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Magical fixes.
The wizard den is no longer pitch black. Fixes targeted spells using the wrong caster/source. Adds some missing checks using the caster source above. Re-logging should no longer cause a loss of spell UI icons. Mind transfer should no longer cause unintended spell loss.
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@@ -51,7 +51,10 @@
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ghost.spell_list = victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob.
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caster.mind.transfer_to(victim)
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victim.spell_list = caster.spell_list//Now they are inside the victim's body.
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victim.spell_list = list() //clear those out
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for(var/spell/S in caster.spell_list)
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victim.add_spell(S) //Now they are inside the victim's body - this also generates the HUD
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caster.spell_list = list() //clean that out as well
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if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
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for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
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@@ -59,7 +62,9 @@
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ghost.mind.transfer_to(caster)
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caster.key = ghost.key //have to transfer the key since the mind was not active
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caster.spell_list = ghost.spell_list
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for(var/spell/S in ghost.spell_list)
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caster.add_spell(S)
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ghost.spell_list = list()
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if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
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for(var/V in caster.mind.special_verbs)
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@@ -71,4 +76,4 @@
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//After a certain amount of time the victim gets a message about being in a different body.
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spawn(msg_wait)
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caster << "\red You feel woozy and lightheaded. <b>Your body doesn't seem like your own.</b>"
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caster << "<span class='danger'>You feel woozy and lightheaded. Your body doesn't seem like your own.</span>"
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