckD" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora_storage) "ckE" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/rnd/xenobiology) @@ -5971,35 +5971,35 @@ "ckQ" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "10;13"},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/starboardsolar) "ckR" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/starboardsolar) "ckS" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/starboard) -"ckT" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_waste) +"ckT" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/locker_room) "ckU" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "ckV" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/starboard) -"ckW" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/engine_waste) +"ckW" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Engineering"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/engineering) "ckX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"ckY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) -"ckZ" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) -"cla" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"ckY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ckZ" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter{frequency = 1443; id = "mair_out_meter"; name = "Mixed Air Tank Out"},/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cla" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter{frequency = 1443; id = "mair_in_meter"; name = "Mixed Air Tank In"},/turf/simulated/wall/r_wall,/area/engineering/atmos) "clb" = (/obj/item/weapon/wirecutters,/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/construction) -"clc" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cld" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cle" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"clc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) +"cld" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cle" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/wall/r_wall,/area/engineering/atmos) "clf" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_inner"; locked = 1; name = "Docking Port Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) -"clg" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/valve/digital/open{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"clh" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"clg" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"clh" = (/obj/structure/sign/securearea{pixel_x = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/atmos_control) "cli" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/medical/virologyaccess) -"clj" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) -"clk" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cll" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space) -"clm" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) -"cln" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"clj" = (/obj/machinery/door/window/eastright{name = "Engineering Delivery"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor{icon_state = "delivery"},/area/engineering/foyer) +"clk" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"},/area/engineering/foyer) +"cll" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) +"clm" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 4; icon_state = "loadingarea"},/area/engineering/foyer) +"cln" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/turf/simulated/floor,/area/engineering/foyer) "clo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) "clp" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "47"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/rnd/xenobiology) "clq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) "clr" = (/obj/structure/table,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/storage/art) "cls" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/green,/turf/simulated/floor/plating,/area/rnd/xenobiology) -"clt" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"clt" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/foyer) "clu" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "47"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"clv" = (/obj/machinery/power/emitter{anchored = 1; id = "EngineEmitter"; state = 2},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) +"clv" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/computer/guestpass{pixel_y = -28},/turf/simulated/floor,/area/engineering/foyer) "clw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/substation/engineering) "clx" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/engineering) "cly" = (/obj/structure/table,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/circular_saw{pixel_y = 8},/obj/item/weapon/scalpel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) @@ -6048,48 +6048,48 @@ "cmp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cmq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cmr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cms" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) -"cmt" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/lattice,/turf/space,/area/space) -"cmu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmv" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmw" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_waste) -"cmx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/visible/purple,/obj/machinery/meter{id = "wloop_atm_meter"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) -"cmy" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cms" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor,/area/engineering/foyer) +"cmt" = (/obj/machinery/door/window/eastright{name = "Engineering Reception Desk"; req_one_access_txt = "10;24"},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) +"cmu" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/foyer) +"cmv" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cmw" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cmx" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cmy" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) "cmz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/construction) "cmA" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/construction) -"cmB" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_waste) -"cmC" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cmD" = (/obj/machinery/atmospherics/omni/filter{use_power = 0; tag_east = 1; tag_north = 4; tag_south = 0; tag_west = 2},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmE" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/structure/window/reinforced,/obj/machinery/atmospherics/binary/pump{dir = 8; name = "waste pump"},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) -"cmF" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPortWest"; layer = 3.3; name = "Engine Waste Handling Access"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmG" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmH" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmI" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cmJ" = (/turf/simulated/wall/r_wall,/area/engineering/storage) -"cmK" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor,/area/engineering/workshop) -"cmL" = (/obj/effect/decal/cleanable/blood/oil{amount = 0},/turf/simulated/floor,/area/engineering/workshop) -"cmM" = (/turf/simulated/floor,/area/engineering/workshop) -"cmN" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/engineering/workshop) -"cmO" = (/obj/structure/stool/bed/chair,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/workshop) -"cmP" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cmQ" = (/turf/simulated/floor,/area/engineering) -"cmR" = (/turf/simulated/wall/r_wall,/area/engineering/workshop) -"cmS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/engineering) +"cmB" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) +"cmC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/locker_room) +"cmD" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"cmE" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/machinery/camera{c_tag = "Engineering Locker Room"; dir = 1; network = list("SS13")},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"cmF" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) +"cmG" = (/obj/machinery/camera{c_tag = "Medbay Operating Theatre 1"; dir = 8; network = list("SS13")},/obj/machinery/button/holosign{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery) +"cmH" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cmI" = (/obj/machinery/button/holosign{pixel_x = -24; pixel_y = 2},/obj/machinery/camera{c_tag = "Medbay Operating Theatre 2"; dir = 4; network = list("SS13")},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/surgery2) +"cmJ" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/obj/machinery/atmospherics/pipe/simple/visible/supply,/turf/simulated/floor,/area/maintenance/atmos_control) +"cmK" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor,/area/maintenance/atmos_control) +"cmL" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cmM" = (/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cmN" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/monitoring) +"cmO" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Maintenance Access"; req_access_txt = "12;24"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor,/area/engineering/atmos) +"cmP" = (/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access_txt = "24"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cmQ" = (/turf/simulated/wall/r_wall,/area/engineering/engineering_monitoring) +"cmR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"cmS" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access_txt = "11"},/turf/simulated/floor,/area/engineering/engineering_monitoring) "cmT" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "cmU" = (/obj/machinery/door/blast/regular{dir = 4; id = "disvent"; name = "Incinerator Vent"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "cmV" = (/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/hallway/secondary/entry/port) "cmW" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; use_power = 1; pressure_checks = 0; pressure_checks_default = 0},/turf/simulated/floor/plating/airless,/area/maintenance/incinerator) -"cmX" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor,/area/engineering/atmos/storage) +"cmX" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/engineering/engineering_monitoring) "cmY" = (/obj/machinery/door/blast/regular{desc = "By gods, release the hounds!"; id = "xenobioout6"; name = "Containment Release"},/turf/simulated/floor/engine,/area/rnd/xenobiology) "cmZ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "cna" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/starboard) "cnb" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cnc" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cnd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"cne" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cne" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering) "cnf" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) -"cng" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) -"cnh" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/engineering) +"cng" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/turf/simulated/floor,/area/engineering) +"cnh" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/engineering/workshop) "cni" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cnj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cnk" = (/obj/structure/table,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) @@ -6106,26 +6106,26 @@ "cnv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cnw" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_xeno_pump"; tag_exterior_door = "solar_xeno_outer"; frequency = 1379; id_tag = "solar_xeno_airlock"; tag_interior_door = "solar_xeno_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_xeno_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_xeno_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "solar_xeno_pump"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cnx" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/lattice,/turf/space,/area/space) -"cny" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering/atmos) -"cnz" = (/turf/simulated/floor,/area/engineering/atmos) +"cny" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/turf/simulated/floor,/area/engineering) +"cnz" = (/turf/simulated/wall/r_wall,/area/engineering/workshop) "cnA" = (/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/construction) "cnB" = (/obj/item/device/flashlight,/turf/simulated/floor,/area/construction) "cnC" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/construction) "cnD" = (/turf/simulated/wall/r_wall,/area/construction) -"cnE" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/turf/simulated/floor,/area/engineering/atmos/storage) -"cnF" = (/turf/simulated/floor,/area/engineering/atmos/storage) -"cnG" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor,/area/engineering/atmos) -"cnH" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cnI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"cnJ" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera{c_tag = "Atmospherics South East"; dir = 1},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cnK" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) -"cnL" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor,/area/engineering/atmos) -"cnM" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 10},/turf/simulated/floor,/area/engineering/atmos) -"cnN" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cnO" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cnP" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cnQ" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cnR" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cnE" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cnF" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/engineering/workshop) +"cnG" = (/turf/simulated/wall/r_wall,/area/engineering/locker_room) +"cnH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnI" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/atmos) +"cnM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cnR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) "cnS" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/engineering) "cnT" = (/obj/structure/table,/obj/item/weapon/hemostat,/obj/machinery/light,/obj/item/weapon/cautery,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cnU" = (/obj/structure/table,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) @@ -6154,40 +6154,40 @@ "cor" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/rnd/xenobiology) "cos" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "cot" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cou" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 4; tag_south = 7; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) -"cov" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 3; tag_south = 6; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) -"cow" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"cox" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) -"coy" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cou" = (/obj/machinery/meter{frequency = 1443; id = "dloop_atm_meter"; name = "Distribution Loop"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/visible/supply{dir = 8},/turf/simulated/floor,/area/engineering/atmos) +"cov" = (/obj/machinery/meter{frequency = 1443; id = "wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor,/area/engineering/atmos) +"cow" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter,/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor,/area/engineering/atmos) +"cox" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"coy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) "coz" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/port) -"coA" = (/obj/machinery/space_heater,/obj/machinery/light/small,/turf/simulated/floor,/area/engineering/atmos/storage) -"coB" = (/obj/machinery/space_heater,/turf/simulated/floor,/area/engineering/atmos/storage) -"coC" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"coD" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Maintenance Access"; req_access_txt = "12;24"},/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/atmos/storage) -"coE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/atmos) -"coF" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"coG" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/turf/simulated/floor,/area/engineering/atmos) -"coH" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) -"coI" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/workshop) -"coJ" = (/obj/structure/table,/obj/item/device/radio/off{pixel_y = 6},/obj/item/device/radio/off{pixel_x = 6; pixel_y = 4},/obj/item/device/radio/off{pixel_x = -6; pixel_y = 4},/obj/item/device/radio/off,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering/workshop) -"coK" = (/obj/structure/table,/obj/machinery/light,/obj/item/weapon/wrench,/obj/item/device/flashlight,/obj/machinery/cell_charger,/turf/simulated/floor,/area/engineering/workshop) -"coL" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/storage/toolbox/electrical,/turf/simulated/floor,/area/engineering/workshop) -"coM" = (/obj/structure/table,/obj/item/device/floor_painter,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/t_scanner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/engineering/workshop) -"coN" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor,/area/engineering/atmos) -"coO" = (/obj/machinery/atmospherics/binary/passive_gate,/turf/simulated/floor,/area/engineering/atmos) -"coP" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) -"coQ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"coR" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/green,/turf/simulated/floor,/area/engineering/atmos) -"coS" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"coT" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"coU" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"coV" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"coW" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"coX" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"coY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) -"coZ" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"cpa" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cpb" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/turf/simulated/floor,/area/engineering) +"coA" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor,/area/engineering/atmos) +"coB" = (/obj/machinery/firealarm{pixel_x = 32; pixel_y = 24},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"coC" = (/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Engine Waste")},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"coD" = (/obj/machinery/computer/atmoscontrol,/turf/simulated/floor,/area/engineering/atmos/monitoring) +"coE" = (/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"coF" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"coG" = (/obj/machinery/computer/atmos_alert,/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"coH" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) +"coI" = (/turf/simulated/floor,/area/engineering) +"coJ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/sign/directions/medical{dir = 1; icon_state = "direction_med"; pixel_x = 30; pixel_y = 4; tag = "icon-direction_med (NORTH)"},/obj/structure/sign/directions/evac{dir = 8; icon_state = "direction_evac"; pixel_x = 30; pixel_y = -4; tag = "icon-direction_evac (WEST)"},/turf/simulated/floor,/area/engineering) +"coK" = (/obj/machinery/vending/engivend,/turf/simulated/floor,/area/engineering/workshop) +"coL" = (/obj/machinery/vending/tool,/turf/simulated/floor,/area/engineering/workshop) +"coM" = (/obj/structure/closet/toolcloset,/obj/item/device/flashlight,/turf/simulated/floor,/area/engineering/workshop) +"coN" = (/obj/structure/closet/toolcloset,/obj/machinery/light{dir = 1},/obj/item/device/flashlight,/turf/simulated/floor,/area/engineering/workshop) +"coO" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"coP" = (/turf/simulated/floor,/area/engineering/workshop) +"coQ" = (/obj/machinery/shield_gen/external,/turf/simulated/floor/plating,/area/engineering/storage) +"coR" = (/turf/simulated/wall/r_wall,/area/engineering/storage) +"coS" = (/obj/machinery/shield_gen,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) +"coT" = (/obj/machinery/power/rad_collector,/turf/simulated/floor/plating,/area/engineering/storage) +"coU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"coV" = (/obj/machinery/atmospherics/valve/digital/open{name = "Mixed Air Outlet Valve"},/turf/simulated/floor{dir = 9; icon_state = "arrival"},/area/engineering/atmos) +"coW" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"coX" = (/obj/machinery/atmospherics/valve/digital/open{name = "Mixed Air Inlet Valve"},/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/engineering/atmos) +"coY" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "air_in"; name = "Mixed Air Supply Control"; output_tag = "air_out"; pressure_setting = 2000; sensors = list("air_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/engineering/atmos) +"coZ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/engineering/atmos) +"cpa" = (/obj/machinery/atmospherics/valve/digital/open{name = "Oxygen Outlet Valve"},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/engineering/atmos) +"cpb" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "o2_in"; name = "Oxygen Supply Control"; output_tag = "o2_out"; sensors = list("o2_sensor" = "Tank")},/obj/machinery/camera{c_tag = "Atmospherics North West"; dir = 2},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/atmos) "cpc" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery) "cpd" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access_txt = "45"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "cpe" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/closet/wardrobe/medic_white,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) @@ -6195,55 +6195,55 @@ "cpg" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 2 Storage"; req_access_txt = "45"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cph" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery2) "cpi" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/medbay) -"cpj" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/atmos/storage) -"cpk" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/assembly/robotics) +"cpj" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/engineering/atmos) +"cpk" = (/obj/machinery/atmospherics/binary/pump,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) "cpl" = (/turf/simulated/floor/engine,/area/rnd/xenobiology) "cpm" = (/mob/living/carbon/slime,/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cpn" = (/turf/simulated/wall/r_wall,/area/engineering) +"cpn" = (/obj/machinery/atmospherics/valve/digital/open{name = "Nitrogen Outlet Valve"},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/engineering/atmos) "cpo" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) "cpp" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cpq" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cpr" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_interior"; locked = 1; name = "Xenobiology Internal Airlock"; req_access_txt = "55"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cps" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpt" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpu" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpv" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpw" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpx" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpy" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access_txt = "12"},/obj/machinery/button/ignition{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) -"cpz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) -"cpA" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/engineering/atmos) -"cpB" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering) -"cpC" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cpD" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Atmospherics Substation"; dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/atmos/storage) +"cps" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2_in"; name = "Nitrogen Supply Control"; output_tag = "n2_out"; sensors = list("n2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/atmos) +"cpt" = (/turf/simulated/floor,/area/engineering/atmos) +"cpu" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor,/area/engineering/atmos) +"cpv" = (/obj/structure/reagent_dispensers/fueltank,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/turf/simulated/floor,/area/engineering/atmos) +"cpw" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cpx" = (/obj/structure/table,/obj/item/device/t_scanner,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/radio/headset/headset_eng,/obj/item/weapon/cartridge/atmos,/obj/item/weapon/cartridge/atmos,/obj/item/device/pipe_painter,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 4; name = "Atmos RC"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor,/area/engineering/atmos) +"cpy" = (/obj/structure/dispenser,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cpz" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/machinery/camera{c_tag = "Atmospherics North East"; dir = 6},/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = 32},/obj/machinery/cell_charger,/turf/simulated/floor,/area/engineering/atmos) +"cpA" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50},/obj/item/clothing/head/welding{pixel_x = -5; pixel_y = 3},/obj/item/clothing/glasses/welding,/obj/structure/closet/fireaxecabinet{pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cpB" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cpC" = (/obj/structure/table,/obj/machinery/newscaster{pixel_y = 30},/obj/machinery/light{dir = 1},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/belt/utility/atmostech,/obj/item/weapon/storage/belt/utility/atmostech,/turf/simulated/floor,/area/engineering/atmos) +"cpD" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Atmospherics"; name = "Atmospherics"},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) "cpE" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/space,/area/space) -"cpF" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) +"cpF" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) "cpG" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/space,/area/space) -"cpH" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cpH" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1},/turf/simulated/floor,/area/engineering/atmos) "cpI" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/space,/area/space) -"cpJ" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cpJ" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) "cpK" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/aft) -"cpL" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) -"cpM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cpN" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpO" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cpL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"cpM" = (/obj/machinery/atmospherics/binary/pump/on,/turf/simulated/floor,/area/engineering/atmos) +"cpN" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cpO" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor,/area/engineering/atmos/monitoring) "cpP" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/space,/area/space) -"cpQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cpQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) "cpR" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/space,/area/space) "cpS" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/hallway/secondary/entry/port) -"cpT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpU" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpV" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpW" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cpX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/engineering) -"cpY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) -"cpZ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cqa" = (/obj/machinery/firealarm{pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cqb" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cqc" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) -"cqd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) -"cqe" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cqf" = (/obj/machinery/camera{c_tag = "Engineering Hallway South East"; dir = 1},/turf/simulated/floor,/area/engineering) +"cpT" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cpU" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cpV" = (/obj/machinery/camera{c_tag = "Engineering Monitoring"; dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cpW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/status_display{pixel_y = 32},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"cpX" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/engineering/engineering_monitoring) +"cpY" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering) +"cpZ" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/engineering) +"cqa" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cqb" = (/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/engineering/storage) +"cqc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"cqd" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cqe" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cqf" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor,/area/engineering/atmos) "cqg" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engineering) "cqh" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "cqi" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) @@ -6263,7 +6263,7 @@ "cqw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cqx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cqy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) -"cqz" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cqz" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor,/area/engineering/atmos) "cqA" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio3"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/rnd/xenobiology) "cqB" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cqC" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) @@ -6272,40 +6272,40 @@ "cqF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology) "cqG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/rnd/xenobiology) "cqH" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cqI" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cqJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/engineering) -"cqK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering) +"cqI" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"cqJ" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cqK" = (/obj/structure/stool/bed/chair{dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/engineering/atmos) "cqL" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/structure/lattice,/turf/space,/area/space) -"cqM" = (/obj/structure/sign/securearea,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering) +"cqM" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) "cqN" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/space,/area/space) "cqO" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "centcom_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "13"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor,/area/hallway/secondary/entry/aft) -"cqP" = (/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cqQ" = (/obj/machinery/camera{c_tag = "Engineering Hallway South West"; dir = 1; pixel_x = 22},/turf/simulated/floor,/area/engineering) -"cqR" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication"; req_one_access_txt = "10;24"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cqS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering) +"cqP" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) +"cqQ" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cqR" = (/obj/machinery/computer/general_air_control{frequency = 1441; name = "Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins", "n2o_sensor" = "Nitrous Oxide", "waste_sensor" = "Gas Mix Tank")},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cqS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) "cqT" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/security/prison) -"cqU" = (/obj/machinery/atmospherics/valve/digital{name = "N2O Outlet Valve"},/turf/simulated/floor{icon_state = "escape"; dir = 6},/area/engineering/atmos) -"cqV" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 7; icon_state = "escape"},/area/engineering/atmos) -"cqW" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "escape"},/area/engineering/atmos) -"cqX" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) -"cqY" = (/obj/machinery/atmospherics/valve/digital{name = "Phoron Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/engineering/atmos) -"cqZ" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "tox_in"; name = "Phoron Supply Control"; output_tag = "tox_out"; sensors = list("tox_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{icon_state = "warning"},/area/engineering/atmos) -"cra" = (/obj/machinery/camera{c_tag = "Atmospherics South West"; dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engineering/atmos) -"crb" = (/obj/machinery/light,/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"crc" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/atmos) -"crd" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Outlet Valve"},/turf/simulated/floor{icon_state = "green"; dir = 6},/area/engineering/atmos) -"cre" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "waste_in"; name = "Gas Mix Tank Control"; output_tag = "waste_out"; sensors = list("waste_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "green"},/area/engineering/atmos) -"crf" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Inlet Valve"},/obj/machinery/camera{c_tag = "Atmospherics South"; dir = 1},/turf/simulated/floor{dir = 10; icon_state = "green"},/area/engineering/atmos) -"crg" = (/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) -"crh" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "yellow"},/area/engineering/atmos) -"cri" = (/obj/machinery/atmospherics/valve/digital{name = "CO2 Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "yellow"},/area/engineering/atmos) -"crj" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "yellow"},/area/engineering/atmos) -"crk" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) -"crl" = (/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/drone_fabrication) -"crm" = (/obj/machinery/light{dir = 1},/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/drone_fabrication) -"crn" = (/obj/machinery/computer/cryopod/robot{pixel_y = 30},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) -"cro" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"crp" = (/obj/machinery/cryopod/robot/right,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cqU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cqV" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cqW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cqX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) +"cqY" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cqZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering) +"cra" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/engineering/workshop) +"crb" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/workshop) +"crc" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"crd" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/turf/simulated/floor/plating,/area/engineering/storage) +"cre" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/plating,/area/engineering/storage) +"crf" = (/turf/simulated/floor/plating,/area/engineering/storage) +"crg" = (/obj/structure/closet/crate/solar,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/engineering/storage) +"crh" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cri" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"crj" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"crk" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"crl" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"crm" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"crn" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cro" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"crp" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) "crq" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/turf/simulated/floor/plating,/area/maintenance/engineering) "crr" = (/obj/machinery/light/small{dir = 8},/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "crs" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) @@ -6332,41 +6332,41 @@ "crN" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "crO" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "crP" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) -"crQ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) -"crR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) -"crS" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_smes) -"crT" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) -"crU" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"crV" = (/obj/machinery/recharge_station,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"crW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_airlock) -"crX" = (/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; locked = 0; name = "Engine Access"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"crQ" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor,/area/engineering/atmos) +"crR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) +"crS" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/pipedispenser,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"crT" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"crU" = (/obj/machinery/computer/security/engineering{network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms","Atmospherics")},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"crV" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"crW" = (/obj/structure/table/reinforced,/obj/machinery/light,/obj/item/device/flashlight,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"crX" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) "crY" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/engineering) -"crZ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) -"csa" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engine Monitoring Room"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) -"csb" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 0; pressure_checks_default = 0},/turf/simulated/floor/plating/airless,/area/engineering/atmos) -"csc" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"csd" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cse" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) -"csf" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"csg" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) -"csh" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"csi" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"csj" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/atmos) -"csk" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/atmos) +"crZ" = (/obj/machinery/computer/power_monitor,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"csa" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering) +"csb" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor,/area/engineering) +"csc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/workshop) +"csd" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering) +"cse" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor,/area/engineering/workshop) +"csf" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"csg" = (/obj/structure/closet/secure_closet/engineering_electrical,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/workshop) +"csh" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor,/area/engineering/workshop) +"csi" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"csj" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/engineering/storage) +"csk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/storage) "csl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"csm" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"csn" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cso" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) -"csp" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) -"csq" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) -"csr" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) -"css" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) -"cst" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/machinery/camera{c_tag = "Engine Room Airlock"; dir = 2; network = list("SS13","Supermatter")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/engineering/engine_airlock) -"csu" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) -"csv" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"csw" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"csx" = (/obj/machinery/computer/security/engineering{name = "Drone Monitoring Cameras"; network = list("Engineering")},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"csy" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/device/multitool{pixel_x = 5},/obj/item/clothing/gloves/yellow,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_smes) +"csm" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/phoron{amount = 25},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage) +"csn" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) +"cso" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"csp" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"csq" = (/obj/machinery/atmospherics/omni/mixer{active_power_usage = 7500; use_power = 1; tag_east = 1; tag_east_con = 0.79; tag_north = 1; tag_north_con = 0.21; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"csr" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"css" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cst" = (/obj/machinery/atmospherics/pipe/manifold/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"csu" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"csv" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"csw" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"csx" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"csy" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) "csz" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "csA" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) "csB" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) @@ -6384,37 +6384,37 @@ "csN" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "csO" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "csP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"csQ" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_smes) +"csQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) "csR" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) "csS" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"csT" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_smes) -"csU" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor,/area/engineering/engine_monitoring) -"csV" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"csW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) -"csX" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"csY" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"csZ" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cta" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"csT" = (/obj/structure/disposalpipe/segment,/obj/machinery/pipedispenser/disposal,/obj/structure/window/reinforced,/turf/simulated/floor,/area/engineering/atmos) +"csU" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access_txt = "24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/atmos/monitoring) +"csV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"csW" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"csX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering) +"csY" = (/obj/machinery/camera{c_tag = "Engineering Hallway North"; dir = 4; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) +"csZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/workshop) +"cta" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) "ctb" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"ctc" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) -"ctd" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/engineering/engine_smes) -"cte" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"ctf" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"ctg" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cth" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) -"cti" = (/turf/simulated/floor,/area/engineering/engine_smes) -"ctj" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) -"ctk" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) -"ctl" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) -"ctm" = (/turf/simulated/floor,/area/engineering/engine_monitoring) -"ctn" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_airlock) -"cto" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_airlock) +"ctc" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/rods{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cell/high,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"ctd" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"cte" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/mineral/plastic{amount = 10},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"ctf" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/camera{c_tag = "Engineering Workshop"; dir = 8; network = list("SS13"); pixel_y = -23},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"ctg" = (/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/camera{c_tag = "Engineering Hard Storage"; dir = 4; network = list("SS13")},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/storage) +"cth" = (/obj/structure/closet/crate,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/turf/simulated/floor/plating,/area/engineering/storage) +"cti" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) +"ctj" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"ctk" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"ctl" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"ctm" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/atmos) +"ctn" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/atmos) +"cto" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) "ctp" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) "ctq" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) "ctr" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgeryobs) "cts" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"ctt" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/airlock_sensor/airlock_exterior{id_tag = "eng_al_ext_snsr"; layer = 3.3; master_tag = "engine_room_airlock"; pixel_y = -22; req_access_txt = "10"},/obj/structure/table,/obj/item/weapon/book/manual/supermatter_engine,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering/engine_airlock) -"ctu" = (/obj/structure/stool/bed/chair{dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/engineering/atmos) +"ctt" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/atmos) +"ctu" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) "ctv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/engineering) "ctw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/engineering) "ctx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Operating Theatre 1 Maintenance Access"; req_access_txt = "45"},/turf/simulated/floor/plating,/area/medical/surgery) @@ -6445,35 +6445,35 @@ "ctW" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "ctX" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) "ctY" = (/turf/space,/area/syndicate_station/southwest) -"ctZ" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cua" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"ctZ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/engineering) +"cua" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) "cub" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "surgeryobs"; name = "Operating Theatre Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery) -"cuc" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cud" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor,/area/engineering/atmos) -"cue" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) -"cuf" = (/turf/simulated/floor/plating,/area/engineering/storage) -"cug" = (/obj/structure/closet/crate/solar,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/engineering/storage) -"cuh" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/plating,/area/engineering/storage) -"cui" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/turf/simulated/floor/plating,/area/engineering/storage) -"cuj" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cuk" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/workshop) -"cul" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/engineering/workshop) -"cum" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering) -"cun" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering) -"cuo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"cup" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cuq" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cur" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cus" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"cut" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cuu" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cuv" = (/obj/machinery/computer/general_air_control{frequency = 1441; name = "Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins", "n2o_sensor" = "Nitrous Oxide", "waste_sensor" = "Gas Mix Tank")},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cuw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) -"cux" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) -"cuy" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cuz" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) -"cuA" = (/obj/machinery/atmospherics/binary/pump/on,/turf/simulated/floor,/area/engineering/atmos) -"cuB" = (/obj/machinery/atmospherics/valve/digital/open{name = "Mixed Air Inlet Valve"},/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/engineering/atmos) +"cuc" = (/obj/machinery/newscaster{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cud" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cue" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cuf" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Engineering"; name = "Engineering"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cug" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cuh" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cui" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cuj" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cuk" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cul" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/storage) +"cum" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/storage) +"cun" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cuo" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engineering/storage) +"cup" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cuq" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cur" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cus" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cut" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cuu" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) +"cuv" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortType = "Drone Fabrication"; name = "Drone Fabrication"},/turf/simulated/floor,/area/engineering/atmos) +"cuw" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) +"cux" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/atmos) +"cuy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) +"cuz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) +"cuA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engineering) +"cuB" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) "cuC" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/engineering) "cuD" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) "cuE" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Engineering\\Medbay Maintenance"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) @@ -6505,37 +6505,37 @@ "cve" = (/obj/machinery/smartfridge/secure/extract,/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/rnd/xenobiology) "cvf" = (/obj/machinery/optable{name = "Xenobiology Operating Table"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/rnd/xenobiology) "cvg" = (/obj/machinery/computer/operating{name = "Xenobiology Operating Computer"},/turf/simulated/floor{dir = 8; icon_state = "whitecorner"},/area/rnd/xenobiology) -"cvh" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "air_in"; name = "Mixed Air Supply Control"; output_tag = "air_out"; pressure_setting = 2000; sensors = list("air_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/engineering/atmos) -"cvi" = (/obj/machinery/atmospherics/valve/digital/open{name = "Mixed Air Outlet Valve"},/turf/simulated/floor{dir = 9; icon_state = "arrival"},/area/engineering/atmos) -"cvj" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cvk" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50},/obj/item/clothing/head/welding{pixel_x = -5; pixel_y = 3},/obj/item/clothing/glasses/welding,/obj/structure/closet/fireaxecabinet{pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cvh" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) +"cvi" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) +"cvj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) +"cvk" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) "cvl" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/rnd/xenobiology) "cvm" = (/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virologyaccess) "cvn" = (/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "delivery"},/area/medical/virologyaccess) -"cvo" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/machinery/camera{c_tag = "Atmospherics North East"; dir = 6},/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = 32},/obj/machinery/cell_charger,/turf/simulated/floor,/area/engineering/atmos) -"cvp" = (/obj/structure/dispenser,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cvq" = (/obj/structure/table,/obj/item/device/t_scanner,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/radio/headset/headset_eng,/obj/item/weapon/cartridge/atmos,/obj/item/weapon/cartridge/atmos,/obj/item/device/pipe_painter,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 4; name = "Atmos RC"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor,/area/engineering/atmos) -"cvr" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cvs" = (/obj/structure/reagent_dispensers/fueltank,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/turf/simulated/floor,/area/engineering/atmos) +"cvo" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/turf/simulated/floor,/area/engineering/storage) +"cvp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/storage) +"cvq" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cvr" = (/obj/machinery/atmospherics/pipe/cap/visible{color = "#ffcc00"},/turf/simulated/floor,/area/engineering/atmos) +"cvs" = (/obj/machinery/power/apc/super{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos) "cvt" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) -"cvu" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor,/area/engineering/atmos) -"cvv" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2_in"; name = "Nitrogen Supply Control"; output_tag = "n2_out"; sensors = list("n2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/atmos) -"cvw" = (/obj/machinery/atmospherics/valve/digital/open{name = "Nitrogen Outlet Valve"},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/engineering/atmos) -"cvx" = (/obj/machinery/atmospherics/binary/pump,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cvy" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/engineering/atmos) -"cvz" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "o2_in"; name = "Oxygen Supply Control"; output_tag = "o2_out"; sensors = list("o2_sensor" = "Tank")},/obj/machinery/camera{c_tag = "Atmospherics North West"; dir = 2},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/atmos) -"cvA" = (/obj/machinery/atmospherics/valve/digital/open{name = "Oxygen Outlet Valve"},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/engineering/atmos) -"cvB" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/engineering/atmos) -"cvC" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvD" = (/obj/machinery/camera{c_tag = "Engineering Monitoring"; dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/status_display{pixel_y = 32},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"cvF" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/engineering/engineering_monitoring) -"cvG" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cvH" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cvI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) -"cvJ" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cvK" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) -"cvL" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvu" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos) +"cvv" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cvw" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/engineering) +"cvx" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cvy" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) +"cvz" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering) +"cvA" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cvB" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor,/area/engineering/workshop) +"cvC" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/newscaster{pixel_x = 28; pixel_y = 3},/turf/simulated/floor,/area/engineering/workshop) +"cvD" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/plating,/area/engineering/storage) +"cvE" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) +"cvF" = (/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engineering/storage) +"cvG" = (/obj/machinery/shieldwallgen,/turf/simulated/floor/plating,/area/engineering/storage) +"cvH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) +"cvI" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cvJ" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor,/area/engineering/atmos) +"cvK" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvL" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) "cvM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "cvN" = (/turf/simulated/wall,/area/maintenance/incinerator) "cvO" = (/obj/machinery/door/airlock/maintenance{name = "Incinerator Access"; req_access_txt = null; req_one_access_txt = "5;12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/incinerator) @@ -6562,27 +6562,27 @@ "cwj" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) "cwk" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; use_power = 1; pressure_checks = 0; pressure_checks_default = 0},/turf/simulated/floor/plating/airless,/area/rnd/xenobiology) "cwl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"cwm" = (/obj/structure/table,/obj/machinery/newscaster{pixel_y = 30},/obj/machinery/light{dir = 1},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/belt/utility/atmostech,/obj/item/weapon/storage/belt/utility/atmostech,/turf/simulated/floor,/area/engineering/atmos) +"cwm" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) "cwn" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/solar/port) -"cwo" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Atmospherics"; name = "Atmospherics"},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) -"cwp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) -"cwq" = (/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/engineering/storage) +"cwo" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cwp" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cwq" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) "cwr" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/solar/port) -"cws" = (/obj/machinery/power/rad_collector,/turf/simulated/floor/plating,/area/engineering/storage) -"cwt" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cwu" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/engineering) -"cwv" = (/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/camera{c_tag = "Engineering Hard Storage"; dir = 4; network = list("SS13")},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/storage) -"cww" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/camera{c_tag = "Engineering Workshop"; dir = 8; network = list("SS13"); pixel_y = -23},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cwx" = (/obj/structure/closet/crate,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/obj/item/weapon/smes_coil,/turf/simulated/floor/plating,/area/engineering/storage) -"cwy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/storage) -"cwz" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering) -"cwA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/workshop) -"cwB" = (/obj/machinery/camera{c_tag = "Engineering Hallway North"; dir = 4; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) -"cwC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering) -"cwD" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/mineral/plastic{amount = 10},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) -"cwE" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) -"cwF" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/rods{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cell/high,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) -"cwG" = (/obj/structure/window/reinforced{dir = 1},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/workshop) +"cws" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cwt" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/turf/simulated/floor,/area/engineering/atmos/storage) +"cwu" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor,/area/engineering/atmos/storage) +"cwv" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/portable_atmospherics/powered/pump,/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/engineering/atmos/storage) +"cww" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cwx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cwy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/workshop) +"cwz" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor,/area/engineering/workshop) +"cwA" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cwB" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/engineering/workshop) +"cwC" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating,/area/engineering/storage) +"cwD" = (/obj/structure/dispenser{oxygentanks = 0},/obj/machinery/light,/turf/simulated/floor/plating,/area/engineering/storage) +"cwE" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 3; tag_south = 6; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"cwF" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cwG" = (/obj/machinery/atmospherics/omni/filter{use_power = 1; tag_east = 1; tag_north = 4; tag_south = 7; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) "cwH" = (/obj/effect/decal/cleanable/blood/oil{amount = 0},/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/engineering) "cwI" = (/obj/machinery/atmospherics/pipe/tank/phoron{dir = 2; volume = 3200},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cwJ" = (/obj/machinery/atmospherics/pipe/tank/oxygen{dir = 2; volume = 3200},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) @@ -6613,31 +6613,31 @@ "cxi" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cxj" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cxk" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cxl" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) +"cxl" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor,/area/engineering/atmos) "cxm" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/rnd/xenobiology) "cxn" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/scalpel{pixel_y = 12},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/rnd/xenobiology) -"cxo" = (/turf/simulated/wall/r_wall,/area/engineering/engineering_monitoring) -"cxp" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/monitoring) -"cxq" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access_txt = "24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cxr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) -"cxs" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cxt" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) -"cxu" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cxv" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cxw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) +"cxo" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cxp" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"cxq" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cxr" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor,/area/engineering/atmos) +"cxs" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cxt" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor,/area/engineering/atmos) +"cxu" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera{c_tag = "Atmospherics South East"; dir = 1},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cxv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cxw" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering/atmos) "cxx" = (/turf/simulated/floor/plating/airless,/area/solar/port) "cxy" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/port) "cxz" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/port) -"cxA" = (/obj/structure/disposalpipe/segment,/obj/machinery/pipedispenser/disposal,/obj/structure/window/reinforced,/turf/simulated/floor,/area/engineering/atmos) -"cxB" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cxC" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cxD" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) -"cxE" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) -"cxF" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cxG" = (/obj/machinery/atmospherics/omni/mixer{active_power_usage = 7500; use_power = 1; tag_east = 1; tag_east_con = 0.79; tag_north = 1; tag_north_con = 0.21; tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) -"cxH" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cxI" = (/obj/machinery/atmospherics/pipe/manifold/visible/green,/turf/simulated/floor,/area/engineering/atmos) -"cxJ" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) +"cxA" = (/turf/simulated/floor,/area/engineering/atmos/storage) +"cxB" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/turf/simulated/floor,/area/engineering/atmos/storage) +"cxC" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor,/area/engineering/atmos/storage) +"cxD" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/engineering) +"cxE" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cxF" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/engineering) +"cxG" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/engineering/workshop) +"cxH" = (/obj/structure/stool/bed/chair,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/workshop) +"cxI" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor,/area/engineering/workshop) +"cxJ" = (/obj/effect/decal/cleanable/blood/oil{amount = 0},/turf/simulated/floor,/area/engineering/workshop) "cxK" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cxL" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cxM" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) @@ -6662,36 +6662,36 @@ "cyf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cyg" = (/obj/machinery/camera{c_tag = "Xenobiology South"; dir = 8; network = list("SS13","Research"); pixel_y = -22},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cyh" = (/turf/space,/area/vox_station/southeast_solars) -"cyi" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cyj" = (/obj/machinery/computer/security/engineering{network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms","Atmospherics")},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cyk" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cyl" = (/obj/structure/table/reinforced,/obj/machinery/light,/obj/item/device/flashlight,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cym" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cyn" = (/obj/machinery/computer/power_monitor,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cyo" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) +"cyi" = (/obj/machinery/atmospherics/binary/passive_gate,/turf/simulated/floor,/area/engineering/atmos) +"cyj" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor,/area/engineering/atmos) +"cyk" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"cyl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/atmos) +"cym" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Maintenance Access"; req_access_txt = "12;24"},/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"cyn" = (/obj/machinery/space_heater,/turf/simulated/floor,/area/engineering/atmos/storage) +"cyo" = (/obj/machinery/space_heater,/obj/machinery/light/small,/turf/simulated/floor,/area/engineering/atmos/storage) "cyp" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "robotics_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/port) -"cyq" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor,/area/engineering/atmos) -"cyr" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) -"cys" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/pipedispenser,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cyt" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cyu" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/engineering/storage) -"cyv" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/phoron{amount = 25},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage) -"cyw" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor,/area/engineering) -"cyx" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering) -"cyy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/workshop) -"cyz" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cyA" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor,/area/engineering/workshop) -"cyB" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor,/area/engineering/workshop) -"cyC" = (/obj/structure/closet/secure_closet/engineering_electrical,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/workshop) -"cyD" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor,/area/engineering/atmos) -"cyE" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cyF" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cyG" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) -"cyH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) -"cyI" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) -"cyJ" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) -"cyK" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/engineering/workshop) -"cyL" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) +"cyq" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cyr" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/weapon/storage/toolbox/electrical,/turf/simulated/floor,/area/engineering/workshop) +"cys" = (/obj/structure/table,/obj/item/device/floor_painter,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/t_scanner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/engineering/workshop) +"cyt" = (/obj/structure/table,/obj/item/device/radio/off{pixel_y = 6},/obj/item/device/radio/off{pixel_x = 6; pixel_y = 4},/obj/item/device/radio/off{pixel_x = -6; pixel_y = 4},/obj/item/device/radio/off,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering/workshop) +"cyu" = (/obj/structure/table,/obj/machinery/light,/obj/item/weapon/wrench,/obj/item/device/flashlight,/obj/machinery/cell_charger,/turf/simulated/floor,/area/engineering/workshop) +"cyv" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/workshop) +"cyw" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cyx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"cyy" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cyz" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cyA" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"cyB" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cyC" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cyD" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cyE" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cyF" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cyG" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cyH" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cyI" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cyJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"cyK" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/atmos/storage) +"cyL" = (/turf/simulated/wall/r_wall,/area/engineering) "cyM" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cyN" = (/obj/machinery/atmospherics/trinary/mixer,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "cyO" = (/mob/living/simple_animal/mouse,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) @@ -6710,36 +6710,36 @@ "czb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "czc" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "czd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"cze" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"czf" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engineering/storage) -"czg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/storage) -"czh" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/turf/simulated/floor,/area/engineering/storage) +"cze" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"czf" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access_txt = "12"},/obj/machinery/button/ignition{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) +"czg" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"czh" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/engineering/atmos) "czi" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/port) -"czj" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"czk" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) -"czl" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czm" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czn" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"czo" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"czp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engineering) -"czq" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) -"czr" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) -"czs" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/atmos) -"czt" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortType = "Drone Fabrication"; name = "Drone Fabrication"},/turf/simulated/floor,/area/engineering/atmos) -"czu" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor,/area/engineering/atmos) -"czv" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) -"czw" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"czx" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/atmos) -"czy" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"czz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/engineering) -"czA" = (/obj/machinery/newscaster{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"czB" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/atmos) +"czj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czl" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czm" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czn" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czo" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czp" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czq" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) +"czr" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Atmospherics Substation"; dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/atmos/storage) +"czs" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czt" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering) +"czu" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) +"czv" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czw" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"czy" = (/obj/machinery/firealarm{pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) +"czA" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"czB" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) "czC" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/port) -"czD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) -"czE" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/atmos) -"czF" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) -"czG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) -"czH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"czD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) +"czE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/engineering) +"czF" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "yellow"},/area/engineering/atmos) +"czG" = (/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) +"czH" = (/obj/machinery/atmospherics/valve/digital{name = "CO2 Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "yellow"},/area/engineering/atmos) "czI" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "czJ" = (/obj/structure/table,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "czK" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) @@ -6765,7 +6765,7 @@ "cAe" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cAf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) "cAg" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) -"cAh" = (/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Engine - Main"},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engineering/engine_smes) +"cAh" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "yellow"},/area/engineering/atmos) "cAi" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cAj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cAk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) @@ -6777,24 +6777,24 @@ "cAq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "cAr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cAs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) -"cAt" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) -"cAu" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Engineering"; name = "Engineering"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) -"cAw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) -"cAx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/storage) -"cAy" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) -"cAz" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/storage) -"cAA" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) -"cAB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/workshop) -"cAC" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/workshop) -"cAD" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor,/area/engineering/workshop) -"cAE" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating,/area/engineering/storage) -"cAF" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/engineering/workshop) +"cAt" = (/obj/machinery/camera{c_tag = "Atmospherics South West"; dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engineering/atmos) +"cAu" = (/obj/machinery/light,/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cAv" = (/obj/machinery/atmospherics/valve/digital{name = "Phoron Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/engineering/atmos) +"cAw" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "tox_in"; name = "Phoron Supply Control"; output_tag = "tox_out"; sensors = list("tox_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{icon_state = "warning"},/area/engineering/atmos) +"cAx" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor{dir = 10; icon_state = "escape"},/area/engineering/atmos) +"cAy" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) +"cAz" = (/obj/machinery/atmospherics/valve/digital{name = "N2O Outlet Valve"},/turf/simulated/floor{icon_state = "escape"; dir = 6},/area/engineering/atmos) +"cAA" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 7; icon_state = "escape"},/area/engineering/atmos) +"cAB" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Inlet Valve"},/obj/machinery/camera{c_tag = "Atmospherics South"; dir = 1},/turf/simulated/floor{dir = 10; icon_state = "green"},/area/engineering/atmos) +"cAC" = (/obj/machinery/atmospherics/valve/digital{name = "Gas Mix Outlet Valve"},/turf/simulated/floor{icon_state = "green"; dir = 6},/area/engineering/atmos) +"cAD" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "waste_in"; name = "Gas Mix Tank Control"; output_tag = "waste_out"; sensors = list("waste_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "green"},/area/engineering/atmos) +"cAE" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/atmos) +"cAF" = (/turf/simulated/wall/r_wall,/area/engineering/drone_fabrication) "cAG" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.1; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = 10; pixel_y = -22},/obj/structure/sign/fire{pixel_x = -32; pixel_y = 0},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAH" = (/obj/machinery/shieldwallgen,/turf/simulated/floor/plating,/area/engineering/storage) -"cAI" = (/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engineering/storage) -"cAJ" = (/obj/structure/dispenser{oxygentanks = 0},/obj/machinery/light,/turf/simulated/floor/plating,/area/engineering/storage) -"cAK" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cAH" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication"; req_one_access_txt = "10;24"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cAI" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering) +"cAJ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cAK" = (/obj/machinery/camera{c_tag = "Engineering Hallway South West"; dir = 1; pixel_x = 22},/turf/simulated/floor,/area/engineering) "cAL" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cAM" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cAN" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) @@ -6802,7 +6802,7 @@ "cAP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) "cAQ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/incinerator) "cAR" = (/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAS" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cAS" = (/obj/machinery/camera{c_tag = "Engineering Hallway South East"; dir = 1},/turf/simulated/floor,/area/engineering) "cAT" = (/turf/simulated/floor{dir = 2; icon_state = "floorgrimecaution"},/area/maintenance/incinerator) "cAU" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/meter,/obj/machinery/door_control{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = -24; req_access_txt = null; req_one_access_txt = "12;5"},/turf/simulated/floor{dir = 1; icon_state = "warningcorner"; tag = "icon-warningcorner (WEST)"},/area/maintenance/incinerator) "cAV" = (/turf/simulated/floor/plating,/area/maintenance/incinerator) @@ -6829,34 +6829,34 @@ "cBq" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio5"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) "cBr" = (/obj/machinery/light,/obj/structure/closet,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) "cBs" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio6"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/machinery/door_control{desc = "A remote control-switch for a door to space."; id = "xenobioout6"; name = "Containment Release Switch"; pixel_x = 24; pixel_y = 4; req_access = "55"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/xenobiology) -"cBt" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cBu" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cBv" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cBt" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cBu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/engineering) +"cBv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engineering) "cBw" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = -8; pixel_y = 24},/obj/structure/sign/fire{pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cBx" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/turf/simulated/floor,/area/engineering/atmos/storage) -"cBy" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cBz" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/engineering) -"cBA" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cBB" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor,/area/engineering/atmos/storage) -"cBC" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/portable_atmospherics/powered/pump,/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/engineering/atmos/storage) -"cBD" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor,/area/engineering/atmos) -"cBE" = (/obj/machinery/atmospherics/pipe/cap/visible{color = "#ffcc00"},/turf/simulated/floor,/area/engineering/atmos) -"cBF" = (/obj/machinery/power/apc/super{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos) -"cBG" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos) -"cBH" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cBI" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) -"cBJ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering) -"cBK" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/engineering/workshop) -"cBL" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor,/area/engineering/workshop) -"cBM" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/newscaster{pixel_x = 28; pixel_y = 3},/turf/simulated/floor,/area/engineering/workshop) -"cBN" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/plating,/area/engineering/storage) -"cBO" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) -"cBP" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) -"cBQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cBR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cBS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cBT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cBU" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering EVA Storage"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) +"cBx" = (/obj/structure/sign/securearea,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/wall/r_wall,/area/engineering) +"cBy" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 0; pressure_checks_default = 0},/turf/simulated/floor/plating/airless,/area/engineering/atmos) +"cBz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBA" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBB" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBC" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBD" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBE" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBF" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBG" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/atmos) +"cBH" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBI" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBJ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple{tag = "icon-intact (NORTH)"; icon_state = "intact"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/atmos) +"cBK" = (/obj/machinery/cryopod/robot/right,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cBL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cBM" = (/obj/machinery/computer/cryopod/robot{pixel_y = 30},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) +"cBN" = (/obj/machinery/light{dir = 1},/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/drone_fabrication) +"cBO" = (/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/drone_fabrication) +"cBP" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/drone_fabrication) +"cBQ" = (/obj/machinery/recharge_station,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cBR" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cBS" = (/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"cBT" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"cBU" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_smes) "cBV" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cBW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cBX" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) @@ -6877,30 +6877,30 @@ "cCm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cCn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/status_display,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/medical/virology) "cCo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) -"cCp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) +"cCp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) "cCq" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/computer/reconstitutor/animal,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) -"cCr" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_eva) -"cCs" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_eva) -"cCt" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/engine_eva) -"cCu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_eva) -"cCv" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering EVA Storage"; req_access_txt = "12"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/engineering/engine_eva) -"cCw" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cCx" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cCy" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/foyer) -"cCz" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/camera{c_tag = "Engineering Foyer"; dir = 8; network = list("SS13")},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cCA" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cCB" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) -"cCC" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Aft Starboard"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"cCD" = (/obj/structure/table,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cCE" = (/obj/machinery/light,/obj/structure/table,/obj/machinery/chem_dispenser/soda,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cCF" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cCG" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cCH" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/structure/flora/pottedplant{icon_state = "plant-20"; tag = "icon-plant-22"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cCI" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cCJ" = (/obj/machinery/newscaster{pixel_x = 31; pixel_y = 3},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cCK" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) -"cCL" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/engineering/foyer) -"cCM" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/engineering/foyer) +"cCr" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cCs" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engine Monitoring Room"; req_access_txt = "11"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) +"cCu" = (/turf/simulated/wall/r_wall,/area/engineering/engine_airlock) +"cCv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cCw" = (/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; locked = 0; name = "Engine Access"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"cCx" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCz" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCA" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cCB" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cCC" = (/obj/machinery/computer/security/engineering{name = "Drone Monitoring Cameras"; network = list("Engineering")},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCD" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cCE" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/device/multitool{pixel_x = 5},/obj/item/clothing/gloves/yellow,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_smes) +"cCF" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_smes) +"cCG" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_smes) +"cCH" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCI" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cCJ" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCK" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCL" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cCM" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) "cCN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/engi_shuttle) "cCO" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "engineering_dock_airlock"; name = "interior access button"; pixel_x = -30; pixel_y = -25; req_access_txt = "0"; req_one_access_txt = "13;11;24"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engi_shuttle) "cCP" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/engi_shuttle) @@ -6908,8 +6908,8 @@ "cCR" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/engineering) "cCS" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engineering) "cCT" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) -"cCU" = (/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access_txt = "11"},/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) -"cCV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_eva) +"cCU" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"cCV" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/machinery/camera{c_tag = "Engine Room Airlock"; dir = 2; network = list("SS13","Supermatter")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/engineering/engine_airlock) "cCW" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating/airless,/area/space) "cCX" = (/turf/simulated/floor/plating/airless,/area/maintenance/medbay) "cCY" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) @@ -6920,39 +6920,39 @@ "cDd" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cDe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cDf" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating/airless,/area/space) -"cDg" = (/obj/structure/dispenser{phorontanks = 0},/turf/simulated/floor,/area/engineering/engine_eva) +"cDg" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) "cDh" = (/obj/machinery/clonepod,/turf/simulated/floor/engine,/area/rnd/xenobiology) "cDi" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cDj" = (/obj/structure/sign/pods,/turf/simulated/wall/r_wall,/area/engineering/engine_eva) -"cDk" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/light{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access_txt = "11"},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) -"cDl" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_eva) -"cDm" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"cDn" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cDo" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor,/area/engineering/foyer) -"cDp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_eva) -"cDq" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/machinery/door/window/northright{name = "Atmospherics Hardsuits"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/engine_eva) -"cDr" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/northleft{name = "Atmospherics Hardsuits"; req_access_txt = "24"},/turf/simulated/floor,/area/engineering/engine_eva) -"cDs" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor,/area/engineering/foyer) -"cDt" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/item/weapon/folder/yellow,/turf/simulated/floor,/area/engineering/foyer) -"cDu" = (/obj/structure/table/reinforced,/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/turf/simulated/floor,/area/engineering/foyer) -"cDv" = (/obj/machinery/light/small{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cDw" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"cDx" = (/obj/machinery/camera{c_tag = "Engineering EVA Storage"; dir = 1; network = list("SS13")},/obj/machinery/suit_cycler/engineering,/turf/simulated/floor,/area/engineering/engine_eva) -"cDy" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor,/area/engineering/engine_eva) -"cDz" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 6},/obj/item/weapon/storage/briefcase/inflatable{pixel_y = 3},/obj/structure/table/reinforced{icon_state = "table"},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = -3; pixel_y = 0},/turf/simulated/floor,/area/engineering/engine_eva) -"cDA" = (/turf/simulated/wall/r_wall,/area/engineering/engine_eva) -"cDB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/locker_room) -"cDC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) -"cDD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/locker_room) -"cDE" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cDF" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/foyer) -"cDG" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) -"cDH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/locker_room) -"cDI" = (/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) -"cDJ" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) -"cDK" = (/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) -"cDL" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) -"cDM" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cDj" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cDk" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cDl" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cDm" = (/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDn" = (/obj/machinery/drone_fabricator,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDo" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cDp" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cDq" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDr" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDs" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/engineering/engine_smes) +"cDt" = (/turf/simulated/floor,/area/engineering/engine_smes) +"cDu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) +"cDv" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDw" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDx" = (/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDy" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDA" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/light_switch{pixel_x = -27; pixel_y = 0},/obj/machinery/airlock_sensor/airlock_exterior{id_tag = "eng_al_ext_snsr"; layer = 3.3; master_tag = "engine_room_airlock"; pixel_y = -22; req_access_txt = "10"},/obj/structure/table,/obj/item/weapon/book/manual/supermatter_engine,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering/engine_airlock) +"cDB" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_airlock) +"cDC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_airlock) +"cDD" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cDE" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cDF" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "co2_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cDG" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "tox_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cDH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "tox_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cDI" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "tox_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cDJ" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "n2o_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cDK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "n2o_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cDL" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cDM" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "waste_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) "cDN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cDO" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_inner"; locked = 1; name = "Engineering Dock Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cDP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) @@ -6967,92 +6967,92 @@ "cDY" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cDZ" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/engine,/area/rnd/xenobiology) "cEa" = (/obj/machinery/light/small{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cEb" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) -"cEc" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) -"cEd" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/engineering/locker_room) -"cEe" = (/turf/simulated/wall,/area/engineering/locker_room) -"cEf" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/foyer) -"cEg" = (/obj/machinery/firealarm{dir = 4; layer = 3.3; pixel_x = 26},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cEh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/locker_room) -"cEi" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/locker_room) -"cEj" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/machinery/light{dir = 1},/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) -"cEk" = (/turf/simulated/floor,/area/engineering/engine_eva) -"cEl" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/engine_eva) -"cEm" = (/turf/simulated/floor,/area/engineering/foyer) -"cEn" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering EVA Storage"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/engineering/engine_eva) -"cEo" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/floor,/area/engineering/foyer) -"cEp" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cEq" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) -"cEr" = (/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = 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internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cEc" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "waste_sensor"; output = 63},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cEd" = (/obj/structure/table,/obj/item/weapon/storage/box/matches,/obj/item/weapon/storage/fancy/cigarettes,/obj/machinery/light/small{dir = 8},/obj/item/weapon/deck,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEe" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cEf" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/electrical,/obj/machinery/camera{c_tag = "Drone 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8},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEp" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/newscaster{pixel_x = 28; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEr" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/cable{d1 = 4; d2 = 8; 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0},/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cEv" = (/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cEw" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cEx" = (/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cEy" = (/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cEz" = (/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cEA" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller,/turf/simulated/floor/engine{name = "vacuum floor"; 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"icon-intact-f (EAST)"},/turf/simulated/floor,/area/engineering/foyer) -"cET" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/foyer) -"cEU" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact-f (EAST)"},/obj/machinery/computer/guestpass{pixel_y = -28},/turf/simulated/floor,/area/engineering/foyer) -"cEV" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/turf/simulated/floor,/area/engineering/locker_room) -"cEW" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 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(/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/engineering/locker_room) -"cFd" = (/turf/simulated/floor,/area/engineering/locker_room) -"cFe" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/locker_room) -"cFf" = (/obj/machinery/button/holosign{pixel_x = -24; pixel_y = 2},/obj/machinery/camera{c_tag = "Medbay Operating Theatre 2"; dir = 4; network = list("SS13")},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/surgery2) +"cEM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_smes) +"cEO" = (/obj/machinery/camera{c_tag = "SMES"; dir = 8; network = list("SS13","Supermatter")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/engineering/engine_smes) +"cEP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/engineering/engine_smes) +"cEQ" = (/obj/structure/table/reinforced,/obj/machinery/camera{c_tag = "Engine Monitoring Room"; dir = 4; network = list("SS13","Supermatter")},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cER" = (/obj/structure/table/reinforced,/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = -3; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "EngineEmitterPort"; name = "Engine Charging Port"; pixel_x = -6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine emitter."; id = "EngineEmitter"; name = "Engine Emitter"; normaldoorcontrol = 2; pixel_x = 6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cES" = (/obj/structure/stool/bed/chair/office/dark,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cET" = (/obj/structure/table/reinforced,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEU" = (/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller{id_tag = "engine_room_airlock"; name = "Engine Room Airlock"; pixel_x = -24; tag_airpump = "engine_airlock_pump"; tag_chamber_sensor = "eng_al_c_snsr"; tag_exterior_door = "engine_airlock_exterior"; tag_exterior_sensor = "eng_al_ext_snsr"; tag_interior_door = "engine_airlock_interior"; tag_interior_sensor = "eng_al_int_snsr"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_airlock) +"cEV" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/engine_airlock) +"cEW" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 8; frequency = 1379; id = "engine_airlock_pump"},/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cEX" = (/obj/machinery/light/small,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cEY" = (/obj/machinery/light/small,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cEZ" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cFa" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cFb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cFc" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/drone_fabrication) +"cFd" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/light,/obj/machinery/mecha_part_fabricator{output_dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/drone_fabrication) +"cFe" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Master Grid"; name_tag = "Master"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/drone_fabrication) +"cFf" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/drone_fabrication) "cFg" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "engineering_dock_sensor"; pixel_x = -25; pixel_y = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/engi_shuttle) "cFh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/engi_shuttle) "cFi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cFj" = (/obj/machinery/camera{c_tag = "Medbay Operating Theatre 1"; dir = 8; network = list("SS13")},/obj/machinery/button/holosign{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery) +"cFj" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "cFk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) -"cFl" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) +"cFl" = (/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Engine - Main"},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engineering/engine_smes) "cFm" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cFn" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cFo" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/closet/secure_closet/personal/patient,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/under/color/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/obj/item/clothing/shoes/white,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cFp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "n2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) -"cFq" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1441; icon_state = "map_injector"; id = "n2_in"; use_power = 1},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) -"cFr" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "o2_sensor"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) -"cFs" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "o2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) -"cFt" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1441; icon_state = "map_injector"; id = "o2_in"; use_power = 1},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/engineering/atmos) -"cFu" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 2; frequency = 1443; icon_state = "map_injector"; id = "air_in"; use_power = 1},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) -"cFv" = (/obj/machinery/air_sensor{frequency = 1443; id_tag = "air_sensor"; output = 7},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) -"cFw" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1443; icon_state = "map_vent_in"; id_tag = "air_out"; internal_pressure_bound = 2000; internal_pressure_bound_default = 2000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/engineering/atmos) -"cFx" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) -"cFy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/locker_room) -"cFz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) -"cFA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor,/area/engineering/foyer) -"cFB" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/foyer) -"cFC" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/foyer) -"cFD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) -"cFE" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/locker_room) -"cFF" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Engineering"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/engineering) -"cFG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/locker_room) -"cFH" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access_txt = "12"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/engine_eva) -"cFI" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"cFp" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_smes) +"cFq" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/light,/obj/machinery/door_control{id = "engine_electrical_maintenance"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 5; pixel_y = -25; req_access_txt = "10"; specialfunctions = 4},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engineering/engine_smes) +"cFr" = (/obj/machinery/computer/general_air_control/supermatter_core{frequency = 1438; input_tag = "cooling_in"; name = "Engine Cooling Control"; output_tag = "cooling_out"; pressure_setting = 100; sensors = list("engine_sensor" = "Engine Core")},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) +"cFs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/computer/power_monitor,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) +"cFt" = (/obj/machinery/computer/rcon,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) +"cFu" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) +"cFv" = (/obj/machinery/computer/security/engineering{network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms","Supermatter")},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_monitoring) +"cFw" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_al_c_snsr"; pixel_x = -25; pixel_y = 0},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_airlock) +"cFx" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_airlock) +"cFy" = (/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cFz" = (/obj/structure/grille,/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cFA" = (/turf/simulated/wall/r_wall,/area/engineering/engine_room) +"cFB" = (/obj/machinery/door/airlock/maintenance{name = "Drone Fabrication/Engine Waste Handling"; req_one_access_txt = "10;24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cFC" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_electrical_maintenance"; locked = 1; name = "Electrical Maintenance"; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cFD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cFE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cFF" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cFG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cFH" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1379; icon_state = "door_closed"; id_tag = "engine_airlock_interior"; locked = 0; name = "Engine Airlock Interior"; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cFI" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/wall/r_wall,/area/engineering/engine_waste) "cFJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/engi_shuttle) "cFK" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_outer"; locked = 1; name = "Engineering Dock Airlock"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cFL" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "engineering_dock_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -8; req_access_txt = "0"; req_one_access_txt = "13;11;24"},/turf/space,/area/space) @@ -7062,141 +7062,141 @@ "cFP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cFQ" = (/obj/machinery/vending/coffee,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cFR" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cFS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/atmos_control) -"cFT" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/floor,/area/engineering/foyer) -"cFU" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/tape_roll,/turf/simulated/floor,/area/engineering/foyer) -"cFV" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engineering/foyer) -"cFW" = (/obj/machinery/meter{frequency = 1443; id = "dloop_atm_meter"; name = "Distribution Loop"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/visible/supply{dir = 8},/turf/simulated/floor,/area/engineering/atmos) -"cFX" = (/obj/machinery/meter{frequency = 1443; id = "wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor,/area/engineering/atmos) -"cFY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos/monitoring) -"cFZ" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor,/area/engineering/atmos) -"cGa" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter,/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor,/area/engineering/atmos) -"cGb" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 10},/turf/simulated/floor,/area/engineering/atmos) -"cGc" = (/obj/machinery/computer/atmoscontrol,/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cGd" = (/obj/machinery/firealarm{pixel_x = 32; pixel_y = 24},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cGe" = (/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Engine Waste")},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cGf" = (/obj/machinery/computer/atmos_alert,/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cFS" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cFT" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 10},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cFU" = (/obj/machinery/camera/autoname{dir = 2; network = list("SS13","Supermatter","Atmospherics")},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_waste) +"cFV" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cFW" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_room) +"cFX" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_waste) +"cFY" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cFZ" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 25; req_access_txt = "10"},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_room) +"cGa" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow,/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Output"; name_tag = "Engine Output"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cGb" = (/obj/machinery/alarm{breach_detection = 0; dir = 2; frequency = 1439; name = "Engine Room Air Alarm"; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cGc" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cGd" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cGe" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGf" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGg" = (/turf/space,/area/shuttle/constructionsite/station) -"cGh" = (/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cGi" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cGh" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGi" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engineering) "cGk" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/space,/area/space) "cGl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) -"cGm" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/sign/directions/medical{dir = 1; icon_state = "direction_med"; pixel_x = 30; pixel_y = 4; tag = "icon-direction_med (NORTH)"},/obj/structure/sign/directions/evac{dir = 8; icon_state = "direction_evac"; pixel_x = 30; pixel_y = -4; tag = "icon-direction_evac (WEST)"},/turf/simulated/floor,/area/engineering) -"cGn" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) -"cGo" = (/obj/structure/closet/toolcloset,/obj/machinery/light{dir = 1},/obj/item/device/flashlight,/turf/simulated/floor,/area/engineering/workshop) -"cGp" = (/obj/structure/closet/toolcloset,/obj/item/device/flashlight,/turf/simulated/floor,/area/engineering/workshop) -"cGq" = (/obj/machinery/vending/tool,/turf/simulated/floor,/area/engineering/workshop) -"cGr" = (/obj/machinery/vending/engivend,/turf/simulated/floor,/area/engineering/workshop) -"cGs" = (/obj/machinery/shield_gen/external,/turf/simulated/floor/plating,/area/engineering/storage) -"cGt" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cGu" = (/obj/machinery/shield_gen,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) -"cGv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGw" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGy" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/atmos) -"cGA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) +"cGm" = (/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGn" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/machinery/power/apc/super{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGo" = (/obj/machinery/airlock_sensor/airlock_interior{id_tag = "eng_al_int_snsr"; master_tag = "engine_room_airlock"; pixel_y = 22; req_access_txt = "10"},/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGp" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebotc"},/area/engineering/engine_room) +"cGq" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cGr" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cGs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) +"cGt" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) +"cGu" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPortWest"; layer = 3.3; name = "Engine Waste Handling Access"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGv" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) +"cGw" = (/obj/machinery/atmospherics/omni/filter{use_power = 0; tag_east = 1; tag_north = 0; tag_south = 4; tag_west = 2},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGx" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cGy" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cGz" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cGA" = (/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cGB" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cGC" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGD" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGE" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_waste) "cGF" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/engineering) "cGG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) "cGH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) -"cGI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) -"cGJ" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering) -"cGK" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access_txt = "10;24"},/turf/simulated/floor,/area/engineering) -"cGL" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/engineering/workshop) -"cGM" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cGN" = (/turf/simulated/wall/r_wall,/area/engineering/locker_room) -"cGO" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/obj/machinery/atmospherics/pipe/simple/visible/supply,/turf/simulated/floor,/area/maintenance/atmos_control) -"cGP" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor,/area/maintenance/atmos_control) +"cGI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) +"cGJ" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/engine_waste) +"cGK" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) +"cGL" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGM" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cGN" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGO" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGP" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/valve/digital/open{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) "cGQ" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/turf/space,/area/space) "cGR" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) "cGS" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{dir = 8},/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) -"cGT" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/wall/r_wall,/area/engineering/atmos) -"cGU" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Maintenance Access"; req_access_txt = "12;24"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor,/area/engineering/atmos) -"cGV" = (/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics Monitoring Room"; req_access_txt = "24"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/atmos/monitoring) -"cGW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 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2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Aft Port"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cHW" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHX" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineRads"; layer = 3.3; name = "Engine Radiation Collector Access"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHY" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cHZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIa" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cIb" = (/obj/structure/lattice,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_x = -32; pixel_y = 0},/turf/space,/area/space) "cIc" = (/obj/item/stack/cable_coil,/turf/space,/area/space) -"cId" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cIe" = (/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cIf" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cIg" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) -"cIh" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) -"cIi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) -"cIj" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"cIk" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 0; name = "Acute Treatment"; req_access_txt = "5"},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) -"cIl" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/roller,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) -"cIm" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay) -"cIn" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"cIo" = (/obj/machinery/sleeper,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) -"cIp" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "acute2"; name = "Acute Two Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/medbay) -"cIq" = (/obj/machinery/door_control{id = "scanhide"; name = "Diagnostics Room Separation Shutters"; pixel_x = -6; pixel_y = -25; req_access_txt = "5"},/obj/machinery/iv_drip,/obj/machinery/door_control{id = "acute2"; name = "Acute Treatment Privacy Shutters"; pixel_x = 6; pixel_y = -25; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"cIr" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 28},/turf/simulated/floor,/area/engineering/locker_room) -"cIs" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) -"cIt" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor,/area/engineering/locker_room) -"cIu" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table,/obj/machinery/camera{c_tag = "Engineering Locker Room"; dir = 1; network = list("SS13")},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) -"cIv" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/engineering) -"cIw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cId" = (/obj/machinery/air_sensor{frequency = 1438; id_tag = "engine_sensor"; output = 63},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) +"cIe" = (/obj/machinery/atmospherics/unary/vent_pump/engine{dir = 1; external_pressure_bound = 100; external_pressure_bound_default = 0; frequency = 1438; icon_state = "map_vent_in"; id_tag = "cooling_out"; initialize_directions = 1; use_power = 1; pressure_checks = 1; pressure_checks_default = 1; pump_direction = 0},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) +"cIf" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1438; icon_state = "map_injector"; id = "cooling_in"; name = "Coolant Injector"; use_power = 1; pixel_y = 1; volume_rate = 700},/turf/simulated/floor/engine/nitrogen{dir = 1; icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) +"cIg" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIh" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cIi" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIk" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/engine/nitrogen{icon_state = "gcircuit"; name = "floor"},/area/engineering/engine_room) +"cIl" = (/turf/simulated/floor/engine/nitrogen{dir = 4; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) +"cIm" = (/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) +"cIn" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIo" = (/obj/machinery/door_control{desc = "A remote control-switch for opening the engines blast doors."; id = "EngineRads"; name = "Radiation Collector Access"; pixel_x = 0; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cIp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIq" = (/turf/simulated/floor/engine/nitrogen,/area/engineering/engine_room) +"cIr" = (/obj/machinery/camera{c_tag = "Engineering Core South"; dir = 1; network = list("SS13","Supermatter")},/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) +"cIs" = (/obj/machinery/door_control{desc = "A remote control-switch for opening the engines blast doors."; id = "EngineRads"; name = "Radiation Collector Access"; pixel_x = 0; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cIt" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineVent"; name = "Engine Core Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engineering/engine_room) +"cIu" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area/space) +"cIv" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/space,/area/space) +"cIw" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) "cIJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIK" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cIL" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_engine) @@ -7311,8 +7311,8 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqaafcHncwncHpaaacHncwncHpaaacHncwncHpaafaaIaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIaaaaafaaaaaaaaaaafaafaafaaaaaaaafaafaaaaaIaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKncKncKncKncKncKncKnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index 79dafb5423..d6701f77af 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -705,7 +705,7 @@ "nC" = (/obj/structure/closet/secure_closet/freezer/kitchen{req_access = null; req_access_txt = "150"},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "nD" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "nE" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka{pixel_x = 3; pixel_y = 12},/obj/item/weapon/reagent_containers/food/drinks/bottle/wine{pixel_x = -1; pixel_y = 8},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) -"nF" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) +"nF" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/ammo_magazine/mc9mm/flash,/obj/item/weapon/gun/projectile/pistol/flash,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "nG" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/red,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "nH" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_station/start) "nI" = (/obj/structure/table,/obj/machinery/recharger,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) From e5f8ac50b49120140ebc633e3fd645c24953abc8 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 14 Feb 2015 13:05:38 -0500 Subject: [PATCH 277/296] Rewrites grenade launchers --- baystation12.dme | 2 +- .../guns/launcher/grenade_launcher.dm | 82 +++++++++++++++++++ code/modules/reagents/grenade_launcher.dm | 63 -------------- maps/exodus-2.dmm | 2 +- 4 files changed, 84 insertions(+), 65 deletions(-) create mode 100644 code/modules/projectiles/guns/launcher/grenade_launcher.dm delete mode 100644 code/modules/reagents/grenade_launcher.dm diff --git a/baystation12.dme b/baystation12.dme index f71ff8f3c5..6810ce9c32 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1329,6 +1329,7 @@ #include "code\modules\projectiles\guns\energy\stun.dm" #include "code\modules\projectiles\guns\energy\temperature.dm" #include "code\modules\projectiles\guns\launcher\crossbow.dm" +#include "code\modules\projectiles\guns\launcher\grenade_launcher.dm" #include "code\modules\projectiles\guns\launcher\pneumatic.dm" #include "code\modules\projectiles\guns\launcher\rocket.dm" #include "code\modules\projectiles\guns\launcher\syringe_gun.dm" @@ -1353,7 +1354,6 @@ #include "code\modules\reagents\Chemistry-Reagents-Antidepressants.dm" #include "code\modules\reagents\Chemistry-Reagents.dm" #include "code\modules\reagents\Chemistry-Recipes.dm" -#include "code\modules\reagents\grenade_launcher.dm" #include "code\modules\reagents\reagent_containers.dm" #include "code\modules\reagents\reagent_dispenser.dm" #include "code\modules\reagents\reagent_containers\blood_pack.dm" diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm new file mode 100644 index 0000000000..514e68a6b2 --- /dev/null +++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm @@ -0,0 +1,82 @@ +/obj/item/weapon/gun/launcher/grenade + name = "grenade launcher" + desc = "A bulky pump-action grenade launcher. Holds up to 5 grenades in a revolving magazine." + icon = 'icons/obj/gun.dmi' + icon_state = "riotgun" + item_state = "riotgun" + w_class = 4 + force = 10 + + fire_sound = 'sound/weapons/empty.ogg' + fire_sound_text = "a metallic thunk" + recoil = 0 + throw_distance = 7 + release_force = 5 + + var/obj/item/weapon/grenade/chambered + var/list/grenades = new/list() + var/max_grenades = 4 //holds this + one in the chamber + matter = list("metal" = 2000) + +//revolves the magazine, allowing players to choose between multiple grenade types +/obj/item/weapon/gun/launcher/grenade/proc/pump(mob/M as mob) + playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1) + + var/obj/item/weapon/grenade/next + if(grenades.len) + next = grenades[1] //get this first, so that the chambered grenade can still be removed if the grenades list is empty + if(chambered) + grenades += chambered //rotate the revolving magazine + chambered = null + if(next) + grenades -= next //Remove grenade from loaded list. + chambered = next + M << "You pump [src], loading \a [next] into the chamber." + else + M << "You pump [src], but the magazine is empty." + update_icon() + +/obj/item/weapon/gun/launcher/grenade/examine(mob/user) + if(..(user, 2)) + var/grenade_count = grenades.len + (chambered? 1 : 0) + user << "Has [grenade_count] grenade\s remaining." + if(chambered) + user << "\A [chambered] is chambered." + +/obj/item/weapon/gun/launcher/grenade/attack_self(mob/user) + pump(user) + +/obj/item/weapon/gun/launcher/grenade/attackby(obj/item/I, mob/user) + if((istype(I, /obj/item/weapon/grenade))) + if(grenades.len >= max_grenades) + user << "[src] is full." + return + user.remove_from_mob(I) + I.loc = src + grenades.Insert(1, I) //add to the head of the list, so that it is loaded on the next pump + user.visible_message("[user] inserts \a [I] into [src].", "You insert \a [I] into [src].") + else + ..() + +/obj/item/weapon/gun/launcher/grenade/attack_hand(mob/user) + if(src in user) + if(grenades.len) + var/obj/item/weapon/grenade/G = grenades[grenades.len] + grenades.len-- + user.put_in_hands(G) + user.visible_message("[user] removes \a [G] from [src].", "You remove \a [G] from [src].") + else + user << "[src] is empty." + else + ..() + +/obj/item/weapon/gun/launcher/grenade/consume_next_projectile() + if(chambered) + chambered.det_time = 10 + chambered.activate(null) + return chambered + +/obj/item/weapon/gun/launcher/grenade/handle_post_fire(mob/user) + message_admins("[key_name_admin(user)] fired a grenade ([chambered.name]) from a grenade launcher ([src.name]).") + log_game("[key_name_admin(user)] used a grenade ([chambered.name]).") + chambered = null diff --git a/code/modules/reagents/grenade_launcher.dm b/code/modules/reagents/grenade_launcher.dm deleted file mode 100644 index b96455a178..0000000000 --- a/code/modules/reagents/grenade_launcher.dm +++ /dev/null @@ -1,63 +0,0 @@ - - -/obj/item/weapon/gun/grenadelauncher - name = "grenade launcher" - icon = 'icons/obj/gun.dmi' - icon_state = "riotgun" - item_state = "riotgun" - w_class = 4.0 - throw_speed = 2 - throw_range = 10 - force = 5.0 - var/list/grenades = new/list() - var/max_grenades = 3 - matter = list("metal" = 2000) - - examine(mob/user) - if(..(user, 2)) - user << "\blue [grenades] / [max_grenades] Grenades." - - attackby(obj/item/I as obj, mob/user as mob) - - if((istype(I, /obj/item/weapon/grenade))) - if(grenades.len < max_grenades) - user.drop_item() - I.loc = src - grenades += I - user << "\blue You put the grenade in the grenade launcher." - user << "\blue [grenades.len] / [max_grenades] Grenades." - else - usr << "\red The grenade launcher cannot hold more grenades." - - afterattack(obj/target, mob/user , flag) - - if (istype(target, /obj/item/weapon/storage/backpack )) - return - - else if (locate (/obj/structure/table, src.loc)) - return - - else if(target == user) - return - - if(grenades.len) - spawn(0) fire_grenade(target,user) - else - usr << "\red The grenade launcher is empty." - - proc - fire_grenade(atom/target, mob/user) - for(var/mob/O in viewers(world.view, user)) - O.show_message(text("\red [] fired a grenade!", user), 1) - user << "\red You fire the grenade launcher!" - var/obj/item/weapon/grenade/chem_grenade/F = grenades[1] //Now with less copypasta! - grenades -= F - F.loc = user.loc - F.throw_at(target, 30, 2, user) - message_admins("[key_name_admin(user)] fired a grenade ([F.name]) from a grenade launcher ([src.name]).") - log_game("[key_name_admin(user)] used a grenade ([src.name]).") - F.active = 1 - F.icon_state = initial(icon_state) + "_active" - playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) - spawn(15) - F.prime() \ No newline at end of file diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index d6701f77af..7a50f27ee6 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -1046,7 +1046,7 @@ "uf" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) "ug" = (/turf/unsimulated/wall,/area/centcom/test) "uh" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"ui" = (/obj/structure/table/rack,/obj/item/weapon/gun/grenadelauncher,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) +"ui" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/grenade,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "uj" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) "uk" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "ul" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/security,/obj/item/clothing/accessory/storage/black_vest,/obj/item/weapon/rig/ert/security,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom) From f54588675fe5867aac26f466c24734d32b6b1fa8 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 14 Feb 2015 13:51:10 -0500 Subject: [PATCH 278/296] Fixes soporific and chloral hydrate Soporific now makes people fall asleep, as intended. CH now knocks people out after 20 seconds, instead of after 3 minutes. --- code/modules/reagents/Chemistry-Reagents.dm | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 6fd9de29f7..2de5abcba3 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -1827,10 +1827,10 @@ datum if(15 to 49) if(prob(50)) M.Weaken(2) - M.drowsyness = max(M.drowsyness, 20) + M.drowsyness = max(M.drowsyness, 20) if(50 to INFINITY) - M.Weaken(20) - M.drowsyness = max(M.drowsyness, 30) + M.sleeping = max(M.sleeping, 20) + M.drowsyness = max(M.drowsyness, 60) data++ ..() return @@ -1854,10 +1854,11 @@ datum if(1) M.confused += 2 M.drowsyness += 2 - if(2 to 199) + if(2 to 20) M.Weaken(30) - if(200 to INFINITY) - M.sleeping += 1 + M.eye_blurry = max(M.eye_blurry, 10) + if(20 to INFINITY) + M.sleeping = max(M.sleeping, 30) ..() return From 9c68bd492ddccec3e2d58595250bdd3ac9f2dc9d Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Sat, 14 Feb 2015 21:49:45 +0000 Subject: [PATCH 279/296] Adds current color as default to hair, facial hair, eye and skin color pickers --- code/modules/client/preferences.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 278fefa5e9..ce4c6d4272 100755 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -1299,7 +1299,7 @@ datum/preferences if("hair") if(species == "Human" || species == "Unathi" || species == "Tajara" || species == "Skrell") - var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null + var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null if(new_hair) r_hair = hex2num(copytext(new_hair, 2, 4)) g_hair = hex2num(copytext(new_hair, 4, 6)) @@ -1319,7 +1319,7 @@ datum/preferences h_style = new_h_style if("facial") - var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as color|null + var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null if(new_facial) r_facial = hex2num(copytext(new_facial, 2, 4)) g_facial = hex2num(copytext(new_facial, 4, 6)) @@ -1364,7 +1364,7 @@ datum/preferences ShowChoices(user) if("eyes") - var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null + var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null if(new_eyes) r_eyes = hex2num(copytext(new_eyes, 2, 4)) g_eyes = hex2num(copytext(new_eyes, 4, 6)) @@ -1379,7 +1379,7 @@ datum/preferences if("skin") if(species == "Unathi" || species == "Tajara" || species == "Skrell") - var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference") as color|null + var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null if(new_skin) r_skin = hex2num(copytext(new_skin, 2, 4)) g_skin = hex2num(copytext(new_skin, 4, 6)) @@ -1745,4 +1745,4 @@ datum/preferences user << browse(dat, "window=saves;size=300x390") /datum/preferences/proc/close_load_dialog(mob/user) - user << browse(null, "window=saves") \ No newline at end of file + user << browse(null, "window=saves") From dafcc2a374facee36bea9ac0620e003c731e4799 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Sat, 14 Feb 2015 23:29:11 +0000 Subject: [PATCH 280/296] Fixes runtime when walking over shards with no shoes --- code/game/objects/items/weapons/shards.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm index a57463eee7..a4fc0081c2 100644 --- a/code/game/objects/items/weapons/shards.dm +++ b/code/game/objects/items/weapons/shards.dm @@ -86,7 +86,7 @@ if(affecting.take_damage(5, 0)) H.UpdateDamageIcon() H.updatehealth() - if(!(H.species & NO_PAIN)) + if(!(H.species && (H.species.flags & NO_PAIN))) H.Weaken(3) ..() From a6095a361047633da18b988994469a22b992e0b2 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 14 Feb 2015 18:03:41 -0500 Subject: [PATCH 281/296] Updates L6 SAW Also changes src in user checks, probably unnecessary. --- .../guns/launcher/grenade_launcher.dm | 2 +- .../projectiles/guns/launcher/syringe_gun.dm | 2 +- code/modules/projectiles/guns/projectile.dm | 2 +- .../projectiles/guns/projectile/automatic.dm | 28 +++++++++---------- 4 files changed, 16 insertions(+), 18 deletions(-) diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm index 514e68a6b2..186e827522 100644 --- a/code/modules/projectiles/guns/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm @@ -59,7 +59,7 @@ ..() /obj/item/weapon/gun/launcher/grenade/attack_hand(mob/user) - if(src in user) + if(loc == user) if(grenades.len) var/obj/item/weapon/grenade/G = grenades[grenades.len] grenades.len-- diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index 59110be195..b8e1559445 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -100,7 +100,7 @@ next = darts[1] /obj/item/weapon/gun/launcher/syringe/attack_hand(mob/living/user as mob) - if(src in user) + if(loc == user) if(!darts.len) user << "[src] is empty." return diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 128eddccde..e825502732 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -155,7 +155,7 @@ unload_ammo(user) /obj/item/weapon/gun/projectile/attack_hand(mob/user as mob) - if(src in user) + if(loc == user) unload_ammo(user, allow_dump=0) else return ..() diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 506ffcfff3..eb5cb3c105 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -74,21 +74,19 @@ /obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon() icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(loaded.len, 25) : "-empty"]" -/obj/item/weapon/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays +/obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user) if(cover_open) - user << "[src]'s cover is open! Close it before firing!" - else - ..() - update_icon() + user << "[src]'s cover is open! Close it before firing!" + return 0 + return ..() -/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob) - if(loc != user) - ..() //let them pick it up - else if(cover_open) - unload_ammo(user) - -/obj/item/weapon/gun/projectile/automatic/l6_saw/attackby(var/obj/item/A as obj, mob/user as mob) - if(istype(A,/obj/item/ammo_magazine) && !cover_open) - user << "[src]'s cover is closed! You can't insert a new mag!" +/obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user) + if(!cover_open) + user << "You need to open the cover to load [src]." return - ..() + ..() + +/obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user) + if(!cover_open) + return + ..() \ No newline at end of file From cd81f0b70633054628d9a265986078901785d6fa Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 14 Feb 2015 18:06:21 -0500 Subject: [PATCH 282/296] Improves gun scope zooming --- code/game/mecha/combat/marauder.dm | 1 + code/game/objects/items.dm | 12 +--- code/modules/projectiles/gun.dm | 29 +++++++- code/modules/projectiles/guns/energy/laser.dm | 5 +- code/modules/projectiles/guns/projectile.dm | 2 +- .../projectiles/guns/projectile/sniper.dm | 68 +++++++++++++++++++ code/modules/projectiles/projectile/beams.dm | 6 +- 7 files changed, 105 insertions(+), 18 deletions(-) create mode 100644 code/modules/projectiles/guns/projectile/sniper.dm diff --git a/code/game/mecha/combat/marauder.dm b/code/game/mecha/combat/marauder.dm index cdb3645c62..d7e64c1ece 100644 --- a/code/game/mecha/combat/marauder.dm +++ b/code/game/mecha/combat/marauder.dm @@ -151,6 +151,7 @@ smoke_ready = 1 return +//TODO replace this with zoom code that doesn't increase peripherial vision /obj/mecha/combat/marauder/verb/zoom() set category = "Exosuit Interface" set name = "Zoom" diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 1e3cb7547a..f622c28e7c 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -638,8 +638,8 @@ For zooming with scope or binoculars. This is called from modules/mob/mob_movement.dm if you move you will be zoomed out modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. */ - -/obj/item/proc/zoom(var/tileoffset = 11,var/viewsize = 12) //tileoffset is client view offset in the direction the user is facing. viewsize is how far out this thing zooms. 7 is normal view +//Looking through a scope or binoculars should /not/ improve your periphereal vision. Still, increase viewsize a tiny bit so that sniping isn't as restricted to NSEW +/obj/item/proc/zoom(var/tileoffset = 14,var/viewsize = 9) //tileoffset is client view offset in the direction the user is facing. viewsize is how far out this thing zooms. 7 is normal view var/devicename @@ -686,14 +686,6 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. usr.visible_message("[usr] peers through the [zoomdevicename ? "[zoomdevicename] of the [src.name]" : "[src.name]"].") - /* - if(istype(usr,/mob/living/carbon/human/)) - var/mob/living/carbon/human/H = usr - usr.visible_message("[usr] holds [devicename] up to [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] eyes.") - else - usr.visible_message("[usr] holds [devicename] up to its eyes.") - */ - else usr.client.view = world.view if(!usr.hud_used.hud_shown) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 767f9fc40d..c2d6266473 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -15,6 +15,7 @@ force = 5 origin_tech = "combat=1" attack_verb = list("struck", "hit", "bashed") + zoomdevicename = "scope" var/fire_delay = 6 var/fire_sound = 'sound/weapons/Gunshot.ogg' @@ -22,6 +23,7 @@ var/recoil = 0 //screen shake var/silenced = 0 var/accuracy = 0 //accuracy is measured in tiles. +1 accuracy means that everything is effectively one tile closer for the purpose of miss chance, -1 means the opposite. launchers are not supported, at the moment. + var/scoped_accuracy = null var/last_fired = 0 @@ -34,6 +36,11 @@ var/tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them. var/tmp/lock_time = -100 +/obj/item/weapon/gun/New() + ..() + if(isnull(scoped_accuracy)) + scoped_accuracy = accuracy + //Returns 1 if the gun is able to be fired /obj/item/weapon/gun/proc/ready_to_fire() if(world.time >= last_fired + fire_delay) @@ -43,6 +50,8 @@ return 0 //Checks whether a given mob can use the gun +//Any checks that shouldn't result in handle_click_empty() being called if they fail should go here. +//Otherwise, if you want handle_click_empty() to be called, check in consume_next_projectile() and return null there. /obj/item/weapon/gun/proc/special_check(var/mob/user) if(!istype(user, /mob/living)) return 0 @@ -114,7 +123,7 @@ user << "[src] is not ready to fire again!" return - var/obj/projectile = consume_next_projectile() + var/obj/projectile = consume_next_projectile(user) if(!projectile) handle_click_empty(user) return @@ -165,7 +174,7 @@ if(recoil) spawn() - shake_camera(user, recoil + 1, recoil) + shake_camera(user, recoil+1, recoil) update_icon() //does the actual shooting @@ -236,3 +245,19 @@ handle_click_empty(user) mouthshoot = 0 return + +/obj/item/weapon/gun/proc/toggle_scope(var/zoom_amount=2.0) + //looking through a scope limits your periphereal vision + //still, increase the view size by a tiny amount so that sniping isn't too restricted to NSEW + var/zoom_offset = round(world.view * zoom_amount) + var/view_size = round(world.view + zoom_amount) + var/scoped_accuracy_mod = zoom_offset + + zoom(zoom_offset, view_size) + if(zoom) + accuracy = scoped_accuracy + scoped_accuracy_mod + if(recoil) + recoil = round(recoil*zoom_amount+1) //recoil is worse when looking through a scope + else + accuracy = (accuracy) + recoil = initial(recoil) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index bcbb5beddc..2dc1cb65e2 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -74,14 +74,15 @@ obj/item/weapon/gun/energy/laser/retro fire_delay = 35 force = 10 w_class = 4 - zoomdevicename = "scope" + accuracy = -3 //shooting at the hip + scoped_accuracy = 0 /obj/item/weapon/gun/energy/sniperrifle/verb/scope() set category = "Object" set name = "Use Scope" set popup_menu = 1 - zoom() + toggle_scope(2.0) ////////Laser Tag//////////////////// diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index e825502732..068d943e26 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -129,7 +129,7 @@ ammo_magazine = null else if(loaded.len) //presumably, if it can be speed-loaded, it can be speed-unloaded. - if(allow_dump && load_method & SPEEDLOADER) + if(allow_dump && (load_method & SPEEDLOADER)) var/count = 0 var/turf/T = get_turf(user) if(T) diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm new file mode 100644 index 0000000000..a54e3b5867 --- /dev/null +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -0,0 +1,68 @@ +/obj/item/weapon/gun/projectile/heavysniper + name = "\improper PTRS-7 rifle" + desc = "A portable anti-armour rifle fitted with a scope. Fires 14.5mm AP shells." + icon_state = "heavysniper" + item_state = "shotgun" + w_class = 4 + force = 10 + slot_flags = SLOT_BACK + origin_tech = "combat=8;materials=2;syndicate=8" + caliber = "14.5mm" + recoil = 2 //extra kickback + handle_casings = HOLD_CASINGS + load_method = SINGLE_CASING + max_shells = 1 + ammo_type = /obj/item/ammo_casing/a145 + accuracy = -1 //made this not as bad as the LWAP's penalty because only one shot + var/bolt_open = 0 + +/obj/item/weapon/gun/projectile/heavysniper/update_icon() + if(bolt_open) + icon_state = "heavysniper-open" + else + icon_state = "heavysniper" + +/obj/item/weapon/gun/projectile/heavysniper/attack_self(mob/user as mob) + playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + bolt_open = !bolt_open + if(bolt_open) + if(chambered) + user << "You work the bolt open, ejecting [chambered]!" + chambered.loc = get_turf(src) + loaded -= chambered + chambered = null + else + user << "You work the bolt open." + else + user << "You work the bolt closed." + bolt_open = 0 + update_icon() + +/obj/item/weapon/gun/projectile/heavysniper/special_check(mob/user) + if(bolt_open) + user << "You can't fire [src] with the bolt open!" + return 0 + return ..() + +/obj/item/weapon/gun/projectile/heavysniper/load_ammo(var/obj/item/A, mob/user) + if(!bolt_open) + return + ..() + +/obj/item/weapon/gun/projectile/heavysniper/unload_ammo(mob/user, var/allow_dump=1) + if(!bolt_open) + return + ..() + +/obj/item/weapon/gun/projectile/heavysniper/verb/scope() + set category = "Object" + set name = "Use Scope" + set popup_menu = 1 + + toggle_scope(2.0) + +//need to override zoom() so that accuracy is properly reset even if we move while zoomed in. +/obj/item/weapon/gun/projectile/heavysniper/zoom() + ..() + if(zoom) + accuracy -= initial(accuracy) //remove the accuracy penalty if zoomed in \ No newline at end of file diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 06bf1146b4..b5ce31b168 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -164,9 +164,9 @@ var/list/beam_master = list() name = "sniper beam" icon_state = "xray" damage = 60 - stun = 5 - weaken = 5 - stutter = 5 + stun = 3 + weaken = 3 + stutter = 3 /obj/item/projectile/beam/stun name = "stun beam" From 13ca926c0fc42a0c615e58cfa139141dce7e09cd Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 14 Feb 2015 19:12:40 -0500 Subject: [PATCH 283/296] Fixes throwing miss chance using min instead of max Also adjusted slightly to make throwing a bit more distinct from projectile weapons. Throwing is worse with range but better up close. --- code/modules/mob/living/carbon/human/human_defense.dm | 6 +++--- code/modules/mob/living/living_defense.dm | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index ac86766bde..399eabcf04 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -315,11 +315,11 @@ emp_act zone = ran_zone("chest",75) //Hits a random part of the body, geared towards the chest //check if we hit + var/miss_chance = 15 if (O.throw_source) var/distance = get_dist(O.throw_source, loc) - zone = get_zone_with_miss_chance(zone, src, min(15*(distance-2), 0)) - else - zone = get_zone_with_miss_chance(zone, src, 15) + miss_chance = max(15*(distance-2), 0) + zone = get_zone_with_miss_chance(zone, src, miss_chance) if(!zone) visible_message("\blue \The [O] misses [src] narrowly!") diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index faafc23b2d..eb0c9ce859 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -109,7 +109,7 @@ var/miss_chance = 15 if (O.throw_source) var/distance = get_dist(O.throw_source, loc) - miss_chance = min(15*(distance-2), 0) + miss_chance = max(15*(distance-2), 0) if (prob(miss_chance)) visible_message("\blue \The [O] misses [src] narrowly!") From ad24aa8e4748fc6660f3f68f7e7d8ebbedf17804 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 14 Feb 2015 21:57:22 -0500 Subject: [PATCH 284/296] Adds mercenary sniper rifle Adds the scoped mercenary sniper rifle and ammunition defines. Does not add syndicate uplink option. --- baystation12.dme | 1 + .../objects/items/weapons/storage/boxes.dm | 14 +++++++ code/modules/projectiles/ammunition.dm | 3 +- .../modules/projectiles/ammunition/bullets.dm | 4 +- .../projectiles/guns/launcher/syringe_gun.dm | 1 + .../projectiles/guns/projectile/sniper.dm | 15 ++++--- code/modules/projectiles/projectile.dm | 4 +- .../modules/projectiles/projectile/bullets.dm | 37 ++++++++++-------- icons/obj/ammo.dmi | Bin 4999 -> 13349 bytes icons/obj/gun.dmi | Bin 44204 -> 46616 bytes sound/weapons/gunshot_smg2.ogg | Bin 0 -> 14838 bytes 11 files changed, 50 insertions(+), 29 deletions(-) create mode 100644 sound/weapons/gunshot_smg2.ogg diff --git a/baystation12.dme b/baystation12.dme index 6810ce9c32..06ddf79d43 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1338,6 +1338,7 @@ #include "code\modules\projectiles\guns\projectile\pistol.dm" #include "code\modules\projectiles\guns\projectile\revolver.dm" #include "code\modules\projectiles\guns\projectile\shotgun.dm" +#include "code\modules\projectiles\guns\projectile\sniper.dm" #include "code\modules\projectiles\projectile\animate.dm" #include "code\modules\projectiles\projectile\beams.dm" #include "code\modules\projectiles\projectile\bullets.dm" diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 3d29aad51f..ef6eb1d18e 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -219,6 +219,20 @@ new /obj/item/ammo_casing/shotgun/stunshell(src) new /obj/item/ammo_casing/shotgun/stunshell(src) +/obj/item/weapon/storage/box/heavysniperammo + name = "box of 14.5mm AP shells" + desc = "It has a picture of a gun and several warning symbols on the front.
    WARNING: Live ammunition. Misuse may result in serious injury or death." + + New() + ..() + new /obj/item/ammo_casing/a145(src) + new /obj/item/ammo_casing/a145(src) + new /obj/item/ammo_casing/a145(src) + new /obj/item/ammo_casing/a145(src) + new /obj/item/ammo_casing/a145(src) + new /obj/item/ammo_casing/a145(src) + new /obj/item/ammo_casing/a145(src) + /obj/item/weapon/storage/box/flashbangs name = "box of flashbangs (WARNING)" desc = "WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use." diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 02850db6e0..d31ba64814 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -18,12 +18,12 @@ BB = new projectile_type(src) pixel_x = rand(-10, 10) pixel_y = rand(-10, 10) - set_dir(pick(cardinal)) //removes the projectile from the ammo casing /obj/item/ammo_casing/proc/expend() . = BB BB = null + set_dir(pick(cardinal)) //spin spent casings update_icon() /obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob) @@ -118,6 +118,7 @@ user << "You empty [src]." for(var/obj/item/ammo_casing/C in stored_ammo) C.loc = user.loc + C.set_dir(pick(cardinal)) stored_ammo.Cut() update_icon() diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 9de5fc87c0..0fb5b56d58 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -114,7 +114,9 @@ /obj/item/ammo_casing/a145 name = "\improper AP shell casing" desc = "A 14.5mm AP shell." - icon_state = "slshell" + icon_state = "lcasing" + spent_icon = "lcasing-spent" + caliber = "14.5mm" projectile_type = /obj/item/projectile/bullet/rifle/a145 /obj/item/ammo_casing/rocket diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index b8e1559445..a515bde758 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -98,6 +98,7 @@ playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) user.visible_message("[user] draws back the bolt on [src], clicking it into place.", "You draw back the bolt on the [src], loading the spring!") next = darts[1] + user.next_move = world.time + 4 /obj/item/weapon/gun/launcher/syringe/attack_hand(mob/living/user as mob) if(loc == user) diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index a54e3b5867..93d355df8b 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -9,11 +9,14 @@ origin_tech = "combat=8;materials=2;syndicate=8" caliber = "14.5mm" recoil = 2 //extra kickback + //fire_sound = 'sound/weapons/sniper.ogg' handle_casings = HOLD_CASINGS load_method = SINGLE_CASING max_shells = 1 ammo_type = /obj/item/ammo_casing/a145 - accuracy = -1 //made this not as bad as the LWAP's penalty because only one shot + //+2 accuracy over the LWAP because only one shot + accuracy = -1 + scoped_accuracy = 2 var/bolt_open = 0 /obj/item/weapon/gun/projectile/heavysniper/update_icon() @@ -36,11 +39,12 @@ else user << "You work the bolt closed." bolt_open = 0 + user.next_move = world.time + 4 //prevent spam, also makes having to work the bolt more of a drawback update_icon() /obj/item/weapon/gun/projectile/heavysniper/special_check(mob/user) if(bolt_open) - user << "You can't fire [src] with the bolt open!" + user << "You can't fire [src] while the bolt is open!" return 0 return ..() @@ -58,11 +62,6 @@ set category = "Object" set name = "Use Scope" set popup_menu = 1 - + toggle_scope(2.0) -//need to override zoom() so that accuracy is properly reset even if we move while zoomed in. -/obj/item/weapon/gun/projectile/heavysniper/zoom() - ..() - if(zoom) - accuracy -= initial(accuracy) //remove the accuracy penalty if zoomed in \ No newline at end of file diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 03e2489918..6176a48569 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -128,7 +128,7 @@ xo = new_x - starting_loc.x //Called when the projectile intercepts a mob. Returns 1 if the projectile hit the mob, 0 if it missed and should keep flying. -/obj/item/projectile/proc/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier = -30) +/obj/item/projectile/proc/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier) //accuracy bonus from aiming if (istype(shot_from, /obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim @@ -137,7 +137,7 @@ miss_modifier += -30 //roll to-hit - var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, max(miss_modifier + 15*distance, 0)) + var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, max(miss_modifier + 15*(distance-2), 0)) if(!hit_zone) visible_message("\The [src] misses [target_mob] narrowly!") return 0 diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 6a04892ee1..cb7905d880 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -25,22 +25,23 @@ damage *= 0.7 //squishy mobs absorb KE return 1 - if(istype(A, /obj/machinery) || istype(A, /obj/structure)) - var/chance = 15 - if(istype(A, /turf/simulated/wall)) - var/turf/simulated/wall/W = A - chance = round(damage/W.damage_cap*100) - else if(istype(A, /obj/machinery/door)) - var/obj/machinery/door/D = A - chance = round(damage/D.maxhealth*100) - else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder)) - chance = 100 - - if(prob(chance)) - if(A.opacity) - //display a message so that people on the other side aren't so confused - A.visible_message("\The [src] pierces through \the [A]!") - return 1 + var/chance = 0 + if(istype(A, /turf/simulated/wall)) + var/turf/simulated/wall/W = A + chance = round(damage/W.damage_cap*150) + else if(istype(A, /obj/machinery/door)) + var/obj/machinery/door/D = A + chance = round(damage/D.maxhealth*100) + else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder)) + chance = 100 + else if(istype(A, /obj/machinery) || istype(A, /obj/structure)) + chance = 15 + + if(prob(chance)) + if(A.opacity) + //display a message so that people on the other side aren't so confused + A.visible_message("\The [src] pierces through \the [A]!") + return 1 return 0 @@ -125,7 +126,9 @@ penetrating = 1 /obj/item/projectile/bullet/rifle/a145 - damage = 90 + damage = 80 + stun = 3 + weaken = 3 penetrating = 5 /* Miscellaneous */ diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index e47e53e736913b7b2e3bcf9dbdfdee5939cff7e5..d84132a60c018a0d130ebe00320200ab2d801ec4 100644 GIT binary patch literal 13349 zcmb`ucUTnNvo6{=l9Y@hIZ05FAV^Tc5G9EOMG%Dn5y_G>%nV9K1Ox#=L6RV8$QcGf z1SBWP86@W+O<+#rw}1PdbN4-W?|q*0$8orTCC*5PhZ$c2#=S4-~E9yF(@SO_W!@=5H(G8UFC2OLfb?p8K>mNcT0owej_6 zkW1k=O8oKXy z6?NAE`vSBD5pHLrs3mEexE(tdJI|- 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Expanded supermatter engine radiator bank. Incinerator disposals outlet moved slightly to prevent collision. Supermatter radiator circulator pump changed to a high-powered pump. Supermatter critical temperature lowered to 5000K. --- code/game/objects/items/weapons/manuals.dm | 137 ++++++++------------- code/modules/supermatter/supermatter.dm | 2 +- maps/exodus-1.dmm | 66 +++++----- 3 files changed, 86 insertions(+), 119 deletions(-) diff --git a/code/game/objects/items/weapons/manuals.dm b/code/game/objects/items/weapons/manuals.dm index f64473ba54..f026313034 100644 --- a/code/game/objects/items/weapons/manuals.dm +++ b/code/game/objects/items/weapons/manuals.dm @@ -75,10 +75,10 @@ /obj/item/weapon/book/manual/supermatter_engine - name = "Supermatter Engine User's Guide" + name = "Supermatter Engine Operating Manual" icon_state = "bookSupermatter" - author = "Waleed Asad" - title = "Supermatter Engine User's Guide" + author = "Nanotrasen Central Engineering Division" + title = "Supermatter Engine Operating Manual" /obj/item/weapon/book/manual/supermatter_engine/New() ..() @@ -94,95 +94,56 @@ +

