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Update belly_obj_vr.dm
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@@ -256,7 +256,7 @@
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// The purpose of this method is to avoid duplicate code, and ensure that all necessary
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// steps are taken.
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/obj/belly/proc/nom_mob(var/mob/prey, var/mob/user)
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if(owner.stat == DEAD || if(istype(prey,/mob/living/simple_animal/hostile/metroid)))
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if(owner.stat == DEAD || !isEdible)
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return
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if (prey.buckled)
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prey.buckled.unbuckle_mob()
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