mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-17 10:02:41 +01:00
Fixes a few things, most notably the human layering number.
This commit is contained in:
@@ -133,8 +133,8 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
#define R_HAND_LAYER 25
|
||||
#define FIRE_LAYER 26 //If you're on fire
|
||||
#define WATER_LAYER 27 //If you're submerged in water.
|
||||
#define TARGETED_LAYER 27 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 28
|
||||
#define TARGETED_LAYER 28 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 29
|
||||
//////////////////////////////////
|
||||
|
||||
/mob/living/carbon/human
|
||||
@@ -1124,8 +1124,7 @@ var/global/list/damage_icon_parts = list()
|
||||
if(depth)
|
||||
if(!lying)
|
||||
overlays_standing[WATER_LAYER] = image("icon" = 'icons/mob/submerged.dmi', "icon_state" = "human_swimming_[depth]")
|
||||
else
|
||||
// overlays_standing[WATER_LAYER] = image("icon" = 'icons/mob/submerged.dmi', "icon_state" = "mob_submerged")
|
||||
// Lying sideways with the overlay looked strange. Another overlay will be needed in the future.
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
Reference in New Issue
Block a user