Removes cell randomization and ensures slime flashlight things arent weird

This commit is contained in:
Yoshax
2016-10-08 03:18:48 +01:00
parent 24953efe7a
commit 5fc4c4b889
2 changed files with 2 additions and 5 deletions
@@ -27,7 +27,6 @@
if(cell_type)
cell = new cell_type(src)
cell.charge = rand(cell.maxcharge*0.25, cell.maxcharge)
brightness_levels = list("low" = 5, "medium" = 10, "high" = 20)
power_usage = brightness_levels[brightness_level]
@@ -202,7 +201,6 @@
icon_state = "maglight"
force = 10
flags = CONDUCT
brightness_on = 4
slot_flags = SLOT_BELT
w_class = ITEMSIZE_SMALL
attack_verb = list ("smacked", "thwacked", "thunked")
@@ -390,6 +388,7 @@
w_class = ITEMSIZE_TINY
brightness_on = 6
on = 1 //Bio-luminesence has one setting, on.
power_use = 0
/obj/item/device/flashlight/slime/New()
..()