diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm
index 6fda24ee59..b3b03e6ac2 100755
--- a/code/datums/supplypacks.dm
+++ b/code/datums/supplypacks.dm
@@ -361,7 +361,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
/obj/item/weapon/reagent_containers/glass/bottle/stoxin,
/obj/item/weapon/storage/box/syringes,
- /obj/item/weapon/storage/box/injectors)
+ /obj/item/weapon/storage/box/autoinjectors)
cost = 10
containertype = /obj/structure/closet/crate/medical
containername = "Medical crate"
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index 9f9ff56f78..a4158218a1 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -70,12 +70,14 @@
dat += text("[]\t-Burn Severity %: []
", (occupant.getFireLoss() < 60 ? "" : ""), occupant.getFireLoss())
dat += text("
Paralysis Summary %: [] ([] seconds left!)
", occupant.paralysis, round(occupant.paralysis / 4))
if(occupant.reagents)
- dat += text("Inaprovaline units: [] units
", occupant.reagents.get_reagent_amount("inaprovaline"))
- dat += text("Soporific: [] units
", occupant.reagents.get_reagent_amount("stoxin"))
- dat += text("Dermaline: [] units
", occupant.reagents.get_reagent_amount("dermaline"))
- dat += text("Bicaridine: [] units
", occupant.reagents.get_reagent_amount("bicaridine"))
- dat += text("Dexalin: [] units
", occupant.reagents.get_reagent_amount("dexalin"))
- dat += text("
Refresh meter readings each second
Inject Inaprovaline
Inject Soporific
Inject Dermaline
Inject Bicaridine
Inject Dexalin", src, src, src, src, src, src)
+ for(var/chemical in connected.available_chemicals)
+ dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units
"
+ dat += "
Refresh meter readings each second
"
+ for(var/chemical in connected.available_chemicals)
+ dat += "Inject [connected.available_chemicals[chemical]]: "
+ for(var/amount in connected.amounts)
+ dat += "[amount] units "
+ dat += "
"
else
dat += "The sleeper is empty."
dat += text("
Close", user)
@@ -88,27 +90,15 @@
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
usr.set_machine(src)
- if (src.connected)
- if (src.connected.occupant)
- if(src.connected.occupant.health > 0)
- if (href_list["inap"])
- src.connected.inject_inap(usr)
- if (href_list["stox"])
- src.connected.inject_stox(usr)
- if (href_list["derm"])
- src.connected.inject_dermaline(usr)
- if (href_list["bic"])
- src.connected.inject_bicaridine(usr)
- if (href_list["dex"])
- src.connected.inject_dexalin(usr)
- else
- if(src.connected.occupant.health > -100)
- if (href_list["inap"])
- src.connected.inject_inap(usr)
- if (href_list["stox"] || href_list["derm"] || href_list["bic"] || href_list["dex"])
- usr << "\red \b this person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
- else
+ if (href_list["chemical"])
+ if (src.connected)
+ if (src.connected.occupant)
+ if (src.connected.occupant.stat == DEAD)
usr << "\red \b This person has no life for to preserve anymore. Take them to a department capable of reanimating them."
+ else if(src.connected.occupant.health > 0 || href_list["chemical"] == "inaprovaline")
+ src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
+ else
+ usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
if (href_list["refresh"])
src.updateUsrDialog()
src.add_fingerprint(usr)
@@ -142,6 +132,8 @@
anchored = 1
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
var/mob/living/occupant = null
+ var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "dermaline" = "Dermaline", "bicaridine" = "Bicaridine", "dexalin" = "Dexalin")
+ var/amounts = list(10, 20)
New()
@@ -275,53 +267,13 @@
return
- proc/inject_inap(mob/living/user as mob)
+ proc/inject_chemical(mob/living/user as mob, chemical, amount)
if(src.occupant && src.occupant.reagents)
- if(src.occupant.reagents.get_reagent_amount("inaprovaline") + 30 <= 60)
- src.occupant.reagents.add_reagent("inaprovaline", 30)
- user << text("Occupant now has [] units of Inaprovaline in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("inaprovaline"))
- else
- user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
- return
-
-
- proc/inject_stox(mob/living/user as mob)
- if(src.occupant && src.occupant.reagents)
- if(src.occupant.reagents.get_reagent_amount("stoxin") + 20 <= 40)
- src.occupant.reagents.add_reagent("stoxin", 20)
- user << text("Occupant now has [] units of soporifics in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("stoxin"))
- else
- user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
- return
-
-
- proc/inject_dermaline(mob/living/user as mob)
- if(src.occupant && src.occupant.reagents)
- if(src.occupant.reagents.get_reagent_amount("dermaline") + 20 <= 40)
- src.occupant.reagents.add_reagent("dermaline", 20)
- user << text("Occupant now has [] units of Dermaline in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("dermaline"))