    OPERATING MANUAL FOR MK 1 PROTOTYPE THERMOELECTRIC SUPERMATTER ENGINE 'TOMBOLA'


    - Engineering notes on the single-stage supermatter engine,
    - -Waleed Asad

    - - Station,
    - Exodus

    - - A word of caution, do not enter the engine room for any reason without radiation protection and meson scanners on. The status of the engine may be unpredictable even when you believe it is 'off.' This is an important level of personal protection.

    - - The engine has two basic modes of functionality. It has been observed that it is capable of both a safe level of operation and a modified, high output mode.

    - -

    Heat-Primary Mode

    - Notes on starting the basic function mode +

    OPERATING PRINCIPLES

    +
    +
  • The supermatter crystal serves as the fundamental power source of the engine. Upon being charged, it begins to emit large amounts of heat and radiation, as well and oxygen and plasma. As oxygen accelerates the reaction, and plasma carries the risk of fire, these must be filtered out. NOTE: Supermatter radiation will not charge radiation collectors.
  • +
    +
  • Air in the reactor chamber housing the supermatter is circulated through the reactor loop, which passes through the filters and thermoelectric generators. The thermoelectric generators transfer heat from the reactor loop to the colder radiator loop, thereby generating power. Additional power is generated from internal turbines in the circulators.
  • +
    +
  • Air in the radiator loop is circulated through the radiator bank, located in space. This rapidly cools the air, preserving the temperature differential needed for power generation.
  • +
    +
  • The MK 1 Prototype Thermoelectric Supermatter Engine is designed to operate at reactor temperatures of 3000K to 4000K and generate up to 1MW of power. Beyond 1MW, the thermoelectric generators will begin to lose power through electrical discharge, reducing efficiency, but additional power generation remains feasible.
  • +
    +
  • The crystal structure of the supermatter will begin to liquefy if its temperature exceeds 5000K. This eventually results in a massive release of light, heat and radiation, disintegration of both the supermatter crystal and most of the surrounding area, and as as-of-yet poorly documented psychological effects on all animals within a 2km. Appropriate action should be taken to stabilize or eject the supermatter before such occurs.
  • +
    +

    SUPERMATTER HANDLING

    +
  • Do not expose supermatter to oxygen.
  • +
  • Do not touch supermatter without gloves without exosuit protection allow supermatter to contact any solid object apart from specially-designed supporting pallet.
  • +
  • Do not directly view supermatter without meson goggles.
  • +
  • While handles on pallet allow moving the supermatter via pulling, pushing should not be attempted.
  • +
    +

    STARTUP PROCEDURE

      -
    1. Prepare collector arrays: As is standard, begin by wrenching them down, filling six plasma tanks with a plasma canister, and inserting the tank into the collectors one by one. Finally, initialize each collector.
    2. - -
    3. Prepare gas system: Before introducing any gas into the supermatter engine room, it is important to remember the small, but vital steps to preparing this section. First, set the input gas pump and output gas flow pump to 4500 kPa, or maximum flow. Second, switch the digital switching valve into the 'up' position, so the green light is on north side of the valve, in order to circulate the gas back toward the coolers and collectors.
    4. - -
    5. Apply N2 gas: Retrieve the two N2 canisters from storage and bring them to the engine room. Attach one of them to the input section of the engine gas system located next to the collectors. Keep it attached until the N2 pressure is low enough to turn the canister light red. Replace it with the second canister to keep N2 pressure at optimal levels.
    6. - -
    7. Open supermatter shielding: This button is located in the engine room, to the left of the engine monitoring room blast doors. At this point, the supermatter chamber is mostly a gas mixture of N2 and is producing no radiation. It is considered 'safe' up until this point. Do not forget radiation shielding and meson scanners.
    8. - -
    9. Begin primary emitter burst series: Begin by firing four shots into the supermatter using the emitter. It is important to move to this step quickly. The onboard SMES units may not have enough power to run the emitters if left alone too long on-station. This engine can produce enough power on its own to run the entire station, ignoring the SMES units completely, and is wired to do so.
    10. - -
    11. Switch SMES units to primary settings: Maximize input and set the devices to automatically charge, additionally turn their outputs on if they are off unless power is to be saved (Which can be useful in case of later failures).
    12. - -
    13. Begin secondary emitter burst series: Before firing the emitter again, check the power in the line with a multimeter (Do not forget electrical gloves). The engine is running at high efficiency when the value exceeds 200,000 power units.
    14. - -
    15. Maintain engine power: When power in the lines get low, add an additional emitter burst series to bring power to normal levels.
    16. +
    17. Fill reactor loop and radiator loop with two (2) standard canisters of nitrogen gas each.
    18. +
    19. Ensure that pumps and filters are on and operating at maximum power.
    20. +
    21. Fire 5 15 2 UNKNOWN 8-12 pulses from emitter at supermatter crystal. Reactor blast doors must be open for this procedure.
    - - -

    O2-Reaction Mode

    - - The second mode for running the engine uses a gas mixture to produce a reaction within the supermatter. This mode requires the CE's or Atmospheric's help to set up. This is called 'O2-Reaction Mode.'

    - - THIS MODE CAN CAUSE A RUNAWAY REACTION, LEADING TO CATASTROPHIC FAILURE IF NOT MAINTAINED. NEVER FORGET ABOUT THE ENGINE IN THIS MODE.

    - - Additionally, this mode can be used for what is called a 'Cold Start.' If the station has no power in the SMES to run the emitters, using this mode will allow enough power output to run them, and quickly reach an acceptable level of power output.

    - +
    +

    OPERATION AND MAINTENANCE

      -
    1. Prepare collector arrays: As is standard, begin by wrenching them down, filling six plasma tanks with a plasma canister, and inserting the tank into the collectors one by one. Finally, initialize each collector.
    2. - -
    3. Prepare gas system: Before introducing any gas into the supermatter engine room, it is important to remember the small, but vital steps to preparing this section. First, set the input gas pump and output gas flow pump to 4500 kPa, or maximum flow. Second, switch the digital switching valve into the 'up' position, so the green light is on north side of the valve, in order to circulate the gas back toward the coolers and collectors.
    4. - -
    5. Modify the engine room filters: Unlike the Heat-Primary Mode, it is important to change the filters attached to the gas system to stop filtering O2, and start filtering carbon molecules. O2-Reaction Mode produces far more plasma than Heat-Primary, therefore filtering it off is essential.
    6. - -
    7. Switch SMES units to primary settings: Maximize input and set the devices to automatically charge, additionally turn their outputs on if they are off unless power is to be saved (Which can be useful in case of later failures). If you check the power in the system lines at this point, you will find that it is constantly going up. Indeed, with just the addition of O2 to the supermatter, it will begin outputting power.
    8. - -
    9. Begin primary emitter burst series: Begin by firing four shots into the supermatter using the emitter. Do not over power the supermatter. The reaction is self sustaining and propagating. As long as O2 is in the chamber, it will continue outputting MORE power.
    10. - -
    11. Maintain follow up operations: Remember to check the temperature of the core gas and switch to the Heat-Primary function, or vent the core room when problems begin if required.
    12. -

    - -

    Notes on Supermatter Reaction Function and Drawbacks

    - - After several hours of observation, an interesting phenomenon was witnessed. The supermatter undergoes a constant, self-sustaining reaction when given an extremely high O2 concentration. Anything about 80% or higher typically will cause this reaction. The supermatter will continue to react whenever this gas mixture is in the same room as the supermatter.

    - - To understand why O2-Reaction mode is dangerous, the core principle of the supermatter must be understood. The supermatter emits three things when 'not safe,' that is any time it is giving off power. These things are:
    - -
      -
    • Radiation (which is converted into power by the collectors)

    • -
    • Heat (which is removed via the gas exchange system and coolers)

    • -
    • External gas (in the form of plasma and O2)

    • -

    - - When in Heat-Primary mode, far more heat and plasma are produced than radiation. In O2-Reaction mode, very little heat and only moderate amounts of plasma are produced, however HUGE amounts of energy leaving the supermatter is in the form of radiation.

    - - The O2-Reaction engine mode has a single drawback which has been eluded to more than once so far and that is very simple. The engine room will continue to grow hotter as the constant reaction continues. Eventually, there will be what is called a 'critical gas mixture.' This is the point at which the constant adding of plasma to the mixture of air around the supermatter changes the gas concentration to below the tolerance. When this happens, two things occur. First, the supermatter switches to its primary mode of operation wherein huge amounts of heat are produced by the engine rather than low amounts with high power output. Second, an uncontrollable increase in heat within the supermatter chamber will occur. This will lead to a spark-up, igniting the plasma in the supermatter chamber, wildly increasing both pressure and temperature.

    - - While the O2-Reaction mode is dangerous, it does produce heavy amounts of energy. Consider using this mode only in short amounts to fill the SMES, and switch back later in the shift to keep things flowing normally.

    - - -

    Notes on Supermatter Containment and Emergency Procedures

    - - While a constant vigil on the supermatter is not required, regular checkups are important. Check the temperature of gas leaving the supermatter chamber for unsafe levels and ensure that the plasma in the chamber is at a safe concentration. Of course, also make sure the chamber is not on fire. A fire in the core chamber is very difficult to put out. As any toxin scientist can tell you, even low amounts of plasma can burn at very high temperatures. This burning creates a huge increase in pressure and more importantly, temperature of the crystal itself.

    - - The supermatter is strong, but not invincible. When the supermatter is heated too much, its crystal structure will attempt to liquefy. The change in atomic structure of the supermatter leads to a single reaction, a massive explosion. The computer chip attached to the supermatter core will warn the station when stability is threatened. It will then offer a second warning, when things have become dangerously close to total destruction of the core.

    - - Located both within the CE office and engine room is the engine ventilatory control button. This button allows the core vent controls to be accessed, venting the room to space. Remember however, that this process takes time. If a fire is raging, and the pressure is higher than fathomable, it will take a great deal of time to vent the room. Also located in the CE's office is the emergency core eject button. A new core can be ordered from cargo. It is often not worth the lives of the crew to hold on to it, not to mention the structural damage. However, if by some mistake the supermatter is pushed off or removed from the mass driver it sits on, manual reposition will be required. Which is very dangerous and often leads to death.

    - - The supermatter is extremely dangerous. More dangerous than people give it credit for. It can destroy you in an instant, without hesitation, reducing you to a pile of dust. When working closely with supermatter, it is suggested to get a genetic backup and do not wear any items of value to you. The supermatter core can be pulled if grabbed properly by the base, but pushing is not possible.

    - - -

    In Closing

    - - Remember that the supermatter is dangerous, and the core is dangerous still. Venting the core room is always an option if you are even remotely worried, utilizing Atmospherics to properly ready the room once more for core function. It is always a good idea to check up regularly on the temperature of gas leaving the chamber, as well as the power in the system lines. Lastly, once again remember, never touch the supermatter with anything. Ever.

