From 5f1f3529f0a6500ea25c1ff5fac2a643d136c83a Mon Sep 17 00:00:00 2001 From: Graham Lloyd Date: Wed, 22 Oct 2014 15:44:40 -0400 Subject: [PATCH] Fixes extinguisher blasts (and effect/effects in general, like smoke) not being able to pass over tables and through grilles. --- code/game/objects/effects/effect_system.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 0da251e1ee..0a94205934 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -11,14 +11,13 @@ would spawn and follow the beaker, even if it is carried or thrown. icon = 'icons/effects/effects.dmi' mouse_opacity = 0 unacidable = 1//So effect are not targeted by alien acid. - flags = TABLEPASS + flags = PASSTABLE | PASSGRILLE /obj/effect/effect/water name = "water" icon = 'icons/effects/effects.dmi' icon_state = "extinguish" var/life = 15.0 - flags = TABLEPASS mouse_opacity = 0 /obj/effect/proc/delete()