From 629022f7b0c6a3e2bfa34f9b7f05fcd6f9edb763 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Thu, 23 May 2013 15:06:37 +0400 Subject: [PATCH] Fixes #2836 Winners do not use space drugs. Fixes LSD giving you an ability to escape death once. Whilst hilarious, this can be breaking things that depend on mob staying dead after calling death(). My guess is that at some point halloss was counted in UpdateHeath(), but it is not anymore, so people don't die from combination of halloss and other damages being over 200. --- code/modules/mob/living/carbon/human/death.dm | 3 --- 1 file changed, 3 deletions(-) diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index ec94da4075..65e44caefe 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -48,9 +48,6 @@ /mob/living/carbon/human/death(gibbed) - if(halloss > 0 && !gibbed) - halloss = 0 - return if(stat == DEAD) return if(healths) healths.icon_state = "health5" stat = DEAD