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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-23 20:16:19 +01:00
Merge resolution.
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@@ -8,7 +8,19 @@
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//Does the speaker have a client? It's either random stuff that observers won't care about (Experiment 97B says, 'EHEHEHEHEHEHEHE')
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//Or someone snoring. So we make it where they won't hear it.
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return
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//make sure the air can transmit speech - hearer's side
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var/turf/T = get_turf(src)
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if (T)
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var/datum/gas_mixture/environment = T.return_air()
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var/pressure = (environment)? environment.return_pressure() : 0
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if(pressure < SOUND_MINIMUM_PRESSURE && get_dist(speaker, src) > 1)
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return
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if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
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italics = 1
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sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
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if(sleeping || stat == 1)
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hear_sleep(message)
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return
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@@ -19,6 +19,7 @@
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/mob/living/carbon/alien/diona/New()
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..()
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species = all_species["Diona"]
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verbs += /mob/living/carbon/proc/eat_weeds
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verbs += /mob/living/carbon/proc/fertilize_plant
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verbs += /mob/living/carbon/alien/diona/proc/steal_blood
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@@ -1,5 +1,6 @@
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/mob/living/carbon/
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gender = MALE
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var/datum/species/species //Contains icon generation and language information, set during New().
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var/list/stomach_contents = list()
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var/list/datum/disease2/disease/virus2 = list()
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var/antibodies = 0
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@@ -72,7 +72,12 @@
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if(B.host_brain.ckey)
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src << "\red <B>You send a punishing spike of psychic agony lancing into your host's brain.</B>"
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B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
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if (species && (species.flags & NO_PAIN))
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B.host_brain << "\red You feel a strange sensation as a foreign influence prods your mind."
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src << "\red <B>It doesn't seem to be as effective as you hoped.</B>"
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else
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B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
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/mob/living/carbon/proc/spawn_larvae()
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set category = "Abilities"
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@@ -6,7 +6,6 @@
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icon_state = "body_m_s"
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var/list/hud_list[9]
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var/datum/species/species //Contains icon generation and language information, set during New().
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var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
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/mob/living/carbon/human/New(var/new_loc, var/new_species = null)
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@@ -351,7 +351,7 @@ This function restores all organs.
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//Handle other types of damage
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if((damagetype != BRUTE) && (damagetype != BURN))
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if(damagetype == HALLOSS)
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if(damagetype == HALLOSS && !(species && (species.flags & NO_PAIN)))
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if ((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
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emote("scream")
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@@ -17,7 +17,8 @@
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var/health_deficiency = (100 - health)
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if(health_deficiency >= 40) tally += (health_deficiency / 25)
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if(halloss >= 10) tally += (halloss / 10)
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if (!(species && (species.flags & NO_PAIN)))
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if(halloss >= 10) tally += (halloss / 10) //halloss shouldn't slow you down if you can't even feel it
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var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
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if (hungry >= 70) tally += hungry/50
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@@ -61,13 +61,15 @@
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loc = M.loc
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if(prob(15) && M.client && istype(M, /mob/living/carbon))
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M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
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"You feel like you're about to die!", \
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"You feel every part of your body screaming in agony!", \
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"A low, rolling pain passes through your body!", \
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"Your body feels as if it's falling apart!", \
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"You feel extremely weak!", \
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"A sharp, deep pain bathes every inch of your body!")]</span>"
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var/mob/living/carbon/C = M
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if (!(C.species && (C.species.flags & NO_PAIN)))
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M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
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"You feel like you're about to die!", \
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"You feel every part of your body screaming in agony!", \
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"A low, rolling pain passes through your body!", \
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"Your body feels as if it's falling apart!", \
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"You feel extremely weak!", \
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"A sharp, deep pain bathes every inch of your body!")]</span>"
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if(istype(M, /mob/living/carbon))
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Victim.adjustCloneLoss(rand(5,6))
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@@ -41,6 +41,9 @@
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reagents = R
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R.my_atom = src
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species = all_species[greaterform]
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add_language(species.language)
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if(name == initial(name)) //To stop Pun-Pun becoming generic.
