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Adds 2 new cave POIs (#4743)
* adds temple and ritual POIs as well as ever-burning candles, a candleabra, and a neat red crystal that looks like supermatter but isn't * fixes all cases of 'candelabra' spelling i am a dunce * fixes main map changes i don't even know what i fuckin did to this thing??? ?? ??? ??? * removes unnecessary light() proc
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@@ -10,9 +10,12 @@
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anchored = TRUE
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/obj/machinery/crystal/New()
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if(prob(50))
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if(prob(30))
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icon_state = "crystal2"
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set_light(3, 3, "#CC00CC")
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else if(prob(30))
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icon_state = "crystal3"
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set_light(3, 3, "#FF003B")
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else
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set_light(3, 3, "#33CC33")
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