- else
- user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
- return
-
-
- proc/inject_bicaridine(mob/living/user as mob)
- if(src.occupant && src.occupant.reagents)
- if(src.occupant.reagents.get_reagent_amount("bicaridine") + 10 <= 20)
- src.occupant.reagents.add_reagent("bicaridine", 10)
- user << text("Occupant now has [] units of Bicaridine in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("bicaridine"))
- else
- user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
- return
-
-
- proc/inject_dexalin(mob/living/user as mob)
- if(src.occupant && src.occupant.reagents)
- if(src.occupant.reagents.get_reagent_amount("dexalin") + 20 <= 40)
- src.occupant.reagents.add_reagent("dexalin", 20)
- user << text("Occupant now has [] units of Dexalin in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("dexalin"))
- else
- user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
+ if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= 40)
+ src.occupant.reagents.add_reagent(chemical, amount)
+ user << "Occupant now has [src.occupant.reagents.get_reagent_amount(chemical)] units of [available_chemicals[chemical]] in his/her bloodstream."
+ return
+ user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
return
@@ -398,4 +350,4 @@
del(O)
src.add_fingerprint(usr)
return
- return
+ return
\ No newline at end of file
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index d98d57de30..5e33df7f56 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -707,7 +707,8 @@
products = list(/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 4,
/obj/item/weapon/reagent_containers/glass/bottle/stoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4,
/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/syringe = 12,
- /obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2)
+ /obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2,
+ /obj/item/stack/medical/advanced/bruise_pack = 3, /obj/item/stack/medical/advanced/ointment = 3, /obj/item/stack/medical/splint = 2)
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/stox = 4,/obj/item/weapon/reagent_containers/pill/antitox = 6)
@@ -727,7 +728,7 @@
icon_deny = "wallmed-deny"
req_access_txt = "5"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
- products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/syringe/inaprovaline = 4,/obj/item/device/healthanalyzer = 1)
+ products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/hypospray/autoinjector = 4,/obj/item/device/healthanalyzer = 1)
contraband = list(/obj/item/weapon/reagent_containers/syringe/antitoxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/pill/tox = 1)
/obj/machinery/vending/wallmed2
@@ -737,7 +738,7 @@
icon_deny = "wallmed-deny"
req_access_txt = "5"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
- products = list(/obj/item/weapon/reagent_containers/syringe/inaprovaline = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3,
+ products = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3,
/obj/item/stack/medical/ointment =3,/obj/item/device/healthanalyzer = 3)
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3)
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 5020a86c1c..c29a12f3b7 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -439,9 +439,10 @@
W.update_icon()
return
-/obj/item/weapon/storage/box/injectors
+/obj/item/weapon/storage/box/autoinjectors
name = "box of injectors"
desc = "Contains autoinjectors."
+ icon_state = "syringe"
New()
..()
for (var/i; i < storage_slots; i++)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
index a9fa0253b1..f202b48e6e 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
@@ -13,7 +13,7 @@
New()
..()
sleep(2)
- new /obj/item/weapon/storage/box/injectors
+ new /obj/item/weapon/storage/box/autoinjectors(src)
new /obj/item/weapon/storage/box/syringes(src)
new /obj/item/weapon/reagent_containers/dropper(src)
new /obj/item/weapon/reagent_containers/dropper(src)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 119ee1f1cf..c67476f52c 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1198,6 +1198,8 @@ mob/living/carbon/human/yank_out_object()
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/datum/organ/external/organ in src.organs)
+ if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
+ continue
for(var/obj/item/weapon/O in organ.implants)
if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
// All kinds of embedded objects cause bleeding.
@@ -1211,9 +1213,10 @@ mob/living/carbon/human/yank_out_object()
msg ="[O] in your [organ.display_name] twists painfully as you move."
src << msg
- organ.status |= ORGAN_BLEEDING
organ.take_damage(rand(1,3), 0, 0)
- src.adjustToxLoss(rand(1,3))
+ if(!(organ.status & ORGAN_ROBOT)) //There is no blood in protheses.