    - - -Waleed Asad, Senior Engine Technician +
  • Ensure that radiation protection and meson goggles are worn at all times while working in the engine room.
  • +
  • Ensure that reactor and radiator loops are undamaged and unobstructed.
  • +
  • Ensure that plasma and oxygen gas exhaust from filters is properly contained or disposed. Do not allow exhaust pressure to exceed 4500 kPa.
  • +
  • Ensure that engine room Area Power Controller (APC) and engine Superconducting Magnetic Energy Storage unit (SMES) are properly charged.
  • +
  • Ensure that reactor temperature does not exceed 5000K. In event of reactor temperature exceeding 5000K, see EMERGENCY COOLING PROCEDURE.
  • +
  • In event of imminent and/or unavoidable delamination, see EJECTION PROCEDURE.
  • + +
    +

    EMERGENCY COOLING PROCEDURE

    +
      +
    1. Open Emergency Cooling Valve 1 and Emergency Cooling Valve 2.
    2. +
    3. When reactor temperature returns to safe operating levels, close Emergency Cooling Valve 1 and Emergency Cooling Valve 2.
    4. +
    5. If reactor temperature does not return to safe operating levels, see EJECTION PROCEDURE.
    6. +
    +
    +

    EJECTION PROCEDURE

    +
      +
    1. Press Engine Ventilatory Control button to open engine core vent to space.
    2. +
    3. Press Emergency Core Eject button to eject supermatter crystal. NOTE: Attempting crystal ejection while engine core vent is closed will result in ejection failure.
    4. +
    5. In event of ejection failure, pending
    6. +
    "} diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index 422f03c399..6cdf0c3e91 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -18,7 +18,7 @@ //Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game. #define POWER_FACTOR 1.0 #define DECAY_FACTOR 700 //Affects how fast the supermatter power decays -#define CRITICAL_TEMPERATURE 7000 //K +#define CRITICAL_TEMPERATURE 5000 //K #define CHARGING_FACTOR 0.05 #define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 5d3bcb1d24..9c7004f1f4 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -5917,7 +5917,7 @@ "cjO" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cjP" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cjQ" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebotc"},/area/engineering/engine_room) -"cjR" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; input_level = 100000; output_level = 200000; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cjR" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space) "cjS" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/engineering/engine_room) "cjT" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_waste) "cjU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) @@ -6361,7 +6361,7 @@ "csq" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) "csr" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) "css" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) -"cst" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/machinery/camera{c_tag = "Engine Room Airlock"; dir = 2; network = list("SS13","Supermatter")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"cst" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; input_attempt = 1; input_level = 100000; output_level = 200000; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "csu" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) "csv" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "csw" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) @@ -6820,7 +6820,7 @@ "cBh" = (/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "cBi" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "cBj" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) -"cBk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating/airless,/area/space) +"cBk" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space) "cBl" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) "cBm" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access_txt = "47"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) "cBn" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio4"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) @@ -6910,7 +6910,7 @@ "cCT" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) "cCU" = (/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access_txt = "11"},/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor,/area/engineering/engine_eva) "cCV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_eva) -"cCW" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating/airless,/area/space) +"cCW" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_x = -32; pixel_y = 0},/turf/space,/area/space) "cCX" = (/turf/simulated/floor/plating/airless,/area/maintenance/medbay) "cCY" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) "cCZ" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) @@ -7028,7 +7028,7 @@ "cFh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/engi_shuttle) "cFi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cFj" = (/obj/machinery/camera{c_tag = "Medbay Operating Theatre 1"; dir = 8; network = list("SS13")},/obj/machinery/button/holosign{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery) -"cFk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) +"cFk" = (/obj/machinery/atmospherics/binary/pump/high_power{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cFl" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/engineering/atmos) "cFm" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cFn" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) @@ -7080,7 +7080,7 @@ "cGh" = (/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/engineering_monitoring) "cGi" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor,/area/engineering/engineering_monitoring) "cGj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engineering) -"cGk" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/space,/area/space) +"cGk" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/airless,/area/space) "cGl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cGm" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/sign/directions/medical{dir = 1; icon_state = "direction_med"; pixel_x = 30; pixel_y = 4; tag = "icon-direction_med (NORTH)"},/obj/structure/sign/directions/evac{dir = 8; icon_state = "direction_evac"; pixel_x = 30; pixel_y = -4; tag = "icon-direction_evac (WEST)"},/turf/simulated/floor,/area/engineering) "cGn" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) @@ -7121,7 +7121,7 @@ "cGW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engineering_monitoring) "cGX" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Monitoring Room"; req_access_txt = "11"},/turf/simulated/floor,/area/engineering/engineering_monitoring) "cGY" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/engineering/engineering_monitoring) -"cGZ" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) +"cGZ" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space) "cHa" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/space,/area/space) "cHb" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area/space) "cHc" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineVent"; name = "Engine Core Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engineering/engine_room) @@ -7140,7 +7140,7 @@ "cHp" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) "cHq" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area/space) "cHr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHs" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHs" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) "cHt" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHu" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/engine/nitrogen{icon_state = "gcircuit"; name = "floor"},/area/engineering/engine_room) "cHv" = (/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) @@ -7175,7 +7175,7 @@ "cHY" = (/turf/simulated/wall/r_wall,/area/engineering/engine_waste) "cHZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_waste) "cIa" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/plating,/area/engineering/engine_waste) -"cIb" = (/obj/structure/lattice,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_x = -32; pixel_y = 0},/turf/space,/area/space) +"cIb" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) "cIc" = (/obj/item/stack/cable_coil,/turf/space,/area/space) "cId" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/engineering/engine_waste) "cIe" = (/turf/simulated/floor/plating,/area/engineering/engine_waste) @@ -7234,6 +7234,12 @@ "cJf" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJh" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cJi" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/machinery/camera{c_tag = "Engine Room Airlock"; dir = 2; network = list("SS13","Supermatter")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"cJj" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/turf/space,/area/space) +"cJk" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/space,/area/space) +"cJl" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/obj/structure/lattice,/turf/space,/area/space) +"cJm" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EJECTION/VENTING PORT'."; name = "\improper EJECTION/VENTING PORT"; pixel_y = 32},/turf/space,/area/space) +"cJn" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/obj/structure/lattice,/turf/space,/area/space) "cJz" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cJA" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "robotics_solar_pump"; tag_exterior_door = "robotics_solar_outer"; frequency = 1379; id_tag = "robotics_solar_airlock"; tag_interior_door = "robotics_solar_inner"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_chamber_sensor = "robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar) "cJB" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) @@ -7448,27 +7454,27 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqaafcHncwncHpaaacHncwncHpaaacHncwncHpaafaaIaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIaaaaafaaaaaaaaaaafaafaafaaaaaaaafaafaaaaaIaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKncKncKncKncKncKncKnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaamaaIaamaamaaqaaIaaIaaIaaIaamaaIaaIaamcKoaafaaaaaaaaaaaaaaacKpaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaacHKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKncKncKncKncKncKncKncKncKnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 512a158d858f3cacdd819a9193b60f5307a1c1cf Mon Sep 17 00:00:00 2001 From: RavingManiac Date: Mon, 16 Feb 2015 00:18:10 +0800 Subject: [PATCH 286/296] Reimplemented TEG after it was overwritten by merge. Also changed names and IDs of some of the blast doors and buttons in the engines. --- maps/exodus-1.dmm | 177 +++++++++++++++++++++++++++------------------- 1 file changed, 103 insertions(+), 74 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 0f5fe10507..976678d8e4 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -6820,7 +6820,7 @@ "cBh" = (/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "cBi" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "cBj" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) -"cBk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating/airless,/area/space) +"cBk" = (/obj/structure/table/reinforced,/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; pixel_x = 0; pixel_y = -3; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "SupermatterPort"; name = "Reactor Blast Doors"; pixel_x = -6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine emitter."; id = "EngineEmitter"; name = "Engine Emitter"; normaldoorcontrol = 2; pixel_x = 6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) "cBl" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) "cBm" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access_txt = "47"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) "cBn" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio4"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) @@ -6910,7 +6910,7 @@ "cCT" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) "cCU" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) "cCV" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/machinery/camera{c_tag = "Engine Room Airlock"; dir = 2; network = list("SS13","Supermatter")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/engineering/engine_airlock) -"cCW" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating/airless,/area/space) +"cCW" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space) "cCX" = (/turf/simulated/floor/plating/airless,/area/maintenance/medbay) "cCY" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) "cCZ" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) @@ -7009,7 +7009,7 @@ "cEO" = (/obj/machinery/camera{c_tag = "SMES"; dir = 8; network = list("SS13","Supermatter")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/engineering/engine_smes) "cEP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/engineering/engine_smes) "cEQ" = (/obj/structure/table/reinforced,/obj/machinery/camera{c_tag = "Engine Monitoring Room"; dir = 4; network = list("SS13","Supermatter")},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/engineering/engine_monitoring) -"cER" = (/obj/structure/table/reinforced,/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = -3; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "EngineEmitterPort"; name = "Engine Charging Port"; pixel_x = -6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine emitter."; id = "EngineEmitter"; name = "Engine Emitter"; normaldoorcontrol = 2; pixel_x = 6; pixel_y = 7; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cER" = (/obj/machinery/alarm{breach_detection = 0; dir = 2; frequency = 1439; name = "Engine Room Air Alarm"; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) "cES" = (/obj/structure/stool/bed/chair/office/dark,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/engine_monitoring) "cET" = (/obj/structure/table/reinforced,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/engine_monitoring) "cEU" = (/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller{id_tag = "engine_room_airlock"; name = "Engine Room Airlock"; pixel_x = -24; tag_airpump = "engine_airlock_pump"; tag_chamber_sensor = "eng_al_c_snsr"; tag_exterior_door = "engine_airlock_exterior"; tag_exterior_sensor = "eng_al_ext_snsr"; tag_interior_door = "engine_airlock_interior"; tag_interior_sensor = "eng_al_int_snsr"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_airlock) @@ -7028,7 +7028,7 @@ "cFh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/engi_shuttle) "cFi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cFj" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) -"cFk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) +"cFk" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; input_attempt = 1; input_level = 100000; output_level = 200000; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "cFl" = (/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 500000; output_level = 500000; RCon_tag = "Engine - Main"},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engineering/engine_smes) "cFm" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cFn" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) @@ -7071,16 +7071,16 @@ "cFY" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cFZ" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 25; req_access_txt = "10"},/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_room) "cGa" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow,/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Output"; name_tag = "Engine Output"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cGb" = (/obj/machinery/alarm{breach_detection = 0; dir = 2; frequency = 1439; name = "Engine Room Air Alarm"; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cGb" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGc" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cGd" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) +"cGd" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGe" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGf" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGg" = (/turf/space,/area/shuttle/constructionsite/station) "cGh" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGi" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engineering) -"cGk" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/space,/area/space) +"cGk" = (/obj/machinery/atmospherics/binary/pump,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) "cGm" = (/turf/simulated/floor/plating,/area/engineering/engine_room) "cGn" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/machinery/power/apc/super{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/turf/simulated/floor/plating,/area/engineering/engine_room) @@ -7094,11 +7094,11 @@ "cGv" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) "cGw" = (/obj/machinery/atmospherics/omni/filter{use_power = 0; tag_east = 1; tag_north = 0; tag_south = 4; tag_west = 2},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGx" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cGy" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cGz" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cGy" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGz" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "cGA" = (/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/engineering/engine_room) -"cGB" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) -"cGC" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGB" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cGC" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cGD" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/engineering/engine_room) "cGE" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engineering/engine_waste) "cGF" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/engineering) @@ -7107,16 +7107,16 @@ "cGI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_waste) "cGJ" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engineering/engine_waste) "cGK" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) -"cGL" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGL" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_room) "cGM" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) "cGN" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGO" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cGP" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/valve/digital/open{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cGO" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space) +"cGP" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGQ" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/turf/space,/area/space) "cGR" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) "cGS" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{dir = 8},/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) -"cGT" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) -"cGU" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cGT" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGU" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) "cGV" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) "cGW" = (/obj/structure/grille,/obj/structure/grille,/turf/space,/area/space) "cGX" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_waste) @@ -7127,16 +7127,16 @@ "cHc" = (/obj/machinery/door/window/brigdoor{dir = 8; name = "Engine Waste"; req_access = null; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/structure/window/reinforced,/obj/machinery/atmospherics/binary/pump{dir = 8; name = "waste pump"},/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_waste) "cHd" = (/obj/machinery/atmospherics/omni/filter{use_power = 0; tag_east = 1; tag_north = 4; tag_south = 0; tag_west = 2},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHe" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cHf" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHf" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cHg" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHh" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHi" = (/obj/machinery/power/emitter{anchored = 1; id = "EngineEmitter"; state = 2},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHj" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cHj" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cHk" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHl" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cHm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHl" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHm" = (/obj/machinery/atmospherics/valve/digital{dir = 4; name = "Emergency Cooling Valve 1"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHn" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) -"cHo" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHo" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHp" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) "cHq" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area/space) "cHr" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) @@ -7148,71 +7148,100 @@ "cHx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/engine_waste) "cHy" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/plating,/area/engineering/engine_waste) "cHz" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/engine_waste) -"cHA" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHB" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) -"cHC" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHD" = (/obj/machinery/light,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHE" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHF" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_room) -"cHG" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Room Blast Doors"; pixel_x = 5; pixel_y = -25; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "EngineEmitterPort"; name = "Engine Charging Port"; pixel_x = -5; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHH" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_room) -"cHI" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) -"cHJ" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cHA" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_x = -32; pixel_y = 0},/turf/space,/area/space) +"cHB" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cHC" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cHD" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHE" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHG" = (/obj/machinery/atmospherics/binary/pump/high_power{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHH" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHI" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHJ" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHK" = (/obj/item/stack/rods{amount = 10},/turf/space,/area/space) -"cHL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHL" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/airless,/area/space) "cHM" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHN" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/turf/space,/area/space) "cHO" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space) -"cHP" = (/obj/machinery/camera{c_tag = "Engineering Core West"; dir = 8; network = list("SS13","Supermatter")},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) -"cHQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineEmitterPort"; layer = 3.3; name = "Engine Blast Doors"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHP" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space) +"cHQ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) "cHR" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_access_hatch"; locked = 1; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) "cHS" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_access_hatch"; locked = 1; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHT" = (/obj/machinery/camera{c_tag = "Engineering Core East"; dir = 4; network = list("SS13","Supermatter")},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cHU" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine radiator viewport shutters."; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutters"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cHT" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) +"cHU" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/turf/space,/area/space) "cHV" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Aft Port"},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cHW" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHX" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineRads"; layer = 3.3; name = "Engine Radiation Collector Access"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cHY" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) -"cHZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cIa" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cIb" = (/obj/structure/lattice,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_x = -32; pixel_y = 0},/turf/space,/area/space) +"cHX" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/space,/area/space) +"cHY" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/obj/structure/lattice,/turf/space,/area/space) +"cHZ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EJECTION/VENTING PORT'."; name = "\improper EJECTION/VENTING PORT"; pixel_y = 32},/turf/space,/area/space) +"cIa" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineVent"; name = "Reactor Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engineering/engine_room) +"cIb" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/obj/structure/lattice,/turf/space,/area/space) "cIc" = (/obj/item/stack/cable_coil,/turf/space,/area/space) "cId" = (/obj/machinery/air_sensor{frequency = 1438; id_tag = "engine_sensor"; output = 63},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) -"cIe" = (/obj/machinery/atmospherics/unary/vent_pump/engine{dir = 1; external_pressure_bound = 100; external_pressure_bound_default = 0; frequency = 1438; icon_state = "map_vent_in"; id_tag = "cooling_out"; initialize_directions = 1; use_power = 1; pressure_checks = 1; pressure_checks_default = 1; pump_direction = 0},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) -"cIf" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1438; icon_state = "map_injector"; id = "cooling_in"; name = "Coolant Injector"; use_power = 1; pixel_y = 1; volume_rate = 700},/turf/simulated/floor/engine/nitrogen{dir = 1; icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) -"cIg" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cIh" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cIi" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cIj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIf" = (/obj/machinery/atmospherics/valve/digital{dir = 4; name = "Emergency Cooling Valve 2"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIg" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cIh" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIi" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIj" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cIk" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/engine/nitrogen{icon_state = "gcircuit"; name = "floor"},/area/engineering/engine_room) "cIl" = (/turf/simulated/floor/engine/nitrogen{dir = 4; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) "cIm" = (/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) -"cIn" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engineering/engine_room) -"cIo" = (/obj/machinery/door_control{desc = "A remote control-switch for opening the engines blast doors."; id = "EngineRads"; name = "Radiation Collector Access"; pixel_x = 0; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) -"cIp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIn" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating{icon_state = "platebot"},/area/engineering/engine_room) +"cIo" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) +"cIp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cIq" = (/turf/simulated/floor/engine/nitrogen,/area/engineering/engine_room) "cIr" = (/obj/machinery/camera{c_tag = "Engineering Core South"; dir = 1; network = list("SS13","Supermatter")},/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) -"cIs" = (/obj/machinery/door_control{desc = "A remote control-switch for opening the engines blast doors."; id = "EngineRads"; name = "Radiation Collector Access"; pixel_x = 0; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) -"cIt" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineVent"; name = "Engine Core Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engineering/engine_room) +"cIs" = (/obj/machinery/atmospherics/binary/circulator{anchored = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIt" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) "cIu" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area/space) "cIv" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/space,/area/space) -"cIw" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) +"cIw" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) "cIx" = (/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cIy" = (/obj/machinery/atmospherics/binary/circulator{anchored = 1; dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIz" = (/obj/machinery/power/generator{anchored = 1; dir = 4},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIA" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIB" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIC" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9; icon_state = "intact"; tag = "icon-intact (SOUTHEAST)"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cID" = (/obj/machinery/atmospherics/unary/vent_pump/engine{dir = 1; external_pressure_bound = 100; external_pressure_bound_default = 0; frequency = 1438; icon_state = "map_vent_in"; id_tag = "cooling_out"; initialize_directions = 1; use_power = 1; pressure_checks = 1; pressure_checks_default = 1; pump_direction = 0},/turf/simulated/floor/engine/nitrogen{dir = 1; icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) +"cIE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIF" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1438; icon_state = "map_injector"; id = "cooling_in"; name = "Coolant Injector"; pixel_y = 1; power_rating = 30000; use_power = 1; volume_rate = 700},/turf/simulated/floor/engine/nitrogen{icon_state = "warnplatecorner"; name = "plating"},/area/engineering/engine_room) +"cIG" = (/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIH" = (/obj/machinery/door_control{id = "EngineVent"; name = "Reactor Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cII" = (/obj/machinery/camera{c_tag = "Engineering Core West"; dir = 8; network = list("SS13","Supermatter")},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/engine_room) "cIJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIK" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cIL" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_engine) "cIM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{name = "Engine Waste Handling"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cIN" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 5},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIO" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIP" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine radiator viewport shutters."; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutters"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{dir = 8; icon_state = "pdoor1"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIR" = (/obj/machinery/camera{c_tag = "Engineering Core East"; dir = 4; network = list("SS13","Supermatter")},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/obj/machinery/meter,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/engine_room) +"cIS" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cIT" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/turf/simulated/floor/plating,/area/engineering/engine_room) "cIU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) "cIX" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/portsolar) "cIY" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cIZ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plating,/area/engineering/engine_room) "cJa" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cJb" = (/obj/structure/closet/wardrobe/black,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/engi_engine) "cJc" = (/obj/structure/closet/crate,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/assembly/prox_sensor,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cJd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) "cJe" = (/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJf" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/engi_engine) "cJg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cJh" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cJi" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/engine_room) +"cJj" = (/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; pixel_x = 5; pixel_y = -25; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for the engine charging port."; id = "SupermatterPort"; name = "Reactor Blast Doors"; pixel_x = -5; pixel_y = -25; req_access_txt = "10"},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cJk" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/engine_room) +"cJl" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cJm" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/power/generator{anchored = 1; dir = 4},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cJn" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engineering/engine_room) +"cJo" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/engine_room) +"cJp" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room) "cJz" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cJA" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "robotics_solar_pump"; tag_exterior_door = "robotics_solar_outer"; frequency = 1379; id_tag = "robotics_solar_airlock"; tag_interior_door = "robotics_solar_inner"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_chamber_sensor = "robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar) "cJB" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) @@ -7427,27 +7456,27 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqaafcHncwncHpaaacHncwncHpaaacHncwncHpaafaaIaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIaaaaafaaaaaaaaaaafaafaafaaaaaaaafaafaaaaaIaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKncKncKncKncKncKncKnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaamaaIaamaamaaqaaIaaIaaIaaIaamaaIaaIaamcKoaafaaaaaaaaaaaaaaacKpaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaacHKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKncKncKncKncKncKncKncKncKnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacKlcKlcKlcKlcKlcKlcKlcKlcKlaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 198bfe97b99091d4f18fc5a12b150e6bfc632985 Mon Sep 17 00:00:00 2001 From: RavingManiac Date: Mon, 16 Feb 2015 00:32:50 +0800 Subject: [PATCH 287/296] Updated changelog. --- html/changelog.html | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/html/changelog.html b/html/changelog.html index 3092f99714..1dff6048af 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,15 @@ should be listed in the changelog upon commit though. Thanks. --> +
    +

    16 February 2015

    +

    RavingManiac updated:

    +
      +
    • Say hello to the new Thermoelectric Supermatter Engine. Read the operating manual to get started.
    • +
    +
    + +

    12 February 2015

    Daranz updated:

