Merge branch 'virgoMaster' into virgoPull

This commit is contained in:
Reddeyfish
2018-06-10 12:33:29 -07:00
469 changed files with 336333 additions and 21084 deletions
+107
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@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
/obj/item/organ/internal/brain
name = "brain"
health = 400 //They need to live awhile longer than other organs. Is this even used by organ code anymore?
@@ -135,12 +137,117 @@
icon_state = "green slime extract"
parent_organ = BP_TORSO
clone_source = TRUE
flags = OPENCONTAINER
/obj/item/organ/internal/brain/slime/is_open_container()
return 1
/obj/item/organ/internal/brain/slime/New()
..()
create_reagents(50)
/obj/item/organ/internal/brain/slime/proc/reviveBody()
var/datum/dna2/record/R = new /datum/dna2/record()
R.dna = brainmob.dna
R.ckey = brainmob.ckey
R.id = copytext(md5(brainmob.real_name), 2, 6)
R.name = R.dna.real_name
R.types = DNA2_BUF_UI|DNA2_BUF_UE|DNA2_BUF_SE
R.languages = brainmob.languages
R.flavor = list()
for(var/datum/modifier/mod in brainmob.modifiers)
if(mod.flags & MODIFIER_GENETIC)
R.genetic_modifiers.Add(mod.type)
var/datum/mind/clonemind = brainmob.mind
if(!istype(clonemind, /datum/mind)) //not a mind
return 0
if(clonemind.current && clonemind.current.stat != DEAD) //mind is associated with a non-dead body
return 0
if(clonemind.active) //somebody is using that mind
if(ckey(clonemind.key) != R.ckey)
return 0
else
for(var/mob/observer/dead/G in player_list)
if(G.ckey == R.ckey)
if(G.can_reenter_corpse)
break
else
return 0
for(var/modifier_type in R.genetic_modifiers) //Can't be revived. Probably won't happen...?
if(istype(modifier_type, /datum/modifier/no_clone))
return 0
var/mob/living/carbon/human/H = new /mob/living/carbon/human(get_turf(src), R.dna.species)
if(!R.dna)
H.dna = new /datum/dna()
H.dna.real_name = H.real_name
else
H.dna = R.dna
H.UpdateAppearance()
H.sync_organ_dna()
if(!R.dna.real_name) //to prevent null names
R.dna.real_name = "promethean ([rand(0,999)])"
H.real_name = R.dna.real_name
H.nutrition = 260 //Enough to try to regenerate ONCE.
H.adjustBruteLoss(40)
H.adjustFireLoss(40)
H.Paralyse(4)
H.updatehealth()
for(var/obj/item/organ/external/E in H.organs) //They've still gotta congeal, but it's faster than the clone sickness they'd normally get.
if(E && E.organ_tag == BP_L_ARM || E.organ_tag == BP_R_ARM || E.organ_tag == BP_L_LEG || E.organ_tag == BP_R_LEG)
E.removed()
qdel(E)
E = null
H.regenerate_icons()
clonemind.transfer_to(H)
for(var/modifier_type in R.genetic_modifiers)
H.add_modifier(modifier_type)
for(var/datum/language/L in R.languages)
H.add_language(L.name)
H.flavor_texts = R.flavor.Copy()
qdel(src)
return 1
/datum/chemical_reaction/promethean_brain_revival
name = "Promethean Revival"
id = "prom_revival"
result = null
required_reagents = list("phoron" = 40)
result_amount = 1
/datum/chemical_reaction/promethean_brain_revival/can_happen(var/datum/reagents/holder)
if(holder.my_atom && istype(holder.my_atom, /obj/item/organ/internal/brain/slime))
return ..()
return FALSE
/datum/chemical_reaction/promethean_brain_revival/on_reaction(var/datum/reagents/holder)
var/obj/item/organ/internal/brain/slime/brain = holder.my_atom
if(brain.reviveBody())
brain.visible_message("<span class='notice'>[brain] bubbles, surrounding itself with a rapidly expanding mass of slime!</span>")
else
brain.visible_message("<span class='warning'>[brain] shifts strangely, but falls still.</span>")
/obj/item/organ/internal/brain/golem
name = "chem"
desc = "A tightly furled roll of paper, covered with indecipherable runes."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"
/obj/item/organ/internal/brain/grey
desc = "A piece of juicy meat found in a person's head. This one is strange."
icon_state = "brain_grey"
/obj/item/organ/internal/brain/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
+11
View File
@@ -21,6 +21,17 @@
..()
robotize()
/obj/item/organ/internal/eyes/grey
icon_state = "eyes_grey"
/obj/item/organ/internal/eyes/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
/obj/item/organ/internal/eyes/proc/change_eye_color()
set name = "Change Eye Color"
set desc = "Changes your robotic eye color instantly."
