Added implant removal surgery.

If you fail the step, has small chance of activating implant.
Gives you a sound and ~15 ticks to run away like hell.

Changes I did to other parts to make this possible:
-Implants are now organ-based, not mob-based
-Part of implant working code is moved to appropriate activate() procs
This commit is contained in:
Chinsky
2013-01-06 11:25:53 +04:00
parent 26efcd94cb
commit 5f0c39f1cf
6 changed files with 138 additions and 35 deletions
+1
View File
@@ -34,6 +34,7 @@
var/open = 0
var/stage = 0
var/list/implants = list()
// INTERNAL germs inside the organ, this is BAD if it's greater 0
var/germ_level = 0