diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index ad70d7ca01..fe868e82b5 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -104,7 +104,7 @@
var/phoron_dangerlevel = 0
var/temperature_dangerlevel = 0
var/other_dangerlevel = 0
-
+
var/alarm_sound_cooldown = 200
var/last_sound_time = 0
@@ -173,7 +173,6 @@
if(!istype(location)) return//returns if loc is not simulated
if ((alarm_area.fire || alarm_area.atmosalm >= 2) && world.time > last_sound_time + alarm_sound_cooldown)
- playsound(src.loc, 'sound/machines/airalarm.ogg', 40, 0, 5)
last_sound_time = world.time
var/datum/gas_mixture/environment = location.return_air()
@@ -324,11 +323,11 @@
if((stat & (NOPOWER|BROKEN)) || shorted)
icon_state = "alarmp"
return
-
+
var/icon_level = danger_level
if (alarm_area.atmosalm)
icon_level = max(icon_level, 1) //if there's an atmos alarm but everything is okay locally, no need to go past yellow
-
+
switch(icon_level)
if (0)
icon_state = "alarm0"
@@ -728,7 +727,7 @@ Toxins: [phoron_percent]%
output += "Fire alarm in area"
else
output += "No alerts"
-
+
return output
/obj/machinery/alarm/proc/rcon_text()