+12
View File
@@ -20,3 +20,15 @@
if(prob(1))
owner.custom_pain("A stabbing pain rolls through your chest!",1)
owner.apply_damage(damage = 25, damagetype = HALLOSS, def_zone = parent_organ)
/obj/item/organ/internal/heart/grey
icon_state = "heart_grey-on"
dead_icon = "heart_grey-off"
/obj/item/organ/internal/heart/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
+11
View File
@@ -35,3 +35,14 @@
owner.custom_pain("You feel extremely tired, like you can't move!",1)
owner.m_intent = "walk"
owner.hud_used.move_intent.icon_state = "walking"
/obj/item/organ/internal/kidneys/grey
icon_state = "kidneys_grey"
/obj/item/organ/internal/kidneys/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
+11
View File
@@ -57,3 +57,14 @@
if(prob(1) && owner.getToxLoss() < owner.getMaxHealth()*0.3)
//owner << "" //Toxins provide their own messages for pain
owner.adjustToxLoss(5) //Not realistic to PA but there are basically no 'real' liver infections
/obj/item/organ/internal/liver/grey
icon_state = "liver_grey"
/obj/item/organ/internal/liver/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
+11
View File
@@ -39,3 +39,14 @@
if(prob(1))
owner.custom_pain("You suddenly feel short of breath and take a sharp, painful breath!",1)
owner.adjustOxyLoss(30) //Look it's hard to simulate low O2 perfusion okay
/obj/item/organ/internal/lungs/grey
icon_state = "lungs_grey"
/obj/item/organ/internal/lungs/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
+2 -1
View File
@@ -27,6 +27,7 @@ var/list/organ_cache = list()
var/min_bruised_damage = 10 // Damage before considered bruised
var/min_broken_damage = 30 // Damage before becoming broken
var/max_damage // Damage cap
var/can_reject = 1 // Can this organ reject?
var/rejecting // Is this organ already being rejected?
var/preserved = 0 // If this is 1, prevents organ decay.
@@ -200,7 +201,7 @@ var/list/organ_cache = list()
/obj/item/organ/proc/handle_rejection()
// Process unsuitable transplants. TODO: consider some kind of
// immunosuppressant that changes transplant data to make it match.
if(dna)
if(dna && can_reject)
if(!rejecting)
if(blood_incompatible(dna.b_type, owner.dna.b_type, species.name, owner.species.name)) //VOREStation Edit - Process species by name.
rejecting = 1
+24 -10
View File
@@ -24,6 +24,7 @@
var/brute_dam = 0 // Actual current brute damage.
var/burn_dam = 0 // Actual current burn damage.
var/last_dam = -1 // used in healing/processing calculations.
var/spread_dam = 0
// Appearance vars.
var/nonsolid // Snowflake warning, reee. Used for slime limbs.
@@ -253,7 +254,7 @@
//Continued damage to vital organs can kill you, and robot organs don't count towards total damage so no need to cap them.
return (vital || (robotic >= ORGAN_ROBOT) || brute_dam + burn_dam + additional_damage < max_damage)
/obj/item/organ/external/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
/obj/item/organ/external/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list(), permutation = 0)
brute = round(brute * brute_mod, 0.1)
burn = round(burn * burn_mod, 0.1)
@@ -280,6 +281,8 @@
// If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking
// Non-vital organs are limited to max_damage. You can't kill someone by bludeonging their arm all the way to 200 -- you can
// push them faster into paincrit though, as the additional damage is converted into shock.