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name = "[name] ([rand(1, 1000)])"
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real_name = name
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@@ -78,24 +81,22 @@
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/mob/living/carbon/monkey/unathi/New()
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..()
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dna.mutantrace = "lizard"
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greaterform = "Unathi"
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add_language("Sinta'unathi")
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..()
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/mob/living/carbon/monkey/skrell/New()
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..()
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dna.mutantrace = "skrell"
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greaterform = "Skrell"
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add_language("Skrellian")
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..()
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/mob/living/carbon/monkey/tajara/New()
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..()
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dna.mutantrace = "tajaran"
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greaterform = "Tajara"
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add_language("Siik'tajr")
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..()
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/mob/living/carbon/monkey/movement_delay()
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var/tally = 0
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@@ -287,4 +288,4 @@
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message = capitalize(trim_left(message))
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..(message, speaking, verb, alt_name, italics, message_range, used_radios)
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..(message, speaking, verb, alt_name, italics, message_range, used_radios)
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@@ -91,22 +91,21 @@ proc/get_radio_key_from_channel(var/channel)
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if (speaking.flags & SIGNLANG)
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return say_signlang(message, pick(speaking.signlang_verb), speaking)
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//make sure the air can transmit speech
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var/datum/gas_mixture/environment = T.return_air()
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if(environment)
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var/pressure = environment.return_pressure()
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if(pressure < SOUND_MINIMUM_PRESSURE)
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italics = 1
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message_range = 1
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if (speech_sound)
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sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
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var/list/listening = list()
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var/list/listening_obj = list()
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if(T)
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//make sure the air can transmit speech - speaker's side
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var/datum/gas_mixture/environment = T.return_air()
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var/pressure = (environment)? environment.return_pressure() : 0
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if(pressure < SOUND_MINIMUM_PRESSURE)
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message_range = 1
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if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
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italics = 1
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sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
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var/list/hear = hear(message_range, T)
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var/list/hearturfs = list()
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@@ -98,7 +98,8 @@
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brute -= brute / 2
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if(status & ORGAN_BROKEN && prob(40) && brute)
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owner.emote("scream") //getting hit on broken hand hurts
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if (!(owner.species && (owner.species.flags & NO_PAIN)))
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owner.emote("scream") //getting hit on broken hand hurts
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if(used_weapon)
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add_autopsy_data("[used_weapon]", brute + burn)
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@@ -648,7 +649,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(status & ORGAN_ROBOT && !no_explode && sabotaged)
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owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\
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"\red <b>Your [display_name] explodes!</b>",\
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"You hear an explosion followed by a scream!")
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"You hear an explosion!")
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explosion(get_turf(owner),-1,-1,2,3)
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, owner)
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@@ -1984,7 +1984,8 @@ datum
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if(affecting.take_damage(4*toxpwr, 2*toxpwr))
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H.UpdateDamageIcon()
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if(prob(meltprob)) //Applies disfigurement
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H.emote("scream")
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if (!(H.species && (H.species.flags & NO_PAIN)))
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H.emote("scream")
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H.status_flags |= DISFIGURED
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else
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M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl
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@@ -2146,7 +2147,7 @@ datum
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if ( eyes_covered && mouth_covered )
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victim << "\red Your [safe_thing] protects you from the pepperspray!"
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return
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else if ( mouth_covered ) // Reduced effects if partially protected
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else if ( eyes_covered ) // Reduced effects if partially protected
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victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
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victim.eye_blurry = max(M.eye_blurry, 15)
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victim.eye_blind = max(M.eye_blind, 5)
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@@ -2155,13 +2156,15 @@ datum
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//victim.Paralyse(10)
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//victim.drop_item()
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return
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else if ( eyes_covered ) // Eye cover is better than mouth cover
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victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
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victim.emote("scream")
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else if ( mouth_covered ) // Mouth cover is better than eye cover
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victim << "\red Your [safe_thing] protects your face from the pepperspray!"
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if (!(victim.species && (victim.species.flags & NO_PAIN)))
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victim.emote("scream")
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victim.eye_blurry = max(M.eye_blurry, 5)
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return
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else // Oh dear :D
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victim.emote("scream")
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if (!(victim.species && (victim.species.flags & NO_PAIN)))
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victim.emote("scream")
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victim << "\red You're sprayed directly in the eyes with pepperspray!"
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victim.eye_blurry = max(M.eye_blurry, 25)
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victim.eye_blind = max(M.eye_blind, 10)
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