+ organ.status |= ORGAN_BLEEDING
+ src.adjustToxLoss(rand(1,3))
/mob/living/carbon/human/verb/check_pulse()
set category = "Object"
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 22ea3b9400..3424bdb562 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -1,14 +1,14 @@
/mob/living/carbon/human/movement_delay()
var/tally = 0
- if(reagents.has_reagent("hyperzine")) return -1
-
- if(reagents.has_reagent("nuka_cola")) return -1
-
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
+ if(reagents.has_reagent("hyperzine")) return -1
+
+ if(reagents.has_reagent("nuka_cola")) return -1
+
var/health_deficiency = (100 - health - halloss)
if(health_deficiency >= 40) tally += (health_deficiency / 25)
diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm
index 35d839fa22..807825435b 100644
--- a/maps/tgstation.2.1.0.0.1.dmm
+++ b/maps/tgstation.2.1.0.0.1.dmm
@@ -3544,7 +3544,7 @@
"bqh" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/camera{c_tag = "Toxins Storage"; dir = 4; network = list("SS13","Research")},/turf/simulated/floor,/area/toxins/storage)
"bqi" = (/obj/structure/table,/obj/item/weapon/storage/box/bodybags{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/rxglasses,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bqj" = (/obj/machinery/camera{c_tag = "Bar Storage"},/obj/structure/table/woodentable,/obj/machinery/reagentgrinder,/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"bqk" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers{pixel_x = -1; pixel_y = -1; pixel_x = 2; pixel_y = 2},/obj/item/weapon/storage/box/syringes,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
+"bqk" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers{pixel_x = -1; pixel_y = -1; pixel_x = 2; pixel_y = 2},/obj/item/weapon/storage/box/syringes,/obj/item/weapon/storage/box/cdeathalarm_kit,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bql" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay)
"bqm" = (/obj/structure/stool/bed/chair/comfy/teal{tag = "icon-comfychair_teal (EAST)"; icon_state = "comfychair_teal"; dir = 4},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbay)
"bqn" = (/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbay)
@@ -3936,7 +3936,7 @@
"bxJ" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
"bxK" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/fire{pixel_x = -2; pixel_y = 4},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -30},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bxL" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/toxin{pixel_x = -2; pixel_y = 4},/obj/machinery/requests_console{announcementConsole = 0; department = "Medbay"; departmentType = 1; name = "Medbay RC"; pixel_x = 0; pixel_y = -30; pixel_z = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
-"bxM" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
+"bxM" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/weapon/storage/firstaid/adv{pixel_x = 2; pixel_y = 2},/obj/item/weapon/storage/firstaid/adv{pixel_x = -2},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bxN" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bxO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bxP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
@@ -6790,7 +6790,7 @@
"cAD" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/syndicate,/obj/effect/spawner/newbomb/timer/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"cAE" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Infirmary"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"cAF" = (/obj/machinery/door/window{dir = 8; name = "Tool Storage"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
-"cAG" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/toxin,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
+"cAG" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/storage/firstaid/adv,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"cAH" = (/obj/machinery/door/airlock/external{id_tag = "riso3"; name = "Access Airlock"; req_access_txt = "65"},/obj/machinery/door/firedoor/border_only{layer = 2.8; name = "\improper Firelock South"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.8; name = "Firelock North"},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/floor,/area/research_outpost/iso3)
"cAI" = (/obj/item/weapon/weldingtool,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"cAJ" = (/obj/machinery/door/window{dir = 1; name = "Secure Storage"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
@@ -10065,7 +10065,7 @@
"dLC" = (/obj/structure/rack,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom)
"dLD" = (/obj/structure/rack,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/weapon/gun/projectile/automatic,/obj/item/weapon/gun/projectile/automatic,/obj/item/weapon/gun/projectile/automatic,/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom)
"dLE" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
-"dLF" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/regular,/obj/item/device/flash,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/device/flash,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom/specops)
+"dLF" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/regular,/obj/item/device/flash,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/device/flash,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/firstaid/adv,/obj/item/weapon/storage/firstaid/adv,/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom/specops)
"dLG" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/weapon/storage/backpack/security,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/storage/box,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom/specops)
"dLH" = (/obj/structure/rack,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/shoes/galoshes,/obj/item/clothing/gloves/purple,/obj/item/clothing/suit/bio_suit/janitor,/obj/item/clothing/head/bio_hood/janitor,/obj/item/device/radio/headset/ert,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom/specops)
"dLI" = (/obj/structure/rack,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom/specops)