    From a48545391ab87c9d4b7b380a5a902ba2a6ca104e Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sun, 15 Feb 2015 14:36:43 +0100 Subject: [PATCH 288/296] Fixes out of memory runtime errors and excessive HTML parsing. Announcements are no longer parsed twice, avoiding messages such as "T's nice". Fixes the strip_html_properly proc, to avoid out of memory runtimes. --- code/__HELPERS/text.dm | 15 +++++++++++++-- code/defines/procs/announce.dm | 2 +- code/game/machinery/computer/communications.dm | 2 +- .../computer3/computers/communications.dm | 2 +- code/modules/mob/living/silicon/ai/ai.dm | 2 +- 5 files changed, 17 insertions(+), 6 deletions(-) diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index c14976bb78..27f5f98aa4 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -329,14 +329,25 @@ proc/TextPreview(var/string,var/len=40) //This means that it doesn't just remove < and > and call it a day. //Also limit the size of the input, if specified. /proc/strip_html_properly(var/input, var/max_length = MAX_MESSAGE_LEN) + if(!input) + return var/opentag = 1 //These store the position of < and > respectively. var/closetag = 1 while(1) opentag = findtext(input, "<") closetag = findtext(input, ">") - if(!closetag || !opentag) + if(closetag && opentag) + if(closetag < opentag) + input = copytext(input, (closetag + 1)) + else + input = copytext(input, 1, opentag) + copytext(input, (closetag + 1)) + else if(closetag || opentag) + if(opentag) + input = copytext(input, 1, opentag) + else + input = copytext(input, (closetag + 1)) + else break - input = copytext(input, 1, opentag) + copytext(input, (closetag + 1)) if(max_length) input = copytext(input,1,max_length) return sanitize(input) diff --git a/code/defines/procs/announce.dm b/code/defines/procs/announce.dm index b74f7a1c78..d3aef96c45 100644 --- a/code/defines/procs/announce.dm +++ b/code/defines/procs/announce.dm @@ -36,7 +36,7 @@ var/tmp/message_title = new_title ? new_title : title var/tmp/message_sound = new_sound ? sound(new_sound) : sound - message = html_encode(message) + message = trim_strip_html_properly(message) message_title = html_encode(message_title) Message(message, message_title) diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index f18d906383..a8403bbede 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -110,7 +110,7 @@ if(message_cooldown) usr << "Please allow at least one minute to pass between announcements" return - var/input = stripped_input(usr, "Please write a message to announce to the station crew.", "Priority Announcement") + var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement") if(!input || !(usr in view(1,src))) return crew_announcement.Announce(input) diff --git a/code/game/machinery/computer3/computers/communications.dm b/code/game/machinery/computer3/computers/communications.dm index bb268ba0c0..527a2e2c5a 100644 --- a/code/game/machinery/computer3/computers/communications.dm +++ b/code/game/machinery/computer3/computers/communications.dm @@ -115,7 +115,7 @@ if(message_cooldown) usr << "Please allow at least one minute to pass between announcements" return - var/input = stripped_input(usr, "Please write a message to announce to the station crew.", "Priority Announcement") + var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement") if(!input || !interactable()) return crew_announcement.Announce(input) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index ff948d2387..62accdb198 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -368,7 +368,7 @@ var/list/ai_verbs_default = list( if(message_cooldown) src << "Please allow one minute to pass between announcements." return - var/input = stripped_input(usr, "Please write a message to announce to the station crew.", "A.I. Announcement") + var/input = input(usr, "Please write a message to announce to the station crew.", "A.I. Announcement") if(!input) return From 03e8acd957d9dd4835597868ea10a4031435daf7 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Sun, 15 Feb 2015 10:45:34 -0700 Subject: [PATCH 289/296] Fixes errors in energy/special.dm --- code/modules/projectiles/guns/energy/special.dm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 000f1dd123..7a5f81a874 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -160,7 +160,7 @@ obj/item/weapon/gun/energy/staff/focus /obj/item/weapon/gun/energy/icarus name = "rubber ducky" desc = "It's a cute rubber duck. With an evil gleam in it's eye." - projectile_type = "/obj/item/projectile/icarus/pointdefense" + projectile_type = /obj/item/projectile/icarus/pointdefense icon = 'icons/obj/watercloset.dmi' icon_state = "rubberducky" item_state = "rubberducky" @@ -168,11 +168,11 @@ obj/item/weapon/gun/energy/staff/focus silenced = 1 /obj/item/weapon/gun/energy/icarus/attack_self(mob/living/user as mob) - if(projectile_type == "/obj/item/projectile/icarus/pointdefense") - projectile_type = "/obj/item/projectile/icarus/guns" + if(projectile_type == /obj/item/projectile/icarus/pointdefense) + projectile_type = /obj/item/projectile/icarus/guns user << "You inform the Icarus to switch to the main guns." else - projectile_type = "/obj/item/projectile/icarus/pointdefense" + projectile_type = /obj/item/projectile/icarus/pointdefense user << "You inform the Icarus to switch to the point-defense lasers." . = ..() @@ -202,5 +202,5 @@ obj/item/weapon/gun/energy/staff/focus var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile) if(!type) return ..() - - . = ..() \ No newline at end of file + projectile_type = type + . = ..() From 2a4d1b08cd97e30e64d06b87417a14e1692f4931 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sun, 15 Feb 2015 20:27:45 -0500 Subject: [PATCH 290/296] Fixes beakers splashing onto the dart gun when being loaded. --- code/modules/projectiles/guns/projectile/dartgun.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/projectiles/guns/projectile/dartgun.dm b/code/modules/projectiles/guns/projectile/dartgun.dm index a4fca2f2a4..4d90a0fef3 100644 --- a/code/modules/projectiles/guns/projectile/dartgun.dm +++ b/code/modules/projectiles/guns/projectile/dartgun.dm @@ -114,6 +114,7 @@ beakers += B user << "\blue You slot [B] into [src]." src.updateUsrDialog() + return 1 ..() //fills the given dart with reagents From 3c1ec28a37edc85b40cbd067ecd40e671e0519be Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sun, 15 Feb 2015 22:42:03 -0500 Subject: [PATCH 291/296] Reorganizes colt pistols, moves renaming verb --- .../crates_lockers/closets/secure/security.dm | 4 +- .../projectiles/guns/projectile/pistol.dm | 32 +++++++-- .../projectiles/guns/projectile/revolver.dm | 69 ++++--------------- 3 files changed, 41 insertions(+), 64 deletions(-) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 0bb76d5369..672978400c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -54,7 +54,7 @@ new /obj/item/weapon/storage/box/ids(src) new /obj/item/weapon/storage/box/ids( src ) new /obj/item/weapon/gun/energy/gun(src) - new /obj/item/weapon/gun/projectile/detective/flash(src) + new /obj/item/weapon/gun/projectile/colt/flash(src) new /obj/item/device/flash(src) return @@ -262,7 +262,7 @@ new /obj/item/ammo_magazine/c45m/rubber(src) new /obj/item/ammo_magazine/c45m/rubber(src) new /obj/item/taperoll/police(src) - new /obj/item/weapon/gun/projectile/detective(src) + new /obj/item/weapon/gun/projectile/colt/detective(src) new /obj/item/clothing/accessory/holster/armpit(src) return diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 12f1f96601..839289e2c2 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,20 +1,38 @@ -/obj/item/weapon/gun/projectile/detective +/obj/item/weapon/gun/projectile/colt name = "\improper Colt M1911" - desc = "A cheap Martian knock-off of a Colt M1911. Uses less-than-lethal .45 rounds." + desc = "A cheap Martian knock-off of a Colt M1911." + magazine_type = /obj/item/ammo_magazine/c45m icon_state = "colt" caliber = ".45" origin_tech = "combat=2;materials=2" load_method = MAGAZINE - magazine_type = /obj/item/ammo_magazine/c45m/rubber -/obj/item/weapon/gun/projectile/detective/flash +/obj/item/weapon/gun/projectile/colt/flash name = "\improper Colt M1911 signal pistol" desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 signal flash rounds." magazine_type = /obj/item/ammo_magazine/c45m/flash -/obj/item/weapon/gun/projectile/detective/colt - desc = "A cheap Martian knock-off of a Colt M1911." - magazine_type = /obj/item/ammo_magazine/c45m +/obj/item/weapon/gun/projectile/colt/detective + desc = "A cheap Martian knock-off of a Colt M1911. Uses less-than-lethal .45 rounds." + magazine_type = /obj/item/ammo_magazine/c45m/rubber + +/obj/item/weapon/gun/projectile/colt/detective/verb/rename_gun() + set name = "Name Gun" + set category = "Object" + set desc = "Rename your gun. If you're the detective." + + var/mob/M = usr + if(!M.mind) return 0 + if(!M.mind.assigned_role == "Detective") + M << "You don't feel cool enough to name this gun, chump." + return 0 + + var/input = stripped_input(usr,"What do you want to name the gun?", ,"", MAX_NAME_LEN) + + if(src && input && !M.stat && in_range(M,src)) + name = input + M << "You name the gun [input]. Say hello to your new friend." + return 1 /obj/item/weapon/gun/projectile/silenced name = "silenced pistol" diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 0d23d63d7b..9bef0c40d3 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -23,61 +23,20 @@ origin_tech = "combat=2;materials=2" ammo_type = /obj/item/ammo_casing/c38 - special_check(var/mob/living/carbon/human/M) - if(caliber == initial(caliber) && prob(70 - (loaded.len * 10))) //minimum probability of 10, maximum of 60 - M << "[src] blows up in your face." - M.take_organ_damage(0,20) - M.drop_item() - del(src) - return 0 - return ..() +/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun() + set name = "Name Gun" + set category = "Object" + set desc = "Click to rename your gun. If you're the detective." - verb/rename_gun() - set name = "Name Gun" - set category = "Object" - set desc = "Click to rename your gun. If you're the detective." + var/mob/M = usr + if(!M.mind) return 0 + if(!M.mind.assigned_role == "Detective") + M << "You don't feel cool enough to name this gun, chump." + return 0 - var/mob/M = usr - if(!M.mind) return 0 - if(!M.mind.assigned_role == "Detective") - M << "You don't feel cool enough to name this gun, chump." - return 0 + var/input = stripped_input(usr,"What do you want to name the gun?", ,"", MAX_NAME_LEN) - var/input = stripped_input(usr,"What do you want to name the gun?", ,"", MAX_NAME_LEN) - - if(src && input && !M.stat && in_range(M,src)) - name = input - M << "You name the gun [input]. Say hello to your new friend." - return 1 - - attackby(var/obj/item/A as obj, mob/user as mob) - ..() - if(istype(A, /obj/item/weapon/screwdriver)) - if(caliber == "38") - user << "You begin to reinforce the barrel of [src]." - if(loaded.len) - afterattack(user, user) //you know the drill - playsound(user, fire_sound, 50, 1) - user.visible_message("[src] goes off!", "[src] goes off in your face!") - return - if(do_after(user, 30)) - if(loaded.len) - user << "You can't modify it!" - return - caliber = "357" - desc = "The barrel and chamber assembly seems to have been modified." - user << "You reinforce the barrel of [src]! Now it will fire .357 rounds." - else if (caliber == "357") - user << "You begin to revert the modifications to [src]." - if(loaded.len) - afterattack(user, user) //and again - playsound(user, fire_sound, 50, 1) - user.visible_message("[src] goes off!", "[src] goes off in your face!") - return - if(do_after(user, 30)) - if(loaded.len) - user << "You can't modify it!" - return - caliber = "38" - desc = initial(desc) - user << "You remove the modifications on [src]! Now it will fire .38 rounds." + if(src && input && !M.stat && in_range(M,src)) + name = input + M << "You name the gun [input]. Say hello to your new friend." + return 1 From 83780ef550657694600495604369b1cce3956178 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 16 Feb 2015 00:55:23 -0500 Subject: [PATCH 292/296] Adds sts-35 automatic rifle --- code/modules/projectiles/ammunition/boxes.dm | 9 +++++++++ .../modules/projectiles/ammunition/bullets.dm | 2 +- .../projectiles/guns/projectile/automatic.dm | 18 +++++++++++++++++- .../projectiles/guns/projectile/sniper.dm | 2 +- .../modules/projectiles/projectile/bullets.dm | 2 +- icons/obj/ammo.dmi | Bin 13349 -> 13975 bytes icons/obj/gun.dmi | Bin 46616 -> 47244 bytes 7 files changed, 29 insertions(+), 4 deletions(-) diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index 14b176c048..3466f40b48 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -130,6 +130,15 @@ /obj/item/ammo_magazine/a762/empty initial_ammo = 0 +/obj/item/ammo_magazine/c762 + name = "magazine (7.62mm)" + icon_state = "c762" + mag_type = MAGAZINE + caliber = "a762" + ammo_type = /obj/item/ammo_casing/a762 + max_ammo = 20 + multiple_sprites = 1 + /obj/item/ammo_magazine/chameleon name = "magazine (.45)" icon_state = "45" diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 0fb5b56d58..67308c50f7 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -112,7 +112,7 @@ projectile_type = /obj/item/projectile/bullet/rifle/a762 /obj/item/ammo_casing/a145 - name = "\improper AP shell casing" + name = "shell casing" desc = "A 14.5mm AP shell." icon_state = "lcasing" spent_icon = "lcasing-spent" diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index eb5cb3c105..c518a11a57 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -25,7 +25,7 @@ /obj/item/weapon/gun/projectile/automatic/c20r name = "\improper C-20r SMG" - desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp" + desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm pistol rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp" icon_state = "c20r" item_state = "c20r" w_class = 3 @@ -47,6 +47,22 @@ icon_state = "c20r" return +/obj/item/weapon/gun/projectile/automatic/sts35 + name = "\improper STS-35 Automatic Rifle" + desc = "A durable, rugged looking automatic weapon of make popular on the frontier, despite it's bulk. Uses 7.62mm rounds. It is unmarked." + icon_state = "assltrifle" + item_state = "shotgun" + w_class = 4 + force = 10 + caliber = "a762" + origin_tech = "combat=5;materials=1;syndicate=8" + slot_flags = SLOT_BACK + load_method = MAGAZINE + magazine_type = /obj/item/ammo_magazine/c762 + +/obj/item/weapon/gun/projectile/automatic/sts35/update_icon() + ..() + icon_state = (ammo_magazine)? "assltrifle" : "assltrifle-noclip" /obj/item/weapon/gun/projectile/automatic/l6_saw name = "\improper L6 SAW" diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index 93d355df8b..1cea6fdc2e 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -2,7 +2,7 @@ name = "\improper PTRS-7 rifle" desc = "A portable anti-armour rifle fitted with a scope. Fires 14.5mm AP shells." icon_state = "heavysniper" - item_state = "shotgun" + item_state = "sniper0" w_class = 4 force = 10 slot_flags = SLOT_BACK diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index cb7905d880..93f183ba7d 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -122,7 +122,7 @@ /* "Rifle" rounds */ /obj/item/projectile/bullet/rifle/a762 - damage = 25 + damage = 30 penetrating = 1 /obj/item/projectile/bullet/rifle/a145 diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index d84132a60c018a0d130ebe00320200ab2d801ec4..05f0fbaecf2417b212206ecd83176e2d23008288 100644 GIT binary patch literal 13975 zcmb7r1yq#ny7oH^DKT^?IHag3s7NSXQc5T-FrY|^bPX|p2r427N=qu;-GhWkcjwUE zIm5vJ@_l=swa@zZIqU4Tc$qcNdfq4R`@XI_=7WZsBITvamjD2uR92FI3IGt3i-(jL zY);B&hoFEUOHOYJ6qYk0RZ>-+^Fi$<9F!gZPxhSPr6z~=ksN1(7Dr8 zYzu3`?=apb3w!NnM!PkguHpNd)_sdm$pWhA)nOQ_7&_ay*U}g~0*5u1Q}?^qzJD~b 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z1W;K*LP8Q`_vQ^h1*D)ePM8|h^%5!WxCb4^_1XI0%$NFgwj?SlDy+b-u`%7v;jba- z>C~unwNS8Of0UFMpPU?uqJQAA@TF_t{A@T!K$RAW=nDYlHwig;Xk+6Gqn%v^5QH$Z zFcXuL1o6~T!P96zgK!4P$h6PODC7wIUPe=mB72LL$iar?rX9-__mq zMp53>Qs2XCUjoyXdCzv-$uA8Q|J7Oc6ZU?TEPoq?>akGXpcoL#+S(eWV`WfcbC?3J z$75bIVq=r_BQwv>pQ|TfCztyt3Ud8D7K2lE+qwYQf=(;xqm81{ptr>#Ho;g)ZxTru zD5I2Jamjjf<4M_N6IoG^cr95fKmpC0gTdhtcF4UO!Etb}tumBWh>VQ|D``wd z)HY2GA^!`}io2Ro Date: Mon, 16 Feb 2015 00:58:00 -0500 Subject: [PATCH 293/296] Fixes quoted paths --- code/modules/projectiles/guns/energy/pulse.dm | 4 ++-- code/modules/projectiles/guns/energy/special.dm | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 03510d8d59..82ab47438b 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -40,7 +40,7 @@ /obj/item/weapon/gun/energy/pulse_rifle/destroyer name = "pulse destroyer" desc = "A heavy-duty, pulse-based energy weapon. Because of its complexity and cost, it is rarely seen in use except by specialists." - cell_type = "/obj/item/weapon/cell/infinite" + cell_type = /obj/item/weapon/cell/infinite fire_delay = 10 /obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob) @@ -53,5 +53,5 @@ desc = "It's not the size of the gun, it's the size of the hole it puts through people." slot_flags = SLOT_BELT|SLOT_HOLSTER icon_state = "m1911-p" - cell_type = "/obj/item/weapon/cell/infinite" + cell_type = /obj/item/weapon/cell/infinite fire_delay = 10 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 7a5f81a874..112a33e387 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -72,7 +72,7 @@ w_class = 4 projectile_type = /obj/item/projectile/meteor charge_cost = 100 - cell_type = "/obj/item/weapon/cell/potato" + cell_type = /obj/item/weapon/cell/potato self_recharge = 1 recharge_time = 5 //Time it takes for shots to recharge (in ticks) charge_meter = 0 From 500ca932785b34e145173452a8f1016673323505 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 16 Feb 2015 01:47:07 -0500 Subject: [PATCH 294/296] Fixes guns being unremovable Fixes certain guns being unremovable due to unloading ammo taking precedence over picking up. Also adds on-back icon for the merc sniper which is just a copy of the LWAP's. --- .../guns/launcher/grenade_launcher.dm | 2 +- .../projectiles/guns/launcher/syringe_gun.dm | 4 ++-- code/modules/projectiles/guns/projectile.dm | 2 +- .../projectiles/guns/projectile/pistol.dm | 2 +- .../projectiles/guns/projectile/sniper.dm | 2 +- icons/mob/back.dmi | Bin 43949 -> 44626 bytes 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm index 186e827522..14e1c2e785 100644 --- a/code/modules/projectiles/guns/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm @@ -59,7 +59,7 @@ ..() /obj/item/weapon/gun/launcher/grenade/attack_hand(mob/user) - if(loc == user) + if(user.get_inactive_hand() == src) if(grenades.len) var/obj/item/weapon/grenade/G = grenades[grenades.len] grenades.len-- diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index a515bde758..d4d66ac1cd 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -98,10 +98,10 @@ playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) user.visible_message("[user] draws back the bolt on [src], clicking it into place.", "You draw back the bolt on the [src], loading the spring!") next = darts[1] - user.next_move = world.time + 4 + add_fingerprint(user) /obj/item/weapon/gun/launcher/syringe/attack_hand(mob/living/user as mob) - if(loc == user) + if(user.get_inactive_hand() == src) if(!darts.len) user << "[src] is empty." return diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 068d943e26..5f197d56e6 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -155,7 +155,7 @@ unload_ammo(user) /obj/item/weapon/gun/projectile/attack_hand(mob/user as mob) - if(loc == user) + if(user.get_inactive_hand() == src) unload_ammo(user, allow_dump=0) else return ..() diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 839289e2c2..1d6df6f859 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -106,7 +106,7 @@ magazine_type = /obj/item/ammo_magazine/mc9mm/flash /obj/item/weapon/gun/projectile/pistol/attack_hand(mob/user as mob) - if(loc == user) + if(user.get_inactive_hand() == src) if(silenced) if(user.l_hand != src && user.r_hand != src) ..() diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index 1cea6fdc2e..c27866165a 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -39,7 +39,7 @@ else 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zE?w-YAJ)1B2UQYqxyjA47+&)MC8lZX_&U`?Y71W7_}*ov^((>Cs({o-K;_gPh-k%4 z|RfGt9ptnO>KKz|!idfp2w1F&o(qSXGq1ve}jEm35tr&}uuov`xqMmRJMZb!$ zJH(O2GQP19fR`9m+uqtjMnpu+Umi9{n*>|WL)eDEaN?q=O0MY`VaE}_2FlX?eHduS znKcCB#{o=fxR#IQ{z}-@R51(@nj~Vge!BNMRvf;yiFP! zE~pWXNnTw&m+~X6B&sc7Xm~i^o6-eUe_3q#q2%&Qr2=k;$_z2@*jSvsgG0@Tipa{Y z#+8@ndxO8Ngn?IWYwI*sJyzD(oA%D~>4A9)-EQ8THZs;H@_FQoiYuV!T`Cf3%35qE z%{2!^B5_zOftI&maJ;Q_pWiGLPZ6bmHU0M?ScUTvy6EBvu&zE4+hwW>;vmcCO>cTSS6Qn71%o`{t}$BDgz)BAKJ; zLlq?Awj1-Wy1!5H+55T%xaBN zFTQl&Z%15y*@8tvIk+C6OL~L(wRI*52!e%Zr^4+{w#&urr*^D3C` z?oKlkG`wAm-&roEjWmwO@3kX<6vcgt%%w|xB{{BaNO z<#PvOMz3cM5F!Iec7d1=VCwD0e=LsFe5wdE;n(|Wz@aXbl$gFWfq9p9R4Z@Z9}6Wq zk{ic-BnO191^D~htqAO%1v3p^c6I85mx*jh2&vJ?&w+GJ0%%fA>k)ap3~!ra=8|3#RS fXa6seaZLm=ou9^?HTVU@L5Pu_nQoP~>w|v*tf=^s From e5d14465b06dc754266916e08f3e5364f1c5d576 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 16 Feb 2015 02:22:12 -0500 Subject: [PATCH 295/296] Adds fingerprints whenever an item is put in a human's hands. --- code/game/objects/items.dm | 1 - code/modules/mob/living/carbon/human/inventory.dm | 13 +++++++++++++ 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 1e3cb7547a..3ed2dd9e08 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -141,7 +141,6 @@ if(isliving(src.loc)) return user.next_move = max(user.next_move+2,world.time + 2) - add_fingerprint(user) user.put_in_active_hand(src) if(src.loc == user) src.pickup(user) diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index b4c2a18c1d..5493c5d603 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -1,3 +1,16 @@ +/* +Add fingerprints to items when we put them in our hands. +This saves us from having to call add_fingerprint() any time something is put in a human's hands programmatically. + +*/ +/mob/living/carbon/human/put_in_l_hand(var/obj/item/W) + . = ..() + if(.) W.add_fingerprint(src) + +/mob/living/carbon/human/put_in_r_hand(var/obj/item/W) + . = ..() + if(.) W.add_fingerprint(src) + /mob/living/carbon/human/verb/quick_equip() set name = "quick-equip" set hidden = 1 From 7f19a8a77bff174cad5fdcedca0ee295d50bb851 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 16 Feb 2015 02:59:16 -0500 Subject: [PATCH 296/296] Tweaks bullet penetration --- code/modules/projectiles/guns/projectile/sniper.dm | 2 +- code/modules/projectiles/projectile/bullets.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index c27866165a..4bab0678b7 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -1,6 +1,6 @@ /obj/item/weapon/gun/projectile/heavysniper name = "\improper PTRS-7 rifle" - desc = "A portable anti-armour rifle fitted with a scope. Fires 14.5mm AP shells." + desc = "A portable anti-armour rifle fitted with a scope. Originally designed to used against lightly armoured exosuits, it is capable of punching through non-reinforced walls with ease. Fires 14.5mm AP shells." icon_state = "heavysniper" item_state = "sniper0" w_class = 4 diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 93f183ba7d..e473a11405 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -28,7 +28,7 @@ var/chance = 0 if(istype(A, /turf/simulated/wall)) var/turf/simulated/wall/W = A - chance = round(damage/W.damage_cap*150) + chance = round(damage/W.damage_cap*180) else if(istype(A, /obj/machinery/door)) var/obj/machinery/door/D = A chance = round(damage/D.maxhealth*100)

