diff --git a/code/modules/clothing/spacesuits/rig/suits/station.dm b/code/modules/clothing/spacesuits/rig/suits/station.dm index b308e99e2d..c5e860a21a 100644 --- a/code/modules/clothing/spacesuits/rig/suits/station.dm +++ b/code/modules/clothing/spacesuits/rig/suits/station.dm @@ -18,6 +18,10 @@ /obj/item/clothing/head/helmet/space/rig/hazard light_overlay = "helmet_light_dual" camera_networks = list(NETWORK_SECURITY) + +/obj/item/clothing/head/helmet/space/rig/pursuit + light_overlay = "helmet_light_dual" + camera_networks = list(NETWORK_SECURITY) //Internal Affairs suit /obj/item/weapon/rig/internalaffairs @@ -305,4 +309,40 @@ /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/mounted/taser - ) \ No newline at end of file + ) + +//A second security suit. Removes the maneuvering jets and nerfs the grenade launcher, and adds the sprinter and flash modules. I removed the maneuvering jets to discourage lone-wolf style gameplay because other sec officers don't get jetpacks very easily. +/obj/item/weapon/rig/pursuit + name = "pursuit hardsuit control module" + suit_type = "pursuit hardsuit" + desc = "A Security hardsuit designed for chasing down the grey tide." + icon_state = "pursuit_rig" + armor = list(melee = 60, bullet = 40, laser = 40, energy = 25, bomb = 50, bio = 100, rad = 30) + slowdown = 1 + offline_slowdown = 3 + offline_vision_restriction = 1 + siemens_coefficient= 0.7 + + helm_type = /obj/item/clothing/head/helmet/space/rig/pursuit + + allowed = list( + /obj/item/weapon/gun, + /obj/item/device/flashlight, + /obj/item/weapon/tank, + /obj/item/device/suit_cooling_unit, + /obj/item/weapon/melee/baton, + /obj/item/weapon/storage/backpack, + ) + + req_access = list() + req_one_access = list() + + +/obj/item/weapon/rig/pursuit/equipped + + initial_modules = list( + /obj/item/rig_module/vision/sechud, + /obj/item/rig_module/sprinter/pursuit, + /obj/item/rig_module/grenade_launcher/nerfed, + /obj/item/rig_module/mounted/taser + )