var/brute_overflow = 0
var/burn_overflow = 0
if(is_damageable(brute + burn) || !config.limbs_can_break)
if(brute)
if(can_cut)
@@ -306,20 +309,22 @@
createwound( CUT, min(brute,can_inflict) )
else
createwound( BRUISE, min(brute,can_inflict) )
var/temp = can_inflict
//How much mroe damage can we inflict
can_inflict = max(0, can_inflict - brute)
//How much more damage can we inflict
brute_overflow = max(0, brute - can_inflict)
//How much brute damage is left to inflict
spillover += max(0, brute - temp)
spillover += max(0, brute - can_inflict)
can_inflict = max_damage * config.organ_health_multiplier - (brute_dam + burn_dam) //Refresh the can_inflict var, so burn doesn't overload the limb if it is set to take both.
if (burn > 0 && can_inflict)
//Inflict all burn damage we can
createwound(BURN, min(burn,can_inflict))
//How much burn damage is left to inflict
spillover += max(0, burn - can_inflict)
burn_overflow = max(0, burn - can_inflict)
spillover += burn_overflow
//If there are still hurties to dispense
if (spillover)
//If there is pain to dispense.
if(spillover)
owner.shock_stage += spillover * config.organ_damage_spillover_multiplier
// sync the organ's damage with its wounds
@@ -348,12 +353,19 @@
if(edge_eligible && brute >= max_damage / DROPLIMB_THRESHOLD_EDGE && prob(brute))
droplimb(0, DROPLIMB_EDGE)
else if(burn >= max_damage / DROPLIMB_THRESHOLD_DESTROY && prob(burn/3))
else if((burn >= max_damage / DROPLIMB_THRESHOLD_DESTROY) || (nonsolid && burn >= 5 && (burn_dam + burn >= max_damage)) && prob(burn/3))
droplimb(0, DROPLIMB_BURN)
else if(brute >= max_damage / DROPLIMB_THRESHOLD_DESTROY && prob(brute))
else if((brute >= max_damage / DROPLIMB_THRESHOLD_DESTROY && prob(brute)) || (nonsolid && brute >= 5 && (brute_dam + brute >= max_damage) && prob(brute/2)))
droplimb(0, DROPLIMB_BLUNT)
else if(brute >= max_damage / DROPLIMB_THRESHOLD_TEAROFF && prob(brute/3))
droplimb(0, DROPLIMB_EDGE)
else if(spread_dam && owner && parent && (brute_overflow || burn_overflow) && (brute_overflow >= 5 || burn_overflow >= 5) && !permutation) //No infinite damage loops.
if(children && children.len)
spawn()
for(var/obj/item/organ/external/C in children)
if(!C.is_stump())
C.take_damage(brute_overflow / children.len / 3, burn_overflow / children.len / 3, 0, 0, null, forbidden_limbs, 1) //Splits the damage to each individual 'child', incase multiple exist.
parent.take_damage(brute_overflow / 3, burn_overflow / 3, 0, 0, null, forbidden_limbs, 1)
return update_icon()
@@ -1050,6 +1062,8 @@ Note that amputating the affected organ does in fact remove the infection from t
var/obj/item/clothing/suit/space/suit = owner.wear_suit
suit.handle_fracture(owner, src)
return 1
/obj/item/organ/external/proc/mend_fracture()
if(robotic >= ORGAN_ROBOT)
return 0 //ORGAN_BROKEN doesn't have the same meaning for robot limbs
+12
View File
@@ -57,6 +57,18 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
monitor_styles = standard_monitor_styles
unavailable_to_build = 1
/datum/robolimb/unbranded_alt1
company = "Unbranded - Protez"
desc = "A simple robotic limb with retro design. Seems rather stiff."
icon = 'icons/mob/human_races/cyberlimbs/unbranded/unbranded_alt1.dmi'
unavailable_to_build = 1
/datum/robolimb/unbranded_alt2
company = "Unbranded - Mantis Prosis"
desc = "This limb has a casing of sleek black metal and repulsive insectile design."
icon = 'icons/mob/human_races/cyberlimbs/unbranded/unbranded_alt2.dmi'
unavailable_to_build = 1
/datum/robolimb/nanotrasen
company = "NanoTrasen"
desc = "A simple but efficient robotic limb, created by NanoTrasen."