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zhehDeWdyYr<@UgtNr$I5Oahp#1ig)^t^~JW{&k~1_8}5A9`y+&Ql!HE2wij?N>MWD z0A-&?B90Po=ZYjuO1@A@Sg{$?O{jm_>MH5UH$?ErIcIuB@_fkm!qMyEj`%&9hTR_O zdzeE2R_RBTL!wrd(xJ{P083xDt_4xZ_gU#i6IOW9BH95VF@A5=&x~eH(peh_MlTY# zhhY(eg(wlpx^bkcmpP}ugM^lmv{=QoO}+fF*ObdwMmij>(XhC{GpyH&sp;uLp#H`_ z-4_ym`KYVH;VT!@4AFq)#rOynT|G#I*5K=$y4a^57`AVmhNPvX0@R4Ys?lVqP-OXw${g@jBqVK#;C(?N_Zzd)y{ zIH|)7Nzzjz795~z=pYmBvccCiC25_wcWpx!re%@+o^hhnsbr0~CuYxf@jko!7iRiZ zRDrgKb=%%y4(vqA%J5@SFY6uFrAiLkL}D)^ZSR9T{I{AQMvIGG_1-;}0gGSsyhzr&^^H-IHe-RmP0J13WA5@onV1Trr>{0mGI;HV8Bt1-M_{>-QDlZFC5&> z#qA#_47tgYegCe!@QnG9F&q(!J_f-k6VTz>uUd`2A%zGAdm zEetuUUT#C^-IIB6j`{xH;5PyRj)&9C_dbGUiUY^!lo(ffY(a3e5;lIEs2WDN1-Ak zEJX*e-d>q=qbD%vYo~UVlltWI8xHf#vcT#KL)jeGVyb_9woCmEe<@Sy4(R(TeUnvT c;y8_c%t~1Lep>E+2>3@^Q}=SAhDGpy1LZT9xBvhE From 005f8ef405bd4748049f1984904eaecec2e5cc7c Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 12:17:25 +0100 Subject: [PATCH 222/296] Adds passive aggressive NanoTrasen balloon. --- code/game/gamemodes/game_mode.dm | 3 ++- code/game/objects/items/toys.dm | 12 ++++++++++++ icons/obj/weapons.dmi | Bin 25217 -> 25369 bytes 3 files changed, 14 insertions(+), 1 deletion(-) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index fca51edf83..80e2d854a5 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -73,7 +73,8 @@ new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_compress, 4, "Compressed Matter Implant", "CI") ), "(Pointless) Badassery" = list( - new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS") + new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS"), + new/datum/uplink_item(/obj/item/toy/nanotrasenballoon, 10, "For showing that you love NT SOO much (Useless Balloon)", "NT") ) ) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 6cd12cf137..8a974df69a 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -98,6 +98,18 @@ icon_state = "syndballoon" item_state = "syndballoon" w_class = 4.0 + +/obj/item/toy/nanotrasenballoon + name = "criminal balloon" + desc = "Across the balloon the following is printed: \"Man, I love NT soooo much. I use only NanoTrasen products. You have NO idea.\"" + throwforce = 0 + throw_speed = 4 + throw_range = 20 + force = 0 + icon = 'icons/obj/weapons.dmi' + icon_state = "ntballoon" + item_state = "ntballoon" + w_class = 4.0 /* * Fake telebeacon diff --git a/icons/obj/weapons.dmi b/icons/obj/weapons.dmi index ffad059da4389cff7197ccd8f25cdb1bda82438b..bb8033bbe8c738cae013235d2dfc24a458551071 100644 GIT binary patch literal 25369 zcmZs@1y~$U&_1|8fZ&860fM_rf(IugxRc;6!Ce=(Ktdq6I|SF@u(-Rsvp{ebUG#?E z_x1BGlr>3U6s=D5H2v=78goRFm4g!I&WIju&fyH6TzL=( zG2To4tBaJGvx(C;2bXX5b|8>PT6&^_{T3x|=-63>*wKs@v}93@y+pI*?P8m9kE+ zvF(-X)%Pn>N4<-5t$B0gZM@n766L=H(KQvyvA%NCH*hTzZ$|em3!T!R&guLSVWdn8 zo2S3-**k>n>?QAHzCi2Jx;>7*D=bq77!`T&N|vy3JVIJtAwxzu2U+8EQyF;!Sn={P zxjJYOi{v#0GKy%3Uk0rGWl5TE$TP$0mwFwh)eo-Mn_{d)OJ>l`6*kv8MyGGe+$ZgL zQ8<1s@W}<Fjrapkp5l8kWMz&3zFe?)~_oZYoa~g^LUA-1}2UAvL=aLAbxTbD{C?yan1e{c-9qPS|Kd9-b zb-kqHp|CrflpMRBpbpU5y{UDgKOfceW|*UL+ao|UySQhtigi@eq0HydTiE}#6W9*OY7a9Igg*JD7=QA?~G{Jz`ZK{DwBin)CaGhVj+aI`!7u17&JS)k}{ 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z>UftA70%Dk$ET(!=Id^PiVz4##KJaIrL^Xv0kFa4;}_prTE0B8w6I9?Q*a1CPYef9 zfF_8fDBsVd5}Bi(8wTGI2=0i8h|q&h%7>1Q-eJfrv%eR1{BNncmZaq5GjNtVl5Mw9R}$UY(lS0bcN;iMD=ZbnsIyVT zaxRq@775z?muJT8EMT^j0AvKH!!^~t$||DG;E&1;`9Y^=ks4YIr6?>2N2@np;cwCP ze2|O48`tZawU&)0mYZTF#KjkpxV;r8!b7a-A*coc9d?y$Qro|pbDCEeg3K3P0(;nBtB$q>d>f|jBRtx6FnitJmKp;igl#+>5VE#HQy zi$uFVjqJM$JlXv3b3Q)4uz4)DD3fz1gU<{3H&g0AhIq67JTKoIloMV`k zxi7&qY5_Rxz#Urs8ZPcO%l_6NqA;>$=x;Qo<1lIRhdu5bDU1F^rfF)I%d|T(NDX;- z^d@~4(mM}(NWvzaE9x>oBh;VlskrcVo!D_AK(F-h-!2=AAGNxe3+oOG4f(5C#{a(K ggS_l;!rvfbrn;{kK2HI@S^}i6W2{}R>HO;d0DPhP Date: Tue, 10 Feb 2015 12:21:06 +0100 Subject: [PATCH 223/296] Sorts uplink items by cost, then name. --- code/game/gamemodes/game_mode.dm | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 80e2d854a5..5a95784273 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -33,44 +33,45 @@ var/uplink_uses = 10 var/list/datum/uplink_item/uplink_items = list( "Highly Visible and Dangerous Weapons" = list( - new/datum/uplink_item(/obj/item/weapon/gun/projectile, 6, "Revolver", "RE"), + new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, "Ammo-357", "RA"), - new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"), + new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"), new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"), + new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"), new/datum/uplink_item(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, 6, "Exosuit Rigged Laser", "RL"), - new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU"), - new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM") + new/datum/uplink_item(/obj/item/weapon/gun/projectile, 6, "Revolver", "RE"), + new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU") ), "Stealthy and Inconspicuous Weapons" = list( - new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"), new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"), - new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC") + new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"), + new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP") ), "Stealth and Camouflage Items" = list( - new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"), - new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Shoes", "SH"), new/datum/uplink_item(/obj/item/weapon/card/id/syndicate, 2, "Agent ID card", "AC"), - new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC"), - new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP") + new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Shoes", "SH"), + new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"), + new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP"), + new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC") ), "Devices and Tools" = list( - new/datum/uplink_item(/obj/item/weapon/card/emag, 3, "Cryptographic Sequencer", "EC"), new/datum/uplink_item(/obj/item/weapon/storage/toolbox/syndicate, 1, "Fully Loaded Toolbox", "ST"), + new/datum/uplink_item(/obj/item/weapon/plastique, 2, "C-4 (Destroys walls)", "C4"), + new/datum/uplink_item(/obj/item/device/encryptionkey/binary, 3, "Binary Translator Key", "BT"), + new/datum/uplink_item(/obj/item/weapon/card/emag, 3, "Cryptographic Sequencer", "EC"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/clerical, 3, "Morphic Clerical Kit", "CK"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/space, 3, "Space Suit", "SS"), new/datum/uplink_item(/obj/item/clothing/glasses/thermal/syndi, 3, "Thermal Imaging Glasses", "TM"), - new/datum/uplink_item(/obj/item/device/encryptionkey/binary, 3, "Binary Translator Key", "BT"), new/datum/uplink_item(/obj/item/weapon/aiModule/syndicate, 7, "Hacked AI Upload Module", "AI"), - new/datum/uplink_item(/obj/item/weapon/plastique, 2, "C-4 (Destroys walls)", "C4"), new/datum/uplink_item(/obj/item/device/powersink, 5, "Powersink (DANGER!)", "PS",), new/datum/uplink_item(/obj/item/device/radio/beacon/syndicate, 7, "Singularity Beacon (DANGER!)", "SB"), new/datum/uplink_item(/obj/item/weapon/circuitboard/teleporter, 20, "Teleporter Circuit Board", "TP") ), "Implants" = list( new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_freedom, 3, "Freedom Implant", "FI"), - new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_uplink, 10, "Uplink Implant (Contains 5 Telecrystals)", "UI"), + new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_compress, 4, "Compressed Matter Implant", "CI"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_explosive, 6, "Explosive Implant (DANGER!)", "EI"), - new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_compress, 4, "Compressed Matter Implant", "CI") + new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_uplink, 10, "Uplink Implant (Contains 5 Telecrystals)", "UI") ), "(Pointless) Badassery" = list( new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS"), From 136870715022255219afe04763464a11cd123271 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Tue, 10 Feb 2015 14:39:54 +0300 Subject: [PATCH 224/296] Borg charger now uses cell --- code/game/machinery/rechargestation.dm | 43 ++++++++++--------- .../machinery/recharge_station.dm | 5 ++- 2 files changed, 25 insertions(+), 23 deletions(-) diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index 63abf6bfbf..e4d29467e0 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -8,10 +8,11 @@ idle_power_usage = 50 active_power_usage = 50 var/mob/occupant = null - var/max_internal_charge = 15000 // Two charged borgs in a row with default cell - var/current_internal_charge = 15000 // Starts charged, to prevent power surges on round start - var/charging_cap_active = 25000 // Active Cap - When cyborg is inside - var/charging_cap_passive = 2500 // Passive Cap - Recharging internal capacitor when no cyborg is inside + var/obj/item/weapon/cell/cell = null + //var/max_internal_charge = 15000 // Two charged borgs in a row with default cell + //var/current_internal_charge = 15000 // Starts charged, to prevent power surges on round start + var/charging_cap_active = 1000 // Active Cap - When cyborg is inside + var/charging_cap_passive = 250 // Passive Cap - Recharging internal capacitor when no cyborg is inside var/icon_update_tick = 0 // Used to update icon only once every 10 ticks var/charge_rate = 250 // How much charge is restored per tick var/weld_rate = 0 // How much brute damage is repaired per tick @@ -26,6 +27,7 @@ component_parts += new /obj/item/weapon/stock_parts/manipulator(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) + component_parts += new /obj/item/weapon/cell/high(src) component_parts += new /obj/item/stack/cable_coil(src, 5) build_icon() @@ -37,7 +39,7 @@ if(stat & (BROKEN)) return - if((stat & (NOPOWER)) && !current_internal_charge) // No Power. + if((stat & (NOPOWER)) && (!cell || cell.percent() <= 0)) // No Power. return var/chargemode = 0 @@ -46,28 +48,22 @@ chargemode = 1 // Power Stuff + if(!cell) // Shouldn't be possible, but sanity check + return + if(stat & NOPOWER) - current_internal_charge = max(0, (current_internal_charge - (50 * CELLRATE))) // Internal Circuitry, 50W load. No power - Runs from internal cell + cell.use(50 * CELLRATE) // Internal Circuitry, 50W load. No power - Runs from internal cell return // No external power = No charging - if(max_internal_charge < current_internal_charge) - current_internal_charge = max_internal_charge// Safety check if varedit adminbus or something screws up // Calculating amount of power to draw - var/charge_diff = max_internal_charge - current_internal_charge // OK we have charge differences - charge_diff = charge_diff / CELLRATE // Deconvert from Charge to Joules - if(chargemode) // Decide if use passive or active power - charge_diff = between(0, charge_diff, charging_cap_active) // Trim the values to limits - else // We should have load for this tick in Watts - charge_diff = between(0, charge_diff, charging_cap_passive) + var/charge_diff = (chargemode ? charging_cap_active : charging_cap_passive) + 50 // 50W for circuitry - charge_diff += 50 // 50W for circuitry + charge_diff = cell.give(charge_diff) if(idle_power_usage != charge_diff) // Force update, but only when our power usage changed this tick. idle_power_usage = charge_diff update_use_power(1, 1) - current_internal_charge = min((current_internal_charge + ((charge_diff - 50) * CELLRATE)), max_internal_charge) - if(icon_update_tick >= 10) update_icon() icon_update_tick = 0 @@ -85,7 +81,9 @@ user << "The charge meter reads: [round(chargepercentage())]%" /obj/machinery/recharge_station/proc/chargepercentage() - return ((current_internal_charge / max_internal_charge) * 100) + if(!cell) + return 0 + return cell.percent() /obj/machinery/recharge_station/relaymove(mob/user as mob) if(user.stat) @@ -100,6 +98,8 @@ if(occupant) occupant.emp_act(severity) go_out() + if(cell) + cell.emp_act(severity) ..(severity) /obj/machinery/recharge_station/attackby(var/obj/item/O as obj, var/mob/user as mob) @@ -123,8 +123,10 @@ cap_rating += P.rating if(istype(P, /obj/item/weapon/stock_parts/manipulator)) man_rating += P.rating + cell = locate(/obj/item/weapon/cell) in component_parts charge_rate = 125 * cap_rating + charging_cap_passive = charge_rate weld_rate = max(0, man_rating - 3) wire_rate = max(0, man_rating - 5) @@ -165,9 +167,8 @@ return if(!R.cell.fully_charged()) var/diff = min(R.cell.maxcharge - R.cell.charge, charge_rate) // Capped at charge_rate charge / tick - diff = min(diff, current_internal_charge) // No over-discharging - R.cell.give(diff) - current_internal_charge -= diff + if (cell.use(diff)) + R.cell.give(diff) if(weld_rate && R.getBruteLoss()) R.adjustBruteLoss(-1) if(wire_rate && R.getFireLoss()) diff --git a/code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm b/code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm index 6018d4c2bf..5a0dc01bc1 100644 --- a/code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm +++ b/code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm @@ -7,8 +7,9 @@ build_path = "/obj/machinery/recharge_station" board_type = "machine" origin_tech = "programming=3;engineering=3" - frame_desc = "Requires 2 Manipulator, 2 Capacitor, and 5 pieces of cable." + frame_desc = "Requires 2 Manipulator, 2 Capacitor, 1 Cell, and 5 pieces of cable." req_components = list( "/obj/item/stack/cable_coil" = 5, "/obj/item/weapon/stock_parts/capacitor" = 2, - "/obj/item/weapon/stock_parts/manipulator" = 2) \ No newline at end of file + "/obj/item/weapon/stock_parts/manipulator" = 2, + "/obj/item/weapon/cell" = 1) \ No newline at end of file From 8ceaa8b5a112397fa43d679ab995c97b4718cfcd Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 10 Feb 2015 19:17:44 +0100 Subject: [PATCH 225/296] Traitors can now order a spy kit Traitors can now order a spy kit containing 3 camera+radio bugs + a monitor for 2 telecrystals. --- baystation12.dme | 1 + code/game/gamemodes/game_mode.dm | 3 +- .../game/objects/items/devices/radio/radio.dm | 19 +-- code/game/objects/items/devices/spy_bug.dm | 138 ++++++++++++++++++ .../items/weapons/storage/uplink_kits.dm | 11 ++ icons/mob/items_lefthand.dmi | Bin 149336 -> 155345 bytes icons/mob/items_righthand.dmi | Bin 148825 -> 157706 bytes 7 files changed, 155 insertions(+), 17 deletions(-) create mode 100644 code/game/objects/items/devices/spy_bug.dm diff --git a/baystation12.dme b/baystation12.dme index 37d93bc811..fa8394afdb 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -552,6 +552,7 @@ #include "code\game\objects\items\devices\pipe_painter.dm" #include "code\game\objects\items\devices\powersink.dm" #include "code\game\objects\items\devices\scanners.dm" +#include "code\game\objects\items\devices\spy_bug.dm" #include "code\game\objects\items\devices\suit_cooling.dm" #include "code\game\objects\items\devices\taperecorder.dm" #include "code\game\objects\items\devices\traitordevices.dm" diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 5a95784273..0cfc8dd1ed 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -45,11 +45,12 @@ "Stealthy and Inconspicuous Weapons" = list( new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"), new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"), - new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP") + new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"), ), "Stealth and Camouflage Items" = list( new/datum/uplink_item(/obj/item/weapon/card/id/syndicate, 2, "Agent ID card", "AC"), new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Shoes", "SH"), + new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Spy Kit", "SK"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"), new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP"), new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC") diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 24c44694f5..93ce1d9eab 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -115,13 +115,10 @@ listening = !listening && !(wires.IsIndexCut(WIRE_RECEIVE) || wires.IsIndexCut(WIRE_SIGNAL)) /obj/item/device/radio/Topic(href, href_list) - //..() - if (usr.stat || !on) - return - - if (!(issilicon(usr) || (usr.contents.Find(src) || ( in_range(src, usr) && istype(loc, /turf) )))) + if(..() || !on) usr << browse(null, "window=radio") return + usr.set_machine(src) if (href_list["track"]) var/mob/target = locate(href_list["track"]) @@ -152,17 +149,7 @@ else channels[chan_name] |= FREQ_LISTENING - if (!( master )) - if (istype(loc, /mob)) - interact(loc) - else - updateDialog() - else - if (istype(master.loc, /mob)) - interact(master.loc) - else - updateDialog() - add_fingerprint(usr) + interact(usr) /obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT var/datum/radio_frequency/connection = null diff --git a/code/game/objects/items/devices/spy_bug.dm b/code/game/objects/items/devices/spy_bug.dm new file mode 100644 index 0000000000..208838960b --- /dev/null +++ b/code/game/objects/items/devices/spy_bug.dm @@ -0,0 +1,138 @@ +/obj/item/device/spy_bug + name = "tiny device" + desc = "It looks like a tiny camera, microphone, and transmission device in a happy union. Also mass-fabricated." + icon = 'icons/obj/weapons.dmi' + icon_state = "eshield0" + item_state = "nothing" + layer = TURF_LAYER+0.2 + + flags = CONDUCT + force = 5.0 + w_class = 1.0 + throwforce = 5.0 + throw_range = 15 + throw_speed = 3 + + origin_tech = "programming=1;engineering=1;syndicate=3" + + var/obj/item/device/radio/spy/radio + var/obj/machinery/camera/spy/camera + +/obj/item/device/spy_bug/New() + ..() + radio = new(src) + camera = new(src) + +/obj/item/device/spy_bug/attack_self(mob/user) + radio.attack_self(user) + +/obj/item/device/spy_bug/hear_talk(mob/M, var/msg, verb, datum/language/speaking) + radio.hear_talk(M, msg, speaking) + + +/obj/item/device/spy_monitor + name = "\improper PDA" + desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge." + icon = 'icons/obj/pda.dmi' + icon_state = "pda" + item_state = "electronic" + + w_class = 2.0 + + origin_tech = "programming=1;engineering=1;syndicate=3" + + var/operating = 0 + var/obj/item/device/radio/spy/radio + var/obj/machinery/camera/spy/selected_camera + var/list/obj/machinery/camera/spy/cameras = new() + +/obj/item/device/spy_monitor/New() + radio = new(src) + +/obj/item/device/spy_monitor/examine(mob/user) + if(..(user, 1)) + user << "The time '12:00' is blinking in the corner of the screen. \The [src] looks very cheaply made." + +/obj/item/device/spy_monitor/attack_self(mob/user) + if(operating) + return + + radio.attack_self(user) + view_cameras(user) + +/obj/item/device/spy_monitor/attackby(obj/W as obj, mob/living/user as mob) + if(istype(W, /obj/item/device/spy_bug)) + var/obj/item/device/spy_bug/SB = W + if(SB.camera in cameras) + user << "\The [SB] has been unpaired from \the [src]." + cameras -= SB.camera + else + user << "\The [SB] has been paired with \the [src]." + cameras += SB.camera + else + return ..() + +/obj/item/device/spy_monitor/proc/view_cameras(mob/user) + if(!can_use_cam(user)) + return + + selected_camera = cameras[1] + view_camera(user) + + operating = 1 + while(selected_camera && Adjacent(user)) + selected_camera = input("Select camera bug to view.") as null|anything in cameras + selected_camera = null + operating = 0 + +/obj/item/device/spy_monitor/proc/view_camera(mob/user) + spawn(0) + while(selected_camera && Adjacent(user)) + var/turf/T = get_turf(selected_camera) + if(!T || T.z != user.z) + user.unset_machine() + user.reset_view(null) + user << "[selected_camera] out of range." + sleep(90) + else + user.set_machine(selected_camera) + user.reset_view(selected_camera) + sleep(10) + user.unset_machine() + user.reset_view(null) + +/obj/item/device/spy_monitor/proc/can_use_cam(mob/user) + if(operating) + return + + if(!cameras.len) + user << "No paired cameras detected!" + user << "Bring a bug in contact with this device to pair the camera." + return + + return 1 + +/obj/item/device/spy_monitor/hear_talk(mob/M, var/msg, verb, datum/language/speaking) + return radio.hear_talk(M, msg, speaking) + + +/obj/machinery/camera/spy + // These cheap toys are accessible from the mercenary camera console as well + network = list("NUKE") + +/obj/machinery/camera/spy/New() + ..() + name = "DV-136ZB #[rand(1000,9999)]" + c_tag = name + cameranet.removeCamera(src) // Sorry, no AI spying. + +/obj/machinery/camera/spy/check_eye(var/mob/user as mob) + return 1 + +/obj/item/device/radio/spy + listening = 0 + frequency = 1473 + broadcasting = 0 + canhear_range = 1 + name = "spy device" + icon_state = "syn_cypherkey" diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index fc1d2e2b8a..205fb3d0a1 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -149,3 +149,14 @@ ..() new /obj/item/weapon/stamp/chameleon(src) new /obj/item/weapon/pen/chameleon(src) + +/obj/item/weapon/storage/box/syndie_kit/spy + name = "spy kit" + desc = "For when you want to conduct voyeurism from afar." + +/obj/item/weapon/storage/box/syndie_kit/spy/New() + ..() + new /obj/item/device/spy_bug(src) + new /obj/item/device/spy_bug(src) + new /obj/item/device/spy_bug(src) + new /obj/item/device/spy_monitor(src) diff --git a/icons/mob/items_lefthand.dmi b/icons/mob/items_lefthand.dmi index b70af9c656ed1822dd3b2805ae7a83a11c5f35d6..ffbdbeaa0c238084d5aec66b9b606338265f4fdb 100644 GIT binary patch literal 155345 zcmce-2UJr{*e)7SiXcT15RsxH2nZ-uI;cno>C!=ZM|uw`MLe zinN3tAdnEaJAU7P{{P&6-LuYG_ny1g%HGrV?3riYnR(uK-bB1slcylNLk0qYC=?Z5 zYJxySOZXotF_0qqeCsL*M6Twi{l?>^mAi$TovVkPi!%u1laXmO066Fp2EKGd z{Z!^{#x886Q)v|@4d6=-k&GzyEZ}xeR(E>l(y3BKB7(f3&4Kr*%ZVdUb8IHdToA<) 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