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Orange Is the New Orange!
Add a new version of the orange jumpsuit and refactors the prison one to be a different obj path. Prison and Orange jumpsuits are both selectable in the loadout via Jumpcloth Selection. New .dmi updates for the whole thing as well.
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@@ -1011,7 +1011,7 @@
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M.loc = prison_cell
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/prisoner = M
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(prisoner), slot_w_uniform)
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
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M << "<font color='red'>You have been sent to the prison station!</font>"
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