@@ -0,0 +1,65 @@
/obj/item/organ/external/chest/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/groin/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/arm/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/arm/right/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/leg/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/leg/right/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/foot/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/foot/right/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/hand/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/hand/right/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/head/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
+21 -10
View File
@@ -2,46 +2,57 @@
nonsolid = 1
max_damage = 50
encased = 0
spread_dam = 1
/obj/item/organ/external/groin/unbreakable/slime
nonsolid = 1
max_damage = 30
spread_dam = 1
/obj/item/organ/external/arm/unbreakable/slime
nonsolid = 1
max_damage = 5
max_damage = 20
spread_dam = 1
/obj/item/organ/external/arm/right/unbreakable/slime
nonsolid = 1
max_damage = 5
max_damage = 20
spread_dam = 1
/obj/item/organ/external/leg/unbreakable/slime
nonsolid = 1
max_damage = 5
max_damage = 20
spread_dam = 1
/obj/item/organ/external/leg/right/unbreakable/slime
nonsolid = 1
max_damage = 5
max_damage = 20
spread_dam = 1
/obj/item/organ/external/foot/unbreakable/slime
nonsolid = 1
max_damage = 5
max_damage = 20
spread_dam = 1
/obj/item/organ/external/foot/right/unbreakable/slime
nonsolid = 1
max_damage = 5
max_damage = 20
spread_dam = 1
/obj/item/organ/external/hand/unbreakable/slime
nonsolid = 1
max_damage = 5
max_damage = 20
spread_dam = 1
/obj/item/organ/external/hand/right/unbreakable/slime
nonsolid = 1
max_damage = 5
max_damage = 20
spread_dam = 1
/obj/item/organ/external/head/unbreakable/slime //They don't need this anymore.
nonsolid = 1
cannot_gib = 0
vital = 0
max_damage = 5
encased = 0
max_damage = 30
encased = 0
spread_dam = 1
@@ -0,0 +1,43 @@
/obj/item/organ/external/chest/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/groin/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/arm/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/arm/right/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/leg/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/leg/right/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/foot/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/foot/right/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/hand/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/hand/right/unseverable
cannot_gib = 1
cannot_amputate = 1
/obj/item/organ/external/head/unseverable
cannot_gib = 1
cannot_amputate = 1
+63 -6
View File
@@ -1,23 +1,46 @@
//XENOMORPH ORGANS
/obj/item/organ/internal/xenos
name = "xeno organ"
icon = 'icons/effects/blood.dmi'
icon = 'icons/obj/surgery.dmi'
desc = "It smells like an accident in a chemical factory."
/obj/item/organ/internal/xenos/eggsac
name = "egg sac"
parent_organ = BP_GROIN
icon_state = "xgibmid1"
icon_state = "sac"
organ_tag = O_EGG
/obj/item/organ/internal/xenos/eggsac/grey
icon_state = "sac_grey"
/obj/item/organ/internal/xenos/eggsac/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
/obj/item/organ/internal/xenos/plasmavessel
name = "plasma vessel"
parent_organ = BP_TORSO
icon_state = "xgibdown1"
icon_state = "plasma"
organ_tag = O_PLASMA
var/stored_plasma = 0
var/max_plasma = 500
/obj/item/organ/internal/xenos/plasmavessel/grey
icon_state = "plasma_grey"
stored_plasma = 200
/obj/item/organ/internal/xenos/plasmavessel/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
/obj/item/organ/internal/xenos/plasmavessel/queen
name = "bloated plasma vessel"
stored_plasma = 200
@@ -35,17 +58,51 @@
/obj/item/organ/internal/xenos/acidgland
name = "acid gland"
parent_organ = BP_HEAD
icon_state = "xgibtorso"
icon_state = "acidgland"
organ_tag = O_ACID
/obj/item/organ/internal/xenos/acidgland/grey
icon_state = "acidgland_grey"
/obj/item/organ/internal/xenos/acidgland/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
/obj/item/organ/internal/xenos/hivenode
name = "hive node"
parent_organ = BP_TORSO
icon_state = "xgibmid2"
icon_state = "xenode"
organ_tag = O_HIVE
/obj/item/organ/internal/xenos/hivenode/grey
icon_state = "xenode_grey"
/obj/item/organ/internal/xenos/hivenode/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
/obj/item/organ/internal/xenos/resinspinner
name = "resin spinner"
parent_organ = BP_HEAD
icon_state = "xgibmid2"
icon_state = "xenode"
organ_tag = O_RESIN
/obj/item/organ/internal/xenos/resinspinner/grey
icon_state = "xenode_grey"
/obj/item/organ/internal/xenos/resinspinner/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color