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https://github.com/CHOMPstation/CHOMPstation.git
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Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/game/gamemodes/cult/runes.dm code/game/objects/items/weapons/implants/implantcase.dm code/game/objects/items/weapons/melee/energy.dm code/modules/mob/living/carbon/human/emote.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/silicon/robot/drone/drone.dm code/modules/mob/living/silicon/robot/emote.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/nano/modules/crew_monitor.dm code/modules/organs/organ_internal.dm
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@@ -192,7 +192,7 @@
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*/
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves."
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desc = "A headset used by the QM and their slaves."
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icon_state = "cargo_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/headset_cargo
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@@ -38,7 +38,7 @@
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user << "<span class='warning'>\The [src] is full.</span>"
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else
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spawn(5)
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I.reagents.trans_to_mob(src.imp, 5)
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I.reagents.trans_to_obj(src.imp, 5)
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user << "<span class='notice'>You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units.</span>"
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else if (istype(I, /obj/item/weapon/implanter))
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var/obj/item/weapon/implanter/M = I
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@@ -34,7 +34,7 @@
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/obj/item/weapon/melee/energy/attack_self(mob/living/user as mob)
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if (active)
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if ((CLUMSY in user.mutations) && prob(50))
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user.visible_message("<span class='danger'>[user] accidentally cuts \himself with \the [src].</span>",\
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user.visible_message("<span class='danger'>\The [user] accidentally cuts \himself with \the [src].</span>",\
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"<span class='danger'>You accidentally cut yourself with \the [src].</span>")
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user.take_organ_damage(5,5)
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deactivate(user)
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@@ -50,9 +50,10 @@
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return
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/obj/item/weapon/melee/energy/suicide_act(mob/user)
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var/tempgender = "[user.gender == MALE ? "he's" : user.gender == FEMALE ? "she's" : "they are"]"
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if (active)
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viewers(user) << pick("<span class='danger'>\The [user] is slitting \his stomach open with \the [src]! It looks like \he's trying to commit seppuku.</span>", \
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"<span class='danger'>\The [user] is falling on \the [src]! It looks like \he's trying to commit suicide.</span>")
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viewers(user) << pick("<span class='danger'>\The [user] is slitting \his stomach open with \the [src]! It looks like [tempgender] trying to commit seppuku.</span>", \
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"<span class='danger'>\The [user] is falling on \the [src]! It looks like [tempgender] trying to commit suicide.</span>")
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return (BRUTELOSS|FIRELOSS)
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/*
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@@ -90,7 +91,7 @@
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user << "<span class='notice'>\The [src] is de-energised. It's just a regular axe now.</span>"
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/obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
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viewers(user) << "<span class='warning'>\The [user] swings \the [src] towards /his head! It looks like \he's trying to commit suicide.</span>"
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viewers(user) << "<span class='warning'>\The [user] swings \the [src] towards \his head! It looks like \he's trying to commit suicide.</span>"
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return (BRUTELOSS|FIRELOSS)
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/*
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@@ -14,6 +14,10 @@
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var/damtype = "brute"
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var/force = 0
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/obj/Destroy()
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processing_objects -= src
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..()
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/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state = default_state)
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// Calling Topic without a corresponding window open causes runtime errors
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if(!nowindow && ..())
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@@ -141,4 +145,4 @@
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return
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/obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
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return
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return
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